diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gridmap/grid_map.cpp | 80 | ||||
-rw-r--r-- | modules/gridmap/grid_map.h | 19 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 57 | ||||
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.h | 2 |
4 files changed, 85 insertions, 73 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 2975a97bfe..ccf1e49693 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -244,26 +244,26 @@ bool GridMap::get_center_z() const { return center_z; } -void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { +void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { if (baked_meshes.size() && !recreating_octants) { //if you set a cell item, baked meshes go good bye clear_baked_meshes(); _recreate_octant_data(); } - ERR_FAIL_INDEX(ABS(p_x), 1 << 20); - ERR_FAIL_INDEX(ABS(p_y), 1 << 20); - ERR_FAIL_INDEX(ABS(p_z), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20); + ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; OctantKey ok; - ok.x = p_x / octant_size; - ok.y = p_y / octant_size; - ok.z = p_z / octant_size; + ok.x = p_position.x / octant_size; + ok.y = p_position.y / octant_size; + ok.z = p_position.z / octant_size; if (p_item < 0) { //erase @@ -318,15 +318,15 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) { cell_map[key] = c; } -int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM); +int GridMap::get_cell_item(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; if (!cell_map.has(key)) { return INVALID_CELL_ITEM; @@ -334,15 +334,15 @@ int GridMap::get_cell_item(int p_x, int p_y, int p_z) const { return cell_map[key].item; } -int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { - ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1); - ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1); +int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { + ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1); + ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1); IndexKey key; - key.x = p_x; - key.y = p_y; - key.z = p_z; + key.x = p_position.x; + key.y = p_position.y; + key.z = p_position.z; if (!cell_map.has(key)) { return -1; @@ -350,20 +350,20 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const { return cell_map[key].rot; } -Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const { - Vector3 map_pos = p_world_pos / cell_size; - map_pos.x = floor(map_pos.x); - map_pos.y = floor(map_pos.y); - map_pos.z = floor(map_pos.z); - return map_pos; +Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const { + Vector3 map_position = p_world_position / cell_size; + map_position.x = floor(map_position.x); + map_position.y = floor(map_position.y); + map_position.z = floor(map_position.z); + return Vector3i(map_position); } -Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const { +Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const { Vector3 offset = _get_offset(); Vector3 world_pos( - p_x * cell_size.x + offset.x, - p_y * cell_size.y + offset.y, - p_z * cell_size.z + offset.z); + p_map_position.x * cell_size.x + offset.x, + p_map_position.y * cell_size.y + offset.y, + p_map_position.z * cell_size.z + offset.z); return world_pos; } @@ -725,7 +725,7 @@ void GridMap::_recreate_octant_data() { Map<IndexKey, Cell> cell_copy = cell_map; _clear_internal(); for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) { - set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot); + set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot); } recreating_octants = false; } @@ -799,12 +799,12 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size); ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size); - ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item); - ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation); + ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item); + ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation); - ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map); - ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world); + ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map); + ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 9eb9aee7d1..ca7429ea26 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -59,6 +59,15 @@ class GridMap : public Node3D { return key < p_key.key; } + _FORCE_INLINE_ operator Vector3i() const { + return Vector3i(x, y, z); + } + + IndexKey(Vector3i p_vector) { + x = (int16_t)p_vector.x; + y = (int16_t)p_vector.y; + z = (int16_t)p_vector.z; + } IndexKey() { key = 0; } }; @@ -234,12 +243,12 @@ public: void set_center_z(bool p_enable); bool get_center_z() const; - void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0); - int get_cell_item(int p_x, int p_y, int p_z) const; - int get_cell_item_orientation(int p_x, int p_y, int p_z) const; + void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0); + int get_cell_item(const Vector3i &p_position) const; + int get_cell_item_orientation(const Vector3i &p_position) const; - Vector3 world_to_map(const Vector3 &p_world_pos) const; - Vector3 map_to_world(int p_x, int p_y, int p_z) const; + Vector3i world_to_map(const Vector3 &p_world_position) const; + Vector3 map_to_world(const Vector3i &p_map_position) const; void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 1b7ce98721..0e6ec7f520 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -291,15 +291,15 @@ void GridMapEditor::_update_selection_transform() { } else { Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1)); scale[edit_axis] = 1.0; - Vector3 pos = selection.begin; - pos[edit_axis] = edit_floor[edit_axis]; + Vector3 position = selection.begin; + position[edit_axis] = edit_floor[edit_axis]; scale *= node->get_cell_size(); - pos *= node->get_cell_size(); + position *= node->get_cell_size(); Transform xf2; xf2.basis.scale(scale); - xf2.origin = pos; + xf2.origin = position; RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2); } @@ -414,11 +414,11 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } if (input_action == INPUT_PASTE) { - paste_indicator.current = Vector3(cell[0], cell[1], cell[2]); + paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]); _update_paste_indicator(); } else if (input_action == INPUT_SELECT) { - selection.current = Vector3(cell[0], cell[1], cell[2]); + selection.current = Vector3i(cell[0], cell[1], cell[2]); if (p_click) { selection.click = selection.current; } @@ -427,7 +427,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b return true; } else if (input_action == INPUT_PICK) { - int item = node->get_cell_item(cell[0], cell[1], cell[2]); + int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2])); if (item >= 0) { selected_palette = item; mesh_library_palette->set_current(item); @@ -438,23 +438,23 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b } if (input_action == INPUT_PAINT) { SetItem si; - si.pos = Vector3(cell[0], cell[1], cell[2]); + si.position = Vector3i(cell[0], cell[1], cell[2]); si.new_value = selected_palette; si.new_orientation = cursor_rot; - si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]); - si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]); + si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2])); + si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2])); set_items.push_back(si); - node->set_cell_item(cell[0], cell[1], cell[2], selected_palette, cursor_rot); + node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot); return true; } else if (input_action == INPUT_ERASE) { SetItem si; - si.pos = Vector3(cell[0], cell[1], cell[2]); + si.position = Vector3i(cell[0], cell[1], cell[2]); si.new_value = -1; si.new_orientation = 0; - si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]); - si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]); + si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2])); + si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2])); set_items.push_back(si); - node->set_cell_item(cell[0], cell[1], cell[2], -1); + node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1); return true; } @@ -470,8 +470,9 @@ void GridMapEditor::_delete_selection() { for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { for (int k = selection.begin.z; k <= selection.end.z; k++) { - undo_redo->add_do_method(node, "set_cell_item", i, j, k, GridMap::INVALID_CELL_ITEM); - undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k)); + Vector3i selected = Vector3i(i, j, k); + undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM); + undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected)); } } } @@ -489,8 +490,9 @@ void GridMapEditor::_fill_selection() { for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { for (int k = selection.begin.z; k <= selection.end.z; k++) { - undo_redo->add_do_method(node, "set_cell_item", i, j, k, selected_palette, cursor_rot); - undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k)); + Vector3i selected = Vector3i(i, j, k); + undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot); + undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected)); } } } @@ -515,7 +517,8 @@ void GridMapEditor::_set_clipboard_data() { for (int i = selection.begin.x; i <= selection.end.x; i++) { for (int j = selection.begin.y; j <= selection.end.y; j++) { for (int k = selection.begin.z; k <= selection.end.z; k++) { - int itm = node->get_cell_item(i, j, k); + Vector3i selected = Vector3i(i, j, k); + int itm = node->get_cell_item(selected); if (itm == GridMap::INVALID_CELL_ITEM) { continue; } @@ -524,8 +527,8 @@ void GridMapEditor::_set_clipboard_data() { ClipboardItem item; item.cell_item = itm; - item.grid_offset = Vector3(i, j, k) - selection.begin; - item.orientation = node->get_cell_item_orientation(i, j, k); + item.grid_offset = Vector3(selected) - selection.begin; + item.orientation = node->get_cell_item_orientation(selected); item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario()); clipboard_items.push_back(item); @@ -583,14 +586,14 @@ void GridMapEditor::_do_paste() { for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) { ClipboardItem &item = E->get(); - Vector3 pos = rot.xform(item.grid_offset) + paste_indicator.begin + ofs; + Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs; Basis orm; orm.set_orthogonal_index(item.orientation); orm = rot * orm; - undo_redo->add_do_method(node, "set_cell_item", pos.x, pos.y, pos.z, item.cell_item, orm.get_orthogonal_index()); - undo_redo->add_undo_method(node, "set_cell_item", pos.x, pos.y, pos.z, node->get_cell_item(pos.x, pos.y, pos.z), node->get_cell_item_orientation(pos.x, pos.y, pos.z)); + undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, orm.get_orthogonal_index()); + undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position)); } if (reselect) { @@ -667,11 +670,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In undo_redo->create_action(TTR("GridMap Paint")); for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) { const SetItem &si = E->get(); - undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation); + undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation); } for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) { const SetItem &si = E->get(); - undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation); + undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation); } undo_redo->commit_action(); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 31a01cdc91..84b68ba6e7 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -84,7 +84,7 @@ class GridMapEditor : public VBoxContainer { Label *spin_box_label; struct SetItem { - Vector3 pos; + Vector3i position; int new_value; int new_orientation; int old_value; |