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-rw-r--r--modules/arkit/arkit_interface.h6
-rw-r--r--modules/arkit/arkit_interface.mm6
-rw-r--r--modules/arkit/arkit_session_delegate.h6
-rw-r--r--modules/arkit/arkit_session_delegate.mm6
-rw-r--r--modules/assimp/SCsub13
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp1678
-rw-r--r--modules/assimp/editor_scene_importer_assimp.h147
-rwxr-xr-x[-rw-r--r--]modules/assimp/godot_update_assimp.sh3
-rw-r--r--modules/assimp/import_state.h115
-rw-r--r--modules/assimp/import_utils.h448
-rw-r--r--modules/bmp/image_loader_bmp.cpp4
-rw-r--r--modules/bullet/bullet_physics_server.cpp3
-rw-r--r--modules/bullet/cone_twist_joint_bullet.cpp6
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp9
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp6
-rw-r--r--modules/bullet/pin_joint_bullet.cpp3
-rw-r--r--modules/bullet/shape_bullet.cpp3
-rw-r--r--modules/bullet/space_bullet.cpp14
-rw-r--r--modules/bullet/space_bullet.h2
-rw-r--r--modules/csg/csg.cpp12
-rw-r--r--modules/dds/texture_loader_dds.cpp10
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp11
-rw-r--r--modules/etc/texture_loader_pkm.cpp7
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.cpp3
-rw-r--r--modules/gdnative/doc_classes/NativeScript.xml2
-rw-r--r--modules/gdnative/doc_classes/PluginScript.xml2
-rw-r--r--modules/gdnative/gdnative.cpp3
-rw-r--r--modules/gdnative/gdnative_api.json16
-rw-r--r--modules/gdnative/gdnative_builders.py2
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp45
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h4
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp74
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp47
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp27
-rw-r--r--modules/gdscript/SCsub10
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml7
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gdscript/gdscript.cpp37
-rw-r--r--modules/gdscript/gdscript_compiler.cpp16
-rw-r--r--modules/gdscript/gdscript_editor.cpp32
-rw-r--r--modules/gdscript/gdscript_function.cpp26
-rw-r--r--modules/gdscript/gdscript_functions.cpp39
-rw-r--r--modules/gdscript/gdscript_functions.h1
-rw-r--r--modules/gdscript/gdscript_parser.cpp718
-rw-r--r--modules/gdscript/gdscript_parser.h9
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp45
-rw-r--r--modules/gdscript/gdscript_tokenizer.h6
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp759
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.h103
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp211
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h93
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp88
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.h60
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp391
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h73
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp504
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h91
-rw-r--r--modules/gdscript/language_server/lsp.hpp1506
-rw-r--r--modules/gdscript/register_types.cpp22
-rw-r--r--modules/gridmap/grid_map.cpp6
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp32
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h10
-rw-r--r--modules/hdr/image_loader_hdr.cpp14
-rw-r--r--modules/hdr/image_loader_hdr.h3
-rw-r--r--modules/jpg/image_loader_jpegd.h3
-rw-r--r--modules/jsonrpc/SCsub7
-rw-r--r--modules/jsonrpc/config.py5
-rw-r--r--modules/jsonrpc/jsonrpc.cpp171
-rw-r--r--modules/jsonrpc/jsonrpc.h70
-rw-r--r--modules/jsonrpc/register_types.cpp40
-rw-r--r--modules/jsonrpc/register_types.h32
-rw-r--r--modules/mbedtls/crypto_mbedtls.cpp285
-rw-r--r--modules/mbedtls/crypto_mbedtls.h124
-rwxr-xr-xmodules/mbedtls/register_types.cpp6
-rw-r--r--modules/mbedtls/ssl_context_mbedtls.cpp151
-rw-r--r--modules/mbedtls/ssl_context_mbedtls.h73
-rwxr-xr-xmodules/mbedtls/stream_peer_mbedtls.cpp (renamed from modules/mbedtls/stream_peer_mbed_tls.cpp)101
-rwxr-xr-xmodules/mbedtls/stream_peer_mbedtls.h (renamed from modules/mbedtls/stream_peer_mbed_tls.h)24
-rw-r--r--modules/mono/.gitignore2
-rw-r--r--modules/mono/SCsub16
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py10
-rw-r--r--modules/mono/build_scripts/make_android_mono_config.py19
-rw-r--r--modules/mono/build_scripts/mono_configure.py8
-rw-r--r--modules/mono/class_db_api_json.cpp4
-rw-r--r--modules/mono/class_db_api_json.h4
-rw-r--r--modules/mono/csharp_script.cpp119
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs33
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs94
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs219
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs207
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs45
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj53
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs13
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs21
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs46
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs88
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs35
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.sln6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs (renamed from modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs)30
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs16
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs (renamed from modules/mono/editor/GodotTools/GodotTools/MonoBuildInfo.cs)8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildManager.cs (renamed from modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs)87
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildTab.cs (renamed from modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs)20
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs (renamed from modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs)2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs11
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs123
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj25
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs166
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs212
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/EditorId.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs (renamed from modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs)43
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs15
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs64
-rw-r--r--modules/mono/editor/bindings_generator.cpp126
-rw-r--r--modules/mono/editor/bindings_generator.h2
-rw-r--r--modules/mono/editor/csharp_project.cpp10
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp20
-rw-r--r--modules/mono/editor/godotsharp_export.cpp13
-rw-r--r--modules/mono/editor/script_class_parser.cpp18
-rw-r--r--modules/mono/glue/Managed/Files/AABB.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs81
-rw-r--r--modules/mono/glue/Managed/Files/Color.cs86
-rw-r--r--modules/mono/glue/Managed/Files/Colors.cs4
-rw-r--r--modules/mono/glue/Managed/Files/Dispatcher.cs13
-rw-r--r--modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs7
-rw-r--r--modules/mono/glue/Managed/Files/GodotTaskScheduler.cs9
-rw-r--r--modules/mono/glue/Managed/Files/Mathf.cs13
-rw-r--r--modules/mono/glue/Managed/Files/MathfEx.cs7
-rw-r--r--modules/mono/glue/Managed/Files/NodePath.cs2
-rw-r--r--modules/mono/glue/Managed/Files/Plane.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Quat.cs13
-rw-r--r--modules/mono/glue/Managed/Files/Rect2.cs9
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs3
-rw-r--r--modules/mono/glue/Managed/Files/Transform2D.cs8
-rw-r--r--modules/mono/glue/Managed/Files/Vector2.cs52
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs49
-rw-r--r--modules/mono/glue/Managed/Managed.csproj5
-rw-r--r--modules/mono/glue/gd_glue.cpp12
-rw-r--r--modules/mono/glue/gd_glue.h2
-rw-r--r--modules/mono/godotsharp_defs.h4
-rw-r--r--modules/mono/icons/icon_c_#.svg5
-rw-r--r--modules/mono/mono_gd/android_mono_config.h43
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp173
-rw-r--r--modules/mono/mono_gd/gd_mono.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp10
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp8
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp9
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp21
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp20
-rw-r--r--modules/mono/signal_awaiter_utils.cpp6
-rw-r--r--modules/mono/utils/string_utils.cpp15
-rw-r--r--modules/opus/audio_stream_opus.cpp3
-rw-r--r--modules/pvr/texture_loader_pvr.cpp3
-rw-r--r--modules/recast/navigation_mesh_generator.cpp19
-rw-r--r--modules/squish/image_compress_squish.cpp3
-rw-r--r--modules/svg/image_loader_svg.cpp6
-rw-r--r--modules/tinyexr/image_loader_tinyexr.h3
-rw-r--r--modules/tinyexr/image_saver_tinyexr.cpp279
-rw-r--r--modules/tinyexr/image_saver_tinyexr.h38
-rw-r--r--modules/tinyexr/register_types.cpp5
-rw-r--r--modules/visual_script/visual_script.cpp35
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp32
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h1
-rw-r--r--modules/visual_script/visual_script_editor.cpp9
-rw-r--r--modules/visual_script/visual_script_nodes.cpp2
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp14
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp3
-rw-r--r--modules/webm/video_stream_webm.cpp3
-rw-r--r--modules/webp/image_loader_webp.cpp10
-rw-r--r--modules/webp/image_loader_webp.h3
-rw-r--r--modules/webrtc/register_types.cpp7
-rw-r--r--modules/webrtc/webrtc_data_channel.cpp2
-rw-r--r--modules/webrtc/webrtc_data_channel.h4
-rw-r--r--modules/webrtc/webrtc_data_channel_js.cpp8
-rw-r--r--modules/webrtc/webrtc_multiplayer.cpp6
-rw-r--r--modules/webrtc/webrtc_peer_connection_gdnative.cpp6
-rw-r--r--modules/websocket/emws_peer.cpp6
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp30
-rw-r--r--modules/websocket/wsl_client.cpp71
-rw-r--r--modules/websocket/wsl_peer.cpp4
-rw-r--r--modules/websocket/wsl_server.cpp55
-rw-r--r--modules/xatlas_unwrap/register_types.cpp9
194 files changed, 9566 insertions, 2726 deletions
diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h
index 8129611287..e1dbca1488 100644
--- a/modules/arkit/arkit_interface.h
+++ b/modules/arkit/arkit_interface.h
@@ -3,10 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
index 68844c54c2..9614f775a5 100644
--- a/modules/arkit/arkit_interface.mm
+++ b/modules/arkit/arkit_interface.mm
@@ -3,10 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h
index afe093656b..9303552ca6 100644
--- a/modules/arkit/arkit_session_delegate.h
+++ b/modules/arkit/arkit_session_delegate.h
@@ -3,10 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/arkit/arkit_session_delegate.mm b/modules/arkit/arkit_session_delegate.mm
index 56485c987c..d4072fc391 100644
--- a/modules/arkit/arkit_session_delegate.mm
+++ b/modules/arkit/arkit_session_delegate.mm
@@ -3,10 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/assimp/SCsub b/modules/assimp/SCsub
index d8ef866bec..275f1ff5e9 100644
--- a/modules/assimp/SCsub
+++ b/modules/assimp/SCsub
@@ -9,6 +9,7 @@ env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/include'])
env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/IFC'])
env_assimp.Prepend(CPPPATH=['#thirdparty/misc'])
env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code'])
+env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/common'])
env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/irrXML/'])
env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/contrib/unzip/'])
env_assimp.Prepend(CPPPATH=['#thirdparty/assimp/code/Importer/STEPParser'])
@@ -65,11 +66,11 @@ env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_STEP_IMPORTER'])
env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_IFC_IMPORTER'])
env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_XGL_IMPORTER'])
env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_ASSBIN_IMPORTER'])
-env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER'])
env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_C4D_IMPORTER'])
env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_3MF_IMPORTER'])
env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_X3D_IMPORTER'])
-
+env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF_IMPORTER'])
+env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_NO_GLTF2_IMPORTER'])
env_assimp.Append(CPPDEFINES=['ASSIMP_BUILD_SINGLETHREADED'])
if(env['platform'] == 'windows'):
@@ -84,7 +85,13 @@ elif(env['platform'] == 'osx'):
env_thirdparty = env_assimp.Clone()
env_thirdparty.disable_warnings()
-env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/*.cpp'))
+env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Common/*.cpp'))
+env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/PostProcessing/*.cpp'))
+env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/Material/*.cpp'))
+env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/FBX/*.cpp'))
+env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/MMD/*.cpp'))
+env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF/*.cpp'))
+env_thirdparty.add_source_files(env.modules_sources, Glob('#thirdparty/assimp/code/glTF2/*.cpp'))
# Godot's own source files
env_assimp.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 65fa8b6459..6a95d355eb 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -28,24 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "assimp/DefaultLogger.hpp"
-#include "assimp/Importer.hpp"
-#include "assimp/LogStream.hpp"
-#include "assimp/Logger.hpp"
-#include "assimp/SceneCombiner.h"
-#include "assimp/cexport.h"
-#include "assimp/cimport.h"
-#include "assimp/matrix4x4.h"
-#include "assimp/pbrmaterial.h"
-#include "assimp/postprocess.h"
-#include "assimp/scene.h"
-
+#include "editor_scene_importer_assimp.h"
#include "core/bind/core_bind.h"
#include "core/io/image_loader.h"
#include "editor/editor_file_system.h"
#include "editor/import/resource_importer_scene.h"
-#include "editor_scene_importer_assimp.h"
#include "editor_settings.h"
+#include "import_utils.h"
#include "scene/3d/camera.h"
#include "scene/3d/light.h"
#include "scene/3d/mesh_instance.h"
@@ -53,7 +42,19 @@
#include "scene/main/node.h"
#include "scene/resources/material.h"
#include "scene/resources/surface_tool.h"
-#include "zutil.h"
+
+#include <assimp/SceneCombiner.h>
+#include <assimp/cexport.h>
+#include <assimp/cimport.h>
+#include <assimp/matrix4x4.h>
+#include <assimp/pbrmaterial.h>
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <zutil.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Importer.hpp>
+#include <assimp/LogStream.hpp>
+#include <assimp/Logger.hpp>
#include <string>
void EditorSceneImporterAssimp::get_extensions(List<String> *r_extensions) const {
@@ -92,18 +93,6 @@ uint32_t EditorSceneImporterAssimp::get_import_flags() const {
return IMPORT_SCENE;
}
-AssimpStream::AssimpStream() {
- // empty
-}
-
-AssimpStream::~AssimpStream() {
- // empty
-}
-
-void AssimpStream::write(const char *message) {
- print_verbose(String("Open Asset Import: ") + String(message).strip_edges());
-}
-
void EditorSceneImporterAssimp::_bind_methods() {
}
@@ -122,34 +111,34 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
//}
importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT);
+
//importer.SetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD, 1.0f);
int32_t post_process_Steps = aiProcess_CalcTangentSpace |
+ aiProcess_GlobalScale | // imports models and listens to their file scale for CM to M conversions
//aiProcess_FlipUVs |
- //aiProcess_FlipWindingOrder |
+ aiProcess_FlipWindingOrder | // very important for culling so that it is done in the correct order.
//aiProcess_DropNormals |
//aiProcess_GenSmoothNormals |
- aiProcess_JoinIdenticalVertices |
+ //aiProcess_JoinIdenticalVertices |
aiProcess_ImproveCacheLocality |
- aiProcess_LimitBoneWeights |
//aiProcess_RemoveRedundantMaterials | // Causes a crash
- aiProcess_SplitLargeMeshes |
+ //aiProcess_SplitLargeMeshes |
aiProcess_Triangulate |
aiProcess_GenUVCoords |
//aiProcess_FindDegenerates |
- aiProcess_SortByPType |
- aiProcess_FindInvalidData |
+ //aiProcess_SortByPType |
+ // aiProcess_FindInvalidData |
aiProcess_TransformUVCoords |
aiProcess_FindInstances |
//aiProcess_FixInfacingNormals |
- //aiProcess_ValidateDataStructure |
+ aiProcess_ValidateDataStructure |
aiProcess_OptimizeMeshes |
//aiProcess_OptimizeGraph |
//aiProcess_Debone |
- aiProcess_EmbedTextures |
- aiProcess_SplitByBoneCount |
+ // aiProcess_EmbedTextures |
+ //aiProcess_SplitByBoneCount |
0;
- const aiScene *scene = importer.ReadFile(s_path.c_str(),
- post_process_Steps);
+ aiScene *scene = (aiScene *)importer.ReadFile(s_path.c_str(), post_process_Steps);
ERR_EXPLAIN(String("Open Asset Import failed to open: ") + String(importer.GetErrorString()));
ERR_FAIL_COND_V(scene == NULL, NULL);
return _generate_scene(p_path, scene, p_flags, p_bake_fps, max_bone_weights);
@@ -282,159 +271,7 @@ T EditorSceneImporterAssimp::_interpolate_track(const Vector<float> &p_times, co
ERR_FAIL_V(p_values[0]);
}
-void EditorSceneImporterAssimp::_generate_bone_groups(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<String, Transform> &bind_xforms) {
-
- Transform mesh_offset = _get_global_assimp_node_transform(p_assimp_node);
- //mesh_offset.basis = Basis();
- for (uint32_t i = 0; i < p_assimp_node->mNumMeshes; i++) {
- const aiMesh *mesh = state.assimp_scene->mMeshes[i];
- int owned_by = -1;
- for (uint32_t j = 0; j < mesh->mNumBones; j++) {
- const aiBone *bone = mesh->mBones[j];
- String name = _assimp_get_string(bone->mName);
-
- if (ownership.has(name)) {
- owned_by = ownership[name];
- break;
- }
- }
-
- if (owned_by == -1) { //no owned, create new unique id
- owned_by = 1;
- for (Map<String, int>::Element *E = ownership.front(); E; E = E->next()) {
- owned_by = MAX(E->get() + 1, owned_by);
- }
- }
-
- for (uint32_t j = 0; j < mesh->mNumBones; j++) {
- const aiBone *bone = mesh->mBones[j];
- String name = _assimp_get_string(bone->mName);
- ownership[name] = owned_by;
- //store the actual full path for the bone transform
- //when skeleton finds its place in the tree, it will be restored
- bind_xforms[name] = mesh_offset * _assimp_matrix_transform(bone->mOffsetMatrix);
- }
- }
-
- for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
- _generate_bone_groups(state, p_assimp_node->mChildren[i], ownership, bind_xforms);
- }
-}
-
-void EditorSceneImporterAssimp::_fill_node_relationships(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, int p_skeleton_id, Skeleton *p_skeleton, const String &p_parent_name, int &holecount, const Vector<SkeletonHole> &p_holes, const Map<String, Transform> &bind_xforms) {
-
- String name = _assimp_get_string(p_assimp_node->mName);
- if (name == String()) {
- name = "AuxiliaryBone" + itos(holecount++);
- }
-
- Transform pose = _assimp_matrix_transform(p_assimp_node->mTransformation);
-
- if (!ownership.has(name)) {
- //not a bone, it's a hole
- Vector<SkeletonHole> holes = p_holes;
- SkeletonHole hole; //add a new one
- hole.name = name;
- hole.pose = pose;
- hole.node = p_assimp_node;
- hole.parent = p_parent_name;
- holes.push_back(hole);
-
- for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
- _fill_node_relationships(state, p_assimp_node->mChildren[i], ownership, skeleton_map, p_skeleton_id, p_skeleton, name, holecount, holes, bind_xforms);
- }
-
- return;
- } else if (ownership[name] != p_skeleton_id) {
- //oh, it's from another skeleton? fine.. reparent all bones to this skeleton.
- int prev_owner = ownership[name];
- ERR_EXPLAIN("A previous skeleton exists for bone '" + name + "', this type of skeleton layout is unsupported.");
- ERR_FAIL_COND(skeleton_map.has(prev_owner));
- for (Map<String, int>::Element *E = ownership.front(); E; E = E->next()) {
- if (E->get() == prev_owner) {
- E->get() = p_skeleton_id;
- }
- }
- }
-
- //valid bone, first fill holes if needed
- for (int i = 0; i < p_holes.size(); i++) {
-
- int bone_idx = p_skeleton->get_bone_count();
- p_skeleton->add_bone(p_holes[i].name);
- int parent_idx = p_skeleton->find_bone(p_holes[i].parent);
- if (parent_idx >= 0) {
- p_skeleton->set_bone_parent(bone_idx, parent_idx);
- }
-
- Transform pose_transform = _get_global_assimp_node_transform(p_holes[i].node);
- p_skeleton->set_bone_rest(bone_idx, pose_transform);
-
- state.bone_owners[p_holes[i].name] = skeleton_map[p_skeleton_id];
- }
-
- //finally fill bone
-
- int bone_idx = p_skeleton->get_bone_count();
- p_skeleton->add_bone(name);
- int parent_idx = p_skeleton->find_bone(p_parent_name);
- if (parent_idx >= 0) {
- p_skeleton->set_bone_parent(bone_idx, parent_idx);
- }
- //p_skeleton->set_bone_pose(bone_idx, pose);
- if (bind_xforms.has(name)) {
- //for now this is the full path to the bone in rest pose
- //when skeleton finds it's place in the tree, it will get fixed
- p_skeleton->set_bone_rest(bone_idx, bind_xforms[name]);
- }
- state.bone_owners[name] = skeleton_map[p_skeleton_id];
- //go to children
- for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
- _fill_node_relationships(state, p_assimp_node->mChildren[i], ownership, skeleton_map, p_skeleton_id, p_skeleton, name, holecount, Vector<SkeletonHole>(), bind_xforms);
- }
-}
-
-void EditorSceneImporterAssimp::_generate_skeletons(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, const Map<String, Transform> &bind_xforms) {
-
- //find skeletons at this level, there may be multiple root nodes for each
- Map<int, List<aiNode *> > skeletons_found;
- for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
- String name = _assimp_get_string(p_assimp_node->mChildren[i]->mName);
- if (ownership.has(name)) {
- int skeleton = ownership[name];
- if (!skeletons_found.has(skeleton)) {
- skeletons_found[skeleton] = List<aiNode *>();
- }
- skeletons_found[skeleton].push_back(p_assimp_node->mChildren[i]);
- }
- }
-
- //go via the potential skeletons found and generate the actual skeleton
- for (Map<int, List<aiNode *> >::Element *E = skeletons_found.front(); E; E = E->next()) {
- ERR_CONTINUE(skeleton_map.has(E->key())); //skeleton already exists? this can't be.. skip
- Skeleton *skeleton = memnew(Skeleton);
- //this the only way to reliably use multiple meshes with one skeleton, at the cost of less precision
- skeleton->set_use_bones_in_world_transform(true);
- skeleton_map[E->key()] = state.skeletons.size();
- state.skeletons.push_back(skeleton);
- int holecount = 1;
- //fill the bones and their relationships
- for (List<aiNode *>::Element *F = E->get().front(); F; F = F->next()) {
- _fill_node_relationships(state, F->get(), ownership, skeleton_map, E->key(), skeleton, "", holecount, Vector<SkeletonHole>(), bind_xforms);
- }
- }
-
- //go to the children
- for (uint32_t i = 0; i < p_assimp_node->mNumChildren; i++) {
- String name = _assimp_get_string(p_assimp_node->mChildren[i]->mName);
- if (ownership.has(name)) {
- continue; //a bone, so don't bother with this
- }
- _generate_skeletons(state, p_assimp_node->mChildren[i], ownership, skeleton_map, bind_xforms);
- }
-}
-
-Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights) {
+Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights) {
ERR_FAIL_COND_V(scene == NULL, NULL);
ImportState state;
@@ -445,60 +282,37 @@ Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, const
state.fbx = false;
state.animation_player = NULL;
- real_t scale_factor = 1.0f;
- {
- //handle scale
- String ext = p_path.get_file().get_extension().to_lower();
- if (ext == "fbx") {
- if (scene->mMetaData != NULL) {
- float factor = 1.0;
- scene->mMetaData->Get("UnitScaleFactor", factor);
- scale_factor = factor * 0.01f;
- }
- state.fbx = true;
- }
- }
-
- state.root->set_scale(Vector3(scale_factor, scale_factor, scale_factor));
-
//fill light map cache
for (size_t l = 0; l < scene->mNumLights; l++) {
aiLight *ai_light = scene->mLights[l];
ERR_CONTINUE(ai_light == NULL);
- state.light_cache[_assimp_get_string(ai_light->mName)] = l;
+ state.light_cache[AssimpUtils::get_assimp_string(ai_light->mName)] = l;
}
//fill camera cache
for (size_t c = 0; c < scene->mNumCameras; c++) {
aiCamera *ai_camera = scene->mCameras[c];
ERR_CONTINUE(ai_camera == NULL);
- state.camera_cache[_assimp_get_string(ai_camera->mName)] = c;
+ state.camera_cache[AssimpUtils::get_assimp_string(ai_camera->mName)] = c;
}
if (scene->mRootNode) {
- Map<String, Transform> bind_xforms; //temporary map to store bind transforms
- //guess the skeletons, since assimp does not really support them directly
- Map<String, int> ownership; //bone names to groups
- //fill this map with bone names and which group where they detected to, going mesh by mesh
- _generate_bone_groups(state, state.assimp_scene->mRootNode, ownership, bind_xforms);
- Map<int, int> skeleton_map; //maps previously created groups to actual skeletons
- //generates the skeletons when bones are found in the hierarchy, and follows them (including gaps/holes).
- _generate_skeletons(state, state.assimp_scene->mRootNode, ownership, skeleton_map, bind_xforms);
//generate nodes
for (uint32_t i = 0; i < scene->mRootNode->mNumChildren; i++) {
- _generate_node(state, scene->mRootNode->mChildren[i], state.root);
+ _generate_node(state, NULL, scene->mRootNode->mChildren[i], state.root);
}
- //assign skeletons to nodes
-
- for (Map<MeshInstance *, Skeleton *>::Element *E = state.mesh_skeletons.front(); E; E = E->next()) {
- MeshInstance *mesh = E->key();
- Skeleton *skeleton = E->get();
- NodePath skeleton_path = mesh->get_path_to(skeleton);
- mesh->set_skeleton_path(skeleton_path);
+ // finalize skeleton
+ for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
+ Skeleton *skeleton = key_value_pair->key();
+ // convert world to local for skeleton bone rests
+ skeleton->localize_rests();
}
+
+ print_verbose("generating mesh phase from skeletal mesh");
+ generate_mesh_phase_from_skeletal_mesh(state);
}
if (p_flags & IMPORT_ANIMATION && scene->mNumAnimations) {
@@ -603,12 +417,14 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons
}
}
+// animation tracks are per bone
+
void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_animation_index, int p_bake_fps) {
ERR_FAIL_INDEX(p_animation_index, (int)state.assimp_scene->mNumAnimations);
const aiAnimation *anim = state.assimp_scene->mAnimations[p_animation_index];
- String name = _assimp_anim_string_to_string(anim->mName);
+ String name = AssimpUtils::get_anim_string_from_assimp(anim->mName);
if (name == String()) {
name = "Animation " + itos(p_animation_index + 1);
}
@@ -618,7 +434,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
if (state.assimp_scene->mMetaData != NULL && Math::is_equal_approx(ticks_per_second, 0.0f)) {
int32_t time_mode = 0;
state.assimp_scene->mMetaData->Get("TimeMode", time_mode);
- ticks_per_second = _get_fbx_fps(time_mode, state.assimp_scene);
+ ticks_per_second = AssimpUtils::get_fbx_fps(time_mode, state.assimp_scene);
}
//?
@@ -639,36 +455,31 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
for (size_t i = 0; i < anim->mNumChannels; i++) {
const aiNodeAnim *track = anim->mChannels[i];
- String node_name = _assimp_get_string(track->mNodeName);
- /*
- if (node_name.find(ASSIMP_FBX_KEY) != -1) {
- String p_track_type = node_name.get_slice(ASSIMP_FBX_KEY, 1);
- if (p_track_type == "_Translation" || p_track_type == "_Rotation" || p_track_type == "_Scaling") {
- continue;
- }
- }
-*/
+ String node_name = AssimpUtils::get_assimp_string(track->mNodeName);
+
if (track->mNumRotationKeys == 0 && track->mNumPositionKeys == 0 && track->mNumScalingKeys == 0) {
continue; //do not bother
}
- bool is_bone = state.bone_owners.has(node_name);
- NodePath node_path;
- Skeleton *skeleton = NULL;
+ for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
+ Skeleton *skeleton = key_value_pair->key();
- if (is_bone) {
- skeleton = state.skeletons[state.bone_owners[node_name]];
- String path = state.root->get_path_to(skeleton);
- path += ":" + node_name;
- node_path = path;
- } else {
+ bool is_bone = skeleton->find_bone(node_name) != -1;
+ //print_verbose("Bone " + node_name + " is bone? " + (is_bone ? "Yes" : "No"));
+ NodePath node_path;
- ERR_CONTINUE(!state.node_map.has(node_name));
- Node *node = state.node_map[node_name];
- node_path = state.root->get_path_to(node);
- }
+ if (is_bone) {
+ String path = state.root->get_path_to(skeleton);
+ path += ":" + node_name;
+ node_path = path;
+ } else {
+ ERR_CONTINUE(!state.node_map.has(node_name));
+ Node *node = state.node_map[node_name];
+ node_path = state.root->get_path_to(node);
+ }
- _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, node_path, node_name);
+ _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, node_path, node_name);
+ }
}
//blend shape tracks
@@ -677,7 +488,7 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
const aiMeshMorphAnim *anim_mesh = anim->mMorphMeshChannels[i];
- const String prop_name = _assimp_get_string(anim_mesh->mName);
+ const String prop_name = AssimpUtils::get_assimp_string(anim_mesh->mName);
const String mesh_name = prop_name.split("*")[0];
ERR_CONTINUE(prop_name.split("*").size() != 2);
@@ -717,514 +528,41 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
}
}
-float EditorSceneImporterAssimp::_get_fbx_fps(int32_t time_mode, const aiScene *p_scene) {
- switch (time_mode) {
- case AssetImportFbx::TIME_MODE_DEFAULT: return 24; //hack
- case AssetImportFbx::TIME_MODE_120: return 120;
- case AssetImportFbx::TIME_MODE_100: return 100;
- case AssetImportFbx::TIME_MODE_60: return 60;
- case AssetImportFbx::TIME_MODE_50: return 50;
- case AssetImportFbx::TIME_MODE_48: return 48;
- case AssetImportFbx::TIME_MODE_30: return 30;
- case AssetImportFbx::TIME_MODE_30_DROP: return 30;
- case AssetImportFbx::TIME_MODE_NTSC_DROP_FRAME: return 29.9700262f;
- case AssetImportFbx::TIME_MODE_NTSC_FULL_FRAME: return 29.9700262f;
- case AssetImportFbx::TIME_MODE_PAL: return 25;
- case AssetImportFbx::TIME_MODE_CINEMA: return 24;
- case AssetImportFbx::TIME_MODE_1000: return 1000;
- case AssetImportFbx::TIME_MODE_CINEMA_ND: return 23.976f;
- case AssetImportFbx::TIME_MODE_CUSTOM:
- int32_t frame_rate;
- p_scene->mMetaData->Get("FrameRate", frame_rate);
- return frame_rate;
- }
- return 0;
-}
-
-Transform EditorSceneImporterAssimp::_get_global_assimp_node_transform(const aiNode *p_current_node) {
- aiNode const *current_node = p_current_node;
- Transform xform;
- while (current_node != NULL) {
- xform = _assimp_matrix_transform(current_node->mTransformation) * xform;
- current_node = current_node->mParent;
- }
- return xform;
-}
-
-Ref<Texture> EditorSceneImporterAssimp::_load_texture(ImportState &state, String p_path) {
- Vector<String> split_path = p_path.get_basename().split("*");
- if (split_path.size() == 2) {
- size_t texture_idx = split_path[1].to_int();
- ERR_FAIL_COND_V(texture_idx >= state.assimp_scene->mNumTextures, Ref<Texture>());
- aiTexture *tex = state.assimp_scene->mTextures[texture_idx];
- String filename = _assimp_raw_string_to_string(tex->mFilename);
- filename = filename.get_file();
- print_verbose("Open Asset Import: Loading embedded texture " + filename);
- if (tex->mHeight == 0) {
- if (tex->CheckFormat("png")) {
- Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
- ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
-
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(img);
- t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- return t;
- } else if (tex->CheckFormat("jpg")) {
- Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
- ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(img);
- t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- return t;
- } else if (tex->CheckFormat("dds")) {
- ERR_EXPLAIN("Open Asset Import: Embedded dds not implemented");
- ERR_FAIL_COND_V(true, Ref<Texture>());
- //Ref<Image> img = Image::_dds_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
- //ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
- //Ref<ImageTexture> t;
- //t.instance();
- //t->create_from_image(img);
- //t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- //return t;
- }
- } else {
- Ref<Image> img;
- img.instance();
- PoolByteArray arr;
- uint32_t size = tex->mWidth * tex->mHeight;
- arr.resize(size);
- memcpy(arr.write().ptr(), tex->pcData, size);
- ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Texture>());
- //ARGB8888 to RGBA8888
- for (int32_t i = 0; i < arr.size() / 4; i++) {
- arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0];
- arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1];
- arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2];
- arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3];
- }
- img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr);
- ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
-
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(img);
- t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- return t;
- }
- return Ref<Texture>();
- }
- Ref<Texture> p_texture = ResourceLoader::load(p_path, "Texture");
- return p_texture;
-}
-
-Ref<Material> EditorSceneImporterAssimp::_generate_material_from_index(ImportState &state, int p_index, bool p_double_sided) {
-
- ERR_FAIL_INDEX_V(p_index, (int)state.assimp_scene->mNumMaterials, Ref<Material>());
-
- aiMaterial *ai_material = state.assimp_scene->mMaterials[p_index];
- Ref<SpatialMaterial> mat;
- mat.instance();
-
- int32_t mat_two_sided = 0;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) {
- if (mat_two_sided > 0) {
- mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- }
- }
-
- //const String mesh_name = _assimp_get_string(ai_mesh->mName);
- aiString mat_name;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) {
- mat->set_name(_assimp_get_string(mat_name));
- }
+//
+// Mesh Generation from indices ? why do we need so much mesh code
+// [debt needs looked into]
+Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(
+ ImportState &state,
+ const Vector<int> &p_surface_indices,
+ const aiNode *assimp_node,
+ Skeleton *p_skeleton) {
- aiTextureType tex_normal = aiTextureType_NORMALS;
- {
- aiString ai_filename = aiString();
- String filename = "";
- aiTextureMapMode map_mode[2];
-
- if (AI_SUCCESS == ai_material->GetTexture(tex_normal, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
- filename = _assimp_raw_string_to_string(ai_filename);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
-
- if (texture.is_valid()) {
- _set_texture_mapping_mode(map_mode, texture);
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
- }
- }
- }
- }
-
- {
- aiString ai_filename = aiString();
- String filename = "";
-
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, ai_filename)) {
- filename = _assimp_raw_string_to_string(ai_filename);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
- }
- }
- }
- }
-
- aiTextureType tex_emissive = aiTextureType_EMISSIVE;
-
- if (ai_material->GetTextureCount(tex_emissive) > 0) {
-
- aiString ai_filename = aiString();
- String filename = "";
- aiTextureMapMode map_mode[2];
-
- if (AI_SUCCESS == ai_material->GetTexture(tex_emissive, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
- filename = _assimp_raw_string_to_string(ai_filename);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- _set_texture_mapping_mode(map_mode, texture);
- mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
- mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture);
- }
- }
- }
- }
-
- aiTextureType tex_albedo = aiTextureType_DIFFUSE;
- if (ai_material->GetTextureCount(tex_albedo) > 0) {
-
- aiString ai_filename = aiString();
- String filename = "";
- aiTextureMapMode map_mode[2];
- if (AI_SUCCESS == ai_material->GetTexture(tex_albedo, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
- filename = _assimp_raw_string_to_string(ai_filename);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() != Image::ALPHA_NONE) {
- _set_texture_mapping_mode(map_mode, texture);
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- }
- } else {
- aiColor4D clr_diffuse;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) {
- if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a));
- }
- }
-
- aiString tex_gltf_base_color_path = aiString();
- aiTextureMapMode map_mode[2];
- if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE, &tex_gltf_base_color_path, NULL, NULL, NULL, NULL, map_mode)) {
- String filename = _assimp_raw_string_to_string(tex_gltf_base_color_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- _find_texture_path(state.path, path, found);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- _set_texture_mapping_mode(map_mode, texture);
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- } else {
- aiColor4D pbr_base_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, pbr_base_color)) {
- if (Math::is_equal_approx(pbr_base_color.a, 1.0f) == false) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
- }
- }
- {
- aiString tex_fbx_pbs_base_color_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_base_color_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- _find_texture_path(state.path, path, found);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- } else {
- aiColor4D pbr_base_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR, pbr_base_color)) {
- mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
- }
- }
-
- aiUVTransform pbr_base_color_uv_xform;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM, pbr_base_color_uv_xform)) {
- mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f));
- mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f));
- }
- }
-
- {
- aiString tex_fbx_pbs_normal_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE, tex_fbx_pbs_normal_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_normal_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- _find_texture_path(state.path, path, found);
- if (texture != NULL) {
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
- }
- }
- }
- }
-
- if (p_double_sided) {
- mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- }
-
- {
- aiString tex_fbx_stingray_normal_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE, tex_fbx_stingray_normal_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_stingray_normal_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- _find_texture_path(state.path, path, found);
- if (texture != NULL) {
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
- }
- }
- }
- }
-
- {
- aiString tex_fbx_pbs_base_color_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_base_color_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- _find_texture_path(state.path, path, found);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- } else {
- aiColor4D pbr_base_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR, pbr_base_color)) {
- mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
- }
- }
-
- aiUVTransform pbr_base_color_uv_xform;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM, pbr_base_color_uv_xform)) {
- mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f));
- mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f));
- }
- }
-
- {
- aiString tex_fbx_pbs_emissive_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE, tex_fbx_pbs_emissive_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_emissive_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- _find_texture_path(state.path, path, found);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- } else {
- aiColor4D pbr_emmissive_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR, pbr_emmissive_color)) {
- mat->set_emission(Color(pbr_emmissive_color.r, pbr_emmissive_color.g, pbr_emmissive_color.b, pbr_emmissive_color.a));
- }
- }
-
- real_t pbr_emission_intensity;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR, pbr_emission_intensity)) {
- mat->set_emission_energy(pbr_emission_intensity);
- }
- }
-
- aiString tex_gltf_pbr_metallicroughness_path;
- if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &tex_gltf_pbr_metallicroughness_path)) {
- String filename = _assimp_raw_string_to_string(tex_gltf_pbr_metallicroughness_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
- mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
- mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
- mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
- }
- }
- } else {
- float pbr_roughness = 0.0f;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, pbr_roughness)) {
- mat->set_roughness(pbr_roughness);
- }
- float pbr_metallic = 0.0f;
-
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, pbr_metallic)) {
- mat->set_metallic(pbr_metallic);
- }
- }
- {
- aiString tex_fbx_pbs_metallic_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE, tex_fbx_pbs_metallic_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_metallic_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
- mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
- }
- }
- } else {
- float pbr_metallic = 0.0f;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR, pbr_metallic)) {
- mat->set_metallic(pbr_metallic);
- }
- }
-
- aiString tex_fbx_pbs_rough_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_rough_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
- mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
- }
- }
- } else {
- float pbr_roughness = 0.04f;
+ Ref<ArrayMesh> mesh;
+ mesh.instance();
+ bool has_uvs = false;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR, pbr_roughness)) {
- mat->set_roughness(pbr_roughness);
- }
- }
- }
+ Map<String, uint32_t> morph_mesh_string_lookup;
- {
- aiString tex_fbx_pbs_metallic_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE, tex_fbx_pbs_metallic_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_metallic_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
- mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
- }
- }
- } else {
- float pbr_metallic = 0.0f;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_FACTOR, pbr_metallic)) {
- mat->set_metallic(pbr_metallic);
- }
- }
+ for (int i = 0; i < p_surface_indices.size(); i++) {
+ const unsigned int mesh_idx = p_surface_indices[0];
+ const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx];
+ for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) {
- aiString tex_fbx_pbs_rough_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) {
- String filename = _assimp_raw_string_to_string(tex_fbx_pbs_rough_path);
- String path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
- bool found = false;
- _find_texture_path(state.path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(state, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
- mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
+ String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName);
+ if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) {
+ morph_mesh_string_lookup.insert(ai_anim_mesh_name, j);
+ mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+ if (ai_anim_mesh_name.empty()) {
+ ai_anim_mesh_name = String("morph_") + itos(j);
}
- }
- } else {
- float pbr_roughness = 0.04f;
-
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR, pbr_roughness)) {
- mat->set_roughness(pbr_roughness);
+ mesh->add_blend_shape(ai_anim_mesh_name);
}
}
}
- return mat;
-}
-
-Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, Skeleton *p_skeleton, bool p_double_sided_material) {
-
- Ref<ArrayMesh> mesh;
- mesh.instance();
- bool has_uvs = false;
-
+ //
+ // Process Vertex Weights
+ //
for (int i = 0; i < p_surface_indices.size(); i++) {
const unsigned int mesh_idx = p_surface_indices[i];
const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx];
@@ -1234,7 +572,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
if (p_skeleton) {
for (size_t b = 0; b < ai_mesh->mNumBones; b++) {
aiBone *bone = ai_mesh->mBones[b];
- String bone_name = _assimp_get_string(bone->mName);
+ String bone_name = AssimpUtils::get_assimp_string(bone->mName);
int bone_index = p_skeleton->find_bone(bone_name);
ERR_CONTINUE(bone_index == -1); //bone refers to an unexisting index, wtf.
@@ -1247,7 +585,6 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
uint32_t vertex_index = ai_weights.mVertexId;
bi.bone = bone_index;
bi.weight = ai_weights.mWeight;
- ;
if (!vertex_weights.has(vertex_index)) {
vertex_weights[vertex_index] = Vector<BoneInfo>();
@@ -1258,23 +595,34 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
}
}
+ //
+ // Create mesh from data from assimp
+ //
+
Ref<SurfaceTool> st;
st.instance();
st->begin(Mesh::PRIMITIVE_TRIANGLES);
for (size_t j = 0; j < ai_mesh->mNumVertices; j++) {
+
+ // Get the texture coordinates if they exist
if (ai_mesh->HasTextureCoords(0)) {
has_uvs = true;
st->add_uv(Vector2(ai_mesh->mTextureCoords[0][j].x, 1.0f - ai_mesh->mTextureCoords[0][j].y));
}
+
if (ai_mesh->HasTextureCoords(1)) {
has_uvs = true;
st->add_uv2(Vector2(ai_mesh->mTextureCoords[1][j].x, 1.0f - ai_mesh->mTextureCoords[1][j].y));
}
+
+ // Assign vertex colors
if (ai_mesh->HasVertexColors(0)) {
Color color = Color(ai_mesh->mColors[0]->r, ai_mesh->mColors[0]->g, ai_mesh->mColors[0]->b, ai_mesh->mColors[0]->a);
st->add_color(color);
}
+
+ // Work out normal calculations? - this needs work it doesn't work properly on huestos
if (ai_mesh->mNormals != NULL) {
const aiVector3D normals = ai_mesh->mNormals[j];
const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z);
@@ -1289,6 +637,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
}
}
+ // We have vertex weights right?
if (vertex_weights.has(j)) {
Vector<BoneInfo> bone_info = vertex_weights[j];
@@ -1296,6 +645,8 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
bones.resize(bone_info.size());
Vector<float> weights;
weights.resize(bone_info.size());
+
+ // todo? do we really need to loop over all bones? - assimp may have helper to find all influences on this vertex.
for (int k = 0; k < bone_info.size(); k++) {
bones.write[k] = bone_info[k].bone;
weights.write[k] = bone_info[k].weight;
@@ -1305,47 +656,239 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
st->add_weights(weights);
}
+ // Assign vertex
const aiVector3D pos = ai_mesh->mVertices[j];
+
+ // note we must include node offset transform as this is relative to world space not local space.
Vector3 godot_pos = Vector3(pos.x, pos.y, pos.z);
st->add_vertex(godot_pos);
}
+ // fire replacement for face handling
for (size_t j = 0; j < ai_mesh->mNumFaces; j++) {
const aiFace face = ai_mesh->mFaces[j];
- ERR_CONTINUE(face.mNumIndices != 3);
- Vector<size_t> order;
- order.push_back(2);
- order.push_back(1);
- order.push_back(0);
- for (int32_t k = 0; k < order.size(); k++) {
- st->add_index(face.mIndices[order[k]]);
+ for (unsigned int k = 0; k < face.mNumIndices; k++) {
+ st->add_index(face.mIndices[k]);
}
}
+
if (ai_mesh->HasTangentsAndBitangents() == false && has_uvs) {
st->generate_tangents();
}
- Ref<Material> material;
+ aiMaterial *ai_material = state.assimp_scene->mMaterials[ai_mesh->mMaterialIndex];
+ Ref<SpatialMaterial> mat;
+ mat.instance();
+
+ int32_t mat_two_sided = 0;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) {
+ if (mat_two_sided > 0) {
+ mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ }
+ }
+
+ const String mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mName);
+ aiString mat_name;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) {
+ mat->set_name(AssimpUtils::get_assimp_string(mat_name));
+ }
+
+ // Culling handling for meshes
+
+ // cull all back faces
+ mat->set_cull_mode(SpatialMaterial::CULL_BACK);
+
+ // Now process materials
+ aiTextureType base_color = aiTextureType_BASE_COLOR;
+ {
+ String filename, path;
+ AssimpImageData image_data;
+
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, base_color, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+
+ // anything transparent must be culled
+ if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) {
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
+ }
+
+ mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture);
+ }
+ }
+
+ aiTextureType tex_diffuse = aiTextureType_DIFFUSE;
+ {
+ String filename, path;
+ AssimpImageData image_data;
+
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_diffuse, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+
+ // anything transparent must be culled
+ if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) {
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
+ }
+
+ mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, image_data.texture);
+ }
+
+ aiColor4D clr_diffuse;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) {
+ if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) {
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ mat->set_cull_mode(SpatialMaterial::CULL_DISABLED); // since you can see both sides in transparent mode
+ }
+ mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a));
+ }
+ }
+
+ aiTextureType tex_normal = aiTextureType_NORMALS;
+ {
+ String filename, path;
+ Ref<ImageTexture> texture;
+ AssimpImageData image_data;
+
+ // Process texture normal map
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+ } else {
+ aiString texture_path;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, AI_PROPERTIES, texture_path)) {
+ if (AssimpUtils::CreateAssimpTexture(state, texture_path, filename, path, image_data)) {
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+ }
+ }
+ }
+ }
+
+ aiTextureType tex_normal_camera = aiTextureType_NORMAL_CAMERA;
+ {
+ String filename, path;
+ Ref<ImageTexture> texture;
+ AssimpImageData image_data;
+
+ // Process texture normal map
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal_camera, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+ }
+ }
+
+ aiTextureType tex_emission_color = aiTextureType_EMISSION_COLOR;
+ {
+ String filename, path;
+ Ref<ImageTexture> texture;
+ AssimpImageData image_data;
+
+ // Process texture normal map
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emission_color, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, image_data.texture);
+ }
+ }
+
+ aiTextureType tex_metalness = aiTextureType_METALNESS;
+ {
+ String filename, path;
+ Ref<ImageTexture> texture;
+ AssimpImageData image_data;
+
+ // Process texture normal map
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_metalness, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture);
+ }
+ }
+
+ aiTextureType tex_roughness = aiTextureType_DIFFUSE_ROUGHNESS;
+ {
+ String filename, path;
+ Ref<ImageTexture> texture;
+ AssimpImageData image_data;
+
+ // Process texture normal map
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, image_data.texture);
+ }
+ }
+
+ aiTextureType tex_emissive = aiTextureType_EMISSIVE;
+ {
+ String filename = "";
+ String path = "";
+ Ref<Image> texture;
+ AssimpImageData image_data;
+
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emissive, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture);
+ } else {
+ // Process emission textures
+ aiString texture_emissive_path;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) {
+ if (AssimpUtils::CreateAssimpTexture(state, texture_emissive_path, filename, path, image_data)) {
+ mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, image_data.texture);
+ }
+ } else {
+ float pbr_emission = 0.0f;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSIVE_FACTOR, AI_NULL, pbr_emission)) {
+ mat->set_emission(Color(pbr_emission, pbr_emission, pbr_emission, 1.0f));
+ }
+ }
+ }
+ }
+
+ aiTextureType tex_specular = aiTextureType_SPECULAR;
+ {
+ String filename, path;
+ Ref<ImageTexture> texture;
+ AssimpImageData image_data;
+
+ // Process texture normal map
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_specular, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, image_data.texture);
+ }
+ }
- if (!state.material_cache.has(ai_mesh->mMaterialIndex)) {
- material = _generate_material_from_index(state, ai_mesh->mMaterialIndex, p_double_sided_material);
+ aiTextureType tex_ao_map = aiTextureType_AMBIENT_OCCLUSION;
+ {
+ String filename, path;
+ Ref<ImageTexture> texture;
+ AssimpImageData image_data;
+
+ // Process texture normal map
+ if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) {
+ AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture);
+ mat->set_feature(SpatialMaterial::FEATURE_AMBIENT_OCCLUSION, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION, image_data.texture);
+ }
}
Array array_mesh = st->commit_to_arrays();
Array morphs;
morphs.resize(ai_mesh->mNumAnimMeshes);
Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES;
- Map<uint32_t, String> morph_mesh_idx_names;
+
for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) {
- if (i == 0) {
- //only do this the first time
- String ai_anim_mesh_name = _assimp_get_string(ai_mesh->mAnimMeshes[j]->mName);
- mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
- if (ai_anim_mesh_name.empty()) {
- ai_anim_mesh_name = String("morph_") + itos(j);
- }
- mesh->add_blend_shape(ai_anim_mesh_name);
+ String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName);
+
+ if (ai_anim_mesh_name.empty()) {
+ ai_anim_mesh_name = String("morph_") + itos(j);
}
Array array_copy;
@@ -1366,12 +909,11 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
vertices.write()[l] = position;
}
PoolVector3Array new_vertices = array_copy[VisualServer::ARRAY_VERTEX].duplicate(true);
-
- for (int32_t l = 0; l < vertices.size(); l++) {
+ ERR_CONTINUE(vertices.size() != new_vertices.size());
+ for (int32_t l = 0; l < new_vertices.size(); l++) {
PoolVector3Array::Write w = new_vertices.write();
w[l] = vertices[l];
}
- ERR_CONTINUE(vertices.size() != new_vertices.size());
array_copy[VisualServer::ARRAY_VERTEX] = new_vertices;
}
@@ -1385,7 +927,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
colors.write()[l] = color;
}
PoolColorArray new_colors = array_copy[VisualServer::ARRAY_COLOR].duplicate(true);
-
+ ERR_CONTINUE(colors.size() != new_colors.size());
for (int32_t l = 0; l < colors.size(); l++) {
PoolColorArray::Write w = new_colors.write();
w[l] = colors[l];
@@ -1397,12 +939,12 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
PoolVector3Array normals;
normals.resize(num_vertices);
for (size_t l = 0; l < num_vertices; l++) {
- const aiVector3D ai_normal = ai_mesh->mAnimMeshes[i]->mNormals[l];
+ const aiVector3D ai_normal = ai_mesh->mAnimMeshes[j]->mNormals[l];
Vector3 normal = Vector3(ai_normal.x, ai_normal.y, ai_normal.z);
normals.write()[l] = normal;
}
PoolVector3Array new_normals = array_copy[VisualServer::ARRAY_NORMAL].duplicate(true);
-
+ ERR_CONTINUE(normals.size() != new_normals.size());
for (int l = 0; l < normals.size(); l++) {
PoolVector3Array::Write w = new_normals.write();
w[l] = normals[l];
@@ -1415,7 +957,7 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
tangents.resize(num_vertices);
PoolColorArray::Write w = tangents.write();
for (size_t l = 0; l < num_vertices; l++) {
- _calc_tangent_from_mesh(ai_mesh, j, l, l, w);
+ AssimpUtils::calc_tangent_from_mesh(ai_mesh, j, l, l, w);
}
PoolRealArray new_tangents = array_copy[VisualServer::ARRAY_TANGENT].duplicate(true);
ERR_CONTINUE(new_tangents.size() != tangents.size() * 4);
@@ -1425,340 +967,388 @@ Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportS
new_tangents.write()[l + 2] = tangents[l].b;
new_tangents.write()[l + 3] = tangents[l].a;
}
-
array_copy[VisualServer::ARRAY_TANGENT] = new_tangents;
}
morphs[j] = array_copy;
}
-
mesh->add_surface_from_arrays(primitive, array_mesh, morphs);
- mesh->surface_set_material(i, material);
- mesh->surface_set_name(i, _assimp_get_string(ai_mesh->mName));
+ mesh->surface_set_material(i, mat);
+ mesh->surface_set_name(i, AssimpUtils::get_assimp_string(ai_mesh->mName));
}
return mesh;
}
-void EditorSceneImporterAssimp::_generate_node(ImportState &state, const aiNode *p_assimp_node, Node *p_parent) {
-
- Spatial *new_node = NULL;
- String node_name = _assimp_get_string(p_assimp_node->mName);
- Transform node_transform = _assimp_matrix_transform(p_assimp_node->mTransformation);
+/* to be moved into assimp */
+aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) {
+ for (unsigned int mesh_id = 0; mesh_id < scene->mNumMeshes; ++mesh_id) {
+ aiMesh *mesh = scene->mMeshes[mesh_id];
- if (p_assimp_node->mNumMeshes > 0) {
- /* MESH NODE */
- Ref<Mesh> mesh;
- Skeleton *skeleton = NULL;
- {
+ // iterate over all the bones on the mesh for this node only!
+ for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) {
- //see if we have mesh cache for this.
- Vector<int> surface_indices;
- for (uint32_t i = 0; i < p_assimp_node->mNumMeshes; i++) {
- int mesh_index = p_assimp_node->mMeshes[i];
- surface_indices.push_back(mesh_index);
-
- //take the chance and attempt to find the skeleton from the bones
- if (!skeleton) {
- aiMesh *ai_mesh = state.assimp_scene->mMeshes[p_assimp_node->mMeshes[i]];
- for (uint32_t j = 0; j < ai_mesh->mNumBones; j++) {
- aiBone *bone = ai_mesh->mBones[j];
- String bone_name = _assimp_get_string(bone->mName);
- if (state.bone_owners.has(bone_name)) {
- skeleton = state.skeletons[state.bone_owners[bone_name]];
- break;
- }
- }
- }
- }
- surface_indices.sort();
- String mesh_key;
- for (int i = 0; i < surface_indices.size(); i++) {
- if (i > 0) {
- mesh_key += ":";
- }
- mesh_key += itos(surface_indices[i]);
+ aiBone *bone = mesh->mBones[boneIndex];
+ if (bone->mName == bone_name) {
+ printf("matched bone by name: %s\n", bone->mName.C_Str());
+ return bone;
}
+ }
+ }
- if (!state.mesh_cache.has(mesh_key)) {
- //adding cache
- aiString cull_mode; //cull is on mesh, which is kind of stupid tbh
- bool double_sided_material = false;
- if (p_assimp_node->mMetaData) {
- p_assimp_node->mMetaData->Get("Culling", cull_mode);
- }
- if (cull_mode.length != 0 && cull_mode == aiString("CullingOff")) {
- double_sided_material = true;
- }
+ return NULL;
+}
- mesh = _generate_mesh_from_surface_indices(state, surface_indices, skeleton, double_sided_material);
- state.mesh_cache[mesh_key] = mesh;
+/**
+ * Create a new mesh for the node supplied
+ */
+void EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *current_node, Node *parent_node, Transform node_transform) {
+ /* MESH NODE */
+ Ref<Mesh> mesh;
+ Skeleton *skeleton = NULL;
+ // see if we have mesh cache for this.
+ Vector<int> surface_indices;
+ for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) {
+ int mesh_index = assimp_node->mMeshes[i];
+ aiMesh *ai_mesh = state.assimp_scene->mMeshes[assimp_node->mMeshes[i]];
+
+ // Map<aiBone*, Skeleton*> // this is what we need
+ if (ai_mesh->mNumBones > 0) {
+ // we only need the first bone to retrieve the skeleton
+ const aiBone *first = ai_mesh->mBones[0];
+
+ ERR_FAIL_COND(first == NULL);
+
+ Map<const aiBone *, Skeleton *>::Element *match = state.bone_to_skeleton_lookup.find(first);
+ if (match != NULL) {
+ skeleton = match->value();
+
+ if (skeleton == NULL) {
+ print_error("failed to find bone skeleton for bone: " + AssimpUtils::get_assimp_string(first->mName));
+ } else {
+ print_verbose("successfully found skeleton for first bone on mesh, can properly handle animations now!");
+ }
+ // I really need the skeleton and bone to be known as this is something flaky in model exporters.
+ ERR_FAIL_COND(skeleton == NULL); // should not happen if bone was successfully created in previous step.
}
-
- mesh = state.mesh_cache[mesh_key];
}
+ surface_indices.push_back(mesh_index);
+ }
- MeshInstance *mesh_node = memnew(MeshInstance);
- if (skeleton) {
- state.mesh_skeletons[mesh_node] = skeleton;
+ surface_indices.sort();
+ String mesh_key;
+ for (int i = 0; i < surface_indices.size(); i++) {
+ if (i > 0) {
+ mesh_key += ":";
}
- mesh_node->set_mesh(mesh);
- new_node = mesh_node;
-
- } else if (state.light_cache.has(node_name)) {
-
- Light *light = NULL;
- aiLight *ai_light = state.assimp_scene->mLights[state.light_cache[node_name]];
- ERR_FAIL_COND(!ai_light);
+ mesh_key += itos(surface_indices[i]);
+ }
- if (ai_light->mType == aiLightSource_DIRECTIONAL) {
- light = memnew(DirectionalLight);
- Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
- dir.normalize();
- Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
- Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z);
- up.normalize();
+ if (!state.mesh_cache.has(mesh_key)) {
+ mesh = _generate_mesh_from_surface_indices(state, surface_indices, assimp_node, skeleton);
+ state.mesh_cache[mesh_key] = mesh;
+ }
- Transform light_transform;
- light_transform.set_look_at(pos, pos + dir, up);
+ //Transform transform = recursive_state.node_transform;
- node_transform *= light_transform;
+ // we must unfortunately overwrite mesh and skeleton transform with armature data
+ if (skeleton != NULL) {
+ print_verbose("Applying mesh and skeleton to armature");
+ // required for blender, maya etc
+ Map<Skeleton *, const Spatial *>::Element *match = state.armature_skeletons.find(skeleton);
+ node_transform = match->value()->get_transform();
+ }
- } else if (ai_light->mType == aiLightSource_POINT) {
- light = memnew(OmniLight);
- Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
- Transform xform;
- xform.origin = pos;
+ MeshInstance *mesh_node = memnew(MeshInstance);
+ mesh = state.mesh_cache[mesh_key];
+ mesh_node->set_mesh(mesh);
- node_transform *= xform;
+ attach_new_node(state,
+ mesh_node,
+ assimp_node,
+ parent_node,
+ node_name,
+ node_transform);
- light->set_transform(xform);
+ // set this once and for all
+ if (skeleton != NULL) {
+ // root must be informed of its new child
+ parent_node->add_child(skeleton);
- //light->set_param(Light::PARAM_ATTENUATION, 1);
- } else if (ai_light->mType == aiLightSource_SPOT) {
- light = memnew(SpotLight);
+ // owner must be set after adding to tree
+ skeleton->set_owner(state.root);
- Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
- dir.normalize();
- Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
- Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z);
- up.normalize();
+ skeleton->set_transform(node_transform);
- Transform light_transform;
- light_transform.set_look_at(pos, pos + dir, up);
- node_transform *= light_transform;
+ // must be done after added to tree
+ mesh_node->set_skeleton_path(mesh_node->get_path_to(skeleton));
+ }
+}
- //light->set_param(Light::PARAM_ATTENUATION, 0.0f);
- }
- ERR_FAIL_COND(light == NULL);
- light->set_color(Color(ai_light->mColorDiffuse.r, ai_light->mColorDiffuse.g, ai_light->mColorDiffuse.b));
- new_node = light;
- } else if (state.camera_cache.has(node_name)) {
+/** generate_mesh_phase_from_skeletal_mesh
+ * This must be executed after generate_nodes because the skeleton doesn't exist until that has completed the first pass
+ */
+void EditorSceneImporterAssimp::generate_mesh_phase_from_skeletal_mesh(ImportState &state) {
+ // prevent more than one skeleton existing per mesh
+ // * multiple root bones have this
+ // * this simply filters the node out if it has already been added then references the skeleton so we know the actual skeleton for this node
+ for (Map<const aiNode *, const Node *>::Element *key_value_pair = state.assimp_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
+ const aiNode *assimp_node = key_value_pair->key();
+ Node *current_node = (Node *)key_value_pair->value();
+ Node *parent_node = current_node->get_parent();
- aiCamera *ai_camera = state.assimp_scene->mCameras[state.camera_cache[node_name]];
- ERR_FAIL_COND(!ai_camera);
+ ERR_CONTINUE(assimp_node == NULL);
+ ERR_CONTINUE(parent_node == NULL);
- Camera *camera = memnew(Camera);
+ String node_name = AssimpUtils::get_assimp_string(assimp_node->mName);
+ Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation);
- float near = ai_camera->mClipPlaneNear;
- if (Math::is_equal_approx(near, 0.0f)) {
- near = 0.1f;
+ if (assimp_node->mNumMeshes > 0) {
+ create_mesh(state, assimp_node, node_name, current_node, parent_node, node_transform);
}
- camera->set_perspective(Math::rad2deg(ai_camera->mHorizontalFOV) * 2.0f, near, ai_camera->mClipPlaneFar);
+ }
+}
- Vector3 pos = Vector3(ai_camera->mPosition.x, ai_camera->mPosition.y, ai_camera->mPosition.z);
- Vector3 look_at = Vector3(ai_camera->mLookAt.y, ai_camera->mLookAt.x, ai_camera->mLookAt.z).normalized();
- Vector3 up = Vector3(ai_camera->mUp.x, ai_camera->mUp.y, ai_camera->mUp.z);
+/**
+ * attach_new_node
+ * configures node, assigns parent node
+**/
+void EditorSceneImporterAssimp::attach_new_node(ImportState &state, Spatial *new_node, const aiNode *node, Node *parent_node, String Name, Transform &transform) {
+ ERR_FAIL_COND(new_node == NULL);
+ ERR_FAIL_COND(node == NULL);
+ ERR_FAIL_COND(parent_node == NULL);
+ ERR_FAIL_COND(state.root == NULL);
+
+ // assign properties to new godot note
+ new_node->set_name(Name);
+ new_node->set_transform(transform);
+
+ // add element as child to parent
+ parent_node->add_child(new_node);
+
+ // owner must be set after
+ new_node->set_owner(state.root);
+
+ // cache node mapping results by name and then by aiNode*
+ state.node_map[Name] = new_node;
+ state.assimp_node_map[node] = new_node;
+}
+/**
+ * Create a light for the scene
+ * Automatically caches lights for lookup later
+ */
+void EditorSceneImporterAssimp::create_light(ImportState &state, RecursiveState &recursive_state) {
+ Light *light = NULL;
+ aiLight *ai_light = state.assimp_scene->mLights[state.light_cache[recursive_state.node_name]];
+ ERR_FAIL_COND(!ai_light);
+
+ if (ai_light->mType == aiLightSource_DIRECTIONAL) {
+ light = memnew(DirectionalLight);
+ Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
+ dir.normalize();
+ Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
+ Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z);
+ up.normalize();
+
+ Transform light_transform;
+ light_transform.set_look_at(pos, pos + dir, up);
+
+ recursive_state.node_transform *= light_transform;
+
+ } else if (ai_light->mType == aiLightSource_POINT) {
+ light = memnew(OmniLight);
+ Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
Transform xform;
- xform.set_look_at(pos, look_at, up);
-
- new_node = camera;
- } else if (state.bone_owners.has(node_name)) {
-
- //have to actually put the skeleton somewhere, you know.
- Skeleton *skeleton = state.skeletons[state.bone_owners[node_name]];
- if (skeleton->get_parent()) {
- //a bone for a skeleton already added..
- //could go downwards here to add meshes children of skeleton bones
- //but let's not support it for now.
- return;
- }
- //restore rest poses to local, now that we know where the skeleton finally is
- Transform skeleton_transform;
- if (p_assimp_node->mParent) {
- skeleton_transform = _get_global_assimp_node_transform(p_assimp_node->mParent);
- }
- for (int i = 0; i < skeleton->get_bone_count(); i++) {
- Transform rest = skeleton_transform.affine_inverse() * skeleton->get_bone_rest(i);
- skeleton->set_bone_rest(i, rest.affine_inverse());
- }
+ xform.origin = pos;
- skeleton->localize_rests();
- node_name = "Skeleton"; //don't use the bone root name
- node_transform = Transform(); //don't transform
+ recursive_state.node_transform *= xform;
- new_node = skeleton;
- } else {
- //generic node
- new_node = memnew(Spatial);
- }
+ light->set_transform(xform);
- {
+ //light->set_param(Light::PARAM_ATTENUATION, 1);
+ } else if (ai_light->mType == aiLightSource_SPOT) {
+ light = memnew(SpotLight);
- new_node->set_name(node_name);
- new_node->set_transform(node_transform);
- p_parent->add_child(new_node);
- new_node->set_owner(state.root);
- }
+ Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
+ dir.normalize();
+ Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
+ Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z);
+ up.normalize();
- state.node_map[node_name] = new_node;
+ Transform light_transform;
+ light_transform.set_look_at(pos, pos + dir, up);
+ recursive_state.node_transform *= light_transform;
- for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
- _generate_node(state, p_assimp_node->mChildren[i], new_node);
+ //light->set_param(Light::PARAM_ATTENUATION, 0.0f);
}
-}
+ ERR_FAIL_COND(light == NULL);
+
+ light->set_color(Color(ai_light->mColorDiffuse.r, ai_light->mColorDiffuse.g, ai_light->mColorDiffuse.b));
+ recursive_state.new_node = light;
-void EditorSceneImporterAssimp::_calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w) {
- const aiVector3D normals = ai_mesh->mAnimMeshes[i]->mNormals[tri_index];
- const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z);
- const aiVector3D tangent = ai_mesh->mAnimMeshes[i]->mTangents[tri_index];
- const Vector3 godot_tangent = Vector3(tangent.x, tangent.y, tangent.z);
- const aiVector3D bitangent = ai_mesh->mAnimMeshes[i]->mBitangents[tri_index];
- const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z);
- float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f;
- Color plane_tangent = Color(tangent.x, tangent.y, tangent.z, d);
- w[index] = plane_tangent;
+ attach_new_node(state,
+ recursive_state.new_node,
+ recursive_state.assimp_node,
+ recursive_state.parent_node,
+ recursive_state.node_name,
+ recursive_state.node_transform);
}
-void EditorSceneImporterAssimp::_set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<Texture> texture) {
- ERR_FAIL_COND(map_mode == NULL);
- aiTextureMapMode tex_mode = aiTextureMapMode::aiTextureMapMode_Wrap;
- //for (size_t i = 0; i < 3; i++) {
- tex_mode = map_mode[0];
- //}
- int32_t flags = Texture::FLAGS_DEFAULT;
- if (tex_mode == aiTextureMapMode_Wrap) {
- //Default
- } else if (tex_mode == aiTextureMapMode_Clamp) {
- flags = flags & ~Texture::FLAG_REPEAT;
- } else if (tex_mode == aiTextureMapMode_Mirror) {
- flags = flags | Texture::FLAG_MIRRORED_REPEAT;
+/**
+ * Create camera for the scene
+ */
+void EditorSceneImporterAssimp::create_camera(ImportState &state, RecursiveState &recursive_state) {
+ aiCamera *ai_camera = state.assimp_scene->mCameras[state.camera_cache[recursive_state.node_name]];
+ ERR_FAIL_COND(!ai_camera);
+
+ Camera *camera = memnew(Camera);
+
+ float near = ai_camera->mClipPlaneNear;
+ if (Math::is_equal_approx(near, 0.0f)) {
+ near = 0.1f;
}
- texture->set_flags(flags);
-}
+ camera->set_perspective(Math::rad2deg(ai_camera->mHorizontalFOV) * 2.0f, near, ai_camera->mClipPlaneFar);
-void EditorSceneImporterAssimp::_find_texture_path(const String &r_p_path, String &r_path, bool &r_found) {
+ Vector3 pos = Vector3(ai_camera->mPosition.x, ai_camera->mPosition.y, ai_camera->mPosition.z);
+ Vector3 look_at = Vector3(ai_camera->mLookAt.y, ai_camera->mLookAt.x, ai_camera->mLookAt.z).normalized();
+ Vector3 up = Vector3(ai_camera->mUp.x, ai_camera->mUp.y, ai_camera->mUp.z);
- _Directory dir;
+ Transform xform;
+ xform.set_look_at(pos, look_at, up);
- List<String> exts;
- ImageLoader::get_recognized_extensions(&exts);
+ recursive_state.new_node = camera;
- Vector<String> split_path = r_path.get_basename().split("*");
- if (split_path.size() == 2) {
- r_found = true;
- return;
- }
+ attach_new_node(state,
+ recursive_state.new_node,
+ recursive_state.assimp_node,
+ recursive_state.parent_node,
+ recursive_state.node_name,
+ recursive_state.node_transform);
+}
- if (dir.file_exists(r_p_path.get_base_dir() + r_path.get_file())) {
- r_path = r_p_path.get_base_dir() + r_path.get_file();
- r_found = true;
- return;
- }
+/**
+ * Create Bone
+ * Create a bone in the scene
+ */
+void EditorSceneImporterAssimp::create_bone(ImportState &state, RecursiveState &recursive_state) {
+ // for each armature node we must make a new skeleton but ensure it
+ // has a bone in the child to ensure we don't make too many
+ // the reason you must do this is because a skeleton exists per mesh?
+ // and duplicate bone names are very bad for determining what is going on.
+ aiBone *parent_bone_assimp = get_bone_by_name(state.assimp_scene, recursive_state.assimp_node->mParent->mName);
- for (int32_t i = 0; i < exts.size(); i++) {
- if (r_found) {
- return;
- }
- if (r_found == false) {
- _find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]);
+ // set to true when you want to use skeleton reference from cache.
+ bool do_not_create_armature = false;
+
+ // prevent more than one skeleton existing per mesh
+ // * multiple root bones have this
+ // * this simply filters the node out if it has already been added then references the skeleton so we know the actual skeleton for this node
+ for (Map<Skeleton *, const Spatial *>::Element *key_value_pair = state.armature_skeletons.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
+ if (key_value_pair->value() == recursive_state.parent_node) {
+ // apply the skeleton for this mesh
+ recursive_state.skeleton = key_value_pair->key();
+
+ // force this off
+ do_not_create_armature = true;
}
}
-}
-void EditorSceneImporterAssimp::_find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension) {
- String name = path.get_basename() + extension;
- if (dir.file_exists(name)) {
- found = true;
- path = name;
- return;
- }
- String name_ignore_sub_directory = p_path.get_base_dir().plus_file(path.get_file().get_basename()) + extension;
- if (dir.file_exists(name_ignore_sub_directory)) {
- found = true;
- path = name_ignore_sub_directory;
- return;
- }
+ // check if parent was a bone
+ // if parent was not a bone this is the first bone.
+ // therefore parent is the 'armature'?
+ // also for multi root bone support make sure we don't already have the skeleton cached.
+ // if we do we must merge them - as this is all godot supports right now.
+ if (!parent_bone_assimp && recursive_state.skeleton == NULL && !do_not_create_armature) {
+ // create new skeleton on the root.
+ recursive_state.skeleton = memnew(Skeleton);
- String name_find_texture_sub_directory = p_path.get_base_dir() + "/textures/" + path.get_file().get_basename() + extension;
- if (dir.file_exists(name_find_texture_sub_directory)) {
- found = true;
- path = name_find_texture_sub_directory;
- return;
- }
- String name_find_texture_upper_sub_directory = p_path.get_base_dir() + "/Textures/" + path.get_file().get_basename() + extension;
- if (dir.file_exists(name_find_texture_upper_sub_directory)) {
- found = true;
- path = name_find_texture_upper_sub_directory;
- return;
- }
- String name_find_texture_outside_sub_directory = p_path.get_base_dir() + "/../textures/" + path.get_file().get_basename() + extension;
- if (dir.file_exists(name_find_texture_outside_sub_directory)) {
- found = true;
- path = name_find_texture_outside_sub_directory;
- return;
- }
+ ERR_FAIL_COND(state.root == NULL);
+ ERR_FAIL_COND(recursive_state.skeleton == NULL);
- String name_find_upper_texture_outside_sub_directory = p_path.get_base_dir() + "/../Textures/" + path.get_file().get_basename() + extension;
- if (dir.file_exists(name_find_upper_texture_outside_sub_directory)) {
- found = true;
- path = name_find_upper_texture_outside_sub_directory;
- return;
- }
-}
+ print_verbose("Parent armature node is called " + recursive_state.parent_node->get_name());
+ // store root node for this skeleton / used in animation playback and bone detection.
-String EditorSceneImporterAssimp::_assimp_get_string(const aiString &p_string) const {
- //convert an assimp String to a Godot String
- String name;
- name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
- if (name.find(":") != -1) {
- String replaced_name = name.split(":")[1];
- print_verbose("Replacing " + name + " containing : with " + replaced_name);
- name = replaced_name;
+ state.armature_skeletons.insert(recursive_state.skeleton, Object::cast_to<Spatial>(recursive_state.parent_node));
+
+ //skeleton->set_use_bones_in_world_transform(true);
+ print_verbose("Created new FBX skeleton for armature node");
}
- name = name.replace(".", ""); //can break things, specially bone names
+ ERR_FAIL_COND_MSG(recursive_state.skeleton == NULL, "Mesh has invalid armature detection - report this");
- return name;
-}
+ // this transform is a bone
+ recursive_state.skeleton->add_bone(recursive_state.node_name);
+
+ ERR_FAIL_COND(recursive_state.skeleton == NULL); // serious bug we must now exit.
