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-rw-r--r--modules/gdnative/gdnative_api.json8
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h2
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp110
-rw-r--r--modules/gdnative/nativescript/nativescript.h18
-rw-r--r--modules/gridmap/grid_map.cpp72
-rw-r--r--modules/gridmap/grid_map.h7
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp147
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h16
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs121
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs5
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs5
-rw-r--r--modules/squish/image_compress_squish.cpp8
-rw-r--r--modules/squish/image_compress_squish.h2
14 files changed, 370 insertions, 155 deletions
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 217fd87c3e..e326d11a84 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -5876,6 +5876,14 @@
["int", "p_idx"],
["godot_object *", "p_object"]
]
+ },
+ {
+ "name": "godot_nativescript_profiling_add_data",
+ "return_type": "void",
+ "arguments": [
+ ["const char *", "p_signature"],
+ ["uint64_t", "p_line"]
+ ]
}
]
},
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 1c5422d723..29bd9eec5a 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -238,6 +238,8 @@ void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_i
void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);
+void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index ace2ecac5c..72606c8340 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -365,6 +365,10 @@ void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object
return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
}
+void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
+ NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 24264c4256..608c7aa4a5 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -1010,6 +1010,10 @@ NativeScriptLanguage::NativeScriptLanguage() {
has_objects_to_register = false;
mutex = Mutex::create();
#endif
+
+#ifdef DEBUG_ENABLED
+ profiling = false;
+#endif
}
NativeScriptLanguage::~NativeScriptLanguage() {
@@ -1152,17 +1156,105 @@ void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_
}
void NativeScriptLanguage::profiling_start() {
+#ifdef DEBUG_ENABLED
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+
+ profile_data.clear();
+ profiling = true;
+#endif
}
void NativeScriptLanguage::profiling_stop() {
+#ifdef DEBUG_ENABLED
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+
+ profiling = false;
+#endif
}
int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
+#ifdef DEBUG_ENABLED
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+ int current = 0;
+
+ for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
+ if (current >= p_info_max)
+ break;
+
+ p_info_arr[current].call_count = d->get().call_count;
+ p_info_arr[current].self_time = d->get().self_time;
+ p_info_arr[current].total_time = d->get().total_time;
+ p_info_arr[current].signature = d->get().signature;
+ current++;
+ }
+
+ return current;
+#else
return 0;
+#endif
}
int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
+#ifdef DEBUG_ENABLED
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+ int current = 0;
+
+ for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
+ if (current >= p_info_max)
+ break;
+
+ if (d->get().last_frame_call_count) {
+ p_info_arr[current].call_count = d->get().last_frame_call_count;
+ p_info_arr[current].self_time = d->get().last_frame_self_time;
+ p_info_arr[current].total_time = d->get().last_frame_total_time;
+ p_info_arr[current].signature = d->get().signature;
+ current++;
+ }
+ }
+
+ return current;
+#else
return 0;
+#endif
+}
+
+void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
+#ifdef DEBUG_ENABLED
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+
+ Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
+ if (d) {
+ d->get().call_count += 1;
+ d->get().total_time += p_time;
+ d->get().frame_call_count += 1;
+ d->get().frame_total_time += p_time;
