summaryrefslogtreecommitdiff
path: root/modules
diff options
context:
space:
mode:
Diffstat (limited to 'modules')
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp2439
-rw-r--r--modules/assimp/editor_scene_importer_assimp.h76
-rw-r--r--modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml2
-rw-r--r--modules/bullet/doc_classes/BulletPhysicsServer.xml2
-rw-r--r--modules/csg/doc_classes/CSGBox.xml2
-rw-r--r--modules/csg/doc_classes/CSGCombiner.xml2
-rw-r--r--modules/csg/doc_classes/CSGCylinder.xml2
-rw-r--r--modules/csg/doc_classes/CSGMesh.xml2
-rw-r--r--modules/csg/doc_classes/CSGPolygon.xml2
-rw-r--r--modules/csg/doc_classes/CSGPrimitive.xml2
-rw-r--r--modules/csg/doc_classes/CSGShape.xml2
-rw-r--r--modules/csg/doc_classes/CSGSphere.xml2
-rw-r--r--modules/csg/doc_classes/CSGTorus.xml2
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml2
-rw-r--r--modules/freetype/SCsub1
-rw-r--r--modules/gdnative/config.py1
-rw-r--r--modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/GDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml2
-rw-r--r--modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/NativeScript.xml2
-rw-r--r--modules/gdnative/doc_classes/PacketPeerGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/PluginScript.xml2
-rw-r--r--modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/StreamPeerGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/VideoStreamGDNative.xml2
-rw-r--r--modules/gdnative/doc_classes/WebRTCPeerGDNative.xml13
-rw-r--r--modules/gdnative/gdnative_api.json19
-rw-r--r--modules/gdnative/include/net/godot_net.h29
-rw-r--r--modules/gdnative/net/SCsub8
-rw-r--r--modules/gdnative/net/webrtc_peer_gdnative.cpp45
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gdscript/doc_classes/GDScriptFunctionState.xml2
-rw-r--r--modules/gdscript/doc_classes/GDScriptNativeClass.xml2
-rw-r--r--modules/gdscript/gdscript.cpp5
-rw-r--r--modules/gdscript/gdscript.h1
-rw-r--r--modules/gdscript/gdscript_parser.cpp16
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml2
-rw-r--r--modules/mono/doc_classes/@C#.xml2
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml2
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml2
-rw-r--r--modules/mono/glue/Managed/Files/Array.cs10
-rw-r--r--modules/mono/glue/Managed/Files/Dictionary.cs10
-rw-r--r--modules/mono/glue/Managed/Files/DynamicObject.cs2
-rw-r--r--modules/mono/glue/Managed/Files/GD.cs10
-rw-r--r--modules/mono/glue/Managed/Files/Object.base.cs10
-rw-r--r--modules/mono/glue/Managed/Files/RID.cs2
-rw-r--r--modules/mono/glue/base_object_glue.cpp5
-rw-r--r--modules/mono/glue/base_object_glue.h2
-rw-r--r--modules/mono/glue/collections_glue.cpp10
-rw-r--r--modules/mono/glue/collections_glue.h4
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp5
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp3
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp76
-rw-r--r--modules/mono/mono_gd/gd_mono_log.h1
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp5
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml2
-rw-r--r--modules/opensimplex/doc_classes/OpenSimplexNoise.xml10
-rw-r--r--modules/regex/doc_classes/RegEx.xml2
-rw-r--r--modules/regex/doc_classes/RegExMatch.xml2
-rw-r--r--modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml2
-rw-r--r--modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml2
-rw-r--r--modules/thekla_unwrap/SCsub85
-rw-r--r--modules/thekla_unwrap/config.py6
-rw-r--r--modules/thekla_unwrap/register_types.cpp124
-rw-r--r--modules/theora/doc_classes/VideoStreamTheora.xml2
-rw-r--r--modules/upnp/doc_classes/UPNP.xml2
-rw-r--r--modules/upnp/doc_classes/UPNPDevice.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptClassConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptComment.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCondition.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstructor.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptDeconstruct.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEditor.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEmitSignal.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptExpression.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunction.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionCall.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionState.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptInputAction.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIterator.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVar.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptMathConstant.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptNode.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptOperator.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPreload.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertyGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertySet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptResourcePath.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptReturn.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneNode.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneTree.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelect.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelf.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSequence.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSubCall.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSwitch.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptTypeCast.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableGet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableSet.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptWhile.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYield.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYieldSignal.xml2
-rw-r--r--modules/webm/doc_classes/VideoStreamWebm.xml2
-rw-r--r--modules/webrtc/SCsub16
-rw-r--r--modules/webrtc/config.py13
-rw-r--r--modules/webrtc/doc_classes/WebRTCPeer.xml109
-rw-r--r--modules/webrtc/register_types.cpp55
-rw-r--r--modules/webrtc/register_types.h (renamed from modules/thekla_unwrap/register_types.h)8
-rw-r--r--modules/webrtc/webrtc_peer.cpp81
-rw-r--r--modules/webrtc/webrtc_peer.h86
-rw-r--r--modules/webrtc/webrtc_peer_gdnative.cpp114
-rw-r--r--modules/webrtc/webrtc_peer_gdnative.h78
-rw-r--r--modules/webrtc/webrtc_peer_js.cpp455
-rw-r--r--modules/webrtc/webrtc_peer_js.h88
-rw-r--r--modules/websocket/doc_classes/WebSocketClient.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketPeer.xml2
-rw-r--r--modules/websocket/doc_classes/WebSocketServer.xml2
-rw-r--r--modules/websocket/register_types.cpp19
-rw-r--r--modules/xatlas_unwrap/config.py1
132 files changed, 2426 insertions, 1906 deletions
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index ee66097ffd..0330ab4604 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -113,7 +113,7 @@ Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_f
std::string s_path(w_path.begin(), w_path.end());
importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true);
// Cannot remove pivot points because the static mesh will be in the wrong place
- importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
+ importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false);
int32_t max_bone_weights = 4;
//if (p_flags & IMPORT_ANIMATION_EIGHT_WEIGHTS) {
// const int eight_bones = 8;
@@ -282,673 +282,438 @@ T EditorSceneImporterAssimp::_interpolate_track(const Vector<float> &p_times, co
ERR_FAIL_V(p_values[0]);
}
-Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights) {
- ERR_FAIL_COND_V(scene == NULL, NULL);
- Spatial *root = memnew(Spatial);
- AnimationPlayer *ap = NULL;
- if (p_flags & IMPORT_ANIMATION) {
- ap = memnew(AnimationPlayer);
- root->add_child(ap);
- ap->set_owner(root);
- ap->set_name(TTR("AnimationPlayer"));
- }
- Set<String> bone_names;
- Set<String> light_names;
- Set<String> camera_names;
- real_t factor = 1.0f;
- String ext = p_path.get_file().get_extension().to_lower();
- if ((ext == "fbx")) {
- if (scene->mMetaData != NULL) {
- scene->mMetaData->Get("UnitScaleFactor", factor);
- factor = factor * 0.01f;
+void EditorSceneImporterAssimp::_generate_bone_groups(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<String, Transform> &bind_xforms) {
+
+ Transform mesh_offset = _get_global_assimp_node_transform(p_assimp_node);
+ //mesh_offset.basis = Basis();
+ for (uint32_t i = 0; i < p_assimp_node->mNumMeshes; i++) {
+ const aiMesh *mesh = state.assimp_scene->mMeshes[i];
+ int owned_by = -1;
+ for (uint32_t j = 0; j < mesh->mNumBones; j++) {
+ const aiBone *bone = mesh->mBones[j];
+ String name = _assimp_get_string(bone->mName);
+
+ if (ownership.has(name)) {
+ owned_by = ownership[name];
+ break;
+ }
}
- }
- for (size_t l = 0; l < scene->mNumLights; l++) {
- Light *light = NULL;
- aiLight *ai_light = scene->mLights[l];
- ERR_CONTINUE(ai_light == NULL);
- if (ai_light->mType == aiLightSource_DIRECTIONAL) {
- light = memnew(DirectionalLight);
- Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
- dir.normalize();
- Transform xform;
- Quat quat;
- quat.set_euler(dir);
- Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
- pos = factor * pos;
- xform.origin = pos;
- light->set_transform(xform);
- } else if (ai_light->mType == aiLightSource_POINT) {
- light = memnew(OmniLight);
- Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
- Transform xform;
- xform.origin = pos;
- pos = factor * pos;
- light->set_transform(xform);
- // No idea for energy
- light->set_param(Light::PARAM_ATTENUATION, 0.0f);
- } else if (ai_light->mType == aiLightSource_SPOT) {
- light = memnew(SpotLight);
- Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
- pos = factor * pos;
- Transform xform;
- xform.origin = pos;
- Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
- dir.normalize();
- Quat quat;
- quat.set_euler(dir);
- xform.basis = quat;
- light->set_transform(xform);
- // No idea for energy
- light->set_param(Light::PARAM_ATTENUATION, 0.0f);
+
+ if (owned_by == -1) { //no owned, create new unique id
+ owned_by = 1;
+ for (Map<String, int>::Element *E = ownership.front(); E; E = E->next()) {
+ owned_by = MAX(E->get() + 1, owned_by);
+ }
}
- ERR_CONTINUE(light == NULL);
- light->set_color(Color(ai_light->mColorDiffuse.r, ai_light->mColorDiffuse.g, ai_light->mColorDiffuse.b));
- root->add_child(light);
- light->set_name(_ai_string_to_string(ai_light->mName));
- light->set_owner(root);
- light_names.insert(_ai_string_to_string(scene->mLights[l]->mName));
- }
- for (size_t c = 0; c < scene->mNumCameras; c++) {
- aiCamera *ai_camera = scene->mCameras[c];
- Camera *camera = memnew(Camera);
- float near = ai_camera->mClipPlaneNear;
- if (Math::is_equal_approx(near, 0.0f)) {
- near = 0.1f;
+
+ for (uint32_t j = 0; j < mesh->mNumBones; j++) {
+ const aiBone *bone = mesh->mBones[j];
+ String name = _assimp_get_string(bone->mName);
+ ownership[name] = owned_by;
+ //store the actuall full path for the bone transform
+ //when skeleton finds it's place in the tree, it will be restored
+ bind_xforms[name] = mesh_offset * _assimp_matrix_transform(bone->mOffsetMatrix);
}
- camera->set_perspective(Math::rad2deg(ai_camera->mHorizontalFOV) * 2.0f, near, ai_camera->mClipPlaneFar);
- Vector3 pos = Vector3(ai_camera->mPosition.x, ai_camera->mPosition.y, ai_camera->mPosition.z);
+ }
- Vector3 look_at = Vector3(ai_camera->mLookAt.y, ai_camera->mLookAt.x, ai_camera->mLookAt.z).normalized();
- Quat quat;
- quat.set_euler(look_at);
- Transform xform;
- xform.basis = quat;
- xform.set_origin(pos);
- root->add_child(camera);
- camera->set_transform(xform);
- camera->set_name(_ai_string_to_string(ai_camera->mName));
- camera->set_owner(root);
- camera_names.insert(_ai_string_to_string(scene->mCameras[c]->mName));
- }
- Map<Skeleton *, MeshInstance *> skeletons;
- Map<String, Transform> bone_rests;
- Vector<MeshInstance *> meshes;
- int32_t mesh_count = 0;
- Skeleton *s = memnew(Skeleton);
- Set<String> removed_bones;
- Map<String, Map<uint32_t, String> > path_morph_mesh_names;
- _generate_node(p_path, scene, scene->mRootNode, root, root, bone_names, light_names, camera_names, skeletons, bone_rests, meshes, mesh_count, s, p_max_bone_weights, removed_bones, path_morph_mesh_names);
- for (Map<Skeleton *, MeshInstance *>::Element *E = skeletons.front(); E; E = E->next()) {
- E->key()->localize_rests();
- }
- Set<String> removed_nodes;
- Set<Node *> keep_nodes;
- _keep_node(p_path, root, root, keep_nodes);
- _fill_kept_node(keep_nodes);
- _filter_node(p_path, root, root, keep_nodes, removed_nodes);
- if (p_flags & IMPORT_ANIMATION) {
- for (size_t i = 0; i < scene->mNumAnimations; i++) {
- _import_animation(p_path, meshes, scene, ap, i, p_bake_fps, skeletons, removed_nodes, removed_bones, path_morph_mesh_names);
- }
- List<StringName> animation_names;
- ap->get_animation_list(&animation_names);
- if (animation_names.empty()) {
- root->remove_child(ap);
- memdelete(ap);
- }
- }
- return root;
+ for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
+ _generate_bone_groups(state, p_assimp_node->mChildren[i], ownership, bind_xforms);
+ }
}
-void EditorSceneImporterAssimp::_fill_kept_node(Set<Node *> &keep_nodes) {
- for (Set<Node *>::Element *E = keep_nodes.front(); E; E = E->next()) {
- Node *node = E->get();
- while (node != NULL) {
- if (keep_nodes.has(node) == false) {
- keep_nodes.insert(node);
+void EditorSceneImporterAssimp::_fill_node_relationships(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, int p_skeleton_id, Skeleton *p_skeleton, const String &p_parent_name, int &holecount, const Vector<SkeletonHole> &p_holes, const Map<String, Transform> &bind_xforms) {
+
+ String name = _assimp_get_string(p_assimp_node->mName);
+ if (name == String()) {
+ name = "AuxiliaryBone" + itos(holecount++);
+ }
+
+ Transform pose = _assimp_matrix_transform(p_assimp_node->mTransformation);
+
+ if (!ownership.has(name)) {
+ //not a bone, it's a hole
+ Vector<SkeletonHole> holes = p_holes;
+ SkeletonHole hole; //add a new one
+ hole.name = name;
+ hole.pose = pose;
+ hole.node = p_assimp_node;
+ hole.parent = p_parent_name;
+ holes.push_back(hole);
+
+ for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
+ _fill_node_relationships(state, p_assimp_node->mChildren[i], ownership, skeleton_map, p_skeleton_id, p_skeleton, name, holecount, holes, bind_xforms);
+ }
+
+ return;
+ } else if (ownership[name] != p_skeleton_id) {
+ //oh, it's from another skeleton? fine.. reparent all bones to this skeleton.
+ int prev_owner = ownership[name];
+ ERR_EXPLAIN("A previous skeleton exists for bone '" + name + "', this type of skeleton layout is unsupported.");
+ ERR_FAIL_COND(skeleton_map.has(prev_owner));
+ for (Map<String, int>::Element *E = ownership.front(); E; E = E->next()) {
+ if (E->get() == prev_owner) {
+ E->get() = p_skeleton_id;
}
- node = node->get_parent();
}
}
-}
-String EditorSceneImporterAssimp::_find_skeleton_bone_root(Map<Skeleton *, MeshInstance *> &skeletons, Map<MeshInstance *, String> &meshes, Spatial *root) {
- for (Map<Skeleton *, MeshInstance *>::Element *E = skeletons.front(); E; E = E->next()) {
- if (meshes.has(E->get())) {
- String name = meshes[E->get()];
- if (name != "") {
- return name;
- }
+ //valid bone, first fill holes if needed
+ for (int i = 0; i < p_holes.size(); i++) {
+
+ int bone_idx = p_skeleton->get_bone_count();
+ p_skeleton->add_bone(p_holes[i].name);
+ int parent_idx = p_skeleton->find_bone(p_holes[i].parent);
+ if (parent_idx >= 0) {
+ p_skeleton->set_bone_parent(bone_idx, parent_idx);
}
+
+ Transform pose_transform = _get_global_assimp_node_transform(p_holes[i].node);
+ p_skeleton->set_bone_rest(bone_idx, pose_transform);
+
+ state.bone_owners[p_holes[i].name] = skeleton_map[p_skeleton_id];
+ }
+
+ //finally fill bone
+
+ int bone_idx = p_skeleton->get_bone_count();
+ p_skeleton->add_bone(name);
+ int parent_idx = p_skeleton->find_bone(p_parent_name);
+ if (parent_idx >= 0) {
+ p_skeleton->set_bone_parent(bone_idx, parent_idx);
+ }
+ //p_skeleton->set_bone_pose(bone_idx, pose);
+ if (bind_xforms.has(name)) {
+ //for now this is the full path to the bone in rest pose
+ //when skeleton finds it's place in the tree, it will get fixed
+ p_skeleton->set_bone_rest(bone_idx, bind_xforms[name]);
+ }
+ state.bone_owners[name] = skeleton_map[p_skeleton_id];
+ //go to children
+ for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
+ _fill_node_relationships(state, p_assimp_node->mChildren[i], ownership, skeleton_map, p_skeleton_id, p_skeleton, name, holecount, Vector<SkeletonHole>(), bind_xforms);
}
- return "";
}
-void EditorSceneImporterAssimp::_set_bone_parent(Skeleton *s, Node *p_owner, aiNode *p_node) {
- for (int32_t j = 0; j < s->get_bone_count(); j++) {
- String bone_name = s->get_bone_name(j);
- const aiNode *ai_bone_node = _ai_find_node(p_node, bone_name);
- if (ai_bone_node == NULL) {
- continue;
- }
- ai_bone_node = ai_bone_node->mParent;
- while (ai_bone_node != NULL) {
- int32_t node_parent_index = -1;
- String parent_bone_name = _ai_string_to_string(ai_bone_node->mName);
- node_parent_index = s->find_bone(parent_bone_name);
- if (node_parent_index != -1) {
- s->set_bone_parent(j, node_parent_index);
- break;
+void EditorSceneImporterAssimp::_generate_skeletons(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, const Map<String, Transform> &bind_xforms) {
+
+ //find skeletons at this level, there may be multiple root nodes for each
+ Map<int, List<aiNode *> > skeletons_found;
+ for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
+ String name = _assimp_get_string(p_assimp_node->mChildren[i]->mName);
+ if (ownership.has(name)) {
+ int skeleton = ownership[name];
+ if (!skeletons_found.has(skeleton)) {
+ skeletons_found[skeleton] = List<aiNode *>();
}
- ai_bone_node = ai_bone_node->mParent;
+ skeletons_found[skeleton].push_back(p_assimp_node->mChildren[i]);
}
}
+
+ //go via the potential skeletons found and generate the actual skeleton
+ for (Map<int, List<aiNode *> >::Element *E = skeletons_found.front(); E; E = E->next()) {
+ ERR_CONTINUE(skeleton_map.has(E->key())); //skeleton already exists? this can't be.. skip
+ Skeleton *skeleton = memnew(Skeleton);
+ //this the only way to reliably use multiple meshes with one skeleton, at the cost of less precision
+ skeleton->set_use_bones_in_world_transform(true);
+ skeleton_map[E->key()] = state.skeletons.size();
+ state.skeletons.push_back(skeleton);
+ int holecount = 1;
+ //fill the bones and their relationships
+ for (List<aiNode *>::Element *F = E->get().front(); F; F = F->next()) {
+ _fill_node_relationships(state, F->get(), ownership, skeleton_map, E->key(), skeleton, "", holecount, Vector<SkeletonHole>(), bind_xforms);
+ }
+ }
+
+ //go to the children
+ for (uint32_t i = 0; i < p_assimp_node->mNumChildren; i++) {
+ String name = _assimp_get_string(p_assimp_node->mChildren[i]->mName);
+ if (ownership.has(name)) {
+ continue; //a bone, so don't bother with this
+ }
+ _generate_skeletons(state, p_assimp_node->mChildren[i], ownership, skeleton_map, bind_xforms);
+ }
}
-void EditorSceneImporterAssimp::_insert_animation_track(const aiScene *p_scene, const String p_path, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, float length, const Skeleton *sk, const aiNodeAnim *track, String node_name, NodePath node_path) {
+Spatial *EditorSceneImporterAssimp::_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights) {
+ ERR_FAIL_COND_V(scene == NULL, NULL);
- if (track->mNumRotationKeys || track->mNumPositionKeys || track->mNumScalingKeys) {
- //make transform track
- int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_TRANSFORM);
- animation->track_set_path(track_idx, node_path);
- //first determine animation length
+ ImportState state;
+ state.path = p_path;
+ state.assimp_scene = scene;
+ state.max_bone_weights = p_max_bone_weights;
+ state.root = memnew(Spatial);
+ state.fbx = false;
+ state.animation_player = NULL;
- for (size_t i = 0; i < track->mNumRotationKeys; i++) {
- length = MAX(length, track->mRotationKeys[i].mTime / ticks_per_second);
- }
- for (size_t i = 0; i < track->mNumPositionKeys; i++) {
- length = MAX(length, track->mPositionKeys[i].mTime / ticks_per_second);
- }
- for (size_t i = 0; i < track->mNumScalingKeys; i++) {
- length = MAX(length, track->mScalingKeys[i].mTime / ticks_per_second);
+ real_t scale_factor = 1.0f;
+ {
+ //handle scale
+ String ext = p_path.get_file().get_extension().to_lower();
+ if (ext == "fbx") {
+ if (scene->mMetaData != NULL) {
+ float factor = 1.0;
+ scene->mMetaData->Get("UnitScaleFactor", factor);
+ scale_factor = factor * 0.01f;
+ }
+ state.fbx = true;
}
+ }
- float increment = 1.0 / float(p_bake_fps);
- float time = 0.0;
+ state.root->set_scale(Vector3(scale_factor, scale_factor, scale_factor));
- Vector3 base_pos;
- Quat base_rot;
- Vector3 base_scale = Vector3(1, 1, 1);
+ //fill light map cache
+ for (size_t l = 0; l < scene->mNumLights; l++) {
- if (track->mNumRotationKeys != 0) {
- aiQuatKey key = track->mRotationKeys[0];
- real_t x = key.mValue.x;
- real_t y = key.mValue.y;
- real_t z = key.mValue.z;
- real_t w = key.mValue.w;
- Quat q(x, y, z, w);
- q = q.normalized();
- base_rot = q;
- }
+ aiLight *ai_light = scene->mLights[l];
+ ERR_CONTINUE(ai_light == NULL);
+ state.light_cache[_assimp_get_string(ai_light->mName)] = l;
+ }
- if (track->mNumPositionKeys != 0) {
- aiVectorKey key = track->mPositionKeys[0];
- real_t x = key.mValue.x;
- real_t y = key.mValue.y;
- real_t z = key.mValue.z;
- base_pos = Vector3(x, y, z);
+ //fill camera cache
+ for (size_t c = 0; c < scene->mNumCameras; c++) {
+ aiCamera *ai_camera = scene->mCameras[c];
+ ERR_CONTINUE(ai_camera == NULL);
+ state.camera_cache[_assimp_get_string(ai_camera->mName)] = c;
+ }
+
+ if (scene->mRootNode) {
+ Map<String, Transform> bind_xforms; //temporary map to store bind transforms
+ //guess the skeletons, since assimp does not really support them directly
+ Map<String, int> ownership; //bone names to groups
+ //fill this map with bone names and which group where they detected to, going mesh by mesh
+ _generate_bone_groups(state, state.assimp_scene->mRootNode, ownership, bind_xforms);
+ Map<int, int> skeleton_map; //maps previously created groups to actual skeletons
+ //generates the skeletons when bones are found in the hierarchy, and follows them (including gaps/holes).
