summaryrefslogtreecommitdiff
path: root/modules
diff options
context:
space:
mode:
Diffstat (limited to 'modules')
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp50
-rw-r--r--modules/enet/networked_multiplayer_enet.h12
2 files changed, 62 insertions, 0 deletions
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index ca134824f7..406eb467f0 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -78,6 +78,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V_MSG(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER, "The number of clients must be set between 1 and 4095 (inclusive).");
ERR_FAIL_COND_V_MSG(p_in_bandwidth < 0, ERR_INVALID_PARAMETER, "The incoming bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
ERR_FAIL_COND_V_MSG(p_out_bandwidth < 0, ERR_INVALID_PARAMETER, "The outgoing bandwidth limit must be greater than or equal to 0 (0 disables the limit).");
+ ERR_FAIL_COND_V(dtls_enabled && (dtls_key.is_null() || dtls_cert.is_null()), ERR_INVALID_PARAMETER);
ENetAddress address;
memset(&address, 0, sizeof(address));
@@ -105,6 +106,11 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
p_out_bandwidth /* limit outgoing bandwidth if > 0 */);
ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create an ENet multiplayer server.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
+ }
+#endif
_setup_compressor();
active = true;
@@ -156,6 +162,11 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
}
ERR_FAIL_COND_V_MSG(!host, ERR_CANT_CREATE, "Couldn't create the ENet client host.");
+#ifdef GODOT_ENET
+ if (dtls_enabled) {
+ enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
+ }
+#endif
_setup_compressor();
@@ -856,6 +867,12 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compression_mode", "mode"), &NetworkedMultiplayerENet::set_compression_mode);
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
+ ClassDB::bind_method(D_METHOD("set_dtls_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_enabled"), &NetworkedMultiplayerENet::is_dtls_enabled);
+ ClassDB::bind_method(D_METHOD("set_dtls_key", "key"), &NetworkedMultiplayerENet::set_dtls_key);
+ ClassDB::bind_method(D_METHOD("set_dtls_certificate", "certificate"), &NetworkedMultiplayerENet::set_dtls_certificate);
+ ClassDB::bind_method(D_METHOD("set_dtls_verify_enabled", "enabled"), &NetworkedMultiplayerENet::set_dtls_verify_enabled);
+ ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
@@ -875,6 +892,8 @@ void NetworkedMultiplayerENet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dtls_verify"), "set_dtls_verify_enabled", "is_dtls_verify_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_dtls"), "set_dtls_enabled", "is_dtls_enabled");
BIND_ENUM_CONSTANT(COMPRESS_NONE);
BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
@@ -904,6 +923,9 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
enet_compressor.destroy = enet_compressor_destroy;
bind_ip = IP_Address("*");
+
+ dtls_enabled = false;
+ dtls_verify = true;
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
@@ -920,3 +942,31 @@ void NetworkedMultiplayerENet::set_bind_ip(const IP_Address &p_ip) {
bind_ip = p_ip;
}
+
+void NetworkedMultiplayerENet::set_dtls_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_enabled = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_dtls_enabled() const {
+ return dtls_enabled;
+}
+
+void NetworkedMultiplayerENet::set_dtls_verify_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+ dtls_verify = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_dtls_verify_enabled() const {
+ return dtls_verify;
+}
+
+void NetworkedMultiplayerENet::set_dtls_key(Ref<CryptoKey> p_key) {
+ ERR_FAIL_COND(active);
+ dtls_key = p_key;
+}
+
+void NetworkedMultiplayerENet::set_dtls_certificate(Ref<X509Certificate> p_cert) {
+ ERR_FAIL_COND(active);
+ dtls_cert = p_cert;
+}
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 11487b99a5..ff436ce2c0 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -31,6 +31,7 @@
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
+#include "core/crypto/crypto.h"
#include "core/io/compression.h"
#include "core/io/networked_multiplayer_peer.h"
@@ -111,6 +112,11 @@ private:
IP_Address bind_ip;
+ bool dtls_enabled;
+ Ref<CryptoKey> dtls_key;
+ Ref<X509Certificate> dtls_cert;
+ bool dtls_verify;
+
protected:
static void _bind_methods();
@@ -166,6 +172,12 @@ public:
~NetworkedMultiplayerENet();
void set_bind_ip(const IP_Address &p_ip);
+ void set_dtls_enabled(bool p_enabled);
+ bool is_dtls_enabled() const;
+ void set_dtls_verify_enabled(bool p_enabled);
+ bool is_dtls_verify_enabled() const;
+ void set_dtls_key(Ref<CryptoKey> p_key);
+ void set_dtls_certificate(Ref<X509Certificate> p_cert);
};
VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);