summaryrefslogtreecommitdiff
path: root/modules
diff options
context:
space:
mode:
Diffstat (limited to 'modules')
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml2
-rw-r--r--modules/gltf/editor/editor_scene_importer_gltf.cpp3
-rw-r--r--modules/gltf/gltf_document.cpp2
-rw-r--r--modules/gltf/gltf_state.cpp11
-rw-r--r--modules/gltf/gltf_state.h4
5 files changed, 21 insertions, 1 deletions
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index a168e6108f..adf51ab59e 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -196,6 +196,8 @@
</member>
<member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[]">
</member>
+ <member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true">
+ </member>
<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
</member>
<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
diff --git a/modules/gltf/editor/editor_scene_importer_gltf.cpp b/modules/gltf/editor/editor_scene_importer_gltf.cpp
index 3fadec5167..161808aade 100644
--- a/modules/gltf/editor/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor/editor_scene_importer_gltf.cpp
@@ -60,6 +60,9 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
}
return nullptr;
}
+ if (p_options.has("animation/import")) {
+ state->set_create_animations(bool(p_options["animation/import"]));
+ }
return doc->generate_scene(state, p_bake_fps);
}
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 7e90f198f6..d102970932 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -6899,7 +6899,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
Node *root = gltf_root_node->get_parent();
ERR_FAIL_NULL_V(root, nullptr);
_process_mesh_instances(state, root);
- if (state->animations.size()) {
+ if (state->get_create_animations() && state->animations.size()) {
AnimationPlayer *ap = memnew(AnimationPlayer);
root->add_child(ap, true);
ap->set_owner(root);
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index a5f7bcf9d6..8212e4c22f 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -79,6 +79,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons);
ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node);
ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node);
+ ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations);
+ ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations);
ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations);
ClassDB::bind_method(D_METHOD("set_animations", "animations"), &GLTFState::set_animations);
ClassDB::bind_method(D_METHOD("get_scene_node", "idx"), &GLTFState::get_scene_node);
@@ -106,6 +108,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>>
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex,
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>>
}
@@ -285,6 +288,14 @@ void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) {
GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node);
}
+bool GLTFState::get_create_animations() {
+ return create_animations;
+}
+
+void GLTFState::set_create_animations(bool p_create_animations) {
+ create_animations = p_create_animations;
+}
+
Array GLTFState::get_animations() {
return GLTFTemplateConvert::to_array(animations);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index d2a4948f06..c08132f874 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -61,6 +61,7 @@ class GLTFState : public Resource {
bool use_named_skin_binds = false;
bool use_khr_texture_transform = false;
bool discard_meshes_and_materials = false;
+ bool create_animations = true;
Vector<Ref<GLTFNode>> nodes;
Vector<Vector<uint8_t>> buffers;
@@ -168,6 +169,9 @@ public:
Dictionary get_skeleton_to_node();
void set_skeleton_to_node(Dictionary p_skeleton_to_node);
+ bool get_create_animations();
+ void set_create_animations(bool p_create_animations);
+
Array get_animations();
void set_animations(Array p_animations);