diff options
Diffstat (limited to 'modules')
21 files changed, 219 insertions, 117 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 4f325fcf52..6cf8c1a30e 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -555,7 +555,7 @@ <annotation name="@onready"> <return type="void" /> <description> - Mark the following property as assigned on [Node]'s ready state change. Values for these properties are no assigned immediately upon the node's creation, and instead are computed and stored right before [method Node._ready]. + Mark the following property as assigned on [Node]'s ready state change. Values for these properties are not assigned immediately upon the node's creation, and instead are computed and stored right before [method Node._ready]. [codeblock] @onready var character_name: Label = $Label [/codeblock] diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index b6e7dc397a..32d9aec84f 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -484,12 +484,23 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type if (parser->script_path == ScriptServer::get_global_class_path(first)) { result = parser->head->get_datatype(); } else { - Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(first)); - if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) { - push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type); - return GDScriptParser::DataType(); + String path = ScriptServer::get_global_class_path(first); + String ext = path.get_extension(); + if (ext == GDScriptLanguage::get_singleton()->get_extension()) { + Ref<GDScriptParserRef> ref = get_parser_for(path); + if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) { + push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type); + return GDScriptParser::DataType(); + } + result = ref->get_parser()->head->get_datatype(); + } else { + result.kind = GDScriptParser::DataType::SCRIPT; + result.native_type = ScriptServer::get_global_class_native_base(first); + result.script_type = ResourceLoader::load(path, "Script"); + result.script_path = path; + result.is_constant = true; + result.is_meta_type = false; } - result = ref->get_parser()->head->get_datatype(); } } else if (ProjectSettings::get_singleton()->has_autoload(first) && ProjectSettings::get_singleton()->get_autoload(first).is_singleton) { const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(first); @@ -540,12 +551,13 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type result = ref->get_parser()->head->get_datatype(); result.is_meta_type = false; } else { - Ref<GDScript> script = member.constant->initializer->reduced_value; + Ref<Script> script = member.constant->initializer->reduced_value; result.kind = GDScriptParser::DataType::SCRIPT; result.builtin_type = Variant::OBJECT; result.script_type = script; result.script_path = script->get_path(); result.native_type = script->get_instance_base_type(); + result.is_meta_type = false; } break; } @@ -2676,31 +2688,45 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source) { GDScriptParser::DataType type; - Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(p_class_name)); - if (ref.is_null()) { - push_error(vformat(R"(Could not find script for class "%s".)", p_class_name), p_source); - type.type_source = GDScriptParser::DataType::UNDETECTED; - type.kind = GDScriptParser::DataType::VARIANT; + String path = ScriptServer::get_global_class_path(p_class_name); + String ext = path.get_extension(); + if (ext == GDScriptLanguage::get_singleton()->get_extension()) { + Ref<GDScriptParserRef> ref = get_parser_for(path); + if (ref.is_null()) { + push_error(vformat(R"(Could not find script for class "%s".)", p_class_name), p_source); + type.type_source = GDScriptParser::DataType::UNDETECTED; + type.kind = GDScriptParser::DataType::VARIANT; + return type; + } + + Error err = ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + if (err) { + push_error(vformat(R"(Could not resolve class "%s", because of a parser error.)", p_class_name), p_source); + type.type_source = GDScriptParser::DataType::UNDETECTED; + type.kind = GDScriptParser::DataType::VARIANT; + return type; + } + + type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + type.kind = GDScriptParser::DataType::CLASS; + type.builtin_type = Variant::OBJECT; + type.native_type = ScriptServer::get_global_class_native_base(p_class_name); + type.class_type = ref->get_parser()->head; + type.script_path = ref->get_parser()->script_path; + type.is_constant = true; + type.is_meta_type = true; return type; - } - - Error err = ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); - if (err) { - push_error(vformat(R"(Could not resolve class "%s", because of a parser error.)", p_class_name), p_source); - type.type_source = GDScriptParser::DataType::UNDETECTED; - type.kind = GDScriptParser::DataType::VARIANT; + } else { + type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + type.kind = GDScriptParser::DataType::SCRIPT; + type.builtin_type = Variant::OBJECT; + type.native_type = ScriptServer::get_global_class_native_base(p_class_name); + type.script_type = ResourceLoader::load(path, "Script"); + type.script_path = path; + type.is_constant = true; + type.is_meta_type = true; return type; } - - type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - type.kind = GDScriptParser::DataType::CLASS; - type.builtin_type = Variant::OBJECT; - type.native_type = ScriptServer::get_global_class_native_base(p_class_name); - type.class_type = ref->get_parser()->head; - type.script_path = ref->get_parser()->script_path; - type.is_constant = true; - type.is_meta_type = true; - return type; } void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base) { @@ -3808,7 +3834,7 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo Ref<Script> base_script = p_base_type.script_type; - while (base_script.is_valid() && base_script->is_valid()) { + while (base_script.is_valid() && base_script->has_method(function_name)) { MethodInfo info = base_script->get_method_info(function_name); if (!(info == MethodInfo())) { diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 888cd782fb..d8a06a8663 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3758,6 +3758,33 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node return false; } break; + case GDScriptParser::DataType::CLASS: + // Can assume type is a global GDScript class. + if (!ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) { + push_error(R"(Exported script type must extend Resource.)"); + return false; + } + variable->export_info.type = Variant::OBJECT; + variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; + variable->export_info.hint_string = export_type.class_type->identifier->name; + break; + case GDScriptParser::DataType::SCRIPT: { + StringName class_name; + if (export_type.script_type != nullptr && export_type.script_type.is_valid()) { + class_name = export_type.script_type->get_language()->get_global_class_name(export_type.script_type->get_path()); + } + if (class_name == StringName()) { + Ref<Script> script = ResourceLoader::load(export_type.script_path, SNAME("Script")); + if (script.is_valid()) { + class_name = script->get_language()->get_global_class_name(export_type.script_path); + } + } + if (class_name != StringName() && ClassDB::is_parent_class(ScriptServer::get_global_class_native_base(class_name), SNAME("Resource"))) { + variable->export_info.type = Variant::OBJECT; + variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; + variable->export_info.hint_string = class_name; + } + } break; case GDScriptParser::DataType::ENUM: { variable->export_info.type = Variant::INT; variable->export_info.hint = PROPERTY_HINT_ENUM; diff --git a/modules/gltf/SCsub b/modules/gltf/SCsub index 71f3ba58d9..5f111165fd 100644 --- a/modules/gltf/SCsub +++ b/modules/gltf/SCsub @@ -7,7 +7,7 @@ env_gltf = env_modules.Clone() # Godot source files env_gltf.add_source_files(env.modules_sources, "*.cpp") -env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp") env_gltf.add_source_files(env.modules_sources, "structures/*.cpp") +SConscript("extensions/SCsub") if env["tools"]: env_gltf.add_source_files(env.modules_sources, "editor/*.cpp") diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml index d2a9022445..205f6c0f8f 100644 --- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFDocumentExtension" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> + [GLTFDocument] extension class. </brief_description> <description> + Extends the functionality of the [GLTFDocument] class by allowing you to run arbitrary code at various stages of GLTF import or export. </description> <tutorials> </tutorials> diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml index e933e6046a..4d1aa89ac9 100644 --- a/modules/gltf/doc_classes/GLTFNode.xml +++ b/modules/gltf/doc_classes/GLTFNode.xml @@ -1,10 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFNode" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> + GLTF node class. </brief_description> <description> + Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes). </description> <tutorials> + <link title="GLTF scene and node spec">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md"</link> </tutorials> <members> <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1"> diff --git a/modules/gltf/extensions/SCsub b/modules/gltf/extensions/SCsub new file mode 100644 index 0000000000..ad214bb79c --- /dev/null +++ b/modules/gltf/extensions/SCsub @@ -0,0 +1,9 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_gltf = env_modules.Clone() + +# Godot source files +env_gltf.