+ //ERR_FAIL_COND(recursive_state.skeleton->get_name() == "");
+ print_verbose("Bone added to lookup: " + AssimpUtils::get_assimp_string(recursive_state.bone->mName));
+ print_verbose("Skeleton attached to: " + recursive_state.skeleton->get_name());
+ // make sure to write the bone lookup inverse so we can retrieve the mesh for this bone later
+ state.bone_to_skeleton_lookup.insert(recursive_state.bone, recursive_state.skeleton);
-String EditorSceneImporterAssimp::_assimp_anim_string_to_string(const aiString &p_string) const {
+ Transform xform = AssimpUtils::assimp_matrix_transform(recursive_state.bone->mOffsetMatrix);
+ recursive_state.skeleton->set_bone_rest(recursive_state.skeleton->get_bone_count() - 1, xform.affine_inverse());
- String name;
- name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
- if (name.find(":") != -1) {
- String replaced_name = name.split(":")[1];
- print_verbose("Replacing " + name + " containing : with " + replaced_name);
- name = replaced_name;
+ // get parent node of assimp node
+ const aiNode *parent_node_assimp = recursive_state.assimp_node->mParent;
+
+ // ensure we have a parent
+ if (parent_node_assimp != NULL) {
+ int parent_bone_id = recursive_state.skeleton->find_bone(AssimpUtils::get_assimp_string(parent_node_assimp->mName));
+ int current_bone_id = recursive_state.skeleton->find_bone(recursive_state.node_name);
+ print_verbose("Parent bone id " + itos(parent_bone_id) + " current bone id" + itos(current_bone_id));
+ print_verbose("Bone debug: " + AssimpUtils::get_assimp_string(parent_node_assimp->mName));
+ recursive_state.skeleton->set_bone_parent(current_bone_id, parent_bone_id);
}
- return name;
}
-String EditorSceneImporterAssimp::_assimp_raw_string_to_string(const aiString &p_string) const {
- String name;
- name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
- return name;
-}
+/**
+ * Generate node
+ * Recursive call to iterate over all nodes
+ */
+void EditorSceneImporterAssimp::_generate_node(
+ ImportState &state,
+ Skeleton *skeleton,
+ const aiNode *assimp_node, Node *parent_node) {
+
+ // sanity check
+ ERR_FAIL_COND(state.root == NULL);
+ ERR_FAIL_COND(state.assimp_scene == NULL);
+ ERR_FAIL_COND(assimp_node == NULL);
+ ERR_FAIL_COND(parent_node == NULL);
-Ref<Animation> EditorSceneImporterAssimp::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
- return Ref<Animation>();
-}
+ Spatial *new_node = NULL;
+ String node_name = AssimpUtils::get_assimp_string(assimp_node->mName);
+ Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation);
-const Transform EditorSceneImporterAssimp::_assimp_matrix_transform(const aiMatrix4x4 p_matrix) {
- aiMatrix4x4 matrix = p_matrix;
- Transform xform;
- //xform.set(matrix.a1, matrix.b1, matrix.c1, matrix.a2, matrix.b2, matrix.c2, matrix.a3, matrix.b3, matrix.c3, matrix.a4, matrix.b4, matrix.c4);
- xform.set(matrix.a1, matrix.a2, matrix.a3, matrix.b1, matrix.b2, matrix.b3, matrix.c1, matrix.c2, matrix.c3, matrix.a4, matrix.b4, matrix.c4);
- return xform;
-}
+ // can safely return null - is this node a bone?
+ aiBone *bone = get_bone_by_name(state.assimp_scene, assimp_node->mName);
+
+ // out arguments helper - for pushing state down into creation functions
+ RecursiveState recursive_state(node_transform, skeleton, new_node, node_name, assimp_node, parent_node, bone);
+
+ // Creation code
+ if (state.light_cache.has(node_name)) {
+ create_light(state, recursive_state);
+ } else if (state.camera_cache.has(node_name)) {
+ create_camera(state, recursive_state);
+ } else if (bone != NULL) {
+ create_bone(state, recursive_state);
+ } else {
+ //generic node
+ recursive_state.new_node = memnew(Spatial);
+ attach_new_node(state,
+ recursive_state.new_node,
+ recursive_state.assimp_node,
+ recursive_state.parent_node,
+ recursive_state.node_name,
+ recursive_state.node_transform);
+ }
+
+ // recurse into all child elements
+ for (size_t i = 0; i < recursive_state.assimp_node->mNumChildren; i++) {
+ _generate_node(state, recursive_state.skeleton, recursive_state.assimp_node->mChildren[i],
+ recursive_state.new_node != NULL ? recursive_state.new_node : recursive_state.parent_node);
+ }
+} \ No newline at end of file
diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h
index 7a30816e3b..787376c9af 100644
--- a/modules/assimp/editor_scene_importer_assimp.h
+++ b/modules/assimp/editor_scene_importer_assimp.h
@@ -44,60 +44,31 @@
#include "scene/resources/animation.h"
#include "scene/resources/surface_tool.h"
-#include "assimp/DefaultLogger.hpp"
-#include "assimp/LogStream.hpp"
-#include "assimp/Logger.hpp"
-#include "assimp/matrix4x4.h"
-#include "assimp/scene.h"
-#include "assimp/types.h"
+#include <assimp/matrix4x4.h>
+#include <assimp/scene.h>
+#include <assimp/types.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/LogStream.hpp>
+#include <assimp/Logger.hpp>
+
+#include "import_state.h"
+#include "import_utils.h"
+
+using namespace AssimpImporter;
class AssimpStream : public Assimp::LogStream {
public:
// Constructor
- AssimpStream();
+ AssimpStream() {}
// Destructor
- ~AssimpStream();
+ ~AssimpStream() {}
// Write something using your own functionality
- void write(const char *message);
+ void write(const char *message) {
+ print_verbose(String("Open Asset Import: ") + String(message).strip_edges());
+ }
};
-#define AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR "$raw.Maya|baseColor", 0, 0
-#define AI_MATKEY_FBX_MAYA_METALNESS_FACTOR "$raw.Maya|metalness", 0, 0
-#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR "$raw.Maya|diffuseRoughness", 0, 0
-
-#define AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE "$raw.Maya|metalness|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_METALNESS_UV_XFORM "$raw.Maya|metalness|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE "$raw.Maya|diffuseRoughness|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_UV_XFORM "$raw.Maya|diffuseRoughness|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE "$raw.Maya|baseColor|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM "$raw.Maya|baseColor|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE "$raw.Maya|normalCamera|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo", aiTextureType_UNKNOWN, 0
-
-#define AI_MATKEY_FBX_NORMAL_TEXTURE "$raw.Maya|normalCamera|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo", aiTextureType_UNKNOWN, 0
-
-#define AI_MATKEY_FBX_MAYA_STINGRAY_DISPLACEMENT_SCALING_FACTOR "$raw.Maya|displacementscaling", 0, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR "$raw.Maya|base_color", 0, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR "$raw.Maya|emissive", 0, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR "$raw.Maya|metallic", 0, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR "$raw.Maya|roughness", 0, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR "$raw.Maya|emissive_intensity", 0, 0
-
-#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE "$raw.Maya|TEX_normal_map|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_UV_XFORM "$raw.Maya|TEX_normal_map|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE "$raw.Maya|TEX_color_map|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM "$raw.Maya|TEX_color_map|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE "$raw.Maya|TEX_metallic_map|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_UV_XFORM "$raw.Maya|TEX_metallic_map|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE "$raw.Maya|TEX_roughness_map|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_UV_XFORM "$raw.Maya|TEX_roughness_map|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE "$raw.Maya|TEX_emissive_map|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_UV_XFORM "$raw.Maya|TEX_emissive_map|uvtrafo", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_TEXTURE "$raw.Maya|TEX_ao_map|file", aiTextureType_UNKNOWN, 0
-#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_UV_XFORM "$raw.Maya|TEX_ao_map|uvtrafo", aiTextureType_UNKNOWN, 0
-
class EditorSceneImporterAssimp : public EditorSceneImporter {
private:
GDCLASS(EditorSceneImporterAssimp, EditorSceneImporter);
@@ -112,59 +83,6 @@ private:
};
};
- struct AssetImportFbx {
- enum ETimeMode {
- TIME_MODE_DEFAULT = 0,
- TIME_MODE_120 = 1,
- TIME_MODE_100 = 2,
- TIME_MODE_60 = 3,
- TIME_MODE_50 = 4,
- TIME_MODE_48 = 5,
- TIME_MODE_30 = 6,
- TIME_MODE_30_DROP = 7,
- TIME_MODE_NTSC_DROP_FRAME = 8,
- TIME_MODE_NTSC_FULL_FRAME = 9,
- TIME_MODE_PAL = 10,
- TIME_MODE_CINEMA = 11,
- TIME_MODE_1000 = 12,
- TIME_MODE_CINEMA_ND = 13,
- TIME_MODE_CUSTOM = 14,
- TIME_MODE_TIME_MODE_COUNT = 15
- };
- enum UpAxis {
- UP_VECTOR_AXIS_X = 1,
- UP_VECTOR_AXIS_Y = 2,
- UP_VECTOR_AXIS_Z = 3
- };
- enum FrontAxis {
- FRONT_PARITY_EVEN = 1,
- FRONT_PARITY_ODD = 2,
- };
-
- enum CoordAxis {
- COORD_RIGHT = 0,
- COORD_LEFT = 1
- };
- };
-
- struct ImportState {
-
- String path;
- const aiScene *assimp_scene;
- uint32_t max_bone_weights;
- Spatial *root;
- Map<String, Ref<Mesh> > mesh_cache;
- Map<int, Ref<Material> > material_cache;
- Map<String, int> light_cache;
- Map<String, int> camera_cache;
- Vector<Skeleton *> skeletons;
- Map<String, int> bone_owners; //maps bones to skeleton index owned by
- Map<String, Node *> node_map;
- Map<MeshInstance *, Skeleton *> mesh_skeletons;
- bool fbx; //for some reason assimp does some things different for FBX
- AnimationPlayer *animation_player;
- };
-
struct BoneInfo {
uint32_t bone;
float weight;
@@ -177,28 +95,29 @@ private:
const aiNode *node;
};
- const Transform _assimp_matrix_transform(const aiMatrix4x4 p_matrix);
- String _assimp_get_string(const aiString &p_string) const;
- Transform _get_global_assimp_node_transform(const aiNode *p_current_node);
-
void _calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w);
void _set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<Texture> texture);
- void _find_texture_path(const String &p_path, String &path, bool &r_found);
- void _find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension);
-
- Ref<Texture> _load_texture(ImportState &state, String p_path);
- Ref<Material> _generate_material_from_index(ImportState &state, int p_index, bool p_double_sided);
- Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, Skeleton *p_skeleton = NULL, bool p_double_sided_material = false);
- void _generate_node(ImportState &state, const aiNode *p_assimp_node, Node *p_parent);
- void _generate_bone_groups(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<String, Transform> &bind_xforms);
- void _fill_node_relationships(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, int p_skeleton_id, Skeleton *p_skeleton, const String &p_parent_name, int &holecount, const Vector<SkeletonHole> &p_holes, const Map<String, Transform> &bind_xforms);
- void _generate_skeletons(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, const Map<String, Transform> &bind_xforms);
+ Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, const aiNode *assimp_node, Skeleton *p_skeleton = NULL);
+
+ // utility for node creation
+ void attach_new_node(ImportState &state, Spatial *new_node, const aiNode *node, Node *parent_node, String Name, Transform &transform);
+ // simple object creation functions
+ void create_light(ImportState &state, RecursiveState &recursive_state);
+ void create_camera(ImportState &state, RecursiveState &recursive_state);
+ void create_bone(ImportState &state, RecursiveState &recursive_state);
+ // non recursive - linear so must not use recursive arguments
+ void create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *current_node, Node *parent_node, Transform node_transform);
+
+ // recursive node generator
+ void _generate_node(ImportState &state, Skeleton *skeleton, const aiNode *assimp_node, Node *parent_node);
+ // runs after _generate_node as it must then use pre-created godot skeleton.
+ void generate_mesh_phase_from_skeletal_mesh(ImportState &state);
void _insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int p_track, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, Skeleton *p_skeleton, const NodePath &p_path, const String &p_name);
void _import_animation(ImportState &state, int p_animation_index, int p_bake_fps);
- Spatial *_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights);
+ Spatial *_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights);
String _assimp_anim_string_to_string(const aiString &p_string) const;
String _assimp_raw_string_to_string(const aiString &p_string) const;
@@ -228,7 +147,7 @@ public:
virtual void get_extensions(List<String> *r_extensions) const;
virtual uint32_t get_import_flags() const;
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL);
- virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
+ Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path);
};
#endif
#endif
diff --git a/modules/assimp/godot_update_assimp.sh b/modules/assimp/godot_update_assimp.sh
index dcf1e6d4a2..ff8ff59e97 100644..100755
--- a/modules/assimp/godot_update_assimp.sh
+++ b/modules/assimp/godot_update_assimp.sh
@@ -254,8 +254,9 @@ rm -rf contrib/irrXML
rm -rf contrib/Open3DGC
rm -rf contrib/openddlparser
rm -rf contrib/poly2tri
-rm -rf contrib/rapidjson
+#rm -rf contrib/rapidjson
rm -rf contrib/unzip
rm -rf contrib/zip
rm -rf contrib/stb_image
rm .travis*
+
diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h
new file mode 100644
index 0000000000..56d89ffea7
--- /dev/null
+++ b/modules/assimp/import_state.h
@@ -0,0 +1,115 @@
+/*************************************************************************/
+/* import_state.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_SCENE_IMPORT_STATE_H
+#define EDITOR_SCENE_IMPORT_STATE_H
+
+#include "core/bind/core_bind.h"
+#include "core/io/resource_importer.h"
+#include "core/vector.h"
+#include "editor/import/resource_importer_scene.h"
+#include "editor/project_settings_editor.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/skeleton.h"
+#include "scene/3d/spatial.h"
+#include "scene/animation/animation_player.h"
+#include "scene/resources/animation.h"
+#include "scene/resources/surface_tool.h"
+
+#include <assimp/matrix4x4.h>
+#include <assimp/scene.h>
+#include <assimp/types.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/LogStream.hpp>
+#include <assimp/Logger.hpp>
+
+namespace AssimpImporter {
+/** Import state is for global scene import data
+ * This makes the code simpler and contains useful lookups.
+ */
+struct ImportState {
+
+ String path;
+ const aiScene *assimp_scene;
+ uint32_t max_bone_weights;
+
+ Spatial *root;
+ Map<String, Ref<Mesh> > mesh_cache;
+ Map<int, Ref<Material> > material_cache;
+ Map<String, int> light_cache;
+ Map<String, int> camera_cache;
+ //Vector<Skeleton *> skeletons;
+ Map<Skeleton *, const Spatial *> armature_skeletons; // maps skeletons based on their armature nodes.
+ Map<const aiBone *, Skeleton *> bone_to_skeleton_lookup; // maps bones back into their skeleton
+ // very useful for when you need to ask assimp for the bone mesh
+ Map<String, Node *> node_map;
+ Map<const aiNode *, const Node *> assimp_node_map;
+ Map<String, Ref<Image> > path_to_image_cache;
+ bool fbx; //for some reason assimp does some things different for FBX
+ AnimationPlayer *animation_player;
+};
+
+struct AssimpImageData {
+ Ref<Image> raw_image;
+ Ref<ImageTexture> texture;
+ aiTextureMapMode map_mode[2];
+};
+
+/** Recursive state is used to push state into functions instead of specifying them
+ * This makes the code easier to handle too and add extra arguments without breaking things
+ */
+struct RecursiveState {
+ RecursiveState(
+ Transform &_node_transform,
+ Skeleton *_skeleton,
+ Spatial *_new_node,
+ const String &_node_name,
+ const aiNode *_assimp_node,
+ Node *_parent_node,
+ const aiBone *_bone) :
+ node_transform(_node_transform),
+ skeleton(_skeleton),
+ new_node(_new_node),
+ node_name(_node_name),
+ assimp_node(_assimp_node),
+ parent_node(_parent_node),
+ bone(_bone) {}
+
+ Transform &node_transform;
+ Skeleton *skeleton;
+ Spatial *new_node;
+ const String &node_name;
+ const aiNode *assimp_node;
+ Node *parent_node;
+ const aiBone *bone;
+};
+} // namespace AssimpImporter
+
+#endif // EDITOR_SCENE_IMPORT_STATE_H
diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h
new file mode 100644
index 0000000000..4be76ade0f
--- /dev/null
+++ b/modules/assimp/import_utils.h
@@ -0,0 +1,448 @@
+/*************************************************************************/
+/* import_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef IMPORT_UTILS_IMPORTER_ASSIMP_H
+#define IMPORT_UTILS_IMPORTER_ASSIMP_H
+
+#include "core/io/image_loader.h"
+#include "import_state.h"
+
+#include <assimp/SceneCombiner.h>
+#include <assimp/cexport.h>
+#include <assimp/cimport.h>
+#include <assimp/matrix4x4.h>
+#include <assimp/pbrmaterial.h>
+#include <assimp/postprocess.h>
+#include <assimp/scene.h>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/Importer.hpp>
+#include <assimp/LogStream.hpp>
+#include <assimp/Logger.hpp>
+#include <string>
+
+using namespace AssimpImporter;
+
+#define AI_PROPERTIES aiTextureType_UNKNOWN, 0
+#define AI_NULL 0, 0
+#define AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR "$raw.Maya|baseColor"
+#define AI_MATKEY_FBX_MAYA_METALNESS_FACTOR "$raw.Maya|metalness"
+#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR "$raw.Maya|diffuseRoughness"
+
+#define AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE "$raw.Maya|emissionColor|file"
+#define AI_MATKEY_FBX_MAYA_EMISSIVE_FACTOR "$raw.Maya|emission"
+#define AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE "$raw.Maya|metalness|file"
+#define AI_MATKEY_FBX_MAYA_METALNESS_UV_XFORM "$raw.Maya|metalness|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE "$raw.Maya|diffuseRoughness|file"
+#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_UV_XFORM "$raw.Maya|diffuseRoughness|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE "$raw.Maya|baseColor|file"
+#define AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM "$raw.Maya|baseColor|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE "$raw.Maya|normalCamera|file"
+#define AI_MATKEY_FBX_MAYA_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo"
+
+#define AI_MATKEY_FBX_NORMAL_TEXTURE "$raw.Maya|normalCamera|file"
+#define AI_MATKEY_FBX_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo"
+
+#define AI_MATKEY_FBX_MAYA_STINGRAY_DISPLACEMENT_SCALING_FACTOR "$raw.Maya|displacementscaling"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR "$raw.Maya|base_color"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR "$raw.Maya|emissive"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR "$raw.Maya|metallic"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR "$raw.Maya|roughness"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR "$raw.Maya|emissive_intensity"
+
+#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE "$raw.Maya|TEX_normal_map|file"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_UV_XFORM "$raw.Maya|TEX_normal_map|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE "$raw.Maya|TEX_color_map|file"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM "$raw.Maya|TEX_color_map|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE "$raw.Maya|TEX_metallic_map|file"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_UV_XFORM "$raw.Maya|TEX_metallic_map|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE "$raw.Maya|TEX_roughness_map|file"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_UV_XFORM "$raw.Maya|TEX_roughness_map|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE "$raw.Maya|TEX_emissive_map|file"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_UV_XFORM "$raw.Maya|TEX_emissive_map|uvtrafo"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_TEXTURE "$raw.Maya|TEX_ao_map|file"
+#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_UV_XFORM "$raw.Maya|TEX_ao_map|uvtrafo"
+
+/**
+ * Assimp Utils
+ * Conversion tools / glue code to convert from assimp to godot
+*/
+class AssimpUtils {
+public:
+ /**
+ * calculate tangents for mesh data from assimp data
+ */
+ static void calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w) {
+ const aiVector3D normals = ai_mesh->mAnimMeshes[i]->mNormals[tri_index];
+ const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z);
+ const aiVector3D tangent = ai_mesh->mAnimMeshes[i]->mTangents[tri_index];
+ const Vector3 godot_tangent = Vector3(tangent.x, tangent.y, tangent.z);
+ const aiVector3D bitangent = ai_mesh->mAnimMeshes[i]->mBitangents[tri_index];
+ const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z);
+ float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f;
+ Color plane_tangent = Color(tangent.x, tangent.y, tangent.z, d);
+ w[index] = plane_tangent;
+ }
+
+ struct AssetImportFbx {
+ enum ETimeMode {
+ TIME_MODE_DEFAULT = 0,
+ TIME_MODE_120 = 1,
+ TIME_MODE_100 = 2,
+ TIME_MODE_60 = 3,
+ TIME_MODE_50 = 4,
+ TIME_MODE_48 = 5,
+ TIME_MODE_30 = 6,
+ TIME_MODE_30_DROP = 7,
+ TIME_MODE_NTSC_DROP_FRAME = 8,
+ TIME_MODE_NTSC_FULL_FRAME = 9,
+ TIME_MODE_PAL = 10,
+ TIME_MODE_CINEMA = 11,
+ TIME_MODE_1000 = 12,
+ TIME_MODE_CINEMA_ND = 13,
+ TIME_MODE_CUSTOM = 14,
+ TIME_MODE_TIME_MODE_COUNT = 15
+ };
+ enum UpAxis {
+ UP_VECTOR_AXIS_X = 1,
+ UP_VECTOR_AXIS_Y = 2,
+ UP_VECTOR_AXIS_Z = 3
+ };
+ enum FrontAxis {
+ FRONT_PARITY_EVEN = 1,
+ FRONT_PARITY_ODD = 2,
+ };
+
+ enum CoordAxis {
+ COORD_RIGHT = 0,
+ COORD_LEFT = 1
+ };
+ };
+
+ /** Get assimp string
+ * automatically filters the string data
+ */
+ static String get_assimp_string(const aiString &p_string) {
+ //convert an assimp String to a Godot String
+ String name;
+ name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
+ if (name.find(":") != -1) {
+ String replaced_name = name.split(":")[1];
+ print_verbose("Replacing " + name + " containing : with " + replaced_name);
+ name = replaced_name;
+ }
+
+ return name;
+ }
+
+ static String get_anim_string_from_assimp(const aiString &p_string) {
+
+ String name;
+ name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
+ if (name.find(":") != -1) {
+ String replaced_name = name.split(":")[1];
+ print_verbose("Replacing " + name + " containing : with " + replaced_name);
+ name = replaced_name;
+ }
+ return name;
+ }
+
+ /**
+ * No filter logic get_raw_string_from_assimp
+ * This just convers the aiString to a parsed utf8 string
+ * Without removing special chars etc
+ */
+ static String get_raw_string_from_assimp(const aiString &p_string) {
+ String name;
+ name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
+ return name;
+ }
+
+ static Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
+ return Ref<Animation>();
+ }
+
+ /**
+ * Converts aiMatrix4x4 to godot Transform
+ */
+ static const Transform assimp_matrix_transform(const aiMatrix4x4 p_matrix) {
+ aiMatrix4x4 matrix = p_matrix;
+ Transform xform;
+ xform.set(matrix.a1, matrix.a2, matrix.a3, matrix.b1, matrix.b2, matrix.b3, matrix.c1, matrix.c2, matrix.c3, matrix.a4, matrix.b4, matrix.c4);
+ return xform;
+ }
+
+ /** Get fbx fps for time mode meta data
+ */
+ static float get_fbx_fps(int32_t time_mode, const aiScene *p_scene) {
+ switch (time_mode) {
+ case AssetImportFbx::TIME_MODE_DEFAULT: return 24; //hack
+ case AssetImportFbx::TIME_MODE_120: return 120;
+ case AssetImportFbx::TIME_MODE_100: return 100;
+ case AssetImportFbx::TIME_MODE_60: return 60;
+ case AssetImportFbx::TIME_MODE_50: return 50;
+ case AssetImportFbx::TIME_MODE_48: return 48;
+ case AssetImportFbx::TIME_MODE_30: return 30;
+ case AssetImportFbx::TIME_MODE_30_DROP: return 30;
+ case AssetImportFbx::TIME_MODE_NTSC_DROP_FRAME: return 29.9700262f;
+ case AssetImportFbx::TIME_MODE_NTSC_FULL_FRAME: return 29.9700262f;
+ case AssetImportFbx::TIME_MODE_PAL: return 25;
+ case AssetImportFbx::TIME_MODE_CINEMA: return 24;
+ case AssetImportFbx::TIME_MODE_1000: return 1000;
+ case AssetImportFbx::TIME_MODE_CINEMA_ND: return 23.976f;
+ case AssetImportFbx::TIME_MODE_CUSTOM:
+ int32_t frame_rate = -1;
+ p_scene->mMetaData->Get("FrameRate", frame_rate);
+ return frame_rate;
+ }
+ return 0;
+ }
+
+ /**
+ * Get global transform for the current node - so we can use world space rather than
+ * local space coordinates
+ * useful if you need global - although recommend using local wherever possible over global
+ * as you could break fbx scaling :)
+ */
+ static Transform _get_global_assimp_node_transform(const aiNode *p_current_node) {
+ aiNode const *current_node = p_current_node;
+ Transform xform;
+ while (current_node != NULL) {
+ xform = assimp_matrix_transform(current_node->mTransformation) * xform;
+ current_node = current_node->mParent;
+ }
+ return xform;
+ }
+
+ /**
+ * Find hardcoded textures from assimp which could be in many different directories
+ */
+ static void find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension) {
+ Vector<String> paths;
+ paths.push_back(path.get_basename() + extension);
+ paths.push_back(path + extension);
+ paths.push_back(path);
+ paths.push_back(p_path.get_base_dir().plus_file(path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file(path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file(path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file()));
+ paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file().get_basename() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file() + extension));
+ paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file()));
+ for (int i = 0; i < paths.size(); i++) {
+ if (dir.file_exists(paths[i])) {
+ found = true;
+ path = paths[i];
+ return;
+ }
+ }
+ }
+
+ /** find the texture path for the supplied fbx path inside godot
+ * very simple lookup for subfolders etc for a texture which may or may not be in a directory
+ */
+ static void find_texture_path(const String &r_p_path, String &r_path, bool &r_found) {
+ _Directory dir;
+
+ List<String> exts;
+ ImageLoader::get_recognized_extensions(&exts);
+
+ Vector<String> split_path = r_path.get_basename().split("*");
+ if (split_path.size() == 2) {
+ r_found = true;
+ return;
+ }
+
+ if (dir.file_exists(r_p_path.get_base_dir() + r_path.get_file())) {
+ r_path = r_p_path.get_base_dir() + r_path.get_file();
+ r_found = true;
+ return;
+ }
+
+ for (int32_t i = 0; i < exts.size(); i++) {
+ if (r_found) {
+ return;
+ }
+ if (r_found == false) {
+ find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]);
+ }
+ }
+ }
+
+ /**
+ * set_texture_mapping_mode
+ * Helper to check the mapping mode of the texture (repeat, clamp and mirror)
+ */
+ static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) {
+ ERR_FAIL_COND(texture.is_null());
+ ERR_FAIL_COND(map_mode == NULL);
+ aiTextureMapMode tex_mode = aiTextureMapMode::aiTextureMapMode_Wrap;
+
+ tex_mode = map_mode[0];
+
+ int32_t flags = Texture::FLAGS_DEFAULT;
+ if (tex_mode == aiTextureMapMode_Wrap) {
+ //Default
+ } else if (tex_mode == aiTextureMapMode_Clamp) {
+ flags = flags & ~Texture::FLAG_REPEAT;
+ } else if (tex_mode == aiTextureMapMode_Mirror) {
+ flags = flags | Texture::FLAG_MIRRORED_REPEAT;
+ }
+ texture->set_flags(flags);
+ }
+
+ /**
+ * Load or load from cache image :)
+ */
+ static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path) {
+
+ Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path);
+
+ // if our cache contains this image then don't bother
+ if (match) {
+ return match->get();
+ }
+
+ Vector<String> split_path = p_path.get_basename().split("*");
+ if (split_path.size() == 2) {
+ size_t texture_idx = split_path[1].to_int();
+ ERR_FAIL_COND_V(texture_idx >= p_scene->mNumTextures, Ref<Image>());
+ aiTexture *tex = p_scene->mTextures[texture_idx];
+ String filename = AssimpUtils::get_raw_string_from_assimp(tex->mFilename);
+ filename = filename.get_file();
+ print_verbose("Open Asset Import: Loading embedded texture " + filename);
+ if (tex->mHeight == 0) {
+ if (tex->CheckFormat("png")) {
+ Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
+ ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
+ state.path_to_image_cache.insert(p_path, img);
+ return img;
+ } else if (tex->CheckFormat("jpg")) {
+ Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
+ ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
+ state.path_to_image_cache.insert(p_path, img);
+ return img;
+ } else if (tex->CheckFormat("dds")) {
+ ERR_EXPLAIN("Open Asset Import: Embedded dds not implemented");
+ ERR_FAIL_COND_V(true, Ref<Image>());
+ }
+ } else {
+ Ref<Image> img;
+ img.instance();
+ PoolByteArray arr;
+ uint32_t size = tex->mWidth * tex->mHeight;
+ arr.resize(size);
+ memcpy(arr.write().ptr(), tex->pcData, size);
+ ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Image>());
+ //ARGB8888 to RGBA8888
+ for (int32_t i = 0; i < arr.size() / 4; i++) {
+ arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0];
+ arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1];
+ arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2];
+ arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3];
+ }
+ img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr);
+ ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
+ state.path_to_image_cache.insert(p_path, img);
+ return img;
+ }
+ return Ref<Image>();
+ } else {
+ Ref<Texture> texture = ResourceLoader::load(p_path);
+ Ref<Image> image = texture->get_data();
+ state.path_to_image_cache.insert(p_path, image);
+ return image;
+ }
+
+ return Ref<Image>();
+ }
+
+ /* create texture from assimp data, if found in path */
+ static bool CreateAssimpTexture(
+ AssimpImporter::ImportState &state,
+ aiString texture_path,
+ String &filename,
+ String &path,
+ AssimpImageData &image_state) {
+ filename = get_raw_string_from_assimp(texture_path);
+ path = state.path.get_base_dir().plus_file(filename.replace("\\", "/"));
+ bool found = false;
+ find_texture_path(state.path, path, found);
+ if (found) {
+ image_state.raw_image = AssimpUtils::load_image(state, state.assimp_scene, path);
+ if (image_state.raw_image.is_valid()) {
+ image_state.texture.instance();
+ image_state.texture->create_from_image(image_state.raw_image);
+ image_state.texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
+ return true;
+ }
+ }
+
+ return false;
+ }
+ /** GetAssimpTexture
+ * Designed to retrieve textures for you
+ */
+ static bool GetAssimpTexture(
+ AssimpImporter::ImportState &state,
+ aiMaterial *ai_material,
+ aiTextureType texture_type,
+ String &filename,
+ String &path,
+ AssimpImageData &image_state) {
+ aiString ai_filename = aiString();
+ if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, NULL, NULL, NULL, NULL, image_state.map_mode)) {
+ return CreateAssimpTexture(state, ai_filename, filename, path, image_state);
+ }
+
+ return false;
+ }
+};
+
+#endif // IMPORT_UTILS_IMPORTER_ASSIMP_H
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index 88732dff33..5a32fa1c2c 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -241,9 +241,9 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
case BI_CMYKRLE8:
case BI_CMYKRLE4: {
// Stop parsing
- ERR_EXPLAIN("Compressed BMP files are not supported: " + f->get_path());
+ String bmp_path = f->get_path();
f->close();
- ERR_FAIL_V(ERR_UNAVAILABLE);
+ ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Compressed BMP files are not supported: " + bmp_path + ".");
} break;
}
// Don't rely on sizeof(bmp_file_header) as structure padding
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 038001996d..e01928191a 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -1548,8 +1548,7 @@ void BulletPhysicsServer::free(RID p_rid) {
bulletdelete(space);
} else {
- ERR_EXPLAIN("Invalid ID");
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid ID.");
}
}
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index bc7fd52cf6..97b9a81f77 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -83,8 +83,7 @@ void ConeTwistJointBullet::set_param(PhysicsServer::ConeTwistJointParam p_param,
coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), coneConstraint->getLimitSoftness(), coneConstraint->getBiasFactor(), p_value);
break;
default:
- ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
break;
}
}
@@ -102,8 +101,7 @@ real_t ConeTwistJointBullet::get_param(PhysicsServer::ConeTwistJointParam p_para
case PhysicsServer::CONE_TWIST_JOINT_RELAXATION:
return coneConstraint->getRelaxationFactor();
default:
- ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
return 0;
}
}
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index 0d2c46c579..4aae87c220 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -174,8 +174,7 @@ void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DO
sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint = p_value;
break;
default:
- ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
break;
}
}
@@ -216,8 +215,7 @@ real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer::G6
case PhysicsServer::G6DOF_JOINT_ANGULAR_SPRING_EQUILIBRIUM_POINT:
return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_equilibriumPoint;
default:
- ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
return 0;
}
}
@@ -255,8 +253,7 @@ void Generic6DOFJointBullet::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOF
sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableSpring = p_value;
break;
default:
- ERR_EXPLAIN("This flag " + itos(p_flag) + " is deprecated");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The flag " + itos(p_flag) + " is deprecated.");
break;
}
}
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index b7e1e1a4c2..4d26e729db 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -117,8 +117,7 @@ void HingeJointBullet::set_param(PhysicsServer::HingeJointParam p_param, real_t
hingeConstraint->setMaxMotorImpulse(p_value);
break;
default:
- ERR_EXPLAIN("The HingeJoint parameter " + itos(p_param) + " is deprecated.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The HingeJoint parameter " + itos(p_param) + " is deprecated.");
break;
}
}
@@ -143,8 +142,7 @@ real_t HingeJointBullet::get_param(PhysicsServer::HingeJointParam p_param) const
case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE:
return hingeConstraint->getMaxMotorImpulse();
default:
- ERR_EXPLAIN("The HingeJoint parameter " + itos(p_param) + " is deprecated.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The HingeJoint parameter " + itos(p_param) + " is deprecated.");
return 0;
}
}
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
index c9c4d1af7e..8d404e7f04 100644
--- a/modules/bullet/pin_joint_bullet.cpp
+++ b/modules/bullet/pin_joint_bullet.cpp
@@ -85,8 +85,7 @@ real_t PinJointBullet::get_param(PhysicsServer::PinJointParam p_param) const {
case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
return p2pConstraint->m_setting.m_impulseClamp;
default:
- ERR_EXPLAIN("This parameter " + itos(p_param) + " is deprecated");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("The parameter " + itos(p_param) + " is deprecated.");
return 0;
}
}
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index f15bcec914..85f47c3bbb 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -505,8 +505,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
}
} else {
- ERR_EXPLAIN("Expected PoolRealArray or float Image.");
- ERR_FAIL();
+ ERR_FAIL_MSG("Expected PoolRealArray or float Image.");
}
ERR_FAIL_COND(l_width <= 0);
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 9d632aaf83..d2b16b0fd1 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -581,10 +581,8 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
} else {
world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
}
- if (!world_mem) {
- ERR_EXPLAIN("Out of memory");
- ERR_FAIL();
- }
+
+ ERR_FAIL_COND_MSG(!world_mem, "Out of memory.");
if (p_create_soft_world) {
collisionConfiguration = bulletnew(GodotSoftCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
@@ -1234,7 +1232,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
ERR_FAIL_COND_V(shape_idx < 0 || shape_idx >= cs->getNumChildShapes(), false);
if (cs->getChildShape(shape_idx)->isConvex()) {
- if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(shape_idx)), otherObject, kinIndex, shape_idx, shape_transform, otherObject->getWorldTransform() * cs->getChildTransform(shape_idx), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
penetration = true;
}
@@ -1245,7 +1243,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
}
}
} else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
- if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, kinIndex, 0, shape_transform, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
penetration = true;
}
@@ -1261,7 +1259,7 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
return penetration;
}
-bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
// Initialize GJK input
btGjkPairDetector::ClosestPointInput gjk_input;
@@ -1279,6 +1277,7 @@ bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const bt
if (r_recover_result) {
if (result.m_distance < r_recover_result->penetration_distance) {
r_recover_result->hasPenetration = true;
+ r_recover_result->local_shape_most_recovered = p_shapeId_A;
r_recover_result->other_collision_object = p_objectB;
r_recover_result->other_compound_shape_index = p_shapeId_B;
r_recover_result->penetration_distance = result.m_distance;
@@ -1314,6 +1313,7 @@ bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btC
if (r_recover_result) {
if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
r_recover_result->hasPenetration = true;
+ r_recover_result->local_shape_most_recovered = p_shapeId_A;
r_recover_result->other_collision_object = p_objectB;
r_recover_result->other_compound_shape_index = p_shapeId_B;
r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index eb4a065e54..ecf8a2db9d 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -208,7 +208,7 @@ private:
bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
/// This is an API that recover a kinematic object from penetration
/// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
- bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
+ bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
/// This is an API that recover a kinematic object from penetration
/// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index fd0d36eddf..5a76f32977 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -114,7 +114,7 @@ void CSGBrush::_regen_face_aabbs() {
faces.write[i].aabb.position = faces[i].vertices[0];
faces.write[i].aabb.expand_to(faces[i].vertices[1]);
faces.write[i].aabb.expand_to(faces[i].vertices[2]);
- faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision erros
+ faces.write[i].aabb.grow_by(faces[i].aabb.get_longest_axis_size() * 0.001); //make it a tad bigger to avoid num precision errors
}
}
@@ -242,7 +242,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
//check if edge and poly share a vertex, of so, assign it to segment_idx
for (int i = 0; i < points.size(); i++) {
for (int j = 0; j < 2; j++) {
- if (Math::is_zero_approx(segment[j].distance_to(points[i].point))) {
+ if (segment[j] == points[i].point) {
segment_idx[j] = i;
inserted_points.push_back(i);
break;
@@ -310,7 +310,7 @@ void CSGBrushOperation::BuildPoly::_clip_segment(const CSGBrush *p_brush, int p_
Vector2 edgeseg[2] = { points[edges[i].points[0]].point, points[edges[i].points[1]].point };
Vector2 closest = Geometry::get_closest_point_to_segment_2d(segment[j], edgeseg);
- if (Math::is_zero_approx(closest.distance_to(segment[j]))) {
+ if (closest == segment[j]) {
//point rest of this edge
res = closest;
found = true;
@@ -439,7 +439,7 @@ void CSGBrushOperation::BuildPoly::clip(const CSGBrush *p_brush, int p_face, Mes
//transform A points to 2D
- if (Math::is_zero_approx(segment[0].distance_to(segment[1])))
+ if (segment[0] == segment[1])
return; //too small
_clip_segment(p_brush, p_face, segment, mesh_merge, p_for_B);
@@ -461,10 +461,10 @@ void CSGBrushOperation::_collision_callback(const CSGBrush *A, int p_face_a, Map
{
//check if either is a degenerate
- if (Math::is_zero_approx(va[0].distance_to(va[1])) || Math::is_zero_approx(va[0].distance_to(va[2])) || Math::is_zero_approx(va[1].distance_to(va[2])))
+ if (va[0] == va[1] || va[0] == va[2] || va[1] == va[2])
return;
- if (Math::is_zero_approx(vb[0].distance_to(vb[1])) || Math::is_zero_approx(vb[0].distance_to(vb[2])) || Math::is_zero_approx(vb[1].distance_to(vb[2])))
+ if (vb[0] == vb[1] || vb[0] == vb[2] || vb[1] == vb[2])
return;
}
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 4628bd9a5b..0220dcae4a 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -108,8 +108,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
if (r_error)
*r_error = ERR_FILE_CORRUPT;
- ERR_EXPLAIN("Unable to open DDS texture file: " + p_path);
- ERR_FAIL_COND_V(err != OK, RES());
+ ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open DDS texture file: " + p_path + ".");
uint32_t magic = f->get_32();
uint32_t hsize = f->get_32();
@@ -128,8 +127,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
if (magic != DDS_MAGIC || hsize != 124 || !(flags & DDSD_PIXELFORMAT) || !(flags & DDSD_CAPS)) {
- ERR_EXPLAIN("Invalid or Unsupported DDS texture file: " + p_path);
- ERR_FAIL_V(RES());
+ ERR_FAIL_V_MSG(RES(), "Invalid or unsupported DDS texture file: " + p_path + ".");
}
/* uint32_t format_size = */ f->get_32();
@@ -218,9 +216,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
} else {
printf("unrecognized fourcc %x format_flags: %x - rgbbits %i - red_mask %x green mask %x blue mask %x alpha mask %x\n", format_fourcc, format_flags, format_rgb_bits, format_red_mask, format_green_mask, format_blue_mask, format_alpha_mask);
- ERR_EXPLAIN("Unrecognized or Unsupported color layout in DDS: " + p_path);
-
- ERR_FAIL_V(RES());
+ ERR_FAIL_V_MSG(RES(), "Unrecognized or unsupported color layout in DDS: " + p_path + ".");
}
if (!(flags & DDSD_MIPMAPCOUNT))
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index a5a356ced2..44f69ca261 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -543,10 +543,7 @@ Error NetworkedMultiplayerENet::put_packet(const uint8_t *p_buffer, int p_buffer
if (target_peer != 0) {
E = peer_map.find(ABS(target_peer));
- if (!E) {
- ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer));
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
+ ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + ".");
}
ENetPacket *packet = enet_packet_create(NULL, p_buffer_size + 8, packet_flags);
@@ -794,11 +791,7 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
ERR_FAIL_COND(p_channel < -1 || p_channel >= channel_count);
-
- if (p_channel == SYSCH_CONFIG) {
- ERR_EXPLAIN("Channel " + itos(SYSCH_CONFIG) + " is reserved");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, "Channel " + itos(SYSCH_CONFIG) + " is reserved.");
transfer_channel = p_channel;
}
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index ff925480b8..dd61d816d4 100644
--- a/modules/etc/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -56,17 +56,14 @@ RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path,
if (r_error)
*r_error = ERR_FILE_CORRUPT;
- ERR_EXPLAIN("Unable to open PKM texture file: " + p_path);
- ERR_FAIL_COND_V(err != OK, RES());
+ ERR_FAIL_COND_V_MSG(err != OK, RES(), "Unable to open PKM texture file: " + p_path + ".");
// big endian
f->set_endian_swap(true);
ETC1Header h;
- ERR_EXPLAIN("Invalid or Unsupported PKM texture file: " + p_path);
f->get_buffer((uint8_t *)&h.tag, sizeof(h.tag));
- if (strncmp(h.tag, "PKM 10", sizeof(h.tag)))
- ERR_FAIL_V(RES());
+ ERR_FAIL_COND_V_MSG(strncmp(h.tag, "PKM 10", sizeof(h.tag)), RES(), "Invalid or unsupported PKM texture file: " + p_path + ".");
h.format = f->get_16();
h.texWidth = f->get_16();
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index 64e2c362b2..bd6eb575d0 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -245,8 +245,7 @@ extern "C" {
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
// If our major version is 0 or bigger then 10, we're likely looking at our constructor pointer from an older plugin
- ERR_EXPLAINC("GDNative ARVR interfaces build for Godot 3.0 are not supported");
- ERR_FAIL_COND((p_interface->version.major == 0) || (p_interface->version.major > 10));
+ ERR_FAIL_COND_MSG((p_interface->version.major == 0) || (p_interface->version.major > 10), "GDNative ARVR interfaces build for Godot 3.0 are not supported.");
Ref<ARVRInterfaceGDNative> new_interface;
new_interface.instance();
diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml
index e34e209374..dc735546e3 100644
--- a/modules/gdnative/doc_classes/NativeScript.xml
+++ b/modules/gdnative/doc_classes/NativeScript.xml
@@ -42,7 +42,7 @@
</description>
</method>
<method name="new" qualifiers="vararg">
- <return type="Object">
+ <return type="Variant">
</return>
<description>
Constructs a new object of the base type with a script of this type already attached.
diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml
index b07122bbdf..33b5f02bd4 100644
--- a/modules/gdnative/doc_classes/PluginScript.xml
+++ b/modules/gdnative/doc_classes/PluginScript.xml
@@ -8,7 +8,7 @@
</tutorials>
<methods>
<method name="new" qualifiers="vararg">
- <return type="Object">
+ <return type="Variant">
</return>
<description>
Returns a new instance of the script.
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 4eb9a2a0a3..783ad4e147 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -268,8 +268,7 @@ void GDNative::_bind_methods() {
}
void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
- ERR_EXPLAIN("Tried to change library of GDNative when it is already set");
- ERR_FAIL_COND(library.is_valid());
+ ERR_FAIL_COND_MSG(library.is_valid(), "Tried to change library of GDNative when it is already set.");
library = p_library;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 8dcea26a7b..03258584ce 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -44,7 +44,7 @@
["const godot_vector2 *", "p_to"],
["const godot_real", "p_delta"]
]
- },
+ },
{
"name": "godot_string_count",
"return_type": "godot_int",
@@ -54,7 +54,7 @@
["godot_int", "p_from"],
["godot_int", "p_to"]
]
- },
+ },
{
"name": "godot_string_countn",
"return_type": "godot_int",
@@ -6548,24 +6548,24 @@
"name": "godot_net_bind_stream_peer",
"return_type": "void",
"arguments": [
- ["godot_object *", "p_obj"],
- ["const godot_net_stream_peer *", "p_interface"]
+ ["godot_object *", "p_obj"],
+ ["const godot_net_stream_peer *", "p_interface"]
]
},
{
"name": "godot_net_bind_packet_peer",
"return_type": "void",
"arguments": [
- ["godot_object *", "p_obj"],
- ["const godot_net_packet_peer *", "p_interface"]
+ ["godot_object *", "p_obj"],
+ ["const godot_net_packet_peer *", "p_interface"]
]
},
{
"name": "godot_net_bind_multiplayer_peer",
"return_type": "void",
"arguments": [
- ["godot_object *", "p_obj"],
- ["const godot_net_multiplayer_peer *", "p_interface"]
+ ["godot_object *", "p_obj"],
+ ["const godot_net_multiplayer_peer *", "p_interface"]
]
}
]
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
index 7ab0e01108..20c1a2233c 100644
--- a/modules/gdnative/gdnative_builders.py
+++ b/modules/gdnative/gdnative_builders.py
@@ -185,7 +185,7 @@ def _build_gdnative_api_struct_source(api):
'extern const godot_gdnative_core_' + ('{0}_{1}_api_struct api_{0}_{1}'.format(core['version']['major'], core['version']['minor'])) + ' = {',
'\tGDNATIVE_' + core['type'] + ',',
'\t{' + str(core['version']['major']) + ', ' + str(core['version']['minor']) + '},',
- '\t' + ('NULL' if not core['next'] else ('(const godot_gdnative_api_struct *)& api_{0}_{1}'.format(core['version']['major'], core['version']['minor']))) + ','
+ '\t' + ('NULL' if not core['next'] else ('(const godot_gdnative_api_struct *)& api_{0}_{1}'.format(core['next']['version']['major'], core['next']['version']['minor']))) + ','
]
for funcdef in core['api']:
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index e2a69b1635..5d272a6cdc 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -66,10 +66,18 @@ void GDNativeLibraryEditor::_update_tree() {
tree->clear();
TreeItem *root = tree->create_item();
- for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
+ PopupMenu *filter_list = filter->get_popup();
+ String text = "";
+ for (int i = 0; i < filter_list->get_item_count(); i++) {
- if (showing_platform != E->key() && showing_platform != "All")
+ if (!filter_list->is_item_checked(i)) {
continue;
+ }
+ Map<String, NativePlatformConfig>::Element *E = platforms.find(filter_list->get_item_metadata(i));
+ if (!text.empty()) {
+ text += ", ";
+ }
+ text += E->get().name;
TreeItem *platform = tree->create_item(root);
platform->set_text(0, E->get().name);
@@ -119,6 +127,7 @@ void GDNativeLibraryEditor::_update_tree() {
platform->set_collapsed(collapsed_items.find(E->get().name) != NULL);
}
+ filter->set_text(text);
}
void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
@@ -162,9 +171,10 @@ void GDNativeLibraryEditor::_on_dependencies_selected(const PoolStringArray &fil
_set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files);
}
-void GDNativeLibraryEditor::_on_filter_selected(int id) {
+void GDNativeLibraryEditor::_on_filter_selected(int index) {
- showing_platform = filter->get_item_metadata(id);
+ PopupMenu *filter_list = filter->get_popup();
+ filter_list->set_item_checked(index, !filter_list->is_item_checked(index));
_update_tree();
}
@@ -265,8 +275,6 @@ void GDNativeLibraryEditor::_translate_to_config_file() {
GDNativeLibraryEditor::GDNativeLibraryEditor() {
- showing_platform = "All";
-
{ // Define platforms
NativePlatformConfig platform_windows;
platform_windows.name = "Windows";
@@ -336,20 +344,21 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
Label *label = memnew(Label);
label->set_text(TTR("Platform:"));
hbox->add_child(label);
- filter = memnew(OptionButton);
- hbox->add_child(filter);
+ filter = memnew(MenuButton);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
+ filter->set_text_align(filter->ALIGN_LEFT);
+ hbox->add_child(filter);
+ PopupMenu *filter_list = filter->get_popup();
+ filter_list->set_hide_on_checkable_item_selection(false);
int idx = 0;
- filter->add_item(TTR("All"), idx);
- filter->set_item_metadata(idx, "All");
- idx += 1;
for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
- filter->add_item(E->get().name, idx);
- filter->set_item_metadata(idx, E->key());
+ filter_list->add_check_item(E->get().name, idx);
+ filter_list->set_item_metadata(idx, E->key());
+ filter_list->set_item_checked(idx, true);
idx += 1;
}
- filter->connect("item_selected", this, "_on_filter_selected");
+ filter_list->connect("index_pressed", this, "_on_filter_selected");
tree = memnew(Tree);
container->add_child(tree);
@@ -387,11 +396,9 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
void GDNativeLibraryEditorPlugin::edit(Object *p_node) {
- if (Object::cast_to<GDNativeLibrary>(p_node)) {
- library_editor->edit(Object::cast_to<GDNativeLibrary>(p_node));
- library_editor->show();
- } else
- library_editor->hide();
+ Ref<GDNativeLibrary> new_library = Object::cast_to<GDNativeLibrary>(p_node);
+ if (new_library.is_valid())
+ library_editor->edit(new_library);
}
bool GDNativeLibraryEditorPlugin::handles(Object *p_node) const {
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
index e7d50ba29f..8c1449f55a 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -61,7 +61,7 @@ class GDNativeLibraryEditor : public Control {
};
Tree *tree;
- OptionButton *filter;
+ MenuButton *filter;
EditorFileDialog *file_dialog;
ConfirmationDialog *new_architecture_dialog;
LineEdit *new_architecture_input;
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 7f52f5736c..8a05b6cfa3 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -64,9 +64,9 @@ typedef enum {
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 863999d6d4..979e47f7b9 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -104,11 +104,7 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to register method on non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
NativeScriptDesc::Method method;
method.method = p_method;
@@ -123,11 +119,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to register method on non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
NativeScriptDesc::Property property;
property.default_value = *(Variant *)&p_attr->default_value;
@@ -148,11 +140,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to register method on non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
List<PropertyInfo> args;
Vector<Variant> default_args;
@@ -213,17 +201,10 @@ void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_h
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to add argument information for a method on a non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class.");
Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
- if (!method) {
- ERR_EXPLAIN("Attempted to add argument information to non-existent method!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method.");
MethodInfo *method_information = &method->get().info;
@@ -247,11 +228,7 @@ void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, c
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to add documentation to a non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class.");
E->get().documentation = *(String *)&p_documentation;
}
@@ -260,17 +237,10 @@ void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle,
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to add documentation to a method on a non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class.");
Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
- if (!method) {
- ERR_EXPLAIN("Attempted to add documentatino to non-existent method!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method.");
method->get().documentation = *(String *)&p_documentation;
}
@@ -279,17 +249,10 @@ void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to add documentation to a property on a non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class.");
OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
- if (!property) {
- ERR_EXPLAIN("Attempted to add documentation to non-existent property!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property.");
property.get().documentation = *(String *)&p_documentation;
}
@@ -298,17 +261,10 @@ void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle,
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to add documentation to a signal on a non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class.");
Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
- if (!signal) {
- ERR_EXPLAIN("Attempted to add documentation to non-existent signal!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal.");
signal->get().documentation = *(String *)&p_documentation;
}
@@ -325,11 +281,7 @@ void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *
String *s = (String *)p_gdnative_handle;
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
-
- if (!E) {
- ERR_EXPLAIN("Attempted to set type tag on a non-existent class!");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class.");
E->get().type_tag = p_type_tag;
}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index f30c9da4c1..7c313c983f 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -79,7 +79,7 @@ void NativeScript::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));
}
#define NSL NativeScriptLanguage::get_singleton()
@@ -402,10 +402,7 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
String NativeScript::get_class_documentation() const {
NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- ERR_EXPLAIN("Attempt to get class documentation on invalid NativeScript");
- ERR_FAIL_V("");
- }
+ ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");
return script_data->documentation;
}
@@ -413,10 +410,7 @@ String NativeScript::get_class_documentation() const {
String NativeScript::get_method_documentation(const StringName &p_method) const {
NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- ERR_EXPLAIN("Attempt to get method documentation on invalid NativeScript");
- ERR_FAIL_V("");
- }
+ ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
while (script_data) {
@@ -429,17 +423,13 @@ String NativeScript::get_method_documentation(const StringName &p_method) const
script_data = script_data->base_data;
}
- ERR_EXPLAIN("Attempt to get method documentation for non-existent method");
- ERR_FAIL_V("");
+ ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");
}
String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- ERR_EXPLAIN("Attempt to get signal documentation on invalid NativeScript");
- ERR_FAIL_V("");
- }
+ ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
while (script_data) {
@@ -452,17 +442,13 @@ String NativeScript::get_signal_documentation(const StringName &p_signal_name) c
script_data = script_data->base_data;
}
- ERR_EXPLAIN("Attempt to get signal documentation for non-existent signal");
- ERR_FAIL_V("");
+ ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");
}
String NativeScript::get_property_documentation(const StringName &p_path) const {
NativeScriptDesc *script_data = get_script_desc();
- if (!script_data) {
- ERR_EXPLAIN("Attempt to get property documentation on invalid NativeScript");
- ERR_FAIL_V("");
- }
+ ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
while (script_data) {
@@ -475,8 +461,7 @@ String NativeScript::get_property_documentation(const StringName &p_path) const
script_data = script_data->base_data;
}
- ERR_EXPLAIN("Attempt to get property documentation for non-existent signal");
- ERR_FAIL_V("");
+ ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");
}
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
@@ -655,10 +640,7 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
Variant res = *(Variant *)&result;
godot_variant_destroy(&result);
- if (res.get_type() != Variant::ARRAY) {
- ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");
Array arr = res;
for (int i = 0; i < arr.size(); i++) {
@@ -780,8 +762,7 @@ String NativeScriptInstance::to_string(bool *r_valid) {
if (ret.get_type() != Variant::STRING) {
if (r_valid)
*r_valid = false;
- ERR_EXPLAIN("Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
- ERR_FAIL_V(String());
+ ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
}
if (r_valid)
*r_valid = true;
@@ -1344,10 +1325,7 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), NULL);
- if (!binding_functions[p_idx].first) {
- ERR_EXPLAIN("Tried to get binding data for a nativescript binding that does not exist");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, NULL, "Tried to get binding data for a nativescript binding that does not exist.");
Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
@@ -1499,8 +1477,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
#endif
// See if this library was "registered" already.
const String &lib_path = lib->get_current_library_path();
- ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
- ERR_FAIL_COND(lib_path.length() == 0);
+ ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
if (!E) {
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 9de073fc8e..22898a73ce 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -200,7 +200,7 @@ void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions)
}
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ // TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_functions) {
Array functions;
_desc.get_public_functions(_data, (godot_array *)&functions);
@@ -212,7 +212,7 @@ void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) c
}
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
- // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ // TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_constants) {
Dictionary constants;
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 3ecb29404a..94d38e1be1 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -35,16 +35,14 @@
#include "pluginscript_script.h"
#ifdef DEBUG_ENABLED
-#define __ASSERT_SCRIPT_REASON "Cannot retrieve pluginscript class for this script, is you code correct ?"
-#define ASSERT_SCRIPT_VALID() \
- { \
- ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \
- ERR_FAIL_COND(!can_instance()); \
+#define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
+#define ASSERT_SCRIPT_VALID() \
+ { \
+ ERR_FAIL_COND_MSG(!can_instance(), __ASSERT_SCRIPT_REASON); \
}
-#define ASSERT_SCRIPT_VALID_V(ret) \
- { \
- ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \
- ERR_FAIL_COND_V(!can_instance(), ret); \
+#define ASSERT_SCRIPT_VALID_V(ret) \
+ { \
+ ERR_FAIL_COND_V_MSG(!can_instance(), ret, __ASSERT_SCRIPT_REASON); \
}
#else
#define ASSERT_SCRIPT_VALID()
@@ -52,7 +50,7 @@
#endif
void PluginScript::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo(Variant::OBJECT, "new"));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
}
PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Variant::CallError &r_error) {
@@ -197,8 +195,7 @@ ScriptInstance *PluginScript::instance_create(Object *p_this) {
// if (ScriptDebugger::get_singleton()) {
// _language->debug_break_parse(get_path(), 0, msg);
// }
- ERR_EXPLAIN(msg);
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, msg);
}
}
@@ -272,8 +269,7 @@ Error PluginScript::reload(bool p_keep_state) {
_ref_base_parent = res;
} else {
String name = *(StringName *)&manifest.name;
- ERR_EXPLAIN(_path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
- ERR_FAIL_V(ERR_PARSE_ERROR);
+ ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
}
}
}
@@ -420,8 +416,7 @@ Error PluginScript::load_source_code(const String &p_path) {
String s;
if (s.parse_utf8((const char *)w.ptr())) {
- ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- ERR_FAIL_V(ERR_INVALID_DATA);
+ ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
_source = s;
diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub
index 6904154953..74e653ce43 100644
--- a/modules/gdscript/SCsub
+++ b/modules/gdscript/SCsub
@@ -8,4 +8,12 @@ env_gdscript = env_modules.Clone()
env_gdscript.add_source_files(env.modules_sources, "*.cpp")
if env['tools']:
- env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
+ env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
+
+ # Those two modules are required for the language server protocol
+ if env['module_jsonrpc_enabled'] and env['module_websocket_enabled']:
+ env_gdscript.add_source_files(env.modules_sources, "./language_server/*.cpp")
+ else:
+ # Using a define in the disabled case, to avoid having an extra define
+ # in regular builds where all modules are enabled.
+ env_gdscript.Append(CPPDEFINES=['GDSCRIPT_NO_LSP'])
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index f65f2a8935..4efa90fd86 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -322,6 +322,7 @@
<description>
The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it.
[b]e[/b] has an approximate value of 2.71828.
+ For exponents to other bases use the method [method pow].
[codeblock]
a = exp(2) # Approximately 7.39
[/codeblock]
@@ -1114,7 +1115,11 @@
<argument index="1" name="step" type="float">
</argument>
<description>
- Snaps float value [code]s[/code] to a given [code]step[/code].
+ Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals.
+ [codeblock]
+ stepify(100, 32) # Returns 96
+ stepify(3.14159, 0.01) # Returns 3.14
+ [/codeblock]
</description>
</method>
<method name="str" qualifiers="vararg">
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index d606a41fab..6f43361914 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -19,7 +19,7 @@
</description>
</method>
<method name="new" qualifiers="vararg">
- <return type="Object">
+ <return type="Variant">
</return>
<description>
Returns a new instance of the script.
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index bc28f7009e..c8ec80c101 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -67,10 +67,7 @@ void GDScriptNativeClass::_bind_methods() {
Variant GDScriptNativeClass::_new() {
Object *o = instance();
- if (!o) {
- ERR_EXPLAIN("Class type: '" + String(name) + "' is not instantiable.");
- ERR_FAIL_V(Variant());
- }
+ ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
Reference *ref = Object::cast_to<Reference>(o);
if (ref) {
@@ -102,7 +99,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
#endif
instance->owner->set_script_instance(instance);
- /* STEP 2, INITIALIZE AND CONSRTUCT */
+ /* STEP 2, INITIALIZE AND CONSTRUCT */
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
@@ -158,8 +155,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallErro
} else {
owner = memnew(Reference); //by default, no base means use reference
}
- ERR_EXPLAIN("Can't inherit from a virtual class");
- ERR_FAIL_COND_V(!owner, Variant());
+ ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
@@ -326,8 +322,7 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
if (ScriptDebugger::get_singleton()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
}
- ERR_EXPLAIN("Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
}
}
@@ -648,10 +643,7 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
if (E) {
- if (!E->get()->is_static()) {
- ERR_EXPLAIN("Can't call non-static function: '" + String(p_method) + "' in script.");
- ERR_FAIL_V(Variant());
- }
+ ERR_FAIL_COND_V_MSG(!E->get()->is_static(), Variant(), "Can't call non-static function '" + String(p_method) + "' in script.");
return E->get()->call(NULL, p_args, p_argcount, r_error);
}
@@ -718,7 +710,7 @@ void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
void GDScript::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo(Variant::OBJECT, "new"));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
}
@@ -826,8 +818,7 @@ Error GDScript::load_source_code(const String &p_path) {
String s;
if (s.parse_utf8((const char *)w.ptr())) {
- ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- ERR_FAIL_V(ERR_INVALID_DATA);
+ ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
source = s;
@@ -1079,11 +1070,8 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), NULL, 0, err);
if (err.error == Variant::CallError::CALL_OK) {
- if (ret.get_type() != Variant::ARRAY) {
+ ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
- ERR_EXPLAIN("Wrong type for _get_property list, must be an array of dictionaries.");
- ERR_FAIL();
- }
Array arr = ret;
for (int i = 0; i < arr.size(); i++) {
@@ -1243,8 +1231,7 @@ String GDScriptInstance::to_string(bool *r_valid) {
if (ret.get_type() != Variant::STRING) {
if (r_valid)
*r_valid = false;
- ERR_EXPLAIN("Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
- ERR_FAIL_V(String());
+ ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
}
if (r_valid)
*r_valid = true;
@@ -2057,8 +2044,7 @@ String GDScriptWarning::get_message() const {
} break;
case WARNING_MAX: break; // Can't happen, but silences warning
}
- ERR_EXPLAIN("Invalid GDScript warning code: " + get_name_from_code(code));
- ERR_FAIL_V(String());
+ ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");
#undef CHECK_SYMBOLS
}
@@ -2110,8 +2096,7 @@ GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name)
}
}
- ERR_EXPLAIN("Invalid GDScript warning name: " + p_name);
- ERR_FAIL_V(WARNING_MAX);
+ ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name);
}
#endif // DEBUG_ENABLED
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 4c976bd2e0..dea2225e91 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1241,8 +1241,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
} break;
default: {
- ERR_EXPLAIN("Bug in bytecode compiler, unexpected operator #" + itos(on->op) + " in parse tree while parsing expression.");
- ERR_FAIL_V(0); //unreachable code
+ ERR_FAIL_V_MSG(0, "Bug in bytecode compiler, unexpected operator #" + itos(on->op) + " in parse tree while parsing expression."); //unreachable code
} break;
}
@@ -1255,8 +1254,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
//TYPE_TYPE,
default: {
- ERR_EXPLAIN("Bug in bytecode compiler, unexpected node in parse tree while parsing expression.");
- ERR_FAIL_V(-1); //unreachable code
+ ERR_FAIL_V_MSG(-1, "Bug in bytecode compiler, unexpected node in parse tree while parsing expression."); //unreachable code
} break;
}
}
@@ -1522,8 +1520,16 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
if (ret2 < 0)
return ERR_PARSE_ERROR;
+ int message_ret = 0;
+ if (as->message) {
+ message_ret = _parse_expression(codegen, as->message, p_stack_level + 1, false);
+ if (message_ret < 0)
+ return ERR_PARSE_ERROR;
+ }
+
codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSERT);
codegen.opcodes.push_back(ret2);
+ codegen.opcodes.push_back(message_ret);
#endif
} break;
case GDScriptParser::Node::TYPE_BREAKPOINT: {
@@ -2066,7 +2072,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
}
instance->owner->set_script_instance(instance);
- /* STEP 2, INITIALIZE AND CONSRTUCT */
+ /* STEP 2, INITIALIZE AND CONSTRUCT */
Variant::CallError ce;
p_script->initializer->call(instance, NULL, 0, ce);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 9f65a9fff1..9b3bf8ad5b 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -223,7 +223,7 @@ bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const
_debug_parse_err_line = p_line;
_debug_parse_err_file = p_file;
_debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, false);
+ ScriptDebugger::get_singleton()->debug(this, false, true);
return true;
} else {
return false;
@@ -237,7 +237,8 @@ bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue)
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
_debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
+ bool is_error_breakpoint = p_error != "Breakpoint";
+ ScriptDebugger::get_singleton()->debug(this, p_allow_continue, is_error_breakpoint);
return true;
} else {
return false;
@@ -634,7 +635,7 @@ static GDScriptCompletionIdentifier _type_from_gdtype(const GDScriptDataType &p_
switch (p_gdtype.kind) {
case GDScriptDataType::UNINITIALIZED: {
- ERR_EXPLAIN("Uninitialized completion. Please report a bug.");
+ ERR_PRINT("Uninitialized completion. Please report a bug.");
} break;
case GDScriptDataType::BUILTIN: {
ci.type.kind = GDScriptParser::DataType::BUILTIN;
@@ -1936,9 +1937,18 @@ static void _find_identifiers_in_base(const GDScriptCompletionContext &p_context
Ref<GDScript> script = base_type.script_type;
if (script.is_valid()) {
if (!_static && !p_only_functions) {
- for (const Set<StringName>::Element *E = script->get_members().front(); E; E = E->next()) {
- ScriptCodeCompletionOption option(E->get().operator String(), ScriptCodeCompletionOption::KIND_MEMBER);
- r_result.insert(option.display, option);
+ if (p_context.base && p_context.base->get_script_instance()) {
+ List<PropertyInfo> members;
+ p_context.base->get_script_instance()->get_property_list(&members);
+ for (List<PropertyInfo>::Element *E = members.front(); E; E = E->next()) {
+ ScriptCodeCompletionOption option(E->get().name, ScriptCodeCompletionOption::KIND_MEMBER);
+ r_result.insert(option.display, option);
+ }
+ } else {
+ for (const Set<StringName>::Element *E = script->get_members().front(); E; E = E->next()) {
+ ScriptCodeCompletionOption option(E->get().operator String(), ScriptCodeCompletionOption::KIND_MEMBER);
+ r_result.insert(option.display, option);
+ }
}
}
if (!p_only_functions) {
@@ -2826,6 +2836,16 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path
ScriptCodeCompletionOption option(Variant::get_type_name((Variant::Type)i), ScriptCodeCompletionOption::KIND_CLASS);
options.insert(option.display, option);
}
+ List<PropertyInfo> props;
+ ProjectSettings::get_singleton()->get_property_list(&props);
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ String s = E->get().name;
+ if (!s.begins_with("autoload/")) {
+ continue;
+ }
+ ScriptCodeCompletionOption option(s.get_slice("/", 1), ScriptCodeCompletionOption::KIND_CLASS);
+ options.insert(option.display, option);
+ }
}
List<StringName> native_classes;
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 42f349ffc0..bdeea9cef3 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -86,8 +86,7 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta
o = o->_owner;
}
- ERR_EXPLAIN("GDScriptCompiler bug...");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "GDScriptCompiler bug.");
} break;
case ADDR_TYPE_LOCAL_CONSTANT: {
#ifdef DEBUG_ENABLED
@@ -128,8 +127,7 @@ Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_insta
} break;
}
- ERR_EXPLAIN("Bad Code! (Addressing Mode)");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Bad code! (unknown addressing mode).");
return NULL;
}
@@ -433,6 +431,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
profile.frame_call_count++;
}
bool exit_ok = false;
+ bool yielded = false;
#endif
#ifdef DEBUG_ENABLED
@@ -1325,6 +1324,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#ifdef DEBUG_ENABLED
exit_ok = true;
+ yielded = true;
#endif
OPCODE_BREAK;
}
@@ -1475,20 +1475,25 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_ASSERT) {
- CHECK_SPACE(2);
+ CHECK_SPACE(3);
#ifdef DEBUG_ENABLED
GET_VARIANT_PTR(test, 1);
+ GET_VARIANT_PTR(message, 2);
bool result = test->booleanize();
if (!result) {
-
- err_text = "Assertion failed.";
+ const String &message_str = *message;
+ if (message_str.empty()) {
+ err_text = "Assertion failed.";
+ } else {
+ err_text = "Assertion failed: " + message_str;
+ }
OPCODE_BREAK;
}
#endif
- ip += 2;
+ ip += 3;
}
DISPATCH_OPCODE;
@@ -1591,8 +1596,6 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time;
}
- bool yielded = retvalue.is_ref() && Object::cast_to<GDScriptFunctionState>(retvalue);
-
// Check if this is the last time the function is resuming from yield
// Will be true if never yielded as well
// When it's the last resume it will postpone the exit from stack,
@@ -1834,8 +1837,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
ERR_FAIL_COND_V(!function, Variant());
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
#ifdef DEBUG_ENABLED
- ERR_EXPLAIN("Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
- ERR_FAIL_V(Variant());
+ ERR_FAIL_V_MSG(Variant(), "Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
#else
return Variant();
#endif
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index f5f245b25f..97790e00bb 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -106,6 +106,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) {
"typeof",
"type_exists",
"char",
+ "ord",
"str",
"print",
"printt",
@@ -349,8 +350,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
VALIDATE_ARG_COUNT(1);
VALIDATE_ARG_NUM(0);
r_ret = Math::step_decimals((double)*p_args[0]);
- ERR_EXPLAIN("GDScript method 'decimals' is deprecated and has been renamed to 'step_decimals', please update your code accordingly.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("GDScript method 'decimals' is deprecated and has been renamed to 'step_decimals', please update your code accordingly.");
} break;
case MATH_STEP_DECIMALS: {
VALIDATE_ARG_COUNT(1);
@@ -666,6 +666,33 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
CharType result[2] = { *p_args[0], 0 };
r_ret = String(result);
} break;
+ case TEXT_ORD: {
+
+ VALIDATE_ARG_COUNT(1);
+
+ if (p_args[0]->get_type() != Variant::STRING) {
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ r_ret = Variant();
+ return;
+ }
+
+ String str = p_args[0]->operator String();
+
+ if (str.length() != 1) {
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ r_ret = RTR("Expected a string of length 1 (a character).");
+ return;
+ }
+
+ r_ret = str.get(0);
+
+ } break;
case TEXT_STR: {
if (p_arg_count < 1) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@@ -1508,6 +1535,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) {
case TYPE_OF:
case TYPE_EXISTS:
case TEXT_CHAR:
+ case TEXT_ORD:
case TEXT_STR:
case COLOR8:
case LEN:
@@ -1850,6 +1878,13 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
return mi;
} break;
+ case TEXT_ORD: {
+
+ MethodInfo mi("ord", PropertyInfo(Variant::STRING, "char"));
+ mi.return_val.type = Variant::INT;
+ return mi;
+
+ } break;
case TEXT_STR: {
MethodInfo mi("str");
diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h
index 8f7ba76d2c..9ea5dd46cf 100644
--- a/modules/gdscript/gdscript_functions.h
+++ b/modules/gdscript/gdscript_functions.h
@@ -97,6 +97,7 @@ public:
TYPE_OF,
TYPE_EXISTS,
TEXT_CHAR,
+ TEXT_ORD,
TEXT_STR,
TEXT_PRINT,
TEXT_PRINT_TABBED,
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index f006d50a83..8bb053b2bc 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -252,6 +252,16 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
}
}
+ // Check that the next token is not TK_CURSOR and if it is, the offset should be incremented.
+ int next_valid_offset = 1;
+ if (tokenizer->get_token(next_valid_offset) == GDScriptTokenizer::TK_CURSOR) {
+ next_valid_offset++;
+ // There is a chunk of the identifier that also needs to be ignored (not always there!)
