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-rw-r--r--modules/basis_universal/SCsub4
-rw-r--r--modules/csg/SCsub2
-rw-r--r--modules/cvtt/config.py2
-rw-r--r--modules/denoise/config.py2
-rw-r--r--modules/etcpak/config.py2
-rw-r--r--modules/freetype/SCsub2
-rw-r--r--modules/gdscript/SCsub2
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml2
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/gltf/SCsub2
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp2
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.h4
-rw-r--r--modules/gridmap/SCsub2
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/mono/SCsub2
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py8
-rw-r--r--modules/mono/build_scripts/mono_configure.py9
-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs2
-rw-r--r--modules/mono/glue/runtime_interop.cpp5
-rw-r--r--modules/mono/managed_callable.cpp6
-rw-r--r--modules/mono/managed_callable.h3
-rw-r--r--modules/multiplayer/SCsub2
-rw-r--r--modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml4
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp2
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp5
-rw-r--r--modules/navigation/SCsub2
-rw-r--r--modules/openxr/SCsub2
-rw-r--r--modules/text_server_adv/SCsub7
-rw-r--r--modules/text_server_adv/gdextension_build/SConstruct2
-rw-r--r--modules/text_server_fb/gdextension_build/SConstruct2
-rw-r--r--modules/tinyexr/config.py2
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp2
-rw-r--r--modules/websocket/SCsub2
-rw-r--r--modules/xatlas_unwrap/config.py2
38 files changed, 62 insertions, 52 deletions
diff --git a/modules/basis_universal/SCsub b/modules/basis_universal/SCsub
index a44a7f0db3..161b0f3814 100644
--- a/modules/basis_universal/SCsub
+++ b/modules/basis_universal/SCsub
@@ -40,12 +40,12 @@ if not env.msvc:
else:
env_basisu.Prepend(CPPPATH=[thirdparty_dir])
-if env["target"] == "debug":
+if env.dev_build:
env_basisu.Append(CPPDEFINES=[("BASISU_DEVEL_MESSAGES", 1), ("BASISD_ENABLE_DEBUG_FLAGS", 1)])
env_thirdparty = env_basisu.Clone()
env_thirdparty.disable_warnings()
-if env["tools"]:
+if env.editor_build:
env_thirdparty.Append(CPPDEFINES=["BASISU_NO_IMG_LOADERS"])
env_thirdparty.add_source_files(thirdparty_obj, encoder_sources)
env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources)
diff --git a/modules/csg/SCsub b/modules/csg/SCsub
index 55f859db11..1cf9974fc1 100644
--- a/modules/csg/SCsub
+++ b/modules/csg/SCsub
@@ -7,5 +7,5 @@ env_csg = env_modules.Clone()
# Godot source files
env_csg.add_source_files(env.modules_sources, "*.cpp")
-if env["tools"]:
+if env.editor_build:
env_csg.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/cvtt/config.py b/modules/cvtt/config.py
index 53b8f2f2e3..eb565b85b9 100644
--- a/modules/cvtt/config.py
+++ b/modules/cvtt/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env["tools"]
+ return env.editor_build
def configure(env):
diff --git a/modules/denoise/config.py b/modules/denoise/config.py
index 20a5e1da2f..27d2ffbf86 100644
--- a/modules/denoise/config.py
+++ b/modules/denoise/config.py
@@ -5,7 +5,7 @@ def can_build(env, platform):
# as doing lightmap generation and denoising on Android or Web
# would be a bit far-fetched.
desktop_platforms = ["linuxbsd", "macos", "windows"]
- return env["tools"] and platform in desktop_platforms and env["arch"] == "x86_64"
+ return env.editor_build and platform in desktop_platforms and env["arch"] == "x86_64"
def configure(env):
diff --git a/modules/etcpak/config.py b/modules/etcpak/config.py
index 53b8f2f2e3..eb565b85b9 100644
--- a/modules/etcpak/config.py
+++ b/modules/etcpak/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env["tools"]
+ return env.editor_build
def configure(env):
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 2680479acc..0b86bc569f 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -90,7 +90,7 @@ if env["builtin_freetype"]:
env.Prepend(CPPPATH=[thirdparty_dir + "/include"])
env_freetype.Append(CPPDEFINES=["FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_USE_PNG", "FT_CONFIG_OPTION_SYSTEM_ZLIB"])
- if env["target"] == "debug":
+ if env.dev_build:
env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
# Also requires libpng headers
diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub
index 2f507db548..1dc4768186 100644
--- a/modules/gdscript/SCsub
+++ b/modules/gdscript/SCsub
@@ -7,7 +7,7 @@ env_gdscript = env_modules.Clone()
env_gdscript.add_source_files(env.modules_sources, "*.cpp")
-if env["tools"]:
+if env.editor_build:
env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
SConscript("editor/script_templates/SCsub")
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index a0855b75f4..d0b4632ebe 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -450,7 +450,7 @@
<param index="1" name="prefix" type="String" default="&quot;&quot;" />
<description>
Define a new group for the following exported properties. This helps to organize properties in the Inspector dock. Groups can be added with an optional [param prefix], which would make group to only consider properties that have this prefix. The grouping will break on the first property that doesn't have a prefix. The prefix is also removed from the property's name in the Inspector dock.
