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-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index b23a58a414..edea1963a7 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1014,7 +1014,6 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
// animation->track_set_path(track_idx, node_path);
- // animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;
// note we must not run the below code if the entry doesn't exist, it will create dummy entries which is very bad.