+ if (tokenizer->get_token(next_valid_offset) == GDScriptTokenizer::TK_IDENTIFIER) {
+ next_valid_offset++;
+ }
+ }
+
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
//subexpression ()
tokenizer->advance();
@@ -504,7 +514,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
Ref<GDScript> gds = res;
if (gds.is_valid() && !gds->is_valid()) {
- _set_error("Could not fully preload the script, possible cyclic reference or compilation error. Use 'load()' instead if a cyclic reference is intended.");
+ _set_error("Couldn't fully preload the script, possible cyclic reference or compilation error. Use \"load()\" instead if a cyclic reference is intended.");
return NULL;
}
@@ -518,7 +528,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
} else if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_YIELD) {
if (!current_function) {
- _set_error("yield() can only be used inside function blocks.");
+ _set_error("\"yield()\" can only be used inside function blocks.");
return NULL;
}
@@ -526,7 +536,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
- _set_error("Expected '(' after 'yield'");
+ _set_error("Expected \"(\" after \"yield\".");
return NULL;
}
@@ -552,7 +562,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
yield->arguments.push_back(object);
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
- _set_error("Expected ',' after first argument of 'yield'");
+ _set_error("Expected \",\" after the first argument of \"yield\".");
return NULL;
}
@@ -578,7 +588,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
yield->arguments.push_back(signal);
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' after second argument of 'yield'");
+ _set_error("Expected \")\" after the second argument of \"yield\".");
return NULL;
}
@@ -592,7 +602,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
} else if (tokenizer->get_token() == GDScriptTokenizer::TK_SELF) {
if (p_static) {
- _set_error("'self'' not allowed in static function or constant expression");
+ _set_error("\"self\" isn't allowed in a static function or constant expression.");
return NULL;
}
//constant defined by tokenizer
@@ -613,7 +623,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (identifier == StringName()) {
- _set_error("Built-in type constant or static function expected after '.'");
+ _set_error("Built-in type constant or static function expected after \".\".");
return NULL;
}
if (!Variant::has_constant(bi_type, identifier)) {
@@ -668,7 +678,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
expr = cn;
}
- } else if (tokenizer->get_token(1) == GDScriptTokenizer::TK_PARENTHESIS_OPEN && tokenizer->is_token_literal()) {
+ } else if (tokenizer->get_token(next_valid_offset) == GDScriptTokenizer::TK_PARENTHESIS_OPEN && tokenizer->is_token_literal()) {
// We check with is_token_literal, as this allows us to use match/sync/etc. as a name
//function or constructor
@@ -898,6 +908,10 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
} else if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_IS && tokenizer->get_token(1) == GDScriptTokenizer::TK_BUILT_IN_TYPE) {
// 'is' operator with built-in type
+ if (!expr) {
+ _set_error("Expected identifier before 'is' operator");
+ return NULL;
+ }
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_IS_BUILTIN;
op->arguments.push_back(expr);
@@ -1136,10 +1150,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
return NULL; //nothing
}
- if (!expr) {
- ERR_EXPLAIN("GDScriptParser bug, couldn't figure out what expression is...");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_COND_V_MSG(!expr, NULL, "GDScriptParser bug, couldn't figure out what expression is.");
/******************/
/* Parse Indexing */
@@ -1196,7 +1207,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (_get_completable_identifier(COMPLETION_INDEX, identifier)) {
if (identifier == StringName()) {
- identifier = "@temp"; //so it parses allright
+ identifier = "@temp"; //so it parses alright
}
completion_node = op;
@@ -2308,7 +2319,7 @@ void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_m
// static type check if possible
if (pattern_type.has_type && to_match_type.has_type) {
if (!_is_type_compatible(to_match_type, pattern_type) && !_is_type_compatible(pattern_type, to_match_type)) {
- _set_error("Pattern type (" + pattern_type.to_string() + ") is not compatible with the type of the value to match (" + to_match_type.to_string() + ").",
+ _set_error("The pattern type (" + pattern_type.to_string() + ") isn't compatible with the type of the value to match (" + to_match_type.to_string() + ").",
p_pattern->line);
return;
}
@@ -2760,24 +2771,24 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
case GDScriptTokenizer::TK_CF_PASS: {
if (tokenizer->get_token(1) != GDScriptTokenizer::TK_SEMICOLON && tokenizer->get_token(1) != GDScriptTokenizer::TK_NEWLINE && tokenizer->get_token(1) != GDScriptTokenizer::TK_EOF) {
- _set_error("Expected ';' or <NewLine>.");
+ _set_error("Expected \";\" or a line break.");
return;
}
_mark_line_as_safe(tokenizer->get_token_line());
tokenizer->advance();
if (tokenizer->get_token() == GDScriptTokenizer::TK_SEMICOLON) {
- // Ignore semicolon after 'pass'
+ // Ignore semicolon after 'pass'.
tokenizer->advance();
}
} break;
case GDScriptTokenizer::TK_PR_VAR: {
- //variale declaration and (eventual) initialization
+ // Variable declaration and (eventual) initialization.
tokenizer->advance();
int var_line = tokenizer->get_token_line();
if (!tokenizer->is_token_literal(0, true)) {
- _set_error("Expected identifier for local variable name.");
+ _set_error("Expected an identifier for the local variable name.");
return;
}
StringName n = tokenizer->get_token_literal();
@@ -2785,7 +2796,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
if (current_function) {
for (int i = 0; i < current_function->arguments.size(); i++) {
if (n == current_function->arguments[i]) {
- _set_error("Variable '" + String(n) + "' already defined in the scope (at line: " + itos(current_function->line) + ").");
+ _set_error("Variable \"" + String(n) + "\" already defined in the scope (at line " + itos(current_function->line) + ").");
return;
}
}
@@ -2793,7 +2804,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
BlockNode *check_block = p_block;
while (check_block) {
if (check_block->variables.has(n)) {
- _set_error("Variable '" + String(n) + "' already defined in the scope (at line: " + itos(check_block->variables[n]->line) + ").");
+ _set_error("Variable \"" + String(n) + "\" already defined in the scope (at line " + itos(check_block->variables[n]->line) + ").");
return;
}
check_block = check_block->parent_block;
@@ -2815,7 +2826,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
#endif
tokenizer->advance();
} else if (!_parse_type(lv->datatype)) {
- _set_error("Expected type for variable.");
+ _set_error("Expected a type for the variable.");
return;
}
}
@@ -2835,15 +2846,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
assigned = subexpr;
} else {
- ConstantNode *c = alloc_node<ConstantNode>();
- if (lv->datatype.has_type && lv->datatype.kind == DataType::BUILTIN) {
- Variant::CallError err;
- c->value = Variant::construct(lv->datatype.builtin_type, NULL, 0, err);
- } else {
- c->value = Variant();
- }
- c->line = var_line;
- assigned = c;
+ assigned = _get_default_value_for_type(lv->datatype, var_line);
}
lv->assign = assigned;
//must be added later, to avoid self-referencing.
@@ -2864,7 +2867,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
lv->assign = assigned;
if (!_end_statement()) {
- _set_error("Expected end of statement (var)");
+ _set_error("Expected end of statement (\"var\").");
return;
}
@@ -2893,7 +2896,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->sub_blocks.push_back(cf_if->body);
if (!_enter_indent_block(cf_if->body)) {
- _set_error("Expected indented block after 'if'");
+ _set_error("Expected an indented block after \"if\".");
p_block->end_line = tokenizer->get_token_line();
return;
}
@@ -2923,7 +2926,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
if (tab_level.back()->get() > indent_level) {
- _set_error("Invalid indent");
+ _set_error("Invalid indentation.");
return;
}
@@ -2954,7 +2957,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->sub_blocks.push_back(cf_if->body);
if (!_enter_indent_block(cf_if->body)) {
- _set_error("Expected indented block after 'elif'");
+ _set_error("Expected an indented block after \"elif\".");
p_block->end_line = tokenizer->get_token_line();
return;
}
@@ -2970,7 +2973,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
} else if (tokenizer->get_token() == GDScriptTokenizer::TK_CF_ELSE) {
if (tab_level.back()->get() > indent_level) {
- _set_error("Invalid indent");
+ _set_error("Invalid indentation.");
return;
}
@@ -2980,7 +2983,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->sub_blocks.push_back(cf_if->body_else);
if (!_enter_indent_block(cf_if->body_else)) {
- _set_error("Expected indented block after 'else'");
+ _set_error("Expected an indented block after \"else\".");
p_block->end_line = tokenizer->get_token_line();
return;
}
@@ -3025,7 +3028,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->sub_blocks.push_back(cf_while->body);
if (!_enter_indent_block(cf_while->body)) {
- _set_error("Expected indented block after 'while'");
+ _set_error("Expected an indented block after \"while\".");
p_block->end_line = tokenizer->get_token_line();
return;
}
@@ -3044,7 +3047,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
if (!tokenizer->is_token_literal(0, true)) {
- _set_error("identifier expected after 'for'");
+ _set_error("Identifier expected after \"for\".");
}
IdentifierNode *id = alloc_node<IdentifierNode>();
@@ -3053,7 +3056,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_OP_IN) {
- _set_error("'in' expected after identifier");
+ _set_error("\"in\" expected after identifier.");
return;
}
@@ -3143,7 +3146,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->sub_blocks.push_back(cf_for->body);
if (!_enter_indent_block(cf_for->body)) {
- _set_error("Expected indented block after 'for'");
+ _set_error("Expected indented block after \"for\".");
p_block->end_line = tokenizer->get_token_line();
return;
}
@@ -3170,23 +3173,25 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
} break;
case GDScriptTokenizer::TK_CF_CONTINUE: {
+ _mark_line_as_safe(tokenizer->get_token_line());
tokenizer->advance();
ControlFlowNode *cf_continue = alloc_node<ControlFlowNode>();
cf_continue->cf_type = ControlFlowNode::CF_CONTINUE;
p_block->statements.push_back(cf_continue);
if (!_end_statement()) {
- _set_error("Expected end of statement (continue)");
+ _set_error("Expected end of statement (\"continue\").");
return;
}
} break;
case GDScriptTokenizer::TK_CF_BREAK: {
+ _mark_line_as_safe(tokenizer->get_token_line());
tokenizer->advance();
ControlFlowNode *cf_break = alloc_node<ControlFlowNode>();
cf_break->cf_type = ControlFlowNode::CF_BREAK;
p_block->statements.push_back(cf_break);
if (!_end_statement()) {
- _set_error("Expected end of statement (break)");
+ _set_error("Expected end of statement (\"break\").");
return;
}
} break;
@@ -3240,7 +3245,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
match_node->val_to_match = val_to_match;
if (!_enter_indent_block()) {
- _set_error("Expected indented pattern matching block after 'match'");
+ _set_error("Expected indented pattern matching block after \"match\".");
return;
}
@@ -3267,19 +3272,40 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
case GDScriptTokenizer::TK_PR_ASSERT: {
tokenizer->advance();
- Node *condition = _parse_and_reduce_expression(p_block, p_static);
- if (!condition) {
- if (_recover_from_completion()) {
- break;
- }
+
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
+ _set_error("Expected '(' after assert");
+ return;
+ }
+
+ tokenizer->advance();
+
+ Vector<Node *> args;
+ const bool result = _parse_arguments(p_block, args, p_static);
+ if (!result) {
return;
}
+
+ if (args.empty() || args.size() > 2) {
+ _set_error("Wrong number of arguments, expected 1 or 2");
+ return;
+ }
+
AssertNode *an = alloc_node<AssertNode>();
- an->condition = condition;
+ an->condition = _reduce_expression(args[0], p_static);
+
+ if (args.size() == 2) {
+ an->message = _reduce_expression(args[1], p_static);
+ } else {
+ ConstantNode *message_node = alloc_node<ConstantNode>();
+ message_node->value = String();
+ an->message = message_node;
+ }
+
p_block->statements.push_back(an);
if (!_end_statement()) {
- _set_error("Expected end of statement after assert.");
+ _set_error("Expected end of statement after \"assert\".");
return;
}
} break;
@@ -3290,7 +3316,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->statements.push_back(bn);
if (!_end_statement()) {
- _set_error("Expected end of statement after breakpoint.");
+ _set_error("Expected end of statement after \"breakpoint\".");
return;
}
} break;
@@ -3322,7 +3348,7 @@ bool GDScriptParser::_parse_newline() {
int current_indent = tab_level.back()->get();
if (indent > current_indent) {
- _set_error("Unexpected indent.");
+ _set_error("Unexpected indentation.");
return false;
}
@@ -3332,7 +3358,7 @@ bool GDScriptParser::_parse_newline() {
//exit block
if (tab_level.size() == 1) {
- _set_error("Invalid indent. BUG?");
+ _set_error("Invalid indentation. Bug?");
return false;
}
@@ -3359,13 +3385,13 @@ void GDScriptParser::_parse_extends(ClassNode *p_class) {
if (p_class->extends_used) {
- _set_error("'extends' already used for this class.");
+ _set_error("\"extends\" can only be present once per script.");
return;
}
- if (!p_class->constant_expressions.empty() || !p_class->subclasses.empty() || !p_class->functions.empty() || !p_class->variables.empty() || p_class->classname_used) {
+ if (!p_class->constant_expressions.empty() || !p_class->subclasses.empty() || !p_class->functions.empty() || !p_class->variables.empty()) {
- _set_error("'extends' must be used before anything else.");
+ _set_error("\"extends\" must be used before anything else.");
return;
}
@@ -3385,7 +3411,7 @@ void GDScriptParser::_parse_extends(ClassNode *p_class) {
Variant constant = tokenizer->get_token_constant();
if (constant.get_type() != Variant::STRING) {
- _set_error("'extends' constant must be a string.");
+ _set_error("\"extends\" constant must be a string.");
return;
}
@@ -3420,7 +3446,7 @@ void GDScriptParser::_parse_extends(ClassNode *p_class) {
default: {
- _set_error("Invalid 'extends' syntax, expected string constant (path) and/or identifier (parent class).");
+ _set_error("Invalid \"extends\" syntax, expected string constant (path) and/or identifier (parent class).");
return;
}
}
@@ -3480,28 +3506,29 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (error_set)
return;
if (!_end_statement()) {
- _set_error("Expected end of statement after extends");
+ _set_error("Expected end of statement after \"extends\".");
return;
}
} break;
case GDScriptTokenizer::TK_PR_CLASS_NAME: {
+ _mark_line_as_safe(tokenizer->get_token_line());
if (p_class->owner) {
- _set_error("'class_name' is only valid for the main class namespace.");
+ _set_error("\"class_name\" is only valid for the main class namespace.");
return;
}
if (self_path.begins_with("res://") && self_path.find("::") != -1) {
- _set_error("'class_name' not allowed in built-in scripts.");
+ _set_error("\"class_name\" isn't allowed in built-in scripts.");
return;
}
if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
- _set_error("'class_name' syntax: 'class_name <UniqueName>'");
+ _set_error("\"class_name\" syntax: \"class_name <UniqueName>\"");
return;
}
if (p_class->classname_used) {
- _set_error("'class_name' already used for this class.");
+ _set_error("\"class_name\" can only be present once per script.");
return;
}
@@ -3510,12 +3537,21 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
p_class->name = tokenizer->get_token_identifier(1);
if (self_path != String() && ScriptServer::is_global_class(p_class->name) && ScriptServer::get_global_class_path(p_class->name) != self_path) {
- _set_error("Unique global class '" + p_class->name + "' already exists at path: " + ScriptServer::get_global_class_path(p_class->name));
+ _set_error("Unique global class \"" + p_class->name + "\" already exists at path: " + ScriptServer::get_global_class_path(p_class->name));
return;
}
if (ClassDB::class_exists(p_class->name)) {
- _set_error("Class '" + p_class->name + "' shadows a native class.");
+ _set_error("The class \"" + p_class->name + "\" shadows a native class.");
+ return;
+ }
+
+ if (p_class->classname_used && ProjectSettings::get_singleton()->has_setting("autoload/" + p_class->name)) {
+ const String autoload_path = ProjectSettings::get_singleton()->get_setting("autoload/" + p_class->name);
+ if (autoload_path.begins_with("*")) {
+ // It's a singleton, and not just a regular AutoLoad script.
+ _set_error("The class \"" + p_class->name + "\" conflicts with the AutoLoad singleton of the same name, and is therefore redundant. Remove the class_name declaration to fix this error.");
+ }
return;
}
@@ -3542,12 +3578,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
} else {
- _set_error("Optional parameter after 'class_name' must be a string constant file path to an icon.");
+ _set_error("The optional parameter after \"class_name\" must be a string constant file path to an icon.");
return;
}
} else if (tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT) {
- _set_error("Class icon must be separated by a comma.");
+ _set_error("The class icon must be separated by a comma.");
return;
}
@@ -3556,7 +3592,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (p_class->tool) {
- _set_error("tool used more than once");
+ _set_error("The \"tool\" keyword can only be present once per script.");
return;
}
@@ -3571,7 +3607,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
- _set_error("'class' syntax: 'class <Name>:' or 'class <Name> extends <BaseClass>:'");
+ _set_error("\"class\" syntax: \"class <Name>:\" or \"class <Name> extends <BaseClass>:\"");
return;
}
name = tokenizer->get_token_identifier(1);
@@ -3579,23 +3615,23 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
// Check if name is shadowing something else
if (ClassDB::class_exists(name) || ClassDB::class_exists("_" + name.operator String())) {
- _set_error("Class '" + String(name) + "' shadows a native class.");
+ _set_error("The class \"" + String(name) + "\" shadows a native class.");
return;
}
if (ScriptServer::is_global_class(name)) {
- _set_error("Can't override name of unique global class '" + name + "' already exists at path: " + ScriptServer::get_global_class_path(p_class->name));
+ _set_error("Can't override name of the unique global class \"" + name + "\". It already exists at: " + ScriptServer::get_global_class_path(p_class->name));
return;
}
ClassNode *outer_class = p_class;
while (outer_class) {
for (int i = 0; i < outer_class->subclasses.size(); i++) {
if (outer_class->subclasses[i]->name == name) {
- _set_error("Another class named '" + String(name) + "' already exists in this scope (at line " + itos(outer_class->subclasses[i]->line) + ").");
+ _set_error("Another class named \"" + String(name) + "\" already exists in this scope (at line " + itos(outer_class->subclasses[i]->line) + ").");
return;
}
}
if (outer_class->constant_expressions.has(name)) {
- _set_error("A constant named '" + String(name) + "' already exists in the outer class scope (at line" + itos(outer_class->constant_expressions[name].expression->line) + ").");
+ _set_error("A constant named \"" + String(name) + "\" already exists in the outer class scope (at line" + itos(outer_class->constant_expressions[name].expression->line) + ").");
return;
}
@@ -3639,7 +3675,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
- _set_error("Expected 'func'.");
+ _set_error("Expected \"func\".");
return;
}
@@ -3663,18 +3699,18 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (name == StringName()) {
- _set_error("Expected identifier after 'func' (syntax: 'func <identifier>([arguments]):' ).");
+ _set_error("Expected an identifier after \"func\" (syntax: \"func <identifier>([arguments]):\").");
return;
}
for (int i = 0; i < p_class->functions.size(); i++) {
if (p_class->functions[i]->name == name) {
- _set_error("Function '" + String(name) + "' already exists in this class (at line: " + itos(p_class->functions[i]->line) + ").");
+ _set_error("The function \"" + String(name) + "\" already exists in this class (at line " + itos(p_class->functions[i]->line) + ").");
}
}
for (int i = 0; i < p_class->static_functions.size(); i++) {
if (p_class->static_functions[i]->name == name) {
- _set_error("Function '" + String(name) + "' already exists in this class (at line: " + itos(p_class->static_functions[i]->line) + ").");
+ _set_error("The function \"" + String(name) + "\" already exists in this class (at line " + itos(p_class->static_functions[i]->line) + ").");
}
}
@@ -3696,7 +3732,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
- _set_error("Expected '(' after identifier (syntax: 'func <identifier>([arguments]):' ).");
+ _set_error("Expected \"(\" after the identifier (syntax: \"func <identifier>([arguments]):\" ).");
return;
}
@@ -3728,7 +3764,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (!tokenizer->is_token_literal(0, true)) {
- _set_error("Expected identifier for argument.");
+ _set_error("Expected an identifier for an argument.");
return;
}
@@ -3746,7 +3782,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
argtype.infer_type = true;
tokenizer->advance();
} else if (!_parse_type(argtype)) {
- _set_error("Expected type for argument.");
+ _set_error("Expected a type for an argument.");
return;
}
}
@@ -3795,7 +3831,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
continue;
} else if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ',' or ')'.");
+ _set_error("Expected \",\" or \")\".");
return;
}
@@ -3824,7 +3860,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (name == "_init") {
if (_static) {
- _set_error("Constructor cannot be static.");
+ _set_error("The constructor cannot be static.");
return;
}
@@ -3841,7 +3877,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_PERIOD) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
- _set_error("expected '(' for parent constructor arguments.");
+ _set_error("Expected \"(\" for parent constructor arguments.");
return;
}
tokenizer->advance();
@@ -3861,7 +3897,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
continue;
} else if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ',' or ')'.");
+ _set_error("Expected \",\" or \")\".");
return;
}
@@ -3886,7 +3922,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_FORWARD_ARROW) {
if (!_parse_type(return_type, true)) {
- _set_error("Expected return type for function.");
+ _set_error("Expected a return type for the function.");
return;
}
}
@@ -3916,7 +3952,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (!tokenizer->is_token_literal()) {
- _set_error("Expected identifier after 'signal'.");
+ _set_error("Expected an identifier after \"signal\".");
return;
}
@@ -3940,7 +3976,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
if (!tokenizer->is_token_literal(0, true)) {
- _set_error("Expected identifier in signal argument.");
+ _set_error("Expected an identifier in a \"signal\" argument.");
return;
}
@@ -3954,7 +3990,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
} else if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ',' or ')' after signal parameter identifier.");
+ _set_error("Expected \",\" or \")\" after a \"signal\" parameter identifier.");
return;
}
}
@@ -3963,7 +3999,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
p_class->_signals.push_back(sig);
if (!_end_statement()) {
- _set_error("Expected end of statement (signal)");
+ _set_error("Expected end of statement (\"signal\").");
return;
}
} break;
@@ -4018,12 +4054,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- ERR_EXPLAIN("Exporting bit flags hint requires string constants.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("Exporting bit flags hint requires string constants.");
break;
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
- _set_error("Expected ',' in bit flags hint.");
+ _set_error("Expected \",\" in the bit flags hint.");
return;
}
@@ -4035,7 +4070,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
current_export = PropertyInfo();
- _set_error("Expected a string constant in named bit flags hint.");
+ _set_error("Expected a string constant in the named bit flags hint.");
return;
}
@@ -4053,7 +4088,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
- _set_error("Expected ')' or ',' in named bit flags hint.");
+ _set_error("Expected \")\" or \",\" in the named bit flags hint.");
return;
}
tokenizer->advance();
@@ -4066,7 +4101,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in layers 2D render hint.");
+ _set_error("Expected \")\" in the layers 2D render hint.");
return;
}
current_export.hint = PROPERTY_HINT_LAYERS_2D_RENDER;
@@ -4077,7 +4112,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in layers 2D physics hint.");
+ _set_error("Expected \")\" in the layers 2D physics hint.");
return;
}
current_export.hint = PROPERTY_HINT_LAYERS_2D_PHYSICS;
@@ -4088,7 +4123,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in layers 3D render hint.");
+ _set_error("Expected \")\" in the layers 3D render hint.");
return;
}
current_export.hint = PROPERTY_HINT_LAYERS_3D_RENDER;
@@ -4099,7 +4134,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in layers 3D physics hint.");
+ _set_error("Expected \")\" in the layers 3D physics hint.");
return;
}
current_export.hint = PROPERTY_HINT_LAYERS_3D_PHYSICS;
@@ -4115,7 +4150,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
current_export = PropertyInfo();
- _set_error("Expected a string constant in enumeration hint.");
+ _set_error("Expected a string constant in the enumeration hint.");
return;
}
@@ -4133,7 +4168,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
- _set_error("Expected ')' or ',' in enumeration hint.");
+ _set_error("Expected \")\" or \",\" in the enumeration hint.");
return;
}
@@ -4151,7 +4186,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
current_export.hint = PROPERTY_HINT_EXP_EASING;
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in hint.");
+ _set_error("Expected \")\" in the hint.");
return;
}
break;
@@ -4166,7 +4201,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
else if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
- _set_error("Expected ')' or ',' in exponential range hint.");
+ _set_error("Expected \")\" or \",\" in the exponential range hint.");
return;
}
tokenizer->advance();
@@ -4182,7 +4217,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
current_export = PropertyInfo();
- _set_error("Expected a range in numeric hint.");
+ _set_error("Expected a range in the numeric hint.");
return;
}
@@ -4197,7 +4232,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
- _set_error("Expected ',' or ')' in numeric range hint.");
+ _set_error("Expected \",\" or \")\" in the numeric range hint.");
return;
}
@@ -4212,7 +4247,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
current_export = PropertyInfo();
- _set_error("Expected a number as upper bound in numeric range hint.");
+ _set_error("Expected a number as upper bound in the numeric range hint.");
return;
}
@@ -4225,7 +4260,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
- _set_error("Expected ',' or ')' in numeric range hint.");
+ _set_error("Expected \",\" or \")\" in the numeric range hint.");
return;
}
@@ -4239,7 +4274,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
current_export = PropertyInfo();
- _set_error("Expected a number as step in numeric range hint.");
+ _set_error("Expected a number as step in the numeric range hint.");
return;
}
@@ -4258,7 +4293,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
current_export = PropertyInfo();
- _set_error("Expected a string constant in enumeration hint.");
+ _set_error("Expected a string constant in the enumeration hint.");
return;
}
@@ -4275,7 +4310,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
- _set_error("Expected ')' or ',' in enumeration hint.");
+ _set_error("Expected \")\" or \",\" in the enumeration hint.");
return;
}
tokenizer->advance();
@@ -4295,7 +4330,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_IDENTIFIER || !(tokenizer->get_token_identifier() == "GLOBAL")) {
- _set_error("Expected 'GLOBAL' after comma in directory hint.");
+ _set_error("Expected \"GLOBAL\" after comma in the directory hint.");
return;
}
if (!p_class->tool) {
@@ -4306,11 +4341,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in hint.");
+ _set_error("Expected \")\" in the hint.");
return;
}
} else {
- _set_error("Expected ')' or ',' in hint.");
+ _set_error("Expected \")\" or \",\" in the hint.");
return;
}
break;
@@ -4339,7 +4374,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA)
tokenizer->advance();
else {
- _set_error("Expected ')' or ',' in hint.");
+ _set_error("Expected \")\" or \",\" in the hint.");
return;
}
}
@@ -4347,9 +4382,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
if (current_export.hint == PROPERTY_HINT_GLOBAL_FILE)
- _set_error("Expected string constant with filter");
+ _set_error("Expected string constant with filter.");
else
- _set_error("Expected 'GLOBAL' or string constant with filter");
+ _set_error("Expected \"GLOBAL\" or string constant with filter.");
return;
}
current_export.hint_string = tokenizer->get_token_constant();
@@ -4357,7 +4392,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in hint.");
+ _set_error("Expected \")\" in the hint.");
return;
}
break;
@@ -4368,7 +4403,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
current_export.hint = PROPERTY_HINT_MULTILINE_TEXT;
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
- _set_error("Expected ')' in hint.");
+ _set_error("Expected \")\" in the hint.");
return;
}
break;
@@ -4379,7 +4414,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_IDENTIFIER) {
current_export = PropertyInfo();
- _set_error("Color type hint expects RGB or RGBA as hints");
+ _set_error("Color type hint expects RGB or RGBA as hints.");
return;
}
@@ -4390,7 +4425,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
//none
} else {
current_export = PropertyInfo();
- _set_error("Color type hint expects RGB or RGBA as hints");
+ _set_error("Color type hint expects RGB or RGBA as hints.");
return;
}
tokenizer->advance();
@@ -4399,7 +4434,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
default: {
current_export = PropertyInfo();
- _set_error("Type '" + Variant::get_type_name(type) + "' can't take hints.");
+ _set_error("Type \"" + Variant::get_type_name(type) + "\" can't take hints.");
return;
} break;
}
@@ -4437,7 +4472,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
} else {
current_export = PropertyInfo();
- _set_error("Export hint not a resource type.");
+ _set_error("The export hint isn't a resource type.");
}
} else if (constant.get_type() == Variant::DICTIONARY) {
// Enumeration
@@ -4451,7 +4486,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
} else {
current_export = PropertyInfo();
- _set_error("Expected 'FLAGS' after comma.");
+ _set_error("Expected \"FLAGS\" after comma.");
}
}
@@ -4488,7 +4523,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
current_export = PropertyInfo();
- _set_error("Expected ')' or ',' after export hint.");
+ _set_error("Expected \")\" or \",\" after the export hint.");
return;
}
@@ -4508,7 +4543,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPET && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPETSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE) {
current_export = PropertyInfo();
- _set_error("Expected 'var', 'onready', 'remote', 'master', 'puppet', 'sync', 'remotesync', 'mastersync', 'puppetsync'.");
+ _set_error("Expected \"var\", \"onready\", \"remote\", \"master\", \"puppet\", \"sync\", \"remotesync\", \"mastersync\", \"puppetsync\".");
return;
}
@@ -4519,7 +4554,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
- _set_error("Expected 'var'.");
+ _set_error("Expected \"var\".");
return;
}
@@ -4531,13 +4566,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (current_export.type) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
- _set_error("Expected 'var'.");
+ _set_error("Expected \"var\".");
return;
}
} else {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
- _set_error("Expected 'var' or 'func'.");
+ _set_error("Expected \"var\" or \"func\".");
return;
}
}
@@ -4551,13 +4586,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (current_export.type) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
- _set_error("Expected 'var'.");
+ _set_error("Expected \"var\".");
return;
}
} else {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
- _set_error("Expected 'var' or 'func'.");
+ _set_error("Expected \"var\" or \"func\".");
return;
}
}
@@ -4576,13 +4611,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (current_export.type) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
- _set_error("Expected 'var'.");
+ _set_error("Expected \"var\".");
return;
}
} else {
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
- _set_error("Expected 'var' or 'func'.");
+ _set_error("Expected \"var\" or \"func\".");
return;
}
}
@@ -4597,9 +4632,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
if (current_export.type)
- _set_error("Expected 'var'.");
+ _set_error("Expected \"var\".");
else
- _set_error("Expected 'var' or 'func'.");
+ _set_error("Expected \"var\" or \"func\".");
return;
}
@@ -4612,9 +4647,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
if (current_export.type)
- _set_error("Expected 'var'.");
+ _set_error("Expected \"var\".");
else
- _set_error("Expected 'var' or 'func'.");
+ _set_error("Expected \"var\" or \"func\".");
return;
}
@@ -4627,9 +4662,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
if (current_export.type)
- _set_error("Expected 'var'.");
+ _set_error("Expected \"var\".");
else
- _set_error("Expected 'var' or 'func'.");
+ _set_error("Expected \"var\" or \"func\".");
return;
}
@@ -4652,7 +4687,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (!tokenizer->is_token_literal(0, true)) {
- _set_error("Expected identifier for member variable name.");
+ _set_error("Expected an identifier for the member variable name.");
return;
}
@@ -4668,14 +4703,14 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
#endif
if (current_class->constant_expressions.has(member.identifier)) {
- _set_error("A constant named '" + String(member.identifier) + "' already exists in this class (at line: " +
+ _set_error("A constant named \"" + String(member.identifier) + "\" already exists in this class (at line: " +
itos(current_class->constant_expressions[member.identifier].expression->line) + ").");
return;
}
for (int i = 0; i < current_class->variables.size(); i++) {
if (current_class->variables[i].identifier == member.identifier) {
- _set_error("Variable '" + String(member.identifier) + "' already exists in this class (at line: " +
+ _set_error("Variable \"" + String(member.identifier) + "\" already exists in this class (at line: " +
itos(current_class->variables[i].line) + ").");
return;
}
@@ -4683,7 +4718,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
for (int i = 0; i < current_class->subclasses.size(); i++) {
if (current_class->subclasses[i]->name == member.identifier) {
- _set_error("A class named '" + String(member.identifier) + "' already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
+ _set_error("A class named \"" + String(member.identifier) + "\" already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
return;
}
}
@@ -4713,7 +4748,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
#endif
tokenizer->advance();
} else if (!_parse_type(member.data_type)) {
- _set_error("Expected type for class variable.");
+ _set_error("Expected a type for the class variable.");
return;
}
}
@@ -4741,7 +4776,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
IdentifierNode *id = static_cast<IdentifierNode *>(op->arguments[1]);
if (id->name == "get_node") {
- _set_error("Use 'onready var " + String(member.identifier) + " = get_node(..)' instead");
+ _set_error("Use \"onready var " + String(member.identifier) + " = get_node(...)\" instead.");
return;
}
}
@@ -4769,7 +4804,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
Object *obj = cn->value;
Resource *res = Object::cast_to<Resource>(obj);
if (res == NULL) {
- _set_error("Exported constant not a type or resource.");
+ _set_error("The exported constant isn't a type or resource.");
return;
}
member._export.hint = PROPERTY_HINT_RESOURCE_TYPE;
@@ -4787,7 +4822,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
const Variant *args = &cn->value;
cn->value = Variant::construct(member._export.type, &args, 1, err);
} else {
- _set_error("Cannot convert the provided value to the export type.");
+ _set_error("Can't convert the provided value to the export type.");
return;
}
}
@@ -4826,35 +4861,29 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
- Variant::Type initial_type = member.data_type.has_type ? member.data_type.builtin_type : member._export.type;
-
- if (initial_type != Variant::NIL && initial_type != Variant::OBJECT) {
- IdentifierNode *id = alloc_node<IdentifierNode>();
- id->name = member.identifier;
+ Node *expr;
- Node *expr;
+ if (member.data_type.has_type) {
+ expr = _get_default_value_for_type(member.data_type);
+ } else {
+ DataType exported_type;
+ exported_type.has_type = true;
+ exported_type.kind = DataType::BUILTIN;
+ exported_type.builtin_type = member._export.type;
+ expr = _get_default_value_for_type(exported_type);
+ }
- // Make sure arrays and dictionaries are not shared
- if (initial_type == Variant::ARRAY) {
- expr = alloc_node<ArrayNode>();
- } else if (initial_type == Variant::DICTIONARY) {
- expr = alloc_node<DictionaryNode>();
- } else {
- ConstantNode *cn = alloc_node<ConstantNode>();
- Variant::CallError ce2;
- cn->value = Variant::construct(initial_type, NULL, 0, ce2);
- expr = cn;
- }
+ IdentifierNode *id = alloc_node<IdentifierNode>();
+ id->name = member.identifier;
- OperatorNode *op = alloc_node<OperatorNode>();
- op->op = OperatorNode::OP_INIT_ASSIGN;
- op->arguments.push_back(id);
- op->arguments.push_back(expr);
+ OperatorNode *op = alloc_node<OperatorNode>();
+ op->op = OperatorNode::OP_INIT_ASSIGN;
+ op->arguments.push_back(id);
+ op->arguments.push_back(expr);
- p_class->initializer->statements.push_back(op);
+ p_class->initializer->statements.push_back(op);
- member.initial_assignment = op;
- }
+ member.initial_assignment = op;
}
if (autoexport && member.data_type.has_type) {
@@ -4885,7 +4914,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
//just comma means using only getter
if (!tokenizer->is_token_literal()) {
- _set_error("Expected identifier for setter function after 'setget'.");
+ _set_error("Expected an identifier for the setter function after \"setget\".");
}
member.setter = tokenizer->get_token_literal();
@@ -4898,7 +4927,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (!tokenizer->is_token_literal()) {
- _set_error("Expected identifier for getter function after ','.");
+ _set_error("Expected an identifier for the getter function after \",\".");
}
member.getter = tokenizer->get_token_literal();
@@ -4909,7 +4938,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
p_class->variables.push_back(member);
if (!_end_statement()) {
- _set_error("Expected end of statement (continue)");
+ _set_error("Expected end of statement (\"continue\").");
return;
}
} break;
@@ -4921,7 +4950,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
if (!tokenizer->is_token_literal(0, true)) {
- _set_error("Expected name (identifier) for constant.");
+ _set_error("Expected an identifier for the constant.");
return;
}
@@ -4929,14 +4958,14 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
int line = tokenizer->get_token_line();
if (current_class->constant_expressions.has(const_id)) {
- _set_error("Constant '" + String(const_id) + "' already exists in this class (at line: " +
+ _set_error("Constant \"" + String(const_id) + "\" already exists in this class (at line " +
itos(current_class->constant_expressions[const_id].expression->line) + ").");
return;
}
for (int i = 0; i < current_class->variables.size(); i++) {
if (current_class->variables[i].identifier == const_id) {
- _set_error("A variable named '" + String(const_id) + "' already exists in this class (at line: " +
+ _set_error("A variable named \"" + String(const_id) + "\" already exists in this class (at line " +
itos(current_class->variables[i].line) + ").");
return;
}
@@ -4944,7 +4973,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
for (int i = 0; i < current_class->subclasses.size(); i++) {
if (current_class->subclasses[i]->name == const_id) {
- _set_error("A class named '" + String(const_id) + "' already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
+ _set_error("A class named \"" + String(const_id) + "\" already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
return;
}
}
@@ -4959,13 +4988,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
#endif
tokenizer->advance();
} else if (!_parse_type(constant.type)) {
- _set_error("Expected type for class constant.");
+ _set_error("Expected a type for the class constant.");
return;
}
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_OP_ASSIGN) {
- _set_error("Constant expects assignment.");
+ _set_error("Constants must be assigned immediately.");
return;
}
@@ -4980,7 +5009,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
if (subexpr->type != Node::TYPE_CONSTANT) {
- _set_error("Expected constant expression", line);
+ _set_error("Expected a constant expression.", line);
return;
}
subexpr->line = line;
@@ -4989,7 +5018,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
p_class->constant_expressions.insert(const_id, constant);
if (!_end_statement()) {
- _set_error("Expected end of statement (constant)", line);
+ _set_error("Expected end of statement (constant).", line);
return;
}
@@ -5006,14 +5035,14 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
enum_name = tokenizer->get_token_literal();
if (current_class->constant_expressions.has(enum_name)) {
- _set_error("A constant named '" + String(enum_name) + "' already exists in this class (at line: " +
+ _set_error("A constant named \"" + String(enum_name) + "\" already exists in this class (at line " +
itos(current_class->constant_expressions[enum_name].expression->line) + ").");
return;
}
for (int i = 0; i < current_class->variables.size(); i++) {
if (current_class->variables[i].identifier == enum_name) {
- _set_error("A variable named '" + String(enum_name) + "' already exists in this class (at line: " +
+ _set_error("A variable named \"" + String(enum_name) + "\" already exists in this class (at line " +
itos(current_class->variables[i].line) + ").");
return;
}
@@ -5021,7 +5050,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
for (int i = 0; i < current_class->subclasses.size(); i++) {
if (current_class->subclasses[i]->name == enum_name) {
- _set_error("A class named '" + String(enum_name) + "' already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
+ _set_error("A class named \"" + String(enum_name) + "\" already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
return;
}
}
@@ -5029,7 +5058,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_CURLY_BRACKET_OPEN) {
- _set_error("Expected '{' in enum declaration");
+ _set_error("Expected \"{\" in the enum declaration.");
return;
}
tokenizer->advance();
@@ -5047,7 +5076,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_EOF) {
_set_error("Unexpected end of file.");
} else {
- _set_error(String("Unexpected ") + GDScriptTokenizer::get_token_name(tokenizer->get_token()) + ", expected identifier");
+ _set_error(String("Unexpected ") + GDScriptTokenizer::get_token_name(tokenizer->get_token()) + ", expected an identifier.");
}
return;
@@ -5070,14 +5099,14 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
if (subexpr->type != Node::TYPE_CONSTANT) {
- _set_error("Expected constant expression");
+ _set_error("Expected a constant expression.");
return;
}
enum_value_expr = static_cast<ConstantNode *>(subexpr);
if (enum_value_expr->value.get_type() != Variant::INT) {
- _set_error("Expected an int value for enum");
+ _set_error("Expected an integer value for \"enum\".");
return;
}
@@ -5093,7 +5122,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
} else if (tokenizer->is_token_literal(0, true)) {
- _set_error("Unexpected identifier");
+ _set_error("Unexpected identifier.");
return;
}
@@ -5101,14 +5130,14 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
enum_dict[const_id] = enum_value_expr->value;
} else {
if (current_class->constant_expressions.has(const_id)) {
- _set_error("A constant named '" + String(const_id) + "' already exists in this class (at line: " +
+ _set_error("A constant named \"" + String(const_id) + "\" already exists in this class (at line " +
itos(current_class->constant_expressions[const_id].expression->line) + ").");
return;
}
for (int i = 0; i < current_class->variables.size(); i++) {
if (current_class->variables[i].identifier == const_id) {
- _set_error("A variable named '" + String(const_id) + "' already exists in this class (at line: " +
+ _set_error("A variable named \"" + String(const_id) + "\" already exists in this class (at line " +
itos(current_class->variables[i].line) + ").");
return;
}
@@ -5116,7 +5145,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
for (int i = 0; i < current_class->subclasses.size(); i++) {
if (current_class->subclasses[i]->name == const_id) {
- _set_error("A class named '" + String(const_id) + "' already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
+ _set_error("A class named \"" + String(const_id) + "\" already exists in this class (at line " + itos(current_class->subclasses[i]->line) + ").");
return;
}
}
@@ -5143,7 +5172,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
if (!_end_statement()) {
- _set_error("Expected end of statement (enum)");
+ _set_error("Expected end of statement (\"enum\").");
return;
}
@@ -5189,19 +5218,19 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive
String base = base_path;
if (base == "" || base.is_rel_path()) {
- _set_error("Could not resolve relative path for parent class: " + path, p_class->line);
+ _set_error("Couldn't resolve relative path for the parent class: " + path, p_class->line);
return;
}
path = base.plus_file(path).simplify_path();
}
script = ResourceLoader::load(path);
if (script.is_null()) {
- _set_error("Could not load base class: " + path, p_class->line);
+ _set_error("Couldn't load the base class: " + path, p_class->line);
return;
}
if (!script->is_valid()) {
- _set_error("Script not fully loaded (cyclic preload?): " + path, p_class->line);
+ _set_error("Script isn't fully loaded (cyclic preload?): " + path, p_class->line);
return;
}
@@ -5216,7 +5245,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive
script = subclass;
} else {
- _set_error("Could not find subclass: " + sub, p_class->line);
+ _set_error("Couldn't find the subclass: " + sub, p_class->line);
return;
}
}
@@ -5238,10 +5267,35 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive
if (ScriptServer::is_global_class(base)) {
base_script = ResourceLoader::load(ScriptServer::get_global_class_path(base));
if (!base_script.is_valid()) {
- _set_error("Class '" + base + "' could not be fully loaded (script error or cyclic dependency).", p_class->line);
+ _set_error("The class \"" + base + "\" couldn't be fully loaded (script error or cyclic dependency).", p_class->line);
return;
}
p = NULL;
+ } else {
+ List<PropertyInfo> props;
+ ProjectSettings::get_singleton()->get_property_list(&props);
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ String s = E->get().name;
+ if (!s.begins_with("autoload/")) {
+ continue;
+ }
+ String name = s.get_slice("/", 1);
+ if (name == base) {
+ String singleton_path = ProjectSettings::get_singleton()->get(s);
+ if (singleton_path.begins_with("*")) {
+ singleton_path = singleton_path.right(1);
+ }
+ if (!singleton_path.begins_with("res://")) {
+ singleton_path = "res://" + singleton_path;
+ }
+ base_script = ResourceLoader::load(singleton_path);
+ if (!base_script.is_valid()) {
+ _set_error("Class '" + base + "' could not be fully loaded (script error or cyclic inheritance).", p_class->line);
+ return;
+ }
+ p = NULL;
+ }
+ }
}
while (p) {
@@ -5279,13 +5333,13 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive
if (p->constant_expressions.has(base)) {
if (p->constant_expressions[base].expression->type != Node::TYPE_CONSTANT) {
- _set_error("Could not resolve constant '" + base + "'.", p_class->line);
+ _set_error("Couldn't resolve the constant \"" + base + "\".", p_class->line);
return;
}
const ConstantNode *cn = static_cast<const ConstantNode *>(p->constant_expressions[base].expression);
base_script = cn->value;
if (base_script.is_null()) {
- _set_error("Constant is not a class: " + base, p_class->line);
+ _set_error("Constant isn't a class: " + base, p_class->line);
return;
}
break;
@@ -5312,13 +5366,13 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive
Ref<GDScript> new_base_class = base_script->get_constants()[subclass];
if (new_base_class.is_null()) {
- _set_error("Constant is not a class: " + ident, p_class->line);
+ _set_error("Constant isn't a class: " + ident, p_class->line);
return;
}
find_subclass = new_base_class;
} else {
- _set_error("Could not find subclass: " + ident, p_class->line);
+ _set_error("Couldn't find the subclass: " + ident, p_class->line);
return;
}
}
@@ -5329,13 +5383,13 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive
if (p_class->extends_class.size() > 1) {
- _set_error("Invalid inheritance (unknown class + subclasses)", p_class->line);
+ _set_error("Invalid inheritance (unknown class + subclasses).", p_class->line);
return;
}
//if not found, try engine classes
if (!GDScriptLanguage::get_singleton()->get_global_map().has(base)) {
- _set_error("Unknown class: '" + base + "'", p_class->line);
+ _set_error("Unknown class: \"" + base + "\"", p_class->line);
return;
}
@@ -5357,7 +5411,7 @@ void GDScriptParser::_determine_inheritance(ClassNode *p_class, bool p_recursive
p_class->base_type.kind = DataType::NATIVE;
p_class->base_type.native_type = native;
} else {
- _set_error("Could not determine inheritance", p_class->line);
+ _set_error("Couldn't determine inheritance.", p_class->line);
return;
}
@@ -5502,7 +5556,7 @@ bool GDScriptParser::_parse_type(DataType &r_type, bool p_can_be_void) {
switch (tokenizer->get_token()) {
case GDScriptTokenizer::TK_PERIOD: {
if (!can_index) {
- _set_error("Unexpected '.'.");
+ _set_error("Unexpected \".\".");
return false;
}
can_index = false;
@@ -5533,7 +5587,7 @@ bool GDScriptParser::_parse_type(DataType &r_type, bool p_can_be_void) {
}
if (tokenizer->get_token(-1) == GDScriptTokenizer::TK_PERIOD) {
- _set_error("Expected subclass identifier.");
+ _set_error("Expected a subclass identifier.");
return false;
}
@@ -5571,7 +5625,7 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
Ref<GDScript> gds = script;
if (gds.is_valid()) {
if (!gds->is_valid()) {
- _set_error("Class '" + id + "' could not be fully loaded (script error or cyclic dependency).", p_line);
+ _set_error("The class \"" + id + "\" couldn't be fully loaded (script error or cyclic dependency).", p_line);
return DataType();
}
result.kind = DataType::GDSCRIPT;
@@ -5580,15 +5634,55 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
result.kind = DataType::SCRIPT;
result.script_type = script;
} else {
- _set_error("Class '" + id + "' was found in global scope but its script could not be loaded.", p_line);
+ _set_error("The class \"" + id + "\" was found in global scope, but its script couldn't be loaded.", p_line);
return DataType();
}
}
name_part++;
continue;
- } else {
- p = current_class;
}
+ List<PropertyInfo> props;
+ ProjectSettings::get_singleton()->get_property_list(&props);
+ String singleton_path;
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ String s = E->get().name;
+ if (!s.begins_with("autoload/")) {
+ continue;
+ }
+ String name = s.get_slice("/", 1);
+ if (name == id) {
+ singleton_path = ProjectSettings::get_singleton()->get(s);
+ if (singleton_path.begins_with("*")) {
+ singleton_path = singleton_path.right(1);
+ }
+ if (!singleton_path.begins_with("res://")) {
+ singleton_path = "res://" + singleton_path;
+ }
+ break;
+ }
+ }
+ if (!singleton_path.empty()) {
+ Ref<Script> script = ResourceLoader::load(singleton_path);
+ Ref<GDScript> gds = script;
+ if (gds.is_valid()) {
+ if (!gds->is_valid()) {
+ _set_error("Class '" + id + "' could not be fully loaded (script error or cyclic inheritance).", p_line);
+ return DataType();
+ }
+ result.kind = DataType::GDSCRIPT;
+ result.script_type = gds;
+ } else if (script.is_valid()) {
+ result.kind = DataType::SCRIPT;
+ result.script_type = script;
+ } else {
+ _set_error("Couldn't fully load singleton script '" + id + "' (possible cyclic reference or parse error).", p_line);
+ return DataType();
+ }
+ name_part++;
+ continue;
+ }
+
+ p = current_class;
} else if (base_type.kind == DataType::CLASS) {
p = base_type.class_type;
}
@@ -5649,28 +5743,35 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
}
}
- // Still look for class constants in parent script
+ // Still look for class constants in parent scripts
if (!found && (base_type.kind == DataType::GDSCRIPT || base_type.kind == DataType::SCRIPT)) {
Ref<Script> scr = base_type.script_type;
ERR_FAIL_COND_V(scr.is_null(), result);
- Map<StringName, Variant> constants;
- scr->get_constants(&constants);
+ while (scr.is_valid()) {
+ Map<StringName, Variant> constants;
+ scr->get_constants(&constants);
- if (constants.has(id)) {
- Ref<GDScript> gds = constants[id];
+ if (constants.has(id)) {
+ Ref<GDScript> gds = constants[id];
- if (gds.is_valid()) {
- result.kind = DataType::GDSCRIPT;
- result.script_type = gds;
- found = true;
- } else {
- Ref<Script> scr2 = constants[id];
- if (scr2.is_valid()) {
- result.kind = DataType::SCRIPT;
- result.script_type = scr2;
+ if (gds.is_valid()) {
+ result.kind = DataType::GDSCRIPT;
+ result.script_type = gds;
found = true;
+ } else {
+ Ref<Script> scr2 = constants[id];
+ if (scr2.is_valid()) {
+ result.kind = DataType::SCRIPT;
+ result.script_type = scr2;
+ found = true;
+ }
}
}
+ if (found) {
+ break;
+ } else {
+ scr = scr->get_base_script();
+ }
}
}
@@ -5681,8 +5782,8 @@ GDScriptParser::DataType GDScriptParser::_resolve_type(const DataType &p_source,
} else {
base = result.to_string();
}
- _set_error("Identifier '" + String(id) + "' is not a valid type (not a script or class), or could not be found on base '" +
- base + "'.",
+ _set_error("The identifier \"" + String(id) + "\" isn't a valid type (not a script or class), or couldn't be found on base \"" +
+ base + "\".",
p_line);
return DataType();
}
@@ -5760,7 +5861,7 @@ GDScriptParser::DataType GDScriptParser::_type_from_gdtype(const GDScriptDataTyp
switch (p_gdtype.kind) {
case GDScriptDataType::UNINITIALIZED: {
- ERR_EXPLAIN("Uninitialized datatype. Please report a bug.");
+ ERR_PRINT("Uninitialized datatype. Please report a bug.");
} break;
case GDScriptDataType::BUILTIN: {
result.kind = DataType::BUILTIN;
@@ -6062,6 +6163,31 @@ bool GDScriptParser::_is_type_compatible(const DataType &p_container, const Data
return false;
}
+GDScriptParser::Node *GDScriptParser::_get_default_value_for_type(const DataType &p_type, int p_line) {
+ Node *result;
+
+ if (p_type.has_type && p_type.kind == DataType::BUILTIN && p_type.builtin_type != Variant::NIL && p_type.builtin_type != Variant::OBJECT) {
+ if (p_type.builtin_type == Variant::ARRAY) {
+ result = alloc_node<ArrayNode>();
+ } else if (p_type.builtin_type == Variant::DICTIONARY) {
+ result = alloc_node<DictionaryNode>();
+ } else {
+ ConstantNode *c = alloc_node<ConstantNode>();
+ Variant::CallError err;
+ c->value = Variant::construct(p_type.builtin_type, NULL, 0, err);
+ result = c;
+ }
+ } else {
+ ConstantNode *c = alloc_node<ConstantNode>();
+ c->value = Variant();
+ result = c;
+ }
+
+ result->line = p_line;
+
+ return result;
+}
+
GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
#ifdef DEBUG_ENABLED
if (p_node->get_datatype().has_type && p_node->type != Node::TYPE_ARRAY && p_node->type != Node::TYPE_DICTIONARY) {
@@ -6146,8 +6272,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
}
if (!valid) {
- _set_error("Invalid cast. Cannot convert from '" + source_type.to_string() +
- "' to '" + cn->cast_type.to_string() + "'.",
+ _set_error("Invalid cast. Cannot convert from \"" + source_type.to_string() +
+ "\" to \"" + cn->cast_type.to_string() + "\".",
cn->line);
return DataType();
}
@@ -6176,11 +6302,11 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
DataType signal_type = _reduce_node_type(op->arguments[1]);
// TODO: Check if signal exists when it's a constant
if (base_type.has_type && base_type.kind == DataType::BUILTIN && base_type.builtin_type != Variant::NIL && base_type.builtin_type != Variant::OBJECT) {
- _set_error("First argument of 'yield()' must be an object.", op->line);
+ _set_error("The first argument of \"yield()\" must be an object.", op->line);
return DataType();
}
if (signal_type.has_type && (signal_type.kind != DataType::BUILTIN || signal_type.builtin_type != Variant::STRING)) {
- _set_error("Second argument of 'yield()' must be a string.", op->line);
+ _set_error("The second argument of \"yield()\" must be a string.", op->line);
return DataType();
}
}
@@ -6200,15 +6326,15 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
if (check_types && type_type.has_type) {
if (!type_type.is_meta_type && (type_type.kind != DataType::NATIVE || !ClassDB::is_parent_class(type_type.native_type, "Script"))) {
- _set_error("Invalid 'is' test: right operand is not a type (not a native type nor a script).", op->line);
+ _set_error("Invalid \"is\" test: the right operand isn't a type (neither a native type nor a script).", op->line);
return DataType();
}
type_type.is_meta_type = false; // Test the actual type
if (!_is_type_compatible(type_type, value_type) && !_is_type_compatible(value_type, type_type)) {
if (op->op == OperatorNode::OP_IS) {
- _set_error("A value of type '" + value_type.to_string() + "' will never be an instance of '" + type_type.to_string() + "'.", op->line);
+ _set_error("A value of type \"" + value_type.to_string() + "\" will never be an instance of \"" + type_type.to_string() + "\".", op->line);
} else {
- _set_error("A value of type '" + value_type.to_string() + "' will never be of type '" + type_type.to_string() + "'.", op->line);
+ _set_error("A value of type \"" + value_type.to_string() + "\" will never be of type \"" + type_type.to_string() + "\".", op->line);
}
return DataType();
}
@@ -6236,8 +6362,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
node_type = _get_operation_type(var_op, argument_type, argument_type, valid);
if (check_types && !valid) {
- _set_error("Invalid operand type ('" + argument_type.to_string() +
- "') to unary operator '" + Variant::get_operator_name(var_op) + "'.",
+ _set_error("Invalid operand type (\"" + argument_type.to_string() +
+ "\") to unary operator \"" + Variant::get_operator_name(var_op) + "\".",
op->line, op->column);
return DataType();
}
@@ -6281,8 +6407,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
node_type = _get_operation_type(var_op, argument_a_type, argument_b_type, valid);
if (check_types && !valid) {
- _set_error("Invalid operand types ('" + argument_a_type.to_string() + "' and '" +
- argument_b_type.to_string() + "') to operator '" + Variant::get_operator_name(var_op) + "'.",
+ _set_error("Invalid operand types (\"" + argument_a_type.to_string() + "\" and \"" +
+ argument_b_type.to_string() + "\") to operator \"" + Variant::get_operator_name(var_op) + "\".",
op->line, op->column);
return DataType();
}
@@ -6297,7 +6423,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
// Ternary operators
case OperatorNode::OP_TERNARY_IF: {
if (op->arguments.size() != 3) {
- _set_error("Parser bug: ternary operation without 3 arguments");
+ _set_error("Parser bug: ternary operation without 3 arguments.");
ERR_FAIL_V(DataType());
}
@@ -6330,7 +6456,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
case OperatorNode::OP_ASSIGN_BIT_XOR:
case OperatorNode::OP_INIT_ASSIGN: {
- _set_error("Assignment inside expression is not allowed (parser bug?).", op->line);
+ _set_error("Assignment inside an expression isn't allowed (parser bug?).", op->line);
return DataType();
} break;
@@ -6366,8 +6492,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
if (valid) {
result = _type_from_variant(res);
} else if (check_types) {
- _set_error("Can't get index '" + String(member_id->name.operator String()) + "' on base '" +
- base_type.to_string() + "'.",
+ _set_error("Can't get index \"" + String(member_id->name.operator String()) + "\" on base \"" +
+ base_type.to_string() + "\".",
op->line);
return DataType();
}
@@ -6459,7 +6585,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
}
}
if (error) {
- _set_error("Invalid index type (" + index_type.to_string() + ") for base '" + base_type.to_string() + "'.",
+ _set_error("Invalid index type (" + index_type.to_string() + ") for base \"" + base_type.to_string() + "\".",
op->line);
return DataType();
}
@@ -6492,8 +6618,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
node_type = _type_from_variant(res);
node_type.is_constant = false;
} else if (check_types) {
- _set_error("Can't get index '" + String(cn->value) + "' on base '" +
- base_type.to_string() + "'.",
+ _set_error("Can't get index \"" + String(cn->value) + "\" on base \"" +
+ base_type.to_string() + "\".",
op->line);
return DataType();
}
@@ -6503,11 +6629,11 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
_mark_line_as_unsafe(op->line);
}
} else if (!for_completion && (index_type.kind != DataType::BUILTIN || index_type.builtin_type != Variant::STRING)) {
- _set_error("Only strings can be used as index in the base type '" + base_type.to_string() + "'.", op->line);
+ _set_error("Only strings can be used as an index in the base type \"" + base_type.to_string() + "\".", op->line);
return DataType();
}
}
- if (check_types && !node_type.has_type) {
+ if (check_types && !node_type.has_type && base_type.kind == DataType::BUILTIN) {
// Can infer indexing type for some variant types
DataType result;
result.has_type = true;
@@ -6520,7 +6646,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
case Variant::REAL:
case Variant::NODE_PATH:
case Variant::_RID: {
- _set_error("Can't index on a value of type '" + base_type.to_string() + "'.", op->line);
+ _set_error("Can't index on a value of type \"" + base_type.to_string() + "\".", op->line);
return DataType();
} break;
// Return int
@@ -6694,8 +6820,7 @@ bool GDScriptParser::_get_function_signature(DataType &p_base_type, const String
}
if (!ClassDB::class_exists(native)) {
if (!check_types) return false;
- ERR_EXPLAIN("Parser bug: Class '" + String(native) + "' not found.");
- ERR_FAIL_V(false);
+ ERR_FAIL_V_MSG(false, "Parser bug: Class '" + String(native) + "' not found.");
}
MethodBind *method = ClassDB::get_method(native, p_function);
@@ -6919,7 +7044,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
if (check_types) {
if (!tmp.has_method(callee_name)) {
- _set_error("Method '" + callee_name + "' is not declared on base '" + base_type.to_string() + "'.", p_call->line);
+ _set_error("The method \"" + callee_name + "\" isn't declared on base \"" + base_type.to_string() + "\".", p_call->line);
return DataType();
}
@@ -6979,7 +7104,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
if (!valid) {
#ifdef DEBUG_ENABLED
if (p_call->arguments[0]->type == Node::TYPE_SELF) {
- _set_error("Method '" + callee_name + "' is not declared in the current class.", p_call->line);
+ _set_error("The method \"" + callee_name + "\" isn't declared in the current class.", p_call->line);
return DataType();
}
DataType tmp_type;
@@ -7004,7 +7129,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
}
if (check_types && !is_static && !is_initializer && base_type.is_meta_type) {
- _set_error("Non-static function '" + String(callee_name) + "' can only be called from an instance.", p_call->line);
+ _set_error("Non-static function \"" + String(callee_name) + "\" can only be called from an instance.", p_call->line);
return DataType();
}
@@ -7029,11 +7154,11 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
}
if (arg_count < arg_types.size() - default_args_count) {
- _set_error("Too few arguments for '" + callee_name + "()' call. Expected at least " + itos(arg_types.size() - default_args_count) + ".", p_call->line);
+ _set_error("Too few arguments for \"" + callee_name + "()\" call. Expected at least " + itos(arg_types.size() - default_args_count) + ".", p_call->line);
return return_type;
}
if (!is_vararg && arg_count > arg_types.size()) {
- _set_error("Too many arguments for '" + callee_name + "()' call. Expected at most " + itos(arg_types.size()) + ".", p_call->line);
+ _set_error("Too many arguments for \"" + callee_name + "()\" call. Expected at most " + itos(arg_types.size()) + ".", p_call->line);
return return_type;
}
@@ -7055,7 +7180,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
} else if (!_is_type_compatible(arg_types[i - arg_diff], par_type, true)) {
// Supertypes are acceptable for dynamic compliance
if (!_is_type_compatible(par_type, arg_types[i - arg_diff])) {
- _set_error("At '" + callee_name + "()' call, argument " + itos(i - arg_diff + 1) + ". Assigned type (" +
+ _set_error("At \"" + callee_name + "()\" call, argument " + itos(i - arg_diff + 1) + ". Assigned type (" +
par_type.to_string() + ") doesn't match the function argument's type (" +
arg_types[i - arg_diff].to_string() + ").",
p_call->line);
@@ -7203,8 +7328,7 @@ bool GDScriptParser::_get_member_type(const DataType &p_base_type, const StringN
}
if (!ClassDB::class_exists(native)) {
if (!check_types) return false;
- ERR_EXPLAIN("Parser bug: Class '" + String(native) + "' not found.");
- ERR_FAIL_V(false);
+ ERR_FAIL_V_MSG(false, "Parser bug: Class \"" + String(native) + "\" not found.");
}
bool valid = false;
@@ -7374,7 +7498,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
Ref<GDScript> gds = scr;
if (gds.is_valid()) {
if (!gds->is_valid()) {
- _set_error("Class '" + p_identifier + "' could not be fully loaded (script error or cyclic dependency).");
+ _set_error("The class \"" + p_identifier + "\" couldn't be fully loaded (script error or cyclic dependency).");
return DataType();
}
result.kind = DataType::GDSCRIPT;
@@ -7383,7 +7507,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
}
return result;
}
- _set_error("Class '" + p_identifier + "' was found in global scope but its script could not be loaded.");
+ _set_error("The class \"" + p_identifier + "\" was found in global scope, but its script couldn't be loaded.");
return DataType();
}
@@ -7426,7 +7550,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
Ref<GDScript> gds = singleton;
if (gds.is_valid()) {
if (!gds->is_valid()) {
- _set_error("Couldn't fully load singleton script '" + p_identifier + "' (possible cyclic reference or parse error).", p_line);
+ _set_error("Couldn't fully load the singleton script \"" + p_identifier + "\" (possible cyclic reference or parse error).", p_line);
return DataType();
}
result.kind = DataType::GDSCRIPT;
@@ -7438,7 +7562,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
}
// This means looking in the current class, which type is always known
- _set_error("Identifier '" + p_identifier.operator String() + "' is not declared in the current scope.", p_line);
+ _set_error("The identifier \"" + p_identifier.operator String() + "\" isn't declared in the current scope.", p_line);
}
#ifdef DEBUG_ENABLED
@@ -7470,7 +7594,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
DataType expr = _resolve_type(c.expression->get_datatype(), c.expression->line);
if (check_types && !_is_type_compatible(cont, expr)) {
- _set_error("Constant value type (" + expr.to_string() + ") is not compatible with declared type (" + cont.to_string() + ").",
+ _set_error("The constant value type (" + expr.to_string() + ") isn't compatible with declared type (" + cont.to_string() + ").",
c.expression->line);
return;
}
@@ -7481,7 +7605,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
DataType tmp;
if (_get_member_type(p_class->base_type, E->key(), tmp)) {
- _set_error("Member '" + String(E->key()) + "' already exists in parent class.", c.expression->line);
+ _set_error("The member \"" + String(E->key()) + "\" already exists in a parent class.", c.expression->line);
return;
}
}
@@ -7503,7 +7627,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
DataType tmp;
if (_get_member_type(p_class->base_type, v.identifier, tmp)) {
- _set_error("Member '" + String(v.identifier) + "' already exists in parent class.", v.line);
+ _set_error("The member \"" + String(v.identifier) + "\" already exists in a parent class.", v.line);
return;
}
@@ -7520,7 +7644,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
} else {
// Try with implicit conversion
if (v.data_type.kind != DataType::BUILTIN || !_is_type_compatible(v.data_type, expr_type, true)) {
- _set_error("Assigned expression type (" + expr_type.to_string() + ") doesn't match the variable's type (" +
+ _set_error("The assigned expression's type (" + expr_type.to_string() + ") doesn't match the variable's type (" +
v.data_type.to_string() + ").",
v.line);
return;
@@ -7549,7 +7673,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
if (v.data_type.infer_type) {
if (!expr_type.has_type) {
- _set_error("Assigned value does not have a set type, variable type cannot be inferred.", v.line);
+ _set_error("The assigned value doesn't have a set type; the variable type can't be inferred.", v.line);
return;
}
v.data_type = expr_type;
@@ -7561,7 +7685,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
if (v.data_type.has_type && v._export.type != Variant::NIL) {
DataType export_type = _type_from_property(v._export);
if (!_is_type_compatible(v.data_type, export_type, true)) {
- _set_error("Export hint type (" + export_type.to_string() + ") doesn't match the variable's type (" +
+ _set_error("The export hint's type (" + export_type.to_string() + ") doesn't match the variable's type (" +
v.data_type.to_string() + ").",
v.line);
return;
@@ -7580,15 +7704,15 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
if (setter->get_required_argument_count() != 1 &&
!(setter->get_required_argument_count() == 0 && setter->default_values.size() > 0)) {
- _set_error("Setter function needs to receive exactly 1 argument. See '" + setter->name +
- "()' definition at line " + itos(setter->line) + ".",
+ _set_error("The setter function needs to receive exactly 1 argument. See \"" + setter->name +
+ "()\" definition at line " + itos(setter->line) + ".",
v.line);
return;
}
if (!_is_type_compatible(v.data_type, setter->argument_types[0])) {
- _set_error("Setter argument type (" + setter->argument_types[0].to_string() +
- ") doesn't match the variable's type (" + v.data_type.to_string() + "). See '" +
- setter->name + "()' definition at line " + itos(setter->line) + ".",
+ _set_error("The setter argument's type (" + setter->argument_types[0].to_string() +
+ ") doesn't match the variable's type (" + v.data_type.to_string() + "). See \"" +
+ setter->name + "()\" definition at line " + itos(setter->line) + ".",
v.line);
return;
}
@@ -7599,15 +7723,15 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
FunctionNode *getter = p_class->functions[j];
if (getter->get_required_argument_count() != 0) {
- _set_error("Getter function can't receive arguments. See '" + getter->name +
- "()' definition at line " + itos(getter->line) + ".",
+ _set_error("The getter function can't receive arguments. See \"" + getter->name +
+ "()\" definition at line " + itos(getter->line) + ".",
v.line);
return;
}
if (!_is_type_compatible(v.data_type, getter->get_datatype())) {
- _set_error("Getter return type (" + getter->get_datatype().to_string() +
+ _set_error("The getter return type (" + getter->get_datatype().to_string() +
") doesn't match the variable's type (" + v.data_type.to_string() +
- "). See '" + getter->name + "()' definition at line " + itos(getter->line) + ".",
+ "). See \"" + getter->name + "()\" definition at line " + itos(getter->line) + ".",
v.line);
return;
}
@@ -7621,23 +7745,23 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
for (int j = 0; j < p_class->static_functions.size(); j++) {
if (v.setter == p_class->static_functions[j]->name) {
FunctionNode *setter = p_class->static_functions[j];
- _set_error("Setter can't be a static function. See '" + setter->name + "()' definition at line " + itos(setter->line) + ".", v.line);
+ _set_error("The setter can't be a static function. See \"" + setter->name + "()\" definition at line " + itos(setter->line) + ".", v.line);
return;
}
if (v.getter == p_class->static_functions[j]->name) {
FunctionNode *getter = p_class->static_functions[j];
- _set_error("Getter can't be a static function. See '" + getter->name + "()' definition at line " + itos(getter->line) + ".", v.line);
+ _set_error("The getter can't be a static function. See \"" + getter->name + "()\" definition at line " + itos(getter->line) + ".", v.line);
return;
}
}
if (!found_setter && v.setter != StringName()) {
- _set_error("Setter function is not defined.", v.line);
+ _set_error("The setter function isn't defined.", v.line);
return;
}
if (!found_getter && v.getter != StringName()) {
- _set_error("Getter function is not defined.", v.line);
+ _set_error("The getter function isn't defined.", v.line);
return;
}
}
@@ -7684,7 +7808,7 @@ void GDScriptParser::_check_function_types(FunctionNode *p_function) {
if (!_is_type_compatible(p_function->argument_types[i], def_type, true)) {
String arg_name = p_function->arguments[i];
_set_error("Value type (" + def_type.to_string() + ") doesn't match the type of argument '" +
- arg_name + "' (" + p_function->arguments[i] + ")",
+ arg_name + "' (" + p_function->arguments[i] + ").",
p_function->line);
}
}
@@ -7747,21 +7871,21 @@ void GDScriptParser::_check_function_types(FunctionNode *p_function) {
}
}
parent_signature += ")";
- _set_error("Function signature doesn't match the parent. Parent signature is: '" + parent_signature + "'.", p_function->line);
+ _set_error("The function signature doesn't match the parent. Parent signature is: \"" + parent_signature + "\".", p_function->line);
return;
}
}
#endif // DEBUG_ENABLED
} else {
if (p_function->return_type.has_type && (p_function->return_type.kind != DataType::BUILTIN || p_function->return_type.builtin_type != Variant::NIL)) {
- _set_error("Constructor cannot return a value.", p_function->line);
+ _set_error("The constructor can't return a value.", p_function->line);
return;
}
}
if (p_function->return_type.has_type && (p_function->return_type.kind != DataType::BUILTIN || p_function->return_type.builtin_type != Variant::NIL)) {
if (!p_function->body->has_return) {
- _set_error("Non-void function must return a value in all possible paths.", p_function->line);
+ _set_error("A non-void function must return a value in all possible paths.", p_function->line);
return;
}
}
@@ -7892,7 +8016,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
} else {
// Try implicit conversion
if (lv->datatype.kind != DataType::BUILTIN || !_is_type_compatible(lv->datatype, assign_type, true)) {
- _set_error("Assigned value type (" + assign_type.to_string() + ") doesn't match the variable's type (" +
+ _set_error("The assigned value type (" + assign_type.to_string() + ") doesn't match the variable's type (" +
lv->datatype.to_string() + ").",
lv->line);
return;
@@ -7924,7 +8048,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
}
if (lv->datatype.infer_type) {
if (!assign_type.has_type) {
- _set_error("Assigned value does not have a set type, variable type cannot be inferred.", lv->line);
+ _set_error("The assigned value doesn't have a set type; the variable type can't be inferred.", lv->line);
return;
}
lv->datatype = assign_type;
@@ -7975,7 +8099,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
}
}
if (lh_type.is_constant) {
- _set_error("Cannot assign a new value to a constant.", op->line);
+ _set_error("Can't assign a new value to a constant.", op->line);
return;
}
}
@@ -7994,8 +8118,8 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
rh_type = _get_operation_type(oper, lh_type, arg_type, valid);
