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-rw-r--r--modules/dds/texture_loader_dds.cpp14
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp11
-rw-r--r--modules/enet/networked_multiplayer_enet.h3
-rw-r--r--modules/etc/SCsub37
-rw-r--r--modules/etc/config.py (renamed from modules/etc1/config.py)0
-rw-r--r--modules/etc/image_etc.cpp199
-rw-r--r--modules/etc/image_etc.h (renamed from modules/etc1/image_etc.h)2
-rw-r--r--modules/etc/register_types.cpp (renamed from modules/etc1/register_types.cpp)6
-rw-r--r--modules/etc/register_types.h (renamed from modules/etc1/register_types.h)4
-rw-r--r--modules/etc/texture_loader_pkm.cpp (renamed from modules/etc1/texture_loader_pkm.cpp)2
-rw-r--r--modules/etc/texture_loader_pkm.h (renamed from modules/etc1/texture_loader_pkm.h)0
-rw-r--r--modules/etc1/SCsub20
-rw-r--r--modules/etc1/image_etc.cpp182
-rw-r--r--modules/gdnative/gdnative.cpp71
-rw-r--r--modules/gdnative/gdnative.h8
-rw-r--r--modules/gdnative/godot.cpp39
-rw-r--r--modules/gdnative/godot.h90
-rw-r--r--modules/gdnative/godot/godot_array.cpp283
-rw-r--r--modules/gdnative/godot/godot_array.h75
-rw-r--r--modules/gdnative/godot/godot_basis.cpp251
-rw-r--r--modules/gdnative/godot/godot_basis.h73
-rw-r--r--modules/gdnative/godot/godot_color.cpp147
-rw-r--r--modules/gdnative/godot/godot_color.h44
-rw-r--r--modules/gdnative/godot/godot_dictionary.cpp140
-rw-r--r--modules/gdnative/godot/godot_dictionary.h35
-rw-r--r--modules/gdnative/godot/godot_image.cpp114
-rw-r--r--modules/gdnative/godot/godot_image.h124
-rw-r--r--modules/gdnative/godot/godot_input_event.cpp309
-rw-r--r--modules/gdnative/godot/godot_input_event.h235
-rw-r--r--modules/gdnative/godot/godot_node_path.cpp110
-rw-r--r--modules/gdnative/godot/godot_node_path.h29
-rw-r--r--modules/gdnative/godot/godot_plane.cpp141
-rw-r--r--modules/gdnative/godot/godot_plane.h47
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.cpp602
-rw-r--r--modules/gdnative/godot/godot_pool_arrays.h196
-rw-r--r--modules/gdnative/godot/godot_quat.cpp231
-rw-r--r--modules/gdnative/godot/godot_quat.h56
-rw-r--r--modules/gdnative/godot/godot_rect2.cpp126
-rw-r--r--modules/gdnative/godot/godot_rect2.h40
-rw-r--r--modules/gdnative/godot/godot_rect3.cpp190
-rw-r--r--modules/gdnative/godot/godot_rect3.h58
-rw-r--r--modules/gdnative/godot/godot_rid.cpp40
-rw-r--r--modules/gdnative/godot/godot_rid.h11
-rw-r--r--modules/gdnative/godot/godot_string.cpp91
-rw-r--r--modules/gdnative/godot/godot_string.h24
-rw-r--r--modules/gdnative/godot/godot_transform.cpp192
-rw-r--r--modules/gdnative/godot/godot_transform.h50
-rw-r--r--modules/gdnative/godot/godot_transform2d.cpp186
-rw-r--r--modules/gdnative/godot/godot_transform2d.h56
-rw-r--r--modules/gdnative/godot/godot_variant.cpp644
-rw-r--r--modules/gdnative/godot/godot_variant.h201
-rw-r--r--modules/gdnative/godot/godot_vector2.cpp294
-rw-r--r--modules/gdnative/godot/godot_vector2.h127
-rw-r--r--modules/gdnative/godot/godot_vector3.cpp320
-rw-r--r--modules/gdnative/godot/godot_vector3.h140
-rw-r--r--modules/gdscript/gd_compiler.cpp2
-rw-r--r--modules/gdscript/gd_editor.cpp138
-rw-r--r--modules/gdscript/gd_function.cpp24
-rw-r--r--modules/gdscript/gd_function.h2
-rw-r--r--modules/gdscript/gd_parser.cpp21
-rw-r--r--modules/gdscript/gd_parser.h3
-rw-r--r--modules/gdscript/gd_script.cpp11
-rw-r--r--modules/gdscript/gd_script.h4
-rw-r--r--modules/gdscript/gd_tokenizer.cpp4
-rw-r--r--modules/gdscript/gd_tokenizer.h1
-rw-r--r--modules/gridmap/grid_map.cpp16
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp206
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h4
-rw-r--r--modules/hdr/SCsub9
-rw-r--r--modules/hdr/config.py7
-rw-r--r--modules/hdr/image_loader_hdr.cpp161
-rw-r--r--modules/hdr/image_loader_hdr.h46
-rw-r--r--modules/hdr/register_types.cpp45
-rw-r--r--modules/hdr/register_types.h31
-rw-r--r--modules/jpg/image_loader_jpegd.cpp11
-rw-r--r--modules/jpg/image_loader_jpegd.h2
-rw-r--r--modules/openssl/SCsub11
-rw-r--r--modules/openssl/curl_hostcheck.c217
-rw-r--r--modules/openssl/curl_hostcheck.h39
-rw-r--r--modules/openssl/stream_peer_openssl.h6
-rw-r--r--modules/pvr/texture_loader_pvr.cpp43
-rw-r--r--modules/squish/image_compress_squish.cpp160
-rw-r--r--modules/squish/image_compress_squish.h3
-rw-r--r--modules/squish/register_types.cpp1
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.cpp13
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.h4
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.cpp4
-rw-r--r--modules/tga/SCsub9
-rw-r--r--modules/tga/config.py7
-rw-r--r--modules/tga/image_loader_tga.cpp314
-rw-r--r--modules/tga/image_loader_tga.h83
-rw-r--r--modules/tga/register_types.cpp45
-rw-r--r--modules/tga/register_types.h31
-rw-r--r--modules/theora/video_stream_theora.cpp5
-rw-r--r--modules/theora/yuv2rgb.h1123
-rw-r--r--modules/tinyexr/SCsub20
-rw-r--r--modules/tinyexr/config.py7
-rw-r--r--modules/tinyexr/image_loader_tinyexr.cpp168
-rw-r--r--modules/tinyexr/image_loader_tinyexr.h46
-rw-r--r--modules/tinyexr/register_types.cpp45
-rw-r--r--modules/tinyexr/register_types.h31
-rw-r--r--modules/visual_script/register_types.cpp2
-rw-r--r--modules/visual_script/visual_script.cpp23
-rw-r--r--modules/visual_script/visual_script.h6
-rw-r--r--modules/visual_script/visual_script_editor.cpp42
-rw-r--r--modules/visual_script/visual_script_editor.h6
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp285
-rw-r--r--modules/visual_script/visual_script_flow_control.h5
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp105
-rw-r--r--modules/visual_script/visual_script_func_nodes.h8
-rw-r--r--modules/visual_script/visual_script_nodes.cpp38
-rw-r--r--modules/visual_script/visual_script_nodes.h4
-rw-r--r--modules/webm/libvpx/SCsub2
-rw-r--r--modules/webm/video_stream_webm.cpp3
-rw-r--r--modules/webp/image_loader_webp.cpp45
-rw-r--r--modules/webp/image_loader_webp.h2
116 files changed, 5665 insertions, 4814 deletions
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index f80e6e501e..71593ebfa9 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -76,8 +76,6 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
{ "DXT1", true, false, 4, 8, Image::FORMAT_DXT1 },
{ "DXT3", true, false, 4, 16, Image::FORMAT_DXT3 },
{ "DXT5", true, false, 4, 16, Image::FORMAT_DXT5 },
- { "ATI1", true, false, 4, 8, Image::FORMAT_ATI1 },
- { "ATI2", true, false, 4, 16, Image::FORMAT_ATI2 },
{ "BGRA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
{ "BGR8", false, false, 1, 3, Image::FORMAT_RGB8 },
{ "RGBA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
@@ -144,12 +142,14 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
f->get_32();
f->get_32();
- /*print_line("DDS width: "+itos(width));
+ /*
+ print_line("DDS width: "+itos(width));
print_line("DDS height: "+itos(height));
- print_line("DDS mipmaps: "+itos(mipmaps));*/
+ print_line("DDS mipmaps: "+itos(mipmaps));
- //printf("fourcc: %x fflags: %x, rgbbits: %x, fsize: %x\n",format_fourcc,format_flags,format_rgb_bits,format_size);
- //printf("rmask: %x gmask: %x, bmask: %x, amask: %x\n",format_red_mask,format_green_mask,format_blue_mask,format_alpha_mask);
+ printf("fourcc: %x fflags: %x, rgbbits: %x, fsize: %x\n",format_fourcc,format_flags,format_rgb_bits,format_size);
+ printf("rmask: %x gmask: %x, bmask: %x, amask: %x\n",format_red_mask,format_green_mask,format_blue_mask,format_alpha_mask);
+ */
//must avoid this later
while (f->get_pos() < 128)
@@ -439,7 +439,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
wb = PoolVector<uint8_t>::Write();
}
- Image img(width, height, mipmaps - 1, info.format, src_data);
+ Ref<Image> img = memnew(Image(width, height, mipmaps - 1, info.format, src_data));
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index c05c86d9ae..738bd27ed3 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -575,6 +575,9 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
case COMPRESS_ZLIB: {
mode = Compression::MODE_DEFLATE;
} break;
+ case COMPRESS_ZSTD: {
+ mode = Compression::MODE_ZSTD;
+ } break;
default: { ERR_FAIL_V(0); }
}
@@ -608,6 +611,10 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
} break;
+ case COMPRESS_ZSTD: {
+
+ ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
+ } break;
default: {}
}
if (ret < 0) {
@@ -629,7 +636,8 @@ void NetworkedMultiplayerENet::_setup_compressor() {
enet_host_compress_with_range_coder(host);
} break;
case COMPRESS_FASTLZ:
- case COMPRESS_ZLIB: {
+ case COMPRESS_ZLIB:
+ case COMPRESS_ZSTD: {
enet_host_compress(host, &enet_compressor);
} break;
@@ -654,6 +662,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
BIND_CONSTANT(COMPRESS_RANGE_CODER);
BIND_CONSTANT(COMPRESS_FASTLZ);
BIND_CONSTANT(COMPRESS_ZLIB);
+ BIND_CONSTANT(COMPRESS_ZSTD);
}
NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index c20c1af68e..8b971adf55 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -43,7 +43,8 @@ public:
COMPRESS_NONE,
COMPRESS_RANGE_CODER,
COMPRESS_FASTLZ,
- COMPRESS_ZLIB
+ COMPRESS_ZLIB,
+ COMPRESS_ZSTD
};
private:
diff --git a/modules/etc/SCsub b/modules/etc/SCsub
new file mode 100644
index 0000000000..8f5937017e
--- /dev/null
+++ b/modules/etc/SCsub
@@ -0,0 +1,37 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_etc = env_modules.Clone()
+
+# Thirdparty source files
+# Not unbundled so far since not widespread as shared library
+thirdparty_dir = "#thirdparty/etc2comp/"
+thirdparty_sources = [
+ "EtcBlock4x4.cpp",
+ "EtcBlock4x4Encoding.cpp",
+ "EtcBlock4x4Encoding_ETC1.cpp",
+ "EtcBlock4x4Encoding_R11.cpp",
+ "EtcBlock4x4Encoding_RG11.cpp",
+ "EtcBlock4x4Encoding_RGB8A1.cpp",
+ "EtcBlock4x4Encoding_RGB8.cpp",
+ "EtcBlock4x4Encoding_RGBA8.cpp",
+ "Etc.cpp",
+ "EtcDifferentialTrys.cpp",
+ "EtcFilter.cpp",
+ "EtcImage.cpp",
+ "EtcIndividualTrys.cpp",
+ "EtcMath.cpp",
+ "EtcSortedBlockList.cpp",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_etc.add_source_files(env.modules_sources, thirdparty_sources)
+env_etc.Append(CPPPATH=[thirdparty_dir])
+
+# Godot source files
+env_etc.add_source_files(env.modules_sources, "*.cpp")
+
+# upstream uses c++11
+env_etc.Append(CXXFLAGS="-std=gnu++11")
diff --git a/modules/etc1/config.py b/modules/etc/config.py
index fb920482f5..fb920482f5 100644
--- a/modules/etc1/config.py
+++ b/modules/etc/config.py
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
new file mode 100644
index 0000000000..d9daffc59e
--- /dev/null
+++ b/modules/etc/image_etc.cpp
@@ -0,0 +1,199 @@
+/*************************************************************************/
+/* image_etc.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_etc.h"
+#include "Etc.h"
+#include "EtcFilter.h"
+#include "image.h"
+#include "os/copymem.h"
+#include "os/os.h"
+#include "print_string.h"
+
+static Image::Format _get_etc2_mode(Image::DetectChannels format) {
+ switch (format) {
+ case Image::DETECTED_L:
+ case Image::DETECTED_R:
+ return Image::FORMAT_ETC2_R11;
+
+ case Image::DETECTED_RG:
+ return Image::FORMAT_ETC2_RG11;
+
+ case Image::DETECTED_RGB:
+ return Image::FORMAT_ETC2_RGB8;
+
+ case Image::DETECTED_RGBA:
+ return Image::FORMAT_ETC2_RGBA8;
+
+ // TODO: would be nice if we could use FORMAT_ETC2_RGB8A1 for FORMAT_RGBA5551
+ }
+
+ ERR_FAIL_COND_V(true, Image::FORMAT_MAX);
+}
+
+static Etc::Image::Format _image_format_to_etc2comp_format(Image::Format format) {
+ switch (format) {
+ case Image::FORMAT_ETC:
+ return Etc::Image::Format::ETC1;
+
+ case Image::FORMAT_ETC2_R11:
+ return Etc::Image::Format::R11;
+
+ case Image::FORMAT_ETC2_R11S:
+ return Etc::Image::Format::SIGNED_R11;
+
+ case Image::FORMAT_ETC2_RG11:
+ return Etc::Image::Format::RG11;
+
+ case Image::FORMAT_ETC2_RG11S:
+ return Etc::Image::Format::SIGNED_RG11;
+
+ case Image::FORMAT_ETC2_RGB8:
+ return Etc::Image::Format::RGB8;
+
+ case Image::FORMAT_ETC2_RGBA8:
+ return Etc::Image::Format::RGBA8;
+
+ case Image::FORMAT_ETC2_RGB8A1:
+ return Etc::Image::Format::RGB8A1;
+ }
+
+ ERR_FAIL_COND_V(true, Etc::Image::Format::UNKNOWN);
+}
+
+static void _decompress_etc1(Image *p_img) {
+ // not implemented, to be removed
+}
+
+static void _decompress_etc2(Image *p_img) {
+ // not implemented, to be removed
+}
+
+static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::CompressSource p_source) {
+ Image::Format img_format = p_img->get_format();
+ Image::DetectChannels detected_channels = p_img->get_detected_channels();
+
+ if (p_source == Image::COMPRESS_SOURCE_SRGB && (detected_channels == Image::DETECTED_R || detected_channels == Image::DETECTED_RG)) {
+ //R and RG do not support SRGB
+ detected_channels = Image::DETECTED_RGB;
+ }
+
+ if (p_source == Image::COMPRESS_SOURCE_NORMAL) {
+ //use RG channels only for normal
+ detected_channels = Image::DETECTED_RG;
+ }
+
+ if (img_format >= Image::FORMAT_DXT1) {
+ return; //do not compress, already compressed
+ }
+
+ if (img_format > Image::FORMAT_RGBA8) {
+ // TODO: we should be able to handle FORMAT_RGBA4444 and FORMAT_RGBA5551 eventually
+ return;
+ }
+
+ int imgw = p_img->get_width(), imgh = p_img->get_height();
+ ERR_FAIL_COND(nearest_power_of_2(imgw) != imgw || nearest_power_of_2(imgh) != imgh);
+
+ Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels);
+
+ Ref<Image> img = p_img->duplicate();
+
+ if (img->get_format() != Image::FORMAT_RGBA8)
+ img->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
+
+ PoolVector<uint8_t>::Read r = img->get_data().read();
+
+ int target_size = Image::get_image_data_size(imgw, imgh, etc_format, p_img->has_mipmaps() ? -1 : 0);
+ int mmc = p_img->has_mipmaps() ? Image::get_image_required_mipmaps(imgw, imgh, etc_format) : 0;
+
+ PoolVector<uint8_t> dst_data;
+ dst_data.resize(target_size);
+
+ PoolVector<uint8_t>::Write w = dst_data.write();
+
+ // prepare parameters to be passed to etc2comp
+ int num_cpus = OS::get_singleton()->get_processor_count();
+ int encoding_time = 0;
+ float effort = 0.0; //default, reasonable time
+
+ if (p_lossy_quality > 0.75)
+ effort = 0.4;
+ else if (p_lossy_quality > 0.85)
+ effort = 0.6;
+ else if (p_lossy_quality > 0.95)
+ effort = 0.8;
+
+ Etc::ErrorMetric error_metric = Etc::ErrorMetric::RGBX; // NOTE: we can experiment with other error metrics
+ Etc::Image::Format etc2comp_etc_format = _image_format_to_etc2comp_format(etc_format);
+
+ int wofs = 0;
+ for (int i = 0; i < mmc + 1; i++) {
+ // convert source image to internal etc2comp format (which is equivalent to Image::FORMAT_RGBAF)
+ // NOTE: We can alternatively add a case to Image::convert to handle Image::FORMAT_RGBAF conversion.
+ int mipmap_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0;
+ img->get_mipmap_offset_size_and_dimensions(i, mipmap_ofs, mipmap_size, mipmap_w, mipmap_h);
+ const uint8_t *src = &r[mipmap_ofs];
+
+ Etc::ColorFloatRGBA *src_rgba_f = new Etc::ColorFloatRGBA[mipmap_w * mipmap_h];
+ for (int i = 0; i < mipmap_w * mipmap_h; i++) {
+ int si = i * 4; // RGBA8
+ src_rgba_f[i] = Etc::ColorFloatRGBA::ConvertFromRGBA8(src[si], src[si + 1], src[si + 2], src[si + 3]);
+ }
+
+ unsigned char *etc_data = NULL;
+ unsigned int etc_data_len = 0;
+ unsigned int extended_width = 0, extended_height = 0;
+ Etc::Encode((float *)src_rgba_f, mipmap_w, mipmap_h, etc2comp_etc_format, error_metric, effort, num_cpus, num_cpus, &etc_data, &etc_data_len, &extended_width, &extended_height, &encoding_time);
+
+ memcpy(&w[wofs], etc_data, etc_data_len);
+ wofs += etc_data_len;
+
+ delete[] etc_data;
+ delete[] src_rgba_f;
+ }
+
+ p_img->create(imgw, imgh, mmc > 1 ? true : false, etc_format, dst_data);
+}
+
+static void _compress_etc1(Image *p_img, float p_lossy_quality) {
+ _compress_etc(p_img, p_lossy_quality, true, Image::COMPRESS_SOURCE_GENERIC);
+}
+
+static void _compress_etc2(Image *p_img, float p_lossy_quality, Image::CompressSource p_source) {
+ _compress_etc(p_img, p_lossy_quality, false, p_source);
+}
+
+void _register_etc_compress_func() {
+
+ Image::_image_compress_etc1_func = _compress_etc1;
+ //Image::_image_decompress_etc1 = _decompress_etc1;
+
+ Image::_image_compress_etc2_func = _compress_etc2;
+ //Image::_image_decompress_etc2 = _decompress_etc2;
+}
diff --git a/modules/etc1/image_etc.h b/modules/etc/image_etc.h
index 69e082bb87..3cbadef6fa 100644
--- a/modules/etc1/image_etc.h
+++ b/modules/etc/image_etc.h
@@ -30,6 +30,6 @@
#ifndef IMAGE_ETC1_H
#define IMAGE_ETC1_H
-void _register_etc1_compress_func();
+void _register_etc_compress_func();
#endif // IMAGE_ETC_H
diff --git a/modules/etc1/register_types.cpp b/modules/etc/register_types.cpp
index 859486222f..e777859a8f 100644
--- a/modules/etc1/register_types.cpp
+++ b/modules/etc/register_types.cpp
@@ -34,15 +34,15 @@
static ResourceFormatPKM *resource_loader_pkm = NULL;
-void register_etc1_types() {
+void register_etc_types() {
resource_loader_pkm = memnew(ResourceFormatPKM);
ResourceLoader::add_resource_format_loader(resource_loader_pkm);
- _register_etc1_compress_func();
+ _register_etc_compress_func();
}
-void unregister_etc1_types() {
+void unregister_etc_types() {
memdelete(resource_loader_pkm);
}
diff --git a/modules/etc1/register_types.h b/modules/etc/register_types.h
index 0552b87d65..44399376f3 100644
--- a/modules/etc1/register_types.h
+++ b/modules/etc/register_types.h
@@ -27,5 +27,5 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_etc1_types();
-void unregister_etc1_types();
+void register_etc_types();
+void unregister_etc_types();
diff --git a/modules/etc1/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index 9817de3a0f..c04528d2a0 100644
--- a/modules/etc1/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -85,7 +85,7 @@ RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path,
int width = h.origWidth;
int height = h.origHeight;
- Image img(width, height, mipmaps, Image::FORMAT_ETC, src_data);
+ Ref<Image> img = memnew(Image(width, height, mipmaps, Image::FORMAT_ETC, src_data));
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
diff --git a/modules/etc1/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 8a0f06a51a..8a0f06a51a 100644
--- a/modules/etc1/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
diff --git a/modules/etc1/SCsub b/modules/etc1/SCsub
deleted file mode 100644
index 0c5dc66d2e..0000000000
--- a/modules/etc1/SCsub
+++ /dev/null
@@ -1,20 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-Import('env_modules')
-
-env_etc1 = env_modules.Clone()
-
-# Thirdparty source files
-# Not unbundled so far since not widespread as shared library
-thirdparty_dir = "#thirdparty/rg-etc1/"
-thirdparty_sources = [
- "rg_etc1.cpp",
-]
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
-env_etc1.add_source_files(env.modules_sources, thirdparty_sources)
-env_etc1.Append(CPPPATH=[thirdparty_dir])
-
-# Godot source files
-env_etc1.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/etc1/image_etc.cpp b/modules/etc1/image_etc.cpp
deleted file mode 100644
index 60544594f6..0000000000
--- a/modules/etc1/image_etc.cpp
+++ /dev/null
@@ -1,182 +0,0 @@
-/*************************************************************************/
-/* image_etc.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "image_etc.h"
-#include "image.h"
-#include "os/copymem.h"
-#include "print_string.h"
-#include "rg_etc1.h"
-static void _decompress_etc(Image *p_img) {
-
- ERR_FAIL_COND(p_img->get_format() != Image::FORMAT_ETC);
-
- int imgw = p_img->get_width();
- int imgh = p_img->get_height();
- PoolVector<uint8_t> src = p_img->get_data();
- PoolVector<uint8_t> dst;
-
- PoolVector<uint8_t>::Read r = src.read();
-
- int mmc = p_img->get_mipmap_count();
-
- for (int i = 0; i <= mmc; i++) {
-
- dst.resize(dst.size() + imgw * imgh * 3);
- const uint8_t *srcbr = &r[p_img->get_mipmap_offset(i)];
- PoolVector<uint8_t>::Write w = dst.write();
-
- uint8_t *wptr = &w[dst.size() - imgw * imgh * 3];
-
- int bw = MAX(imgw / 4, 1);
- int bh = MAX(imgh / 4, 1);
-
- for (int y = 0; y < bh; y++) {
-
- for (int x = 0; x < bw; x++) {
-
- uint8_t block[4 * 4 * 4];
-
- rg_etc1::unpack_etc1_block(srcbr, (unsigned int *)block);
- srcbr += 8;
-
- int maxx = MIN(imgw, 4);
- int maxy = MIN(imgh, 4);
-
- for (int yy = 0; yy < maxy; yy++) {
-
- for (int xx = 0; xx < maxx; xx++) {
-
- uint32_t src_ofs = (yy * 4 + xx) * 4;
- uint32_t dst_ofs = ((y * 4 + yy) * imgw + x * 4 + xx) * 3;
- wptr[dst_ofs + 0] = block[src_ofs + 0];
- wptr[dst_ofs + 1] = block[src_ofs + 1];
- wptr[dst_ofs + 2] = block[src_ofs + 2];
- }
- }
- }
- }
-
- imgw = MAX(1, imgw / 2);
- imgh = MAX(1, imgh / 2);
- }
-
- r = PoolVector<uint8_t>::Read();
- //print_line("Re Creating ETC into regular image: w "+itos(p_img->get_width())+" h "+itos(p_img->get_height())+" mm "+itos(p_img->get_mipmaps()));
- *p_img = Image(p_img->get_width(), p_img->get_height(), p_img->has_mipmaps(), Image::FORMAT_RGB8, dst);
- if (p_img->has_mipmaps())
- p_img->generate_mipmaps();
-}
-
-static void _compress_etc(Image *p_img) {
-
- Image img = *p_img;
-
- int imgw = img.get_width(), imgh = img.get_height();
-
- ERR_FAIL_COND(nearest_power_of_2(imgw) != imgw || nearest_power_of_2(imgh) != imgh);
-
- if (img.get_format() != Image::FORMAT_RGB8)
- img.convert(Image::FORMAT_RGB8);
-
- PoolVector<uint8_t> res_data;
- PoolVector<uint8_t> dst_data;
- PoolVector<uint8_t>::Read r = img.get_data().read();
-
- int target_size = Image::get_image_data_size(p_img->get_width(), p_img->get_height(), Image::FORMAT_ETC, p_img->has_mipmaps() ? -1 : 0);
- int mmc = p_img->has_mipmaps() ? Image::get_image_required_mipmaps(p_img->get_width(), p_img->get_height(), Image::FORMAT_ETC) : 0;
-
- dst_data.resize(target_size);
- int mc = 0;
- int ofs = 0;
- PoolVector<uint8_t>::Write w = dst_data.write();
-
- rg_etc1::etc1_pack_params pp;
- pp.m_quality = rg_etc1::cLowQuality;
- for (int i = 0; i <= mmc; i++) {
-
- int bw = MAX(imgw / 4, 1);
- int bh = MAX(imgh / 4, 1);
- const uint8_t *src = &r[img.get_mipmap_offset(i)];
- int mmsize = MAX(bw, 1) * MAX(bh, 1) * 8;
-
- uint8_t *dst = &w[ofs];
- ofs += mmsize;
-
- //print_line("bh: "+itos(bh)+" bw: "+itos(bw));
-
- for (int y = 0; y < bh; y++) {
-
- for (int x = 0; x < bw; x++) {
-
- //print_line("x: "+itos(x)+" y: "+itos(y));
-
- uint8_t block[4 * 4 * 4];
- zeromem(block, 4 * 4 * 4);
- uint8_t cblock[8];
-
- int maxy = MIN(imgh, 4);
- int maxx = MIN(imgw, 4);
-
- for (int yy = 0; yy < maxy; yy++) {
-
- for (int xx = 0; xx < maxx; xx++) {
-
- uint32_t dst_ofs = (yy * 4 + xx) * 4;
- uint32_t src_ofs = ((y * 4 + yy) * imgw + x * 4 + xx) * 3;
- block[dst_ofs + 0] = src[src_ofs + 0];
- block[dst_ofs + 1] = src[src_ofs + 1];
- block[dst_ofs + 2] = src[src_ofs + 2];
- block[dst_ofs + 3] = 255;
- }
- }
-
- rg_etc1::pack_etc1_block(cblock, (const unsigned int *)block, pp);
- for (int j = 0; j < 8; j++) {
-
- dst[j] = cblock[j];
- }
-
- dst += 8;
- }
- }
-
- imgw = MAX(1, imgw / 2);
- imgh = MAX(1, imgh / 2);
- mc++;
- }
-
- *p_img = Image(p_img->get_width(), p_img->get_height(), (mc - 1) ? true : false, Image::FORMAT_ETC, dst_data);
-}
-
-void _register_etc1_compress_func() {
-
- rg_etc1::pack_etc1_block_init();
- Image::_image_compress_etc_func = _compress_etc;
- Image::_image_decompress_etc = _decompress_etc;
-}
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index b543a486d3..706b81f7a3 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -99,15 +99,15 @@ Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
Error error = OK;
void *library_terminate;
error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate);
- if (error)
- return OK; // no terminate? okay, not that important lol
+ if (!error) {
- void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate;
+ void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate;
- godot_native_terminate_options options;
- options.in_editor = SceneTree::get_singleton()->is_editor_hint();
+ godot_native_terminate_options options;
+ options.in_editor = SceneTree::get_singleton()->is_editor_hint();
- library_terminate_pointer(&options);
+ library_terminate_pointer(&options);
+ }
GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
@@ -391,6 +391,54 @@ void GDNativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
}
}
+Variant GDNativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ /* STEP 1, CREATE */
+
+ if (!library.is_valid() || ((String)script_name).empty() || !script_data) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+
+ r_error.error = Variant::CallError::CALL_OK;
+ REF ref;
+ Object *owner = NULL;
+
+ GDNativeScriptData *_baseptr = script_data;
+ while (_baseptr->base_data) {
+ _baseptr = _baseptr->base_data;
+ }
+
+ if (!(_baseptr->base_native_type == "")) {
+ owner = ClassDB::instance(_baseptr->base_native_type);
+ } else {
+ owner = memnew(Reference); //by default, no base means use reference
+ }
+
+ Reference *r = owner->cast_to<Reference>();
+ if (r) {
+ ref = REF(r);
+ }
+
+ // GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
+ // @Todo support varargs for constructors.
+ GDNativeInstance *instance = (GDNativeInstance *)instance_create(owner);
+
+ owner->set_script_instance(instance);
+ if (!instance) {
+ if (ref.is_null()) {
+ memdelete(owner); //no owner, sorry
+ }
+ return Variant();
+ }
+
+ if (ref.is_valid()) {
+ return ref;
+ } else {
+ return owner;
+ }
+}
+
Ref<GDNativeLibrary> GDNativeScript::get_library() const {
return library;
}
@@ -438,6 +486,8 @@ void GDNativeScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name);
ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name);
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDNativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
+
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
}
@@ -465,11 +515,10 @@ static const char *_dl_platforms_info[] = {
"unix|x11|so|X11",
"unix|server|so|Server",
"unix|android|so|Android",
- "unix|blackberry|so|Blackberry 10",
"unix|haiku|so|Haiku", // Right?