+ _generate_skeletons(state, state.assimp_scene->mRootNode, ownership, skeleton_map, bind_xforms);
+
+ //generate nodes
+ for (uint32_t i = 0; i < scene->mRootNode->mNumChildren; i++) {
+ _generate_node(state, scene->mRootNode->mChildren[i], state.root);
}
- if (track->mNumScalingKeys != 0) {
- aiVectorKey key = track->mScalingKeys[0];
- real_t x = key.mValue.x;
- real_t y = key.mValue.y;
- real_t z = key.mValue.z;
- base_scale = Vector3(x, y, z);
+ //assign skeletons to nodes
+
+ for (Map<MeshInstance *, Skeleton *>::Element *E = state.mesh_skeletons.front(); E; E = E->next()) {
+ MeshInstance *mesh = E->key();
+ Skeleton *skeleton = E->get();
+ NodePath skeleton_path = mesh->get_path_to(skeleton);
+ mesh->set_skeleton_path(skeleton_path);
}
+ }
- bool last = false;
+ if (p_flags & IMPORT_ANIMATION && scene->mNumAnimations) {
- Vector<Vector3> pos_values;
- Vector<float> pos_times;
- Vector<Vector3> scale_values;
- Vector<float> scale_times;
- Vector<Quat> rot_values;
- Vector<float> rot_times;
+ state.animation_player = memnew(AnimationPlayer);
+ state.root->add_child(state.animation_player);
+ state.animation_player->set_owner(state.root);
- for (size_t p = 0; p < track->mNumPositionKeys; p++) {
- aiVector3D pos = track->mPositionKeys[p].mValue;
- pos_values.push_back(Vector3(pos.x, pos.y, pos.z));
- pos_times.push_back(track->mPositionKeys[p].mTime / ticks_per_second);
+ for (uint32_t i = 0; i < scene->mNumAnimations; i++) {
+ _import_animation(state, i, p_bake_fps);
}
+ }
+
+ return state.root;
+}
+
+void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int p_track, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, Skeleton *p_skeleton, const NodePath &p_path, const String &p_name) {
+
+ const aiNodeAnim *assimp_track = assimp_anim->mChannels[p_track];
+ //make transform track
+ int track_idx = animation->get_track_count();
+ animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->track_set_path(track_idx, p_path);
+ //first determine animation length
- for (size_t r = 0; r < track->mNumRotationKeys; r++) {
- aiQuaternion quat = track->mRotationKeys[r].mValue;
- rot_values.push_back(Quat(quat.x, quat.y, quat.z, quat.w).normalized());
- rot_times.push_back(track->mRotationKeys[r].mTime / ticks_per_second);
+ float increment = 1.0 / float(p_bake_fps);
+ float time = 0.0;
+
+ bool last = false;
+
+ int skeleton_bone = -1;
+
+ if (p_skeleton) {
+ skeleton_bone = p_skeleton->find_bone(p_name);
+ }
+
+ Vector<Vector3> pos_values;
+ Vector<float> pos_times;
+ Vector<Vector3> scale_values;
+ Vector<float> scale_times;
+ Vector<Quat> rot_values;
+ Vector<float> rot_times;
+
+ for (size_t p = 0; p < assimp_track->mNumPositionKeys; p++) {
+ aiVector3D pos = assimp_track->mPositionKeys[p].mValue;
+ pos_values.push_back(Vector3(pos.x, pos.y, pos.z));
+ pos_times.push_back(assimp_track->mPositionKeys[p].mTime / ticks_per_second);
+ }
+
+ for (size_t r = 0; r < assimp_track->mNumRotationKeys; r++) {
+ aiQuaternion quat = assimp_track->mRotationKeys[r].mValue;
+ rot_values.push_back(Quat(quat.x, quat.y, quat.z, quat.w).normalized());
+ rot_times.push_back(assimp_track->mRotationKeys[r].mTime / ticks_per_second);
+ }
+
+ for (size_t sc = 0; sc < assimp_track->mNumScalingKeys; sc++) {
+ aiVector3D scale = assimp_track->mScalingKeys[sc].mValue;
+ scale_values.push_back(Vector3(scale.x, scale.y, scale.z));
+ scale_times.push_back(assimp_track->mScalingKeys[sc].mTime / ticks_per_second);
+ }
+ while (true) {
+ Vector3 pos;
+ Quat rot;
+ Vector3 scale(1, 1, 1);
+
+ if (pos_values.size()) {
+ pos = _interpolate_track<Vector3>(pos_times, pos_values, time, AssetImportAnimation::INTERP_LINEAR);
}
- for (size_t sc = 0; sc < track->mNumScalingKeys; sc++) {
- aiVector3D scale = track->mScalingKeys[sc].mValue;
- scale_values.push_back(Vector3(scale.x, scale.y, scale.z));
- scale_times.push_back(track->mScalingKeys[sc].mTime / ticks_per_second);
+ if (rot_values.size()) {
+ rot = _interpolate_track<Quat>(rot_times, rot_values, time, AssetImportAnimation::INTERP_LINEAR).normalized();
}
- while (true) {
- Vector3 pos = base_pos;
- Quat rot = base_rot;
- Vector3 scale = base_scale;
- if (pos_values.size()) {
- pos = _interpolate_track<Vector3>(pos_times, pos_values, time, AssetImportAnimation::INTERP_LINEAR);
- }
+ if (scale_values.size()) {
+ scale = _interpolate_track<Vector3>(scale_times, scale_values, time, AssetImportAnimation::INTERP_LINEAR);
+ }
- if (rot_values.size()) {
- rot = _interpolate_track<Quat>(rot_times, rot_values, time, AssetImportAnimation::INTERP_LINEAR).normalized();
- }
+ if (skeleton_bone >= 0) {
+ Transform xform;
+ xform.basis.set_quat_scale(rot, scale);
+ xform.origin = pos;
- if (scale_values.size()) {
- scale = _interpolate_track<Vector3>(scale_times, scale_values, time, AssetImportAnimation::INTERP_LINEAR);
- }
+ Transform rest_xform = p_skeleton->get_bone_rest(skeleton_bone);
+ xform = rest_xform.affine_inverse() * xform;
+ rot = xform.basis.get_rotation_quat();
+ scale = xform.basis.get_scale();
+ pos = xform.origin;
+ }
- if (sk != NULL && sk->find_bone(node_name) != -1) {
- Transform xform;
- xform.basis.set_quat_scale(rot, scale);
- xform.origin = pos;
-
- int bone = sk->find_bone(node_name);
- Transform rest_xform = sk->get_bone_rest(bone);
- xform = rest_xform.affine_inverse() * xform;
- rot = xform.basis.get_rotation_quat();
- scale = xform.basis.get_scale();
- pos = xform.origin;
- }
- {
- Transform xform;
- xform.basis.set_quat_scale(rot, scale);
- xform.origin = pos;
- Transform anim_xform;
- String ext = p_path.get_file().get_extension().to_lower();
- if (ext == "fbx") {
- real_t factor = 1.0f;
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("UnitScaleFactor", factor);
- }
- anim_xform = anim_xform.scaled(Vector3(factor, factor, factor));
- }
- xform = anim_xform * xform;
- rot = xform.basis.get_rotation_quat();
- scale = xform.basis.get_scale();
- pos = xform.origin;
- }
- rot.normalize();
+ rot.normalize();
- animation->track_set_interpolation_type(track_idx, Animation::INTERPOLATION_LINEAR);
- animation->transform_track_insert_key(track_idx, time, pos, rot, scale);
+ animation->track_set_interpolation_type(track_idx, Animation::INTERPOLATION_LINEAR);
+ animation->transform_track_insert_key(track_idx, time, pos, rot, scale);
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
+ if (last) { //done this way so a key is always inserted past the end (for proper interpolation)
+ break;
+ }
+ time += increment;
+ if (time >= animation->get_length()) {
+ last = true;
}
}
}
-void EditorSceneImporterAssimp::_import_animation(const String p_path, const Vector<MeshInstance *> p_meshes, const aiScene *p_scene, AnimationPlayer *ap, int32_t p_index, int p_bake_fps, Map<Skeleton *, MeshInstance *> p_skeletons, const Set<String> p_removed_nodes, const Set<String> removed_bones, const Map<String, Map<uint32_t, String> > p_path_morph_mesh_names) {
- String name = "Animation";
- aiAnimation const *anim = NULL;
- if (p_index != -1) {
- anim = p_scene->mAnimations[p_index];
- if (anim->mName.length > 0) {
- name = _ai_anim_string_to_string(anim->mName);
- }
+void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_animation_index, int p_bake_fps) {
+
+ ERR_FAIL_INDEX(p_animation_index, (int)state.assimp_scene->mNumAnimations);
+
+ const aiAnimation *anim = state.assimp_scene->mAnimations[p_animation_index];
+ String name = _assimp_anim_string_to_string(anim->mName);
+ if (name == String()) {
+ name = "Animation " + itos(p_animation_index + 1);
}
- Ref<Animation> animation;
- animation.instance();
- float length = 0.0f;
- animation->set_name(name);
- float ticks_per_second = p_scene->mAnimations[p_index]->mTicksPerSecond;
+ float ticks_per_second = anim->mTicksPerSecond;
- if (p_scene->mMetaData != NULL && Math::is_equal_approx(ticks_per_second, 0.0f)) {
+ if (state.assimp_scene->mMetaData != NULL && Math::is_equal_approx(ticks_per_second, 0.0f)) {
int32_t time_mode = 0;
- p_scene->mMetaData->Get("TimeMode", time_mode);
- ticks_per_second = _get_fbx_fps(time_mode, p_scene);
+ state.assimp_scene->mMetaData->Get("TimeMode", time_mode);
+ ticks_per_second = _get_fbx_fps(time_mode, state.assimp_scene);
}
- if ((p_path.get_file().get_extension().to_lower() == "glb" || p_path.get_file().get_extension().to_lower() == "gltf") && Math::is_equal_approx(ticks_per_second, 0.0f)) {
- ticks_per_second = 1000.0f;
- }
+ //?
+ //if ((p_path.get_file().get_extension().to_lower() == "glb" || p_path.get_file().get_extension().to_lower() == "gltf") && Math::is_equal_approx(ticks_per_second, 0.0f)) {
+ // ticks_per_second = 1000.0f;
+ //}
if (Math::is_equal_approx(ticks_per_second, 0.0f)) {
ticks_per_second = 25.0f;
}
- length = anim->mDuration / ticks_per_second;
- if (anim) {
- Map<String, Vector<const aiNodeAnim *> > node_tracks;
- for (size_t i = 0; i < anim->mNumChannels; i++) {
- const aiNodeAnim *track = anim->mChannels[i];
- String node_name = _ai_string_to_string(track->mNodeName);
- NodePath node_path = node_name;
- bool is_bone = false;
- if (node_name.split(ASSIMP_FBX_KEY).size() > 1) {
- String p_track_type = node_name.split(ASSIMP_FBX_KEY)[1];
- if (p_track_type == "_Translation" || p_track_type == "_Rotation" || p_track_type == "_Scaling") {
- continue;
- }
- }
- for (Map<Skeleton *, MeshInstance *>::Element *E = p_skeletons.front(); E; E = E->next()) {
- Skeleton *sk = E->key();
- const String path = ap->get_owner()->get_path_to(sk);
- if (path.empty()) {
- continue;
- }
- if (sk->find_bone(node_name) == -1) {
- continue;
- }
- node_path = path + ":" + node_name;
- ERR_CONTINUE(ap->get_owner()->has_node(node_path) == false);
- _insert_animation_track(p_scene, p_path, p_bake_fps, animation, ticks_per_second, length, sk, track, node_name, node_path);
- is_bone = true;
- }
- if (is_bone) {
- continue;
- }
- Node *node = ap->get_owner()->find_node(node_name);
- if (node == NULL) {
- continue;
- }
- if (p_removed_nodes.has(node_name)) {
- continue;
- }
- const String path = ap->get_owner()->get_path_to(node);
- if (path.empty()) {
- print_verbose("Can't animate path");
- continue;
- }
- node_path = path;
- if (ap->get_owner()->has_node(node_path) == false) {
- continue;
- }
- _insert_animation_track(p_scene, p_path, p_bake_fps, animation, ticks_per_second, length, NULL, track, node_name, node_path);
- }
- for (size_t i = 0; i < anim->mNumChannels; i++) {
- const aiNodeAnim *track = anim->mChannels[i];
- String node_name = _ai_string_to_string(track->mNodeName);
- Vector<String> split_name = node_name.split(ASSIMP_FBX_KEY);
- String bare_name = split_name[0];
- Node *node = ap->get_owner()->find_node(bare_name);
- if (node != NULL && split_name.size() > 1) {
- Map<String, Vector<const aiNodeAnim *> >::Element *E = node_tracks.find(bare_name);
- Vector<const aiNodeAnim *> ai_tracks;
- if (E) {
- ai_tracks = E->get();
- ai_tracks.push_back(anim->mChannels[i]);
- } else {
- ai_tracks.push_back(anim->mChannels[i]);
- }
- node_tracks.insert(bare_name, ai_tracks);
- }
- }
- for (Map<Skeleton *, MeshInstance *>::Element *E = p_skeletons.front(); E; E = E->next()) {
- Skeleton *sk = E->key();
- Map<String, Vector<const aiNodeAnim *> > anim_tracks;
- for (int32_t i = 0; i < sk->get_bone_count(); i++) {
- String _bone_name = sk->get_bone_name(i);
- Vector<const aiNodeAnim *> ai_tracks;
+ Ref<Animation> animation;
+ animation.instance();
+ animation->set_name(name);
+ animation->set_length(anim->mDuration / ticks_per_second);
- if (sk->find_bone(_bone_name) == -1) {
- continue;
- }
- for (size_t j = 0; j < anim->mNumChannels; j++) {
- if (_ai_string_to_string(anim->mChannels[j]->mNodeName).split(ASSIMP_FBX_KEY).size() == 1) {
- continue;
- }
- String track_name = _ai_string_to_string(anim->mChannels[j]->mNodeName).split(ASSIMP_FBX_KEY)[0];
- if (track_name != _bone_name) {
- continue;
- }
- if (sk->find_bone(_bone_name) == -1) {
- continue;
- }
- ai_tracks.push_back(anim->mChannels[j]);
- }
- if (ai_tracks.size() == 0) {
- continue;
- }
- anim_tracks.insert(_bone_name, ai_tracks);
- }
- for (Map<String, Vector<const aiNodeAnim *> >::Element *F = anim_tracks.front(); F; F = F->next()) {
- _insert_pivot_anim_track(p_meshes, F->key(), F->get(), ap, sk, length, ticks_per_second, animation, p_bake_fps, p_path, p_scene);
- }
- }
- for (Map<String, Vector<const aiNodeAnim *> >::Element *E = node_tracks.front(); E; E = E->next()) {
- if (p_removed_nodes.has(E->key())) {
- continue;
- }
- if (removed_bones.find(E->key())) {
+ //regular tracks
+
+ for (size_t i = 0; i < anim->mNumChannels; i++) {
+ const aiNodeAnim *track = anim->mChannels[i];
+ String node_name = _assimp_get_string(track->mNodeName);
+ /*
+ if (node_name.find(ASSIMP_FBX_KEY) != -1) {
+ String p_track_type = node_name.get_slice(ASSIMP_FBX_KEY, 1);
+ if (p_track_type == "_Translation" || p_track_type == "_Rotation" || p_track_type == "_Scaling") {
continue;
}
- _insert_pivot_anim_track(p_meshes, E->key(), E->get(), ap, NULL, length, ticks_per_second, animation, p_bake_fps, p_path, p_scene);
}
- for (size_t i = 0; i < anim->mNumMorphMeshChannels; i++) {
- const aiMeshMorphAnim *anim_mesh = anim->mMorphMeshChannels[i];
- const String prop_name = _ai_string_to_string(anim_mesh->mName);
- const String mesh_name = prop_name.split("*")[0];
- if (p_removed_nodes.has(mesh_name)) {
- continue;
- }
- ERR_CONTINUE(prop_name.split("*").size() != 2);
- const MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(ap->get_owner()->find_node(mesh_name));
- ERR_CONTINUE(mesh_instance == NULL);
- if (ap->get_owner()->find_node(mesh_instance->get_name()) == NULL) {
- print_verbose("Can't find mesh in scene: " + mesh_instance->get_name());
- continue;
- }
- const String path = ap->get_owner()->get_path_to(mesh_instance);
- if (path.empty()) {
- print_verbose("Can't find mesh in scene");
- continue;
- }
- Ref<Mesh> mesh = mesh_instance->get_mesh();
- ERR_CONTINUE(mesh.is_null());
- const Map<String, Map<uint32_t, String> >::Element *E = p_path_morph_mesh_names.find(mesh_name);
- ERR_CONTINUE(E == NULL);
- for (size_t k = 0; k < anim_mesh->mNumKeys; k++) {
- for (size_t j = 0; j < anim_mesh->mKeys[k].mNumValuesAndWeights; j++) {
- const Map<uint32_t, String>::Element *F = E->get().find(anim_mesh->mKeys[k].mValues[j]);
- ERR_CONTINUE(F == NULL);
- const String prop = "blend_shapes/" + F->get();
- const NodePath node_path = String(path) + ":" + prop;
- ERR_CONTINUE(ap->get_owner()->has_node(node_path) == false);
- int32_t blend_track_idx = -1;
- if (animation->find_track(node_path) == -1) {
- blend_track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_VALUE);
- animation->track_set_interpolation_type(blend_track_idx, Animation::INTERPOLATION_LINEAR);
- animation->track_set_path(blend_track_idx, node_path);
- } else {
- blend_track_idx = animation->find_track(node_path);
- }
- float t = anim_mesh->mKeys[k].mTime / ticks_per_second;
- float w = anim_mesh->mKeys[k].mWeights[j];
- animation->track_insert_key(blend_track_idx, t, w);
- }
- }
+*/
+ if (track->mNumRotationKeys == 0 && track->mNumPositionKeys == 0 && track->mNumScalingKeys == 0) {
+ continue; //do not bother
}
- }
- animation->set_length(length);
- if (animation->get_track_count()) {
- ap->add_animation(name, animation);
- }
-}
-void EditorSceneImporterAssimp::_insert_pivot_anim_track(const Vector<MeshInstance *> p_meshes, const String p_node_name, Vector<const aiNodeAnim *> F, AnimationPlayer *ap, Skeleton *sk, float &length, float ticks_per_second, Ref<Animation> animation, int p_bake_fps, const String &p_path, const aiScene *p_scene) {
- NodePath node_path;
- if (sk != NULL) {
- const String path = ap->get_owner()->get_path_to(sk);
- if (path.empty()) {
- return;
- }
- if (sk->find_bone(p_node_name) == -1) {
- return;
- }
- node_path = path + ":" + p_node_name;
- } else {
- Node *node = ap->get_owner()->find_node(p_node_name);
- if (node == NULL) {
- return;
- }
- const String path = ap->get_owner()->get_path_to(node);
- node_path = path;
- }
- if (node_path.is_empty()) {
- return;
- }
+ bool is_bone = state.bone_owners.has(node_name);
+ NodePath node_path;
+ Skeleton *skeleton = NULL;
- Vector<Vector3> pos_values;
- Vector<float> pos_times;
- Vector<Vector3> scale_values;
- Vector<float> scale_times;
- Vector<Quat> rot_values;
- Vector<float> rot_times;
- Vector3 base_pos;
- Quat base_rot;
- Vector3 base_scale = Vector3(1, 1, 1);
- bool is_translation = false;
- bool is_rotation = false;
- bool is_scaling = false;
- for (int32_t k = 0; k < F.size(); k++) {
- String p_track_type = _ai_string_to_string(F[k]->mNodeName).split(ASSIMP_FBX_KEY)[1];
- if (p_track_type == "_Translation") {
- is_translation = is_translation || true;
- } else if (p_track_type == "_Rotation") {
- is_rotation = is_rotation || true;
- } else if (p_track_type == "_Scaling") {
- is_scaling = is_scaling || true;
+ if (is_bone) {
+ skeleton = state.skeletons[state.bone_owners[node_name]];
+ String path = state.root->get_path_to(skeleton);
+ path += ":" + node_name;
+ node_path = path;
} else {
- continue;
+
+ ERR_CONTINUE(!state.node_map.has(node_name));
+ Node *node = state.node_map[node_name];
+ node_path = state.root->get_path_to(node);
}
- ERR_CONTINUE(ap->get_owner()->has_node(node_path) == false);
- if (F[k]->mNumRotationKeys || F[k]->mNumPositionKeys || F[k]->mNumScalingKeys) {
+ _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, node_path, node_name);
+ }
- if (is_rotation) {
- for (size_t i = 0; i < F[k]->mNumRotationKeys; i++) {
- length = MAX(length, F[k]->mRotationKeys[i].mTime / ticks_per_second);
- }
- }
- if (is_translation) {
- for (size_t i = 0; i < F[k]->mNumPositionKeys; i++) {
- length = MAX(length, F[k]->mPositionKeys[i].mTime / ticks_per_second);
- }
- }
- if (is_scaling) {
- for (size_t i = 0; i < F[k]->mNumScalingKeys; i++) {
- length = MAX(length, F[k]->mScalingKeys[i].mTime / ticks_per_second);
- }
- }
+ //blend shape tracks
- if (is_rotation == false && is_translation == false && is_scaling == false) {
- return;
- }
+ for (size_t i = 0; i < anim->mNumMorphMeshChannels; i++) {
- if (is_rotation) {
- if (F[k]->mNumRotationKeys != 0) {
- aiQuatKey key = F[k]->mRotationKeys[0];
- real_t x = key.mValue.x;
- real_t y = key.mValue.y;
- real_t z = key.mValue.z;
- real_t w = key.mValue.w;
- Quat q(x, y, z, w);
- q = q.normalized();
- base_rot = q;
- }
- }
+ const aiMeshMorphAnim *anim_mesh = anim->mMorphMeshChannels[i];
- if (is_translation) {
- if (F[k]->mNumPositionKeys != 0) {
- aiVectorKey key = F[k]->mPositionKeys[0];
- real_t x = key.mValue.x;
- real_t y = key.mValue.y;
- real_t z = key.mValue.z;
- base_pos = Vector3(x, y, z);
- }
- }
+ const String prop_name = _assimp_get_string(anim_mesh->mName);
+ const String mesh_name = prop_name.split("*")[0];
- if (is_scaling) {
- if (F[k]->mNumScalingKeys != 0) {
- aiVectorKey key = F[k]->mScalingKeys[0];
- real_t x = key.mValue.x;
- real_t y = key.mValue.y;
- real_t z = key.mValue.z;
- base_scale = Vector3(x, y, z);
- }
- }
- if (is_translation) {
- for (size_t p = 0; p < F[k]->mNumPositionKeys; p++) {
- aiVector3D pos = F[k]->mPositionKeys[p].mValue;
- pos_values.push_back(Vector3(pos.x, pos.y, pos.z));
- pos_times.push_back(F[k]->mPositionKeys[p].mTime / ticks_per_second);
- }
- }
+ ERR_CONTINUE(prop_name.split("*").size() != 2);
- if (is_rotation) {
- for (size_t r = 0; r < F[k]->mNumRotationKeys; r++) {
- aiQuaternion quat = F[k]->mRotationKeys[r].mValue;
- rot_values.push_back(Quat(quat.x, quat.y, quat.z, quat.w).normalized());
- rot_times.push_back(F[k]->mRotationKeys[r].mTime / ticks_per_second);
- }
- }
+ ERR_CONTINUE(!state.node_map.has(mesh_name));
- if (is_scaling) {
- for (size_t sc = 0; sc < F[k]->mNumScalingKeys; sc++) {
- aiVector3D scale = F[k]->mScalingKeys[sc].mValue;
- scale_values.push_back(Vector3(scale.x, scale.y, scale.z));
- scale_times.push_back(F[k]->mScalingKeys[sc].mTime / ticks_per_second);
- }
- }
+ const MeshInstance *mesh_instance = Object::cast_to<MeshInstance>(state.node_map[mesh_name]);
+
+ ERR_CONTINUE(mesh_instance == NULL);
+
+ String base_path = state.root->get_path_to(mesh_instance);
+
+ Ref<Mesh> mesh = mesh_instance->get_mesh();
+ ERR_CONTINUE(mesh.is_null());
+
+ //add the tracks for this mesh
+ int base_track = animation->get_track_count();
+ for (int j = 0; j < mesh->get_blend_shape_count(); j++) {
+
+ animation->add_track(Animation::TYPE_VALUE);
+ animation->track_set_path(base_track + j, base_path + ":blend_shapes/" + mesh->get_blend_shape_name(j));
}
- }
- int32_t track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_TRANSFORM);
- animation->track_set_path(track_idx, node_path);
- float increment = 1.0 / float(p_bake_fps);
- float time = 0.0;
- bool last = false;
- while (true) {
- Vector3 pos = Vector3();
- Quat rot = Quat();
- Vector3 scale = Vector3(1.0f, 1.0f, 1.0f);
- if (is_translation && pos_values.size()) {
- pos = _interpolate_track<Vector3>(pos_times, pos_values, time, AssetImportAnimation::INTERP_LINEAR);
- Transform anim_xform;
- String ext = p_path.get_file().get_extension().to_lower();
- if (ext == "fbx") {
- aiNode *ai_node = _ai_find_node(p_scene->mRootNode, p_node_name);
- Transform mesh_xform = _get_global_ai_node_transform(p_scene, ai_node);
