diff options
Diffstat (limited to 'modules')
1148 files changed, 16873 insertions, 14226 deletions
diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp index 9a13406900..12f9c6fc00 100644 --- a/modules/basis_universal/register_types.cpp +++ b/modules/basis_universal/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -203,7 +203,7 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) { format = basist::transcoder_texture_format::cTFETC2; // get this from renderer imgfmt = Image::FORMAT_ETC2_RGBA8; } else { - //gles2 most likely + //opengl most likely format = basist::transcoder_texture_format::cTFRGBA4444; // get this from renderer imgfmt = Image::FORMAT_RGBA4444; } @@ -216,7 +216,7 @@ static Ref<Image> basis_universal_unpacker(const Vector<uint8_t> &p_buffer) { format = basist::transcoder_texture_format::cTFETC2; // get this from renderer imgfmt = Image::FORMAT_ETC2_RGBA8; } else { - //gles2 most likely, bad for normal maps, nothing to do about this. + //opengl most likely, bad for normal maps, nothing to do about this. format = basist::transcoder_texture_format::cTFRGBA32; imgfmt = Image::FORMAT_RGBA8; } diff --git a/modules/basis_universal/register_types.h b/modules/basis_universal/register_types.h index 30b465e344..7275c2ebb7 100644 --- a/modules/basis_universal/register_types.h +++ b/modules/basis_universal/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp index 9e917420ce..1ac4df8d19 100644 --- a/modules/basis_universal/texture_basisu.cpp +++ b/modules/basis_universal/texture_basisu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 3316035404..8c8be68254 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 171895ed24..ad2c7d6a3e 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -91,11 +91,13 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, // the data width in case of 8/4/1 bit images const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; const uint8_t *line = p_buffer + (line_width * (height - 1)); + const uint8_t *end_buffer = p_buffer + p_header.bmp_file_header.bmp_file_size - p_header.bmp_file_header.bmp_file_offset; for (uint64_t i = 0; i < height; i++) { const uint8_t *line_ptr = line; for (unsigned int j = 0; j < w; j++) { + ERR_FAIL_COND_V(line_ptr >= end_buffer, ERR_FILE_CORRUPT); switch (bits_per_pixel) { case 1: { uint8_t color_index = *line_ptr; @@ -246,8 +248,7 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, } // Don't rely on sizeof(bmp_file_header) as structure padding // adds 2 bytes offset leading to misaligned color table reading - uint32_t ct_offset = BITMAP_FILE_HEADER_SIZE + - bmp_header.bmp_info_header.bmp_header_size; + uint32_t ct_offset = BITMAP_FILE_HEADER_SIZE + bmp_header.bmp_info_header.bmp_header_size; f->seek(ct_offset); uint32_t color_table_size = 0; @@ -269,8 +270,7 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, f->seek(bmp_header.bmp_file_header.bmp_file_offset); - uint32_t bmp_buffer_size = (bmp_header.bmp_file_header.bmp_file_size - - bmp_header.bmp_file_header.bmp_file_offset); + uint32_t bmp_buffer_size = (bmp_header.bmp_file_header.bmp_file_size - bmp_header.bmp_file_header.bmp_file_offset); Vector<uint8_t> bmp_buffer; err = bmp_buffer.resize(bmp_buffer_size); diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index 379e971458..9c9a16a9f5 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp index d36ce9cdaf..13e44099e5 100644 --- a/modules/bmp/register_types.cpp +++ b/modules/bmp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h index 3ce81eba1b..1e53f4c2f7 100644 --- a/modules/bmp/register_types.h +++ b/modules/bmp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index ba57de303e..09509abc44 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -10,7 +10,7 @@ env_bullet = env_modules.Clone() thirdparty_obj = [] if env["builtin_bullet"]: - # Build only version 2 for now (as of 2.89) + # Build only "Bullet2" API (not "Bullet3" folders). # Sync file list with relevant upstream CMakeLists.txt for each folder. if env["float"] == "64": env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"]) @@ -189,6 +189,7 @@ if env["builtin_bullet"]: "LinearMath/btGeometryUtil.cpp", "LinearMath/btPolarDecomposition.cpp", "LinearMath/btQuickprof.cpp", + "LinearMath/btReducedVector.cpp", "LinearMath/btSerializer.cpp", "LinearMath/btSerializer64.cpp", "LinearMath/btThreads.cpp", @@ -200,15 +201,11 @@ if env["builtin_bullet"]: thirdparty_sources = [thirdparty_dir + file for file in bullet2_src] - # Treat Bullet headers as system headers to avoid raising warnings. Not supported on MSVC. - if not env.msvc: - env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) - else: - env_bullet.Prepend(CPPPATH=[thirdparty_dir]) + env_bullet.Prepend(CPPPATH=[thirdparty_dir]) if env["target"] == "debug" or env["target"] == "release_debug": env_bullet.Append(CPPDEFINES=["DEBUG"]) - env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"]) + env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD", "BT_THREADSAFE"]) env_thirdparty = env_bullet.Clone() env_thirdparty.disable_warnings() diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index c3bd84c329..f816691cde 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,10 +39,6 @@ #include <BulletCollision/CollisionDispatch/btGhostObject.h> #include <btBulletCollisionCommon.h> -/** - @author AndreaCatania -*/ - AreaBullet::AreaBullet() : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA) { btGhost = bulletnew(btGhostObject); @@ -59,8 +55,8 @@ AreaBullet::AreaBullet() : AreaBullet::~AreaBullet() { // signal are handled by godot, so just clear without notify - for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - overlappingObjects[i].object->on_exit_area(this); + for (int i = 0; i < overlapping_shapes.size(); i++) { + overlapping_shapes[i].other_object->on_exit_area(this); } } @@ -70,89 +66,140 @@ void AreaBullet::dispatch_callbacks() { } isScratched = false; - // Reverse order because I've to remove EXIT objects - for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - OverlappingObjectData &otherObj = overlappingObjects.write[i]; + // Reverse order so items can be removed. + for (int i = overlapping_shapes.size() - 1; i >= 0; i--) { + OverlappingShapeData &overlapping_shape = overlapping_shapes.write[i]; - switch (otherObj.state) { + switch (overlapping_shape.state) { case OVERLAP_STATE_ENTER: - otherObj.state = OVERLAP_STATE_INSIDE; - call_event(otherObj.object, PhysicsServer3D::AREA_BODY_ADDED); - otherObj.object->on_enter_area(this); + overlapping_shape.state = OVERLAP_STATE_INSIDE; + call_event(overlapping_shape, PhysicsServer3D::AREA_BODY_ADDED); + if (_overlapping_shape_count(overlapping_shape.other_object) == 1) { + // This object's first shape being added. + overlapping_shape.other_object->on_enter_area(this); + } break; case OVERLAP_STATE_EXIT: - call_event(otherObj.object, PhysicsServer3D::AREA_BODY_REMOVED); - otherObj.object->on_exit_area(this); - overlappingObjects.remove(i); // Remove after callback + call_event(overlapping_shape, PhysicsServer3D::AREA_BODY_REMOVED); + if (_overlapping_shape_count(overlapping_shape.other_object) == 1) { + // This object's last shape being removed. + overlapping_shape.other_object->on_exit_area(this); + } + overlapping_shapes.remove_at(i); // Remove after callback + break; + case OVERLAP_STATE_INSIDE: { + if (overlapping_shape.other_object->getType() == TYPE_RIGID_BODY) { + RigidBodyBullet *body = static_cast<RigidBodyBullet *>(overlapping_shape.other_object); + body->scratch_space_override_modificator(); + } break; + } case OVERLAP_STATE_DIRTY: - case OVERLAP_STATE_INSIDE: break; } } } -void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status) { - InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())]; - Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id); +void AreaBullet::call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer3D::AreaBodyStatus p_status) { + InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_overlapping_shape.other_object->getType())]; - if (!areaGodoObject) { - event.event_callback_id = ObjectID(); + if (!event.event_callback.is_valid()) { + event.event_callback = Callable(); return; } call_event_res[0] = p_status; - call_event_res[1] = p_otherObject->get_self(); // Other body - call_event_res[2] = p_otherObject->get_instance_id(); // instance ID - call_event_res[3] = 0; // other_body_shape ID - call_event_res[4] = 0; // self_shape ID + call_event_res[1] = p_overlapping_shape.other_object->get_self(); // RID + call_event_res[2] = p_overlapping_shape.other_object->get_instance_id(); // Object ID + call_event_res[3] = p_overlapping_shape.other_shape_id; // Other object's shape ID + call_event_res[4] = p_overlapping_shape.our_shape_id; // This area's shape ID Callable::CallError outResp; - areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp); + Variant ret; + event.event_callback.call((const Variant **)call_event_res, 5, ret, outResp); } -void AreaBullet::scratch() { - if (isScratched) { - return; +int AreaBullet::_overlapping_shape_count(CollisionObjectBullet *p_other_object) { + int count = 0; + for (int i = 0; i < overlapping_shapes.size(); i++) { + if (overlapping_shapes[i].other_object == p_other_object) { + count++; + } } - isScratched = true; + return count; } -void AreaBullet::clear_overlaps(bool p_notify) { - for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - if (p_notify) { - call_event(overlappingObjects[i].object, PhysicsServer3D::AREA_BODY_REMOVED); +int AreaBullet::_find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) { + for (int i = 0; i < overlapping_shapes.size(); i++) { + const OverlappingShapeData &overlapping_shape = overlapping_shapes[i]; + if (overlapping_shape.other_object == p_other_object && overlapping_shape.other_shape_id == p_other_shape_id && overlapping_shape.our_shape_id == p_our_shape_id) { + return i; } - overlappingObjects[i].object->on_exit_area(this); } - overlappingObjects.clear(); + return -1; } -void AreaBullet::remove_overlap(CollisionObjectBullet *p_object, bool p_notify) { - for (int i = overlappingObjects.size() - 1; 0 <= i; --i) { - if (overlappingObjects[i].object == p_object) { - if (p_notify) { - call_event(overlappingObjects[i].object, PhysicsServer3D::AREA_BODY_REMOVED); - } - overlappingObjects[i].object->on_exit_area(this); - overlappingObjects.remove(i); - break; +void AreaBullet::mark_all_overlaps_dirty() { + OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw(); + for (int i = 0; i < overlapping_shapes.size(); i++) { + // Don't overwrite OVERLAP_STATE_ENTER state. + if (overlapping_shapes_w[i].state != OVERLAP_STATE_ENTER) { + overlapping_shapes_w[i].state = OVERLAP_STATE_DIRTY; } } } -int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) { - const int size = overlappingObjects.size(); - for (int i = 0; i < size; ++i) { - if (overlappingObjects[i].object == p_colObj) { - return i; +void AreaBullet::mark_object_overlaps_inside(CollisionObjectBullet *p_other_object) { + OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw(); + for (int i = 0; i < overlapping_shapes.size(); i++) { + if (overlapping_shapes_w[i].other_object == p_other_object && overlapping_shapes_w[i].state == OVERLAP_STATE_DIRTY) { + overlapping_shapes_w[i].state = OVERLAP_STATE_INSIDE; } } - return -1; +} + +void AreaBullet::set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id) { + int i = _find_overlapping_shape(p_other_object, p_other_shape_id, p_our_shape_id); + if (i == -1) { // Not found, create new one. + OverlappingShapeData overlapping_shape(p_other_object, OVERLAP_STATE_ENTER, p_other_shape_id, p_our_shape_id); + overlapping_shapes.push_back(overlapping_shape); + p_other_object->notify_new_overlap(this); + isScratched = true; + } else { + overlapping_shapes.ptrw()[i].state = OVERLAP_STATE_INSIDE; + } +} + +void AreaBullet::mark_all_dirty_overlaps_as_exit() { + OverlappingShapeData *overlapping_shapes_w = overlapping_shapes.ptrw(); + for (int i = 0; i < overlapping_shapes.size(); i++) { + if (overlapping_shapes[i].state == OVERLAP_STATE_DIRTY) { + overlapping_shapes_w[i].state = OVERLAP_STATE_EXIT; + isScratched = true; + } + } +} + +void AreaBullet::remove_object_overlaps(CollisionObjectBullet *p_object) { + // Reverse order so items can be removed. + for (int i = overlapping_shapes.size() - 1; i >= 0; i--) { + if (overlapping_shapes[i].other_object == p_object) { + overlapping_shapes.remove_at(i); + } + } +} + +void AreaBullet::clear_overlaps() { + for (int i = 0; i < overlapping_shapes.size(); i++) { + call_event(overlapping_shapes[i], PhysicsServer3D::AREA_BODY_REMOVED); + overlapping_shapes[i].other_object->on_exit_area(this); + } + overlapping_shapes.clear(); } void AreaBullet::set_monitorable(bool p_monitorable) { monitorable = p_monitorable; + updated = true; } bool AreaBullet::is_monitoring() const { @@ -162,6 +209,7 @@ bool AreaBullet::is_monitoring() const { void AreaBullet::main_shape_changed() { CRASH_COND(!get_main_shape()); btGhost->setCollisionShape(get_main_shape()); + updated = true; } void AreaBullet::reload_body() { @@ -174,7 +222,7 @@ void AreaBullet::reload_body() { void AreaBullet::set_space(SpaceBullet *p_space) { // Clear the old space if there is one if (space) { - clear_overlaps(false); + clear_overlaps(); isScratched = false; // Remove this object form the physics world @@ -192,24 +240,7 @@ void AreaBullet::on_collision_filters_change() { if (space) { space->reload_collision_filters(this); } -} - -void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) { - scratch(); - overlappingObjects.push_back(OverlappingObjectData(p_otherObject, OVERLAP_STATE_ENTER)); - p_otherObject->notify_new_overlap(this); -} - -void AreaBullet::put_overlap_as_exit(int p_index) { - scratch(); - overlappingObjects.write[p_index].state = OVERLAP_STATE_EXIT; -} - -void AreaBullet::put_overlap_as_inside(int p_index) { - // This check is required to be sure this body was inside - if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) { - overlappingObjects.write[p_index].state = OVERLAP_STATE_INSIDE; - } + updated = true; } void AreaBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value) { @@ -241,6 +272,7 @@ void AreaBullet::set_param(PhysicsServer3D::AreaParameter p_param, const Variant default: WARN_PRINT("Area doesn't support this parameter in the Bullet backend: " + itos(p_param)); } + isScratched = true; } Variant AreaBullet::get_param(PhysicsServer3D::AreaParameter p_param) const { @@ -267,21 +299,21 @@ Variant AreaBullet::get_param(PhysicsServer3D::AreaParameter p_param) const { } } -void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) { +void AreaBullet::set_event_callback(Type p_callbackObjectType, const Callable &p_callback) { InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)]; - ev.event_callback_id = p_id; - ev.event_callback_method = p_method; + ev.event_callback = p_callback; /// Set if monitoring - if (eventsCallbacks[0].event_callback_id.is_valid() || eventsCallbacks[1].event_callback_id.is_valid()) { + if (!eventsCallbacks[0].event_callback.is_null() || !eventsCallbacks[1].event_callback.is_null()) { set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA); } else { set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA)); + clear_overlaps(); } } bool AreaBullet::has_event_callback(Type p_callbackObjectType) { - return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id.is_valid(); + return !eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback.is_null(); } void AreaBullet::on_enter_area(AreaBullet *p_area) { diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 7cf666c119..740378d0e3 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,27 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef AREABULLET_H -#define AREABULLET_H +#ifndef AREA_BULLET_H +#define AREA_BULLET_H #include "collision_object_bullet.h" #include "core/templates/vector.h" #include "servers/physics_server_3d.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - class btGhostObject; class AreaBullet : public RigidCollisionObjectBullet { - friend void SpaceBullet::check_ghost_overlaps(); - public: struct InOutEventCallback { - ObjectID event_callback_id; - StringName event_callback_method; + Callable event_callback; InOutEventCallback() {} }; @@ -60,21 +53,19 @@ public: OVERLAP_STATE_EXIT // Mark ended overlaps }; - struct OverlappingObjectData { - CollisionObjectBullet *object = nullptr; - OverlapState state = OVERLAP_STATE_ENTER; - - OverlappingObjectData() {} - OverlappingObjectData(CollisionObjectBullet *p_object, OverlapState p_state) : - object(p_object), - state(p_state) {} - OverlappingObjectData(const OverlappingObjectData &other) { - operator=(other); - } - void operator=(const OverlappingObjectData &other) { - object = other.object; - state = other.state; - } + struct OverlappingShapeData { + CollisionObjectBullet *other_object = nullptr; + OverlapState state = OVERLAP_STATE_DIRTY; + uint32_t other_shape_id = 0; + uint32_t our_shape_id = 0; + + OverlappingShapeData() {} + + OverlappingShapeData(CollisionObjectBullet *p_other_object, OverlapState p_state, uint32_t p_other_shape_id, uint32_t p_our_shape_id) : + other_object(p_other_object), + state(p_state), + other_shape_id(p_other_shape_id), + our_shape_id(p_our_shape_id) {} }; private: @@ -83,7 +74,9 @@ private: Variant *call_event_res_ptr[5] = {}; btGhostObject *btGhost = nullptr; - Vector<OverlappingObjectData> overlappingObjects; + Vector<OverlappingShapeData> overlapping_shapes; + int _overlapping_shape_count(CollisionObjectBullet *p_other_object); + int _find_overlapping_shape(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id); bool monitorable = true; PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED; @@ -105,7 +98,6 @@ public: ~AreaBullet(); _FORCE_INLINE_ btGhostObject *get_bt_ghost() const { return btGhost; } - int find_overlapping_object(CollisionObjectBullet *p_colObj); void set_monitorable(bool p_monitorable); _FORCE_INLINE_ bool is_monitorable() const { return monitorable; } @@ -144,30 +136,27 @@ public: virtual void set_space(SpaceBullet *p_space); virtual void dispatch_callbacks(); - void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status); - void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant()); - void scratch(); - - void clear_overlaps(bool p_notify); - // Dispatch the callbacks and removes from overlapping list - void remove_overlap(CollisionObjectBullet *p_object, bool p_notify); + void call_event(const OverlappingShapeData &p_overlapping_shape, PhysicsServer3D::AreaBodyStatus p_status); virtual void on_collision_filters_change(); virtual void on_collision_checker_start() {} - virtual void on_collision_checker_end() { isTransformChanged = false; } + virtual void on_collision_checker_end() { updated = false; } - void add_overlap(CollisionObjectBullet *p_otherObject); - void put_overlap_as_exit(int p_index); - void put_overlap_as_inside(int p_index); + void mark_all_overlaps_dirty(); + void mark_object_overlaps_inside(CollisionObjectBullet *p_other_object); + void set_overlap(CollisionObjectBullet *p_other_object, uint32_t p_other_shape_id, uint32_t p_our_shape_id); + void mark_all_dirty_overlaps_as_exit(); + void remove_object_overlaps(CollisionObjectBullet *p_object); + void clear_overlaps(); void set_param(PhysicsServer3D::AreaParameter p_param, const Variant &p_value); Variant get_param(PhysicsServer3D::AreaParameter p_param) const; - void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method); + void set_event_callback(Type p_callbackObjectType, const Callable &p_callback); bool has_event_callback(Type p_callbackObjectType); virtual void on_enter_area(AreaBullet *p_area); virtual void on_exit_area(AreaBullet *p_area); }; -#endif +#endif // AREA_BULLET_H diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index 109854c9dd..14bc7442a7 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,10 +34,6 @@ #include <LinearMath/btAabbUtil2.h> -/** - @author AndreaCatania -*/ - btRayShape::btRayShape(btScalar length) : btConvexInternalShape() { m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE; diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index 330755aa31..90e4524d64 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletCollision/CollisionShapes/btConvexInternalShape.h> -/** - @author AndreaCatania -*/ - /// Ray shape around z axis ATTRIBUTE_ALIGNED16(class) btRayShape : public btConvexInternalShape { diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index fc876a81cf..7e9e621032 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,10 +45,6 @@ #include <assert.h> -/** - @author AndreaCatania -*/ - #define CreateThenReturnRID(owner, ridData) \ RID rid = owner.make_rid(ridData); \ ridData->set_self(rid); \ @@ -87,8 +83,8 @@ RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) { ShapeBullet *shape = nullptr; switch (p_shape) { - case SHAPE_PLANE: { - shape = bulletnew(PlaneShapeBullet); + case SHAPE_WORLD_BOUNDARY: { + shape = bulletnew(WorldBoundaryShapeBullet); } break; case SHAPE_SPHERE: { shape = bulletnew(SphereShapeBullet); @@ -124,7 +120,7 @@ RID BulletPhysicsServer3D::shape_create(ShapeType p_shape) { } void BulletPhysicsServer3D::shape_set_data(RID p_shape, const Variant &p_data) { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_data(p_data); } @@ -134,25 +130,25 @@ void BulletPhysicsServer3D::shape_set_custom_solver_bias(RID p_shape, real_t p_b } PhysicsServer3D::ShapeType BulletPhysicsServer3D::shape_get_type(RID p_shape) const { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, PhysicsServer3D::SHAPE_CUSTOM); return shape->get_type(); } Variant BulletPhysicsServer3D::shape_get_data(RID p_shape) const { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, Variant()); return shape->get_data(); } void BulletPhysicsServer3D::shape_set_margin(RID p_shape, real_t p_margin) { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); shape->set_margin(p_margin); } real_t BulletPhysicsServer3D::shape_get_margin(RID p_shape) const { - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0.0); return shape->get_margin(); } @@ -168,7 +164,7 @@ RID BulletPhysicsServer3D::space_create() { } void BulletPhysicsServer3D::space_set_active(RID p_space, bool p_active) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); if (space_is_active(p_space) == p_active) { @@ -185,47 +181,47 @@ void BulletPhysicsServer3D::space_set_active(RID p_space, bool p_active) { } bool BulletPhysicsServer3D::space_is_active(RID p_space) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, false); return -1 != active_spaces.find(space); } void BulletPhysicsServer3D::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_param(p_param, p_value); } real_t BulletPhysicsServer3D::space_get_param(RID p_space, SpaceParameter p_param) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_param(p_param); } PhysicsDirectSpaceState3D *BulletPhysicsServer3D::space_get_direct_state(RID p_space) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, nullptr); return space->get_direct_state(); } void BulletPhysicsServer3D::space_set_debug_contacts(RID p_space, int p_max_contacts) { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); space->set_debug_contacts(p_max_contacts); } Vector<Vector3> BulletPhysicsServer3D::space_get_contacts(RID p_space) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, Vector<Vector3>()); return space->get_debug_contacts(); } int BulletPhysicsServer3D::space_get_contact_count(RID p_space) const { - SpaceBullet *space = space_owner.getornull(p_space); + SpaceBullet *space = space_owner.get_or_null(p_space); ERR_FAIL_COND_V(!space, 0); return space->get_debug_contact_count(); @@ -239,91 +235,91 @@ RID BulletPhysicsServer3D::area_create() { } void BulletPhysicsServer3D::area_set_space(RID p_area, RID p_space) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); SpaceBullet *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } area->set_space(space); } RID BulletPhysicsServer3D::area_get_space(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); return area->get_space()->get_self(); } void BulletPhysicsServer3D::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_spOv_mode(p_mode); } PhysicsServer3D::AreaSpaceOverrideMode BulletPhysicsServer3D::area_get_space_override_mode(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED); return area->get_spOv_mode(); } void BulletPhysicsServer3D::area_add_shape(RID p_area, RID p_shape, const Transform3D &p_transform, bool p_disabled) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); area->add_shape(shape, p_transform, p_disabled); } void BulletPhysicsServer3D::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); area->set_shape(p_shape_idx, shape); } void BulletPhysicsServer3D::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform3D &p_transform) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_shape_transform(p_shape_idx, p_transform); } int BulletPhysicsServer3D::area_get_shape_count(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, 0); return area->get_shape_count(); } RID BulletPhysicsServer3D::area_get_shape(RID p_area, int p_shape_idx) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, RID()); return area->get_shape(p_shape_idx)->get_self(); } Transform3D BulletPhysicsServer3D::area_get_shape_transform(RID p_area, int p_shape_idx) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform3D()); return area->get_shape_transform(p_shape_idx); } void BulletPhysicsServer3D::area_remove_shape(RID p_area, int p_shape_idx) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); return area->remove_shape_full(p_shape_idx); } void BulletPhysicsServer3D::area_clear_shapes(RID p_area) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); for (int i = area->get_shape_count(); 0 < i; --i) { @@ -332,7 +328,7 @@ void BulletPhysicsServer3D::area_clear_shapes(RID p_area) { } void BulletPhysicsServer3D::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_shape_disabled(p_shape_idx, p_disabled); @@ -342,7 +338,7 @@ void BulletPhysicsServer3D::area_attach_object_instance_id(RID p_area, ObjectID if (space_owner.owns(p_area)) { return; } - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_instance_id(p_id); } @@ -351,19 +347,19 @@ ObjectID BulletPhysicsServer3D::area_get_object_instance_id(RID p_area) const { if (space_owner.owns(p_area)) { return ObjectID(); } - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, ObjectID()); return area->get_instance_id(); } void BulletPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) { if (space_owner.owns(p_area)) { - SpaceBullet *space = space_owner.getornull(p_area); + SpaceBullet *space = space_owner.get_or_null(p_area); if (space) { space->set_param(p_param, p_value); } } else { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_param(p_param, p_value); @@ -372,10 +368,10 @@ void BulletPhysicsServer3D::area_set_param(RID p_area, AreaParameter p_param, co Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) const { if (space_owner.owns(p_area)) { - SpaceBullet *space = space_owner.getornull(p_area); + SpaceBullet *space = space_owner.get_or_null(p_area); return space->get_param(p_param); } else { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Variant()); return area->get_param(p_param); @@ -383,52 +379,52 @@ Variant BulletPhysicsServer3D::area_get_param(RID p_area, AreaParameter p_param) } void BulletPhysicsServer3D::area_set_transform(RID p_area, const Transform3D &p_transform) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_transform(p_transform); } Transform3D BulletPhysicsServer3D::area_get_transform(RID p_area) const { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND_V(!area, Transform3D()); return area->get_transform(); } void BulletPhysicsServer3D::area_set_collision_mask(RID p_area, uint32_t p_mask) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_mask(p_mask); } void BulletPhysicsServer3D::area_set_collision_layer(RID p_area, uint32_t p_layer) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_collision_layer(p_layer); } void BulletPhysicsServer3D::area_set_monitorable(RID p_area, bool p_monitorable) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_monitorable(p_monitorable); } -void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - AreaBullet *area = area_owner.getornull(p_area); +void BulletPhysicsServer3D::area_set_monitor_callback(RID p_area, const Callable &p_callback) { + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); + area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_callback.is_valid() ? p_callback : Callable()); } -void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) { - AreaBullet *area = area_owner.getornull(p_area); +void BulletPhysicsServer3D::area_set_area_monitor_callback(RID p_area, const Callable &p_callback) { + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); - area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method); + area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_callback.is_valid() ? p_callback : Callable()); } void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) { - AreaBullet *area = area_owner.getornull(p_area); + AreaBullet *area = area_owner.get_or_null(p_area); ERR_FAIL_COND(!area); area->set_ray_pickable(p_enable); } @@ -445,12 +441,12 @@ RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) { } void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); SpaceBullet *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -462,7 +458,7 @@ void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) { } RID BulletPhysicsServer3D::body_get_space(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); SpaceBullet *space = body->get_space(); @@ -473,52 +469,52 @@ RID BulletPhysicsServer3D::body_get_space(RID p_body) const { } void BulletPhysicsServer3D::body_set_mode(RID p_body, PhysicsServer3D::BodyMode p_mode) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_mode(p_mode); } PhysicsServer3D::BodyMode BulletPhysicsServer3D::body_get_mode(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, BODY_MODE_STATIC); return body->get_mode(); } void BulletPhysicsServer3D::body_add_shape(RID p_body, RID p_shape, const Transform3D &p_transform, bool p_disabled) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); body->add_shape(shape, p_transform, p_disabled); } void BulletPhysicsServer3D::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - ShapeBullet *shape = shape_owner.getornull(p_shape); + ShapeBullet *shape = shape_owner.get_or_null(p_shape); ERR_FAIL_COND(!shape); body->set_shape(p_shape_idx, shape); } void BulletPhysicsServer3D::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform3D &p_transform) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_shape_transform(p_shape_idx, p_transform); } int BulletPhysicsServer3D::body_get_shape_count(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_shape_count(); } RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); ShapeBullet *shape = body->get_shape(p_shape_idx); @@ -528,27 +524,27 @@ RID BulletPhysicsServer3D::body_get_shape(RID p_body, int p_shape_idx) const { } Transform3D BulletPhysicsServer3D::body_get_shape_transform(RID p_body, int p_shape_idx) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Transform3D()); return body->get_shape_transform(p_shape_idx); } void BulletPhysicsServer3D::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_shape_disabled(p_shape_idx, p_disabled); } void BulletPhysicsServer3D::body_remove_shape(RID p_body, int p_shape_idx) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_shape_full(p_shape_idx); } void BulletPhysicsServer3D::body_clear_shapes(RID p_body) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->remove_all_shapes(); @@ -569,42 +565,42 @@ ObjectID BulletPhysicsServer3D::body_get_object_instance_id(RID p_body) const { } void BulletPhysicsServer3D::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_continuous_collision_detection(p_enable); } bool BulletPhysicsServer3D::body_is_continuous_collision_detection_enabled(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); return body->is_continuous_collision_detection_enabled(); } void BulletPhysicsServer3D::body_set_collision_layer(RID p_body, uint32_t p_layer) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); } uint32_t BulletPhysicsServer3D::body_get_collision_layer(RID p_body) const { - const RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + const RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_layer(); } void BulletPhysicsServer3D::body_set_collision_mask(RID p_body, uint32_t p_mask) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); } uint32_t BulletPhysicsServer3D::body_get_collision_mask(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); @@ -620,21 +616,21 @@ uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const { } void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_param(p_param, p_value); } real_t BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_param(p_param); } void BulletPhysicsServer3D::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); if (body->get_kinematic_utilities()) { @@ -643,7 +639,7 @@ void BulletPhysicsServer3D::body_set_kinematic_safe_margin(RID p_body, real_t p_ } real_t BulletPhysicsServer3D::body_get_kinematic_safe_margin(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); if (body->get_kinematic_utilities()) { @@ -654,90 +650,90 @@ real_t BulletPhysicsServer3D::body_get_kinematic_safe_margin(RID p_body) const { } void BulletPhysicsServer3D::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_state(p_state, p_variant); } Variant BulletPhysicsServer3D::body_get_state(RID p_body, BodyState p_state) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Variant()); return body->get_state(p_state); } void BulletPhysicsServer3D::body_set_applied_force(RID p_body, const Vector3 &p_force) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_force(p_force); } Vector3 BulletPhysicsServer3D::body_get_applied_force(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_force(); } void BulletPhysicsServer3D::body_set_applied_torque(RID p_body, const Vector3 &p_torque) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); } Vector3 BulletPhysicsServer3D::body_get_applied_torque(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3()); return body->get_applied_torque(); } void BulletPhysicsServer3D::body_add_central_force(RID p_body, const Vector3 &p_force) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_central_force(p_force); } void BulletPhysicsServer3D::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_force(p_force, p_position); } void BulletPhysicsServer3D::body_add_torque(RID p_body, const Vector3 &p_torque) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_torque(p_torque); } void BulletPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_central_impulse(p_impulse); } void BulletPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_impulse(p_impulse, p_position); } void BulletPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->apply_torque_impulse(p_impulse); } void BulletPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); Vector3 v = body->get_linear_velocity(); @@ -748,39 +744,39 @@ void BulletPhysicsServer3D::body_set_axis_velocity(RID p_body, const Vector3 &p_ } void BulletPhysicsServer3D::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_axis_lock(p_axis, p_lock); } bool BulletPhysicsServer3D::body_is_axis_locked(RID p_body, BodyAxis p_axis) const { - const RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + const RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->is_axis_locked(p_axis); } void BulletPhysicsServer3D::body_add_collision_exception(RID p_body, RID p_body_b) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - RigidBodyBullet *other_body = rigid_body_owner.getornull(p_body_b); + RigidBodyBullet *other_body = rigid_body_owner.get_or_null(p_body_b); ERR_FAIL_COND(!other_body); body->add_collision_exception(other_body); } void BulletPhysicsServer3D::body_remove_collision_exception(RID p_body, RID p_body_b) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - RigidBodyBullet *other_body = rigid_body_owner.getornull(p_body_b); + RigidBodyBullet *other_body = rigid_body_owner.get_or_null(p_body_b); ERR_FAIL_COND(!other_body); body->remove_collision_exception(other_body); } void BulletPhysicsServer3D::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { p_exceptions->push_back(body->get_exceptions()[i]); @@ -788,14 +784,14 @@ void BulletPhysicsServer3D::body_get_collision_exceptions(RID p_body, List<RID> } void BulletPhysicsServer3D::body_set_max_contacts_reported(RID p_body, int p_contacts) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_max_collisions_detection(p_contacts); } int BulletPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_max_collisions_detection(); @@ -811,39 +807,48 @@ real_t BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_b } void BulletPhysicsServer3D::body_set_omit_force_integration(RID p_body, bool p_omit) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_omit_forces_integration(p_omit); } bool BulletPhysicsServer3D::body_is_omitting_force_integration(RID p_body) const { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); return body->get_omit_forces_integration(); } void BulletPhysicsServer3D::body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_force_integration_callback(p_callable, p_udata); } void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + if (!rigid_body_owner.owns(p_body)) { + return nullptr; + } + + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, nullptr); + + if (!body->get_space()) { + return nullptr; + } + return BulletPhysicsDirectBodyState3D::get_singleton(body); } bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes, const Set<RID> &p_exclude) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, false); ERR_FAIL_COND_V(!body->get_space(), false); @@ -851,7 +856,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform3D &p_fr } int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform3D &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_body); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); ERR_FAIL_COND_V(!body->get_space(), 0); @@ -869,19 +874,19 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) { } void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->update_rendering_server(p_rendering_server_handler); } void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); SpaceBullet *space = nullptr; if (p_space.is_valid()) { - space = space_owner.getornull(p_space); + space = space_owner.get_or_null(p_space); ERR_FAIL_COND(!space); } @@ -893,7 +898,7 @@ void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) { } RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, RID()); SpaceBullet *space = body->get_space(); @@ -903,8 +908,8 @@ RID BulletPhysicsServer3D::soft_body_get_space(RID p_body) const { return space->get_self(); } -void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); +void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, RID p_mesh) { + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_soft_mesh(p_mesh); @@ -918,40 +923,40 @@ AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const { } void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_layer(p_layer); } uint32_t BulletPhysicsServer3D::soft_body_get_collision_layer(RID p_body) const { - const SoftBodyBullet *body = soft_body_owner.getornull(p_body); + const SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_layer(); } void BulletPhysicsServer3D::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_collision_mask(p_mask); } uint32_t BulletPhysicsServer3D::soft_body_get_collision_mask(RID p_body) const { - const SoftBodyBullet *body = soft_body_owner.getornull(p_body); + const SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0); return body->get_collision_mask(); } void BulletPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_body_b) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - CollisionObjectBullet *other_body = rigid_body_owner.getornull(p_body_b); + CollisionObjectBullet *other_body = rigid_body_owner.get_or_null(p_body_b); if (!other_body) { - other_body = soft_body_owner.getornull(p_body_b); + other_body = soft_body_owner.get_or_null(p_body_b); } ERR_FAIL_COND(!other_body); @@ -959,12 +964,12 @@ void BulletPhysicsServer3D::soft_body_add_collision_exception(RID p_body, RID p_ } void BulletPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID p_body_b) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); - CollisionObjectBullet *other_body = rigid_body_owner.getornull(p_body_b); + CollisionObjectBullet *other_body = rigid_body_owner.get_or_null(p_body_b); if (!other_body) { - other_body = soft_body_owner.getornull(p_body_b); + other_body = soft_body_owner.get_or_null(p_body_b); } ERR_FAIL_COND(!other_body); @@ -972,7 +977,7 @@ void BulletPhysicsServer3D::soft_body_remove_collision_exception(RID p_body, RID } void BulletPhysicsServer3D::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); for (int i = 0; i < body->get_exceptions().size(); i++) { p_exceptions->push_back(body->get_exceptions()[i]); @@ -991,98 +996,98 @@ Variant BulletPhysicsServer3D::soft_body_get_state(RID p_body, BodyState p_state } void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform3D &p_transform) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_soft_transform(p_transform); } void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_ray_pickable(p_enable); } void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_simulation_precision(p_simulation_precision); } int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_simulation_precision(); } void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_mass) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_total_mass(p_total_mass); } real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_total_mass(); } void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_linear_stiffness(p_stiffness); } real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_linear_stiffness(); } void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_pressure_coefficient(p_pressure_coefficient); } real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_pressure_coefficient(); } void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_damping_coefficient(p_damping_coefficient); } real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_damping_coefficient(); } void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_drag_coefficient(p_drag_coefficient); } real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_drag_coefficient(); } void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_node_position(p_point_index, p_global_position); } Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.)); Vector3 pos; body->get_node_position(p_point_index, pos); @@ -1090,25 +1095,25 @@ Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, i } void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->reset_all_node_mass(); } void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND(!body); body->set_node_mass(p_point_index, p_pin ? 0 : 1); } bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const { - SoftBodyBullet *body = soft_body_owner.getornull(p_body); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_body); ERR_FAIL_COND_V(!body, 0.f); return body->get_node_mass(p_point_index); } PhysicsServer3D::JointType BulletPhysicsServer3D::joint_get_type(RID p_joint) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, JOINT_PIN); return joint->get_type(); } @@ -1123,28 +1128,28 @@ int BulletPhysicsServer3D::joint_get_solver_priority(RID p_joint) const { } void BulletPhysicsServer3D::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); joint->disable_collisions_between_bodies(p_disable); } bool BulletPhysicsServer3D::joint_is_disabled_collisions_between_bodies(RID p_joint) const { - JointBullet *joint(joint_owner.getornull(p_joint)); + JointBullet *joint(joint_owner.get_or_null(p_joint)); ERR_FAIL_COND_V(!joint, false); return joint->is_disabled_collisions_between_bodies(); } RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1158,7 +1163,7 @@ RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local } void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1166,7 +1171,7 @@ void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_par } real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1174,7 +1179,7 @@ real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_p } void BulletPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1182,7 +1187,7 @@ void BulletPhysicsServer3D::pin_joint_set_local_a(RID p_joint, const Vector3 &p_ } Vector3 BulletPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3()); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1190,7 +1195,7 @@ Vector3 BulletPhysicsServer3D::pin_joint_get_local_a(RID p_joint) const { } void BulletPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_PIN); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1198,7 +1203,7 @@ void BulletPhysicsServer3D::pin_joint_set_local_b(RID p_joint, const Vector3 &p_ } Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, Vector3()); ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3()); PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint); @@ -1206,13 +1211,13 @@ Vector3 BulletPhysicsServer3D::pin_joint_get_local_b(RID p_joint) const { } RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p_hinge_A, RID p_body_B, const Transform3D &p_hinge_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1226,13 +1231,13 @@ RID BulletPhysicsServer3D::joint_create_hinge(RID p_body_A, const Transform3D &p } RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1246,7 +1251,7 @@ RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3 } void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1254,7 +1259,7 @@ void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p } real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1262,7 +1267,7 @@ real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam } void BulletPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_HINGE); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1270,7 +1275,7 @@ void BulletPhysicsServer3D::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_f } bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false); HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint); @@ -1278,13 +1283,13 @@ bool BulletPhysicsServer3D::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_f } RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1298,7 +1303,7 @@ RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform3D & } void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER); SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint); @@ -1306,7 +1311,7 @@ void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam } real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_SLIDER, 0); SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint); @@ -1314,13 +1319,13 @@ real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointPar } RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1332,7 +1337,7 @@ RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform } void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST); ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint); @@ -1340,7 +1345,7 @@ void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJoi } real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0.); ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0.); ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint); @@ -1348,13 +1353,13 @@ real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJ } RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transform3D &p_local_frame_A, RID p_body_B, const Transform3D &p_local_frame_B) { - RigidBodyBullet *body_A = rigid_body_owner.getornull(p_body_A); + RigidBodyBullet *body_A = rigid_body_owner.get_or_null(p_body_A); ERR_FAIL_COND_V(!body_A, RID()); JointAssertSpace(body_A, "A", RID()); RigidBodyBullet *body_B = nullptr; if (p_body_B.is_valid()) { - body_B = rigid_body_owner.getornull(p_body_B); + body_B = rigid_body_owner.get_or_null(p_body_B); JointAssertSpace(body_B, "B", RID()); JointAssertSameSpace(body_A, body_B, RID()); } @@ -1368,7 +1373,7 @@ RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transfo } void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1376,7 +1381,7 @@ void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::A } real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, 0); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1384,7 +1389,7 @@ real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3: } void BulletPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND(!joint); ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1392,7 +1397,7 @@ void BulletPhysicsServer3D::generic_6dof_joint_set_flag(RID p_joint, Vector3::Ax } bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) { - JointBullet *joint = joint_owner.getornull(p_joint); + JointBullet *joint = joint_owner.get_or_null(p_joint); ERR_FAIL_COND_V(!joint, false); ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false); Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); @@ -1401,17 +1406,17 @@ bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Ax void BulletPhysicsServer3D::free(RID p_rid) { if (shape_owner.owns(p_rid)) { - ShapeBullet *shape = shape_owner.getornull(p_rid); + ShapeBullet *shape = shape_owner.get_or_null(p_rid); // Notify the shape is configured - for (Map<ShapeOwnerBullet *, int>::Element *element = shape->get_owners().front(); element; element = element->next()) { - static_cast<ShapeOwnerBullet *>(element->key())->remove_shape_full(shape); + for (const KeyValue<ShapeOwnerBullet *, int> &element : shape->get_owners()) { + static_cast<ShapeOwnerBullet *>(element.key)->remove_shape_full(shape); } shape_owner.free(p_rid); bulletdelete(shape); } else if (rigid_body_owner.owns(p_rid)) { - RigidBodyBullet *body = rigid_body_owner.getornull(p_rid); + RigidBodyBullet *body = rigid_body_owner.get_or_null(p_rid); body->set_space(nullptr); @@ -1421,7 +1426,7 @@ void BulletPhysicsServer3D::free(RID p_rid) { bulletdelete(body); } else if (soft_body_owner.owns(p_rid)) { - SoftBodyBullet *body = soft_body_owner.getornull(p_rid); + SoftBodyBullet *body = soft_body_owner.get_or_null(p_rid); body->set_space(nullptr); @@ -1429,7 +1434,7 @@ void BulletPhysicsServer3D::free(RID p_rid) { bulletdelete(body); } else if (area_owner.owns(p_rid)) { - AreaBullet *area = area_owner.getornull(p_rid); + AreaBullet *area = area_owner.get_or_null(p_rid); area->set_space(nullptr); @@ -1439,13 +1444,13 @@ void BulletPhysicsServer3D::free(RID p_rid) { bulletdelete(area); } else if (joint_owner.owns(p_rid)) { - JointBullet *joint = joint_owner.getornull(p_rid); + JointBullet *joint = joint_owner.get_or_null(p_rid); joint->destroy_internal_constraint(); joint_owner.free(p_rid); bulletdelete(joint); } else if (space_owner.owns(p_rid)) { - SpaceBullet *space = space_owner.getornull(p_rid); + SpaceBullet *space = space_owner.get_or_null(p_rid); space->remove_all_collision_objects(); @@ -1493,38 +1498,38 @@ int BulletPhysicsServer3D::get_process_info(ProcessInfo p_info) { SpaceBullet *BulletPhysicsServer3D::get_space(RID p_rid) const { ERR_FAIL_COND_V_MSG(space_owner.owns(p_rid) == false, nullptr, "The RID is not valid."); - return space_owner.getornull(p_rid); + return space_owner.get_or_null(p_rid); } ShapeBullet *BulletPhysicsServer3D::get_shape(RID p_rid) const { ERR_FAIL_COND_V_MSG(shape_owner.owns(p_rid) == false, nullptr, "The RID is not valid."); - return shape_owner.getornull(p_rid); + return shape_owner.get_or_null(p_rid); } CollisionObjectBullet *BulletPhysicsServer3D::get_collision_object(RID p_object) const { if (rigid_body_owner.owns(p_object)) { - return rigid_body_owner.getornull(p_object); + return rigid_body_owner.get_or_null(p_object); } if (area_owner.owns(p_object)) { - return area_owner.getornull(p_object); + return area_owner.get_or_null(p_object); } if (soft_body_owner.owns(p_object)) { - return soft_body_owner.getornull(p_object); + return soft_body_owner.get_or_null(p_object); } ERR_FAIL_V_MSG(nullptr, "The RID is no valid."); } RigidCollisionObjectBullet *BulletPhysicsServer3D::get_rigid_collision_object(RID p_object) const { if (rigid_body_owner.owns(p_object)) { - return rigid_body_owner.getornull(p_object); + return rigid_body_owner.get_or_null(p_object); } if (area_owner.owns(p_object)) { - return area_owner.getornull(p_object); + return area_owner.get_or_null(p_object); } ERR_FAIL_V_MSG(nullptr, "The RID is no valid."); } JointBullet *BulletPhysicsServer3D::get_joint(RID p_rid) const { ERR_FAIL_COND_V_MSG(joint_owner.owns(p_rid) == false, nullptr, "The RID is not valid."); - return joint_owner.getornull(p_rid); + return joint_owner.get_or_null(p_rid); } diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 7f0934e679..06a6f62bcd 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,10 +41,6 @@ #include "soft_body_bullet.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - class BulletPhysicsServer3D : public PhysicsServer3D { GDCLASS(BulletPhysicsServer3D, PhysicsServer3D); @@ -160,8 +156,8 @@ public: virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) override; virtual void area_set_monitorable(RID p_area, bool p_monitorable) override; - virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override; - virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override; + virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) override; + virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) override; virtual void area_set_ray_pickable(RID p_area, bool p_enable) override; /* RIGID BODY API */ @@ -265,7 +261,7 @@ public: virtual void soft_body_set_space(RID p_body, RID p_space) override; virtual RID soft_body_get_space(RID p_body) const override; - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override; + virtual void soft_body_set_mesh(RID p_body, RID p_mesh) override; virtual AABB soft_body_get_bounds(RID p_body) const override; @@ -395,4 +391,4 @@ public: JointBullet *get_joint(RID p_rid) const; }; -#endif +#endif // BULLET_PHYSICS_SERVER_H diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index 01461767bd..a0698683e8 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,6 @@ #include "bullet_types_converter.h" -/** - @author AndreaCatania -*/ - // ++ BULLET to GODOT ++++++++++ void B_TO_G(btVector3 const &inVal, Vector3 &outVal) { outVal[0] = inVal[0]; diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index e184fe1769..4ee855c266 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,10 +40,6 @@ #include <LinearMath/btTransform.h> #include <LinearMath/btVector3.h> -/** - @author AndreaCatania -*/ - // Bullet to Godot extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal); extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal); @@ -59,4 +55,5 @@ extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal); extern void G_TO_B(Transform3D const &inVal, btTransform &outVal); extern void UNSCALE_BT_BASIS(btTransform &scaledBasis); -#endif + +#endif // BULLET_TYPES_CONVERTER_H diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index a7c0fafbea..ab24cb5de6 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,6 @@ #ifndef BULLET_UTILITIES_H #define BULLET_UTILITIES_H -/** - @author AndreaCatania -*/ - #define bulletnew(cl) \ new cl @@ -43,4 +39,5 @@ delete cl; \ cl = nullptr; \ } -#endif + +#endif // BULLET_UTILITIES_H diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index c45bd5bbc0..bc8e1a0718 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,10 +39,6 @@ #include <btBulletCollisionCommon.h> -/** - @author AndreaCatania -*/ - // We enable dynamic AABB tree so that we can actually perform a broadphase on bodies with compound collision shapes. // This is crucial for the performance of kinematic bodies and for bodies with transforming shapes. #define enableDynamicAabbTree true @@ -93,11 +89,9 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) : type(p_type) {} CollisionObjectBullet::~CollisionObjectBullet() { - // Remove all overlapping, notify is not required since godot take care of it - for (int i = areasOverlapped.size() - 1; 0 <= i; --i) { - areasOverlapped[i]->remove_overlap(this, /*Notify*/ false); + for (int i = 0; i < areasOverlapped.size(); i++) { + areasOverlapped[i]->remove_object_overlaps(this); } - destroyBulletCollisionObject(); } @@ -178,7 +172,9 @@ bool CollisionObjectBullet::is_collisions_response_enabled() { } void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) { - areasOverlapped.push_back(p_area); + if (areasOverlapped.find(p_area) == -1) { + areasOverlapped.push_back(p_area); + } } void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) { @@ -187,6 +183,7 @@ void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) { void CollisionObjectBullet::set_godot_object_flags(int flags) { bt_collision_object->setUserIndex2(flags); + updated = true; } int CollisionObjectBullet::get_godot_object_flags() const { @@ -220,7 +217,7 @@ const btTransform &CollisionObjectBullet::get_transform__bullet() const { } void CollisionObjectBullet::notify_transform_changed() { - isTransformChanged = true; + updated = true; } RigidCollisionObjectBullet::~RigidCollisionObjectBullet() { @@ -272,7 +269,7 @@ void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) { for (int i = shapes.size() - 1; 0 <= i; --i) { if (p_shape == shapes[i].shape) { internal_shape_destroy(i); - shapes.remove(i); + shapes.remove_at(i); } } reload_shapes(); @@ -281,7 +278,7 @@ void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) { void RigidCollisionObjectBullet::remove_shape_full(int p_index) { ERR_FAIL_INDEX(p_index, get_shape_count()); internal_shape_destroy(p_index); - shapes.remove(p_index); + shapes.remove_at(p_index); reload_shapes(); } diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 944ab89b87..8e9c34df27 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,10 +39,6 @@ #include <LinearMath/btTransform.h> -/** - @author AndreaCatania -*/ - class AreaBullet; class ShapeBullet; class btCollisionObject; @@ -128,7 +124,7 @@ protected: /// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea) /// This array is used mainly to know which area hold the pointer of this object Vector<AreaBullet *> areasOverlapped; - bool isTransformChanged = false; + bool updated = false; public: CollisionObjectBullet(Type p_type); @@ -206,9 +202,9 @@ public: Transform3D get_transform() const; virtual void set_transform__bullet(const btTransform &p_global_transform); virtual const btTransform &get_transform__bullet() const; - - bool is_transform_changed() const { return isTransformChanged; } virtual void notify_transform_changed(); + + bool is_updated() const { return updated; } }; class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet { @@ -256,4 +252,4 @@ private: void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false); }; -#endif +#endif // COLLISION_OBJECT_BULLET_H diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index 34516d8b3b..fc73036713 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btConeTwistConstraint.h> -/** - @author AndreaCatania -*/ - ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) : JointBullet() { Transform3D scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale())); diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index 7e51f7d644..c81e11f144 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class ConeTwistJointBullet : public JointBullet { @@ -50,4 +46,5 @@ public: void set_param(PhysicsServer3D::ConeTwistJointParam p_param, real_t p_value); real_t get_param(PhysicsServer3D::ConeTwistJointParam p_param) const; }; -#endif + +#endif // CONE_TWIST_JOINT_BULLET_H diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index e610727685..c788f09cb9 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "collision_object_bullet.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - ConstraintBullet::ConstraintBullet() {} void ConstraintBullet::setup(btTypedConstraint *p_constraint) { diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index 6afd8c9b52..5dc3958ee1 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btTypedConstraint.h> -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class SpaceBullet; class btTypedConstraint; @@ -68,4 +64,5 @@ public: _FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; } }; -#endif + +#endif // CONSTRAINT_BULLET_H diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 7e04d57b9d..0210064dc8 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h> -/** - @author AndreaCatania -*/ - Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) : JointBullet() { for (int i = 0; i < 3; i++) { diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 00567e3085..cc4ccf7ac4 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class Generic6DOFJointBullet : public JointBullet { @@ -70,4 +66,4 @@ public: bool get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const; }; -#endif +#endif // GENERIC_6DOF_JOINT_BULLET_H diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index 94f150b712..354c4e271b 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> -/** - @author AndreaCatania -*/ - GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) : btDefaultCollisionConfiguration(constructionInfo) { void *mem = nullptr; diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index 8ed55cb1da..7e29f6e03a 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,10 +34,6 @@ #include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h> #include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h> -/** - @author AndreaCatania -*/ - class btDiscreteDynamicsWorld; class GodotCollisionConfiguration : public btDefaultCollisionConfiguration { @@ -63,4 +59,5 @@ public: virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1); virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1); }; -#endif + +#endif // GODOT_COLLISION_CONFIGURATION_H diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index 423166c408..2ab1c7dd84 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,6 @@ #include "collision_object_bullet.h" -/** - @author AndreaCatania -*/ - const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA); GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) : diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 77472a9432..97cae1ce6a 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,8 @@ #ifndef GODOT_COLLISION_DISPATCHER_H #define GODOT_COLLISION_DISPATCHER_H -#include <cstdint> - #include <btBulletDynamicsCommon.h> -/** - @author AndreaCatania -*/ - /// This class is required to implement custom collision behaviour in the narrowphase class GodotCollisionDispatcher : public btCollisionDispatcher { private: @@ -49,4 +43,5 @@ public: virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1); virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1); }; -#endif + +#endif // GODOT_COLLISION_DISPATCHER_H diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index ca17349130..f1a5e0e3b5 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <LinearMath/btMotionState.h> -/** - @author AndreaCatania -*/ - class RigidBodyBullet; // This class is responsible to move kinematic actor @@ -96,4 +92,5 @@ public: return bodyCurrentWorldTransform; } }; -#endif + +#endif // GODOT_MOTION_STATE_H diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index a8291d4ab4..697ca12e7b 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> -/** - @author AndreaCatania -*/ - // Epsilon to account for floating point inaccuracies #define RAY_PENETRATION_DEPTH_EPSILON 0.01 diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 25798aecb4..94bdefb720 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h> #include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h> -/** - @author AndreaCatania -*/ - class btDiscreteDynamicsWorld; class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm { diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index 1f962772e7..35b26fc2ec 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,11 +34,8 @@ #include "bullet_types_converter.h" #include "collision_object_bullet.h" #include "rigid_body_bullet.h" -#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h> -/** - @author AndreaCatania -*/ +#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h> bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) { if (!colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound()) { @@ -107,7 +104,14 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo PhysicsDirectSpaceState3D::ShapeResult &result = m_results[count]; - result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID + // Triangle index is an odd name but contains the compound shape ID. + // A shape part of -1 indicates the index is a shape index and not a triangle index. + if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) { + result.shape = convexResult.m_localShapeInfo->m_triangleIndex; + } else { + result.shape = 0; + } + result.rid = gObj->get_self(); result.collider_id = gObj->get_instance_id(); result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id); @@ -171,11 +175,14 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) } btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) { - if (convexResult.m_localShapeInfo) { - m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID + // Triangle index is an odd name but contains the compound shape ID. + // A shape part of -1 indicates the index is a shape index and not a triangle index. + if (convexResult.m_localShapeInfo && convexResult.m_localShapeInfo->m_shapePart == -1) { + m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; } else { m_shapeId = 0; } + return btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace); } @@ -219,10 +226,22 @@ btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, con CollisionObjectBullet *colObj; if (m_self_object == colObj0Wrap->getCollisionObject()) { colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer()); - result.shape = cp.m_index1; + // Checking for compound shape because the index might be uninitialized otherwise. + // A partId of -1 indicates the index is a shape index and not a triangle index. + if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) { + result.shape = cp.m_index1; + } else { + result.shape = 0; + } } else { colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer()); - result.shape = cp.m_index0; + // Checking for compound shape because the index might be uninitialized otherwise. + // A partId of -1 indicates the index is a shape index and not a triangle index. + if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) { + result.shape = cp.m_index0; + } else { + result.shape = 0; + } } result.collider_id = colObj->get_instance_id(); @@ -311,14 +330,26 @@ btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp CollisionObjectBullet *colObj; if (m_self_object == colObj0Wrap->getCollisionObject()) { colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer()); - m_result->shape = cp.m_index1; + // Checking for compound shape because the index might be uninitialized otherwise. + // A partId of -1 indicates the index is a shape index and not a triangle index. + if (colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId1 == -1) { + m_result->shape = cp.m_index1; + } else { + m_result->shape = 0; + } B_TO_G(cp.getPositionWorldOnB(), m_result->point); B_TO_G(cp.m_normalWorldOnB, m_result->normal); m_rest_info_bt_point = cp.getPositionWorldOnB(); m_rest_info_collision_object = colObj1Wrap->getCollisionObject(); } else { colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer()); - m_result->shape = cp.m_index0; + // Checking for compound shape because the index might be uninitialized otherwise. + // A partId of -1 indicates the index is a shape index and not a triangle index. + if (colObj0Wrap->getCollisionObject()->getCollisionShape()->isCompound() && cp.m_partId0 == -1) { + m_result->shape = cp.m_index0; + } else { + m_result->shape = 0; + } B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal); m_rest_info_bt_point = cp.getPositionWorldOnA(); m_rest_info_collision_object = colObj0Wrap->getCollisionObject(); diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 96a649d77a..dd64762529 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> #include <btBulletDynamicsCommon.h> -/** - @author AndreaCatania -*/ - class RigidBodyBullet; /// This callback is injected inside bullet server and allow me to smooth contacts against trimesh @@ -70,8 +66,10 @@ public: virtual bool needsCollision(btBroadphaseProxy *proxy0) const; virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) { - if (rayResult.m_localShapeInfo) { - m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID + // Triangle index is an odd name but contains the compound shape ID. + // A shape part of -1 indicates the index is a shape index and not a triangle index. + if (rayResult.m_localShapeInfo && rayResult.m_localShapeInfo->m_shapePart == -1) { + m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; } else { m_shapeId = 0; } @@ -223,4 +221,5 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth); }; + #endif // GODOT_RESULT_CALLBACKS_H diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index b5fe50cf5f..0b1bb7890d 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btHingeConstraint.h> -/** - @author AndreaCatania -*/ - HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB) : JointBullet() { Transform3D scaled_AFrame(frameA.scaled(rbA->get_body_scale())); diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index dd0f69ba68..5575be564f 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class HingeJointBullet : public JointBullet { class btHingeConstraint *hingeConstraint; @@ -54,4 +50,5 @@ public: void set_flag(PhysicsServer3D::HingeJointFlag p_flag, bool p_value); bool get_flag(PhysicsServer3D::HingeJointFlag p_flag) const; }; -#endif + +#endif // HINGE_JOINT_BULLET_H diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp deleted file mode 100644 index ac371658f5..0000000000 --- a/modules/bullet/joint_bullet.cpp +++ /dev/null @@ -1,42 +0,0 @@ -/*************************************************************************/ -/* joint_bullet.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "joint_bullet.h" - -#include "space_bullet.h" - -/** - @author AndreaCatania -*/ - -JointBullet::JointBullet() : - ConstraintBullet() {} - -JointBullet::~JointBullet() {} diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index 5bb8b50961..427221dd77 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,18 +34,15 @@ #include "constraint_bullet.h" #include "servers/physics_server_3d.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class btTypedConstraint; class JointBullet : public ConstraintBullet { public: - JointBullet(); - virtual ~JointBullet(); + JointBullet() {} + virtual ~JointBullet() {} virtual PhysicsServer3D::JointType get_type() const = 0; }; -#endif + +#endif // JOINT_BULLET_H diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 8e8ff57f11..72fdd5c408 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h> -/** - @author AndreaCatania -*/ - PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) : JointBullet() { if (p_body_b) { diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index 6fbb6f7e02..0a688d55f9 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class PinJointBullet : public JointBullet { @@ -57,4 +53,5 @@ public: Vector3 getPivotInA(); Vector3 getPivotInB(); }; -#endif + +#endif // PIN_JOINT_BULLET_H diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index b5ad5749a6..d5d0ee2cf4 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,10 +34,6 @@ #include "core/config/project_settings.h" #include "core/object/class_db.h" -/** - @author AndreaCatania -*/ - #ifndef _3D_DISABLED PhysicsServer3D *_createBulletPhysicsCallback() { return memnew(BulletPhysicsServer3D); diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index e405996705..93847d6dc3 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,7 @@ #ifndef REGISTER_BULLET_TYPES_H #define REGISTER_BULLET_TYPES_H -/** - @author AndreaCatania -*/ - void register_bullet_types(); void unregister_bullet_types(); -#endif + +#endif // REGISTER_BULLET_TYPES_H diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index face6b4861..260d303cac 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "core/templates/rid.h" -/** - @author AndreaCatania -*/ - class BulletPhysicsServer3D; class RIDBullet { @@ -50,4 +46,5 @@ public: _FORCE_INLINE_ void _set_physics_server(BulletPhysicsServer3D *p_physicsServer) { physicsServer = p_physicsServer; } _FORCE_INLINE_ BulletPhysicsServer3D *get_physics_server() const { return physicsServer; } }; -#endif + +#endif // RID_BULLET_H diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 0d2cd1f5a0..0603963332 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,12 +42,6 @@ #include <BulletDynamics/Dynamics/btRigidBody.h> #include <btBulletCollisionCommon.h> -#include <assert.h> - -/** - @author AndreaCatania -*/ - BulletPhysicsDirectBodyState3D *BulletPhysicsDirectBodyState3D::singleton = nullptr; Vector3 BulletPhysicsDirectBodyState3D::get_total_gravity() const { @@ -303,6 +297,7 @@ RigidBodyBullet::~RigidBodyBullet() { void RigidBodyBullet::init_kinematic_utilities() { kinematic_utilities = memnew(KinematicUtilities(this)); + reload_kinematic_shapes(); } void RigidBodyBullet::destroy_kinematic_utilities() { @@ -419,7 +414,7 @@ void RigidBodyBullet::on_collision_checker_start() { void RigidBodyBullet::on_collision_checker_end() { // Always true if active and not a static or kinematic body - isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject(); + updated = btBody->isActive() && !btBody->isStaticOrKinematicObject(); } bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) { @@ -529,26 +524,23 @@ void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) { can_integrate_forces = false; destroy_kinematic_utilities(); // The mode change is relevant to its mass + mode = p_mode; switch (p_mode) { case PhysicsServer3D::BODY_MODE_KINEMATIC: - mode = PhysicsServer3D::BODY_MODE_KINEMATIC; reload_axis_lock(); _internal_set_mass(0); init_kinematic_utilities(); break; case PhysicsServer3D::BODY_MODE_STATIC: - mode = PhysicsServer3D::BODY_MODE_STATIC; reload_axis_lock(); _internal_set_mass(0); break; case PhysicsServer3D::BODY_MODE_DYNAMIC: - mode = PhysicsServer3D::BODY_MODE_DYNAMIC; reload_axis_lock(); _internal_set_mass(0 == mass ? 1 : mass); scratch_space_override_modificator(); break; - case PhysicsServer3D::MODE_DYNAMIC_LOCKED: - mode = PhysicsServer3D::MODE_DYNAMIC_LOCKED; + case PhysicsServer3D::MODE_DYNAMIC_LINEAR: reload_axis_lock(); _internal_set_mass(0 == mass ? 1 : mass); scratch_space_override_modificator(); @@ -721,7 +713,7 @@ bool RigidBodyBullet::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const { void RigidBodyBullet::reload_axis_lock() { btBody->setLinearFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z)))); - if (PhysicsServer3D::MODE_DYNAMIC_LOCKED == mode) { + if (PhysicsServer3D::MODE_DYNAMIC_LINEAR == mode) { /// When character angular is always locked btBody->setAngularFactor(btVector3(0., 0., 0.)); } else { @@ -1016,7 +1008,7 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) { // Rigidbody is dynamic if and only if mass is non Zero, otherwise static const bool isDynamic = p_mass != 0.f; if (isDynamic) { - if (PhysicsServer3D::BODY_MODE_DYNAMIC != mode && PhysicsServer3D::MODE_DYNAMIC_LOCKED != mode) { + if (PhysicsServer3D::BODY_MODE_DYNAMIC != mode && PhysicsServer3D::MODE_DYNAMIC_LINEAR != mode) { return; } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 01ac1e4836..cd433c968f 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BODYBULLET_H -#define BODYBULLET_H +#ifndef RIGID_BODY_BULLET_H +#define RIGID_BODY_BULLET_H #include "collision_object_bullet.h" #include "space_bullet.h" @@ -37,10 +37,6 @@ #include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h> #include <LinearMath/btTransform.h> -/** - @author AndreaCatania -*/ - class AreaBullet; class SpaceBullet; class btRigidBody; @@ -329,4 +325,4 @@ private: void _internal_set_mass(real_t p_mass); }; -#endif +#endif // RIGID_BODY_BULLET_H diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index 40e785d699..77a583ad86 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,10 +42,6 @@ #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h> #include <btBulletCollisionCommon.h> -/** - @author AndreaCatania -*/ - ShapeBullet::ShapeBullet() {} ShapeBullet::~ShapeBullet() {} @@ -63,8 +59,8 @@ btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const { } void ShapeBullet::notifyShapeChanged() { - for (Map<ShapeOwnerBullet *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E->key()); + for (const KeyValue<ShapeOwnerBullet *, int> &E : owners) { + ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E.key); owner->shape_changed(owner->find_shape(this)); } } @@ -110,7 +106,7 @@ btEmptyShape *ShapeBullet::create_shape_empty() { return bulletnew(btEmptyShape); } -btStaticPlaneShape *ShapeBullet::create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant) { +btStaticPlaneShape *ShapeBullet::create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant) { return bulletnew(btStaticPlaneShape(planeNormal, planeConstant)); } @@ -164,32 +160,32 @@ btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope return r; } -/* PLANE */ +/* World boundary */ -PlaneShapeBullet::PlaneShapeBullet() : +WorldBoundaryShapeBullet::WorldBoundaryShapeBullet() : ShapeBullet() {} -void PlaneShapeBullet::set_data(const Variant &p_data) { +void WorldBoundaryShapeBullet::set_data(const Variant &p_data) { setup(p_data); } -Variant PlaneShapeBullet::get_data() const { +Variant WorldBoundaryShapeBullet::get_data() const { return plane; } -PhysicsServer3D::ShapeType PlaneShapeBullet::get_type() const { - return PhysicsServer3D::SHAPE_PLANE; +PhysicsServer3D::ShapeType WorldBoundaryShapeBullet::get_type() const { + return PhysicsServer3D::SHAPE_WORLD_BOUNDARY; } -void PlaneShapeBullet::setup(const Plane &p_plane) { +void WorldBoundaryShapeBullet::setup(const Plane &p_plane) { plane = p_plane; notifyShapeChanged(); } -btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) { +btCollisionShape *WorldBoundaryShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) { btVector3 btPlaneNormal; G_TO_B(plane.normal, btPlaneNormal); - return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d)); + return prepare(WorldBoundaryShapeBullet::create_shape_world_boundary(btPlaneNormal, plane.d)); } /* Sphere */ diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 5080d13d99..6377f8915d 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,10 +40,6 @@ #include <LinearMath/btScalar.h> #include <LinearMath/btVector3.h> -/** - @author AndreaCatania -*/ - class ShapeBullet; class btCollisionShape; class ShapeOwnerBullet; @@ -81,7 +77,7 @@ public: public: static class btEmptyShape *create_shape_empty(); - static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant); + static class btStaticPlaneShape *create_shape_world_boundary(const btVector3 &planeNormal, btScalar planeConstant); static class btSphereShape *create_shape_sphere(btScalar radius); static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents); static class btCapsuleShape *create_shape_capsule(btScalar radius, btScalar height); @@ -93,11 +89,11 @@ public: static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope); }; -class PlaneShapeBullet : public ShapeBullet { +class WorldBoundaryShapeBullet : public ShapeBullet { Plane plane; public: - PlaneShapeBullet(); + WorldBoundaryShapeBullet(); virtual void set_data(const Variant &p_data); virtual Variant get_data() const; @@ -244,4 +240,5 @@ public: private: void setup(real_t p_length, bool p_slips_on_slope); }; -#endif + +#endif // SHAPE_BULLET_H diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp deleted file mode 100644 index ea8821eaec..0000000000 --- a/modules/bullet/shape_owner_bullet.cpp +++ /dev/null @@ -1,35 +0,0 @@ -/*************************************************************************/ -/* shape_owner_bullet.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shape_owner_bullet.h" - -/** - @author AndreaCatania -*/ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index 4bd583e096..11cf1bc2d5 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "rid_bullet.h" -/** - @author AndreaCatania -*/ - class ShapeBullet; class btCollisionShape; class CollisionObjectBullet; @@ -51,4 +47,5 @@ public: virtual void remove_shape_full(class ShapeBullet *p_shape) = 0; virtual ~ShapeOwnerBullet() {} }; -#endif + +#endif // SHAPE_OWNER_BULLET_H diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 1d83118468..61c3b3b0a3 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btSliderConstraint.h> -/** - @author AndreaCatania -*/ - SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) : JointBullet() { Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale())); diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index 0c93558449..c355eb340b 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class SliderJointBullet : public JointBullet { @@ -118,4 +114,5 @@ public: void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value); real_t get_param(PhysicsServer3D::SliderJointParam p_param) const; }; -#endif + +#endif // SLIDER_JOINT_BULLET_H diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index bbbb0e7851..ea5a059b9e 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +32,10 @@ #include "bullet_types_converter.h" #include "bullet_utilities.h" -#include "scene/3d/soft_body_3d.h" #include "space_bullet.h" +#include "servers/rendering_server.h" + SoftBodyBullet::SoftBodyBullet() : CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY) {} @@ -70,7 +71,7 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering return; } - /// Update visual server vertices + /// Update rendering server vertices const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes); const int nodes_count = nodes.size(); @@ -105,24 +106,27 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering p_rendering_server_handler->set_aabb(aabb); } -void SoftBodyBullet::set_soft_mesh(const Ref<Mesh> &p_mesh) { - if (p_mesh.is_null()) { - soft_mesh.unref(); - } else { - soft_mesh = p_mesh; - } +void SoftBodyBullet::set_soft_mesh(RID p_mesh) { + destroy_soft_body(); + + soft_mesh = p_mesh; if (soft_mesh.is_null()) { - destroy_soft_body(); return; } - Array arrays = soft_mesh->surface_get_arrays(0); - ERR_FAIL_COND(!(soft_mesh->surface_get_format(0) & RS::ARRAY_FORMAT_INDEX)); - set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]); + Array arrays = RenderingServer::get_singleton()->mesh_surface_get_arrays(soft_mesh, 0); + ERR_FAIL_COND(arrays.is_empty()); + + bool success = set_trimesh_body_shape(arrays[RS::ARRAY_INDEX], arrays[RS::ARRAY_VERTEX]); + if (!success) { + destroy_soft_body(); + } } void SoftBodyBullet::destroy_soft_body() { + soft_mesh = RID(); + if (!bt_soft_body) { return; } @@ -187,22 +191,24 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co } } -void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) { +void SoftBodyBullet::set_node_mass(int p_node_index, btScalar p_mass) { if (0 >= p_mass) { - pin_node(node_index); + pin_node(p_node_index); } else { - unpin_node(node_index); + unpin_node(p_node_index); } if (bt_soft_body) { - bt_soft_body->setMass(node_index, p_mass); + ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size()); + bt_soft_body->setMass(p_node_index, p_mass); } } -btScalar SoftBodyBullet::get_node_mass(int node_index) const { +btScalar SoftBodyBullet::get_node_mass(int p_node_index) const { if (bt_soft_body) { - return bt_soft_body->getMass(node_index); + ERR_FAIL_INDEX_V(p_node_index, bt_soft_body->m_nodes.size(), 1); + return bt_soft_body->getMass(p_node_index); } else { - return -1 == search_node_pinned(node_index) ? 1 : 0; + return -1 == search_node_pinned(p_node_index) ? 1 : 0; } } @@ -289,15 +295,15 @@ void SoftBodyBullet::set_drag_coefficient(real_t p_val) { } } -void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) { - /// Assert the current soft body is destroyed - destroy_soft_body(); +bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices) { + ERR_FAIL_COND_V(p_indices.is_empty(), false); + ERR_FAIL_COND_V(p_vertices.is_empty(), false); - /// Parse visual server indices to physical indices. - /// Merge all overlapping vertices and create a map of physical vertices to visual server + /// Parse rendering server indices to physical indices. + /// Merge all overlapping vertices and create a map of physical vertices to rendering server { - /// This is the map of visual server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map + /// This is the map of rendering server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map Vector<int> vs_indices_to_physics_table; { // Map vertices @@ -363,6 +369,8 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(fake_world_info, &bt_vertices[0], &bt_triangles[0], triangles_size, false); setup_soft_body(); } + + return true; } void SoftBodyBullet::setup_soft_body() { @@ -413,20 +421,28 @@ void SoftBodyBullet::setup_soft_body() { // Set pinned nodes for (int i = pinned_nodes.size() - 1; 0 <= i; --i) { - bt_soft_body->setMass(pinned_nodes[i], 0); + const int node_index = pinned_nodes[i]; + ERR_CONTINUE(0 > node_index || bt_soft_body->m_nodes.size() <= node_index); + bt_soft_body->setMass(node_index, 0); } } void SoftBodyBullet::pin_node(int p_node_index) { + if (bt_soft_body) { + ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size()); + } if (-1 == search_node_pinned(p_node_index)) { pinned_nodes.push_back(p_node_index); } } void SoftBodyBullet::unpin_node(int p_node_index) { + if (bt_soft_body) { + ERR_FAIL_INDEX(p_node_index, bt_soft_body->m_nodes.size()); + } const int id = search_node_pinned(p_node_index); if (-1 != id) { - pinned_nodes.remove(id); + pinned_nodes.remove_at(id); } } diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 63708b57a7..82a7bb3b0c 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,6 @@ #define SOFT_BODY_BULLET_H #include "collision_object_bullet.h" -#include "scene/resources/material.h" // TODO remove this please #ifdef None /// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet @@ -42,7 +41,6 @@ #include "BulletSoftBody/btSoftBodyHelpers.h" #include "collision_object_bullet.h" -#include "scene/resources/mesh.h" #include "servers/physics_server_3d.h" #ifdef x11_None @@ -51,10 +49,6 @@ #define None 0L #endif -/** - @author AndreaCatania -*/ - class RenderingServerHandler; class SoftBodyBullet : public CollisionObjectBullet { @@ -64,7 +58,7 @@ private: btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody bool isScratched = false; - Ref<Mesh> soft_mesh; + RID soft_mesh; int simulation_precision = 5; real_t total_mass = 1.; @@ -100,7 +94,7 @@ public: void update_rendering_server(RenderingServerHandler *p_rendering_server_handler); - void set_soft_mesh(const Ref<Mesh> &p_mesh); + void set_soft_mesh(RID p_mesh); void destroy_soft_body(); // Special function. This function has bad performance @@ -139,7 +133,7 @@ public: _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; } private: - void set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices); + bool set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector3> p_vertices); void setup_soft_body(); void pin_node(int p_node_index); diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index a9a811c445..460b78d778 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,10 +54,6 @@ #include <assert.h> -/** - @author AndreaCatania -*/ - BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) : PhysicsDirectSpaceState3D(), space(p_space) {} @@ -122,7 +118,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra return 0; } - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, 0); btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin); @@ -158,7 +154,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf btVector3 bt_motion; G_TO_B(p_motion, bt_motion); - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin); @@ -219,7 +215,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D return false; } - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); @@ -251,7 +247,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform3D } bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform3D &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { - ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape); + ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get_or_null(p_shape); ERR_FAIL_COND_V(!shape, false); btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin); @@ -426,8 +422,6 @@ void SpaceBullet::set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_va case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: - case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); break; @@ -442,8 +436,6 @@ real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) { case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: - case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); return 0.f; @@ -662,101 +654,77 @@ void SpaceBullet::destroy_world() { } void SpaceBullet::check_ghost_overlaps() { - /// Algorithm support variables - btCollisionShape *other_body_shape; - btConvexShape *area_shape; - btGjkPairDetector::ClosestPointInput gjk_input; - AreaBullet *area; - int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1); - - /// For each areas - for (x = areas.size() - 1; 0 <= x; --x) { - area = areas[x]; - - btVector3 area_scale(area->get_bt_body_scale()); - + // For each area + for (int area_idx = 0; area_idx < areas.size(); area_idx++) { + AreaBullet *area = areas[area_idx]; if (!area->is_monitoring()) { continue; } - /// 1. Reset all states - for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) { - AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects.write[i]; - // This check prevent the overwrite of ENTER state - // if this function is called more times before dispatchCallbacks - if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) { - otherObj.state = AreaBullet::OVERLAP_STATE_DIRTY; - } - } - - /// 2. Check all overlapping objects using GJK + btGhostObject *bt_ghost = area->get_bt_ghost(); + const btTransform &area_transform = area->get_transform__bullet(); + const btVector3 &area_scale(area->get_bt_body_scale()); - const btAlignedObjectArray<btCollisionObject *> ghostOverlaps = area->get_bt_ghost()->getOverlappingPairs(); + // Mark all current overlapping shapes dirty. + area->mark_all_overlaps_dirty(); - // For each overlapping - for (i = ghostOverlaps.size() - 1; 0 <= i; --i) { - bool hasOverlap = false; - btCollisionObject *overlapped_bt_co = ghostOverlaps[i]; - RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer()); - btVector3 other_body_scale(otherObject->get_bt_body_scale()); + // Broadphase + const btAlignedObjectArray<btCollisionObject *> overlapping_pairs = bt_ghost->getOverlappingPairs(); + // Narrowphase + for (int pair_idx = 0; pair_idx < overlapping_pairs.size(); pair_idx++) { + btCollisionObject *other_bt_collision_object = overlapping_pairs[pair_idx]; + RigidCollisionObjectBullet *other_object = static_cast<RigidCollisionObjectBullet *>(other_bt_collision_object->getUserPointer()); + const btTransform &other_transform = other_object->get_transform__bullet(); + const btVector3 &other_scale(other_object->get_bt_body_scale()); - if (!area->is_transform_changed() && !otherObject->is_transform_changed()) { - hasOverlap = -1 != area->find_overlapping_object(otherObject); - goto collision_found; + if (!area->is_updated() && !other_object->is_updated()) { + area->mark_object_overlaps_inside(other_object); + continue; } - if (overlapped_bt_co->getUserIndex() == CollisionObjectBullet::TYPE_AREA) { - if (!static_cast<AreaBullet *>(overlapped_bt_co->getUserPointer())->is_monitorable()) { + if (other_bt_collision_object->getUserIndex() == CollisionObjectBullet::TYPE_AREA) { + if (!static_cast<AreaBullet *>(other_bt_collision_object->getUserPointer())->is_monitorable()) { continue; } - } else if (overlapped_bt_co->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) { + } else if (other_bt_collision_object->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY) { continue; } // For each area shape - for (y = area->get_shape_count() - 1; 0 <= y; --y) { - if (!area->get_bt_shape(y)->isConvex()) { + for (int our_shape_id = 0; our_shape_id < area->get_shape_count(); our_shape_id++) { + btCollisionShape *area_shape = area->get_bt_shape(our_shape_id); + if (!area_shape->isConvex()) { continue; } + btConvexShape *area_convex_shape = static_cast<btConvexShape *>(area_shape); - btTransform area_shape_treansform(area->get_bt_shape_transform(y)); - area_shape_treansform.getOrigin() *= area_scale; - - gjk_input.m_transformA = - area->get_transform__bullet() * - area_shape_treansform; - - area_shape = static_cast<btConvexShape *>(area->get_bt_shape(y)); + btTransform area_shape_transform(area->get_bt_shape_transform(our_shape_id)); + area_shape_transform.getOrigin() *= area_scale; + btGjkPairDetector::ClosestPointInput gjk_input; + gjk_input.m_transformA = area_transform * area_shape_transform; // For each other object shape - for (z = otherObject->get_shape_count() - 1; 0 <= z; --z) { - other_body_shape = static_cast<btCollisionShape *>(otherObject->get_bt_shape(z)); - - btTransform other_shape_transform(otherObject->get_bt_shape_transform(z)); - other_shape_transform.getOrigin() *= other_body_scale; + for (int other_shape_id = 0; other_shape_id < other_object->get_shape_count(); other_shape_id++) { + btCollisionShape *other_shape = other_object->get_bt_shape(other_shape_id); + btTransform other_shape_transform(other_object->get_bt_shape_transform(other_shape_id)); + other_shape_transform.getOrigin() *= other_scale; + gjk_input.m_transformB = other_transform * other_shape_transform; - gjk_input.m_transformB = - otherObject->get_transform__bullet() * - other_shape_transform; - - if (other_body_shape->isConvex()) { + if (other_shape->isConvex()) { btPointCollector result; btGjkPairDetector gjk_pair_detector( - area_shape, - static_cast<btConvexShape *>(other_body_shape), + area_convex_shape, + static_cast<btConvexShape *>(other_shape), gjk_simplex_solver, gjk_epa_pen_solver); - gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr); - if (0 >= result.m_distance) { - hasOverlap = true; - goto collision_found; + gjk_pair_detector.getClosestPoints(gjk_input, result, nullptr); + if (result.m_distance <= 0) { + area->set_overlap(other_object, other_shape_id, our_shape_id); } - - } else { - btCollisionObjectWrapper obA(nullptr, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y); - btCollisionObjectWrapper obB(nullptr, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z); - + } else { // Other shape is not convex. + btCollisionObjectWrapper obA(nullptr, area_convex_shape, bt_ghost, gjk_input.m_transformA, -1, our_shape_id); + btCollisionObjectWrapper obB(nullptr, other_shape, other_bt_collision_object, gjk_input.m_transformB, -1, other_shape_id); btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, nullptr, BT_CONTACT_POINT_ALGORITHMS); if (!algorithm) { @@ -765,42 +733,20 @@ void SpaceBullet::check_ghost_overlaps() { GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB); algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult); - algorithm->~btCollisionAlgorithm(); dispatcher->freeCollisionAlgorithm(algorithm); if (contactPointResult.hasHit()) { - hasOverlap = true; - goto collision_found; + area->set_overlap(other_object, our_shape_id, other_shape_id); } } + } // End for each other object shape + } // End for each area shape + } // End for each overlapping pair - } // ~For each other object shape - } // ~For each area shape - - collision_found: - if (!hasOverlap) { - continue; - } - - indexOverlap = area->find_overlapping_object(otherObject); - if (-1 == indexOverlap) { - // Not found - area->add_overlap(otherObject); - } else { - // Found - area->put_overlap_as_inside(indexOverlap); - } - } - - /// 3. Remove not overlapping - for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) { - // If the overlap has DIRTY state it means that it's no more overlapping - if (area->overlappingObjects[i].state == AreaBullet::OVERLAP_STATE_DIRTY) { - area->put_overlap_as_exit(i); - } - } - } + // All overlapping shapes still marked dirty must have exited. + area->mark_all_dirty_overlaps_as_exit(); + } // End for each area } void SpaceBullet::check_body_collision() { @@ -835,7 +781,7 @@ void SpaceBullet::check_body_collision() { btManifoldPoint &pt = contactManifold->getContactPoint(0); #endif if ( - pt.getDistance() <= 0.0 || + pt.getDistance() < 0.0 || bodyA->was_colliding(bodyB) || bodyB->was_colliding(bodyA)) { Vector3 collisionWorldPosition; @@ -947,7 +893,6 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p if (!p_body->get_kinematic_utilities()) { p_body->init_kinematic_utilities(); - p_body->reload_kinematic_shapes(); } btVector3 initial_recover_motion(0, 0, 0); @@ -1089,7 +1034,6 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D if (!p_body->get_kinematic_utilities()) { p_body->init_kinematic_utilities(); - p_body->reload_kinematic_shapes(); } btVector3 recover_motion(0, 0, 0); diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index cf8549030d..f858c5fcb5 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,10 +43,6 @@ #include <LinearMath/btTransform.h> #include <LinearMath/btVector3.h> -/** - @author AndreaCatania -*/ - class AreaBullet; class btBroadphaseInterface; class btCollisionDispatcher; @@ -220,4 +216,5 @@ private: int add_separation_result(PhysicsServer3D::SeparationResult *r_results, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const; int recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer3D::SeparationResult *r_results); }; -#endif + +#endif // SPACE_BULLET_H diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h index 84274f0bf6..9d67235839 100644 --- a/modules/camera/camera_osx.h +++ b/modules/camera/camera_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 02f7287d1b..391006bfc2 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -181,7 +181,7 @@ uint8_t *w = img_data[1].ptrw(); memcpy(w, dataCbCr, 2 * new_width * new_height); - ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion + ///TODO OpenGL doesn't support FORMAT_RG8, need to do some form of conversion img[1].instantiate(); img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]); } @@ -231,7 +231,7 @@ void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { // get some info NSString *device_name = p_device.localizedName; - name = device_name.UTF8String; + name = String::utf8(device_name.UTF8String); position = CameraFeed::FEED_UNSPECIFIED; if ([p_device position] == AVCaptureDevicePositionBack) { position = CameraFeed::FEED_BACK; diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp index 226a642dcf..ab7cfec01a 100644 --- a/modules/camera/camera_win.cpp +++ b/modules/camera/camera_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h index 671e7d5beb..9563326acb 100644 --- a/modules/camera/camera_win.h +++ b/modules/camera/camera_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp index 0d33ff9ddc..b0b1276436 100644 --- a/modules/camera/register_types.cpp +++ b/modules/camera/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h index 0ae9aa2c0b..5ee7aec886 100644 --- a/modules/camera/register_types.h +++ b/modules/camera/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index cb82b65307..82dc4a4175 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,16 +37,16 @@ // Static helper functions. inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2, real_t p_distance) { - return (p_point1 - p_point2).length_squared() < p_distance * p_distance; + return p_point2.distance_squared_to(p_point1) < p_distance * p_distance; } -inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { - float segment_length = (p_segement_points[1] - p_segement_points[0]).length(); - if (p_segement_points[0].is_equal_approx(p_segement_points[1])) { +inline static Vector2 interpolate_segment_uv(const Vector2 p_segment_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) { + if (p_segment_points[0].is_equal_approx(p_segment_points[1])) { return p_uvs[0]; } - float distance = (p_interpolation_point - p_segement_points[0]).length(); + float segment_length = p_segment_points[0].distance_to(p_segment_points[1]); + float distance = p_segment_points[0].distance_to(p_interpolation_point); float fraction = distance / segment_length; return p_uvs[0].lerp(p_uvs[1], fraction); @@ -156,13 +156,13 @@ inline bool is_point_in_triangle(const Vector3 &p_point, const Vector3 p_vertice inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_vertex_snap2) { real_t det = p_vertices[0].x * p_vertices[1].y - p_vertices[0].x * p_vertices[2].y + - p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x + - p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x; + p_vertices[0].y * p_vertices[2].x - p_vertices[0].y * p_vertices[1].x + + p_vertices[1].x * p_vertices[2].y - p_vertices[1].y * p_vertices[2].x; return det < p_vertex_snap2; } -inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { +inline static bool are_segments_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) { Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0]; Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0]; real_t segment1_length2 = segment1.dot(segment1); @@ -258,8 +258,8 @@ void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector< } materials.resize(material_map.size()); - for (Map<Ref<Material>, int>::Element *E = material_map.front(); E; E = E->next()) { - materials.write[E->get()] = E->key(); + for (const KeyValue<Ref<Material>, int> &E : material_map) { + materials.write[E.value] = E.key; } _regen_face_aabbs(); @@ -408,7 +408,7 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b } break; - case OPERATION_SUBSTRACTION: { + case OPERATION_SUBTRACTION: { int face_count = 0; for (int i = 0; i < mesh_merge.faces.size(); i++) { @@ -457,8 +457,8 @@ void CSGBrushOperation::merge_brushes(Operation p_operation, const CSGBrush &p_b // Update the list of materials. r_merged_brush.materials.resize(mesh_merge.materials.size()); - for (const Map<Ref<Material>, int>::Element *E = mesh_merge.materials.front(); E; E = E->next()) { - r_merged_brush.materials.write[E->get()] = E->key(); + for (const KeyValue<Ref<Material>, int> &E : mesh_merge.materials) { + r_merged_brush.materials.write[E.value] = E.key; } } @@ -517,7 +517,7 @@ int CSGBrushOperation::MeshMerge::_create_bvh(FaceBVH *facebvhptr, FaceBVH **fac int index = r_max_alloc++; FaceBVH *_new = &facebvhptr[index]; _new->aabb = aabb; - _new->center = aabb.position + aabb.size * 0.5; + _new->center = aabb.get_center(); _new->face = -1; _new->left = left; _new->right = right; @@ -596,7 +596,7 @@ bool CSGBrushOperation::MeshMerge::_bvh_inside(FaceBVH *facebvhptr, int p_max_de _add_distance(intersectionsA, intersectionsB, current_face.from_b, 0); } } else if (ray_intersects_triangle(face_center, face_normal, current_points, CMP_EPSILON, intersection_point)) { - real_t distance = (intersection_point - face_center).length(); + real_t distance = face_center.distance_to(intersection_point); _add_distance(intersectionsA, intersectionsB, current_face.from_b, distance); } } @@ -678,7 +678,7 @@ void CSGBrushOperation::MeshMerge::mark_inside_faces() { facebvh[i].aabb.position = points[faces[i].points[0]]; facebvh[i].aabb.expand_to(points[faces[i].points[1]]); facebvh[i].aabb.expand_to(points[faces[i].points[2]]); - facebvh[i].center = facebvh[i].aabb.position + facebvh[i].aabb.size * 0.5; + facebvh[i].center = facebvh[i].aabb.get_center(); facebvh[i].aabb.grow_by(vertex_snap); facebvh[i].next = -1; @@ -781,7 +781,7 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 p_points[], const Vect int CSGBrushOperation::Build2DFaces::_get_point_idx(const Vector2 &p_point) { for (int vertex_idx = 0; vertex_idx < vertices.size(); ++vertex_idx) { - if ((p_point - vertices[vertex_idx].point).length_squared() < vertex_snap2) { + if (vertices[vertex_idx].point.distance_squared_to(p_point) < vertex_snap2) { return vertex_idx; } } @@ -911,7 +911,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ vertices[outer_edge_idx[1]].point, vertices[p_segment_indices[closest_idx]].point }; - if (are_segements_parallel(edge1, edge2, vertex_snap2)) { + if (are_segments_parallel(edge1, edge2, vertex_snap2)) { if (!degenerate_points.find(outer_edge_idx[0])) { degenerate_points.push_back(outer_edge_idx[0]); } @@ -933,7 +933,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ merge_faces_idx.sort(); merge_faces_idx.reverse(); for (int i = 0; i < merge_faces_idx.size(); ++i) { - faces.remove(merge_faces_idx[i]); + faces.remove_at(merge_faces_idx[i]); } if (degenerate_points.size() == 0) { @@ -961,7 +961,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ // Check if point is existing face vertex. bool existing = false; for (int i = 0; i < 3; ++i) { - if ((point_2D - face_vertices[i].point).length_squared() < vertex_snap2) { + if (face_vertices[i].point.distance_squared_to(point_2D) < vertex_snap2) { existing = true; break; } @@ -978,12 +978,12 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ }; Vector2 closest_point = Geometry2D::get_closest_point_to_segment(point_2D, edge_points); - if ((closest_point - point_2D).length_squared() < vertex_snap2) { + if (point_2D.distance_squared_to(closest_point) < vertex_snap2) { int opposite_vertex_idx = face.vertex_idx[(face_edge_idx + 2) % 3]; // If new vertex snaps to degenerate vertex, just delete this face. if (degenerate_idx == opposite_vertex_idx) { - faces.remove(face_idx); + faces.remove_at(face_idx); // Update index. --face_idx; break; @@ -999,7 +999,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_ right_face.vertex_idx[0] = opposite_vertex_idx; right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; right_face.vertex_idx[2] = degenerate_idx; - faces.remove(face_idx); + faces.remove_at(face_idx); faces.insert(face_idx, right_face); faces.insert(face_idx, left_face); @@ -1041,7 +1041,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s bool on_edge = false; for (int edge_point_idx = 0; edge_point_idx < 2; ++edge_point_idx) { intersection_point = Geometry2D::get_closest_point_to_segment(p_segment_points[edge_point_idx], edge_points); - if ((intersection_point - p_segment_points[edge_point_idx]).length_squared() < vertex_snap2) { + if (p_segment_points[edge_point_idx].distance_squared_to(intersection_point) < vertex_snap2) { on_edge = true; break; } @@ -1050,13 +1050,13 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s // Else check if the segment intersects the edge. if (on_edge || Geometry2D::segment_intersects_segment(p_segment_points[0], p_segment_points[1], edge_points[0], edge_points[1], &intersection_point)) { // Check if intersection point is an edge point. - if ((intersection_point - edge_points[0]).length_squared() < vertex_snap2 || - (intersection_point - edge_points[1]).length_squared() < vertex_snap2) { + if ((edge_points[0].distance_squared_to(intersection_point) < vertex_snap2) || + (edge_points[1].distance_squared_to(intersection_point) < vertex_snap2)) { continue; } // Check if edge exists, by checking if the intersecting segment is parallel to the edge. - if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) { + if (are_segments_parallel(p_segment_points, edge_points, vertex_snap2)) { continue; } @@ -1070,7 +1070,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s // If new vertex snaps to opposite vertex, just delete this face. if (new_vertex_idx == opposite_vertex_idx) { - faces.remove(face_idx); + faces.remove_at(face_idx); // Update index. --face_idx; break; @@ -1078,7 +1078,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s // If opposite point is on the segment, add its index to segment indices too. Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points); - if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) { + if (vertices[opposite_vertex_idx].point.distance_squared_to(closest_point) < vertex_snap2) { _add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx); } @@ -1092,7 +1092,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s right_face.vertex_idx[0] = opposite_vertex_idx; right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; right_face.vertex_idx[2] = new_vertex_idx; - faces.remove(face_idx); + faces.remove_at(face_idx); faces.insert(face_idx, right_face); faces.insert(face_idx, left_face); @@ -1132,7 +1132,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { // Check if point is existing face vertex. for (int i = 0; i < 3; ++i) { - if ((p_point - face_vertices[i].point).length_squared() < vertex_snap2) { + if (face_vertices[i].point.distance_squared_to(p_point) < vertex_snap2) { return face.vertex_idx[i]; } } @@ -1150,7 +1150,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { }; Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, edge_points); - if ((closest_point - p_point).length_squared() < vertex_snap2) { + if (p_point.distance_squared_to(closest_point) < vertex_snap2) { on_edge = true; // Add the point as a new vertex. @@ -1162,7 +1162,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { // If new vertex snaps to opposite vertex, just delete this face. if (new_vertex_idx == opposite_vertex_idx) { - faces.remove(face_idx); + faces.remove_at(face_idx); // Update index. --face_idx; break; @@ -1172,8 +1172,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] }; Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] }; Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point }; - if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) && - are_segements_parallel(split_edge2, new_edge, vertex_snap2)) { + if (are_segments_parallel(split_edge1, new_edge, vertex_snap2) && + are_segments_parallel(split_edge2, new_edge, vertex_snap2)) { break; } @@ -1187,7 +1187,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { right_face.vertex_idx[0] = opposite_vertex_idx; right_face.vertex_idx[1] = face.vertex_idx[face_edge_idx]; right_face.vertex_idx[2] = new_vertex_idx; - faces.remove(face_idx); + faces.remove_at(face_idx); faces.insert(face_idx, right_face); faces.insert(face_idx, left_face); @@ -1222,7 +1222,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) { new_face.vertex_idx[2] = new_vertex_idx; faces.push_back(new_face); } - faces.remove(face_idx); + faces.remove_at(face_idx); // No need to check other faces. break; diff --git a/modules/csg/csg.h b/modules/csg/csg.h index c872860486..9ff7b13a44 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,7 @@ struct CSGBrushOperation { enum Operation { OPERATION_UNION, OPERATION_INTERSECTION, - OPERATION_SUBSTRACTION, + OPERATION_SUBTRACTION, }; void merge_brushes(Operation p_operation, const CSGBrush &p_brush_a, const CSGBrush &p_brush_b, CSGBrush &r_merged_brush, float p_vertex_snap); diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 2f8b354bb7..9a6a33fad3 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() { create_handle_material("handles"); } -String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { +String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere3D>(cs)) { @@ -72,7 +72,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, return ""; } -Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { +Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere3D>(cs)) { @@ -98,7 +98,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo return Variant(); } -void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { +void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); Transform3D gt = cs->get_global_transform(); @@ -201,7 +201,7 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i } } -void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { +void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere3D>(cs)) { @@ -343,6 +343,16 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); + Array csg_meshes = cs->get_meshes(); + if (csg_meshes.size() != 2) { + return; + } + + Ref<Mesh> csg_mesh = csg_meshes[1]; + if (csg_mesh.is_valid()) { + p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh()); + } + if (p_gizmo->is_selected()) { // Draw a translucent representation of the CSG node Ref<ArrayMesh> mesh = memnew(ArrayMesh); diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index 2a6ab91102..46761370dd 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,10 +45,10 @@ public: virtual bool is_selectable_when_hidden() const override; virtual void redraw(EditorNode3DGizmo *p_gizmo) override; - virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const override; - virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const override; - virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) override; - virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) override; + virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; + virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override; CSGShape3DGizmoPlugin(); }; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 452fb32d9d..41b4682c84 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -192,7 +192,7 @@ CSGBrush *CSGShape3D::_get_brush() { bop.merge_brushes(CSGBrushOperation::OPERATION_INTERSECTION, *n, *nn2, *nn, snap); break; case CSGShape3D::OPERATION_SUBTRACTION: - bop.merge_brushes(CSGBrushOperation::OPERATION_SUBSTRACTION, *n, *nn2, *nn, snap); + bop.merge_brushes(CSGBrushOperation::OPERATION_SUBTRACTION, *n, *nn2, *nn, snap); break; } memdelete(n); @@ -572,10 +572,11 @@ void CSGShape3D::_validate_property(PropertyInfo &property) const { bool is_collision_prefixed = property.name.begins_with("collision_"); if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) { //hide collision if not root - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } else if (is_collision_prefixed && !bool(get("use_collision"))) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } + GeometryInstance3D::_validate_property(property); } Array CSGShape3D::get_meshes() const { @@ -1732,6 +1733,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { int extrusion_face_count = shape_sides * 2; int end_count = 0; int shape_face_count = shape_faces.size() / 3; + real_t curve_length = 1.0; switch (mode) { case MODE_DEPTH: extrusions = 1; @@ -1744,7 +1746,12 @@ CSGBrush *CSGPolygon3D::_build_brush() { } break; case MODE_PATH: { - extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval); + curve_length = curve->get_baked_length(); + if (path_interval_type == PATH_INTERVAL_DISTANCE) { + extrusions = MAX(1, Math::ceil(curve_length / path_interval)) + 1; + } else { + extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval); + } if (!path_joined) { end_count = 2; extrusions -= 1; @@ -1753,7 +1760,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } int face_count = extrusions * extrusion_face_count + end_count * shape_face_count; - // Intialize variables used to create the mesh. + // Initialize variables used to create the mesh. Ref<Material> material = get_material(); Vector<Vector3> faces; @@ -1767,212 +1774,245 @@ CSGBrush *CSGPolygon3D::_build_brush() { smooth.resize(face_count); materials.resize(face_count); invert.resize(face_count); + int faces_removed = 0; - Vector3 *facesw = faces.ptrw(); - Vector2 *uvsw = uvs.ptrw(); - bool *smoothw = smooth.ptrw(); - Ref<Material> *materialsw = materials.ptrw(); - bool *invertw = invert.ptrw(); - - int face = 0; - Transform3D base_xform; - Transform3D current_xform; - Transform3D previous_xform; - double u_step = 1.0 / extrusions; - double v_step = 1.0 / shape_sides; - double spin_step = Math::deg2rad(spin_degrees / spin_sides); - double extrusion_step = 1.0 / extrusions; - if (mode == MODE_PATH) { - if (path_joined) { - extrusion_step = 1.0 / (extrusions - 1); - } - extrusion_step *= curve->get_baked_length(); - } + { + Vector3 *facesw = faces.ptrw(); + Vector2 *uvsw = uvs.ptrw(); + bool *smoothw = smooth.ptrw(); + Ref<Material> *materialsw = materials.ptrw(); + bool *invertw = invert.ptrw(); - if (mode == MODE_PATH) { - if (!path_local) { - base_xform = path->get_global_transform(); + int face = 0; + Transform3D base_xform; + Transform3D current_xform; + Transform3D previous_xform; + Transform3D previous_previous_xform; + double u_step = 1.0 / extrusions; + if (path_u_distance > 0.0) { + u_step *= curve_length / path_u_distance; + } + double v_step = 1.0 / shape_sides; + double spin_step = Math::deg2rad(spin_degrees / spin_sides); + double extrusion_step = 1.0 / extrusions; + if (mode == MODE_PATH) { + if (path_joined) { + extrusion_step = 1.0 / (extrusions - 1); + } + extrusion_step *= curve_length; } - Vector3 current_point = curve->interpolate_baked(0); - Vector3 next_point = curve->interpolate_baked(extrusion_step); - Vector3 current_up = Vector3(0, 1, 0); - Vector3 direction = next_point - current_point; + if (mode == MODE_PATH) { + if (!path_local) { + base_xform = path->get_global_transform(); + } - if (path_joined) { - Vector3 last_point = curve->interpolate_baked(curve->get_baked_length()); - direction = next_point - last_point; - } + Vector3 current_point = curve->interpolate_baked(0); + Vector3 next_point = curve->interpolate_baked(extrusion_step); + Vector3 current_up = Vector3(0, 1, 0); + Vector3 direction = next_point - current_point; - switch (path_rotation) { - case PATH_ROTATION_POLYGON: - direction = Vector3(0, 0, -1); - break; - case PATH_ROTATION_PATH: - break; - case PATH_ROTATION_PATH_FOLLOW: - current_up = curve->interpolate_baked_up_vector(0); - break; + if (path_joined) { + Vector3 last_point = curve->interpolate_baked(curve->get_baked_length()); + direction = next_point - last_point; + } + + switch (path_rotation) { + case PATH_ROTATION_POLYGON: + direction = Vector3(0, 0, -1); + break; + case PATH_ROTATION_PATH: + break; + case PATH_ROTATION_PATH_FOLLOW: + current_up = curve->interpolate_baked_up_vector(0); + break; + } + + Transform3D facing = Transform3D().looking_at(direction, current_up); + current_xform = base_xform.translated(current_point) * facing; } - Transform3D facing = Transform3D().looking_at(direction, current_up); - current_xform = base_xform.translated(current_point) * facing; - } + // Create the mesh. + if (end_count > 0) { + // Add front end face. + for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { + for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { + // We need to reverse the rotation of the shape face vertices. + int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx]; + Point2 p = shape_polygon[index]; + Point2 uv = (p - shape_rect.position) / shape_rect.size; + + // Use the left side of the bottom half of the y-inverted texture. + uv.x = uv.x / 2; + uv.y = 1 - (uv.y / 2); + + facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); + uvsw[face * 3 + face_vertex_idx] = uv; + } - // Create the mesh. - if (end_count > 0) { - // Add front end face. - for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { - for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { - // We need to reverse the rotation of the shape face vertices. - int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx]; - Point2 p = shape_polygon[index]; - Point2 uv = (p - shape_rect.position) / shape_rect.size; - - // Use the left side of the bottom half of the y-inverted texture. - uv.x = uv.x / 2; - uv.y = 1 - (uv.y / 2); - - facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); - uvsw[face * 3 + face_vertex_idx] = uv; + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_faces; + face++; } - - smoothw[face] = false; - materialsw[face] = material; - invertw[face] = invert_faces; - face++; } - } - // Add extrusion faces. - for (int x0 = 0; x0 < extrusions; x0++) { - previous_xform = current_xform; - - switch (mode) { - case MODE_DEPTH: { - current_xform.translate(Vector3(0, 0, -depth)); - } break; - case MODE_SPIN: { - current_xform.rotate(Vector3(0, 1, 0), spin_step); - } break; - case MODE_PATH: { - double previous_offset = x0 * extrusion_step; - double current_offset = (x0 + 1) * extrusion_step; - double next_offset = (x0 + 2) * extrusion_step; - if (x0 == extrusions - 1) { - if (path_joined) { - current_offset = 0; - next_offset = extrusion_step; + real_t angle_simplify_dot = Math::cos(Math::deg2rad(path_simplify_angle)); + Vector3 previous_simplify_dir = Vector3(0, 0, 0); + int faces_combined = 0; + + // Add extrusion faces. + for (int x0 = 0; x0 < extrusions; x0++) { + previous_previous_xform = previous_xform; + previous_xform = current_xform; + + switch (mode) { + case MODE_DEPTH: { + current_xform.translate(Vector3(0, 0, -depth)); + } break; + case MODE_SPIN: { + current_xform.rotate(Vector3(0, 1, 0), spin_step); + } break; + case MODE_PATH: { + double previous_offset = x0 * extrusion_step; + double current_offset = (x0 + 1) * extrusion_step; + double next_offset = (x0 + 2) * extrusion_step; + if (x0 == extrusions - 1) { + if (path_joined) { + current_offset = 0; + next_offset = extrusion_step; + } else { + next_offset = current_offset; + } + } + + Vector3 previous_point = curve->interpolate_baked(previous_offset); + Vector3 current_point = curve->interpolate_baked(current_offset); + Vector3 next_point = curve->interpolate_baked(next_offset); + Vector3 current_up = Vector3(0, 1, 0); + Vector3 direction = next_point - previous_point; + Vector3 current_dir = (current_point - previous_point).normalized(); + + // If the angles are similar, remove the previous face and replace it with this one. + if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_dir) > angle_simplify_dot) { + faces_combined += 1; + previous_xform = previous_previous_xform; + face -= extrusion_face_count; + faces_removed += extrusion_face_count; } else { - next_offset = current_offset; + faces_combined = 0; + previous_simplify_dir = current_dir; } - } - Vector3 previous_point = curve->interpolate_baked(previous_offset); - Vector3 current_point = curve->interpolate_baked(current_offset); - Vector3 next_point = curve->interpolate_baked(next_offset); - Vector3 current_up = Vector3(0, 1, 0); - Vector3 direction = next_point - previous_point; + switch (path_rotation) { + case PATH_ROTATION_POLYGON: + direction = Vector3(0, 0, -1); + break; + case PATH_ROTATION_PATH: + break; + case PATH_ROTATION_PATH_FOLLOW: + current_up = curve->interpolate_baked_up_vector(current_offset); + break; + } - switch (path_rotation) { - case PATH_ROTATION_POLYGON: - direction = Vector3(0, 0, -1); - break; - case PATH_ROTATION_PATH: - break; - case PATH_ROTATION_PATH_FOLLOW: - current_up = curve->interpolate_baked_up_vector(current_offset); - break; - } + Transform3D facing = Transform3D().looking_at(direction, current_up); + current_xform = base_xform.translated(current_point) * facing; + } break; + } - Transform3D facing = Transform3D().looking_at(direction, current_up); - current_xform = base_xform.translated(current_point) * facing; - } break; - } + double u0 = (x0 - faces_combined) * u_step; + double u1 = ((x0 + 1) * u_step); + if (mode == MODE_PATH && !path_continuous_u) { + u0 = 0.0; + u1 = 1.0; + } - double u0 = x0 * u_step; - double u1 = ((x0 + 1) * u_step); - if (mode == MODE_PATH && !path_continuous_u) { - u0 = 0.0; - u1 = 1.0; - } + for (int y0 = 0; y0 < shape_sides; y0++) { + int y1 = (y0 + 1) % shape_sides; + // Use the top half of the texture. + double v0 = (y0 * v_step) / 2; + double v1 = ((y0 + 1) * v_step) / 2; - for (int y0 = 0; y0 < shape_sides; y0++) { - int y1 = (y0 + 1) % shape_sides; - // Use the top half of the texture. - double v0 = (y0 * v_step) / 2; - double v1 = ((y0 + 1) * v_step) / 2; - - Vector3 v[4] = { - previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), - current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), - current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), - previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), - }; - - Vector2 u[4] = { - Vector2(u0, v0), - Vector2(u1, v0), - Vector2(u1, v1), - Vector2(u0, v1), - }; - - // Face 1 - facesw[face * 3 + 0] = v[0]; - facesw[face * 3 + 1] = v[1]; - facesw[face * 3 + 2] = v[2]; - - uvsw[face * 3 + 0] = u[0]; - uvsw[face * 3 + 1] = u[1]; - uvsw[face * 3 + 2] = u[2]; - - smoothw[face] = smooth_faces; - invertw[face] = invert_faces; - materialsw[face] = material; - - face++; - - // Face 2 - facesw[face * 3 + 0] = v[2]; - facesw[face * 3 + 1] = v[3]; - facesw[face * 3 + 2] = v[0]; - - uvsw[face * 3 + 0] = u[2]; - uvsw[face * 3 + 1] = u[3]; - uvsw[face * 3 + 2] = u[0]; - - smoothw[face] = smooth_faces; - invertw[face] = invert_faces; - materialsw[face] = material; - - face++; - } - } + Vector3 v[4] = { + previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), + current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)), + current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), + previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)), + }; - if (end_count > 1) { - // Add back end face. - for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { - for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { - int index = shape_faces[face_idx * 3 + face_vertex_idx]; - Point2 p = shape_polygon[index]; - Point2 uv = (p - shape_rect.position) / shape_rect.size; + Vector2 u[4] = { + Vector2(u0, v0), + Vector2(u1, v0), + Vector2(u1, v1), + Vector2(u0, v1), + }; - // Use the x-inverted ride side of the bottom half of the y-inverted texture. - uv.x = 1 - uv.x / 2; - uv.y = 1 - (uv.y / 2); + // Face 1 + facesw[face * 3 + 0] = v[0]; + facesw[face * 3 + 1] = v[1]; + facesw[face * 3 + 2] = v[2]; - facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); - uvsw[face * 3 + face_vertex_idx] = uv; + uvsw[face * 3 + 0] = u[0]; + uvsw[face * 3 + 1] = u[1]; + uvsw[face * 3 + 2] = u[2]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_faces; + materialsw[face] = material; + + face++; + + // Face 2 + facesw[face * 3 + 0] = v[2]; + facesw[face * 3 + 1] = v[3]; + facesw[face * 3 + 2] = v[0]; + + uvsw[face * 3 + 0] = u[2]; + uvsw[face * 3 + 1] = u[3]; + uvsw[face * 3 + 2] = u[0]; + + smoothw[face] = smooth_faces; + invertw[face] = invert_faces; + materialsw[face] = material; + + face++; } + } + + if (end_count > 1) { + // Add back end face. + for (int face_idx = 0; face_idx < shape_face_count; face_idx++) { + for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) { + int index = shape_faces[face_idx * 3 + face_vertex_idx]; + Point2 p = shape_polygon[index]; + Point2 uv = (p - shape_rect.position) / shape_rect.size; - smoothw[face] = false; - materialsw[face] = material; - invertw[face] = invert_faces; - face++; + // Use the x-inverted ride side of the bottom half of the y-inverted texture. + uv.x = 1 - uv.x / 2; + uv.y = 1 - (uv.y / 2); + + facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0)); + uvsw[face * 3 + face_vertex_idx] = uv; + } + + smoothw[face] = false; + materialsw[face] = material; + invertw[face] = invert_faces; + face++; + } } + + face_count -= faces_removed; + ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly."); } - ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly."); + if (faces_removed > 0) { + faces.resize(face_count * 3); + uvs.resize(face_count * 3); + smooth.resize(face_count); + materials.resize(face_count); + invert.resize(face_count); + } brush->build_from_faces(faces, uvs, smooth, materials, invert); @@ -2031,9 +2071,15 @@ void CSGPolygon3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon3D::set_path_node); ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon3D::get_path_node); + ClassDB::bind_method(D_METHOD("set_path_interval_type", "interval_type"), &CSGPolygon3D::set_path_interval_type); + ClassDB::bind_method(D_METHOD("get_path_interval_type"), &CSGPolygon3D::get_path_interval_type); + ClassDB::bind_method(D_METHOD("set_path_interval", "interval"), &CSGPolygon3D::set_path_interval); ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon3D::get_path_interval); + ClassDB::bind_method(D_METHOD("set_path_simplify_angle", "degrees"), &CSGPolygon3D::set_path_simplify_angle); + ClassDB::bind_method(D_METHOD("get_path_simplify_angle"), &CSGPolygon3D::get_path_simplify_angle); + ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation); ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation); @@ -2043,6 +2089,9 @@ void CSGPolygon3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon3D::set_path_continuous_u); ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon3D::is_path_continuous_u); + ClassDB::bind_method(D_METHOD("set_path_u_distance", "distance"), &CSGPolygon3D::set_path_u_distance); + ClassDB::bind_method(D_METHOD("get_path_u_distance"), &CSGPolygon3D::get_path_u_distance); + ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon3D::set_path_joined); ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon3D::is_path_joined); @@ -2061,10 +2110,13 @@ void CSGPolygon3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees"); ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.1,1.0,0.05,exp"), "set_path_interval", "get_path_interval"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "path_interval_type", PROPERTY_HINT_ENUM, "Distance,Subdivide"), "set_path_interval_type", "get_path_interval_type"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.01,1.0,0.01,exp,or_greater"), "set_path_interval", "get_path_interval"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_simplify_angle", PROPERTY_HINT_RANGE, "0.0,180.0,0.1,exp"), "set_path_simplify_angle", "get_path_simplify_angle"); ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater"), "set_path_u_distance", "get_path_u_distance"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material"); @@ -2076,6 +2128,9 @@ void CSGPolygon3D::_bind_methods() { BIND_ENUM_CONSTANT(PATH_ROTATION_POLYGON); BIND_ENUM_CONSTANT(PATH_ROTATION_PATH); BIND_ENUM_CONSTANT(PATH_ROTATION_PATH_FOLLOW); + + BIND_ENUM_CONSTANT(PATH_INTERVAL_DISTANCE); + BIND_ENUM_CONSTANT(PATH_INTERVAL_SUBDIVIDE); } void CSGPolygon3D::set_polygon(const Vector<Vector2> &p_polygon) { @@ -2119,6 +2174,16 @@ bool CSGPolygon3D::is_path_continuous_u() const { return path_continuous_u; } +void CSGPolygon3D::set_path_u_distance(real_t p_path_u_distance) { + path_u_distance = p_path_u_distance; + _make_dirty(); + update_gizmos(); +} + +real_t CSGPolygon3D::get_path_u_distance() const { + return path_u_distance; +} + void CSGPolygon3D::set_spin_degrees(const float p_spin_degrees) { ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360); spin_degrees = p_spin_degrees; @@ -2151,8 +2216,17 @@ NodePath CSGPolygon3D::get_path_node() const { return path_node; } +void CSGPolygon3D::set_path_interval_type(PathIntervalType p_interval_type) { + path_interval_type = p_interval_type; + _make_dirty(); + update_gizmos(); +} + +CSGPolygon3D::PathIntervalType CSGPolygon3D::get_path_interval_type() const { + return path_interval_type; +} + void CSGPolygon3D::set_path_interval(float p_interval) { - ERR_FAIL_COND_MSG(p_interval <= 0 || p_interval > 1, "Path interval must be greater than 0 and less than or equal to 1.0."); path_interval = p_interval; _make_dirty(); update_gizmos(); @@ -2162,6 +2236,16 @@ float CSGPolygon3D::get_path_interval() const { return path_interval; } +void CSGPolygon3D::set_path_simplify_angle(float p_angle) { + path_simplify_angle = p_angle; + _make_dirty(); + update_gizmos(); +} + +float CSGPolygon3D::get_path_simplify_angle() const { + return path_simplify_angle; +} + void CSGPolygon3D::set_path_rotation(PathRotation p_rotation) { path_rotation = p_rotation; _make_dirty(); @@ -2229,10 +2313,13 @@ CSGPolygon3D::CSGPolygon3D() { spin_degrees = 360; spin_sides = 8; smooth_faces = false; + path_interval_type = PATH_INTERVAL_DISTANCE; path_interval = 1.0; + path_simplify_angle = 0.0; path_rotation = PATH_ROTATION_PATH_FOLLOW; path_local = false; path_continuous_u = true; + path_u_distance = 1.0; path_joined = false; path = nullptr; } diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 5cf371665e..eed995a40e 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -336,6 +336,11 @@ public: MODE_PATH }; + enum PathIntervalType { + PATH_INTERVAL_DISTANCE, + PATH_INTERVAL_SUBDIVIDE + }; + enum PathRotation { PATH_ROTATION_POLYGON, PATH_ROTATION_PATH, @@ -356,7 +361,9 @@ private: int spin_sides; NodePath path_node; + PathIntervalType path_interval_type; float path_interval; + float path_simplify_angle; PathRotation path_rotation; bool path_local; @@ -364,6 +371,7 @@ private: bool smooth_faces; bool path_continuous_u; + real_t path_u_distance; bool path_joined; bool _is_editable_3d_polygon() const; @@ -396,9 +404,15 @@ public: void set_path_node(const NodePath &p_path); NodePath get_path_node() const; + void set_path_interval_type(PathIntervalType p_interval_type); + PathIntervalType get_path_interval_type() const; + void set_path_interval(float p_interval); float get_path_interval() const; + void set_path_simplify_angle(float p_angle); + float get_path_simplify_angle() const; + void set_path_rotation(PathRotation p_rotation); PathRotation get_path_rotation() const; @@ -408,6 +422,9 @@ public: void set_path_continuous_u(bool p_enable); bool is_path_continuous_u() const; + void set_path_u_distance(real_t p_path_u_distance); + real_t get_path_u_distance() const; + void set_path_joined(bool p_enable); bool is_path_joined() const; @@ -422,5 +439,6 @@ public: VARIANT_ENUM_CAST(CSGPolygon3D::Mode) VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation) +VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType) #endif // CSG_SHAPE_H diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index 5bb1c4e75b..d64e58ae4d 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. @@ -18,6 +16,4 @@ The box's width, height and depth. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGCombiner3D.xml b/modules/csg/doc_classes/CSGCombiner3D.xml index b55111eee4..422c5d35b7 100644 --- a/modules/csg/doc_classes/CSGCombiner3D.xml +++ b/modules/csg/doc_classes/CSGCombiner3D.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml index bfd2a5d5f2..40e989bfb3 100644 --- a/modules/csg/doc_classes/CSGCylinder3D.xml +++ b/modules/csg/doc_classes/CSGCylinder3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> If [code]true[/code] a cone is created, the [member radius] will only apply to one side. @@ -30,6 +28,4 @@ If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 5fa8427843..2810343139 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The [Material] used in drawing the CSG shape. @@ -19,6 +17,4 @@ [b]Note:[/b] When using an [ArrayMesh], avoid meshes with vertex normals unless a flat shader is required. By default, CSGMesh will ignore the mesh's vertex normals and use a smooth shader calculated using the faces' normals. If a flat shader is required, ensure that all faces' vertex normals are parallel. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index 5309cde956..ecbb7962d1 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> When [member mode] is [constant MODE_DEPTH], the depth of the extrusion. @@ -26,6 +24,9 @@ <member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval"> When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions. </member> + <member name="path_interval_type" type="int" setter="set_path_interval_type" getter="get_path_interval_type" enum="CSGPolygon3D.PathIntervalType"> + When [member mode] is [constant MODE_PATH], this will determine if the interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE]). + </member> <member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined"> When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path. </member> @@ -38,6 +39,12 @@ <member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation"> When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded. </member> + <member name="path_simplify_angle" type="float" setter="set_path_simplify_angle" getter="get_path_simplify_angle"> + When [member mode] is [constant MODE_PATH], extrusions that are less than this angle, will be merged together to reduce polygon count. + </member> + <member name="path_u_distance" type="float" setter="set_path_u_distance" getter="get_path_u_distance"> + When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling. + </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)"> The point array that defines the 2D polygon that is extruded. </member> @@ -72,5 +79,11 @@ <constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation"> The [member polygon] shape follows the path and its rotations around the path axis. </constant> + <constant name="PATH_INTERVAL_DISTANCE" value="0" enum="PathIntervalType"> + When [member mode] is set to [constant MODE_PATH], [member path_interval] will determine the distance, in meters, each interval of the path will extrude. + </constant> + <constant name="PATH_INTERVAL_SUBDIVIDE" value="1" enum="PathIntervalType"> + When [member mode] is set to [constant MODE_PATH], [member path_interval] will subdivide the polygons along the path. + </constant> </constants> </class> diff --git a/modules/csg/doc_classes/CSGPrimitive3D.xml b/modules/csg/doc_classes/CSGPrimitive3D.xml index 31b7360fac..8f4c8b9451 100644 --- a/modules/csg/doc_classes/CSGPrimitive3D.xml +++ b/modules/csg/doc_classes/CSGPrimitive3D.xml @@ -8,13 +8,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false"> Invert the faces of the mesh. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index 446269f3f0..f5031064d6 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -59,10 +59,10 @@ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1"> The physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. - A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this CSG shape scans for collisions. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + The physics layers this CSG shape scans for collisions. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape3D.Operation" default="0"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml index 4d5b3be099..b8dfb4cf5f 100644 --- a/modules/csg/doc_classes/CSGSphere3D.xml +++ b/modules/csg/doc_classes/CSGSphere3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the sphere. @@ -27,6 +25,4 @@ If [code]true[/code] the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If [code]false[/code] the sphere will have a flat shaded look. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml index abe3eab913..91ee63a4c9 100644 --- a/modules/csg/doc_classes/CSGTorus3D.xml +++ b/modules/csg/doc_classes/CSGTorus3D.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> The inner radius of the torus. @@ -30,6 +28,4 @@ If [code]true[/code] the normals of the torus are set to give a smooth effect making the torus seem rounded. If [code]false[/code] the torus will have a flat shaded look. </member> </members> - <constants> - </constants> </class> diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index a47390c2b2..f01907bef3 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 8747b3fade..59d84dd52a 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 3beca3d12a..9e0579740b 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index bef5653fa9..a8dbe1d929 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp index 055b5dc6e3..13903f700b 100644 --- a/modules/cvtt/register_types.cpp +++ b/modules/cvtt/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index e62e8c0e9a..9cbca75c7b 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 60282c3f36..15a93050ee 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index b84bcd06c8..d676346e02 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index fced61a600..c422c3bd6b 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index cf93156423..25ded4e168 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/config.py b/modules/denoise/config.py index 49a1f036ed..3aa840acb0 100644 --- a/modules/denoise/config.py +++ b/modules/denoise/config.py @@ -1,11 +1,18 @@ def can_build(env, platform): # Thirdparty dependency OpenImage Denoise includes oneDNN library - # which only supports 64-bit architectures. + # and the version we use only supports x86_64. # It's also only relevant for tools build and desktop platforms, # as doing lightmap generation and denoising on Android or HTML5 # would be a bit far-fetched. desktop_platforms = ["linuxbsd", "osx", "windows"] - return env["tools"] and platform in desktop_platforms and env["bits"] == "64" and env["arch"] != "arm64" + supported_arch = env["bits"] == "64" + if env["arch"] == "arm64": + supported_arch = False + if env["arch"].startswith("ppc"): + supported_arch = False + if env["arch"].startswith("rv"): + supported_arch = False + return env["tools"] and platform in desktop_platforms and supported_arch def configure(env): diff --git a/modules/denoise/denoise_wrapper.cpp b/modules/denoise/denoise_wrapper.cpp index e71fce5958..ef97c1a184 100644 --- a/modules/denoise/denoise_wrapper.cpp +++ b/modules/denoise/denoise_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/denoise_wrapper.h b/modules/denoise/denoise_wrapper.h index 25e342bc93..44e61ce31d 100644 --- a/modules/denoise/denoise_wrapper.h +++ b/modules/denoise/denoise_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.cpp b/modules/denoise/lightmap_denoiser.cpp index 71dcc1d75f..a0dbd07b10 100644 --- a/modules/denoise/lightmap_denoiser.cpp +++ b/modules/denoise/lightmap_denoiser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.h b/modules/denoise/lightmap_denoiser.h index f1992a1733..452a7cae85 100644 --- a/modules/denoise/lightmap_denoiser.h +++ b/modules/denoise/lightmap_denoiser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.cpp b/modules/denoise/register_types.cpp index 936e5f604d..07393d0f5c 100644 --- a/modules/denoise/register_types.cpp +++ b/modules/denoise/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.h b/modules/denoise/register_types.h index 516a91b134..6ce386dc5d 100644 --- a/modules/denoise/register_types.h +++ b/modules/denoise/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/doc_classes/ENetConnection.xml b/modules/enet/doc_classes/ENetConnection.xml index 00469ab44c..d6b0553eba 100644 --- a/modules/enet/doc_classes/ENetConnection.xml +++ b/modules/enet/doc_classes/ENetConnection.xml @@ -50,8 +50,8 @@ <argument index="2" name="channels" type="int" default="0" /> <argument index="3" name="data" type="int" default="0" /> <description> - Initiates a connection to a foreign [code]address[/code] using the specified [code]port[/code] and allocting the requested [code]channels[/code]. Optional [code]data[/code] can be passed during connection in the form of a 32 bit integer. - Note: You must call either [method create_host] or [method create_host_bound] before calling this method. + Initiates a connection to a foreign [code]address[/code] using the specified [code]port[/code] and allocating the requested [code]channels[/code]. Optional [code]data[/code] can be passed during connection in the form of a 32 bit integer. + [b]Note:[/b] You must call either [method create_host] or [method create_host_bound] before calling this method. </description> </method> <method name="create_host"> @@ -61,7 +61,7 @@ <argument index="2" name="in_bandwidth" type="int" default="0" /> <argument index="3" name="out_bandwidth" type="int" default="0" /> <description> - Create an ENetHost that will allow up to [code]max_peers[/code] connected peers, each allocating up to [code]max_channels[/code] channels, optionally limiting bandwith to [code]in_bandwidth[/code] and [code]out_bandwidth[/code]. + Create an ENetHost that will allow up to [code]max_peers[/code] connected peers, each allocating up to [code]max_channels[/code] channels, optionally limiting bandwidth to [code]in_bandwidth[/code] and [code]out_bandwidth[/code]. </description> </method> <method name="create_host_bound"> @@ -121,7 +121,7 @@ <return type="Array" /> <description> Returns the list of peers associated with this host. - Note: This list might include some peers that are not fully connected or are still being disconnected. + [b]Note:[/b] This list might include some peers that are not fully connected or are still being disconnected. </description> </method> <method name="pop_statistic"> @@ -136,7 +136,7 @@ <argument index="0" name="refuse" type="bool" /> <description> Configures the DTLS server to automatically drop new connections. - Note: This method is only relevant after calling [method dtls_server_setup]. + [b]Note:[/b] This method is only relevant after calling [method dtls_server_setup]. </description> </method> <method name="service"> @@ -174,7 +174,7 @@ A connection request initiated by enet_host_connect has completed. The array will contain the peer which successfully connected. </constant> <constant name="EVENT_DISCONNECT" value="2" enum="EventType"> - A peer has disconnected. This event is generated on a successful completion of a disconnect initiated by [method ENetPacketPeer.peer_disconnect], if a peer has timed out, or if a connection request intialized by [method connect_to_host] has timed out. The array will contain the peer which disconnected. The data field contains user supplied data describing the disconnection, or 0, if none is available. + A peer has disconnected. This event is generated on a successful completion of a disconnect initiated by [method ENetPacketPeer.peer_disconnect], if a peer has timed out, or if a connection request initialized by [method connect_to_host] has timed out. The array will contain the peer which disconnected. The data field contains user supplied data describing the disconnection, or 0, if none is available. </constant> <constant name="EVENT_RECEIVE" value="3" enum="EventType"> A packet has been received from a peer. The array will contain the peer which sent the packet, the channel number upon which the packet was received, and the received packet. diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml index 43e1d40e47..723149843a 100644 --- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml +++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml @@ -8,7 +8,7 @@ [b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server. </description> <tutorials> - <link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> + <link title="High-level multiplayer">$DOCS_URL/tutorials/networking/high_level_multiplayer.html</link> <link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link> </tutorials> <methods> @@ -18,7 +18,7 @@ <argument index="1" name="host" type="ENetConnection" /> <description> Add a new remote peer with the given [code]peer_id[/code] connected to the given [code]host[/code]. - Note: The [code]host[/code] must have exactly one peer in the [constant ENetPacketPeer.STATE_CONNECTED] state. + [b]Note:[/b] The [code]host[/code] must have exactly one peer in the [constant ENetPacketPeer.STATE_CONNECTED] state. </description> </method> <method name="close_connection"> @@ -62,7 +62,7 @@ <return type="ENetPacketPeer" /> <argument index="0" name="id" type="int" /> <description> - Return the [ENetPacketPeer] associated to the given [code]id[/code]. + Returns the [ENetPacketPeer] associated to the given [code]id[/code]. </description> </method> <method name="set_bind_ip"> @@ -77,12 +77,8 @@ <member name="host" type="ENetConnection" setter="" getter="get_host"> The underlying [ENetConnection] created after [method create_client] and [method create_server]. </member> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true"> Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> - <constants> - </constants> </class> diff --git a/modules/enet/doc_classes/ENetPacketPeer.xml b/modules/enet/doc_classes/ENetPacketPeer.xml index 8f0693fb01..4116ba17f2 100644 --- a/modules/enet/doc_classes/ENetPacketPeer.xml +++ b/modules/enet/doc_classes/ENetPacketPeer.xml @@ -6,6 +6,7 @@ <description> A PacketPeer implementation representing a peer of an [ENetConnection]. This class cannot be instantiated directly but can be retrieved during [method ENetConnection.service] or via [method ENetConnection.get_peers]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> <link title="API documentation on the ENet website">http://enet.bespin.org/usergroup0.html</link> diff --git a/modules/enet/enet_connection.cpp b/modules/enet/enet_connection.cpp index e833264d6a..629974d7c7 100644 --- a/modules/enet/enet_connection.cpp +++ b/modules/enet/enet_connection.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,58 +117,36 @@ Ref<ENetPacketPeer> ENetConnection::connect_to_host(const String &p_address, int return out; } -ENetConnection::EventType ENetConnection::service(int p_timeout, Event &r_event) { - ERR_FAIL_COND_V_MSG(!host, EVENT_ERROR, "The ENetConnection instance isn't currently active."); - ERR_FAIL_COND_V(r_event.peer.is_valid(), EVENT_ERROR); - - // Drop peers that have already been disconnected. - // NOTE: Forcibly disconnected peers (i.e. peers disconnected via - // enet_peer_disconnect*) do not trigger DISCONNECTED events. - List<Ref<ENetPacketPeer>>::Element *E = peers.front(); - while (E) { - if (!E->get()->is_active()) { - peers.erase(E->get()); - } - E = E->next(); - } - - ENetEvent event; - int ret = enet_host_service(host, &event, p_timeout); - - if (ret < 0) { - return EVENT_ERROR; - } else if (ret == 0) { - return EVENT_NONE; - } - switch (event.type) { +ENetConnection::EventType ENetConnection::_parse_event(const ENetEvent &p_event, Event &r_event) { + switch (p_event.type) { case ENET_EVENT_TYPE_CONNECT: { - if (event.peer->data == nullptr) { - Ref<ENetPacketPeer> pp = memnew(ENetPacketPeer(event.peer)); + if (p_event.peer->data == nullptr) { + Ref<ENetPacketPeer> pp = memnew(ENetPacketPeer(p_event.peer)); peers.push_back(pp); } - r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); - r_event.data = event.data; + r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); + r_event.data = p_event.data; return EVENT_CONNECT; } break; case ENET_EVENT_TYPE_DISCONNECT: { // A peer disconnected. - if (event.peer->data != nullptr) { - Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); + if (p_event.peer->data != nullptr) { + Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); pp->_on_disconnect(); peers.erase(pp); r_event.peer = pp; - r_event.data = event.data; + r_event.data = p_event.data; return EVENT_DISCONNECT; } return EVENT_ERROR; } break; case ENET_EVENT_TYPE_RECEIVE: { // Packet reveived. - if (event.peer->data != nullptr) { - Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); - r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); - r_event.channel_id = event.channelID; - r_event.packet = event.packet; + if (p_event.peer->data != nullptr) { + Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); + r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); + r_event.channel_id = p_event.channelID; + r_event.packet = p_event.packet; return EVENT_RECEIVE; } return EVENT_ERROR; @@ -180,6 +158,44 @@ ENetConnection::EventType ENetConnection::service(int p_timeout, Event &r_event) } } +ENetConnection::EventType ENetConnection::service(int p_timeout, Event &r_event) { + ERR_FAIL_COND_V_MSG(!host, EVENT_ERROR, "The ENetConnection instance isn't currently active."); + ERR_FAIL_COND_V(r_event.peer.is_valid(), EVENT_ERROR); + + // Drop peers that have already been disconnected. + // NOTE: Forcibly disconnected peers (i.e. peers disconnected via + // enet_peer_disconnect*) do not trigger DISCONNECTED events. + List<Ref<ENetPacketPeer>>::Element *E = peers.front(); + while (E) { + if (!E->get()->is_active()) { + peers.erase(E->get()); + } + E = E->next(); + } + + ENetEvent event; + int ret = enet_host_service(host, &event, p_timeout); + + if (ret < 0) { + return EVENT_ERROR; + } else if (ret == 0) { + return EVENT_NONE; + } + return _parse_event(event, r_event); +} + +int ENetConnection::check_events(EventType &r_type, Event &r_event) { + ERR_FAIL_COND_V_MSG(!host, -1, "The ENetConnection instance isn't currently active."); + ENetEvent event; + int ret = enet_host_check_events(host, &event); + if (ret < 0) { + r_type = EVENT_ERROR; + return ret; + } + r_type = _parse_event(event, r_event); + return ret; +} + void ENetConnection::flush() { ERR_FAIL_COND_MSG(!host, "The ENetConnection instance isn't currently active."); enet_host_flush(host); diff --git a/modules/enet/enet_connection.h b/modules/enet/enet_connection.h index 0f7744953e..0c873b6c55 100644 --- a/modules/enet/enet_connection.h +++ b/modules/enet/enet_connection.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -79,6 +79,7 @@ private: ENetHost *host = nullptr; List<Ref<ENetPacketPeer>> peers; + EventType _parse_event(const ENetEvent &p_event, Event &r_event); Error _create(ENetAddress *p_address, int p_max_peers, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth); Array _service(int p_timeout = 0); void _broadcast(int p_channel, PackedByteArray p_packet, int p_flags); @@ -110,6 +111,7 @@ public: void destroy(); Ref<ENetPacketPeer> connect_to_host(const String &p_address, int p_port, int p_channels, int p_data = 0); EventType service(int p_timeout, Event &r_event); + int check_events(EventType &r_type, Event &r_event); void flush(); void bandwidth_limit(int p_in_bandwidth = 0, int p_out_bandwidth = 0); void channel_limit(int p_max_channels); diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index afd31207f6..cd94cc9425 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,22 +33,6 @@ #include "core/io/marshalls.h" #include "core/os/os.h" -void ENetMultiplayerPeer::set_transfer_channel(int p_channel) { - transfer_channel = p_channel; -} - -int ENetMultiplayerPeer::get_transfer_channel() const { - return transfer_channel; -} - -void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { - transfer_mode = p_mode; -} - -Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { - return transfer_mode; -} - void ENetMultiplayerPeer::set_target_peer(int p_peer) { target_peer = p_peer; } @@ -62,6 +46,7 @@ int ENetMultiplayerPeer::get_packet_peer() const { Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth) { ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + set_refuse_new_connections(false); Ref<ENetConnection> host; host.instantiate(); Error err = host->create_host_bound(bind_ip, p_port, p_max_clients, 0, p_max_channels > 0 ? p_max_channels + SYSCH_MAX : 0, p_out_bandwidth); @@ -70,7 +55,6 @@ Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_ma } active_mode = MODE_SERVER; - refuse_connections = false; unique_id = 1; connection_status = CONNECTION_CONNECTED; hosts[0] = host; @@ -79,6 +63,7 @@ Error ENetMultiplayerPeer::create_server(int p_port, int p_max_clients, int p_ma Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, int p_channel_count, int p_in_bandwidth, int p_out_bandwidth, int p_local_port) { ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); + set_refuse_new_connections(false); Ref<ENetConnection> host; host.instantiate(); Error err; @@ -102,7 +87,6 @@ Error ENetMultiplayerPeer::create_client(const String &p_address, int p_port, in // Need to wait for CONNECT event. connection_status = CONNECTION_CONNECTING; active_mode = MODE_CLIENT; - refuse_connections = false; peers[1] = peer; hosts[0] = host; @@ -113,7 +97,6 @@ Error ENetMultiplayerPeer::create_mesh(int p_id) { ERR_FAIL_COND_V_MSG(p_id <= 0, ERR_INVALID_PARAMETER, "The unique ID must be greater then 0"); ERR_FAIL_COND_V_MSG(_is_active(), ERR_ALREADY_IN_USE, "The multiplayer instance is already active."); active_mode = MODE_MESH; - refuse_connections = false; unique_id = p_id; connection_status = CONNECTION_CONNECTED; return OK; @@ -124,39 +107,28 @@ Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) { ERR_FAIL_COND_V_MSG(active_mode != MODE_MESH, ERR_UNCONFIGURED, "The multiplayer instance is not configured as a mesh. Call 'create_mesh' first."); List<Ref<ENetPacketPeer>> host_peers; p_host->get_peers(host_peers); - ERR_FAIL_COND_V_MSG(host_peers.size() != 1 || host_peers[0]->get_state() != ENetPacketPeer::STATE_CONNECTED, ERR_INVALID_PARAMETER, "The provided host must have excatly one peer in the connected state."); + ERR_FAIL_COND_V_MSG(host_peers.size() != 1 || host_peers[0]->get_state() != ENetPacketPeer::STATE_CONNECTED, ERR_INVALID_PARAMETER, "The provided host must have exactly one peer in the connected state."); hosts[p_id] = p_host; peers[p_id] = host_peers[0]; emit_signal(SNAME("peer_connected"), p_id); return OK; } -bool ENetMultiplayerPeer::_poll_server() { - for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { - if (!(E.value->is_active())) { - emit_signal(SNAME("peer_disconnected"), E.value->get_meta(SNAME("_net_id"))); - peers.erase(E.key); - } - } - ENetConnection::Event event; - ENetConnection::EventType ret = hosts[0]->service(0, event); - if (ret == ENetConnection::EVENT_ERROR) { - return true; - } - switch (ret) { +bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event) { + switch (p_type) { case ENetConnection::EVENT_CONNECT: { - if (refuse_connections) { - event.peer->reset(); + if (is_refusing_new_connections()) { + p_event.peer->reset(); return false; } // Client joined with invalid ID, probably trying to exploit us. - if (event.data < 2 || peers.has((int)event.data)) { - event.peer->reset(); + if (p_event.data < 2 || peers.has((int)p_event.data)) { + p_event.peer->reset(); return false; } - int id = event.data; - event.peer->set_meta(SNAME("_net_id"), id); - peers[id] = event.peer; + int id = p_event.data; + p_event.peer->set_meta(SNAME("_net_id"), id); + peers[id] = p_event.peer; emit_signal(SNAME("peer_connected"), id); if (server_relay) { @@ -165,7 +137,7 @@ bool ENetMultiplayerPeer::_poll_server() { return false; } case ENetConnection::EVENT_DISCONNECT: { - int id = event.peer->get_meta(SNAME("_net_id")); + int id = p_event.peer->get_meta(SNAME("_net_id")); if (!peers.has(id)) { // Never fully connected. return false; @@ -173,34 +145,34 @@ bool ENetMultiplayerPeer::_poll_server() { emit_signal(SNAME("peer_disconnected"), id); peers.erase(id); - if (!server_relay) { + if (server_relay) { _notify_peers(id, false); } return false; } case ENetConnection::EVENT_RECEIVE: { - if (event.channel_id == SYSCH_CONFIG) { - _destroy_unused(event.packet); + if (p_event.channel_id == SYSCH_CONFIG) { + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Only server can send config messages"); } else { - if (event.packet->dataLength < 8) { - _destroy_unused(event.packet); + if (p_event.packet->dataLength < 8) { + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Invalid packet size"); } - uint32_t source = decode_uint32(&event.packet->data[0]); - int target = decode_uint32(&event.packet->data[4]); + uint32_t source = decode_uint32(&p_event.packet->data[0]); + int target = decode_uint32(&p_event.packet->data[4]); - uint32_t id = event.peer->get_meta(SNAME("_net_id")); + uint32_t id = p_event.peer->get_meta(SNAME("_net_id")); // Someone is cheating and trying to fake the source! if (source != id) { - _destroy_unused(event.packet); + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Someone is cheating and trying to fake the source!"); } Packet packet; - packet.packet = event.packet; - packet.channel = event.channel_id; + packet.packet = p_event.packet; + packet.channel = p_event.channel_id; packet.from = id; // Even if relaying is disabled, these targets are valid as incoming packets. @@ -211,9 +183,9 @@ bool ENetMultiplayerPeer::_poll_server() { if (server_relay && target != 1) { packet.packet->referenceCount++; - _relay(source, target, event.channel_id, event.packet); + _relay(source, target, p_event.channel_id, p_event.packet); packet.packet->referenceCount--; - _destroy_unused(event.packet); + _destroy_unused(p_event.packet); } // Destroy packet later } @@ -224,23 +196,8 @@ bool ENetMultiplayerPeer::_poll_server() { } } -bool ENetMultiplayerPeer::_poll_client() { - if (peers.has(1) && !peers[1]->is_active()) { - if (connection_status == CONNECTION_CONNECTED) { - // Client just disconnected from server. - emit_signal(SNAME("server_disconnected")); - } else { - emit_signal(SNAME("connection_failed")); - } - close_connection(); - return true; - } - ENetConnection::Event event; - ENetConnection::EventType ret = hosts[0]->service(0, event); - if (ret == ENetConnection::EVENT_ERROR) { - return true; - } - switch (ret) { +bool ENetMultiplayerPeer::_parse_client_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event) { + switch (p_type) { case ENetConnection::EVENT_CONNECT: { connection_status = CONNECTION_CONNECTED; emit_signal(SNAME("peer_connected"), 1); @@ -258,15 +215,15 @@ bool ENetMultiplayerPeer::_poll_client() { return true; } case ENetConnection::EVENT_RECEIVE: { - if (event.channel_id == SYSCH_CONFIG) { + if (p_event.channel_id == SYSCH_CONFIG) { // Config message - if (event.packet->dataLength != 8) { - _destroy_unused(event.packet); + if (p_event.packet->dataLength != 8) { + _destroy_unused(p_event.packet); ERR_FAIL_V(false); } - int msg = decode_uint32(&event.packet->data[0]); - int id = decode_uint32(&event.packet->data[4]); + int msg = decode_uint32(&p_event.packet->data[0]); + int id = decode_uint32(&p_event.packet->data[4]); switch (msg) { case SYSMSG_ADD_PEER: { @@ -279,18 +236,18 @@ bool ENetMultiplayerPeer::_poll_client() { emit_signal(SNAME("peer_disconnected"), id); } break; } - _destroy_unused(event.packet); + _destroy_unused(p_event.packet); } else { - if (event.packet->dataLength < 8) { - _destroy_unused(event.packet); + if (p_event.packet->dataLength < 8) { + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Invalid packet size"); } - uint32_t source = decode_uint32(&event.packet->data[0]); + uint32_t source = decode_uint32(&p_event.packet->data[0]); Packet packet; - packet.packet = event.packet; + packet.packet = p_event.packet; packet.from = source; - packet.channel = event.channel_id; + packet.channel = p_event.channel_id; packet.packet->referenceCount++; incoming_packets.push_back(packet); @@ -303,61 +260,37 @@ bool ENetMultiplayerPeer::_poll_client() { } } -bool ENetMultiplayerPeer::_poll_mesh() { - for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { - if (!(E.value->is_active())) { - emit_signal(SNAME("peer_disconnected"), E.key); - peers.erase(E.key); - if (hosts.has(E.key)) { - hosts.erase(E.key); +bool ENetMultiplayerPeer::_parse_mesh_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event, int p_peer_id) { + switch (p_type) { + case ENetConnection::EVENT_CONNECT: + p_event.peer->reset(); + return false; + case ENetConnection::EVENT_DISCONNECT: + if (peers.has(p_peer_id)) { + emit_signal(SNAME("peer_disconnected"), p_peer_id); + peers.erase(p_peer_id); } - } - } - bool should_stop = true; - for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { - ENetConnection::Event event; - ENetConnection::EventType ret = E.value->service(0, event); - if (ret == ENetConnection::EVENT_ERROR) { - if (peers.has(E.key)) { - emit_signal(SNAME("peer_disconnected"), E.key); - peers.erase(E.key); + hosts.erase(p_peer_id); + return true; + case ENetConnection::EVENT_RECEIVE: { + if (p_event.packet->dataLength < 8) { + _destroy_unused(p_event.packet); + ERR_FAIL_V_MSG(false, "Invalid packet size"); } - hosts.erase(E.key); - continue; - } - switch (ret) { - case ENetConnection::EVENT_CONNECT: - should_stop = false; - event.peer->reset(); - break; - case ENetConnection::EVENT_DISCONNECT: - should_stop = false; - if (peers.has(E.key)) { - emit_signal(SNAME("peer_disconnected"), E.key); - peers.erase(E.key); - } - hosts.erase(E.key); - break; - case ENetConnection::EVENT_RECEIVE: { - should_stop = false; - if (event.packet->dataLength < 8) { - _destroy_unused(event.packet); - ERR_CONTINUE_MSG(true, "Invalid packet size"); - } - Packet packet; - packet.packet = event.packet; - packet.from = E.key; - packet.channel = event.channel_id; + Packet packet; + packet.packet = p_event.packet; + packet.from = p_peer_id; + packet.channel = p_event.channel_id; - packet.packet->referenceCount++; - incoming_packets.push_back(packet); - } break; - default: - break; // Nothing to do - } + packet.packet->referenceCount++; + incoming_packets.push_back(packet); + return false; + } break; + default: + // Nothing to do + return true; } - return should_stop; } void ENetMultiplayerPeer::poll() { @@ -365,26 +298,77 @@ void ENetMultiplayerPeer::poll() { _pop_current_packet(); - while (true) { - switch (active_mode) { - case MODE_CLIENT: - if (_poll_client()) { - return; + switch (active_mode) { + case MODE_CLIENT: { + if (peers.has(1) && !peers[1]->is_active()) { + if (connection_status == CONNECTION_CONNECTED) { + // Client just disconnected from server. + emit_signal(SNAME("server_disconnected")); + } else { + emit_signal(SNAME("connection_failed")); } - break; - case MODE_SERVER: - if (_poll_server()) { + close_connection(); + return; + } + ENetConnection::Event event; + ENetConnection::EventType ret = hosts[0]->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { + return; + } + do { + if (_parse_client_event(ret, event)) { return; } - break; - case MODE_MESH: - if (_poll_mesh()) { - return; + } while (hosts[0]->check_events(ret, event) > 0); + } break; + case MODE_SERVER: { + for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (!(E.value->is_active())) { + emit_signal(SNAME("peer_disconnected"), E.value->get_meta(SNAME("_net_id"))); + peers.erase(E.key); } - break; - default: + } + ENetConnection::Event event; + ENetConnection::EventType ret = hosts[0]->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { return; - } + } + do { + if (_parse_server_event(ret, event)) { + return; + } + } while (hosts[0]->check_events(ret, event) > 0); + } break; + case MODE_MESH: { + for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (!(E.value->is_active())) { + emit_signal(SNAME("peer_disconnected"), E.key); + peers.erase(E.key); + if (hosts.has(E.key)) { + hosts.erase(E.key); + } + } + } + for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { + ENetConnection::Event event; + ENetConnection::EventType ret = E.value->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { + if (peers.has(E.key)) { + emit_signal(SNAME("peer_disconnected"), E.key); + peers.erase(E.key); + } + hosts.erase(E.key); + continue; + } + do { + if (_parse_mesh_event(ret, event, E.key)) { + break; // Keep polling the others. + } + } while (E.value->check_events(ret, event) > 0); + } + } break; + default: + return; } } @@ -423,6 +407,7 @@ void ENetMultiplayerPeer::close_connection(uint32_t wait_usec) { hosts.clear(); unique_id = 0; connection_status = CONNECTION_DISCONNECTED; + set_refuse_new_connections(false); } int ENetMultiplayerPeer::get_available_packet_count() const { @@ -451,16 +436,17 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size int packet_flags = 0; int channel = SYSCH_RELIABLE; + int transfer_channel = get_transfer_channel(); if (transfer_channel > 0) { channel = SYSCH_MAX + transfer_channel - 1; } else { - switch (transfer_mode) { + switch (get_transfer_mode()) { case Multiplayer::TRANSFER_MODE_UNRELIABLE: { - packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; + packet_flags = ENET_PACKET_FLAG_UNSEQUENCED | ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT; channel = SYSCH_UNRELIABLE; } break; - case Multiplayer::TRANSFER_MODE_ORDERED: { - packet_flags = 0; + case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: { + packet_flags = ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT; channel = SYSCH_UNRELIABLE; } break; case Multiplayer::TRANSFER_MODE_RELIABLE: { @@ -470,6 +456,12 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size } } +#ifdef DEBUG_ENABLED + if ((packet_flags & ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT) && p_buffer_size + 8 > ENET_HOST_DEFAULT_MTU) { + WARN_PRINT_ONCE(vformat("Sending %d bytes unrealiably which is above the MTU (%d), this will result in higher packet loss", p_buffer_size + 8, ENET_HOST_DEFAULT_MTU)); + } +#endif + ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags); encode_uint32(unique_id, &packet->data[0]); // Source ID encode_uint32(target_peer, &packet->data[4]); // Dest ID @@ -545,19 +537,15 @@ int ENetMultiplayerPeer::get_unique_id() const { return unique_id; } -void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enable) { - refuse_connections = p_enable; +void ENetMultiplayerPeer::set_refuse_new_connections(bool p_enabled) { #ifdef GODOT_ENET if (_is_active()) { for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { - E.value->refuse_new_connections(p_enable); + E.value->refuse_new_connections(p_enabled); } } #endif -} - -bool ENetMultiplayerPeer::is_refusing_new_connections() const { - return refuse_connections; + MultiplayerPeer::set_refuse_new_connections(p_enabled); } void ENetMultiplayerPeer::set_server_relay_enabled(bool p_enabled) { diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h index b5316b8292..e7b61169fb 100644 --- a/modules/enet/enet_multiplayer_peer.h +++ b/modules/enet/enet_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,10 +65,7 @@ private: uint32_t unique_id = 0; int target_peer = 0; - int transfer_channel = 0; - Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; - bool refuse_connections = false; bool server_relay = true; ConnectionStatus connection_status = CONNECTION_DISCONNECTED; @@ -87,9 +84,9 @@ private: Packet current_packet; void _pop_current_packet(); - bool _poll_server(); - bool _poll_client(); - bool _poll_mesh(); + bool _parse_server_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event); + bool _parse_client_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event); + bool _parse_mesh_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event, int p_peer_id); void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet); void _notify_peers(int p_id, bool p_connected); void _destroy_unused(ENetPacket *p_packet); @@ -101,40 +98,31 @@ protected: static void _bind_methods(); public: - virtual void set_transfer_channel(int p_channel) override; - virtual int get_transfer_channel() const override; - - virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - virtual Multiplayer::TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer) override; - virtual int get_packet_peer() const override; - Error create_server(int p_port, int p_max_clients = 32, int p_max_channels = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0); - Error create_client(const String &p_address, int p_port, int p_channel_count = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0); - Error create_mesh(int p_id); - Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host); - - void close_connection(uint32_t wait_usec = 100); - - void disconnect_peer(int p_peer, bool now = false); - virtual void poll() override; - virtual bool is_server() const override; + // Overridden so we can instrument the DTLSServer when needed. + virtual void set_refuse_new_connections(bool p_enabled) override; - virtual int get_available_packet_count() const override; - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + virtual ConnectionStatus get_connection_status() const override; + + virtual int get_unique_id() const override; virtual int get_max_packet_size() const override; + virtual int get_available_packet_count() const override; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual ConnectionStatus get_connection_status() const override; + Error create_server(int p_port, int p_max_clients = 32, int p_max_channels = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0); + Error create_client(const String &p_address, int p_port, int p_channel_count = 0, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_local_port = 0); + Error create_mesh(int p_id); + Error add_mesh_peer(int p_id, Ref<ENetConnection> p_host); - virtual void set_refuse_new_connections(bool p_enable) override; - virtual bool is_refusing_new_connections() const override; + void close_connection(uint32_t wait_usec = 100); - virtual int get_unique_id() const override; + void disconnect_peer(int p_peer, bool now = false); void set_bind_ip(const IPAddress &p_ip); void set_server_relay_enabled(bool p_enabled); diff --git a/modules/enet/enet_packet_peer.cpp b/modules/enet/enet_packet_peer.cpp index d7d2ec9ebe..62c0550edb 100644 --- a/modules/enet/enet_packet_peer.cpp +++ b/modules/enet/enet_packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/enet_packet_peer.h b/modules/enet/enet_packet_peer.h index 9af004de2f..eaf70a276a 100644 --- a/modules/enet/enet_packet_peer.h +++ b/modules/enet/enet_packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 7570f5b643..36a4e6e6e7 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index 75f4cba61b..a94ecccc61 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp index abc3c26188..c79d449d41 100644 --- a/modules/etcpak/image_compress_etcpak.cpp +++ b/modules/etcpak/image_compress_etcpak.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,9 +165,9 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) { CompressEtc1RgbDither(src_mip_read, dest_mip_write, blocks, mip_w); } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) { - CompressEtc2Rgb(src_mip_read, dest_mip_write, blocks, mip_w); + CompressEtc2Rgb(src_mip_read, dest_mip_write, blocks, mip_w, true); } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_ALPHA) { - CompressEtc2Rgba(src_mip_read, dest_mip_write, blocks, mip_w); + CompressEtc2Rgba(src_mip_read, dest_mip_write, blocks, mip_w, true); } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT1) { CompressDxt1Dither(src_mip_read, dest_mip_write, blocks, mip_w); } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5 || p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) { diff --git a/modules/etcpak/image_compress_etcpak.h b/modules/etcpak/image_compress_etcpak.h index ccf157fada..691528c235 100644 --- a/modules/etcpak/image_compress_etcpak.h +++ b/modules/etcpak/image_compress_etcpak.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etcpak/register_types.cpp b/modules/etcpak/register_types.cpp index d57d2f747a..e835004406 100644 --- a/modules/etcpak/register_types.cpp +++ b/modules/etcpak/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etcpak/register_types.h b/modules/etcpak/register_types.h index a9e10a4aae..30ce974d08 100644 --- a/modules/etcpak/register_types.h +++ b/modules/etcpak/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_anim_container.h b/modules/fbx/data/fbx_anim_container.h index 8c25d65871..6559add858 100644 --- a/modules/fbx/data/fbx_anim_container.h +++ b/modules/fbx/data/fbx_anim_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.cpp b/modules/fbx/data/fbx_bone.cpp index 38dada33af..72aba20fd4 100644 --- a/modules/fbx/data/fbx_bone.cpp +++ b/modules/fbx/data/fbx_bone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h index 83918ad1e2..6c8f7f7cae 100644 --- a/modules/fbx/data/fbx_bone.h +++ b/modules/fbx/data/fbx_bone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp index 86baec4244..bc638244d8 100644 --- a/modules/fbx/data/fbx_material.cpp +++ b/modules/fbx/data/fbx_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,7 @@ String find_file(const String &p_base, const String &p_file_to_find) { dir.list_dir_begin(); String n = dir.get_next(); - while (n != String()) { + while (!n.is_empty()) { if (n == "." || n == "..") { n = dir.get_next(); continue; @@ -68,7 +68,7 @@ String find_file(const String &p_base, const String &p_file_to_find) { if (dir.current_is_dir()) { // Don't use `path_to` or the returned path will be wrong. const String f = find_file(p_base + "/" + n, p_file_to_find); - if (f != "") { + if (!f.is_empty()) { return f; } } else if (n == p_file_to_find) { @@ -119,7 +119,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const dir.open("res://"); dir.list_dir_begin(); String n = dir.get_next(); - while (n != String()) { + while (!n.is_empty()) { if (n == "." || n == "..") { n = dir.get_next(); continue; @@ -136,7 +136,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const lower_n.find("picture") >= 0) { // Don't use `path_to` or the returned path will be wrong. const String f = find_file(String("res://") + n, p_filename); - if (f != "") { + if (!f.is_empty()) { return f; } } diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h index 5fd4d9212b..e20b43561b 100644 --- a/modules/fbx/data/fbx_material.h +++ b/modules/fbx/data/fbx_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index dcea476275..643a74f83e 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "fbx_mesh_data.h" #include "core/templates/local_vector.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" #include "scene/resources/surface_tool.h" @@ -101,7 +102,7 @@ HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, Hash return collection; } -EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { +ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { mesh_geometry = p_mesh_geometry; // todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately. const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials(); @@ -166,7 +167,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s sanitize_vertex_weights(state); - // Re organize polygon vertices to to correctly take into account strange + // Reorganize polygon vertices to correctly take into account strange // UVs. reorganize_vertices( polygon_indices, @@ -344,7 +345,7 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s } // Phase 6. Compose the mesh and return it. - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; mesh.instantiate(); // Add blend shape info. @@ -356,7 +357,6 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); // Add surfaces. - int in_mesh_surface_id = 0; for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) { SurfaceData *surface = surfaces.getptr(*surface_id); @@ -376,11 +376,9 @@ EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &s } else { mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, mesh_array, blend_shapes); } - - in_mesh_surface_id += 1; } - EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *godot_mesh = memnew(ImporterMeshInstance3D); godot_mesh->set_mesh(mesh); const String name = ImportUtils::FBXNodeToName(model->Name()); godot_mesh->set_name(name); // hurry up compiling >.< @@ -1094,7 +1092,7 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data( const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR05"); ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR06"); - const int index_to_direct = p_mapping_data.index[polygon_vertex_index]; + const int index_to_direct = get_vertex_from_polygon_vertex(p_mapping_data.index, polygon_vertex_index); T value = p_mapping_data.data[index_to_direct]; aggregate_vertex_data[vertex_index].push_back({ polygon_id, value }); } @@ -1299,7 +1297,7 @@ HashMap<int, T> FBXMeshData::extract_per_polygon( } else { ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.index.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR62"); - const int index_to_direct = p_fbx_data.index[polygon_index]; + const int index_to_direct = get_vertex_from_polygon_vertex(p_fbx_data.index, polygon_index); T value = p_fbx_data.data[index_to_direct]; aggregate_polygon_data[polygon_index].push_back(value); } diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index 24db4a5469..358d0c2cb6 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #include "core/templates/local_vector.h" #include "core/templates/ordered_hash_map.h" #include "editor/import/resource_importer_scene.h" -#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/resources/surface_tool.h" @@ -98,7 +98,7 @@ struct FBXMeshData : RefCounted { // translate fbx mesh data from document context to FBX Mesh Geometry Context bool valid_weight_indexes = false; - EditorSceneImporterMeshNode3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression); + ImporterMeshInstance3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression); void gen_weight_info(Ref<SurfaceTool> st, int vertex_id) const; @@ -107,7 +107,7 @@ struct FBXMeshData : RefCounted { int max_weight_count = 0; uint64_t armature_id = 0; bool valid_armature_id = false; - EditorSceneImporterMeshNode3D *godot_mesh_instance = nullptr; + ImporterMeshInstance3D *godot_mesh_instance = nullptr; private: void sanitize_vertex_weights(const ImportState &state); diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h index 75461e397d..7a4139dcdf 100644 --- a/modules/fbx/data/fbx_node.h +++ b/modules/fbx/data/fbx_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 1ac4922acf..0225df16af 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -98,12 +98,19 @@ void FBXSkeleton::init_skeleton(const ImportState &state) { ERR_FAIL_COND_MSG(skeleton->get_bone_count() != bone_count, "Not all bones got added, is the file corrupted?"); - for (Map<int, Ref<FBXBone>>::Element *bone_element = bone_map.front(); bone_element; bone_element = bone_element->next()) { - const Ref<FBXBone> bone = bone_element->value(); - int bone_index = bone_element->key(); + for (const KeyValue<int, Ref<FBXBone>> &bone_element : bone_map) { + const Ref<FBXBone> bone = bone_element.value; + int bone_index = bone_element.key; print_verbose("working on bone: " + itos(bone_index) + " bone name:" + bone->bone_name); skeleton->set_bone_rest(bone->godot_bone_id, get_unscaled_transform(bone->node->pivot_transform->LocalTransform, state.scale)); + { + Transform3D base_xform = bone->node->pivot_transform->LocalTransform; + + skeleton->set_bone_pose_position(bone_index, base_xform.origin); + skeleton->set_bone_pose_rotation(bone_index, base_xform.basis.get_rotation_quaternion()); + skeleton->set_bone_pose_scale(bone_index, base_xform.basis.get_scale()); + } // lookup parent ID if (bone->valid_parent && state.fbx_bone_map.has(bone->parent_bone_id)) { diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h index b6103df949..e615d0f5e3 100644 --- a/modules/fbx/data/fbx_skeleton.h +++ b/modules/fbx/data/fbx_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h index 9ba60eaacf..eff11e3bb8 100644 --- a/modules/fbx/data/import_state.h +++ b/modules/fbx/data/import_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/model_abstraction.h b/modules/fbx/data/model_abstraction.h index 528960ab49..4c3f81b163 100644 --- a/modules/fbx/data/model_abstraction.h +++ b/modules/fbx/data/model_abstraction.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index 4cf42257a4..9457b19a7f 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h index 099b268075..df97c8db57 100644 --- a/modules/fbx/data/pivot_transform.h +++ b/modules/fbx/data/pivot_transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml deleted file mode 100644 index da1a68c27c..0000000000 --- a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml +++ /dev/null @@ -1,36 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="4.0"> - <brief_description> - FBX 3D asset importer. - </brief_description> - <description> - This is an FBX 3D asset importer with full support for most FBX features. - If exporting a FBX scene from Autodesk Maya, use these FBX export settings: - [codeblock] - - Smoothing Groups - - Smooth Mesh - - Triangluate (for meshes with blend shapes) - - Bake Animation - - Resample All - - Deformed Models - - Skins - - Blend Shapes - - Curve Filters - - Constant Key Reducer - - Auto Tangents Only - - *Do not check* Constraints (as it will break the file) - - Can check Embed Media (embeds textures into the exported FBX file) - - Note that when importing embedded media, the texture and mesh will be a single immutable file. - - You will have to re-export then re-import the FBX if the texture has changed. - - Units: Centimeters - - Up Axis: Y - - Binary format in FBX 2017 - [/codeblock] - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index e3f36ef3e3..4cca907bf2 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,9 +40,9 @@ #include "editor/editor_log.h" #include "editor/editor_node.h" #include "editor/import/resource_importer_scene.h" -#include "editor/import/scene_importer_mesh_node_3d.h" #include "scene/3d/bone_attachment_3d.h" #include "scene/3d/camera_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/light_3d.h" #include "scene/main/node.h" #include "scene/resources/material.h" @@ -56,7 +56,7 @@ #include <string> -void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const { +void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) const { // register FBX as the one and only format for FBX importing const String import_setting_string = "filesystem/import/fbx/"; const String fbx_str = "fbx"; @@ -65,7 +65,7 @@ void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const { _register_project_setting_import(fbx_str, import_setting_string, exts, r_extensions, true); } -void EditorSceneImporterFBX::_register_project_setting_import(const String generic, +void EditorSceneFormatImporterFBX::_register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, @@ -79,11 +79,11 @@ void EditorSceneImporterFBX::_register_project_setting_import(const String gener } } -uint32_t EditorSceneImporterFBX::get_import_flags() const { +uint32_t EditorSceneFormatImporterFBX::get_import_flags() const { return IMPORT_SCENE; } -Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, +Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { // done for performance when re-importing lots of files when testing importer in verbose only! if (OS::get_singleton()->is_stdout_verbose()) { @@ -232,7 +232,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl } template <class T> -struct EditorSceneImporterAssetImportInterpolate { +struct EditorSceneFormatImporterAssetImportInterpolate { T lerp(const T &a, const T &b, float c) const { return a + (b - a) * c; } @@ -258,7 +258,7 @@ struct EditorSceneImporterAssetImportInterpolate { //thank you for existing, partial specialization template <> -struct EditorSceneImporterAssetImportInterpolate<Quaternion> { +struct EditorSceneFormatImporterAssetImportInterpolate<Quaternion> { Quaternion lerp(const Quaternion &a, const Quaternion &b, float c) const { ERR_FAIL_COND_V(!a.is_normalized(), Quaternion()); ERR_FAIL_COND_V(!b.is_normalized(), Quaternion()); @@ -282,7 +282,7 @@ struct EditorSceneImporterAssetImportInterpolate<Quaternion> { }; template <class T> -T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, +T EditorSceneFormatImporterFBX::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp) { //could use binary search, worth it? int idx = -1; @@ -293,7 +293,7 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const idx++; } - EditorSceneImporterAssetImportInterpolate<T> interp; + EditorSceneFormatImporterAssetImportInterpolate<T> interp; switch (p_interp) { case AssetImportAnimation::INTERP_LINEAR: { @@ -352,7 +352,7 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const ERR_FAIL_V(p_values[0]); } -Node3D *EditorSceneImporterFBX::_generate_scene( +Node3D *EditorSceneFormatImporterFBX::_generate_scene( const String &p_path, const FBXDocParser::Document *p_document, const uint32_t p_flags, @@ -567,8 +567,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // this means that the nodes from maya kLocators will be preserved as bones // in the same rig without having to match this across skeletons and merge by detection // we can just merge and undo any parent transforms - for (Map<uint64_t, Ref<FBXBone>>::Element *bone_element = state.fbx_bone_map.front(); bone_element; bone_element = bone_element->next()) { - Ref<FBXBone> bone = bone_element->value(); + for (KeyValue<uint64_t, Ref<FBXBone>> &bone_element : state.fbx_bone_map) { + Ref<FBXBone> bone = bone_element.value; Ref<FBXSkeleton> fbx_skeleton_inst; uint64_t armature_id = bone->armature_id; @@ -609,8 +609,8 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } // setup skeleton instances if required :) - for (Map<uint64_t, Ref<FBXSkeleton>>::Element *skeleton_node = state.skeleton_map.front(); skeleton_node; skeleton_node = skeleton_node->next()) { - Ref<FBXSkeleton> &skeleton = skeleton_node->value(); + for (KeyValue<uint64_t, Ref<FBXSkeleton>> &skeleton_node : state.skeleton_map) { + Ref<FBXSkeleton> &skeleton = skeleton_node.value; skeleton->init_skeleton(state); ERR_CONTINUE_MSG(skeleton->fbx_node.is_null(), "invalid fbx target map, missing skeleton"); @@ -627,7 +627,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( node_element; node_element = node_element->next()) { Ref<FBXNode> fbx_node = node_element->get(); - EditorSceneImporterMeshNode3D *mesh_node = nullptr; + ImporterMeshInstance3D *mesh_node = nullptr; Ref<FBXMeshData> mesh_data_precached; // check for valid geometry @@ -699,9 +699,9 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } } - for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { - const uint64_t mesh_id = mesh_data->key(); - Ref<FBXMeshData> mesh = mesh_data->value(); + for (KeyValue<uint64_t, Ref<FBXMeshData>> &mesh_data : state.renderer_mesh_data) { + const uint64_t mesh_id = mesh_data.key; + Ref<FBXMeshData> mesh = mesh_data.value; const FBXDocParser::MeshGeometry *mesh_geometry = p_document->GetObject(mesh_id)->Get<FBXDocParser::MeshGeometry>(); @@ -765,10 +765,10 @@ Node3D *EditorSceneImporterFBX::_generate_scene( } // mesh data iteration for populating skeleton mapping - for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { - Ref<FBXMeshData> mesh = mesh_data->value(); - const uint64_t mesh_id = mesh_data->key(); - EditorSceneImporterMeshNode3D *mesh_instance = mesh->godot_mesh_instance; + for (KeyValue<uint64_t, Ref<FBXMeshData>> &mesh_data : state.renderer_mesh_data) { + Ref<FBXMeshData> mesh = mesh_data.value; + const uint64_t mesh_id = mesh_data.key; + ImporterMeshInstance3D *mesh_instance = mesh->godot_mesh_instance; const int mesh_weights = mesh->max_weight_count; Ref<FBXSkeleton> skeleton; const bool valid_armature = mesh->valid_armature_id; @@ -843,7 +843,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( if (state.animation_player == nullptr) { print_verbose("Creating animation player"); state.animation_player = memnew(AnimationPlayer); - state.root->add_child(state.animation_player); + state.root->add_child(state.animation_player, true); state.animation_player->set_owner(state.root_owner); } @@ -1004,16 +1004,14 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // target id, [ track name, [time index, vector] ] //std::map<uint64_t, std::map<StringName, FBXTrack > > AnimCurveNodes; - for (Map<uint64_t, Map<StringName, FBXTrack>>::Element *track = AnimCurveNodes.front(); track; track = track->next()) { + for (KeyValue<uint64_t, Map<StringName, FBXTrack>> &track : AnimCurveNodes) { // 5 tracks // current track index // track count is 5 // track count is 5. // next track id is 5. - const uint64_t target_id = track->key(); - int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D); + const uint64_t target_id = track.key; - // animation->track_set_path(track_idx, node_path); Ref<FBXBone> bone; // note we must not run the below code if the entry doesn't exist, it will create dummy entries which is very bad. @@ -1037,22 +1035,21 @@ Node3D *EditorSceneImporterFBX::_generate_scene( // if this is a skeleton mapped track we can just set the path for the track. // todo: implement node paths here at some + NodePath track_path; if (state.fbx_bone_map.size() > 0 && state.fbx_bone_map.has(target_id)) { if (bone->fbx_skeleton.is_valid() && bone.is_valid()) { Ref<FBXSkeleton> fbx_skeleton = bone->fbx_skeleton; String bone_path = state.root->get_path_to(fbx_skeleton->skeleton); bone_path += ":" + fbx_skeleton->skeleton->get_bone_name(bone->godot_bone_id); print_verbose("[doc] track bone path: " + bone_path); - NodePath path = bone_path; - animation->track_set_path(track_idx, path); + track_path = bone_path; } } else if (state.fbx_target_map.has(target_id)) { //print_verbose("[doc] we have a valid target for a node animation"); Ref<FBXNode> target_node = state.fbx_target_map[target_id]; if (target_node.is_valid() && target_node->godot_node != nullptr) { String node_path = state.root->get_path_to(target_node->godot_node); - NodePath path = node_path; - animation->track_set_path(track_idx, path); + track_path = node_path; //print_verbose("[doc] node animation path: " + node_path); } } else { @@ -1072,7 +1069,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( const FBXDocParser::Model *model = target_node->fbx_model; const FBXDocParser::PropertyTable *props = dynamic_cast<const FBXDocParser::PropertyTable *>(model); - Map<StringName, FBXTrack> &track_data = track->value(); + Map<StringName, FBXTrack> &track_data = track.value; FBXTrack &translation_keys = track_data[StringName("T")]; FBXTrack &rotation_keys = track_data[StringName("R")]; FBXTrack &scale_keys = track_data[StringName("S")]; @@ -1186,6 +1183,30 @@ Node3D *EditorSceneImporterFBX::_generate_scene( const Vector3 def_scale = scale_keys.has_default ? scale_keys.default_value : bone_rest.basis.get_scale(); print_verbose("track defaults: p(" + def_pos + ") s(" + def_scale + ") r(" + def_rot + ")"); + int position_idx = -1; + if (pos_values.size()) { + position_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, track_path); + animation->track_set_imported(position_idx, true); + } + + int rotation_idx = -1; + if (pos_values.size()) { + rotation_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, track_path); + animation->track_set_imported(rotation_idx, true); + } + + int scale_idx = -1; + if (pos_values.size()) { + scale_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, track_path); + animation->track_set_imported(scale_idx, true); + } + while (true) { Vector3 pos = def_pos; Quaternion rot = def_rot; @@ -1206,21 +1227,15 @@ Node3D *EditorSceneImporterFBX::_generate_scene( AssetImportAnimation::INTERP_LINEAR); } - // node animations must also include pivots - if (skeleton_bone >= 0) { - Transform3D xform = Transform3D(); - xform.basis.set_quaternion_scale(rot, scale); - xform.origin = pos; - const Transform3D t = bone_rest.affine_inverse() * xform; - - // populate this again - rot = t.basis.get_rotation_quaternion(); - rot.normalize(); - scale = t.basis.get_scale(); - pos = t.origin; + if (position_idx >= 0) { + animation->position_track_insert_key(position_idx, time, pos); + } + if (rotation_idx >= 0) { + animation->rotation_track_insert_key(rotation_idx, time, rot); + } + if (scale_idx >= 0) { + animation->scale_track_insert_key(scale_idx, time, scale); } - - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); if (last) { break; @@ -1259,15 +1274,15 @@ Node3D *EditorSceneImporterFBX::_generate_scene( state.fbx_target_map.clear(); state.fbx_node_list.clear(); - for (Map<uint64_t, Ref<FBXBone>>::Element *element = state.fbx_bone_map.front(); element; element = element->next()) { - Ref<FBXBone> bone = element->value(); + for (KeyValue<uint64_t, Ref<FBXBone>> &element : state.fbx_bone_map) { + Ref<FBXBone> bone = element.value; bone->parent_bone.unref(); bone->node.unref(); bone->fbx_skeleton.unref(); } - for (Map<uint64_t, Ref<FBXSkeleton>>::Element *element = state.skeleton_map.front(); element; element = element->next()) { - Ref<FBXSkeleton> skel = element->value(); + for (KeyValue<uint64_t, Ref<FBXSkeleton>> &element : state.skeleton_map) { + Ref<FBXSkeleton> skel = element.value; skel->fbx_node.unref(); skel->skeleton_bones.clear(); } @@ -1279,7 +1294,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene( return scene_root; } -void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone, +void EditorSceneFormatImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone, ImportState &state, const FBXDocParser::Document *p_doc, uint64_t p_id) { const std::vector<const FBXDocParser::Connection *> &conns = p_doc->GetConnectionsByDestinationSequenced(p_id, "Model"); @@ -1368,7 +1383,7 @@ void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone, } } -void EditorSceneImporterFBX::BuildDocumentNodes( +void EditorSceneFormatImporterFBX::BuildDocumentNodes( Ref<PivotTransform> parent_transform, ImportState &state, const FBXDocParser::Document *p_doc, @@ -1453,3 +1468,8 @@ void EditorSceneImporterFBX::BuildDocumentNodes( } } } +Ref<Animation> EditorSceneFormatImporterFBX::import_animation(const String &p_path, + uint32_t p_flags, const Map<StringName, Variant> &p_options, + int p_bake_fps) { + return Ref<Animation>(); +} diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h index 4a3b78480b..eebcb86409 100644 --- a/modules/fbx/editor_scene_importer_fbx.h +++ b/modules/fbx/editor_scene_importer_fbx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,9 +57,9 @@ #define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL -class EditorSceneImporterFBX : public EditorSceneImporter { +class EditorSceneFormatImporterFBX : public EditorSceneFormatImporter { private: - GDCLASS(EditorSceneImporterFBX, EditorSceneImporter); + GDCLASS(EditorSceneFormatImporterFBX, EditorSceneFormatImporter); struct AssetImportAnimation { enum Interpolation { @@ -122,12 +122,15 @@ private: void _register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const; public: - EditorSceneImporterFBX() {} - ~EditorSceneImporterFBX() {} + EditorSceneFormatImporterFBX() {} + ~EditorSceneFormatImporterFBX() {} virtual void get_extensions(List<String> *r_extensions) const override; virtual uint32_t get_import_flags() const override; - virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Ref<Animation> import_animation(const String &p_path, + uint32_t p_flags, const Map<StringName, Variant> &p_options, + int p_bake_fps) override; }; #endif // TOOLS_ENABLED diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h index 08d38147d5..21c5557001 100644 --- a/modules/fbx/fbx_parser/ByteSwapper.h +++ b/modules/fbx/fbx_parser/ByteSwapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp index 0fbff035fd..8c43aac8f6 100644 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp index 1eee10b251..f982e0ca4d 100644 --- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,46 +82,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <stdint.h> namespace FBXDocParser { -//enum Flag -//{ -// e_unknown_0 = 1 << 0, -// e_unknown_1 = 1 << 1, -// e_unknown_2 = 1 << 2, -// e_unknown_3 = 1 << 3, -// e_unknown_4 = 1 << 4, -// e_unknown_5 = 1 << 5, -// e_unknown_6 = 1 << 6, -// e_unknown_7 = 1 << 7, -// e_unknown_8 = 1 << 8, -// e_unknown_9 = 1 << 9, -// e_unknown_10 = 1 << 10, -// e_unknown_11 = 1 << 11, -// e_unknown_12 = 1 << 12, -// e_unknown_13 = 1 << 13, -// e_unknown_14 = 1 << 14, -// e_unknown_15 = 1 << 15, -// e_unknown_16 = 1 << 16, -// e_unknown_17 = 1 << 17, -// e_unknown_18 = 1 << 18, -// e_unknown_19 = 1 << 19, -// e_unknown_20 = 1 << 20, -// e_unknown_21 = 1 << 21, -// e_unknown_22 = 1 << 22, -// e_unknown_23 = 1 << 23, -// e_flag_field_size_64_bit = 1 << 24, // Not sure what is -// e_unknown_25 = 1 << 25, -// e_unknown_26 = 1 << 26, -// e_unknown_27 = 1 << 27, -// e_unknown_28 = 1 << 28, -// e_unknown_29 = 1 << 29, -// e_unknown_30 = 1 << 30, -// e_unknown_31 = 1 << 31 -//}; -// -//bool check_flag(uint32_t flags, Flag to_check) -//{ -// return (flags & to_check) != 0; -//} // ------------------------------------------------------------------------------------------------ Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) : sbegin(sbegin), @@ -458,12 +418,6 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, //TokenizeError("file is too short",0); } - //uint32_t offset = 0x15; - /* const char* cursor = input + 0x15; - const uint32_t flags = ReadWord(input, cursor, input + length); - const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused - const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/ - if (strncmp(input, "Kaydara FBX Binary", 18)) { TokenizeError("magic bytes not found", 0); } diff --git a/modules/fbx/fbx_parser/FBXCommon.h b/modules/fbx/fbx_parser/FBXCommon.h index 641d6d351e..d0d4790ba8 100644 --- a/modules/fbx/fbx_parser/FBXCommon.h +++ b/modules/fbx/fbx_parser/FBXCommon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,8 +70,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** @file FBXCommon.h -* Some useful constants and enums for dealing with FBX files. -*/ + * Some useful constants and enums for dealing with FBX files. + */ #ifndef FBX_COMMON_H #define FBX_COMMON_H diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp index 4220ba62a7..b888afd90e 100644 --- a/modules/fbx/fbx_parser/FBXDeformer.cpp +++ b/modules/fbx/fbx_parser/FBXDeformer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp index 92c62e68b5..929272c972 100644 --- a/modules/fbx/fbx_parser/FBXDocument.cpp +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index 885ff8fca4..5bf280a1dc 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -706,13 +706,13 @@ public: virtual ~AnimationCurve(); /** get list of keyframe positions (time). - * Invariant: |GetKeys()| > 0 */ + * Invariant: |GetKeys()| > 0 */ const KeyTimeList &GetKeys() const { return keys; } /** get list of keyframe values. - * Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/ + * Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/ const KeyValueList &GetValues() const { return values; } @@ -750,8 +750,8 @@ typedef std::weak_ptr<AnimationCurveNode> AnimationCurveNodeWeakPtr; class AnimationCurveNode : public Object { public: /* the optional white list specifies a list of property names for which the caller - wants animations for. If the curve node does not match one of these, std::range_error - will be thrown. */ + wants animations for. If the curve node does not match one of these, std::range_error + will be thrown. */ AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc, const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0); @@ -760,8 +760,8 @@ public: const AnimationMap &Curves() const; /** Object the curve is assigned to, this can be nullptr if the - * target object has no DOM representation or could not - * be read for other reasons.*/ + * target object has no DOM representation or could not + * be read for other reasons.