- "|mac|dynlib|Mac",
- "mac|ios|dynlib|iOS",
- "mac|osx|dynlib|OSX",
+ "|mac|dylib|Mac",
+ "mac|ios|dylib|iOS",
+ "mac|osx|dylib|OSX",
"|html5|js|HTML5",
"|windows|dll|Windows",
"windows|uwp|dll|UWP",
@@ -565,7 +614,6 @@ Error GDNativeLibrary::_terminate() {
}
Error ret = NativeLibrary::terminate(native_library);
-
native_library->scripts.clear();
return ret;
@@ -1168,6 +1216,7 @@ void GDNativeReloadNode::_notification(int p_what) {
Set<GDNativeScript *> scripts;
for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+
if (lib->native_library->scripts.has(S->get()->get_script_name())) {
GDNativeScript *script = S->get();
script->script_data = lib->get_script_data(script->get_script_name());
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 89270b4e26..6716b684a0 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -40,7 +40,7 @@
#include "godot.h"
-class GDNativeScriptData;
+struct GDNativeScriptData;
class GDNativeLibrary;
struct NativeLibrary {
@@ -127,8 +127,6 @@ struct GDNativeScriptData {
}
};
-class GDNativeLibrary;
-
class GDNativeScript : public Script {
GDCLASS(GDNativeScript, Script);
@@ -184,6 +182,8 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
Ref<GDNativeLibrary> get_library() const;
void set_library(Ref<GDNativeLibrary> p_library);
@@ -206,7 +206,7 @@ class GDNativeLibrary : public Resource {
protected:
friend class GDNativeScript;
- friend class NativeLibrary;
+ friend struct NativeLibrary;
friend class GDNativeReloadNode;
GDNativeScriptData *get_script_data(const StringName p_name);
diff --git a/modules/gdnative/godot.cpp b/modules/gdnative/godot.cpp
index 7477a28db6..4dbb72bba1 100644
--- a/modules/gdnative/godot.cpp
+++ b/modules/gdnative/godot.cpp
@@ -30,6 +30,7 @@
#include "godot.h"
#include "class_db.h"
+#include "error_macros.h"
#include "gdnative.h"
#include "global_config.h"
#include "global_constants.h"
@@ -50,10 +51,8 @@ extern "C" void _basis_api_anchor();
extern "C" void _rect3_api_anchor();
extern "C" void _transform_api_anchor();
extern "C" void _color_api_anchor();
-extern "C" void _image_api_anchor();
extern "C" void _node_path_api_anchor();
extern "C" void _rid_api_anchor();
-extern "C" void _input_event_api_anchor();
extern "C" void _dictionary_api_anchor();
extern "C" void _array_api_anchor();
extern "C" void _pool_arrays_api_anchor();
@@ -72,10 +71,8 @@ void _api_anchor() {
_basis_api_anchor();
_transform_api_anchor();
_color_api_anchor();
- _image_api_anchor();
_node_path_api_anchor();
_rid_api_anchor();
- _input_event_api_anchor();
_dictionary_api_anchor();
_array_api_anchor();
_pool_arrays_api_anchor();
@@ -115,6 +112,28 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj
mb->ptrcall(o, p_args, p_ret);
}
+godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
+ MethodBind *mb = (MethodBind *)p_method_bind;
+ Object *o = (Object *)p_instance;
+ const Variant **args = (const Variant **)p_args;
+
+ godot_variant ret;
+ godot_variant_new_nil(&ret);
+
+ Variant *ret_val = (Variant *)&ret;
+
+ Variant::CallError r_error;
+ *ret_val = mb->call(o, args, p_arg_count, r_error);
+
+ if (p_call_error) {
+ p_call_error->error = (godot_variant_call_error_error)r_error.error;
+ p_call_error->argument = r_error.argument;
+ p_call_error->expected = (godot_variant_type)r_error.expected;
+ }
+
+ return ret;
+}
+
// @Todo
/*
void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
@@ -215,6 +234,18 @@ void GDAPI godot_free(void *p_ptr) {
memfree(p_ptr);
}
+void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
+}
+
+void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
+}
+
+void GDAPI godot_print(const godot_string *p_message) {
+ print_line(*(String *)p_message);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/godot.h b/modules/gdnative/godot.h
index 0d7aece23b..1d86998291 100644
--- a/modules/gdnative/godot.h
+++ b/modules/gdnative/godot.h
@@ -38,12 +38,33 @@ extern "C" {
#define GDAPI_EXPORT
#endif
-#if !defined(_WIN32) && !defined(_MSC_VER)
+#ifdef _WIN32
+#if defined(GDAPI_EXPORT)
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllexport) GDCALLINGCONV
+#else
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllimport) GDCALLINGCONV
+#endif
+#elif defined(__APPLE__)
+#include "TargetConditionals.h"
+#if TARGET_OS_IPHONE
+#define GDCALLINGCONV
#define GDAPI
-#elif defined(GDAPI_EXPORT)
-#define GDAPI __declspec(dllexport)
+#elif TARGET_OS_MAC
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
#else
-#define GDAPI __declspec(dllimport)
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
+
+// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
+#ifdef _WIN32
+#define GDN_EXPORT __declspec(dllexport)
+#else
+#define GDN_EXPORT
#endif
#include <stdbool.h>
@@ -125,6 +146,31 @@ typedef float godot_real;
/////// Object (forward declared)
typedef void godot_object;
+/////// Brute force forward declarations for the rest
+typedef struct godot_variant godot_variant;
+typedef struct godot_string godot_string;
+typedef struct godot_vector2 godot_vector2;
+typedef struct godot_rect2 godot_rect2;
+typedef struct godot_vector3 godot_vector3;
+typedef struct godot_transform2d godot_transform2d;
+typedef struct godot_plane godot_plane;
+typedef struct godot_quat godot_quat;
+typedef struct godot_rect3 godot_rect3;
+typedef struct godot_basis godot_basis;
+typedef struct godot_transform godot_transform;
+typedef struct godot_color godot_color;
+typedef struct godot_node_path godot_node_path;
+typedef struct godot_rid godot_rid;
+typedef struct godot_dictionary godot_dictionary;
+typedef struct godot_array godot_array;
+typedef struct godot_pool_byte_array godot_pool_byte_array;
+typedef struct godot_pool_int_array godot_pool_int_array;
+typedef struct godot_pool_real_array godot_pool_real_array;
+typedef struct godot_pool_string_array godot_pool_string_array;
+typedef struct godot_pool_vector2_array godot_pool_vector2_array;
+typedef struct godot_pool_vector3_array godot_pool_vector3_array;
+typedef struct godot_pool_color_array godot_pool_color_array;
+
/////// String
#include "godot/godot_string.h"
@@ -169,10 +215,6 @@ typedef void godot_object;
#include "godot/godot_color.h"
-/////// Image
-
-#include "godot/godot_image.h"
-
/////// NodePath
#include "godot/godot_node_path.h"
@@ -181,10 +223,6 @@ typedef void godot_object;
#include "godot/godot_rid.h"
-/////// InputEvent
-
-#include "godot/godot_input_event.h"
-
/////// Dictionary
#include "godot/godot_dictionary.h"
@@ -214,7 +252,7 @@ typedef struct godot_method_bind {
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-
+godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
////// Script API
typedef struct godot_native_init_options {
@@ -314,16 +352,16 @@ typedef struct godot_property_attributes {
typedef struct godot_instance_create_func {
// instance pointer, method_data - return user data
- void *(*create_func)(godot_object *, void *);
+ GDCALLINGCONV void *(*create_func)(godot_object *, void *);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_instance_create_func;
typedef struct godot_instance_destroy_func {
// instance pointer, method data, user data
- void (*destroy_func)(godot_object *, void *, void *);
+ GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_instance_destroy_func;
void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
@@ -332,25 +370,25 @@ void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_ba
typedef struct godot_instance_method {
// instance pointer, method data, user data, num args, args - return result as varaint
- godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
+ GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_instance_method;
void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
typedef struct godot_property_set_func {
// instance pointer, method data, user data, value
- void (*set_func)(godot_object *, void *, void *, godot_variant);
+ GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_property_set_func;
typedef struct godot_property_get_func {
// instance pointer, method data, user data, value
- godot_variant (*get_func)(godot_object *, void *, void *);
+ GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
void *method_data;
- void (*free_func)(void *);
+ GDCALLINGCONV void (*free_func)(void *);
} godot_property_get_func;
void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
@@ -376,6 +414,7 @@ void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *
void GDAPI *godot_native_get_userdata(godot_object *p_instance);
+// Calling convention?
typedef godot_object *(*godot_class_constructor)();
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
@@ -389,6 +428,11 @@ void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
+//print using Godot's error handler list
+void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print(const godot_string *p_message);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index 6c55c5d048..5497dde520 100644
--- a/modules/gdnative/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -44,255 +44,264 @@ extern "C" {
void _array_api_anchor() {
}
-void GDAPI godot_array_new(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- memnew_placement(a, Array);
+void GDAPI godot_array_new(godot_array *r_dest) {
+ Array *dest = (Array *)r_dest;
+ memnew_placement(dest, Array);
}
-void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
+ Array *dest = (Array *)r_dest;
+ const Array *src = (const Array *)p_src;
+ memnew_placement(dest, Array(*src));
+}
+
+void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
+ Array *dest = (Array *)r_dest;
PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
+ Array *dest = (Array *)r_dest;
PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
+ Array *dest = (Array *)r_dest;
PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
+ Array *dest = (Array *)r_dest;
PoolVector<String> *pca = (PoolVector<String> *)p_psa;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
+ Array *dest = (Array *)r_dest;
PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
+ Array *dest = (Array *)r_dest;
PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
+ Array *dest = (Array *)r_dest;
PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
Variant *val = (Variant *)p_value;
- a->operator[](p_idx) = *val;
+ self->operator[](p_idx) = *val;
+}
+
+godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ const Array *self = (const Array *)p_self;
+ memnew_placement(dest, Variant(self->operator[](p_idx)));
+ return raw_dest;
}
-godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx) {
- Array *a = (Array *)p_arr;
- return (godot_variant *)&a->operator[](p_idx);
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
+ Array *self = (Array *)p_self;
+ return (godot_variant *)&self->operator[](p_idx);
}
-void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
Variant *val = (Variant *)p_value;
- a->append(*val);
+ self->append(*val);
}
-void GDAPI godot_array_clear(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- a->clear();
+void GDAPI godot_array_clear(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->clear();
}
-godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
- return a->count(*val);
+godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ return self->count(*val);
}
-godot_bool GDAPI godot_array_empty(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- return a->empty();
+godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->empty();
}
-void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
- a->erase(*val);
+void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->erase(*val);
}
-godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+godot_variant GDAPI godot_array_front(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->front();
+ *val = self->front();
return v;
}
-godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+godot_variant GDAPI godot_array_back(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->back();
+ *val = self->back();
return v;
}
-godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
- return a->find(*val, p_from);
+godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_what;
+ return self->find(*val, p_from);
}
-godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
- return a->find_last(*val);
+godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_what;
+ return self->find_last(*val);
}
-godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
- return a->has(*val);
-}
-
-uint32_t GDAPI godot_array_hash(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- return a->hash();
+godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ return self->has(*val);
}
-void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
- a->insert(p_pos, *val);
+godot_int GDAPI godot_array_hash(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->hash();
}
-void GDAPI godot_array_invert(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- a->invert();
+void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->insert(p_pos, *val);
}
-godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- return false; // @Todo how do I do it?
+void GDAPI godot_array_invert(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->invert();
}
-godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
+ Array *self = (Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->pop_back();
+ *val = self->pop_back();
return v;
}
-godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
+ Array *self = (Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->pop_front();
+ *val = self->pop_front();
return v;
}
-void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
- a->push_back(*val);
+void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->push_back(*val);
}
-void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_value;
- a->push_front(*val);
+void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->push_front(*val);
}
-void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx) {
- Array *a = (Array *)p_arr;
- a->remove(p_idx);
+void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
+ Array *self = (Array *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) {
- Array *a = (Array *)p_arr;
- a->resize(p_size);
+void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
+ Array *self = (Array *)p_self;
+ self->resize(p_size);
}
-godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- Array *a = (Array *)p_arr;
- Variant *val = (Variant *)p_what;
- return a->rfind(*val, p_from);
+godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_what;
+ return self->rfind(*val, p_from);
}
-godot_int GDAPI godot_array_size(const godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- return a->size();
+godot_int GDAPI godot_array_size(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->size();
}
-void GDAPI godot_array_sort(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- a->sort();
+void GDAPI godot_array_sort(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->sort();
}
-void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) {
- Array *a = (Array *)p_arr;
- String *func = (String *)p_func;
- a->sort_custom((Object *)p_obj, *func);
+void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
+ Array *self = (Array *)p_self;
+ const String *func = (const String *)p_func;
+ self->sort_custom((Object *)p_obj, *func);
}
-void GDAPI godot_array_destroy(godot_array *p_arr) {
- ((Array *)p_arr)->~Array();
+void GDAPI godot_array_destroy(godot_array *p_self) {
+ ((Array *)p_self)->~Array();
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h
index b92ebb834f..bf8bc61977 100644
--- a/modules/gdnative/godot/godot_array.h
+++ b/modules/gdnative/godot/godot_array.h
@@ -43,73 +43,74 @@ typedef struct godot_array {
} godot_array;
#endif
-#include "../godot.h"
-
#include "godot_pool_arrays.h"
#include "godot_variant.h"
-void GDAPI godot_array_new(godot_array *p_arr);
-void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca);
-void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa);
-void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra);
-void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia);
-void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba);
+#include "../godot.h"
+
+void GDAPI godot_array_new(godot_array *r_dest);
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
+void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
+void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
+void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
+void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
+void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
-void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value);
+void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
-godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx);
+godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
-void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value);
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
-void GDAPI godot_array_clear(godot_array *p_arr);
+void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
-godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value);
+void GDAPI godot_array_clear(godot_array *p_self);
-godot_bool GDAPI godot_array_empty(const godot_array *p_arr);
+godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
-void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value);
+godot_bool GDAPI godot_array_empty(const godot_array *p_self);
-godot_variant GDAPI godot_array_front(const godot_array *p_arr);
+void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
-godot_variant GDAPI godot_array_back(const godot_array *p_arr);
+godot_variant GDAPI godot_array_front(const godot_array *p_self);
-godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
+godot_variant GDAPI godot_array_back(const godot_array *p_self);
-godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what);
+godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value);
+godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
-uint32_t GDAPI godot_array_hash(const godot_array *p_arr);
+godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
-void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value);
+godot_int GDAPI godot_array_hash(const godot_array *p_self);
-void GDAPI godot_array_invert(godot_array *p_arr);
+void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
-godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr);
+void GDAPI godot_array_invert(godot_array *p_self);
-godot_variant GDAPI godot_array_pop_back(godot_array *p_arr);
+godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
-godot_variant GDAPI godot_array_pop_front(godot_array *p_arr);
+godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
-void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value);
+void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
-void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value);
+void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
-void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx);
+void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
-void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size);
+void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
-godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from);
+godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-godot_int GDAPI godot_array_size(const godot_array *p_arr);
+godot_int GDAPI godot_array_size(const godot_array *p_self);
-void GDAPI godot_array_sort(godot_array *p_arr);
+void GDAPI godot_array_sort(godot_array *p_self);
-void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func);
+void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
-void GDAPI godot_array_destroy(godot_array *p_arr);
+void GDAPI godot_array_destroy(godot_array *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp
index 4322acc401..46464932c5 100644
--- a/modules/gdnative/godot/godot_basis.cpp
+++ b/modules/gdnative/godot/godot_basis.cpp
@@ -28,58 +28,243 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_basis.h"
+#include "core/variant.h"
-#include "math/matrix3.h"
+#include "core/math/matrix3.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _basis_api_anchor() {
+void _basis_api_anchor() {}
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*x_axis, *y_axis, *z_axis);
+}
+
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*axis, p_phi);
+}
+
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*euler);
+}
+
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
+ godot_string ret;
+ const Basis *self = (const Basis *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->transposed();
+ return dest;
+}
+
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->determinant();
+}
+
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Basis *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
+}
+
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Basis *)&dest) = self->scaled(*scale);
+ return dest;
+}
+
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ self->set_scale(*scale);
+}
+
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ self->set_rotation_euler(*euler);
+}
+
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ self->set_rotation_axis_angle(*axis, p_angle);
+}
+
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_scale();
+ return dest;
}
-void GDAPI godot_basis_new(godot_basis *p_basis) {
- Basis *basis = (Basis *)p_basis;
- *basis = Basis();
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_euler();
+ return dest;
}
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) {
- Basis *basis = (Basis *)p_basis;
- Quat *euler = (Quat *)p_euler;
- *basis = Basis(*euler);
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotx(*with);
}
-void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) {
- Basis *basis = (Basis *)p_basis;
- Vector3 *euler = (Vector3 *)p_euler;
- *basis = Basis(*euler);
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdoty(*with);
}
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) {
- const Basis *basis = (const Basis *)p_basis;
- godot_quat quat;
- Quat *p_quat = (Quat *)&quat;
- *p_quat = basis->operator Quat();
- return quat;
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotz(*with);
}
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) {
- const Basis *basis = (const Basis *)p_basis;
- godot_vector3 euler;
- Vector3 *p_euler = (Vector3 *)&euler;
- *p_euler = basis->get_euler();
- return euler;
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
}
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) {
- Basis *basis = (Basis *)p_basis;
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform_inv(*v);
+ return dest;
+}
+
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->get_orthogonal_index();
+}
+
+void GDAPI godot_basis_new(godot_basis *r_dest) {
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis();
+}
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
+ Basis *dest = (Basis *)r_dest;
+ const Quat *euler = (const Quat *)p_euler;
+ *dest = Basis(*euler);
+}
+
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
+ const Basis *self = (const Basis *)p_self;
Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = basis->elements[0];
- elements[1] = basis->elements[1];
- elements[2] = basis->elements[2];
+ elements[0] = self->elements[0];
+ elements[1] = self->elements[1];
+ elements[2] = self->elements[2];
+}
+
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
+ godot_vector3 dest;
+ Vector3 *d = (Vector3 *)&dest;
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_axis(p_axis);
+ return dest;
+}
+
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_axis(p_axis, *value);
+}
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
+ godot_vector3 dest;
+ Vector3 *d = (Vector3 *)&dest;
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_row(p_row);
+ return dest;
+}
+
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_row(p_row, *value);
+}
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ return *self == *b;
+}
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/godot_basis.h
index a8f19bfde5..a096a8cc08 100644
--- a/modules/gdnative/godot/godot_basis.h
+++ b/modules/gdnative/godot/godot_basis.h
@@ -37,24 +37,79 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
typedef struct godot_basis {
uint8_t _dont_touch_that[36];
} godot_basis;
#endif
#include "../godot.h"
+#include "godot_vector3.h"
-void GDAPI godot_basis_new(godot_basis *p_basis);
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler);
-void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler);
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis);
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis);
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements);
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler);
+
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
+
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
+
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
+
+void GDAPI godot_basis_new(godot_basis *r_dest);
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
+
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
+
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
+
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
+
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_color.cpp b/modules/gdnative/godot/godot_color.cpp
index 203ce672fa..6dedf2ab10 100644
--- a/modules/gdnative/godot/godot_color.cpp
+++ b/modules/gdnative/godot/godot_color.cpp
@@ -28,34 +28,153 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_color.h"
+#include "core/variant.h"
-#include "color.h"
+#include "core/color.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _color_api_anchor() {
+void _color_api_anchor() {}
+
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b, p_a);
+}
+
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b);
+}
+
+godot_real godot_color_get_r(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->r;
+}
+
+void godot_color_set_r(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->r = val;
+}
+
+godot_real godot_color_get_g(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->g;
+}
+
+void godot_color_set_g(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->g = val;
+}
+
+godot_real godot_color_get_b(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->b;
+}
+
+void godot_color_set_b(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->b = val;
+}
+
+godot_real godot_color_get_a(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->a;
+}
+
+void godot_color_set_a(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->a = val;
}
-void GDAPI godot_color_new(godot_color *p_color) {
- Color *color = (Color *)p_color;
- *color = Color();
+godot_real godot_color_get_h(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->get_h();
}
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a) {
- Color *color = (Color *)p_color;
- *color = Color(r, g, b, a);
+godot_real godot_color_get_s(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->get_s();
+}
+
+godot_real godot_color_get_v(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->get_v();
+}
+
+godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
+ godot_string ret;
+ const Color *self = (const Color *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_32();
+}
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_ARGB32();
+}
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->gray();
+}
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->inverted();
+ return dest;
+}
+
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->contrasted();
+ return dest;
+}
+
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ *((Color *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
+}
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *over = (const Color *)p_over;
+ *((Color *)&dest) = self->blend(*over);
+ return dest;
+}
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
+ godot_string dest;
+ const Color *self = (const Color *)p_self;
+
+ memnew_placement(&dest, String(self->to_html(p_with_alpha)));
+ return dest;
}
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color) {
- const Color *color = (const Color *)p_color;
- return color->to_32();
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self == *b;
}
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx) {
- Color *color = (Color *)p_color;
- return &color->operator[](idx);
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self < *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/godot_color.h
index b99a062a66..10dc228b1c 100644
--- a/modules/gdnative/godot/godot_color.h
+++ b/modules/gdnative/godot/godot_color.h
@@ -37,19 +37,55 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
typedef struct godot_color {
uint8_t _dont_touch_that[16];
} godot_color;
#endif
#include "../godot.h"
+#include "godot_string.h"
-void GDAPI godot_color_new(godot_color *p_color);
-void GDAPI godot_color_new_rgba(godot_color *p_color, const godot_real r, const godot_real g, const godot_real b, const godot_real a);
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-uint32_t GDAPI godot_color_get_32(const godot_color *p_color);
+godot_real godot_color_get_r(const godot_color *p_self);
+void godot_color_set_r(godot_color *p_self, const godot_real r);
-float GDAPI *godot_color_index(godot_color *p_color, const godot_int idx);
+godot_real godot_color_get_g(const godot_color *p_self);
+void godot_color_set_g(godot_color *p_self, const godot_real g);
+
+godot_real godot_color_get_b(const godot_color *p_self);
+void godot_color_set_b(godot_color *p_self, const godot_real b);
+
+godot_real godot_color_get_a(const godot_color *p_self);
+void godot_color_set_a(godot_color *p_self, const godot_real a);
+
+godot_real godot_color_get_h(const godot_color *p_self);
+godot_real godot_color_get_s(const godot_color *p_self);
+godot_real godot_color_get_v(const godot_color *p_self);
+
+godot_string GDAPI godot_color_as_string(const godot_color *p_self);
+
+godot_int GDAPI godot_color_to_32(const godot_color *p_self);
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self);
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
+
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
+
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/godot_dictionary.cpp
index 16d08e58e2..12c40f0564 100644
--- a/modules/gdnative/godot/godot_dictionary.cpp
+++ b/modules/gdnative/godot/godot_dictionary.cpp
@@ -28,109 +28,119 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_dictionary.h"
+#include "core/variant.h"
#include "core/dictionary.h"
-
-#include "core/os/memory.h"
-
#include "core/io/json.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _dictionary_api_anchor() {
+void _dictionary_api_anchor() {}
+
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ memnew_placement(dest, Dictionary);
}
-void GDAPI godot_dictionary_new(godot_dictionary *p_dict) {
- Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement(dict, Dictionary);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ const Dictionary *src = (const Dictionary *)p_src;
+ memnew_placement(dest, Dictionary(*src));
}
-void GDAPI godot_dictionary_clear(godot_dictionary *p_dict) {
- Dictionary *dict = (Dictionary *)p_dict;
- dict->clear();
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->~Dictionary();
}
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->empty();
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->size();
}
-void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key) {
- Dictionary *dict = (Dictionary *)p_dict;
- Variant *key = (Variant *)p_key;
- dict->erase(*key);
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->empty();
}
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key) {
- const Dictionary *dict = (const Dictionary *)p_dict;
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->clear();
+}
+
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
- return dict->has(*key);
+ return self->has(*key);
}
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys) {
- const Dictionary *dict = (const Dictionary *)p_dict;
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
+ const Dictionary *self = (const Dictionary *)p_self;
const Array *keys = (const Array *)p_keys;
- return dict->has_all(*keys);
+ return self->has_all(*keys);
}
-uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->hash();
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ self->erase(*key);
}
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict) {
- godot_array a;
- godot_array_new(&a);
- const Dictionary *dict = (const Dictionary *)p_dict;
- Array *array = (Array *)&a;
- *array = dict->keys();
- return a;
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->hash();
}
-godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json) {
- Dictionary *dict = (Dictionary *)p_dict;
- const String *json = (const String *)p_json;
- Variant ret;
- int err_line;
- String err_str;
- int err = (int)JSON::parse(*json, ret, err_str, err_line);
- *dict = ret;
- return err;
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->keys()));
+ return dest;
}
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key) {
- Dictionary *dict = (Dictionary *)p_dict;
- Variant *key = (Variant *)p_key;
- return (godot_variant *)&dict->operator[](*key);
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->values()));
+ return dest;
}
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- return dict->size();
+godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ memnew_placement(dest, Variant(self->operator[](*key)));
+ return raw_dest;
}
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict) {
- const Dictionary *dict = (const Dictionary *)p_dict;
- godot_string str;
- godot_string_new(&str);
- String *s = (String *)&str;
- *s = JSON::print(Variant(*dict));
- return str;
+void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+ self->operator[](*key) = *value;
+}
+
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
+ Array *self = (Array *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ return (godot_variant *)&self->operator[](*key);
}
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict) {
- godot_array a;
- godot_array_new(&a);
- const Dictionary *dict = (const Dictionary *)p_dict;
- Array *array = (Array *)&a;
- *array = dict->values();
- return a;
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Dictionary *b = (const Dictionary *)p_b;
+ return *self == *b;
}
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict) {
- ((Dictionary *)p_dict)->~Dictionary();
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
+ godot_string raw_dest;
+ String *dest = (String *)&raw_dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(dest, String(JSON::print(Variant(*self))));
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h
index 3f7c504880..0325670b15 100644
--- a/modules/gdnative/godot/godot_dictionary.h
+++ b/modules/gdnative/godot/godot_dictionary.h
@@ -36,42 +36,47 @@ extern "C" {
#include <stdint.h>
-#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
typedef struct godot_dictionary {
uint8_t _dont_touch_that[8];
} godot_dictionary;
#endif
+#include "../godot.h"
#include "godot_array.h"
#include "godot_variant.h"
-void GDAPI godot_dictionary_new(godot_dictionary *p_dict);
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-void GDAPI godot_dictionary_clear(godot_dictionary *p_dict);
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
-godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict);
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
-void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key);
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key);
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys);
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
-uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict);
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict);
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
-godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json);
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key);
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict);
+godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
+void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict);
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict);
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict);
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_image.cpp b/modules/gdnative/godot/godot_image.cpp
deleted file mode 100644
index ae8290afc2..0000000000
--- a/modules/gdnative/godot/godot_image.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/*************************************************************************/
-/* godot_image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "godot_image.h"
-
-#include "image.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _image_api_anchor() {
-}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-
-void GDAPI godot_image_new(godot_image *p_img) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image());
-}
-
-void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
-}
-
-void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_xpm));
-}
-
-void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
- Image *img = (Image *)p_img;
- memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
-}
-
-void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
- Image *img = (Image *)p_img;
- PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
- memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
-}
-
-godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
- Image *img = (Image *)p_img;
- PoolVector<uint8_t> cpp_data = img->get_data();
- godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
- return *data;
-}
-
-godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
- Image *img = (Image *)p_img;
- String *path = (String *)p_path;
- return (godot_error)img->load(*path);
-}
-
-godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
- Image *img = (Image *)p_img;
- String *path = (String *)p_path;
- return (godot_error)img->save_png(*path);
-}
-
-int GDAPI godot_image_get_width(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_width();
-}
-
-int GDAPI godot_image_get_height(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_height();
-}
-
-godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->has_mipmaps();
-}
-
-int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
- Image *img = (Image *)p_img;
- return img->get_mipmap_count();
-}
-
-void GDAPI godot_image_destroy(godot_image *p_img) {
- ((Image *)p_img)->~Image();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/godot_image.h b/modules/gdnative/godot/godot_image.h
deleted file mode 100644
index c43dd45148..0000000000
--- a/modules/gdnative/godot/godot_image.h
+++ /dev/null
@@ -1,124 +0,0 @@
-/*************************************************************************/
-/* godot_image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_IMAGE_H
-#define GODOT_IMAGE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED
-typedef struct godot_image {
- uint8_t _dont_touch_that[32];
-} godot_image;
-#endif
-
-#include "godot_pool_arrays.h"
-
-#include "../godot.h"
-
-// This is a copypasta of the C++ enum inside the Image class
-// There's no neat way of automatically updating the C enum / using the C++ enum directly
-// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC)
-
-enum godot_image_format {
-
- GODOT_IMAGE_FORMAT_L8, //luminance
- GODOT_IMAGE_FORMAT_LA8, //luminance-alpha
- GODOT_IMAGE_FORMAT_R8,
- GODOT_IMAGE_FORMAT_RG8,
- GODOT_IMAGE_FORMAT_RGB8,
- GODOT_IMAGE_FORMAT_RGBA8,
- GODOT_IMAGE_FORMAT_RGB565, //16 bit
- GODOT_IMAGE_FORMAT_RGBA4444,
- GODOT_IMAGE_FORMAT_RGBA5551,
- GODOT_IMAGE_FORMAT_RF, //float
- GODOT_IMAGE_FORMAT_RGF,
- GODOT_IMAGE_FORMAT_RGBF,
- GODOT_IMAGE_FORMAT_RGBAF,
- GODOT_IMAGE_FORMAT_RH, //half float
- GODOT_IMAGE_FORMAT_RGH,
- GODOT_IMAGE_FORMAT_RGBH,
- GODOT_IMAGE_FORMAT_RGBAH,
- GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1
- GODOT_IMAGE_FORMAT_DXT3, //bc2
- GODOT_IMAGE_FORMAT_DXT5, //bc3
- GODOT_IMAGE_FORMAT_ATI1, //bc4
- GODOT_IMAGE_FORMAT_ATI2, //bc5
- GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h
- GODOT_IMAGE_FORMAT_BPTC_RGBF, //float /
- GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float
- GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc
- GODOT_IMAGE_FORMAT_PVRTC2A,
- GODOT_IMAGE_FORMAT_PVRTC4,
- GODOT_IMAGE_FORMAT_PVRTC4A,
- GODOT_IMAGE_FORMAT_ETC, //etc1
- GODOT_IMAGE_FORMAT_ETC2_R11, //etc2
- GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb.
- GODOT_IMAGE_FORMAT_ETC2_RG11,
- GODOT_IMAGE_FORMAT_ETC2_RG11S,
- GODOT_IMAGE_FORMAT_ETC2_RGB8,
- GODOT_IMAGE_FORMAT_ETC2_RGBA8,
- GODOT_IMAGE_FORMAT_ETC2_RGB8A1,
- GODOT_IMAGE_FORMAT_MAX
-};
-typedef enum godot_image_format godot_image_format;
-
-void GDAPI godot_image_new(godot_image *p_img);
-// p_len can be -1
-void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len);
-void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm);
-
-void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format);
-void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data);
-
-godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img);
-
-godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path);
-godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path);
-
-int GDAPI godot_image_get_width(const godot_image *p_img);
-int GDAPI godot_image_get_height(const godot_image *p_img);
-godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img);
-int GDAPI godot_image_get_mipmap_count(const godot_image *p_img);
-
-// @Incomplete
-// I think it's too complex for the binding authors to implement the image class anew, so we should definitely
-// export all methods here. That takes a while so it's on my @Todo list
-
-void GDAPI godot_image_destroy(godot_image *p_img);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_IMAGE_H
diff --git a/modules/gdnative/godot/godot_input_event.cpp b/modules/gdnative/godot/godot_input_event.cpp
deleted file mode 100644
index 0401c96a88..0000000000
--- a/modules/gdnative/godot/godot_input_event.cpp
+++ /dev/null
@@ -1,309 +0,0 @@
-/*************************************************************************/
-/* godot_input_event.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "godot_input_event.h"
-
-#include "os/input_event.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _input_event_api_anchor() {
-}
-
-void GDAPI godot_input_event_new(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- *ie = InputEvent();
-}
-
-godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- return ie->is_pressed();
-}
-
-godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action_pressed(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->is_action_released(*action);
-}
-
-godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- return ie->is_echo();
-}
-
-void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) {
- InputEvent *ie = (InputEvent *)p_ie;
- const String *action = (const String *)p_action;
- return ie->set_as_action(*action, p_pressed);
-}
-
-godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) {
- const InputEvent *ie = (const InputEvent *)p_ie;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = (String)*ie;
- return str;
-}
-
-uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return &ie->ID;
-}
-
-godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return (godot_input_event_type *)&ie->type;
-}
-
-godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) {
- InputEvent *ie = (InputEvent *)p_ie;
- return &ie->device;
-}
-
-static InputModifierState *_get_mod_for_type(InputEvent *ie) {
- switch (ie->type) {
- case InputEvent::MOUSE_BUTTON:
- return &ie->mouse_button.mod;
- case InputEvent::MOUSE_MOTION:
- return &ie->mouse_motion.mod;
- case InputEvent::KEY:
- return &ie->key.mod;
- default:
- return 0;
- }
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->alt;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->control;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->command;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->shift;
-}
-
-godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- InputModifierState *mod = _get_mod_for_type(ie);
- return &mod->meta;
-}
-
-uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.scancode;
-}
-
-uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.unicode;
-}
-
-godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.pressed;
-}
-
-godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->key.echo;
-}
-
-float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.x;
-}
-
-float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.y;
-}
-
-float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.global_x;
-}
-
-float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.global_y;
-}
-
-godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.button_mask;
-}
-
-godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.button_index;
-}
-
-godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.pressed;
-}
-
-godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_button.doubleclick;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.relative_x;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.relative_y;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.speed_x;
-}
-
-float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->mouse_motion.speed_y;
-}
-
-godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_motion.axis;
-}
-
-float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_motion.axis_value;
-}
-
-godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.button_index;
-}
-
-godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.pressed;
-}
-
-float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->joy_button.pressure;
-}
-
-godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.index;
-}
-
-float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.x;
-}
-
-float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.y;
-}
-
-godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_touch.pressed;
-}
-
-godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.index;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.y;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.relative_x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.relative_y;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.speed_x;
-}
-
-float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) {
- InputEvent *ie = (InputEvent *)p_event;
- return &ie->screen_drag.speed_y;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/godot/godot_input_event.h b/modules/gdnative/godot/godot_input_event.h
deleted file mode 100644
index b0a133e3d9..0000000000
--- a/modules/gdnative/godot/godot_input_event.h
+++ /dev/null
@@ -1,235 +0,0 @@
-/*************************************************************************/
-/* godot_input_event.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_INPUT_EVENT_H
-#define GODOT_INPUT_EVENT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_INPUT_EVENT_TYPE_DEFINED
-typedef struct godot_input_event {
- uint8_t _dont_touch_that[56];
-} godot_input_event;
-#endif
-
-enum godot_input_event_type {
- GODOT_INPUT_EVENT_TYPE_NONE,
- GODOT_INPUT_EVENT_TYPE_KEY,
- GODOT_INPUT_EVENT_TYPE_MOUSE_MOTION,
- GODOT_INPUT_EVENT_TYPE_MOUSE_BUTTON,
- GODOT_INPUT_EVENT_TYPE_JOYPAD_MOTION,
- GODOT_INPUT_EVENT_TYPE_JOYPAD_BUTTON,
- GODOT_INPUT_EVENT_TYPE_SCREEN_TOUCH,
- GODOT_INPUT_EVENT_TYPE_SCREEN_DRAG,
- GODOT_INPUT_EVENT_TYPE_ACTION,
- GODOT_INPUT_EVENT_TYPE_TYPE_MAX
-};
-typedef enum godot_input_event_type godot_input_event_type;
-
-enum {
- GODOT_BUTTON_LEFT = 1,
- GODOT_BUTTON_RIGHT = 2,
- GODOT_BUTTON_MIDDLE = 3,
- GODOT_BUTTON_WHEEL_UP = 4,
- GODOT_BUTTON_WHEEL_DOWN = 5,
- GODOT_BUTTON_WHEEL_LEFT = 6,
- GODOT_BUTTON_WHEEL_RIGHT = 7,
- GODOT_BUTTON_MASK_LEFT = (1 << (GODOT_BUTTON_LEFT - 1)),
- GODOT_BUTTON_MASK_RIGHT = (1 << (GODOT_BUTTON_RIGHT - 1)),
- GODOT_BUTTON_MASK_MIDDLE = (1 << (GODOT_BUTTON_MIDDLE - 1)),
-
-};
-
-enum {
-
- GODOT_JOY_BUTTON_0 = 0,
- GODOT_JOY_BUTTON_1 = 1,
- GODOT_JOY_BUTTON_2 = 2,
- GODOT_JOY_BUTTON_3 = 3,
- GODOT_JOY_BUTTON_4 = 4,
- GODOT_JOY_BUTTON_5 = 5,
- GODOT_JOY_BUTTON_6 = 6,
- GODOT_JOY_BUTTON_7 = 7,
- GODOT_JOY_BUTTON_8 = 8,
- GODOT_JOY_BUTTON_9 = 9,
- GODOT_JOY_BUTTON_10 = 10,
- GODOT_JOY_BUTTON_11 = 11,
- GODOT_JOY_BUTTON_12 = 12,
- GODOT_JOY_BUTTON_13 = 13,
- GODOT_JOY_BUTTON_14 = 14,
- GODOT_JOY_BUTTON_15 = 15,
- GODOT_JOY_BUTTON_MAX = 16,
-
- GODOT_JOY_L = GODOT_JOY_BUTTON_4,
- GODOT_JOY_R = GODOT_JOY_BUTTON_5,
- GODOT_JOY_L2 = GODOT_JOY_BUTTON_6,
- GODOT_JOY_R2 = GODOT_JOY_BUTTON_7,
- GODOT_JOY_L3 = GODOT_JOY_BUTTON_8,
- GODOT_JOY_R3 = GODOT_JOY_BUTTON_9,
- GODOT_JOY_SELECT = GODOT_JOY_BUTTON_10,
- GODOT_JOY_START = GODOT_JOY_BUTTON_11,
- GODOT_JOY_DPAD_UP = GODOT_JOY_BUTTON_12,
- GODOT_JOY_DPAD_DOWN = GODOT_JOY_BUTTON_13,
- GODOT_JOY_DPAD_LEFT = GODOT_JOY_BUTTON_14,
- GODOT_JOY_DPAD_RIGHT = GODOT_JOY_BUTTON_15,
-
- // a little history about game controllers (who copied who)
-
- GODOT_JOY_SNES_B = GODOT_JOY_BUTTON_0,
- GODOT_JOY_SNES_A = GODOT_JOY_BUTTON_1,
- GODOT_JOY_SNES_Y = GODOT_JOY_BUTTON_2,
- GODOT_JOY_SNES_X = GODOT_JOY_BUTTON_3,
-
- GODOT_JOY_SONY_CIRCLE = GODOT_JOY_SNES_A,
- GODOT_JOY_SONY_X = GODOT_JOY_SNES_B,
- GODOT_JOY_SONY_SQUARE = GODOT_JOY_SNES_Y,
- GODOT_JOY_SONY_TRIANGLE = GODOT_JOY_SNES_X,
-
- GODOT_JOY_SEGA_B = GODOT_JOY_SNES_A,
- GODOT_JOY_SEGA_A = GODOT_JOY_SNES_B,
- GODOT_JOY_SEGA_X = GODOT_JOY_SNES_Y,
- GODOT_JOY_SEGA_Y = GODOT_JOY_SNES_X,
-
- GODOT_JOY_XBOX_B = GODOT_JOY_SEGA_B,
- GODOT_JOY_XBOX_A = GODOT_JOY_SEGA_A,
- GODOT_JOY_XBOX_X = GODOT_JOY_SEGA_X,
- GODOT_JOY_XBOX_Y = GODOT_JOY_SEGA_Y,
-
- GODOT_JOY_DS_A = GODOT_JOY_SNES_A,
- GODOT_JOY_DS_B = GODOT_JOY_SNES_B,
- GODOT_JOY_DS_X = GODOT_JOY_SNES_X,
- GODOT_JOY_DS_Y = GODOT_JOY_SNES_Y,
-
- GODOT_JOY_WII_C = GODOT_JOY_BUTTON_5,
- GODOT_JOY_WII_Z = GODOT_JOY_BUTTON_6,
-
- GODOT_JOY_WII_MINUS = GODOT_JOY_BUTTON_9,
- GODOT_JOY_WII_PLUS = GODOT_JOY_BUTTON_10,
-
- // end of history
-
- GODOT_JOY_AXIS_0 = 0,
- GODOT_JOY_AXIS_1 = 1,
- GODOT_JOY_AXIS_2 = 2,
- GODOT_JOY_AXIS_3 = 3,
- GODOT_JOY_AXIS_4 = 4,
- GODOT_JOY_AXIS_5 = 5,
- GODOT_JOY_AXIS_6 = 6,
- GODOT_JOY_AXIS_7 = 7,
- GODOT_JOY_AXIS_MAX = 8,
-
- GODOT_JOY_ANALOG_0_X = GODOT_JOY_AXIS_0,
- GODOT_JOY_ANALOG_0_Y = GODOT_JOY_AXIS_1,
-
- GODOT_JOY_ANALOG_1_X = GODOT_JOY_AXIS_2,
- GODOT_JOY_ANALOG_1_Y = GODOT_JOY_AXIS_3,
-
- GODOT_JOY_ANALOG_2_X = GODOT_JOY_AXIS_4,
- GODOT_JOY_ANALOG_2_Y = GODOT_JOY_AXIS_5,
-
- GODOT_JOY_ANALOG_L2 = GODOT_JOY_AXIS_6,
- GODOT_JOY_ANALOG_R2 = GODOT_JOY_AXIS_7,
-};
-
-#include "../godot.h"
-
-void GDAPI godot_input_event_new(godot_input_event *p_ie);
-
-godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie);
-godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action);
-godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie);
-void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed);
-
-godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie);
-
-// Note:
-// We're returning pointers to the fields in the unions.