- pos = mesh_xform.origin + pos;
- real_t factor = 1.0f;
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("UnitScaleFactor", factor);
- factor = factor * 0.01f;
- }
- pos = pos * factor;
+
+ for (size_t k = 0; k < anim_mesh->mNumKeys; k++) {
+ for (size_t j = 0; j < anim_mesh->mKeys[k].mNumValuesAndWeights; j++) {
+
+ float t = anim_mesh->mKeys[k].mTime / ticks_per_second;
+ float w = anim_mesh->mKeys[k].mWeights[j];
+
+ animation->track_insert_key(base_track + j, t, w);
}
}
- if (is_rotation && rot_values.size()) {
- rot = _interpolate_track<Quat>(rot_times, rot_values, time, AssetImportAnimation::INTERP_LINEAR).normalized();
- }
- if (is_scaling && scale_values.size()) {
- scale = _interpolate_track<Vector3>(scale_times, scale_values, time, AssetImportAnimation::INTERP_LINEAR);
- }
- animation->track_set_interpolation_type(track_idx, Animation::INTERPOLATION_LINEAR);
- animation->transform_track_insert_key(track_idx, time, pos, rot, scale);
+ }
- if (last) {
- break;
- }
- time += increment;
- if (time >= length) {
- last = true;
- time = length;
- }
+ if (animation->get_track_count()) {
+ state.animation_player->add_animation(name, animation);
}
}
@@ -976,611 +741,320 @@ float EditorSceneImporterAssimp::_get_fbx_fps(int32_t time_mode, const aiScene *
return 0;
}
-Transform EditorSceneImporterAssimp::_get_global_ai_node_transform(const aiScene *p_scene, const aiNode *p_current_node) {
+Transform EditorSceneImporterAssimp::_get_global_assimp_node_transform(const aiNode *p_current_node) {
aiNode const *current_node = p_current_node;
Transform xform;
while (current_node != NULL) {
- xform = _ai_matrix_transform(current_node->mTransformation) * xform;
+ xform = _assimp_matrix_transform(current_node->mTransformation) * xform;
current_node = current_node->mParent;
}
return xform;
}
-void EditorSceneImporterAssimp::_generate_node_bone(const aiScene *p_scene, const aiNode *p_node, Map<String, bool> &p_mesh_bones, Skeleton *p_skeleton, const String p_path, const int32_t p_max_bone_weights) {
- for (size_t i = 0; i < p_node->mNumMeshes; i++) {
- const unsigned int mesh_idx = p_node->mMeshes[i];
- const aiMesh *ai_mesh = p_scene->mMeshes[mesh_idx];
- for (size_t j = 0; j < ai_mesh->mNumBones; j++) {
- String bone_name = _ai_string_to_string(ai_mesh->mBones[j]->mName);
- if (p_skeleton->find_bone(bone_name) != -1) {
- continue;
- }
- p_mesh_bones.insert(bone_name, true);
- p_skeleton->add_bone(bone_name);
- int32_t idx = p_skeleton->find_bone(bone_name);
- Transform xform = _ai_matrix_transform(ai_mesh->mBones[j]->mOffsetMatrix);
- String ext = p_path.get_file().get_extension().to_lower();
- if (ext == "fbx") {
- Transform mesh_xform = _get_global_ai_node_transform(p_scene, p_node);
- mesh_xform.basis = Basis();
- xform = mesh_xform.affine_inverse() * xform;
- }
- p_skeleton->set_bone_rest(idx, xform.affine_inverse());
- }
- }
-}
+Ref<Texture> EditorSceneImporterAssimp::_load_texture(ImportState &state, String p_path) {
+ Vector<String> split_path = p_path.get_basename().split("*");
+ if (split_path.size() == 2) {
+ size_t texture_idx = split_path[1].to_int();
+ ERR_FAIL_COND_V(texture_idx >= state.assimp_scene->mNumTextures, Ref<Texture>());
+ aiTexture *tex = state.assimp_scene->mTextures[texture_idx];
+ String filename = _assimp_raw_string_to_string(tex->mFilename);
+ filename = filename.get_file();
+ print_verbose("Open Asset Import: Loading embedded texture " + filename);
+ if (tex->mHeight == 0) {
+ if (tex->CheckFormat("png")) {
+ Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
+ ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
-void EditorSceneImporterAssimp::_generate_node_bone_parents(const aiScene *p_scene, const aiNode *p_node, Map<String, bool> &p_mesh_bones, Skeleton *p_skeleton, const MeshInstance *p_mi) {
- for (size_t i = 0; i < p_node->mNumMeshes; i++) {
- const unsigned int mesh_idx = p_node->mMeshes[i];
- const aiMesh *ai_mesh = p_scene->mMeshes[mesh_idx];
-
- for (size_t j = 0; j < ai_mesh->mNumBones; j++) {
- aiNode *bone_node = p_scene->mRootNode->FindNode(ai_mesh->mBones[j]->mName);
- ERR_CONTINUE(bone_node == NULL);
- aiNode *bone_node_parent = bone_node->mParent;
- while (bone_node_parent != NULL) {
- String bone_parent_name = _ai_string_to_string(bone_node_parent->mName);
- bone_parent_name = bone_parent_name.split(ASSIMP_FBX_KEY)[0];
- if (bone_parent_name == p_mi->get_name()) {
- break;
- }
- if (p_mi->get_parent() == NULL) {
- break;
- }
- if (bone_parent_name == p_mi->get_parent()->get_name()) {
- break;
- }
- if (bone_node_parent->mParent == p_scene->mRootNode) {
- break;
- }
- if (p_skeleton->find_bone(bone_parent_name) == -1) {
- p_mesh_bones.insert(bone_parent_name, true);
- }
- bone_node_parent = bone_node_parent->mParent;
- }
- }
- }
-}
-void EditorSceneImporterAssimp::_calculate_skeleton_root(Skeleton *s, const aiScene *p_scene, aiNode *&p_ai_skeleton_root, Map<String, bool> &mesh_bones, const aiNode *p_node) {
- if (s->get_bone_count() > 0) {
- String bone_name = s->get_bone_name(0);
- p_ai_skeleton_root = _ai_find_node(p_scene->mRootNode, bone_name);
- for (size_t i = 0; i < p_scene->mRootNode->mNumChildren; i++) {
- if (p_ai_skeleton_root == NULL) {
- break;
+ Ref<ImageTexture> t;
+ t.instance();
+ t->create_from_image(img);
+ t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
+ return t;
+ } else if (tex->CheckFormat("jpg")) {
+ Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
+ ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
+ Ref<ImageTexture> t;
+ t.instance();
+ t->create_from_image(img);
+ t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
+ return t;
+ } else if (tex->CheckFormat("dds")) {
+ ERR_EXPLAIN("Open Asset Import: Embedded dds not implemented");
+ ERR_FAIL_COND_V(true, Ref<Texture>());
+ //Ref<Image> img = Image::_dds_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
+ //ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
+ //Ref<ImageTexture> t;
+ //t.instance();
+ //t->create_from_image(img);
+ //t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
+ //return t;
}
- aiNode *found = p_scene->mRootNode->mChildren[i]->FindNode(p_ai_skeleton_root->mName);
- if (found) {
- p_ai_skeleton_root = p_scene->mRootNode->mChildren[i];
- break;
+ } else {
+ Ref<Image> img;
+ img.instance();
+ PoolByteArray arr;
+ uint32_t size = tex->mWidth * tex->mHeight;
+ arr.resize(size);
+ memcpy(arr.write().ptr(), tex->pcData, size);
+ ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Texture>());
+ //ARGB8888 to RGBA8888
+ for (int32_t i = 0; i < arr.size() / 4; i++) {
+ arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0];
+ arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1];
+ arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2];
+ arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3];
}
- }
- }
+ img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr);
+ ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
- if (p_ai_skeleton_root == NULL) {
- p_ai_skeleton_root = p_scene->mRootNode->FindNode(p_node->mName);
- while (p_ai_skeleton_root && p_ai_skeleton_root->mParent && p_ai_skeleton_root->mParent != p_scene->mRootNode) {
- p_ai_skeleton_root = p_scene->mRootNode->FindNode(p_ai_skeleton_root->mName)->mParent;
+ Ref<ImageTexture> t;
+ t.instance();
+ t->create_from_image(img);
+ t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
+ return t;
}
+ return Ref<Texture>();
}
- p_ai_skeleton_root = _ai_find_node(p_scene->mRootNode, _ai_string_to_string(p_ai_skeleton_root->mName).split(ASSIMP_FBX_KEY)[0]);
-}
-
-void EditorSceneImporterAssimp::_fill_skeleton(const aiScene *p_scene, const aiNode *p_node, Spatial *p_current, Node *p_owner, Skeleton *p_skeleton, const Map<String, bool> p_mesh_bones, const Map<String, Transform> &p_bone_rests, Set<String> p_tracks, const String p_path, Set<String> &r_removed_bones) {
- String node_name = _ai_string_to_string(p_node->mName);
- if (p_mesh_bones.find(node_name) != NULL && p_skeleton->find_bone(node_name) == -1) {
- r_removed_bones.insert(node_name);
- p_skeleton->add_bone(node_name);
- int32_t idx = p_skeleton->find_bone(node_name);
- Transform xform = _get_global_ai_node_transform(p_scene, p_node);
- xform = _format_rot_xform(p_path, p_scene) * xform;
- p_skeleton->set_bone_rest(idx, xform);
- }
-
- for (size_t i = 0; i < p_node->mNumChildren; i++) {
- _fill_skeleton(p_scene, p_node->mChildren[i], p_current, p_owner, p_skeleton, p_mesh_bones, p_bone_rests, p_tracks, p_path, r_removed_bones);
- }
+ Ref<Texture> p_texture = ResourceLoader::load(p_path, "Texture");
+ return p_texture;
}
-void EditorSceneImporterAssimp::_keep_node(const String &p_path, Node *p_current, Node *p_owner, Set<Node *> &r_keep_nodes) {
- if (p_current == p_owner) {
- r_keep_nodes.insert(p_current);
- }
-
- if (p_current->get_class() != Spatial().get_class()) {
- r_keep_nodes.insert(p_current);
- }
-
- for (int i = 0; i < p_current->get_child_count(); i++) {
- _keep_node(p_path, p_current->get_child(i), p_owner, r_keep_nodes);
- }
-}
+Ref<Material> EditorSceneImporterAssimp::_generate_material_from_index(ImportState &state, int p_index, bool p_double_sided) {
-void EditorSceneImporterAssimp::_filter_node(const String &p_path, Node *p_current, Node *p_owner, const Set<Node *> p_keep_nodes, Set<String> &r_removed_nodes) {
- if (p_keep_nodes.has(p_current) == false) {
- r_removed_nodes.insert(p_current->get_name());
- p_current->queue_delete();
- }
- for (int i = 0; i < p_current->get_child_count(); i++) {
- _filter_node(p_path, p_current->get_child(i), p_owner, p_keep_nodes, r_removed_nodes);
- }
-}
+ ERR_FAIL_INDEX_V(p_index, (int)state.assimp_scene->mNumMaterials, Ref<Material>());
-void EditorSceneImporterAssimp::_generate_node(const String &p_path, const aiScene *p_scene, const aiNode *p_node, Node *p_parent, Node *p_owner, Set<String> &r_bone_name, Set<String> p_light_names, Set<String> p_camera_names, Map<Skeleton *, MeshInstance *> &r_skeletons, const Map<String, Transform> &p_bone_rests, Vector<MeshInstance *> &r_mesh_instances, int32_t &r_mesh_count, Skeleton *p_skeleton, const int32_t p_max_bone_weights, Set<String> &r_removed_bones, Map<String, Map<uint32_t, String> > &r_name_morph_mesh_names) {
- Spatial *child_node = NULL;
- if (p_node == NULL) {
- return;
- }
- String node_name = _ai_string_to_string(p_node->mName);
- real_t factor = 1.0f;
- String ext = p_path.get_file().get_extension().to_lower();
- if (ext == "fbx") {
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("UnitScaleFactor", factor);
- factor = factor * 0.01f;
- }
- }
- {
- Transform xform = _ai_matrix_transform(p_node->mTransformation);
-
- child_node = memnew(Spatial);
- p_parent->add_child(child_node);
- child_node->set_owner(p_owner);
- if (p_node == p_scene->mRootNode) {
- if ((ext == "fbx") && p_node == p_scene->mRootNode) {
- xform = xform.scaled(Vector3(factor, factor, factor));
- Transform format_xform = _format_rot_xform(p_path, p_scene);
- xform = format_xform * xform;
- }
- }
- child_node->set_transform(xform * child_node->get_transform());
- }
+ aiMaterial *ai_material = state.assimp_scene->mMaterials[p_index];
+ Ref<SpatialMaterial> mat;
+ mat.instance();
- if (p_node->mNumMeshes > 0) {
- MeshInstance *mesh_node = memnew(MeshInstance);
- p_parent->add_child(mesh_node);
- mesh_node->set_owner(p_owner);
- mesh_node->set_transform(child_node->get_transform());
- {
- Map<String, bool> mesh_bones;
- p_skeleton->set_use_bones_in_world_transform(true);
- _generate_node_bone(p_scene, p_node, mesh_bones, p_skeleton, p_path, p_max_bone_weights);
- Set<String> tracks;
- _get_track_set(p_scene, tracks);
- aiNode *skeleton_root = NULL;
- _calculate_skeleton_root(p_skeleton, p_scene, skeleton_root, mesh_bones, p_node);
- _generate_node_bone_parents(p_scene, p_node, mesh_bones, p_skeleton, mesh_node);
- if (p_skeleton->get_bone_count() > 0) {
- _fill_skeleton(p_scene, skeleton_root, mesh_node, p_owner, p_skeleton, mesh_bones, p_bone_rests, tracks, p_path, r_removed_bones);
- _set_bone_parent(p_skeleton, p_owner, p_scene->mRootNode);
- }
- MeshInstance *mi = Object::cast_to<MeshInstance>(mesh_node);
- if (mi) {
- r_mesh_instances.push_back(mi);
- }
- _add_mesh_to_mesh_instance(p_node, p_scene, p_skeleton, p_path, mesh_node, p_owner, r_bone_name, r_mesh_count, p_max_bone_weights, r_name_morph_mesh_names);
- }
- if (mesh_node != NULL && p_skeleton->get_bone_count() > 0 && p_owner->find_node(p_skeleton->get_name()) == NULL) {
- Node *node = p_owner->find_node(_ai_string_to_string(p_scene->mRootNode->mName));
- ERR_FAIL_COND(node == NULL);
- node->add_child(p_skeleton);
- p_skeleton->set_owner(p_owner);
- if (ext == "fbx") {
- Transform mesh_xform = _get_global_ai_node_transform(p_scene, p_node);
- mesh_xform.origin = Vector3();
- p_skeleton->set_transform(mesh_xform);
- }
- r_skeletons.insert(p_skeleton, mesh_node);
- }
- for (size_t i = 0; i < p_node->mNumMeshes; i++) {
- if (p_scene->mMeshes[p_node->mMeshes[i]]->HasBones()) {
- mesh_node->set_name(node_name);
- // Meshes without skeletons must not have skeletons
- mesh_node->set_skeleton_path(String(mesh_node->get_path_to(p_owner)) + "/" + p_owner->get_path_to(p_skeleton));
- }
+ int32_t mat_two_sided = 0;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) {
+ if (mat_two_sided > 0) {
+ mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
}
- child_node->get_parent()->remove_child(child_node);
- memdelete(child_node);
- child_node = mesh_node;
- } else if (p_light_names.has(node_name)) {
- Spatial *light_node = Object::cast_to<Light>(p_owner->find_node(node_name));
- ERR_FAIL_COND(light_node == NULL);
- if (!p_parent->has_node(light_node->get_path())) {
- p_parent->add_child(light_node);
- }
- light_node->set_owner(p_owner);
- light_node->set_transform(child_node->get_transform().scaled(Vector3(factor, factor, factor)) *
- light_node->get_transform().scaled(Vector3(factor, factor, factor)));
- child_node->get_parent()->remove_child(child_node);
- memdelete(child_node);
- child_node = light_node;
- } else if (p_camera_names.has(node_name)) {
- Spatial *camera_node = Object::cast_to<Camera>(p_owner->find_node(node_name));
- ERR_FAIL_COND(camera_node == NULL);
- if (!p_parent->has_node(camera_node->get_path())) {
- p_parent->add_child(camera_node);
- }
- camera_node->set_owner(p_owner);
- camera_node->set_transform(child_node->get_transform().scaled(Vector3(factor, factor, factor)) *
- camera_node->get_transform().scaled(Vector3(factor, factor, factor)));
- camera_node->scale(Vector3(factor, factor, factor));
- child_node->get_parent()->remove_child(child_node);
- memdelete(child_node);
- child_node = camera_node;
- }
- child_node->set_name(node_name);
- for (size_t i = 0; i < p_node->mNumChildren; i++) {
- _generate_node(p_path, p_scene, p_node->mChildren[i], child_node, p_owner, r_bone_name, p_light_names, p_camera_names, r_skeletons, p_bone_rests, r_mesh_instances, r_mesh_count, p_skeleton, p_max_bone_weights, r_removed_bones, r_name_morph_mesh_names);
}
-}
-
-aiNode *EditorSceneImporterAssimp::_ai_find_node(aiNode *ai_child_node, const String bone_name) {
- if (_ai_string_to_string(ai_child_node->mName) == bone_name) {
- return ai_child_node;
+ //const String mesh_name = _assimp_get_string(ai_mesh->mName);
+ aiString mat_name;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) {
+ mat->set_name(_assimp_get_string(mat_name));
}
- aiNode *target = NULL;
- for (size_t i = 0; i < ai_child_node->mNumChildren; i++) {
- target = _ai_find_node(ai_child_node->mChildren[i], bone_name);
- if (target != NULL) {
- return target;
- }
- }
- return target;
-}
+ aiTextureType tex_normal = aiTextureType_NORMALS;
+ {
+ aiString ai_filename = aiString();
+ String filename = "";
+ aiTextureMapMode map_mode[2];
-Transform EditorSceneImporterAssimp::_format_rot_xform(const String p_path, const aiScene *p_scene) {
- String ext = p_path.get_file().get_extension().to_lower();
+ if (AI_SUCCESS == ai_material->GetTexture(tex_normal, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
+ filename = _assimp_raw_string_to_string(ai_filename);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
- Transform xform;
- int32_t up_axis = 0;
- Vector3 up_axis_vec3 = Vector3();
-
- int32_t front_axis = 0;
- Vector3 front_axis_vec3 = Vector3();
-
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("UpAxis", up_axis);
- if (up_axis == AssetImportFbx::UP_VECTOR_AXIS_X) {
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("FrontAxis", front_axis);
- if (front_axis == AssetImportFbx::FRONT_PARITY_EVEN) {
- // y
- } else if (front_axis == AssetImportFbx::FRONT_PARITY_ODD) {
- // z
- //front_axis_vec3 = Vector3(0.0f, Math::deg2rad(-180.f), 0.0f);
- }
- }
- } else if (up_axis == AssetImportFbx::UP_VECTOR_AXIS_Y) {
- up_axis_vec3 = Vector3(Math::deg2rad(-90.f), 0.0f, 0.0f);
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("FrontAxis", front_axis);
- if (front_axis == AssetImportFbx::FRONT_PARITY_EVEN) {
- // x
- } else if (front_axis == AssetImportFbx::FRONT_PARITY_ODD) {
- // z
- }
- }
- } else if (up_axis == AssetImportFbx::UP_VECTOR_AXIS_Z) {
- up_axis_vec3 = Vector3(0.0f, Math ::deg2rad(90.f), 0.0f);
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("FrontAxis", front_axis);
- if (front_axis == AssetImportFbx::FRONT_PARITY_EVEN) {
- // x
- } else if (front_axis == AssetImportFbx::FRONT_PARITY_ODD) {
- // y
+ if (texture != NULL) {
+ if (map_mode != NULL) {
+ _set_texture_mapping_mode(map_mode, texture);
+ }
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
}
}
}
}
- int32_t up_axis_sign = 0;
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("UpAxisSign", up_axis_sign);
- up_axis_vec3 = up_axis_vec3 * up_axis_sign;
- }
-
- int32_t front_axis_sign = 0;
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("FrontAxisSign", front_axis_sign);
- front_axis_vec3 = front_axis_vec3 * front_axis_sign;
- }
+ {
+ aiString ai_filename = aiString();
+ String filename = "";
- int32_t coord_axis = 0;
- Vector3 coord_axis_vec3 = Vector3();
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("CoordAxis", coord_axis);
- if (coord_axis == AssetImportFbx::COORD_LEFT) {
- } else if (coord_axis == AssetImportFbx::COORD_RIGHT) {
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, ai_filename)) {
+ filename = _assimp_raw_string_to_string(ai_filename);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ if (texture != NULL) {
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
+ }
+ }
}
}
- int32_t coord_axis_sign = 0;
- if (p_scene->mMetaData != NULL) {
- p_scene->mMetaData->Get("CoordAxisSign", coord_axis_sign);
- }
-
- Quat up_quat;
- up_quat.set_euler(up_axis_vec3);
-
- Quat coord_quat;
- coord_quat.set_euler(coord_axis_vec3);
-
- Quat front_quat;
- front_quat.set_euler(front_axis_vec3);
+ aiTextureType tex_emissive = aiTextureType_EMISSIVE;
- xform.basis.set_quat(up_quat * coord_quat * front_quat);
- return xform;
-}
+ if (ai_material->GetTextureCount(tex_emissive) > 0) {
-void EditorSceneImporterAssimp::_get_track_set(const aiScene *p_scene, Set<String> &tracks) {
- for (size_t i = 0; i < p_scene->mNumAnimations; i++) {
- for (size_t j = 0; j < p_scene->mAnimations[i]->mNumChannels; j++) {
- aiString ai_name = p_scene->mAnimations[i]->mChannels[j]->mNodeName;
- String name = _ai_string_to_string(ai_name);
- tracks.insert(name);
- }
- }
-}
+ aiString ai_filename = aiString();
+ String filename = "";
+ aiTextureMapMode map_mode[2];
-void EditorSceneImporterAssimp::_add_mesh_to_mesh_instance(const aiNode *p_node, const aiScene *p_scene, Skeleton *s, const String &p_path, MeshInstance *p_mesh_instance, Node *p_owner, Set<String> &r_bone_name, int32_t &r_mesh_count, int32_t p_max_bone_weights, Map<String, Map<uint32_t, String> > &r_name_morph_mesh_names) {
- Ref<ArrayMesh> mesh;
- mesh.instance();
- bool has_uvs = false;
- for (size_t i = 0; i < p_node->mNumMeshes; i++) {
- const unsigned int mesh_idx = p_node->mMeshes[i];
- const aiMesh *ai_mesh = p_scene->mMeshes[mesh_idx];
-
- Map<uint32_t, Vector<float> > vertex_weight;
- Map<uint32_t, Vector<String> > vertex_bone_name;
- for (size_t b = 0; b < ai_mesh->mNumBones; b++) {
- aiBone *bone = ai_mesh->mBones[b];
- for (size_t w = 0; w < bone->mNumWeights; w++) {
- String name = _ai_string_to_string(bone->mName);
- aiVertexWeight ai_weights = bone->mWeights[w];
- uint32_t vertexId = ai_weights.mVertexId;
- Map<uint32_t, Vector<float> >::Element *result = vertex_weight.find(vertexId);
- Vector<float> weights;
- if (result != NULL) {
- weights.append_array(result->value());
- }
- weights.push_back(ai_weights.mWeight);
- if (vertex_weight.has(vertexId)) {
- vertex_weight[vertexId] = weights;
- } else {
- vertex_weight.insert(vertexId, weights);
- }
- Map<uint32_t, Vector<String> >::Element *bone_result = vertex_bone_name.find(vertexId);
- Vector<String> bone_names;
- if (bone_result != NULL) {
- bone_names.append_array(bone_result->value());
- }
- bone_names.push_back(name);
- if (vertex_bone_name.has(vertexId)) {
- vertex_bone_name[vertexId] = bone_names;
- } else {
- vertex_bone_name.insert(vertexId, bone_names);
