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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml2
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp84
-rw-r--r--modules/gdscript/gdscript_parser.cpp27
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs8
-rw-r--r--modules/mono/editor/bindings_generator.cpp9
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp20
-rw-r--r--modules/multiplayer/multiplayer_spawner.h2
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp10
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.h2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp4
-rw-r--r--modules/text_server_fb/text_server_fb.cpp4
11 files changed, 136 insertions, 36 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 4f325fcf52..6cf8c1a30e 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -555,7 +555,7 @@
<annotation name="@onready">
<return type="void" />
<description>
- Mark the following property as assigned on [Node]'s ready state change. Values for these properties are no assigned immediately upon the node's creation, and instead are computed and stored right before [method Node._ready].
+ Mark the following property as assigned on [Node]'s ready state change. Values for these properties are not assigned immediately upon the node's creation, and instead are computed and stored right before [method Node._ready].
[codeblock]
@onready var character_name: Label = $Label
[/codeblock]
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index b6e7dc397a..32d9aec84f 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -484,12 +484,23 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
if (parser->script_path == ScriptServer::get_global_class_path(first)) {
result = parser->head->get_datatype();
} else {
- Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(first));
- if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) {
- push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type);
- return GDScriptParser::DataType();
+ String path = ScriptServer::get_global_class_path(first);
+ String ext = path.get_extension();
+ if (ext == GDScriptLanguage::get_singleton()->get_extension()) {
+ Ref<GDScriptParserRef> ref = get_parser_for(path);
+ if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) {
+ push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type);
+ return GDScriptParser::DataType();
+ }
+ result = ref->get_parser()->head->get_datatype();
+ } else {
+ result.kind = GDScriptParser::DataType::SCRIPT;
+ result.native_type = ScriptServer::get_global_class_native_base(first);
+ result.script_type = ResourceLoader::load(path, "Script");
+ result.script_path = path;
+ result.is_constant = true;
+ result.is_meta_type = false;
}
- result = ref->get_parser()->head->get_datatype();
}
} else if (ProjectSettings::get_singleton()->has_autoload(first) && ProjectSettings::get_singleton()->get_autoload(first).is_singleton) {
const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(first);
@@ -540,12 +551,13 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
result = ref->get_parser()->head->get_datatype();
result.is_meta_type = false;
} else {
- Ref<GDScript> script = member.constant->initializer->reduced_value;
+ Ref<Script> script = member.constant->initializer->reduced_value;
result.kind = GDScriptParser::DataType::SCRIPT;
result.builtin_type = Variant::OBJECT;
result.script_type = script;
result.script_path = script->get_path();
result.native_type = script->get_instance_base_type();
+ result.is_meta_type = false;
}
break;
}
@@ -2676,31 +2688,45 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node)
GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source) {
GDScriptParser::DataType type;
- Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(p_class_name));
- if (ref.is_null()) {
- push_error(vformat(R"(Could not find script for class "%s".)", p_class_name), p_source);
- type.type_source = GDScriptParser::DataType::UNDETECTED;
- type.kind = GDScriptParser::DataType::VARIANT;
+ String path = ScriptServer::get_global_class_path(p_class_name);
+ String ext = path.get_extension();
+ if (ext == GDScriptLanguage::get_singleton()->get_extension()) {
+ Ref<GDScriptParserRef> ref = get_parser_for(path);
+ if (ref.is_null()) {
+ push_error(vformat(R"(Could not find script for class "%s".)", p_class_name), p_source);
+ type.type_source = GDScriptParser::DataType::UNDETECTED;
+ type.kind = GDScriptParser::DataType::VARIANT;
+ return type;
+ }
+
+ Error err = ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
+ if (err) {
+ push_error(vformat(R"(Could not resolve class "%s", because of a parser error.)", p_class_name), p_source);
+ type.type_source = GDScriptParser::DataType::UNDETECTED;
+ type.kind = GDScriptParser::DataType::VARIANT;
+ return type;
+ }
+
+ type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ type.kind = GDScriptParser::DataType::CLASS;
+ type.builtin_type = Variant::OBJECT;
+ type.native_type = ScriptServer::get_global_class_native_base(p_class_name);
+ type.class_type = ref->get_parser()->head;
+ type.script_path = ref->get_parser()->script_path;
+ type.is_constant = true;
+ type.is_meta_type = true;
return type;
- }
-