+ } else {
+ ProfileData data;
+
+ data.signature = p_signature;
+ data.call_count = 1;
+ data.self_time = 0;
+ data.total_time = p_time;
+ data.frame_call_count = 1;
+ data.frame_self_time = 0;
+ data.frame_total_time = p_time;
+ data.last_frame_call_count = 0;
+ data.last_frame_self_time = 0;
+ data.last_frame_total_time = 0;
+
+ profile_data.insert(p_signature, data);
+ }
+#endif
}
int NativeScriptLanguage::register_binding_functions(godot_instance_binding_functions p_binding_functions) {
@@ -1405,6 +1497,24 @@ void NativeScriptLanguage::frame() {
has_objects_to_register = false;
}
#endif
+
+#ifdef DEBUG_ENABLED
+ {
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+
+ for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) {
+ d->get().last_frame_call_count = d->get().frame_call_count;
+ d->get().last_frame_self_time = d->get().frame_self_time;
+ d->get().last_frame_total_time = d->get().frame_total_time;
+ d->get().frame_call_count = 0;
+ d->get().frame_self_time = 0;
+ d->get().frame_total_time = 0;
+ }
+ }
+#endif
+
call_libraries_cb(_frame_call_name);
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index c1f11646b0..6f18e2db27 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -254,6 +254,22 @@ private:
Map<int, HashMap<StringName, const void *> > global_type_tags;
+ struct ProfileData {
+ StringName signature;
+ uint64_t call_count;
+ uint64_t self_time;
+ uint64_t total_time;
+ uint64_t frame_call_count;
+ uint64_t frame_self_time;
+ uint64_t frame_total_time;
+ uint64_t last_frame_call_count;
+ uint64_t last_frame_self_time;
+ uint64_t last_frame_total_time;
+ };
+
+ Map<StringName, ProfileData> profile_data;
+ bool profiling;
+
public:
// These two maps must only be touched on the main thread
Map<String, Map<StringName, NativeScriptDesc> > library_classes;
@@ -343,6 +359,8 @@ public:
virtual bool handles_global_class_type(const String &p_type) const;
virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
+
+ void profiling_add_data(StringName p_signature, uint64_t p_time);
};
inline NativeScriptDesc *NativeScript::get_script_desc() const {
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 0c5df57d49..8b63987cde 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -208,21 +208,35 @@ bool GridMap::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+#ifndef DISABLE_DEPRECATED
void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
- if (!theme.is_null())
- theme->unregister_owner(this);
- theme = p_theme;
- if (!theme.is_null())
- theme->register_owner(this);
+ WARN_PRINTS("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead.");
+ set_mesh_library(p_theme);
+}
+
+Ref<MeshLibrary> GridMap::get_theme() const {
+
+ WARN_PRINTS("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead.");
+ return get_mesh_library();
+}
+#endif // DISABLE_DEPRECATED
+
+void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
+
+ if (!mesh_library.is_null())
+ mesh_library->unregister_owner(this);
+ mesh_library = p_mesh_library;
+ if (!mesh_library.is_null())
+ mesh_library->register_owner(this);
_recreate_octant_data();
- _change_notify("theme");
+ _change_notify("mesh_library");
}
-Ref<MeshLibrary> GridMap::get_theme() const {
+Ref<MeshLibrary> GridMap::get_mesh_library() const {
- return theme;
+ return mesh_library;
}
void GridMap::set_cell_size(const Vector3 &p_size) {
@@ -469,7 +483,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
ERR_CONTINUE(!cell_map.has(E->get()));
const Cell &c = cell_map[E->get()];
- if (!theme.is_valid() || !theme->has_item(c.item))
+ if (!mesh_library.is_valid() || !mesh_library->has_item(c.item))
continue;
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
@@ -488,7 +502,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
if (baked_meshes.size() == 0) {
- if (theme->get_item_mesh(c.item).is_valid()) {
+ if (mesh_library->get_item_mesh(c.item).is_valid()) {
if (!multimesh_items.has(c.item)) {
multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
}
@@ -500,7 +514,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