+ if (AI_SUCCESS == ai_material->GetTexture(tex_emissive, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
+ filename = _assimp_raw_string_to_string(ai_filename);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ if (texture != NULL) {
+ _set_texture_mapping_mode(map_mode, texture);
+ mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture);
}
}
}
+ }
- Ref<SurfaceTool> st;
- st.instance();
- st->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- for (size_t j = 0; j < ai_mesh->mNumVertices; j++) {
- if (ai_mesh->HasTextureCoords(0)) {
- has_uvs = true;
- st->add_uv(Vector2(ai_mesh->mTextureCoords[0][j].x, 1.0f - ai_mesh->mTextureCoords[0][j].y));
- }
- if (ai_mesh->HasTextureCoords(1)) {
- has_uvs = true;
- st->add_uv2(Vector2(ai_mesh->mTextureCoords[1][j].x, 1.0f - ai_mesh->mTextureCoords[1][j].y));
- }
- if (ai_mesh->HasVertexColors(0)) {
- Color color = Color(ai_mesh->mColors[0]->r, ai_mesh->mColors[0]->g, ai_mesh->mColors[0]->b, ai_mesh->mColors[0]->a);
- st->add_color(color);
- }
- if (ai_mesh->mNormals != NULL) {
- const aiVector3D normals = ai_mesh->mNormals[j];
- const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z);
- st->add_normal(godot_normal);
- if (ai_mesh->HasTangentsAndBitangents()) {
- const aiVector3D tangents = ai_mesh->mTangents[j];
- const Vector3 godot_tangent = Vector3(tangents.x, tangents.y, tangents.z);
- const aiVector3D bitangent = ai_mesh->mBitangents[j];
- const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z);
- float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f;
- st->add_tangent(Plane(tangents.x, tangents.y, tangents.z, d));
- }
- }
+ aiTextureType tex_albedo = aiTextureType_DIFFUSE;
+ if (ai_material->GetTextureCount(tex_albedo) > 0) {
- if (s != NULL && s->get_bone_count() > 0) {
- Map<uint32_t, Vector<String> >::Element *I = vertex_bone_name.find(j);
- Vector<int32_t> bones;
- if (I != NULL) {
- Vector<String> bone_names;
- bone_names.append_array(I->value());
- for (int32_t f = 0; f < bone_names.size(); f++) {
- int32_t bone = s->find_bone(bone_names[f]);
- ERR_EXPLAIN("Asset Importer: Mesh can't find bone " + bone_names[f]);
- ERR_FAIL_COND(bone == -1);
- bones.push_back(bone);
- }
- if (s->get_bone_count()) {
- int32_t add = CLAMP(p_max_bone_weights - bones.size(), 0, p_max_bone_weights);
- for (int32_t f = 0; f < add; f++) {
- bones.push_back(0);
- }
- }
- st->add_bones(bones);
- Map<uint32_t, Vector<float> >::Element *E = vertex_weight.find(j);
- Vector<float> weights;
- if (E != NULL) {
- weights = E->value();
- if (weights.size() != p_max_bone_weights) {
- int32_t add = CLAMP(p_max_bone_weights - weights.size(), 0, p_max_bone_weights);
- for (int32_t f = 0; f < add; f++) {
- weights.push_back(0.0f);
- }
- }
+ aiString ai_filename = aiString();
+ String filename = "";
+ aiTextureMapMode map_mode[2];
+ if (AI_SUCCESS == ai_material->GetTexture(tex_albedo, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
+ filename = _assimp_raw_string_to_string(ai_filename);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ if (texture != NULL) {
+ if (texture->get_data()->detect_alpha() != Image::ALPHA_NONE) {
+ _set_texture_mapping_mode(map_mode, texture);
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
}
- ERR_CONTINUE(weights.size() == 0);
- st->add_weights(weights);
+ mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
}
}
- const aiVector3D pos = ai_mesh->mVertices[j];
- Vector3 godot_pos = Vector3(pos.x, pos.y, pos.z);
- st->add_vertex(godot_pos);
}
- for (size_t j = 0; j < ai_mesh->mNumFaces; j++) {
- const aiFace face = ai_mesh->mFaces[j];
- ERR_FAIL_COND(face.mNumIndices != 3);
- Vector<size_t> order;
- order.push_back(2);
- order.push_back(1);
- order.push_back(0);
- for (int32_t k = 0; k < order.size(); k++) {
- st->add_index(face.mIndices[order[k]]);
+ } else {
+ aiColor4D clr_diffuse;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) {
+ if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) {
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ }
+ mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a));
+ }
+ }
+
+ aiString tex_gltf_base_color_path = aiString();
+ aiTextureMapMode map_mode[2];
+ if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE, &tex_gltf_base_color_path, NULL, NULL, NULL, NULL, map_mode)) {
+ String filename = _assimp_raw_string_to_string(tex_gltf_base_color_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ _find_texture_path(state.path, path, found);
+ if (texture != NULL) {
+ if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
+ _set_texture_mapping_mode(map_mode, texture);
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ }
+ mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
}
}
- if (ai_mesh->HasTangentsAndBitangents() == false && has_uvs) {
- st->generate_tangents();
- }
- aiMaterial *ai_material = p_scene->mMaterials[ai_mesh->mMaterialIndex];
- Ref<SpatialMaterial> mat;
- mat.instance();
-
- int32_t mat_two_sided = 0;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) {
- if (mat_two_sided > 0) {
- mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ } else {
+ aiColor4D pbr_base_color;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, pbr_base_color)) {
+ if (Math::is_equal_approx(pbr_base_color.a, 1.0f) == false) {
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
}
+ mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
}
-
- const String mesh_name = _ai_string_to_string(ai_mesh->mName);
- aiString mat_name;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) {
- mat->set_name(_ai_string_to_string(mat_name));
- }
-
- aiTextureType tex_normal = aiTextureType_NORMALS;
- {
- aiString ai_filename = aiString();
- String filename = "";
- aiTextureMapMode map_mode[2];
-
- if (AI_SUCCESS == ai_material->GetTexture(tex_normal, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
- filename = _ai_raw_string_to_string(ai_filename);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
-
- if (texture != NULL) {
- if (map_mode != NULL) {
- _set_texture_mapping_mode(map_mode, texture);
- }
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
+ }
+ {
+ aiString tex_fbx_pbs_base_color_path = aiString();
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_base_color_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ _find_texture_path(state.path, path, found);
+ if (texture != NULL) {
+ if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
}
+ mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
}
}
- }
-
- {
- aiString ai_filename = aiString();
- String filename = "";
-
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, ai_filename)) {
- filename = _ai_raw_string_to_string(ai_filename);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- if (texture != NULL) {
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
- }
- }
+ } else {
+ aiColor4D pbr_base_color;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR, pbr_base_color)) {
+ mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
}
}
- aiTextureType tex_emissive = aiTextureType_EMISSIVE;
-
- if (ai_material->GetTextureCount(tex_emissive) > 0) {
-
- aiString ai_filename = aiString();
- String filename = "";
- aiTextureMapMode map_mode[2];
+ aiUVTransform pbr_base_color_uv_xform;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM, pbr_base_color_uv_xform)) {
+ mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f));
+ mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f));
+ }
+ }
- if (AI_SUCCESS == ai_material->GetTexture(tex_emissive, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
- filename = _ai_raw_string_to_string(ai_filename);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- if (texture != NULL) {
- _set_texture_mapping_mode(map_mode, texture);
- mat->set_feature(SpatialMaterial::FEATURE_EMISSION, true);
- mat->set_texture(SpatialMaterial::TEXTURE_EMISSION, texture);
- }
+ {
+ aiString tex_fbx_pbs_normal_path = aiString();
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE, tex_fbx_pbs_normal_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_normal_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ _find_texture_path(state.path, path, found);
+ if (texture != NULL) {
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
}
}
}
+ }
- aiTextureType tex_albedo = aiTextureType_DIFFUSE;
- if (ai_material->GetTextureCount(tex_albedo) > 0) {
-
- aiString ai_filename = aiString();
- String filename = "";
- aiTextureMapMode map_mode[2];
- if (AI_SUCCESS == ai_material->GetTexture(tex_albedo, 0, &ai_filename, NULL, NULL, NULL, NULL, map_mode)) {
- filename = _ai_raw_string_to_string(ai_filename);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() != Image::ALPHA_NONE) {
- _set_texture_mapping_mode(map_mode, texture);
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- }
- } else {
- aiColor4D clr_diffuse;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) {
- if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
+ if (p_double_sided) {
+ mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ }
+
+ {
+ aiString tex_fbx_stingray_normal_path = aiString();
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE, tex_fbx_stingray_normal_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_stingray_normal_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ _find_texture_path(state.path, path, found);
+ if (texture != NULL) {
+ mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
+ mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
}
- mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a));
}
}
+ }
- aiString tex_gltf_base_color_path = aiString();
- aiTextureMapMode map_mode[2];
- if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_TEXTURE, &tex_gltf_base_color_path, NULL, NULL, NULL, NULL, map_mode)) {
- String filename = _ai_raw_string_to_string(tex_gltf_base_color_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
+ {
+ aiString tex_fbx_pbs_base_color_path = aiString();
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_base_color_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
bool found = false;
- _find_texture_path(p_path, path, found);
+ _find_texture_path(state.path, path, found);
if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- _find_texture_path(p_path, path, found);
+ Ref<Texture> texture = _load_texture(state, path);
+ _find_texture_path(state.path, path, found);
if (texture != NULL) {
if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- _set_texture_mapping_mode(map_mode, texture);
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
}
@@ -1589,263 +1063,274 @@ void EditorSceneImporterAssimp::_add_mesh_to_mesh_instance(const aiNode *p_node,
}
} else {
aiColor4D pbr_base_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_BASE_COLOR_FACTOR, pbr_base_color)) {
- if (Math::is_equal_approx(pbr_base_color.a, 1.0f) == false) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR, pbr_base_color)) {
mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
}
}
- {
- aiString tex_fbx_pbs_base_color_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_base_color_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- _find_texture_path(p_path, path, found);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- } else {
- aiColor4D pbr_base_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR, pbr_base_color)) {
- mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
- }
- }
- aiUVTransform pbr_base_color_uv_xform;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM, pbr_base_color_uv_xform)) {
- mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f));
- mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f));
- }
+ aiUVTransform pbr_base_color_uv_xform;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM, pbr_base_color_uv_xform)) {
+ mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f));
+ mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f));
}
+ }
- {
- aiString tex_fbx_pbs_normal_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE, tex_fbx_pbs_normal_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_normal_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- _find_texture_path(p_path, path, found);
- if (texture != NULL) {
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
+ {
+ aiString tex_fbx_pbs_emissive_path = aiString();
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE, tex_fbx_pbs_emissive_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_emissive_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ _find_texture_path(state.path, path, found);
+ if (texture != NULL) {
+ if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
+ mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
}
+ mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
}
}
+ } else {
+ aiColor4D pbr_emmissive_color;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR, pbr_emmissive_color)) {
+ mat->set_emission(Color(pbr_emmissive_color.r, pbr_emmissive_color.g, pbr_emmissive_color.b, pbr_emmissive_color.a));
+ }
}
- aiString cull_mode;
- if (p_node->mMetaData) {
- p_node->mMetaData->Get("Culling", cull_mode);
- }
- if (cull_mode.length != 0 && cull_mode == aiString("CullingOff")) {
- mat->set_cull_mode(SpatialMaterial::CULL_DISABLED);
+ real_t pbr_emission_intensity;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR, pbr_emission_intensity)) {
+ mat->set_emission_energy(pbr_emission_intensity);
}
+ }
- {
- aiString tex_fbx_stingray_normal_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE, tex_fbx_stingray_normal_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_stingray_normal_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- _find_texture_path(p_path, path, found);
- if (texture != NULL) {
- mat->set_feature(SpatialMaterial::Feature::FEATURE_NORMAL_MAPPING, true);
- mat->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
- }
- }
+ aiString tex_gltf_pbr_metallicroughness_path;
+ if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &tex_gltf_pbr_metallicroughness_path)) {
+ String filename = _assimp_raw_string_to_string(tex_gltf_pbr_metallicroughness_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ if (texture != NULL) {
+ mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+ mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
+ mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
+ mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
}
}
+ } else {
+ float pbr_roughness = 0.0f;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, pbr_roughness)) {
+ mat->set_roughness(pbr_roughness);
+ }
+ float pbr_metallic = 0.0f;
- {
- aiString tex_fbx_pbs_base_color_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE, tex_fbx_pbs_base_color_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_base_color_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- _find_texture_path(p_path, path, found);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- } else {
- aiColor4D pbr_base_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR, pbr_base_color)) {
- mat->set_albedo(Color(pbr_base_color.r, pbr_base_color.g, pbr_base_color.b, pbr_base_color.a));
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, pbr_metallic)) {
+ mat->set_metallic(pbr_metallic);
+ }
+ }
+ {
+ aiString tex_fbx_pbs_metallic_path;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE, tex_fbx_pbs_metallic_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_metallic_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ if (texture != NULL) {
+ mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
+ mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
}
}
-
- aiUVTransform pbr_base_color_uv_xform;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM, pbr_base_color_uv_xform)) {
- mat->set_uv1_offset(Vector3(pbr_base_color_uv_xform.mTranslation.x, pbr_base_color_uv_xform.mTranslation.y, 0.0f));
- mat->set_uv1_scale(Vector3(pbr_base_color_uv_xform.mScaling.x, pbr_base_color_uv_xform.mScaling.y, 1.0f));
+ } else {
+ float pbr_metallic = 0.0f;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR, pbr_metallic)) {
+ mat->set_metallic(pbr_metallic);
}
}
- {
- aiString tex_fbx_pbs_emissive_path = aiString();
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE, tex_fbx_pbs_emissive_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_emissive_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- _find_texture_path(p_path, path, found);
- if (texture != NULL) {
- if (texture->get_data()->detect_alpha() == Image::ALPHA_BLEND) {
- mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- mat->set_depth_draw_mode(SpatialMaterial::DepthDrawMode::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS);
- }
- mat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
- }
- }
- } else {
- aiColor4D pbr_emmissive_color;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR, pbr_emmissive_color)) {
- mat->set_emission(Color(pbr_emmissive_color.r, pbr_emmissive_color.g, pbr_emmissive_color.b, pbr_emmissive_color.a));
+ aiString tex_fbx_pbs_rough_path;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_rough_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ if (texture != NULL) {
+ mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
+ mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
}
}
+ } else {
+ float pbr_roughness = 0.04f;
- real_t pbr_emission_intensity;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR, pbr_emission_intensity)) {
- mat->set_emission_energy(pbr_emission_intensity);
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR, pbr_roughness)) {
+ mat->set_roughness(pbr_roughness);
}
}
+ }
- aiString tex_gltf_pbr_metallicroughness_path;
- if (AI_SUCCESS == ai_material->GetTexture(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE, &tex_gltf_pbr_metallicroughness_path)) {
- String filename = _ai_raw_string_to_string(tex_gltf_pbr_metallicroughness_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
+ {
+ aiString tex_fbx_pbs_metallic_path;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE, tex_fbx_pbs_metallic_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_metallic_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
bool found = false;
- _find_texture_path(p_path, path, found);
+ _find_texture_path(state.path, path, found);
if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
+ Ref<Texture> texture = _load_texture(state, path);
if (texture != NULL) {
mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
- mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_BLUE);
- mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
- mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GREEN);
+ mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
}
}
} else {
- float pbr_roughness = 0.0f;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_ROUGHNESS_FACTOR, pbr_roughness)) {
- mat->set_roughness(pbr_roughness);
- }
float pbr_metallic = 0.0f;
-
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLIC_FACTOR, pbr_metallic)) {
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_FACTOR, pbr_metallic)) {
mat->set_metallic(pbr_metallic);
}
}
- {
- aiString tex_fbx_pbs_metallic_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE, tex_fbx_pbs_metallic_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_metallic_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
- mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
- }
- }
- } else {
- float pbr_metallic = 0.0f;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR, pbr_metallic)) {
- mat->set_metallic(pbr_metallic);
+
+ aiString tex_fbx_pbs_rough_path;
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) {
+ String filename = _assimp_raw_string_to_string(tex_fbx_pbs_rough_path);
+ String path = state.path.get_base_dir() + "/" + filename.replace("\\", "/");
+ bool found = false;
+ _find_texture_path(state.path, path, found);
+ if (found) {
+ Ref<Texture> texture = _load_texture(state, path);
+ if (texture != NULL) {
+ mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
+ mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
}
}
+ } else {
+ float pbr_roughness = 0.04f;
+
+ if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR, pbr_roughness)) {
+ mat->set_roughness(pbr_roughness);
+ }
+ }
+ }
+
+ return mat;
+}
+
+Ref<Mesh> EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, Skeleton *p_skeleton, bool p_double_sided_material) {
+
+ Ref<ArrayMesh> mesh;
+ mesh.instance();
+ bool has_uvs = false;
- aiString tex_fbx_pbs_rough_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_rough_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
- mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
+ for (int i = 0; i < p_surface_indices.size(); i++) {
+ const unsigned int mesh_idx = p_surface_indices[i];
+ const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx];
+
+ Map<uint32_t, Vector<BoneInfo> > vertex_weights;
+
+ if (p_skeleton) {
+ for (size_t b = 0; b < ai_mesh->mNumBones; b++) {
+ aiBone *bone = ai_mesh->mBones[b];
+ String bone_name = _assimp_get_string(bone->mName);
+ int bone_index = p_skeleton->find_bone(bone_name);
+ ERR_CONTINUE(bone_index == -1); //bone refers to an unexisting index, wtf.