-// This is because I'm too lazy to write setter functions
-
-uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie);
-godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie);
-godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie);
-
-godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event);
-
-uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event);
-uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event);
-
-float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event);
-godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event);
-
-float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event);
-float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event);
-float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event);
-godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event);
-
-godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event);
-float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_INPUT_EVENT_H
diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/godot_node_path.cpp
index a2c9e11699..c8eacd05af 100644
--- a/modules/gdnative/godot/godot_node_path.cpp
+++ b/modules/gdnative/godot/godot_node_path.cpp
@@ -28,91 +28,87 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_node_path.h"
+#include "core/variant.h"
-#include "path_db.h"
+#include "core/path_db.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _node_path_api_anchor() {
-}
-
-#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+void _node_path_api_anchor() {}
-// @Bug ?
-// Do I need to memnew_placement when returning strings?
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
+ NodePath *dest = (NodePath *)r_dest;
+ const String *from = (const String *)p_from;
+ memnew_placement(dest, NodePath(*from));
+}
-void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) {
- NodePath *np = (NodePath *)p_np;
- String *from = (String *)p_from;
- memnew_placement_custom(np, NodePath, NodePath(*from));
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
+ NodePath *dest = (NodePath *)r_dest;
+ const NodePath *src = (const NodePath *)p_src;
+ memnew_placement(dest, NodePath(*src));
}
-void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) {
- NodePath *np = (NodePath *)p_np;
- NodePath *from = (NodePath *)p_from;
- *np = *from;
+void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
+ NodePath *self = (NodePath *)p_self;
+ self->~NodePath();
}
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_name(p_idx);
- return str;
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
+ godot_string ret;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->get_name_count();
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_absolute();
}
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_property();
- return str;
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_name_count();
}
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = np->get_subname(p_idx);
- return str;
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_name(p_idx)));
+ return dest;
}
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->get_subname_count();
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_subname_count();
}
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->is_absolute();
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_subname(p_idx)));
+ return dest;
}
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- return np->is_empty();
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&dest, String(self->get_property()));
+ return dest;
}
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) {
- const NodePath *np = (const NodePath *)p_np;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = *np;
- return str;
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_empty();
}
-void GDAPI godot_node_path_destroy(godot_node_path *p_np) {
- ((NodePath *)p_np)->~NodePath();
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
+ const NodePath *self = (const NodePath *)p_self;
+ const NodePath *b = (const NodePath *)p_b;
+ return *self == *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_node_path.h b/modules/gdnative/godot/godot_node_path.h
index c5f313d190..b0c9d44859 100644
--- a/modules/gdnative/godot/godot_node_path.h
+++ b/modules/gdnative/godot/godot_node_path.h
@@ -37,29 +37,36 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
typedef struct godot_node_path {
uint8_t _dont_touch_that[8];
} godot_node_path;
#endif
#include "../godot.h"
+#include "godot_string.h"
-void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from);
-void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from);
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
+void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np);
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np);
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx);
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np);
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np);
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np);
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np);
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
-void GDAPI godot_node_path_destroy(godot_node_path *p_np);
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
+
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
+
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/godot_plane.cpp
index 38329ef709..68adbd4a98 100644
--- a/modules/gdnative/godot/godot_plane.cpp
+++ b/modules/gdnative/godot/godot_plane.cpp
@@ -28,48 +28,149 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_plane.h"
+#include "core/variant.h"
-#include "math/plane.h"
+#include "core/math/plane.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _plane_api_anchor() {
+void _plane_api_anchor() {}
+
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
+
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(p_a, p_b, p_c, p_d);
}
-void GDAPI godot_plane_new(godot_plane *p_pl) {
- Plane *pl = (Plane *)p_pl;
- *pl = Plane();
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
+ const Vector3 *v1 = (const Vector3 *)p_v1;
+ const Vector3 *v2 = (const Vector3 *)p_v2;
+ const Vector3 *v3 = (const Vector3 *)p_v3;
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*v1, *v2, *v3);
}
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
const Vector3 *normal = (const Vector3 *)p_normal;
- *pl = Plane(*normal, p_d);
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*normal, p_d);
+}
+
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
+ godot_string ret;
+ const Plane *self = (const Plane *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
+ godot_plane dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Plane *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->center();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->get_any_point();
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->is_point_over(*point);
+}
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->distance_to(*point);
+}
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point, p_epsilon);
+}
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ *((Vector3 *)&dest) = self->project(*point);
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ const Plane *c = (const Plane *)p_c;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersect_3(*b, *c, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_ray(*from, *dir, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *begin = (const Vector3 *)p_begin;
+ const Vector3 *end = (const Vector3 *)p_end;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_segment(*begin, *end, dest);
+}
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Plane *self = (const Plane *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ return *self == *b;
}
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) {
- Plane *pl = (Plane *)p_pl;
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
+ Plane *self = (Plane *)p_self;
const Vector3 *normal = (const Vector3 *)p_normal;
- pl->set_normal(*normal);
+ self->set_normal(*normal);
}
-godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- const Vector3 normal = pl->get_normal();
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 normal = self->get_normal();
godot_vector3 *v3 = (godot_vector3 *)&normal;
return *v3;
}
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) {
- Plane *pl = (Plane *)p_pl;
- pl->d = p_d;
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ return self->d;
}
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) {
- const Plane *pl = (const Plane *)p_pl;
- return pl->d;
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
+ Plane *self = (Plane *)p_self;
+ self->d = p_d;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/godot_plane.h
index c98e45c9cb..cfc955f277 100644
--- a/modules/gdnative/godot/godot_plane.h
+++ b/modules/gdnative/godot/godot_plane.h
@@ -37,27 +37,52 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
typedef struct godot_plane {
uint8_t _dont_touch_that[16];
} godot_plane;
#endif
+#include "../godot.h"
#include "godot_vector3.h"
-void GDAPI godot_plane_new(godot_plane *p_pl);
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-// @Incomplete
-// These are additional valid constructors
-// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
+
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
+
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
+
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp
index 93e9a9e9dc..ea9aceea81 100644
--- a/modules/gdnative/godot/godot_pool_arrays.cpp
+++ b/modules/gdnative/godot/godot_pool_arrays.cpp
@@ -44,542 +44,584 @@ void _pool_arrays_api_anchor() {
// byte
-void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(pba, PoolVector<uint8_t>);
+void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
+ memnew_placement(dest, PoolVector<uint8_t>);
}
-void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
+ const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
+ memnew_placement(dest, PoolVector<uint8_t>(*src));
+}
+
+void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<uint8_t>);
+ memnew_placement(dest, PoolVector<uint8_t>);
- pba->resize(a->size());
+ dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
- pba->set(i, (*a)[i]);
+ dest->set(i, (*a)[i]);
}
}
-void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- pba->append(p_data);
+void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->append(p_data);
}
-void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
- pba->append_array(*array);
+ self->append_array(*array);
}
-int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- return pba->insert(p_idx, p_data);
+godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ return (godot_error)self->insert(p_idx, p_data);
}
-void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- pba->invert();
+void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->invert();
}
-void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- pba->push_back(p_data);
+void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->push_back(p_data);
}
-void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- pba->remove(p_idx);
+void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- pba->resize(p_size);
+void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->resize(p_size);
}
-void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- pba->set(p_idx, p_data);
+void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->set(p_idx, p_data);
}
-uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- return pba->get(p_idx);
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) {
+ const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
+ return self->get(p_idx);
}
-godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- return pba->size();
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) {
+ const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
+ return self->size();
}
-void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) {
- ((PoolVector<uint8_t> *)p_pba)->~PoolVector();
+void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) {
+ ((PoolVector<uint8_t> *)p_self)->~PoolVector();
}
// int
-void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(pba, PoolVector<uint8_t>);
+void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
+ memnew_placement(dest, PoolVector<godot_int>);
+}
+
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
+ const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
+ memnew_placement(dest, PoolVector<godot_int>(*src));
}
-void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<uint8_t>);
+ memnew_placement(dest, PoolVector<godot_int>);
- pba->resize(a->size());
+ dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
- pba->set(i, (*a)[i]);
+ dest->set(i, (*a)[i]);
}
}
-void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- pba->append(p_data);
+void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->append(p_data);
}
-void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
+void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
- pba->append_array(*array);
+ self->append_array(*array);
}
-int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- return pba->insert(p_idx, p_data);
+godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ return (godot_error)self->insert(p_idx, p_data);
}
-void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- pba->invert();
+void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->invert();
}
-void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- pba->push_back(p_data);
+void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->push_back(p_data);
}
-void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- pba->remove(p_idx);
+void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- pba->resize(p_size);
+void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->resize(p_size);
}
-void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- pba->set(p_idx, p_data);
+void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->set(p_idx, p_data);
}
-godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- return pba->get(p_idx);
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) {
+ const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
+ return self->get(p_idx);
}
-godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- return pba->size();
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) {
+ const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
+ return self->size();
}
-void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) {
- ((PoolVector<godot_int> *)p_pba)->~PoolVector();
+void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) {
+ ((PoolVector<godot_int> *)p_self)->~PoolVector();
}
// real
-void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(pba, PoolVector<uint8_t>);
+void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
+ memnew_placement(dest, PoolVector<godot_real>);
}
-void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) {
- PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba;
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
+ const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
+ memnew_placement(dest, PoolVector<godot_real>(*src));
+}
+
+void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<uint8_t>);
+ memnew_placement(dest, PoolVector<godot_real>);
- pba->resize(a->size());
+ dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
- pba->set(i, (*a)[i]);
+ dest->set(i, (*a)[i]);
}
}
-void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- pba->append(p_data);
+void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->append(p_data);
}
-void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
+void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
- pba->append_array(*array);
+ self->append_array(*array);
}
-int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- return pba->insert(p_idx, p_data);
+godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ return (godot_error)self->insert(p_idx, p_data);
}
-void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- pba->invert();
+void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->invert();
}
-void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- pba->push_back(p_data);
+void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->push_back(p_data);
}
-void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- pba->remove(p_idx);
+void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) {
- PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba;
- pba->resize(p_size);
+void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->resize(p_size);
}
-void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- pba->set(p_idx, p_data);
+void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->set(p_idx, p_data);
}
-godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- return pba->get(p_idx);
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) {
+ const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
+ return self->get(p_idx);
}
-godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) {
- PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba;
- return pba->size();
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) {
+ const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
+ return self->size();
}
-void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) {
- ((PoolVector<godot_real> *)p_pba)->~PoolVector();
+void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) {
+ ((PoolVector<godot_real> *)p_self)->~PoolVector();
}
// string
-void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
- memnew_placement(pba, PoolVector<String>);
+void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) {
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
+ memnew_placement(dest, PoolVector<String>);
+}
+
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) {
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
+ const PoolVector<String> *src = (const PoolVector<String> *)p_src;
+ memnew_placement(dest, PoolVector<String>(*src));
}
-void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) {
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<String>);
+ memnew_placement(dest, PoolVector<String>);
- pba->resize(a->size());
+ dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
- pba->set(i, (*a)[i]);
+ dest->set(i, (*a)[i]);
}
}
-void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
- pba->append(s);
+ self->append(s);
}
-void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
PoolVector<String> *array = (PoolVector<String> *)p_array;
- pba->append_array(*array);
+ self->append_array(*array);
}
-int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
- return pba->insert(p_idx, s);
+ return (godot_error)self->insert(p_idx, s);
}
-void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
- pba->invert();
+void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ self->invert();
}
-void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
- pba->push_back(s);
+ self->push_back(s);
}
-void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
- pba->remove(p_idx);
+void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
- pba->resize(p_size);
+void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ self->resize(p_size);
}
-void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
- pba->set(p_idx, s);
+ self->set(p_idx, s);
}
-godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) {
+ const PoolVector<String> *self = (const PoolVector<String> *)p_self;
godot_string str;
String *s = (String *)&str;
memnew_placement(s, String);
- *s = pba->get(p_idx);
+ *s = self->get(p_idx);
return str;
}
-godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) {
- PoolVector<String> *pba = (PoolVector<String> *)p_pba;
- return pba->size();
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) {
+ const PoolVector<String> *self = (const PoolVector<String> *)p_self;
+ return self->size();
}
-void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) {
- ((PoolVector<String> *)p_pba)->~PoolVector();
+void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) {
+ ((PoolVector<String> *)p_self)->~PoolVector();
}
// vector2
-void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
- memnew_placement(pba, PoolVector<Vector2>);
+void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
+ memnew_placement(dest, PoolVector<Vector2>);
+}
+
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
+ const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
+ memnew_placement(dest, PoolVector<Vector2>(*src));
}
-void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<Vector2>);
+ memnew_placement(dest, PoolVector<Vector2>);
- pba->resize(a->size());
+ dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
- pba->set(i, (*a)[i]);
+ dest->set(i, (*a)[i]);
}
}
-void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
- pba->append(s);
+ self->append(s);
}
-void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
- pba->append_array(*array);
+ self->append_array(*array);
}
-int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
- return pba->insert(p_idx, s);
+ return (godot_error)self->insert(p_idx, s);
}
-void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
- pba->invert();
+void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ self->invert();
}
-void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
- pba->push_back(s);
+ self->push_back(s);
}
-void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
- pba->remove(p_idx);
+void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
- pba->resize(p_size);
+void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ self->resize(p_size);
}
-void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
- pba->set(p_idx, s);
+ self->set(p_idx, s);
}
-godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) {
+ const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
godot_vector2 v;
Vector2 *s = (Vector2 *)&v;
- *s = pba->get(p_idx);
+ *s = self->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) {
- PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba;
- return pba->size();
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) {
+ const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
+ return self->size();
}
-void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) {
- ((PoolVector<Vector2> *)p_pba)->~PoolVector();
+void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) {
+ ((PoolVector<Vector2> *)p_self)->~PoolVector();
}
// vector3
-void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
- memnew_placement(pba, PoolVector<Vector3>);
+void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
+ memnew_placement(dest, PoolVector<Vector3>);
}
-void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
+ const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
+ memnew_placement(dest, PoolVector<Vector3>(*src));
+}
+
+void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<Vector3>);
+ memnew_placement(dest, PoolVector<Vector3>);
- pba->resize(a->size());
+ dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
- pba->set(i, (*a)[i]);
+ dest->set(i, (*a)[i]);
}
}
-void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
- pba->append(s);
+ self->append(s);
}
-void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
- pba->append_array(*array);
+ self->append_array(*array);
}
-int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
- return pba->insert(p_idx, s);
+ return (godot_error)self->insert(p_idx, s);
}
-void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
- pba->invert();
+void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ self->invert();
}
-void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
- pba->push_back(s);
+ self->push_back(s);
}
-void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
- pba->remove(p_idx);
+void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
- pba->resize(p_size);
+void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ self->resize(p_size);
}
-void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
- pba->set(p_idx, s);
+ self->set(p_idx, s);
}
-godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) {
+ const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
godot_vector3 v;
Vector3 *s = (Vector3 *)&v;
- *s = pba->get(p_idx);
+ *s = self->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) {
- PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba;
- return pba->size();
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) {
+ const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
+ return self->size();
}
-void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) {
- ((PoolVector<Vector3> *)p_pba)->~PoolVector();
+void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) {
+ ((PoolVector<Vector3> *)p_self)->~PoolVector();
}
// color
-void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
- memnew_placement(pba, PoolVector<Color>);
+void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
+ memnew_placement(dest, PoolVector<Color>);
+}
+
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
+ const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
+ memnew_placement(dest, PoolVector<Color>(*src));
}
-void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
Array *a = (Array *)p_a;
- memnew_placement(pba, PoolVector<Color>);
+ memnew_placement(dest, PoolVector<Color>);
- pba->resize(a->size());
+ dest->resize(a->size());
for (size_t i = 0; i < a->size(); i++) {
- pba->set(i, (*a)[i]);
+ dest->set(i, (*a)[i]);
}
}
-void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
- pba->append(s);
+ self->append(s);
}
-void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
PoolVector<Color> *array = (PoolVector<Color> *)p_array;
- pba->append_array(*array);
+ self->append_array(*array);
}
-int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
- return pba->insert(p_idx, s);
+ return (godot_error)self->insert(p_idx, s);
}
-void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
- pba->invert();
+void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ self->invert();
}
-void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
- pba->push_back(s);
+ self->push_back(s);
}
-void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
- pba->remove(p_idx);
+void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
- pba->resize(p_size);
+void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ self->resize(p_size);
}
-void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
- pba->set(p_idx, s);
+ self->set(p_idx, s);
}
-godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) {
+ const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
godot_color v;
Color *s = (Color *)&v;
- *s = pba->get(p_idx);
+ *s = self->get(p_idx);
return v;
}
-godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) {
- PoolVector<Color> *pba = (PoolVector<Color> *)p_pba;
- return pba->size();
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) {
+ const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
+ return self->size();
}
-void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) {
- ((PoolVector<Color> *)p_pba)->~PoolVector();
+void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
+ ((PoolVector<Color> *)p_self)->~PoolVector();
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h
index ec9185f6f3..a794d03f01 100644
--- a/modules/gdnative/godot/godot_pool_arrays.h
+++ b/modules/gdnative/godot/godot_pool_arrays.h
@@ -92,191 +92,201 @@ typedef struct godot_pool_color_array {
} godot_pool_color_array;
#endif
-#include "../godot.h"
-
#include "godot_array.h"
+#include "godot_color.h"
+#include "godot_vector2.h"
+#include "godot_vector3.h"
+
+#include "../godot.h"
// byte
-void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba);
-void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a);
+void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
+void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
-void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data);
+void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
-void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array);
+void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
-int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
+godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba);
+void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
-void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data);
+void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
-void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx);
+void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
-void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size);
+void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
-void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx);
+void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
-godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba);
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
-void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba);
+void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
// int
-void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia);
-void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a);
+void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
+void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
-void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data);
+void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
-void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array);
+void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
-int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
+godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
-void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia);
+void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
-void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data);
+void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
-void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx);
+void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
-void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size);
+void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
-void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data);
-godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx);
+void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
-godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia);
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
-void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia);
+void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
// real
-void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra);
-void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a);
+void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
+void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
-void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data);
+void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
-void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array);
+void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
-int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
+godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
-void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra);
+void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
-void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data);
+void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
-void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx);
+void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
-void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size);
+void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
-void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data);
-godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx);
+void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
-godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra);
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
-void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra);
+void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
// string
-void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa);
-void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a);
+void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
+void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
-void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data);
+void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
-void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array);
+void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
-int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
+godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa);
+void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
-void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data);
+void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
-void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx);
+void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
-void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size);
+void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
-void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx);
+void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
-godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa);
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
-void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa);
+void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
// vector2
-void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a);
+void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
+void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
-void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
+void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
-void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array);
+void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
-int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
+godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
-void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data);
+void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
-void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
+void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
-void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size);
+void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
-void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx);
+void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
-godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a);
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
-void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
// vector3
-void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a);
+void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
+void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
-void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
+void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
-void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array);
+void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
-int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
+godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
-void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data);
+void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
-void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
+void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
-void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size);
+void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
-void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx);
+void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
-godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a);
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
-void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
// color
-void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca);
-void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a);
+void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
+void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
-void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data);
+void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
-void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array);
+void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
-int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
+godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca);
+void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
-void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data);
+void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
-void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx);
+void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
-void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size);
+void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
-void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx);
+void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
-godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca);
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
-void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca);
+void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/godot_quat.cpp
index 7c3a71dfc0..7235e4fcec 100644
--- a/modules/gdnative/godot/godot_quat.cpp
+++ b/modules/gdnative/godot/godot_quat.cpp
@@ -28,77 +28,190 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_quat.h"
+#include "core/variant.h"
-#include "math/quat.h"
+#include "core/math/quat.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _quat_api_anchor() {
+void _quat_api_anchor() {}
+
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
+
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(p_x, p_y, p_z, p_w);
}
-void GDAPI godot_quat_new(godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat();
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(*axis, p_angle);
}
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) {
- Quat *quat = (Quat *)p_quat;
- *quat = Quat(x, y, z, w);
+godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->x;
}
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *quat = Quat(*axis, p_angle);
-}
-
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *v0 = (const Vector3 *)p_v0;
- const Vector3 *v1 = (const Vector3 *)p_v1;
- *quat = Quat(*v0, *v1);
-}
-
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) {
- Quat *quat = (Quat *)p_quat;
- Vector3 euler = quat->get_euler();
- return *(godot_vector3 *)&euler;
-}
-
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) {
- Quat *quat = (Quat *)p_quat;
- const Vector3 *euler = (const Vector3 *)p_euler;
- quat->set_euler(*euler);
-}
-
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) {
- Quat *quat = (Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return &quat->x;
- case 1:
- return &quat->y;
- case 2:
- return &quat->z;
- default:
- return &quat->y;
- }
-}
-
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) {
- const Quat *quat = (const Quat *)p_quat;
- switch (p_idx) {
- case 0:
- return quat->x;
- case 1:
- return quat->y;
- case 2:
- return quat->z;
- default:
- return quat->y;
- }
+void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->x = val;
+}
+
+godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->y;
+}
+
+void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->y = val;
+}
+
+godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->z;
+}
+
+void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->z = val;
+}
+
+godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->w;
+}
+
+void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->w = val;
+}
+
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
+ godot_string ret;
+ const Quat *self = (const Quat *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length();
+}
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length_squared();
+}
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->is_normalized();
+}
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return self->dot(*b);
+}
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Quat *self = (const Quat *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerp(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerpni(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ const Quat *pre_a = (const Quat *)p_pre_a;
+ const Quat *post_b = (const Quat *)p_post_b;
+ *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return *self == *b;
+}
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = -(*self);
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_quat.h b/modules/gdnative/godot/godot_quat.h
index 35b1acd3ed..2289b6cbab 100644
--- a/modules/gdnative/godot/godot_quat.h
+++ b/modules/gdnative/godot/godot_quat.h
@@ -37,23 +37,63 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
typedef struct godot_quat {
uint8_t _dont_touch_that[16];
} godot_quat;
#endif
#include "../godot.h"
+#include "godot_vector3.h"
-void GDAPI godot_quat_new(godot_quat *p_quat);
-void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w);
-void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle);
-void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1);
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
-godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat);
-void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler);
+godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
+void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
-godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx);
-godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx);
+godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
+void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
+
+godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
+void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
+
+godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
+void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
+
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_length(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/godot_rect2.cpp
index b19096b79e..0e456ea3ba 100644
--- a/modules/gdnative/godot/godot_rect2.cpp
+++ b/modules/gdnative/godot/godot_rect2.cpp
@@ -28,48 +28,128 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rect2.h"
+#include "core/variant.h"
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rect2_api_anchor() {
+void _rect2_api_anchor() {}
+
+void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
+ const Vector2 *position = (const Vector2 *)p_pos;
+ const Vector2 *size = (const Vector2 *)p_size;
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(*position, *size);
}
-void GDAPI godot_rect2_new(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- *rect = Rect2();
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
+
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(p_x, p_y, p_width, p_height);
}
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- *rect = Rect2(*pos, *size);
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
+ godot_string ret;
+ const Rect2 *self = (const Rect2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->intersects(*b);
+}
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->encloses(*b);
+}
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->has_no_area();
+}
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->clip(*b);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->merge(*b);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *point = (const Vector2 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+
+ *((Rect2 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ *((Rect2 *)&dest) = self->expand(*to);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return *self == *b;
}
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->pos;
+godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_position();
+ return dest;
}
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos) {
- Rect2 *rect = (Rect2 *)p_rect;
- const Vector2 *pos = (const Vector2 *)p_pos;
- rect->pos = *pos;
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_size();
+ return dest;
}
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect) {
- Rect2 *rect = (Rect2 *)p_rect;
- return (godot_vector2 *)&rect->size;
+void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
+ Rect2 *self = (Rect2 *)p_self;
+ const Vector2 *position = (const Vector2 *)p_pos;
+ self->set_position(*position);
}
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size) {
- Rect2 *rect = (Rect2 *)p_rect;
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
+ Rect2 *self = (Rect2 *)p_self;
const Vector2 *size = (const Vector2 *)p_size;
- rect->size = *size;
+ self->set_size(*size);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/godot_rect2.h
index e9e4a26897..488a1204f7 100644
--- a/modules/gdnative/godot/godot_rect2.h
+++ b/modules/gdnative/godot/godot_rect2.h
@@ -37,24 +37,50 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
typedef struct godot_rect2 {
uint8_t _dont_touch_that[16];
} godot_rect2;
#endif
#include "../godot.h"
+#include "godot_vector2.h"
-void GDAPI godot_rect2_new(godot_rect2 *p_rect);
-void GDAPI godot_rect2_new_with_pos_and_size(godot_rect2 *p_rect, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
-godot_vector2 GDAPI *godot_rect2_get_pos(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_pos(godot_rect2 *p_rect, const godot_vector2 *p_pos);
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
-godot_vector2 GDAPI *godot_rect2_get_size(godot_rect2 *p_rect);
-void GDAPI godot_rect2_set_size(godot_rect2 *p_rect, const godot_vector2 *p_size);
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
+
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
+
+void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
+
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_RECT3_H
+#endif // GODOT_RECT2_H
diff --git a/modules/gdnative/godot/godot_rect3.cpp b/modules/gdnative/godot/godot_rect3.cpp
index 96c5d17b1a..e524fa8463 100644
--- a/modules/gdnative/godot/godot_rect3.cpp
+++ b/modules/gdnative/godot/godot_rect3.cpp
@@ -28,48 +28,190 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rect3.h"
+#include "core/variant.h"
-#include "math/rect3.h"
+#include "core/math/rect3.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rect3_api_anchor() {
+void _rect3_api_anchor() {}
+
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ Rect3 *dest = (Rect3 *)r_dest;
+ *dest = Rect3(*pos, *size);
}
-void GDAPI godot_rect3_new(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- *rect = Rect3();
+godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
+ godot_vector3 raw_ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->position;
+ return raw_ret;
}
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- *rect = Rect3(*pos, *size);
+void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
+ Rect3 *self = (Rect3 *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->position = *v;
}
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->pos;
+godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
+ godot_vector3 raw_ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->size;
+ return raw_ret;
}
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *pos = (const Vector3 *)p_pos;
- rect->pos = *pos;
+void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
+ Rect3 *self = (Rect3 *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->size = *v;
}
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect) {
- Rect3 *rect = (Rect3 *)p_rect;
- return (godot_vector3 *)&rect->size;
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
+ godot_string ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size) {
- Rect3 *rect = (Rect3 *)p_rect;
- const Vector3 *size = (const Vector3 *)p_size;
- rect->size = *size;
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_area();
+}
+
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_surface();
+}
+
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->intersects(*with);
+}
+
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->encloses(*with);
+}
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->merge(*with);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->intersection(*with);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Plane *plane = (const Plane *)p_plane;
+ return self->intersects_plane(*plane);
+}
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->intersects_segment(*from, *to);
+}
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ *((Vector3 *)&dest) = self->get_support(*dir);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_longest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_size();
+}
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_shortest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_size();
+}
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *to_point = (const Vector3 *)p_to_point;
+ *((Rect3 *)&dest) = self->expand(*to_point);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Rect3 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Vector3 *)&dest) = self->get_endpoint(p_idx);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *b = (const Rect3 *)p_b;
+ return *self == *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rect3.h b/modules/gdnative/godot/godot_rect3.h
index 562ac8379e..9e9a49ac27 100644
--- a/modules/gdnative/godot/godot_rect3.h
+++ b/modules/gdnative/godot/godot_rect3.h
@@ -37,21 +37,67 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
typedef struct godot_rect3 {
uint8_t _dont_touch_that[24];
} godot_rect3;
#endif
#include "../godot.h"
+#include "godot_plane.h"
+#include "godot_vector3.h"
-void GDAPI godot_rect3_new(godot_rect3 *p_rect);
-void GDAPI godot_rect3_new_with_pos_and_size(godot_rect3 *p_rect, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-godot_vector3 GDAPI *godot_rect3_get_pos(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_pos(godot_rect3 *p_rect, const godot_vector3 *p_pos);
+godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
+void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
-godot_vector3 GDAPI *godot_rect3_get_size(godot_rect3 *p_rect);
-void GDAPI godot_rect3_set_size(godot_rect3 *p_rect, const godot_vector3 *p_size);
+godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
+void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
+
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_rid.cpp b/modules/gdnative/godot/godot_rid.cpp
index fff31e3992..343c004bff 100644
--- a/modules/gdnative/godot/godot_rid.cpp
+++ b/modules/gdnative/godot/godot_rid.cpp
@@ -28,36 +28,46 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_rid.h"
+#include "core/variant.h"
-#include "object.h"
-#include "resource.h"
+#include "core/resource.h"
+#include "core/rid.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _rid_api_anchor() {
-}
-
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from) {
+void _rid_api_anchor() {}
- Resource *res_from = ((Object *)p_from)->cast_to<Resource>();
+void GDAPI godot_rid_new(godot_rid *r_dest) {
+ RID *dest = (RID *)r_dest;
+ memnew_placement(dest, RID);
+}
- RID *rid = (RID *)p_rid;
- memnew_placement(rid, RID);
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
+ const RID *self = (const RID *)p_self;
+ return self->get_id();
+}
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
+ const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>();
+ godot_rid_new(r_dest);
if (res_from) {
- *rid = RID(res_from->get_rid());
+ RID *dest = (RID *)r_dest;
+ *dest = RID(res_from->get_rid());
}
}
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid) {
- RID *rid = (RID *)p_rid;
- return rid->get_id();
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self == *b;
}
-void GDAPI godot_rid_destroy(godot_rid *p_rid) {
- ((RID *)p_rid)->~RID();
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self < *b;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_rid.h b/modules/gdnative/godot/godot_rid.h
index e00c8f89ad..25dc8d965e 100644
--- a/modules/gdnative/godot/godot_rid.h
+++ b/modules/gdnative/godot/godot_rid.h
@@ -37,6 +37,7 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
typedef struct godot_rid {
uint8_t _dont_touch_that[8];
} godot_rid;
@@ -44,11 +45,15 @@ typedef struct godot_rid {
#include "../godot.h"
-void GDAPI godot_rid_new(godot_rid *p_rid, godot_object *p_from);
+void GDAPI godot_rid_new(godot_rid *r_dest);
-uint32_t GDAPI godot_rid_get_rid(const godot_rid *p_rid);
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
-void GDAPI godot_rid_destroy(godot_rid *p_rid);
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
+
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
+
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/godot_string.cpp
index 757b8510cf..679011e715 100644
--- a/modules/gdnative/godot/godot_string.cpp
+++ b/modules/gdnative/godot/godot_string.cpp
@@ -41,70 +41,75 @@ extern "C" {
void _string_api_anchor() {
}
-void GDAPI godot_string_new(godot_string *p_str) {
- String *p = (String *)p_str;
- memnew_placement(p, String);
- // *p = String(); // useless here
+void GDAPI godot_string_new(godot_string *r_dest) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
}
-void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size) {
- String *p = (String *)p_str;
- memnew_placement(p, String);
- *p = String::utf8(p_contents, p_size);
+void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
+ String *dest = (String *)r_dest;
+ const String *src = (const String *)p_src;
+ memnew_placement(dest, String(*src));
}
-void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size) {
- String *p = (String *)p_str;
+void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String(String::utf8(p_contents, p_size)));
+}
+
+void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String(p_contents, p_size));
+}
+
+void GDAPI godot_string_get_data(const godot_string *p_self, char *r_dest, int *p_size) {
+ String *self = (String *)p_self;
if (p_size != NULL) {
- *p_size = p->utf8().length();
+ *p_size = self->utf8().length();
}
- if (p_dest != NULL) {
- memcpy(p_dest, p->utf8().get_data(), *p_size);
+ if (r_dest != NULL) {
+ memcpy(r_dest, self->utf8().get_data(), *p_size);
}
}
-void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src) {
- String *dest = (String *)p_dest;
- String *src = (String *)p_src;
-
- *dest = *src;
+wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
+ String *self = (String *)p_self;
+ return &(self->operator[](p_idx));
}
-wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx) {
- String *s = (String *)p_str;
- return &(s->operator[](p_idx));
+const char GDAPI *godot_string_c_str(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ return self->utf8().get_data();
}
-const char GDAPI *godot_string_c_str(const godot_string *p_str) {
- const String *s = (const String *)p_str;
- return s->utf8().get_data();
+const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ return self->c_str();
}
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b) {
- String *a = (String *)p_a;
- String *b = (String *)p_b;
- return *a == *b;
+godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ return *self == *b;
}
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b) {
- String *a = (String *)p_a;
- String *b = (String *)p_b;
- return *a < *b;
+godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ return *self < *b;
}
-void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b) {
- String *dest = (String *)p_dest;
- const String *a = (String *)p_a;
- const String *b = (String *)p_b;
-
- String tmp = *a + *b;
- godot_string_new(p_dest);
- *dest = tmp;
+godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
+ godot_string ret;
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ memnew_placement(&ret, String(*self + *b));
+ return ret;
}
-void GDAPI godot_string_destroy(godot_string *p_str) {
- String *p = (String *)p_str;
- p->~String();
+void GDAPI godot_string_destroy(godot_string *p_self) {
+ String *self = (String *)p_self;
+ self->~String();
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/godot_string.h
index 9289531c5e..df848abb76 100644
--- a/modules/gdnative/godot/godot_string.h
+++ b/modules/gdnative/godot/godot_string.h
@@ -35,6 +35,7 @@ extern "C" {
#endif
#include <stdint.h>
+#include <wchar.h>
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
typedef struct godot_string {
@@ -44,25 +45,26 @@ typedef struct godot_string {
#include "../godot.h"
-void GDAPI godot_string_new(godot_string *p_str);
-void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size);
+void GDAPI godot_string_new(godot_string *r_dest);
+void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
+void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
+void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
-void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size);
+void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
-void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src);
+wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
+const char GDAPI *godot_string_c_str(const godot_string *p_self);
+const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
-wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx);
-const char GDAPI *godot_string_c_str(const godot_string *p_str);
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b);
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b);
-void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b);
+godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
+godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
+godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
// @Incomplete
// hmm, I guess exposing the whole API doesn't make much sense
// since the language used in the library has its own string funcs
-void GDAPI godot_string_destroy(godot_string *p_str);
+void GDAPI godot_string_destroy(godot_string *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_transform.cpp b/modules/gdnative/godot/godot_transform.cpp
index 681c2b049a..eb9e1e207b 100644
--- a/modules/gdnative/godot/godot_transform.cpp
+++ b/modules/gdnative/godot/godot_transform.cpp
@@ -28,42 +28,194 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform.h"
+#include "core/variant.h"
-#include "math/transform.h"
+#include "core/math/transform.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _transform_api_anchor() {
-}
+void _transform_api_anchor() {}
-void GDAPI godot_transform_new(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- *trans = Transform();
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ dest->basis.set_axis(0, *x_axis);
+ dest->basis.set_axis(1, *y_axis);
+ dest->basis.set_axis(2, *z_axis);
+ dest->origin = *origin;
}
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis) {
- Transform *trans = (Transform *)p_trans;
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
const Basis *basis = (const Basis *)p_basis;
- *trans = Transform(*basis);
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform(*basis, *origin);
}
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- Transform *trans = (Transform *)p_trans;
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- *trans = Transform(*basis, *origin);
+godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
+ godot_basis dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Basis *)&dest) = self->basis;
+ return dest;
+}
+
+void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) {
+ Transform *self = (Transform *)p_self;
+ const Basis *v = (const Basis *)p_v;
+ self->basis = *v;
+}
+
+godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
+ godot_vector3 dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Vector3 *)&dest) = self->origin;
+ return dest;
+}
+
+void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) {
+ Transform *self = (Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->origin = *v;
+}
+
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
+ godot_string ret;
+ const Transform *self = (const Transform *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Transform *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Transform *)&dest) = self->scaled(*scale);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *ofs = (const Vector3 *)p_ofs;
+ *((Transform *)&dest) = self->translated(*ofs);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *target = (const Vector3 *)p_target;
+ const Vector3 *up = (const Vector3 *)p_up;
+ *((Transform *)&dest) = self->looking_at(*target, *up);
+ return dest;
+}
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform();
+}
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ return *self == *b;
+}
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
+ godot_transform raw_dest;
+ Transform *dest = (Transform *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_basis *)&trans->basis;
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
}
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans) {
- Transform *trans = (Transform *)p_trans;
- return (godot_vector3 *)&trans->origin;
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_transform.h b/modules/gdnative/godot/godot_transform.h
index 93817ffbf2..ee87e1d33f 100644
--- a/modules/gdnative/godot/godot_transform.h
+++ b/modules/gdnative/godot/godot_transform.h
@@ -37,19 +37,59 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
typedef struct godot_transform {
uint8_t _dont_touch_that[48];
} godot_transform;
#endif
#include "../godot.h"
+#include "godot_basis.h"
+#include "godot_variant.h"
+#include "godot_vector3.h"
-void GDAPI godot_transform_new(godot_transform *p_trans);
-void GDAPI godot_transform_new_with_basis(godot_transform *p_trans, const godot_basis *p_basis);
-void GDAPI godot_transform_new_with_basis_origin(godot_transform *p_trans, const godot_basis *p_basis, const godot_vector3 *p_origin);
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
-godot_basis GDAPI *godot_transform_get_basis(godot_transform *p_trans);
-godot_vector3 GDAPI *godot_transform_get_origin(godot_transform *p_trans);
+godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
+void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v);
+
+godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
+void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v);
+
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest);
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/godot_transform2d.cpp
index ffc7167559..bdb5476f7d 100644
--- a/modules/gdnative/godot/godot_transform2d.cpp
+++ b/modules/gdnative/godot/godot_transform2d.cpp
@@ -28,60 +28,182 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform2d.h"
+#include "core/variant.h"
-#include "../godot.h"
-
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _transform2d_api_anchor() {
+void _transform2d_api_anchor() {}
+
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(p_rot, *pos);
+}
+
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
+ const Vector2 *x_axis = (const Vector2 *)p_x_axis;
+ const Vector2 *y_axis = (const Vector2 *)p_y_axis;
+ const Vector2 *origin = (const Vector2 *)p_origin;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
+}
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
+ godot_string ret;
+ const Transform2D *self = (const Transform2D *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ return self->get_rotation();
+}
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_origin();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_scale();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+
+ *((Transform2D *)&dest) = self->rotated(p_phi);
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *scale = (const Vector2 *)p_scale;
+ *((Transform2D *)&dest) = self->scaled(*scale);
+ return dest;
}
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
- Transform2D *t = (Transform2D *)p_t;
- *t = Transform2D();
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *offset = (const Vector2 *)p_offset;
+ *((Transform2D *)&dest) = self->translated(*offset);
+ return dest;
}
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *a = (Vector2 *)p_a;
- Vector2 *b = (Vector2 *)p_b;
- Vector2 *c = (Vector2 *)p_c;
- *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
}
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *pos = (Vector2 *)p_pos;
- *t = Transform2D(p_rot, *pos);
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
- const Transform2D *t = (const Transform2D *)p_t;
- const Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 const *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
- return *godot_transform2d_const_index(p_t, p_axis);
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *m = (const Transform2D *)p_m;
+ *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
+ return dest;
}
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
- godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
- *origin_v = *p_vec;
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ return *self == *b;
}
-// @Incomplete
-// See header file
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ godot_transform2d raw_dest;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D();
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_transform2d.h b/modules/gdnative/godot/godot_transform2d.h
index ae0569dbe8..c375e90af7 100644
--- a/modules/gdnative/godot/godot_transform2d.h
+++ b/modules/gdnative/godot/godot_transform2d.h
@@ -44,31 +44,51 @@ typedef struct godot_transform2d {
#endif
#include "../godot.h"
-
+#include "godot_variant.h"
#include "godot_vector2.h"
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t);
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c);
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos);
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
+
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
+
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
-/*
-godot_real GDAPI godot_transform2d_tdotx(const godot_transform2d *p_t, const godot_vector2 *p_v);
-godot_real GDAPI godot_transform2d_tdoty(const godot_transform2d *p_t, const godot_vector2 *p_v);
-*/
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx);
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx);
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis);
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec);
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
-/*
-void GDAPI godot_transform2d_invert(godot_transform2d *p_t);
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_t);
-*/
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-// @Incomplete
-// I feel like it should be enough to expose get and set, the whole logic can be done in the bindings.