}
- Vector<MeshLibrary::ShapeData> shapes = theme->get_item_shapes(c.item);
+ Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
// add the item's shape at given xform to octant's static_body
for (int i = 0; i < shapes.size(); i++) {
// add the item's shape
@@ -515,7 +529,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
- Ref<NavigationMesh> navmesh = theme->get_item_navmesh(c.item);
+ Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
if (navmesh.is_valid()) {
Octant::NavMesh nm;
nm.xform = xform;
@@ -537,7 +551,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RID mm = VS::get_singleton()->multimesh_create();
VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
- VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
+ VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;
for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
@@ -612,11 +626,11 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
- if (navigation && theme.is_valid()) {
+ if (navigation && mesh_library.is_valid()) {
for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
if (cell_map.has(F->key()) && F->get().id < 0) {
- Ref<NavigationMesh> nm = theme->get_item_navmesh(cell_map[F->key()].item);
+ Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
}
@@ -846,8 +860,13 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme);
+#endif // DISABLE_DEPRECATED
+
+ ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
+ ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
@@ -865,7 +884,6 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
- //ClassDB::bind_method(D_METHOD("_recreate_octants"),&GridMap::_recreate_octants);
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
@@ -889,7 +907,11 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_theme", "get_theme");
+#ifndef DISABLE_DEPRECATED
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary", PROPERTY_USAGE_NOEDITOR), "set_theme", "get_theme");
+#endif // DISABLE_DEPRECATED
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
ADD_GROUP("Cell", "cell_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
@@ -952,7 +974,7 @@ Array GridMap::get_used_cells() const {
Array GridMap::get_meshes() {
- if (theme.is_null())
+ if (mesh_library.is_null())
return Array();
Vector3 ofs = _get_offset();
@@ -961,9 +983,9 @@ Array GridMap::get_meshes() {
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
int id = E->get().item;
- if (!theme->has_item(id))
+ if (!mesh_library->has_item(id))
continue;
- Ref<Mesh> mesh = theme->get_item_mesh(id);
+ Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
if (mesh.is_null())
continue;
@@ -1004,7 +1026,7 @@ void GridMap::clear_baked_meshes() {
void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
- if (!theme.is_valid())
+ if (!mesh_library.is_valid())
return;
//generate
@@ -1015,10 +1037,10 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
IndexKey key = E->key();
int item = E->get().item;
- if (!theme->has_item(item))
+ if (!mesh_library->has_item(item))
continue;
- Ref<Mesh> mesh = theme->get_item_mesh(item);
+ Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
if (!mesh.is_valid())
continue;
@@ -1137,8 +1159,8 @@ GridMap::GridMap() {
GridMap::~GridMap() {
- if (!theme.is_null())
- theme->unregister_owner(this);
+ if (!mesh_library.is_null())
+ mesh_library->unregister_owner(this);
clear();
}
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index ed36751fc8..3d8be5c9c7 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -157,7 +157,7 @@ class GridMap : public Spatial {
Vector3::Axis clip_axis;
- Ref<MeshLibrary> theme;
+ Ref<MeshLibrary> mesh_library;
Map<OctantKey, Octant *> octant_map;
Map<IndexKey, Cell> cell_map;
@@ -227,8 +227,13 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+#ifndef DISABLE_DEPRECATED
void set_theme(const Ref<MeshLibrary> &p_theme);
Ref<MeshLibrary> get_theme() const;
+#endif // DISABLE_DEPRECATED
+
+ void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
+ Ref<MeshLibrary> get_mesh_library() const;