+
+ for (size_t w = 0; w < bone->mNumWeights; w++) {
+
+ aiVertexWeight ai_weights = bone->mWeights[w];
+
+ BoneInfo bi;
+
+ uint32_t vertex_index = ai_weights.mVertexId;
+ bi.bone = bone_index;
+ bi.weight = ai_weights.mWeight;
+ ;
+
+ if (!vertex_weights.has(vertex_index)) {
+ vertex_weights[vertex_index] = Vector<BoneInfo>();
}
- }
- } else {
- float pbr_roughness = 0.04f;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR, pbr_roughness)) {
- mat->set_roughness(pbr_roughness);
+ vertex_weights[vertex_index].push_back(bi);
}
}
}
- {
- aiString tex_fbx_pbs_metallic_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE, tex_fbx_pbs_metallic_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_metallic_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
- mat->set_metallic_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
- }
- }
- } else {
- float pbr_metallic = 0.0f;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_METALNESS_FACTOR, pbr_metallic)) {
- mat->set_metallic(pbr_metallic);
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+
+ for (size_t j = 0; j < ai_mesh->mNumVertices; j++) {
+ if (ai_mesh->HasTextureCoords(0)) {
+ has_uvs = true;
+ st->add_uv(Vector2(ai_mesh->mTextureCoords[0][j].x, 1.0f - ai_mesh->mTextureCoords[0][j].y));
+ }
+ if (ai_mesh->HasTextureCoords(1)) {
+ has_uvs = true;
+ st->add_uv2(Vector2(ai_mesh->mTextureCoords[1][j].x, 1.0f - ai_mesh->mTextureCoords[1][j].y));
+ }
+ if (ai_mesh->HasVertexColors(0)) {
+ Color color = Color(ai_mesh->mColors[0]->r, ai_mesh->mColors[0]->g, ai_mesh->mColors[0]->b, ai_mesh->mColors[0]->a);
+ st->add_color(color);
+ }
+ if (ai_mesh->mNormals != NULL) {
+ const aiVector3D normals = ai_mesh->mNormals[j];
+ const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z);
+ st->add_normal(godot_normal);
+ if (ai_mesh->HasTangentsAndBitangents()) {
+ const aiVector3D tangents = ai_mesh->mTangents[j];
+ const Vector3 godot_tangent = Vector3(tangents.x, tangents.y, tangents.z);
+ const aiVector3D bitangent = ai_mesh->mBitangents[j];
+ const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z);
+ float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f;
+ st->add_tangent(Plane(tangents.x, tangents.y, tangents.z, d));
}
}
- aiString tex_fbx_pbs_rough_path;
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE, tex_fbx_pbs_rough_path)) {
- String filename = _ai_raw_string_to_string(tex_fbx_pbs_rough_path);
- String path = p_path.get_base_dir() + "/" + filename.replace("\\", "/");
- bool found = false;
- _find_texture_path(p_path, path, found);
- if (found) {
- Ref<Texture> texture = _load_texture(p_scene, path);
- if (texture != NULL) {
- mat->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
- mat->set_roughness_texture_channel(SpatialMaterial::TEXTURE_CHANNEL_GRAYSCALE);
- }
- }
- } else {
- float pbr_roughness = 0.04f;
+ if (vertex_weights.has(j)) {
- if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR, pbr_roughness)) {
- mat->set_roughness(pbr_roughness);
+ Vector<BoneInfo> bone_info = vertex_weights[j];
+ Vector<int> bones;
+ bones.resize(bone_info.size());
+ Vector<float> weights;
+ weights.resize(bone_info.size());
+ for (int k = 0; k < bone_info.size(); k++) {
+ bones.write[k] = bone_info[k].bone;
+ weights.write[k] = bone_info[k].weight;
}
+
+ st->add_bones(bones);
+ st->add_weights(weights);
}
+
+ const aiVector3D pos = ai_mesh->mVertices[j];
+ Vector3 godot_pos = Vector3(pos.x, pos.y, pos.z);
+ st->add_vertex(godot_pos);
+ }
+
+ for (size_t j = 0; j < ai_mesh->mNumFaces; j++) {
+ const aiFace face = ai_mesh->mFaces[j];
+ ERR_CONTINUE(face.mNumIndices != 3);
+ Vector<size_t> order;
+ order.push_back(2);
+ order.push_back(1);
+ order.push_back(0);
+ for (int32_t k = 0; k < order.size(); k++) {
+ st->add_index(face.mIndices[order[k]]);
+ }
+ }
+ if (ai_mesh->HasTangentsAndBitangents() == false && has_uvs) {
+ st->generate_tangents();
+ }
+
+ Ref<Material> material;
+
+ if (!state.material_cache.has(ai_mesh->mMaterialIndex)) {
+ material = _generate_material_from_index(state, ai_mesh->mMaterialIndex, p_double_sided_material);
}
Array array_mesh = st->commit_to_arrays();
@@ -1855,13 +1340,16 @@ void EditorSceneImporterAssimp::_add_mesh_to_mesh_instance(const aiNode *p_node,
Map<uint32_t, String> morph_mesh_idx_names;
for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) {
- String ai_anim_mesh_name = _ai_string_to_string(ai_mesh->mAnimMeshes[j]->mName);
- mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
- if (ai_anim_mesh_name.empty()) {
- ai_anim_mesh_name = String("morph_") + itos(j);
+ if (i == 0) {
+ //only do this the first time
+ String ai_anim_mesh_name = _assimp_get_string(ai_mesh->mAnimMeshes[j]->mName);
+ mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED);
+ if (ai_anim_mesh_name.empty()) {
+ ai_anim_mesh_name = String("morph_") + itos(j);
+ }
+ mesh->add_blend_shape(ai_anim_mesh_name);
}
- mesh->add_blend_shape(ai_anim_mesh_name);
- morph_mesh_idx_names.insert(j, ai_anim_mesh_name);
+
Array array_copy;
array_copy.resize(VisualServer::ARRAY_MAX);
@@ -1945,82 +1433,192 @@ void EditorSceneImporterAssimp::_add_mesh_to_mesh_instance(const aiNode *p_node,
morphs[j] = array_copy;
}
- r_name_morph_mesh_names.insert(_ai_string_to_string(p_node->mName), morph_mesh_idx_names);
+
mesh->add_surface_from_arrays(primitive, array_mesh, morphs);
- mesh->surface_set_material(i, mat);
- mesh->surface_set_name(i, _ai_string_to_string(ai_mesh->mName));
- r_mesh_count++;
- print_line(String("Open Asset Import: Created mesh (including instances) ") + _ai_string_to_string(ai_mesh->mName) + " " + itos(r_mesh_count) + " of " + itos(p_scene->mNumMeshes));
+ mesh->surface_set_material(i, material);
+ mesh->surface_set_name(i, _assimp_get_string(ai_mesh->mName));
}
- p_mesh_instance->set_mesh(mesh);
+
+ return mesh;
}
-Ref<Texture> EditorSceneImporterAssimp::_load_texture(const aiScene *p_scene, String p_path) {
- Vector<String> split_path = p_path.get_basename().split("*");
- if (split_path.size() == 2) {
- size_t texture_idx = split_path[1].to_int();
- ERR_FAIL_COND_V(texture_idx >= p_scene->mNumTextures, Ref<Texture>());
- aiTexture *tex = p_scene->mTextures[texture_idx];
- String filename = _ai_raw_string_to_string(tex->mFilename);
- filename = filename.get_file();
- print_verbose("Open Asset Import: Loading embedded texture " + filename);
- if (tex->mHeight == 0) {
- if (tex->CheckFormat("png")) {
- Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
- ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
+void EditorSceneImporterAssimp::_generate_node(ImportState &state, const aiNode *p_assimp_node, Node *p_parent) {
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(img);
- t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- return t;
- } else if (tex->CheckFormat("jpg")) {
- Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
- ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(img);
- t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- return t;
- } else if (tex->CheckFormat("dds")) {
- ERR_EXPLAIN("Open Asset Import: Embedded dds not implemented");
- ERR_FAIL_COND_V(true, Ref<Texture>());
- //Ref<Image> img = Image::_dds_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
- //ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
- //Ref<ImageTexture> t;
- //t.instance();
- //t->create_from_image(img);
- //t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- //return t;
+ Spatial *new_node = NULL;
+ String node_name = _assimp_get_string(p_assimp_node->mName);
+ Transform node_transform = _assimp_matrix_transform(p_assimp_node->mTransformation);
+
+ if (p_assimp_node->mNumMeshes > 0) {
+ /* MESH NODE */
+ Ref<Mesh> mesh;
+ Skeleton *skeleton = NULL;
+ {
+
+ //see if we have mesh cache for this.
+ Vector<int> surface_indices;
+ for (uint32_t i = 0; i < p_assimp_node->mNumMeshes; i++) {
+ int mesh_index = p_assimp_node->mMeshes[i];
+ surface_indices.push_back(mesh_index);
+
+ //take the chane and attempt to find the skeleton from the bones
+ if (!skeleton) {
+ aiMesh *ai_mesh = state.assimp_scene->mMeshes[p_assimp_node->mMeshes[i]];
+ for (uint32_t j = 0; j < ai_mesh->mNumBones; j++) {
+ aiBone *bone = ai_mesh->mBones[j];
+ String bone_name = _assimp_get_string(bone->mName);
+ if (state.bone_owners.has(bone_name)) {
+ skeleton = state.skeletons[state.bone_owners[bone_name]];
+ break;
+ }
+ }
+ }
}
- } else {
- Ref<Image> img;
- img.instance();
- PoolByteArray arr;
- uint32_t size = tex->mWidth * tex->mHeight;
- arr.resize(size);
- memcpy(arr.write().ptr(), tex->pcData, size);
- ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Texture>());
- //ARGB8888 to RGBA8888
- for (int32_t i = 0; i < arr.size() / 4; i++) {
- arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0];
- arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1];
- arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2];
- arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3];
+ surface_indices.sort();
+ String mesh_key;
+ for (int i = 0; i < surface_indices.size(); i++) {
+ if (i > 0) {
+ mesh_key += ":";
+ }
+ mesh_key += itos(surface_indices[i]);
}
- img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr);
- ERR_FAIL_COND_V(img.is_null(), Ref<Texture>());
- Ref<ImageTexture> t;
- t.instance();
- t->create_from_image(img);
- t->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY);
- return t;
+ if (!state.mesh_cache.has(mesh_key)) {
+ //adding cache
+ aiString cull_mode; //cull is on mesh, which is kind of stupid tbh
+ bool double_sided_material = false;
+ if (p_assimp_node->mMetaData) {
+ p_assimp_node->mMetaData->Get("Culling", cull_mode);
+ }
+ if (cull_mode.length != 0 && cull_mode == aiString("CullingOff")) {
+ double_sided_material = true;
+ }
+
+ mesh = _generate_mesh_from_surface_indices(state, surface_indices, skeleton, double_sided_material);
+ state.mesh_cache[mesh_key] = mesh;
+ }
+
+ mesh = state.mesh_cache[mesh_key];
}
- return Ref<Texture>();
+
+ MeshInstance *mesh_node = memnew(MeshInstance);
+ if (skeleton) {
+ state.mesh_skeletons[mesh_node] = skeleton;
+ }
+ mesh_node->set_mesh(mesh);
+ new_node = mesh_node;
+
+ } else if (state.light_cache.has(node_name)) {
+
+ Light *light = NULL;
+ aiLight *ai_light = state.assimp_scene->mLights[state.light_cache[node_name]];
+ ERR_FAIL_COND(!ai_light);
+
+ if (ai_light->mType == aiLightSource_DIRECTIONAL) {
+ light = memnew(DirectionalLight);
+ Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
+ dir.normalize();
+ Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
+ Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z);
+ up.normalize();
+
+ Transform light_transform;
+ light_transform.set_look_at(pos, pos + dir, up);
+
+ node_transform *= light_transform;
+
+ } else if (ai_light->mType == aiLightSource_POINT) {
+ light = memnew(OmniLight);
+ Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
+ Transform xform;
+ xform.origin = pos;
+
+ node_transform *= xform;
+
+ light->set_transform(xform);
+
+ //light->set_param(Light::PARAM_ATTENUATION, 1);
+ } else if (ai_light->mType == aiLightSource_SPOT) {
+ light = memnew(SpotLight);
+
+ Vector3 dir = Vector3(ai_light->mDirection.y, ai_light->mDirection.x, ai_light->mDirection.z);
+ dir.normalize();
+ Vector3 pos = Vector3(ai_light->mPosition.x, ai_light->mPosition.y, ai_light->mPosition.z);
+ Vector3 up = Vector3(ai_light->mUp.x, ai_light->mUp.y, ai_light->mUp.z);
+ up.normalize();
+
+ Transform light_transform;
+ light_transform.set_look_at(pos, pos + dir, up);
+ node_transform *= light_transform;
+
+ //light->set_param(Light::PARAM_ATTENUATION, 0.0f);
+ }
+ ERR_FAIL_COND(light == NULL);
+ light->set_color(Color(ai_light->mColorDiffuse.r, ai_light->mColorDiffuse.g, ai_light->mColorDiffuse.b));
+ new_node = light;
+ } else if (state.camera_cache.has(node_name)) {
+
+ aiCamera *ai_camera = state.assimp_scene->mCameras[state.camera_cache[node_name]];
+ ERR_FAIL_COND(!ai_camera);
+
+ Camera *camera = memnew(Camera);
+
+ float near = ai_camera->mClipPlaneNear;
+ if (Math::is_equal_approx(near, 0.0f)) {
+ near = 0.1f;
+ }
+ camera->set_perspective(Math::rad2deg(ai_camera->mHorizontalFOV) * 2.0f, near, ai_camera->mClipPlaneFar);
+
+ Vector3 pos = Vector3(ai_camera->mPosition.x, ai_camera->mPosition.y, ai_camera->mPosition.z);
+ Vector3 look_at = Vector3(ai_camera->mLookAt.y, ai_camera->mLookAt.x, ai_camera->mLookAt.z).normalized();
+ Vector3 up = Vector3(ai_camera->mUp.x, ai_camera->mUp.y, ai_camera->mUp.z);
+
+ Transform xform;
+ xform.set_look_at(pos, look_at, up);
+
+ new_node = camera;
+ } else if (state.bone_owners.has(node_name)) {
+
+ //have to actually put the skeleton somewhere, you know.
+ Skeleton *skeleton = state.skeletons[state.bone_owners[node_name]];
+ if (skeleton->get_parent()) {
+ //a bone for a skeleton already added..
+ //could go downwards here to add meshes children of skeleton bones
+ //but let's not support it for now.
