diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/SCsub | 4 | ||||
-rw-r--r-- | modules/mono/editor/GodotSharpTools/GodotSharpTools.sln | 34 | ||||
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 4 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/Color.cs | 1180 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/ExportAttribute.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/MarshalUtils.cs | 2 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/Plane.cs | 418 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/Rect3.cs | 954 | ||||
-rw-r--r-- | modules/mono/glue/cs_files/ToolAttribute.cs | 2 |
9 files changed, 1304 insertions, 1296 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub index 27e60c4623..18a20ecac4 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -84,12 +84,16 @@ def find_msbuild_unix(filename): hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path): return hint_path + elif os.path.isfile(hint_path + ".exe"): + return hint_path + ".exe" for hint_dir in os.environ["PATH"].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path + if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): + return hint_path + ".exe" return None diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln b/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln index 7eabcdff5d..5f7d0e8a39 100644 --- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln +++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln @@ -1,17 +1,17 @@ -
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2012
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpTools", "GodotSharpTools.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
-EndGlobal
+ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpTools", "GodotSharpTools.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.Build.0 = Debug|Any CPU + {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.ActiveCfg = Release|Any CPU + {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index dbe0cc294c..a26f36d64f 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -53,6 +53,10 @@ String _find_build_engine_on_unix(const String &p_name) { if (ret.length()) return ret; + String ret_fallback = path_which(p_name + ".exe"); + if (ret_fallback.length()) + return ret_fallback; + const char *locations[] = { #ifdef OSX_ENABLED "/Library/Frameworks/Mono.framework/Versions/Current/bin/", diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs index df88a46832..0a00f83d47 100644 --- a/modules/mono/glue/cs_files/Color.cs +++ b/modules/mono/glue/cs_files/Color.cs @@ -1,590 +1,590 @@ -using System;
-
-namespace Godot
-{
- public struct Color : IEquatable<Color>
- {
- public float r;
- public float g;
- public float b;
- public float a;
-
- public int r8
- {
- get
- {
- return (int)(r * 255.0f);
- }
- }
-
- public int g8
- {
- get
- {
- return (int)(g * 255.0f);
- }
- }
-
- public int b8
- {
- get
- {
- return (int)(b * 255.0f);
- }
- }
-
- public int a8
- {
- get
- {
- return (int)(a * 255.0f);
- }
- }
-
- public float h
- {
- get
- {
- float max = Mathf.max(r, Mathf.max(g, b));
- float min = Mathf.min(r, Mathf.min(g, b));
-
- float delta = max - min;
-
- if (delta == 0)
- return 0;
-
- float h;
-
- if (r == max)
- h = (g - b) / delta; // Between yellow & magenta
- else if (g == max)
- h = 2 + (b - r) / delta; // Between cyan & yellow
- else
- h = 4 + (r - g) / delta; // Between magenta & cyan
-
- h /= 6.0f;
-
- if (h < 0)
- h += 1.0f;
-
- return h;
- }
- set
- {
- this = from_hsv(value, s, v);
- }
- }
-
- public float s
- {
- get
- {
- float max = Mathf.max(r, Mathf.max(g, b));
- float min = Mathf.min(r, Mathf.min(g, b));
-
- float delta = max - min;
-
- return max != 0 ? delta / max : 0;
- }
- set
- {
- this = from_hsv(h, value, v);
- }
- }
-
- public float v
- {
- get
- {
- return Mathf.max(r, Mathf.max(g, b));
- }
- set
- {
- this = from_hsv(h, s, value);
- }
- }
-
- private static readonly Color black = new Color(0f, 0f, 0f, 1.0f);
-
- public Color Black
- {
- get
- {
- return black;
- }
- }
-
- public float this [int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- case 3:
- return a;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- r = value;
- return;
- case 1:
- g = value;
- return;
- case 2:
- b = value;
- return;
- case 3:
- a = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- public static void to_hsv(Color color, out float hue, out float saturation, out float value)
- {
- int max = Mathf.max(color.r8, Mathf.max(color.g8, color.b8));
- int min = Mathf.min(color.r8, Mathf.min(color.g8, color.b8));
-
- float delta = max - min;
-
- if (delta == 0)
- {
- hue = 0;
- }
- else
- {
- if (color.r == max)
- hue = (color.g - color.b) / delta; // Between yellow & magenta
- else if (color.g == max)
- hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow
- else
- hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan
-
- hue /= 6.0f;
-
- if (hue < 0)
- hue += 1.0f;
- }
-
- saturation = (max == 0) ? 0 : 1f - (1f * min / max);
- value = max / 255f;
- }
-
- public static Color from_hsv(float hue, float saturation, float value, float alpha = 1.0f)
- {
- if (saturation == 0)
- {
- // acp_hromatic (grey)
- return new Color(value, value, value, alpha);
- }
-
- int i;
- float f, p, q, t;
-
- hue *= 6.0f;
- hue %= 6f;
- i = (int)hue;
-
- f = hue - i;
- p = value * (1 - saturation);
- q = value * (1 - saturation * f);
- t = value * (1 - saturation * (1 - f));
-
- switch (i)
- {
- case 0: // Red is the dominant color
- return new Color(value, t, p, alpha);
- case 1: // Green is the dominant color
- return new Color(q, value, p, alpha);
- case 2:
- return new Color(p, value, t, alpha);
- case 3: // Blue is the dominant color
- return new Color(p, q, value, alpha);
- case 4:
- return new Color(t, p, value, alpha);
- default: // (5) Red is the dominant color
- return new Color(value, p, q, alpha);
- }
- }
-
- public Color blend(Color over)
- {
- Color res;
-
- float sa = 1.0f - over.a;