void set_cell_size(const Vector3 &p_size);
Vector3 get_cell_size() const;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index fc5972c810..90e28129cc 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -43,7 +43,7 @@ void GridMapEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
- theme_pallete->hide();
+ mesh_library_palette->hide();
}
}
@@ -320,12 +320,12 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
if (!spatial_editor)
return false;
- if (selected_pallete < 0 && input_action != INPUT_COPY && input_action != INPUT_SELECT && input_action != INPUT_DUPLICATE)
+ if (selected_palette < 0 && input_action != INPUT_COPY && input_action != INPUT_SELECT && input_action != INPUT_DUPLICATE)
return false;
- Ref<MeshLibrary> theme = node->get_theme();
- if (theme.is_null())
+ Ref<MeshLibrary> mesh_library = node->get_mesh_library();
+ if (mesh_library.is_null())
return false;
- if (input_action != INPUT_COPY && input_action != INPUT_SELECT && input_action != INPUT_DUPLICATE && !theme->has_item(selected_pallete))
+ if (input_action != INPUT_COPY && input_action != INPUT_SELECT && input_action != INPUT_DUPLICATE && !mesh_library->has_item(selected_palette))
return false;
Camera *camera = p_camera;
@@ -407,9 +407,9 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
int item = node->get_cell_item(cell[0], cell[1], cell[2]);
if (item >= 0) {
- selected_pallete = item;
- theme_pallete->set_current(item);
- update_pallete();
+ selected_palette = item;
+ mesh_library_palette->set_current(item);
+ update_palette();
_update_cursor_instance();
}
return true;
@@ -417,12 +417,12 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
if (input_action == INPUT_PAINT) {
SetItem si;
si.pos = Vector3(cell[0], cell[1], cell[2]);
- si.new_value = selected_pallete;
+ si.new_value = selected_palette;
si.new_orientation = cursor_rot;
si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
set_items.push_back(si);
- node->set_cell_item(cell[0], cell[1], cell[2], selected_pallete, cursor_rot);
+ node->set_cell_item(cell[0], cell[1], cell[2], selected_palette, cursor_rot);
return true;
} else if (input_action == INPUT_ERASE) {
SetItem si;
@@ -474,7 +474,7 @@ void GridMapEditor::_fill_selection() {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
- undo_redo->add_do_method(node, "set_cell_item", i, j, k, selected_pallete, cursor_rot);
+ undo_redo->add_do_method(node, "set_cell_item", i, j, k, selected_palette, cursor_rot);
undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
}
}
@@ -712,42 +712,42 @@ void GridMapEditor::_set_display_mode(int p_mode) {
display_mode = p_mode;
- update_pallete();
+ update_palette();
}
-void GridMapEditor::update_pallete() {
- int selected = theme_pallete->get_current();
+void GridMapEditor::update_palette() {
+ int selected = mesh_library_palette->get_current();
- theme_pallete->clear();
+ mesh_library_palette->clear();
if (display_mode == DISPLAY_THUMBNAIL) {
- theme_pallete->set_max_columns(0);
- theme_pallete->set_icon_mode(ItemList::ICON_MODE_TOP);
+ mesh_library_palette->set_max_columns(0);
+ mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_TOP);
} else if (display_mode == DISPLAY_LIST) {
- theme_pallete->set_max_columns(1);
- theme_pallete->set_icon_mode(ItemList::ICON_MODE_LEFT);
+ mesh_library_palette->set_max_columns(1);
+ mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_LEFT);
}
float min_size = EDITOR_DEF("editors/grid_map/preview_size", 64);
- theme_pallete->set_fixed_icon_size(Size2(min_size, min_size));
- theme_pallete->set_fixed_column_width(min_size * 3 / 2);
- theme_pallete->set_max_text_lines(2);
+ mesh_library_palette->set_fixed_icon_size(Size2(min_size, min_size));
+ mesh_library_palette->set_fixed_column_width(min_size * 3 / 2);
+ mesh_library_palette->set_max_text_lines(2);
- Ref<MeshLibrary> theme = node->get_theme();
+ Ref<MeshLibrary> mesh_library = node->get_mesh_library();
- if (theme.is_null()) {
- last_theme = NULL;
+ if (mesh_library.is_null()) {
+ last_mesh_library = NULL;
return;
}
Vector<int> ids;