+ return;
+ }
+ //restore rest poses to local, now that we know where the skeleton finally is
+ Transform skeleton_transform;
+ if (p_assimp_node->mParent) {
+ skeleton_transform = _get_global_assimp_node_transform(p_assimp_node->mParent);
+ }
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+ Transform rest = skeleton_transform.affine_inverse() * skeleton->get_bone_rest(i);
+ skeleton->set_bone_rest(i, rest.affine_inverse());
+ }
+
+ skeleton->localize_rests();
+ node_name = "Skeleton"; //don't use the bone root name
+ node_transform = Transform(); //dont transform
+
+ new_node = skeleton;
+ } else {
+ //generic node
+ new_node = memnew(Spatial);
+ }
+
+ {
+
+ new_node->set_name(node_name);
+ new_node->set_transform(node_transform);
+ p_parent->add_child(new_node);
+ new_node->set_owner(state.root);
+ }
+
+ state.node_map[node_name] = new_node;
+
+ for (size_t i = 0; i < p_assimp_node->mNumChildren; i++) {
+ _generate_node(state, p_assimp_node->mChildren[i], new_node);
}
- Ref<Texture> p_texture = ResourceLoader::load(p_path, "Texture");
- return p_texture;
}
void EditorSceneImporterAssimp::_calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w) {
@@ -2122,31 +1720,25 @@ void EditorSceneImporterAssimp::_find_texture_path(const String &p_path, _Direct
}
}
-String EditorSceneImporterAssimp::_ai_string_to_string(const aiString p_string) const {
- Vector<char> raw_name;
- raw_name.resize(p_string.length);
- memcpy(raw_name.ptrw(), p_string.C_Str(), p_string.length);
+String EditorSceneImporterAssimp::_assimp_get_string(const aiString p_string) const {
+ //convert an assimp String to a Godot String
String name;
- name.parse_utf8(raw_name.ptrw(), raw_name.size());
+ name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
if (name.find(":") != -1) {
String replaced_name = name.split(":")[1];
print_verbose("Replacing " + name + " containing : with " + replaced_name);
name = replaced_name;
}
- if (name.find(".") != -1) {
- String replaced_name = name.replace(".", "");
- print_verbose("Replacing " + name + " containing . with " + replaced_name);
- name = replaced_name;
- }
+
+ name = name.replace(".", ""); //can break things, specially bone names
+
return name;
}
-String EditorSceneImporterAssimp::_ai_anim_string_to_string(const aiString p_string) const {
- Vector<char> raw_name;
- raw_name.resize(p_string.length);
- memcpy(raw_name.ptrw(), p_string.C_Str(), p_string.length);
+String EditorSceneImporterAssimp::_assimp_anim_string_to_string(const aiString p_string) const {
+
String name;
- name.parse_utf8(raw_name.ptrw(), raw_name.size());
+ name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
if (name.find(":") != -1) {
String replaced_name = name.split(":")[1];
print_verbose("Replacing " + name + " containing : with " + replaced_name);
@@ -2155,12 +1747,9 @@ String EditorSceneImporterAssimp::_ai_anim_string_to_string(const aiString p_str
return name;
}
-String EditorSceneImporterAssimp::_ai_raw_string_to_string(const aiString p_string) const {
- Vector<char> raw_name;
- raw_name.resize(p_string.length);
- memcpy(raw_name.ptrw(), p_string.C_Str(), p_string.length);
+String EditorSceneImporterAssimp::_assimp_raw_string_to_string(const aiString p_string) const {
String name;
- name.parse_utf8(raw_name.ptrw(), raw_name.size());
+ name.parse_utf8(p_string.C_Str() /*,p_string.length*/);
return name;
}
@@ -2168,14 +1757,10 @@ Ref<Animation> EditorSceneImporterAssimp::import_animation(const String &p_path,
return Ref<Animation>();
}
-const Transform EditorSceneImporterAssimp::_ai_matrix_transform(const aiMatrix4x4 p_matrix) {
+const Transform EditorSceneImporterAssimp::_assimp_matrix_transform(const aiMatrix4x4 p_matrix) {
aiMatrix4x4 matrix = p_matrix;
Transform xform;
- xform.set(matrix.a1, matrix.b1, matrix.c1, matrix.a2, matrix.b2, matrix.c2, matrix.a3, matrix.b3, matrix.c3, matrix.a4, matrix.b4, matrix.c4);
- xform.basis.inverse();
- xform.basis.transpose();
- Vector3 scale = xform.basis.get_scale();
- Quat rot = xform.basis.get_rotation_quat();
- xform.basis.set_quat_scale(rot, scale);
+ //xform.set(matrix.a1, matrix.b1, matrix.c1, matrix.a2, matrix.b2, matrix.c2, matrix.a3, matrix.b3, matrix.c3, matrix.a4, matrix.b4, matrix.c4);
+ xform.set(matrix.a1, matrix.a2, matrix.a3, matrix.b1, matrix.b2, matrix.b3, matrix.c1, matrix.c2, matrix.c3, matrix.a4, matrix.b4, matrix.c4);
return xform;
}
diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h
index 8f9ed434ae..598845236e 100644
--- a/modules/assimp/editor_scene_importer_assimp.h
+++ b/modules/assimp/editor_scene_importer_assimp.h
@@ -146,37 +146,65 @@ private:
COORD_LEFT = 1
};
};
- Spatial *_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights);
- void _fill_kept_node(Set<Node *> &keep_nodes);
- String _find_skeleton_bone_root(Map<Skeleton *, MeshInstance *> &skeletons, Map<MeshInstance *, String> &meshes, Spatial *root);
- void _set_bone_parent(Skeleton *s, Node *p_owner, aiNode *p_node);
- Transform _get_global_ai_node_transform(const aiScene *p_scene, const aiNode *p_current_node);
- void _generate_node_bone(const aiScene *p_scene, const aiNode *p_node, Map<String, bool> &p_mesh_bones, Skeleton *p_skeleton, const String p_path, const int32_t p_max_bone_weights);
- void _generate_node_bone_parents(const aiScene *p_scene, const aiNode *p_node, Map<String, bool> &p_mesh_bones, Skeleton *p_skeleton, const MeshInstance *p_mi);
- void _calculate_skeleton_root(Skeleton *s, const aiScene *p_scene, aiNode *&p_ai_skeleton_root, Map<String, bool> &mesh_bones, const aiNode *p_node);
- void _fill_skeleton(const aiScene *p_scene, const aiNode *p_node, Spatial *p_current, Node *p_owner, Skeleton *p_skeleton, const Map<String, bool> p_mesh_bones, const Map<String, Transform> &p_bone_rests, Set<String> p_tracks, const String p_path, Set<String> &r_removed_bones);
- void _keep_node(const String &p_path, Node *p_current, Node *p_owner, Set<Node *> &r_keep_nodes);
- void _filter_node(const String &p_path, Node *p_current, Node *p_owner, const Set<Node *> p_keep_nodes, Set<String> &r_removed_nodes);
- void _generate_node(const String &p_path, const aiScene *p_scene, const aiNode *p_node, Node *p_parent, Node *p_owner, Set<String> &r_bone_name, Set<String> p_light_names, Set<String> p_camera_names, Map<Skeleton *, MeshInstance *> &r_skeletons, const Map<String, Transform> &p_bone_rests, Vector<MeshInstance *> &r_mesh_instances, int32_t &r_mesh_count, Skeleton *p_skeleton, const int32_t p_max_bone_weights, Set<String> &r_removed_bones, Map<String, Map<uint32_t, String> > &r_name_morph_mesh_names);
- aiNode *_ai_find_node(aiNode *ai_child_node, const String bone_name);
- Transform _format_rot_xform(const String p_path, const aiScene *p_scene);
- void _get_track_set(const aiScene *p_scene, Set<String> &tracks);
- void _insert_animation_track(const aiScene *p_scene, const String p_path, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, float length, const Skeleton *sk, const aiNodeAnim *track, String node_name, NodePath node_path);
- void _add_mesh_to_mesh_instance(const aiNode *p_node, const aiScene *p_scene, Skeleton *s, const String &p_path, MeshInstance *p_mesh_instance, Node *p_owner, Set<String> &r_bone_name, int32_t &r_mesh_count, int32_t p_max_bone_weights, Map<String, Map<uint32_t, String> > &r_name_morph_mesh_names);
- Ref<Texture> _load_texture(const aiScene *p_scene, String p_path);
+
+ struct ImportState {
+
+ String path;
+ const aiScene *assimp_scene;
+ uint32_t max_bone_weights;
+ Spatial *root;
+ Map<String, Ref<Mesh> > mesh_cache;
+ Map<int, Ref<Material> > material_cache;
+ Map<String, int> light_cache;
+ Map<String, int> camera_cache;
+ Vector<Skeleton *> skeletons;
+ Map<String, int> bone_owners; //maps bones to skeleton index owned by
+ Map<String, Node *> node_map;
+ Map<MeshInstance *, Skeleton *> mesh_skeletons;
+ bool fbx; //for some reason assimp does some things different for FBX
+ AnimationPlayer *animation_player;
+ };
+
+ struct BoneInfo {
+ uint32_t bone;
+ float weight;
+ };
+
+ struct SkeletonHole { //nodes may be part of the skeleton by used by vertex
+ String name;
+ String parent;
+ Transform pose;
+ const aiNode *node;
+ };
+
+ const Transform _assimp_matrix_transform(const aiMatrix4x4 p_matrix);
+ String _assimp_get_string(const aiString p_string) const;
+ Transform _get_global_assimp_node_transform(const aiNode *p_current_node);
+
void _calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, PoolColorArray::Write &w);
void _set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<Texture> texture);
void _find_texture_path(const String &p_path, String &path, bool &r_found);
void _find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension);
- String _ai_string_to_string(const aiString p_string) const;
- String _ai_anim_string_to_string(const aiString p_string) const;
- String _ai_raw_string_to_string(const aiString p_string) const;
- void _import_animation(const String p_path, const Vector<MeshInstance *> p_meshes, const aiScene *p_scene, AnimationPlayer *ap, int32_t p_index, int p_bake_fps, Map<Skeleton *, MeshInstance *> p_skeletons, const Set<String> p_removed_nodes, const Set<String> removed_bones, const Map<String, Map<uint32_t, String> > p_path_morph_mesh_names);
- void _insert_pivot_anim_track(const Vector<MeshInstance *> p_meshes, const String p_node_name, Vector<const aiNodeAnim *> F, AnimationPlayer *ap, Skeleton *sk, float &length, float ticks_per_second, Ref<Animation> animation, int p_bake_fps, const String &p_path, const aiScene *p_scene);
+
+ Ref<Texture> _load_texture(ImportState &state, String p_path);
+ Ref<Material> _generate_material_from_index(ImportState &state, int p_index, bool p_double_sided);
+ Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, Skeleton *p_skeleton = NULL, bool p_double_sided_material = false);
+ void _generate_node(ImportState &state, const aiNode *p_assimp_node, Node *p_parent);
+ void _generate_bone_groups(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<String, Transform> &bind_xforms);
+ void _fill_node_relationships(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, int p_skeleton_id, Skeleton *p_skeleton, const String &p_parent_name, int &holecount, const Vector<SkeletonHole> &p_holes, const Map<String, Transform> &bind_xforms);
+ void _generate_skeletons(ImportState &state, const aiNode *p_assimp_node, Map<String, int> &ownership, Map<int, int> &skeleton_map, const Map<String, Transform> &bind_xforms);
+
+ void _insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int p_track, int p_bake_fps, Ref<Animation> animation, float ticks_per_second, Skeleton *p_skeleton, const NodePath &p_path, const String &p_name);
+
+ void _import_animation(ImportState &state, int p_animation_index, int p_bake_fps);
+
+ Spatial *_generate_scene(const String &p_path, const aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights);
+
+ String _assimp_anim_string_to_string(const aiString p_string) const;
+ String _assimp_raw_string_to_string(const aiString p_string) const;
float _get_fbx_fps(int32_t time_mode, const aiScene *p_scene);
template <class T>
T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp);
- const Transform _ai_matrix_transform(const aiMatrix4x4 p_matrix);
void _register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const;
struct ImportFormat {
diff --git a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
index 1f91349f32..078bcc45a8 100644
--- a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
+++ b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/bullet/doc_classes/BulletPhysicsServer.xml b/modules/bullet/doc_classes/BulletPhysicsServer.xml
index 8adc659b2c..2a37f6af5e 100644
--- a/modules/bullet/doc_classes/BulletPhysicsServer.xml
+++ b/modules/bullet/doc_classes/BulletPhysicsServer.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/csg/doc_classes/CSGBox.xml b/modules/csg/doc_classes/CSGBox.xml
index 1684850f0a..e508468415 100644
--- a/modules/csg/doc_classes/CSGBox.xml
+++ b/modules/csg/doc_classes/CSGBox.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/csg/doc_classes/CSGCombiner.xml b/modules/csg/doc_classes/CSGCombiner.xml
index 819a4a3a22..51428b25f8 100644
--- a/modules/csg/doc_classes/CSGCombiner.xml
+++ b/modules/csg/doc_classes/CSGCombiner.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/csg/doc_classes/CSGCylinder.xml b/modules/csg/doc_classes/CSGCylinder.xml
index 50a88d6773..9adcbc4502 100644
--- a/modules/csg/doc_classes/CSGCylinder.xml
+++ b/modules/csg/doc_classes/CSGCylinder.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml
index fc9815d7c0..c1f04d724a 100644
--- a/modules/csg/doc_classes/CSGMesh.xml
+++ b/modules/csg/doc_classes/CSGMesh.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/csg/doc_classes/CSGPolygon.xml b/modules/csg/doc_classes/CSGPolygon.xml
index ae75f7e01b..931c7cba51 100644
--- a/modules/csg/doc_classes/CSGPolygon.xml
+++ b/modules/csg/doc_classes/CSGPolygon.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/csg/doc_classes/CSGPrimitive.xml b/modules/csg/doc_classes/CSGPrimitive.xml
index 502a8230e4..869e4006fe 100644
--- a/modules/csg/doc_classes/CSGPrimitive.xml
+++ b/modules/csg/doc_classes/CSGPrimitive.xml
@@ -7,8 +7,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml
index ccfc5a04c0..152a8cd3bc 100644
--- a/modules/csg/doc_classes/CSGShape.xml
+++ b/modules/csg/doc_classes/CSGShape.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
diff --git a/modules/csg/doc_classes/CSGSphere.xml b/modules/csg/doc_classes/CSGSphere.xml
index 088c9f14eb..5fe55996e5 100644
--- a/modules/csg/doc_classes/CSGSphere.xml
+++ b/modules/csg/doc_classes/CSGSphere.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/csg/doc_classes/CSGTorus.xml b/modules/csg/doc_classes/CSGTorus.xml
index 946637bd2c..e438b9e405 100644
--- a/modules/csg/doc_classes/CSGTorus.xml
+++ b/modules/csg/doc_classes/CSGTorus.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index c1bec533dd..cecf08e9a5 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -10,8 +10,6 @@
<link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
<link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="close_connection">
<return type="void">
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 3e2068b8db..c2d165f367 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -12,7 +12,6 @@ if env['builtin_freetype']:
thirdparty_dir = "#thirdparty/freetype/"
thirdparty_sources = [
"src/autofit/autofit.c",
- "src/base/ftapi.c",
"src/base/ftbase.c",
"src/base/ftbbox.c",
"src/base/ftbdf.c",
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index a36e76287a..fde7f1a6e0 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -16,6 +16,7 @@ def get_doc_classes():
"ResourceFormatLoaderVideoStreamGDNative",
"StreamPeerGDNative",
"VideoStreamGDNative",
+ "WebRTCPeerGDNative",
]
def get_doc_path():
diff --git a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
index afb014d608..efdb948660 100644
--- a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
+++ b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
index e5a59aad07..8750ddc56d 100644
--- a/modules/gdnative/doc_classes/GDNative.xml
+++ b/modules/gdnative/doc_classes/GDNative.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="call_native">
<return type="Variant">
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index ba5278d440..8bfd386b8d 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_current_dependencies" qualifiers="const">
<return type="PoolStringArray">
diff --git a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
index ba481a6d6e..b9a01672a6 100644
--- a/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/MultiplayerPeerGDNative.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml
index c50f9eee22..ac8b793b22 100644
--- a/modules/gdnative/doc_classes/NativeScript.xml
+++ b/modules/gdnative/doc_classes/NativeScript.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_class_documentation" qualifiers="const">
<return type="String">
diff --git a/modules/gdnative/doc_classes/PacketPeerGDNative.xml b/modules/gdnative/doc_classes/PacketPeerGDNative.xml
index f4d7d22f5b..acfb597cff 100644
--- a/modules/gdnative/doc_classes/PacketPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/PacketPeerGDNative.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml
index 8510708124..b07122bbdf 100644
--- a/modules/gdnative/doc_classes/PluginScript.xml
+++ b/modules/gdnative/doc_classes/PluginScript.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="new" qualifiers="vararg">
<return type="Object">
diff --git a/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
index 8e7f4698ff..cd8b336778 100644
--- a/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
+++ b/modules/gdnative/doc_classes/ResourceFormatLoaderVideoStreamGDNative.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/gdnative/doc_classes/StreamPeerGDNative.xml b/modules/gdnative/doc_classes/StreamPeerGDNative.xml
index eddebf4889..f7e0d76fdb 100644
--- a/modules/gdnative/doc_classes/StreamPeerGDNative.xml
+++ b/modules/gdnative/doc_classes/StreamPeerGDNative.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/gdnative/doc_classes/VideoStreamGDNative.xml b/modules/gdnative/doc_classes/VideoStreamGDNative.xml
index d5c5ed7ccf..ed7678b7be 100644
--- a/modules/gdnative/doc_classes/VideoStreamGDNative.xml
+++ b/modules/gdnative/doc_classes/VideoStreamGDNative.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_file">
<return type="String">
diff --git a/modules/gdnative/doc_classes/WebRTCPeerGDNative.xml b/modules/gdnative/doc_classes/WebRTCPeerGDNative.xml
new file mode 100644
index 0000000000..478889e031
--- /dev/null
+++ b/modules/gdnative/doc_classes/WebRTCPeerGDNative.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="WebRTCPeerGDNative" inherits="WebRTCPeer" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 71e7eecd1d..9882a89794 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -6427,7 +6427,24 @@
"major": 3,
"minor": 1
},
- "next": null,
+ "next": {
+ "type": "NET",
+ "version": {
+ "major": 3,
+ "minor": 2
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_net_bind_webrtc_peer",
+ "return_type": "void",
+ "arguments": [
+ ["godot_object *", "p_obj"],
+ ["const godot_net_webrtc_peer *", "p_interface"]
+ ]
+ }
+ ]
+ },
"api": [
{
"name": "godot_net_bind_stream_peer",
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index d7de04e725..c1bc9daab5 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -111,6 +111,35 @@ typedef struct {
/* Binds a MultiplayerPeerGDNative to the provided interface */
void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *);
+typedef struct {
+ godot_gdnative_api_version version; /* version of our API */
+
+ godot_object *data; /* User reference */
+
+ /* This is PacketPeer */
+ godot_error (*get_packet)(void *, const uint8_t **, int *);
+ godot_error (*put_packet)(void *, const uint8_t *, int);
+ godot_int (*get_available_packet_count)(const void *);
+ godot_int (*get_max_packet_size)(const void *);
+
+ /* This is WebRTCPeer */
+ void (*set_write_mode)(void *, godot_int);
+ godot_int (*get_write_mode)(const void *);
+ bool (*was_string_packet)(const void *);
+ godot_int (*get_connection_state)(const void *);
+
+ godot_error (*create_offer)(void *);
+ godot_error (*set_remote_description)(void *, const char *, const char *);
+ godot_error (*set_local_description)(void *, const char *, const char *);
+ godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
+ godot_error (*poll)(void *);
+
+ void *next; /* For extension? */
+} godot_net_webrtc_peer;
+
+/* Binds a PacketPeerGDNative to the provided interface */
+void GDAPI godot_net_bind_webrtc_peer(godot_object *p_obj, const godot_net_webrtc_peer *);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/net/SCsub b/modules/gdnative/net/SCsub
index e915703935..18ab9986b0 100644
--- a/modules/gdnative/net/SCsub