- If no [param prefix] is provided, the every following property is added to the group. The group ends when then next group or category is defined. You can also force end a group by using this annotation with empty strings for paramters, [code]@export_group("", "")[/code].
+ If no [param prefix] is provided, the every following property is added to the group. The group ends when then next group or category is defined. You can also force end a group by using this annotation with empty strings for parameters, [code]@export_group("", "")[/code].
Groups cannot be nested, use [annotation @export_subgroup] to add subgroups to your groups.
See also [constant PROPERTY_USAGE_GROUP].
[codeblock]
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index b4da94e448..f1c841e9dc 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2937,6 +2937,10 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre
push_error(R"(Expected expression as the function argument.)");
} else {
call->arguments.push_back(argument);
+
+ if (argument->type == Node::IDENTIFIER && current.cursor_place == GDScriptTokenizer::CURSOR_BEGINNING) {
+ completion_context.type = COMPLETION_IDENTIFIER;
+ }
}
ct = COMPLETION_CALL_ARGUMENTS;
} while (match(GDScriptTokenizer::Token::COMMA));
diff --git a/modules/gltf/SCsub b/modules/gltf/SCsub
index 5f111165fd..d1f337715f 100644
--- a/modules/gltf/SCsub
+++ b/modules/gltf/SCsub
@@ -9,5 +9,5 @@ env_gltf = env_modules.Clone()
env_gltf.add_source_files(env.modules_sources, "*.cpp")
env_gltf.add_source_files(env.modules_sources, "structures/*.cpp")
SConscript("extensions/SCsub")
-if env["tools"]:
+if env.editor_build:
env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index ab52761e17..f79731dd22 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -261,7 +261,7 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
- ADD_OPTION_ENUM("blender/nodes/visible", "Visible Only,Renderable,All", BLEND_VISIBLE_ALL);
+ ADD_OPTION_ENUM("blender/nodes/visible", "All,Visible Only,Renderable", BLEND_VISIBLE_ALL);
ADD_OPTION_BOOL("blender/nodes/punctual_lights", true);
ADD_OPTION_BOOL("blender/nodes/cameras", true);
ADD_OPTION_BOOL("blender/nodes/custom_properties", true);
diff --git a/modules/gltf/editor/editor_scene_importer_blend.h b/modules/gltf/editor/editor_scene_importer_blend.h
index dd1c1b9889..a1485ff82e 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.h
+++ b/modules/gltf/editor/editor_scene_importer_blend.h
@@ -45,9 +45,9 @@ class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter {
public:
enum {
+ BLEND_VISIBLE_ALL,
BLEND_VISIBLE_VISIBLE_ONLY,
- BLEND_VISIBLE_RENDERABLE,
- BLEND_VISIBLE_ALL
+ BLEND_VISIBLE_RENDERABLE
};
enum {
BLEND_BONE_INFLUENCES_NONE,
diff --git a/modules/gridmap/SCsub b/modules/gridmap/SCsub
index da3f7d4dd9..282d772592 100644
--- a/modules/gridmap/SCsub
+++ b/modules/gridmap/SCsub
@@ -7,5 +7,5 @@ env_gridmap = env_modules.Clone()
# Godot source files
env_gridmap.add_source_files(env.modules_sources, "*.cpp")
-if env["tools"]:
+if env.editor_build:
env_gridmap.add_source_files(env.modules_sources, "editor/*.cpp")
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index ed6cb8656a..0f3662c3cf 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -57,7 +57,7 @@
<return type="Basis" />
<param index="0" name="position" type="Vector3i" />
<description>
- Returns the basis that gives the specificed cell its orientation.
+ Returns the basis that gives the specified cell its orientation.