*/ Object *Target() const { return target; } @@ -799,8 +799,8 @@ public: virtual ~AnimationLayer(); /* the optional white list specifies a list of property names for which the caller - wants animations for. Curves not matching this list will not be added to the - animation layer. */ + wants animations for. Curves not matching this list will not be added to the + animation layer. */ const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const; private: @@ -891,15 +891,15 @@ public: virtual ~Cluster(); /** get the list of deformer weights associated with this cluster. - * Use #GetIndices() to get the associated vertices. Both arrays - * have the same size (and may also be empty). */ + * Use #GetIndices() to get the associated vertices. Both arrays + * have the same size (and may also be empty). */ const std::vector<float> &GetWeights() const { return weights; } /** get indices into the vertex data of the geometry associated - * with this cluster. Use #GetWeights() to get the associated weights. - * Both arrays have the same size (and may also be empty). */ + * with this cluster. Use #GetWeights() to get the associated weights. + * Both arrays have the same size (and may also be empty). */ const std::vector<unsigned int> &GetIndices() const { return indices; } @@ -998,7 +998,7 @@ public: LazyObject *LazyDestinationObject() const; /** return the name of the property the connection is attached to. - * this is an empty string for object to object (OO) connections. */ + * this is an empty string for object to object (OO) connections. */ const std::string &PropertyName() const { return prop; } diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp index 4a33024969..4ee8a42b33 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h index ba86191c4a..61c92dbc83 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.h +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -107,12 +107,12 @@ const T *ProcessSimpleConnection(const Connection &con, const char **propNameOut = nullptr) { if (is_object_property_conn && !con.PropertyName().length()) { DOMWarning("expected incoming " + std::string(name) + - " link to be an object-object connection, ignoring", + " link to be an object-object connection, ignoring", element); return nullptr; } else if (!is_object_property_conn && con.PropertyName().length()) { DOMWarning("expected incoming " + std::string(name) + - " link to be an object-property connection, ignoring", + " link to be an object-property connection, ignoring", element); return nullptr; } diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h index b016db174b..fa93f275c2 100644 --- a/modules/fbx/fbx_parser/FBXImportSettings.h +++ b/modules/fbx/fbx_parser/FBXImportSettings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,29 +81,29 @@ namespace FBXDocParser { /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ struct ImportSettings { /** enable strict mode: - * - only accept fbx 2012, 2013 files - * - on the slightest error, give up. - * - * Basically, strict mode means that the fbx file will actually - * be validated.*/ + * - only accept fbx 2012, 2013 files + * - on the slightest error, give up. + * + * Basically, strict mode means that the fbx file will actually + * be validated.*/ bool strictMode = true; /** specifies whether all geometry layers are read and scanned for - * usable data channels. The FBX spec indicates that many readers - * will only read the first channel and that this is in some way - * the recommended way- in reality, however, it happens a lot that - * vertex data is spread among multiple layers.*/ + * usable data channels. The FBX spec indicates that many readers + * will only read the first channel and that this is in some way + * the recommended way- in reality, however, it happens a lot that + * vertex data is spread among multiple layers.*/ bool readAllLayers = true; /** specifies whether all materials are read, or only those that - * are referenced by at least one mesh. Reading all materials - * may make FBX reading a lot slower since all objects - * need to be processed. - * This bit is ignored unless readMaterials=true.*/ + * are referenced by at least one mesh. Reading all materials + * may make FBX reading a lot slower since all objects + * need to be processed. + * This bit is ignored unless readMaterials=true.*/ bool readAllMaterials = true; /** import materials (true) or skip them and assign a default - * material.*/ + * material.*/ bool readMaterials = true; /** import embedded textures?*/ @@ -116,35 +116,35 @@ struct ImportSettings { bool readLights = true; /** import animations (i.e. animation curves, the node - * skeleton is always imported).*/ + * skeleton is always imported).*/ bool readAnimations = true; /** read bones (vertex weights and deform info).*/ bool readWeights = true; /** preserve transformation pivots and offsets. Since these can - * not directly be represented in assimp, additional dummy - * nodes will be generated. Note that settings this to false - * can make animation import a lot slower. - * - * The naming scheme for the generated nodes is: - * <OriginalName>_$AssimpFbx$_<TransformName> - * - * where <TransformName> is one of - * RotationPivot - * RotationOffset - * PreRotation - * PostRotation - * ScalingPivot - * ScalingOffset - * Translation - * Scaling - * Rotation - **/ + * not directly be represented in assimp, additional dummy + * nodes will be generated. Note that settings this to false + * can make animation import a lot slower. + * + * The naming scheme for the generated nodes is: + * <OriginalName>_$AssimpFbx$_<TransformName> + * + * where <TransformName> is one of + * RotationPivot + * RotationOffset + * PreRotation + * PostRotation + * ScalingPivot + * ScalingOffset + * Translation + * Scaling + * Rotation + **/ bool preservePivots = true; /** do not import animation curves that specify a constant - * values matching the corresponding node transformation.*/ + * values matching the corresponding node transformation.*/ bool optimizeEmptyAnimationCurves = true; /** use legacy naming for embedded textures eg: (*0, *1, *2).*/ diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp index bf8922267e..e4ee77e850 100644 --- a/modules/fbx/fbx_parser/FBXMaterial.cpp +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index 2cc25a0690..b3956af762 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -368,7 +368,7 @@ MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array( // UVIndex, MaterialIndex, NormalIndex, etc.. std::string indexDataElementName; - if (indexOverride != "") { + if (!indexOverride.empty()) { // Colors should become ColorIndex indexDataElementName = indexOverride; } else { diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h index c9b25f008d..9f0242d233 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.h +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -226,7 +226,7 @@ public: const std::vector<Vector3> &GetVertices() const; /** Get a list of all vertex normals or an empty array if - * no normals are specified. */ + * no normals are specified. */ const std::vector<Vector3> &GetNormals() const; /** Return list of vertex indices. */ @@ -238,8 +238,8 @@ private: std::vector<unsigned int> m_indices; }; /** -* DOM class for FBX geometry of type "Line" -*/ + * DOM class for FBX geometry of type "Line" + */ class LineGeometry : public Geometry { public: /** The class constructor */ diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp index 03c9de0c35..625ee6237b 100644 --- a/modules/fbx/fbx_parser/FBXModel.cpp +++ b/modules/fbx/fbx_parser/FBXModel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp index 15184a0f5d..c8ea03adec 100644 --- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp +++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h index b4003bbec5..37a7ccad2a 100644 --- a/modules/fbx/fbx_parser/FBXParseTools.h +++ b/modules/fbx/fbx_parser/FBXParseTools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index d9ef025a16..d8ccb4179c 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -660,13 +660,6 @@ void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el) { static_cast<real_t>(d[1]), static_cast<real_t>(d[2]))); } - // for debugging - /*for ( size_t i = 0; i < out.size(); i++ ) { - aiVector3D vec3( out[ i ] ); - std::stringstream stream; - stream << " vec3.x = " << vec3.x << " vec3.y = " << vec3.y << " vec3.z = " << vec3.z << std::endl; - DefaultLogger::get()->info( stream.str() ); - }*/ } else if (type == 'f') { const float *f = reinterpret_cast<const float *>(&buff[0]); for (unsigned int i = 0; i < count3; ++i, f += 3) { diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h index 93836c2205..c5e3f5bf6b 100644 --- a/modules/fbx/fbx_parser/FBXParser.h +++ b/modules/fbx/fbx_parser/FBXParser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -187,7 +187,7 @@ private: class Parser { public: /** Parse given a token list. Does not take ownership of the tokens - - * the objects must persist during the entire parser lifetime */ + * the objects must persist during the entire parser lifetime */ Parser(const TokenList &tokens, bool is_binary); ~Parser(); diff --git a/modules/fbx/fbx_parser/FBXPose.cpp b/modules/fbx/fbx_parser/FBXPose.cpp index 6d80b85e38..738b9131b6 100644 --- a/modules/fbx/fbx_parser/FBXPose.cpp +++ b/modules/fbx/fbx_parser/FBXPose.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index 37717e9109..531f0743d6 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,12 +114,12 @@ PropertyPtr ReadTypedProperty(const ElementPtr element) { } else if (!strcmp(cs, "KTime")) { return new TypedProperty<int64_t>(ParseTokenAsInt64(tok[4])); } else if (!strcmp(cs, "Vector3D") || - !strcmp(cs, "ColorRGB") || - !strcmp(cs, "Vector") || - !strcmp(cs, "Color") || - !strcmp(cs, "Lcl Translation") || - !strcmp(cs, "Lcl Rotation") || - !strcmp(cs, "Lcl Scaling")) { + !strcmp(cs, "ColorRGB") || + !strcmp(cs, "Vector") || + !strcmp(cs, "Color") || + !strcmp(cs, "Lcl Translation") || + !strcmp(cs, "Lcl Rotation") || + !strcmp(cs, "Lcl Scaling")) { return new TypedProperty<Vector3>(Vector3( ParseTokenAsFloat(tok[4]), ParseTokenAsFloat(tok[5]), diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h index bfd27ac94e..4d74a1db17 100644 --- a/modules/fbx/fbx_parser/FBXProperties.h +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp index 81c5b128e8..bac3e6d5c4 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h index 184d0fd894..789f8b5d9d 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.h +++ b/modules/fbx/fbx_parser/FBXTokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp index 1f14a69099..e4958547d4 100644 --- a/modules/fbx/fbx_parser/FBXUtil.cpp +++ b/modules/fbx/fbx_parser/FBXUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -169,10 +169,10 @@ char EncodeBase64(char byte) { } /** Encodes a block of 4 bytes to base64 encoding -* @param bytes Bytes to encode. -* @param out_string String to write encoded values to. -* @param string_pos Position in out_string. -*/ + * @param bytes Bytes to encode. + * @param out_string String to write encoded values to. + * @param string_pos Position in out_string. + */ void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) { char b0 = (bytes[0] & 0xFC) >> 2; char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4); diff --git a/modules/fbx/fbx_parser/FBXUtil.h b/modules/fbx/fbx_parser/FBXUtil.h index efc131831b..8022233029 100644 --- a/modules/fbx/fbx_parser/FBXUtil.h +++ b/modules/fbx/fbx_parser/FBXUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,34 +87,34 @@ namespace Util { const char *TokenTypeString(TokenType t); /** Decode a single Base64-encoded character. -* -* @param ch Character to decode (from base64 to binary). -* @return decoded byte value*/ + * + * @param ch Character to decode (from base64 to binary). + * @return decoded byte value*/ uint8_t DecodeBase64(char ch); /** Compute decoded size of a Base64-encoded string -* -* @param in Characters to decode. -* @param inLength Number of characters to decode. -* @return size of the decoded data (number of bytes)*/ + * + * @param in Characters to decode. + * @param inLength Number of characters to decode. + * @return size of the decoded data (number of bytes)*/ size_t ComputeDecodedSizeBase64(const char *in, size_t inLength); /** Decode a Base64-encoded string -* -* @param in Characters to decode. -* @param inLength Number of characters to decode. -* @param out Pointer where we will store the decoded data. -* @param maxOutLength Size of output buffer. -* @return size of the decoded data (number of bytes)*/ + * + * @param in Characters to decode. + * @param inLength Number of characters to decode. + * @param out Pointer where we will store the decoded data. + * @param maxOutLength Size of output buffer. + * @return size of the decoded data (number of bytes)*/ size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength); char EncodeBase64(char byte); /** Encode bytes in base64-encoding -* -* @param data Binary data to encode. -* @param inLength Number of bytes to encode. -* @return base64-encoded string*/ + * + * @param data Binary data to encode. + * @param inLength Number of bytes to encode. + * @return base64-encoded string*/ std::string EncodeBase64(const char *data, size_t length); } // namespace Util } // namespace FBXDocParser diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp index a75da8f3a9..3eafb4af45 100644 --- a/modules/fbx/register_types.cpp +++ b/modules/fbx/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #ifdef TOOLS_ENABLED static void _editor_init() { - Ref<EditorSceneImporterFBX> import_fbx; + Ref<EditorSceneFormatImporterFBX> import_fbx; import_fbx.instantiate(); ResourceImporterScene::get_singleton()->add_importer(import_fbx); } @@ -46,7 +46,7 @@ void register_fbx_types() { ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); - GDREGISTER_CLASS(EditorSceneImporterFBX); + GDREGISTER_CLASS(EditorSceneFormatImporterFBX); ClassDB::set_current_api(prev_api); diff --git a/modules/fbx/register_types.h b/modules/fbx/register_types.h index e5741afd72..6e3cc0dc46 100644 --- a/modules/fbx/register_types.h +++ b/modules/fbx/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp index 66b0153308..5a49f24c00 100644 --- a/modules/fbx/tools/import_utils.cpp +++ b/modules/fbx/tools/import_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,27 +45,27 @@ Basis ImportUtils::EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector // by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf switch (mode) { case FBXDocParser::Model::RotOrder_EulerXYZ: - ret.set_euler_zyx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XYZ); break; case FBXDocParser::Model::RotOrder_EulerXZY: - ret.set_euler_yzx(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_XZY); break; case FBXDocParser::Model::RotOrder_EulerYZX: - ret.set_euler_xzy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YZX); break; case FBXDocParser::Model::RotOrder_EulerYXZ: - ret.set_euler_zxy(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_YXZ); break; case FBXDocParser::Model::RotOrder_EulerZXY: - ret.set_euler_yxz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZXY); break; case FBXDocParser::Model::RotOrder_EulerZYX: - ret.set_euler_xyz(p_rotation); + ret.set_euler(p_rotation, Basis::EULER_ORDER_ZYX); break; case FBXDocParser::Model::RotOrder_SphericXYZ: @@ -89,22 +89,22 @@ Vector3 ImportUtils::BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basi // by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf switch (mode) { case FBXDocParser::Model::RotOrder_EulerXYZ: - return p_rotation.get_euler_zyx(); + return p_rotation.get_euler(Basis::EULER_ORDER_XYZ); case FBXDocParser::Model::RotOrder_EulerXZY: - return p_rotation.get_euler_yzx(); + return p_rotation.get_euler(Basis::EULER_ORDER_XZY); case FBXDocParser::Model::RotOrder_EulerYZX: - return p_rotation.get_euler_xzy(); + return p_rotation.get_euler(Basis::EULER_ORDER_YZX); case FBXDocParser::Model::RotOrder_EulerYXZ: - return p_rotation.get_euler_zxy(); + return p_rotation.get_euler(Basis::EULER_ORDER_YXZ); case FBXDocParser::Model::RotOrder_EulerZXY: - return p_rotation.get_euler_yxz(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZXY); case FBXDocParser::Model::RotOrder_EulerZYX: - return p_rotation.get_euler_xyz(); + return p_rotation.get_euler(Basis::EULER_ORDER_ZYX); case FBXDocParser::Model::RotOrder_SphericXYZ: // TODO diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index fbe7dbd82f..b52263c2ac 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,7 +43,7 @@ /** * Import Utils * Conversion tools / glue code to convert from FBX to Godot -*/ + */ class ImportUtils { public: /// Convert a vector from degrees to radians. @@ -201,7 +201,7 @@ public: }; /** Get fbx fps for time mode meta data - */ + */ static float get_fbx_fps(int32_t time_mode) { switch (time_mode) { case AssetImportFbx::TIME_MODE_DEFAULT: @@ -258,13 +258,13 @@ public: } /** - * Find hardcoded textures from assimp which could be in many different directories - */ + * Find hardcoded textures from assimp which could be in many different directories + */ /** - * set_texture_mapping_mode - * Helper to check the mapping mode of the texture (repeat, clamp and mirror) - */ + * set_texture_mapping_mode + * Helper to check the mapping mode of the texture (repeat, clamp and mirror) + */ // static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { // ERR_FAIL_COND(texture.is_null()); // ERR_FAIL_COND(map_mode == nullptr); @@ -282,9 +282,9 @@ public: // } /** - * Load or load from cache image :) - * We need to upgrade this in the later version :) should not be hard - */ + * Load or load from cache image :) + * We need to upgrade this in the later version :) should not be hard + */ //static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path){ // Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path); diff --git a/modules/fbx/tools/validation_tools.cpp b/modules/fbx/tools/validation_tools.cpp index 9dbd8bf544..f775480e69 100644 --- a/modules/fbx/tools/validation_tools.cpp +++ b/modules/fbx/tools/validation_tools.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index 906a721045..69a2673197 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,9 +53,9 @@ protected: String csv_header = "file_path, error message, extra data\n"; massive_log_file += csv_header; - for (Map<String, LocalVector<String>>::Element *element = validation_entries.front(); element; element = element->next()) { - for (unsigned int x = 0; x < element->value().size(); x++) { - const String &line_entry = element->key() + ", " + element->value()[x].c_escape() + "\n"; + for (const KeyValue<String, LocalVector<String>> &element : validation_entries) { + for (unsigned int x = 0; x < element.value.size(); x++) { + const String &line_entry = element.key + ", " + element.value[x].c_escape() + "\n"; massive_log_file += line_entry; } } diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index 476cb9cf2a..27d0777c17 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -48,6 +48,7 @@ if env["builtin_freetype"]: "src/pshinter/pshinter.c", "src/psnames/psnames.c", "src/raster/raster.c", + "src/sdf/sdf.c", "src/smooth/smooth.c", "src/truetype/truetype.c", "src/type1/type1.c", diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index e4e6a4c146..28fd1a57c9 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index 7a4f64b54b..c4eb241636 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index f829edea67..05aaae61b5 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index 21ee39f3ed..f7f21a433e 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -16,10 +16,8 @@ env_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"]) Export("env_gdnative") -SConscript("net/SCsub") SConscript("pluginscript/SCsub") SConscript("videodecoder/SCsub") -SConscript("text/SCsub") import gdnative_builders diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index fe3b3e7e12..7411fc4031 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py index fa985501b5..026a84a70f 100644 --- a/modules/gdnative/config.py +++ b/modules/gdnative/config.py @@ -10,14 +10,9 @@ def get_doc_classes(): return [ "GDNative", "GDNativeLibrary", - "MultiplayerPeerGDNative", "NativeScript", - "PacketPeerGDNative", "PluginScript", - "StreamPeerGDNative", "VideoStreamGDNative", - "WebRTCPeerConnectionGDNative", - "WebRTCDataChannelGDNative", ] diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml index e4c5d34a2c..4bc149b119 100644 --- a/modules/gdnative/doc_classes/GDNative.xml +++ b/modules/gdnative/doc_classes/GDNative.xml @@ -30,6 +30,4 @@ <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 94eae3cd06..21df640ebc 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -7,8 +7,8 @@ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as XRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on. </description> <tutorials> - <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> - <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> + <link title="GDNative C example">$DOCS_URL/tutorials/scripting/gdnative/gdnative_c_example.html</link> + <link title="GDNative C++ example">$DOCS_URL/tutorials/scripting/gdnative/gdnative_cpp_example.html</link> </tutorials> <methods> <method name="get_current_dependencies" qualifiers="const"> @@ -45,6 +45,4 @@ On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code]. </member> </members> - <constants> - </constants> </class> diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml deleted file mode 100644 index b88f5e7e1e..0000000000 --- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="MultiplayerPeerGDNative" inherits="MultiplayerPeer" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml index 397d12a3a9..221374a7a4 100644 --- a/modules/gdnative/doc_classes/NativeScript.xml +++ b/modules/gdnative/doc_classes/NativeScript.xml @@ -38,7 +38,7 @@ <return type="Variant" /> <description> Constructs a new object of the base type with a script of this type already attached. - [i]Note[/i]: Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension. + [b]Note:[/b] Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension. </description> </method> </methods> @@ -52,6 +52,4 @@ <member name="script_class_name" type="String" setter="set_script_class_name" getter="get_script_class_name" default=""""> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml index 8e28187482..ec80ade394 100644 --- a/modules/gdnative/doc_classes/PluginScript.xml +++ b/modules/gdnative/doc_classes/PluginScript.xml @@ -14,6 +14,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/gdnative/doc_classes/VideoStreamGDNative.xml b/modules/gdnative/doc_classes/VideoStreamGDNative.xml index 8b1a3210df..dc64e8fc18 100644 --- a/modules/gdnative/doc_classes/VideoStreamGDNative.xml +++ b/modules/gdnative/doc_classes/VideoStreamGDNative.xml @@ -24,6 +24,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml b/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml deleted file mode 100644 index f32a4f0a23..0000000000 --- a/modules/gdnative/doc_classes/WebRTCDataChannelGDNative.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="WebRTCDataChannelGDNative" inherits="WebRTCDataChannel" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml b/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml deleted file mode 100644 index 82f8633bb6..0000000000 --- a/modules/gdnative/doc_classes/WebRTCPeerConnectionGDNative.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="WebRTCPeerConnectionGDNative" inherits="WebRTCPeerConnection" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 9445fac1c6..3950ce1ade 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 0cc6487ea4..8facd43743 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index c42b874b4b..82aa7215b2 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 76e131dc06..31063e43c1 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index 4641f0bacc..af7f9a2399 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp index 85274e5e22..7ae1038a13 100644 --- a/modules/gdnative/gdnative/callable.cpp +++ b/modules/gdnative/gdnative/callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 502f89c027..8f13610b2c 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index 2bfad6e695..dea01dad43 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index b84ce2d192..8ba41b3224 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,13 +129,13 @@ void GDAPI godot_free(void *p_ptr) { // Helper print functions. void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR); + _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_ERROR); } void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING); + _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_WARNING); } void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_SCRIPT); + _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT); } void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) { diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index 57d67b9abb..3db705f550 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index f03c94aeb8..bb6f0324a8 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 8b8e84e3c1..9ac5cfb3b7 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/quaternion.cpp b/modules/gdnative/gdnative/quaternion.cpp index 62bcbbd382..b91e47e77e 100644 --- a/modules/gdnative/gdnative/quaternion.cpp +++ b/modules/gdnative/gdnative/quaternion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index a196a63188..f4674850e3 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index f8599afcf9..b40fa7c2c6 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp index 5963c0e6c6..8293aed439 100644 --- a/modules/gdnative/gdnative/signal.cpp +++ b/modules/gdnative/gdnative/signal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 1ad1ea8bdf..7a5d8c6703 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index bd8f69674e..0bdacd2e5d 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 2864818831..45ba790dc1 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform_3d.cpp b/modules/gdnative/gdnative/transform_3d.cpp index 8bd2a68d63..b47e8e69de 100644 --- a/modules/gdnative/gdnative/transform_3d.cpp +++ b/modules/gdnative/gdnative/transform_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index ec9aaa0a55..42fa77a174 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 6a01a7ad59..eb8ffd74cd 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index fb426c8ac4..26e94d7e5c 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 66d2dc267d..cf1c7dc01f 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -5103,580 +5103,6 @@ ] } ] - }, - { - "name": "net", - "type": "NET", - "version": { - "major": 4, - "minor": 0 - }, - "next": null, - "api": [ - { - "name": "godot_net_bind_stream_peer", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_stream_peer *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_bind_packet_peer", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_packet_peer *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_bind_multiplayer_peer", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_multiplayer_peer *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_set_webrtc_library", - "return_type": "godot_error", - "arguments": [ - [ - "const godot_net_webrtc_library *", - "p_library" - ] - ] - }, - { - "name": "godot_net_bind_webrtc_peer_connection", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_webrtc_peer_connection *", - "p_interface" - ] - ] - }, - { - "name": "godot_net_bind_webrtc_data_channel", - "return_type": "void", - "arguments": [ - [ - "godot_object *", - "p_obj" - ], - [ - "const godot_net_webrtc_data_channel *", - "p_interface" - ] - ] - } - ] - }, - { - "name": "text", - "type": "TEXT", - "version": { - "major": 1, - "minor": 0 - }, - "next": null, - "api": [ - { - "name": "godot_text_register_interface", - "return_type": "void", - "arguments": [ - [ - "const godot_text_interface_gdnative *", - "p_interface" - ], - [ - "const godot_string *", - "p_name" - ], - [ - "uint32_t", - "p_features" - ] - ] - }, - { - "name": "godot_glyph_new", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "r_dest" - ] - ] - }, - { - "name": "godot_glyph_get_range", - "return_type": "godot_vector2i", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_range", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "const godot_vector2i *", - "p_range" - ] - ] - }, - { - "name": "godot_glyph_get_count", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_count", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_count" - ] - ] - }, - { - "name": "godot_glyph_get_repeat", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_repeat", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_repeat" - ] - ] - }, - { - "name": "godot_glyph_get_flags", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_flags", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_flags" - ] - ] - }, - { - "name": "godot_glyph_get_offset", - "return_type": "godot_vector2", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_offset", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "const godot_vector2 *", - "p_offset" - ] - ] - }, - { - "name": "godot_glyph_get_advance", - "return_type": "godot_real_t", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_advance", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_real_t", - "p_advance" - ] - ] - }, - { - "name": "godot_glyph_get_font", - "return_type": "godot_rid", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_font", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_rid *", - "p_font" - ] - ] - }, - { - "name": "godot_glyph_get_font_size", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_font_size", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_size" - ] - ] - }, - { - "name": "godot_glyph_get_index", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_glyph *", - "p_self" - ] - ] - }, - { - "name": "godot_glyph_set_index", - "return_type": "void", - "arguments": [ - [ - "godot_glyph *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_glyph_array_new", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "r_dest" - ] - ] - }, - { - "name": "godot_packed_glyph_array_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "r_dest" - ], - [ - "const godot_packed_glyph_array *", - "p_src" - ] - ] - }, - { - "name": "godot_packed_glyph_array_is_empty", - "return_type": "godot_bool", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_append", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_append_array", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_packed_glyph_array *", - "p_array" - ] - ] - }, - { - "name": "godot_packed_glyph_array_insert", - "return_type": "godot_error", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_has", - "return_type": "godot_bool", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_glyph *", - "p_value" - ] - ] - }, - { - "name": "godot_packed_glyph_array_sort", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_reverse", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_push_back", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_remove", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ] - ] - }, - { - "name": "godot_packed_glyph_array_resize", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_size" - ] - ] - }, - { - "name": "godot_packed_glyph_array_ptr", - "return_type": "const godot_glyph *", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_ptrw", - "return_type": "godot_glyph *", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_set", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ], - [ - "const godot_glyph *", - "p_data" - ] - ] - }, - { - "name": "godot_packed_glyph_array_get", - "return_type": "godot_glyph", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ], - [ - "const godot_int", - "p_idx" - ] - ] - }, - { - "name": "godot_packed_glyph_array_size", - "return_type": "godot_int", - "arguments": [ - [ - "const godot_packed_glyph_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_glyph_array_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_glyph_array *", - "p_self" - ] - ] - } - ] } ] } diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py index 181fd71b82..6c96e23426 100644 --- a/modules/gdnative/gdnative_builders.py +++ b/modules/gdnative/gdnative_builders.py @@ -20,10 +20,8 @@ def _build_gdnative_api_struct_header(api): "#include <gdnative/gdnative.h>", "#include <android/godot_android.h>", "#include <nativescript/godot_nativescript.h>", - "#include <net/godot_net.h>", "#include <pluginscript/godot_pluginscript.h>", "#include <videodecoder/godot_videodecoder.h>", - "#include <text/godot_text.h>", "", "#ifdef __cplusplus", 'extern "C" {', diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index f965bcd014..f94464826e 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,9 +38,9 @@ void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { library = p_library; Ref<ConfigFile> config = p_library->get_config_file(); - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); + for (KeyValue<String, NativePlatformConfig> &E : platforms) { + for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) { + String target = E.key + "." + it->get(); TargetConfig ecfg; ecfg.library = config->get_value("entry", target, ""); ecfg.dependencies = config->get_value("dependencies", target, Array()); @@ -110,7 +110,7 @@ void GDNativeLibraryEditor::_update_tree() { TreeItem *new_arch = tree->create_item(platform); new_arch->set_text(0, TTR("Double click to create a new entry")); - new_arch->set_text_align(0, TreeItem::ALIGN_CENTER); + new_arch->set_text_alignment(0, HORIZONTAL_ALIGNMENT_CENTER); new_arch->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor"))); new_arch->set_expand_right(0, true); new_arch->set_metadata(1, E->key()); @@ -245,9 +245,9 @@ void GDNativeLibraryEditor::_translate_to_config_file() { config->erase_section("entry"); config->erase_section("dependencies"); - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); + for (KeyValue<String, NativePlatformConfig> &E : platforms) { + for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) { + String target = E.key + "." + it->get(); if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) { continue; } @@ -335,15 +335,15 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { hbox->add_child(label); filter = memnew(MenuButton); filter->set_h_size_flags(SIZE_EXPAND_FILL); - filter->set_text_align(filter->ALIGN_LEFT); + filter->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); hbox->add_child(filter); PopupMenu *filter_list = filter->get_popup(); filter_list->set_hide_on_checkable_item_selection(false); int idx = 0; - for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { - filter_list->add_check_item(E->get().name, idx); - filter_list->set_item_metadata(idx, E->key()); + for (const KeyValue<String, NativePlatformConfig> &E : platforms) { + filter_list->add_check_item(E.value.name, idx); + filter_list->set_item_metadata(idx, E.key); filter_list->set_item_checked(idx, true); idx += 1; } diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 61afb1aaaa..27848893fa 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index f1b4a9a81b..6eb412eccb 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index 5bb823d920..16155723bc 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 867ef9e03a..859a85ae1e 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index 860675065d..67818f61c8 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index bf4b852449..cee641a7c5 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index 5477dbf811..50c9aa6408 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h index 1d52ca7a68..db068d2ac7 100644 --- a/modules/gdnative/include/gdnative/callable.h +++ b/modules/gdnative/include/gdnative/callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index 3334013147..2d64a323f9 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index b9525fb5e6..4219753f71 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index d8c290f6bd..b46a00c185 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/math_defs.h b/modules/gdnative/include/gdnative/math_defs.h index b5cf389506..dee027527e 100644 --- a/modules/gdnative/include/gdnative/math_defs.h +++ b/modules/gdnative/include/gdnative/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index a4607c0152..46b693dcf6 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h index f9e4ba3a8d..f4935ee0dc 100644 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index 6cd0ed6307..e8f4f13b99 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/quaternion.h b/modules/gdnative/include/gdnative/quaternion.h index 75754e6ab5..80e99c3a7c 100644 --- a/modules/gdnative/include/gdnative/quaternion.h +++ b/modules/gdnative/include/gdnative/quaternion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 326462be43..a901537fc4 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index bc832fbeb9..f3013f36f0 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h index 41a76d0510..64aef1c918 100644 --- a/modules/gdnative/include/gdnative/signal.h +++ b/modules/gdnative/include/gdnative/signal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 79de52c80f..375e8f94c3 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index 346f626e81..6f4d9c64fe 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index 5acb172081..a083e61a2c 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform_3d.h b/modules/gdnative/include/gdnative/transform_3d.h index 97ad451e9b..abd64a4d1d 100644 --- a/modules/gdnative/include/gdnative/transform_3d.h +++ b/modules/gdnative/include/gdnative/transform_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index a88bd2878a..b716fdaca1 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant_struct.h b/modules/gdnative/include/gdnative/variant_struct.h index 321c76c206..cc75a8c498 100644 --- a/modules/gdnative/include/gdnative/variant_struct.h +++ b/modules/gdnative/include/gdnative/variant_struct.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 00faffbad7..f5b55fd4ce 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 7db093ce52..d52cd38a72 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 09eac2492f..879291c2e0 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ extern "C" { typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, - GODOT_METHOD_RPC_MODE_ANY, + GODOT_METHOD_RPC_MODE_ANY_PEER, GODOT_METHOD_RPC_MODE_AUTHORITY, } godot_nativescript_method_rpc_mode; @@ -79,6 +79,7 @@ typedef enum { GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base + GODOT_PROPERTY_HINT_LOCALE_ID, GODOT_PROPERTY_HINT_MAX, } godot_nativescript_property_hint; @@ -102,7 +103,7 @@ typedef enum { GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, - GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, + GODOT_PROPERTY_USAGE_NO_EDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, } godot_nativescript_property_usage_flags; typedef struct { @@ -146,7 +147,7 @@ typedef struct { } godot_nativescript_method_argument; typedef struct { - // instance pointer, method data, user data, num args, args - return result as varaint + // instance pointer, method data, user data, num args, args - return result as variant GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); void *method_data; GDCALLINGCONV void (*free_func)(void *); diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h deleted file mode 100644 index 3fb7b9e1cc..0000000000 --- a/modules/gdnative/include/net/godot_net.h +++ /dev/null @@ -1,122 +0,0 @@ -/*************************************************************************/ -/* godot_net.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVENET_H -#define GODOT_NATIVENET_H - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// For future versions of the API we should only add new functions at the end of the structure and use the -// version info to detect whether a call is available - -// Use these to populate version in your plugin -#define GODOT_NET_API_MAJOR 3 -#define GODOT_NET_API_MINOR 1 - -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - godot_object *data; /* User reference */ - - /* This is StreamPeer */ - godot_error (*get_data)(void *user, uint8_t *p_buffer, int p_bytes); - godot_error (*get_partial_data)(void *user, uint8_t *p_buffer, int p_bytes, int *r_received); - godot_error (*put_data)(void *user, const uint8_t *p_data, int p_bytes); - godot_error (*put_partial_data)(void *user, const uint8_t *p_data, int p_bytes, int *r_sent); - - int (*get_available_bytes)(const void *user); - - void *next; /* For extension? */ -} godot_net_stream_peer; - -/* Binds a StreamPeerGDNative to the provided interface */ -void godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface); - -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is PacketPeer */ - godot_error (*get_packet)(void *, const uint8_t **, int *); - godot_error (*put_packet)(void *, const uint8_t *, int); - godot_int (*get_available_packet_count)(const void *); - godot_int (*get_max_packet_size)(const void *); - - void *next; /* For extension? */ -} godot_net_packet_peer; - -/* Binds a PacketPeerGDNative to the provided interface */ -void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *); - -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is PacketPeer */ - godot_error (*get_packet)(void *, const uint8_t **, int *); - godot_error (*put_packet)(void *, const uint8_t *, int); - godot_int (*get_available_packet_count)(const void *); - godot_int (*get_max_packet_size)(const void *); - - /* This is MultiplayerPeer */ - void (*set_transfer_channel)(void *, godot_int); - godot_int (*get_transfer_channel)(void *); - void (*set_transfer_mode)(void *, godot_int); - godot_int (*get_transfer_mode)(const void *); - // 0 = broadcast, 1 = server, <0 = all but abs(value) - void (*set_target_peer)(void *, godot_int); - godot_int (*get_packet_peer)(const void *); - godot_bool (*is_server)(const void *); - void (*poll)(void *); - // Must be > 0, 1 is for server - int32_t (*get_unique_id)(const void *); - void (*set_refuse_new_connections)(void *, godot_bool); - godot_bool (*is_refusing_new_connections)(const void *); - godot_int (*get_connection_status)(const void *); - - void *next; /* For extension? Or maybe not... */ -} godot_net_multiplayer_peer; - -/* Binds a MultiplayerPeerGDNative to the provided interface */ -void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *); - -#ifdef __cplusplus -} -#endif - -// WebRTC Bindings -#include "net/godot_webrtc.h" - -#endif /* GODOT_NATIVENET_H */ diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h deleted file mode 100644 index 52006e56ec..0000000000 --- a/modules/gdnative/include/net/godot_webrtc.h +++ /dev/null @@ -1,123 +0,0 @@ -/*************************************************************************/ -/* godot_webrtc.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVEWEBRTC_H -#define GODOT_NATIVEWEBRTC_H - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -#define GODOT_NET_WEBRTC_API_MAJOR 4 -#define GODOT_NET_WEBRTC_API_MINOR 0 - -/* Library Interface (used to set default GDNative WebRTC implementation */ -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - /* Called when the library is unset as default interface via godot_net_set_webrtc_library */ - void (*unregistered)(); - - /* Used by WebRTCPeerConnection create when GDNative is the default implementation. */ - /* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */ - godot_error (*create_peer_connection)(godot_object *); - - void *next; /* For extension */ -} godot_net_webrtc_library; - -/* WebRTCPeerConnection interface */ -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is WebRTCPeerConnection */ - godot_int (*get_connection_state)(const void *); - - godot_error (*initialize)(void *, const godot_dictionary *); - godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *); - godot_error (*create_offer)(void *); - godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */ - godot_error (*set_remote_description)(void *, const char *, const char *); - godot_error (*set_local_description)(void *, const char *, const char *); - godot_error (*add_ice_candidate)(void *, const char *, int, const char *); - godot_error (*poll)(void *); - void (*close)(void *); - - void *next; /* For extension? */ -} godot_net_webrtc_peer_connection; - -/* WebRTCDataChannel interface */ -typedef struct { - godot_gdnative_api_version version; /* version of our API */ - - godot_object *data; /* User reference */ - - /* This is PacketPeer */ - godot_error (*get_packet)(void *, const uint8_t **, int *); - godot_error (*put_packet)(void *, const uint8_t *, int); - godot_int (*get_available_packet_count)(const void *); - godot_int (*get_max_packet_size)(const void *); - - /* This is WebRTCDataChannel */ - void (*set_write_mode)(void *, godot_int); - godot_int (*get_write_mode)(const void *); - bool (*was_string_packet)(const void *); - - godot_int (*get_ready_state)(const void *); - const char *(*get_label)(const void *); - bool (*is_ordered)(const void *); - int (*get_id)(const void *); - int (*get_max_packet_life_time)(const void *); - int (*get_max_retransmits)(const void *); - const char *(*get_protocol)(const void *); - bool (*is_negotiated)(const void *); - int (*get_buffered_amount)(const void *); - - godot_error (*poll)(void *); - void (*close)(void *); - - void *next; /* For extension? */ -} godot_net_webrtc_data_channel; - -/* Set the default GDNative library */ -godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *); -/* Binds a WebRTCPeerConnectionGDNative to the provided interface */ -void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *); -/* Binds a WebRTCDataChannelGDNative to the provided interface */ -void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 02ee4066d0..0042d79966 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h deleted file mode 100644 index 940cfd11f8..0000000000 --- a/modules/gdnative/include/text/godot_text.h +++ /dev/null @@ -1,283 +0,0 @@ -/*************************************************************************/ -/* godot_text.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVETEXT_H -#define GODOT_NATIVETEXT_H - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -#define GODOT_TEXT_API_MAJOR 1 -#define GODOT_TEXT_API_MINOR 0 - -#define GODOT_GLYPH_SIZE 40 - -#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED -#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_GLYPH_SIZE]; -} godot_glyph; -#endif - -#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED -#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE]; -} godot_packed_glyph_array; -#endif - -typedef struct { - godot_gdnative_api_version version; - - void *(*constructor)(godot_object *); - void (*destructor)(void *); - - godot_string (*get_name)(const void *); - godot_bool (*has_feature)(const void *, godot_int); - - void (*free)(void *, godot_rid *); - bool (*has)(void *, godot_rid *); - - bool (*load_support_data)(void *, const godot_string *); - godot_string (*get_support_data_filename)(const void *); - godot_string (*get_support_data_info)(const void *); - bool (*save_support_data)(void *, const godot_string *); - - bool (*is_locale_right_to_left)(void *, const godot_string *); - int32_t (*name_to_tag)(const void *, const godot_string *); - godot_string (*tag_to_name)(const void *, int32_t); - - godot_rid (*create_font)(void *); - void (*font_set_data)(void *, godot_rid *, const godot_packed_byte_array *); - void (*font_set_data_ptr)(void *, godot_rid *, const uint8_t *, size_t); - void (*font_set_antialiased)(void *, godot_rid *, bool); - bool (*font_is_antialiased)(const void *, godot_rid *); - void (*font_set_multichannel_signed_distance_field)(void *, godot_rid *, bool); - bool (*font_is_multichannel_signed_distance_field)(const void *, godot_rid *); - void (*font_set_msdf_pixel_range)(void *, godot_rid *, godot_int); - godot_int (*font_get_msdf_pixel_range)(const void *, godot_rid *); - void (*font_set_msdf_size)(void *, godot_rid *, godot_int); - godot_int (*font_get_msdf_size)(const void *, godot_rid *); - void (*font_set_fixed_size)(void *, godot_rid *, godot_int); - godot_int (*font_get_fixed_size)(const void *, godot_rid *); - void (*font_set_force_autohinter)(void *, godot_rid *, bool); - bool (*font_is_force_autohinter)(const void *, godot_rid *); - void (*font_set_hinting)(void *, godot_rid *, godot_int); - godot_int (*font_get_hinting)(const void *, godot_rid *); - void (*font_set_variation_coordinates)(void *, godot_rid *, const godot_dictionary *); - godot_dictionary (*font_get_variation_coordinates)(const void *, godot_rid *); - void (*font_set_oversampling)(void *, godot_rid *, godot_real_t); - godot_real_t (*font_get_oversampling)(const void *, godot_rid *); - godot_array (*font_get_size_cache_list)(const void *, godot_rid *); - void (*font_clear_size_cache)(void *, godot_rid *); - void (*font_remove_size_cache)(void *, godot_rid *, const godot_vector2i *); - void (*font_set_ascent)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_ascent)(const void *, godot_rid *, godot_int); - void (*font_set_descent)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_descent)(const void *, godot_rid *, godot_int); - void (*font_set_underline_position)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_underline_position)(const void *, godot_rid *, godot_int); - void (*font_set_underline_thickness)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_underline_thickness)(const void *, godot_rid *, godot_int); - void (*font_set_scale)(void *, godot_rid *, godot_int, godot_real_t); - godot_real_t (*font_get_scale)(const void *, godot_rid *, godot_int); - void (*font_set_spacing)(void *, godot_rid *, godot_int, godot_int, godot_int); - godot_int (*font_get_spacing)(const void *, godot_rid *, godot_int, godot_int); - godot_int (*font_get_texture_count)(const void *, godot_rid *, const godot_vector2i *); - void (*font_clear_textures)(void *, godot_rid *, const godot_vector2i *); - void (*font_remove_texture)(void *, godot_rid *, const godot_vector2i *, godot_int); - void (*font_set_texture_image)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_object *); - godot_object *(*font_get_texture_image)(const void *, godot_rid *, const godot_vector2i *, godot_int); - void (*font_set_texture_offsets)(void *, godot_rid *, const godot_vector2i *, godot_int, const godot_packed_int32_array *); - godot_packed_int32_array (*font_get_texture_offsets)(const void *, godot_rid *, const godot_vector2i *, godot_int); - godot_array (*font_get_glyph_list)(const void *, godot_rid *, const godot_vector2i *); - void (*font_clear_glyphs)(void *, godot_rid *, const godot_vector2i *); - void (*font_remove_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); - godot_vector2 (*font_get_glyph_advance)(const void *, godot_rid *, godot_int, int32_t); - void (*font_set_glyph_advance)(void *, godot_rid *, godot_int, int32_t, const godot_vector2 *); - godot_vector2 (*font_get_glyph_offset)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_offset)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); - godot_vector2 (*font_get_glyph_size)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_size)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_vector2 *); - godot_rect2 (*font_get_glyph_uv_rect)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_uv_rect)(void *, godot_rid *, const godot_vector2i *, int32_t, const godot_rect2 *); - godot_int (*font_get_glyph_texture_idx)(const void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_set_glyph_texture_idx)(void *, godot_rid *, const godot_vector2i *, int32_t, godot_int); - bool (*font_get_glyph_contours)(const void *, godot_rid *, godot_int, int32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *); - godot_array (*font_get_kerning_list)(const void *, godot_rid *, godot_int); - void (*font_clear_kerning_map)(void *, godot_rid *, godot_int); - void (*font_remove_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *); - void (*font_set_kerning)(void *, godot_rid *, godot_int, const godot_vector2i *, const godot_vector2 *); - godot_vector2 (*font_get_kerning)(const void *, godot_rid *, godot_int, const godot_vector2i *); - int32_t (*font_get_glyph_index)(const void *, godot_rid *, godot_int, char32_t, char32_t); - bool (*font_has_char)(const void *, godot_rid *, char32_t); - godot_string (*font_get_supported_chars)(const void *, godot_rid *); - void (*font_render_range)(void *, godot_rid *, const godot_vector2i *, char32_t, char32_t); - void (*font_render_glyph)(void *, godot_rid *, const godot_vector2i *, int32_t); - void (*font_draw_glyph)(const void *, godot_rid *, godot_rid *, godot_int, const godot_vector2 *, int32_t, const godot_color *); - void (*font_draw_glyph_outline)(const void *, godot_rid *, godot_rid *, godot_int, godot_int, const godot_vector2 *, int32_t, const godot_color *); - bool (*font_is_language_supported)(const void *, godot_rid *, const godot_string *); - void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_language_support_override)(const void *, godot_rid *, const godot_string *); - void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_language_support_overrides)(const void *, godot_rid *); - bool (*font_is_script_supported)(const void *, godot_rid *, const godot_string *); - void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); - bool (*font_get_script_support_override)(const void *, godot_rid *, const godot_string *); - void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); - godot_packed_string_array (*font_get_script_support_overrides)(const void *, godot_rid *); - godot_dictionary (*font_supported_feature_list)(const void *, godot_rid *); - godot_dictionary (*font_supported_variation_list)(const void *, godot_rid *); - godot_real_t (*font_get_global_oversampling)(const void *); - void (*font_set_global_oversampling)(void *, godot_real_t); - - godot_rid (*create_shaped_text)(void *, godot_int, godot_int); - void (*shaped_text_clear)(void *, godot_rid *); - void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); - godot_int (*shaped_text_get_direction)(void *, godot_rid *); - void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *); - void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int); - godot_int (*shaped_text_get_orientation)(void *, godot_rid *); - void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool); - bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *); - void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool); - bool (*shaped_text_get_preserve_control)(void *, godot_rid *); - bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *); - bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int); - bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); - godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); - godot_rid (*shaped_text_get_parent)(void *, godot_rid *); - godot_real_t (*shaped_text_fit_to_width)(void *, godot_rid *, godot_real_t, uint8_t); - godot_real_t (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); - bool (*shaped_text_shape)(void *, godot_rid *); - bool (*shaped_text_update_breaks)(void *, godot_rid *); - bool (*shaped_text_update_justification_ops)(void *, godot_rid *); - void (*shaped_text_overrun_trim_to_width)(void *, godot_rid *, godot_real_t, uint8_t); - bool (*shaped_text_is_ready)(void *, godot_rid *); - godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); - godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); - godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); - godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); - godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, godot_real_t, int, uint8_t); - godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *, int); - godot_array (*shaped_text_get_objects)(void *, godot_rid *); - godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); - godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); - godot_real_t (*shaped_text_get_ascent)(void *, godot_rid *); - godot_real_t (*shaped_text_get_descent)(void *, godot_rid *); - godot_real_t (*shaped_text_get_width)(void *, godot_rid *); - godot_real_t (*shaped_text_get_underline_position)(void *, godot_rid *); - godot_real_t (*shaped_text_get_underline_thickness)(void *, godot_rid *); - - godot_string (*format_number)(void *, const godot_string *, const godot_string *); - godot_string (*parse_number)(void *, const godot_string *, const godot_string *); - godot_string (*percent_sign)(void *, const godot_string *); -} godot_text_interface_gdnative; - -void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features); - -// Glyph - -void GDAPI godot_glyph_new(godot_glyph *r_dest); - -godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self); -void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range); - -godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self); -void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count); - -godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self); -void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat); - -godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self); -void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); - -godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); -void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); - -godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self); -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance); - -godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); -void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); - -godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self); -void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size); - -godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self); -void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index); - -// GlyphArray - -void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest); -void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src); - -const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self); -godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data); - -void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array); - -godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data); - -godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value); - -void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); - -void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx); - -void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size); - -void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data); -godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx); - -godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); - -godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); - -void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); - -// Grapheme - -#ifdef __cplusplus -} -#endif - -#endif /* !GODOT_NATIVETEXT_H */ diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index dc2cf5ec07..16daba0a67 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 2d9b45cb07..ddde28811c 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -223,8 +223,8 @@ List<ClassAPI> generate_c_api_classes() { enum_api_map[enum_name] = enum_api; } } - for (const Map<StringName, EnumAPI>::Element *E = enum_api_map.front(); E; E = E->next()) { - global_constants_api.enums.push_back(E->get()); + for (const KeyValue<StringName, EnumAPI> &E : enum_api_map) { + global_constants_api.enums.push_back(E.value); } global_constants_api.constants.sort_custom<ConstantAPIComparator>(); api.push_back(global_constants_api); @@ -397,7 +397,7 @@ List<ClassAPI> generate_c_api_classes() { arg_type = "Variant"; } else if (arg_info.type == Variant::OBJECT) { arg_type = arg_info.class_name; - if (arg_type == "") { + if (arg_type.is_empty()) { arg_type = Variant::get_type_name(arg_info.type); } } else { diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index 611abb2a2d..58e141f07e 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index dadd1a9d10..992eeba8f4 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 92ba9bd452..be304a43f0 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -360,8 +360,8 @@ void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { Set<MethodInfo> signals_; while (script_data) { - for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) { - signals_.insert(S->get().signal); + for (const KeyValue<StringName, NativeScriptDesc::Signal> &S : script_data->signals_) { + signals_.insert(S.value.signal); } script_data = script_data->base_data; @@ -401,8 +401,8 @@ void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const { Set<MethodInfo> methods; while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { - methods.insert(E->get().info); + for (const KeyValue<StringName, NativeScriptDesc::Method> &E : script_data->methods) { + methods.insert(E.value.info); } script_data = script_data->base_data; @@ -682,7 +682,7 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX); info.name = d["name"]; - ERR_CONTINUE(info.name == ""); + ERR_CONTINUE(info.name.is_empty()); if (d.has("hint")) { info.hint = PropertyHint(d["hint"].operator int64_t()); @@ -857,9 +857,9 @@ NativeScriptLanguage *NativeScriptLanguage::singleton; void NativeScriptLanguage::_unload_stuff(bool p_reload) { Map<String, Ref<GDNative>> erase_and_unload; - for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) { - String lib_path = L->key(); - Map<StringName, NativeScriptDesc> classes = L->get(); + for (KeyValue<String, Map<StringName, NativeScriptDesc>> &L : library_classes) { + String lib_path = L.key; + Map<StringName, NativeScriptDesc> classes = L.value; if (p_reload) { Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path); @@ -890,9 +890,9 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { gdn = E->get(); } - for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + for (KeyValue<StringName, NativeScriptDesc> &C : classes) { // free property stuff first - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) { if (P.get().getter.free_func) { P.get().getter.free_func(P.get().getter.method_data); } @@ -903,28 +903,28 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { } // free method stuff - for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); + for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) { + if (M.value.method.free_func) { + M.value.method.free_func(M.value.method.method_data); } } // free constructor/destructor - if (C->get().create_func.free_func) { - C->get().create_func.free_func(C->get().create_func.method_data); + if (C.value.create_func.free_func) { + C.value.create_func.free_func(C.value.create_func.method_data); } - if (C->get().destroy_func.free_func) { - C->get().destroy_func.free_func(C->get().destroy_func.method_data); + if (C.value.destroy_func.free_func) { + C.value.destroy_func.free_func(C.value.destroy_func.method_data); } } erase_and_unload.insert(lib_path, gdn); } - for (Map<String, Ref<GDNative>>::Element *E = erase_and_unload.front(); E; E = E->next()) { - String lib_path = E->key(); - Ref<GDNative> gdn = E->get(); + for (KeyValue<String, Ref<GDNative>> &E : erase_and_unload) { + String lib_path = E.key; + Ref<GDNative> gdn = E.value; library_classes.erase(lib_path); @@ -957,8 +957,8 @@ NativeScriptLanguage::NativeScriptLanguage() { } NativeScriptLanguage::~NativeScriptLanguage() { - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> lib = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> lib = L.value; // only shut down valid libs, duh! if (lib.is_valid()) { // If it's a singleton-library then the gdnative module @@ -1139,15 +1139,12 @@ void NativeScriptLanguage::profiling_start() { MutexLock lock(mutex); profile_data.clear(); - profiling = true; #endif } void NativeScriptLanguage::profiling_stop() { #ifdef DEBUG_ENABLED MutexLock lock(mutex); - - profiling = false; #endif } @@ -1157,15 +1154,15 @@ int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_a int current = 0; - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { + for (const KeyValue<StringName, ProfileData> &d : profile_data) { if (current >= p_info_max) { break; } - p_info_arr[current].call_count = d->get().call_count; - p_info_arr[current].self_time = d->get().self_time; - p_info_arr[current].total_time = d->get().total_time; - p_info_arr[current].signature = d->get().signature; + p_info_arr[current].call_count = d.value.call_count; + p_info_arr[current].self_time = d.value.self_time; + p_info_arr[current].total_time = d.value.total_time; + p_info_arr[current].signature = d.value.signature; current++; } @@ -1181,16 +1178,16 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in int current = 0; - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { + for (const KeyValue<StringName, ProfileData> &d : profile_data) { if (current >= p_info_max) { break; } - if (d->get().last_frame_call_count) { - p_info_arr[current].call_count = d->get().last_frame_call_count; - p_info_arr[current].self_time = d->get().last_frame_self_time; - p_info_arr[current].total_time = d->get().last_frame_total_time; - p_info_arr[current].signature = d->get().signature; + if (d.value.last_frame_call_count) { + p_info_arr[current].call_count = d.value.last_frame_call_count; + p_info_arr[current].self_time = d.value.last_frame_self_time; + p_info_arr[current].total_time = d.value.last_frame_total_time; + p_info_arr[current].signature = d.value.signature; current++; } } @@ -1503,9 +1500,9 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { if (L) { Map<StringName, NativeScriptDesc> classes = L->get(); - for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { + for (KeyValue<StringName, NativeScriptDesc> &C : classes) { // free property stuff first - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { + for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) { if (P.get().getter.free_func) { P.get().getter.free_func(P.get().getter.method_data); } @@ -1516,19 +1513,19 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { } // free method stuff - for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); + for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) { + if (M.value.method.free_func) { + M.value.method.free_func(M.value.method.method_data); } } // free constructor/destructor - if (C->get().create_func.free_func) { - C->get().create_func.free_func(C->get().create_func.method_data); + if (C.value.create_func.free_func) { + C.value.create_func.free_func(C.value.create_func.method_data); } - if (C->get().destroy_func.free_func) { - C->get().destroy_func.free_func(C->get().destroy_func.method_data); + if (C.value.destroy_func.free_func) { + C.value.destroy_func.free_func(C.value.destroy_func.method_data); } } @@ -1548,14 +1545,14 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { void NativeScriptLanguage::call_libraries_cb(const StringName &name) { // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here - for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_null()) { + for (KeyValue<String, Ref<GDNative>> &L : library_gdnatives) { + if (L.value.is_null()) { continue; } - if (L->get()->is_initialized()) { + if (L.value->is_initialized()) { void *proc_ptr; - Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr); + Error err = L.value->get_symbol(L.value->get_library()->get_symbol_prefix() + name, proc_ptr); if (!err) { ((void (*)())proc_ptr)(); @@ -1584,13 +1581,13 @@ void NativeScriptLanguage::frame() { { MutexLock lock(mutex); - for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { - d->get().last_frame_call_count = d->get().frame_call_count; - d->get().last_frame_self_time = d->get().frame_self_time; - d->get().last_frame_total_time = d->get().frame_total_time; - d->get().frame_call_count = 0; - d->get().frame_self_time = 0; - d->get().frame_total_time = 0; + for (KeyValue<StringName, ProfileData> &d : profile_data) { + d.value.last_frame_call_count = d.value.frame_call_count; + d.value.last_frame_self_time = d.value.frame_self_time; + d.value.last_frame_total_time = d.value.frame_total_time; + d.value.frame_call_count = 0; + d.value.frame_self_time = 0; + d.value.frame_total_time = 0; } } #endif @@ -1651,8 +1648,8 @@ void NativeReloadNode::_notification(int p_what) { MutexLock lock(NSL->mutex); NSL->_unload_stuff(true); - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> gdn = L.value; if (gdn.is_null()) { continue; @@ -1685,8 +1682,8 @@ void NativeReloadNode::_notification(int p_what) { MutexLock lock(NSL->mutex); Set<StringName> libs_to_remove; - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); + for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) { + Ref<GDNative> gdn = L.value; if (gdn.is_null()) { continue; @@ -1703,24 +1700,24 @@ void NativeReloadNode::_notification(int p_what) { } if (!gdn->initialize()) { - libs_to_remove.insert(L->key()); + libs_to_remove.insert(L.key); continue; } - NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>()); + NSL->library_classes.insert(L.key, Map<StringName, NativeScriptDesc>()); // here the library registers all the classes and stuff. void *proc_ptr; Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr); if (err != OK) { - ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data()); + ERR_PRINT(String("No godot_nativescript_init in \"" + L.key + "\" found").utf8().get_data()); } else { - ((void (*)(void *))proc_ptr)((void *)&L->key()); + ((void (*)(void *))proc_ptr)((void *)&L.key); } - for (Map<String, Set<NativeScript *>>::Element *U = NSL->library_script_users.front(); U; U = U->next()) { - for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) { + for (KeyValue<String, Set<NativeScript *>> &U : NSL->library_script_users) { + for (Set<NativeScript *>::Element *S = U.value.front(); S; S = S->next()) { NativeScript *script = S->get(); if (script->placeholders.size() == 0) { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index a7647e8c59..6c47d35abc 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -269,7 +269,6 @@ private: }; Map<StringName, ProfileData> profile_data; - bool profiling = false; public: // These two maps must only be touched on the main thread @@ -295,8 +294,6 @@ public: return singleton; } - void _hacky_api_anchor(); - _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; } #ifndef NO_THREADS diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index 82a3459517..ee63dca9a3 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index d12ac9eda3..ce6085f62a 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/SCsub b/modules/gdnative/net/SCsub deleted file mode 100644 index b76500c003..0000000000 --- a/modules/gdnative/net/SCsub +++ /dev/null @@ -1,12 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_gdnative") - -env_net = env_gdnative.Clone() - -has_webrtc = env_net["module_webrtc_enabled"] -if has_webrtc: - env_net.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"]) - -env_net.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp deleted file mode 100644 index 575d5f5060..0000000000 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ /dev/null @@ -1,136 +0,0 @@ -/*************************************************************************/ -/* multiplayer_peer_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_peer_gdnative.h" - -MultiplayerPeerGDNative::MultiplayerPeerGDNative() { - interface = nullptr; -} - -MultiplayerPeerGDNative::~MultiplayerPeerGDNative() { -} - -void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) { - interface = p_interface; -} - -Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size); -} - -Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size); -} - -int MultiplayerPeerGDNative::get_max_packet_size() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_max_packet_size(interface->data); -} - -int MultiplayerPeerGDNative::get_available_packet_count() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_packet_count(interface->data); -} - -/* MultiplayerPeer */ -void MultiplayerPeerGDNative::set_transfer_channel(int p_channel) { - ERR_FAIL_COND(interface == nullptr); - return interface->set_transfer_channel(interface->data, p_channel); -} - -int MultiplayerPeerGDNative::get_transfer_channel() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_transfer_channel(interface->data); -} - -void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) { - ERR_FAIL_COND(interface == nullptr); - interface->set_transfer_mode(interface->data, (godot_int)p_mode); -} - -Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { - ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE); - return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data); -} - -void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) { - ERR_FAIL_COND(interface == nullptr); - interface->set_target_peer(interface->data, p_peer_id); -} - -int MultiplayerPeerGDNative::get_packet_peer() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_packet_peer(interface->data); -} - -bool MultiplayerPeerGDNative::is_server() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_server(interface->data); -} - -void MultiplayerPeerGDNative::poll() { - ERR_FAIL_COND(interface == nullptr); - interface->poll(interface->data); -} - -int MultiplayerPeerGDNative::get_unique_id() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_unique_id(interface->data); -} - -void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) { - ERR_FAIL_COND(interface == nullptr); - interface->set_refuse_new_connections(interface->data, p_enable); -} - -bool MultiplayerPeerGDNative::is_refusing_new_connections() const { - ERR_FAIL_COND_V(interface == nullptr, true); - return interface->is_refusing_new_connections(interface->data); -} - -MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const { - ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED); - return (ConnectionStatus)interface->get_connection_status(interface->data); -} - -void MultiplayerPeerGDNative::_bind_methods() { - ADD_PROPERTY_DEFAULT("transfer_channel", 0); - ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE); - ADD_PROPERTY_DEFAULT("refuse_new_connections", true); -} - -extern "C" { - -void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) { - ((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl); -} -} diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h deleted file mode 100644 index 33e424d284..0000000000 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ /dev/null @@ -1,79 +0,0 @@ -/*************************************************************************/ -/* multiplayer_peer_gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MULTIPLAYER_PEER_GDNATIVE_H -#define MULTIPLAYER_PEER_GDNATIVE_H - -#include "core/multiplayer/multiplayer_peer.h" -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" - -class MultiplayerPeerGDNative : public MultiplayerPeer { - GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer); - -protected: - static void _bind_methods(); - const godot_net_multiplayer_peer *interface; - -public: - MultiplayerPeerGDNative(); - ~MultiplayerPeerGDNative(); - - /* Sets the interface implementation from GDNative */ - void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl); - - /* Specific to PacketPeer */ - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual int get_max_packet_size() const override; - virtual int get_available_packet_count() const override; - - /* Specific to MultiplayerPeer */ - virtual void set_transfer_channel(int p_channel) override; - virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - virtual Multiplayer::TransferMode get_transfer_mode() const override; - virtual void set_target_peer(int p_peer_id) override; - - virtual int get_packet_peer() const override; - - virtual bool is_server() const override; - - virtual void poll() override; - - virtual int get_unique_id() const override; - - virtual void set_refuse_new_connections(bool p_enable) override; - virtual bool is_refusing_new_connections() const override; - - virtual ConnectionStatus get_connection_status() const override; -}; - -#endif // MULTIPLAYER_PEER_GDNATIVE_H diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp deleted file mode 100644 index 3bcdfed8ff..0000000000 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ /dev/null @@ -1,72 +0,0 @@ -/*************************************************************************/ -/* packet_peer_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "packet_peer_gdnative.h" - -PacketPeerGDNative::PacketPeerGDNative() { - interface = nullptr; -} - -PacketPeerGDNative::~PacketPeerGDNative() { -} - -void PacketPeerGDNative::set_native_packet_peer(const godot_net_packet_peer *p_impl) { - interface = p_impl; -} - -void PacketPeerGDNative::_bind_methods() { -} - -Error PacketPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size); -} - -Error PacketPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size); -} - -int PacketPeerGDNative::get_max_packet_size() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_max_packet_size(interface->data); -} - -int PacketPeerGDNative::get_available_packet_count() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_packet_count(interface->data); -} - -extern "C" { - -void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *p_impl) { - ((PacketPeerGDNative *)p_obj)->set_native_packet_peer(p_impl); -} -} diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h deleted file mode 100644 index 29013f9367..0000000000 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* packet_peer_gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PACKET_PEER_GDNATIVE_H -#define PACKET_PEER_GDNATIVE_H - -#include "core/io/packet_peer.h" -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" - -class PacketPeerGDNative : public PacketPeer { - GDCLASS(PacketPeerGDNative, PacketPeer); - -protected: - static void _bind_methods(); - const godot_net_packet_peer *interface; - -public: - PacketPeerGDNative(); - ~PacketPeerGDNative(); - - /* Sets the interface implementation from GDNative */ - void set_native_packet_peer(const godot_net_packet_peer *p_impl); - - /* Specific to PacketPeer */ - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; - virtual int get_max_packet_size() const override; - virtual int get_available_packet_count() const override; -}; - -#endif // PACKET_PEER_GDNATIVE_H diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp deleted file mode 100644 index 46c383e5ae..0000000000 --- a/modules/gdnative/net/register_types.cpp +++ /dev/null @@ -1,43 +0,0 @@ -/*************************************************************************/ -/* register_types.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "register_types.h" -#include "multiplayer_peer_gdnative.h" -#include "packet_peer_gdnative.h" -#include "stream_peer_gdnative.h" - -void register_net_types() { - GDREGISTER_CLASS(MultiplayerPeerGDNative); - GDREGISTER_CLASS(PacketPeerGDNative); - GDREGISTER_CLASS(StreamPeerGDNative); -} - -void unregister_net_types() { -} diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h deleted file mode 100644 index c99c6f6fbf..0000000000 --- a/modules/gdnative/net/register_types.h +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef NET_REGISTER_TYPES_H -#define NET_REGISTER_TYPES_H - -void register_net_types(); -void unregister_net_types(); - -#endif // NET_REGISTER_TYPES_H diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp deleted file mode 100644 index 76ccbad009..0000000000 --- a/modules/gdnative/net/webrtc_gdnative.cpp +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* webrtc_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" - -#ifdef WEBRTC_GDNATIVE_ENABLED -#include "modules/webrtc/webrtc_data_channel_gdnative.h" -#include "modules/webrtc/webrtc_peer_connection_gdnative.h" -#endif - -extern "C" { - -void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *p_impl) { -#ifdef WEBRTC_GDNATIVE_ENABLED - ((WebRTCPeerConnectionGDNative *)p_obj)->set_native_webrtc_peer_connection(p_impl); -#endif -} - -void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *p_impl) { -#ifdef WEBRTC_GDNATIVE_ENABLED - ((WebRTCDataChannelGDNative *)p_obj)->set_native_webrtc_data_channel(p_impl); -#endif -} - -godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p_lib) { -#ifdef WEBRTC_GDNATIVE_ENABLED - return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib); -#else - return (godot_error)ERR_UNAVAILABLE; -#endif -} -} diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index feae81397e..9236aceb3e 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index bdae265db2..09b051c008 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,8 +69,6 @@ public: virtual ScriptLanguage *get_language(); - void set_path(const String &p_path); - virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; virtual void refcount_incremented(); diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 79aba342c9..0e068dec3a 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 26ab4a95e3..6039f807a8 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 462452a897..a151d551dc 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index e5d665c186..bcce742aea 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 2b4ceda49d..71ab8ef0a2 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -232,8 +232,7 @@ bool PluginScript::instance_has(const Object *p_this) const { } bool PluginScript::has_source_code() const { - bool has = _source != ""; - return has; + return !_source.is_empty(); } String PluginScript::get_source_code() const { @@ -257,11 +256,11 @@ Error PluginScript::reload(bool p_keep_state) { _valid = false; String basedir = _path; - if (basedir == "") { + if (basedir.is_empty()) { basedir = get_path(); } - if (basedir != "") { + if (!basedir.is_empty()) { basedir = basedir.get_base_dir(); } @@ -361,13 +360,6 @@ Error PluginScript::reload(bool p_keep_state) { _properties_default_values[pi.name] = v["default_value"]; } -#ifdef TOOLS_ENABLED -/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) { - - _update_placeholder(E->get()); - }*/ -#endif - FREE_SCRIPT_MANIFEST(manifest); return OK; #undef FREE_SCRIPT_MANIFEST diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 1a12a130d1..73c486f6d9 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index 7faacfdcb9..39c8124c17 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,9 +44,9 @@ static List<PluginScriptLanguage *> pluginscript_languages; static Error _check_language_desc(const godot_pluginscript_language_desc *desc) { - ERR_FAIL_COND_V(!desc->name || desc->name == String(), ERR_BUG); - ERR_FAIL_COND_V(!desc->type || desc->type == String(), ERR_BUG); - ERR_FAIL_COND_V(!desc->extension || desc->extension == String(), ERR_BUG); + ERR_FAIL_COND_V(!desc->name, ERR_BUG); + ERR_FAIL_COND_V(!desc->type, ERR_BUG); + ERR_FAIL_COND_V(!desc->extension, ERR_BUG); ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG); ERR_FAIL_COND_V(!desc->init, ERR_BUG); ERR_FAIL_COND_V(!desc->finish, ERR_BUG); diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index 2118f668e9..49e7357a98 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index e4c2b20224..fb682beccc 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,6 @@ #include "gdnative.h" #include "nativescript/register_types.h" -#include "net/register_types.h" #include "pluginscript/register_types.h" #include "videodecoder/register_types.h" @@ -265,7 +264,6 @@ void register_gdnative_types() { GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall); - register_net_types(); register_nativescript_types(); register_pluginscript_types(); register_videodecoder_types(); @@ -329,7 +327,6 @@ void unregister_gdnative_types() { unregister_videodecoder_types(); unregister_pluginscript_types(); unregister_nativescript_types(); - unregister_net_types(); memdelete(GDNativeCallRegistry::singleton); diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index 662c638442..0e1cb46a55 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h index c506882283..fb6537cf42 100644 --- a/modules/gdnative/tests/test_variant.h +++ b/modules/gdnative/tests/test_variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/text/SCsub b/modules/gdnative/text/SCsub deleted file mode 100644 index 0b2db3b504..0000000000 --- a/modules/gdnative/text/SCsub +++ /dev/null @@ -1,6 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_gdnative") - -env_gdnative.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gdnative/text/config.py b/modules/gdnative/text/config.py deleted file mode 100644 index d22f9454ed..0000000000 --- a/modules/gdnative/text/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return True - - -def configure(env): - pass diff --git a/modules/gdnative/text/register_types.cpp b/modules/gdnative/text/register_types.cpp deleted file mode 100644 index 67385d2fbf..0000000000 --- a/modules/gdnative/text/register_types.cpp +++ /dev/null @@ -1,36 +0,0 @@ -/*************************************************************************/ -/* register_types.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "register_types.h" -#include "text_server_gdnative.h" - -void register_text_server_gdn_types() {} - -void unregister_text_server_gdn_types() {} diff --git a/modules/gdnative/text/register_types.h b/modules/gdnative/text/register_types.h deleted file mode 100644 index cd4f2a3089..0000000000 --- a/modules/gdnative/text/register_types.h +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEXT_REGISTER_TYPES_H -#define TEXT_REGISTER_TYPES_H - -void register_text_server_gdn_types(); -void unregister_text_server_gdn_types(); - -#endif // TEXT_REGISTER_TYPES_H diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp deleted file mode 100644 index 39db8ae636..0000000000 --- a/modules/gdnative/text/text_server_gdnative.cpp +++ /dev/null @@ -1,1086 +0,0 @@ -/*************************************************************************/ -/* text_server_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "text_server_gdnative.h" - -bool TextServerGDNative::has_feature(Feature p_feature) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->has_feature(data, (godot_int)p_feature); -} - -String TextServerGDNative::get_name() const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->get_name(data); - String name = *(String *)&result; - godot_string_destroy(&result); - return name; -} - -void TextServerGDNative::free(RID p_rid) { - ERR_FAIL_COND(interface == nullptr); - interface->free(data, (godot_rid *)&p_rid); -} - -bool TextServerGDNative::has(RID p_rid) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->has(data, (godot_rid *)&p_rid); -} - -bool TextServerGDNative::load_support_data(const String &p_filename) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->load_support_data(data, (godot_string *)&p_filename); -} - -#ifdef TOOLS_ENABLED - -String TextServerGDNative::get_support_data_filename() { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->get_support_data_filename(data); - String name = *(String *)&result; - godot_string_destroy(&result); - return name; -} - -String TextServerGDNative::get_support_data_info() { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->get_support_data_info(data); - String info = *(String *)&result; - godot_string_destroy(&result); - return info; -} - -bool TextServerGDNative::save_support_data(const String &p_filename) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->save_support_data(data, (godot_string *)&p_filename); -} - -#endif - -bool TextServerGDNative::is_locale_right_to_left(const String &p_locale) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_locale_right_to_left(data, (godot_string *)&p_locale); -} - -int32_t TextServerGDNative::name_to_tag(const String &p_name) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->name_to_tag(data, (godot_string *)&p_name); -} - -String TextServerGDNative::tag_to_name(int32_t p_tag) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->tag_to_name(data, p_tag); - String name = *(String *)&result; - godot_string_destroy(&result); - return name; -} - -/*************************************************************************/ -/* Font */ -/*************************************************************************/ - -RID TextServerGDNative::create_font() { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->create_font(data); - RID rid = *(RID *)&result; - return rid; -} - -void TextServerGDNative::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_data(data, (godot_rid *)&p_font_rid, (const godot_packed_byte_array *)&p_data); -} - -void TextServerGDNative::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_data_ptr(data, (godot_rid *)&p_font_rid, p_data_ptr, p_data_size); -} - -void TextServerGDNative::font_set_antialiased(RID p_font_rid, bool p_antialiased) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_antialiased(data, (godot_rid *)&p_font_rid, p_antialiased); -} - -bool TextServerGDNative::font_is_antialiased(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_antialiased(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_multichannel_signed_distance_field(data, (godot_rid *)&p_font_rid, p_msdf); -} - -bool TextServerGDNative::font_is_multichannel_signed_distance_field(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_multichannel_signed_distance_field(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_msdf_pixel_range(data, (godot_rid *)&p_font_rid, p_msdf_pixel_range); -} - -int TextServerGDNative::font_get_msdf_pixel_range(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_msdf_pixel_range(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_msdf_size(data, (godot_rid *)&p_font_rid, p_msdf_size); -} - -int TextServerGDNative::font_get_msdf_size(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_msdf_size(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_fixed_size(data, (godot_rid *)&p_font_rid, p_fixed_size); -} - -int TextServerGDNative::font_get_fixed_size(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_fixed_size(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_force_autohinter(data, (godot_rid *)&p_font_rid, p_force_autohinter); -} - -bool TextServerGDNative::font_is_force_autohinter(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_force_autohinter(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_hinting(data, (godot_rid *)&p_font_rid, (godot_int)p_hinting); -} - -TextServer::Hinting TextServerGDNative::font_get_hinting(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, TextServer::HINTING_NONE); - return (TextServer::Hinting)interface->font_get_hinting(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_variation_coordinates(data, (godot_rid *)&p_font_rid, (const godot_dictionary *)&p_variation_coordinates); -} - -Dictionary TextServerGDNative::font_get_variation_coordinates(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Dictionary()); - godot_dictionary result = interface->font_get_variation_coordinates(data, (godot_rid *)&p_font_rid); - Dictionary dict = *(Dictionary *)&result; - godot_dictionary_destroy(&result); - return dict; -} - -void TextServerGDNative::font_set_oversampling(RID p_font_rid, real_t p_oversampling) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_oversampling(data, (godot_rid *)&p_font_rid, p_oversampling); -} - -real_t TextServerGDNative::font_get_oversampling(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_oversampling(data, (godot_rid *)&p_font_rid); -} - -Array TextServerGDNative::font_get_size_cache_list(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->font_get_size_cache_list(data, (godot_rid *)&p_font_rid); - Array list = *(Array *)&result; - godot_array_destroy(&result); - return list; -} - -void TextServerGDNative::font_clear_size_cache(RID p_font_rid) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_size_cache(data, (godot_rid *)&p_font_rid); -} - -void TextServerGDNative::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_size_cache(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_ascent(data, (godot_rid *)&p_font_rid, p_size, p_ascent); -} - -real_t TextServerGDNative::font_get_ascent(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_ascent(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_descent(data, (godot_rid *)&p_font_rid, p_size, p_descent); -} - -real_t TextServerGDNative::font_get_descent(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_descent(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_underline_position(data, (godot_rid *)&p_font_rid, p_size, p_underline_position); -} - -real_t TextServerGDNative::font_get_underline_position(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_underline_position(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_underline_thickness(data, (godot_rid *)&p_font_rid, p_size, p_underline_thickness); -} - -real_t TextServerGDNative::font_get_underline_thickness(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_underline_thickness(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_scale(data, (godot_rid *)&p_font_rid, p_size, p_scale); -} - -real_t TextServerGDNative::font_get_scale(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_scale(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_spacing(data, (godot_rid *)&p_font_rid, p_size, (godot_int)p_spacing, p_value); -} - -int TextServerGDNative::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_spacing(data, (godot_rid *)&p_font_rid, p_size, (godot_int)p_spacing); -} - -int TextServerGDNative::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->font_get_texture_count(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_textures(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_texture(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index); -} - -void TextServerGDNative::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_texture_image(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index, (const godot_object *)p_image.ptr()); -} - -Ref<Image> TextServerGDNative::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - ERR_FAIL_COND_V(interface == nullptr, Ref<Image>()); - godot_object *result = interface->font_get_texture_image(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index); - return Ref<Image>((Image *)result); -} - -void TextServerGDNative::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_texture_offsets(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index, (const godot_packed_int32_array *)&p_offset); -} - -PackedInt32Array TextServerGDNative::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - ERR_FAIL_COND_V(interface == nullptr, PackedInt32Array()); - godot_packed_int32_array result = interface->font_get_texture_offsets(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_texture_index); - PackedInt32Array offset = *(PackedInt32Array *)&result; - godot_packed_int32_array_destroy(&result); - return offset; -} - -Array TextServerGDNative::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->font_get_glyph_list(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); - Array list = *(Array *)&result; - godot_array_destroy(&result); - return list; -} - -void TextServerGDNative::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_glyphs(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size); -} - -void TextServerGDNative::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_glyph(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); -} - -Vector2 TextServerGDNative::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_glyph_advance(data, (godot_rid *)&p_font_rid, p_size, p_glyph); - Vector2 adv = *(Vector2 *)&result; - return adv; -} - -void TextServerGDNative::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_advance(data, (godot_rid *)&p_font_rid, p_size, p_glyph, (const godot_vector2 *)&p_advance); -} - -Vector2 TextServerGDNative::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_glyph_offset(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); - Vector2 off = *(Vector2 *)&result; - return off; -} - -void TextServerGDNative::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_offset(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_vector2 *)&p_offset); -} - -Vector2 TextServerGDNative::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_glyph_size(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); - Vector2 sz = *(Vector2 *)&result; - return sz; -} - -void TextServerGDNative::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_size(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_vector2 *)&p_gl_size); -} - -Rect2 TextServerGDNative::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, Rect2()); - godot_rect2 result = interface->font_get_glyph_uv_rect(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); - Rect2 uv = *(Rect2 *)&result; - return uv; -} - -void TextServerGDNative::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_uv_rect(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, (const godot_rect2 *)&p_uv_rect); -} - -int TextServerGDNative::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->font_get_glyph_texture_idx(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph); -} - -void TextServerGDNative::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_glyph_texture_idx(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_glyph, p_texture_idx); -} - -bool TextServerGDNative::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_get_glyph_contours(data, (godot_rid *)&p_font_rid, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, &r_orientation); -} - -Array TextServerGDNative::font_get_kerning_list(RID p_font_rid, int p_size) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->font_get_kerning_list(data, (godot_rid *)&p_font_rid, p_size); - Array list = *(Array *)&result; - godot_array_destroy(&result); - return list; -} - -void TextServerGDNative::font_clear_kerning_map(RID p_font_rid, int p_size) { - ERR_FAIL_COND(interface == nullptr); - interface->font_clear_kerning_map(data, (godot_rid *)&p_font_rid, p_size); -} - -void TextServerGDNative::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair); -} - -void TextServerGDNative::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair, (const godot_vector2 *)&p_kerning); -} - -Vector2 TextServerGDNative::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2()); - godot_vector2 result = interface->font_get_kerning(data, (godot_rid *)&p_font_rid, p_size, (const godot_vector2i *)&p_glyph_pair); - Vector2 kern = *(Vector2 *)&result; - return kern; -} - -int32_t TextServerGDNative::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->font_get_glyph_index(data, (godot_rid *)&p_font_rid, p_size, p_char, p_variation_selector); -} - -bool TextServerGDNative::font_has_char(RID p_font_rid, char32_t p_char) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_has_char(data, (godot_rid *)&p_font_rid, p_char); -} - -String TextServerGDNative::font_get_supported_chars(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->font_get_supported_chars(data, (godot_rid *)&p_font_rid); - String chars = *(String *)&result; - godot_string_destroy(&result); - return chars; -} - -void TextServerGDNative::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { - ERR_FAIL_COND(interface == nullptr); - interface->font_render_range(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_start, p_end); -} - -void TextServerGDNative::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { - ERR_FAIL_COND(interface == nullptr); - interface->font_render_glyph(data, (godot_rid *)&p_font_rid, (const godot_vector2i *)&p_size, p_index); -} - -void TextServerGDNative::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - ERR_FAIL_COND(interface == nullptr); - interface->font_draw_glyph(data, (godot_rid *)&p_font_rid, (godot_rid *)&p_canvas, p_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); -} - -void TextServerGDNative::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - ERR_FAIL_COND(interface == nullptr); - interface->font_draw_glyph_outline(data, (godot_rid *)&p_font_rid, (godot_rid *)&p_canvas, p_size, p_outline_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); -} - -bool TextServerGDNative::font_is_language_supported(RID p_font_rid, const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_language_supported(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language); -} - -void TextServerGDNative::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language, p_supported); -} - -bool TextServerGDNative::font_get_language_support_override(RID p_font_rid, const String &p_language) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_get_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language); -} - -void TextServerGDNative::font_remove_language_support_override(RID p_font_rid, const String &p_language) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_language_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_language); -} - -Vector<String> TextServerGDNative::font_get_language_support_overrides(RID p_font_rid) { - ERR_FAIL_COND_V(interface == nullptr, PackedStringArray()); - godot_packed_string_array result = interface->font_get_language_support_overrides(data, (godot_rid *)&p_font_rid); - PackedStringArray list = *(PackedStringArray *)&result; - godot_packed_string_array_destroy(&result); - return list; -} - -bool TextServerGDNative::font_is_script_supported(RID p_font_rid, const String &p_script) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_is_script_supported(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script); -} - -void TextServerGDNative::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script, p_supported); -} - -bool TextServerGDNative::font_get_script_support_override(RID p_font_rid, const String &p_script) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->font_get_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script); -} - -void TextServerGDNative::font_remove_script_support_override(RID p_font_rid, const String &p_script) { - ERR_FAIL_COND(interface == nullptr); - interface->font_remove_script_support_override(data, (godot_rid *)&p_font_rid, (const godot_string *)&p_script); -} - -Vector<String> TextServerGDNative::font_get_script_support_overrides(RID p_font_rid) { - ERR_FAIL_COND_V(interface == nullptr, PackedStringArray()); - godot_packed_string_array result = interface->font_get_script_support_overrides(data, (godot_rid *)&p_font_rid); - PackedStringArray list = *(PackedStringArray *)&result; - godot_packed_string_array_destroy(&result); - return list; -} - -Dictionary TextServerGDNative::font_supported_feature_list(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Dictionary()); - godot_dictionary result = interface->font_supported_feature_list(data, (godot_rid *)&p_font_rid); - Dictionary dict = *(Dictionary *)&result; - godot_dictionary_destroy(&result); - return dict; -} - -Dictionary TextServerGDNative::font_supported_variation_list(RID p_font_rid) const { - ERR_FAIL_COND_V(interface == nullptr, Dictionary()); - godot_dictionary result = interface->font_supported_variation_list(data, (godot_rid *)&p_font_rid); - Dictionary dict = *(Dictionary *)&result; - godot_dictionary_destroy(&result); - return dict; -} - -real_t TextServerGDNative::font_get_global_oversampling() const { - ERR_FAIL_COND_V(interface == nullptr, 0.0f); - return interface->font_get_global_oversampling(data); -} - -void TextServerGDNative::font_set_global_oversampling(real_t p_oversampling) { - ERR_FAIL_COND(interface == nullptr); - interface->font_set_global_oversampling(data, p_oversampling); -} - -/*************************************************************************/ -/* Shaped text buffer interface */ -/*************************************************************************/ - -RID TextServerGDNative::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->create_shaped_text(data, (godot_int)p_direction, (godot_int)p_orientation); - RID rid = *(RID *)&result; - return rid; -} - -void TextServerGDNative::shaped_text_clear(RID p_shaped) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_clear(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_direction(data, (godot_rid *)&p_shaped, (godot_int)p_direction); -} - -TextServer::Direction TextServerGDNative::shaped_text_get_direction(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, TextServer::DIRECTION_LTR); - return (TextServer::Direction)interface->shaped_text_get_direction(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_orientation(data, (godot_rid *)&p_shaped, (godot_int)p_orientation); -} - -TextServer::Orientation TextServerGDNative::shaped_text_get_orientation(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, TextServer::ORIENTATION_HORIZONTAL); - return (TextServer::Orientation)interface->shaped_text_get_orientation(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_bidi_override(data, (godot_rid *)&p_shaped, (const godot_packed_vector2i_array *)&p_override); -} - -void TextServerGDNative::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_preserve_invalid(data, (godot_rid *)&p_shaped, p_enabled); -} - -bool TextServerGDNative::shaped_text_get_preserve_invalid(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return (TextServer::Orientation)interface->shaped_text_get_preserve_invalid(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_set_preserve_control(data, (godot_rid *)&p_shaped, p_enabled); -} - -bool TextServerGDNative::shaped_text_get_preserve_control(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return (TextServer::Orientation)interface->shaped_text_get_preserve_control(data, (godot_rid *)&p_shaped); -} - -bool TextServerGDNative::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_add_string(data, (godot_rid *)&p_shaped, (const godot_string *)&p_text, (const godot_rid **)p_fonts.ptr(), p_size, (const godot_dictionary *)&p_opentype_features, (const godot_string *)&p_language); -} - -bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_add_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align, p_length); -} - -bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_resize_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align); -} - -RID TextServerGDNative::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->shaped_text_substr(data, (godot_rid *)&p_shaped, (godot_int)p_start, (godot_int)p_length); - RID rid = *(RID *)&result; - return rid; -} - -RID TextServerGDNative::shaped_text_get_parent(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, RID()); - godot_rid result = interface->shaped_text_get_parent(data, (godot_rid *)&p_shaped); - RID rid = *(RID *)&result; - return rid; -} - -real_t TextServerGDNative::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t p_jst_flags) { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_fit_to_width(data, (godot_rid *)&p_shaped, p_width, p_jst_flags); -} - -real_t TextServerGDNative::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_tab_align(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_tab_stops); -} - -bool TextServerGDNative::shaped_text_shape(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_shape(data, (godot_rid *)&p_shaped); -} - -bool TextServerGDNative::shaped_text_update_breaks(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_update_breaks(data, (godot_rid *)&p_shaped); -} - -bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped); -} - -void TextServerGDNative::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) { - ERR_FAIL_COND(interface == nullptr); - interface->shaped_text_overrun_trim_to_width(data, (godot_rid *)&p_shaped_line, p_width, p_trim_flags); -}; - -bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->shaped_text_is_ready(data, (godot_rid *)&p_shaped); -} - -Vector<TextServer::Glyph> TextServerGDNative::shaped_text_get_glyphs(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); - godot_packed_glyph_array result = interface->shaped_text_get_glyphs(data, (godot_rid *)&p_shaped); - Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; - godot_packed_glyph_array_destroy(&result); - return glyphs; -} - -Vector2i TextServerGDNative::shaped_text_get_range(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Vector2i()); - godot_vector2i result = interface->shaped_text_get_range(data, (godot_rid *)&p_shaped); - Vector2i range = *(Vector2i *)&result; - return range; -} - -Vector<TextServer::Glyph> TextServerGDNative::shaped_text_sort_logical(RID p_shaped) { - ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); - godot_packed_glyph_array result = interface->shaped_text_sort_logical(data, (godot_rid *)&p_shaped); - Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; - godot_packed_glyph_array_destroy(&result); - return glyphs; -} - -Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start, bool p_once, uint8_t p_break_flags) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); - if (interface->shaped_text_get_line_breaks_adv != nullptr) { - godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks_adv(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_width, p_start, p_once, p_break_flags); - Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; - godot_packed_vector2i_array_destroy(&result); - return breaks; - } else { - return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_break_flags); - } -} - -Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start, uint8_t p_break_flags) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); - if (interface->shaped_text_get_line_breaks != nullptr) { - godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks(data, (godot_rid *)&p_shaped, p_width, p_start, p_break_flags); - Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; - godot_packed_vector2i_array_destroy(&result); - return breaks; - } else { - return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_break_flags); - } -} - -Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags) const { - ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); - if (interface->shaped_text_get_word_breaks != nullptr) { - godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped, p_grapheme_flags); - Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; - godot_packed_vector2i_array_destroy(&result); - return breaks; - } else { - return TextServer::shaped_text_get_word_breaks(p_shaped, p_grapheme_flags); - } -} - -Array TextServerGDNative::shaped_text_get_objects(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Array()); - godot_array result = interface->shaped_text_get_objects(data, (godot_rid *)&p_shaped); - Array rect = *(Array *)&result; - return rect; -} - -Rect2 TextServerGDNative::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - ERR_FAIL_COND_V(interface == nullptr, Rect2()); - godot_rect2 result = interface->shaped_text_get_object_rect(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key); - Rect2 rect = *(Rect2 *)&result; - return rect; -} - -Size2 TextServerGDNative::shaped_text_get_size(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, Size2()); - godot_vector2 result = interface->shaped_text_get_size(data, (godot_rid *)&p_shaped); - Size2 size = *(Size2 *)&result; - return size; -} - -real_t TextServerGDNative::shaped_text_get_ascent(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_ascent(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_descent(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_descent(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_width(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_width(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_underline_position(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_underline_position(data, (godot_rid *)&p_shaped); -} - -real_t TextServerGDNative::shaped_text_get_underline_thickness(RID p_shaped) const { - ERR_FAIL_COND_V(interface == nullptr, 0.f); - return interface->shaped_text_get_underline_thickness(data, (godot_rid *)&p_shaped); -} - -String TextServerGDNative::format_number(const String &p_string, const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - godot_string result = interface->format_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); - if (interface->format_number == nullptr) { - return p_string; - } - String ret = *(String *)&result; - godot_string_destroy(&result); - return ret; -} - -String TextServerGDNative::parse_number(const String &p_string, const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - if (interface->parse_number == nullptr) { - return p_string; - } - godot_string result = interface->parse_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); - String ret = *(String *)&result; - godot_string_destroy(&result); - return ret; -} - -String TextServerGDNative::percent_sign(const String &p_language) const { - ERR_FAIL_COND_V(interface == nullptr, String()); - if (interface->percent_sign == nullptr) { - return "%"; - } - godot_string result = interface->percent_sign(data, (const godot_string *)&p_language); - String ret = *(String *)&result; - godot_string_destroy(&result); - return ret; -} - -TextServer *TextServerGDNative::create_func(Error &r_error, void *p_user_data) { - const godot_text_interface_gdnative *interface = (const godot_text_interface_gdnative *)p_user_data; - r_error = OK; - - TextServerGDNative *server = memnew(TextServerGDNative()); - server->interface = interface; - server->data = interface->constructor((godot_object *)server); - - return server; -} - -TextServerGDNative::TextServerGDNative() { - data = nullptr; - interface = nullptr; -} - -TextServerGDNative::~TextServerGDNative() { - if (interface != nullptr) { - interface->destructor(data); - data = nullptr; - interface = nullptr; - } -} - -/*************************************************************************/ -/* GDNative functions */ -/*************************************************************************/ - -#ifdef __cplusplus -extern "C" { -#endif - -static_assert(sizeof(godot_glyph) == sizeof(TextServer::Glyph), "Glyph size mismatch"); -static_assert(sizeof(godot_packed_glyph_array) == sizeof(Vector<TextServer::Glyph>), "Vector<Glyph> size mismatch"); - -void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features) { - ERR_FAIL_COND(p_interface->version.major != 1); - String name = *(String *)p_name; - TextServerManager::register_create_function(name + "(GDNative)", p_features, TextServerGDNative::create_func, (void *)p_interface); -} - -// Glyph - -void GDAPI godot_glyph_new(godot_glyph *r_dest) { - TextServer::Glyph *dest = (TextServer::Glyph *)r_dest; - *dest = TextServer::Glyph(); -} - -godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self) { - godot_vector2i dest; - Vector2i *d = (Vector2i *)&dest; - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - d->x = self->start; - d->y = self->end; - return dest; -} - -void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - const Vector2i *range = (const Vector2i *)p_range; - self->start = range->x; - self->end = range->y; -} - -godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->count; -} - -void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->count = p_count; -} - -godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->repeat; -} - -void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->repeat = p_repeat; -} - -godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->flags; -} - -void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->flags = p_flags; -} - -godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self) { - godot_vector2 dest; - Vector2 *d = (Vector2 *)&dest; - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - d->x = self->x_off; - d->y = self->y_off; - return dest; -} - -void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - const Vector2 *offset = (const Vector2 *)p_offset; - self->x_off = offset->x; - self->y_off = offset->y; -} - -godot_real_t GDAPI godot_glyph_get_advance(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->advance; -} - -void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real_t p_advance) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->advance = p_advance; -} - -godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self) { - godot_rid dest; - RID *d = (RID *)&dest; - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - *d = self->font_rid; - return dest; -} - -void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - const RID *font = (const RID *)p_font; - self->font_rid = *font; -} - -godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->font_size; -} - -void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->font_size = p_size; -} - -godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self) { - const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; - return self->index; -} - -void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index) { - TextServer::Glyph *self = (TextServer::Glyph *)p_self; - self->index = p_index; -} - -// GlyphArray - -void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest) { - Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; - memnew_placement(dest, Vector<TextServer::Glyph>); -} - -void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src) { - Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; - const Vector<TextServer::Glyph> *src = (const Vector<TextServer::Glyph> *)p_src; - memnew_placement(dest, Vector<TextServer::Glyph>(*src)); -} - -const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - return (const godot_glyph *)self->ptr(); -} - -godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - return (godot_glyph *)self->ptrw(); -} - -void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - Vector<TextServer::Glyph> *array = (Vector<TextServer::Glyph> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &v = *(TextServer::Glyph *)p_value; - return (godot_bool)self->has(v); -} - -void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->sort(); -} - -void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->reverse(); -} - -void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, const godot_int p_idx) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, const godot_int p_size) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { - Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; - TextServer::Glyph &s = *(TextServer::Glyph *)p_data; - self->set(p_idx, s); -} - -godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, const godot_int p_idx) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - godot_glyph v; - TextServer::Glyph *s = (TextServer::Glyph *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self) { - const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; - return self->is_empty(); -} - -void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self) { - ((Vector<TextServer::Glyph> *)p_self)->~Vector(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h deleted file mode 100644 index f081637e23..0000000000 --- a/modules/gdnative/text/text_server_gdnative.h +++ /dev/null @@ -1,254 +0,0 @@ -/*************************************************************************/ -/* text_server_gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef TEXT_SERVER_GDNATIVE_H -#define TEXT_SERVER_GDNATIVE_H - -#include "modules/gdnative/gdnative.h" - -#include "servers/text_server.h" - -class TextServerGDNative : public TextServer { - GDCLASS(TextServerGDNative, TextServer); - - const godot_text_interface_gdnative *interface = nullptr; - void *data = nullptr; - -protected: - static void _bind_methods(){}; - -public: - virtual bool has_feature(Feature p_feature) override; - virtual String get_name() const override; - - virtual void free(RID p_rid) override; - virtual bool has(RID p_rid) override; - virtual bool load_support_data(const String &p_filename) override; - -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() override; - virtual String get_support_data_info() override; - virtual bool save_support_data(const String &p_filename) override; -#endif - - virtual bool is_locale_right_to_left(const String &p_locale) override; - - virtual int32_t name_to_tag(const String &p_name) const override; - virtual String tag_to_name(int32_t p_tag) const override; - - /* Font interface */ - virtual RID create_font() override; - - virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override; - virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override; - - virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override; - virtual bool font_is_antialiased(RID p_font_rid) const override; - - virtual void font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) override; - virtual bool font_is_multichannel_signed_distance_field(RID p_font_rid) const override; - - virtual void font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) override; - virtual int font_get_msdf_pixel_range(RID p_font_rid) const override; - - virtual void font_set_msdf_size(RID p_font_rid, int p_msdf_size) override; - virtual int font_get_msdf_size(RID p_font_rid) const override; - - virtual void font_set_fixed_size(RID p_font_rid, int p_fixed_size) override; - virtual int font_get_fixed_size(RID p_font_rid) const override; - - virtual void font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) override; - virtual bool font_is_force_autohinter(RID p_font_rid) const override; - - virtual void font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) override; - virtual TextServer::Hinting font_get_hinting(RID p_font_rid) const override; - - virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; - virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; - - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override; - virtual real_t font_get_oversampling(RID p_font_rid) const override; - - virtual Array font_get_size_cache_list(RID p_font_rid) const override; - virtual void font_clear_size_cache(RID p_font_rid) override; - virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override; - - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override; - - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const override; - - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override; - - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override; - - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const override; - - virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; - virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; - - virtual int font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const override; - virtual void font_clear_textures(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) override; - - virtual void font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) override; - virtual Ref<Image> font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; - - virtual void font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) override; - virtual PackedInt32Array font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const override; - - virtual Array font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const override; - virtual void font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) override; - - virtual Vector2 font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) override; - - virtual Vector2 font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) override; - - virtual Vector2 font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) override; - - virtual Rect2 font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) override; - - virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; - virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; - - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; - - virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; - virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; - virtual void font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) override; - - virtual void font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) override; - virtual Vector2 font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const override; - - virtual int32_t font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector = 0) const override; - - virtual bool font_has_char(RID p_font_rid, char32_t p_char) const override; - virtual String font_get_supported_chars(RID p_font_rid) const override; - - virtual void font_render_range(RID p_font, const Vector2i &p_size, char32_t p_start, char32_t p_end) override; - virtual void font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) override; - - virtual void font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; - virtual void font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; - - virtual bool font_is_language_supported(RID p_font_rid, const String &p_language) const override; - virtual void font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) override; - virtual bool font_get_language_support_override(RID p_font_rid, const String &p_language) override; - virtual void font_remove_language_support_override(RID p_font_rid, const String &p_language) override; - virtual Vector<String> font_get_language_support_overrides(RID p_font_rid) override; - - virtual bool font_is_script_supported(RID p_font_rid, const String &p_script) const override; - virtual void font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) override; - virtual bool font_get_script_support_override(RID p_font_rid, const String &p_script) override; - virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; - virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; - - virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; - virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; - - virtual real_t font_get_global_oversampling() const override; - virtual void font_set_global_oversampling(real_t p_oversampling) override; - - /* Shaped text buffer interface */ - - virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; - - virtual void shaped_text_clear(RID p_shaped) override; - - virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; - virtual Direction shaped_text_get_direction(RID p_shaped) const override; - - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; - - virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; - virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; - - virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; - virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; - - virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; - virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; - - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; - - virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; - virtual RID shaped_text_get_parent(RID p_shaped) const override; - - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override; - - virtual bool shaped_text_shape(RID p_shaped) override; - virtual bool shaped_text_update_breaks(RID p_shaped) override; - virtual bool shaped_text_update_justification_ops(RID p_shaped) override; - - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override; - - virtual bool shaped_text_is_ready(RID p_shaped) const override; - - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; - - virtual Vector2i shaped_text_get_range(RID p_shaped) const override; - - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; - virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<real_t> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; - virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, real_t p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; - virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped, int p_grapheme_flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_PUNCTUATION) const override; - virtual Array shaped_text_get_objects(RID p_shaped) const override; - virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; - - virtual Size2 shaped_text_get_size(RID p_shaped) const override; - virtual real_t shaped_text_get_ascent(RID p_shaped) const override; - virtual real_t shaped_text_get_descent(RID p_shaped) const override; - virtual real_t shaped_text_get_width(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override; - - virtual String format_number(const String &p_string, const String &p_language = "") const override; - virtual String parse_number(const String &p_string, const String &p_language = "") const override; - virtual String percent_sign(const String &p_language = "") const override; - - static TextServer *create_func(Error &r_error, void *p_user_data); - - TextServerGDNative(); - ~TextServerGDNative(); -}; - -#endif // TEXT_SERVER_GDNATIVE_H diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp index 54a577a2b6..b28ff99bb8 100644 --- a/modules/gdnative/videodecoder/register_types.cpp +++ b/modules/gdnative/videodecoder/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h index 809225c925..b261c36503 100644 --- a/modules/gdnative/videodecoder/register_types.h +++ b/modules/gdnative/videodecoder/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index 4c9bfb395d..d3d295c494 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -341,7 +341,7 @@ void VideoStreamGDNative::_bind_methods() { ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamGDNative::set_file); ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamGDNative::get_file); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file"); } void VideoStreamGDNative::set_audio_track(int p_track) { diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index c605dbb433..b0a10242be 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub index 5c8cbdf869..c6121ec7fe 100644 --- a/modules/gdscript/SCsub +++ b/modules/gdscript/SCsub @@ -21,3 +21,5 @@ if env["tools"]: if env["tests"]: env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"]) env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp") + +SConscript("editor_templates/SCsub") diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 51b3452a3a..33f4198ac1 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -4,10 +4,10 @@ Built-in GDScript functions. </brief_description> <description> - List of core built-in GDScript functions. Math functions and other utilities. Everything else is provided by objects. (Keywords: builtin, built in, global functions.) + A list of GDScript-specific utility functions accessed in any script. + For the list of the global functions and constants see [@GlobalScope]. </description> <tutorials> - <link title="Random number generation">https://docs.godotengine.org/en/latest/tutorials/math/random_number_generation.html</link> </tutorials> <methods> <method name="Color8"> @@ -98,6 +98,7 @@ [codeblock] [{function:bar, line:12, source:res://script.gd}, {function:foo, line:9, source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}] [/codeblock] + [b]Note:[/b] Not supported for calling from threads. Instead, this will return an empty array. </description> </method> <method name="inst2dict"> @@ -160,23 +161,31 @@ <method name="print_debug" qualifiers="vararg"> <return type="void" /> <description> - Like [method @GlobalScope.print], but prints only when used in debug mode. + Like [method @GlobalScope.print], but includes the current stack frame when running with the debugger turned on. + Output in the console would look something like this: + [codeblock] + Test print + At: res://test.gd:15:_process() + [/codeblock] + [b]Note:[/b] Not supported for calling from threads. Instead of the stack frame, this will print the thread ID. </description> </method> <method name="print_stack"> <return type="void" /> <description> - Prints a stack track at code location, only works when running with debugger turned on. + Prints a stack trace at the current code location. Only works when running with debugger turned on. Output in the console would look something like this: [codeblock] Frame 0 - res://test.gd:16 in function '_process' [/codeblock] + [b]Note:[/b] Not supported for calling from threads. Instead of the stack trace, this will print the thread ID. </description> </method> <method name="range" qualifiers="vararg"> <return type="Array" /> <description> - Returns an array with the given range. Range can be 1 argument N (0 to N-1), two arguments (initial, final-1) or three arguments (initial, final-1, increment). + Returns an array with the given range. Range can be 1 argument [code]N[/code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). Returns an empty array if the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]). + Returns an array with the given range. [code]range()[/code] can have 1 argument N ([code]0[/code] to [code]N - 1[/code]), two arguments ([code]initial[/code], [code]final - 1[/code]) or three arguments ([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). [code]increment[/code] can be negative. If [code]increment[/code] is negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, the initial value must be greater than the final value for the loop to run. [codeblock] print(range(4)) print(range(2, 5)) @@ -188,6 +197,20 @@ [2, 3, 4] [0, 2, 4] [/codeblock] + To iterate over an [Array] backwards, use: + [codeblock] + var array = [3, 6, 9] + var i := array.size() - 1 + while i >= 0: + print(array[i]) + i -= 1 + [/codeblock] + Output: + [codeblock] + 9 + 6 + 3 + [/codeblock] </description> </method> <method name="str" qualifiers="vararg"> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 72738f027a..5acb29e748 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link title="GDScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> + <link title="GDScript documentation index">$DOCS_URL/tutorials/scripting/gdscript/index.html</link> </tutorials> <methods> <method name="get_as_byte_code" qualifiers="const"> @@ -30,6 +30,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index ab441d194a..5cc295bbab 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,9 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l bool in_keyword = false; bool in_word = false; bool in_function_name = false; + bool in_lambda = false; bool in_variable_declaration = false; + bool in_signal_declaration = false; bool in_function_args = false; bool in_member_variable = false; bool in_node_path = false; @@ -105,12 +107,15 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l /* color regions */ if (is_a_symbol || in_region != -1) { int from = j; - for (; from < line_length; from++) { - if (str[from] == '\\') { - from++; - continue; + + if (in_region == -1) { + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; } - break; } if (from != line_length) { @@ -142,6 +147,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l /* check if it's the whole line */ if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + if (from + end_key_length > line_length) { + // If it's key length and there is a '\', dont skip to highlight esc chars. + if (str.find("\\", from) >= 0) { + break; + } + } prev_color = color_regions[in_region].color; highlighter_info["color"] = color_regions[c].color; color_map[j] = highlighter_info; @@ -161,13 +172,25 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l /* if we are in one find the end key */ if (in_region != -1) { + Color region_color = color_regions[in_region].color; + if (in_node_path && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) { + region_color = node_path_color; + } + + prev_color = region_color; + highlighter_info["color"] = region_color; + color_map[j] = highlighter_info; + /* search the line */ int region_end_index = -1; int end_key_length = color_regions[in_region].end_key.length(); const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { if (line_length - from < end_key_length) { - break; + // Don't break if '\' to highlight esc chars. + if (str.find("\\", from) < 0) { + break; + } } if (!is_symbol(str[from])) { @@ -175,7 +198,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } if (str[from] == '\\') { + Dictionary escape_char_highlighter_info; + escape_char_highlighter_info["color"] = symbol_color; + color_map[from] = escape_char_highlighter_info; + from++; + + Dictionary region_continue_highlighter_info; + prev_color = region_color; + region_continue_highlighter_info["color"] = region_color; + color_map[from + 1] = region_continue_highlighter_info; continue; } @@ -192,10 +224,6 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } } - prev_color = color_regions[in_region].color; - highlighter_info["color"] = color_regions[in_region].color; - color_map[j] = highlighter_info; - previous_type = REGION; previous_text = ""; previous_column = j; @@ -289,20 +317,36 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } if (!in_function_name && in_word && !in_keyword) { - int k = j; - while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { - k++; - } + if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::SIGNAL)) { + in_signal_declaration = true; + } else { + int k = j; + while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k++; + } - // check for space between name and bracket - while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { - k++; - } + // check for space between name and bracket + while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { + k++; + } - if (str[k] == '(') { - in_function_name = true; - } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { - in_variable_declaration = true; + if (str[k] == '(') { + in_function_name = true; + } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { + in_variable_declaration = true; + } + + // Check for lambda. + if (in_function_name && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + k = j - 1; + while (k > 0 && (str[k] == '\t' || str[k] == ' ')) { + k--; + } + + if (str[k] == ':') { + in_lambda = true; + } + } } } @@ -348,7 +392,9 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } in_variable_declaration = false; + in_signal_declaration = false; in_function_name = false; + in_lambda = false; in_member_variable = false; } @@ -376,10 +422,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } else if (in_member_variable) { next_type = MEMBER; color = member_color; + } else if (in_signal_declaration) { + next_type = SIGNAL; + + color = member_color; } else if (in_function_name) { next_type = FUNCTION; - if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + if (!in_lambda && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { color = function_definition_color; } else { color = function_color; @@ -413,7 +463,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l previous_column = j; // ignore if just whitespace - if (text != "") { + if (!text.is_empty()) { previous_text = text; } } @@ -467,7 +517,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { List<StringName> global_classes; ScriptServer::get_global_class_list(&global_classes); for (const StringName &E : global_classes) { - keywords[String(E)] = usertype_color; + keywords[E] = usertype_color; } /* Autoloads. */ @@ -486,7 +536,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { List<String> core_types; gdscript->get_core_type_words(&core_types); for (const String &E : core_types) { - keywords[E] = basetype_color; + keywords[StringName(E)] = basetype_color; } /* Reserved words. */ @@ -496,9 +546,9 @@ void GDScriptSyntaxHighlighter::_update_cache() { gdscript->get_reserved_words(&keyword_list); for (const String &E : keyword_list) { if (gdscript->is_control_flow_keyword(E)) { - keywords[E] = control_flow_keyword_color; + keywords[StringName(E)] = control_flow_keyword_color; } else { - keywords[E] = keyword_color; + keywords[StringName(E)] = keyword_color; } } @@ -509,7 +559,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { for (const String &comment : comments) { String beg = comment.get_slice(" ", 0); String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); - add_color_region(beg, end, comment_color, end == ""); + add_color_region(beg, end, comment_color, end.is_empty()); } /* Strings */ @@ -519,7 +569,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { for (const String &string : strings) { String beg = string.get_slice(" ", 0); String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); - add_color_region(beg, end, string_color, end == ""); + add_color_region(beg, end, string_color, end.is_empty()); } const Ref<Script> script = _get_edited_resource(); diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index fabd64dab8..1ae0d72896 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,8 +47,8 @@ private: Vector<ColorRegion> color_regions; Map<int, int> color_region_cache; - Dictionary keywords; - Dictionary member_keywords; + HashMap<StringName, Color> keywords; + HashMap<StringName, Color> member_keywords; enum Type { NONE, @@ -58,6 +58,7 @@ private: SYMBOL, NUMBER, FUNCTION, + SIGNAL, KEYWORD, MEMBER, IDENTIFIER, diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 9d0d91162c..a8f4483cf4 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index caa80fc24c..e7b40aa367 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd new file mode 100644 index 0000000000..0824d894c5 --- /dev/null +++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd @@ -0,0 +1,29 @@ +# meta-description: Classic movement for gravity games (platformer, ...) + +extends _BASE_ + +const SPEED: float = 300.0 +const JUMP_FORCE: float = -400.0 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + motion_velocity.y += gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + motion_velocity.y = JUMP_FORCE + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + motion_velocity.x = direction * SPEED + else: + motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd new file mode 100644 index 0000000000..ce6d67ae84 --- /dev/null +++ b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd @@ -0,0 +1,32 @@ +# meta-description: Classic movement for gravity games (FPS, TPS, ...) + +extends _BASE_ + +const SPEED: float = 5.0 +const JUMP_FORCE: float = 4.5 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + motion_velocity.y -= gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + motion_velocity.y = JUMP_FORCE + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + motion_velocity.x = direction.x * SPEED + motion_velocity.z = direction.z * SPEED + else: + motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) + motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd new file mode 100644 index 0000000000..8614bb8b17 --- /dev/null +++ b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd @@ -0,0 +1,11 @@ +# meta-description: Basic plugin template +@tool +extends EditorPlugin + +func _enter_tree() -> void: + # Initialization of the plugin goes here. + pass + +func _exit_tree() -> void: + # Clean-up of the plugin goes here. + pass diff --git a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd new file mode 100644 index 0000000000..fdb174c7ed --- /dev/null +++ b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd @@ -0,0 +1,7 @@ +# meta-description: Basic editor script template +@tool +extends EditorScript + +func _run() -> void: + # Called when the script is executed (using File -> Run in Script Editor). + pass diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor_templates/Node/default.gd new file mode 100644 index 0000000000..ee5c0b99cc --- /dev/null +++ b/modules/gdscript/editor_templates/Node/default.gd @@ -0,0 +1,11 @@ +# meta-description: Base template for Node with default Godot cycle methods + +extends _BASE_ + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/modules/gdscript/editor_templates/Object/empty.gd b/modules/gdscript/editor_templates/Object/empty.gd new file mode 100644 index 0000000000..387786b0a4 --- /dev/null +++ b/modules/gdscript/editor_templates/Object/empty.gd @@ -0,0 +1,3 @@ +# meta-description: Empty template suitable for all Objects + +extends _BASE_ diff --git a/modules/gdscript/editor_templates/SCsub b/modules/gdscript/editor_templates/SCsub new file mode 100644 index 0000000000..2266ef2d01 --- /dev/null +++ b/modules/gdscript/editor_templates/SCsub @@ -0,0 +1,16 @@ +#!/usr/bin/env python + +Import("env") + +import editor.template_builders as build_template_gd + +env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder( + action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."), + suffix=".h", + src_suffix=".gd", +) + +# Template files +templates_sources = Glob("*/*.gd") + +env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)]) diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd new file mode 100644 index 0000000000..27383b878d --- /dev/null +++ b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd @@ -0,0 +1,41 @@ +# meta-description: Visual shader's node plugin template + +@tool +extends _BASE_ +class_name VisualShaderNode_CLASS_ + +func _get_name() -> String: + return "_CLASS_" + +func _get_category() -> String: + return "" + +func _get_description() -> String: + return "" + +func _get_return_icon_type() -> int: + return PORT_TYPE_SCALAR + +func _get_input_port_count() -> int: + return 0 + +func _get_input_port_name(port: int) -> String: + return "" + +func _get_input_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + +func _get_output_port_count() -> int: + return 1 + +func _get_output_port_name(port: int) -> String: + return "result" + +func _get_output_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + +func _get_global_code(mode: Shader.Mode) -> String: + return "" + +func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: + return output_vars[0] + " = 0.0;" diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index bc8801b8b9..84db97625b 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,6 +49,10 @@ #include "tests/gdscript_test_runner.h" #endif +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif + /////////////////////////// GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) { @@ -122,8 +126,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco instance->owner_id = p_owner->get_instance_id(); #ifdef DEBUG_ENABLED //needed for hot reloading - for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) { - instance->member_indices_cache[E->key()] = E->get().index; + for (const KeyValue<StringName, MemberInfo> &E : member_indices) { + instance->member_indices_cache[E.key] = E.value.index; } #endif instance->owner->set_script_instance(instance); @@ -253,10 +257,10 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const { const GDScript *current = this; while (current) { - for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) { - GDScriptFunction *func = E->get(); + for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) { + GDScriptFunction *func = E.value; MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; for (int i = 0; i < func->get_argument_count(); i++) { PropertyInfo arginfo = func->get_argument_type(i); #ifdef TOOLS_ENABLED @@ -286,11 +290,11 @@ void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_incl while (sptr) { Vector<_GDScriptMemberSort> msort; - for (Map<StringName, PropertyInfo>::Element *E = sptr->member_info.front(); E; E = E->next()) { + for (const KeyValue<StringName, PropertyInfo> &E : sptr->member_info) { _GDScriptMemberSort ms; - ERR_CONTINUE(!sptr->member_indices.has(E->key())); - ms.index = sptr->member_indices[E->key()].index; - ms.name = E->key(); + ERR_CONTINUE(!sptr->member_indices.has(E.key)); + ms.index = sptr->member_indices[E.key].index; + ms.name = E.key; msort.push_back(ms); } @@ -361,7 +365,7 @@ ScriptInstance *GDScript::instance_create(Object *p_this) { if (top->native.is_valid()) { if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) { if (EngineDebugger::is_active()) { - GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'"); + GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'"); } ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + "."); } @@ -389,7 +393,7 @@ bool GDScript::instance_has(const Object *p_this) const { } bool GDScript::has_source_code() const { - return source != ""; + return !source.is_empty(); } String GDScript::get_source_code() const { @@ -412,8 +416,8 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro base_cache->_update_exports_values(values, propnames); } - for (Map<StringName, Variant>::Element *E = member_default_values_cache.front(); E; E = E->next()) { - values[E->key()] = E->get(); + for (const KeyValue<StringName, Variant> &E : member_default_values_cache) { + values[E.key] = E.value; } for (const PropertyInfo &E : members_cache) { @@ -427,7 +431,7 @@ void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) { } else { for (int i = 0; i < docs.size(); i++) { if (docs[i].name == p_inner_class.name) { - docs.remove(i); + docs.remove_at(i); break; } } @@ -458,7 +462,7 @@ void GDScript::_update_doc() { doc.is_script_doc = true; if (base.is_valid() && base->is_valid()) { - if (base->doc.name != String()) { + if (!base->doc.name.is_empty()) { doc.inherits = base->doc.name; } else { doc.inherits = base->get_instance_base_type(); @@ -471,9 +475,9 @@ void GDScript::_update_doc() { doc.description = doc_description; doc.tutorials = doc_tutorials; - for (Map<String, DocData::EnumDoc>::Element *E = doc_enums.front(); E; E = E->next()) { - if (E->value().description != "") { - doc.enums[E->key()] = E->value().description; + for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) { + if (!E.value.description.is_empty()) { + doc.enums[E.key] = E.value.description; } } @@ -545,36 +549,36 @@ void GDScript::_update_doc() { for (int i = 0; i < signals.size(); i++) { DocData::MethodDoc signal_doc; if (doc_signals.has(signals[i].name)) { - DocData::signal_doc_from_methodinfo(signal_doc, signals[i], signals[i].name); + DocData::signal_doc_from_methodinfo(signal_doc, signals[i], doc_signals[signals[i].name]); } else { DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String()); } doc.signals.push_back(signal_doc); } - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - if (subclasses.has(E->key())) { + for (const KeyValue<StringName, Variant> &E : constants) { + if (subclasses.has(E.key)) { continue; } // Enums. bool is_enum = false; - if (E->value().get_type() == Variant::DICTIONARY) { - if (doc_enums.has(E->key())) { + if (E.value.get_type() == Variant::DICTIONARY) { + if (doc_enums.has(E.key)) { is_enum = true; - for (int i = 0; i < doc_enums[E->key()].values.size(); i++) { - doc_enums[E->key()].values.write[i].enumeration = E->key(); - doc.constants.push_back(doc_enums[E->key()].values[i]); + for (int i = 0; i < doc_enums[E.key].values.size(); i++) { + doc_enums[E.key].values.write[i].enumeration = E.key; + doc.constants.push_back(doc_enums[E.key].values[i]); } } } if (!is_enum && doc_enums.has("@unnamed_enums")) { for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) { - if (E->key() == doc_enums["@unnamed_enums"].values[i].name) { + if (E.key == doc_enums["@unnamed_enums"].values[i].name) { is_enum = true; DocData::ConstantDoc constant_doc; constant_doc.enumeration = "@unnamed_enums"; - DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_enums["@unnamed_enums"].values[i].description); + DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_enums["@unnamed_enums"].values[i].description); doc.constants.push_back(constant_doc); break; } @@ -583,16 +587,16 @@ void GDScript::_update_doc() { if (!is_enum) { DocData::ConstantDoc constant_doc; String doc_description; - if (doc_constants.has(E->key())) { - doc_description = doc_constants[E->key()]; + if (doc_constants.has(E.key)) { + doc_description = doc_constants[E.key]; } - DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_description); + DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description); doc.constants.push_back(constant_doc); } } - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - E->get()->_update_doc(); + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + E.value->_update_doc(); } _add_doc(doc); @@ -616,11 +620,11 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc String basedir = path; - if (basedir == "") { + if (basedir.is_empty()) { basedir = get_path(); } - if (basedir != "") { + if (!basedir.is_empty()) { basedir = basedir.get_base_dir(); } @@ -642,7 +646,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc path = c->extends_path; if (path.is_relative_path()) { String base = get_path(); - if (base == "" || base.is_relative_path()) { + if (base.is_empty() || base.is_relative_path()) { ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data()); } else { path = base.get_base_dir().plus_file(path); @@ -656,7 +660,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc } } - if (path != "") { + if (!path.is_empty()) { if (path != get_path()) { Ref<GDScript> bf = ResourceLoader::load(path); @@ -784,8 +788,16 @@ void GDScript::update_exports() { void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) { p_sc->path = p_path; - for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) { - _set_subclass_path(E->get(), p_path); + for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) { + _set_subclass_path(E.value, p_path); + } +} + +String GDScript::_get_debug_path() const { + if (is_built_in() && !get_name().is_empty()) { + return get_name() + " (" + get_path().get_slice("::", 0) + ")"; + } else { + return get_path(); } } @@ -801,18 +813,24 @@ Error GDScript::reload(bool p_keep_state) { String basedir = path; - if (basedir == "") { + if (basedir.is_empty()) { basedir = get_path(); } - if (basedir != "") { + if (!basedir.is_empty()) { basedir = basedir.get_base_dir(); } - if (source.find("%BASE%") != -1) { - //loading a template, don't parse +// Loading a template, don't parse. +#ifdef TOOLS_ENABLED + if (basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) { + return OK; + } +#else + if (source.find("_BASE_") != -1) { return OK; } +#endif { String source_path = path; @@ -832,10 +850,10 @@ Error GDScript::reload(bool p_keep_state) { Error err = parser.parse(source, path, false); if (err) { if (EngineDebugger::is_active()) { - GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message); + GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message); } // TODO: Show all error messages. - _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); ERR_FAIL_V(ERR_PARSE_ERROR); } @@ -844,12 +862,12 @@ Error GDScript::reload(bool p_keep_state) { if (err) { if (EngineDebugger::is_active()) { - GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message); + GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message); } const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front(); while (e != nullptr) { - _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT); e = e->next(); } ERR_FAIL_V(ERR_PARSE_ERROR); @@ -867,9 +885,9 @@ Error GDScript::reload(bool p_keep_state) { if (err) { if (can_run) { if (EngineDebugger::is_active()) { - GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error()); + GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error()); } - _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT); ERR_FAIL_V(ERR_COMPILATION_FAILED); } else { return err; @@ -879,15 +897,15 @@ Error GDScript::reload(bool p_keep_state) { for (const GDScriptWarning &warning : parser.get_warnings()) { if (EngineDebugger::is_active()) { Vector<ScriptLanguage::StackInfo> si; - EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si); + EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si); } } #endif valid = true; - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - _set_subclass_path(E->get(), path); + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + _set_subclass_path(E.value, path); } _init_rpc_methods_properties(); @@ -901,8 +919,8 @@ ScriptLanguage *GDScript::get_language() const { void GDScript::get_constants(Map<StringName, Variant> *p_constants) { if (p_constants) { - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - (*p_constants)[E->key()] = E->value(); + for (const KeyValue<StringName, Variant> &E : constants) { + (*p_constants)[E.key] = E.value; } } } @@ -979,7 +997,7 @@ bool GDScript::_set(const StringName &p_name, const Variant &p_value) { } void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const { - p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } void GDScript::_bind_methods() { @@ -1032,9 +1050,9 @@ const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions( } StringName GDScript::debug_get_member_by_index(int p_idx) const { - for (const Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) { - if (E->get().index == p_idx) { - return E->key(); + for (const KeyValue<StringName, MemberInfo> &E : member_indices) { + if (E.value.index == p_idx) { + return E.key; } } @@ -1079,12 +1097,12 @@ bool GDScript::has_script_signal(const StringName &p_signal) const { } void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const { - for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<StringName>> &E : _signals) { MethodInfo mi; - mi.name = E->key(); - for (int i = 0; i < E->get().size(); i++) { + mi.name = E.key; + for (int i = 0; i < E.value.size(); i++) { PropertyInfo arg; - arg.name = E->get()[i]; + arg.name = E.value[i]; mi.arguments.push_back(arg); } r_list->push_back(mi); @@ -1114,7 +1132,7 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) String class_name; while (p_gdscript) { - if (class_name == "") { + if (class_name.is_empty()) { class_name = p_gdscript->get_script_class_name(); } else { class_name = p_gdscript->get_script_class_name() + "." + class_name; @@ -1142,11 +1160,11 @@ void GDScript::_save_orphaned_subclasses() { }; Vector<ClassRefWithName> weak_subclasses; // collect subclasses ObjectID and name - for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { - E->get()->_owner = nullptr; //bye, you are no longer owned cause I died + for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) { + E.value->_owner = nullptr; //bye, you are no longer owned cause I died ClassRefWithName subclass; - subclass.id = E->get()->get_instance_id(); - subclass.fully_qualified_name = E->get()->fully_qualified_name; + subclass.id = E.value->get_instance_id(); + subclass.fully_qualified_name = E.value->fully_qualified_name; weak_subclasses.push_back(subclass); } @@ -1178,10 +1196,10 @@ void GDScript::_init_rpc_methods_properties() { Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front(); while (cscript) { // RPC Methods - for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { - Multiplayer::RPCConfig config = E->get()->get_rpc_config(); + for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) { + Multiplayer::RPCConfig config = E.value->get_rpc_config(); if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { - config.name = E->get()->get_name(); + config.name = E.value->get_name(); if (rpc_functions.find(config) == -1) { rpc_functions.push_back(config); } @@ -1215,8 +1233,8 @@ GDScript::~GDScript() { } } - for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) { + memdelete(E.value); } if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown. @@ -1257,6 +1275,8 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) { call(member->setter, &val, 1, err); if (err.error == Callable::CallError::CALL_OK) { return true; //function exists, call was successful + } else { + return false; } } else { if (member->data_type.has_type) { @@ -1423,7 +1443,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const pinfo.type = Variant::Type(d["type"].operator int()); ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX); pinfo.name = d["name"]; - ERR_CONTINUE(pinfo.name == ""); + ERR_CONTINUE(pinfo.name.is_empty()); if (d.has("hint")) { pinfo.hint = PropertyHint(d["hint"].operator int()); } @@ -1442,11 +1462,11 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const //instance a fake script for editing the values Vector<_GDScriptMemberSort> msort; - for (Map<StringName, PropertyInfo>::Element *F = sptr->member_info.front(); F; F = F->next()) { + for (const KeyValue<StringName, PropertyInfo> &F : sptr->member_info) { _GDScriptMemberSort ms; - ERR_CONTINUE(!sptr->member_indices.has(F->key())); - ms.index = sptr->member_indices[F->key()].index; - ms.name = F->key(); + ERR_CONTINUE(!sptr->member_indices.has(F.key)); + ms.index = sptr->member_indices[F.key].index; + ms.name = F.key; msort.push_back(ms); } @@ -1467,11 +1487,11 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const { const GDScript *sptr = script.ptr(); while (sptr) { - for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) { + for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) { MethodInfo mi; - mi.name = E->key(); + mi.name = E.key; mi.flags |= METHOD_FLAG_FROM_SCRIPT; - for (int i = 0; i < E->get()->get_argument_count(); i++) { + for (int i = 0; i < E.value->get_argument_count(); i++) { mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i))); } p_list->push_back(mi); @@ -1569,10 +1589,10 @@ void GDScriptInstance::reload_members() { new_members.resize(script->member_indices.size()); //pass the values to the new indices - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - if (member_indices_cache.has(E->key())) { - Variant value = members[member_indices_cache[E->key()]]; - new_members.write[E->get().index] = value; + for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + if (member_indices_cache.has(E.key)) { + Variant value = members[member_indices_cache[E.key]]; + new_members.write[E.value.index] = value; } } @@ -1581,8 +1601,8 @@ void GDScriptInstance::reload_members() { //pass the values to the new indices member_indices_cache.clear(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - member_indices_cache[E->key()] = E->get().index; + for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + member_indices_cache[E.key] = E.value.index; } #endif @@ -1890,21 +1910,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so #endif - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = script->pending_reload_state.front(); F; F = F->next()) { - map[F->key()] = F->get(); //pending to reload, use this one instead + for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) { + map[F.key] = F.value; //pending to reload, use this one instead } } } - for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) { - Ref<GDScript> scr = E->key(); + for (KeyValue<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> &E : to_reload) { + Ref<GDScript> scr = E.key; scr->reload(p_soft_reload); //restore state if saved - for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) { - List<Pair<StringName, Variant>> &saved_state = F->get(); + for (KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : E.value) { + List<Pair<StringName, Variant>> &saved_state = F.value; - Object *obj = ObjectDB::get_instance(F->key()); + Object *obj = ObjectDB::get_instance(F.key); if (!obj) { continue; } @@ -2040,15 +2060,15 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { bool GDScriptLanguage::is_control_flow_keyword(String p_keyword) const { return p_keyword == "break" || - p_keyword == "continue" || - p_keyword == "elif" || - p_keyword == "else" || - p_keyword == "if" || - p_keyword == "for" || - p_keyword == "match" || - p_keyword == "pass" || - p_keyword == "return" || - p_keyword == "while"; + p_keyword == "continue" || + p_keyword == "elif" || + p_keyword == "else" || + p_keyword == "if" || + p_keyword == "for" || + p_keyword == "match" || + p_keyword == "pass" || + p_keyword == "return" || + p_keyword == "while"; } bool GDScriptLanguage::handles_global_class_type(const String &p_type) const { @@ -2121,7 +2141,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class; if (inner_class->identifier->name == extend_classes[0]) { - extend_classes.remove(0); + extend_classes.remove_at(0); found = true; subclass = inner_class; break; @@ -2186,7 +2206,6 @@ GDScriptLanguage::GDScriptLanguage() { GLOBAL_DEF("debug/gdscript/warnings/enable", true); GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false); GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true); - GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false); for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); bool default_enabled = !warning.begins_with("unsafe_"); @@ -2210,15 +2229,15 @@ GDScriptLanguage::~GDScriptLanguage() { // is not the same as before). script->reference(); - for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) { - GDScriptFunction *func = E->get(); + for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) { + GDScriptFunction *func = E.value; for (int i = 0; i < func->argument_types.size(); i++) { func->argument_types.write[i].script_type_ref = Ref<Script>(); } func->return_type.script_type_ref = Ref<Script>(); } - for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) { - E->get().data_type.script_type_ref = Ref<Script>(); + for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) { + E.value.data_type.script_type_ref = Ref<Script>(); } s = s->next(); diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 791f8a1431..2b43e6d21b 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -135,6 +135,7 @@ class GDScript : public Script { GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error); void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path); + String _get_debug_path() const; #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; @@ -395,7 +396,7 @@ public: _debug_call_stack_pos--; } - virtual Vector<StackInfo> debug_get_current_stack_info() { + virtual Vector<StackInfo> debug_get_current_stack_info() override { if (Thread::get_main_id() != Thread::get_caller_id()) { return Vector<StackInfo>(); } @@ -429,77 +430,76 @@ public: _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; } - virtual String get_name() const; + virtual String get_name() const override; /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); + virtual void init() override; + virtual String get_type() const override; + virtual String get_extension() const override; + virtual Error execute_file(const String &p_path) override; + virtual void finish() override; /* EDITOR FUNCTIONS */ - virtual void get_reserved_words(List<String> *p_words) const; - virtual bool is_control_flow_keyword(String p_keywords) const; - virtual void get_comment_delimiters(List<String> *p_delimiters) const; - virtual void get_string_delimiters(List<String> *p_delimiters) const; - virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool is_using_templates(); - virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual bool supports_builtin_mode() const; - virtual bool supports_documentation() const; - virtual bool can_inherit_from_file() const { return true; } - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; - virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint); + virtual void get_reserved_words(List<String> *p_words) const override; + virtual bool is_control_flow_keyword(String p_keywords) const override; + virtual void get_comment_delimiters(List<String> *p_delimiters) const override; + virtual void get_string_delimiters(List<String> *p_delimiters) const override; + virtual bool is_using_templates() override; + virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; + virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override; + virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override; + virtual Script *create_script() const override; + virtual bool has_named_classes() const override; + virtual bool supports_builtin_mode() const override; + virtual bool supports_documentation() const override; + virtual bool can_inherit_from_file() const override { return true; } + virtual int find_function(const String &p_function, const String &p_code) const override; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override; + virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override; #ifdef TOOLS_ENABLED - virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result); + virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override; #endif virtual String _get_indentation() const; - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); - virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value); - virtual void remove_named_global_constant(const StringName &p_name); + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override; + virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override; + virtual void remove_named_global_constant(const StringName &p_name) override; /* DEBUGGER FUNCTIONS */ - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual ScriptInstance *debug_get_stack_level_instance(int p_level); - virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); + virtual String debug_get_error() const override; + virtual int debug_get_stack_level_count() const override; + virtual int debug_get_stack_level_line(int p_level) const override; + virtual String debug_get_stack_level_function(int p_level) const override; + virtual String debug_get_stack_level_source(int p_level) const override; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override; + virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override; - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + virtual void reload_all_scripts() override; + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override; - virtual void frame(); + virtual void frame() override; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const override; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override; - virtual void profiling_start(); - virtual void profiling_stop(); + virtual void profiling_start() override; + virtual void profiling_stop() override; - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override; + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override; /* LOADER FUNCTIONS */ - virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; /* GLOBAL CLASSES */ - virtual bool handles_global_class_type(const String &p_type) const; - virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const; + virtual bool handles_global_class_type(const String &p_type) const override; + virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override; void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass); Ref<GDScript> get_orphan_subclass(const String &p_qualified_name); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 06db46173c..0d295c3a51 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -175,6 +175,11 @@ Error GDScriptAnalyzer::check_native_member_name_conflict(const StringName &p_me return ERR_PARSE_ERROR; } + if (GDScriptParser::get_builtin_type(p_member_name) != Variant::VARIANT_MAX) { + push_error(vformat(R"(The member "%s" cannot have the same name as a builtin type.)", p_member_name), p_member_node); + return ERR_PARSE_ERROR; + } + return OK; } @@ -239,6 +244,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, class_type.kind = GDScriptParser::DataType::CLASS; class_type.class_type = p_class; class_type.script_path = parser->script_path; + class_type.builtin_type = Variant::OBJECT; p_class->set_datatype(class_type); if (!p_class->extends_used) { @@ -253,6 +259,9 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, int extends_index = 0; if (!p_class->extends_path.is_empty()) { + if (p_class->extends_path.is_relative_path()) { + p_class->extends_path = class_type.script_path.get_base_dir().plus_file(p_class->extends_path).simplify_path(); + } Ref<GDScriptParserRef> parser = get_parser_for(p_class->extends_path); if (parser.is_null()) { push_error(vformat(R"(Could not resolve super class path "%s".)", p_class->extends_path), p_class); @@ -461,6 +470,8 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type GDScriptParser::DataType container_type = resolve_datatype(p_type->container_type); if (container_type.kind != GDScriptParser::DataType::VARIANT) { + container_type.is_meta_type = false; + container_type.is_constant = false; result.set_container_element_type(container_type); } } @@ -473,7 +484,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type result = parser->head->get_datatype(); } else { Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(first)); - if (ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) { + if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) { push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type); return GDScriptParser::DataType(); } @@ -866,18 +877,45 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { GDScriptParser::ClassNode *previous_class = parser->current_class; parser->current_class = p_class; - // Do functions now. + // Do functions and properties now. for (int i = 0; i < p_class->members.size(); i++) { GDScriptParser::ClassNode::Member member = p_class->members[i]; - if (member.type != GDScriptParser::ClassNode::Member::FUNCTION) { - continue; - } + if (member.type == GDScriptParser::ClassNode::Member::FUNCTION) { + // Apply annotations. + for (GDScriptParser::AnnotationNode *&E : member.function->annotations) { + E->apply(parser, member.function); + } + +#ifdef DEBUG_ENABLED + Set<uint32_t> previously_ignored = parser->ignored_warning_codes; + for (uint32_t ignored_warning : member.function->ignored_warnings) { + parser->ignored_warning_codes.insert(ignored_warning); + } +#endif // DEBUG_ENABLED + + resolve_function_body(member.function); - resolve_function_body(member.function); +#ifdef DEBUG_ENABLED + parser->ignored_warning_codes = previously_ignored; +#endif // DEBUG_ENABLED + } else if (member.type == GDScriptParser::ClassNode::Member::VARIABLE && member.variable->property != GDScriptParser::VariableNode::PROP_NONE) { + if (member.variable->property == GDScriptParser::VariableNode::PROP_INLINE) { + if (member.variable->getter != nullptr) { + member.variable->getter->set_datatype(member.variable->datatype); + + resolve_function_body(member.variable->getter); + } + if (member.variable->setter != nullptr) { + resolve_function_signature(member.variable->setter); + + if (member.variable->setter->parameters.size() > 0) { + member.variable->setter->parameters[0]->datatype_specifier = member.variable->datatype_specifier; + member.variable->setter->parameters[0]->set_datatype(member.get_datatype()); + } - // Apply annotations. - for (GDScriptParser::AnnotationNode *&E : member.function->annotations) { - E->apply(parser, member.function); + resolve_function_body(member.variable->setter); + } + } } } @@ -893,17 +931,87 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { resolve_class_body(member.m_class); } - // Check unused variables. + // Check unused variables and datatypes of property getters and setters. for (int i = 0; i < p_class->members.size(); i++) { GDScriptParser::ClassNode::Member member = p_class->members[i]; - if (member.type != GDScriptParser::ClassNode::Member::VARIABLE) { - continue; - } + if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) { #ifdef DEBUG_ENABLED - if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) { - parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name); - } + Set<uint32_t> previously_ignored = parser->ignored_warning_codes; + for (uint32_t ignored_warning : member.function->ignored_warnings) { + parser->ignored_warning_codes.insert(ignored_warning); + } + if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) { + parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name); + } +#endif + + if (member.variable->property == GDScriptParser::VariableNode::PROP_SETGET) { + GDScriptParser::FunctionNode *getter_function = nullptr; + GDScriptParser::FunctionNode *setter_function = nullptr; + + bool has_valid_getter = false; + bool has_valid_setter = false; + + if (member.variable->getter_pointer != nullptr) { + if (p_class->has_function(member.variable->getter_pointer->name)) { + getter_function = p_class->get_member(member.variable->getter_pointer->name).function; + } + + if (getter_function == nullptr) { + push_error(vformat(R"(Getter "%s" not found.)", member.variable->getter_pointer->name), member.variable); + + } else if (getter_function->parameters.size() != 0 || getter_function->datatype.has_no_type()) { + push_error(vformat(R"(Function "%s" cannot be used as getter because of its signature.)", getter_function->identifier->name), member.variable); + + } else if (!is_type_compatible(member.variable->datatype, getter_function->datatype, true)) { + push_error(vformat(R"(Function with return type "%s" cannot be used as getter for a property of type "%s".)", getter_function->datatype.to_string(), member.variable->datatype.to_string()), member.variable); + + } else { + has_valid_getter = true; + +#ifdef DEBUG_ENABLED + if (member.variable->datatype.builtin_type == Variant::INT && getter_function->datatype.builtin_type == Variant::FLOAT) { + parser->push_warning(member.variable, GDScriptWarning::NARROWING_CONVERSION); + } +#endif + } + } + + if (member.variable->setter_pointer != nullptr) { + if (p_class->has_function(member.variable->setter_pointer->name)) { + setter_function = p_class->get_member(member.variable->setter_pointer->name).function; + } + + if (setter_function == nullptr) { + push_error(vformat(R"(Setter "%s" not found.)", member.variable->setter_pointer->name), member.variable); + + } else if (setter_function->parameters.size() != 1) { + push_error(vformat(R"(Function "%s" cannot be used as setter because of its signature.)", setter_function->identifier->name), member.variable); + + } else if (!is_type_compatible(member.variable->datatype, setter_function->parameters[0]->datatype, true)) { + push_error(vformat(R"(Function with argument type "%s" cannot be used as setter for a property of type "%s".)", setter_function->parameters[0]->datatype.to_string(), member.variable->datatype.to_string()), member.variable); + + } else { + has_valid_setter = true; + +#ifdef DEBUG_ENABLED + if (member.variable->datatype.builtin_type == Variant::FLOAT && setter_function->parameters[0]->datatype.builtin_type == Variant::INT) { + parser->push_warning(member.variable, GDScriptWarning::NARROWING_CONVERSION); + } #endif + } + } + + if (member.variable->datatype.is_variant() && has_valid_getter && has_valid_setter) { + if (!is_type_compatible(getter_function->datatype, setter_function->parameters[0]->datatype, true)) { + push_error(vformat(R"(Getter with type "%s" cannot be used along with setter of type "%s".)", getter_function->datatype.to_string(), setter_function->parameters[0]->datatype.to_string()), member.variable); + } + } +#ifdef DEBUG_ENABLED + parser->ignored_warning_codes = previously_ignored; +#endif // DEBUG_ENABLED + } + } } } @@ -980,7 +1088,7 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node) { case GDScriptParser::Node::SUBSCRIPT: case GDScriptParser::Node::TERNARY_OPERATOR: case GDScriptParser::Node::UNARY_OPERATOR: - reduce_expression(static_cast<GDScriptParser::ExpressionNode *>(p_node)); + reduce_expression(static_cast<GDScriptParser::ExpressionNode *>(p_node), true); break; case GDScriptParser::Node::BREAK: case GDScriptParser::Node::BREAKPOINT: @@ -1027,7 +1135,10 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode * return_type.is_meta_type = false; p_function->set_datatype(return_type); if (p_function->return_type) { - push_error("Constructor cannot have an explicit return type.", p_function->return_type); + GDScriptParser::DataType declared_return = resolve_datatype(p_function->return_type); + if (declared_return.kind != GDScriptParser::DataType::BUILTIN || declared_return.builtin_type != Variant::NIL) { + push_error("Constructor cannot have an explicit return type.", p_function->return_type); + } } } else { GDScriptParser::DataType return_type = resolve_datatype(p_function->return_type); @@ -1093,7 +1204,23 @@ void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScript void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) { for (int i = 0; i < p_suite->statements.size(); i++) { GDScriptParser::Node *stmt = p_suite->statements[i]; + for (GDScriptParser::AnnotationNode *&annotation : stmt->annotations) { + annotation->apply(parser, stmt); + } + +#ifdef DEBUG_ENABLED + Set<uint32_t> previously_ignored = parser->ignored_warning_codes; + for (uint32_t ignored_warning : stmt->ignored_warnings) { + parser->ignored_warning_codes.insert(ignored_warning); + } +#endif // DEBUG_ENABLED + resolve_node(stmt); + +#ifdef DEBUG_ENABLED + parser->ignored_warning_codes = previously_ignored; +#endif // DEBUG_ENABLED + decide_suite_type(p_suite, stmt); } } @@ -1184,12 +1311,30 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { } } - if (!list_resolved) { + GDScriptParser::DataType variable_type; + if (list_resolved) { + variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + variable_type.kind = GDScriptParser::DataType::BUILTIN; + variable_type.builtin_type = Variant::INT; // Can this ever be a float or something else? + p_for->variable->set_datatype(variable_type); + } else if (p_for->list) { resolve_node(p_for->list); + if (p_for->list->datatype.has_container_element_type()) { + variable_type = p_for->list->datatype.get_container_element_type(); + variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + } else if (p_for->list->datatype.is_typed_container_type()) { + variable_type = p_for->list->datatype.get_typed_container_type(); + variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + } else { + // Last resort + // TODO: Must other cases be handled? Must we mark as unsafe? + variable_type.type_source = GDScriptParser::DataType::UNDETECTED; + variable_type.kind = GDScriptParser::DataType::VARIANT; + } + } + if (p_for->variable) { + p_for->variable->set_datatype(variable_type); } - - // TODO: If list is a typed array, the variable should be an element. - // Also applicable for constant range() (so variable is int or float). resolve_suite(p_for->loop); p_for->set_datatype(p_for->loop->get_datatype()); @@ -1477,8 +1622,7 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame } if (p_parameter->datatype_specifier != nullptr) { - resolve_datatype(p_parameter->datatype_specifier); - result = p_parameter->datatype_specifier->get_datatype(); + result = resolve_datatype(p_parameter->datatype_specifier); result.is_meta_type = false; if (p_parameter->default_value != nullptr) { @@ -1490,18 +1634,30 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame } } + if (result.builtin_type == Variant::Type::NIL && result.type_source == GDScriptParser::DataType::ANNOTATED_INFERRED && p_parameter->datatype_specifier == nullptr) { + push_error(vformat(R"(Could not infer the type of the variable "%s" because the initial value is "null".)", p_parameter->identifier->name), p_parameter->default_value); + } + p_parameter->set_datatype(result); } void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) { GDScriptParser::DataType result; + GDScriptParser::DataType expected_type; + bool has_expected_type = false; + + if (parser->current_function != nullptr) { + expected_type = parser->current_function->get_datatype(); + has_expected_type = true; + } + if (p_return->return_value != nullptr) { reduce_expression(p_return->return_value); if (p_return->return_value->type == GDScriptParser::Node::ARRAY) { // Check if assigned value is an array literal, so we can make it a typed array too if appropriate. - if (parser->current_function->get_datatype().has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) { - update_array_literal_element_type(parser->current_function->get_datatype(), static_cast<GDScriptParser::ArrayNode *>(p_return->return_value)); + if (has_expected_type && expected_type.has_container_element_type() && p_return->return_value->type == GDScriptParser::Node::ARRAY) { + update_array_literal_element_type(expected_type, static_cast<GDScriptParser::ArrayNode *>(p_return->return_value)); } } result = p_return->return_value->get_datatype(); @@ -1513,30 +1669,31 @@ void GDScriptAnalyzer::resolve_return(GDScriptParser::ReturnNode *p_return) { result.is_constant = true; } - GDScriptParser::DataType function_type = parser->current_function->get_datatype(); - function_type.is_meta_type = false; - if (function_type.is_hard_type()) { - if (!is_type_compatible(function_type, result)) { - // Try other way. Okay but not safe. - if (!is_type_compatible(result, function_type)) { - push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), function_type.to_string()), p_return); - } else { - // TODO: Add warning. - mark_node_unsafe(p_return); - } + if (has_expected_type) { + expected_type.is_meta_type = false; + if (expected_type.is_hard_type()) { + if (!is_type_compatible(expected_type, result)) { + // Try other way. Okay but not safe. + if (!is_type_compatible(result, expected_type)) { + push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), expected_type.to_string()), p_return); + } else { + // TODO: Add warning. + mark_node_unsafe(p_return); + } #ifdef DEBUG_ENABLED - } else if (function_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) { - parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION); - } else if (result.is_variant()) { - mark_node_unsafe(p_return); + } else if (expected_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) { + parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION); + } else if (result.is_variant()) { + mark_node_unsafe(p_return); #endif + } } } p_return->set_datatype(result); } -void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expression) { +void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root) { // This one makes some magic happen. if (p_expression == nullptr) { @@ -1564,7 +1721,7 @@ void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expre reduce_binary_op(static_cast<GDScriptParser::BinaryOpNode *>(p_expression)); break; case GDScriptParser::Node::CALL: - reduce_call(static_cast<GDScriptParser::CallNode *>(p_expression)); + reduce_call(static_cast<GDScriptParser::CallNode *>(p_expression), p_is_root); break; case GDScriptParser::Node::CAST: reduce_cast(static_cast<GDScriptParser::CastNode *>(p_expression)); @@ -1680,6 +1837,7 @@ void GDScriptAnalyzer::update_array_literal_element_type(const GDScriptParser::D } } if (all_same_type) { + element_type.is_constant = false; array_type.set_container_element_type(element_type); } else if (all_have_type) { push_error(vformat(R"(Variant array is not compatible with an array of type "%s".)", p_base_type.get_container_element_type().to_string()), p_array_literal); @@ -1710,13 +1868,14 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig push_error("Cannot assign a new value to a constant.", p_assignment->assignee); } - if (!assignee_type.is_variant() && !assigned_value_type.is_variant()) { - bool compatible = true; - GDScriptParser::DataType op_type = assigned_value_type; - if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value); - } + bool compatible = true; + GDScriptParser::DataType op_type = assigned_value_type; + if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value); + } + p_assignment->set_datatype(op_type); + if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) { if (compatible) { compatible = is_type_compatible(assignee_type, op_type, true); if (!compatible) { @@ -1732,7 +1891,6 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig } else { // TODO: Warning in this case. mark_node_unsafe(p_assignment); - p_assignment->use_conversion_assign = true; } } } else { @@ -1742,7 +1900,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig if (assignee_type.has_no_type() || assigned_value_type.is_variant()) { mark_node_unsafe(p_assignment); - if (assignee_type.is_hard_type()) { + if (assignee_type.is_hard_type() && !assignee_type.is_variant()) { p_assignment->use_conversion_assign = true; } } @@ -1760,21 +1918,27 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig identifier->variable_source->set_datatype(id_type); } } break; + case GDScriptParser::IdentifierNode::FUNCTION_PARAMETER: { + GDScriptParser::DataType id_type = identifier->parameter_source->get_datatype(); + if (!id_type.is_hard_type()) { + id_type.kind = GDScriptParser::DataType::VARIANT; + id_type.type_source = GDScriptParser::DataType::UNDETECTED; + identifier->parameter_source->set_datatype(id_type); + } + } break; case GDScriptParser::IdentifierNode::LOCAL_VARIABLE: { GDScriptParser::DataType id_type = identifier->variable_source->get_datatype(); if (!id_type.is_hard_type()) { - id_type = assigned_value_type; - id_type.type_source = GDScriptParser::DataType::INFERRED; - id_type.is_constant = false; + id_type.kind = GDScriptParser::DataType::VARIANT; + id_type.type_source = GDScriptParser::DataType::UNDETECTED; identifier->variable_source->set_datatype(id_type); } } break; case GDScriptParser::IdentifierNode::LOCAL_ITERATOR: { GDScriptParser::DataType id_type = identifier->bind_source->get_datatype(); if (!id_type.is_hard_type()) { - id_type = assigned_value_type; - id_type.type_source = GDScriptParser::DataType::INFERRED; - id_type.is_constant = false; + id_type.kind = GDScriptParser::DataType::VARIANT; + id_type.type_source = GDScriptParser::DataType::UNDETECTED; identifier->variable_source->set_datatype(id_type); } } break; @@ -1800,16 +1964,25 @@ void GDScriptAnalyzer::reduce_await(GDScriptParser::AwaitNode *p_await) { p_await->set_datatype(await_type); return; } + + GDScriptParser::DataType awaiting_type; + if (p_await->to_await->type == GDScriptParser::Node::CALL) { reduce_call(static_cast<GDScriptParser::CallNode *>(p_await->to_await), true); + awaiting_type = p_await->to_await->get_datatype(); } else { reduce_expression(p_await->to_await); } - p_await->is_constant = p_await->to_await->is_constant; - p_await->reduced_value = p_await->to_await->reduced_value; + if (p_await->to_await->is_constant) { + p_await->is_constant = p_await->to_await->is_constant; + p_await->reduced_value = p_await->to_await->reduced_value; - GDScriptParser::DataType awaiting_type = p_await->to_await->get_datatype(); + awaiting_type = p_await->to_await->get_datatype(); + } else { + awaiting_type.kind = GDScriptParser::DataType::VARIANT; + awaiting_type.type_source = GDScriptParser::DataType::UNDETECTED; + } p_await->set_datatype(awaiting_type); @@ -1929,7 +2102,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o p_binary_op->set_datatype(result); } -void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_await) { +void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) { bool all_is_constant = true; Map<int, GDScriptParser::ArrayNode *> arrays; // For array literal to potentially type when passing. for (int i = 0; i < p_call->arguments.size(); i++) { @@ -2235,10 +2408,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa if (get_function_signature(p_call, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) { // If the function require typed arrays we must make literals be typed. - for (Map<int, GDScriptParser::ArrayNode *>::Element *E = arrays.front(); E; E = E->next()) { - int index = E->key(); + for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) { + int index = E.key; if (index < par_types.size() && par_types[index].has_container_element_type()) { - update_array_literal_element_type(par_types[index], E->get()); + update_array_literal_element_type(par_types[index], E.value); } } validate_call_arg(par_types, default_arg_count, is_vararg, p_call); @@ -2288,7 +2461,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa } } - if (call_type.is_coroutine && !is_await) { + if (call_type.is_coroutine && !p_is_await && !p_is_root) { push_error(vformat(R"*(Function "%s()" is a coroutine, so it must be called with "await".)*", p_call->function_name), p_call->callee); } @@ -2421,13 +2594,15 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod p_identifier->is_constant = true; p_identifier->reduced_value = result; p_identifier->set_datatype(type_from_variant(result, p_identifier)); - } else { + } else if (base.is_hard_type()) { push_error(vformat(R"(Cannot find constant "%s" on type "%s".)", name, base.to_string()), p_identifier); } } else { switch (base.builtin_type) { case Variant::NIL: { - push_error(vformat(R"(Invalid get index "%s" on base Nil)", name), p_identifier); + if (base.is_hard_type()) { + push_error(vformat(R"(Invalid get index "%s" on base Nil)", name), p_identifier); + } return; } case Variant::DICTIONARY: { @@ -2448,7 +2623,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod return; } } - push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); + if (base.is_hard_type()) { + push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier); + } } } } @@ -2464,12 +2641,16 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod GDScriptParser::DataType result; result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; result.kind = GDScriptParser::DataType::ENUM_VALUE; - result.builtin_type = base.builtin_type; + result.is_constant = true; + result.builtin_type = Variant::INT; result.native_type = base.native_type; result.enum_type = name; p_identifier->set_datatype(result); } else { - push_error(vformat(R"(Cannot find value "%s" in "%s".)", name, base.to_string()), p_identifier); + // Consider as a Dictionary + GDScriptParser::DataType dummy; + dummy.kind = GDScriptParser::DataType::VARIANT; + p_identifier->set_datatype(dummy); } } else { push_error(R"(Cannot get property from enum value.)", p_identifier); @@ -2549,6 +2730,11 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod p_identifier->is_constant = false; return; } break; + case GDScriptParser::ClassNode::Member::CLASS: { + resolve_class_interface(member.m_class); + p_identifier->set_datatype(member.m_class->get_datatype()); + return; + } break; default: break; } @@ -2563,10 +2749,13 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod const StringName &native = base.native_type; if (class_exists(native)) { - PropertyInfo prop_info; MethodInfo method_info; - if (ClassDB::get_property_info(native, name, &prop_info)) { - p_identifier->set_datatype(type_from_property(prop_info)); + if (ClassDB::has_property(native, name)) { + StringName getter_name = ClassDB::get_property_getter(native, name); + MethodBind *getter = ClassDB::get_method(native, getter_name); + if (getter != nullptr) { + p_identifier->set_datatype(type_from_property(getter->get_return_info())); + } return; } if (ClassDB::get_method_info(native, name, &method_info)) { @@ -2848,7 +3037,7 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) { // TODO: Don't load if validating: use completion cache. p_preload->resource = ResourceLoader::load(p_preload->resolved_path); if (p_preload->resource.is_null()) { - push_error(vformat(R"(Could not p_preload resource file "%s".)", p_preload->resolved_path), p_preload->path); + push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path); } } } @@ -2894,7 +3083,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri } else { GDScriptParser::DataType base_type = p_subscript->base->get_datatype(); - if (base_type.is_variant()) { + if (base_type.is_variant() || !base_type.is_hard_type()) { result_type.kind = GDScriptParser::DataType::VARIANT; mark_node_unsafe(p_subscript); } else { @@ -3017,6 +3206,9 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri result_type.kind = GDScriptParser::DataType::BUILTIN; result_type.type_source = base_type.is_hard_type() ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED; + if (base_type.kind != GDScriptParser::DataType::BUILTIN) { + base_type.builtin_type = Variant::OBJECT; + } switch (base_type.builtin_type) { // Can't index at all. case Variant::RID: @@ -3077,6 +3269,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri case Variant::PLANE: case Variant::COLOR: case Variant::DICTIONARY: + case Variant::OBJECT: result_type.kind = GDScriptParser::DataType::VARIANT; result_type.type_source = GDScriptParser::DataType::UNDETECTED; break; @@ -3091,7 +3284,6 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri } break; // Here for completeness. - case Variant::OBJECT: case Variant::VARIANT_MAX: break; } @@ -3258,7 +3450,13 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va current = current->_owner; } - Ref<GDScriptParserRef> ref = get_parser_for(current->path); + Ref<GDScriptParserRef> ref = get_parser_for(current->get_path()); + if (ref.is_null()) { + push_error("Could not find script in path.", p_source); + GDScriptParser::DataType error_type; + error_type.kind = GDScriptParser::DataType::VARIANT; + return error_type; + } ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); GDScriptParser::ClassNode *found = ref->get_parser()->head; @@ -3338,6 +3536,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo } else { ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array."); } + elem_type.is_constant = false; result.set_container_element_type(elem_type); } } @@ -3528,9 +3727,27 @@ bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context) { const StringName &name = p_local->name; GDScriptParser::DataType base = parser->current_class->get_datatype(); - GDScriptParser::ClassNode *base_class = base.class_type; + { + List<MethodInfo> gdscript_funcs; + GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs); + + for (MethodInfo &info : gdscript_funcs) { + if (info.name == name) { + parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "built-in function"); + return true; + } + } + if (Variant::has_utility_function(name)) { + parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "built-in function"); + return true; + } else if (ClassDB::class_exists(name)) { + parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "global class"); + return true; + } + } + while (base_class != nullptr) { if (base_class->has_member(name)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE, p_context, p_local->name, base_class->get_member(name).get_type_name(), itos(base_class->get_member(name).get_line())); @@ -3572,6 +3789,7 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator // Unary version. GDScriptParser::DataType nil_type; nil_type.builtin_type = Variant::NIL; + nil_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source); } @@ -3581,20 +3799,31 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator Variant::Type a_type = p_a.builtin_type; Variant::Type b_type = p_b.builtin_type; - Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type); - if (op_eval == nullptr) { + bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type(); + bool validated = op_eval != nullptr; + + if (hard_operation && !validated) { r_valid = false; return result; + } else if (hard_operation && validated) { + r_valid = true; + result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + result.kind = GDScriptParser::DataType::BUILTIN; + result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type); + } else if (!hard_operation && !validated) { + r_valid = true; + result.type_source = GDScriptParser::DataType::UNDETECTED; + result.kind = GDScriptParser::DataType::VARIANT; + result.builtin_type = Variant::NIL; + } else if (!hard_operation && validated) { + r_valid = true; + result.type_source = GDScriptParser::DataType::INFERRED; + result.kind = GDScriptParser::DataType::BUILTIN; + result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type); } - r_valid = true; - result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; - - result.kind = GDScriptParser::DataType::BUILTIN; - result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type); - return result; } @@ -3642,6 +3871,11 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ if (p_source.kind == GDScriptParser::DataType::BUILTIN && p_source.builtin_type == Variant::INT) { return true; } + if (p_source.kind == GDScriptParser::DataType::ENUM) { + if (p_source.native_type == p_target.native_type) { + return true; + } + } if (p_source.kind == GDScriptParser::DataType::ENUM_VALUE) { if (p_source.native_type == p_target.native_type && p_target.enum_values.has(p_source.enum_type)) { return true; @@ -3770,7 +4004,9 @@ Ref<GDScriptParserRef> GDScriptAnalyzer::get_parser_for(const String &p_path) { } else { Error err = OK; ref = GDScriptCache::get_parser(p_path, GDScriptParserRef::EMPTY, err, parser->script_path); - depended_parsers[p_path] = ref; + if (ref.is_valid()) { + depended_parsers[p_path] = ref; + } } return ref; diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index 2e17e15452..4cee5cb44a 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -78,12 +78,12 @@ class GDScriptAnalyzer { void resolve_return(GDScriptParser::ReturnNode *p_return); // Reduction functions. - void reduce_expression(GDScriptParser::ExpressionNode *p_expression); + void reduce_expression(GDScriptParser::ExpressionNode *p_expression, bool p_is_root = false); void reduce_array(GDScriptParser::ArrayNode *p_array); void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment); void reduce_await(GDScriptParser::AwaitNode *p_await); void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op); - void reduce_call(GDScriptParser::CallNode *p_call, bool is_await = false); + void reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await = false, bool p_is_root = false); void reduce_cast(GDScriptParser::CastNode *p_cast); void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary); void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 1127488db8..82aa14795e 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -209,8 +209,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { if (name_map.size()) { function->global_names.resize(name_map.size()); function->_global_names_ptr = &function->global_names[0]; - for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) { - function->global_names.write[E->get()] = E->key(); + for (const KeyValue<StringName, int> &E : name_map) { + function->global_names.write[E.value] = E.key; } function->_global_names_count = function->global_names.size(); @@ -241,8 +241,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->operator_funcs.resize(operator_func_map.size()); function->_operator_funcs_count = function->operator_funcs.size(); function->_operator_funcs_ptr = function->operator_funcs.ptr(); - for (const Map<Variant::ValidatedOperatorEvaluator, int>::Element *E = operator_func_map.front(); E; E = E->next()) { - function->operator_funcs.