+++ b/modules/gdnative/net/SCsub
@@ -3,5 +3,11 @@
Import('env')
Import('env_gdnative')
-env_gdnative.add_source_files(env.modules_sources, '*.cpp')
+env_net = env_gdnative.Clone()
+
+has_webrtc = env_net["module_webrtc_enabled"]
+if has_webrtc:
+ env_net.Append(CPPDEFINES=['WEBRTC_GDNATIVE_ENABLED'])
+
+env_net.add_source_files(env.modules_sources, '*.cpp')
diff --git a/modules/gdnative/net/webrtc_peer_gdnative.cpp b/modules/gdnative/net/webrtc_peer_gdnative.cpp
new file mode 100644
index 0000000000..60b1ed4fe4
--- /dev/null
+++ b/modules/gdnative/net/webrtc_peer_gdnative.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* packet_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "modules/gdnative/gdnative.h"
+#include "modules/gdnative/include/net/godot_net.h"
+
+#ifdef WEBRTC_GDNATIVE_ENABLED
+#include "modules/webrtc/webrtc_peer_gdnative.h"
+#endif
+
+extern "C" {
+
+void GDAPI godot_net_bind_webrtc_peer(godot_object *p_obj, const godot_net_webrtc_peer *p_impl) {
+#ifdef WEBRTC_GDNATIVE_ENABLED
+ ((WebRTCPeerGDNative *)p_obj)->set_native_webrtc_peer(p_impl);
+#endif
+}
+}
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 46796c68eb..d606a41fab 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -10,8 +10,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_as_byte_code" qualifiers="const">
<return type="PoolByteArray">
diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
index f38f39b612..690953108f 100644
--- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml
+++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="is_valid" qualifiers="const">
<return type="bool">
diff --git a/modules/gdscript/doc_classes/GDScriptNativeClass.xml b/modules/gdscript/doc_classes/GDScriptNativeClass.xml
index e86b69c31c..70583d47a7 100644
--- a/modules/gdscript/doc_classes/GDScriptNativeClass.xml
+++ b/modules/gdscript/doc_classes/GDScriptNativeClass.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="new">
<return type="Variant">
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 0676317f6e..eada389c51 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1945,6 +1945,10 @@ String GDScriptWarning::get_message() const {
CHECK_SYMBOLS(1);
return "The local variable '" + symbols[0] + "' is declared but never used in the block.";
} break;
+ case SHADOWED_VARIABLE: {
+ CHECK_SYMBOLS(2);
+ return "The local variable '" + symbols[0] + "' is shadowing an already defined variable at line " + symbols[1] + ".";
+ } break;
case UNUSED_CLASS_VARIABLE: {
CHECK_SYMBOLS(1);
return "The class variable '" + symbols[0] + "' is declared but never used in the script.";
@@ -2048,6 +2052,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"UNASSIGNED_VARIABLE",
"UNASSIGNED_VARIABLE_OP_ASSIGN",
"UNUSED_VARIABLE",
+ "SHADOWED_VARIABLE",
"UNUSED_CLASS_VARIABLE",
"UNUSED_ARGUMENT",
"UNREACHABLE_CODE",
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index c67e390e32..1d75d9e2fe 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -273,6 +273,7 @@ struct GDScriptWarning {
UNASSIGNED_VARIABLE, // Variable used but never assigned
UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc)
UNUSED_VARIABLE, // Local variable is declared but never used
+ SHADOWED_VARIABLE, // Variable name shadowed by other variable
UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file
UNUSED_ARGUMENT, // Function argument is never used
UNREACHABLE_CODE, // Code after a return statement
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 8a9eacd835..80af094c2c 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -7658,6 +7658,11 @@ void GDScriptParser::_check_function_types(FunctionNode *p_function) {
if (p_function->arguments_usage[i] == 0 && !p_function->arguments[i].operator String().begins_with("_")) {
_add_warning(GDScriptWarning::UNUSED_ARGUMENT, p_function->line, p_function->name, p_function->arguments[i].operator String());
}
+ for (int j = 0; j < current_class->variables.size(); j++) {
+ if (current_class->variables[j].identifier == p_function->arguments[i]) {
+ _add_warning(GDScriptWarning::SHADOWED_VARIABLE, p_function->line, p_function->arguments[i], itos(current_class->variables[j].line));
+ }
+ }
#endif // DEBUG_ENABLED
}
@@ -7731,6 +7736,17 @@ void GDScriptParser::_check_function_types(FunctionNode *p_function) {
p_function->return_type.has_type = false;
p_function->return_type.may_yield = true;
}
+
+#ifdef DEBUG_ENABLED
+ for (Map<StringName, LocalVarNode *>::Element *E = p_function->body->variables.front(); E; E = E->next()) {
+ LocalVarNode *lv = E->get();
+ for (int i = 0; i < current_class->variables.size(); i++) {
+ if (current_class->variables[i].identifier == lv->name) {
+ _add_warning(GDScriptWarning::SHADOWED_VARIABLE, lv->line, lv->name, itos(current_class->variables[i].line));
+ }
+ }
+ }
+#endif // DEBUG_ENABLED
}
void GDScriptParser::_check_class_blocks_types(ClassNode *p_class) {
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 655be4eb20..f8f9fc1af9 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -12,8 +12,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="clear">
<return type="void">
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
index dbebaae38d..8876bcbe9d 100644
--- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -15,8 +15,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml
index a821713d0d..826c106d7e 100644
--- a/modules/mono/doc_classes/@C#.xml
+++ b/modules/mono/doc_classes/@C#.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index 7f22388132..de2e246ea9 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="new" qualifiers="vararg">
<return type="Object">
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index 21835e639c..18556a84ba 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="attach_thread">
<return type="void">
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/Managed/Files/Array.cs
index 2277c7bf18..0e7b0362e0 100644
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ b/modules/mono/glue/Managed/Files/Array.cs
@@ -143,6 +143,11 @@ namespace Godot.Collections
}
}
+ public override string ToString()
+ {
+ return godot_icall_Array_ToString(GetPtr());
+ }
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Array_Ctor();
@@ -190,6 +195,9 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Array_ToString(IntPtr ptr);
}
public class Array<T> : IList<T>, ICollection<T>, IEnumerable<T>
@@ -353,5 +361,7 @@ namespace Godot.Collections
{
return GetEnumerator();
}
+
+ public override string ToString() => objectArray.ToString();
}
}
diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/Managed/Files/Dictionary.cs
index af1782b79a..6ab8549a01 100644
--- a/modules/mono/glue/Managed/Files/Dictionary.cs
+++ b/modules/mono/glue/Managed/Files/Dictionary.cs
@@ -193,6 +193,11 @@ namespace Godot.Collections
}
}
+ public override string ToString()
+ {
+ return godot_icall_Dictionary_ToString(GetPtr());
+ }
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Dictionary_Ctor();
@@ -243,6 +248,9 @@ namespace Godot.Collections
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Dictionary_Generic_GetValueTypeInfo(Type valueType, out int valTypeEncoding, out IntPtr valTypeClass);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Dictionary_ToString(IntPtr ptr);
}
public class Dictionary<TKey, TValue> :
@@ -442,5 +450,7 @@ namespace Godot.Collections
{
return GetEnumerator();
}
+
+ public override string ToString() => objectDict.ToString();
}
}
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/Managed/Files/DynamicObject.cs
index 9504415664..9860feafdd 100644
--- a/modules/mono/glue/Managed/Files/DynamicObject.cs
+++ b/modules/mono/glue/Managed/Files/DynamicObject.cs
@@ -26,7 +26,7 @@ namespace Godot
/// dynamic sprite = GetNode("Sprite").DynamicGodotObject;
/// sprite.add_child(this);
///
- /// if ((sprite.hframes * sprite.vframes) > 0)
+ /// if ((sprite.hframes * sprite.vframes) &gt; 0)
/// sprite.frame = 0;
/// </code>
/// </example>
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/Managed/Files/GD.cs
index d968f8a78f..5b591646ea 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/Managed/Files/GD.cs
@@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what)
{
- godot_icall_GD_print(what);
+ godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintStack()
@@ -93,22 +93,22 @@ namespace Godot
public static void PrintErr(params object[] what)
{
- godot_icall_GD_printerr(what);
+ godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintRaw(params object[] what)
{
- godot_icall_GD_printraw(what);
+ godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintS(params object[] what)
{
- godot_icall_GD_prints(what);
+ godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
}
public static void PrintT(params object[] what)
{
- godot_icall_GD_printt(what);
+ godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
}
public static double Randf()
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/Managed/Files/Object.base.cs
index e152d56871..de80f7fddc 100644
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ b/modules/mono/glue/Managed/Files/Object.base.cs
@@ -73,6 +73,11 @@ namespace Godot
disposed = true;
}
+ public override string ToString()
+ {
+ return godot_icall_Object_ToString(GetPtr(this));
+ }
+
/// <summary>
/// Returns a new <see cref="Godot.SignalAwaiter"/> awaiter configured to complete when the instance
/// <paramref name="source"/> emits the signal specified by the <paramref name="signal"/> parameter.
@@ -88,7 +93,7 @@ namespace Godot
/// <code>
/// public override void _Ready()
/// {
- /// for (int i = 0; i < 100; i++)
+ /// for (int i = 0; i &lt; 100; i++)
/// {
/// await ToSignal(GetTree(), "idle_frame");
/// GD.Print($"Frame {i}");
@@ -115,6 +120,9 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_Reference_Disposed(Object obj, IntPtr ptr, bool isFinalizer);
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static string godot_icall_Object_ToString(IntPtr ptr);
+
// Used by the generated API
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_Object_ClassDB_get_method(string type, string method);
diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/Managed/Files/RID.cs
index f1268c8518..12064beca2 100644
--- a/modules/mono/glue/Managed/Files/RID.cs
+++ b/modules/mono/glue/Managed/Files/RID.cs
@@ -70,6 +70,8 @@ namespace Godot
return godot_icall_RID_get_id(RID.GetPtr(this));
}
+ public override string ToString() => "[RID]";
+
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static IntPtr godot_icall_RID_Ctor(IntPtr from);
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 7f367fa095..7385014a53 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -218,11 +218,16 @@ MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *
return valid;
}
+MonoString *godot_icall_Object_ToString(Object *p_ptr) {
+ return GDMonoMarshal::mono_string_from_godot(Variant(p_ptr).operator String());
+}
+
void godot_register_object_icalls() {
mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
+ mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString);
mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList);
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index 9b5224a347..e4ac9fb99d 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -60,6 +60,8 @@ MonoBoolean godot_icall_DynamicGodotObject_GetMember(Object *p_ptr, MonoString *
MonoBoolean godot_icall_DynamicGodotObject_SetMember(Object *p_ptr, MonoString *p_name, MonoObject *p_value);
+MonoString *godot_icall_Object_ToString(Object *p_ptr);
+
// Register internal calls
void godot_register_object_icalls();
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index 84c3f354d8..4aef5684fd 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -143,6 +143,10 @@ void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype,
*type_class = GDMono::get_singleton()->get_class(type_class_raw);
}
+MonoString *godot_icall_Array_ToString(Array *ptr) {
+ return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
+}
+
Dictionary *godot_icall_Dictionary_Ctor() {
return memnew(Dictionary);
}
@@ -264,6 +268,10 @@ void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltyp
*type_class = GDMono::get_singleton()->get_class(type_class_raw);
}
+MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) {
+ return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String());
+}
+
void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor);
@@ -281,6 +289,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", (void *)godot_icall_Array_ToString);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor);
@@ -299,6 +308,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", (void *)godot_icall_Dictionary_TryGetValue_Generic);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", (void *)godot_icall_Dictionary_Generic_GetValueTypeInfo);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", (void *)godot_icall_Dictionary_ToString);
}
#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index 69768500d8..54ed42c3b6 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -71,6 +71,8 @@ Error godot_icall_Array_Resize(Array *ptr, int new_size);
void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
+MonoString *godot_icall_Array_ToString(Array *ptr);
+
// Dictionary
Dictionary *godot_icall_Dictionary_Ctor();
@@ -107,6 +109,8 @@ MonoBoolean godot_icall_Dictionary_TryGetValue_Generic(Dictionary *ptr, MonoObje
void godot_icall_Dictionary_Generic_GetValueTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class);
+MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr);
+
// Register internal calls
void godot_register_collections_icalls();
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 48bea4addf..bfb6c13224 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -30,6 +30,7 @@
#include "gd_mono.h"
+#include <mono/metadata/environment.h>
#include <mono/metadata/exception.h>
#include <mono/metadata/mono-config.h>
#include <mono/metadata/mono-debug.h>
@@ -1008,7 +1009,9 @@ void GDMono::unhandled_exception_hook(MonoObject *p_exc, void *) {
if (ScriptDebugger::get_singleton())
ScriptDebugger::get_singleton()->idle_poll();
#endif
- abort();
+
+ exit(mono_environment_exitcode_get());
+
GD_UNREACHABLE();
}
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index c8cba5cf1b..63bcfe053c 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -111,7 +111,8 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
void unhandled_exception(MonoException *p_exc) {
mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
- abort();
+ // Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
+ GDMono::unhandled_exception_hook((MonoObject *)p_exc, NULL);
GD_UNREACHABLE();
}
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index ec89df1959..3191cdbd53 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -72,8 +72,11 @@ static void mono_log_callback(const char *log_domain, const char *log_level, con
if (fatal) {
ERR_PRINTS("Mono: FATAL ERROR, ABORTING! Logfile: " + GDMonoLog::get_singleton()->get_log_file_path() + "\n");
- // If we were to abort without flushing, the log wouldn't get written.
+ // Make sure to flush before aborting
f->flush();
+ f->close();
+ memdelete(f);
+
abort();
}
}
@@ -93,17 +96,9 @@ bool GDMonoLog::_try_create_logs_dir(const String &p_logs_dir) {
return true;
}
-void GDMonoLog::_open_log_file(const String &p_file_path) {
-
- log_file = FileAccess::open(p_file_path, FileAccess::WRITE);
-
- ERR_EXPLAIN("Failed to create log file");
- ERR_FAIL_COND(!log_file);
-}
-
void GDMonoLog::_delete_old_log_files(const String &p_logs_dir) {
- static const uint64_t MAX_SECS = 5 * 86400;
+ static const uint64_t MAX_SECS = 5 * 86400; // 5 days
DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND(!da);
@@ -120,10 +115,9 @@ void GDMonoLog::_delete_old_log_files(const String &p_logs_dir) {
if (!current.ends_with(".txt"))
continue;
- String name = current.get_basename();
- uint64_t unixtime = (uint64_t)name.to_int64();
+ uint64_t modified_time = FileAccess::get_modified_time(da->get_current_dir().plus_file(current));
- if (OS::get_singleton()->get_unix_time() - unixtime > MAX_SECS) {
+ if (OS::get_singleton()->get_unix_time() - modified_time > MAX_SECS) {
da->remove(current);
}
}
@@ -131,28 +125,70 @@ void GDMonoLog::_delete_old_log_files(const String &p_logs_dir) {
da->list_dir_end();
}
+static String format(const char *p_fmt, ...) {
+ va_list args;
+
+ va_start(args, p_fmt);
+ int len = vsnprintf(NULL, 0, p_fmt, args);
+ va_end(args);
+
+ len += 1; // for the trailing '/0'
+
+ char *buffer(memnew_arr(char, len));
+
+ va_start(args, p_fmt);
+ vsnprintf(buffer, len, p_fmt, args);
+ va_end(args);
+
+ String res(buffer);
+ memdelete_arr(buffer);
+
+ return res;
+}
+
void GDMonoLog::initialize() {
+ CharString log_level = OS::get_singleton()->get_environment("GODOT_MONO_LOG_LEVEL").utf8();
+
+ if (log_level.length() != 0 && log_level_get_id(log_level.get_data()) == -1) {
+ ERR_PRINTS(String() + "Mono: Ignoring invalid log level (GODOT_MONO_LOG_LEVEL): " + log_level.get_data());
+ log_level = CharString();
+ }
+
+ if (log_level.length() == 0) {
#ifdef DEBUG_ENABLED
- const char *log_level = "debug";
+ log_level = String("info").utf8();
#else
- const char *log_level = "warning";
+ log_level = String("warning").utf8();
#endif
+ }
String logs_dir = GodotSharpDirs::get_mono_logs_dir();
if (_try_create_logs_dir(logs_dir)) {
_delete_old_log_files(logs_dir);
- log_file_path = logs_dir.plus_file(String::num_int64(OS::get_singleton()->get_unix_time()) + ".txt");
- _open_log_file(log_file_path);
+ OS::Date date_now = OS::get_singleton()->get_date();
+ OS::Time time_now = OS::get_singleton()->get_time();
+ int pid = OS::get_singleton()->get_process_id();
+
+ String log_file_name = format("%d-%02d-%02d %02d:%02d:%02d (%d).txt",
+ date_now.year, date_now.month, date_now.day,
+ time_now.hour, time_now.min, time_now.sec, pid);
+
+ log_file_path = logs_dir.plus_file(log_file_name);
+
+ log_file = FileAccess::open(log_file_path, FileAccess::WRITE);
+ if (!log_file) {
+ ERR_PRINT("Mono: Cannot create log file");
+ }
}
- mono_trace_set_level_string(log_level);
- log_level_id = log_level_get_id(log_level);
+ mono_trace_set_level_string(log_level.get_data());
+ log_level_id = log_level_get_id(log_level.get_data());
if (log_file) {
- print_verbose("Mono: Logfile is " + log_file_path);
+ OS::get_singleton()->print("Mono: Logfile is: %s\n", log_file_path.utf8().get_data());
mono_trace_set_log_handler(mono_log_callback, this);
} else {
OS::get_singleton()->printerr("Mono: No log file, using default log handler\n");
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index a477e5edee..91d0557aa3 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -41,7 +41,6 @@ class GDMonoLog {
String log_file_path;
bool _try_create_logs_dir(const String &p_logs_dir);
- void _open_log_file(const String &p_file_path);
void _delete_old_log_files(const String &p_logs_dir);
static GDMonoLog *singleton;
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 429d4f68d9..bcf5712d16 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -632,11 +632,6 @@ void debug_send_unhandled_exception_error(MonoException *p_exc) {
}
void debug_unhandled_exception(MonoException *p_exc) {
-#ifdef DEBUG_ENABLED
- GDMonoUtils::debug_send_unhandled_exception_error(p_exc);
- if (ScriptDebugger::get_singleton())
- ScriptDebugger::get_singleton()->idle_poll();
-#endif
GDMonoInternals::unhandled_exception(p_exc); // prints the exception as well
GD_UNREACHABLE();
}
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 25f104b221..4caf6db1bb 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -9,8 +9,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index b5bc35df69..dc7fc7fe31 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -23,8 +23,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_image">
<return type="Image">
@@ -37,6 +35,14 @@
Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters.
