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-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml6
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp4
-rw-r--r--modules/enet/networked_multiplayer_enet.h6
-rw-r--r--modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml2
-rw-r--r--modules/gdnative/include/net/godot_net.h2
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp6
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h8
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/visual_script/visual_script.cpp2
-rw-r--r--modules/webrtc/doc_classes/WebRTCMultiplayer.xml12
-rw-r--r--modules/webrtc/webrtc_multiplayer.cpp6
-rw-r--r--modules/webrtc/webrtc_multiplayer.h8
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml4
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
-rw-r--r--modules/websocket/emws_client.cpp2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp4
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h8
-rw-r--r--modules/websocket/websocket_server.cpp2
-rw-r--r--modules/websocket/wsl_client.cpp2
21 files changed, 46 insertions, 46 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 92c735a4c2..9162823a38 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="NetworkedMultiplayerENet" inherits="MultiplayerPeer" version="4.0">
<brief_description>
PacketPeer implementation using the [url=http://enet.bespin.org/index.html]ENet[/url] library.
</brief_description>
@@ -150,7 +150,7 @@
</methods>
<members>
<member name="always_ordered" type="bool" setter="set_always_ordered" getter="is_always_ordered" default="false">
- Enforce ordered packets when using [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the only way to use ordering with the RPC system.
+ Enforce ordered packets when using [constant MultiplayerPeer.TRANSFER_MODE_UNRELIABLE] (thus behaving similarly to [constant MultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED]). This is the only way to use ordering with the RPC system.
</member>
<member name="channel_count" type="int" setter="set_channel_count" getter="get_channel_count" default="3">
The number of channels to be used by ENet. Channels are used to separate different kinds of data. In reliable or ordered mode, for example, the packet delivery order is ensured on a per-channel basis. This is done to combat latency and reduces ordering restrictions on packets. The delivery status of a packet in one channel won't stall the delivery of other packets in another channel.
@@ -168,7 +168,7 @@
<member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1">
Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels: one for reliable packets, and one for unreliable packets. The channel [code]0[/code] is reserved and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data. See [member channel_count] for more information about ENet channels.
</member>
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
<member name="use_dtls" type="bool" setter="set_dtls_enabled" getter="is_dtls_enabled" default="false">
When enabled, the client or server created by this peer, will use [PacketPeerDTLS] instead of raw UDP sockets for communicating with the remote peer. This will make the communication encrypted with DTLS at the cost of higher resource usage and potentially larger packet size.
Note: When creating a DTLS server, make sure you setup the key/certificate pair via [method set_dtls_key] and [method set_dtls_certificate]. For DTLS clients, have a look at the [member dtls_verify] option, and configure the certificate accordingly via [method set_dtls_certificate].
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 94260e8c13..07fc59b885 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -37,7 +37,7 @@ void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
-NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
+MultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
return transfer_mode;
}
@@ -604,7 +604,7 @@ void NetworkedMultiplayerENet::_pop_current_packet() {
}
}
-NetworkedMultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus NetworkedMultiplayerENet::get_connection_status() const {
return connection_status;
}
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 2d928859fa..6fb7123b43 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -33,12 +33,12 @@
#include "core/crypto/crypto.h"
#include "core/io/compression.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include <enet/enet.h>
-class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
- GDCLASS(NetworkedMultiplayerENet, NetworkedMultiplayerPeer);
+class NetworkedMultiplayerENet : public MultiplayerPeer {
+ GDCLASS(NetworkedMultiplayerENet, MultiplayerPeer);
public:
enum CompressionMode {
diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
index 9f33d32e81..b88f5e7e1e 100644
--- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="MultiplayerPeerGDNative" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="MultiplayerPeerGDNative" inherits="MultiplayerPeer" version="4.0">
<brief_description>
</brief_description>
<description>
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index 2fa576a5bf..94e7739ef9 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -90,7 +90,7 @@ typedef struct {
godot_int (*get_available_packet_count)(const void *);
godot_int (*get_max_packet_size)(const void *);
- /* This is NetworkedMultiplayerPeer */
+ /* This is MultiplayerPeer */
void (*set_transfer_mode)(void *, godot_int);
godot_int (*get_transfer_mode)(const void *);
// 0 = broadcast, 1 = server, <0 = all but abs(value)
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index 8b5fc8db5c..8ceba0f339 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -61,13 +61,13 @@ int MultiplayerPeerGDNative::get_available_packet_count() const {
return interface->get_available_packet_count(interface->data);