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedOperatorEvaluator, int> &E : operator_func_map) { + function->operator_funcs.write[E.value] = E.key; } } else { function->_operator_funcs_count = 0; @@ -253,8 +253,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->setters.resize(setters_map.size()); function->_setters_count = function->setters.size(); function->_setters_ptr = function->setters.ptr(); - for (const Map<Variant::ValidatedSetter, int>::Element *E = setters_map.front(); E; E = E->next()) { - function->setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedSetter, int> &E : setters_map) { + function->setters.write[E.value] = E.key; } } else { function->_setters_count = 0; @@ -265,8 +265,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->getters.resize(getters_map.size()); function->_getters_count = function->getters.size(); function->_getters_ptr = function->getters.ptr(); - for (const Map<Variant::ValidatedGetter, int>::Element *E = getters_map.front(); E; E = E->next()) { - function->getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedGetter, int> &E : getters_map) { + function->getters.write[E.value] = E.key; } } else { function->_getters_count = 0; @@ -277,8 +277,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->keyed_setters.resize(keyed_setters_map.size()); function->_keyed_setters_count = function->keyed_setters.size(); function->_keyed_setters_ptr = function->keyed_setters.ptr(); - for (const Map<Variant::ValidatedKeyedSetter, int>::Element *E = keyed_setters_map.front(); E; E = E->next()) { - function->keyed_setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedKeyedSetter, int> &E : keyed_setters_map) { + function->keyed_setters.write[E.value] = E.key; } } else { function->_keyed_setters_count = 0; @@ -289,8 +289,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->keyed_getters.resize(keyed_getters_map.size()); function->_keyed_getters_count = function->keyed_getters.size(); function->_keyed_getters_ptr = function->keyed_getters.ptr(); - for (const Map<Variant::ValidatedKeyedGetter, int>::Element *E = keyed_getters_map.front(); E; E = E->next()) { - function->keyed_getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedKeyedGetter, int> &E : keyed_getters_map) { + function->keyed_getters.write[E.value] = E.key; } } else { function->_keyed_getters_count = 0; @@ -301,8 +301,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->indexed_setters.resize(indexed_setters_map.size()); function->_indexed_setters_count = function->indexed_setters.size(); function->_indexed_setters_ptr = function->indexed_setters.ptr(); - for (const Map<Variant::ValidatedIndexedSetter, int>::Element *E = indexed_setters_map.front(); E; E = E->next()) { - function->indexed_setters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedIndexedSetter, int> &E : indexed_setters_map) { + function->indexed_setters.write[E.value] = E.key; } } else { function->_indexed_setters_count = 0; @@ -313,8 +313,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->indexed_getters.resize(indexed_getters_map.size()); function->_indexed_getters_count = function->indexed_getters.size(); function->_indexed_getters_ptr = function->indexed_getters.ptr(); - for (const Map<Variant::ValidatedIndexedGetter, int>::Element *E = indexed_getters_map.front(); E; E = E->next()) { - function->indexed_getters.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedIndexedGetter, int> &E : indexed_getters_map) { + function->indexed_getters.write[E.value] = E.key; } } else { function->_indexed_getters_count = 0; @@ -325,8 +325,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->builtin_methods.resize(builtin_method_map.size()); function->_builtin_methods_ptr = function->builtin_methods.ptr(); function->_builtin_methods_count = builtin_method_map.size(); - for (const Map<Variant::ValidatedBuiltInMethod, int>::Element *E = builtin_method_map.front(); E; E = E->next()) { - function->builtin_methods.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedBuiltInMethod, int> &E : builtin_method_map) { + function->builtin_methods.write[E.value] = E.key; } } else { function->_builtin_methods_ptr = nullptr; @@ -337,8 +337,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->constructors.resize(constructors_map.size()); function->_constructors_ptr = function->constructors.ptr(); function->_constructors_count = constructors_map.size(); - for (const Map<Variant::ValidatedConstructor, int>::Element *E = constructors_map.front(); E; E = E->next()) { - function->constructors.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedConstructor, int> &E : constructors_map) { + function->constructors.write[E.value] = E.key; } } else { function->_constructors_ptr = nullptr; @@ -349,8 +349,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->utilities.resize(utilities_map.size()); function->_utilities_ptr = function->utilities.ptr(); function->_utilities_count = utilities_map.size(); - for (const Map<Variant::ValidatedUtilityFunction, int>::Element *E = utilities_map.front(); E; E = E->next()) { - function->utilities.write[E->get()] = E->key(); + for (const KeyValue<Variant::ValidatedUtilityFunction, int> &E : utilities_map) { + function->utilities.write[E.value] = E.key; } } else { function->_utilities_ptr = nullptr; @@ -361,8 +361,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->gds_utilities.resize(gds_utilities_map.size()); function->_gds_utilities_ptr = function->gds_utilities.ptr(); function->_gds_utilities_count = gds_utilities_map.size(); - for (const Map<GDScriptUtilityFunctions::FunctionPtr, int>::Element *E = gds_utilities_map.front(); E; E = E->next()) { - function->gds_utilities.write[E->get()] = E->key(); + for (const KeyValue<GDScriptUtilityFunctions::FunctionPtr, int> &E : gds_utilities_map) { + function->gds_utilities.write[E.value] = E.key; } } else { function->_gds_utilities_ptr = nullptr; @@ -373,8 +373,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->methods.resize(method_bind_map.size()); function->_methods_ptr = function->methods.ptrw(); function->_methods_count = method_bind_map.size(); - for (const Map<MethodBind *, int>::Element *E = method_bind_map.front(); E; E = E->next()) { - function->methods.write[E->get()] = E->key(); + for (const KeyValue<MethodBind *, int> &E : method_bind_map) { + function->methods.write[E.value] = E.key; } } else { function->_methods_ptr = nullptr; @@ -385,8 +385,8 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { function->lambdas.resize(lambdas_map.size()); function->_lambdas_ptr = function->lambdas.ptrw(); function->_lambdas_count = lambdas_map.size(); - for (const Map<GDScriptFunction *, int>::Element *E = lambdas_map.front(); E; E = E->next()) { - function->lambdas.write[E->get()] = E->key(); + for (const KeyValue<GDScriptFunction *, int> &E : lambdas_map) { + function->lambdas.write[E.value] = E.key; } } else { function->_lambdas_ptr = nullptr; @@ -688,11 +688,13 @@ void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) void GDScriptByteCodeGenerator::write_end_ternary() { patch_jump(ternary_jump_skip_pos.back()->get()); ternary_jump_skip_pos.pop_back(); + ternary_result.pop_back(); } void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { if (HAS_BUILTIN_TYPE(p_target)) { - if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type)) { + if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type) && + IS_BUILTIN_TYPE(p_source, Variant::get_indexed_element_type(p_target.type.builtin_type))) { // Use indexed setter instead. Variant::ValidatedIndexedSetter setter = Variant::get_member_validated_indexed_setter(p_target.type.builtin_type); append(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED, 3); @@ -746,7 +748,8 @@ void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address } void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) { - if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name)) { + if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name) && + IS_BUILTIN_TYPE(p_source, Variant::get_member_type(p_target.type.builtin_type, p_name))) { Variant::ValidatedSetter setter = Variant::get_member_validated_setter(p_target.type.builtin_type, p_name); append(GDScriptFunction::OPCODE_SET_NAMED_VALIDATED, 2); append(p_target); diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index dcc11ebdce..db15dc55ef 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -153,12 +153,12 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { #endif locals.resize(current_locals); if (debug_stack) { - for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { + for (const KeyValue<StringName, int> &E : block_identifiers) { GDScriptFunction::StackDebug sd; sd.added = false; - sd.identifier = E->key(); + sd.identifier = E.key; sd.line = current_line; - sd.pos = E->get(); + sd.pos = E.value; stack_debug.push_back(sd); } block_identifiers = block_identifier_stack.back()->get(); diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 07f50d14dc..4ac5a4a60e 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,32 +51,34 @@ GDScriptParser *GDScriptParserRef::get_parser() const { Error GDScriptParserRef::raise_status(Status p_new_status) { ERR_FAIL_COND_V(parser == nullptr, ERR_INVALID_DATA); - Error result = OK; + if (result != OK) { + return result; + } while (p_new_status > status) { switch (status) { case EMPTY: - result = parser->parse(GDScriptCache::get_source_code(path), path, false); status = PARSED; + result = parser->parse(GDScriptCache::get_source_code(path), path, false); break; case PARSED: { analyzer = memnew(GDScriptAnalyzer(parser)); - Error inheritance_result = analyzer->resolve_inheritance(); status = INHERITANCE_SOLVED; + Error inheritance_result = analyzer->resolve_inheritance(); if (result == OK) { result = inheritance_result; } } break; case INHERITANCE_SOLVED: { - Error interface_result = analyzer->resolve_interface(); status = INTERFACE_SOLVED; + Error interface_result = analyzer->resolve_interface(); if (result == OK) { result = interface_result; } } break; case INTERFACE_SOLVED: { - Error body_result = analyzer->resolve_body(); status = FULLY_SOLVED; + Error body_result = analyzer->resolve_body(); if (result == OK) { result = body_result; } @@ -86,14 +88,6 @@ Error GDScriptParserRef::raise_status(Status p_new_status) { } } if (result != OK) { - if (parser != nullptr) { - memdelete(parser); - parser = nullptr; - } - if (analyzer != nullptr) { - memdelete(analyzer); - analyzer = nullptr; - } return result; } } @@ -123,7 +117,7 @@ void GDScriptCache::remove_script(const String &p_path) { Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) { MutexLock lock(singleton->lock); Ref<GDScriptParserRef> ref; - if (p_owner != String()) { + if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } if (singleton->parser_map.has(p_path)) { @@ -169,7 +163,7 @@ String GDScriptCache::get_source_code(const String &p_path) { Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) { MutexLock lock(singleton->lock); - if (p_owner != String()) { + if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } if (singleton->full_gdscript_cache.has(p_path)) { @@ -192,7 +186,7 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) { MutexLock lock(singleton->lock); - if (p_owner != String()) { + if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 943638d29f..3ce976ee14 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,6 +54,7 @@ private: GDScriptParser *parser = nullptr; GDScriptAnalyzer *analyzer = nullptr; Status status = EMPTY; + Error result = OK; String path; friend class GDScriptCache; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index e6ecc92d55..4542dd94ae 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index b0d0b02443..ca125d3a07 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ bool GDScriptCompiler::_is_class_member_property(GDScript *owner, const StringNa } void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::Node *p_node) { - if (error != "") { + if (!error.is_empty()) { return; } @@ -109,7 +109,9 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D // Locate class by constructing the path to it and following that path GDScriptParser::ClassNode *class_type = p_datatype.class_type; if (class_type) { - if ((!main_script->path.is_empty() && class_type->fqcn.begins_with(main_script->path)) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) { + const bool is_inner_by_path = (!main_script->path.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->path); + const bool is_inner_by_name = (!main_script->name.is_empty()) && (class_type->fqcn.split("::")[0] == main_script->name); + if (is_inner_by_path || is_inner_by_name) { // Local class. List<StringName> names; while (class_type->outer) { @@ -440,7 +442,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code break; case GDScriptParser::DictionaryNode::LUA_TABLE: // Lua-style: key is an identifier interpreted as StringName. - StringName key = static_cast<const GDScriptParser::IdentifierNode *>(dn->elements[i].key)->name; + StringName key = dn->elements[i].key->reduced_value.operator StringName(); element = codegen.add_constant(key); break; } @@ -486,6 +488,9 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression); GDScriptDataType type = _gdtype_from_datatype(call->get_datatype()); GDScriptCodeGenerator::Address result = codegen.add_temporary(type); + GDScriptCodeGenerator::Address nil = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::NIL); + + GDScriptCodeGenerator::Address return_addr = p_root ? nil : result; Vector<GDScriptCodeGenerator::Address> arguments; for (int i = 0; i < call->arguments.size(); i++) { @@ -536,13 +541,13 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (within_await) { gen->write_call_async(result, self, call->function_name, arguments); } else { - gen->write_call(result, self, call->function_name, arguments); + gen->write_call(return_addr, self, call->function_name, arguments); } } else { if (within_await) { gen->write_call_self_async(result, call->function_name, arguments); } else { - gen->write_call_self(result, call->function_name, arguments); + gen->write_call_self(return_addr, call->function_name, arguments); } } } else if (callee->type == GDScriptParser::Node::SUBSCRIPT) { @@ -577,12 +582,12 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code gen->write_call_method_bind(result, base, method, arguments); } } else { - gen->write_call(result, base, call->function_name, arguments); + gen->write_call(return_addr, base, call->function_name, arguments); } } else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) { gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments); } else { - gen->write_call(result, base, call->function_name, arguments); + gen->write_call(return_addr, base, call->function_name, arguments); } if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); @@ -877,7 +882,13 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code #endif /* Find chain of sets */ - StringName assign_property; + StringName assign_class_member_property; + + GDScriptCodeGenerator::Address target_member_property; + bool is_member_property = false; + bool member_property_has_setter = false; + bool member_property_is_in_setter = false; + StringName member_property_setter_function; List<const GDScriptParser::SubscriptNode *> chain; @@ -887,11 +898,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code while (true) { chain.push_back(n); if (n->base->type != GDScriptParser::Node::SUBSCRIPT) { - // Check for a built-in property. + // Check for a property. if (n->base->type == GDScriptParser::Node::IDENTIFIER) { GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->base); - if (_is_class_member_property(codegen, identifier->name)) { - assign_property = identifier->name; + StringName var_name = identifier->name; + if (_is_class_member_property(codegen, var_name)) { + assign_class_member_property = var_name; + } else if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { + is_member_property = true; + member_property_setter_function = codegen.script->member_indices[var_name].setter; + member_property_has_setter = member_property_setter_function != StringName(); + member_property_is_in_setter = member_property_has_setter && member_property_setter_function == codegen.function_name; + target_member_property.mode = GDScriptCodeGenerator::Address::MEMBER; + target_member_property.address = codegen.script->member_indices[var_name].index; + target_member_property.type = codegen.script->member_indices[var_name].data_type; } } break; @@ -964,17 +984,19 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code // Perform operator if any. if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - GDScriptCodeGenerator::Address value = codegen.add_temporary(); + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype())); + GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype())); if (subscript->is_attribute) { gen->write_get_named(value, name, prev_base); } else { gen->write_get(value, key, prev_base); } - gen->write_binary_operator(value, assignment->variant_op, value, assigned); + gen->write_binary_operator(op_result, assignment->variant_op, value, assigned); + gen->pop_temporary(); if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); } - assigned = value; + assigned = op_result; } // Perform assignment. @@ -1008,10 +1030,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code assigned = info.base; } - // If this is a local member, also assign to it. + // If this is a class member property, also assign to it. // This allow things like: position.x += 2.0 - if (assign_property != StringName()) { - gen->write_set_member(assigned, assign_property); + if (assign_class_member_property != StringName()) { + gen->write_set_member(assigned, assign_class_member_property); + } + // Same as above but for members + if (is_member_property) { + if (member_property_has_setter && !member_property_is_in_setter) { + Vector<GDScriptCodeGenerator::Address> args; + args.push_back(assigned); + gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args); + } else { + gen->write_assign(target_member_property, assigned); + } } if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { @@ -1019,51 +1051,55 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } } else if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER && _is_class_member_property(codegen, static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name)) { // Assignment to member property. - GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); + GDScriptCodeGenerator::Address assigned_value = _parse_expression(codegen, r_error, assignment->assigned_value); if (r_error) { return GDScriptCodeGenerator::Address(); } - GDScriptCodeGenerator::Address assign_temp = assigned; + + GDScriptCodeGenerator::Address to_assign = assigned_value; + bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE; StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - GDScriptCodeGenerator::Address member = codegen.add_temporary(); + if (has_operation) { + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype())); + GDScriptCodeGenerator::Address member = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype())); gen->write_get_member(member, name); - gen->write_binary_operator(assigned, assignment->variant_op, member, assigned); - gen->pop_temporary(); + gen->write_binary_operator(op_result, assignment->variant_op, member, assigned_value); + gen->pop_temporary(); // Pop member temp. + to_assign = op_result; } - gen->write_set_member(assigned, name); + gen->write_set_member(to_assign, name); - if (assign_temp.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop the assigned expression or the temp result if it has operation. + } + if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop the assigned expression if not done before. } } else { // Regular assignment. - GDScriptCodeGenerator::Address target; - + ERR_FAIL_COND_V_MSG(assignment->assignee->type != GDScriptParser::Node::IDENTIFIER, GDScriptCodeGenerator::Address(), "Expected the assignee to be an identifier here."); + GDScriptCodeGenerator::Address member; + bool is_member = false; bool has_setter = false; bool is_in_setter = false; StringName setter_function; - if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) { - StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { - setter_function = codegen.script->member_indices[var_name].setter; - if (setter_function != StringName()) { - has_setter = true; - is_in_setter = setter_function == codegen.function_name; - target.mode = GDScriptCodeGenerator::Address::MEMBER; - target.address = codegen.script->member_indices[var_name].index; - } - } + StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name; + if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { + is_member = true; + setter_function = codegen.script->member_indices[var_name].setter; + has_setter = setter_function != StringName(); + is_in_setter = has_setter && setter_function == codegen.function_name; + member.mode = GDScriptCodeGenerator::Address::MEMBER; + member.address = codegen.script->member_indices[var_name].index; + member.type = codegen.script->member_indices[var_name].data_type; } - if (has_setter) { - if (!is_in_setter) { - // Store stack slot for the temp value. - target = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype())); - } + GDScriptCodeGenerator::Address target; + if (is_member) { + target = member; // _parse_expression could call its getter, but we want to know the actual address } else { target = _parse_expression(codegen, r_error, assignment->assignee); if (r_error) { @@ -1071,19 +1107,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } } - GDScriptCodeGenerator::Address assigned = _parse_expression(codegen, r_error, assignment->assigned_value); - GDScriptCodeGenerator::Address op_result; + GDScriptCodeGenerator::Address assigned_value = _parse_expression(codegen, r_error, assignment->assigned_value); if (r_error) { return GDScriptCodeGenerator::Address(); } - if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + GDScriptCodeGenerator::Address to_assign; + bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE; + if (has_operation) { // Perform operation. - op_result = codegen.add_temporary(); - gen->write_binary_operator(op_result, assignment->variant_op, target, assigned); + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype())); + GDScriptCodeGenerator::Address og_value = _parse_expression(codegen, r_error, assignment->assignee); + gen->write_binary_operator(op_result, assignment->variant_op, og_value, assigned_value); + to_assign = op_result; + + if (og_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); + } } else { - op_result = assigned; - assigned = GDScriptCodeGenerator::Address(); + to_assign = assigned_value; } GDScriptDataType assign_type = _gdtype_from_datatype(assignment->assignee->get_datatype()); @@ -1091,25 +1133,25 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (has_setter && !is_in_setter) { // Call setter. Vector<GDScriptCodeGenerator::Address> args; - args.push_back(op_result); + args.push_back(to_assign); gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), setter_function, args); } else { // Just assign. if (assignment->use_conversion_assign) { - gen->write_assign_with_conversion(target, op_result); + gen->write_assign_with_conversion(target, to_assign); } else { - gen->write_assign(target, op_result); + gen->write_assign(target, to_assign); } } - if (op_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop assigned value or temp operation result. } - if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + gen->pop_temporary(); // Pop assigned value if not done before. } if (target.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - gen->pop_temporary(); + gen->pop_temporary(); // Pop the target to assignment. } } return GDScriptCodeGenerator::Address(); // Assignment does not return a value. @@ -1977,7 +2019,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ codegen.generator->start_parameters(); for (int i = p_func->parameters.size() - optional_parameters; i < p_func->parameters.size(); i++) { const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; - GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->default_value, true); + GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->default_value); if (r_error) { memdelete(codegen.generator); return nullptr; @@ -2002,7 +2044,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ if (EngineDebugger::is_active()) { String signature; // Path. - if (p_script->get_path() != String()) { + if (!p_script->get_path().is_empty()) { signature += p_script->get_path(); } // Location. @@ -2051,7 +2093,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ if (p_func) { // if no return statement -> return type is void not unresolved Variant if (p_func->body->has_return) { - gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype()); + gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script); } else { gd_function->return_type = GDScriptDataType(); gd_function->return_type.has_type = true; @@ -2074,77 +2116,18 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::VariableNode *p_variable, bool p_is_setter) { Error error = OK; - CodeGen codegen; - codegen.generator = memnew(GDScriptByteCodeGenerator); - - codegen.class_node = p_class; - codegen.script = p_script; - - StringName func_name; - - if (p_is_setter) { - func_name = "@" + p_variable->identifier->name + "_setter"; - } else { - func_name = "@" + p_variable->identifier->name + "_getter"; - } - codegen.function_name = func_name; + GDScriptParser::FunctionNode *function; - GDScriptDataType return_type; if (p_is_setter) { - return_type.has_type = true; - return_type.kind = GDScriptDataType::BUILTIN; - return_type.builtin_type = Variant::NIL; + function = p_variable->setter; } else { - return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script); - } - - codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type); - - if (p_is_setter) { - uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype())); - codegen.parameters[p_variable->setter_parameter->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, _gdtype_from_datatype(p_variable->get_datatype())); - } - - error = _parse_block(codegen, p_is_setter ? p_variable->setter : p_variable->getter); - if (error) { - memdelete(codegen.generator); - return error; + function = p_variable->getter; } - GDScriptFunction *gd_function = codegen.generator->write_end(); - - p_script->member_functions[func_name] = gd_function; - -#ifdef DEBUG_ENABLED - if (EngineDebugger::is_active()) { - String signature; - //path - if (p_script->get_path() != String()) { - signature += p_script->get_path(); - } - //loc - signature += "::" + itos(p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line); + _parse_function(error, p_script, p_class, function); - //function and class - - if (p_class->identifier) { - signature += "::" + String(p_class->identifier->name) + "." + String(func_name); - } else { - signature += "::" + String(func_name); - } - - codegen.generator->set_signature(signature); - } -#endif - codegen.generator->set_initial_line(p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line); - -#ifdef TOOLS_ENABLED - p_script->member_lines[func_name] = p_is_setter ? p_variable->setter->start_line : p_variable->getter->start_line; -#endif - memdelete(codegen.generator); - - return OK; + return error; } Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) { @@ -2187,8 +2170,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->_base = nullptr; p_script->members.clear(); p_script->constants.clear(); - for (Map<StringName, GDScriptFunction *>::Element *E = p_script->member_functions.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<StringName, GDScriptFunction *> &E : p_script->member_functions) { + memdelete(E.value); } p_script->member_functions.clear(); p_script->member_indices.clear(); @@ -2199,7 +2182,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->tool = parser->is_tool(); p_script->name = p_class->identifier ? p_class->identifier->name : ""; - if (p_script->name != "") { + if (!p_script->name.is_empty()) { if (ClassDB::class_exists(p_script->name) && ClassDB::is_class_exposed(p_script->name)) { _set_error("The class '" + p_script->name + "' shadows a native class", p_class); return ERR_ALREADY_EXISTS; @@ -2328,7 +2311,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->constants.insert(name, constant->initializer->reduced_value); #ifdef TOOLS_ENABLED p_script->member_lines[name] = constant->start_line; - if (constant->doc_description != String()) { + if (!constant->doc_description.is_empty()) { p_script->doc_constants[name] = constant->doc_description; } #endif @@ -2513,8 +2496,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa instance->owner = E->get(); //needed for hot reloading - for (Map<StringName, GDScript::MemberInfo>::Element *F = p_script->member_indices.front(); F; F = F->next()) { - instance->member_indices_cache[F->key()] = F->get().index; + for (const KeyValue<StringName, GDScript::MemberInfo> &F : p_script->member_indices) { + instance->member_indices_cache[F.key] = F.value.index; } instance->owner->set_script_instance(instance); diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 7d5bee93ac..8d71437344 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 9287df2ea0..cc0be94a9e 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index f79e5726ce..d10e120410 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/config/engine.h" #include "core/core_constants.h" #include "core/io/file_access.h" +#include "editor_templates/templates.gen.h" #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" @@ -55,68 +56,44 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("\"\"\" \"\"\""); } -String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const { - String processed_template = p_template; +bool GDScriptLanguage::is_using_templates() { + return true; +} +Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { + Ref<GDScript> script; + script.instantiate(); + String processed_template = p_template; #ifdef TOOLS_ENABLED - if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) { - processed_template = processed_template.replace("%INT_TYPE%", ": int"); - processed_template = processed_template.replace("%STRING_TYPE%", ": String"); - processed_template = processed_template.replace("%FLOAT_TYPE%", ": float"); - processed_template = processed_template.replace("%VOID_RETURN%", " -> void"); - } else { - processed_template = processed_template.replace("%INT_TYPE%", ""); - processed_template = processed_template.replace("%STRING_TYPE%", ""); - processed_template = processed_template.replace("%FLOAT_TYPE%", ""); - processed_template = processed_template.replace("%VOID_RETURN%", ""); + if (!EDITOR_DEF("text_editor/completion/add_type_hints", false)) { + processed_template = processed_template.replace(": int", "") + .replace(": String", "") + .replace(": float", "") + .replace(":=", "=") + .replace(" -> void", ""); } #else - processed_template = processed_template.replace("%INT_TYPE%", ""); - processed_template = processed_template.replace("%STRING_TYPE%", ""); - processed_template = processed_template.replace("%FLOAT_TYPE%", ""); - processed_template = processed_template.replace("%VOID_RETURN%", ""); + processed_template = processed_template.replace(": int", "") + .replace(": String", "") + .replace(": float", "") + .replace(" -> void", ""); #endif - processed_template = processed_template.replace("%BASE%", p_base_class_name); - processed_template = processed_template.replace("%TS%", _get_indentation()); - - return processed_template; -} - -Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String _template = "extends %BASE%\n" - "\n" - "\n" - "# Declare member variables here. Examples:\n" - "# var a%INT_TYPE% = 2\n" - "# var b%STRING_TYPE% = \"text\"\n" - "\n" - "\n" - "# Called when the node enters the scene tree for the first time.\n" - "func _ready()%VOID_RETURN%:\n" - "%TS%pass # Replace with function body.\n" - "\n" - "\n" - "# Called every frame. 'delta' is the elapsed time since the previous frame.\n" - "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n" - "#%TS%pass\n"; - - _template = _get_processed_template(_template, p_base_class_name); - - Ref<GDScript> script; - script.instantiate(); - script->set_source_code(_template); - + processed_template = processed_template.replace("_BASE_", p_base_class_name) + .replace("_CLASS_", p_class_name) + .replace("_TS_", _get_indentation()); + script->set_source_code(processed_template); return script; } -bool GDScriptLanguage::is_using_templates() { - return true; -} - -void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name); - p_script->set_source_code(_template); +Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) { + Vector<ScriptLanguage::ScriptTemplate> templates; + for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { + if (TEMPLATES[i].inherit == p_object) { + templates.append(TEMPLATES[i]); + } + } + return templates; } static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) { @@ -173,8 +150,8 @@ bool GDScriptLanguage::validate(const String &p_script, const String &p_path, Li get_function_names_recursively(cl, "", funcs); - for (Map<int, String>::Element *E = funcs.front(); E; E = E->next()) { - r_functions->push_back(E->get() + ":" + itos(E->key())); + for (const KeyValue<int, String> &E : funcs) { + r_functions->push_back(E.value + ":" + itos(E.key)); } } @@ -236,7 +213,7 @@ Script *GDScriptLanguage::create_script() const { /* DEBUGGER FUNCTIONS */ bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) { - //break because of parse error + // break because of parse error if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) { _debug_parse_err_line = p_line; @@ -344,9 +321,9 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> * const Map<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices(); - for (const Map<StringName, GDScript::MemberInfo>::Element *E = mi.front(); E; E = E->next()) { - p_members->push_back(E->key()); - p_values->push_back(instance->debug_get_member_by_index(E->get().index)); + for (const KeyValue<StringName, GDScript::MemberInfo> &E : mi) { + p_members->push_back(E.key); + p_values->push_back(instance->debug_get_member_by_index(E.value.index)); } } @@ -370,14 +347,14 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> List<Pair<String, Variant>> cinfo; get_public_constants(&cinfo); - for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) { - if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) { + for (const KeyValue<StringName, int> &E : name_idx) { + if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) { continue; } bool is_script_constant = false; for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) { - if (CE->get().first == E->key()) { + if (CE->get().first == E.key) { is_script_constant = true; break; } @@ -386,7 +363,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> continue; } - const Variant &var = globals[E->value()]; + const Variant &var = globals[E.value]; if (Object *obj = var) { if (Object::cast_to<GDScriptNativeClass>(obj)) { continue; @@ -395,7 +372,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> bool skip = false; for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { - if (E->key() == CoreConstants::get_global_constant_name(i)) { + if (E.key == CoreConstants::get_global_constant_name(i)) { skip = true; break; } @@ -404,7 +381,7 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> continue; } - p_globals->push_back(E->key()); + p_globals->push_back(E.key); p_values->push_back(var); } } @@ -603,12 +580,50 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio if (par->default_value) { String def_val = "<unknown>"; - if (par->default_value->type == GDScriptParser::Node::LITERAL) { - const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(par->default_value); - def_val = literal->value.get_construct_string(); - } else if (par->default_value->type == GDScriptParser::Node::IDENTIFIER) { - const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(par->default_value); - def_val = id->name.operator String(); + switch (par->default_value->type) { + case GDScriptParser::Node::LITERAL: { + const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(par->default_value); + def_val = literal->value.get_construct_string(); + } break; + case GDScriptParser::Node::IDENTIFIER: { + const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(par->default_value); + def_val = id->name.operator String(); + } break; + case GDScriptParser::Node::CALL: { + const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(par->default_value); + if (call->is_constant && call->reduced) { + def_val = call->function_name.operator String() + call->reduced_value.operator String(); + } + } break; + case GDScriptParser::Node::ARRAY: { + const GDScriptParser::ArrayNode *arr = static_cast<const GDScriptParser::ArrayNode *>(par->default_value); + if (arr->is_constant && arr->reduced) { + def_val = arr->reduced_value.operator String(); + } + } break; + case GDScriptParser::Node::DICTIONARY: { + const GDScriptParser::DictionaryNode *dict = static_cast<const GDScriptParser::DictionaryNode *>(par->default_value); + if (dict->is_constant && dict->reduced) { + def_val = dict->reduced_value.operator String(); + } + } break; + case GDScriptParser::Node::SUBSCRIPT: { + const GDScriptParser::SubscriptNode *sub = static_cast<const GDScriptParser::SubscriptNode *>(par->default_value); + if (sub->is_constant) { + if (sub->datatype.kind == GDScriptParser::DataType::ENUM_VALUE) { + def_val = sub->get_datatype().to_string(); + } else if (sub->reduced) { + const Variant::Type vt = sub->reduced_value.get_type(); + if (vt == Variant::Type::NIL || vt == Variant::Type::FLOAT || vt == Variant::Type::INT || vt == Variant::Type::STRING || vt == Variant::Type::STRING_NAME || vt == Variant::Type::BOOL || vt == Variant::Type::NODE_PATH) { + def_val = sub->reduced_value.operator String(); + } else { + def_val = sub->get_datatype().to_string() + sub->reduced_value.operator String(); + } + } + } + } break; + default: + break; } arghint += " = " + def_val; } @@ -637,7 +652,7 @@ static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String } static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, Map<String, ScriptCodeCompletionOption> &r_result) { - if (p_annotation->name == "@export_range" || p_annotation->name == "@export_exp_range") { + if (p_annotation->name == "@export_range") { if (p_argument == 3 || p_argument == 4) { // Slider hint. ScriptCodeCompletionOption slider1("or_greater", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -669,6 +684,11 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a ScriptCodeCompletionOption option(E, ScriptCodeCompletionOption::KIND_CLASS); r_result.insert(option.display, option); } + } else if (p_annotation->name == "@warning_ignore") { + for (int warning_code = 0; warning_code < GDScriptWarning::WARNING_MAX; warning_code++) { + ScriptCodeCompletionOption warning(GDScriptWarning::get_name_from_code((GDScriptWarning::Code)warning_code).to_lower(), ScriptCodeCompletionOption::KIND_PLAIN_TEXT); + r_result.insert(warning.display, warning); + } } } @@ -781,6 +801,9 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, if (p_only_functions) { continue; } + if (r_result.has(member.constant->identifier->name)) { + continue; + } option = ScriptCodeCompletionOption(member.constant->identifier->name, ScriptCodeCompletionOption::KIND_CONSTANT); if (member.constant->initializer) { option.default_value = member.constant->initializer->reduced_value; @@ -872,8 +895,8 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } Map<StringName, Variant> constants; scr->get_constants(&constants); - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - ScriptCodeCompletionOption option(E->key().operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); + for (const KeyValue<StringName, Variant> &E : constants) { + ScriptCodeCompletionOption option(E.key.operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); r_result.insert(option.display, option); } @@ -943,8 +966,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base if (!_static || Engine::get_singleton()->has_singleton(type)) { List<MethodInfo> methods; - bool is_autocompleting_getters = GLOBAL_GET("debug/gdscript/completion/autocomplete_setters_and_getters").booleanize(); - ClassDB::get_method_list(type, &methods, false, !is_autocompleting_getters); + ClassDB::get_method_list(type, &methods, false, true); for (const MethodInfo &E : methods) { if (E.name.begins_with("_")) { continue; @@ -1086,6 +1108,15 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool kwa++; } + List<StringName> utility_func_names; + Variant::get_utility_function_list(&utility_func_names); + + for (List<StringName>::Element *E = utility_func_names.front(); E; E = E->next()) { + ScriptCodeCompletionOption option(E->get(), ScriptCodeCompletionOption::KIND_FUNCTION); + option.insert_text += "("; + r_result.insert(option.display, option); + } + OrderedHashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); for (OrderedHashMap<StringName, ProjectSettings::AutoloadInfo>::Element E = autoloads.front(); E; E = E.next()) { if (!E.value().is_singleton) { @@ -1096,12 +1127,12 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool } // Native classes and global constants. - for (const Map<StringName, int>::Element *E = GDScriptLanguage::get_singleton()->get_global_map().front(); E; E = E->next()) { + for (const KeyValue<StringName, int> &E : GDScriptLanguage::get_singleton()->get_global_map()) { ScriptCodeCompletionOption option; - if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) { - option = ScriptCodeCompletionOption(E->key().operator String(), ScriptCodeCompletionOption::KIND_CLASS); + if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) { + option = ScriptCodeCompletionOption(E.key.operator String(), ScriptCodeCompletionOption::KIND_CLASS); } else { - option = ScriptCodeCompletionOption(E->key().operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); + option = ScriptCodeCompletionOption(E.key.operator String(), ScriptCodeCompletionOption::KIND_CONSTANT); } r_result.insert(option.display, option); } @@ -1170,6 +1201,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) { bool found = false; + if (p_expression == nullptr) { + return false; + } + if (p_expression->is_constant) { // Already has a value, so just use that. r_type = _type_from_variant(p_expression->reduced_value); @@ -1353,7 +1388,7 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, String arg1 = args[0]; if (arg1.begins_with("/root/")) { String which = arg1.get_slice("/", 2); - if (which != "") { + if (!which.is_empty()) { // Try singletons first if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(which)) { r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[which]); @@ -1371,8 +1406,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, } if (!script.ends_with(".gd")) { - //not a script, try find the script anyway, - //may have some success + // not a script, try find the script anyway, + // may have some success script = script.get_basename() + ".gd"; } @@ -2219,8 +2254,11 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c if (obj) { List<String> options; obj->get_argument_options(p_method, p_argidx, &options); - for (const String &F : options) { - ScriptCodeCompletionOption option(F, ScriptCodeCompletionOption::KIND_FUNCTION); + for (String &opt : options) { + if (opt.is_quoted()) { + opt = opt.unquote().quote(quote_style); // Handle user preference. + } + ScriptCodeCompletionOption option(opt, ScriptCodeCompletionOption::KIND_FUNCTION); r_result.insert(option.display, option); } } @@ -2319,7 +2357,11 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c GDScriptCompletionIdentifier connect_base; - if (GDScriptUtilityFunctions::function_exists(call->function_name)) { + if (Variant::has_utility_function(call->function_name)) { + MethodInfo info = Variant::get_utility_function_info(call->function_name); + r_arghint = _make_arguments_hint(info, p_argidx); + return; + } else if (GDScriptUtilityFunctions::function_exists(call->function_name)) { MethodInfo info = GDScriptUtilityFunctions::get_function_info(call->function_name); r_arghint = _make_arguments_hint(info, p_argidx); return; @@ -2640,23 +2682,26 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } } break; case GDScriptParser::COMPLETION_GET_NODE: { + // Handles the `$Node/Path` or `$"Some NodePath"` syntax specifically. if (p_owner) { List<String> opts; p_owner->get_argument_options("get_node", 0, &opts); for (const String &E : opts) { + r_forced = true; String opt = E.strip_edges(); if (opt.is_quoted()) { - r_forced = true; - String idopt = opt.unquote(); - if (idopt.replace("/", "_").is_valid_identifier()) { - ScriptCodeCompletionOption option(idopt, ScriptCodeCompletionOption::KIND_NODE_PATH); - options.insert(option.display, option); - } else { - ScriptCodeCompletionOption option(opt, ScriptCodeCompletionOption::KIND_NODE_PATH); - options.insert(option.display, option); - } + // Remove quotes so that we can handle user preferred quote style, + // or handle NodePaths which are valid identifiers and don't need quotes. + opt = opt.unquote(); + } + // The path needs quotes if it's not a valid identifier (with an exception + // for "/" as path separator, which also doesn't require quotes). + if (!opt.replace("/", "_").is_valid_identifier()) { + opt = opt.quote(quote_style); // Handle user preference. } + ScriptCodeCompletionOption option(opt, ScriptCodeCompletionOption::KIND_NODE_PATH); + options.insert(option.display, option); } // Get autoloads. @@ -2677,8 +2722,8 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } break; } - for (Map<String, ScriptCodeCompletionOption>::Element *E = options.front(); E; E = E->next()) { - r_options->push_back(E->get()); + for (const KeyValue<String, ScriptCodeCompletionOption> &E : options) { + r_options->push_back(E.value); } return OK; @@ -2731,7 +2776,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t } String st = l.substr(tc, l.length()).strip_edges(); - if (st == "" || st.begins_with("#")) { + if (st.is_empty() || st.begins_with("#")) { continue; //ignore! } @@ -2748,7 +2793,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t } if (indent_stack.size() && indent_stack.back()->get() != tc) { - indent_stack.push_back(tc); //this is not right but gets the job done + indent_stack.push_back(tc); // this is not right but gets the job done } } @@ -2788,6 +2833,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co r_result.type = ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION; r_result.location = base_type.class_type->get_member(p_symbol).get_line(); r_result.class_path = base_type.script_path; + r_result.script = GDScriptCache::get_shallow_script(r_result.class_path); return OK; } base_type = base_type.class_type->base_type; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index 876c508689..f1877df326 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -120,11 +120,11 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String } List<_GDFKCS> stackpositions; - for (Map<StringName, _GDFKC>::Element *E = sdmap.front(); E; E = E->next()) { + for (const KeyValue<StringName, _GDFKC> &E : sdmap) { _GDFKCS spp; - spp.id = E->key(); - spp.order = E->get().order; - spp.pos = E->get().pos.back()->get(); + spp.id = E.key; + spp.order = E.value.order; + spp.pos = E.value.pos.back()->get(); stackpositions.push_back(spp); } diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 9d076a8e4c..db663ca48f 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -192,7 +192,7 @@ public: GDScriptDataType() = default; - GDScriptDataType &operator=(const GDScriptDataType &p_other) { + void operator=(const GDScriptDataType &p_other) { kind = p_other.kind; has_type = p_other.has_type; builtin_type = p_other.builtin_type; @@ -203,7 +203,6 @@ public: if (p_other.has_container_element_type()) { set_container_element_type(p_other.get_container_element_type()); } - return *this; } GDScriptDataType(const GDScriptDataType &p_other) { diff --git a/modules/gdscript/gdscript_lambda_callable.cpp b/modules/gdscript/gdscript_lambda_callable.cpp index 0bc109b6e1..baf93e1098 100644 --- a/modules/gdscript/gdscript_lambda_callable.cpp +++ b/modules/gdscript/gdscript_lambda_callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h index 336778d549..f6a54a1a2f 100644 --- a/modules/gdscript/gdscript_lambda_callable.h +++ b/modules/gdscript/gdscript_lambda_callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 19584ce194..5e210074ed 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,7 @@ #ifdef DEBUG_ENABLED #include "core/os/os.h" #include "core/string/string_builder.h" +#include "gdscript_warning.h" #endif // DEBUG_ENABLED #ifdef TOOLS_ENABLED @@ -132,9 +133,9 @@ GDScriptParser::GDScriptParser() { register_annotation(MethodInfo("@export_flags_3d_render"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_RENDER, Variant::INT>); register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>); register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>); + register_annotation(MethodInfo("@warning_ignore", { Variant::STRING, "warning" }), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, 0, true); // Networking. register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true); - // TODO: Warning annotations. } GDScriptParser::~GDScriptParser() { @@ -196,6 +197,10 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_ return; } + if (ignored_warning_codes.has(p_code)) { + return; + } + String warn_name = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)p_code).to_lower(); if (ignored_warnings.has(warn_name)) { return; @@ -579,12 +584,12 @@ void GDScriptParser::parse_program() { } } - parse_class_body(); + parse_class_body(true); #ifdef TOOLS_ENABLED - for (Map<int, GDScriptTokenizer::CommentData>::Element *E = tokenizer.get_comments().front(); E; E = E->next()) { - if (E->get().new_line && E->get().comment.begins_with("##")) { - class_doc_line = MIN(class_doc_line, E->key()); + for (const KeyValue<int, GDScriptTokenizer::CommentData> &E : tokenizer.get_comments()) { + if (E.value.new_line && E.value.comment.begins_with("##")) { + class_doc_line = MIN(class_doc_line, E.key); } } if (has_comment(class_doc_line)) { @@ -615,9 +620,10 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() { } consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after class declaration.)"); - consume(GDScriptTokenizer::Token::NEWLINE, R"(Expected newline after class declaration.)"); - if (!consume(GDScriptTokenizer::Token::INDENT, R"(Expected indented block after class declaration.)")) { + bool multiline = match(GDScriptTokenizer::Token::NEWLINE); + + if (multiline && !consume(GDScriptTokenizer::Token::INDENT, R"(Expected indented block after class declaration.)")) { current_class = previous_class; return n_class; } @@ -630,9 +636,11 @@ GDScriptParser::ClassNode *GDScriptParser::parse_class() { end_statement("superclass"); } - parse_class_body(); + parse_class_body(multiline); - consume(GDScriptTokenizer::Token::DEDENT, R"(Missing unindent at the end of the class body.)"); + if (multiline) { + consume(GDScriptTokenizer::Token::DEDENT, R"(Missing unindent at the end of the class body.)"); + } current_class = previous_class; return n_class; @@ -698,24 +706,21 @@ void GDScriptParser::parse_extends() { template <class T> void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind) { advance(); - T *member = (this->*p_parse_function)(); - if (member == nullptr) { - return; - } + #ifdef TOOLS_ENABLED - int doc_comment_line = member->start_line - 1; + int doc_comment_line = previous.start_line - 1; #endif // TOOLS_ENABLED // Consume annotations. + List<AnnotationNode *> annotations; while (!annotation_stack.is_empty()) { AnnotationNode *last_annotation = annotation_stack.back()->get(); if (last_annotation->applies_to(p_target)) { - member->annotations.push_front(last_annotation); + annotations.push_front(last_annotation); annotation_stack.pop_back(); } else { push_error(vformat(R"(Annotation "%s" cannot be applied to a %s.)", last_annotation->name, p_member_kind)); clear_unused_annotations(); - return; } #ifdef TOOLS_ENABLED if (last_annotation->start_line == doc_comment_line) { @@ -724,6 +729,16 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() #endif // TOOLS_ENABLED } + T *member = (this->*p_parse_function)(); + if (member == nullptr) { + return; + } + + // Apply annotations. + for (AnnotationNode *&annotation : annotations) { + member->annotations.push_back(annotation); + } + #ifdef TOOLS_ENABLED // Consume doc comments. class_doc_line = MIN(class_doc_line, doc_comment_line - 1); @@ -737,17 +752,33 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() #endif // TOOLS_ENABLED if (member->identifier != nullptr) { - // Enums may be unnamed. - // TODO: Consider names in outer scope too, for constants and classes (and static functions?) - if (current_class->members_indices.has(member->identifier->name)) { - push_error(vformat(R"(%s "%s" has the same name as a previously declared %s.)", p_member_kind.capitalize(), member->identifier->name, current_class->get_member(member->identifier->name).get_type_name()), member->identifier); + if (!((String)member->identifier->name).is_empty()) { // Enums may be unnamed. + +#ifdef DEBUG_ENABLED + List<MethodInfo> gdscript_funcs; + GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs); + for (MethodInfo &info : gdscript_funcs) { + if (info.name == member->identifier->name) { + push_warning(member->identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_member_kind, member->identifier->name, "built-in function"); + } + } + if (Variant::has_utility_function(member->identifier->name)) { + push_warning(member->identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_member_kind, member->identifier->name, "built-in function"); + } +#endif + + if (current_class->members_indices.has(member->identifier->name)) { + push_error(vformat(R"(%s "%s" has the same name as a previously declared %s.)", p_member_kind.capitalize(), member->identifier->name, current_class->get_member(member->identifier->name).get_type_name()), member->identifier); + } else { + current_class->add_member(member); + } } else { current_class->add_member(member); } } } -void GDScriptParser::parse_class_body() { +void GDScriptParser::parse_class_body(bool p_is_multiline) { bool class_end = false; while (!class_end && !is_at_end()) { switch (current.type) { @@ -786,6 +817,8 @@ void GDScriptParser::parse_class_body() { class_end = true; break; default: + // Display a completion with identifiers. + make_completion_context(COMPLETION_IDENTIFIER, nullptr); push_error(vformat(R"(Unexpected "%s" in class body.)", current.get_name())); advance(); break; @@ -793,6 +826,9 @@ void GDScriptParser::parse_class_body() { if (panic_mode) { synchronize(); } + if (!p_is_multiline) { + class_end = true; + } } } @@ -941,7 +977,7 @@ GDScriptParser::VariableNode *GDScriptParser::parse_property(VariableNode *p_var void GDScriptParser::parse_property_setter(VariableNode *p_variable) { switch (p_variable->property) { - case VariableNode::PROP_INLINE: + case VariableNode::PROP_INLINE: { consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected "(" after "set".)"); if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected parameter name after "(".)")) { p_variable->setter_parameter = parse_identifier(); @@ -949,9 +985,32 @@ void GDScriptParser::parse_property_setter(VariableNode *p_variable) { consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after parameter name.)*"); consume(GDScriptTokenizer::Token::COLON, R"*(Expected ":" after ")".)*"); - p_variable->setter = parse_suite("setter definition"); - break; + IdentifierNode *identifier = alloc_node<IdentifierNode>(); + identifier->name = "@" + p_variable->identifier->name + "_setter"; + + FunctionNode *function = alloc_node<FunctionNode>(); + function->identifier = identifier; + + FunctionNode *previous_function = current_function; + current_function = function; + ParameterNode *parameter = alloc_node<ParameterNode>(); + parameter->identifier = p_variable->setter_parameter; + + if (parameter->identifier != nullptr) { + function->parameters_indices[parameter->identifier->name] = 0; + function->parameters.push_back(parameter); + + SuiteNode *body = alloc_node<SuiteNode>(); + body->add_local(parameter, function); + + function->body = parse_suite("setter declaration", body); + p_variable->setter = function; + } + + current_function = previous_function; + break; + } case VariableNode::PROP_SETGET: consume(GDScriptTokenizer::Token::EQUAL, R"(Expected "=" after "set")"); make_completion_context(COMPLETION_PROPERTY_METHOD, p_variable); @@ -966,11 +1025,25 @@ void GDScriptParser::parse_property_setter(VariableNode *p_variable) { void GDScriptParser::parse_property_getter(VariableNode *p_variable) { switch (p_variable->property) { - case VariableNode::PROP_INLINE: + case VariableNode::PROP_INLINE: { consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "get".)"); - p_variable->getter = parse_suite("getter definition"); + IdentifierNode *identifier = alloc_node<IdentifierNode>(); + identifier->name = "@" + p_variable->identifier->name + "_getter"; + + FunctionNode *function = alloc_node<FunctionNode>(); + function->identifier = identifier; + + FunctionNode *previous_function = current_function; + current_function = function; + + SuiteNode *body = alloc_node<SuiteNode>(); + function->body = parse_suite("getter declaration", body); + + p_variable->getter = function; + current_function = previous_function; break; + } case VariableNode::PROP_SETGET: consume(GDScriptTokenizer::Token::EQUAL, R"(Expected "=" after "get")"); make_completion_context(COMPLETION_PROPERTY_METHOD, p_variable); @@ -1053,7 +1126,9 @@ GDScriptParser::SignalNode *GDScriptParser::parse_signal() { SignalNode *signal = alloc_node<SignalNode>(); signal->identifier = parse_identifier(); - if (match(GDScriptTokenizer::Token::PARENTHESIS_OPEN)) { + if (check(GDScriptTokenizer::Token::PARENTHESIS_OPEN)) { + push_multiline(true); + advance(); do { if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) { // Allow for trailing comma. @@ -1076,6 +1151,7 @@ GDScriptParser::SignalNode *GDScriptParser::parse_signal() { } } while (match(GDScriptTokenizer::Token::COMMA) && !is_at_end()); + pop_multiline(); consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected closing ")" after signal parameters.)*"); } @@ -1099,13 +1175,31 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { HashMap<StringName, int> elements; +#ifdef DEBUG_ENABLED + List<MethodInfo> gdscript_funcs; + GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs); +#endif + do { if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) { break; // Allow trailing comma. } if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for enum key.)")) { EnumNode::Value item; - item.identifier = parse_identifier(); + GDScriptParser::IdentifierNode *identifier = parse_identifier(); +#ifdef DEBUG_ENABLED + for (MethodInfo &info : gdscript_funcs) { + if (info.name == identifier->name) { + push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "built-in function"); + } + } + if (Variant::has_utility_function(identifier->name)) { + push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "built-in function"); + } else if (ClassDB::class_exists(identifier->name)) { + push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "enum member", identifier->name, "global class"); + } +#endif + item.identifier = identifier; item.parent_enum = enum_node; item.line = previous.start_line; item.leftmost_column = previous.leftmost_column; @@ -1358,6 +1452,9 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, int error_count = 0; do { + if (!multiline && previous.type == GDScriptTokenizer::Token::SEMICOLON && check(GDScriptTokenizer::Token::NEWLINE)) { + break; + } Node *statement = parse_statement(); if (statement == nullptr) { if (error_count++ > 100) { @@ -1398,7 +1495,7 @@ GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, break; } - } while (multiline && !check(GDScriptTokenizer::Token::DEDENT) && !lambda_ended && !is_at_end()); + } while ((multiline || previous.type == GDScriptTokenizer::Token::SEMICOLON) && !check(GDScriptTokenizer::Token::DEDENT) && !lambda_ended && !is_at_end()); if (multiline) { if (!lambda_ended) { @@ -1424,6 +1521,8 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { bool unreachable = current_suite->has_return && !current_suite->has_unreachable_code; #endif + bool is_annotation = false; + switch (current.type) { case GDScriptTokenizer::Token::PASS: advance(); @@ -1493,6 +1592,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { break; case GDScriptTokenizer::Token::ANNOTATION: { advance(); + is_annotation = true; AnnotationNode *annotation = parse_annotation(AnnotationInfo::STATEMENT); if (annotation != nullptr) { annotation_stack.push_back(annotation); @@ -1533,6 +1633,18 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { } } + // Apply annotations to statement. + while (!is_annotation && result != nullptr && !annotation_stack.is_empty()) { + AnnotationNode *last_annotation = annotation_stack.back()->get(); + if (last_annotation->applies_to(AnnotationInfo::STATEMENT)) { + result->annotations.push_front(last_annotation); + annotation_stack.pop_back(); + } else { + push_error(vformat(R"(Annotation "%s" cannot be applied to a statement.)", last_annotation->name)); + clear_unused_annotations(); + } + } + #ifdef DEBUG_ENABLED if (unreachable && result != nullptr) { current_suite->has_unreachable_code = true; @@ -1608,6 +1720,10 @@ GDScriptParser::ForNode *GDScriptParser::parse_for() { n_for->list = parse_expression(false); + if (!n_for->list) { + push_error(R"(Expected a list or range after "in".)"); + } + consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "for" condition.)"); // Save break/continue state. @@ -2123,22 +2239,34 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_unary_operator(ExpressionN operation->operation = UnaryOpNode::OP_NEGATIVE; operation->variant_op = Variant::OP_NEGATE; operation->operand = parse_precedence(PREC_SIGN, false); + if (operation->operand == nullptr) { + push_error(R"(Expected expression after "-" operator.)"); + } break; case GDScriptTokenizer::Token::PLUS: operation->operation = UnaryOpNode::OP_POSITIVE; operation->variant_op = Variant::OP_POSITIVE; operation->operand = parse_precedence(PREC_SIGN, false); + if (operation->operand == nullptr) { + push_error(R"(Expected expression after "+" operator.)"); + } break; case GDScriptTokenizer::Token::TILDE: operation->operation = UnaryOpNode::OP_COMPLEMENT; operation->variant_op = Variant::OP_BIT_NEGATE; operation->operand = parse_precedence(PREC_BIT_NOT, false); + if (operation->operand == nullptr) { + push_error(R"(Expected expression after "~" operator.)"); + } break; case GDScriptTokenizer::Token::NOT: case GDScriptTokenizer::Token::BANG: operation->operation = UnaryOpNode::OP_LOGIC_NOT; operation->variant_op = Variant::OP_NOT; operation->operand = parse_precedence(PREC_LOGIC_NOT, false); + if (operation->operand == nullptr) { + push_error(vformat(R"(Expected expression after "%s" operator.)", op_type == GDScriptTokenizer::Token::NOT ? "not" : "!")); + } break; default: return nullptr; // Unreachable. @@ -2275,6 +2403,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_ternary_operator(Expressio operation->false_expr = parse_precedence(PREC_TERNARY, false); + if (operation->false_expr == nullptr) { + push_error(R"(Expected expression after "else".)"); + } + return operation; } @@ -2472,8 +2604,13 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode switch (dictionary->style) { case DictionaryNode::LUA_TABLE: - if (key != nullptr && key->type != Node::IDENTIFIER) { - push_error("Expected identifier as LUA-style dictionary key."); + if (key != nullptr && key->type != Node::IDENTIFIER && key->type != Node::LITERAL) { + push_error("Expected identifier or string as LUA-style dictionary key."); + advance(); + break; + } + if (key != nullptr && key->type == Node::LITERAL && static_cast<LiteralNode *>(key)->value.get_type() != Variant::STRING) { + push_error("Expected identifier or string as LUA-style dictionary key."); advance(); break; } @@ -2487,7 +2624,11 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode } if (key != nullptr) { key->is_constant = true; - key->reduced_value = static_cast<IdentifierNode *>(key)->name; + if (key->type == Node::IDENTIFIER) { + key->reduced_value = static_cast<IdentifierNode *>(key)->name; + } else if (key->type == Node::LITERAL) { + key->reduced_value = StringName(static_cast<LiteralNode *>(key)->value.operator String()); + } } break; case DictionaryNode::PYTHON_DICT: @@ -2567,6 +2708,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_subscript(ExpressionNode * subscript->base = p_previous_operand; subscript->index = parse_expression(false); + if (subscript->index == nullptr) { + push_error(R"(Expected expression after "[".)"); + } + pop_multiline(); consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected "]" after subscription index.)"); @@ -2692,6 +2837,23 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p get_node->chain.push_back(identifier); } while (match(GDScriptTokenizer::Token::SLASH)); return get_node; + } else if (match(GDScriptTokenizer::Token::SLASH)) { + GetNodeNode *get_node = alloc_node<GetNodeNode>(); + IdentifierNode *identifier_root = alloc_node<IdentifierNode>(); + get_node->chain.push_back(identifier_root); + int chain_position = 0; + do { + make_completion_context(COMPLETION_GET_NODE, get_node, chain_position++); + if (!current.is_node_name()) { + push_error(R"(Expect node path after "/".)"); + return nullptr; + } + advance(); + IdentifierNode *identifier = alloc_node<IdentifierNode>(); + identifier->name = previous.get_identifier(); + get_node->chain.push_back(identifier); + } while (match(GDScriptTokenizer::Token::SLASH)); + return get_node; } else { push_error(R"(Expect node path as string or identifier after "$".)"); return nullptr; @@ -2781,6 +2943,11 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_lambda(ExpressionNode *p_p return lambda; } +GDScriptParser::ExpressionNode *GDScriptParser::parse_yield(ExpressionNode *p_previous_operand, bool p_can_assign) { + push_error(R"("yield" was removed in Godot 4.0. Use "await" instead.)"); + return nullptr; +} + GDScriptParser::ExpressionNode *GDScriptParser::parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign) { // Just for better error messages. GDScriptTokenizer::Token::Type invalid = previous.type; @@ -2931,7 +3098,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String & if (!comments.has(p_line)) { return; } - ERR_FAIL_COND(p_brief != "" || p_desc != "" || p_tutorials.size() != 0); + ERR_FAIL_COND(!p_brief.is_empty() || !p_desc.is_empty() || p_tutorials.size() != 0); int line = p_line; bool in_codeblock = false; @@ -2963,7 +3130,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String & String striped_line = doc_line.strip_edges(); // Set the read mode. - if (striped_line.begins_with("@desc:") && p_desc == "") { + if (striped_line.begins_with("@desc:") && p_desc.is_empty()) { mode = DESC; striped_line = striped_line.trim_prefix("@desc:"); in_codeblock = _in_codeblock(doc_line, in_codeblock); @@ -2981,9 +3148,9 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String & } else { /* Syntax: - @tutorial ( The Title Here ) : https://the.url/ - ^ open ^ close ^ colon ^ url - */ + * @tutorial ( The Title Here ) : https://the.url/ + * ^ open ^ close ^ colon ^ url + */ int open_bracket_pos = begin_scan, close_bracket_pos = 0; while (open_bracket_pos < striped_line.length() && (striped_line[open_bracket_pos] == ' ' || striped_line[open_bracket_pos] == '\t')) { open_bracket_pos++; @@ -3137,7 +3304,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty { nullptr, nullptr, PREC_NONE }, // TRAIT, { nullptr, nullptr, PREC_NONE }, // VAR, { nullptr, nullptr, PREC_NONE }, // VOID, - { nullptr, nullptr, PREC_NONE }, // YIELD, + { &GDScriptParser::parse_yield, nullptr, PREC_NONE }, // YIELD, // Punctuation { &GDScriptParser::parse_array, &GDScriptParser::parse_subscript, PREC_SUBSCRIPT }, // BRACKET_OPEN, { nullptr, nullptr, PREC_NONE }, // BRACKET_CLOSE, @@ -3244,8 +3411,8 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) Variant::construct(parameter.type, r, &(name), 1, error); p_annotation->resolved_arguments.push_back(r); if (error.error != Callable::CallError::CALL_OK) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); - p_annotation->resolved_arguments.remove(p_annotation->resolved_arguments.size() - 1); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + p_annotation->resolved_arguments.remove_at(p_annotation->resolved_arguments.size() - 1); return false; } break; @@ -3253,13 +3420,13 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) [[fallthrough]]; default: { if (argument->type != Node::LITERAL) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); return false; } Variant value = static_cast<LiteralNode *>(argument)->value; if (!Variant::can_convert_strict(value.get_type(), parameter.type)) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); return false; } Callable::CallError error; @@ -3268,8 +3435,8 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) Variant::construct(parameter.type, r, &(args), 1, error); p_annotation->resolved_arguments.push_back(r); if (error.error != Callable::CallError::CALL_OK) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); - p_annotation->resolved_arguments.remove(p_annotation->resolved_arguments.size() - 1); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + p_annotation->resolved_arguments.remove_at(p_annotation->resolved_arguments.size() - 1); return false; } break; @@ -3330,7 +3497,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = hint_string; - // This is called after tne analyzer is done finding the type, so this should be set here. + // This is called after the analyzer is done finding the type, so this should be set here. DataType export_type = variable->get_datatype(); if (p_annotation->name == "@export") { @@ -3372,12 +3539,12 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint = PROPERTY_HINT_ENUM; String enum_hint_string; - for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) { - enum_hint_string += E->key().operator String().camelcase_to_underscore(true).capitalize().xml_escape(); + for (OrderedHashMap<StringName, int>::Element E = export_type.enum_values.front(); E; E = E.next()) { + enum_hint_string += E.key().operator String().capitalize().xml_escape(); enum_hint_string += ":"; - enum_hint_string += String::num_int64(E->get()).xml_escape(); + enum_hint_string += String::num_int64(E.value()).xml_escape(); - if (E->next()) { + if (E.next()) { enum_hint_string += ","; } } @@ -3414,7 +3581,24 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node } bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Node *p_node) { - ERR_FAIL_V_MSG(false, "Not implemented."); +#ifdef DEBUG_ENABLED + bool has_error = false; + for (const Variant &warning_name : p_annotation->resolved_arguments) { + GDScriptWarning::Code warning = GDScriptWarning::get_code_from_name(String(warning_name).to_upper()); + if (warning == GDScriptWarning::WARNING_MAX) { + push_error(vformat(R"(Invalid warning name: "%s".)", warning_name), p_annotation); + has_error = true; + } else { + p_node->ignored_warnings.push_back(warning); + } + } + + return !has_error; + +#else // ! DEBUG_ENABLED + // Only available in debug builds. + return true; +#endif // DEBUG_ENABLED } template <Multiplayer::RPCMode t_mode> @@ -3435,22 +3619,22 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod } for (int i = last; i >= 0; i--) { String mode = p_annotation->resolved_arguments[i].operator String(); - if (mode == "any") { - rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY; - } else if (mode == "auth") { + if (mode == "any_peer") { + rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY_PEER; + } else if (mode == "authority") { rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY; - } else if (mode == "sync") { - rpc_config.sync = true; - } else if (mode == "nosync") { - rpc_config.sync = false; + } else if (mode == "call_local") { + rpc_config.call_local = true; + } else if (mode == "call_remote") { + rpc_config.call_local = false; } else if (mode == "reliable") { rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; } else if (mode == "unreliable") { rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE; - } else if (mode == "ordered") { - rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_ORDERED; + } else if (mode == "unreliable_ordered") { + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED; } else { - push_error(R"(Invalid RPC argument. Must be one of: 'sync'/'nosync' (local calls), 'any'/'auth' (permission), 'reliable'/'unreliable'/'ordered' (transfer mode).)", p_annotation); + push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'call_remote' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation); } } } @@ -3562,6 +3746,39 @@ String GDScriptParser::DataType::to_string() const { ERR_FAIL_V_MSG("<unresolved type", "Kind set outside the enum range."); } +static Variant::Type _variant_type_to_typed_array_element_type(Variant::Type p_type) { + switch (p_type) { + case Variant::PACKED_BYTE_ARRAY: + case Variant::PACKED_INT32_ARRAY: + case Variant::PACKED_INT64_ARRAY: + return Variant::INT; + case Variant::PACKED_FLOAT32_ARRAY: + case Variant::PACKED_FLOAT64_ARRAY: + return Variant::FLOAT; + case Variant::PACKED_STRING_ARRAY: + return Variant::STRING; + case Variant::PACKED_VECTOR2_ARRAY: + return Variant::VECTOR2; + case Variant::PACKED_VECTOR3_ARRAY: + return Variant::VECTOR3; + case Variant::PACKED_COLOR_ARRAY: + return Variant::COLOR; + default: + return Variant::NIL; + } +} + +bool GDScriptParser::DataType::is_typed_container_type() const { + return kind == GDScriptParser::DataType::BUILTIN && _variant_type_to_typed_array_element_type(builtin_type) != Variant::NIL; +} + +GDScriptParser::DataType GDScriptParser::DataType::get_typed_container_type() const { + GDScriptParser::DataType type; + type.kind = GDScriptParser::DataType::BUILTIN; + type.builtin_type = _variant_type_to_typed_array_element_type(builtin_type); + return type; +} + /*---------- PRETTY PRINT FOR DEBUG ----------*/ #ifdef DEBUG_ENABLED @@ -4019,7 +4236,11 @@ void GDScriptParser::TreePrinter::print_get_node(GetNodeNode *p_get_node) { } void GDScriptParser::TreePrinter::print_identifier(IdentifierNode *p_identifier) { - push_text(p_identifier->name); + if (p_identifier != nullptr) { + push_text(p_identifier->name); + } else { + push_text("<invalid identifier>"); + } } void GDScriptParser::TreePrinter::print_if(IfNode *p_if, bool p_is_elif) { @@ -4354,7 +4575,7 @@ void GDScriptParser::TreePrinter::print_variable(VariableNode *p_variable) { if (p_variable->property == VariableNode::PROP_INLINE) { push_line(":"); increase_indent(); - print_suite(p_variable->getter); + print_suite(p_variable->getter->body); decrease_indent(); } else { push_line(" ="); @@ -4374,7 +4595,7 @@ void GDScriptParser::TreePrinter::print_variable(VariableNode *p_variable) { } push_line("):"); increase_indent(); - print_suite(p_variable->setter); + print_suite(p_variable->setter->body); decrease_indent(); } else { push_line(" ="); @@ -4413,7 +4634,7 @@ void GDScriptParser::TreePrinter::print_tree(const GDScriptParser &p_parser) { } print_class(p_parser.get_tree()); - print_line(printed); + print_line(String(printed)); } #endif // DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 4902f0d4a6..e4311d2d5e 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -133,7 +133,7 @@ public: ClassNode *class_type = nullptr; MethodInfo method_info; // For callable/signals. - Map<StringName, int> enum_values; // For enums. + OrderedHashMap<StringName, int> enum_values; // For enums. _FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; } _FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; } @@ -161,6 +161,10 @@ public: container_element_type = nullptr; } + bool is_typed_container_type() const; + + GDScriptParser::DataType get_typed_container_type() const; + bool operator==(const DataType &p_other) const { if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) { return true; // Can be consireded equal for parsing purposes. @@ -199,7 +203,7 @@ public: return !(this->operator==(p_other)); } - DataType &operator=(const DataType &p_other) { + void operator=(const DataType &p_other) { kind = p_other.kind; type_source = p_other.type_source; is_constant = p_other.is_constant; @@ -217,7 +221,6 @@ public: if (p_other.has_container_element_type()) { set_container_element_type(p_other.get_container_element_type()); } - return *this; } DataType() = default; @@ -294,6 +297,7 @@ public: int leftmost_column = 0, rightmost_column = 0; Node *next = nullptr; List<AnnotationNode *> annotations; + Vector<uint32_t> ignored_warnings; DataType datatype; @@ -1105,12 +1109,12 @@ public: PropertyStyle property = PROP_NONE; union { - SuiteNode *setter = nullptr; + FunctionNode *setter = nullptr; IdentifierNode *setter_pointer; }; IdentifierNode *setter_parameter = nullptr; union { - SuiteNode *getter = nullptr; + FunctionNode *getter = nullptr; IdentifierNode *getter_pointer; }; @@ -1201,6 +1205,7 @@ private: #ifdef DEBUG_ENABLED List<GDScriptWarning> warnings; Set<String> ignored_warnings; + Set<uint32_t> ignored_warning_codes; Set<int> unsafe_lines; #endif @@ -1320,7 +1325,7 @@ private: ClassNode *parse_class(); void parse_class_name(); void parse_extends(); - void parse_class_body(); + void parse_class_body(bool p_is_multiline); template <class T> void parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind); SignalNode *parse_signal(); @@ -1384,6 +1389,7 @@ private: ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign); ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign); ExpressionNode *parse_lambda(ExpressionNode *p_previous_operand, bool p_can_assign); + ExpressionNode *parse_yield(ExpressionNode *p_previous_operand, bool p_can_assign); ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign); TypeNode *parse_type(bool p_allow_void = false); #ifdef TOOLS_ENABLED diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index d4a098811a..05ea061798 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -795,6 +795,15 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { char32_t ch = _peek(); + if (ch == 0x200E || ch == 0x200F || (ch >= 0x202A && ch <= 0x202E) || (ch >= 0x2066 && ch <= 0x2069)) { + Token error = make_error("Invisible text direction control character present in the string, escape it (\"\\u" + String::num_int64(ch, 16) + "\") to avoid confusion."); + error.start_column = column; + error.leftmost_column = error.start_column; + error.end_column = column + 1; + error.rightmost_column = error.end_column; + push_error(error); + } + if (ch == '\\') { // Escape pattern. _advance(); @@ -1064,7 +1073,8 @@ void GDScriptTokenizer::check_indent() { // First time indenting, choose character now. indent_char = current_indent_char; } else if (current_indent_char != indent_char) { - Token error = make_error(vformat("Used \"%s\" for indentation instead \"%s\" as used before in the file.", String(¤t_indent_char, 1).c_escape(), String(&indent_char, 1).c_escape())); + Token error = make_error(vformat("Used %s character for indentation instead of %s as used before in the file.", + _get_indent_char_name(current_indent_char), _get_indent_char_name(indent_char))); error.start_line = line; error.start_column = 1; error.leftmost_column = 1; @@ -1114,6 +1124,12 @@ void GDScriptTokenizer::check_indent() { } } +String GDScriptTokenizer::_get_indent_char_name(char32_t ch) { + ERR_FAIL_COND_V(ch != ' ' && ch != '\t', String(&ch, 1).c_escape()); + + return ch == ' ' ? "space" : "tab"; +} + void GDScriptTokenizer::_skip_whitespace() { if (pending_indents != 0) { // Still have some indent/dedent tokens to give. diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 84b82c07f0..abd090e381 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -233,6 +233,7 @@ private: bool has_error() const { return !error_stack.is_empty(); } Token pop_error(); char32_t _advance(); + String _get_indent_char_name(char32_t ch); void _skip_whitespace(); void check_indent(); diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index 62531473c3..16b2dac343 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -317,9 +317,9 @@ struct GDScriptUtilityFunctionsDefinitions { d["@subpath"] = cp; d["@path"] = p->get_path(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = base->member_indices.front(); E; E = E->next()) { - if (!d.has(E->key())) { - d[E->key()] = ins->members[E->get().index]; + for (const KeyValue<StringName, GDScript::MemberInfo> &E : base->member_indices) { + if (!d.has(E.key)) { + d[E.key] = ins->members[E.value.index]; } } *r_ret = d; @@ -396,9 +396,9 @@ struct GDScriptUtilityFunctionsDefinitions { GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(*r_ret)->get_script_instance()); Ref<GDScript> gd_ref = ins->get_script(); - for (Map<StringName, GDScript::MemberInfo>::Element *E = gd_ref->member_indices.front(); E; E = E->next()) { - if (d.has(E->key())) { - ins->members.write[E->get().index] = d[E->key()]; + for (KeyValue<StringName, GDScript::MemberInfo> &E : gd_ref->member_indices) { + if (d.has(E.key)) { + ins->members.write[E.value.index] = d[E.key]; } } } @@ -437,9 +437,13 @@ struct GDScriptUtilityFunctionsDefinitions { str += p_args[i]->operator String(); } - ScriptLanguage *script = GDScriptLanguage::get_singleton(); - if (script->debug_get_stack_level_count() > 0) { - str += "\n At: " + script->debug_get_stack_level_source(0) + ":" + itos(script->debug_get_stack_level_line(0)) + ":" + script->debug_get_stack_level_function(0) + "()"; + if (Thread::get_caller_id() == Thread::get_main_id()) { + ScriptLanguage *script = GDScriptLanguage::get_singleton(); + if (script->debug_get_stack_level_count() > 0) { + str += "\n At: " + script->debug_get_stack_level_source(0) + ":" + itos(script->debug_get_stack_level_line(0)) + ":" + script->debug_get_stack_level_function(0) + "()"; + } + } else { + str += "\n At: Cannot retrieve debug info outside the main thread. Thread ID: " + itos(Thread::get_caller_id()); } print_line(str); @@ -448,15 +452,24 @@ struct GDScriptUtilityFunctionsDefinitions { static inline void print_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { VALIDATE_ARG_COUNT(0); + if (Thread::get_caller_id() != Thread::get_main_id()) { + print_line("Cannot retrieve debug info outside the main thread. Thread ID: " + itos(Thread::get_caller_id())); + return; + } ScriptLanguage *script = GDScriptLanguage::get_singleton(); for (int i = 0; i < script->debug_get_stack_level_count(); i++) { print_line("Frame " + itos(i) + " - " + script->debug_get_stack_level_source(i) + ":" + itos(script->debug_get_stack_level_line(i)) + " in function '" + script->debug_get_stack_level_function(i) + "'"); }; + *r_ret = Variant(); } static inline void get_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { VALIDATE_ARG_COUNT(0); + if (Thread::get_caller_id() != Thread::get_main_id()) { + *r_ret = Array(); + return; + } ScriptLanguage *script = GDScriptLanguage::get_singleton(); Array ret; diff --git a/modules/gdscript/gdscript_utility_functions.h b/modules/gdscript/gdscript_utility_functions.h index c6d3718844..9ca7cf33d8 100644 --- a/modules/gdscript/gdscript_utility_functions.h +++ b/modules/gdscript/gdscript_utility_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index bf21c8510a..e0facaf61d 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -88,9 +88,9 @@ static String _get_var_type(const Variant *p_var) { Object *bobj = p_var->get_validated_object_with_check(was_freed); if (!bobj) { if (was_freed) { - basestr = "null instance"; - } else { basestr = "previously freed"; + } else { + basestr = "null instance"; } } else { basestr = bobj->get_class(); @@ -488,7 +488,12 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&stack[i + 3], Variant(*p_args[i])); continue; } - + // If types already match, don't call Variant::construct(). Constructors of some types + // (e.g. packed arrays) do copies, whereas they pass by reference when inside a Variant. + if (argument_types[i].is_type(*p_args[i], false)) { + memnew_placement(&stack[i + 3], Variant(*p_args[i])); + continue; + } if (!argument_types[i].is_type(*p_args[i], true)) { r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_err.argument = i; @@ -531,8 +536,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&stack[ADDR_STACK_CLASS], Variant(script)); - for (const Map<int, Variant::Type>::Element *E = temporary_slots.front(); E; E = E->next()) { - type_init_function_table[E->get()](&stack[E->key()]); + for (const KeyValue<int, Variant::Type> &E : temporary_slots) { + type_init_function_table[E.value](&stack[E.key]); } String err_text; @@ -755,7 +760,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -785,7 +790,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -817,7 +822,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (oob) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -848,7 +853,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -884,7 +889,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = key->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(key) + "'"; @@ -917,7 +922,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (oob) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -1110,7 +1115,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } else { #ifdef DEBUG_ENABLED err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + - "' to a variable of type '" + Variant::get_type_name(var_type) + "'."; + "' to a variable of type '" + Variant::get_type_name(var_type) + "'."; OPCODE_BREAK; } } else { @@ -1132,7 +1137,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a if (src->get_type() != Variant::ARRAY) { #ifdef DEBUG_ENABLED err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + - "' to a variable of type '" + +"'."; + "' to a variable of type '" + +"'."; #endif OPCODE_BREAK; } @@ -1158,14 +1163,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(!nc); if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + - "' to a variable of type '" + nc->get_name() + "'."; + "' to a variable of type '" + nc->get_name() + "'."; OPCODE_BREAK; } Object *src_obj = src->operator Object *(); if (src_obj && !ClassDB::is_parent_class(src_obj->get_class_name(), nc->get_name())) { err_text = "Trying to assign value of type '" + src_obj->get_class_name() + - "' to a variable of type '" + nc->get_name() + "'."; + "' to a variable of type '" + nc->get_name() + "'."; OPCODE_BREAK; } #endif // DEBUG_ENABLED @@ -1195,7 +1200,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a ScriptInstance *scr_inst = src->operator Object *()->get_script_instance(); if (!scr_inst) { err_text = "Trying to assign value of type '" + src->operator Object *()->get_class_name() + - "' to a variable of type '" + base_type->get_path().get_file() + "'."; + "' to a variable of type '" + base_type->get_path().get_file() + "'."; OPCODE_BREAK; } @@ -1212,7 +1217,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a if (!valid) { err_text = "Trying to assign value of type '" + src->operator Object *()->get_script_instance()->get_script()->get_path().get_file() + - "' to a variable of type '" + base_type->get_path().get_file() + "'."; + "' to a variable of type '" + base_type->get_path().get_file() + "'."; OPCODE_BREAK; } } @@ -1233,7 +1238,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX); #ifdef DEBUG_ENABLED - if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + if (src->operator Object *() && !src->get_validated_object()) { err_text = "Trying to cast a freed object."; OPCODE_BREAK; } @@ -1263,7 +1268,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(!nc); #ifdef DEBUG_ENABLED - if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + if (src->operator Object *() && !src->get_validated_object()) { err_text = "Trying to cast a freed object."; OPCODE_BREAK; } @@ -1295,7 +1300,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a GD_ERR_BREAK(!base_type); #ifdef DEBUG_ENABLED - if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) { + if (src->operator Object *() && !src->get_validated_object()) { err_text = "Trying to cast a freed object."; OPCODE_BREAK; } @@ -1719,6 +1724,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #define OPCODE_CALL_PTR(m_type) \ OPCODE(OPCODE_CALL_PTRCALL_##m_type) { \ CHECK_SPACE(3 + instr_arg_count); \ + ip += instr_arg_count; \ int argc = _code_ptr[ip + 1]; \ GET_INSTRUCTION_ARG(base, argc); \ MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; \ @@ -2097,8 +2103,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } if (result.get_type() != Variant::SIGNAL) { + // Not async, return immediately using the target from OPCODE_AWAIT_RESUME. + GET_VARIANT_PTR(target, 3); + *target = result; ip += 4; // Skip OPCODE_AWAIT_RESUME and its data. - // The stack pointer should be the same, so we don't need to set a return value. is_signal = false; } else { sig = result; @@ -2138,7 +2146,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a retvalue = gdfs; - Error err = sig.connect(Callable(gdfs.ptr(), "_signal_callback"), varray(gdfs), Object::CONNECT_ONESHOT); + Error err = sig.connect(callable_bind(Callable(gdfs.ptr(), "_signal_callback"), retvalue), Object::CONNECT_ONESHOT); if (err != OK) { err_text = "Error connecting to signal: " + sig.get_name() + " during await."; OPCODE_BREAK; @@ -3292,27 +3300,27 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a //error // function, file, line, error, explanation String err_file; - if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->path != "") { + if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && !p_instance->script->path.is_empty()) { err_file = p_instance->script->path; } else if (script) { err_file = script->path; } - if (err_file == "") { + if (err_file.is_empty()) { err_file = "<built-in>"; } String err_func = name; - if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->name != "") { + if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && !p_instance->script->name.is_empty()) { err_func = p_instance->script->name + "." + err_func; } int err_line = line; - if (err_text == "") { - err_text = "Internal Script Error! - opcode #" + itos(last_opcode) + " (report please)."; + if (err_text.is_empty()) { + err_text = "Internal script error! Opcode: " + itos(last_opcode) + " (please report)."; } if (!GDScriptLanguage::get_singleton()->debug_break(err_text, false)) { // debugger break did not happen - _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, err_text.utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, err_text.utf8().get_data(), false, ERR_HANDLER_SCRIPT); } #endif diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index 7a483a16ba..73536f5f8e 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -148,6 +148,10 @@ String GDScriptWarning::get_message() const { case EMPTY_FILE: { return "Empty script file."; } + case SHADOWED_GLOBAL_IDENTIFIER: { + CHECK_SYMBOLS(3); + return vformat(R"(The %s '%s' has the same name as a %s.)", symbols[0], symbols[1], symbols[2]); + } case WARNING_MAX: break; // Can't happen, but silences warning } @@ -194,6 +198,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "ASSERT_ALWAYS_FALSE", "REDUNDANT_AWAIT", "EMPTY_FILE", + "SHADOWED_GLOBAL_IDENTIFIER", }; static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names."); @@ -208,7 +213,7 @@ GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name) } } - ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name); + return WARNING_MAX; } #endif // DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h index 8de46b08c1..112b40781a 100644 --- a/modules/gdscript/gdscript_warning.h +++ b/modules/gdscript/gdscript_warning.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,6 +69,7 @@ public: ASSERT_ALWAYS_FALSE, // Expression for assert argument is always false. REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine). EMPTY_FILE, // A script file is empty. + SHADOWED_GLOBAL_IDENTIFIER, // A global class or function has the same name as variable. WARNING_MAX, }; diff --git a/modules/gdscript/icons/GDScriptInternal.svg b/modules/gdscript/icons/GDScriptInternal.svg new file mode 100644 index 0000000000..fcabaafbd0 --- /dev/null +++ b/modules/gdscript/icons/GDScriptInternal.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578c-.2364329.0758517-.4668872.16921-.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941c-.1119126.2211335-.2072287.4502818-.28516.68555l-2.2539.5625v2l2.2578.56445c.075942.2357685.1692993.465568.2793.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953c.2211335.111913.4502818.207229.68555.28516l.5625 2.2539h2l.56445-2.2578c.2357685-.07594.465568-.169299.6875-.2793l1.9902 1.1934 1.4141-1.4141-1.1953-1.9941c.111913-.221133.207229-.4502818.28516-.68555l2.2539-.5625v-2l-2.2578-.56445c-.075942-.2357685-.169299-.4655679-.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953c-.221133-.1119126-.4502818-.2072287-.68555-.28516l-.5625-2.2539zm1 5c1.1045695 0 2 .8954305 2 2s-.8954305 2-2 2-2-.8954305-2-2 .8954305-2 2-2z" fill="none" stroke="#e0e0e0"/></svg> diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index d106b3b541..49f5303ae6 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,7 +165,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p case ClassNode::Member::VARIABLE: { lsp::DocumentSymbol symbol; symbol.name = m.variable->identifier->name; - symbol.kind = m.variable->property == VariableNode::PropertyStyle::PROP_NONE ? lsp::SymbolKind::Variable : lsp::SymbolKind::Property; + symbol.kind = m.variable->property == VariableNode::PROP_NONE ? lsp::SymbolKind::Variable : lsp::SymbolKind::Property; symbol.deprecated = false; symbol.range.start.line = LINE_NUMBER_TO_INDEX(m.variable->start_line); symbol.range.start.character = LINE_NUMBER_TO_INDEX(m.variable->start_column); @@ -269,7 +269,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p if (j > 0) { symbol.detail += ", "; } - symbol.detail += m.signal->parameters[i]->identifier->name; + symbol.detail += m.signal->parameters[j]->identifier->name; } symbol.detail += ")"; @@ -491,7 +491,7 @@ String ExtendGDScriptParser::get_text_for_completion(const lsp::Position &p_curs return longthing; } -String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol, bool p_func_requred) const { +String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol, bool p_func_required) const { String longthing; int len = lines.size(); for (int i = 0; i < len; i++) { @@ -513,7 +513,7 @@ String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_c longthing += first_part; longthing += String::chr(0xFFFF); //not unicode, represents the cursor - if (p_func_requred) { + if (p_func_required) { longthing += "("; // tell the parser this is a function call } longthing += last_part; @@ -532,6 +532,9 @@ String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_c String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const { ERR_FAIL_INDEX_V(p_position.line, lines.size(), ""); String line = lines[p_position.line]; + if (line.is_empty()) { + return ""; + } ERR_FAIL_INDEX_V(p_position.character, line.size(), ""); int start_pos = p_position.character; diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h index 28b9b3c82a..99b0bf45d0 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.h +++ b/modules/gdscript/language_server/gdscript_extend_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -85,7 +85,7 @@ public: Error get_left_function_call(const lsp::Position &p_position, lsp::Position &r_func_pos, int &r_arg_index) const; String get_text_for_completion(const lsp::Position &p_cursor) const; - String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_requred = false) const; + String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_required = false) const; String get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const; String get_uri() const; diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index b6c48468f5..cdddab319d 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -115,7 +115,7 @@ Error GDScriptLanguageProtocol::LSPeer::send_data() { // Response sent if (res_sent >= c_res.size() - 1) { res_sent = 0; - res_queue.remove(0); + res_queue.remove_at(0); } } return OK; @@ -212,11 +212,11 @@ void GDScriptLanguageProtocol::initialized(const Variant &p_params) { lsp::GodotCapabilities capabilities; DocTools *doc = EditorHelp::get_doc_data(); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { lsp::GodotNativeClassInfo gdclass; - gdclass.name = E->get().name; - gdclass.class_doc = &(E->get()); - if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) { + gdclass.name = E.value.name; + gdclass.class_doc = &(E.value); + if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E.value.name))) { gdclass.class_info = ptr; } capabilities.native_classes.push_back(gdclass); @@ -284,6 +284,23 @@ void GDScriptLanguageProtocol::notify_client(const String &p_method, const Varia peer->res_queue.push_back(msg.utf8()); } +void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) { + if (p_client_id == -1) { + ERR_FAIL_COND_MSG(latest_client_id == -1, + "GDScript LSP: Can't notify client as none was connected."); + p_client_id = latest_client_id; + } + ERR_FAIL_COND(!clients.has(p_client_id)); + Ref<LSPeer> peer = clients.get(p_client_id); + ERR_FAIL_COND(peer == nullptr); + + Dictionary message = make_request(p_method, p_params, next_server_id); + next_server_id++; + String msg = Variant(message).to_json_string(); + msg = format_output(msg); + peer->res_queue.push_back(msg.utf8()); +} + bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const { return bool(_EDITOR_GET("network/language_server/enable_smart_resolve")); } diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h index 5a2dd55c46..0fed8597f9 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.h +++ b/modules/gdscript/language_server/gdscript_language_protocol.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,7 +38,7 @@ #include "gdscript_workspace.h" #include "lsp.hpp" -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For jsonrpc. #ifdef MODULE_JSONRPC_ENABLED #include "modules/jsonrpc/jsonrpc.h" #else @@ -79,6 +79,8 @@ private: int latest_client_id = 0; int next_client_id = 0; + int next_server_id = 0; + Ref<GDScriptTextDocument> text_document; Ref<GDScriptWorkspace> workspace; @@ -107,6 +109,7 @@ public: void stop(); void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); + void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1); bool is_smart_resolve_enabled() const; bool is_goto_native_symbols_enabled() const; diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index c47164d95b..33c1c834f1 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "editor/editor_node.h" GDScriptLanguageServer::GDScriptLanguageServer() { + _EDITOR_DEF("network/language_server/remote_host", host); _EDITOR_DEF("network/language_server/remote_port", port); _EDITOR_DEF("network/language_server/enable_smart_resolve", true); _EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false); @@ -56,9 +57,10 @@ void GDScriptLanguageServer::_notification(int p_what) { } } break; case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + String host = String(_EDITOR_GET("network/language_server/remote_host")); int port = (int)_EDITOR_GET("network/language_server/remote_port"); bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); - if (port != this->port || use_thread != this->use_thread) { + if (host != this->host || port != this->port || use_thread != this->use_thread) { this->stop(); this->start(); } @@ -76,9 +78,10 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) { } void GDScriptLanguageServer::start() { + host = String(_EDITOR_GET("network/language_server/remote_host")); port = (int)_EDITOR_GET("network/language_server/remote_port"); use_thread = (bool)_EDITOR_GET("network/language_server/use_thread"); - if (protocol.start(port, IPAddress("127.0.0.1")) == OK) { + if (protocol.start(port, IPAddress(host)) == OK) { EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR); if (use_thread) { thread_running = true; diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h index 29c5ddd70e..8de72fc9c9 100644 --- a/modules/gdscript/language_server/gdscript_language_server.h +++ b/modules/gdscript/language_server/gdscript_language_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,15 +44,14 @@ class GDScriptLanguageServer : public EditorPlugin { bool thread_running = false; bool started = false; bool use_thread = false; - int port = 6008; + String host = "127.0.0.1"; + int port = 6005; static void thread_main(void *p_userdata); private: void _notification(int p_what); - void _iteration(); public: - Error parse_script_file(const String &p_path); GDScriptLanguageServer(); void start(); void stop(); diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index 03b1e3fa44..961295b076 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -217,8 +217,8 @@ Array GDScriptTextDocument::completion(const Dictionary &p_params) { } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) { arr = native_member_completions.duplicate(); - for (Map<String, ExtendGDScriptParser *>::Element *E = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.front(); E; E = E->next()) { - ExtendGDScriptParser *script = E->get(); + for (KeyValue<String, ExtendGDScriptParser *> &E : GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts) { + ExtendGDScriptParser *script = E.value; const Array &items = script->get_member_completions(); const int start_size = arr.size(); diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index 9021c84a3f..eb7b2c0240 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 1512b4bb89..a944844226 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,7 @@ #include "scene/resources/packed_scene.h" void GDScriptWorkspace::_bind_methods() { + ClassDB::bind_method(D_METHOD("apply_new_signal"), &GDScriptWorkspace::apply_new_signal); ClassDB::bind_method(D_METHOD("didDeleteFiles"), &GDScriptWorkspace::did_delete_files); ClassDB::bind_method(D_METHOD("symbol"), &GDScriptWorkspace::symbol); ClassDB::bind_method(D_METHOD("parse_script", "path", "content"), &GDScriptWorkspace::parse_script); @@ -52,6 +53,58 @@ void GDScriptWorkspace::_bind_methods() { ClassDB::bind_method(D_METHOD("generate_script_api", "path"), &GDScriptWorkspace::generate_script_api); } +void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) { + Ref<Script> script = obj->get_script(); + + if (script->get_language()->get_name() != "GDScript") { + return; + } + + String function_signature = "func " + function; + String source = script->get_source_code(); + + if (source.find(function_signature) != -1) { + return; + } + + int first_class = source.find("\nclass "); + int start_line = 0; + if (first_class != -1) { + start_line = source.substr(0, first_class).split("\n").size(); + } else { + start_line = source.split("\n").size(); + } + + String function_body = "\n\n" + function_signature + "("; + for (int i = 0; i < args.size(); ++i) { + function_body += args[i]; + if (i < args.size() - 1) { + function_body += ", "; + } + } + function_body += ")"; + if (EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints")) { + function_body += " -> void"; + } + function_body += ":\n\tpass # Replace with function body.\n"; + + lsp::TextEdit text_edit; + + if (first_class != -1) { + function_body += "\n\n"; + } + text_edit.range.end.line = text_edit.range.start.line = start_line; + + text_edit.newText = function_body; + + String uri = get_file_uri(script->get_path()); + + lsp::ApplyWorkspaceEditParams params; + params.edit.add_edit(uri, text_edit); + + GDScriptLanguageProtocol::get_singleton()->request_client("workspace/applyEdit", params.to_json()); +} + void GDScriptWorkspace::did_delete_files(const Dictionary &p_params) { Array files = p_params["files"]; for (int i = 0; i < files.size(); ++i) { @@ -212,9 +265,9 @@ Array GDScriptWorkspace::symbol(const Dictionary &p_params) { String query = p_params["query"]; Array arr; if (!query.is_empty()) { - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { Vector<lsp::DocumentedSymbolInformation> script_symbols; - E->get()->get_symbols().symbol_tree_as_list(E->key(), script_symbols); + E.value->get_symbols().symbol_tree_as_list(E.key, script_symbols); for (int i = 0; i < script_symbols.size(); ++i) { if (query.is_subsequence_ofi(script_symbols[i].name)) { lsp::DocumentedSymbolInformation symbol = script_symbols[i]; @@ -233,10 +286,10 @@ Error GDScriptWorkspace::initialize() { } DocTools *doc = EditorHelp::get_doc_data(); - for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { - const DocData::ClassDoc &class_data = E->value(); + for (const KeyValue<String, DocData::ClassDoc> &E : doc->class_list) { + const DocData::ClassDoc &class_data = E.value; lsp::DocumentSymbol class_symbol; - String class_name = E->key(); + String class_name = E.key; class_symbol.name = class_name; class_symbol.native_class = class_name; class_symbol.kind = lsp::SymbolKind::Class; @@ -289,7 +342,9 @@ Error GDScriptWorkspace::initialize() { } Vector<DocData::MethodDoc> methods_signals; + methods_signals.append_array(class_data.constructors); methods_signals.append_array(class_data.methods); + methods_signals.append_array(class_data.operators); const int signal_start_idx = methods_signals.size(); methods_signals.append_array(class_data.signals); @@ -344,22 +399,25 @@ Error GDScriptWorkspace::initialize() { reload_all_workspace_scripts(); if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) { - for (Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.front(); E; E = E->next()) { + for (const KeyValue<StringName, lsp::DocumentSymbol> &E : native_symbols) { ClassMembers members; - const lsp::DocumentSymbol &class_symbol = E->get(); + const lsp::DocumentSymbol &class_symbol = E.value; for (int i = 0; i < class_symbol.children.size(); i++) { const lsp::DocumentSymbol &symbol = class_symbol.children[i]; members.set(symbol.name, &symbol); } - native_members.set(E->key(), members); + native_members.set(E.key, members); } // cache member completions - for (Map<String, ExtendGDScriptParser *>::Element *S = scripts.front(); S; S = S->next()) { - S->get()->get_member_completions(); + for (const KeyValue<String, ExtendGDScriptParser *> &S : scripts) { + S.value->get_member_completions(); } } + EditorNode *editor_node = EditorNode::get_singleton(); + editor_node->connect("script_add_function_request", callable_mp(this, &GDScriptWorkspace::apply_new_signal)); + return OK; } @@ -551,7 +609,7 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S } } -const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name, bool p_func_requred) { +const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name, bool p_func_required) { const lsp::DocumentSymbol *symbol = nullptr; String path = get_file_path(p_doc_pos.textDocument.uri); @@ -576,7 +634,10 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu } else { ScriptLanguage::LookupResult ret; - if (OK == GDScriptLanguage::get_singleton()->lookup_code(parser->get_text_for_lookup_symbol(pos, symbol_identifier, p_func_requred), symbol_identifier, path, nullptr, ret)) { + if (symbol_identifier == "new" && parser->get_lines()[p_doc_pos.position.line].replace(" ", "").replace("\t", "").find("new(") > -1) { + symbol_identifier = "_init"; + } + if (OK == GDScriptLanguage::get_singleton()->lookup_code(parser->get_text_for_lookup_symbol(pos, symbol_identifier, p_func_required), symbol_identifier, path, nullptr, ret)) { if (ret.type == ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION) { String target_script_path = path; if (!ret.script.is_null()) { @@ -630,8 +691,8 @@ void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionP class_ptr = native_members.next(class_ptr); } - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { - const ExtendGDScriptParser *script = E->get(); + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { + const ExtendGDScriptParser *script = E.value; const ClassMembers &members = script->get_members(); if (const lsp::DocumentSymbol *const *symbol = members.getptr(symbol_identifier)) { r_list.push_back(*symbol); @@ -731,12 +792,12 @@ GDScriptWorkspace::GDScriptWorkspace() { GDScriptWorkspace::~GDScriptWorkspace() { Set<String> cached_parsers; - for (Map<String, ExtendGDScriptParser *>::Element *E = parse_results.front(); E; E = E->next()) { - cached_parsers.insert(E->key()); + for (const KeyValue<String, ExtendGDScriptParser *> &E : parse_results) { + cached_parsers.insert(E.key); } - for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { - cached_parsers.insert(E->key()); + for (const KeyValue<String, ExtendGDScriptParser *> &E : scripts) { + cached_parsers.insert(E.key); } for (Set<String>::Element *E = cached_parsers.front(); E; E = E->next()) { diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index 9496677449..ce5bba5f00 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,6 +62,8 @@ protected: void list_script_files(const String &p_root_dir, List<String> &r_files); + void apply_new_signal(Object *obj, String function, PackedStringArray args); + public: String root; String root_uri; @@ -85,7 +87,7 @@ public: void publish_diagnostics(const String &p_path); void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options); - const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false); + const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false); void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list); const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params); void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list); diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index 9ac6c6bd4e..8e503a9df9 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -263,19 +263,29 @@ struct WorkspaceEdit { */ Map<String, Vector<TextEdit>> changes; + _FORCE_INLINE_ void add_edit(const String &uri, const TextEdit &edit) { + if (changes.has(uri)) { + changes[uri].push_back(edit); + } else { + Vector<TextEdit> edits; + edits.push_back(edit); + changes[uri] = edits; + } + } + _FORCE_INLINE_ Dictionary to_json() const { Dictionary dict; Dictionary out_changes; - for (Map<String, Vector<TextEdit>>::Element *E = changes.front(); E; E = E->next()) { + for (const KeyValue<String, Vector<TextEdit>> &E : changes) { Array edits; - for (int i = 0; i < E->get().size(); ++i) { + for (int i = 0; i < E.value.size(); ++i) { Dictionary text_edit; - text_edit["range"] = E->get()[i].range.to_json(); - text_edit["newText"] = E->get()[i].newText; + text_edit["range"] = E.value[i].range.to_json(); + text_edit["newText"] = E.value[i].newText; edits.push_back(text_edit); } - out_changes[E->key()] = edits; + out_changes[E.key] = edits; } dict["changes"] = out_changes; @@ -348,21 +358,21 @@ struct Command { namespace TextDocumentSyncKind { /** - * Documents should not be synced at all. - */ + * Documents should not be synced at all. + */ static const int None = 0; /** - * Documents are synced by always sending the full content - * of the document. - */ + * Documents are synced by always sending the full content + * of the document. + */ static const int Full = 1; /** - * Documents are synced by sending the full content on open. - * After that only incremental updates to the document are - * send. - */ + * Documents are synced by sending the full content on open. + * After that only incremental updates to the document are + * send. + */ static const int Incremental = 2; }; // namespace TextDocumentSyncKind @@ -657,20 +667,20 @@ struct TextDocumentContentChangeEvent { // Use namespace instead of enumeration to follow the LSP specifications namespace DiagnosticSeverity { /** - * Reports an error. - */ + * Reports an error. + */ static const int Error = 1; /** - * Reports a warning. - */ + * Reports a warning. + */ static const int Warning = 2; /** - * Reports an information. - */ + * Reports an information. + */ static const int Information = 3; /** - * Reports a hint. - */ + * Reports a hint. + */ static const int Hint = 4; }; // namespace DiagnosticSeverity @@ -861,18 +871,18 @@ static const int TypeParameter = 25; */ namespace InsertTextFormat { /** - * The primary text to be inserted is treated as a plain string. - */ + * The primary text to be inserted is treated as a plain string. + */ static const int PlainText = 1; /** - * The primary text to be inserted is treated as a snippet. - * - * A snippet can define tab stops and placeholders with `$1`, `$2` - * and `${3:foo}`. `$0` defines the final tab stop, it defaults to - * the end of the snippet. Placeholders with equal identifiers are linked, - * that is typing in one will update others too. - */ + * The primary text to be inserted is treated as a snippet. + * + * A snippet can define tab stops and placeholders with `$1`, `$2` + * and `${3:foo}`. `$0` defines the final tab stop, it defaults to + * the end of the snippet. Placeholders with equal identifiers are linked, + * that is typing in one will update others too. + */ static const int Snippet = 2; }; // namespace InsertTextFormat @@ -1322,6 +1332,18 @@ struct DocumentSymbol { } }; +struct ApplyWorkspaceEditParams { + WorkspaceEdit edit; + + Dictionary to_json() { + Dictionary dict; + + dict["edit"] = edit.to_json(); + + return dict; + } +}; + struct NativeSymbolInspectParams { String native_class; String symbol_name; @@ -1337,16 +1359,16 @@ struct NativeSymbolInspectParams { */ namespace FoldingRangeKind { /** - * Folding range for a comment - */ + * Folding range for a comment + */ static const String Comment = "comment"; /** - * Folding range for a imports or includes - */ + * Folding range for a imports or includes + */ static const String Imports = "imports"; /** - * Folding range for a region (e.g. `#region`) - */ + * Folding range for a region (e.g. `#region`) + */ static const String Region = "region"; } // namespace FoldingRangeKind @@ -1397,20 +1419,20 @@ struct FoldingRange { */ namespace CompletionTriggerKind { /** - * Completion was triggered by typing an identifier (24x7 code - * complete), manual invocation (e.g Ctrl+Space) or via API. - */ + * Completion was triggered by typing an identifier (24x7 code + * complete), manual invocation (e.g Ctrl+Space) or via API. + */ static const int Invoked = 1; /** - * Completion was triggered by a trigger character specified by - * the `triggerCharacters` properties of the `CompletionRegistrationOptions`. - */ + * Completion was triggered by a trigger character specified by + * the `triggerCharacters` properties of the `CompletionRegistrationOptions`. + */ static const int TriggerCharacter = 2; /** - * Completion was re-triggered as the current completion list is incomplete. - */ + * Completion was re-triggered as the current completion list is incomplete. + */ static const int TriggerForIncompleteCompletions = 3; } // namespace CompletionTriggerKind @@ -1419,8 +1441,8 @@ static const int TriggerForIncompleteCompletions = 3; */ struct CompletionContext { /** - * How the completion was triggered. - */ + * How the completion was triggered. + */ int triggerKind = CompletionTriggerKind::TriggerCharacter; /** @@ -1884,7 +1906,7 @@ struct GodotNativeClassInfo { struct GodotCapabilities { /** * Native class list - */ + */ List<GodotNativeClassInfo> native_classes; Dictionary to_json() { diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index c2b1981f31..fcf122f567 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index ce1c03d1d0..baa7dcbbd1 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index c383830c82..47772b8039 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -133,13 +133,12 @@ GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_l if (do_init_languages) { init_language(p_source_dir); - - // Enable all warnings for GDScript, so we can test them. - ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true); - for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { - String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); - ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true); - } + } + // Enable all warnings for GDScript, so we can test them. + ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true); + for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { + String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); + ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true); } // Enable printing to show results @@ -268,7 +267,7 @@ bool GDScriptTestRunner::generate_class_index() { String base_type; String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type); - if (class_name == String()) { + if (class_name.is_empty()) { continue; } ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false, @@ -335,7 +334,7 @@ void GDScriptTest::print_handler(void *p_this, const String &p_message, bool p_e result->output += p_message + "\n"; } -void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type) { +void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type) { ErrorHandlerData *data = (ErrorHandlerData *)p_this; GDScriptTest *self = data->self; TestResult *result = data->result; @@ -363,16 +362,16 @@ void GDScriptTest::error_handler(void *p_this, const char *p_function, const cha } builder.append("\n>> on function: "); - builder.append(p_function); + builder.append(String::utf8(p_function)); builder.append("()\n>> "); - builder.append(String(p_file).trim_prefix(self->base_dir)); + builder.append(String::utf8(p_file).trim_prefix(self->base_dir)); builder.append("\n>> "); builder.append(itos(p_line)); builder.append("\n>> "); - builder.append(p_error); + builder.append(String::utf8(p_error)); if (strlen(p_explanation) > 0) { builder.append("\n>> "); - builder.append(p_explanation); + builder.append(String::utf8(p_explanation)); } builder.append("\n"); diff --git a/modules/gdscript/tests/gdscript_test_runner.h b/modules/gdscript/tests/gdscript_test_runner.h index 9b2d14a371..1a950c6898 100644 --- a/modules/gdscript/tests/gdscript_test_runner.h +++ b/modules/gdscript/tests/gdscript_test_runner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,7 +87,7 @@ private: public: static void print_handler(void *p_this, const String &p_message, bool p_error); - static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type); + static void error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, bool p_editor_notify, ErrorHandlerType p_type); TestResult run_test(); bool generate_output(); diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h index cf4e61f07d..0722fb800e 100644 --- a/modules/gdscript/tests/gdscript_test_runner_suite.h +++ b/modules/gdscript/tests/gdscript_test_runner_suite.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd new file mode 100644 index 0000000000..9b722ea50a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + print(2.2 << 4) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out new file mode 100644 index 0000000000..7dee854d1a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_left_operand.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands to operator <<, float and int. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd new file mode 100644 index 0000000000..0a4f647f57 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + print(2 >> 4.4) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out new file mode 100644 index 0000000000..1edbf47ec0 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/bitwise_float_right_operand.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands to operator >>, int and float. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..b84ccdce81 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.gd @@ -0,0 +1,5 @@ +class Vector2: + pass + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/class_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..a7c0a29a69 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.gd @@ -0,0 +1,4 @@ +const Vector2 = 0 + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd new file mode 100644 index 0000000000..0ad2337c15 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.gd @@ -0,0 +1,5 @@ +const CONSTANT = 25 + + +func test(): + CONSTANT(123) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out new file mode 100644 index 0000000000..f4051cd02c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/constant_used_as_function.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Member "CONSTANT" is not a function. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd new file mode 100644 index 0000000000..7a922cd73e --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.gd @@ -0,0 +1,6 @@ +func test(): + var lua_dict = { + a = 1, + b = 2, + a = 3, # Duplicate isn't allowed. + } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out new file mode 100644 index 0000000000..ffdfa56645 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Key "a" was already used in this dictionary (at line 3). diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd new file mode 100644 index 0000000000..933e737ac7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.gd @@ -0,0 +1,6 @@ +func test(): + var lua_dict_with_string = { + a = 1, + b = 2, + "a" = 3, # Duplicate isn't allowed. + } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out new file mode 100644 index 0000000000..ffdfa56645 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_lua_with_string.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Key "a" was already used in this dictionary (at line 3). diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd new file mode 100644 index 0000000000..3b8c83e9cb --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.gd @@ -0,0 +1,6 @@ +func test(): + var python_dict = { + "a": 1, + "b": 2, + "a": 3, # Duplicate isn't allowed. + } diff --git a/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out new file mode 100644 index 0000000000..ffdfa56645 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/dictionary_duplicate_key_python.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Key "a" was already used in this dictionary (at line 3). diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd new file mode 100644 index 0000000000..cf9a0ce038 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.gd @@ -0,0 +1,7 @@ +enum Size { + # Error here. Enum values must be integers. + S = 0.0, +} + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out new file mode 100644 index 0000000000..b315d20508 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_float_value.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Enum values must be integers. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..930f91b389 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.gd @@ -0,0 +1,4 @@ +enum Vector2 { A, B } + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd new file mode 100644 index 0000000000..cd9b8fabc4 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.gd @@ -0,0 +1,7 @@ +enum Size { + # Error here. Enum values must be integers. + S = "hello", +} + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out new file mode 100644 index 0000000000..b315d20508 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_string_value.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Enum values must be integers. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd new file mode 100644 index 0000000000..4346503fc2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.gd @@ -0,0 +1,6 @@ +func function(): + pass + + +func test(): + function = 25 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out new file mode 100644 index 0000000000..5275183da2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/function_used_as_property.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a new value to a constant. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd new file mode 100644 index 0000000000..b8c0b7a8d3 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. Array indices must be integers. + print([0, 1][true]) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out new file mode 100644 index 0000000000..015ad756f8 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_array_index.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid index type "bool" for a base of type "Array". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd new file mode 100644 index 0000000000..c159e03140 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.gd @@ -0,0 +1,2 @@ +func test(): + print(true + true) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out new file mode 100644 index 0000000000..c1dc7c7d08 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_bool.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands to operator +, bool and bool. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd new file mode 100644 index 0000000000..6aec2e0796 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.gd @@ -0,0 +1,2 @@ +func test(): + print({"hello": "world"} + {"godot": "engine"}) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out new file mode 100644 index 0000000000..1b4451edbe --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_dictionary.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands "Dictionary" and "Dictionary" for "+" operator. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd new file mode 100644 index 0000000000..eb2a6a0ce7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.gd @@ -0,0 +1,2 @@ +func test(): + print("hello" + ["world"]) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out new file mode 100644 index 0000000000..6d44c6c1bd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_concatenation_mixed.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Invalid operands "String" and "Array" for "+" operator. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd new file mode 100644 index 0000000000..a7426e88da --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.gd @@ -0,0 +1,5 @@ +func test(): + var i = 12 + # Constants must be made of a constant, deterministic expression. + # A constant that depends on a variable's value is not a constant expression. + const TEST = 13 + i diff --git a/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out new file mode 100644 index 0000000000..c40830f123 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/invalid_constant.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Assigned value for constant "TEST" isn't a constant expression. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd new file mode 100644 index 0000000000..d88c02d6ee --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.gd @@ -0,0 +1,3 @@ +func test(): + # Number separators may not be placed at the beginning of a number. + var __ = _123 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out new file mode 100644 index 0000000000..cfb558bf45 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/leading_number_separator.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Identifier "_123" not declared in the current scope. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd new file mode 100644 index 0000000000..70bdadf291 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.gd @@ -0,0 +1,6 @@ +func args(a, b): + print(a) + print(b) + +func test(): + args(1,) diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.out b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.out index fc2a891109..fc2a891109 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_argument.out +++ b/modules/gdscript/tests/scripts/analyzer/errors/missing_argument.out diff --git a/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.gd b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.gd new file mode 100644 index 0000000000..05d9bd6a3d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.gd @@ -0,0 +1,9 @@ +# https://github.com/godotengine/godot/issues/56702 + +func test(): + # somewhat obscure feature: referencing parameters in defaults, but only earlier ones! + ref_default("non-optional") + + +func ref_default(nondefault1, defa=nondefault1, defb=defc, defc=1): + prints(nondefault1, nondefault2, defa, defb, defc) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.out b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.out new file mode 100644 index 0000000000..1d5b5bf393 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Identifier "defc" not declared in the current scope. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.gd new file mode 100644 index 0000000000..f1be6aaa0c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.gd @@ -0,0 +1,11 @@ +var _prop : int + +# Getter function has wrong return type. +var prop : String: + get = get_prop + +func get_prop(): + return _prop + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.out new file mode 100644 index 0000000000..29eec51ef2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_get_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Function with return type "int" cannot be used as getter for a property of type "String". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.gd new file mode 100644 index 0000000000..dd190157a1 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.gd @@ -0,0 +1,11 @@ +var _prop : int + +# Setter function has wrong argument type. +var prop : String: + set = set_prop + +func set_prop(value : int): + _prop = value + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.out new file mode 100644 index 0000000000..7a25280d55 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_function_set_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Function with argument type "int" cannot be used as setter for a property of type "String". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.gd new file mode 100644 index 0000000000..7f2b29222a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.gd @@ -0,0 +1,9 @@ +var _prop : int + +# Inline getter returns int instead of String. +var prop : String: + get: + return _prop + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.out new file mode 100644 index 0000000000..e0adef1bf8 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_get_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot return value of type "int" because the function return type is "String". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.gd new file mode 100644 index 0000000000..0ce239dbbd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.gd @@ -0,0 +1,9 @@ +var _prop : int + +# Inline setter assigns String to int. +var prop : String: + set(value): + _prop = value + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out new file mode 100644 index 0000000000..bbadf1ce27 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_inline_set_type_error.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a value of type "String" to a target of type "int". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd new file mode 100644 index 0000000000..059d774927 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.gd @@ -0,0 +1,4 @@ +var property = 25 + +func test(): + property() diff --git a/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out new file mode 100644 index 0000000000..94d6c26a1a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/property_used_as_function.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Member "property" is not a function. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd new file mode 100644 index 0000000000..91401d32fc --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.gd @@ -0,0 +1,7 @@ +# See also `parser-warnings/shadowed-constant.gd`. +const TEST = 25 + + +func test(): + # Error here (trying to set a new value to a constant). + TEST = 50 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out new file mode 100644 index 0000000000..5275183da2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_class_constant.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a new value to a constant. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd new file mode 100644 index 0000000000..97f3e55e81 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.gd @@ -0,0 +1,5 @@ +func test(): + const TEST = 25 + + # Error here (can't assign a new value to a constant). + TEST = 50 diff --git a/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out new file mode 100644 index 0000000000..5275183da2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/redefine_local_constant.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a new value to a constant. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.gd new file mode 100644 index 0000000000..3bbee5f5f7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.gd @@ -0,0 +1,8 @@ +var with_setter := 0: + set(val): + var x: String = val + with_setter = val + +func test(): + with_setter = 1 + print(with_setter) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.out b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.out new file mode 100644 index 0000000000..9eb2a42ccd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/setter_parameter_uses_property_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Value of type "int" cannot be assigned to a variable of type "String". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd new file mode 100644 index 0000000000..722a8fcdb7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.gd @@ -0,0 +1,11 @@ +# `class` extends RefCounted by default. +class Say: + func say(): + super() + print("say something") + + +func test(): + # RefCounted doesn't have a `say()` method, so the `super()` call in the method + # definition will cause a run-time error. + Say.new().say() diff --git a/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out new file mode 100644 index 0000000000..e3dbf81850 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/super_nonexistent_base_method.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Function "say()" not found in base RefCounted. diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.gd new file mode 100644 index 0000000000..7cba29884c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.gd @@ -0,0 +1,4 @@ +var Vector2 + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.out new file mode 100644 index 0000000000..87863baf75 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/variable_name_shadows_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +The member "Vector2" cannot have the same name as a builtin type. diff --git a/modules/gdscript/tests/scripts/analyzer/features/as.gd b/modules/gdscript/tests/scripts/analyzer/features/as.gd new file mode 100644 index 0000000000..13a36147c0 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/as.gd @@ -0,0 +1,16 @@ +func test(): + var some_bool = 5 as bool + var some_int = 5 as int + var some_float = 5 as float + print(typeof(some_bool)) + print(typeof(some_int)) + print(typeof(some_float)) + + print() + + var some_bool_typed := 5 as bool + var some_int_typed := 5 as int + var some_float_typed := 5 as float + print(typeof(some_bool_typed)) + print(typeof(some_int_typed)) + print(typeof(some_float_typed)) diff --git a/modules/gdscript/tests/scripts/analyzer/features/as.out b/modules/gdscript/tests/scripts/analyzer/features/as.out new file mode 100644 index 0000000000..bcf84aa6f6 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/as.out @@ -0,0 +1,8 @@ +GDTEST_OK +1 +2 +3 + +1 +2 +3 diff --git a/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.gd b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.gd new file mode 100644 index 0000000000..f64dce26c9 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.gd @@ -0,0 +1,9 @@ +func inferred_parameter(param = null): + if param == null: + param = Node.new() + param.name = "Ok" + print(param.name) + param.free() + +func test(): + inferred_parameter() diff --git a/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.out b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.out new file mode 100644 index 0000000000..481016138a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/auto_inferred_type_dont_error.out @@ -0,0 +1,6 @@ +GDTEST_OK +>> WARNING +>> Line: 6 +>> UNSAFE_METHOD_ACCESS +>> The method 'free' is not present on the inferred type 'Variant' (but may be present on a subtype). +Ok diff --git a/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd b/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd new file mode 100644 index 0000000000..30e7deb05a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.gd @@ -0,0 +1,19 @@ +class A: + var x = 3 + +class B: + var x = 4 + +class C: + var x = 5 + +class Test: + var a = A.new() + var b: B = B.new() + var c := C.new() + +func test(): + var test_instance := Test.new() + prints(test_instance.a.x) + prints(test_instance.b.x) + prints(test_instance.c.x) diff --git a/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.out b/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.out new file mode 100644 index 0000000000..a078e62cc7 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/class_from_parent.out @@ -0,0 +1,4 @@ +GDTEST_OK +3 +4 +5 diff --git a/modules/gdscript/tests/scripts/analyzer/features/class_inference_is_weak.gd b/modules/gdscript/tests/scripts/analyzer/features/class_inference_is_weak.gd new file mode 100644 index 0000000000..630b20c282 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/class_inference_is_weak.gd @@ -0,0 +1,11 @@ +# https://github.com/godotengine/godot/issues/43503 + +var test_var = null + + +func test(): + print(test_var.x) + + +func _init(): + test_var = Vector3() diff --git a/modules/gdscript/tests/scripts/analyzer/features/class_inference_is_weak.out b/modules/gdscript/tests/scripts/analyzer/features/class_inference_is_weak.out new file mode 100644 index 0000000000..94e2ec2af8 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/class_inference_is_weak.out @@ -0,0 +1,2 @@ +GDTEST_OK +0 diff --git a/modules/gdscript/tests/scripts/analyzer/features/local_inference_is_weak.gd b/modules/gdscript/tests/scripts/analyzer/features/local_inference_is_weak.gd new file mode 100644 index 0000000000..b3784dffa3 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/local_inference_is_weak.gd @@ -0,0 +1,14 @@ +# https://github.com/godotengine/godot/issues/41064 +var x = true + +func test(): + var int_var: int = 0 + var dyn_var = 2 + + if x: + dyn_var = 5 + else: + dyn_var = Node.new() + + int_var = dyn_var + print(int_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/local_inference_is_weak.out b/modules/gdscript/tests/scripts/analyzer/features/local_inference_is_weak.out new file mode 100644 index 0000000000..952029f665 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/local_inference_is_weak.out @@ -0,0 +1,2 @@ +GDTEST_OK +5 diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_functions.gd b/modules/gdscript/tests/scripts/analyzer/features/property_functions.gd new file mode 100644 index 0000000000..1706087f82 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_functions.gd @@ -0,0 +1,16 @@ +var _prop = 1 +var prop: + get = get_prop, set = set_prop + +func get_prop(): + return _prop + +func set_prop(value): + _prop = value + +func test(): + print(prop) + + prop = 2 + + print(prop) diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_functions.out b/modules/gdscript/tests/scripts/analyzer/features/property_functions.out new file mode 100644 index 0000000000..f1253ca57e --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_functions.out @@ -0,0 +1,3 @@ +GDTEST_OK +1 +2 diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_inline.gd b/modules/gdscript/tests/scripts/analyzer/features/property_inline.gd new file mode 100644 index 0000000000..23eb011b23 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_inline.gd @@ -0,0 +1,46 @@ +# Untyped inline property +var prop1: + get: + return prop1 + set(value): + prop1 = value + +# Typed inline property +var prop2 : int: + get: + return prop2 + set(value): + prop2 = value + +# Typed inline property with default value +var prop3 : int = 1: + get: + return prop3 + set(value): + prop3 = value + +# Typed inline property with backing variable +var _prop4 : int = 2 +var prop4: int: + get: + return _prop4 + set(value): + _prop4 = value + +func test(): + print(prop1) + print(prop2) + print(prop3) + print(prop4) + + print() + + prop1 = 1 + prop2 = 2 + prop3 = 3 + prop4 = 4 + + print(prop1) + print(prop2) + print(prop3) + print(prop4) diff --git a/modules/gdscript/tests/scripts/analyzer/features/property_inline.out b/modules/gdscript/tests/scripts/analyzer/features/property_inline.out new file mode 100644 index 0000000000..5482592e90 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/property_inline.out @@ -0,0 +1,10 @@ +GDTEST_OK +null +0 +1 +2 + +1 +2 +3 +4 diff --git a/modules/gdscript/tests/scripts/analyzer/features/static_method_builtin_type.gd b/modules/gdscript/tests/scripts/analyzer/features/static_method_builtin_type.gd new file mode 100644 index 0000000000..569f95850f --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/static_method_builtin_type.gd @@ -0,0 +1,2 @@ +func test(): + print(Color.html_is_valid("00ffff")) diff --git a/modules/gdscript/tests/scripts/analyzer/features/static_method_builtin_type.out b/modules/gdscript/tests/scripts/analyzer/features/static_method_builtin_type.out new file mode 100644 index 0000000000..55482c2b52 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/static_method_builtin_type.out @@ -0,0 +1,2 @@ +GDTEST_OK +true diff --git a/modules/gdscript/tests/scripts/analyzer/features/subscript_self.gd b/modules/gdscript/tests/scripts/analyzer/features/subscript_self.gd new file mode 100644 index 0000000000..f9a8b23b92 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/subscript_self.gd @@ -0,0 +1,8 @@ +# https://github.com/godotengine/godot/issues/43221 +extends Node + +func test(): + name = "Node" + print(self["name"]) + self["name"] = "Changed" + print(name) diff --git a/modules/gdscript/tests/scripts/analyzer/features/subscript_self.out b/modules/gdscript/tests/scripts/analyzer/features/subscript_self.out new file mode 100644 index 0000000000..6417f4f8da --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/subscript_self.out @@ -0,0 +1,3 @@ +GDTEST_OK +Node +Changed diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_inferred_access_isnt_constant.gd b/modules/gdscript/tests/scripts/analyzer/features/typed_array_inferred_access_isnt_constant.gd new file mode 100644 index 0000000000..55c40cb971 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_inferred_access_isnt_constant.gd @@ -0,0 +1,6 @@ +# https://github.com/godotengine/godot/issues/53640 + +func test(): + var arr := [0] + arr[0] = 1 + print(arr[0]) diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_inferred_access_isnt_constant.out b/modules/gdscript/tests/scripts/analyzer/features/typed_array_inferred_access_isnt_constant.out new file mode 100644 index 0000000000..a7f1357bb2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_inferred_access_isnt_constant.out @@ -0,0 +1,2 @@ +GDTEST_OK +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.gd b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.gd new file mode 100644 index 0000000000..9502f6e196 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.gd @@ -0,0 +1,10 @@ +class Inner: + var prop = "Inner" + + +var array: Array[Inner] = [Inner.new()] + + +func test(): + var element: Inner = array[0] + print(element.prop) diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.out b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.out new file mode 100644 index 0000000000..8f250d2632 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_with_custom_class.out @@ -0,0 +1,2 @@ +GDTEST_OK +Inner diff --git a/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd new file mode 100644 index 0000000000..877a4ea221 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd @@ -0,0 +1,15 @@ +@warning_ignore(unused_private_class_variable) +var _unused = 2 + +@warning_ignore(unused_variable) +func test(): + print("test") + var unused = 3 + + @warning_ignore(redundant_await) + print(await regular_func()) + + print("done") + +func regular_func(): + return 0 diff --git a/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out new file mode 100644 index 0000000000..42292774a0 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out @@ -0,0 +1,4 @@ +GDTEST_OK +test +0 +done diff --git a/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd new file mode 100644 index 0000000000..b45f99fdd0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.gd @@ -0,0 +1,3 @@ +func test(): + # Arrays with consecutive commas are not allowed. + var array = ["arrays",,,,] diff --git a/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out new file mode 100644 index 0000000000..4ef8526065 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/array_consecutive_commas.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression as array element. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd new file mode 100644 index 0000000000..17d5e078e5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.gd @@ -0,0 +1,2 @@ +func test(): + var hello == "world" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out new file mode 100644 index 0000000000..b150fc0d16 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_2_equal_signs.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected end of statement after variable declaration, found "==" instead. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd new file mode 100644 index 0000000000..8b5f620889 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.gd @@ -0,0 +1,2 @@ +func test(): + var hello === "world" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out new file mode 100644 index 0000000000..b150fc0d16 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_3_equal_signs.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected end of statement after variable declaration, found "==" instead. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd new file mode 100644 index 0000000000..8c3a908532 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.gd @@ -0,0 +1,4 @@ +func test(): + # Error here. + if foo = 25: + print(foo) diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out new file mode 100644 index 0000000000..e8f9130706 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_if.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Assignment is not allowed inside an expression. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd new file mode 100644 index 0000000000..126a3227ea --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.gd @@ -0,0 +1,2 @@ +func test(): + var hello = "world" = "test" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out new file mode 100644 index 0000000000..e8f9130706 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Assignment is not allowed inside an expression. diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd new file mode 100644 index 0000000000..a99557fa3c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.gd @@ -0,0 +1,4 @@ +func test(): + # Error here. + if var foo = 25: + print(foo) diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out new file mode 100644 index 0000000000..e84f4652ac --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_in_var_if.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected conditional expression after "if". diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd new file mode 100644 index 0000000000..031ea523c8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.gd @@ -0,0 +1,2 @@ +func test(): + var = "world" diff --git a/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/assignment_without_identifier.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd new file mode 100644 index 0000000000..b52a6defcb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.gd @@ -0,0 +1,2 @@ +func test(): + print(~) diff --git a/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out new file mode 100644 index 0000000000..ceabe42d3c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/binary_complement_without_argument.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "~" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd new file mode 100644 index 0000000000..b3ea1ba1f6 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.gd @@ -0,0 +1,2 @@ +func test(): + print(not) diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out new file mode 100644 index 0000000000..6cf191ea98 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "not" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd new file mode 100644 index 0000000000..8a33079193 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.gd @@ -0,0 +1,2 @@ +func test(): + print(!) diff --git a/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out new file mode 100644 index 0000000000..87fcc5e2b0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/boolean_negation_without_argument_using_bang.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "!" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/brace_syntax.gd b/modules/gdscript/tests/scripts/parser/errors/brace_syntax.gd new file mode 100644 index 0000000000..ab66537c93 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/brace_syntax.gd @@ -0,0 +1,3 @@ +func test() { + print("Hello world!"); +} diff --git a/modules/gdscript/tests/scripts/parser/errors/brace_syntax.out b/modules/gdscript/tests/scripts/parser/errors/brace_syntax.out new file mode 100644 index 0000000000..2f37a740ab --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/brace_syntax.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected ":" after function declaration. diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd new file mode 100644 index 0000000000..d13d713454 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd @@ -0,0 +1,6 @@ +# Error here. `class_name` should be used *before* annotations, not after. +@icon("res://path/to/optional/icon.svg") +class_name HelloWorld + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out new file mode 100644 index 0000000000..0bcc8acc55 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +"class_name" should be used before annotations. diff --git a/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd new file mode 100644 index 0000000000..49fb4ffedf --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.gd @@ -0,0 +1,3 @@ +func test(): + var TEST = 50 + const TEST = 25 diff --git a/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out new file mode 100644 index 0000000000..407f094ca0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/constant_conflicts_variable.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +There is already a variable named "TEST" declared in this scope. diff --git a/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd new file mode 100644 index 0000000000..2581d873dd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.gd @@ -0,0 +1,7 @@ +func hello(arg1): + print(arg1) + + +func test(): + # Error here. + hello(arg1 = 25) diff --git a/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out new file mode 100644 index 0000000000..e8f9130706 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/default_value_in_function_call.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Assignment is not allowed inside an expression. diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd new file mode 100644 index 0000000000..a8f7cf1810 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.gd @@ -0,0 +1,5 @@ +const test = 25 + + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out new file mode 100644 index 0000000000..c614acd094 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_constant.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Function "test" has the same name as a previously declared constant. diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd new file mode 100644 index 0000000000..5c86710a40 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.gd @@ -0,0 +1,7 @@ +func test(): + pass + + +# Error here. The difference with `variable-conflicts-function.gd` is that here, +# the function is defined *before* the variable. +var test = 25 diff --git a/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out new file mode 100644 index 0000000000..551db61531 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/function_conflicts_variable.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Variable "test" has the same name as a previously declared function. diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_escape_sequence.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_escape_sequence.gd new file mode 100644 index 0000000000..3b52f6e324 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_escape_sequence.gd @@ -0,0 +1,2 @@ +func test(): + var escape = "invalid escape \h <- here" diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_escape_sequence.out b/modules/gdscript/tests/scripts/parser/errors/invalid_escape_sequence.out new file mode 100644 index 0000000000..32b4d004db --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_escape_sequence.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Invalid escape in string. diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd new file mode 100644 index 0000000000..081b9faf4b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + var 23test = "is not a valid identifier" diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_number.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd new file mode 100644 index 0000000000..fa4d6b5cac --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.gd @@ -0,0 +1,3 @@ +func test(): + # Error here. + var "yes" = "is not a valid identifier" diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_identifier_string.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_ternary_operator.gd b/modules/gdscript/tests/scripts/parser/errors/invalid_ternary_operator.gd new file mode 100644 index 0000000000..c835ce15e1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_ternary_operator.gd @@ -0,0 +1,5 @@ +func test(): + var amount = 50 + # C-style ternary operator is invalid in GDScript. + # The valid syntax is `"yes" if amount < 60 else "no"`, like in Python. + var ternary = amount < 60 ? "yes" : "no" diff --git a/modules/gdscript/tests/scripts/parser/errors/invalid_ternary_operator.out b/modules/gdscript/tests/scripts/parser/errors/invalid_ternary_operator.out new file mode 100644 index 0000000000..ac82d691b7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/invalid_ternary_operator.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Unexpected "?" in source. If you want a ternary operator, use "truthy_value if true_condition else falsy_value". diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd b/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd deleted file mode 100644 index c56ad94095..0000000000 --- a/modules/gdscript/tests/scripts/parser/errors/missing_argument.gd +++ /dev/null @@ -1,6 +0,0 @@ -func args(a, b): - print(a) - print(b) - -func test(): - args(1,) diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd index a1077e1985..8af5f123cc 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd +++ b/modules/gdscript/tests/scripts/parser/errors/missing_closing_expr_paren.gd @@ -1,2 +1,2 @@ func test(): - var a = ("missing paren ->" + var a = ("missing paren ->" diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd index 62cb633e9e..0e5e5ce060 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd +++ b/modules/gdscript/tests/scripts/parser/errors/missing_colon.gd @@ -1,3 +1,3 @@ func test(): - if true # Missing colon here. - print("true") + if true # Missing colon here. + print("true") diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd new file mode 100644 index 0000000000..1f66935329 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.gd @@ -0,0 +1,4 @@ +func test(): + var x = 1 if false else + print("oops") + print(x) diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out new file mode 100644 index 0000000000..dab6b0a1ad --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/missing_expression_after_ternary_else.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "else". diff --git a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd index 116b0151da..7a35bf688c 100644 --- a/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd +++ b/modules/gdscript/tests/scripts/parser/errors/missing_paren_after_args.gd @@ -1,6 +1,6 @@ func args(a, b): - print(a) - print(b) + print(a) + print(b) func test(): - args(1,2 + args(1,2 diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd new file mode 100644 index 0000000000..193f824702 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.gd @@ -0,0 +1,3 @@ +func test(): + var a = 0 + print(a--) diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out new file mode 100644 index 0000000000..b6b577a277 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_decrement_operator.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "-" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd new file mode 100644 index 0000000000..035d27638c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.gd @@ -0,0 +1,3 @@ +func test(): + var a = 0 + print(a++) diff --git a/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out new file mode 100644 index 0000000000..24eb76593a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/mistaken_increment_operator.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "+" operator. diff --git a/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.out b/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.out index 6390de9788..31bed2dbc7 100644 --- a/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.out +++ b/modules/gdscript/tests/scripts/parser/errors/mixing_tabs_spaces.out @@ -1,2 +1,2 @@ GDTEST_PARSER_ERROR -Used "\t" for indentation instead " " as used before in the file. +Used tab character for indentation instead of space as used before in the file. diff --git a/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd new file mode 100644 index 0000000000..71a03fbc0d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.gd @@ -0,0 +1,3 @@ +func test(): + # Number separators may not be placed right next to each other. + var __ = 1__23 diff --git a/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out new file mode 100644 index 0000000000..71a3c2fd6a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/multiple_number_separators.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Only one underscore can be used as a numeric separator. diff --git a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd index 3875ce3936..df388a21de 100644 --- a/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd +++ b/modules/gdscript/tests/scripts/parser/errors/nothing_after_dollar.gd @@ -1,3 +1,5 @@ extends Node + + func test(): - var a = $ # Expected some node path. + var a = $ # Expected some node path. diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd new file mode 100644 index 0000000000..c289c9d976 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.gd @@ -0,0 +1,2 @@ +func test(): + var while = "it's been a while" diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out new file mode 100644 index 0000000000..a4bd8beef1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_keyword.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected variable name after "var". diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd new file mode 100644 index 0000000000..204259f981 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.gd @@ -0,0 +1,5 @@ +func test(): + const TEST = 25 + + # Error here (can't redeclare a constant on the same scope). + const TEST = 50 diff --git a/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out new file mode 100644 index 0000000000..d67cc92953 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/redefine_local_constant_with_keyword.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +There is already a constant named "TEST" declared in this scope. diff --git a/modules/gdscript/tests/scripts/parser/errors/subscript_without_index.gd b/modules/gdscript/tests/scripts/parser/errors/subscript_without_index.gd new file mode 100644 index 0000000000..c30c05e4da --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/subscript_without_index.gd @@ -0,0 +1,3 @@ +func test(): + var array = [1, 2, 3] + array[] = 4 diff --git a/modules/gdscript/tests/scripts/parser/errors/subscript_without_index.out b/modules/gdscript/tests/scripts/parser/errors/subscript_without_index.out new file mode 100644 index 0000000000..7017c7b4aa --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/subscript_without_index.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expected expression after "[". diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd new file mode 100644 index 0000000000..0d8843df20 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.gd @@ -0,0 +1,3 @@ +func test(): + const TEST = 25 + var TEST = 50 diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out new file mode 100644 index 0000000000..d67cc92953 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_constant.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +There is already a constant named "TEST" declared in this scope. diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd new file mode 100644 index 0000000000..ce2c8784d6 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.gd @@ -0,0 +1,6 @@ +var test = 25 + +# Error here. The difference with `variable-conflicts-function.gd` is that here, +# the function is defined *before* the variable. +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out new file mode 100644 index 0000000000..daeaca40ec --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/variable_conflicts_function.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Function "test" has the same name as a previously declared variable. diff --git a/modules/gdscript/tests/scripts/parser/errors/vcs_conflict_marker.gd b/modules/gdscript/tests/scripts/parser/errors/vcs_conflict_marker.gd new file mode 100644 index 0000000000..8850892f2d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/vcs_conflict_marker.gd @@ -0,0 +1,13 @@ +# The VCS conflict marker has only 6 `=` signs instead of 7 to prevent editors like +# Visual Studio Code from recognizing it as an actual VCS conflict marker. +# Nonetheless, the GDScript parser is still expected to find and report the VCS +# conflict marker error correctly. + +<<<<<<< HEAD +Hello world +====== +Goodbye +>>>>>>> 77976da35a11db4580b80ae27e8d65caf5208086 + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/errors/vcs_conflict_marker.out b/modules/gdscript/tests/scripts/parser/errors/vcs_conflict_marker.out new file mode 100644 index 0000000000..df9dab2223 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/vcs_conflict_marker.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Unexpected "VCS conflict marker" in class body. diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd index 6fd2692d47..babe39068c 100644 --- a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd +++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar.gd @@ -1,3 +1,5 @@ extends Node + + func test(): - $23 # Can't use number here. + $23 # Can't use number here. diff --git a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd index 1836d42226..b6b1cf3e52 100644 --- a/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd +++ b/modules/gdscript/tests/scripts/parser/errors/wrong_value_after_dollar_slash.gd @@ -1,3 +1,5 @@ extends Node + + func test(): - $MyNode/23 # Can't use number here. + $MyNode/23 # Can't use number here. diff --git a/modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.gd b/modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.gd new file mode 100644 index 0000000000..7862eff6ec --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.gd @@ -0,0 +1,6 @@ +#GDTEST_PARSER_ERROR + +signal event + +func test(): + yield("event") diff --git a/modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.out b/modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.out new file mode 100644 index 0000000000..36cb699e92 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/yield_instead_of_await.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +"yield" was removed in Godot 4.0. Use "await" instead. diff --git a/modules/gdscript/tests/scripts/parser/features/array.gd b/modules/gdscript/tests/scripts/parser/features/array.gd new file mode 100644 index 0000000000..828ce8d134 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/array.gd @@ -0,0 +1,16 @@ +func test(): + # Indexing from the beginning: + print([1, 2, 3][0]) + print([1, 2, 3][1]) + print([1, 2, 3][2]) + + # Indexing from the end: + print([1, 2, 3][-1]) + print([1, 2, 3][-2]) + print([1, 2, 3][-3]) + + # Float indices are currently allowed, but should probably be an error? + print([1, 2, 3][0.4]) + print([1, 2, 3][0.8]) + print([1, 2, 3][1.0]) + print([1, 2, 3][-1.0]) diff --git a/modules/gdscript/tests/scripts/parser/features/array.out b/modules/gdscript/tests/scripts/parser/features/array.out new file mode 100644 index 0000000000..cf576c59e0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/array.out @@ -0,0 +1,11 @@ +GDTEST_OK +1 +2 +3 +3 +2 +1 +1 +1 +2 +3 diff --git a/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd new file mode 100644 index 0000000000..de502c6ed1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.gd @@ -0,0 +1,50 @@ +enum Flags { + FIRE = 1 << 1, + ICE = 1 << 2, + SLIPPERY = 1 << 3, + STICKY = 1 << 4, + NONSOLID = 1 << 5, + + ALL = FIRE | ICE | SLIPPERY | STICKY | NONSOLID, +} + + +func test(): + var flags = Flags.FIRE | Flags.SLIPPERY + print(flags) + + flags = Flags.FIRE & Flags.SLIPPERY + print(flags) + + flags = Flags.FIRE ^ Flags.SLIPPERY + print(flags) + + flags = Flags.ALL & (Flags.FIRE | Flags.ICE) + print(flags) + + flags = (Flags.ALL & Flags.FIRE) | Flags.ICE + print(flags) + + flags = Flags.ALL & Flags.FIRE | Flags.ICE + print(flags) + + # Enum value must be casted to an integer. Otherwise, a parser error is emitted. + flags &= int(Flags.ICE) + print(flags) + + flags ^= int(Flags.ICE) + print(flags) + + flags |= int(Flags.STICKY | Flags.SLIPPERY) + print(flags) + + print() + + var num = 2 << 4 + print(num) + + num <<= 2 + print(num) + + num >>= 2 + print(num) diff --git a/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out new file mode 100644 index 0000000000..410e358a05 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/bitwise_operators.out @@ -0,0 +1,14 @@ +GDTEST_OK +10 +0 +10 +6 +6 +6 +4 +0 +24 + +32 +128 +32 diff --git a/modules/gdscript/tests/scripts/parser/features/class.gd b/modules/gdscript/tests/scripts/parser/features/class.gd new file mode 100644 index 0000000000..6652f85ad9 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class.gd @@ -0,0 +1,25 @@ +# Test non-nested/slightly nested class architecture. +class Test: + var number = 25 + var string = "hello" + + +class TestSub extends Test: + var other_string = "bye" + + +class TestConstructor: + func _init(argument = 10): + print(str("constructor with argument ", argument)) + + +func test(): + var test_instance = Test.new() + test_instance.number = 42 + + var test_sub = TestSub.new() + assert(test_sub.number == 25) # From Test. + assert(test_sub.other_string == "bye") # From TestSub. + + TestConstructor.new() + TestConstructor.new(500) diff --git a/modules/gdscript/tests/scripts/parser/features/class.out b/modules/gdscript/tests/scripts/parser/features/class.out new file mode 100644 index 0000000000..94dc2d6003 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class.out @@ -0,0 +1,3 @@ +GDTEST_OK +constructor with argument 10 +constructor with argument 500 diff --git a/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd b/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd new file mode 100644 index 0000000000..3f9b4ea86e --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_inheritance.gd @@ -0,0 +1,33 @@ +# Test deeply nested class architectures. +class Test: + var depth = 1 + + class Nested: + var depth_nested = 10 + + +class Test2 extends Test: + var depth2 = 2 + + +class Test3 extends Test2: + var depth3 = 3 + + +class Test4 extends Test3: + var depth4 = 4 + + class Nested2: + var depth4_nested = 100 + + +func test(): + print(Test.new().depth) + print(Test2.new().depth) + print(Test2.new().depth2) + print(Test3.new().depth) + print(Test3.new().depth3) + print(Test4.new().depth) + print(Test4.new().depth4) + print(Test.Nested.new().depth_nested) + print(Test4.Nested2.new().depth4_nested) diff --git a/modules/gdscript/tests/scripts/parser/features/class_inheritance.out b/modules/gdscript/tests/scripts/parser/features/class_inheritance.out new file mode 100644 index 0000000000..75bdde3d94 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_inheritance.out @@ -0,0 +1,10 @@ +GDTEST_OK +1 +1 +2 +1 +3 +1 +4 +10 +100 diff --git a/modules/gdscript/tests/scripts/parser/features/class_name.gd b/modules/gdscript/tests/scripts/parser/features/class_name.gd new file mode 100644 index 0000000000..8bd188e247 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_name.gd @@ -0,0 +1,5 @@ +class_name HelloWorld +@icon("res://path/to/optional/icon.svg") + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/features/class_name.out b/modules/gdscript/tests/scripts/parser/features/class_name.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/class_name.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/concatenation.gd b/modules/gdscript/tests/scripts/parser/features/concatenation.gd new file mode 100644 index 0000000000..e8335c9823 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/concatenation.gd @@ -0,0 +1,4 @@ +func test(): + print(20 + 20) + print("hello" + "world") + print([1, 2] + [3, 4]) diff --git a/modules/gdscript/tests/scripts/parser/features/concatenation.out b/modules/gdscript/tests/scripts/parser/features/concatenation.out new file mode 100644 index 0000000000..23bff08f49 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/concatenation.out @@ -0,0 +1,4 @@ +GDTEST_OK +40 +helloworld +[1, 2, 3, 4] diff --git a/modules/gdscript/tests/scripts/parser/features/constants.gd b/modules/gdscript/tests/scripts/parser/features/constants.gd new file mode 100644 index 0000000000..013c9c074f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/constants.gd @@ -0,0 +1,11 @@ +func test(): + const _TEST = 12 + 34 - 56 * 78 + const _STRING = "yes" + const _VECTOR = Vector2(5, 6) + const _ARRAY = [] + const _DICTIONARY = {"this": "dictionary"} + + # Create user constants from built-in constants. + const _HELLO = PI + TAU + const _INFINITY = INF + const _NOT_A_NUMBER = NAN diff --git a/modules/gdscript/tests/scripts/parser/features/constants.out b/modules/gdscript/tests/scripts/parser/features/constants.out new file mode 100644 index 0000000000..6093e4a6ca --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/constants.out @@ -0,0 +1,33 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_TEST' is declared but never used in the block. If this is intended, prefix it with an underscore: '__TEST' +>> WARNING +>> Line: 3 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_STRING' is declared but never used in the block. If this is intended, prefix it with an underscore: '__STRING' +>> WARNING +>> Line: 4 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_VECTOR' is declared but never used in the block. If this is intended, prefix it with an underscore: '__VECTOR' +>> WARNING +>> Line: 5 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_ARRAY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__ARRAY' +>> WARNING +>> Line: 6 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_DICTIONARY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__DICTIONARY' +>> WARNING +>> Line: 9 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_HELLO' is declared but never used in the block. If this is intended, prefix it with an underscore: '__HELLO' +>> WARNING +>> Line: 10 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INFINITY' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INFINITY' +>> WARNING +>> Line: 11 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_NOT_A_NUMBER' is declared but never used in the block. If this is intended, prefix it with an underscore: '__NOT_A_NUMBER' diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary.gd b/modules/gdscript/tests/scripts/parser/features/dictionary.gd new file mode 100644 index 0000000000..99afe166c7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary.gd @@ -0,0 +1,37 @@ +func test(): + # Non-string keys are valid. + print({ 12: "world" }[12]) + + var contents = { + 0: "zero", + 0.0: "zero point zero", + null: "null", + false: "false", + []: "empty array", + Vector2i(): "zero Vector2i", + 15: { + 22: { + 4: ["nesting", "arrays"], + }, + }, + } + + print(contents[0.0]) + # Making sure declaration order doesn't affect things... + print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0]) + print({ 0.0: "zero point zero", 0: "zero", null: "null", false: "false", []: "empty array" }[0.0]) + + print(contents[null]) + print(contents[false]) + print(contents[[]]) + print(contents[Vector2i()]) + print(contents[15]) + print(contents[15][22]) + print(contents[15][22][4]) + print(contents[15][22][4][0]) + print(contents[15][22][4][1]) + + # Currently fails with "invalid get index 'hello' on base Dictionary". + # Both syntaxes are valid however. + #print({ "hello": "world" }["hello"]) + #print({ "hello": "world" }.hello) diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary.out b/modules/gdscript/tests/scripts/parser/features/dictionary.out new file mode 100644 index 0000000000..54083c1afc --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary.out @@ -0,0 +1,14 @@ +GDTEST_OK +world +zero point zero +zero +zero point zero +null +false +empty array +zero Vector2i +{22:{4:[nesting, arrays]}} +{4:[nesting, arrays]} +[nesting, arrays] +nesting +arrays diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd new file mode 100644 index 0000000000..fdd6de2348 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.gd @@ -0,0 +1,9 @@ +func test(): + var lua_dict = { + a = 1, + "b" = 2, # Using strings are allowed too. + "with spaces" = 3, # Especially useful when key has spaces... + "2" = 4, # ... or invalid identifiers. + } + + print(lua_dict) diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out new file mode 100644 index 0000000000..447d7e223c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out @@ -0,0 +1,2 @@ +GDTEST_OK +{2:4, a:1, b:2, with spaces:3} diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd new file mode 100644 index 0000000000..cce8538ddd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.gd @@ -0,0 +1,12 @@ +func test(): + # Mixing Python-style and Lua-style syntax in the same dictionary declaration + # is allowed. + var dict = { + "hello": { + world = { + "is": "beautiful", + }, + }, + } + + print(dict) diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out new file mode 100644 index 0000000000..62be807a1f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_mixed_syntax.out @@ -0,0 +1,2 @@ +GDTEST_OK +{hello:{world:{is:beautiful}}} diff --git a/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd new file mode 100644 index 0000000000..8ba558e91d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.gd @@ -0,0 +1,20 @@ +extends Node + + +func test(): + # Create the required node structure. + var hello = Node.new() + hello.name = "Hello" + add_child(hello) + var world = Node.new() + world.name = "World" + hello.add_child(world) + + # All the ways of writing node paths below with the `$` operator are valid. + # Results are assigned to variables to avoid warnings. + var __ = $Hello + __ = $"Hello" + __ = $Hello/World + __ = $"Hello/World" + __ = $"Hello/.." + __ = $"Hello/../Hello/World" diff --git a/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/dollar_node_paths.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/enum.gd b/modules/gdscript/tests/scripts/parser/features/enum.gd new file mode 100644 index 0000000000..bbc66f6f3d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/enum.gd @@ -0,0 +1,14 @@ +enum Size { + S = -10, + M, + L = 0, + XL = 10, + XXL, +} + +func test(): + print(Size.S) + print(Size.M) + print(Size.L) + print(Size.XL) + print(Size.XXL) diff --git a/modules/gdscript/tests/scripts/parser/features/enum.out b/modules/gdscript/tests/scripts/parser/features/enum.out new file mode 100644 index 0000000000..6f3a4a3e49 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/enum.out @@ -0,0 +1,6 @@ +GDTEST_OK +-10 +-9 +0 +10 +11 diff --git a/modules/gdscript/tests/scripts/parser/features/export_variable.gd b/modules/gdscript/tests/scripts/parser/features/export_variable.gd new file mode 100644 index 0000000000..1e072728fc --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/export_variable.gd @@ -0,0 +1,18 @@ +@export var example = 99 +@export_range(0, 100) var example_range = 100 +@export_range(0, 100, 1) var example_range_step = 101 +@export_range(0, 100, 1, "or_greater") var example_range_step_or_greater = 102 + +@export var color: Color +@export_color_no_alpha var color_no_alpha: Color +@export_node_path(Sprite2D, Sprite3D, Control, Node) var nodepath := ^"hello" + + +func test(): + print(example) + print(example_range) + print(example_range_step) + print(example_range_step_or_greater) + print(color) + print(color_no_alpha) + print(nodepath) diff --git a/modules/gdscript/tests/scripts/parser/features/export_variable.out b/modules/gdscript/tests/scripts/parser/features/export_variable.out new file mode 100644 index 0000000000..bae35e75c6 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/export_variable.out @@ -0,0 +1,8 @@ +GDTEST_OK +99 +100 +101 +102 +(0, 0, 0, 1) +(0, 0, 0, 1) +hello diff --git a/modules/gdscript/tests/scripts/parser/features/float_notation.gd b/modules/gdscript/tests/scripts/parser/features/float_notation.gd new file mode 100644 index 0000000000..b207b88820 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/float_notation.gd @@ -0,0 +1,24 @@ +func test(): + # The following floating-point notations are all valid: + print(is_equal_approx(123., 123)) + print(is_equal_approx(.123, 0.123)) + print(is_equal_approx(.123e4, 1230)) + print(is_equal_approx(123.e4, 1.23e6)) + print(is_equal_approx(.123e-1, 0.0123)) + print(is_equal_approx(123.e-1, 12.3)) + + # Same as above, but with negative numbers. + print(is_equal_approx(-123., -123)) + print(is_equal_approx(-.123, -0.123)) + print(is_equal_approx(-.123e4, -1230)) + print(is_equal_approx(-123.e4, -1.23e6)) + print(is_equal_approx(-.123e-1, -0.0123)) + print(is_equal_approx(-123.e-1, -12.3)) + + # Same as above, but with explicit positive numbers (which is redundant). + print(is_equal_approx(+123., +123)) + print(is_equal_approx(+.123, +0.123)) + print(is_equal_approx(+.123e4, +1230)) + print(is_equal_approx(+123.e4, +1.23e6)) + print(is_equal_approx(+.123e-1, +0.0123)) + print(is_equal_approx(+123.e-1, +12.3)) diff --git a/modules/gdscript/tests/scripts/parser/features/float_notation.out b/modules/gdscript/tests/scripts/parser/features/float_notation.out new file mode 100644 index 0000000000..041c4439b0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/float_notation.out @@ -0,0 +1,19 @@ +GDTEST_OK +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/parser/features/for_range.gd b/modules/gdscript/tests/scripts/parser/features/for_range.gd new file mode 100644 index 0000000000..fd1d002b82 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/for_range.gd @@ -0,0 +1,39 @@ +func test(): + for i in range(5): + print(i) + + print() + + # Equivalent to the above `for` loop: + for i in 5: + print(i) + + print() + + for i in range(1, 5): + print(i) + + print() + + for i in range(1, -5, -1): + print(i) + + print() + + for i in [2, 4, 6, -8]: + print(i) + + print() + + for i in [true, false]: + print(i) + + print() + + for i in [Vector2i(10, 20), Vector2i(-30, -40)]: + print(i) + + print() + + for i in "Hello_Unicôde_world!_🦄": + print(i) diff --git a/modules/gdscript/tests/scripts/parser/features/for_range.out b/modules/gdscript/tests/scripts/parser/features/for_range.out new file mode 100644 index 0000000000..50b2c856c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/for_range.out @@ -0,0 +1,58 @@ +GDTEST_OK +0 +1 +2 +3 +4 + +0 +1 +2 +3 +4 + +1 +2 +3 +4 + +1 +0 +-1 +-2 +-3 +-4 + +2 +4 +6 +-8 + +true +false + +(10, 20) +(-30, -40) + +H +e +l +l +o +_ +U +n +i +c +ô +d +e +_ +w +o +r +l +d +! +_ +🦄 diff --git a/modules/gdscript/tests/scripts/parser/features/function_default_parameter_type_inference.gd b/modules/gdscript/tests/scripts/parser/features/function_default_parameter_type_inference.gd new file mode 100644 index 0000000000..f5098b00ae --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/function_default_parameter_type_inference.gd @@ -0,0 +1,5 @@ +func example(_number: int, _number2: int = 5, number3 := 10): + return number3 + +func test(): + print(example(3)) diff --git a/modules/gdscript/tests/scripts/parser/features/function_default_parameter_type_inference.out b/modules/gdscript/tests/scripts/parser/features/function_default_parameter_type_inference.out new file mode 100644 index 0000000000..404cd41fe5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/function_default_parameter_type_inference.out @@ -0,0 +1,2 @@ +GDTEST_OK +10 diff --git a/modules/gdscript/tests/scripts/parser/features/function_many_parameters.gd b/modules/gdscript/tests/scripts/parser/features/function_many_parameters.gd new file mode 100644 index 0000000000..01edb37cec --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/function_many_parameters.gd @@ -0,0 +1,5 @@ +func example(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19, arg20, arg21, arg22, arg23, arg24, arg25, arg26, arg27, arg28, arg29, arg30, arg31, arg32, arg33, arg34, arg35, arg36, arg37, arg38, arg39, arg40, arg41, arg42, arg43, arg44, arg45, arg46, arg47, arg48 = false, arg49 = true, arg50 = null): + print(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19, arg20, arg21, arg22, arg23, arg24, arg25, arg26, arg27, arg28, arg29, arg30, arg31, arg32, arg33, arg34, arg35, arg36, arg37, arg38, arg39, arg40, arg41, arg42, arg43, arg44, arg45, arg46, arg47, arg48, arg49, arg50) + +func test(): + example(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 2, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47) diff --git a/modules/gdscript/tests/scripts/parser/features/function_many_parameters.out b/modules/gdscript/tests/scripts/parser/features/function_many_parameters.out new file mode 100644 index 0000000000..3a979227d4 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/function_many_parameters.out @@ -0,0 +1,2 @@ +GDTEST_OK +123456789101112131415161718192212223242526272829303132333435363738394041424344454647falsetruenull diff --git a/modules/gdscript/tests/scripts/parser/features/in.gd b/modules/gdscript/tests/scripts/parser/features/in.gd new file mode 100644 index 0000000000..f7296017c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/in.gd @@ -0,0 +1,14 @@ +func test(): + print("dot" in "Godot") + print(not "i" in "team") + + print(true in [true, false]) + print(not null in [true, false]) + print(null in [null]) + + print(26 in [8, 26, 64, 100]) + print(not Vector2i(10, 20) in [Vector2i(20, 10)]) + + print("apple" in { "apple": "fruit" }) + print("apple" in { "apple": null }) + print(not "apple" in { "fruit": "apple" }) diff --git a/modules/gdscript/tests/scripts/parser/features/in.out b/modules/gdscript/tests/scripts/parser/features/in.out new file mode 100644 index 0000000000..7533f6ff54 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/in.out @@ -0,0 +1,11 @@ +GDTEST_OK +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/parser/features/lambda_callable.gd b/modules/gdscript/tests/scripts/parser/features/lambda_callable.gd new file mode 100644 index 0000000000..c3b2506156 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/lambda_callable.gd @@ -0,0 +1,4 @@ +func test(): + var my_lambda = func(x): + print(x) + my_lambda.call("hello") diff --git a/modules/gdscript/tests/scripts/parser/features/lambda_callable.out b/modules/gdscript/tests/scripts/parser/features/lambda_callable.out new file mode 100644 index 0000000000..58774d2d3f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/lambda_callable.out @@ -0,0 +1,2 @@ +GDTEST_OK +hello diff --git a/modules/gdscript/tests/scripts/parser/features/lambda_capture_callable.gd b/modules/gdscript/tests/scripts/parser/features/lambda_capture_callable.gd new file mode 100644 index 0000000000..f081a0b6a7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/lambda_capture_callable.gd @@ -0,0 +1,4 @@ +func test(): + var x = 42 + var my_lambda = func(): print(x) + my_lambda.call() # Prints "42". diff --git a/modules/gdscript/tests/scripts/parser/features/lambda_capture_callable.out b/modules/gdscript/tests/scripts/parser/features/lambda_capture_callable.out new file mode 100644 index 0000000000..0982f3718c --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/lambda_capture_callable.out @@ -0,0 +1,2 @@ +GDTEST_OK +42 diff --git a/modules/gdscript/tests/scripts/parser/features/lambda_named_callable.gd b/modules/gdscript/tests/scripts/parser/features/lambda_named_callable.gd new file mode 100644 index 0000000000..7971ca72a6 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/lambda_named_callable.gd @@ -0,0 +1,10 @@ +func i_take_lambda(lambda: Callable, param: String): + lambda.call(param) + + +func test(): + var my_lambda := func this_is_lambda(x): + print("Hello") + print("This is %s" % x) + + i_take_lambda(my_lambda, "a lambda") diff --git a/modules/gdscript/tests/scripts/parser/features/lambda_named_callable.out b/modules/gdscript/tests/scripts/parser/features/lambda_named_callable.out new file mode 100644 index 0000000000..c627187d82 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/lambda_named_callable.out @@ -0,0 +1,3 @@ +GDTEST_OK +Hello +This is a lambda diff --git a/modules/gdscript/tests/scripts/parser/features/match.gd b/modules/gdscript/tests/scripts/parser/features/match.gd new file mode 100644 index 0000000000..4d05490aa5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/match.gd @@ -0,0 +1,18 @@ +func test(): + var i = "Hello" + match i: + "Hello": + print("hello") + # This will fall through to the default case below. + continue + "Good bye": + print("bye") + _: + print("default") + + var j = 25 + match j: + 26: + print("This won't match") + _: + print("This will match") diff --git a/modules/gdscript/tests/scripts/parser/features/match.out b/modules/gdscript/tests/scripts/parser/features/match.out new file mode 100644 index 0000000000..732885c7a2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/match.out @@ -0,0 +1,4 @@ +GDTEST_OK +hello +default +This will match diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd new file mode 100644 index 0000000000..3b30998853 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.gd @@ -0,0 +1,7 @@ +func test(): + var __ = [ + "this", + "is", "a","multiline", + + "array", "with mixed indentation and trailing comma", + ] diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_arrays.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd new file mode 100644 index 0000000000..e108cd23d4 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.gd @@ -0,0 +1,10 @@ +func test(): + var __ = { + "multiline": "dictionary","should": "work", + "even with": "a trailing comma", + } + + __ = { + this_also_applies = "to the", + lua_style_syntax = null, foo = null, + } diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_dictionaries.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_if.gd b/modules/gdscript/tests/scripts/parser/features/multiline_if.gd new file mode 100644 index 0000000000..86152f4543 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_if.gd @@ -0,0 +1,14 @@ +func test(): + # Line breaks are allowed within parentheses. + if ( + 1 == 1 + and 2 == 2 and + 3 == 3 + ): + pass + + # Alternatively, backslashes can be used. + if 1 == 1 \ + and 2 == 2 and \ + 3 == 3: + pass diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_if.out b/modules/gdscript/tests/scripts/parser/features/multiline_if.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_if.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd b/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd new file mode 100644 index 0000000000..7f5bba85e7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_strings.gd @@ -0,0 +1,15 @@ +func test(): + var __ = """ + This is a standalone string, not a multiline comment. + Writing both "double" quotes and 'simple' quotes is fine as + long as there is only ""one"" or ''two'' of those in a row, not more. + + If you have more quotes, they need to be escaped like this: \"\"\" + """ + __ = ''' + Another standalone string, this time with single quotes. + Writing both "double" quotes and 'simple' quotes is fine as + long as there is only ""one"" or ''two'' of those in a row, not more. + + If you have more quotes, they need to be escaped like this: \'\'\' + ''' diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_strings.out b/modules/gdscript/tests/scripts/parser/features/multiline_strings.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_strings.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd b/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd new file mode 100644 index 0000000000..11a40fc00e --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_vector.gd @@ -0,0 +1,17 @@ +func test(): + Vector2( + 1, + 2 + ) + + Vector3( + 3, + 3.5, + 4, # Trailing comma should work. + ) + + Vector2i(1, 2,) # Trailing comma should work. + + Vector3i(6, + 9, + 12) diff --git a/modules/gdscript/tests/scripts/parser/features/multiline_vector.out b/modules/gdscript/tests/scripts/parser/features/multiline_vector.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/multiline_vector.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd new file mode 100644 index 0000000000..b9bd19c9c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.gd @@ -0,0 +1,22 @@ +func test(): + print(+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++2.718) + + print() + + print(------------------------------------------------------------------2.718) + print(-------------------------------------------------------------------2.718) + + print() + + print(~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~999) + + print() + + print(+-+-+-----+------------+++++++---++--++--+--+---+--++2.718) + + print() + + print(2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 2 / 0.444) + print(153023902390239 % 550 % 29 % 27 % 23 % 17) + print(2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 << 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2 >> 2) + print(8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8 ^ -8 ^ 8 ^ 8 ^ 8 ^ 8 ^ 8) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out new file mode 100644 index 0000000000..048cfbdfae --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_arithmetic.out @@ -0,0 +1,82 @@ +GDTEST_OK +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +>> WARNING +>> Line: 19 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. +2.718 + +2.718 +-2.718 + +-1000 + +-2.718 + +36900.9009009009 +2 +8192 +-8 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_array.gd b/modules/gdscript/tests/scripts/parser/features/nested_array.gd new file mode 100644 index 0000000000..3caef96391 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_array.gd @@ -0,0 +1,5 @@ +func test(): + var array = [[[[[[[[[[15]]]]]]]]]] + print(array[0][0][0][0][0][0][0][0]) + print(array[0][0][0][0][0][0][0][0][0]) + print(array[0][0][0][0][0][0][0][0][0][0]) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_array.out b/modules/gdscript/tests/scripts/parser/features/nested_array.out new file mode 100644 index 0000000000..46c6ce3874 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_array.out @@ -0,0 +1,4 @@ +GDTEST_OK +[[15]] +[15] +15 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd new file mode 100644 index 0000000000..d67e142156 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.gd @@ -0,0 +1,6 @@ +func test(): + var dictionary = {1: {2: {3: {4: {5: {6: {7: {8: {"key": "value"}}}}}}}}} + print(dictionary[1][2][3][4][5][6][7]) + print(dictionary[1][2][3][4][5][6][7][8]) + print(dictionary[1][2][3][4][5][6][7][8].key) + print(dictionary[1][2][3][4][5][6][7][8]["key"]) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out new file mode 100644 index 0000000000..4009160439 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_dictionary.out @@ -0,0 +1,5 @@ +GDTEST_OK +{8:{key:value}} +{key:value} +value +value diff --git a/modules/gdscript/tests/scripts/parser/features/nested_function_calls.gd b/modules/gdscript/tests/scripts/parser/features/nested_function_calls.gd new file mode 100644 index 0000000000..59cdc7d6c2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_function_calls.gd @@ -0,0 +1,5 @@ +func foo(x): + return x + 1 + +func test(): + print(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(foo(0))))))))))))))))))))))))) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_function_calls.out b/modules/gdscript/tests/scripts/parser/features/nested_function_calls.out new file mode 100644 index 0000000000..28a6636a7b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_function_calls.out @@ -0,0 +1,2 @@ +GDTEST_OK +24 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_if.gd b/modules/gdscript/tests/scripts/parser/features/nested_if.gd new file mode 100644 index 0000000000..7282d08497 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_if.gd @@ -0,0 +1,57 @@ +func test(): + # 20 levels of nesting (and then some). + if true: + print("1") + if true: + print("2") + if true: + print("3") + if true: + print("4") + if true: + print("5") + if true: + print("6") + if true: + print("7") + if true: + print("8") + if true: + print("9") + if true: + print("10") + if true: + print("11") + if true: + print("12") + if true: + print("13") + if true: + print("14") + if true: + print("15") + if true: + print("16") + if true: + print("17") + if true: + print("18") + if true: + print("19") + if true: + print("20") + if false: + print("End") + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + if true: + print("This won't be printed") diff --git a/modules/gdscript/tests/scripts/parser/features/nested_if.out b/modules/gdscript/tests/scripts/parser/features/nested_if.out new file mode 100644 index 0000000000..c2d2e29a06 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_if.out @@ -0,0 +1,21 @@ +GDTEST_OK +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_match.gd b/modules/gdscript/tests/scripts/parser/features/nested_match.gd new file mode 100644 index 0000000000..aaddcc7e83 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_match.gd @@ -0,0 +1,79 @@ +func test(): + # 20 levels of nesting (and then some). + var number = 1234 + match number: + 1234: + print("1") + match number: + 1234: + print("2") + match number: + 1234: + print("3") + continue + _: + print("Should also be printed") + match number: + 1234: + print("4") + match number: + _: + print("5") + match number: + false: + print("Should not be printed") + true: + print("Should not be printed") + "hello": + print("Should not be printed") + 1234: + print("6") + match number: + _: + print("7") + match number: + 1234: + print("8") + match number: + _: + print("9") + match number: + 1234: + print("10") + match number: + _: + print("11") + match number: + 1234: + print("12") + match number: + _: + print("13") + match number: + 1234: + print("14") + match number: + _: + print("15") + match number: + _: + print("16") + match number: + 1234: + print("17") + match number: + _: + print("18") + match number: + 1234: + print("19") + match number: + _: + print("20") + match number: + []: + print("Should not be printed") + _: + print("Should not be printed") + 5678: + print("Should not be printed either") diff --git a/modules/gdscript/tests/scripts/parser/features/nested_match.out b/modules/gdscript/tests/scripts/parser/features/nested_match.out new file mode 100644 index 0000000000..651d76cc59 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_match.out @@ -0,0 +1,22 @@ +GDTEST_OK +1 +2 +3 +Should also be printed +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 diff --git a/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd new file mode 100644 index 0000000000..3fef73b9be --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.gd @@ -0,0 +1,65 @@ +func test(): + (((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((print("Hello world!")))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) + + print(((((((((((((((((((((((((((((((((((((((((((((((((((((((((("Hello world 2!")))))))))))))))))))))))))))))))))))))))))))))))))))))))))) + + print( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + ( + (2)) + ((4)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))) diff --git a/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out new file mode 100644 index 0000000000..27221a56bb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/nested_parentheses.out @@ -0,0 +1,4 @@ +GDTEST_OK +Hello world! +Hello world 2! +6 diff --git a/modules/gdscript/tests/scripts/parser/features/number_separators.gd b/modules/gdscript/tests/scripts/parser/features/number_separators.gd new file mode 100644 index 0000000000..f5f5661cae --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/number_separators.gd @@ -0,0 +1,12 @@ +func test(): + # `_` can be used as a separator for numbers in GDScript. + # It can be placed anywhere in the number, except at the beginning. + # Currently, GDScript in the `master` branch only allows using one separator + # per number. + # Results are assigned to variables to avoid warnings. + var __ = 1_23 + __ = 123_ # Trailing number separators are OK. + __ = 12_3 + __ = 123_456 + __ = 0x1234_5678 + __ = 0b1001_0101 diff --git a/modules/gdscript/tests/scripts/parser/features/number_separators.out b/modules/gdscript/tests/scripts/parser/features/number_separators.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/number_separators.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/operator_assign.gd b/modules/gdscript/tests/scripts/parser/features/operator_assign.gd new file mode 100644 index 0000000000..b5f07675ca --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/operator_assign.gd @@ -0,0 +1,8 @@ +func test(): + var i = 0 + i += 5 + i -= 4 + i *= 10 + i %= 8 + i /= 0.25 + print(round(i)) diff --git a/modules/gdscript/tests/scripts/parser/features/operator_assign.out b/modules/gdscript/tests/scripts/parser/features/operator_assign.out new file mode 100644 index 0000000000..b0cb63ef59 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/operator_assign.out @@ -0,0 +1,2 @@ +GDTEST_OK +8 diff --git a/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd new file mode 100644 index 0000000000..9e4b360fb2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.gd @@ -0,0 +1,37 @@ +# 4.0+ replacement for `setget`: +var _backing: int = 0 +var property: + get: + return _backing + 1000 + set(value): + _backing = value - 1000 + + +func test(): + print("Not using self:") + print(property) + print(_backing) + property = 5000 + print(property) + print(_backing) + _backing = -50 + print(property) + print(_backing) + property = 5000 + print(property) + print(_backing) + + # In Godot 4.0 and later, using `self` no longer makes a difference for + # getter/setter execution in GDScript. + print("Using self:") + print(self.property) + print(self._backing) + self.property = 5000 + print(self.property) + print(self._backing) + self._backing = -50 + print(self.property) + print(self._backing) + self.property = 5000 + print(self.property) + print(self._backing) diff --git a/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out new file mode 100644 index 0000000000..560e0c3bd7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/property_setter_getter.out @@ -0,0 +1,19 @@ +GDTEST_OK +Not using self: +1000 +0 +5000 +4000 +950 +-50 +5000 +4000 +Using self: +5000 +4000 +5000 +4000 +950 +-50 +5000 +4000 diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd index 08f2eedb2d..d50776c25c 100644 --- a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd +++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.gd @@ -1,2 +1,5 @@ func test(): - print("A"); print("B") + print("A"); print("B") + + # Multiple semicolons and whitespace between them is also valid. + print("A"); ;;;;; ; print("B");; diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out index fc03f3efe8..bd7f38f516 100644 --- a/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out +++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_end_statement.out @@ -1,3 +1,5 @@ GDTEST_OK A B +A +B diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_terminator.gd b/modules/gdscript/tests/scripts/parser/features/semicolon_as_terminator.gd new file mode 100644 index 0000000000..0f4aebb459 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_terminator.gd @@ -0,0 +1,22 @@ +#GDTEST_OK + +func test(): + a(); + b(); + c(); + d(); + e(); + +func a(): print("a"); + +func b(): print("b1"); print("b2") + +func c(): print("c1"); print("c2"); + +func d(): + print("d1"); + print("d2") + +func e(): + print("e1"); + print("e2"); diff --git a/modules/gdscript/tests/scripts/parser/features/semicolon_as_terminator.out b/modules/gdscript/tests/scripts/parser/features/semicolon_as_terminator.out new file mode 100644 index 0000000000..387cbd8fc2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/semicolon_as_terminator.out @@ -0,0 +1,10 @@ +GDTEST_OK +a +b1 +b2 +c1 +c2 +d1 +d2 +e1 +e2 diff --git a/modules/gdscript/tests/scripts/parser/features/signal_declaration.gd b/modules/gdscript/tests/scripts/parser/features/signal_declaration.gd new file mode 100644 index 0000000000..e4d6a72f90 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/signal_declaration.gd @@ -0,0 +1,20 @@ +#GDTEST_OK + +# No parentheses. +signal a + +# No parameters. +signal b() + +# With parameters. +signal c(a, b, c) + +# With parameters multiline. +signal d( + a, + b, + c, +) + +func test(): + print("Ok") diff --git a/modules/gdscript/tests/scripts/parser/features/signal_declaration.out b/modules/gdscript/tests/scripts/parser/features/signal_declaration.out new file mode 100644 index 0000000000..0e9f482af4 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/signal_declaration.out @@ -0,0 +1,2 @@ +GDTEST_OK +Ok diff --git a/modules/gdscript/tests/scripts/parser/features/single_line_declaration.gd b/modules/gdscript/tests/scripts/parser/features/single_line_declaration.gd new file mode 100644 index 0000000000..650500663b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/single_line_declaration.gd @@ -0,0 +1,11 @@ +#GDTEST_OK + +func test(): C.new().test("Ok"); test2() + +func test2(): print("Ok 2") + +class A: pass + +class B extends RefCounted: pass + +class C extends RefCounted: func test(x): print(x) diff --git a/modules/gdscript/tests/scripts/parser/features/single_line_declaration.out b/modules/gdscript/tests/scripts/parser/features/single_line_declaration.out new file mode 100644 index 0000000000..e021923dc2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/single_line_declaration.out @@ -0,0 +1,3 @@ +GDTEST_OK +Ok +Ok 2 diff --git a/modules/gdscript/tests/scripts/parser/features/space_indentation.gd b/modules/gdscript/tests/scripts/parser/features/space_indentation.gd new file mode 100644 index 0000000000..0a4887c199 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/space_indentation.gd @@ -0,0 +1,4 @@ +func test(): + # 2-space indentation should work, even though the GDScript style guide recommends tabs. + if true: + pass diff --git a/modules/gdscript/tests/scripts/parser/features/space_indentation.out b/modules/gdscript/tests/scripts/parser/features/space_indentation.