- ids = theme->get_item_list();
+ ids = mesh_library->get_item_list();
List<_CGMEItemSort> il;
for (int i = 0; i < ids.size(); i++) {
_CGMEItemSort is;
is.id = ids[i];
- is.name = theme->get_item_name(ids[i]);
+ is.name = mesh_library->get_item_name(ids[i]);
il.push_back(is);
}
il.sort();
@@ -757,28 +757,28 @@ void GridMapEditor::update_pallete() {
for (List<_CGMEItemSort>::Element *E = il.front(); E; E = E->next()) {
int id = E->get().id;
- theme_pallete->add_item("");
+ mesh_library_palette->add_item("");
- String name = theme->get_item_name(id);
- Ref<Texture> preview = theme->get_item_preview(id);
+ String name = mesh_library->get_item_name(id);
+ Ref<Texture> preview = mesh_library->get_item_preview(id);
if (!preview.is_null()) {
- theme_pallete->set_item_icon(item, preview);
- theme_pallete->set_item_tooltip(item, name);
+ mesh_library_palette->set_item_icon(item, preview);
+ mesh_library_palette->set_item_tooltip(item, name);
}
if (name != "") {
- theme_pallete->set_item_text(item, name);
+ mesh_library_palette->set_item_text(item, name);
}
- theme_pallete->set_item_metadata(item, id);
+ mesh_library_palette->set_item_metadata(item, id);
item++;
}
if (selected != -1) {
- theme_pallete->select(selected);
+ mesh_library_palette->select(selected);
}
- last_theme = theme.operator->();
+ last_mesh_library = mesh_library.operator->();
}
void GridMapEditor::edit(GridMap *p_gridmap) {
@@ -805,7 +805,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
return;
}
- update_pallete();
+ update_palette();
set_process(true);
@@ -914,7 +914,7 @@ void GridMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- theme_pallete->connect("item_selected", this, "_item_selected_cbk");
+ mesh_library_palette->connect("item_selected", this, "_item_selected_cbk");
for (int i = 0; i < 3; i++) {
grid[i] = VS::get_singleton()->mesh_create();
@@ -959,9 +959,9 @@ void GridMapEditor::_notification(int p_what) {
}
grid_xform = xf;
}
- Ref<MeshLibrary> cgmt = node->get_theme();
- if (cgmt.operator->() != last_theme)
- update_pallete();
+ Ref<MeshLibrary> cgmt = node->get_mesh_library();
+ if (cgmt.operator->() != last_mesh_library)
+ update_palette();
if (lock_view) {
@@ -994,10 +994,10 @@ void GridMapEditor::_update_cursor_instance() {
VisualServer::get_singleton()->free(cursor_instance);
cursor_instance = RID();
- if (selected_pallete >= 0) {
+ if (selected_palette >= 0) {
- if (node && !node->get_theme().is_null()) {
- Ref<Mesh> mesh = node->get_theme()->get_item_mesh(selected_pallete);
+ if (node && !node->get_mesh_library().is_null()) {
+ Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
cursor_instance = VisualServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
@@ -1008,7 +1008,7 @@ void GridMapEditor::_update_cursor_instance() {
}
void GridMapEditor::_item_selected_cbk(int idx) {
- selected_pallete = theme_pallete->get_item_metadata(idx);
+ selected_palette = mesh_library_palette->get_item_metadata(idx);
_update_cursor_instance();
}
@@ -1146,9 +1146,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
display_mode = DISPLAY_THUMBNAIL;
- theme_pallete = memnew(ItemList);
- add_child(theme_pallete);
- theme_pallete->set_v_size_flags(SIZE_EXPAND_FILL);
+ mesh_library_palette = memnew(ItemList);
+ add_child(mesh_library_palette);
+ mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL);
edit_axis = Vector3::AXIS_Y;
edit_floor[0] = -1;
@@ -1156,7 +1156,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
edit_floor[2] = -1;
cursor_visible = false;
- selected_pallete = -1;
+ selected_palette = -1;
lock_view = false;
cursor_rot = 0;
last_mouseover = Vector3(-1, -1, -1);
@@ -1315,9 +1315,24 @@ GridMapEditor::~GridMapEditor() {
VisualServer::get_singleton()->free(duplicate_instance);
}
+void GridMapEditorPlugin::_notification(int p_what) {
+
+ if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
+
+ switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) {
+ case 0: { // Left.
+ SpatialEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 0);
+ } break;
+ case 1: { // Right.
+ SpatialEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 1);
+ } break;
+ }
+ }
+}
+
void GridMapEditorPlugin::edit(Object *p_object) {
- gridmap_editor->edit(Object::cast_to<GridMap>(p_object));
+ grid_map_editor->edit(Object::cast_to<GridMap>(p_object));
}
bool GridMapEditorPlugin::handles(Object *p_object) const {
@@ -1328,29 +1343,35 @@ bool GridMapEditorPlugin::handles(Object *p_object) const {
void GridMapEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- gridmap_editor->show();
- gridmap_editor->spatial_editor_hb->show();
- gridmap_editor->set_process(true);
+ grid_map_editor->show();
+ grid_map_editor->spatial_editor_hb->show();
+ grid_map_editor->set_process(true);
} else {
- gridmap_editor->spatial_editor_hb->hide();
- gridmap_editor->hide();
- gridmap_editor->edit(NULL);
- gridmap_editor->set_process(false);
+ grid_map_editor->spatial_editor_hb->hide();
+ grid_map_editor->hide();
+ grid_map_editor->edit(NULL);
+ grid_map_editor->set_process(false);
}
}
GridMapEditorPlugin::GridMapEditorPlugin(EditorNode *p_node) {
editor = p_node;
- gridmap_editor = memnew(GridMapEditor(editor));
- SpatialEditor::get_singleton()->get_palette_split()->add_child(gridmap_editor);
- // TODO: make this configurable, so the user can choose were to put this, it makes more sense
- // on the right, but some people might find it strange.
- SpatialEditor::get_singleton()->get_palette_split()->move_child(gridmap_editor, 1);
+ EDITOR_DEF("editors/grid_map/editor_side", 1);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/grid_map/editor_side", PROPERTY_HINT_ENUM, "Left,Right"));
- gridmap_editor->hide();
+ grid_map_editor = memnew(GridMapEditor(editor));
+ switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) {
+ case 0: { // Left.
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, grid_map_editor);
+ } break;
+ case 1: { // Right.
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, grid_map_editor);
+ } break;
+ }
+ grid_map_editor->hide();
}
GridMapEditorPlugin::~GridMapEditorPlugin() {
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 7c5feda125..663274f46e 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -97,7 +97,7 @@ class GridMapEditor : public VBoxContainer {
List<SetItem> set_items;
GridMap *node;
- MeshLibrary *last_theme;
+ MeshLibrary *last_mesh_library;
ClipMode clip_mode;
bool lock_view;
@@ -141,7 +141,7 @@ class GridMapEditor : public VBoxContainer {
Vector3 last_mouseover;
int display_mode;
- int selected_pallete;
+ int selected_palette;
int cursor_rot;
enum Menu {
@@ -185,9 +185,9 @@ class GridMapEditor : public VBoxContainer {
void update_grid();
void _configure();
void _menu_option(int);
- void update_pallete();
+ void update_palette();
void _set_display_mode(int p_mode);
- ItemList *theme_pallete;
+ ItemList *mesh_library_palette;
void _item_selected_cbk(int idx);
void _update_cursor_transform();
void _update_cursor_instance();
@@ -207,7 +207,6 @@ class GridMapEditor : public VBoxContainer {
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
friend class GridMapEditorPlugin;
- Panel *theme_panel;
protected:
void _notification(int p_what);
@@ -227,11 +226,14 @@ class GridMapEditorPlugin : public EditorPlugin {
GDCLASS(GridMapEditorPlugin, EditorPlugin);
- GridMapEditor *gridmap_editor;
+ GridMapEditor *grid_map_editor;
EditorNode *editor;
+protected:
+ void _notification(int p_what);
+
public:
- virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
+ virtual bool forward_spatial_gui_input(Camera *p_camera, const Ref<InputEvent> &p_event) { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "GridMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index 6f16656573..e772665009 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -11,24 +11,24 @@ namespace Godot
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
- private Vector2 position;
- private Vector2 size;
+ private Vector2 _position;
+ private Vector2 _size;
public Vector2 Position
{
- get { return position; }
- set { position = value; }
+ get { return _position; }
+ set { _position = value; }
