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-rw-r--r--modules/csg/csg_shape.cpp9
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml4
-rw-r--r--modules/gdnative/SCsub6
-rw-r--r--modules/gdnative/android/android_gdn.cpp73
-rw-r--r--modules/gdnative/gdnative_api.json23
-rw-r--r--modules/gdnative/include/android/godot_android.h54
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp23
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp20
-rw-r--r--modules/gdscript/gdscript_editor.cpp7
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/mono/SCsub42
-rw-r--r--modules/mono/config.py34
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
14 files changed, 253 insertions, 48 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 82db1871da..ba27d6839d 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -162,6 +162,10 @@ CSGBrush *CSGShape::_get_brush() {
void CSGShape::_update_shape() {
//print_line("updating shape for " + String(get_path()));
+
+ if (parent)
+ return;
+
set_base(RID());
root_mesh.unref(); //byebye root mesh
@@ -349,6 +353,10 @@ void CSGShape::_notification(int p_what) {
Node *parentn = get_parent();
if (parentn) {
parent = Object::cast_to<CSGShape>(parentn);
+ if (parent) {
+ set_base(RID());
+ root_mesh.unref();
+ }
}
if (use_collision && is_root_shape()) {
@@ -371,6 +379,7 @@ void CSGShape::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
+
if (parent)
parent->_make_dirty();
parent = NULL;
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index d5fd4bff09..fab4b05da9 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -7,8 +7,8 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
- http://enet.bespin.org/usergroup0.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
+ <link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index 6d2f8ce8ad..a3434995aa 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -5,6 +5,7 @@ Import('env')
gdn_env = env.Clone()
gdn_env.add_source_files(env.modules_sources, "gdnative.cpp")
gdn_env.add_source_files(env.modules_sources, "register_types.cpp")
+gdn_env.add_source_files(env.modules_sources, "android/*.cpp")
gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp")
gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
gdn_env.add_source_files(env.modules_sources, "gdnative_library_singleton_editor.cpp")
@@ -49,6 +50,7 @@ def _build_gdnative_api_struct_header(api):
'#define GODOT_GDNATIVE_API_STRUCT_H',
'',
'#include <gdnative/gdnative.h>',
+ '#include <android/godot_android.h>',
'#include <arvr/godot_arvr.h>',
'#include <nativescript/godot_nativescript.h>',
'#include <pluginscript/godot_pluginscript.h>',
@@ -194,7 +196,7 @@ def build_gdnative_api_struct(target, source, env):
with open(source.path, 'w') as fd:
fd.write(_build_gdnative_api_struct_source(api))
-_, gensource = gdn_env.Command(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'],
+_, gensource = gdn_env.CommandNoCache(['include/gdnative_api_struct.gen.h', 'gdnative_api_struct.gen.cpp'],
'gdnative_api.json', build_gdnative_api_struct)
gdn_env.add_source_files(env.modules_sources, [gensource])
@@ -275,7 +277,7 @@ def build_gdnative_wrapper_code(target, source, env):
if ARGUMENTS.get('gdnative_wrapper', False):
#build wrapper code
- gensource, = gdn_env.Command('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code)
+ gensource, = gdn_env.CommandNoCache('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code)
gd_wrapper_env = env.Clone()
gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/'])
diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp
new file mode 100644
index 0000000000..edc948e086
--- /dev/null
+++ b/modules/gdnative/android/android_gdn.cpp
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* android_gdn.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "modules/gdnative/gdnative.h"
+
+// Code by Paritosh97 with minor tweaks by Mux213
+// These entry points are only for the android platform and are simple stubs in all others.
