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-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp3
-rw-r--r--modules/denoise/config.py8
2 files changed, 9 insertions, 2 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 9c90faf66b..fed54a76b7 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -145,7 +145,8 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
// aiProcess_EmbedTextures |
//aiProcess_SplitByBoneCount |
0;
- aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps);
+ String g_path = ProjectSettings::get_singleton()->globalize_path(p_path);
+ aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps);
ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));
diff --git a/modules/denoise/config.py b/modules/denoise/config.py
index 53b8f2f2e3..091d7643c0 100644
--- a/modules/denoise/config.py
+++ b/modules/denoise/config.py
@@ -1,5 +1,11 @@
def can_build(env, platform):
- return env["tools"]
+ # Thirdparty dependency OpenImage Denoise includes oneDNN library
+ # which only supports 64-bit architectures.
+ # It's also only relevant for tools build and desktop platforms,
+ # as doing lightmap generation and denoising on Android or HTML5
+ # would be a bit far-fetched.
+ desktop_platforms = ["linuxbsd", "osx", "windows"]
+ return env["tools"] and platform in desktop_platforms and env["bits"] == "64"
def configure(env):