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_variant.cpp b/modules/gdnative/godot/godot_variant.cpp
index 2214f85056..c9607fb21a 100644
--- a/modules/gdnative/godot/godot_variant.cpp
+++ b/modules/gdnative/godot/godot_variant.cpp
@@ -28,476 +28,452 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_variant.h"
-
-#include "../godot.h"
-
-#include "variant.h"
+#include "core/variant.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _variant_api_anchor() {
-}
+void _variant_api_anchor() {}
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return (godot_variant_type)v->get_type();
+// Constructors
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return (godot_variant_type)self->get_type();
}
-void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src) {
+void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
Variant *dest = (Variant *)p_dest;
Variant *src = (Variant *)p_src;
- *dest = *src;
+ memnew_placement(dest, Variant(*src));
}
-void GDAPI godot_variant_new_nil(godot_variant *p_v) {
- Variant *v = (Variant *)p_v;
- memnew_placement(v, Variant);
+void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement(dest, Variant);
}
-void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_b));
+void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_b));
}
-void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_i));
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_i));
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r) {
- Variant *v = (Variant *)p_v;
- memnew_placement_custom(v, Variant, Variant(p_r));
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_r));
}
-void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
+ Variant *dest = (Variant *)r_dest;
String *s = (String *)p_s;
- memnew_placement_custom(v, Variant, Variant(*s));
+ memnew_placement_custom(dest, Variant, Variant(*s));
}
-void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
+ Variant *dest = (Variant *)r_dest;
Vector2 *v2 = (Vector2 *)p_v2;
- memnew_placement_custom(v, Variant, Variant(*v2));
+ memnew_placement_custom(dest, Variant, Variant(*v2));
}
-void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
+ Variant *dest = (Variant *)r_dest;
Rect2 *rect2 = (Rect2 *)p_rect2;
- memnew_placement_custom(v, Variant, Variant(*rect2));
+ memnew_placement_custom(dest, Variant, Variant(*rect2));
}
-void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
+ Variant *dest = (Variant *)r_dest;
Vector3 *v3 = (Vector3 *)p_v3;
- memnew_placement_custom(v, Variant, Variant(*v3));
+ memnew_placement_custom(dest, Variant, Variant(*v3));
}
-void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
+ Variant *dest = (Variant *)r_dest;
Transform2D *t2d = (Transform2D *)p_t2d;
- memnew_placement_custom(v, Variant, Variant(*t2d));
+ memnew_placement_custom(dest, Variant, Variant(*t2d));
}
-void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
+ Variant *dest = (Variant *)r_dest;
Plane *plane = (Plane *)p_plane;
- memnew_placement_custom(v, Variant, Variant(*plane));
+ memnew_placement_custom(dest, Variant, Variant(*plane));
}
-void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
+ Variant *dest = (Variant *)r_dest;
Quat *quat = (Quat *)p_quat;
- memnew_placement_custom(v, Variant, Variant(*quat));
+ memnew_placement_custom(dest, Variant, Variant(*quat));
}
-void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
+ Variant *dest = (Variant *)r_dest;
Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(v, Variant, Variant(*rect3));
+ memnew_placement_custom(dest, Variant, Variant(*rect3));
}
-void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
+ Variant *dest = (Variant *)r_dest;
Basis *basis = (Basis *)p_basis;
- memnew_placement_custom(v, Variant, Variant(*basis));
+ memnew_placement_custom(dest, Variant, Variant(*basis));
}
-void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
+ Variant *dest = (Variant *)r_dest;
Transform *trans = (Transform *)p_trans;
- memnew_placement_custom(v, Variant, Variant(*trans));
+ memnew_placement_custom(dest, Variant, Variant(*trans));
}
-void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
+ Variant *dest = (Variant *)r_dest;
Color *color = (Color *)p_color;
- memnew_placement_custom(v, Variant, Variant(*color));
+ memnew_placement_custom(dest, Variant, Variant(*color));
}
-void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img) {
- Variant *v = (Variant *)p_v;
- Image *img = (Image *)p_img;
- memnew_placement_custom(v, Variant, Variant(*img));
-}
-
-void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
+ Variant *dest = (Variant *)r_dest;
NodePath *np = (NodePath *)p_np;
- memnew_placement_custom(v, Variant, Variant(*np));
+ memnew_placement_custom(dest, Variant, Variant(*np));
}
-void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
+ Variant *dest = (Variant *)r_dest;
RID *rid = (RID *)p_rid;
- memnew_placement_custom(v, Variant, Variant(*rid));
+ memnew_placement_custom(dest, Variant, Variant(*rid));
}
-void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
+ Variant *dest = (Variant *)r_dest;
Object *obj = (Object *)p_obj;
- memnew_placement_custom(v, Variant, Variant(obj));
-}
-
-void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event) {
- Variant *v = (Variant *)p_v;
- InputEvent *event = (InputEvent *)p_event;
- memnew_placement_custom(v, Variant, Variant(*event));
+ memnew_placement_custom(dest, Variant, Variant(obj));
}
-void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
+ Variant *dest = (Variant *)r_dest;
Dictionary *dict = (Dictionary *)p_dict;
- memnew_placement_custom(v, Variant, Variant(*dict));
+ memnew_placement_custom(dest, Variant, Variant(*dict));
}
-void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
+ Variant *dest = (Variant *)r_dest;
Array *arr = (Array *)p_arr;
- memnew_placement_custom(v, Variant, Variant(*arr));
+ memnew_placement_custom(dest, Variant, Variant(*arr));
}
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
+ Variant *dest = (Variant *)r_dest;
PoolByteArray *pba = (PoolByteArray *)p_pba;
- memnew_placement_custom(v, Variant, Variant(*pba));
+ memnew_placement_custom(dest, Variant, Variant(*pba));
}
-void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
+ Variant *dest = (Variant *)r_dest;
PoolIntArray *pia = (PoolIntArray *)p_pia;
- memnew_placement_custom(v, Variant, Variant(*pia));
+ memnew_placement_custom(dest, Variant, Variant(*pia));
}
-void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
+ Variant *dest = (Variant *)r_dest;
PoolRealArray *pra = (PoolRealArray *)p_pra;
- memnew_placement_custom(v, Variant, Variant(*pra));
+ memnew_placement_custom(dest, Variant, Variant(*pra));
}
-void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
+ Variant *dest = (Variant *)r_dest;
PoolStringArray *psa = (PoolStringArray *)p_psa;
- memnew_placement_custom(v, Variant, Variant(*psa));
+ memnew_placement_custom(dest, Variant, Variant(*psa));
}
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
+ Variant *dest = (Variant *)r_dest;
PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
- memnew_placement_custom(v, Variant, Variant(*pv2a));
+ memnew_placement_custom(dest, Variant, Variant(*pv2a));
}
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
+ Variant *dest = (Variant *)r_dest;
PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
- memnew_placement_custom(v, Variant, Variant(*pv3a));
+ memnew_placement_custom(dest, Variant, Variant(*pv3a));
}
-void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca) {
- Variant *v = (Variant *)p_v;
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
+ Variant *dest = (Variant *)r_dest;
PoolColorArray *pca = (PoolColorArray *)p_pca;
- memnew_placement_custom(v, Variant, Variant(*pca));
+ memnew_placement_custom(dest, Variant, Variant(*pca));
}
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator bool();
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator bool();
}
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator uint64_t();
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator uint64_t();
}
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator int64_t();
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator int64_t();
}
-double GDAPI godot_variant_as_real(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- return v->operator double();
+double GDAPI godot_variant_as_real(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator double();
}
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_string s;
- godot_string_new(&s);
- String *str = (String *)&s;
- *str = v->operator String();
- return s;
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
+ godot_string raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ String *dest = (String *)&raw_dest;
+ memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
+ return raw_dest;
}
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_vector2 v2;
- Vector2 *vec2 = (Vector2 *)&v2;
- *vec2 = *v;
- return v2;
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
+ godot_vector2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rect2 r2;
- Rect2 *rect2 = (Rect2 *)&r2;
- *rect2 = *v;
- return r2;
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
+ godot_rect2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_vector3 v3;
- Vector3 *vec3 = (Vector3 *)&v3;
- *vec3 = *v;
- return v3;
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
+ godot_vector3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_transform2d t2;
- Transform2D *t = (Transform2D *)&t2;
- *t = *v;
- return t2;
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
+ godot_transform2d raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_plane p;
- Plane *pl = (Plane *)&p;
- *pl = *v;
- return p;
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
+ godot_plane raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Plane *dest = (Plane *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_quat q;
- Quat *qt = (Quat *)&q;
- *qt = *v;
- return q;
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
+ godot_quat raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Quat *dest = (Quat *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rect3 r;
- Rect3 *r3 = (Rect3 *)&r;
- *r3 = *v;
- return r;
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
+ godot_rect3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_basis b;
- Basis *bs = (Basis *)&b;
- *bs = *v;
- return b;
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
+ godot_basis raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Basis *dest = (Basis *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_transform t;
- Transform *tr = (Transform *)&t;
- *tr = *v;
- return t;
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
+ godot_transform raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform *dest = (Transform *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_color c;
- Color *col = (Color *)&c;
- *col = *v;
- return c;
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
+ godot_color raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Color *dest = (Color *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
}
-godot_image GDAPI godot_variant_as_image(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_image img;
- godot_image_new(&img);
- Image *i = (Image *)&img;
- *i = *v;
- return img;
-}
-
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_node_path np;
- memnew_placement_custom((NodePath *)&np, NodePath, NodePath((String)*v));
- return np;
-}
-
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_rid rid;
- memnew_placement_custom((RID *)&rid, RID, RID(*v));
- return rid;
-}
-
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_object *p = NULL;
- Object **op = (Object **)&p;
- *op = *v;
- return p;
-}
-
-godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_input_event ev;
- InputEvent *event = (InputEvent *)&ev;
- *event = *v;
- return ev;
-}
-
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_dictionary dict;
- godot_dictionary_new(&dict);
- Dictionary *d = (Dictionary *)&dict;
- *d = *v;
- return dict;
-}
-
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_array array;
- godot_array_new(&array);
- Array *a = (Array *)&array;
- *a = *v;
- return array;
-}
-
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_byte_array pba;
- godot_pool_byte_array_new(&pba);
- PoolByteArray *p = (PoolByteArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_int_array pba;
- godot_pool_int_array_new(&pba);
- PoolIntArray *p = (PoolIntArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_real_array pba;
- godot_pool_real_array_new(&pba);
- PoolRealArray *p = (PoolRealArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_string_array pba;
- godot_pool_string_array_new(&pba);
- PoolStringArray *p = (PoolStringArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_vector2_array pba;
- godot_pool_vector2_array_new(&pba);
- PoolVector2Array *p = (PoolVector2Array *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_vector3_array pba;
- godot_pool_vector3_array_new(&pba);
- PoolVector3Array *p = (PoolVector3Array *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v) {
- const Variant *v = (const Variant *)p_v;
- godot_pool_color_array pba;
- godot_pool_color_array_new(&pba);
- PoolColorArray *p = (PoolColorArray *)&pba;
- *p = *v;
- return pba;
-}
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */) {
- Variant *v = (Variant *)p_v;
- String *method = (String *)p_method;
- Variant **args = (Variant **)p_args;
- godot_variant res;
- memnew_placement_custom((Variant *)&res, Variant, Variant(v->call(*method, args, p_argcount)));
- return res;
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
+ godot_node_path raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ NodePath *dest = (NodePath *)&raw_dest;
+ memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
+ return raw_dest;
+}
+
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
+ godot_rid raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ RID *dest = (RID *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ Object *dest;
+ dest = *self;
+ return (godot_object *)dest;
+}
+
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
+ godot_dictionary raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Dictionary *dest = (Dictionary *)&raw_dest;
+ memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
+ return raw_dest;
+}
+
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
+ godot_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Array *dest = (Array *)&raw_dest;
+ memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
+ return raw_dest;
+}
+
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
+ godot_pool_byte_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolByteArray *dest = (PoolByteArray *)&raw_dest;
+ memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
+ godot_pool_int_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolIntArray *dest = (PoolIntArray *)&raw_dest;
+ memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
+ godot_pool_real_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolRealArray *dest = (PoolRealArray *)&raw_dest;
+ memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
+ godot_pool_string_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolStringArray *dest = (PoolStringArray *)&raw_dest;
+ memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
+ *dest = *self;
+ return raw_dest;
}
-godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method) {
- Variant *v = (Variant *)p_v;
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
+ godot_pool_vector2_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
+ memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
+ godot_pool_vector3_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
+ memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
+ godot_pool_color_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolColorArray *dest = (PoolColorArray *)&raw_dest;
+ memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
String *method = (String *)p_method;
- return v->has_method(*method);
+ const Variant **args = (const Variant **)p_args;
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ Variant::CallError error;
+ memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
+ *dest = self->call(StringName(*method), args, p_argcount, r_error);
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
+ const Variant *self = (const Variant *)p_self;
+ const String *method = (const String *)p_method;
+ return self->has_method(*method);
}
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->operator==(*b);
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator==(*other);
}
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->operator<(*b);
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator<(*other);
}
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- return a->hash_compare(*b);
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->hash_compare(*other);
}
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid) {
- const Variant *v = (const Variant *)p_v;
- bool &valid = *p_valid;
- return v->booleanize(valid);
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ bool &valid = *r_valid;
+ return self->booleanize(valid);
}
-void GDAPI godot_variant_destroy(godot_variant *p_v) {
- ((Variant *)p_v)->~Variant();
+void GDAPI godot_variant_destroy(godot_variant *p_self) {
+ Variant *self = (Variant *)p_self;
+ self->~Variant();
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_variant.h b/modules/gdnative/godot/godot_variant.h
index 6f98b32363..9b6d287249 100644
--- a/modules/gdnative/godot/godot_variant.h
+++ b/modules/gdnative/godot/godot_variant.h
@@ -42,16 +42,6 @@ typedef struct godot_variant {
} godot_variant;
#endif
-struct godot_transform2d;
-typedef struct godot_transform2d godot_transform2d;
-
-#include "godot_array.h"
-#include "godot_dictionary.h"
-#include "godot_input_event.h"
-#include "godot_node_path.h"
-#include "godot_rid.h"
-#include "godot_transform2d.h"
-
typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NIL,
@@ -69,108 +59,137 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
GODOT_VARIANT_TYPE_QUAT, // 10
- GODOT_VARIANT_TYPE_RECT3, //sorry naming convention fail :( not like it's used often
+ GODOT_VARIANT_TYPE_RECT3,
GODOT_VARIANT_TYPE_BASIS,
GODOT_VARIANT_TYPE_TRANSFORM,
// misc types
GODOT_VARIANT_TYPE_COLOR,
- GODOT_VARIANT_TYPE_IMAGE, // 15
- GODOT_VARIANT_TYPE_NODE_PATH,
+ GODOT_VARIANT_TYPE_NODE_PATH, // 15
GODOT_VARIANT_TYPE_RID,
GODOT_VARIANT_TYPE_OBJECT,
- GODOT_VARIANT_TYPE_INPUT_EVENT,
- GODOT_VARIANT_TYPE_DICTIONARY, // 20
- GODOT_VARIANT_TYPE_ARRAY,
+ GODOT_VARIANT_TYPE_DICTIONARY,
+ GODOT_VARIANT_TYPE_ARRAY, // 20
// arrays
GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
- GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25
- GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
} godot_variant_type;
+typedef enum godot_variant_call_error_error {
+ GODOT_CALL_ERROR_CALL_OK,
+ GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
+ GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
+ GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
+ GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
+ GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
+} godot_variant_call_error_error;
+
+typedef struct godot_variant_call_error {
+ godot_variant_call_error_error error;
+ int argument;
+ godot_variant_type expected;
+} godot_variant_call_error;
+
+#include "godot_array.h"
+#include "godot_basis.h"
+#include "godot_color.h"
+#include "godot_dictionary.h"
+#include "godot_node_path.h"
+#include "godot_plane.h"
+#include "godot_pool_arrays.h"
+#include "godot_quat.h"
+#include "godot_rect2.h"
+#include "godot_rect3.h"
+#include "godot_rid.h"
+#include "godot_string.h"
+#include "godot_transform.h"
+#include "godot_transform2d.h"
+#include "godot_variant.h"
+#include "godot_vector2.h"
+#include "godot_vector3.h"
+
+#include "../godot.h"
+
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
-void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src);
+void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
-void GDAPI godot_variant_new_nil(godot_variant *p_v);
+void GDAPI godot_variant_new_nil(godot_variant *r_dest);
void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r);
-void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s);
-void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2);
-void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2);
-void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3);
-void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d);
-void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3);
-void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans);
-void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color);
-void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img);
-void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np);
-void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid);
-void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj);
-void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event);
-void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict);
-void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr);
-void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba);
-void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia);
-void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra);
-void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa);
-void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a);
-void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a);
-void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca);
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_v);
-double GDAPI godot_variant_as_real(const godot_variant *p_v);
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_v);
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v);
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v);
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v);
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v);
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v);
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v);
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v);
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_v);
-godot_image GDAPI godot_variant_as_image(const godot_variant *p_v);
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v);
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v);
-godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v);
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v);
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_v);
-godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v);
-godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v);
-godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v);
-godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v);
-godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v);
-godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v);
-godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v);
-
-godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount /*, godot_variant_call_error *r_error */);
-
-godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b);
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid);
-
-void GDAPI godot_variant_destroy(godot_variant *p_v);
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
+
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
+double GDAPI godot_variant_as_real(const godot_variant *p_self);
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
+
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
+
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
+
+void GDAPI godot_variant_destroy(godot_variant *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp
index dce4c03b5d..0ced800872 100644
--- a/modules/gdnative/godot/godot_vector2.cpp
+++ b/modules/gdnative/godot/godot_vector2.cpp
@@ -28,124 +28,268 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_vector2.h"
+#include "core/variant.h"
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _vector2_api_anchor() {
+void _vector2_api_anchor() {}
+
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
+
+ Vector2 *dest = (Vector2 *)r_dest;
+ *dest = Vector2(p_x, p_y);
+}
+
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
+ godot_string ret;
+ const Vector2 *self = (const Vector2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length();
+}
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->angle();
}
-void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x, godot_real p_y) {
- Vector2 *v = (Vector2 *)p_v;
- v->x = p_x;
- v->y = p_y;
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length_squared();
}
-void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) {
- Vector2 *v = (Vector2 *)p_v;
- v->x = p_x;
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->is_normalized();
}
-void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) {
- Vector2 *v = (Vector2 *)p_v;
- v->y = p_y;
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_to(*to);
}
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) {
- Vector2 *v = (Vector2 *)p_v;
- return v->x;
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_squared_to(*to);
}
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) {
- Vector2 *v = (Vector2 *)p_v;
- return v->y;
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to(*to);
+}
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to_point(*to);
+}
+
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ const Vector2 *pre_a = (const Vector2 *)p_pre_a;
+ const Vector2 *post_b = (const Vector2 *)p_post_b;
+ *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->rotated(p_phi);
+ return dest;
}
-void GDAPI godot_vector2_normalize(godot_vector2 *p_v) {
- Vector2 *v = (Vector2 *)p_v;
- v->normalize();
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->tangent();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->floor();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *by = (const Vector2 *)p_by;
+ *((Vector2 *)&dest) = self->snapped(*by);
+ return dest;
+}
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->aspect();
+}
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *with = (const Vector2 *)p_with;
+ return self->dot(*with);
+}
+
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->slide(*n);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->bounce(*n);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->reflect(*n);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->abs();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->clamped(p_length);
+ return dest;
}
-void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src) {
- Vector2 *v = (Vector2 *)p_src;
- Vector2 *d = (Vector2 *)p_dest;
- *d = v->normalized();
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
}
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) {
- Vector2 *v = (Vector2 *)p_v;
- return v->length();
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
}
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) {
- Vector2 *v = (Vector2 *)p_v;
- return v->length_squared();
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
}
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b) {
- Vector2 *a = (Vector2 *)p_a;
- Vector2 *b = (Vector2 *)p_b;
- return a->distance_to(*b);
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
}
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b) {
- Vector2 *a = (Vector2 *)p_a;
- Vector2 *b = (Vector2 *)p_b;
- return a->distance_squared_to(*b);
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
}
-void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
- Vector2 *dest = (Vector2 *)p_dest;
- const Vector2 *a = (Vector2 *)p_a;
- const Vector2 *b = (Vector2 *)p_b;
- *dest = *a + *b;
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
}
-void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
- Vector2 *dest = (Vector2 *)p_dest;
- const Vector2 *a = (Vector2 *)p_a;
- const Vector2 *b = (Vector2 *)p_b;
- *dest = *a - *b;
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self == *b;
}
-void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
- Vector2 *dest = (Vector2 *)p_dest;
- const Vector2 *a = (Vector2 *)p_a;
- const Vector2 *b = (Vector2 *)p_b;
- *dest = *a * *b;
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self < *b;
}
-void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) {
- Vector2 *dest = (Vector2 *)p_dest;
- const Vector2 *a = (Vector2 *)p_a;
- *dest = *a * p_b;
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
}
-void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
- Vector2 *dest = (Vector2 *)p_dest;
- const Vector2 *a = (Vector2 *)p_a;
- const Vector2 *b = (Vector2 *)p_b;
- *dest = *a / *b;
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->x = p_x;
}
-void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) {
- Vector2 *dest = (Vector2 *)p_dest;
- const Vector2 *a = (Vector2 *)p_a;
- *dest = *a / p_b;
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->y = p_y;
}
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b) {
- const Vector2 *a = (Vector2 *)p_a;
- const Vector2 *b = (Vector2 *)p_b;
- return *a == *b;
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->x;
}
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b) {
- const Vector2 *a = (Vector2 *)p_a;
- const Vector2 *b = (Vector2 *)p_b;
- return *a < *b;
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->y;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h
index afda8aa10b..9c7590fedf 100644
--- a/modules/gdnative/godot/godot_vector2.h
+++ b/modules/gdnative/godot/godot_vector2.h
@@ -45,60 +45,79 @@ typedef struct godot_vector2 {
#include "../godot.h"
-void GDAPI godot_vector2_new(godot_vector2 *p_v, const godot_real p_x, const godot_real p_y);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x);
-void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y);
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v);
-
-void GDAPI godot_vector2_normalize(godot_vector2 *p_v);
-void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b);
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b);
-
-// @Incomplete
-/*
- * missing:
- *
- * angle_to
- * angle_to_point
- * dot
- * cross_vector
- * cross_scalar
- * project
- * plane_project
- * clamped
- * linear_interpolate
- * cubic_interpolate
- * cubic_interpolate_soft
- * slide
- * reflect
- * angle
- * abs
- * rotated
- * tangent
- * floor
- * snapped
- * aspect
- *
- *
- * to_string
- */
-
-void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
-void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
-void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
-void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b);
-void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
-void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b);
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b);
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
+
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
+
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
+
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
+
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
+
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
+
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp
index f08bfbcf06..f9942af6e5 100644
--- a/modules/gdnative/godot/godot_vector3.cpp
+++ b/modules/gdnative/godot/godot_vector3.cpp
@@ -28,150 +28,274 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_vector3.h"
+#include "core/variant.h"
-#include "math/vector3.h"
+#include "core/vector.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _vector3_api_anchor() {
+void _vector3_api_anchor() {}
+
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
+
+ Vector3 *dest = (Vector3 *)r_dest;
+ *dest = Vector3(p_x, p_y, p_z);
+}
+
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
+ godot_string ret;
+ const Vector3 *self = (const Vector3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->min_axis();
+}
+
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->max_axis();
+}
+
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length();
}
-void GDAPI godot_vector3_new(godot_vector3 *p_v, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
- Vector3 *v = (Vector3 *)p_v;
- *v = Vector3(p_x, p_y, p_z);
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length_squared();
}
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val) {
- Vector3 *v = (Vector3 *)p_v;
- v->set_axis(p_axis, p_val);
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->is_normalized();
}
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis) {
- Vector3 *v = (Vector3 *)p_v;
- return v->get_axis(p_axis);
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->normalized();
+ return dest;
}
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->min_axis();
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->inverse();
+ return dest;
}
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->max_axis();
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+
+ *((Vector3 *)&dest) = self->snapped(p_by);
+ return dest;
}
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->length();
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Vector3 *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
}
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- return v->length_squared();
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
}
-void GDAPI godot_vector3_normalize(godot_vector3 *p_v) {
- Vector3 *v = (Vector3 *)p_v;
- v->normalize();
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ const Vector3 *pre_a = (const Vector3 *)p_pre_a;
+ const Vector3 *post_b = (const Vector3 *)p_post_b;
+ *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
+ return dest;
}
-void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *p_src) {
- Vector3 *src = (Vector3 *)p_src;
- Vector3 *dest = (Vector3 *)p_dest;
- *dest = src->normalized();
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->dot(*b);
}
-/*
- * inverse
- * zero
- * snap
- * snapped
- * rotate
- * rotated
- *
- *
- * linear_interpolate
- * cubic_interpolate
- * cubic_interpolaten
- * cross
- * dot
- * outer
- * to_diagonal_matrix
- * abs
- * floor
- * ceil
- */
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->cross(*b);
+ return dest;
+}
+
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_basis dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Basis *)&dest) = self->outer(*b);
+ return dest;
+}
+
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
+ godot_basis dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Basis *)&dest) = self->to_diagonal_matrix();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->abs();
+ return dest;
+}
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- return a->distance_to(*b);
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->floor();
+ return dest;
}
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- return a->distance_squared_to(*b);
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->ceil();
+ return dest;
}
-/*
- * slide
- * reflect
- */
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_to(*b);
+}
+
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_squared_to(*b);
+}
+
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->angle_to(*to);
+}
+
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->slide(*n);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->bounce(*n);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->reflect(*n);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
-void GDAPI godot_vector3_operator_add(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *dest = (Vector3 *)p_dest;
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- *dest = *a + *b;
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
}
-void GDAPI godot_vector3_operator_subtract(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *dest = (Vector3 *)p_dest;
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- *dest = *a - *b;
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
}
-void GDAPI godot_vector3_operator_multiply_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *dest = (Vector3 *)p_dest;
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- *dest = *a * *b;
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
}
-void GDAPI godot_vector3_operator_multiply_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b) {
- Vector3 *dest = (Vector3 *)p_dest;
- Vector3 *a = (Vector3 *)p_a;
- *dest = *a * p_b;
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self == *b;
}
-void GDAPI godot_vector3_operator_divide_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *dest = (Vector3 *)p_dest;
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- *dest = *a / *b;
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self < *b;
}
-void GDAPI godot_vector3_operator_divide_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b) {
- Vector3 *dest = (Vector3 *)p_dest;
- Vector3 *a = (Vector3 *)p_a;
- *dest = *a / p_b;
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
}
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- return *a == *b;
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
+ Vector3 *self = (Vector3 *)p_self;
+ self->set_axis(p_axis, p_val);
}
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const godot_vector3 *p_b) {
- Vector3 *a = (Vector3 *)p_a;
- Vector3 *b = (Vector3 *)p_b;
- return *a < *b;
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->get_axis(p_axis);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/godot_vector3.h
index b7dc40965d..8e2aed8173 100644
--- a/modules/gdnative/godot/godot_vector3.h
+++ b/modules/gdnative/godot/godot_vector3.h
@@ -37,72 +37,94 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
typedef struct godot_vector3 {
uint8_t _dont_touch_that[12];
} godot_vector3;
#endif
#include "../godot.h"
+#include "godot_basis.h"
-void GDAPI godot_vector3_new(godot_vector3 *p_v, const godot_real p_x, const godot_real p_y, const godot_real p_z);
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val);
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis);
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v);
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v);
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v);
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v);
-
-void GDAPI godot_vector3_normalize(godot_vector3 *p_v);
-void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *p_src);
-
-// @Incomplete
-
-/*
- * inverse
- * zero
- * snap
- * snapped
- * rotate
- * rotated
- *
- *
- * linear_interpolate
- * cubic_interpolate
- * cubic_interpolaten
- * cross
- * dot
- * outer
- * to_diagonal_matrix
- * abs
- * floor
- * ceil
- */
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_a, const godot_vector3 *p_b);
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_a, const godot_vector3 *p_b);
-
-// @Incomplete
-/*
- * slide
- * reflect
- */
-
-void GDAPI godot_vector3_operator_add(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b);
-void GDAPI godot_vector3_operator_subtract(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b);
-void GDAPI godot_vector3_operator_multiply_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b);
-void GDAPI godot_vector3_operator_multiply_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b);
-void GDAPI godot_vector3_operator_divide_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b);
-void GDAPI godot_vector3_operator_divide_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b);
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_a, const godot_vector3 *p_b);
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const godot_vector3 *p_b);
-
-/*
- * to_string
- */
+typedef enum {
+ GODOT_VECTOR3_AXIS_X,
+ GODOT_VECTOR3_AXIS_Y,
+ GODOT_VECTOR3_AXIS_Z,
+} godot_vector3_axis;
+
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
+
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
+
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
+
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
+
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
+
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
+
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
+
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
#ifdef __cplusplus
}
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp
index 12b43d6060..d4ede4cb17 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gd_compiler.cpp
@@ -1014,7 +1014,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
}
} break;
- case GDParser::OperatorNode::OP_EXTENDS: {
+ case GDParser::OperatorNode::OP_IS: {
ERR_FAIL_COND_V(on->arguments.size() != 2, false);
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index ae5bb5694c..5e3ce31dd6 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -27,10 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "editor/editor_settings.h"
#include "gd_compiler.h"
#include "gd_script.h"
#include "global_config.h"
#include "os/file_access.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_file_system.h"
+#include "editor/editor_settings.h"
+#endif
void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
@@ -50,11 +55,12 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "\t# Called every time the node is added to the scene.\n" +
- "\t# Initialization here\n" +
- "\tpass\n";
+ "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Initialization here\n" +
+ "%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
+ _template = _template.replace("%TS%", _get_indentation());
Ref<GDScript> script;
script.instance();
@@ -63,6 +69,19 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
return script;
}
+bool GDScriptLanguage::is_using_templates() {
+
+ return true;
+}
+
+void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
+
+ String src = p_script->get_source_code();
+ src = src.replace("%BASE%", p_base_class_name);
+ src = src.replace("%TS%", _get_indentation());
+ p_script->set_source_code(src);
+}
+
bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
GDParser parser;
@@ -1315,7 +1334,7 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
static const char *_type_names[Variant::VARIANT_MAX] = {
"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
- "Color", "Image", "NodePath", "RID", "Object", "InputEvent", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
+ "Color", "NodePath", "RID", "Object", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
"Vector2Array", "Vector3Array", "ColorArray"
};
@@ -1405,25 +1424,21 @@ static void _make_function_hint(const GDParser::FunctionNode *p_func, int p_argi
arghint += ")";
}
-static void _find_type_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, const StringName &p_method, const GDCompletionIdentifier &id, int p_argidx, Set<String> &result, String &arghint) {
-
- //print_line("find type arguments?");
- if (id.type == Variant::INPUT_EVENT && String(p_method) == "is_action" && p_argidx == 0) {
-
- List<PropertyInfo> pinfo;
- GlobalConfig::get_singleton()->get_property_list(&pinfo);
+void get_directory_contents(EditorFileSystemDirectory *p_dir, Set<String> &r_list) {
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
+ for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+ get_directory_contents(p_dir->get_subdir(i), r_list);
+ }
- if (!pi.name.begins_with("input/"))
- continue;
+ for (int i = 0; i < p_dir->get_file_count(); i++) {
+ r_list.insert("\"" + p_dir->get_file_path(i) + "\"");
+ }
+}
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- result.insert("\"" + name + "\"");
- }
+static void _find_type_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, const StringName &p_method, const GDCompletionIdentifier &id, int p_argidx, Set<String> &result, String &arghint) {
- } else if (id.type == Variant::OBJECT && id.obj_type != StringName()) {
+ //print_line("find type arguments?");
+ if (id.type == Variant::OBJECT && id.obj_type != StringName()) {
MethodBind *m = ClassDB::get_method(id.obj_type, p_method);
if (!m) {
@@ -1753,6 +1768,10 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
const GDParser::BuiltInFunctionNode *fn = static_cast<const GDParser::BuiltInFunctionNode *>(op->arguments[0]);
MethodInfo mi = GDFunctions::get_info(fn->function);
+ if (mi.name == "load" && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), result);
+ }
+
arghint = _get_visual_datatype(mi.return_val, false) + " " + GDFunctions::get_func_name(fn->function) + String("(");
for (int i = 0; i < mi.arguments.size(); i++) {
if (i > 0)
@@ -2245,54 +2264,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} else {
- if (t.type == Variant::INPUT_EVENT) {
-
- //this is hardcoded otherwise it's not obvious
- Set<String> exclude;
-
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
-
- InputEvent ie;
- ie.type = InputEvent::Type(i);
- static const char *evnames[] = {
- "# Common",
- "# Key",
- "# MouseMotion",
- "# MouseButton",
- "# JoypadMotion",
- "# JoypadButton",
- "# ScreenTouch",
- "# ScreenDrag",
- "# Action"
- };
-
- r_options->push_back(evnames[i]);
-
- Variant v = ie;
-
- if (i == 0) {
- List<MethodInfo> mi;
- v.get_method_list(&mi);
- for (List<MethodInfo>::Element *E = mi.front(); E; E = E->next()) {
- r_options->push_back(E->get().name + "(");
- }
- }
-
- List<PropertyInfo> pi;
- v.get_property_list(&pi);
-
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
-
- if (i == 0)
- exclude.insert(E->get().name);
- else if (exclude.has(E->get().name))
- continue;
-
- r_options->push_back(E->get().name);
- }
- }
- return OK;
- } else {
+ //check InputEvent hint
+ {
if (t.value.get_type() == Variant::NIL) {
Variant::CallError ce;
t.value = Variant::construct(t.type, NULL, 0, ce);
@@ -2374,6 +2347,11 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} break;
+ case GDParser::COMPLETION_RESOURCE_PATH: {
+
+ if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
+ } break;
}
for (Set<String>::Element *E = options.front(); E; E = E->next()) {
@@ -2391,8 +2369,29 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
#endif
+String GDScriptLanguage::_get_indentation() const {
+#ifdef TOOLS_ENABLED
+ if (SceneTree::get_singleton()->is_editor_hint()) {
+ bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0);
+
+ if (use_space_indentation) {
+ int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+
+ String space_indent = "";
+ for (int i = 0; i < indent_size; i++) {
+ space_indent += " ";
+ }
+ return space_indent;
+ }
+ }
+#endif
+ return "\t";
+}
+
void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+ String indent = _get_indentation();
+
Vector<String> lines = p_code.split("\n");
List<int> indent_stack;
@@ -2432,8 +2431,9 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
if (i >= p_from_line) {
l = "";
- for (int j = 0; j < indent_stack.size(); j++)
- l += "\t";
+ for (int j = 0; j < indent_stack.size(); j++) {
+ l += indent;
+ }
l += st;
} else if (i > p_to_line) {
diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp
index 608256c88a..e8a8e20927 100644
--- a/modules/gdscript/gd_function.cpp
+++ b/modules/gdscript/gd_function.cpp
@@ -358,12 +358,12 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
if (a->get_type() != Variant::OBJECT || a->operator Object *() == NULL) {
- err_text = "Left operand of 'extends' is not an instance of anything.";
+ err_text = "Left operand of 'is' is not an instance of anything.";
break;
}
if (b->get_type() != Variant::OBJECT || b->operator Object *() == NULL) {
- err_text = "Right operand of 'extends' is not a class.";
+ err_text = "Right operand of 'is' is not a class.";
break;
}
#endif
@@ -401,7 +401,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
if (!nc) {
- err_text = "Right operand of 'extends' is not a class (type: '" + obj_B->get_class() + "').";
+ err_text = "Right operand of 'is' is not a class (type: '" + obj_B->get_class() + "').";
break;
}
@@ -1433,9 +1433,21 @@ Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount
return ret;
}
-bool GDFunctionState::is_valid() const {
+bool GDFunctionState::is_valid(bool p_extended_check) const {
- return function != NULL;
+ if (function == NULL)
+ return false;
+
+ if (p_extended_check) {
+ //class instance gone?