- Error err = ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
- if (err) {
- push_error(vformat(R"(Could not resolve class "%s", because of a parser error.)", p_class_name), p_source);
- type.type_source = GDScriptParser::DataType::UNDETECTED;
- type.kind = GDScriptParser::DataType::VARIANT;
+ } else {
+ type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
+ type.kind = GDScriptParser::DataType::SCRIPT;
+ type.builtin_type = Variant::OBJECT;
+ type.native_type = ScriptServer::get_global_class_native_base(p_class_name);
+ type.script_type = ResourceLoader::load(path, "Script");
+ type.script_path = path;
+ type.is_constant = true;
+ type.is_meta_type = true;
return type;
}
-
- type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- type.kind = GDScriptParser::DataType::CLASS;
- type.builtin_type = Variant::OBJECT;
- type.native_type = ScriptServer::get_global_class_native_base(p_class_name);
- type.class_type = ref->get_parser()->head;
- type.script_path = ref->get_parser()->script_path;
- type.is_constant = true;
- type.is_meta_type = true;
- return type;
}
void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base) {
@@ -3808,7 +3834,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
Ref<Script> base_script = p_base_type.script_type;
- while (base_script.is_valid() && base_script->is_valid()) {
+ while (base_script.is_valid() && base_script->has_method(function_name)) {
MethodInfo info = base_script->get_method_info(function_name);
if (!(info == MethodInfo())) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 888cd782fb..d8a06a8663 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3758,6 +3758,33 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
return false;
}
break;
+ case GDScriptParser::DataType::CLASS:
+ // Can assume type is a global GDScript class.
+ if (!ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
+ push_error(R"(Exported script type must extend Resource.)");
+ return false;
+ }
+ variable->export_info.type = Variant::OBJECT;
+ variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ variable->export_info.hint_string = export_type.class_type->identifier->name;
+ break;
+ case GDScriptParser::DataType::SCRIPT: {
+ StringName class_name;
+ if (export_type.script_type != nullptr && export_type.script_type.is_valid()) {
+ class_name = export_type.script_type->get_language()->get_global_class_name(export_type.script_type->get_path());
+ }
+ if (class_name == StringName()) {
+ Ref<Script> script = ResourceLoader::load(export_type.script_path, SNAME("Script"));
+ if (script.is_valid()) {
+ class_name = script->get_language()->get_global_class_name(export_type.script_path);
+ }
+ }
+ if (class_name != StringName() && ClassDB::is_parent_class(ScriptServer::get_global_class_native_base(class_name), SNAME("Resource"))) {
+ variable->export_info.type = Variant::OBJECT;
+ variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ variable->export_info.hint_string = class_name;
+ }
+ } break;
case GDScriptParser::DataType::ENUM: {
variable->export_info.type = Variant::INT;
variable->export_info.hint = PROPERTY_HINT_ENUM;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index efdd50098e..f31ded4d77 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -156,6 +156,10 @@ namespace Godot.SourceGenerators
else if (typeKind == TypeKind.Array)
{
var arrayType = (IArrayTypeSymbol)type;
+
+ if (arrayType.Rank != 1)
+ return null;
+
var elementType = arrayType.ElementType;
switch (elementType.SpecialType)
@@ -177,8 +181,8 @@ namespace Godot.SourceGenerators
if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType))
return MarshalType.GodotObjectOrDerivedArray;
- if (elementType.ContainingAssembly.Name == "GodotSharp" &&
- elementType.ContainingNamespace.Name == "Godot")
+ if (elementType.ContainingAssembly?.Name == "GodotSharp" &&
+ elementType.ContainingNamespace?.Name == "Godot")
{
switch (elementType)
{
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index ce4ac9b796..95a44d3b7e 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2229,6 +2229,15 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
// Generate signal
{
+ p_output.append(MEMBER_BEGIN "/// <summary>\n");
+ p_output.append(INDENT1 "/// ");
+ p_output.append("Represents the method that handles the ");
+ p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "." + p_isignal.proxy_name + "\"/>");
+ p_output.append(" event of a ");
+ p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "\"/>");
+ p_output.append(" class.\n");
+ p_output.append(INDENT1 "/// </summary>");
+
if (p_isignal.is_deprecated) {
if (p_isignal.deprecation_message.is_empty()) {
WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'.");
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index d46972ffb6..c68e2e5a99 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -86,6 +86,23 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
#endif
+
+TypedArray<String> MultiplayerSpawner::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (spawn_path.is_empty() || !has_node(spawn_path)) {
+ warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes."));
+ }
+ bool has_scenes = get_spawnable_scene_count() > 0;
+ // Can't check if method is overriden in placeholder scripts.
+ bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder();
+ if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) {
+ warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\"."));
+ warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code."));
+ }
+ return warnings;
+}
+
void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
SpawnableScene sc;
sc.path = p_path;
@@ -94,13 +111,16 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
}
spawnable_scenes.push_back(sc);
}
+
int MultiplayerSpawner::get_spawnable_scene_count() const {
return spawnable_scenes.size();
}
+
String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "");
return spawnable_scenes[p_idx].path;
}
+
void MultiplayerSpawner::clear_spawnable_scenes() {
spawnable_scenes.clear();
}
diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h
index fc3befc2d4..f038c3b2f9 100644
--- a/modules/multiplayer/multiplayer_spawner.h
+++ b/modules/multiplayer/multiplayer_spawner.h
@@ -91,6 +91,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
#endif
public:
+ TypedArray<String> get_configuration_warnings() const override;
+
Node *get_spawn_node() const {
return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr;
}
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
index eee1495c14..01ecd1a7de 100644
--- a/modules/multiplayer/multiplayer_synchronizer.cpp
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -94,6 +94,16 @@ void MultiplayerSynchronizer::_update_process() {
}
}
+TypedArray<String> MultiplayerSynchronizer::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node::get_configuration_warnings();
+
+ if (root_path.is_empty() || !has_node(root_path)) {
+ warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties."));
+ }
+
+ return warnings;
+}
+
Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) {
ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER);
r_variant.resize(p_properties.size());
diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h
index e84d41db86..9b9067a910 100644
--- a/modules/multiplayer/multiplayer_synchronizer.h
+++ b/modules/multiplayer/multiplayer_synchronizer.h
@@ -66,6 +66,8 @@ public:
static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
+ TypedArray<String> get_configuration_warnings() const override;
+
void set_replication_interval(double p_interval);
double get_replication_interval() const;
uint64_t get_replication_interval_msec() const;
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 7aebeafe70..d90870107b 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -1940,12 +1940,12 @@ int64_t TextServerAdvanced::font_get_face_count(const RID &p_font_rid) const {
fargs.flags = FT_OPEN_MEMORY;
fargs.stream = &stream;
- FT_Face tmp_face;
+ FT_Face tmp_face = nullptr;
error = FT_Open_Face(ft_library, &fargs, -1, &tmp_face);
if (error == 0) {
face_count = tmp_face->num_faces;
+ FT_Done_Face(tmp_face);
}
- FT_Done_Face(tmp_face);
#endif
}
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 4d599dbcb5..23662bf2c4 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -1039,12 +1039,12 @@ int64_t TextServerFallback::font_get_face_count(const RID &p_font_rid) const {
fargs.flags = FT_OPEN_MEMORY;
fargs.stream = &stream;
- FT_Face tmp_face;
+ FT_Face tmp_face = nullptr;
error = FT_Open_Face(ft_library, &fargs, -1, &tmp_face);
if (error == 0) {
face_count = tmp_face->num_faces;
+ FT_Done_Face(tmp_face);
}
- FT_Done_Face(tmp_face);
#endif
}