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 7764ba0b45..a4667f784d 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -26,6 +26,6 @@ if env["platform"] in ["macos", "ios"]:
elif env["platform"] == "android":
env_mono.add_source_files(env.modules_sources, "mono_gd/android_mono_config.gen.cpp")
-if env["tools"]:
+if env.editor_build:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")
SConscript("editor/script_templates/SCsub")
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index d78a9c7db8..d28c3a0c3a 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -5,6 +5,7 @@ import os.path
import shlex
import subprocess
from dataclasses import dataclass
+from typing import Optional, List
def find_dotnet_cli():
@@ -150,10 +151,7 @@ def find_any_msbuild_tool(mono_prefix):
return None
-def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
- if msbuild_args is None:
- msbuild_args = []
-
+def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: Optional[List[str]] = None):
using_msbuild_mono = False
# Preference order: dotnet CLI > Standalone MSBuild > Mono's MSBuild
@@ -169,7 +167,7 @@ def run_msbuild(tools: ToolsLocation, sln: str, msbuild_args: [str] = None):
args += [sln]
- if len(msbuild_args) > 0:
+ if msbuild_args:
args += msbuild_args
print("Running MSBuild: ", " ".join(shlex.quote(arg) for arg in args), flush=True)
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 5d63773096..5cec8f41f5 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -20,10 +20,7 @@ def configure(env, env_mono):
# is_ios = env["platform"] == "ios"
# is_ios_sim = is_ios and env["arch"] in ["x86_32", "x86_64"]
- tools_enabled = env["tools"]
-
- if tools_enabled and not module_supports_tools_on(env["platform"]):
- raise RuntimeError("This module does not currently support building for this platform with tools enabled")
-
- if env["tools"]:
+ if env.editor_build:
+ if not module_supports_tools_on(env["platform"]):
+ raise RuntimeError("This module does not currently support building for this platform for editor builds.")
env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 15fe79ef8c..a36083b64b 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -7,7 +7,7 @@ def can_build(env, platform):
if env["arch"].startswith("rv"):
return False
- if env["tools"]:
+ if env.editor_build:
env.module_add_dependencies("mono", ["regex"])
return True
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index eeda1042ca..ea7cc3fe38 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -7,7 +7,7 @@ using Microsoft.CodeAnalysis.Text;
// TODO:
// Determine a proper way to emit the signal.
-// 'Emit(nameof(TheEvent))' creates a StringName everytime and has the overhead of string marshaling.
+// 'Emit(nameof(TheEvent))' creates a StringName every time and has the overhead of string marshaling.
// I haven't decided on the best option yet. Some possibilities:
// - Expose the generated StringName fields to the user, for use with 'Emit(...)'.
// - Generate a 'EmitSignalName' method for each event signal.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 1b7f5158fd..bdedd2e87a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -72,7 +72,7 @@ namespace Godot
/// <param name="delegate">Delegate method that will be called.</param>
public Callable(Delegate @delegate)
{
- _target = null;
+ _target = @delegate?.Target as Object;
_method = null;
_delegate = @delegate;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 140fc167ba..76b186cd15 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -721,8 +721,9 @@ namespace Godot.NativeInterop
if (p_managed_callable.Delegate != null)
{
var gcHandle = CustomGCHandle.AllocStrong(p_managed_callable.Delegate);
+ IntPtr objectPtr = p_managed_callable.Target != null ? Object.GetPtr(p_managed_callable.Target) : IntPtr.Zero;
NativeFuncs.godotsharp_callable_new_with_delegate(
- GCHandle.ToIntPtr(gcHandle), out godot_callable callable);
+ GCHandle.ToIntPtr(gcHandle), objectPtr, out godot_callable callable);
return callable;
}
else
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index bd00611383..20ede9f0dd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -141,7 +141,7 @@ namespace Godot.NativeInterop
public static partial void godotsharp_packed_string_array_add(ref godot_packed_string_array r_dest,
in godot_string p_element);
- public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle,
+ public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle, IntPtr p_object,
out godot_callable r_callable);
internal static partial godot_bool godotsharp_callable_get_data_for_marshalling(in godot_callable p_callable,
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 276701cdaa..2717b945f6 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -447,9 +447,10 @@ void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String
r_dest->append(*p_element);
}
-void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) {
+void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, const Object *p_object, Callable *r_callable) {
// TODO: Use pooling for ManagedCallable instances.
- CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
+ ObjectID objid = p_object ? p_object->get_instance_id() : ObjectID();
+ CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle, objid));
memnew_placement(r_callable, Callable(managed_callable));
}
diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp
index 9305dc645a..0c2c533090 100644
--- a/modules/mono/managed_callable.cpp
+++ b/modules/mono/managed_callable.cpp
@@ -79,7 +79,9 @@ CallableCustom::CompareLessFunc ManagedCallable::get_compare_less_func() const {
}
ObjectID ManagedCallable::get_object() const {
- // TODO: If the delegate target extends Godot.Object, use that instead!
+ if (object_id != ObjectID()) {
+ return object_id;
+ }
return CSharpLanguage::get_singleton()->get_managed_callable_middleman()->get_instance_id();
}
@@ -104,7 +106,7 @@ void ManagedCallable::release_delegate_handle() {
// Why you do this clang-format...
/* clang-format off */
-ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle) : delegate_handle(p_delegate_handle) {
+ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id) : delegate_handle(p_delegate_handle), object_id(p_object_id) {
#ifdef GD_MONO_HOT_RELOAD
{
MutexLock lock(instances_mutex);
diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h
index aa3344f4d5..26cd164fb6 100644
--- a/modules/mono/managed_callable.h
+++ b/modules/mono/managed_callable.h
@@ -40,6 +40,7 @@
class ManagedCallable : public CallableCustom {
friend class CSharpLanguage;
GCHandleIntPtr delegate_handle;
+ ObjectID object_id;
#ifdef GD_MONO_HOT_RELOAD
SelfList<ManagedCallable> self_instance = this;
@@ -66,7 +67,7 @@ public:
void release_delegate_handle();
- ManagedCallable(GCHandleIntPtr p_delegate_handle);
+ ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id);
~ManagedCallable();
};
diff --git a/modules/multiplayer/SCsub b/modules/multiplayer/SCsub
index ff33655537..e89038c3e0 100644
--- a/modules/multiplayer/SCsub
+++ b/modules/multiplayer/SCsub
@@ -8,7 +8,7 @@ env_mp = env_modules.Clone()
module_obj = []
env_mp.add_source_files(module_obj, "*.cpp")
-if env["tools"]:
+if env.editor_build:
env_mp.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
diff --git a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
index 9a4d755d64..42c190f504 100644
--- a/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
+++ b/modules/multiplayer/doc_classes/MultiplayerSynchronizer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
By default, [MultiplayerSynchronizer] synchronizes configured properties to all peers.
- Visiblity can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility].
+ Visibility can be handled directly with [method set_visibility_for] or as-needed with [method add_visibility_filter] and [method update_visibility].
[MultiplayerSpawner]s will handle nodes according to visibility of synchronizers as long as the node at [member root_path] was spawned by one.
@@ -34,7 +34,7 @@
<return type="void" />
<param index="0" name="filter" type="Callable" />
<description>
- Removes a peer visiblity filter from this synchronizer.
+ Removes a peer visibility filter from this synchronizer.
</description>
</method>
<method name="set_visibility_for">
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 9d28feef09..620e4f2f6c 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -94,7 +94,7 @@ PackedStringArray MultiplayerSpawner::get_configuration_warnings() const {
warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));
}
bool has_scenes = get_spawnable_scene_count() > 0;
- // Can't check if method is overriden in placeholder scripts.
+ // Can't check if method is overridden in placeholder scripts.
bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder();
if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) {
warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\"."));
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 6e3dbfab47..53d8e82dfc 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -125,9 +125,12 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
+ const ObjectID oid = node->get_instance_id();
+ MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
+ ERR_FAIL_COND_V_MSG(spawner && spawner->get_multiplayer_authority() != sync->get_multiplayer_authority(), ERR_INVALID_PARAMETER, "The authority of the MultiplayerSynchronizer \"" + String(sync->get_path()) + "\" differs from the authority of its \"root_node\" spawner and will not sync. Change the \"root_node\" of the MultiplayerSynchronizer to be a child of the scene root instead.");
+
// Add to synchronizer list and setup visibility.
rep_state->config_add_sync(node, sync);
- const ObjectID oid = node->get_instance_id();
sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid));
if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
_update_sync_visibility(0, oid);
diff --git a/modules/navigation/SCsub b/modules/navigation/SCsub
index 24a6b12639..0b0822db2d 100644
--- a/modules/navigation/SCsub
+++ b/modules/navigation/SCsub
@@ -57,7 +57,7 @@ env.modules_sources += thirdparty_obj
module_obj = []
env_navigation.add_source_files(module_obj, "*.cpp")
-if env["tools"]:
+if env.editor_build:
env_navigation.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
diff --git a/modules/openxr/SCsub b/modules/openxr/SCsub
index c8e9b9a11e..d4469b110b 100644
--- a/modules/openxr/SCsub
+++ b/modules/openxr/SCsub
@@ -98,7 +98,7 @@ env_openxr.add_source_files(module_obj, "extensions/openxr_fb_passthrough_extens
env.modules_sources += module_obj
-if env["tools"]:
+if env.editor_build:
SConscript("editor/SCsub")
# Needed to force rebuilding the module files when the thirdparty library is updated.
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index 8d0245f0f6..2261342467 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -215,6 +215,9 @@ if env["builtin_graphite"] and freetype_enabled and env["graphite"]:
]
)
+ if env.msvc: # Not our business to fix.