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gltf/gltf_defines.h b/modules/gltf/gltf_defines.h index c20c87f798..9ee2397968 100644 --- a/modules/gltf/gltf_defines.h +++ b/modules/gltf/gltf_defines.h @@ -66,9 +66,9 @@ using GLTFBufferIndex = int; using GLTFBufferViewIndex = int; using GLTFCameraIndex = int; using GLTFImageIndex = int; +using GLTFLightIndex = int; using GLTFMaterialIndex = int; using GLTFMeshIndex = int; -using GLTFLightIndex = int; using GLTFNodeIndex = int; using GLTFSkeletonIndex = int; using GLTFSkinIndex = int; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f5730e7137..53cf7285f9 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -191,7 +191,7 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { return Error::FAILED; } - /* STEP SERIALIZE SCENE */ + /* STEP SERIALIZE LIGHTS */ err = _serialize_lights(state); if (err != OK) { return Error::FAILED; @@ -401,47 +401,47 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { Array nodes; for (int i = 0; i < state->nodes.size(); i++) { Dictionary node; - Ref<GLTFNode> n = state->nodes[i]; + Ref<GLTFNode> gltf_node = state->nodes[i]; Dictionary extensions; node["extensions"] = extensions; - if (!n->get_name().is_empty()) { - node["name"] = n->get_name(); + if (!gltf_node->get_name().is_empty()) { + node["name"] = gltf_node->get_name(); } - if (n->camera != -1) { - node["camera"] = n->camera; + if (gltf_node->camera != -1) { + node["camera"] = gltf_node->camera; } - if (n->light != -1) { + if (gltf_node->light != -1) { Dictionary lights_punctual; extensions["KHR_lights_punctual"] = lights_punctual; - lights_punctual["light"] = n->light; + lights_punctual["light"] = gltf_node->light; } - if (n->mesh != -1) { - node["mesh"] = n->mesh; + if (gltf_node->mesh != -1) { + node["mesh"] = gltf_node->mesh; } - if (n->skin != -1) { - node["skin"] = n->skin; + if (gltf_node->skin != -1) { + node["skin"] = gltf_node->skin; } - if (n->skeleton != -1 && n->skin < 0) { + if (gltf_node->skeleton != -1 && gltf_node->skin < 0) { } - if (n->xform != Transform3D()) { - node["matrix"] = _xform_to_array(n->xform); + if (gltf_node->xform != Transform3D()) { + node["matrix"] = _xform_to_array(gltf_node->xform); } - if (!n->rotation.is_equal_approx(Quaternion())) { - node["rotation"] = _quaternion_to_array(n->rotation); + if (!gltf_node->rotation.is_equal_approx(Quaternion())) { + node["rotation"] = _quaternion_to_array(gltf_node->rotation); } - if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) { - node["scale"] = _vec3_to_arr(n->scale); + if (!gltf_node->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) { + node["scale"] = _vec3_to_arr(gltf_node->scale); } - if (!n->position.is_zero_approx()) { - node["translation"] = _vec3_to_arr(n->position); + if (!gltf_node->position.is_zero_approx()) { + node["translation"] = _vec3_to_arr(gltf_node->position); } - if (n->children.size()) { + if (gltf_node->children.size()) { Array children; - for (int j = 0; j < n->children.size(); j++) { - children.push_back(n->children[j]); + for (int j = 0; j < gltf_node->children.size(); j++) { + children.push_back(gltf_node->children[j]); } node["children"] = children; } @@ -450,7 +450,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; ERR_CONTINUE(ext.is_null()); ERR_CONTINUE(!state->scene_nodes.find(i)); - Error err = ext->export_node(state, n, state->json, state->scene_nodes[i]); + Error err = ext->export_node(state, gltf_node, node, state->scene_nodes[i]); ERR_CONTINUE(err != OK); } @@ -5046,7 +5046,7 @@ ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> sta return mi; } -Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) { +Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr); @@ -5102,6 +5102,7 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, const GLTFNodeInde return spatial; } + void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { bool retflag = true; _check_visibility(p_current, retflag); diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 36a2f94a4e..b3ed786a39 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -188,7 +188,7 @@ private: const GLTFNodeIndex bone_index); ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index); Camera3D *_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index); - Node3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Light3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index); Node3D *_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index); void _assign_scene_names(Ref<GLTFState> state); template <class T> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index efdd50098e..f31ded4d77 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -156,6 +156,10 @@ namespace Godot.SourceGenerators else if (typeKind == TypeKind.Array) { var arrayType = (IArrayTypeSymbol)type; + + if (arrayType.Rank != 1) + return null; + var elementType = arrayType.ElementType; switch (elementType.SpecialType) @@ -177,8 +181,8 @@ namespace Godot.SourceGenerators if (elementType.SimpleDerivesFrom(typeCache.GodotObjectType)) return MarshalType.GodotObjectOrDerivedArray; - if (elementType.ContainingAssembly.Name == "GodotSharp" && - elementType.ContainingNamespace.Name == "Godot") + if (elementType.ContainingAssembly?.Name == "GodotSharp" && + elementType.ContainingNamespace?.Name == "Godot") { switch (elementType) { diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 1df41a905b..eeda1042ca 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -235,6 +235,8 @@ namespace Godot.SourceGenerators .Append(signalName) .Append(";\n"); + source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n"); + source.Append(" public event ") .Append(signalDelegate.DelegateSymbol.FullQualifiedName()) .Append(" ") diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs index ad4fce8daa..4d40724a83 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -69,51 +69,41 @@ namespace GodotTools.Build private void LoadIssuesFromFile(string csvFile) { - using (var file = new Godot.File()) + using var file = FileAccess.Open(csvFile, FileAccess.ModeFlags.Read); + + if (file == null) + return; + + while (!file.EofReached()) { - try - { - Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read); + string[] csvColumns = file.GetCsvLine(); - if (openError != Error.Ok) - return; + if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) + return; - while (!file.EofReached()) - { - string[] csvColumns = file.GetCsvLine(); - - if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) - return; - - if (csvColumns.Length != 7) - { - GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); - continue; - } - - var issue = new BuildIssue - { - Warning = csvColumns[0] == "warning", - File = csvColumns[1], - Line = int.Parse(csvColumns[2]), - Column = int.Parse(csvColumns[3]), - Code = csvColumns[4], - Message = csvColumns[5], - ProjectFile = csvColumns[6] - }; - - if (issue.Warning) - WarningCount += 1; - else - ErrorCount += 1; - - _issues.Add(issue); - } - } - finally + if (csvColumns.Length != 7) { - file.Close(); // Disposing it is not enough. We need to call Close() + GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); + continue; } + + var issue = new BuildIssue + { + Warning = csvColumns[0] == "warning", + File = csvColumns[1], + Line = int.Parse(csvColumns[2]), + Column = int.Parse(csvColumns[3]), + Code = csvColumns[4], + Message = csvColumns[5], + ProjectFile = csvColumns[6] + }; + + if (issue.Warning) + WarningCount += 1; + else + ErrorCount += 1; + + _issues.Add(issue); } } diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index ce4ac9b796..95a44d3b7e 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -2229,6 +2229,15 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf // Generate signal { + p_output.append(MEMBER_BEGIN "/// <summary>\n"); + p_output.append(INDENT1 "/// "); + p_output.append("Represents the method that handles the "); + p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "." + p_isignal.proxy_name + "\"/>"); + p_output.append(" event of a "); + p_output.append("<see cref=\"" BINDINGS_NAMESPACE "." + p_itype.proxy_name + "\"/>"); + p_output.append(" class.\n"); + p_output.append(INDENT1 "/// </summary>"); + if (p_isignal.is_deprecated) { if (p_isignal.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'."); diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 6f42ad6916..91392c8f79 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -152,7 +152,7 @@ bool godot_icall_Internal_ScriptEditorEdit(Resource *p_resource, int32_t p_line, } void godot_icall_Internal_EditorNodeShowScriptScreen() { - EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); + EditorNode::get_singleton()->editor_select(EditorNode::EDITOR_SCRIPT); } void godot_icall_Internal_EditorRunPlay() { diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp index d46972ffb6..c68e2e5a99 100644 --- a/modules/multiplayer/multiplayer_spawner.cpp +++ b/modules/multiplayer/multiplayer_spawner.cpp @@ -86,6 +86,23 @@ void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const { } } #endif + +TypedArray<String> MultiplayerSpawner::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (spawn_path.is_empty() || !has_node(spawn_path)) { + warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes.")); + } + bool has_scenes = get_spawnable_scene_count() > 0; + // Can't check if method is overriden in placeholder scripts. + bool has_placeholder_script = get_script_instance() && get_script_instance()->is_placeholder(); + if (!has_scenes && !GDVIRTUAL_IS_OVERRIDDEN(_spawn_custom) && !has_placeholder_script) { + warnings.push_back(RTR("A list of PackedScenes must be set in the \"Auto Spawn List\" property in order for MultiplayerSpawner to automatically spawn them remotely when added as child of \"spawn_path\".")); + warnings.push_back(RTR("Alternatively, a Script implementing the function \"_spawn_custom\" must be set for this MultiplayerSpawner, and \"spawn\" must be called explicitly in code.")); + } + return warnings; +} + void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { