diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdnative/doc_classes/GDNativeLibrary.xml | 4 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
-rw-r--r-- | modules/mono/doc_classes/CSharpScript.xml | 2 | ||||
-rw-r--r-- | modules/visual_script/config.py | 1 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptCustomNodes.xml | 37 |
6 files changed, 43 insertions, 5 deletions
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 3654870b09..6b3bd714b9 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -7,8 +7,8 @@ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as XRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on. </description> <tutorials> - <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> - <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> + <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/scripting/gdnative/gdnative_c_example.html</link> + <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/scripting/gdnative/gdnative_cpp_example.html</link> </tutorials> <methods> <method name="get_current_dependencies" qualifiers="const"> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index d45202bd40..0a448ed88c 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link title="GDScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> + <link title="GDScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/index.html</link> </tutorials> <methods> <method name="get_as_byte_code" qualifiers="const"> diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml index 45a6f991bf..abd860a55f 100644 --- a/modules/mono/doc_classes/CSharpScript.xml +++ b/modules/mono/doc_classes/CSharpScript.xml @@ -8,7 +8,7 @@ See also [GodotSharp]. </description> <tutorials> - <link title="C# tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html</link> + <link title="C# documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html</link> </tutorials> <methods> <method name="new" qualifiers="vararg"> diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py index b15479797c..e8990c43c8 100644 --- a/modules/visual_script/config.py +++ b/modules/visual_script/config.py @@ -17,6 +17,7 @@ def get_doc_classes(): "VisualScriptConstant", "VisualScriptConstructor", "VisualScriptCustomNode", + "VisualScriptCustomNodes", "VisualScriptDeconstruct", "VisualScriptEditor", "VisualScriptEmitSignal", diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 372d46bc10..be6bf00e50 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link title="VisualScript tutorial index">https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> + <link title="VisualScript documentation index">https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html</link> </tutorials> <methods> <method name="add_custom_signal"> diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml new file mode 100644 index 0000000000..1681da7653 --- /dev/null +++ b/modules/visual_script/doc_classes/VisualScriptCustomNodes.xml @@ -0,0 +1,37 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualScriptCustomNodes" inherits="Object" version="4.0"> + <brief_description> + Manages custom nodes for the Visual Script editor. + </brief_description> + <description> + This singleton can be used to manage (i.e., add or remove) custom nodes for the Visual Script editor. + </description> + <tutorials> + </tutorials> + <methods> + <method name="add_custom_node"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="category" type="String" /> + <argument index="2" name="script" type="Script" /> + <description> + Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter. + </description> + </method> + <method name="remove_custom_node"> + <return type="void" /> + <argument index="0" name="name" type="String" /> + <argument index="1" name="category" type="String" /> + <description> + Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed. + </description> + </method> + </methods> + <signals> + <signal name="custom_nodes_updated"> + <description> + Emitted when a custom Visual Script node is added or removed. + </description> + </signal> + </signals> +</class> |