- res.a = a * sa + over.a;
-
- if (res.a == 0)
- {
- return new Color(0, 0, 0, 0);
- }
- else
- {
- res.r = (r * a * sa + over.r * over.a) / res.a;
- res.g = (g * a * sa + over.g * over.a) / res.a;
- res.b = (b * a * sa + over.b * over.a) / res.a;
- }
-
- return res;
- }
-
- public Color contrasted()
- {
- return new Color(
- (r + 0.5f) % 1.0f,
- (g + 0.5f) % 1.0f,
- (b + 0.5f) % 1.0f
- );
- }
-
- public float gray()
- {
- return (r + g + b) / 3.0f;
- }
-
- public Color inverted()
- {
- return new Color(
- 1.0f - r,
- 1.0f - g,
- 1.0f - b
- );
- }
-
- public Color linear_interpolate(Color b, float t)
- {
- Color res = this;
-
- res.r += (t * (b.r - this.r));
- res.g += (t * (b.g - this.g));
- res.b += (t * (b.b - this.b));
- res.a += (t * (b.a - this.a));
-
- return res;
- }
-
- public int to_32()
- {
- int c = (byte)(a * 255);
- c <<= 8;
- c |= (byte)(r * 255);
- c <<= 8;
- c |= (byte)(g * 255);
- c <<= 8;
- c |= (byte)(b * 255);
-
- return c;
- }
-
- public int to_ARGB32()
- {
- int c = (byte)(a * 255);
- c <<= 8;
- c |= (byte)(r * 255);
- c <<= 8;
- c |= (byte)(g * 255);
- c <<= 8;
- c |= (byte)(b * 255);
-
- return c;
- }
-
- public string to_html(bool include_alpha = true)
- {
- String txt = string.Empty;
-
- txt += _to_hex(r);
- txt += _to_hex(g);
- txt += _to_hex(b);
-
- if (include_alpha)
- txt = _to_hex(a) + txt;
-
- return txt;
- }
-
- public Color(float r, float g, float b, float a = 1.0f)
- {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- }
-
- public Color(int rgba)
- {
- this.a = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- this.b = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- this.g = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- this.r = (rgba & 0xFF) / 255.0f;
- }
-
- private static float _parse_col(string str, int ofs)
- {
- int ig = 0;
-
- for (int i = 0; i < 2; i++)
- {
- int c = str[i + ofs];
- int v = 0;
-
- if (c >= '0' && c <= '9')
- {
- v = c - '0';
- }
- else if (c >= 'a' && c <= 'f')
- {
- v = c - 'a';
- v += 10;
- }
- else if (c >= 'A' && c <= 'F')
- {
- v = c - 'A';
- v += 10;
- }
- else
- {
- return -1;
- }
-
- if (i == 0)
- ig += v * 16;
- else
- ig += v;
- }
-
- return ig;
- }
-
- private String _to_hex(float val)
- {
- int v = (int)Mathf.clamp(val * 255.0f, 0, 255);
-
- string ret = string.Empty;
-
- for (int i = 0; i < 2; i++)
- {
- char[] c = { (char)0, (char)0 };
- int lv = v & 0xF;
-
- if (lv < 10)
- c[0] = (char)('0' + lv);
- else
- c[0] = (char)('a' + lv - 10);
-
- v >>= 4;
- ret = c + ret;
- }
-
- return ret;
- }
-
- internal static bool html_is_valid(string color)
- {
- if (color.Length == 0)
- return false;
-
- if (color[0] == '#')
- color = color.Substring(1, color.Length - 1);
-
- bool alpha = false;
-
- if (color.Length == 8)
- alpha = true;
- else if (color.Length == 6)
- alpha = false;
- else
- return false;
-
- if (alpha)
- {
- if ((int)_parse_col(color, 0) < 0)
- return false;
- }
-
- int from = alpha ? 2 : 0;
-
- if ((int)_parse_col(color, from + 0) < 0)
- return false;
- if ((int)_parse_col(color, from + 2) < 0)
- return false;
- if ((int)_parse_col(color, from + 4) < 0)
- return false;
-
- return true;
- }
-
- public static Color Color8(byte r8, byte g8, byte b8, byte a8)
- {
- return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f);
- }
-
- public Color(string rgba)
- {
- if (rgba.Length == 0)
- {
- r = 0f;
- g = 0f;
- b = 0f;
- a = 1.0f;
- return;
- }
-
- if (rgba[0] == '#')
- rgba = rgba.Substring(1);
-
- bool alpha = false;
-
- if (rgba.Length == 8)
- {
- alpha = true;
- }
- else if (rgba.Length == 6)
- {
- alpha = false;
- }
- else
- {
- throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
- }
-
- if (alpha)
- {
- a = _parse_col(rgba, 0);
-
- if (a < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha is " + a + " but zero or greater is expected: " + rgba);
- }
- else
- {
- a = 1.0f;
- }
-
- int from = alpha ? 2 : 0;
-
- r = _parse_col(rgba, from + 0);
-
- if (r < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Red is " + r + " but zero or greater is expected: " + rgba);
-
- g = _parse_col(rgba, from + 2);
-
- if (g < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Green is " + g + " but zero or greater is expected: " + rgba);
-
- b = _parse_col(rgba, from + 4);
-
- if (b < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Blue is " + b + " but zero or greater is expected: " + rgba);
- }
-
- public static bool operator ==(Color left, Color right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Color left, Color right)
- {
- return !left.Equals(right);
- }
-
- public static bool operator <(Color left, Color right)
- {
- if (left.r == right.r)
- {
- if (left.g == right.g)
- {
- if (left.b == right.b)
- return (left.a < right.a);
- else
- return (left.b < right.b);
- }
- else
- {
- return left.g < right.g;
- }
- }
-
- return left.r < right.r;
- }
-
- public static bool operator >(Color left, Color right)
- {
- if (left.r == right.r)
- {
- if (left.g == right.g)
- {
- if (left.b == right.b)
- return (left.a > right.a);
- else
- return (left.b > right.b);
- }
- else
- {
- return left.g > right.g;
- }
- }
-
- return left.r > right.r;
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Color)
- {
- return Equals((Color)obj);
- }
-
- return false;
- }
-
- public bool Equals(Color other)
- {
- return r == other.r && g == other.g && b == other.b && a == other.a;
- }
-
- public override int GetHashCode()
- {
- return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(),
- this.g.ToString(),
- this.b.ToString(),
- this.a.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(format),
- this.g.ToString(format),
- this.b.ToString(format),
- this.a.ToString(format)
- });
- }
- }
-}