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/space_indentation.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/features/static_typing.gd b/modules/gdscript/tests/scripts/parser/features/static_typing.gd new file mode 100644 index 0000000000..d42632c82d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/static_typing.gd @@ -0,0 +1,13 @@ +func test(): + # The following lines are equivalent: + var _integer: int = 1 + var _integer2 : int = 1 + var _inferred := 1 + var _inferred2 : = 1 + + # Type inference is automatic for constants. + const _INTEGER = 1 + const _INTEGER_REDUNDANT_TYPED : int = 1 + const _INTEGER_REDUNDANT_TYPED2 : int = 1 + const _INTEGER_REDUNDANT_INFERRED := 1 + const _INTEGER_REDUNDANT_INFERRED2 : = 1 diff --git a/modules/gdscript/tests/scripts/parser/features/static_typing.out b/modules/gdscript/tests/scripts/parser/features/static_typing.out new file mode 100644 index 0000000000..92ce7bc0e0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/static_typing.out @@ -0,0 +1,21 @@ +GDTEST_OK +>> WARNING +>> Line: 9 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER' +>> WARNING +>> Line: 10 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_TYPED' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_TYPED' +>> WARNING +>> Line: 11 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_TYPED2' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_TYPED2' +>> WARNING +>> Line: 12 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_INFERRED' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_INFERRED' +>> WARNING +>> Line: 13 +>> UNUSED_LOCAL_CONSTANT +>> The local constant '_INTEGER_REDUNDANT_INFERRED2' is declared but never used in the block. If this is intended, prefix it with an underscore: '__INTEGER_REDUNDANT_INFERRED2' diff --git a/modules/gdscript/tests/scripts/parser/features/string_formatting.gd b/modules/gdscript/tests/scripts/parser/features/string_formatting.gd new file mode 100644 index 0000000000..a91837145d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/string_formatting.gd @@ -0,0 +1,18 @@ +func test(): + print("hello %s" % "world" == "hello world") + print("hello %s" % true == "hello true") + print("hello %s" % false == "hello false") + + print("hello %d" % 25 == "hello 25") + print("hello %d %d" % [25, 42] == "hello 25 42") + # Pad with spaces. + print("hello %3d" % 25 == "hello 25") + # Pad with zeroes. + print("hello %03d" % 25 == "hello 025") + + print("hello %.02f" % 0.123456 == "hello 0.12") + + # Dynamic padding: + # <https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_format_string.html#dynamic-padding> + print("hello %*.*f" % [7, 3, 0.123456] == "hello 0.123") + print("hello %0*.*f" % [7, 3, 0.123456] == "hello 000.123") diff --git a/modules/gdscript/tests/scripts/parser/features/string_formatting.out b/modules/gdscript/tests/scripts/parser/features/string_formatting.out new file mode 100644 index 0000000000..7533f6ff54 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/string_formatting.out @@ -0,0 +1,11 @@ +GDTEST_OK +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/parser/features/super.gd b/modules/gdscript/tests/scripts/parser/features/super.gd new file mode 100644 index 0000000000..f5ae2a74a7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/super.gd @@ -0,0 +1,60 @@ +class Say: + var prefix = "S" + + func greet(): + prefix = "S Greeted" + print("hello") + + func say(name): + print(prefix, " say something ", name) + + +class SayAnotherThing extends Say: + # This currently crashes the engine. + #var prefix = "SAT" + + func greet(): + prefix = "SAT Greeted" + print("hi") + + func say(name): + print(prefix, " say another thing ", name) + + +class SayNothing extends Say: + # This currently crashes the engine. + #var prefix = "SN" + + func greet(): + super() + prefix = "SN Greeted" + print("howdy, see above") + + func greet_prefix_before_super(): + prefix = "SN Greeted" + super.greet() + print("howdy, see above") + + func say(name): + super(name + " super'd") + print(prefix, " say nothing... or not? ", name) + + +func test(): + var say = Say.new() + say.greet() + say.say("foo") + print() + + var say_another_thing = SayAnotherThing.new() + say_another_thing.greet() + say_another_thing.say("bar") + print() + + var say_nothing = SayNothing.new() + say_nothing.greet() + print(say_nothing.prefix) + say_nothing.greet_prefix_before_super() + print(say_nothing.prefix) + # This currently triggers a compiler bug: "compiler bug, function name not found" + #say_nothing.say("baz") diff --git a/modules/gdscript/tests/scripts/parser/features/super.out b/modules/gdscript/tests/scripts/parser/features/super.out new file mode 100644 index 0000000000..e0d4f4f098 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/super.out @@ -0,0 +1,13 @@ +GDTEST_OK +hello +S Greeted say something foo + +hi +SAT Greeted say another thing bar + +hello +howdy, see above +SN Greeted +hello +howdy, see above +S Greeted diff --git a/modules/gdscript/tests/scripts/parser/features/truthiness.gd b/modules/gdscript/tests/scripts/parser/features/truthiness.gd new file mode 100644 index 0000000000..9c67a152f5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/truthiness.gd @@ -0,0 +1,30 @@ +func test(): + # The assertions below should all evaluate to `true` for this test to pass. + assert(true) + assert(not false) + assert(500) + assert(not 0) + assert(500.5) + assert(not 0.0) + assert("non-empty string") + assert(["non-empty array"]) + assert({"non-empty": "dictionary"}) + assert(Vector2(1, 0)) + assert(Vector2i(-1, -1)) + assert(Vector3(0, 0, 0.0001)) + assert(Vector3i(0, 0, 10000)) + + # Zero position is `true` only if the Rect2's size is non-zero. + assert(Rect2(0, 0, 0, 1)) + + # Zero size is `true` only if the position is non-zero. + assert(Rect2(1, 1, 0, 0)) + + # Zero position is `true` only if the Rect2's size is non-zero. + assert(Rect2i(0, 0, 0, 1)) + + # Zero size is `true` only if the position is non-zero. + assert(Rect2i(1, 1, 0, 0)) + + # A fully black color is only truthy if its alpha component is not equal to `1`. + assert(Color(0, 0, 0, 0.5)) diff --git a/modules/gdscript/tests/scripts/parser/features/truthiness.out b/modules/gdscript/tests/scripts/parser/features/truthiness.out new file mode 100644 index 0000000000..705524857b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/truthiness.out @@ -0,0 +1,65 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 4 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 5 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 6 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 7 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 8 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 9 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 12 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 13 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 14 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 15 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 18 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 21 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 24 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 27 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 30 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. diff --git a/modules/gdscript/tests/scripts/parser/features/typed_arrays.gd b/modules/gdscript/tests/scripts/parser/features/typed_arrays.gd new file mode 100644 index 0000000000..21bf3fdfcf --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/typed_arrays.gd @@ -0,0 +1,5 @@ +func test(): + var my_array: Array[int] = [1, 2, 3] + var inferred_array := [1, 2, 3] # This is Array[int]. + print(my_array) + print(inferred_array) diff --git a/modules/gdscript/tests/scripts/parser/features/typed_arrays.out b/modules/gdscript/tests/scripts/parser/features/typed_arrays.out new file mode 100644 index 0000000000..953d54d5e0 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/typed_arrays.out @@ -0,0 +1,3 @@ +GDTEST_OK +[1, 2, 3] +[1, 2, 3] diff --git a/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd index 38567d35c6..65013c4301 100644 --- a/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd +++ b/modules/gdscript/tests/scripts/parser/features/variable_declaration.gd @@ -3,6 +3,7 @@ var m2 = 22 # Init. var m3: String # No init, typed. var m4: String = "44" # Init, typed. + func test(): var loc5 # No init, local. var loc6 = 66 # Init, local. diff --git a/modules/gdscript/tests/scripts/parser/features/while.gd b/modules/gdscript/tests/scripts/parser/features/while.gd new file mode 100644 index 0000000000..17dd4fbad2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/while.gd @@ -0,0 +1,5 @@ +func test(): + var i = 0 + while i < 5: + print(i) + i += 1 diff --git a/modules/gdscript/tests/scripts/parser/features/while.out b/modules/gdscript/tests/scripts/parser/features/while.out new file mode 100644 index 0000000000..b4a50885c7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/features/while.out @@ -0,0 +1,6 @@ +GDTEST_OK +0 +1 +2 +3 +4 diff --git a/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd new file mode 100644 index 0000000000..8feaed899f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.gd @@ -0,0 +1,5 @@ +func test(): + # These statements always evaluate to `true`, and therefore emit a warning. + assert(true) + assert(-1.234) + assert(2 + 3 == 5) diff --git a/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out new file mode 100644 index 0000000000..5132792cb7 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/assert_always_true.out @@ -0,0 +1,13 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 4 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. +>> WARNING +>> Line: 5 +>> ASSERT_ALWAYS_TRUE +>> Assert statement is redundant because the expression is always true. diff --git a/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd new file mode 100644 index 0000000000..f72b10213f --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.gd @@ -0,0 +1,8 @@ +func test(): + # `and` should be used instead. + if true && true: + pass + + # `or` should be used instead. + if false || true: + pass diff --git a/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/deprecated_operators.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd new file mode 100644 index 0000000000..a93ecb66b1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.gd @@ -0,0 +1,8 @@ +func test(): + # The ternary operator below returns values of different types and the + # result is assigned to a typed variable. This will cause a run-time error + # if the branch with the incompatible type is picked. Here, it won't happen + # since the `false` condition never evaluates to `true`. Instead, a warning + # will be emitted. + var __: int = 25 + __ = "hello" if false else -2 diff --git a/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out new file mode 100644 index 0000000000..7d1558c6fc --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/incompatible_ternary.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> INCOMPATIBLE_TERNARY +>> Values of the ternary conditional are not mutually compatible. diff --git a/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd b/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd new file mode 100644 index 0000000000..6117425528 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/integer_division.gd @@ -0,0 +1,10 @@ +func test(): + # This should emit a warning. + var __ = 5 / 2 + + # These should not emit warnings. + __ = float(5) / 2 + __ = 5 / float(2) + __ = 5.0 / 2 + __ = 5 / 2.0 + __ = 5.0 / 2.0 diff --git a/modules/gdscript/tests/scripts/parser/warnings/integer_division.out b/modules/gdscript/tests/scripts/parser/warnings/integer_division.out new file mode 100644 index 0000000000..40eb63ffcb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/integer_division.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> INTEGER_DIVISION +>> Integer division, decimal part will be discarded. diff --git a/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd new file mode 100644 index 0000000000..1eb54059dd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.gd @@ -0,0 +1,9 @@ +func test(): + var i = 25 + # The default branch (`_`) should be at the end of the `match` statement. + # Otherwise, a warning will be emitted + match i: + _: + print("default") + 25: + print("is 25") diff --git a/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out new file mode 100644 index 0000000000..8630fab420 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/match_default_not_at_end.out @@ -0,0 +1,6 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> UNREACHABLE_PATTERN +>> Unreachable pattern (pattern after wildcard or bind). +default diff --git a/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd new file mode 100644 index 0000000000..954e697145 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.gd @@ -0,0 +1,5 @@ +func i_accept_ints_only(_i: int): + pass + +func test(): + i_accept_ints_only(12.345) diff --git a/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out new file mode 100644 index 0000000000..6fb592117b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/narrowing_conversion.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 5 +>> NARROWING_CONVERSION +>> Narrowing conversion (float is converted to int and loses precision). diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd new file mode 100644 index 0000000000..00598e4d50 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.gd @@ -0,0 +1,6 @@ +func i_return_int() -> int: + return 4 + + +func test(): + i_return_int() diff --git a/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/return_value_discarded.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd new file mode 100644 index 0000000000..d565d38365 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.gd @@ -0,0 +1,8 @@ +# See also `parser-errors/redefine-class-constant.gd`. +const TEST = 25 + + +func test(): + # Warning here. This is not an error because a new constant is created, + # rather than attempting to set the value of an existing constant. + const TEST = 50 diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out new file mode 100644 index 0000000000..9c9417e11d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_constant.out @@ -0,0 +1,9 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> UNUSED_LOCAL_CONSTANT +>> The local constant 'TEST' is declared but never used in the block. If this is intended, prefix it with an underscore: '_TEST' +>> WARNING +>> Line: 8 +>> SHADOWED_VARIABLE +>> The local constant "TEST" is shadowing an already-declared constant at line 2. diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.gd new file mode 100644 index 0000000000..3c64be571b --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.gd @@ -0,0 +1,2 @@ +func test(): + var abs = "This variable has the same name as the built-in function." diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.out new file mode 100644 index 0000000000..c613140eb8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.out @@ -0,0 +1,9 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_VARIABLE +>> The local variable 'abs' is declared but never used in the block. If this is intended, prefix it with an underscore: '_abs' +>> WARNING +>> Line: 2 +>> SHADOWED_GLOBAL_IDENTIFIER +>> The variable 'abs' has the same name as a built-in function. diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd new file mode 100644 index 0000000000..66dcf309e8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.gd @@ -0,0 +1,8 @@ +var foo = 123 + + +func test(): + # Notice the `var` keyword. Without this keyword, no warning would be emitted + # because no new variable would be created. Instead, the class variable's value + # would be overwritten. + var foo = 456 diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out new file mode 100644 index 0000000000..82e467b368 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_class.out @@ -0,0 +1,9 @@ +GDTEST_OK +>> WARNING +>> Line: 8 +>> UNUSED_VARIABLE +>> The local variable 'foo' is declared but never used in the block. If this is intended, prefix it with an underscore: '_foo' +>> WARNING +>> Line: 8 +>> SHADOWED_VARIABLE +>> The local variable "foo" is shadowing an already-declared variable at line 1. diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd new file mode 100644 index 0000000000..2c55d68be8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.gd @@ -0,0 +1,2 @@ +func test(): + var test = "This variable has the same name as the test() function." diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out new file mode 100644 index 0000000000..26ce0465b1 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_variable_function.out @@ -0,0 +1,9 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_VARIABLE +>> The local variable 'test' is declared but never used in the block. If this is intended, prefix it with an underscore: '_test' +>> WARNING +>> Line: 2 +>> SHADOWED_VARIABLE +>> The local variable "test" is shadowing an already-declared function at line 1. diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd new file mode 100644 index 0000000000..18ea260fa2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd @@ -0,0 +1,9 @@ +func test(): + # The following statements should all be reported as standalone expressions: + "This is a standalone expression" + 1234 + 0.0 + 0.0 + Color(1, 1, 1) + Vector3.ZERO + [true, false] + float(125) diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out new file mode 100644 index 0000000000..99ec87438e --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out @@ -0,0 +1,21 @@ +GDTEST_OK +>> WARNING +>> Line: 3 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 4 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 5 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 7 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). +>> WARNING +>> Line: 8 +>> STANDALONE_EXPRESSION +>> Standalone expression (the line has no effect). diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd new file mode 100644 index 0000000000..afb5059eea --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.gd @@ -0,0 +1,2 @@ +func test(): + var __ diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out new file mode 100644 index 0000000000..cf14502e9a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNASSIGNED_VARIABLE +>> The variable '__' was used but never assigned a value. diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd new file mode 100644 index 0000000000..d77791f4c5 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.gd @@ -0,0 +1,4 @@ +func test(): + var __: int + # Variable has no set value at this point (even though it's implicitly `0` here). + __ += 15 diff --git a/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out new file mode 100644 index 0000000000..ba55a4e0f8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unassigned_variable_op_assign.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 4 +>> UNASSIGNED_VARIABLE_OP_ASSIGN +>> Using assignment with operation but the variable '__' was not previously assigned a value. diff --git a/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd new file mode 100644 index 0000000000..3311f342ab --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.gd @@ -0,0 +1,7 @@ +func test(): + var i = 25 + + return + + # This will never be run due to the `return` statement above. + print(i) diff --git a/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out new file mode 100644 index 0000000000..9316abd5eb --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unreachable_code_after_return.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 7 +>> UNREACHABLE_CODE +>> Unreachable code (statement after return) in function 'test()'. diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd new file mode 100644 index 0000000000..e6e24dc6f2 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.gd @@ -0,0 +1,12 @@ +# This should emit a warning since the unused argument is not prefixed with an underscore. +func function_with_unused_argument(p_arg1, p_arg2): + print(p_arg1) + + +# This shouldn't emit a warning since the unused argument is prefixed with an underscore. +func function_with_ignored_unused_argument(p_arg1, _p_arg2): + print(p_arg1) + + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out new file mode 100644 index 0000000000..92f3308f85 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/unused_argument.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 2 +>> UNUSED_PARAMETER +>> The parameter 'p_arg2' is never used in the function 'function_with_unused_argument'. If this is intended, prefix it with an underscore: '_p_arg2' diff --git a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd index 68e3bd424f..013a2e4beb 100644 --- a/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd +++ b/modules/gdscript/tests/scripts/parser/warnings/unused_variable.gd @@ -1,2 +1,4 @@ func test(): - var unused = "not used" + var unused = "not used" + + var _unused = "not used, but no warning since the variable name starts with an underscore" diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd new file mode 100644 index 0000000000..b4a42b3e3d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.gd @@ -0,0 +1,6 @@ +func i_return_void() -> void: + return + + +func test(): + var __ = i_return_void() diff --git a/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out new file mode 100644 index 0000000000..84c9598f9a --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/void_assignment.out @@ -0,0 +1,5 @@ +GDTEST_OK +>> WARNING +>> Line: 6 +>> VOID_ASSIGNMENT +>> Assignment operation, but the function 'i_return_void()' returns void. diff --git a/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.gd b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.gd new file mode 100644 index 0000000000..18174eae67 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.gd @@ -0,0 +1,32 @@ +# https://github.com/godotengine/godot/issues/48121 + +func test(): + var x := [] + var y := [] + x.push_back(y) + print("TEST ARRAY ADD TO SELF: " + str(len(y))) + x.clear() + + x = Array() + y = Array() + x.push_back(y) + print("TEST ARRAY ADD TO SELF: " + str(len(y))) + x.clear() + + x = Array().duplicate() + y = Array().duplicate() + x.push_back(y) + print("TEST ARRAY ADD TO SELF: " + str(len(y))) + x.clear() + + x = [].duplicate() + y = [].duplicate() + x.push_back(y) + print("TEST ARRAY ADD TO SELF: " + str(len(y))) + x.clear() + + x = Array() + y = Array() + x.push_back(y) + print("TEST ARRAY ADD TO SELF: " + str(len(y))) + x.clear() diff --git a/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.out b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.out new file mode 100644 index 0000000000..f6b7d3cc39 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/arrays_arent_shared.out @@ -0,0 +1,6 @@ +GDTEST_OK +TEST ARRAY ADD TO SELF: 0 +TEST ARRAY ADD TO SELF: 0 +TEST ARRAY ADD TO SELF: 0 +TEST ARRAY ADD TO SELF: 0 +TEST ARRAY ADD TO SELF: 0 diff --git a/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.gd b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.gd new file mode 100644 index 0000000000..f6526aefb4 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.gd @@ -0,0 +1,13 @@ +extends Node + +func test(): + process_priority = 10 + var change = 20 + + print(process_priority) + print(change) + + process_priority += change + + print(process_priority) + print(change) diff --git a/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.out b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.out new file mode 100644 index 0000000000..c9e6b34c77 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/assign_member_with_operation.out @@ -0,0 +1,5 @@ +GDTEST_OK +10 +20 +30 +20 diff --git a/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.gd b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.gd new file mode 100644 index 0000000000..9da61ab184 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.gd @@ -0,0 +1,8 @@ +# https://github.com/godotengine/godot/issues/50894 + +func test(): + print(await not_coroutine()) + + +func not_coroutine(): + return "awaited" diff --git a/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.out b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.out new file mode 100644 index 0000000000..c2ac488e9b --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/await_without_coroutine.out @@ -0,0 +1,6 @@ +GDTEST_OK +>> WARNING +>> Line: 4 +>> REDUNDANT_AWAIT +>> "await" keyword not needed in this case, because the expression isn't a coroutine nor a signal. +awaited diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-builtin-equals-null.gd b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-equals-null.gd new file mode 100644 index 0000000000..c6645c2c34 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-equals-null.gd @@ -0,0 +1,138 @@ +func test(): + var value + + # null + value = null + print(value == null) + + # bool + value = false + print(value == null) + + # int + value = 0 + print(value == null) + + # float + value = 0.0 + print(value == null) + + # String + value = "" + print(value == null) + + # Vector2 + value = Vector2() + print(value == null) + + # Vector2i + value = Vector2i() + print(value == null) + + # Rect2 + value = Rect2() + print(value == null) + + # Rect2i + value = Rect2i() + print(value == null) + + # Vector3 + value = Vector3() + print(value == null) + + # Vector3i + value = Vector3i() + print(value == null) + + # Transform2D + value = Transform2D() + print(value == null) + + # Plane + value = Plane() + print(value == null) + + # Quaternion + value = Quaternion() + print(value == null) + + # AABB + value = AABB() + print(value == null) + + # Basis + value = Basis() + print(value == null) + + # Transform3D + value = Transform3D() + print(value == null) + + # Color + value = Color() + print(value == null) + + # StringName + value = &"" + print(value == null) + + # NodePath + value = ^"" + print(value == null) + + # RID + value = RID() + print(value == null) + + # Callable + value = Callable() + print(value == null) + + # Signal + value = Signal() + print(value == null) + + # Dictionary + value = {} + print(value == null) + + # Array + value = [] + print(value == null) + + # PackedByteArray + value = PackedByteArray() + print(value == null) + + # PackedInt32Array + value = PackedInt32Array() + print(value == null) + + # PackedInt64Array + value = PackedInt64Array() + print(value == null) + + # PackedFloat32Array + value = PackedFloat32Array() + print(value == null) + + # PackedFloat64Array + value = PackedFloat64Array() + print(value == null) + + # PackedStringArray + value = PackedStringArray() + print(value == null) + + # PackedVector2Array + value = PackedVector2Array() + print(value == null) + + # PackedVector3Array + value = PackedVector3Array() + print(value == null) + + # PackedColorArray + value = PackedColorArray() + print(value == null) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-builtin-equals-null.out b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-equals-null.out new file mode 100644 index 0000000000..639f6027b9 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-equals-null.out @@ -0,0 +1,35 @@ +GDTEST_OK +true +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-builtin-not-equals-null.gd b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-not-equals-null.gd new file mode 100644 index 0000000000..ee622bf22f --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-not-equals-null.gd @@ -0,0 +1,138 @@ +func test(): + var value + + # null + value = null + print(value != null) + + # bool + value = false + print(value != null) + + # int + value = 0 + print(value != null) + + # float + value = 0.0 + print(value != null) + + # String + value = "" + print(value != null) + + # Vector2 + value = Vector2() + print(value != null) + + # Vector2i + value = Vector2i() + print(value != null) + + # Rect2 + value = Rect2() + print(value != null) + + # Rect2i + value = Rect2i() + print(value != null) + + # Vector3 + value = Vector3() + print(value != null) + + # Vector3i + value = Vector3i() + print(value != null) + + # Transform2D + value = Transform2D() + print(value != null) + + # Plane + value = Plane() + print(value != null) + + # Quaternion + value = Quaternion() + print(value != null) + + # AABB + value = AABB() + print(value != null) + + # Basis + value = Basis() + print(value != null) + + # Transform3D + value = Transform3D() + print(value != null) + + # Color + value = Color() + print(value != null) + + # StringName + value = &"" + print(value != null) + + # NodePath + value = ^"" + print(value != null) + + # RID + value = RID() + print(value != null) + + # Callable + value = Callable() + print(value != null) + + # Signal + value = Signal() + print(value != null) + + # Dictionary + value = {} + print(value != null) + + # Array + value = [] + print(value != null) + + # PackedByteArray + value = PackedByteArray() + print(value != null) + + # PackedInt32Array + value = PackedInt32Array() + print(value != null) + + # PackedInt64Array + value = PackedInt64Array() + print(value != null) + + # PackedFloat32Array + value = PackedFloat32Array() + print(value != null) + + # PackedFloat64Array + value = PackedFloat64Array() + print(value != null) + + # PackedStringArray + value = PackedStringArray() + print(value != null) + + # PackedVector2Array + value = PackedVector2Array() + print(value != null) + + # PackedVector3Array + value = PackedVector3Array() + print(value != null) + + # PackedColorArray + value = PackedColorArray() + print(value != null) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-builtin-not-equals-null.out b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-not-equals-null.out new file mode 100644 index 0000000000..d1e332afba --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-builtin-not-equals-null.out @@ -0,0 +1,35 @@ +GDTEST_OK +false +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-null-equals-builtin.gd b/modules/gdscript/tests/scripts/runtime/features/compare-null-equals-builtin.gd new file mode 100644 index 0000000000..7649062fda --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-null-equals-builtin.gd @@ -0,0 +1,138 @@ +func test(): + var value + + # null + value = null + print(null == value) + + # bool + value = false + print(null == value) + + # int + value = 0 + print(null == value) + + # float + value = 0.0 + print(null == value) + + # String + value = "" + print(null == value) + + # Vector2 + value = Vector2() + print(null == value) + + # Vector2i + value = Vector2i() + print(null == value) + + # Rect2 + value = Rect2() + print(null == value) + + # Rect2i + value = Rect2i() + print(null == value) + + # Vector3 + value = Vector3() + print(null == value) + + # Vector3i + value = Vector3i() + print(null == value) + + # Transform2D + value = Transform2D() + print(null == value) + + # Plane + value = Plane() + print(null == value) + + # Quaternion + value = Quaternion() + print(null == value) + + # AABB + value = AABB() + print(null == value) + + # Basis + value = Basis() + print(null == value) + + # Transform3D + value = Transform3D() + print(null == value) + + # Color + value = Color() + print(null == value) + + # StringName + value = &"" + print(null == value) + + # NodePath + value = ^"" + print(null == value) + + # RID + value = RID() + print(null == value) + + # Callable + value = Callable() + print(null == value) + + # Signal + value = Signal() + print(null == value) + + # Dictionary + value = {} + print(null == value) + + # Array + value = [] + print(null == value) + + # PackedByteArray + value = PackedByteArray() + print(null == value) + + # PackedInt32Array + value = PackedInt32Array() + print(null == value) + + # PackedInt64Array + value = PackedInt64Array() + print(null == value) + + # PackedFloat32Array + value = PackedFloat32Array() + print(null == value) + + # PackedFloat64Array + value = PackedFloat64Array() + print(null == value) + + # PackedStringArray + value = PackedStringArray() + print(null == value) + + # PackedVector2Array + value = PackedVector2Array() + print(null == value) + + # PackedVector3Array + value = PackedVector3Array() + print(null == value) + + # PackedColorArray + value = PackedColorArray() + print(null == value) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-null-equals-builtin.out b/modules/gdscript/tests/scripts/runtime/features/compare-null-equals-builtin.out new file mode 100644 index 0000000000..639f6027b9 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-null-equals-builtin.out @@ -0,0 +1,35 @@ +GDTEST_OK +true +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false +false diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-null-not-equals-builtin.gd b/modules/gdscript/tests/scripts/runtime/features/compare-null-not-equals-builtin.gd new file mode 100644 index 0000000000..8d5f9df1b8 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-null-not-equals-builtin.gd @@ -0,0 +1,138 @@ +func test(): + var value + + # null + value = null + print(null != value) + + # bool + value = false + print(null != value) + + # int + value = 0 + print(null != value) + + # float + value = 0.0 + print(null != value) + + # String + value = "" + print(null != value) + + # Vector2 + value = Vector2() + print(null != value) + + # Vector2i + value = Vector2i() + print(null != value) + + # Rect2 + value = Rect2() + print(null != value) + + # Rect2i + value = Rect2i() + print(null != value) + + # Vector3 + value = Vector3() + print(null != value) + + # Vector3i + value = Vector3i() + print(null != value) + + # Transform2D + value = Transform2D() + print(null != value) + + # Plane + value = Plane() + print(null != value) + + # Quaternion + value = Quaternion() + print(null != value) + + # AABB + value = AABB() + print(null != value) + + # Basis + value = Basis() + print(null != value) + + # Transform3D + value = Transform3D() + print(null != value) + + # Color + value = Color() + print(null != value) + + # StringName + value = &"" + print(null != value) + + # NodePath + value = ^"" + print(null != value) + + # RID + value = RID() + print(null != value) + + # Callable + value = Callable() + print(null != value) + + # Signal + value = Signal() + print(null != value) + + # Dictionary + value = {} + print(null != value) + + # Array + value = [] + print(null != value) + + # PackedByteArray + value = PackedByteArray() + print(null != value) + + # PackedInt32Array + value = PackedInt32Array() + print(null != value) + + # PackedInt64Array + value = PackedInt64Array() + print(null != value) + + # PackedFloat32Array + value = PackedFloat32Array() + print(null != value) + + # PackedFloat64Array + value = PackedFloat64Array() + print(null != value) + + # PackedStringArray + value = PackedStringArray() + print(null != value) + + # PackedVector2Array + value = PackedVector2Array() + print(null != value) + + # PackedVector3Array + value = PackedVector3Array() + print(null != value) + + # PackedColorArray + value = PackedColorArray() + print(null != value) diff --git a/modules/gdscript/tests/scripts/runtime/features/compare-null-not-equals-builtin.out b/modules/gdscript/tests/scripts/runtime/features/compare-null-not-equals-builtin.out new file mode 100644 index 0000000000..d1e332afba --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/compare-null-not-equals-builtin.out @@ -0,0 +1,35 @@ +GDTEST_OK +false +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true +true diff --git a/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.gd b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.gd new file mode 100644 index 0000000000..d5a5f8de64 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.gd @@ -0,0 +1,19 @@ +# https://github.com/godotengine/godot/issues/48121 + +func test(): + var x := Dictionary() + var y := Dictionary() + y[0]=1 + y[1]=1 + y[2]=1 + print("TEST OTHER DICTIONARY: " + str(len(x))) + x.clear() + + x = Dictionary().duplicate() + y = Dictionary().duplicate() + y[0]=1 + y[1]=1 + y[2]=1 + print("TEST OTHER DICTIONARY: " + str(len(x))) + x.clear() + return diff --git a/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.out b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.out new file mode 100644 index 0000000000..0bf49f5934 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/dictionaries_arent_shared.out @@ -0,0 +1,3 @@ +GDTEST_OK +TEST OTHER DICTIONARY: 0 +TEST OTHER DICTIONARY: 0 diff --git a/modules/gdscript/tests/scripts/runtime/features/lua_assign.gd b/modules/gdscript/tests/scripts/runtime/features/lua_assign.gd new file mode 100644 index 0000000000..c9b5f8481e --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/lua_assign.gd @@ -0,0 +1,4 @@ +func test(): + var dict = {} + dict.test = 1 + print(dict.test) diff --git a/modules/gdscript/tests/scripts/runtime/features/lua_assign.out b/modules/gdscript/tests/scripts/runtime/features/lua_assign.out new file mode 100644 index 0000000000..a7f1357bb2 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/lua_assign.out @@ -0,0 +1,2 @@ +GDTEST_OK +1 diff --git a/modules/gdscript/tests/scripts/runtime/features/params_default_values.gd b/modules/gdscript/tests/scripts/runtime/features/params_default_values.gd new file mode 100644 index 0000000000..8156b4ec68 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/params_default_values.gd @@ -0,0 +1,35 @@ +# https://github.com/godotengine/godot/issues/56702 + +func test(): + const_default() + func_result_default() + # calling again will run the initializer again, + # as the default is not evaluated at time of defining the function (as in python) + # but every time the function is called (as in C++) + func_result_default() + lots_of_defaults("non-optional") + # somewhat obscure feature: referencing earlier parameters + ref_default("non-optional", 42) + + +func const_default(param=42): + print(param) + + +var default_val := 0 + +func get_default(): + default_val += 1 + return default_val + + +func func_result_default(param=get_default()): + print(param) + + +func lots_of_defaults(nondefault, one=1, two=2, three=get_default()): + prints(nondefault, one, two, three) + + +func ref_default(nondefault1, nondefault2, defa=nondefault1, defb=nondefault2 - 1): + prints(nondefault1, nondefault2, defa, defb) diff --git a/modules/gdscript/tests/scripts/runtime/features/params_default_values.out b/modules/gdscript/tests/scripts/runtime/features/params_default_values.out new file mode 100644 index 0000000000..50e0885ae5 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/params_default_values.out @@ -0,0 +1,6 @@ +GDTEST_OK +42 +1 +2 +non-optional 1 2 3 +non-optional 42 non-optional 41 diff --git a/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.gd b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.gd new file mode 100644 index 0000000000..3eb02816ed --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.gd @@ -0,0 +1,11 @@ +#GDTEST_OK +var prop : int = 0: + get: + return prop + set(value): + prop = value % 7 + +func test(): + for i in 7: + prop += 1 + print(prop) diff --git a/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.out b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.out new file mode 100644 index 0000000000..76157853f2 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/property_with_operator_assignment.out @@ -0,0 +1,8 @@ +GDTEST_OK +1 +2 +3 +4 +5 +6 +0 diff --git a/modules/gdscript/tests/scripts/runtime/features/recursion.gd b/modules/gdscript/tests/scripts/runtime/features/recursion.gd new file mode 100644 index 0000000000..a35485022e --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/recursion.gd @@ -0,0 +1,19 @@ +func is_prime(number: int, divisor: int = 2) -> bool: + print(divisor) + if number <= 2: + return (number == 2) + elif number % divisor == 0: + return false + elif divisor * divisor > number: + return true + + return is_prime(number, divisor + 1) + +func test(): + # Not a prime number. + print(is_prime(989)) + + print() + + # Largest prime number below 10000. + print(is_prime(9973)) diff --git a/modules/gdscript/tests/scripts/runtime/features/recursion.out b/modules/gdscript/tests/scripts/runtime/features/recursion.out new file mode 100644 index 0000000000..2bd8f24988 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/recursion.out @@ -0,0 +1,125 @@ +GDTEST_OK +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 +false + +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17 +18 +19 +20 +21 +22 +23 +24 +25 +26 +27 +28 +29 +30 +31 +32 +33 +34 +35 +36 +37 +38 +39 +40 +41 +42 +43 +44 +45 +46 +47 +48 +49 +50 +51 +52 +53 +54 +55 +56 +57 +58 +59 +60 +61 +62 +63 +64 +65 +66 +67 +68 +69 +70 +71 +72 +73 +74 +75 +76 +77 +78 +79 +80 +81 +82 +83 +84 +85 +86 +87 +88 +89 +90 +91 +92 +93 +94 +95 +96 +97 +98 +99 +100 +true diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.gd b/modules/gdscript/tests/scripts/runtime/features/stringify.gd new file mode 100644 index 0000000000..fead2df854 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/stringify.gd @@ -0,0 +1,42 @@ +func test(): + print(true, false) + print(-1, 0, 1) + print(-1.25, 0.25, 1.25) + print("hello world") + + print(Vector2(0.25, 0.25)) + print(Vector2i(0, 0)) + + print(Rect2(0.25, 0.25, 0.5, 0.5)) + print(Rect2i(0, 0, 0, 0)) + + print(Vector3(0.25, 0.25, 0.25)) + print(Vector3i(0, 0, 0)) + + print(Transform2D.IDENTITY) + print(Plane(1, 2, 3, 4)) + print(Quaternion(1, 2, 3, 4)) + print(AABB(Vector3.ZERO, Vector3.ONE)) + print(Basis.from_euler(Vector3(0, 0, 0))) + print(Transform3D.IDENTITY) + + print(Color(1, 2, 3, 4)) + print(StringName("hello")) + print(NodePath("hello/world")) + var node := Node.new() + print(RID(node)) + print(node.get_name) + print(node.property_list_changed) + node.free() + print({"hello":123}) + print(["hello", 123]) + + print(PackedByteArray([-1, 0, 1])) + print(PackedInt32Array([-1, 0, 1])) + print(PackedInt64Array([-1, 0, 1])) + print(PackedFloat32Array([-1, 0, 1])) + print(PackedFloat64Array([-1, 0, 1])) + print(PackedStringArray(["hello", "world"])) + print(PackedVector2Array([Vector2.ONE, Vector2.ZERO])) + print(PackedVector3Array([Vector3.ONE, Vector3.ZERO])) + print(PackedColorArray([Color.RED, Color.BLUE, Color.GREEN])) diff --git a/modules/gdscript/tests/scripts/runtime/features/stringify.out b/modules/gdscript/tests/scripts/runtime/features/stringify.out new file mode 100644 index 0000000000..7670fc0128 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/stringify.out @@ -0,0 +1,34 @@ +GDTEST_OK +truefalse +-101 +-1.250.251.25 +hello world +(0.25, 0.25) +(0, 0) +[P: (0.25, 0.25), S: (0.5, 0.5)] +[P: (0, 0), S: (0, 0)] +(0.25, 0.25, 0.25) +(0, 0, 0) +[X: (1, 0), Y: (0, 1), O: (0, 0)] +[N: (1, 2, 3), D: 4] +(1, 2, 3, 4) +[P: (0, 0, 0), S: (1, 1, 1)] +[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1)] +[X: (1, 0, 0), Y: (0, 1, 0), Z: (0, 0, 1), O: (0, 0, 0)] +(1, 2, 3, 4) +hello +hello/world +RID(0) +Node::get_name +Node::[signal]property_list_changed +{hello:123} +[hello, 123] +[255, 0, 1] +[-1, 0, 1] +[-1, 0, 1] +[-1, 0, 1] +[-1, 0, 1] +[hello, world] +[(1, 1), (0, 0)] +[(1, 1, 1), (0, 0, 0)] +[(1, 0, 0, 1), (0, 0, 1, 1), (0, 1, 0, 1)] diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index e54f055f2b..4255030b4e 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -172,8 +172,8 @@ static void test_compiler(const String &p_code, const String &p_script_path, con return; } - for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) { - const GDScriptFunction *func = E->value(); + for (const KeyValue<StringName, GDScriptFunction *> &E : script->get_member_functions()) { + const GDScriptFunction *func = E.value; String signature = "Disassembling " + func->get_name().operator String() + "("; for (int i = 0; i < func->get_argument_count(); i++) { diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index c7ee5a2208..b6b1f26203 100644 --- a/modules/gdscript/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/glslang/SCsub b/modules/glslang/SCsub index 182272ffc7..22ef1b5ea9 100644 --- a/modules/glslang/SCsub +++ b/modules/glslang/SCsub @@ -12,48 +12,46 @@ thirdparty_obj = [] if env["builtin_glslang"]: thirdparty_dir = "#thirdparty/glslang/" thirdparty_sources = [ - "glslang/CInterface/glslang_c_interface.cpp", - "glslang/MachineIndependent/RemoveTree.cpp", - "glslang/MachineIndependent/ParseHelper.cpp", - "glslang/MachineIndependent/iomapper.cpp", - "glslang/MachineIndependent/propagateNoContraction.cpp", - "glslang/MachineIndependent/Intermediate.cpp", - "glslang/MachineIndependent/linkValidate.cpp", "glslang/MachineIndependent/attribute.cpp", - "glslang/MachineIndependent/Scan.cpp", - "glslang/MachineIndependent/Initialize.cpp", "glslang/MachineIndependent/Constant.cpp", - "glslang/MachineIndependent/reflection.cpp", + "glslang/MachineIndependent/glslang_tab.cpp", + "glslang/MachineIndependent/InfoSink.cpp", + "glslang/MachineIndependent/Initialize.cpp", + "glslang/MachineIndependent/Intermediate.cpp", + "glslang/MachineIndependent/intermOut.cpp", + "glslang/MachineIndependent/IntermTraverse.cpp", + "glslang/MachineIndependent/iomapper.cpp", "glslang/MachineIndependent/limits.cpp", - "glslang/MachineIndependent/preprocessor/PpScanner.cpp", - "glslang/MachineIndependent/preprocessor/PpTokens.cpp", + "glslang/MachineIndependent/linkValidate.cpp", + "glslang/MachineIndependent/parseConst.cpp", + "glslang/MachineIndependent/ParseContextBase.cpp", + "glslang/MachineIndependent/ParseHelper.cpp", + "glslang/MachineIndependent/PoolAlloc.cpp", "glslang/MachineIndependent/preprocessor/PpAtom.cpp", "glslang/MachineIndependent/preprocessor/PpContext.cpp", "glslang/MachineIndependent/preprocessor/Pp.cpp", - "glslang/MachineIndependent/InfoSink.cpp", - "glslang/MachineIndependent/intermOut.cpp", + "glslang/MachineIndependent/preprocessor/PpScanner.cpp", + "glslang/MachineIndependent/preprocessor/PpTokens.cpp", + "glslang/MachineIndependent/propagateNoContraction.cpp", + "glslang/MachineIndependent/reflection.cpp", + "glslang/MachineIndependent/RemoveTree.cpp", + "glslang/MachineIndependent/Scan.cpp", + "glslang/MachineIndependent/ShaderLang.cpp", + "glslang/MachineIndependent/SpirvIntrinsics.cpp", "glslang/MachineIndependent/SymbolTable.cpp", - "glslang/MachineIndependent/glslang_tab.cpp", "glslang/MachineIndependent/Versions.cpp", - "glslang/MachineIndependent/ShaderLang.cpp", - "glslang/MachineIndependent/parseConst.cpp", - "glslang/MachineIndependent/PoolAlloc.cpp", - "glslang/MachineIndependent/ParseContextBase.cpp", - "glslang/MachineIndependent/IntermTraverse.cpp", - "glslang/GenericCodeGen/Link.cpp", "glslang/GenericCodeGen/CodeGen.cpp", + "glslang/GenericCodeGen/Link.cpp", "OGLCompilersDLL/InitializeDll.cpp", - "SPIRV/CInterface/spirv_c_interface.cpp", - "SPIRV/InReadableOrder.cpp", - "SPIRV/GlslangToSpv.cpp", - "SPIRV/SpvBuilder.cpp", - "SPIRV/SpvTools.cpp", "SPIRV/disassemble.cpp", "SPIRV/doc.cpp", - "SPIRV/SPVRemapper.cpp", - "SPIRV/SpvPostProcess.cpp", + "SPIRV/GlslangToSpv.cpp", + "SPIRV/InReadableOrder.cpp", "SPIRV/Logger.cpp", - "StandAlone/ResourceLimits.cpp", + "SPIRV/SpvBuilder.cpp", + "SPIRV/SpvPostProcess.cpp", + "SPIRV/SPVRemapper.cpp", + "SPIRV/SpvTools.cpp", ] if env["platform"] == "windows": @@ -64,10 +62,12 @@ if env["builtin_glslang"]: thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] # Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC. + # Include `#thirdparty` to workaround mismatch between location of `SPIRV` in library source + # and in installed public headers. if not env.msvc: - env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) + env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty").path]) else: - env_glslang.Prepend(CPPPATH=[thirdparty_dir]) + env_glslang.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty"]) env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"]) diff --git a/modules/glslang/glslang_resource_limits.h b/modules/glslang/glslang_resource_limits.h new file mode 100644 index 0000000000..05390f95ad --- /dev/null +++ b/modules/glslang/glslang_resource_limits.h @@ -0,0 +1,147 @@ +/*************************************************************************/ +/* glslang_resource_limits.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLSLANG_RESOURCE_LIMITS_H +#define GLSLANG_RESOURCE_LIMITS_H + +#include <glslang/Include/ResourceLimits.h> + +// Synchronized with upstream glslang/StandAlone/ResourceLimits.cpp which is not +// part of the public API. + +const TBuiltInResource DefaultTBuiltInResource = { + /* .MaxLights = */ 32, + /* .MaxClipPlanes = */ 6, + /* .MaxTextureUnits = */ 32, + /* .MaxTextureCoords = */ 32, + /* .MaxVertexAttribs = */ 64, + /* .MaxVertexUniformComponents = */ 4096, + /* .MaxVaryingFloats = */ 64, + /* .MaxVertexTextureImageUnits = */ 32, + /* .MaxCombinedTextureImageUnits = */ 80, + /* .MaxTextureImageUnits = */ 32, + /* .MaxFragmentUniformComponents = */ 4096, + /* .MaxDrawBuffers = */ 32, + /* .MaxVertexUniformVectors = */ 128, + /* .MaxVaryingVectors = */ 8, + /* .MaxFragmentUniformVectors = */ 16, + /* .MaxVertexOutputVectors = */ 16, + /* .MaxFragmentInputVectors = */ 15, + /* .MinProgramTexelOffset = */ -8, + /* .MaxProgramTexelOffset = */ 7, + /* .MaxClipDistances = */ 8, + /* .MaxComputeWorkGroupCountX = */ 65535, + /* .MaxComputeWorkGroupCountY = */ 65535, + /* .MaxComputeWorkGroupCountZ = */ 65535, + /* .MaxComputeWorkGroupSizeX = */ 1024, + /* .MaxComputeWorkGroupSizeY = */ 1024, + /* .MaxComputeWorkGroupSizeZ = */ 64, + /* .MaxComputeUniformComponents = */ 1024, + /* .MaxComputeTextureImageUnits = */ 16, + /* .MaxComputeImageUniforms = */ 8, + /* .MaxComputeAtomicCounters = */ 8, + /* .MaxComputeAtomicCounterBuffers = */ 1, + /* .MaxVaryingComponents = */ 60, + /* .MaxVertexOutputComponents = */ 64, + /* .MaxGeometryInputComponents = */ 64, + /* .MaxGeometryOutputComponents = */ 128, + /* .MaxFragmentInputComponents = */ 128, + /* .MaxImageUnits = */ 8, + /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, + /* .MaxCombinedShaderOutputResources = */ 8, + /* .MaxImageSamples = */ 0, + /* .MaxVertexImageUniforms = */ 0, + /* .MaxTessControlImageUniforms = */ 0, + /* .MaxTessEvaluationImageUniforms = */ 0, + /* .MaxGeometryImageUniforms = */ 0, + /* .MaxFragmentImageUniforms = */ 8, + /* .MaxCombinedImageUniforms = */ 8, + /* .MaxGeometryTextureImageUnits = */ 16, + /* .MaxGeometryOutputVertices = */ 256, + /* .MaxGeometryTotalOutputComponents = */ 1024, + /* .MaxGeometryUniformComponents = */ 1024, + /* .MaxGeometryVaryingComponents = */ 64, + /* .MaxTessControlInputComponents = */ 128, + /* .MaxTessControlOutputComponents = */ 128, + /* .MaxTessControlTextureImageUnits = */ 16, + /* .MaxTessControlUniformComponents = */ 1024, + /* .MaxTessControlTotalOutputComponents = */ 4096, + /* .MaxTessEvaluationInputComponents = */ 128, + /* .MaxTessEvaluationOutputComponents = */ 128, + /* .MaxTessEvaluationTextureImageUnits = */ 16, + /* .MaxTessEvaluationUniformComponents = */ 1024, + /* .MaxTessPatchComponents = */ 120, + /* .MaxPatchVertices = */ 32, + /* .MaxTessGenLevel = */ 64, + /* .MaxViewports = */ 16, + /* .MaxVertexAtomicCounters = */ 0, + /* .MaxTessControlAtomicCounters = */ 0, + /* .MaxTessEvaluationAtomicCounters = */ 0, + /* .MaxGeometryAtomicCounters = */ 0, + /* .MaxFragmentAtomicCounters = */ 8, + /* .MaxCombinedAtomicCounters = */ 8, + /* .MaxAtomicCounterBindings = */ 1, + /* .MaxVertexAtomicCounterBuffers = */ 0, + /* .MaxTessControlAtomicCounterBuffers = */ 0, + /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, + /* .MaxGeometryAtomicCounterBuffers = */ 0, + /* .MaxFragmentAtomicCounterBuffers = */ 1, + /* .MaxCombinedAtomicCounterBuffers = */ 1, + /* .MaxAtomicCounterBufferSize = */ 16384, + /* .MaxTransformFeedbackBuffers = */ 4, + /* .MaxTransformFeedbackInterleavedComponents = */ 64, + /* .MaxCullDistances = */ 8, + /* .MaxCombinedClipAndCullDistances = */ 8, + /* .MaxSamples = */ 4, + /* .maxMeshOutputVerticesNV = */ 256, + /* .maxMeshOutputPrimitivesNV = */ 512, + /* .maxMeshWorkGroupSizeX_NV = */ 32, + /* .maxMeshWorkGroupSizeY_NV = */ 1, + /* .maxMeshWorkGroupSizeZ_NV = */ 1, + /* .maxTaskWorkGroupSizeX_NV = */ 32, + /* .maxTaskWorkGroupSizeY_NV = */ 1, + /* .maxTaskWorkGroupSizeZ_NV = */ 1, + /* .maxMeshViewCountNV = */ 4, + /* .maxDualSourceDrawBuffersEXT = */ 1, + + /* .limits = */ { + /* .nonInductiveForLoops = */ 1, + /* .whileLoops = */ 1, + /* .doWhileLoops = */ 1, + /* .generalUniformIndexing = */ 1, + /* .generalAttributeMatrixVectorIndexing = */ 1, + /* .generalVaryingIndexing = */ 1, + /* .generalSamplerIndexing = */ 1, + /* .generalVariableIndexing = */ 1, + /* .generalConstantMatrixVectorIndexing = */ 1, + } +}; + +#endif // GLSLANG_RESOURCE_LIMITS_H diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index dd545ff431..8e69ba78c7 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,11 @@ #include "servers/rendering/rendering_device.h" -#include <SPIRV/GlslangToSpv.h> -#include <StandAlone/ResourceLimits.h> +#include "glslang_resource_limits.h" + #include <glslang/Include/Types.h> #include <glslang/Public/ShaderLang.h> +#include <glslang/SPIRV/GlslangToSpv.h> static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) { Vector<uint8_t> ret; @@ -120,7 +121,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage preamble += "#define has_VK_KHR_multiview 1\n"; } - if (preamble != "") { + if (!preamble.empty()) { shader.setPreamble(preamble.c_str()); } @@ -129,7 +130,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage std::string pre_processed_code; //preprocess - if (!shader.preprocess(&glslang::DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { + if (!shader.preprocess(&DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { if (r_error) { (*r_error) = "Failed pre-process:\n"; (*r_error) += shader.getInfoLog(); @@ -144,7 +145,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage shader.setStrings(&cs_strings, 1); //parse - if (!shader.parse(&glslang::DefaultTBuiltInResource, DefaultVersion, false, messages)) { + if (!shader.parse(&DefaultTBuiltInResource, DefaultVersion, false, messages)) { if (r_error) { (*r_error) = "Failed parse:\n"; (*r_error) += shader.getInfoLog(); @@ -190,8 +191,8 @@ static String _get_cache_key_function_glsl(const RenderingDevice::Capabilities * } void preregister_glslang_types() { - // initialize in case it's not initialized. This is done once per thread - // and it's safe to call multiple times + // Initialize in case it's not initialized. This is done once per thread + // and it's safe to call multiple times. glslang::InitializeProcess(); RenderingDevice::shader_set_compile_to_spirv_function(_compile_shader_glsl); RenderingDevice::shader_set_get_cache_key_function(_get_cache_key_function_glsl); diff --git a/modules/glslang/register_types.h b/modules/glslang/register_types.h index a1264b77c9..9d8dc9dc2a 100644 --- a/modules/glslang/register_types.h +++ b/modules/glslang/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/config.py b/modules/gltf/config.py index 52a97c93aa..a4736321fa 100644 --- a/modules/gltf/config.py +++ b/modules/gltf/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return env["tools"] and not env["disable_3d"] + return not env["disable_3d"] def configure(env): @@ -22,6 +22,8 @@ def get_doc_classes(): "GLTFSpecGloss", "GLTFState", "GLTFTexture", + "GLTFDocumentExtension", + "GLTFDocumentExtensionConvertImporterMesh", ] diff --git a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml deleted file mode 100644 index e717b30f73..0000000000 --- a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/gltf/doc_classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml index 41a318ce19..ae81cae81a 100644 --- a/modules/gltf/doc_classes/GLTFAccessor.xml +++ b/modules/gltf/doc_classes/GLTFAccessor.xml @@ -6,8 +6,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="0"> </member> @@ -38,6 +36,4 @@ <member name="type" type="int" setter="set_type" getter="get_type" default="0"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml index 5c1fa02f11..70480c2b38 100644 --- a/modules/gltf/doc_classes/GLTFAnimation.xml +++ b/modules/gltf/doc_classes/GLTFAnimation.xml @@ -6,12 +6,8 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml index edaad85e0a..f58aa46508 100644 --- a/modules/gltf/doc_classes/GLTFBufferView.xml +++ b/modules/gltf/doc_classes/GLTFBufferView.xml @@ -6,8 +6,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1"> </member> @@ -20,6 +18,4 @@ <member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml index 0b95f2c802..3682df5951 100644 --- a/modules/gltf/doc_classes/GLTFCamera.xml +++ b/modules/gltf/doc_classes/GLTFCamera.xml @@ -6,18 +6,14 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> - <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0"> + <member name="depth_far" type="float" setter="set_depth_far" getter="get_depth_far" default="4000.0"> </member> - <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> + <member name="depth_near" type="float" setter="set_depth_near" getter="get_depth_near" default="0.05"> </member> - <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0"> + <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0"> </member> - <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05"> + <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index f8e0007684..ed7c018cb9 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -3,33 +3,62 @@ <brief_description> </brief_description> <description> + Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene. </description> <tutorials> </tutorials> <methods> - <method name="import_scene"> - <return type="Node" /> + <method name="append_from_buffer"> + <return type="int" enum="Error" /> + <argument index="0" name="bytes" type="PackedByteArray" /> + <argument index="1" name="base_path" type="String" /> + <argument index="2" name="state" type="GLTFState" /> + <argument index="3" name="flags" type="int" default="0" /> + <argument index="4" name="bake_fps" type="int" default="30" /> + <description> + </description> + </method> + <method name="append_from_file"> + <return type="int" enum="Error" /> <argument index="0" name="path" type="String" /> - <argument index="1" name="flags" type="int" default="0" /> - <argument index="2" name="bake_fps" type="int" default="30" /> - <argument index="3" name="state" type="GLTFState" default="null" /> + <argument index="1" name="state" type="GLTFState" /> + <argument index="2" name="flags" type="int" default="0" /> + <argument index="3" name="bake_fps" type="int" default="30" /> <description> - Import a scene from glTF2 ".gltf" or ".glb" file. </description> </method> - <method name="save_scene"> + <method name="append_from_scene"> <return type="int" enum="Error" /> <argument index="0" name="node" type="Node" /> + <argument index="1" name="state" type="GLTFState" /> + <argument index="2" name="flags" type="int" default="0" /> + <argument index="3" name="bake_fps" type="int" default="30" /> + <description> + </description> + </method> + <method name="generate_buffer"> + <return type="PackedByteArray" /> + <argument index="0" name="state" type="GLTFState" /> + <description> + </description> + </method> + <method name="generate_scene"> + <return type="Node" /> + <argument index="0" name="state" type="GLTFState" /> + <argument index="1" name="bake_fps" type="int" default="30" /> + <description> + </description> + </method> + <method name="write_to_filesystem"> + <return type="int" enum="Error" /> + <argument index="0" name="state" type="GLTFState" /> <argument index="1" name="path" type="String" /> - <argument index="2" name="src_path" type="String" /> - <argument index="3" name="flags" type="int" default="0" /> - <argument index="4" name="bake_fps" type="float" default="30" /> - <argument index="5" name="state" type="GLTFState" default="null" /> <description> - Save a scene as a glTF2 ".glb" or ".gltf" file. </description> </method> </methods> - <constants> - </constants> + <members> + <member name="extensions" type="GLTFDocumentExtension[]" setter="set_extensions" getter="get_extensions" default="[]"> + </member> + </members> </class> diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml new file mode 100644 index 0000000000..390bd3b30b --- /dev/null +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -0,0 +1,73 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GLTFDocumentExtension" inherits="Resource" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="export_post"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <description> + </description> + </method> + <method name="export_preflight"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </method> + <method name="get_export_setting" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="key" type="StringName" /> + <description> + </description> + </method> + <method name="get_export_setting_keys" qualifiers="const"> + <return type="Array" /> + <description> + </description> + </method> + <method name="get_import_setting" qualifiers="const"> + <return type="Variant" /> + <argument index="0" name="key" type="StringName" /> + <description> + </description> + </method> + <method name="get_import_setting_keys" qualifiers="const"> + <return type="Array" /> + <description> + </description> + </method> + <method name="import_post"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <argument index="1" name="node" type="Node" /> + <description> + </description> + </method> + <method name="import_preflight"> + <return type="int" enum="Error" /> + <argument index="0" name="document" type="GLTFDocument" /> + <description> + </description> + </method> + <method name="set_export_setting"> + <return type="void" /> + <argument index="0" name="key" type="StringName" /> + <argument index="1" name="value" type="Variant" /> + <description> + </description> + </method> + <method name="set_import_setting"> + <return type="void" /> + <argument index="0" name="key" type="StringName" /> + <argument index="1" name="value" type="Variant" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/modules/gdnative/doc_classes/PacketPeerGDNative.xml b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml index ea9869cc58..452eec5f4f 100644 --- a/modules/gdnative/doc_classes/PacketPeerGDNative.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtensionConvertImporterMesh.xml @@ -1,13 +1,9 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="PacketPeerGDNative" inherits="PacketPeer" version="4.0"> +<class name="GLTFDocumentExtensionConvertImporterMesh" inherits="GLTFDocumentExtension" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml index f51d287685..b4f03cd1ed 100644 --- a/modules/gltf/doc_classes/GLTFLight.xml +++ b/modules/gltf/doc_classes/GLTFLight.xml @@ -6,22 +6,26 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> - <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0, 0, 0, 1)"> + <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)"> + The [Color] of the light. Defaults to white. A black color causes the light to have no effect. </member> <member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0"> + The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle. + Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot [SpotLight3D], the ratio between the inner and outer cone angles is used to calculate the attenuation of the light. </member> - <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0"> + <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0"> + The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier. </member> - <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0"> + <member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default=""""> + The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's [OmniLight3D], [SpotLight3D], and [DirectionalLight3D] respectively. </member> - <member name="range" type="float" setter="set_range" getter="get_range" default="0.0"> + <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.785398"> + The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle. + At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot [SpotLight3D], the outer cone angle is used as the angle of the spotlight. </member> - <member name="type" type="String" setter="set_type" getter="get_type" default=""""> + <member name="range" type="float" setter="set_range" getter="get_range" default="inf"> + The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096. </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml index fd7e4a169e..58853217e2 100644 --- a/modules/gltf/doc_classes/GLTFMesh.xml +++ b/modules/gltf/doc_classes/GLTFMesh.xml @@ -6,14 +6,12 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array()"> </member> - <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh"> + <member name="instance_materials" type="Array" setter="set_instance_materials" getter="get_instance_materials" default="[]"> + </member> + <member name="mesh" type="ImporterMesh" setter="set_mesh" getter="get_mesh"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml index bfbb12df4d..f27965ea07 100644 --- a/modules/gltf/doc_classes/GLTFNode.xml +++ b/modules/gltf/doc_classes/GLTFNode.xml @@ -6,8 +6,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1"> </member> @@ -23,6 +21,8 @@ </member> <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1"> </member> + <member name="position" type="Vector3" setter="set_position" getter="get_position" default="Vector3(0, 0, 0)"> + </member> <member name="rotation" type="Quaternion" setter="set_rotation" getter="get_rotation" default="Quaternion(0, 0, 0, 1)"> </member> <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3(1, 1, 1)"> @@ -31,11 +31,7 @@ </member> <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1"> </member> - <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3(0, 0, 0)"> - </member> <member name="xform" type="Transform3D" setter="set_xform" getter="get_xform" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml index 6e83cec252..037c3545a6 100644 --- a/modules/gltf/doc_classes/GLTFSkeleton.xml +++ b/modules/gltf/doc_classes/GLTFSkeleton.xml @@ -52,6 +52,4 @@ <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml index 107ca960cd..ad4f017584 100644 --- a/modules/gltf/doc_classes/GLTFSkin.xml +++ b/modules/gltf/doc_classes/GLTFSkin.xml @@ -57,6 +57,4 @@ <member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml index 6e9c419649..6b8f86ed1c 100644 --- a/modules/gltf/doc_classes/GLTFSpecGloss.xml +++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml @@ -6,8 +6,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color(1, 1, 1, 1)"> </member> @@ -20,6 +18,4 @@ <member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color(1, 1, 1, 1)"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index ae976fc04c..6d03d0ecf8 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -209,6 +209,4 @@ <member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml index 33bd8fddeb..7c88d2318e 100644 --- a/modules/gltf/doc_classes/GLTFTexture.xml +++ b/modules/gltf/doc_classes/GLTFTexture.xml @@ -6,12 +6,8 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0"> </member> </members> - <constants> - </constants> </class> diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp index fd9f758f10..fd5741605c 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#if TOOLS_ENABLED #include "editor_scene_exporter_gltf_plugin.h" #include "core/config/project_settings.h" #include "core/error/error_list.h" @@ -35,6 +36,7 @@ #include "core/templates/vector.h" #include "editor/editor_file_system.h" #include "gltf_document.h" +#include "gltf_state.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/check_box.h" #include "scene/main/node.h" @@ -74,7 +76,15 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) { List<String> deps; Ref<GLTFDocument> doc; doc.instantiate(); - Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>()); + Ref<GLTFState> state; + state.instantiate(); + int32_t flags = 0; + flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + Error err = doc->append_from_scene(root, state, flags, 30.0f); + if (err != OK) { + ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err))); + } + err = doc->write_to_filesystem(state, p_file); if (err != OK) { ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err))); } @@ -86,10 +96,12 @@ void SceneExporterGLTFPlugin::convert_scene_to_gltf2() { editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK")); return; } - String filename = String(root->get_filename().get_file().get_basename()); + String filename = String(root->get_scene_file_path().get_file().get_basename()); if (filename.is_empty()) { filename = root->get_name(); } file_export_lib->set_current_file(filename + String(".gltf")); file_export_lib->popup_centered_ratio(); } + +#endif // TOOLS_ENABLED diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h index c4f277fca2..e6b15e73c4 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.h +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,9 @@ #ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H #define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H +#if TOOLS_ENABLED #include "editor/editor_plugin.h" + #include "editor_scene_importer_gltf.h" class SceneExporterGLTFPlugin : public EditorPlugin { @@ -47,5 +49,5 @@ public: bool has_main_screen() const override; SceneExporterGLTFPlugin(class EditorNode *p_node); }; - +#endif // TOOLS_ENABLED #endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 12796c41d7..f063cc1e2b 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ +#if TOOLS_ENABLED #include "editor_scene_importer_gltf.h" #include "gltf_document.h" @@ -37,26 +38,36 @@ #include "scene/animation/animation_player.h" #include "scene/resources/animation.h" -uint32_t EditorSceneImporterGLTF::get_import_flags() const { +uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const { return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION; } -void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const { +void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const { r_extensions->push_back("gltf"); r_extensions->push_back("glb"); } -Node *EditorSceneImporterGLTF::import_scene(const String &p_path, - uint32_t p_flags, int p_bake_fps, +Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, + uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { Ref<GLTFDocument> doc; doc.instantiate(); - return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err); + Ref<GLTFState> state; + state.instantiate(); + Error err = doc->append_from_file(p_path, state, p_flags, p_bake_fps); + if (err != OK) { + *r_err = err; + return nullptr; + } + Node *root = doc->generate_scene(state, p_bake_fps); + return root; } -Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, - uint32_t p_flags, +Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path, + uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) { return Ref<Animation>(); } + +#endif // TOOLS_ENABLED diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index eb8775b137..4410559b3d 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,25 +30,26 @@ #ifndef EDITOR_SCENE_IMPORTER_GLTF_H #define EDITOR_SCENE_IMPORTER_GLTF_H - +#ifdef TOOLS_ENABLED #include "gltf_state.h" +#include "gltf_document_extension.h" + #include "editor/import/resource_importer_scene.h" #include "scene/main/node.h" #include "scene/resources/packed_scene.h" class Animation; -#ifdef TOOLS_ENABLED -class EditorSceneImporterGLTF : public EditorSceneImporter { - GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter); +class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter { + GDCLASS(EditorSceneFormatImporterGLTF, EditorSceneFormatImporter); public: virtual uint32_t get_import_flags() const override; virtual void get_extensions(List<String> *r_extensions) const override; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; virtual Ref<Animation> import_animation(const String &p_path, - uint32_t p_flags, int p_bake_fps) override; + uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override; }; -#endif +#endif // TOOLS_ENABLED #endif // EDITOR_SCENE_IMPORTER_GLTF_H diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp index daeb084916..1daf2f90a7 100644 --- a/modules/gltf/gltf_accessor.cpp +++ b/modules/gltf/gltf_accessor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "gltf_accessor.h" +#include "gltf_document_extension.h" + void GLTFAccessor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view); ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view); diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h index 57aea1026c..6bf1bf543a 100644 --- a/modules/gltf/gltf_accessor.h +++ b/modules/gltf/gltf_accessor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,9 @@ #define GLTF_ACCESSOR_H #include "core/io/resource.h" + #include "gltf_document.h" +#include "gltf_document_extension.h" struct GLTFAccessor : public Resource { GDCLASS(GLTFAccessor, Resource); diff --git a/modules/gltf/gltf_animation.cpp b/modules/gltf/gltf_animation.cpp index 889a8e8870..c857be4b2c 100644 --- a/modules/gltf/gltf_animation.cpp +++ b/modules/gltf/gltf_animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h index 216d2161c4..ba8ae8a273 100644 --- a/modules/gltf/gltf_animation.h +++ b/modules/gltf/gltf_animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,15 +50,15 @@ public: template <class T> struct Channel { Interpolation interpolation; - Vector<float> times; + Vector<real_t> times; Vector<T> values; }; struct Track { - Channel<Vector3> translation_track; + Channel<Vector3> position_track; Channel<Quaternion> rotation_track; Channel<Vector3> scale_track; - Vector<Channel<float>> weight_tracks; + Vector<Channel<real_t>> weight_tracks; }; public: diff --git a/modules/gltf/gltf_buffer_view.cpp b/modules/gltf/gltf_buffer_view.cpp index ba38a11c4c..fc467367c6 100644 --- a/modules/gltf/gltf_buffer_view.cpp +++ b/modules/gltf/gltf_buffer_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "gltf_buffer_view.h" +#include "gltf_document_extension.h" + void GLTFBufferView::_bind_methods() { ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer); ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer); diff --git a/modules/gltf/gltf_buffer_view.h b/modules/gltf/gltf_buffer_view.h index 63af5e7c0d..560d56f35c 100644 --- a/modules/gltf/gltf_buffer_view.h +++ b/modules/gltf/gltf_buffer_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp index efa7c5d6d7..f3ea6a1c4c 100644 --- a/modules/gltf/gltf_camera.cpp +++ b/modules/gltf/gltf_camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,13 +35,13 @@ void GLTFCamera::_bind_methods() { ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective); ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size); ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size); - ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar); - ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar); - ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear); - ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear); + ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far); + ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far); + ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near); + ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zfar"), "set_zfar", "get_zfar"); // float - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "znear"), "set_znear", "get_znear"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float } diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h index bf94b80bef..c696d4cc6b 100644 --- a/modules/gltf/gltf_camera.h +++ b/modules/gltf/gltf_camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,8 +39,8 @@ class GLTFCamera : public Resource { private: bool perspective = true; float fov_size = 75.0; - float zfar = 4000.0; - float znear = 0.05; + float depth_far = 4000.0; + float depth_near = 0.05; protected: static void _bind_methods(); @@ -50,9 +50,9 @@ public: void set_perspective(bool p_val) { perspective = p_val; } float get_fov_size() const { return fov_size; } void set_fov_size(float p_val) { fov_size = p_val; } - float get_zfar() const { return zfar; } - void set_zfar(float p_val) { zfar = p_val; } - float get_znear() const { return znear; } - void set_znear(float p_val) { znear = p_val; } + float get_depth_far() const { return depth_far; } + void set_depth_far(float p_val) { depth_far = p_val; } + float get_depth_near() const { return depth_near; } + void set_depth_near(float p_val) { depth_near = p_val; } }; #endif // GLTF_CAMERA_H diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index db324e23b7..5a931ed839 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,8 @@ #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_camera.h" +#include "gltf_document_extension.h" +#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" @@ -46,9 +48,11 @@ #include "core/error/error_macros.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" +#include "core/io/file_access_memory.h" #include "core/io/json.h" #include "core/math/disjoint_set.h" #include "core/math/vector2.h" +#include "core/variant/dictionary.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" @@ -57,11 +61,16 @@ #include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" #include "scene/3d/camera_3d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" +#include "scene/3d/node_3d.h" #include "scene/animation/animation_player.h" +#include "scene/resources/importer_mesh.h" +#include "scene/resources/mesh.h" +#include "scene/resources/multimesh.h" #include "scene/resources/surface_tool.h" -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For csg, gridmap. #ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" @@ -75,10 +84,7 @@ #include <cstdint> #include <limits> -Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) { - uint64_t begin_time = OS::get_singleton()->get_ticks_usec(); - - _convert_scene_node(state, p_root, p_root, -1, -1); +Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { if (!state->buffers.size()) { state->buffers.push_back(Vector<uint8_t>()); } @@ -97,11 +103,7 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & if (err != OK) { return Error::FAILED; } - /* STEP 4 CREATE BONE ATTACHMENTS */ - err = _serialize_bone_attachment(state); - if (err != OK) { - return Error::FAILED; - } + /* STEP 5 SERIALIZE MESHES (we have enough info now) */ err = _serialize_meshes(state); if (err != OK) { @@ -114,26 +116,26 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & return Error::FAILED; } - /* STEP 7 SERIALIZE IMAGES */ - err = _serialize_images(state, p_path); + /* STEP 7 SERIALIZE ANIMATIONS */ + err = _serialize_animations(state); if (err != OK) { return Error::FAILED; } - /* STEP 8 SERIALIZE TEXTURES */ - err = _serialize_textures(state); + /* STEP 8 SERIALIZE ACCESSORS */ + err = _encode_accessors(state); if (err != OK) { return Error::FAILED; } - // /* STEP 9 SERIALIZE ANIMATIONS */ - err = _serialize_animations(state); + /* STEP 9 SERIALIZE IMAGES */ + err = _serialize_images(state, p_path); if (err != OK) { return Error::FAILED; } - /* STEP 10 SERIALIZE ACCESSORS */ - err = _encode_accessors(state); + /* STEP 10 SERIALIZE TEXTURES */ + err = _serialize_textures(state); if (err != OK) { return Error::FAILED; } @@ -178,16 +180,6 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & return Error::FAILED; } - /* STEP 17 SERIALIZE FILE */ - err = _serialize_file(state, p_path); - if (err != OK) { - return Error::FAILED; - } - uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time; - float elapsed_sec = double(elapsed) / 1000000.0; - elapsed_sec = Math::snapped(elapsed_sec, 0.01f); - print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2)); - return OK; } @@ -241,7 +233,7 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) { JSON json; err = json.parse(text); if (err != OK) { - _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); return err; } state->json = json.get_data(); @@ -249,42 +241,14 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) { return OK; } -Error GLTFDocument::_serialize_bone_attachment(Ref<GLTFState> state) { - for (int skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) { - for (int attachment_i = 0; attachment_i < state->skeletons[skeleton_i]->bone_attachments.size(); attachment_i++) { - BoneAttachment3D *bone_attachment = state->skeletons[skeleton_i]->bone_attachments[attachment_i]; - String bone_name = bone_attachment->get_bone_name(); - bone_name = _sanitize_bone_name(bone_name); - int32_t bone = state->skeletons[skeleton_i]->godot_skeleton->find_bone(bone_name); - ERR_CONTINUE(bone == -1); - for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) { - if (state->skins[skin_i]->skeleton != skeleton_i) { - continue; - } - - for (int node_i = 0; node_i < bone_attachment->get_child_count(); node_i++) { - ERR_CONTINUE(bone >= state->skins[skin_i]->joints.size()); - _convert_scene_node(state, bone_attachment->get_child(node_i), bone_attachment->get_owner(), state->skins[skin_i]->joints[bone], 0); - } - break; - } - } - } - return OK; -} - -Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { - Error err; - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); - if (!f) { - return err; - } - +Error GLTFDocument::_parse_glb(FileAccess *f, Ref<GLTFState> state) { + ERR_FAIL_NULL_V(f, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(f->get_position() != 0, ERR_FILE_CANT_READ); uint32_t magic = f->get_32(); ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF f->get_32(); // version f->get_32(); // length - uint32_t chunk_length = f->get_32(); uint32_t chunk_type = f->get_32(); @@ -298,9 +262,9 @@ Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { text.parse_utf8((const char *)json_data.ptr(), json_data.size()); JSON json; - err = json.parse(text); + Error err = json.parse(text); if (err != OK) { - _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); return err; } @@ -429,8 +393,8 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { node["scale"] = _vec3_to_arr(n->scale); } - if (!n->translation.is_equal_approx(Vector3())) { - node["translation"] = _vec3_to_arr(n->translation); + if (!n->position.is_equal_approx(Vector3())) { + node["translation"] = _vec3_to_arr(n->position); } if (n->children.size()) { Array children; @@ -584,7 +548,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { node->xform = _arr_to_xform(n["matrix"]); } else { if (n.has("translation")) { - node->translation = _arr_to_vec3(n["translation"]); + node->position = _arr_to_vec3(n["translation"]); } if (n.has("rotation")) { node->rotation = _arr_to_quaternion(n["rotation"]); @@ -594,7 +558,7 @@ Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { } node->xform.basis.set_quaternion_scale(node->rotation, node->scale); - node->xform.origin = node->translation; + node->xform.origin = node->position; } if (n.has("extensions")) { @@ -771,6 +735,8 @@ Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_pa } buffer_data = _parse_base64_uri(uri); } else { // Relative path to an external image file. + ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER); + uri = uri.uri_decode(); uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. buffer_data = FileAccess::get_file_as_array(uri); ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri); @@ -813,6 +779,9 @@ Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) { buffers.push_back(d); } print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size())); + if (!buffers.size()) { + return OK; + } state->json["bufferViews"] = buffers; return OK; } @@ -902,6 +871,9 @@ Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) { accessors.push_back(d); } + if (!accessors.size()) { + return OK; + } state->json["accessors"] = accessors; ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT); print_verbose("glTF: Total accessors: " + itos(state->accessors.size())); @@ -2126,16 +2098,20 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { Array meshes; for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < state->meshes.size(); gltf_mesh_i++) { print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i)); - Ref<EditorSceneImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh(); + Ref<ImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh(); if (import_mesh.is_null()) { continue; } + Array instance_materials = state->meshes.write[gltf_mesh_i]->get_instance_materials(); Array primitives; - Array targets; Dictionary gltf_mesh; Array target_names; Array weights; + for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { + target_names.push_back(import_mesh->get_blend_shape_name(morph_i)); + } for (int surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) { + Array targets; Dictionary primitive; Mesh::PrimitiveType primitive_type = import_mesh->get_surface_primitive_type(surface_i); switch (primitive_type) { @@ -2337,10 +2313,10 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { const Array &a = array[Mesh::ARRAY_WEIGHTS]; const Vector<Vector3> &vertex_array = array[Mesh::ARRAY_VERTEX]; if ((a.size() / JOINT_GROUP_SIZE) == vertex_array.size()) { - const int ret_size = a.size() / JOINT_GROUP_SIZE; + int32_t vertex_count = vertex_array.size(); Vector<Color> attribs; - attribs.resize(ret_size); - for (int i = 0; i < ret_size; i++) { + attribs.resize(vertex_count); + for (int i = 0; i < vertex_count; i++) { attribs.write[i] = Color(a[(i * JOINT_GROUP_SIZE) + 0], a[(i * JOINT_GROUP_SIZE) + 1], a[(i * JOINT_GROUP_SIZE) + 2], a[(i * JOINT_GROUP_SIZE) + 3]); } attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true); @@ -2410,7 +2386,6 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode(); for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i); - target_names.push_back(import_mesh->get_blend_shape_name(morph_i)); Dictionary t; Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX]; Array mesh_arrays = import_mesh->get_surface_arrays(surface_i); @@ -2427,28 +2402,34 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { } Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL]; - if (varr.size()) { + if (narr.size()) { t["NORMAL"] = _encode_accessor_as_vec3(state, narr, true); } Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT]; if (tarr.size()) { const int ret_size = tarr.size() / 4; - Vector<Color> attribs; + Vector<Vector3> attribs; attribs.resize(ret_size); for (int i = 0; i < ret_size; i++) { - Color tangent; - tangent.r = tarr[(i * 4) + 0]; - tangent.g = tarr[(i * 4) + 1]; - tangent.b = tarr[(i * 4) + 2]; - tangent.a = tarr[(i * 4) + 3]; + Vector3 vec3; + vec3.x = tarr[(i * 4) + 0]; + vec3.y = tarr[(i * 4) + 1]; + vec3.z = tarr[(i * 4) + 2]; } - t["TANGENT"] = _encode_accessor_as_color(state, attribs, true); + t["TANGENT"] = _encode_accessor_as_vec3(state, attribs, true); } targets.push_back(t); } } - Ref<BaseMaterial3D> mat = import_mesh->get_surface_material(surface_i); + Variant v; + if (surface_i < instance_materials.size()) { + v = instance_materials.get(surface_i); + } + Ref<BaseMaterial3D> mat = v; + if (!mat.is_valid()) { + mat = import_mesh->get_surface_material(surface_i); + } if (mat.is_valid()) { Map<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat); if (material_cache_i && material_cache_i->get() != -1) { @@ -2471,12 +2452,13 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { Dictionary e; e["targetNames"] = target_names; - for (int j = 0; j < target_names.size(); j++) { + weights.resize(target_names.size()); + for (int name_i = 0; name_i < target_names.size(); name_i++) { real_t weight = 0.0; - if (j < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) { - weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[j]; + if (name_i < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) { + weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[name_i]; } - weights.push_back(weight); + weights[name_i] = weight; } if (weights.size()) { gltf_mesh["weights"] = weights; @@ -2491,6 +2473,9 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { meshes.push_back(gltf_mesh); } + if (!meshes.size()) { + return OK; + } state->json["meshes"] = meshes; print_verbose("glTF: Total meshes: " + itos(meshes.size())); @@ -2514,9 +2499,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); Array primitives = d["primitives"]; - const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : - Dictionary(); - Ref<EditorSceneImporterMesh> import_mesh; + const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); + Ref<ImporterMesh> import_mesh; import_mesh.instantiate(); String mesh_name = "mesh"; if (d.has("name") && !String(d["name"]).is_empty()) { @@ -2539,14 +2523,16 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (p.has("mode")) { const int mode = p["mode"]; ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT); + // Convert mesh.primitive.mode to Godot Mesh enum. See: + // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_mode static const Mesh::PrimitiveType primitives2[7] = { - Mesh::PRIMITIVE_POINTS, - Mesh::PRIMITIVE_LINES, - Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted - Mesh::PRIMITIVE_LINES, - Mesh::PRIMITIVE_TRIANGLES, - Mesh::PRIMITIVE_TRIANGLE_STRIP, - Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted + Mesh::PRIMITIVE_POINTS, // 0 POINTS + Mesh::PRIMITIVE_LINES, // 1 LINES + Mesh::PRIMITIVE_LINES, // 2 LINE_LOOP; loop not supported, should be converted + Mesh::PRIMITIVE_LINE_STRIP, // 3 LINE_STRIP + Mesh::PRIMITIVE_TRIANGLES, // 4 TRIANGLES + Mesh::PRIMITIVE_TRIANGLE_STRIP, // 5 TRIANGLE_STRIP + Mesh::PRIMITIVE_TRIANGLES, // 6 TRIANGLE_FAN fan not supported, should be converted #ifndef _MSC_VER #warning line loop and triangle fan are not supported and need to be converted to lines and triangles #endif @@ -2755,17 +2741,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL")); + Ref<SurfaceTool> mesh_surface_tool; + mesh_surface_tool.instantiate(); + mesh_surface_tool->create_from_triangle_arrays(array); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + mesh_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } + mesh_surface_tool->index(); if (generate_tangents) { //must generate mikktspace tangents.. ergh.. - Ref<SurfaceTool> st; - st.instantiate(); - st->create_from_triangle_arrays(array); - if (a.has("JOINTS_0") && a.has("JOINTS_1")) { - st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); - } - st->generate_tangents(); - array = st->commit_to_arrays(); + mesh_surface_tool->generate_tangents(); } + array = mesh_surface_tool->commit_to_arrays(); Array morphs; //blend shapes @@ -2795,8 +2782,6 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array_copy[l] = array[l]; } - array_copy[Mesh::ARRAY_INDEX] = Variant(); - if (t.has("POSITION")) { Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; @@ -2875,17 +2860,17 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { array_copy[Mesh::ARRAY_TANGENT] = tangents_v4; } + Ref<SurfaceTool> blend_surface_tool; + blend_surface_tool.instantiate(); + blend_surface_tool->create_from_triangle_arrays(array_copy); + if (a.has("JOINTS_0") && a.has("JOINTS_1")) { + blend_surface_tool->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); + } + blend_surface_tool->index(); if (generate_tangents) { - Ref<SurfaceTool> st; - st.instantiate(); - st->create_from_triangle_arrays(array_copy); - if (a.has("JOINTS_0") && a.has("JOINTS_1")) { - st->set_skin_weight_count(SurfaceTool::SKIN_8_WEIGHTS); - } - st->deindex(); - st->generate_tangents(); - array_copy = st->commit_to_arrays(); + blend_surface_tool->generate_tangents(); } + array_copy = blend_surface_tool->commit_to_arrays(); morphs.push_back(array_copy); } @@ -2898,19 +2883,23 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { const int material = p["material"]; ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT); Ref<BaseMaterial3D> mat3d = state->materials[material]; + ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT); if (has_vertex_color) { mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); } mat = mat3d; - } else if (has_vertex_color) { + } else { Ref<StandardMaterial3D> mat3d; mat3d.instantiate(); - mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + if (has_vertex_color) { + mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + } mat = mat3d; } - - import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat, mat.is_valid() ? mat->get_name() : String(), flags); + ERR_FAIL_NULL_V(mat, ERR_FILE_CORRUPT); + import_mesh->add_surface(primitive, array, morphs, + Dictionary(), mat, mat->get_name(), flags); } Vector<float> blend_weights; @@ -2949,7 +2938,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path Ref<Image> image = state->images[i]->get_image(); ERR_CONTINUE(image.is_null()); - if (p_path.to_lower().ends_with("glb")) { + if (p_path.to_lower().ends_with("glb") || p_path.is_empty()) { GLTFBufferViewIndex bvi; Ref<GLTFBufferView> bv; @@ -2978,6 +2967,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path d["bufferView"] = bvi; d["mimeType"] = "image/png"; } else { + ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER); String name = state->images[i]->get_name(); if (name.is_empty()) { name = itos(i); @@ -2985,13 +2975,14 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path name = _gen_unique_name(state, name); name = name.pad_zeros(3) + ".png"; String texture_dir = "textures"; - String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir; - DirAccessRef da = DirAccess::open(p_path.get_base_dir()); + String path = p_path.get_base_dir(); + String new_texture_dir = path + "/" + texture_dir; + DirAccessRef da = DirAccess::open(path); if (!da->dir_exists(new_texture_dir)) { da->make_dir(new_texture_dir); } image->save_png(new_texture_dir.plus_file(name)); - d["uri"] = texture_dir.plus_file(name); + d["uri"] = texture_dir.plus_file(name).uri_encode(); } images.push_back(d); } @@ -3007,6 +2998,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path } Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_path) { + ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER); if (!state->json.has("images")) { return OK; } @@ -3066,6 +3058,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } } else { // Relative path to an external image file. + ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER); uri = uri.uri_decode(); uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. // ResourceLoader will rely on the file extension to use the relevant loader. @@ -3399,29 +3392,32 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { tex.instantiate(); { Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); - // Code for uncompressing RG normal maps - Ref<Image> img = normal_texture->get_image(); - Ref<ImageTexture> img_tex = img; - if (img_tex.is_valid()) { - img = img_tex->get_image(); - } - img->decompress(); - img->convert(Image::FORMAT_RGBA8); - img->convert_ra_rgba8_to_rg(); - for (int32_t y = 0; y < img->get_height(); y++) { - for (int32_t x = 0; x < img->get_width(); x++) { - Color c = img->get_pixel(x, y); - Vector2 red_green = Vector2(c.r, c.g); - red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f); - float blue = 1.0f - red_green.dot(red_green); - blue = MAX(0.0f, blue); - c.b = Math::sqrt(blue); - img->set_pixel(x, y, c); + if (normal_texture.is_valid()) { + // Code for uncompressing RG normal maps + Ref<Image> img = normal_texture->get_image(); + if (img.is_valid()) { + Ref<ImageTexture> img_tex = img; + if (img_tex.is_valid()) { + img = img_tex->get_image(); + } + img->decompress(); + img->convert(Image::FORMAT_RGBA8); + img->convert_ra_rgba8_to_rg(); + for (int32_t y = 0; y < img->get_height(); y++) { + for (int32_t x = 0; x < img->get_width(); x++) { + Color c = img->get_pixel(x, y); + Vector2 red_green = Vector2(c.r, c.g); + red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f); + float blue = 1.0f - red_green.dot(red_green); + blue = MAX(0.0f, blue); + c.b = Math::sqrt(blue); + img->set_pixel(x, y, c); + } + } + tex->create_from_image(img); } } - tex->create_from_image(img); } - Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); GLTFTextureIndex gltf_texture_index = -1; if (tex.is_valid() && tex->get_image().is_valid()) { tex->set_name(material->get_name() + "_normal"); @@ -3468,6 +3464,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } materials.push_back(d); } + if (!materials.size()) { + return OK; + } state->json["materials"] = materials; print_verbose("Total materials: " + itos(state->materials.size())); @@ -3633,7 +3632,6 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); } } - if (d.has("alphaMode")) { const String &am = d["alphaMode"]; if (am == "BLEND") { @@ -3757,10 +3755,7 @@ void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor r_base_color.g = Math::lerp(base_color_from_diffuse.g, base_color_from_specular.g, r_metallic * r_metallic); r_base_color.b = Math::lerp(base_color_from_diffuse.b, base_color_from_specular.b, r_metallic * r_metallic); r_base_color.a = p_diffuse.a; - r_base_color.r = CLAMP(r_base_color.r, 0.0f, 1.0f); - r_base_color.g = CLAMP(r_base_color.g, 0.0f, 1.0f); - r_base_color.b = CLAMP(r_base_color.b, 0.0f, 1.0f); - r_base_color.a = CLAMP(r_base_color.a, 0.0f, 1.0f); + r_base_color = r_base_color.clamp(); } GLTFNodeIndex GLTFDocument::_find_highest_node(Ref<GLTFState> state, const Vector<GLTFNodeIndex> &subset) { @@ -4288,6 +4283,7 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { Skeleton3D *skeleton = memnew(Skeleton3D); gltf_skeleton->godot_skeleton = skeleton; + state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skel_i; // Make a unique name, no gltf node represents this skeleton skeleton->set_name(_gen_unique_name(state, "Skeleton3D")); @@ -4335,6 +4331,9 @@ Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { skeleton->add_bone(node->get_name()); skeleton->set_bone_rest(bone_index, node->xform); + skeleton->set_bone_pose_position(bone_index, node->position); + skeleton->set_bone_pose_rotation(bone_index, node->rotation.normalized()); + skeleton->set_bone_pose_scale(bone_index, node->scale); if (node->parent >= 0 && state->nodes[node->parent]->skeleton == skel_i) { const int bone_parent = skeleton->find_bone(state->nodes[node->parent]->get_name()); @@ -4373,6 +4372,20 @@ Error GLTFDocument::_map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFSt Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) { _remove_duplicate_skins(state); + Array json_skins; + for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) { + Ref<GLTFSkin> gltf_skin = state->skins[skin_i]; + Dictionary json_skin; + json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false); + json_skin["joints"] = gltf_skin->get_joints(); + json_skin["name"] = gltf_skin->get_name(); + json_skins.push_back(json_skin); + } + if (!state->skins.size()) { + return OK; + } + + state->json["skins"] = json_skins; return OK; } @@ -4470,8 +4483,8 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) { color[1] = light->color.g; color[2] = light->color.b; d["color"] = color; - d["type"] = light->type; - if (light->type == "spot") { + d["type"] = light->light_type; + if (light->light_type == "spot") { Dictionary s; float inner_cone_angle = light->inner_cone_angle; s["innerConeAngle"] = inner_cone_angle; @@ -4517,16 +4530,16 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) { Dictionary og; og["ymag"] = Math::deg2rad(camera->get_fov_size()); og["xmag"] = Math::deg2rad(camera->get_fov_size()); - og["zfar"] = camera->get_zfar(); - og["znear"] = camera->get_znear(); + og["zfar"] = camera->get_depth_far(); + og["znear"] = camera->get_depth_near(); d["orthographic"] = og; d["type"] = "orthographic"; } else if (camera->get_perspective()) { Dictionary ppt; // GLTF spec is in radians, Godot's camera is in degrees. ppt["yfov"] = Math::deg2rad(camera->get_fov_size()); - ppt["zfar"] = camera->get_zfar(); - ppt["znear"] = camera->get_znear(); + ppt["zfar"] = camera->get_depth_far(); + ppt["znear"] = camera->get_depth_near(); d["perspective"] = ppt; d["type"] = "perspective"; } @@ -4566,7 +4579,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { light.instantiate(); ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); const String &type = d["type"]; - light->type = type; + light->light_type = type; if (d.has("color")) { const Array &arr = d["color"]; @@ -4586,7 +4599,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { light->outer_cone_angle = spot["outerConeAngle"]; ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle."); } else if (type != "point" && type != "directional") { - ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown."); + ERR_CONTINUE_MSG(true, "Light type is unknown."); } state->lights.push_back(light); @@ -4617,8 +4630,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { const Dictionary &og = d["orthographic"]; // GLTF spec is in radians, Godot's camera is in degrees. camera->set_fov_size(Math::rad2deg(real_t(og["ymag"]))); - camera->set_zfar(og["zfar"]); - camera->set_znear(og["znear"]); + camera->set_depth_far(og["zfar"]); + camera->set_depth_near(og["znear"]); } else { camera->set_fov_size(10); } @@ -4628,8 +4641,8 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { const Dictionary &ppt = d["perspective"]; // GLTF spec is in radians, Godot's camera is in degrees. camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"]))); - camera->set_zfar(ppt["zfar"]); - camera->set_znear(ppt["znear"]); + camera->set_depth_far(ppt["zfar"]); + camera->set_depth_near(ppt["znear"]); } else { camera->set_fov_size(10); } @@ -4688,24 +4701,24 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Array channels; Array samplers; - for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) { - GLTFAnimation::Track track = track_i->get(); - if (track.translation_track.times.size()) { + for (KeyValue<int, GLTFAnimation::Track> &track_i : gltf_animation->get_tracks()) { + GLTFAnimation::Track track = track_i.value; + if (track.position_track.times.size()) { Dictionary t; t["sampler"] = samplers.size(); Dictionary s; - s["interpolation"] = interpolation_to_string(track.translation_track.interpolation); - Vector<real_t> times = Variant(track.translation_track.times); + s["interpolation"] = interpolation_to_string(track.position_track.interpolation); + Vector<real_t> times = Variant(track.position_track.times); s["input"] = _encode_accessor_as_floats(state, times, false); - Vector<Vector3> values = Variant(track.translation_track.values); + Vector<Vector3> values = Variant(track.position_track.values); s["output"] = _encode_accessor_as_vec3(state, values, false); samplers.push_back(s); Dictionary target; target["path"] = "translation"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4725,7 +4738,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "rotation"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4745,42 +4758,86 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { Dictionary target; target["path"] = "scale"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); } if (track.weight_tracks.size()) { + double length = 0.0f; + + for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) { + int32_t last_time_index = track.weight_tracks[track_idx].times.size() - 1; + length = MAX(length, track.weight_tracks[track_idx].times[last_time_index]); + } + Dictionary t; t["sampler"] = samplers.size(); Dictionary s; - Vector<real_t> times; - Vector<real_t> values; + const double increment = 1.0 / BAKE_FPS; + { + double time = 0.0; + bool last = false; + while (true) { + times.push_back(time); + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } - for (int32_t times_i = 0; times_i < track.weight_tracks[0].times.size(); times_i++) { - real_t time = track.weight_tracks[0].times[times_i]; - times.push_back(time); + for (int32_t track_idx = 0; track_idx < track.weight_tracks.size(); track_idx++) { + double time = 0.0; + bool last = false; + Vector<real_t> weight_track; + while (true) { + float weight = _interpolate_track<real_t>(track.weight_tracks[track_idx].times, + track.weight_tracks[track_idx].values, + time, + track.weight_tracks[track_idx].interpolation); + weight_track.push_back(weight); + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + track.weight_tracks.write[track_idx].times = times; + track.weight_tracks.write[track_idx].values = weight_track; } - values.resize(times.size() * track.weight_tracks.size()); - // TODO Sort by order in blend shapes + Vector<real_t> all_track_times = times; + Vector<real_t> all_track_values; + int32_t values_size = track.weight_tracks[0].values.size(); + int32_t weight_tracks_size = track.weight_tracks.size(); + all_track_values.resize(weight_tracks_size * values_size); for (int k = 0; k < track.weight_tracks.size(); k++) { - Vector<float> wdata = track.weight_tracks[k].values; + Vector<real_t> wdata = track.weight_tracks[k].values; for (int l = 0; l < wdata.size(); l++) { - values.write[l * track.weight_tracks.size() + k] = wdata.write[l]; + int32_t index = l * weight_tracks_size + k; + ERR_BREAK(index >= all_track_values.size()); + all_track_values.write[index] = wdata.write[l]; } } s["interpolation"] = interpolation_to_string(track.weight_tracks[track.weight_tracks.size() - 1].interpolation); - s["input"] = _encode_accessor_as_floats(state, times, false); - s["output"] = _encode_accessor_as_floats(state, values, false); + s["input"] = _encode_accessor_as_floats(state, all_track_times, false); + s["output"] = _encode_accessor_as_floats(state, all_track_values, false); samplers.push_back(s); Dictionary target; target["path"] = "weights"; - target["node"] = track_i->key(); + target["node"] = track_i.key; t["target"] = target; channels.push_back(t); @@ -4793,6 +4850,9 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { } } + if (!animations.size()) { + return OK; + } state->json["animations"] = animations; print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'."); @@ -4883,10 +4943,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { const Vector<float> times = _decode_accessor_as_floats(state, input, false); if (path == "translation") { - const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); - track->translation_track.interpolation = interp; - track->translation_track.times = Variant(times); //convert via variant - track->translation_track.values = Variant(translations); //convert via variant + const Vector<Vector3> positions = _decode_accessor_as_vec3(state, output, false); + track->position_track.interpolation = interp; + track->position_track.times = Variant(times); //convert via variant + track->position_track.values = Variant(positions); //convert via variant } else if (path == "rotation") { const Vector<Quaternion> rotations = _decode_accessor_as_quaternion(state, output, false); track->rotation_track.interpolation = interp; @@ -4908,14 +4968,14 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { track->weight_tracks.resize(wc); const int expected_value_count = times.size() * output_count * wc; - ERR_FAIL_COND_V_MSG(weights.size() != expected_value_count, ERR_PARSE_ERROR, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead."); + ERR_CONTINUE_MSG(weights.size() != expected_value_count, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead."); const int wlen = weights.size() / wc; for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea - GLTFAnimation::Channel<float> cf; + GLTFAnimation::Channel<real_t> cf; cf.interpolation = interp; cf.times = Variant(times); - Vector<float> wdata; + Vector<real_t> wdata; wdata.resize(wlen); for (int l = 0; l < wlen; l++) { wdata.write[l] = weights[l * wc + k]; @@ -4973,81 +5033,86 @@ BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, return bone_attachment; } -GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshInstance3D *p_mesh_instance) { +GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInstance3D *p_mesh_instance) { ERR_FAIL_NULL_V(p_mesh_instance, -1); if (p_mesh_instance->get_mesh().is_null()) { return -1; } - Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instantiate(); - Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh(); - if (godot_mesh.is_null()) { - return -1; - } + Ref<ImporterMesh> current_mesh; + current_mesh.instantiate(); Vector<float> blend_weights; - Vector<String> blend_names; - int32_t blend_count = godot_mesh->get_blend_shape_count(); - blend_names.resize(blend_count); - blend_weights.resize(blend_count); - for (int32_t blend_i = 0; blend_i < godot_mesh->get_blend_shape_count(); blend_i++) { - String blend_name = godot_mesh->get_blend_shape_name(blend_i); - blend_names.write[blend_i] = blend_name; - import_mesh->add_blend_shape(blend_name); - } - for (int32_t surface_i = 0; surface_i < godot_mesh->get_surface_count(); surface_i++) { - Mesh::PrimitiveType primitive_type = godot_mesh->surface_get_primitive_type(surface_i); - Array arrays = godot_mesh->surface_get_arrays(surface_i); - Array blend_shape_arrays = godot_mesh->surface_get_blend_shape_arrays(surface_i); - Ref<Material> mat = godot_mesh->surface_get_material(surface_i); - Ref<ArrayMesh> godot_array_mesh = godot_mesh; - String surface_name; - if (godot_array_mesh.is_valid()) { - surface_name = godot_array_mesh->surface_get_name(surface_i); + { + Ref<Mesh> import_mesh = p_mesh_instance->get_mesh(); + Ref<ArrayMesh> import_array_mesh = p_mesh_instance->get_mesh(); + if (import_mesh->get_blend_shape_count()) { + ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED; + if (import_array_mesh.is_valid()) { + shape_mode = import_array_mesh->get_blend_shape_mode(); + } + current_mesh->set_blend_shape_mode(shape_mode); + for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { + current_mesh->add_blend_shape(import_mesh->get_blend_shape_name(morph_i)); + } + } + for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) { + Array array = import_mesh->surface_get_arrays(surface_i); + Ref<Material> mat = import_mesh->surface_get_material(surface_i); + String mat_name; + if (mat.is_valid()) { + mat_name = mat->get_name(); + } + current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i), + array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat, + mat_name, import_mesh->surface_get_format(surface_i)); + } + int32_t blend_count = import_mesh->get_blend_shape_count(); + blend_weights.resize(blend_count); + for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { + blend_weights.write[blend_i] = 0.0f; } + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instantiate(); + Array instance_materials; + for (int32_t surface_i = 0; surface_i < current_mesh->get_surface_count(); surface_i++) { + Ref<Material> mat = current_mesh->get_surface_material(surface_i); if (p_mesh_instance->get_surface_override_material(surface_i).is_valid()) { mat = p_mesh_instance->get_surface_override_material(surface_i); } if (p_mesh_instance->get_material_override().is_valid()) { mat = p_mesh_instance->get_material_override(); } - import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name, godot_mesh->surface_get_format(surface_i)); - } - for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { - blend_weights.write[blend_i] = 0.0f; + instance_materials.append(mat); } - Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instantiate(); - gltf_mesh->set_mesh(import_mesh); + gltf_mesh->set_instance_materials(instance_materials); + gltf_mesh->set_mesh(current_mesh); gltf_mesh->set_blend_weights(blend_weights); GLTFMeshIndex mesh_i = state->meshes.size(); state->meshes.push_back(gltf_mesh); return mesh_i; } -EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr); - EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D); + ImporterMeshInstance3D *mi = memnew(ImporterMeshInstance3D); print_verbose("glTF: Creating mesh for: " + gltf_node->get_name()); Ref<GLTFMesh> mesh = state->meshes.write[gltf_node->mesh]; if (mesh.is_null()) { return mi; } - Ref<EditorSceneImporterMesh> import_mesh = mesh->get_mesh(); + Ref<ImporterMesh> import_mesh = mesh->get_mesh(); if (import_mesh.is_null()) { return mi; } mi->set_mesh(import_mesh); - for (int i = 0; i < mesh->get_blend_weights().size(); i++) { - mi->set("blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i), mesh->get_blend_weights()[i]); - } return mi; } -Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr); @@ -5064,7 +5129,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, intensity /= 100; } - if (l->type == "directional") { + if (l->light_type == "directional") { DirectionalLight3D *light = memnew(DirectionalLight3D); light->set_param(Light3D::PARAM_ENERGY, intensity); light->set_color(l->color); @@ -5074,15 +5139,15 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const float range = CLAMP(l->range, 0, 4096); // Doubling the range will double the effective brightness, so we need double attenuation (half brightness). // We want to have double intensity give double brightness, so we need half the attenuation. - const float attenuation = range / intensity; - if (l->type == "point") { + const float attenuation = range / (intensity * 2048); + if (l->light_type == "point") { OmniLight3D *light = memnew(OmniLight3D); light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation); light->set_param(OmniLight3D::PARAM_RANGE, range); light->set_color(l->color); return light; } - if (l->type == "spot") { + if (l->light_type == "spot") { SpotLight3D *light = memnew(SpotLight3D); light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation); light->set_param(SpotLight3D::PARAM_RANGE, range); @@ -5099,7 +5164,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, return memnew(Node3D); } -Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr); @@ -5109,9 +5174,9 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_paren Ref<GLTFCamera> c = state->cameras[gltf_node->camera]; if (c->get_perspective()) { - camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar()); + camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far()); } else { - camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar()); + camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far()); } return camera; @@ -5125,14 +5190,10 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_ if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) { c->set_perspective(true); - c->set_fov_size(p_camera->get_fov()); - c->set_zfar(p_camera->get_far()); - c->set_znear(p_camera->get_near()); - } else { - c->set_fov_size(p_camera->get_fov()); - c->set_zfar(p_camera->get_far()); - c->set_znear(p_camera->get_near()); } + c->set_fov_size(p_camera->get_fov()); + c->set_depth_far(p_camera->get_far()); + c->set_depth_near(p_camera->get_near()); GLTFCameraIndex camera_index = state->cameras.size(); state->cameras.push_back(c); return camera_index; @@ -5145,22 +5206,22 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig l.instantiate(); l->color = p_light->get_color(); if (cast_to<DirectionalLight3D>(p_light)) { - l->type = "directional"; + l->light_type = "directional"; DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light); l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY); l->range = FLT_MAX; // Range for directional lights is infinite in Godot. } else if (cast_to<OmniLight3D>(p_light)) { - l->type = "point"; + l->light_type = "point"; OmniLight3D *light = cast_to<OmniLight3D>(p_light); l->range = light->get_param(OmniLight3D::PARAM_RANGE); float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION); - l->intensity = l->range / attenuation; + l->intensity = l->range / (attenuation * 2048); } else if (cast_to<SpotLight3D>(p_light)) { - l->type = "spot"; + l->light_type = "spot"; SpotLight3D *light = cast_to<SpotLight3D>(p_light); l->range = light->get_param(SpotLight3D::PARAM_RANGE); float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION); - l->intensity = l->range / attenuation; + l->intensity = l->range / (attenuation * 2048); l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE)); // This equation is the inverse of the import equation (which has a desmos link). @@ -5174,25 +5235,14 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig return light_index; } -GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton) { - print_verbose("glTF: Converting skeleton: " + p_skeleton->get_name()); - Ref<GLTFSkeleton> gltf_skeleton; - gltf_skeleton.instantiate(); - gltf_skeleton->set_name(_gen_unique_name(state, p_skeleton->get_name())); - gltf_skeleton->godot_skeleton = p_skeleton; - GLTFSkeletonIndex skeleton_i = state->skeletons.size(); - state->skeletons.push_back(gltf_skeleton); - return skeleton_i; -} - void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) { Transform3D xform = p_spatial->get_transform(); p_node->scale = xform.basis.get_scale(); p_node->rotation = xform.basis.get_rotation_quaternion(); - p_node->translation = xform.origin; + p_node->position = xform.origin; } -Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; Node3D *spatial = memnew(Node3D); @@ -5200,7 +5250,7 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent return spatial; } -void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { +void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { bool retflag = true; _check_visibility(p_current, retflag); if (retflag) { @@ -5214,37 +5264,41 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No _convert_spatial(state, spatial, gltf_node); } if (cast_to<MeshInstance3D>(p_current)) { - Node3D *spatial = cast_to<Node3D>(p_current); - _convert_mesh_to_gltf(p_current, state, spatial, gltf_node); + MeshInstance3D *mi = cast_to<MeshInstance3D>(p_current); + _convert_mesh_instance_to_gltf(mi, state, gltf_node); } else if (cast_to<BoneAttachment3D>(p_current)) { - _convert_bone_attachment_to_gltf(p_current, state, gltf_node, retflag); - // TODO 2020-12-21 iFire Handle the case of objects under the bone attachment. + BoneAttachment3D *bone = cast_to<BoneAttachment3D>(p_current); + _convert_bone_attachment_to_gltf(bone, state, p_gltf_parent, p_gltf_root, gltf_node); return; } else if (cast_to<Skeleton3D>(p_current)) { - _convert_skeleton_to_gltf(p_current, state, p_gltf_parent, p_gltf_root, gltf_node, p_root); + Skeleton3D *skel = cast_to<Skeleton3D>(p_current); + _convert_skeleton_to_gltf(skel, state, p_gltf_parent, p_gltf_root, gltf_node); // We ignore the Godot Engine node that is the skeleton. return; } else if (cast_to<MultiMeshInstance3D>(p_current)) { - _convert_mult_mesh_instance_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); + MultiMeshInstance3D *multi = cast_to<MultiMeshInstance3D>(p_current); + _convert_multi_mesh_instance_to_gltf(multi, p_gltf_parent, p_gltf_root, gltf_node, state); #ifdef MODULE_CSG_ENABLED } else if (cast_to<CSGShape3D>(p_current)) { - if (p_current->get_parent() && cast_to<CSGShape3D>(p_current)->is_root_shape()) { - _convert_csg_shape_to_gltf(p_current, p_gltf_parent, gltf_node, state); + CSGShape3D *shape = cast_to<CSGShape3D>(p_current); + if (shape->get_parent() && shape->is_root_shape()) { + _convert_csg_shape_to_gltf(shape, p_gltf_parent, gltf_node, state); } #endif // MODULE_CSG_ENABLED #ifdef MODULE_GRIDMAP_ENABLED } else if (cast_to<GridMap>(p_current)) { - _convert_grid_map_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); + GridMap *gridmap = Object::cast_to<GridMap>(p_current); + _convert_grid_map_to_gltf(gridmap, p_gltf_parent, p_gltf_root, gltf_node, state); #endif // MODULE_GRIDMAP_ENABLED } else if (cast_to<Camera3D>(p_current)) { Camera3D *camera = Object::cast_to<Camera3D>(p_current); - _convert_camera_to_gltf(camera, state, camera, gltf_node); + _convert_camera_to_gltf(camera, state, gltf_node); } else if (cast_to<Light3D>(p_current)) { Light3D *light = Object::cast_to<Light3D>(p_current); - _convert_light_to_gltf(light, state, light, gltf_node); + _convert_light_to_gltf(light, state, gltf_node); } else if (cast_to<AnimationPlayer>(p_current)) { AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); - _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current, p_root); + _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current); } GLTFNodeIndex current_node_i = state->nodes.size(); GLTFNodeIndex gltf_root = p_gltf_root; @@ -5256,13 +5310,13 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No } _create_gltf_node(state, p_current, current_node_i, p_gltf_parent, gltf_root, gltf_node); for (int node_i = 0; node_i < p_current->get_child_count(); node_i++) { - _convert_scene_node(state, p_current->get_child(node_i), p_root, current_node_i, gltf_root); + _convert_scene_node(state, p_current->get_child(node_i), current_node_i, gltf_root); } } #ifdef MODULE_CSG_ENABLED -void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { - CSGShape3D *csg = Object::cast_to<CSGShape3D>(p_current); +void GLTFDocument::_convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + CSGShape3D *csg = p_current; csg->call("_update_shape"); Array meshes = csg->get_meshes(); if (meshes.size() != 2) { @@ -5274,13 +5328,8 @@ void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_g } Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); - Ref<EditorSceneImporterMesh> import_mesh; - import_mesh.instantiate(); - Ref<ArrayMesh> array_mesh = csg->get_meshes()[1]; - for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) { - import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i)); - } - gltf_mesh->set_mesh(import_mesh); + Ref<ImporterMesh> array_mesh = csg->get_meshes()[1]; + gltf_mesh->set_mesh(array_mesh); GLTFMeshIndex mesh_i = state->meshes.size(); state->meshes.push_back(gltf_mesh); gltf_node->mesh = mesh_i; @@ -5293,16 +5342,15 @@ void GLTFDocument::_create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> gltf_node) { state->scene_nodes.insert(current_node_i, p_scene_parent); state->nodes.push_back(gltf_node); - if (current_node_i == p_parent_node_index) { - return; - } + ERR_FAIL_COND(current_node_i == p_parent_node_index); + state->nodes.write[current_node_i]->parent = p_parent_node_index; if (p_parent_node_index == -1) { return; } state->nodes.write[p_parent_node_index]->children.push_back(current_node_i); } -void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, const GLTFNodeIndex &p_gltf_current, const GLTFNodeIndex &p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent, Node *p_root) { +void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, GLTFNodeIndex p_gltf_current, GLTFNodeIndex p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent) { ERR_FAIL_COND(!animation_player); state->animation_players.push_back(animation_player); print_verbose(String("glTF: Converting animation player: ") + animation_player->get_name()); @@ -5321,7 +5369,7 @@ void GLTFDocument::_check_visibility(Node *p_node, bool &retflag) { retflag = false; } -void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { +void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) { ERR_FAIL_COND(!camera); GLTFCameraIndex camera_index = _convert_camera(state, camera); if (camera_index != -1) { @@ -5329,7 +5377,7 @@ void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> stat } } -void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { +void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) { ERR_FAIL_COND(!light); GLTFLightIndex light_index = _convert_light(state, light); if (light_index != -1) { @@ -5338,131 +5386,196 @@ void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, } #ifdef MODULE_GRIDMAP_ENABLED -void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { - GridMap *grid_map = Object::cast_to<GridMap>(p_scene_parent); - ERR_FAIL_COND(!grid_map); - Array cells = grid_map->get_used_cells(); +void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + Array cells = p_grid_map->get_used_cells(); for (int32_t k = 0; k < cells.size(); k++) { GLTFNode *new_gltf_node = memnew(GLTFNode); gltf_node->children.push_back(state->nodes.size()); state->nodes.push_back(new_gltf_node); Vector3 cell_location = cells[k]; - int32_t cell = grid_map->get_cell_item( + int32_t cell = p_grid_map->get_cell_item( Vector3(cell_location.x, cell_location.y, cell_location.z)); - EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D); - import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell)); + ImporterMeshInstance3D *import_mesh_node = memnew(ImporterMeshInstance3D); + import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell)); Transform3D cell_xform; cell_xform.basis.set_orthogonal_index( - grid_map->get_cell_item_orientation( + p_grid_map->get_cell_item_orientation( Vector3(cell_location.x, cell_location.y, cell_location.z))); - cell_xform.basis.scale(Vector3(grid_map->get_cell_scale(), - grid_map->get_cell_scale(), - grid_map->get_cell_scale())); - cell_xform.set_origin(grid_map->map_to_world( + cell_xform.basis.scale(Vector3(p_grid_map->get_cell_scale(), + p_grid_map->get_cell_scale(), + p_grid_map->get_cell_scale())); + cell_xform.set_origin(p_grid_map->map_to_world( Vector3(cell_location.x, cell_location.y, cell_location.z))); Ref<GLTFMesh> gltf_mesh; gltf_mesh.instantiate(); gltf_mesh = import_mesh_node; new_gltf_node->mesh = state->meshes.size(); state->meshes.push_back(gltf_mesh); - new_gltf_node->xform = cell_xform * grid_map->get_transform(); - new_gltf_node->set_name(_gen_unique_name(state, grid_map->get_mesh_library()->get_item_name(cell))); + new_gltf_node->xform = cell_xform * p_grid_map->get_transform(); + new_gltf_node->set_name(_gen_unique_name(state, p_grid_map->get_mesh_library()->get_item_name(cell))); } } #endif // MODULE_GRIDMAP_ENABLED -void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { - MultiMeshInstance3D *multi_mesh_instance = Object::cast_to<MultiMeshInstance3D>(p_scene_parent); - ERR_FAIL_COND(!multi_mesh_instance); - Ref<MultiMesh> multi_mesh = multi_mesh_instance->get_multimesh(); - if (multi_mesh.is_valid()) { - for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); - instance_i++) { - GLTFNode *new_gltf_node = memnew(GLTFNode); - Transform3D transform; - if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { - Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); - transform.origin = - Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); - real_t rotation = xform_2d.get_rotation(); - Quaternion quaternion(Vector3(0, 1, 0), rotation); - Size2 scale = xform_2d.get_scale(); - transform.basis.set_quaternion_scale(quaternion, - Vector3(scale.x, 0, scale.y)); - transform = - multi_mesh_instance->get_transform() * transform; - } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) { - transform = multi_mesh_instance->get_transform() * - multi_mesh->get_instance_transform(instance_i); - } - Ref<ArrayMesh> mm = multi_mesh->get_mesh(); - if (mm.is_valid()) { - Ref<EditorSceneImporterMesh> mesh; - mesh.instantiate(); - for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) { - Array surface = mm->surface_get_arrays(surface_i); - mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(), - mm->surface_get_material(surface_i), mm->get_name()); - } - Ref<GLTFMesh> gltf_mesh; - gltf_mesh.instantiate(); - gltf_mesh->set_name(multi_mesh->get_name()); - gltf_mesh->set_mesh(mesh); - new_gltf_node->mesh = state->meshes.size(); - state->meshes.push_back(gltf_mesh); - } - new_gltf_node->xform = transform; - new_gltf_node->set_name(_gen_unique_name(state, multi_mesh_instance->get_name())); - gltf_node->children.push_back(state->nodes.size()); - state->nodes.push_back(new_gltf_node); +void GLTFDocument::_convert_multi_mesh_instance_to_gltf( + MultiMeshInstance3D *p_multi_mesh_instance, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + ERR_FAIL_COND(!p_multi_mesh_instance); + Ref<MultiMesh> multi_mesh = p_multi_mesh_instance->get_multimesh(); + if (multi_mesh.is_null()) { + return; + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instantiate(); + Ref<Mesh> mesh = multi_mesh->get_mesh(); + if (mesh.is_null()) { + return; + } + gltf_mesh->set_name(multi_mesh->get_name()); + Ref<ImporterMesh> importer_mesh; + importer_mesh.instantiate(); + Ref<ArrayMesh> array_mesh = multi_mesh->get_mesh(); + if (array_mesh.is_valid()) { + importer_mesh->set_blend_shape_mode(array_mesh->get_blend_shape_mode()); + for (int32_t blend_i = 0; blend_i < array_mesh->get_blend_shape_count(); blend_i++) { + importer_mesh->add_blend_shape(array_mesh->get_blend_shape_name(blend_i)); } } -} - -void GLTFDocument::_convert_skeleton_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Node *p_root_node) { - Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_scene_parent); - if (skeleton) { - // Remove placeholder skeleton3d node by not creating the gltf node - // Skins are per mesh - for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) { - _convert_scene_node(state, skeleton->get_child(node_i), p_root_node, p_parent_node_index, p_root_node_index); + for (int32_t surface_i = 0; surface_i < mesh->get_surface_count(); surface_i++) { + Ref<Material> mat = mesh->surface_get_material(surface_i); + String material_name; + if (mat.is_valid()) { + material_name = mat->get_name(); + } + Array blend_arrays; + if (array_mesh.is_valid()) { + blend_arrays = array_mesh->surface_get_blend_shape_arrays(surface_i); } + importer_mesh->add_surface(mesh->surface_get_primitive_type(surface_i), mesh->surface_get_arrays(surface_i), + blend_arrays, mesh->surface_get_lods(surface_i), mat, material_name, mesh->surface_get_format(surface_i)); + } + gltf_mesh->set_mesh(importer_mesh); + GLTFMeshIndex mesh_index = state->meshes.size(); + state->meshes.push_back(gltf_mesh); + for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); + instance_i++) { + Transform3D transform; + if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { + Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); + transform.origin = + Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); + real_t rotation = xform_2d.get_rotation(); + Quaternion quaternion(Vector3(0, 1, 0), rotation); + Size2 scale = xform_2d.get_scale(); + transform.basis.set_quaternion_scale(quaternion, + Vector3(scale.x, 0, scale.y)); + transform = p_multi_mesh_instance->get_transform() * transform; + } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) { + transform = p_multi_mesh_instance->get_transform() * + multi_mesh->get_instance_transform(instance_i); + } + Ref<GLTFNode> new_gltf_node; + new_gltf_node.instantiate(); + new_gltf_node->mesh = mesh_index; + new_gltf_node->xform = transform; + new_gltf_node->set_name(_gen_unique_name(state, p_multi_mesh_instance->get_name())); + gltf_node->children.push_back(state->nodes.size()); + state->nodes.push_back(new_gltf_node); } } -void GLTFDocument::_convert_bone_attachment_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node, bool &retflag) { - retflag = true; - BoneAttachment3D *bone_attachment = Object::cast_to<BoneAttachment3D>(p_scene_parent); - if (bone_attachment) { - Node *node = bone_attachment->get_parent(); - while (node) { - Skeleton3D *bone_attachment_skeleton = Object::cast_to<Skeleton3D>(node); - if (bone_attachment_skeleton) { - for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) { - if (state->skeletons[skeleton_i]->godot_skeleton != bone_attachment_skeleton) { - continue; - } - state->skeletons.write[skeleton_i]->bone_attachments.push_back(bone_attachment); - break; - } - break; +void GLTFDocument::_convert_skeleton_to_gltf(Skeleton3D *p_skeleton3d, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) { + Skeleton3D *skeleton = p_skeleton3d; + Ref<GLTFSkeleton> gltf_skeleton; + gltf_skeleton.instantiate(); + // GLTFSkeleton is only used to hold internal state data. It will not be written to the document. + // + gltf_skeleton->godot_skeleton = skeleton; + GLTFSkeletonIndex skeleton_i = state->skeletons.size(); + state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()] = skeleton_i; + state->skeletons.push_back(gltf_skeleton); + + BoneId bone_count = skeleton->get_bone_count(); + for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) { + Ref<GLTFNode> joint_node; + joint_node.instantiate(); + // Note that we cannot use _gen_unique_bone_name here, because glTF spec requires all node + // names to be unique regardless of whether or not they are used as joints. + joint_node->set_name(_gen_unique_name(state, skeleton->get_bone_name(bone_i))); + Transform3D xform = skeleton->get_bone_pose(bone_i); + joint_node->scale = xform.basis.get_scale(); + joint_node->rotation = xform.basis.get_rotation_quaternion(); + joint_node->position = xform.origin; + joint_node->joint = true; + GLTFNodeIndex current_node_i = state->nodes.size(); + state->scene_nodes.insert(current_node_i, skeleton); + state->nodes.push_back(joint_node); + + gltf_skeleton->joints.push_back(current_node_i); + if (skeleton->get_bone_parent(bone_i) == -1) { + gltf_skeleton->roots.push_back(current_node_i); + } + gltf_skeleton->godot_bone_node.insert(bone_i, current_node_i); + } + for (BoneId bone_i = 0; bone_i < bone_count; bone_i++) { + GLTFNodeIndex current_node_i = gltf_skeleton->godot_bone_node[bone_i]; + BoneId parent_bone_id = skeleton->get_bone_parent(bone_i); + if (parent_bone_id == -1) { + if (p_parent_node_index != -1) { + state->nodes.write[current_node_i]->parent = p_parent_node_index; + state->nodes.write[p_parent_node_index]->children.push_back(current_node_i); } - node = node->get_parent(); + } else { + GLTFNodeIndex parent_node_i = gltf_skeleton->godot_bone_node[parent_bone_id]; + state->nodes.write[current_node_i]->parent = parent_node_i; + state->nodes.write[parent_node_i]->children.push_back(current_node_i); } - gltf_node.unref(); - return; } - retflag = false; + // Remove placeholder skeleton3d node by not creating the gltf node + // Skins are per mesh + for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) { + _convert_scene_node(state, skeleton->get_child(node_i), p_parent_node_index, p_root_node_index); + } } -void GLTFDocument::_convert_mesh_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { - MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_scene_parent); - if (mi) { - GLTFMeshIndex gltf_mesh_index = _convert_mesh_instance(state, mi); - if (gltf_mesh_index != -1) { - gltf_node->mesh = gltf_mesh_index; +void GLTFDocument::_convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, Ref<GLTFState> state, GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node) { + Skeleton3D *skeleton; + // Note that relative transforms to external skeletons and pose overrides are not supported. + if (p_bone_attachment->get_use_external_skeleton()) { + skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_node_or_null(p_bone_attachment->get_external_skeleton())); + } else { + skeleton = cast_to<Skeleton3D>(p_bone_attachment->get_parent()); + } + GLTFSkeletonIndex skel_gltf_i = -1; + if (skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(skeleton->get_instance_id())) { + skel_gltf_i = state->skeleton3d_to_gltf_skeleton[skeleton->get_instance_id()]; + } + int bone_idx = -1; + if (skeleton != nullptr) { + bone_idx = p_bone_attachment->get_bone_idx(); + if (bone_idx == -1) { + bone_idx = skeleton->find_bone(p_bone_attachment->get_bone_name()); } } + GLTFNodeIndex par_node_index = p_parent_node_index; + if (skeleton != nullptr && bone_idx != -1 && skel_gltf_i != -1) { + Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_gltf_i]; + gltf_skeleton->bone_attachments.push_back(p_bone_attachment); + par_node_index = gltf_skeleton->joints[bone_idx]; + } + + for (int node_i = 0; node_i < p_bone_attachment->get_child_count(); node_i++) { + _convert_scene_node(state, p_bone_attachment->get_child(node_i), par_node_index, p_root_node_index); + } +} + +void GLTFDocument::_convert_mesh_instance_to_gltf(MeshInstance3D *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node) { + GLTFMeshIndex gltf_mesh_index = _convert_mesh_to_gltf(state, p_scene_parent); + if (gltf_mesh_index != -1) { + gltf_node->mesh = gltf_mesh_index; + } } void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) { @@ -5485,7 +5598,7 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // Bone Attachment - Parent Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5496,18 +5609,17 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent scene_parent = bone_attachment; } if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, scene_parent, node_index); + current_node = _generate_mesh_instance(state, node_index); } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, scene_parent, node_index); + current_node = _generate_camera(state, node_index); } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, scene_parent, node_index); + current_node = _generate_light(state, node_index); } // We still have not managed to make a node. if (!current_node) { - current_node = _generate_spatial(state, scene_parent, node_index); + current_node = _generate_spatial(state, node_index); } - scene_parent->add_child(current_node); if (current_node != scene_root) { current_node->set_owner(scene_root); @@ -5538,7 +5650,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Bone Attachment - Direct Parented Skeleton Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5552,7 +5664,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Add it to the scene if it has not already been added if (skeleton->get_parent() == nullptr) { - scene_parent->add_child(skeleton); + scene_parent->add_child(skeleton, true); skeleton->set_owner(scene_root); } } @@ -5566,7 +5678,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // Bone Attachment - Same Node Case BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index); - scene_parent->add_child(bone_attachment); + scene_parent->add_child(bone_attachment, true); bone_attachment->set_owner(scene_root); // There is no gltf_node that represent this, so just directly create a unique name @@ -5579,14 +5691,14 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // We still have not managed to make a node if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, scene_parent, node_index); + current_node = _generate_mesh_instance(state, node_index); } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, scene_parent, node_index); + current_node = _generate_camera(state, node_index); } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, scene_parent, node_index); + current_node = _generate_light(state, node_index); } - scene_parent->add_child(current_node); + scene_parent->add_child(current_node, true); if (current_node != scene_root) { current_node->set_owner(scene_root); } @@ -5602,7 +5714,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen } template <class T> -struct EditorSceneImporterGLTFInterpolate { +struct EditorSceneFormatImporterGLTFInterpolate { T lerp(const T &a, const T &b, float c) const { return a + (b - a) * c; } @@ -5628,7 +5740,7 @@ struct EditorSceneImporterGLTFInterpolate { // thank you for existing, partial specialization template <> -struct EditorSceneImporterGLTFInterpolate<Quaternion> { +struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> { Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const { ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized."); ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized."); @@ -5652,9 +5764,9 @@ struct EditorSceneImporterGLTFInterpolate<Quaternion> { }; template <class T> -T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { +T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { ERR_FAIL_COND_V(!p_values.size(), T()); - if (p_times.size() != p_values.size()) { + if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) { ERR_PRINT_ONCE("The interpolated values are not corresponding to its times."); return p_values[0]; } @@ -5667,7 +5779,7 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> idx++; } - EditorSceneImporterGLTFInterpolate<T> interp; + EditorSceneFormatImporterGLTFInterpolate<T> interp; switch (p_interp) { case GLTFAnimation::INTERP_LINEAR: { @@ -5736,21 +5848,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, animation->set_name(name); if (anim->get_loop()) { - animation->set_loop(true); + animation->set_loop_mode(Animation::LOOP_LINEAR); } float length = 0.0; - for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) { - const GLTFAnimation::Track &track = track_i->get(); + for (const KeyValue<int, GLTFAnimation::Track> &track_i : anim->get_tracks()) { + const GLTFAnimation::Track &track = track_i.value; //need to find the path: for skeletons, weight tracks will affect the mesh NodePath node_path; //for skeletons, transform tracks always affect bones NodePath transform_node_path; - GLTFNodeIndex node_index = track_i->key(); + GLTFNodeIndex node_index = track_i.key; - const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()]; + const Ref<GLTFNode> gltf_node = state->nodes[track_i.key]; Node *root = ap->get_parent(); ERR_FAIL_COND(root == nullptr); @@ -5772,8 +5884,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int i = 0; i < track.rotation_track.times.size(); i++) { length = MAX(length, track.rotation_track.times[i]); } - for (int i = 0; i < track.translation_track.times.size(); i++) { - length = MAX(length, track.translation_track.times[i]); + for (int i = 0; i < track.position_track.times.size(); i++) { + length = MAX(length, track.position_track.times[i]); } for (int i = 0; i < track.scale_track.times.size(); i++) { length = MAX(length, track.scale_track.times[i]); @@ -5787,11 +5899,69 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, // Animated TRS properties will not affect a skinned mesh. const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0; - if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) { + if ((track.rotation_track.values.size() || track.position_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) { //make transform track - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_TRANSFORM3D); - animation->track_set_path(track_idx, transform_node_path); + int base_idx = animation->get_track_count(); + int position_idx = -1; + int rotation_idx = -1; + int scale_idx = -1; + + if (track.position_track.values.size()) { + Vector3 base_pos = state->nodes[track_i.key]->position; + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.position_track.times.size(); i++) { + Vector3 value = track.position_track.values[track.position_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_pos)) { + not_default = true; + break; + } + } + if (not_default) { + position_idx = base_idx; + animation->add_track(Animation::TYPE_POSITION_3D); + animation->track_set_path(position_idx, transform_node_path); + animation->track_set_imported(position_idx, true); //helps merging later + + base_idx++; + } + } + if (track.rotation_track.values.size()) { + Quaternion base_rot = state->nodes[track_i.key]->rotation.normalized(); + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.rotation_track.times.size(); i++) { + Quaternion value = track.rotation_track.values[track.rotation_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i].normalized(); + if (!value.is_equal_approx(base_rot)) { + not_default = true; + break; + } + } + if (not_default) { + rotation_idx = base_idx; + animation->add_track(Animation::TYPE_ROTATION_3D); + animation->track_set_path(rotation_idx, transform_node_path); + animation->track_set_imported(rotation_idx, true); //helps merging later + base_idx++; + } + } + if (track.scale_track.values.size()) { + Vector3 base_scale = state->nodes[track_i.key]->scale; + bool not_default = false; //discard the track if all it contains is default values + for (int i = 0; i < track.scale_track.times.size(); i++) { + Vector3 value = track.scale_track.values[track.scale_track.interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE ? (1 + i * 3) : i]; + if (!value.is_equal_approx(base_scale)) { + not_default = true; + break; + } + } + if (not_default) { + scale_idx = base_idx; + animation->add_track(Animation::TYPE_SCALE_3D); + animation->track_set_path(scale_idx, transform_node_path); + animation->track_set_imported(scale_idx, true); //helps merging later + base_idx++; + } + } + //first determine animation length const double increment = 1.0 / bake_fps; @@ -5801,16 +5971,16 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Quaternion base_rot; Vector3 base_scale = Vector3(1, 1, 1); - if (!track.rotation_track.values.size()) { - base_rot = state->nodes[track_i->key()]->rotation.normalized(); + if (rotation_idx == -1) { + base_rot = state->nodes[track_i.key]->rotation.normalized(); } - if (!track.translation_track.values.size()) { - base_pos = state->nodes[track_i->key()]->translation; + if (position_idx == -1) { + base_pos = state->nodes[track_i.key]->position; } - if (!track.scale_track.values.size()) { - base_scale = state->nodes[track_i->key()]->scale; + if (scale_idx == -1) { + base_scale = state->nodes[track_i.key]->scale; } bool last = false; @@ -5819,35 +5989,21 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, Quaternion rot = base_rot; Vector3 scale = base_scale; - if (track.translation_track.times.size()) { - pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); + if (position_idx >= 0) { + pos = _interpolate_track<Vector3>(track.position_track.times, track.position_track.values, time, track.position_track.interpolation); + animation->position_track_insert_key(position_idx, time, pos); } - if (track.rotation_track.times.size()) { + if (rotation_idx >= 0) { rot = _interpolate_track<Quaternion>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); + animation->rotation_track_insert_key(rotation_idx, time, rot); } - if (track.scale_track.times.size()) { + if (scale_idx >= 0) { scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); + animation->scale_track_insert_key(scale_idx, time, scale); } - if (gltf_node->skeleton >= 0) { - Transform3D xform; - xform.basis.set_quaternion_scale(rot, scale); - xform.origin = pos; - - const Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton; - const int bone_idx = skeleton->find_bone(gltf_node->get_name()); - xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform; - - rot = xform.basis.get_rotation_quaternion(); - rot.normalize(); - scale = xform.basis.get_scale(); - pos = xform.origin; - } - - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); - if (last) { break; } @@ -5865,12 +6021,11 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, ERR_CONTINUE(mesh.is_null()); ERR_CONTINUE(mesh->get_mesh().is_null()); ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null()); - const String prop = "blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i); - const String blend_path = String(node_path) + ":" + prop; + const String blend_path = String(node_path) + ":" + String(mesh->get_mesh()->get_blend_shape_name(i)); const int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_VALUE); + animation->add_track(Animation::TYPE_BLEND_SHAPE); animation->track_set_path(track_idx, blend_path); // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, @@ -5881,7 +6036,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { const float t = track.weight_tracks[i].times[j]; const float attribs = track.weight_tracks[i].values[j]; - animation->track_insert_key(track_idx, t, attribs); + animation->blend_shape_track_insert_key(track_idx, t, attribs); } } else { // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. @@ -5889,7 +6044,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, double time = 0.0; bool last = false; while (true) { - _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + animation->blend_shape_track_insert_key(track_idx, time, blend); if (last) { break; } @@ -5915,22 +6071,19 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { if (node->mesh < 0) { continue; } - Array json_skins; - if (state->json.has("skins")) { - json_skins = state->json["skins"]; - } Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i); if (!mi_element) { continue; } MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get()); - ERR_CONTINUE(!mi); + if (!mi) { + continue; + } Transform3D mi_xform = mi->get_transform(); node->scale = mi_xform.basis.get_scale(); node->rotation = mi_xform.basis.get_rotation_quaternion(); - node->translation = mi_xform.origin; + node->position = mi_xform.origin; - Dictionary json_skin; Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path())); if (!skeleton) { continue; @@ -5939,121 +6092,78 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { continue; } Ref<Skin> skin = mi->get_skin(); - if (skin.is_null()) { - skin = skeleton->register_skin(nullptr)->get_skin(); - } Ref<GLTFSkin> gltf_skin; gltf_skin.instantiate(); Array json_joints; - GLTFSkeletonIndex skeleton_gltf_i = -1; NodePath skeleton_path = mi->get_skeleton_path(); - bool is_unique = true; - for (int32_t skin_i = 0; skin_i < state->skins.size(); skin_i++) { - Ref<GLTFSkin> prev_gltf_skin = state->skins.write[skin_i]; - if (gltf_skin.is_null()) { - continue; - } - GLTFSkeletonIndex prev_skeleton = prev_gltf_skin->get_skeleton(); - if (prev_skeleton == -1 || prev_skeleton >= state->skeletons.size()) { - continue; - } - if (prev_gltf_skin->get_godot_skin() == skin && state->skeletons[prev_skeleton]->godot_skeleton == skeleton) { - node->skin = skin_i; - node->skeleton = prev_skeleton; - is_unique = false; - break; - } - } - if (!is_unique) { - continue; - } - GLTFSkeletonIndex skeleton_i = _convert_skeleton(state, skeleton); - skeleton_gltf_i = skeleton_i; - ERR_CONTINUE(skeleton_gltf_i == -1); - gltf_skin->skeleton = skeleton_gltf_i; - Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skeleton_gltf_i]; - for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { - String godot_bone_name = skin->get_bind_name(bind_i); - if (godot_bone_name.is_empty()) { - int32_t bone = skin->get_bind_bone(bind_i); - godot_bone_name = skeleton->get_bone_name(bone); - } - if (skeleton->find_bone(godot_bone_name) == -1) { - godot_bone_name = skeleton->get_bone_name(0); - } - BoneId bone_index = skeleton->find_bone(godot_bone_name); - ERR_CONTINUE(bone_index == -1); - Ref<GLTFNode> joint_node; - joint_node.instantiate(); - String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name); - joint_node->set_name(gltf_bone_name); - - Transform3D bone_rest_xform = skeleton->get_bone_rest(bone_index); - joint_node->scale = bone_rest_xform.basis.get_scale(); - joint_node->rotation = bone_rest_xform.basis.get_rotation_quaternion(); - joint_node->translation = bone_rest_xform.origin; - joint_node->joint = true; - - int32_t joint_node_i = state->nodes.size(); - state->nodes.push_back(joint_node); - gltf_skeleton->godot_bone_node.insert(bone_index, joint_node_i); - int32_t joint_index = gltf_skin->joints.size(); - gltf_skin->joint_i_to_bone_i.insert(joint_index, bone_index); - gltf_skin->joints.push_back(joint_node_i); - gltf_skin->joints_original.push_back(joint_node_i); - gltf_skin->inverse_binds.push_back(skin->get_bind_pose(bind_i)); - json_joints.push_back(joint_node_i); - for (Map<GLTFNodeIndex, Node *>::Element *skin_scene_node_i = state->scene_nodes.front(); skin_scene_node_i; skin_scene_node_i = skin_scene_node_i->next()) { - if (skin_scene_node_i->get() == skeleton) { - gltf_skin->skin_root = skin_scene_node_i->key(); - json_skin["skeleton"] = skin_scene_node_i->key(); - } - } - gltf_skin->godot_skin = skin; - gltf_skin->set_name(_gen_unique_name(state, skin->get_name())); - } - for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { - String bone_name = skeleton->get_bone_name(bind_i); - String godot_bone_name = skin->get_bind_name(bind_i); - int32_t bone = -1; - if (skin->get_bind_bone(bind_i) != -1) { - bone = skin->get_bind_bone(bind_i); - godot_bone_name = skeleton->get_bone_name(bone); - } - bone = skeleton->find_bone(godot_bone_name); - if (bone == -1) { - continue; - } - BoneId bone_parent = skeleton->get_bone_parent(bone); - GLTFNodeIndex joint_node_i = gltf_skeleton->godot_bone_node[bone]; - ERR_CONTINUE(joint_node_i >= state->nodes.size()); - if (bone_parent != -1) { - GLTFNodeIndex parent_joint_gltf_node = gltf_skin->joints[bone_parent]; - Ref<GLTFNode> parent_joint_node = state->nodes.write[parent_joint_gltf_node]; - parent_joint_node->children.push_back(joint_node_i); + Node *skel_node = mi->get_node_or_null(skeleton_path); + Skeleton3D *godot_skeleton = nullptr; + if (skel_node != nullptr) { + godot_skeleton = cast_to<Skeleton3D>(skel_node); + } + if (godot_skeleton != nullptr && state->skeleton3d_to_gltf_skeleton.has(godot_skeleton->get_instance_id())) { + // This is a skinned mesh. If the mesh has no ARRAY_WEIGHTS or ARRAY_BONES, it will be invisible. + const GLTFSkeletonIndex skeleton_gltf_i = state->skeleton3d_to_gltf_skeleton[godot_skeleton->get_instance_id()]; + Ref<GLTFSkeleton> gltf_skeleton = state->skeletons[skeleton_gltf_i]; + int bone_cnt = skeleton->get_bone_count(); + ERR_FAIL_COND(bone_cnt != gltf_skeleton->joints.size()); + + ObjectID gltf_skin_key; + if (skin.is_valid()) { + gltf_skin_key = skin->get_instance_id(); + } + ObjectID gltf_skel_key = godot_skeleton->get_instance_id(); + GLTFSkinIndex skin_gltf_i = -1; + GLTFNodeIndex root_gltf_i = -1; + if (!gltf_skeleton->roots.is_empty()) { + root_gltf_i = gltf_skeleton->roots[0]; + } + if (state->skin_and_skeleton3d_to_gltf_skin.has(gltf_skin_key) && state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key].has(gltf_skel_key)) { + skin_gltf_i = state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key]; } else { - Node *node_parent = skeleton->get_parent(); - ERR_CONTINUE(!node_parent); - for (Map<GLTFNodeIndex, Node *>::Element *E = state->scene_nodes.front(); E; E = E->next()) { - if (E->get() == node_parent) { - GLTFNodeIndex gltf_node_i = E->key(); - Ref<GLTFNode> gltf_node = state->nodes.write[gltf_node_i]; - gltf_node->children.push_back(joint_node_i); - break; + if (skin.is_null()) { + // Note that gltf_skin_key should remain null, so these can share a reference. + skin = skeleton->create_skin_from_rest_transforms(); + } + gltf_skin.instantiate(); + gltf_skin->godot_skin = skin; + gltf_skin->set_name(skin->get_name()); + gltf_skin->skeleton = skeleton_gltf_i; + gltf_skin->skin_root = root_gltf_i; + //gltf_state->godot_to_gltf_node[skel_node] + HashMap<StringName, int> bone_name_to_idx; + for (int bone_i = 0; bone_i < bone_cnt; bone_i++) { + bone_name_to_idx[skeleton->get_bone_name(bone_i)] = bone_i; + } + for (int bind_i = 0, cnt = skin->get_bind_count(); bind_i < cnt; bind_i++) { + int bone_i = skin->get_bind_bone(bind_i); + Transform3D bind_pose = skin->get_bind_pose(bind_i); + StringName bind_name = skin->get_bind_name(bind_i); + if (bind_name != StringName()) { + bone_i = bone_name_to_idx[bind_name]; + } + ERR_CONTINUE(bone_i < 0 || bone_i >= bone_cnt); + if (bind_name == StringName()) { + bind_name = skeleton->get_bone_name(bone_i); } + GLTFNodeIndex skeleton_bone_i = gltf_skeleton->joints[bone_i]; + gltf_skin->joints_original.push_back(skeleton_bone_i); + gltf_skin->joints.push_back(skeleton_bone_i); + gltf_skin->inverse_binds.push_back(bind_pose); + if (skeleton->get_bone_parent(bone_i) == -1) { + gltf_skin->roots.push_back(skeleton_bone_i); + } + gltf_skin->joint_i_to_bone_i[bind_i] = bone_i; + gltf_skin->joint_i_to_name[bind_i] = bind_name; } + skin_gltf_i = state->skins.size(); + state->skins.push_back(gltf_skin); + state->skin_and_skeleton3d_to_gltf_skin[gltf_skin_key][gltf_skel_key] = skin_gltf_i; } + node->skin = skin_gltf_i; + node->skeleton = skeleton_gltf_i; } - _expand_skin(state, gltf_skin); - node->skin = state->skins.size(); - state->skins.push_back(gltf_skin); - - json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false); - json_skin["joints"] = json_joints; - json_skin["name"] = gltf_skin->get_name(); - json_skins.push_back(json_skin); - state->json["skins"] = json_skins; } } @@ -6098,8 +6208,8 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i); ERR_CONTINUE_MSG(mi_element == nullptr, vformat("Unable to find node %d", node_i)); - EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(mi_element->get()); - ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to EditorSceneImporterMeshNode3D", node_i, mi_element->get()->get_class_name())); + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(mi_element->get()); + ERR_CONTINUE_MSG(mi == nullptr, vformat("Unable to cast node %d of type %s to ImporterMeshInstance3D", node_i, mi_element->get()->get_class_name())); const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton; Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i]; @@ -6107,7 +6217,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo ERR_CONTINUE_MSG(skeleton == nullptr, vformat("Unable to find Skeleton for node %d skin %d", node_i, skin_i)); mi->get_parent()->remove_child(mi); - skeleton->add_child(mi); + skeleton->add_child(mi, true); mi->set_owner(skeleton->get_owner()); mi->set_skin(state->skins.write[skin_i]->godot_skin); @@ -6117,7 +6227,7 @@ void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_roo } } -GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform3D p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { +GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i) { Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i); GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; @@ -6130,83 +6240,53 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state } Animation::TrackType track_type = p_animation->track_get_type(p_track_i); int32_t key_count = p_animation->track_get_key_count(p_track_i); - Vector<float> times; + Vector<real_t> times; times.resize(key_count); String path = p_animation->track_get_path(p_track_i); for (int32_t key_i = 0; key_i < key_count; key_i++) { times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i); } - const float BAKE_FPS = 30.0f; - if (track_type == Animation::TYPE_TRANSFORM3D) { - p_track.translation_track.times = times; - p_track.translation_track.interpolation = gltf_interpolation; - p_track.rotation_track.times = times; - p_track.rotation_track.interpolation = gltf_interpolation; + if (track_type == Animation::TYPE_SCALE_3D) { p_track.scale_track.times = times; p_track.scale_track.interpolation = gltf_interpolation; - p_track.scale_track.values.resize(key_count); - p_track.scale_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(key_count); - p_track.translation_track.interpolation = gltf_interpolation; - p_track.rotation_track.values.resize(key_count); - p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 translation; - Quaternion rotation; Vector3 scale; - Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale); + Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale); ERR_CONTINUE(err != OK); - Transform3D xform; - xform.basis.set_quaternion_scale(rotation, scale); - xform.origin = translation; - xform = p_bone_rest * xform; - p_track.translation_track.values.write[key_i] = xform.get_origin(); - p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); - p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); - } - } else if (path.find(":transform") != -1) { - p_track.translation_track.times = times; - p_track.translation_track.interpolation = gltf_interpolation; + p_track.scale_track.values.write[key_i] = scale; + } + } else if (track_type == Animation::TYPE_POSITION_3D) { + p_track.position_track.times = times; + p_track.position_track.values.resize(key_count); + p_track.position_track.interpolation = gltf_interpolation; + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 position; + Error err = p_animation->position_track_get_key(p_track_i, key_i, &position); + ERR_CONTINUE(err != OK); + p_track.position_track.values.write[key_i] = position; + } + } else if (track_type == Animation::TYPE_ROTATION_3D) { p_track.rotation_track.times = times; p_track.rotation_track.interpolation = gltf_interpolation; - p_track.scale_track.times = times; - p_track.scale_track.interpolation = gltf_interpolation; - - p_track.scale_track.values.resize(key_count); - p_track.scale_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(key_count); - p_track.translation_track.interpolation = gltf_interpolation; p_track.rotation_track.values.resize(key_count); - p_track.rotation_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i); - p_track.translation_track.values.write[key_i] = xform.get_origin(); - p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); - p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); + Quaternion rotation; + Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation); + ERR_CONTINUE(err != OK); + p_track.rotation_track.values.write[key_i] = rotation; } } else if (track_type == Animation::TYPE_VALUE) { - if (path.find("/rotation_quat") != -1) { - p_track.rotation_track.times = times; - p_track.rotation_track.interpolation = gltf_interpolation; - - p_track.rotation_track.values.resize(key_count); - p_track.rotation_track.interpolation = gltf_interpolation; - - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i); - p_track.rotation_track.values.write[key_i] = rotation_track; - } - } else if (path.find(":translation") != -1) { - p_track.translation_track.times = times; - p_track.translation_track.interpolation = gltf_interpolation; + if (path.find(":position") != -1) { + p_track.position_track.times = times; + p_track.position_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(key_count); - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.values.resize(key_count); + p_track.position_track.interpolation = gltf_interpolation; for (int32_t key_i = 0; key_i < key_count; key_i++) { - Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i); - p_track.translation_track.values.write[key_i] = translation; + Vector3 position = p_animation->track_get_key_value(p_track_i, key_i); + p_track.position_track.values.write[key_i] = position; } } else if (path.find(":rotation") != -1) { p_track.rotation_track.times = times; @@ -6235,7 +6315,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state if (path.find("/scale") != -1) { const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; if (!p_track.scale_track.times.size()) { - Vector<float> new_times; + Vector<real_t> new_times; new_times.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { new_times.write[key_i] = key_i / BAKE_FPS; @@ -6255,48 +6335,41 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Vector3 bezier_track = p_track.scale_track.values[key_i]; if (path.find("/scale:x") != -1) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.x = p_bone_rest.affine_inverse().basis.get_scale().x * bezier_track.x; } else if (path.find("/scale:y") != -1) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.y = p_bone_rest.affine_inverse().basis.get_scale().y * bezier_track.y; } else if (path.find("/scale:z") != -1) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.z = p_bone_rest.affine_inverse().basis.get_scale().z * bezier_track.z; } p_track.scale_track.values.write[key_i] = bezier_track; } - } else if (path.find("/translation") != -1) { + } else if (path.find("/position") != -1) { const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; - if (!p_track.translation_track.times.size()) { - Vector<float> new_times; + if (!p_track.position_track.times.size()) { + Vector<real_t> new_times; new_times.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { new_times.write[key_i] = key_i / BAKE_FPS; } - p_track.translation_track.times = new_times; - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.times = new_times; + p_track.position_track.interpolation = gltf_interpolation; - p_track.translation_track.values.resize(keys); - p_track.translation_track.interpolation = gltf_interpolation; + p_track.position_track.values.resize(keys); + p_track.position_track.interpolation = gltf_interpolation; } for (int32_t key_i = 0; key_i < keys; key_i++) { - Vector3 bezier_track = p_track.translation_track.values[key_i]; - if (path.find("/translation:x") != -1) { + Vector3 bezier_track = p_track.position_track.values[key_i]; + if (path.find("/position:x") != -1) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x; - } else if (path.find("/translation:y") != -1) { + } else if (path.find("/position:y") != -1) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y; - } else if (path.find("/translation:z") != -1) { + } else if (path.find("/position:z") != -1) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z; } - p_track.translation_track.values.write[key_i] = bezier_track; + p_track.position_track.values.write[key_i] = bezier_track; } } } - return p_track; } @@ -6311,19 +6384,19 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, continue; } String orig_track_path = animation->track_get_path(track_i); - if (String(orig_track_path).find(":translation") != -1) { - const Vector<String> node_suffix = String(orig_track_path).split(":translation"); + if (String(orig_track_path).find(":position") != -1) { + const Vector<String> node_suffix = String(orig_track_path).split(":position"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) { - if (translation_scene_node_i->get() == node) { - GLTFNodeIndex node_index = translation_scene_node_i->key(); - Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index); + for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : state->scene_nodes) { + if (position_scene_node_i.value == node) { + GLTFNodeIndex node_index = position_scene_node_i.key; + Map<int, GLTFAnimation::Track>::Element *position_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; - if (translation_track_i) { - track = translation_track_i->get(); + if (position_track_i) { + track = position_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); + track = _convert_animation_track(state, track, animation, track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6331,15 +6404,15 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *rotation_degree_scene_node_i = state->scene_nodes.front(); rotation_degree_scene_node_i; rotation_degree_scene_node_i = rotation_degree_scene_node_i->next()) { - if (rotation_degree_scene_node_i->get() == node) { - GLTFNodeIndex node_index = rotation_degree_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : state->scene_nodes) { + if (rotation_degree_scene_node_i.value == node) { + GLTFNodeIndex node_index = rotation_degree_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (rotation_degree_track_i) { track = rotation_degree_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); + track = _convert_animation_track(state, track, animation, track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6347,15 +6420,15 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":scale"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *scale_scene_node_i = state->scene_nodes.front(); scale_scene_node_i; scale_scene_node_i = scale_scene_node_i->next()) { - if (scale_scene_node_i->get() == node) { - GLTFNodeIndex node_index = scale_scene_node_i->key(); + for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : state->scene_nodes) { + if (scale_scene_node_i.value == node) { + GLTFNodeIndex node_index = scale_scene_node_i.key; Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index); GLTFAnimation::Track track; if (scale_track_i) { track = scale_track_i->get(); } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); + track = _convert_animation_track(state, track, animation, track_i, node_index); gltf_animation->get_tracks().insert(node_index, track); } } @@ -6363,80 +6436,69 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, const Vector<String> node_suffix = String(orig_track_path).split(":transform"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { - if (transform_track_i->get() == node) { + for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : state->scene_nodes) { + if (transform_track_i.value == node) { GLTFAnimation::Track track; - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, transform_track_i->key()); - gltf_animation->get_tracks().insert(transform_track_i->key(), track); + track = _convert_animation_track(state, track, animation, track_i, transform_track_i.key); + gltf_animation->get_tracks().insert(transform_track_i.key, track); } } } else if (String(orig_track_path).find(":blend_shapes/") != -1) { const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/"); const NodePath path = node_suffix[0]; const String suffix = node_suffix[1]; - const Node *node = ap->get_parent()->get_node_or_null(path); - for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { - if (transform_track_i->get() == node) { - const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(node); - if (!mi) { - continue; - } - Ref<ArrayMesh> array_mesh = mi->get_mesh(); - if (array_mesh.is_null()) { + Node *node = ap->get_parent()->get_node_or_null(path); + MeshInstance3D *mi = cast_to<MeshInstance3D>(node); + Ref<Mesh> mesh = mi->get_mesh(); + ERR_CONTINUE(mesh.is_null()); + int32_t mesh_index = -1; + for (const KeyValue<GLTFNodeIndex, Node *> &mesh_track_i : state->scene_nodes) { + if (mesh_track_i.value == node) { + mesh_index = mesh_track_i.key; + } + } + ERR_CONTINUE(mesh_index == -1); + Map<int, GLTFAnimation::Track> &tracks = gltf_animation->get_tracks(); + GLTFAnimation::Track track = gltf_animation->get_tracks().has(mesh_index) ? gltf_animation->get_tracks()[mesh_index] : GLTFAnimation::Track(); + if (!tracks.has(mesh_index)) { + for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { + String shape_name = mesh->get_blend_shape_name(shape_i); + NodePath shape_path = String(path) + ":" + shape_name; + int32_t shape_track_i = animation->find_track(shape_path, Animation::TYPE_BLEND_SHAPE); + if (shape_track_i == -1) { + GLTFAnimation::Channel<real_t> weight; + weight.interpolation = GLTFAnimation::INTERP_LINEAR; + weight.times.push_back(0.0f); + weight.times.push_back(0.0f); + weight.values.push_back(0.0f); + weight.values.push_back(0.0f); + track.weight_tracks.push_back(weight); continue; } - if (node_suffix.size() != 2) { - continue; + Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i); + GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) { + gltf_interpolation = GLTFAnimation::INTERP_STEP; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) { + gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE; } - GLTFNodeIndex mesh_index = -1; - for (GLTFNodeIndex node_i = 0; node_i < state->scene_nodes.size(); node_i++) { - if (state->scene_nodes[node_i] == node) { - mesh_index = node_i; - break; - } + int32_t key_count = animation->track_get_key_count(shape_track_i); + GLTFAnimation::Channel<real_t> weight; + weight.interpolation = gltf_interpolation; + weight.times.resize(key_count); + for (int32_t time_i = 0; time_i < key_count; time_i++) { + weight.times.write[time_i] = animation->track_get_key_time(shape_track_i, time_i); } - ERR_CONTINUE(mesh_index == -1); - Ref<Mesh> mesh = mi->get_mesh(); - ERR_CONTINUE(mesh.is_null()); - for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { - if (mesh->get_blend_shape_name(shape_i) != suffix) { - continue; - } - GLTFAnimation::Track track; - Map<int, GLTFAnimation::Track>::Element *blend_shape_track_i = gltf_animation->get_tracks().find(mesh_index); - if (blend_shape_track_i) { - track = blend_shape_track_i->get(); - } - Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i); - - GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; - if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) { - gltf_interpolation = GLTFAnimation::INTERP_LINEAR; - } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) { - gltf_interpolation = GLTFAnimation::INTERP_STEP; - } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) { - gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE; - } - Animation::TrackType track_type = animation->track_get_type(track_i); - if (track_type == Animation::TYPE_VALUE) { - int32_t key_count = animation->track_get_key_count(track_i); - GLTFAnimation::Channel<float> weight; - weight.interpolation = gltf_interpolation; - weight.times.resize(key_count); - for (int32_t time_i = 0; time_i < key_count; time_i++) { - weight.times.write[time_i] = animation->track_get_key_time(track_i, time_i); - } - weight.values.resize(key_count); - for (int32_t value_i = 0; value_i < key_count; value_i++) { - weight.values.write[value_i] = animation->track_get_key_value(track_i, value_i); - } - track.weight_tracks.push_back(weight); - } - gltf_animation->get_tracks()[mesh_index] = track; + weight.values.resize(key_count); + for (int32_t value_i = 0; value_i < key_count; value_i++) { + weight.values.write[value_i] = animation->track_get_key_value(shape_track_i, value_i); } + track.weight_tracks.push_back(weight); } + tracks[mesh_index] = track; } - } else if (String(orig_track_path).find(":") != -1) { //Process skeleton const Vector<String> node_suffix = String(orig_track_path).split(":"); @@ -6454,7 +6516,6 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i]; int32_t bone = skeleton->find_bone(suffix); ERR_CONTINUE(bone == -1); - Transform3D xform = skeleton->get_bone_rest(bone); if (!skeleton_gltf->godot_bone_node.has(bone)) { continue; } @@ -6464,27 +6525,24 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, if (property_track_i) { track = property_track_i->get(); } - track = _convert_animation_track(state, track, animation, xform, track_i, node_i); + track = _convert_animation_track(state, track, animation, track_i, node_i); gltf_animation->get_tracks()[node_i] = track; } } } else if (String(orig_track_path).find(":") == -1) { ERR_CONTINUE(!ap->get_parent()); - for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) { - const Node *child = ap->get_parent()->get_child(node_i); - const Node *node = child->get_node_or_null(orig_track_path); - for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) { - if (scene_node_i->get() == node) { - GLTFNodeIndex node_index = scene_node_i->key(); - Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index); - GLTFAnimation::Track track; - if (node_track_i) { - track = node_track_i->get(); - } - track = _convert_animation_track(state, track, animation, Transform3D(), track_i, node_index); - gltf_animation->get_tracks().insert(node_index, track); - break; + Node *godot_node = ap->get_parent()->get_node_or_null(orig_track_path); + for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) { + if (scene_node_i.value == godot_node) { + GLTFNodeIndex node_i = scene_node_i.key; + Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_i); + GLTFAnimation::Track track; + if (node_track_i) { + track = node_track_i->get(); } + track = _convert_animation_track(state, track, animation, track_i, node_i); + gltf_animation->get_tracks()[node_i] = track; + break; } } } @@ -6494,142 +6552,57 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, } } -Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binary) { +Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps) { Error err; - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); if (!f) { - return err; + return FAILED; } + f->seek(0); uint32_t magic = f->get_32(); if (magic == 0x46546C67) { //binary file //text file - err = _parse_glb(p_path, state); - if (err) { - return FAILED; + f->seek(0); + err = _parse_glb(f, state); + if (err != OK) { + return err; } } else { - //text file - err = _parse_json(p_path, state); - if (err) { - return FAILED; + f->seek(0); + String text = f->get_as_utf8_string(); + JSON json; + err = json.parse(text); + if (err != OK) { + _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); } + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + state->json = json.get_data(); } f->close(); - // get file's name, use for scene name if none - state->filename = p_path.get_file().get_slice(".", 0); - - ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); + if (!state->json.has("asset")) { + return ERR_PARSE_ERROR; + } Dictionary asset = state->json["asset"]; - ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED); + if (!asset.has("version")) { + return ERR_PARSE_ERROR; + } String version = asset["version"]; state->major_version = version.get_slice(".", 0).to_int(); state->minor_version = version.get_slice(".", 1).to_int(); - /* STEP 0 PARSE SCENE */ - err = _parse_scenes(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 1 PARSE NODES */ - err = _parse_nodes(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 2 PARSE BUFFERS */ - err = _parse_buffers(state, p_path.get_base_dir()); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 3 PARSE BUFFER VIEWS */ - err = _parse_buffer_views(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 4 PARSE ACCESSORS */ - err = _parse_accessors(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 5 PARSE IMAGES */ - err = _parse_images(state, p_path.get_base_dir()); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 6 PARSE TEXTURES */ - err = _parse_textures(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 7 PARSE TEXTURES */ - err = _parse_materials(state); - if (err != OK) { - return Error::FAILED; + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + err = ext->import_preflight(this); + ERR_FAIL_COND_V(err != OK, FAILED); } - - /* STEP 9 PARSE SKINS */ - err = _parse_skins(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 10 DETERMINE SKELETONS */ - err = _determine_skeletons(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 11 CREATE SKELETONS */ - err = _create_skeletons(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 12 CREATE SKINS */ - err = _create_skins(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 13 PARSE MESHES (we have enough info now) */ - err = _parse_meshes(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 14 PARSE LIGHTS */ - err = _parse_lights(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 15 PARSE CAMERAS */ - err = _parse_cameras(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 16 PARSE ANIMATIONS */ - err = _parse_animations(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 17 ASSIGN SCENE NAMES */ - _assign_scene_names(state); - + err = _parse_gltf_state(state, p_path, p_bake_fps); + ERR_FAIL_COND_V(err != OK, err); return OK; } @@ -6702,33 +6675,36 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { const uint32_t magic = 0x46546C67; // GLTF const int32_t header_size = 12; const int32_t chunk_header_size = 8; - - for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) { - json += " "; - } CharString cs = json.utf8(); - const uint32_t text_chunk_length = cs.length(); - + const uint32_t text_data_length = cs.length(); + const uint32_t text_chunk_length = ((text_data_length + 3) & (~3)); const uint32_t text_chunk_type = 0x4E4F534A; //JSON - int32_t binary_data_length = 0; + + uint32_t binary_data_length = 0; if (state->buffers.size()) { binary_data_length = state->buffers[0].size(); } - const int32_t binary_chunk_length = binary_data_length; - const int32_t binary_chunk_type = 0x004E4942; //BIN + const uint32_t binary_chunk_length = ((binary_data_length + 3) & (~3)); + const uint32_t binary_chunk_type = 0x004E4942; //BIN f->create(FileAccess::ACCESS_RESOURCES); f->store_32(magic); f->store_32(state->major_version); // version - f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length + f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_chunk_length); // length f->store_32(text_chunk_length); f->store_32(text_chunk_type); f->store_buffer((uint8_t *)&cs[0], cs.length()); + for (uint32_t pad_i = text_data_length; pad_i < text_chunk_length; pad_i++) { + f->store_8(' '); + } if (binary_chunk_length) { f->store_32(binary_chunk_length); f->store_32(binary_chunk_type); f->store_buffer(state->buffers[0].ptr(), binary_data_length); } + for (uint32_t pad_i = binary_data_length; pad_i < binary_chunk_length; pad_i++) { + f->store_8(0); + } f->close(); } else { @@ -6745,77 +6721,298 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { return err; } -Error GLTFDocument::save_scene(Node *p_node, const String &p_path, - const String &p_src_path, uint32_t p_flags, - float p_bake_fps, Ref<GLTFState> r_state) { - Ref<GLTFDocument> gltf_document; - gltf_document.instantiate(); - if (r_state == Ref<GLTFState>()) { - r_state.instantiate(); +void GLTFDocument::_bind_methods() { + ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps"), + &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30)); + ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"), + &GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30)); + ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"), + &GLTFDocument::append_from_scene, DEFVAL(0), DEFVAL(30)); + ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps"), + &GLTFDocument::generate_scene, DEFVAL(30)); + ClassDB::bind_method(D_METHOD("generate_buffer", "state"), + &GLTFDocument::generate_buffer); + ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"), + &GLTFDocument::write_to_filesystem); + + ClassDB::bind_method(D_METHOD("set_extensions", "extensions"), + &GLTFDocument::set_extensions); + ClassDB::bind_method(D_METHOD("get_extensions"), + &GLTFDocument::get_extensions); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "extensions", PROPERTY_HINT_ARRAY_TYPE, + vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "GLTFDocumentExtension"), + PROPERTY_USAGE_DEFAULT), + "set_extensions", "get_extensions"); +} + +void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { + // build the hierarchy + for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) { + for (int j = 0; j < state->nodes[node_i]->children.size(); j++) { + GLTFNodeIndex child_i = state->nodes[node_i]->children[j]; + ERR_FAIL_INDEX(child_i, state->nodes.size()); + if (state->nodes.write[child_i]->parent != -1) { + continue; + } + state->nodes.write[child_i]->parent = node_i; + } } - return gltf_document->serialize(r_state, p_node, p_path); } -Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) { - // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire - if (r_state == Ref<GLTFState>()) { - r_state.instantiate(); +void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) { + document_extensions = p_extensions; +} + +TypedArray<GLTFDocumentExtension> GLTFDocument::get_extensions() const { + return document_extensions; +} + +GLTFDocument::GLTFDocument() { + bool is_editor = ::Engine::get_singleton()->is_editor_hint(); + if (is_editor) { + return; } - r_state->use_named_skin_binds = - p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; + Ref<GLTFDocumentExtensionConvertImporterMesh> extension_editor; + extension_editor.instantiate(); + document_extensions.push_back(extension_editor); +} - Ref<GLTFDocument> gltf_document; - gltf_document.instantiate(); - Error err = gltf_document->parse(r_state, p_path); +PackedByteArray GLTFDocument::_serialize_glb_buffer(Ref<GLTFState> state, Error *r_err) { + Error err = _encode_buffer_glb(state, ""); if (r_err) { *r_err = err; } - ERR_FAIL_COND_V(err != Error::OK, nullptr); + ERR_FAIL_COND_V(err != OK, PackedByteArray()); + String json = Variant(state->json).to_json_string(); - Node3D *root = memnew(Node3D); - for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) { - gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]); + const uint32_t magic = 0x46546C67; // GLTF + const int32_t header_size = 12; + const int32_t chunk_header_size = 8; + + for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) { + json += " "; } - gltf_document->_process_mesh_instances(r_state, root); - if (r_state->animations.size()) { + CharString cs = json.utf8(); + const uint32_t text_chunk_length = cs.length(); + + const uint32_t text_chunk_type = 0x4E4F534A; //JSON + int32_t binary_data_length = 0; + if (state->buffers.size()) { + binary_data_length = state->buffers[0].size(); + } + const int32_t binary_chunk_length = binary_data_length; + const int32_t binary_chunk_type = 0x004E4942; //BIN + + Ref<StreamPeerBuffer> buffer; + buffer.instantiate(); + buffer->put_32(magic); + buffer->put_32(state->major_version); // version + buffer->put_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length + buffer->put_32(text_chunk_length); + buffer->put_32(text_chunk_type); + buffer->put_data((uint8_t *)&cs[0], cs.length()); + if (binary_chunk_length) { + buffer->put_32(binary_chunk_length); + buffer->put_32(binary_chunk_type); + buffer->put_data(state->buffers[0].ptr(), binary_data_length); + } + return buffer->get_data_array(); +} + +PackedByteArray GLTFDocument::generate_buffer(Ref<GLTFState> state) { + ERR_FAIL_NULL_V(state, PackedByteArray()); + Error err = _serialize(state, ""); + ERR_FAIL_COND_V(err != OK, PackedByteArray()); + PackedByteArray bytes = _serialize_glb_buffer(state, &err); + return bytes; +} + +Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_path) { + ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER); + + Error err = _serialize(state, p_path); + if (err != OK) { + return err; + } + + err = _serialize_file(state, p_path); + if (err != OK) { + return Error::FAILED; + } + return OK; +} + +Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { + ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr); + GLTFNodeIndex gltf_root = state->root_nodes.write[0]; + Node *gltf_root_node = state->get_scene_node(gltf_root); + Node *root = gltf_root_node->get_parent(); + ERR_FAIL_NULL_V(root, nullptr); + _process_mesh_instances(state, root); + if (state->animations.size()) { AnimationPlayer *ap = memnew(AnimationPlayer); - root->add_child(ap); + root->add_child(ap, true); ap->set_owner(root); - for (int i = 0; i < r_state->animations.size(); i++) { - gltf_document->_import_animation(r_state, ap, i, p_bake_fps); + for (int i = 0; i < state->animations.size(); i++) { + _import_animation(state, ap, i, p_bake_fps); } } + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + Error err = ext->import_post(this, root); + ERR_FAIL_COND_V(err != OK, nullptr); + } + ERR_FAIL_NULL_V(root, nullptr); return root; } -void GLTFDocument::_bind_methods() { - ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"), - &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); - ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"), - &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); -} +Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) { + ERR_FAIL_COND_V(state.is_null(), FAILED); + state->use_named_skin_binds = + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; -void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { - // build the hierarchy - for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) { - for (int j = 0; j < state->nodes[node_i]->children.size(); j++) { - GLTFNodeIndex child_i = state->nodes[node_i]->children[j]; - ERR_FAIL_INDEX(child_i, state->nodes.size()); - if (state->nodes.write[child_i]->parent != -1) { - continue; - } - state->nodes.write[child_i]->parent = node_i; - } + _convert_scene_node(state, p_node, -1, -1); + if (!state->buffers.size()) { + state->buffers.push_back(Vector<uint8_t>()); } + + /* STEP 1 CONVERT MESH INSTANCES */ + _convert_mesh_instances(state); + + /* STEP 2 CREATE SKINS */ + Error err = _serialize_skins(state); + return err; } -Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) { +Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) { + ERR_FAIL_COND_V(state.is_null(), FAILED); + // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire Error err = FAILED; - List<String> deps; - Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err); - if (err != OK) { - return nullptr; + state->use_named_skin_binds = + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + FileAccessMemory *file_access = memnew(FileAccessMemory); + file_access->open_custom(p_bytes.ptr(), p_bytes.size()); + err = _parse(state, p_base_path.get_base_dir(), file_access, p_bake_fps); + ERR_FAIL_COND_V(err != OK, FAILED); + return OK; +} + +Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) { + Error err; + + /* PARSE EXTENSIONS */ + err = _parse_gltf_extensions(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE SCENE */ + err = _parse_scenes(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE NODES */ + err = _parse_nodes(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE BUFFERS */ + err = _parse_buffers(state, p_search_path); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE BUFFER VIEWS */ + err = _parse_buffer_views(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE ACCESSORS */ + err = _parse_accessors(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE IMAGES */ + err = _parse_images(state, p_search_path); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE TEXTURES */ + err = _parse_textures(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE TEXTURES */ + err = _parse_materials(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE SKINS */ + err = _parse_skins(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* DETERMINE SKELETONS */ + err = _determine_skeletons(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* CREATE SKELETONS */ + err = _create_skeletons(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* CREATE SKINS */ + err = _create_skins(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE MESHES (we have enough info now) */ + err = _parse_meshes(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE LIGHTS */ + err = _parse_lights(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE CAMERAS */ + err = _parse_cameras(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE ANIMATIONS */ + err = _parse_animations(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* ASSIGN SCENE NAMES */ + _assign_scene_names(state); + + Node3D *root = memnew(Node3D); + for (int32_t root_i = 0; root_i < state->root_nodes.size(); root_i++) { + _generate_scene_node(state, root, root, state->root_nodes[root_i]); + } + return OK; +} + +Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps) { + // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire + if (r_state == Ref<GLTFState>()) { + r_state.instantiate(); } - return node; + r_state->filename = p_path.get_file().get_basename(); + r_state->use_named_skin_binds = + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + Error err; + FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); + ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN); + ERR_FAIL_NULL_V(f, ERR_FILE_CANT_OPEN); + + err = _parse(r_state, p_path.get_base_dir(), f, p_bake_fps); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + return err; +} + +Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) { + ERR_FAIL_NULL_V(state, ERR_PARSE_ERROR); + if (state->json.has("extensionsRequired") && state->json["extensionsRequired"].get_type() == Variant::ARRAY) { + Array extensions_required = state->json["extensionsRequired"]; + if (extensions_required.find("KHR_draco_mesh_compression") != -1) { + ERR_PRINT("glTF2 extension KHR_draco_mesh_compression is not supported."); + return ERR_UNAVAILABLE; + } + } + return OK; } diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index fb798a055a..c0649e0129 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +33,12 @@ #include "gltf_animation.h" -#include "editor/import/scene_importer_mesh_node_3d.h" +#include "core/error/error_list.h" +#include "core/variant/dictionary.h" +#include "core/variant/variant.h" +#include "gltf_document_extension_convert_importer_mesh.h" #include "scene/3d/bone_attachment_3d.h" +#include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" @@ -43,7 +47,8 @@ #include "scene/resources/material.h" #include "scene/resources/texture.h" -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For csg, gridmap. + #include <cstdint> class GLTFState; @@ -51,6 +56,10 @@ class GLTFSkin; class GLTFNode; class GLTFSpecGloss; class GLTFSkeleton; +class CSGShape3D; +class GridMap; +class MultiMeshInstance3D; +class GLTFDocumentExtension; using GLTFAccessorIndex = int; using GLTFAnimationIndex = int; @@ -71,8 +80,13 @@ class GLTFDocument : public Resource { friend class GLTFState; friend class GLTFSkin; friend class GLTFSkeleton; + TypedArray<GLTFDocumentExtension> document_extensions; + +private: + const float BAKE_FPS = 30.0f; public: + GLTFDocument(); const int32_t JOINT_GROUP_SIZE = 4; enum GLTFType { TYPE_SCALAR, @@ -107,11 +121,8 @@ protected: static void _bind_methods(); public: - Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state); - Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr); - Error save_scene(Node *p_node, const String &p_path, - const String &p_src_path, uint32_t p_flags, - float p_bake_fps, Ref<GLTFState> r_state); + void set_extensions(TypedArray<GLTFDocumentExtension> p_extensions); + TypedArray<GLTFDocumentExtension> get_extensions() const; private: template <class T> @@ -185,7 +196,7 @@ private: Ref<Texture2D> _get_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture); Error _parse_json(const String &p_path, Ref<GLTFState> state); - Error _parse_glb(const String &p_path, Ref<GLTFState> state); + Error _parse_glb(FileAccess *f, Ref<GLTFState> state); void _compute_node_heights(Ref<GLTFState> state); Error _parse_buffers(Ref<GLTFState> state, const String &p_base_path); Error _parse_buffer_views(Ref<GLTFState> state); @@ -255,8 +266,6 @@ private: Error _reparent_non_joint_skeleton_subtrees( Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, const Vector<GLTFNodeIndex> &non_joints); - Error _reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, - const GLTFNodeIndex node_index); Error _determine_skeleton_roots(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i); Error _create_skeletons(Ref<GLTFState> state); @@ -274,15 +283,13 @@ private: Skeleton3D *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index); - EditorSceneImporterMeshNode3D *_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); - Camera3D *_generate_camera(Ref<GLTFState> state, Node *scene_parent, - const GLTFNodeIndex node_index); - Node3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); - Node3D *_generate_spatial(Ref<GLTFState> state, Node *scene_parent, - const GLTFNodeIndex node_index); + ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Camera3D *_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Node3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Node3D *_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index); void _assign_scene_names(Ref<GLTFState> state); template <class T> - T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, + T _interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp); GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> state, @@ -345,12 +352,12 @@ private: String interpolation_to_string(const GLTFAnimation::Interpolation p_interp); GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, - Ref<Animation> p_animation, Transform3D p_bone_rest, + Ref<Animation> p_animation, int32_t p_track_i, GLTFNodeIndex p_node_i); Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path); Error _encode_buffer_glb(Ref<GLTFState> state, const String &p_path); - Error _serialize_bone_attachment(Ref<GLTFState> state); + PackedByteArray _serialize_glb_buffer(Ref<GLTFState> state, Error *r_err); Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material); Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material); Error _serialize_version(Ref<GLTFState> state); @@ -374,6 +381,18 @@ private: static float get_max_component(const Color &p_color); public: + Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); + Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); + Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); + +public: + Node *generate_scene(Ref<GLTFState> state, int32_t p_bake_fps = 30.0f); + PackedByteArray generate_buffer(Ref<GLTFState> state); + Error write_to_filesystem(Ref<GLTFState> state, const String &p_path); + +public: + Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps); + Error _parse_gltf_extensions(Ref<GLTFState> state); void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root); void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, @@ -381,20 +400,17 @@ public: void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index); void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps); - GLTFMeshIndex _convert_mesh_instance(Ref<GLTFState> state, - MeshInstance3D *p_mesh_instance); void _convert_mesh_instances(Ref<GLTFState> state); GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera); - void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node); + void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Ref<GLTFNode> gltf_node); GLTFLightIndex _convert_light(Ref<GLTFState> state, Light3D *p_light); - GLTFSkeletonIndex _convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton); void _convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node); - void _convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, + void _convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_current, const GLTFNodeIndex p_gltf_root); #ifdef MODULE_CSG_ENABLED - void _convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state); + void _convert_csg_shape_to_gltf(CSGShape3D *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state); #endif // MODULE_CSG_ENABLED void _create_gltf_node(Ref<GLTFState> state, @@ -405,44 +421,43 @@ public: Ref<GLTFNode> gltf_node); void _convert_animation_player_to_gltf( AnimationPlayer *animation_player, Ref<GLTFState> state, - const GLTFNodeIndex &p_gltf_current, - const GLTFNodeIndex &p_gltf_root_index, - Ref<GLTFNode> p_gltf_node, Node *p_scene_parent, - Node *p_root); + GLTFNodeIndex p_gltf_current, + GLTFNodeIndex p_gltf_root_index, + Ref<GLTFNode> p_gltf_node, Node *p_scene_parent); void _check_visibility(Node *p_node, bool &retflag); void _convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, - Node3D *spatial, Ref<GLTFNode> gltf_node); #ifdef MODULE_GRIDMAP_ENABLED void _convert_grid_map_to_gltf( - Node *p_scene_parent, - const GLTFNodeIndex &p_parent_node_index, - const GLTFNodeIndex &p_root_node_index, - Ref<GLTFNode> gltf_node, Ref<GLTFState> state, - Node *p_root_node); + GridMap *p_grid_map, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state); #endif // MODULE_GRIDMAP_ENABLED - void _convert_mult_mesh_instance_to_gltf( - Node *p_scene_parent, - const GLTFNodeIndex &p_parent_node_index, - const GLTFNodeIndex &p_root_node_index, - Ref<GLTFNode> gltf_node, Ref<GLTFState> state, - Node *p_root_node); + void _convert_multi_mesh_instance_to_gltf( + MultiMeshInstance3D *p_multi_mesh_instance, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state); void _convert_skeleton_to_gltf( - Node *p_scene_parent, Ref<GLTFState> state, - const GLTFNodeIndex &p_parent_node_index, - const GLTFNodeIndex &p_root_node_index, - Ref<GLTFNode> gltf_node, Node *p_root_node); - void _convert_bone_attachment_to_gltf(Node *p_scene_parent, + Skeleton3D *p_scene_parent, Ref<GLTFState> state, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, + Ref<GLTFNode> gltf_node); + void _convert_bone_attachment_to_gltf(BoneAttachment3D *p_bone_attachment, Ref<GLTFState> state, - Ref<GLTFNode> gltf_node, - bool &retflag); - void _convert_mesh_to_gltf(Node *p_scene_parent, - Ref<GLTFState> state, Node3D *spatial, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_node_index, Ref<GLTFNode> gltf_node); + void _convert_mesh_instance_to_gltf(MeshInstance3D *p_mesh_instance, + Ref<GLTFState> state, + Ref<GLTFNode> gltf_node); + GLTFMeshIndex _convert_mesh_to_gltf(Ref<GLTFState> state, + MeshInstance3D *p_mesh_instance); void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name); - Error serialize(Ref<GLTFState> state, Node *p_root, const String &p_path); - Error parse(Ref<GLTFState> state, String p_paths, bool p_read_binary = false); + Error _serialize(Ref<GLTFState> state, const String &p_path); + Error _parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps); }; #endif // GLTF_DOCUMENT_H diff --git a/modules/gltf/gltf_document_extension.cpp b/modules/gltf/gltf_document_extension.cpp new file mode 100644 index 0000000000..192a1d347c --- /dev/null +++ b/modules/gltf/gltf_document_extension.cpp @@ -0,0 +1,88 @@ +/*************************************************************************/ +/* gltf_document_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_document_extension.h" + +#include "gltf_document.h" + +void GLTFDocumentExtension::_bind_methods() { + // Import + ClassDB::bind_method(D_METHOD("get_import_setting_keys"), + &GLTFDocumentExtension::get_import_setting_keys); + ClassDB::bind_method(D_METHOD("import_preflight", "document"), + &GLTFDocumentExtension::import_preflight); + ClassDB::bind_method(D_METHOD("get_import_setting", "key"), + &GLTFDocumentExtension::get_import_setting); + ClassDB::bind_method(D_METHOD("set_import_setting", "key", "value"), + &GLTFDocumentExtension::set_import_setting); + ClassDB::bind_method(D_METHOD("import_post", "document", "node"), + &GLTFDocumentExtension::import_post); + // Export + ClassDB::bind_method(D_METHOD("get_export_setting_keys"), + &GLTFDocumentExtension::get_export_setting_keys); + ClassDB::bind_method(D_METHOD("get_export_setting", "key"), + &GLTFDocumentExtension::get_export_setting); + ClassDB::bind_method(D_METHOD("set_export_setting", "key", "value"), + &GLTFDocumentExtension::set_export_setting); + ClassDB::bind_method(D_METHOD("export_preflight", "document", "node"), + &GLTFDocumentExtension::export_preflight); + ClassDB::bind_method(D_METHOD("export_post", "document"), + &GLTFDocumentExtension::export_post); +} + +Array GLTFDocumentExtension::get_import_setting_keys() const { + return import_settings.keys(); +} + +Variant GLTFDocumentExtension::get_import_setting(const StringName &p_key) const { + if (!import_settings.has(p_key)) { + return Variant(); + } + return import_settings[p_key]; +} + +void GLTFDocumentExtension::set_import_setting(const StringName &p_key, Variant p_var) { + import_settings[p_key] = p_var; +} + +Array GLTFDocumentExtension::get_export_setting_keys() const { + return import_settings.keys(); +} + +Variant GLTFDocumentExtension::get_export_setting(const StringName &p_key) const { + if (!import_settings.has(p_key)) { + return Variant(); + } + return import_settings[p_key]; +} + +void GLTFDocumentExtension::set_export_setting(const StringName &p_key, Variant p_var) { + import_settings[p_key] = p_var; +} diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gltf/gltf_document_extension.h index dd5abceb83..f7a3531282 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gltf/gltf_document_extension.