if (check_types && !valid) {
- _set_error("Invalid operand types ('" + lh_type.to_string() + "' and '" + arg_type.to_string() +
- "') to assignment operator '" + Variant::get_operator_name(oper) + "'.",
+ _set_error("Invalid operand types (\"" + lh_type.to_string() + "\" and \"" + arg_type.to_string() +
+ "\") to assignment operator \"" + Variant::get_operator_name(oper) + "\".",
op->line);
return;
}
@@ -8023,7 +8147,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
} else {
// Try implicit conversion
if (lh_type.kind != DataType::BUILTIN || !_is_type_compatible(lh_type, rh_type, true)) {
- _set_error("Assigned value type (" + rh_type.to_string() + ") doesn't match the variable's type (" +
+ _set_error("The assigned value's type (" + rh_type.to_string() + ") doesn't match the variable's type (" +
lh_type.to_string() + ").",
op->line);
return;
@@ -8108,18 +8232,18 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
if (function_type.kind == DataType::BUILTIN && function_type.builtin_type == Variant::NIL) {
// Return void, should not have arguments
if (cf->arguments.size() > 0) {
- _set_error("Void function cannot return a value.", cf->line, cf->column);
+ _set_error("A void function cannot return a value.", cf->line, cf->column);
return;
}
} else {
// Return something, cannot be empty
if (cf->arguments.size() == 0) {
- _set_error("Non-void function must return a value.", cf->line, cf->column);
+ _set_error("A non-void function must return a value.", cf->line, cf->column);
return;
}
if (!_is_type_compatible(function_type, ret_type)) {
- _set_error("Returned value type (" + ret_type.to_string() + ") doesn't match the function return type (" +
+ _set_error("The returned value type (" + ret_type.to_string() + ") doesn't match the function return type (" +
function_type.to_string() + ").",
cf->line, cf->column);
return;
@@ -8256,6 +8380,10 @@ int GDScriptParser::get_error_column() const {
return error_column;
}
+bool GDScriptParser::has_error() const {
+ return error_set;
+}
+
Error GDScriptParser::_parse(const String &p_base_path) {
base_path = p_base_path;
@@ -8272,7 +8400,7 @@ Error GDScriptParser::_parse(const String &p_base_path) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_ERROR) {
error_set = false;
- _set_error("Parse Error: " + tokenizer->get_token_error());
+ _set_error("Parse error: " + tokenizer->get_token_error());
}
if (error_set && !for_completion) {
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 62d7bdb393..04ce9cf4c6 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -481,7 +481,12 @@ public:
struct AssertNode : public Node {
Node *condition;
- AssertNode() { type = TYPE_ASSERT; }
+ Node *message;
+ AssertNode() :
+ condition(0),
+ message(0) {
+ type = TYPE_ASSERT;
+ }
};
struct BreakpointNode : public Node {
@@ -610,6 +615,7 @@ private:
bool _get_function_signature(DataType &p_base_type, const StringName &p_function, DataType &r_return_type, List<DataType> &r_arg_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) const;
bool _get_member_type(const DataType &p_base_type, const StringName &p_member, DataType &r_member_type) const;
bool _is_type_compatible(const DataType &p_container, const DataType &p_expression, bool p_allow_implicit_conversion = false) const;
+ Node *_get_default_value_for_type(const DataType &p_type, int p_line = -1);
DataType _reduce_node_type(Node *p_node);
DataType _reduce_function_call_type(const OperatorNode *p_call);
@@ -632,6 +638,7 @@ private:
Error _parse(const String &p_base_path);
public:
+ bool has_error() const;
String get_error() const;
int get_error_line() const;
int get_error_column() const;
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 95715ab648..64b354bdb8 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -357,8 +357,7 @@ StringName GDScriptTokenizer::get_token_literal(int p_offset) const {
}
}
}
- ERR_EXPLAIN("Failed to get token literal");
- ERR_FAIL_V("");
+ ERR_FAIL_V_MSG("", "Failed to get token literal.");
}
static bool _is_text_char(CharType c) {
@@ -517,7 +516,22 @@ void GDScriptTokenizerText::_advance() {
INCPOS(1);
column = 1;
int i = 0;
- while (GETCHAR(i) == ' ' || GETCHAR(i) == '\t') {
+ while (true) {
+ if (GETCHAR(i) == ' ') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_SPACES;
+ if (file_indent_type != INDENT_SPACES) {
+ _make_error("Spaces used for indentation in tab-indented file!");
+ return;
+ }
+ } else if (GETCHAR(i) == '\t') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_TABS;
+ if (file_indent_type != INDENT_TABS) {
+ _make_error("Tabs used for indentation in space-indented file!");
+ return;
+ }
+ } else {
+ break; // not indentation anymore
+ }
i++;
}
@@ -555,9 +569,25 @@ void GDScriptTokenizerText::_advance() {
column = 1;
line++;
int i = 0;
- while (GETCHAR(i) == ' ' || GETCHAR(i) == '\t') {
+ while (true) {
+ if (GETCHAR(i) == ' ') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_SPACES;
+ if (file_indent_type != INDENT_SPACES) {
+ _make_error("Spaces used for indentation in tab-indented file!");
+ return;
+ }
+ } else if (GETCHAR(i) == '\t') {
+ if (file_indent_type == INDENT_NONE) file_indent_type = INDENT_TABS;
+ if (file_indent_type != INDENT_TABS) {
+ _make_error("Tabs used for indentation in space-indented file!");
+ return;
+ }
+ } else {
+ break; // not indentation anymore
+ }
i++;
}
+
_make_newline(i);
return;
@@ -1082,6 +1112,7 @@ void GDScriptTokenizerText::set_code(const String &p_code) {
ignore_warnings = false;
#endif // DEBUG_ENABLED
last_error = "";
+ file_indent_type = INDENT_NONE;
for (int i = 0; i < MAX_LOOKAHEAD + 1; i++)
_advance();
}
@@ -1187,10 +1218,8 @@ Error GDScriptTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer)
ERR_FAIL_COND_V(p_buffer.size() < 24 || p_buffer[0] != 'G' || p_buffer[1] != 'D' || p_buffer[2] != 'S' || p_buffer[3] != 'C', ERR_INVALID_DATA);
int version = decode_uint32(&buf[4]);
- if (version > BYTECODE_VERSION) {
- ERR_EXPLAIN("Bytecode is too New! Please use a newer engine version.");
- ERR_FAIL_V(ERR_INVALID_DATA);
- }
+ ERR_FAIL_COND_V_MSG(version > BYTECODE_VERSION, ERR_INVALID_DATA, "Bytecode is too recent! Please use a newer engine version.");
+
int identifier_count = decode_uint32(&buf[8]);
int constant_count = decode_uint32(&buf[12]);
int line_count = decode_uint32(&buf[16]);
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 7b977ff67c..89d586b912 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -222,6 +222,12 @@ class GDScriptTokenizerText : public GDScriptTokenizer {
int tk_rb_pos;
String last_error;
bool error_flag;
+ enum {
+ INDENT_NONE,
+ INDENT_SPACES,
+ INDENT_TABS,
+ } file_indent_type;
+
#ifdef DEBUG_ENABLED
Vector<Pair<int, String> > warning_skips;
Set<String> warning_global_skips;
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
new file mode 100644
index 0000000000..45f9ec9c6a
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -0,0 +1,759 @@
+/*************************************************************************/
+/* gdscript_extend_parser.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_extend_parser.h"
+#include "../gdscript.h"
+#include "core/io/json.h"
+#include "gdscript_language_protocol.h"
+#include "gdscript_workspace.h"
+
+void ExtendGDScriptParser::update_diagnostics() {
+
+ diagnostics.clear();
+
+ if (has_error()) {
+ lsp::Diagnostic diagnostic;
+ diagnostic.severity = lsp::DiagnosticSeverity::Error;
+ diagnostic.message = get_error();
+ diagnostic.source = "gdscript";
+ diagnostic.code = -1;
+ lsp::Range range;
+ lsp::Position pos;
+ int line = LINE_NUMBER_TO_INDEX(get_error_line());
+ const String &line_text = get_lines()[line];
+ pos.line = line;
+ pos.character = line_text.length() - line_text.strip_edges(true, false).length();
+ range.start = pos;
+ range.end = range.start;
+ range.end.character = line_text.strip_edges(false).length();
+ diagnostic.range = range;
+ diagnostics.push_back(diagnostic);
+ }
+
+ const List<GDScriptWarning> &warnings = get_warnings();
+ for (const List<GDScriptWarning>::Element *E = warnings.front(); E; E = E->next()) {
+ const GDScriptWarning &warning = E->get();
+ lsp::Diagnostic diagnostic;
+ diagnostic.severity = lsp::DiagnosticSeverity::Warning;
+ diagnostic.message = warning.get_message();
+ diagnostic.source = "gdscript";
+ diagnostic.code = warning.code;
+ lsp::Range range;
+ lsp::Position pos;
+ int line = LINE_NUMBER_TO_INDEX(warning.line);
+ const String &line_text = get_lines()[line];
+ pos.line = line;
+ pos.character = line_text.length() - line_text.strip_edges(true, false).length();
+ range.start = pos;
+ range.end = pos;
+ range.end.character = line_text.strip_edges(false).length();
+ diagnostic.range = range;
+ diagnostics.push_back(diagnostic);
+ }
+}
+
+void ExtendGDScriptParser::update_symbols() {
+
+ members.clear();
+
+ const GDScriptParser::Node *head = get_parse_tree();
+ if (const GDScriptParser::ClassNode *gdclass = dynamic_cast<const GDScriptParser::ClassNode *>(head)) {
+
+ parse_class_symbol(gdclass, class_symbol);
+
+ for (int i = 0; i < class_symbol.children.size(); i++) {
+ const lsp::DocumentSymbol &symbol = class_symbol.children[i];
+ members.set(symbol.name, &symbol);
+
+ // cache level one inner classes
+ if (symbol.kind == lsp::SymbolKind::Class) {
+ ClassMembers inner_class;
+ for (int j = 0; j < symbol.children.size(); j++) {
+ const lsp::DocumentSymbol &s = symbol.children[j];
+ inner_class.set(s.name, &s);
+ }
+ inner_classes.set(symbol.name, inner_class);
+ }
+ }
+ }
+}
+
+void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol) {
+
+ const String uri = get_uri();
+
+ r_symbol.uri = uri;
+ r_symbol.script_path = path;
+ r_symbol.children.clear();
+ r_symbol.name = p_class->name;
+ if (r_symbol.name.empty())
+ r_symbol.name = path.get_file();
+ r_symbol.kind = lsp::SymbolKind::Class;
+ r_symbol.deprecated = false;
+ r_symbol.range.start.line = LINE_NUMBER_TO_INDEX(p_class->line);
+ r_symbol.range.start.character = p_class->column;
+ r_symbol.range.end.line = LINE_NUMBER_TO_INDEX(p_class->end_line);
+ r_symbol.selectionRange.start.line = r_symbol.range.start.line;
+ r_symbol.detail = "class " + r_symbol.name;
+ bool is_root_class = &r_symbol == &class_symbol;
+ r_symbol.documentation = parse_documentation_as_markdown(is_root_class ? 0 : LINE_NUMBER_TO_INDEX(p_class->line), is_root_class);
+
+ for (int i = 0; i < p_class->variables.size(); ++i) {
+
+ const GDScriptParser::ClassNode::Member &m = p_class->variables[i];
+
+ lsp::DocumentSymbol symbol;
+ symbol.name = m.identifier;
+ symbol.kind = lsp::SymbolKind::Variable;
+ symbol.deprecated = false;
+ const int line = LINE_NUMBER_TO_INDEX(m.line);
+ symbol.range.start.line = line;
+ symbol.range.start.character = lines[line].length() - lines[line].strip_edges(true, false).length();
+ symbol.range.end.line = line;
+ symbol.range.end.character = lines[line].length();
+ symbol.selectionRange.start.line = symbol.range.start.line;
+ if (m._export.type != Variant::NIL) {
+ symbol.detail += "export ";
+ }
+ symbol.detail += "var " + m.identifier;
+ if (m.data_type.kind != GDScriptParser::DataType::UNRESOLVED) {
+ symbol.detail += ": " + m.data_type.to_string();
+ }
+ if (m.default_value.get_type() != Variant::NIL) {
+ symbol.detail += " = " + JSON::print(m.default_value);
+ }
+
+ symbol.documentation = parse_documentation_as_markdown(line);
+ symbol.uri = uri;
+ symbol.script_path = path;
+
+ r_symbol.children.push_back(symbol);
+ }
+
+ for (int i = 0; i < p_class->_signals.size(); ++i) {
+ const GDScriptParser::ClassNode::Signal &signal = p_class->_signals[i];
+
+ lsp::DocumentSymbol symbol;
+ symbol.name = signal.name;
+ symbol.kind = lsp::SymbolKind::Event;
+ symbol.deprecated = false;
+ const int line = LINE_NUMBER_TO_INDEX(signal.line);
+ symbol.range.start.line = line;
+ symbol.range.start.character = lines[line].length() - lines[line].strip_edges(true, false).length();
+ symbol.range.end.line = symbol.range.start.line;
+ symbol.range.end.character = lines[line].length();
+ symbol.selectionRange.start.line = symbol.range.start.line;
+ symbol.documentation = parse_documentation_as_markdown(line);
+ symbol.uri = uri;
+ symbol.script_path = path;
+ symbol.detail = "signal " + signal.name + "(";
+ for (int j = 0; j < signal.arguments.size(); j++) {
+ if (j > 0) {
+ symbol.detail += ", ";
+ }
+ symbol.detail += signal.arguments[j];
+ }
+ symbol.detail += ")";
+
+ r_symbol.children.push_back(symbol);
+ }
+
+ for (Map<StringName, GDScriptParser::ClassNode::Constant>::Element *E = p_class->constant_expressions.front(); E; E = E->next()) {
+ lsp::DocumentSymbol symbol;
+ const GDScriptParser::ClassNode::Constant &c = E->value();
+ const GDScriptParser::ConstantNode *node = dynamic_cast<const GDScriptParser::ConstantNode *>(c.expression);
+ symbol.name = E->key();
+ symbol.kind = lsp::SymbolKind::Constant;
+ symbol.deprecated = false;
+ const int line = LINE_NUMBER_TO_INDEX(E->get().expression->line);
+ symbol.range.start.line = line;
+ symbol.range.start.character = E->get().expression->column;
+ symbol.range.end.line = symbol.range.start.line;
+ symbol.range.end.character = lines[line].length();
+ symbol.selectionRange.start.line = symbol.range.start.line;
+ symbol.documentation = parse_documentation_as_markdown(line);
+ symbol.uri = uri;
+ symbol.script_path = path;
+
+ symbol.detail = "const " + symbol.name;
+ if (c.type.kind != GDScriptParser::DataType::UNRESOLVED) {
+ symbol.detail += ": " + c.type.to_string();
+ }
+
+ String value_text;
+ if (node->value.get_type() == Variant::OBJECT) {
+ RES res = node->value;
+ if (res.is_valid() && !res->get_path().empty()) {
+ value_text = "preload(\"" + res->get_path() + "\")";
+ if (symbol.documentation.empty()) {
+ if (Map<String, ExtendGDScriptParser *>::Element *S = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(res->get_path())) {
+ symbol.documentation = S->get()->class_symbol.documentation;
+ }
+ }
+ } else {
+ value_text = JSON::print(node->value);
+ }
+ } else {
+ value_text = JSON::print(node->value);
+ }
+ if (!value_text.empty()) {
+ symbol.detail += " = " + value_text;
+ }
+
+ r_symbol.children.push_back(symbol);
+ }
+
+ for (int i = 0; i < p_class->functions.size(); ++i) {
+ const GDScriptParser::FunctionNode *func = p_class->functions[i];
+ lsp::DocumentSymbol symbol;
+ parse_function_symbol(func, symbol);
+ r_symbol.children.push_back(symbol);
+ }
+
+ for (int i = 0; i < p_class->static_functions.size(); ++i) {
+ const GDScriptParser::FunctionNode *func = p_class->static_functions[i];
+ lsp::DocumentSymbol symbol;
+ parse_function_symbol(func, symbol);
+ r_symbol.children.push_back(symbol);
+ }
+
+ for (int i = 0; i < p_class->subclasses.size(); ++i) {
+ const GDScriptParser::ClassNode *subclass = p_class->subclasses[i];
+ lsp::DocumentSymbol symbol;
+ parse_class_symbol(subclass, symbol);
+ r_symbol.children.push_back(symbol);
+ }
+}
+
+void ExtendGDScriptParser::parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol) {
+
+ const String uri = get_uri();
+
+ r_symbol.name = p_func->name;
+ r_symbol.kind = lsp::SymbolKind::Function;
+ r_symbol.detail = "func " + p_func->name + "(";
+ r_symbol.deprecated = false;
+ const int line = LINE_NUMBER_TO_INDEX(p_func->line);
+ r_symbol.range.start.line = line;
+ r_symbol.range.start.character = p_func->column;
+ r_symbol.range.end.line = MAX(p_func->body->end_line - 2, p_func->body->line);
+ r_symbol.range.end.character = lines[r_symbol.range.end.line].length();
+ r_symbol.selectionRange.start.line = r_symbol.range.start.line;
+ r_symbol.documentation = parse_documentation_as_markdown(line);
+ r_symbol.uri = uri;
+ r_symbol.script_path = path;
+
+ String arguments;
+ for (int i = 0; i < p_func->arguments.size(); i++) {
+ lsp::DocumentSymbol symbol;
+ symbol.kind = lsp::SymbolKind::Variable;
+ symbol.name = p_func->arguments[i];
+ symbol.range.start.line = LINE_NUMBER_TO_INDEX(p_func->body->line);
+ symbol.range.start.character = p_func->body->column;
+ symbol.range.end = symbol.range.start;
+ symbol.uri = uri;
+ symbol.script_path = path;
+ r_symbol.children.push_back(symbol);
+ if (i > 0) {
+ arguments += ", ";
+ }
+ arguments += String(p_func->arguments[i]);
+ if (p_func->argument_types[i].kind != GDScriptParser::DataType::UNRESOLVED) {
+ arguments += ": " + p_func->argument_types[i].to_string();
+ }
+ int default_value_idx = i - (p_func->arguments.size() - p_func->default_values.size());
+ if (default_value_idx >= 0) {
+ const GDScriptParser::ConstantNode *const_node = dynamic_cast<const GDScriptParser::ConstantNode *>(p_func->default_values[default_value_idx]);
+ if (const_node == NULL) {
+ const GDScriptParser::OperatorNode *operator_node = dynamic_cast<const GDScriptParser::OperatorNode *>(p_func->default_values[default_value_idx]);
+ if (operator_node) {
+ const_node = dynamic_cast<const GDScriptParser::ConstantNode *>(operator_node->next);
+ }
+ }
+
+ if (const_node) {
+ String value = JSON::print(const_node->value);
+ arguments += " = " + value;
+ }
+ }
+ }
+ r_symbol.detail += arguments + ")";
+ if (p_func->return_type.kind != GDScriptParser::DataType::UNRESOLVED) {
+ r_symbol.detail += " -> " + p_func->return_type.to_string();
+ }
+
+ for (const Map<StringName, LocalVarNode *>::Element *E = p_func->body->variables.front(); E; E = E->next()) {
+ lsp::DocumentSymbol symbol;
+ const GDScriptParser::LocalVarNode *var = E->value();
+ symbol.name = E->key();
+ symbol.kind = lsp::SymbolKind::Variable;
+ symbol.range.start.line = LINE_NUMBER_TO_INDEX(E->get()->line);
+ symbol.range.start.character = E->get()->column;
+ symbol.range.end.line = symbol.range.start.line;
+ symbol.range.end.character = lines[symbol.range.end.line].length();
+ symbol.uri = uri;
+ symbol.script_path = path;
+ symbol.detail = "var " + symbol.name;
+ if (var->datatype.kind != GDScriptParser::DataType::UNRESOLVED) {
+ symbol.detail += ": " + var->datatype.to_string();
+ }
+ symbol.documentation = parse_documentation_as_markdown(line);
+ r_symbol.children.push_back(symbol);
+ }
+}
+
+String ExtendGDScriptParser::marked_documentation(const String &p_bbcode) {
+
+ String markdown = p_bbcode.strip_edges();
+
+ Vector<String> lines = markdown.split("\n");
+ bool in_code_block = false;
+ int code_block_indent = -1;
+
+ markdown = "";
+ for (int i = 0; i < lines.size(); i++) {
+ String line = lines[i];
+ int block_start = line.find("[codeblock]");
+ if (block_start != -1) {
+ code_block_indent = block_start;
+ in_code_block = true;
+ line = "'''gdscript";
+ line = "\n";
+ } else if (in_code_block) {
+ line = "\t" + line.substr(code_block_indent, line.length());
+ }
+
+ if (in_code_block && line.find("[/codeblock]") != -1) {
+ line = "'''\n";
+ line = "\n";
+ in_code_block = false;
+ }
+
+ if (!in_code_block) {
+ line = line.strip_edges();
+ line = line.replace("[code]", "`");
+ line = line.replace("[/code]", "`");
+ line = line.replace("[i]", "*");
+ line = line.replace("[/i]", "*");
+ line = line.replace("[b]", "**");
+ line = line.replace("[/b]", "**");
+ line = line.replace("[u]", "__");
+ line = line.replace("[/u]", "__");
+ line = line.replace("[method ", "`");
+ line = line.replace("[member ", "`");
+ line = line.replace("[signal ", "`");
+ line = line.replace("[enum ", "`");
+ line = line.replace("[constant ", "`");
+ line = line.replace("[", "`");
+ line = line.replace("]", "`");
+ }
+
+ if (!in_code_block && i < lines.size() - 1) {
+ line += "\n\n";
+ } else if (i < lines.size() - 1) {
+ line += "\n";
+ }
+ markdown += line;
+ }
+ return markdown;
+}
+
+String ExtendGDScriptParser::parse_documentation(int p_line, bool p_docs_down) {
+ ERR_FAIL_INDEX_V(p_line, lines.size(), String());
+
+ List<String> doc_lines;
+
+ if (!p_docs_down) { // inline comment
+ String inline_comment = lines[p_line];
+ int comment_start = inline_comment.find("#");
+ if (comment_start != -1) {
+ inline_comment = inline_comment.substr(comment_start, inline_comment.length()).strip_edges();
+ if (inline_comment.length() > 1) {
+ doc_lines.push_back(inline_comment.substr(1, inline_comment.length()));
+ }
+ }
+ }
+
+ int step = p_docs_down ? 1 : -1;
+ int start_line = p_docs_down ? p_line : p_line - 1;
+ for (int i = start_line; true; i += step) {
+
+ if (i < 0 || i >= lines.size()) break;
+
+ String line_comment = lines[i].strip_edges(true, false);
+ if (line_comment.begins_with("#")) {
+ line_comment = line_comment.substr(1, line_comment.length());
+ if (p_docs_down) {
+ doc_lines.push_back(line_comment);
+ } else {
+ doc_lines.push_front(line_comment);
+ }
+ } else {
+ break;
+ }
+ }
+
+ String doc;
+ for (List<String>::Element *E = doc_lines.front(); E; E = E->next()) {
+ doc += E->get() + "\n";
+ }
+ return doc;
+}
+
+String ExtendGDScriptParser::get_text_for_completion(const lsp::Position &p_cursor) const {
+
+ String longthing;
+ int len = lines.size();
+ for (int i = 0; i < len; i++) {
+
+ if (i == p_cursor.line) {
+ longthing += lines[i].substr(0, p_cursor.character);
+ longthing += String::chr(0xFFFF); //not unicode, represents the cursor
+ longthing += lines[i].substr(p_cursor.character, lines[i].size());
+ } else {
+
+ longthing += lines[i];
+ }
+
+ if (i != len - 1)
+ longthing += "\n";
+ }
+
+ return longthing;
+}
+
+String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol, bool p_func_requred) const {
+ String longthing;
+ int len = lines.size();
+ for (int i = 0; i < len; i++) {
+
+ if (i == p_cursor.line) {
+ String line = lines[i];
+ String first_part = line.substr(0, p_cursor.character);
+ String last_part = line.substr(p_cursor.character + 1, lines[i].length());
+ if (!p_symbol.empty()) {
+ String left_cursor_text;
+ for (int c = p_cursor.character - 1; c >= 0; c--) {
+ left_cursor_text = line.substr(c, p_cursor.character - c);
+ if (p_symbol.begins_with(left_cursor_text)) {
+ first_part = line.substr(0, c);
+ first_part += p_symbol;
+ break;
+ }
+ }
+ }
+
+ longthing += first_part;
+ longthing += String::chr(0xFFFF); //not unicode, represents the cursor
+ if (p_func_requred) {
+ longthing += "("; // tell the parser this is a function call
+ }
+ longthing += last_part;
+ } else {
+
+ longthing += lines[i];
+ }
+
+ if (i != len - 1)
+ longthing += "\n";
+ }
+
+ return longthing;
+}
+
+String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const {
+
+ ERR_FAIL_INDEX_V(p_position.line, lines.size(), "");
+ String line = lines[p_position.line];
+ ERR_FAIL_INDEX_V(p_position.character, line.size(), "");
+
+ int start_pos = p_position.character;
+ for (int c = p_position.character; c >= 0; c--) {
+ start_pos = c;
+ CharType ch = line[c];
+ bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_';
+ if (!valid_char) {
+ break;
+ }
+ }
+
+ int end_pos = p_position.character;
+ for (int c = p_position.character; c < line.length(); c++) {
+ CharType ch = line[c];
+ bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_';
+ if (!valid_char) {
+ break;
+ }
+ end_pos = c;
+ }
+ if (start_pos < end_pos) {
+ p_offset.x = start_pos - p_position.character;
+ p_offset.y = end_pos - p_position.character;
+ return line.substr(start_pos + 1, end_pos - start_pos);
+ }
+
+ return "";
+}
+
+String ExtendGDScriptParser::get_uri() const {
+ return GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_uri(path);
+}
+
+const lsp::DocumentSymbol *ExtendGDScriptParser::search_symbol_defined_at_line(int p_line, const lsp::DocumentSymbol &p_parent) const {
+ const lsp::DocumentSymbol *ret = NULL;
+ if (p_line < p_parent.range.start.line) {
+ return ret;
+ } else if (p_parent.range.start.line == p_line) {
+ return &p_parent;
+ } else {
+ for (int i = 0; i < p_parent.children.size(); i++) {
+ ret = search_symbol_defined_at_line(p_line, p_parent.children[i]);
+ if (ret) {
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+String ExtendGDScriptParser::parse_documentation_as_markdown(int p_line, bool p_docs_down) {
+ return marked_documentation(parse_documentation(p_line, p_docs_down));
+}
+
+const lsp::DocumentSymbol *ExtendGDScriptParser::get_symbol_defined_at_line(int p_line) const {
+ if (p_line <= 0) {
+ return &class_symbol;
+ }
+ return search_symbol_defined_at_line(p_line, class_symbol);
+}
+
+const lsp::DocumentSymbol *ExtendGDScriptParser::get_member_symbol(const String &p_name, const String &p_subclass) const {
+
+ if (p_subclass.empty()) {
+ const lsp::DocumentSymbol *const *ptr = members.getptr(p_name);
+ if (ptr) {
+ return *ptr;
+ }
+ } else {
+ if (const ClassMembers *_class = inner_classes.getptr(p_subclass)) {
+ const lsp::DocumentSymbol *const *ptr = _class->getptr(p_name);
+ if (ptr) {
+ return *ptr;
+ }
+ }
+ }
+
+ return NULL;
+}
+
+const Array &ExtendGDScriptParser::get_member_completions() {
+
+ if (member_completions.empty()) {
+
+ const String *name = members.next(NULL);
+ while (name) {
+
+ const lsp::DocumentSymbol *symbol = members.get(*name);
+ lsp::CompletionItem item = symbol->make_completion_item();
+ item.data = JOIN_SYMBOLS(path, *name);
+ member_completions.push_back(item.to_json());
+
+ name = members.next(name);
+ }
+
+ const String *_class = inner_classes.next(NULL);
+ while (_class) {
+
+ const ClassMembers *inner_class = inner_classes.getptr(*_class);
+ const String *member_name = inner_class->next(NULL);
+ while (member_name) {
+ const lsp::DocumentSymbol *symbol = inner_class->get(*member_name);
+ lsp::CompletionItem item = symbol->make_completion_item();
+ item.data = JOIN_SYMBOLS(path, JOIN_SYMBOLS(*_class, *member_name));
+ member_completions.push_back(item.to_json());
+
+ member_name = inner_class->next(member_name);
+ }
+
+ _class = inner_classes.next(_class);
+ }
+ }
+
+ return member_completions;
+}
+
+Dictionary ExtendGDScriptParser::dump_function_api(const GDScriptParser::FunctionNode *p_func) const {
+ Dictionary func;
+ ERR_FAIL_NULL_V(p_func, func);
+ func["name"] = p_func->name;
+ func["return_type"] = p_func->return_type.to_string();
+ func["rpc_mode"] = p_func->rpc_mode;
+ Array arguments;
+ for (int i = 0; i < p_func->arguments.size(); i++) {
+ Dictionary arg;
+ arg["name"] = p_func->arguments[i];
+ arg["type"] = p_func->argument_types[i].to_string();
+ int default_value_idx = i - (p_func->arguments.size() - p_func->default_values.size());
+ if (default_value_idx >= 0) {
+ const GDScriptParser::ConstantNode *const_node = dynamic_cast<const GDScriptParser::ConstantNode *>(p_func->default_values[default_value_idx]);
+ if (const_node == NULL) {
+ const GDScriptParser::OperatorNode *operator_node = dynamic_cast<const GDScriptParser::OperatorNode *>(p_func->default_values[default_value_idx]);
+ if (operator_node) {
+ const_node = dynamic_cast<const GDScriptParser::ConstantNode *>(operator_node->next);
+ }
+ }
+ if (const_node) {
+ arg["default_value"] = const_node->value;
+ }
+ }
+ arguments.push_back(arg);
+ }
+ if (const lsp::DocumentSymbol *symbol = get_symbol_defined_at_line(LINE_NUMBER_TO_INDEX(p_func->line))) {
+ func["signature"] = symbol->detail;
+ func["description"] = symbol->documentation;
+ }
+ func["arguments"] = arguments;
+ return func;
+}
+
+Dictionary ExtendGDScriptParser::dump_class_api(const GDScriptParser::ClassNode *p_class) const {
+ Dictionary class_api;
+
+ ERR_FAIL_NULL_V(p_class, class_api);
+
+ class_api["name"] = String(p_class->name);
+ class_api["path"] = path;
+ Array extends_class;
+ for (int i = 0; i < p_class->extends_class.size(); i++) {
+ extends_class.append(String(p_class->extends_class[i]));
+ }
+ class_api["extends_class"] = extends_class;
+ class_api["extends_file"] = String(p_class->extends_file);
+ class_api["icon"] = String(p_class->icon_path);
+
+ if (const lsp::DocumentSymbol *symbol = get_symbol_defined_at_line(LINE_NUMBER_TO_INDEX(p_class->line))) {
+ class_api["signature"] = symbol->detail;
+ class_api["description"] = symbol->documentation;
+ }
+
+ Array subclasses;
+ for (int i = 0; i < p_class->subclasses.size(); i++) {
+ subclasses.push_back(dump_class_api(p_class->subclasses[i]));
+ }
+ class_api["sub_classes"] = subclasses;
+
+ Array constants;
+ for (Map<StringName, GDScriptParser::ClassNode::Constant>::Element *E = p_class->constant_expressions.front(); E; E = E->next()) {
+
+ const GDScriptParser::ClassNode::Constant &c = E->value();
+ const GDScriptParser::ConstantNode *node = dynamic_cast<const GDScriptParser::ConstantNode *>(c.expression);
+
+ Dictionary api;
+ api["name"] = E->key();
+ api["value"] = node->value;
+ api["data_type"] = node->datatype.to_string();
+ if (const lsp::DocumentSymbol *symbol = get_symbol_defined_at_line(LINE_NUMBER_TO_INDEX(node->line))) {
+ api["signature"] = symbol->detail;
+ api["description"] = symbol->documentation;
+ }
+ constants.push_back(api);
+ }
+ class_api["constants"] = constants;
+
+ Array members;
+ for (int i = 0; i < p_class->variables.size(); ++i) {
+ const GDScriptParser::ClassNode::Member &m = p_class->variables[i];
+ Dictionary api;
+ api["name"] = m.identifier;
+ api["data_type"] = m.data_type.to_string();
+ api["default_value"] = m.default_value;
+ api["setter"] = String(m.setter);
+ api["getter"] = String(m.getter);
+ api["export"] = m._export.type != Variant::NIL;
+ if (const lsp::DocumentSymbol *symbol = get_symbol_defined_at_line(LINE_NUMBER_TO_INDEX(m.line))) {
+ api["signature"] = symbol->detail;
+ api["description"] = symbol->documentation;
+ }
+ members.push_back(api);
+ }
+ class_api["members"] = members;
+
+ Array signals;
+ for (int i = 0; i < p_class->_signals.size(); ++i) {
+ const GDScriptParser::ClassNode::Signal &signal = p_class->_signals[i];
+ Dictionary api;
+ api["name"] = signal.name;
+ Array args;
+ for (int j = 0; j < signal.arguments.size(); j++) {
+ args.append(signal.arguments[j]);
+ }
+ api["arguments"] = args;
+ if (const lsp::DocumentSymbol *symbol = get_symbol_defined_at_line(LINE_NUMBER_TO_INDEX(signal.line))) {
+ api["signature"] = symbol->detail;
+ api["description"] = symbol->documentation;
+ }
+ signals.push_back(api);
+ }
+ class_api["signals"] = signals;
+
+ Array methods;
+ for (int i = 0; i < p_class->functions.size(); ++i) {
+ methods.append(dump_function_api(p_class->functions[i]));
+ }
+ class_api["methods"] = methods;
+
+ Array static_functions;
+ for (int i = 0; i < p_class->static_functions.size(); ++i) {
+ static_functions.append(dump_function_api(p_class->functions[i]));
+ }
+ class_api["static_functions"] = static_functions;
+
+ return class_api;
+}
+
+Dictionary ExtendGDScriptParser::generate_api() const {
+
+ Dictionary api;
+ const GDScriptParser::Node *head = get_parse_tree();
+ if (const GDScriptParser::ClassNode *gdclass = dynamic_cast<const GDScriptParser::ClassNode *>(head)) {
+ api = dump_class_api(gdclass);
+ }
+ return api;
+}
+
+Error ExtendGDScriptParser::parse(const String &p_code, const String &p_path) {
+ path = p_path;
+ lines = p_code.split("\n");
+
+ Error err = GDScriptParser::parse(p_code, p_path.get_base_dir(), false, p_path, false, NULL, false);
+ update_diagnostics();
+ update_symbols();
+ return err;
+}
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h
new file mode 100644
index 0000000000..dd0453d3ff
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_extend_parser.h
@@ -0,0 +1,103 @@
+/*************************************************************************/
+/* gdscript_extend_parser.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_EXTEND_PARSER_H
+#define GDSCRIPT_EXTEND_PARSER_H
+
+#include "../gdscript_parser.h"
+#include "core/variant.h"
+#include "lsp.hpp"
+
+#ifndef LINE_NUMBER_TO_INDEX
+#define LINE_NUMBER_TO_INDEX(p_line) ((p_line)-1)
+#endif
+
+#ifndef SYMBOL_SEPERATOR
+#define SYMBOL_SEPERATOR "::"
+#endif
+
+#ifndef JOIN_SYMBOLS
+#define JOIN_SYMBOLS(p_path, name) ((p_path) + SYMBOL_SEPERATOR + (name))
+#endif
+
+typedef HashMap<String, const lsp::DocumentSymbol *> ClassMembers;
+
+class ExtendGDScriptParser : public GDScriptParser {
+
+ String path;
+ Vector<String> lines;
+
+ lsp::DocumentSymbol class_symbol;
+ Vector<lsp::Diagnostic> diagnostics;
+ ClassMembers members;
+ HashMap<String, ClassMembers> inner_classes;
+
+ void update_diagnostics();
+
+ void update_symbols();
+ void parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol);
+ void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol);
+
+ Dictionary dump_function_api(const GDScriptParser::FunctionNode *p_func) const;
+ Dictionary dump_class_api(const GDScriptParser::ClassNode *p_class) const;
+
+ String parse_documentation(int p_line, bool p_docs_down = false);
+ const lsp::DocumentSymbol *search_symbol_defined_at_line(int p_line, const lsp::DocumentSymbol &p_parent) const;
+
+ Array member_completions;
+
+ String parse_documentation_as_markdown(int p_line, bool p_docs_down = false);
+
+public:
+ static String marked_documentation(const String &p_bbcode);
+
+public:
+ _FORCE_INLINE_ const String &get_path() const { return path; }
+ _FORCE_INLINE_ const Vector<String> &get_lines() const { return lines; }
+ _FORCE_INLINE_ const lsp::DocumentSymbol &get_symbols() const { return class_symbol; }
+ _FORCE_INLINE_ const Vector<lsp::Diagnostic> &get_diagnostics() const { return diagnostics; }
+ _FORCE_INLINE_ const ClassMembers &get_members() const { return members; }
+ _FORCE_INLINE_ const HashMap<String, ClassMembers> &get_inner_classes() const { return inner_classes; }
+
+ String get_text_for_completion(const lsp::Position &p_cursor) const;
+ String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_requred = false) const;
+ String get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const;
+ String get_uri() const;
+
+ const lsp::DocumentSymbol *get_symbol_defined_at_line(int p_line) const;
+ const lsp::DocumentSymbol *get_member_symbol(const String &p_name, const String &p_subclass = "") const;
+
+ const Array &get_member_completions();
+ Dictionary generate_api() const;
+
+ Error parse(const String &p_code, const String &p_path);
+};
+
+#endif
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
new file mode 100644
index 0000000000..afe461b68e
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -0,0 +1,211 @@
+/*************************************************************************/
+/* gdscript_language_protocol.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_language_protocol.h"
+#include "core/io/json.h"
+#include "core/os/copymem.h"
+#include "core/project_settings.h"
+#include "editor/editor_node.h"
+
+GDScriptLanguageProtocol *GDScriptLanguageProtocol::singleton = NULL;
+
+void GDScriptLanguageProtocol::on_data_received(int p_id) {
+ lastest_client_id = p_id;
+ Ref<WebSocketPeer> peer = server->get_peer(p_id);
+ PoolByteArray data;
+ if (OK == peer->get_packet_buffer(data)) {
+ String message;
+ message.parse_utf8((const char *)data.read().ptr(), data.size());
+ if (message.begins_with("Content-Length:")) return;
+ String output = process_message(message);
+ if (!output.empty()) {
+ CharString charstr = output.utf8();
+ peer->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
+ }
+ }
+}
+
+void GDScriptLanguageProtocol::on_client_connected(int p_id, const String &p_protocal) {
+ clients.set(p_id, server->get_peer(p_id));
+}
+
+void GDScriptLanguageProtocol::on_client_disconnected(int p_id, bool p_was_clean_close) {
+ clients.erase(p_id);
+}
+
+String GDScriptLanguageProtocol::process_message(const String &p_text) {
+ String ret = process_string(p_text);
+ if (ret.empty()) {
+ return ret;
+ } else {
+ return format_output(ret);
+ }
+}
+
+String GDScriptLanguageProtocol::format_output(const String &p_text) {
+
+ String header = "Content-Length: ";
+ CharString charstr = p_text.utf8();
+ size_t len = charstr.length();
+ header += itos(len);
+ header += "\r\n\r\n";
+
+ return header + p_text;
+}
+
+void GDScriptLanguageProtocol::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("initialize", "params"), &GDScriptLanguageProtocol::initialize);
+ ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
+ ClassDB::bind_method(D_METHOD("on_data_received"), &GDScriptLanguageProtocol::on_data_received);
+ ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
+ ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
+ ClassDB::bind_method(D_METHOD("notify_all_clients", "p_method", "p_params"), &GDScriptLanguageProtocol::notify_all_clients, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("notify_client", "p_method", "p_params", "p_client"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled);
+ ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document);
+ ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace);
+ ClassDB::bind_method(D_METHOD("is_initialized"), &GDScriptLanguageProtocol::is_initialized);
+}
+
+Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
+
+ lsp::InitializeResult ret;
+
+ String root_uri = p_params["rootUri"];
+ String root = p_params["rootPath"];
+ bool is_same_workspace = root == workspace->root;
+ is_same_workspace = root.to_lower() == workspace->root.to_lower();
+#ifdef WINDOWS_ENABLED
+ is_same_workspace = root.replace("\\", "/").to_lower() == workspace->root.to_lower();
+#endif
+
+ if (root_uri.length() && is_same_workspace) {
+ workspace->root_uri = root_uri;
+ } else {
+
+ workspace->root_uri = "file://" + workspace->root;
+
+ Dictionary params;
+ params["path"] = workspace->root;
+ Dictionary request = make_notification("gdscrip_client/changeWorkspace", params);
+ if (Ref<WebSocketPeer> *peer = clients.getptr(lastest_client_id)) {
+ String msg = JSON::print(request);
+ msg = format_output(msg);
+ CharString charstr = msg.utf8();
+ (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
+ }
+ }
+
+ if (!_initialized) {
+ workspace->initialize();
+ text_document->initialize();
+ _initialized = true;
+ }
+
+ return ret.to_json();
+}
+
+void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
+}
+
+void GDScriptLanguageProtocol::poll() {
+ server->poll();
+}
+
+Error GDScriptLanguageProtocol::start(int p_port) {
+ if (server == NULL) {
+ server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
+ server->set_buffers(8192, 1024, 8192, 1024); // 8mb should be way more than enough
+ server->connect("data_received", this, "on_data_received");
+ server->connect("client_connected", this, "on_client_connected");
+ server->connect("client_disconnected", this, "on_client_disconnected");
+ }
+ return server->listen(p_port);
+}
+
+void GDScriptLanguageProtocol::stop() {
+ server->stop();
+}
+
+void GDScriptLanguageProtocol::notify_all_clients(const String &p_method, const Variant &p_params) {
+
+ Dictionary message = make_notification(p_method, p_params);
+ String msg = JSON::print(message);
+ msg = format_output(msg);
+ CharString charstr = msg.utf8();
+ const int *p_id = clients.next(NULL);
+ while (p_id != NULL) {
+ Ref<WebSocketPeer> peer = clients.get(*p_id);
+ (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
+ p_id = clients.next(p_id);
+ }
+}
+
+void GDScriptLanguageProtocol::notify_client(const String &p_method, const Variant &p_params, int p_client) {
+
+ if (p_client == -1) {
+ p_client = lastest_client_id;
+ }
+
+ Ref<WebSocketPeer> *peer = clients.getptr(p_client);
+ ERR_FAIL_COND(peer == NULL);
+
+ Dictionary message = make_notification(p_method, p_params);
+ String msg = JSON::print(message);
+ msg = format_output(msg);
+ CharString charstr = msg.utf8();
+
+ (*peer)->put_packet((const uint8_t *)charstr.ptr(), charstr.length());
+}
+
+bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const {
+ return bool(_EDITOR_GET("network/language_server/enable_smart_resolve"));
+}
+
+bool GDScriptLanguageProtocol::is_goto_native_symbols_enabled() const {
+ return bool(_EDITOR_GET("network/language_server/show_native_symbols_in_editor"));
+}
+
+GDScriptLanguageProtocol::GDScriptLanguageProtocol() {
+ server = NULL;
+ singleton = this;
+ _initialized = false;
+ workspace.instance();
+ text_document.instance();
+ set_scope("textDocument", text_document.ptr());
+ set_scope("completionItem", text_document.ptr());
+ set_scope("workspace", workspace.ptr());
+ workspace->root = ProjectSettings::get_singleton()->get_resource_path();
+}
+
+GDScriptLanguageProtocol::~GDScriptLanguageProtocol() {
+ memdelete(server);
+ server = NULL;
+}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
new file mode 100644
index 0000000000..136b45fd78
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -0,0 +1,93 @@
+/*************************************************************************/
+/* gdscript_language_protocol.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_PROTOCAL_SERVER_H
+#define GDSCRIPT_PROTOCAL_SERVER_H
+
+#include "gdscript_text_document.h"
+#include "gdscript_workspace.h"
+#include "lsp.hpp"
+#include "modules/jsonrpc/jsonrpc.h"
+#include "modules/websocket/websocket_peer.h"
+#include "modules/websocket/websocket_server.h"
+
+class GDScriptLanguageProtocol : public JSONRPC {
+ GDCLASS(GDScriptLanguageProtocol, JSONRPC)
+
+ enum LSPErrorCode {
+ RequestCancelled = -32800,
+ ContentModified = -32801,
+ };
+
+ static GDScriptLanguageProtocol *singleton;
+
+ HashMap<int, Ref<WebSocketPeer> > clients;
+ WebSocketServer *server;
+ int lastest_client_id;
+
+ Ref<GDScriptTextDocument> text_document;
+ Ref<GDScriptWorkspace> workspace;
+
+ void on_data_received(int p_id);
+ void on_client_connected(int p_id, const String &p_protocal);
+ void on_client_disconnected(int p_id, bool p_was_clean_close);
+
+ String process_message(const String &p_text);
+ String format_output(const String &p_text);
+
+ bool _initialized;
+
+protected:
+ static void _bind_methods();
+
+ Dictionary initialize(const Dictionary &p_params);
+ void initialized(const Variant &p_params);
+
+public:
+ _FORCE_INLINE_ static GDScriptLanguageProtocol *get_singleton() { return singleton; }
+ _FORCE_INLINE_ Ref<GDScriptWorkspace> get_workspace() { return workspace; }
+ _FORCE_INLINE_ Ref<GDScriptTextDocument> get_text_document() { return text_document; }
+ _FORCE_INLINE_ bool is_initialized() const { return _initialized; }
+
+ void poll();
+ Error start(int p_port);
+ void stop();
+
+ void notify_all_clients(const String &p_method, const Variant &p_params = Variant());
+ void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client = -1);
+
+ bool is_smart_resolve_enabled() const;
+ bool is_goto_native_symbols_enabled() const;
+
+ GDScriptLanguageProtocol();
+ ~GDScriptLanguageProtocol();
+};
+
+#endif
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
new file mode 100644
index 0000000000..62c212a2bd
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* gdscript_language_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_language_server.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "editor/editor_node.h"
+
+GDScriptLanguageServer::GDScriptLanguageServer() {
+ thread = NULL;
+ thread_exit = false;
+ _EDITOR_DEF("network/language_server/remote_port", 6008);
+ _EDITOR_DEF("network/language_server/enable_smart_resolve", false);
+ _EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
+}
+
+void GDScriptLanguageServer::_notification(int p_what) {
+
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ start();
+ break;
+ case NOTIFICATION_EXIT_TREE:
+ stop();
+ break;
+ }
+}
+
+void GDScriptLanguageServer::thread_main(void *p_userdata) {
+ GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
+ while (!self->thread_exit) {
+ self->protocol.poll();
+ OS::get_singleton()->delay_usec(10);
+ }
+}
+
+void GDScriptLanguageServer::start() {
+ int port = (int)_EDITOR_GET("network/language_server/remote_port");
+ if (protocol.start(port) == OK) {
+ EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
+ ERR_FAIL_COND(thread != NULL || thread_exit);
+ thread_exit = false;
+ thread = Thread::create(GDScriptLanguageServer::thread_main, this);
+ }
+}
+
+void GDScriptLanguageServer::stop() {
+ ERR_FAIL_COND(NULL == thread || thread_exit);
+ thread_exit = true;
+ Thread::wait_to_finish(thread);
+ memdelete(thread);
+ thread = NULL;
+ protocol.stop();
+ EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
+}
+
+void register_lsp_types() {
+ ClassDB::register_class<GDScriptLanguageProtocol>();
+ ClassDB::register_class<GDScriptTextDocument>();
+ ClassDB::register_class<GDScriptWorkspace>();
+}
diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h
new file mode 100644
index 0000000000..83c2320d98
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_language_server.h
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* gdscript_language_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_LANGUAGE_SERVER_H
+#define GDSCRIPT_LANGUAGE_SERVER_H
+
+#include "../gdscript_parser.h"
+#include "editor/editor_plugin.h"
+#include "gdscript_language_protocol.h"
+
+class GDScriptLanguageServer : public EditorPlugin {
+ GDCLASS(GDScriptLanguageServer, EditorPlugin);
+
+ GDScriptLanguageProtocol protocol;
+
+ Thread *thread;
+ bool thread_exit;
+ static void thread_main(void *p_userdata);
+
+private:
+ void _notification(int p_what);
+ void _iteration();
+
+public:
+ Error parse_script_file(const String &p_path);
+ GDScriptLanguageServer();
+ void start();
+ void stop();
+};
+
+void register_lsp_types();
+
+#endif // GDSCRIPT_LANGUAGE_SERVER_H
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
new file mode 100644
index 0000000000..f211fae526
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -0,0 +1,391 @@
+/*************************************************************************/
+/* gdscript_text_document.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_text_document.h"
+#include "../gdscript.h"
+#include "core/os/os.h"
+#include "editor/editor_settings.h"
+#include "editor/plugins/script_text_editor.h"
+#include "gdscript_extend_parser.h"
+#include "gdscript_language_protocol.h"
+
+void GDScriptTextDocument::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen);
+ ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange);
+ ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol);
+ ClassDB::bind_method(D_METHOD("completion"), &GDScriptTextDocument::completion);
+ ClassDB::bind_method(D_METHOD("resolve"), &GDScriptTextDocument::resolve);
+ ClassDB::bind_method(D_METHOD("foldingRange"), &GDScriptTextDocument::foldingRange);
+ ClassDB::bind_method(D_METHOD("codeLens"), &GDScriptTextDocument::codeLens);
+ ClassDB::bind_method(D_METHOD("documentLink"), &GDScriptTextDocument::documentLink);
+ ClassDB::bind_method(D_METHOD("colorPresentation"), &GDScriptTextDocument::colorPresentation);
+ ClassDB::bind_method(D_METHOD("hover"), &GDScriptTextDocument::hover);
+ ClassDB::bind_method(D_METHOD("definition"), &GDScriptTextDocument::definition);
+ ClassDB::bind_method(D_METHOD("show_native_symbol_in_editor"), &GDScriptTextDocument::show_native_symbol_in_editor);
+}
+
+void GDScriptTextDocument::didOpen(const Variant &p_param) {
+ lsp::TextDocumentItem doc = load_document_item(p_param);
+ sync_script_content(doc.uri, doc.text);
+}
+
+void GDScriptTextDocument::didChange(const Variant &p_param) {
+ lsp::TextDocumentItem doc = load_document_item(p_param);
+ Dictionary dict = p_param;
+ Array contentChanges = dict["contentChanges"];
+ for (int i = 0; i < contentChanges.size(); ++i) {
+ lsp::TextDocumentContentChangeEvent evt;
+ evt.load(contentChanges[i]);
+ doc.text = evt.text;
+ }
+ sync_script_content(doc.uri, doc.text);
+}
+
+lsp::TextDocumentItem GDScriptTextDocument::load_document_item(const Variant &p_param) {
+ lsp::TextDocumentItem doc;
+ Dictionary params = p_param;
+ doc.load(params["textDocument"]);
+ return doc;
+}
+
+void GDScriptTextDocument::initialize() {
+
+ if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+
+ const HashMap<StringName, ClassMembers> &native_members = GDScriptLanguageProtocol::get_singleton()->get_workspace()->native_members;
+
+ const StringName *class_ptr = native_members.next(NULL);
+ while (class_ptr) {
+
+ const ClassMembers &members = native_members.get(*class_ptr);
+
+ const String *name = members.next(NULL);
+ while (name) {
+
+ const lsp::DocumentSymbol *symbol = members.get(*name);
+ lsp::CompletionItem item = symbol->make_completion_item();
+ item.data = JOIN_SYMBOLS(String(*class_ptr), *name);
+ native_member_completions.push_back(item.to_json());
+
+ name = members.next(name);
+ }
+
+ class_ptr = native_members.next(class_ptr);
+ }
+ }
+}
+
+Array GDScriptTextDocument::documentSymbol(const Dictionary &p_params) {
+ Dictionary params = p_params["textDocument"];
+ String uri = params["uri"];
+ String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(uri);
+ Array arr;
+ if (const Map<String, ExtendGDScriptParser *>::Element *parser = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(path)) {
+ Vector<lsp::DocumentedSymbolInformation> list;
+ parser->get()->get_symbols().symbol_tree_as_list(uri, list);
+ for (int i = 0; i < list.size(); i++) {
+ arr.push_back(list[i].to_json());
+ }
+ }
+ return arr;
+}
+
+Array GDScriptTextDocument::completion(const Dictionary &p_params) {
+
+ Array arr;
+
+ lsp::CompletionParams params;
+ params.load(p_params);
+ Dictionary request_data = params.to_json();
+
+ List<ScriptCodeCompletionOption> options;
+ GDScriptLanguageProtocol::get_singleton()->get_workspace()->completion(params, &options);
+
+ if (!options.empty()) {
+
+ int i = 0;
+ arr.resize(options.size());
+
+ for (const List<ScriptCodeCompletionOption>::Element *E = options.front(); E; E = E->next()) {
+
+ const ScriptCodeCompletionOption &option = E->get();
+ lsp::CompletionItem item;
+ item.label = option.display;
+ item.data = request_data;
+
+ switch (option.kind) {
+ case ScriptCodeCompletionOption::KIND_ENUM:
+ item.kind = lsp::CompletionItemKind::Enum;
+ break;
+ case ScriptCodeCompletionOption::KIND_CLASS:
+ item.kind = lsp::CompletionItemKind::Class;
+ break;
+ case ScriptCodeCompletionOption::KIND_MEMBER:
+ item.kind = lsp::CompletionItemKind::Property;
+ break;
+ case ScriptCodeCompletionOption::KIND_FUNCTION:
+ item.kind = lsp::CompletionItemKind::Method;
+ break;
+ case ScriptCodeCompletionOption::KIND_SIGNAL:
+ item.kind = lsp::CompletionItemKind::Event;
+ break;
+ case ScriptCodeCompletionOption::KIND_CONSTANT:
+ item.kind = lsp::CompletionItemKind::Constant;
+ break;
+ case ScriptCodeCompletionOption::KIND_VARIABLE:
+ item.kind = lsp::CompletionItemKind::Variable;
+ break;
+ case ScriptCodeCompletionOption::KIND_FILE_PATH:
+ item.kind = lsp::CompletionItemKind::File;
+ break;
+ case ScriptCodeCompletionOption::KIND_NODE_PATH:
+ item.kind = lsp::CompletionItemKind::Snippet;
+ break;
+ case ScriptCodeCompletionOption::KIND_PLAIN_TEXT:
+ item.kind = lsp::CompletionItemKind::Text;
+ break;
+ }
+
+ arr[i] = item.to_json();
+ i++;
+ }
+ } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+
+ arr = native_member_completions.duplicate();
+
+ for (Map<String, ExtendGDScriptParser *>::Element *E = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.front(); E; E = E->next()) {
+
+ ExtendGDScriptParser *script = E->get();
+ const Array &items = script->get_member_completions();
+
+ const int start_size = arr.size();
+ arr.resize(start_size + items.size());
+ for (int i = start_size; i < arr.size(); i++) {
+ arr[i] = items[i - start_size];
+ }
+ }
+ }
+ return arr;
+}
+
+Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
+
+ lsp::CompletionItem item;
+ item.load(p_params);
+
+ lsp::CompletionParams params;
+ Variant data = p_params["data"];
+
+ const lsp::DocumentSymbol *symbol = NULL;
+
+ if (data.get_type() == Variant::DICTIONARY) {
+
+ params.load(p_params["data"]);
+ symbol = GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_symbol(params, item.label, item.kind == lsp::CompletionItemKind::Method || item.kind == lsp::CompletionItemKind::Function);
+
+ } else if (data.get_type() == Variant::STRING) {
+
+ String query = data;
+
+ Vector<String> param_symbols = query.split(SYMBOL_SEPERATOR, false);
+
+ if (param_symbols.size() >= 2) {
+
+ String class_ = param_symbols[0];
+ StringName class_name = class_;
+ String member_name = param_symbols[param_symbols.size() - 1];
+ String inner_class_name;
+ if (param_symbols.size() >= 3) {
+ inner_class_name = param_symbols[1];
+ }
+
+ if (const ClassMembers *members = GDScriptLanguageProtocol::get_singleton()->get_workspace()->native_members.getptr(class_name)) {
+ if (const lsp::DocumentSymbol *const *member = members->getptr(member_name)) {
+ symbol = *member;
+ }
+ }
+
+ if (!symbol) {
+ if (const Map<String, ExtendGDScriptParser *>::Element *E = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(class_name)) {
+ symbol = E->get()->get_member_symbol(member_name, inner_class_name);
+ }
+ }
+ }
+ }
+
+ if (symbol) {
+ item.documentation = symbol->render();
+ }
+
+ if ((item.kind == lsp::CompletionItemKind::Method || item.kind == lsp::CompletionItemKind::Function) && !item.label.ends_with("):")) {
+ item.insertText = item.label + "(";
+ if (symbol && symbol->detail.find(",") == -1) {
+ item.insertText += ")";
+ }
+ } else if (item.kind == lsp::CompletionItemKind::Event) {
+ if (params.context.triggerKind == lsp::CompletionTriggerKind::TriggerCharacter && (params.context.triggerCharacter == "(")) {
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", false) ? "'" : "\"";
+ item.insertText = quote_style + item.label + quote_style;
+ }
+ }
+
+ return item.to_json(true);
+}
+
+Array GDScriptTextDocument::foldingRange(const Dictionary &p_params) {
+ Dictionary params = p_params["textDocument"];
+ String path = params["uri"];
+ Array arr;
+ return arr;
+}
+
+Array GDScriptTextDocument::codeLens(const Dictionary &p_params) {
+ Array arr;
+ return arr;
+}
+
+Variant GDScriptTextDocument::documentLink(const Dictionary &p_params) {
+ Variant ret;
+ return ret;
+}
+
+Array GDScriptTextDocument::colorPresentation(const Dictionary &p_params) {
+ Array arr;
+ return arr;
+}
+
+Variant GDScriptTextDocument::hover(const Dictionary &p_params) {
+
+ lsp::TextDocumentPositionParams params;
+ params.load(p_params);
+
+ const lsp::DocumentSymbol *symbol = GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_symbol(params);
+ if (symbol) {
+
+ lsp::Hover hover;
+ hover.contents = symbol->render();
+ return hover.to_json();
+
+ } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+
+ Dictionary ret;
+ Array contents;
+ List<const lsp::DocumentSymbol *> list;
+ GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(params, list);
+ for (List<const lsp::DocumentSymbol *>::Element *E = list.front(); E; E = E->next()) {
+ if (const lsp::DocumentSymbol *s = E->get()) {
+ contents.push_back(s->render().value);
+ }
+ }
+ ret["contents"] = contents;
+ return ret;
+ }
+
+ return Variant();
+}
+
+Array GDScriptTextDocument::definition(const Dictionary &p_params) {
+ Array arr;
+
+ lsp::TextDocumentPositionParams params;
+ params.load(p_params);
+
+ const lsp::DocumentSymbol *symbol = GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_symbol(params);
+ if (symbol) {
+ lsp::Location location;
+ location.uri = symbol->uri;
+ location.range = symbol->range;
+
+ const String &path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(symbol->uri);
+ if (file_checker->file_exists(path)) {
+ arr.push_back(location.to_json());
+ } else if (!symbol->native_class.empty() && GDScriptLanguageProtocol::get_singleton()->is_goto_native_symbols_enabled()) {
+ String id;
+ switch (symbol->kind) {
+ case lsp::SymbolKind::Class:
+ id = "class_name:" + symbol->name;
+ break;
+ case lsp::SymbolKind::Constant:
+ id = "class_constant:" + symbol->native_class + ":" + symbol->name;
+ break;
+ case lsp::SymbolKind::Property:
+ case lsp::SymbolKind::Variable:
+ id = "class_property:" + symbol->native_class + ":" + symbol->name;
+ break;
+ case lsp::SymbolKind::Enum:
+ id = "class_enum:" + symbol->native_class + ":" + symbol->name;
+ break;
+ case lsp::SymbolKind::Method:
+ case lsp::SymbolKind::Function:
+ id = "class_method:" + symbol->native_class + ":" + symbol->name;
+ break;
+ default:
+ id = "class_global:" + symbol->native_class + ":" + symbol->name;
+ break;
+ }
+ call_deferred("show_native_symbol_in_editor", id);
+ }
+ } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+
+ List<const lsp::DocumentSymbol *> list;
+ GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(params, list);
+ for (List<const lsp::DocumentSymbol *>::Element *E = list.front(); E; E = E->next()) {
+
+ if (const lsp::DocumentSymbol *s = E->get()) {
+ if (!s->uri.empty()) {
+ lsp::Location location;
+ location.uri = s->uri;
+ location.range = s->range;
+ arr.push_back(location.to_json());
+ }
+ }
+ }
+ }
+
+ return arr;
+}
+
+GDScriptTextDocument::GDScriptTextDocument() {
+ file_checker = FileAccess::create(FileAccess::ACCESS_RESOURCES);
+}
+
+GDScriptTextDocument::~GDScriptTextDocument() {
+ memdelete(file_checker);
+}
+
+void GDScriptTextDocument::sync_script_content(const String &p_uri, const String &p_content) {
+ String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_uri);
+ GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
+}
+
+void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
+ ScriptEditor::get_singleton()->call_deferred("_help_class_goto", p_symbol_id);
+ OS::get_singleton()->move_window_to_foreground();
+}
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
new file mode 100644
index 0000000000..d15022d2c4
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* gdscript_text_document.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_TEXT_DOCUMENT_H
+#define GDSCRIPT_TEXT_DOCUMENT_H
+
+#include "core/os/file_access.h"
+#include "core/reference.h"
+#include "lsp.hpp"
+
+class GDScriptTextDocument : public Reference {
+ GDCLASS(GDScriptTextDocument, Reference)
+protected:
+ static void _bind_methods();
+
+ FileAccess *file_checker;
+
+ void didOpen(const Variant &p_param);
+ void didChange(const Variant &p_param);
+
+ void sync_script_content(const String &p_path, const String &p_content);
+ void show_native_symbol_in_editor(const String &p_symbol_id);
+
+ Array native_member_completions;
+
+private:
+ lsp::TextDocumentItem load_document_item(const Variant &p_param);
+
+public:
+ Array documentSymbol(const Dictionary &p_params);
+ Array completion(const Dictionary &p_params);
+ Dictionary resolve(const Dictionary &p_params);
+ Array foldingRange(const Dictionary &p_params);
+ Array codeLens(const Dictionary &p_params);
+ Variant documentLink(const Dictionary &p_params);
+ Array colorPresentation(const Dictionary &p_params);
+ Variant hover(const Dictionary &p_params);
+ Array definition(const Dictionary &p_params);
+
+ void initialize();
+
+ GDScriptTextDocument();
+ virtual ~GDScriptTextDocument();
+};
+
+#endif
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
new file mode 100644
index 0000000000..1901daacff
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -0,0 +1,504 @@
+/*************************************************************************/
+/* gdscript_workspace.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_workspace.h"
+#include "../gdscript.h"
+#include "../gdscript_parser.h"
+#include "core/project_settings.h"
+#include "core/script_language.h"
+#include "editor/editor_help.h"
+#include "gdscript_language_protocol.h"
+
+void GDScriptWorkspace::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("symbol"), &GDScriptWorkspace::symbol);
+ ClassDB::bind_method(D_METHOD("parse_script", "p_path", "p_content"), &GDScriptWorkspace::parse_script);
+ ClassDB::bind_method(D_METHOD("parse_local_script", "p_path"), &GDScriptWorkspace::parse_local_script);
+ ClassDB::bind_method(D_METHOD("get_file_path", "p_uri"), &GDScriptWorkspace::get_file_path);
+ ClassDB::bind_method(D_METHOD("get_file_uri", "p_path"), &GDScriptWorkspace::get_file_uri);
+ ClassDB::bind_method(D_METHOD("publish_diagnostics", "p_path"), &GDScriptWorkspace::publish_diagnostics);
+ ClassDB::bind_method(D_METHOD("generate_script_api", "p_path"), &GDScriptWorkspace::generate_script_api);
+}
+
+void GDScriptWorkspace::remove_cache_parser(const String &p_path) {
+ Map<String, ExtendGDScriptParser *>::Element *parser = parse_results.find(p_path);
+ Map<String, ExtendGDScriptParser *>::Element *script = scripts.find(p_path);
+ if (parser && script) {
+ if (script->get() && script->get() == script->get()) {
+ memdelete(script->get());
+ } else {
+ memdelete(script->get());
+ memdelete(parser->get());
+ }
+ parse_results.erase(p_path);
+ scripts.erase(p_path);
+ } else if (parser) {
+ memdelete(parser->get());
+ parse_results.erase(p_path);
+ } else if (script) {
+ memdelete(script->get());
+ scripts.erase(p_path);
+ }
+}
+
+const lsp::DocumentSymbol *GDScriptWorkspace::get_native_symbol(const String &p_class, const String &p_member) const {
+
+ StringName class_name = p_class;
+ StringName empty;
+
+ while (class_name != empty) {
+ if (const Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.find(class_name)) {
+ const lsp::DocumentSymbol &class_symbol = E->value();
+
+ if (p_member.empty()) {
+ return &class_symbol;
+ } else {
+ for (int i = 0; i < class_symbol.children.size(); i++) {
+ const lsp::DocumentSymbol &symbol = class_symbol.children[i];
+ if (symbol.name == p_member) {
+ return &symbol;
+ }
+ }
+ }
+ }
+ class_name = ClassDB::get_parent_class(class_name);
+ }
+
+ return NULL;
+}
+
+const lsp::DocumentSymbol *GDScriptWorkspace::get_script_symbol(const String &p_path) const {
+ const Map<String, ExtendGDScriptParser *>::Element *S = scripts.find(p_path);
+ if (S) {
+ return &(S->get()->get_symbols());
+ }
+ return NULL;
+}
+
+void GDScriptWorkspace::reload_all_workspace_scripts() {
+ List<String> pathes;
+ list_script_files("res://", pathes);
+ for (List<String>::Element *E = pathes.front(); E; E = E->next()) {
+ const String &path = E->get();
+ Error err;
+ String content = FileAccess::get_file_as_string(path, &err);
+ ERR_CONTINUE(err != OK);
+ err = parse_script(path, content);
+
+ if (err != OK) {
+ Map<String, ExtendGDScriptParser *>::Element *S = parse_results.find(path);
+ String err_msg = "Failed parse script " + path;
+ if (S) {
+ err_msg += "\n" + S->get()->get_error();
+ }
+ ERR_EXPLAIN(err_msg);
+ ERR_CONTINUE(err != OK);
+ }
+ }
+}
+
+void GDScriptWorkspace::list_script_files(const String &p_root_dir, List<String> &r_files) {
+ Error err;
+ DirAccessRef dir = DirAccess::open(p_root_dir, &err);
+ if (OK == err) {
+ dir->list_dir_begin();
+ String file_name = dir->get_next();
+ while (file_name.length()) {
+ if (dir->current_is_dir() && file_name != "." && file_name != ".." && file_name != "./") {
+ list_script_files(p_root_dir.plus_file(file_name), r_files);
+ } else if (file_name.ends_with(".gd")) {
+ String script_file = p_root_dir.plus_file(file_name);
+ r_files.push_back(script_file);
+ }
+ file_name = dir->get_next();
+ }
+ }
+}
+
+ExtendGDScriptParser *GDScriptWorkspace::get_parse_successed_script(const String &p_path) {
+ const Map<String, ExtendGDScriptParser *>::Element *S = scripts.find(p_path);
+ if (!S) {
+ parse_local_script(p_path);
+ S = scripts.find(p_path);
+ }
+ if (S) {
+ return S->get();
+ }
+ return NULL;
+}
+
+ExtendGDScriptParser *GDScriptWorkspace::get_parse_result(const String &p_path) {
+ const Map<String, ExtendGDScriptParser *>::Element *S = parse_results.find(p_path);
+ if (!S) {
+ parse_local_script(p_path);
+ S = parse_results.find(p_path);
+ }
+ if (S) {
+ return S->get();
+ }
+ return NULL;
+}
+
+Array GDScriptWorkspace::symbol(const Dictionary &p_params) {
+ String query = p_params["query"];
+ Array arr;
+ if (!query.empty()) {
+ for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) {
+ Vector<lsp::DocumentedSymbolInformation> script_symbols;
+ E->get()->get_symbols().symbol_tree_as_list(E->key(), script_symbols);
+ for (int i = 0; i < script_symbols.size(); ++i) {
+ if (query.is_subsequence_ofi(script_symbols[i].name)) {
+ arr.push_back(script_symbols[i].to_json());
+ }
+ }
+ }
+ }
+ return arr;
+}
+
+Error GDScriptWorkspace::initialize() {
+ if (initialized) return OK;
+
+ DocData *doc = EditorHelp::get_doc_data();
+ for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
+
+ const DocData::ClassDoc &class_data = E->value();
+ lsp::DocumentSymbol class_symbol;
+ String class_name = E->key();
+ class_symbol.name = class_name;
+ class_symbol.native_class = class_name;
+ class_symbol.kind = lsp::SymbolKind::Class;
+ class_symbol.detail = String("<Native> class ") + class_name;
+ if (!class_data.inherits.empty()) {
+ class_symbol.detail += " extends " + class_data.inherits;
+ }
+ class_symbol.documentation = ExtendGDScriptParser::marked_documentation(class_data.brief_description) + "\n" + ExtendGDScriptParser::marked_documentation(class_data.description);
+
+ for (int i = 0; i < class_data.constants.size(); i++) {
+ const DocData::ConstantDoc &const_data = class_data.constants[i];
+ lsp::DocumentSymbol symbol;
+ symbol.name = const_data.name;
+ symbol.native_class = class_name;
+ symbol.kind = lsp::SymbolKind::Constant;
+ symbol.detail = "const " + class_name + "." + const_data.name;
+ if (const_data.enumeration.length()) {
+ symbol.detail += ": " + const_data.enumeration;
+ }
+ symbol.detail += " = " + const_data.value;
+ symbol.documentation = ExtendGDScriptParser::marked_documentation(const_data.description);
+ class_symbol.children.push_back(symbol);
+ }
+
+ Vector<DocData::PropertyDoc> properties;
+ properties.append_array(class_data.properties);
+ const int theme_prop_start_idx = properties.size();
+ properties.append_array(class_data.theme_properties);
+
+ for (int i = 0; i < class_data.properties.size(); i++) {
+ const DocData::PropertyDoc &data = class_data.properties[i];
+ lsp::DocumentSymbol symbol;
+ symbol.name = data.name;
+ symbol.native_class = class_name;
+ symbol.kind = lsp::SymbolKind::Property;
+ symbol.detail = String(i >= theme_prop_start_idx ? "<Theme> var" : "var") + " " + class_name + "." + data.name;
+ if (data.enumeration.length()) {
+ symbol.detail += ": " + data.enumeration;
+ } else {
+ symbol.detail += ": " + data.type;
+ }
+ symbol.documentation = ExtendGDScriptParser::marked_documentation(data.description);
+ class_symbol.children.push_back(symbol);
+ }
+
+ Vector<DocData::MethodDoc> methods_signals;
+ methods_signals.append_array(class_data.methods);
+ const int signal_start_idx = methods_signals.size();
+ methods_signals.append_array(class_data.signals);
+
+ for (int i = 0; i < methods_signals.size(); i++) {
+ const DocData::MethodDoc &data = methods_signals[i];
+
+ lsp::DocumentSymbol symbol;
+ symbol.name = data.name;
+ symbol.native_class = class_name;
+ symbol.kind = i >= signal_start_idx ? lsp::SymbolKind::Event : lsp::SymbolKind::Method;
+
+ String params = "";
+ bool arg_default_value_started = false;
+ for (int j = 0; j < data.arguments.size(); j++) {
+ const DocData::ArgumentDoc &arg = data.arguments[j];
+ if (!arg_default_value_started && !arg.default_value.empty()) {
+ arg_default_value_started = true;
+ }
+ String arg_str = arg.name + ": " + arg.type;
+ if (arg_default_value_started) {
+ arg_str += " = " + arg.default_value;
+ }
+ if (j < data.arguments.size() - 1) {
+ arg_str += ", ";
+ }
+ params += arg_str;
+ }
+ if (data.qualifiers.find("vararg") != -1) {
+ params += params.empty() ? "..." : ", ...";
+ }
+
+ symbol.detail = "func " + class_name + "." + data.name + "(" + params + ") -> " + data.return_type;
+ symbol.documentation = ExtendGDScriptParser::marked_documentation(data.description);
+ class_symbol.children.push_back(symbol);
+ }
+
+ native_symbols.insert(class_name, class_symbol);
+ }
+
+ reload_all_workspace_scripts();
+
+ if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+ for (Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.front(); E; E = E->next()) {
+ ClassMembers members;
+ const lsp::DocumentSymbol &class_symbol = E->get();
+ for (int i = 0; i < class_symbol.children.size(); i++) {
+ const lsp::DocumentSymbol &symbol = class_symbol.children[i];
+ members.set(symbol.name, &symbol);
+ }
+ native_members.set(E->key(), members);
+ }
+
+ // cache member completions
+ for (Map<String, ExtendGDScriptParser *>::Element *S = scripts.front(); S; S = S->next()) {
+ S->get()->get_member_completions();
+ }
+ }
+
+ return OK;
+}
+
+Error GDScriptWorkspace::parse_script(const String &p_path, const String &p_content) {
+
+ ExtendGDScriptParser *parser = memnew(ExtendGDScriptParser);
+ Error err = parser->parse(p_content, p_path);
+ Map<String, ExtendGDScriptParser *>::Element *last_parser = parse_results.find(p_path);
+ Map<String, ExtendGDScriptParser *>::Element *last_script = scripts.find(p_path);
+
+ if (err == OK) {
+
+ remove_cache_parser(p_path);
+ parse_results[p_path] = parser;
+ scripts[p_path] = parser;
+
+ } else {
+ if (last_parser && last_script && last_parser->get() != last_script->get()) {
+ memdelete(last_parser->get());
+ }
+ parse_results[p_path] = parser;
+ }
+
+ publish_diagnostics(p_path);
+
+ return err;
+}
+
+Error GDScriptWorkspace::parse_local_script(const String &p_path) {
+ Error err;
+ String content = FileAccess::get_file_as_string(p_path, &err);
+ if (err == OK) {
+ err = parse_script(p_path, content);
+ }
+ return err;
+}
+
+String GDScriptWorkspace::get_file_path(const String &p_uri) const {
+ String path = p_uri;
+ path = path.replace(root_uri + "/", "res://");
+ path = path.http_unescape();
+ return path;
+}
+
+String GDScriptWorkspace::get_file_uri(const String &p_path) const {
+ String uri = p_path;
+ uri = uri.replace("res://", root_uri + "/");
+ return uri;
+}
+
+void GDScriptWorkspace::publish_diagnostics(const String &p_path) {
+ Dictionary params;
+ Array errors;
+ const Map<String, ExtendGDScriptParser *>::Element *ele = parse_results.find(p_path);
+ if (ele) {
+ const Vector<lsp::Diagnostic> &list = ele->get()->get_diagnostics();
+ errors.resize(list.size());
+ for (int i = 0; i < list.size(); ++i) {
+ errors[i] = list[i].to_json();
+ }
+ }
+ params["diagnostics"] = errors;
+ params["uri"] = get_file_uri(p_path);
+ GDScriptLanguageProtocol::get_singleton()->notify_client("textDocument/publishDiagnostics", params);
+}
+
+void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options) {
+
+ String path = get_file_path(p_params.textDocument.uri);
+ String call_hint;
+ bool forced = false;
+
+ if (const ExtendGDScriptParser *parser = get_parse_result(path)) {
+ String code = parser->get_text_for_completion(p_params.position);
+ GDScriptLanguage::get_singleton()->complete_code(code, path, NULL, r_options, forced, call_hint);
+ }
+}
+
+const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name, bool p_func_requred) {
+
+ const lsp::DocumentSymbol *symbol = NULL;
+
+ String path = get_file_path(p_doc_pos.textDocument.uri);
+ if (const ExtendGDScriptParser *parser = get_parse_result(path)) {
+
+ String symbol_identifier = p_symbol_name;
+ Vector<String> identifier_parts = symbol_identifier.split("(");
+ if (identifier_parts.size()) {
+ symbol_identifier = identifier_parts[0];
+ }
+
+ lsp::Position pos = p_doc_pos.position;
+ if (symbol_identifier.empty()) {
+ Vector2i offset;
+ symbol_identifier = parser->get_identifier_under_position(p_doc_pos.position, offset);
+ pos.character += offset.y;
+ }
+
+ if (!symbol_identifier.empty()) {
+
+ if (ScriptServer::is_global_class(symbol_identifier)) {
+
+ String class_path = ScriptServer::get_global_class_path(symbol_identifier);
+ symbol = get_script_symbol(class_path);
+
+ } else {
+
+ ScriptLanguage::LookupResult ret;
+ if (OK == GDScriptLanguage::get_singleton()->lookup_code(parser->get_text_for_lookup_symbol(pos, symbol_identifier, p_func_requred), symbol_identifier, path, NULL, ret)) {
+
+ if (ret.type == ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION) {
+
+ String target_script_path = path;
+ if (!ret.script.is_null()) {
+ target_script_path = ret.script->get_path();
+ }
+
+ if (const ExtendGDScriptParser *target_parser = get_parse_result(target_script_path)) {
+ symbol = target_parser->get_symbol_defined_at_line(LINE_NUMBER_TO_INDEX(ret.location));
+ }
+
+ } else {
+
+ String member = ret.class_member;
+ if (member.empty() && symbol_identifier != ret.class_name) {
+ member = symbol_identifier;
+ }
+ symbol = get_native_symbol(ret.class_name, member);
+ }
+ } else {
+ symbol = parser->get_member_symbol(symbol_identifier);
+ }
+ }
+ }
+ }
+
+ return symbol;
+}
+
+void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list) {
+
+ String path = get_file_path(p_doc_pos.textDocument.uri);
+ if (const ExtendGDScriptParser *parser = get_parse_result(path)) {
+
+ String symbol_identifier;
+ Vector2i offset;
+ symbol_identifier = parser->get_identifier_under_position(p_doc_pos.position, offset);
+
+ const StringName *class_ptr = native_members.next(NULL);
+ while (class_ptr) {
+ const ClassMembers &members = native_members.get(*class_ptr);
+ if (const lsp::DocumentSymbol *const *symbol = members.getptr(symbol_identifier)) {
+ r_list.push_back(*symbol);
+ }
+ class_ptr = native_members.next(class_ptr);
+ }
+
+ for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) {
+ const ExtendGDScriptParser *script = E->get();
+ const ClassMembers &members = script->get_members();
+ if (const lsp::DocumentSymbol *const *symbol = members.getptr(symbol_identifier)) {
+ r_list.push_back(*symbol);
+ }
+
+ const HashMap<String, ClassMembers> &inner_classes = script->get_inner_classes();
+ const String *_class = inner_classes.next(NULL);
+ while (_class) {
+
+ const ClassMembers *inner_class = inner_classes.getptr(*_class);
+ if (const lsp::DocumentSymbol *const *symbol = inner_class->getptr(symbol_identifier)) {
+ r_list.push_back(*symbol);
+ }
+
+ _class = inner_classes.next(_class);
+ }
+ }
+ }
+}
+
+Dictionary GDScriptWorkspace::generate_script_api(const String &p_path) {
+ Dictionary api;
+ if (const ExtendGDScriptParser *parser = get_parse_successed_script(p_path)) {
+ api = parser->generate_api();
+ }
+ return api;
+}
+
+GDScriptWorkspace::GDScriptWorkspace() {
+ ProjectSettings::get_singleton()->get_resource_path();
+}
+
+GDScriptWorkspace::~GDScriptWorkspace() {
+ Set<String> cached_parsers;
+
+ for (Map<String, ExtendGDScriptParser *>::Element *E = parse_results.front(); E; E = E->next()) {
+ cached_parsers.insert(E->key());
+ }
+
+ for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) {
+ cached_parsers.insert(E->key());
+ }
+
+ for (Set<String>::Element *E = cached_parsers.front(); E; E = E->next()) {
+ remove_cache_parser(E->get());
+ }
+}
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
new file mode 100644
index 0000000000..adce169d4b
--- /dev/null
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* gdscript_workspace.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_WORKSPACE_H
+#define GDSCRIPT_WORKSPACE_H
+
+#include "../gdscript_parser.h"
+#include "core/variant.h"
+#include "gdscript_extend_parser.h"
+#include "lsp.hpp"
+
+class GDScriptWorkspace : public Reference {
+ GDCLASS(GDScriptWorkspace, Reference);
+
+protected:
+ static void _bind_methods();
+ void remove_cache_parser(const String &p_path);
+ bool initialized = false;
+ Map<StringName, lsp::DocumentSymbol> native_symbols;
+
+ const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
+ const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
+
+ void reload_all_workspace_scripts();
+
+ ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
+ ExtendGDScriptParser *get_parse_result(const String &p_path);
+
+ void strip_flat_symbols(const String &p_branch);
+ void list_script_files(const String &p_root_dir, List<String> &r_files);
+
+public:
+ String root;
+ String root_uri;
+
+ Map<String, ExtendGDScriptParser *> scripts;
+ Map<String, ExtendGDScriptParser *> parse_results;
+ HashMap<StringName, ClassMembers> native_members;
+
+public:
+ Array symbol(const Dictionary &p_params);
+
+public:
+ Error initialize();
+
+ Error parse_script(const String &p_path, const String &p_content);
+ Error parse_local_script(const String &p_path);
+
+ String get_file_path(const String &p_uri) const;
+ String get_file_uri(const String &p_path) const;
+
+ void publish_diagnostics(const String &p_path);
+ void completion(const lsp::CompletionParams &p_params, List<ScriptCodeCompletionOption> *r_options);
+
+ const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_requred = false);
+ void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
+
+ Dictionary generate_script_api(const String &p_path);
+
+ GDScriptWorkspace();
+ ~GDScriptWorkspace();
+};
+
+#endif
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
new file mode 100644
index 0000000000..3e57b6ee7e
--- /dev/null
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -0,0 +1,1506 @@
+/*************************************************************************/
+/* lsp.hpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_LSP_H
+#define GODOT_LSP_H
+
+#include "core/variant.h"
+
+namespace lsp {
+
+typedef String DocumentUri;
+
+/**
+ * Text documents are identified using a URI. On the protocol level, URIs are passed as strings.