+ if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
+ return false;
+ //script gone?
+ if (state.script_id && !ObjectDB::get_instance(state.script_id))
+ return false;
+ }
+
+ return true;
}
Variant GDFunctionState::resume(const Variant &p_arg) {
@@ -1464,7 +1476,7 @@ Variant GDFunctionState::resume(const Variant &p_arg) {
void GDFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("resume:Variant", "arg"), &GDFunctionState::resume, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("is_valid"), &GDFunctionState::is_valid);
+ ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDFunctionState::is_valid, DEFVAL(false));
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDFunctionState::_signal_callback, MethodInfo("_signal_callback"));
}
diff --git a/modules/gdscript/gd_function.h b/modules/gdscript/gd_function.h
index f0bf33147b..6d20b19777 100644
--- a/modules/gdscript/gd_function.h
+++ b/modules/gdscript/gd_function.h
@@ -237,7 +237,7 @@ protected:
static void _bind_methods();
public:
- bool is_valid() const;
+ bool is_valid(bool p_extended_check = false) const;
Variant resume(const Variant &p_arg = Variant());
GDFunctionState();
~GDFunctionState();
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index cd16fef6b3..d64cd86de6 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -389,6 +389,19 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
}
tokenizer->advance();
+ if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ completion_cursor = StringName();
+ completion_node = p_parent;
+ completion_type = COMPLETION_RESOURCE_PATH;
+ completion_class = current_class;
+ completion_function = current_function;
+ completion_line = tokenizer->get_token_line();
+ completion_block = current_block;
+ completion_argument = 0;
+ completion_found = true;
+ tokenizer->advance();
+ }
+
String path;
bool found_constant = false;
bool valid = false;
@@ -460,10 +473,10 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
_set_error("Expected ')' after 'preload' path");
return NULL;
}
+ tokenizer->advance();
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = res;
- tokenizer->advance();
expr = constant;
} else if (tokenizer->get_token() == GDTokenizer::TK_PR_YIELD) {
@@ -1064,7 +1077,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
case GDTokenizer::TK_OP_BIT_AND: op = OperatorNode::OP_BIT_AND; break;
case GDTokenizer::TK_OP_BIT_OR: op = OperatorNode::OP_BIT_OR; break;
case GDTokenizer::TK_OP_BIT_XOR: op = OperatorNode::OP_BIT_XOR; break;
- case GDTokenizer::TK_PR_EXTENDS: op = OperatorNode::OP_EXTENDS; break;
+ case GDTokenizer::TK_PR_IS: op = OperatorNode::OP_IS; break;
case GDTokenizer::TK_CF_IF: op = OperatorNode::OP_TERNARY_IF; break;
case GDTokenizer::TK_CF_ELSE: op = OperatorNode::OP_TERNARY_ELSE; break;
default: valid = false; break;
@@ -1104,7 +1117,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
switch (expression[i].op) {
- case OperatorNode::OP_EXTENDS:
+ case OperatorNode::OP_IS:
priority = -1;
break; //before anything
@@ -1407,7 +1420,7 @@ GDParser::Node *GDParser::_reduce_expression(Node *p_node, bool p_to_const) {
}
}
- if (op->op == OperatorNode::OP_EXTENDS) {
+ if (op->op == OperatorNode::OP_IS) {
//nothing much
return op;
}
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 445ad7361c..3ad3466624 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -216,7 +216,7 @@ public:
OP_CALL,
OP_PARENT_CALL,
OP_YIELD,
- OP_EXTENDS,
+ OP_IS,
//indexing operator
OP_INDEX,
OP_INDEX_NAMED,
@@ -437,6 +437,7 @@ public:
COMPLETION_PARENT_FUNCTION,
COMPLETION_METHOD,
COMPLETION_CALL_ARGUMENTS,
+ COMPLETION_RESOURCE_PATH,
COMPLETION_INDEX,
COMPLETION_VIRTUAL_FUNC,
COMPLETION_YIELD,
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 2367f60740..1dcc442234 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -615,6 +615,11 @@ Error GDScript::reload(bool p_keep_state) {
if (basedir != "")
basedir = basedir.get_base_dir();
+ if (basedir.find("res://") == -1 && basedir.find("user://") == -1) {
+ //loading a template, don't parse
+ return OK;
+ }
+
valid = false;
GDParser parser;
Error err = parser.parse(source, basedir, false, path);
@@ -1697,8 +1702,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef TOOLS_ENABLED
while (E->get()->placeholders.size()) {
-
Object *obj = E->get()->placeholders.front()->get()->get_owner();
+
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
@@ -1706,6 +1711,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_ID()] = state;
obj->set_script(RefPtr());
+ } else {
+ // no instance found. Let's remove it so we don't loop forever
+ E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
#endif
@@ -1809,6 +1817,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"breakpoint",
"class",
"extends",
+ "is",
"func",
"preload",
"setget",
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index 93f8ee8721..ebef4fed74 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -381,15 +381,19 @@ public:
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool is_using_templates();
+ virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
+ virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint);
#ifdef TOOLS_ENABLED
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result);
#endif
+ virtual String _get_indentation() const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index 13674f1f9a..f4e0cc8e29 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -90,6 +90,7 @@ const char *GDTokenizer::token_names[TK_MAX] = {
"func",
"class",
"extends",
+ "is",
"onready",
"tool",
"static",
@@ -800,10 +801,8 @@ void GDTokenizerText::_advance() {
{ Variant::BASIS, "Basis" },
{ Variant::TRANSFORM, "Transform" },
{ Variant::COLOR, "Color" },
- { Variant::IMAGE, "Image" },
{ Variant::_RID, "RID" },
{ Variant::OBJECT, "Object" },
- { Variant::INPUT_EVENT, "InputEvent" },
{ Variant::NODE_PATH, "NodePath" },
{ Variant::DICTIONARY, "Dictionary" },
{ Variant::ARRAY, "Array" },
@@ -866,6 +865,7 @@ void GDTokenizerText::_advance() {
{ TK_PR_FUNCTION, "func" },
{ TK_PR_CLASS, "class" },
{ TK_PR_EXTENDS, "extends" },
+ { TK_PR_IS, "is" },
{ TK_PR_ONREADY, "onready" },
{ TK_PR_TOOL, "tool" },
{ TK_PR_STATIC, "static" },
diff --git a/modules/gdscript/gd_tokenizer.h b/modules/gdscript/gd_tokenizer.h
index ea7629b661..c051176097 100644
--- a/modules/gdscript/gd_tokenizer.h
+++ b/modules/gdscript/gd_tokenizer.h
@@ -96,6 +96,7 @@ public:
TK_PR_FUNCTION,
TK_PR_CLASS,
TK_PR_EXTENDS,
+ TK_PR_IS,
TK_PR_ONREADY,
TK_PR_TOOL,
TK_PR_STATIC,
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index d1f54e021f..9d3da8227c 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -1057,12 +1057,12 @@ Error GridMap::create_area(int p_id, const Rect3 &p_bounds) {
// FIRST VALIDATE AREA
IndexKey from, to;
- from.x = p_bounds.pos.x;
- from.y = p_bounds.pos.y;
- from.z = p_bounds.pos.z;
- to.x = p_bounds.pos.x + p_bounds.size.x;
- to.y = p_bounds.pos.y + p_bounds.size.y;
- to.z = p_bounds.pos.z + p_bounds.size.z;
+ from.x = p_bounds.position.x;
+ from.y = p_bounds.position.y;
+ from.z = p_bounds.position.z;
+ to.x = p_bounds.position.x + p_bounds.size.x;
+ to.y = p_bounds.position.y + p_bounds.size.y;
+ to.z = p_bounds.position.z + p_bounds.size.z;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
@@ -1101,8 +1101,8 @@ Rect3 GridMap::area_get_bounds(int p_area) const {
const Area *a = area_map[p_area];
Rect3 aabb;
- aabb.pos = Vector3(a->from.x, a->from.y, a->from.z);
- aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.pos;
+ aabb.position = Vector3(a->from.x, a->from.y, a->from.z);
+ aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.position;
return aabb;
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 39fe0a1675..954e865bcd 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -508,146 +508,150 @@ void GridMapEditor::_duplicate_paste() {
}
}
-bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) {
+bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!node) {
return false;
}
if (edit_mode->get_selected() == 0) { // regular click
- switch (p_event.type) {
- case InputEvent::MOUSE_BUTTON: {
- if (p_event.mouse_button.button_index == BUTTON_WHEEL_UP && (p_event.mouse_button.mod.command || p_event.mouse_button.mod.shift)) {
- if (p_event.mouse_button.pressed)
- floor->set_value(floor->get_value() + 1);
+ Ref<InputEventMouseButton> mb = p_event;
- return true; //eaten
- } else if (p_event.mouse_button.button_index == BUTTON_WHEEL_DOWN && (p_event.mouse_button.mod.command || p_event.mouse_button.mod.shift)) {
- if (p_event.mouse_button.pressed)
- floor->set_value(floor->get_value() - 1);
- return true;
- }
+ if (mb.is_valid()) {
- if (p_event.mouse_button.pressed) {
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
+ if (mb->is_pressed())
+ floor->set_value(floor->get_value() + mb->get_factor());
- if (p_event.mouse_button.button_index == BUTTON_LEFT) {
+ return true; //eaten
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
+ if (mb->is_pressed())
+ floor->set_value(floor->get_value() - mb->get_factor());
+ return true;
+ }
- if (input_action == INPUT_DUPLICATE) {
+ if (mb->is_pressed()) {
- //paste
- _duplicate_paste();
- input_action = INPUT_NONE;
- _update_duplicate_indicator();
- } else if (p_event.mouse_button.mod.shift) {
- input_action = INPUT_SELECT;
- } else if (p_event.mouse_button.mod.command)
- input_action = INPUT_COPY;
- else {
- input_action = INPUT_PAINT;
- set_items.clear();
- }
- } else if (p_event.mouse_button.button_index == BUTTON_RIGHT)
- if (input_action == INPUT_DUPLICATE) {
-
- input_action = INPUT_NONE;
- _update_duplicate_indicator();
- } else {
- input_action = INPUT_ERASE;
- set_items.clear();
- }
- else
- return false;
+ if (mb->get_button_index() == BUTTON_LEFT) {
- return do_input_action(p_camera, Point2(p_event.mouse_button.x, p_event.mouse_button.y), true);
- } else {
+ if (input_action == INPUT_DUPLICATE) {
- if (
- (p_event.mouse_button.button_index == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
- (p_event.mouse_button.button_index == BUTTON_LEFT && input_action == INPUT_PAINT)) {
+ //paste
+ _duplicate_paste();
+ input_action = INPUT_NONE;
+ _update_duplicate_indicator();
+ } else if (mb->get_shift()) {
+ input_action = INPUT_SELECT;
+ } else if (mb->get_command())
+ input_action = INPUT_COPY;
+ else {
+ input_action = INPUT_PAINT;
+ set_items.clear();
+ }
+ } else if (mb->get_button_index() == BUTTON_RIGHT)
+ if (input_action == INPUT_DUPLICATE) {
- if (set_items.size()) {
- undo_redo->create_action("GridMap Paint");
- for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
+ input_action = INPUT_NONE;
+ _update_duplicate_indicator();
+ } else {
+ input_action = INPUT_ERASE;
+ set_items.clear();
+ }
+ else
+ return false;
+
+ return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
+ } else {
- const SetItem &si = E->get();
- undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
- }
- for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
+ if (
+ (mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
+ (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
- const SetItem &si = E->get();
- undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
- }
+ if (set_items.size()) {
+ undo_redo->create_action("GridMap Paint");
+ for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
- undo_redo->commit_action();
+ const SetItem &si = E->get();
+ undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
}
- set_items.clear();
- input_action = INPUT_NONE;
- return true;
- }
+ for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
- if (p_event.mouse_button.button_index == BUTTON_LEFT && input_action != INPUT_NONE) {
+ const SetItem &si = E->get();
+ undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
+ }
- set_items.clear();
- input_action = INPUT_NONE;
- return true;
- }
- if (p_event.mouse_button.button_index == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_DUPLICATE)) {
- input_action = INPUT_NONE;
- return true;
+ undo_redo->commit_action();
}
+ set_items.clear();
+ input_action = INPUT_NONE;
+ return true;
+ }
+
+ if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
+
+ set_items.clear();
+ input_action = INPUT_NONE;
+ return true;
+ }
+ if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_DUPLICATE)) {
+ input_action = INPUT_NONE;
+ return true;
}
- } break;
- case InputEvent::MOUSE_MOTION: {
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
- return do_input_action(p_camera, Point2(p_event.mouse_motion.x, p_event.mouse_motion.y), false);
- } break;
+ if (mm.is_valid()) {
+
+ return do_input_action(p_camera, mm->get_position(), false);
}
} else if (edit_mode->get_selected() == 1) {
//area mode, select an area
- switch (p_event.type) {
- case InputEvent::MOUSE_BUTTON: {
+ Ref<InputEventMouseButton> mb = p_event;
- if (p_event.mouse_button.button_index == BUTTON_LEFT && p_event.mouse_button.pressed) {
+ if (mb.is_valid()) {
- Point2 point = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y);
+ if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- Camera *camera = p_camera;
- Vector3 from = camera->project_ray_origin(point);
- Vector3 normal = camera->project_ray_normal(point);
- Transform local_xform = node->get_global_transform().affine_inverse();
- from = local_xform.xform(from);
- normal = local_xform.basis.xform(normal).normalized();
+ Point2 point = mb->get_position();
- List<int> areas;
- node->get_area_list(&areas);
+ Camera *camera = p_camera;
+ Vector3 from = camera->project_ray_origin(point);
+ Vector3 normal = camera->project_ray_normal(point);
+ Transform local_xform = node->get_global_transform().affine_inverse();
+ from = local_xform.xform(from);
+ normal = local_xform.basis.xform(normal).normalized();
- float min_d = 1e10;
- int min_area = -1;
+ List<int> areas;
+ node->get_area_list(&areas);
- for (List<int>::Element *E = areas.front(); E; E = E->next()) {
+ float min_d = 1e10;
+ int min_area = -1;
- int area = E->get();
- Rect3 aabb = node->area_get_bounds(area);
- aabb.pos *= node->get_cell_size();
- aabb.size *= node->get_cell_size();
+ for (List<int>::Element *E = areas.front(); E; E = E->next()) {
- Vector3 rclip, rnormal;
- if (!aabb.intersects_segment(from, from + normal * 10000, &rclip, &rnormal))
- continue;
+ int area = E->get();
+ Rect3 aabb = node->area_get_bounds(area);
+ aabb.position *= node->get_cell_size();
+ aabb.size *= node->get_cell_size();
- float d = normal.dot(rclip);
- if (d < min_d) {
- min_d = d;
- min_area = area;
- }
- }
+ Vector3 rclip, rnormal;
+ if (!aabb.intersects_segment(from, from + normal * 10000, &rclip, &rnormal))
+ continue;
- selected_area = min_area;
- update_areas();
+ float d = normal.dot(rclip);
+ if (d < min_d) {
+ min_d = d;
+ min_area = area;
+ }
}
- } break;
+
+ selected_area = min_area;
+ update_areas();
+ }
}
}
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index d928e6afac..1572f4fbe5 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -220,7 +220,7 @@ protected:
static void _bind_methods();
public:
- bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
+ bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
void edit(GridMap *p_gridmap);
GridMapEditor() {}
@@ -236,7 +236,7 @@ class GridMapEditorPlugin : public EditorPlugin {
EditorNode *editor;
public:
- virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
+ virtual bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "GridMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
diff --git a/modules/hdr/SCsub b/modules/hdr/SCsub
new file mode 100644
index 0000000000..c960e8126b
--- /dev/null
+++ b/modules/hdr/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_hdr = env_modules.Clone()
+
+# Godot's own source files
+env_hdr.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/hdr/config.py b/modules/hdr/config.py
new file mode 100644
index 0000000000..fb920482f5
--- /dev/null
+++ b/modules/hdr/config.py
@@ -0,0 +1,7 @@
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
new file mode 100644
index 0000000000..19df27b962
--- /dev/null
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -0,0 +1,161 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_hdr.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+#include "thirdparty/tinyexr/tinyexr.h"
+
+Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
+
+ String header = f->get_token();
+
+ print_line("HEADER: " + header);
+ ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED);
+
+ while (true) {
+ String format = f->get_token();
+ ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED);
+ if (format.begins_with("FORMAT=") && format != "FORMAT=32-bit_rle_rgbe") {
+ ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for .hdr files.");
+ return ERR_FILE_UNRECOGNIZED;
+ }
+ if (format == "FORMAT=32-bit_rle_rgbe")
+ break;
+ }
+
+ String token = f->get_token();
+
+ ERR_FAIL_COND_V(token != "-Y", ERR_FILE_CORRUPT);
+
+ int height = f->get_token().to_int();
+
+ token = f->get_token();
+
+ ERR_FAIL_COND_V(token != "+X", ERR_FILE_CORRUPT);
+
+ int width = f->get_line().to_int();
+
+ print_line("HDR w: " + itos(width) + " h:" + itos(height));
+
+ PoolVector<uint8_t> imgdata;
+
+ imgdata.resize(height * width * sizeof(uint32_t));
+
+ {
+
+ PoolVector<uint8_t>::Write w = imgdata.write();
+
+ uint8_t *ptr = (uint8_t *)w.ptr();
+
+ if (width < 8 || width >= 32768) {
+ // Read flat data
+
+ f->get_buffer(ptr, width * height * 4);
+ } else {
+ // Read RLE-encoded data
+
+ for (int j = 0; j < height; ++j) {
+ int c1 = f->get_8();
+ int c2 = f->get_8();
+ int len = f->get_8();
+ if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+
+ ptr[(j * width) * 4 + 0] = uint8_t(c1);
+ ptr[(j * width) * 4 + 1] = uint8_t(c2);
+ ptr[(j * width) * 4 + 2] = uint8_t(len);
+ ptr[(j * width) * 4 + 3] = f->get_8();
+
+ f->get_buffer(&ptr[(j * width + 1) * 4], (width - 1) * 4);
+ continue;
+ }
+ len <<= 8;
+ len |= f->get_8();
+
+ print_line("line: " + itos(len));
+ if (len != width) {
+ ERR_EXPLAIN("invalid decoded scanline length, corrupt HDR");
+ ERR_FAIL_V(ERR_FILE_CORRUPT);
+ }
+
+ for (int k = 0; k < 4; ++k) {
+ int i = 0;
+ while (i < width) {
+ int count = f->get_8();
+ if (count > 128) {
+ // Run
+ int value = f->get_8();
+ count -= 128;
+ for (int z = 0; z < count; ++z)
+ ptr[(j * width + i++) * 4 + k] = uint8_t(value);
+ } else {
+ // Dump
+ for (int z = 0; z < count; ++z)
+ ptr[(j * width + i++) * 4 + k] = f->get_8();
+ }
+ }
+ }
+ }
+ }
+
+ //convert
+ for (int i = 0; i < width * height; i++) {
+
+ float exp = pow(2.0f, ptr[3] - 128.0f);
+
+ Color c(
+ ptr[0] * exp / 255.0,
+ ptr[1] * exp / 255.0,
+ ptr[2] * exp / 255.0);
+
+ if (p_force_linear) {
+ c = c.to_linear();
+ }
+
+ *(uint32_t *)ptr = c.to_rgbe9995();
+ ptr += 4;
+ }
+ }
+
+ p_image->create(width, height, false, Image::FORMAT_RGBE9995, imgdata);
+
+ return OK;
+}
+
+void ImageLoaderHDR::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("hdr");
+}
+
+ImageLoaderHDR::ImageLoaderHDR() {
+}
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
new file mode 100644
index 0000000000..127833ebd0
--- /dev/null
+++ b/modules/hdr/image_loader_hdr.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_HDR_H
+#define IMAGE_LOADER_HDR_H
+
+#include "io/image_loader.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class ImageLoaderHDR : public ImageFormatLoader {
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderHDR();
+};
+
+#endif
diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp
new file mode 100644
index 0000000000..e4f7c14aa7
--- /dev/null
+++ b/modules/hdr/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_hdr.h"
+
+static ImageLoaderHDR *image_loader_hdr = NULL;
+
+void register_hdr_types() {
+
+ image_loader_hdr = memnew(ImageLoaderHDR);
+ ImageLoader::add_image_format_loader(image_loader_hdr);
+}
+
+void unregister_hdr_types() {
+
+ memdelete(image_loader_hdr);
+}
diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h
new file mode 100644
index 0000000000..3d901ea003
--- /dev/null
+++ b/modules/hdr/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_hdr_types();
+void unregister_hdr_types();
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 83685d6446..8c73b69f1b 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -89,7 +89,7 @@ Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
return OK;
}
-Error ImageLoaderJPG::load_image(Image *p_image, FileAccess *f) {
+Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
@@ -102,7 +102,7 @@ Error ImageLoaderJPG::load_image(Image *p_image, FileAccess *f) {
f->close();
- Error err = jpeg_load_image_from_buffer(p_image, w.ptr(), src_image_len);
+ Error err = jpeg_load_image_from_buffer(p_image.ptr(), w.ptr(), src_image_len);
w = PoolVector<uint8_t>::Write();
@@ -115,10 +115,11 @@ void ImageLoaderJPG::get_recognized_extensions(List<String> *p_extensions) const
p_extensions->push_back("jpeg");
}
-static Image _jpegd_mem_loader_func(const uint8_t *p_png, int p_size) {
+static Ref<Image> _jpegd_mem_loader_func(const uint8_t *p_png, int p_size) {
- Image img;
- Error err = jpeg_load_image_from_buffer(&img, p_png, p_size);
+ Ref<Image> img;
+ img.instance();
+ Error err = jpeg_load_image_from_buffer(img.ptr(), p_png, p_size);
if (err)
ERR_PRINT("Couldn't initialize ImageLoaderJPG with the given resource.");
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index d23e8a7d48..aa073b493d 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -38,7 +38,7 @@
class ImageLoaderJPG : public ImageFormatLoader {
public:
- virtual Error load_image(Image *p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderJPG();
};
diff --git a/modules/openssl/SCsub b/modules/openssl/SCsub
index 0e811ce8c9..add7d4dcfc 100644
--- a/modules/openssl/SCsub
+++ b/modules/openssl/SCsub
@@ -677,7 +677,16 @@ if (env['builtin_openssl'] != 'no'):
# Module sources
env_openssl.add_source_files(env.modules_sources, "*.cpp")
-env_openssl.add_source_files(env.modules_sources, "*.c")
+
+
+# Other thirdparty dependencies
+thirdparty_misc_dir = "#thirdparty/misc/"
+thirdparty_misc_sources = [
+ "curl_hostcheck.c",
+]
+thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
+env_openssl.add_source_files(env.modules_sources, thirdparty_misc_sources)
+
# platform/uwp need to know openssl is available, pass to main env
if "platform" in env and env["platform"] == "uwp":
diff --git a/modules/openssl/curl_hostcheck.c b/modules/openssl/curl_hostcheck.c
deleted file mode 100644
index feef232619..0000000000
--- a/modules/openssl/curl_hostcheck.c
+++ /dev/null
@@ -1,217 +0,0 @@
-/***************************************************************************
- * _ _ ____ _
- * Project ___| | | | _ \| |
- * / __| | | | |_) | |
- * | (__| |_| | _ <| |___
- * \___|\___/|_| \_\_____|
- *
- * Copyright (C) 1998 - 2012, Daniel Stenberg, <daniel@haxx.se>, et al.
- *
- * This software is licensed as described in the file COPYING, which
- * you should have received as part of this distribution. The terms
- * are also available at http://curl.haxx.se/docs/copyright.html.
- *
- * You may opt to use, copy, modify, merge, publish, distribute and/or sell
- * copies of the Software, and permit persons to whom the Software is
- * furnished to do so, under the terms of the COPYING file.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ***************************************************************************/
-
-/* This file is an amalgamation of hostcheck.c and most of rawstr.c
- from cURL. The contents of the COPYING file mentioned above are:
-
-COPYRIGHT AND PERMISSION NOTICE
-
-Copyright (c) 1996 - 2013, Daniel Stenberg, <daniel@haxx.se>.
-
-All rights reserved.
-
-Permission to use, copy, modify, and distribute this software for any purpose
-with or without fee is hereby granted, provided that the above copyright
-notice and this permission notice appear in all copies.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
-NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
-OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of a copyright holder shall not
-be used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization of the copyright holder.
-*/
-
-#include "curl_hostcheck.h"
-#include <string.h>
-
-/* Portable, consistent toupper (remember EBCDIC). Do not use toupper() because
- its behavior is altered by the current locale. */
-static char Curl_raw_toupper(char in)
-{
- switch (in) {
- case 'a':
- return 'A';
- case 'b':
- return 'B';
- case 'c':
- return 'C';
- case 'd':
- return 'D';
- case 'e':
- return 'E';
- case 'f':
- return 'F';
- case 'g':
- return 'G';
- case 'h':
- return 'H';
- case 'i':
- return 'I';
- case 'j':
- return 'J';
- case 'k':
- return 'K';
- case 'l':
- return 'L';
- case 'm':
- return 'M';
- case 'n':
- return 'N';
- case 'o':
- return 'O';
- case 'p':
- return 'P';
- case 'q':
- return 'Q';
- case 'r':
- return 'R';
- case 's':
- return 'S';
- case 't':
- return 'T';
- case 'u':
- return 'U';
- case 'v':
- return 'V';
- case 'w':
- return 'W';
- case 'x':
- return 'X';
- case 'y':
- return 'Y';
- case 'z':
- return 'Z';
- }
- return in;
-}
-
-/*
- * Curl_raw_equal() is for doing "raw" case insensitive strings. This is meant
- * to be locale independent and only compare strings we know are safe for
- * this. See http://daniel.haxx.se/blog/2008/10/15/strcasecmp-in-turkish/ for
- * some further explanation to why this function is necessary.
- *
- * The function is capable of comparing a-z case insensitively even for
- * non-ascii.
- */
-
-static int Curl_raw_equal(const char *first, const char *second)
-{
- while(*first && *second) {
- if(Curl_raw_toupper(*first) != Curl_raw_toupper(*second))
- /* get out of the loop as soon as they don't match */
- break;
- first++;
- second++;
- }
- /* we do the comparison here (possibly again), just to make sure that if the
- loop above is skipped because one of the strings reached zero, we must not
- return this as a successful match */
- return (Curl_raw_toupper(*first) == Curl_raw_toupper(*second));
-}
-
-static int Curl_raw_nequal(const char *first, const char *second, size_t max)
-{
- while(*first && *second && max) {
- if(Curl_raw_toupper(*first) != Curl_raw_toupper(*second)) {
- break;
- }
- max--;
- first++;
- second++;
- }
- if(0 == max)
- return 1; /* they are equal this far */
-
- return Curl_raw_toupper(*first) == Curl_raw_toupper(*second);
-}
-
-/*
- * Match a hostname against a wildcard pattern.
- * E.g.
- * "foo.host.com" matches "*.host.com".
- *
- * We use the matching rule described in RFC6125, section 6.4.3.
- * http://tools.ietf.org/html/rfc6125#section-6.4.3
- */
-
-static int hostmatch(const char *hostname, const char *pattern)
-{
- const char *pattern_label_end, *pattern_wildcard, *hostname_label_end;
- int wildcard_enabled;
- size_t prefixlen, suffixlen;
- pattern_wildcard = strchr(pattern, '*');
- if(pattern_wildcard == NULL)
- return Curl_raw_equal(pattern, hostname) ?
- CURL_HOST_MATCH : CURL_HOST_NOMATCH;
-
- /* We require at least 2 dots in pattern to avoid too wide wildcard
- match. */
- wildcard_enabled = 1;
- pattern_label_end = strchr(pattern, '.');
- if(pattern_label_end == NULL || strchr(pattern_label_end+1, '.') == NULL ||
- pattern_wildcard > pattern_label_end ||
- Curl_raw_nequal(pattern, "xn--", 4)) {
- wildcard_enabled = 0;
- }
- if(!wildcard_enabled)
- return Curl_raw_equal(pattern, hostname) ?
- CURL_HOST_MATCH : CURL_HOST_NOMATCH;
-
- hostname_label_end = strchr(hostname, '.');
- if(hostname_label_end == NULL ||
- !Curl_raw_equal(pattern_label_end, hostname_label_end))
- return CURL_HOST_NOMATCH;
-
- /* The wildcard must match at least one character, so the left-most
- label of the hostname is at least as large as the left-most label
- of the pattern. */
- if(hostname_label_end - hostname < pattern_label_end - pattern)
- return CURL_HOST_NOMATCH;
-
- prefixlen = pattern_wildcard - pattern;
- suffixlen = pattern_label_end - (pattern_wildcard+1);
- return Curl_raw_nequal(pattern, hostname, prefixlen) &&
- Curl_raw_nequal(pattern_wildcard+1, hostname_label_end - suffixlen,
- suffixlen) ?