}
-/* NetworkedMultiplayerPeer */
+/* MultiplayerPeer */
void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
ERR_FAIL_COND(interface == nullptr);
interface->set_transfer_mode(interface->data, (godot_int)p_mode);
}
-NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
+MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE);
return (TransferMode)interface->get_transfer_mode(interface->data);
}
@@ -107,7 +107,7 @@ bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
return interface->is_refusing_new_connections(interface->data);
}
-NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
ERR_FAIL_COND_V(interface == nullptr, CONNECTION_DISCONNECTED);
return (ConnectionStatus)interface->get_connection_status(interface->data);
}
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index 593b2534dd..7c10ab77f7 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -31,12 +31,12 @@
#ifndef MULTIPLAYER_PEER_GDNATIVE_H
#define MULTIPLAYER_PEER_GDNATIVE_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "modules/gdnative/gdnative.h"
#include "modules/gdnative/include/net/godot_net.h"
-class MultiplayerPeerGDNative : public NetworkedMultiplayerPeer {
- GDCLASS(MultiplayerPeerGDNative, NetworkedMultiplayerPeer);
+class MultiplayerPeerGDNative : public MultiplayerPeer {
+ GDCLASS(MultiplayerPeerGDNative, MultiplayerPeer);
protected:
static void _bind_methods();
@@ -55,7 +55,7 @@ public:
virtual int get_max_packet_size() const override;
virtual int get_available_packet_count() const override;
- /* Specific to NetworkedMultiplayerPeer */
+ /* Specific to MultiplayerPeer */
virtual void set_transfer_mode(TransferMode p_mode) override;
virtual TransferMode get_transfer_mode() const override;
virtual void set_target_peer(int p_peer_id) override;
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 397776ba1a..8b12b1eae4 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1170,7 +1170,7 @@ void GDScript::_init_rpc_methods_properties() {
nd.name = E->key();
nd.rpc_mode = E->get()->get_rpc_mode();
// TODO
- nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == rpc_functions.find(nd)) {
rpc_functions.push_back(nd);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index be46e76d9c..ff6a47f59b 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -3038,7 +3038,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
nd.name = methods[i]->get_name();
nd.rpc_mode = mode;
// TODO Transfer mode, channel
- nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
nd.channel = 0;
if (-1 == p_script->rpc_functions.find(nd)) {
p_script->rpc_functions.push_back(nd);
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index d49060bea8..c4b3f9ba44 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1025,7 +1025,7 @@ void VisualScript::_set_data(const Dictionary &p_data) {
MultiplayerAPI::RPCConfig nd;
nd.name = E->get();
nd.rpc_mode = vsf->get_rpc_mode();
- nd.transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
+ nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO
if (rpc_functions.find(nd) == -1) {
rpc_functions.push_back(nd);
}
diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml
index 5b9459bc27..99c7236bfc 100644
--- a/modules/webrtc/doc_classes/WebRTCMultiplayer.xml
+++ b/modules/webrtc/doc_classes/WebRTCMultiplayer.xml
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebRTCMultiplayer" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="WebRTCMultiplayer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
A simple interface to create a peer-to-peer mesh network composed of [WebRTCPeerConnection] that is compatible with the [MultiplayerAPI].
</brief_description>
<description>
This class constructs a full mesh of [WebRTCPeerConnection] (one connection for each peer) that can be used as a [member MultiplayerAPI.network_peer].
You can add each [WebRTCPeerConnection] via [method add_peer] or remove them via [method remove_peer]. Peers must be added in [constant WebRTCPeerConnection.STATE_NEW] state to allow it to create the appropriate channels. This class will not create offers nor set descriptions, it will only poll them, and notify connections and disconnections.
- [signal NetworkedMultiplayerPeer.connection_succeeded] and [signal NetworkedMultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [NetworkedMultiplayerPeer].
+ [signal MultiplayerPeer.connection_succeeded] and [signal MultiplayerPeer.server_disconnected] will not be emitted unless [code]server_compatibility[/code] is [code]true[/code] in [method initialize]. Beside that data transfer works like in a [MultiplayerPeer].
</description>
<tutorials>
</tutorials>
@@ -66,8 +66,8 @@
</argument>
<description>
Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647).
- If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED] and [signal NetworkedMultiplayerPeer.connection_succeeded] will not be emitted.
- If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal NetworkedMultiplayerPeer.peer_connected] signals until a peer with id [constant NetworkedMultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal NetworkedMultiplayerPeer.connection_succeeded]. After that the signal [signal NetworkedMultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal NetworkedMultiplayerPeer.server_disconnected] will be emitted and state will become [constant NetworkedMultiplayerPeer.CONNECTION_CONNECTED].
+ If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted.
+ If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED].
</description>
</method>
<method name="remove_peer">
@@ -76,13 +76,13 @@
<argument index="0" name="peer_id" type="int">
</argument>
<description>
- Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal NetworkedMultiplayerPeer.peer_connected] was emitted for it, then [signal NetworkedMultiplayerPeer.peer_disconnected] will be emitted.