+ */
+struct TextDocumentIdentifier {
+ /**
+ * The text document's URI.
+ */
+ DocumentUri uri;
+
+ _FORCE_INLINE_ void load(const Dictionary &p_params) {
+ uri = p_params["uri"];
+ }
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["uri"] = uri;
+ return dict;
+ }
+};
+
+/**
+ * Position in a text document expressed as zero-based line and zero-based character offset.
+ * A position is between two characters like an ‘insert’ cursor in a editor.
+ * Special values like for example -1 to denote the end of a line are not supported.
+ */
+struct Position {
+ /**
+ * Line position in a document (zero-based).
+ */
+ int line = 0;
+
+ /**
+ * Character offset on a line in a document (zero-based). Assuming that the line is
+ * represented as a string, the `character` value represents the gap between the
+ * `character` and `character + 1`.
+ *
+ * If the character value is greater than the line length it defaults back to the
+ * line length.
+ */
+ int character = 0;
+
+ _FORCE_INLINE_ void load(const Dictionary &p_params) {
+ line = p_params["line"];
+ character = p_params["character"];
+ }
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["line"] = line;
+ dict["character"] = character;
+ return dict;
+ }
+};
+
+/**
+ * A range in a text document expressed as (zero-based) start and end positions.
+ * A range is comparable to a selection in an editor. Therefore the end position is exclusive.
+ * If you want to specify a range that contains a line including the line ending character(s) then use an end position denoting the start of the next line.
+ */
+struct Range {
+ /**
+ * The range's start position.
+ */
+ Position start;
+
+ /**
+ * The range's end position.
+ */
+ Position end;
+
+ _FORCE_INLINE_ void load(const Dictionary &p_params) {
+ start.load(p_params["start"]);
+ end.load(p_params["end"]);
+ }
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["start"] = start.to_json();
+ dict["end"] = end.to_json();
+ return dict;
+ }
+};
+
+/**
+ * Represents a location inside a resource, such as a line inside a text file.
+ */
+struct Location {
+ DocumentUri uri;
+ Range range;
+
+ _FORCE_INLINE_ void load(const Dictionary &p_params) {
+ uri = p_params["uri"];
+ range.load(p_params["range"]);
+ }
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["uri"] = uri;
+ dict["range"] = range.to_json();
+ return dict;
+ }
+};
+
+/**
+ * Represents a link between a source and a target location.
+ */
+struct LocationLink {
+
+ /**
+ * Span of the origin of this link.
+ *
+ * Used as the underlined span for mouse interaction. Defaults to the word range at
+ * the mouse position.
+ */
+ Range *originSelectionRange = NULL;
+
+ /**
+ * The target resource identifier of this link.
+ */
+ String targetUri;
+
+ /**
+ * The full target range of this link. If the target for example is a symbol then target range is the
+ * range enclosing this symbol not including leading/trailing whitespace but everything else
+ * like comments. This information is typically used to highlight the range in the editor.
+ */
+ Range targetRange;
+
+ /**
+ * The range that should be selected and revealed when this link is being followed, e.g the name of a function.
+ * Must be contained by the the `targetRange`. See also `DocumentSymbol#range`
+ */
+ Range targetSelectionRange;
+};
+
+/**
+ * A parameter literal used in requests to pass a text document and a position inside that document.
+ */
+struct TextDocumentPositionParams {
+ /**
+ * The text document.
+ */
+ TextDocumentIdentifier textDocument;
+
+ /**
+ * The position inside the text document.
+ */
+ Position position;
+
+ _FORCE_INLINE_ void load(const Dictionary &p_params) {
+ textDocument.load(p_params["textDocument"]);
+ position.load(p_params["position"]);
+ }
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["textDocument"] = textDocument.to_json();
+ dict["position"] = position.to_json();
+ return dict;
+ }
+};
+
+/**
+ * A textual edit applicable to a text document.
+ */
+struct TextEdit {
+ /**
+ * The range of the text document to be manipulated. To insert
+ * text into a document create a range where start === end.
+ */
+ Range range;
+
+ /**
+ * The string to be inserted. For delete operations use an
+ * empty string.
+ */
+ String newText;
+};
+
+/**
+ * Represents a reference to a command.
+ * Provides a title which will be used to represent a command in the UI.
+ * Commands are identified by a string identifier.
+ * The recommended way to handle commands is to implement their execution on the server side if the client and server provides the corresponding capabilities.
+ * Alternatively the tool extension code could handle the command. The protocol currently doesn’t specify a set of well-known commands.
+ */
+struct Command {
+ /**
+ * Title of the command, like `save`.
+ */
+ String title;
+ /**
+ * The identifier of the actual command handler.
+ */
+ String command;
+ /**
+ * Arguments that the command handler should be
+ * invoked with.
+ */
+ Array arguments;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["title"] = title;
+ dict["command"] = command;
+ if (arguments.size()) dict["arguments"] = arguments;
+ return dict;
+ }
+};
+
+namespace TextDocumentSyncKind {
+/**
+ * Documents should not be synced at all.
+ */
+static const int None = 0;
+
+/**
+ * Documents are synced by always sending the full content
+ * of the document.
+ */
+static const int Full = 1;
+
+/**
+ * Documents are synced by sending the full content on open.
+ * After that only incremental updates to the document are
+ * send.
+ */
+static const int Incremental = 2;
+}; // namespace TextDocumentSyncKind
+
+/**
+ * Completion options.
+ */
+struct CompletionOptions {
+ /**
+ * The server provides support to resolve additional
+ * information for a completion item.
+ */
+ bool resolveProvider = true;
+
+ /**
+ * The characters that trigger completion automatically.
+ */
+ Vector<String> triggerCharacters;
+
+ CompletionOptions() {
+ triggerCharacters.push_back(".");
+ triggerCharacters.push_back("$");
+ triggerCharacters.push_back("'");
+ triggerCharacters.push_back("\"");
+ triggerCharacters.push_back("(");
+ triggerCharacters.push_back(",");
+ }
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["resolveProvider"] = resolveProvider;
+ dict["triggerCharacters"] = triggerCharacters;
+ return dict;
+ }
+};
+
+/**
+ * Signature help options.
+ */
+struct SignatureHelpOptions {
+ /**
+ * The characters that trigger signature help
+ * automatically.
+ */
+ Vector<String> triggerCharacters;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["triggerCharacters"] = triggerCharacters;
+ return dict;
+ }
+};
+
+/**
+ * Code Lens options.
+ */
+struct CodeLensOptions {
+ /**
+ * Code lens has a resolve provider as well.
+ */
+ bool resolveProvider = false;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["resolveProvider"] = resolveProvider;
+ return dict;
+ }
+};
+
+/**
+ * Rename options
+ */
+struct RenameOptions {
+ /**
+ * Renames should be checked and tested before being executed.
+ */
+ bool prepareProvider = false;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["prepareProvider"] = prepareProvider;
+ return dict;
+ }
+};
+
+/**
+ * Document link options.
+ */
+struct DocumentLinkOptions {
+ /**
+ * Document links have a resolve provider as well.
+ */
+ bool resolveProvider = false;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["resolveProvider"] = resolveProvider;
+ return dict;
+ }
+};
+
+/**
+ * Execute command options.
+ */
+struct ExecuteCommandOptions {
+ /**
+ * The commands to be executed on the server
+ */
+ Vector<String> commands;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["commands"] = commands;
+ return dict;
+ }
+};
+
+/**
+ * Save options.
+ */
+struct SaveOptions {
+ /**
+ * The client is supposed to include the content on save.
+ */
+ bool includeText = true;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["includeText"] = includeText;
+ return dict;
+ }
+};
+
+/**
+ * Color provider options.
+ */
+struct ColorProviderOptions {
+ Dictionary to_json() {
+ Dictionary dict;
+ return dict;
+ }
+};
+
+/**
+ * Folding range provider options.
+ */
+struct FoldingRangeProviderOptions {
+ Dictionary to_json() {
+ Dictionary dict;
+ return dict;
+ }
+};
+
+struct TextDocumentSyncOptions {
+ /**
+ * Open and close notifications are sent to the server. If omitted open close notification should not
+ * be sent.
+ */
+ bool openClose = true;
+
+ /**
+ * Change notifications are sent to the server. See TextDocumentSyncKind.None, TextDocumentSyncKind.Full
+ * and TextDocumentSyncKind.Incremental. If omitted it defaults to TextDocumentSyncKind.None.
+ */
+ int change = TextDocumentSyncKind::Full;
+
+ /**
+ * If present will save notifications are sent to the server. If omitted the notification should not be
+ * sent.
+ */
+ bool willSave = false;
+
+ /**
+ * If present will save wait until requests are sent to the server. If omitted the request should not be
+ * sent.
+ */
+ bool willSaveWaitUntil = false;
+
+ /**
+ * If present save notifications are sent to the server. If omitted the notification should not be
+ * sent.
+ */
+ SaveOptions save;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["willSaveWaitUntil"] = willSaveWaitUntil;
+ dict["willSave"] = willSave;
+ dict["openClose"] = openClose;
+ dict["change"] = change;
+ dict["change"] = save.to_json();
+ return dict;
+ }
+};
+
+/**
+ * Static registration options to be returned in the initialize request.
+ */
+struct StaticRegistrationOptions {
+ /**
+ * The id used to register the request. The id can be used to deregister
+ * the request again. See also Registration#id.
+ */
+ String id;
+};
+
+/**
+ * Format document on type options.
+ */
+struct DocumentOnTypeFormattingOptions {
+ /**
+ * A character on which formatting should be triggered, like `}`.
+ */
+ String firstTriggerCharacter;
+
+ /**
+ * More trigger characters.
+ */
+ Vector<String> moreTriggerCharacter;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["firstTriggerCharacter"] = firstTriggerCharacter;
+ dict["moreTriggerCharacter"] = moreTriggerCharacter;
+ return dict;
+ }
+};
+
+struct TextDocumentItem {
+ /**
+ * The text document's URI.
+ */
+ DocumentUri uri;
+
+ /**
+ * The text document's language identifier.
+ */
+ String languageId;
+
+ /**
+ * The version number of this document (it will increase after each
+ * change, including undo/redo).
+ */
+ int version;
+
+ /**
+ * The content of the opened text document.
+ */
+ String text;
+
+ void load(const Dictionary &p_dict) {
+ uri = p_dict["uri"];
+ languageId = p_dict["languageId"];
+ version = p_dict["version"];
+ text = p_dict["text"];
+ }
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["uri"] = uri;
+ dict["languageId"] = languageId;
+ dict["version"] = version;
+ dict["text"] = text;
+ return dict;
+ }
+};
+
+/**
+ * An event describing a change to a text document. If range and rangeLength are omitted
+ * the new text is considered to be the full content of the document.
+ */
+struct TextDocumentContentChangeEvent {
+ /**
+ * The range of the document that changed.
+ */
+ Range range;
+
+ /**
+ * The length of the range that got replaced.
+ */
+ int rangeLength;
+
+ /**
+ * The new text of the range/document.
+ */
+ String text;
+
+ void load(const Dictionary &p_params) {
+ text = p_params["text"];
+ rangeLength = p_params["rangeLength"];
+ range.load(p_params["range"]);
+ }
+};
+
+namespace DiagnosticSeverity {
+/**
+ * Reports an error.
+ */
+static const int Error = 1;
+/**
+ * Reports a warning.
+ */
+static const int Warning = 2;
+/**
+ * Reports an information.
+ */
+static const int Information = 3;
+/**
+ * Reports a hint.
+ */
+static const int Hint = 4;
+}; // namespace DiagnosticSeverity
+
+/**
+ * Represents a related message and source code location for a diagnostic. This should be
+ * used to point to code locations that cause or related to a diagnostics, e.g when duplicating
+ * a symbol in a scope.
+ */
+struct DiagnosticRelatedInformation {
+ /**
+ * The location of this related diagnostic information.
+ */
+ Location location;
+
+ /**
+ * The message of this related diagnostic information.
+ */
+ String message;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["location"] = location.to_json(),
+ dict["message"] = message;
+ return dict;
+ }
+};
+
+/**
+ * Represents a diagnostic, such as a compiler error or warning.
+ * Diagnostic objects are only valid in the scope of a resource.
+ */
+struct Diagnostic {
+ /**
+ * The range at which the message applies.
+ */
+ Range range;
+
+ /**
+ * The diagnostic's severity. Can be omitted. If omitted it is up to the
+ * client to interpret diagnostics as error, warning, info or hint.
+ */
+ int severity;
+
+ /**
+ * The diagnostic's code, which might appear in the user interface.
+ */
+ int code;
+
+ /**
+ * A human-readable string describing the source of this
+ * diagnostic, e.g. 'typescript' or 'super lint'.
+ */
+ String source;
+
+ /**
+ * The diagnostic's message.
+ */
+ String message;
+
+ /**
+ * An array of related diagnostic information, e.g. when symbol-names within
+ * a scope collide all definitions can be marked via this property.
+ */
+ Vector<DiagnosticRelatedInformation> relatedInformation;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["range"] = range.to_json();
+ dict["code"] = code;
+ dict["severity"] = severity;
+ dict["message"] = message;
+ dict["source"] = source;
+ if (!relatedInformation.empty()) {
+ Array arr;
+ arr.resize(relatedInformation.size());
+ for (int i = 0; i < relatedInformation.size(); i++) {
+ arr[i] = relatedInformation[i].to_json();
+ }
+ dict["relatedInformation"] = arr;
+ }
+ return dict;
+ }
+};
+
+/**
+ * Describes the content type that a client supports in various
+ * result literals like `Hover`, `ParameterInfo` or `CompletionItem`.
+ *
+ * Please note that `MarkupKinds` must not start with a `$`. This kinds
+ * are reserved for internal usage.
+ */
+namespace MarkupKind {
+static const String PlainText = "plaintext";
+static const String Markdown = "markdown";
+}; // namespace MarkupKind
+
+/**
+ * A `MarkupContent` literal represents a string value which content is interpreted base on its
+ * kind flag. Currently the protocol supports `plaintext` and `markdown` as markup kinds.
+ *
+ * If the kind is `markdown` then the value can contain fenced code blocks like in GitHub issues.
+ * See https://help.github.com/articles/creating-and-highlighting-code-blocks/#syntax-highlighting
+ *
+ * Here is an example how such a string can be constructed using JavaScript / TypeScript:
+ * ```typescript
+ * let markdown: MarkdownContent = {
+ * kind: MarkupKind.Markdown,
+ * value: [
+ * '# Header',
+ * 'Some text',
+ * '```typescript',
+ * 'someCode();',
+ * '```'
+ * ].join('\n')
+ * };
+ * ```
+ *
+ * *Please Note* that clients might sanitize the return markdown. A client could decide to
+ * remove HTML from the markdown to avoid script execution.
+ */
+struct MarkupContent {
+ /**
+ * The type of the Markup
+ */
+ String kind;
+
+ /**
+ * The content itself
+ */
+ String value;
+
+ MarkupContent() {
+ kind = MarkupKind::Markdown;
+ }
+
+ MarkupContent(const String &p_value) {
+ value = p_value;
+ kind = MarkupKind::Markdown;
+ }
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["kind"] = kind;
+ dict["value"] = value;
+ return dict;
+ }
+};
+
+/**
+ * The kind of a completion entry.
+ */
+namespace CompletionItemKind {
+static const int Text = 1;
+static const int Method = 2;
+static const int Function = 3;
+static const int Constructor = 4;
+static const int Field = 5;
+static const int Variable = 6;
+static const int Class = 7;
+static const int Interface = 8;
+static const int Module = 9;
+static const int Property = 10;
+static const int Unit = 11;
+static const int Value = 12;
+static const int Enum = 13;
+static const int Keyword = 14;
+static const int Snippet = 15;
+static const int Color = 16;
+static const int File = 17;
+static const int Reference = 18;
+static const int Folder = 19;
+static const int EnumMember = 20;
+static const int Constant = 21;
+static const int Struct = 22;
+static const int Event = 23;
+static const int Operator = 24;
+static const int TypeParameter = 25;
+}; // namespace CompletionItemKind
+
+/**
+ * Defines whether the insert text in a completion item should be interpreted as
+ * plain text or a snippet.
+ */
+namespace InsertTextFormat {
+/**
+ * The primary text to be inserted is treated as a plain string.
+ */
+static const int PlainText = 1;
+
+/**
+ * The primary text to be inserted is treated as a snippet.
+ *
+ * A snippet can define tab stops and placeholders with `$1`, `$2`
+ * and `${3:foo}`. `$0` defines the final tab stop, it defaults to
+ * the end of the snippet. Placeholders with equal identifiers are linked,
+ * that is typing in one will update others too.
+ */
+static const int Snippet = 2;
+}; // namespace InsertTextFormat
+
+struct CompletionItem {
+ /**
+ * The label of this completion item. By default
+ * also the text that is inserted when selecting
+ * this completion.
+ */
+ String label;
+
+ /**
+ * The kind of this completion item. Based of the kind
+ * an icon is chosen by the editor. The standardized set
+ * of available values is defined in `CompletionItemKind`.
+ */
+ int kind;
+
+ /**
+ * A human-readable string with additional information
+ * about this item, like type or symbol information.
+ */
+ String detail;
+
+ /**
+ * A human-readable string that represents a doc-comment.
+ */
+ MarkupContent documentation;
+
+ /**
+ * Indicates if this item is deprecated.
+ */
+ bool deprecated = false;
+
+ /**
+ * Select this item when showing.
+ *
+ * *Note* that only one completion item can be selected and that the
+ * tool / client decides which item that is. The rule is that the *first*
+ * item of those that match best is selected.
+ */
+ bool preselect = false;
+
+ /**
+ * A string that should be used when comparing this item
+ * with other items. When `falsy` the label is used.
+ */
+ String sortText;
+
+ /**
+ * A string that should be used when filtering a set of
+ * completion items. When `falsy` the label is used.
+ */
+ String filterText;
+
+ /**
+ * A string that should be inserted into a document when selecting
+ * this completion. When `falsy` the label is used.
+ *
+ * The `insertText` is subject to interpretation by the client side.
+ * Some tools might not take the string literally. For example
+ * VS Code when code complete is requested in this example `con<cursor position>`
+ * and a completion item with an `insertText` of `console` is provided it
+ * will only insert `sole`. Therefore it is recommended to use `textEdit` instead
+ * since it avoids additional client side interpretation.
+ *
+ * @deprecated Use textEdit instead.
+ */
+ String insertText;
+
+ /**
+ * The format of the insert text. The format applies to both the `insertText` property
+ * and the `newText` property of a provided `textEdit`.
+ */
+ int insertTextFormat;
+
+ /**
+ * An edit which is applied to a document when selecting this completion. When an edit is provided the value of
+ * `insertText` is ignored.
+ *
+ * *Note:* The range of the edit must be a single line range and it must contain the position at which completion
+ * has been requested.
+ */
+ TextEdit textEdit;
+
+ /**
+ * An optional array of additional text edits that are applied when
+ * selecting this completion. Edits must not overlap (including the same insert position)
+ * with the main edit nor with themselves.
+ *
+ * Additional text edits should be used to change text unrelated to the current cursor position
+ * (for example adding an import statement at the top of the file if the completion item will
+ * insert an unqualified type).
+ */
+ Vector<TextEdit> additionalTextEdits;
+
+ /**
+ * An optional set of characters that when pressed while this completion is active will accept it first and
+ * then type that character. *Note* that all commit characters should have `length=1` and that superfluous
+ * characters will be ignored.
+ */
+ Vector<String> commitCharacters;
+
+ /**
+ * An optional command that is executed *after* inserting this completion. *Note* that
+ * additional modifications to the current document should be described with the
+ * additionalTextEdits-property.
+ */
+ Command command;
+
+ /**
+ * A data entry field that is preserved on a completion item between
+ * a completion and a completion resolve request.
+ */
+ Variant data;
+
+ _FORCE_INLINE_ Dictionary to_json(bool resolved = false) const {
+ Dictionary dict;
+ dict["label"] = label;
+ dict["kind"] = kind;
+ dict["data"] = data;
+ if (resolved) {
+ dict["insertText"] = insertText;
+ dict["detail"] = detail;
+ dict["documentation"] = documentation.to_json();
+ dict["deprecated"] = deprecated;
+ dict["preselect"] = preselect;
+ dict["sortText"] = sortText;
+ dict["filterText"] = filterText;
+ if (commitCharacters.size()) dict["commitCharacters"] = commitCharacters;
+ dict["command"] = command.to_json();
+ }
+ return dict;
+ }
+
+ void load(const Dictionary &p_dict) {
+ if (p_dict.has("label")) label = p_dict["label"];
+ if (p_dict.has("kind")) kind = p_dict["kind"];
+ if (p_dict.has("detail")) detail = p_dict["detail"];
+ if (p_dict.has("documentation")) {
+ Variant doc = p_dict["documentation"];
+ if (doc.get_type() == Variant::STRING) {
+ documentation.value = doc;
+ } else if (doc.get_type() == Variant::DICTIONARY) {
+ Dictionary v = doc;
+ documentation.value = v["value"];
+ }
+ }
+ if (p_dict.has("deprecated")) deprecated = p_dict["deprecated"];
+ if (p_dict.has("preselect")) preselect = p_dict["preselect"];
+ if (p_dict.has("sortText")) sortText = p_dict["sortText"];
+ if (p_dict.has("filterText")) filterText = p_dict["filterText"];
+ if (p_dict.has("insertText")) insertText = p_dict["insertText"];
+ if (p_dict.has("data")) data = p_dict["data"];
+ }
+};
+
+/**
+ * Represents a collection of [completion items](#CompletionItem) to be presented
+ * in the editor.
+ */
+struct CompletionList {
+ /**
+ * This list it not complete. Further typing should result in recomputing
+ * this list.
+ */
+ bool isIncomplete;
+
+ /**
+ * The completion items.
+ */
+ Vector<CompletionItem> items;
+};
+
+/**
+ * A symbol kind.
+ */
+namespace SymbolKind {
+static const int File = 1;
+static const int Module = 2;
+static const int Namespace = 3;
+static const int Package = 4;
+static const int Class = 5;
+static const int Method = 6;
+static const int Property = 7;
+static const int Field = 8;
+static const int Constructor = 9;
+static const int Enum = 10;
+static const int Interface = 11;
+static const int Function = 12;
+static const int Variable = 13;
+static const int Constant = 14;
+static const int String = 15;
+static const int Number = 16;
+static const int Boolean = 17;
+static const int Array = 18;
+static const int Object = 19;
+static const int Key = 20;
+static const int Null = 21;
+static const int EnumMember = 22;
+static const int Struct = 23;
+static const int Event = 24;
+static const int Operator = 25;
+static const int TypeParameter = 26;
+}; // namespace SymbolKind
+
+/**
+ * Represents information about programming constructs like variables, classes,
+ * interfaces etc.
+ */
+struct SymbolInformation {
+ /**
+ * The name of this symbol.
+ */
+ String name;
+
+ /**
+ * The kind of this symbol.
+ */
+ int kind = SymbolKind::File;
+
+ /**
+ * Indicates if this symbol is deprecated.
+ */
+ bool deprecated = false;
+
+ /**
+ * The location of this symbol. The location's range is used by a tool
+ * to reveal the location in the editor. If the symbol is selected in the
+ * tool the range's start information is used to position the cursor. So
+ * the range usually spans more then the actual symbol's name and does
+ * normally include things like visibility modifiers.
+ *
+ * The range doesn't have to denote a node range in the sense of a abstract
+ * syntax tree. It can therefore not be used to re-construct a hierarchy of
+ * the symbols.
+ */
+ Location location;
+
+ /**
+ * The name of the symbol containing this symbol. This information is for
+ * user interface purposes (e.g. to render a qualifier in the user interface
+ * if necessary). It can't be used to re-infer a hierarchy for the document
+ * symbols.
+ */
+ String containerName;
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["name"] = name;
+ dict["kind"] = kind;
+ dict["deprecated"] = deprecated;
+ dict["location"] = location.to_json();
+ dict["containerName"] = containerName;
+ return dict;
+ }
+};
+
+struct DocumentedSymbolInformation : public SymbolInformation {
+ /**
+ * A human-readable string with additional information
+ */
+ String detail;
+
+ /**
+ * A human-readable string that represents a doc-comment.
+ */
+ String documentation;
+};
+
+/**
+ * Represents programming constructs like variables, classes, interfaces etc. that appear in a document. Document symbols can be
+ * hierarchical and they have two ranges: one that encloses its definition and one that points to its most interesting range,
+ * e.g. the range of an identifier.
+ */
+struct DocumentSymbol {
+
+ /**
+ * The name of this symbol. Will be displayed in the user interface and therefore must not be
+ * an empty string or a string only consisting of white spaces.
+ */
+ String name;
+
+ /**
+ * More detail for this symbol, e.g the signature of a function.
+ */
+ String detail;
+
+ /**
+ * Documentation for this symbol
+ */
+ String documentation;
+
+ /**
+ * Class name for the native symbols
+ */
+ String native_class;
+
+ /**
+ * The kind of this symbol.
+ */
+ int kind = SymbolKind::File;
+
+ /**
+ * Indicates if this symbol is deprecated.
+ */
+ bool deprecated = false;
+
+ /**
+ * The range enclosing this symbol not including leading/trailing whitespace but everything else
+ * like comments. This information is typically used to determine if the clients cursor is
+ * inside the symbol to reveal in the symbol in the UI.
+ */
+ Range range;
+
+ /**
+ * The range that should be selected and revealed when this symbol is being picked, e.g the name of a function.
+ * Must be contained by the `range`.
+ */
+ Range selectionRange;
+
+ DocumentUri uri;
+ String script_path;
+
+ /**
+ * Children of this symbol, e.g. properties of a class.
+ */
+ Vector<DocumentSymbol> children;
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["name"] = name;
+ dict["detail"] = detail;
+ dict["kind"] = kind;
+ dict["deprecated"] = deprecated;
+ dict["range"] = range.to_json();
+ dict["selectionRange"] = selectionRange.to_json();
+ Array arr;
+ arr.resize(children.size());
+ for (int i = 0; i < children.size(); i++) {
+ arr[i] = children[i].to_json();
+ }
+ dict["children"] = arr;
+ return dict;
+ }
+
+ void symbol_tree_as_list(const String &p_uri, Vector<DocumentedSymbolInformation> &r_list, const String &p_container = "", bool p_join_name = false) const {
+ DocumentedSymbolInformation si;
+ if (p_join_name && !p_container.empty()) {
+ si.name = p_container + ">" + name;
+ } else {
+ si.name = name;
+ }
+ si.kind = kind;
+ si.containerName = p_container;
+ si.deprecated = deprecated;
+ si.location.uri = p_uri;
+ si.location.range = range;
+ si.detail = detail;
+ si.documentation = documentation;
+ r_list.push_back(si);
+ for (int i = 0; i < children.size(); i++) {
+ children[i].symbol_tree_as_list(p_uri, r_list, si.name, p_join_name);
+ }
+ }
+
+ _FORCE_INLINE_ MarkupContent render() const {
+ MarkupContent markdown;
+ if (detail.length()) {
+ markdown.value = "\t" + detail + "\n\n";
+ }
+ if (documentation.length()) {
+ markdown.value += documentation + "\n\n";
+ }
+ if (script_path.length()) {
+ markdown.value += "Defined in [" + script_path + "](" + uri + ")";
+ }
+ return markdown;
+ }
+
+ _FORCE_INLINE_ CompletionItem make_completion_item(bool resolved = false) const {
+
+ lsp::CompletionItem item;
+ item.label = name;
+
+ if (resolved) {
+ item.documentation = render();
+ }
+
+ switch (kind) {
+ case lsp::SymbolKind::Enum:
+ item.kind = lsp::CompletionItemKind::Enum;
+ break;
+ case lsp::SymbolKind::Class:
+ item.kind = lsp::CompletionItemKind::Class;
+ break;
+ case lsp::SymbolKind::Property:
+ item.kind = lsp::CompletionItemKind::Property;
+ break;
+ case lsp::SymbolKind::Method:
+ case lsp::SymbolKind::Function:
+ item.kind = lsp::CompletionItemKind::Method;
+ break;
+ case lsp::SymbolKind::Event:
+ item.kind = lsp::CompletionItemKind::Event;
+ break;
+ case lsp::SymbolKind::Constant:
+ item.kind = lsp::CompletionItemKind::Constant;
+ break;
+ case lsp::SymbolKind::Variable:
+ item.kind = lsp::CompletionItemKind::Variable;
+ break;
+ case lsp::SymbolKind::File:
+ item.kind = lsp::CompletionItemKind::File;
+ break;
+ default:
+ item.kind = lsp::CompletionItemKind::Text;
+ break;
+ }
+
+ return item;
+ }
+};
+
+/**
+ * Enum of known range kinds
+ */
+namespace FoldingRangeKind {
+/**
+ * Folding range for a comment
+ */
+static const String Comment = "comment";
+/**
+ * Folding range for a imports or includes
+ */
+static const String Imports = "imports";
+/**
+ * Folding range for a region (e.g. `#region`)
+ */
+static const String Region = "region";
+} // namespace FoldingRangeKind
+
+/**
+ * Represents a folding range.
+ */
+struct FoldingRange {
+
+ /**
+ * The zero-based line number from where the folded range starts.
+ */
+ int startLine = 0;
+
+ /**
+ * The zero-based character offset from where the folded range starts. If not defined, defaults to the length of the start line.
+ */
+ int startCharacter = 0;
+
+ /**
+ * The zero-based line number where the folded range ends.
+ */
+ int endLine = 0;
+
+ /**
+ * The zero-based character offset before the folded range ends. If not defined, defaults to the length of the end line.
+ */
+ int endCharacter = 0;
+
+ /**
+ * Describes the kind of the folding range such as `comment' or 'region'. The kind
+ * is used to categorize folding ranges and used by commands like 'Fold all comments'. See
+ * [FoldingRangeKind](#FoldingRangeKind) for an enumeration of standardized kinds.
+ */
+ String kind = FoldingRangeKind::Region;
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["startLine"] = startLine;
+ dict["startCharacter"] = startCharacter;
+ dict["endLine"] = endLine;
+ dict["endCharacter"] = endCharacter;
+ return dict;
+ }
+};
+
+/**
+ * How a completion was triggered
+ */
+namespace CompletionTriggerKind {
+/**
+ * Completion was triggered by typing an identifier (24x7 code
+ * complete), manual invocation (e.g Ctrl+Space) or via API.
+ */
+static const int Invoked = 1;
+
+/**
+ * Completion was triggered by a trigger character specified by
+ * the `triggerCharacters` properties of the `CompletionRegistrationOptions`.
+ */
+static const int TriggerCharacter = 2;
+
+/**
+ * Completion was re-triggered as the current completion list is incomplete.
+ */
+static const int TriggerForIncompleteCompletions = 3;
+} // namespace CompletionTriggerKind
+
+/**
+ * Contains additional information about the context in which a completion request is triggered.
+ */
+struct CompletionContext {
+ /**
+ * How the completion was triggered.
+ */
+ int triggerKind = CompletionTriggerKind::TriggerCharacter;
+
+ /**
+ * The trigger character (a single character) that has trigger code complete.
+ * Is undefined if `triggerKind !== CompletionTriggerKind.TriggerCharacter`
+ */
+ String triggerCharacter;
+
+ void load(const Dictionary &p_params) {
+ triggerKind = int(p_params["triggerKind"]);
+ triggerCharacter = p_params["triggerCharacter"];
+ }
+};
+
+struct CompletionParams : public TextDocumentPositionParams {
+
+ /**
+ * The completion context. This is only available if the client specifies
+ * to send this using `ClientCapabilities.textDocument.completion.contextSupport === true`
+ */
+ CompletionContext context;
+
+ void load(const Dictionary &p_params) {
+ TextDocumentPositionParams::load(p_params);
+ context.load(p_params["context"]);
+ }
+};
+
+/**
+ * The result of a hover request.
+ */
+struct Hover {
+ /**
+ * The hover's content
+ */
+ MarkupContent contents;
+
+ /**
+ * An optional range is a range inside a text document
+ * that is used to visualize a hover, e.g. by changing the background color.
+ */
+ Range range;
+
+ _FORCE_INLINE_ Dictionary to_json() const {
+ Dictionary dict;
+ dict["range"] = range.to_json();
+ dict["contents"] = contents.to_json();
+ return dict;
+ }
+};
+
+struct ServerCapabilities {
+ /**
+ * Defines how text documents are synced. Is either a detailed structure defining each notification or
+ * for backwards compatibility the TextDocumentSyncKind number. If omitted it defaults to `TextDocumentSyncKind.None`.
+ */
+ TextDocumentSyncOptions textDocumentSync;
+
+ /**
+ * The server provides hover support.
+ */
+ bool hoverProvider = true;
+
+ /**
+ * The server provides completion support.
+ */
+ CompletionOptions completionProvider;
+
+ /**
+ * The server provides signature help support.
+ */
+ SignatureHelpOptions signatureHelpProvider;
+
+ /**
+ * The server provides goto definition support.
+ */
+ bool definitionProvider = true;
+
+ /**
+ * The server provides Goto Type Definition support.
+ *
+ * Since 3.6.0
+ */
+ bool typeDefinitionProvider = false;
+
+ /**
+ * The server provides Goto Implementation support.
+ *
+ * Since 3.6.0
+ */
+ bool implementationProvider = false;
+
+ /**
+ * The server provides find references support.
+ */
+ bool referencesProvider = false;
+
+ /**
+ * The server provides document highlight support.
+ */
+ bool documentHighlightProvider = false;
+
+ /**
+ * The server provides document symbol support.
+ */
+ bool documentSymbolProvider = true;
+
+ /**
+ * The server provides workspace symbol support.
+ */
+ bool workspaceSymbolProvider = true;
+
+ /**
+ * The server provides code actions. The `CodeActionOptions` return type is only
+ * valid if the client signals code action literal support via the property
+ * `textDocument.codeAction.codeActionLiteralSupport`.
+ */
+ bool codeActionProvider = false;
+
+ /**
+ * The server provides code lens.
+ */
+ CodeLensOptions codeLensProvider;
+
+ /**
+ * The server provides document formatting.
+ */
+ bool documentFormattingProvider = false;
+
+ /**
+ * The server provides document range formatting.
+ */
+ bool documentRangeFormattingProvider = false;
+
+ /**
+ * The server provides document formatting on typing.
+ */
+ DocumentOnTypeFormattingOptions documentOnTypeFormattingProvider;
+
+ /**
+ * The server provides rename support. RenameOptions may only be
+ * specified if the client states that it supports
+ * `prepareSupport` in its initial `initialize` request.
+ */
+ RenameOptions renameProvider;
+
+ /**
+ * The server provides document link support.
+ */
+ DocumentLinkOptions documentLinkProvider;
+
+ /**
+ * The server provides color provider support.
+ *
+ * Since 3.6.0
+ */
+ ColorProviderOptions colorProvider;
+
+ /**
+ * The server provides folding provider support.
+ *
+ * Since 3.10.0
+ */
+ FoldingRangeProviderOptions foldingRangeProvider;
+
+ /**
+ * The server provides go to declaration support.
+ *
+ * Since 3.14.0
+ */
+ bool declarationProvider = true;
+
+ /**
+ * The server provides execute command support.
+ */
+ ExecuteCommandOptions executeCommandProvider;
+
+ _FORCE_INLINE_ Dictionary to_json() {
+ Dictionary dict;
+ dict["textDocumentSync"] = (int)textDocumentSync.change;
+ dict["completionProvider"] = completionProvider.to_json();
+ dict["signatureHelpProvider"] = signatureHelpProvider.to_json();
+ dict["codeLensProvider"] = false; // codeLensProvider.to_json();
+ dict["documentOnTypeFormattingProvider"] = documentOnTypeFormattingProvider.to_json();
+ dict["renameProvider"] = renameProvider.to_json();
+ dict["documentLinkProvider"] = documentLinkProvider.to_json();
+ dict["colorProvider"] = false; // colorProvider.to_json();
+ dict["foldingRangeProvider"] = false; //foldingRangeProvider.to_json();
+ dict["executeCommandProvider"] = executeCommandProvider.to_json();
+ dict["hoverProvider"] = hoverProvider;
+ dict["definitionProvider"] = definitionProvider;
+ dict["typeDefinitionProvider"] = typeDefinitionProvider;
+ dict["implementationProvider"] = implementationProvider;
+ dict["referencesProvider"] = referencesProvider;
+ dict["documentHighlightProvider"] = documentHighlightProvider;
+ dict["documentSymbolProvider"] = documentSymbolProvider;
+ dict["workspaceSymbolProvider"] = workspaceSymbolProvider;
+ dict["codeActionProvider"] = codeActionProvider;
+ dict["documentFormattingProvider"] = documentFormattingProvider;
+ dict["documentRangeFormattingProvider"] = documentRangeFormattingProvider;
+ dict["declarationProvider"] = declarationProvider;
+ return dict;
+ }
+};
+
+struct InitializeResult {
+ /**
+ * The capabilities the language server provides.
+ */
+ ServerCapabilities capabilities;
+
+ _FORCE_INLINE_ Dictionary to_json() {
+ Dictionary dict;
+ dict["capabilities"] = capabilities.to_json();
+ return dict;
+ }
+};
+
+} // namespace lsp
+
+#endif
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index b8a13ed91b..94b9e8c2d9 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -32,8 +32,8 @@
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
+#include "core/os/dir_access.h"
#include "core/os/file_access.h"
-#include "editor/gdscript_highlighter.h"
#include "gdscript.h"
#include "gdscript_tokenizer.h"
@@ -46,6 +46,12 @@ Ref<ResourceFormatSaverGDScript> resource_saver_gd;
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/gdscript_highlighter.h"
+
+#ifndef GDSCRIPT_NO_LSP
+#include "core/engine.h"
+#include "language_server/gdscript_language_server.h"
+#endif // !GDSCRIPT_NO_LSP
class EditorExportGDScript : public EditorExportPlugin {
@@ -117,6 +123,9 @@ public:
file = FileAccess::get_file_as_array(tmp_path);
add_file(p_path.get_basename() + ".gde", file, true);
+ // Clean up temporary file.
+ DirAccess::remove_file_or_error(tmp_path);
+
} else {
add_file(p_path.get_basename() + ".gdc", file, true);
@@ -130,9 +139,16 @@ static void _editor_init() {
Ref<EditorExportGDScript> gd_export;
gd_export.instance();
EditorExport::get_singleton()->add_export_plugin(gd_export);
+
+#ifndef GDSCRIPT_NO_LSP
+ register_lsp_types();
+ GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
+ EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
+#endif // !GDSCRIPT_NO_LSP
}
-#endif
+#endif // TOOLS_ENABLED
void register_gdscript_types() {
@@ -151,7 +167,7 @@ void register_gdscript_types() {
#ifdef TOOLS_ENABLED
ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create);
EditorNode::add_init_callback(_editor_init);
-#endif
+#endif // TOOLS_ENABLED
}
void unregister_gdscript_types() {
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index bdecbbdbad..b36afd4386 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -196,16 +196,14 @@ bool GridMap::get_collision_layer_bit(int p_bit) const {
#ifndef DISABLE_DEPRECATED
void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
- ERR_EXPLAIN("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead.");
set_mesh_library(p_theme);
}
Ref<MeshLibrary> GridMap::get_theme() const {
- ERR_EXPLAIN("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead.");
- WARN_DEPRECATED;
+ WARN_DEPRECATED_MSG("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead.");
return get_mesh_library();
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 5a21833ffa..7e2986ca85 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -863,28 +863,36 @@ void GridMapEditor::_icon_size_changed(float p_value) {
void GridMapEditor::update_palette() {
int selected = mesh_library_palette->get_current();
+ float min_size = EDITOR_DEF("editors/grid_map/preview_size", 64);
+ min_size *= EDSCALE;
+
mesh_library_palette->clear();
if (display_mode == DISPLAY_THUMBNAIL) {
mesh_library_palette->set_max_columns(0);
mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_TOP);
+ mesh_library_palette->set_fixed_column_width(min_size * MAX(size_slider->get_value(), 1.5));
} else if (display_mode == DISPLAY_LIST) {
mesh_library_palette->set_max_columns(1);
mesh_library_palette->set_icon_mode(ItemList::ICON_MODE_LEFT);
+ mesh_library_palette->set_fixed_column_width(0);
}
- float min_size = EDITOR_DEF("editors/grid_map/preview_size", 64);
- min_size *= EDSCALE;
mesh_library_palette->set_fixed_icon_size(Size2(min_size, min_size));
- mesh_library_palette->set_fixed_column_width(min_size * MAX(size_slider->get_value(), 1.5));
mesh_library_palette->set_max_text_lines(2);
Ref<MeshLibrary> mesh_library = node->get_mesh_library();
if (mesh_library.is_null()) {
last_mesh_library = NULL;
+ search_box->set_text("");
+ search_box->set_editable(false);
+ info_message->show();
return;
}
+ search_box->set_editable(true);
+ info_message->hide();
+
Vector<int> ids;
ids = mesh_library->get_item_list();
@@ -1067,6 +1075,7 @@ void GridMapEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("node_removed", this, "_node_removed");
mesh_library_palette->connect("item_selected", this, "_item_selected_cbk");
for (int i = 0; i < 3; i++) {
@@ -1083,6 +1092,7 @@ void GridMapEditor::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
+ get_tree()->disconnect("node_removed", this, "_node_removed");
_clear_clipboard_data();
for (int i = 0; i < 3; i++) {
@@ -1196,6 +1206,7 @@ void GridMapEditor::_bind_methods() {
ClassDB::bind_method("_floor_changed", &GridMapEditor::_floor_changed);
ClassDB::bind_method("_floor_mouse_exited", &GridMapEditor::_floor_mouse_exited);
ClassDB::bind_method("_set_selection", &GridMapEditor::_set_selection);
+ ClassDB::bind_method("_node_removed", &GridMapEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_set_display_mode", "mode"), &GridMapEditor::_set_display_mode);
}
@@ -1269,7 +1280,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
options->get_popup()->add_item(TTR("Fill Selection"), MENU_OPTION_SELECTION_FILL, KEY_MASK_CTRL + KEY_F);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Settings"), MENU_OPTION_GRIDMAP_SETTINGS);
+ options->get_popup()->add_item(TTR("Settings..."), MENU_OPTION_GRIDMAP_SETTINGS);
settings_dialog = memnew(ConfirmationDialog);
settings_dialog->set_title(TTR("GridMap Settings"));
@@ -1294,6 +1305,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
search_box = memnew(LineEdit);
search_box->set_h_size_flags(SIZE_EXPAND_FILL);
+ search_box->set_placeholder(TTR("Filter meshes"));
hb->add_child(search_box);
search_box->connect("text_changed", this, "_text_changed");
search_box->connect("gui_input", this, "_sbox_input");
@@ -1329,6 +1341,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
add_child(mesh_library_palette);
mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL);
+ info_message = memnew(Label);
+ info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes."));
+ info_message->set_valign(Label::VALIGN_CENTER);
+ info_message->set_align(Label::ALIGN_CENTER);
+ info_message->set_autowrap(true);
+ info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ mesh_library_palette->add_child(info_message);
+
edit_axis = Vector3::AXIS_Y;
edit_floor[0] = -1;
edit_floor[1] = -1;
@@ -1344,7 +1364,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
paste_mesh = VisualServer::get_singleton()->mesh_create();
{
- //selection mesh create
+ // Selection mesh create.
PoolVector<Vector3> lines;
PoolVector<Vector3> triangles;
@@ -1422,7 +1442,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2));
- //inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
@@ -1442,7 +1461,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
selection_floor_mat->set_line_width(3.0);
- //selection_floor_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index b9be925ff7..103913485f 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -35,9 +35,6 @@
#include "editor/editor_plugin.h"
#include "editor/pane_drag.h"
#include "grid_map.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class SpatialEditorPlugin;
@@ -200,12 +197,16 @@ class GridMapEditor : public VBoxContainer {
RID instance;
};
+ ItemList *mesh_library_palette;
+ Label *info_message;
+
+ EditorNode *editor;
+
void update_grid();
void _configure();
void _menu_option(int);
void update_palette();
void _set_display_mode(int p_mode);
- ItemList *mesh_library_palette;
void _item_selected_cbk(int idx);
void _update_cursor_transform();
void _update_cursor_instance();
@@ -230,7 +231,6 @@ class GridMapEditor : public VBoxContainer {
void _delete_selection();
void _fill_selection();
- EditorNode *editor;
bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click);
friend class GridMapEditorPlugin;
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index f75a4a926a..1abf26bfee 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -37,7 +37,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
String header = f->get_token();
- ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_COND_V_MSG(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED, "Unsupported header information in HDR: " + header + ".");
while (true) {
String line = f->get_line();
@@ -45,12 +45,9 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
if (line == "") // empty line indicates end of header
break;
if (line.begins_with("FORMAT=")) { // leave option to implement other commands
- if (line != "FORMAT=32-bit_rle_rgbe") {
- ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for HDR files.");
- return ERR_FILE_UNRECOGNIZED;
- }
+ ERR_FAIL_COND_V_MSG(line != "FORMAT=32-bit_rle_rgbe", ERR_FILE_UNRECOGNIZED, "Only 32-bit_rle_rgbe is supported for HDR files.");
} else if (!line.begins_with("#")) { // not comment
- WARN_PRINTS("Ignoring unsupported header information in HDR : " + line);
+ WARN_PRINTS("Ignoring unsupported header information in HDR: " + line + ".");
}
}
@@ -102,10 +99,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
len <<= 8;
len |= f->get_8();
- if (len != width) {
- ERR_EXPLAIN("invalid decoded scanline length, corrupt HDR");
- ERR_FAIL_V(ERR_FILE_CORRUPT);
- }
+ ERR_FAIL_COND_V_MSG(len != width, ERR_FILE_CORRUPT, "Invalid decoded scanline length, corrupt HDR.");
for (int k = 0; k < 4; ++k) {
int i = 0;
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 8ebf52def7..e9575ee4fb 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderHDR : public ImageFormatLoader {
public:
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index 9a96fe008d..e9016ce43e 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderJPG : public ImageFormatLoader {
public:
diff --git a/modules/jsonrpc/SCsub b/modules/jsonrpc/SCsub
new file mode 100644
index 0000000000..13c9ffb253
--- /dev/null
+++ b/modules/jsonrpc/SCsub
@@ -0,0 +1,7 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_jsonrpc = env_modules.Clone()
+env_jsonrpc.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/jsonrpc/config.py b/modules/jsonrpc/config.py
new file mode 100644
index 0000000000..53bc827027
--- /dev/null
+++ b/modules/jsonrpc/config.py
@@ -0,0 +1,5 @@
+def can_build(env, platform):
+ return True
+
+def configure(env):
+ pass
diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp
new file mode 100644
index 0000000000..e1bba60f2f
--- /dev/null
+++ b/modules/jsonrpc/jsonrpc.cpp
@@ -0,0 +1,171 @@
+/*************************************************************************/
+/* jsonrpc.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "jsonrpc.h"
+#include "core/io/json.h"
+
+JSONRPC::JSONRPC() {
+}
+
+JSONRPC::~JSONRPC() {
+}
+
+void JSONRPC::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_scope", "scope", "target"), &JSONRPC::set_scope);
+ ClassDB::bind_method(D_METHOD("process_action", "action", "recurse"), &JSONRPC::process_action, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("process_string", "action"), &JSONRPC::process_string);
+
+ ClassDB::bind_method(D_METHOD("make_request", "method", "params", "id"), &JSONRPC::make_request);
+ ClassDB::bind_method(D_METHOD("make_response", "result", "id"), &JSONRPC::make_response);
+ ClassDB::bind_method(D_METHOD("make_notification", "method", "params"), &JSONRPC::make_notification);
+ ClassDB::bind_method(D_METHOD("make_response_error", "code", "message", "id"), &JSONRPC::make_response_error, DEFVAL(Variant()));
+
+ BIND_ENUM_CONSTANT(PARSE_ERROR)
+ BIND_ENUM_CONSTANT(INVALID_REQUEST)
+ BIND_ENUM_CONSTANT(METHOD_NOT_FOUND)
+ BIND_ENUM_CONSTANT(INVALID_PARAMS)
+ BIND_ENUM_CONSTANT(INTERNAL_ERROR)
+}
+
+Dictionary JSONRPC::make_response_error(int p_code, const String &p_message, const Variant &p_id) const {
+ Dictionary dict;
+ dict["jsonrpc"] = "2.0";
+
+ Dictionary err;
+ err["code"] = p_code;
+ err["message"] = p_message;
+
+ dict["error"] = err;
+ dict["id"] = p_id;
+
+ return dict;
+}
+
+Dictionary JSONRPC::make_response(const Variant &p_value, const Variant &p_id) {
+ Dictionary dict;
+ dict["jsonrpc"] = "2.0";
+ dict["id"] = p_id;
+ dict["result"] = p_value;
+ return dict;
+}
+
+Dictionary JSONRPC::make_notification(const String &p_method, const Variant &p_params) {
+ Dictionary dict;
+ dict["jsonrpc"] = "2.0";
+ dict["method"] = p_method;
+ dict["params"] = p_params;
+ return dict;
+}
+
+Dictionary JSONRPC::make_request(const String &p_method, const Variant &p_params, const Variant &p_id) {
+ Dictionary dict;
+ dict["jsonrpc"] = "2.0";
+ dict["method"] = p_method;
+ dict["params"] = p_params;
+ dict["id"] = p_id;
+ return dict;
+}
+
+Variant JSONRPC::process_action(const Variant &p_action, bool p_process_arr_elements) {
+ Variant ret;
+ if (p_action.get_type() == Variant::DICTIONARY) {
+ Dictionary dict = p_action;
+ String method = dict.get("method", "");
+ Array args;
+ if (dict.has("params")) {
+ Variant params = dict.get("params", Variant());
+ if (params.get_type() == Variant::ARRAY) {
+ args = params;
+ } else {
+ args.push_back(params);
+ }
+ }
+
+ Object *object = this;
+ if (method_scopes.has(method.get_base_dir())) {
+ object = method_scopes[method.get_base_dir()];
+ method = method.get_file();
+ }
+
+ Variant id;
+ if (dict.has("id")) {
+ id = dict["id"];
+ }
+
+ if (object == NULL || !object->has_method(method)) {
+ ret = make_response_error(JSONRPC::METHOD_NOT_FOUND, "Method not found", id);
+ } else {
+ Variant call_ret = object->callv(method, args);
+ if (id.get_type() != Variant::NIL) {
+ ret = make_response(call_ret, id);
+ }
+ }
+ } else if (p_action.get_type() == Variant::ARRAY && p_process_arr_elements) {
+ Array arr = p_action;
+ int size = arr.size();
+ if (size) {
+ Array arr_ret;
+ for (int i = 0; i < size; i++) {
+ const Variant &var = arr.get(i);
+ arr_ret.push_back(process_action(var));
+ }
+ ret = arr_ret;
+ } else {
+ ret = make_response_error(JSONRPC::INVALID_REQUEST, "Invalid Request");
+ }
+ } else {
+ ret = make_response_error(JSONRPC::INVALID_REQUEST, "Invalid Request");
+ }
+ return ret;
+}
+
+String JSONRPC::process_string(const String &p_input) {
+
+ if (p_input.empty()) return String();
+
+ Variant ret;
+ Variant input;
+ String err_message;
+ int err_line;
+ if (OK != JSON::parse(p_input, input, err_message, err_line)) {
+ ret = make_response_error(JSONRPC::PARSE_ERROR, "Parse error");
+ } else {
+ ret = process_action(input, true);
+ }
+
+ if (ret.get_type() == Variant::NIL) {
+ return "";
+ }
+ return JSON::print(ret);
+}
+
+void JSONRPC::set_scope(const String &p_scope, Object *p_obj) {
+ method_scopes[p_scope] = p_obj;
+}
diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h
new file mode 100644
index 0000000000..91897d0b55
--- /dev/null
+++ b/modules/jsonrpc/jsonrpc.h
@@ -0,0 +1,70 @@
+/*************************************************************************/
+/* jsonrpc.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_JSON_RPC_H
+#define GODOT_JSON_RPC_H
+
+#include "core/object.h"
+#include "core/variant.h"
+
+class JSONRPC : public Object {
+ GDCLASS(JSONRPC, Object)
+
+ Map<String, Object *> method_scopes;
+
+protected:
+ static void _bind_methods();
+
+public:
+ JSONRPC();
+ ~JSONRPC();
+
+ enum ErrorCode {
+ PARSE_ERROR = -32700,
+ INVALID_REQUEST = -32600,
+ METHOD_NOT_FOUND = -32601,
+ INVALID_PARAMS = -32602,
+ INTERNAL_ERROR = -32603,
+ };
+
+ Dictionary make_response_error(int p_code, const String &p_message, const Variant &p_id = Variant()) const;
+ Dictionary make_response(const Variant &p_value, const Variant &p_id);
+ Dictionary make_notification(const String &p_method, const Variant &p_params);
+ Dictionary make_request(const String &p_method, const Variant &p_params, const Variant &p_id);
+
+ Variant process_action(const Variant &p_action, bool p_process_arr_elements = false);
+ String process_string(const String &p_input);
+
+ void set_scope(const String &p_scope, Object *p_obj);
+};
+
+VARIANT_ENUM_CAST(JSONRPC::ErrorCode);
+
+#endif
diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp
new file mode 100644
index 0000000000..242b0e9df4
--- /dev/null
+++ b/modules/jsonrpc/register_types.cpp
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "core/class_db.h"
+#include "jsonrpc.h"
+
+void register_jsonrpc_types() {
+ ClassDB::register_class<JSONRPC>();
+}
+
+void unregister_jsonrpc_types() {
+}
diff --git a/modules/jsonrpc/register_types.h b/modules/jsonrpc/register_types.h
new file mode 100644
index 0000000000..e4648b901f
--- /dev/null
+++ b/modules/jsonrpc/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_jsonrpc_types();
+void unregister_jsonrpc_types();
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
new file mode 100644
index 0000000000..1e02084ae2
--- /dev/null
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -0,0 +1,285 @@
+/*************************************************************************/
+/* crypto_mbedtls.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "crypto_mbedtls.h"
+
+#include "core/os/file_access.h"
+
+#include "core/engine.h"
+#include "core/io/certs_compressed.gen.h"
+#include "core/io/compression.h"
+#include "core/project_settings.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif
+#define PEM_BEGIN_CRT "-----BEGIN CERTIFICATE-----\n"
+#define PEM_END_CRT "-----END CERTIFICATE-----\n"
+
+#include "mbedtls/pem.h"
+#include <mbedtls/debug.h>
+
+CryptoKey *CryptoKeyMbedTLS::create() {
+ return memnew(CryptoKeyMbedTLS);
+}
+
+Error CryptoKeyMbedTLS::load(String p_path) {
+ ERR_FAIL_COND_V_MSG(locks, ERR_ALREADY_IN_USE, "Key is in use");
+
+ PoolByteArray out;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER);
+
+ int flen = f->get_len();
+ out.resize(flen + 1);
+ {
+ PoolByteArray::Write w = out.write();
+ f->get_buffer(w.ptr(), flen);
+ w[flen] = 0; //end f string
+ }
+ memdelete(f);
+
+ int ret = mbedtls_pk_parse_key(&pkey, out.read().ptr(), out.size(), NULL, 0);
+ // We MUST zeroize the memory for safety!
+ mbedtls_platform_zeroize(out.write().ptr(), out.size());
+ ERR_FAIL_COND_V_MSG(ret, FAILED, "Error parsing private key: " + itos(ret));
+
+ return OK;
+}
+
+Error CryptoKeyMbedTLS::save(String p_path) {
+ FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER);
+
+ unsigned char w[16000];
+ memset(w, 0, sizeof(w));
+
+ int ret = mbedtls_pk_write_key_pem(&pkey, w, sizeof(w));
+ if (ret != 0) {
+ memdelete(f);
+ memset(w, 0, sizeof(w)); // Zeroize anything we might have written.
+ ERR_FAIL_V_MSG(FAILED, "Error writing key: " + itos(ret));
+ }
+
+ size_t len = strlen((char *)w);
+ f->store_buffer(w, len);
+ memdelete(f);
+ memset(w, 0, sizeof(w)); // Zeroize temporary buffer.
+ return OK;
+}
+
+X509Certificate *X509CertificateMbedTLS::create() {
+ return memnew(X509CertificateMbedTLS);
+}
+
+Error X509CertificateMbedTLS::load(String p_path) {
+ ERR_FAIL_COND_V_MSG(locks, ERR_ALREADY_IN_USE, "Certificate is in use");
+
+ PoolByteArray out;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER);
+
+ int flen = f->get_len();
+ out.resize(flen + 1);
+ {
+ PoolByteArray::Write w = out.write();
+ f->get_buffer(w.ptr(), flen);
+ w[flen] = 0; //end f string
+ }
+ memdelete(f);
+
+ int ret = mbedtls_x509_crt_parse(&cert, out.read().ptr(), out.size());
+ ERR_FAIL_COND_V_MSG(ret, FAILED, "Error parsing some certificates: " + itos(ret));
+
+ return OK;
+}
+
+Error X509CertificateMbedTLS::load_from_memory(const uint8_t *p_buffer, int p_len) {
+ ERR_FAIL_COND_V_MSG(locks, ERR_ALREADY_IN_USE, "Certificate is in use");
+
+ int ret = mbedtls_x509_crt_parse(&cert, p_buffer, p_len);
+ ERR_FAIL_COND_V_MSG(ret, FAILED, "Error parsing certificates: " + itos(ret));
+ return OK;
+}
+
+Error X509CertificateMbedTLS::save(String p_path) {
+ FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!f, ERR_INVALID_PARAMETER);
+
+ mbedtls_x509_crt *crt = &cert;
+ while (crt) {
+ unsigned char w[4096];
+ size_t wrote = 0;
+ int ret = mbedtls_pem_write_buffer(PEM_BEGIN_CRT, PEM_END_CRT, cert.raw.p, cert.raw.len, w, sizeof(w), &wrote);
+ if (ret != 0 || wrote == 0) {
+ memdelete(f);
+ ERR_FAIL_V_MSG(FAILED, "Error writing certificate: " + itos(ret));
+ }
+
+ f->store_buffer(w, wrote - 1); // don't write the string terminator
+ crt = crt->next;
+ }
+ memdelete(f);
+ return OK;
+}
+
+Crypto *CryptoMbedTLS::create() {
+ return memnew(CryptoMbedTLS);
+}
+
+void CryptoMbedTLS::initialize_crypto() {
+
+#ifdef DEBUG_ENABLED
+ mbedtls_debug_set_threshold(1);
+#endif
+
+ Crypto::_create = create;
+ Crypto::_load_default_certificates = load_default_certificates;
+ X509CertificateMbedTLS::make_default();
+ CryptoKeyMbedTLS::make_default();
+}
+
+void CryptoMbedTLS::finalize_crypto() {
+ Crypto::_create = NULL;
+ Crypto::_load_default_certificates = NULL;
+ if (default_certs) {
+ memdelete(default_certs);
+ default_certs = NULL;
+ }
+ X509CertificateMbedTLS::finalize();
+ CryptoKeyMbedTLS::finalize();
+}
+
+CryptoMbedTLS::CryptoMbedTLS() {
+ mbedtls_ctr_drbg_init(&ctr_drbg);
+ mbedtls_entropy_init(&entropy);
+ int ret = mbedtls_ctr_drbg_seed(&ctr_drbg, mbedtls_entropy_func, &entropy, NULL, 0);
+ if (ret != 0) {
+ ERR_PRINTS(" failed\n ! mbedtls_ctr_drbg_seed returned an error" + itos(ret));
+ }
+}
+
+CryptoMbedTLS::~CryptoMbedTLS() {
+ mbedtls_ctr_drbg_free(&ctr_drbg);
+ mbedtls_entropy_free(&entropy);
+}
+
+X509CertificateMbedTLS *CryptoMbedTLS::default_certs = NULL;
+
+X509CertificateMbedTLS *CryptoMbedTLS::get_default_certificates() {
+ return default_certs;
+}
+
+void CryptoMbedTLS::load_default_certificates(String p_path) {
+ ERR_FAIL_COND(default_certs != NULL);
+
+ default_certs = memnew(X509CertificateMbedTLS);
+ ERR_FAIL_COND(default_certs == NULL);
+
+ String certs_path = GLOBAL_DEF("network/ssl/certificates", "");
+
+ if (p_path != "") {
+ // Use certs defined in project settings.
+ default_certs->load(p_path);
+ }
+#ifdef BUILTIN_CERTS_ENABLED
+ else {
+ // Use builtin certs only if user did not override it in project settings.
+ PoolByteArray out;
+ out.resize(_certs_uncompressed_size + 1);
+ PoolByteArray::Write w = out.write();
+ Compression::decompress(w.ptr(), _certs_uncompressed_size, _certs_compressed, _certs_compressed_size, Compression::MODE_DEFLATE);
+ w[_certs_uncompressed_size] = 0; // Make sure it ends with string terminator
+#ifdef DEBUG_ENABLED
+ print_verbose("Loaded builtin certs");
+#endif
+ default_certs->load_from_memory(out.read().ptr(), out.size());
+ }
+#endif
+}
+
+Ref<CryptoKey> CryptoMbedTLS::generate_rsa(int p_bytes) {
+ Ref<CryptoKeyMbedTLS> out;
+ out.instance();
+ int ret = mbedtls_pk_setup(&(out->pkey), mbedtls_pk_info_from_type(MBEDTLS_PK_RSA));
+ ERR_FAIL_COND_V(ret != 0, NULL);
+ ret = mbedtls_rsa_gen_key(mbedtls_pk_rsa(out->pkey), mbedtls_ctr_drbg_random, &ctr_drbg, p_bytes, 65537);
+ ERR_FAIL_COND_V(ret != 0, NULL);
+ return out;
+}
+
+Ref<X509Certificate> CryptoMbedTLS::generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after) {
+ Ref<CryptoKeyMbedTLS> key = static_cast<Ref<CryptoKeyMbedTLS> >(p_key);
+ mbedtls_x509write_cert crt;
+ mbedtls_x509write_crt_init(&crt);
+
+ mbedtls_x509write_crt_set_subject_key(&crt, &(key->pkey));
+ mbedtls_x509write_crt_set_issuer_key(&crt, &(key->pkey));
+ mbedtls_x509write_crt_set_subject_name(&crt, p_issuer_name.utf8().get_data());
+ mbedtls_x509write_crt_set_issuer_name(&crt, p_issuer_name.utf8().get_data());
+ mbedtls_x509write_crt_set_version(&crt, MBEDTLS_X509_CRT_VERSION_3);
+ mbedtls_x509write_crt_set_md_alg(&crt, MBEDTLS_MD_SHA256);
+
+ mbedtls_mpi serial;
+ mbedtls_mpi_init(&serial);
+ uint8_t rand_serial[20];
+ mbedtls_ctr_drbg_random(&ctr_drbg, rand_serial, 20);
+ ERR_FAIL_COND_V(mbedtls_mpi_read_binary(&serial, rand_serial, 20), NULL);
+ mbedtls_x509write_crt_set_serial(&crt, &serial);
+
+ mbedtls_x509write_crt_set_validity(&crt, p_not_before.utf8().get_data(), p_not_after.utf8().get_data());
+ mbedtls_x509write_crt_set_basic_constraints(&crt, 1, -1);
+ mbedtls_x509write_crt_set_basic_constraints(&crt, 1, 0);
+
+ unsigned char buf[4096];
+ memset(buf, 0, 4096);
+ Ref<X509CertificateMbedTLS> out;
+ out.instance();
+ mbedtls_x509write_crt_pem(&crt, buf, 4096, mbedtls_ctr_drbg_random, &ctr_drbg);
+
+ int err = mbedtls_x509_crt_parse(&(out->cert), buf, 4096);
+ if (err != 0) {
+ mbedtls_mpi_free(&serial);
+ mbedtls_x509write_crt_free(&crt);
+ ERR_PRINTS("Generated invalid certificate: " + itos(err));
+ return NULL;
+ }
+
+ mbedtls_mpi_free(&serial);
+ mbedtls_x509write_crt_free(&crt);
+ return out;
+}
+
+PoolByteArray CryptoMbedTLS::generate_random_bytes(int p_bytes) {
+ PoolByteArray out;
+ out.resize(p_bytes);
+ mbedtls_ctr_drbg_random(&ctr_drbg, out.write().ptr(), p_bytes);
+ return out;
+}
diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h
new file mode 100644
index 0000000000..06b3ecd234
--- /dev/null
+++ b/modules/mbedtls/crypto_mbedtls.h
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* crypto_mbedtls.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CRYPTO_MBEDTLS_H
+#define CRYPTO_MBEDTLS_H
+
+#include "core/crypto/crypto.h"
+#include "core/resource.h"
+
+#include <mbedtls/ctr_drbg.h>
+#include <mbedtls/entropy.h>
+#include <mbedtls/ssl.h>
+
+class CryptoMbedTLS;
+class SSLContextMbedTLS;
+class CryptoKeyMbedTLS : public CryptoKey {
+
+private:
+ mbedtls_pk_context pkey;
+ int locks;
+
+public:
+ static CryptoKey *create();
+ static void make_default() { CryptoKey::_create = create; }
+ static void finalize() { CryptoKey::_create = NULL; }
+
+ virtual Error load(String p_path);
+ virtual Error save(String p_path);
+
+ CryptoKeyMbedTLS() {
+ mbedtls_pk_init(&pkey);
+ locks = 0;
+ }
+ ~CryptoKeyMbedTLS() {
+ mbedtls_pk_free(&pkey);
+ }
+
+ _FORCE_INLINE_ void lock() { locks++; }
+ _FORCE_INLINE_ void unlock() { locks--; }
+
+ friend class CryptoMbedTLS;
+ friend class SSLContextMbedTLS;
+};
+
+class X509CertificateMbedTLS : public X509Certificate {
+
+private:
+ mbedtls_x509_crt cert;
+ int locks;
+
+public:
+ static X509Certificate *create();
+ static void make_default() { X509Certificate::_create = create; }
+ static void finalize() { X509Certificate::_create = NULL; }
+
+ virtual Error load(String p_path);
+ virtual Error load_from_memory(const uint8_t *p_buffer, int p_len);
+ virtual Error save(String p_path);
+
+ X509CertificateMbedTLS() {
+ mbedtls_x509_crt_init(&cert);
+ locks = 0;
+ }
+ ~X509CertificateMbedTLS() {
+ mbedtls_x509_crt_free(&cert);
+ }
+
+ _FORCE_INLINE_ void lock() { locks++; }
+ _FORCE_INLINE_ void unlock() { locks--; }
+
+ friend class CryptoMbedTLS;
+ friend class SSLContextMbedTLS;
+};
+
+class CryptoMbedTLS : public Crypto {
+
+private:
+ mbedtls_entropy_context entropy;
+ mbedtls_ctr_drbg_context ctr_drbg;
+ static X509CertificateMbedTLS *default_certs;
+
+public:
+ static Crypto *create();
+ static void initialize_crypto();
+ static void finalize_crypto();
+ static X509CertificateMbedTLS *get_default_certificates();
+ static void load_default_certificates(String p_path);
+
+ virtual PoolByteArray generate_random_bytes(int p_bytes);
+ virtual Ref<CryptoKey> generate_rsa(int p_bytes);
+ virtual Ref<X509Certificate> generate_self_signed_certificate(Ref<CryptoKey> p_key, String p_issuer_name, String p_not_before, String p_not_after);
+
+ CryptoMbedTLS();
+ ~CryptoMbedTLS();
+};
+
+#endif // CRYPTO_MBEDTLS_H
diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp
index 121ed5eb02..f7dc6c785f 100755
--- a/modules/mbedtls/register_types.cpp
+++ b/modules/mbedtls/register_types.cpp
@@ -30,15 +30,17 @@
#include "register_types.h"
-#include "stream_peer_mbed_tls.h"
+#include "crypto_mbedtls.h"
+#include "stream_peer_mbedtls.h"
void register_mbedtls_types() {
- ClassDB::register_class<StreamPeerMbedTLS>();
+ CryptoMbedTLS::initialize_crypto();
StreamPeerMbedTLS::initialize_ssl();
}
void unregister_mbedtls_types() {
StreamPeerMbedTLS::finalize_ssl();
+ CryptoMbedTLS::finalize_crypto();
}
diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp
new file mode 100644
index 0000000000..eeaf831b4a
--- /dev/null
+++ b/modules/mbedtls/ssl_context_mbedtls.cpp
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* ssl_context_mbedtls.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ssl_context_mbedtls.h"
+
+static void my_debug(void *ctx, int level,
+ const char *file, int line,
+ const char *str) {
+
+ printf("%s:%04d: %s", file, line, str);
+ fflush(stdout);
+}
+
+Error SSLContextMbedTLS::_setup(int p_endpoint, int p_transport, int p_authmode) {
+ ERR_FAIL_COND_V_MSG(inited, ERR_ALREADY_IN_USE, "This SSL context is already active");
+
+ mbedtls_ssl_init(&ssl);
+ mbedtls_ssl_config_init(&conf);
+ mbedtls_ctr_drbg_init(&ctr_drbg);
+ mbedtls_entropy_init(&entropy);
+ inited = true;
+
+ int ret = mbedtls_ctr_drbg_seed(&ctr_drbg, mbedtls_entropy_func, &entropy, NULL, 0);
+ if (ret != 0) {
+ clear(); // Never leave unusable resources around.
+ ERR_FAIL_V_MSG(FAILED, "mbedtls_ctr_drbg_seed returned an error" + itos(ret));
+ }
+
+ ret = mbedtls_ssl_config_defaults(&conf, p_endpoint, p_transport, MBEDTLS_SSL_PRESET_DEFAULT);
+ if (ret != 0) {
+ clear();
+ ERR_FAIL_V_MSG(FAILED, "mbedtls_ssl_config_defaults returned an error" + itos(ret));
+ }
+ mbedtls_ssl_conf_authmode(&conf, p_authmode);
+ mbedtls_ssl_conf_rng(&conf, mbedtls_ctr_drbg_random, &ctr_drbg);
+ mbedtls_ssl_conf_dbg(&conf, my_debug, stdout);
+ return OK;
+}
+
+Error SSLContextMbedTLS::init_server(int p_transport, int p_authmode, Ref<CryptoKeyMbedTLS> p_pkey, Ref<X509CertificateMbedTLS> p_cert) {
+ ERR_FAIL_COND_V(!p_pkey.is_valid(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!p_cert.is_valid(), ERR_INVALID_PARAMETER);
+
+ Error err = _setup(MBEDTLS_SSL_IS_SERVER, p_transport, p_authmode);
+ ERR_FAIL_COND_V(err != OK, err);
+
+ // Locking key and certificate(s)
+ pkey = p_pkey;
+ certs = p_cert;
+ if (pkey.is_valid())
+ pkey->lock();
+ if (certs.is_valid())
+ certs->lock();
+
+ // Adding key and certificate
+ int ret = mbedtls_ssl_conf_own_cert(&conf, &(certs->cert), &(pkey->pkey));
+ if (ret != 0) {
+ clear();
+ ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, "Invalid cert/key combination " + itos(ret));
+ }
+ // Adding CA chain if available.