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* stream_peer_gdnative.h */ +/* gltf_document_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,33 +28,36 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef STREAM_PEER_GDNATIVE_H -#define STREAM_PEER_GDNATIVE_H +#ifndef GLTF_DOCUMENT_EXTENSION_H +#define GLTF_DOCUMENT_EXTENSION_H -#include "core/io/stream_peer.h" -#include "modules/gdnative/gdnative.h" -#include "modules/gdnative/include/net/godot_net.h" +#include "core/io/resource.h" +#include "core/variant/dictionary.h" +#include "core/variant/typed_array.h" +#include "core/variant/variant.h" +class GLTFDocument; +class GLTFDocumentExtension : public Resource { + GDCLASS(GLTFDocumentExtension, Resource); -class StreamPeerGDNative : public StreamPeer { - GDCLASS(StreamPeerGDNative, StreamPeer); + Dictionary import_settings; + Dictionary export_settings; protected: static void _bind_methods(); - const godot_net_stream_peer *interface; public: - StreamPeerGDNative(); - ~StreamPeerGDNative(); + virtual Array get_import_setting_keys() const; + virtual Variant get_import_setting(const StringName &p_key) const; + virtual void set_import_setting(const StringName &p_key, Variant p_var); + virtual Error import_preflight(Ref<GLTFDocument> p_document) { return OK; } + virtual Error import_post(Ref<GLTFDocument> p_document, Node *p_node) { return OK; } - /* Sets the interface implementation from GDNative */ - void set_native_stream_peer(const godot_net_stream_peer *p_interface); - - /* Specific to StreamPeer */ - Error put_data(const uint8_t *p_data, int p_bytes) override; - Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override; - Error get_data(uint8_t *p_buffer, int p_bytes) override; - Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override; - int get_available_bytes() const override; +public: + virtual Array get_export_setting_keys() const; + virtual Variant get_export_setting(const StringName &p_key) const; + virtual void set_export_setting(const StringName &p_key, Variant p_var); + virtual Error export_preflight(Ref<GLTFDocument> p_document, Node *p_node) { return OK; } + virtual Error export_post(Ref<GLTFDocument> p_document) { return OK; } }; -#endif // STREAM_PEER_GDNATIVE_H +#endif // GLTF_DOCUMENT_EXTENSION_H diff --git a/modules/pvr/register_types.cpp b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp index ef72087d25..47a3e5598f 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* register_types.cpp */ +/* gltf_document_extension_convert_importer_mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,21 +28,55 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "register_types.h" +#include "gltf_document_extension_convert_importer_mesh.h" +#include "core/error/error_macros.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/importer_mesh.h" -#include "image_compress_pvrtc.h" -#include "texture_loader_pvr.h" +#include <cstddef> -static Ref<ResourceFormatPVR> resource_loader_pvr; - -void register_pvr_types() { - resource_loader_pvr.instantiate(); - ResourceLoader::add_resource_format_loader(resource_loader_pvr); - - _register_pvrtc_compress_func(); +void GLTFDocumentExtensionConvertImporterMesh::_bind_methods() { } -void unregister_pvr_types() { - ResourceLoader::remove_resource_format_loader(resource_loader_pvr); - resource_loader_pvr.unref(); +Error GLTFDocumentExtensionConvertImporterMesh::import_post(Ref<GLTFDocument> p_document, Node *p_node) { + ERR_FAIL_NULL_V(p_document, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); + List<Node *> queue; + queue.push_back(p_node); + List<Node *> delete_queue; + while (!queue.is_empty()) { + List<Node *>::Element *E = queue.front(); + Node *node = E->get(); + { + ImporterMeshInstance3D *mesh_3d = cast_to<ImporterMeshInstance3D>(node); + if (mesh_3d) { + MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); + Ref<ImporterMesh> mesh = mesh_3d->get_mesh(); + if (mesh.is_valid()) { + Ref<ArrayMesh> array_mesh = mesh->get_mesh(); + mesh_instance_node_3d->set_name(node->get_name()); + mesh_instance_node_3d->set_transform(mesh_3d->get_transform()); + mesh_instance_node_3d->set_mesh(array_mesh); + mesh_instance_node_3d->set_skin(mesh_3d->get_skin()); + mesh_instance_node_3d->set_skeleton_path(mesh_3d->get_skeleton_path()); + node->replace_by(mesh_instance_node_3d); + delete_queue.push_back(node); + } else { + memdelete(mesh_instance_node_3d); + } + } + } + int child_count = node->get_child_count(); + for (int i = 0; i < child_count; i++) { + queue.push_back(node->get_child(i)); + } + queue.pop_front(); + } + while (!queue.is_empty()) { + List<Node *>::Element *E = delete_queue.front(); + Node *node = E->get(); + memdelete(node); + delete_queue.pop_front(); + } + return OK; } diff --git a/modules/pvr/texture_loader_pvr.h b/modules/gltf/gltf_document_extension_convert_importer_mesh.h index 26071ce30f..2d51143140 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* texture_loader_pvr.h */ +/* gltf_document_extension_convert_importer_mesh.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,21 +28,28 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TEXTURE_LOADER_PVR_H -#define TEXTURE_LOADER_PVR_H +#ifndef GLTF_EXTENSION_EDITOR_H +#define GLTF_EXTENSION_EDITOR_H -#include "core/io/resource_loader.h" -#include "scene/resources/texture.h" +#include "core/io/resource.h" +#include "core/variant/dictionary.h" -class ResourceFormatPVR : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; +#include "gltf_document.h" +#include "gltf_document_extension.h" +#include "scene/3d/importer_mesh_instance_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/main/node.h" +#include "scene/resources/importer_mesh.h" - ResourceFormatPVR(); - virtual ~ResourceFormatPVR() {} -}; +class GLTFDocumentExtension; +class GLTFDocument; +class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension { + GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension); + +protected: + static void _bind_methods(); -#endif // TEXTURE_LOADER_PVR_H +public: + Error import_post(Ref<GLTFDocument> p_document, Node *p_node) override; +}; +#endif // GLTF_EXTENSION_EDITOR_H diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp index 95cca9cf71..af21a4e804 100644 --- a/modules/gltf/gltf_light.cpp +++ b/modules/gltf/gltf_light.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,8 @@ void GLTFLight::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color); ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity); ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity); - ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type); - ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type); + ClassDB::bind_method(D_METHOD("get_light_type"), &GLTFLight::get_light_type); + ClassDB::bind_method(D_METHOD("set_light_type", "light_type"), &GLTFLight::set_light_type); ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range); ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range); ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle); @@ -46,7 +46,7 @@ void GLTFLight::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float - ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String + ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type"), "set_light_type", "get_light_type"); // String ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float @@ -68,12 +68,12 @@ void GLTFLight::set_intensity(float p_intensity) { intensity = p_intensity; } -String GLTFLight::get_type() { - return type; +String GLTFLight::get_light_type() { + return light_type; } -void GLTFLight::set_type(String p_type) { - type = p_type; +void GLTFLight::set_light_type(String p_light_type) { + light_type = p_light_type; } float GLTFLight::get_range() { diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h index a859ca1833..25e0835a33 100644 --- a/modules/gltf/gltf_light.h +++ b/modules/gltf/gltf_light.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,12 +42,12 @@ protected: static void _bind_methods(); private: - Color color; - float intensity = 0.0f; - String type; - float range = 0.0f; + Color color = Color(1.0f, 1.0f, 1.0f); + float intensity = 1.0f; + String light_type; + float range = INFINITY; float inner_cone_angle = 0.0f; - float outer_cone_angle = 0.0f; + float outer_cone_angle = Math_TAU / 8.0f; public: Color get_color(); @@ -56,8 +56,8 @@ public: float get_intensity(); void set_intensity(float p_intensity); - String get_type(); - void set_type(String p_type); + String get_light_type(); + void set_light_type(String p_light_type); float get_range(); void set_range(float p_range); diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp index 8c10e42c89..1251622642 100644 --- a/modules/gltf/gltf_mesh.cpp +++ b/modules/gltf/gltf_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,26 +29,37 @@ /*************************************************************************/ #include "gltf_mesh.h" -#include "editor/import/scene_importer_mesh.h" +#include "scene/resources/importer_mesh.h" void GLTFMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh); ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh); ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights); ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights); + ClassDB::bind_method(D_METHOD("get_instance_materials"), &GLTFMesh::get_instance_materials); + ClassDB::bind_method(D_METHOD("set_instance_materials", "instance_materials"), &GLTFMesh::set_instance_materials); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "instance_materials"), "set_instance_materials", "get_instance_materials"); } -Ref<EditorSceneImporterMesh> GLTFMesh::get_mesh() { +Ref<ImporterMesh> GLTFMesh::get_mesh() { return mesh; } -void GLTFMesh::set_mesh(Ref<EditorSceneImporterMesh> p_mesh) { +void GLTFMesh::set_mesh(Ref<ImporterMesh> p_mesh) { mesh = p_mesh; } +Array GLTFMesh::get_instance_materials() { + return instance_materials; +} + +void GLTFMesh::set_instance_materials(Array p_instance_materials) { + instance_materials = p_instance_materials; +} + Vector<float> GLTFMesh::get_blend_weights() { return blend_weights; } diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h index 0fc750fc9f..aeab1ad68f 100644 --- a/modules/gltf/gltf_mesh.h +++ b/modules/gltf/gltf_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,23 +33,27 @@ #include "core/io/resource.h" #include "editor/import/resource_importer_scene.h" -#include "editor/import/scene_importer_mesh.h" +#include "scene/3d/importer_mesh_instance_3d.h" +#include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" class GLTFMesh : public Resource { GDCLASS(GLTFMesh, Resource); private: - Ref<EditorSceneImporterMesh> mesh; + Ref<ImporterMesh> mesh; Vector<float> blend_weights; + Array instance_materials; protected: static void _bind_methods(); public: - Ref<EditorSceneImporterMesh> get_mesh(); - void set_mesh(Ref<EditorSceneImporterMesh> p_mesh); + Ref<ImporterMesh> get_mesh(); + void set_mesh(Ref<ImporterMesh> p_mesh); Vector<float> get_blend_weights(); void set_blend_weights(Vector<float> p_blend_weights); + Array get_instance_materials(); + void set_instance_materials(Array p_instance_materials); }; #endif // GLTF_MESH_H diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp index 5db7ad66c3..86280603fa 100644 --- a/modules/gltf/gltf_node.cpp +++ b/modules/gltf/gltf_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,8 +47,8 @@ void GLTFNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton); ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint); ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint); - ClassDB::bind_method(D_METHOD("get_translation"), &GLTFNode::get_translation); - ClassDB::bind_method(D_METHOD("set_translation", "translation"), &GLTFNode::set_translation); + ClassDB::bind_method(D_METHOD("get_position"), &GLTFNode::get_position); + ClassDB::bind_method(D_METHOD("set_position", "position"), &GLTFNode::set_position); ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation); ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation); ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale); @@ -66,7 +66,7 @@ void GLTFNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3 + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position"), "set_position", "get_position"); // Vector3 ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "rotation"), "set_rotation", "get_rotation"); // Quaternion ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3 ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int> @@ -137,12 +137,12 @@ void GLTFNode::set_joint(bool p_joint) { joint = p_joint; } -Vector3 GLTFNode::get_translation() { - return translation; +Vector3 GLTFNode::get_position() { + return position; } -void GLTFNode::set_translation(Vector3 p_translation) { - translation = p_translation; +void GLTFNode::set_position(Vector3 p_position) { + position = p_position; } Quaternion GLTFNode::get_rotation() { diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index eca3acb239..929ad3eca0 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,7 +48,7 @@ private: GLTFSkinIndex skin = -1; GLTFSkeletonIndex skeleton = -1; bool joint = false; - Vector3 translation; + Vector3 position; Quaternion rotation; Vector3 scale = Vector3(1, 1, 1); Vector<int> children; @@ -82,8 +82,8 @@ public: bool get_joint(); void set_joint(bool p_joint); - Vector3 get_translation(); - void set_translation(Vector3 p_translation); + Vector3 get_position(); + void set_position(Vector3 p_position); Quaternion get_rotation(); void set_rotation(Quaternion p_rotation); diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp index d6c7a25eaf..e80376f130 100644 --- a/modules/gltf/gltf_skeleton.cpp +++ b/modules/gltf/gltf_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h index d6986eb35a..7d07d528cb 100644 --- a/modules/gltf/gltf_skeleton.h +++ b/modules/gltf/gltf_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp index 5cf17135ac..283fc34ff5 100644 --- a/modules/gltf/gltf_skin.cpp +++ b/modules/gltf/gltf_skin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h index e32e2d397c..31cb892f19 100644 --- a/modules/gltf/gltf_skin.h +++ b/modules/gltf/gltf_skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.cpp b/modules/gltf/gltf_spec_gloss.cpp index 70b182da52..83af91bfcc 100644 --- a/modules/gltf/gltf_spec_gloss.cpp +++ b/modules/gltf/gltf_spec_gloss.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.h b/modules/gltf/gltf_spec_gloss.h index 3cc6fb09ed..f8a431bdce 100644 --- a/modules/gltf/gltf_spec_gloss.h +++ b/modules/gltf/gltf_spec_gloss.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index ff9778e7d8..3f638bbca5 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index 896ea5fc56..d03434d2f1 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "gltf_buffer_view.h" #include "gltf_camera.h" #include "gltf_document.h" +#include "gltf_document_extension.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" @@ -44,6 +45,8 @@ #include "gltf_texture.h" #include "core/io/resource.h" +#include "core/templates/map.h" +#include "core/templates/pair.h" #include "core/templates/vector.h" #include "scene/animation/animation_player.h" #include "scene/resources/texture.h" @@ -87,6 +90,9 @@ class GLTFState : public Resource { Vector<Ref<GLTFAnimation>> animations; Map<GLTFNodeIndex, Node *> scene_nodes; + Map<ObjectID, GLTFSkeletonIndex> skeleton3d_to_gltf_skeleton; + Map<ObjectID, Map<ObjectID, GLTFSkinIndex>> skin_and_skeleton3d_to_gltf_skin; + protected: static void _bind_methods(); diff --git a/modules/gltf/gltf_texture.cpp b/modules/gltf/gltf_texture.cpp index 0482c1064e..2a21cb3df8 100644 --- a/modules/gltf/gltf_texture.cpp +++ b/modules/gltf/gltf_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h index 4659725502..54dd61f9a5 100644 --- a/modules/gltf/gltf_texture.h +++ b/modules/gltf/gltf_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index d6020f50f0..6ab202096d 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,8 @@ #include "gltf_buffer_view.h" #include "gltf_camera.h" #include "gltf_document.h" +#include "gltf_document_extension.h" +#include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" @@ -50,7 +52,7 @@ #ifndef _3D_DISABLED #ifdef TOOLS_ENABLED static void _editor_init() { - Ref<EditorSceneImporterGLTF> import_gltf; + Ref<EditorSceneFormatImporterGLTF> import_gltf; import_gltf.instantiate(); ResourceImporterScene::get_singleton()->add_importer(import_gltf); } @@ -62,7 +64,7 @@ void register_gltf_types() { #ifdef TOOLS_ENABLED ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); - GDREGISTER_CLASS(EditorSceneImporterGLTF); + GDREGISTER_CLASS(EditorSceneFormatImporterGLTF); GDREGISTER_CLASS(GLTFMesh); EditorPlugins::add_by_type<SceneExporterGLTFPlugin>(); ClassDB::set_current_api(prev_api); @@ -79,6 +81,8 @@ void register_gltf_types() { GDREGISTER_CLASS(GLTFCamera); GDREGISTER_CLASS(GLTFLight); GDREGISTER_CLASS(GLTFState); + GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh); + GDREGISTER_CLASS(GLTFDocumentExtension); GDREGISTER_CLASS(GLTFDocument); #endif } diff --git a/modules/gltf/register_types.h b/modules/gltf/register_types.h index fefacb1106..4a9c31241c 100644 --- a/modules/gltf/register_types.h +++ b/modules/gltf/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index c1dbe63628..9c28421a46 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -11,7 +11,7 @@ [b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question. </description> <tutorials> - <link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> + <link title="Using gridmaps">$DOCS_URL/tutorials/3d/using_gridmaps.html</link> <link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link> <link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link> </tutorials> @@ -67,7 +67,7 @@ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> - <method name="get_meshes"> + <method name="get_meshes" qualifiers="const"> <return type="Array" /> <description> Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. @@ -173,7 +173,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. + The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. @@ -181,6 +181,9 @@ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> The navigation layers the GridMap generates its navigable regions in. </member> + <member name="physics_material" type="PhysicsMaterial" setter="set_physics_material" getter="get_physics_material"> + Overrides the default friction and bounce physics properties for the whole [GridMap]. + </member> </members> <signals> <signal name="cell_size_changed"> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 487e6deac0..67deedf839 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,8 @@ #include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" +#include "scene/resources/physics_material.h" +#include "scene/resources/primitive_meshes.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" @@ -181,12 +183,39 @@ void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { set_collision_mask(mask); } +void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) { + physics_material = p_material; + _recreate_octant_data(); +} + +Ref<PhysicsMaterial> GridMap::get_physics_material() const { + return physics_material; +} + bool GridMap::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_mask() & (1 << (p_layer_number - 1)); } +Array GridMap::get_collision_shapes() const { + Array shapes; + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + Octant *g = E.value; + RID body = g->static_body; + Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM); + int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body); + for (int i = 0; i < nshapes; i++) { + RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i); + Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i); + shapes.push_back(body_xform * xform); + shapes.push_back(shape); + } + } + + return shapes; +} + void GridMap::set_bake_navigation(bool p_bake_navigation) { bake_navigation = p_bake_navigation; _recreate_octant_data(); @@ -316,6 +345,10 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); + if (physics_material.is_valid()) { + PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction()); + PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce()); + } SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { @@ -377,10 +410,7 @@ int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { } Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { - Vector3 map_position = p_world_position / cell_size; - map_position.x = floor(map_position.x); - map_position.y = floor(map_position.y); - map_position.z = floor(map_position.z); + Vector3 map_position = (p_world_position / cell_size).floor(); return Vector3i(map_position); } @@ -423,8 +453,8 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } //erase navigation - for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer3D::get_singleton()->free(E->get().region); + for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + NavigationServer3D::get_singleton()->free(E.value.region); } g.navmesh_ids.clear(); @@ -515,15 +545,15 @@ bool GridMap::_octant_update(const OctantKey &p_key) { //update multimeshes, only if not baked if (baked_meshes.size() == 0) { - for (Map<int, List<Pair<Transform3D, IndexKey>>>::Element *E = multimesh_items.front(); E; E = E->next()) { + for (const KeyValue<int, List<Pair<Transform3D, IndexKey>>> &E : multimesh_items) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); - RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D); - RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid()); + RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D); + RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid()); int idx = 0; - for (const Pair<Transform3D, IndexKey> &F : E->get()) { + for (const Pair<Transform3D, IndexKey> &F : E.value) { RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first); #ifdef TOOLS_ENABLED @@ -570,9 +600,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) { } void GridMap::_reset_physic_bodies_collision_filters() { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - PhysicsServer3D::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer); - PhysicsServer3D::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer); + PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask); } } @@ -593,17 +623,17 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) { } if (bake_navigation && mesh_library.is_valid()) { - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (cell_map.has(F->key()) && F->get().region.is_valid() == false) { - Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item); + for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + if (cell_map.has(F.key) && F.value.region.is_valid() == false) { + Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F.key].item); if (nm.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_layers(region, navigation_layers); NavigationServer3D::get_singleton()->region_set_navmesh(region, nm); - NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F->get().xform); + NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform); NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); - F->get().region = region; + F.value.region = region; } } } @@ -624,10 +654,10 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } - for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) { - if (F->get().region.is_valid()) { - NavigationServer3D::get_singleton()->free(F->get().region); - F->get().region = RID(); + for (KeyValue<IndexKey, Octant::NavMesh> &F : g.navmesh_ids) { + if (F.value.region.is_valid()) { + NavigationServer3D::get_singleton()->free(F.value.region); + F.value.region = RID(); } } } @@ -646,8 +676,8 @@ void GridMap::_octant_clean_up(const OctantKey &p_key) { PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation - for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) { - NavigationServer3D::get_singleton()->free(E->get().region); + for (const KeyValue<IndexKey, Octant::NavMesh> &E : g.navmesh_ids) { + NavigationServer3D::get_singleton()->free(E.value.region); } g.navmesh_ids.clear(); @@ -665,8 +695,8 @@ void GridMap::_notification(int p_what) { case NOTIFICATION_ENTER_WORLD: { last_transform = get_global_transform(); - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_enter_world(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_enter_world(E.key); } for (int i = 0; i < baked_meshes.size(); i++) { @@ -681,8 +711,8 @@ void GridMap::_notification(int p_what) { break; } //update run - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_transform(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_transform(E.key); } last_transform = new_xform; @@ -692,8 +722,8 @@ void GridMap::_notification(int p_what) { } } break; case NOTIFICATION_EXIT_WORLD: { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - _octant_exit_world(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + _octant_exit_world(E.key); } //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); @@ -715,8 +745,8 @@ void GridMap::_update_visibility() { return; } - for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) { - Octant *octant = e->value(); + for (KeyValue<OctantKey, Octant *> &e : octant_map) { + Octant *octant = e.value; for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); @@ -741,20 +771,20 @@ void GridMap::_recreate_octant_data() { recreating_octants = true; Map<IndexKey, Cell> cell_copy = cell_map; _clear_internal(); - for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) { - set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot); + for (const KeyValue<IndexKey, Cell> &E : cell_copy) { + set_cell_item(Vector3i(E.key), E.value.item, E.value.rot); } recreating_octants = false; } void GridMap::_clear_internal() { - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { if (is_inside_world()) { - _octant_exit_world(E->key()); + _octant_exit_world(E.key); } - _octant_clean_up(E->key()); - memdelete(E->get()); + _octant_clean_up(E.key); + memdelete(E.value); } octant_map.clear(); @@ -776,9 +806,9 @@ void GridMap::_update_octants_callback() { } List<OctantKey> to_delete; - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - if (_octant_update(E->key())) { - to_delete.push_back(E->key()); + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + if (_octant_update(E.key)) { + to_delete.push_back(E.key); } } @@ -804,6 +834,9 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material); + ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material); + ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); @@ -853,6 +886,7 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material"); ADD_GROUP("Cell", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size"); @@ -886,8 +920,8 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3:: clip_above = p_clip_above; //make it all update - for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) { - Octant *g = E->get(); + for (KeyValue<OctantKey, Octant *> &E : octant_map) { + Octant *g = E.value; g->dirty = true; } awaiting_update = true; @@ -907,15 +941,15 @@ Array GridMap::get_used_cells() const { Array a; a.resize(cell_map.size()); int i = 0; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - Vector3 p(E->key().x, E->key().y, E->key().z); + for (const KeyValue<IndexKey, Cell> &E : cell_map) { + Vector3 p(E.key.x, E.key.y, E.key.z); a[i++] = p; } return a; } -Array GridMap::get_meshes() { +Array GridMap::get_meshes() const { if (mesh_library.is_null()) { return Array(); } @@ -923,8 +957,8 @@ Array GridMap::get_meshes() { Vector3 ofs = _get_offset(); Array meshes; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - int id = E->get().item; + for (const KeyValue<IndexKey, Cell> &E : cell_map) { + int id = E.value.item; if (!mesh_library->has_item(id)) { continue; } @@ -933,13 +967,13 @@ Array GridMap::get_meshes() { continue; } - IndexKey ik = E->key(); + IndexKey ik = E.key; Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform3D xform; - xform.basis.set_orthogonal_index(E->get().rot); + xform.basis.set_orthogonal_index(E.value.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -975,10 +1009,10 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe //generate Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> surface_map; - for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) { - IndexKey key = E->key(); + for (KeyValue<IndexKey, Cell> &E : cell_map) { + IndexKey key = E.key; - int item = E->get().item; + int item = E.value.item; if (!mesh_library->has_item(item)) { continue; } @@ -993,7 +1027,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe Transform3D xform; - xform.basis.set_orthogonal_index(E->get().rot); + xform.basis.set_orthogonal_index(E.value.rot); xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); @@ -1026,11 +1060,11 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe } } - for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>>::Element *E = surface_map.front(); E; E = E->next()) { + for (KeyValue<OctantKey, Map<Ref<Material>, Ref<SurfaceTool>>> &E : surface_map) { Ref<ArrayMesh> mesh; mesh.instantiate(); - for (Map<Ref<Material>, Ref<SurfaceTool>>::Element *F = E->get().front(); F; F = F->next()) { - F->get()->commit(mesh); + for (KeyValue<Ref<Material>, Ref<SurfaceTool>> &F : E.value) { + F.value->commit(mesh); } BakedMesh bm; diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 879489fc70..6cdc3b178d 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,8 @@ //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. //should scale better with hardware that supports instancing +class PhysicsMaterial; + class GridMap : public Node3D { GDCLASS(GridMap, Node3D); @@ -134,6 +136,7 @@ class GridMap : public Node3D { uint32_t collision_layer = 1; uint32_t collision_mask = 1; + Ref<PhysicsMaterial> physics_material; bool bake_navigation = false; uint32_t navigation_layers = 1; @@ -223,6 +226,11 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_physics_material(Ref<PhysicsMaterial> p_material); + Ref<PhysicsMaterial> get_physics_material() const; + + Array get_collision_shapes() const; + void set_bake_navigation(bool p_bake_navigation); bool is_baking_navigation(); @@ -259,7 +267,7 @@ public: Array get_used_cells() const; - Array get_meshes(); + Array get_meshes() const; void clear_baked_meshes(); void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index c170bb107e..320901787d 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -603,32 +603,32 @@ void GridMapEditor::_do_paste() { _clear_clipboard_data(); } -bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) { +EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event) { if (!node) { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) { + if (mb->get_button_index() == MouseButton::WHEEL_UP && (mb->is_command_pressed() || mb->is_shift_pressed())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() + mb->get_factor()); } - return true; // Eaten. - } else if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; // Eaten. + } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && (mb->is_command_pressed() || mb->is_shift_pressed())) { if (mb->is_pressed()) { floor->set_value(floor->get_value() - mb->get_factor()); } - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } if (mb->is_pressed()) { Node3DEditorViewport::NavigationScheme nav_scheme = (Node3DEditorViewport::NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int(); if ((nav_scheme == Node3DEditorViewport::NAVIGATION_MAYA || nav_scheme == Node3DEditorViewport::NAVIGATION_MODO) && mb->is_alt_pressed()) { input_action = INPUT_NONE; - } else if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + } else if (mb->get_button_index() == MouseButton::LEFT) { bool can_edit = (node && node->get_mesh_library().is_valid()); if (input_action == INPUT_PASTE) { _do_paste(); @@ -643,26 +643,29 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In input_action = INPUT_PAINT; set_items.clear(); } - } else if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + } else if (mb->get_button_index() == MouseButton::RIGHT) { if (input_action == INPUT_PASTE) { _clear_clipboard_data(); input_action = INPUT_NONE; _update_paste_indicator(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else if (selection.active) { _set_selection(false); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { input_action = INPUT_ERASE; set_items.clear(); } } else { - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } - return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true); + if (do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true)) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + return EditorPlugin::AFTER_GUI_INPUT_PASS; } else { - if ((mb->get_button_index() == MOUSE_BUTTON_RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_PAINT)) { + if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) { if (set_items.size()) { undo_redo->create_action(TTR("GridMap Paint")); for (const SetItem &si : set_items) { @@ -677,24 +680,28 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In } set_items.clear(); input_action = INPUT_NONE; - return set_items.size() > 0; + + if (set_items.size() > 0) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + return EditorPlugin::AFTER_GUI_INPUT_PASS; } - if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action == INPUT_SELECT) { + if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) { undo_redo->create_action(TTR("GridMap Selection")); undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end); undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end); undo_redo->commit_action(); } - if (mb->get_button_index() == MOUSE_BUTTON_LEFT && input_action != INPUT_NONE) { + if (mb->get_button_index() == MouseButton::LEFT && input_action != INPUT_NONE) { set_items.clear(); input_action = INPUT_NONE; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } - if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) { + if (mb->get_button_index() == MouseButton::RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_PASTE)) { input_action = INPUT_NONE; - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } @@ -702,41 +709,44 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In Ref<InputEventMouseMotion> mm = p_event; if (mm.is_valid()) { - return do_input_action(p_camera, mm->get_position(), false); + if (do_input_action(p_camera, mm->get_position(), false)) { + return EditorPlugin::AFTER_GUI_INPUT_STOP; + } + return EditorPlugin::AFTER_GUI_INPUT_PASS; } Ref<InputEventKey> k = p_event; if (k.is_valid()) { if (k->is_pressed()) { - if (k->get_keycode() == KEY_ESCAPE) { + if (k->get_keycode() == Key::ESCAPE) { if (input_action == INPUT_PASTE) { _clear_clipboard_data(); input_action = INPUT_NONE; _update_paste_indicator(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else if (selection.active) { _set_selection(false); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } else { selected_palette = -1; mesh_library_palette->deselect_all(); update_palette(); _update_cursor_instance(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } if (k->is_shift_pressed() && selection.active && input_action != INPUT_PASTE) { - if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { + if (k->get_keycode() == (Key)options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL))) { selection.click[edit_axis]--; _validate_selection(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } - if (k->get_keycode() == options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) { + if (k->get_keycode() == (Key)options->get_popup()->get_item_accelerator(options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL))) { selection.click[edit_axis]++; _validate_selection(); - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } } @@ -749,18 +759,18 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In accumulated_floor_delta += delta; int step = 0; if (ABS(accumulated_floor_delta) > 1.0) { - step = SGN(accumulated_floor_delta); + step = SIGN(accumulated_floor_delta); accumulated_floor_delta -= step; } if (step) { floor->set_value(floor->get_value() + step); } - return true; + return EditorPlugin::AFTER_GUI_INPUT_STOP; } } accumulated_floor_delta = 0.0; - return false; + return EditorPlugin::AFTER_GUI_INPUT_PASS; } struct _CGMEItemSort { @@ -794,7 +804,7 @@ void GridMapEditor::_text_changed(const String &p_text) { void GridMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) { const Ref<InputEventKey> k = p_ie; - if (k.is_valid() && (k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_PAGEUP || k->get_keycode() == KEY_PAGEDOWN)) { + if (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::PAGEUP || k->get_keycode() == Key::PAGEDOWN)) { // Forward the key input to the ItemList so it can be scrolled mesh_library_palette->gui_input(k); search_box->accept_event(); @@ -806,11 +816,11 @@ void GridMapEditor::_mesh_library_palette_input(const Ref<InputEvent> &p_ie) { // Zoom in/out using Ctrl + mouse wheel if (mb.is_valid() && mb->is_pressed() && mb->is_command_pressed()) { - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) { size_slider->set_value(size_slider->get_value() + 0.2); } - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) { size_slider->set_value(size_slider->get_value() - 0.2); } } @@ -875,11 +885,11 @@ void GridMapEditor::update_palette() { String name = mesh_library->get_item_name(id); Ref<Texture2D> preview = mesh_library->get_item_preview(id); - if (name == "") { + if (name.is_empty()) { name = "#" + itos(id); } - if (filter != "" && !filter.is_subsequence_ofi(name)) { + if (!filter.is_empty() && !filter.is_subsequence_ofi(name)) { continue; } @@ -1018,6 +1028,13 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) { } } +void GridMapEditor::_update_theme() { + options->set_icon(get_theme_icon(SNAME("GridMap"), SNAME("EditorIcons"))); + search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + mode_thumbnail->set_icon(get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); + mode_list->set_icon(get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); +} + void GridMapEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -1038,6 +1055,7 @@ void GridMapEditor::_notification(int p_what) { _update_selection_transform(); _update_paste_indicator(); + _update_theme(); } break; case NOTIFICATION_EXIT_TREE: { @@ -1078,8 +1096,7 @@ void GridMapEditor::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { - options->set_icon(get_theme_icon(SNAME("GridMap"), SNAME("EditorIcons"))); - search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + _update_theme(); } break; case NOTIFICATION_APPLICATION_FOCUS_OUT: { @@ -1087,7 +1104,7 @@ void GridMapEditor::_notification(int p_what) { // Simulate mouse released event to stop drawing when editor focus exists. Ref<InputEventMouseButton> release; release.instantiate(); - release->set_button_index(MOUSE_BUTTON_LEFT); + release->set_button_index(MouseButton::LEFT); forward_spatial_input_event(nullptr, release); } } break; @@ -1153,7 +1170,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { spatial_editor_hb = memnew(HBoxContainer); spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL); - spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END); + spatial_editor_hb->set_alignment(BoxContainer::ALIGNMENT_END); Node3DEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb); spin_box_label = memnew(Label); @@ -1178,33 +1195,33 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { spatial_editor_hb->hide(); options->set_text(TTR("Grid Map")); - options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, KEY_Q); - options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, KEY_E); + options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, Key::Q); + options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, Key::E); options->get_popup()->add_separator(); options->get_popup()->add_radio_check_item(TTR("Clip Disabled"), MENU_OPTION_CLIP_DISABLED); options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_CLIP_DISABLED), true); options->get_popup()->add_radio_check_item(TTR("Clip Above"), MENU_OPTION_CLIP_ABOVE); options->get_popup()->add_radio_check_item(TTR("Clip Below"), MENU_OPTION_CLIP_BELOW); options->get_popup()->add_separator(); - options->get_popup()->add_radio_check_item(TTR("Edit X Axis"), MENU_OPTION_X_AXIS, KEY_Z); - options->get_popup()->add_radio_check_item(TTR("Edit Y Axis"), MENU_OPTION_Y_AXIS, KEY_X); - options->get_popup()->add_radio_check_item(TTR("Edit Z Axis"), MENU_OPTION_Z_AXIS, KEY_C); + options->get_popup()->add_radio_check_item(TTR("Edit X Axis"), MENU_OPTION_X_AXIS, Key::Z); + options->get_popup()->add_radio_check_item(TTR("Edit Y Axis"), MENU_OPTION_Y_AXIS, Key::X); + options->get_popup()->add_radio_check_item(TTR("Edit Z Axis"), MENU_OPTION_Z_AXIS, Key::C); options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_Y_AXIS), true); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Cursor Rotate X"), MENU_OPTION_CURSOR_ROTATE_X, KEY_A); - options->get_popup()->add_item(TTR("Cursor Rotate Y"), MENU_OPTION_CURSOR_ROTATE_Y, KEY_S); - options->get_popup()->add_item(TTR("Cursor Rotate Z"), MENU_OPTION_CURSOR_ROTATE_Z, KEY_D); - options->get_popup()->add_item(TTR("Cursor Back Rotate X"), MENU_OPTION_CURSOR_BACK_ROTATE_X, KEY_MASK_SHIFT + KEY_A); - options->get_popup()->add_item(TTR("Cursor Back Rotate Y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y, KEY_MASK_SHIFT + KEY_S); - options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KEY_MASK_SHIFT + KEY_D); - options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, KEY_W); + options->get_popup()->add_item(TTR("Cursor Rotate X"), MENU_OPTION_CURSOR_ROTATE_X, Key::A); + options->get_popup()->add_item(TTR("Cursor Rotate Y"), MENU_OPTION_CURSOR_ROTATE_Y, Key::S); + options->get_popup()->add_item(TTR("Cursor Rotate Z"), MENU_OPTION_CURSOR_ROTATE_Z, Key::D); + options->get_popup()->add_item(TTR("Cursor Back Rotate X"), MENU_OPTION_CURSOR_BACK_ROTATE_X, KeyModifierMask::SHIFT + Key::A); + options->get_popup()->add_item(TTR("Cursor Back Rotate Y"), MENU_OPTION_CURSOR_BACK_ROTATE_Y, KeyModifierMask::SHIFT + Key::S); + options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KeyModifierMask::SHIFT + Key::D); + options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, Key::W); options->get_popup()->add_separator(); options->get_popup()->add_check_item(TTR("Paste Selects"), MENU_OPTION_PASTE_SELECTS); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_CTRL + KEY_C); - options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KEY_MASK_CTRL + KEY_X); - options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, KEY_DELETE); - options->get_popup()->add_item(TTR("Fill Selection"), MENU_OPTION_SELECTION_FILL, KEY_MASK_CTRL + KEY_F); + options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KeyModifierMask::CTRL + Key::C); + options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KeyModifierMask::CTRL + Key::X); + options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, Key::KEY_DELETE); + options->get_popup()->add_item(TTR("Fill Selection"), MENU_OPTION_SELECTION_FILL, KeyModifierMask::CTRL + Key::F); options->get_popup()->add_separator(); options->get_popup()->add_item(TTR("Settings..."), MENU_OPTION_GRIDMAP_SETTINGS); @@ -1240,7 +1257,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { mode_thumbnail->set_flat(true); mode_thumbnail->set_toggle_mode(true); mode_thumbnail->set_pressed(true); - mode_thumbnail->set_icon(p_editor->get_gui_base()->get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); hb->add_child(mode_thumbnail); mode_thumbnail->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_THUMBNAIL)); @@ -1248,7 +1264,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { mode_list->set_flat(true); mode_list->set_toggle_mode(true); mode_list->set_pressed(false); - mode_list->set_icon(p_editor->get_gui_base()->get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); hb->add_child(mode_list); mode_list->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_LIST)); @@ -1270,8 +1285,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { info_message = memnew(Label); info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes.")); - info_message->set_valign(Label::VALIGN_CENTER); - info_message->set_align(Label::ALIGN_CENTER); + info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); + info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); @@ -1444,10 +1459,10 @@ void GridMapEditorPlugin::_notification(int p_what) { if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) { case 0: { // Left. - Node3DEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 0); + Node3DEditor::get_singleton()->move_control_to_left_panel(grid_map_editor); } break; case 1: { // Right. - Node3DEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 1); + Node3DEditor::get_singleton()->move_control_to_right_panel(grid_map_editor); } break; } } @@ -1483,10 +1498,10 @@ GridMapEditorPlugin::GridMapEditorPlugin(EditorNode *p_node) { grid_map_editor = memnew(GridMapEditor(editor)); switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) { case 0: { // Left. - add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, grid_map_editor); + Node3DEditor::get_singleton()->add_control_to_left_panel(grid_map_editor); } break; case 1: { // Right. - add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, grid_map_editor); + Node3DEditor::get_singleton()->add_control_to_right_panel(grid_map_editor); } break; } grid_map_editor->hide(); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 4bc849e071..37298a1d80 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -201,6 +201,7 @@ class GridMapEditor : public VBoxContainer { void _update_cursor_transform(); void _update_cursor_instance(); void _update_clip(); + void _update_theme(); void _text_changed(const String &p_text); void _sbox_input(const Ref<InputEvent> &p_ie); @@ -232,7 +233,7 @@ protected: static void _bind_methods(); public: - bool forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event); + EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event); void edit(GridMap *p_gridmap); GridMapEditor() {} @@ -250,7 +251,7 @@ protected: void _notification(int p_what); public: - virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); } + virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); } virtual String get_name() const override { return "GridMap"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 85739d202e..f05c5de18b 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index b977f4c5da..fa3511c5d1 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index 9d6a399eff..996bbfadd1 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force while (true) { String line = f->get_line(); ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED); - if (line == "") { // empty line indicates end of header + if (line.is_empty()) { // empty line indicates end of header break; } if (line.begins_with("FORMAT=")) { // leave option to implement other commands @@ -65,7 +65,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force Vector<uint8_t> imgdata; - imgdata.resize(height * width * sizeof(uint32_t)); + imgdata.resize(height * width * (int)sizeof(uint32_t)); { uint8_t *w = imgdata.ptrw(); @@ -75,7 +75,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force if (width < 8 || width >= 32768) { // Read flat data - f->get_buffer(ptr, width * height * 4); + f->get_buffer(ptr, (uint64_t)width * height * 4); } else { // Read RLE-encoded data diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index 33fcdd1245..0213fdbcb2 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index 5a4a1993e0..6bfeecc927 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index c85bc84dce..4224aa2ce2 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index b5e4753e8d..e8c66ab9da 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index be265b280c..8e64f6fba7 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index a6ae96635f..63203274f4 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 577e9b06f7..97223cefda 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index 3d0759d83e..91774fe1f6 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h index 9fd016602d..3144746f6d 100644 --- a/modules/jsonrpc/jsonrpc.h +++ b/modules/jsonrpc/jsonrpc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp index 8fdf6fe1aa..d89b7e9353 100644 --- a/modules/jsonrpc/register_types.cpp +++ b/modules/jsonrpc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.h b/modules/jsonrpc/register_types.h index 6a21a12444..57744e6c07 100644 --- a/modules/jsonrpc/register_types.h +++ b/modules/jsonrpc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index ba4ef3be8d..11715040c2 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -611,6 +611,61 @@ void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int } } +LightmapperRD::BakeError LightmapperRD::_dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices) { + Vector<RD::Uniform> uniforms; + { + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; + u.binding = 0; + u.ids.push_back(dest_light_tex); + uniforms.push_back(u); + } + { + RD::Uniform u; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; + u.binding = 1; + u.ids.push_back(source_light_tex); + uniforms.push_back(u); + } + } + + RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate")); + ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen + RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate); + + RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1); + + RD::ComputeListID compute_list = rd->compute_list_begin(); + rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline); + rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); + rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1); + push_constant.region_ofs[0] = 0; + push_constant.region_ofs[1] = 0; + Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size + + for (int i = 0; i < atlas_slices; i++) { + push_constant.atlas_slice = i; + rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); + rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); + //no barrier, let them run all together + } + rd->compute_list_end(); + rd->free(compute_shader_dilate); + +#ifdef DEBUG_TEXTURES + for (int i = 0; i < atlas_slices; i++) { + Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); + Ref<Image> img; + img.instantiate(); + img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); + img->convert(Image::FORMAT_RGBA8); + img->save_png("res://5_dilated_" + itos(i) + ".png"); + } +#endif + return BAKE_OK; +} + LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata) { if (p_step_function) { p_step_function(0.0, TTR("Begin Bake"), p_bake_userdata, true); @@ -720,11 +775,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d } else { panorama_tex.instantiate(); panorama_tex->create(8, 8, false, Image::FORMAT_RGBAF); - for (int i = 0; i < 8; i++) { - for (int j = 0; j < 8; j++) { - panorama_tex->set_pixel(i, j, Color(0, 0, 0, 1)); - } - } + panorama_tex->fill(Color(0, 0, 0, 1)); } RD::TextureFormat tfp; @@ -943,11 +994,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d ERR_FAIL_COND_V(compute_shader_secondary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen RID compute_shader_secondary_pipeline = rd->compute_pipeline_create(compute_shader_secondary); - // Dilate - RID compute_shader_dilate = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("dilate")); - ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen - RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate); - // Light probes RID compute_shader_light_probes = rd->shader_create_from_spirv(compute_shader->get_spirv_stages("light_probes")); ERR_FAIL_COND_V(compute_shader_light_probes.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen @@ -959,7 +1005,6 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d rd->free(compute_shader_unocclude); \ rd->free(compute_shader_primary); \ rd->free(compute_shader_secondary); \ - rd->free(compute_shader_dilate); \ rd->free(compute_shader_light_probes); PushConstant push_constant; @@ -1270,7 +1315,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d push_constant.environment_xform[3] = 0.0f; } - /* LIGHPROBES */ + /* LIGHTPROBES */ RID light_probe_buffer; @@ -1377,6 +1422,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d } #endif + { + SWAP(light_accum_tex, light_accum_tex2); + BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1)); + if (unlikely(error != BAKE_OK)) { + return error; + } + } + /* DENOISE */ if (p_use_denoiser) { @@ -1409,58 +1462,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d } } } - } -#ifdef DEBUG_TEXTURES - - for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { - Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i); - Ref<Image> img; - img.instantiate(); - img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); - img->save_exr("res://4_light_secondary_" + itos(i) + ".exr", false); - } -#endif - - /* DILATE LIGHTMAP */ - { - SWAP(light_accum_tex, light_accum_tex2); - - Vector<RD::Uniform> uniforms; { - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 0; - u.ids.push_back(light_accum_tex); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - u.ids.push_back(light_accum_tex2); - uniforms.push_back(u); + SWAP(light_accum_tex, light_accum_tex2); + BakeError error = _dilate(rd, compute_shader, compute_base_uniform_set, push_constant, light_accum_tex2, light_accum_tex, atlas_size, atlas_slices * (p_bake_sh ? 4 : 1)); + if (unlikely(error != BAKE_OK)) { + return error; } } - - RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1); - - RD::ComputeListID compute_list = rd->compute_list_begin(); - rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline); - rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0); - rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1); - push_constant.region_ofs[0] = 0; - push_constant.region_ofs[1] = 0; - group_size = Vector3i((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size - - for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) { - push_constant.atlas_slice = i; - rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant)); - rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z); - //no barrier, let them run all together - } - rd->compute_list_end(); } #ifdef DEBUG_TEXTURES @@ -1470,8 +1479,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d Ref<Image> img; img.instantiate(); img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s); - img->convert(Image::FORMAT_RGBA8); - img->save_png("res://5_dilated_" + itos(i) + ".png"); + img->save_exr("res://4_light_secondary_" + itos(i) + ".exr", false); } #endif diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index a6a3740051..503f5f7009 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "scene/resources/mesh.h" #include "servers/rendering/rendering_device.h" +class RDShaderFile; class LightmapperRD : public Lightmapper { GDCLASS(LightmapperRD, Lightmapper) @@ -72,13 +73,13 @@ class LightmapperRD : public Lightmapper { bool operator==(const Vertex &p_vtx) const { return (position[0] == p_vtx.position[0]) && - (position[1] == p_vtx.position[1]) && - (position[2] == p_vtx.position[2]) && - (uv[0] == p_vtx.uv[0]) && - (uv[1] == p_vtx.uv[1]) && - (normal_xy[0] == p_vtx.normal_xy[0]) && - (normal_xy[1] == p_vtx.normal_xy[1]) && - (normal_z == p_vtx.normal_z); + (position[1] == p_vtx.position[1]) && + (position[2] == p_vtx.position[2]) && + (uv[0] == p_vtx.uv[0]) && + (uv[1] == p_vtx.uv[1]) && + (normal_xy[0] == p_vtx.normal_xy[0]) && + (normal_xy[1] == p_vtx.normal_xy[1]) && + (normal_z == p_vtx.normal_z); } }; @@ -231,6 +232,8 @@ class LightmapperRD : public Lightmapper { void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata); void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform); + BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices); + public: virtual void add_mesh(const MeshData &p_mesh) override; virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) override; diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl index 22172d50e4..58523dc1f8 100644 --- a/modules/lightmapper_rd/lm_common_inc.glsl +++ b/modules/lightmapper_rd/lm_common_inc.glsl @@ -81,3 +81,7 @@ layout(set = 0, binding = 8) uniform texture2DArray albedo_tex; layout(set = 0, binding = 9) uniform texture2DArray emission_tex; layout(set = 0, binding = 10) uniform sampler linear_sampler; + +// Fragment action constants +const uint FA_NONE = 0; +const uint FA_SMOOTHEN_POSITION = 1; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index a71652d5c4..7bb8346c47 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -94,13 +94,14 @@ params; //check it, but also return distance and barycentric coords (for uv lookup) bool ray_hits_triangle(vec3 from, vec3 dir, float max_dist, vec3 p0, vec3 p1, vec3 p2, out float r_distance, out vec3 r_barycentric) { + const float EPSILON = 0.00001; const vec3 e0 = p1 - p0; const vec3 e1 = p0 - p2; vec3 triangle_normal = cross(e1, e0); float n_dot_dir = dot(triangle_normal, dir); - if (abs(n_dot_dir) < 0.01) { + if (abs(n_dot_dir) < EPSILON) { return false; } @@ -115,7 +116,12 @@ bool ray_hits_triangle(vec3 from, vec3 dir, float max_dist, vec3 p0, vec3 p1, ve return (r_distance > params.bias) && (r_distance < max_dist) && all(greaterThanEqual(r_barycentric, vec3(0.0))); } -bool trace_ray(vec3 p_from, vec3 p_to +const uint RAY_MISS = 0; +const uint RAY_FRONT = 1; +const uint RAY_BACK = 2; +const uint RAY_ANY = 3; + +uint trace_ray(vec3 p_from, vec3 p_to #if defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES) , out uint r_triangle, out vec3 r_barycentric @@ -125,6 +131,7 @@ bool trace_ray(vec3 p_from, vec3 p_to out float r_distance, out vec3 r_normal #endif ) { + /* world coords */ vec3 rel = p_to - p_from; @@ -142,7 +149,7 @@ bool trace_ray(vec3 p_from, vec3 p_to ivec3 icell = ivec3(from_cell); ivec3 iendcell = ivec3(to_cell); vec3 dir_cell = normalize(rel_cell); - vec3 delta = abs(1.0 / dir_cell); //vec3(length(rel_cell)) / rel_cell); + vec3 delta = min(abs(1.0 / dir_cell), params.grid_size); // use params.grid_size as max to prevent infinity values ivec3 step = ivec3(sign(rel_cell)); vec3 side = (sign(rel_cell) * (vec3(icell) - from_cell) + (sign(rel_cell) * 0.5) + 0.5) * delta; @@ -150,10 +157,7 @@ bool trace_ray(vec3 p_from, vec3 p_to while (all(greaterThanEqual(icell, ivec3(0))) && all(lessThan(icell, ivec3(params.grid_size))) && iters < 1000) { uvec2 cell_data = texelFetch(usampler3D(grid, linear_sampler), icell, 0).xy; if (cell_data.x > 0) { //triangles here - bool hit = false; -#if defined(MODE_UNOCCLUDE) - bool hit_backface = false; -#endif + uint hit = RAY_MISS; float best_distance = 1e20; for (uint i = 0; i < cell_data.x; i++) { @@ -173,57 +177,46 @@ bool trace_ray(vec3 p_from, vec3 p_to vec3 vtx0 = vertices.data[triangle.indices.x].position; vec3 vtx1 = vertices.data[triangle.indices.y].position; vec3 vtx2 = vertices.data[triangle.indices.z].position; -#if defined(MODE_UNOCCLUDE) +#if defined(MODE_UNOCCLUDE) || defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES) vec3 normal = -normalize(cross((vtx0 - vtx1), (vtx0 - vtx2))); bool backface = dot(normal, dir) >= 0.0; #endif + float distance; vec3 barycentric; if (ray_hits_triangle(p_from, dir, rel_len, vtx0, vtx1, vtx2, distance, barycentric)) { #ifdef MODE_DIRECT_LIGHT - return true; //any hit good + return RAY_ANY; //any hit good #endif -#if defined(MODE_UNOCCLUDE) +#if defined(MODE_UNOCCLUDE) || defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES) if (!backface) { // the case of meshes having both a front and back face in the same plane is more common than // expected, so if this is a front-face, bias it closer to the ray origin, so it always wins over the back-face distance = max(params.bias, distance - params.bias); } - hit = true; - if (distance < best_distance) { - hit_backface = backface; + hit = backface ? RAY_BACK : RAY_FRONT; best_distance = distance; +#if defined(MODE_UNOCCLUDE) r_distance = distance; r_normal = normal; - } - #endif - #if defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES) - - hit = true; - if (distance < best_distance) { - best_distance = distance; r_triangle = tidx; r_barycentric = barycentric; +#endif } #endif } } -#if defined(MODE_UNOCCLUDE) +#if defined(MODE_UNOCCLUDE) || defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES) - if (hit) { - return hit_backface; - } -#endif -#if defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES) - if (hit) { - return true; + if (hit != RAY_MISS) { + return hit; } #endif } @@ -239,22 +232,42 @@ bool trace_ray(vec3 p_from, vec3 p_to iters++; } - return false; + return RAY_MISS; +} + +// https://www.reedbeta.com/blog/hash-functions-for-gpu-rendering/ +uint hash(uint value) { + uint state = value * 747796405u + 2891336453u; + uint word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u; + return (word >> 22u) ^ word; +} + +uint random_seed(ivec3 seed) { + return hash(seed.x ^ hash(seed.y ^ hash(seed.z))); +} + +// generates a random value in range [0.0, 1.0) +float randomize(inout uint value) { + value = hash(value); + return float(value / 4294967296.0); } const float PI = 3.14159265f; -const float GOLDEN_ANGLE = PI * (3.0 - sqrt(5.0)); - -vec3 vogel_hemisphere(uint p_index, uint p_count, float p_offset) { - float r = sqrt(float(p_index) + 0.5f) / sqrt(float(p_count)); - float theta = float(p_index) * GOLDEN_ANGLE + p_offset; - float y = cos(r * PI * 0.5); - float l = sin(r * PI * 0.5); - return vec3(l * cos(theta), l * sin(theta), y); + +// http://www.realtimerendering.com/raytracinggems/unofficial_RayTracingGems_v1.4.pdf (chapter 15) +vec3 generate_hemisphere_uniform_direction(inout uint noise) { + float noise1 = randomize(noise); + float noise2 = randomize(noise) * 2.0 * PI; + + float factor = sqrt(1 - (noise1 * noise1)); + return vec3(factor * cos(noise2), factor * sin(noise2), noise1); } -float quick_hash(vec2 pos) { - return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237); +vec3 generate_hemisphere_cosine_weighted_direction(inout uint noise) { + float noise1 = randomize(noise); + float noise2 = randomize(noise) * 2.0 * PI; + + return vec3(sqrt(noise1) * cos(noise2), sqrt(noise1) * sin(noise2), sqrt(1.0 - noise1)); } float get_omni_attenuation(float distance, float inv_range, float decay) { @@ -339,7 +352,7 @@ void main() { continue; //no need to do anything } - if (!trace_ray(position + light_dir * params.bias, light_pos)) { + if (trace_ray(position + light_dir * params.bias, light_pos) == RAY_MISS) { vec3 light = lights.data[i].color * lights.data[i].energy * attenuation; if (lights.data[i].static_bake) { static_light += light; @@ -410,14 +423,17 @@ void main() { vec4(0.0, 0.0, 0.0, 1.0)); #endif vec3 light_average = vec3(0.0); + float active_rays = 0.0; + uint noise = random_seed(ivec3(params.ray_from, atlas_pos)); for (uint i = params.ray_from; i < params.ray_to; i++) { - vec3 ray_dir = normal_mat * vogel_hemisphere(i, params.ray_count, quick_hash(vec2(atlas_pos))); + vec3 ray_dir = normal_mat * generate_hemisphere_cosine_weighted_direction(noise); uint tidx; vec3 barycentric; vec3 light = vec3(0.0); - if (trace_ray(position + ray_dir * params.bias, position + ray_dir * length(params.world_size), tidx, barycentric)) { + uint trace_result = trace_ray(position + ray_dir * params.bias, position + ray_dir * length(params.world_size), tidx, barycentric); + if (trace_result == RAY_FRONT) { //hit a triangle vec2 uv0 = vertices.data[triangles.data[tidx].indices.x].uv; vec2 uv1 = vertices.data[triangles.data[tidx].indices.y].uv; @@ -425,20 +441,24 @@ void main() { vec3 uvw = vec3(barycentric.x * uv0 + barycentric.y * uv1 + barycentric.z * uv2, float(triangles.data[tidx].slice)); light = textureLod(sampler2DArray(source_light, linear_sampler), uvw, 0.0).rgb; - } else if (params.env_transform[0][3] == 0.0) { // Use env_transform[0][3] to indicate when we are computing the first bounce - // Did not hit a triangle, reach out for the sky - vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir); + active_rays += 1.0; + } else if (trace_result == RAY_MISS) { + if (params.env_transform[0][3] == 0.0) { // Use env_transform[0][3] to indicate when we are computing the first bounce + // Did not hit a triangle, reach out for the sky + vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir); - vec2 st = vec2( - atan(sky_dir.x, sky_dir.z), - acos(sky_dir.y)); + vec2 st = vec2( + atan(sky_dir.x, sky_dir.z), + acos(sky_dir.y)); - if (st.x < 0.0) - st.x += PI * 2.0; + if (st.x < 0.0) + st.x += PI * 2.0; - st /= vec2(PI * 2.0, PI); + st /= vec2(PI * 2.0, PI); - light = textureLod(sampler2D(environment, linear_sampler), st, 0.0).rgb; + light = textureLod(sampler2D(environment, linear_sampler), st, 0.0).rgb; + } + active_rays += 1.0; } light_average += light; @@ -462,7 +482,9 @@ void main() { if (params.ray_from == 0) { light_total = vec3(0.0); } else { - light_total = imageLoad(bounce_accum, ivec3(atlas_pos, params.atlas_slice)).rgb; + vec4 accum = imageLoad(bounce_accum, ivec3(atlas_pos, params.atlas_slice)); + light_total = accum.rgb; + active_rays += accum.a; } light_total += light_average; @@ -477,7 +499,9 @@ void main() { #endif if (params.ray_to == params.ray_count) { - light_total /= float(params.ray_count); + if (active_rays > 0) { + light_total /= active_rays; + } imageStore(dest_light, ivec3(atlas_pos, params.atlas_slice), vec4(light_total, 1.0)); #ifndef USE_SH_LIGHTMAPS vec4 accum = imageLoad(accum_light, ivec3(atlas_pos, params.atlas_slice)); @@ -485,7 +509,7 @@ void main() { imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice), accum); #endif } else { - imageStore(bounce_accum, ivec3(atlas_pos, params.atlas_slice), vec4(light_total, 1.0)); + imageStore(bounce_accum, ivec3(atlas_pos, params.atlas_slice), vec4(light_total, active_rays)); } #endif @@ -518,7 +542,7 @@ void main() { float d; vec3 norm; - if (trace_ray(base_pos, ray_to, d, norm)) { + if (trace_ray(base_pos, ray_to, d, norm) == RAY_BACK) { if (d < min_d) { vertex_pos = base_pos + rays[i] * d + norm * params.bias * 10.0; //this bias needs to be greater than the regular bias, because otherwise later, rays will go the other side when pointing back. min_d = d; @@ -547,8 +571,9 @@ void main() { vec4(0.0), vec4(0.0)); + uint noise = random_seed(ivec3(params.ray_from, probe_index, 49502741 /* some prime */)); for (uint i = params.ray_from; i < params.ray_to; i++) { - vec3 ray_dir = vogel_hemisphere(i, params.ray_count, quick_hash(vec2(float(probe_index), 0.0))); + vec3 ray_dir = generate_hemisphere_uniform_direction(noise); if (bool(i & 1)) { //throw to both sides, so alternate them ray_dir.z *= -1.0; @@ -558,7 +583,8 @@ void main() { vec3 barycentric; vec3 light; - if (trace_ray(position + ray_dir * params.bias, position + ray_dir * length(params.world_size), tidx, barycentric)) { + uint trace_result = trace_ray(position + ray_dir * params.bias, position + ray_dir * length(params.world_size), tidx, barycentric); + if (trace_result == RAY_FRONT) { vec2 uv0 = vertices.data[triangles.data[tidx].indices.x].uv; vec2 uv1 = vertices.data[triangles.data[tidx].indices.y].uv; vec2 uv2 = vertices.data[triangles.data[tidx].indices.z].uv; @@ -566,7 +592,7 @@ void main() { light = textureLod(sampler2DArray(source_light, linear_sampler), uvw, 0.0).rgb; light += textureLod(sampler2DArray(source_direct_light, linear_sampler), uvw, 0.0).rgb; - } else { + } else if (trace_result == RAY_MISS) { //did not hit a triangle, reach out for the sky vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir); diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl index 55ca193cc1..a86968a4f3 100644 --- a/modules/lightmapper_rd/lm_raster.glsl +++ b/modules/lightmapper_rd/lm_raster.glsl @@ -12,6 +12,7 @@ layout(location = 2) out vec2 uv_interp; layout(location = 3) out vec3 barycentric; layout(location = 4) flat out uvec3 vertex_indices; layout(location = 5) flat out vec3 face_normal; +layout(location = 6) flat out uint fragment_action; layout(push_constant, binding = 0, std430) uniform Params { vec2 atlas_size; @@ -49,6 +50,14 @@ void main() { face_normal = -normalize(cross((vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.y].position), (vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.z].position))); + { + const float FLAT_THRESHOLD = 0.99; + const vec3 norm_a = vec3(vertices.data[vertex_indices.x].normal_xy, vertices.data[vertex_indices.x].normal_z); + const vec3 norm_b = vec3(vertices.data[vertex_indices.y].normal_xy, vertices.data[vertex_indices.y].normal_z); + const vec3 norm_c = vec3(vertices.data[vertex_indices.z].normal_xy, vertices.data[vertex_indices.z].normal_z); + fragment_action = (dot(norm_a, norm_b) < FLAT_THRESHOLD || dot(norm_a, norm_c) < FLAT_THRESHOLD || dot(norm_b, norm_c) < FLAT_THRESHOLD) ? FA_SMOOTHEN_POSITION : FA_NONE; + } + gl_Position = vec4((uv_interp + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0); } @@ -78,6 +87,7 @@ layout(location = 2) in vec2 uv_interp; layout(location = 3) in vec3 barycentric; layout(location = 4) in flat uvec3 vertex_indices; layout(location = 5) in flat vec3 face_normal; +layout(location = 6) in flat uint fragment_action; layout(location = 0) out vec4 position; layout(location = 1) out vec4 normal; @@ -86,7 +96,7 @@ layout(location = 2) out vec4 unocclude; void main() { vec3 vertex_pos = vertex_interp; - { + if (fragment_action == FA_SMOOTHEN_POSITION) { // smooth out vertex position by interpolating its projection in the 3 normal planes (normal plane is created by vertex pos and normal) // because we don't want to interpolate inwards, normals found pointing inwards are pushed out. vec3 pos_a = vertices.data[vertex_indices.x].position; diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp index ae9c5fc390..0a96a86076 100644 --- a/modules/lightmapper_rd/register_types.cpp +++ b/modules/lightmapper_rd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/register_types.h b/modules/lightmapper_rd/register_types.h index 622d6e37a7..35a701ce01 100644 --- a/modules/lightmapper_rd/register_types.h +++ b/modules/lightmapper_rd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub index 4fcbe8fb43..9133fdef35 100644 --- a/modules/mbedtls/SCsub +++ b/modules/mbedtls/SCsub @@ -29,6 +29,7 @@ if env["builtin_mbedtls"]: "cipher_wrap.c", "cmac.c", "ctr_drbg.c", + "constant_time.c", "debug.c", "des.c", "dhm.c", @@ -48,8 +49,9 @@ if env["builtin_mbedtls"]: "md4.c", "md5.c", "md.c", - "md_wrap.c", "memory_buffer_alloc.c", + "mps_reader.c", + "mps_trace.c", "net_sockets.c", "nist_kw.c", "oid.c", @@ -75,9 +77,11 @@ if env["builtin_mbedtls"]: "ssl_ciphersuites.c", "ssl_cli.c", "ssl_cookie.c", + "ssl_msg.c", "ssl_srv.c", "ssl_ticket.c", "ssl_tls.c", + "ssl_tls13_keys.c", "threading.c", "timing.c", "version.c", diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 2522f1bb11..ea6b6d8233 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -310,7 +310,7 @@ void CryptoMbedTLS::load_default_certificates(String p_path) { default_certs = memnew(X509CertificateMbedTLS); ERR_FAIL_COND(default_certs == nullptr); - if (p_path != "") { + if (!p_path.is_empty()) { // Use certs defined in project settings. default_certs->load(p_path); } diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h index afa1ea7a64..5ba7e9cbf6 100644 --- a/modules/mbedtls/crypto_mbedtls.h +++ b/modules/mbedtls/crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.cpp b/modules/mbedtls/dtls_server_mbedtls.cpp index b1b6b3844b..dedf0651a0 100644 --- a/modules/mbedtls/dtls_server_mbedtls.cpp +++ b/modules/mbedtls/dtls_server_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.h b/modules/mbedtls/dtls_server_mbedtls.h index 9f0c9670e7..29370062c4 100644 --- a/modules/mbedtls/dtls_server_mbedtls.h +++ b/modules/mbedtls/dtls_server_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp index 114bf49e9e..2a5eaa0109 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.cpp +++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.h b/modules/mbedtls/packet_peer_mbed_dtls.h index 6554c74a21..5f2f42cd30 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.h +++ b/modules/mbedtls/packet_peer_mbed_dtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -59,8 +59,6 @@ protected: Ref<SSLContextMbedTLS> ssl_ctx; mbedtls_timing_delay_context timer; - static void _bind_methods(); - Error _do_handshake(); int _set_cookie(); diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index e483030b94..1af978e70a 100644 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 46ffb8522b..4bc2cca118 100644 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp index cbb532587f..e2dad074cc 100644 --- a/modules/mbedtls/ssl_context_mbedtls.cpp +++ b/modules/mbedtls/ssl_context_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index 1b55a54a10..dd49792abd 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,8 +67,6 @@ class SSLContextMbedTLS : public RefCounted { protected: bool inited = false; - static PackedByteArray _read_file(String p_path); - public: static void print_mbedtls_error(int p_ret); diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp index 5727f5f82f..05a57607cd 100644 --- a/modules/mbedtls/stream_peer_mbedtls.cpp +++ b/modules/mbedtls/stream_peer_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h index b89d7fb238..98b91e65ab 100644 --- a/modules/mbedtls/stream_peer_mbedtls.h +++ b/modules/mbedtls/stream_peer_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,8 +50,6 @@ private: protected: Ref<SSLContextMbedTLS> ssl_ctx; - static void _bind_methods(); - Error _do_handshake(); public: diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.cpp b/modules/mbedtls/tests/test_crypto_mbedtls.cpp index 8762838883..f88012c6cd 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.cpp +++ b/modules/mbedtls/tests/test_crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.h b/modules/mbedtls/tests/test_crypto_mbedtls.h index b798717e52..6f920e5b34 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.h +++ b/modules/mbedtls/tests/test_crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp index 77cc82a4e2..57a1b697be 100644 --- a/modules/meshoptimizer/register_types.cpp +++ b/modules/meshoptimizer/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/meshoptimizer/register_types.h b/modules/meshoptimizer/register_types.h index 5b15503acd..fdd8bed657 100644 --- a/modules/meshoptimizer/register_types.h +++ b/modules/meshoptimizer/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index 7b52ef178a..63fec6db8c 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -112,7 +112,7 @@ void AudioStreamPlaybackMP3::seek(float p_time) { } frames_mixed = uint32_t(mp3_stream->sample_rate * p_time); - mp3dec_ex_seek(mp3d, frames_mixed * mp3_stream->channels); + mp3dec_ex_seek(mp3d, (uint64_t)frames_mixed * mp3_stream->channels); } AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() { @@ -125,7 +125,7 @@ AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() { Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() { Ref<AudioStreamPlaybackMP3> mp3s; - ERR_FAIL_COND_V_MSG(data == nullptr, mp3s, + ERR_FAIL_COND_V_MSG(data.is_empty(), mp3s, "This AudioStreamMP3 does not have an audio file assigned " "to it. AudioStreamMP3 should not be created from the " "inspector or with `.new()`. Instead, load an audio file."); @@ -134,7 +134,7 @@ Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() { mp3s->mp3_stream = Ref<AudioStreamMP3>(this); mp3s->mp3d = (mp3dec_ex_t *)memalloc(sizeof(mp3dec_ex_t)); - int errorcode = mp3dec_ex_open_buf(mp3s->mp3d, (const uint8_t *)data, data_len, MP3D_SEEK_TO_SAMPLE); + int errorcode = mp3dec_ex_open_buf(mp3s->mp3d, data.ptr(), data_len, MP3D_SEEK_TO_SAMPLE); mp3s->frames_mixed = 0; mp3s->active = false; @@ -152,11 +152,7 @@ String AudioStreamMP3::get_stream_name() const { } void AudioStreamMP3::clear_data() { - if (data) { - memfree(data); - data = nullptr; - data_len = 0; - } + data.clear(); } void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) { @@ -165,7 +161,7 @@ void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) { mp3dec_ex_t mp3d; int err = mp3dec_ex_open_buf(&mp3d, src_datar, src_data_len, MP3D_SEEK_TO_SAMPLE); - ERR_FAIL_COND(err != 0); + ERR_FAIL_COND_MSG(err || mp3d.info.hz == 0, "Failed to decode mp3 file. Make sure it is a valid mp3 audio file."); channels = mp3d.info.channels; sample_rate = mp3d.info.hz; @@ -175,23 +171,13 @@ void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) { clear_data(); - data = memalloc(src_data_len); - memcpy(data, src_datar, src_data_len); + data.resize(src_data_len); + memcpy(data.ptrw(), src_datar, src_data_len); data_len = src_data_len; } Vector<uint8_t> AudioStreamMP3::get_data() const { - Vector<uint8_t> vdata; - - if (data_len && data) { - vdata.resize(data_len); - { - uint8_t *w = vdata.ptrw(); - memcpy(w, data, data_len); - } - } - - return vdata; + return data; } void AudioStreamMP3::set_loop(bool p_enable) { @@ -228,9 +214,9 @@ void AudioStreamMP3::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamMP3::set_loop_offset); ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamMP3::get_loop_offset); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop", "has_loop"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop_offset", "get_loop_offset"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_data", "get_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset"), "set_loop_offset", "get_loop_offset"); } AudioStreamMP3::AudioStreamMP3() { diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h index 3c8bdd8c53..c1a60ddccb 100644 --- a/modules/minimp3/audio_stream_mp3.h +++ b/modules/minimp3/audio_stream_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,7 +75,7 @@ class AudioStreamMP3 : public AudioStream { friend class AudioStreamPlaybackMP3; - void *data = nullptr; + PackedByteArray data; uint32_t data_len = 0; float sample_rate = 1.0; diff --git a/modules/minimp3/doc_classes/AudioStreamMP3.xml b/modules/minimp3/doc_classes/AudioStreamMP3.xml index 5507329a18..e4f56614ee 100644 --- a/modules/minimp3/doc_classes/AudioStreamMP3.xml +++ b/modules/minimp3/doc_classes/AudioStreamMP3.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="data" type="PackedByteArray" setter="set_data" getter="get_data" default="PackedByteArray()"> Contains the audio data in bytes. @@ -21,6 +19,4 @@ Time in seconds at which the stream starts after being looped. </member> </members> - <constants> - </constants> </class> diff --git a/modules/minimp3/register_types.cpp b/modules/minimp3/register_types.cpp index 63f2589f42..4d32ebf8ea 100644 --- a/modules/minimp3/register_types.cpp +++ b/modules/minimp3/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/register_types.h b/modules/minimp3/register_types.h index 96227c272e..fa7f67eefc 100644 --- a/modules/minimp3/register_types.h +++ b/modules/minimp3/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp index dc360c12ba..0e0da806bf 100644 --- a/modules/minimp3/resource_importer_mp3.cpp +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +54,7 @@ String ResourceImporterMP3::get_resource_type() const { return "AudioStreamMP3"; } -bool ResourceImporterMP3::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { +bool ResourceImporterMP3::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const { return true; } @@ -66,7 +66,7 @@ String ResourceImporterMP3::get_preset_name(int p_idx) const { return String(); } -void ResourceImporterMP3::get_import_options(List<ImportOption> *r_options, int p_preset) const { +void ResourceImporterMP3::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0)); } diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h index 71b51887a2..75890228b9 100644 --- a/modules/minimp3/resource_importer_mp3.h +++ b/modules/minimp3/resource_importer_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,8 +47,8 @@ public: virtual int get_preset_count() const override; virtual String get_preset_name(int p_idx) const override; - virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; - virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; + virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override; + virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override; virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml index 120535bd41..df099f2c98 100644 --- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -15,8 +15,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="display_to_lens" type="float" setter="set_display_to_lens" getter="get_display_to_lens" default="4.0"> The distance between the display and the lenses inside of the device in centimeters. @@ -39,7 +37,6 @@ <member name="oversample" type="float" setter="set_oversample" getter="get_oversample" default="1.5"> The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance. </member> + <member name="xr_play_area_mode" type="int" setter="set_play_area_mode" getter="get_play_area_mode" overrides="XRInterface" enum="XRInterface.PlayAreaMode" default="1" /> </members> - <constants> - </constants> </class> diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index bbf1db689d..49044c4afe 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -126,6 +126,8 @@ void MobileVRInterface::set_position_from_sensors() { // 9dof is a misleading marketing term coming from 3 accelerometer axis + 3 gyro axis + 3 magnetometer axis = 9 axis // but in reality this only offers 3 dof (yaw, pitch, roll) orientation + Basis orientation; + uint64_t ticks = OS::get_singleton()->get_ticks_usec(); uint64_t ticks_elapsed = ticks - last_ticks; float delta_time = (double)ticks_elapsed / 1000000.0; @@ -179,6 +181,7 @@ void MobileVRInterface::set_position_from_sensors() { orientation = rotate * orientation; tracking_state = XRInterface::XR_NORMAL_TRACKING; + tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH; }; ///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part) @@ -191,6 +194,7 @@ void MobileVRInterface::set_position_from_sensors() { orientation = Basis(transform_quat); tracking_state = XRInterface::XR_NORMAL_TRACKING; + tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH; } else if (has_grav) { // use gravity vector to make sure down is down... // transform gravity into our world space @@ -207,8 +211,8 @@ void MobileVRInterface::set_position_from_sensors() { }; }; - // JIC - orientation.orthonormalize(); + // and copy to our head transform + head_transform.basis = orientation.orthonormalized(); last_ticks = ticks; }; @@ -244,59 +248,59 @@ void MobileVRInterface::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "k2", PROPERTY_HINT_RANGE, "0.1,10.0,0.0001"), "set_k2", "get_k2"); } -void MobileVRInterface::set_eye_height(const real_t p_eye_height) { +void MobileVRInterface::set_eye_height(const double p_eye_height) { eye_height = p_eye_height; } -real_t MobileVRInterface::get_eye_height() const { +double MobileVRInterface::get_eye_height() const { return eye_height; } -void MobileVRInterface::set_iod(const real_t p_iod) { +void MobileVRInterface::set_iod(const double p_iod) { intraocular_dist = p_iod; }; -real_t MobileVRInterface::get_iod() const { +double MobileVRInterface::get_iod() const { return intraocular_dist; }; -void MobileVRInterface::set_display_width(const real_t p_display_width) { +void MobileVRInterface::set_display_width(const double p_display_width) { display_width = p_display_width; }; -real_t MobileVRInterface::get_display_width() const { +double MobileVRInterface::get_display_width() const { return display_width; }; -void MobileVRInterface::set_display_to_lens(const real_t p_display_to_lens) { +void MobileVRInterface::set_display_to_lens(const double p_display_to_lens) { display_to_lens = p_display_to_lens; }; -real_t MobileVRInterface::get_display_to_lens() const { +double MobileVRInterface::get_display_to_lens() const { return display_to_lens; }; -void MobileVRInterface::set_oversample(const real_t p_oversample) { +void MobileVRInterface::set_oversample(const double p_oversample) { oversample = p_oversample; }; -real_t MobileVRInterface::get_oversample() const { +double MobileVRInterface::get_oversample() const { return oversample; }; -void MobileVRInterface::set_k1(const real_t p_k1) { +void MobileVRInterface::set_k1(const double p_k1) { k1 = p_k1; }; -real_t MobileVRInterface::get_k1() const { +double MobileVRInterface::get_k1() const { return k1; }; -void MobileVRInterface::set_k2(const real_t p_k2) { +void MobileVRInterface::set_k2(const double p_k2) { k2 = p_k2; }; -real_t MobileVRInterface::get_k2() const { +double MobileVRInterface::get_k2() const { return k2; }; @@ -318,7 +322,7 @@ bool MobileVRInterface::initialize() { ERR_FAIL_NULL_V(xr_server, false); if (!initialized) { - // reset our sensor data and orientation + // reset our sensor data mag_count = 0; has_gyro = false; sensor_first = true; @@ -326,9 +330,15 @@ bool MobileVRInterface::initialize() { mag_next_max = Vector3(-10000, -10000, -10000); mag_current_min = Vector3(0, 0, 0); mag_current_max = Vector3(0, 0, 0); + head_transform.basis = Basis(); + head_transform.origin = Vector3(0.0, eye_height, 0.0); - // reset our orientation - orientation = Basis(); + // we must create a tracker for our head + head.instantiate(); + head->set_tracker_type(XRServer::TRACKER_HEAD); + head->set_tracker_name("head"); + head->set_tracker_desc("Players head"); + xr_server->add_tracker(head); // make this our primary interface xr_server->set_primary_interface(this); @@ -343,16 +353,38 @@ bool MobileVRInterface::initialize() { void MobileVRInterface::uninitialize() { if (initialized) { + // do any cleanup here... XRServer *xr_server = XRServer::get_singleton(); - if (xr_server != nullptr && xr_server->get_primary_interface() == this) { - // no longer our primary interface - xr_server->set_primary_interface(nullptr); + if (xr_server != nullptr) { + if (head.is_valid()) { + xr_server->remove_tracker(head); + + head.unref(); + } + + if (xr_server->get_primary_interface() == this) { + // no longer our primary interface + xr_server->set_primary_interface(nullptr); + } } initialized = false; }; }; +bool MobileVRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) { + // This interface has no positional tracking so fix this to 3DOF + return p_mode == XR_PLAY_AREA_3DOF; +} + +XRInterface::PlayAreaMode MobileVRInterface::get_play_area_mode() const { + return XR_PLAY_AREA_3DOF; +} + +bool MobileVRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) { + return p_mode == XR_PLAY_AREA_3DOF; +} + Size2 MobileVRInterface::get_render_target_size() { _THREAD_SAFE_METHOD_ @@ -377,11 +409,10 @@ Transform3D MobileVRInterface::get_camera_transform() { float world_scale = xr_server->get_world_scale(); // just scale our origin point of our transform - Transform3D hmd_transform; - hmd_transform.basis = orientation; - hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); + Transform3D _head_transform = head_transform; + _head_transform.origin *= world_scale; - transform_for_eye = (xr_server->get_reference_frame()) * hmd_transform; + transform_for_eye = (xr_server->get_reference_frame()) * _head_transform; } return transform_for_eye; @@ -409,11 +440,10 @@ Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Tra }; // just scale our origin point of our transform - Transform3D hmd_transform; - hmd_transform.basis = orientation; - hmd_transform.origin = Vector3(0.0, eye_height * world_scale, 0.0); + Transform3D _head_transform = head_transform; + _head_transform.origin *= world_scale; - transform_for_eye = p_cam_transform * (xr_server->get_reference_frame()) * hmd_transform * transform_for_eye; + transform_for_eye = p_cam_transform * (xr_server->get_reference_frame()) * _head_transform * transform_for_eye; } else { // huh? well just return what we got.... transform_for_eye = p_cam_transform; @@ -422,7 +452,7 @@ Transform3D MobileVRInterface::get_transform_for_view(uint32_t p_view, const Tra return transform_for_eye; }; -CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) { +CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) { _THREAD_SAFE_METHOD_ CameraMatrix eye; @@ -476,7 +506,16 @@ void MobileVRInterface::process() { _THREAD_SAFE_METHOD_ if (initialized) { + // update our head transform orientation set_position_from_sensors(); + + // update our head transform position (should be constant) + head_transform.origin = Vector3(0.0, eye_height, 0.0); + + if (head.is_valid()) { + // Set our head position, note in real space, reference frame and world scale is applied later + head->set_pose("default", head_transform, Vector3(), Vector3(), tracking_confidence); + } }; }; diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index 48b76ec187..47dc33c0c7 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,6 @@ #include "servers/xr/xr_positional_tracker.h" /** - @author Bastiaan Olij <mux213@gmail.com> - The mobile interface is a native VR interface that can be used on Android and iOS phones. It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are present and sets up the proper projection matrices based on the values provided. @@ -53,20 +51,24 @@ class MobileVRInterface : public XRInterface { private: bool initialized = false; XRInterface::TrackingStatus tracking_state; - Basis orientation; + XRPose::TrackingConfidence tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE; // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes - float eye_height = 1.85; + double eye_height = 1.85; uint64_t last_ticks = 0; - real_t intraocular_dist = 6.0; - real_t display_width = 14.5; - real_t display_to_lens = 4.0; - real_t oversample = 1.5; + double intraocular_dist = 6.0; + double display_width = 14.5; + double display_to_lens = 4.0; + double oversample = 1.5; + + double k1 = 0.215; + double k2 = 0.215; + double aspect = 1.0; - real_t k1 = 0.215; - real_t k2 = 0.215; - real_t aspect = 1.0; + // at a minimum we need a tracker for our head + Ref<XRPositionalTracker> head; + Transform3D head_transform; /* logic for processing our sensor data, this was originally in our positional tracker logic but I think @@ -110,26 +112,26 @@ protected: static void _bind_methods(); public: - void set_eye_height(const real_t p_eye_height); - real_t get_eye_height() const; + void set_eye_height(const double p_eye_height); + double get_eye_height() const; - void set_iod(const real_t p_iod); - real_t get_iod() const; + void set_iod(const double p_iod); + double get_iod() const; - void set_display_width(const real_t p_display_width); - real_t get_display_width() const; + void set_display_width(const double p_display_width); + double get_display_width() const; - void set_display_to_lens(const real_t p_display_to_lens); - real_t get_display_to_lens() const; + void set_display_to_lens(const double p_display_to_lens); + double get_display_to_lens() const; - void set_oversample(const real_t p_oversample); - real_t get_oversample() const; + void set_oversample(const double p_oversample); + double get_oversample() const; - void set_k1(const real_t p_k1); - real_t get_k1() const; + void set_k1(const double p_k1); + double get_k1() const; - void set_k2(const real_t p_k2); - real_t get_k2() const; + void set_k2(const double p_k2); + double get_k2() const; virtual StringName get_name() const override; virtual uint32_t get_capabilities() const override; @@ -140,11 +142,15 @@ public: virtual bool initialize() override; virtual void uninitialize() override; + virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override; + virtual XRInterface::PlayAreaMode get_play_area_mode() const override; + virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override; + virtual Size2 get_render_target_size() override; virtual uint32_t get_view_count() override; virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; - virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; + virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void process() override; @@ -153,4 +159,4 @@ public: ~MobileVRInterface(); }; -#endif // !MOBILE_VR_INTERFACE_H +#endif // MOBILE_VR_INTERFACE_H diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 47d1fe482c..682d8bf59a 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,15 +32,30 @@ #include "mobile_vr_interface.h" +Ref<MobileVRInterface> mobile_vr; + void register_mobile_vr_types() { GDREGISTER_CLASS(MobileVRInterface); if (XRServer::get_singleton()) { - Ref<MobileVRInterface> mobile_vr; mobile_vr.instantiate(); XRServer::get_singleton()->add_interface(mobile_vr); } } void unregister_mobile_vr_types() { + if (mobile_vr.is_valid()) { + // uninitialise our interface if it is initialised + if (mobile_vr->is_initialized()) { + mobile_vr->uninitialize(); + } + + // unregister our interface from the XR server + if (XRServer::get_singleton()) { + XRServer::get_singleton()->remove_interface(mobile_vr); + } + + // and release + mobile_vr.unref(); + } } diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 9f20f252a4..8db96ac2fa 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/SCsub b/modules/mono/SCsub index 3b94949470..db35e804aa 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -49,6 +49,7 @@ if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]: env_mono.add_source_files(env.modules_sources, "*.cpp") env_mono.add_source_files(env.modules_sources, "glue/*.cpp") +env_mono.add_source_files(env.modules_sources, "glue/mono_glue.gen.cpp") env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp") env_mono.add_source_files(env.modules_sources, "utils/*.cpp") @@ -57,6 +58,10 @@ env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp") if env["platform"] in ["osx", "iphone"]: env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm") env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m") +elif env["platform"] == "android": + env_mono.add_source_files(env.modules_sources, "mono_gd/android_mono_config.gen.cpp") if env["tools"]: env_mono.add_source_files(env.modules_sources, "editor/*.cpp") + +SConscript("editor_templates/SCsub") diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props index df3ebe581c..bdec051625 100644 --- a/modules/mono/SdkPackageVersions.props +++ b/modules/mono/SdkPackageVersions.props @@ -1,6 +1,7 @@ <Project> <PropertyGroup> - <PackageVersion_Godot_NET_Sdk>4.0.0-dev5</PackageVersion_Godot_NET_Sdk> - <PackageVersion_Godot_SourceGenerators>4.0.0-dev2</PackageVersion_Godot_SourceGenerators> + <PackageFloatingVersion_Godot>4.0.*-*</PackageFloatingVersion_Godot> + <PackageVersion_Godot_NET_Sdk>4.0.0-dev6</PackageVersion_Godot_NET_Sdk> + <PackageVersion_Godot_SourceGenerators>4.0.0-dev3</PackageVersion_Godot_SourceGenerators> </PropertyGroup> </Project> diff --git a/modules/mono/build_scripts/make_android_mono_config.py b/modules/mono/build_scripts/make_android_mono_config.py index 28494bff6e..1920ef1c1a 100644 --- a/modules/mono/build_scripts/make_android_mono_config.py +++ b/modules/mono/build_scripts/make_android_mono_config.py @@ -8,7 +8,9 @@ def generate_compressed_config(config_src, output_dir): decompr_size = len(buf) import zlib - buf = zlib.compress(buf) + # Use maximum zlib compression level to further reduce file size + # (at the cost of initial build times). + buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION) compr_size = len(buf) bytes_seq_str = "" diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py index 0ec7e2f433..93a66ebf6f 100644 --- a/modules/mono/build_scripts/mono_reg_utils.py +++ b/modules/mono/build_scripts/mono_reg_utils.py @@ -2,7 +2,6 @@ import os import platform if os.name == "nt": - import sys import winreg diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index 0da06131af..5884a24454 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h index 6698a6260f..1d2000b033 100644 --- a/modules/mono/class_db_api_json.h +++ b/modules/mono/class_db_api_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/config.py b/modules/mono/config.py index 4c851a2989..df02d9a309 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -2,7 +2,7 @@ supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku def can_build(env, platform): - return True + return not env["arch"].startswith("rv") def configure(env): diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 17846eb281..9d416dcfce 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,6 +55,7 @@ #endif #include "editor/editor_internal_calls.h" +#include "editor_templates/templates.gen.h" #include "godotsharp_dirs.h" #include "mono_gd/gd_mono_cache.h" #include "mono_gd/gd_mono_class.h" @@ -313,22 +314,22 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const { bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const { return p_keyword == "break" || - p_keyword == "case" || - p_keyword == "catch" || - p_keyword == "continue" || - p_keyword == "default" || - p_keyword == "do" || - p_keyword == "else" || - p_keyword == "finally" || - p_keyword == "for" || - p_keyword == "foreach" || - p_keyword == "goto" || - p_keyword == "if" || - p_keyword == "return" || - p_keyword == "switch" || - p_keyword == "throw" || - p_keyword == "try" || - p_keyword == "while"; + p_keyword == "case" || + p_keyword == "catch" || + p_keyword == "continue" || + p_keyword == "default" || + p_keyword == "do" || + p_keyword == "else" || + p_keyword == "finally" || + p_keyword == "for" || + p_keyword == "foreach" || + p_keyword == "goto" || + p_keyword == "if" || + p_keyword == "return" || + p_keyword == "switch" || + p_keyword == "throw" || + p_keyword == "try" || + p_keyword == "while"; } void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const { @@ -351,57 +352,33 @@ static String get_base_class_name(const String &p_base_class_name, const String return base_class; } -Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String script_template = "using " BINDINGS_NAMESPACE ";\n" - "using System;\n" - "\n" - "public partial class %CLASS% : %BASE%\n" - "{\n" - " // Declare member variables here. Examples:\n" - " // private int a = 2;\n" - " // private string b = \"text\";\n" - "\n" - " // Called when the node enters the scene tree for the first time.\n" - " public override void _Ready()\n" - " {\n" - " \n" - " }\n" - "\n" - "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n" - "// public override void _Process(float delta)\n" - "// {\n" - "// \n" - "// }\n" - "}\n"; - - // Replaces all spaces in p_class_name with underscores to prevent - // invalid C# Script templates from being generated when the object name - // has spaces in it. - String class_name_no_spaces = p_class_name.replace(" ", "_"); - String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); - script_template = script_template.replace("%BASE%", base_class_name) - .replace("%CLASS%", class_name_no_spaces); +bool CSharpLanguage::is_using_templates() { + return true; +} +Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { Ref<CSharpScript> script; script.instantiate(); - script->set_source_code(script_template); - script->set_name(class_name_no_spaces); + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); + String processed_template = p_template; + processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE) + .replace("_BASE_", base_class_name) + .replace("_CLASS_", class_name_no_spaces) + .replace("_TS_", _get_indentation()); + script->set_source_code(processed_template); return script; } -bool CSharpLanguage::is_using_templates() { - return true; -} - -void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - String src = p_script->get_source_code(); - String class_name_no_spaces = p_class_name.replace(" ", "_"); - String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); - src = src.replace("%BASE%", base_class_name) - .replace("%CLASS%", class_name_no_spaces) - .replace("%TS%", _get_indentation()); - p_script->set_source_code(src); +Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) { + Vector<ScriptLanguage::ScriptTemplate> templates; + for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { + if (TEMPLATES[i].inherit == p_object) { + templates.append(TEMPLATES[i]); + } + } + return templates; } String CSharpLanguage::validate_path(const String &p_path) const { @@ -788,11 +765,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() { GDMonoAssembly *proj_assembly = gdmono->get_project_assembly(); - String appname = ProjectSettings::get_singleton()->get("application/config/name"); - String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.is_empty()) { - appname_safe = "UnnamedProject"; - } + String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name(); appname_safe += ".dll"; @@ -1355,7 +1328,7 @@ void CSharpLanguage::_editor_init_callback() { // Enable it as a plugin EditorNode::add_editor_plugin(godotsharp_editor); - ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KEY_MASK_ALT | KEY_B); + ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B); godotsharp_editor->enable_plugin(); get_singleton()->godotsharp_editor = godotsharp_editor; @@ -1660,7 +1633,7 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) { GDMonoProperty *property = top->get_property(p_name); if (property) { - property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value, property->get_type())); + property->set_value_from_variant(mono_object, p_value); return true; } @@ -1766,7 +1739,16 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va ManagedType managedType; - GDMonoField *field = script->script_class->get_field(state_pair.first); + GDMonoField *field = nullptr; + GDMonoClass *top = script->script_class; + while (top && top != script->native) { + field = top->get_field(state_pair.first); + if (field) { + break; + } + + top = top->get_parent_class(); + } if (!field) { continue; // Properties ignored. We get the property baking fields instead. } @@ -1813,8 +1795,9 @@ void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, } void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { - for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) { - p_properties->push_back(E.value); + List<PropertyInfo> props; + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = script->member_info.front(); E; E = E.next()) { + props.push_front(E.value()); } // Call _get_property_list @@ -1837,9 +1820,8 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { if (ret) { Array array = Array(GDMonoMarshal::mono_object_to_variant(ret)); for (int i = 0, size = array.size(); i < size; i++) { - p_properties->push_back(PropertyInfo::from_dict(array.get(i))); + props.push_back(PropertyInfo::from_dict(array.get(i))); } - return; } break; @@ -1847,6 +1829,10 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const { top = top->get_parent_class(); } + + for (const PropertyInfo &prop : props) { + p_properties->push_back(prop); + } } Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { @@ -1865,8 +1851,9 @@ Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool * } void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const { - if (!script->is_valid() || !script->script_class) + if (!script->is_valid() || !script->script_class) { return; + } GD_MONO_SCOPE_THREAD_ATTACH; @@ -2891,12 +2878,24 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type."); - int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string); + bool preset_hint = false; + if (elem_variant_type == Variant::STRING) { + MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute)); + if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) { + r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr); + preset_hint = true; + } + } - ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type."); + if (!preset_hint) { + int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string); + + ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type."); + + // Format: type/hint:hint_string + r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string; + } - // Format: type/hint:hint_string - r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string; r_hint = PROPERTY_HINT_TYPE_STRING; } else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) { @@ -2964,7 +2963,7 @@ bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) { } void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const { - p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } void CSharpScript::_bind_methods() { @@ -2996,6 +2995,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon CRASH_COND(p_script->native == nullptr); p_script->valid = true; + p_script->reload_invalidated = false; update_script_class_info(p_script); @@ -3253,8 +3253,7 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'"); } - ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + - "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'."); + ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'."); } } @@ -3353,13 +3352,13 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const { } Error CSharpScript::reload(bool p_keep_state) { - bool has_instances; - { - MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); - has_instances = instances.size(); + if (!reload_invalidated) { + return OK; } - ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE); + // In the case of C#, reload doesn't really do any script reloading. + // That's done separately via domain reloading. + reload_invalidated = false; GD_MONO_SCOPE_THREAD_ATTACH; @@ -3487,9 +3486,15 @@ Ref<Script> CSharpScript::get_base_script() const { return Ref<Script>(); } -void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const { - for (const KeyValue<StringName, PropertyInfo> &E : member_info) { - p_list->push_back(E.value); +void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const { + List<PropertyInfo> props; + + for (OrderedHashMap<StringName, PropertyInfo>::ConstElement E = member_info.front(); E; E = E.next()) { + props.push_front(E.value()); + } + + for (const PropertyInfo &prop : props) { + r_list->push_back(prop); } } @@ -3499,10 +3504,10 @@ int CSharpScript::get_member_line(const StringName &p_member) const { } Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { - if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) { - return Multiplayer::RPC_MODE_ANY; + if (p_member->has_attribute(CACHED_CLASS(AnyPeerAttribute))) { + return Multiplayer::RPC_MODE_ANY_PEER; } - if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) { + if (p_member->has_attribute(CACHED_CLASS(AuthorityAttribute))) { return Multiplayer::RPC_MODE_AUTHORITY; } @@ -3517,10 +3522,10 @@ Error CSharpScript::load_source_code(const String &p_path) { Error ferr = read_all_file_utf8(p_path, source); ERR_FAIL_COND_V_MSG(ferr != OK, ferr, - ferr == ERR_INVALID_DATA ? - "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." - " Please ensure that scripts are saved in valid UTF-8 unicode." : - "Failed to read file: '" + p_path + "'."); + ferr == ERR_INVALID_DATA + ? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." + " Please ensure that scripts are saved in valid UTF-8 unicode." + : "Failed to read file: '" + p_path + "'."); #ifdef TOOLS_ENABLED source_changed_cache = true; @@ -3540,6 +3545,7 @@ void CSharpScript::_update_name() { void CSharpScript::_clear() { tool = false; valid = false; + reload_invalidated = true; base = nullptr; native = nullptr; diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index afc17f694a..2be588cac4 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,6 +101,7 @@ private: bool tool = false; bool valid = false; + bool reload_invalidated = false; bool builtin; @@ -154,7 +155,7 @@ private: Set<StringName> exported_members_names; #endif - Map<StringName, PropertyInfo> member_info; + OrderedHashMap<StringName, PropertyInfo> member_info; void _clear(); @@ -215,7 +216,7 @@ public: void get_script_signal_list(List<MethodInfo> *r_signals) const override; bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; - void get_script_property_list(List<PropertyInfo> *p_list) const override; + void get_script_property_list(List<PropertyInfo> *r_list) const override; void update_exports() override; void get_members(Set<StringName> *p_members) override; @@ -463,9 +464,9 @@ public: bool is_control_flow_keyword(String p_keyword) const override; void get_comment_delimiters(List<String> *p_delimiters) const override; void get_string_delimiters(List<String> *p_delimiters) const override; - Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override; bool is_using_templates() override; - void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) override; + virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; + virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override; /* TODO */ bool validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override { return true; diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index 45a6f991bf..14c62b4bb0 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -8,17 +8,14 @@ See also [GodotSharp]. </description> <tutorials> - <link title="C# tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link> + <link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link> </tutorials> <methods> <method name="new" qualifiers="vararg"> - <return type="Variant"> - </return> + <return type="Variant" /> <description> Returns a new instance of the script. </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml index 417f8ac704..a148072245 100644 --- a/modules/mono/doc_classes/GodotSharp.xml +++ b/modules/mono/doc_classes/GodotSharp.xml @@ -11,66 +11,55 @@ </tutorials> <methods> <method name="attach_thread"> - <return type="void"> - </return> + <return type="void" /> <description> Attaches the current thread to the Mono runtime. </description> </method> <method name="detach_thread"> - <return type="void"> - </return> + <return type="void" /> <description> Detaches the current thread from the Mono runtime. </description> </method> <method name="get_domain_id"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the current MonoDomain ID. [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash. </description> </method> <method name="get_scripts_domain_id"> - <return type="int"> - </return> + <return type="int" /> <description> Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded. [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash. </description> </method> <method name="is_domain_finalizing_for_unload"> - <return type="bool"> - </return> - <argument index="0" name="domain_id" type="int"> - </argument> + <return type="bool" /> + <argument index="0" name="domain_id" type="int" /> <description> Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise. </description> </method> <method name="is_runtime_initialized"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise. </description> </method> <method name="is_runtime_shutting_down"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise. </description> </method> <method name="is_scripts_domain_loaded"> - <return type="bool"> - </return> + <return type="bool" /> <description> Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise. </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index 92e299d2f3..397ede9644 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -17,6 +17,6 @@ <!-- C# source generators --> <ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' "> - <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" /> + <PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" /> </ItemGroup> </Project> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs new file mode 100644 index 0000000000..2ddb8880c2 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs @@ -0,0 +1,16 @@ +namespace Godot.SourceGenerators.Sample +{ + partial class Generic<T> : Godot.Object + { + } + + // Generic again but different generic parameters + partial class Generic<T, R> : Godot.Object + { + } + + // Generic again but without generic parameters + partial class Generic : Godot.Object + { + } +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs index a51728e221..fa65595290 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs @@ -97,9 +97,13 @@ namespace Godot.SourceGenerators string.Empty; bool hasNamespace = classNs.Length != 0; - string uniqueName = hasNamespace ? - classNs + "." + className + "_ScriptPath_Generated" : - className + "_ScriptPath_Generated"; + var uniqueName = new StringBuilder(); + if (hasNamespace) + uniqueName.Append($"{classNs}."); + uniqueName.Append(className); + if (symbol.IsGenericType) + uniqueName.Append($"Of{string.Join(string.Empty, symbol.TypeParameters)}"); + uniqueName.Append("_ScriptPath_Generated"); var source = new StringBuilder(); @@ -121,6 +125,8 @@ namespace Godot.SourceGenerators source.Append(attributes); source.Append("\n partial class "); source.Append(className); + if (symbol.IsGenericType) + source.Append($"<{string.Join(", ", symbol.TypeParameters)}>"); source.Append("\n{\n}\n"); if (hasNamespace) @@ -128,7 +134,7 @@ namespace Godot.SourceGenerators source.Append("\n}\n"); } - context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8)); + context.AddSource(uniqueName.ToString(), SourceText.From(source.ToString(), Encoding.UTF8)); } private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context, @@ -145,12 +151,15 @@ namespace Godot.SourceGenerators foreach (var godotClass in godotClasses) { var qualifiedName = godotClass.Key.ToDisplayString( - NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat); + NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat + .WithGenericsOptions(SymbolDisplayGenericsOptions.None)); if (!first) sourceBuilder.Append(", "); first = false; sourceBuilder.Append("typeof("); sourceBuilder.Append(qualifiedName); + if (godotClass.Key.IsGenericType) + sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>"); sourceBuilder.Append(")"); } diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs index 0f50c90531..bc09e1ebf9 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs +++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs @@ -122,13 +122,19 @@ namespace GodotTools.IdeMessaging this.logger = logger; string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata"); + // FileSystemWatcher requires an existing directory + if (!Directory.Exists(projectMetadataDir)) { + // Check if the non hidden version exists + string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata"); + if (Directory.Exists(nonHiddenProjectMetadataDir)) { + projectMetadataDir = nonHiddenProjectMetadataDir; + } else { + Directory.CreateDirectory(projectMetadataDir); + } + } MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName); - // FileSystemWatcher requires an existing directory - if (!Directory.Exists(projectMetadataDir)) - Directory.CreateDirectory(projectMetadataDir); - fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs index b53347fc4c..56fca6b5cb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -119,7 +119,7 @@ namespace GodotTools.Build private void IssueActivated(int idx) { - if (idx < 0 || idx >= _issuesList.GetItemCount()) + if (idx < 0 || idx >= _issuesList.ItemCount) throw new IndexOutOfRangeException("Item list index out of range"); // Get correct issue idx from issue list @@ -193,7 +193,7 @@ namespace GodotTools.Build string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx); _issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); - int index = _issuesList.GetItemCount() - 1; + int index = _issuesList.ItemCount - 1; _issuesList.SetItemTooltip(index, tooltip); _issuesList.SetItemMetadata(index, i); } @@ -207,7 +207,7 @@ namespace GodotTools.Build _issuesList.Clear(); - var issue = new BuildIssue {Message = cause, Warning = false}; + var issue = new BuildIssue { Message = cause, Warning = false }; ErrorCount += 1; _issues.Add(issue); @@ -348,7 +348,7 @@ namespace GodotTools.Build label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy); } - if (_issuesListContextMenu.GetItemCount() > 0) + if (_issuesListContextMenu.ItemCount > 0) { _issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition); _issuesListContextMenu.Popup(); diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index e03c5fd248..1b4ab0ef4b 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -365,8 +365,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf xml_output.append(link_target); xml_output.append("</c>"); } else if (link_tag == "enum") { - StringName search_cname = !target_itype ? target_cname : - StringName(target_itype->name + "." + (String)target_cname); + StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname); const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname); @@ -1524,7 +1523,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte if (getter->return_type.cname != setter_first_arg.type.cname) { // Special case for Node::set_name bool whitelisted = getter->return_type.cname == name_cache.type_StringName && - setter_first_arg.type.cname == name_cache.type_String; + setter_first_arg.type.cname == name_cache.type_String; ERR_FAIL_COND_V_MSG(!whitelisted, ERR_BUG, "Return type from getter doesn't match first argument of setter for property: '" + @@ -2481,29 +2480,29 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant & switch (p_val.get_type()) { case Variant::NIL: return p_arg_type.is_object_type || - name_cache.is_nullable_type(p_arg_type.name); + name_cache.is_nullable_type(p_arg_type.name); case Variant::BOOL: return p_arg_type.name == name_cache.type_bool; case Variant::INT: return p_arg_type.name == name_cache.type_sbyte || - p_arg_type.name == name_cache.type_short || - p_arg_type.name == name_cache.type_int || - p_arg_type.name == name_cache.type_byte || - p_arg_type.name == name_cache.type_ushort || - p_arg_type.name == name_cache.type_uint || - p_arg_type.name == name_cache.type_long || - p_arg_type.name == name_cache.type_ulong || - p_arg_type.name == name_cache.type_float || - p_arg_type.name == name_cache.type_double || - p_arg_type.is_enum; + p_arg_type.name == name_cache.type_short || + p_arg_type.name == name_cache.type_int || + p_arg_type.name == name_cache.type_byte || + p_arg_type.name == name_cache.type_ushort || + p_arg_type.name == name_cache.type_uint || + p_arg_type.name == name_cache.type_long || + p_arg_type.name == name_cache.type_ulong || + p_arg_type.name == name_cache.type_float || + p_arg_type.name == name_cache.type_double || + p_arg_type.is_enum; case Variant::FLOAT: return p_arg_type.name == name_cache.type_float || - p_arg_type.name == name_cache.type_double; + p_arg_type.name == name_cache.type_double; case Variant::STRING: case Variant::STRING_NAME: return p_arg_type.name == name_cache.type_String || - p_arg_type.name == name_cache.type_StringName || - p_arg_type.name == name_cache.type_NodePath; + p_arg_type.name == name_cache.type_StringName || + p_arg_type.name == name_cache.type_NodePath; case Variant::NODE_PATH: return p_arg_type.name == name_cache.type_NodePath; case Variant::TRANSFORM2D: @@ -2535,13 +2534,13 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant & return p_arg_type.is_object_type; case Variant::VECTOR2I: return p_arg_type.name == name_cache.type_Vector2 || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); + p_arg_type.name == Variant::get_type_name(p_val.get_type()); case Variant::RECT2I: return p_arg_type.name == name_cache.type_Rect2 || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); + p_arg_type.name == Variant::get_type_name(p_val.get_type()); case Variant::VECTOR3I: return p_arg_type.name == name_cache.type_Vector3 || - p_arg_type.name == Variant::get_type_name(p_val.get_type()); + p_arg_type.name == Variant::get_type_name(p_val.get_type()); default: CRASH_NOW_MSG("Unexpected Variant type: " + itos(p_val.get_type())); break; @@ -2714,7 +2713,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { if (itype.cname != name_cache.type_Object || imethod.name != "free") { WARN_PRINT("Notification: New unexpected virtual non-overridable method found." " We only expected Object.free, but found '" + - itype.name + "." + imethod.name + "'."); + itype.name + "." + imethod.name + "'."); } } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { imethod.return_type.cname = return_info.class_name; @@ -2723,7 +2722,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { imethod.return_type.cname = return_info.class_name; bool bad_reference_hint = !imethod.is_virtual && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE && - ClassDB::is_parent_class(return_info.class_name, name_cache.type_RefCounted); + ClassDB::is_parent_class(return_info.class_name, name_cache.type_RefCounted); ERR_FAIL_COND_V_MSG(bad_reference_hint, false, String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." + " Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'."); diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 51a27ee934..2e6ce3a952 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -598,7 +598,7 @@ class BindingsGenerator { private: NameCache(const NameCache &); - NameCache &operator=(const NameCache &); + void operator=(const NameCache &); }; NameCache name_cache; diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index 7433c865f5..095fd831a3 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -155,7 +155,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr dir_access->list_dir_begin(); String filename = dir_access->get_next(); - while (filename != "") { + while (!filename.is_empty()) { if (filename == "." || filename == "..") { filename = dir_access->get_next(); continue; diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h index 7f7521672b..82b592003b 100644 --- a/modules/mono/editor/code_completion.h +++ b/modules/mono/editor/code_completion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 9a61b63c12..3c02ea0e8e 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h index 24080cd867..a899634d57 100644 --- a/modules/mono/editor/editor_internal_calls.h +++ b/modules/mono/editor/editor_internal_calls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 54dbaebf38..f9ea403334 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 0e9d689618..60620b5f4d 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs new file mode 100644 index 0000000000..6e9547ce9b --- /dev/null +++ b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs @@ -0,0 +1,41 @@ +// meta-description: Classic movement for gravity games (platformer, ...) + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + public const float Speed = 300.0f; + public const float JumpForce = -400.0f; + + // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. + public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"); + + public override void _PhysicsProcess(float delta) + { + Vector2 motionVelocity = MotionVelocity; + + // Add the gravity. + if (!IsOnFloor()) + motionVelocity.y += gravity * delta; + + // Handle Jump. + if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) + motionVelocity.y = JumpForce; + + // Get the input direction and handle the movement/deceleration. + // As good practice, you should replace UI actions with custom gameplay actions. + Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down"); + if (direction != Vector2.Zero) + { + motionVelocity.x = direction.x * Speed; + } + else + { + motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed); + } + + MotionVelocity = motionVelocity; + MoveAndSlide(); + } +} diff --git a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs new file mode 100644 index 0000000000..13be4bbcb1 --- /dev/null +++ b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs @@ -0,0 +1,44 @@ +// meta-description: Classic movement for gravity games (FPS, TPS, ...) + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + public const float Speed = 5.0f; + public const float JumpForce = 4.5f; + + // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. + public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity"); + + public override void _PhysicsProcess(float delta) + { + Vector3 motionVelocity = MotionVelocity; + + // Add the gravity. + if (!IsOnFloor()) + motionVelocity.y -= gravity * delta; + + // Handle Jump. + if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) + motionVelocity.y = JumpForce; + + // Get the input direction and handle the movement/deceleration. + // As good practice, you should replace UI actions with custom gameplay actions. + Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down"); + Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized(); + if (direction != Vector3.Zero) + { + motionVelocity.x = direction.x * Speed; + motionVelocity.z = direction.z * Speed; + } + else + { + motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed); + motionVelocity.z = Mathf.MoveToward(MotionVelocity.z, 0, Speed); + } + + MotionVelocity = motionVelocity; + MoveAndSlide(); + } +} diff --git a/modules/mono/editor_templates/EditorPlugin/plugin.cs b/modules/mono/editor_templates/EditorPlugin/plugin.cs new file mode 100644 index 0000000000..6e6a799be6 --- /dev/null +++ b/modules/mono/editor_templates/EditorPlugin/plugin.cs @@ -0,0 +1,19 @@ +// meta-description: Basic plugin template +#if TOOLS +using _BINDINGS_NAMESPACE_; +using System; + +[Tool] +public partial class _CLASS_ : _BASE_ +{ + public override void _EnterTree() + { + // Initialization of the plugin goes here. + } + + public override void _ExitTree() + { + // Clean-up of the plugin goes here. + } +} +#endif diff --git a/modules/mono/editor_templates/EditorScript/basic_editor_script.cs b/modules/mono/editor_templates/EditorScript/basic_editor_script.cs new file mode 100644 index 0000000000..2088822890 --- /dev/null +++ b/modules/mono/editor_templates/EditorScript/basic_editor_script.cs @@ -0,0 +1,14 @@ +// meta-description: Basic editor script template +#if TOOLS +using _BINDINGS_NAMESPACE_; +using System; + +[Tool] +public partial class _CLASS_ : _BASE_ +{ + public override void _Run() + { + // Called when the script is executed (using File -> Run in Script Editor). + } +} +#endif diff --git a/modules/mono/editor_templates/Node/default.cs b/modules/mono/editor_templates/Node/default.cs new file mode 100644 index 0000000000..73d69dd993 --- /dev/null +++ b/modules/mono/editor_templates/Node/default.cs @@ -0,0 +1,19 @@ +// meta-description: Base template for Node with default Godot cycle methods + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + // Called when the node enters the scene tree for the first time. + public override void _Ready() + { + + } + + // Called every frame. 'delta' is the elapsed time since the previous frame. + public override void _Process(float delta) + { + + } +} diff --git a/modules/mono/editor_templates/Object/empty.cs b/modules/mono/editor_templates/Object/empty.cs new file mode 100644 index 0000000000..e5bee64fe1 --- /dev/null +++ b/modules/mono/editor_templates/Object/empty.cs @@ -0,0 +1,9 @@ +// meta-description: Empty template suitable for all Objects + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + +} diff --git a/modules/mono/editor_templates/SCsub b/modules/mono/editor_templates/SCsub new file mode 100644 index 0000000000..39f6cb5c01 --- /dev/null +++ b/modules/mono/editor_templates/SCsub @@ -0,0 +1,16 @@ +#!/usr/bin/env python + +Import("env") + +import editor.template_builders as build_template_cs + +env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder( + action=env.Run(build_template_cs.make_templates, "Generating C# templates header."), + suffix=".h", + src_suffix=".cs", +) + +# Template files +templates_sources = Glob("*/*.cs") + +env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)]) diff --git a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs new file mode 100644 index 0000000000..00fdc9968e --- /dev/null +++ b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs @@ -0,0 +1,67 @@ +// meta-description: Visual shader's node plugin template + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class VisualShaderNode_CLASS_ : _BASE_ +{ + public override string _GetName() + { + return "_CLASS_"; + } + + public override string _GetCategory() + { + return ""; + } + + public override string _GetDescription() + { + return ""; + } + + public override int _GetReturnIconType() + { + return 0; + } + + public override int _GetInputPortCount() + { + return 0; + } + + public override string _GetInputPortName(int port) + { + return ""; + } + + public override int _GetInputPortType(int port) + { + return 0; + } + + public override int _GetOutputPortCount() + { + return 1; + } + + public override string _GetOutputPortName(int port) + { + return "result"; + } + + public override int _GetOutputPortType(int port) + { + return 0; + } + + public override string _GetGlobalCode(Shader.Mode mode) + { + return ""; + } + + public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type) + { + return ""; + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs index 8b12537f7f..850ae7fc3b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs @@ -67,6 +67,16 @@ namespace Godot } /// <summary> + /// Returns the center of the <see cref="AABB"/>, which is equal + /// to <see cref="Position"/> + (<see cref="Size"/> / 2). + /// </summary> + /// <returns>The center.</returns> + public Vector3 GetCenter() + { + return _position + (_size * 0.5f); + } + + /// <summary> /// Returns <see langword="true"/> if this <see cref="AABB"/> completely encloses another one. /// </summary> /// <param name="with">The other <see cref="AABB"/> that may be enclosed.</param> @@ -656,21 +666,40 @@ namespace Godot _size = new Vector3(width, height, depth); } + /// <summary> + /// Returns <see langword="true"/> if the AABBs are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left AABB.</param> + /// <param name="right">The right AABB.</param> + /// <returns>Whether or not the AABBs are exactly equal.</returns> public static bool operator ==(AABB left, AABB right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the AABBs are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left AABB.</param> + /// <param name="right">The right AABB.</param> + /// <returns>Whether or not the AABBs are not equal.</returns> public static bool operator !=(AABB left, AABB right) { return !left.Equals(right); } /// <summary> - /// Returns <see langword="true"/> if this AABB and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the AABB is exactly equal + /// to the given object (<see paramref="obj"/>). + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the AABB structure and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the AABB and the object are equal.</returns> public override bool Equals(object obj) { if (obj is AABB) @@ -682,10 +711,12 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this AABB and <paramref name="other"/> are equal + /// Returns <see langword="true"/> if the AABBs are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="other">The other AABB to compare.</param> - /// <returns>Whether or not the AABBs are equal.</returns> + /// <param name="other">The other AABB.</param> + /// <returns>Whether or not the AABBs are exactly equal.</returns> public bool Equals(AABB other) { return _position == other._position && _size == other._size; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs index 2dedba2be3..b8b9bc660c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs @@ -3,8 +3,8 @@ using System; namespace Godot { [AttributeUsage(AttributeTargets.Method)] - public class RemoteAttribute : Attribute { } + public class AnyPeerAttribute : Attribute { } [AttributeUsage(AttributeTargets.Method)] - public class PuppetAttribute : Attribute { } + public class AuthorityAttribute : Attribute { } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index 0fb1df6c2f..656796c5c7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -209,27 +209,6 @@ namespace Godot } } - /// <summary> - /// Returns the <see cref="Basis"/>'s rotation in the form of a - /// <see cref="Quaternion"/>. See <see cref="GetEuler"/> if you - /// need Euler angles, but keep in mind quaternions should generally - /// be preferred to Euler angles. - /// </summary> - /// <returns>The basis rotation.</returns> - public Quaternion GetRotationQuaternion() - { - Basis orthonormalizedBasis = Orthonormalized(); - real_t det = orthonormalizedBasis.Determinant(); - if (det < 0) - { - // Ensure that the determinant is 1, such that result is a proper - // rotation matrix which can be represented by Euler angles. - orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One); - } - - return orthonormalizedBasis.Quaternion(); - } - internal void SetQuaternionScale(Quaternion quaternion, Vector3 scale) { SetDiagonal(scale); @@ -272,8 +251,8 @@ namespace Godot /// The returned vector contains the rotation angles in /// the format (X angle, Y angle, Z angle). /// - /// Consider using the <see cref="Quaternion()"/> method instead, which - /// returns a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles. + /// Consider using the <see cref="GetRotationQuaternion"/> method instead, which + /// returns a <see cref="Quaternion"/> quaternion instead of Euler angles. /// </summary> /// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns> public Vector3 GetEuler() @@ -309,6 +288,85 @@ namespace Godot } /// <summary> + /// Returns the basis's rotation in the form of a quaternion. + /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in + /// mind that quaternions should generally be preferred to Euler angles. + /// </summary> + /// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns> + internal Quaternion GetQuaternion() + { + real_t trace = Row0[0] + Row1[1] + Row2[2]; + + if (trace > 0.0f) + { + real_t s = Mathf.Sqrt(trace + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + (Row2[1] - Row1[2]) * inv_s, + (Row0[2] - Row2[0]) * inv_s, + (Row1[0] - Row0[1]) * inv_s, + s * 0.25f + ); + } + + if (Row0[0] > Row1[1] && Row0[0] > Row2[2]) + { + real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + s * 0.25f, + (Row0[1] + Row1[0]) * inv_s, + (Row0[2] + Row2[0]) * inv_s, + (Row2[1] - Row1[2]) * inv_s + ); + } + + if (Row1[1] > Row2[2]) + { + real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + (Row0[1] + Row1[0]) * inv_s, + s * 0.25f, + (Row1[2] + Row2[1]) * inv_s, + (Row0[2] - Row2[0]) * inv_s + ); + } + else + { + real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + (Row0[2] + Row2[0]) * inv_s, + (Row1[2] + Row2[1]) * inv_s, + s * 0.25f, + (Row1[0] - Row0[1]) * inv_s + ); + } + } + + /// <summary> + /// Returns the <see cref="Basis"/>'s rotation in the form of a + /// <see cref="Quaternion"/>. See <see cref="GetEuler"/> if you + /// need Euler angles, but keep in mind quaternions should generally + /// be preferred to Euler angles. + /// </summary> + /// <returns>The basis rotation.</returns> + public Quaternion GetRotationQuaternion() + { + Basis orthonormalizedBasis = Orthonormalized(); + real_t det = orthonormalizedBasis.Determinant(); + if (det < 0) + { + // Ensure that the determinant is 1, such that result is a proper + // rotation matrix which can be represented by Euler angles. + orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One); + } + + return orthonormalizedBasis.GetQuaternion(); + } + + /// <summary> /// Get rows by index. Rows are not very useful for user code, /// but are more efficient for some internal calculations. /// </summary> @@ -600,64 +658,6 @@ namespace Godot ); } - /// <summary> - /// Returns the basis's rotation in the form of a quaternion. - /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in - /// mind that quaternions should generally be preferred to Euler angles. - /// </summary> - /// <returns>A <see cref="Godot.Quaternion"/> representing the basis's rotation.</returns> - public Quaternion Quaternion() - { - real_t trace = Row0[0] + Row1[1] + Row2[2]; - - if (trace > 0.0f) - { - real_t s = Mathf.Sqrt(trace + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - (Row2[1] - Row1[2]) * inv_s, - (Row0[2] - Row2[0]) * inv_s, - (Row1[0] - Row0[1]) * inv_s, - s * 0.25f - ); - } - - if (Row0[0] > Row1[1] && Row0[0] > Row2[2]) - { - real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - s * 0.25f, - (Row0[1] + Row1[0]) * inv_s, - (Row0[2] + Row2[0]) * inv_s, - (Row2[1] - Row1[2]) * inv_s - ); - } - - if (Row1[1] > Row2[2]) - { - real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - (Row0[1] + Row1[0]) * inv_s, - s * 0.25f, - (Row1[2] + Row2[1]) * inv_s, - (Row0[2] - Row2[0]) * inv_s - ); - } - else - { - real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - (Row0[2] + Row2[0]) * inv_s, - (Row1[2] + Row2[1]) * inv_s, - s * 0.25f, - (Row1[0] - Row0[1]) * inv_s - ); - } - } - private static readonly Basis[] _orthoBases = { new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f), new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f), @@ -745,7 +745,7 @@ namespace Godot /// given in the vector format as (X angle, Y angle, Z angle). /// /// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which - /// uses a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles. + /// uses a <see cref="Quaternion"/> quaternion instead of Euler angles. /// </summary> /// <param name="eulerYXZ">The Euler angles to create the basis from.</param> public Basis(Vector3 eulerYXZ) @@ -827,6 +827,14 @@ namespace Godot Row2 = new Vector3(xz, yz, zz); } + /// <summary> + /// Composes these two basis matrices by multiplying them + /// together. This has the effect of transforming the second basis + /// (the child) by the first basis (the parent). + /// </summary> + /// <param name="left">The parent basis.</param> + /// <param name="right">The child basis.</param> + /// <returns>The composed basis.</returns> public static Basis operator *(Basis left, Basis right) { return new Basis @@ -837,21 +845,40 @@ namespace Godot ); } + /// <summary> + /// Returns <see langword="true"/> if the basis matrices are exactly + /// equal. Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left basis.</param> + /// <param name="right">The right basis.</param> + /// <returns>Whether or not the basis matrices are exactly equal.</returns> public static bool operator ==(Basis left, Basis right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the basis matrices are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left basis.</param> + /// <param name="right">The right basis.</param> + /// <returns>Whether or not the basis matrices are not equal.</returns> public static bool operator !=(Basis left, Basis right) { return !left.Equals(right); } /// <summary> - /// Returns <see langword="true"/> if this basis and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the <see cref="Basis"/> is + /// exactly equal to the given object (<see paramref="obj"/>). + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the basis and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the basis matrix and the object are exactly equal.</returns> public override bool Equals(object obj) { if (obj is Basis) @@ -863,10 +890,12 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this basis and <paramref name="other"/> are equal + /// Returns <see langword="true"/> if the basis matrices are exactly + /// equal. Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="other">The other basis to compare.</param> - /// <returns>Whether or not the bases are equal.</returns> + /// <param name="other">The other basis.</param> + /// <returns>Whether or not the basis matrices are exactly equal.</returns> public bool Equals(Basis other) { return Row0.Equals(other.Row0) && Row1.Equals(other.Row1) && Row2.Equals(other.Row2); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs index a28a46896b..2722b64e6d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs @@ -1,4 +1,5 @@ using System; +using System.Runtime.CompilerServices; namespace Godot { @@ -71,5 +72,32 @@ namespace Godot _method = null; _delegate = @delegate; } + + /// <summary> + /// Calls the method represented by this <see cref="Callable"/>. + /// Arguments can be passed and should match the method's signature. + /// </summary> + /// <param name="args">Arguments that will be passed to the method call.</param> + /// <returns>The value returned by the method.</returns> + public object Call(params object[] args) + { + return godot_icall_Callable_Call(ref this, args); + } + + /// <summary> + /// Calls the method represented by this <see cref="Callable"/> in deferred mode, i.e. during the idle frame. + /// Arguments can be passed and should match the method's signature. + /// </summary> + /// <param name="args">Arguments that will be passed to the method call.</param> + public void CallDeferred(params object[] args) + { + godot_icall_Callable_CallDeferred(ref this, args); + } + + [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern object godot_icall_Callable_Call(ref Callable callable, object[] args); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern void godot_icall_Callable_CallDeferred(ref Callable callable, object[] args); } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 2a869bc335..fc9d40ca48 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -878,6 +878,13 @@ namespace Godot return true; } + /// <summary> + /// Adds each component of the <see cref="Color"/> + /// with the components of the given <see cref="Color"/>. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>The added color.</returns> public static Color operator +(Color left, Color right) { left.r += right.r; @@ -887,6 +894,13 @@ namespace Godot return left; } + /// <summary> + /// Subtracts each component of the <see cref="Color"/> + /// by the components of the given <see cref="Color"/>. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>The subtracted color.</returns> public static Color operator -(Color left, Color right) { left.r -= right.r; @@ -896,11 +910,25 @@ namespace Godot return left; } + /// <summary> + /// Inverts the given color. This is equivalent to + /// <c>Colors.White - c</c> or + /// <c>new Color(1 - c.r, 1 - c.g, 1 - c.b, 1 - c.a)</c>. + /// </summary> + /// <param name="color">The color to invert.</param> + /// <returns>The inverted color</returns> public static Color operator -(Color color) { return Colors.White - color; } + /// <summary> + /// Multiplies each component of the <see cref="Color"/> + /// by the given <see langword="float"/>. + /// </summary> + /// <param name="color">The color to multiply.</param> + /// <param name="scale">The value to multiply by.</param> + /// <returns>The multiplied color.</returns> public static Color operator *(Color color, float scale) { color.r *= scale; @@ -910,6 +938,13 @@ namespace Godot return color; } + /// <summary> + /// Multiplies each component of the <see cref="Color"/> + /// by the given <see langword="float"/>. + /// </summary> + /// <param name="scale">The value to multiply by.</param> + /// <param name="color">The color to multiply.</param> + /// <returns>The multiplied color.</returns> public static Color operator *(float scale, Color color) { color.r *= scale; @@ -919,6 +954,13 @@ namespace Godot return color; } + /// <summary> + /// Multiplies each component of the <see cref="Color"/> + /// by the components of the given <see cref="Color"/>. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>The multiplied color.</returns> public static Color operator *(Color left, Color right) { left.r *= right.r; @@ -928,6 +970,13 @@ namespace Godot return left; } + /// <summary> + /// Divides each component of the <see cref="Color"/> + /// by the given <see langword="float"/>. + /// </summary> + /// <param name="color">The dividend vector.</param> + /// <param name="scale">The divisor value.</param> + /// <returns>The divided color.</returns> public static Color operator /(Color color, float scale) { color.r /= scale; @@ -937,6 +986,13 @@ namespace Godot return color; } + /// <summary> + /// Divides each component of the <see cref="Color"/> + /// by the components of the given <see cref="Color"/>. + /// </summary> + /// <param name="left">The dividend color.</param> + /// <param name="right">The divisor color.</param> + /// <returns>The divided color.</returns> public static Color operator /(Color left, Color right) { left.r /= right.r; @@ -946,23 +1002,51 @@ namespace Godot return left; } + /// <summary> + /// Returns <see langword="true"/> if the colors are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>Whether or not the colors are equal.</returns> public static bool operator ==(Color left, Color right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the colors are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>Whether or not the colors are equal.</returns> public static bool operator !=(Color left, Color right) { return !left.Equals(right); } + /// <summary> + /// Compares two <see cref="Color"/>s by first checking if + /// the red value of the <paramref name="left"/> color is less than + /// the red value of the <paramref name="right"/> color. + /// If the red values are exactly equal, then it repeats this check + /// with the green values of the two colors, then with the blue values, + /// and then with the alpha value. + /// This operator is useful for sorting colors. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>Whether or not the left is less than the right.</returns> public static bool operator <(Color left, Color right) { - if (Mathf.IsEqualApprox(left.r, right.r)) + if (left.r == right.r) { - if (Mathf.IsEqualApprox(left.g, right.g)) + if (left.g == right.g) { - if (Mathf.IsEqualApprox(left.b, right.b)) + if (left.b == right.b) { return left.a < right.a; } @@ -973,13 +1057,25 @@ namespace Godot return left.r < right.r; } + /// <summary> + /// Compares two <see cref="Color"/>s by first checking if + /// the red value of the <paramref name="left"/> color is greater than + /// the red value of the <paramref name="right"/> color. + /// If the red values are exactly equal, then it repeats this check + /// with the green values of the two colors, then with the blue values, + /// and then with the alpha value. + /// This operator is useful for sorting colors. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>Whether or not the left is greater than the right.</returns> public static bool operator >(Color left, Color right) { - if (Mathf.IsEqualApprox(left.r, right.r)) + if (left.r == right.r) { - if (Mathf.IsEqualApprox(left.g, right.g)) + if (left.g == right.g) { - if (Mathf.IsEqualApprox(left.b, right.b)) + if (left.b == right.b) { return left.a > right.a; } @@ -991,6 +1087,64 @@ namespace Godot } /// <summary> + /// Compares two <see cref="Color"/>s by first checking if + /// the red value of the <paramref name="left"/> color is less than + /// or equal to the red value of the <paramref name="right"/> color. + /// If the red values are exactly equal, then it repeats this check + /// with the green values of the two colors, then with the blue values, + /// and then with the alpha value. + /// This operator is useful for sorting colors. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>Whether or not the left is less than or equal to the right.</returns> + public static bool operator <=(Color left, Color right) + { + if (left.r == right.r) + { + if (left.g == right.g) + { + if (left.b == right.b) + { + return left.a <= right.a; + } + return left.b < right.b; + } + return left.g < right.g; + } + return left.r < right.r; + } + + /// <summary> + /// Compares two <see cref="Color"/>s by first checking if + /// the red value of the <paramref name="left"/> color is greater than + /// or equal to the red value of the <paramref name="right"/> color. + /// If the red values are exactly equal, then it repeats this check + /// with the green values of the two colors, then with the blue values, + /// and then with the alpha value. + /// This operator is useful for sorting colors. + /// </summary> + /// <param name="left">The left color.</param> + /// <param name="right">The right color.</param> + /// <returns>Whether or not the left is greater than or equal to the right.</returns> + public static bool operator >=(Color left, Color right) + { + if (left.r == right.r) + { + if (left.g == right.g) + { + if (left.b == right.b) + { + return left.a >= right.a; + } + return left.b > right.b; + } + return left.g > right.g; + } + return left.r > right.r; + } + + /// <summary> /// Returns <see langword="true"/> if this color and <paramref name="obj"/> are equal. /// </summary> /// <param name="obj">The other object to compare.</param> @@ -1006,9 +1160,11 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this color and <paramref name="other"/> are equal + /// Returns <see langword="true"/> if the colors are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="other">The other color to compare.</param> + /// <param name="other">The other color.</param> /// <returns>Whether or not the colors are equal.</returns> public bool Equals(Color other) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs index d64c8b563e..68c821b447 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs @@ -158,6 +158,7 @@ namespace Godot {"YELLOWGREEN", new Color(0.60f, 0.80f, 0.20f)}, }; +#pragma warning disable CS1591 // Disable warning: "Missing XML comment for publicly visible type or member" public static Color AliceBlue { get { return namedColors["ALICEBLUE"]; } } public static Color AntiqueWhite { get { return namedColors["ANTIQUEWHITE"]; } } public static Color Aqua { get { return namedColors["AQUA"]; } } @@ -304,5 +305,6 @@ namespace Godot public static Color WhiteSmoke { get { return namedColors["WHITESMOKE"]; } } public static Color Yellow { get { return namedColors["YELLOW"]; } } public static Color YellowGreen { get { return namedColors["YELLOWGREEN"]; } } +#pragma warning restore CS1591 } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index 2dfe304aaa..e80b6af68f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -314,13 +314,16 @@ namespace Godot.Collections internal static extern int godot_icall_Dictionary_Count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values); + internal static extern int godot_icall_Dictionary_KeyValuePairs(IntPtr ptr, out IntPtr keys, out IntPtr values); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value); + internal static extern void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value); + internal static extern void godot_icall_Dictionary_KeyValuePairAt_Generic(IntPtr ptr, int index, out object key, out object value, int valueTypeEncoding, IntPtr valueTypeClass); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void godot_icall_Dictionary_Clear(IntPtr ptr); @@ -485,7 +488,7 @@ namespace Godot.Collections private KeyValuePair<TKey, TValue> GetKeyValuePair(int index) { - Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value); + Dictionary.godot_icall_Dictionary_KeyValuePairAt_Generic(GetPtr(), index, out object key, out object value, valTypeEncoding, valTypeClass); return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs index 658582960f..1dc21b6303 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs @@ -78,7 +78,8 @@ namespace Godot /// </example> /// <seealso cref="GetNode{T}(NodePath)"/> /// <param name="path">The path to the node to fetch.</param> - /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns> + /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam> + /// <returns> /// The <see cref="Node"/> at the given <paramref name="path"/>, or <see langword="null"/> if not found. /// </returns> public T GetNodeOrNull<T>(NodePath path) where T : class @@ -97,7 +98,8 @@ namespace Godot /// <exception cref="InvalidCastException"> /// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>. /// </exception> - /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>/// ///////// <returns> + /// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam> + /// <returns> /// The child <see cref="Node"/> at the given index <paramref name="idx"/>. /// </returns> public T GetChild<T>(int idx) where T : class diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index ef42374041..74aa38386f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -127,7 +127,7 @@ namespace Godot /// </code> /// </example> /// <param name="linear">The linear energy to convert.</param> - /// <returns>Audio as decibels</returns> + /// <returns>Audio as decibels.</returns> public static real_t Linear2Db(real_t linear) { return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321); @@ -323,6 +323,16 @@ namespace Godot } /// <summary> + /// Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified <c>mean</c> and a standard <c>deviation</c>. + /// This is also called Gaussian distribution. + /// </summary> + /// <returns>A random normally-distributed <see langword="float"/> number.</returns> + public static double Randfn(double mean, double deviation) + { + return godot_icall_GD_randfn(mean, deviation); + } + + /// <summary> /// Returns a random unsigned 32-bit integer. /// Use remainder to obtain a random value in the interval <c>[0, N - 1]</c> (where N is smaller than 2^32). /// </summary> @@ -390,7 +400,7 @@ namespace Godot /// </summary> /// <param name="seed"> /// Seed to use to generate the random number. - /// If a different seed is used, its value will be modfied. + /// If a different seed is used, its value will be modified. /// </param> /// <returns>A random <see langword="uint"/> number.</returns> public static uint RandFromSeed(ref ulong seed) @@ -564,19 +574,22 @@ namespace Godot internal static extern void godot_icall_GD_printt(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern float godot_icall_GD_randf(); + internal static extern void godot_icall_GD_randomize(); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern uint godot_icall_GD_randi(); [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern void godot_icall_GD_randomize(); + internal static extern float godot_icall_GD_randf(); + + [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern int godot_icall_GD_randi_range(int from, int to); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern double godot_icall_GD_randf_range(double from, double to); [MethodImpl(MethodImplOptions.InternalCall)] - internal static extern int godot_icall_GD_randi_range(int from, int to); + internal static extern double godot_icall_GD_randfn(double mean, double deviation); [MethodImpl(MethodImplOptions.InternalCall)] internal static extern uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs index 3051bcedc7..ee4d0eed08 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs @@ -80,6 +80,18 @@ namespace Godot private static bool TypeIsGenericIDictionary(Type type) => type.GetGenericTypeDefinition() == typeof(IDictionary<,>); /// <summary> + /// Returns the generic type definition of <paramref name="type"/>. + /// </summary> + /// <exception cref="InvalidOperationException"> + /// Thrown when the given <paramref name="type"/> is not a generic type. + /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>. + /// </exception> + private static void GetGenericTypeDefinition(Type type, out Type genericTypeDefinition) + { + genericTypeDefinition = type.GetGenericTypeDefinition(); + } + + /// <summary> /// Gets the element type for the given <paramref name="arrayType"/>. /// </summary> /// <param name="arrayType">Type for the generic array.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index 6f7fac7429..bfe9600084 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -624,7 +624,7 @@ namespace Godot /// </summary> /// <param name="s">The value to snap.</param> /// <param name="step">The step size to snap to.</param> - /// <returns></returns> + /// <returns>The snapped value.</returns> public static real_t Snapped(real_t s, real_t step) { if (step != 0f) @@ -693,5 +693,23 @@ namespace Godot } return min + ((((value - min) % range) + range) % range); } + + private static real_t Fract(real_t value) + { + return value - (real_t)Math.Floor(value); + } + + /// <summary> + /// Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. + /// If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). + /// If [code]length[/code] is less than zero, it becomes positive. + /// </summary> + /// <param name="value">The value to pingpong.</param> + /// <param name="length">The maximum value of the function.</param> + /// <returns>The ping-ponged value.</returns> + public static real_t PingPong(real_t value, real_t length) + { + return (length != (real_t)0.0) ? Abs(Fract((value - length) / (length * (real_t)2.0)) * length * (real_t)2.0 - length) : (real_t)0.0; + } } } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs index 9bb73ce7dd..f15d01b34b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs @@ -44,7 +44,7 @@ namespace Godot /// <summary> /// Returns the amount of digits after the decimal place. /// </summary> - /// <param name="s">The input <see cref="decimal"/> value.</param> + /// <param name="s">The input <see langword="decimal"/> value.</param> /// <returns>The amount of digits.</returns> public static int DecimalCount(decimal s) { @@ -54,7 +54,7 @@ namespace Godot /// <summary> /// Rounds <paramref name="s"/> upward (towards positive infinity). /// - /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <c>int</c>. + /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <see langword="int"/>. /// </summary> /// <param name="s">The number to ceil.</param> /// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns> @@ -66,7 +66,7 @@ namespace Godot /// <summary> /// Rounds <paramref name="s"/> downward (towards negative infinity). /// - /// This is the same as <see cref="Floor(real_t)"/>, but returns an <c>int</c>. + /// This is the same as <see cref="Floor(real_t)"/>, but returns an <see langword="int"/>. /// </summary> /// <param name="s">The number to floor.</param> /// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns> @@ -78,7 +78,7 @@ namespace Godot /// <summary> /// Rounds <paramref name="s"/> to the nearest whole number. /// - /// This is the same as <see cref="Round(real_t)"/>, but returns an <c>int</c>. + /// This is the same as <see cref="Round(real_t)"/>, but returns an <see langword="int"/>. /// </summary> /// <param name="s">The number to round.</param> /// <returns>The rounded number.</returns> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs index f53b5dc904..40fb5f8788 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs @@ -122,7 +122,7 @@ namespace Godot /// "/root/Level/Path2D" /// </code> /// </example> - /// <param name="path"></param> + /// <param name="path">A string that represents a path in a scene tree.</param> public NodePath(string path) { ptr = godot_icall_NodePath_Ctor(path); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs index 8fe08e7e1d..746612477d 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs @@ -117,7 +117,7 @@ namespace Godot /// { /// for (int i = 0; i < 100; i++) /// { - /// await ToSignal(GetTree(), "idle_frame"); + /// await ToSignal(GetTree(), "process_frame"); /// GD.Print($"Frame {i}"); /// } /// } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs index 66f7b745f7..63af1c5892 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs @@ -309,16 +309,43 @@ namespace Godot D = _normal.Dot(v1); } + /// <summary> + /// Returns the negative value of the <see cref="Plane"/>. + /// This is the same as writing <c>new Plane(-p.Normal, -p.D)</c>. + /// This operation flips the direction of the normal vector and + /// also flips the distance value, resulting in a Plane that is + /// in the same place, but facing the opposite direction. + /// </summary> + /// <param name="plane">The plane to negate/flip.</param> + /// <returns>The negated/flipped plane.</returns> public static Plane operator -(Plane plane) { return new Plane(-plane._normal, -plane.D); } + /// <summary> + /// Returns <see langword="true"/> if the + /// <see cref="Plane"/>s are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left rect.</param> + /// <param name="right">The right rect.</param> + /// <returns>Whether or not the planes are exactly equal.</returns> public static bool operator ==(Plane left, Plane right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the + /// <see cref="Plane"/>s are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left rect.</param> + /// <param name="right">The right rect.</param> + /// <returns>Whether or not the planes are not equal.</returns> public static bool operator !=(Plane left, Plane right) { return !left.Equals(right); @@ -328,7 +355,7 @@ namespace Godot /// Returns <see langword="true"/> if this plane and <paramref name="obj"/> are equal. /// </summary> /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the plane and the other object are equal.</returns> + /// <returns>Whether or not the plane and the other object are exactly equal.</returns> public override bool Equals(object obj) { if (obj is Plane) @@ -343,7 +370,7 @@ namespace Godot /// Returns <see langword="true"/> if this plane and <paramref name="other"/> are equal. /// </summary> /// <param name="other">The other plane to compare.</param> - /// <returns>Whether or not the planes are equal.</returns> + /// <returns>Whether or not the planes are exactly equal.</returns> public bool Equals(Plane other) { return _normal == other._normal && D == other.D; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs index 1694ac0320..e38dca414f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs @@ -377,7 +377,7 @@ namespace Godot /// <param name="basis">The <see cref="Basis"/> to construct from.</param> public Quaternion(Basis basis) { - this = basis.Quaternion(); + this = basis.GetQuaternion(); } /// <summary> @@ -446,6 +446,14 @@ namespace Godot } } + /// <summary> + /// Composes these two quaternions by multiplying them together. + /// This has the effect of rotating the second quaternion + /// (the child) by the first quaternion (the parent). + /// </summary> + /// <param name="left">The parent quaternion.</param> + /// <param name="right">The child quaternion.</param> + /// <returns>The composed quaternion.</returns> public static Quaternion operator *(Quaternion left, Quaternion right) { return new Quaternion @@ -457,63 +465,143 @@ namespace Godot ); } + /// <summary> + /// Adds each component of the left <see cref="Quaternion"/> + /// to the right <see cref="Quaternion"/>. This operation is not + /// meaningful on its own, but it can be used as a part of a + /// larger expression, such as approximating an intermediate + /// rotation between two nearby rotations. + /// </summary> + /// <param name="left">The left quaternion to add.</param> + /// <param name="right">The right quaternion to add.</param> + /// <returns>The added quaternion.</returns> public static Quaternion operator +(Quaternion left, Quaternion right) { return new Quaternion(left.x + right.x, left.y + right.y, left.z + right.z, left.w + right.w); } + /// <summary> + /// Subtracts each component of the left <see cref="Quaternion"/> + /// by the right <see cref="Quaternion"/>. This operation is not + /// meaningful on its own, but it can be used as a part of a + /// larger expression. + /// </summary> + /// <param name="left">The left quaternion to subtract.</param> + /// <param name="right">The right quaternion to subtract.</param> + /// <returns>The subtracted quaternion.</returns> public static Quaternion operator -(Quaternion left, Quaternion right) { return new Quaternion(left.x - right.x, left.y - right.y, left.z - right.z, left.w - right.w); } - public static Quaternion operator -(Quaternion left) + /// <summary> + /// Returns the negative value of the <see cref="Quaternion"/>. + /// This is the same as writing + /// <c>new Quaternion(-q.x, -q.y, -q.z, -q.w)</c>. This operation + /// results in a quaternion that represents the same rotation. + /// </summary> + /// <param name="quat">The quaternion to negate.</param> + /// <returns>The negated quaternion.</returns> + public static Quaternion operator -(Quaternion quat) { - return new Quaternion(-left.x, -left.y, -left.z, -left.w); + return new Quaternion(-quat.x, -quat.y, -quat.z, -quat.w); } - public static Quaternion operator *(Quaternion left, Vector3 right) + /// <summary> + /// Rotates (multiplies) the <see cref="Vector3"/> + /// by the given <see cref="Quaternion"/>. + /// </summary> + /// <param name="quat">The quaternion to rotate by.</param> + /// <param name="vec">The vector to rotate.</param> + /// <returns>The rotated vector.</returns> + public static Vector3 operator *(Quaternion quat, Vector3 vec) { - return new Quaternion - ( - (left.w * right.x) + (left.y * right.z) - (left.z * right.y), - (left.w * right.y) + (left.z * right.x) - (left.x * right.z), - (left.w * right.z) + (left.x * right.y) - (left.y * right.x), - -(left.x * right.x) - (left.y * right.y) - (left.z * right.z) - ); +#if DEBUG + if (!quat.IsNormalized()) + { + throw new InvalidOperationException("Quaternion is not normalized."); + } +#endif + var u = new Vector3(quat.x, quat.y, quat.z); + Vector3 uv = u.Cross(vec); + return vec + (((uv * quat.w) + u.Cross(uv)) * 2); } - public static Quaternion operator *(Vector3 left, Quaternion right) + /// <summary> + /// Inversely rotates (multiplies) the <see cref="Vector3"/> + /// by the given <see cref="Quaternion"/>. + /// </summary> + /// <param name="vec">The vector to rotate.</param> + /// <param name="quat">The quaternion to rotate by.</param> + /// <returns>The inversely rotated vector.</returns> + public static Vector3 operator *(Vector3 vec, Quaternion quat) { - return new Quaternion - ( - (right.w * left.x) + (right.y * left.z) - (right.z * left.y), - (right.w * left.y) + (right.z * left.x) - (right.x * left.z), - (right.w * left.z) + (right.x * left.y) - (right.y * left.x), - -(right.x * left.x) - (right.y * left.y) - (right.z * left.z) - ); + return quat.Inverse() * vec; } + /// <summary> + /// Multiplies each component of the <see cref="Quaternion"/> + /// by the given <see cref="real_t"/>. This operation is not + /// meaningful on its own, but it can be used as a part of a + /// larger expression. + /// </summary> + /// <param name="left">The quaternion to multiply.</param> + /// <param name="right">The value to multiply by.</param> + /// <returns>The multiplied quaternion.</returns> public static Quaternion operator *(Quaternion left, real_t right) { return new Quaternion(left.x * right, left.y * right, left.z * right, left.w * right); } + /// <summary> + /// Multiplies each component of the <see cref="Quaternion"/> + /// by the given <see cref="real_t"/>. This operation is not + /// meaningful on its own, but it can be used as a part of a + /// larger expression. + /// </summary> + /// <param name="left">The value to multiply by.</param> + /// <param name="right">The quaternion to multiply.</param> + /// <returns>The multiplied quaternion.</returns> public static Quaternion operator *(real_t left, Quaternion right) { return new Quaternion(right.x * left, right.y * left, right.z * left, right.w * left); } + /// <summary> + /// Divides each component of the <see cref="Quaternion"/> + /// by the given <see cref="real_t"/>. This operation is not + /// meaningful on its own, but it can be used as a part of a + /// larger expression. + /// </summary> + /// <param name="left">The quaternion to divide.</param> + /// <param name="right">The value to divide by.</param> + /// <returns>The divided quaternion.</returns> public static Quaternion operator /(Quaternion left, real_t right) { return left * (1.0f / right); } + /// <summary> + /// Returns <see langword="true"/> if the quaternions are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left quaternion.</param> + /// <param name="right">The right quaternion.</param> + /// <returns>Whether or not the quaternions are exactly equal.</returns> public static bool operator ==(Quaternion left, Quaternion right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the quaternions are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left quaternion.</param> + /// <param name="right">The right quaternion.</param> + /// <returns>Whether or not the quaternions are not equal.</returns> public static bool operator !=(Quaternion left, Quaternion right) { return !left.Equals(right); @@ -523,7 +611,7 @@ namespace Godot /// Returns <see langword="true"/> if this quaternion and <paramref name="obj"/> are equal. /// </summary> /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the quaternion and the other object are equal.</returns> + /// <returns>Whether or not the quaternion and the other object are exactly equal.</returns> public override bool Equals(object obj) { if (obj is Quaternion) @@ -538,7 +626,7 @@ namespace Godot /// Returns <see langword="true"/> if this quaternion and <paramref name="other"/> are equal. /// </summary> /// <param name="other">The other quaternion to compare.</param> - /// <returns>Whether or not the quaternions are equal.</returns> + /// <returns>Whether or not the quaternions are exactly equal.</returns> public bool Equals(Quaternion other) { return x == other.x && y == other.y && z == other.z && w == other.w; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index 1d001fba2d..ec16920fed 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -165,6 +165,16 @@ namespace Godot } /// <summary> + /// Returns the center of the <see cref="Rect2"/>, which is equal + /// to <see cref="Position"/> + (<see cref="Size"/> / 2). + /// </summary> + /// <returns>The center.</returns> + public Vector2 GetCenter() + { + return _position + (_size * 0.5f); + } + + /// <summary> /// Returns a copy of the <see cref="Rect2"/> grown by the specified amount /// on all sides. /// </summary> @@ -386,11 +396,29 @@ namespace Godot _size = new Vector2(width, height); } + /// <summary> + /// Returns <see langword="true"/> if the + /// <see cref="Rect2"/>s are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left rect.</param> + /// <param name="right">The right rect.</param> + /// <returns>Whether or not the rects are exactly equal.</returns> public static bool operator ==(Rect2 left, Rect2 right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the + /// <see cref="Rect2"/>s are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left rect.</param> + /// <param name="right">The right rect.</param> + /// <returns>Whether or not the rects are not equal.</returns> public static bool operator !=(Rect2 left, Rect2 right) { return !left.Equals(right); @@ -400,7 +428,7 @@ namespace Godot /// Returns <see langword="true"/> if this rect and <paramref name="obj"/> are equal. /// </summary> /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the rect and the other object are equal.</returns> + /// <returns>Whether or not the rect and the other object are exactly equal.</returns> public override bool Equals(object obj) { if (obj is Rect2) @@ -415,7 +443,7 @@ namespace Godot /// Returns <see langword="true"/> if this rect and <paramref name="other"/> are equal. /// </summary> /// <param name="other">The other rect to compare.</param> - /// <returns>Whether or not the rects are equal.</returns> + /// <returns>Whether or not the rects are exactly equal.</returns> public bool Equals(Rect2 other) { return _position.Equals(other._position) && _size.Equals(other._size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 250b0d0baf..5d53b8330e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -151,7 +151,7 @@ namespace Godot } /// <summary> - /// Returns the area of the <see cref="Rect2"/>. + /// Returns the area of the <see cref="Rect2i"/>. /// </summary> /// <returns>The area.</returns> public int GetArea() @@ -160,6 +160,18 @@ namespace Godot } /// <summary> + /// Returns the center of the <see cref="Rect2i"/>, which is equal + /// to <see cref="Position"/> + (<see cref="Size"/> / 2). + /// If <see cref="Size"/> is an odd number, the returned center + /// value will be rounded towards <see cref="Position"/>. + /// </summary> + /// <returns>The center.</returns> + public Vector2i GetCenter() + { + return _position + (_size / 2); + } + + /// <summary> /// Returns a copy of the <see cref="Rect2i"/> grown by the specified amount /// on all sides. /// </summary> @@ -365,11 +377,25 @@ namespace Godot _size = new Vector2i(width, height); } + /// <summary> + /// Returns <see langword="true"/> if the + /// <see cref="Rect2i"/>s are exactly equal. + /// </summary> + /// <param name="left">The left rect.</param> + /// <param name="right">The right rect.</param> + /// <returns>Whether or not the rects are equal.</returns> public static bool operator ==(Rect2i left, Rect2i right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the + /// <see cref="Rect2i"/>s are not equal. + /// </summary> + /// <param name="left">The left rect.</param> + /// <param name="right">The right rect.</param> + /// <returns>Whether or not the rects are not equal.</returns> public static bool operator !=(Rect2i left, Rect2i right) { return !left.Equals(right); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index 6b3eb09581..a89dca6c34 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -415,6 +415,10 @@ namespace Godot /// <summary> /// Find the first occurrence of a substring. Optionally, the search starting position can be passed. /// </summary> + /// <seealso cref="Find(string, char, int, bool)"/> + /// <seealso cref="FindLast(string, string, bool)"/> + /// <seealso cref="FindLast(string, string, int, bool)"/> + /// <seealso cref="FindN(string, string, int)"/> /// <param name="instance">The string that will be searched.</param> /// <param name="what">The substring to find.</param> /// <param name="from">The search starting position.</param> @@ -690,7 +694,7 @@ namespace Godot /// <summary> /// Returns <see langword="true"/> if the string is a path to a file or - /// directory and its startign point is explicitly defined. This includes + /// directory and its starting point is explicitly defined. This includes /// <c>res://</c>, <c>user://</c>, <c>C:\</c>, <c>/</c>, etc. /// </summary> /// <seealso cref="IsRelativePath(string)"/> @@ -1345,7 +1349,7 @@ namespace Godot } [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static string godot_icall_String_simplify_path(string str); + internal static extern string godot_icall_String_simplify_path(string str); /// <summary> /// Split the string by a divisor string, return an array of the substrings. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index daea09ba72..8e253388bf 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -23,7 +23,6 @@ namespace Godot /// <summary> /// The basis matrix's X vector (column 0). Equivalent to array index <c>[0]</c>. /// </summary> - /// <value></value> public Vector2 x; /// <summary> @@ -361,6 +360,7 @@ namespace Godot /// <seealso cref="XformInv(Vector2)"/> /// <param name="v">A vector to transform.</param> /// <returns>The transformed vector.</returns> + [Obsolete("Xform is deprecated. Use the multiplication operator (Transform2D * Vector2) instead.")] public Vector2 Xform(Vector2 v) { return new Vector2(Tdotx(v), Tdoty(v)) + origin; @@ -372,6 +372,7 @@ namespace Godot /// <seealso cref="Xform(Vector2)"/> /// <param name="v">A vector to inversely transform.</param> /// <returns>The inversely transformed vector.</returns> + [Obsolete("XformInv is deprecated. Use the multiplication operator (Vector2 * Transform2D) instead.")] public Vector2 XformInv(Vector2 v) { Vector2 vInv = v - origin; @@ -418,12 +419,12 @@ namespace Godot /// Constructs a transformation matrix from the given components. /// Arguments are named such that xy is equal to calling x.y /// </summary> - /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c></param> - /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c></param> - /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c></param> - /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c></param> - /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c></param> - /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c></param> + /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c>.</param> + /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c>.</param> + /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c>.</param> + /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c>.</param> + /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c>.</param> + /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c>.</param> public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { x = new Vector2(xx, xy); @@ -445,9 +446,17 @@ namespace Godot this.origin = origin; } + /// <summary> + /// Composes these two transformation matrices by multiplying them + /// together. This has the effect of transforming the second transform + /// (the child) by the first transform (the parent). + /// </summary> + /// <param name="left">The parent transform.</param> + /// <param name="right">The child transform.</param> + /// <returns>The composed transform.</returns> public static Transform2D operator *(Transform2D left, Transform2D right) { - left.origin = left.Xform(right.origin); + left.origin = left * right.origin; real_t x0 = left.Tdotx(right.x); real_t x1 = left.Tdoty(right.x); @@ -462,31 +471,142 @@ namespace Godot return left; } + /// <summary> + /// Returns a Vector2 transformed (multiplied) by transformation matrix. + /// </summary> + /// <param name="transform">The transformation to apply.</param> + /// <param name="vector">A Vector2 to transform.</param> + /// <returns>The transformed Vector2.</returns> + public static Vector2 operator *(Transform2D transform, Vector2 vector) + { + return new Vector2(transform.Tdotx(vector), transform.Tdoty(vector)) + transform.origin; + } + + /// <summary> + /// Returns a Vector2 transformed (multiplied) by the inverse transformation matrix. + /// </summary> + /// <param name="vector">A Vector2 to inversely transform.</param> + /// <param name="transform">The transformation to apply.</param> + /// <returns>The inversely transformed Vector2.</returns> + public static Vector2 operator *(Vector2 vector, Transform2D transform) + { + Vector2 vInv = vector - transform.origin; + return new Vector2(transform.x.Dot(vInv), transform.y.Dot(vInv)); + } + + /// <summary> + /// Returns a Rect2 transformed (multiplied) by transformation matrix. + /// </summary> + /// <param name="transform">The transformation to apply.</param> + /// <param name="rect">A Rect2 to transform.</param> + /// <returns>The transformed Rect2.</returns> + public static Rect2 operator *(Transform2D transform, Rect2 rect) + { + Vector2 pos = transform * rect.Position; + Vector2 toX = transform.x * rect.Size.x; + Vector2 toY = transform.y * rect.Size.y; + + return new Rect2(pos, rect.Size).Expand(pos + toX).Expand(pos + toY).Expand(pos + toX + toY); + } + + /// <summary> + /// Returns a Rect2 transformed (multiplied) by the inverse transformation matrix. + /// </summary> + /// <param name="rect">A Rect2 to inversely transform.</param> + /// <param name="transform">The transformation to apply.</param> + /// <returns>The inversely transformed Rect2.</returns> + public static Rect2 operator *(Rect2 rect, Transform2D transform) + { + Vector2 pos = rect.Position * transform; + Vector2 to1 = new Vector2(rect.Position.x, rect.Position.y + rect.Size.y) * transform; + Vector2 to2 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y + rect.Size.y) * transform; + Vector2 to3 = new Vector2(rect.Position.x + rect.Size.x, rect.Position.y) * transform; + + return new Rect2(pos, rect.Size).Expand(to1).Expand(to2).Expand(to3); + } + + /// <summary> + /// Returns a copy of the given Vector2[] transformed (multiplied) by transformation matrix. + /// </summary> + /// <param name="transform">The transformation to apply.</param> + /// <param name="array">A Vector2[] to transform.</param> + /// <returns>The transformed copy of the Vector2[].</returns> + public static Vector2[] operator *(Transform2D transform, Vector2[] array) + { + Vector2[] newArray = new Vector2[array.Length]; + + for (int i = 0; i < array.Length; i++) + { + newArray[i] = transform * array[i]; + } + + return newArray; + } + + /// <summary> + /// Returns a copy of the given Vector2[] transformed (multiplied) by the inverse transformation matrix. + /// </summary> + /// <param name="array">A Vector2[] to inversely transform.</param> + /// <param name="transform">The transformation to apply.</param> + /// <returns>The inversely transformed copy of the Vector2[].</returns> + public static Vector2[] operator *(Vector2[] array, Transform2D transform) + { + Vector2[] newArray = new Vector2[array.Length]; + + for (int i = 0; i < array.Length; i++) + { + newArray[i] = array[i] * transform; + } + + return newArray; + } + + /// <summary> + /// Returns <see langword="true"/> if the transforms are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left transform.</param> + /// <param name="right">The right transform.</param> + /// <returns>Whether or not the transforms are exactly equal.</returns> public static bool operator ==(Transform2D left, Transform2D right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the transforms are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left transform.</param> + /// <param name="right">The right transform.</param> + /// <returns>Whether or not the transforms are not equal.</returns> public static bool operator !=(Transform2D left, Transform2D right) { return !left.Equals(right); } /// <summary> - /// Returns <see langword="true"/> if this transform and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the transform is exactly equal + /// to the given object (<see paramref="obj"/>). + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the transform and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the transform and the object are exactly equal.</returns> public override bool Equals(object obj) { return obj is Transform2D transform2D && Equals(transform2D); } /// <summary> - /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are equal. + /// Returns <see langword="true"/> if the transforms are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> /// <param name="other">The other transform to compare.</param> - /// <returns>Whether or not the matrices are equal.</returns> + /// <returns>Whether or not the matrices are exactly equal.</returns> public bool Equals(Transform2D other) { return x.Equals(other.x) && y.Equals(other.y) && origin.Equals(other.origin); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 7176cd60dc..5d9aabdd2f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -166,7 +166,7 @@ namespace Godot /// Operations take place in global space. /// </summary> /// <param name="target">The object to look at.</param> - /// <param name="up">The relative up direction</param> + /// <param name="up">The relative up direction.</param> /// <returns>The resulting transform.</returns> public Transform3D LookingAt(Vector3 target, Vector3 up) { @@ -352,6 +352,14 @@ namespace Godot this.origin = origin; } + /// <summary> + /// Composes these two transformation matrices by multiplying them + /// together. This has the effect of transforming the second transform + /// (the child) by the first transform (the parent). + /// </summary> + /// <param name="left">The parent transform.</param> + /// <param name="right">The child transform.</param> + /// <returns>The composed transform.</returns> public static Transform3D operator *(Transform3D left, Transform3D right) { left.origin = left.Xform(right.origin); @@ -359,21 +367,40 @@ namespace Godot return left; } + /// <summary> + /// Returns <see langword="true"/> if the transforms are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left transform.</param> + /// <param name="right">The right transform.</param> + /// <returns>Whether or not the transforms are exactly equal.</returns> public static bool operator ==(Transform3D left, Transform3D right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the transforms are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left transform.</param> + /// <param name="right">The right transform.</param> + /// <returns>Whether or not the transforms are not equal.</returns> public static bool operator !=(Transform3D left, Transform3D right) { return !left.Equals(right); } /// <summary> - /// Returns <see langword="true"/> if this transform and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the transform is exactly equal + /// to the given object (<see paramref="obj"/>). + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the transform and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the transform and the object are exactly equal.</returns> public override bool Equals(object obj) { if (obj is Transform3D) @@ -385,10 +412,12 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this transform and <paramref name="other"/> are equal. + /// Returns <see langword="true"/> if the transforms are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> /// <param name="other">The other transform to compare.</param> - /// <returns>Whether or not the matrices are equal.</returns> + /// <returns>Whether or not the matrices are exactly equal.</returns> public bool Equals(Transform3D other) { return basis.Equals(other.basis) && origin.Equals(other.origin); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index fe70d71cce..1f5282e88f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -184,13 +184,13 @@ namespace Godot } /// <summary> - /// Returns the cross product of this vector and <paramref name="b"/>. + /// Returns the cross product of this vector and <paramref name="with"/>. /// </summary> - /// <param name="b">The other vector.</param> + /// <param name="with">The other vector.</param> /// <returns>The cross product value.</returns> - public real_t Cross(Vector2 b) + public real_t Cross(Vector2 with) { - return (x * b.y) - (y * b.x); + return (x * with.y) - (y * with.x); } /// <summary> @@ -222,13 +222,13 @@ namespace Godot } /// <summary> - /// Returns the normalized vector pointing from this vector to <paramref name="b"/>. + /// Returns the normalized vector pointing from this vector to <paramref name="to"/>. /// </summary> - /// <param name="b">The other vector to point towards.</param> - /// <returns>The direction from this vector to <paramref name="b"/>.</returns> - public Vector2 DirectionTo(Vector2 b) + /// <param name="to">The other vector to point towards.</param> + /// <returns>The direction from this vector to <paramref name="to"/>.</returns> + public Vector2 DirectionTo(Vector2 to) { - return new Vector2(b.x - x, b.y - y).Normalized(); + return new Vector2(to.x - x, to.y - y).Normalized(); } /// <summary> @@ -365,21 +365,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } @@ -642,6 +642,13 @@ namespace Godot return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)); } + /// <summary> + /// Adds each component of the <see cref="Vector2"/> + /// with the components of the given <see cref="Vector2"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The added vector.</returns> public static Vector2 operator +(Vector2 left, Vector2 right) { left.x += right.x; @@ -649,6 +656,13 @@ namespace Godot return left; } + /// <summary> + /// Subtracts each component of the <see cref="Vector2"/> + /// by the components of the given <see cref="Vector2"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The subtracted vector.</returns> public static Vector2 operator -(Vector2 left, Vector2 right) { left.x -= right.x; @@ -656,6 +670,15 @@ namespace Godot return left; } + /// <summary> + /// Returns the negative value of the <see cref="Vector2"/>. + /// This is the same as writing <c>new Vector2(-v.x, -v.y)</c>. + /// This operation flips the direction of the vector while + /// keeping the same magnitude. + /// With floats, the number zero can be either positive or negative. + /// </summary> + /// <param name="vec">The vector to negate/flip.</param> + /// <returns>The negated/flipped vector.</returns> public static Vector2 operator -(Vector2 vec) { vec.x = -vec.x; @@ -663,6 +686,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2"/> + /// by the given <see cref="real_t"/>. + /// </summary> + /// <param name="vec">The vector to multiply.</param> + /// <param name="scale">The scale to multiply by.</param> + /// <returns>The multiplied vector.</returns> public static Vector2 operator *(Vector2 vec, real_t scale) { vec.x *= scale; @@ -670,6 +700,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2"/> + /// by the given <see cref="real_t"/>. + /// </summary> + /// <param name="scale">The scale to multiply by.</param> + /// <param name="vec">The vector to multiply.</param> + /// <returns>The multiplied vector.</returns> public static Vector2 operator *(real_t scale, Vector2 vec) { vec.x *= scale; @@ -677,6 +714,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2"/> + /// by the components of the given <see cref="Vector2"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The multiplied vector.</returns> public static Vector2 operator *(Vector2 left, Vector2 right) { left.x *= right.x; @@ -684,6 +728,13 @@ namespace Godot return left; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2"/> + /// by the given <see cref="real_t"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The divided vector.</returns> public static Vector2 operator /(Vector2 vec, real_t divisor) { vec.x /= divisor; @@ -691,6 +742,13 @@ namespace Godot return vec; } + /// <summary> + /// Divides each component of the <see cref="Vector2"/> + /// by the components of the given <see cref="Vector2"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The divided vector.</returns> public static Vector2 operator /(Vector2 vec, Vector2 divisorv) { vec.x /= divisorv.x; @@ -698,6 +756,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector2"/> + /// with the components of the given <see cref="real_t"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(real_t)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector2(10, -20) % 7); // Prints "(3, -6)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The remainder vector.</returns> public static Vector2 operator %(Vector2 vec, real_t divisor) { vec.x %= divisor; @@ -705,6 +779,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector2"/> + /// with the components of the given <see cref="Vector2"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(Vector2)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector2(10, -20) % new Vector2(7, 8)); // Prints "(3, -4)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The remainder vector.</returns> public static Vector2 operator %(Vector2 vec, Vector2 divisorv) { vec.x %= divisorv.x; @@ -712,16 +802,43 @@ namespace Godot return vec; } + /// <summary> + /// Returns <see langword="true"/> if the vectors are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are exactly equal.</returns> public static bool operator ==(Vector2 left, Vector2 right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the vectors are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are not equal.</returns> public static bool operator !=(Vector2 left, Vector2 right) { return !left.Equals(right); } + /// <summary> + /// Compares two <see cref="Vector2"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than the right.</returns> public static bool operator <(Vector2 left, Vector2 right) { if (left.x == right.x) @@ -731,6 +848,17 @@ namespace Godot return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector2"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than the right.</returns> public static bool operator >(Vector2 left, Vector2 right) { if (left.x == right.x) @@ -740,29 +868,54 @@ namespace Godot return left.x > right.x; } + /// <summary> + /// Compares two <see cref="Vector2"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than or equal to the right.</returns> public static bool operator <=(Vector2 left, Vector2 right) { if (left.x == right.x) { return left.y <= right.y; } - return left.x <= right.x; + return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector2"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than or equal to the right.</returns> public static bool operator >=(Vector2 left, Vector2 right) { if (left.x == right.x) { return left.y >= right.y; } - return left.x >= right.x; + return left.x > right.x; } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the vector is exactly equal + /// to the given object (<see paramref="obj"/>). + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the vector and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { if (obj is Vector2) @@ -773,10 +926,12 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal. + /// Returns <see langword="true"/> if the vectors are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="other">The other vector to compare.</param> - /// <returns>Whether or not the vectors are equal.</returns> + /// <param name="other">The other vector.</param> + /// <returns>Whether or not the vectors are exactly equal.</returns> public bool Equals(Vector2 other) { return x == other.x && y == other.y; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index ca4531d885..9b51de5c8c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -149,45 +149,45 @@ namespace Godot } /// <summary> - /// Returns the cross product of this vector and <paramref name="b"/>. + /// Returns the cross product of this vector and <paramref name="with"/>. /// </summary> - /// <param name="b">The other vector.</param> + /// <param name="with">The other vector.</param> /// <returns>The cross product vector.</returns> - public int Cross(Vector2i b) + public int Cross(Vector2i with) { - return x * b.y - y * b.x; + return x * with.y - y * with.x; } /// <summary> - /// Returns the squared distance between this vector and <paramref name="b"/>. + /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. /// </summary> - /// <param name="b">The other vector to use.</param> + /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public int DistanceSquaredTo(Vector2i b) + public int DistanceSquaredTo(Vector2i to) { - return (b - this).LengthSquared(); + return (to - this).LengthSquared(); } /// <summary> - /// Returns the distance between this vector and <paramref name="b"/>. + /// Returns the distance between this vector and <paramref name="to"/>. /// </summary> - /// <param name="b">The other vector to use.</param> + /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector2i b) + public real_t DistanceTo(Vector2i to) { - return (b - this).Length(); + return (to - this).Length(); } /// <summary> - /// Returns the dot product of this vector and <paramref name="b"/>. + /// Returns the dot product of this vector and <paramref name="with"/>. /// </summary> - /// <param name="b">The other vector to use.</param> + /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public int Dot(Vector2i b) + public int Dot(Vector2i with) { - return x * b.x + y * b.y; + return x * with.x + y * with.y; } /// <summary> @@ -218,21 +218,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } @@ -366,6 +366,13 @@ namespace Godot this.y = Mathf.RoundToInt(v.y); } + /// <summary> + /// Adds each component of the <see cref="Vector2i"/> + /// with the components of the given <see cref="Vector2i"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The added vector.</returns> public static Vector2i operator +(Vector2i left, Vector2i right) { left.x += right.x; @@ -373,6 +380,13 @@ namespace Godot return left; } + /// <summary> + /// Subtracts each component of the <see cref="Vector2i"/> + /// by the components of the given <see cref="Vector2i"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The subtracted vector.</returns> public static Vector2i operator -(Vector2i left, Vector2i right) { left.x -= right.x; @@ -380,6 +394,14 @@ namespace Godot return left; } + /// <summary> + /// Returns the negative value of the <see cref="Vector2i"/>. + /// This is the same as writing <c>new Vector2i(-v.x, -v.y)</c>. + /// This operation flips the direction of the vector while + /// keeping the same magnitude. + /// </summary> + /// <param name="vec">The vector to negate/flip.</param> + /// <returns>The negated/flipped vector.</returns> public static Vector2i operator -(Vector2i vec) { vec.x = -vec.x; @@ -387,6 +409,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2i"/> + /// by the given <see langword="int"/>. + /// </summary> + /// <param name="vec">The vector to multiply.</param> + /// <param name="scale">The scale to multiply by.</param> + /// <returns>The multiplied vector.</returns> public static Vector2i operator *(Vector2i vec, int scale) { vec.x *= scale; @@ -394,6 +423,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2i"/> + /// by the given <see langword="int"/>. + /// </summary> + /// <param name="scale">The scale to multiply by.</param> + /// <param name="vec">The vector to multiply.</param> + /// <returns>The multiplied vector.</returns> public static Vector2i operator *(int scale, Vector2i vec) { vec.x *= scale; @@ -401,6 +437,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2i"/> + /// by the components of the given <see cref="Vector2i"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The multiplied vector.</returns> public static Vector2i operator *(Vector2i left, Vector2i right) { left.x *= right.x; @@ -408,6 +451,13 @@ namespace Godot return left; } + /// <summary> + /// Multiplies each component of the <see cref="Vector2i"/> + /// by the given <see langword="int"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The divided vector.</returns> public static Vector2i operator /(Vector2i vec, int divisor) { vec.x /= divisor; @@ -415,6 +465,13 @@ namespace Godot return vec; } + /// <summary> + /// Divides each component of the <see cref="Vector2i"/> + /// by the components of the given <see cref="Vector2i"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The divided vector.</returns> public static Vector2i operator /(Vector2i vec, Vector2i divisorv) { vec.x /= divisorv.x; @@ -422,6 +479,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector2i"/> + /// with the components of the given <see langword="int"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(int)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector2i(10, -20) % 7); // Prints "(3, -6)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The remainder vector.</returns> public static Vector2i operator %(Vector2i vec, int divisor) { vec.x %= divisor; @@ -429,6 +502,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector2i"/> + /// with the components of the given <see cref="Vector2i"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(Vector2i)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector2i(10, -20) % new Vector2i(7, 8)); // Prints "(3, -4)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The remainder vector.</returns> public static Vector2i operator %(Vector2i vec, Vector2i divisorv) { vec.x %= divisorv.x; @@ -436,6 +525,13 @@ namespace Godot return vec; } + /// <summary> + /// Performs a bitwise AND operation with this <see cref="Vector2i"/> + /// and the given <see langword="int"/>. + /// </summary> + /// <param name="vec">The vector to AND with.</param> + /// <param name="and">The integer to AND with.</param> + /// <returns>The result of the bitwise AND.</returns> public static Vector2i operator &(Vector2i vec, int and) { vec.x &= and; @@ -443,6 +539,13 @@ namespace Godot return vec; } + /// <summary> + /// Performs a bitwise AND operation with this <see cref="Vector2i"/> + /// and the given <see cref="Vector2i"/>. + /// </summary> + /// <param name="vec">The left vector to AND with.</param> + /// <param name="andv">The right vector to AND with.</param> + /// <returns>The result of the bitwise AND.</returns> public static Vector2i operator &(Vector2i vec, Vector2i andv) { vec.x &= andv.x; @@ -450,50 +553,106 @@ namespace Godot return vec; } + /// <summary> + /// Returns <see langword="true"/> if the vectors are equal. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are equal.</returns> public static bool operator ==(Vector2i left, Vector2i right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the vectors are not equal. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are not equal.</returns> public static bool operator !=(Vector2i left, Vector2i right) { return !left.Equals(right); } + /// <summary> + /// Compares two <see cref="Vector2i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than the right.</returns> public static bool operator <(Vector2i left, Vector2i right) { - if (left.x.Equals(right.x)) + if (left.x == right.x) { return left.y < right.y; } return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector2i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than the right.