+
+#ifdef __ANDROID__
+#include "platform/android/thread_jandroid.h"
+#else
+#define JNIEnv void
+#define jobject void *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+JNIEnv *GDAPI godot_android_get_env() {
+#ifdef __ANDROID__
+ return ThreadAndroid::get_env();
+#else
+ return NULL;
+#endif
+}
+
+jobject GDAPI godot_android_get_activity() {
+#ifdef __ANDROID__
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ jclass activityThread = env->FindClass("android/app/ActivityThread");
+ jmethodID currentActivityThread = env->GetStaticMethodID(activityThread, "currentActivityThread", "()Landroid/app/ActivityThread;");
+ jobject at = env->CallStaticObjectMethod(activityThread, currentActivityThread);
+ jmethodID getApplication = env->GetMethodID(activityThread, "getApplication", "()Landroid/app/Application;");
+ jobject context = env->CallObjectMethod(at, getApplication);
+
+ return env->NewGlobalRef(context);
+#else
+ return NULL;
+#endif
+}
+
+#ifdef __cplusplus
+}
+#endif \ No newline at end of file
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index c16f2d3b40..217fd87c3e 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -5962,6 +5962,29 @@
]
},
{
+ "name": "android",
+ "type": "ANDROID",
+ "version": {
+ "major": 1,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_android_get_env",
+ "return_type": "JNIEnv*",
+ "arguments": [
+ ]
+ },
+ {
+ "name": "godot_android_get_activity",
+ "return_type": "jobject",
+ "arguments": [
+ ]
+ }
+ ]
+ },
+ {
"name": "arvr",
"type": "ARVR",
"version": {
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
new file mode 100644
index 0000000000..832dac9ac3
--- /dev/null
+++ b/modules/gdnative/include/android/godot_android.h
@@ -0,0 +1,54 @@
+/*************************************************************************/
+/* godot_android.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_ANDROID_GDN_H
+#define GODOT_ANDROID_GDN_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __ANDROID__
+#include <jni.h>
+#else
+#define JNIEnv void
+#define jobject void *
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+JNIEnv *GDAPI godot_android_get_env();
+jobject GDAPI godot_android_get_activity();
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !GODOT_ANDROID_GDN_H */
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index eb2e7903e5..c3a623e9a1 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -84,35 +84,20 @@ StringName PluginScript::get_instance_base_type() const {
}
void PluginScript::update_exports() {
-// TODO
#ifdef TOOLS_ENABLED
-#if 0
ASSERT_SCRIPT_VALID();
- if (/*changed &&*/ placeholders.size()) { //hm :(
+ if (placeholders.size()) {
//update placeholders if any
Map<StringName, Variant> propdefvalues;
List<PropertyInfo> propinfos;
- const String *props = (const String *)pybind_get_prop_list(_py_exposed_class);
- for (int i = 0; props[i] != ""; ++i) {
- const String propname = props[i];
- pybind_get_prop_default_value(_py_exposed_class, propname.c_str(), (godot_variant *)&propdefvalues[propname]);
- pybind_prop_info raw_info;
- pybind_get_prop_info(_py_exposed_class, propname.c_str(), &raw_info);
- PropertyInfo info;
- info.type = (Variant::Type)raw_info.type;
- info.name = propname;
- info.hint = (PropertyHint)raw_info.hint;
- info.hint_string = *(String *)&raw_info.hint_string;
- info.usage = raw_info.usage;
- propinfos.push_back(info);
- }
+
+ get_script_property_list(&propinfos);
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propinfos, propdefvalues);
+ E->get()->update(propinfos, _properties_default_values);
}
}
#endif
-#endif
}
// TODO: rename p_this "p_owner" ?
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 40a435f459..632970f8c0 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html
+ <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index ea3efff9cf..fedc510f01 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -312,8 +312,24 @@ void GDScriptSyntaxHighlighter::_update_cache() {
number_color = text_editor->get_color("number_color");
member_color = text_editor->get_color("member_variable_color");
- function_definition_color = EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", Color::html("#01e1ff"));
- node_path_color = EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", Color::html("#64c15a"));
+ EditorSettings *settings = EditorSettings::get_singleton();
+ String text_editor_color_theme = settings->get("text_editor/theme/color_theme");
+
+ bool default_theme = text_editor_color_theme == "Default";
+ bool dark_theme = settings->is_dark_theme();
+
+ function_definition_color = Color::html(default_theme ? "#01e1ff" : dark_theme ? "#01e1ff" : "#00a5ba");
+ node_path_color = Color::html(default_theme ? "#64c15a" : dark_theme ? "64c15a" : "#518b4b");
+
+ EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
+ EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
+ if (text_editor_color_theme == "Adaptive" || default_theme) {
+ settings->set_initial_value("text_editor/highlighting/gdscript/function_definition_color", function_definition_color, true);
+ settings->set_initial_value("text_editor/highlighting/gdscript/node_path_color", node_path_color, true);
+ }
+
+ function_definition_color = EDITOR_GET("text_editor/highlighting/gdscript/function_definition_color");
+ node_path_color = EDITOR_GET("text_editor/highlighting/gdscript/node_path_color");
}
SyntaxHighlighter *GDScriptSyntaxHighlighter::create() {
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 4286412c14..0e4724fec2 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -118,6 +118,13 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &
funcs[cl->static_functions[i]->line] = cl->static_functions[i]->name;
}
+ for (int i = 0; i < cl->subclasses.size(); i++) {
+ for (int j = 0; j < cl->subclasses[i]->functions.size(); j++) {
+
+ funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + String(cl->subclasses[i]->functions[j]->name);
+ }
+ }
+
for (Map<int, String>::Element *E = funcs.front(); E; E = E->next()) {
r_functions->push_back(E->get() + ":" + itos(E->key()));
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index bb652f3bdf..d5f9563600 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,7 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html
+ <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index a1dfcf6377..03e187e5b0 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -127,15 +127,24 @@ def find_msbuild_windows():
if not mono_root:
raise RuntimeError('Cannot find mono root directory')
+ framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
+
+ mono_bin_dir = os.path.join(mono_root, 'bin')
+
+ msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
+
+ if os.path.isfile(msbuild_mono):
+ mono_msbuild_env = {
+ 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
+ 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
+ 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
+ }
+ return (msbuild_mono, framework_path, mono_msbuild_env)
+
msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
if msbuild_tools_path:
- return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
- else:
- msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
-
- if os.path.isfile(msbuild_mono):
- return (msbuild_mono, '')
+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
return None
@@ -145,14 +154,21 @@ def mono_build_solution(source, target, env):
import mono_reg_utils as monoreg
from shutil import copyfile
- framework_path_override = ''
+ framework_path = ''
+
+ msbuild_env = os.environ.copy()
+
+ # Needed when running from Developer Command Prompt for VS
+ if 'PLATFORM' in msbuild_env:
+ del msbuild_env['PLATFORM']
if os.name == 'nt':
msbuild_info = find_msbuild_windows()
if msbuild_info is None:
raise RuntimeError('Cannot find MSBuild executable')
msbuild_path = msbuild_info[0]
- framework_path_override = msbuild_info[1]
+ framework_path = msbuild_info[1]
+ msbuild_env.update(msbuild_info[2])
else:
msbuild_path = find_msbuild_unix('msbuild')
if msbuild_path is None:
@@ -183,14 +199,8 @@ def mono_build_solution(source, target, env):
'/p:Configuration=' + build_config,
]
- if framework_path_override:
- msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override]
-
- msbuild_env = os.environ.copy()
-
- # Needed when running from Developer Command Prompt for VS
- if 'PLATFORM' in msbuild_env:
- del msbuild_env['PLATFORM']
+ if framework_path:
+ msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
try:
subprocess.check_call(msbuild_args, env=msbuild_env)
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 8b52d77f80..ebf8512fb6 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -4,7 +4,7 @@ import os
import sys
import subprocess
-from SCons.Script import BoolVariable, Dir, Environment, PathVariable, Variables
+from SCons.Script import BoolVariable, Dir, Environment, File, PathVariable, SCons, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
@@ -42,13 +42,24 @@ def copy_file(src_dir, dst_dir, name):
copyfile(src_path, dst_path)
+def custom_path_is_dir_create(key, val, env):
+ """Validator to check if Path is a directory, creating it if it does not exist.
+ Similar to PathIsDirCreate, except it uses SCons.Script.Dir() and
+ SCons.Script.File() in order to support the '#' top level directory token.
+ """
+ # Dir constructor will throw an error if the path points to a file
+ fsDir = Dir(val)
+ if not fsDir.exists:
+ os.makedirs(fsDir.abspath)
+
+
def configure(env):
env.use_ptrcall = True
env.add_module_version_string("mono")
envvars = Variables()
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
- envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', PathVariable.PathIsDirCreate))
+ envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', custom_path_is_dir_create))
envvars.Update(env)
bits = env['bits']
@@ -135,6 +146,22 @@ def configure(env):
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
+ # We can't use pkg-config to link mono statically,
+ # but we can still use it to find the mono root directory
+ if not mono_root and mono_static:
+ def pkgconfig_try_find_mono_root():
+ tmpenv = Environment()
+ tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
+ tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
+ for hint_dir in tmpenv['LIBPATH']:
+ name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+ if name_found and os.path.isdir(os.path.join(hint_dir, '..', 'include', 'mono-2.0')):
+ return os.path.join(hint_dir, '..')
+ return ''
+ mono_root = pkgconfig_try_find_mono_root()
+ if not mono_root:
+ raise RuntimeError('Building with mono_static=yes, but failed to find the mono prefix with pkg-config. Specify one manually')
+
if mono_root:
mono_lib_path = os.path.join(mono_root, 'lib')
@@ -175,8 +202,7 @@ def configure(env):
copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
- if mono_static:
- raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
+ assert not mono_static
env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index dab186fb57..28764aca40 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html
+ <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link>
</tutorials>
<demos>
</demos>