+ Remove the peer with given [code]peer_id[/code] from the mesh. If the peer was connected, and [signal MultiplayerPeer.peer_connected] was emitted for it, then [signal MultiplayerPeer.peer_disconnected] will be emitted.
</description>
</method>
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<constants>
</constants>
diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer.cpp
index 741cad5640..019ac890b8 100644
--- a/modules/webrtc/webrtc_multiplayer.cpp
+++ b/modules/webrtc/webrtc_multiplayer.cpp
@@ -47,7 +47,7 @@ void WebRTCMultiplayer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
-NetworkedMultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
+MultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
return transfer_mode;
}
@@ -55,7 +55,7 @@ void WebRTCMultiplayer::set_target_peer(int p_peer_id) {
target_peer = p_peer_id;
}
-/* Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet: */
+/* Returns the ID of the MultiplayerPeer who sent the most recent packet: */
int WebRTCMultiplayer::get_packet_peer() const {
return next_packet_peer;
}
@@ -188,7 +188,7 @@ bool WebRTCMultiplayer::is_refusing_new_connections() const {
return refuse_connections;
}
-NetworkedMultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
return connection_status;
}
diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h
index 2ddb98f656..5e8b6be24e 100644
--- a/modules/webrtc/webrtc_multiplayer.h
+++ b/modules/webrtc/webrtc_multiplayer.h
@@ -31,11 +31,11 @@
#ifndef WEBRTC_MULTIPLAYER_H
#define WEBRTC_MULTIPLAYER_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "webrtc_peer_connection.h"
-class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
- GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
+class WebRTCMultiplayer : public MultiplayerPeer {
+ GDCLASS(WebRTCMultiplayer, MultiplayerPeer);
protected:
static void _bind_methods();
@@ -94,7 +94,7 @@ public:
int get_available_packet_count() const override;
int get_max_packet_size() const override;
- // NetworkedMultiplayerPeer
+ // MultiplayerPeer
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_peer_id) override;
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 6af610c689..40c0ad17ad 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -6,7 +6,7 @@
<description>
This class implements a WebSocket client compatible with any RFC 6455-compliant WebSocket server.
This client can be optionally used as a network peer for the [MultiplayerAPI].
- After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
+ After starting the client ([method connect_to_url]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
You will receive appropriate signals when connecting, disconnecting, or when new data is available.
</description>
<tutorials>
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index 0679acf78a..ee1b60f739 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" version="4.0">
+<class name="WebSocketMultiplayerPeer" inherits="MultiplayerPeer" version="4.0">
<brief_description>
Base class for WebSocket server and client.
</brief_description>
@@ -39,7 +39,7 @@
</methods>
<members>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
- <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="NetworkedMultiplayerPeer.TransferMode" default="2" />
+ <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" />
</members>
<signals>
<signal name="peer_packet">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 7bc0d64718..26e09fd8b3 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
- After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
+ After starting the server ([method listen]), you will need to [method MultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
[b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 626498e1ae..744053b6e2 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -107,7 +107,7 @@ Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
if (_is_connecting)
return CONNECTION_CONNECTING;
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index fa0ef7060f..1beeb67b91 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -123,13 +123,13 @@ Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer
}
//
-// NetworkedMultiplayerPeer
+// MultiplayerPeer
//
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}
-NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
}
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index 48a6607d89..e3ccd1a795 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -32,12 +32,12 @@
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error/error_list.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/templates/list.h"
#include "websocket_peer.h"
-class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
- GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+class WebSocketMultiplayerPeer : public MultiplayerPeer {
+ GDCLASS(WebSocketMultiplayerPeer, MultiplayerPeer);
private:
Vector<uint8_t> _make_pkt(uint8_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
@@ -78,7 +78,7 @@ protected:
int _gen_unique_id() const;
public:
- /* NetworkedMultiplayerPeer */
+ /* MultiplayerPeer */
void set_transfer_mode(TransferMode p_mode) override;
TransferMode get_transfer_mode() const override;
void set_target_peer(int p_target_peer) override;
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index 9b2d04f14f..b996852f28 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -121,7 +121,7 @@ void WebSocketServer::set_handshake_timeout(float p_timeout) {
handshake_timeout = p_timeout * 1000;
}
-NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
if (is_listening()) {
return CONNECTION_CONNECTED;
}
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 74017fedd7..49997b42d3 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -288,7 +288,7 @@ Ref<WebSocketPeer> WSLClient::get_peer(int p_peer_id) const {
return _peer;
}
-NetworkedMultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
+MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const {
if (_peer->is_connected_to_host()) {
return CONNECTION_CONNECTED;
}