+using System; + +namespace Godot +{ + public struct Color : IEquatable<Color> + { + public float r; + public float g; + public float b; + public float a; + + public int r8 + { + get + { + return (int)(r * 255.0f); + } + } + + public int g8 + { + get + { + return (int)(g * 255.0f); + } + } + + public int b8 + { + get + { + return (int)(b * 255.0f); + } + } + + public int a8 + { + get + { + return (int)(a * 255.0f); + } + } + + public float h + { + get + { + float max = Mathf.max(r, Mathf.max(g, b)); + float min = Mathf.min(r, Mathf.min(g, b)); + + float delta = max - min; + + if (delta == 0) + return 0; + + float h; + + if (r == max) + h = (g - b) / delta; // Between yellow & magenta + else if (g == max) + h = 2 + (b - r) / delta; // Between cyan & yellow + else + h = 4 + (r - g) / delta; // Between magenta & cyan + + h /= 6.0f; + + if (h < 0) + h += 1.0f; + + return h; + } + set + { + this = from_hsv(value, s, v); + } + } + + public float s + { + get + { + float max = Mathf.max(r, Mathf.max(g, b)); + float min = Mathf.min(r, Mathf.min(g, b)); + + float delta = max - min; + + return max != 0 ? delta / max : 0; + } + set + { + this = from_hsv(h, value, v); + } + } + + public float v + { + get + { + return Mathf.max(r, Mathf.max(g, b)); + } + set + { + this = from_hsv(h, s, value); + } + } + + private static readonly Color black = new Color(0f, 0f, 0f, 1.0f); + + public Color Black + { + get + { + return black; + } + } + + public float this [int index] + { + get + { + switch (index) + { + case 0: + return r; + case 1: + return g; + case 2: + return b; + case 3: + return a; + default: + throw new IndexOutOfRangeException(); + } + } + set + { + switch (index) + { + case 0: + r = value; + return; + case 1: + g = value; + return; + case 2: + b = value; + return; + case 3: + a = value; + return; + default: + throw new IndexOutOfRangeException(); + } + } + } + + public static void to_hsv(Color color, out float hue, out float saturation, out float value) + { + int max = Mathf.max(color.r8, Mathf.max(color.g8, color.b8)); + int min = Mathf.min(color.r8, Mathf.min(color.g8, color.b8)); + + float delta = max - min; + + if (delta == 0) + { + hue = 0; + } + else + { + if (color.r == max) + hue = (color.g - color.b) / delta; // Between yellow & magenta + else if (color.g == max) + hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow + else + hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan + + hue /= 6.0f; + + if (hue < 0) + hue += 1.0f; + } + + saturation = (max == 0) ? 0 : 1f - (1f * min / max); + value = max / 255f; + } + + public static Color from_hsv(float hue, float saturation, float value, float alpha = 1.0f) + { + if (saturation == 0) + { + // acp_hromatic (grey) + return new Color(value, value, value, alpha); + } + + int i; + float f, p, q, t; + + hue *= 6.0f; + hue %= 6f; + i = (int)hue; + + f = hue - i; + p = value * (1 - saturation); + q = value * (1 - saturation * f); + t = value * (1 - saturation * (1 - f)); + + switch (i) + { + case 0: // Red is the dominant color + return new Color(value, t, p, alpha); + case 1: // Green is the dominant color + return new Color(q, value, p, alpha); + case 2: + return new Color(p, value, t, alpha); + case 3: // Blue is the dominant color + return new Color(p, q, value, alpha); + case 4: + return new Color(t, p, value, alpha); + default: // (5) Red is the dominant color + return new Color(value, p, q, alpha); + } + } + + public Color blend(Color over) + { + Color res; + + float sa = 1.0f - over.a; + res.a = a * sa + over.a; + + if (res.a == 0) + { + return new Color(0, 0, 0, 0); + } + else + { + res.r = (r * a * sa + over.r * over.a) / res.a; + res.g = (g * a * sa + over.g * over.a) / res.a; + res.b = (b * a * sa + over.b * over.a) / res.a; + } + + return res; + } + + public Color contrasted() + { + return new Color( + (r + 0.5f) % 1.0f, + (g + 0.5f) % 1.0f, + (b + 0.5f) % 1.0f + ); + } + + public float gray() + { + return (r + g + b) / 3.0f; + } + + public Color inverted() + { + return new Color( + 1.0f - r, + 1.0f - g, + 1.0f - b + ); + } + + public Color linear_interpolate(Color b, float t) + { + Color res = this; + + res.r += (t * (b.r - this.r)); + res.g += (t * (b.g - this.g)); + res.b += (t * (b.b - this.b)); + res.a += (t * (b.a - this.a)); + + return res; + } + + public int to_32() + { + int c = (byte)(a * 255); + c <<= 8; + c |= (byte)(r * 255); + c <<= 8; + c |= (byte)(g * 255); + c <<= 8; + c |= (byte)(b * 255); + + return c; + } + + public int to_ARGB32() + { + int c = (byte)(a * 255); + c <<= 8; + c |= (byte)(r * 255); + c <<= 8; + c |= (byte)(g * 255); + c <<= 8; + c |= (byte)(b * 255); + + return c; + } + + public string to_html(bool include_alpha = true) + { + String txt = string.Empty; + + txt += _to_hex(r); + txt += _to_hex(g); + txt += _to_hex(b); + + if (include_alpha) + txt = _to_hex(a) + txt; + + return txt; + } + + public Color(float r, float g, float b, float a = 1.0f) + { + this.r = r; + this.g = g; + this.b = b; + this.a = a; + } + + public Color(int rgba) + { + this.a = (rgba & 0xFF) / 255.0f; + rgba >>= 8; + this.b = (rgba & 0xFF) / 255.0f; + rgba >>= 8; + this.g = (rgba & 0xFF) / 255.0f; + rgba >>= 8; + this.r = (rgba & 0xFF) / 255.0f; + } + + private static float _parse_col(string str, int ofs) + { + int ig = 0; + + for (int i = 0; i < 2; i++) + { + int c = str[i + ofs]; + int v = 0; + + if (c >= '0' && c <= '9') + { + v = c - '0'; + } + else if (c >= 'a' && c <= 'f') + { + v = c - 'a'; + v += 10; + } + else if (c >= 'A' && c <= 'F') + { + v = c - 'A'; + v += 10; + } + else + { + return -1; + } + + if (i == 0) + ig += v * 16; + else + ig += v; + } + + return ig; + } + + private String _to_hex(float val) + { + int v = (int)Mathf.clamp(val * 255.0f, 0, 255); + + string ret = string.Empty; + + for (int i = 0; i < 2; i++) + { + char[] c = { (char)0, (char)0 }; + int lv = v & 0xF; + + if (lv < 10) + c[0] = (char)('0' + lv); + else + c[0] = (char)('a' + lv - 10); + + v >>= 4; + ret = c + ret; + } + + return ret; + } + + internal static bool html_is_valid(string color) + { + if (color.Length == 0) + return false; + + if (color[0] == '#') + color = color.Substring(1, color.Length - 1); + + bool alpha = false; + + if (color.Length == 8) + alpha = true; + else if (color.Length == 6) + alpha = false; + else + return false; + + if (alpha) + { + if ((int)_parse_col(color, 0) < 0) + return false; + } + + int from = alpha ? 