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-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp2
-rw-r--r--modules/csg/csg_gizmos.cpp2
-rw-r--r--modules/csg/csg_gizmos.h2
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp74
4 files changed, 40 insertions, 40 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 21ba67ecd3..796ee27a7d 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -838,7 +838,7 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName);
if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) {
morph_mesh_string_lookup.insert(ai_anim_mesh_name, j);
- mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+ mesh->set_blend_shape_mode(ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED);
if (ai_anim_mesh_name.empty()) {
ai_anim_mesh_name = String("morph_") + itos(j);
}
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index cce72770f5..f8c05761bb 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -319,7 +319,7 @@ bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial);
}
-String CSGShape3DGizmoPlugin::get_name() const {
+String CSGShape3DGizmoPlugin::get_gizmo_name() const {
return "CSGShape3D";
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 83ee847caf..cf44f76f37 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -40,7 +40,7 @@ class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin {
public:
bool has_gizmo(Node3D *p_spatial) override;
- String get_name() const override;
+ String get_gizmo_name() const override;
int get_priority() const override;
bool is_selectable_when_hidden() const override;
void redraw(EditorNode3DGizmo *p_gizmo) override;
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 1ef991841b..49ae6e28b2 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -543,7 +543,7 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i
tf.width = grid_size;
tf.height = grid_size;
tf.depth = grid_size;
- tf.type = RD::TEXTURE_TYPE_3D;
+ tf.texture_type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
Vector<Vector<uint8_t>> texdata;
@@ -695,7 +695,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.array_layers = atlas_slices;
- tf.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
@@ -826,84 +826,84 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 1;
u.ids.push_back(vertex_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
u.ids.push_back(triangle_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
u.ids.push_back(box_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
u.ids.push_back(triangle_cell_indices_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 5;
u.ids.push_back(lights_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
u.ids.push_back(seams_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 7;
u.ids.push_back(probe_positions_buffer);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 8;
u.ids.push_back(grid_texture);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 9;
u.ids.push_back(grid_texture_sdf);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 10;
u.ids.push_back(albedo_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 11;
u.ids.push_back(emission_array_tex);
base_uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 12;
u.ids.push_back(sampler);
base_uniforms.push_back(u);
@@ -917,7 +917,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
tf.width = atlas_size.width;
tf.height = atlas_size.height;
tf.depth = 1;
- tf.type = RD::TEXTURE_TYPE_2D;
+ tf.texture_type = RD::TEXTURE_TYPE_2D;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
tf.format = RD::DATA_FORMAT_D32_SFLOAT;
@@ -1049,14 +1049,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 1;
u.ids.push_back(unocclude_tex); //will be unused
uniforms.push_back(u);
@@ -1089,42 +1089,42 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_dest_tex); //will be unused
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(light_primary_dynamic_tex);
uniforms.push_back(u);
@@ -1169,49 +1169,49 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_source_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(position_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(normal_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 4;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 5;
u.ids.push_back(unocclude_tex); //reuse unocclude tex
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 6;
u.ids.push_back(light_environment_tex); //reuse unocclude tex
uniforms.push_back(u);
@@ -1317,28 +1317,28 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 0;
u.ids.push_back(light_probe_buffer);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_dest_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
u.ids.push_back(light_primary_dynamic_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 3;
u.ids.push_back(light_environment_tex);
uniforms.push_back(u);
@@ -1463,14 +1463,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 0;
u.ids.push_back(light_accum_tex);
uniforms.push_back(u);
}
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
u.ids.push_back(light_accum_tex2);
uniforms.push_back(u);
@@ -1554,7 +1554,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
{
RD::Uniform u;
- u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 0;
u.ids.push_back(light_accum_tex2);
uniforms.push_back(u);