+ env_graphite.Append(CCFLAGS=["-D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS"])
+
lib = env_graphite.add_library("graphite_builtin", thirdparty_sources)
thirdparty_obj += lib
@@ -445,7 +448,7 @@ if env["builtin_icu"]:
icu_data_name = "icudt71l.dat"
- if env_icu["tools"]:
+ if env.editor_build:
env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name)
env_icu.Command("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name, make_icu_data)
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/icu4c/"])
@@ -479,7 +482,7 @@ if env["builtin_icu"]:
"-DICU_DATA_NAME=" + icu_data_name,
]
)
- if env_text_server_adv["tools"]:
+ if env.editor_build:
env_text_server_adv.Append(CXXFLAGS=["-DICU_STATIC_DATA"])
env_text_server_adv.Prepend(CPPPATH=["#thirdparty/icu4c/common/", "#thirdparty/icu4c/i18n/"])
diff --git a/modules/text_server_adv/gdextension_build/SConstruct b/modules/text_server_adv/gdextension_build/SConstruct
index 488d1f641b..7ca8859ee6 100644
--- a/modules/text_server_adv/gdextension_build/SConstruct
+++ b/modules/text_server_adv/gdextension_build/SConstruct
@@ -193,7 +193,7 @@ if env["freetype_enabled"]:
"FT_CONFIG_OPTION_SYSTEM_ZLIB",
]
)
- if env["target"] == "debug":
+ if env.dev_build:
env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
env.Append(CPPDEFINES=["MODULE_FREETYPE_ENABLED"])
diff --git a/modules/text_server_fb/gdextension_build/SConstruct b/modules/text_server_fb/gdextension_build/SConstruct
index 488f9ca24e..eae8e031bf 100644
--- a/modules/text_server_fb/gdextension_build/SConstruct
+++ b/modules/text_server_fb/gdextension_build/SConstruct
@@ -188,7 +188,7 @@ if env["freetype_enabled"]:
"FT_CONFIG_OPTION_SYSTEM_ZLIB",
]
)
- if env["target"] == "debug":
+ if env.dev_build:
env_freetype.Append(CPPDEFINES=["ZLIB_DEBUG"])
env.Append(CPPDEFINES=["MODULE_FREETYPE_ENABLED"])
diff --git a/modules/tinyexr/config.py b/modules/tinyexr/config.py
index 53b8f2f2e3..eb565b85b9 100644
--- a/modules/tinyexr/config.py
+++ b/modules/tinyexr/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env["tools"]
+ return env.editor_build
def configure(env):
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 9cb61a83f2..792103cd31 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -74,7 +74,7 @@ int AudioStreamPlaybackOggVorbis::_mix_internal(AudioFrame *p_buffer, int p_fram
if (beat_length_frames >= 0) {
/**
* Length determined by beat length
- * This code is commented out because, in practice, it is prefered that the fade
+ * This code is commented out because, in practice, it is preferred that the fade
* is done by the transitioner and this stream just goes on until it ends while fading out.
*
* End fade implementation is left here for reference in case at some point this feature
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub
index 890fb71592..3f834471e5 100644
--- a/modules/websocket/SCsub
+++ b/modules/websocket/SCsub
@@ -41,7 +41,7 @@ elif env["builtin_wslay"]:
module_obj = []
env_ws.add_source_files(module_obj, "*.cpp")
-if env["tools"]:
+if env.editor_build:
env_ws.add_source_files(module_obj, "editor/*.cpp")
env.modules_sources += module_obj
diff --git a/modules/xatlas_unwrap/config.py b/modules/xatlas_unwrap/config.py
index 2e73c51626..ecc61c2d7e 100644
--- a/modules/xatlas_unwrap/config.py
+++ b/modules/xatlas_unwrap/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env["tools"] and platform not in ["android", "ios"]
+ return env.editor_build and platform not in ["android", "ios"]
def configure(env):