+ if (certs->cert.next) {
+ mbedtls_ssl_conf_ca_chain(&conf, certs->cert.next, NULL);
+ }
+ mbedtls_ssl_setup(&ssl, &conf);
+ return OK;
+}
+
+Error SSLContextMbedTLS::init_client(int p_transport, int p_authmode, Ref<X509CertificateMbedTLS> p_valid_cas) {
+ Error err = _setup(MBEDTLS_SSL_IS_CLIENT, p_transport, p_authmode);
+ ERR_FAIL_COND_V(err != OK, err);
+
+ X509CertificateMbedTLS *cas = NULL;
+
+ if (p_valid_cas.is_valid()) {
+ // Locking CA certificates
+ certs = p_valid_cas;
+ certs->lock();
+ cas = certs.ptr();
+ } else {
+ // Fall back to default certificates (no need to lock those).
+ cas = CryptoMbedTLS::get_default_certificates();
+ if (cas == NULL) {
+ clear();
+ ERR_FAIL_V_MSG(ERR_UNCONFIGURED, "SSL module failed to initialize!");
+ }
+ }
+
+ // Set valid CAs
+ mbedtls_ssl_conf_ca_chain(&conf, &(cas->cert), NULL);
+ mbedtls_ssl_setup(&ssl, &conf);
+ return OK;
+}
+
+void SSLContextMbedTLS::clear() {
+ if (!inited)
+ return;
+ mbedtls_ssl_free(&ssl);
+ mbedtls_ssl_config_free(&conf);
+ mbedtls_ctr_drbg_free(&ctr_drbg);
+ mbedtls_entropy_free(&entropy);
+
+ // Unlock and key and certificates
+ if (certs.is_valid())
+ certs->unlock();
+ certs = Ref<X509Certificate>();
+ if (pkey.is_valid())
+ pkey->unlock();
+ pkey = Ref<CryptoKeyMbedTLS>();
+ inited = false;
+}
+
+mbedtls_ssl_context *SSLContextMbedTLS::get_context() {
+ ERR_FAIL_COND_V(!inited, NULL);
+ return &ssl;
+}
+
+SSLContextMbedTLS::SSLContextMbedTLS() {
+ inited = false;
+}
+
+SSLContextMbedTLS::~SSLContextMbedTLS() {
+ clear();
+}
diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h
new file mode 100644
index 0000000000..e49d532912
--- /dev/null
+++ b/modules/mbedtls/ssl_context_mbedtls.h
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* ssl_context_mbedtls.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SSL_CONTEXT_MBED_TLS_H
+#define SSL_CONTEXT_MBED_TLS_H
+
+#include "crypto_mbedtls.h"
+
+#include "core/os/file_access.h"
+#include "core/pool_vector.h"
+#include "core/reference.h"
+
+#include <mbedtls/config.h>
+#include <mbedtls/ctr_drbg.h>
+#include <mbedtls/debug.h>
+#include <mbedtls/entropy.h>
+#include <mbedtls/ssl.h>
+
+class SSLContextMbedTLS : public Reference {
+
+protected:
+ bool inited;
+
+ static PoolByteArray _read_file(String p_path);
+
+public:
+ Ref<X509CertificateMbedTLS> certs;
+ mbedtls_entropy_context entropy;
+ mbedtls_ctr_drbg_context ctr_drbg;
+ mbedtls_ssl_context ssl;
+ mbedtls_ssl_config conf;
+
+ Ref<CryptoKeyMbedTLS> pkey;
+
+ Error _setup(int p_endpoint, int p_transport, int p_authmode);
+ Error init_server(int p_transport, int p_authmode, Ref<CryptoKeyMbedTLS> p_pkey, Ref<X509CertificateMbedTLS> p_cert);
+ Error init_client(int p_transport, int p_authmode, Ref<X509CertificateMbedTLS> p_valid_cas);
+ void clear();
+
+ mbedtls_ssl_context *get_context();
+
+ SSLContextMbedTLS();
+ ~SSLContextMbedTLS();
+};
+
+#endif // SSL_CONTEXT_MBED_TLS_H
diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index 4bb7557150..a2e342e219 100755
--- a/modules/mbedtls/stream_peer_mbed_tls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* stream_peer_mbed_tls.cpp */
+/* stream_peer_mbedtls.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,19 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "stream_peer_mbed_tls.h"
+#include "stream_peer_mbedtls.h"
#include "core/io/stream_peer_tcp.h"
#include "core/os/file_access.h"
-static void my_debug(void *ctx, int level,
- const char *file, int line,
- const char *str) {
-
- printf("%s:%04d: %s", file, line, str);
- fflush(stdout);
-}
-
void _print_error(int ret) {
printf("mbedtls error: returned -0x%x\n\n", -ret);
fflush(stdout);
@@ -86,18 +78,14 @@ int StreamPeerMbedTLS::bio_recv(void *ctx, unsigned char *buf, size_t len) {
void StreamPeerMbedTLS::_cleanup() {
- mbedtls_ssl_free(&ssl);
- mbedtls_ssl_config_free(&conf);
- mbedtls_ctr_drbg_free(&ctr_drbg);
- mbedtls_entropy_free(&entropy);
-
+ ssl_ctx->clear();
base = Ref<StreamPeer>();
status = STATUS_DISCONNECTED;
}
Error StreamPeerMbedTLS::_do_handshake() {
int ret = 0;
- while ((ret = mbedtls_ssl_handshake(&ssl)) != 0) {
+ while ((ret = mbedtls_ssl_handshake(ssl_ctx->get_context())) != 0) {
if (ret != MBEDTLS_ERR_SSL_WANT_READ && ret != MBEDTLS_ERR_SSL_WANT_WRITE) {
// An error occurred.
ERR_PRINTS("TLS handshake error: " + itos(ret));
@@ -118,7 +106,7 @@ Error StreamPeerMbedTLS::_do_handshake() {
return OK;
}
-Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs, const String &p_for_hostname) {
+Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs, const String &p_for_hostname, Ref<X509Certificate> p_ca_certs) {
ERR_FAIL_COND_V(p_base.is_null(), ERR_INVALID_PARAMETER);
@@ -126,31 +114,11 @@ Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida
int ret = 0;
int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE;
- mbedtls_ssl_init(&ssl);
- mbedtls_ssl_config_init(&conf);
- mbedtls_ctr_drbg_init(&ctr_drbg);
- mbedtls_entropy_init(&entropy);
-
- ret = mbedtls_ctr_drbg_seed(&ctr_drbg, mbedtls_entropy_func, &entropy, NULL, 0);
- if (ret != 0) {
- ERR_PRINTS(" failed\n ! mbedtls_ctr_drbg_seed returned an error" + itos(ret));
- _cleanup();
- return FAILED;
- }
+ Error err = ssl_ctx->init_client(MBEDTLS_SSL_TRANSPORT_STREAM, authmode, p_ca_certs);
+ ERR_FAIL_COND_V(err != OK, err);
- mbedtls_ssl_config_defaults(&conf,
- MBEDTLS_SSL_IS_CLIENT,
- MBEDTLS_SSL_TRANSPORT_STREAM,
- MBEDTLS_SSL_PRESET_DEFAULT);
-
- mbedtls_ssl_conf_authmode(&conf, authmode);
- mbedtls_ssl_conf_ca_chain(&conf, &cacert, NULL);
- mbedtls_ssl_conf_rng(&conf, mbedtls_ctr_drbg_random, &ctr_drbg);
- mbedtls_ssl_conf_dbg(&conf, my_debug, stdout);
- mbedtls_ssl_setup(&ssl, &conf);
- mbedtls_ssl_set_hostname(&ssl, p_for_hostname.utf8().get_data());
-
- mbedtls_ssl_set_bio(&ssl, this, bio_send, bio_recv, NULL);
+ mbedtls_ssl_set_hostname(ssl_ctx->get_context(), p_for_hostname.utf8().get_data());
+ mbedtls_ssl_set_bio(ssl_ctx->get_context(), this, bio_send, bio_recv, NULL);
status = STATUS_HANDSHAKING;
@@ -162,11 +130,26 @@ Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida
return OK;
}
-Error StreamPeerMbedTLS::accept_stream(Ref<StreamPeer> p_base) {
+Error StreamPeerMbedTLS::accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certificate> p_ca_chain) {
+
+ ERR_FAIL_COND_V(p_base.is_null(), ERR_INVALID_PARAMETER);
+
+ Error err = ssl_ctx->init_server(MBEDTLS_SSL_TRANSPORT_STREAM, MBEDTLS_SSL_VERIFY_NONE, p_key, p_cert);
+ ERR_FAIL_COND_V(err != OK, err);
+
+ base = p_base;
+
+ mbedtls_ssl_set_bio(ssl_ctx->get_context(), this, bio_send, bio_recv, NULL);
+
+ status = STATUS_HANDSHAKING;
+
+ if ((err = _do_handshake()) != OK) {
+ return FAILED;
+ }
+ status = STATUS_CONNECTED;
return OK;
}
-
Error StreamPeerMbedTLS::put_data(const uint8_t *p_data, int p_bytes) {
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_UNCONFIGURED);
@@ -197,7 +180,7 @@ Error StreamPeerMbedTLS::put_partial_data(const uint8_t *p_data, int p_bytes, in
if (p_bytes == 0)
return OK;
- int ret = mbedtls_ssl_write(&ssl, p_data, p_bytes);
+ int ret = mbedtls_ssl_write(ssl_ctx->get_context(), p_data, p_bytes);
if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) {
// Non blocking IO
ret = 0;
@@ -243,7 +226,7 @@ Error StreamPeerMbedTLS::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r
r_received = 0;
- int ret = mbedtls_ssl_read(&ssl, p_buffer, p_bytes);
+ int ret = mbedtls_ssl_read(ssl_ctx->get_context(), p_buffer, p_bytes);
if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) {
ret = 0; // non blocking io
} else if (ret == MBEDTLS_ERR_SSL_PEER_CLOSE_NOTIFY) {
@@ -273,7 +256,7 @@ void StreamPeerMbedTLS::poll() {
// We could pass NULL as second parameter, but some behaviour sanitizers doesn't seem to like that.
// Passing a 1 byte buffer to workaround it.
uint8_t byte;
- int ret = mbedtls_ssl_read(&ssl, &byte, 0);
+ int ret = mbedtls_ssl_read(ssl_ctx->get_context(), &byte, 0);
if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) {
// Nothing to read/write (non blocking IO)
@@ -298,10 +281,11 @@ int StreamPeerMbedTLS::get_available_bytes() const {
ERR_FAIL_COND_V(status != STATUS_CONNECTED, 0);
- return mbedtls_ssl_get_bytes_avail(&ssl);
+ return mbedtls_ssl_get_bytes_avail(&(ssl_ctx->ssl));
}
StreamPeerMbedTLS::StreamPeerMbedTLS() {
+ ssl_ctx.instance();
status = STATUS_DISCONNECTED;
}
@@ -317,7 +301,7 @@ void StreamPeerMbedTLS::disconnect_from_stream() {
Ref<StreamPeerTCP> tcp = base;
if (tcp.is_valid() && tcp->get_status() == StreamPeerTCP::STATUS_CONNECTED) {
// We are still connected on the socket, try to send close notify.
- mbedtls_ssl_close_notify(&ssl);
+ mbedtls_ssl_close_notify(ssl_ctx->get_context());
}
_cleanup();
@@ -333,28 +317,9 @@ StreamPeerSSL *StreamPeerMbedTLS::_create_func() {
return memnew(StreamPeerMbedTLS);
}
-mbedtls_x509_crt StreamPeerMbedTLS::cacert;
-
-void StreamPeerMbedTLS::_load_certs(const PoolByteArray &p_array) {
- int arr_len = p_array.size();
- PoolByteArray::Read r = p_array.read();
- int err = mbedtls_x509_crt_parse(&cacert, &r[0], arr_len);
- if (err != 0) {
- WARN_PRINTS("Error parsing some certificates: " + itos(err));
- }
-}
-
void StreamPeerMbedTLS::initialize_ssl() {
_create = _create_func;
- load_certs_func = _load_certs;
-
- mbedtls_x509_crt_init(&cacert);
-
-#ifdef DEBUG_ENABLED
- mbedtls_debug_set_threshold(1);
-#endif
-
available = true;
}
@@ -362,6 +327,4 @@ void StreamPeerMbedTLS::finalize_ssl() {
available = false;
_create = NULL;
- load_certs_func = NULL;
- mbedtls_x509_crt_free(&cacert);
}
diff --git a/modules/mbedtls/stream_peer_mbed_tls.h b/modules/mbedtls/stream_peer_mbedtls.h
index ab87b779c1..eec7eab631 100755
--- a/modules/mbedtls/stream_peer_mbed_tls.h
+++ b/modules/mbedtls/stream_peer_mbedtls.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* stream_peer_mbed_tls.h */
+/* stream_peer_mbedtls.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -32,15 +32,7 @@
#define STREAM_PEER_OPEN_SSL_H
#include "core/io/stream_peer_ssl.h"
-
-#include <mbedtls/config.h>
-#include <mbedtls/ctr_drbg.h>
-#include <mbedtls/debug.h>
-#include <mbedtls/entropy.h>
-#include <mbedtls/ssl.h>
-
-#include <stdio.h>
-#include <stdlib.h>
+#include "ssl_context_mbedtls.h"
class StreamPeerMbedTLS : public StreamPeerSSL {
private:
@@ -50,19 +42,13 @@ private:
Ref<StreamPeer> base;
static StreamPeerSSL *_create_func();
- static void _load_certs(const PoolByteArray &p_array);
static int bio_recv(void *ctx, unsigned char *buf, size_t len);
static int bio_send(void *ctx, const unsigned char *buf, size_t len);
void _cleanup();
protected:
- static mbedtls_x509_crt cacert;
-
- mbedtls_entropy_context entropy;
- mbedtls_ctr_drbg_context ctr_drbg;
- mbedtls_ssl_context ssl;
- mbedtls_ssl_config conf;
+ Ref<SSLContextMbedTLS> ssl_ctx;
static void _bind_methods();
@@ -70,8 +56,8 @@ protected:
public:
virtual void poll();
- virtual Error accept_stream(Ref<StreamPeer> p_base);
- virtual Error connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs = false, const String &p_for_hostname = String());
+ virtual Error accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_key, Ref<X509Certificate> p_cert, Ref<X509Certificate> p_ca_chain = Ref<X509Certificate>());
+ virtual Error connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs = false, const String &p_for_hostname = String(), Ref<X509Certificate> p_valid_cert = Ref<X509Certificate>());
virtual Status get_status() const;
virtual void disconnect_from_stream();
diff --git a/modules/mono/.gitignore b/modules/mono/.gitignore
new file mode 100644
index 0000000000..fa6d00cbbb
--- /dev/null
+++ b/modules/mono/.gitignore
@@ -0,0 +1,2 @@
+# Do not ignore solution files inside the mono module. Overrides Godot's global gitignore.
+!*.sln
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index cc60e64a11..a9afa7ccf6 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -8,13 +8,7 @@ Import('env_modules')
env_mono = env_modules.Clone()
-env_mono.add_source_files(env.modules_sources, '*.cpp')
-env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
-env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
-env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
-
if env['tools']:
- env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
# NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.make_cs_compressed_header as make_cs_compressed_header
make_cs_compressed_header.generate_header(
@@ -62,3 +56,13 @@ if env_mono['tools']:
# GodotTools.ProjectEditor which doesn't depend on the Godot API solution and
# is required by the bindings generator in order to be able to generated it.
godot_tools_build.build_project_editor_only(env_mono)
+
+# Add sources
+
+env_mono.add_source_files(env.modules_sources, '*.cpp')
+env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
+env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
+env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
+
+if env['tools']:
+ env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index c47cfc8a38..35daa6d307 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -84,10 +84,16 @@ def build(env_mono):
source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll']
sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames]
- target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
+ target_filenames = [
+ 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
+ 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'
+ ]
if env_mono['target'] == 'debug':
- target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
+ target_filenames += [
+ 'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb',
+ 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'
+ ]
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
diff --git a/modules/mono/build_scripts/make_android_mono_config.py b/modules/mono/build_scripts/make_android_mono_config.py
index cd9210897d..8cad204d7b 100644
--- a/modules/mono/build_scripts/make_android_mono_config.py
+++ b/modules/mono/build_scripts/make_android_mono_config.py
@@ -3,23 +3,6 @@ def generate_compressed_config(config_src, output_dir):
import os.path
from compat import byte_to_str
- # Header file
- with open(os.path.join(output_dir, 'android_mono_config.gen.h'), 'w') as header:
- header.write('''/* THIS FILE IS GENERATED DO NOT EDIT */
-#ifndef ANDROID_MONO_CONFIG_GEN_H
-#define ANDROID_MONO_CONFIG_GEN_H
-
-#ifdef ANDROID_ENABLED
-
-#include "core/ustring.h"
-
-String get_godot_android_mono_config();
-
-#endif // ANDROID_ENABLED
-
-#endif // ANDROID_MONO_CONFIG_GEN_H
-''')
-
# Source file
with open(os.path.join(output_dir, 'android_mono_config.gen.cpp'), 'w') as cpp:
with open(config_src, 'rb') as f:
@@ -36,7 +19,7 @@ String get_godot_android_mono_config();
bytes_seq_str += byte_to_str(buf[buf_idx])
cpp.write('''/* THIS FILE IS GENERATED DO NOT EDIT */
-#include "android_mono_config.gen.h"
+#include "android_mono_config.h"
#ifdef ANDROID_ENABLED
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 9f0eb58896..4c1ebd8d74 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -18,7 +18,7 @@ android_arch_dirs = {
def get_android_out_dir(env):
- return os.path.join(Dir('#platform/android/java/libs').abspath,
+ return os.path.join(Dir('#platform/android/java/lib/libs').abspath,
'release' if env['target'] == 'release' else 'debug',
android_arch_dirs[env['android_arch']])
@@ -113,8 +113,8 @@ def configure(env, env_mono):
else:
env.Append(LINKFLAGS=os.path.join(mono_lib_path, mono_static_lib_name + lib_suffix))
- env.Append(LIBS='psapi')
- env.Append(LIBS='version')
+ env.Append(LIBS=['psapi'])
+ env.Append(LIBS=['version'])
else:
mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
@@ -124,7 +124,7 @@ def configure(env, env_mono):
if env.msvc:
env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
else:
- env.Append(LIBS=mono_lib_name)
+ env.Append(LIBS=[mono_lib_name])
mono_bin_path = os.path.join(mono_root, 'bin')
diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp
index 4a6637434a..7580911a0a 100644
--- a/modules/mono/class_db_api_json.cpp
+++ b/modules/mono/class_db_api_json.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h
index ddfe2debea..9888ecfb55 100644
--- a/modules/mono/class_db_api_json.h
+++ b/modules/mono/class_db_api_json.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 846c84d222..e14e919f92 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -115,7 +115,7 @@ void CSharpLanguage::init() {
gdmono->initialize();
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
- // Generate bindings here, before loading assemblies. `initialize_load_assemblies` aborts
+ // Generate bindings here, before loading assemblies. 'initialize_load_assemblies' aborts
// the applications if the api assemblies or the main tools assembly is missing, but this
// is not a problem for BindingsGenerator as it only needs the tools project editor assembly.
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
@@ -123,7 +123,7 @@ void CSharpLanguage::init() {
#endif
#ifndef MONO_GLUE_ENABLED
- print_line("Run this binary with `--generate-mono-glue path/to/modules/mono/glue`");
+ print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'");
#endif
gdmono->initialize_load_assemblies();
@@ -1036,6 +1036,7 @@ void CSharpLanguage::_load_scripts_metadata() {
String old_json;
Error ferr = read_all_file_utf8(scripts_metadata_path, old_json);
+
ERR_FAIL_COND(ferr != OK);
Variant old_dict_var;
@@ -1043,7 +1044,7 @@ void CSharpLanguage::_load_scripts_metadata() {
int err_line;
Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line);
if (json_err != OK) {
- ERR_PRINTS("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ")");
+ ERR_PRINTS("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ").");
return;
}
@@ -1053,7 +1054,7 @@ void CSharpLanguage::_load_scripts_metadata() {
print_verbose("Successfully loaded scripts metadata");
} else {
if (!Engine::get_singleton()->is_editor_hint()) {
- ERR_PRINT("Missing scripts metadata file");
+ ERR_PRINT("Missing scripts metadata file.");
}
}
}
@@ -1100,7 +1101,7 @@ bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const S
_debug_parse_err_line = p_line;
_debug_parse_err_file = p_file;
_debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, false);
+ ScriptDebugger::get_singleton()->debug(this, false, true);
return true;
} else {
return false;
@@ -1768,12 +1769,8 @@ MonoObject *CSharpInstance::_internal_new_managed() {
// Search the constructor first, to fail with an error if it's not found before allocating anything else.
GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
- if (ctor == NULL) {
- ERR_PRINTS("Cannot create script instance because the class does not define a parameterless constructor: " + script->get_path());
-
- ERR_EXPLAIN("Constructor not found");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_NULL_V_MSG(ctor, NULL,
+ "Cannot create script instance because the class does not define a parameterless constructor: '" + script->get_path() + "'.");
CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
@@ -1792,8 +1789,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
owner = NULL;
- ERR_EXPLAIN("Failed to allocate memory for the object");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Failed to allocate memory for the object.");
}
// Tie managed to unmanaged
@@ -2233,7 +2229,7 @@ bool CSharpScript::_update_exports() {
MonoObject *tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
if (!tmp_object) {
- ERR_PRINT("Failed to allocate temporary MonoObject");
+ ERR_PRINT("Failed to allocate temporary MonoObject.");
return false;
}
@@ -2241,12 +2237,8 @@ bool CSharpScript::_update_exports() {
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
- if (ctor == NULL) {
- ERR_PRINTS("Cannot construct temporary MonoObject because the class does not define a parameterless constructor: " + get_path());
-
- ERR_EXPLAIN("Constructor not found");
- ERR_FAIL_V(NULL);
- }
+ ERR_FAIL_NULL_V_MSG(ctor, NULL,
+ "Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'.");
MonoException *ctor_exc = NULL;
ctor->invoke(tmp_object, NULL, &ctor_exc);
@@ -2399,7 +2391,7 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Ve
arg.type = GDMonoMarshal::managed_to_variant_type(types[i]);
if (arg.type == Variant::NIL) {
- ERR_PRINTS("Unknown type of signal parameter: " + arg.name + " in " + p_class->get_full_name());
+ ERR_PRINTS("Unknown type of signal parameter: '" + arg.name + "' in '" + p_class->get_full_name() + "'.");
return false;
}
@@ -2427,7 +2419,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
if (p_member->is_static()) {
if (p_member->has_attribute(CACHED_CLASS(ExportAttribute)))
- ERR_PRINTS("Cannot export member because it is static: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
+ ERR_PRINTS("Cannot export member because it is static: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
return false;
}
@@ -2450,12 +2442,12 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
if (!property->has_getter()) {
if (exported)
- ERR_PRINTS("Read-only property cannot be exported: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
+ ERR_PRINTS("Read-only property cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
return false;
}
if (!property->has_setter()) {
if (exported)
- ERR_PRINTS("Write-only property (without getter) cannot be exported: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
+ ERR_PRINTS("Write-only property (without getter) cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
return false;
}
}
@@ -2474,16 +2466,15 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
String hint_string;
if (variant_type == Variant::NIL) {
- ERR_PRINTS("Unknown exported member type: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
+ ERR_PRINTS("Unknown exported member type: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
return false;
}
int hint_res = _try_get_member_export_hint(p_member, type, variant_type, /* allow_generics: */ true, hint, hint_string);
- if (hint_res == -1) {
- ERR_EXPLAIN("Error while trying to determine information about the exported member: " + MEMBER_FULL_QUALIFIED_NAME(p_member));
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(hint_res == -1, false,
+ "Error while trying to determine information about the exported member: '" +
+ MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
if (hint_res == 0) {
hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
@@ -2532,17 +2523,11 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
MonoObject *val_obj = mono_field_get_value_object(mono_domain_get(), field, NULL);
- if (val_obj == NULL) {
- ERR_EXPLAIN("Failed to get '" + enum_field_name + "' constant enum value");
- ERR_FAIL_V(-1);
- }
+ ERR_FAIL_NULL_V_MSG(val_obj, -1, "Failed to get '" + enum_field_name + "' constant enum value.");
bool r_error;
uint64_t val = GDMonoUtils::unbox_enum_value(val_obj, enum_basetype, r_error);
- if (r_error) {
- ERR_EXPLAIN("Failed to unbox '" + enum_field_name + "' constant enum value");
- ERR_FAIL_V(-1);
- }
+ ERR_FAIL_COND_V_MSG(r_error, -1, "Failed to unbox '" + enum_field_name + "' constant enum value.");
if (val != (unsigned int)i) {
uses_default_values = false;
@@ -2577,17 +2562,11 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
PropertyHint elem_hint = PROPERTY_HINT_NONE;
String elem_hint_string;
- if (elem_variant_type == Variant::NIL) {
- ERR_EXPLAIN("Unknown array element type");
- ERR_FAIL_V(-1);
- }
+ ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type.");
int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
- if (hint_res == -1) {
- ERR_EXPLAIN("Error while trying to determine information about the array element type");
- ERR_FAIL_V(-1);
- }
+ ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
// Format: type/hint:hint_string
r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
@@ -2682,7 +2661,7 @@ void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
void CSharpScript::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo("new"));
}
Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native) {
@@ -2775,7 +2754,7 @@ bool CSharpScript::can_instance() const {
"Compile",
ProjectSettings::get_singleton()->globalize_path(get_path()));
} else {
- ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
+ ERR_PRINTS("C# project could not be created; cannot add file: '" + get_path() + "'.");
}
}
}
@@ -2793,12 +2772,10 @@ bool CSharpScript::can_instance() const {
if (extra_cond && !script_class) {
if (GDMono::get_singleton()->get_project_assembly() == NULL) {
// The project assembly is not loaded
- ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Cannot instance script because the project assembly is not loaded. Script: '" + get_path() + "'.");
} else {
// The project assembly is loaded, but the class could not found
- ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Cannot instance script because the class '" + name + "' could not be found. Script: '" + get_path() + "'.");
}
}
@@ -2820,14 +2797,12 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
// Search the constructor first, to fail with an error if it's not found before allocating anything else.
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
if (ctor == NULL) {
- if (p_argcount == 0) {
- String path = get_path();
- ERR_PRINTS("Cannot create script instance. The class '" + script_class->get_full_name() +
- "' does not define a parameterless constructor." + (path.empty() ? String() : ". Path: " + path));
- }
+ ERR_FAIL_COND_V_MSG(p_argcount == 0, NULL,
+ "Cannot create script instance. The class '" + script_class->get_full_name() +
+ "' does not define a parameterless constructor." +
+ (get_path().empty() ? String() : " Path: '" + get_path() + "'."));
- ERR_EXPLAIN("Constructor not found");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Constructor not found.");
}
Ref<Reference> ref;
@@ -2878,8 +2853,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
p_owner->set_script_instance(NULL);
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- ERR_EXPLAIN("Failed to allocate memory for the object");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Failed to allocate memory for the object.");
}
// Tie managed to unmanaged
@@ -2913,11 +2887,10 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
r_error.error = Variant::CallError::CALL_OK;
REF ref;
- Object *owner = NULL;
ERR_FAIL_NULL_V(native, Variant());
- owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
+ Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
@@ -2951,8 +2924,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
if (ScriptDebugger::get_singleton()) {
CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
}
- ERR_EXPLAIN("Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + native_name +
+ "', so it can't be instanced in object of type: '" + p_this->get_class() + "'.");
}
}
@@ -3204,12 +3177,12 @@ int CSharpScript::get_member_line(const StringName &p_member) const {
Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source);
- if (ferr != OK) {
- if (ferr == ERR_INVALID_DATA) {
- ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- }
- ERR_FAIL_V(ferr);
- }
+
+ ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
+ ferr == ERR_INVALID_DATA ?
+ "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
+ " Please ensure that scripts are saved in valid UTF-8 unicode." :
+ "Failed to read file: '" + p_path + "'.");
#ifdef TOOLS_ENABLED
source_changed_cache = true;
@@ -3278,8 +3251,7 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
#ifdef DEBUG_ENABLED
// User is responsible for thread attach/detach
- ERR_EXPLAIN("Thread is not attached");
- CRASH_COND(mono_domain_get() == NULL);
+ CRASH_COND_MSG(mono_domain_get() == NULL, "Thread is not attached.");
#endif
#endif
@@ -3346,8 +3318,7 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
"Compile",
ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
- ERR_PRINTS("Failed to create C# project");
- ERR_PRINTS("Cannot add " + p_path + " to the C# project");
+ ERR_PRINTS("C# project could not be created; cannot add file: '" + p_path + "'.");
}
}
#endif
diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
index f3ac353c0f..dcfdd83831 100644
--- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
@@ -11,6 +11,7 @@
<AssemblyName>GodotTools.BuildLogger</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
+ <LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
index f36b40f87c..24c7cb1573 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
@@ -8,6 +8,7 @@
<RootNamespace>GodotTools.Core</RootNamespace>
<AssemblyName>GodotTools.Core</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs
new file mode 100644
index 0000000000..7a2ff2ca56
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ConsoleLogger.cs
@@ -0,0 +1,33 @@
+using System;
+
+namespace GodotTools.IdeConnection
+{
+ public class ConsoleLogger : ILogger
+ {
+ public void LogDebug(string message)
+ {
+ Console.WriteLine("DEBUG: " + message);
+ }
+
+ public void LogInfo(string message)
+ {
+ Console.WriteLine("INFO: " + message);
+ }
+
+ public void LogWarning(string message)
+ {
+ Console.WriteLine("WARN: " + message);
+ }
+
+ public void LogError(string message)
+ {
+ Console.WriteLine("ERROR: " + message);
+ }
+
+ public void LogError(string message, Exception e)
+ {
+ Console.WriteLine("EXCEPTION: " + message);
+ Console.WriteLine(e);
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs
new file mode 100644
index 0000000000..be89638241
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeBase.cs
@@ -0,0 +1,94 @@
+using System;
+using Path = System.IO.Path;
+
+namespace GodotTools.IdeConnection
+{
+ public class GodotIdeBase : IDisposable
+ {
+ private ILogger logger;
+
+ public ILogger Logger
+ {
+ get => logger ?? (logger = new ConsoleLogger());
+ set => logger = value;
+ }
+
+ private readonly string projectMetadataDir;
+
+ protected const string MetaFileName = "ide_server_meta.txt";
+ protected string MetaFilePath => Path.Combine(projectMetadataDir, MetaFileName);
+
+ private GodotIdeConnection connection;
+ protected readonly object ConnectionLock = new object();
+
+ public bool IsDisposed { get; private set; } = false;
+
+ public bool IsConnected => connection != null && !connection.IsDisposed && connection.IsConnected;
+
+ public event Action Connected
+ {
+ add
+ {
+ if (connection != null && !connection.IsDisposed)
+ connection.Connected += value;
+ }
+ remove
+ {
+ if (connection != null && !connection.IsDisposed)
+ connection.Connected -= value;
+ }
+ }
+
+ protected GodotIdeConnection Connection
+ {
+ get => connection;
+ set
+ {
+ connection?.Dispose();
+ connection = value;
+ }
+ }
+
+ protected GodotIdeBase(string projectMetadataDir)
+ {
+ this.projectMetadataDir = projectMetadataDir;
+ }
+
+ protected void DisposeConnection()
+ {
+ lock (ConnectionLock)
+ {
+ connection?.Dispose();
+ }
+ }
+
+ ~GodotIdeBase()
+ {
+ Dispose(disposing: false);
+ }
+
+ public void Dispose()
+ {
+ if (IsDisposed)
+ return;
+
+ lock (ConnectionLock)
+ {
+ if (IsDisposed) // lock may not be fair
+ return;
+ IsDisposed = true;
+ }
+
+ Dispose(disposing: true);
+ GC.SuppressFinalize(this);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (disposing)
+ {
+ connection?.Dispose();
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
new file mode 100644
index 0000000000..4f56a8d71b
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
@@ -0,0 +1,219 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading;
+
+namespace GodotTools.IdeConnection
+{
+ public abstract class GodotIdeClient : GodotIdeBase
+ {
+ protected GodotIdeMetadata GodotIdeMetadata;
+
+ private readonly FileSystemWatcher fsWatcher;
+
+ protected GodotIdeClient(string projectMetadataDir) : base(projectMetadataDir)
+ {
+ messageHandlers = InitializeMessageHandlers();
+
+ // FileSystemWatcher requires an existing directory
+ if (!File.Exists(projectMetadataDir))
+ Directory.CreateDirectory(projectMetadataDir);
+
+ fsWatcher = new FileSystemWatcher(projectMetadataDir, MetaFileName);
+ }
+
+ private void OnMetaFileChanged(object sender, FileSystemEventArgs e)
+ {
+ if (IsDisposed)
+ return;
+
+ lock (ConnectionLock)
+ {
+ if (IsDisposed)
+ return;
+
+ if (!File.Exists(MetaFilePath))
+ return;
+
+ var metadata = ReadMetadataFile();
+
+ if (metadata != null && metadata != GodotIdeMetadata)
+ {
+ GodotIdeMetadata = metadata.Value;
+ ConnectToServer();
+ }
+ }
+ }
+
+ private void OnMetaFileDeleted(object sender, FileSystemEventArgs e)
+ {
+ if (IsDisposed)
+ return;
+
+ if (IsConnected)
+ DisposeConnection();
+
+ // The file may have been re-created
+
+ lock (ConnectionLock)
+ {
+ if (IsDisposed)
+ return;
+
+ if (IsConnected || !File.Exists(MetaFilePath))
+ return;
+
+ var metadata = ReadMetadataFile();
+
+ if (metadata != null)
+ {
+ GodotIdeMetadata = metadata.Value;
+ ConnectToServer();
+ }
+ }
+ }
+
+ private GodotIdeMetadata? ReadMetadataFile()
+ {
+ using (var reader = File.OpenText(MetaFilePath))
+ {
+ string portStr = reader.ReadLine();
+
+ if (portStr == null)
+ return null;
+
+ string editorExecutablePath = reader.ReadLine();
+
+ if (editorExecutablePath == null)
+ return null;
+
+ if (!int.TryParse(portStr, out int port))
+ return null;
+
+ return new GodotIdeMetadata(port, editorExecutablePath);
+ }
+ }
+
+ private void ConnectToServer()
+ {
+ var tcpClient = new TcpClient();
+
+ Connection = new GodotIdeConnectionClient(tcpClient, HandleMessage);
+ Connection.Logger = Logger;
+
+ try
+ {
+ Logger.LogInfo("Connecting to Godot Ide Server");
+
+ tcpClient.Connect(IPAddress.Loopback, GodotIdeMetadata.Port);
+
+ Logger.LogInfo("Connection open with Godot Ide Server");
+
+ var clientThread = new Thread(Connection.Start)
+ {
+ IsBackground = true,
+ Name = "Godot Ide Connection Client"
+ };
+ clientThread.Start();
+ }
+ catch (SocketException e)
+ {
+ if (e.SocketErrorCode == SocketError.ConnectionRefused)
+ Logger.LogError("The connection to the Godot Ide Server was refused");
+ else
+ throw;
+ }
+ }
+
+ public void Start()
+ {
+ Logger.LogInfo("Starting Godot Ide Client");
+
+ fsWatcher.Changed += OnMetaFileChanged;
+ fsWatcher.Deleted += OnMetaFileDeleted;
+ fsWatcher.EnableRaisingEvents = true;
+
+ lock (ConnectionLock)
+ {
+ if (IsDisposed)
+ return;
+
+ if (!File.Exists(MetaFilePath))
+ {
+ Logger.LogInfo("There is no Godot Ide Server running");
+ return;
+ }
+
+ var metadata = ReadMetadataFile();
+
+ if (metadata != null)
+ {
+ GodotIdeMetadata = metadata.Value;
+ ConnectToServer();
+ }
+ else
+ {
+ Logger.LogError("Failed to read Godot Ide metadata file");
+ }
+ }
+ }
+
+ public bool WriteMessage(Message message)
+ {
+ return Connection.WriteMessage(message);
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ base.Dispose(disposing);
+
+ if (disposing)
+ {
+ fsWatcher?.Dispose();
+ }
+ }
+
+ protected virtual bool HandleMessage(Message message)
+ {
+ if (messageHandlers.TryGetValue(message.Id, out var action))
+ {
+ action(message.Arguments);
+ return true;
+ }
+
+ return false;
+ }
+
+ private readonly Dictionary<string, Action<string[]>> messageHandlers;
+
+ private Dictionary<string, Action<string[]>> InitializeMessageHandlers()
+ {
+ return new Dictionary<string, Action<string[]>>
+ {
+ ["OpenFile"] = args =>
+ {
+ switch (args.Length)
+ {
+ case 1:
+ OpenFile(file: args[0]);
+ return;
+ case 2:
+ OpenFile(file: args[0], line: int.Parse(args[1]));
+ return;
+ case 3:
+ OpenFile(file: args[0], line: int.Parse(args[1]), column: int.Parse(args[2]));
+ return;
+ default:
+ throw new ArgumentException();
+ }
+ }
+ };
+ }
+
+ protected abstract void OpenFile(string file);
+ protected abstract void OpenFile(string file, int line);
+ protected abstract void OpenFile(string file, int line, int column);
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
new file mode 100644
index 0000000000..e7e81f175e
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
@@ -0,0 +1,207 @@
+using System;
+using System.Diagnostics;
+using System.IO;
+using System.Net.Sockets;
+using System.Text;
+
+namespace GodotTools.IdeConnection
+{
+ public abstract class GodotIdeConnection : IDisposable
+ {
+ protected const string Version = "1.0";
+
+ protected static readonly string ClientHandshake = $"Godot Ide Client Version {Version}";
+ protected static readonly string ServerHandshake = $"Godot Ide Server Version {Version}";
+
+ private const int ClientWriteTimeout = 8000;
+ private readonly TcpClient tcpClient;
+
+ private TextReader clientReader;
+ private TextWriter clientWriter;
+
+ private readonly object writeLock = new object();
+
+ private readonly Func<Message, bool> messageHandler;
+
+ public event Action Connected;
+
+ private ILogger logger;
+
+ public ILogger Logger
+ {
+ get => logger ?? (logger = new ConsoleLogger());
+ set => logger = value;
+ }
+
+ public bool IsDisposed { get; private set; } = false;
+
+ public bool IsConnected => tcpClient.Client != null && tcpClient.Client.Connected;
+
+ protected GodotIdeConnection(TcpClient tcpClient, Func<Message, bool> messageHandler)
+ {
+ this.tcpClient = tcpClient;
+ this.messageHandler = messageHandler;
+ }
+
+ public void Start()
+ {
+ try
+ {
+ if (!StartConnection())
+ return;
+
+ string messageLine;
+ while ((messageLine = ReadLine()) != null)
+ {
+ if (!MessageParser.TryParse(messageLine, out Message msg))
+ {
+ Logger.LogError($"Received message with invalid format: {messageLine}");
+ continue;
+ }
+
+ Logger.LogDebug($"Received message: {msg}");
+
+ if (msg.Id == "close")
+ {
+ Logger.LogInfo("Closing connection");
+ return;
+ }
+
+ try
+ {
+ try
+ {
+ Debug.Assert(messageHandler != null);
+
+ if (!messageHandler(msg))
+ Logger.LogError($"Received unknown message: {msg}");
+ }
+ catch (Exception e)
+ {
+ Logger.LogError($"Message handler for '{msg}' failed with exception", e);
+ }
+ }
+ catch (Exception e)
+ {
+ Logger.LogError($"Exception thrown from message handler. Message: {msg}", e);
+ }
+ }
+ }
+ catch (Exception e)
+ {
+ Logger.LogError($"Unhandled exception in the Godot Ide Connection thread", e);
+ }
+ finally
+ {
+ Dispose();
+ }
+ }
+
+ private bool StartConnection()
+ {
+ NetworkStream clientStream = tcpClient.GetStream();
+
+ clientReader = new StreamReader(clientStream, Encoding.UTF8);
+
+ lock (writeLock)
+ clientWriter = new StreamWriter(clientStream, Encoding.UTF8);
+
+ clientStream.WriteTimeout = ClientWriteTimeout;
+
+ if (!WriteHandshake())
+ {
+ Logger.LogError("Could not write handshake");
+ return false;
+ }
+
+ if (!IsValidResponseHandshake(ReadLine()))
+ {
+ Logger.LogError("Received invalid handshake");
+ return false;
+ }
+
+ Connected?.Invoke();
+
+ Logger.LogInfo("Godot Ide connection started");
+
+ return true;
+ }
+
+ private string ReadLine()
+ {
+ try
+ {
+ return clientReader?.ReadLine();
+ }
+ catch (Exception e)
+ {
+ if (IsDisposed)
+ {
+ var se = e as SocketException ?? e.InnerException as SocketException;
+ if (se != null && se.SocketErrorCode == SocketError.Interrupted)
+ return null;
+ }
+
+ throw;
+ }
+ }
+
+ public bool WriteMessage(Message message)
+ {
+ Logger.LogDebug($"Sending message {message}");
+
+ var messageComposer = new MessageComposer();
+
+ messageComposer.AddArgument(message.Id);
+ foreach (string argument in message.Arguments)
+ messageComposer.AddArgument(argument);
+
+ return WriteLine(messageComposer.ToString());
+ }
+
+ protected bool WriteLine(string text)
+ {
+ if (clientWriter == null || IsDisposed || !IsConnected)
+ return false;
+
+ lock (writeLock)
+ {
+ try
+ {
+ clientWriter.WriteLine(text);
+ clientWriter.Flush();
+ }
+ catch (Exception e)
+ {
+ if (!IsDisposed)
+ {
+ var se = e as SocketException ?? e.InnerException as SocketException;
+ if (se != null && se.SocketErrorCode == SocketError.Shutdown)
+ Logger.LogInfo("Client disconnected ungracefully");
+ else
+ Logger.LogError("Exception thrown when trying to write to client", e);
+
+ Dispose();
+ }
+ }
+ }
+
+ return true;
+ }
+
+ protected abstract bool WriteHandshake();
+ protected abstract bool IsValidResponseHandshake(string handshakeLine);
+
+ public void Dispose()
+ {
+ if (IsDisposed)
+ return;
+
+ IsDisposed = true;
+
+ clientReader?.Dispose();
+ clientWriter?.Dispose();
+ ((IDisposable) tcpClient)?.Dispose();
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs
new file mode 100644
index 0000000000..1b11a14358
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionClient.cs
@@ -0,0 +1,24 @@
+using System;
+using System.Net.Sockets;
+using System.Threading.Tasks;
+
+namespace GodotTools.IdeConnection
+{
+ public class GodotIdeConnectionClient : GodotIdeConnection
+ {
+ public GodotIdeConnectionClient(TcpClient tcpClient, Func<Message, bool> messageHandler)
+ : base(tcpClient, messageHandler)
+ {
+ }
+
+ protected override bool WriteHandshake()
+ {
+ return WriteLine(ClientHandshake);
+ }
+
+ protected override bool IsValidResponseHandshake(string handshakeLine)
+ {
+ return handshakeLine == ServerHandshake;
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs
new file mode 100644
index 0000000000..aa98dc7ca3
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnectionServer.cs
@@ -0,0 +1,24 @@
+using System;
+using System.Net.Sockets;
+using System.Threading.Tasks;
+
+namespace GodotTools.IdeConnection
+{
+ public class GodotIdeConnectionServer : GodotIdeConnection
+ {
+ public GodotIdeConnectionServer(TcpClient tcpClient, Func<Message, bool> messageHandler)
+ : base(tcpClient, messageHandler)
+ {
+ }
+
+ protected override bool WriteHandshake()
+ {
+ return WriteLine(ServerHandshake);
+ }
+
+ protected override bool IsValidResponseHandshake(string handshakeLine)
+ {
+ return handshakeLine == ClientHandshake;
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs
new file mode 100644
index 0000000000..d16daba0e2
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs
@@ -0,0 +1,45 @@
+namespace GodotTools.IdeConnection
+{
+ public struct GodotIdeMetadata
+ {
+ public int Port { get; }
+ public string EditorExecutablePath { get; }
+
+ public GodotIdeMetadata(int port, string editorExecutablePath)
+ {
+ Port = port;
+ EditorExecutablePath = editorExecutablePath;
+ }
+
+ public static bool operator ==(GodotIdeMetadata a, GodotIdeMetadata b)
+ {
+ return a.Port == b.Port && a.EditorExecutablePath == b.EditorExecutablePath;
+ }
+
+ public static bool operator !=(GodotIdeMetadata a, GodotIdeMetadata b)
+ {
+ return !(a == b);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is GodotIdeMetadata metadata)
+ return metadata == this;
+
+ return false;
+ }
+
+ public bool Equals(GodotIdeMetadata other)
+ {
+ return Port == other.Port && EditorExecutablePath == other.EditorExecutablePath;
+ }
+
+ public override int GetHashCode()
+ {
+ unchecked
+ {
+ return (Port * 397) ^ (EditorExecutablePath != null ? EditorExecutablePath.GetHashCode() : 0);
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
new file mode 100644
index 0000000000..94e525715b
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
@@ -0,0 +1,53 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{92600954-25F0-4291-8E11-1FEE9FC4BE20}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>GodotTools.IdeConnection</RootNamespace>
+ <AssemblyName>GodotTools.IdeConnection</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ <LangVersion>7</LangVersion>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>portable</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>portable</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="ConsoleLogger.cs" />
+ <Compile Include="GodotIdeMetadata.cs" />
+ <Compile Include="GodotIdeBase.cs" />
+ <Compile Include="GodotIdeClient.cs" />
+ <Compile Include="GodotIdeConnection.cs" />
+ <Compile Include="GodotIdeConnectionClient.cs" />
+ <Compile Include="GodotIdeConnectionServer.cs" />
+ <Compile Include="ILogger.cs" />
+ <Compile Include="Message.cs" />
+ <Compile Include="MessageComposer.cs" />
+ <Compile Include="MessageParser.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+</Project> \ No newline at end of file
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs
new file mode 100644
index 0000000000..614bb30271
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/ILogger.cs
@@ -0,0 +1,13 @@
+using System;
+
+namespace GodotTools.IdeConnection
+{
+ public interface ILogger
+ {
+ void LogDebug(string message);
+ void LogInfo(string message);
+ void LogWarning(string message);
+ void LogError(string message);
+ void LogError(string message, Exception e);
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs
new file mode 100644
index 0000000000..f24d324ae3
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Message.cs
@@ -0,0 +1,21 @@
+using System.Linq;
+
+namespace GodotTools.IdeConnection
+{
+ public struct Message
+ {
+ public string Id { get; set; }
+ public string[] Arguments { get; set; }
+
+ public Message(string id, params string[] arguments)
+ {
+ Id = id;
+ Arguments = arguments;
+ }
+
+ public override string ToString()
+ {
+ return $"(Id: '{Id}', Arguments: '{string.Join(",", Arguments)}')";
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
new file mode 100644
index 0000000000..9e4cd6ec1a
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
@@ -0,0 +1,46 @@
+using System.Linq;
+using System.Text;
+
+namespace GodotTools.IdeConnection
+{
+ public class MessageComposer
+ {
+ private readonly StringBuilder stringBuilder = new StringBuilder();
+
+ private static readonly char[] CharsToEscape = { '\\', '"' };
+
+ public void AddArgument(string argument)
+ {
+ AddArgument(argument, quoted: argument.Contains(","));
+ }
+
+ public void AddArgument(string argument, bool quoted)
+ {
+ if (stringBuilder.Length > 0)
+ stringBuilder.Append(',');
+
+ if (quoted)
+ {
+ stringBuilder.Append('"');
+
+ foreach (char @char in argument)
+ {
+ if (CharsToEscape.Contains(@char))
+ stringBuilder.Append('\\');
+ stringBuilder.Append(@char);
+ }
+
+ stringBuilder.Append('"');
+ }
+ else
+ {
+ stringBuilder.Append(argument);
+ }
+ }
+
+ public override string ToString()
+ {
+ return stringBuilder.ToString();
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
new file mode 100644
index 0000000000..ed691e481f
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
@@ -0,0 +1,88 @@
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace GodotTools.IdeConnection
+{
+ public static class MessageParser
+ {
+ public static bool TryParse(string messageLine, out Message message)
+ {
+ var arguments = new List<string>();
+ var stringBuilder = new StringBuilder();
+
+ bool expectingArgument = true;
+
+ for (int i = 0; i < messageLine.Length; i++)
+ {
+ char @char = messageLine[i];
+
+ if (@char == ',')
+ {
+ if (expectingArgument)
+ arguments.Add(string.Empty);
+
+ expectingArgument = true;
+ continue;
+ }
+
+ bool quoted = false;
+
+ if (messageLine[i] == '"')
+ {
+ quoted = true;
+ i++;
+ }
+
+ while (i < messageLine.Length)
+ {
+ @char = messageLine[i];
+
+ if (quoted && @char == '"')
+ {
+ i++;
+ break;
+ }
+
+ if (@char == '\\')
+ {
+ i++;
+ if (i < messageLine.Length)
+ break;
+
+ stringBuilder.Append(messageLine[i]);
+ }
+ else if (!quoted && @char == ',')
+ {
+ break; // We don't increment the counter to allow the colon to be parsed after this
+ }
+ else
+ {
+ stringBuilder.Append(@char);
+ }
+
+ i++;
+ }
+
+ arguments.Add(stringBuilder.ToString());
+ stringBuilder.Clear();
+
+ expectingArgument = false;
+ }
+
+ if (arguments.Count == 0)
+ {
+ message = new Message();
+ return false;
+ }
+
+ message = new Message
+ {
+ Id = arguments[0],
+ Arguments = arguments.Skip(1).ToArray()
+ };
+
+ return true;
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..c7c00e66a2
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/Properties/AssemblyInfo.cs
@@ -0,0 +1,35 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("GodotTools.IdeConnection")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("Godot Engine contributors")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("92600954-25F0-4291-8E11-1FEE9FC4BE20")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Build and Revision Numbers
+// by using the '*' as shown below:
+// [assembly: AssemblyVersion("1.0.*")]
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
index 08b8ba3946..ab3a5d1aea 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
@@ -9,6 +9,7 @@
<AssemblyName>GodotTools.ProjectEditor</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
+ <LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -36,9 +37,8 @@
entire solution. $(SolutionDir) is not defined in that case, so we need to workaround that.
We make SCons restore the NuGet packages in the project directory instead in this case.
-->
- <HintPath Condition=" '$(SolutionDir)' != '' ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
- <HintPath>$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
- <HintPath>packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath> <!-- Are you happy CI? -->
+ <HintPath Condition=" '$(SolutionDir)' != '' And Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
+ <HintPath Condition=" '$(SolutionDir)' == '' Or !Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln
index 6f7d44bec2..a3438ea5f3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.sln
+++ b/modules/mono/editor/GodotTools/GodotTools.sln
@@ -9,6 +9,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Core", "GodotToo
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.BuildLogger", "GodotTools.BuildLogger\GodotTools.BuildLogger.csproj", "{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeConnection", "GodotTools.IdeConnection\GodotTools.IdeConnection.csproj", "{92600954-25F0-4291-8E11-1FEE9FC4BE20}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -31,5 +33,9 @@ Global
{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.Build.0 = Release|Any CPU
+ {92600954-25F0-4291-8E11-1FEE9FC4BE20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {92600954-25F0-4291-8E11-1FEE9FC4BE20}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {92600954-25F0-4291-8E11-1FEE9FC4BE20}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {92600954-25F0-4291-8E11-1FEE9FC4BE20}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
index 53ff0891d5..44813f962c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoBottomPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
@@ -9,7 +9,7 @@ using Path = System.IO.Path;
namespace GodotTools
{
- public class MonoBottomPanel : VBoxContainer
+ public class BottomPanel : VBoxContainer
{
private EditorInterface editorInterface;
@@ -34,7 +34,7 @@ namespace GodotTools
for (int i = 0; i < buildTabs.GetChildCount(); i++)
{
- var tab = (MonoBuildTab) buildTabs.GetChild(i);
+ var tab = (BuildTab) buildTabs.GetChild(i);
if (tab == null)
continue;
@@ -49,11 +49,11 @@ namespace GodotTools
itemTooltip += "\nStatus: ";
if (tab.BuildExited)
- itemTooltip += tab.BuildResult == MonoBuildTab.BuildResults.Success ? "Succeeded" : "Errored";
+ itemTooltip += tab.BuildResult == BuildTab.BuildResults.Success ? "Succeeded" : "Errored";
else
itemTooltip += "Running";
- if (!tab.BuildExited || tab.BuildResult == MonoBuildTab.BuildResults.Error)
+ if (!tab.BuildExited || tab.BuildResult == BuildTab.BuildResults.Error)
itemTooltip += $"\nErrors: {tab.ErrorCount}";
itemTooltip += $"\nWarnings: {tab.WarningCount}";
@@ -68,15 +68,15 @@ namespace GodotTools
}
}
- public MonoBuildTab GetBuildTabFor(MonoBuildInfo buildInfo)
+ public BuildTab GetBuildTabFor(BuildInfo buildInfo)
{
- foreach (var buildTab in new Array<MonoBuildTab>(buildTabs.GetChildren()))
+ foreach (var buildTab in new Array<BuildTab>(buildTabs.GetChildren()))
{
if (buildTab.BuildInfo.Equals(buildInfo))
return buildTab;
}
- var newBuildTab = new MonoBuildTab(buildInfo);
+ var newBuildTab = new BuildTab(buildInfo);
AddBuildTab(newBuildTab);
return newBuildTab;
@@ -120,7 +120,7 @@ namespace GodotTools
if (currentTab < 0 || currentTab >= buildTabs.GetTabCount())
throw new InvalidOperationException("No tab selected");
- var buildTab = (MonoBuildTab) buildTabs.GetChild(currentTab);
+ var buildTab = (BuildTab) buildTabs.GetChild(currentTab);
buildTab.WarningsVisible = pressed;
buildTab.UpdateIssuesList();
}
@@ -132,7 +132,7 @@ namespace GodotTools
if (currentTab < 0 || currentTab >= buildTabs.GetTabCount())
throw new InvalidOperationException("No tab selected");
- var buildTab = (MonoBuildTab) buildTabs.GetChild(currentTab);
+ var buildTab = (BuildTab) buildTabs.GetChild(currentTab);
buildTab.ErrorsVisible = pressed;
buildTab.UpdateIssuesList();
}
@@ -145,7 +145,7 @@ namespace GodotTools
string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor");
string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player");
- CSharpProject.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath);
+ CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath);
if (File.Exists(editorScriptsMetadataPath))
{
@@ -166,7 +166,7 @@ namespace GodotTools
Internal.GodotIs32Bits() ? "32" : "64"
};
- bool buildSuccess = GodotSharpBuilds.BuildProjectBlocking("Tools", godotDefines);
+ bool buildSuccess = BuildManager.BuildProjectBlocking("Tools", godotDefines);
if (!buildSuccess)
return;
@@ -193,9 +193,9 @@ namespace GodotTools
int selectedItem = selectedItems[0];
- var buildTab = (MonoBuildTab) buildTabs.GetTabControl(selectedItem);
+ var buildTab = (BuildTab) buildTabs.GetTabControl(selectedItem);
- OS.ShellOpen(Path.Combine(buildTab.BuildInfo.LogsDirPath, GodotSharpBuilds.MsBuildLogFileName));
+ OS.ShellOpen(Path.Combine(buildTab.BuildInfo.LogsDirPath, BuildManager.MsBuildLogFileName));
}
public override void _Notification(int what)
@@ -211,13 +211,13 @@ namespace GodotTools
}
}
- public void AddBuildTab(MonoBuildTab buildTab)
+ public void AddBuildTab(BuildTab buildTab)
{
buildTabs.AddChild(buildTab);
RaiseBuildTab(buildTab);
}
- public void RaiseBuildTab(MonoBuildTab buildTab)
+ public void RaiseBuildTab(BuildTab buildTab)
{
if (buildTab.GetParent() != buildTabs)
throw new InvalidOperationException("Build tab is not in the tabs list");
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index d8cb9024c3..9a2b2e3a26 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -46,8 +46,8 @@ namespace GodotTools.Build
{
if (OS.IsWindows())
{
- return (GodotSharpBuilds.BuildTool) EditorSettings.GetSetting("mono/builds/build_tool")
- == GodotSharpBuilds.BuildTool.MsBuildMono;
+ return (BuildManager.BuildTool) EditorSettings.GetSetting("mono/builds/build_tool")
+ == BuildManager.BuildTool.MsBuildMono;
}
return false;
@@ -103,16 +103,16 @@ namespace GodotTools.Build
return process;
}
- public static int Build(MonoBuildInfo monoBuildInfo)
+ public static int Build(BuildInfo buildInfo)
{
- return Build(monoBuildInfo.Solution, monoBuildInfo.Configuration,
- monoBuildInfo.LogsDirPath, monoBuildInfo.CustomProperties);
+ return Build(buildInfo.Solution, buildInfo.Configuration,
+ buildInfo.LogsDirPath, buildInfo.CustomProperties);
}
- public static async Task<int> BuildAsync(MonoBuildInfo monoBuildInfo)
+ public static async Task<int> BuildAsync(BuildInfo buildInfo)
{
- return await BuildAsync(monoBuildInfo.Solution, monoBuildInfo.Configuration,
- monoBuildInfo.LogsDirPath, monoBuildInfo.CustomProperties);
+ return await BuildAsync(buildInfo.Solution, buildInfo.Configuration,
+ buildInfo.LogsDirPath, buildInfo.CustomProperties);
}
public static int Build(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index 926aabdf89..4c1e47ecad 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -19,13 +19,13 @@ namespace GodotTools.Build
public static string FindMsBuild()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var buildTool = (GodotSharpBuilds.BuildTool) editorSettings.GetSetting("mono/builds/build_tool");
+ var buildTool = (BuildManager.BuildTool) editorSettings.GetSetting("mono/builds/build_tool");
if (OS.IsWindows())
{
switch (buildTool)
{
- case GodotSharpBuilds.BuildTool.MsBuildVs:
+ case BuildManager.BuildTool.MsBuildVs:
{
if (_msbuildToolsPath.Empty() || !File.Exists(_msbuildToolsPath))
{
@@ -34,7 +34,7 @@ namespace GodotTools.Build
if (_msbuildToolsPath.Empty())
{
- throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameMsbuildVs}'. Tried with path: {_msbuildToolsPath}");
+ throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildVs}'. Tried with path: {_msbuildToolsPath}");
}
}
@@ -43,13 +43,13 @@ namespace GodotTools.Build
return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
}
- case GodotSharpBuilds.BuildTool.MsBuildMono:
+ case BuildManager.BuildTool.MsBuildMono:
{
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
if (!File.Exists(msbuildPath))
{
- throw new FileNotFoundException($"Cannot find executable for '{GodotSharpBuilds.PropNameMsbuildMono}'. Tried with path: {msbuildPath}");
+ throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMsbuildMono}'. Tried with path: {msbuildPath}");
}
return msbuildPath;
@@ -61,7 +61,7 @@ namespace GodotTools.Build
if (OS.IsUnix())
{
- if (buildTool == GodotSharpBuilds.BuildTool.MsBuildMono)
+ if (buildTool == BuildManager.BuildTool.MsBuildMono)
{
if (_msbuildUnixPath.Empty() || !File.Exists(_msbuildUnixPath))
{
@@ -71,7 +71,7 @@ namespace GodotTools.Build
if (_msbuildUnixPath.Empty())
{
- throw new FileNotFoundException($"Cannot find binary for '{GodotSharpBuilds.PropNameMsbuildMono}'");
+ throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMsbuildMono}'");
}
return _msbuildUnixPath;
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoBuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
index 858e852392..70bd552f2f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoBuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
@@ -7,7 +7,7 @@ using Path = System.IO.Path;
namespace GodotTools
{
[Serializable]
- public sealed class MonoBuildInfo : Reference // TODO Remove Reference once we have proper serialization
+ public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization
{
public string Solution { get; }
public string Configuration { get; }
@@ -17,7 +17,7 @@ namespace GodotTools
public override bool Equals(object obj)
{
- if (obj is MonoBuildInfo other)
+ if (obj is BuildInfo other)
return other.Solution == Solution && other.Configuration == Configuration;
return false;
@@ -34,11 +34,11 @@ namespace GodotTools
}
}
- private MonoBuildInfo()
+ private BuildInfo()
{
}
- public MonoBuildInfo(string solution, string configuration)
+ public BuildInfo(string solution, string configuration)
{
Solution = solution;
Configuration = configuration;
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
index de3a4d9a6e..417032da54 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpBuilds.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
@@ -6,15 +6,13 @@ using GodotTools.Build;
using GodotTools.Internals;
using GodotTools.Utils;
using static GodotTools.Internals.Globals;
-using Error = Godot.Error;
using File = GodotTools.Utils.File;
-using Directory = GodotTools.Utils.Directory;
namespace GodotTools
{
- public static class GodotSharpBuilds
+ public static class BuildManager
{
- private static readonly List<MonoBuildInfo> BuildsInProgress = new List<MonoBuildInfo>();
+ private static readonly List<BuildInfo> BuildsInProgress = new List<BuildInfo>();
public const string PropNameMsbuildMono = "MSBuild (Mono)";
public const string PropNameMsbuildVs = "MSBuild (VS Build Tools)";
@@ -28,7 +26,7 @@ namespace GodotTools
MsBuildVs
}
- private static void RemoveOldIssuesFile(MonoBuildInfo buildInfo)
+ private static void RemoveOldIssuesFile(BuildInfo buildInfo)
{
var issuesFile = GetIssuesFilePath(buildInfo);
@@ -38,29 +36,21 @@ namespace GodotTools
File.Delete(issuesFile);
}
- private static string _ApiFolderName(ApiAssemblyType apiType)
- {
- ulong apiHash = apiType == ApiAssemblyType.Core ?
- Internal.GetCoreApiHash() :
- Internal.GetEditorApiHash();
- return $"{apiHash}_{BindingsGenerator.Version}_{BindingsGenerator.CsGlueVersion}";
- }
-
private static void ShowBuildErrorDialog(string message)
{
GodotSharpEditor.Instance.ShowErrorDialog(message, "Build error");
- GodotSharpEditor.Instance.MonoBottomPanel.ShowBuildTab();
+ GodotSharpEditor.Instance.BottomPanel.ShowBuildTab();
}
- public static void RestartBuild(MonoBuildTab buildTab) => throw new NotImplementedException();
- public static void StopBuild(MonoBuildTab buildTab) => throw new NotImplementedException();
+ public static void RestartBuild(BuildTab buildTab) => throw new NotImplementedException();
+ public static void StopBuild(BuildTab buildTab) => throw new NotImplementedException();
- private static string GetLogFilePath(MonoBuildInfo buildInfo)
+ private static string GetLogFilePath(BuildInfo buildInfo)
{
return Path.Combine(buildInfo.LogsDirPath, MsBuildLogFileName);
}
- private static string GetIssuesFilePath(MonoBuildInfo buildInfo)
+ private static string GetIssuesFilePath(BuildInfo buildInfo)
{
return Path.Combine(buildInfo.LogsDirPath, MsBuildIssuesFileName);
}
@@ -71,7 +61,7 @@ namespace GodotTools
Godot.GD.Print(text);
}
- public static bool Build(MonoBuildInfo buildInfo)
+ public static bool Build(BuildInfo buildInfo)
{
if (BuildsInProgress.Contains(buildInfo))
throw new InvalidOperationException("A build is already in progress");
@@ -80,7 +70,7 @@ namespace GodotTools
try
{
- MonoBuildTab buildTab = GodotSharpEditor.Instance.MonoBottomPanel.GetBuildTabFor(buildInfo);
+ BuildTab buildTab = GodotSharpEditor.Instance.BottomPanel.GetBuildTabFor(buildInfo);
buildTab.OnBuildStart();
// Required in order to update the build tasks list
@@ -103,7 +93,7 @@ namespace GodotTools
if (exitCode != 0)
PrintVerbose($"MSBuild exited with code: {exitCode}. Log file: {GetLogFilePath(buildInfo)}");
- buildTab.OnBuildExit(exitCode == 0 ? MonoBuildTab.BuildResults.Success : MonoBuildTab.BuildResults.Error);
+ buildTab.OnBuildExit(exitCode == 0 ? BuildTab.BuildResults.Success : BuildTab.BuildResults.Error);
return exitCode == 0;
}
@@ -120,7 +110,7 @@ namespace GodotTools
}
}
- public static async Task<bool> BuildAsync(MonoBuildInfo buildInfo)
+ public static async Task<bool> BuildAsync(BuildInfo buildInfo)
{
if (BuildsInProgress.Contains(buildInfo))
throw new InvalidOperationException("A build is already in progress");
@@ -129,7 +119,7 @@ namespace GodotTools
try
{
- MonoBuildTab buildTab = GodotSharpEditor.Instance.MonoBottomPanel.GetBuildTabFor(buildInfo);
+ BuildTab buildTab = GodotSharpEditor.Instance.BottomPanel.GetBuildTabFor(buildInfo);
try
{
@@ -148,7 +138,7 @@ namespace GodotTools
if (exitCode != 0)
PrintVerbose($"MSBuild exited with code: {exitCode}. Log file: {GetLogFilePath(buildInfo)}");
- buildTab.OnBuildExit(exitCode == 0 ? MonoBuildTab.BuildResults.Success : MonoBuildTab.BuildResults.Error);
+ buildTab.OnBuildExit(exitCode == 0 ? BuildTab.BuildResults.Success : BuildTab.BuildResults.Error);
return exitCode == 0;
}
@@ -165,32 +155,6 @@ namespace GodotTools
}
}
- public static bool BuildApiSolution(string apiSlnDir, string config)
- {
- string apiSlnFile = Path.Combine(apiSlnDir, $"{ApiAssemblyNames.SolutionName}.sln");
-
- string coreApiAssemblyDir = Path.Combine(apiSlnDir, ApiAssemblyNames.Core, "bin", config);
- string coreApiAssemblyFile = Path.Combine(coreApiAssemblyDir, $"{ApiAssemblyNames.Core}.dll");
-
- string editorApiAssemblyDir = Path.Combine(apiSlnDir, ApiAssemblyNames.Editor, "bin", config);
- string editorApiAssemblyFile = Path.Combine(editorApiAssemblyDir, $"{ApiAssemblyNames.Editor}.dll");
-
- if (File.Exists(coreApiAssemblyFile) && File.Exists(editorApiAssemblyFile))
- return true; // The assemblies are in the output folder; assume the solution is already built
-
- var apiBuildInfo = new MonoBuildInfo(apiSlnFile, config);
-
- // TODO Replace this global NoWarn with '#pragma warning' directives on generated files,
- // once we start to actively document manually maintained C# classes
- apiBuildInfo.CustomProperties.Add("NoWarn=1591"); // Ignore missing documentation warnings
-
- if (Build(apiBuildInfo))
- return true;
-
- ShowBuildErrorDialog($"Failed to build {ApiAssemblyNames.SolutionName} solution.");
- return false;
- }
-
public static bool BuildProjectBlocking(string config, IEnumerable<string> godotDefines)
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
@@ -201,13 +165,13 @@ namespace GodotTools
Internal.UpdateApiAssembliesFromPrebuilt();
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
+ var buildTool = (BuildTool) editorSettings.GetSetting("mono/builds/build_tool");
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
pr.Step("Building project solution", 0);
- var buildInfo = new MonoBuildInfo(GodotSharpDirs.ProjectSlnPath, config);
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, config);
// Add Godot defines
string constants = buildTool == BuildTool.MsBuildVs ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
@@ -240,11 +204,28 @@ namespace GodotTools
string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor");
string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player");
- CSharpProject.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath);
+ CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath);
if (File.Exists(editorScriptsMetadataPath))
File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath);
+ var currentPlayRequest = GodotSharpEditor.Instance.GodotIdeManager.GodotIdeServer.CurrentPlayRequest;
+
+ if (currentPlayRequest != null)
+ {
+ if (currentPlayRequest.Value.HasDebugger)
+ {
+ // Set the environment variable that will tell the player to connect to the IDE debugger
+ // TODO: We should probably add a better way to do this
+ Environment.SetEnvironmentVariable("GODOT_MONO_DEBUGGER_AGENT",
+ "--debugger-agent=transport=dt_socket" +
+ $",address={currentPlayRequest.Value.DebuggerHost}:{currentPlayRequest.Value.DebuggerPort}" +
+ ",server=n");
+ }
+
+ return true; // Requested play from an external editor/IDE which already built the project
+ }
+
var godotDefines = new[]
{
Godot.OS.GetName(),
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
index 3a74fa2f66..807a20d9a1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoBuildTab.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
@@ -7,7 +7,7 @@ using Path = System.IO.Path;
namespace GodotTools
{
- public class MonoBuildTab : VBoxContainer
+ public class BuildTab : VBoxContainer
{
public enum BuildResults
{
@@ -55,7 +55,7 @@ namespace GodotTools
}
}
- public MonoBuildInfo BuildInfo { get; private set; }
+ public BuildInfo BuildInfo { get; private set; }
private void _LoadIssuesFromFile(string csvFile)
{
@@ -199,7 +199,7 @@ namespace GodotTools
ErrorCount = 0;
UpdateIssuesList();
- GodotSharpEditor.Instance.MonoBottomPanel.RaiseBuildTab(this);
+ GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this);
}
public void OnBuildExit(BuildResults result)
@@ -207,10 +207,10 @@ namespace GodotTools
BuildExited = true;
BuildResult = result;
- _LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, GodotSharpBuilds.MsBuildIssuesFileName));
+ _LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName));
UpdateIssuesList();
- GodotSharpEditor.Instance.MonoBottomPanel.RaiseBuildTab(this);
+ GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this);
}
public void OnBuildExecFailed(string cause)
@@ -227,7 +227,7 @@ namespace GodotTools
UpdateIssuesList();
- GodotSharpEditor.Instance.MonoBottomPanel.RaiseBuildTab(this);
+ GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this);
}
public void RestartBuild()
@@ -235,7 +235,7 @@ namespace GodotTools
if (!BuildExited)
throw new InvalidOperationException("Build already started");
- GodotSharpBuilds.RestartBuild(this);
+ BuildManager.RestartBuild(this);
}
public void StopBuild()
@@ -243,7 +243,7 @@ namespace GodotTools
if (!BuildExited)
throw new InvalidOperationException("Build is not in progress");
- GodotSharpBuilds.StopBuild(this);
+ BuildManager.StopBuild(this);
}
public override void _Ready()
@@ -255,11 +255,11 @@ namespace GodotTools
AddChild(issuesList);
}
- private MonoBuildTab()
+ private BuildTab()
{
}
- public MonoBuildTab(MonoBuildInfo buildInfo)
+ public BuildTab(BuildInfo buildInfo)
{
BuildInfo = buildInfo;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
index 4535ed7247..c021a9051e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
@@ -9,7 +9,7 @@ using Directory = GodotTools.Utils.Directory;
namespace GodotTools
{
- public static class CSharpProject
+ public static class CsProjOperations
{
public static string GenerateGameProject(string dir, string name)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
new file mode 100644
index 0000000000..4312ca0230
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
@@ -0,0 +1,11 @@
+namespace GodotTools
+{
+ public enum ExternalEditorId
+ {
+ None,
+ VisualStudio, // TODO (Windows-only)
+ VisualStudioForMac, // Mac-only
+ MonoDevelop,
+ VsCode
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 9b5afb94a3..7da7cff933 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -2,16 +2,18 @@ using Godot;
using GodotTools.Utils;
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
+using GodotTools.Ides;
using GodotTools.Internals;
using GodotTools.ProjectEditor;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
-using Path = System.IO.Path;
using OS = GodotTools.Utils.OS;
namespace GodotTools
{
+ [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
public class GodotSharpEditor : EditorPlugin, ISerializationListener
{
private EditorSettings editorSettings;
@@ -24,12 +26,11 @@ namespace GodotTools
private ToolButton bottomPanelBtn;
- private MonoDevelopInstance monoDevelopInstance;
- private MonoDevelopInstance visualStudioForMacInstance;
+ public GodotIdeManager GodotIdeManager { get; private set; }
private WeakRef exportPluginWeak; // TODO Use WeakReference once we have proper serialization
- public MonoBottomPanel MonoBottomPanel { get; private set; }
+ public BottomPanel BottomPanel { get; private set; }
private bool CreateProjectSolution()
{
@@ -44,7 +45,7 @@ namespace GodotTools
if (name.Empty())
name = "UnnamedProject";
- string guid = CSharpProject.GenerateGameProject(path, name);
+ string guid = CsProjOperations.GenerateGameProject(path, name);
if (guid.Length > 0)
{
@@ -133,7 +134,7 @@ namespace GodotTools
return; // Failed to create solution
}
- Instance.MonoBottomPanel.BuildProjectPressed();
+ Instance.BottomPanel.BuildProjectPressed();
}
public override void _Notification(int what)
@@ -153,21 +154,12 @@ namespace GodotTools
}
}
- public enum MenuOptions
+ private enum MenuOptions
{
CreateSln,
AboutCSharp,
}
- public enum ExternalEditor
- {
- None,
- VisualStudio, // TODO (Windows-only)
- VisualStudioForMac, // Mac-only
- MonoDevelop,
- VsCode
- }
-
public void ShowErrorDialog(string message, string title = "Error")
{
errorDialog.WindowTitle = title;
@@ -184,11 +176,30 @@ namespace GodotTools
public Error OpenInExternalEditor(Script script, int line, int col)
{
- var editor = (ExternalEditor) editorSettings.GetSetting("mono/editor/external_editor");
+ var editor = (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor");
switch (editor)
{
- case ExternalEditor.VsCode:
+ case ExternalEditorId.None:
+ // Tells the caller to fallback to the global external editor settings or the built-in editor
+ return Error.Unavailable;
+ case ExternalEditorId.VisualStudio:
+ throw new NotSupportedException();
+ case ExternalEditorId.VisualStudioForMac:
+ goto case ExternalEditorId.MonoDevelop;
+ case ExternalEditorId.MonoDevelop:
+ {
+ string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
+
+ if (line >= 0)
+ GodotIdeManager.SendOpenFile(scriptPath, line + 1, col);
+ else
+ GodotIdeManager.SendOpenFile(scriptPath);
+
+ break;
+ }
+
+ case ExternalEditorId.VsCode:
{
if (_vsCodePath.Empty() || !File.Exists(_vsCodePath))
{
@@ -273,47 +284,6 @@ namespace GodotTools
break;
}
- case ExternalEditor.VisualStudioForMac:
- goto case ExternalEditor.MonoDevelop;
- case ExternalEditor.MonoDevelop:
- {
- MonoDevelopInstance GetMonoDevelopInstance(string solutionPath)
- {
- if (OS.IsOSX() && editor == ExternalEditor.VisualStudioForMac)
- {
- if (visualStudioForMacInstance == null)
- visualStudioForMacInstance = new MonoDevelopInstance(solutionPath, MonoDevelopInstance.EditorId.VisualStudioForMac);
-
- return visualStudioForMacInstance;
- }
-
- if (monoDevelopInstance == null)
- monoDevelopInstance = new MonoDevelopInstance(solutionPath, MonoDevelopInstance.EditorId.MonoDevelop);
-
- return monoDevelopInstance;
- }
-
- string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
-
- if (line >= 0)
- scriptPath += $";{line + 1};{col}";
-
- try
- {
- GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath).Execute(scriptPath);
- }
- catch (FileNotFoundException)
- {
- string editorName = editor == ExternalEditor.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
- GD.PushError($"Cannot find code editor: {editorName}");
- return Error.FileNotFound;
- }
-
- break;
- }
-
- case ExternalEditor.None:
- return Error.Unavailable;
default:
throw new ArgumentOutOfRangeException();
}
@@ -323,12 +293,12 @@ namespace GodotTools
public bool OverridesExternalEditor()
{
- return (ExternalEditor) editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditor.None;
+ return (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
public override bool Build()
{
- return GodotSharpBuilds.EditorBuildCallback();
+ return BuildManager.EditorBuildCallback();
}
public override void EnablePlugin()
@@ -347,9 +317,9 @@ namespace GodotTools
errorDialog = new AcceptDialog();
editorBaseControl.AddChild(errorDialog);
- MonoBottomPanel = new MonoBottomPanel();
+ BottomPanel = new BottomPanel();
- bottomPanelBtn = AddControlToBottomPanel(MonoBottomPanel, "Mono".TTR());
+ bottomPanelBtn = AddControlToBottomPanel(BottomPanel, "Mono".TTR());
AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"});
@@ -389,7 +359,7 @@ namespace GodotTools
aboutLabel.Text =
"C# support in Godot Engine is in late alpha stage and, while already usable, " +
"it is not meant for use in production.\n\n" +
- "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " +
+ "Projects can be exported to Linux, macOS, Windows and Android, but not yet to iOS, HTML5 or UWP. " +
"Bugs and usability issues will be addressed gradually over future releases, " +
"potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
"If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
@@ -407,7 +377,7 @@ namespace GodotTools
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
// Make sure the existing project has Api assembly references configured correctly
- CSharpProject.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
+ CsProjOperations.FixApiHintPath(GodotSharpDirs.ProjectCsProjPath);
}
else
{
@@ -427,25 +397,25 @@ namespace GodotTools
AddControlToContainer(CustomControlContainer.Toolbar, buildButton);
// External editor settings
- EditorDef("mono/editor/external_editor", ExternalEditor.None);
+ EditorDef("mono/editor/external_editor", ExternalEditorId.None);
string settingsHintStr = "Disabled";
if (OS.IsWindows())
{
- settingsHintStr += $",MonoDevelop:{(int) ExternalEditor.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditor.VsCode}";
+ settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
+ $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
}
else if (OS.IsOSX())
{
- settingsHintStr += $",Visual Studio:{(int) ExternalEditor.VisualStudioForMac}" +
- $",MonoDevelop:{(int) ExternalEditor.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditor.VsCode}";
+ settingsHintStr += $",Visual Studio:{(int) ExternalEditorId.VisualStudioForMac}" +
+ $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
+ $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
}
else if (OS.IsUnix())
{
- settingsHintStr += $",MonoDevelop:{(int) ExternalEditor.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditor.VsCode}";
+ settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
+ $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
}
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
@@ -461,7 +431,10 @@ namespace GodotTools
AddExportPlugin(exportPlugin);
exportPluginWeak = WeakRef(exportPlugin);
- GodotSharpBuilds.Initialize();
+ BuildManager.Initialize();
+
+ GodotIdeManager = new GodotIdeManager();
+ AddChild(GodotIdeManager);
}
protected override void Dispose(bool disposing)
@@ -478,6 +451,8 @@ namespace GodotTools
exportPluginWeak.Dispose();
}
+
+ GodotIdeManager?.Dispose();
}
public void OnBeforeSerialize()
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs
index b80fe1fab7..4f93ef8530 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs
@@ -16,7 +16,7 @@ namespace GodotTools
{
private void AddFile(string srcPath, string dstPath, bool remap = false)
{
- AddFile(dstPath, File.ReadAllBytes(srcPath), remap);
+ AddFile(dstPath.Replace("\\", "/"), File.ReadAllBytes(srcPath), remap);
}
public override void _ExportFile(string path, string type, string[] features)
@@ -65,14 +65,14 @@ namespace GodotTools
string buildConfig = isDebug ? "Debug" : "Release";
string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
- CSharpProject.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
+ CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
AddFile(scriptsMetadataPath, scriptsMetadataPath);
// Turn export features into defines
var godotDefines = features;
- if (!GodotSharpBuilds.BuildProjectBlocking(buildConfig, godotDefines))
+ if (!BuildManager.BuildProjectBlocking(buildConfig, godotDefines))
{
GD.PushError("Failed to build project");
return;
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index 01e8c87d14..3c57900873 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -10,6 +10,7 @@
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
<GodotApiConfiguration>Debug</GodotApiConfiguration>
+ <LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -39,26 +40,31 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Build\MsBuildFinder.cs" />
+ <Compile Include="ExternalEditorId.cs" />
+ <Compile Include="Ides\GodotIdeManager.cs" />
+ <Compile Include="Ides\GodotIdeServer.cs" />
+ <Compile Include="Ides\MonoDevelop\EditorId.cs" />
+ <Compile Include="Ides\MonoDevelop\Instance.cs" />
<Compile Include="Internals\BindingsGenerator.cs" />
<Compile Include="Internals\EditorProgress.cs" />
<Compile Include="Internals\GodotSharpDirs.cs" />
<Compile Include="Internals\Internal.cs" />
<Compile Include="Internals\ScriptClassParser.cs" />
<Compile Include="Internals\Globals.cs" />
- <Compile Include="MonoDevelopInstance.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Build\BuildSystem.cs" />
<Compile Include="Utils\Directory.cs" />
<Compile Include="Utils\File.cs" />
+ <Compile Include="Utils\NotifyAwaiter.cs" />
<Compile Include="Utils\OS.cs" />
<Compile Include="GodotSharpEditor.cs" />
- <Compile Include="GodotSharpBuilds.cs" />
+ <Compile Include="BuildManager.cs" />
<Compile Include="HotReloadAssemblyWatcher.cs" />
- <Compile Include="MonoBuildInfo.cs" />
- <Compile Include="MonoBuildTab.cs" />
- <Compile Include="MonoBottomPanel.cs" />
+ <Compile Include="BuildInfo.cs" />
+ <Compile Include="BuildTab.cs" />
+ <Compile Include="BottomPanel.cs" />
<Compile Include="GodotSharpExport.cs" />
- <Compile Include="CSharpProject.cs" />
+ <Compile Include="CsProjOperations.cs" />
<Compile Include="Utils\CollectionExtensions.cs" />
</ItemGroup>
<ItemGroup>
@@ -66,6 +72,10 @@
<Project>{6ce9a984-37b1-4f8a-8fe9-609f05f071b3}</Project>
<Name>GodotTools.BuildLogger</Name>
</ProjectReference>
+ <ProjectReference Include="..\GodotTools.IdeConnection\GodotTools.IdeConnection.csproj">
+ <Project>{92600954-25f0-4291-8e11-1fee9fc4be20}</Project>
+ <Name>GodotTools.IdeConnection</Name>
+ </ProjectReference>
<ProjectReference Include="..\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj">
<Project>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</Project>
<Name>GodotTools.ProjectEditor</Name>
@@ -75,8 +85,5 @@
<Name>GodotTools.Core</Name>
</ProjectReference>
</ItemGroup>
- <ItemGroup>
- <Folder Include="Editor" />
- </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project> \ No newline at end of file
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
new file mode 100644
index 0000000000..9e24138143
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -0,0 +1,166 @@
+using System;
+using System.IO;
+using Godot;
+using GodotTools.IdeConnection;
+using GodotTools.Internals;
+
+namespace GodotTools.Ides
+{
+ public class GodotIdeManager : Node, ISerializationListener
+ {
+ public GodotIdeServer GodotIdeServer { get; private set; }
+
+ private MonoDevelop.Instance monoDevelInstance;
+ private MonoDevelop.Instance vsForMacInstance;
+
+ private GodotIdeServer GetRunningServer()
+ {
+ if (GodotIdeServer != null && !GodotIdeServer.IsDisposed)
+ return GodotIdeServer;
+ StartServer();
+ return GodotIdeServer;
+ }
+
+ public override void _Ready()
+ {
+ StartServer();
+ }
+
+ public void OnBeforeSerialize()
+ {
+ GodotIdeServer?.Dispose();
+ }
+
+ public void OnAfterDeserialize()
+ {
+ StartServer();
+ }
+
+ private ILogger logger;
+
+ protected ILogger Logger
+ {
+ get => logger ?? (logger = new ConsoleLogger());
+ set => logger = value;
+ }
+
+ private void StartServer()
+ {
+ GodotIdeServer?.Dispose();
+ GodotIdeServer = new GodotIdeServer(LaunchIde,
+ OS.GetExecutablePath(),
+ ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir));
+
+ GodotIdeServer.Logger = Logger;
+
+ GodotIdeServer.StartServer();
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ base.Dispose(disposing);
+
+ GodotIdeServer?.Dispose();
+ }
+
+ private void LaunchIde()
+ {
+ var editor = (ExternalEditorId) GodotSharpEditor.Instance.GetEditorInterface()
+ .GetEditorSettings().GetSetting("mono/editor/external_editor");
+
+ switch (editor)
+ {
+ case ExternalEditorId.None:
+ case ExternalEditorId.VisualStudio:
+ case ExternalEditorId.VsCode:
+ throw new NotSupportedException();
+ case ExternalEditorId.VisualStudioForMac:
+ goto case ExternalEditorId.MonoDevelop;
+ case ExternalEditorId.MonoDevelop:
+ {
+ MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath)
+ {
+ if (Utils.OS.IsOSX() && editor == ExternalEditorId.VisualStudioForMac)
+ {
+ vsForMacInstance = vsForMacInstance ??