</returns> public static bool operator >(Vector2i left, Vector2i right) { - if (left.x.Equals(right.x)) + if (left.x == right.x) { return left.y > right.y; } return left.x > right.x; } + /// <summary> + /// Compares two <see cref="Vector2i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than or equal to the right.</returns> public static bool operator <=(Vector2i left, Vector2i right) { - if (left.x.Equals(right.x)) + if (left.x == right.x) { return left.y <= right.y; } - return left.x <= right.x; + return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector2i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than or equal to the right.</returns> public static bool operator >=(Vector2i left, Vector2i right) { - if (left.x.Equals(right.x)) + if (left.x == right.x) { return left.y >= right.y; } - return left.x >= right.x; + return left.x > right.x; } /// <summary> @@ -515,10 +674,11 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the vector is equal + /// to the given object (<see paramref="obj"/>). /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the vector and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { if (obj is Vector2i) @@ -530,9 +690,9 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal. + /// Returns <see langword="true"/> if the vectors are equal. /// </summary> - /// <param name="other">The other vector to compare.</param> + /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> public bool Equals(Vector2i other) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 01e3a71bcb..433a5d9dc9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -170,17 +170,17 @@ namespace Godot } /// <summary> - /// Returns the cross product of this vector and <paramref name="b"/>. + /// Returns the cross product of this vector and <paramref name="with"/>. /// </summary> - /// <param name="b">The other vector.</param> + /// <param name="with">The other vector.</param> /// <returns>The cross product vector.</returns> - public Vector3 Cross(Vector3 b) + public Vector3 Cross(Vector3 with) { return new Vector3 ( - (y * b.z) - (z * b.y), - (z * b.x) - (x * b.z), - (x * b.y) - (y * b.x) + (y * with.z) - (z * with.y), + (z * with.x) - (x * with.z), + (x * with.y) - (y * with.x) ); } @@ -212,46 +212,46 @@ namespace Godot } /// <summary> - /// Returns the normalized vector pointing from this vector to <paramref name="b"/>. + /// Returns the normalized vector pointing from this vector to <paramref name="to"/>. /// </summary> - /// <param name="b">The other vector to point towards.</param> - /// <returns>The direction from this vector to <paramref name="b"/>.</returns> - public Vector3 DirectionTo(Vector3 b) + /// <param name="to">The other vector to point towards.</param> + /// <returns>The direction from this vector to <paramref name="to"/>.</returns> + public Vector3 DirectionTo(Vector3 to) { - return new Vector3(b.x - x, b.y - y, b.z - z).Normalized(); + return new Vector3(to.x - x, to.y - y, to.z - z).Normalized(); } /// <summary> - /// Returns the squared distance between this vector and <paramref name="b"/>. + /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. /// </summary> - /// <param name="b">The other vector to use.</param> + /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public real_t DistanceSquaredTo(Vector3 b) + public real_t DistanceSquaredTo(Vector3 to) { - return (b - this).LengthSquared(); + return (to - this).LengthSquared(); } /// <summary> - /// Returns the distance between this vector and <paramref name="b"/>. + /// Returns the distance between this vector and <paramref name="to"/>. /// </summary> /// <seealso cref="DistanceSquaredTo(Vector3)"/> - /// <param name="b">The other vector to use.</param> + /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector3 b) + public real_t DistanceTo(Vector3 to) { - return (b - this).Length(); + return (to - this).Length(); } /// <summary> - /// Returns the dot product of this vector and <paramref name="b"/>. + /// Returns the dot product of this vector and <paramref name="with"/>. /// </summary> - /// <param name="b">The other vector to use.</param> + /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public real_t Dot(Vector3 b) + public real_t Dot(Vector3 with) { - return (x * b.x) + (y * b.y) + (z * b.z); + return (x * with.x) + (y * with.y) + (z * with.z); } /// <summary> @@ -364,21 +364,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } @@ -412,16 +412,16 @@ namespace Godot } /// <summary> - /// Returns the outer product with <paramref name="b"/>. + /// Returns the outer product with <paramref name="with"/>. /// </summary> - /// <param name="b">The other vector.</param> + /// <param name="with">The other vector.</param> /// <returns>A <see cref="Basis"/> representing the outer product matrix.</returns> - public Basis Outer(Vector3 b) + public Basis Outer(Vector3 with) { return new Basis( - x * b.x, x * b.y, x * b.z, - y * b.x, y * b.y, y * b.z, - z * b.x, z * b.y, z * b.z + x * with.x, x * with.y, x * with.z, + y * with.x, y * with.y, y * with.z, + z * with.x, z * with.y, z * with.z ); } @@ -699,6 +699,13 @@ namespace Godot z = v.z; } + /// <summary> + /// Adds each component of the <see cref="Vector3"/> + /// with the components of the given <see cref="Vector3"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The added vector.</returns> public static Vector3 operator +(Vector3 left, Vector3 right) { left.x += right.x; @@ -707,6 +714,13 @@ namespace Godot return left; } + /// <summary> + /// Subtracts each component of the <see cref="Vector3"/> + /// by the components of the given <see cref="Vector3"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The subtracted vector.</returns> public static Vector3 operator -(Vector3 left, Vector3 right) { left.x -= right.x; @@ -715,6 +729,15 @@ namespace Godot return left; } + /// <summary> + /// Returns the negative value of the <see cref="Vector3"/>. + /// This is the same as writing <c>new Vector3(-v.x, -v.y, -v.z)</c>. + /// This operation flips the direction of the vector while + /// keeping the same magnitude. + /// With floats, the number zero can be either positive or negative. + /// </summary> + /// <param name="vec">The vector to negate/flip.</param> + /// <returns>The negated/flipped vector.</returns> public static Vector3 operator -(Vector3 vec) { vec.x = -vec.x; @@ -723,6 +746,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector3"/> + /// by the given <see cref="real_t"/>. + /// </summary> + /// <param name="vec">The vector to multiply.</param> + /// <param name="scale">The scale to multiply by.</param> + /// <returns>The multiplied vector.</returns> public static Vector3 operator *(Vector3 vec, real_t scale) { vec.x *= scale; @@ -731,6 +761,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector3"/> + /// by the given <see cref="real_t"/>. + /// </summary> + /// <param name="scale">The scale to multiply by.</param> + /// <param name="vec">The vector to multiply.</param> + /// <returns>The multiplied vector.</returns> public static Vector3 operator *(real_t scale, Vector3 vec) { vec.x *= scale; @@ -739,6 +776,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector3"/> + /// by the components of the given <see cref="Vector3"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The multiplied vector.</returns> public static Vector3 operator *(Vector3 left, Vector3 right) { left.x *= right.x; @@ -747,6 +791,13 @@ namespace Godot return left; } + /// <summary> + /// Divides each component of the <see cref="Vector3"/> + /// by the given <see cref="real_t"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The divided vector.</returns> public static Vector3 operator /(Vector3 vec, real_t divisor) { vec.x /= divisor; @@ -755,6 +806,13 @@ namespace Godot return vec; } + /// <summary> + /// Divides each component of the <see cref="Vector3"/> + /// by the components of the given <see cref="Vector3"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The divided vector.</returns> public static Vector3 operator /(Vector3 vec, Vector3 divisorv) { vec.x /= divisorv.x; @@ -763,6 +821,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector3"/> + /// with the components of the given <see cref="real_t"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(real_t)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector3(10, -20, 30) % 7); // Prints "(3, -6, 2)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The remainder vector.</returns> public static Vector3 operator %(Vector3 vec, real_t divisor) { vec.x %= divisor; @@ -771,6 +845,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector3"/> + /// with the components of the given <see cref="Vector3"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(Vector3)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector3(10, -20, 30) % new Vector3(7, 8, 9)); // Prints "(3, -4, 3)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The remainder vector.</returns> public static Vector3 operator %(Vector3 vec, Vector3 divisorv) { vec.x %= divisorv.x; @@ -779,16 +869,43 @@ namespace Godot return vec; } + /// <summary> + /// Returns <see langword="true"/> if the vectors are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are exactly equal.</returns> public static bool operator ==(Vector3 left, Vector3 right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the vectors are not equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are not equal.</returns> public static bool operator !=(Vector3 left, Vector3 right) { return !left.Equals(right); } + /// <summary> + /// Compares two <see cref="Vector3"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than the right.</returns> public static bool operator <(Vector3 left, Vector3 right) { if (left.x == right.x) @@ -802,6 +919,17 @@ namespace Godot return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector3"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than the right.</returns> public static bool operator >(Vector3 left, Vector3 right) { if (left.x == right.x) @@ -815,6 +943,17 @@ namespace Godot return left.x > right.x; } + /// <summary> + /// Compares two <see cref="Vector3"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than or equal to the right.</returns> public static bool operator <=(Vector3 left, Vector3 right) { if (left.x == right.x) @@ -828,6 +967,17 @@ namespace Godot return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector3"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than or equal to the right.</returns> public static bool operator >=(Vector3 left, Vector3 right) { if (left.x == right.x) @@ -842,10 +992,13 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the vector is exactly equal + /// to the given object (<see paramref="obj"/>). + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the vector and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { if (obj is Vector3) @@ -857,10 +1010,12 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal + /// Returns <see langword="true"/> if the vectors are exactly equal. + /// Note: Due to floating-point precision errors, consider using + /// <see cref="IsEqualApprox"/> instead, which is more reliable. /// </summary> - /// <param name="other">The other vector to compare.</param> - /// <returns>Whether or not the vectors are equal.</returns> + /// <param name="other">The other vector.</param> + /// <returns>Whether or not the vectors are exactly equal.</returns> public bool Equals(Vector3 other) { return x == other.x && y == other.y && z == other.z; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index 2a7771cdfc..eb06d2b87e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -124,36 +124,36 @@ namespace Godot } /// <summary> - /// Returns the squared distance between this vector and <paramref name="b"/>. + /// Returns the squared distance between this vector and <paramref name="to"/>. /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if /// you need to compare vectors or need the squared distance for some formula. /// </summary> - /// <param name="b">The other vector to use.</param> + /// <param name="to">The other vector to use.</param> /// <returns>The squared distance between the two vectors.</returns> - public int DistanceSquaredTo(Vector3i b) + public int DistanceSquaredTo(Vector3i to) { - return (b - this).LengthSquared(); + return (to - this).LengthSquared(); } /// <summary> - /// Returns the distance between this vector and <paramref name="b"/>. + /// Returns the distance between this vector and <paramref name="to"/>. /// </summary> /// <seealso cref="DistanceSquaredTo(Vector3i)"/> - /// <param name="b">The other vector to use.</param> + /// <param name="to">The other vector to use.</param> /// <returns>The distance between the two vectors.</returns> - public real_t DistanceTo(Vector3i b) + public real_t DistanceTo(Vector3i to) { - return (b - this).Length(); + return (to - this).Length(); } /// <summary> - /// Returns the dot product of this vector and <paramref name="b"/>. + /// Returns the dot product of this vector and <paramref name="with"/>. /// </summary> - /// <param name="b">The other vector to use.</param> + /// <param name="with">The other vector to use.</param> /// <returns>The dot product of the two vectors.</returns> - public int Dot(Vector3i b) + public int Dot(Vector3i with) { - return x * b.x + y * b.y + z * b.z; + return x * with.x + y * with.y + z * with.z; } /// <summary> @@ -186,21 +186,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } @@ -347,6 +347,13 @@ namespace Godot this.z = Mathf.RoundToInt(v.z); } + /// <summary> + /// Adds each component of the <see cref="Vector3i"/> + /// with the components of the given <see cref="Vector3i"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The added vector.</returns> public static Vector3i operator +(Vector3i left, Vector3i right) { left.x += right.x; @@ -355,6 +362,13 @@ namespace Godot return left; } + /// <summary> + /// Subtracts each component of the <see cref="Vector3i"/> + /// by the components of the given <see cref="Vector3i"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The subtracted vector.</returns> public static Vector3i operator -(Vector3i left, Vector3i right) { left.x -= right.x; @@ -363,6 +377,14 @@ namespace Godot return left; } + /// <summary> + /// Returns the negative value of the <see cref="Vector3i"/>. + /// This is the same as writing <c>new Vector3i(-v.x, -v.y, -v.z)</c>. + /// This operation flips the direction of the vector while + /// keeping the same magnitude. + /// </summary> + /// <param name="vec">The vector to negate/flip.</param> + /// <returns>The negated/flipped vector.</returns> public static Vector3i operator -(Vector3i vec) { vec.x = -vec.x; @@ -371,6 +393,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector3i"/> + /// by the given <see langword="int"/>. + /// </summary> + /// <param name="vec">The vector to multiply.</param> + /// <param name="scale">The scale to multiply by.</param> + /// <returns>The multiplied vector.</returns> public static Vector3i operator *(Vector3i vec, int scale) { vec.x *= scale; @@ -379,6 +408,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector3i"/> + /// by the given <see langword="int"/>. + /// </summary> + /// <param name="scale">The scale to multiply by.</param> + /// <param name="vec">The vector to multiply.</param> + /// <returns>The multiplied vector.</returns> public static Vector3i operator *(int scale, Vector3i vec) { vec.x *= scale; @@ -387,6 +423,13 @@ namespace Godot return vec; } + /// <summary> + /// Multiplies each component of the <see cref="Vector3i"/> + /// by the components of the given <see cref="Vector3i"/>. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>The multiplied vector.</returns> public static Vector3i operator *(Vector3i left, Vector3i right) { left.x *= right.x; @@ -395,6 +438,13 @@ namespace Godot return left; } + /// <summary> + /// Multiplies each component of the <see cref="Vector3i"/> + /// by the given <see langword="int"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The divided vector.</returns> public static Vector3i operator /(Vector3i vec, int divisor) { vec.x /= divisor; @@ -403,6 +453,13 @@ namespace Godot return vec; } + /// <summary> + /// Divides each component of the <see cref="Vector3i"/> + /// by the components of the given <see cref="Vector3i"/>. + /// </summary> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The divided vector.</returns> public static Vector3i operator /(Vector3i vec, Vector3i divisorv) { vec.x /= divisorv.x; @@ -411,6 +468,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector3i"/> + /// with the components of the given <see langword="int"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(int)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector3i(10, -20, 30) % 7); // Prints "(3, -6, 2)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisor">The divisor value.</param> + /// <returns>The remainder vector.</returns> public static Vector3i operator %(Vector3i vec, int divisor) { vec.x %= divisor; @@ -419,6 +492,22 @@ namespace Godot return vec; } + /// <summary> + /// Gets the remainder of each component of the <see cref="Vector3i"/> + /// with the components of the given <see cref="Vector3i"/>. + /// This operation uses truncated division, which is often not desired + /// as it does not work well with negative numbers. + /// Consider using <see cref="PosMod(Vector3i)"/> instead + /// if you want to handle negative numbers. + /// </summary> + /// <example> + /// <code> + /// GD.Print(new Vector3i(10, -20, 30) % new Vector3i(7, 8, 9)); // Prints "(3, -4, 3)" + /// </code> + /// </example> + /// <param name="vec">The dividend vector.</param> + /// <param name="divisorv">The divisor vector.</param> + /// <returns>The remainder vector.</returns> public static Vector3i operator %(Vector3i vec, Vector3i divisorv) { vec.x %= divisorv.x; @@ -427,6 +516,13 @@ namespace Godot return vec; } + /// <summary> + /// Performs a bitwise AND operation with this <see cref="Vector3i"/> + /// and the given <see langword="int"/>. + /// </summary> + /// <param name="vec">The vector to AND with.</param> + /// <param name="and">The integer to AND with.</param> + /// <returns>The result of the bitwise AND.</returns> public static Vector3i operator &(Vector3i vec, int and) { vec.x &= and; @@ -435,6 +531,13 @@ namespace Godot return vec; } + /// <summary> + /// Performs a bitwise AND operation with this <see cref="Vector3i"/> + /// and the given <see cref="Vector3i"/>. + /// </summary> + /// <param name="vec">The left vector to AND with.</param> + /// <param name="andv">The right vector to AND with.</param> + /// <returns>The result of the bitwise AND.</returns> public static Vector3i operator &(Vector3i vec, Vector3i andv) { vec.x &= andv.x; @@ -443,65 +546,121 @@ namespace Godot return vec; } + /// <summary> + /// Returns <see langword="true"/> if the vectors are equal. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are equal.</returns> public static bool operator ==(Vector3i left, Vector3i right) { return left.Equals(right); } + /// <summary> + /// Returns <see langword="true"/> if the vectors are not equal. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the vectors are not equal.</returns> public static bool operator !=(Vector3i left, Vector3i right) { return !left.Equals(right); } + /// <summary> + /// Compares two <see cref="Vector3i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than the right.</returns> public static bool operator <(Vector3i left, Vector3i right) { if (left.x == right.x) { if (left.y == right.y) + { return left.z < right.z; - else - return left.y < right.y; + } + return left.y < right.y; } - return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector3i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than the right.</returns> public static bool operator >(Vector3i left, Vector3i right) { if (left.x == right.x) { if (left.y == right.y) + { return left.z > right.z; - else - return left.y > right.y; + } + return left.y > right.y; } - return left.x > right.x; } + /// <summary> + /// Compares two <see cref="Vector3i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is less than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is less than or equal to the right.</returns> public static bool operator <=(Vector3i left, Vector3i right) { if (left.x == right.x) { if (left.y == right.y) + { return left.z <= right.z; - else - return left.y < right.y; + } + return left.y < right.y; } - return left.x < right.x; } + /// <summary> + /// Compares two <see cref="Vector3i"/> vectors by first checking if + /// the X value of the <paramref name="left"/> vector is greater than + /// or equal to the X value of the <paramref name="right"/> vector. + /// If the X values are exactly equal, then it repeats this check + /// with the Y values of the two vectors, and then with the Z values. + /// This operator is useful for sorting vectors. + /// </summary> + /// <param name="left">The left vector.</param> + /// <param name="right">The right vector.</param> + /// <returns>Whether or not the left is greater than or equal to the right.</returns> public static bool operator >=(Vector3i left, Vector3i right) { if (left.x == right.x) { if (left.y == right.y) + { return left.z >= right.z; - else - return left.y > right.y; + } + return left.y > right.y; } - return left.x > right.x; } @@ -524,10 +683,11 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="obj"/> are equal. + /// Returns <see langword="true"/> if the vector is equal + /// to the given object (<see paramref="obj"/>). /// </summary> - /// <param name="obj">The other object to compare.</param> - /// <returns>Whether or not the vector and the other object are equal.</returns> + /// <param name="obj">The object to compare with.</param> + /// <returns>Whether or not the vector and the object are equal.</returns> public override bool Equals(object obj) { if (obj is Vector3i) @@ -539,9 +699,9 @@ namespace Godot } /// <summary> - /// Returns <see langword="true"/> if this vector and <paramref name="other"/> are equal + /// Returns <see langword="true"/> if the vectors are equal. /// </summary> - /// <param name="other">The other vector to compare.</param> + /// <param name="other">The other vector.</param> /// <returns>Whether or not the vectors are equal.</returns> public bool Equals(Vector3i other) { diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index 9ba6a05ac6..7c991d87a4 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 6c5503a3bd..8e7b125ed5 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/mono/glue/callable_glue.cpp index 72ab72323d..e59b34313c 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/mono/glue/callable_glue.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* stream_peer_gdnative.cpp */ +/* callable_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,50 +28,52 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "stream_peer_gdnative.h" +#ifdef MONO_GLUE_ENABLED -StreamPeerGDNative::StreamPeerGDNative() { - interface = nullptr; -} +#include "../mono_gd/gd_mono_marshal.h" +#include "arguments_vector.h" -StreamPeerGDNative::~StreamPeerGDNative() { -} +MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { + Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); -void StreamPeerGDNative::set_native_stream_peer(const godot_net_stream_peer *p_interface) { - interface = p_interface; -} + int argc = mono_array_length(p_args); -void StreamPeerGDNative::_bind_methods() { -} + ArgumentsVector<Variant> arg_store(argc); + ArgumentsVector<const Variant *> args(argc); -Error StreamPeerGDNative::put_data(const uint8_t *p_data, int p_bytes) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->put_data(interface->data, p_data, p_bytes)); -} + for (int i = 0; i < argc; i++) { + MonoObject *elem = mono_array_get(p_args, MonoObject *, i); + arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); + args.set(i, &arg_store.get(i)); + } -Error StreamPeerGDNative::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->put_partial_data(interface->data, p_data, p_bytes, &r_sent)); -} + Variant result; + Callable::CallError error; + callable.call(args.ptr(), argc, result, error); -Error StreamPeerGDNative::get_data(uint8_t *p_buffer, int p_bytes) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->get_data(interface->data, p_buffer, p_bytes)); + return GDMonoMarshal::variant_to_mono_object(result); } -Error StreamPeerGDNative::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)(interface->get_partial_data(interface->data, p_buffer, p_bytes, &r_received)); -} +void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { + Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); -int StreamPeerGDNative::get_available_bytes() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_bytes(interface->data); -} + int argc = mono_array_length(p_args); + + ArgumentsVector<Variant> arg_store(argc); + ArgumentsVector<const Variant *> args(argc); -extern "C" { + for (int i = 0; i < argc; i++) { + MonoObject *elem = mono_array_get(p_args, MonoObject *, i); + arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); + args.set(i, &arg_store.get(i)); + } -void GDAPI godot_net_bind_stream_peer(godot_object *p_obj, const godot_net_stream_peer *p_interface) { - ((StreamPeerGDNative *)p_obj)->set_native_stream_peer(p_interface); + callable.call_deferred(args.ptr(), argc); } + +void godot_register_callable_icalls() { + GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call); + GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred); } + +#endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 86976de244..8a9f30459c 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -144,7 +144,7 @@ void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) { MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) { int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item)); if (idx >= 0) { - ptr->remove(idx); + ptr->remove_at(idx); return true; } return false; @@ -155,7 +155,7 @@ void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; } - ptr->remove(index); + ptr->remove_at(index); } int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) { @@ -237,10 +237,14 @@ int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Arra } void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) { - Array *keys = godot_icall_Dictionary_Keys(ptr); - Array *values = godot_icall_Dictionary_Values(ptr); - *key = GDMonoMarshal::variant_to_mono_object(keys->get(index)); - *value = GDMonoMarshal::variant_to_mono_object(values->get(index)); + *key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index)); + *value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index)); +} + +void godot_icall_Dictionary_KeyValuePairAt_Generic(Dictionary *ptr, int index, MonoObject **key, MonoObject **value, uint32_t value_type_encoding, GDMonoClass *value_type_class) { + ManagedType type(value_type_encoding, value_type_class); + *key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index)); + *value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index), type); } void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) { @@ -353,6 +357,7 @@ void godot_register_collections_icalls() { GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt_Generic", godot_icall_Dictionary_KeyValuePairAt_Generic); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains); diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index a2ff868f65..8aead217cf 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -182,26 +182,30 @@ void godot_icall_GD_printt(MonoArray *p_what) { print_line(str); } -float godot_icall_GD_randf() { - return Math::randf(); +void godot_icall_GD_randomize() { + Math::randomize(); } uint32_t godot_icall_GD_randi() { return Math::rand(); } -void godot_icall_GD_randomize() { - Math::randomize(); +float godot_icall_GD_randf() { + return Math::randf(); } -double godot_icall_GD_randf_range(double from, double to) { +int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { return Math::random(from, to); } -int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { +double godot_icall_GD_randf_range(double from, double to) { return Math::random(from, to); } +double godot_icall_GD_randfn(double mean, double deviation) { + return Math::randfn(mean, deviation); +} + uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) { uint32_t ret = Math::rand_from_seed(&seed); *newSeed = seed; @@ -300,11 +304,12 @@ void godot_register_gd_icalls() { GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt); - GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); - GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize); - GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randfn", godot_icall_GD_randfn); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed); GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str); diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index eed3bd2167..9638b23410 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ void godot_register_collections_icalls(); void godot_register_gd_icalls(); void godot_register_string_name_icalls(); void godot_register_nodepath_icalls(); +void godot_register_callable_icalls(); void godot_register_object_icalls(); void godot_register_rid_icalls(); void godot_register_string_icalls(); @@ -50,6 +51,7 @@ void godot_register_glue_header_icalls() { godot_register_gd_icalls(); godot_register_string_name_icalls(); godot_register_nodepath_icalls(); + godot_register_callable_icalls(); godot_register_object_icalls(); godot_register_rid_icalls(); godot_register_string_icalls(); diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 4ddb94e1a8..0ea9814b1a 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index f464e63a81..3e09564539 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index 5a6fd69db8..c60e7c4869 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index bb80a836ad..fc6b13ceb3 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index f537896559..46d15316ba 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 273dba52f9..e5f1abe8d7 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 375ad413c4..c0cd18e29d 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,7 +68,14 @@ String _get_mono_user_dir() { } else { String settings_path; + // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir(); + + // On macOS, look outside .app bundle, since .app bundle is read-only. + if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) { + exe_dir = exe_dir.plus_file("../../..").simplify_path(); + } + DirAccessRef d = DirAccess::create_for_path(exe_dir); if (d->file_exists("._sc_") || d->file_exists("_sc_")) { @@ -122,7 +129,7 @@ public: private: _GodotSharpDirs() { - res_data_dir = "res://.godot/mono"; + res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().plus_file("mono"); res_metadata_dir = res_data_dir.plus_file("metadata"); res_assemblies_base_dir = res_data_dir.plus_file("assemblies"); res_assemblies_dir = res_assemblies_base_dir.plus_file(GDMono::get_expected_api_build_config()); @@ -229,9 +236,6 @@ private: #endif } - _GodotSharpDirs(const _GodotSharpDirs &); - _GodotSharpDirs &operator=(const _GodotSharpDirs &); - public: static _GodotSharpDirs &get_singleton() { static _GodotSharpDirs singleton; diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 3a3c6f980e..da25e0778f 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp index 6d868b527c..8ed21c323f 100644 --- a/modules/mono/managed_callable.cpp +++ b/modules/mono/managed_callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h index c620eee60d..ea7231f43b 100644 --- a/modules/mono/managed_callable.h +++ b/modules/mono/managed_callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index 8583065016..f3dafa6ecf 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index d0e51d159f..ab9e508c99 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,13 +56,12 @@ struct MonoGCHandleData { void release(); - MonoGCHandleData &operator=(const MonoGCHandleData &p_other) { + void operator=(const MonoGCHandleData &p_other) { #ifdef DEBUG_ENABLED CRASH_COND(!is_released()); #endif handle = p_other.handle; type = p_other.type; - return *this; } MonoGCHandleData(const MonoGCHandleData &) = default; diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h index 9d7cfe1b7c..9ee4bcf590 100644 --- a/modules/mono/mono_gd/android_mono_config.h +++ b/modules/mono/mono_gd/android_mono_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 1b1349a3a3..6f542a67e7 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -151,7 +151,7 @@ void gd_mono_debug_init() { if (da_args.length() == 0) { da_args = String("--debugger-agent=transport=dt_socket,address=127.0.0.1:" + itos(da_port) + - ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n")) + ",embedding=1,server=y,suspend=" + (da_suspend ? "y,timeout=" + itos(da_timeout) : "n")) .utf8(); } #else @@ -504,7 +504,7 @@ void GDMono::_init_godot_api_hashes() { } void GDMono::_init_exception_policy() { - PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM, + PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/runtime/unhandled_exception_policy", PROPERTY_HINT_ENUM, vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR)); unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP); ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop); @@ -592,9 +592,9 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMo ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) { ApiAssemblyInfo::Version api_assembly_version; - const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ? - BINDINGS_CLASS_NATIVECALLS : - BINDINGS_CLASS_NATIVECALLS_EDITOR; + const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE + ? BINDINGS_CLASS_NATIVECALLS + : BINDINGS_CLASS_NATIVECALLS_EDITOR; GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name); @@ -702,11 +702,11 @@ static bool try_get_cached_api_hash_for(const String &p_api_assemblies_dir, bool } r_out_of_sync = GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("core", "bindings_version") || - GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") || - GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") || - GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") || - GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") || - GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash"); + GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("core", "cs_glue_version") || + GodotSharpBindings::get_bindings_version() != (uint32_t)cfg->get_value("editor", "bindings_version") || + GodotSharpBindings::get_cs_glue_version() != (uint32_t)cfg->get_value("editor", "cs_glue_version") || + GodotSharpBindings::get_core_api_hash() != (uint64_t)cfg->get_value("core", "api_hash") || + GodotSharpBindings::get_editor_api_hash() != (uint64_t)cfg->get_value("editor", "api_hash"); return true; } @@ -754,14 +754,10 @@ bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config } String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) { -#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ - ( \ - (m_out_of_sync ? \ - String("The assembly is invalidated ") : \ - String("The assembly was not found ")) + \ - (m_prebuilt_exists ? \ - String("and the prebuilt assemblies are missing.") : \ - String("and we failed to copy the prebuilt assemblies."))) +#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ + ( \ + (m_out_of_sync ? String("The assembly is invalidated ") : String("The assembly was not found ")) + \ + (m_prebuilt_exists ? String("and the prebuilt assemblies are missing.") : String("and we failed to copy the prebuilt assemblies."))) String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config); @@ -819,14 +815,14 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // If running the project manager, load it from the prebuilt API directory - String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + String assembly_dir = !Main::is_project_manager() + ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) + : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); bool success = FileAccess::exists(assembly_path) && - load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); + load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); #else bool success = load_assembly(CORE_API_ASSEMBLY_NAME, &r_loaded_api_assembly.assembly, p_refonly); #endif @@ -834,8 +830,8 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c if (success) { ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_CORE); r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash || - GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || - GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; + GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; } else { r_loaded_api_assembly.out_of_sync = false; } @@ -852,20 +848,20 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // If running the project manager, load it from the prebuilt API directory - String assembly_dir = !Main::is_project_manager() ? - GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : - GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); + String assembly_dir = !Main::is_project_manager() + ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) + : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); bool success = FileAccess::exists(assembly_path) && - load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); + load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &r_loaded_api_assembly.assembly, p_refonly); if (success) { ApiAssemblyInfo::Version api_assembly_ver = ApiAssemblyInfo::Version::get_from_loaded_assembly(r_loaded_api_assembly.assembly, ApiAssemblyInfo::API_EDITOR); r_loaded_api_assembly.out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash || - GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || - GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; + GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version || + GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version; } else { r_loaded_api_assembly.out_of_sync = false; } @@ -985,7 +981,7 @@ bool GDMono::_load_tools_assemblies() { } bool success = load_assembly(TOOLS_ASM_NAME, &tools_assembly) && - load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly); + load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly); return success; } @@ -1363,8 +1359,8 @@ int32_t GodotSharp::get_scripts_domain_id() { bool GodotSharp::is_scripts_domain_loaded() { return GDMono::get_singleton() != nullptr && - GDMono::get_singleton()->is_runtime_initialized() && - GDMono::get_singleton()->get_scripts_domain() != nullptr; + GDMono::get_singleton()->is_runtime_initialized() && + GDMono::get_singleton()->get_scripts_domain() != nullptr; } bool GodotSharp::_is_domain_finalizing_for_unload(int32_t p_domain_id) { diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 4170e5053f..aab0b31c37 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,8 +54,8 @@ struct Version { bool operator==(const Version &p_other) const { return godot_api_hash == p_other.godot_api_hash && - bindings_version == p_other.bindings_version && - cs_glue_version == p_other.cs_glue_version; + bindings_version == p_other.bindings_version && + cs_glue_version == p_other.cs_glue_version; } Version() {} diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 67f38bf127..3991b14612 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 6191c491f4..b25d773be7 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 8b215a66c2..d8fd244067 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -140,8 +140,8 @@ void CachedData::clear_godot_api_cache() { field_ExportAttribute_hintString = nullptr; class_SignalAttribute = nullptr; class_ToolAttribute = nullptr; - class_RemoteAttribute = nullptr; - class_PuppetAttribute = nullptr; + class_AnyPeerAttribute = nullptr; + class_AuthorityAttribute = nullptr; class_GodotMethodAttribute = nullptr; field_GodotMethodAttribute_methodName = nullptr; class_ScriptPathAttribute = nullptr; @@ -177,6 +177,8 @@ void CachedData::clear_godot_api_cache() { methodthunk_MarshalUtils_TypeIsGenericICollection.nullify(); methodthunk_MarshalUtils_TypeIsGenericIDictionary.nullify(); + methodthunk_MarshalUtils_GetGenericTypeDefinition.nullify(); + methodthunk_MarshalUtils_ArrayGetElementType.nullify(); methodthunk_MarshalUtils_DictionaryGetKeyValueTypes.nullify(); @@ -265,8 +267,8 @@ void update_godot_api_cache() { CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString")); CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute)); CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute)); - CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute)); - CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute)); + CACHE_CLASS_AND_CHECK(AnyPeerAttribute, GODOT_API_CLASS(AnyPeerAttribute)); + CACHE_CLASS_AND_CHECK(AuthorityAttribute, GODOT_API_CLASS(AuthorityAttribute)); CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute)); CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName")); CACHE_CLASS_AND_CHECK(ScriptPathAttribute, GODOT_API_CLASS(ScriptPathAttribute)); @@ -299,6 +301,8 @@ void update_godot_api_cache() { CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericICollection, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericICollection", 1)); CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericIDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericIDictionary", 1)); + CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GetGenericTypeDefinition, GODOT_API_CLASS(MarshalUtils)->get_method("GetGenericTypeDefinition", 2)); + CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, GODOT_API_CLASS(MarshalUtils)->get_method("ArrayGetElementType", 2)); CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, GODOT_API_CLASS(MarshalUtils)->get_method("DictionaryGetKeyValueTypes", 3)); diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index fd28bbda14..49f47b0a15 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -111,8 +111,8 @@ struct CachedData { GDMonoField *field_ExportAttribute_hintString; GDMonoClass *class_SignalAttribute; GDMonoClass *class_ToolAttribute; - GDMonoClass *class_RemoteAttribute; - GDMonoClass *class_PuppetAttribute; + GDMonoClass *class_AnyPeerAttribute; + GDMonoClass *class_AuthorityAttribute; GDMonoClass *class_GodotMethodAttribute; GDMonoField *field_GodotMethodAttribute_methodName; GDMonoClass *class_ScriptPathAttribute; @@ -148,6 +148,8 @@ struct CachedData { GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericICollection; GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIDictionary; + GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_GetGenericTypeDefinition; + GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType; GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes; diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index 27b4ac7fa7..89c37e087b 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -187,7 +187,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base #ifdef DEBUG_ENABLED String fullname = method->get_ret_type_full_name() + " " + name + "(" + method->get_signature_desc(true) + ")"; WARN_PRINT("Method '" + fullname + "' is hidden by Godot API method. Should be '" + - method->get_full_name_no_class() + "'. In class '" + namespace_name + "." + class_name + "'."); + method->get_full_name_no_class() + "'. In class '" + namespace_name + "." + class_name + "'."); #endif continue; } @@ -205,7 +205,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base // found String fullname = m->get_ret_type_full_name() + " " + name + "(" + m->get_signature_desc(true) + ")"; WARN_PRINT("Method '" + fullname + "' should be '" + m->get_full_name_no_class() + - "'. In class '" + namespace_name + "." + class_name + "'."); + "'. In class '" + namespace_name + "." + class_name + "'."); break; } @@ -464,9 +464,18 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() { return delegates_list; } + // If the class is generic we must use the generic type definition. + MonoClass *klass = mono_class; + if (mono_type_get_type(get_mono_type()) == MONO_TYPE_GENERICINST) { + MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), get_mono_type()); + GDMonoUtils::Marshal::get_generic_type_definition(reftype, &reftype); + MonoType *type = mono_reflection_type_get_type(reftype); + klass = mono_class_from_mono_type(type); + } + void *iter = nullptr; MonoClass *raw_class = nullptr; - while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != nullptr) { + while ((raw_class = mono_class_get_nested_types(klass, &iter)) != nullptr) { if (mono_class_is_delegate(raw_class)) { StringName name = String::utf8(mono_class_get_name(raw_class)); diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index daea75bae8..bfb5797d4b 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 111eaa0bbf..333a06c94a 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index ed5078c673..abcdef378c 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 483030610f..bf21283080 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index cf76c23926..d206b0dfc3 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 26eb270eee..a8f9cfa3ca 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index 179bbfb40c..01a6521876 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -121,12 +121,10 @@ void GDMonoLog::_delete_old_log_files(const String &p_logs_dir) { ERR_FAIL_COND(da->list_dir_begin() != OK); - String current; - while ((current = da->get_next()).length()) { - if (da->current_is_dir()) { - continue; - } - if (!current.ends_with(".txt")) { + String current = da->get_next(); + while (!current.is_empty()) { + if (da->current_is_dir() || !current.ends_with(".txt")) { + current = da->get_next(); continue; } @@ -135,6 +133,7 @@ void GDMonoLog::_delete_old_log_files(const String &p_logs_dir) { if (OS::get_singleton()->get_unix_time() - modified_time > MAX_SECS) { da->remove(current); } + current = da->get_next(); } da->list_dir_end(); diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 9ddbd251ac..9aa67a09e2 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index c9789bf270..957abca37b 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -139,49 +139,65 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_ case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { - MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type()); + MonoClass *elem_class = mono_class_get_element_class(p_type.type_class->get_mono_ptr()); - if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) { + if (elem_class == CACHED_CLASS_RAW(MonoObject)) { return Variant::ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) { + if (elem_class == CACHED_CLASS_RAW(uint8_t)) { return Variant::PACKED_BYTE_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) { + if (elem_class == CACHED_CLASS_RAW(int32_t)) { return Variant::PACKED_INT32_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) { + if (elem_class == CACHED_CLASS_RAW(int64_t)) { return Variant::PACKED_INT64_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(float)) { + if (elem_class == CACHED_CLASS_RAW(float)) { return Variant::PACKED_FLOAT32_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(double)) { + if (elem_class == CACHED_CLASS_RAW(double)) { return Variant::PACKED_FLOAT64_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(String)) { + if (elem_class == CACHED_CLASS_RAW(String)) { return Variant::PACKED_STRING_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) { + if (elem_class == CACHED_CLASS_RAW(Vector2)) { return Variant::PACKED_VECTOR2_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) { + if (elem_class == CACHED_CLASS_RAW(Vector3)) { return Variant::PACKED_VECTOR3_ARRAY; } - if (array_type->eklass == CACHED_CLASS_RAW(Color)) { + if (elem_class == CACHED_CLASS_RAW(Color)) { return Variant::PACKED_COLOR_ARRAY; } - GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass); + if (elem_class == CACHED_CLASS_RAW(StringName)) { + return Variant::ARRAY; + } + + if (elem_class == CACHED_CLASS_RAW(NodePath)) { + return Variant::ARRAY; + } + + if (elem_class == CACHED_CLASS_RAW(RID)) { + return Variant::ARRAY; + } + + if (mono_class_is_enum(elem_class)) { + return Variant::ARRAY; + } + + GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(elem_class); if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) { return Variant::ARRAY; } @@ -266,6 +282,12 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_ if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) { return Variant::ARRAY; } + + // GodotObject + GDMonoClass *type_class = p_type.type_class; + if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { + return Variant::OBJECT; + } } break; default: { @@ -284,9 +306,8 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ switch (p_array_type.type_encoding) { case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { - MonoArrayType *array_type = mono_type_get_array_type(p_array_type.type_class->get_mono_type()); - GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass); - r_elem_type = ManagedType::from_class(array_type_class); + MonoClass *elem_class = mono_class_get_element_class(p_array_type.type_class->get_mono_ptr()); + r_elem_type = ManagedType::from_class(elem_class); return true; } break; case MONO_TYPE_GENERICINST: { @@ -361,12 +382,23 @@ MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class return PackedColorArray_to_mono_array(p_var.operator PackedColorArray()); } + if (array_type->eklass == CACHED_CLASS_RAW(StringName)) { + return Array_to_mono_array(p_var.operator Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(NodePath)) { + return Array_to_mono_array(p_var.operator Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(RID)) { + return Array_to_mono_array(p_var.operator Array()); + } + if (mono_class_is_assignable_from(CACHED_CLASS(GodotObject)->get_mono_ptr(), array_type->eklass)) { return Array_to_mono_array(p_var.operator ::Array(), array_type->eklass); } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to array of unsupported element type:" + - GDMonoClass::get_full_name(array_type->eklass) + "'."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to array of unsupported element type:" + GDMonoClass::get_full_name(array_type->eklass) + "'."); } MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class) { @@ -399,8 +431,7 @@ MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array)); } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type: '" + - p_type_class->get_full_name() + "'."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type: '" + p_type_class->get_full_name() + "'."); } MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class) { @@ -450,8 +481,12 @@ MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoCl return GDMonoUtils::create_managed_from(p_var.operator Array(), godot_array_class); } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported generic type: '" + - p_type_class->get_full_name() + "'."); + // GodotObject + if (CACHED_CLASS(GodotObject)->is_assignable_from(p_type_class)) { + return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *()); + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported generic type: '" + p_type_class->get_full_name() + "'."); } MonoObject *variant_to_mono_object(const Variant &p_var) { @@ -786,14 +821,12 @@ void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type RETURN_TYPE_VAL(uint64_t, val); } default: { - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + - GDMonoClass::get_full_name(mono_class_from_mono_type(enum_basetype)) + "'."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + GDMonoClass::get_full_name(mono_class_from_mono_type(enum_basetype)) + "'."); } } } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + - p_type.type_class->get_full_name() + "'."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + p_type.type_class->get_full_name() + "'."); } break; #undef RETURN_TYPE_VAL case MONO_TYPE_STRING: @@ -809,8 +842,7 @@ void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type return variant_to_mono_object(p_var); } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + - itos(p_type.type_encoding) + "."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + itos(p_type.type_encoding) + "."); } MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) { @@ -943,14 +975,12 @@ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_ty return BOX_ENUM(enum_baseclass, val); } default: { - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + - GDMonoClass::get_full_name(enum_baseclass) + "'."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + GDMonoClass::get_full_name(enum_baseclass) + "'."); } } } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + - p_type.type_class->get_full_name() + "'."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + p_type.type_class->get_full_name() + "'."); } break; case MONO_TYPE_STRING: return (MonoObject *)variant_to_mono_string(p_var); @@ -965,8 +995,7 @@ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_ty return variant_to_mono_object(p_var); } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + - itos(p_type.type_encoding) + "."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + itos(p_type.type_encoding) + "."); } Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type, bool p_fail_with_err = true) { @@ -1118,6 +1147,18 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return mono_array_to_PackedColorArray((MonoArray *)p_obj); } + if (array_type->eklass == CACHED_CLASS_RAW(StringName)) { + return mono_array_to_Array((MonoArray *)p_obj); + } + + if (array_type->eklass == CACHED_CLASS_RAW(NodePath)) { + return mono_array_to_Array((MonoArray *)p_obj); + } + + if (array_type->eklass == CACHED_CLASS_RAW(RID)) { + return mono_array_to_Array((MonoArray *)p_obj); + } + GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass); if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) { return mono_array_to_Array((MonoArray *)p_obj); @@ -1206,12 +1247,22 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); return system_generic_list_to_Array_variant(p_obj, p_type.type_class, elem_reftype); } + + // GodotObject + GDMonoClass *type_class = p_type.type_class; + if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { + Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj)); + if (ptr != nullptr) { + RefCounted *rc = Object::cast_to<RefCounted>(ptr); + return rc ? Variant(Ref<RefCounted>(rc)) : Variant(ptr); + } + return Variant(); + } } break; } if (p_fail_with_err) { - ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" + - p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + "."); + ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" + p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + "."); } else { return Variant(); } @@ -1271,7 +1322,7 @@ String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) { MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) { String ctor_desc = ":.ctor(System.Collections.Generic.IDictionary`2<" + GDMonoUtils::get_type_desc(p_key_reftype) + - ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)"; + ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)"; GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true); CRASH_COND(ctor == nullptr); @@ -1293,7 +1344,7 @@ MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoCl Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]] GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) { GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(p_key_reftype, p_value_reftype); String ctor_desc = ":.ctor(System.Collections.Generic.IDictionary`2<" + GDMonoUtils::get_type_desc(p_key_reftype) + - ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)"; + ", " + GDMonoUtils::get_type_desc(p_value_reftype) + ">)"; GDMonoMethod *godot_dict_ctor = godot_dict_class->get_method_with_desc(ctor_desc, true); CRASH_COND(godot_dict_ctor == nullptr); @@ -1315,7 +1366,6 @@ Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]] MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype) { MonoType *elem_type = mono_reflection_type_get_type(p_elem_reftype); - MonoClass *elem_class = mono_class_from_mono_type(elem_type); String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + GDMonoUtils::get_type_desc(elem_type) + ">)"; GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true); @@ -1324,7 +1374,10 @@ MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_cl MonoObject *mono_object = mono_object_new(mono_domain_get(), p_class->get_mono_ptr()); ERR_FAIL_NULL_V(mono_object, nullptr); - void *ctor_args[1] = { Array_to_mono_array(p_array, elem_class) }; + GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(p_elem_reftype); + MonoObject *godot_array = GDMonoUtils::create_managed_from(p_array, godot_array_class); + + void *ctor_args[1] = { godot_array }; MonoException *exc = nullptr; ctor->invoke_raw(mono_object, ctor_args, &exc); @@ -1683,12 +1736,12 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) { CallableCustom *managed_callable = memnew(ManagedCallable(p_managed_callable.delegate)); return Callable(managed_callable); } else { - Object *target = p_managed_callable.target ? - unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) : - nullptr; - StringName *method_ptr = p_managed_callable.method_string_name ? - unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)) : - nullptr; + Object *target = p_managed_callable.target + ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) + : nullptr; + StringName *method_ptr = p_managed_callable.method_string_name + ? unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)) + : nullptr; StringName method = method_ptr ? *method_ptr : StringName(); return Callable(target, method); } @@ -1731,12 +1784,12 @@ M_Callable callable_to_managed(const Callable &p_callable) { } Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) { - Object *owner = p_managed_signal.owner ? - unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) : - nullptr; - StringName *name_ptr = p_managed_signal.name_string_name ? - unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)) : - nullptr; + Object *owner = p_managed_signal.owner + ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) + : nullptr; + StringName *name_ptr = p_managed_signal.name_string_name + ? unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)) + : nullptr; StringName name = name_ptr ? *name_ptr : StringName(); return Signal(owner, name); } diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 88afc7ebc5..20d4743e5c 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -234,58 +234,58 @@ enum { #endif MATCHES_Vector2 = (MATCHES_real_t && (sizeof(Vector2) == (sizeof(real_t) * 2)) && - offsetof(Vector2, x) == (sizeof(real_t) * 0) && - offsetof(Vector2, y) == (sizeof(real_t) * 1)), + offsetof(Vector2, x) == (sizeof(real_t) * 0) && + offsetof(Vector2, y) == (sizeof(real_t) * 1)), MATCHES_Vector2i = (MATCHES_int && (sizeof(Vector2i) == (sizeof(int32_t) * 2)) && - offsetof(Vector2i, x) == (sizeof(int32_t) * 0) && - offsetof(Vector2i, y) == (sizeof(int32_t) * 1)), + offsetof(Vector2i, x) == (sizeof(int32_t) * 0) && + offsetof(Vector2i, y) == (sizeof(int32_t) * 1)), MATCHES_Rect2 = (MATCHES_Vector2 && (sizeof(Rect2) == (sizeof(Vector2) * 2)) && - offsetof(Rect2, position) == (sizeof(Vector2) * 0) && - offsetof(Rect2, size) == (sizeof(Vector2) * 1)), + offsetof(Rect2, position) == (sizeof(Vector2) * 0) && + offsetof(Rect2, size) == (sizeof(Vector2) * 1)), MATCHES_Rect2i = (MATCHES_Vector2i && (sizeof(Rect2i) == (sizeof(Vector2i) * 2)) && - offsetof(Rect2i, position) == (sizeof(Vector2i) * 0) && - offsetof(Rect2i, size) == (sizeof(Vector2i) * 1)), + offsetof(Rect2i, position) == (sizeof(Vector2i) * 0) && + offsetof(Rect2i, size) == (sizeof(Vector2i) * 1)), MATCHES_Transform2D = (MATCHES_Vector2 && (sizeof(Transform2D) == (sizeof(Vector2) * 3))), // No field offset required, it stores an array MATCHES_Vector3 = (MATCHES_real_t && (sizeof(Vector3) == (sizeof(real_t) * 3)) && - offsetof(Vector3, x) == (sizeof(real_t) * 0) && - offsetof(Vector3, y) == (sizeof(real_t) * 1) && - offsetof(Vector3, z) == (sizeof(real_t) * 2)), + offsetof(Vector3, x) == (sizeof(real_t) * 0) && + offsetof(Vector3, y) == (sizeof(real_t) * 1) && + offsetof(Vector3, z) == (sizeof(real_t) * 2)), MATCHES_Vector3i = (MATCHES_int && (sizeof(Vector3i) == (sizeof(int32_t) * 3)) && - offsetof(Vector3i, x) == (sizeof(int32_t) * 0) && - offsetof(Vector3i, y) == (sizeof(int32_t) * 1) && - offsetof(Vector3i, z) == (sizeof(int32_t) * 2)), + offsetof(Vector3i, x) == (sizeof(int32_t) * 0) && + offsetof(Vector3i, y) == (sizeof(int32_t) * 1) && + offsetof(Vector3i, z) == (sizeof(int32_t) * 2)), MATCHES_Basis = (MATCHES_Vector3 && (sizeof(Basis) == (sizeof(Vector3) * 3))), // No field offset required, it stores an array MATCHES_Quaternion = (MATCHES_real_t && (sizeof(Quaternion) == (sizeof(real_t) * 4)) && - offsetof(Quaternion, x) == (sizeof(real_t) * 0) && - offsetof(Quaternion, y) == (sizeof(real_t) * 1) && - offsetof(Quaternion, z) == (sizeof(real_t) * 2) && - offsetof(Quaternion, w) == (sizeof(real_t) * 3)), + offsetof(Quaternion, x) == (sizeof(real_t) * 0) && + offsetof(Quaternion, y) == (sizeof(real_t) * 1) && + offsetof(Quaternion, z) == (sizeof(real_t) * 2) && + offsetof(Quaternion, w) == (sizeof(real_t) * 3)), MATCHES_Transform3D = (MATCHES_Basis && MATCHES_Vector3 && (sizeof(Transform3D) == (sizeof(Basis) + sizeof(Vector3))) && - offsetof(Transform3D, basis) == 0 && - offsetof(Transform3D, origin) == sizeof(Basis)), + offsetof(Transform3D, basis) == 0 && + offsetof(Transform3D, origin) == sizeof(Basis)), MATCHES_AABB = (MATCHES_Vector3 && (sizeof(AABB) == (sizeof(Vector3) * 2)) && - offsetof(AABB, position) == (sizeof(Vector3) * 0) && - offsetof(AABB, size) == (sizeof(Vector3) * 1)), + offsetof(AABB, position) == (sizeof(Vector3) * 0) && + offsetof(AABB, size) == (sizeof(Vector3) * 1)), MATCHES_Color = (MATCHES_float && (sizeof(Color) == (sizeof(float) * 4)) && - offsetof(Color, r) == (sizeof(float) * 0) && - offsetof(Color, g) == (sizeof(float) * 1) && - offsetof(Color, b) == (sizeof(float) * 2) && - offsetof(Color, a) == (sizeof(float) * 3)), + offsetof(Color, r) == (sizeof(float) * 0) && + offsetof(Color, g) == (sizeof(float) * 1) && + offsetof(Color, b) == (sizeof(float) * 2) && + offsetof(Color, a) == (sizeof(float) * 3)), MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) && - offsetof(Plane, normal) == 0 && - offsetof(Plane, d) == sizeof(Vector3)) + offsetof(Plane, normal) == 0 && + offsetof(Plane, d) == sizeof(Vector3)) }; // In the future we may force this if we want to ref return these structs diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 67aabcde10..6734b44783 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index c08ffe904b..6e87a60ee2 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h index 091d26df1d..bb163b89bc 100644 --- a/modules/mono/mono_gd/gd_mono_method_thunk.h +++ b/modules/mono/mono_gd/gd_mono_method_thunk.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index 5391b7775e..c9775ae9cb 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,6 +65,8 @@ GDMonoProperty::GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_own type.type_class = GDMono::get_singleton()->get_class(param_type_class); } + param_buffer_size = GDMonoMarshal::variant_get_managed_unboxed_size(type); + attrs_fetched = false; attributes = nullptr; } @@ -147,24 +149,20 @@ bool GDMonoProperty::has_setter() { return mono_property_get_set_method(mono_property) != nullptr; } -void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc) { - MonoMethod *prop_method = mono_property_get_set_method(mono_property); - void *params[1] = { p_value }; - MonoException *exc = nullptr; - GDMonoUtils::runtime_invoke(prop_method, p_object, params, &exc); - if (exc) { - if (r_exc) { - *r_exc = exc; - } else { - GDMonoUtils::set_pending_exception(exc); - } - } -} +void GDMonoProperty::set_value_from_variant(MonoObject *p_object, const Variant &p_value, MonoException **r_exc) { + uint8_t *buffer = (uint8_t *)alloca(param_buffer_size); + unsigned int offset = 0; -void GDMonoProperty::set_value(MonoObject *p_object, void **p_params, MonoException **r_exc) { - MonoException *exc = nullptr; - GDMonoUtils::property_set_value(mono_property, p_object, p_params, &exc); + void *params[1] = { + GDMonoMarshal::variant_to_managed_unboxed(p_value, type, buffer, offset) + }; + +#ifdef DEBUG_ENABLED + CRASH_COND(offset != param_buffer_size); +#endif + MonoException *exc = nullptr; + GDMonoUtils::property_set_value(mono_property, p_object, params, &exc); if (exc) { if (r_exc) { *r_exc = exc; diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index af7a2c02e5..003bcf05e1 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,6 +45,8 @@ class GDMonoProperty : public IMonoClassMember { bool attrs_fetched; MonoCustomAttrInfo *attributes; + unsigned int param_buffer_size; + public: virtual GDMonoClass *get_enclosing_class() const final { return owner; } @@ -64,8 +66,7 @@ public: _FORCE_INLINE_ ManagedType get_type() const { return type; } - void set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc = nullptr); - void set_value(MonoObject *p_object, void **p_params, MonoException **r_exc = nullptr); + void set_value_from_variant(MonoObject *p_object, const Variant &p_value, MonoException **r_exc = nullptr); MonoObject *get_value(MonoObject *p_object, MonoException **r_exc = nullptr); bool get_bool_value(MonoObject *p_object); diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 13939bd014..a884bf4da0 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -450,7 +450,7 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) { int line = si.size() ? si[0].line : __LINE__; String error_msg = "Unhandled exception"; - EngineDebugger::get_script_debugger()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si); + EngineDebugger::get_script_debugger()->send_error(func, file, line, error_msg, exc_msg, true, ERR_HANDLER_ERROR, si); #endif } @@ -614,6 +614,12 @@ bool type_is_generic_idictionary(MonoReflectionType *p_reftype) { return (bool)res; } +void get_generic_type_definition(MonoReflectionType *p_reftype, MonoReflectionType **r_generic_reftype) { + MonoException *exc = nullptr; + CACHED_METHOD_THUNK(MarshalUtils, GetGenericTypeDefinition).invoke(p_reftype, r_generic_reftype, &exc); + UNHANDLED_EXCEPTION(exc); +} + void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype) { MonoException *exc = nullptr; CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType).invoke(p_array_reftype, r_elem_reftype, &exc); diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 773501e93d..4c2c2c93c2 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,6 +62,8 @@ bool type_is_generic_ienumerable(MonoReflectionType *p_reftype); bool type_is_generic_icollection(MonoReflectionType *p_reftype); bool type_is_generic_idictionary(MonoReflectionType *p_reftype); +void get_generic_type_definition(MonoReflectionType *p_reftype, MonoReflectionType **r_generic_reftype); + void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype); void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype); diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp index a477c55456..dbfca2dc0c 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h index 366662ff81..68299aa984 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -158,7 +158,7 @@ T m2n_arg_cast(Mono_InterpMethodArguments *p_margs, size_t p_idx) { return (T)(size_t)p_margs->iargs[p_idx]; } else if constexpr (cookie == 'L') { static_assert(std::is_same_v<T, int64_t> || std::is_same_v<T, uint64_t> || - (sizeof(void *) == 8 && std::is_pointer_v<T>), + (sizeof(void *) == 8 && std::is_pointer_v<T>), "Invalid type for cookie 'L'."); union { diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h index 36e14ba27c..14e8ca82b9 100644 --- a/modules/mono/mono_gd/i_mono_class_member.h +++ b/modules/mono/mono_gd/i_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.cpp b/modules/mono/mono_gd/managed_type.cpp index 0acfafe841..5860d7db1e 100644 --- a/modules/mono/mono_gd/managed_type.cpp +++ b/modules/mono/mono_gd/managed_type.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.h b/modules/mono/mono_gd/managed_type.h index 0456a9a864..603ff3aca1 100644 --- a/modules/mono/mono_gd/managed_type.h +++ b/modules/mono/mono_gd/managed_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index c65353dfd1..eb8bbab948 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h index 0c5dd2764c..073cd31c65 100644 --- a/modules/mono/mono_gd/support/android_support.h +++ b/modules/mono/mono_gd/support/android_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h index 28a8806d0e..2f444d5089 100644 --- a/modules/mono/mono_gd/support/ios_support.h +++ b/modules/mono/mono_gd/support/ios_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm index 23424fbaf9..e66b88db32 100644 --- a/modules/mono/mono_gd/support/ios_support.mm +++ b/modules/mono/mono_gd/support/ios_support.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 98e83335e9..531a4bb11f 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index 1a2ff004b5..12f7e36f02 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index 3aaf726fc8..315a9c29f6 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index e12ea45b3f..1a62f36625 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index 4a220d89c8..2ca1a4cbf1 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index 6b616dd52d..f388661207 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #include "core/os/os.h" -// Here, after os/os.h +#define WIN32_LEAN_AND_MEAN #include <windows.h> namespace MonoRegUtils { diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 0e617761ea..5be60d4930 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index f4216c8129..835c611709 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 6704f19077..2f6c6dad51 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index ec04d50704..89851fc4d3 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "core/os/os.h" #ifdef WINDOWS_ENABLED +#define WIN32_LEAN_AND_MEAN #include <windows.h> #define ENV_PATH_SEP ";" diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index 82b8f95f49..a8cd8daf04 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 2fb5e446da..dd29299330 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -139,24 +139,24 @@ bool is_csharp_keyword(const String &p_name) { // Reserved keywords return p_name == "abstract" || p_name == "as" || p_name == "base" || p_name == "bool" || - p_name == "break" || p_name == "byte" || p_name == "case" || p_name == "catch" || - p_name == "char" || p_name == "checked" || p_name == "class" || p_name == "const" || - p_name == "continue" || p_name == "decimal" || p_name == "default" || p_name == "delegate" || - p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" || - p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" || - p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" || - p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" || - p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" || - p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" || - p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" || - p_name == "out" || p_name == "override" || p_name == "params" || p_name == "private" || - p_name == "protected" || p_name == "public" || p_name == "readonly" || p_name == "ref" || - p_name == "return" || p_name == "sbyte" || p_name == "sealed" || p_name == "short" || - p_name == "sizeof" || p_name == "stackalloc" || p_name == "static" || p_name == "string" || - p_name == "struct" || p_name == "switch" || p_name == "this" || p_name == "throw" || - p_name == "true" || p_name == "try" || p_name == "typeof" || p_name == "uint" || p_name == "ulong" || - p_name == "unchecked" || p_name == "unsafe" || p_name == "ushort" || p_name == "using" || - p_name == "virtual" || p_name == "volatile" || p_name == "void" || p_name == "while"; + p_name == "break" || p_name == "byte" || p_name == "case" || p_name == "catch" || + p_name == "char" || p_name == "checked" || p_name == "class" || p_name == "const" || + p_name == "continue" || p_name == "decimal" || p_name == "default" || p_name == "delegate" || + p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" || + p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" || + p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" || + p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" || + p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" || + p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" || + p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" || + p_name == "out" || p_name == "override" || p_name == "params" || p_name == "private" || + p_name == "protected" || p_name == "public" || p_name == "readonly" || p_name == "ref" || + p_name == "return" || p_name == "sbyte" || p_name == "sealed" || p_name == "short" || + p_name == "sizeof" || p_name == "stackalloc" || p_name == "static" || p_name == "string" || + p_name == "struct" || p_name == "switch" || p_name == "this" || p_name == "throw" || + p_name == "true" || p_name == "try" || p_name == "typeof" || p_name == "uint" || p_name == "ulong" || + p_name == "unchecked" || p_name == "unsafe" || p_name == "ushort" || p_name == "using" || + p_name == "virtual" || p_name == "volatile" || p_name == "void" || p_name == "while"; } String escape_csharp_keyword(const String &p_name) { @@ -201,11 +201,11 @@ String str_format(const char *p_format, ...) { } #if defined(MINGW_ENABLED) -#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy) -#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy) +#define RSnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy) +#define RScprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy) #else -#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf(m_buffer, m_count, m_format, m_args_copy) -#define gd_vscprintf(m_format, m_args_copy) vsnprintf(nullptr, 0, p_format, m_args_copy) +#define RSnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf(m_buffer, m_count, m_format, m_args_copy) +#define RScprintf(m_format, m_args_copy) vsnprintf(nullptr, 0, p_format, m_args_copy) #endif String str_format(const char *p_format, va_list p_list) { @@ -231,7 +231,7 @@ char *str_format_new(const char *p_format, va_list p_list) { va_list list; va_copy(list, p_list); - int len = gd_vscprintf(p_format, list); + int len = RScprintf(p_format, list); va_end(list); len += 1; // for the trailing '/0' @@ -239,7 +239,7 @@ char *str_format_new(const char *p_format, va_list p_list) { char *buffer(memnew_arr(char, len)); va_copy(list, p_list); - gd_vsnprintf(buffer, len, p_format, list); + RSnprintf(buffer, len, p_format, list); va_end(list); return buffer; diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index 3290cb38b9..d79888716a 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/msdfgen/register_types.cpp b/modules/msdfgen/register_types.cpp index ad60a66d2d..69855d93fe 100644 --- a/modules/msdfgen/register_types.cpp +++ b/modules/msdfgen/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/msdfgen/register_types.h b/modules/msdfgen/register_types.h index fb776c14ed..0e2fed2ce8 100644 --- a/modules/msdfgen/register_types.h +++ b/modules/msdfgen/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index fd965674d6..f3da85063a 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include "navigation_mesh_generator.h" #endif -/** - @author AndreaCatania -*/ - /// Creates a struct for each function and a function that once called creates /// an instance of that struct with the submitted parameters. /// Then, that struct is stored in an array; the `sync` function consume that array. @@ -133,13 +129,13 @@ RID GodotNavigationServer::map_create() const { GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); RID rid = map_owner.make_rid(); - NavMap *space = map_owner.getornull(rid); + NavMap *space = map_owner.get_or_null(rid); space->set_self(rid); return rid; } COMMAND_2(map_set_active, RID, p_map, bool, p_active) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); if (p_active) { @@ -150,90 +146,90 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) { } else { int map_index = active_maps.find(map); ERR_FAIL_COND(map_index < 0); - active_maps.remove(map_index); - active_maps_update_id.remove(map_index); + active_maps.remove_at(map_index); + active_maps_update_id.remove_at(map_index); } } bool GodotNavigationServer::map_is_active(RID p_map) const { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, false); return active_maps.find(map) >= 0; } COMMAND_2(map_set_up, RID, p_map, Vector3, p_up) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_up(p_up); } Vector3 GodotNavigationServer::map_get_up(RID p_map) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_up(); } COMMAND_2(map_set_cell_size, RID, p_map, real_t, p_cell_size) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_cell_size(p_cell_size); } real_t GodotNavigationServer::map_get_cell_size(RID p_map) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, 0); return map->get_cell_size(); } COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->set_edge_connection_margin(p_connection_margin); } real_t GodotNavigationServer::map_get_edge_connection_margin(RID p_map) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, 0); return map->get_edge_connection_margin(); } Vector<Vector3> GodotNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>()); return map->get_path(p_origin, p_destination, p_optimize, p_layers); } Vector3 GodotNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point_to_segment(p_from, p_to, p_use_collision); } Vector3 GodotNavigationServer::map_get_closest_point(RID p_map, const Vector3 &p_point) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point(p_point); } Vector3 GodotNavigationServer::map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, Vector3()); return map->get_closest_point_normal(p_point); } RID GodotNavigationServer::map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const { - const NavMap *map = map_owner.getornull(p_map); + const NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND_V(map == nullptr, RID()); return map->get_closest_point_owner(p_point); @@ -243,13 +239,13 @@ RID GodotNavigationServer::region_create() const { GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); RID rid = region_owner.make_rid(); - NavRegion *reg = region_owner.getornull(rid); + NavRegion *reg = region_owner.get_or_null(rid); reg->set_self(rid); return rid; } COMMAND_2(region_set_map, RID, p_region, RID, p_map) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); if (region->get_map() != nullptr) { @@ -262,7 +258,7 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) { } if (p_map.is_valid()) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); map->add_region(region); @@ -271,28 +267,28 @@ COMMAND_2(region_set_map, RID, p_region, RID, p_map) { } COMMAND_2(region_set_transform, RID, p_region, Transform3D, p_transform) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_transform(p_transform); } COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_layers(p_layers); } uint32_t GodotNavigationServer::region_get_layers(RID p_region) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(region == nullptr, 0); return region->get_layers(); } COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND(region == nullptr); region->set_mesh(p_nav_mesh); @@ -309,21 +305,21 @@ void GodotNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node } int GodotNavigationServer::region_get_connections_count(RID p_region) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, 0); return region->get_connections_count(); } Vector3 GodotNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, Vector3()); return region->get_connection_pathway_start(p_connection_id); } Vector3 GodotNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const { - NavRegion *region = region_owner.getornull(p_region); + NavRegion *region = region_owner.get_or_null(p_region); ERR_FAIL_COND_V(!region, Vector3()); return region->get_connection_pathway_end(p_connection_id); @@ -333,13 +329,13 @@ RID GodotNavigationServer::agent_create() const { GodotNavigationServer *mut_this = const_cast<GodotNavigationServer *>(this); MutexLock lock(mut_this->operations_mutex); RID rid = agent_owner.make_rid(); - RvoAgent *agent = agent_owner.getornull(rid); + RvoAgent *agent = agent_owner.get_or_null(rid); agent->set_self(rid); return rid; } COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); if (agent->get_map()) { @@ -353,7 +349,7 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { agent->set_map(nullptr); if (p_map.is_valid()) { - NavMap *map = map_owner.getornull(p_map); + NavMap *map = map_owner.get_or_null(p_map); ERR_FAIL_COND(map == nullptr); agent->set_map(map); @@ -366,77 +362,77 @@ COMMAND_2(agent_set_map, RID, p_agent, RID, p_map) { } COMMAND_2(agent_set_neighbor_dist, RID, p_agent, real_t, p_dist) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->neighborDist_ = p_dist; } COMMAND_2(agent_set_max_neighbors, RID, p_agent, int, p_count) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->maxNeighbors_ = p_count; } COMMAND_2(agent_set_time_horizon, RID, p_agent, real_t, p_time) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->timeHorizon_ = p_time; } COMMAND_2(agent_set_radius, RID, p_agent, real_t, p_radius) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->radius_ = p_radius; } COMMAND_2(agent_set_max_speed, RID, p_agent, real_t, p_max_speed) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->maxSpeed_ = p_max_speed; } COMMAND_2(agent_set_velocity, RID, p_agent, Vector3, p_velocity) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->velocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z); } COMMAND_2(agent_set_target_velocity, RID, p_agent, Vector3, p_velocity) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->prefVelocity_ = RVO::Vector3(p_velocity.x, p_velocity.y, p_velocity.z); } COMMAND_2(agent_set_position, RID, p_agent, Vector3, p_position) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->position_ = RVO::Vector3(p_position.x, p_position.y, p_position.z); } COMMAND_2(agent_set_ignore_y, RID, p_agent, bool, p_ignore) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->get_agent()->ignore_y_ = p_ignore; } bool GodotNavigationServer::agent_is_map_changed(RID p_agent) const { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND_V(agent == nullptr, false); return agent->is_map_changed(); } COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_method, Variant, p_udata) { - RvoAgent *agent = agent_owner.getornull(p_agent); + RvoAgent *agent = agent_owner.get_or_null(p_agent); ERR_FAIL_COND(agent == nullptr); agent->set_callback(p_receiver == nullptr ? ObjectID() : p_receiver->get_instance_id(), p_method, p_udata); @@ -452,7 +448,7 @@ COMMAND_4(agent_set_callback, RID, p_agent, Object *, p_receiver, StringName, p_ COMMAND_1(free, RID, p_object) { if (map_owner.owns(p_object)) { - NavMap *map = map_owner.getornull(p_object); + NavMap *map = map_owner.get_or_null(p_object); // Removes any assigned region std::vector<NavRegion *> regions = map->get_regions(); @@ -469,12 +465,12 @@ COMMAND_1(free, RID, p_object) { } int map_index = active_maps.find(map); - active_maps.remove(map_index); - active_maps_update_id.remove(map_index); + active_maps.remove_at(map_index); + active_maps_update_id.remove_at(map_index); map_owner.free(p_object); } else if (region_owner.owns(p_object)) { - NavRegion *region = region_owner.getornull(p_object); + NavRegion *region = region_owner.get_or_null(p_object); // Removes this region from the map if assigned if (region->get_map() != nullptr) { @@ -485,7 +481,7 @@ COMMAND_1(free, RID, p_object) { region_owner.free(p_object); } else if (agent_owner.owns(p_object)) { - RvoAgent *agent = agent_owner.getornull(p_object); + RvoAgent *agent = agent_owner.get_or_null(p_object); // Removes this agent from the map if assigned if (agent->get_map() != nullptr) { diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h index 65224493fd..c555a358db 100644 --- a/modules/navigation/godot_navigation_server.h +++ b/modules/navigation/godot_navigation_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,10 +40,6 @@ #include "nav_region.h" #include "rvo_agent.h" -/** - @author AndreaCatania -*/ - /// The commands are functions executed during the `sync` phase. #define MERGE_INTERNAL(A, B) A##B diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index 3150ca0bc8..76c31a5f42 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <algorithm> -/** - @author AndreaCatania -*/ - #define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a))) void NavMap::set_up(Vector3 p_up) { @@ -613,17 +609,17 @@ void NavMap::sync() { } Vector<gd::Edge::Connection> free_edges; - for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) { - if (E->get().size() == 2) { + for (KeyValue<gd::EdgeKey, Vector<gd::Edge::Connection>> &E : connections) { + if (E.value.size() == 2) { // Connect edge that are shared in different polygons. - gd::Edge::Connection &c1 = E->get().write[0]; - gd::Edge::Connection &c2 = E->get().write[1]; + gd::Edge::Connection &c1 = E.value.write[0]; + gd::Edge::Connection &c2 = E.value.write[1]; c1.polygon->edges[c1.edge].connections.push_back(c2); c2.polygon->edges[c2.edge].connections.push_back(c1); // Note: The pathway_start/end are full for those connection and do not need to be modified. } else { - CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size())); - free_edges.push_back(E->get()[0]); + CRASH_COND_MSG(E.value.size() != 1, vformat("Number of connection != 1. Found: %d", E.value.size())); + free_edges.push_back(E.value[0]); } } @@ -664,7 +660,7 @@ void NavMap::sync() { } else { other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio)); } - if ((self1 - other1).length() > edge_connection_margin) { + if (other1.distance_to(self1) > edge_connection_margin) { continue; } @@ -675,7 +671,7 @@ void NavMap::sync() { } else { other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio)); } - if ((self2 - other2).length() > edge_connection_margin) { + if (other2.distance_to(self2) > edge_connection_margin) { continue; } diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h index 8e013a72eb..1802f4e907 100644 --- a/modules/navigation/nav_map.h +++ b/modules/navigation/nav_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,11 +36,8 @@ #include "core/math/math_defs.h" #include "core/templates/map.h" #include "nav_utils.h" -#include <KdTree.h> -/** - @author AndreaCatania -*/ +#include <KdTree.h> class NavRegion; class RvoAgent; diff --git a/modules/navigation/nav_region.cpp b/modules/navigation/nav_region.cpp index 81b15a49f5..fea0ad519a 100644 --- a/modules/navigation/nav_region.cpp +++ b/modules/navigation/nav_region.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,6 @@ #include "nav_map.h" -/** - @author AndreaCatania -*/ - void NavRegion::set_map(NavMap *p_map) { map = p_map; polygons_dirty = true; diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h index f8b067e638..7a6da281c0 100644 --- a/modules/navigation/nav_region.h +++ b/modules/navigation/nav_region.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,11 +35,8 @@ #include "nav_rid.h" #include "nav_utils.h" -#include <vector> -/** - @author AndreaCatania -*/ +#include <vector> class NavMap; class NavRegion; diff --git a/modules/navigation/nav_rid.h b/modules/navigation/nav_rid.h index a0a60a3643..31e20440d2 100644 --- a/modules/navigation/nav_rid.h +++ b/modules/navigation/nav_rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "core/templates/rid.h" -/** - @author AndreaCatania -*/ - class NavRid { RID self; diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h index 35da391eea..a6f51a4698 100644 --- a/modules/navigation/nav_utils.h +++ b/modules/navigation/nav_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <vector> -/** - @author AndreaCatania -*/ - class NavRegion; namespace gd { diff --git a/modules/navigation/navigation_mesh_editor_plugin.cpp b/modules/navigation/navigation_mesh_editor_plugin.cpp index 587e56f593..6db3cbc1a3 100644 --- a/modules/navigation/navigation_mesh_editor_plugin.cpp +++ b/modules/navigation/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/navigation_mesh_editor_plugin.h b/modules/navigation/navigation_mesh_editor_plugin.h index c39269865b..6517a7be5b 100644 --- a/modules/navigation/navigation_mesh_editor_plugin.h +++ b/modules/navigation/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 905d10c9d4..77fe9cdd19 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "core/os/thread.h" #include "scene/3d/collision_shape_3d.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/multimesh_instance_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/resources/box_shape_3d.h" #include "scene/resources/capsule_shape_3d.h" @@ -45,14 +46,15 @@ #include "scene/resources/primitive_meshes.h" #include "scene/resources/shape_3d.h" #include "scene/resources/sphere_shape_3d.h" -#include "scene/resources/world_margin_shape_3d.h" +#include "scene/resources/world_boundary_shape_3d.h" #ifdef TOOLS_ENABLED #include "editor/editor_node.h" #include "editor/editor_settings.h" #endif -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For csg, gridmap. + #ifdef MODULE_CSG_ENABLED #include "modules/csg/csg_shape.h" #endif @@ -62,17 +64,17 @@ NavigationMeshGenerator *NavigationMeshGenerator::singleton = nullptr; -void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) { - p_verticies.push_back(p_vec3.x); - p_verticies.push_back(p_vec3.y); - p_verticies.push_back(p_vec3.z); +void NavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices) { + p_vertices.push_back(p_vec3.x); + p_vertices.push_back(p_vec3.y); + p_vertices.push_back(p_vec3.z); } -void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { +void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) { int current_vertex_count; for (int i = 0; i < p_mesh->get_surface_count(); i++) { - current_vertex_count = p_verticies.size() / 3; + current_vertex_count = p_vertices.size() / 3; if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; @@ -99,7 +101,7 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform const int *ir = mesh_indices.ptr(); for (int j = 0; j < mesh_vertices.size(); j++) { - _add_vertex(p_xform.xform(vr[j]), p_verticies); + _add_vertex(p_xform.xform(vr[j]), p_vertices); } for (int j = 0; j < face_count; j++) { @@ -111,9 +113,9 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform } else { face_count = mesh_vertices.size() / 3; for (int j = 0; j < face_count; j++) { - _add_vertex(p_xform.xform(vr[j * 3 + 0]), p_verticies); - _add_vertex(p_xform.xform(vr[j * 3 + 2]), p_verticies); - _add_vertex(p_xform.xform(vr[j * 3 + 1]), p_verticies); + _add_vertex(p_xform.xform(vr[j * 3 + 0]), p_vertices); + _add_vertex(p_xform.xform(vr[j * 3 + 2]), p_vertices); + _add_vertex(p_xform.xform(vr[j * 3 + 1]), p_vertices); p_indices.push_back(current_vertex_count + (j * 3 + 0)); p_indices.push_back(current_vertex_count + (j * 3 + 1)); @@ -123,14 +125,14 @@ void NavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform } } -void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) { +void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices) { int face_count = p_faces.size() / 3; - int current_vertex_count = p_verticies.size() / 3; + int current_vertex_count = p_vertices.size() / 3; for (int j = 0; j < face_count; j++) { - _add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_verticies); - _add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_verticies); - _add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_verticies); + _add_vertex(p_xform.xform(p_faces[j * 3 + 0]), p_vertices); + _add_vertex(p_xform.xform(p_faces[j * 3 + 1]), p_vertices); + _add_vertex(p_xform.xform(p_faces[j * 3 + 2]), p_vertices); p_indices.push_back(current_vertex_count + (j * 3 + 0)); p_indices.push_back(current_vertex_count + (j * 3 + 2)); @@ -138,12 +140,27 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons } } -void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { +void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node); Ref<Mesh> mesh = mesh_instance->get_mesh(); if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_verticies, p_indices); + _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_vertices, p_indices); + } + } + + if (Object::cast_to<MultiMeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { + MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node); + Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh(); + Ref<Mesh> mesh = multimesh->get_mesh(); + if (mesh.is_valid()) { + int n = multimesh->get_visible_instance_count(); + if (n == -1) { + n = multimesh->get_instance_count(); + } + for (int i = 0; i < n; i++) { + _add_mesh(mesh, p_accumulated_transform * multimesh->get_instance_transform(i), p_vertices, p_indices); + } } } @@ -154,7 +171,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor if (!meshes.is_empty()) { Ref<Mesh> mesh = meshes[1]; if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_verticies, p_indices); + _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_vertices, p_indices); } } } @@ -212,7 +229,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor ConcavePolygonShape3D *concave_polygon = Object::cast_to<ConcavePolygonShape3D>(*s); if (concave_polygon) { - _add_faces(concave_polygon->get_faces(), transform, p_verticies, p_indices); + _add_faces(concave_polygon->get_faces(), transform, p_vertices, p_indices); } ConvexPolygonShape3D *convex_polygon = Object::cast_to<ConvexPolygonShape3D>(*s); @@ -235,12 +252,12 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor } } - _add_faces(faces, transform, p_verticies, p_indices); + _add_faces(faces, transform, p_vertices, p_indices); } } if (mesh.is_valid()) { - _add_mesh(mesh, transform, p_verticies, p_indices); + _add_mesh(mesh, transform, p_vertices, p_indices); } } } @@ -248,14 +265,100 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor } #ifdef MODULE_GRIDMAP_ENABLED - if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { - GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node); - Array meshes = gridmap_instance->get_meshes(); - Transform3D xform = gridmap_instance->get_transform(); - for (int i = 0; i < meshes.size(); i += 2) { - Ref<Mesh> mesh = meshes[i + 1]; - if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_verticies, p_indices); + GridMap *gridmap = Object::cast_to<GridMap>(p_node); + + if (gridmap) { + if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { + Array meshes = gridmap->get_meshes(); + Transform3D xform = gridmap->get_transform(); + for (int i = 0; i < meshes.size(); i += 2) { + Ref<Mesh> mesh = meshes[i + 1]; + if (mesh.is_valid()) { + _add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices); + } + } + } + + if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) { + Array shapes = gridmap->get_collision_shapes(); + for (int i = 0; i < shapes.size(); i += 2) { + RID shape = shapes[i + 1]; + PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape); + Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape); + Ref<Mesh> mesh; + + switch (type) { + case PhysicsServer3D::SHAPE_SPHERE: { + real_t radius = data; + Ref<SphereMesh> sphere_mesh; + sphere_mesh.instantiate(); + sphere_mesh->set_radius(radius); + sphere_mesh->set_height(radius * 2.0); + mesh = sphere_mesh; + } break; + case PhysicsServer3D::SHAPE_BOX: { + Vector3 extents = data; + Ref<BoxMesh> box_mesh; + box_mesh.instantiate(); + box_mesh->set_size(2.0 * extents); + mesh = box_mesh; + } break; + case PhysicsServer3D::SHAPE_CAPSULE: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Ref<CapsuleMesh> capsule_mesh; + capsule_mesh.instantiate(); + capsule_mesh->set_radius(radius); + capsule_mesh->set_height(height); + mesh = capsule_mesh; + } break; + case PhysicsServer3D::SHAPE_CYLINDER: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Ref<CylinderMesh> cylinder_mesh; + cylinder_mesh.instantiate(); + cylinder_mesh->set_height(height); + cylinder_mesh->set_bottom_radius(radius); + cylinder_mesh->set_top_radius(radius); + mesh = cylinder_mesh; + } break; + case PhysicsServer3D::SHAPE_CONVEX_POLYGON: { + PackedVector3Array vertices = data; + Geometry3D::MeshData md; + + Error err = ConvexHullComputer::convex_hull(vertices, md); + + if (err == OK) { + PackedVector3Array faces; + + for (int j = 0; j < md.faces.size(); ++j) { + Geometry3D::MeshData::Face face = md.faces[j]; + + for (int k = 2; k < face.indices.size(); ++k) { + faces.push_back(md.vertices[face.indices[0]]); + faces.push_back(md.vertices[face.indices[k - 1]]); + faces.push_back(md.vertices[face.indices[k]]); + } + } + + _add_faces(faces, shapes[i], p_vertices, p_indices); + } + } break; + case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: { + Dictionary dict = data; + PackedVector3Array faces = Variant(dict["faces"]); + _add_faces(faces, shapes[i], p_vertices, p_indices); + } break; + default: { + WARN_PRINT("Unsupported collision shape type."); + } break; + } + + if (mesh.is_valid()) { + _add_mesh(mesh, shapes[i], p_vertices, p_indices); + } } } } @@ -268,7 +371,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor if (p_recurse_children) { for (int i = 0; i < p_node->get_child_count(); i++) { - _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_verticies, p_indices, p_generate_from, p_collision_mask, p_recurse_children); + _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children); } } } @@ -489,7 +592,7 @@ NavigationMeshGenerator::~NavigationMeshGenerator() { } void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) { - ERR_FAIL_COND(!p_nav_mesh.is_valid()); + ERR_FAIL_COND_MSG(!p_nav_mesh.is_valid(), "Invalid navigation mesh."); #ifdef TOOLS_ENABLED EditorProgress *ep(nullptr); diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h index 78f1329e3f..1ffdd39aee 100644 --- a/modules/navigation/navigation_mesh_generator.h +++ b/modules/navigation/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,10 +49,10 @@ class NavigationMeshGenerator : public Object { protected: static void _bind_methods(); - static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies); - static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); - static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); - static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); + static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices); + static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); + static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); + static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); static void _build_recast_navigation_mesh( diff --git a/modules/navigation/register_types.cpp b/modules/navigation/register_types.cpp index 97c01d42ab..e2264e843c 100644 --- a/modules/navigation/register_types.cpp +++ b/modules/navigation/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/register_types.h b/modules/navigation/register_types.h index 4737c818eb..11fa5769d7 100644 --- a/modules/navigation/register_types.h +++ b/modules/navigation/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/rvo_agent.cpp b/modules/navigation/rvo_agent.cpp index 21e43d08c1..c967d0bf98 100644 --- a/modules/navigation/rvo_agent.cpp +++ b/modules/navigation/rvo_agent.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,6 @@ #include "nav_map.h" -/** - @author AndreaCatania -*/ - RvoAgent::RvoAgent() { callback.id = ObjectID(); } diff --git a/modules/navigation/rvo_agent.h b/modules/navigation/rvo_agent.h index 369cb1f9a3..54baab404e 100644 --- a/modules/navigation/rvo_agent.h +++ b/modules/navigation/rvo_agent.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <Agent.h> -/** - @author AndreaCatania -*/ - class NavMap; class RvoAgent : public NavRid { diff --git a/modules/ogg/SCsub b/modules/ogg/SCsub index e415d92498..f15525648f 100644 --- a/modules/ogg/SCsub +++ b/modules/ogg/SCsub @@ -3,9 +3,6 @@ Import("env") Import("env_modules") -# Only kept to build the thirdparty library used by the theora and webm -# modules. - env_ogg = env_modules.Clone() # Thirdparty source files diff --git a/modules/ogg/doc_classes/OGGPacketSequence.xml b/modules/ogg/doc_classes/OGGPacketSequence.xml index 9d3789cb07..deac5b67e2 100644 --- a/modules/ogg/doc_classes/OGGPacketSequence.xml +++ b/modules/ogg/doc_classes/OGGPacketSequence.xml @@ -27,6 +27,4 @@ Holds sample rate information about this sequence. Must be set by another class that actually understands the codec. </member> </members> - <constants> - </constants> </class> diff --git a/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml b/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml index 49e32f0d6e..86dee15567 100644 --- a/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml +++ b/modules/ogg/doc_classes/OGGPacketSequencePlayback.xml @@ -6,8 +6,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/ogg/ogg_packet_sequence.cpp b/modules/ogg/ogg_packet_sequence.cpp index b7a3ad2876..65058f088e 100644 --- a/modules/ogg/ogg_packet_sequence.cpp +++ b/modules/ogg/ogg_packet_sequence.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -127,9 +127,9 @@ void OGGPacketSequence::_bind_methods() { ClassDB::bind_method(D_METHOD("get_length"), &OGGPacketSequence::get_length); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "packet_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_packet_data", "get_packet_data"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "granule_positions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_packet_granule_positions", "get_packet_granule_positions"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sampling_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_sampling_rate", "get_sampling_rate"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "packet_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_data", "get_packet_data"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "granule_positions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_granule_positions", "get_packet_granule_positions"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sampling_rate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_sampling_rate", "get_sampling_rate"); } bool OGGPacketSequencePlayback::next_ogg_packet(ogg_packet **p_packet) const { diff --git a/modules/ogg/ogg_packet_sequence.h b/modules/ogg/ogg_packet_sequence.h index b00ada06c1..7e56b14a24 100644 --- a/modules/ogg/ogg_packet_sequence.h +++ b/modules/ogg/ogg_packet_sequence.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index 3448e7063a..3d04351032 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index 49d5ed9c80..6ef7dc93ca 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 2ae7f8cad9..16fea228b1 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -8,16 +8,15 @@ NoiseTexture can also generate normal map textures. The class uses [Thread]s to generate the texture data internally, so [method Texture2D.get_image] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data: [codeblock] - var texture = preload("res://noise.tres") - yield(texture, "changed") + var texture = NoiseTexture.new() + texture.noise = OpenSimplexNoise.new() + await texture.changed var image = texture.get_image() var data = image.get_data() [/codeblock] </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="as_normal_map" type="bool" setter="set_as_normal_map" getter="is_normal_map" default="false"> If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map. @@ -42,6 +41,4 @@ Width of the generated texture. </member> </members> - <constants> - </constants> </class> diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index c470f3e1ab..604b07b645 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -109,6 +109,4 @@ Seed used to generate random values, different seeds will generate different noise maps. </member> </members> - <constants> - </constants> </class> diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index 9db3f3d5fd..f3342dfd84 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,7 +80,7 @@ void NoiseTexture::_bind_methods() { void NoiseTexture::_validate_property(PropertyInfo &property) const { if (property.name == "bump_strength") { if (!as_normal_map) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } } diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 6237b6460d..ee8f88aaca 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +35,6 @@ #include "core/io/image.h" #include "core/object/ref_counted.h" -#include "editor/editor_node.h" -#include "editor/editor_plugin.h" -#include "editor/property_editor.h" class NoiseTexture : public Texture2D { GDCLASS(NoiseTexture, Texture2D); diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index f0a8867284..b7c901fd06 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index dcf922a8bf..c34f998b78 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index d6f9f3436d..30dfdc3764 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index d72e37e3a3..2262ab2f5e 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/SCsub b/modules/opus/SCsub deleted file mode 100644 index 1437cd86df..0000000000 --- a/modules/opus/SCsub +++ /dev/null @@ -1,252 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -# Only kept to build the thirdparty library used by the webm module. -# AudioStreamOpus was dropped in 3.0 due to incompatibility with the new audio -# engine. If you want to port it, fetch it from the Git history. - -env_opus = env_modules.Clone() - -# Thirdparty source files - -thirdparty_obj = [] - -# Thirdparty source files -if env["builtin_opus"]: - thirdparty_dir = "#thirdparty/opus/" - - thirdparty_sources = [ - # Sync with opus_sources.mk - "opus.c", - "opus_decoder.c", - "opus_encoder.c", - "opus_multistream.c", - "opus_multistream_encoder.c", - "opus_multistream_decoder.c", - "repacketizer.c", - "analysis.c", - "mlp.c", - "mlp_data.c", - # Sync with libopusfile Makefile.am - "info.c", - "internal.c", - "opusfile.c", - "stream.c", - # Sync with celt_sources.mk - "celt/bands.c", - "celt/celt.c", - "celt/celt_encoder.c", - "celt/celt_decoder.c", - "celt/cwrs.c", - "celt/entcode.c", - "celt/entdec.c", - "celt/entenc.c", - "celt/kiss_fft.c", - "celt/laplace.c", - "celt/mathops.c", - "celt/mdct.c", - "celt/modes.c", - "celt/pitch.c", - "celt/celt_lpc.c", - "celt/quant_bands.c", - "celt/rate.c", - "celt/vq.c", - # "celt/arm/arm_celt_map.c", - # "celt/arm/armcpu.c", - # "celt/arm/celt_ne10_fft.c", - # "celt/arm/celt_ne10_mdct.c", - # "celt/arm/celt_neon_intr.c", - # Sync with silk_sources.mk - "silk/CNG.c", - "silk/code_signs.c", - "silk/init_decoder.c", - "silk/decode_core.c", - "silk/decode_frame.c", - "silk/decode_parameters.c", - "silk/decode_indices.c", - "silk/decode_pulses.c", - "silk/decoder_set_fs.c", - "silk/dec_API.c", - "silk/enc_API.c", - "silk/encode_indices.c", - "silk/encode_pulses.c", - "silk/gain_quant.c", - "silk/interpolate.c", - "silk/LP_variable_cutoff.c", - "silk/NLSF_decode.c", - "silk/NSQ.c", - "silk/NSQ_del_dec.c", - "silk/PLC.c", - "silk/shell_coder.c", - "silk/tables_gain.c", - "silk/tables_LTP.c", - "silk/tables_NLSF_CB_NB_MB.c", - "silk/tables_NLSF_CB_WB.c", - "silk/tables_other.c", - "silk/tables_pitch_lag.c", - "silk/tables_pulses_per_block.c", - "silk/VAD.c", - "silk/control_audio_bandwidth.c", - "silk/quant_LTP_gains.c", - "silk/VQ_WMat_EC.c", - "silk/HP_variable_cutoff.c", - "silk/NLSF_encode.c", - "silk/NLSF_VQ.c", - "silk/NLSF_unpack.c", - "silk/NLSF_del_dec_quant.c", - "silk/process_NLSFs.c", - "silk/stereo_LR_to_MS.c", - "silk/stereo_MS_to_LR.c", - "silk/check_control_input.c", - "silk/control_SNR.c", - "silk/init_encoder.c", - "silk/control_codec.c", - "silk/A2NLSF.c", - "silk/ana_filt_bank_1.c", - "silk/biquad_alt.c", - "silk/bwexpander_32.c", - "silk/bwexpander.c", - "silk/debug.c", - "silk/decode_pitch.c", - "silk/inner_prod_aligned.c", - "silk/lin2log.c", - "silk/log2lin.c", - "silk/LPC_analysis_filter.c", - "silk/LPC_inv_pred_gain.c", - "silk/table_LSF_cos.c", - "silk/NLSF2A.c", - "silk/NLSF_stabilize.c", - "silk/NLSF_VQ_weights_laroia.c", - "silk/pitch_est_tables.c", - "silk/resampler.c", - "silk/resampler_down2_3.c", - "silk/resampler_down2.c", - "silk/resampler_private_AR2.c", - "silk/resampler_private_down_FIR.c", - "silk/resampler_private_IIR_FIR.c", - "silk/resampler_private_up2_HQ.c", - "silk/resampler_rom.c", - "silk/sigm_Q15.c", - "silk/sort.c", - "silk/sum_sqr_shift.c", - "silk/stereo_decode_pred.c", - "silk/stereo_encode_pred.c", - "silk/stereo_find_predictor.c", - "silk/stereo_quant_pred.c", - ] - - opus_sources_silk = [] - - if env["platform"] in ["android", "iphone", "javascript"]: - env_opus.Append(CPPDEFINES=["FIXED_POINT"]) - opus_sources_silk = [ - "silk/fixed/LTP_analysis_filter_FIX.c", - "silk/fixed/LTP_scale_ctrl_FIX.c", - "silk/fixed/corrMatrix_FIX.c", - "silk/fixed/encode_frame_FIX.c", - "silk/fixed/find_LPC_FIX.c", - "silk/fixed/find_LTP_FIX.c", - "silk/fixed/find_pitch_lags_FIX.c", - "silk/fixed/find_pred_coefs_FIX.c", - "silk/fixed/noise_shape_analysis_FIX.c", - "silk/fixed/prefilter_FIX.c", - "silk/fixed/process_gains_FIX.c", - "silk/fixed/regularize_correlations_FIX.c", - "silk/fixed/residual_energy16_FIX.c", - "silk/fixed/residual_energy_FIX.c", - "silk/fixed/solve_LS_FIX.c", - "silk/fixed/warped_autocorrelation_FIX.c", - "silk/fixed/apply_sine_window_FIX.c", - "silk/fixed/autocorr_FIX.c", - "silk/fixed/burg_modified_FIX.c", - "silk/fixed/k2a_FIX.c", - "silk/fixed/k2a_Q16_FIX.c", - "silk/fixed/pitch_analysis_core_FIX.c", - "silk/fixed/vector_ops_FIX.c", - "silk/fixed/schur64_FIX.c", - "silk/fixed/schur_FIX.c", - ] - else: - opus_sources_silk = [ - "silk/float/apply_sine_window_FLP.c", - "silk/float/corrMatrix_FLP.c", - "silk/float/encode_frame_FLP.c", - "silk/float/find_LPC_FLP.c", - "silk/float/find_LTP_FLP.c", - "silk/float/find_pitch_lags_FLP.c", - "silk/float/find_pred_coefs_FLP.c", - "silk/float/LPC_analysis_filter_FLP.c", - "silk/float/LTP_analysis_filter_FLP.c", - "silk/float/LTP_scale_ctrl_FLP.c", - "silk/float/noise_shape_analysis_FLP.c", - "silk/float/prefilter_FLP.c", - "silk/float/process_gains_FLP.c", - "silk/float/regularize_correlations_FLP.c", - "silk/float/residual_energy_FLP.c", - "silk/float/solve_LS_FLP.c", - "silk/float/warped_autocorrelation_FLP.c", - "silk/float/wrappers_FLP.c", - "silk/float/autocorrelation_FLP.c", - "silk/float/burg_modified_FLP.c", - "silk/float/bwexpander_FLP.c", - "silk/float/energy_FLP.c", - "silk/float/inner_product_FLP.c", - "silk/float/k2a_FLP.c", - "silk/float/levinsondurbin_FLP.c", - "silk/float/LPC_inv_pred_gain_FLP.c", - "silk/float/pitch_analysis_core_FLP.c", - "silk/float/scale_copy_vector_FLP.c", - "silk/float/scale_vector_FLP.c", - "silk/float/schur_FLP.c", - "silk/float/sort_FLP.c", - ] - - thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources + opus_sources_silk] - - # also requires libogg - if env["builtin_libogg"]: - env_opus.Prepend(CPPPATH=["#thirdparty/libogg"]) - - env_opus.Append(CPPDEFINES=["HAVE_CONFIG_H"]) - - thirdparty_include_paths = [ - "", - "celt", - "opus", - "silk", - "silk/fixed", - "silk/float", - ] - env_opus.Prepend(CPPPATH=[thirdparty_dir + "/" + dir for dir in thirdparty_include_paths]) - - if env["platform"] == "android": - if "android_arch" in env and env["android_arch"] == "armv7": - env_opus.Append(CPPDEFINES=["OPUS_ARM_OPT"]) - elif "android_arch" in env and env["android_arch"] == "arm64v8": - env_opus.Append(CPPDEFINES=["OPUS_ARM64_OPT"]) - elif env["platform"] == "iphone": - if "arch" in env and env["arch"] == "arm": - env_opus.Append(CPPDEFINES=["OPUS_ARM_OPT"]) - elif "arch" in env and env["arch"] == "arm64": - env_opus.Append(CPPDEFINES=["OPUS_ARM64_OPT"]) - elif env["platform"] == "osx": - if "arch" in env and env["arch"] == "arm64": - env_opus.Append(CPPDEFINES=["OPUS_ARM64_OPT"]) - - env_thirdparty = env_opus.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) - env.modules_sources += thirdparty_obj - - -# Godot source files - -module_obj = [] - -env_opus.add_source_files(module_obj, "*.cpp") -env.modules_sources += module_obj - -# Needed to force rebuilding the module files when the thirdparty library is updated. -env.Depends(module_obj, thirdparty_obj) diff --git a/modules/opus/config.py b/modules/opus/config.py deleted file mode 100644 index 9ff7b2dece..0000000000 --- a/modules/opus/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return env.module_check_dependencies("opus", ["ogg"]) - - -def configure(env): - pass diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp deleted file mode 100644 index 02874a9a4b..0000000000 --- a/modules/opus/register_types.cpp +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* register_types.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "register_types.h" - -// Dummy module as libvorbis is needed by other modules (theora ...) - -void register_opus_types() {} - -void unregister_opus_types() {} diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h deleted file mode 100644 index af889cf809..0000000000 --- a/modules/opus/register_types.h +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef OPUS_REGISTER_TYPES_H -#define OPUS_REGISTER_TYPES_H - -void register_opus_types(); -void unregister_opus_types(); - -#endif // OPUS_REGISTER_TYPES_H diff --git a/modules/pvr/SCsub b/modules/pvr/SCsub deleted file mode 100644 index 36052cffed..0000000000 --- a/modules/pvr/SCsub +++ /dev/null @@ -1,38 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_pvr = env_modules.Clone() - -# Thirdparty source files - -thirdparty_obj = [] - -# Not unbundled so far since not widespread as shared library -thirdparty_dir = "#thirdparty/pvrtccompressor/" -thirdparty_sources = [ - "BitScale.cpp", - "MortonTable.cpp", - "PvrTcDecoder.cpp", - "PvrTcEncoder.cpp", - "PvrTcPacket.cpp", -] -thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - -env_pvr.Prepend(CPPPATH=[thirdparty_dir]) - -env_thirdparty = env_pvr.Clone() -env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) -env.modules_sources += thirdparty_obj - -# Godot source files - -module_obj = [] - -env_pvr.add_source_files(module_obj, "*.cpp") -env.modules_sources += module_obj - -# Needed to force rebuilding the module files when the thirdparty library is updated. -env.Depends(module_obj, thirdparty_obj) diff --git a/modules/pvr/config.py b/modules/pvr/config.py deleted file mode 100644 index d22f9454ed..0000000000 --- a/modules/pvr/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return True - - -def configure(env): - pass diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp deleted file mode 100644 index 980cac17d3..0000000000 --- a/modules/pvr/image_compress_pvrtc.cpp +++ /dev/null @@ -1,88 +0,0 @@ -/*************************************************************************/ -/* image_compress_pvrtc.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "image_compress_pvrtc.h" - -#include "core/io/image.h" -#include "core/object/ref_counted.h" - -#include <PvrTcEncoder.h> -#include <RgbaBitmap.h> - -static void _compress_pvrtc1_4bpp(Image *p_img) { - Ref<Image> img = p_img->duplicate(); - - bool make_mipmaps = false; - if (!img->is_size_po2() || img->get_width() != img->get_height()) { - make_mipmaps = img->has_mipmaps(); - img->resize_to_po2(true); - // Resizing can fail for some formats - if (!img->is_size_po2() || img->get_width() != img->get_height()) { - ERR_FAIL_MSG("Failed to resize the image for compression."); - } - } - img->convert(Image::FORMAT_RGBA8); - if (!img->has_mipmaps() && make_mipmaps) { - img->generate_mipmaps(); - } - - bool use_alpha = img->detect_alpha(); - - Ref<Image> new_img; - new_img.instantiate(); - new_img->create(img->get_width(), img->get_height(), img->has_mipmaps(), use_alpha ? Image::FORMAT_PVRTC1_4A : Image::FORMAT_PVRTC1_4); - - Vector<uint8_t> data = new_img->get_data(); - { - uint8_t *wr = data.ptrw(); - const uint8_t *r = img->get_data().ptr(); - - for (int i = 0; i <= new_img->get_mipmap_count(); i++) { - int ofs, size, w, h; - img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); - Javelin::RgbaBitmap bm(w, h); - void *dst = (void *)bm.GetData(); - memcpy(dst, &r[ofs], size); - Javelin::ColorRgba<unsigned char> *dp = bm.GetData(); - for (int j = 0; j < size / 4; j++) { - // Red and blue colors are swapped. - SWAP(dp[j].r, dp[j].b); - } - new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); - Javelin::PvrTcEncoder::EncodeRgba4Bpp(&wr[ofs], bm); - } - } - - p_img->create(new_img->get_width(), new_img->get_height(), new_img->has_mipmaps(), new_img->get_format(), data); -} - -void _register_pvrtc_compress_func() { - Image::_image_compress_pvrtc1_4bpp_func = _compress_pvrtc1_4bpp; -} diff --git a/modules/pvr/image_compress_pvrtc.h b/modules/pvr/image_compress_pvrtc.h deleted file mode 100644 index 985076ce4d..0000000000 --- a/modules/pvr/image_compress_pvrtc.h +++ /dev/null @@ -1,36 +0,0 @@ -/*************************************************************************/ -/* image_compress_pvrtc.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef IMAGE_COMPRESS_PVRTC_H -#define IMAGE_COMPRESS_PVRTC_H - -void _register_pvrtc_compress_func(); - -#endif // IMAGE_COMPRESS_PVRTC_H diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h deleted file mode 100644 index 74fcfe2ce4..0000000000 --- a/modules/pvr/register_types.h +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PVR_REGISTER_TYPES_H -#define PVR_REGISTER_TYPES_H - -void register_pvr_types(); -void unregister_pvr_types(); - -#endif // PVR_REGISTER_TYPES_H diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp deleted file mode 100644 index cb12976090..0000000000 --- a/modules/pvr/texture_loader_pvr.cpp +++ /dev/null @@ -1,608 +0,0 @@ -/*************************************************************************/ -/* texture_loader_pvr.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "texture_loader_pvr.h" - -#include "core/io/file_access.h" - -static void _pvrtc_decompress(Image *p_img); - -enum PVRFLags { - PVR_HAS_MIPMAPS = 0x00000100, - PVR_TWIDDLED = 0x00000200, - PVR_NORMAL_MAP = 0x00000400, - PVR_BORDER = 0x00000800, - PVR_CUBE_MAP = 0x00001000, - PVR_FALSE_MIPMAPS = 0x00002000, - PVR_VOLUME_TEXTURES = 0x00004000, - PVR_HAS_ALPHA = 0x00008000, - PVR_VFLIP = 0x00010000 -}; - -RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - if (r_error) { - *r_error = ERR_CANT_OPEN; - } - - Error err; - FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (!f) { - return RES(); - } - - FileAccessRef faref(f); - - ERR_FAIL_COND_V(err, RES()); - - if (r_error) { - *r_error = ERR_FILE_CORRUPT; - } - - uint32_t hsize = f->get_32(); - - ERR_FAIL_COND_V(hsize != 52, RES()); - uint32_t height = f->get_32(); - uint32_t width = f->get_32(); - uint32_t mipmaps = f->get_32(); - uint32_t flags = f->get_32(); - uint32_t surfsize = f->get_32(); - f->seek(f->get_position() + 20); // bpp, rmask, gmask, bmask, amask - uint8_t pvrid[5] = { 0, 0, 0, 0, 0 }; - f->get_buffer(pvrid, 4); - ERR_FAIL_COND_V(String((char *)pvrid) != "PVR!", RES()); - f->get_32(); // surfcount - - /* - print_line("height: "+itos(height)); - print_line("width: "+itos(width)); - print_line("mipmaps: "+itos(mipmaps)); - print_line("flags: "+itos(flags)); - print_line("surfsize: "+itos(surfsize)); - print_line("bpp: "+itos(bpp)); - print_line("rmask: "+itos(rmask)); - print_line("gmask: "+itos(gmask)); - print_line("bmask: "+itos(bmask)); - print_line("amask: "+itos(amask)); - print_line("surfcount: "+itos(surfcount)); - */ - - Vector<uint8_t> data; - data.resize(surfsize); - - ERR_FAIL_COND_V(data.size() == 0, RES()); - - uint8_t *w = data.ptrw(); - f->get_buffer(&w[0], surfsize); - err = f->get_error(); - ERR_FAIL_COND_V(err != OK, RES()); - - Image::Format format = Image::FORMAT_MAX; - - switch (flags & 0xFF) { - case 0x18: - case 0xC: - format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC1_2A : Image::FORMAT_PVRTC1_2; - break; - case 0x19: - case 0xD: - format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC1_4A : Image::FORMAT_PVRTC1_4; - break; - case 0x16: - format = Image::FORMAT_L8; - break; - case 0x17: - format = Image::FORMAT_LA8; - break; - case 0x20: - case 0x80: - case 0x81: - format = Image::FORMAT_DXT1; - break; - case 0x21: - case 0x22: - case 0x82: - case 0x83: - format = Image::FORMAT_DXT3; - break; - case 0x23: - case 0x24: - case 0x84: - case 0x85: - format = Image::FORMAT_DXT5; - break; - case 0x4: - case 0x15: - format = Image::FORMAT_RGB8; - break; - case 0x5: - case 0x12: - format = Image::FORMAT_RGBA8; - break; - case 0x36: - format = Image::FORMAT_ETC; - break; - default: - ERR_FAIL_V_MSG(RES(), "Unsupported format in PVR texture: " + itos(flags & 0xFF) + "."); - } - - Ref<Image> image = memnew(Image(width, height, mipmaps, format, data)); - ERR_FAIL_COND_V(image->is_empty(), RES()); - - Ref<ImageTexture> texture = memnew(ImageTexture); - texture->create_from_image(image); - - if (r_error) { - *r_error = OK; - } - - return texture; -} - -void ResourceFormatPVR::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("pvr"); -} - -bool ResourceFormatPVR::handles_type(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Texture2D"); -} - -String ResourceFormatPVR::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "pvr") { - return "Texture2D"; - } - return ""; -} - -ResourceFormatPVR::ResourceFormatPVR() { - Image::_image_decompress_pvrtc = _pvrtc_decompress; -} - -///////////////////////////////////////////////////////// - -//PVRTC decompressor, Based on PVRTC decompressor by IMGTEC. - -///////////////////////////////////////////////////////// - -#define PT_INDEX 2 -#define BLK_Y_SIZE 4 -#define BLK_X_MAX 8 -#define BLK_X_2BPP 8 -#define BLK_X_4BPP 4 - -#define WRAP_COORD(Val, Size) ((Val) & ((Size)-1)) - -/* - Define an expression to either wrap or clamp large or small vals to the - legal coordinate range -*/ -#define LIMIT_COORD(Val, Size, p_tiled) \ - ((p_tiled) ? WRAP_COORD((Val), (Size)) : CLAMP((Val), 0, (Size)-1)) - -struct PVRTCBlock { - //blocks are 64 bits - uint32_t data[2] = {}; -}; - -_FORCE_INLINE_ bool is_po2(uint32_t p_input) { - if (p_input == 0) { - return false; - } - uint32_t minus1 = p_input - 1; - return ((p_input | minus1) == (p_input ^ minus1)) ? true : false; -} - -static void unpack_5554(const PVRTCBlock *p_block, int p_ab_colors[2][4]) { - uint32_t raw_bits[2]; - raw_bits[0] = p_block->data[1] & (0xFFFE); - raw_bits[1] = p_block->data[1] >> 16; - - for (int i = 0; i < 2; i++) { - if (raw_bits[i] & (1 << 15)) { - p_ab_colors[i][0] = (raw_bits[i] >> 10) & 0x1F; - p_ab_colors[i][1] = (raw_bits[i] >> 5) & 0x1F; - p_ab_colors[i][2] = raw_bits[i] & 0x1F; - if (i == 0) { - p_ab_colors[0][2] |= p_ab_colors[0][2] >> 4; - } - p_ab_colors[i][3] = 0xF; - } else { - p_ab_colors[i][0] = (raw_bits[i] >> (8 - 1)) & 0x1E; - p_ab_colors[i][1] = (raw_bits[i] >> (4 - 1)) & 0x1E; - - p_ab_colors[i][0] |= p_ab_colors[i][0] >> 4; - p_ab_colors[i][1] |= p_ab_colors[i][1] >> 4; - - p_ab_colors[i][2] = (raw_bits[i] & 0xF) << 1; - - if (i == 0) { - p_ab_colors[0][2] |= p_ab_colors[0][2] >> 3; - } else { - p_ab_colors[0][2] |= p_ab_colors[0][2] >> 4; - } - - p_ab_colors[i][3] = (raw_bits[i] >> 11) & 0xE; - } - } -} - -static void unpack_modulations(const PVRTCBlock *p_block, const int p_2bit, int p_modulation[8][16], int p_modulation_modes[8][16], int p_x, int p_y) { - int block_mod_mode = p_block->data[1] & 1; - uint32_t modulation_bits = p_block->data[0]; - - if (p_2bit && block_mod_mode) { - for (int y = 0; y < BLK_Y_SIZE; y++) { - for (int x = 0; x < BLK_X_2BPP; x++) { - p_modulation_modes[y + p_y][x + p_x] = block_mod_mode; - - if (((x ^ y) & 1) == 0) { - p_modulation[y + p_y][x + p_x] = modulation_bits & 3; - modulation_bits >>= 2; - } - } - } - - } else if (p_2bit) { - for (int y = 0; y < BLK_Y_SIZE; y++) { - for (int x = 0; x < BLK_X_2BPP; x++) { - p_modulation_modes[y + p_y][x + p_x] = block_mod_mode; - - if (modulation_bits & 1) { - p_modulation[y + p_y][x + p_x] = 0x3; - } else { - p_modulation[y + p_y][x + p_x] = 0x0; - } - - modulation_bits >>= 1; - } - } - } else { - for (int y = 0; y < BLK_Y_SIZE; y++) { - for (int x = 0; x < BLK_X_4BPP; x++) { - p_modulation_modes[y + p_y][x + p_x] = block_mod_mode; - p_modulation[y + p_y][x + p_x] = modulation_bits & 3; - modulation_bits >>= 2; - } - } - } - - ERR_FAIL_COND(modulation_bits != 0); -} - -static void interpolate_colors(const int p_colorp[4], const int p_colorq[4], const int p_colorr[4], const int p_colors[4], bool p_2bit, const int x, const int y, int r_result[4]) { - int u, v, uscale; - int k; - - int tmp1, tmp2; - - int P[4], Q[4], R[4], S[4]; - - for (k = 0; k < 4; k++) { - P[k] = p_colorp[k]; - Q[k] = p_colorq[k]; - R[k] = p_colorr[k]; - S[k] = p_colors[k]; - } - - v = (y & 0x3) | ((~y & 0x2) << 1); - - if (p_2bit) { - u = (x & 0x7) | ((~x & 0x4) << 1); - } else { - u = (x & 0x3) | ((~x & 0x2) << 1); - } - - v = v - BLK_Y_SIZE / 2; - - if (p_2bit) { - u = u - BLK_X_2BPP / 2; - uscale = 8; - } else { - u = u - BLK_X_4BPP / 2; - uscale = 4; - } - - for (k = 0; k < 4; k++) { - tmp1 = P[k] * uscale + u * (Q[k] - P[k]); - tmp2 = R[k] * uscale + u * (S[k] - R[k]); - - tmp1 = tmp1 * 4 + v * (tmp2 - tmp1); - - r_result[k] = tmp1; - } - - if (p_2bit) { - for (k = 0; k < 3; k++) { - r_result[k] >>= 2; - } - - r_result[3] >>= 1; - } else { - for (k = 0; k < 3; k++) { - r_result[k] >>= 1; - } - } - - for (k = 0; k < 4; k++) { - ERR_FAIL_COND(r_result[k] >= 256); - } - - for (k = 0; k < 3; k++) { - r_result[k] += r_result[k] >> 5; - } - - r_result[3] += r_result[3] >> 4; - - for (k = 0; k < 4; k++) { - ERR_FAIL_COND(r_result[k] >= 256); - } -} - -static void get_modulation_value(int x, int y, const int p_2bit, const int p_modulation[8][16], const int p_modulation_modes[8][16], int *r_mod, int *p_dopt) { - static const int rep_vals0[4] = { 0, 3, 5, 8 }; - static const int rep_vals1[4] = { 0, 4, 4, 8 }; - - int mod_val; - - y = (y & 0x3) | ((~y & 0x2) << 1); - - if (p_2bit) { - x = (x & 0x7) | ((~x & 0x4) << 1); - } else { - x = (x & 0x3) | ((~x & 0x2) << 1); - } - - *p_dopt = 0; - - if (p_modulation_modes[y][x] == 0) { - mod_val = rep_vals0[p_modulation[y][x]]; - } else if (p_2bit) { - if (((x ^ y) & 1) == 0) { - mod_val = rep_vals0[p_modulation[y][x]]; - } else if (p_modulation_modes[y][x] == 1) { - mod_val = (rep_vals0[p_modulation[y - 1][x]] + - rep_vals0[p_modulation[y + 1][x]] + - rep_vals0[p_modulation[y][x - 1]] + - rep_vals0[p_modulation[y][x + 1]] + 2) / - 4; - } else if (p_modulation_modes[y][x] == 2) { - mod_val = (rep_vals0[p_modulation[y][x - 1]] + - rep_vals0[p_modulation[y][x + 1]] + 1) / - 2; - } else { - mod_val = (rep_vals0[p_modulation[y - 1][x]] + - rep_vals0[p_modulation[y + 1][x]] + 1) / - 2; - } - } else { - mod_val = rep_vals1[p_modulation[y][x]]; - - *p_dopt = p_modulation[y][x] == PT_INDEX; - } - - *r_mod = mod_val; -} - -static int disable_twiddling = 0; - -static uint32_t twiddle_uv(uint32_t p_height, uint32_t p_width, uint32_t p_y, uint32_t p_x) { - uint32_t twiddled; - - uint32_t min_dimension; - uint32_t max_value; - - uint32_t scr_bit_pos; - uint32_t dst_bit_pos; - - int shift_count; - - ERR_FAIL_COND_V(p_y >= p_height, 0); - ERR_FAIL_COND_V(p_x >= p_width, 0); - - ERR_FAIL_COND_V(!is_po2(p_height), 0); - ERR_FAIL_COND_V(!is_po2(p_width), 0); - - if (p_height < p_width) { - min_dimension = p_height; - max_value = p_x; - } else { - min_dimension = p_width; - max_value = p_y; - } - - if (disable_twiddling) { - return (p_y * p_width + p_x); - } - - scr_bit_pos = 1; - dst_bit_pos = 1; - twiddled = 0; - shift_count = 0; - - while (scr_bit_pos < min_dimension) { - if (p_y & scr_bit_pos) { - twiddled |= dst_bit_pos; - } - - if (p_x & scr_bit_pos) { - twiddled |= (dst_bit_pos << 1); - } - - scr_bit_pos <<= 1; - dst_bit_pos <<= 2; - shift_count += 1; - } - - max_value >>= shift_count; - - twiddled |= (max_value << (2 * shift_count)); - - return twiddled; -} - -static void decompress_pvrtc(PVRTCBlock *p_comp_img, const int p_2bit, const int p_width, const int p_height, const int p_tiled, unsigned char *p_dst) { - int x, y; - int i, j; - - int block_x, blk_y; - int block_xp1, blk_yp1; - int x_block_size; - int block_width, block_height; - - int p_x, p_y; - - int p_modulation[8][16] = { { 0 } }; - int p_modulation_modes[8][16] = { { 0 } }; - - int Mod, DoPT; - - unsigned int u_pos; - - // local neighbourhood of blocks - PVRTCBlock *p_blocks[2][2]; - - PVRTCBlock *prev[2][2] = { { nullptr, nullptr }, { nullptr, nullptr } }; - - struct - { - int Reps[2][4]; - } colors5554[2][2]; - - int ASig[4], BSig[4]; - - int r_result[4]; - - if (p_2bit) { - x_block_size = BLK_X_2BPP; - } else { - x_block_size = BLK_X_4BPP; - } - - block_width = MAX(2, p_width / x_block_size); - block_height = MAX(2, p_height / BLK_Y_SIZE); - - for (y = 0; y < p_height; y++) { - for (x = 0; x < p_width; x++) { - block_x = (x - x_block_size / 2); - blk_y = (y - BLK_Y_SIZE / 2); - - block_x = LIMIT_COORD(block_x, p_width, p_tiled); - blk_y = LIMIT_COORD(blk_y, p_height, p_tiled); - - block_x /= x_block_size; - blk_y /= BLK_Y_SIZE; - - block_xp1 = LIMIT_COORD(block_x + 1, block_width, p_tiled); - blk_yp1 = LIMIT_COORD(blk_y + 1, block_height, p_tiled); - - p_blocks[0][0] = p_comp_img + twiddle_uv(block_height, block_width, blk_y, block_x); - p_blocks[0][1] = p_comp_img + twiddle_uv(block_height, block_width, blk_y, block_xp1); - p_blocks[1][0] = p_comp_img + twiddle_uv(block_height, block_width, blk_yp1, block_x); - p_blocks[1][1] = p_comp_img + twiddle_uv(block_height, block_width, blk_yp1, block_xp1); - - if (memcmp(prev, p_blocks, 4 * sizeof(void *)) != 0) { - p_y = 0; - for (i = 0; i < 2; i++) { - p_x = 0; - for (j = 0; j < 2; j++) { - unpack_5554(p_blocks[i][j], colors5554[i][j].Reps); - - unpack_modulations( - p_blocks[i][j], - p_2bit, - p_modulation, - p_modulation_modes, - p_x, p_y); - - p_x += x_block_size; - } - - p_y += BLK_Y_SIZE; - } - - memcpy(prev, p_blocks, 4 * sizeof(void *)); - } - - interpolate_colors( - colors5554[0][0].Reps[0], - colors5554[0][1].Reps[0], - colors5554[1][0].Reps[0], - colors5554[1][1].Reps[0], - p_2bit, x, y, - ASig); - - interpolate_colors( - colors5554[0][0].Reps[1], - colors5554[0][1].Reps[1], - colors5554[1][0].Reps[1], - colors5554[1][1].Reps[1], - p_2bit, x, y, - BSig); - - get_modulation_value(x, y, p_2bit, (const int(*)[16])p_modulation, (const int(*)[16])p_modulation_modes, - &Mod, &DoPT); - - for (i = 0; i < 4; i++) { - r_result[i] = ASig[i] * 8 + Mod * (BSig[i] - ASig[i]); - r_result[i] >>= 3; - } - - if (DoPT) { - r_result[3] = 0; - } - - u_pos = (x + y * p_width) << 2; - p_dst[u_pos + 0] = (uint8_t)r_result[0]; - p_dst[u_pos + 1] = (uint8_t)r_result[1]; - p_dst[u_pos + 2] = (uint8_t)r_result[2]; - p_dst[u_pos + 3] = (uint8_t)r_result[3]; - } - } -} - -static void _pvrtc_decompress(Image *p_img) { - ERR_FAIL_COND(p_img->get_format() != Image::FORMAT_PVRTC1_2 && p_img->get_format() != Image::FORMAT_PVRTC1_2A && p_img->get_format() != Image::FORMAT_PVRTC1_4 && p_img->get_format() != Image::FORMAT_PVRTC1_4A); - - bool _2bit = (p_img->get_format() == Image::FORMAT_PVRTC1_2 || p_img->get_format() == Image::FORMAT_PVRTC1_2A); - - Vector<uint8_t> data = p_img->get_data(); - const uint8_t *r = data.ptr(); - - Vector<uint8_t> newdata; - newdata.resize(p_img->get_width() * p_img->get_height() * 4); - uint8_t *w = newdata.ptrw(); - - decompress_pvrtc((PVRTCBlock *)r, _2bit, p_img->get_width(), p_img->get_height(), 0, (unsigned char *)w); - - bool make_mipmaps = p_img->has_mipmaps(); - p_img->create(p_img->get_width(), p_img->get_height(), false, Image::FORMAT_RGBA8, newdata); - if (make_mipmaps) { - p_img->generate_mipmaps(); - } -} diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub index 1fdc8fe1b3..ef4c598194 100644 --- a/modules/raycast/SCsub +++ b/modules/raycast/SCsub @@ -79,6 +79,7 @@ if env["builtin_embree"]: env.Append(LIBS=["psapi"]) env_thirdparty = env_raycast.Clone() + env_thirdparty.force_optimization_on_debug() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) @@ -86,6 +87,20 @@ if env["builtin_embree"]: # Embree needs those, it will automatically use SSE2NEON in ARM env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"]) + if not env.msvc: + env_thirdparty.Append( + CPPFLAGS=[ + "-fno-strict-overflow", + "-fno-delete-null-pointer-checks", + "-fwrapv", + "-fsigned-char", + "-fno-strict-aliasing", + "-fno-tree-vectorize", + "-fvisibility=hidden", + "-fvisibility-inlines-hidden", + ] + ) + env.modules_sources += thirdparty_obj diff --git a/modules/raycast/config.py b/modules/raycast/config.py index 5de36c5322..7e8b3e9840 100644 --- a/modules/raycast/config.py +++ b/modules/raycast/config.py @@ -1,5 +1,7 @@ def can_build(env, platform): # Depends on Embree library, which only supports x86_64 and aarch64. + if env["arch"].startswith("rv") or env["arch"].startswith("ppc"): + return False if platform == "android": return env["android_arch"] in ["arm64v8", "x86_64"] diff --git a/modules/raycast/lightmap_raycaster.cpp b/modules/raycast/lightmap_raycaster.cpp index 0583acc119..ecc256bff9 100644 --- a/modules/raycast/lightmap_raycaster.cpp +++ b/modules/raycast/lightmap_raycaster.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -168,7 +168,7 @@ void LightmapRaycasterEmbree::clear_mesh_filter() { filter_meshes.clear(); } -void embree_error_handler(void *p_user_data, RTCError p_code, const char *p_str) { +void embree_lm_error_handler(void *p_user_data, RTCError p_code, const char *p_str) { print_error("Embree error: " + String(p_str)); } @@ -179,16 +179,11 @@ LightmapRaycasterEmbree::LightmapRaycasterEmbree() { #endif embree_device = rtcNewDevice(nullptr); - rtcSetDeviceErrorFunction(embree_device, &embree_error_handler, nullptr); + rtcSetDeviceErrorFunction(embree_device, &embree_lm_error_handler, nullptr); embree_scene = rtcNewScene(embree_device); } LightmapRaycasterEmbree::~LightmapRaycasterEmbree() { -#ifdef __SSE2__ - _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF); - _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF); -#endif - if (embree_scene != nullptr) { rtcReleaseScene(embree_scene); } diff --git a/modules/raycast/lightmap_raycaster.h b/modules/raycast/lightmap_raycaster.h index 4c3de27837..c420e617e5 100644 --- a/modules/raycast/lightmap_raycaster.h +++ b/modules/raycast/lightmap_raycaster.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #ifdef TOOLS_ENABLED +#include "core/io/image.h" #include "core/object/object.h" #include "scene/3d/lightmapper.h" -#include "scene/resources/mesh.h" #include <embree3/rtcore.h> diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index 88c0145ebc..dd5eef8b2b 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,9 +41,14 @@ RaycastOcclusionCull *RaycastOcclusionCull::raycast_singleton = nullptr; void RaycastOcclusionCull::RaycastHZBuffer::clear() { HZBuffer::clear(); - camera_rays.clear(); + if (camera_rays_unaligned_buffer) { + memfree(camera_rays_unaligned_buffer); + camera_rays_unaligned_buffer = nullptr; + camera_rays = nullptr; + } camera_ray_masks.clear(); - packs_size = Size2i(); + camera_rays_tile_count = 0; + tile_grid_size = Size2i(); } void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) { @@ -58,100 +63,112 @@ void RaycastOcclusionCull::RaycastHZBuffer::resize(const Size2i &p_size) { HZBuffer::resize(p_size); - packs_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE)); - int ray_packets_count = packs_size.x * packs_size.y; - camera_rays.resize(ray_packets_count); - camera_ray_masks.resize(ray_packets_count * TILE_SIZE * TILE_SIZE); + tile_grid_size = Size2i(Math::ceil(p_size.x / (float)TILE_SIZE), Math::ceil(p_size.y / (float)TILE_SIZE)); + camera_rays_tile_count = tile_grid_size.x * tile_grid_size.y; + + if (camera_rays_unaligned_buffer) { + memfree(camera_rays_unaligned_buffer); + } + + const int alignment = 64; // Embree requires ray packets to be 64-aligned + camera_rays_unaligned_buffer = (uint8_t *)memalloc(camera_rays_tile_count * sizeof(CameraRayTile) + alignment); + camera_rays = (CameraRayTile *)(camera_rays_unaligned_buffer + alignment - (((uint64_t)camera_rays_unaligned_buffer) % alignment)); + + camera_ray_masks.resize(camera_rays_tile_count * TILE_RAYS); + memset(camera_ray_masks.ptr(), ~0, camera_rays_tile_count * TILE_RAYS * sizeof(uint32_t)); } void RaycastOcclusionCull::RaycastHZBuffer::update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool) { CameraRayThreadData td; - td.camera_matrix = p_cam_projection; - td.camera_transform = p_cam_transform; - td.camera_orthogonal = p_cam_orthogonal; td.thread_count = p_thread_work_pool.get_thread_count(); + td.z_near = p_cam_projection.get_z_near(); + td.z_far = p_cam_projection.get_z_far() * 1.05f; + td.camera_pos = p_cam_transform.origin; + td.camera_dir = -p_cam_transform.basis.get_axis(2); + td.camera_orthogonal = p_cam_orthogonal; + + CameraMatrix inv_camera_matrix = p_cam_projection.inverse(); + Vector3 camera_corner_proj = Vector3(-1.0f, -1.0f, -1.0f); + Vector3 camera_corner_view = inv_camera_matrix.xform(camera_corner_proj); + td.pixel_corner = p_cam_transform.xform(camera_corner_view); + + Vector3 top_corner_proj = Vector3(-1.0f, 1.0f, -1.0f); + Vector3 top_corner_view = inv_camera_matrix.xform(top_corner_proj); + Vector3 top_corner_world = p_cam_transform.xform(top_corner_view); + + Vector3 left_corner_proj = Vector3(1.0f, -1.0f, -1.0f); + Vector3 left_corner_view = inv_camera_matrix.xform(left_corner_proj); + Vector3 left_corner_world = p_cam_transform.xform(left_corner_view); + + td.pixel_u_interp = left_corner_world - td.pixel_corner; + td.pixel_v_interp = top_corner_world - td.pixel_corner; + + debug_tex_range = td.z_far; + p_thread_work_pool.do_work(td.thread_count, this, &RaycastHZBuffer::_camera_rays_threaded, &td); } -void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, RaycastOcclusionCull::RaycastHZBuffer::CameraRayThreadData *p_data) { - uint32_t packs_total = camera_rays.size(); +void RaycastOcclusionCull::RaycastHZBuffer::_camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data) { + uint32_t total_tiles = camera_rays_tile_count; uint32_t total_threads = p_data->thread_count; - uint32_t from = p_thread * packs_total / total_threads; - uint32_t to = (p_thread + 1 == total_threads) ? packs_total : ((p_thread + 1) * packs_total / total_threads); - _generate_camera_rays(p_data->camera_transform, p_data->camera_matrix, p_data->camera_orthogonal, from, to); + uint32_t from = p_thread * total_tiles / total_threads; + uint32_t to = (p_thread + 1 == total_threads) ? total_tiles : ((p_thread + 1) * total_tiles / total_threads); + _generate_camera_rays(p_data, from, to); } -void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to) { - Size2i buffer_size = sizes[0]; - - CameraMatrix inv_camera_matrix = p_cam_projection.inverse(); - float z_far = p_cam_projection.get_z_far() * 1.05f; - debug_tex_range = z_far; - - RayPacket *ray_packets = camera_rays.ptr(); - uint32_t *ray_masks = camera_ray_masks.ptr(); +void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to) { + const Size2i &buffer_size = sizes[0]; for (int i = p_from; i < p_to; i++) { - RayPacket &packet = ray_packets[i]; - int tile_x = (i % packs_size.x) * TILE_SIZE; - int tile_y = (i / packs_size.x) * TILE_SIZE; + CameraRayTile &tile = camera_rays[i]; + int tile_x = (i % tile_grid_size.x) * TILE_SIZE; + int tile_y = (i / tile_grid_size.x) * TILE_SIZE; for (int j = 0; j < TILE_RAYS; j++) { - float x = tile_x + j % TILE_SIZE; - float y = tile_y + j / TILE_SIZE; + int x = tile_x + j % TILE_SIZE; + int y = tile_y + j / TILE_SIZE; - ray_masks[i * TILE_RAYS + j] = ~0U; + float u = (float(x) + 0.5f) / buffer_size.x; + float v = (float(y) + 0.5f) / buffer_size.y; + Vector3 pixel_pos = p_data->pixel_corner + u * p_data->pixel_u_interp + v * p_data->pixel_v_interp; - if (x >= buffer_size.x || y >= buffer_size.y) { - ray_masks[i * TILE_RAYS + j] = 0U; - } else { - float u = x / (buffer_size.x - 1); - float v = y / (buffer_size.y - 1); - u = u * 2.0f - 1.0f; - v = v * 2.0f - 1.0f; - - Plane pixel_proj = Plane(u, v, -1.0, 1.0); - Plane pixel_view = inv_camera_matrix.xform4(pixel_proj); - Vector3 pixel_world = p_cam_transform.xform(pixel_view.normal); - - Vector3 dir; - if (p_cam_orthogonal) { - dir = -p_cam_transform.basis.get_axis(2); - } else { - dir = (pixel_world - p_cam_transform.origin).normalized(); - } - - packet.ray.org_x[j] = pixel_world.x; - packet.ray.org_y[j] = pixel_world.y; - packet.ray.org_z[j] = pixel_world.z; + tile.ray.tnear[j] = p_data->z_near; - packet.ray.dir_x[j] = dir.x; - packet.ray.dir_y[j] = dir.y; - packet.ray.dir_z[j] = dir.z; + Vector3 dir; + if (p_data->camera_orthogonal) { + dir = -p_data->camera_dir; + tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near; + tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near; + tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near; + } else { + dir = (pixel_pos - p_data->camera_pos).normalized(); + tile.ray.org_x[j] = p_data->camera_pos.x; + tile.ray.org_y[j] = p_data->camera_pos.y; + tile.ray.org_z[j] = p_data->camera_pos.z; + tile.ray.tnear[j] /= dir.dot(p_data->camera_dir); + } - packet.ray.tnear[j] = 0.0f; + tile.ray.dir_x[j] = dir.x; + tile.ray.dir_y[j] = dir.y; + tile.ray.dir_z[j] = dir.z; - packet.ray.time[j] = 0.0f; + tile.ray.tfar[j] = p_data->z_far; + tile.ray.time[j] = 0.0f; - packet.ray.flags[j] = 0; - packet.ray.mask[j] = -1; - packet.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID; - } - - packet.ray.tfar[j] = z_far; + tile.ray.flags[j] = 0; + tile.ray.mask[j] = ~0U; + tile.hit.geomID[j] = RTC_INVALID_GEOMETRY_ID; } } } -void RaycastOcclusionCull::RaycastHZBuffer::sort_rays() { - if (is_empty()) { - return; - } +void RaycastOcclusionCull::RaycastHZBuffer::sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal) { + ERR_FAIL_COND(is_empty()); Size2i buffer_size = sizes[0]; - for (int i = 0; i < packs_size.y; i++) { - for (int j = 0; j < packs_size.x; j++) { + for (int i = 0; i < tile_grid_size.y; i++) { + for (int j = 0; j < tile_grid_size.x; j++) { for (int tile_i = 0; tile_i < TILE_SIZE; tile_i++) { for (int tile_j = 0; tile_j < TILE_SIZE; tile_j++) { int x = j * TILE_SIZE + tile_j; @@ -160,14 +177,30 @@ void RaycastOcclusionCull::RaycastHZBuffer::sort_rays() { continue; } int k = tile_i * TILE_SIZE + tile_j; - int packet_index = i * packs_size.x + j; - mips[0][y * buffer_size.x + x] = camera_rays[packet_index].ray.tfar[k]; + int tile_index = i * tile_grid_size.x + j; + float d = camera_rays[tile_index].ray.tfar[k]; + + if (!p_orthogonal) { + const float &dir_x = camera_rays[tile_index].ray.dir_x[k]; + const float &dir_y = camera_rays[tile_index].ray.dir_y[k]; + const float &dir_z = camera_rays[tile_index].ray.dir_z[k]; + float cos_theta = p_camera_dir.x * dir_x + p_camera_dir.y * dir_y + p_camera_dir.z * dir_z; + d *= cos_theta; + } + + mips[0][y * buffer_size.x + x] = d; } } } } } +RaycastOcclusionCull::RaycastHZBuffer::~RaycastHZBuffer() { + if (camera_rays_unaligned_buffer) { + memfree(camera_rays_unaligned_buffer); + } +} + //////////////////////////////////////////////////////// bool RaycastOcclusionCull::is_occluder(RID p_rid) { @@ -184,7 +217,7 @@ void RaycastOcclusionCull::occluder_initialize(RID p_occluder) { } void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) { - Occluder *occluder = occluder_owner.getornull(p_occluder); + Occluder *occluder = occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); occluder->vertices = p_vertices; @@ -205,7 +238,7 @@ void RaycastOcclusionCull::occluder_set_mesh(RID p_occluder, const PackedVector3 } void RaycastOcclusionCull::free_occluder(RID p_occluder) { - Occluder *occluder = occluder_owner.getornull(p_occluder); + Occluder *occluder = occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); memdelete(occluder); occluder_owner.free(p_occluder); @@ -245,7 +278,7 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, bool changed = false; if (instance.occluder != p_occluder) { - Occluder *old_occluder = occluder_owner.getornull(instance.occluder); + Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder); if (old_occluder) { old_occluder->users.erase(InstanceID(p_scenario, p_instance)); } @@ -253,7 +286,7 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, instance.occluder = p_occluder; if (p_occluder.is_valid()) { - Occluder *occluder = occluder_owner.getornull(p_occluder); + Occluder *occluder = occluder_owner.get_or_null(p_occluder); ERR_FAIL_COND(!occluder); occluder->users.insert(InstanceID(p_scenario, p_instance)); } @@ -285,7 +318,7 @@ void RaycastOcclusionCull::scenario_remove_instance(RID p_scenario, RID p_instan OccluderInstance &instance = scenario.instances[p_instance]; if (!instance.removed) { - Occluder *occluder = occluder_owner.getornull(instance.occluder); + Occluder *occluder = occluder_owner.get_or_null(instance.occluder); if (occluder) { occluder->users.erase(InstanceID(p_scenario, p_instance)); } @@ -307,7 +340,7 @@ void RaycastOcclusionCull::Scenario::_update_dirty_instance(int p_idx, RID *p_in return; } - Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder); + Occluder *occ = raycast_singleton->occluder_owner.get_or_null(occ_inst->occluder); if (!occ) { return; @@ -423,7 +456,7 @@ bool RaycastOcclusionCull::Scenario::update(ThreadWorkPool &p_thread_pool) { const RID *inst_rid = nullptr; while ((inst_rid = instances.next(inst_rid))) { OccluderInstance *occ_inst = instances.getptr(*inst_rid); - Occluder *occ = raycast_singleton->occluder_owner.getornull(occ_inst->occluder); + Occluder *occ = raycast_singleton->occluder_owner.get_or_null(occ_inst->occluder); if (!occ || !occ_inst->enabled) { continue; @@ -451,7 +484,7 @@ void RaycastOcclusionCull::Scenario::_raycast(uint32_t p_idx, const RaycastThrea rtcIntersect16((const int *)&p_raycast_data->masks[p_idx * TILE_RAYS], ebr_scene[current_scene_idx], &ctx, &p_raycast_data->rays[p_idx]); } -void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const { +void RaycastOcclusionCull::Scenario::raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const { ERR_FAIL_COND(singleton == nullptr); if (raycast_singleton->ebr_device == nullptr) { return; // Embree is initialized on demand when there is some scenario with occluders in it. @@ -462,10 +495,10 @@ void RaycastOcclusionCull::Scenario::raycast(LocalVector<RayPacket> &r_rays, con } RaycastThreadData td; - td.rays = r_rays.ptr(); - td.masks = p_valid_masks.ptr(); + td.rays = r_rays; + td.masks = p_valid_masks; - p_thread_pool.do_work(r_rays.size(), this, &Scenario::_raycast, &td); + p_thread_pool.do_work(p_tile_count, this, &Scenario::_raycast, &td); } //////////////////////////////////////////////////////// @@ -513,8 +546,8 @@ void RaycastOcclusionCull::buffer_update(RID p_buffer, const Transform3D &p_cam_ buffer.update_camera_rays(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_thread_pool); - scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks, p_thread_pool); - buffer.sort_rays(); + scenario.raycast(buffer.camera_rays, buffer.camera_ray_masks.ptr(), buffer.camera_rays_tile_count, p_thread_pool); + buffer.sort_rays(-p_cam_transform.basis.get_axis(2), p_cam_orthogonal); buffer.update_mips(); } @@ -569,13 +602,15 @@ RaycastOcclusionCull::~RaycastOcclusionCull() { scenario.commit_thread->wait_to_finish(); memdelete(scenario.commit_thread); } + + for (int i = 0; i < 2; i++) { + if (scenario.ebr_scene[i]) { + rtcReleaseScene(scenario.ebr_scene[i]); + } + } } if (ebr_device != nullptr) { -#ifdef __SSE2__ - _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_OFF); - _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_OFF); -#endif rtcReleaseDevice(ebr_device); } diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h index 85710a790c..a22e52dd17 100644 --- a/modules/raycast/raycast_occlusion_cull.h +++ b/modules/raycast/raycast_occlusion_cull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,33 +43,42 @@ #include <embree3/rtcore.h> class RaycastOcclusionCull : public RendererSceneOcclusionCull { - typedef RTCRayHit16 RayPacket; + typedef RTCRayHit16 CameraRayTile; public: class RaycastHZBuffer : public HZBuffer { private: - Size2i packs_size; + Size2i tile_grid_size; struct CameraRayThreadData { - CameraMatrix camera_matrix; - Transform3D camera_transform; - bool camera_orthogonal; int thread_count; + float z_near; + float z_far; + Vector3 camera_dir; + Vector3 camera_pos; + Vector3 pixel_corner; + Vector3 pixel_u_interp; + Vector3 pixel_v_interp; + bool camera_orthogonal; Size2i buffer_size; }; - void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data); - void _generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to); + void _camera_rays_threaded(uint32_t p_thread, const CameraRayThreadData *p_data); + void _generate_camera_rays(const CameraRayThreadData *p_data, int p_from, int p_to); public: - LocalVector<RayPacket> camera_rays; + unsigned int camera_rays_tile_count = 0; + uint8_t *camera_rays_unaligned_buffer = nullptr; + CameraRayTile *camera_rays = nullptr; LocalVector<uint32_t> camera_ray_masks; RID scenario_rid; virtual void clear() override; virtual void resize(const Size2i &p_size) override; - void sort_rays(); + void sort_rays(const Vector3 &p_camera_dir, bool p_orthogonal); void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool); + + ~RaycastHZBuffer(); }; private: @@ -106,7 +115,7 @@ private: struct Scenario { struct RaycastThreadData { - RayPacket *rays; + CameraRayTile *rays; const uint32_t *masks; }; @@ -139,7 +148,7 @@ private: bool update(ThreadWorkPool &p_thread_pool); void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const; - void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const; + void raycast(CameraRayTile *r_rays, const uint32_t *p_valid_masks, uint32_t p_tile_count, ThreadWorkPool &p_thread_pool) const; }; static RaycastOcclusionCull *raycast_singleton; diff --git a/modules/raycast/register_types.cpp b/modules/raycast/register_types.cpp index 78ca91309f..053039a85b 100644 --- a/modules/raycast/register_types.cpp +++ b/modules/raycast/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,12 +32,14 @@ #include "lightmap_raycaster.h" #include "raycast_occlusion_cull.h" +#include "static_raycaster.h" RaycastOcclusionCull *raycast_occlusion_cull = nullptr; void register_raycast_types() { #ifdef TOOLS_ENABLED LightmapRaycasterEmbree::make_default_raycaster(); + StaticRaycasterEmbree::make_default_raycaster(); #endif raycast_occlusion_cull = memnew(RaycastOcclusionCull); } @@ -46,4 +48,7 @@ void unregister_raycast_types() { if (raycast_occlusion_cull) { memdelete(raycast_occlusion_cull); } +#ifdef TOOLS_ENABLED + StaticRaycasterEmbree::free(); +#endif } diff --git a/modules/raycast/register_types.h b/modules/raycast/register_types.h index 789604a491..0abc5eb63a 100644 --- a/modules/raycast/register_types.h +++ b/modules/raycast/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/raycast/static_raycaster.cpp b/modules/raycast/static_raycaster.cpp new file mode 100644 index 0000000000..9df6d5ff43 --- /dev/null +++ b/modules/raycast/static_raycaster.cpp @@ -0,0 +1,137 @@ +/*************************************************************************/ +/* static_raycaster.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef TOOLS_ENABLED + +#include "static_raycaster.h" + +#ifdef __SSE2__ +#include <pmmintrin.h> +#endif + +RTCDevice StaticRaycasterEmbree::embree_device; + +StaticRaycaster *StaticRaycasterEmbree::create_embree_raycaster() { + return memnew(StaticRaycasterEmbree); +} + +void StaticRaycasterEmbree::make_default_raycaster() { + create_function = create_embree_raycaster; +} + +void StaticRaycasterEmbree::free() { + if (embree_device) { + rtcReleaseDevice(embree_device); + } +} + +bool StaticRaycasterEmbree::intersect(Ray &r_ray) { + RTCIntersectContext context; + rtcInitIntersectContext(&context); + rtcIntersect1(embree_scene, &context, (RTCRayHit *)&r_ray); + return r_ray.geomID != RTC_INVALID_GEOMETRY_ID; +} + +void StaticRaycasterEmbree::intersect(Vector<Ray> &r_rays) { + Ray *rays = r_rays.ptrw(); + for (int i = 0; i < r_rays.size(); ++i) { + intersect(rays[i]); + } +} + +void StaticRaycasterEmbree::add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) { + RTCGeometry embree_mesh = rtcNewGeometry(embree_device, RTC_GEOMETRY_TYPE_TRIANGLE); + + int vertex_count = p_vertices.size(); + + Vector3 *embree_vertices = (Vector3 *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_VERTEX, 0, RTC_FORMAT_FLOAT3, sizeof(Vector3), vertex_count); + memcpy(embree_vertices, p_vertices.ptr(), sizeof(Vector3) * vertex_count); + + if (p_indices.is_empty()) { + ERR_FAIL_COND(vertex_count % 3 != 0); + uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, vertex_count / 3); + for (int i = 0; i < vertex_count; i++) { + embree_triangles[i] = i; + } + } else { + uint32_t *embree_triangles = (uint32_t *)rtcSetNewGeometryBuffer(embree_mesh, RTC_BUFFER_TYPE_INDEX, 0, RTC_FORMAT_UINT3, sizeof(uint32_t) * 3, p_indices.size() / 3); + memcpy(embree_triangles, p_indices.ptr(), sizeof(uint32_t) * p_indices.size()); + } + + rtcCommitGeometry(embree_mesh); + rtcAttachGeometryByID(embree_scene, embree_mesh, p_id); + rtcReleaseGeometry(embree_mesh); +} + +void StaticRaycasterEmbree::commit() { + rtcCommitScene(embree_scene); +} + +void StaticRaycasterEmbree::set_mesh_filter(const Set<int> &p_mesh_ids) { + for (Set<int>::Element *E = p_mesh_ids.front(); E; E = E->next()) { + rtcDisableGeometry(rtcGetGeometry(embree_scene, E->get())); + } + rtcCommitScene(embree_scene); + filter_meshes = p_mesh_ids; +} + +void StaticRaycasterEmbree::clear_mesh_filter() { + for (Set<int>::Element *E = filter_meshes.front(); E; E = E->next()) { + rtcEnableGeometry(rtcGetGeometry(embree_scene, E->get())); + } + rtcCommitScene(embree_scene); + filter_meshes.clear(); +} + +void embree_error_handler(void *p_user_data, RTCError p_code, const char *p_str) { + print_error("Embree error: " + String(p_str)); +} + +StaticRaycasterEmbree::StaticRaycasterEmbree() { +#ifdef __SSE2__ + _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON); + _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON); +#endif + + if (!embree_device) { + embree_device = rtcNewDevice(nullptr); + rtcSetDeviceErrorFunction(embree_device, &embree_error_handler, nullptr); + } + + embree_scene = rtcNewScene(embree_device); +} + +StaticRaycasterEmbree::~StaticRaycasterEmbree() { + if (embree_scene != nullptr) { + rtcReleaseScene(embree_scene); + } +} + +#endif diff --git a/modules/webm/register_types.cpp b/modules/raycast/static_raycaster.h index 8f690a6892..cce19ba60d 100644 --- a/modules/webm/register_types.cpp +++ b/modules/raycast/static_raycaster.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* register_types.cpp */ +/* static_raycaster.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,20 +28,37 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "register_types.h" +#ifdef TOOLS_ENABLED -#include "video_stream_webm.h" +#include "core/math/static_raycaster.h" -static Ref<ResourceFormatLoaderWebm> resource_loader_webm; +#include <embree3/rtcore.h> -void register_webm_types() { - resource_loader_webm.instantiate(); - ResourceLoader::add_resource_format_loader(resource_loader_webm, true); +class StaticRaycasterEmbree : public StaticRaycaster { + GDCLASS(StaticRaycasterEmbree, StaticRaycaster); - GDREGISTER_CLASS(VideoStreamWebm); -} +private: + static RTCDevice embree_device; + RTCScene embree_scene; -void unregister_webm_types() { - ResourceLoader::remove_resource_format_loader(resource_loader_webm); - resource_loader_webm.unref(); -} + Set<int> filter_meshes; + +public: + virtual bool intersect(Ray &p_ray) override; + virtual void intersect(Vector<Ray> &r_rays) override; + + virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) override; + virtual void commit() override; + + virtual void set_mesh_filter(const Set<int> &p_mesh_ids) override; + virtual void clear_mesh_filter() override; + + static StaticRaycaster *create_embree_raycaster(); + static void make_default_raycaster(); + static void free(); + + StaticRaycasterEmbree(); + ~StaticRaycasterEmbree(); +}; + +#endif diff --git a/modules/regex/config.py b/modules/regex/config.py index df9f44cb95..1248a8374d 100644 --- a/modules/regex/config.py +++ b/modules/regex/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return True + return not env["arch"].startswith("rv") def configure(env): diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml index 9c84974ff6..2ae2e53b02 100644 --- a/modules/regex/doc_classes/RegEx.xml +++ b/modules/regex/doc_classes/RegEx.xml @@ -116,6 +116,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml index 3cde2836cc..20680b41fd 100644 --- a/modules/regex/doc_classes/RegExMatch.xml +++ b/modules/regex/doc_classes/RegExMatch.xml @@ -51,6 +51,4 @@ The source string used with the search pattern to find this matching result. </member> </members> - <constants> - </constants> </class> diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 6bae12e7e6..ee1137b71f 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 68fe2bc6e0..a745c50a58 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 03957f88cf..9289a724d8 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index fe94cde954..b2d5009ef4 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/tests/test_regex.h b/modules/regex/tests/test_regex.h index c2d303b435..3f500e7b2f 100644 --- a/modules/regex/tests/test_regex.h +++ b/modules/regex/tests/test_regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index 2cff8c54c4..bc9aeb31ab 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_decompress_squish.cpp b/modules/squish/image_decompress_squish.cpp index 1450b0fe88..3a810e5259 100644 --- a/modules/squish/image_decompress_squish.cpp +++ b/modules/squish/image_decompress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_decompress_squish.h b/modules/squish/image_decompress_squish.h index fff5839ac4..f1382b2610 100644 --- a/modules/squish/image_decompress_squish.h +++ b/modules/squish/image_decompress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index 51aab040e7..1dc2e11ab9 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index 0f87d64333..ed1c6b0716 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/SCsub b/modules/svg/SCsub index c7228a8d0b..bb03147731 100644 --- a/modules/svg/SCsub +++ b/modules/svg/SCsub @@ -9,16 +9,66 @@ env_svg = env_modules.Clone() thirdparty_obj = [] -thirdparty_dir = "#thirdparty/nanosvg/" +thirdparty_dir = "#thirdparty/thorvg/" thirdparty_sources = [ - "nanosvg.cc", + "src/lib/tvgBezier.cpp", + "src/lib/tvgCanvas.cpp", + "src/lib/tvgFill.cpp", + "src/lib/tvgGlCanvas.cpp", + "src/lib/tvgInitializer.cpp", + "src/lib/tvgLinearGradient.cpp", + "src/lib/tvgLoader.cpp", + "src/lib/tvgLzw.cpp", + "src/lib/tvgPaint.cpp", + "src/lib/tvgPicture.cpp", + "src/lib/tvgRadialGradient.cpp", + "src/lib/tvgRender.cpp", + "src/lib/tvgSaver.cpp", + "src/lib/tvgScene.cpp", + "src/lib/tvgShape.cpp", + "src/lib/tvgSwCanvas.cpp", + "src/lib/tvgTaskScheduler.cpp", + "src/loaders/raw/tvgRawLoader.cpp", + "src/loaders/svg/tvgXmlParser.cpp", + "src/loaders/svg/tvgSvgUtil.cpp", + "src/loaders/svg/tvgSvgSceneBuilder.cpp", + "src/loaders/svg/tvgSvgPath.cpp", + "src/loaders/svg/tvgSvgLoader.cpp", + "src/loaders/tvg/tvgTvgBinInterpreter.cpp", + "src/loaders/tvg/tvgTvgLoader.cpp", + "src/loaders/jpg/tvgJpgLoader.cpp", + "src/loaders/jpg/tvgJpgd.cpp", + "src/loaders/external_png/tvgPngLoader.cpp", + "src/lib/sw_engine/tvgSwFill.cpp", + "src/lib/sw_engine/tvgSwImage.cpp", + "src/lib/sw_engine/tvgSwMath.cpp", + "src/lib/sw_engine/tvgSwMemPool.cpp", + "src/lib/sw_engine/tvgSwRaster.cpp", + "src/lib/sw_engine/tvgSwRenderer.cpp", + "src/lib/sw_engine/tvgSwRle.cpp", + "src/lib/sw_engine/tvgSwShape.cpp", + "src/lib/sw_engine/tvgSwStroke.cpp", + "src/savers/tvg/tvgTvgSaver.cpp", ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] -env_svg.Prepend(CPPPATH=[thirdparty_dir]) +env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"]) env_thirdparty = env_svg.Clone() env_thirdparty.disable_warnings() +env_thirdparty.Prepend( + CPPPATH=[ + thirdparty_dir + "src/lib", + thirdparty_dir + "src/lib/sw_engine", + thirdparty_dir + "src/loaders/raw", + thirdparty_dir + "src/loaders/svg", + thirdparty_dir + "src/loaders/jpg", + thirdparty_dir + "src/loaders/png", + thirdparty_dir + "src/loaders/tvg", + thirdparty_dir + "src/savers/tvg", + ] +) env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 4911346b96..96b83bf25a 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,132 +30,118 @@ #include "image_loader_svg.h" -#include <nanosvg.h> -#include <nanosvgrast.h> - -void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) { - nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride); -} - -SVGRasterizer::SVGRasterizer() { - rasterizer = nsvgCreateRasterizer(); -} - -SVGRasterizer::~SVGRasterizer() { - nsvgDeleteRasterizer(rasterizer); -} - -SVGRasterizer ImageLoaderSVG::rasterizer; - -inline void change_nsvg_paint_color(NSVGpaint *p_paint, const uint32_t p_old, const uint32_t p_new) { - if (p_paint->type == NSVG_PAINT_COLOR) { - if (p_paint->color << 8 == p_old << 8) { - p_paint->color = (p_paint->color & 0xFF000000) | (p_new & 0x00FFFFFF); - } - } - - if (p_paint->type == NSVG_PAINT_LINEAR_GRADIENT || p_paint->type == NSVG_PAINT_RADIAL_GRADIENT) { - for (int stop_index = 0; stop_index < p_paint->gradient->nstops; stop_index++) { - if (p_paint->gradient->stops[stop_index].color << 8 == p_old << 8) { - p_paint->gradient->stops[stop_index].color = p_new; +#include "core/os/memory.h" +#include "core/variant/variant.h" + +#include <thorvg.h> + +void ImageLoaderSVG::_replace_color_property(const String &p_prefix, String &r_string) { + // Replace colors in the SVG based on what is configured in `replace_colors`. + // Used to change the colors of editor icons based on the used theme. + // The strings being replaced are typically of the form: + // fill="#5abbef" + // But can also be 3-letter codes, include alpha, be "none" or a named color + // string ("blue"). So we convert to Godot Color to compare with `replace_colors`. + + const int prefix_len = p_prefix.length(); + int pos = r_string.find(p_prefix); + while (pos != -1) { + pos += prefix_len; // Skip prefix. + int end_pos = r_string.find("\"", pos); + ERR_FAIL_COND_MSG(end_pos == -1, vformat("Malformed SVG string after property \"%s\".", p_prefix)); + const String color_code = r_string.substr(pos, end_pos - pos); + if (color_code != "none" && !color_code.begins_with("url(")) { + const Color color = Color(color_code); // Handles both HTML codes and named colors. + if (replace_colors.has(color)) { + r_string = r_string.left(pos) + "#" + replace_colors[color].operator Color().to_html(false) + r_string.substr(end_pos); } } + // Search for other occurrences. + pos = r_string.find(p_prefix, pos); } } -void ImageLoaderSVG::_convert_colors(NSVGimage *p_svg_image) { - for (NSVGshape *shape = p_svg_image->shapes; shape != nullptr; shape = shape->next) { - for (int i = 0; i < replace_colors.old_colors.size(); i++) { - change_nsvg_paint_color(&(shape->stroke), replace_colors.old_colors[i], replace_colors.new_colors[i]); - change_nsvg_paint_color(&(shape->fill), replace_colors.old_colors[i], replace_colors.new_colors[i]); - } - } -} +void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, bool p_convert_color) { + ERR_FAIL_COND(Math::is_zero_approx(p_scale)); -void ImageLoaderSVG::set_convert_colors(Dictionary *p_replace_color) { - if (p_replace_color) { - Dictionary replace_color = *p_replace_color; - for (int i = 0; i < replace_color.keys().size(); i++) { - Variant o_c = replace_color.keys()[i]; - Variant n_c = replace_color[replace_color.keys()[i]]; - if (o_c.get_type() == Variant::COLOR && n_c.get_type() == Variant::COLOR) { - Color old_color = o_c; - Color new_color = n_c; - replace_colors.old_colors.push_back(old_color.to_abgr32()); - replace_colors.new_colors.push_back(new_color.to_abgr32()); - } - } - } else { - replace_colors.old_colors.clear(); - replace_colors.new_colors.clear(); + if (p_convert_color) { + _replace_color_property("stop-color=\"", p_string); + _replace_color_property("fill=\"", p_string); + _replace_color_property("stroke=\"", p_string); } -} -Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const Vector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors) { - NSVGimage *svg_image; - const uint8_t *src_r = p_data->ptr(); - svg_image = nsvgParse((char *)src_r, "px", 96); - if (svg_image == nullptr) { - ERR_PRINT("SVG Corrupted"); - return ERR_FILE_CORRUPT; - } + std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen(); + PackedByteArray bytes = p_string.to_utf8_buffer(); - if (convert_colors) { - _convert_colors(svg_image); + tvg::Result result = picture->load((const char *)bytes.ptr(), bytes.size(), "svg", true); + if (result != tvg::Result::Success) { + return; } + float fw, fh; + picture->viewbox(nullptr, nullptr, &fw, &fh); - const float upscale = upsample ? 2.0 : 1.0; - - const int w = (int)(svg_image->width * p_scale * upscale); - ERR_FAIL_COND_V_MSG(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR, vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale))); - - const int h = (int)(svg_image->height * p_scale * upscale); - ERR_FAIL_COND_V_MSG(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR, vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale))); - - Vector<uint8_t> dst_image; - dst_image.resize(w * h * 4); + uint32_t width = MIN(fw * p_scale, 16 * 1024); + uint32_t height = MIN(fh * p_scale, 16 * 1024); + picture->size(width, height); - uint8_t *dw = dst_image.ptrw(); + std::unique_ptr<tvg::SwCanvas> sw_canvas = tvg::SwCanvas::gen(); + // Note: memalloc here, be sure to memfree before any return. + uint32_t *buffer = (uint32_t *)memalloc(sizeof(uint32_t) * width * height); - rasterizer.rasterize(svg_image, 0, 0, p_scale * upscale, (unsigned char *)dw, w, h, w * 4); - - p_image->create(w, h, false, Image::FORMAT_RGBA8, dst_image); - if (upsample) { - p_image->shrink_x2(); + tvg::Result res = sw_canvas->target(buffer, width, width, height, tvg::SwCanvas::ARGB8888_STRAIGHT); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); } - nsvgDelete(svg_image); + res = sw_canvas->push(move(picture)); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); + } - return OK; -} + res = sw_canvas->draw(); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); + } -Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors) { - size_t str_len = strlen(p_svg_str); - Vector<uint8_t> src_data; - src_data.resize(str_len + 1); - uint8_t *src_w = src_data.ptrw(); - memcpy(src_w, p_svg_str, str_len + 1); + res = sw_canvas->sync(); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); + } - return _create_image(p_image, &src_data, p_scale, upsample, convert_colors); -} + Vector<uint8_t> image; + image.resize(width * height * sizeof(uint32_t)); + + for (uint32_t y = 0; y < height; y++) { + for (uint32_t x = 0; x < width; x++) { + uint32_t n = buffer[y * width + x]; + const size_t offset = sizeof(uint32_t) * width * y + sizeof(uint32_t) * x; + image.write[offset + 0] = (n >> 16) & 0xff; + image.write[offset + 1] = (n >> 8) & 0xff; + image.write[offset + 2] = n & 0xff; + image.write[offset + 3] = (n >> 24) & 0xff; + } + } -Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { - uint64_t size = f->get_length(); - Vector<uint8_t> src_image; - src_image.resize(size + 1); - uint8_t *src_w = src_image.ptrw(); - f->get_buffer(src_w, size); - src_w[size] = '\0'; + res = sw_canvas->clear(true); + memfree(buffer); - return _create_image(p_image, &src_image, p_scale, 1.0); + p_image->create(width, height, false, Image::FORMAT_RGBA8, image); } void ImageLoaderSVG::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("svg"); - p_extensions->push_back("svgz"); } -ImageLoaderSVG::ImageLoaderSVG() { +Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear, float p_scale) { + String svg = p_fileaccess->get_as_utf8_string(); + create_image_from_string(p_image, svg, p_scale, false, false); + ERR_FAIL_COND_V(p_image->is_empty(), FAILED); + if (p_force_linear) { + p_image->srgb_to_linear(); + } + return OK; } - -ImageLoaderSVG::ReplaceColors ImageLoaderSVG::replace_colors; diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index e64175b172..d0bd71d92d 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,42 +32,18 @@ #define IMAGE_LOADER_SVG_H #include "core/io/image_loader.h" -#include "core/string/ustring.h" - -/** - @author Daniel Ramirez <djrmuv@gmail.com> -*/ - -// Forward declare and include thirdparty headers in .cpp. -struct NSVGrasterizer; -struct NSVGimage; - -class SVGRasterizer { - NSVGrasterizer *rasterizer; - -public: - void rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride); - - SVGRasterizer(); - ~SVGRasterizer(); -}; class ImageLoaderSVG : public ImageFormatLoader { - static struct ReplaceColors { - List<uint32_t> old_colors; - List<uint32_t> new_colors; - } replace_colors; - static SVGRasterizer rasterizer; - static void _convert_colors(NSVGimage *p_svg_image); - static Error _create_image(Ref<Image> p_image, const Vector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false); + Dictionary replace_colors; + void _replace_color_property(const String &p_prefix, String &r_string); public: - static void set_convert_colors(Dictionary *p_replace_color = nullptr); - static Error create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors = false); + // Called by the editor to handle theme icon colors. + void set_replace_colors(Dictionary p_replace_colors) { replace_colors = p_replace_colors; } + void create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, bool p_convert_color); - virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - ImageLoaderSVG(); + virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear, float p_scale) override; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; }; -#endif +#endif // IMAGE_LOADER_SVG_H diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index 1a611184d2..a4341c6f1e 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,13 +32,23 @@ #include "image_loader_svg.h" +#include <thorvg.h> + static ImageLoaderSVG *image_loader_svg = nullptr; void register_svg_types() { + tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; + if (tvg::Initializer::init(tvgEngine, 0) != tvg::Result::Success) { + return; + } image_loader_svg = memnew(ImageLoaderSVG); ImageLoader::add_image_format_loader(image_loader_svg); } void unregister_svg_types() { + if (!image_loader_svg) { + return; + } memdelete(image_loader_svg); + tvg::Initializer::term(tvg::CanvasEngine::Sw); } diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index 106ac9056f..11fd9e7007 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub index 6691f86e60..d6a96282f3 100644 --- a/modules/text_server_adv/SCsub +++ b/modules/text_server_adv/SCsub @@ -7,7 +7,6 @@ env_text_server_adv = env_modules.Clone() def make_icu_data(target, source, env): - import os dst = target[0].srcnode().abspath @@ -24,7 +23,6 @@ def make_icu_data(target, source, env): f = open(source[0].srcnode().abspath, "rb") buf = f.read() - import os.path g.write('extern "C" U_EXPORT const size_t U_ICUDATA_SIZE = ' + str(len(buf)) + ";\n") g.write('extern "C" U_EXPORT const unsigned char U_ICUDATA_ENTRY_POINT[] = {\n') @@ -64,6 +62,7 @@ if env["builtin_harfbuzz"]: #'src/hb-gobject-structs.cc', "src/hb-icu.cc", "src/hb-map.cc", + "src/hb-ms-feature-ranges.cc", "src/hb-number.cc", "src/hb-ot-cff1-table.cc", "src/hb-ot-cff2-table.cc", @@ -271,6 +270,7 @@ if env["builtin_icu"]: "common/dictionarydata.cpp", "common/dtintrv.cpp", "common/edits.cpp", + "common/emojiprops.cpp", "common/errorcode.cpp", "common/filteredbrk.cpp", "common/filterednormalizer2.cpp", @@ -292,6 +292,7 @@ if env["builtin_icu"]: "common/locresdata.cpp", "common/locutil.cpp", "common/lsr.cpp", + "common/lstmbe.cpp", "common/messagepattern.cpp", "common/normalizer2.cpp", "common/normalizer2impl.cpp", @@ -449,7 +450,7 @@ if env["builtin_icu"]: ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - icu_data_name = "icudt69l.dat" + icu_data_name = "icudt70l.dat" if env_icu["tools"]: env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name) diff --git a/modules/text_server_adv/config.py b/modules/text_server_adv/config.py index d22f9454ed..8c8df9b05e 100644 --- a/modules/text_server_adv/config.py +++ b/modules/text_server_adv/config.py @@ -4,3 +4,13 @@ def can_build(env, platform): def configure(env): pass + + +def get_doc_classes(): + return [ + "TextServerAdvanced", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/text_server_adv/doc_classes/TextServerAdvanced.xml b/modules/text_server_adv/doc_classes/TextServerAdvanced.xml new file mode 100644 index 0000000000..eff4aa5fae --- /dev/null +++ b/modules/text_server_adv/doc_classes/TextServerAdvanced.xml @@ -0,0 +1,10 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="TextServerAdvanced" inherits="TextServer" version="4.0"> + <brief_description> + Text Server using HarfBuzz, ICU and SIL Graphite to support BiDi, complex text layouts and contextual OpenType features. + </brief_description> + <description> + </description> + <tutorials> + </tutorials> +</class> diff --git a/modules/text_server_adv/icu_data/icudata_stub.cpp b/modules/text_server_adv/icu_data/icudata_stub.cpp index 187001f33a..47dfa5ce26 100644 --- a/modules/text_server_adv/icu_data/icudata_stub.cpp +++ b/modules/text_server_adv/icu_data/icudata_stub.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/register_types.cpp b/modules/text_server_adv/register_types.cpp index abefa83b9b..d2dbfa045b 100644 --- a/modules/text_server_adv/register_types.cpp +++ b/modules/text_server_adv/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,12 @@ #include "text_server_adv.h" void preregister_text_server_adv_types() { - TextServerAdvanced::register_server(); + GDREGISTER_CLASS(TextServerAdvanced); + if (TextServerManager::get_singleton()) { + Ref<TextServerAdvanced> ts; + ts.instantiate(); + TextServerManager::get_singleton()->add_interface(ts); + } } void register_text_server_adv_types() { diff --git a/modules/text_server_adv/register_types.h b/modules/text_server_adv/register_types.h index ddd1190f40..d2b49fce6e 100644 --- a/modules/text_server_adv/register_types.h +++ b/modules/text_server_adv/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index f9bbd25a5f..9e3d9138d0 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "script_iterator.h" +// This implementation is derived from ICU: icu4c/source/extra/scrptrun/scrptrun.cpp + bool ScriptIterator::same_script(int32_t p_script_one, int32_t p_script_two) { return p_script_one <= USCRIPT_INHERITED || p_script_two <= USCRIPT_INHERITED || p_script_one == p_script_two; } @@ -48,7 +50,8 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length p_start = 0; } - ParenStackEntry paren_stack[128]; + int paren_size = PAREN_STACK_DEPTH; + ParenStackEntry *paren_stack = (ParenStackEntry *)memalloc(paren_size * sizeof(ParenStackEntry)); int script_start; int script_end = p_start; @@ -64,13 +67,22 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length UChar32 ch = str[script_end]; UScriptCode sc = uscript_getScript(ch, &err); if (U_FAILURE(err)) { + memfree(paren_stack); ERR_FAIL_MSG(u_errorName(err)); } if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) != U_BPT_NONE) { if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_OPEN) { - paren_stack[++paren_sp].pair_index = ch; + // If it's an open character, push it onto the stack. + paren_sp++; + if (unlikely(paren_sp >= paren_size)) { + // If the stack is full, allocate more space to handle deeply nested parentheses. This is unlikely to happen with any real text. + paren_size += PAREN_STACK_DEPTH; + paren_stack = (ParenStackEntry *)memrealloc(paren_stack, paren_size * sizeof(ParenStackEntry)); + } + paren_stack[paren_sp].pair_index = ch; paren_stack[paren_sp].script_code = script_code; } else if (paren_sp >= 0) { + // If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be poped. UChar32 paired_ch = u_getBidiPairedBracket(ch); while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) { paren_sp -= 1; @@ -87,11 +99,13 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length if (same_script(script_code, sc)) { if (script_code <= USCRIPT_INHERITED && sc > USCRIPT_INHERITED) { script_code = sc; + // Now that we have a final script code, fix any open characters we pushed before we knew the script code. while (start_sp < paren_sp) { paren_stack[++start_sp].script_code = script_code; } } if ((u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_CLOSE) && paren_sp >= 0) { + // If this character is a close paired character pop the matching open character from the stack. paren_sp -= 1; if (start_sp >= 0) { start_sp -= 1; @@ -109,4 +123,6 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length script_ranges.push_back(rng); } while (script_end < p_length); + + memfree(paren_stack); } diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h index 896a0e5c15..1e11b51521 100644 --- a/modules/text_server_adv/script_iterator.h +++ b/modules/text_server_adv/script_iterator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,6 +43,8 @@ #include <hb.h> class ScriptIterator { + static const int PAREN_STACK_DEPTH = 128; + public: struct ScriptRange { int start = 0; diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 7beb0cdf6c..e0ee809331 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "text_server_adv.h" +#include "core/error/error_macros.h" #include "core/string/print_string.h" #include "core/string/translation.h" @@ -37,6 +38,8 @@ #include "thirdparty/icu4c/icudata.gen.h" #endif +#include "modules/modules_enabled.gen.h" // For freetype, msdfgen. + #ifdef MODULE_MSDFGEN_ENABLED #include "core/ShapeDistanceFinder.h" #include "core/contour-combiners.h" @@ -45,13 +48,13 @@ #endif /*************************************************************************/ -/* hb_bmp_font_t HarfBuzz Bitmap font interface */ +/* bmp_font_t HarfBuzz Bitmap font interface */ /*************************************************************************/ hb_font_funcs_t *TextServerAdvanced::funcs = nullptr; -TextServerAdvanced::hb_bmp_font_t *TextServerAdvanced::_hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { - hb_bmp_font_t *bm_font = memnew(hb_bmp_font_t); +TextServerAdvanced::bmp_font_t *TextServerAdvanced::_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { + bmp_font_t *bm_font = memnew(bmp_font_t); if (!bm_font) { return nullptr; @@ -63,13 +66,13 @@ TextServerAdvanced::hb_bmp_font_t *TextServerAdvanced::_hb_bmp_font_create(TextS return bm_font; } -void TextServerAdvanced::_hb_bmp_font_destroy(void *p_data) { - hb_bmp_font_t *bm_font = reinterpret_cast<hb_bmp_font_t *>(p_data); +void TextServerAdvanced::_bmp_font_destroy(void *p_data) { + bmp_font_t *bm_font = reinterpret_cast<bmp_font_t *>(p_data); memdelete(bm_font); } -hb_bool_t TextServerAdvanced::hb_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -88,8 +91,8 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_nominal_glyph(hb_font_t *p_font, void * return true; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_position_t TextServerAdvanced::_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return 0; @@ -102,8 +105,8 @@ hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_advance(hb_font_t *p_font, return bm_font->face->glyph_map[p_glyph].advance.x * 64; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_position_t TextServerAdvanced::_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return 0; @@ -116,8 +119,8 @@ hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_advance(hb_font_t *p_font, return -bm_font->face->glyph_map[p_glyph].advance.y * 64; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_position_t TextServerAdvanced::_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return 0; @@ -130,22 +133,8 @@ hb_position_t TextServerAdvanced::hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, return bm_font->face->kerning_map[Vector2i(p_left_glyph, p_right_glyph)].x * 64; } -hb_position_t TextServerAdvanced::hb_bmp_get_glyph_v_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); - - if (!bm_font->face) { - return 0; - } - - if (!bm_font->face->kerning_map.has(Vector2i(p_left_glyph, p_right_glyph))) { - return 0; - } - - return bm_font->face->kerning_map[Vector2i(p_left_glyph, p_right_glyph)].y * 64; -} - -hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -161,8 +150,8 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void return true; } -hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -180,8 +169,8 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_glyph_extents(hb_font_t *p_font, void * return true; } -hb_bool_t TextServerAdvanced::hb_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data) { - const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(p_font_data); +hb_bool_t TextServerAdvanced::_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data) { + const bmp_font_t *bm_font = reinterpret_cast<const bmp_font_t *>(p_font_data); if (!bm_font->face) { return false; @@ -194,41 +183,40 @@ hb_bool_t TextServerAdvanced::hb_bmp_get_font_h_extents(hb_font_t *p_font, void return true; } -void TextServerAdvanced::hb_bmp_create_font_funcs() { +void TextServerAdvanced::_bmp_create_font_funcs() { if (funcs == nullptr) { funcs = hb_font_funcs_create(); - hb_font_funcs_set_font_h_extents_func(funcs, hb_bmp_get_font_h_extents, nullptr, nullptr); - hb_font_funcs_set_nominal_glyph_func(funcs, hb_bmp_get_nominal_glyph, nullptr, nullptr); - hb_font_funcs_set_glyph_h_advance_func(funcs, hb_bmp_get_glyph_h_advance, nullptr, nullptr); - hb_font_funcs_set_glyph_v_advance_func(funcs, hb_bmp_get_glyph_v_advance, nullptr, nullptr); - hb_font_funcs_set_glyph_v_origin_func(funcs, hb_bmp_get_glyph_v_origin, nullptr, nullptr); - hb_font_funcs_set_glyph_h_kerning_func(funcs, hb_bmp_get_glyph_h_kerning, nullptr, nullptr); - hb_font_funcs_set_glyph_v_kerning_func(funcs, hb_bmp_get_glyph_v_kerning, nullptr, nullptr); - hb_font_funcs_set_glyph_extents_func(funcs, hb_bmp_get_glyph_extents, nullptr, nullptr); + hb_font_funcs_set_font_h_extents_func(funcs, _bmp_get_font_h_extents, nullptr, nullptr); + hb_font_funcs_set_nominal_glyph_func(funcs, _bmp_get_nominal_glyph, nullptr, nullptr); + hb_font_funcs_set_glyph_h_advance_func(funcs, _bmp_get_glyph_h_advance, nullptr, nullptr); + hb_font_funcs_set_glyph_v_advance_func(funcs, _bmp_get_glyph_v_advance, nullptr, nullptr); + hb_font_funcs_set_glyph_v_origin_func(funcs, _bmp_get_glyph_v_origin, nullptr, nullptr); + hb_font_funcs_set_glyph_h_kerning_func(funcs, _bmp_get_glyph_h_kerning, nullptr, nullptr); + hb_font_funcs_set_glyph_extents_func(funcs, _bmp_get_glyph_extents, nullptr, nullptr); hb_font_funcs_make_immutable(funcs); } } -void TextServerAdvanced::hb_bmp_free_font_funcs() { +void TextServerAdvanced::_bmp_free_font_funcs() { if (funcs != nullptr) { hb_font_funcs_destroy(funcs); funcs = nullptr; } } -void TextServerAdvanced::_hb_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { - hb_font_set_funcs(p_font, funcs, _hb_bmp_font_create(p_face, p_unref), _hb_bmp_font_destroy); +void TextServerAdvanced::_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref) { + hb_font_set_funcs(p_font, funcs, _bmp_font_create(p_face, p_unref), _bmp_font_destroy); } -hb_font_t *TextServerAdvanced::hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy) { +hb_font_t *TextServerAdvanced::_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy) { hb_font_t *font; hb_face_t *face = hb_face_create(nullptr, 0); font = hb_font_create(face); hb_face_destroy(face); - _hb_bmp_font_set_funcs(font, p_face, false); + _bmp_font_set_funcs(font, p_face, false); return font; } @@ -334,9 +322,9 @@ _FORCE_INLINE_ bool is_underscore(char32_t p_char) { /*************************************************************************/ String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite"; -uint32_t TextServerAdvanced::interface_features = FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_USE_SUPPORT_DATA | FEATURE_FONT_VARIABLE; +uint32_t TextServerAdvanced::interface_features = FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_USE_SUPPORT_DATA | FEATURE_FONT_VARIABLE | FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION; -bool TextServerAdvanced::has_feature(Feature p_feature) { +bool TextServerAdvanced::has_feature(Feature p_feature) const { return (interface_features & p_feature) == p_feature; } @@ -344,14 +332,18 @@ String TextServerAdvanced::get_name() const { return interface_name; } +uint32_t TextServerAdvanced::get_features() const { + return interface_features; +} + void TextServerAdvanced::free(RID p_rid) { _THREAD_SAFE_METHOD_ if (font_owner.owns(p_rid)) { - FontDataAdvanced *fd = font_owner.getornull(p_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_rid); font_owner.free(p_rid); memdelete(fd); } else if (shaped_owner.owns(p_rid)) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_rid); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_rid); shaped_owner.free(p_rid); memdelete(sd); } @@ -408,9 +400,23 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) { return true; } -#ifdef TOOLS_ENABLED +String TextServerAdvanced::get_support_data_filename() const { +#ifdef ICU_STATIC_DATA + return _MKSTR(ICU_DATA_NAME); +#else + return String(); +#endif +} + +String TextServerAdvanced::get_support_data_info() const { +#ifdef ICU_STATIC_DATA + return String("ICU break iteration data (") + _MKSTR(ICU_DATA_NAME) + String(")."); +#else + return String(); +#endif +} -bool TextServerAdvanced::save_support_data(const String &p_filename) { +bool TextServerAdvanced::save_support_data(const String &p_filename) const { _THREAD_SAFE_METHOD_ #ifdef ICU_STATIC_DATA @@ -429,9 +435,7 @@ bool TextServerAdvanced::save_support_data(const String &p_filename) { #endif } -#endif - -bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) { +bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) const { String l = p_locale.get_slicec('_', 0); if ((l == "ar") || (l == "dv") || (l == "he") || (l == "fa") || (l == "ff") || (l == "ku") || (l == "ur")) { return true; @@ -440,9 +444,7 @@ bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) { } } -static Map<StringName, int32_t> feature_sets; - -static void _insert_feature_sets() { +void TextServerAdvanced::_insert_feature_sets() { // Registered OpenType feature tags. feature_sets.insert("access_all_alternates", HB_TAG('a', 'a', 'l', 't')); feature_sets.insert("above_base_forms", HB_TAG('a', 'b', 'v', 'f')); @@ -738,6 +740,10 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_ continue; } + if (ct.offsets.size() < ct.texture_w) { + continue; + } + ret.y = 0x7FFFFFFF; ret.x = 0; @@ -936,7 +942,7 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf( FontGlyph chr; chr.found = true; - chr.advance = advance.round(); + chr.advance = advance; if (shape.validate() && shape.contours.size() > 0) { int w = (bounds.r - bounds.l); @@ -954,7 +960,6 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf( edgeColoringSimple(shape, 3.0); // Max. angle. msdfgen::Bitmap<float, 4> image(w, h); // Texture size. - //msdfgen::generateMTSDF(image, shape, p_pixel_range, 1.0, msdfgen::Vector2(-bounds.l, -bounds.b)); // Range, scale, translation. DistancePixelConversion distancePixelConversion(p_pixel_range); msdfgen::Projection projection(msdfgen::Vector2(1.0, 1.0), msdfgen::Vector2(-bounds.l, -bounds.b)); @@ -984,10 +989,6 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf( wr[ofs + 1] = (uint8_t)(CLAMP(image(j, i)[1] * 256.f, 0.f, 255.f)); wr[ofs + 2] = (uint8_t)(CLAMP(image(j, i)[2] * 256.f, 0.f, 255.f)); wr[ofs + 3] = (uint8_t)(CLAMP(image(j, i)[3] * 256.f, 0.f, 255.f)); - //wr[ofs + 0] = 100; - //wr[ofs + 1] = 100; - //wr[ofs + 2] = 100; - //wr[ofs + 3] = 100; } } } @@ -1052,13 +1053,12 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma case FT_PIXEL_MODE_MONO: { int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; - //wr[ofs + 1] = 100; break; case FT_PIXEL_MODE_BGRA: { int ofs_color = i * bitmap.pitch + (j << 2); @@ -1095,12 +1095,12 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma } FontGlyph chr; - chr.advance = (advance * p_data->scale / p_data->oversampling).round(); + chr.advance = advance * p_data->scale / p_data->oversampling; chr.texture_idx = tex_pos.index; chr.found = true; chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h); - chr.rect.position = (Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling).round(); + chr.rect.position = Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling; chr.rect.size = chr.uv_rect.size * p_data->scale / p_data->oversampling; return chr; } @@ -1156,7 +1156,7 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_glyph(FontDataAdvanced *p_font_d int error = FT_Load_Glyph(fd->face, p_glyph, flags); if (error) { fd->glyph_map[p_glyph] = FontGlyph(); - ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph."); + return false; } if (!outline) { @@ -1213,19 +1213,20 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_glyph(FontDataAdvanced *p_font_d } _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced *p_font_data, const Vector2i &p_size) const { + ERR_FAIL_COND_V(p_size.x <= 0, false); if (p_font_data->cache.has(p_size)) { return true; } FontDataForSizeAdvanced *fd = memnew(FontDataForSizeAdvanced); fd->size = p_size; - if (p_font_data->data_ptr) { + if (p_font_data->data_ptr && (p_font_data->data_size > 0)) { // Init dynamic font. #ifdef MODULE_FREETYPE_ENABLED int error = 0; if (!library) { error = FT_Init_FreeType(&library); - ERR_FAIL_COND_V_MSG(error != 0, false, RTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'."); + ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'."); } memset(&fd->stream, 0, sizeof(FT_StreamRec)); @@ -1243,14 +1244,14 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced if (error) { FT_Done_Face(fd->face); fd->face = nullptr; - ERR_FAIL_V_MSG(false, RTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'."); + ERR_FAIL_V_MSG(false, "FreeType: Error loading font: '" + String(FT_Error_String(error)) + "'."); } if (p_font_data->msdf) { fd->oversampling = 1.0f; fd->size.x = p_font_data->msdf_source_size; } else if (p_font_data->oversampling <= 0.0f) { - fd->oversampling = TS->font_get_global_oversampling(); + fd->oversampling = font_get_global_oversampling(); } else { fd->oversampling = p_font_data->oversampling; } @@ -1258,18 +1259,19 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width)); - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; for (int i = 1; i < fd->face->num_fixed_sizes; i++) { int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width)); if (ndiff < diff) { best_match = i; diff = ndiff; - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; } } FT_Select_Size(fd->face, best_match); } else { - FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling); + FT_Set_Pixel_Sizes(fd->face, 0, float(fd->size.x * fd->oversampling)); + fd->scale = ((float)fd->size.x * fd->oversampling) / (float)fd->face->size->metrics.y_ppem; } fd->hb_handle = hb_ft_font_create(fd->face, nullptr); @@ -1280,6 +1282,23 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale; if (!p_font_data->face_init) { + // Get style flags and name. + if (fd->face->family_name != nullptr) { + p_font_data->font_name = String::utf8((const char *)fd->face->family_name); + } + if (fd->face->style_name != nullptr) { + p_font_data->style_name = String::utf8((const char *)fd->face->style_name); + } + p_font_data->style_flags = 0; + if (fd->face->style_flags & FT_STYLE_FLAG_BOLD) { + p_font_data->style_flags |= FONT_BOLD; + } + if (fd->face->style_flags & FT_STYLE_FLAG_ITALIC) { + p_font_data->style_flags |= FONT_ITALIC; + } + if (fd->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH) { + p_font_data->style_flags |= FONT_FIXED_WIDTH; + } // Get supported scripts from OpenType font data. p_font_data->supported_scripts.clear(); unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fd->hb_handle), HB_OT_TAG_GSUB, 0, nullptr, nullptr); @@ -1588,19 +1607,19 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced FT_Done_MM_Var(library, amaster); } #else - ERR_FAIL_V_MSG(false, RTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); + ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); #endif } else { // Init bitmap font. - fd->hb_handle = hb_bmp_font_create(fd, nullptr); + fd->hb_handle = _bmp_font_create(fd, nullptr); } p_font_data->cache[p_size] = fd; return true; } _FORCE_INLINE_ void TextServerAdvanced::_font_clear_cache(FontDataAdvanced *p_font_data) { - for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = p_font_data->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : p_font_data->cache) { + memdelete(E.value); } p_font_data->cache.clear(); p_font_data->face_init = false; @@ -1610,7 +1629,7 @@ _FORCE_INLINE_ void TextServerAdvanced::_font_clear_cache(FontDataAdvanced *p_fo } hb_font_t *TextServerAdvanced::_font_get_hb_handle(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, nullptr); MutexLock lock(fd->mutex); @@ -1628,7 +1647,7 @@ RID TextServerAdvanced::create_font() { } void TextServerAdvanced::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1639,7 +1658,7 @@ void TextServerAdvanced::font_set_data(RID p_font_rid, const PackedByteArray &p_ } void TextServerAdvanced::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1649,8 +1668,68 @@ void TextServerAdvanced::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data fd->data_size = p_data_size; } +void TextServerAdvanced::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->style_flags = p_style; +} + +uint32_t /*FontStyle*/ TextServerAdvanced::font_get_style(RID p_font_rid) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, 0); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0); + return fd->style_flags; +} + +void TextServerAdvanced::font_set_style_name(RID p_font_rid, const String &p_name) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->style_name = p_name; +} + +String TextServerAdvanced::font_get_style_name(RID p_font_rid) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, String()); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String()); + return fd->style_name; +} + +void TextServerAdvanced::font_set_name(RID p_font_rid, const String &p_name) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->font_name = p_name; +} + +String TextServerAdvanced::font_get_name(RID p_font_rid) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, String()); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String()); + return fd->font_name; +} + void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1661,7 +1740,7 @@ void TextServerAdvanced::font_set_antialiased(RID p_font_rid, bool p_antialiased } bool TextServerAdvanced::font_is_antialiased(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1669,7 +1748,7 @@ bool TextServerAdvanced::font_is_antialiased(RID p_font_rid) const { } void TextServerAdvanced::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1680,7 +1759,7 @@ void TextServerAdvanced::font_set_multichannel_signed_distance_field(RID p_font_ } bool TextServerAdvanced::font_is_multichannel_signed_distance_field(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1688,7 +1767,7 @@ bool TextServerAdvanced::font_is_multichannel_signed_distance_field(RID p_font_r } void TextServerAdvanced::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1699,7 +1778,7 @@ void TextServerAdvanced::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pi } int TextServerAdvanced::font_get_msdf_pixel_range(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1707,7 +1786,7 @@ int TextServerAdvanced::font_get_msdf_pixel_range(RID p_font_rid) const { } void TextServerAdvanced::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1718,7 +1797,7 @@ void TextServerAdvanced::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { } int TextServerAdvanced::font_get_msdf_size(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1726,7 +1805,7 @@ int TextServerAdvanced::font_get_msdf_size(RID p_font_rid) const { } void TextServerAdvanced::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1736,7 +1815,7 @@ void TextServerAdvanced::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { } int TextServerAdvanced::font_get_fixed_size(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1744,7 +1823,7 @@ int TextServerAdvanced::font_get_fixed_size(RID p_font_rid) const { } void TextServerAdvanced::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1755,7 +1834,7 @@ void TextServerAdvanced::font_set_force_autohinter(RID p_font_rid, bool p_force_ } bool TextServerAdvanced::font_is_force_autohinter(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1763,7 +1842,7 @@ bool TextServerAdvanced::font_is_force_autohinter(RID p_font_rid) const { } void TextServerAdvanced::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1774,7 +1853,7 @@ void TextServerAdvanced::font_set_hinting(RID p_font_rid, TextServer::Hinting p_ } TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, HINTING_NONE); MutexLock lock(fd->mutex); @@ -1782,7 +1861,7 @@ TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font_rid) const { } void TextServerAdvanced::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1793,15 +1872,15 @@ void TextServerAdvanced::font_set_variation_coordinates(RID p_font_rid, const Di } Dictionary TextServerAdvanced::font_get_variation_coordinates(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); return fd->variation_coordinates; } -void TextServerAdvanced::font_set_oversampling(RID p_font_rid, real_t p_oversampling) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_oversampling(RID p_font_rid, float p_oversampling) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1811,8 +1890,8 @@ void TextServerAdvanced::font_set_oversampling(RID p_font_rid, real_t p_oversamp } } -real_t TextServerAdvanced::font_get_oversampling(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_oversampling(RID p_font_rid) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1820,7 +1899,7 @@ real_t TextServerAdvanced::font_get_oversampling(RID p_font_rid) const { } Array TextServerAdvanced::font_get_size_cache_list(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -1832,18 +1911,18 @@ Array TextServerAdvanced::font_get_size_cache_list(RID p_font_rid) const { } void TextServerAdvanced::font_clear_size_cache(RID p_font_rid) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); - for (const Map<Vector2i, FontDataForSizeAdvanced *>::Element *E = fd->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeAdvanced *> &E : fd->cache) { + memdelete(E.value); } fd->cache.clear(); } void TextServerAdvanced::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1853,8 +1932,8 @@ void TextServerAdvanced::font_remove_size_cache(RID p_font_rid, const Vector2i & } } -void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1864,8 +1943,8 @@ void TextServerAdvanced::font_set_ascent(RID p_font_rid, int p_size, real_t p_as fd->cache[size]->ascent = p_ascent; } -real_t TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1874,14 +1953,14 @@ real_t TextServerAdvanced::font_get_ascent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->ascent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->ascent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->ascent; } } -void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, float p_descent) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); Vector2i size = _get_size(fd, p_size); @@ -1890,8 +1969,8 @@ void TextServerAdvanced::font_set_descent(RID p_font_rid, int p_size, real_t p_d fd->cache[size]->descent = p_descent; } -real_t TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1900,14 +1979,14 @@ real_t TextServerAdvanced::font_get_descent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->descent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->descent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->descent; } } -void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1917,8 +1996,8 @@ void TextServerAdvanced::font_set_underline_position(RID p_font_rid, int p_size, fd->cache[size]->underline_position = p_underline_position; } -real_t TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1927,14 +2006,14 @@ real_t TextServerAdvanced::font_get_underline_position(RID p_font_rid, int p_siz ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_position * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_position * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_position; } } -void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1944,8 +2023,8 @@ void TextServerAdvanced::font_set_underline_thickness(RID p_font_rid, int p_size fd->cache[size]->underline_thickness = p_underline_thickness; } -real_t TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1954,14 +2033,14 @@ real_t TextServerAdvanced::font_get_underline_thickness(RID p_font_rid, int p_si ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_thickness * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_thickness * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_thickness; } } -void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, float p_scale) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1971,8 +2050,8 @@ void TextServerAdvanced::font_set_scale(RID p_font_rid, int p_size, real_t p_sca fd->cache[size]->scale = p_scale; } -real_t TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); +float TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1981,14 +2060,14 @@ real_t TextServerAdvanced::font_get_scale(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->scale * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->scale * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->scale / fd->cache[size]->oversampling; } } void TextServerAdvanced::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2009,7 +2088,7 @@ void TextServerAdvanced::font_set_spacing(RID p_font_rid, int p_size, TextServer } int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -2020,14 +2099,14 @@ int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer: switch (p_spacing) { case TextServer::SPACING_GLYPH: { if (fd->msdf) { - return fd->cache[size]->spacing_glyph * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_glyph * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_glyph; } } break; case TextServer::SPACING_SPACE: { if (fd->msdf) { - return fd->cache[size]->spacing_space * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_space * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_space; } @@ -2040,7 +2119,7 @@ int TextServerAdvanced::font_get_spacing(RID p_font_rid, int p_size, TextServer: } int TextServerAdvanced::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -2052,7 +2131,7 @@ int TextServerAdvanced::font_get_texture_count(RID p_font_rid, const Vector2i &p } void TextServerAdvanced::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); @@ -2062,7 +2141,7 @@ void TextServerAdvanced::font_clear_textures(RID p_font_rid, const Vector2i &p_s } void TextServerAdvanced::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2070,11 +2149,11 @@ void TextServerAdvanced::font_remove_texture(RID p_font_rid, const Vector2i &p_s ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); ERR_FAIL_INDEX(p_texture_index, fd->cache[size]->textures.size()); - fd->cache[size]->textures.remove(p_texture_index); + fd->cache[size]->textures.remove_at(p_texture_index); } void TextServerAdvanced::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); ERR_FAIL_COND(p_image.is_null()); @@ -2100,7 +2179,7 @@ void TextServerAdvanced::font_set_texture_image(RID p_font_rid, const Vector2i & } Ref<Image> TextServerAdvanced::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Ref<Image>()); MutexLock lock(fd->mutex); @@ -2115,12 +2194,13 @@ Ref<Image> TextServerAdvanced::font_get_texture_image(RID p_font_rid, const Vect } void TextServerAdvanced::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + ERR_FAIL_COND(p_texture_index < 0); if (p_texture_index >= fd->cache[size]->textures.size()) { fd->cache[size]->textures.resize(p_texture_index + 1); } @@ -2130,7 +2210,7 @@ void TextServerAdvanced::font_set_texture_offsets(RID p_font_rid, const Vector2i } PackedInt32Array TextServerAdvanced::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, PackedInt32Array()); MutexLock lock(fd->mutex); @@ -2143,7 +2223,7 @@ PackedInt32Array TextServerAdvanced::font_get_texture_offsets(RID p_font_rid, co } Array TextServerAdvanced::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -2160,7 +2240,7 @@ Array TextServerAdvanced::font_get_glyph_list(RID p_font_rid, const Vector2i &p_ } void TextServerAdvanced::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2171,7 +2251,7 @@ void TextServerAdvanced::font_clear_glyphs(RID p_font_rid, const Vector2i &p_siz } void TextServerAdvanced::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2182,7 +2262,7 @@ void TextServerAdvanced::font_remove_glyph(RID p_font_rid, const Vector2i &p_siz } Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2196,14 +2276,14 @@ Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font_rid, int p_size, i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].advance * (real_t)p_size / (real_t)fd->msdf_source_size; + return gl[p_glyph].advance * (float)p_size / (float)fd->msdf_source_size; } else { return gl[p_glyph].advance; } } void TextServerAdvanced::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2218,7 +2298,7 @@ void TextServerAdvanced::font_set_glyph_advance(RID p_font_rid, int p_size, int3 } Vector2 TextServerAdvanced::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2232,14 +2312,14 @@ Vector2 TextServerAdvanced::font_get_glyph_offset(RID p_font_rid, const Vector2i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.position * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.position * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.position; } } void TextServerAdvanced::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2254,7 +2334,7 @@ void TextServerAdvanced::font_set_glyph_offset(RID p_font_rid, const Vector2i &p } Vector2 TextServerAdvanced::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2268,14 +2348,14 @@ Vector2 TextServerAdvanced::font_get_glyph_size(RID p_font_rid, const Vector2i & const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.size * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.size * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.size; } } void TextServerAdvanced::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2290,7 +2370,7 @@ void TextServerAdvanced::font_set_glyph_size(RID p_font_rid, const Vector2i &p_s } Rect2 TextServerAdvanced::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Rect2()); MutexLock lock(fd->mutex); @@ -2306,7 +2386,7 @@ Rect2 TextServerAdvanced::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i } void TextServerAdvanced::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2321,7 +2401,7 @@ void TextServerAdvanced::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i & } int TextServerAdvanced::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, -1); MutexLock lock(fd->mutex); @@ -2337,7 +2417,7 @@ int TextServerAdvanced::font_get_glyph_texture_idx(RID p_font_rid, const Vector2 } void TextServerAdvanced::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2351,42 +2431,50 @@ void TextServerAdvanced::font_set_glyph_texture_idx(RID p_font_rid, const Vector gl[p_glyph].found = true; } -bool TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); - ERR_FAIL_COND_V(!fd, false); +Dictionary TextServerAdvanced::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); Vector2i size = _get_size(fd, p_size); - ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary()); + Vector<Vector3> points; + Vector<int32_t> contours; + bool orientation; #ifdef MODULE_FREETYPE_ENABLED int error = FT_Load_Glyph(fd->cache[size]->face, p_index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); - ERR_FAIL_COND_V(error, false); + ERR_FAIL_COND_V(error, Dictionary()); - r_points.clear(); - r_contours.clear(); + points.clear(); + contours.clear(); - real_t h = fd->cache[size]->ascent; - real_t scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; + float h = fd->cache[size]->ascent; + float scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; if (fd->msdf) { - scale = scale * (real_t)p_size / (real_t)fd->msdf_source_size; + scale = scale * (float)p_size / (float)fd->msdf_source_size; } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) { - r_points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); + points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_contours; i++) { - r_contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); + contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); } - r_orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); #else - return false; + return Dictionary(); #endif - return true; + + Dictionary out; + out["points"] = points; + out["contours"] = contours; + out["orientation"] = orientation; + return out; } Array TextServerAdvanced::font_get_kerning_list(RID p_font_rid, int p_size) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -2402,7 +2490,7 @@ Array TextServerAdvanced::font_get_kerning_list(RID p_font_rid, int p_size) cons } void TextServerAdvanced::font_clear_kerning_map(RID p_font_rid, int p_size) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2413,7 +2501,7 @@ void TextServerAdvanced::font_clear_kerning_map(RID p_font_rid, int p_size) { } void TextServerAdvanced::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2424,7 +2512,7 @@ void TextServerAdvanced::font_remove_kerning(RID p_font_rid, int p_size, const V } void TextServerAdvanced::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2435,7 +2523,7 @@ void TextServerAdvanced::font_set_kerning(RID p_font_rid, int p_size, const Vect } Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -2447,7 +2535,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V if (kern.has(p_glyph_pair)) { if (fd->msdf) { - return kern[p_glyph_pair] * (real_t)p_size / (real_t)fd->msdf_source_size; + return kern[p_glyph_pair] * (float)p_size / (float)fd->msdf_source_size; } else { return kern[p_glyph_pair]; } @@ -2457,7 +2545,7 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V FT_Vector delta; FT_Get_Kerning(fd->cache[size]->face, p_glyph_pair.x, p_glyph_pair.y, FT_KERNING_DEFAULT, &delta); if (fd->msdf) { - return Vector2(delta.x, delta.y) * (real_t)p_size / (real_t)fd->msdf_source_size; + return Vector2(delta.x, delta.y) * (float)p_size / (float)fd->msdf_source_size; } else { return Vector2(delta.x, delta.y); } @@ -2468,8 +2556,10 @@ Vector2 TextServerAdvanced::font_get_kerning(RID p_font_rid, int p_size, const V } int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); + ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), 0, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + "."); + ERR_FAIL_COND_V_MSG((p_variation_selector >= 0xd800 && p_variation_selector <= 0xdfff) || (p_variation_selector > 0x10ffff), 0, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_variation_selector, 16) + "."); MutexLock lock(fd->mutex); Vector2i size = _get_size(fd, p_size); @@ -2483,7 +2573,7 @@ int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, cha return FT_Get_Char_Index(fd->cache[size]->face, p_char); } } else { - return 0; + return (int32_t)p_char; } #else return (int32_t)p_char; @@ -2491,8 +2581,9 @@ int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, cha } bool TextServerAdvanced::font_has_char(RID p_font_rid, char32_t p_char) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); + ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), false, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + "."); MutexLock lock(fd->mutex); if (fd->cache.is_empty()) { @@ -2509,7 +2600,7 @@ bool TextServerAdvanced::font_has_char(RID p_font_rid, char32_t p_char) const { } String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, String()); MutexLock lock(fd->mutex); @@ -2543,8 +2634,10 @@ String TextServerAdvanced::font_get_supported_chars(RID p_font_rid) const { } void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); + ERR_FAIL_COND_MSG((p_start >= 0xd800 && p_start <= 0xdfff) || (p_start > 0x10ffff), "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_start, 16) + "."); + ERR_FAIL_COND_MSG((p_end >= 0xd800 && p_end <= 0xdfff) || (p_end > 0x10ffff), "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_end, 16) + "."); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); @@ -2561,7 +2654,7 @@ void TextServerAdvanced::font_render_range(RID p_font_rid, const Vector2i &p_siz } void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2571,14 +2664,14 @@ void TextServerAdvanced::font_render_glyph(RID p_font_rid, const Vector2i &p_siz } void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -2596,13 +2689,13 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -2611,14 +2704,14 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz } void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size)); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -2636,13 +2729,13 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -2651,7 +2744,7 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i } bool TextServerAdvanced::font_is_language_supported(RID p_font_rid, const String &p_language) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2663,7 +2756,7 @@ bool TextServerAdvanced::font_is_language_supported(RID p_font_rid, const String } void TextServerAdvanced::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2671,7 +2764,7 @@ void TextServerAdvanced::font_set_language_support_override(RID p_font_rid, cons } bool TextServerAdvanced::font_get_language_support_override(RID p_font_rid, const String &p_language) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2679,7 +2772,7 @@ bool TextServerAdvanced::font_get_language_support_override(RID p_font_rid, cons } void TextServerAdvanced::font_remove_language_support_override(RID p_font_rid, const String &p_language) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2687,19 +2780,19 @@ void TextServerAdvanced::font_remove_language_support_override(RID p_font_rid, c } Vector<String> TextServerAdvanced::font_get_language_support_overrides(RID p_font_rid) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->language_support_overrides) { + out.push_back(E.key); } return out; } bool TextServerAdvanced::font_is_script_supported(RID p_font_rid, const String &p_script) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2708,12 +2801,12 @@ bool TextServerAdvanced::font_is_script_supported(RID p_font_rid, const String & } else { Vector2i size = _get_size(fd, 16); ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false); - return fd->supported_scripts.has(TS->name_to_tag(p_script)); + return fd->supported_scripts.has(hb_tag_from_string(p_script.ascii().get_data(), -1)); } } void TextServerAdvanced::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2721,7 +2814,7 @@ void TextServerAdvanced::font_set_script_support_override(RID p_font_rid, const } bool TextServerAdvanced::font_get_script_support_override(RID p_font_rid, const String &p_script) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -2729,7 +2822,7 @@ bool TextServerAdvanced::font_get_script_support_override(RID p_font_rid, const } void TextServerAdvanced::font_remove_script_support_override(RID p_font_rid, const String &p_script) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -2737,7 +2830,7 @@ void TextServerAdvanced::font_remove_script_support_override(RID p_font_rid, con } Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_rid) { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); @@ -2748,8 +2841,26 @@ Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_ return out; } +void TextServerAdvanced::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->feature_overrides = p_overrides; +} + +Dictionary TextServerAdvanced::font_get_opentype_feature_overrides(RID p_font_rid) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); + + MutexLock lock(fd->mutex); + return fd->feature_overrides; +} + Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); @@ -2759,7 +2870,7 @@ Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const } Dictionary TextServerAdvanced::font_supported_variation_list(RID p_font_rid) const { - FontDataAdvanced *fd = font_owner.getornull(p_font_rid); + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); @@ -2768,11 +2879,11 @@ Dictionary TextServerAdvanced::font_supported_variation_list(RID p_font_rid) con return fd->supported_varaitions; } -real_t TextServerAdvanced::font_get_global_oversampling() const { +float TextServerAdvanced::font_get_global_oversampling() const { return oversampling; } -void TextServerAdvanced::font_set_global_oversampling(real_t p_oversampling) { +void TextServerAdvanced::font_set_global_oversampling(float p_oversampling) { _THREAD_SAFE_METHOD_ if (oversampling != p_oversampling) { oversampling = p_oversampling; @@ -2790,7 +2901,7 @@ void TextServerAdvanced::font_set_global_oversampling(real_t p_oversampling) { List<RID> text_bufs; shaped_owner.get_owned_list(&text_bufs); for (const RID &E : text_bufs) { - invalidate(shaped_owner.getornull(E)); + invalidate(shaped_owner.get_or_null(E)); } } } @@ -2851,11 +2962,11 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced * } void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) { - ShapedTextDataAdvanced *parent = shaped_owner.getornull(p_shaped->parent); + ShapedTextDataAdvanced *parent = shaped_owner.get_or_null(p_shaped->parent); - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { - if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { - p_shaped->objects[E->key()] = E->get(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { + p_shaped->objects[E.key] = E.value; } } @@ -2882,7 +2993,7 @@ RID TextServerAdvanced::create_shaped_text(TextServer::Direction p_direction, Te } void TextServerAdvanced::shaped_text_clear(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2897,7 +3008,7 @@ void TextServerAdvanced::shaped_text_clear(RID p_shaped) { } void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2911,27 +3022,59 @@ void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Dir } TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR); MutexLock lock(sd->mutex); return sd->direction; } -void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +TextServer::Direction TextServerAdvanced::shaped_text_get_inferred_direction(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR); + + MutexLock lock(sd->mutex); + return sd->para_direction; +} + +void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND(!sd); + + if (sd->custom_punct != p_punct) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->custom_punct = p_punct; + invalidate(sd); + } +} + +String TextServerAdvanced::shaped_text_get_custom_punctuation(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, String()); + return sd->custom_punct; +} + +void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); if (sd->parent != RID()) { full_copy(sd); } - sd->bidi_override = p_override; + sd->bidi_override.clear(); + for (int i = 0; i < p_override.size(); i++) { + sd->bidi_override.push_back(p_override[i]); + } invalidate(sd); } void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2945,7 +3088,7 @@ void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::O } void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2957,7 +3100,7 @@ void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e } bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2965,7 +3108,7 @@ bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const { } void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2979,7 +3122,7 @@ void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_e } bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2987,7 +3130,7 @@ bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const { } TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); MutexLock lock(sd->mutex); @@ -2995,13 +3138,13 @@ TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_sh } bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_size <= 0, false); MutexLock lock(sd->mutex); for (int i = 0; i < p_fonts.size(); i++) { - ERR_FAIL_COND_V(!font_owner.getornull(p_fonts[i]), false); + ERR_FAIL_COND_V(!font_owner.get_or_null(p_fonts[i]), false); } if (p_text.is_empty()) { @@ -3028,9 +3171,9 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te return true; } -bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { +bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) { _THREAD_SAFE_METHOD_ - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_key == Variant(), false); ERR_FAIL_COND_V(sd->objects.has(p_key), false); @@ -3040,7 +3183,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con } ShapedTextDataAdvanced::Span span; - span.start = sd->text.length(); + span.start = sd->start + sd->text.length(); span.end = span.start + p_length; span.embedded_key = p_key; @@ -3058,8 +3201,8 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con return true; } -bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); +bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3079,9 +3222,9 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { - key = E->key(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { + key = E.key; break; } } @@ -3110,8 +3253,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, } else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. if (sd->orientation == ORIENTATION_HORIZONTAL) { - sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -3122,66 +3264,66 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -3192,7 +3334,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, } RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -3207,59 +3349,72 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng ERR_FAIL_COND_V(sd->end < p_start + p_length, RID()); ShapedTextDataAdvanced *new_sd = memnew(ShapedTextDataAdvanced); - - new_sd->hb_buffer = hb_buffer_create(); new_sd->parent = p_shaped; new_sd->start = p_start; new_sd->end = p_start + p_length; - new_sd->orientation = sd->orientation; new_sd->direction = sd->direction; + new_sd->custom_punct = sd->custom_punct; new_sd->para_direction = sd->para_direction; - new_sd->line_breaks_valid = sd->line_breaks_valid; - new_sd->justification_ops_valid = sd->justification_ops_valid; - new_sd->sort_valid = false; - new_sd->upos = sd->upos; - new_sd->uthk = sd->uthk; + + if (!