SpawnableScene sc; sc.path = p_path; @@ -94,13 +111,16 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { } spawnable_scenes.push_back(sc); } + int MultiplayerSpawner::get_spawnable_scene_count() const { return spawnable_scenes.size(); } + String MultiplayerSpawner::get_spawnable_scene(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), ""); return spawnable_scenes[p_idx].path; } + void MultiplayerSpawner::clear_spawnable_scenes() { spawnable_scenes.clear(); } diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h index fc3befc2d4..f038c3b2f9 100644 --- a/modules/multiplayer/multiplayer_spawner.h +++ b/modules/multiplayer/multiplayer_spawner.h @@ -91,6 +91,8 @@ protected: void _get_property_list(List<PropertyInfo> *p_list) const; #endif public: + TypedArray<String> get_configuration_warnings() const override; + Node *get_spawn_node() const { return spawn_node.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)) : nullptr; } diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp index eee1495c14..01ecd1a7de 100644 --- a/modules/multiplayer/multiplayer_synchronizer.cpp +++ b/modules/multiplayer/multiplayer_synchronizer.cpp @@ -94,6 +94,16 @@ void MultiplayerSynchronizer::_update_process() { } } +TypedArray<String> MultiplayerSynchronizer::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + if (root_path.is_empty() || !has_node(root_path)) { + warnings.push_back(RTR("A valid NodePath must be set in the \"Root Path\" property in order for MultiplayerSynchronizer to be able to synchronize properties.")); + } + + return warnings; +} + Error MultiplayerSynchronizer::get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs) { ERR_FAIL_COND_V(!p_obj, ERR_INVALID_PARAMETER); r_variant.resize(p_properties.size()); diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h index e84d41db86..9b9067a910 100644 --- a/modules/multiplayer/multiplayer_synchronizer.h +++ b/modules/multiplayer/multiplayer_synchronizer.h @@ -66,6 +66,8 @@ public: static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs); static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state); + TypedArray<String> get_configuration_warnings() const override; + void set_replication_interval(double p_interval); double get_replication_interval() const; uint64_t get_replication_interval_msec() const; diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index 7aebeafe70..b0f414f7f0 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -45,7 +45,6 @@ using namespace godot; // Headers for building as built-in module. #include "core/config/project_settings.h" -#include "core/core_bind.h" #include "core/error/error_macros.h" #include "core/object/worker_thread_pool.h" #include "core/string/print_string.h" @@ -53,8 +52,6 @@ using namespace godot; #include "modules/modules_enabled.gen.h" // For freetype, msdfgen. -using namespace core_bind; - #endif // Built-in ICU data. @@ -408,13 +405,12 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) { if (!icu_data_loaded) { String filename = (p_filename.is_empty()) ? String("res://") + _MKSTR(ICU_DATA_NAME) : p_filename; - Ref<File> f; - f.instantiate(); - if (f->open(filename, File::READ) != OK) { + Ref<FileAccess> f = FileAccess::open(filename, FileAccess::READ); + if (f.is_null()) { return false; } uint64_t len = f->get_length(); - PackedByteArray icu_data = f->get_buffer(len); + PackedByteArray icu_data = f->_get_buffer(len); UErrorCode err = U_ZERO_ERROR; udata_setCommonData(icu_data.ptr(), &err); @@ -455,16 +451,15 @@ bool TextServerAdvanced::save_support_data(const String &p_filename) const { // Store data to the res file if it's available. - Ref<File> f; - f.instantiate(); - if (f->open(p_filename, File::WRITE) != OK) { + Ref<FileAccess> f = FileAccess::open(p_filename, FileAccess::WRITE); + if (f.is_null()) { return false; } PackedByteArray icu_data; icu_data.resize(U_ICUDATA_SIZE); memcpy(icu_data.ptrw(), U_ICUDATA_ENTRY_POINT, U_ICUDATA_SIZE); - f->store_buffer(icu_data); + f->_store_buffer(icu_data); return true; #else @@ -1940,12 +1935,12 @@ int64_t TextServerAdvanced::font_get_face_count(const RID &p_font_rid) const { fargs.flags = FT_OPEN_MEMORY; fargs.stream = &stream; - FT_Face tmp_face; + FT_Face tmp_face = nullptr; error = FT_Open_Face(ft_library, &fargs, -1, &tmp_face); if (error == 0) { face_count = tmp_face->num_faces; + FT_Done_Face(tmp_face); } - FT_Done_Face(tmp_face); #endif } diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 4d599dbcb5..23662bf2c4 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -1039,12 +1039,12 @@ int64_t TextServerFallback::font_get_face_count(const RID &p_font_rid) const { fargs.flags = FT_OPEN_MEMORY; fargs.stream = &stream; - FT_Face tmp_face; + FT_Face tmp_face = nullptr; error = FT_Open_Face(ft_library, &fargs, -1, &tmp_face); if (error == 0) { face_count = tmp_face->num_faces; + FT_Done_Face(tmp_face); } - FT_Done_Face(tmp_face); #endif } |