}
public Vector2 Size
{
- get { return size; }
- set { size = value; }
+ get { return _size; }
+ set { _size = value; }
}
public Vector2 End
{
- get { return position + size; }
+ get { return _position + _size; }
}
public real_t Area
@@ -36,6 +36,13 @@ namespace Godot
get { return GetArea(); }
}
+ public Rect2 Abs()
+ {
+ Vector2 end = End;
+ Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y));
+ return new Rect2(topLeft, _size.Abs());
+ }
+
public Rect2 Clip(Rect2 b)
{
var newRect = b;
@@ -43,31 +50,31 @@ namespace Godot
if (!Intersects(newRect))
return new Rect2();
- newRect.position.x = Mathf.Max(b.position.x, position.x);
- newRect.position.y = Mathf.Max(b.position.y, position.y);
+ newRect._position.x = Mathf.Max(b._position.x, _position.x);
+ newRect._position.y = Mathf.Max(b._position.y, _position.y);
- Vector2 bEnd = b.position + b.size;
- Vector2 end = position + size;
+ Vector2 bEnd = b._position + b._size;
+ Vector2 end = _position + _size;
- newRect.size.x = Mathf.Min(bEnd.x, end.x) - newRect.position.x;
- newRect.size.y = Mathf.Min(bEnd.y, end.y) - newRect.position.y;
+ newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x;
+ newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y;
return newRect;
}
public bool Encloses(Rect2 b)
{
- return b.position.x >= position.x && b.position.y >= position.y &&
- b.position.x + b.size.x < position.x + size.x &&
- b.position.y + b.size.y < position.y + size.y;
+ return b._position.x >= _position.x && b._position.y >= _position.y &&
+ b._position.x + b._size.x < _position.x + _size.x &&
+ b._position.y + b._size.y < _position.y + _size.y;
}
public Rect2 Expand(Vector2 to)
{
var expanded = this;
- Vector2 begin = expanded.position;
- Vector2 end = expanded.position + expanded.size;
+ Vector2 begin = expanded._position;
+ Vector2 end = expanded._position + expanded._size;
if (to.x < begin.x)
begin.x = to.x;
@@ -79,25 +86,25 @@ namespace Godot
if (to.y > end.y)
end.y = to.y;
- expanded.position = begin;
- expanded.size = end - begin;
+ expanded._position = begin;
+ expanded._size = end - begin;
return expanded;
}
public real_t GetArea()
{
- return size.x * size.y;
+ return _size.x * _size.y;
}
public Rect2 Grow(real_t by)
{
var g = this;
- g.position.x -= by;
- g.position.y -= by;
- g.size.x += by * 2;
- g.size.y += by * 2;
+ g._position.x -= by;
+ g._position.y -= by;
+ g._size.x += by * 2;
+ g._size.y += by * 2;
return g;
}
@@ -106,10 +113,10 @@ namespace Godot
{
var g = this;
- g.position.x -= left;
- g.position.y -= top;
- g.size.x += left + right;
- g.size.y += top + bottom;
+ g._position.x -= left;
+ g._position.y -= top;
+ g._size.x += left + right;
+ g._size.y += top + bottom;
return g;
}
@@ -128,19 +135,19 @@ namespace Godot
public bool HasNoArea()
{
- return size.x <= 0 || size.y <= 0;
+ return _size.x <= 0 || _size.y <= 0;
}
public bool HasPoint(Vector2 point)
{
- if (point.x < position.x)
+ if (point.x < _position.x)
return false;
- if (point.y < position.y)
+ if (point.y < _position.y)
return false;
- if (point.x >= position.x + size.x)
+ if (point.x >= _position.x + _size.x)
return false;
- if (point.y >= position.y + size.y)
+ if (point.y >= _position.y + _size.y)
return false;
return true;
@@ -148,13 +155,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
- if (position.x > b.position.x + b.size.x)
+ if (_position.x > b._position.x + b._size.x)
return false;
- if (position.x + size.x < b.position.x)
+ if (_position.x + _size.x < b._position.x)
return false;
- if (position.y > b.position.y + b.size.y)
+ if (_position.y > b._position.y + b._size.y)
return false;
- if (position.y + size.y < b.position.y)
+ if (_position.y + _size.y < b._position.y)
return false;
return true;
@@ -164,13 +171,13 @@ namespace Godot
{
Rect2 newRect;
- newRect.position.x = Mathf.Min(b.position.x, position.x);
- newRect.position.y = Mathf.Min(b.position.y, position.y);
+ newRect._position.x = Mathf.Min(b._position.x, _position.x);
+ newRect._position.y = Mathf.Min(b._position.y, _position.y);
- newRect.size.x = Mathf.Max(b.position.x + b.size.x, position.x + size.x);