_shape_substr(new_sd, sd, p_start, p_length)) { + memdelete(new_sd); + return RID(); + } + return shaped_owner.make_rid(new_sd); +} + +bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const { + if (p_new_sd->valid) { + return true; + } + + p_new_sd->hb_buffer = hb_buffer_create(); + + p_new_sd->line_breaks_valid = p_sd->line_breaks_valid; + p_new_sd->justification_ops_valid = p_sd->justification_ops_valid; + p_new_sd->sort_valid = false; + p_new_sd->upos = p_sd->upos; + p_new_sd->uthk = p_sd->uthk; if (p_length > 0) { - new_sd->text = sd->text.substr(p_start, p_length); - new_sd->utf16 = new_sd->text.utf16(); - new_sd->script_iter = memnew(ScriptIterator(new_sd->text, 0, new_sd->text.length())); + p_new_sd->text = p_sd->text.substr(p_start - p_sd->start, p_length); + p_new_sd->utf16 = p_new_sd->text.utf16(); + p_new_sd->script_iter = memnew(ScriptIterator(p_new_sd->text, 0, p_new_sd->text.length())); - int sd_size = sd->glyphs.size(); - const Glyph *sd_glyphs = sd->glyphs.ptr(); - for (int ov = 0; ov < sd->bidi_override.size(); ov++) { + int sd_size = p_sd->glyphs.size(); + const Glyph *sd_glyphs = p_sd->glyphs.ptr(); + for (int ov = 0; ov < p_sd->bidi_override.size(); ov++) { UErrorCode err = U_ZERO_ERROR; - if (sd->bidi_override[ov].x >= p_start + p_length || sd->bidi_override[ov].y <= p_start) { + if (p_sd->bidi_override[ov].x >= p_start + p_length || p_sd->bidi_override[ov].y <= p_start) { continue; } - int start = _convert_pos_inv(sd, MAX(0, p_start - sd->bidi_override[ov].x)); - int end = _convert_pos_inv(sd, MIN(p_start + p_length, sd->bidi_override[ov].y) - sd->bidi_override[ov].x); + int start = _convert_pos_inv(p_sd, MAX(0, p_start - p_sd->bidi_override[ov].x)); + int end = _convert_pos_inv(p_sd, MIN(p_start + p_length, p_sd->bidi_override[ov].y) - p_sd->bidi_override[ov].x); - ERR_FAIL_COND_V_MSG((start < 0 || end - start > new_sd->utf16.length()), RID(), "Invalid BiDi override range."); + ERR_FAIL_COND_V_MSG((start < 0 || end - start > p_new_sd->utf16.length()), false, "Invalid BiDi override range."); // Create temporary line bidi & shape. UBiDi *bidi_iter = ubidi_openSized(end - start, 0, &err); - ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err)); - ubidi_setLine(sd->bidi_iter[ov], start, end, bidi_iter, &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); + ubidi_setLine(p_sd->bidi_iter[ov], start, end, bidi_iter, &err); if (U_FAILURE(err)) { ubidi_close(bidi_iter); - ERR_FAIL_V_MSG(RID(), u_errorName(err)); + ERR_FAIL_V_MSG(false, u_errorName(err)); } - new_sd->bidi_iter.push_back(bidi_iter); + p_new_sd->bidi_iter.push_back(bidi_iter); err = U_ZERO_ERROR; int bidi_run_count = ubidi_countRuns(bidi_iter, &err); - ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err)); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); for (int i = 0; i < bidi_run_count; i++) { int32_t _bidi_run_start = 0; int32_t _bidi_run_length = 0; ubidi_getVisualRun(bidi_iter, i, &_bidi_run_start, &_bidi_run_length); - int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x + start + _bidi_run_start); - int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x + start + _bidi_run_start + _bidi_run_length); + int32_t bidi_run_start = _convert_pos(p_sd, p_sd->bidi_override[ov].x + start + _bidi_run_start); + int32_t bidi_run_end = _convert_pos(p_sd, p_sd->bidi_override[ov].x + start + _bidi_run_start + _bidi_run_length); for (int j = 0; j < sd_size; j++) { if ((sd_glyphs[j].start >= bidi_run_start) && (sd_glyphs[j].end <= bidi_run_end)) { @@ -3268,132 +3423,131 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : p_sd->objects) { + if (E.value.pos == gl.start) { find_embedded = true; - key = E->key(); - new_sd->objects[key] = E->get(); + key = E.key; + p_new_sd->objects[key] = E.value; break; } } } if (find_embedded) { - if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->objects[key].rect.position.x = new_sd->width; - new_sd->width += new_sd->objects[key].rect.size.x; + if (p_new_sd->orientation == ORIENTATION_HORIZONTAL) { + p_new_sd->objects[key].rect.position.x = p_new_sd->width; + p_new_sd->width += p_new_sd->objects[key].rect.size.x; } else { - new_sd->objects[key].rect.position.y = new_sd->width; - new_sd->width += new_sd->objects[key].rect.size.y; + p_new_sd->objects[key].rect.position.y = p_new_sd->width; + p_new_sd->width += p_new_sd->objects[key].rect.size.y; } } else { if (gl.font_rid.is_valid()) { - if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->ascent = MAX(new_sd->ascent, MAX(font_get_ascent(gl.font_rid, gl.font_size), -gl.y_off)); - new_sd->descent = MAX(new_sd->descent, MAX(font_get_descent(gl.font_rid, gl.font_size), gl.y_off)); + if (p_new_sd->orientation == ORIENTATION_HORIZONTAL) { + p_new_sd->ascent = MAX(p_new_sd->ascent, MAX(font_get_ascent(gl.font_rid, gl.font_size), -gl.y_off)); + p_new_sd->descent = MAX(p_new_sd->descent, MAX(font_get_descent(gl.font_rid, gl.font_size), gl.y_off)); } else { - new_sd->ascent = MAX(new_sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); - new_sd->descent = MAX(new_sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); + p_new_sd->ascent = MAX(p_new_sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); + p_new_sd->descent = MAX(p_new_sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); } - } else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) { + } else if (p_new_sd->preserve_invalid || (p_new_sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. - if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + if (p_new_sd->orientation == ORIENTATION_HORIZONTAL) { + p_new_sd->ascent = MAX(p_new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { - new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); - new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + p_new_sd->ascent = MAX(p_new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + p_new_sd->descent = MAX(p_new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); } } - new_sd->width += gl.advance * gl.repeat; + p_new_sd->width += gl.advance * gl.repeat; } - new_sd->glyphs.push_back(gl); + p_new_sd->glyphs.push_back(gl); } } } } // Align embedded objects to baseline. - real_t full_ascent = new_sd->ascent; - real_t full_descent = new_sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -new_sd->ascent; + float full_ascent = p_new_sd->ascent; + float full_descent = p_new_sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : p_new_sd->objects) { + if ((E.value.pos >= p_new_sd->start) && (E.value.pos < p_new_sd->end)) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -p_new_sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-p_new_sd->ascent + p_new_sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = new_sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = p_new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -new_sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -p_new_sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-p_new_sd->ascent + p_new_sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = new_sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = p_new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } - new_sd->ascent = full_ascent; - new_sd->descent = full_descent; + p_new_sd->ascent = full_ascent; + p_new_sd->descent = full_descent; } - new_sd->valid = true; + p_new_sd->valid = true; - return shaped_owner.make_rid(new_sd); + return true; } RID TextServerAdvanced::shaped_text_get_parent(RID p_shaped) const { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); return sd->parent; } -real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3433,10 +3587,14 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width } } - real_t justification_width; + float justification_width; if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) { if (sd->overrun_trim_data.trim_pos >= 0) { - start_pos = sd->overrun_trim_data.trim_pos; + if (sd->para_direction == DIRECTION_RTL) { + start_pos = sd->overrun_trim_data.trim_pos; + } else { + end_pos = sd->overrun_trim_data.trim_pos; + } justification_width = sd->width_trimmed; } else { return sd->width; @@ -3446,6 +3604,7 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width } if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) { + // Trim spaces. while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { justification_width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; sd->glyphs.write[start_pos].advance = 0; @@ -3456,6 +3615,14 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width sd->glyphs.write[end_pos].advance = 0; end_pos -= sd->glyphs[end_pos].count; } + } else { + // Skip breaks, but do not reset size. + while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + start_pos += sd->glyphs[start_pos].count; + } + while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + end_pos -= sd->glyphs[end_pos].count; + } } int space_count = 0; @@ -3464,7 +3631,10 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width const Glyph &gl = sd->glyphs[i]; if (gl.count > 0) { if ((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) { - elongation_count++; + if ((i > 0) && ((sd->glyphs[i - 1].flags & GRAPHEME_IS_ELONGATION) != GRAPHEME_IS_ELONGATION)) { + // Expand once per elongation sequence. + elongation_count++; + } } if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { space_count++; @@ -3473,30 +3643,35 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width } if ((elongation_count > 0) && ((p_jst_flags & JUSTIFICATION_KASHIDA) == JUSTIFICATION_KASHIDA)) { - real_t delta_width_per_kashida = (p_width - justification_width) / elongation_count; + float delta_width_per_kashida = (p_width - justification_width) / elongation_count; for (int i = start_pos; i <= end_pos; i++) { Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { if (((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) && (gl.advance > 0)) { - int count = delta_width_per_kashida / gl.advance; - int prev_count = gl.repeat; - if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { - gl.repeat = MAX(count, 0); + if ((i > 0) && ((sd->glyphs[i - 1].flags & GRAPHEME_IS_ELONGATION) != GRAPHEME_IS_ELONGATION)) { + // Expand once per elongation sequence. + int count = delta_width_per_kashida / gl.advance; + int prev_count = gl.repeat; + if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + gl.repeat = MAX(count, 0); + } else { + gl.repeat = MAX(count + 1, 1); + } + justification_width += (gl.repeat - prev_count) * gl.advance; } - justification_width += (gl.repeat - prev_count) * gl.advance; } } } } - real_t adv_remain = 0; + float adv_remain = 0; if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) { - real_t delta_width_per_space = (p_width - justification_width) / space_count; + float delta_width_per_space = (p_width - justification_width) / space_count; for (int i = start_pos; i <= end_pos; i++) { Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { - real_t old_adv = gl.advance; - real_t new_advance; + float old_adv = gl.advance; + float new_advance; if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { new_advance = MAX(gl.advance + delta_width_per_space, 0.f); } else { @@ -3525,11 +3700,11 @@ real_t TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, real_t p_width sd->width = justification_width; } - return sd->width; + return justification_width; } -real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3540,8 +3715,14 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real const_cast<TextServerAdvanced *>(this)->shaped_text_update_breaks(p_shaped); } + for (int i = 0; i < p_tab_stops.size(); i++) { + if (p_tab_stops[i] <= 0) { + return 0.f; + } + } + int tab_index = 0; - real_t off = 0.f; + float off = 0.f; int start, end, delta; if (sd->para_direction == DIRECTION_LTR) { @@ -3558,7 +3739,7 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real for (int i = start; i != end; i += delta) { if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { - real_t tab_off = 0.f; + float tab_off = 0.f; while (tab_off <= off) { tab_off += p_tab_stops[tab_index]; tab_index++; @@ -3566,7 +3747,7 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real tab_index = 0; } } - real_t old_adv = gl[i].advance; + float old_adv = gl[i].advance; gl[i].advance = tab_off - off; sd->width += gl[i].advance - old_adv; off = 0; @@ -3578,8 +3759,8 @@ real_t TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<real return 0.f; } -void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped_line); +void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped_line); ERR_FAIL_COND_MSG(!sd, "ShapedTextDataAdvanced invalid."); MutexLock lock(sd->mutex); @@ -3587,6 +3768,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re shaped_text_shape(p_shaped_line); } + sd->text_trimmed = false; sd->overrun_trim_data.ellipsis_glyph_buf.clear(); bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS; @@ -3606,23 +3788,56 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re return; } + Vector<ShapedTextDataAdvanced::Span> &spans = sd->spans; + if (sd->parent != RID()) { + ShapedTextDataAdvanced *parent_sd = shaped_owner.get_or_null(sd->parent); + ERR_FAIL_COND(!parent_sd->valid); + spans = parent_sd->spans; + } + + if (spans.size() == 0) { + return; + } + int sd_size = sd->glyphs.size(); - RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; int last_gl_font_size = sd_glyphs[sd_size - 1].font_size; - int32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, last_gl_font_size, '.'); - Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, dot_gl_idx); - int32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, last_gl_font_size, ' '); - Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, whitespace_gl_idx); + + // Find usable fonts, if fonts from the last glyph do not have required chars. + RID dot_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(dot_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, '.')) { + dot_gl_font_rid = font; + break; + } + } + } + RID whitespace_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(whitespace_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, ' ')) { + whitespace_gl_font_rid = font; + break; + } + } + } + + int32_t dot_gl_idx = dot_gl_font_rid.is_valid() ? font_get_glyph_index(dot_gl_font_rid, last_gl_font_size, '.') : -10; + Vector2 dot_adv = dot_gl_font_rid.is_valid() ? font_get_glyph_advance(dot_gl_font_rid, last_gl_font_size, dot_gl_idx) : Vector2(); + int32_t whitespace_gl_idx = whitespace_gl_font_rid.is_valid() ? font_get_glyph_index(whitespace_gl_font_rid, last_gl_font_size, ' ') : -10; + Vector2 whitespace_adv = whitespace_gl_font_rid.is_valid() ? font_get_glyph_advance(whitespace_gl_font_rid, last_gl_font_size, whitespace_gl_idx) : Vector2(); int ellipsis_width = 0; - if (add_ellipsis) { - ellipsis_width = 3 * dot_adv.x + font_get_spacing(last_gl_font_rid, last_gl_font_size, SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); + if (add_ellipsis && whitespace_gl_font_rid.is_valid()) { + ellipsis_width = 3 * dot_adv.x + font_get_spacing(whitespace_gl_font_rid, last_gl_font_size, SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); } int ell_min_characters = 6; - real_t width = sd->width; + float width = sd->width; - bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL); + bool is_rtl = sd->para_direction == DIRECTION_RTL; int trim_pos = (is_rtl) ? sd_size : 0; int ellipsis_pos = (enforce_ellipsis) ? 0 : -1; @@ -3639,10 +3854,10 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re width -= sd_glyphs[i].advance * sd_glyphs[i].repeat; } if (sd_glyphs[i].count > 0) { - bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters; + bool above_min_char_threshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters; - if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) { - if (cut_per_word && above_min_char_treshold) { + if (width + (((above_min_char_threshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) { + if (cut_per_word && above_min_char_threshold) { if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) { last_valid_cut = i; found = true; @@ -3654,7 +3869,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re if (found) { trim_pos = last_valid_cut; - if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) { + if (add_ellipsis && (above_min_char_threshold || enforce_ellipsis) && width - ellipsis_width <= p_width) { ellipsis_pos = trim_pos; } break; @@ -3676,27 +3891,29 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) { // Insert an additional space when cutting word bound for aesthetics. if (cut_per_word && (ellipsis_pos > 0)) { - TextServer::Glyph gl; + Glyph gl; gl.count = 1; gl.advance = whitespace_adv.x; gl.index = whitespace_gl_idx; - gl.font_rid = last_gl_font_rid; + gl.font_rid = whitespace_gl_font_rid; gl.font_size = last_gl_font_size; gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0); sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); } // Add ellipsis dots. - TextServer::Glyph gl; - gl.count = 1; - gl.repeat = 3; - gl.advance = dot_adv.x; - gl.index = dot_gl_idx; - gl.font_rid = last_gl_font_rid; - gl.font_size = last_gl_font_size; - gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0); - - sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + if (dot_gl_idx != 0) { + Glyph gl; + gl.count = 1; + gl.repeat = 3; + gl.advance = dot_adv.x; + gl.index = dot_gl_idx; + gl.font_rid = dot_gl_font_rid; + gl.font_size = last_gl_font_size; + gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0); + + sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + } } sd->text_trimmed = true; @@ -3704,16 +3921,40 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re } } -TextServer::TrimData TextServerAdvanced::shaped_text_get_trim_data(RID p_shaped) const { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataAdvanced invalid."); +int TextServerAdvanced::shaped_text_get_trim_pos(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataAdvanced invalid."); MutexLock lock(sd->mutex); - return sd->overrun_trim_data; + return sd->overrun_trim_data.trim_pos; +} + +int TextServerAdvanced::shaped_text_get_ellipsis_pos(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataAdvanced invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_pos; +} + +const Glyph *TextServerAdvanced::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataAdvanced invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_glyph_buf.ptr(); +} + +int TextServerAdvanced::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataAdvanced invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_glyph_buf.size(); } bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3743,21 +3984,19 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { for (int j = r_start; j < r_end; j++) { char32_t c = sd->text[j - sd->start]; if (is_whitespace(c)) { - breaks[j] = false; + breaks[j + 1] = false; } if (is_linebreak(c)) { - breaks[j] = true; + breaks[j + 1] = true; } } } else { while (ubrk_next(bi) != UBRK_DONE) { - int pos = _convert_pos(sd, ubrk_current(bi)) + r_start - 1; - if (pos != r_end) { - if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) { - breaks[pos] = true; - } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) { - breaks[pos] = false; - } + int pos = _convert_pos(sd, ubrk_current(bi)) + r_start; + if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) { + breaks[pos] = true; + } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) { + breaks[pos] = false; } } } @@ -3771,6 +4010,9 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { const char32_t *ch = sd->text.ptr(); Glyph *sd_glyphs = sd->glyphs.ptrw(); + int c_punct_size = sd->custom_punct.length(); + const char32_t *c_punct = sd->custom_punct.ptr(); + for (i = 0; i < sd_size; i++) { if (sd_glyphs[i].count > 0) { char32_t c = ch[sd_glyphs[i].start - sd->start]; @@ -3783,35 +4025,61 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { if (is_whitespace(c)) { sd_glyphs[i].flags |= GRAPHEME_IS_SPACE; } + if (c_punct_size == 0) { + if (u_ispunct(c) && c != 0x005F) { + sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION; + } + } else { + for (int j = 0; j < c_punct_size; j++) { + if (c_punct[j] == c) { + sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION; + break; + } + } + } if (is_underscore(c)) { sd_glyphs[i].flags |= GRAPHEME_IS_UNDERSCORE; } - if (u_ispunct(c) && c != 0x005F) { - sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION; - } - if (breaks.has(sd->glyphs[i].start)) { - if (breaks[sd->glyphs[i].start]) { + if (breaks.has(sd_glyphs[i].end)) { + if (breaks[sd_glyphs[i].end] && (is_linebreak(c))) { sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD; + } else if (is_whitespace(c)) { + sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; } else { - if (is_whitespace(c)) { - sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; - } else { - TextServer::Glyph gl; - gl.start = sd_glyphs[i].start; - gl.end = sd_glyphs[i].end; - gl.count = 1; - gl.font_rid = sd_glyphs[i].font_rid; - gl.font_size = sd_glyphs[i].font_size; - gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL; - sd->glyphs.insert(i + sd_glyphs[i].count, gl); // Insert after. - - // Update write pointer and size. - sd_size = sd->glyphs.size(); - sd_glyphs = sd->glyphs.ptrw(); - - i += sd_glyphs[i].count; + int count = sd_glyphs[i].count; + // Do not add extra space at the end of the line. + if (sd_glyphs[i].end == sd->end) { continue; } + // Do not add extra space after existing space. + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { + if ((i + count < sd_size - 1) && ((sd_glyphs[i + count].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; + } + } else { + if ((i > 0) && ((sd_glyphs[i - 1].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; + } + } + Glyph gl; + gl.start = sd_glyphs[i].start; + gl.end = sd_glyphs[i].end; + gl.count = 1; + gl.font_rid = sd_glyphs[i].font_rid; + gl.font_size = sd_glyphs[i].font_size; + gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | GRAPHEME_IS_SPACE; + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { + gl.flags |= GRAPHEME_IS_RTL; + sd->glyphs.insert(i, gl); // Insert before. + } else { + sd->glyphs.insert(i + count, gl); // Insert after. + } + i += count; + + // Update write pointer and size. + sd_size = sd->glyphs.size(); + sd_glyphs = sd->glyphs.ptrw(); + continue; } } @@ -3900,7 +4168,7 @@ _FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_d } bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3957,48 +4225,80 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { sd->sort_valid = false; sd->glyphs_logical.clear(); - int sd_size = sd->glyphs.size(); + Glyph *sd_glyphs = sd->glyphs.ptrw(); + int sd_size = sd->glyphs.size(); if (jstops.size() > 0) { for (int i = 0; i < sd_size; i++) { - if (sd->glyphs[i].count > 0) { - if (jstops.has(sd->glyphs[i].start)) { - char32_t c = sd->text[sd->glyphs[i].start - sd->start]; + if (sd_glyphs[i].count > 0) { + char32_t c = sd->text[sd_glyphs[i].start - sd->start]; + if (c == 0x0640) { + sd_glyphs[i].flags |= GRAPHEME_IS_ELONGATION; + } + if (jstops.has(sd_glyphs[i].start)) { if (c == 0xfffc) { continue; } - if (jstops[sd->glyphs[i].start]) { - if (c == 0x0640) { - sd->glyphs.write[i].flags |= GRAPHEME_IS_ELONGATION; - } else { - if (sd->glyphs[i].font_rid != RID()) { - TextServer::Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size); - if ((gl.flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) { - gl.start = sd->glyphs[i].start; - gl.end = sd->glyphs[i].end; + if (jstops[sd_glyphs[i].start]) { + if (c != 0x0640) { + if (sd_glyphs[i].font_rid != RID()) { + Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size); + if ((sd_glyphs[i].flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) { + gl.start = sd_glyphs[i].start; + gl.end = sd_glyphs[i].end; gl.repeat = 0; gl.count = 1; if (sd->orientation == ORIENTATION_HORIZONTAL) { - gl.y_off = sd->glyphs[i].y_off; + gl.y_off = sd_glyphs[i].y_off; } else { - gl.x_off = sd->glyphs[i].x_off; + gl.x_off = sd_glyphs[i].x_off; } gl.flags |= GRAPHEME_IS_ELONGATION | GRAPHEME_IS_VIRTUAL; sd->glyphs.insert(i, gl); i++; + + // Update write pointer and size. + sd_size = sd->glyphs.size(); + sd_glyphs = sd->glyphs.ptrw(); + continue; } } } - } else if (!is_whitespace(c)) { - TextServer::Glyph gl; - gl.start = sd->glyphs[i].start; - gl.end = sd->glyphs[i].end; + } else if ((sd_glyphs[i].flags & GRAPHEME_IS_SPACE) != GRAPHEME_IS_SPACE) { + int count = sd_glyphs[i].count; + // Do not add extra spaces at the end of the line. + if (sd_glyphs[i].end == sd->end) { + continue; + } + // Do not add extra space after existing space. + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { + if ((i + count < sd_size - 1) && ((sd_glyphs[i + count].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; + } + } else { + if ((i > 0) && ((sd_glyphs[i - 1].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; + } + } + // Inject virtual space for alignment. + Glyph gl; + gl.start = sd_glyphs[i].start; + gl.end = sd_glyphs[i].end; gl.count = 1; - gl.font_rid = sd->glyphs[i].font_rid; - gl.font_size = sd->glyphs[i].font_size; + gl.font_rid = sd_glyphs[i].font_rid; + gl.font_size = sd_glyphs[i].font_size; gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_VIRTUAL; - sd->glyphs.insert(i + sd->glyphs[i].count, gl); // Insert after. - i += sd->glyphs[i].count; + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { + gl.flags |= GRAPHEME_IS_RTL; + sd->glyphs.insert(i, gl); // Insert before. + } else { + sd->glyphs.insert(i + count, gl); // Insert after. + } + i += count; + + // Update write pointer and size. + sd_size = sd->glyphs.size(); + sd_glyphs = sd->glyphs.ptrw(); continue; } } @@ -4010,9 +4310,9 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { return sd->justification_ops_valid; } -TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size) { +Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size) { hb_font_t *hb_font = _font_get_hb_handle(p_font, p_font_size); - ERR_FAIL_COND_V(hb_font == nullptr, TextServer::Glyph()); + ERR_FAIL_COND_V(hb_font == nullptr, Glyph()); hb_buffer_clear_contents(p_sd->hb_buffer); hb_buffer_set_direction(p_sd->hb_buffer, p_direction); @@ -4027,7 +4327,7 @@ TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions(p_sd->hb_buffer, &glyph_count); // Process glyphs. - TextServer::Glyph gl; + Glyph gl; if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { gl.flags |= TextServer::GRAPHEME_IS_RTL; @@ -4037,7 +4337,7 @@ TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced gl.font_size = p_font_size; if (glyph_count > 0) { - real_t scale = font_get_scale(p_font, p_font_size); + float scale = font_get_scale(p_font, p_font_size); if (p_sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = Math::round(glyph_pos[0].x_advance / (64.0 / scale)); } else { @@ -4056,15 +4356,33 @@ TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced return gl; } +_FORCE_INLINE_ void TextServerAdvanced::_add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs) { + for (const Variant *ftr = p_source.next(nullptr); ftr != nullptr; ftr = p_source.next(ftr)) { + int32_t values = p_source[*ftr]; + if (values >= 0) { + hb_feature_t feature; + if (ftr->get_type() == Variant::STRING) { + feature.tag = name_to_tag(*ftr); + } else { + feature.tag = *ftr; + } + feature.value = values; + feature.start = 0; + feature.end = -1; + r_ftrs.push_back(feature); + } + } +} + void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index) { int fs = p_sd->spans[p_span].font_size; if (p_fb_index >= p_fonts.size()) { // Add fallback glyphs. for (int i = p_start; i < p_end; i++) { if (p_sd->preserve_invalid || (p_sd->preserve_control && is_control(p_sd->text[i]))) { - TextServer::Glyph gl; - gl.start = i; - gl.end = i + 1; + Glyph gl; + gl.start = i + p_sd->start; + gl.end = i + 1 + p_sd->start; gl.count = 1; gl.index = p_sd->text[i]; gl.font_size = fs; @@ -4074,8 +4392,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } if (p_sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = get_hex_code_box_size(fs, gl.index).x; - p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).y * 0.75f)); - p_sd->descent = MAX(p_sd->descent, Math::round(get_hex_code_box_size(fs, gl.index).y * 0.25f)); + p_sd->ascent = MAX(p_sd->ascent, get_hex_code_box_size(fs, gl.index).y); } else { gl.advance = get_hex_code_box_size(fs, gl.index).y; p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5f)); @@ -4091,6 +4408,9 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star RID f = p_fonts[p_fb_index]; hb_font_t *hb_font = _font_get_hb_handle(f, fs); + float scale = font_get_scale(f, fs); + float sp_sp = font_get_spacing(f, fs, SPACING_SPACE); + float sp_gl = font_get_spacing(f, fs, SPACING_GLYPH); ERR_FAIL_COND(hb_font == nullptr); hb_buffer_clear_contents(p_sd->hb_buffer); @@ -4102,7 +4422,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } hb_buffer_set_script(p_sd->hb_buffer, p_script); - if (p_sd->spans[p_span].language != String()) { + if (!p_sd->spans[p_span].language.is_empty()) { hb_language_t lang = hb_language_from_string(p_sd->spans[p_span].language.ascii().get_data(), -1); hb_buffer_set_language(p_sd->hb_buffer, lang); } @@ -4110,17 +4430,9 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star hb_buffer_add_utf32(p_sd->hb_buffer, (const uint32_t *)p_sd->text.ptr(), p_sd->text.length(), p_start, p_end - p_start); Vector<hb_feature_t> ftrs; - for (const Variant *ftr = p_sd->spans[p_span].features.next(nullptr); ftr != nullptr; ftr = p_sd->spans[p_span].features.next(ftr)) { - double values = p_sd->spans[p_span].features[*ftr]; - if (values >= 0) { - hb_feature_t feature; - feature.tag = *ftr; - feature.value = values; - feature.start = 0; - feature.end = -1; - ftrs.push_back(feature); - } - } + _add_featuers(font_get_opentype_feature_overrides(f), ftrs); + _add_featuers(p_sd->spans[p_span].features, ftrs); + hb_shape(hb_font, p_sd->hb_buffer, ftrs.is_empty() ? nullptr : &ftrs[0], ftrs.size()); unsigned int glyph_count = 0; @@ -4129,7 +4441,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star // Process glyphs. if (glyph_count > 0) { - TextServer::Glyph *w = (TextServer::Glyph *)memalloc(glyph_count * sizeof(TextServer::Glyph)); + Glyph *w = (Glyph *)memalloc(glyph_count * sizeof(Glyph)); int end = (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) ? p_end : 0; uint32_t last_cluster_id = UINT32_MAX; @@ -4146,7 +4458,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } } if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { - w[last_cluster_index].flags |= TextServer::GRAPHEME_IS_RTL; + w[last_cluster_index].flags |= GRAPHEME_IS_RTL; } if (last_cluster_valid) { w[last_cluster_index].flags |= GRAPHEME_IS_VALID; @@ -4158,8 +4470,8 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star last_cluster_id = glyph_info[i].cluster; - TextServer::Glyph &gl = w[i]; - gl = TextServer::Glyph(); + Glyph &gl = w[i]; + gl = Glyph(); gl.start = glyph_info[i].cluster; gl.end = end; @@ -4168,9 +4480,12 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star gl.font_rid = p_fonts[p_fb_index]; gl.font_size = fs; + if (glyph_info[i].mask & HB_GLYPH_FLAG_DEFINED) { + gl.flags |= GRAPHEME_IS_CONNECTED; + } + gl.index = glyph_info[i].codepoint; if (gl.index != 0) { - real_t scale = font_get_scale(f, fs); if (p_sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = Math::round(glyph_pos[i].x_advance / (64.0 / scale)); } else { @@ -4179,16 +4494,16 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star gl.x_off = Math::round(glyph_pos[i].x_offset / (64.0 / scale)); gl.y_off = -Math::round(glyph_pos[i].y_offset / (64.0 / scale)); } - if (font_get_spacing(f, fs, SPACING_SPACE) && is_whitespace(p_sd->text[glyph_info[i].cluster])) { - gl.advance += font_get_spacing(f, fs, SPACING_SPACE); + if (sp_sp && is_whitespace(p_sd->text[glyph_info[i].cluster])) { + gl.advance += sp_sp; } else { - gl.advance += font_get_spacing(f, fs, SPACING_GLYPH); + gl.advance += sp_gl; } if (p_sd->preserve_control) { - last_cluster_valid = last_cluster_valid && ((glyph_info[i].codepoint != 0) || is_whitespace(p_sd->text[glyph_info[i].cluster]) || is_linebreak(p_sd->text[glyph_info[i].cluster])); + last_cluster_valid = last_cluster_valid && ((glyph_info[i].codepoint != 0) || (p_sd->text[glyph_info[i].cluster] == 0x0009) || (u_isblank(p_sd->text[glyph_info[i].cluster]) && (gl.advance != 0)) || (!u_isblank(p_sd->text[glyph_info[i].cluster]) && is_linebreak(p_sd->text[glyph_info[i].cluster]))); } else { - last_cluster_valid = last_cluster_valid && ((glyph_info[i].codepoint != 0) || !u_isgraph(p_sd->text[glyph_info[i].cluster])); + last_cluster_valid = last_cluster_valid && ((glyph_info[i].codepoint != 0) || (p_sd->text[glyph_info[i].cluster] == 0x0009) || (u_isblank(p_sd->text[glyph_info[i].cluster]) && (gl.advance != 0)) || (!u_isblank(p_sd->text[glyph_info[i].cluster]) && !u_isgraph(p_sd->text[glyph_info[i].cluster]))); } } if (p_direction == HB_DIRECTION_LTR || p_direction == HB_DIRECTION_TTB) { @@ -4198,7 +4513,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } w[last_cluster_index].count = glyph_count - last_cluster_index; if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { - w[last_cluster_index].flags |= TextServer::GRAPHEME_IS_RTL; + w[last_cluster_index].flags |= GRAPHEME_IS_RTL; } if (last_cluster_valid) { w[last_cluster_index].flags |= GRAPHEME_IS_VALID; @@ -4220,10 +4535,13 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star p_sd->ascent = MAX(p_sd->ascent, -w[i + j].y_off); p_sd->descent = MAX(p_sd->descent, w[i + j].y_off); } else { - p_sd->ascent = MAX(p_sd->ascent, Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5)); - p_sd->descent = MAX(p_sd->descent, Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5)); + float gla = Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5); + p_sd->ascent = MAX(p_sd->ascent, gla); + p_sd->descent = MAX(p_sd->descent, gla); } p_sd->width += w[i + j].advance; + w[i + j].start += p_sd->start; + w[i + j].end += p_sd->start; p_sd->glyphs.push_back(w[i + j]); } } else { @@ -4248,7 +4566,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -4256,10 +4574,14 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { return true; } + invalidate(sd); if (sd->parent != RID()) { - full_copy(sd); + shaped_text_shape(sd->parent); + ShapedTextDataAdvanced *parent_sd = shaped_owner.get_or_null(sd->parent); + ERR_FAIL_COND_V(!parent_sd->valid, false); + ERR_FAIL_COND_V(!_shape_substr(sd, parent_sd, sd->start, sd->end - sd->start), false); + return true; } - invalidate(sd); if (sd->text.length() == 0) { sd->valid = true; @@ -4275,15 +4597,17 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } if (sd->bidi_override.is_empty()) { - sd->bidi_override.push_back(Vector2i(0, sd->end)); + sd->bidi_override.push_back(Vector2i(sd->start, sd->end)); } for (int ov = 0; ov < sd->bidi_override.size(); ov++) { // Create BiDi iterator. - int start = _convert_pos_inv(sd, sd->bidi_override[ov].x); - int end = _convert_pos_inv(sd, sd->bidi_override[ov].y); + int start = _convert_pos_inv(sd, sd->bidi_override[ov].x - sd->start); + int end = _convert_pos_inv(sd, sd->bidi_override[ov].y - sd->start); - ERR_FAIL_COND_V_MSG((start < 0 || end - start > sd->utf16.length()), false, "Invalid BiDi override range."); + if (start < 0 || end - start > sd->utf16.length()) { + continue; + } UErrorCode err = U_ZERO_ERROR; UBiDi *bidi_iter = ubidi_openSized(end, 0, &err); @@ -4337,8 +4661,8 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } } - int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x + _bidi_run_start); - int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x + _bidi_run_start + _bidi_run_length); + int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x - sd->start + _bidi_run_start); + int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x - sd->start + _bidi_run_start + _bidi_run_length); // Shape runs. @@ -4360,7 +4684,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { for (int k = spn_from; k != spn_to; k += spn_delta) { const ShapedTextDataAdvanced::Span &span = sd->spans[k]; - if (span.start >= script_run_end || span.end <= script_run_start) { + if (span.start - sd->start >= script_run_end || span.end - sd->start <= script_run_start) { continue; } if (span.embedded_key != Variant()) { @@ -4401,7 +4725,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } fonts.append_array(fonts_scr_only); fonts.append_array(fonts_no_match); - _shape_run(sd, MAX(sd->spans[k].start, script_run_start), MIN(sd->spans[k].end, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0); + _shape_run(sd, MAX(sd->spans[k].start - sd->start, script_run_start), MIN(sd->spans[k].end - sd->start, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0); } } } @@ -4410,65 +4734,65 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } sd->ascent = full_ascent; @@ -4478,35 +4802,38 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } bool TextServerAdvanced::shaped_text_is_ready(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); return sd->valid; } -Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); } - return sd->glyphs; + return sd->glyphs.ptr(); } -Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector2i()); +int TextServerAdvanced::shaped_text_get_glyph_count(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); MutexLock lock(sd->mutex); - return Vector2(sd->start, sd->end); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + return sd->glyphs.size(); } -Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) { - ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { @@ -4515,28 +4842,36 @@ Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_sort_logical(RID p_sha if (!sd->sort_valid) { sd->glyphs_logical = sd->glyphs; - sd->glyphs_logical.sort_custom<TextServer::GlyphCompare>(); + sd->glyphs_logical.sort_custom<GlyphCompare>(); sd->sort_valid = true; } - return sd->glyphs_logical; + return sd->glyphs_logical.ptr(); +} + +Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Vector2i()); + + MutexLock lock(sd->mutex); + return Vector2(sd->start, sd->end); } Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const { Array ret; - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + ret.push_back(E.key); } return ret; } Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Rect2()); MutexLock lock(sd->mutex); @@ -4548,7 +4883,7 @@ Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_ke } Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Size2()); MutexLock lock(sd->mutex); @@ -4562,8 +4897,8 @@ Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const { } } -real_t TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4573,8 +4908,8 @@ real_t TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const { return sd->ascent; } -real_t TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4584,8 +4919,8 @@ real_t TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const { return sd->descent; } -real_t TextServerAdvanced::shaped_text_get_width(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_width(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4595,8 +4930,8 @@ real_t TextServerAdvanced::shaped_text_get_width(RID p_shaped) const { return (sd->text_trimmed ? sd->width_trimmed : sd->width); } -real_t TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4607,8 +4942,8 @@ real_t TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) cons return sd->upos; } -real_t TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const { - const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); +float TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -4619,78 +4954,188 @@ real_t TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) con return sd->uthk; } -struct num_system_data { - Set<String> lang; - String digits; - String percent_sign; - String exp; -}; +void TextServerAdvanced::_insert_num_systems_lang() { + // Eastern Arabic numerals. + { + NumSystemData ar; + ar.lang.insert(StringName("ar")); // Arabic + ar.lang.insert(StringName("ar_AE")); + ar.lang.insert(StringName("ar_BH")); + ar.lang.insert(StringName("ar_DJ")); + ar.lang.insert(StringName("ar_EG")); + ar.lang.insert(StringName("ar_ER")); + ar.lang.insert(StringName("ar_IL")); + ar.lang.insert(StringName("ar_IQ")); + ar.lang.insert(StringName("ar_JO")); + ar.lang.insert(StringName("ar_KM")); + ar.lang.insert(StringName("ar_KW")); + ar.lang.insert(StringName("ar_LB")); + ar.lang.insert(StringName("ar_MR")); + ar.lang.insert(StringName("ar_OM")); + ar.lang.insert(StringName("ar_PS")); + ar.lang.insert(StringName("ar_QA")); + ar.lang.insert(StringName("ar_SA")); + ar.lang.insert(StringName("ar_SD")); + ar.lang.insert(StringName("ar_SO")); + ar.lang.insert(StringName("ar_SS")); + ar.lang.insert(StringName("ar_SY")); + ar.lang.insert(StringName("ar_TD")); + ar.lang.insert(StringName("ar_YE")); + ar.lang.insert(StringName("ckb")); // Central Kurdish + ar.lang.insert(StringName("ckb_IQ")); + ar.lang.insert(StringName("ckb_IR")); + ar.lang.insert(StringName("sd")); // Sindhi + ar.lang.insert(StringName("sd_PK")); + ar.lang.insert(StringName("sd_Arab")); + ar.lang.insert(StringName("sd_Arab_PK")); + ar.digits = U"٠١٢٣٤٥٦٧٨٩٫"; + ar.percent_sign = U"٪"; + ar.exp = U"اس"; + num_systems.push_back(ar); + } + + // Persian and Urdu numerals. + { + NumSystemData pr; + pr.lang.insert(StringName("fa")); // Persian + pr.lang.insert(StringName("fa_AF")); + pr.lang.insert(StringName("fa_IR")); + pr.lang.insert(StringName("ks")); // Kashmiri + pr.lang.insert(StringName("ks_IN")); + pr.lang.insert(StringName("ks_Arab")); + pr.lang.insert(StringName("ks_Arab_IN")); + pr.lang.insert(StringName("lrc")); // Northern Luri + pr.lang.insert(StringName("lrc_IQ")); + pr.lang.insert(StringName("lrc_IR")); + pr.lang.insert(StringName("mzn")); // Mazanderani + pr.lang.insert(StringName("mzn_IR")); + pr.lang.insert(StringName("pa_PK")); // Panjabi + pr.lang.insert(StringName("pa_Arab")); + pr.lang.insert(StringName("pa_Arab_PK")); + pr.lang.insert(StringName("ps")); // Pushto + pr.lang.insert(StringName("ps_AF")); + pr.lang.insert(StringName("ps_PK")); + pr.lang.insert(StringName("ur_IN")); // Urdu + pr.lang.insert(StringName("uz_AF")); // Uzbek + pr.lang.insert(StringName("uz_Arab")); + pr.lang.insert(StringName("uz_Arab_AF")); + pr.digits = U"۰۱۲۳۴۵۶۷۸۹٫"; + pr.percent_sign = U"٪"; + pr.exp = U"اس"; + num_systems.push_back(pr); + } + + // Bengali numerals. + { + NumSystemData bn; + bn.lang.insert(StringName("as")); // Assamese + bn.lang.insert(StringName("as_IN")); + bn.lang.insert(StringName("bn")); // Bengali + bn.lang.insert(StringName("bn_BD")); + bn.lang.insert(StringName("bn_IN")); + bn.lang.insert(StringName("mni")); // Manipuri + bn.lang.insert(StringName("mni_IN")); + bn.lang.insert(StringName("mni_Beng")); + bn.lang.insert(StringName("mni_Beng_IN")); + bn.digits = U"০১২৩৪৫৬৭৮৯."; + bn.percent_sign = U"%"; + bn.exp = U"e"; + num_systems.push_back(bn); + } + + // Devanagari numerals. + { + NumSystemData mr; + mr.lang.insert(StringName("mr")); // Marathi + mr.lang.insert(StringName("mr_IN")); + mr.lang.insert(StringName("ne")); // Nepali + mr.lang.insert(StringName("ne_IN")); + mr.lang.insert(StringName("ne_NP")); + mr.lang.insert(StringName("sa")); // Sanskrit + mr.lang.insert(StringName("sa_IN")); + mr.digits = U"०१२३४५६७८९."; + mr.percent_sign = U"%"; + mr.exp = U"e"; + num_systems.push_back(mr); + } + + // Dzongkha numerals. + { + NumSystemData dz; + dz.lang.insert(StringName("dz")); // Dzongkha + dz.lang.insert(StringName("dz_BT")); + dz.digits = U"༠༡༢༣༤༥༦༧༨༩."; + dz.percent_sign = U"%"; + dz.exp = U"e"; + num_systems.push_back(dz); + } -static num_system_data num_systems[]{ - { Set<String>(), U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" }, - { Set<String>(), U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" }, - { Set<String>(), U"০১২৩৪৫৬৭৮৯.", U"%", U"e" }, - { Set<String>(), U"०१२३४५६७८९.", U"%", U"e" }, - { Set<String>(), U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" }, - { Set<String>(), U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" }, - { Set<String>(), U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" }, - { Set<String>(), String(), String(), String() }, -}; + // Santali numerals. + { + NumSystemData sat; + sat.lang.insert(StringName("sat")); // Santali + sat.lang.insert(StringName("sat_IN")); + sat.lang.insert(StringName("sat_Olck")); + sat.lang.insert(StringName("sat_Olck_IN")); + sat.digits = U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙."; + sat.percent_sign = U"%"; + sat.exp = U"e"; + num_systems.push_back(sat); + } + + // Burmese numerals. + { + NumSystemData my; + my.lang.insert(StringName("my")); // Burmese + my.lang.insert(StringName("my_MM")); + my.digits = U"၀၁၂၃၄၅၆၇၈၉."; + my.percent_sign = U"%"; + my.exp = U"e"; + num_systems.push_back(my); + } -static void _insert_num_systems_lang() { - num_systems[0].lang.insert(StringName("ar")); - num_systems[0].lang.insert(StringName("ar_AR")); - num_systems[0].lang.insert(StringName("ar_BH")); - num_systems[0].lang.insert(StringName("ar_DJ")); - num_systems[0].lang.insert(StringName("ar_EG")); - num_systems[0].lang.insert(StringName("ar_ER")); - num_systems[0].lang.insert(StringName("ar_IL")); - num_systems[0].lang.insert(StringName("ar_IQ")); - num_systems[0].lang.insert(StringName("ar_JO")); - num_systems[0].lang.insert(StringName("ar_KM")); - num_systems[0].lang.insert(StringName("ar_KW")); - num_systems[0].lang.insert(StringName("ar_LB")); - num_systems[0].lang.insert(StringName("ar_MR")); - num_systems[0].lang.insert(StringName("ar_OM")); - num_systems[0].lang.insert(StringName("ar_PS")); - num_systems[0].lang.insert(StringName("ar_QA")); - num_systems[0].lang.insert(StringName("ar_SA")); - num_systems[0].lang.insert(StringName("ar_SD")); - num_systems[0].lang.insert(StringName("ar_SO")); - num_systems[0].lang.insert(StringName("ar_SS")); - num_systems[0].lang.insert(StringName("ar_SY")); - num_systems[0].lang.insert(StringName("ar_TD")); - num_systems[0].lang.insert(StringName("ar_YE")); - - num_systems[1].lang.insert(StringName("fa")); - num_systems[1].lang.insert(StringName("ks")); - num_systems[1].lang.insert(StringName("pa_Arab")); - num_systems[1].lang.insert(StringName("ug")); - num_systems[1].lang.insert(StringName("ur_IN")); - num_systems[1].lang.insert(StringName("ur")); - num_systems[1].lang.insert(StringName("uz_Arab")); - - num_systems[2].lang.insert(StringName("as")); - num_systems[2].lang.insert(StringName("bn")); - num_systems[2].lang.insert(StringName("mni")); - - num_systems[3].lang.insert(StringName("mr")); - num_systems[3].lang.insert(StringName("ne")); - - num_systems[4].lang.insert(StringName("dz")); - - num_systems[5].lang.insert(StringName("sat")); - - num_systems[6].lang.insert(StringName("my")); + // Chakma numerals. + { + NumSystemData ccp; + ccp.lang.insert(StringName("ccp")); // Chakma + ccp.lang.insert(StringName("ccp_BD")); + ccp.lang.insert(StringName("ccp_IN")); + ccp.digits = U"𑄶𑄷𑄸𑄹𑄺𑄻𑄼𑄽𑄾𑄿."; + ccp.percent_sign = U"%"; + ccp.exp = U"e"; + num_systems.push_back(ccp); + } + + // Adlam numerals. + { + NumSystemData ff; + ff.lang.insert(StringName("ff")); // Fulah + ff.lang.insert(StringName("ff_Adlm_BF")); + ff.lang.insert(StringName("ff_Adlm_CM")); + ff.lang.insert(StringName("ff_Adlm_GH")); + ff.lang.insert(StringName("ff_Adlm_GM")); + ff.lang.insert(StringName("ff_Adlm_GN")); + ff.lang.insert(StringName("ff_Adlm_GW")); + ff.lang.insert(StringName("ff_Adlm_LR")); + ff.lang.insert(StringName("ff_Adlm_MR")); + ff.lang.insert(StringName("ff_Adlm_NE")); + ff.lang.insert(StringName("ff_Adlm_NG")); + ff.lang.insert(StringName("ff_Adlm_SL")); + ff.lang.insert(StringName("ff_Adlm_SN")); + ff.digits = U"𞥐𞥑𞥒𞥓𞥔𞥕𞥖𞥗𞥘𞥙."; + ff.percent_sign = U"%"; + ff.exp = U"e"; + num_systems.push_back(ff); + } } String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const { - const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; - for (int i = 0; num_systems[i].lang.size() != 0; i++) { + for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { - if (num_systems[i].digits == String()) { + if (num_systems[i].digits.is_empty()) { return p_string; } res.replace("e", num_systems[i].exp); @@ -4710,12 +5155,12 @@ String TextServerAdvanced::format_number(const String &p_string, const String &p } String TextServerAdvanced::parse_number(const String &p_string, const String &p_language) const { - const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; - for (int i = 0; num_systems[i].lang.size() != 0; i++) { + for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { - if (num_systems[i].digits == String()) { + if (num_systems[i].digits.is_empty()) { return p_string; } res.replace(num_systems[i].exp, "e"); @@ -4738,11 +5183,11 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_ } String TextServerAdvanced::percent_sign(const String &p_language) const { - const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language; - for (int i = 0; num_systems[i].lang.size() != 0; i++) { + for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { - if (num_systems[i].percent_sign == String()) { + if (num_systems[i].percent_sign.is_empty()) { return "%"; } return num_systems[i].percent_sign; @@ -4751,23 +5196,81 @@ String TextServerAdvanced::percent_sign(const String &p_language) const { return "%"; } -TextServer *TextServerAdvanced::create_func(Error &r_error, void *p_user_data) { - r_error = OK; - return memnew(TextServerAdvanced()); +String TextServerAdvanced::strip_diacritics(const String &p_string) const { + UErrorCode err = U_ZERO_ERROR; + + // Get NFKD normalizer singleton. + const UNormalizer2 *unorm = unorm2_getNFKDInstance(&err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), TextServer::strip_diacritics(p_string), u_errorName(err)); + + // Convert to UTF-16. + Char16String utf16 = p_string.utf16(); + + // Normalize. + Char16String normalized; + err = U_ZERO_ERROR; + int32_t len = unorm2_normalize(unorm, utf16.ptr(), -1, nullptr, 0, &err); + ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, TextServer::strip_diacritics(p_string), u_errorName(err)); + normalized.resize(len); + err = U_ZERO_ERROR; + unorm2_normalize(unorm, utf16.ptr(), -1, normalized.ptrw(), len, &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), TextServer::strip_diacritics(p_string), u_errorName(err)); + + // Convert back to UTF-32. + String normalized_string = String::utf16(normalized.ptr(), len); + + // Strip combining characters. + String result; + for (int i = 0; i < normalized_string.length(); i++) { + if (u_getCombiningClass(normalized_string[i]) == 0) { + result += normalized_string[i]; + } + } + return result; +} + +String TextServerAdvanced::string_to_upper(const String &p_string, const String &p_language) const { + // Convert to UTF-16. + Char16String utf16 = p_string.utf16(); + + Char16String upper; + UErrorCode err = U_ZERO_ERROR; + int32_t len = u_strToUpper(nullptr, 0, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, p_string, u_errorName(err)); + upper.resize(len); + err = U_ZERO_ERROR; + u_strToUpper(upper.ptrw(), len, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), p_string, u_errorName(err)); + + // Convert back to UTF-32. + return String::utf16(upper.ptr(), len); } -void TextServerAdvanced::register_server() { - TextServerManager::register_create_function(interface_name, interface_features, create_func, nullptr); +String TextServerAdvanced::string_to_lower(const String &p_string, const String &p_language) const { + // Convert to UTF-16. + Char16String utf16 = p_string.utf16(); + + Char16String lower; + UErrorCode err = U_ZERO_ERROR; + int32_t len = u_strToLower(nullptr, 0, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, p_string, u_errorName(err)); + lower.resize(len); + err = U_ZERO_ERROR; + u_strToLower(lower.ptrw(), len, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), p_string, u_errorName(err)); + + // Convert back to UTF-32. + return String::utf16(lower.ptr(), len); } TextServerAdvanced::TextServerAdvanced() { _insert_num_systems_lang(); _insert_feature_sets(); - hb_bmp_create_font_funcs(); + _bmp_create_font_funcs(); } TextServerAdvanced::~TextServerAdvanced() { - hb_bmp_free_font_funcs(); + _bmp_free_font_funcs(); if (library != nullptr) { FT_Done_FreeType(library); } diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index 5989035800..f2ae24cae6 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,11 +50,12 @@ #include <unicode/udata.h> #include <unicode/uiter.h> #include <unicode/uloc.h> +#include <unicode/unorm2.h> #include <unicode/uscript.h> #include <unicode/ustring.h> #include <unicode/utypes.h> -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For freetype, msdfgen. #ifdef MODULE_FREETYPE_ENABLED #include <ft2build.h> @@ -79,6 +80,19 @@ class TextServerAdvanced : public TextServer { static String interface_name; static uint32_t interface_features; + struct NumSystemData { + Set<StringName> lang; + String digits; + String percent_sign; + String exp; + }; + + Vector<NumSystemData> num_systems; + Map<StringName, int32_t> feature_sets; + + void _insert_num_systems_lang(); + void _insert_feature_sets(); + // ICU support data. uint8_t *icu_data = nullptr; @@ -115,12 +129,12 @@ class TextServerAdvanced : public TextServer { }; struct FontDataForSizeAdvanced { - real_t ascent = 0.f; - real_t descent = 0.f; - real_t underline_position = 0.f; - real_t underline_thickness = 0.f; - real_t scale = 1.f; - real_t oversampling = 1.f; + float ascent = 0.f; + float descent = 0.f; + float underline_position = 0.f; + float underline_thickness = 0.f; + float scale = 1.f; + float oversampling = 1.f; int spacing_glyph = 0; int spacing_space = 0; @@ -161,7 +175,11 @@ class TextServerAdvanced : public TextServer { bool force_autohinter = false; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; Dictionary variation_coordinates; - real_t oversampling = 0.f; + float oversampling = 0.f; + + uint32_t style_flags = 0; + String font_name; + String style_name; Map<Vector2i, FontDataForSizeAdvanced *> cache; @@ -169,6 +187,7 @@ class TextServerAdvanced : public TextServer { Set<uint32_t> supported_scripts; Dictionary supported_features; Dictionary supported_varaitions; + Dictionary feature_overrides; // Language/script support override. Map<String, bool> language_support_overrides; @@ -245,38 +264,39 @@ class TextServerAdvanced : public TextServer { // Common data. - real_t oversampling = 1.f; + float oversampling = 1.f; mutable RID_PtrOwner<FontDataAdvanced> font_owner; mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner; int _convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const; int _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const; + bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const; void _shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index); - TextServer::Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size); + Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size); + _FORCE_INLINE_ void _add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs); // HarfBuzz bitmap font interface. static hb_font_funcs_t *funcs; - struct hb_bmp_font_t { + struct bmp_font_t { TextServerAdvanced::FontDataForSizeAdvanced *face = nullptr; bool unref = false; /* Whether to destroy bm_face when done. */ }; - static hb_bmp_font_t *_hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); - static void _hb_bmp_font_destroy(void *p_data); - static hb_bool_t hb_bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data); - static hb_position_t hb_bmp_get_glyph_v_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data); - static hb_bool_t hb_bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data); - static hb_bool_t hb_bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data); - static hb_bool_t hb_bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data); - static void hb_bmp_create_font_funcs(); - static void hb_bmp_free_font_funcs(); - static void _hb_bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); - static hb_font_t *hb_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy); + static bmp_font_t *_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); + static void _bmp_font_destroy(void *p_data); + static hb_bool_t _bmp_get_nominal_glyph(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_unicode, hb_codepoint_t *r_glyph, void *p_user_data); + static hb_position_t _bmp_get_glyph_h_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); + static hb_position_t _bmp_get_glyph_v_advance(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, void *p_user_data); + static hb_position_t _bmp_get_glyph_h_kerning(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_left_glyph, hb_codepoint_t p_right_glyph, void *p_user_data); + static hb_bool_t _bmp_get_glyph_v_origin(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_position_t *r_x, hb_position_t *r_y, void *p_user_data); + static hb_bool_t _bmp_get_glyph_extents(hb_font_t *p_font, void *p_font_data, hb_codepoint_t p_glyph, hb_glyph_extents_t *r_extents, void *p_user_data); + static hb_bool_t _bmp_get_font_h_extents(hb_font_t *p_font, void *p_font_data, hb_font_extents_t *r_metrics, void *p_user_data); + static void _bmp_create_font_funcs(); + static void _bmp_free_font_funcs(); + static void _bmp_font_set_funcs(hb_font_t *p_font, TextServerAdvanced::FontDataForSizeAdvanced *p_face, bool p_unref); + static hb_font_t *_bmp_font_create(TextServerAdvanced::FontDataForSizeAdvanced *p_face, hb_destroy_func_t p_destroy); protected: static void _bind_methods(){}; @@ -285,20 +305,19 @@ protected: void invalidate(ShapedTextDataAdvanced *p_shaped); public: - virtual bool has_feature(Feature p_feature) override; + virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; + virtual uint32_t get_features() const override; virtual void free(RID p_rid) override; virtual bool has(RID p_rid) override; virtual bool load_support_data(const String &p_filename) override; -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() override { return _MKSTR(ICU_DATA_NAME); }; - virtual String get_support_data_info() override { return String("ICU break iteration data (") + _MKSTR(ICU_DATA_NAME) + String(")."); }; - virtual bool save_support_data(const String &p_filename) override; -#endif + virtual String get_support_data_filename() const override; + virtual String get_support_data_info() const override; + virtual bool save_support_data(const String &p_filename) const override; - virtual bool is_locale_right_to_left(const String &p_locale) override; + virtual bool is_locale_right_to_left(const String &p_locale) const override; virtual int32_t name_to_tag(const String &p_name) const override; virtual String tag_to_name(int32_t p_tag) const override; @@ -309,6 +328,15 @@ public: virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override; virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override; + virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override; + virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override; + + virtual void font_set_style_name(RID p_font_rid, const String &p_name) override; + virtual String font_get_style_name(RID p_font_rid) const override; + + virtual void font_set_name(RID p_font_rid, const String &p_name) override; + virtual String font_get_name(RID p_font_rid) const override; + virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override; virtual bool font_is_antialiased(RID p_font_rid) const override; @@ -333,8 +361,8 @@ public: virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override; - virtual real_t font_get_oversampling(RID p_font_rid) const override; + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override; + virtual float font_get_oversampling(RID p_font_rid) const override; virtual Array font_get_size_cache_list(RID p_font_rid) const override; virtual void font_clear_size_cache(RID p_font_rid) override; @@ -342,20 +370,20 @@ public: hb_font_t *_font_get_hb_handle(RID p_font, int p_font_size) const; - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override; + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override; + virtual float font_get_ascent(RID p_font_rid, int p_size) const override; - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const override; + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override; + virtual float font_get_descent(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override; - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const override; + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override; + virtual float font_get_scale(RID p_font_rid, int p_size) const override; virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; @@ -389,7 +417,7 @@ public: virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override; virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; @@ -421,11 +449,14 @@ public: virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; + virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override; + virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override; + virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; - virtual real_t font_get_global_oversampling() const override; - virtual void font_set_global_oversampling(real_t p_oversampling) override; + virtual float font_get_global_oversampling() const override; + virtual void font_set_global_oversampling(float p_oversampling) override; /* Shaped text buffer interface */ @@ -435,8 +466,12 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; virtual Direction shaped_text_get_direction(RID p_shaped) const override; + virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override; + + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override; + virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override; virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; @@ -448,46 +483,52 @@ public: virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override; + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override; virtual bool shaped_text_shape(RID p_shaped) override; virtual bool shaped_text_update_breaks(RID p_shaped) override; virtual bool shaped_text_update_justification_ops(RID p_shaped) override; - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override; - virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override; + virtual int shaped_text_get_trim_pos(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; virtual bool shaped_text_is_ready(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; + virtual int shaped_text_get_glyph_count(RID p_shaped) const override; virtual Vector2i shaped_text_get_range(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; - virtual Array shaped_text_get_objects(RID p_shaped) const override; virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; virtual Size2 shaped_text_get_size(RID p_shaped) const override; - virtual real_t shaped_text_get_ascent(RID p_shaped) const override; - virtual real_t shaped_text_get_descent(RID p_shaped) const override; - virtual real_t shaped_text_get_width(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; virtual String format_number(const String &p_string, const String &p_language = "") const override; virtual String parse_number(const String &p_string, const String &p_language = "") const override; virtual String percent_sign(const String &p_language = "") const override; - static TextServer *create_func(Error &r_error, void *p_user_data); - static void register_server(); + virtual String strip_diacritics(const String &p_string) const override; + + virtual String string_to_upper(const String &p_string, const String &p_language = "") const override; + virtual String string_to_lower(const String &p_string, const String &p_language = "") const override; TextServerAdvanced(); ~TextServerAdvanced(); diff --git a/modules/text_server_fb/config.py b/modules/text_server_fb/config.py index 7a73080ae9..275c2b4d53 100644 --- a/modules/text_server_fb/config.py +++ b/modules/text_server_fb/config.py @@ -9,3 +9,13 @@ def configure(env): def is_enabled(): # The module is disabled by default. Use module_text_server_fb_enabled=yes to enable it. return False + + +def get_doc_classes(): + return [ + "TextServerFallback", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/gdnative/doc_classes/StreamPeerGDNative.xml b/modules/text_server_fb/doc_classes/TextServerFallback.xml index de76277fff..8aadf2b882 100644 --- a/modules/gdnative/doc_classes/StreamPeerGDNative.xml +++ b/modules/text_server_fb/doc_classes/TextServerFallback.xml @@ -1,13 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="StreamPeerGDNative" inherits="StreamPeer" version="4.0"> +<class name="TextServerFallback" inherits="TextServer" version="4.0"> <brief_description> + Fallback implementation of the Text Server, without BiDi and complex text layout support. </brief_description> <description> </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/text_server_fb/register_types.cpp b/modules/text_server_fb/register_types.cpp index 87cbd2ac2c..a545f84939 100644 --- a/modules/text_server_fb/register_types.cpp +++ b/modules/text_server_fb/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,12 @@ #include "text_server_fb.h" void preregister_text_server_fb_types() { - TextServerFallback::register_server(); + GDREGISTER_CLASS(TextServerFallback); + if (TextServerManager::get_singleton()) { + Ref<TextServerFallback> ts; + ts.instantiate(); + TextServerManager::get_singleton()->add_interface(ts); + } } void register_text_server_fb_types() { diff --git a/modules/text_server_fb/register_types.h b/modules/text_server_fb/register_types.h index c854db92e5..8652a8e9db 100644 --- a/modules/text_server_fb/register_types.h +++ b/modules/text_server_fb/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 236495ee12..ffbd2da22d 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,11 @@ #include "text_server_fb.h" +#include "core/error/error_macros.h" #include "core/string/print_string.h" +#include "core/string/ucaps.h" + +#include "modules/modules_enabled.gen.h" // For freetype, msdfgen. #ifdef MODULE_MSDFGEN_ENABLED #include "core/ShapeDistanceFinder.h" @@ -68,7 +72,7 @@ _FORCE_INLINE_ bool is_underscore(char32_t p_char) { String TextServerFallback::interface_name = "Fallback"; uint32_t TextServerFallback::interface_features = 0; // Nothing is supported. -bool TextServerFallback::has_feature(Feature p_feature) { +bool TextServerFallback::has_feature(Feature p_feature) const { return (interface_features & p_feature) == p_feature; } @@ -76,14 +80,18 @@ String TextServerFallback::get_name() const { return interface_name; } +uint32_t TextServerFallback::get_features() const { + return interface_features; +} + void TextServerFallback::free(RID p_rid) { _THREAD_SAFE_METHOD_ if (font_owner.owns(p_rid)) { - FontDataFallback *fd = font_owner.getornull(p_rid); + FontDataFallback *fd = font_owner.get_or_null(p_rid); font_owner.free(p_rid); memdelete(fd); } else if (shaped_owner.owns(p_rid)) { - ShapedTextData *sd = shaped_owner.getornull(p_rid); + ShapedTextData *sd = shaped_owner.get_or_null(p_rid); shaped_owner.free(p_rid); memdelete(sd); } @@ -98,34 +106,22 @@ bool TextServerFallback::load_support_data(const String &p_filename) { return false; // No extra data used. } -#ifdef TOOLS_ENABLED - -bool TextServerFallback::save_support_data(const String &p_filename) { +bool TextServerFallback::save_support_data(const String &p_filename) const { return false; // No extra data used. } -#endif - -bool TextServerFallback::is_locale_right_to_left(const String &p_locale) { +bool TextServerFallback::is_locale_right_to_left(const String &p_locale) const { return false; // No RTL support. } -#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xFF) << 24) | (((uint32_t)(c2)&0xFF) << 16) | (((uint32_t)(c3)&0xFF) << 8) | ((uint32_t)(c4)&0xFF))) - -struct FeatureInfo { - int32_t tag; - String name; -}; - -static FeatureInfo feature_set[] = { - // Registered OpenType variation tags. - { OT_TAG('i', 't', 'a', 'l'), "italic" }, - { OT_TAG('o', 'p', 's', 'z'), "optical_size" }, - { OT_TAG('s', 'l', 'n', 't'), "slant" }, - { OT_TAG('w', 'd', 't', 'h'), "width" }, - { OT_TAG('w', 'g', 'h', 't'), "weight" }, - { 0, String() }, -}; +void TextServerFallback::_insert_feature_sets() { + // Registered OpenType variation tag. + feature_sets.insert("italic", OT_TAG('i', 't', 'a', 'l')); + feature_sets.insert("optical_size", OT_TAG('o', 'p', 's', 'z')); + feature_sets.insert("slant", OT_TAG('s', 'l', 'n', 't')); + feature_sets.insert("width", OT_TAG('w', 'd', 't', 'h')); + feature_sets.insert("weight", OT_TAG('w', 'g', 'h', 't')); +} _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) { char tag[4]; @@ -149,10 +145,8 @@ _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) { } int32_t TextServerFallback::name_to_tag(const String &p_name) const { - for (int i = 0; feature_set[i].tag != 0; i++) { - if (feature_set[i].name == p_name) { - return feature_set[i].tag; - } + if (feature_sets.has(p_name)) { + return feature_sets[p_name]; } // No readable name, use tag string. @@ -167,9 +161,9 @@ _FORCE_INLINE_ void ot_tag_to_string(int32_t p_tag, char *p_buf) { } String TextServerFallback::tag_to_name(int32_t p_tag) const { - for (int i = 0; feature_set[i].tag != 0; i++) { - if (feature_set[i].tag == p_tag) { - return feature_set[i].name; + for (const KeyValue<StringName, int32_t> &E : feature_sets) { + if (E.value == p_tag) { + return E.key; } } @@ -204,6 +198,10 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_ continue; } + if (ct.offsets.size() < ct.texture_w) { + continue; + } + ret.y = 0x7FFFFFFF; ret.x = 0; @@ -402,7 +400,7 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf( FontGlyph chr; chr.found = true; - chr.advance = advance.round(); + chr.advance = advance; if (shape.validate() && shape.contours.size() > 0) { int w = (bounds.r - bounds.l); @@ -419,8 +417,7 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf( FontTexture &tex = p_data->textures.write[tex_pos.index]; edgeColoringSimple(shape, 3.0); // Max. angle. - msdfgen::Bitmap<real_t, 4> image(w, h); // Texture size. - //msdfgen::generateMTSDF(image, shape, p_pixel_range, 1.0, msdfgen::Vector2(-bounds.l, -bounds.b)); // Range, scale, translation. + msdfgen::Bitmap<float, 4> image(w, h); // Texture size. DistancePixelConversion distancePixelConversion(p_pixel_range); msdfgen::Projection projection(msdfgen::Vector2(1.0, 1.0), msdfgen::Vector2(-bounds.l, -bounds.b)); @@ -514,11 +511,11 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma case FT_PIXEL_MODE_MONO: { int byte = i * bitmap.pitch + (j >> 3); int bit = 1 << (7 - (j % 8)); - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; } break; case FT_PIXEL_MODE_GRAY: - wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 0] = 255; // grayscale as 1 wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; break; case FT_PIXEL_MODE_BGRA: { @@ -556,12 +553,12 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma } FontGlyph chr; - chr.advance = (advance * p_data->scale / p_data->oversampling).round(); + chr.advance = advance * p_data->scale / p_data->oversampling; chr.texture_idx = tex_pos.index; chr.found = true; chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h); - chr.rect.position = (Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling).round(); + chr.rect.position = Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling; chr.rect.size = chr.uv_rect.size * p_data->scale / p_data->oversampling; return chr; } @@ -610,14 +607,16 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_glyph(FontDataFallback *p_font_d flags |= FT_LOAD_COLOR; } + int32_t glyph_index = FT_Get_Char_Index(fd->face, p_glyph); + FT_Fixed v, h; - FT_Get_Advance(fd->face, p_glyph, flags, &h); - FT_Get_Advance(fd->face, p_glyph, flags | FT_LOAD_VERTICAL_LAYOUT, &v); + FT_Get_Advance(fd->face, glyph_index, flags, &h); + FT_Get_Advance(fd->face, glyph_index, flags | FT_LOAD_VERTICAL_LAYOUT, &v); - int error = FT_Load_Glyph(fd->face, p_glyph, flags); + int error = FT_Load_Glyph(fd->face, glyph_index, flags); if (error) { fd->glyph_map[p_glyph] = FontGlyph(); - ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph."); + return false; } if (!outline) { @@ -674,19 +673,20 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_glyph(FontDataFallback *p_font_d } _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback *p_font_data, const Vector2i &p_size) const { + ERR_FAIL_COND_V(p_size.x <= 0, false); if (p_font_data->cache.has(p_size)) { return true; } FontDataForSizeFallback *fd = memnew(FontDataForSizeFallback); fd->size = p_size; - if (p_font_data->data_ptr) { + if (p_font_data->data_ptr && (p_font_data->data_size > 0)) { // Init dynamic font. #ifdef MODULE_FREETYPE_ENABLED int error = 0; if (!library) { error = FT_Init_FreeType(&library); - ERR_FAIL_COND_V_MSG(error != 0, false, RTR("FreeType: Error initializing library:") + " '" + String(FT_Error_String(error)) + "'."); + ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'."); } memset(&fd->stream, 0, sizeof(FT_StreamRec)); @@ -704,14 +704,14 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback if (error) { FT_Done_Face(fd->face); fd->face = nullptr; - ERR_FAIL_V_MSG(false, RTR("FreeType: Error loading font:") + " '" + String(FT_Error_String(error)) + "'."); + ERR_FAIL_V_MSG(false, "FreeType: Error loading font: '" + String(FT_Error_String(error)) + "'."); } if (p_font_data->msdf) { fd->oversampling = 1.0f; fd->size.x = p_font_data->msdf_source_size; } else if (p_font_data->oversampling <= 0.0f) { - fd->oversampling = TS->font_get_global_oversampling(); + fd->oversampling = font_get_global_oversampling(); } else { fd->oversampling = p_font_data->oversampling; } @@ -719,18 +719,19 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) { int best_match = 0; int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width)); - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width; for (int i = 1; i < fd->face->num_fixed_sizes; i++) { int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width)); if (ndiff < diff) { best_match = i; diff = ndiff; - fd->scale = real_t(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; + fd->scale = float(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width; } } FT_Select_Size(fd->face, best_match); } else { - FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling); + FT_Set_Pixel_Sizes(fd->face, 0, Math::round(fd->size.x * fd->oversampling)); + fd->scale = ((float)fd->size.x * fd->oversampling) / (float)fd->face->size->metrics.y_ppem; } fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale; @@ -739,6 +740,23 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale; if (!p_font_data->face_init) { + // Get style flags and name. + if (fd->face->family_name != nullptr) { + p_font_data->font_name = String::utf8((const char *)fd->face->family_name); + } + if (fd->face->style_name != nullptr) { + p_font_data->style_name = String::utf8((const char *)fd->face->style_name); + } + p_font_data->style_flags = 0; + if (fd->face->style_flags & FT_STYLE_FLAG_BOLD) { + p_font_data->style_flags |= FONT_BOLD; + } + if (fd->face->style_flags & FT_STYLE_FLAG_ITALIC) { + p_font_data->style_flags |= FONT_ITALIC; + } + if (fd->face->face_flags & FT_FACE_FLAG_FIXED_WIDTH) { + p_font_data->style_flags |= FONT_FIXED_WIDTH; + } // Read OpenType variations. p_font_data->supported_varaitions.clear(); if (fd->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) { @@ -766,7 +784,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback for (FT_UInt i = 0; i < amaster->num_axis; i++) { // Reset to default. int32_t var_tag = amaster->axis[i].tag; - real_t var_value = (double)amaster->axis[i].def / 65536.f; + float var_value = (double)amaster->axis[i].def / 65536.f; coords.write[i] = amaster->axis[i].def; if (p_font_data->variation_coordinates.has(var_tag)) { @@ -784,7 +802,7 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback FT_Done_MM_Var(library, amaster); } #else - ERR_FAIL_V_MSG(false, RTR("FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); + ERR_FAIL_V_MSG(false, "FreeType: Can't load dynamic font, engine is compiled without FreeType support!"); #endif } p_font_data->cache[p_size] = fd; @@ -792,8 +810,8 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback } _FORCE_INLINE_ void TextServerFallback::_font_clear_cache(FontDataFallback *p_font_data) { - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = p_font_data->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : p_font_data->cache) { + memdelete(E.value); } p_font_data->cache.clear(); @@ -808,7 +826,7 @@ RID TextServerFallback::create_font() { } void TextServerFallback::font_set_data(RID p_font_rid, const PackedByteArray &p_data) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -819,7 +837,7 @@ void TextServerFallback::font_set_data(RID p_font_rid, const PackedByteArray &p_ } void TextServerFallback::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -829,8 +847,68 @@ void TextServerFallback::font_set_data_ptr(RID p_font_rid, const uint8_t *p_data fd->data_size = p_data_size; } +void TextServerFallback::font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->style_flags = p_style; +} + +uint32_t /*FontStyle*/ TextServerFallback::font_get_style(RID p_font_rid) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, 0); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0); + return fd->style_flags; +} + +void TextServerFallback::font_set_style_name(RID p_font_rid, const String &p_name) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->style_name = p_name; +} + +String TextServerFallback::font_get_style_name(RID p_font_rid) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, String()); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String()); + return fd->style_name; +} + +void TextServerFallback::font_set_name(RID p_font_rid, const String &p_name) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->font_name = p_name; +} + +String TextServerFallback::font_get_name(RID p_font_rid) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, String()); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), String()); + return fd->font_name; +} + void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -841,7 +919,7 @@ void TextServerFallback::font_set_antialiased(RID p_font_rid, bool p_antialiased } bool TextServerFallback::font_is_antialiased(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -849,7 +927,7 @@ bool TextServerFallback::font_is_antialiased(RID p_font_rid) const { } void TextServerFallback::font_set_multichannel_signed_distance_field(RID p_font_rid, bool p_msdf) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -860,7 +938,7 @@ void TextServerFallback::font_set_multichannel_signed_distance_field(RID p_font_ } bool TextServerFallback::font_is_multichannel_signed_distance_field(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -868,7 +946,7 @@ bool TextServerFallback::font_is_multichannel_signed_distance_field(RID p_font_r } void TextServerFallback::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pixel_range) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -879,7 +957,7 @@ void TextServerFallback::font_set_msdf_pixel_range(RID p_font_rid, int p_msdf_pi } int TextServerFallback::font_get_msdf_pixel_range(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -887,7 +965,7 @@ int TextServerFallback::font_get_msdf_pixel_range(RID p_font_rid) const { } void TextServerFallback::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -898,7 +976,7 @@ void TextServerFallback::font_set_msdf_size(RID p_font_rid, int p_msdf_size) { } int TextServerFallback::font_get_msdf_size(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -906,7 +984,7 @@ int TextServerFallback::font_get_msdf_size(RID p_font_rid) const { } void TextServerFallback::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -916,7 +994,7 @@ void TextServerFallback::font_set_fixed_size(RID p_font_rid, int p_fixed_size) { } int TextServerFallback::font_get_fixed_size(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -924,7 +1002,7 @@ int TextServerFallback::font_get_fixed_size(RID p_font_rid) const { } void TextServerFallback::font_set_force_autohinter(RID p_font_rid, bool p_force_autohinter) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -935,7 +1013,7 @@ void TextServerFallback::font_set_force_autohinter(RID p_font_rid, bool p_force_ } bool TextServerFallback::font_is_force_autohinter(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -943,7 +1021,7 @@ bool TextServerFallback::font_is_force_autohinter(RID p_font_rid) const { } void TextServerFallback::font_set_hinting(RID p_font_rid, TextServer::Hinting p_hinting) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -954,7 +1032,7 @@ void TextServerFallback::font_set_hinting(RID p_font_rid, TextServer::Hinting p_ } TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, HINTING_NONE); MutexLock lock(fd->mutex); @@ -962,7 +1040,7 @@ TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font_rid) const { } void TextServerFallback::font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -973,15 +1051,15 @@ void TextServerFallback::font_set_variation_coordinates(RID p_font_rid, const Di } Dictionary TextServerFallback::font_get_variation_coordinates(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); return fd->variation_coordinates; } -void TextServerFallback::font_set_oversampling(RID p_font_rid, real_t p_oversampling) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_oversampling(RID p_font_rid, float p_oversampling) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -991,8 +1069,8 @@ void TextServerFallback::font_set_oversampling(RID p_font_rid, real_t p_oversamp } } -real_t TextServerFallback::font_get_oversampling(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_oversampling(RID p_font_rid) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1000,30 +1078,30 @@ real_t TextServerFallback::font_get_oversampling(RID p_font_rid) const { } Array TextServerFallback::font_get_size_cache_list(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); Array ret; - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : fd->cache) { + ret.push_back(E.key); } return ret; } void TextServerFallback::font_clear_size_cache(RID p_font_rid) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); - for (const Map<Vector2i, FontDataForSizeFallback *>::Element *E = fd->cache.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<Vector2i, FontDataForSizeFallback *> &E : fd->cache) { + memdelete(E.value); } fd->cache.clear(); } void TextServerFallback::font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1033,8 +1111,8 @@ void TextServerFallback::font_remove_size_cache(RID p_font_rid, const Vector2i & } } -void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, float p_ascent) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1044,8 +1122,8 @@ void TextServerFallback::font_set_ascent(RID p_font_rid, int p_size, real_t p_as fd->cache[size]->ascent = p_ascent; } -real_t TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1054,14 +1132,14 @@ real_t TextServerFallback::font_get_ascent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->ascent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->ascent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->ascent; } } -void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, real_t p_descent) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, float p_descent) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); Vector2i size = _get_size(fd, p_size); @@ -1070,8 +1148,8 @@ void TextServerFallback::font_set_descent(RID p_font_rid, int p_size, real_t p_d fd->cache[size]->descent = p_descent; } -real_t TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1080,14 +1158,14 @@ real_t TextServerFallback::font_get_descent(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->descent * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->descent * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->descent; } } -void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1097,8 +1175,8 @@ void TextServerFallback::font_set_underline_position(RID p_font_rid, int p_size, fd->cache[size]->underline_position = p_underline_position; } -real_t TextServerFallback::font_get_underline_position(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_underline_position(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1107,14 +1185,14 @@ real_t TextServerFallback::font_get_underline_position(RID p_font_rid, int p_siz ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_position * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_position * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_position; } } -void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1124,8 +1202,8 @@ void TextServerFallback::font_set_underline_thickness(RID p_font_rid, int p_size fd->cache[size]->underline_thickness = p_underline_thickness; } -real_t TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1134,14 +1212,14 @@ real_t TextServerFallback::font_get_underline_thickness(RID p_font_rid, int p_si ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->underline_thickness * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->underline_thickness * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->underline_thickness; } } -void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, real_t p_scale) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, float p_scale) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1151,8 +1229,8 @@ void TextServerFallback::font_set_scale(RID p_font_rid, int p_size, real_t p_sca fd->cache[size]->scale = p_scale; } -real_t TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); +float TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0.f); MutexLock lock(fd->mutex); @@ -1161,14 +1239,14 @@ real_t TextServerFallback::font_get_scale(RID p_font_rid, int p_size) const { ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0.f); if (fd->msdf) { - return fd->cache[size]->scale * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->scale * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->scale / fd->cache[size]->oversampling; } } void TextServerFallback::font_set_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing, int p_value) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1189,7 +1267,7 @@ void TextServerFallback::font_set_spacing(RID p_font_rid, int p_size, TextServer } int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer::SpacingType p_spacing) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -1200,14 +1278,14 @@ int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer: switch (p_spacing) { case TextServer::SPACING_GLYPH: { if (fd->msdf) { - return fd->cache[size]->spacing_glyph * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_glyph * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_glyph; } } break; case TextServer::SPACING_SPACE: { if (fd->msdf) { - return fd->cache[size]->spacing_space * (real_t)p_size / (real_t)fd->msdf_source_size; + return fd->cache[size]->spacing_space * (float)p_size / (float)fd->msdf_source_size; } else { return fd->cache[size]->spacing_space; } @@ -1220,7 +1298,7 @@ int TextServerFallback::font_get_spacing(RID p_font_rid, int p_size, TextServer: } int TextServerFallback::font_get_texture_count(RID p_font_rid, const Vector2i &p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, 0); MutexLock lock(fd->mutex); @@ -1232,7 +1310,7 @@ int TextServerFallback::font_get_texture_count(RID p_font_rid, const Vector2i &p } void TextServerFallback::font_clear_textures(RID p_font_rid, const Vector2i &p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); @@ -1242,7 +1320,7 @@ void TextServerFallback::font_clear_textures(RID p_font_rid, const Vector2i &p_s } void TextServerFallback::font_remove_texture(RID p_font_rid, const Vector2i &p_size, int p_texture_index) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1250,11 +1328,11 @@ void TextServerFallback::font_remove_texture(RID p_font_rid, const Vector2i &p_s ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); ERR_FAIL_INDEX(p_texture_index, fd->cache[size]->textures.size()); - fd->cache[size]->textures.remove(p_texture_index); + fd->cache[size]->textures.remove_at(p_texture_index); } void TextServerFallback::font_set_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const Ref<Image> &p_image) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); ERR_FAIL_COND(p_image.is_null()); @@ -1280,7 +1358,7 @@ void TextServerFallback::font_set_texture_image(RID p_font_rid, const Vector2i & } Ref<Image> TextServerFallback::font_get_texture_image(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Ref<Image>()); MutexLock lock(fd->mutex); @@ -1295,12 +1373,13 @@ Ref<Image> TextServerFallback::font_get_texture_image(RID p_font_rid, const Vect } void TextServerFallback::font_set_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index, const PackedInt32Array &p_offset) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + ERR_FAIL_COND(p_texture_index < 0); if (p_texture_index >= fd->cache[size]->textures.size()) { fd->cache[size]->textures.resize(p_texture_index + 1); } @@ -1310,7 +1389,7 @@ void TextServerFallback::font_set_texture_offsets(RID p_font_rid, const Vector2i } PackedInt32Array TextServerFallback::font_get_texture_offsets(RID p_font_rid, const Vector2i &p_size, int p_texture_index) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, PackedInt32Array()); MutexLock lock(fd->mutex); @@ -1323,7 +1402,7 @@ PackedInt32Array TextServerFallback::font_get_texture_offsets(RID p_font_rid, co } Array TextServerFallback::font_get_glyph_list(RID p_font_rid, const Vector2i &p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -1340,7 +1419,7 @@ Array TextServerFallback::font_get_glyph_list(RID p_font_rid, const Vector2i &p_ } void TextServerFallback::font_clear_glyphs(RID p_font_rid, const Vector2i &p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1351,7 +1430,7 @@ void TextServerFallback::font_clear_glyphs(RID p_font_rid, const Vector2i &p_siz } void TextServerFallback::font_remove_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1362,7 +1441,7 @@ void TextServerFallback::font_remove_glyph(RID p_font_rid, const Vector2i &p_siz } Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1376,14 +1455,14 @@ Vector2 TextServerFallback::font_get_glyph_advance(RID p_font_rid, int p_size, i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].advance * (real_t)p_size / (real_t)fd->msdf_source_size; + return gl[p_glyph].advance * (float)p_size / (float)fd->msdf_source_size; } else { return gl[p_glyph].advance; } } void TextServerFallback::font_set_glyph_advance(RID p_font_rid, int p_size, int32_t p_glyph, const Vector2 &p_advance) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1398,7 +1477,7 @@ void TextServerFallback::font_set_glyph_advance(RID p_font_rid, int p_size, int3 } Vector2 TextServerFallback::font_get_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1412,14 +1491,14 @@ Vector2 TextServerFallback::font_get_glyph_offset(RID p_font_rid, const Vector2i const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.position * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.position * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.position; } } void TextServerFallback::font_set_glyph_offset(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_offset) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1434,7 +1513,7 @@ void TextServerFallback::font_set_glyph_offset(RID p_font_rid, const Vector2i &p } Vector2 TextServerFallback::font_get_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1448,14 +1527,14 @@ Vector2 TextServerFallback::font_get_glyph_size(RID p_font_rid, const Vector2i & const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map; if (fd->msdf) { - return gl[p_glyph].rect.size * (real_t)p_size.x / (real_t)fd->msdf_source_size; + return gl[p_glyph].rect.size * (float)p_size.x / (float)fd->msdf_source_size; } else { return gl[p_glyph].rect.size; } } void TextServerFallback::font_set_glyph_size(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Vector2 &p_gl_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1470,7 +1549,7 @@ void TextServerFallback::font_set_glyph_size(RID p_font_rid, const Vector2i &p_s } Rect2 TextServerFallback::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Rect2()); MutexLock lock(fd->mutex); @@ -1486,7 +1565,7 @@ Rect2 TextServerFallback::font_get_glyph_uv_rect(RID p_font_rid, const Vector2i } void TextServerFallback::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, const Rect2 &p_uv_rect) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1501,7 +1580,7 @@ void TextServerFallback::font_set_glyph_uv_rect(RID p_font_rid, const Vector2i & } int TextServerFallback::font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, -1); MutexLock lock(fd->mutex); @@ -1517,7 +1596,7 @@ int TextServerFallback::font_get_glyph_texture_idx(RID p_font_rid, const Vector2 } void TextServerFallback::font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1531,42 +1610,50 @@ void TextServerFallback::font_set_glyph_texture_idx(RID p_font_rid, const Vector gl[p_glyph].found = true; } -bool TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); - ERR_FAIL_COND_V(!fd, false); +Dictionary TextServerFallback::font_get_glyph_contours(RID p_font_rid, int p_size, int32_t p_index) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); Vector2i size = _get_size(fd, p_size); - ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), false); + ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Dictionary()); + Vector<Vector3> points; + Vector<int32_t> contours; + bool orientation; #ifdef MODULE_FREETYPE_ENABLED - int error = FT_Load_Glyph(fd->cache[size]->face, p_index, FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); - ERR_FAIL_COND_V(error, false); + int error = FT_Load_Glyph(fd->cache[size]->face, FT_Get_Char_Index(fd->cache[size]->face, p_index), FT_LOAD_NO_BITMAP | (fd->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + ERR_FAIL_COND_V(error, Dictionary()); - r_points.clear(); - r_contours.clear(); + points.clear(); + contours.clear(); - real_t h = fd->cache[size]->ascent; - real_t scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; + float h = fd->cache[size]->ascent; + float scale = (1.0 / 64.0) / fd->cache[size]->oversampling * fd->cache[size]->scale; if (fd->msdf) { - scale = scale * (real_t)p_size / (real_t)fd->msdf_source_size; + scale = scale * (float)p_size / (float)fd->msdf_source_size; } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_points; i++) { - r_points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); + points.push_back(Vector3(fd->cache[size]->face->glyph->outline.points[i].x * scale, h - fd->cache[size]->face->glyph->outline.points[i].y * scale, FT_CURVE_TAG(fd->cache[size]->face->glyph->outline.tags[i]))); } for (short i = 0; i < fd->cache[size]->face->glyph->outline.n_contours; i++) { - r_contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); + contours.push_back(fd->cache[size]->face->glyph->outline.contours[i]); } - r_orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); + orientation = (FT_Outline_Get_Orientation(&fd->cache[size]->face->glyph->outline) == FT_ORIENTATION_FILL_RIGHT); #else - return false; + return Dictionary(); #endif - return true; + + Dictionary out; + out["points"] = points; + out["contours"] = contours; + out["orientation"] = orientation; + return out; } Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Array()); MutexLock lock(fd->mutex); @@ -1575,14 +1662,14 @@ Array TextServerFallback::font_get_kerning_list(RID p_font_rid, int p_size) cons ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), Array()); Array ret; - for (const Map<Vector2i, Vector2>::Element *E = fd->cache[size]->kerning_map.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Vector2i, Vector2> &E : fd->cache[size]->kerning_map) { + ret.push_back(E.key); } return ret; } void TextServerFallback::font_clear_kerning_map(RID p_font_rid, int p_size) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1593,7 +1680,7 @@ void TextServerFallback::font_clear_kerning_map(RID p_font_rid, int p_size) { } void TextServerFallback::font_remove_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1604,7 +1691,7 @@ void TextServerFallback::font_remove_kerning(RID p_font_rid, int p_size, const V } void TextServerFallback::font_set_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair, const Vector2 &p_kerning) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1615,7 +1702,7 @@ void TextServerFallback::font_set_kerning(RID p_font_rid, int p_size, const Vect } Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const Vector2i &p_glyph_pair) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector2()); MutexLock lock(fd->mutex); @@ -1627,7 +1714,7 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V if (kern.has(p_glyph_pair)) { if (fd->msdf) { - return kern[p_glyph_pair] * (real_t)p_size / (real_t)fd->msdf_source_size; + return kern[p_glyph_pair] * (float)p_size / (float)fd->msdf_source_size; } else { return kern[p_glyph_pair]; } @@ -1635,9 +1722,11 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V #ifdef MODULE_FREETYPE_ENABLED if (fd->cache[size]->face) { FT_Vector delta; - FT_Get_Kerning(fd->cache[size]->face, p_glyph_pair.x, p_glyph_pair.y, FT_KERNING_DEFAULT, &delta); + int32_t glyph_a = FT_Get_Char_Index(fd->cache[size]->face, p_glyph_pair.x); + int32_t glyph_b = FT_Get_Char_Index(fd->cache[size]->face, p_glyph_pair.y); + FT_Get_Kerning(fd->cache[size]->face, glyph_a, glyph_b, FT_KERNING_DEFAULT, &delta); if (fd->msdf) { - return Vector2(delta.x, delta.y) * (real_t)p_size / (real_t)fd->msdf_source_size; + return Vector2(delta.x, delta.y) * (float)p_size / (float)fd->msdf_source_size; } else { return Vector2(delta.x, delta.y); } @@ -1648,31 +1737,14 @@ Vector2 TextServerFallback::font_get_kerning(RID p_font_rid, int p_size, const V } int32_t TextServerFallback::font_get_glyph_index(RID p_font_rid, int p_size, char32_t p_char, char32_t p_variation_selector) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); - ERR_FAIL_COND_V(!fd, 0); - - MutexLock lock(fd->mutex); - Vector2i size = _get_size(fd, p_size); - ERR_FAIL_COND_V(!_ensure_cache_for_size(fd, size), 0); - -#ifdef MODULE_FREETYPE_ENABLED - if (fd->cache[size]->face) { - if (p_variation_selector) { - return FT_Face_GetCharVariantIndex(fd->cache[size]->face, p_char, p_variation_selector); - } else { - return FT_Get_Char_Index(fd->cache[size]->face, p_char); - } - } else { - return 0; - } -#else + ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), 0, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + "."); return (int32_t)p_char; -#endif } bool TextServerFallback::font_has_char(RID p_font_rid, char32_t p_char) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); + ERR_FAIL_COND_V_MSG((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff), false, "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_char, 16) + "."); MutexLock lock(fd->mutex); if (fd->cache.is_empty()) { @@ -1689,7 +1761,7 @@ bool TextServerFallback::font_has_char(RID p_font_rid, char32_t p_char) const { } String TextServerFallback::font_get_supported_chars(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, String()); MutexLock lock(fd->mutex); @@ -1723,25 +1795,21 @@ String TextServerFallback::font_get_supported_chars(RID p_font_rid) const { } void TextServerFallback::font_render_range(RID p_font_rid, const Vector2i &p_size, char32_t p_start, char32_t p_end) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); + ERR_FAIL_COND_MSG((p_start >= 0xd800 && p_start <= 0xdfff) || (p_start > 0x10ffff), "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_start, 16) + "."); + ERR_FAIL_COND_MSG((p_end >= 0xd800 && p_end <= 0xdfff) || (p_end > 0x10ffff), "Unicode parsing error: Invalid unicode codepoint " + String::num_int64(p_end, 16) + "."); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); for (char32_t i = p_start; i <= p_end; i++) { -#ifdef MODULE_FREETYPE_ENABLED - if (fd->cache[size]->face) { - _ensure_glyph(fd, size, FT_Get_Char_Index(fd->cache[size]->face, i)); - continue; - } -#endif _ensure_glyph(fd, size, (int32_t)i); } } void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_size, int32_t p_index) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1751,14 +1819,14 @@ void TextServerFallback::font_render_glyph(RID p_font_rid, const Vector2i &p_siz } void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -1776,13 +1844,13 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -1791,14 +1859,14 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz } void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, int32_t p_index, const Color &p_color) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size)); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -1816,13 +1884,13 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i RID texture = fd->cache[size]->textures[gl.texture_idx].texture->get_rid(); if (fd->msdf) { Point2 cpos = p_pos; - cpos += gl.rect.position * (real_t)p_size / (real_t)fd->msdf_source_size; - Size2 csize = gl.rect.size * (real_t)p_size / (real_t)fd->msdf_source_size; + cpos += gl.rect.position * (float)p_size / (float)fd->msdf_source_size; + Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -1831,7 +1899,7 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i } bool TextServerFallback::font_is_language_supported(RID p_font_rid, const String &p_language) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1843,7 +1911,7 @@ bool TextServerFallback::font_is_language_supported(RID p_font_rid, const String } void TextServerFallback::font_set_language_support_override(RID p_font_rid, const String &p_language, bool p_supported) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1851,7 +1919,7 @@ void TextServerFallback::font_set_language_support_override(RID p_font_rid, cons } bool TextServerFallback::font_get_language_support_override(RID p_font_rid, const String &p_language) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1859,7 +1927,7 @@ bool TextServerFallback::font_get_language_support_override(RID p_font_rid, cons } void TextServerFallback::font_remove_language_support_override(RID p_font_rid, const String &p_language) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1867,19 +1935,19 @@ void TextServerFallback::font_remove_language_support_override(RID p_font_rid, c } Vector<String> TextServerFallback::font_get_language_support_overrides(RID p_font_rid) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->language_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->language_support_overrides) { + out.push_back(E.key); } return out; } bool TextServerFallback::font_is_script_supported(RID p_font_rid, const String &p_script) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1891,7 +1959,7 @@ bool TextServerFallback::font_is_script_supported(RID p_font_rid, const String & } void TextServerFallback::font_set_script_support_override(RID p_font_rid, const String &p_script, bool p_supported) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1899,7 +1967,7 @@ void TextServerFallback::font_set_script_support_override(RID p_font_rid, const } bool TextServerFallback::font_get_script_support_override(RID p_font_rid, const String &p_script) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, false); MutexLock lock(fd->mutex); @@ -1907,7 +1975,7 @@ bool TextServerFallback::font_get_script_support_override(RID p_font_rid, const } void TextServerFallback::font_remove_script_support_override(RID p_font_rid, const String &p_script) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND(!fd); MutexLock lock(fd->mutex); @@ -1917,23 +1985,41 @@ void TextServerFallback::font_remove_script_support_override(RID p_font_rid, con } Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font_rid) { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Vector<String>()); MutexLock lock(fd->mutex); Vector<String> out; - for (const Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) { - out.push_back(E->key()); + for (const KeyValue<String, bool> &E : fd->script_support_overrides) { + out.push_back(E.key); } return out; } +void TextServerFallback::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->feature_overrides = p_overrides; +} + +Dictionary TextServerFallback::font_get_opentype_feature_overrides(RID p_font_rid) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); + + MutexLock lock(fd->mutex); + return fd->feature_overrides; +} + Dictionary TextServerFallback::font_supported_feature_list(RID p_font_rid) const { return Dictionary(); } Dictionary TextServerFallback::font_supported_variation_list(RID p_font_rid) const { - FontDataFallback *fd = font_owner.getornull(p_font_rid); + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); MutexLock lock(fd->mutex); @@ -1942,11 +2028,11 @@ Dictionary TextServerFallback::font_supported_variation_list(RID p_font_rid) con return fd->supported_varaitions; } -real_t TextServerFallback::font_get_global_oversampling() const { +float TextServerFallback::font_get_global_oversampling() const { return oversampling; } -void TextServerFallback::font_set_global_oversampling(real_t p_oversampling) { +void TextServerFallback::font_set_global_oversampling(float p_oversampling) { _THREAD_SAFE_METHOD_ if (oversampling != p_oversampling) { oversampling = p_oversampling; @@ -1964,7 +2050,7 @@ void TextServerFallback::font_set_global_oversampling(real_t p_oversampling) { List<RID> text_bufs; shaped_owner.get_owned_list(&text_bufs); for (const RID &E : text_bufs) { - invalidate(shaped_owner.getornull(E)); + invalidate(shaped_owner.get_or_null(E)); } } } @@ -1989,11 +2075,11 @@ void TextServerFallback::invalidate(ShapedTextData *p_shaped) { } void TextServerFallback::full_copy(ShapedTextData *p_shaped) { - ShapedTextData *parent = shaped_owner.getornull(p_shaped->parent); + ShapedTextData *parent = shaped_owner.get_or_null(p_shaped->parent); - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { - if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { - p_shaped->objects[E->key()] = E->get(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { + p_shaped->objects[E.key] = E.value; } } @@ -2020,7 +2106,7 @@ RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, Te } void TextServerFallback::shaped_text_clear(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2043,8 +2129,33 @@ TextServer::Direction TextServerFallback::shaped_text_get_direction(RID p_shaped return TextServer::DIRECTION_LTR; } +TextServer::Direction TextServerFallback::shaped_text_get_inferred_direction(RID p_shaped) const { + return TextServer::DIRECTION_LTR; +} + +void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND(!sd); + + if (sd->custom_punct != p_punct) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->custom_punct = p_punct; + invalidate(sd); + } +} + +String TextServerFallback::shaped_text_get_custom_punctuation(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, String()); + return sd->custom_punct; +} + void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2057,12 +2168,12 @@ void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::O } } -void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { +void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) { // No BiDi support, ignore. } TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); MutexLock lock(sd->mutex); @@ -2070,7 +2181,7 @@ TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_sh } void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); MutexLock lock(sd->mutex); ERR_FAIL_COND(!sd); @@ -2084,7 +2195,7 @@ void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2092,7 +2203,7 @@ bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { } void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2106,7 +2217,7 @@ void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2114,14 +2225,14 @@ bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const { } bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); ERR_FAIL_COND_V(p_size <= 0, false); for (int i = 0; i < p_fonts.size(); i++) { - ERR_FAIL_COND_V(!font_owner.getornull(p_fonts[i]), false); + ERR_FAIL_COND_V(!font_owner.get_or_null(p_fonts[i]), false); } if (p_text.is_empty()) { @@ -2160,8 +2271,8 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te return true; } -bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); +bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2173,7 +2284,7 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con } ShapedTextData::Span span; - span.start = sd->text.length(); + span.start = sd->start + sd->text.length(); span.end = span.start + p_length; span.embedded_key = p_key; @@ -2191,8 +2302,8 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con return true; } -bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); +bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2212,9 +2323,9 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { - key = E->key(); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { + key = E.key; break; } } @@ -2243,8 +2354,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, } else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. if (sd->orientation == ORIENTATION_HORIZONTAL) { - sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -2255,66 +2365,66 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -2325,7 +2435,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, } RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -2346,6 +2456,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng new_sd->orientation = sd->orientation; new_sd->direction = sd->direction; + new_sd->custom_punct = sd->custom_punct; new_sd->para_direction = sd->para_direction; new_sd->line_breaks_valid = sd->line_breaks_valid; new_sd->justification_ops_valid = sd->justification_ops_valid; @@ -2354,7 +2465,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng new_sd->uthk = sd->uthk; if (p_length > 0) { - new_sd->text = sd->text.substr(p_start, p_length); + new_sd->text = sd->text.substr(p_start - sd->start, p_length); int sd_size = sd->glyphs.size(); const Glyph *sd_glyphs = sd->glyphs.ptr(); @@ -2364,11 +2475,11 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - if (E->get().pos == gl.start) { + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + if (E.value.pos == gl.start) { find_embedded = true; - key = E->key(); - new_sd->objects[key] = E->get(); + key = E.key; + new_sd->objects[key] = E.value; break; } } @@ -2393,8 +2504,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + new_sd->ascent = MAX(new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -2407,66 +2517,66 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } // Align embedded objects to baseline. - real_t full_ascent = new_sd->ascent; - real_t full_descent = new_sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { - if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { + float full_ascent = new_sd->ascent; + float full_descent = new_sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { + if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -new_sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -new_sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = new_sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -new_sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -new_sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = new_sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = new_sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } } @@ -2479,15 +2589,15 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); return sd->parent; } -real_t TextServerFallback::shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2526,17 +2636,38 @@ real_t TextServerFallback::shaped_text_fit_to_width(RID p_shaped, real_t p_width } } + float justification_width; + if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) { + if (sd->overrun_trim_data.trim_pos >= 0) { + end_pos = sd->overrun_trim_data.trim_pos; + justification_width = sd->width_trimmed; + } else { + return sd->width; + } + } else { + justification_width = sd->width; + } + if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) { + // Trim spaces. while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { - sd->width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; + justification_width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; sd->glyphs.write[start_pos].advance = 0; start_pos += sd->glyphs[start_pos].count; } while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { - sd->width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat; + justification_width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat; sd->glyphs.write[end_pos].advance = 0; end_pos -= sd->glyphs[end_pos].count; } + } else { + // Skip breaks, but do not reset size. + while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD)) { + start_pos += sd->glyphs[start_pos].count; + } + while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD)) { + end_pos -= sd->glyphs[end_pos].count; + } } int space_count = 0; @@ -2550,24 +2681,32 @@ real_t TextServerFallback::shaped_text_fit_to_width(RID p_shaped, real_t p_width } if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) { - real_t delta_width_per_space = (p_width - sd->width) / space_count; + float delta_width_per_space = (p_width - justification_width) / space_count; for (int i = start_pos; i <= end_pos; i++) { Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { - real_t old_adv = gl.advance; + float old_adv = gl.advance; gl.advance = MAX(gl.advance + delta_width_per_space, Math::round(0.1 * gl.font_size)); - sd->width += (gl.advance - old_adv); + justification_width += (gl.advance - old_adv); } } } } - return sd->width; + if (Math::floor(p_width) < Math::floor(justification_width)) { + sd->fit_width_minimum_reached = true; + } + + if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) != JUSTIFICATION_CONSTRAIN_ELLIPSIS) { + sd->width = justification_width; + } + + return justification_width; } -real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2578,8 +2717,14 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real const_cast<TextServerFallback *>(this)->shaped_text_update_breaks(p_shaped); } + for (int i = 0; i < p_tab_stops.size(); i++) { + if (p_tab_stops[i] <= 0) { + return 0.f; + } + } + int tab_index = 0; - real_t off = 0.f; + float off = 0.f; int start, end, delta; if (sd->para_direction == DIRECTION_LTR) { @@ -2596,7 +2741,7 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real for (int i = start; i != end; i += delta) { if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { - real_t tab_off = 0.f; + float tab_off = 0.f; while (tab_off <= off) { tab_off += p_tab_stops[tab_index]; tab_index++; @@ -2604,7 +2749,7 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real tab_index = 0; } } - real_t old_adv = gl[i].advance; + float old_adv = gl[i].advance; gl[i].advance = tab_off - off; sd->width += gl[i].advance - old_adv; off = 0; @@ -2617,7 +2762,7 @@ real_t TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<real } bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2630,27 +2775,42 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { } int sd_size = sd->glyphs.size(); + Glyph *sd_glyphs = sd->glyphs.ptrw(); + + int c_punct_size = sd->custom_punct.length(); + const char32_t *c_punct = sd->custom_punct.ptr(); + for (int i = 0; i < sd_size; i++) { - if (sd->glyphs[i].count > 0) { - char32_t c = sd->text[sd->glyphs[i].start]; - if (is_punct(c)) { - sd->glyphs.write[i].flags |= GRAPHEME_IS_PUNCTUATION; + if (sd_glyphs[i].count > 0) { + char32_t c = sd->text[sd_glyphs[i].start - sd->start]; + if (c_punct_size == 0) { + if (is_punct(c)) { + sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION; + } + } else { + for (int j = 0; j < c_punct_size; j++) { + if (c_punct[j] == c) { + sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION; + break; + } + } } if (is_underscore(c)) { sd->glyphs.write[i].flags |= GRAPHEME_IS_UNDERSCORE; } if (is_whitespace(c) && !is_linebreak(c)) { - sd->glyphs.write[i].flags |= GRAPHEME_IS_SPACE; - sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_SOFT; + sd_glyphs[i].flags |= GRAPHEME_IS_SPACE; + sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; } if (is_linebreak(c)) { - sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_HARD; + sd_glyphs[i].flags |= GRAPHEME_IS_SPACE; + sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD; } if (c == 0x0009 || c == 0x000b) { - sd->glyphs.write[i].flags |= GRAPHEME_IS_TAB; + sd_glyphs[i].flags |= GRAPHEME_IS_TAB; } - i += (sd->glyphs[i].count - 1); + i += (sd_glyphs[i].count - 1); } } sd->line_breaks_valid = true; @@ -2658,7 +2818,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { } bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2673,8 +2833,8 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { return true; } -void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, real_t p_width, uint8_t p_trim_flags) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped_line); +void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped_line); ERR_FAIL_COND_MSG(!sd, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); @@ -2682,6 +2842,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re shaped_text_shape(p_shaped_line); } + sd->text_trimmed = false; sd->overrun_trim_data.ellipsis_glyph_buf.clear(); bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS; @@ -2701,21 +2862,54 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re return; } + Vector<ShapedTextData::Span> &spans = sd->spans; + if (sd->parent != RID()) { + ShapedTextData *parent_sd = shaped_owner.get_or_null(sd->parent); + ERR_FAIL_COND(!parent_sd->valid); + spans = parent_sd->spans; + } + + if (spans.size() == 0) { + return; + } + int sd_size = sd->glyphs.size(); - RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; int last_gl_font_size = sd_glyphs[sd_size - 1].font_size; - int32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, '.', 0); - Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, dot_gl_idx); - int32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ', 0); - Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, whitespace_gl_idx); + + // Find usable fonts, if fonts from the last glyph do not have required chars. + RID dot_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(dot_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, '.')) { + dot_gl_font_rid = font; + break; + } + } + } + RID whitespace_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(whitespace_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, ' ')) { + whitespace_gl_font_rid = font; + break; + } + } + } + + int32_t dot_gl_idx = dot_gl_font_rid.is_valid() ? font_get_glyph_index(dot_gl_font_rid, last_gl_font_size, '.') : -10; + Vector2 dot_adv = dot_gl_font_rid.is_valid() ? font_get_glyph_advance(dot_gl_font_rid, last_gl_font_size, dot_gl_idx) : Vector2(); + int32_t whitespace_gl_idx = whitespace_gl_font_rid.is_valid() ? font_get_glyph_index(whitespace_gl_font_rid, last_gl_font_size, ' ') : -10; + Vector2 whitespace_adv = whitespace_gl_font_rid.is_valid() ? font_get_glyph_advance(whitespace_gl_font_rid, last_gl_font_size, whitespace_gl_idx) : Vector2(); int ellipsis_width = 0; - if (add_ellipsis) { - ellipsis_width = 3 * dot_adv.x + font_get_spacing(last_gl_font_rid, last_gl_font_size, TextServer::SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); + if (add_ellipsis && whitespace_gl_font_rid.is_valid()) { + ellipsis_width = 3 * dot_adv.x + font_get_spacing(whitespace_gl_font_rid, last_gl_font_size, SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); } int ell_min_characters = 6; - real_t width = sd->width; + float width = sd->width; int trim_pos = 0; int ellipsis_pos = (enforce_ellipsis) ? 0 : -1; @@ -2727,10 +2921,10 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re width -= sd_glyphs[i].advance * sd_glyphs[i].repeat; if (sd_glyphs[i].count > 0) { - bool above_min_char_treshold = (i >= ell_min_characters); + bool above_min_char_threshold = (i >= ell_min_characters); - if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) { - if (cut_per_word && above_min_char_treshold) { + if (width + (((above_min_char_threshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) { + if (cut_per_word && above_min_char_threshold) { if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) { last_valid_cut = i; found = true; @@ -2742,7 +2936,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re if (found) { trim_pos = last_valid_cut; - if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) { + if (add_ellipsis && (above_min_char_threshold || enforce_ellipsis) && width - ellipsis_width <= p_width) { ellipsis_pos = trim_pos; } break; @@ -2761,27 +2955,29 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re if (add_ellipsis && (ellipsis_pos > 0 || enforce_ellipsis)) { // Insert an additional space when cutting word bound for aesthetics. if (cut_per_word && (ellipsis_pos > 0)) { - TextServer::Glyph gl; + Glyph gl; gl.count = 1; gl.advance = whitespace_adv.x; gl.index = whitespace_gl_idx; - gl.font_rid = last_gl_font_rid; + gl.font_rid = whitespace_gl_font_rid; gl.font_size = last_gl_font_size; gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL; sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); } // Add ellipsis dots. - TextServer::Glyph gl; - gl.count = 1; - gl.repeat = 3; - gl.advance = dot_adv.x; - gl.index = dot_gl_idx; - gl.font_rid = last_gl_font_rid; - gl.font_size = last_gl_font_size; - gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL; + if (dot_gl_idx != 0) { + Glyph gl; + gl.count = 1; + gl.repeat = 3; + gl.advance = dot_adv.x; + gl.index = dot_gl_idx; + gl.font_rid = dot_gl_font_rid; + gl.font_size = last_gl_font_size; + gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL; - sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + } } sd->text_trimmed = true; @@ -2789,16 +2985,40 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re } } -TextServer::TrimData TextServerFallback::shaped_text_get_trim_data(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, TrimData(), "ShapedTextDataFallback invalid."); +int TextServerFallback::shaped_text_get_trim_pos(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.trim_pos; +} + +int TextServerFallback::shaped_text_get_ellipsis_pos(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_pos; +} + +const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextData invalid."); + + MutexLock lock(sd->mutex); + return sd->overrun_trim_data.ellipsis_glyph_buf.ptr(); +} + +int TextServerFallback::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextData invalid."); MutexLock lock(sd->mutex); - return sd->overrun_trim_data; + return sd->overrun_trim_data.ellipsis_glyph_buf.size(); } bool TextServerFallback::shaped_text_shape(RID p_shaped) { - ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2855,7 +3075,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { gl.end = j + 1; gl.count = 1; gl.font_size = span.font_size; - gl.index = (int32_t)sd->text[j]; // Use codepoint. + gl.index = (int32_t)sd->text[j - sd->start]; // Use codepoint. if (gl.index == 0x0009 || gl.index == 0x000b) { gl.index = 0x0020; } @@ -2871,22 +3091,22 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } if (gl.font_rid.is_valid()) { - if (sd->text[j] != 0 && !is_linebreak(sd->text[j])) { + if (sd->text[j - sd->start] != 0 && !is_linebreak(sd->text[j - sd->start])) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - gl.advance = font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x; + gl.advance = Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x); gl.x_off = 0; gl.y_off = 0; sd->ascent = MAX(sd->ascent, font_get_ascent(gl.font_rid, gl.font_size)); sd->descent = MAX(sd->descent, font_get_descent(gl.font_rid, gl.font_size)); } else { - gl.advance = font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).y; + gl.advance = Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).y); gl.x_off = -Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5); gl.y_off = font_get_ascent(gl.font_rid, gl.font_size); sd->ascent = MAX(sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); sd->descent = MAX(sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); } } - if (font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE) && is_whitespace(sd->text[j])) { + if (font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE) && is_whitespace(sd->text[j - sd->start])) { gl.advance += font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE); } else { gl.advance += font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_GLYPH); @@ -2909,8 +3129,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { // Glyph not found, replace with hex code box. if (sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = get_hex_code_box_size(gl.font_size, gl.index).x; - sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); - sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + sd->ascent = MAX(sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { gl.advance = get_hex_code_box_size(gl.font_size, gl.index).y; sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); @@ -2924,65 +3143,65 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } // Align embedded objects to baseline. - real_t full_ascent = sd->ascent; - real_t full_descent = sd->descent; - for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + float full_ascent = sd->ascent; + float full_descent = sd->descent; + for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.y = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.y = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.y = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.y = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.y -= E->get().rect.size.y; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.y -= E->get().rect.size.y / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.y); - full_descent = MAX(full_descent, E->get().rect.position.y + E->get().rect.size.y); + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E->get().inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E->get().rect.position.x = -sd->ascent; + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { - E->get().rect.position.x = (-sd->ascent + sd->descent) / 2; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { - E->get().rect.position.x = 0; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { - E->get().rect.position.x = sd->descent; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = sd->descent; } break; } - switch (E->get().inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E->get().rect.position.x -= E->get().rect.size.x; + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { - E->get().rect.position.x -= E->get().rect.size.x / 2; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { - //NOP + case INLINE_ALIGNMENT_TOP_TO: { + // NOP } break; } - full_ascent = MAX(full_ascent, -E->get().rect.position.x); - full_descent = MAX(full_descent, E->get().rect.position.x + E->get().rect.size.x); + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } sd->ascent = full_ascent; @@ -2992,59 +3211,70 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); return sd->valid; } -Vector<TextServer::Glyph> TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); } - return sd->glyphs; + return sd->glyphs.ptr(); } -Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector2i()); +int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); MutexLock lock(sd->mutex); - return Vector2(sd->start, sd->end); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + return sd->glyphs.size(); } -Vector<TextServer::Glyph> TextServerFallback::shaped_text_sort_logical(RID p_shaped) { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); - ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); +const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); if (!sd->valid) { const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); } - return sd->glyphs; // Already in the logical order, return as is. + return sd->glyphs.ptr(); // Already in the logical order, return as is. +} + +Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Vector2i()); + + MutexLock lock(sd->mutex); + return Vector2(sd->start, sd->end); } Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { Array ret; - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { - ret.push_back(E->key()); + for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + ret.push_back(E.key); } return ret; } Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Rect2()); MutexLock lock(sd->mutex); @@ -3056,7 +3286,7 @@ Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_ke } Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Size2()); MutexLock lock(sd->mutex); @@ -3070,8 +3300,8 @@ Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { } } -real_t TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3081,8 +3311,8 @@ real_t TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { return sd->ascent; } -real_t TextServerFallback::shaped_text_get_descent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_descent(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3092,8 +3322,8 @@ real_t TextServerFallback::shaped_text_get_descent(RID p_shaped) const { return sd->descent; } -real_t TextServerFallback::shaped_text_get_width(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_width(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3103,8 +3333,8 @@ real_t TextServerFallback::shaped_text_get_width(RID p_shaped) const { return sd->width; } -real_t TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3115,8 +3345,8 @@ real_t TextServerFallback::shaped_text_get_underline_position(RID p_shaped) cons return sd->upos; } -real_t TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.getornull(p_shaped); +float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const { + const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3127,19 +3357,42 @@ real_t TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) con return sd->uthk; } -TextServer *TextServerFallback::create_func(Error &r_error, void *p_user_data) { - r_error = OK; - return memnew(TextServerFallback()); +String TextServerFallback::string_to_upper(const String &p_string, const String &p_language) const { + String upper = p_string; + + for (int i = 0; i < upper.size(); i++) { + const char32_t s = upper[i]; + const char32_t t = _find_upper(s); + if (s != t) { // avoid copy on write + upper[i] = t; + } + } + + return upper; } -void TextServerFallback::register_server() { - TextServerManager::register_create_function(interface_name, interface_features, create_func, nullptr); +String TextServerFallback::string_to_lower(const String &p_string, const String &p_language) const { + String lower = p_string; + + for (int i = 0; i < lower.size(); i++) { + const char32_t s = lower[i]; + const char32_t t = _find_lower(s); + if (s != t) { // avoid copy on write + lower[i] = t; + } + } + + return lower; } -TextServerFallback::TextServerFallback(){}; +TextServerFallback::TextServerFallback() { + _insert_feature_sets(); +}; TextServerFallback::~TextServerFallback() { +#ifdef MODULE_FREETYPE_ENABLED if (library != nullptr) { FT_Done_FreeType(library); } +#endif }; diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index fde75e7135..b356b90d2c 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,7 +42,7 @@ #include "core/templates/thread_work_pool.h" #include "scene/resources/texture.h" -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For freetype, msdfgen. #ifdef MODULE_FREETYPE_ENABLED #include <ft2build.h> @@ -54,6 +54,8 @@ #include FT_BBOX_H #endif +#define OT_TAG(c1, c2, c3, c4) ((int32_t)((((uint32_t)(c1)&0xFF) << 24) | (((uint32_t)(c2)&0xFF) << 16) | (((uint32_t)(c3)&0xFF) << 8) | ((uint32_t)(c4)&0xFF))) + class TextServerFallback : public TextServer { GDCLASS(TextServerFallback, TextServer); _THREAD_SAFE_CLASS_ @@ -61,6 +63,10 @@ class TextServerFallback : public TextServer { static String interface_name; static uint32_t interface_features; + Map<StringName, int32_t> feature_sets; + + void _insert_feature_sets(); + // Font cache data. #ifdef MODULE_FREETYPE_ENABLED @@ -93,12 +99,12 @@ class TextServerFallback : public TextServer { }; struct FontDataForSizeFallback { - real_t ascent = 0.f; - real_t descent = 0.f; - real_t underline_position = 0.f; - real_t underline_thickness = 0.f; - real_t scale = 1.f; - real_t oversampling = 1.f; + float ascent = 0.f; + float descent = 0.f; + float underline_position = 0.f; + float underline_thickness = 0.f; + float scale = 1.f; + float oversampling = 1.f; int spacing_glyph = 0; int spacing_space = 0; @@ -134,12 +140,17 @@ class TextServerFallback : public TextServer { bool force_autohinter = false; TextServer::Hinting hinting = TextServer::HINTING_LIGHT; Dictionary variation_coordinates; - real_t oversampling = 0.f; + float oversampling = 0.f; + + uint32_t style_flags = 0; + String font_name; + String style_name; Map<Vector2i, FontDataForSizeFallback *> cache; bool face_init = false; Dictionary supported_varaitions; + Dictionary feature_overrides; // Language/script support override. Map<String, bool> language_support_overrides; @@ -194,7 +205,7 @@ class TextServerFallback : public TextServer { // Common data. - real_t oversampling = 1.f; + float oversampling = 1.f; mutable RID_PtrOwner<FontDataFallback> font_owner; mutable RID_PtrOwner<ShapedTextData> shaped_owner; @@ -205,20 +216,19 @@ protected: void invalidate(ShapedTextData *p_shaped); public: - virtual bool has_feature(Feature p_feature) override; + virtual bool has_feature(Feature p_feature) const override; virtual String get_name() const override; + virtual uint32_t get_features() const override; virtual void free(RID p_rid) override; virtual bool has(RID p_rid) override; virtual bool load_support_data(const String &p_filename) override; -#ifdef TOOLS_ENABLED - virtual String get_support_data_filename() override { return ""; }; - virtual String get_support_data_info() override { return "Not supported"; }; - virtual bool save_support_data(const String &p_filename) override; -#endif + virtual String get_support_data_filename() const override { return ""; }; + virtual String get_support_data_info() const override { return "Not supported"; }; + virtual bool save_support_data(const String &p_filename) const override; - virtual bool is_locale_right_to_left(const String &p_locale) override; + virtual bool is_locale_right_to_left(const String &p_locale) const override; virtual int32_t name_to_tag(const String &p_name) const override; virtual String tag_to_name(int32_t p_tag) const override; @@ -229,6 +239,15 @@ public: virtual void font_set_data(RID p_font_rid, const PackedByteArray &p_data) override; virtual void font_set_data_ptr(RID p_font_rid, const uint8_t *p_data_ptr, size_t p_data_size) override; + virtual void font_set_style(RID p_font_rid, uint32_t /*FontStyle*/ p_style) override; + virtual uint32_t /*FontStyle*/ font_get_style(RID p_font_rid) const override; + + virtual void font_set_style_name(RID p_font_rid, const String &p_name) override; + virtual String font_get_style_name(RID p_font_rid) const override; + + virtual void font_set_name(RID p_font_rid, const String &p_name) override; + virtual String font_get_name(RID p_font_rid) const override; + virtual void font_set_antialiased(RID p_font_rid, bool p_antialiased) override; virtual bool font_is_antialiased(RID p_font_rid) const override; @@ -253,27 +272,27 @@ public: virtual void font_set_variation_coordinates(RID p_font_rid, const Dictionary &p_variation_coordinates) override; virtual Dictionary font_get_variation_coordinates(RID p_font_rid) const override; - virtual void font_set_oversampling(RID p_font_rid, real_t p_oversampling) override; - virtual real_t font_get_oversampling(RID p_font_rid) const override; + virtual void font_set_oversampling(RID p_font_rid, float p_oversampling) override; + virtual float font_get_oversampling(RID p_font_rid) const override; virtual Array font_get_size_cache_list(RID p_font_rid) const override; virtual void font_clear_size_cache(RID p_font_rid) override; virtual void font_remove_size_cache(RID p_font_rid, const Vector2i &p_size) override; - virtual void font_set_ascent(RID p_font_rid, int p_size, real_t p_ascent) override; - virtual real_t font_get_ascent(RID p_font_rid, int p_size) const override; + virtual void font_set_ascent(RID p_font_rid, int p_size, float p_ascent) override; + virtual float font_get_ascent(RID p_font_rid, int p_size) const override; - virtual void font_set_descent(RID p_font_rid, int p_size, real_t p_descent) override; - virtual real_t font_get_descent(RID p_font_rid, int p_size) const override; + virtual void font_set_descent(RID p_font_rid, int p_size, float p_descent) override; + virtual float font_get_descent(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_position(RID p_font_rid, int p_size, real_t p_underline_position) override; - virtual real_t font_get_underline_position(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_position(RID p_font_rid, int p_size, float p_underline_position) override; + virtual float font_get_underline_position(RID p_font_rid, int p_size) const override; - virtual void font_set_underline_thickness(RID p_font_rid, int p_size, real_t p_underline_thickness) override; - virtual real_t font_get_underline_thickness(RID p_font_rid, int p_size) const override; + virtual void font_set_underline_thickness(RID p_font_rid, int p_size, float p_underline_thickness) override; + virtual float font_get_underline_thickness(RID p_font_rid, int p_size) const override; - virtual void font_set_scale(RID p_font_rid, int p_size, real_t p_scale) override; - virtual real_t font_get_scale(RID p_font_rid, int p_size) const override; + virtual void font_set_scale(RID p_font_rid, int p_size, float p_scale) override; + virtual float font_get_scale(RID p_font_rid, int p_size) const override; virtual void font_set_spacing(RID p_font_rid, int p_size, SpacingType p_spacing, int p_value) override; virtual int font_get_spacing(RID p_font_rid, int p_size, SpacingType p_spacing) const override; @@ -307,7 +326,7 @@ public: virtual int font_get_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph) const override; virtual void font_set_glyph_texture_idx(RID p_font_rid, const Vector2i &p_size, int32_t p_glyph, int p_texture_idx) override; - virtual bool font_get_glyph_contours(RID p_font, int p_size, int32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override; + virtual Dictionary font_get_glyph_contours(RID p_font, int p_size, int32_t p_index) const override; virtual Array font_get_kerning_list(RID p_font_rid, int p_size) const override; virtual void font_clear_kerning_map(RID p_font_rid, int p_size) override; @@ -339,11 +358,14 @@ public: virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; + virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override; + virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override; + virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; - virtual real_t font_get_global_oversampling() const override; - virtual void font_set_global_oversampling(real_t p_oversampling) override; + virtual float font_get_global_oversampling() const override; + virtual void font_set_global_oversampling(float p_oversampling) override; /* Shaped text buffer interface */ @@ -353,8 +375,12 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; virtual Direction shaped_text_get_direction(RID p_shaped) const override; + virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override; - virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; + + virtual void shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) override; + virtual String shaped_text_get_custom_punctuation(RID p_shaped) const override; virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; @@ -366,42 +392,46 @@ public: virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; - virtual real_t shaped_text_fit_to_width(RID p_shaped, real_t p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; - virtual real_t shaped_text_tab_align(RID p_shaped, const Vector<real_t> &p_tab_stops) override; + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) override; virtual bool shaped_text_shape(RID p_shaped) override; virtual bool shaped_text_update_breaks(RID p_shaped) override; virtual bool shaped_text_update_justification_ops(RID p_shaped) override; - virtual void shaped_text_overrun_trim_to_width(RID p_shaped, real_t p_width, uint8_t p_trim_flags) override; - virtual TrimData shaped_text_get_trim_data(RID p_shaped) const override; + virtual int shaped_text_get_trim_pos(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_pos(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_ellipsis_glyphs(RID p_shaped) const override; + virtual int shaped_text_get_ellipsis_glyph_count(RID p_shaped) const override; + + virtual void shaped_text_overrun_trim_to_width(RID p_shaped, float p_width, uint16_t p_trim_flags) override; virtual bool shaped_text_is_ready(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_get_glyphs(RID p_shaped) const override; + virtual const Glyph *shaped_text_sort_logical(RID p_shaped) override; + virtual int shaped_text_get_glyph_count(RID p_shaped) const override; virtual Vector2i shaped_text_get_range(RID p_shaped) const override; - virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; - virtual Array shaped_text_get_objects(RID p_shaped) const override; virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; virtual Size2 shaped_text_get_size(RID p_shaped) const override; - virtual real_t shaped_text_get_ascent(RID p_shaped) const override; - virtual real_t shaped_text_get_descent(RID p_shaped) const override; - virtual real_t shaped_text_get_width(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_position(RID p_shaped) const override; - virtual real_t shaped_text_get_underline_thickness(RID p_shaped) const override; - - static TextServer *create_func(Error &r_error, void *p_user_data); - static void register_server(); + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + + virtual String string_to_upper(const String &p_string, const String &p_language = "") const override; + virtual String string_to_lower(const String &p_string, const String &p_language = "") const override; TextServerFallback(); ~TextServerFallback(); diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index f0d7c335bd..5060c1ab35 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index e4463a322f..282a2a1662 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +33,6 @@ #include "core/io/image_loader.h" -/** - @author SaracenOne -*/ class ImageLoaderTGA : public ImageFormatLoader { enum tga_type_e { TGA_TYPE_NO_DATA = 0, @@ -81,4 +78,4 @@ public: ImageLoaderTGA(); }; -#endif +#endif // IMAGE_LOADER_TGA_H diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index 9e5fe124ef..35f9d10956 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 0dcd750250..ae91aa560f 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/config.py b/modules/theora/config.py index b063ed51f9..7f354a8fda 100644 --- a/modules/theora/config.py +++ b/modules/theora/config.py @@ -1,4 +1,6 @@ def can_build(env, platform): + if env["arch"].startswith("rv"): + return False return env.module_check_dependencies("theora", ["ogg", "vorbis"]) diff --git a/modules/theora/doc_classes/VideoStreamTheora.xml b/modules/theora/doc_classes/VideoStreamTheora.xml index e7bf9b202d..725f87b046 100644 --- a/modules/theora/doc_classes/VideoStreamTheora.xml +++ b/modules/theora/doc_classes/VideoStreamTheora.xml @@ -4,7 +4,7 @@ [VideoStream] resource for Ogg Theora videos. </brief_description> <description> - [VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/url] video format with [code].ogv[/code] extension. The Theora codec is less efficient than [VideoStreamWebm]'s VP8 and VP9, but it requires less CPU resources to decode. The Theora codec is decoded on the CPU. + [VideoStream] resource handling the [url=https://www.theora.org/]Ogg Theora[/url] video format with [code].ogv[/code] extension. The Theora codec is decoded on the CPU. [b]Note:[/b] While Ogg Theora videos can also have an [code].ogg[/code] extension, you will have to rename the extension to [code].ogv[/code] to use those videos within Godot. </description> <tutorials> @@ -24,6 +24,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 55148a6b87..f658627574 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 654d70e417..d0c089ef49 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 2f6faec8ec..9d297fcb93 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -108,7 +108,7 @@ void VideoStreamPlaybackTheora::video_write() { Ref<Image> img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation - texture->update(img); //zero copy send to visual server + texture->update(img); //zero copy send to rendering server frames_pending = 1; } @@ -603,7 +603,7 @@ float VideoStreamPlaybackTheora::get_playback_position() const { }; void VideoStreamPlaybackTheora::seek(float p_time) { - WARN_PRINT_ONCE("Seeking in Theora and WebM videos is not implemented yet (it's only supported for GDNative-provided video streams)."); + WARN_PRINT_ONCE("Seeking in Theora videos is not implemented yet (it's only supported for GDNative-provided video streams)."); } void VideoStreamPlaybackTheora::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) { @@ -673,7 +673,7 @@ void VideoStreamTheora::_bind_methods() { ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamTheora::set_file); ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamTheora::get_file); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file"); } //////////// diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index 760173d0df..3bc96908a2 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/SCsub b/modules/tinyexr/SCsub index 30bde96fb4..bf9242cc16 100644 --- a/modules/tinyexr/SCsub +++ b/modules/tinyexr/SCsub @@ -20,6 +20,9 @@ env_tinyexr.Prepend(CPPPATH=[thirdparty_dir]) # Enable threaded loading with C++11. env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"]) +# miniz is an external dependency, we could add it but we can instead rely +# on our existing bundled zlib. +env_tinyexr.Append(CPPDEFINES=[("TINYEXR_USE_MINIZ", 0)]) env_thirdparty = env_tinyexr.Clone() env_thirdparty.disable_warnings() diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index eb7a8597e6..688707a42d 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,8 @@ #include "core/os/os.h" #include "core/string/print_string.h" +#include <zlib.h> // Should come before including tinyexr. + #include "thirdparty/tinyexr/tinyexr.h" Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index 34390fccb0..aba5fdb959 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp index 6a2fb0f666..3750994663 100644 --- a/modules/tinyexr/image_saver_tinyexr.cpp +++ b/modules/tinyexr/image_saver_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #include "image_saver_tinyexr.h" #include "core/math/math_funcs.h" +#include <zlib.h> // Should come before including tinyexr. + #include "thirdparty/tinyexr/tinyexr.h" static bool is_supported_format(Image::Format p_format) { diff --git a/modules/tinyexr/image_saver_tinyexr.h b/modules/tinyexr/image_saver_tinyexr.h index e5060ef11c..5bf95b265e 100644 --- a/modules/tinyexr/image_saver_tinyexr.h +++ b/modules/tinyexr/image_saver_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index ecbabc4951..0879a55b6e 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index e401f37066..4c34757d8b 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/SCsub b/modules/upnp/SCsub index b2fed0cb23..4b385b820d 100644 --- a/modules/upnp/SCsub +++ b/modules/upnp/SCsub @@ -26,9 +26,9 @@ if env["builtin_miniupnpc"]: "receivedata.c", "addr_is_reserved.c", ] - thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources] + thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources] - env_upnp.Prepend(CPPPATH=[thirdparty_dir]) + env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"]) env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"]) env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"]) diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml index 5b1d9dbfd1..2cd0b8843a 100644 --- a/modules/upnp/doc_classes/UPNP.xml +++ b/modules/upnp/doc_classes/UPNP.xml @@ -16,6 +16,38 @@ [codeblock] upnp.delete_port_mapping(port) [/codeblock] + [b]Note:[/b] UPnP discovery blocks the current thread. To perform discovery without blocking the main thread, use [Thread]s like this: + [codeblock] + # Emitted when UPnP port mapping setup is completed (regardless of success or failure). + signal upnp_completed(error) + + # Replace this with your own server port number between 1025 and 65535. + const SERVER_PORT = 3928 + var thread = null + + func _upnp_setup(server_port): + # UPNP queries take some time. + var upnp = UPNP.new() + var err = upnp.discover() + + if err != OK: + push_error(str(err)) + emit_signal("upnp_completed", err) + return + + if upnp.get_gateway() and upnp.get_gateway().is_valid_gateway(): + upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "UDP") + upnp.add_port_mapping(server_port, server_port, ProjectSettings.get_setting("application/config/name"), "TCP") + emit_signal("upnp_completed", OK) + + func _ready(): + thread = Thread.new() + thread.start(self, "_upnp_setup", SERVER_PORT) + + func _exit_tree(): + # Wait for thread finish here to handle game exit while the thread is running. + thread.wait_to_finish() + [/codeblock] </description> <tutorials> </tutorials> diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index 1e5edd3602..7345901829 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h index 768031c4d9..e4482314f8 100644 --- a/modules/upnp/register_types.h +++ b/modules/upnp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index efe618012a..d762ca4f09 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +30,17 @@ #include "upnp.h" -#include <miniupnpc/miniwget.h> -#include <miniupnpc/upnpcommands.h> +#include <miniwget.h> +#include <upnpcommands.h> #include <stdlib.h> bool UPNP::is_common_device(const String &dev) const { return dev.is_empty() || - dev.find("InternetGatewayDevice") >= 0 || - dev.find("WANIPConnection") >= 0 || - dev.find("WANPPPConnection") >= 0 || - dev.find("rootdevice") >= 0; + dev.find("InternetGatewayDevice") >= 0 || + dev.find("WANIPConnection") >= 0 || + dev.find("WANPPPConnection") >= 0 || + dev.find("rootdevice") >= 0; } int UPNP::discover(int timeout, int ttl, const String &device_filter) { @@ -257,7 +257,7 @@ void UPNP::set_device(int index, Ref<UPNPDevice> device) { void UPNP::remove_device(int index) { ERR_FAIL_INDEX(index, devices.size()); - devices.remove(index); + devices.remove_at(index); } void UPNP::clear_devices() { diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index b961a9667f..6d87b42c56 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,7 @@ #include "upnp_device.h" -#include <miniupnpc/miniupnpc.h> +#include <miniupnpc.h> class UPNP : public RefCounted { GDCLASS(UPNP, RefCounted); diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp index ddc66d593c..4009a399f2 100644 --- a/modules/upnp/upnp_device.cpp +++ b/modules/upnp/upnp_device.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #include "upnp.h" -#include <miniupnpc/upnpcommands.h> +#include <upnpcommands.h> String UPNPDevice::query_external_address() const { ERR_FAIL_COND_V_MSG(!is_valid_gateway(), "", "The Internet Gateway Device must be valid."); diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h index 0a66c36ab9..18491dce27 100644 --- a/modules/upnp/upnp_device.h +++ b/modules/upnp/upnp_device.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 54240e66fc..6242c8faa3 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.h b/modules/vhacd/register_types.h index 24ad9378f4..e0e34d494d 100644 --- a/modules/vhacd/register_types.h +++ b/modules/vhacd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/SCsub b/modules/visual_script/SCsub index 16faea08d7..b91cceae09 100644 --- a/modules/visual_script/SCsub +++ b/modules/visual_script/SCsub @@ -6,3 +6,6 @@ Import("env_modules") env_vs = env_modules.Clone() env_vs.add_source_files(env.modules_sources, "*.cpp") + +if env["tools"]: + env_vs.add_source_files(env.modules_sources, "editor/*.cpp") diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py index b15479797c..e8990c43c8 100644 --- a/modules/visual_script/config.py +++ b/modules/visual_script/config.py @@ -17,6 +17,7 @@ def get_doc_classes(): "VisualScriptConstant", "VisualScriptConstructor", "VisualScriptCustomNode", + "VisualScriptCustomNodes", "VisualScriptDeconstruct", "VisualScriptEditor", "VisualScriptEmitSignal", diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 2327fc0009..a452974014 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> + <link title="VisualScript documentation index">$DOCS_URL/tutorials/scripting/visual_script/index.html</link> </tutorials> <methods> <method name="add_custom_signal"> @@ -354,6 +354,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml index 4d07f878a2..ed5b814bb7 100644 --- a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type" default="0"> The type to get the constant from. @@ -18,6 +16,4 @@ The name of the constant to return. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 55d0b392fa..1ac5768755 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -9,8 +9,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc" default="0"> The function to be executed. @@ -18,85 +16,85 @@ </members> <constants> <constant name="MATH_SIN" value="0" enum="BuiltinFunc"> - Return the sine of the input. + Returns the sine of the input. </constant> <constant name="MATH_COS" value="1" enum="BuiltinFunc"> - Return the cosine of the input. + Returns the cosine of the input. </constant> <constant name="MATH_TAN" value="2" enum="BuiltinFunc"> - Return the tangent of the input. + Returns the tangent of the input. </constant> <constant name="MATH_SINH" value="3" enum="BuiltinFunc"> - Return the hyperbolic sine of the input. + Returns the hyperbolic sine of the input. </constant> <constant name="MATH_COSH" value="4" enum="BuiltinFunc"> - Return the hyperbolic cosine of the input. + Returns the hyperbolic cosine of the input. </constant> <constant name="MATH_TANH" value="5" enum="BuiltinFunc"> - Return the hyperbolic tangent of the input. + Returns the hyperbolic tangent of the input. </constant> <constant name="MATH_ASIN" value="6" enum="BuiltinFunc"> - Return the arc sine of the input. + Returns the arc sine of the input. </constant> <constant name="MATH_ACOS" value="7" enum="BuiltinFunc"> - Return the arc cosine of the input. + Returns the arc cosine of the input. </constant> <constant name="MATH_ATAN" value="8" enum="BuiltinFunc"> - Return the arc tangent of the input. + Returns the arc tangent of the input. </constant> <constant name="MATH_ATAN2" value="9" enum="BuiltinFunc"> - Return the arc tangent of the input, using the signs of both parameters to determine the exact angle. + Returns the arc tangent of the input, using the signs of both parameters to determine the exact angle. </constant> <constant name="MATH_SQRT" value="10" enum="BuiltinFunc"> - Return the square root of the input. + Returns the square root of the input. </constant> <constant name="MATH_FMOD" value="11" enum="BuiltinFunc"> - Return the remainder of one input divided by the other, using floating-point numbers. + Returns the remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc"> - Return the positive remainder of one input divided by the other, using floating-point numbers. + Returns the positive remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FLOOR" value="13" enum="BuiltinFunc"> - Return the input rounded down. + Returns the input rounded down. </constant> <constant name="MATH_CEIL" value="14" enum="BuiltinFunc"> - Return the input rounded up. + Returns the input rounded up. </constant> <constant name="MATH_ROUND" value="15" enum="BuiltinFunc"> - Return the input rounded to the nearest integer. + Returns the input rounded to the nearest integer. </constant> <constant name="MATH_ABS" value="16" enum="BuiltinFunc"> - Return the absolute value of the input. + Returns the absolute value of the input. </constant> <constant name="MATH_SIGN" value="17" enum="BuiltinFunc"> - Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative. + Returns the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative. </constant> <constant name="MATH_POW" value="18" enum="BuiltinFunc"> - Return the input raised to a given power. + Returns the input raised to a given power. </constant> <constant name="MATH_LOG" value="19" enum="BuiltinFunc"> - Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. + Returns the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. </constant> <constant name="MATH_EXP" value="20" enum="BuiltinFunc"> - Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828. + Returns the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828. </constant> <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc"> - Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. + Returns whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. </constant> <constant name="MATH_ISINF" value="22" enum="BuiltinFunc"> - Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist. + Returns whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist. </constant> <constant name="MATH_EASE" value="23" enum="BuiltinFunc"> Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. </constant> <constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc"> - Return the number of digit places after the decimal that the first non-zero digit occurs. + Returns the number of digit places after the decimal that the first non-zero digit occurs. </constant> <constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc"> - Return the input snapped to a given step. + Returns the input snapped to a given step. </constant> <constant name="MATH_LERP" value="26" enum="BuiltinFunc"> - Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. + Returns a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. </constant> <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc"> </constant> @@ -109,104 +107,112 @@ Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> <constant name="MATH_RANDI" value="31" enum="BuiltinFunc"> - Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. + Returns a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> <constant name="MATH_RANDF" value="32" enum="BuiltinFunc"> - Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. + Returns a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> - <constant name="MATH_RANDF_RANGE" value="33" enum="BuiltinFunc"> - Return a random floating-point value between the two inputs. + <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc"> + Returns a random 32-bit integer value between the two inputs. </constant> - <constant name="MATH_RANDI_RANGE" value="34" enum="BuiltinFunc"> - Return a random 32-bit integer value between the two inputs. + <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> + Returns a random floating-point value between the two inputs. </constant> - <constant name="MATH_SEED" value="35" enum="BuiltinFunc"> + <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc"> + Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution. + </constant> + <constant name="MATH_SEED" value="36" enum="BuiltinFunc"> Set the seed for the random number generator. </constant> - <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc"> - Return a random value from the given seed, along with the new seed. + <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> + Returns a random value from the given seed, along with the new seed. </constant> - <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc"> + <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> Convert the input from degrees to radians. </constant> - <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc"> + <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc"> Convert the input from radians to degrees. </constant> - <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc"> + <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc"> Convert the input from linear volume to decibel volume. </constant> - <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc"> + <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc"> Convert the input from decibel volume to linear volume. </constant> - <constant name="MATH_WRAP" value="41" enum="BuiltinFunc"> + <constant name="MATH_WRAP" value="42" enum="BuiltinFunc"> + </constant> + <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc"> </constant> - <constant name="MATH_WRAPF" value="42" enum="BuiltinFunc"> + <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc"> + Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive. </constant> - <constant name="LOGIC_MAX" value="43" enum="BuiltinFunc"> - Return the greater of the two numbers, also known as their maximum. + <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> + Returns the greater of the two numbers, also known as their maximum. </constant> - <constant name="LOGIC_MIN" value="44" enum="BuiltinFunc"> - Return the lesser of the two numbers, also known as their minimum. + <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> + Returns the lesser of the two numbers, also known as their minimum. </constant> - <constant name="LOGIC_CLAMP" value="45" enum="BuiltinFunc"> - Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. + <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> + Returns the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> - <constant name="LOGIC_NEAREST_PO2" value="46" enum="BuiltinFunc"> - Return the nearest power of 2 to the input. + <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> + Returns the nearest power of 2 to the input. </constant> - <constant name="OBJ_WEAKREF" value="47" enum="BuiltinFunc"> + <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> Create a [WeakRef] from the input. </constant> - <constant name="TYPE_CONVERT" value="48" enum="BuiltinFunc"> + <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc"> Convert between types. </constant> - <constant name="TYPE_OF" value="49" enum="BuiltinFunc"> - Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. + <constant name="TYPE_OF" value="51" enum="BuiltinFunc"> + Returns the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> - <constant name="TYPE_EXISTS" value="50" enum="BuiltinFunc"> + <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc"> Checks if a type is registered in the [ClassDB]. </constant> - <constant name="TEXT_CHAR" value="51" enum="BuiltinFunc"> - Return a character with the given ascii value. + <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc"> + Returns a character with the given ascii value. </constant> - <constant name="TEXT_STR" value="52" enum="BuiltinFunc"> + <constant name="TEXT_STR" value="54" enum="BuiltinFunc"> Convert the input to a string. </constant> - <constant name="TEXT_PRINT" value="53" enum="BuiltinFunc"> + <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc"> Print the given string to the output window. </constant> - <constant name="TEXT_PRINTERR" value="54" enum="BuiltinFunc"> + <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc"> Print the given string to the standard error output. </constant> - <constant name="TEXT_PRINTRAW" value="55" enum="BuiltinFunc"> + <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc"> Print the given string to the standard output, without adding a newline. </constant> - <constant name="VAR_TO_STR" value="56" enum="BuiltinFunc"> + <constant name="TEXT_PRINT_VERBOSE" value="58" enum="BuiltinFunc"> + </constant> + <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc"> Serialize a [Variant] to a string. </constant> - <constant name="STR_TO_VAR" value="57" enum="BuiltinFunc"> + <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc"> Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]. </constant> - <constant name="VAR_TO_BYTES" value="58" enum="BuiltinFunc"> + <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc"> Serialize a [Variant] to a [PackedByteArray]. </constant> - <constant name="BYTES_TO_VAR" value="59" enum="BuiltinFunc"> + <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. </constant> - <constant name="MATH_SMOOTHSTEP" value="60" enum="BuiltinFunc"> - Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: + <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> + Returns a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] </constant> - <constant name="MATH_POSMOD" value="61" enum="BuiltinFunc"> + <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc"> </constant> - <constant name="MATH_LERP_ANGLE" value="62" enum="BuiltinFunc"> + <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc"> </constant> - <constant name="TEXT_ORD" value="63" enum="BuiltinFunc"> + <constant name="TEXT_ORD" value="66" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="64" enum="BuiltinFunc"> + <constant name="FUNC_MAX" value="67" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml index d6b96957f5..ae32500d2f 100644 --- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml @@ -12,8 +12,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> The constant's parent class. @@ -22,6 +20,4 @@ The constant to return. See the given class for its available constants. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml index 02cec97b27..5024aae384 100644 --- a/modules/visual_script/doc_classes/VisualScriptComment.xml +++ b/modules/visual_script/doc_classes/VisualScriptComment.xml @@ -9,8 +9,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="description" type="String" setter="set_description" getter="get_description" default=""""> The text inside the comment node. @@ -22,6 +20,4 @@ The comment node's title. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptComposeArray.xml b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml index dec182abf6..ed065759c5 100644 --- a/modules/visual_script/doc_classes/VisualScriptComposeArray.xml +++ b/modules/visual_script/doc_classes/VisualScriptComposeArray.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml index a9981c1f57..a5dd8c7c1b 100644 --- a/modules/visual_script/doc_classes/VisualScriptCondition.xml +++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml @@ -15,8 +15,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptConstant.xml b/modules/visual_script/doc_classes/VisualScriptConstant.xml index 69676c4bba..388c2bddde 100644 --- a/modules/visual_script/doc_classes/VisualScriptConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptConstant.xml @@ -12,8 +12,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type" default="0"> The constant's type. @@ -22,6 +20,4 @@ The constant's value. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml index 4743594ec3..4a3d10aa8e 100644 --- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml +++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml @@ -32,6 +32,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index 2c6313c80a..486f60400a 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -12,112 +12,112 @@ <method name="_get_caption" qualifiers="virtual const"> <return type="String" /> <description> - Return the node's title. + Returns the node's title. </description> </method> <method name="_get_category" qualifiers="virtual const"> <return type="String" /> <description> - Return the node's category. + Returns the node's category. </description> </method> <method name="_get_input_value_port_count" qualifiers="virtual const"> <return type="int" /> <description> - Return the count of input value ports. + Returns the count of input value ports. </description> </method> <method name="_get_input_value_port_hint" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints. + Returns the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints. </description> </method> <method name="_get_input_value_port_hint_string" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's hint string. + Returns the specified input port's hint string. </description> </method> <method name="_get_input_value_port_name" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's name. + Returns the specified input port's name. </description> </method> <method name="_get_input_value_port_type" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's type. See the [enum Variant.Type] values. + Returns the specified input port's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_output_sequence_port_count" qualifiers="virtual const"> <return type="int" /> <description> - Return the amount of output [b]sequence[/b] ports. + Returns the amount of output [b]sequence[/b] ports. </description> </method> <method name="_get_output_sequence_port_text" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="seq_idx" type="int" /> <description> - Return the specified [b]sequence[/b] output's name. + Returns the specified [b]sequence[/b] output's name. </description> </method> <method name="_get_output_value_port_count" qualifiers="virtual const"> <return type="int" /> <description> - Return the amount of output value ports. + Returns the amount of output value ports. </description> </method> <method name="_get_output_value_port_hint" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints. + Returns the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints. </description> </method> <method name="_get_output_value_port_hint_string" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's hint string. + Returns the specified output port's hint string. </description> </method> <method name="_get_output_value_port_name" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's name. + Returns the specified output port's name. </description> </method> <method name="_get_output_value_port_type" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's type. See the [enum Variant.Type] values. + Returns the specified output port's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_text" qualifiers="virtual const"> <return type="String" /> <description> - Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). + Returns the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). </description> </method> <method name="_get_working_memory_size" qualifiers="virtual const"> <return type="int" /> <description> - Return the size of the custom node's working memory. See [method _step] for more details. + Returns the size of the custom node's working memory. See [method _step] for more details. </description> </method> <method name="_has_input_sequence_port" qualifiers="virtual const"> <return type="bool" /> <description> - Return whether the custom node has an input [b]sequence[/b] port. + Returns whether the custom node has an input [b]sequence[/b] port. </description> </method> <method name="_step" qualifiers="virtual const"> diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml new file mode 100644 index 0000000000..1681da7653 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptCustomNodes" inherits="Object" version="4.0"> + <brief_description> + Manages custom nodes for the Visual Script editor. + </brief_description> + <description> + This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_custom_node"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="category" type="String" /> + <argument index="2" name="script" type="Script" /> + <description> + Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter. + </description> + </method> + <method name="remove_custom_node"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="category" type="String" /> + <description> + Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. + </description> + </method> + </methods> + <signals> + <signal name="custom_nodes_updated"> + <description> + Emitted when a custom Visual Script node is added or removed. + </description> + </signal> + </signals> +</class> diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml index 530c80530e..fd9a91c2a5 100644 --- a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml +++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml @@ -8,13 +8,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type" default="0"> The type to deconstruct. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml index df3121d093..e102e02aa9 100644 --- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml @@ -12,13 +12,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="signal" type="StringName" setter="set_signal" getter="get_signal" default="&"""> The signal to emit. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml index 8b7fd3a612..468cae852f 100644 --- a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml +++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml @@ -8,13 +8,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="constant" type="String" setter="set_singleton" getter="get_singleton" default=""""> The singleton's name. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml index 223adbbb96..15e16a15f0 100644 --- a/modules/visual_script/doc_classes/VisualScriptExpression.xml +++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml index 652418bd64..e0ca9eb280 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunction.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml index f0b666e57a..a98cb79106 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> The script to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml index 18c3826df8..0d7833446d 100644 --- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml +++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml @@ -32,6 +32,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml index 87fdfd4e53..c6b5b22590 100644 --- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml @@ -8,13 +8,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="constant" type="int" setter="set_global_constant" getter="get_global_constant" default="0"> The constant to be used. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml index b348048298..78fd17c5fc 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml index d7fe7340ad..0e5e832c65 100644 --- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml index d6fa111500..eb06d52314 100644 --- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml +++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="action" type="StringName" setter="set_action_name" getter="get_action_name" default="&"""> Name of the action. diff --git a/modules/visual_script/doc_classes/VisualScriptIterator.xml b/modules/visual_script/doc_classes/VisualScriptIterator.xml index 1d4ab4daa9..d8305728c6 100644 --- a/modules/visual_script/doc_classes/VisualScriptIterator.xml +++ b/modules/visual_script/doc_classes/VisualScriptIterator.xml @@ -15,8 +15,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml index d5bff1341a..373e3c7191 100644 --- a/modules/visual_script/doc_classes/VisualScriptLists.xml +++ b/modules/visual_script/doc_classes/VisualScriptLists.xml @@ -74,6 +74,4 @@ </description> </method> </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml index 185f0f1ffb..29dbddcdf4 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml @@ -12,8 +12,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0"> The local variable's type. @@ -22,6 +20,4 @@ The local variable's name. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml index 865f0153c9..96de8ebfdd 100644 --- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml @@ -14,8 +14,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type" default="0"> The local variable's type. @@ -24,6 +22,4 @@ The local variable's name. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml index 18a1f030bc..f559083c80 100644 --- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml +++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml @@ -12,8 +12,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant" default="0"> The math constant. diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml index 23574a5ea8..d080d9eac1 100644 --- a/modules/visual_script/doc_classes/VisualScriptNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptNode.xml @@ -44,6 +44,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml index cbbefa7f71..73d28899f6 100644 --- a/modules/visual_script/doc_classes/VisualScriptOperator.xml +++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml @@ -12,8 +12,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator" default="6"> The operation to be performed. See [enum Variant.Operator] for available options. @@ -22,6 +20,4 @@ The type of the values for this operation. See [enum Variant.Type] for available options. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml index e11af6c805..e3d60c77bb 100644 --- a/modules/visual_script/doc_classes/VisualScriptPreload.xml +++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml @@ -12,13 +12,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="resource" type="Resource" setter="set_preload" getter="get_preload"> The [Resource] to load. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml index c1bf443ea3..e9f30cb605 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script"> The script to be used when [member set_mode] is set to [constant CALL_MODE_INSTANCE]. diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml index 75d6a63469..96261d2c5e 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp" default="0"> The additional operation to perform when assigning. See [enum AssignOp] for options. diff --git a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml index ea891be05f..77e97a7219 100644 --- a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml +++ b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml @@ -6,12 +6,8 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="path" type="String" setter="set_resource_path" getter="get_resource_path" default=""""> </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml index 502628925d..2193f45dc8 100644 --- a/modules/visual_script/doc_classes/VisualScriptReturn.xml +++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml @@ -13,8 +13,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="return_enabled" type="bool" setter="set_enable_return_value" getter="is_return_value_enabled" default="false"> If [code]true[/code], the [code]return[/code] input port is available. @@ -23,6 +21,4 @@ The return value's data type. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml index ffe187a00e..ac672d9b3f 100644 --- a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml @@ -12,13 +12,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="node_path" type="NodePath" setter="set_node_path" getter="get_node_path" default="NodePath(".")"> The node's path in the scene tree. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml index 8cddd02c77..fc383593c5 100644 --- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml +++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSelect.xml b/modules/visual_script/doc_classes/VisualScriptSelect.xml index 1dbc066e32..d536e623f7 100644 --- a/modules/visual_script/doc_classes/VisualScriptSelect.xml +++ b/modules/visual_script/doc_classes/VisualScriptSelect.xml @@ -14,13 +14,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type" default="0"> The input variables' type. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSelf.xml b/modules/visual_script/doc_classes/VisualScriptSelf.xml index bb24f158c1..3c2bd16302 100644 --- a/modules/visual_script/doc_classes/VisualScriptSelf.xml +++ b/modules/visual_script/doc_classes/VisualScriptSelf.xml @@ -12,8 +12,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSequence.xml b/modules/visual_script/doc_classes/VisualScriptSequence.xml index 664722574d..32dcbb9837 100644 --- a/modules/visual_script/doc_classes/VisualScriptSequence.xml +++ b/modules/visual_script/doc_classes/VisualScriptSequence.xml @@ -14,13 +14,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="steps" type="int" setter="set_steps" getter="get_steps" default="1"> The number of steps in the sequence. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml index f54887b09c..fdf0e24d3e 100644 --- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml +++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml @@ -8,8 +8,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptSwitch.xml b/modules/visual_script/doc_classes/VisualScriptSwitch.xml index 74504948f0..8e176b56f0 100644 --- a/modules/visual_script/doc_classes/VisualScriptSwitch.xml +++ b/modules/visual_script/doc_classes/VisualScriptSwitch.xml @@ -17,8 +17,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml index 5dd1ad3421..ee8e2ad31e 100644 --- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml +++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="base_script" type="String" setter="set_base_script" getter="get_base_script" default=""""> The target script class to be converted to. If none, only the [member base_type] will be used. @@ -18,6 +16,4 @@ The target type to be converted to. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml index df20ac53f2..e29765d616 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml @@ -12,13 +12,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&"""> The variable's name. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml index eb8ebbe338..b2cc70d62e 100644 --- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml +++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml @@ -13,13 +13,9 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="var_name" type="StringName" setter="set_variable" getter="get_variable" default="&"""> The variable's name. </member> </members> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptWhile.xml b/modules/visual_script/doc_classes/VisualScriptWhile.xml index f187957ad2..f090568608 100644 --- a/modules/visual_script/doc_classes/VisualScriptWhile.xml +++ b/modules/visual_script/doc_classes/VisualScriptWhile.xml @@ -14,8 +14,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml index b04ab7b014..bb7fd8bfb5 100644 --- a/modules/visual_script/doc_classes/VisualScriptYield.xml +++ b/modules/visual_script/doc_classes/VisualScriptYield.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode" default="1"> The mode to use for yielding. See [enum YieldMode] for available options. diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml index c6c3188d08..ad6a7fb4e2 100644 --- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml +++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml @@ -8,8 +8,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="base_type" type="StringName" setter="set_base_type" getter="get_base_type" default="&"Object""> The base type to be used when [member call_mode] is set to [constant CALL_MODE_INSTANCE]. diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp index eee9e8f32b..6d515d11f5 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/editor/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,10 @@ #include "visual_script_editor.h" +#include "../visual_script_expression.h" +#include "../visual_script_flow_control.h" +#include "../visual_script_func_nodes.h" +#include "../visual_script_nodes.h" #include "core/input/input.h" #include "core/object/class_db.h" #include "core/object/script_language.h" @@ -39,10 +43,6 @@ #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" #include "scene/main/window.h" -#include "visual_script_expression.h" -#include "visual_script_flow_control.h" -#include "visual_script_func_nodes.h" -#include "visual_script_nodes.h" #ifdef TOOLS_ENABLED class VisualScriptEditorSignalEdit : public Object { @@ -779,7 +779,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { for (int i = 0; i < node->get_output_sequence_port_count(); i++) { Label *text2 = memnew(Label); text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); + text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); gnode->add_child(text2); gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); slot_idx++; @@ -900,7 +900,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { if (i < mixed_seq_ports) { Label *text2 = memnew(Label); text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); + text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); hbc->add_child(text2); } @@ -998,7 +998,7 @@ void VisualScriptEditor::_change_port_type(int p_select, int p_id, int p_port, b void VisualScriptEditor::_update_node_size(int p_id) { Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. + Object::cast_to<Control>(node)->reset_size(); // Shrink if text is smaller. } } @@ -1172,9 +1172,9 @@ void VisualScriptEditor::_member_selected() { if (ti->get_parent() == members->get_root()->get_first_child()) { #ifdef OSX_ENABLED - bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_META); + bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::META); #else - bool held_ctrl = Input::get_singleton()->is_key_pressed(KEY_CTRL); + bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL); #endif if (held_ctrl) { ERR_FAIL_COND(!script->has_function(selected)); @@ -1262,6 +1262,23 @@ void VisualScriptEditor::_member_edited() { undo_redo->create_action(TTR("Rename Variable")); undo_redo->add_do_method(script.ptr(), "rename_variable", name, new_name); undo_redo->add_undo_method(script.ptr(), "rename_variable", new_name, name); + + // Also fix all variable setter & getter calls + List<int> lst; + script->get_node_list(&lst); + for (int &P : lst) { + Ref<VisualScriptPropertySet> pset = script->get_node(P); + if (pset.is_valid() && pset->get_property() == name) { + undo_redo->add_do_method(pset.ptr(), "set_property", new_name); + undo_redo->add_undo_method(pset.ptr(), "set_property", name); + } + Ref<VisualScriptPropertyGet> pget = script->get_node(P); + if (pget.is_valid() && pget->get_property() == name) { + undo_redo->add_do_method(pget.ptr(), "set_property", new_name); + undo_redo->add_undo_method(pget.ptr(), "set_property", name); + } + } + undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "_update_graph"); @@ -1278,6 +1295,18 @@ void VisualScriptEditor::_member_edited() { undo_redo->create_action(TTR("Rename Signal")); undo_redo->add_do_method(script.ptr(), "rename_custom_signal", name, new_name); undo_redo->add_undo_method(script.ptr(), "rename_custom_signal", new_name, name); + + // Also fix all signal emitting nodes + List<int> lst; + script->get_node_list(&lst); + for (int &P : lst) { + Ref<VisualScriptEmitSignal> psig = script->get_node(P); + if (psig.is_valid() && psig->get_signal() == name) { + undo_redo->add_do_method(psig.ptr(), "set_signal", new_name); + undo_redo->add_undo_method(psig.ptr(), "set_signal", name); + } + } + undo_redo->add_do_method(this, "_update_members"); undo_redo->add_undo_method(this, "_update_members"); undo_redo->add_do_method(this, "emit_signal", "edited_script_changed"); @@ -1299,7 +1328,7 @@ void VisualScriptEditor::_create_function_dialog() { } void VisualScriptEditor::_create_function() { - String name = _validate_name((func_name_box->get_text() == "") ? "new_func" : func_name_box->get_text()); + String name = _validate_name((func_name_box->get_text().is_empty()) ? "new_func" : func_name_box->get_text()); selected = name; Vector2 pos = _get_available_pos(); @@ -1477,7 +1506,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt } } else if (ti->get_parent() == root->get_first_child()) { selected = ti->get_text(0); - function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10)); + function_name_edit->set_position(get_screen_position() + get_local_mouse_position() - Vector2(60, -10)); function_name_edit->popup(); function_name_box->set_text(selected); function_name_box->select_all(); @@ -1616,7 +1645,7 @@ void VisualScriptEditor::_expression_text_changed(const String &p_text, int p_id Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<Control>(node)) { - Object::cast_to<Control>(node)->set_size(Vector2(1, 1)); // Shrink if text is smaller. + Object::cast_to<Control>(node)->reset_size(); // Shrink if text is smaller. } updating_graph = false; @@ -1676,6 +1705,128 @@ String VisualScriptEditor::_validate_name(const String &p_name) const { return valid; } +void VisualScriptEditor::_on_nodes_copy() { + clipboard->nodes.clear(); + clipboard->data_connections.clear(); + clipboard->sequence_connections.clear(); + + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + if (gn->is_selected()) { + int id = gn->get_name().operator String().to_int(); + Ref<VisualScriptNode> node = script->get_node(id); + if (Object::cast_to<VisualScriptFunction>(*node)) { + EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node.")); + return; + } + if (node.is_valid()) { + clipboard->nodes[id] = node->duplicate(true); + clipboard->nodes_positions[id] = script->get_node_position(id); + } + } + } + } + + if (clipboard->nodes.is_empty()) { + return; + } + + List<VisualScript::SequenceConnection> sequence_connections; + script->get_sequence_connection_list(&sequence_connections); + + for (const VisualScript::SequenceConnection &E : sequence_connections) { + if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) { + clipboard->sequence_connections.insert(E); + } + } + + List<VisualScript::DataConnection> data_connections; + script->get_data_connection_list(&data_connections); + + for (const VisualScript::DataConnection &E : data_connections) { + if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) { + clipboard->data_connections.insert(E); + } + } +} + +void VisualScriptEditor::_on_nodes_paste() { + if (clipboard->nodes.is_empty()) { + EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!")); + return; + } + + Map<int, int> remap; + + undo_redo->create_action(TTR("Paste VisualScript Nodes")); + int idc = script->get_available_id() + 1; + + Set<int> to_select; + + Set<Vector2> existing_positions; + + { + List<int> nodes; + script->get_node_list(&nodes); + for (int &E : nodes) { + Vector2 pos = script->get_node_position(E).snapped(Vector2(2, 2)); + existing_positions.insert(pos); + } + } + + bool first_paste = true; + Vector2 position_offset = Vector2(0, 0); + + for (KeyValue<int, Ref<VisualScriptNode>> &E : clipboard->nodes) { + Ref<VisualScriptNode> node = E.value->duplicate(); + + int new_id = idc++; + to_select.insert(new_id); + + remap[E.key] = new_id; + + Vector2 paste_pos = clipboard->nodes_positions[E.key]; + + if (first_paste) { + position_offset = _get_pos_in_graph(mouse_up_position - graph->get_global_position()) - paste_pos; + first_paste = false; + } + + paste_pos += position_offset; + + while (existing_positions.has(paste_pos.snapped(Vector2(2, 2)))) { + paste_pos += Vector2(20, 20) * EDSCALE; + } + + undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); + } + + for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); + } + + for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) { + undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); + } + + undo_redo->add_do_method(this, "_update_graph"); + undo_redo->add_undo_method(this, "_update_graph"); + + undo_redo->commit_action(); + + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn) { + int id = gn->get_name().operator String().to_int(); + gn->set_selected(to_select.has(id)); + } + } +} + void VisualScriptEditor::_on_nodes_delete() { // Delete all the selected nodes. @@ -1822,19 +1973,37 @@ void VisualScriptEditor::input(const Ref<InputEvent> &p_event) { // GUI input for VS Editor Plugin Ref<InputEventMouseButton> key = p_event; - if (key.is_valid() && !key->is_pressed()) { - mouse_up_position = Input::get_singleton()->get_mouse_position(); + if (key.is_valid() && key->is_pressed()) { + mouse_up_position = get_screen_position() + get_local_mouse_position(); } } void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MOUSE_BUTTON_RIGHT) { - saved_position = graph->get_local_mouse_position(); + if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MouseButton::RIGHT) { + bool is_empty_selection = true; - Point2 gpos = Input::get_singleton()->get_mouse_position(); - _generic_search(script->get_instance_base_type(), gpos); + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn && gn->is_selected()) { + is_empty_selection = false; + break; + } + } + if (is_empty_selection && clipboard->nodes.is_empty()) { + _generic_search(script->get_instance_base_type(), mouse_up_position); + } else { + popup_menu->set_item_disabled(int(EDIT_CUT_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_COPY_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_PASTE_NODES), clipboard->nodes.is_empty()); + popup_menu->set_item_disabled(int(EDIT_DELETE_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_DUPLICATE_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_CLEAR_COPY_BUFFER), clipboard->nodes.is_empty()); + + popup_menu->set_position(mouse_up_position); + popup_menu->popup(); + } } } @@ -1927,7 +2096,7 @@ void VisualScriptEditor::_fn_name_box_input(const Ref<InputEvent> &p_event) { } Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ENTER) { + if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ENTER) { function_name_edit->hide(); _rename_function(selected, function_name_box->get_text()); function_name_box->clear(); @@ -1943,7 +2112,7 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f String type = it->get_metadata(0); - if (type == String()) { + if (type.is_empty()) { return Variant(); } @@ -1986,7 +2155,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant & String(d["type"]) == "nodes")) { if (String(d["type"]) == "obj_property") { #ifdef OSX_ENABLED - const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(KEY_META))); + const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(Key::META))); #else const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature.")); #endif @@ -1994,7 +2163,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant & if (String(d["type"]) == "nodes") { #ifdef OSX_ENABLED - const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(KEY_META))); + const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(Key::META))); #else const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a simple reference to the node.")); #endif @@ -2002,7 +2171,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant & if (String(d["type"]) == "visual_script_variable_drag") { #ifdef OSX_ENABLED - const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(KEY_META))); + const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(Key::META))); #else const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Variable Setter.")); #endif @@ -2065,28 +2234,28 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (String(d["type"]) == "visual_script_variable_drag") { #ifdef OSX_ENABLED - bool use_set = Input::get_singleton()->is_key_pressed(KEY_META); + bool use_set = Input::get_singleton()->is_key_pressed(Key::META); #else - bool use_set = Input::get_singleton()->is_key_pressed(KEY_CTRL); + bool use_set = Input::get_singleton()->is_key_pressed(Key::CTRL); #endif Vector2 pos = _get_pos_in_graph(p_point); Ref<VisualScriptNode> vnode; if (use_set) { - Ref<VisualScriptVariableSet> vnodes; - vnodes.instantiate(); - vnodes->set_variable(d["variable"]); - vnode = vnodes; + Ref<VisualScriptPropertySet> pset; + pset.instantiate(); + vnode = pset; } else { - Ref<VisualScriptVariableGet> vnodeg; - vnodeg.instantiate(); - vnodeg->set_variable(d["variable"]); - vnode = vnodeg; + Ref<VisualScriptPropertyGet> pget; + pget.instantiate(); + vnode = pget; } int new_id = script->get_available_id(); - undo_redo->create_action(TTR("Add Node")); + undo_redo->add_do_method(vnode.ptr(), "set_property", d["variable"]); + undo_redo->add_do_method(vnode.ptr(), "set_base_script", script->get_path()); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); undo_redo->add_do_method(this, "_update_graph"); @@ -2174,9 +2343,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (String(d["type"]) == "files") { #ifdef OSX_ENABLED - bool use_preload = Input::get_singleton()->is_key_pressed(KEY_META); + bool use_preload = Input::get_singleton()->is_key_pressed(Key::META); #else - bool use_preload = Input::get_singleton()->is_key_pressed(KEY_CTRL); + bool use_preload = Input::get_singleton()->is_key_pressed(Key::CTRL); #endif Vector2 pos = _get_pos_in_graph(p_point); @@ -2237,9 +2406,9 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } #ifdef OSX_ENABLED - bool use_node = Input::get_singleton()->is_key_pressed(KEY_META); + bool use_node = Input::get_singleton()->is_key_pressed(Key::META); #else - bool use_node = Input::get_singleton()->is_key_pressed(KEY_CTRL); + bool use_node = Input::get_singleton()->is_key_pressed(Key::CTRL); #endif Array nodes = d["nodes"]; @@ -2287,7 +2456,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (String(d["type"]) == "obj_property") { Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script); - if (!sn && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (!sn && !Input::get_singleton()->is_key_pressed(Key::SHIFT)) { EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop properties because script '%s' is not used in this scene.\nDrop holding 'Shift' to just copy the signature."), get_name())); return; } @@ -2302,12 +2471,12 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da Vector2 pos = _get_pos_in_graph(p_point); #ifdef OSX_ENABLED - bool use_get = Input::get_singleton()->is_key_pressed(KEY_META); + bool use_get = Input::get_singleton()->is_key_pressed(Key::META); #else - bool use_get = Input::get_singleton()->is_key_pressed(KEY_CTRL); + bool use_get = Input::get_singleton()->is_key_pressed(Key::CTRL); #endif - if (!node || Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + if (!node || Input::get_singleton()->is_key_pressed(Key::SHIFT)) { if (use_get) { undo_redo->create_action(TTR("Add Getter Property")); } else { @@ -2329,12 +2498,14 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da pget.instantiate(); pget->set_call_mode(VisualScriptPropertyGet::CALL_MODE_INSTANCE); pget->set_base_type(obj->get_class()); - vnode = pget; } undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); + if (!obj->get_script().is_null()) { + undo_redo->add_do_method(vnode.ptr(), "set_base_script", Ref<Script>(obj->get_script())->get_path()); + } if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } @@ -2365,7 +2536,6 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da pset->set_call_mode(VisualScriptPropertySet::CALL_MODE_NODE_PATH); pset->set_base_path(sn->get_path_to(node)); } - vnode = pset; } else { Ref<VisualScriptPropertyGet> pget; @@ -2380,9 +2550,13 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da } undo_redo->add_do_method(script.ptr(), "add_node", base_id, vnode, pos); undo_redo->add_do_method(vnode.ptr(), "set_property", d["property"]); + if (!obj->get_script().is_null()) { + undo_redo->add_do_method(vnode.ptr(), "set_base_script", Ref<Script>(obj->get_script())->get_path()); + } if (!use_get) { undo_redo->add_do_method(vnode.ptr(), "set_default_input_value", 0, d["value"]); } + undo_redo->add_undo_method(script.ptr(), "remove_node", base_id); undo_redo->add_do_method(this, "_update_graph"); @@ -2460,24 +2634,36 @@ void VisualScriptEditor::reload_text() { String VisualScriptEditor::get_name() { String name; - if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { - name = script->get_path().get_file(); - if (is_unsaved()) { - if (script->get_path().is_empty()) { - name = TTR("[unsaved]"); - } - name += "(*)"; + name = script->get_path().get_file(); + if (name.is_empty()) { + // This appears for newly created built-in scripts before saving the scene. + name = TTR("[unsaved]"); + } else if (script->is_built_in()) { + const String &script_name = script->get_name(); + if (!script_name.is_empty()) { + // If the built-in script has a custom resource name defined, + // display the built-in script name as follows: `ResourceName (scene_file.tscn)` + name = vformat("%s (%s)", script_name, name.get_slice("::", 0)); } - } else if (script->get_name() != "") { - name = script->get_name(); - } else { - name = script->get_class() + "(" + itos(script->get_instance_id()) + ")"; + } + + if (is_unsaved()) { + name += "(*)"; } return name; } Ref<Texture2D> VisualScriptEditor::get_theme_icon() { + String icon_name = "VisualScript"; + if (script->is_built_in()) { + icon_name += "Internal"; + } + + if (Control::has_theme_icon(icon_name, "EditorIcons")) { + return Control::get_theme_icon(icon_name, SNAME("EditorIcons")); + } + return Control::get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); } @@ -2546,16 +2732,11 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) { error_line = p_line; } - List<StringName> functions; - script->get_function_list(&functions); - for (const StringName &E : functions) { - if (script->has_node(p_line)) { - _update_graph(); - _update_members(); + if (script->has_node(p_line)) { + _update_graph(); + _update_members(); - call_deferred(SNAME("call_deferred"), "_center_on_node", E, p_line); //editor might be just created and size might not exist yet - return; - } + call_deferred(SNAME("call_deferred"), "_center_on_node", p_line); // The editor might be just created and size might not exist yet. } } @@ -2665,7 +2846,7 @@ Control *VisualScriptEditor::get_base_editor() const { return graph; } -void VisualScriptEditor::set_tooltip_request_func(String p_method, Object *p_obj) { +void VisualScriptEditor::set_tooltip_request_func(const Callable &p_toolip_callback) { } Control *VisualScriptEditor::get_edit_menu() { @@ -2688,7 +2869,7 @@ void VisualScriptEditor::clear_edit_menu() { void VisualScriptEditor::_change_base_type_callback() { String bt = select_base_type->get_selected_type(); - ERR_FAIL_COND(bt == String()); + ERR_FAIL_COND(bt.is_empty()); undo_redo->create_action(TTR("Change Base Type")); undo_redo->add_do_method(script.ptr(), "set_instance_base_type", bt); undo_redo->add_undo_method(script.ptr(), "set_instance_base_type", script->get_instance_base_type()); @@ -3059,7 +3240,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) { if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { new_connect_node_select->select_from_script(tg.script, ""); - } else if (type_string != String()) { + } else if (!type_string.is_empty()) { new_connect_node_select->select_from_base_type(type_string); } else { new_connect_node_select->select_from_base_type(n->get_base_type()); @@ -3083,7 +3264,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) { property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output); } if (tg.type == Variant::OBJECT) { - if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) { + if (property_info.type == Variant::OBJECT && !property_info.hint_string.is_empty()) { new_connect_node_select->select_from_action(property_info.hint_string); } else { new_connect_node_select->select_from_action(""); @@ -3308,7 +3489,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; - if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { + if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); } if (p_text == "call" || p_text == "call_deferred") { @@ -3343,7 +3524,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; - if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { + if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } } @@ -3372,7 +3553,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } else if (script->get_node(port_action_node).is_valid()) { PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; - if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { + if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } } @@ -3422,7 +3603,7 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, pass_port, new_id); undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, pass_port, new_id); } else if (vnode_old->get_output_value_port_info(port_action_output).name == String("return") && - !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) { + !script->get_output_sequence_ports_connected(port_action_node).has(return_port)) { undo_redo->add_do_method(script.ptr(), "sequence_connect", port_action_node, return_port, new_id); undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", port_action_node, return_port, new_id); } else { @@ -3550,8 +3731,8 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i Variant::construct(pinfo.type, existing, &existingp, 1, ce); } - default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_global_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y)); - default_value_edit->set_size(Size2(1, 1)); + default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_screen_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y) * graph->get_zoom()); + default_value_edit->reset_size(); if (pinfo.type == Variant::NODE_PATH) { Node *edited_scene = get_tree()->get_edited_scene_root(); @@ -3592,8 +3773,18 @@ void VisualScriptEditor::_hide_timer() { hint_text->hide(); } +void VisualScriptEditor::_toggle_scripts_pressed() { + ScriptEditor::get_singleton()->toggle_scripts_panel(); + update_toggle_scripts_button(); +} + void VisualScriptEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + graph->set_panning_scheme((GraphEdit::PanningScheme)EDITOR_GET("interface/editors/sub_editor_panning_scheme").operator int()); + } break; + case NOTIFICATION_READY: { variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_members)); variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph), varray(-1), CONNECT_DEFERRED); @@ -3606,6 +3797,8 @@ void VisualScriptEditor::_notification(int p_what) { return; } + update_toggle_scripts_button(); + edit_variable_edit->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); edit_signal_edit->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); func_input_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); @@ -3630,17 +3823,17 @@ void VisualScriptEditor::_notification(int p_what) { node_colors["constants"] = Color(0.94, 0.18, 0.49); } - for (Map<StringName, Color>::Element *E = node_colors.front(); E; E = E->next()) { + for (const KeyValue<StringName, Color> &E : node_colors) { const Ref<StyleBoxFlat> sb = tm->get_stylebox(SNAME("frame"), SNAME("GraphNode")); if (!sb.is_null()) { Ref<StyleBoxFlat> frame_style = sb->duplicate(); // Adjust the border color to be close to the GraphNode's background color. // This keeps the node's title area from being too distracting. - Color color = dark_theme ? E->get().darkened(0.75) : E->get().lightened(0.75); + Color color = dark_theme ? E.value.darkened(0.75) : E.value.lightened(0.75); color.a = 0.9; frame_style->set_border_color(color); - node_styles[E->key()] = frame_style; + node_styles[E.key] = frame_style; } } @@ -3650,6 +3843,7 @@ void VisualScriptEditor::_notification(int p_what) { } } break; case NOTIFICATION_VISIBILITY_CHANGED: { + update_toggle_scripts_button(); members_section->set_visible(is_visible_in_tree()); } break; } @@ -3699,13 +3893,16 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ undo_redo->commit_action(); gn->set_custom_minimum_size(new_size); - gn->set_size(Size2(1, 1)); + gn->reset_size(); graph->set_block_minimum_size_adjust(false); updating_graph = false; } void VisualScriptEditor::_menu_option(int p_what) { switch (p_what) { + case EDIT_ADD_NODE: { + _generic_search(script->get_instance_base_type(), mouse_up_position); + } break; case EDIT_DELETE_NODES: { _on_nodes_delete(); } break; @@ -3736,120 +3933,18 @@ void VisualScriptEditor::_menu_option(int p_what) { case EDIT_FIND_NODE_TYPE: { _generic_search(script->get_instance_base_type()); } break; - case EDIT_COPY_NODES: + case EDIT_COPY_NODES: { + _on_nodes_copy(); + } break; case EDIT_CUT_NODES: { - clipboard->nodes.clear(); - clipboard->data_connections.clear(); - clipboard->sequence_connections.clear(); - - for (int i = 0; i < graph->get_child_count(); i++) { - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); - if (gn) { - if (gn->is_selected()) { - int id = gn->get_name().operator String().to_int(); - Ref<VisualScriptNode> node = script->get_node(id); - if (Object::cast_to<VisualScriptFunction>(*node)) { - EditorNode::get_singleton()->show_warning(TTR("Can't copy the function node.")); - return; - } - if (node.is_valid()) { - clipboard->nodes[id] = node->duplicate(true); - clipboard->nodes_positions[id] = script->get_node_position(id); - } - } - } - } - - if (clipboard->nodes.is_empty()) { - break; - } - - List<VisualScript::SequenceConnection> sequence_connections; - script->get_sequence_connection_list(&sequence_connections); - - for (const VisualScript::SequenceConnection &E : sequence_connections) { - if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) { - clipboard->sequence_connections.insert(E); - } - } - - List<VisualScript::DataConnection> data_connections; - script->get_data_connection_list(&data_connections); - - for (const VisualScript::DataConnection &E : data_connections) { - if (clipboard->nodes.has(E.from_node) && clipboard->nodes.has(E.to_node)) { - clipboard->data_connections.insert(E); - } - } - if (p_what == EDIT_CUT_NODES) { - _on_nodes_delete(); // oh yeah, also delete on cut - } - + _on_nodes_copy(); + _on_nodes_delete(); } break; case EDIT_PASTE_NODES: { - if (clipboard->nodes.is_empty()) { - EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!")); - break; - } - - Map<int, int> remap; - - undo_redo->create_action(TTR("Paste VisualScript Nodes")); - int idc = script->get_available_id() + 1; - - Set<int> to_select; - - Set<Vector2> existing_positions; - - { - List<int> nodes; - script->get_node_list(&nodes); - for (int &E : nodes) { - Vector2 pos = script->get_node_position(E).snapped(Vector2(2, 2)); - existing_positions.insert(pos); - } - } - - for (Map<int, Ref<VisualScriptNode>>::Element *E = clipboard->nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> node = E->get()->duplicate(); - - int new_id = idc++; - to_select.insert(new_id); - - remap[E->key()] = new_id; - - Vector2 paste_pos = clipboard->nodes_positions[E->key()]; - - while (existing_positions.has(paste_pos.snapped(Vector2(2, 2)))) { - paste_pos += Vector2(20, 20) * EDSCALE; - } - - undo_redo->add_do_method(script.ptr(), "add_node", new_id, node, paste_pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); - } - - for (Set<VisualScript::SequenceConnection>::Element *E = clipboard->sequence_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "sequence_connect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", remap[E->get().from_node], E->get().from_output, remap[E->get().to_node]); - } - - for (Set<VisualScript::DataConnection>::Element *E = clipboard->data_connections.front(); E; E = E->next()) { - undo_redo->add_do_method(script.ptr(), "data_connect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - undo_redo->add_undo_method(script.ptr(), "data_disconnect", remap[E->get().from_node], E->get().from_port, remap[E->get().to_node], E->get().to_port); - } - - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - - undo_redo->commit_action(); - - for (int i = 0; i < graph->get_child_count(); i++) { - GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); - if (gn) { - int id = gn->get_name().operator String().to_int(); - gn->set_selected(to_select.has(id)); - } - } + _on_nodes_paste(); + } break; + case EDIT_DUPLICATE_NODES: { + _on_nodes_duplicate(); } break; case EDIT_CREATE_FUNCTION: { // Create Function. @@ -3903,16 +3998,16 @@ void VisualScriptEditor::_menu_option(int p_what) { // the user wants to connect the nodes. int top_nd = -1; Vector2 top; - for (Map<int, Ref<VisualScriptNode>>::Element *E = nodes.front(); E; E = E->next()) { - Ref<VisualScriptNode> nd = script->get_node(E->key()); + for (const KeyValue<int, Ref<VisualScriptNode>> &E : nodes) { + Ref<VisualScriptNode> nd = script->get_node(E.key); if (nd.is_valid() && nd->has_input_sequence_port()) { if (top_nd < 0) { - top_nd = E->key(); + top_nd = E.key; top = script->get_node_position(top_nd); } - Vector2 pos = script->get_node_position(E->key()); + Vector2 pos = script->get_node_position(E.key); if (top.y > pos.y) { - top_nd = E->key(); + top_nd = E.key; top = pos; } } @@ -4078,6 +4173,12 @@ void VisualScriptEditor::_menu_option(int p_what) { case REFRESH_GRAPH: { _update_graph(); } break; + case EDIT_CLEAR_COPY_BUFFER: { + clipboard->nodes.clear(); + clipboard->nodes_positions.clear(); + clipboard->data_connections.clear(); + clipboard->sequence_connections.clear(); + } break; } } @@ -4103,11 +4204,11 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { ERR_FAIL_COND(!ti); member_popup->clear(); - member_popup->set_position(members->get_global_position() + p_pos); - member_popup->set_size(Vector2()); + member_popup->set_position(members->get_screen_position() + p_pos); + member_popup->reset_size(); - function_name_edit->set_position(members->get_global_position() + p_pos); - function_name_edit->set_size(Vector2()); + function_name_edit->set_position(members->get_screen_position() + p_pos); + function_name_edit->reset_size(); TreeItem *root = members->get_root(); @@ -4232,6 +4333,15 @@ void VisualScriptEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_h void VisualScriptEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) { } +void VisualScriptEditor::update_toggle_scripts_button() { + if (is_layout_rtl()) { + toggle_scripts_button->set_icon(Control::get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Forward") : SNAME("Back"), SNAME("EditorIcons"))); + } else { + toggle_scripts_button->set_icon(Control::get_theme_icon(ScriptEditor::get_singleton()->is_scripts_panel_toggled() ? SNAME("Back") : SNAME("Forward"), SNAME("EditorIcons"))); + } + toggle_scripts_button->set_tooltip(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text())); +} + void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_move_node", &VisualScriptEditor::_move_node); ClassDB::bind_method("_update_graph", &VisualScriptEditor::_update_graph, DEFVAL(-1)); @@ -4250,17 +4360,12 @@ void VisualScriptEditor::_bind_methods() { ClassDB::bind_method("_update_members", &VisualScriptEditor::_update_members); ClassDB::bind_method("_generic_search", &VisualScriptEditor::_generic_search); - - ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &VisualScriptEditor::add_syntax_highlighter); } VisualScriptEditor::VisualScriptEditor() { if (!clipboard) { clipboard = memnew(Clipboard); } - updating_graph = false; - saved_pos_dirty = false; - saved_position = Vector2(0, 0); edit_menu = memnew(MenuButton); edit_menu->set_shortcut_context(this); @@ -4324,6 +4429,8 @@ VisualScriptEditor::VisualScriptEditor() { graph->connect("node_selected", callable_mp(this, &VisualScriptEditor::_node_selected)); graph->connect("begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move)); graph->connect("end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move)); + graph->connect("copy_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_copy)); + graph->connect("paste_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_paste)); graph->connect("delete_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_delete)); graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate)); graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input)); @@ -4333,6 +4440,16 @@ VisualScriptEditor::VisualScriptEditor() { graph->hide(); graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed)); + status_bar = memnew(HBoxContainer); + add_child(status_bar); + status_bar->set_h_size_flags(SIZE_EXPAND_FILL); + status_bar->set_custom_minimum_size(Size2(0, 24 * EDSCALE)); + + toggle_scripts_button = memnew(Button); + toggle_scripts_button->set_flat(true); + toggle_scripts_button->connect("pressed", callable_mp(this, &VisualScriptEditor::_toggle_scripts_pressed)); + status_bar->add_child(toggle_scripts_button); + /// Add Buttons to Top Bar/Zoom bar. HBoxContainer *graph_hbc = graph->get_zoom_hbox(); @@ -4400,8 +4517,8 @@ VisualScriptEditor::VisualScriptEditor() { select_func_text = memnew(Label); select_func_text->set_text(TTR("Select or create a function to edit its graph.")); - select_func_text->set_align(Label::ALIGN_CENTER); - select_func_text->set_valign(Label::VALIGN_CENTER); + select_func_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); + select_func_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); select_func_text->set_h_size_flags(SIZE_EXPAND_FILL); add_child(select_func_text); @@ -4409,8 +4526,8 @@ VisualScriptEditor::VisualScriptEditor() { hint_text->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -100); hint_text->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0); hint_text->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0); - hint_text->set_align(Label::ALIGN_CENTER); - hint_text->set_valign(Label::VALIGN_CENTER); + hint_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); + hint_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); graph->add_child(hint_text); hint_text_timer = memnew(Timer); @@ -4480,6 +4597,18 @@ VisualScriptEditor::VisualScriptEditor() { new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); new_virtual_method_select->connect("selected", callable_mp(this, &VisualScriptEditor::_selected_new_virtual_method)); + + popup_menu = memnew(PopupMenu); + add_child(popup_menu); + popup_menu->add_item(TTR("Add Node"), EDIT_ADD_NODE); + popup_menu->add_separator(); + popup_menu->add_item(TTR("Cut"), EDIT_CUT_NODES); + popup_menu->add_item(TTR("Copy"), EDIT_COPY_NODES); + popup_menu->add_item(TTR("Paste"), EDIT_PASTE_NODES); + popup_menu->add_item(TTR("Delete"), EDIT_DELETE_NODES); + popup_menu->add_item(TTR("Duplicate"), EDIT_DUPLICATE_NODES); + popup_menu->add_item(TTR("Clear Copy Buffer"), EDIT_CLEAR_COPY_BUFFER); + popup_menu->connect("id_pressed", callable_mp(this, &VisualScriptEditor::_menu_option)); } VisualScriptEditor::~VisualScriptEditor() { @@ -4507,11 +4636,11 @@ void VisualScriptEditor::free_clipboard() { static void register_editor_callback() { ScriptEditor::register_create_script_editor_function(create_editor); - ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9); - ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KEY_MASK_CMD + KEY_F); - ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G); - ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R); - ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E); + ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), Key::F9); + ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KeyModifierMask::CMD + Key::F); + ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KeyModifierMask::CMD + Key::G); + ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KeyModifierMask::CMD + Key::R); + ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KeyModifierMask::CMD + Key::E); } void VisualScriptEditor::register_editor() { diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h index ab32aae7aa..8901ea4006 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/editor/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,11 @@ #ifndef VISUALSCRIPT_EDITOR_H #define VISUALSCRIPT_EDITOR_H +#include "../visual_script.h" #include "editor/create_dialog.h" #include "editor/plugins/script_editor_plugin.h" #include "editor/property_editor.h" #include "scene/gui/graph_edit.h" -#include "visual_script.h" #include "visual_script_property_selector.h" class VisualScriptEditorSignalEdit; @@ -54,13 +54,18 @@ class VisualScriptEditor : public ScriptEditorBase { }; enum { - EDIT_DELETE_NODES, - EDIT_TOGGLE_BREAKPOINT, - EDIT_FIND_NODE_TYPE, - EDIT_COPY_NODES, + EDIT_ADD_NODE, + EDIT_SEPARATOR, // popup menu separator - ignored EDIT_CUT_NODES, + EDIT_COPY_NODES, EDIT_PASTE_NODES, + EDIT_DELETE_NODES, + EDIT_DUPLICATE_NODES, + EDIT_CLEAR_COPY_BUFFER, + EDIT_CREATE_FUNCTION, + EDIT_TOGGLE_BREAKPOINT, + EDIT_FIND_NODE_TYPE, REFRESH_GRAPH, }; @@ -93,6 +98,8 @@ class VisualScriptEditor : public ScriptEditorBase { ConfirmationDialog *function_create_dialog; GraphEdit *graph; + HBoxContainer *status_bar; + Button *toggle_scripts_button; VisualScriptEditorSignalEdit *signal_editor; @@ -121,7 +128,7 @@ class VisualScriptEditor : public ScriptEditorBase { Label *select_func_text; - bool updating_graph; + bool updating_graph = false; void _show_hint(const String &p_hint); void _hide_timer(); @@ -160,7 +167,8 @@ class VisualScriptEditor : public ScriptEditorBase { static Clipboard *clipboard; - PopupMenu *member_popup; + PopupMenu *popup_menu = nullptr; + PopupMenu *member_popup = nullptr; MemberType member_type; String member_name; @@ -170,8 +178,7 @@ class VisualScriptEditor : public ScriptEditorBase { Vector2 port_action_pos; int port_action_new_node; - bool saved_pos_dirty; - Vector2 saved_position; + bool saved_pos_dirty = false; Vector2 mouse_up_position; @@ -251,6 +258,8 @@ class VisualScriptEditor : public ScriptEditorBase { void _node_item_selected(); void _node_item_unselected(); + void _on_nodes_copy(); + void _on_nodes_paste(); void _on_nodes_delete(); void _on_nodes_duplicate(); @@ -281,6 +290,8 @@ class VisualScriptEditor : public ScriptEditorBase { void _member_rmb_selected(const Vector2 &p_pos); void _member_option(int p_option); + void _toggle_scripts_pressed(); + protected: void _notification(int p_what); static void _bind_methods(); @@ -317,7 +328,7 @@ public: virtual void update_settings() override; virtual bool show_members_overview() override; virtual void set_debugger_active(bool p_active) override; - virtual void set_tooltip_request_func(String p_method, Object *p_obj) override; + virtual void set_tooltip_request_func(const Callable &p_toolip_callback) override; virtual Control *get_edit_menu() override; virtual void clear_edit_menu() override; virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here. @@ -330,6 +341,8 @@ public: static void free_clipboard(); + void update_toggle_scripts_button() override; + VisualScriptEditor(); ~VisualScriptEditor(); }; diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp index d8b88d6cd3..c88d10dabd 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/editor/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +30,15 @@ #include "visual_script_property_selector.h" +#include "../visual_script.h" +#include "../visual_script_builtin_funcs.h" +#include "../visual_script_flow_control.h" +#include "../visual_script_func_nodes.h" +#include "../visual_script_nodes.h" #include "core/os/keyboard.h" #include "editor/doc_tools.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" -#include "modules/visual_script/visual_script.h" -#include "modules/visual_script/visual_script_builtin_funcs.h" -#include "modules/visual_script/visual_script_flow_control.h" -#include "modules/visual_script/visual_script_func_nodes.h" -#include "modules/visual_script/visual_script_nodes.h" #include "scene/main/node.h" #include "scene/main/window.h" @@ -51,10 +51,10 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { if (k.is_valid()) { switch (k->get_keycode()) { - case KEY_UP: - case KEY_DOWN: - case KEY_PAGEUP: - case KEY_PAGEDOWN: { + case Key::UP: + case Key::DOWN: + case Key::PAGEUP: + case Key::PAGEDOWN: { search_options->gui_input(k); search_box->accept_event(); @@ -175,7 +175,7 @@ void VisualScriptPropertySelector::_update_search() { String set_text = set_text_raw.capitalize(); String input = search_box->get_text().capitalize(); - if (input == String() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) { + if (input.is_empty() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) { TreeItem *item = search_options->create_item(category ? category : root); item->set_text(0, get_text); item->set_metadata(0, F.name); @@ -188,7 +188,7 @@ void VisualScriptPropertySelector::_update_search() { item->set_metadata(2, connecting); } - if (input == String() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) { + if (input.is_empty() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) { TreeItem *item = search_options->create_item(category ? category : root); item->set_text(0, set_text); item->set_metadata(0, F.name); @@ -252,7 +252,7 @@ void VisualScriptPropertySelector::_update_search() { String desc_raw = mi.name + desc_arguments; String desc = desc_raw.capitalize().replace("( ", "("); - if (search_box->get_text() != String() && + if (!search_box->get_text().is_empty() && name.findn(search_box->get_text()) == -1 && desc.findn(search_box->get_text()) == -1 && desc_raw.findn(search_box->get_text()) == -1) { @@ -322,7 +322,7 @@ void VisualScriptPropertySelector::_update_search() { } void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) { - if (search_input == String() || text.findn(search_input) != -1) { + if (search_input.is_empty() || text.findn(search_input) != -1) { TreeItem *item = search_options->create_item(root); item->set_text(0, text); item->set_icon(0, vbc->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"))); @@ -352,7 +352,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt bool in_filter = false; Vector<String> tx_filters = search_box->get_text().split(" "); for (int i = 0; i < tx_filters.size(); i++) { - if (tx_filters[i] == "") { + if (tx_filters[i].is_empty()) { in_filter = true; } else { in_filter = false; @@ -451,7 +451,7 @@ void VisualScriptPropertySelector::_item_selected() { String at_class = class_type; - while (at_class != String()) { + while (!at_class.is_empty()) { Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(at_class); if (E) { for (int i = 0; i < E->get().properties.size(); i++) { @@ -465,7 +465,7 @@ void VisualScriptPropertySelector::_item_selected() { } at_class = class_type; - while (at_class != String()) { + while (!at_class.is_empty()) { Map<String, DocData::ClassDoc>::Element *C = dd->class_list.find(at_class); if (C) { for (int i = 0; i < C->get().methods.size(); i++) { @@ -521,7 +521,7 @@ void VisualScriptPropertySelector::_item_selected() { memdelete(names); - if (text == String()) { + if (text.is_empty()) { return; } diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h index 7a87f3d3ee..9e065548a0 100644 --- a/modules/visual_script/visual_script_property_selector.h +++ b/modules/visual_script/editor/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/icons/VisualScriptInternal.svg b/modules/visual_script/icons/VisualScriptInternal.svg new file mode 100644 index 0000000000..ea83047a29 --- /dev/null +++ b/modules/visual_script/icons/VisualScriptInternal.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="3" cy="3.000024" fill="#6e6e6e" r="0"/><path d="m11 10a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0"/><path d="m3 10v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4z" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2z" fill="none" stroke="#e0e0e0"/></svg> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 7fb9707fce..e7b5f58174 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,7 +34,6 @@ #include "core/io/resource_loader.h" #include "visual_script.h" #include "visual_script_builtin_funcs.h" -#include "visual_script_editor.h" #include "visual_script_expression.h" #include "visual_script_flow_control.h" #include "visual_script_func_nodes.h" @@ -42,7 +41,9 @@ #include "visual_script_yield_nodes.h" VisualScriptLanguage *visual_script_language = nullptr; + #ifdef TOOLS_ENABLED +#include "editor/visual_script_editor.h" static VisualScriptCustomNodes *vs_custom_nodes_singleton = nullptr; #endif @@ -117,7 +118,7 @@ void register_visual_script_types() { GDREGISTER_CLASS(VisualScriptCustomNodes); ClassDB::set_current_api(ClassDB::API_CORE); vs_custom_nodes_singleton = memnew(VisualScriptCustomNodes); - Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", VisualScriptCustomNodes::get_singleton())); + Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptCustomNodes", VisualScriptCustomNodes::get_singleton())); VisualScriptEditor::register_editor(); #endif diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index b02a93ebc1..29768da67f 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 4d5f3420b8..fbdf3a654b 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -113,7 +113,7 @@ void VisualScriptNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values); ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values"); ADD_SIGNAL(MethodInfo("ports_changed")); } @@ -661,7 +661,7 @@ void VisualScript::custom_signal_remove_argument(const StringName &p_func, int p ERR_FAIL_COND(instances.size()); ERR_FAIL_COND(!custom_signals.has(p_func)); ERR_FAIL_INDEX(p_argidx, custom_signals[p_func].size()); - custom_signals[p_func].remove(p_argidx); + custom_signals[p_func].remove_at(p_argidx); } int VisualScript::custom_signal_get_argument_count(const StringName &p_func) const { @@ -702,8 +702,8 @@ void VisualScript::rename_custom_signal(const StringName &p_name, const StringNa } void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) const { - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { - r_custom_signals->push_back(E->key()); + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { + r_custom_signals->push_back(E.key); } r_custom_signals->sort_custom<StringName::AlphCompare>(); @@ -848,13 +848,13 @@ bool VisualScript::has_script_signal(const StringName &p_signal) const { } void VisualScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { MethodInfo mi; - mi.name = E->key(); - for (int i = 0; i < E->get().size(); i++) { + mi.name = E.key; + for (int i = 0; i < E.value.size(); i++) { PropertyInfo arg; - arg.type = E->get()[i].type; - arg.name = E->get()[i].name; + arg.type = E.value[i].type; + arg.name = E.value[i].name; mi.arguments.push_back(arg); } @@ -1056,13 +1056,13 @@ Dictionary VisualScript::_get_data() const { d["variables"] = vars; Array sigs; - for (const Map<StringName, Vector<Argument>>::Element *E = custom_signals.front(); E; E = E->next()) { + for (const KeyValue<StringName, Vector<Argument>> &E : custom_signals) { Dictionary cs; - cs["name"] = E->key(); + cs["name"] = E.key; Array args; - for (int i = 0; i < E->get().size(); i++) { - args.push_back(E->get()[i].name); - args.push_back(E->get()[i].type); + for (int i = 0; i < E.value.size(); i++) { + args.push_back(E.value[i].name); + args.push_back(E.value[i].type); } cs["arguments"] = args; @@ -1172,7 +1172,7 @@ void VisualScript::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::INT, "id"))); } @@ -1665,8 +1665,8 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p String err_func = p_method; int err_line = current_node_id; // Not a line but it works as one. - if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) { - if (error_str != String()) { + if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str.is_empty())) { + if (!error_str.is_empty()) { error_str += " "; } @@ -1688,7 +1688,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p // debugger break did not happen if (!VisualScriptLanguage::singleton->debug_break(error_str, false)) { - _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, error_str.utf8().get_data(), false, ERR_HANDLER_SCRIPT); } //} @@ -2093,8 +2093,8 @@ VisualScriptInstance::~VisualScriptInstance() { script->instances.erase(owner); } - for (Map<int, VisualScriptNodeInstance *>::Element *E = instances.front(); E; E = E->next()) { - memdelete(E->get()); + for (const KeyValue<int, VisualScriptNodeInstance *> &E : instances) { + memdelete(E.value); } } @@ -2241,20 +2241,15 @@ void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { } -Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - Ref<VisualScript> script; - script.instantiate(); - script->set_instance_base_type(p_base_class_name); - return script; -} - bool VisualScriptLanguage::is_using_templates() { - return true; + return false; } -void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - Ref<VisualScript> script = p_script; +Ref<Script> VisualScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { + Ref<VisualScript> script; + script.instantiate(); script->set_instance_base_type(p_base_class_name); + return script; } bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const { @@ -2370,7 +2365,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String const StringName *f = _call_stack[l].function; ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f)); - //VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f]; VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id]; ERR_FAIL_COND(!node); @@ -2380,7 +2374,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String for (int i = 0; i < node->input_port_count; i++) { String name = node->get_base_node()->get_input_value_port_info(i).name; - if (name == String()) { + if (name.is_empty()) { name = "in_" + itos(i); } @@ -2400,7 +2394,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String for (int i = 0; i < node->output_port_count; i++) { String name = node->get_base_node()->get_output_value_port_info(i).name; - if (name == String()) { + if (name.is_empty()) { name = "out_" + itos(i); } @@ -2416,21 +2410,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String p_locals->push_back("working_mem/mem_" + itos(i)); p_values->push_back((*_call_stack[l].work_mem)[i]); } - - /* - ERR_FAIL_INDEX(p_level,_debug_call_stack_pos); - - - VisualFunction *f = _call_stack[l].function; - - List<Pair<StringName,int> > locals; - - f->debug_get_stack_member_state(*_call_stack[l].line,&locals); - for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) { - p_locals->push_back(E->get().first); - p_values->push_back(_call_stack[l].stack[E->get().second]); - } -*/ } void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { @@ -2516,8 +2495,8 @@ Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String & } void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) { - for (Map<String, VisualScriptNodeRegisterFunc>::Element *E = register_funcs.front(); E; E = E->next()) { - r_names->push_back(E->key()); + for (const KeyValue<String, VisualScriptNodeRegisterFunc> &E : register_funcs) { + r_names->push_back(E.key); } } diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 39cef8f68b..e5c8ab48ee 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -554,57 +554,56 @@ public: ////////////////////////////////////// - virtual String get_name() const; + virtual String get_name() const override; /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); + virtual void init() override; + virtual String get_type() const override; + virtual String get_extension() const override; + virtual Error execute_file(const String &p_path) override; + virtual void finish() override; /* EDITOR FUNCTIONS */ - virtual void get_reserved_words(List<String> *p_words) const; - virtual bool is_control_flow_keyword(String p_keyword) const; - virtual void get_comment_delimiters(List<String> *p_delimiters) const; - virtual void get_string_delimiters(List<String> *p_delimiters) const; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool is_using_templates(); - virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual bool supports_builtin_mode() const; - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); + virtual void get_reserved_words(List<String> *p_words) const override; + virtual bool is_control_flow_keyword(String p_keyword) const override; + virtual void get_comment_delimiters(List<String> *p_delimiters) const override; + virtual void get_string_delimiters(List<String> *p_delimiters) const override; + virtual bool is_using_templates() override; + virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; + virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override; + virtual Script *create_script() const override; + virtual bool has_named_classes() const override; + virtual bool supports_builtin_mode() const override; + virtual int find_function(const String &p_function, const String &p_code) const override; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override; + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override; /* DEBUGGER FUNCTIONS */ - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); - - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + virtual String debug_get_error() const override; + virtual int debug_get_stack_level_count() const override; + virtual int debug_get_stack_level_line(int p_level) const override; + virtual String debug_get_stack_level_function(int p_level) const override; + virtual String debug_get_stack_level_source(int p_level) const override; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override; + + virtual void reload_all_scripts() override; + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override; /* LOADER FUNCTIONS */ - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; + virtual void get_public_functions(List<MethodInfo> *p_functions) const override; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override; - virtual void profiling_start(); - virtual void profiling_stop(); + virtual void profiling_start() override; + virtual void profiling_stop() override; - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override; + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override; void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func); void remove_register_func(const String &p_name); diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 2bd7220d15..99e75f9289 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,8 +71,9 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "randomize", "randi", "randf", - "randf_range", "randi_range", + "randf_range", + "randfn", "seed", "rand_seed", "deg2rad", @@ -81,6 +82,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "db2linear", "wrapi", "wrapf", + "pingpong", "max", "min", "clamp", @@ -94,6 +96,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "print", "printerr", "printraw", + "print_verbose", "var2str", "str2var", "var2bytes", @@ -129,6 +132,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const { case TEXT_PRINT: case TEXT_PRINTERR: case TEXT_PRINTRAW: + case TEXT_PRINT_VERBOSE: case MATH_SEED: return true; default: @@ -177,6 +181,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case TEXT_PRINT: case TEXT_PRINTERR: case TEXT_PRINTRAW: + case TEXT_PRINT_VERBOSE: case VAR_TO_STR: case STR_TO_VAR: case TYPE_EXISTS: @@ -187,11 +192,13 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_FMOD: case MATH_FPOSMOD: case MATH_POSMOD: + case MATH_PINGPONG: case MATH_POW: case MATH_EASE: case MATH_SNAPPED: - case MATH_RANDF_RANGE: case MATH_RANDI_RANGE: + case MATH_RANDF_RANGE: + case MATH_RANDFN: case LOGIC_MAX: case LOGIC_MIN: case TYPE_CONVERT: @@ -223,6 +230,7 @@ int VisualScriptBuiltinFunc::get_output_value_port_count() const { case TEXT_PRINT: case TEXT_PRINTERR: case TEXT_PRINTRAW: + case TEXT_PRINT_VERBOSE: case MATH_SEED: return 0; case MATH_RANDSEED: @@ -347,6 +355,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case MATH_RANDI: case MATH_RANDF: { } break; + case MATH_RANDI_RANGE: { + if (p_idx == 0) { + return PropertyInfo(Variant::INT, "from"); + } else { + return PropertyInfo(Variant::INT, "to"); + } + } break; case MATH_RANDF_RANGE: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "from"); @@ -354,11 +369,11 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const return PropertyInfo(Variant::FLOAT, "to"); } } break; - case MATH_RANDI_RANGE: { + case MATH_RANDFN: { if (p_idx == 0) { - return PropertyInfo(Variant::INT, "from"); + return PropertyInfo(Variant::FLOAT, "mean"); } else { - return PropertyInfo(Variant::INT, "to"); + return PropertyInfo(Variant::FLOAT, "deviation"); } } break; case MATH_SEED: @@ -377,6 +392,13 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case MATH_DB2LINEAR: { return PropertyInfo(Variant::FLOAT, "db"); } break; + case MATH_PINGPONG: { + if (p_idx == 0) { + return PropertyInfo(Variant::FLOAT, "value"); + } else { + return PropertyInfo(Variant::FLOAT, "length"); + } + } break; case MATH_WRAP: { if (p_idx == 0) { return PropertyInfo(Variant::INT, "value"); @@ -424,7 +446,8 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case TEXT_STR: case TEXT_PRINT: case TEXT_PRINTERR: - case TEXT_PRINTRAW: { + case TEXT_PRINTRAW: + case TEXT_PRINT_VERBOSE: { return PropertyInfo(Variant::NIL, "value"); } break; case STR_TO_VAR: { @@ -513,6 +536,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons t = Variant::INT; } break; case MATH_RANDF: + case MATH_RANDFN: case MATH_RANDF_RANGE: { t = Variant::FLOAT; } break; @@ -532,6 +556,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case MATH_RAD2DEG: case MATH_LINEAR2DB: case MATH_WRAPF: + case MATH_PINGPONG: case MATH_DB2LINEAR: { t = Variant::FLOAT; } break; @@ -572,6 +597,8 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons } break; case TEXT_PRINTRAW: { } break; + case TEXT_PRINT_VERBOSE: { + } break; case VAR_TO_STR: { t = Variant::STRING; } break; @@ -810,15 +837,20 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in case VisualScriptBuiltinFunc::MATH_RANDF: { *r_return = Math::randf(); } break; + case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]); + } break; case VisualScriptBuiltinFunc::MATH_RANDF_RANGE: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); *r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]); } break; - case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: { + case VisualScriptBuiltinFunc::MATH_RANDFN: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); - *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]); + *r_return = Math::randfn((double)*p_inputs[0], (double)*p_inputs[1]); } break; case VisualScriptBuiltinFunc::MATH_SEED: { VALIDATE_ARG_NUM(0); @@ -852,6 +884,11 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in VALIDATE_ARG_NUM(0); *r_return = Math::db2linear((double)*p_inputs[0]); } break; + case VisualScriptBuiltinFunc::MATH_PINGPONG: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + *r_return = Math::pingpong((double)*p_inputs[0], (double)*p_inputs[1]); + } break; case VisualScriptBuiltinFunc::MATH_WRAP: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); @@ -1020,6 +1057,10 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in OS::get_singleton()->print("%s", str.utf8().get_data()); } break; + case VisualScriptBuiltinFunc::TEXT_PRINT_VERBOSE: { + String str = *p_inputs[0]; + print_verbose(str); + } break; case VisualScriptBuiltinFunc::VAR_TO_STR: { String vars; VariantWriter::write_to_string(*p_inputs[0], vars); @@ -1185,8 +1226,9 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_RANDOMIZE); BIND_ENUM_CONSTANT(MATH_RANDI); BIND_ENUM_CONSTANT(MATH_RANDF); - BIND_ENUM_CONSTANT(MATH_RANDF_RANGE); BIND_ENUM_CONSTANT(MATH_RANDI_RANGE); + BIND_ENUM_CONSTANT(MATH_RANDF_RANGE); + BIND_ENUM_CONSTANT(MATH_RANDFN); BIND_ENUM_CONSTANT(MATH_SEED); BIND_ENUM_CONSTANT(MATH_RANDSEED); BIND_ENUM_CONSTANT(MATH_DEG2RAD); @@ -1195,6 +1237,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_DB2LINEAR); BIND_ENUM_CONSTANT(MATH_WRAP); BIND_ENUM_CONSTANT(MATH_WRAPF); + BIND_ENUM_CONSTANT(MATH_PINGPONG); BIND_ENUM_CONSTANT(LOGIC_MAX); BIND_ENUM_CONSTANT(LOGIC_MIN); BIND_ENUM_CONSTANT(LOGIC_CLAMP); @@ -1208,6 +1251,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(TEXT_PRINT); BIND_ENUM_CONSTANT(TEXT_PRINTERR); BIND_ENUM_CONSTANT(TEXT_PRINTRAW); + BIND_ENUM_CONSTANT(TEXT_PRINT_VERBOSE); BIND_ENUM_CONSTANT(VAR_TO_STR); BIND_ENUM_CONSTANT(STR_TO_VAR); BIND_ENUM_CONSTANT(VAR_TO_BYTES); @@ -1273,8 +1317,9 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randfn", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDFN>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>); @@ -1284,6 +1329,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/pingpong", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_PINGPONG>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/max", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/min", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>); @@ -1300,6 +1346,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/print", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINT>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/printerr", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTERR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/printraw", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTRAW>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/print_verbose", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINT_VERBOSE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/var2str", create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_STR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/str2var", create_builtin_func_node<VisualScriptBuiltinFunc::STR_TO_VAR>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/var2bytes", create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_BYTES>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 26abc1e479..d689296233 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,8 +71,9 @@ public: MATH_RANDOMIZE, MATH_RANDI, MATH_RANDF, - MATH_RANDF_RANGE, MATH_RANDI_RANGE, + MATH_RANDF_RANGE, + MATH_RANDFN, MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD, @@ -81,6 +82,7 @@ public: MATH_DB2LINEAR, MATH_WRAP, MATH_WRAPF, + MATH_PINGPONG, LOGIC_MAX, LOGIC_MIN, LOGIC_CLAMP, @@ -94,6 +96,7 @@ public: TEXT_PRINT, TEXT_PRINTERR, TEXT_PRINTRAW, + TEXT_PRINT_VERBOSE, VAR_TO_STR, STR_TO_VAR, VAR_TO_BYTES, diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 99b7275008..2abbd19e12 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ void VisualScriptExpression::_get_property_list(List<PropertyInfo> *p_list) cons argt += "," + Variant::get_type_name(Variant::Type(i)); } - p_list->push_back(PropertyInfo(Variant::STRING, "expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, "expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); p_list->push_back(PropertyInfo(Variant::INT, "out_type", PROPERTY_HINT_ENUM, argt)); p_list->push_back(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1")); p_list->push_back(PropertyInfo(Variant::BOOL, "sequenced")); @@ -176,7 +176,7 @@ PropertyInfo VisualScriptExpression::get_output_value_port_info(int p_idx) const } String VisualScriptExpression::get_caption() const { - return "Expression"; + return TTR("Expression"); } String VisualScriptExpression::get_text() const { @@ -1190,7 +1190,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() { op->nodes[1] = nullptr; expression.write[i].is_op = false; expression.write[i].node = op; - expression.remove(i + 1); + expression.remove_at(i + 1); } } else { @@ -1222,8 +1222,8 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() { //replace all 3 nodes by this operator and make it an expression expression.write[next_op - 1].node = op; - expression.remove(next_op); - expression.remove(next_op); + expression.remove_at(next_op); + expression.remove_at(next_op); } } diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index ef16222b42..c93eb0686b 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 62a4f465cb..fd1861abc4 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,7 +70,7 @@ PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const { } String VisualScriptReturn::get_caption() const { - return "Return"; + return TTR("Return"); } String VisualScriptReturn::get_text() const { @@ -201,11 +201,11 @@ PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const } String VisualScriptCondition::get_caption() const { - return "Condition"; + return TTR("Condition"); } String VisualScriptCondition::get_text() const { - return "if (cond) is: "; + return TTR("if (cond) is:"); } void VisualScriptCondition::_bind_methods() { @@ -281,11 +281,11 @@ PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const { } String VisualScriptWhile::get_caption() const { - return "While"; + return TTR("While"); } String VisualScriptWhile::get_text() const { - return "while (cond): "; + return TTR("while (cond):"); } void VisualScriptWhile::_bind_methods() { @@ -364,11 +364,11 @@ PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const { } String VisualScriptIterator::get_caption() const { - return "Iterator"; + return TTR("Iterator"); } String VisualScriptIterator::get_text() const { - return "for (elem) in (input): "; + return TTR("for (elem) in (input):"); } void VisualScriptIterator::_bind_methods() { @@ -478,11 +478,11 @@ PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const { } String VisualScriptSequence::get_caption() const { - return "Sequence"; + return TTR("Sequence"); } String VisualScriptSequence::get_text() const { - return "in order: "; + return TTR("in order:"); } void VisualScriptSequence::set_steps(int p_steps) { @@ -587,11 +587,11 @@ PropertyInfo VisualScriptSwitch::get_output_value_port_info(int p_idx) const { } String VisualScriptSwitch::get_caption() const { - return "Switch"; + return TTR("Switch"); } String VisualScriptSwitch::get_text() const { - return "'input' is:"; + return TTR("'input' is:"); } class VisualScriptNodeInstanceSwitch : public VisualScriptNodeInstance { @@ -720,14 +720,14 @@ PropertyInfo VisualScriptTypeCast::get_output_value_port_info(int p_idx) const { } String VisualScriptTypeCast::get_caption() const { - return "Type Cast"; + return TTR("Type Cast"); } String VisualScriptTypeCast::get_text() const { - if (script != String()) { - return "Is " + script.get_file() + "?"; + if (!script.is_empty()) { + return vformat(TTR("Is %s?"), script.get_file()); } else { - return "Is " + base_type + "?"; + return vformat(TTR("Is %s?"), base_type); } } @@ -762,7 +762,7 @@ String VisualScriptTypeCast::get_base_script() const { VisualScriptTypeCast::TypeGuess VisualScriptTypeCast::guess_output_type(TypeGuess *p_inputs, int p_output) const { TypeGuess tg; tg.type = Variant::OBJECT; - if (script != String()) { + if (!script.is_empty()) { tg.script = ResourceLoader::load(script); } //if (!tg.script.is_valid()) { @@ -793,7 +793,7 @@ public: return 0; } - if (script != String()) { + if (!script.is_empty()) { Ref<Script> obj_script = obj->get_script(); if (!obj_script.is_valid()) { return 1; //well, definitely not the script because object we got has no script. @@ -853,7 +853,7 @@ void VisualScriptTypeCast::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "*." + E; diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 73822fcc37..7ffdf3df65 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 205918a5f0..cc18d48dd8 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,13 +261,13 @@ String VisualScriptFunctionCall::get_text() const { String text; if (call_mode == CALL_MODE_BASIC_TYPE) { - text = String("On ") + Variant::get_type_name(basic_type); + text = vformat(TTR("On %s"), Variant::get_type_name(basic_type)); } else if (call_mode == CALL_MODE_INSTANCE) { - text = String("On ") + base_type; + text = vformat(TTR("On %s"), base_type); } else if (call_mode == CALL_MODE_NODE_PATH) { text = "[" + String(base_path.simplified()) + "]"; } else if (call_mode == CALL_MODE_SELF) { - text = "On Self"; + text = TTR("On Self"); } else if (call_mode == CALL_MODE_SINGLETON) { text = String(singleton) + ":" + String(function) + "()"; } @@ -370,7 +370,7 @@ void VisualScriptFunctionCall::_update_method_cache() { } else if (call_mode == CALL_MODE_INSTANCE) { type = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -514,7 +514,7 @@ Dictionary VisualScriptFunctionCall::_get_argument_cache() const { void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const { if (property.name == "base_type") { if (call_mode != CALL_MODE_INSTANCE) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -539,7 +539,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const property.hint = PROPERTY_HINT_ENUM; String sl; for (const Engine::Singleton &E : names) { - if (sl != String()) { + if (!sl.is_empty()) { sl += ","; } sl += E.name; @@ -580,7 +580,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE; property.hint_string = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -684,7 +684,7 @@ void VisualScriptFunctionCall::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "*." + E; @@ -696,7 +696,7 @@ void VisualScriptFunctionCall::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "singleton"), "set_singleton", "get_singleton"); ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path"); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_argument_cache", "_get_argument_cache"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_argument_cache", "_get_argument_cache"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "function"), "set_function", "get_function"); //when set, if loaded properly, will override argument count. ADD_PROPERTY(PropertyInfo(Variant::INT, "use_default_args"), "set_use_default_args", "get_use_default_args"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "validate"), "set_validate", "get_validate"); @@ -1033,15 +1033,25 @@ PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) cons String VisualScriptPropertySet::get_caption() const { static const char *opname[ASSIGN_OP_MAX] = { - "Set", "Add", "Subtract", "Multiply", "Divide", "Mod", "ShiftLeft", "ShiftRight", "BitAnd", "BitOr", "BitXor" + TTRC("Set %s"), + TTRC("Add %s"), + TTRC("Subtract %s"), + TTRC("Multiply %s"), + TTRC("Divide %s"), + TTRC("Mod %s"), + TTRC("ShiftLeft %s"), + TTRC("ShiftRight %s"), + TTRC("BitAnd %s"), + TTRC("BitOr %s"), + TTRC("BitXor %s") }; - String prop = String(opname[assign_op]) + " " + property; + String prop = property; if (index != StringName()) { prop += "." + String(index); } - return prop; + return vformat(TTRGET(opname[assign_op]), prop); } String VisualScriptPropertySet::get_text() const { @@ -1049,13 +1059,13 @@ String VisualScriptPropertySet::get_text() const { return ""; } if (call_mode == CALL_MODE_BASIC_TYPE) { - return String("On ") + Variant::get_type_name(basic_type); + return vformat(TTR("On %s"), Variant::get_type_name(basic_type)); } else if (call_mode == CALL_MODE_INSTANCE) { - return String("On ") + base_type; + return vformat(TTR("On %s"), base_type); } else if (call_mode == CALL_MODE_NODE_PATH) { return " [" + String(base_path.simplified()) + "]"; } else { - return "On Self"; + return TTR("On Self"); } } @@ -1161,7 +1171,7 @@ void VisualScriptPropertySet::_update_cache() { } } else if (call_mode == CALL_MODE_INSTANCE) { type = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -1282,7 +1292,7 @@ VisualScriptPropertySet::AssignOp VisualScriptPropertySet::get_assign_op() const void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { if (property.name == "base_type") { if (call_mode != CALL_MODE_INSTANCE) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -1321,7 +1331,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE; property.hint_string = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -1361,7 +1371,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; property.hint_string = options; property.type = Variant::STRING; - if (options == "") { + if (options.is_empty()) { property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index } } @@ -1411,7 +1421,7 @@ void VisualScriptPropertySet::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "*." + E; @@ -1420,7 +1430,7 @@ void VisualScriptPropertySet::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache"); ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property"); @@ -1761,23 +1771,23 @@ PropertyInfo VisualScriptPropertyGet::get_output_value_port_info(int p_idx) cons } String VisualScriptPropertyGet::get_caption() const { - String prop = String("Get ") + property; + String prop = property; if (index != StringName()) { prop += "." + String(index); } - return prop; + return vformat(TTR("Get %s"), prop); } String VisualScriptPropertyGet::get_text() const { if (call_mode == CALL_MODE_BASIC_TYPE) { - return String("On ") + Variant::get_type_name(basic_type); + return vformat(TTR("On %s"), Variant::get_type_name(basic_type)); } else if (call_mode == CALL_MODE_INSTANCE) { - return String("On ") + base_type; + return vformat(TTR("On %s"), base_type); } else if (call_mode == CALL_MODE_NODE_PATH) { return " [" + String(base_path.simplified()) + "]"; } else { - return "On Self"; + return TTR("On Self"); } } @@ -1847,7 +1857,7 @@ void VisualScriptPropertyGet::_update_cache() { } } else if (call_mode == CALL_MODE_INSTANCE) { type = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -1988,7 +1998,7 @@ StringName VisualScriptPropertyGet::get_index() const { void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { if (property.name == "base_type") { if (call_mode != CALL_MODE_INSTANCE) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -2027,7 +2037,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE; property.hint_string = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -2066,7 +2076,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; property.hint_string = options; property.type = Variant::STRING; - if (options == "") { + if (options.is_empty()) { property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index } } @@ -2113,7 +2123,7 @@ void VisualScriptPropertyGet::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "." + E; @@ -2122,7 +2132,7 @@ void VisualScriptPropertyGet::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache"); ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property"); @@ -2293,7 +2303,7 @@ PropertyInfo VisualScriptEmitSignal::get_output_value_port_info(int p_idx) const } String VisualScriptEmitSignal::get_caption() const { - return "Emit " + String(name); + return vformat(TTR("Emit %s"), name); } void VisualScriptEmitSignal::set_signal(const StringName &p_type) { @@ -2316,19 +2326,27 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; List<StringName> sigs; + List<MethodInfo> base_sigs; Ref<VisualScript> vs = get_visual_script(); if (vs.is_valid()) { vs->get_custom_signal_list(&sigs); + ClassDB::get_signal_list(vs->get_instance_base_type(), &base_sigs); } String ml; for (const StringName &E : sigs) { - if (ml != String()) { + if (!ml.is_empty()) { ml += ","; } ml += E; } + for (const MethodInfo &E : base_sigs) { + if (!ml.is_empty()) { + ml += ","; + } + ml += E.name; + } property.hint_string = ml; } diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index cca08455f9..886ed7bc81 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index ef77c0cef3..f3594e5164 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -204,7 +204,7 @@ PropertyInfo VisualScriptFunction::get_output_value_port_info(int p_idx) const { } String VisualScriptFunction::get_caption() const { - return "Function"; + return TTR("Function"); } String VisualScriptFunction::get_text() const { @@ -253,7 +253,7 @@ String VisualScriptFunction::get_argument_name(int p_argidx) const { void VisualScriptFunction::remove_argument(int p_argidx) { ERR_FAIL_INDEX(p_argidx, arguments.size()); - arguments.remove(p_argidx); + arguments.remove_at(p_argidx); ports_changed_notify(); } @@ -623,7 +623,7 @@ void VisualScriptLists::remove_input_data_port(int p_argidx) { ERR_FAIL_INDEX(p_argidx, inputports.size()); - inputports.remove(p_argidx); + inputports.remove_at(p_argidx); ports_changed_notify(); notify_property_list_changed(); @@ -679,7 +679,7 @@ void VisualScriptLists::remove_output_data_port(int p_argidx) { ERR_FAIL_INDEX(p_argidx, outputports.size()); - outputports.remove(p_argidx); + outputports.remove_at(p_argidx); ports_changed_notify(); notify_property_list_changed(); @@ -767,7 +767,7 @@ PropertyInfo VisualScriptComposeArray::get_output_value_port_info(int p_idx) con } String VisualScriptComposeArray::get_caption() const { - return "Compose Array"; + return TTR("Compose Array"); } String VisualScriptComposeArray::get_text() const { @@ -1186,11 +1186,11 @@ PropertyInfo VisualScriptSelect::get_output_value_port_info(int p_idx) const { } String VisualScriptSelect::get_caption() const { - return "Select"; + return TTR("Select"); } String VisualScriptSelect::get_text() const { - return "a if cond, else b"; + return TTR("a if cond, else b"); } void VisualScriptSelect::set_typed(Variant::Type p_op) { @@ -1284,7 +1284,7 @@ PropertyInfo VisualScriptVariableGet::get_output_value_port_info(int p_idx) cons } String VisualScriptVariableGet::get_caption() const { - return "Get " + variable; + return vformat(TTR("Get %s"), variable); } void VisualScriptVariableGet::set_variable(StringName p_variable) { @@ -1307,7 +1307,7 @@ void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const { String vhint; for (const StringName &E : vars) { - if (vhint != String()) { + if (!vhint.is_empty()) { vhint += ","; } @@ -1394,7 +1394,7 @@ PropertyInfo VisualScriptVariableSet::get_output_value_port_info(int p_idx) cons } String VisualScriptVariableSet::get_caption() const { - return "Set " + variable; + return vformat(TTR("Set %s"), variable); } void VisualScriptVariableSet::set_variable(StringName p_variable) { @@ -1417,7 +1417,7 @@ void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const { String vhint; for (const StringName &E : vars) { - if (vhint != String()) { + if (!vhint.is_empty()) { vhint += ","; } @@ -1501,7 +1501,7 @@ PropertyInfo VisualScriptConstant::get_output_value_port_info(int p_idx) const { } String VisualScriptConstant::get_caption() const { - return "Constant"; + return TTR("Constant"); } void VisualScriptConstant::set_constant_type(Variant::Type p_type) { @@ -1615,7 +1615,7 @@ PropertyInfo VisualScriptPreload::get_output_value_port_info(int p_idx) const { pinfo.hint_string = preload->get_class(); if (preload->get_path().is_resource_file()) { pinfo.name = preload->get_path(); - } else if (preload->get_name() != String()) { + } else if (!preload->get_name().is_empty()) { pinfo.name = preload->get_name(); } else { pinfo.name = preload->get_class(); @@ -1628,7 +1628,7 @@ PropertyInfo VisualScriptPreload::get_output_value_port_info(int p_idx) const { } String VisualScriptPreload::get_caption() const { - return "Preload"; + return TTR("Preload"); } void VisualScriptPreload::set_preload(const Ref<Resource> &p_preload) { @@ -1708,7 +1708,7 @@ PropertyInfo VisualScriptIndexGet::get_output_value_port_info(int p_idx) const { } String VisualScriptIndexGet::get_caption() const { - return "Get Index"; + return TTR("Get Index"); } class VisualScriptNodeInstanceIndexGet : public VisualScriptNodeInstance { @@ -1775,7 +1775,7 @@ PropertyInfo VisualScriptIndexSet::get_output_value_port_info(int p_idx) const { } String VisualScriptIndexSet::get_caption() const { - return "Set Index"; + return TTR("Set Index"); } class VisualScriptNodeInstanceIndexSet : public VisualScriptNodeInstance { @@ -1839,7 +1839,7 @@ PropertyInfo VisualScriptGlobalConstant::get_output_value_port_info(int p_idx) c } String VisualScriptGlobalConstant::get_caption() const { - return "Global Constant"; + return TTR("Global Constant"); } void VisualScriptGlobalConstant::set_global_constant(int p_which) { @@ -1925,7 +1925,7 @@ PropertyInfo VisualScriptClassConstant::get_output_value_port_info(int p_idx) co } String VisualScriptClassConstant::get_caption() const { - return "Class Constant"; + return TTR("Class Constant"); } void VisualScriptClassConstant::set_class_constant(const StringName &p_which) { @@ -1994,7 +1994,7 @@ void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const property.hint_string = ""; for (const String &E : constants) { - if (property.hint_string != String()) { + if (!property.hint_string.is_empty()) { property.hint_string += ","; } property.hint_string += E; @@ -2050,7 +2050,7 @@ PropertyInfo VisualScriptBasicTypeConstant::get_output_value_port_info(int p_idx } String VisualScriptBasicTypeConstant::get_caption() const { - return "Basic Constant"; + return TTR("Basic Constant"); } String VisualScriptBasicTypeConstant::get_text() const { @@ -2132,7 +2132,7 @@ void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) c } property.hint_string = ""; for (const StringName &E : constants) { - if (property.hint_string != String()) { + if (!property.hint_string.is_empty()) { property.hint_string += ","; } property.hint_string += String(E); @@ -2215,7 +2215,7 @@ PropertyInfo VisualScriptMathConstant::get_output_value_port_info(int p_idx) con } String VisualScriptMathConstant::get_caption() const { - return "Math Constant"; + return TTR("Math Constant"); } void VisualScriptMathConstant::set_math_constant(MathConstant p_which) { @@ -2307,7 +2307,7 @@ PropertyInfo VisualScriptEngineSingleton::get_output_value_port_info(int p_idx) } String VisualScriptEngineSingleton::get_caption() const { - return "Get Engine Singleton"; + return TTR("Get Engine Singleton"); } void VisualScriptEngineSingleton::set_singleton(const String &p_string) { @@ -2363,7 +2363,7 @@ void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) con continue; //skip these, too simple named } - if (cc != String()) { + if (!cc.is_empty()) { cc += ","; } cc += E.name; @@ -2417,7 +2417,7 @@ PropertyInfo VisualScriptSceneNode::get_output_value_port_info(int p_idx) const } String VisualScriptSceneNode::get_caption() const { - return "Get Scene Node"; + return TTR("Get Scene Node"); } void VisualScriptSceneNode::set_node_path(const NodePath &p_path) { @@ -2608,7 +2608,7 @@ PropertyInfo VisualScriptSceneTree::get_output_value_port_info(int p_idx) const } String VisualScriptSceneTree::get_caption() const { - return "Get Scene Tree"; + return TTR("Get Scene Tree"); } class VisualScriptNodeInstanceSceneTree : public VisualScriptNodeInstance { @@ -2695,7 +2695,7 @@ PropertyInfo VisualScriptResourcePath::get_output_value_port_info(int p_idx) con } String VisualScriptResourcePath::get_caption() const { - return "Resource Path"; + return TTR("Resource Path"); } void VisualScriptResourcePath::set_resource_path(const String &p_path) { @@ -2777,7 +2777,7 @@ PropertyInfo VisualScriptSelf::get_output_value_port_info(int p_idx) const { } String VisualScriptSelf::get_caption() const { - return "Get Self"; + return TTR("Get Self"); } class VisualScriptNodeInstanceSelf : public VisualScriptNodeInstance { @@ -2947,7 +2947,7 @@ String VisualScriptCustomNode::get_caption() const { if (GDVIRTUAL_CALL(_get_caption, ret)) { return ret; } - return "CustomNode"; + return TTR("CustomNode"); } String VisualScriptCustomNode::get_text() const { @@ -3141,13 +3141,13 @@ PropertyInfo VisualScriptSubCall::get_output_value_port_info(int p_idx) const { } String VisualScriptSubCall::get_caption() const { - return "SubCall"; + return TTR("SubCall"); } String VisualScriptSubCall::get_text() const { Ref<Script> script = get_script(); if (script.is_valid()) { - if (script->get_name() != String()) { + if (!script->get_name().is_empty()) { return script->get_name(); } if (script->get_path().is_resource_file()) { @@ -3352,7 +3352,7 @@ PropertyInfo VisualScriptConstructor::get_output_value_port_info(int p_idx) cons } String VisualScriptConstructor::get_caption() const { - return "Construct " + Variant::get_type_name(type); + return vformat(TTR("Construct %s"), Variant::get_type_name(type)); } String VisualScriptConstructor::get_category() const { @@ -3415,8 +3415,8 @@ void VisualScriptConstructor::_bind_methods() { ClassDB::bind_method(D_METHOD("set_constructor", "constructor"), &VisualScriptConstructor::set_constructor); ClassDB::bind_method(D_METHOD("get_constructor"), &VisualScriptConstructor::get_constructor); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor_type", "get_constructor_type"); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "constructor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor", "get_constructor"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor_type", "get_constructor_type"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "constructor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor", "get_constructor"); } VisualScriptConstructor::VisualScriptConstructor() { @@ -3469,7 +3469,7 @@ PropertyInfo VisualScriptLocalVar::get_output_value_port_info(int p_idx) const { } String VisualScriptLocalVar::get_caption() const { - return "Get Local Var"; + return TTR("Get Local Var"); } String VisualScriptLocalVar::get_category() const { @@ -3572,7 +3572,7 @@ PropertyInfo VisualScriptLocalVarSet::get_output_value_port_info(int p_idx) cons } String VisualScriptLocalVarSet::get_caption() const { - return "Set Local Var"; + return TTR("Set Local Var"); } String VisualScriptLocalVarSet::get_text() const { @@ -3696,7 +3696,7 @@ PropertyInfo VisualScriptInputAction::get_output_value_port_info(int p_idx) cons } String VisualScriptInputAction::get_caption() const { - return "Action " + name; + return vformat(TTR("Action %s"), name); } String VisualScriptInputAction::get_category() const { @@ -3786,7 +3786,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const { al.sort(); for (int i = 0; i < al.size(); i++) { - if (actions != String()) { + if (!actions.is_empty()) { actions += ","; } actions += al[i]; @@ -3850,7 +3850,7 @@ PropertyInfo VisualScriptDeconstruct::get_output_value_port_info(int p_idx) cons } String VisualScriptDeconstruct::get_caption() const { - return "Deconstruct " + Variant::get_type_name(type); + return vformat(TTR("Deconstruct %s"), Variant::get_type_name(type)); } String VisualScriptDeconstruct::get_category() const { @@ -3958,7 +3958,7 @@ void VisualScriptDeconstruct::_bind_methods() { } ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_deconstruct_type", "get_deconstruct_type"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_elem_cache", "_get_elem_cache"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_elem_cache", "_get_elem_cache"); } VisualScriptDeconstruct::VisualScriptDeconstruct() { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index bf2d8e9683..18573f8682 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -90,12 +90,6 @@ public: void set_stack_size(int p_size); int get_stack_size() const; - void set_return_type_enabled(bool p_returns); - bool is_return_type_enabled() const; - - void set_return_type(Variant::Type p_type); - Variant::Type get_return_type() const; - void set_rpc_mode(Multiplayer::RPCMode p_mode); Multiplayer::RPCMode get_rpc_mode() const; diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index cded1e587c..fbd5ad35ab 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,7 +68,7 @@ PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const { } String VisualScriptYield::get_caption() const { - return yield_mode == YIELD_RETURN ? "Yield" : "Wait"; + return yield_mode == YIELD_RETURN ? TTR("Yield") : TTR("Wait"); } String VisualScriptYield::get_text() const { @@ -77,13 +77,13 @@ String VisualScriptYield::get_text() const { return ""; break; case YIELD_FRAME: - return "Next Frame"; + return TTR("Next Frame"); break; case YIELD_PHYSICS_FRAME: - return "Next Physics Frame"; + return TTR("Next Physics Frame"); break; case YIELD_WAIT: - return rtos(wait_time) + " sec(s)"; + return vformat(TTR("%s sec(s)"), rtos(wait_time)); break; } @@ -121,7 +121,7 @@ public: ret = STEP_EXIT_FUNCTION_BIT; break; //return the yield case VisualScriptYield::YIELD_FRAME: - state->connect_to_signal(tree, "idle_frame", Array()); + state->connect_to_signal(tree, "process_frame", Array()); break; case VisualScriptYield::YIELD_PHYSICS_FRAME: state->connect_to_signal(tree, "physics_frame", Array()); @@ -186,7 +186,7 @@ void VisualScriptYield::_bind_methods() { ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time); ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time); - ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NO_EDITOR), "set_yield_mode", "get_yield_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time"), "set_wait_time", "get_wait_time"); BIND_ENUM_CONSTANT(YIELD_FRAME); @@ -336,12 +336,12 @@ PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) cons String VisualScriptYieldSignal::get_caption() const { static const char *cname[3] = { - "WaitSignal", - "WaitNodeSignal", - "WaitInstanceSigna;", + TTRC("WaitSignal"), + TTRC("WaitNodeSignal"), + TTRC("WaitInstanceSignal"), }; - return cname[call_mode]; + return TTRGET(cname[call_mode]); } String VisualScriptYieldSignal::get_text() const { @@ -415,7 +415,7 @@ VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const { if (property.name == "base_type") { if (call_mode != CALL_MODE_INSTANCE) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -449,7 +449,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const { String ml; for (const String &E : mstring) { - if (ml != String()) { + if (!ml.is_empty()) { ml += ","; } ml += E; diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 6005ff30b0..a7bf4e8a78 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index e4a80c339f..049d816a5a 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,7 +56,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fram todo -= mixed; frames_mixed += mixed; start_buffer += mixed; - if (!have_packets_left) { + if (!have_packets_left && !have_samples_left) { //end of file! bool is_not_empty = mixed > 0 || vorbis_stream->get_length() > 0; if (vorbis_stream->loop && is_not_empty) { @@ -110,7 +110,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p if (info.channels > 1) { for (int frame = 0; frame < frames; frame++) { p_buffer[frame].l = pcm[0][frame]; - p_buffer[frame].r = pcm[0][frame]; + p_buffer[frame].r = pcm[1][frame]; } } else { for (int frame = 0; frame < frames; frame++) { @@ -425,7 +425,7 @@ void AudioStreamOGGVorbis::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamOGGVorbis::set_loop_offset); ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamOGGVorbis::get_loop_offset); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "packet_sequence", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_packet_sequence", "get_packet_sequence"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "packet_sequence", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_packet_sequence", "get_packet_sequence"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset"), "set_loop_offset", "get_loop_offset"); } diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h index 59a1318a6b..b09ef9ff5d 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.h +++ b/modules/vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml index a680a2f999..4cd278fe83 100644 --- a/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml +++ b/modules/vorbis/doc_classes/AudioStreamOGGVorbis.xml @@ -6,8 +6,6 @@ </description> <tutorials> </tutorials> - <methods> - </methods> <members> <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false"> If [code]true[/code], the stream will automatically loop when it reaches the end. @@ -19,6 +17,4 @@ Contains the raw OGG data for this stream. </member> </members> - <constants> - </constants> </class> diff --git a/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml b/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml index 3120f2a9e6..05c70d88da 100644 --- a/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml +++ b/modules/vorbis/doc_classes/AudioStreamPlaybackOGGVorbis.xml @@ -6,8 +6,4 @@ </description> <tutorials> </tutorials> - <methods> - </methods> - <constants> - </constants> </class> diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index de3f41afdd..1baf7b2edc 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 1497e6f5e4..666c7e5b9f 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/resource_importer_ogg_vorbis.cpp b/modules/vorbis/resource_importer_ogg_vorbis.cpp index 33ee6cf359..ccd463fd52 100644 --- a/modules/vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,7 +57,7 @@ String ResourceImporterOGGVorbis::get_resource_type() const { return "AudioStreamOGGVorbis"; } -bool ResourceImporterOGGVorbis::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { +bool ResourceImporterOGGVorbis::get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const { return true; } @@ -69,7 +69,7 @@ String ResourceImporterOGGVorbis::get_preset_name(int p_idx) const { return String(); } -void ResourceImporterOGGVorbis::get_import_options(List<ImportOption> *r_options, int p_preset) const { +void ResourceImporterOGGVorbis::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0)); } diff --git a/modules/vorbis/resource_importer_ogg_vorbis.h b/modules/vorbis/resource_importer_ogg_vorbis.h index acdc1a3d38..07291803a1 100644 --- a/modules/vorbis/resource_importer_ogg_vorbis.h +++ b/modules/vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,8 +51,8 @@ public: virtual String get_visible_name() const override; virtual int get_preset_count() const override; virtual String get_preset_name(int p_idx) const override; - virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; - virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; + virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override; + virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const override; virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; diff --git a/modules/webm/SCsub b/modules/webm/SCsub deleted file mode 100644 index 44e80e2870..0000000000 --- a/modules/webm/SCsub +++ /dev/null @@ -1,48 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_webm = env_modules.Clone() - -# Thirdparty source files - -thirdparty_obj = [] - -thirdparty_dir = "#thirdparty/libsimplewebm/" -thirdparty_sources = [ - "libwebm/mkvparser/mkvparser.cc", - "OpusVorbisDecoder.cpp", - "VPXDecoder.cpp", - "WebMDemuxer.cpp", -] -thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - -env_webm.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "libwebm/"]) - -# also requires libogg, libvorbis and libopus -if env["builtin_libogg"]: - env_webm.Prepend(CPPPATH=["#thirdparty/libogg"]) -if env["builtin_libvorbis"]: - env_webm.Prepend(CPPPATH=["#thirdparty/libvorbis"]) -if env["builtin_opus"]: - env_webm.Prepend(CPPPATH=["#thirdparty/opus"]) - -if env["builtin_libvpx"]: - env_webm.Prepend(CPPPATH=["#thirdparty/libvpx"]) - SConscript("libvpx/SCsub") - -env_thirdparty = env_webm.Clone() -env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) -env.modules_sources += thirdparty_obj - -# Godot source files - -module_obj = [] - -env_webm.add_source_files(module_obj, "*.cpp") -env.modules_sources += module_obj - -# Needed to force rebuilding the module files when the thirdparty library is updated. -env.Depends(module_obj, thirdparty_obj) diff --git a/modules/webm/config.py b/modules/webm/config.py deleted file mode 100644 index 99f8ace114..0000000000 --- a/modules/webm/config.py +++ /dev/null @@ -1,19 +0,0 @@ -def can_build(env, platform): - if platform in ["iphone"]: - return False - - return env.module_check_dependencies("webm", ["ogg", "opus", "vorbis"]) - - -def configure(env): - pass - - -def get_doc_classes(): - return [ - "VideoStreamWebm", - ] - - -def get_doc_path(): - return "doc_classes" diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml deleted file mode 100644 index 3b9acfd873..0000000000 --- a/modules/webm/doc_classes/VideoStreamWebm.xml +++ /dev/null @@ -1,30 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VideoStreamWebm" inherits="VideoStream" version="4.0"> - <brief_description> - [VideoStream] resource for WebM videos. - </brief_description> - <description> - [VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/url] video format with [code].webm[/code] extension. Both the VP8 and VP9 codecs are supported. The VP8 and VP9 codecs are more efficient than [VideoStreamTheora], but they require more CPU resources to decode (especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU. - [b]Note:[/b] Alpha channel (also known as transparency) is not supported. The video will always appear to have a black background, even if it originally contains an alpha channel. - [b]Note:[/b] There are known bugs and performance issues with WebM video playback in Godot. If you run into problems, try using the Ogg Theora format instead: [VideoStreamTheora] - </description> - <tutorials> - </tutorials> - <methods> - <method name="get_file"> - <return type="String" /> - <description> - Returns the WebM video file handled by this [VideoStreamWebm]. - </description> - </method> - <method name="set_file"> - <return type="void" /> - <argument index="0" name="file" type="String" /> - <description> - Sets the WebM video file that this [VideoStreamWebm] resource handles. The [code]file[/code] name should have the [code].webm[/code] extension. - </description> - </method> - </methods> - <constants> - </constants> -</class> diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub deleted file mode 100644 index 4334cf732b..0000000000 --- a/modules/webm/libvpx/SCsub +++ /dev/null @@ -1,382 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -# Thirdparty sources - -libvpx_dir = "#thirdparty/libvpx/" - -libvpx_sources = [ - "vp8/vp8_dx_iface.c", - "vp8/common/generic/systemdependent.c", - "vp8/common/alloccommon.c", - "vp8/common/blockd.c", - "vp8/common/copy_c.c", - "vp8/common/debugmodes.c", - "vp8/common/dequantize.c", - "vp8/common/entropy.c", - "vp8/common/entropymode.c", - "vp8/common/entropymv.c", - "vp8/common/extend.c", - "vp8/common/filter.c", - "vp8/common/findnearmv.c", - "vp8/common/idct_blk.c", - "vp8/common/idctllm.c", - "vp8/common/loopfilter_filters.c", - "vp8/common/mbpitch.c", - "vp8/common/modecont.c", - "vp8/common/quant_common.c", - "vp8/common/reconinter.c", - "vp8/common/reconintra.c", - "vp8/common/reconintra4x4.c", - "vp8/common/rtcd.c", - "vp8/common/setupintrarecon.c", - "vp8/common/swapyv12buffer.c", - "vp8/common/treecoder.c", - "vp8/common/vp8_loopfilter.c", - "vp8/decoder/dboolhuff.c", - "vp8/decoder/decodeframe.c", - "vp8/decoder/decodemv.c", - "vp8/decoder/detokenize.c", - "vp8/decoder/onyxd_if.c", - "vp9/vp9_dx_iface.c", - "vp9/common/vp9_alloccommon.c", - "vp9/common/vp9_blockd.c", - "vp9/common/vp9_common_data.c", - "vp9/common/vp9_debugmodes.c", - "vp9/common/vp9_entropy.c", - "vp9/common/vp9_entropymode.c", - "vp9/common/vp9_entropymv.c", - "vp9/common/vp9_filter.c", - "vp9/common/vp9_frame_buffers.c", - "vp9/common/vp9_idct.c", - "vp9/common/vp9_loopfilter.c", - "vp9/common/vp9_mvref_common.c", - "vp9/common/vp9_pred_common.c", - "vp9/common/vp9_quant_common.c", - "vp9/common/vp9_reconinter.c", - "vp9/common/vp9_reconintra.c", - "vp9/common/vp9_rtcd.c", - "vp9/common/vp9_scale.c", - "vp9/common/vp9_scan.c", - "vp9/common/vp9_seg_common.c", - "vp9/common/vp9_thread_common.c", - "vp9/common/vp9_tile_common.c", - "vp9/decoder/vp9_decodeframe.c", - "vp9/decoder/vp9_decodemv.c", - "vp9/decoder/vp9_decoder.c", - "vp9/decoder/vp9_detokenize.c", - "vp9/decoder/vp9_dsubexp.c", - "vp9/decoder/vp9_dthread.c", - "vpx/src/vpx_codec.c", - "vpx/src/vpx_decoder.c", - "vpx/src/vpx_image.c", - "vpx/src/vpx_psnr.c", - "vpx_dsp/bitreader.c", - "vpx_dsp/bitreader_buffer.c", - "vpx_dsp/intrapred.c", - "vpx_dsp/inv_txfm.c", - "vpx_dsp/loopfilter.c", - "vpx_dsp/prob.c", - "vpx_dsp/vpx_convolve.c", - "vpx_dsp/vpx_dsp_rtcd.c", - "vpx_mem/vpx_mem.c", - "vpx_scale/vpx_scale_rtcd.c", - "vpx_scale/generic/yv12config.c", - "vpx_scale/generic/yv12extend.c", - "vpx_util/vpx_thread.c", -] - -libvpx_sources_mt = [ - "vp8/decoder/threading.c", -] - -libvpx_sources_intrin_x86 = [ - "vp8/common/x86/filter_x86.c", - "vp8/common/x86/loopfilter_x86.c", - "vp8/common/x86/vp8_asm_stubs.c", - "vpx_dsp/x86/vpx_asm_stubs.c", -] -libvpx_sources_intrin_x86_mmx = [ - "vp8/common/x86/idct_blk_mmx.c", -] -libvpx_sources_intrin_x86_sse2 = [ - "vp8/common/x86/idct_blk_sse2.c", - "vp9/common/x86/vp9_idct_intrin_sse2.c", - "vpx_dsp/x86/inv_txfm_sse2.c", - "vpx_dsp/x86/loopfilter_sse2.c", -] -libvpx_sources_intrin_x86_ssse3 = [ - "vpx_dsp/x86/vpx_subpixel_8t_intrin_ssse3.c", -] -libvpx_sources_intrin_x86_avx2 = [ - "vpx_dsp/x86/loopfilter_avx2.c", - "vpx_dsp/x86/vpx_subpixel_8t_intrin_avx2.c", -] -libvpx_sources_x86asm = [ - "vp8/common/x86/copy_sse2.asm", - "vp8/common/x86/copy_sse3.asm", - "vp8/common/x86/dequantize_mmx.asm", - "vp8/common/x86/idctllm_mmx.asm", - "vp8/common/x86/idctllm_sse2.asm", - "vp8/common/x86/iwalsh_mmx.asm", - "vp8/common/x86/iwalsh_sse2.asm", - "vp8/common/x86/loopfilter_sse2.asm", - "vp8/common/x86/recon_mmx.asm", - "vp8/common/x86/recon_sse2.asm", - "vp8/common/x86/subpixel_mmx.asm", - "vp8/common/x86/subpixel_sse2.asm", - "vp8/common/x86/subpixel_ssse3.asm", - "vp8/common/x86/vp8_loopfilter_mmx.asm", - "vpx_dsp/x86/intrapred_sse2.asm", - "vpx_dsp/x86/intrapred_ssse3.asm", - "vpx_dsp/x86/inv_wht_sse2.asm", - "vpx_dsp/x86/vpx_convolve_copy_sse2.asm", - "vpx_dsp/x86/vpx_subpixel_8t_sse2.asm", - "vpx_dsp/x86/vpx_subpixel_8t_ssse3.asm", - "vpx_dsp/x86/vpx_subpixel_bilinear_sse2.asm", - "vpx_dsp/x86/vpx_subpixel_bilinear_ssse3.asm", - "vpx_ports/emms.asm", -] -libvpx_sources_x86_64asm = [ - "vp8/common/x86/loopfilter_block_sse2_x86_64.asm", - "vpx_dsp/x86/inv_txfm_ssse3_x86_64.asm", -] - -libvpx_sources_arm = [ - "vpx_ports/arm_cpudetect.c", - "vp8/common/arm/loopfilter_arm.c", -] -libvpx_sources_arm_neon = [ - "vp8/common/arm/neon/bilinearpredict_neon.c", - "vp8/common/arm/neon/copymem_neon.c", - "vp8/common/arm/neon/dc_only_idct_add_neon.c", - "vp8/common/arm/neon/dequant_idct_neon.c", - "vp8/common/arm/neon/dequantizeb_neon.c", - "vp8/common/arm/neon/idct_blk_neon.c", - "vp8/common/arm/neon/idct_dequant_0_2x_neon.c", - "vp8/common/arm/neon/idct_dequant_full_2x_neon.c", - "vp8/common/arm/neon/iwalsh_neon.c", - "vp8/common/arm/neon/loopfiltersimplehorizontaledge_neon.c", - "vp8/common/arm/neon/loopfiltersimpleverticaledge_neon.c", - "vp8/common/arm/neon/mbloopfilter_neon.c", - "vp8/common/arm/neon/shortidct4x4llm_neon.c", - "vp8/common/arm/neon/sixtappredict_neon.c", - "vp8/common/arm/neon/vp8_loopfilter_neon.c", - "vp9/common/arm/neon/vp9_iht4x4_add_neon.c", - "vp9/common/arm/neon/vp9_iht8x8_add_neon.c", - "vpx_dsp/arm/idct16x16_1_add_neon.c", - "vpx_dsp/arm/idct16x16_add_neon.c", - "vpx_dsp/arm/idct16x16_neon.c", - "vpx_dsp/arm/idct32x32_1_add_neon.c", - "vpx_dsp/arm/idct32x32_add_neon.c", - "vpx_dsp/arm/idct4x4_1_add_neon.c", - "vpx_dsp/arm/idct4x4_add_neon.c", - "vpx_dsp/arm/idct8x8_1_add_neon.c", - "vpx_dsp/arm/idct8x8_add_neon.c", - "vpx_dsp/arm/intrapred_neon.c", - "vpx_dsp/arm/loopfilter_16_neon.c", - "vpx_dsp/arm/loopfilter_4_neon.c", - "vpx_dsp/arm/loopfilter_8_neon.c", - "vpx_dsp/arm/loopfilter_neon.c", - "vpx_dsp/arm/vpx_convolve8_avg_neon.c", - "vpx_dsp/arm/vpx_convolve8_neon.c", - "vpx_dsp/arm/vpx_convolve_avg_neon.c", - "vpx_dsp/arm/vpx_convolve_copy_neon.c", - "vpx_dsp/arm/vpx_convolve_neon.c", -] -libvpx_sources_arm_neon_gas = [ - "vpx_dsp/arm/gas/intrapred_neon_asm.s", - "vpx_dsp/arm/gas/loopfilter_mb_neon.s", - "vpx_dsp/arm/gas/save_reg_neon.s", -] -libvpx_sources_arm_neon_armasm_ms = [ - "vpx_dsp/arm/armasm_ms/intrapred_neon_asm.asm", - "vpx_dsp/arm/armasm_ms/loopfilter_mb_neon.asm", - "vpx_dsp/arm/armasm_ms/save_reg_neon.asm", -] -libvpx_sources_arm_neon_gas_apple = [ - "vpx_dsp/arm/gas_apple/intrapred_neon_asm.s", - "vpx_dsp/arm/gas_apple/loopfilter_mb_neon.s", - "vpx_dsp/arm/gas_apple/save_reg_neon.s", -] - -libvpx_sources = [libvpx_dir + file for file in libvpx_sources] -libvpx_sources_mt = [libvpx_dir + file for file in libvpx_sources_mt] -libvpx_sources_intrin_x86 = [libvpx_dir + file for file in libvpx_sources_intrin_x86] -libvpx_sources_intrin_x86_mmx = [libvpx_dir + file for file in libvpx_sources_intrin_x86_mmx] -libvpx_sources_intrin_x86_sse2 = [libvpx_dir + file for file in libvpx_sources_intrin_x86_sse2] -libvpx_sources_intrin_x86_ssse3 = [libvpx_dir + file for file in libvpx_sources_intrin_x86_ssse3] -libvpx_sources_intrin_x86_avx2 = [libvpx_dir + file for file in libvpx_sources_intrin_x86_avx2] -libvpx_sources_x86asm = [libvpx_dir + file for file in libvpx_sources_x86asm] -libvpx_sources_x86_64asm = [libvpx_dir + file for file in libvpx_sources_x86_64asm] -libvpx_sources_arm = [libvpx_dir + file for file in libvpx_sources_arm] -libvpx_sources_arm_neon = [libvpx_dir + file for file in libvpx_sources_arm_neon] -libvpx_sources_arm_neon_gas = [libvpx_dir + file for file in libvpx_sources_arm_neon_gas] -libvpx_sources_arm_neon_armasm_ms = [libvpx_dir + file for file in libvpx_sources_arm_neon_armasm_ms] -libvpx_sources_arm_neon_gas_apple = [libvpx_dir + file for file in libvpx_sources_arm_neon_gas_apple] - - -env_libvpx = env_modules.Clone() -env_libvpx.disable_warnings() -env_libvpx.Prepend(CPPPATH=[libvpx_dir]) - -webm_multithread = env["platform"] != "javascript" - -cpu_bits = env["bits"] -webm_cpu_x86 = False -webm_cpu_arm = False -if env["platform"] == "uwp": - if "arm" in env["PROGSUFFIX"]: - webm_cpu_arm = True - else: - webm_cpu_x86 = True -else: - import platform - - is_x11_or_server_arm = env["platform"] == "linuxbsd" and ( - platform.machine().startswith("arm") or platform.machine().startswith("aarch") - ) - is_macos_x86 = env["platform"] == "osx" and ("arch" in env and (env["arch"] != "arm64")) - is_ios_x86 = env["platform"] == "iphone" and ("arch" in env and env["arch"].startswith("x86")) - is_android_x86 = env["platform"] == "android" and env["android_arch"].startswith("x86") - if is_android_x86: - cpu_bits = "32" if env["android_arch"] == "x86" else "64" - webm_cpu_x86 = ( - not is_x11_or_server_arm - and (cpu_bits == "32" or cpu_bits == "64") - and ( - env["platform"] == "windows" - or env["platform"] == "linuxbsd" - or env["platform"] == "haiku" - or is_macos_x86 - or is_android_x86 - or is_ios_x86 - ) - ) - webm_cpu_arm = ( - is_x11_or_server_arm - or (not is_macos_x86 and env["platform"] == "osx") - or (not is_ios_x86 and env["platform"] == "iphone") - or (not is_android_x86 and env["platform"] == "android") - ) - -if webm_cpu_x86: - import subprocess - import os - - yasm_paths = [ - "yasm", - "../../../yasm", - ] - - yasm_found = False - - devnull = open(os.devnull) - for yasm_path in yasm_paths: - try: - yasm_found = True - subprocess.Popen([yasm_path, "--version"], stdout=devnull, stderr=devnull).communicate() - except Exception: - yasm_found = False - if yasm_found: - break - - if not yasm_found: - webm_cpu_x86 = False - print("YASM is necessary for WebM SIMD optimizations.") - -webm_simd_optimizations = False - -if webm_cpu_x86: - if env["platform"] == "windows" or env["platform"] == "uwp": - env_libvpx["ASFORMAT"] = "win" - elif env["platform"] == "osx" or env["platform"] == "iphone": - env_libvpx["ASFORMAT"] = "macho" - else: - env_libvpx["ASFORMAT"] = "elf" - env_libvpx["ASFORMAT"] += cpu_bits - - env_libvpx["AS"] = "yasm" - env_libvpx["ASFLAGS"] = "-I" + libvpx_dir[1:] + " -f $ASFORMAT -D $ASCPU" - env_libvpx["ASCOM"] = "$AS $ASFLAGS -o $TARGET $SOURCES" - - if cpu_bits == "32": - env_libvpx["ASCPU"] = "X86_32" - elif cpu_bits == "64": - env_libvpx["ASCPU"] = "X86_64" - - env_libvpx.Append(CPPDEFINES=["WEBM_X86ASM"]) - - webm_simd_optimizations = True - -if webm_cpu_arm: - if env["platform"] == "iphone": - env_libvpx["ASFLAGS"] = "-arch armv7" - elif env["platform"] == "android" and env["android_arch"] == "armv7" or env["platform"] == "linuxbsd": - env_libvpx["ASFLAGS"] = "-mfpu=neon" - elif env["platform"] == "uwp": - env_libvpx["AS"] = "armasm" - env_libvpx["ASFLAGS"] = "" - env_libvpx["ASCOM"] = "$AS $ASFLAGS -o $TARGET $SOURCES" - - env_libvpx.Append(CPPDEFINES=["WEBM_ARMASM"]) - - webm_simd_optimizations = True - -if webm_simd_optimizations == False: - print("WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!") - -env_libvpx.add_source_files(env.modules_sources, libvpx_sources) - -if webm_multithread: - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_mt) - -if webm_cpu_x86: - is_clang_or_gcc = ( - ("gcc" in os.path.basename(env["CC"])) or ("clang" in os.path.basename(env["CC"])) or ("osxcross" in env) - ) - - env_libvpx_mmx = env_libvpx.Clone() - if cpu_bits == "32" and is_clang_or_gcc: - env_libvpx_mmx.Append(CCFLAGS=["-mmmx"]) - env_libvpx_mmx.add_source_files(env.modules_sources, libvpx_sources_intrin_x86_mmx) - - env_libvpx_sse2 = env_libvpx.Clone() - if cpu_bits == "32" and is_clang_or_gcc: - env_libvpx_sse2.Append(CCFLAGS=["-msse2"]) - env_libvpx_sse2.add_source_files(env.modules_sources, libvpx_sources_intrin_x86_sse2) - - env_libvpx_ssse3 = env_libvpx.Clone() - if is_clang_or_gcc: - env_libvpx_ssse3.Append(CCFLAGS=["-mssse3"]) - env_libvpx_ssse3.add_source_files(env.modules_sources, libvpx_sources_intrin_x86_ssse3) - - env_libvpx_avx2 = env_libvpx.Clone() - if is_clang_or_gcc: - env_libvpx_avx2.Append(CCFLAGS=["-mavx2"]) - env_libvpx_avx2.add_source_files(env.modules_sources, libvpx_sources_intrin_x86_avx2) - - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_intrin_x86) - - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_x86asm) - if cpu_bits == "64": - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_x86_64asm) -elif webm_cpu_arm: - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm) - if env["platform"] == "android": - env_libvpx.Prepend(CPPPATH=[libvpx_dir + "third_party/android"]) - env_libvpx.add_source_files(env.modules_sources, [libvpx_dir + "third_party/android/cpu-features.c"]) - - env_libvpx_neon = env_libvpx.Clone() - env_libvpx_neon.add_source_files(env.modules_sources, libvpx_sources_arm_neon) - - if env["platform"] == "uwp": - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_armasm_ms) - elif env["platform"] == "iphone": - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_gas_apple) - elif (is_x11_or_server_arm and cpu_bits == "32") or ( - env["platform"] == "android" and not env["android_arch"] == "arm64v8" - ): - env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_gas) diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h deleted file mode 100644 index d090fe745b..0000000000 --- a/modules/webm/register_types.h +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef WEBM_REGISTER_TYPES_H -#define WEBM_REGISTER_TYPES_H - -void register_webm_types(); -void unregister_webm_types(); - -#endif // WEBM_REGISTER_TYPES_H diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp deleted file mode 100644 index 12e0f5bd25..0000000000 --- a/modules/webm/video_stream_webm.cpp +++ /dev/null @@ -1,469 +0,0 @@ -/*************************************************************************/ -/* video_stream_webm.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "video_stream_webm.h" - -#include "core/config/project_settings.h" -#include "core/io/file_access.h" -#include "core/os/os.h" -#include "servers/audio_server.h" - -#include "thirdparty/misc/yuv2rgb.h" - -// libsimplewebm -#include <OpusVorbisDecoder.hpp> -#include <VPXDecoder.hpp> - -// libvpx -#include <vpx/vpx_image.h> - -// libwebm -#include <mkvparser/mkvparser.h> - -class MkvReader : public mkvparser::IMkvReader { -public: - MkvReader(const String &p_file) { - file = FileAccess::open(p_file, FileAccess::READ); - - ERR_FAIL_COND_MSG(!file, "Failed loading resource: '" + p_file + "'."); - } - ~MkvReader() { - if (file) { - memdelete(file); - } - } - - virtual int Read(long long pos, long len, unsigned char *buf) { - if (file) { - if (file->get_position() != (uint64_t)pos) { - file->seek(pos); - } - if (file->get_buffer(buf, len) == (uint64_t)len) { - return 0; - } - } - return -1; - } - - virtual int Length(long long *total, long long *available) { - if (file) { - const uint64_t len = file->get_length(); - if (total) { - *total = len; - } - if (available) { - *available = len; - } - return 0; - } - return -1; - } - -private: - FileAccess *file; -}; - -/**/ - -VideoStreamPlaybackWebm::VideoStreamPlaybackWebm() : - - texture(memnew(ImageTexture)) {} -VideoStreamPlaybackWebm::~VideoStreamPlaybackWebm() { - delete_pointers(); -} - -bool VideoStreamPlaybackWebm::open_file(const String &p_file) { - file_name = p_file; - webm = memnew(WebMDemuxer(new MkvReader(file_name), 0, audio_track)); - if (webm->isOpen()) { - video = memnew(VPXDecoder(*webm, OS::get_singleton()->get_processor_count())); - if (video->isOpen()) { - audio = memnew(OpusVorbisDecoder(*webm)); - if (audio->isOpen()) { - audio_frame = memnew(WebMFrame); - pcm = (float *)memalloc(sizeof(float) * audio->getBufferSamples() * webm->getChannels()); - } else { - memdelete(audio); - audio = nullptr; - } - - frame_data.resize((webm->getWidth() * webm->getHeight()) << 2); - Ref<Image> img; - img.instantiate(); - img->create(webm->getWidth(), webm->getHeight(), false, Image::FORMAT_RGBA8); - texture->create_from_image(img); - - return true; - } - memdelete(video); - video = nullptr; - } - memdelete(webm); - webm = nullptr; - return false; -} - -void VideoStreamPlaybackWebm::stop() { - if (playing) { - delete_pointers(); - - pcm = nullptr; - - audio_frame = nullptr; - video_frames = nullptr; - - video = nullptr; - audio = nullptr; - - open_file(file_name); //Should not fail here... - - video_frames_capacity = video_frames_pos = 0; - num_decoded_samples = 0; - samples_offset = -1; - video_frame_delay = video_pos = 0.0; - } - time = 0.0; - playing = false; -} - -void VideoStreamPlaybackWebm::play() { - stop(); - - delay_compensation = ProjectSettings::get_singleton()->get("audio/video/video_delay_compensation_ms"); - delay_compensation /= 1000.0; - - playing = true; -} - -bool VideoStreamPlaybackWebm::is_playing() const { - return playing; -} - -void VideoStreamPlaybackWebm::set_paused(bool p_paused) { - paused = p_paused; -} - -bool VideoStreamPlaybackWebm::is_paused() const { - return paused; -} - -void VideoStreamPlaybackWebm::set_loop(bool p_enable) { - //Empty -} - -bool VideoStreamPlaybackWebm::has_loop() const { - return false; -} - -float VideoStreamPlaybackWebm::get_length() const { - if (webm) { - return webm->getLength(); - } - return 0.0f; -} - -float VideoStreamPlaybackWebm::get_playback_position() const { - return video_pos; -} - -void VideoStreamPlaybackWebm::seek(float p_time) { - WARN_PRINT_ONCE("Seeking in Theora and WebM videos is not implemented yet (it's only supported for GDNative-provided video streams)."); -} - -void VideoStreamPlaybackWebm::set_audio_track(int p_idx) { - audio_track = p_idx; -} - -Ref<Texture2D> VideoStreamPlaybackWebm::get_texture() const { - return texture; -} - -void VideoStreamPlaybackWebm::update(float p_delta) { - if ((!playing || paused) || !video) { - return; - } - - time += p_delta; - - if (time < video_pos) { - return; - } - - bool audio_buffer_full = false; - - if (samples_offset > -1) { - //Mix remaining samples - const int to_read = num_decoded_samples - samples_offset; - const int mixed = mix_callback(mix_udata, pcm + samples_offset * webm->getChannels(), to_read); - if (mixed != to_read) { - samples_offset += mixed; - audio_buffer_full = true; - } else { - samples_offset = -1; - } - } - - const bool hasAudio = (audio && mix_callback); - while ((hasAudio && !audio_buffer_full && !has_enough_video_frames()) || - (!hasAudio && video_frames_pos == 0)) { - if (hasAudio && !audio_buffer_full && audio_frame->isValid() && - audio->getPCMF(*audio_frame, pcm, num_decoded_samples) && num_decoded_samples > 0) { - const int mixed = mix_callback(mix_udata, pcm, num_decoded_samples); - - if (mixed != num_decoded_samples) { - samples_offset = mixed; - audio_buffer_full = true; - } - } - - WebMFrame *video_frame; - if (video_frames_pos >= video_frames_capacity) { - WebMFrame **video_frames_new = (WebMFrame **)memrealloc(video_frames, ++video_frames_capacity * sizeof(void *)); - ERR_FAIL_COND(!video_frames_new); //Out of memory - (video_frames = video_frames_new)[video_frames_capacity - 1] = memnew(WebMFrame); - } - video_frame = video_frames[video_frames_pos]; - - if (!webm->readFrame(video_frame, audio_frame)) { //This will invalidate frames - break; //Can't demux, EOS? - } - - if (video_frame->isValid()) { - ++video_frames_pos; - } - }; - - bool video_frame_done = false; - while (video_frames_pos > 0 && !video_frame_done) { - WebMFrame *video_frame = video_frames[0]; - - // It seems VPXDecoder::decode has to be executed even though we might skip this frame - if (video->decode(*video_frame)) { - VPXDecoder::IMAGE_ERROR err; - VPXDecoder::Image image; - - if (should_process(*video_frame)) { - if ((err = video->getImage(image)) != VPXDecoder::NO_FRAME) { - if (err == VPXDecoder::NO_ERROR && image.w == webm->getWidth() && image.h == webm->getHeight()) { - uint8_t *w = frame_data.ptrw(); - bool converted = false; - - if (image.chromaShiftW == 0 && image.chromaShiftH == 0 && image.cs == VPX_CS_SRGB) { - uint8_t *wp = w; - unsigned char *rRow = image.planes[2]; - unsigned char *gRow = image.planes[0]; - unsigned char *bRow = image.planes[1]; - for (int i = 0; i < image.h; i++) { - for (int j = 0; j < image.w; j++) { - *wp++ = rRow[j]; - *wp++ = gRow[j]; - *wp++ = bRow[j]; - *wp++ = 255; - } - rRow += image.linesize[2]; - gRow += image.linesize[0]; - bRow += image.linesize[1]; - } - converted = true; - } else if (image.chromaShiftW == 1 && image.chromaShiftH == 1) { - yuv420_2_rgb8888(w, image.planes[0], image.planes[1], image.planes[2], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2); - //libyuv::I420ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h); - converted = true; - } else if (image.chromaShiftW == 1 && image.chromaShiftH == 0) { - yuv422_2_rgb8888(w, image.planes[0], image.planes[1], image.planes[2], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2); - //libyuv::I422ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h); - converted = true; - } else if (image.chromaShiftW == 0 && image.chromaShiftH == 0) { - yuv444_2_rgb8888(w, image.planes[0], image.planes[1], image.planes[2], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2); - //libyuv::I444ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h); - converted = true; - } else if (image.chromaShiftW == 2 && image.chromaShiftH == 0) { - //libyuv::I411ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2] image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h); - //converted = true; - } - - if (converted) { - Ref<Image> img = memnew(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data)); - texture->update(img); //Zero copy send to visual server - video_frame_done = true; - } - } - } - } - } - - video_pos = video_frame->time; - memmove(video_frames, video_frames + 1, (--video_frames_pos) * sizeof(void *)); - video_frames[video_frames_pos] = video_frame; - } - - if (video_frames_pos == 0 && webm->isEOS()) { - stop(); - } -} - -void VideoStreamPlaybackWebm::set_mix_callback(VideoStreamPlayback::AudioMixCallback p_callback, void *p_userdata) { - mix_callback = p_callback; - mix_udata = p_userdata; -} - -int VideoStreamPlaybackWebm::get_channels() const { - if (audio) { - return webm->getChannels(); - } - return 0; -} - -int VideoStreamPlaybackWebm::get_mix_rate() const { - if (audio) { - return webm->getSampleRate(); - } - return 0; -} - -inline bool VideoStreamPlaybackWebm::has_enough_video_frames() const { - if (video_frames_pos > 0) { - // FIXME: AudioServer output latency was fixed in af9bb0e, previously it used to - // systematically return 0. Now that it gives a proper latency, it broke this - // code where the delay compensation likely never really worked. - //const double audio_delay = AudioServer::get_singleton()->get_output_latency(); - const double video_time = video_frames[video_frames_pos - 1]->time; - return video_time >= time + /* audio_delay + */ delay_compensation; - } - return false; -} - -bool VideoStreamPlaybackWebm::should_process(WebMFrame &video_frame) { - // FIXME: AudioServer output latency was fixed in af9bb0e, previously it used to - // systematically return 0. Now that it gives a proper latency, it broke this - // code where the delay compensation likely never really worked. - //const double audio_delay = AudioServer::get_singleton()->get_output_latency(); - return video_frame.time >= time + /* audio_delay + */ delay_compensation; -} - -void VideoStreamPlaybackWebm::delete_pointers() { - if (pcm) { - memfree(pcm); - } - - if (audio_frame) { - memdelete(audio_frame); - } - if (video_frames) { - for (int i = 0; i < video_frames_capacity; ++i) { - memdelete(video_frames[i]); - } - memfree(video_frames); - } - - if (video) { - memdelete(video); - } - if (audio) { - memdelete(audio); - } - - if (webm) { - memdelete(webm); - } -} - -/**/ - -VideoStreamWebm::VideoStreamWebm() {} - -Ref<VideoStreamPlayback> VideoStreamWebm::instance_playback() { - Ref<VideoStreamPlaybackWebm> pb = memnew(VideoStreamPlaybackWebm); - pb->set_audio_track(audio_track); - if (pb->open_file(file)) { - return pb; - } - return nullptr; -} - -void VideoStreamWebm::set_file(const String &p_file) { - file = p_file; -} - -String VideoStreamWebm::get_file() { - return file; -} - -void VideoStreamWebm::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamWebm::set_file); - ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamWebm::get_file); - - ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file"); -} - -void VideoStreamWebm::set_audio_track(int p_track) { - audio_track = p_track; -} - -//////////// - -RES ResourceFormatLoaderWebm::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - if (!f) { - if (r_error) { - *r_error = ERR_CANT_OPEN; - } - return RES(); - } - - VideoStreamWebm *stream = memnew(VideoStreamWebm); - stream->set_file(p_path); - - Ref<VideoStreamWebm> webm_stream = Ref<VideoStreamWebm>(stream); - - if (r_error) { - *r_error = OK; - } - - f->close(); - memdelete(f); - return webm_stream; -} - -void ResourceFormatLoaderWebm::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("webm"); -} - -bool ResourceFormatLoaderWebm::handles_type(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "VideoStream"); -} - -String ResourceFormatLoaderWebm::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "webm") { - return "VideoStreamWebm"; - } - return ""; -} diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h deleted file mode 100644 index 60e02ab38b..0000000000 --- a/modules/webm/video_stream_webm.h +++ /dev/null @@ -1,135 +0,0 @@ -/*************************************************************************/ -/* video_stream_webm.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef VIDEO_STREAM_WEBM_H -#define VIDEO_STREAM_WEBM_H - -#include "core/io/resource_loader.h" -#include "scene/resources/video_stream.h" - -class WebMFrame; -class WebMDemuxer; -class VPXDecoder; -class OpusVorbisDecoder; - -class VideoStreamPlaybackWebm : public VideoStreamPlayback { - GDCLASS(VideoStreamPlaybackWebm, VideoStreamPlayback); - - String file_name; - int audio_track = 0; - - WebMDemuxer *webm = nullptr; - VPXDecoder *video = nullptr; - OpusVorbisDecoder *audio = nullptr; - - WebMFrame **video_frames = nullptr, *audio_frame = nullptr; - int video_frames_pos = 0, video_frames_capacity = 0; - - int num_decoded_samples = 0, samples_offset = -1; - AudioMixCallback mix_callback = nullptr; - void *mix_udata = nullptr; - - bool playing = false, paused = false; - double delay_compensation = 0.0; - double time = 0.0, video_frame_delay = 0.0, video_pos = 0.0; - - Vector<uint8_t> frame_data; - Ref<ImageTexture> texture; - - float *pcm = nullptr; - -public: - VideoStreamPlaybackWebm(); - ~VideoStreamPlaybackWebm(); - - bool open_file(const String &p_file); - - virtual void stop() override; - virtual void play() override; - - virtual bool is_playing() const override; - - virtual void set_paused(bool p_paused) override; - virtual bool is_paused() const override; - - virtual void set_loop(bool p_enable) override; - virtual bool has_loop() const override; - - virtual float get_length() const override; - - virtual float get_playback_position() const override; - virtual void seek(float p_time) override; - - virtual void set_audio_track(int p_idx) override; - - virtual Ref<Texture2D> get_texture() const override; - virtual void update(float p_delta) override; - - virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) override; - virtual int get_channels() const override; - virtual int get_mix_rate() const override; - -private: - inline bool has_enough_video_frames() const; - bool should_process(WebMFrame &video_frame); - - void delete_pointers(); -}; - -/**/ - -class VideoStreamWebm : public VideoStream { - GDCLASS(VideoStreamWebm, VideoStream); - - String file; - int audio_track = 0; - -protected: - static void _bind_methods(); - -public: - VideoStreamWebm(); - - virtual Ref<VideoStreamPlayback> instance_playback() override; - - virtual void set_file(const String &p_file); - String get_file(); - virtual void set_audio_track(int p_track) override; -}; - -class ResourceFormatLoaderWebm : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -#endif // VIDEO_STREAM_WEBM_H diff --git a/modules/webp/SCsub b/modules/webp/SCsub index 4c0c2f7893..80d62400c8 100644 --- a/modules/webp/SCsub +++ b/modules/webp/SCsub @@ -67,6 +67,7 @@ if env["builtin_libwebp"]: "dsp/lossless_msa.c", "dsp/lossless_neon.c", "dsp/lossless_sse2.c", + "dsp/lossless_sse41.c", "dsp/rescaler.c", "dsp/rescaler_mips32.c", "dsp/rescaler_mips_dsp_r2.c", diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 5bebad2b53..902e182d83 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 9ea3056a19..327582ca55 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index ea9af72418..462c0a0b3d 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index 59d6894bf6..828ef07f9a 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/SCsub b/modules/webrtc/SCsub index 31b8a73bf2..e6b9959840 100644 --- a/modules/webrtc/SCsub +++ b/modules/webrtc/SCsub @@ -4,11 +4,6 @@ Import("env") Import("env_modules") env_webrtc = env_modules.Clone() -use_gdnative = env_webrtc["module_gdnative_enabled"] - -if use_gdnative: # GDNative is retained in Javascript for export compatibility - env_webrtc.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"]) - env_webrtc.Prepend(CPPPATH=["#modules/gdnative/include/"]) if env["platform"] == "javascript": # Our JavaScript/C++ interface. diff --git a/modules/webrtc/config.py b/modules/webrtc/config.py index 3281415f38..4ad918833a 100644 --- a/modules/webrtc/config.py +++ b/modules/webrtc/config.py @@ -11,6 +11,8 @@ def get_doc_classes(): "WebRTCPeerConnection", "WebRTCDataChannel", "WebRTCMultiplayerPeer", + "WebRTCPeerConnectionExtension", + "WebRTCDataChannelExtension", ] diff --git a/modules/webrtc/doc_classes/WebRTCDataChannelExtension.xml b/modules/webrtc/doc_classes/WebRTCDataChannelExtension.xml new file mode 100644 index 0000000000..746fabd6e5 --- /dev/null +++ b/modules/webrtc/doc_classes/WebRTCDataChannelExtension.xml @@ -0,0 +1,106 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WebRTCDataChannelExtension" inherits="WebRTCDataChannel" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_close" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> + <method name="_get_available_packet_count" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_buffered_amount" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_id" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_label" qualifiers="virtual const"> + <return type="String" /> + <description> + </description> + </method> + <method name="_get_max_packet_life_time" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_max_packet_size" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_max_retransmits" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="r_buffer" type="const uint8_t **" /> + <argument index="1" name="r_buffer_size" type="int32_t*" /> + <description> + </description> + </method> + <method name="_get_protocol" qualifiers="virtual const"> + <return type="String" /> + <description> + </description> + </method> + <method name="_get_ready_state" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_write_mode" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_is_negotiated" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_is_ordered" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + <method name="_poll" qualifiers="virtual"> + <return type="int" /> + <description> + </description> + </method> + <method name="_put_packet" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_buffer" type="const uint8_t*" /> + <argument index="1" name="p_buffer_size" type="int" /> + <description> + </description> + </method> + <method name="_set_write_mode" qualifiers="virtual"> + <return type="void" /> + <argument index="0" name="p_write_mode" type="int" /> + <description> + </description> + </method> + <method name="_was_string_packet" qualifiers="virtual const"> + <return type="bool" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index 43a8e20ef7..780791c0d9 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -7,6 +7,7 @@ This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.multiplayer_peer]. You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections. [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> @@ -31,7 +32,7 @@ <return type="Dictionary" /> <argument index="0" name="peer_id" type="int" /> <description> - Return a dictionary representation of the peer with given [code]peer_id[/code] with three keys. [code]connection[/code] containing the [WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three [WebRTCDataChannel], and [code]connected[/code] a boolean representing if the peer connection is currently connected (all three channels are open). + Returns a dictionary representation of the peer with given [code]peer_id[/code] with three keys. [code]connection[/code] containing the [WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three [WebRTCDataChannel], and [code]connected[/code] a boolean representing if the peer connection is currently connected (all three channels are open). </description> </method> <method name="get_peers"> @@ -67,10 +68,4 @@ </description> </method> </methods> - <members> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> - </members> - <constants> - </constants> </class> diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml index f6f360503f..2f2c2c379d 100644 --- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml +++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml @@ -26,14 +26,14 @@ <method name="close"> <return type="void" /> <description> - Close the peer connection and all data channels associated with it. Note, you cannot reuse this object for a new connection unless you call [method initialize]. + Close the peer connection and all data channels associated with it. + [b]Note:[/b] You cannot reuse this object for a new connection unless you call [method initialize]. </description> </method> <method name="create_data_channel"> <return type="WebRTCDataChannel" /> <argument index="0" name="label" type="String" /> - <argument index="1" name="options" type="Dictionary" default="{ -}" /> + <argument index="1" name="options" type="Dictionary" default="{}" /> <description> Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with given [code]label[/code] and optionally configured via the [code]options[/code] dictionary. This method can only be called when the connection is in state [constant STATE_NEW]. There are two ways to create a working data channel: either call [method create_data_channel] on only one of the peer and listen to [signal data_channel_received] on the other, or call [method create_data_channel] on both peers, with the same values, and the [code]negotiated[/code] option set to [code]true[/code]. @@ -69,8 +69,7 @@ </method> <method name="initialize"> <return type="int" enum="Error" /> - <argument index="0" name="configuration" type="Dictionary" default="{ -}" /> + <argument index="0" name="configuration" type="Dictionary" default="{}" /> <description> Re-initialize this peer connection, closing any previously active connection, and going back to state [constant STATE_NEW]. A dictionary of [code]options[/code] can be passed to configure the peer connection. Valid [code]options[/code] are: diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml b/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml new file mode 100644 index 0000000000..d296fcd6e7 --- /dev/null +++ b/modules/webrtc/doc_classes/WebRTCPeerConnectionExtension.xml @@ -0,0 +1,71 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="WebRTCPeerConnectionExtension" inherits="WebRTCPeerConnection" version="4.0"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <methods> + <method name="_add_ice_candidate" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_sdp_mid_name" type="String" /> + <argument index="1" name="p_sdp_mline_index" type="int" /> + <argument index="2" name="p_sdp_name" type="String" /> + <description> + </description> + </method> + <method name="_close" qualifiers="virtual"> + <return type="void" /> + <description> + </description> + </method> + <method name="_create_data_channel" qualifiers="virtual"> + <return type="Object" /> + <argument index="0" name="p_label" type="String" /> + <argument index="1" name="p_config" type="Dictionary" /> + <description> + </description> + </method> + <method name="_create_offer" qualifiers="virtual"> + <return type="int" /> + <description> + </description> + </method> + <method name="_get_connection_state" qualifiers="virtual const"> + <return type="int" /> + <description> + </description> + </method> + <method name="_initialize" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_config" type="Dictionary" /> + <description> + </description> + </method> + <method name="_poll" qualifiers="virtual"> + <return type="int" /> + <description> + </description> + </method> + <method name="_set_local_description" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_type" type="String" /> + <argument index="1" name="p_sdp" type="String" /> + <description> + </description> + </method> + <method name="_set_remote_description" qualifiers="virtual"> + <return type="int" /> + <argument index="0" name="p_type" type="String" /> + <argument index="1" name="p_sdp" type="String" /> + <description> + </description> + </method> + <method name="make_default"> + <return type="void" /> + <description> + </description> + </method> + </methods> +</class> diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js index a0a6c21be3..e57e4299e0 100644 --- a/modules/webrtc/library_godot_webrtc.js +++ b/modules/webrtc/library_godot_webrtc.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 63ecc03a4c..54d4f57eef 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,17 +31,11 @@ #include "register_types.h" #include "core/config/project_settings.h" #include "webrtc_data_channel.h" +#include "webrtc_multiplayer_peer.h" #include "webrtc_peer_connection.h" -#ifdef JAVASCRIPT_ENABLED -#include "emscripten.h" -#include "webrtc_peer_connection_js.h" -#endif -#ifdef WEBRTC_GDNATIVE_ENABLED -#include "webrtc_data_channel_gdnative.h" -#include "webrtc_peer_connection_gdnative.h" -#endif -#include "webrtc_multiplayer_peer.h" +#include "webrtc_data_channel_extension.h" +#include "webrtc_peer_connection_extension.h" void register_webrtc_types() { #define _SET_HINT(NAME, _VAL_, _MAX_) \ @@ -50,18 +44,12 @@ void register_webrtc_types() { _SET_HINT(WRTC_IN_BUF, 64, 4096); -#ifdef JAVASCRIPT_ENABLED - WebRTCPeerConnectionJS::make_default(); -#elif defined(WEBRTC_GDNATIVE_ENABLED) - WebRTCPeerConnectionGDNative::make_default(); -#endif - ClassDB::register_custom_instance_class<WebRTCPeerConnection>(); -#ifdef WEBRTC_GDNATIVE_ENABLED - GDREGISTER_CLASS(WebRTCPeerConnectionGDNative); - GDREGISTER_CLASS(WebRTCDataChannelGDNative); -#endif + GDREGISTER_CLASS(WebRTCPeerConnectionExtension); + GDREGISTER_VIRTUAL_CLASS(WebRTCDataChannel); + GDREGISTER_CLASS(WebRTCDataChannelExtension); + GDREGISTER_CLASS(WebRTCMultiplayerPeer); } diff --git a/modules/webrtc/register_types.h b/modules/webrtc/register_types.h index 710ee88a28..2e4457beaf 100644 --- a/modules/webrtc/register_types.h +++ b/modules/webrtc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp index ca520a733d..b4af4b8415 100644 --- a/modules/webrtc/webrtc_data_channel.cpp +++ b/modules/webrtc/webrtc_data_channel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.h b/modules/webrtc/webrtc_data_channel.h index 809d35c6e3..eac8f85a84 100644 --- a/modules/webrtc/webrtc_data_channel.h +++ b/modules/webrtc/webrtc_data_channel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_extension.cpp b/modules/webrtc/webrtc_data_channel_extension.cpp new file mode 100644 index 0000000000..b7ea8d22bb --- /dev/null +++ b/modules/webrtc/webrtc_data_channel_extension.cpp @@ -0,0 +1,215 @@ +/*************************************************************************/ +/* webrtc_data_channel_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "webrtc_data_channel_extension.h" + +void WebRTCDataChannelExtension::_bind_methods() { + ADD_PROPERTY_DEFAULT("write_mode", WRITE_MODE_BINARY); + + GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size"); + GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size"); + GDVIRTUAL_BIND(_get_available_packet_count); + GDVIRTUAL_BIND(_get_max_packet_size); + + GDVIRTUAL_BIND(_poll); + GDVIRTUAL_BIND(_close); + + GDVIRTUAL_BIND(_set_write_mode, "p_write_mode"); + GDVIRTUAL_BIND(_get_write_mode); + + GDVIRTUAL_BIND(_was_string_packet); + GDVIRTUAL_BIND(_get_ready_state); + GDVIRTUAL_BIND(_get_label); + GDVIRTUAL_BIND(_is_ordered); + GDVIRTUAL_BIND(_get_id); + GDVIRTUAL_BIND(_get_max_packet_life_time); + GDVIRTUAL_BIND(_get_max_retransmits); + GDVIRTUAL_BIND(_get_protocol); + GDVIRTUAL_BIND(_is_negotiated); + GDVIRTUAL_BIND(_get_buffered_amount); +} + +int WebRTCDataChannelExtension::get_available_packet_count() const { + int count; + if (GDVIRTUAL_CALL(_get_available_packet_count, count)) { + return count; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_available_packet_count is unimplemented!"); + return -1; +} + +Error WebRTCDataChannelExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_packet_native is unimplemented!"); + return FAILED; +} + +Error WebRTCDataChannelExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { + int err; + if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_put_packet_native is unimplemented!"); + return FAILED; +} + +int WebRTCDataChannelExtension::get_max_packet_size() const { + int size; + if (GDVIRTUAL_CALL(_get_max_packet_size, size)) { + return size; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_max_packet_size is unimplemented!"); + return 0; +} + +Error WebRTCDataChannelExtension::poll() { + int err; + if (GDVIRTUAL_CALL(_poll, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_poll is unimplemented!"); + return ERR_UNCONFIGURED; +} + +void WebRTCDataChannelExtension::close() { + if (GDVIRTUAL_CALL(_close)) { + return; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_close is unimplemented!"); +} + +void WebRTCDataChannelExtension::set_write_mode(WriteMode p_mode) { + if (GDVIRTUAL_CALL(_set_write_mode, p_mode)) { + return; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_set_write_mode is unimplemented!"); +} + +WebRTCDataChannel::WriteMode WebRTCDataChannelExtension::get_write_mode() const { + int mode; + if (GDVIRTUAL_CALL(_get_write_mode, mode)) { + return (WriteMode)mode; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_write_mode is unimplemented!"); + return WRITE_MODE_BINARY; +} + +bool WebRTCDataChannelExtension::was_string_packet() const { + bool was_string; + if (GDVIRTUAL_CALL(_was_string_packet, was_string)) { + return was_string; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_was_string_packet is unimplemented!"); + return false; +} + +WebRTCDataChannel::ChannelState WebRTCDataChannelExtension::get_ready_state() const { + int state; + if (GDVIRTUAL_CALL(_get_ready_state, state)) { + return (ChannelState)state; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_ready_state is unimplemented!"); + return STATE_CLOSED; +} + +String WebRTCDataChannelExtension::get_label() const { + String label; + if (GDVIRTUAL_CALL(_get_label, label)) { + return label; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_label is unimplemented!"); + return label; +} + +bool WebRTCDataChannelExtension::is_ordered() const { + bool ordered; + if (GDVIRTUAL_CALL(_is_ordered, ordered)) { + return ordered; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_is_ordered is unimplemented!"); + return false; +} + +int WebRTCDataChannelExtension::get_id() const { + int id; + if (GDVIRTUAL_CALL(_get_id, id)) { + return id; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_id is unimplemented!"); + return -1; +} + +int WebRTCDataChannelExtension::get_max_packet_life_time() const { + int lifetime; + if (GDVIRTUAL_CALL(_get_max_packet_life_time, lifetime)) { + return lifetime; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_max_packet_life_time is unimplemented!"); + return -1; +} + +int WebRTCDataChannelExtension::get_max_retransmits() const { + int retransmits; + if (GDVIRTUAL_CALL(_get_max_retransmits, retransmits)) { + return retransmits; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_max_retransmits is unimplemented!"); + return -1; +} + +String WebRTCDataChannelExtension::get_protocol() const { + String protocol; + if (GDVIRTUAL_CALL(_get_protocol, protocol)) { + return protocol; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_protocol is unimplemented!"); + return protocol; +} + +bool WebRTCDataChannelExtension::is_negotiated() const { + bool negotiated; + if (GDVIRTUAL_CALL(_is_negotiated, negotiated)) { + return negotiated; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_is_negotiated is unimplemented!"); + return false; +} + +int WebRTCDataChannelExtension::get_buffered_amount() const { + int amount; + if (GDVIRTUAL_CALL(_get_buffered_amount, amount)) { + return amount; + } + WARN_PRINT_ONCE("WebRTCDataChannelExtension::_get_buffered_amount is unimplemented!"); + return -1; +} diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_extension.h index 5c80edd48c..83bb627815 100644 --- a/modules/webrtc/webrtc_data_channel_gdnative.h +++ b/modules/webrtc/webrtc_data_channel_extension.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* webrtc_data_channel_gdnative.h */ +/* webrtc_data_channel_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,26 +28,22 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WEBRTC_DATA_CHANNEL_GDNATIVE_H -#define WEBRTC_DATA_CHANNEL_GDNATIVE_H +#ifndef WEBRTC_DATA_CHANNEL_EXTENSION_H +#define WEBRTC_DATA_CHANNEL_EXTENSION_H -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "modules/gdnative/include/net/godot_net.h" #include "webrtc_data_channel.h" -class WebRTCDataChannelGDNative : public WebRTCDataChannel { - GDCLASS(WebRTCDataChannelGDNative, WebRTCDataChannel); +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + +class WebRTCDataChannelExtension : public WebRTCDataChannel { + GDCLASS(WebRTCDataChannelExtension, WebRTCDataChannel); protected: static void _bind_methods(); -private: - const godot_net_webrtc_data_channel *interface; - public: - void set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl); - virtual void set_write_mode(WriteMode mode) override; virtual WriteMode get_write_mode() const override; virtual bool was_string_packet() const override; @@ -72,10 +68,31 @@ public: virtual int get_max_packet_size() const override; - WebRTCDataChannelGDNative(); - ~WebRTCDataChannelGDNative(); -}; + /** GDExtension **/ + GDVIRTUAL0RC(int, _get_available_packet_count); + GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>); + GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int); + GDVIRTUAL0RC(int, _get_max_packet_size); -#endif // WEBRTC_GDNATIVE_ENABLED + GDVIRTUAL0R(int, _poll); + GDVIRTUAL0(_close); + + GDVIRTUAL1(_set_write_mode, int); + GDVIRTUAL0RC(int, _get_write_mode); + + GDVIRTUAL0RC(bool, _was_string_packet); + + GDVIRTUAL0RC(int, _get_ready_state); + GDVIRTUAL0RC(String, _get_label); + GDVIRTUAL0RC(bool, _is_ordered); + GDVIRTUAL0RC(int, _get_id); + GDVIRTUAL0RC(int, _get_max_packet_life_time); + GDVIRTUAL0RC(int, _get_max_retransmits); + GDVIRTUAL0RC(String, _get_protocol); + GDVIRTUAL0RC(bool, _is_negotiated); + GDVIRTUAL0RC(int, _get_buffered_amount); + + WebRTCDataChannelExtension() {} +}; -#endif // WEBRTC_DATA_CHANNEL_GDNATIVE_H +#endif // WEBRTC_DATA_CHANNEL_EXTENSION_H diff --git a/modules/webrtc/webrtc_data_channel_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp deleted file mode 100644 index 10a3367557..0000000000 --- a/modules/webrtc/webrtc_data_channel_gdnative.cpp +++ /dev/null @@ -1,143 +0,0 @@ -/*************************************************************************/ -/* webrtc_data_channel_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "webrtc_data_channel_gdnative.h" - -#include "core/io/resource_loader.h" -#include "modules/gdnative/nativescript/nativescript.h" - -void WebRTCDataChannelGDNative::_bind_methods() { - ADD_PROPERTY_DEFAULT("write_mode", WRITE_MODE_BINARY); -} - -WebRTCDataChannelGDNative::WebRTCDataChannelGDNative() { - interface = nullptr; -} - -WebRTCDataChannelGDNative::~WebRTCDataChannelGDNative() { -} - -Error WebRTCDataChannelGDNative::poll() { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->poll(interface->data); -} - -void WebRTCDataChannelGDNative::close() { - ERR_FAIL_COND(interface == nullptr); - interface->close(interface->data); -} - -void WebRTCDataChannelGDNative::set_write_mode(WriteMode p_mode) { - ERR_FAIL_COND(interface == nullptr); - interface->set_write_mode(interface->data, p_mode); -} - -WebRTCDataChannel::WriteMode WebRTCDataChannelGDNative::get_write_mode() const { - ERR_FAIL_COND_V(interface == nullptr, WRITE_MODE_BINARY); - return (WriteMode)interface->get_write_mode(interface->data); -} - -bool WebRTCDataChannelGDNative::was_string_packet() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->was_string_packet(interface->data); -} - -WebRTCDataChannel::ChannelState WebRTCDataChannelGDNative::get_ready_state() const { - ERR_FAIL_COND_V(interface == nullptr, STATE_CLOSED); - return (ChannelState)interface->get_ready_state(interface->data); -} - -String WebRTCDataChannelGDNative::get_label() const { - ERR_FAIL_COND_V(interface == nullptr, ""); - return String(interface->get_label(interface->data)); -} - -bool WebRTCDataChannelGDNative::is_ordered() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_ordered(interface->data); -} - -int WebRTCDataChannelGDNative::get_id() const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->get_id(interface->data); -} - -int WebRTCDataChannelGDNative::get_max_packet_life_time() const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->get_max_packet_life_time(interface->data); -} - -int WebRTCDataChannelGDNative::get_max_retransmits() const { - ERR_FAIL_COND_V(interface == nullptr, -1); - return interface->get_max_retransmits(interface->data); -} - -String WebRTCDataChannelGDNative::get_protocol() const { - ERR_FAIL_COND_V(interface == nullptr, ""); - return String(interface->get_protocol(interface->data)); -} - -bool WebRTCDataChannelGDNative::is_negotiated() const { - ERR_FAIL_COND_V(interface == nullptr, false); - return interface->is_negotiated(interface->data); -} - -int WebRTCDataChannelGDNative::get_buffered_amount() const { - ERR_FAIL_COND_V(interface == NULL, 0); - return interface->get_buffered_amount(interface->data); -} - -Error WebRTCDataChannelGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size); -} - -Error WebRTCDataChannelGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size); -} - -int WebRTCDataChannelGDNative::get_max_packet_size() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_max_packet_size(interface->data); -} - -int WebRTCDataChannelGDNative::get_available_packet_count() const { - ERR_FAIL_COND_V(interface == nullptr, 0); - return interface->get_available_packet_count(interface->data); -} - -void WebRTCDataChannelGDNative::set_native_webrtc_data_channel(const godot_net_webrtc_data_channel *p_impl) { - interface = p_impl; -} - -#endif // WEBRTC_GDNATIVE_ENABLED diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp index 31d6a0568c..4c41a4c7ee 100644 --- a/modules/webrtc/webrtc_data_channel_js.cpp +++ b/modules/webrtc/webrtc_data_channel_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index 5cd6a32ed9..d059ec31ed 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index d60d694df1..bc3c0d9265 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,22 +43,6 @@ void WebRTCMultiplayerPeer::_bind_methods() { ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayerPeer::close); } -void WebRTCMultiplayerPeer::set_transfer_channel(int p_channel) { - transfer_channel = p_channel; -} - -int WebRTCMultiplayerPeer::get_transfer_channel() const { - return transfer_channel; -} - -void WebRTCMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { - transfer_mode = p_mode; -} - -Multiplayer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { - return transfer_mode; -} - void WebRTCMultiplayerPeer::set_target_peer(int p_peer_id) { target_peer = p_peer_id; } @@ -79,8 +63,8 @@ void WebRTCMultiplayerPeer::poll() { List<int> remove; List<int> add; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { - Ref<ConnectedPeer> peer = E->get(); + for (KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { + Ref<ConnectedPeer> peer = E.value; peer->connection->poll(); // Check peer state switch (peer->connection->get_connection_state()) { @@ -93,7 +77,7 @@ void WebRTCMultiplayerPeer::poll() { break; default: // Peer is closed or in error state. Got to next peer. - remove.push_back(E->key()); + remove.push_back(E.key); continue; } // Check channels state @@ -108,7 +92,7 @@ void WebRTCMultiplayerPeer::poll() { continue; default: // Channel was closed or in error state, remove peer id. - remove.push_back(E->key()); + remove.push_back(E.key); } // We got a closed channel break out, the peer will be removed. break; @@ -116,7 +100,7 @@ void WebRTCMultiplayerPeer::poll() { // This peer has newly connected, and all channels are now open. if (ready == peer->channels.size() && !peer->connected) { peer->connected = true; - add.push_back(E->key()); + add.push_back(E.key); } } // Remove disconnected peers @@ -141,9 +125,9 @@ void WebRTCMultiplayerPeer::poll() { emit_signal(SNAME("peer_connected"), TARGET_PEER_SERVER); emit_signal(SNAME("connection_succeeded")); // Notify of all previously connected peers - for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { - if (F->key() != 1 && F->get()->connected) { - emit_signal(SNAME("peer_connected"), F->key()); + for (const KeyValue<int, Ref<ConnectedPeer>> &F : peer_map) { + if (F.key != 1 && F.value->connected) { + emit_signal(SNAME("peer_connected"), F.key); } } break; // Because we already notified of all newly added peers. @@ -162,6 +146,10 @@ void WebRTCMultiplayerPeer::_find_next_peer() { } // After last. while (E) { + if (!E->get()->connected) { + E = E->next(); + continue; + } for (const Ref<WebRTCDataChannel> &F : E->get()->channels) { if (F->get_available_packet_count()) { next_packet_peer = E->key(); @@ -173,6 +161,10 @@ void WebRTCMultiplayerPeer::_find_next_peer() { E = peer_map.front(); // Before last while (E) { + if (!E->get()->connected) { + E = E->next(); + continue; + } for (const Ref<WebRTCDataChannel> &F : E->get()->channels) { if (F->get_available_packet_count()) { next_packet_peer = E->key(); @@ -188,14 +180,6 @@ void WebRTCMultiplayerPeer::_find_next_peer() { next_packet_peer = 0; } -void WebRTCMultiplayerPeer::set_refuse_new_connections(bool p_enable) { - refuse_connections = p_enable; -} - -bool WebRTCMultiplayerPeer::is_refusing_new_connections() const { - return refuse_connections; -} - MultiplayerPeer::ConnectionStatus WebRTCMultiplayerPeer::get_connection_status() const { return connection_status; } @@ -213,7 +197,7 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr cfg["ordered"] = true; switch (mode) { - case Multiplayer::TRANSFER_MODE_ORDERED: + case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: cfg["maxPacketLifetime"] = 1; break; case Multiplayer::TRANSFER_MODE_UNRELIABLE: @@ -268,10 +252,10 @@ Dictionary WebRTCMultiplayerPeer::get_peer(int p_peer_id) { Dictionary WebRTCMultiplayerPeer::get_peers() { Dictionary out; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { + for (const KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { Dictionary d; - _peer_to_dict(E->get(), d); - out[E->key()] = d; + _peer_to_dict(E.value, d); + out[E.key] = d; } return out; } @@ -279,7 +263,7 @@ Dictionary WebRTCMultiplayerPeer::get_peers() { Error WebRTCMultiplayerPeer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) { ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED); + ERR_FAIL_COND_V(is_refusing_new_connections(), ERR_UNAUTHORIZED); // Peer must be valid, and in new state (to create data channels) ERR_FAIL_COND_V(!p_peer.is_valid(), ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_peer->get_connection_state() != WebRTCPeerConnection::STATE_NEW, ERR_INVALID_PARAMETER); @@ -352,13 +336,13 @@ Error WebRTCMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED); - int ch = transfer_channel; + int ch = get_transfer_channel(); if (ch == 0) { - switch (transfer_mode) { + switch (get_transfer_mode()) { case Multiplayer::TRANSFER_MODE_RELIABLE: ch = CH_RELIABLE; break; - case Multiplayer::TRANSFER_MODE_ORDERED: + case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: ch = CH_ORDERED; break; case Multiplayer::TRANSFER_MODE_UNRELIABLE: @@ -382,15 +366,15 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si } else { int exclude = -target_peer; - for (Map<int, Ref<ConnectedPeer>>::Element *F = peer_map.front(); F; F = F->next()) { + for (KeyValue<int, Ref<ConnectedPeer>> &F : peer_map) { // Exclude packet. If target_peer == 0 then don't exclude any packets - if (target_peer != 0 && F->key() == exclude) { + if (target_peer != 0 && F.key == exclude) { continue; } - ERR_CONTINUE_MSG(F->value()->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); - ERR_CONTINUE(F->value()->channels[ch].is_null()); - F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size); + ERR_CONTINUE_MSG(F.value->channels.size() <= ch, vformat("Unable to send packet on channel %d, max channels: %d", ch, E->value()->channels.size())); + ERR_CONTINUE(F.value->channels[ch].is_null()); + F.value->channels[ch]->put_packet(p_buffer, p_buffer_size); } } return OK; @@ -401,8 +385,11 @@ int WebRTCMultiplayerPeer::get_available_packet_count() const { return 0; // To be sure next call to get_packet works if size > 0 . } int size = 0; - for (Map<int, Ref<ConnectedPeer>>::Element *E = peer_map.front(); E; E = E->next()) { - for (const Ref<WebRTCDataChannel> &F : E->get()->channels) { + for (const KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { + if (!E.value->connected) { + continue; + } + for (const Ref<WebRTCDataChannel> &F : E.value->channels) { size += F->get_available_packet_count(); } } diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h index 80a6491492..6675c67867 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.h +++ b/modules/webrtc/webrtc_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,10 +65,7 @@ private: uint32_t unique_id = 0; int target_peer = 0; int client_count = 0; - bool refuse_connections = false; ConnectionStatus connection_status = CONNECTION_DISCONNECTED; - int transfer_channel = 0; - Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; int next_packet_peer = 0; bool server_compat = false; @@ -97,10 +94,6 @@ public: int get_max_packet_size() const override; // MultiplayerPeer - void set_transfer_channel(int p_channel) override; - int get_transfer_channel() const override; - void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_peer_id) override; int get_unique_id() const override; @@ -110,9 +103,6 @@ public: void poll() override; - void set_refuse_new_connections(bool p_enable) override; - bool is_refusing_new_connections() const override; - ConnectionStatus get_connection_status() const override; }; diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp index 3e2938bf7d..96cf518c06 100644 --- a/modules/webrtc/webrtc_peer_connection.cpp +++ b/modules/webrtc/webrtc_peer_connection.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +30,29 @@ #include "webrtc_peer_connection.h" -WebRTCPeerConnection *(*WebRTCPeerConnection::_create)() = nullptr; +#ifdef JAVASCRIPT_ENABLED +#include "webrtc_peer_connection_js.h" +#else +#include "webrtc_peer_connection_extension.h" +#endif -Ref<WebRTCPeerConnection> WebRTCPeerConnection::create_ref() { - return create(); +StringName WebRTCPeerConnection::default_extension; + +void WebRTCPeerConnection::set_default_extension(const StringName &p_extension) { + default_extension = p_extension; } WebRTCPeerConnection *WebRTCPeerConnection::create() { - if (!_create) { - return nullptr; +#ifdef JAVASCRIPT_ENABLED + return memnew(WebRTCPeerConnectionJS); +#else + if (default_extension == String()) { + WARN_PRINT_ONCE("No default WebRTC extension configured."); + return memnew(WebRTCPeerConnectionExtension); } - return _create(); + Object *obj = ClassDB::instantiate(default_extension); + return Object::cast_to<WebRTCPeerConnectionExtension>(obj); +#endif } void WebRTCPeerConnection::_bind_methods() { diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h index fcfb9ae9ae..8c324d0942 100644 --- a/modules/webrtc/webrtc_peer_connection.h +++ b/modules/webrtc/webrtc_peer_connection.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,11 +47,15 @@ public: STATE_CLOSED }; +private: + static StringName default_extension; + protected: static void _bind_methods(); - static WebRTCPeerConnection *(*_create)(); public: + static void set_default_extension(const StringName &p_name); + virtual ConnectionState get_connection_state() const = 0; virtual Error initialize(Dictionary p_config = Dictionary()) = 0; @@ -63,7 +67,6 @@ public: virtual Error poll() = 0; virtual void close() = 0; - static Ref<WebRTCPeerConnection> create_ref(); static WebRTCPeerConnection *create(); WebRTCPeerConnection(); diff --git a/modules/webrtc/webrtc_peer_connection_extension.cpp b/modules/webrtc/webrtc_peer_connection_extension.cpp new file mode 100644 index 0000000000..3bc7de217e --- /dev/null +++ b/modules/webrtc/webrtc_peer_connection_extension.cpp @@ -0,0 +1,131 @@ +/*************************************************************************/ +/* webrtc_peer_connection_extension.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "webrtc_peer_connection_extension.h" + +void WebRTCPeerConnectionExtension::_bind_methods() { + ClassDB::bind_method(D_METHOD("make_default"), &WebRTCPeerConnectionExtension::make_default); + + GDVIRTUAL_BIND(_get_connection_state); + GDVIRTUAL_BIND(_initialize, "p_config"); + GDVIRTUAL_BIND(_create_data_channel, "p_label", "p_config"); + GDVIRTUAL_BIND(_create_offer); + GDVIRTUAL_BIND(_set_remote_description, "p_type", "p_sdp"); + GDVIRTUAL_BIND(_set_local_description, "p_type", "p_sdp"); + GDVIRTUAL_BIND(_add_ice_candidate, "p_sdp_mid_name", "p_sdp_mline_index", "p_sdp_name"); + GDVIRTUAL_BIND(_poll); + GDVIRTUAL_BIND(_close); +} + +void WebRTCPeerConnectionExtension::make_default() { + ERR_FAIL_COND_MSG(!_get_extension(), vformat("Can't make %s the default without extending it.", get_class())); + WebRTCPeerConnection::set_default_extension(get_class()); +} + +WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionExtension::get_connection_state() const { + int state; + if (GDVIRTUAL_CALL(_get_connection_state, state)) { + return (ConnectionState)state; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_get_connection_state is unimplemented!"); + return STATE_DISCONNECTED; +} + +Error WebRTCPeerConnectionExtension::initialize(Dictionary p_config) { + int err; + if (GDVIRTUAL_CALL(_initialize, p_config, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_initialize is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Ref<WebRTCDataChannel> WebRTCPeerConnectionExtension::create_data_channel(String p_label, Dictionary p_options) { + Object *ret = nullptr; + if (GDVIRTUAL_CALL(_create_data_channel, p_label, p_options, ret)) { + WebRTCDataChannel *ch = Object::cast_to<WebRTCDataChannel>(ret); + ERR_FAIL_COND_V_MSG(ret && !ch, nullptr, "Returned object must be an instance of WebRTCDataChannel."); + return ch; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_create_data_channel is unimplemented!"); + return nullptr; +} + +Error WebRTCPeerConnectionExtension::create_offer() { + int err; + if (GDVIRTUAL_CALL(_create_offer, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_create_offer is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::set_local_description(String p_type, String p_sdp) { + int err; + if (GDVIRTUAL_CALL(_set_local_description, p_type, p_sdp, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_set_local_description is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::set_remote_description(String p_type, String p_sdp) { + int err; + if (GDVIRTUAL_CALL(_set_remote_description, p_type, p_sdp, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_set_remote_description is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::add_ice_candidate(String p_sdp_mid_name, int p_sdp_mline_index, String p_sdp_name) { + int err; + if (GDVIRTUAL_CALL(_add_ice_candidate, p_sdp_mid_name, p_sdp_mline_index, p_sdp_name, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_add_ice_candidate is unimplemented!"); + return ERR_UNCONFIGURED; +} + +Error WebRTCPeerConnectionExtension::poll() { + int err; + if (GDVIRTUAL_CALL(_poll, err)) { + return (Error)err; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_poll is unimplemented!"); + return ERR_UNCONFIGURED; +} + +void WebRTCPeerConnectionExtension::close() { + if (GDVIRTUAL_CALL(_close)) { + return; + } + WARN_PRINT_ONCE("WebRTCPeerConnectionExtension::_close is unimplemented!"); +} diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_extension.h index 578af0202f..82e32b5602 100644 --- a/modules/webrtc/webrtc_peer_connection_gdnative.h +++ b/modules/webrtc/webrtc_peer_connection_extension.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* webrtc_peer_connection_gdnative.h */ +/* webrtc_peer_connection_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,30 +28,23 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WEBRTC_PEER_CONNECTION_GDNATIVE_H -#define WEBRTC_PEER_CONNECTION_GDNATIVE_H +#ifndef WEBRTC_PEER_CONNECTION_EXTENSION_H +#define WEBRTC_PEER_CONNECTION_EXTENSION_H -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "modules/gdnative/include/net/godot_net.h" #include "webrtc_peer_connection.h" -class WebRTCPeerConnectionGDNative : public WebRTCPeerConnection { - GDCLASS(WebRTCPeerConnectionGDNative, WebRTCPeerConnection); +#include "core/object/gdvirtual.gen.inc" +#include "core/object/script_language.h" +#include "core/variant/native_ptr.h" + +class WebRTCPeerConnectionExtension : public WebRTCPeerConnection { + GDCLASS(WebRTCPeerConnectionExtension, WebRTCPeerConnection); protected: static void _bind_methods(); - static WebRTCPeerConnection *_create(); - -private: - static const godot_net_webrtc_library *default_library; - const godot_net_webrtc_peer_connection *interface; public: - static Error set_default_library(const godot_net_webrtc_library *p_library); - static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionGDNative::_create; } - - void set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl); + void make_default(); virtual ConnectionState get_connection_state() const override; @@ -60,14 +53,22 @@ public: virtual Error create_offer() override; virtual Error set_remote_description(String type, String sdp) override; virtual Error set_local_description(String type, String sdp) override; - virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) override; + virtual Error add_ice_candidate(String p_sdp_mid_name, int p_sdp_mline_index, String p_sdp_name) override; virtual Error poll() override; virtual void close() override; - WebRTCPeerConnectionGDNative(); - ~WebRTCPeerConnectionGDNative(); -}; + /** GDExtension **/ + GDVIRTUAL0RC(int, _get_connection_state); + GDVIRTUAL1R(int, _initialize, Dictionary); + GDVIRTUAL2R(Object *, _create_data_channel, String, Dictionary); + GDVIRTUAL0R(int, _create_offer); + GDVIRTUAL2R(int, _set_remote_description, String, String); + GDVIRTUAL2R(int, _set_local_description, String, String); + GDVIRTUAL3R(int, _add_ice_candidate, String, int, String); + GDVIRTUAL0R(int, _poll); + GDVIRTUAL0(_close); -#endif // WEBRTC_GDNATIVE_ENABLED + WebRTCPeerConnectionExtension() {} +}; -#endif // WEBRTC_PEER_CONNECTION_GDNATIVE_H +#endif // WEBRTC_PEER_CONNECTION_EXTENSION_H diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp deleted file mode 100644 index dcf78dfb73..0000000000 --- a/modules/webrtc/webrtc_peer_connection_gdnative.cpp +++ /dev/null @@ -1,121 +0,0 @@ -/*************************************************************************/ -/* webrtc_peer_connection_gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef WEBRTC_GDNATIVE_ENABLED - -#include "webrtc_peer_connection_gdnative.h" - -#include "core/io/resource_loader.h" -#include "modules/gdnative/nativescript/nativescript.h" -#include "webrtc_data_channel_gdnative.h" - -const godot_net_webrtc_library *WebRTCPeerConnectionGDNative::default_library = nullptr; - -Error WebRTCPeerConnectionGDNative::set_default_library(const godot_net_webrtc_library *p_lib) { - if (default_library) { - const godot_net_webrtc_library *old = default_library; - default_library = nullptr; - old->unregistered(); - } - default_library = p_lib; - return OK; // Maybe add version check and fail accordingly -} - -WebRTCPeerConnection *WebRTCPeerConnectionGDNative::_create() { - WebRTCPeerConnectionGDNative *obj = memnew(WebRTCPeerConnectionGDNative); - ERR_FAIL_COND_V_MSG(!default_library, obj, "Default GDNative WebRTC implementation not defined."); - - // Call GDNative constructor - Error err = (Error)default_library->create_peer_connection(obj); - ERR_FAIL_COND_V_MSG(err != OK, obj, "GDNative default library constructor returned an error."); - - return obj; -} - -void WebRTCPeerConnectionGDNative::_bind_methods() { -} - -WebRTCPeerConnectionGDNative::WebRTCPeerConnectionGDNative() { - interface = nullptr; -} - -WebRTCPeerConnectionGDNative::~WebRTCPeerConnectionGDNative() { -} - -Error WebRTCPeerConnectionGDNative::initialize(Dictionary p_config) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->initialize(interface->data, (const godot_dictionary *)&p_config); -} - -Ref<WebRTCDataChannel> WebRTCPeerConnectionGDNative::create_data_channel(String p_label, Dictionary p_options) { - ERR_FAIL_COND_V(interface == nullptr, nullptr); - return (WebRTCDataChannel *)interface->create_data_channel(interface->data, p_label.utf8().get_data(), (const godot_dictionary *)&p_options); -} - -Error WebRTCPeerConnectionGDNative::create_offer() { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->create_offer(interface->data); -} - -Error WebRTCPeerConnectionGDNative::set_local_description(String p_type, String p_sdp) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->set_local_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data()); -} - -Error WebRTCPeerConnectionGDNative::set_remote_description(String p_type, String p_sdp) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->set_remote_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data()); -} - -Error WebRTCPeerConnectionGDNative::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->add_ice_candidate(interface->data, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data()); -} - -Error WebRTCPeerConnectionGDNative::poll() { - ERR_FAIL_COND_V(interface == nullptr, ERR_UNCONFIGURED); - return (Error)interface->poll(interface->data); -} - -void WebRTCPeerConnectionGDNative::close() { - ERR_FAIL_COND(interface == nullptr); - interface->close(interface->data); -} - -WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionGDNative::get_connection_state() const { - ERR_FAIL_COND_V(interface == nullptr, STATE_DISCONNECTED); - return (ConnectionState)interface->get_connection_state(interface->data); -} - -void WebRTCPeerConnectionGDNative::set_native_webrtc_peer_connection(const godot_net_webrtc_peer_connection *p_impl) { - interface = p_impl; -} - -#endif // WEBRTC_GDNATIVE_ENABLED diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp index ed3459d5f8..90e19fe4f1 100644 --- a/modules/webrtc/webrtc_peer_connection_js.cpp +++ b/modules/webrtc/webrtc_peer_connection_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h index 0272e67f6f..3d0b365355 100644 --- a/modules/webrtc/webrtc_peer_connection_js.h +++ b/modules/webrtc/webrtc_peer_connection_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,9 +63,6 @@ private: static void _on_error(void *p_obj); public: - static WebRTCPeerConnection *_create() { return memnew(WebRTCPeerConnectionJS); } - static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionJS::_create; } - virtual ConnectionState get_connection_state() const; virtual Error initialize(Dictionary configuration = Dictionary()); diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub index 4c022c43cf..63c941c4a8 100644 --- a/modules/websocket/SCsub +++ b/modules/websocket/SCsub @@ -18,12 +18,11 @@ elif env["builtin_wslay"]: "wslay_net.c", "wslay_event.c", "wslay_queue.c", - "wslay_stack.c", "wslay_frame.c", ] thirdparty_sources = [thirdparty_dir + s for s in thirdparty_sources] - env_ws.Prepend(CPPPATH=[thirdparty_dir + "includes/"]) + env_ws.Prepend(CPPPATH=[thirdparty_dir]) env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"]) if env["platform"] == "windows" or env["platform"] == "uwp": diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index b5202469f1..5fcf51293d 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -8,6 +8,7 @@ This client can be optionally used as a multiplayer peer for the [MultiplayerAPI]. After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). You will receive appropriate signals when connecting, disconnecting, or when new data is available. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> @@ -38,13 +39,13 @@ <method name="get_connected_host" qualifiers="const"> <return type="String" /> <description> - Return the IP address of the currently connected host. + Returns the IP address of the currently connected host. </description> </method> <method name="get_connected_port" qualifiers="const"> <return type="int" /> <description> - Return the IP port of the currently connected host. + Returns the IP port of the currently connected host. </description> </method> </methods> @@ -90,6 +91,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index c7a0ca100f..8d8ab220e2 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -5,6 +5,7 @@ </brief_description> <description> Base class for WebSocket server and client, allowing them to be used as multiplayer peer for the [MultiplayerAPI]. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> @@ -30,10 +31,6 @@ </description> </method> </methods> - <members> - <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> - </members> <signals> <signal name="peer_packet"> <argument index="0" name="peer_source" type="int" /> @@ -43,6 +40,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml index ab7ef6c4d0..2f455c32fd 100644 --- a/modules/websocket/doc_classes/WebSocketPeer.xml +++ b/modules/websocket/doc_classes/WebSocketPeer.xml @@ -4,7 +4,7 @@ A class representing a specific WebSocket connection. </brief_description> <description> - This class represent a specific WebSocket connection, you can do lower level operations with it. + This class represents a specific WebSocket connection, allowing you to do lower level operations with it. You can choose to write to the socket in binary or text mode, and you can recognize the mode used for writing by the other peer. </description> <tutorials> diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml index b66a1054ab..f901b089ea 100644 --- a/modules/websocket/doc_classes/WebSocketServer.xml +++ b/modules/websocket/doc_classes/WebSocketServer.xml @@ -7,6 +7,7 @@ This class implements a WebSocket server that can also support the high-level multiplayer API. After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal. [b]Note:[/b] Not available in HTML5 exports. + [b]Note:[/b] When exporting to Android, make sure to enable the [code]INTERNET[/code] permission in the Android export preset before exporting the project or using one-click deploy. Otherwise, network communication of any kind will be blocked by Android. </description> <tutorials> </tutorials> @@ -116,6 +117,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp index d248433d82..4f1a56f00b 100644 --- a/modules/websocket/editor_debugger_server_websocket.cpp +++ b/modules/websocket/editor_debugger_server_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #include "editor_debugger_server_websocket.h" #include "core/config/project_settings.h" +#include "editor/editor_log.h" +#include "editor/editor_node.h" #include "editor/editor_settings.h" #include "modules/websocket/remote_debugger_peer_websocket.h" @@ -48,19 +50,47 @@ void EditorDebuggerServerWebSocket::poll() { server->poll(); } +String EditorDebuggerServerWebSocket::get_uri() const { + return endpoint; +} + Error EditorDebuggerServerWebSocket::start(const String &p_uri) { + // Default host and port + String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host"); int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); - String bind_host = EditorSettings::get_singleton()->get("network/debug/remote_host"); + + // Optionally override if (!p_uri.is_empty() && p_uri != "ws://") { String scheme, path; Error err = p_uri.parse_url(scheme, bind_host, bind_port, path); ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER); } + + // Set up the server server->set_bind_ip(bind_host); Vector<String> compatible_protocols; compatible_protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer. - return server->listen(bind_port, compatible_protocols); + + // Try listening on ports + const int max_attempts = 5; + for (int attempt = 1;; ++attempt) { + const Error err = server->listen(bind_port, compatible_protocols); + if (err == OK) { + break; + } + if (attempt >= max_attempts) { + EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR); + return err; + } + int last_port = bind_port++; + EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING); + } + + // Endpoint that the client should connect to + endpoint = vformat("ws://%s:%d", bind_host, bind_port); + + return OK; } void EditorDebuggerServerWebSocket::stop() { diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h index 14ab0109b2..cc14bf62ba 100644 --- a/modules/websocket/editor_debugger_server_websocket.h +++ b/modules/websocket/editor_debugger_server_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,6 +40,7 @@ class EditorDebuggerServerWebSocket : public EditorDebuggerServer { private: Ref<WebSocketServer> server; List<int> pending_peers; + String endpoint; public: static EditorDebuggerServer *create(const String &p_protocol); @@ -47,12 +48,13 @@ public: void _peer_connected(int p_peer, String p_protocol); void _peer_disconnected(int p_peer, bool p_was_clean); - void poll() override; - Error start(const String &p_uri) override; - void stop() override; - bool is_active() const override; - bool is_connection_available() const override; - Ref<RemoteDebuggerPeer> take_connection() override; + virtual void poll() override; + virtual String get_uri() const override; + virtual Error start(const String &p_uri = "") override; + virtual void stop() override; + virtual bool is_active() const override; + virtual bool is_connection_available() const override; + virtual Ref<RemoteDebuggerPeer> take_connection() override; EditorDebuggerServerWebSocket(); ~EditorDebuggerServerWebSocket(); diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index 5cd94e978f..2d029dfbbc 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index 3b0b8395b9..61ea0002ea 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index d7263dcf43..77a96c8e4f 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,11 +54,14 @@ Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_strin } Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY); + ERR_FAIL_COND_V(_out_buf_size && ((uint64_t)godot_js_websocket_buffered_amount(peer_sock) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY); int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0; - godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin); + if (godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin) != 0) { + return FAILED; + } + return OK; } diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 6e93ea31a2..df63d2d801 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp index 4a4f09a943..53b4a0207d 100644 --- a/modules/websocket/emws_server.cpp +++ b/modules/websocket/emws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index d36e3a3557..f310c17c9d 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js index dd2fd1e94f..c88986fbe3 100644 --- a/modules/websocket/library_godot_websocket.js +++ b/modules/websocket/library_godot_websocket.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index e99a379767..7b4a164576 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index 7c742b1b89..1e9a4c0392 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h index 3884db67b7..4ab6c0cfd3 100644 --- a/modules/websocket/register_types.h +++ b/modules/websocket/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.cpp b/modules/websocket/remote_debugger_peer_websocket.cpp index c9591cc564..6319c3c664 100644 --- a/modules/websocket/remote_debugger_peer_websocket.cpp +++ b/modules/websocket/remote_debugger_peer_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h index 590d925dcc..ddf5425d81 100644 --- a/modules/websocket/remote_debugger_peer_websocket.h +++ b/modules/websocket/remote_debugger_peer_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index f7a8944745..2734b4b88f 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -129,7 +129,7 @@ void WebSocketClient::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "verify_ssl", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_verify_ssl_enabled", "is_verify_ssl_enabled"); ClassDB::bind_method(D_METHOD("get_trusted_ssl_certificate"), &WebSocketClient::get_trusted_ssl_certificate); - ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate"), &WebSocketClient::set_trusted_ssl_certificate); + ClassDB::bind_method(D_METHOD("set_trusted_ssl_certificate", "cert"), &WebSocketClient::set_trusted_ssl_certificate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trusted_ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_trusted_ssl_certificate", "get_trusted_ssl_certificate"); diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index c7f17f1ffb..d6c072ae16 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h index d04909c97d..a01ae65c56 100644 --- a/modules/websocket/websocket_macros.h +++ b/modules/websocket/websocket_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef WEBSOCKETMACTOS_H -#define WEBSOCKETMACTOS_H +#ifndef WEBSOCKET_MACROS_H +#define WEBSOCKET_MACROS_H // Defaults per peer buffers, 1024 packets with a shared 65536 bytes payload. #define DEF_PKT_SHIFT 10 @@ -65,4 +65,4 @@ public:\ protected:\ /* clang-format on */ -#endif // WEBSOCKETMACTOS_H +#endif // WEBSOCKET_MACROS_H diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 7464cf2bf5..7a3bbf1c47 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -105,23 +105,6 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer // // MultiplayerPeer // -void WebSocketMultiplayerPeer::set_transfer_channel(int p_channel) { - // Websocket does not have channels. -} - -int WebSocketMultiplayerPeer::get_transfer_channel() const { - return 0; -} - -void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { - // Websocket uses TCP, reliable -} - -Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { - // Websocket uses TCP, reliable - return Multiplayer::TRANSFER_MODE_RELIABLE; -} - void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { _target_peer = p_target_peer; } @@ -137,14 +120,6 @@ int WebSocketMultiplayerPeer::get_unique_id() const { return _peer_id; } -void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) { - _refusing = p_enable; -} - -bool WebSocketMultiplayerPeer::is_refusing_new_connections() const { - return _refusing; -} - void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) { ERR_FAIL_COND(!p_peer.is_valid()); ERR_FAIL_COND(!p_peer->is_connected_to_host()); @@ -173,8 +148,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { // Then send the server peer (which will trigger connection_succeded in client) _send_sys(get_peer(p_peer_id), SYS_ADD, 1); - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - int32_t id = E->key(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + int32_t id = E.key; if (p_peer_id == id) { continue; // Skip the newly added peer (already confirmed) } @@ -187,8 +162,8 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) { } void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - int32_t id = E->key(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + int32_t id = E.key; if (p_peer_id != id) { _send_sys(get_peer(id), SYS_DEL, p_peer_id); } @@ -211,17 +186,17 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons return OK; // Will not send to self } else if (p_to == 0) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from) { - E->get()->put_packet(p_buffer, p_buffer_size); + for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + if (E.key != p_from) { + E.value->put_packet(p_buffer, p_buffer_size); } } return OK; // Sent to all but sender } else if (p_to < 0) { - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - if (E->key() != p_from && E->key() != -p_to) { - E->get()->put_packet(p_buffer, p_buffer_size); + for (KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + if (E.key != p_from && E.key != -p_to) { + E.value->put_packet(p_buffer, p_buffer_size); } } return OK; // Sent to all but sender and excluded diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index d97a599fe9..43d9d59f38 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,7 +68,6 @@ protected: bool _is_multiplayer = false; int _target_peer = 0; int _peer_id = 0; - int _refusing = false; static void _bind_methods(); @@ -78,15 +77,9 @@ protected: public: /* MultiplayerPeer */ - void set_transfer_channel(int p_channel) override; - int get_transfer_channel() const override; - void set_transfer_mode(Multiplayer::TransferMode p_mode) override; - Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_target_peer) override; int get_packet_peer() const override; int get_unique_id() const override; - void set_refuse_new_connections(bool p_enable) override; - bool is_refusing_new_connections() const override; /* PacketPeer */ virtual int get_available_packet_count() const override; diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp index ee13040821..a0af9303b8 100644 --- a/modules/websocket/websocket_peer.cpp +++ b/modules/websocket/websocket_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index 517b8600d6..13fef2424f 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index fb838109f3..b3f0140b80 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,24 +50,24 @@ void WebSocketServer::_bind_methods() { ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip); - ClassDB::bind_method(D_METHOD("set_bind_ip"), &WebSocketServer::set_bind_ip); + ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &WebSocketServer::set_bind_ip); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip"); ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key); - ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key); + ClassDB::bind_method(D_METHOD("set_private_key", "key"), &WebSocketServer::set_private_key); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", PROPERTY_USAGE_NONE), "set_private_key", "get_private_key"); ClassDB::bind_method(D_METHOD("get_ssl_certificate"), &WebSocketServer::get_ssl_certificate); - ClassDB::bind_method(D_METHOD("set_ssl_certificate"), &WebSocketServer::set_ssl_certificate); + ClassDB::bind_method(D_METHOD("set_ssl_certificate", "cert"), &WebSocketServer::set_ssl_certificate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ssl_certificate", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ssl_certificate", "get_ssl_certificate"); ClassDB::bind_method(D_METHOD("get_ca_chain"), &WebSocketServer::get_ca_chain); - ClassDB::bind_method(D_METHOD("set_ca_chain"), &WebSocketServer::set_ca_chain); + ClassDB::bind_method(D_METHOD("set_ca_chain", "ca_chain"), &WebSocketServer::set_ca_chain); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "ca_chain", PROPERTY_HINT_RESOURCE_TYPE, "X509Certificate", PROPERTY_USAGE_NONE), "set_ca_chain", "get_ca_chain"); ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout); ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason"))); ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close"))); diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index c4d651471f..f6f3b80045 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index 26c0176ea4..bccbf88417 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 3972977910..4839d7ab9b 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp index 7f027e1c0d..d277eedace 100644 --- a/modules/websocket/wsl_peer.cpp +++ b/modules/websocket/wsl_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -242,15 +242,15 @@ void WSLPeer::poll() { Error WSLPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { ERR_FAIL_COND_V(!is_connected_to_host(), FAILED); ERR_FAIL_COND_V(_out_pkt_size && (wslay_event_get_queued_msg_count(_data->ctx) >= (1ULL << _out_pkt_size)), ERR_OUT_OF_MEMORY); - ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY); + ERR_FAIL_COND_V(_out_buf_size && (wslay_event_get_queued_msg_length(_data->ctx) + p_buffer_size >= (1ULL << _out_buf_size)), ERR_OUT_OF_MEMORY); - struct wslay_event_msg msg; // Should I use fragmented? + struct wslay_event_msg msg; msg.opcode = write_mode == WRITE_MODE_TEXT ? WSLAY_TEXT_FRAME : WSLAY_BINARY_FRAME; msg.msg = p_buffer; msg.msg_length = p_buffer_size; - wslay_event_queue_msg(_data->ctx, &msg); - if (wslay_event_send(_data->ctx) < 0) { + // Queue & send message. + if (wslay_event_queue_msg(_data->ctx, &msg) != 0 || wslay_event_send(_data->ctx) != 0) { close_now(); return FAILED; } diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index 260d4b183d..555559c6e1 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 7402bbb46e..31175c5779 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -83,11 +83,11 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, St break; } // Found a protocol - if (protocol != "") { + if (!protocol.is_empty()) { break; } } - if (protocol == "") { // Invalid protocol(s) requested + if (protocol.is_empty()) { // Invalid protocol(s) requested return false; } } else if (p_protocols.size() > 0) { // No protocol requested, but we need one @@ -138,7 +138,7 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uin s += "Upgrade: websocket\r\n"; s += "Connection: Upgrade\r\n"; s += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n"; - if (protocol != "") { + if (!protocol.is_empty()) { s += "Sec-WebSocket-Protocol: " + protocol + "\r\n"; } s += "\r\n"; @@ -182,12 +182,12 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp void WSLServer::poll() { List<int> remove_ids; - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr(); peer->poll(); if (!peer->is_connected_to_host()) { - _on_disconnect(E->key(), peer->close_code != -1); - remove_ids.push_back(E->key()); + _on_disconnect(E.key, peer->close_code != -1); + remove_ids.push_back(E.key); } } for (int &E : remove_ids) { @@ -265,8 +265,8 @@ int WSLServer::get_max_packet_size() const { void WSLServer::stop() { _server->stop(); - for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) { - Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr(); + for (const KeyValue<int, Ref<WebSocketPeer>> &E : _peer_map) { + Ref<WSLPeer> peer = (WSLPeer *)E.value.ptr(); peer->close_now(); } _pending.clear(); diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h index 93c8bd9604..221cae4793 100644 --- a/modules/websocket/wsl_server.h +++ b/modules/websocket/wsl_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,7 @@ private: Ref<StreamPeer> connection; bool use_ssl = false; - int time = 0; + uint64_t time = 0; uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {}; int req_pos = 0; String key; diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml index ff7c46bbae..6e224a8242 100644 --- a/modules/webxr/doc_classes/WebXRInterface.xml +++ b/modules/webxr/doc_classes/WebXRInterface.xml @@ -87,7 +87,7 @@ There are several ways to handle "controller" input: - Using [XRController3D] nodes and their [signal XRController3D.button_pressed] and [signal XRController3D.button_released] signals. This is how controllers are typically handled in AR/VR apps in Godot, however, this will only work with advanced VR controllers like the Oculus Touch or Index controllers, for example. The buttons codes are defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. - Using [method Node._unhandled_input] and [InputEventJoypadButton] or [InputEventJoypadMotion]. This works the same as normal joypads, except the [member InputEvent.device] starts at 100, so the left controller is 100 and the right controller is 101, and the button codes are also defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url]. - - Using the [signal select], [signal squeeze] and related signals. This method will work for both advanced VR controllers, and non-traditional "controllers" like a tap on the screen, a spoken voice command or a button press on the device itself. The [code]controller_id[/code] passed to these signals is the same id as used in [member XRController3D.controller_id]. + - Using the [signal select], [signal squeeze] and related signals. This method will work for both advanced VR controllers, and non-traditional "controllers" like a tap on the screen, a spoken voice command or a button press on the device itself. You can use one or all of these methods to allow your game or app to support a wider or narrower set of devices and input methods, or to allow more advanced interactions with more advanced devices. </description> <tutorials> @@ -239,6 +239,4 @@ </description> </signal> </signals> - <constants> - </constants> </class> diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h index 7aac0a6508..34225df001 100644 --- a/modules/webxr/godot_webxr.h +++ b/modules/webxr/godot_webxr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp index 078a6547cf..78fed3fbd6 100644 --- a/modules/webxr/register_types.cpp +++ b/modules/webxr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,15 +33,34 @@ #include "webxr_interface.h" #include "webxr_interface_js.h" +#ifdef JAVASCRIPT_ENABLED +Ref<WebXRInterfaceJS> webxr; +#endif + void register_webxr_types() { GDREGISTER_VIRTUAL_CLASS(WebXRInterface); #ifdef JAVASCRIPT_ENABLED - Ref<WebXRInterfaceJS> webxr; webxr.instantiate(); XRServer::get_singleton()->add_interface(webxr); #endif } void unregister_webxr_types() { +#ifdef JAVASCRIPT_ENABLED + if (webxr.is_valid()) { + // uninitialise our interface if it is initialised + if (webxr->is_initialized()) { + webxr->uninitialize(); + } + + // unregister our interface from the XR server + if (XRServer::get_singleton()) { + XRServer::get_singleton()->remove_interface(webxr); + } + + // and release + webxr.unref(); + } +#endif } diff --git a/modules/webxr/register_types.h b/modules/webxr/register_types.h index f0c5a4bd79..5dda728099 100644 --- a/modules/webxr/register_types.h +++ b/modules/webxr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/webxr_interface.cpp b/modules/webxr/webxr_interface.cpp index 3e8e75bf0e..b0ad53523a 100644 --- a/modules/webxr/webxr_interface.cpp +++ b/modules/webxr/webxr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h index 366235fcd5..801643bfa6 100644 --- a/modules/webxr/webxr_interface.h +++ b/modules/webxr/webxr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,6 @@ #include "servers/xr/xr_positional_tracker.h" /** - @author David Snopek <david.snopek@snopekgames.com> - The WebXR interface is a VR/AR interface that can be used on the web. */ diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 2d699961ae..8eb0d8ff90 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -163,9 +163,14 @@ String WebXRInterfaceJS::get_reference_space_type() const { Ref<XRPositionalTracker> WebXRInterfaceJS::get_controller(int p_controller_id) const { XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, nullptr); + ERR_FAIL_NULL_V(xr_server, Ref<XRPositionalTracker>()); - return xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id); + // TODO support more then two controllers + if (p_controller_id >= 0 && p_controller_id < 2) { + return controllers[p_controller_id]; + }; + + return Ref<XRPositionalTracker>(); } String WebXRInterfaceJS::get_visibility_state() const { @@ -224,6 +229,13 @@ bool WebXRInterfaceJS::initialize() { return false; } + // we must create a tracker for our head + head_tracker.instantiate(); + head_tracker->set_tracker_type(XRServer::TRACKER_HEAD); + head_tracker->set_tracker_name("head"); + head_tracker->set_tracker_desc("Players head"); + xr_server->add_tracker(head_tracker); + // make this our primary interface xr_server->set_primary_interface(this); @@ -254,9 +266,17 @@ bool WebXRInterfaceJS::initialize() { void WebXRInterfaceJS::uninitialize() { if (initialized) { XRServer *xr_server = XRServer::get_singleton(); - if (xr_server != nullptr && xr_server->get_primary_interface() == this) { - // no longer our primary interface - xr_server->set_primary_interface(nullptr); + if (xr_server != nullptr) { + if (head_tracker.is_valid()) { + xr_server->remove_tracker(head_tracker); + + head_tracker.unref(); + } + + if (xr_server->get_primary_interface() == this) { + // no longer our primary interface + xr_server->set_primary_interface(nullptr); + } } godot_webxr_uninitialize(); @@ -341,7 +361,7 @@ Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Tran return p_cam_transform * xr_server->get_reference_frame() * transform_for_eye; }; -CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) { +CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) { CameraMatrix eye; float *js_matrix = godot_webxr_get_projection_for_eye(p_view + 1); @@ -373,9 +393,9 @@ Vector<BlitToScreen> WebXRInterfaceJS::commit_views(RID p_render_target, const R } // @todo Refactor this to be based on "views" rather than "eyes". - godot_webxr_commit_for_eye(XRInterface::EYE_LEFT); + godot_webxr_commit_for_eye(1); if (godot_webxr_get_view_count() > 1) { - godot_webxr_commit_for_eye(XRInterface::EYE_RIGHT); + godot_webxr_commit_for_eye(2); } return blit_to_screen; @@ -385,6 +405,11 @@ void WebXRInterfaceJS::process() { if (initialized) { godot_webxr_sample_controller_data(); + if (head_tracker.is_valid()) { + // TODO set default pose to our head location (i.e. get_camera_transform without world scale and reference frame applied) + // head_tracker->set_pose("default", head_transform, Vector3(), Vector3()); + } + int controller_count = godot_webxr_get_controller_count(); if (controller_count == 0) { return; @@ -400,51 +425,70 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) { XRServer *xr_server = XRServer::get_singleton(); ERR_FAIL_NULL(xr_server); - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id + 1); + // need to support more then two controllers... + if (p_controller_id < 0 || p_controller_id > 1) { + return; + } + + Ref<XRPositionalTracker> tracker = controllers[p_controller_id]; if (godot_webxr_is_controller_connected(p_controller_id)) { if (tracker.is_null()) { tracker.instantiate(); tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); // Controller id's 0 and 1 are always the left and right hands. if (p_controller_id < 2) { - tracker->set_tracker_name(p_controller_id == 0 ? "Left" : "Right"); + tracker->set_tracker_name(p_controller_id == 0 ? "left_hand" : "right_hand"); + tracker->set_tracker_desc(p_controller_id == 0 ? "Left hand controller" : "Right hand controller"); tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT); + } else { + char name[1024]; + sprintf(name, "tracker_%i", p_controller_id); + tracker->set_tracker_name(name); + tracker->set_tracker_desc(name); } - // Use the ids we're giving to our "virtual" gamepads. - tracker->set_joy_id(p_controller_id + 100); xr_server->add_tracker(tracker); } - Input *input = Input::get_singleton(); - float *tracker_matrix = godot_webxr_get_controller_transform(p_controller_id); if (tracker_matrix) { + // Note, poses should NOT have world scale and our reference frame applied! Transform3D transform = _js_matrix_to_transform(tracker_matrix); - tracker->set_position(transform.origin); - tracker->set_orientation(transform.basis); + tracker->set_pose("default", transform, Vector3(), Vector3()); free(tracker_matrix); } + // TODO implement additional poses such as "aim" and "grip" + int *buttons = godot_webxr_get_controller_buttons(p_controller_id); if (buttons) { + // TODO buttons should be named properly, this is just a temporary fix for (int i = 0; i < buttons[0]; i++) { - input->joy_button(p_controller_id + 100, (JoyButton)i, *((float *)buttons + (i + 1))); + char name[1024]; + sprintf(name, "button_%i", i); + + float value = *((float *)buttons + (i + 1)); + bool state = value > 0.0; + tracker->set_input(name, state); } free(buttons); } int *axes = godot_webxr_get_controller_axes(p_controller_id); if (axes) { + // TODO again just a temporary fix, split these between proper float and vector2 inputs for (int i = 0; i < axes[0]; i++) { - Input::JoyAxisValue joy_axis; - joy_axis.min = -1; - joy_axis.value = *((float *)axes + (i + 1)); - input->joy_axis(p_controller_id + 100, (JoyAxis)i, joy_axis); + char name[1024]; + sprintf(name, "axis_%i", i); + + float value = *((float *)axes + (i + 1)); + ; + tracker->set_input(name, value); } free(axes); } } else if (tracker.is_valid()) { xr_server->remove_tracker(tracker); + controllers[p_controller_id].unref(); } } @@ -454,7 +498,7 @@ void WebXRInterfaceJS::_on_controller_changed() { for (int i = 0; i < 2; i++) { bool controller_connected = godot_webxr_is_controller_connected(i); if (controllers_state[i] != controller_connected) { - Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", ""); + // Input::get_singleton()->joy_connection_changed(i + 100, controller_connected, i == 0 ? "Left" : "Right", ""); controllers_state[i] = controller_connected; } } diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index 82307190db..8eddfbe484 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,8 +36,6 @@ #include "webxr_interface.h" /** - @author David Snopek <david.snopek@snopekgames.com> - The WebXR interface is a VR/AR interface that can be used on the web. */ @@ -46,6 +44,7 @@ class WebXRInterfaceJS : public WebXRInterface { private: bool initialized; + Ref<XRPositionalTracker> head_tracker; String session_mode; String required_features; @@ -53,7 +52,9 @@ private: String requested_reference_space_types; String reference_space_type; + // TODO maybe turn into a vector to support more then 2 controllers... bool controllers_state[2]; + Ref<XRPositionalTracker> controllers[2]; Size2 render_targetsize; Transform3D _js_matrix_to_transform(float *p_js_matrix); @@ -86,7 +87,7 @@ public: virtual uint32_t get_view_count() override; virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; - virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; + virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void process() override; diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 8913ef1b65..6f397fe285 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver input_mesh.vertexPositionStride = sizeof(float) * 3; input_mesh.vertexNormalData = p_normals; input_mesh.vertexNormalStride = sizeof(uint32_t) * 3; - input_mesh.vertexUvData = NULL; + input_mesh.vertexUvData = nullptr; input_mesh.vertexUvStride = 0; xatlas::ChartOptions chart_options; diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h index 2ad729f172..63a985f8c5 100644 --- a/modules/xatlas_unwrap/register_types.h +++ b/modules/xatlas_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |