diff options
Diffstat (limited to 'modules')
16 files changed, 119 insertions, 19 deletions
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 9c8eb40ca4..1e02084ae2 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -69,7 +69,7 @@ Error CryptoKeyMbedTLS::load(String p_path) { int ret = mbedtls_pk_parse_key(&pkey, out.read().ptr(), out.size(), NULL, 0); // We MUST zeroize the memory for safety! mbedtls_platform_zeroize(out.write().ptr(), out.size()); - ERR_FAIL_COND_V_MSG(ret, FAILED, "Error parsing some certificates: " + itos(ret)); + ERR_FAIL_COND_V_MSG(ret, FAILED, "Error parsing private key: " + itos(ret)); return OK; } diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp index 014a201f9c..97b5e23f58 100644 --- a/modules/mbedtls/ssl_context_mbedtls.cpp +++ b/modules/mbedtls/ssl_context_mbedtls.cpp @@ -94,9 +94,12 @@ Error SSLContextMbedTLS::init_server(int p_transport, int p_authmode, Ref<Crypto } Error SSLContextMbedTLS::init_client(int p_transport, int p_authmode, Ref<X509CertificateMbedTLS> p_valid_cas) { + Error err = _setup(MBEDTLS_SSL_IS_CLIENT, p_transport, p_authmode); + ERR_FAIL_COND_V(err != OK, err); + X509CertificateMbedTLS *cas = NULL; - if (certs.is_valid()) { + if (p_valid_cas.is_valid()) { // Locking CA certificates certs = p_valid_cas; certs->lock(); @@ -104,12 +107,12 @@ Error SSLContextMbedTLS::init_client(int p_transport, int p_authmode, Ref<X509Ce } else { // Fall back to default certificates (no need to lock those). cas = CryptoMbedTLS::get_default_certificates(); - ERR_FAIL_COND_V(cas == NULL, ERR_UNCONFIGURED); + if (cas == NULL) { + clear(); + ERR_FAIL_V_MSG(ERR_UNCONFIGURED, "SSL module failed to initialize!"); + } } - Error err = _setup(MBEDTLS_SSL_IS_CLIENT, p_transport, p_authmode); - ERR_FAIL_COND_V(err != OK, err); - // Set valid CAs mbedtls_ssl_conf_ca_chain(&conf, &(cas->cert), NULL); mbedtls_ssl_setup(&ssl, &conf); diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index 8a072fd6eb..b78ee37b03 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -41,7 +41,6 @@ #include <mbedtls/ctr_drbg.h> #include <mbedtls/debug.h> #include <mbedtls/entropy.h> -#include <mbedtls/net.h> #include <mbedtls/ssl.h> class SSLContextMbedTLS : public Reference { diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp index a9acfbef02..e2eb19fc74 100755 --- a/modules/mbedtls/stream_peer_mbedtls.cpp +++ b/modules/mbedtls/stream_peer_mbedtls.cpp @@ -108,6 +108,8 @@ Error StreamPeerMbedTLS::_do_handshake() { Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs, const String &p_for_hostname, Ref<X509Certificate> p_ca_certs) { + ERR_FAIL_COND_V(p_base.is_null(), ERR_INVALID_PARAMETER); + base = p_base; int ret = 0; int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE; @@ -130,6 +132,8 @@ Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida Error StreamPeerMbedTLS::accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certificate> p_ca_chain) { + ERR_FAIL_COND_V(p_base.is_null(), ERR_INVALID_PARAMETER); + Error err = ssl_ctx->init_server(MBEDTLS_SSL_TRANSPORT_STREAM, MBEDTLS_SSL_VERIFY_NONE, p_key, p_cert); ERR_FAIL_COND_V(err != OK, err); diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h index 179d1d37e1..060e76b4f3 100755 --- a/modules/mbedtls/stream_peer_mbedtls.h +++ b/modules/mbedtls/stream_peer_mbedtls.h @@ -34,15 +34,6 @@ #include "core/io/stream_peer_ssl.h" #include "ssl_context_mbedtls.h" -#include <mbedtls/config.h> -#include <mbedtls/ctr_drbg.h> -#include <mbedtls/debug.h> -#include <mbedtls/entropy.h> -#include <mbedtls/ssl.h> - -#include <stdio.h> -#include <stdlib.h> - class StreamPeerMbedTLS : public StreamPeerSSL { private: Status status; diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj index f3ac353c0f..dcfdd83831 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj @@ -11,6 +11,7 @@ <AssemblyName>GodotTools.BuildLogger</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> + <LangVersion>7</LangVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj index f36b40f87c..24c7cb1573 100644 --- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj @@ -8,6 +8,7 @@ <RootNamespace>GodotTools.Core</RootNamespace> <AssemblyName>GodotTools.Core</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <LangVersion>7</LangVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj index 84c08251ab..94e525715b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj @@ -11,6 +11,7 @@ <AssemblyName>GodotTools.IdeConnection</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <FileAlignment>512</FileAlignment> + <LangVersion>7</LangVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PlatformTarget>AnyCPU</PlatformTarget> diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index 08b8ba3946..c745fe321b 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -9,6 +9,7 @@ <AssemblyName>GodotTools.ProjectEditor</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath> + <LangVersion>7</LangVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 099c7fcb56..7da7cff933 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -359,7 +359,7 @@ namespace GodotTools aboutLabel.Text = "C# support in Godot Engine is in late alpha stage and, while already usable, " + "it is not meant for use in production.