+ new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
+ return vsForMacInstance;
+ }
+
+ monoDevelInstance = monoDevelInstance ??
+ new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.MonoDevelop);
+ return monoDevelInstance;
+ }
+
+ try
+ {
+ var instance = GetMonoDevelopInstance(GodotSharpDirs.ProjectSlnPath);
+
+ if (!instance.IsRunning)
+ instance.Execute();
+ }
+ catch (FileNotFoundException)
+ {
+ string editorName = editor == ExternalEditorId.VisualStudioForMac ? "Visual Studio" : "MonoDevelop";
+ GD.PushError($"Cannot find code editor: {editorName}");
+ }
+
+ break;
+ }
+
+ default:
+ throw new ArgumentOutOfRangeException();
+ }
+ }
+
+ private void WriteMessage(string id, params string[] arguments)
+ {
+ GetRunningServer().WriteMessage(new Message(id, arguments));
+ }
+
+ public void SendOpenFile(string file)
+ {
+ WriteMessage("OpenFile", file);
+ }
+
+ public void SendOpenFile(string file, int line)
+ {
+ WriteMessage("OpenFile", file, line.ToString());
+ }
+
+ public void SendOpenFile(string file, int line, int column)
+ {
+ WriteMessage("OpenFile", file, line.ToString(), column.ToString());
+ }
+
+ private class GodotLogger : ILogger
+ {
+ public void LogDebug(string message)
+ {
+ if (OS.IsStdoutVerbose())
+ Console.WriteLine(message);
+ }
+
+ public void LogInfo(string message)
+ {
+ if (OS.IsStdoutVerbose())
+ Console.WriteLine(message);
+ }
+
+ public void LogWarning(string message)
+ {
+ GD.PushWarning(message);
+ }
+
+ public void LogError(string message)
+ {
+ GD.PushError(message);
+ }
+
+ public void LogError(string message, Exception e)
+ {
+ GD.PushError(message + "\n" + e);
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs
new file mode 100644
index 0000000000..309b917c71
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs
@@ -0,0 +1,212 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Net;
+using System.Net.Sockets;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using GodotTools.IdeConnection;
+using GodotTools.Internals;
+using GodotTools.Utils;
+using Directory = System.IO.Directory;
+using File = System.IO.File;
+using Thread = System.Threading.Thread;
+
+namespace GodotTools.Ides
+{
+ public class GodotIdeServer : GodotIdeBase
+ {
+ private readonly TcpListener listener;
+ private readonly FileStream metaFile;
+ private readonly Action launchIdeAction;
+ private readonly NotifyAwaiter<bool> clientConnectedAwaiter = new NotifyAwaiter<bool>();
+
+ private async Task<bool> AwaitClientConnected()
+ {
+ return await clientConnectedAwaiter.Reset();
+ }
+
+ public GodotIdeServer(Action launchIdeAction, string editorExecutablePath, string projectMetadataDir)
+ : base(projectMetadataDir)
+ {
+ messageHandlers = InitializeMessageHandlers();
+
+ this.launchIdeAction = launchIdeAction;
+
+ // Make sure the directory exists
+ Directory.CreateDirectory(projectMetadataDir);
+
+ // The Godot editor's file system thread can keep the file open for writing, so we are forced to allow write sharing...
+ const FileShare metaFileShare = FileShare.ReadWrite;
+
+ metaFile = File.Open(MetaFilePath, FileMode.Create, FileAccess.Write, metaFileShare);
+
+ listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
+ listener.Start();
+
+ int port = ((IPEndPoint) listener.Server.LocalEndPoint).Port;
+ using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8))
+ {
+ metaFileWriter.WriteLine(port);
+ metaFileWriter.WriteLine(editorExecutablePath);
+ }
+
+ StartServer();
+ }
+
+ public void StartServer()
+ {
+ var serverThread = new Thread(RunServerThread) {Name = "Godot Ide Connection Server"};
+ serverThread.Start();
+ }
+
+ private void RunServerThread()
+ {
+ SynchronizationContext.SetSynchronizationContext(Godot.Dispatcher.SynchronizationContext);
+
+ try
+ {
+ while (!IsDisposed)
+ {
+ TcpClient tcpClient = listener.AcceptTcpClient();
+
+ Logger.LogInfo("Connection open with Ide Client");
+
+ lock (ConnectionLock)
+ {
+ Connection = new GodotIdeConnectionServer(tcpClient, HandleMessage);
+ Connection.Logger = Logger;
+ }
+
+ Connected += () => clientConnectedAwaiter.SetResult(true);
+
+ Connection.Start();
+ }
+ }
+ catch (Exception e)
+ {
+ if (!IsDisposed && !(e is SocketException se && se.SocketErrorCode == SocketError.Interrupted))
+ throw;
+ }
+ }
+
+ public async void WriteMessage(Message message)
+ {
+ async Task LaunchIde()
+ {
+ if (IsConnected)
+ return;
+
+ launchIdeAction();
+ await Task.WhenAny(Task.Delay(10000), AwaitClientConnected());
+ }
+
+ await LaunchIde();
+
+ if (!IsConnected)
+ {
+ Logger.LogError("Cannot write message: Godot Ide Server not connected");
+ return;
+ }
+
+ Connection.WriteMessage(message);
+ }
+
+ protected override void Dispose(bool disposing)
+ {
+ base.Dispose(disposing);
+
+ if (disposing)
+ {
+ listener?.Stop();
+
+ metaFile?.Dispose();
+
+ File.Delete(MetaFilePath);
+ }
+ }
+
+ protected virtual bool HandleMessage(Message message)
+ {
+ if (messageHandlers.TryGetValue(message.Id, out var action))
+ {
+ action(message.Arguments);
+ return true;
+ }
+
+ return false;
+ }
+
+ private readonly Dictionary<string, Action<string[]>> messageHandlers;
+
+ private Dictionary<string, Action<string[]>> InitializeMessageHandlers()
+ {
+ return new Dictionary<string, Action<string[]>>
+ {
+ ["Play"] = args =>
+ {
+ switch (args.Length)
+ {
+ case 0:
+ Play();
+ return;
+ case 2:
+ Play(debuggerHost: args[0], debuggerPort: int.Parse(args[1]));
+ return;
+ default:
+ throw new ArgumentException();
+ }
+ },
+ ["ReloadScripts"] = args => ReloadScripts()
+ };
+ }
+
+ private void DispatchToMainThread(Action action)
+ {
+ var d = new SendOrPostCallback(state => action());
+ Godot.Dispatcher.SynchronizationContext.Post(d, null);
+ }
+
+ private void Play()
+ {
+ DispatchToMainThread(() =>
+ {
+ CurrentPlayRequest = new PlayRequest();
+ Internal.EditorRunPlay();
+ CurrentPlayRequest = null;
+ });
+ }
+
+ private void Play(string debuggerHost, int debuggerPort)
+ {
+ DispatchToMainThread(() =>
+ {
+ CurrentPlayRequest = new PlayRequest(debuggerHost, debuggerPort);
+ Internal.EditorRunPlay();
+ CurrentPlayRequest = null;
+ });
+ }
+
+ private void ReloadScripts()
+ {
+ DispatchToMainThread(Internal.ScriptEditorDebugger_ReloadScripts);
+ }
+
+ public PlayRequest? CurrentPlayRequest { get; private set; }
+
+ public struct PlayRequest
+ {
+ public bool HasDebugger { get; }
+ public string DebuggerHost { get; }
+ public int DebuggerPort { get; }
+
+ public PlayRequest(string debuggerHost, int debuggerPort)
+ {
+ HasDebugger = true;
+ DebuggerHost = debuggerHost;
+ DebuggerPort = debuggerPort;
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/EditorId.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/EditorId.cs
new file mode 100644
index 0000000000..1dfc91d6d1
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/EditorId.cs
@@ -0,0 +1,8 @@
+namespace GodotTools.Ides.MonoDevelop
+{
+ public enum EditorId
+ {
+ MonoDevelop = 0,
+ VisualStudioForMac = 1
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
index 61a0a992ce..1fdccf5bbd 100644
--- a/modules/mono/editor/GodotTools/GodotTools/MonoDevelopInstance.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
@@ -1,4 +1,3 @@
-using GodotTools.Core;
using System;
using System.IO;
using System.Collections.Generic;
@@ -6,22 +5,18 @@ using System.Diagnostics;
using GodotTools.Internals;
using GodotTools.Utils;
-namespace GodotTools
+namespace GodotTools.Ides.MonoDevelop
{
- public class MonoDevelopInstance
+ public class Instance
{
- public enum EditorId
- {
- MonoDevelop = 0,
- VisualStudioForMac = 1
- }
-
private readonly string solutionFile;
private readonly EditorId editorId;
private Process process;
- public void Execute(params string[] files)
+ public bool IsRunning => process != null && !process.HasExited;
+
+ public void Execute()
{
bool newWindow = process == null || process.HasExited;
@@ -29,7 +24,7 @@ namespace GodotTools
string command;
- if (Utils.OS.IsOSX())
+ if (OS.IsOSX())
{
string bundleId = BundleIds[editorId];
@@ -61,16 +56,6 @@ namespace GodotTools
if (newWindow)
args.Add("\"" + Path.GetFullPath(solutionFile) + "\"");
- foreach (var file in files)
- {
- int semicolonIndex = file.IndexOf(';');
-
- string filePath = semicolonIndex < 0 ? file : file.Substring(0, semicolonIndex);
- string cursor = semicolonIndex < 0 ? string.Empty : file.Substring(semicolonIndex);
-
- args.Add("\"" + Path.GetFullPath(filePath.NormalizePath()) + cursor + "\"");
- }
-
if (command == null)
throw new FileNotFoundException();
@@ -80,7 +65,7 @@ namespace GodotTools
{
FileName = command,
Arguments = string.Join(" ", args),
- UseShellExecute = false
+ UseShellExecute = true
});
}
else
@@ -89,14 +74,14 @@ namespace GodotTools
{
FileName = command,
Arguments = string.Join(" ", args),
- UseShellExecute = false
+ UseShellExecute = true
})?.Dispose();
}
}
- public MonoDevelopInstance(string solutionFile, EditorId editorId)
+ public Instance(string solutionFile, EditorId editorId)
{
- if (editorId == EditorId.VisualStudioForMac && !Utils.OS.IsOSX())
+ if (editorId == EditorId.VisualStudioForMac && !OS.IsOSX())
throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform");
this.solutionFile = solutionFile;
@@ -106,9 +91,9 @@ namespace GodotTools
private static readonly IReadOnlyDictionary<EditorId, string> ExecutableNames;
private static readonly IReadOnlyDictionary<EditorId, string> BundleIds;
- static MonoDevelopInstance()
+ static Instance()
{
- if (Utils.OS.IsOSX())
+ if (OS.IsOSX())
{
ExecutableNames = new Dictionary<EditorId, string>
{
@@ -122,7 +107,7 @@ namespace GodotTools
{EditorId.VisualStudioForMac, "com.microsoft.visual-studio"}
};
}
- else if (Utils.OS.IsWindows())
+ else if (OS.IsWindows())
{
ExecutableNames = new Dictionary<EditorId, string>
{
@@ -133,7 +118,7 @@ namespace GodotTools
{EditorId.MonoDevelop, "MonoDevelop.exe"}
};
}
- else if (Utils.OS.IsUnix())
+ else if (OS.IsUnix())
{
ExecutableNames = new Dictionary<EditorId, string>
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 9526dd3c6f..7783576910 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -46,6 +46,12 @@ namespace GodotTools.Internals
public static string MonoWindowsInstallRoot => internal_MonoWindowsInstallRoot();
+ public static void EditorRunPlay() => internal_EditorRunPlay();
+
+ public static void EditorRunStop() => internal_EditorRunStop();
+
+ public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
+
// Internal Calls
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -95,5 +101,14 @@ namespace GodotTools.Internals
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_MonoWindowsInstallRoot();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern void internal_EditorRunPlay();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern void internal_EditorRunStop();
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern void internal_ScriptEditorDebugger_ReloadScripts();
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
index 288c65de74..e3c2c822a5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/CollectionExtensions.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.IO;
namespace GodotTools.Utils
{
@@ -17,5 +18,12 @@ namespace GodotTools.Utils
return orElse;
}
+
+ public static IEnumerable<string> EnumerateLines(this TextReader textReader)
+ {
+ string line;
+ while ((line = textReader.ReadLine()) != null)
+ yield return line;
+ }
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs
new file mode 100644
index 0000000000..700b786752
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/NotifyAwaiter.cs
@@ -0,0 +1,64 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace GodotTools.Utils
+{
+ public sealed class NotifyAwaiter<T> : INotifyCompletion
+ {
+ private Action continuation;
+ private Exception exception;
+ private T result;
+
+ public bool IsCompleted { get; private set; }
+
+ public T GetResult()
+ {
+ if (exception != null)
+ throw exception;
+ return result;
+ }
+
+ public void OnCompleted(Action continuation)
+ {
+ if (this.continuation != null)
+ throw new InvalidOperationException("This awaiter has already been listened");
+ this.continuation = continuation;
+ }
+
+ public void SetResult(T result)
+ {
+ if (IsCompleted)
+ throw new InvalidOperationException("This awaiter is already completed");
+
+ IsCompleted = true;
+ this.result = result;
+
+ continuation?.Invoke();
+ }
+
+ public void SetException(Exception exception)
+ {
+ if (IsCompleted)
+ throw new InvalidOperationException("This awaiter is already completed");
+
+ IsCompleted = true;
+ this.exception = exception;
+
+ continuation?.Invoke();
+ }
+
+ public NotifyAwaiter<T> Reset()
+ {
+ continuation = null;
+ exception = null;
+ result = default(T);
+ IsCompleted = false;
+ return this;
+ }
+
+ public NotifyAwaiter<T> GetAwaiter()
+ {
+ return this;
+ }
+ }
+}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 45037bf637..74710db224 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -279,7 +279,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
Vector<String> link_target_parts = link_target.split(".");
if (link_target_parts.size() <= 0 || link_target_parts.size() > 2) {
- ERR_PRINTS("Invalid reference format: " + tag);
+ ERR_PRINTS("Invalid reference format: '" + tag + "'.");
xml_output.append("<c>");
xml_output.append(tag);
@@ -375,7 +375,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(target_enum_itype.proxy_name); // Includes nesting class if any
xml_output.append("\"/>");
} else {
- ERR_PRINTS("Cannot resolve enum reference in documentation: " + link_target);
+ ERR_PRINTS("Cannot resolve enum reference in documentation: '" + link_target + "'.");
xml_output.append("<c>");
xml_output.append(link_target);
@@ -424,7 +424,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(target_iconst->proxy_name);
xml_output.append("\"/>");
} else {
- ERR_PRINTS("Cannot resolve global constant reference in documentation: " + link_target);
+ ERR_PRINTS("Cannot resolve global constant reference in documentation: '" + link_target + "'.");
xml_output.append("<c>");
xml_output.append(link_target);
@@ -464,7 +464,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(target_iconst->proxy_name);
xml_output.append("\"/>");
} else {
- ERR_PRINTS("Cannot resolve constant reference in documentation: " + link_target);
+ ERR_PRINTS("Cannot resolve constant reference in documentation: '" + link_target + "'.");
xml_output.append("<c>");
xml_output.append(link_target);
@@ -534,7 +534,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(target_itype->proxy_name);
xml_output.append("\"/>");
} else {
- ERR_PRINTS("Cannot resolve type reference in documentation: " + tag);
+ ERR_PRINTS("Cannot resolve type reference in documentation: '" + tag + "'.");
xml_output.append("<c>");
xml_output.append(tag);
@@ -812,7 +812,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
CRASH_COND(enum_class_name != "Variant"); // Hard-coded...
- _log("Declaring global enum `%s` inside static class `%s`\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
+ _log("Declaring global enum '%s' inside static class '%s'\n", enum_proxy_name.utf8().get_data(), enum_class_name.utf8().get_data());
p_output.append("\n" INDENT1 "public static partial class ");
p_output.append(enum_class_name);
@@ -1083,7 +1083,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
proj_err = generate_cs_core_project(core_proj_dir, core_compile_items);
if (proj_err != OK) {
- ERR_PRINT("Generation of the Core API C# project failed");
+ ERR_PRINT("Generation of the Core API C# project failed.");
return proj_err;
}
@@ -1094,7 +1094,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
proj_err = generate_cs_editor_project(editor_proj_dir, editor_compile_items);
if (proj_err != OK) {
- ERR_PRINT("Generation of the Editor API C# project failed");
+ ERR_PRINT("Generation of the Editor API C# project failed.");
return proj_err;
}
@@ -1112,7 +1112,7 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
// FIXME: There are some members that hide other inherited members.
// - In the case of both members being the same kind, the new one must be declared
-// explicitly as `new` to avoid the warning (and we must print a message about it).
+// explicitly as 'new' to avoid the warning (and we must print a message about it).
// - In the case of both members being of a different kind, then the new one must
// be renamed to avoid the name collision (and we must print a warning about it).
// - Csc warning e.g.:
@@ -1186,7 +1186,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
output.append(obj_types[itype.base_name].proxy_name);
output.append("\n");
} else {
- ERR_PRINTS("Base type '" + itype.base_name.operator String() + "' does not exist, for class " + itype.name);
+ ERR_PRINTS("Base type '" + itype.base_name.operator String() + "' does not exist, for class '" + itype.name + "'.");
return ERR_INVALID_DATA;
}
}
@@ -1273,11 +1273,9 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) {
const PropertyInterface &iprop = E->get();
Error prop_err = _generate_cs_property(itype, iprop, output);
- if (prop_err != OK) {
- ERR_EXPLAIN("Failed to generate property '" + iprop.cname.operator String() +
- "' for class '" + itype.name + "'");
- ERR_FAIL_V(prop_err);
- }
+ ERR_FAIL_COND_V_MSG(prop_err != OK, prop_err,
+ "Failed to generate property '" + iprop.cname.operator String() +
+ "' for class '" + itype.name + "'.");
}
}
@@ -1340,10 +1338,8 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
const MethodInterface &imethod = E->get();
Error method_err = _generate_cs_method(itype, imethod, method_bind_count, output);
- if (method_err != OK) {
- ERR_EXPLAIN("Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'");
- ERR_FAIL_V(method_err);
- }
+ ERR_FAIL_COND_V_MSG(method_err != OK, method_err,
+ "Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'.");
}
if (itype.is_singleton) {
@@ -1626,7 +1622,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
if (p_imethod.is_deprecated) {
if (p_imethod.deprecation_message.empty())
- WARN_PRINTS("An empty deprecation message is discouraged. Method: " + p_imethod.proxy_name);
+ WARN_PRINTS("An empty deprecation message is discouraged. Method: '" + p_imethod.proxy_name + "'.");
p_output.append(MEMBER_BEGIN "[Obsolete(\"");
p_output.append(p_imethod.deprecation_message);
@@ -1708,8 +1704,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
Error BindingsGenerator::generate_glue(const String &p_output_dir) {
bool dir_exists = DirAccess::exists(p_output_dir);
- ERR_EXPLAIN("The output directory does not exist.");
- ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
+ ERR_FAIL_COND_V_MSG(!dir_exists, ERR_FILE_BAD_PATH, "The output directory does not exist.");
StringBuilder output;
@@ -1742,10 +1737,8 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
const MethodInterface &imethod = E->get();
Error method_err = _generate_glue_method(itype, imethod, output);
- if (method_err != OK) {
- ERR_EXPLAIN("Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'");
- ERR_FAIL_V(method_err);
- }
+ ERR_FAIL_COND_V_MSG(method_err != OK, method_err,
+ "Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'.");
}
if (itype.is_singleton) {
@@ -1792,6 +1785,9 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
output.append("uint32_t get_bindings_version() { return ");
output.append(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n");
+ output.append("uint32_t get_cs_glue_version() { return ");
+ output.append(String::num_uint64(CS_GLUE_VERSION) + "; }\n");
+
output.append("\nvoid register_generated_icalls() " OPEN_BLOCK);
output.append("\tgodot_register_glue_header_icalls();\n");
@@ -1879,8 +1875,7 @@ Error BindingsGenerator::_save_file(const String &p_path, const StringBuilder &p
FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
- ERR_EXPLAIN("Cannot open file: " + p_path);
- ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
+ ERR_FAIL_COND_V_MSG(!file, ERR_FILE_CANT_WRITE, "Cannot open file: '" + p_path + "'.");
file->store_string(p_content.as_string());
file->close();
@@ -2091,7 +2086,7 @@ const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_placehol
if (found)
return found;
- ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_typeref.cname.operator String());
+ ERR_PRINTS(String() + "Type not found. Creating placeholder: '" + p_typeref.cname.operator String() + "'.");
const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_typeref.cname);
@@ -2175,13 +2170,13 @@ void BindingsGenerator::_populate_object_type_interfaces() {
}
if (!ClassDB::is_class_exposed(type_cname)) {
- _log("Ignoring type `%s` because it's not exposed\n", String(type_cname).utf8().get_data());
+ _log("Ignoring type '%s' because it's not exposed\n", String(type_cname).utf8().get_data());
class_list.pop_front();
continue;
}
if (!ClassDB::is_class_enabled(type_cname)) {
- _log("Ignoring type `%s` because it's not enabled\n", String(type_cname).utf8().get_data());
+ _log("Ignoring type '%s' because it's not enabled\n", String(type_cname).utf8().get_data());
class_list.pop_front();
continue;
}
@@ -2240,7 +2235,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
// Prevent the property and its enclosing type from sharing the same name
if (iprop.proxy_name == itype.proxy_name) {
- _log("Name of property `%s` is ambiguous with the name of its enclosing class `%s`. Renaming property to `%s_`\n",
+ _log("Name of property '%s' is ambiguous with the name of its enclosing class '%s'. Renaming property to '%s_'\n",
iprop.proxy_name.utf8().get_data(), itype.proxy_name.utf8().get_data(), iprop.proxy_name.utf8().get_data());
iprop.proxy_name += "_";
@@ -2298,28 +2293,26 @@ void BindingsGenerator::_populate_object_type_interfaces() {
imethod.is_vararg = m && m->is_vararg();
if (!m && !imethod.is_virtual) {
- if (virtual_method_list.find(method_info)) {
- // A virtual method without the virtual flag. This is a special case.
-
- // There is no method bind, so let's fallback to Godot's object.Call(string, params)
- imethod.requires_object_call = true;
-
- // The method Object.free is registered as a virtual method, but without the virtual flag.
- // This is because this method is not supposed to be overridden, but called.
- // We assume the return type is void.
- imethod.return_type.cname = name_cache.type_void;
-
- // Actually, more methods like this may be added in the future,
- // which could actually will return something different.
- // Let's put this to notify us if that ever happens.
- if (itype.cname != name_cache.type_Object || imethod.name != "free") {
- ERR_PRINTS("Notification: New unexpected virtual non-overridable method found.\n"
- "We only expected Object.free, but found " +
- itype.name + "." + imethod.name);
- }
- } else {
- ERR_EXPLAIN("Missing MethodBind for non-virtual method: " + itype.name + "." + imethod.name);
- ERR_FAIL();
+ ERR_FAIL_COND_MSG(!virtual_method_list.find(method_info),
+ "Missing MethodBind for non-virtual method: '" + itype.name + "." + imethod.name + "'.");
+
+ // A virtual method without the virtual flag. This is a special case.
+
+ // There is no method bind, so let's fallback to Godot's object.Call(string, params)
+ imethod.requires_object_call = true;
+
+ // The method Object.free is registered as a virtual method, but without the virtual flag.
+ // This is because this method is not supposed to be overridden, but called.
+ // We assume the return type is void.
+ imethod.return_type.cname = name_cache.type_void;
+
+ // Actually, more methods like this may be added in the future,
+ // which could actually will return something different.
+ // Let's put this to notify us if that ever happens.
+ if (itype.cname != name_cache.type_Object || imethod.name != "free") {
+ ERR_PRINTS("Notification: New unexpected virtual non-overridable method found."
+ " We only expected Object.free, but found '" +
+ itype.name + "." + imethod.name + "'.");
}
} else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
imethod.return_type.cname = return_info.class_name;
@@ -2328,8 +2321,8 @@ void BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type.cname = return_info.class_name;
if (!imethod.is_virtual && ClassDB::is_parent_class(return_info.class_name, name_cache.type_Reference) && return_info.hint != PROPERTY_HINT_RESOURCE_TYPE) {
/* clang-format off */
- ERR_PRINTS("Return type is reference but hint is not " _STR(PROPERTY_HINT_RESOURCE_TYPE) "."
- " Are you returning a reference type by pointer? Method: " + itype.name + "." + imethod.name);
+ ERR_PRINTS("Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'."
+ " Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'.");
/* clang-format on */
ERR_FAIL();
}
@@ -2394,7 +2387,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
// Prevent the method and its enclosing type from sharing the same name
if (imethod.proxy_name == itype.proxy_name) {
- _log("Name of method `%s` is ambiguous with the name of its enclosing class `%s`. Renaming method to `%s_`\n",
+ _log("Name of method '%s' is ambiguous with the name of its enclosing class '%s'. Renaming method to '%s_'\n",
imethod.proxy_name.utf8().get_data(), itype.proxy_name.utf8().get_data(), imethod.proxy_name.utf8().get_data());
imethod.proxy_name += "_";
@@ -2880,8 +2873,7 @@ void BindingsGenerator::_populate_global_constants() {
if (global_constants_count > 0) {
Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope");
- ERR_EXPLAIN("Could not find `@GlobalScope` in DocData");
- CRASH_COND(!match);
+ CRASH_COND_MSG(!match, "Could not find '@GlobalScope' in DocData.");
const DocData::ClassDoc &global_scope_doc = match->value();
@@ -2935,7 +2927,7 @@ void BindingsGenerator::_populate_global_constants() {
// HARDCODED: The Error enum have the prefix 'ERR_' for everything except 'OK' and 'FAILED'.
if (ienum.cname == name_cache.enum_Error) {
if (prefix_length > 0) { // Just in case it ever changes
- ERR_PRINTS("Prefix for enum 'Error' is not empty");
+ ERR_PRINTS("Prefix for enum '" _STR(Error) "' is not empty.");
}
prefix_length = 1; // 'ERR_'
@@ -3024,7 +3016,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
glue_dir_path = path_elem->get();
elem = elem->next();
} else {
- ERR_PRINTS(generate_all_glue_option + ": No output directory specified (expected path to {GODOT_ROOT}/modules/mono/glue)");
+ ERR_PRINTS(generate_all_glue_option + ": No output directory specified (expected path to '{GODOT_ROOT}/modules/mono/glue').");
}
--options_left;
@@ -3035,7 +3027,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
cs_dir_path = path_elem->get();
elem = elem->next();
} else {
- ERR_PRINTS(generate_cs_glue_option + ": No output directory specified");
+ ERR_PRINTS(generate_cs_glue_option + ": No output directory specified.");
}
--options_left;
@@ -3046,7 +3038,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
cpp_dir_path = path_elem->get();
elem = elem->next();
} else {
- ERR_PRINTS(generate_cpp_glue_option + ": No output directory specified");
+ ERR_PRINTS(generate_cpp_glue_option + ": No output directory specified.");
}
--options_left;
@@ -3061,20 +3053,20 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
if (glue_dir_path.length()) {
if (bindings_generator.generate_glue(glue_dir_path) != OK)
- ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C++ glue");
+ ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C++ glue.");
if (bindings_generator.generate_cs_api(glue_dir_path.plus_file("Managed/Generated")) != OK)
- ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C# API");
+ ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C# API.");
}
if (cs_dir_path.length()) {
if (bindings_generator.generate_cs_api(cs_dir_path) != OK)
- ERR_PRINTS(generate_cs_glue_option + ": Failed to generate the C# API");
+ ERR_PRINTS(generate_cs_glue_option + ": Failed to generate the C# API.");
}
if (cpp_dir_path.length()) {
if (bindings_generator.generate_glue(cpp_dir_path) != OK)
- ERR_PRINTS(generate_cpp_glue_option + ": Failed to generate the C++ glue");
+ ERR_PRINTS(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
}
// Exit once done
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 8be51a6c55..6f0c297575 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -147,7 +147,7 @@ class BindingsGenerator {
bool requires_object_call;
/**
- * Determines if the method visibility is `internal` (visible only to files in the same assembly).
+ * Determines if the method visibility is 'internal' (visible only to files in the same assembly).
* Currently, we only use this for methods that are not meant to be exposed,
* but are required by properties as getters or setters.
* Methods that are not meant to be exposed are those that begin with underscore and are not virtual.
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index d88b08c646..0e6c58c9d7 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -81,16 +81,14 @@ bool generate_api_solution(const String &p_solution_dir, const String &p_core_pr
_GDMONO_SCOPE_DOMAIN_(temp_domain);
- GDMonoAssembly *tools_project_editor_assembly = NULL;
+ GDMonoAssembly *tools_project_editor_asm = NULL;
- if (!GDMono::get_singleton()->load_assembly("GodotTools.ProjectEditor", &tools_project_editor_assembly)) {
- ERR_EXPLAIN("Failed to load assembly: 'GodotTools.ProjectEditor'");
- ERR_FAIL_V(false);
- }
+ bool assembly_loaded = GDMono::get_singleton()->load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_asm);
+ ERR_FAIL_COND_V_MSG(!assembly_loaded, false, "Failed to load assembly: '" TOOLS_PROJECT_EDITOR_ASM_NAME "'.");
return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items,
p_editor_proj_dir, p_editor_compile_items,
- tools_project_editor_assembly);
+ tools_project_editor_asm);
}
}
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 0014aaca70..5a84d9e3b8 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -271,7 +271,7 @@ MonoString *godot_icall_Internal_SimplifyGodotPath(MonoString *p_path) {
MonoBoolean godot_icall_Internal_IsOsxAppBundleInstalled(MonoString *p_bundle_id) {
#ifdef OSX_ENABLED
String bundle_id = GDMonoMarshal::mono_string_to_godot(p_bundle_id);
- return (MonoBoolean)osx_is_app_bundle_installed;
+ return (MonoBoolean)osx_is_app_bundle_installed(bundle_id);
#else
(void)p_bundle_id; // UNUSED
return (MonoBoolean) false;
@@ -350,6 +350,21 @@ MonoString *godot_icall_Internal_MonoWindowsInstallRoot() {
#endif
}
+void godot_icall_Internal_EditorRunPlay() {
+ EditorNode::get_singleton()->run_play();
+}
+
+void godot_icall_Internal_EditorRunStop() {
+ EditorNode::get_singleton()->run_stop();
+}
+
+void godot_icall_Internal_ScriptEditorDebugger_ReloadScripts() {
+ ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
+ if (sed) {
+ sed->reload_scripts();
+ }
+}
+
MonoString *godot_icall_Utils_OS_GetPlatformName() {
String os_name = OS::get_singleton()->get_name();
return GDMonoMarshal::mono_string_from_godot(os_name);
@@ -415,6 +430,9 @@ void register_editor_internal_calls() {
mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", (void *)godot_icall_Internal_EditorNodeShowScriptScreen);
mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing);
mono_add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", (void *)godot_icall_Internal_MonoWindowsInstallRoot);
+ mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay);
+ mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop);
+ mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts);
// Globals
mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale);
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index 020bb70a08..80a7335b1d 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -85,18 +85,12 @@ Error GodotSharpExport::get_assembly_dependencies(GDMonoAssembly *p_assembly, co
}
}
- if (!ref_assembly) {
- ERR_EXPLAIN("Cannot load assembly (refonly): " + ref_name);
- ERR_FAIL_V(ERR_CANT_RESOLVE);
- }
+ ERR_FAIL_COND_V_MSG(!ref_assembly, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + ref_name + "'.");
r_dependencies[ref_name] = ref_assembly->get_path();
Error err = get_assembly_dependencies(ref_assembly, p_search_dirs, r_dependencies);
- if (err != OK) {
- ERR_EXPLAIN("Cannot load one of the dependencies for the assembly: " + ref_name);
- ERR_FAIL_V(err);
- }
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot load one of the dependencies for the assembly: '" + ref_name + "'.");
}
return OK;
@@ -113,8 +107,7 @@ Error GodotSharpExport::get_exported_assembly_dependencies(const String &p_proje
bool load_success = GDMono::get_singleton()->load_assembly_from(p_project_dll_name,
p_project_dll_src_path, &scripts_assembly, /* refonly: */ true);
- ERR_EXPLAIN("Cannot load assembly (refonly): " + p_project_dll_name);
- ERR_FAIL_COND_V(!load_success, ERR_CANT_RESOLVE);
+ ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + p_project_dll_name + "'.");
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_lib_dir);
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index dfb652a7aa..dcb0ca5a80 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -162,8 +162,8 @@ ScriptClassParser::Token ScriptClassParser::get_token() {
error = true;
return TK_ERROR;
} else if (code[idx] == begin_str) {
- if (verbatim && code[idx + 1] == '"') { // `""` is verbatim string's `\"`
- idx += 2; // skip next `"` as well
+ if (verbatim && code[idx + 1] == '"') { // '""' is verbatim string's '\"'
+ idx += 2; // skip next '"' as well
continue;
}
@@ -590,7 +590,7 @@ Error ScriptClassParser::parse(const String &p_code) {
name = String(value);
} else if (tk == TK_CURLY_BRACKET_OPEN) {
if (name.empty()) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + " after keyword `struct`, found " + get_token_name(TK_CURLY_BRACKET_OPEN);
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + " after keyword 'struct', found " + get_token_name(TK_CURLY_BRACKET_OPEN);
error = true;
return ERR_PARSE_ERROR;
}
@@ -657,12 +657,12 @@ Error ScriptClassParser::parse_file(const String &p_filepath) {
String source;
Error ferr = read_all_file_utf8(p_filepath, source);
- if (ferr != OK) {
- if (ferr == ERR_INVALID_DATA) {
- ERR_EXPLAIN("File '" + p_filepath + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
- }
- ERR_FAIL_V(ferr);
- }
+
+ ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
+ ferr == ERR_INVALID_DATA ?
+ "File '" + p_filepath + "' contains invalid unicode (UTF-8), so it was not loaded."
+ " Please ensure that scripts are saved in valid UTF-8 unicode." :
+ "Failed to read file: '" + p_filepath + "'.");
return parse(source);
}
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/Managed/Files/AABB.cs
index a2ebbc0736..98a73382f4 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/Managed/Files/AABB.cs
@@ -5,6 +5,7 @@
// file: core/variant_call.cpp
// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -13,6 +14,8 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct AABB : IEquatable<AABB>
{
private Vector3 _position;
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index 9cc31a0557..0eb76e9c63 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -8,43 +8,10 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Basis : IEquatable<Basis>
{
- private static readonly Basis identity = new Basis
- (
- 1f, 0f, 0f,
- 0f, 1f, 0f,
- 0f, 0f, 1f
- );
-
- private static readonly Basis[] orthoBases = {
- new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
- new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
- new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
- new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
- new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
- new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
- new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
- new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
- new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
- new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
- new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
- new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
- new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
- new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
- new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
- new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
- };
-
// NOTE: x, y and z are public-only. Use Column0, Column1 and Column2 internally.
/// <summary>
@@ -63,7 +30,6 @@ namespace Godot
/// </summary>
public Vector3 y
{
-
get => Column1;
set => Column1 = value;
}
@@ -74,7 +40,6 @@ namespace Godot
/// </summary>
public Vector3 z
{
-
get => Column2;
set => Column2 = value;
}
@@ -114,8 +79,6 @@ namespace Godot
}
}
- public static Basis Identity => identity;
-
public Vector3 Scale
{
get
@@ -225,7 +188,7 @@ namespace Godot
return orthonormalizedBasis.Quat();
}
- internal void SetQuantScale(Quat quat, Vector3 scale)
+ internal void SetQuatScale(Quat quat, Vector3 scale)
{
SetDiagonal(scale);
Rotate(quat);
@@ -241,7 +204,6 @@ namespace Godot
Row0 = new Vector3(diagonal.x, 0, 0);
Row1 = new Vector3(0, diagonal.y, 0);
Row2 = new Vector3(0, 0, diagonal.z);
-
}
public real_t Determinant()
@@ -361,7 +323,7 @@ namespace Godot
for (int i = 0; i < 24; i++)
{
- if (orthoBases[i] == orth)
+ if (orth == _orthoBases[i])
return i;
}
@@ -531,6 +493,43 @@ namespace Godot
}
}
+ private static readonly Basis[] _orthoBases = {
+ new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
+ new Basis(0f, 1f, 0f, -1f, 0f, 0f, 0f, 0f, 1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, -1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, 1f, 1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, 1f, 0f, 1f, 0f),
+ new Basis(0f, 0f, -1f, -1f, 0f, 0f, 0f, 1f, 0f),
+ new Basis(1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, 1f, 0f, 1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(-1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, -1f),
+ new Basis(0f, -1f, 0f, -1f, 0f, 0f, 0f, 0f, -1f),
+ new Basis(1f, 0f, 0f, 0f, 0f, 1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, -1f, 1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(-1f, 0f, 0f, 0f, 0f, -1f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, -1f, 0f, 0f, 0f, -1f, 0f),
+ new Basis(0f, 0f, 1f, 0f, 1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, 1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, -1f, 0f, -1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, -1f, -1f, 0f, 0f),
+ new Basis(0f, 0f, 1f, 0f, -1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, 1f, 0f, 0f, 0f, 1f, 1f, 0f, 0f),
+ new Basis(0f, 0f, -1f, 0f, 1f, 0f, 1f, 0f, 0f),
+ new Basis(0f, -1f, 0f, 0f, 0f, -1f, 1f, 0f, 0f)
+ };
+
+ private static readonly Basis _identity = new Basis(1, 0, 0, 0, 1, 0, 0, 0, 1);
+ private static readonly Basis _flipX = new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
+ private static readonly Basis _flipY = new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
+ private static readonly Basis _flipZ = new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
+
+ public static Basis Identity { get { return _identity; } }
+ public static Basis FlipX { get { return _flipX; } }
+ public static Basis FlipY { get { return _flipY; } }
+ public static Basis FlipZ { get { return _flipZ; } }
+
public Basis(Quat quat)
{
real_t s = 2.0f / quat.LengthSquared;
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/Managed/Files/Color.cs
index 84ff19fc54..3a52a1a13b 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/Managed/Files/Color.cs
@@ -1,7 +1,10 @@
using System;
+using System.Runtime.InteropServices;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct Color : IEquatable<Color>
{
public float r;
@@ -13,7 +16,11 @@ namespace Godot
{
get
{
- return (int)(r * 255.0f);
+ return (int)Math.Round(r * 255.0f);
+ }
+ set
+ {
+ r = value / 255.0f;
}
}
@@ -21,7 +28,11 @@ namespace Godot
{
get
{
- return (int)(g * 255.0f);
+ return (int)Math.Round(g * 255.0f);
+ }
+ set
+ {
+ g = value / 255.0f;
}
}
@@ -29,7 +40,11 @@ namespace Godot
{
get
{
- return (int)(b * 255.0f);
+ return (int)Math.Round(b * 255.0f);
+ }
+ set
+ {
+ b = value / 255.0f;
}
}
@@ -37,7 +52,11 @@ namespace Godot
{
get
{
- return (int)(a * 255.0f);
+ return (int)Math.Round(a * 255.0f);
+ }
+ set
+ {
+ a = value / 255.0f;
}
}
@@ -71,7 +90,7 @@ namespace Godot
}
set
{
- this = FromHsv(value, s, v);
+ this = FromHsv(value, s, v, a);
}
}
@@ -88,7 +107,7 @@ namespace Godot
}
set
{
- this = FromHsv(h, value, v);
+ this = FromHsv(h, value, v, a);
}
}
@@ -100,7 +119,7 @@ namespace Godot
}
set
{
- this = FromHsv(h, s, value);
+ this = FromHsv(h, s, value, a);
}
}
@@ -163,12 +182,12 @@ namespace Godot
}
}
- public static void ToHsv(Color color, out float hue, out float saturation, out float value)
+ public void ToHsv(out float hue, out float saturation, out float value)
{
- int max = Mathf.Max(color.r8, Mathf.Max(color.g8, color.b8));
- int min = Mathf.Min(color.r8, Mathf.Min(color.g8, color.b8));
+ float max = (float)Mathf.Max(r, Mathf.Max(g, b));
+ float min = (float)Mathf.Min(r, Mathf.Min(g, b));
- int delta = max - min;
+ float delta = max - min;
if (delta == 0)
{
@@ -176,12 +195,12 @@ namespace Godot
}
else
{
- if (color.r == max)
- hue = (color.g - color.b) / delta; // Between yellow & magenta
- else if (color.g == max)
- hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow
+ if (r == max)
+ hue = (g - b) / delta; // Between yellow & magenta
+ else if (g == max)
+ hue = 2 + (b - r) / delta; // Between cyan & yellow
else
- hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan
+ hue = 4 + (r - g) / delta; // Between magenta & cyan
hue /= 6.0f;
@@ -190,7 +209,7 @@ namespace Godot
}
saturation = max == 0 ? 0 : 1f - 1f * min / max;
- value = max / 255f;
+ value = max;
}
public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f)
@@ -254,7 +273,8 @@ namespace Godot
return new Color(
(r + 0.5f) % 1.0f,
(g + 0.5f) % 1.0f,
- (b + 0.5f) % 1.0f
+ (b + 0.5f) % 1.0f,
+ a
);
}
@@ -272,7 +292,8 @@ namespace Godot
return new Color(
1.0f - r,
1.0f - g,
- 1.0f - b
+ 1.0f - b,
+ a
);
}
@@ -375,7 +396,7 @@ namespace Godot
return c;
}
- public string ToHtml(bool include_alpha = true)
+ public string ToHtml(bool includeAlpha = true)
{
var txt = string.Empty;
@@ -383,7 +404,7 @@ namespace Godot
txt += ToHex32(g);
txt += ToHex32(b);
- if (include_alpha)
+ if (includeAlpha)
txt = ToHex32(a) + txt;
return txt;
@@ -465,13 +486,13 @@ namespace Godot
for (int i = 0; i < 2; i++)
{
- char[] c = { (char)0, (char)0 };
+ char c;
int lv = v & 0xF;
if (lv < 10)
- c[0] = (char)('0' + lv);
+ c = (char)('0' + lv);
else
- c[0] = (char)('a' + lv - 10);
+ c = (char)('a' + lv - 10);
v >>= 4;
ret = c + ret;
@@ -490,12 +511,17 @@ namespace Godot
bool alpha;
- if (color.Length == 8)
- alpha = true;
- else if (color.Length == 6)
- alpha = false;
- else
- return false;
+ switch (color.Length)
+ {
+ case 8:
+ alpha = true;
+ break;
+ case 6:
+ alpha = false;
+ break;
+ default:
+ return false;
+ }
if (alpha)
{
diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/Managed/Files/Colors.cs
index bc2a1a3bd7..f41f5e9fc8 100644
--- a/modules/mono/glue/Managed/Files/Colors.cs
+++ b/modules/mono/glue/Managed/Files/Colors.cs
@@ -141,6 +141,7 @@ namespace Godot
{"teal", new Color(0.00f, 0.50f, 0.50f)},
{"thistle", new Color(0.85f, 0.75f, 0.85f)},
{"tomato", new Color(1.00f, 0.39f, 0.28f)},
+ {"transparent", new Color(1.00f, 1.00f, 1.00f, 0.00f)},
{"turquoise", new Color(0.25f, 0.88f, 0.82f)},
{"violet", new Color(0.93f, 0.51f, 0.93f)},
{"webgreen", new Color(0.00f, 0.50f, 0.00f)},
@@ -187,7 +188,7 @@ namespace Godot
public static Color DarkOrchid { get { return namedColors["darkorchid"]; } }
public static Color DarkRed { get { return namedColors["darkred"]; } }
public static Color DarkSalmon { get { return namedColors["darksalmon"]; } }
- public static Color DarkSeagreen { get { return namedColors["darkseagreen"]; } }
+ public static Color DarkSeaGreen { get { return namedColors["darkseagreen"]; } }
public static Color DarkSlateBlue { get { return namedColors["darkslateblue"]; } }
public static Color DarkSlateGray { get { return namedColors["darkslategray"]; } }
public static Color DarkTurquoise { get { return namedColors["darkturquoise"]; } }
@@ -288,6 +289,7 @@ namespace Godot
public static Color Teal { get { return namedColors["teal"]; } }
public static Color Thistle { get { return namedColors["thistle"]; } }
public static Color Tomato { get { return namedColors["tomato"]; } }
+ public static Color Transparent { get { return namedColors["transparent"]; } }
public static Color Turquoise { get { return namedColors["turquoise"]; } }
public static Color Violet { get { return namedColors["violet"]; } }
public static Color WebGreen { get { return namedColors["webgreen"]; } }
diff --git a/modules/mono/glue/Managed/Files/Dispatcher.cs b/modules/mono/glue/Managed/Files/Dispatcher.cs
new file mode 100644
index 0000000000..072e0f20ff
--- /dev/null
+++ b/modules/mono/glue/Managed/Files/Dispatcher.cs
@@ -0,0 +1,13 @@
+using System.Runtime.CompilerServices;
+
+namespace Godot
+{
+ public static class Dispatcher
+ {
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern GodotTaskScheduler godot_icall_DefaultGodotTaskScheduler();
+
+ public static GodotSynchronizationContext SynchronizationContext =>
+ godot_icall_DefaultGodotTaskScheduler().Context;
+ }
+}
diff --git a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs b/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
index e727781d63..4b5e3f8761 100644
--- a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
@@ -6,17 +6,16 @@ namespace Godot
{
public class GodotSynchronizationContext : SynchronizationContext
{
- private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
+ private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new BlockingCollection<KeyValuePair<SendOrPostCallback, object>>();
public override void Post(SendOrPostCallback d, object state)
{
- queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
+ _queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
}
public void ExecutePendingContinuations()
{
- KeyValuePair<SendOrPostCallback, object> workItem;
- while (queue.TryTake(out workItem))
+ while (_queue.TryTake(out var workItem))
{
workItem.Key(workItem.Value);
}
diff --git a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs b/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
index 9a40fef5a9..8eaeea50dc 100644
--- a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
+++ b/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
@@ -8,7 +8,7 @@ namespace Godot
{
public class GodotTaskScheduler : TaskScheduler
{
- private GodotSynchronizationContext Context { get; set; }
+ internal GodotSynchronizationContext Context { get; }
private readonly LinkedList<Task> _tasks = new LinkedList<Task>();
public GodotTaskScheduler()
@@ -28,14 +28,10 @@ namespace Godot
protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
{
if (SynchronizationContext.Current != Context)
- {
return false;
- }
if (taskWasPreviouslyQueued)
- {
TryDequeue(task);
- }
return TryExecuteTask(task);
}
@@ -52,7 +48,8 @@ namespace Godot
{
lock (_tasks)
{
- return _tasks.ToArray();
+ foreach (Task task in _tasks)
+ yield return task;
}
}
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs
index 6c1a51fcf9..ce34cd6a99 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/Managed/Files/Mathf.cs
@@ -158,6 +158,11 @@ namespace Godot
public static bool IsEqualApprox(real_t a, real_t b)
{
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b) {
+ return true;
+ }
+ // Then check for approximate equality.
real_t tolerance = Epsilon * Abs(a);
if (tolerance < Epsilon) {
tolerance = Epsilon;
@@ -336,14 +341,14 @@ namespace Godot
public static int Wrap(int value, int min, int max)
{
- int rng = max - min;
- return rng != 0 ? min + ((value - min) % rng + rng) % rng : min;
+ int range = max - min;
+ return range == 0 ? min : min + ((value - min) % range + range) % range;
}
public static real_t Wrap(real_t value, real_t min, real_t max)
{
- real_t rng = max - min;
- return !IsEqualApprox(rng, default(real_t)) ? min + ((value - min) % rng + rng) % rng : min;
+ real_t range = max - min;
+ return IsZeroApprox(range) ? min : min + ((value - min) % range + range) % range;
}
}
}
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/Managed/Files/MathfEx.cs
index b96f01bc2e..6cffc7f01d 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/Managed/Files/MathfEx.cs
@@ -48,7 +48,12 @@ namespace Godot
public static bool IsEqualApprox(real_t a, real_t b, real_t tolerance)
{
+ // Check for exact equality first, required to handle "infinity" values.
+ if (a == b) {
+ return true;
+ }
+ // Then check for approximate equality.
return Abs(a - b) < tolerance;
}
}
-} \ No newline at end of file
+}
diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/Managed/Files/NodePath.cs
index 94a4ed1de9..4de4e1e6a9 100644
--- a/modules/mono/glue/Managed/Files/NodePath.cs
+++ b/modules/mono/glue/Managed/Files/NodePath.cs
@@ -55,7 +55,7 @@ namespace Godot
get { return ptr; }
}
- public NodePath() : this(string.Empty) { }
+ public NodePath() : this(string.Empty) {}
public NodePath(string path)
{
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/Managed/Files/Plane.cs
index e16d4315be..a13161d2e6 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/Managed/Files/Plane.cs
@@ -1,4 +1,5 @@
using System;
+using System.Runtime.InteropServices;
#if REAL_T_IS_DOUBLE
using real_t = System.Double;
#else
@@ -7,6 +8,8 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
+ [StructLayout(LayoutKind.Sequential)]
public struct Plane : IEquatable<Plane>
{
private Vector3 _normal;
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/Managed/Files/Quat.cs
index 0d4349084a..845c7c730e 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/Managed/Files/Quat.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Quat : IEquatable<Quat>
{
@@ -95,6 +96,7 @@ namespace Godot
return this / Length;
}
+ [Obsolete("Set is deprecated. Use the Quat(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y, real_t z, real_t w)
{
this.x = x;
@@ -103,16 +105,19 @@ namespace Godot
this.w = w;
}
+ [Obsolete("Set is deprecated. Use the Quat(" + nameof(Quat) + ") constructor instead.", error: true)]
public void Set(Quat q)
{
this = q;
}
+ [Obsolete("SetAxisAngle is deprecated. Use the Quat(" + nameof(Vector3) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void SetAxisAngle(Vector3 axis, real_t angle)
{
this = new Quat(axis, angle);
}
+ [Obsolete("SetEuler is deprecated. Use the Quat(" + nameof(Vector3) + ") constructor instead.", error: true)]
public void SetEuler(Vector3 eulerYXZ)
{
this = new Quat(eulerYXZ);
@@ -229,9 +234,9 @@ namespace Godot
public Quat(Vector3 eulerYXZ)
{
- real_t half_a1 = eulerYXZ.y * (real_t)0.5;
- real_t half_a2 = eulerYXZ.x * (real_t)0.5;
- real_t half_a3 = eulerYXZ.z * (real_t)0.5;
+ real_t half_a1 = eulerYXZ.y * 0.5f;
+ real_t half_a2 = eulerYXZ.x * 0.5f;
+ real_t half_a3 = eulerYXZ.z * 0.5f;
// R = Y(a1).X(a2).Z(a3) convention for Euler angles.
// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
@@ -246,7 +251,7 @@ namespace Godot
x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3;
y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3;
- z = -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3;
+ z = cos_a1 * cos_a2 * sin_a3 - sin_a1 * sin_a2 * cos_a3;
w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3;
}
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/Managed/Files/Rect2.cs
index 888f300347..99542d0c0a 100644
--- a/modules/mono/glue/Managed/Files/Rect2.cs
+++ b/modules/mono/glue/Managed/Files/Rect2.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Rect2 : IEquatable<Rect2>
{
@@ -156,13 +157,13 @@ namespace Godot
public bool Intersects(Rect2 b)
{
- if (_position.x > b._position.x + b._size.x)
+ if (_position.x >= b._position.x + b._size.x)
return false;
- if (_position.x + _size.x < b._position.x)
+ if (_position.x + _size.x <= b._position.x)
return false;
- if (_position.y > b._position.y + b._size.y)
+ if (_position.y >= b._position.y + b._size.y)
return false;
- if (_position.y + _size.y < b._position.y)
+ if (_position.y + _size.y <= b._position.y)
return false;
return true;
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index bd79144873..cc4d26158d 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Transform : IEquatable<Transform>
{
@@ -33,7 +34,7 @@ namespace Godot
Vector3 destinationLocation = transform.origin;
var interpolated = new Transform();
- interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
+ interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c);
return interpolated;
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/Managed/Files/Transform2D.cs
index 33ff286769..814332dc07 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/Managed/Files/Transform2D.cs
@@ -8,6 +8,7 @@ using real_t = System.Single;
namespace Godot
{
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Transform2D : IEquatable<Transform2D>
{
@@ -98,6 +99,8 @@ namespace Godot
return x[columnIndex];
case 1:
return y[columnIndex];
+ case 2:
+ return origin[columnIndex];
default:
throw new IndexOutOfRangeException();
}
@@ -112,6 +115,9 @@ namespace Godot
case 1:
y[columnIndex] = value;
return;
+ case 2:
+ origin[columnIndex] = value;
+ return;
default:
throw new IndexOutOfRangeException();
}
@@ -136,7 +142,7 @@ namespace Godot
inv[0] *= new Vector2(detInv, -detInv);
inv[1] *= new Vector2(-detInv, detInv);
- inv[2] = BasisXform(-inv[2]);
+ inv[2] = inv.BasisXform(-inv[2]);
return inv;
}
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs
index a7f26283a7..0daa94057e 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/Managed/Files/Vector2.cs
@@ -14,9 +14,19 @@ using real_t = System.Single;
namespace Godot
{
+ /// <summary>
+ /// 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
+ /// </summary>
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Vector2 : IEquatable<Vector2>
{
+ public enum Axis
+ {
+ X = 0,
+ Y
+ }
+
public real_t x;
public real_t y;
@@ -201,6 +211,22 @@ namespace Godot
return v;
}
+ public Vector2 PosMod(real_t mod)
+ {
+ Vector2 v;
+ v.x = Mathf.PosMod(x, mod);
+ v.y = Mathf.PosMod(y, mod);
+ return v;
+ }
+
+ public Vector2 PosMod(Vector2 modv)
+ {
+ Vector2 v;
+ v.x = Mathf.PosMod(x, modv.x);
+ v.y = Mathf.PosMod(y, modv.y);
+ return v;
+ }
+
public Vector2 Project(Vector2 onNormal)
{
return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
@@ -222,17 +248,27 @@ namespace Godot
return new Vector2(Mathf.Round(x), Mathf.Round(y));
}
+ [Obsolete("Set is deprecated. Use the Vector2(" + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y)
{
this.x = x;
this.y = y;
}
+ [Obsolete("Set is deprecated. Use the Vector2(" + nameof(Vector2) + ") constructor instead.", error: true)]
public void Set(Vector2 v)
{
x = v.x;
y = v.y;
}
+ public Vector2 Sign()
+ {
+ Vector2 v;
+ v.x = Mathf.Sign(x);
+ v.y = Mathf.Sign(y);
+ return v;
+ }
+
public Vector2 Slerp(Vector2 b, real_t t)
{
real_t theta = AngleTo(b);
@@ -262,7 +298,7 @@ namespace Godot
private static readonly Vector2 _up = new Vector2(0, -1);
private static readonly Vector2 _down = new Vector2(0, 1);
- private static readonly Vector2 _right = new Vector2(1, 0);
+ private static readonly Vector2 _right = new Vector2(1, 0);
private static readonly Vector2 _left = new Vector2(-1, 0);
public static Vector2 Zero { get { return _zero; } }
@@ -343,6 +379,20 @@ namespace Godot
return left;
}
+ public static Vector2 operator %(Vector2 vec, real_t divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ return vec;
+ }
+
+ public static Vector2 operator %(Vector2 vec, Vector2 divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ return vec;
+ }
+
public static bool operator ==(Vector2 left, Vector2 right)
{
return left.Equals(right);
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 16803ae55c..9076dbd3b0 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -14,6 +14,10 @@ using real_t = System.Single;
namespace Godot
{
+ /// <summary>
+ /// 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
+ /// </summary>
+ [Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Vector3 : IEquatable<Vector3>
{
@@ -224,6 +228,24 @@ namespace Godot
);
}
+ public Vector3 PosMod(real_t mod)
+ {
+ Vector3 v;
+ v.x = Mathf.PosMod(x, mod);
+ v.y = Mathf.PosMod(y, mod);
+ v.z = Mathf.PosMod(z, mod);
+ return v;
+ }
+
+ public Vector3 PosMod(Vector3 modv)
+ {
+ Vector3 v;
+ v.x = Mathf.PosMod(x, modv.x);
+ v.y = Mathf.PosMod(y, modv.y);
+ v.z = Mathf.PosMod(z, modv.z);
+ return v;
+ }
+
public Vector3 Project(Vector3 onNormal)
{
return onNormal * (Dot(onNormal) / onNormal.LengthSquared());
@@ -248,12 +270,14 @@ namespace Godot
return new Basis(axis, phi).Xform(this);
}
+ [Obsolete("Set is deprecated. Use the Vector3(" + nameof(real_t) + ", " + nameof(real_t) + ", " + nameof(real_t) + ") constructor instead.", error: true)]
public void Set(real_t x, real_t y, real_t z)
{
this.x = x;
this.y = y;
this.z = z;
}
+ [Obsolete("Set is deprecated. Use the Vector3(" + nameof(Vector3) + ") constructor instead.", error: true)]
public void Set(Vector3 v)
{
x = v.x;
@@ -261,6 +285,15 @@ namespace Godot
z = v.z;
}
+ public Vector3 Sign()
+ {
+ Vector3 v;
+ v.x = Mathf.Sign(x);
+ v.y = Mathf.Sign(y);
+ v.z = Mathf.Sign(z);
+ return v;
+ }
+
public Vector3 Slerp(Vector3 b, real_t t)
{
real_t theta = AngleTo(b);
@@ -394,6 +427,22 @@ namespace Godot
return left;
}
+ public static Vector3 operator %(Vector3 vec, real_t divisor)
+ {
+ vec.x %= divisor;
+ vec.y %= divisor;
+ vec.z %= divisor;
+ return vec;
+ }
+
+ public static Vector3 operator %(Vector3 vec, Vector3 divisorv)
+ {
+ vec.x %= divisorv.x;
+ vec.y %= divisorv.y;
+ vec.z %= divisorv.z;
+ return vec;
+ }
+
public static bool operator ==(Vector3 left, Vector3 right)
{
return left.Equals(right);
diff --git a/modules/mono/glue/Managed/Managed.csproj b/modules/mono/glue/Managed/Managed.csproj
index 61f738922b..c8eca71199 100644
--- a/modules/mono/glue/Managed/Managed.csproj
+++ b/modules/mono/glue/Managed/Managed.csproj
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -8,6 +8,7 @@
<RootNamespace>Managed</RootNamespace>
<AssemblyName>Managed</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <LangVersion>7</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
@@ -37,4 +38,4 @@
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-</Project>
+</Project> \ No newline at end of file
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 7c30092855..8b9a1380d8 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -167,7 +167,7 @@ MonoObject *godot_icall_GD_str2var(MonoString *p_str) {
int line;
Error err = VariantParser::parse(&ss, ret, errs, line);
if (err != OK) {
- String err_str = "Parse error at line " + itos(line) + ": " + errs;
+ String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
ERR_PRINTS(err_str);
ret = err_str;
}
@@ -193,8 +193,7 @@ MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_object
PoolByteArray barr;
int len;
Error err = encode_variant(var, NULL, len, p_full_objects);
- ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
- ERR_FAIL_COND_V(err != OK, NULL);
+ ERR_FAIL_COND_V_MSG(err != OK, NULL, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
barr.resize(len);
{
@@ -211,6 +210,10 @@ MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
return GDMonoMarshal::mono_string_from_godot(vars);
}
+MonoObject *godot_icall_DefaultGodotTaskScheduler() {
+ return GDMonoUtils::mono_cache.task_scheduler_handle->get_target();
+}
+
void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var);
mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
@@ -234,6 +237,9 @@ void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes);
mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str);
+
+ // Dispatcher
+ mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index d4e20e2887..a34c0bc50f 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -75,6 +75,8 @@ MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var, MonoBoolean p_full_object
MonoString *godot_icall_GD_var2str(MonoObject *p_var);
+MonoObject *godot_icall_DefaultGodotTaskScheduler();
+
// Register internal calls
void godot_register_gd_icalls();
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index 4ad4088514..4c17a6ec9d 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -39,8 +39,8 @@
#define API_SOLUTION_NAME "GodotSharp"
#define CORE_API_ASSEMBLY_NAME "GodotSharp"
#define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor"
-#define TOOLS_ASSEMBLY_NAME "GodotTools"
-#define TOOLS_PROJECT_EDITOR_ASSEMBLY_NAME "GodotTools.ProjectEditor"
+#define TOOLS_ASM_NAME "GodotTools"
+#define TOOLS_PROJECT_EDITOR_ASM_NAME "GodotTools.ProjectEditor"
#define BINDINGS_CLASS_NATIVECALLS "NativeCalls"
#define BINDINGS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
diff --git a/modules/mono/icons/icon_c_#.svg b/modules/mono/icons/icon_c_#.svg
new file mode 100644
index 0000000000..69664ca553
--- /dev/null
+++ b/modules/mono/icons/icon_c_#.svg
@@ -0,0 +1,5 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<g transform="translate(0 -1036.4)">
+<path d="m6 1046.4c-1.6569 0-3 1.3431-3 3s1.3431 3 3 3h1v-2h-1c-0.55228 0-1-0.4478-1-1 0-0.5523 0.44772-1 1-1h1v-2zm1-9-0.56445 2.2578c-0.23643 0.076-0.46689 0.1692-0.68945 0.2793l-1.9883-1.1933-1.4141 1.414 1.1953 1.9942c-0.11191 0.2211-0.20723 0.4502-0.28516 0.6855l-2.2539 0.5625v2h5.2715c-0.17677-0.3037-0.27041-0.6486-0.27148-1 9.6e-6 -1.1046 0.89543-2 2-2s2 0.8954 2 2c-4.817e-4 0.3512-0.093442 0.6961-0.26953 1h5.2695v-2l-2.2578-0.5645c-0.07594-0.2357-0.1693-0.4655-0.2793-0.6875l1.1934-1.9902-1.4141-1.414-1.9941 1.1953c-0.22113-0.1119-0.45028-0.2073-0.68555-0.2852l-0.5625-2.2539zm4 9c-0.71466-1e-4 -1.3751 0.3811-1.7324 1-0.35727 0.6188-0.35727 1.3812 0 2 0.35733 0.6189 1.0178 1.0001 1.7324 1h-2v2h2c0.71466 1e-4 1.3751-0.3811 1.7324-1 0.35727-0.6188 0.35727-1.3812 0-2-0.35733-0.6189-1.0178-1.0001-1.7324-1h2v-2z" fill="#e0e0e0"/>
+</g>
+</svg>
diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h
new file mode 100644
index 0000000000..c5cc244aec
--- /dev/null
+++ b/modules/mono/mono_gd/android_mono_config.h
@@ -0,0 +1,43 @@
+/*************************************************************************/
+/* android_mono_config.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ANDROID_MONO_CONFIG_H
+#define ANDROID_MONO_CONFIG_H
+
+#ifdef ANDROID_ENABLED
+
+#include "core/ustring.h"
+
+// This function is defined in an auto-generated source file
+String get_godot_android_mono_config();
+
+#endif // ANDROID_ENABLED
+
+#endif // ANDROID_MONO_CONFIG_H
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 45f79074be..915a01af7e 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -44,7 +44,6 @@
#include "core/project_settings.h"
#include "../csharp_script.h"
-#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_dirs.h"
#include "../utils/path_utils.h"
#include "gd_mono_class.h"
@@ -56,7 +55,7 @@
#endif
#ifdef ANDROID_ENABLED
-#include "android_mono_config.gen.h"
+#include "android_mono_config.h"
#endif
GDMono *GDMono::singleton = NULL;
@@ -265,7 +264,7 @@ void GDMono::initialize() {
#ifdef WINDOWS_ENABLED
if (assembly_rootdir.empty() || config_dir.empty()) {
- ERR_PRINT("Cannot find Mono in the registry");
+ ERR_PRINT("Cannot find Mono in the registry.");
// Assertion: if they are not set, then they weren't found in the registry
CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
}
@@ -317,10 +316,15 @@ void GDMono::initialize() {
return;
#endif
- root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
+#if !defined(WINDOWS_ENABLED) && !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
+ // FIXME: Temporary workaround. See: https://github.com/godotengine/godot/issues/29812
+ if (!OS::get_singleton()->has_environment("MONO_THREADS_SUSPEND")) {
+ OS::get_singleton()->set_environment("MONO_THREADS_SUSPEND", "preemptive");
+ }
+#endif
- ERR_EXPLAIN("Mono: Failed to initialize runtime");
- ERR_FAIL_NULL(root_domain);
+ root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
+ ERR_FAIL_NULL_MSG(root_domain, "Mono: Failed to initialize runtime.");
GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
@@ -331,11 +335,11 @@ void GDMono::initialize() {
print_verbose("Mono: Runtime initialized");
// mscorlib assembly MUST be present at initialization
- ERR_EXPLAIN("Mono: Failed to load mscorlib assembly");
- ERR_FAIL_COND(!_load_corlib_assembly());
+ bool corlib_loaded = _load_corlib_assembly();
+ ERR_FAIL_COND_MSG(!corlib_loaded, "Mono: Failed to load mscorlib assembly.");
- ERR_EXPLAIN("Mono: Failed to load scripts domain");
- ERR_FAIL_COND(_load_scripts_domain() != OK);
+ Error domain_load_err = _load_scripts_domain();
+ ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
#ifdef DEBUG_ENABLED
bool debugger_attached = _wait_for_debugger_msecs(500);
@@ -351,8 +355,7 @@ void GDMono::initialize() {
void GDMono::initialize_load_assemblies() {
#ifndef MONO_GLUE_ENABLED
- ERR_EXPLAIN("Mono: This binary was built with `mono_glue=no`; cannot load assemblies");
- CRASH_NOW();
+ CRASH_NOW_MSG("Mono: This binary was built with 'mono_glue=no'; cannot load assemblies.");
#endif
// Load assemblies. The API and tools assemblies are required,
@@ -361,10 +364,8 @@ void GDMono::initialize_load_assemblies() {
_load_api_assemblies();
#if defined(TOOLS_ENABLED)
- if (!_load_tools_assemblies()) {
- ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
- CRASH_NOW();
- }
+ bool tool_assemblies_loaded = _load_tools_assemblies();
+ CRASH_COND_MSG(!tool_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
#endif
// Load the project's main assembly. This doesn't necessarily need to succeed.