- CURL_HOST_MATCH : CURL_HOST_NOMATCH;
-}
-
-int Tool_Curl_cert_hostcheck(const char *match_pattern, const char *hostname)
-{
- if(!match_pattern || !*match_pattern ||
- !hostname || !*hostname) /* sanity check */
- return 0;
-
- if(Curl_raw_equal(hostname, match_pattern)) /* trivial case */
- return 1;
-
- if(hostmatch(hostname,match_pattern) == CURL_HOST_MATCH)
- return 1;
- return 0;
-}
diff --git a/modules/openssl/curl_hostcheck.h b/modules/openssl/curl_hostcheck.h
deleted file mode 100644
index 1b7fbe81e3..0000000000
--- a/modules/openssl/curl_hostcheck.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#ifndef HEADER_TOOL_CURL_HOSTCHECK_H
-#define HEADER_TOOL_CURL_HOSTCHECK_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/***************************************************************************
- * _ _ ____ _
- * Project ___| | | | _ \| |
- * / __| | | | |_) | |
- * | (__| |_| | _ <| |___
- * \___|\___/|_| \_\_____|
- *
- * Copyright (C) 1998 - 2012, Daniel Stenberg, <daniel@haxx.se>, et al.
- *
- * This software is licensed as described in the file COPYING, which
- * you should have received as part of this distribution. The terms
- * are also available at http://curl.haxx.se/docs/copyright.html.
- *
- * You may opt to use, copy, modify, merge, publish, distribute and/or sell
- * copies of the Software, and permit persons to whom the Software is
- * furnished to do so, under the terms of the COPYING file.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ***************************************************************************/
-
-#define CURL_HOST_NOMATCH 0
-#define CURL_HOST_MATCH 1
-int Tool_Curl_cert_hostcheck(const char *match_pattern, const char *hostname);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* HEADER_CURL_HOSTCHECK_H */
-
diff --git a/modules/openssl/stream_peer_openssl.h b/modules/openssl/stream_peer_openssl.h
index 12262da94a..5c830ebf37 100644
--- a/modules/openssl/stream_peer_openssl.h
+++ b/modules/openssl/stream_peer_openssl.h
@@ -30,17 +30,19 @@
#ifndef STREAM_PEER_OPEN_SSL_H
#define STREAM_PEER_OPEN_SSL_H
-#include "curl_hostcheck.h"
#include "global_config.h"
#include "io/stream_peer_ssl.h"
#include "os/file_access.h"
-#include <stdio.h> // If you don't know what this is for stop reading now.
+
+#include "thirdparty/misc/curl_hostcheck.h"
#include <openssl/bio.h> // BIO objects for I/O
#include <openssl/err.h> // Error reporting
#include <openssl/ssl.h> // SSL and SSL_CTX for SSL connections
#include <openssl/x509v3.h>
+#include <stdio.h>
+
class StreamPeerOpenSSL : public StreamPeerSSL {
private:
static int _bio_create(BIO *b);
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 62cbd9cd8d..bdd4779e28 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -164,8 +164,8 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path,
print_line("flip: " + itos(flags & PVR_VFLIP));
- Image image(width, height, mipmaps, format, data);
- ERR_FAIL_COND_V(image.empty(), RES());
+ Ref<Image> image = memnew(Image(width, height, mipmaps, format, data));
+ ERR_FAIL_COND_V(image->empty(), RES());
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(image, tex_flags);
@@ -193,30 +193,32 @@ String ResourceFormatPVR::get_resource_type(const String &p_path) const {
static void _compress_pvrtc4(Image *p_img) {
- Image img = *p_img;
+ Ref<Image> img = p_img->duplicate();
bool make_mipmaps = false;
- if (img.get_width() % 8 || img.get_height() % 8) {
- make_mipmaps = img.has_mipmaps();
- img.resize(img.get_width() + (8 - (img.get_width() % 8)), img.get_height() + (8 - (img.get_height() % 8)));
+ if (img->get_width() % 8 || img->get_height() % 8) {
+ make_mipmaps = img->has_mipmaps();
+ img->resize(img->get_width() + (8 - (img->get_width() % 8)), img->get_height() + (8 - (img->get_height() % 8)));
}
- img.convert(Image::FORMAT_RGBA8);
- if (!img.has_mipmaps() && make_mipmaps)
- img.generate_mipmaps();
+ img->convert(Image::FORMAT_RGBA8);
+ if (!img->has_mipmaps() && make_mipmaps)
+ img->generate_mipmaps();
- bool use_alpha = img.detect_alpha();
+ bool use_alpha = img->detect_alpha();
- Image new_img;
- new_img.create(img.get_width(), img.get_height(), true, use_alpha ? Image::FORMAT_PVRTC4A : Image::FORMAT_PVRTC4);
- PoolVector<uint8_t> data = new_img.get_data();
+ Ref<Image> new_img;
+ new_img.instance();
+ new_img->create(img->get_width(), img->get_height(), true, use_alpha ? Image::FORMAT_PVRTC4A : Image::FORMAT_PVRTC4);
+
+ PoolVector<uint8_t> data = new_img->get_data();
{
PoolVector<uint8_t>::Write wr = data.write();
- PoolVector<uint8_t>::Read r = img.get_data().read();
+ PoolVector<uint8_t>::Read r = img->get_data().read();
- for (int i = 0; i <= new_img.get_mipmap_count(); i++) {
+ for (int i = 0; i <= new_img->get_mipmap_count(); i++) {
int ofs, size, w, h;
- img.get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
+ img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::RgbaBitmap bm(w, h);
copymem(bm.GetData(), &r[ofs], size);
{
@@ -226,12 +228,12 @@ static void _compress_pvrtc4(Image *p_img) {
}
}
- new_img.get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
+ new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::PvrTcEncoder::EncodeRgba4Bpp(&wr[ofs], bm);
}
}
- *p_img = Image(new_img.get_width(), new_img.get_height(), new_img.has_mipmaps(), new_img.get_format(), data);
+ p_img->create(new_img->get_width(), new_img->get_height(), new_img->has_mipmaps(), new_img->get_format(), data);
}
ResourceFormatPVR::ResourceFormatPVR() {
@@ -676,8 +678,7 @@ static void _pvrtc_decompress(Image *p_img) {
r = PoolVector<uint8_t>::Read();
bool make_mipmaps = p_img->has_mipmaps();
- Image newimg(p_img->get_width(), p_img->get_height(), false, Image::FORMAT_RGBA8, newdata);
+ p_img->create(p_img->get_width(), p_img->get_height(), false, Image::FORMAT_RGBA8, newdata);
if (make_mipmaps)
- newimg.generate_mipmaps();
- *p_img = newimg;
+ p_img->generate_mipmaps();
}
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index c6835d4b62..efce76c805 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -31,65 +31,143 @@
#include "print_string.h"
-#include <squish.h>
+#if defined(__SSE2__)
+#define SQUISH_USE_SSE 2
+#elif defined(__SSE__)
+#define SQUISH_USE_SSE 1
+#endif
-void image_compress_squish(Image *p_image) {
+#include <squish.h>
+void image_decompress_squish(Image *p_image) {
int w = p_image->get_width();
int h = p_image->get_height();
- if (!p_image->has_mipmaps()) {
- ERR_FAIL_COND(!w || w % 4 != 0);
- ERR_FAIL_COND(!h || h % 4 != 0);
+ Image::Format target_format = Image::FORMAT_RGBA8;
+ PoolVector<uint8_t> data;
+ int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps() ? -1 : 0);
+ int mm_count = p_image->get_mipmap_count();
+ data.resize(target_size);
+
+ PoolVector<uint8_t>::Read rb = p_image->get_data().read();
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ int squish_flags = Image::FORMAT_MAX;
+ if (p_image->get_format() == Image::FORMAT_DXT1) {
+ squish_flags = squish::kDxt1;
+ } else if (p_image->get_format() == Image::FORMAT_DXT3) {
+ squish_flags = squish::kDxt3;
+ } else if (p_image->get_format() == Image::FORMAT_DXT5) {
+ squish_flags = squish::kDxt5;
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_R) {
+ squish_flags = squish::kBc4;
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_RG) {
+ squish_flags = squish::kBc5;
} else {
- ERR_FAIL_COND(!w || w != nearest_power_of_2(w));
- ERR_FAIL_COND(!h || h != nearest_power_of_2(h));
- };
+ print_line("wtf askd to decompress.. " + itos(p_image->get_format()));
+ ERR_FAIL_COND(true);
+ return;
+ }
+
+ int dst_ofs = 0;
+
+ for (int i = 0; i <= mm_count; i++) {
+ int src_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0;
+ p_image->get_mipmap_offset_size_and_dimensions(i, src_ofs, mipmap_size, mipmap_w, mipmap_h);
+ squish::DecompressImage(&wb[dst_ofs], mipmap_w, mipmap_h, &rb[src_ofs], squish_flags);
+ }
+
+ p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
+}
+
+void image_compress_squish(Image *p_image, Image::CompressSource p_source) {
if (p_image->get_format() >= Image::FORMAT_DXT1)
return; //do not compress, already compressed
- int shift = 0;
- int squish_comp = squish::kColourRangeFit;
- Image::Format target_format;
+ int w = p_image->get_width();
+ int h = p_image->get_height();
- if (p_image->get_format() == Image::FORMAT_LA8) {
- //compressed normalmap
- target_format = Image::FORMAT_DXT5;
- squish_comp |= squish::kDxt5;
- } else if (p_image->detect_alpha() != Image::ALPHA_NONE) {
+ if (p_image->get_format() <= Image::FORMAT_RGBA8) {
- target_format = Image::FORMAT_DXT3;
- squish_comp |= squish::kDxt3;
- } else {
- target_format = Image::FORMAT_DXT1;
- shift = 1;
- squish_comp |= squish::kDxt1;
- }
+ int squish_comp = squish::kColourRangeFit;
+ Image::Format target_format;
- p_image->convert(Image::FORMAT_RGBA8); //always expects rgba
+ Image::DetectChannels dc = p_image->get_detected_channels();
- PoolVector<uint8_t> data;
- int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps() ? -1 : 0);
- int mm_count = p_image->has_mipmaps() ? Image::get_image_required_mipmaps(w, h, target_format) : 0;
- data.resize(target_size);
+ p_image->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
- PoolVector<uint8_t>::Read rb = p_image->get_data().read();
- PoolVector<uint8_t>::Write wb = data.write();
+ if (p_source == Image::COMPRESS_SOURCE_SRGB && (dc == Image::DETECTED_R || dc == Image::DETECTED_RG)) {
+ //R and RG do not support SRGB
+ dc = Image::DETECTED_RGB;
+ }
- int dst_ofs = 0;
+ if (p_source == Image::COMPRESS_SOURCE_NORMAL) {
+ //R and RG do not support SRGB
+ dc = Image::DETECTED_RG;
+ }
- for (int i = 0; i <= mm_count; i++) {
+ switch (dc) {
+ case Image::DETECTED_L: {
- int src_ofs = p_image->get_mipmap_offset(i);
- squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
- dst_ofs += (MAX(4, w) * MAX(4, h)) >> shift;
- w >>= 1;
- h >>= 1;
- }
+ target_format = Image::FORMAT_DXT1;
+ squish_comp |= squish::kDxt1;
+ } break;
+ case Image::DETECTED_LA: {
- rb = PoolVector<uint8_t>::Read();
- wb = PoolVector<uint8_t>::Write();
+ target_format = Image::FORMAT_DXT5;
+ squish_comp |= squish::kDxt5;
+ } break;
+ case Image::DETECTED_R: {
- p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
+ target_format = Image::FORMAT_RGTC_R;
+ squish_comp |= squish::kBc4;
+ } break;
+ case Image::DETECTED_RG: {
+
+ target_format = Image::FORMAT_RGTC_RG;
+ squish_comp |= squish::kBc5;
+ } break;
+ case Image::DETECTED_RGB: {
+
+ target_format = Image::FORMAT_DXT1;
+ squish_comp |= squish::kDxt1;
+ } break;
+ case Image::DETECTED_RGBA: {
+
+ //TODO, should convert both, then measure which one does a better job
+ target_format = Image::FORMAT_DXT5;
+ squish_comp |= squish::kDxt5;
+
+ } break;
+ }
+
+ PoolVector<uint8_t> data;
+ int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps() ? -1 : 0);
+ int mm_count = p_image->has_mipmaps() ? Image::get_image_required_mipmaps(w, h, target_format) : 0;
+ data.resize(target_size);
+ int shift = Image::get_format_pixel_rshift(target_format);
+
+ PoolVector<uint8_t>::Read rb = p_image->get_data().read();
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ int dst_ofs = 0;
+
+ for (int i = 0; i <= mm_count; i++) {
+
+ int bw = w % 4 != 0 ? w + (4 - w % 4) : w;
+ int bh = h % 4 != 0 ? h + (4 - h % 4) : h;
+
+ int src_ofs = p_image->get_mipmap_offset(i);
+ squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
+ dst_ofs += (MAX(4, bw) * MAX(4, bh)) >> shift;
+ w >>= 1;
+ h >>= 1;
+ }
+
+ rb = PoolVector<uint8_t>::Read();
+ wb = PoolVector<uint8_t>::Write();
+
+ p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
+ }
}
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index 81f57c6822..68aaeefc30 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -32,6 +32,7 @@
#include "image.h"
-void image_compress_squish(Image *p_image);
+void image_compress_squish(Image *p_image, Image::CompressSource p_source);
+void image_decompress_squish(Image *p_image);
#endif // IMAGE_COMPRESS_SQUISH_H
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index 41341db93b..2eeea59836 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -36,6 +36,7 @@
void register_squish_types() {
Image::set_compress_bc_func(image_compress_squish);
+ Image::_image_decompress_bc = image_decompress_squish;
}
void unregister_squish_types() {}
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 227e5e61b6..c645a55703 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -30,7 +30,8 @@
#include "audio_stream_ogg_vorbis.h"
#include "os/file_access.h"
-#include "thirdparty/stb_vorbis/stb_vorbis.c"
+
+#include "thirdparty/misc/stb_vorbis.c"
void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
@@ -42,6 +43,7 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, (float *)p_buffer, todo * 2);
todo -= mixed;
+ frames_mixed += mixed;
if (todo) {
//end of file!
@@ -66,8 +68,8 @@ float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() {
void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) {
- seek_pos(p_from_pos);
active = true;
+ seek_pos(p_from_pos);
loops = 0;
_begin_resample();
}
@@ -95,7 +97,12 @@ void AudioStreamPlaybackOGGVorbis::seek_pos(float p_time) {
if (!active)
return;
- stb_vorbis_seek(ogg_stream, uint32_t(p_time * vorbis_stream->sample_rate));
+ if (p_time >= get_length()) {
+ p_time = 0;
+ }
+ frames_mixed = uint32_t(vorbis_stream->sample_rate * p_time);
+
+ stb_vorbis_seek(ogg_stream, frames_mixed);
}
float AudioStreamPlaybackOGGVorbis::get_length() const {
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index bb895c4dfa..46cdfd3f2d 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -34,7 +34,7 @@
#include "servers/audio/audio_stream.h"
#define STB_VORBIS_HEADER_ONLY
-#include "thirdparty/stb_vorbis/stb_vorbis.c"
+#include "thirdparty/misc/stb_vorbis.c"
#undef STB_VORBIS_HEADER_ONLY
class AudioStreamOGGVorbis;
@@ -77,7 +77,7 @@ class AudioStreamOGGVorbis : public AudioStream {
GDCLASS(AudioStreamOGGVorbis, AudioStream)
OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
- RES_BASE_EXTENSION("asogg");
+ RES_BASE_EXTENSION("oggstr");
friend class AudioStreamPlaybackOGGVorbis;
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 9a3d5c2651..f0a7ee1ec6 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -48,7 +48,7 @@ void ResourceImporterOGGVorbis::get_recognized_extensions(List<String> *p_extens
}
String ResourceImporterOGGVorbis::get_save_extension() const {
- return "asogg";
+ return "oggstr";
}
String ResourceImporterOGGVorbis::get_resource_type() const {
@@ -99,7 +99,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
ogg_stream->set_data(data);
ogg_stream->set_loop(loop);
- return ResourceSaver::save(p_save_path + ".asogg", ogg_stream);
+ return ResourceSaver::save(p_save_path + ".oggstr", ogg_stream);
}
ResourceImporterOGGVorbis::ResourceImporterOGGVorbis() {
diff --git a/modules/tga/SCsub b/modules/tga/SCsub
new file mode 100644
index 0000000000..7e405f405c
--- /dev/null
+++ b/modules/tga/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_tga = env_modules.Clone()
+
+# Godot's own source files
+env_tga.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/tga/config.py b/modules/tga/config.py
new file mode 100644
index 0000000000..fb920482f5
--- /dev/null
+++ b/modules/tga/config.py
@@ -0,0 +1,7 @@
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
new file mode 100644
index 0000000000..5b8610b975
--- /dev/null
+++ b/modules/tga/image_loader_tga.cpp
@@ -0,0 +1,314 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_tga.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size) {
+ Error error;
+
+ PoolVector<uint8_t> pixels;
+ error = pixels.resize(p_pixel_size);
+ if (error != OK)
+ return error;
+
+ PoolVector<uint8_t>::Write pixels_w = pixels.write();
+
+ size_t compressed_pos = 0;
+ size_t output_pos = 0;
+ size_t c = 0;
+ size_t count = 0;
+
+ while (output_pos < p_output_size) {
+ c = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ count = (c & 0x7f) + 1;
+
+ if (c & 0x80) {
+ for (int i = 0; i < p_pixel_size; i++) {
+ pixels_w.ptr()[i] = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ }
+ for (int i = 0; i < count; i++) {
+ for (int j = 0; j < p_pixel_size; j++) {
+ p_uncompressed_buffer[output_pos + j] = pixels_w.ptr()[j];
+ }
+ output_pos += p_pixel_size;
+ }
+ } else {
+ count *= p_pixel_size;
+ for (int i = 0; i < count; i++) {
+ p_uncompressed_buffer[output_pos] = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ output_pos += 1;
+ }
+ }
+ }
+ return OK;
+}
+
+Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome) {
+
+#define TGA_PUT_PIXEL(r, g, b, a) \
+ int image_data_ofs = ((y * width) + x); \
+ image_data_w[image_data_ofs * 4 + 0] = r; \
+ image_data_w[image_data_ofs * 4 + 1] = g; \
+ image_data_w[image_data_ofs * 4 + 2] = b; \
+ image_data_w[image_data_ofs * 4 + 3] = a;
+
+ uint32_t width = p_header.image_width;
+ uint32_t height = p_header.image_height;
+ tga_origin_e origin = static_cast<tga_origin_e>((p_header.image_descriptor & TGA_ORIGIN_MASK) >> TGA_ORIGIN_SHIFT);
+
+ uint32_t x_start;
+ int32_t x_step;
+ uint32_t x_end;
+ uint32_t y_start;
+ int32_t y_step;
+ uint32_t y_end;
+
+ if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_TOP_RIGHT) {
+ y_start = 0;
+ y_step = 1;
+ y_end = height;
+ } else {
+ y_start = height - 1;
+ y_step = -1;
+ y_end = -1;
+ }
+
+ if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_BOTTOM_LEFT) {
+ x_start = 0;
+ x_step = 1;
+ x_end = width;
+ } else {
+ x_start = width - 1;
+ x_step = -1;
+ x_end = -1;
+ }
+
+ PoolVector<uint8_t> image_data;
+ image_data.resize(width * height * sizeof(uint32_t));
+ PoolVector<uint8_t>::Write image_data_w = image_data.write();
+
+ size_t i = 0;
+ uint32_t x = x_start;
+ uint32_t y = y_start;
+
+ if (p_header.pixel_depth == 8) {
+ if (p_is_monochrome) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t shade = p_buffer[i];
+
+ TGA_PUT_PIXEL(shade, shade, shade, 0xff)
+
+ x += x_step;
+ i += 1;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ } else {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t index = p_buffer[i];
+ uint8_t r = 0x00;
+ uint8_t g = 0x00;
+ uint8_t b = 0x00;
+ uint8_t a = 0xff;
+
+ if (p_header.color_map_depth == 24) {
+ r = (p_palette[(index * 3) + 0]);
+ g = (p_palette[(index * 3) + 1]);
+ b = (p_palette[(index * 3) + 2]);
+ } else {
+ return ERR_INVALID_DATA;
+ }
+
+ TGA_PUT_PIXEL(r, g, b, a)
+
+ x += x_step;
+ i += 1;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ }
+ } else if (p_header.pixel_depth == 24) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t r = p_buffer[i + 2];
+ uint8_t g = p_buffer[i + 1];
+ uint8_t b = p_buffer[i + 0];
+
+ TGA_PUT_PIXEL(r, g, b, 0xff)
+
+ x += x_step;
+ i += 3;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ } else if (p_header.pixel_depth == 32) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t a = p_buffer[i + 3];
+ uint8_t r = p_buffer[i + 2];
+ uint8_t g = p_buffer[i + 1];
+ uint8_t b = p_buffer[i + 0];
+
+ TGA_PUT_PIXEL(r, g, b, a)
+
+ x += x_step;
+ i += 4;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ }
+
+ image_data_w = PoolVector<uint8_t>::Write();
+
+ p_image->create(width, height, 0, Image::FORMAT_RGBA8, image_data);
+
+ return OK;
+}
+
+Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
+
+ PoolVector<uint8_t> src_image;
+ int src_image_len = f->get_len();
+ ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(src_image_len < sizeof(tga_header_s), ERR_FILE_CORRUPT);
+ src_image.resize(src_image_len);
+
+ Error err = OK;
+
+ tga_header_s tga_header;
+ tga_header.id_length = f->get_8();
+ tga_header.color_map_type = f->get_8();
+ tga_header.image_type = static_cast<tga_type_e>(f->get_8());
+
+ tga_header.first_color_entry = f->get_16();
+ tga_header.color_map_length = f->get_16();
+ tga_header.color_map_depth = f->get_8();
+
+ tga_header.x_origin = f->get_16();
+ tga_header.y_origin = f->get_16();
+ tga_header.image_width = f->get_16();
+ tga_header.image_height = f->get_16();
+ tga_header.pixel_depth = f->get_8();
+ tga_header.image_descriptor = f->get_8();
+
+ bool is_encoded = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_RLE_RGB || tga_header.image_type == TGA_TYPE_RLE_MONOCHROME);
+ bool has_color_map = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_INDEXED);
+ bool is_monochrome = (tga_header.image_type == TGA_TYPE_RLE_MONOCHROME || tga_header.image_type == TGA_TYPE_MONOCHROME);
+
+ if (tga_header.image_type == TGA_TYPE_NO_DATA)
+ err = FAILED;
+
+ if (has_color_map) {
+ if (tga_header.color_map_length > 256 || (tga_header.color_map_depth != 24) || tga_header.color_map_type != 1) {
+ err = FAILED;
+ }
+ } else {
+ if (tga_header.color_map_type) {
+ err = FAILED;
+ }
+ }
+
+ if (tga_header.image_width <= 0 || tga_header.image_height <= 0)
+ err = FAILED;
+
+ if (tga_header.pixel_depth != 8 && tga_header.pixel_depth != 24 && tga_header.pixel_depth != 32)
+ err = FAILED;
+
+ if (err == OK) {
+ f->seek(f->get_pos() + tga_header.id_length);
+
+ PoolVector<uint8_t> palette;
+
+ if (has_color_map) {
+ size_t color_map_size = tga_header.color_map_length * (tga_header.color_map_depth >> 3);
+ err = palette.resize(color_map_size);
+ if (err == OK) {
+ PoolVector<uint8_t>::Write palette_w = palette.write();
+ f->get_buffer(&palette_w[0], color_map_size);
+ } else {
+ return OK;
+ }
+ }
+
+ PoolVector<uint8_t>::Write src_image_w = src_image.write();
+ f->get_buffer(&src_image_w[0], src_image_len - f->get_pos());
+
+ PoolVector<uint8_t>::Read src_image_r = src_image.read();
+
+ const size_t pixel_size = tga_header.pixel_depth >> 3;
+ const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size;
+
+ PoolVector<uint8_t> uncompressed_buffer;
+ uncompressed_buffer.resize(buffer_size);
+ PoolVector<uint8_t>::Write uncompressed_buffer_w = uncompressed_buffer.write();
+ PoolVector<uint8_t>::Read uncompressed_buffer_r;
+
+ const uint8_t *buffer = NULL;
+
+ if (is_encoded) {
+
+ err = decode_tga_rle(src_image_r.ptr(), pixel_size, uncompressed_buffer_w.ptr(), buffer_size);
+
+ if (err == OK) {
+ uncompressed_buffer_r = uncompressed_buffer.read();
+ buffer = uncompressed_buffer_r.ptr();
+ }
+ } else {
+ buffer = src_image_r.ptr();
+ };
+
+ if (err == OK) {
+ PoolVector<uint8_t>::Read palette_r = palette.read();
+ err = convert_to_image(p_image, buffer, tga_header, palette_r.ptr(), is_monochrome);
+ }
+ }
+
+ f->close();
+ return err;
+}
+
+void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("tga");
+}
+
+ImageLoaderTGA::ImageLoaderTGA() {
+}
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
new file mode 100644
index 0000000000..11329ec68a
--- /dev/null
+++ b/modules/tga/image_loader_tga.h
@@ -0,0 +1,83 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_TGA_H
+#define IMAGE_LOADER_TGA_H
+
+#include "io/image_loader.h"
+
+/**
+ @author SaracenOne
+*/
+class ImageLoaderTGA : public ImageFormatLoader {
+ enum tga_type_e {
+ TGA_TYPE_NO_DATA = 0,
+ TGA_TYPE_INDEXED = 1,
+ TGA_TYPE_RGB = 2,
+ TGA_TYPE_MONOCHROME = 3,
+ TGA_TYPE_RLE_INDEXED = 9,
+ TGA_TYPE_RLE_RGB = 10,
+ TGA_TYPE_RLE_MONOCHROME = 11
+ };
+
+ enum tga_origin_e {
+ TGA_ORIGIN_BOTTOM_LEFT = 0x00,
+ TGA_ORIGIN_BOTTOM_RIGHT = 0x01,
+ TGA_ORIGIN_TOP_LEFT = 0x02,
+ TGA_ORIGIN_TOP_RIGHT = 0x03,
+ TGA_ORIGIN_SHIFT = 0x04,
+ TGA_ORIGIN_MASK = 0x30
+ };
+
+ struct tga_header_s {
+ uint8_t id_length;
+ uint8_t color_map_type;
+ tga_type_e image_type;
+
+ uint16_t first_color_entry;
+ uint16_t color_map_length;
+ uint8_t color_map_depth;
+
+ uint16_t x_origin;
+ uint16_t y_origin;
+ uint16_t image_width;
+ uint16_t image_height;
+ uint8_t pixel_depth;
+ uint8_t image_descriptor;
+ };
+ static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size);
+ static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome);
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderTGA();
+};
+
+#endif
diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp
new file mode 100644
index 0000000000..6e120fa3bf
--- /dev/null
+++ b/modules/tga/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_tga.h"
+
+static ImageLoaderTGA *image_loader_tga = NULL;
+
+void register_tga_types() {
+
+ image_loader_tga = memnew(ImageLoaderTGA);
+ ImageLoader::add_image_format_loader(image_loader_tga);
+}
+
+void unregister_tga_types() {
+
+ memdelete(image_loader_tga);
+}
diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h
new file mode 100644
index 0000000000..079b7bf291
--- /dev/null
+++ b/modules/tga/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_tga_types();
+void unregister_tga_types();
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 28463e2cba..d895f60280 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -31,7 +31,8 @@
#include "global_config.h"
#include "os/os.h"
-#include "yuv2rgb.h"
+
+#include "thirdparty/misc/yuv2rgb.h"
int VideoStreamPlaybackTheora::buffer_data() {
@@ -137,7 +138,7 @@ void VideoStreamPlaybackTheora::video_write(void) {
format = Image::FORMAT_RGBA8;
}
- Image img(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data); //zero copy image creation
+ Ref<Image> img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation
texture->set_data(img); //zero copy send to visual server
diff --git a/modules/theora/yuv2rgb.h b/modules/theora/yuv2rgb.h
deleted file mode 100644
index a9bef76da8..0000000000
--- a/modules/theora/yuv2rgb.h
+++ /dev/null
@@ -1,1123 +0,0 @@
-/* Thirdparty code presumably from http://wss.co.uk/pinknoise/yuv2rgb/ */
-/* FIXME: Move to thirdparty dir */
-
-#ifndef YUV2RGB_H
-#define YUV2RGB_H
-
-#include "typedefs.h"
-
-static const uint32_t tables[256*3] = {
- /* y_table */
- 0x7FFFFFEDU,
- 0x7FFFFFEFU,
- 0x7FFFFFF0U,
- 0x7FFFFFF1U,
- 0x7FFFFFF2U,
- 0x7FFFFFF3U,
- 0x7FFFFFF4U,
- 0x7FFFFFF6U,
- 0x7FFFFFF7U,
- 0x7FFFFFF8U,
- 0x7FFFFFF9U,
- 0x7FFFFFFAU,
- 0x7FFFFFFBU,
- 0x7FFFFFFDU,
- 0x7FFFFFFEU,
- 0x7FFFFFFFU,
- 0x80000000U,
- 0x80400801U,
- 0x80A01002U,
- 0x80E01803U,
- 0x81202805U,
- 0x81803006U,
- 0x81C03807U,
- 0x82004008U,
- 0x82604809U,
- 0x82A0500AU,
- 0x82E0600CU,
- 0x8340680DU,
- 0x8380700EU,
- 0x83C0780FU,
- 0x84208010U,
- 0x84608811U,
- 0x84A09813U,
- 0x8500A014U,
- 0x8540A815U,
- 0x8580B016U,
- 0x85E0B817U,
- 0x8620C018U,
- 0x8660D01AU,
- 0x86C0D81BU,
- 0x8700E01CU,
- 0x8740E81DU,
- 0x87A0F01EU,
- 0x87E0F81FU,
- 0x88210821U,
- 0x88811022U,
- 0x88C11823U,
- 0x89012024U,
- 0x89412825U,
- 0x89A13026U,
- 0x89E14028U,
- 0x8A214829U,
- 0x8A81502AU,
- 0x8AC1582BU,
- 0x8B01602CU,
- 0x8B61682DU,
- 0x8BA1782FU,
- 0x8BE18030U,
- 0x8C418831U,
- 0x8C819032U,
- 0x8CC19833U,
- 0x8D21A034U,
- 0x8D61B036U,
- 0x8DA1B837U,
- 0x8E01C038U,
- 0x8E41C839U,
- 0x8E81D03AU,
- 0x8EE1D83BU,
- 0x8F21E83DU,
- 0x8F61F03EU,
- 0x8FC1F83FU,
- 0x90020040U,
- 0x90420841U,
- 0x90A21042U,
- 0x90E22044U,
- 0x91222845U,
- 0x91823046U,
- 0x91C23847U,
- 0x92024048U,
- 0x92624849U,
- 0x92A2504AU,
- 0x92E2604CU,
- 0x9342684DU,
- 0x9382704EU,
- 0x93C2784FU,
- 0x94228050U,
- 0x94628851U,
- 0x94A29853U,
- 0x9502A054U,
- 0x9542A855U,
- 0x9582B056U,
- 0x95E2B857U,
- 0x9622C058U,
- 0x9662D05AU,
- 0x96C2D85BU,
- 0x9702E05CU,
- 0x9742E85DU,
- 0x97A2F05EU,
- 0x97E2F85FU,
- 0x98230861U,
- 0x98831062U,
- 0x98C31863U,
- 0x99032064U,
- 0x99632865U,
- 0x99A33066U,
- 0x99E34068U,
- 0x9A434869U,
- 0x9A83506AU,
- 0x9AC3586BU,
- 0x9B23606CU,
- 0x9B63686DU,
- 0x9BA3786FU,
- 0x9BE38070U,
- 0x9C438871U,
- 0x9C839072U,
- 0x9CC39873U,
- 0x9D23A074U,
- 0x9D63B076U,
- 0x9DA3B877U,
- 0x9E03C078U,
- 0x9E43C879U,
- 0x9E83D07AU,
- 0x9EE3D87BU,
- 0x9F23E87DU,
- 0x9F63F07EU,
- 0x9FC3F87FU,
- 0xA0040080U,
- 0xA0440881U,
- 0xA0A41082U,
- 0xA0E42084U,
- 0xA1242885U,
- 0xA1843086U,
- 0xA1C43887U,
- 0xA2044088U,
- 0xA2644889U,
- 0xA2A4588BU,
- 0xA2E4608CU,
- 0xA344688DU,
- 0xA384708EU,
- 0xA3C4788FU,
- 0xA4248090U,
- 0xA4649092U,
- 0xA4A49893U,
- 0xA504A094U,
- 0xA544A895U,
- 0xA584B096U,
- 0xA5E4B897U,
- 0xA624C098U,
- 0xA664D09AU,
- 0xA6C4D89BU,
- 0xA704E09CU,
- 0xA744E89DU,
- 0xA7A4F09EU,
- 0xA7E4F89FU,
- 0xA82508A1U,
- 0xA88510A2U,
- 0xA8C518A3U,
- 0xA90520A4U,
- 0xA96528A5U,
- 0xA9A530A6U,
- 0xA9E540A8U,
- 0xAA4548A9U,
- 0xAA8550AAU,
- 0xAAC558ABU,
- 0xAB2560ACU,
- 0xAB6568ADU,
- 0xABA578AFU,
- 0xAC0580B0U,
- 0xAC4588B1U,
- 0xAC8590B2U,
- 0xACE598B3U,
- 0xAD25A0B4U,
- 0xAD65B0B6U,
- 0xADA5B8B7U,
- 0xAE05C0B8U,
- 0xAE45C8B9U,
- 0xAE85D0BAU,
- 0xAEE5D8BBU,
- 0xAF25E8BDU,
- 0xAF65F0BEU,
- 0xAFC5F8BFU,
- 0xB00600C0U,
- 0xB04608C1U,
- 0xB0A610C2U,
- 0xB0E620C4U,
- 0xB12628C5U,
- 0xB18630C6U,
- 0xB1C638C7U,
- 0xB20640C8U,
- 0xB26648C9U,
- 0xB2A658CBU,
- 0xB2E660CCU,
- 0xB34668CDU,
- 0xB38670CEU,
- 0xB3C678CFU,
- 0xB42680D0U,
- 0xB46690D2U,
- 0xB4A698D3U,
- 0xB506A0D4U,
- 0xB546A8D5U,
- 0xB586B0D6U,
- 0xB5E6B8D7U,
- 0xB626C8D9U,
- 0xB666D0DAU,
- 0xB6C6D8DBU,
- 0xB706E0DCU,
- 0xB746E8DDU,
- 0xB7A6F0DEU,
- 0xB7E6F8DFU,
- 0xB82708E1U,
- 0xB88710E2U,
- 0xB8C718E3U,
- 0xB90720E4U,
- 0xB96728E5U,
- 0xB9A730E6U,
- 0xB9E740E8U,
- 0xBA4748E9U,
- 0xBA8750EAU,
- 0xBAC758EBU,
- 0xBB2760ECU,
- 0xBB6768EDU,
- 0xBBA778EFU,
- 0xBC0780F0U,
- 0xBC4788F1U,
- 0xBC8790F2U,
- 0xBCE798F3U,
- 0xBD27A0F4U,
- 0xBD67B0F6U,
- 0xBDC7B8F7U,
- 0xBE07C0F8U,
- 0xBE47C8F9U,
- 0xBEA7D0FAU,
- 0xBEE7D8FBU,
- 0xBF27E8FDU,
- 0xBF87F0FEU,
- 0xBFC7F8FFU,
- 0xC0080100U,
- 0xC0480901U,
- 0xC0A81102U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- /* u_table */
- 0x0C400103U,
- 0x0C200105U,
- 0x0C200107U,
- 0x0C000109U,
- 0x0BE0010BU,
- 0x0BC0010DU,
- 0x0BA0010FU,
- 0x0BA00111U,
- 0x0B800113U,
- 0x0B600115U,
- 0x0B400117U,
- 0x0B400119U,
- 0x0B20011BU,
- 0x0B00011DU,
- 0x0AE0011FU,
- 0x0AE00121U,
- 0x0AC00123U,
- 0x0AA00125U,
- 0x0A800127U,
- 0x0A600129U,
- 0x0A60012BU,
- 0x0A40012DU,
- 0x0A20012FU,
- 0x0A000131U,
- 0x0A000132U,
- 0x09E00134U,
- 0x09C00136U,
- 0x09A00138U,
- 0x09A0013AU,
- 0x0980013CU,
- 0x0960013EU,
- 0x09400140U,
- 0x09400142U,
- 0x09200144U,
- 0x09000146U,
- 0x08E00148U,
- 0x08C0014AU,
- 0x08C0014CU,
- 0x08A0014EU,
- 0x08800150U,
- 0x08600152U,
- 0x08600154U,
- 0x08400156U,
- 0x08200158U,
- 0x0800015AU,
- 0x0800015CU,
- 0x07E0015EU,
- 0x07C00160U,
- 0x07A00162U,
- 0x07A00164U,
- 0x07800166U,
- 0x07600168U,
- 0x0740016AU,
- 0x0720016CU,
- 0x0720016EU,
- 0x07000170U,
- 0x06E00172U,
- 0x06C00174U,
- 0x06C00176U,
- 0x06A00178U,
- 0x0680017AU,
- 0x0660017CU,
- 0x0660017EU,
- 0x06400180U,
- 0x06200182U,
- 0x06000184U,
- 0x05E00185U,
- 0x05E00187U,
- 0x05C00189U,
- 0x05A0018BU,
- 0x0580018DU,
- 0x0580018FU,
- 0x05600191U,
- 0x05400193U,
- 0x05200195U,
- 0x05200197U,
- 0x05000199U,
- 0x04E0019BU,
- 0x04C0019DU,
- 0x04C0019FU,
- 0x04A001A1U,
- 0x048001A3U,
- 0x046001A5U,
- 0x044001A7U,
- 0x044001A9U,
- 0x042001ABU,
- 0x040001ADU,
- 0x03E001AFU,
- 0x03E001B1U,
- 0x03C001B3U,
- 0x03A001B5U,
- 0x038001B7U,
- 0x038001B9U,
- 0x036001BBU,
- 0x034001BDU,
- 0x032001BFU,
- 0x032001C1U,
- 0x030001C3U,
- 0x02E001C5U,
- 0x02C001C7U,
- 0x02A001C9U,
- 0x02A001CBU,
- 0x028001CDU,
- 0x026001CFU,
- 0x024001D1U,
- 0x024001D3U,
- 0x022001D5U,
- 0x020001D7U,
- 0x01E001D8U,
- 0x01E001DAU,
- 0x01C001DCU,
- 0x01A001DEU,
- 0x018001E0U,
- 0x016001E2U,
- 0x016001E4U,
- 0x014001E6U,
- 0x012001E8U,
- 0x010001EAU,
- 0x010001ECU,
- 0x00E001EEU,
- 0x00C001F0U,
- 0x00A001F2U,
- 0x00A001F4U,
- 0x008001F6U,
- 0x006001F8U,
- 0x004001FAU,
- 0x004001FCU,
- 0x002001FEU,