2 : 0; + + if ((int)_parse_col(color, from + 0) < 0) + return false; + if ((int)_parse_col(color, from + 2) < 0) + return false; + if ((int)_parse_col(color, from + 4) < 0) + return false; + + return true; + } + + public static Color Color8(byte r8, byte g8, byte b8, byte a8) + { + return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f); + } + + public Color(string rgba) + { + if (rgba.Length == 0) + { + r = 0f; + g = 0f; + b = 0f; + a = 1.0f; + return; + } + + if (rgba[0] == '#') + rgba = rgba.Substring(1); + + bool alpha = false; + + if (rgba.Length == 8) + { + alpha = true; + } + else if (rgba.Length == 6) + { + alpha = false; + } + else + { + throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba); + } + + if (alpha) + { + a = _parse_col(rgba, 0); + + if (a < 0) + throw new ArgumentOutOfRangeException("Invalid color code. Alpha is " + a + " but zero or greater is expected: " + rgba); + } + else + { + a = 1.0f; + } + + int from = alpha ? 2 : 0; + + r = _parse_col(rgba, from + 0); + + if (r < 0) + throw new ArgumentOutOfRangeException("Invalid color code. Red is " + r + " but zero or greater is expected: " + rgba); + + g = _parse_col(rgba, from + 2); + + if (g < 0) + throw new ArgumentOutOfRangeException("Invalid color code. Green is " + g + " but zero or greater is expected: " + rgba); + + b = _parse_col(rgba, from + 4); + + if (b < 0) + throw new ArgumentOutOfRangeException("Invalid color code. Blue is " + b + " but zero or greater is expected: " + rgba); + } + + public static bool operator ==(Color left, Color right) + { + return left.Equals(right); + } + + public static bool operator !=(Color left, Color right) + { + return !left.Equals(right); + } + + public static bool operator <(Color left, Color right) + { + if (left.r == right.r) + { + if (left.g == right.g) + { + if (left.b == right.b) + return (left.a < right.a); + else + return (left.b < right.b); + } + else + { + return left.g < right.g; + } + } + + return left.r < right.r; + } + + public static bool operator >(Color left, Color right) + { + if (left.r == right.r) + { + if (left.g == right.g) + { + if (left.b == right.b) + return (left.a > right.a); + else + return (left.b > right.b); + } + else + { + return left.g > right.g; + } + } + + return left.r > right.r; + } + + public override bool Equals(object obj) + { + if (obj is Color) + { + return Equals((Color)obj); + } + + return false; + } + + public bool Equals(Color other) + { + return r == other.r && g == other.g && b == other.b && a == other.a; + } + + public override int GetHashCode() + { + return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode(); + } + + public override string ToString() + { + return String.Format("{0},{1},{2},{3}", new object[] + { + this.r.ToString(), + this.g.ToString(), + this.b.ToString(), + this.a.ToString() + }); + } + + public string ToString(string format) + { + return String.Format("{0},{1},{2},{3}", new object[] + { + this.r.ToString(format), + this.g.ToString(format), + this.b.ToString(format), + this.a.ToString(format) + }); + } + } +} diff --git a/modules/mono/glue/cs_files/ExportAttribute.cs b/modules/mono/glue/cs_files/ExportAttribute.cs index a4e7d447dd..dce9cc59a0 100644 --- a/modules/mono/glue/cs_files/ExportAttribute.cs +++ b/modules/mono/glue/cs_files/ExportAttribute.cs @@ -1,4 +1,4 @@ -using System; +using System; namespace Godot { diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs index 5d40111339..2bdfb95c51 100644 --- a/modules/mono/glue/cs_files/MarshalUtils.cs +++ b/modules/mono/glue/cs_files/MarshalUtils.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Collections.Generic; namespace Godot diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs index ada6e465ac..37f70aca1e 100644 --- a/modules/mono/glue/cs_files/Plane.cs +++ b/modules/mono/glue/cs_files/Plane.cs @@ -1,209 +1,209 @@ -using System;
-
-namespace Godot
-{
- public struct Plane : IEquatable<Plane>
- {
- Vector3 normal;
-
- public float x
- {
- get
- {
- return normal.x;
- }
- set
- {
- normal.x = value;
- }
- }
-
- public float y
- {
- get
- {
- return normal.y;
- }
- set
- {
- normal.y = value;
- }
- }
-
- public float z
- {
- get
- {
- return normal.z;
- }
- set
- {
- normal.z = value;
- }
- }
-
- float d;
-
- public Vector3 Center
- {
- get
- {
- return normal * d;
- }
- }
-
- public float distance_to(Vector3 point)
- {
- return normal.dot(point) - d;
- }
-
- public Vector3 get_any_point()
- {
- return normal * d;
- }
-
- public bool has_point(Vector3 point, float epsilon = Mathf.Epsilon)
- {
- float dist = normal.dot(point) - d;
- return Mathf.abs(dist) <= epsilon;
- }
-
- public Vector3 intersect_3(Plane b, Plane c)
- {
- float denom = normal.cross(b.normal).dot(c.normal);
-
- if (Mathf.abs(denom) <= Mathf.Epsilon)
- return new Vector3();
-
- Vector3 result = (b.normal.cross(c.normal) * this.d) +
- (c.normal.cross(normal) * b.d) +
- (normal.cross(b.normal) * c.d);
-
- return result / denom;
- }
-
- public Vector3 intersect_ray(Vector3 from, Vector3 dir)
- {
- float den = normal.dot(dir);
-
- if (Mathf.abs(den) <= Mathf.Epsilon)
- return new Vector3();
-
- float dist = (normal.dot(from) - d) / den;
-
- // This is a ray, before the emiting pos (from) does not exist
- if (dist > Mathf.Epsilon)
- return new Vector3();
-
- return from + dir * -dist;
- }
-
- public Vector3 intersect_segment(Vector3 begin, Vector3 end)
- {
- Vector3 segment = begin - end;
- float den = normal.dot(segment);
-
- if (Mathf.abs(den) <= Mathf.Epsilon)
- return new Vector3();
-
- float dist = (normal.dot(begin) - d) / den;
-
- if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
- return new Vector3();
-
- return begin + segment * -dist;
- }
-
- public bool is_point_over(Vector3 point)
- {
- return normal.dot(point) > d;
- }
-