@@ -393,23 +394,24 @@ uint64_t get_core_api_hash();
uint64_t get_editor_api_hash();
#endif
uint32_t get_bindings_version();
+uint32_t get_cs_glue_version();
void register_generated_icalls();
#else
uint64_t get_core_api_hash() {
- CRASH_NOW();
GD_UNREACHABLE();
}
#ifdef TOOLS_ENABLED
uint64_t get_editor_api_hash() {
- CRASH_NOW();
GD_UNREACHABLE();
}
#endif
uint32_t get_bindings_version() {
- CRASH_NOW();
+ GD_UNREACHABLE();
+}
+uint32_t get_cs_glue_version() {
GD_UNREACHABLE();
}
@@ -428,12 +430,12 @@ void GDMono::_initialize_and_check_api_hashes() {
#ifdef MONO_GLUE_ENABLED
if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
- ERR_PRINT("Mono: Core API hash mismatch!");
+ ERR_PRINT("Mono: Core API hash mismatch.");
}
#ifdef TOOLS_ENABLED
if (get_api_editor_hash() != GodotSharpBindings::get_editor_api_hash()) {
- ERR_PRINT("Mono: Editor API hash mismatch!");
+ ERR_PRINT("Mono: Editor API hash mismatch.");
}
#endif // TOOLS_ENABLED
#endif // MONO_GLUE_ENABLED
@@ -561,14 +563,14 @@ bool GDMono::_load_corlib_assembly() {
}
#ifdef TOOLS_ENABLED
-bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type) {
+bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config) {
bool &api_assembly_out_of_sync = (p_api_type == APIAssembly::API_CORE) ?
GDMono::get_singleton()->core_api_assembly_out_of_sync :
GDMono::get_singleton()->editor_api_assembly_out_of_sync;
- String src_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
- String dst_dir = GodotSharpDirs::get_res_assemblies_dir();
+ String src_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
+ String dst_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
String assembly_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
@@ -579,7 +581,7 @@ bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type) {
memdelete(da);
if (err != OK) {
- ERR_PRINTS("Failed to create destination directory for the API assemblies. Error: " + itos(err));
+ ERR_PRINTS("Failed to create destination directory for the API assemblies. Error: " + itos(err) + ".");
return false;
}
}
@@ -593,16 +595,16 @@ bool GDMono::copy_prebuilt_api_assembly(APIAssembly::Type p_api_type) {
String xml_file = assembly_name + ".xml";
if (da->copy(src_dir.plus_file(xml_file), dst_dir.plus_file(xml_file)) != OK)
- WARN_PRINTS("Failed to copy " + xml_file);
+ WARN_PRINTS("Failed to copy '" + xml_file + "'.");
String pdb_file = assembly_name + ".pdb";
if (da->copy(src_dir.plus_file(pdb_file), dst_dir.plus_file(pdb_file)) != OK)
- WARN_PRINTS("Failed to copy " + pdb_file);
+ WARN_PRINTS("Failed to copy '" + pdb_file + "'.");
Error err = da->copy(assembly_src, assembly_dst);
if (err != OK) {
- ERR_PRINTS("Failed to copy " + assembly_file);
+ ERR_PRINTS("Failed to copy '" + assembly_file + "'.");
return false;
}
@@ -617,11 +619,11 @@ String GDMono::update_api_assemblies_from_prebuilt() {
#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
( \
(m_out_of_sync ? \
- String("The assembly is invalidated") : \
- String("The assembly was not found")) + \
+ String("The assembly is invalidated ") : \
+ String("The assembly was not found ")) + \
(m_prebuilt_exists ? \
- String(" and the prebuilt assemblies are missing") : \
- String(" and we failed to copy the prebuilt assemblies")))
+ String("and the prebuilt assemblies are missing.") : \
+ String("and we failed to copy the prebuilt assemblies.")))
bool api_assembly_out_of_sync = core_api_assembly_out_of_sync || editor_api_assembly_out_of_sync;
@@ -631,18 +633,28 @@ String GDMono::update_api_assemblies_from_prebuilt() {
if (!api_assembly_out_of_sync && FileAccess::exists(core_assembly_path) && FileAccess::exists(editor_assembly_path))
return String(); // No update needed
- print_verbose("Updating API assemblies");
+ const int CONFIGS_LEN = 2;
+ String configs[CONFIGS_LEN] = { String("Debug"), String("Release") };
+
+ for (int i = 0; i < CONFIGS_LEN; i++) {
+ String config = configs[i];
- String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
- String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
- String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+ print_verbose("Updating '" + config + "' API assemblies");
- if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path))
- return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ false);
+ String prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(config);
+ String prebuilt_core_dll_path = prebuilt_api_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
+ String prebuilt_editor_dll_path = prebuilt_api_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
- // Copy the prebuilt Api
- if (!copy_prebuilt_api_assembly(APIAssembly::API_CORE) || !copy_prebuilt_api_assembly(APIAssembly::API_EDITOR))
- return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ true);
+ if (!FileAccess::exists(prebuilt_core_dll_path) || !FileAccess::exists(prebuilt_editor_dll_path)) {
+ return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ false);
+ }
+
+ // Copy the prebuilt Api
+ if (!copy_prebuilt_api_assembly(APIAssembly::API_CORE, config) ||
+ !copy_prebuilt_api_assembly(APIAssembly::API_EDITOR, config)) {
+ return FAIL_REASON(api_assembly_out_of_sync, /* prebuilt_exists: */ true);
+ }
+ }
return String(); // Updated successfully
@@ -675,7 +687,7 @@ bool GDMono::_load_core_api_assembly() {
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- CS_GLUE_VERSION != api_assembly_ver.cs_glue_version;
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
if (!core_api_assembly_out_of_sync) {
GDMonoUtils::update_godot_api_cache();
@@ -710,7 +722,7 @@ bool GDMono::_load_editor_api_assembly() {
APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
- CS_GLUE_VERSION != api_assembly_ver.cs_glue_version;
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
} else {
editor_api_assembly_out_of_sync = false;
}
@@ -755,29 +767,19 @@ void GDMono::_load_api_assemblies() {
// update them from the prebuilt assemblies directory before trying to load them.
// Shouldn't happen. The project manager loads the prebuilt API assemblies
- if (Main::is_project_manager()) {
- ERR_EXPLAIN("Failed to load one of the prebuilt API assemblies");
- CRASH_NOW();
- }
+ CRASH_COND_MSG(Main::is_project_manager(), "Failed to load one of the prebuilt API assemblies.");
// 1. Unload the scripts domain
- if (_unload_scripts_domain() != OK) {
- ERR_EXPLAIN("Mono: Failed to unload scripts domain");
- CRASH_NOW();
- }
+ Error domain_unload_err = _unload_scripts_domain();
+ CRASH_COND_MSG(domain_unload_err != OK, "Mono: Failed to unload scripts domain.");
// 2. Update the API assemblies
String update_error = update_api_assemblies_from_prebuilt();
- if (!update_error.empty()) {
- ERR_EXPLAIN(update_error);
- CRASH_NOW();
- }
+ CRASH_COND_MSG(!update_error.empty(), update_error);
// 3. Load the scripts domain again
- if (_load_scripts_domain() != OK) {
- ERR_EXPLAIN("Mono: Failed to load scripts domain");
- CRASH_NOW();
- }
+ Error domain_load_err = _load_scripts_domain();
+ CRASH_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
// 4. Try loading the updated assemblies
if (!_try_load_api_assemblies()) {
@@ -785,24 +787,22 @@ void GDMono::_load_api_assemblies() {
if (_are_api_assemblies_out_of_sync()) {
if (core_api_assembly_out_of_sync) {
- ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync");
+ ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync.");
} else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
- ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed");
+ ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed.");
}
if (editor_api_assembly_out_of_sync) {
- ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync");
+ ERR_PRINT("The assembly '" EDITOR_API_ASSEMBLY_NAME "' is out of sync.");
}
CRASH_NOW();
} else {
- ERR_EXPLAIN("Failed to load one of the API assemblies");
- CRASH_NOW();
+ CRASH_NOW_MSG("Failed to load one of the API assemblies.");
}
}
#else
- ERR_EXPLAIN("Failed to load one of the API assemblies");
- CRASH_NOW();
+ CRASH_NOW_MSG("Failed to load one of the API assemblies.");
#endif
}
}
@@ -813,8 +813,8 @@ bool GDMono::_load_tools_assemblies() {
if (tools_assembly && tools_project_editor_assembly)
return true;
- bool success = load_assembly(TOOLS_ASSEMBLY_NAME, &tools_assembly) &&
- load_assembly(TOOLS_PROJECT_EDITOR_ASSEMBLY_NAME, &tools_project_editor_assembly);
+ bool success = load_assembly(TOOLS_ASM_NAME, &tools_assembly) &&
+ load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_assembly);
return success;
}
@@ -851,7 +851,7 @@ void GDMono::_install_trace_listener() {
(DebuggingUtils_InstallTraceListener)debug_utils->get_method_thunk("InstallTraceListener");
install_func((MonoObject **)&exc);
if (exc) {
- ERR_PRINT("Failed to install System.Diagnostics.Trace listener");
+ ERR_PRINT("Failed to install 'System.Diagnostics.Trace' listener.");
GDMonoUtils::debug_print_unhandled_exception(exc);
}
#endif
@@ -865,8 +865,7 @@ Error GDMono::_load_scripts_domain() {
scripts_domain = GDMonoUtils::create_domain("GodotEngine.ScriptsDomain");
- ERR_EXPLAIN("Mono: Could not create scripts app domain");
- ERR_FAIL_NULL_V(scripts_domain, ERR_CANT_CREATE);
+ ERR_FAIL_NULL_V_MSG(scripts_domain, ERR_CANT_CREATE, "Mono: Could not create scripts app domain.");
mono_domain_set(scripts_domain, true);
@@ -885,7 +884,7 @@ Error GDMono::_unload_scripts_domain() {
finalizing_scripts_domain = true;
if (!mono_domain_finalize(scripts_domain, 2000)) {
- ERR_PRINT("Mono: Domain finalization timeout");
+ ERR_PRINT("Mono: Domain finalization timeout.");
}
finalizing_scripts_domain = false;
@@ -911,7 +910,7 @@ Error GDMono::_unload_scripts_domain() {
mono_domain_try_unload(domain, (MonoObject **)&exc);
if (exc) {
- ERR_PRINT("Exception thrown when unloading scripts domain");
+ ERR_PRINT("Exception thrown when unloading scripts domain.");
GDMonoUtils::debug_unhandled_exception(exc);
return FAILED;
}
@@ -925,20 +924,14 @@ Error GDMono::reload_scripts_domain() {
ERR_FAIL_COND_V(!runtime_initialized, ERR_BUG);
if (scripts_domain) {
- Error err = _unload_scripts_domain();
- if (err != OK) {
- ERR_PRINT("Mono: Failed to unload scripts domain");
- return err;
- }
+ Error domain_unload_err = _unload_scripts_domain();
+ ERR_FAIL_COND_V_MSG(domain_unload_err != OK, domain_unload_err, "Mono: Failed to unload scripts domain.");
}
CSharpLanguage::get_singleton()->_on_scripts_domain_unloaded();
- Error err = _load_scripts_domain();
- if (err != OK) {
- ERR_PRINT("Mono: Failed to load scripts domain");
- return err;
- }
+ Error domain_load_err = _load_scripts_domain();
+ ERR_FAIL_COND_V_MSG(domain_load_err != OK, domain_load_err, "Mono: Failed to load scripts domain.");
// Load assemblies. The API and tools assemblies are required,
// the application is aborted if these assemblies cannot be loaded.
@@ -946,10 +939,8 @@ Error GDMono::reload_scripts_domain() {
_load_api_assemblies();
#if defined(TOOLS_ENABLED)
- if (!_load_tools_assemblies()) {
- ERR_EXPLAIN("Mono: Failed to load GodotTools assemblies");
- CRASH_NOW();
- }
+ bool tools_assemblies_loaded = _load_tools_assemblies();
+ CRASH_COND_MSG(!tools_assemblies_loaded, "Mono: Failed to load '" TOOLS_ASM_NAME "' assemblies.");
#endif
// Load the project's main assembly. Here, during hot-reloading, we do
@@ -971,13 +962,13 @@ Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
String domain_name = mono_domain_get_friendly_name(p_domain);
- print_verbose("Mono: Unloading domain `" + domain_name + "`...");
+ print_verbose("Mono: Unloading domain '" + domain_name + "'...");
if (mono_domain_get() == p_domain)
mono_domain_set(root_domain, true);
if (!mono_domain_finalize(p_domain, 2000)) {
- ERR_PRINT("Mono: Domain finalization timeout");
+ ERR_PRINT("Mono: Domain finalization timeout.");
}
mono_gc_collect(mono_gc_max_generation());
@@ -988,7 +979,7 @@ Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
mono_domain_try_unload(p_domain, (MonoObject **)&exc);
if (exc) {
- ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`");
+ ERR_PRINTS("Exception thrown when unloading domain '" + domain_name + "'.");
GDMonoUtils::debug_print_unhandled_exception(exc);
return FAILED;
}
@@ -1105,7 +1096,7 @@ GDMono::~GDMono() {
if (scripts_domain) {
Error err = _unload_scripts_domain();
if (err != OK) {
- ERR_PRINT("Mono: Failed to unload scripts domain");
+ ERR_PRINT("Mono: Failed to unload scripts domain.");
}
}
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index c5bcce4fa1..4f7d3791f7 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -165,7 +165,7 @@ public:
#endif
#ifdef TOOLS_ENABLED
- bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type);
+ bool copy_prebuilt_api_assembly(APIAssembly::Type p_api_type, const String &p_config);
String update_api_assemblies_from_prebuilt();
#endif
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index 761c7f6fcb..a82bb42731 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -151,14 +151,14 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, vo
}
{
- // If we find the assembly here, we load it with `mono_assembly_load_from_full`,
+ // If we find the assembly here, we load it with 'mono_assembly_load_from_full',
// which in turn invokes load hooks before returning the MonoAssembly to us.
- // One of the load hooks is `load_aot_module`. This hook can end up calling preload hooks
- // again for the same assembly in certain in certain circumstances (the `do_load_image` part).
+ // One of the load hooks is 'load_aot_module'. This hook can end up calling preload hooks
+ // again for the same assembly in certain in certain circumstances (the 'do_load_image' part).
// If this is the case and we return NULL due to the no_search condition below,
// it will result in an internal crash later on. Therefore we need to return the assembly we didn't
- // get yet from `mono_assembly_load_from_full`. Luckily we have the image, which already got it.
- // This must be done here. If done in search hooks, it would cause `mono_assembly_load_from_full`
+ // get yet from 'mono_assembly_load_from_full'. Luckily we have the image, which already got it.
+ // This must be done here. If done in search hooks, it would cause 'mono_assembly_load_from_full'
// to think another MonoAssembly for this assembly was already loaded, making it delete its own,
// when in fact both pointers were the same... This hooks thing is confusing.
if (image_corlib_loading) {
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 1c10d3c8eb..89a88fcfb2 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -165,8 +165,8 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
#ifdef DEBUG_ENABLED
String fullname = method->get_ret_type_full_name() + " " + name + "(" + method->get_signature_desc(true) + ")";
- WARN_PRINTS("Method `" + fullname + "` is hidden by Godot API method. Should be `" +
- method->get_full_name_no_class() + "`. In class `" + namespace_name + "." + class_name + "`.");
+ WARN_PRINTS("Method '" + fullname + "' is hidden by Godot API method. Should be '" +
+ method->get_full_name_no_class() + "'. In class '" + namespace_name + "." + class_name + "'.");
#endif
continue;
}
@@ -184,8 +184,8 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
if (m && m->get_name() != name) {
// found
String fullname = m->get_ret_type_full_name() + " " + name + "(" + m->get_signature_desc(true) + ")";
- WARN_PRINTS("Method `" + fullname + "` should be `" + m->get_full_name_no_class() +
- "`. In class `" + namespace_name + "." + class_name + "`.");
+ WARN_PRINTS("Method '" + fullname + "' should be '" + m->get_full_name_no_class() +
+ "'. In class '" + namespace_name + "." + class_name + "'.");
break;
}
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 3999658f93..7b8e6f89e9 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -219,16 +219,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
default: {
- ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed enum value of unmarshallable base type.");
- ERR_FAIL();
+ ERR_FAIL_MSG("Attempted to convert Variant to a managed enum value of unmarshallable base type.");
}
}
break;
}
- ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + tclass->get_name());
- ERR_FAIL();
+ ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + tclass->get_name() + "'.");
} break;
case MONO_TYPE_ARRAY:
@@ -275,8 +273,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
break;
}
- ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed array of unmarshallable element type.");
- ERR_FAIL();
+ ERR_FAIL_MSG("Attempted to convert Variant to a managed array of unmarshallable element type.");
} break;
case MONO_TYPE_CLASS: {
@@ -351,8 +348,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
}
}
- ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + type_class->get_name());
- ERR_FAIL();
+ ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + type_class->get_name() + "'.");
} break;
case MONO_TYPE_OBJECT: {
@@ -508,7 +504,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
} break;
default: {
- ERR_PRINTS(String() + "Attempted to set the value of a field of unexpected type encoding: " + itos(type.type_encoding));
+ ERR_PRINTS("Attempted to set the value of a field of unexpected type encoding: " + itos(type.type_encoding) + ".");
} break;
}
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index e50e3b0794..3324ecb3a8 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -48,7 +48,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
CRASH_COND(!unmanaged);
- // All mono objects created from the managed world (e.g.: `new Player()`)
+ // All mono objects created from the managed world (e.g.: 'new Player()')
// need to have a CSharpScript in order for their methods to be callable from the unmanaged side
Reference *ref = Object::cast_to<Reference>(unmanaged);
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index a6e04e561d..6d91075ce3 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -72,7 +72,7 @@ static void mono_log_callback(const char *log_domain, const char *log_level, con
}
if (fatal) {
- ERR_PRINTS("Mono: FATAL ERROR, ABORTING! Logfile: " + GDMonoLog::get_singleton()->get_log_file_path() + "\n");
+ ERR_PRINTS("Mono: FATAL ERROR, ABORTING! Logfile: '" + GDMonoLog::get_singleton()->get_log_file_path() + "'.");
// Make sure to flush before aborting
f->flush();
f->close();
@@ -90,8 +90,7 @@ bool GDMonoLog::_try_create_logs_dir(const String &p_logs_dir) {
DirAccessRef diraccess = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!diraccess, false);
Error logs_mkdir_err = diraccess->make_dir_recursive(p_logs_dir);
- ERR_EXPLAIN("Failed to create mono logs directory");
- ERR_FAIL_COND_V(logs_mkdir_err != OK, false);
+ ERR_FAIL_COND_V_MSG(logs_mkdir_err != OK, false, "Failed to create mono logs directory.");
}
return true;
@@ -131,7 +130,7 @@ void GDMonoLog::initialize() {
CharString log_level = OS::get_singleton()->get_environment("GODOT_MONO_LOG_LEVEL").utf8();
if (log_level.length() != 0 && log_level_get_id(log_level.get_data()) == -1) {
- ERR_PRINTS(String() + "Mono: Ignoring invalid log level (GODOT_MONO_LOG_LEVEL): " + log_level.get_data());
+ ERR_PRINTS(String() + "Mono: Ignoring invalid log level (GODOT_MONO_LOG_LEVEL): '" + log_level.get_data() + "'.");
log_level = CharString();
}
@@ -160,7 +159,7 @@ void GDMonoLog::initialize() {
log_file = FileAccess::open(log_file_path, FileAccess::WRITE);
if (!log_file) {
- ERR_PRINT("Mono: Cannot create log file");
+ ERR_PRINTS("Mono: Cannot create log file at: " + log_file_path);
}
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 42102ed835..7aac691102 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -276,7 +276,7 @@ String mono_to_utf8_string(MonoString *p_mono_string) {
char *utf8 = mono_string_to_utf8_checked(p_mono_string, &error);
if (!mono_error_ok(&error)) {
- ERR_PRINTS(String("Failed to convert MonoString* to UTF-8: ") + mono_error_get_message(&error));
+ ERR_PRINTS(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&error) + "'.");
mono_error_cleanup(&error);
return String();
}
@@ -474,8 +474,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return BOX_ENUM(enum_baseclass, val);
}
default: {
- ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed enum value of unmarshallable base type.");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Attempted to convert Variant to a managed enum value of unmarshallable base type.");
}
}
}
@@ -509,8 +508,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return (MonoObject *)PoolColorArray_to_mono_array(p_var->operator PoolColorArray());
- ERR_EXPLAIN(String() + "Attempted to convert Variant to a managed array of unmarshallable element type.");
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Attempted to convert Variant to a managed array of unmarshallable element type.");
} break;
case MONO_TYPE_CLASS: {
@@ -695,9 +693,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
} break;
}
- ERR_EXPLAIN(String() + "Attempted to convert Variant to an unmarshallable managed type. Name: \'" +
- p_type.type_class->get_name() + "\' Encoding: " + itos(p_type.type_encoding));
- ERR_FAIL_V(NULL);
+ ERR_FAIL_V_MSG(NULL, "Attempted to convert Variant to an unmarshallable managed type. Name: '" +
+ p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + ".");
}
Variant mono_object_to_variant(MonoObject *p_obj) {
@@ -809,8 +806,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return mono_array_to_PoolColorArray((MonoArray *)p_obj);
- ERR_EXPLAIN(String() + "Attempted to convert a managed array of unmarshallable element type to Variant.");
- ERR_FAIL_V(Variant());
+ ERR_FAIL_V_MSG(Variant(), "Attempted to convert a managed array of unmarshallable element type to Variant.");
} break;
case MONO_TYPE_CLASS: {
@@ -908,9 +904,8 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
} break;
}
- ERR_EXPLAIN(String() + "Attempted to convert an unmarshallable managed type to Variant. Name: \'" +
- type.type_class->get_name() + "\' Encoding: " + itos(type.type_encoding));
- ERR_FAIL_V(Variant());
+ ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" +
+ type.type_class->get_name() + "' Encoding: " + itos(type.type_encoding) + ".");
}
MonoArray *Array_to_mono_array(const Array &p_array) {
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 7afdfc8ac8..e385f4c601 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -52,14 +52,11 @@ namespace GDMonoUtils {
MonoCache mono_cache;
-#define CACHE_AND_CHECK(m_var, m_val) \
- { \
- CRASH_COND(m_var != NULL); \
- m_var = m_val; \
- if (!m_var) { \
- ERR_EXPLAIN("Mono Cache: Member " #m_var " is null"); \
- ERR_FAIL(); \
- } \
+#define CACHE_AND_CHECK(m_var, m_val) \
+ { \
+ CRASH_COND(m_var != NULL); \
+ m_var = m_val; \
+ ERR_FAIL_COND_MSG(!m_var, "Mono Cache: Member " #m_var " is null."); \
}
#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
@@ -453,10 +450,9 @@ GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
}
MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringName &p_native, Object *p_object) {
- if (!ClassDB::is_parent_class(p_object->get_class_name(), p_native)) {
- ERR_EXPLAIN("Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'");
- ERR_FAIL_V(NULL);
- }
+ bool parent_is_object_class = ClassDB::is_parent_class(p_object->get_class_name(), p_native);
+ ERR_FAIL_COND_V_MSG(!parent_is_object_class, NULL,
+ "Type inherits from native type '" + p_native + "', so it can't be instanced in object of type: '" + p_object->get_class() + "'.");
MonoObject *mono_object = mono_object_new(mono_domain_get(), p_class->get_mono_ptr());
ERR_FAIL_NULL_V(mono_object, NULL);
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 54d73c971f..189ceaab1b 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -67,10 +67,8 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
#ifdef DEBUG_ENABLED
- if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) {
- ERR_EXPLAIN("Resumed after await, but class instance is gone");
- ERR_FAIL_V(Variant());
- }
+ ERR_FAIL_COND_V_MSG(conn_target_id && !ObjectDB::get_instance(conn_target_id), Variant(),
+ "Resumed after await, but class instance is gone.");
#endif
if (p_argcount < 1) {
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 2b014c2a45..716c712ccc 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -55,10 +55,7 @@ int sfind(const String &p_text, int p_from) {
for (int j = 0; j < src_len; j++) {
int read_pos = i + j;
- if (read_pos >= len) {
- ERR_PRINT("read_pos >= len");
- return -1;
- };
+ ERR_FAIL_COND_V(read_pos >= len, -1);
switch (j) {
case 0:
@@ -211,14 +208,18 @@ String str_format(const char *p_format, ...) {
#endif
#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
-#define vsnprintf(m_buffer, m_count, m_format, m_argptr) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_argptr)
+#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
+#define gd_vscprintf(m_format, m_args_copy) _vscprintf(m_format, m_args_copy)
+#else
+#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf(m_buffer, m_count, m_format, m_args_copy)
+#define gd_vscprintf(m_format, m_args_copy) vsnprintf(NULL, 0, p_format, m_args_copy)
#endif
String str_format(const char *p_format, va_list p_list) {
va_list list;
va_copy(list, p_list);
- int len = vsnprintf(NULL, 0, p_format, list);
+ int len = gd_vscprintf(p_format, list);
va_end(list);
len += 1; // for the trailing '/0'
@@ -226,7 +227,7 @@ String str_format(const char *p_format, va_list p_list) {
char *buffer(memnew_arr(char, len));
va_copy(list, p_list);
- vsnprintf(buffer, len, p_format, list);
+ gd_vsnprintf(buffer, len, p_format, list);
va_end(list);
String res(buffer);
diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp
index 615081d818..d3e8d3c9bb 100644
--- a/modules/opus/audio_stream_opus.cpp
+++ b/modules/opus/audio_stream_opus.cpp
@@ -287,8 +287,7 @@ int AudioStreamPlaybackOpus::mix(int16_t *p_buffer, int p_frames) {
int ret = op_read(opus_file, (opus_int16 *)p_buffer, todo * stream_channels, &current_section);
if (ret < 0) {
playing = false;
- ERR_EXPLAIN("Error reading Opus File: " + file);
- ERR_BREAK(ret < 0);
+ ERR_BREAK_MSG(ret < 0, "Error reading Opus file: " + file + ".");
} else if (ret == 0) { // end of song, reload?
op_free(opus_file);
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 8b1f21d95d..cf6b396180 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -149,8 +149,7 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path,
format = Image::FORMAT_ETC;
break;
default:
- ERR_EXPLAIN("Unsupported format in PVR texture: " + itos(flags & 0xFF));
- ERR_FAIL_V(RES());
+ ERR_FAIL_V_MSG(RES(), "Unsupported format in PVR texture: " + itos(flags & 0xFF) + ".");
}
w.release();
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index 14467dc5c7..c5b60f2dca 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -49,6 +49,10 @@
#include "modules/csg/csg_shape.h"
#endif
+#ifdef MODULE_GRIDMAP_ENABLED
+#include "modules/gridmap/grid_map.h"
+#endif
+
EditorNavigationMeshGenerator *EditorNavigationMeshGenerator::singleton = NULL;
void EditorNavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies) {
@@ -240,8 +244,21 @@ void EditorNavigationMeshGenerator::_parse_geometry(Transform p_accumulated_tran
}
}
- if (Object::cast_to<Spatial>(p_node)) {
+#ifdef MODULE_GRIDMAP_ENABLED
+ if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
+ GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node);
+ Array meshes = gridmap_instance->get_meshes();
+ Transform xform = gridmap_instance->get_transform();
+ for (int i = 0; i < meshes.size(); i += 2) {
+ Ref<Mesh> mesh = meshes[i + 1];
+ if (mesh.is_valid()) {
+ _add_mesh(mesh, p_accumulated_transform * xform * meshes[i], p_verticies, p_indices);
+ }
+ }
+ }
+#endif
+ if (Object::cast_to<Spatial>(p_node)) {
Spatial *spatial = Object::cast_to<Spatial>(p_node);
p_accumulated_transform = p_accumulated_transform * spatial->get_transform();
}
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 64f4c169cb..9b0a55eae3 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -57,8 +57,7 @@ void image_decompress_squish(Image *p_image) {
} else if (p_image->get_format() == Image::FORMAT_RGTC_RG) {
squish_flags = squish::kBc5;
} else {
- ERR_EXPLAIN("Squish: Can't decompress unknown format: " + itos(p_image->get_format()));
- ERR_FAIL_COND(true);
+ ERR_FAIL_MSG("Squish: Can't decompress unknown format: " + itos(p_image->get_format()) + ".");
return;
}
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index b0cd648734..a2ef88d130 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -109,12 +109,10 @@ Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const PoolVector<uint8_t
float upscale = upsample ? 2.0 : 1.0;
int w = (int)(svg_image->width * p_scale * upscale);
- ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale)));
- ERR_FAIL_COND_V(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR);
+ ERR_FAIL_COND_V_MSG(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR, vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale)));
int h = (int)(svg_image->height * p_scale * upscale);
- ERR_EXPLAIN(vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale)));
- ERR_FAIL_COND_V(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR);
+ ERR_FAIL_COND_V_MSG(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR, vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale)));
PoolVector<uint8_t> dst_image;
dst_image.resize(w * h * 4);
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index 4003fdc802..ee8479b1b4 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderTinyEXR : public ImageFormatLoader {
public:
diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp
new file mode 100644
index 0000000000..e1d42d3217
--- /dev/null
+++ b/modules/tinyexr/image_saver_tinyexr.cpp
@@ -0,0 +1,279 @@
+/*************************************************************************/
+/* image_saver_tinyexr.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "image_saver_tinyexr.h"
+#include "core/math/math_funcs.h"
+
+#include "thirdparty/tinyexr/tinyexr.h"
+
+static bool is_supported_format(Image::Format p_format) {
+ // This is checked before anything else.
+ // Mostly uncompressed formats are considered.
+ switch (p_format) {
+ case Image::FORMAT_RF:
+ case Image::FORMAT_RGF:
+ case Image::FORMAT_RGBF:
+ case Image::FORMAT_RGBAF:
+ case Image::FORMAT_RH:
+ case Image::FORMAT_RGH:
+ case Image::FORMAT_RGBH:
+ case Image::FORMAT_RGBAH:
+ case Image::FORMAT_R8:
+ case Image::FORMAT_RG8:
+ case Image::FORMAT_RGB8:
+ case Image::FORMAT_RGBA8:
+ return true;
+ default:
+ return false;
+ }
+}
+
+enum SrcPixelType {
+ SRC_FLOAT,
+ SRC_HALF,
+ SRC_BYTE
+};
+
+static SrcPixelType get_source_pixel_type(Image::Format p_format) {
+ switch (p_format) {
+ case Image::FORMAT_RF:
+ case Image::FORMAT_RGF:
+ case Image::FORMAT_RGBF:
+ case Image::FORMAT_RGBAF:
+ return SRC_FLOAT;
+ case Image::FORMAT_RH:
+ case Image::FORMAT_RGH:
+ case Image::FORMAT_RGBH:
+ case Image::FORMAT_RGBAH:
+ return SRC_HALF;
+ case Image::FORMAT_R8:
+ case Image::FORMAT_RG8:
+ case Image::FORMAT_RGB8:
+ case Image::FORMAT_RGBA8:
+ return SRC_BYTE;
+ default:
+ CRASH_NOW();
+ }
+}
+
+static int get_target_pixel_type(Image::Format p_format) {
+ switch (p_format) {
+ case Image::FORMAT_RF:
+ case Image::FORMAT_RGF:
+ case Image::FORMAT_RGBF:
+ case Image::FORMAT_RGBAF:
+ return TINYEXR_PIXELTYPE_FLOAT;
+ case Image::FORMAT_RH:
+ case Image::FORMAT_RGH:
+ case Image::FORMAT_RGBH:
+ case Image::FORMAT_RGBAH:
+ // EXR doesn't support 8-bit channels so in that case we'll convert
+ case Image::FORMAT_R8:
+ case Image::FORMAT_RG8:
+ case Image::FORMAT_RGB8:
+ case Image::FORMAT_RGBA8:
+ return TINYEXR_PIXELTYPE_HALF;
+ default:
+ CRASH_NOW();
+ }
+}
+
+static int get_pixel_type_size(int p_pixel_type) {
+ switch (p_pixel_type) {
+ case TINYEXR_PIXELTYPE_HALF:
+ return 2;
+ case TINYEXR_PIXELTYPE_FLOAT:
+ return 4;
+ }
+ CRASH_NOW();
+}
+
+static int get_channel_count(Image::Format p_format) {
+ switch (p_format) {
+ case Image::FORMAT_RF:
+ case Image::FORMAT_RH:
+ case Image::FORMAT_R8:
+ return 1;
+ case Image::FORMAT_RGF:
+ case Image::FORMAT_RGH:
+ case Image::FORMAT_RG8:
+ return 2;
+ case Image::FORMAT_RGBF:
+ case Image::FORMAT_RGBH:
+ case Image::FORMAT_RGB8:
+ return 3;
+ case Image::FORMAT_RGBAF:
+ case Image::FORMAT_RGBAH:
+ case Image::FORMAT_RGBA8:
+ return 4;
+ default:
+ CRASH_NOW();
+ }
+}
+
+Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale) {
+
+ Image::Format format = p_img->get_format();
+
+ if (!is_supported_format(format)) {
+ // Format not supported
+ print_error("Image format not supported for saving as EXR. Consider saving as PNG.");
+ return ERR_UNAVAILABLE;
+ }
+
+ EXRHeader header;
+ InitEXRHeader(&header);
+
+ EXRImage image;
+ InitEXRImage(&image);
+
+ const int max_channels = 4;
+
+ // Godot does not support more than 4 channels,
+ // so we can preallocate header infos on the stack and use only the subset we need
+ PoolByteArray channels[max_channels];
+ unsigned char *channels_ptrs[max_channels];
+ EXRChannelInfo channel_infos[max_channels];
+ int pixel_types[max_channels];
+ int requested_pixel_types[max_channels] = { -1 };
+
+ // Gimp and Blender are a bit annoying so order of channels isn't straightforward.
+ const int channel_mappings[4][4] = {
+ { 0 }, // R
+ { 1, 0 }, // GR
+ { 2, 1, 0 }, // BGR
+ { 2, 1, 0, 3 } // BGRA
+ };
+
+ int channel_count = get_channel_count(format);
+ ERR_FAIL_COND_V(p_grayscale && channel_count != 1, ERR_INVALID_PARAMETER);
+
+ int target_pixel_type = get_target_pixel_type(format);
+ int target_pixel_type_size = get_pixel_type_size(target_pixel_type);
+ SrcPixelType src_pixel_type = get_source_pixel_type(format);
+ const int pixel_count = p_img->get_width() * p_img->get_height();
+
+ const int *channel_mapping = channel_mappings[channel_count - 1];
+
+ {
+ PoolByteArray src_data = p_img->get_data();
+ PoolByteArray::Read src_r = src_data.read();
+
+ for (int channel_index = 0; channel_index < channel_count; ++channel_index) {
+
+ // De-interleave channels
+
+ PoolByteArray &dst = channels[channel_index];
+ dst.resize(pixel_count * target_pixel_type_size);
+
+ PoolByteArray::Write dst_w = dst.write();
+
+ if (src_pixel_type == SRC_FLOAT && target_pixel_type == TINYEXR_PIXELTYPE_FLOAT) {
+
+ // Note: we don't save mipmaps
+ CRASH_COND(src_data.size() < pixel_count * channel_count * target_pixel_type_size);
+
+ const float *src_rp = (float *)src_r.ptr();
+ float *dst_wp = (float *)dst_w.ptr();
+
+ for (int i = 0; i < pixel_count; ++i) {
+ dst_wp[i] = src_rp[channel_index + i * channel_count];
+ }
+
+ } else if (src_pixel_type == SRC_HALF && target_pixel_type == TINYEXR_PIXELTYPE_HALF) {
+
+ CRASH_COND(src_data.size() < pixel_count * channel_count * target_pixel_type_size);
+
+ const uint16_t *src_rp = (uint16_t *)src_r.ptr();
+ uint16_t *dst_wp = (uint16_t *)dst_w.ptr();
+
+ for (int i = 0; i < pixel_count; ++i) {
+ dst_wp[i] = src_rp[channel_index + i * channel_count];
+ }
+
+ } else if (src_pixel_type == SRC_BYTE && target_pixel_type == TINYEXR_PIXELTYPE_HALF) {
+
+ CRASH_COND(src_data.size() < pixel_count * channel_count);
+
+ const uint8_t *src_rp = (uint8_t *)src_r.ptr();
+ uint16_t *dst_wp = (uint16_t *)dst_w.ptr();
+
+ for (int i = 0; i < pixel_count; ++i) {
+ dst_wp[i] = Math::make_half_float(src_rp[channel_index + i * channel_count] / 255.f);
+ }
+
+ } else {
+ CRASH_NOW();
+ }
+
+ int remapped_index = channel_mapping[channel_index];
+
+ channels_ptrs[remapped_index] = dst_w.ptr();
+
+ // No conversion
+ pixel_types[remapped_index] = target_pixel_type;
+ requested_pixel_types[remapped_index] = target_pixel_type;
+
+ // Write channel name
+ if (p_grayscale) {
+ channel_infos[remapped_index].name[0] = 'Y';
+ channel_infos[remapped_index].name[1] = '\0';
+ } else {
+ const char *rgba = "RGBA";
+ channel_infos[remapped_index].name[0] = rgba[channel_index];
+ channel_infos[remapped_index].name[1] = '\0';
+ }
+ }
+ }
+
+ image.images = channels_ptrs;
+ image.num_channels = channel_count;
+ image.width = p_img->get_width();
+ image.height = p_img->get_height();
+
+ header.num_channels = image.num_channels;
+ header.channels = channel_infos;
+ header.pixel_types = pixel_types;
+ header.requested_pixel_types = requested_pixel_types;
+ // TODO DEBUG REMOVE
+ for (int i = 0; i < 4; ++i) {
+ print_line(String("requested_pixel_types{0}: {1}").format(varray(i, requested_pixel_types[i])));
+ }
+
+ CharString utf8_filename = p_path.utf8();
+ const char *err;
+ int ret = SaveEXRImageToFile(&image, &header, utf8_filename.ptr(), &err);
+ if (ret != TINYEXR_SUCCESS) {
+ print_error(String("Saving EXR failed. Error: {0}").format(varray(err)));
+ return ERR_FILE_CANT_WRITE;
+ }
+
+ return OK;
+}
diff --git a/modules/tinyexr/image_saver_tinyexr.h b/modules/tinyexr/image_saver_tinyexr.h
new file mode 100644
index 0000000000..298bd1d21c
--- /dev/null
+++ b/modules/tinyexr/image_saver_tinyexr.h
@@ -0,0 +1,38 @@
+/*************************************************************************/
+/* image_saver_tinyexr.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef IMAGE_SAVER_TINYEXR_H
+#define IMAGE_SAVER_TINYEXR_H
+
+#include "core/os/os.h"
+
+Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale);
+
+#endif // IMAGE_SAVER_TINYEXR_H
diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp
index 5473a55687..233b3afa08 100644
--- a/modules/tinyexr/register_types.cpp
+++ b/modules/tinyexr/register_types.cpp
@@ -31,6 +31,7 @@
#include "register_types.h"
#include "image_loader_tinyexr.h"
+#include "image_saver_tinyexr.h"
static ImageLoaderTinyEXR *image_loader_tinyexr = NULL;
@@ -38,9 +39,13 @@ void register_tinyexr_types() {
image_loader_tinyexr = memnew(ImageLoaderTinyEXR);
ImageLoader::add_image_format_loader(image_loader_tinyexr);
+
+ Image::save_exr_func = save_exr;
}
void unregister_tinyexr_types() {
memdelete(image_loader_tinyexr);
+
+ Image::save_exr_func = NULL;
}
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 4eaad3db31..6bed1742eb 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -328,8 +328,7 @@ void VisualScript::add_node(const StringName &p_func, int p_id, const Ref<Visual
if (Object::cast_to<VisualScriptFunction>(*p_node)) {
//the function indeed
- ERR_EXPLAIN("A function node already has been set here.");
- ERR_FAIL_COND(func.function_id >= 0);
+ ERR_FAIL_COND_MSG(func.function_id >= 0, "A function node has already been set here.");
func.function_id = p_id;
}
@@ -1928,8 +1927,7 @@ Variant VisualScriptInstance::call(const StringName &p_method, const Variant **p
if (!E) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- ERR_EXPLAIN("No VisualScriptFunction node in function!");
- ERR_FAIL_V(Variant());
+ ERR_FAIL_V_MSG(Variant(), "No VisualScriptFunction node in function.");
}
VisualScriptNodeInstance *node = E->get();
@@ -1985,8 +1983,7 @@ String VisualScriptInstance::to_string(bool *r_valid) {
if (ret.get_type() != Variant::STRING) {
if (r_valid)
*r_valid = false;
- ERR_EXPLAIN("Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
- ERR_FAIL_V(String());
+ ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
}
if (r_valid)
*r_valid = true;
@@ -2273,15 +2270,10 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
ERR_FAIL_COND_V(function == StringName(), Variant());
#ifdef DEBUG_ENABLED
- if (instance_id && !ObjectDB::get_instance(instance_id)) {
- ERR_EXPLAIN("Resumed after yield, but class instance is gone");
- ERR_FAIL_V(Variant());
- }
- if (script_id && !ObjectDB::get_instance(script_id)) {
- ERR_EXPLAIN("Resumed after yield, but script is gone");
- ERR_FAIL_V(Variant());
- }
+ ERR_FAIL_COND_V_MSG(instance_id && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone.");
+ ERR_FAIL_COND_V_MSG(script_id && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone.");
+
#endif
r_error.error = Variant::CallError::CALL_OK;
@@ -2340,15 +2332,10 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
ERR_FAIL_COND_V(function == StringName(), Variant());
#ifdef DEBUG_ENABLED
- if (instance_id && !ObjectDB::get_instance(instance_id)) {
- ERR_EXPLAIN("Resumed after yield, but class instance is gone");
- ERR_FAIL_V(Variant());
- }
- if (script_id && !ObjectDB::get_instance(script_id)) {
- ERR_EXPLAIN("Resumed after yield, but script is gone");
- ERR_FAIL_V(Variant());
- }
+ ERR_FAIL_COND_V_MSG(instance_id && !ObjectDB::get_instance(instance_id), Variant(), "Resumed after yield, but class instance is gone.");
+ ERR_FAIL_COND_V_MSG(script_id && !ObjectDB::get_instance(script_id), Variant(), "Resumed after yield, but script is gone.");
+
#endif
Variant::CallError r_error;
@@ -2474,7 +2461,7 @@ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, c
_debug_parse_err_node = p_node;
_debug_parse_err_file = p_file;
_debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, false);
+ ScriptDebugger::get_singleton()->debug(this, false, true);
return true;
} else {
return false;
@@ -2488,7 +2475,7 @@ bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_conti
_debug_parse_err_node = -1;
_debug_parse_err_file = "";
_debug_error = p_error;
- ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
+ ScriptDebugger::get_singleton()->debug(this, p_allow_continue, true);
return true;
} else {
return false;
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 8088a71198..3fdceacebb 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -106,6 +106,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"smoothstep",
"posmod",
"lerp_angle",
+ "ord",
};
VisualScriptBuiltinFunc::BuiltinFunc VisualScriptBuiltinFunc::find_function(const String &p_string) {
@@ -181,6 +182,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case OBJ_WEAKREF:
case TYPE_OF:
case TEXT_CHAR:
+ case TEXT_ORD:
case TEXT_STR:
case TEXT_PRINT:
case TEXT_PRINTERR:
@@ -438,6 +440,9 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case TYPE_EXISTS: {
return PropertyInfo(Variant::STRING, "type");
} break;
+ case TEXT_ORD: {
+ return PropertyInfo(Variant::STRING, "character");
+ } break;
case TEXT_CHAR: {
return PropertyInfo(Variant::INT, "ascii");
} break;
@@ -594,6 +599,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case TYPE_CONVERT: {
} break;
+ case TEXT_ORD:
case TYPE_OF: {
t = Variant::INT;
@@ -1132,6 +1138,30 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
*r_return = String(result);
} break;
+ case VisualScriptBuiltinFunc::TEXT_ORD: {
+
+ if (p_inputs[0]->get_type() != Variant::STRING) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+
+ return;
+ }
+
+ String str = p_inputs[0]->operator String();
+
+ if (str.length() != 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ *r_return = "Expected a string of length 1 (a character).";
+
+ return;
+ }
+
+ *r_return = str.get(0);
+
+ } break;
case VisualScriptBuiltinFunc::TEXT_STR: {
String str = *p_inputs[0];
@@ -1374,6 +1404,7 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP);
BIND_ENUM_CONSTANT(MATH_POSMOD);
BIND_ENUM_CONSTANT(MATH_LERP_ANGLE);
+ BIND_ENUM_CONSTANT(TEXT_ORD);
BIND_ENUM_CONSTANT(FUNC_MAX);
}
@@ -1460,6 +1491,7 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/typeof", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_OF>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/type_exists", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_EXISTS>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/char", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_CHAR>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/ord", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_ORD>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/str", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_STR>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/print", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINT>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/printerr", create_builtin_func_node<VisualScriptBuiltinFunc::TEXT_PRINTERR>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index cf475d675d..998a6cbc6a 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -106,6 +106,7 @@ public:
MATH_SMOOTHSTEP,
MATH_POSMOD,
MATH_LERP_ANGLE,
+ TEXT_ORD,
FUNC_MAX
};
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index d9eae03799..7262dde359 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -591,6 +591,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
gnode->add_color_override("title_color", c);
c.a = 0.7;
gnode->add_color_override("close_color", c);
+ gnode->add_color_override("resizer_color", c);
gnode->add_style_override("frame", sbf);
}
@@ -776,8 +777,8 @@ void VisualScriptEditor::_update_members() {
TreeItem *functions = members->create_item(root);
functions->set_selectable(0, false);
functions->set_text(0, TTR("Functions:"));
- functions->add_button(0, Control::get_icon("Override", "EditorIcons"), 1);
- functions->add_button(0, Control::get_icon("Add", "EditorIcons"), 0);
+ functions->add_button(0, Control::get_icon("Override", "EditorIcons"), 1, false, TTR("Override an existing built-in function."));
+ functions->add_button(0, Control::get_icon("Add", "EditorIcons"), 0, false, TTR("Create a new function."));
functions->set_custom_color(0, Control::get_color("mono_color", "Editor"));
List<StringName> func_names;
@@ -795,7 +796,7 @@ void VisualScriptEditor::_update_members() {
TreeItem *variables = members->create_item(root);
variables->set_selectable(0, false);
variables->set_text(0, TTR("Variables:"));
- variables->add_button(0, Control::get_icon("Add", "EditorIcons"));
+ variables->add_button(0, Control::get_icon("Add", "EditorIcons"), -1, false, TTR("Create a new variable."));
variables->set_custom_color(0, Control::get_color("mono_color", "Editor"));
Ref<Texture> type_icons[Variant::VARIANT_MAX] = {
@@ -848,7 +849,7 @@ void VisualScriptEditor::_update_members() {
TreeItem *_signals = members->create_item(root);
_signals->set_selectable(0, false);
_signals->set_text(0, TTR("Signals:"));
- _signals->add_button(0, Control::get_icon("Add", "EditorIcons"));
+ _signals->add_button(0, Control::get_icon("Add", "EditorIcons"), -1, false, TTR("Create a new signal."));
_signals->set_custom_color(0, Control::get_color("mono_color", "Editor"));
List<StringName> signal_names;
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 3b0210597b..65820b4c15 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -2530,7 +2530,7 @@ String VisualScriptCustomNode::get_category() const {
if (get_script_instance() && get_script_instance()->has_method("_get_category")) {
return get_script_instance()->call("_get_category");
}
- return "custom";
+ return "Custom";
}
class VisualScriptNodeInstanceCustomNode : public VisualScriptNodeInstance {
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 41828f040e..764807cffd 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -130,12 +130,14 @@ void VisualScriptPropertySelector::_update_search() {
{
String b = String(E->get());
category = search_options->create_item(root);
- category->set_text(0, b.replace_first("*", ""));
- category->set_selectable(0, false);
- Ref<Texture> icon;
- String rep = b.replace("*", "");
- icon = EditorNode::get_singleton()->get_class_icon(rep);
- category->set_icon(0, icon);
+ if (category) {
+ category->set_text(0, b.replace_first("*", ""));
+ category->set_selectable(0, false);
+ Ref<Texture> icon;
+ String rep = b.replace("*", "");
+ icon = EditorNode::get_singleton()->get_class_icon(rep);
+ category->set_icon(0, icon);
+ }
}
if (properties || seq_connect) {
if (instance) {
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 2f4a45f108..2f56e778b9 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -116,8 +116,7 @@ int AudioStreamPlaybackOGGVorbis::mix(int16_t *p_buffer, int p_frames) {
if (ret < 0) {
playing = false;
- ERR_EXPLAIN("Error reading OGG Vorbis File: " + file);
- ERR_BREAK(ret < 0);
+ ERR_BREAK_MSG(ret < 0, "Error reading OGG Vorbis file: " + file + ".");
} else if (ret == 0) { // end of song, reload?
ov_clear(&vf);
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 3670edc9ea..fa3602ad27 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -53,8 +53,7 @@ public:
file = FileAccess::open(p_file, FileAccess::READ);
- ERR_EXPLAIN("Failed loading resource: '" + p_file + "';");
- ERR_FAIL_COND(!file);
+ ERR_FAIL_COND_MSG(!file, "Failed loading resource: '" + p_file + "'.");
}
~MkvReader() {
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 630c15f140..d1bfa20842 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -84,8 +84,7 @@ static Ref<Image> _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
ERR_FAIL_COND_V(r[0] != 'W' || r[1] != 'E' || r[2] != 'B' || r[3] != 'P', Ref<Image>());
WebPBitstreamFeatures features;
if (WebPGetFeatures(&r[4], size, &features) != VP8_STATUS_OK) {
- ERR_EXPLAIN("Error unpacking WEBP image:");
- ERR_FAIL_V(Ref<Image>());
+ ERR_FAIL_V_MSG(Ref<Image>(), "Error unpacking WEBP image.");
}
/*
@@ -107,8 +106,7 @@ static Ref<Image> _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
errdec = WebPDecodeRGBInto(&r[4], size, dst_w.ptr(), datasize, 3 * features.width) == NULL;
}
- //ERR_EXPLAIN("Error decoding webp! - "+p_file);
- ERR_FAIL_COND_V(errdec, Ref<Image>());
+ ERR_FAIL_COND_V_MSG(errdec, Ref<Image>(), "Failed decoding WebP image.");
dst_w.release();
@@ -122,7 +120,6 @@ Error webp_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
WebPBitstreamFeatures features;
if (WebPGetFeatures(p_buffer, p_buffer_len, &features) != VP8_STATUS_OK) {
- // ERR_EXPLAIN("Error decoding WEBP image");
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
@@ -139,8 +136,7 @@ Error webp_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
}
dst_w.release();
- //ERR_EXPLAIN("Error decoding webp!");
- ERR_FAIL_COND_V(errdec, ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V_MSG(errdec, ERR_FILE_CORRUPT, "Failed decoding WebP image.");
p_image->create(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image);
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index 0c4e54df09..5a5c038017 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -33,9 +33,6 @@
#include "core/io/image_loader.h"
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
class ImageLoaderWEBP : public ImageFormatLoader {
public:
diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp
index 58b68d926b..6f97842064 100644
--- a/modules/webrtc/register_types.cpp
+++ b/modules/webrtc/register_types.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "register_types.h"
+#include "core/project_settings.h"
#include "webrtc_data_channel.h"
#include "webrtc_peer_connection.h"
@@ -43,6 +44,12 @@
#include "webrtc_multiplayer.h"
void register_webrtc_types() {
+#define _SET_HINT(NAME, _VAL_, _MAX_) \
+ GLOBAL_DEF(NAME, _VAL_); \
+ ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater"));
+
+ _SET_HINT(WRTC_IN_BUF, 64, 4096);
+
#ifdef JAVASCRIPT_ENABLED
WebRTCPeerConnectionJS::make_default();
#elif defined(WEBRTC_GDNATIVE_ENABLED)
diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp
index 2bd30e68f5..7b3843410a 100644
--- a/modules/webrtc/webrtc_data_channel.cpp
+++ b/modules/webrtc/webrtc_data_channel.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "webrtc_data_channel.h"
+#include "core/project_settings.h"
void WebRTCDataChannel::_bind_methods() {
ClassDB::bind_method(D_METHOD("poll"), &WebRTCDataChannel::poll);
@@ -58,6 +59,7 @@ void WebRTCDataChannel::_bind_methods() {
}
WebRTCDataChannel::WebRTCDataChannel() {
+ _in_buffer_shift = nearest_shift((int)GLOBAL_GET(WRTC_IN_BUF) - 1) + 10;
}
WebRTCDataChannel::~WebRTCDataChannel() {
diff --git a/modules/webrtc/webrtc_data_channel.h b/modules/webrtc/webrtc_data_channel.h
index 0b161da784..7e2c08d9d7 100644
--- a/modules/webrtc/webrtc_data_channel.h
+++ b/modules/webrtc/webrtc_data_channel.h
@@ -33,6 +33,8 @@
#include "core/io/packet_peer.h"
+#define WRTC_IN_BUF "network/limits/webrtc/max_channel_in_buffer_kb"
+
class WebRTCDataChannel : public PacketPeer {
GDCLASS(WebRTCDataChannel, PacketPeer);
@@ -50,6 +52,8 @@ public:
};
protected:
+ unsigned int _in_buffer_shift;
+
static void _bind_methods();
public:
diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp
index 069918cc9c..2edd212a50 100644
--- a/modules/webrtc/webrtc_data_channel_js.cpp
+++ b/modules/webrtc/webrtc_data_channel_js.cpp
@@ -56,7 +56,7 @@ EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_message(void *obj, uint8_t *p_data, uint3
}
void WebRTCDataChannelJS::_on_open() {
- in_buffer.resize(16);
+ in_buffer.resize(_in_buffer_shift);
}
void WebRTCDataChannelJS::_on_close() {
@@ -68,10 +68,8 @@ void WebRTCDataChannelJS::_on_error() {
}
void WebRTCDataChannelJS::_on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
- if (in_buffer.space_left() < (int)(p_size + 5)) {
- ERR_EXPLAIN("Buffer full! Dropping data");
- ERR_FAIL();
- }
+
+ ERR_FAIL_COND_MSG(in_buffer.space_left() < (int)(p_size + 5), "Buffer full! Dropping data.");
uint8_t is_string = p_is_string ? 1 : 0;
in_buffer.write((uint8_t *)&p_size, 4);
diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer.cpp
index 17dafff93a..a759b17b83 100644
--- a/modules/webrtc/webrtc_multiplayer.cpp
+++ b/modules/webrtc/webrtc_multiplayer.cpp
@@ -321,10 +321,8 @@ Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size)
if (target_peer > 0) {
E = peer_map.find(target_peer);
- if (!E) {
- ERR_EXPLAIN("Invalid Target Peer: " + itos(target_peer));
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
+ ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + ".");
+
ERR_FAIL_COND_V(E->value()->channels.size() <= ch, ERR_BUG);
ERR_FAIL_COND_V(!E->value()->channels[ch].is_valid(), ERR_BUG);
return E->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp
index af98aa750a..5e9dcb5366 100644
--- a/modules/webrtc/webrtc_peer_connection_gdnative.cpp
+++ b/modules/webrtc/webrtc_peer_connection_gdnative.cpp
@@ -51,13 +51,11 @@ Error WebRTCPeerConnectionGDNative::set_default_library(const godot_net_webrtc_l
WebRTCPeerConnection *WebRTCPeerConnectionGDNative::_create() {
WebRTCPeerConnectionGDNative *obj = memnew(WebRTCPeerConnectionGDNative);
- ERR_EXPLAIN("Default GDNative WebRTC implementation not defined.");
- ERR_FAIL_COND_V(!default_library, obj);
+ ERR_FAIL_COND_V_MSG(!default_library, obj, "Default GDNative WebRTC implementation not defined.");
// Call GDNative constructor
Error err = (Error)default_library->create_peer_connection(obj);
- ERR_EXPLAIN("GDNative default library constructor returned an error");
- ERR_FAIL_COND_V(err != OK, obj);
+ ERR_FAIL_COND_V_MSG(err != OK, obj, "GDNative default library constructor returned an error.");
return obj;
}
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index a9f38f1a82..58d4c52688 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -131,14 +131,12 @@ void EMWSPeer::close(int p_code, String p_reason) {
IP_Address EMWSPeer::get_connected_host() const {
- ERR_EXPLAIN("Not supported in HTML5 export");
- ERR_FAIL_V(IP_Address());
+ ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export.");
};
uint16_t EMWSPeer::get_connected_port() const {
- ERR_EXPLAIN("Not supported in HTML5 export");
- ERR_FAIL_V(0);
+ ERR_FAIL_V_MSG(0, "Not supported in HTML5 export.");
};
EMWSPeer::EMWSPeer() {
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index e24cb850ec..dd86c758bf 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -98,16 +98,14 @@ void WebSocketMultiplayerPeer::_bind_methods() {
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
- ERR_EXPLAIN("Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
- ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_available_packet_count to get available packet count from peers when not using the MultiplayerAPI.");
return _incoming_packets.size();
}
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_EXPLAIN("Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
- ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).get_packet/var to communicate with peers when not using the MultiplayerAPI.");
r_buffer_size = 0;
@@ -127,8 +125,7 @@ Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buff
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_EXPLAIN("Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
- ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V_MSG(!_is_multiplayer, ERR_UNCONFIGURED, "Please use get_peer(ID).put_packet/var to communicate with peers when not using the MultiplayerAPI.");
PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
@@ -160,8 +157,7 @@ void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
int WebSocketMultiplayerPeer::get_packet_peer() const {
- ERR_EXPLAIN("This function is not available when not using the MultiplayerAPI.");
- ERR_FAIL_COND_V(!_is_multiplayer, 1);
+ ERR_FAIL_COND_V_MSG(!_is_multiplayer, 1, "This function is not available when not using the MultiplayerAPI.");
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
return _incoming_packets.front()->get().source;
@@ -269,7 +265,10 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
ERR_FAIL_COND_V(p_to == p_from, FAILED);
- return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
+ Ref<WebSocketPeer> peer_to = get_peer(p_to);
+ ERR_FAIL_COND_V(peer_to.is_null(), FAILED);
+
+ return peer_to->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
}
}
@@ -300,8 +299,6 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
- _server_relay(from, to, in_buffer, size); // Relay if needed
-
if (to == 1) { // This is for the server
_store_pkt(from, to, in_buffer, data_size);
@@ -316,13 +313,9 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
// All but one, for us if not excluded
if (_peer_id != -(int32_t)p_peer_id)
_store_pkt(from, to, in_buffer, data_size);
-
- } else {
-
- // Send to specific peer
- ERR_FAIL_COND(!_peer_map.has(to));
- get_peer(to)->put_packet(in_buffer, size);
}
+ // Relay if needed (i.e. "to" includes a peer that is not the server)
+ _server_relay(from, to, in_buffer, size);
} else {
@@ -354,8 +347,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
_peer_id = id;
break;
default:
- ERR_EXPLAIN("Invalid multiplayer message");
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid multiplayer message.");
break;
}
}
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 86374e8f80..0006a057e0 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -53,8 +53,7 @@ void WSLClient::_do_handshake() {
// Header is too big
disconnect_from_host();
_on_error();
- ERR_EXPLAIN("Response headers too big");
- ERR_FAIL();
+ ERR_FAIL_MSG("Response headers too big.");
}
Error err = _connection->get_partial_data(&_resp_buf[_resp_pos], 1, read);
if (err == ERR_FILE_EOF) {
@@ -81,8 +80,7 @@ void WSLClient::_do_handshake() {
if (!_verify_headers(protocol)) {
disconnect_from_host();
_on_error();
- ERR_EXPLAIN("Invalid response headers");
- ERR_FAIL();
+ ERR_FAIL_MSG("Invalid response headers.");
}
// Create peer.
WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
@@ -103,29 +101,18 @@ bool WSLClient::_verify_headers(String &r_protocol) {
String s = (char *)_resp_buf;
Vector<String> psa = s.split("\r\n");
int len = psa.size();
- if (len < 4) {
- ERR_EXPLAIN("Not enough response headers.");
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
Vector<String> req = psa[0].split(" ", false);
- if (req.size() < 2) {
- ERR_EXPLAIN("Invalid protocol or status code.");
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code.");
+
// Wrong protocol
- if (req[0] != "HTTP/1.1" || req[1] != "101") {
- ERR_EXPLAIN("Invalid protocol or status code.");
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(req[0] != "HTTP/1.1" || req[1] != "101", false, "Invalid protocol or status code.");
Map<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
- if (header.size() != 2) {
- ERR_EXPLAIN("Invalid header -> " + psa[i]);
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i] + ".");
String name = header[0].to_lower();
String value = header[1].strip_edges();
if (headers.has(name))
@@ -134,17 +121,17 @@ bool WSLClient::_verify_headers(String &r_protocol) {
headers[name] = value;
}
-#define _WLS_EXPLAIN(NAME, VALUE) \
- ERR_EXPLAIN("Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'");
-#define _WLS_CHECK(NAME, VALUE) \
- _WLS_EXPLAIN(NAME, VALUE); \
- ERR_FAIL_COND_V(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false);
-#define _WLS_CHECK_NC(NAME, VALUE) \
- _WLS_EXPLAIN(NAME, VALUE); \
- ERR_FAIL_COND_V(!headers.has(NAME) || headers[NAME] != VALUE, false);
- _WLS_CHECK("connection", "upgrade");
- _WLS_CHECK("upgrade", "websocket");
- _WLS_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key));
+#define _WSL_CHECK(NAME, VALUE) \
+ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
+ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
+#define _WSL_CHECK_NC(NAME, VALUE) \
+ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME] != VALUE, false, \
+ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
+ _WSL_CHECK("connection", "upgrade");
+ _WSL_CHECK("upgrade", "websocket");
+ _WSL_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key));
+#undef _WSL_CHECK_NC
+#undef _WSL_CHECK
if (_protocols.size() == 0) {
// We didn't request a custom protocol
ERR_FAIL_COND_V(headers.has("sec-websocket-protocol"), false);
@@ -161,10 +148,6 @@ bool WSLClient::_verify_headers(String &r_protocol) {
if (!valid)
return false;
}
-#undef _WLS_CHECK_NC
-#undef _WLS_CHECK
-#undef _WLS_EXPLAIN
-
return true;
}
@@ -190,8 +173,8 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
Error err = _tcp->connect_to_host(addr, p_port);
if (err != OK) {
- _on_error();
_tcp->disconnect_from_host();
+ _on_error();
return err;
}
_connection = _tcp;
@@ -230,8 +213,8 @@ void WSLClient::poll() {
if (_peer->is_connected_to_host()) {
_peer->poll();
if (!_peer->is_connected_to_host()) {
- _on_disconnect(_peer->close_code != -1);
disconnect_from_host();
+ _on_disconnect(_peer->close_code != -1);
}
return;
}
@@ -242,8 +225,8 @@ void WSLClient::poll() {
switch (_tcp->get_status()) {
case StreamPeerTCP::STATUS_NONE:
// Clean close
- _on_error();
disconnect_from_host();
+ _on_error();
break;
case StreamPeerTCP::STATUS_CONNECTED: {
Ref<StreamPeerSSL> ssl;
@@ -251,12 +234,11 @@ void WSLClient::poll() {
if (_connection == _tcp) {
// Start SSL handshake
ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
- ERR_EXPLAIN("SSL is not available in this build");
- ERR_FAIL_COND(ssl.is_null());
+ ERR_FAIL_COND_MSG(ssl.is_null(), "SSL is not available in this build.");
ssl->set_blocking_handshake_enabled(false);
if (ssl->connect_to_stream(_tcp, verify_ssl, _host) != OK) {
- _on_error();
disconnect_from_host();
+ _on_error();
return;
}
_connection = ssl;
@@ -268,8 +250,8 @@ void WSLClient::poll() {
if (ssl->get_status() == StreamPeerSSL::STATUS_HANDSHAKING)
return; // Need more polling.
else if (ssl->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
- _on_error();
disconnect_from_host();
+ _on_error();
return; // Error.
}
}
@@ -277,8 +259,8 @@ void WSLClient::poll() {
_do_handshake();
} break;
case StreamPeerTCP::STATUS_ERROR:
- _on_error();
disconnect_from_host();
+ _on_error();
break;
case StreamPeerTCP::STATUS_CONNECTING:
break; // Wait for connection
@@ -332,8 +314,7 @@ uint16_t WSLClient::get_connected_port() const {
}
Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
- ERR_EXPLAIN("Buffers sizes can only be set before listening or connecting");
- ERR_FAIL_COND_V(_connection.is_valid(), FAILED);
+ ERR_FAIL_COND_V_MSG(_connection.is_valid(), FAILED, "Buffers sizes can only be set before listening or connecting.");
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index b11bd2b70f..74fb901232 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* lws_peer.cpp */
+/* wsl_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,7 +35,7 @@
#include "wsl_client.h"
#include "wsl_server.h"
-#include "core/math/crypto_core.h"
+#include "core/crypto/crypto_core.h"
#include "core/math/random_number_generator.h"
#include "core/os/os.h"
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 0d09a4d74e..efb526eed1 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* lws_server.cpp */
+/* wsl_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -45,29 +45,18 @@ WSLServer::PendingPeer::PendingPeer() {
bool WSLServer::PendingPeer::_parse_request(const PoolStringArray p_protocols) {
Vector<String> psa = String((char *)req_buf).split("\r\n");
int len = psa.size();
- if (len < 4) {
- ERR_EXPLAIN("Not enough response headers.");
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(len < 4, false, "Not enough response headers, got: " + itos(len) + ", expected >= 4.");
Vector<String> req = psa[0].split(" ", false);
- if (req.size() < 2) {
- ERR_EXPLAIN("Invalid protocol or status code.");
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(req.size() < 2, false, "Invalid protocol or status code.");
+
// Wrong protocol
- if (req[0] != "GET" || req[2] != "HTTP/1.1") {
- ERR_EXPLAIN("Invalid method or HTTP version.");
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(req[0] != "GET" || req[2] != "HTTP/1.1", false, "Invalid method or HTTP version.");
Map<String, String> headers;
for (int i = 1; i < len; i++) {
Vector<String> header = psa[i].split(":", false, 1);
- if (header.size() != 2) {
- ERR_EXPLAIN("Invalid header -> " + psa[i]);
- ERR_FAIL_V(false);
- }
+ ERR_FAIL_COND_V_MSG(header.size() != 2, false, "Invalid header -> " + psa[i]);
String name = header[0].to_lower();
String value = header[1].strip_edges();
if (headers.has(name))
@@ -75,18 +64,17 @@ bool WSLServer::PendingPeer::_parse_request(const PoolStringArray p_protocols) {
else
headers[name] = value;
}
-#define _WLS_CHECK(NAME, VALUE) \
- ERR_EXPLAIN("Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'"); \
- ERR_FAIL_COND_V(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false);
-#define _WLS_CHECK_EX(NAME) \
- ERR_EXPLAIN("Missing header '" + String(NAME) + "'."); \
- ERR_FAIL_COND_V(!headers.has(NAME), false);
- _WLS_CHECK("upgrade", "websocket");
- _WLS_CHECK("sec-websocket-version", "13");
- _WLS_CHECK_EX("sec-websocket-key");
- _WLS_CHECK_EX("connection");
-#undef _WLS_CHECK_EX
-#undef _WLS_CHECK
+#define _WSL_CHECK(NAME, VALUE) \
+ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \
+ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'.");
+#define _WSL_CHECK_EX(NAME) \
+ ERR_FAIL_COND_V_MSG(!headers.has(NAME), false, "Missing header '" + String(NAME) + "'.");
+ _WSL_CHECK("upgrade", "websocket");
+ _WSL_CHECK("sec-websocket-version", "13");
+ _WSL_CHECK_EX("sec-websocket-key");
+ _WSL_CHECK_EX("connection");
+#undef _WSL_CHECK_EX
+#undef _WSL_CHECK
key = headers["sec-websocket-key"];
if (headers.has("sec-websocket-protocol")) {
Vector<String> protos = headers["sec-websocket-protocol"].split(",");
@@ -115,11 +103,7 @@ Error WSLServer::PendingPeer::do_handshake(PoolStringArray p_protocols) {
if (!has_request) {
int read = 0;
while (true) {
- if (req_pos >= WSL_MAX_HEADER_SIZE) {
- // Header is too big
- ERR_EXPLAIN("Response headers too big");
- ERR_FAIL_V(ERR_OUT_OF_MEMORY);
- }
+ ERR_FAIL_COND_V_MSG(req_pos >= WSL_MAX_HEADER_SIZE, ERR_OUT_OF_MEMORY, "Response headers too big.");
Error err = connection->get_partial_data(&req_buf[req_pos], 1, read);
if (err != OK) // Got an error
return FAILED;
@@ -277,8 +261,7 @@ void WSLServer::disconnect_peer(int p_peer_id, int p_code, String p_reason) {
}
Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets) {
- ERR_EXPLAIN("Buffers sizes can only be set before listening or connecting");
- ERR_FAIL_COND_V(_server->is_listening(), FAILED);
+ ERR_FAIL_COND_V_MSG(_server->is_listening(), FAILED, "Buffers sizes can only be set before listening or connecting.");
_in_buf_size = nearest_shift(p_in_buffer - 1) + 10;
_in_pkt_size = nearest_shift(p_in_packets - 1);
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index c18aa04336..65b3cf08f5 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -29,11 +29,14 @@
/*************************************************************************/
#include "register_types.h"
+
#include "core/error_macros.h"
+
#include "thirdparty/xatlas/xatlas.h"
#include <stdio.h>
#include <stdlib.h>
+
extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
@@ -56,7 +59,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
xatlas::PackOptions pack_options;
pack_options.maxChartSize = 4096;
- pack_options.bruteForce = true;
+ pack_options.blockAlign = true;
pack_options.texelsPerUnit = 1.0 / p_texel_size;
xatlas::Atlas *atlas = xatlas::Create();
@@ -75,7 +78,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
float h = *r_size_hint_y;
if (w == 0 || h == 0) {
- return false; //could not bake
+ return false; //could not bake because there is no area
}
const xatlas::Mesh &output = atlas->meshes[0];
@@ -103,7 +106,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
*r_index_count = output.indexCount;
- //xatlas::Destroy(atlas);
+ xatlas::Destroy(atlas);
printf("Done\n");
return true;
}