- 0x00000200U,
- 0xFFE00202U,
- 0xFFC00204U,
- 0xFFC00206U,
- 0xFFA00208U,
- 0xFF80020AU,
- 0xFF60020CU,
- 0xFF60020EU,
- 0xFF400210U,
- 0xFF200212U,
- 0xFF000214U,
- 0xFF000216U,
- 0xFEE00218U,
- 0xFEC0021AU,
- 0xFEA0021CU,
- 0xFEA0021EU,
- 0xFE800220U,
- 0xFE600222U,
- 0xFE400224U,
- 0xFE200226U,
- 0xFE200228U,
- 0xFE000229U,
- 0xFDE0022BU,
- 0xFDC0022DU,
- 0xFDC0022FU,
- 0xFDA00231U,
- 0xFD800233U,
- 0xFD600235U,
- 0xFD600237U,
- 0xFD400239U,
- 0xFD20023BU,
- 0xFD00023DU,
- 0xFCE0023FU,
- 0xFCE00241U,
- 0xFCC00243U,
- 0xFCA00245U,
- 0xFC800247U,
- 0xFC800249U,
- 0xFC60024BU,
- 0xFC40024DU,
- 0xFC20024FU,
- 0xFC200251U,
- 0xFC000253U,
- 0xFBE00255U,
- 0xFBC00257U,
- 0xFBC00259U,
- 0xFBA0025BU,
- 0xFB80025DU,
- 0xFB60025FU,
- 0xFB400261U,
- 0xFB400263U,
- 0xFB200265U,
- 0xFB000267U,
- 0xFAE00269U,
- 0xFAE0026BU,
- 0xFAC0026DU,
- 0xFAA0026FU,
- 0xFA800271U,
- 0xFA800273U,
- 0xFA600275U,
- 0xFA400277U,
- 0xFA200279U,
- 0xFA20027BU,
- 0xFA00027CU,
- 0xF9E0027EU,
- 0xF9C00280U,
- 0xF9A00282U,
- 0xF9A00284U,
- 0xF9800286U,
- 0xF9600288U,
- 0xF940028AU,
- 0xF940028CU,
- 0xF920028EU,
- 0xF9000290U,
- 0xF8E00292U,
- 0xF8E00294U,
- 0xF8C00296U,
- 0xF8A00298U,
- 0xF880029AU,
- 0xF860029CU,
- 0xF860029EU,
- 0xF84002A0U,
- 0xF82002A2U,
- 0xF80002A4U,
- 0xF80002A6U,
- 0xF7E002A8U,
- 0xF7C002AAU,
- 0xF7A002ACU,
- 0xF7A002AEU,
- 0xF78002B0U,
- 0xF76002B2U,
- 0xF74002B4U,
- 0xF74002B6U,
- 0xF72002B8U,
- 0xF70002BAU,
- 0xF6E002BCU,
- 0xF6C002BEU,
- 0xF6C002C0U,
- 0xF6A002C2U,
- 0xF68002C4U,
- 0xF66002C6U,
- 0xF66002C8U,
- 0xF64002CAU,
- 0xF62002CCU,
- 0xF60002CEU,
- 0xF60002CFU,
- 0xF5E002D1U,
- 0xF5C002D3U,
- 0xF5A002D5U,
- 0xF5A002D7U,
- 0xF58002D9U,
- 0xF56002DBU,
- 0xF54002DDU,
- 0xF52002DFU,
- 0xF52002E1U,
- 0xF50002E3U,
- 0xF4E002E5U,
- 0xF4C002E7U,
- 0xF4C002E9U,
- 0xF4A002EBU,
- 0xF48002EDU,
- 0xF46002EFU,
- 0xF46002F1U,
- 0xF44002F3U,
- 0xF42002F5U,
- 0xF40002F7U,
- 0xF3E002F9U,
- 0xF3E002FBU,
- /* v_table */
- 0x1A09A000U,
- 0x19E9A800U,
- 0x19A9B800U,
- 0x1969C800U,
- 0x1949D000U,
- 0x1909E000U,
- 0x18C9E800U,
- 0x18A9F800U,
- 0x186A0000U,
- 0x182A1000U,
- 0x180A2000U,
- 0x17CA2800U,
- 0x17AA3800U,
- 0x176A4000U,
- 0x172A5000U,
- 0x170A6000U,
- 0x16CA6800U,
- 0x168A7800U,
- 0x166A8000U,
- 0x162A9000U,
- 0x160AA000U,
- 0x15CAA800U,
- 0x158AB800U,
- 0x156AC000U,
- 0x152AD000U,
- 0x14EAE000U,
- 0x14CAE800U,
- 0x148AF800U,
- 0x146B0000U,
- 0x142B1000U,
- 0x13EB2000U,
- 0x13CB2800U,
- 0x138B3800U,
- 0x134B4000U,
- 0x132B5000U,
- 0x12EB6000U,
- 0x12CB6800U,
- 0x128B7800U,
- 0x124B8000U,
- 0x122B9000U,
- 0x11EBA000U,
- 0x11ABA800U,
- 0x118BB800U,
- 0x114BC000U,
- 0x112BD000U,
- 0x10EBE000U,
- 0x10ABE800U,
- 0x108BF800U,
- 0x104C0000U,
- 0x100C1000U,
- 0x0FEC2000U,
- 0x0FAC2800U,
- 0x0F8C3800U,
- 0x0F4C4000U,
- 0x0F0C5000U,
- 0x0EEC5800U,
- 0x0EAC6800U,
- 0x0E6C7800U,
- 0x0E4C8000U,
- 0x0E0C9000U,
- 0x0DEC9800U,
- 0x0DACA800U,
- 0x0D6CB800U,
- 0x0D4CC000U,
- 0x0D0CD000U,
- 0x0CCCD800U,
- 0x0CACE800U,
- 0x0C6CF800U,
- 0x0C4D0000U,
- 0x0C0D1000U,
- 0x0BCD1800U,
- 0x0BAD2800U,
- 0x0B6D3800U,
- 0x0B2D4000U,
- 0x0B0D5000U,
- 0x0ACD5800U,
- 0x0AAD6800U,
- 0x0A6D7800U,
- 0x0A2D8000U,
- 0x0A0D9000U,
- 0x09CD9800U,
- 0x098DA800U,
- 0x096DB800U,
- 0x092DC000U,
- 0x090DD000U,
- 0x08CDD800U,
- 0x088DE800U,
- 0x086DF800U,
- 0x082E0000U,
- 0x07EE1000U,
- 0x07CE1800U,
- 0x078E2800U,
- 0x076E3800U,
- 0x072E4000U,
- 0x06EE5000U,
- 0x06CE5800U,
- 0x068E6800U,
- 0x064E7800U,
- 0x062E8000U,
- 0x05EE9000U,
- 0x05CE9800U,
- 0x058EA800U,
- 0x054EB800U,
- 0x052EC000U,
- 0x04EED000U,
- 0x04AED800U,
- 0x048EE800U,
- 0x044EF000U,
- 0x042F0000U,
- 0x03EF1000U,
- 0x03AF1800U,
- 0x038F2800U,
- 0x034F3000U,
- 0x030F4000U,
- 0x02EF5000U,
- 0x02AF5800U,
- 0x028F6800U,
- 0x024F7000U,
- 0x020F8000U,
- 0x01EF9000U,
- 0x01AF9800U,
- 0x016FA800U,
- 0x014FB000U,
- 0x010FC000U,
- 0x00EFD000U,
- 0x00AFD800U,
- 0x006FE800U,
- 0x004FF000U,
- 0x00100000U,
- 0xFFD01000U,
- 0xFFB01800U,
- 0xFF702800U,
- 0xFF303000U,
- 0xFF104000U,
- 0xFED05000U,
- 0xFEB05800U,
- 0xFE706800U,
- 0xFE307000U,
- 0xFE108000U,
- 0xFDD09000U,
- 0xFD909800U,
- 0xFD70A800U,
- 0xFD30B000U,
- 0xFD10C000U,
- 0xFCD0D000U,
- 0xFC90D800U,
- 0xFC70E800U,
- 0xFC30F000U,
- 0xFBF10000U,
- 0xFBD11000U,
- 0xFB911800U,
- 0xFB712800U,
- 0xFB313000U,
- 0xFAF14000U,
- 0xFAD14800U,
- 0xFA915800U,
- 0xFA516800U,
- 0xFA317000U,
- 0xF9F18000U,
- 0xF9D18800U,
- 0xF9919800U,
- 0xF951A800U,
- 0xF931B000U,
- 0xF8F1C000U,
- 0xF8B1C800U,
- 0xF891D800U,
- 0xF851E800U,
- 0xF831F000U,
- 0xF7F20000U,
- 0xF7B20800U,
- 0xF7921800U,
- 0xF7522800U,
- 0xF7123000U,
- 0xF6F24000U,
- 0xF6B24800U,
- 0xF6925800U,
- 0xF6526800U,
- 0xF6127000U,
- 0xF5F28000U,
- 0xF5B28800U,
- 0xF5729800U,
- 0xF552A800U,
- 0xF512B000U,
- 0xF4F2C000U,
- 0xF4B2C800U,
- 0xF472D800U,
- 0xF452E800U,
- 0xF412F000U,
- 0xF3D30000U,
- 0xF3B30800U,
- 0xF3731800U,
- 0xF3532800U,
- 0xF3133000U,
- 0xF2D34000U,
- 0xF2B34800U,
- 0xF2735800U,
- 0xF2336800U,
- 0xF2137000U,
- 0xF1D38000U,
- 0xF1B38800U,
- 0xF1739800U,
- 0xF133A800U,
- 0xF113B000U,
- 0xF0D3C000U,
- 0xF093C800U,
- 0xF073D800U,
- 0xF033E000U,
- 0xF013F000U,
- 0xEFD40000U,
- 0xEF940800U,
- 0xEF741800U,
- 0xEF342000U,
- 0xEEF43000U,
- 0xEED44000U,
- 0xEE944800U,
- 0xEE745800U,
- 0xEE346000U,
- 0xEDF47000U,
- 0xEDD48000U,
- 0xED948800U,
- 0xED549800U,
- 0xED34A000U,
- 0xECF4B000U,
- 0xECD4C000U,
- 0xEC94C800U,
- 0xEC54D800U,
- 0xEC34E000U,
- 0xEBF4F000U,
- 0xEBB50000U,
- 0xEB950800U,
- 0xEB551800U,
- 0xEB352000U,
- 0xEAF53000U,
- 0xEAB54000U,
- 0xEA954800U,
- 0xEA555800U,
- 0xEA156000U,
- 0xE9F57000U,
- 0xE9B58000U,
- 0xE9958800U,
- 0xE9559800U,
- 0xE915A000U,
- 0xE8F5B000U,
- 0xE8B5C000U,
- 0xE875C800U,
- 0xE855D800U,
- 0xE815E000U,
- 0xE7F5F000U,
- 0xE7B60000U,
- 0xE7760800U,
- 0xE7561800U,
- 0xE7162000U,
- 0xE6D63000U,
- 0xE6B64000U,
- 0xE6764800U,
- 0xE6365800U
-};
-
-#define FLAGS 0x40080100
-#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
-#define READY(Y) tables[Y]
-#define FIXUP(Y) \
-do { \
- int tmp = (Y) & FLAGS; \
- if (tmp != 0) \
- { \
- tmp -= tmp>>8; \
- (Y) |= tmp; \
- tmp = FLAGS & ~(Y>>1); \
- (Y) += tmp>>8; \
- } \
-} while (0 == 1)
-
-#define STORE(Y,DSTPTR) \
-do { \
- *(DSTPTR)++ = (Y); \
- *(DSTPTR)++ = (Y)>>22; \
- *(DSTPTR)++ = (Y)>>11; \
- *(DSTPTR)++ = 255; \
-} while (0 == 1)
-
-static void yuv422_2_rgb8888(uint8_t *dst_ptr,
- const uint8_t *y_ptr,
- const uint8_t *u_ptr,
- const uint8_t *v_ptr,
- int32_t width,
- int32_t height,
- int32_t y_span,
- int32_t uv_span,
- int32_t dst_span,
- int32_t dither)
-{
- height -= 1;
- while (height > 0)
- {
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do top row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y0);
- FIXUP(y1);
- STORE(y0, dst_ptr);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing top row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr,*v_ptr);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-(width>>1);
- v_ptr += uv_span-(width>>1);
- height = (height<<16)>>16;
- height -= 1;
- if (height == 0)
- break;
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do second row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y0);
- FIXUP(y1);
- STORE(y0, dst_ptr);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing bottom row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr,*v_ptr);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-(width>>1);
- v_ptr += uv_span-(width>>1);
- height = (height<<16)>>16;
- height -= 1;
- }
-}
-
-
-#undef FLAGS
-#undef READUV
-#undef READY
-#undef FIXUP
-#undef STORE
-
-
-#define FLAGS 0x40080100
-#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
-#define READY(Y) tables[Y]
-#define FIXUP(Y) \
-do { \
- int tmp = (Y) & FLAGS; \
- if (tmp != 0) \
- { \
- tmp -= tmp>>8; \
- (Y) |= tmp; \
- tmp = FLAGS & ~(Y>>1); \
- (Y) += tmp>>8; \
- } \
-} while (0 == 1)
-
-#define STORE(Y,DSTPTR) \
-do { \
- (DSTPTR) = 0xFF000000 | (Y & 0xFF) | (0xFF00 & (Y>>14)) | (0xFF0000 & (Y<<5));\
-} while (0 == 1)
-
-static void yuv420_2_rgb8888(uint8_t *dst_ptr_,
- const uint8_t *y_ptr,
- const uint8_t *u_ptr,
- const uint8_t *v_ptr,
- int32_t width,
- int32_t height,
- int32_t y_span,
- int32_t uv_span,
- int32_t dst_span,
- int32_t dither)
-{
- uint32_t *dst_ptr = (uint32_t *)(void *)dst_ptr_;
- dst_span >>= 2;
-
- height -= 1;
- while (height > 0)
- {
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do 2 column pairs */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(y_ptr[y_span]);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y1, dst_ptr[dst_span]);
- STORE(y0, *dst_ptr++);
- y1 = uv + READY(y_ptr[y_span]);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y1, dst_ptr[dst_span]);
- STORE(y0, *dst_ptr++);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing column pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr,*v_ptr);
- y1 = uv + READY(y_ptr[y_span]);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y0, dst_ptr[dst_span]);
- STORE(y1, *dst_ptr++);
- }
- dst_ptr += dst_span*2-width;
- y_ptr += y_span*2-width;
- u_ptr += uv_span-(width>>1);
- v_ptr += uv_span-(width>>1);
- height = (height<<16)>>16;
- height -= 2;
- }
- if (height == 0)
- {
- /* Trail row */
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do a row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(*y_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y1, *dst_ptr++);
- STORE(y0, *dst_ptr++);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, *dst_ptr++);
- }
- }
-}
-
-
-
-#undef FLAGS
-#undef READUV
-#undef READY
-#undef FIXUP
-#undef STORE
-
-#define FLAGS 0x40080100
-#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
-#define READY(Y) tables[Y]
-#define FIXUP(Y) \
-do { \
- int tmp = (Y) & FLAGS; \
- if (tmp != 0) \
- { \
- tmp -= tmp>>8; \
- (Y) |= tmp; \
- tmp = FLAGS & ~(Y>>1); \
- (Y) += tmp>>8; \
- } \
-} while (0 == 1)
-
-#define STORE(Y,DSTPTR) \
-do { \
- *(DSTPTR)++ = (Y); \
- *(DSTPTR)++ = (Y)>>22; \
- *(DSTPTR)++ = (Y)>>11; \
- *(DSTPTR)++ = 255; \
-} while (0 == 1)
-
-static void yuv444_2_rgb8888(uint8_t *dst_ptr,
- const uint8_t *y_ptr,
- const uint8_t *u_ptr,
- const uint8_t *v_ptr,
- int32_t width,
- int32_t height,
- int32_t y_span,
- int32_t uv_span,
- int32_t dst_span,
- int32_t dither)
-{
- height -= 1;
- while (height > 0)
- {
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do top row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y1);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing top row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-width;
- v_ptr += uv_span-width;
- height = (height<<16)>>16;
- height -= 1;
- if (height == 0)
- break;
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do second row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y1);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing bottom row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-width;
- v_ptr += uv_span-width;
- height = (height<<16)>>16;
- height -= 1;
- }
-}
-#endif // YUV2RGB_H
diff --git a/modules/tinyexr/SCsub b/modules/tinyexr/SCsub
new file mode 100644
index 0000000000..38fd00cc65
--- /dev/null
+++ b/modules/tinyexr/SCsub
@@ -0,0 +1,20 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_tinyexr = env_modules.Clone()
+
+# Thirdparty source files
+# Not unbundled for now as they are not commonly available as shared library
+thirdparty_dir = "#thirdparty/tinyexr/"
+thirdparty_sources = [
+ "tinyexr.cc",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_tinyexr.add_source_files(env.modules_sources, thirdparty_sources)
+env_tinyexr.Append(CPPPATH=[thirdparty_dir])
+
+# Godot's own source files
+env_tinyexr.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/tinyexr/config.py b/modules/tinyexr/config.py
new file mode 100644
index 0000000000..fb920482f5
--- /dev/null
+++ b/modules/tinyexr/config.py
@@ -0,0 +1,7 @@
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
new file mode 100644
index 0000000000..4eb91da10b
--- /dev/null
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -0,0 +1,168 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_tinyexr.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+#include "thirdparty/tinyexr/tinyexr.h"
+
+Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
+
+ PoolVector<uint8_t> src_image;
+ int src_image_len = f->get_len();
+ ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
+ src_image.resize(src_image_len);
+
+ PoolVector<uint8_t>::Write w = src_image.write();
+
+ f->get_buffer(&w[0], src_image_len);
+
+ f->close();
+
+ EXRVersion exr_version;
+ EXRImage exr_image;
+ EXRHeader exr_header;
+ const char *err = NULL;
+
+ InitEXRHeader(&exr_header);
+
+ int ret = ParseEXRVersionFromMemory(&exr_version, w.ptr(), src_image_len);
+ if (ret != TINYEXR_SUCCESS) {
+
+ return ERR_FILE_CORRUPT;
+ }
+
+ ret = ParseEXRHeaderFromMemory(&exr_header, &exr_version, w.ptr(), src_image_len, &err);
+ if (ret != TINYEXR_SUCCESS) {
+ if (err) {
+ ERR_PRINTS(String(err));
+ }
+ return ERR_FILE_CORRUPT;
+ }
+
+ InitEXRImage(&exr_image);
+ ret = LoadEXRImageFromMemory(&exr_image, &exr_header, w.ptr(), src_image_len, &err);
+ if (ret != TINYEXR_SUCCESS) {
+ if (err) {
+ ERR_PRINTS(String(err));
+ }
+ return ERR_FILE_CORRUPT;
+ }
+
+ // RGBA
+ int idxR = -1;
+ int idxG = -1;
+ int idxB = -1;
+ int idxA = -1;
+ for (int c = 0; c < exr_header.num_channels; c++) {
+ if (strcmp(exr_header.channels[c].name, "R") == 0) {
+ idxR = c;
+ } else if (strcmp(exr_header.channels[c].name, "G") == 0) {
+ idxG = c;
+ } else if (strcmp(exr_header.channels[c].name, "B") == 0) {
+ idxB = c;
+ } else if (strcmp(exr_header.channels[c].name, "A") == 0) {
+ idxA = c;
+ }
+ }
+
+ if (idxR == -1) {
+ ERR_PRINT("R channel not found");
+ // @todo { free exr_image }
+ return ERR_FILE_CORRUPT;
+ }
+
+ if (idxG == -1) {
+ ERR_PRINT("G channel not found\n")
+ // @todo { free exr_image }
+ return ERR_FILE_CORRUPT;
+ }
+
+ if (idxB == -1) {
+ ERR_PRINT("B channel not found\n")
+ // @todo { free exr_image }
+ return ERR_FILE_CORRUPT;
+ }
+
+ PoolVector<uint8_t> imgdata;
+ Image::Format format;
+
+ if (idxA > 0) {
+
+ imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16
+ format = Image::FORMAT_RGBAH;
+ } else {
+
+ imgdata.resize(exr_image.width * exr_image.height * 6); //RGB16
+ format = Image::FORMAT_RGBH;
+ }
+
+ {
+
+ PoolVector<uint8_t>::Write wd = imgdata.write();
+ uint16_t *iw = (uint16_t *)wd.ptr();
+
+ // Assume `out_rgba` have enough memory allocated.
+ for (int i = 0; i < exr_image.width * exr_image.height; i++) {
+
+ Color color(
+ reinterpret_cast<float **>(exr_image.images)[idxR][i],
+ reinterpret_cast<float **>(exr_image.images)[idxG][i],
+ reinterpret_cast<float **>(exr_image.images)[idxB][i]);
+
+ if (p_force_linear)
+ color = color.to_linear();
+
+ *iw++ = Math::make_half_float(color.r);
+ *iw++ = Math::make_half_float(color.g);
+ *iw++ = Math::make_half_float(color.b);
+
+ if (idxA > 0) {
+ *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxA][i]);
+ }
+ }
+ }
+
+ print_line("EXR w: " + itos(exr_image.width) + " h:" + itos(exr_image.height) + " format " + Image::get_format_name(format));
+ p_image->create(exr_image.width, exr_image.height, false, format, imgdata);
+
+ w = PoolVector<uint8_t>::Write();
+
+ return OK;
+}
+
+void ImageLoaderTinyEXR::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("exr");
+}
+
+ImageLoaderTinyEXR::ImageLoaderTinyEXR() {
+}
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
new file mode 100644
index 0000000000..a52894b12b
--- /dev/null
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_TINYEXR_H
+#define IMAGE_LOADER_TINYEXR_H
+
+#include "io/image_loader.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class ImageLoaderTinyEXR : public ImageFormatLoader {
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderTinyEXR();
+};
+
+#endif
diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp
new file mode 100644
index 0000000000..73f3131276
--- /dev/null
+++ b/modules/tinyexr/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_tinyexr.h"
+
+static ImageLoaderTinyEXR *image_loader_tinyexr = NULL;
+
+void register_tinyexr_types() {
+
+ image_loader_tinyexr = memnew(ImageLoaderTinyEXR);
+ ImageLoader::add_image_format_loader(image_loader_tinyexr);
+}
+
+void unregister_tinyexr_types() {
+
+ memdelete(image_loader_tinyexr);
+}
diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h
new file mode 100644
index 0000000000..f3c7372359
--- /dev/null
+++ b/modules/tinyexr/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_tinyexr_types();
+void unregister_tinyexr_types();
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 4006ad3428..c0467a901b 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -88,7 +88,7 @@ void register_visual_script_types() {
ClassDB::register_class<VisualScriptWhile>();
ClassDB::register_class<VisualScriptIterator>();
ClassDB::register_class<VisualScriptSequence>();
- ClassDB::register_class<VisualScriptInputFilter>();
+ //ClassDB::register_class<VisualScriptInputFilter>();
ClassDB::register_class<VisualScriptSwitch>();
ClassDB::register_class<VisualScriptYield>();
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 53521c55a7..bb8111ce99 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1073,6 +1073,18 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
+int VisualScript::get_member_line(const StringName &p_member) const {
+#ifdef TOOLS_ENABLED
+ if (has_function(p_member)) {
+ for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
+ if (E->get().node->cast_to<VisualScriptFunction>())
+ return E->key();
+ }
+ }
+#endif
+ return -1;
+}
+
#ifdef TOOLS_ENABLED
bool VisualScript::are_subnodes_edited() const {
@@ -2357,6 +2369,17 @@ Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const
script->set_instance_base_type(p_base_class_name);
return script;
}
+
+bool VisualScriptLanguage::is_using_templates() {
+
+ return true;
+}
+
+void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
+ Ref<VisualScript> script = p_script;
+ script->set_instance_base_type(p_base_class_name);
+}
+
bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
return false;
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index ee8ed2c965..1ccc358342 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -89,13 +89,11 @@ public:
struct TypeGuess {
Variant::Type type;
- InputEvent::Type ev_type;
StringName GDCLASS;
Ref<Script> script;
TypeGuess() {
type = Variant::NIL;
- ev_type = InputEvent::NONE;
}
};
@@ -356,6 +354,8 @@ public:
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ virtual int get_member_line(const StringName &p_member) const;
+
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
#endif
@@ -564,6 +564,8 @@ public:
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool is_using_templates();
+ virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 7247636920..941668d474 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -346,11 +346,9 @@ static Color _color_from_type(Variant::Type p_type) {
case Variant::TRANSFORM: color = Color::html("f6a86e"); break;
case Variant::COLOR: color = Color::html("9dff70"); break;
- case Variant::IMAGE: color = Color::html("93f1b9"); break;
case Variant::NODE_PATH: color = Color::html("6993ec"); break;
case Variant::_RID: color = Color::html("69ec9a"); break;
case Variant::OBJECT: color = Color::html("79f3e8"); break;
- case Variant::INPUT_EVENT: color = Color::html("adf18f"); break;
case Variant::DICTIONARY: color = Color::html("77edb1"); break;
case Variant::ARRAY: color = Color::html("e0e0e0"); break;
@@ -451,11 +449,9 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Control::get_icon("MiniBasis", "EditorIcons"),
Control::get_icon("MiniTransform", "EditorIcons"),
Control::get_icon("MiniColor", "EditorIcons"),
- Control::get_icon("MiniImage", "EditorIcons"),
Control::get_icon("MiniPath", "EditorIcons"),
Control::get_icon("MiniRid", "EditorIcons"),
Control::get_icon("MiniObject", "EditorIcons"),
- Control::get_icon("MiniInput", "EditorIcons"),
Control::get_icon("MiniDictionary", "EditorIcons"),
Control::get_icon("MiniArray", "EditorIcons"),
Control::get_icon("MiniRawArray", "EditorIcons"),
@@ -735,11 +731,9 @@ void VisualScriptEditor::_update_members() {
Control::get_icon("MiniMatrix3", "EditorIcons"),
Control::get_icon("MiniTransform", "EditorIcons"),
Control::get_icon("MiniColor", "EditorIcons"),
- Control::get_icon("MiniImage", "EditorIcons"),
Control::get_icon("MiniPath", "EditorIcons"),
Control::get_icon("MiniRid", "EditorIcons"),
Control::get_icon("MiniObject", "EditorIcons"),
- Control::get_icon("MiniInput", "EditorIcons"),
Control::get_icon("MiniDictionary", "EditorIcons"),
Control::get_icon("MiniArray", "EditorIcons"),
Control::get_icon("MiniRawArray", "EditorIcons"),
@@ -1017,7 +1011,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
}
Rect2 pos = members->get_item_rect(ti);
- new_function_menu->set_position(members->get_global_position() + pos.pos + Vector2(0, pos.size.y));
+ new_function_menu->set_position(members->get_global_position() + pos.position + Vector2(0, pos.size.y));
new_function_menu->popup();
return;
} else if (p_button == 0) {
@@ -1422,9 +1416,11 @@ void VisualScriptEditor::_on_nodes_duplicate() {
}
}
-void VisualScriptEditor::_input(const InputEvent &p_event) {
+void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
- if (p_event.type == InputEvent::MOUSE_BUTTON && !p_event.mouse_button.pressed && p_event.mouse_button.button_index == BUTTON_LEFT) {
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
revert_on_drag = String(); //so we can still drag functions
}
}
@@ -2153,7 +2149,7 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) {
_update_graph();
_update_members();
- call_deferred("_center_on_node", p_line); //editor might be just created and size might not exist yet
+ call_deferred("call_deferred", "_center_on_node", p_line); //editor might be just created and size might not exist yet
return;
}
@@ -2163,6 +2159,12 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) {
void VisualScriptEditor::trim_trailing_whitespace() {
}
+void VisualScriptEditor::convert_indent_to_spaces() {
+}
+
+void VisualScriptEditor::convert_indent_to_tabs() {
+}
+
void VisualScriptEditor::ensure_focus() {
graph->grab_focus();
@@ -2192,18 +2194,6 @@ void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) {
}
}
-bool VisualScriptEditor::goto_method(const String &p_method) {
-
- if (!script->has_function(p_method))
- return false;
-
- edited_func = p_method;
- selected = edited_func;
- _update_members();
- _update_graph();
- return true;
-}
-
void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray p_args) {
if (script->has_function(p_function)) {
@@ -2250,6 +2240,10 @@ void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray
//undo_redo->clear_history();
}
+bool VisualScriptEditor::show_members_overview() {
+ return false;
+}
+
void VisualScriptEditor::update_settings() {
_update_graph();
@@ -2649,7 +2643,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
} else {
n->set_call_mode(VisualScriptPropertySet::CALL_MODE_BASIC_TYPE);
n->set_basic_type(tg.type);
- new_connect_node_select->select_property_from_basic_type(tg.type, tg.ev_type);
+ new_connect_node_select->select_property_from_basic_type(tg.type);
}
} break;
case CREATE_GET: {
@@ -2679,7 +2673,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
} else {
n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_BASIC_TYPE);
n->set_basic_type(tg.type);
- new_connect_node_select->select_property_from_basic_type(tg.type, tg.ev_type);
+ new_connect_node_select->select_property_from_basic_type(tg.type);
}
} break;
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 7322da5cfb..92f31f20da 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -196,7 +196,7 @@ class VisualScriptEditor : public ScriptEditorBase {
String revert_on_drag;
- void _input(const InputEvent &p_event);
+ void _input(const Ref<InputEvent> &p_event);
void _on_nodes_delete();
void _on_nodes_duplicate();
@@ -240,13 +240,15 @@ public:
virtual void set_edit_state(const Variant &p_state);
virtual void goto_line(int p_line, bool p_with_error = false);
virtual void trim_trailing_whitespace();
+ virtual void convert_indent_to_spaces();
+ virtual void convert_indent_to_tabs();
virtual void ensure_focus();
virtual void tag_saved_version();
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual bool goto_method(const String &p_method);
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
+ virtual bool show_members_overview();
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual Control *get_edit_menu();
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 2deb6064d3..07d69db207 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -734,6 +734,7 @@ VisualScriptSwitch::VisualScriptSwitch() {
////////////////EVENT ACTION FILTER///////////
//////////////////////////////////////////
+#if 0
int VisualScriptInputFilter::get_output_sequence_port_count() const {
return filters.size();
@@ -758,86 +759,86 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
String text;
switch (filters[p_port].type) {
- case InputEvent::NONE: {
+ case Ref<InputEvent>::NONE: {
text = "None";
} break;
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
InputEventKey k = filters[p_port].key;
- if (k.scancode == 0 && k.unicode == 0) {
+ if (k->get_scancode() == 0 && k.unicode == 0) {
text = "No Key";
} else {
- if (k.scancode != 0) {
- text = "KeyCode: " + keycode_get_string(k.scancode);
+ if (k->get_scancode() != 0) {
+ text = "KeyCode: " + keycode_get_string(k->get_scancode());
} else if (k.unicode != 0) {
text = "Uniode: " + String::chr(k.unicode);
}
- if (k.pressed)
+ if (k->is_pressed())
text += ", Pressed";
else
text += ", Released";
if (k.echo)
text += ", Echo";
- if (k.mod.alt)
+ if (k->get_alt())
text = "Alt+" + text;
- if (k.mod.shift)
+ if (k->get_shift())
text = "Shift+" + text;
- if (k.mod.control)
+ if (k->get_control())
text = "Ctrl+" + text;
- if (k.mod.meta)
+ if (k->get_metakey())
text = "Meta+" + text;
}
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
InputEventMouseMotion mm = filters[p_port].mouse_motion;
text = "Mouse Motion";
String b = "Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight";
for (int i = 0; i < 7; i++) {
- if (mm.button_mask & (1 << i)) {
+ if (mm->get_button_mask() & (1 << i)) {
text = b.get_slice(",", i) + "+" + text;
}
}
- if (mm.mod.alt)
+ if (mm->get_alt())
text = "Alt+" + text;
- if (mm.mod.shift)
+ if (mm->get_shift())
text = "Shift+" + text;
- if (mm.mod.control)
+ if (mm->get_control())
text = "Ctrl+" + text;
- if (mm.mod.meta)
+ if (mm->get_metakey())
text = "Meta+" + text;
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
InputEventMouseButton mb = filters[p_port].mouse_button;
String b = "Any,Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight";
- text = b.get_slice(",", mb.button_index) + " Mouse Button";
+ text = b.get_slice(",", mb->get_button_index()) + " Mouse Button";
- if (mb.pressed)
+ if (mb->is_pressed())
text += ", Pressed";
else
text += ", Released";
if (mb.doubleclick)
text += ", DblClick";
- if (mb.mod.alt)
+ if (mb->get_alt())
text = "Alt+" + text;
- if (mb.mod.shift)
+ if (mb->get_shift())
text = "Shift+" + text;
- if (mb.mod.control)
+ if (mb->get_control())
text = "Ctrl+" + text;
- if (mb.mod.meta)
+ if (mb->get_metakey())
text = "Meta+" + text;
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
InputEventJoypadMotion jm = filters[p_port].joy_motion;
@@ -848,29 +849,29 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
text += " < " + rtos(-jm.axis_value);
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
InputEventJoypadButton jb = filters[p_port].joy_button;
- text = "JoyButton " + itos(jb.button_index);
- if (jb.pressed)
+ text = "JoyButton " + itos(jb->get_button_index());
+ if (jb->is_pressed())
text += ", Pressed";
else
text += ", Released";
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
InputEventScreenTouch sd = filters[p_port].screen_touch;
text = "Touch Finger " + itos(sd.index);
- if (sd.pressed)
+ if (sd->is_pressed())
text += ", Pressed";
else
text += ", Released";
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
InputEventScreenDrag sd = filters[p_port].screen_drag;
text = "Drag Finger " + itos(sd.index);
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
List<PropertyInfo> pinfo;
GlobalConfig::get_singleton()->get_property_list(&pinfo);
@@ -890,7 +891,7 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
index++;
}
- if (filters[p_port].action.pressed)
+ if (filters[p_port].action->is_pressed())
text += ", Pressed";
else
text += ", Released";
@@ -939,20 +940,20 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
String what = String(p_name).get_slice("/", 1);
if (what == "type") {
- filters[idx] = InputEvent();
- filters[idx].type = InputEvent::Type(int(p_value));
- if (filters[idx].type == InputEvent::JOYPAD_MOTION) {
+ filters[idx] = Ref<InputEvent>();
+ filters[idx].type = Ref<InputEvent>::Type(int(p_value));
+ if (filters[idx].type == Ref<InputEvent>::JOYPAD_MOTION) {
filters[idx].joy_motion.axis_value = 0.5; //for treshold
- } else if (filters[idx].type == InputEvent::KEY) {
- filters[idx].key.pressed = true; //put these as true to make it more user friendly
- } else if (filters[idx].type == InputEvent::MOUSE_BUTTON) {
- filters[idx].mouse_button.pressed = true;
- } else if (filters[idx].type == InputEvent::JOYPAD_BUTTON) {
- filters[idx].joy_button.pressed = true;
- } else if (filters[idx].type == InputEvent::SCREEN_TOUCH) {
- filters[idx].screen_touch.pressed = true;
- } else if (filters[idx].type == InputEvent::ACTION) {
- filters[idx].action.pressed = true;
+ } else if (filters[idx].type == Ref<InputEvent>::KEY) {
+ filters[idx]->is_pressed() = true; //put these as true to make it more user friendly
+ } else if (filters[idx].type == Ref<InputEvent>::MOUSE_BUTTON) {
+ filters[idx]->is_pressed() = true;
+ } else if (filters[idx].type == Ref<InputEvent>::JOYPAD_BUTTON) {
+ filters[idx].joy_button->is_pressed() = true;
+ } else if (filters[idx].type == Ref<InputEvent>::SCREEN_TOUCH) {
+ filters[idx].screen_touch->is_pressed() = true;
+ } else if (filters[idx].type == Ref<InputEvent>::ACTION) {
+ filters[idx].action->is_pressed() = true;
}
_change_notify();
ports_changed_notify();
@@ -967,14 +968,14 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
switch (filters[idx].type) {
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
if (what == "scancode") {
String sc = p_value;
if (sc == String()) {
- filters[idx].key.scancode = 0;
+ filters[idx]->get_scancode() = 0;
} else {
- filters[idx].key.scancode = find_keycode(p_value);
+ filters[idx]->get_scancode() = find_keycode(p_value);
}
} else if (what == "unicode") {
@@ -989,22 +990,22 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
} else if (what == "pressed") {
- filters[idx].key.pressed = p_value;
+ filters[idx]->is_pressed() = p_value;
} else if (what == "echo") {
- filters[idx].key.echo = p_value;
+ filters[idx]->is_echo() = p_value;
} else if (what == "mod_alt") {
- filters[idx].key.mod.alt = p_value;
+ filters[idx]->get_alt() = p_value;
} else if (what == "mod_shift") {
- filters[idx].key.mod.shift = p_value;
+ filters[idx]->get_shift() = p_value;
} else if (what == "mod_ctrl") {