- newRect.size.y = Mathf.Max(b.position.y + b.size.y, position.y + size.y);
+ newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x);
+ newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y);
- newRect.size = newRect.size - newRect.position; // Make relative again
+ newRect._size = newRect._size - newRect._position; // Make relative again
return newRect;
}
@@ -178,23 +185,23 @@ namespace Godot
// Constructors
public Rect2(Vector2 position, Vector2 size)
{
- this.position = position;
- this.size = size;
+ _position = position;
+ _size = size;
}
public Rect2(Vector2 position, real_t width, real_t height)
{
- this.position = position;
- size = new Vector2(width, height);
+ _position = position;
+ _size = new Vector2(width, height);
}
public Rect2(real_t x, real_t y, Vector2 size)
{
- position = new Vector2(x, y);
- this.size = size;
+ _position = new Vector2(x, y);
+ _size = size;
}
public Rect2(real_t x, real_t y, real_t width, real_t height)
{
- position = new Vector2(x, y);
- size = new Vector2(width, height);
+ _position = new Vector2(x, y);
+ _size = new Vector2(width, height);
}
public static bool operator ==(Rect2 left, Rect2 right)
@@ -219,20 +226,20 @@ namespace Godot
public bool Equals(Rect2 other)
{
- return position.Equals(other.position) && size.Equals(other.size);
+ return _position.Equals(other._position) && _size.Equals(other._size);
}
public override int GetHashCode()
{
- return position.GetHashCode() ^ size.GetHashCode();
+ return _position.GetHashCode() ^ _size.GetHashCode();
}
public override string ToString()
{
return String.Format("({0}, {1})", new object[]
{
- position.ToString(),
- size.ToString()
+ _position.ToString(),
+ _size.ToString()
});
}
@@ -240,8 +247,8 @@ namespace Godot
{
return String.Format("({0}, {1})", new object[]
{
- position.ToString(format),
- size.ToString(format)
+ _position.ToString(format),
+ _size.ToString(format)
});
}
}
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index 14c8de6986..080b8802ba 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -184,6 +184,11 @@ namespace Godot
return result;
}
+ public Vector2 Project(Vector2 onNormal)
+ {
+ return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
+ }
+
public Vector2 Reflect(Vector2 n)
{
return 2.0f * n * Dot(n) - this;
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index 861d9c54d9..6fffe5e4d6 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -210,6 +210,11 @@ namespace Godot
);
}
+ public Vector3 Project(Vector3 onNormal)
+ {
+ return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
+ }
+
public Vector3 Reflect(Vector3 n)
{
#if DEBUG
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 6aaabb9d9b..25fc897146 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -75,7 +75,7 @@ void image_decompress_squish(Image *p_image) {
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
-void image_compress_squish(Image *p_image, Image::CompressSource p_source) {
+void image_compress_squish(Image *p_image, float p_lossy_quality, Image::CompressSource p_source) {
if (p_image->get_format() >= Image::FORMAT_DXT1)
return; //do not compress, already compressed
@@ -86,6 +86,12 @@ void image_compress_squish(Image *p_image, Image::CompressSource p_source) {
if (p_image->get_format() <= Image::FORMAT_RGBA8) {
int squish_comp = squish::kColourRangeFit;
+
+ if (p_lossy_quality > 0.85)
+ squish_comp = squish::kColourIterativeClusterFit;
+ else if (p_lossy_quality > 0.75)
+ squish_comp = squish::kColourClusterFit;
+
Image::Format target_format = Image::FORMAT_RGBA8;
Image::DetectChannels dc = p_image->get_detected_channels();
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index c022063fe5..6da947beea 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -33,7 +33,7 @@
#include "image.h"
-void image_compress_squish(Image *p_image, Image::CompressSource p_source);
+void image_compress_squish(Image *p_image, float p_lossy_quality, Image::CompressSource p_source);
void image_decompress_squish(Image *p_image);
#endif // IMAGE_COMPRESS_SQUISH_H