- public Plane normalized()
- {
- float len = normal.length();
-
- if (len == 0)
- return new Plane(0, 0, 0, 0);
-
- return new Plane(normal / len, d / len);
- }
-
- public Vector3 project(Vector3 point)
- {
- return point - normal * distance_to(point);
- }
-
- public Plane(float a, float b, float c, float d)
- {
- normal = new Vector3(a, b, c);
- this.d = d;
- }
-
- public Plane(Vector3 normal, float d)
- {
- this.normal = normal;
- this.d = d;
- }
-
- public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
- {
- normal = (v1 - v3).cross(v1 - v2);
- normal.normalize();
- d = normal.dot(v1);
- }
-
- public static Plane operator -(Plane plane)
- {
- return new Plane(-plane.normal, -plane.d);
- }
-
- public static bool operator ==(Plane left, Plane right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Plane left, Plane right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Plane)
- {
- return Equals((Plane)obj);
- }
-
- return false;
- }
-
- public bool Equals(Plane other)
- {
- return normal == other.normal && d == other.d;
- }
-
- public override int GetHashCode()
- {
- return normal.GetHashCode() ^ d.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1})", new object[]
- {
- this.normal.ToString(),
- this.d.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1})", new object[]
- {
- this.normal.ToString(format),
- this.d.ToString(format)
- });
- }
- }
-}
+using System; + +namespace Godot +{ + public struct Plane : IEquatable<Plane> + { + Vector3 normal; + + public float x + { + get + { + return normal.x; + } + set + { + normal.x = value; + } + } + + public float y + { + get + { + return normal.y; + } + set + { + normal.y = value; + } + } + + public float z + { + get + { + return normal.z; + } + set + { + normal.z = value; + } + } + + float d; + + public Vector3 Center + { + get + { + return normal * d; + } + } + + public float distance_to(Vector3 point) + { + return normal.dot(point) - d; + } + + public Vector3 get_any_point() + { + return normal * d; + } + + public bool has_point(Vector3 point, float epsilon = Mathf.Epsilon) + { + float dist = normal.dot(point) - d; + return Mathf.abs(dist) <= epsilon; + } + + public Vector3 intersect_3(Plane b, Plane c) + { + float denom = normal.cross(b.normal).dot(c.normal); + + if (Mathf.abs(denom) <= Mathf.Epsilon) + return new Vector3(); + + Vector3 result = (b.normal.cross(c.normal) * this.d) + + (c.normal.cross(normal) * b.d) + + (normal.cross(b.normal) * c.d); + + return result / denom; + } + + public Vector3 intersect_ray(Vector3 from, Vector3 dir) + { + float den = normal.dot(dir); + + if (Mathf.abs(den) <= Mathf.Epsilon) + return new Vector3(); + + float dist = (normal.dot(from) - d) / den; + + // This is a ray, before the emiting pos (from) does not exist + if (dist > Mathf.Epsilon) + return new Vector3(); + + return from + dir * -dist; + } + + public Vector3 intersect_segment(Vector3 begin, Vector3 end) + { + Vector3 segment = begin - end; + float den = normal.dot(segment); + + if (Mathf.abs(den) <= Mathf.Epsilon) + return new Vector3(); + + float dist = (normal.dot(begin) - d) / den; + + if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon)) + return new Vector3(); + + return begin + segment * -dist; + } + + public bool is_point_over(Vector3 point) + { + return normal.dot(point) > d; + } + + public Plane normalized() + { + float len = normal.length(); + + if (len == 0) + return new Plane(0, 0, 0, 0); + + return new Plane(normal / len, d / len); + } + + public Vector3 project(Vector3 point) + { + return point - normal * distance_to(point); + } + + public Plane(float a, float b, float c, float d) + { + normal = new Vector3(a, b, c); + this.d = d; + } + + public Plane(Vector3 normal, float d) + { + this.normal = normal; + this.d = d; + } + + public Plane(Vector3 v1, Vector3 v2, Vector3 v3) + { + normal = (v1 - v3).cross(v1 - v2); + normal.normalize(); + d = normal.dot(v1); + } + + public static Plane operator -(Plane plane) + { + return new Plane(-plane.normal, -plane.d); + } + + public static bool operator ==(Plane left, Plane right) + { + return left.Equals(right); + } + + public static bool operator !=(Plane left, Plane right) + { + return !left.Equals(right); + } + + public override bool Equals(object obj) + { + if (obj is Plane) + { + return Equals((Plane)obj); + } + + return false; + } + + public bool Equals(Plane other) + { + return normal == other.normal && d == other.d; + } + + public override int GetHashCode() + { + return normal.GetHashCode() ^ d.GetHashCode(); + } + + public override string ToString() + { + return String.Format("({0}, {1})", new object[] + { + this.normal.ToString(), + this.d.ToString() + }); + } + + public string ToString(string format) + { + return String.Format("({0}, {1})", new object[] + { + this.normal.ToString(format), + this.d.ToString(format) + }); + } + } +} diff --git a/modules/mono/glue/cs_files/Rect3.cs b/modules/mono/glue/cs_files/Rect3.cs index 0d25de1ec6..617d33e7fd 100644 --- a/modules/mono/glue/cs_files/Rect3.cs +++ b/modules/mono/glue/cs_files/Rect3.cs @@ -1,477 +1,477 @@ -using System;
-
-// file: core/math/rect3.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/rect3.cpp
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
-namespace Godot
-{
- public struct Rect3 : IEquatable<Rect3>
- {
- private Vector3 position;
- private Vector3 size;
-
- public Vector3 Position
- {
- get
- {
- return position;
- }
- }
-
- public Vector3 Size
- {
- get
- {
- return size;
- }
- }
-
- public Vector3 End
- {
- get
- {
- return position + size;
- }
- }
-
- public bool encloses(Rect3 with)
- {
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
-
- return ((src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
- }
-
- public Rect3 expand(Vector3 to_point)
- {
- Vector3 begin = position;
- Vector3 end = position + size;
-
- if (to_point.x < begin.x)
- begin.x = to_point.x;
- if (to_point.y < begin.y)
- begin.y = to_point.y;
- if (to_point.z < begin.z)
- begin.z = to_point.z;
-
- if (to_point.x > end.x)
- end.x = to_point.x;
- if (to_point.y > end.y)
- end.y = to_point.y;
- if (to_point.z > end.z)
- end.z = to_point.z;
-
- return new Rect3(begin, end - begin);
- }
-
- public float get_area()
- {
- return size.x * size.y * size.z;
- }
-
- public Vector3 get_endpoint(int idx)
- {
- switch (idx)
- {
- case 0:
- return new Vector3(position.x, position.y, position.z);
- case 1:
- return new Vector3(position.x, position.y, position.z + size.z);
- case 2:
- return new Vector3(position.x, position.y + size.y, position.z);
- case 3:
- return new Vector3(position.x, position.y + size.y, position.z + size.z);
- case 4:
- return new Vector3(position.x + size.x, position.y, position.z);
- case 5:
- return new Vector3(position.x + size.x, position.y, position.z + size.z);
- case 6:
- return new Vector3(position.x + size.x, position.y + size.y, position.z);
- case 7:
- return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
- default:
- throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
- }
- }
-
- public Vector3 get_longest_axis()
- {
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
-
- if (size.y > max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
- }
-
- if (size.z > max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
- }
-
- return axis;
- }
-
- public Vector3.Axis get_longest_axis_index()
- {
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
-
- if (size.y > max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = size.y;
- }
-
- if (size.z > max_size)
- {
- axis = Vector3.Axis.Z;
- max_size = size.z;
- }
-
- return axis;
- }
-
- public float get_longest_axis_size()
- {
- float max_size = size.x;
-
- if (size.y > max_size)
- max_size = size.y;
-
- if (size.z > max_size)
- max_size = size.z;
-
- return max_size;
- }
-
- public Vector3 get_shortest_axis()
- {
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
-
- if (size.y < max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
- }
-
- if (size.z < max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
- }
-
- return axis;
- }
-
- public Vector3.Axis get_shortest_axis_index()
- {
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
-
- if (size.y < max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = size.y;
- }
-
- if (size.z < max_size)
- {
- axis = Vector3.Axis.Z;
- max_size = size.z;
- }
-
- return axis;
- }
-
- public float get_shortest_axis_size()
- {
- float max_size = size.x;
-
- if (size.y < max_size)
- max_size = size.y;
-
- if (size.z < max_size)
- max_size = size.z;
-
- return max_size;
- }
-
- public Vector3 get_support(Vector3 dir)
- {
- Vector3 half_extents = size * 0.5f;
- Vector3 ofs = position + half_extents;
-
- return ofs + new Vector3(
- (dir.x > 0f) ? -half_extents.x : half_extents.x,
- (dir.y > 0f) ? -half_extents.y : half_extents.y,
- (dir.z > 0f) ? -half_extents.z : half_extents.z);
- }
-
- public Rect3 grow(float by)
- {
- Rect3 res = this;
-
- res.position.x -= by;
- res.position.y -= by;
- res.position.z -= by;
- res.size.x += 2.0f * by;
- res.size.y += 2.0f * by;
- res.size.z += 2.0f * by;
-
- return res;
- }
-
- public bool has_no_area()
- {
- return size.x <= 0f || size.y <= 0f || size.z <= 0f;
- }
-
- public bool has_no_surface()
- {
- return size.x <= 0f && size.y <= 0f && size.z <= 0f;
- }
-
- public bool has_point(Vector3 point)
- {
- if (point.x < position.x)
- return false;
- if (point.y < position.y)
- return false;
- if (point.z < position.z)
- return false;
- if (point.x > position.x + size.x)
- return false;
- if (point.y > position.y + size.y)
- return false;
- if (point.z > position.z + size.z)
- return false;
-
- return true;
- }
-
- public Rect3 intersection(Rect3 with)
- {
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
-
- Vector3 min, max;
-
- if (src_min.x > dst_max.x || src_max.x < dst_min.x)
- {
- return new Rect3();
- }
- else
- {
- min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
- max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
- }
-
- if (src_min.y > dst_max.y || src_max.y < dst_min.y)
- {
- return new Rect3();
- }
- else
- {
- min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
- max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
- }
-
- if (src_min.z > dst_max.z || src_max.z < dst_min.z)
- {
- return new Rect3();
- }
- else
- {
- min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
- max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
- }
-
- return new Rect3(min, max - min);
- }
-
- public bool intersects(Rect3 with)
- {
- if (position.x >= (with.position.x + with.size.x))
- return false;
- if ((position.x + size.x) <= with.position.x)
- return false;
- if (position.y >= (with.position.y + with.size.y))
- return false;
- if ((position.y + size.y) <= with.position.y)
- return false;
- if (position.z >= (with.position.z + with.size.z))
- return false;
- if ((position.z + size.z) <= with.position.z)
- return false;
-
- return true;
- }
-
- public bool intersects_plane(Plane plane)
- {
- Vector3[] points =
- {
- new Vector3(position.x, position.y, position.z),
- new Vector3(position.x, position.y, position.z + size.z),
- new Vector3(position.x, position.y + size.y, position.z),
- new Vector3(position.x, position.y + size.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y, position.z),
- new Vector3(position.x + size.x, position.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
- };
-
- bool over = false;
- bool under = false;
-
- for (int i = 0; i < 8; i++)
- {
- if (plane.distance_to(points[i]) > 0)
- over = true;
- else
- under = true;
- }
-
- return under && over;
- }
-
- public bool intersects_segment(Vector3 from, Vector3 to)
- {
- float min = 0f;
- float max = 1f;
-
- for (int i = 0; i < 3; i++)
- {
- float seg_from = from[i];
- float seg_to = to[i];
- float box_begin = position[i];
- float box_end = box_begin + size[i];
- float cmin, cmax;
-
- if (seg_from < seg_to)
- {
- if (seg_from > box_end || seg_to < box_begin)