\n\n" + - "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " + + "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " + "Bugs and usability issues will be addressed gradually over future releases, " + "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" + "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" + diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index e2d576caef..3c57900873 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -10,6 +10,7 @@ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath> <GodotApiConfiguration>Debug</GodotApiConfiguration> + <LangVersion>7</LangVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>true</DebugSymbols> diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs index d515254e65..309b917c71 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs @@ -9,6 +9,7 @@ using System.Threading.Tasks; using GodotTools.IdeConnection; using GodotTools.Internals; using GodotTools.Utils; +using Directory = System.IO.Directory; using File = System.IO.File; using Thread = System.Threading.Thread; @@ -33,6 +34,9 @@ namespace GodotTools.Ides this.launchIdeAction = launchIdeAction; + // Make sure the directory exists + Directory.CreateDirectory(projectMetadataDir); + // The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing... const FileShare metaFileShare = FileShare.ReadWrite; diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs index a3490fa89f..700b786752 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs @@ -51,7 +51,7 @@ namespace GodotTools.Utils { continuation = null; exception = null; - result = default; + result = default(T); IsCompleted = false; return this; } diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index b1c1dae3c2..0daa94057e 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -14,10 +14,19 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Vector2 : IEquatable<Vector2> { + public enum Axis + { + X = 0, + Y + } + public real_t x; public real_t y; @@ -202,6 +211,22 @@ namespace Godot return v; } + public Vector2 PosMod(real_t mod) + { + Vector2 v; + v.x = Mathf.PosMod(x, mod); + v.y = Mathf.PosMod(y, mod); + return v; + } + + public Vector2 PosMod(Vector2 modv) + { + Vector2 v; + v.x = Mathf.PosMod(x, modv.x); + v.y = Mathf.PosMod(y, modv.y); + return v; + } + public Vector2 Project(Vector2 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); @@ -236,6 +261,14 @@ namespace Godot y = v.y; } + public Vector2 Sign() + { + Vector2 v; + v.x = Mathf.Sign(x); + v.y = Mathf.Sign(y); + return v; + } + public Vector2 Slerp(Vector2 b, real_t t) { real_t theta = AngleTo(b); @@ -265,7 +298,7 @@ namespace Godot private static readonly Vector2 _up = new Vector2(0, -1); private static readonly Vector2 _down = new Vector2(0, 1); - private static readonly Vector2 _right = new Vector2(1, 0); + private static readonly Vector2 _right = new Vector2(1, 0); private static readonly Vector2 _left = new Vector2(-1, 0); public static Vector2 Zero { get { return _zero; } } @@ -346,6 +379,20 @@ namespace Godot return left; } + public static Vector2 operator %(Vector2 vec, real_t divisor) + { + vec.x %= divisor; + vec.y %= divisor; + return vec; + } + + public static Vector2 operator %(Vector2 vec, Vector2 divisorv) + { + vec.x %= divisorv.x; + vec.y %= divisorv.y; + return vec; + } + public static bool operator ==(Vector2 left, Vector2 right) { return left.Equals(right); diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index c2da7b8bb1..9076dbd3b0 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -14,6 +14,9 @@ using real_t = System.Single; namespace Godot { + /// <summary> + /// 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. + /// </summary> [Serializable] [StructLayout(LayoutKind.Sequential)] public struct Vector3 : IEquatable<Vector3> @@ -225,6 +228,24 @@ namespace Godot ); } + public Vector3 PosMod(real_t mod) + { + Vector3 v; + v.x = Mathf.PosMod(x, mod); + v.y = Mathf.PosMod(y, mod); + v.z = Mathf.PosMod(z, mod); + return v; + } + + public Vector3 PosMod(Vector3 modv) + { + Vector3 v; + v.x = Mathf.PosMod(x, modv.x); + v.y = Mathf.PosMod(y, modv.y); + v.z = Mathf.PosMod(z, modv.z); + return v; + } + public Vector3 Project(Vector3 onNormal) { return onNormal * (Dot(onNormal) / onNormal.LengthSquared()); @@ -264,6 +285,15 @@ namespace Godot z = v.z; } + public Vector3 Sign() + { + Vector3 v; + v.x = Mathf.Sign(x); + v.y = Mathf.Sign(y); + v.z = Mathf.Sign(z); + return v; + } + public Vector3 Slerp(Vector3 b, real_t t) { real_t theta = AngleTo(b); @@ -397,6 +427,22 @@ namespace Godot return left; } + public static Vector3 operator %(Vector3 vec, real_t divisor) + { + vec.x %= divisor; + vec.y %= divisor; + vec.z %= divisor; + return vec; + } + + public static Vector3 operator %(Vector3 vec, Vector3 divisorv) + { + vec.x %= divisorv.x; + vec.y %= divisorv.y; + vec.z %= divisorv.z; + return vec; + } + public static bool operator ==(Vector3 left, Vector3 right) { return left.Equals(right); diff --git a/modules/mono/glue/Managed/Managed.csproj b/modules/mono/glue/Managed/Managed.csproj index ad55fe9539..c8eca71199 100644 --- a/modules/mono/glue/Managed/Managed.csproj +++ b/modules/mono/glue/Managed/Managed.csproj @@ -8,6 +8,7 @@ <RootNamespace>Managed</RootNamespace> <AssemblyName>Managed</AssemblyName> <TargetFrameworkVersion>v4.5</TargetFrameworkVersion> + <LangVersion>7</LangVersion> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' "> <DebugSymbols>true</DebugSymbols> |