- filters[idx].key.mod.control = p_value;
+ filters[idx]->get_control() = p_value;
} else if (what == "mod_meta") {
- filters[idx].key.mod.meta = p_value;
+ filters[idx]->get_metakey() = p_value;
} else {
return false;
}
@@ -1012,22 +1013,22 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
if (what == "button_mask") {
- filters[idx].mouse_motion.button_mask = p_value;
+ filters[idx]->get_button_mask() = p_value;
} else if (what == "mod_alt") {
- filters[idx].mouse_motion.mod.alt = p_value;
+ filters[idx].mouse_motion->get_alt() = p_value;
} else if (what == "mod_shift") {
- filters[idx].mouse_motion.mod.shift = p_value;
+ filters[idx].mouse_motion->get_shift() = p_value;
} else if (what == "mod_ctrl") {
- filters[idx].mouse_motion.mod.control = p_value;
+ filters[idx].mouse_motion->get_control() = p_value;
} else if (what == "mod_meta") {
- filters[idx].mouse_motion.mod.meta = p_value;
+ filters[idx].mouse_motion->get_metakey() = p_value;
} else {
return false;
}
@@ -1036,26 +1037,26 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
if (what == "button_index") {
- filters[idx].mouse_button.button_index = p_value;
+ filters[idx]->get_button_index() = p_value;
} else if (what == "pressed") {
- filters[idx].mouse_button.pressed = p_value;
+ filters[idx]->is_pressed() = p_value;
} else if (what == "doubleclicked") {
filters[idx].mouse_button.doubleclick = p_value;
} else if (what == "mod_alt") {
- filters[idx].mouse_button.mod.alt = p_value;
+ filters[idx].mouse_button->get_alt() = p_value;
} else if (what == "mod_shift") {
- filters[idx].mouse_button.mod.shift = p_value;
+ filters[idx].mouse_button->get_shift() = p_value;
} else if (what == "mod_ctrl") {
- filters[idx].mouse_button.mod.control = p_value;
+ filters[idx].mouse_button->get_control() = p_value;
} else if (what == "mod_meta") {
- filters[idx].mouse_button.mod.meta = p_value;
+ filters[idx].mouse_button->get_metakey() = p_value;
} else {
return false;
}
@@ -1063,7 +1064,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
if (what == "axis") {
filters[idx].joy_motion.axis = int(p_value) << 1 | filters[idx].joy_motion.axis;
@@ -1078,12 +1079,12 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
if (what == "button_index") {
- filters[idx].joy_button.button_index = p_value;
+ filters[idx].joy_button->get_button_index() = p_value;
} else if (what == "pressed") {
- filters[idx].joy_button.pressed = p_value;
+ filters[idx].joy_button->is_pressed() = p_value;
} else {
return false;
}
@@ -1091,19 +1092,19 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
if (what == "finger_index") {
filters[idx].screen_touch.index = p_value;
} else if (what == "pressed") {
- filters[idx].screen_touch.pressed = p_value;
+ filters[idx].screen_touch->is_pressed() = p_value;
} else {
return false;
}
ports_changed_notify();
return true;
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
if (what == "finger_index") {
filters[idx].screen_drag.index = p_value;
} else {
@@ -1112,7 +1113,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
ports_changed_notify();
return true;
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
if (what == "action_name") {
@@ -1144,7 +1145,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
} else if (what == "pressed") {
- filters[idx].action.pressed = p_value;
+ filters[idx].action->is_pressed() = p_value;
ports_changed_notify();
return true;
}
@@ -1181,14 +1182,14 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
switch (filters[idx].type) {
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
if (what == "scancode") {
- if (filters[idx].key.scancode == 0)
+ if (filters[idx]->get_scancode() == 0)
r_ret = String();
else {
- r_ret = keycode_get_string(filters[idx].key.scancode);
+ r_ret = keycode_get_string(filters[idx]->get_scancode());
}
} else if (what == "unicode") {
@@ -1202,44 +1203,44 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
} else if (what == "pressed") {
- r_ret = filters[idx].key.pressed;
+ r_ret = filters[idx]->is_pressed();
} else if (what == "echo") {
- r_ret = filters[idx].key.echo;
+ r_ret = filters[idx]->is_echo();
} else if (what == "mod_alt") {
- r_ret = filters[idx].key.mod.alt;
+ r_ret = filters[idx]->get_alt();
} else if (what == "mod_shift") {
- r_ret = filters[idx].key.mod.shift;
+ r_ret = filters[idx]->get_shift();
} else if (what == "mod_ctrl") {
- r_ret = filters[idx].key.mod.control;
+ r_ret = filters[idx]->get_control();
} else if (what == "mod_meta") {
- r_ret = filters[idx].key.mod.meta;
+ r_ret = filters[idx]->get_metakey();
} else {
return false;
}
return true;
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
if (what == "button_mask") {
- r_ret = filters[idx].mouse_motion.button_mask;
+ r_ret = filters[idx]->get_button_mask();
} else if (what == "mod_alt") {
- r_ret = filters[idx].mouse_motion.mod.alt;
+ r_ret = filters[idx].mouse_motion->get_alt();
} else if (what == "mod_shift") {
- r_ret = filters[idx].mouse_motion.mod.shift;
+ r_ret = filters[idx].mouse_motion->get_shift();
} else if (what == "mod_ctrl") {
- r_ret = filters[idx].mouse_motion.mod.control;
+ r_ret = filters[idx].mouse_motion->get_control();
} else if (what == "mod_meta") {
- r_ret = filters[idx].mouse_motion.mod.meta;
+ r_ret = filters[idx].mouse_motion->get_metakey();
} else {
return false;
}
@@ -1247,33 +1248,33 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
return true;
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
if (what == "button_index") {
- r_ret = filters[idx].mouse_button.button_index;
+ r_ret = filters[idx]->get_button_index();
} else if (what == "pressed") {
- r_ret = filters[idx].mouse_button.pressed;
+ r_ret = filters[idx]->is_pressed();
} else if (what == "doubleclicked") {
r_ret = filters[idx].mouse_button.doubleclick;
} else if (what == "mod_alt") {
- r_ret = filters[idx].mouse_button.mod.alt;
+ r_ret = filters[idx].mouse_button->get_alt();
} else if (what == "mod_shift") {
- r_ret = filters[idx].mouse_button.mod.shift;
+ r_ret = filters[idx].mouse_button->get_shift();
} else if (what == "mod_ctrl") {
- r_ret = filters[idx].mouse_button.mod.control;
+ r_ret = filters[idx].mouse_button->get_control();
} else if (what == "mod_meta") {
- r_ret = filters[idx].mouse_button.mod.meta;
+ r_ret = filters[idx].mouse_button->get_metakey();
} else {
return false;
}
return true;
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
if (what == "axis_index") {
r_ret = filters[idx].joy_motion.axis >> 1;
@@ -1287,30 +1288,30 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
return true;
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
if (what == "button_index") {
- r_ret = filters[idx].joy_button.button_index;
+ r_ret = filters[idx].joy_button->get_button_index();
} else if (what == "pressed") {
- r_ret = filters[idx].joy_button.pressed;
+ r_ret = filters[idx].joy_button->is_pressed();
} else {
return false;
}
return true;
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
if (what == "finger_index") {
r_ret = filters[idx].screen_touch.index;
} else if (what == "pressed") {
- r_ret = filters[idx].screen_touch.pressed;
+ r_ret = filters[idx].screen_touch->is_pressed();
} else {
return false;
}
return true;
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
if (what == "finger_index") {
r_ret = filters[idx].screen_drag.index;
} else {
@@ -1318,7 +1319,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
}
return true;
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
if (what == "action_name") {
@@ -1344,7 +1345,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
} else if (what == "pressed") {
- r_ret = filters[idx].action.pressed;
+ r_ret = filters[idx].action->is_pressed();
return true;
}
@@ -1354,7 +1355,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
return false;
}
-static const char *event_type_names[InputEvent::TYPE_MAX] = {
+static const char *event_type_names[Ref<InputEvent>::TYPE_MAX] = {
"None",
"Key",
"MouseMotion",
@@ -1371,7 +1372,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::INT, "filter_count", PROPERTY_HINT_RANGE, "0,64"));
String et;
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
+ for (int i = 0; i < Ref<InputEvent>::TYPE_MAX; i++) {
if (i > 0)
et += ",";
@@ -1388,10 +1389,10 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::INT, base + "device"));
switch (filters[i].type) {
- case InputEvent::NONE: {
+ case Ref<InputEvent>::NONE: {
} break;
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
if (kc == String()) {
int kcc = keycode_get_count();
kc = "None";
@@ -1410,7 +1411,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
p_list->push_back(PropertyInfo(Variant::INT, base + "button_mask", PROPERTY_HINT_FLAGS, "Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_alt"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_shift"));
@@ -1418,7 +1419,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
p_list->push_back(PropertyInfo(Variant::INT, base + "button_index", PROPERTY_HINT_ENUM, "Any,Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "doubleclicked"));
@@ -1428,26 +1429,26 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
p_list->push_back(PropertyInfo(Variant::INT, base + "axis_index"));
p_list->push_back(PropertyInfo(Variant::INT, base + "mode", PROPERTY_HINT_ENUM, "Min,Max"));
p_list->push_back(PropertyInfo(Variant::REAL, base + "treshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
p_list->push_back(PropertyInfo(Variant::INT, base + "button_index"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
p_list->push_back(PropertyInfo(Variant::INT, base + "finger_index"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
p_list->push_back(PropertyInfo(Variant::INT, base + "finger_index"));
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
if (actions == String()) {
@@ -1485,7 +1486,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
class VisualScriptNodeInstanceInputFilter : public VisualScriptNodeInstance {
public:
VisualScriptInstance *instance;
- Vector<InputEvent> filters;
+ Vector<Ref<InputEvent>> filters;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -1499,11 +1500,11 @@ public:
return 0;
}
- InputEvent event = *p_inputs[0];
+ Ref<InputEvent> event = *p_inputs[0];
for (int i = 0; i < filters.size(); i++) {
- const InputEvent &ie = filters[i];
+ const Ref<InputEvent> &ie = filters[i];
if (ie.type != event.type)
continue;
@@ -1511,25 +1512,25 @@ public:
switch (ie.type) {
- case InputEvent::NONE: {
+ case Ref<InputEvent>::NONE: {
match = true;
} break;
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
InputEventKey k = ie.key;
InputEventKey k2 = event.key;
- if (k.scancode == 0 && k.unicode == 0 && k2.scancode == 0 && k2.unicode == 0) {
+ if (k->get_scancode() == 0 && k.unicode == 0 && k2->get_scancode() == 0 && k2.unicode == 0) {
match = true;
} else {
- if ((k.scancode != 0 && k.scancode == k2.scancode) || (k.unicode != 0 && k.unicode == k2.unicode)) {
+ if ((k->get_scancode() != 0 && k->get_scancode() == k2->get_scancode()) || (k.unicode != 0 && k.unicode == k2.unicode)) {
//key valid
if (
- k.pressed == k2.pressed &&
+ k->is_pressed() == k2->is_pressed() &&
k.echo == k2.echo &&
k.mod == k2.mod) {
match = true;
@@ -1538,30 +1539,30 @@ public:
}
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
InputEventMouseMotion mm = ie.mouse_motion;
InputEventMouseMotion mm2 = event.mouse_motion;
- if (mm.button_mask == mm2.button_mask &&
+ if (mm->get_button_mask() == mm2->get_button_mask() &&
mm.mod == mm2.mod) {
match = true;
}
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
InputEventMouseButton mb = ie.mouse_button;
InputEventMouseButton mb2 = event.mouse_button;
- if (mb.button_index == mb2.button_index &&
- mb.pressed == mb2.pressed &&
+ if (mb->get_button_index() == mb2->get_button_index() &&
+ mb->is_pressed() == mb2->is_pressed() &&
mb.doubleclick == mb2.doubleclick &&
mb.mod == mb2.mod) {
match = true;
}
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
InputEventJoypadMotion jm = ie.joy_motion;
InputEventJoypadMotion jm2 = event.joy_motion;
@@ -1584,26 +1585,26 @@ public:
}
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
InputEventJoypadButton jb = ie.joy_button;
InputEventJoypadButton jb2 = event.joy_button;
- if (jb.button_index == jb2.button_index &&
- jb.pressed == jb2.pressed) {
+ if (jb->get_button_index() == jb2->get_button_index() &&
+ jb->is_pressed() == jb2->is_pressed()) {
match = true;
}
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
InputEventScreenTouch st = ie.screen_touch;
InputEventScreenTouch st2 = event.screen_touch;
if (st.index == st2.index &&
- st.pressed == st2.pressed) {
+ st->is_pressed() == st2->is_pressed()) {
match = true;
}
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
InputEventScreenDrag sd = ie.screen_drag;
InputEventScreenDrag sd2 = event.screen_drag;
@@ -1611,13 +1612,13 @@ public:
match = true;
}
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
InputEventAction ia = ie.action;
InputEventAction ia2 = event.action;
if (ia.action == ia2.action &&
- ia.pressed == ia2.pressed) {
+ ia->is_pressed() == ia2->is_pressed()) {
match = true;
}
} break;
@@ -1643,7 +1644,7 @@ VisualScriptNodeInstance *VisualScriptInputFilter::instance(VisualScriptInstance
VisualScriptInputFilter::VisualScriptInputFilter() {
}
-
+#endif
//////////////////////////////////////////
////////////////TYPE CAST///////////
//////////////////////////////////////////
@@ -1832,6 +1833,6 @@ void register_visual_script_flow_control_nodes() {
VisualScriptLanguage::singleton->add_register_func("flow_control/iterator", create_node_generic<VisualScriptIterator>);
VisualScriptLanguage::singleton->add_register_func("flow_control/sequence", create_node_generic<VisualScriptSequence>);
VisualScriptLanguage::singleton->add_register_func("flow_control/switch", create_node_generic<VisualScriptSwitch>);
- VisualScriptLanguage::singleton->add_register_func("flow_control/input_filter", create_node_generic<VisualScriptInputFilter>);
+ //VisualScriptLanguage::singleton->add_register_func("flow_control/input_filter", create_node_generic<VisualScriptInputFilter>);
VisualScriptLanguage::singleton->add_register_func("flow_control/type_cast", create_node_generic<VisualScriptTypeCast>);
}
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index e3936da9e5..314804602e 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -228,11 +228,12 @@ public:
VisualScriptSwitch();
};
+#if 0
class VisualScriptInputFilter : public VisualScriptNode {
GDCLASS(VisualScriptInputFilter, VisualScriptNode)
- Vector<InputEvent> filters;
+ Vector<Ref<InputEvent>> filters;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -259,7 +260,7 @@ public:
VisualScriptInputFilter();
};
-
+#endif
class VisualScriptTypeCast : public VisualScriptNode {
GDCLASS(VisualScriptTypeCast, VisualScriptNode)
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 84224dfcbe..b466e64aec 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -943,18 +943,6 @@ static Ref<VisualScriptNode> create_function_call_node(const String &p_name) {
////////////////SET//////////////////////
//////////////////////////////////////////
-static const char *event_type_names[InputEvent::TYPE_MAX] = {
- "None",
- "Key",
- "MouseMotion",
- "MouseButton",
- "JoypadMotion",
- "JoypadButton",
- "ScreenTouch",
- "ScreenDrag",
- "Action"
-};
-
int VisualScriptPropertySet::get_output_sequence_port_count() const {
return call_mode != CALL_MODE_BASIC_TYPE ? 1 : 0;
@@ -1119,24 +1107,6 @@ Variant::Type VisualScriptPropertySet::get_basic_type() const {
return basic_type;
}
-void VisualScriptPropertySet::set_event_type(InputEvent::Type p_type) {
-
- if (event_type == p_type)
- return;
- event_type = p_type;
- if (call_mode == CALL_MODE_BASIC_TYPE) {
- _update_cache();
- }
- _change_notify();
- _update_base_type();
- ports_changed_notify();
-}
-
-InputEvent::Type VisualScriptPropertySet::get_event_type() const {
-
- return event_type;
-}
-
void VisualScriptPropertySet::set_base_type(const StringName &p_type) {
if (base_type == p_type)
@@ -1182,14 +1152,8 @@ void VisualScriptPropertySet::_update_cache() {
//not super efficient..
Variant v;
- if (basic_type == Variant::INPUT_EVENT) {
- InputEvent ev;
- ev.type = event_type;
- v = ev;
- } else {
- Variant::CallError ce;
- v = Variant::construct(basic_type, NULL, 0, ce);
- }
+ Variant::CallError ce;
+ v = Variant::construct(basic_type, NULL, 0, ce);
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
@@ -1341,12 +1305,6 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
}
}
- if (property.name == "property/event_type") {
- if (call_mode != CALL_MODE_BASIC_TYPE || basic_type != Variant::INPUT_EVENT) {
- property.usage = 0;
- }
- }
-
if (property.name == "property/node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
@@ -1418,9 +1376,6 @@ void VisualScriptPropertySet::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_type_cache", "type_cache"), &VisualScriptPropertySet::_set_type_cache);
ClassDB::bind_method(D_METHOD("_get_type_cache"), &VisualScriptPropertySet::_get_type_cache);
- ClassDB::bind_method(D_METHOD("set_event_type", "event_type"), &VisualScriptPropertySet::set_event_type);
- ClassDB::bind_method(D_METHOD("get_event_type"), &VisualScriptPropertySet::get_event_type);
-
ClassDB::bind_method(D_METHOD("set_property", "property"), &VisualScriptPropertySet::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &VisualScriptPropertySet::get_property);
@@ -1438,14 +1393,6 @@ void VisualScriptPropertySet::_bind_methods() {
bt += Variant::get_type_name(Variant::Type(i));
}
- String et;
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
- if (i > 0)
- et += ",";
-
- et += event_type_names[i];
- }
-
List<String> script_extensions;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
@@ -1463,7 +1410,6 @@ void VisualScriptPropertySet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
ADD_PROPERTY(PropertyInfo(Variant::INT, "property/type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "property/basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/event_type", PROPERTY_HINT_ENUM, et), "set_event_type", "get_event_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "property/node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/property"), "set_property", "get_property");
@@ -1574,7 +1520,6 @@ VisualScriptPropertySet::VisualScriptPropertySet() {
call_mode = CALL_MODE_SELF;
base_type = "Object";
basic_type = Variant::NIL;
- event_type = InputEvent::NONE;
}
template <VisualScriptPropertySet::CallMode cmode>
@@ -1764,14 +1709,8 @@ void VisualScriptPropertyGet::_update_cache() {
//not super efficient..
Variant v;
- if (basic_type == Variant::INPUT_EVENT) {
- InputEvent ev;
- ev.type = event_type;
- v = ev;
- } else {
- Variant::CallError ce;
- v = Variant::construct(basic_type, NULL, 0, ce);
- }
+ Variant::CallError ce;
+ v = Variant::construct(basic_type, NULL, 0, ce);
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
@@ -1919,24 +1858,6 @@ Variant::Type VisualScriptPropertyGet::get_basic_type() const {
return basic_type;
}
-void VisualScriptPropertyGet::set_event_type(InputEvent::Type p_type) {
-
- if (event_type == p_type)
- return;
- event_type = p_type;
- if (call_mode == CALL_MODE_BASIC_TYPE) {
- _update_cache();
- }
- _change_notify();
- _update_base_type();
- ports_changed_notify();
-}
-
-InputEvent::Type VisualScriptPropertyGet::get_event_type() const {
-
- return event_type;
-}
-
void VisualScriptPropertyGet::_set_type_cache(Variant::Type p_type) {
type_cache = p_type;
}
@@ -1965,11 +1886,6 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
}
- if (property.name == "property/event_type") {
- if (call_mode != CALL_MODE_BASIC_TYPE || basic_type != Variant::INPUT_EVENT) {
- property.usage = 0;
- }
- }
if (property.name == "property/node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
@@ -2041,9 +1957,6 @@ void VisualScriptPropertyGet::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_type_cache", "type_cache"), &VisualScriptPropertyGet::_set_type_cache);
ClassDB::bind_method(D_METHOD("_get_type_cache"), &VisualScriptPropertyGet::_get_type_cache);
- ClassDB::bind_method(D_METHOD("set_event_type", "event_type"), &VisualScriptPropertyGet::set_event_type);
- ClassDB::bind_method(D_METHOD("get_event_type"), &VisualScriptPropertyGet::get_event_type);
-
ClassDB::bind_method(D_METHOD("set_property", "property"), &VisualScriptPropertyGet::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &VisualScriptPropertyGet::get_property);
@@ -2061,14 +1974,6 @@ void VisualScriptPropertyGet::_bind_methods() {
bt += Variant::get_type_name(Variant::Type(i));
}
- String et;
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
- if (i > 0)
- et += ",";
-
- et += event_type_names[i];
- }
-
List<String> script_extensions;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
@@ -2086,7 +1991,6 @@ void VisualScriptPropertyGet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
ADD_PROPERTY(PropertyInfo(Variant::INT, "property/type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "property/basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/event_type", PROPERTY_HINT_ENUM, et), "set_event_type", "get_event_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "property/node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/property"), "set_property", "get_property");
@@ -2184,7 +2088,6 @@ VisualScriptPropertyGet::VisualScriptPropertyGet() {
call_mode = CALL_MODE_SELF;
base_type = "Object";
basic_type = Variant::NIL;
- event_type = InputEvent::NONE;
type_cache = Variant::NIL;
}
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index b56a3c2bcc..3b284952c5 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -155,7 +155,6 @@ private:
String base_script;
NodePath base_path;
StringName property;
- InputEvent::Type event_type;
Node *_get_base_node() const;
StringName _get_base_type() const;
@@ -197,9 +196,6 @@ public:
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
- void set_event_type(InputEvent::Type p_type);
- InputEvent::Type get_event_type() const;
-
void set_property(const StringName &p_type);
StringName get_property() const;
@@ -238,7 +234,6 @@ private:
String base_script;
NodePath base_path;
StringName property;
- InputEvent::Type event_type;
void _update_base_type();
Node *_get_base_node() const;
@@ -279,9 +274,6 @@ public:
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
- void set_event_type(InputEvent::Type p_type);
- InputEvent::Type get_event_type() const;
-
void set_property(const StringName &p_type);
StringName get_property() const;
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 08f4191d3d..8ea3b8098d 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -3460,14 +3460,8 @@ void VisualScriptDeconstruct::_update_elements() {
elements.clear();
Variant v;
- if (type == Variant::INPUT_EVENT) {
- InputEvent ie;
- ie.type = input_type;
- v = ie;
- } else {
- Variant::CallError ce;
- v = Variant::construct(type, NULL, 0, ce);
- }
+ Variant::CallError ce;
+ v = Variant::construct(type, NULL, 0, ce);
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
@@ -3497,21 +3491,6 @@ Variant::Type VisualScriptDeconstruct::get_deconstruct_type() const {
return type;
}
-void VisualScriptDeconstruct::set_deconstruct_input_type(InputEvent::Type p_input_type) {
-
- if (input_type == p_input_type)
- return;
-
- input_type = p_input_type;
- _update_elements();
- ports_changed_notify();
-}
-
-InputEvent::Type VisualScriptDeconstruct::get_deconstruct_input_type() const {
-
- return input_type;
-}
-
void VisualScriptDeconstruct::_set_elem_cache(const Array &p_elements) {
ERR_FAIL_COND(p_elements.size() % 2 == 1);
@@ -3570,12 +3549,6 @@ VisualScriptNodeInstance *VisualScriptDeconstruct::instance(VisualScriptInstance
}
void VisualScriptDeconstruct::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "input_type") {
- if (type != Variant::INPUT_EVENT) {
- property.usage = 0;
- }
- }
}
void VisualScriptDeconstruct::_bind_methods() {
@@ -3583,9 +3556,6 @@ void VisualScriptDeconstruct::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_deconstruct_type", "type"), &VisualScriptDeconstruct::set_deconstruct_type);
ClassDB::bind_method(D_METHOD("get_deconstruct_type"), &VisualScriptDeconstruct::get_deconstruct_type);
- ClassDB::bind_method(D_METHOD("set_deconstruct_input_type", "input_type"), &VisualScriptDeconstruct::set_deconstruct_input_type);
- ClassDB::bind_method(D_METHOD("get_deconstruct_input_type"), &VisualScriptDeconstruct::get_deconstruct_input_type);
-
ClassDB::bind_method(D_METHOD("_set_elem_cache", "_cache"), &VisualScriptDeconstruct::_set_elem_cache);
ClassDB::bind_method(D_METHOD("_get_elem_cache"), &VisualScriptDeconstruct::_get_elem_cache);
@@ -3594,17 +3564,13 @@ void VisualScriptDeconstruct::_bind_methods() {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- String iet = "None,Key,MouseMotion,MouseButton,JoypadMotion,JoypadButton,ScreenTouch,ScreenDrag,Action";
-
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_deconstruct_type", "get_deconstruct_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "input_type", PROPERTY_HINT_ENUM, iet), "set_deconstruct_input_type", "get_deconstruct_input_type");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_elem_cache", "_get_elem_cache");
}
VisualScriptDeconstruct::VisualScriptDeconstruct() {
type = Variant::NIL;
- input_type = InputEvent::NONE;
}
void register_visual_script_nodes() {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index c0933d1a78..402093fa80 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -923,7 +923,6 @@ class VisualScriptDeconstruct : public VisualScriptNode {
void _update_elements();
Variant::Type type;
- InputEvent::Type input_type;
void _set_elem_cache(const Array &p_elements);
Array _get_elem_cache() const;
@@ -952,9 +951,6 @@ public:
void set_deconstruct_type(Variant::Type p_type);
Variant::Type get_deconstruct_type() const;
- void set_deconstruct_input_type(InputEvent::Type p_input_type);
- InputEvent::Type get_deconstruct_input_type() const;
-
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptDeconstruct();
diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub
index 241d6e30cd..0ee2ed45b8 100644
--- a/modules/webm/libvpx/SCsub
+++ b/modules/webm/libvpx/SCsub
@@ -273,7 +273,7 @@ else:
webm_cpu_x86 = True
else:
webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
- webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or env["platform"] == 'bb10' or (not is_android_x86 and env["platform"] == 'android')
+ webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or (not is_android_x86 and env["platform"] == 'android')
if webm_cpu_x86:
import subprocess
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 9d8062d283..eaf4215302 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -32,12 +32,13 @@
#include "OpusVorbisDecoder.hpp"
#include "VPXDecoder.hpp"
-#include "../theora/yuv2rgb.h"
#include "mkvparser/mkvparser.h"
#include "global_config.h"
#include "os/file_access.h"
+#include "thirdparty/misc/yuv2rgb.h"
+
#include <string.h>
class MkvReader : public mkvparser::IMkvReader {
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 39c8f812ac..87c2e811b3 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -37,23 +37,23 @@
#include <webp/decode.h>
#include <webp/encode.h>
-static PoolVector<uint8_t> _webp_lossy_pack(const Image &p_image, float p_quality) {
+static PoolVector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quality) {
- ERR_FAIL_COND_V(p_image.empty(), PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(p_image.is_null() || p_image->empty(), PoolVector<uint8_t>());
- Image img = p_image;
- if (img.detect_alpha())
- img.convert(Image::FORMAT_RGBA8);
+ Ref<Image> img = p_image->duplicate();
+ if (img->detect_alpha())
+ img->convert(Image::FORMAT_RGBA8);
else
- img.convert(Image::FORMAT_RGB8);
+ img->convert(Image::FORMAT_RGB8);
- Size2 s(img.get_width(), img.get_height());
- PoolVector<uint8_t> data = img.get_data();
+ Size2 s(img->get_width(), img->get_height());
+ PoolVector<uint8_t> data = img->get_data();
PoolVector<uint8_t>::Read r = data.read();
uint8_t *dst_buff = NULL;
size_t dst_size = 0;
- if (img.get_format() == Image::FORMAT_RGB8) {
+ if (img->get_format() == Image::FORMAT_RGB8) {
dst_size = WebPEncodeRGB(r.ptr(), s.width, s.height, 3 * s.width, CLAMP(p_quality * 100.0, 0, 100.0), &dst_buff);
} else {
@@ -74,22 +74,24 @@ static PoolVector<uint8_t> _webp_lossy_pack(const Image &p_image, float p_qualit
return dst;
}
-static Image _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
+static Ref<Image> _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
int size = p_buffer.size() - 4;
- ERR_FAIL_COND_V(size <= 0, Image());
+ ERR_FAIL_COND_V(size <= 0, Ref<Image>());
PoolVector<uint8_t>::Read r = p_buffer.read();
- ERR_FAIL_COND_V(r[0] != 'W' || r[1] != 'E' || r[2] != 'B' || r[3] != 'P', Image());
+ ERR_FAIL_COND_V(r[0] != 'W' || r[1] != 'E' || r[2] != 'B' || r[3] != 'P', Ref<Image>());
WebPBitstreamFeatures features;
if (WebPGetFeatures(&r[4], size, &features) != VP8_STATUS_OK) {
ERR_EXPLAIN("Error unpacking WEBP image:");
- ERR_FAIL_V(Image());
+ ERR_FAIL_V(Ref<Image>());
}
- //print_line("width: "+itos(features.width));
- //print_line("height: "+itos(features.height));
- //print_line("alpha: "+itos(features.has_alpha));
+ /*
+ print_line("width: "+itos(features.width));
+ print_line("height: "+itos(features.height));
+ print_line("alpha: "+itos(features.has_alpha));
+ */
PoolVector<uint8_t> dst_image;
int datasize = features.width * features.height * (features.has_alpha ? 4 : 3);
@@ -105,14 +107,15 @@ static Image _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
}
//ERR_EXPLAIN("Error decoding webp! - "+p_file);
- ERR_FAIL_COND_V(errdec, Image());
+ ERR_FAIL_COND_V(errdec, Ref<Image>());
dst_w = PoolVector<uint8_t>::Write();
- return Image(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image);
+ Ref<Image> img = memnew(Image(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image));
+ return img;
}
-Error ImageLoaderWEBP::load_image(Image *p_image, FileAccess *f) {
+Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
uint32_t size = f->get_len();
PoolVector<uint8_t> src_image;
@@ -130,9 +133,11 @@ Error ImageLoaderWEBP::load_image(Image *p_image, FileAccess *f) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
+ /*
print_line("width: " + itos(features.width));
print_line("height: " + itos(features.height));
print_line("alpha: " + itos(features.has_alpha));
+ */
src_w = PoolVector<uint8_t>::Write();
@@ -156,7 +161,7 @@ Error ImageLoaderWEBP::load_image(Image *p_image, FileAccess *f) {
src_r = PoolVector<uint8_t>::Read();
dst_w = PoolVector<uint8_t>::Write();
- *p_image = Image(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image);
+ p_image->create(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image);
return OK;
}
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index 2d0ac796d3..1ac2196a71 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -38,7 +38,7 @@
class ImageLoaderWEBP : public ImageFormatLoader {
public:
- virtual Error load_image(Image *p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderWEBP();
};