diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 4 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 7 | ||||
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 |
5 files changed, 12 insertions, 5 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index d5fd4bff09..fab4b05da9 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,8 +7,8 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html - http://enet.bespin.org/usergroup0.html + <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> </demos> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 40a435f459..632970f8c0 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html + <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link> </tutorials> <demos> </demos> diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 4286412c14..0e4724fec2 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -118,6 +118,13 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int & funcs[cl->static_functions[i]->line] = cl->static_functions[i]->name; } + for (int i = 0; i < cl->subclasses.size(); i++) { + for (int j = 0; j < cl->subclasses[i]->functions.size(); j++) { + + funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + String(cl->subclasses[i]->functions[j]->name); + } + } + for (Map<int, String>::Element *E = funcs.front(); E; E = E->next()) { r_functions->push_back(E->get() + ":" + itos(E->key())); diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index bb652f3bdf..d5f9563600 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html + <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link> </tutorials> <demos> </demos> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index dab186fb57..28764aca40 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html + <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link> </tutorials> <demos> </demos> |