- return false;
-
- float length = seg_to - seg_from;
- cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f;
- cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f;
- }
- else
- {
- if (seg_to > box_end || seg_from < box_begin)
- return false;
-
- float length = seg_to - seg_from;
- cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f;
- cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f;
- }
-
- if (cmin > min)
- {
- min = cmin;
- }
-
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
- return true;
- }
-
- public Rect3 merge(Rect3 with)
- {
- Vector3 beg_1 = position;
- Vector3 beg_2 = with.position;
- Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
-
- Vector3 min = new Vector3(
- (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
- (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
- (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
- );
-
- Vector3 max = new Vector3(
- (end_1.x > end_2.x) ? end_1.x : end_2.x,
- (end_1.y > end_2.y) ? end_1.y : end_2.y,
- (end_1.z > end_2.z) ? end_1.z : end_2.z
- );
-
- return new Rect3(min, max - min);
- }
-
- public Rect3(Vector3 position, Vector3 size)
- {
- this.position = position;
- this.size = size;
- }
-
- public static bool operator ==(Rect3 left, Rect3 right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Rect3 left, Rect3 right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Rect3)
- {
- return Equals((Rect3)obj);
- }
-
- return false;
- }
-
- public bool Equals(Rect3 other)
- {
- return position == other.position && size == other.size;
- }
-
- public override int GetHashCode()
- {
- return position.GetHashCode() ^ size.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0} - {1}", new object[]
- {
- this.position.ToString(),
- this.size.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("{0} - {1}", new object[]
- {
- this.position.ToString(format),
- this.size.ToString(format)
- });
- }
- }
-}
+using System; + +// file: core/math/rect3.h +// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451 +// file: core/math/rect3.cpp +// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0 +// file: core/variant_call.cpp +// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685 + +namespace Godot +{ + public struct Rect3 : IEquatable<Rect3> + { + private Vector3 position; + private Vector3 size; + + public Vector3 Position + { + get + { + return position; + } + } + + public Vector3 Size + { + get + { + return size; + } + } + + public Vector3 End + { + get + { + return position + size; + } + } + + public bool encloses(Rect3 with) + { + Vector3 src_min = position; + Vector3 src_max = position + size; + Vector3 dst_min = with.position; + Vector3 dst_max = with.position + with.size; + + return ((src_min.x <= dst_min.x) && + (src_max.x > dst_max.x) && + (src_min.y <= dst_min.y) && + (src_max.y > dst_max.y) && + (src_min.z <= dst_min.z) && + (src_max.z > dst_max.z)); + } + + public Rect3 expand(Vector3 to_point) + { + Vector3 begin = position; + Vector3 end = position + size; + + if (to_point.x < begin.x) + begin.x = to_point.x; + if (to_point.y < begin.y) + begin.y = to_point.y; + if (to_point.z < begin.z) + begin.z = to_point.z; + + if (to_point.x > end.x) + end.x = to_point.x; + if (to_point.y > end.y) + end.y = to_point.y; + if (to_point.z > end.z) + end.z = to_point.z; + + return new Rect3(begin, end - begin); + } + + public float get_area() + { + return size.x * size.y * size.z; + } + + public Vector3 get_endpoint(int idx) + { + switch (idx) + { + case 0: + return new Vector3(position.x, position.y, position.z); + case 1: + return new Vector3(position.x, position.y, position.z + size.z); + case 2: + return new Vector3(position.x, position.y + size.y, position.z); + case 3: + return new Vector3(position.x, position.y + size.y, position.z + size.z); + case 4: + return new Vector3(position.x + size.x, position.y, position.z); + case 5: + return new Vector3(position.x + size.x, position.y, position.z + size.z); + case 6: + return new Vector3(position.x + size.x, position.y + size.y, position.z); + case 7: + return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z); + default: + throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx)); + } + } + + public Vector3 get_longest_axis() + { + Vector3 axis = new Vector3(1f, 0f, 0f); + float max_size = size.x; + + if (size.y > max_size) + { + axis = new Vector3(0f, 1f, 0f); + max_size = size.y; + } + + if (size.z > max_size) + { + axis = new Vector3(0f, 0f, 1f); + max_size = size.z; + } + + return axis; + } + + public Vector3.Axis get_longest_axis_index() + { + Vector3.Axis axis = Vector3.Axis.X; + float max_size = size.x; + + if (size.y > max_size) + { + axis = Vector3.Axis.Y; + max_size = size.y; + } + + if (size.z > max_size) + { + axis = Vector3.Axis.Z; + max_size = size.z; + } + + return axis; + } + + public float get_longest_axis_size() + { + float max_size = size.x; + + if (size.y > max_size) + max_size = size.y; + + if (size.z > max_size) + max_size = size.z; + + return max_size; + } + + public Vector3 get_shortest_axis() + { + Vector3 axis = new Vector3(1f, 0f, 0f); + float max_size = size.x; + + if (size.y < max_size) + { + axis = new Vector3(0f, 1f, 0f); + max_size = size.y; + } + + if (size.z < max_size) + { + axis = new Vector3(0f, 0f, 1f); + max_size = size.z; + } + + return axis; + } + + public Vector3.Axis get_shortest_axis_index() + { + Vector3.Axis axis = Vector3.Axis.X; + float max_size = size.x; + + if (size.y < max_size) + { + axis = Vector3.Axis.Y; + max_size = size.y; + } + + if (size.z < max_size) + { + axis = Vector3.Axis.Z; + max_size = size.z; + } + + return axis; + } + + public float get_shortest_axis_size() + { + float max_size = size.x; + + if (size.y < max_size) + max_size = size.y; + + if (size.z < max_size) + max_size = size.z; + + return max_size; + } + + public Vector3 get_support(Vector3 dir) + { + Vector3 half_extents = size * 0.5f; + Vector3 ofs = position + half_extents; + + return ofs + new Vector3( + (dir.x > 0f) ? -half_extents.x : half_extents.x, + (dir.y > 0f) ? -half_extents.y : half_extents.y, + (dir.z > 0f) ? -half_extents.z : half_extents.z); + } + + public Rect3 grow(float by) + { + Rect3 res = this; + + res.position.x -= by; + res.position.y -= by; + res.position.z -= by; + res.size.x += 2.0f * by; + res.size.y += 2.0f * by; + res.size.z += 2.0f * by; + + return res; + } + + public bool has_no_area() + { + return size.x <= 0f || size.y <= 0f || size.z <= 0f; + } + + public bool has_no_surface() + { + return size.x <= 0f && size.y <= 0f && size.z <= 0f; + } + + public bool has_point(Vector3 point) + { + if (point.x < position.x) + return false; + if (point.y < position.y) + return false; + if (point.z < position.z) + return false; + if (point.x > position.x + size.x) + return false; + if (point.y > position.y + size.y) + return false; + if (point.z > position.z + size.z) + return false; + + return true; + } + + public Rect3 intersection(Rect3 with) + { + Vector3 src_min = position; + Vector3 src_max = position + size; + Vector3 dst_min = with.position; + Vector3 dst_max = with.position + with.size; + + Vector3 min, max; + + if (src_min.x > dst_max.x || src_max.x < dst_min.x) + { + return new Rect3(); + } + else + { + min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x; + max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x; + } + + if (src_min.y > dst_max.y || src_max.y < dst_min.y) + { + return new Rect3(); + } + else + { + min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y; + max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y; + } + + if (src_min.z > dst_max.z || src_max.z < dst_min.z) + { + return new Rect3(); + } + else + { + min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z; + max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; + } + + return new Rect3(min, max - min); + } + + public bool intersects(Rect3 with) + { + if (position.x >= (with.position.x + with.size.x)) + return false; + if ((position.x + size.x) <= with.position.x) + return false; + if (position.y >= (with.position.y + with.size.y)) + return false; + if ((position.y + size.y) <= with.position.y) + return false; + if (position.z >= (with.position.z + with.size.z)) + return false; + if ((position.z + size.z) <= with.position.z) + return false; + + return true; + } + + public bool intersects_plane(Plane plane) + { + Vector3[] points = + { + new Vector3(position.x, position.y, position.z), + new Vector3(position.x, position.y, position.z + size.z), + new Vector3(position.x, position.y + size.y, position.z), + new Vector3(position.x, position.y + size.y, position.z + size.z), + new Vector3(position.x + size.x, position.y, position.z), + new Vector3(position.x + size.x, position.y, position.z + size.z), + new Vector3(position.x + size.x, position.y + size.y, position.z), + new Vector3(position.x + size.x, position.y + size.y, position.z + size.z), + }; + + bool over = false; + bool under = false; + + for (int i = 0; i < 8; i++) + { + if (plane.distance_to(points[i]) > 0) + over = true; + else + under = true; + } + + return under && over; + } + + public bool intersects_segment(Vector3 from, Vector3 to) + { + float min = 0f; + float max = 1f; + + for (int i = 0; i < 3; i++) + { + float seg_from = from[i]; + float seg_to = to[i]; + float box_begin = position[i]; + float box_end = box_begin + size[i]; + float cmin, cmax; + + if (seg_from < seg_to) + { + if (seg_from > box_end || seg_to < box_begin) + return false; + + float length = seg_to - seg_from; + cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f; + cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f; + } + else + { + if (seg_to > box_end || seg_from < box_begin) + return false; + + float length = seg_to - seg_from; + cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f; + cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f; + } + + if (cmin > min) + { + min = cmin; + } + + if (cmax < max) + max = cmax; + if (max < min) + return false; + } + + return true; + } + + public Rect3 merge(Rect3 with) + { + Vector3 beg_1 = position; + Vector3 beg_2 = with.position; + Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1; + Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2; + + Vector3 min = new Vector3( + (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x, + (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y, + (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z + ); + + Vector3 max = new Vector3( + (end_1.x > end_2.x) ? end_1.x : end_2.x, + (end_1.y > end_2.y) ? end_1.y : end_2.y, + (end_1.z > end_2.z) ? end_1.z : end_2.z + ); + + return new Rect3(min, max - min); + } + + public Rect3(Vector3 position, Vector3 size) + { + this.position = position; + this.size = size; + } + + public static bool operator ==(Rect3 left, Rect3 right) + { + return left.Equals(right); + } + + public static bool operator !=(Rect3 left, Rect3 right) + { + return !left.Equals(right); + } + + public override bool Equals(object obj) + { + if (obj is Rect3) + { + return Equals((Rect3)obj); + } + + return false; + } + + public bool Equals(Rect3 other) + { + return position == other.position && size == other.size; + } + + public override int GetHashCode() + { + return position.GetHashCode() ^ size.GetHashCode(); + } + + public override string ToString() + { + return String.Format("{0} - {1}", new object[] + { + this.position.ToString(), + this.size.ToString() + }); + } + + public string ToString(string format) + { + return String.Format("{0} - {1}", new object[] + { + this.position.ToString(format), + this.size.ToString(format) + }); + } + } +} diff --git a/modules/mono/glue/cs_files/ToolAttribute.cs b/modules/mono/glue/cs_files/ToolAttribute.cs index 0275982c7f..d8601b5b32 100644 --- a/modules/mono/glue/cs_files/ToolAttribute.cs +++ b/modules/mono/glue/cs_files/ToolAttribute.cs @@ -1,4 +1,4 @@ -using System; +using System; namespace Godot { |