</description>
</method>
+ <method name="get_noise_1d">
+ <return type="float">
+ </return>
+ <argument index="0" name="x" type="float">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="get_noise_2d">
<return type="float">
</return>
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index 20857572f3..0538753a47 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -38,8 +38,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="clear">
<return type="void">
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
index 9efec91bdc..245201006d 100644
--- a/modules/regex/doc_classes/RegExMatch.xml
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_end" qualifiers="const">
<return type="int">
diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
index 574ff1ff2a..388c5e81ed 100644
--- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
index ade485e717..4dd77fed34 100644
--- a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
+++ b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/thekla_unwrap/SCsub b/modules/thekla_unwrap/SCsub
deleted file mode 100644
index c47c760d5f..0000000000
--- a/modules/thekla_unwrap/SCsub
+++ /dev/null
@@ -1,85 +0,0 @@
-#!/usr/bin/env python
-
-import platform
-
-Import('env')
-Import('env_modules')
-
-env_thekla_unwrap = env_modules.Clone()
-
-# Thirdparty source files
-if env['builtin_thekla_atlas']:
- thirdparty_dir = "#thirdparty/thekla_atlas/"
- thirdparty_sources = [
- "nvcore/Memory.cpp",
- "nvcore/Debug.cpp",
- "nvcore/StrLib.cpp",
- "nvcore/FileSystem.cpp",
- "nvcore/RadixSort.cpp",
- "nvmath/Basis.cpp",
- "nvmath/ConvexHull.cpp",
- "nvmath/Fitting.cpp",
- "nvmath/Plane.cpp",
- "nvmath/ProximityGrid.cpp",
- "nvmath/Random.cpp",
- "nvmath/Solver.cpp",
- "nvmath/Sparse.cpp",
- "nvmath/TypeSerialization.cpp",
- "poshlib/posh.c",
- "nvimage/BitMap.cpp",
- "nvimage/Image.cpp",
- "nvmesh/BaseMesh.cpp",
- "nvmesh/MeshBuilder.cpp",
- "nvmesh/TriMesh.cpp",
- "nvmesh/QuadTriMesh.cpp",
- "nvmesh/MeshTopology.cpp",
- "nvmesh/halfedge/Edge.cpp",
- "nvmesh/halfedge/Mesh.cpp",
- "nvmesh/halfedge/Face.cpp",
- "nvmesh/halfedge/Vertex.cpp",
- "nvmesh/geometry/Bounds.cpp",
- "nvmesh/geometry/Measurements.cpp",
- "nvmesh/raster/Raster.cpp",
- "nvmesh/param/Atlas.cpp",
- "nvmesh/param/AtlasBuilder.cpp",
- "nvmesh/param/AtlasPacker.cpp",
- "nvmesh/param/LeastSquaresConformalMap.cpp",
- "nvmesh/param/OrthogonalProjectionMap.cpp",
- "nvmesh/param/ParameterizationQuality.cpp",
- "nvmesh/param/SingleFaceMap.cpp",
- "nvmesh/param/Util.cpp",
- "nvmesh/weld/VertexWeld.cpp",
- "nvmesh/weld/Snap.cpp",
- "thekla/thekla_atlas.cpp"
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
- env_thekla_unwrap.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "poshlib", thirdparty_dir + "nvcore", thirdparty_dir + "nvmesh"])
-
- # upstream uses c++11
- if (not env.msvc):
- env_thekla_unwrap.Append(CXXFLAGS="-std=c++11")
-
- if env["platform"] == 'x11':
- # if not specifically one of the *BSD, then use LINUX as default
- if platform.system() == "FreeBSD":
- env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_FREEBSD", "-DPOSH_COMPILER_GCC"])
- elif platform.system() == "OpenBSD":
- env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_OPENBSD", "-DPOSH_COMPILER_GCC"])
- else:
- env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"])
- elif env["platform"] == 'osx':
- env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN", "-DPOSH_COMPILER_GCC"])
- elif env["platform"] == 'windows':
- if env.msvc:
- env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32", "-DNV_CC_MSVC", "-DPOSH_COMPILER_MSVC" ])
- else:
- env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC", "-U__STRICT_ANSI__"])
- env.Append(LIBS=["dbghelp"])
-
- env_thirdparty = env_thekla_unwrap.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
-
-# Godot source files
-env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/thekla_unwrap/config.py b/modules/thekla_unwrap/config.py
deleted file mode 100644
index fad6095064..0000000000
--- a/modules/thekla_unwrap/config.py
+++ /dev/null
@@ -1,6 +0,0 @@
-def can_build(env, platform):
- #return (env['tools'] and platform not in ["android", "ios"])
- return False
-
-def configure(env):
- pass
diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp
deleted file mode 100644
index 2c35adfb83..0000000000
--- a/modules/thekla_unwrap/register_types.cpp
+++ /dev/null
@@ -1,124 +0,0 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "register_types.h"
-#include "core/error_macros.h"
-#include "thirdparty/thekla_atlas/thekla/thekla_atlas.h"
-
-#include <stdio.h>
-#include <stdlib.h>
-extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
-
-bool thekla_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
-
- //set up input mesh
- Thekla::Atlas_Input_Mesh input_mesh;
- input_mesh.face_array = new Thekla::Atlas_Input_Face[p_index_count / 3];
- for (int i = 0; i < p_index_count / 3; i++) {
- input_mesh.face_array[i].vertex_index[0] = p_indices[i * 3 + 0];
- input_mesh.face_array[i].vertex_index[1] = p_indices[i * 3 + 1];
- input_mesh.face_array[i].vertex_index[2] = p_indices[i * 3 + 2];
- //printf("face %i - %i, %i, %i - mat %i\n", i, input_mesh.face_array[i].vertex_index[0], input_mesh.face_array[i].vertex_index[1], input_mesh.face_array[i].vertex_index[2], p_face_materials[i]);
- input_mesh.face_array[i].material_index = p_face_materials[i];
- }
- input_mesh.vertex_array = new Thekla::Atlas_Input_Vertex[p_vertex_count];
- for (int i = 0; i < p_vertex_count; i++) {
- input_mesh.vertex_array[i].first_colocal = i; //wtf
- for (int j = 0; j < 3; j++) {
- input_mesh.vertex_array[i].position[j] = p_vertices[i * 3 + j];
- input_mesh.vertex_array[i].normal[j] = p_normals[i * 3 + j];
- }
- input_mesh.vertex_array[i].uv[0] = 0;
- input_mesh.vertex_array[i].uv[1] = 0;
- //printf("vertex %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].position[0], input_mesh.vertex_array[i].position[1], input_mesh.vertex_array[i].position[2]);
- //printf("normal %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].normal[0], input_mesh.vertex_array[i].normal[1], input_mesh.vertex_array[i].normal[2]);
- }
- input_mesh.face_count = p_index_count / 3;
- input_mesh.vertex_count = p_vertex_count;
-
- //set up options
- Thekla::Atlas_Options options;
- Thekla::atlas_set_default_options(&options);
- options.packer_options.witness.packing_quality = 1;
- options.packer_options.witness.texel_area = 1.0 / p_texel_size;
- options.packer_options.witness.conservative = false;
-
- //generate
- Thekla::Atlas_Error err;
- Thekla::Atlas_Output_Mesh *output = atlas_generate(&input_mesh, &options, &err);
-
- delete[] input_mesh.face_array;
- delete[] input_mesh.vertex_array;
-
- if (output == NULL) {
- ERR_PRINT("could not generate atlas output mesh");
- return false;
- }
-
- if (err != Thekla::Atlas_Error_Success) {
- printf("error with atlas\n");
- } else {
- *r_vertex = (int *)malloc(sizeof(int) * output->vertex_count);
- *r_uv = (float *)malloc(sizeof(float) * output->vertex_count * 3);
- *r_index = (int *)malloc(sizeof(int) * output->index_count);
-
- // printf("w: %i, h: %i\n", output->atlas_width, output->atlas_height);
- for (int i = 0; i < output->vertex_count; i++) {
- (*r_vertex)[i] = output->vertex_array[i].xref;
- (*r_uv)[i * 2 + 0] = output->vertex_array[i].uv[0] / output->atlas_width;
- (*r_uv)[i * 2 + 1] = output->vertex_array[i].uv[1] / output->atlas_height;
- // printf("uv: %f,%f\n", (*r_uv)[i * 2 + 0], (*r_uv)[i * 2 + 1]);
- }
- *r_vertex_count = output->vertex_count;
-
- for (int i = 0; i < output->index_count; i++) {
- (*r_index)[i] = output->index_array[i];
- }
-
- *r_index_count = output->index_count;
-
- *r_size_hint_x = output->atlas_height;
- *r_size_hint_y = output->atlas_width;
- }
-
- if (output) {
- atlas_free(output);
- }
-
- return err == Thekla::Atlas_Error_Success;
-}
-
-void register_thekla_unwrap_types() {
-
- array_mesh_lightmap_unwrap_callback = thekla_mesh_lightmap_unwrap_callback;
-}
-
-void unregister_thekla_unwrap_types() {
-}
diff --git a/modules/theora/doc_classes/VideoStreamTheora.xml b/modules/theora/doc_classes/VideoStreamTheora.xml
index 2bd8ad862f..696101e252 100644
--- a/modules/theora/doc_classes/VideoStreamTheora.xml
+++ b/modules/theora/doc_classes/VideoStreamTheora.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_file">
<return type="String">
diff --git a/modules/upnp/doc_classes/UPNP.xml b/modules/upnp/doc_classes/UPNP.xml
index 0f967c993b..0516ea9d54 100644
--- a/modules/upnp/doc_classes/UPNP.xml
+++ b/modules/upnp/doc_classes/UPNP.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_device">
<return type="void">
diff --git a/modules/upnp/doc_classes/UPNPDevice.xml b/modules/upnp/doc_classes/UPNPDevice.xml
index c9b695a651..1d9a728365 100644
--- a/modules/upnp/doc_classes/UPNPDevice.xml
+++ b/modules/upnp/doc_classes/UPNPDevice.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_port_mapping" qualifiers="const">
<return type="int">
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index f4a9bc68e6..8f0d881f30 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -11,8 +11,6 @@
<tutorials>
<link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_custom_signal">
<return type="void">
diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
index ce49cdf3a0..b591dc9a51 100644
--- a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 104a90059e..74d5f29c02 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -9,8 +9,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
index 32b5924cdc..6e48e7c416 100644
--- a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml
index 990e0ecb85..9652654610 100644
--- a/modules/visual_script/doc_classes/VisualScriptComment.xml
+++ b/modules/visual_script/doc_classes/VisualScriptComment.xml
@@ -9,8 +9,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml
index 94c075205d..12d85429cf 100644
--- a/modules/visual_script/doc_classes/VisualScriptCondition.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml
@@ -15,8 +15,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstant.xml b/modules/visual_script/doc_classes/VisualScriptConstant.xml
index 0fc4e87db4..b15af8e4ea 100644
--- a/modules/visual_script/doc_classes/VisualScriptConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptConstant.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
index 05fc3f318d..8da5055d83 100644
--- a/modules/visual_script/doc_classes/VisualScriptConstructor.xml
+++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_constructor" qualifiers="const">
<return type="Dictionary">
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index 0ad4e7c1f5..2ad399c951 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="_get_caption" qualifiers="virtual">
<return type="String">
diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
index b933a25f1d..a0eed5b753 100644
--- a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
+++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml
index be4606b57c..add2eb2275 100644
--- a/modules/visual_script/doc_classes/VisualScriptEditor.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEditor.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="add_custom_node">
<return type="void">
diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
index 3282269811..623aa1ba86 100644
--- a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
index 3e52fb818c..525389366a 100644
--- a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
+++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml
index 4760685bfb..eb6cdbb302 100644
--- a/modules/visual_script/doc_classes/VisualScriptExpression.xml
+++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml
index dc021196cd..152b48ca89 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
index e978437542..e4d0bb7672 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
index a5e15b8da2..a8e820e6ea 100644
--- a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="connect_to_signal">
<return type="void">
diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
index 2d609ed262..4099a351e6 100644
--- a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
index 16499e9ec9..ba0dc1a3d0 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
index 06844ac4ae..09a8f2c8ad 100644
--- a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
index 01887e0764..4bd1430cf6 100644
--- a/modules/visual_script/doc_classes/VisualScriptInputAction.xml
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptIterator.xml b/modules/visual_script/doc_classes/VisualScriptIterator.xml
index 496c24dee4..782bbfae20 100644
--- a/modules/visual_script/doc_classes/VisualScriptIterator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptIterator.xml
@@ -15,8 +15,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
index cd7286b59b..5d061ea79f 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
index f8fe2f4b6b..049195d890 100644
--- a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
@@ -14,8 +14,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
index 733b48203d..430f9ee7d4 100644
--- a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
+++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml
index 86bd469d5c..89fb5c81f8 100644
--- a/modules/visual_script/doc_classes/VisualScriptNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptNode.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_default_input_value" qualifiers="const">
<return type="Variant">
diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml
index d722477653..a0827972e0 100644
--- a/modules/visual_script/doc_classes/VisualScriptOperator.xml
+++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml
@@ -11,8 +11,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml
index b811252c42..b3b39691c9 100644
--- a/modules/visual_script/doc_classes/VisualScriptPreload.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
index 7f652b7012..697a31ca46 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
index ef9938c6a7..c41e3781d4 100644
--- a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
index 2a5c56cf69..40862b810b 100644
--- a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
+++ b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml
index 7daddc7639..40c8963efe 100644
--- a/modules/visual_script/doc_classes/VisualScriptReturn.xml
+++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml
@@ -13,8 +13,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
index 8604a0f5eb..81ef4ceedc 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
index 72a2faaa78..84718ba119 100644
--- a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelect.xml b/modules/visual_script/doc_classes/VisualScriptSelect.xml
index c87f77ea65..3b1e7f7f02 100644
--- a/modules/visual_script/doc_classes/VisualScriptSelect.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSelect.xml
@@ -14,8 +14,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelf.xml b/modules/visual_script/doc_classes/VisualScriptSelf.xml
index 42c75e56a6..231e7d8f0d 100644
--- a/modules/visual_script/doc_classes/VisualScriptSelf.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSelf.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptSequence.xml b/modules/visual_script/doc_classes/VisualScriptSequence.xml
index c26c72dd50..26af15b404 100644
--- a/modules/visual_script/doc_classes/VisualScriptSequence.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSequence.xml
@@ -14,8 +14,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
index 712b4ed09b..51b0093209 100644
--- a/modules/visual_script/doc_classes/VisualScriptSubCall.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="_subcall" qualifiers="virtual">
<return type="Variant">
diff --git a/modules/visual_script/doc_classes/VisualScriptSwitch.xml b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
index 0053733b34..35929b16ac 100644
--- a/modules/visual_script/doc_classes/VisualScriptSwitch.xml
+++ b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
@@ -17,8 +17,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
index 85b3980e21..a9e920bca6 100644
--- a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
index 27bf223aac..e1c7c4e4d4 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
@@ -12,8 +12,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
index c55c72d55e..7339482908 100644
--- a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
+++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
@@ -13,8 +13,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptWhile.xml b/modules/visual_script/doc_classes/VisualScriptWhile.xml
index b7ed56e7d2..77211fa088 100644
--- a/modules/visual_script/doc_classes/VisualScriptWhile.xml
+++ b/modules/visual_script/doc_classes/VisualScriptWhile.xml
@@ -14,8 +14,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<constants>
diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml
index 5aa0f76a55..9f61a5f88c 100644
--- a/modules/visual_script/doc_classes/VisualScriptYield.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYield.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
index 8e3b2aec1d..6791375182 100644
--- a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
</methods>
<members>
diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml
index 33dff0e93b..ff11bbb37d 100644
--- a/modules/webm/doc_classes/VideoStreamWebm.xml
+++ b/modules/webm/doc_classes/VideoStreamWebm.xml
@@ -6,8 +6,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_file">
<return type="String">
diff --git a/modules/webrtc/SCsub b/modules/webrtc/SCsub
new file mode 100644
index 0000000000..446bd530c2
--- /dev/null
+++ b/modules/webrtc/SCsub
@@ -0,0 +1,16 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+# Thirdparty source files
+
+env_webrtc = env_modules.Clone()
+use_gdnative = env_webrtc["module_gdnative_enabled"]
+
+if use_gdnative: # GDNative is retained in Javascript for export compatibility
+ env_webrtc.Append(CPPDEFINES=['WEBRTC_GDNATIVE_ENABLED'])
+ gdnative_includes = ["#modules/gdnative/include/"]
+ env_webrtc.Append(CPPPATH=gdnative_includes)
+
+env_webrtc.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/webrtc/config.py b/modules/webrtc/config.py
new file mode 100644
index 0000000000..5ed245bad2
--- /dev/null
+++ b/modules/webrtc/config.py
@@ -0,0 +1,13 @@
+def can_build(env, platform):
+ return True
+
+def configure(env):
+ pass
+
+def get_doc_classes():
+ return [
+ "WebRTCPeer"
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/webrtc/doc_classes/WebRTCPeer.xml b/modules/webrtc/doc_classes/WebRTCPeer.xml
new file mode 100644
index 0000000000..18d1345623
--- /dev/null
+++ b/modules/webrtc/doc_classes/WebRTCPeer.xml
@@ -0,0 +1,109 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="WebRTCPeer" inherits="PacketPeer" category="Core" version="3.2">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="add_ice_candidate">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="media" type="String">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <argument index="2" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="create_offer">
+ <return type="int" enum="Error">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_connection_state" qualifiers="const">
+ <return type="int" enum="WebRTCPeer.ConnectionState">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="poll">
+ <return type="int" enum="Error">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_local_description">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="type" type="String">
+ </argument>
+ <argument index="1" name="sdp" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_remote_description">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="type" type="String">
+ </argument>
+ <argument index="1" name="sdp" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="was_string_packet" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="write_mode" type="int" setter="set_write_mode" getter="get_write_mode" enum="WebRTCPeer.WriteMode">
+ </member>
+ </members>
+ <signals>
+ <signal name="new_ice_candidate">
+ <argument index="0" name="media" type="String">
+ </argument>
+ <argument index="1" name="index" type="int">
+ </argument>
+ <argument index="2" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </signal>
+ <signal name="offer_created">
+ <argument index="0" name="type" type="String">
+ </argument>
+ <argument index="1" name="sdp" type="String">
+ </argument>
+ <description>
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ <constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
+ </constant>
+ <constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
+ </constant>
+ <constant name="STATE_NEW" value="0" enum="ConnectionState">
+ </constant>
+ <constant name="STATE_CONNECTING" value="1" enum="ConnectionState">
+ </constant>
+ <constant name="STATE_CONNECTED" value="2" enum="ConnectionState">
+ </constant>
+ <constant name="STATE_DISCONNECTED" value="3" enum="ConnectionState">
+ </constant>
+ <constant name="STATE_FAILED" value="4" enum="ConnectionState">
+ </constant>
+ <constant name="STATE_CLOSED" value="5" enum="ConnectionState">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp
new file mode 100644
index 0000000000..ee7a766bd9
--- /dev/null
+++ b/modules/webrtc/register_types.cpp
@@ -0,0 +1,55 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "webrtc_peer.h"
+
+#ifdef JAVASCRIPT_ENABLED
+#include "emscripten.h"
+#include "webrtc_peer_js.h"
+#endif
+#ifdef WEBRTC_GDNATIVE_ENABLED
+#include "webrtc_peer_gdnative.h"
+#endif
+
+void register_webrtc_types() {
+#ifdef JAVASCRIPT_ENABLED
+ WebRTCPeerJS::make_default();
+#elif defined(WEBRTC_GDNATIVE_ENABLED)
+ WebRTCPeerGDNative::make_default();
+#endif
+
+ ClassDB::register_custom_instance_class<WebRTCPeer>();
+#ifdef WEBRTC_GDNATIVE_ENABLED
+ ClassDB::register_class<WebRTCPeerGDNative>();
+#endif
+}
+
+void unregister_webrtc_types() {}
diff --git a/modules/thekla_unwrap/register_types.h b/modules/webrtc/register_types.h
index b911eed622..18a5dcc5aa 100644
--- a/modules/thekla_unwrap/register_types.h
+++ b/modules/webrtc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,5 +28,5 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_thekla_unwrap_types();
-void unregister_thekla_unwrap_types();
+void register_webrtc_types();
+void unregister_webrtc_types();
diff --git a/modules/webrtc/webrtc_peer.cpp b/modules/webrtc/webrtc_peer.cpp
new file mode 100644
index 0000000000..30c4505df9
--- /dev/null
+++ b/modules/webrtc/webrtc_peer.cpp
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* webrtc_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "webrtc_peer.h"
+
+WebRTCPeer *(*WebRTCPeer::_create)() = NULL;
+
+Ref<WebRTCPeer> WebRTCPeer::create_ref() {
+
+ if (!_create)
+ return Ref<WebRTCPeer>();
+ return Ref<WebRTCPeer>(_create());
+}
+
+WebRTCPeer *WebRTCPeer::create() {
+
+ if (!_create)
+ return NULL;
+ return _create();
+}
+
+void WebRTCPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_offer"), &WebRTCPeer::create_offer);
+ ClassDB::bind_method(D_METHOD("set_local_description", "type", "sdp"), &WebRTCPeer::set_local_description);
+ ClassDB::bind_method(D_METHOD("set_remote_description", "type", "sdp"), &WebRTCPeer::set_remote_description);
+ ClassDB::bind_method(D_METHOD("poll"), &WebRTCPeer::poll);
+ ClassDB::bind_method(D_METHOD("add_ice_candidate", "media", "index", "name"), &WebRTCPeer::add_ice_candidate);
+
+ ClassDB::bind_method(D_METHOD("was_string_packet"), &WebRTCPeer::was_string_packet);
+ ClassDB::bind_method(D_METHOD("set_write_mode", "write_mode"), &WebRTCPeer::set_write_mode);
+ ClassDB::bind_method(D_METHOD("get_write_mode"), &WebRTCPeer::get_write_mode);
+ ClassDB::bind_method(D_METHOD("get_connection_state"), &WebRTCPeer::get_connection_state);
+
+ ADD_SIGNAL(MethodInfo("offer_created", PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::STRING, "sdp")));
+ ADD_SIGNAL(MethodInfo("new_ice_candidate", PropertyInfo(Variant::STRING, "media"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::STRING, "name")));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "write_mode", PROPERTY_HINT_ENUM), "set_write_mode", "get_write_mode");
+
+ BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
+ BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
+
+ BIND_ENUM_CONSTANT(STATE_NEW);
+ BIND_ENUM_CONSTANT(STATE_CONNECTING);
+ BIND_ENUM_CONSTANT(STATE_CONNECTED);
+ BIND_ENUM_CONSTANT(STATE_DISCONNECTED);
+ BIND_ENUM_CONSTANT(STATE_FAILED);
+ BIND_ENUM_CONSTANT(STATE_CLOSED);
+}
+
+WebRTCPeer::WebRTCPeer() {
+}
+
+WebRTCPeer::~WebRTCPeer() {
+}
diff --git a/modules/webrtc/webrtc_peer.h b/modules/webrtc/webrtc_peer.h
new file mode 100644
index 0000000000..e141c14655
--- /dev/null
+++ b/modules/webrtc/webrtc_peer.h
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* webrtc_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WEBRTC_PEER_H
+#define WEBRTC_PEER_H
+
+#include "core/io/packet_peer.h"
+
+class WebRTCPeer : public PacketPeer {
+ GDCLASS(WebRTCPeer, PacketPeer);
+
+public:
+ enum WriteMode {
+ WRITE_MODE_TEXT,
+ WRITE_MODE_BINARY,
+ };
+
+ enum ConnectionState {
+ STATE_NEW,
+ STATE_CONNECTING,
+ STATE_CONNECTED,
+ STATE_DISCONNECTED,
+ STATE_FAILED,
+ STATE_CLOSED
+ };
+
+protected:
+ static void _bind_methods();
+ static WebRTCPeer *(*_create)();
+
+public:
+ virtual void set_write_mode(WriteMode mode) = 0;
+ virtual WriteMode get_write_mode() const = 0;
+ virtual bool was_string_packet() const = 0;
+ virtual ConnectionState get_connection_state() const = 0;
+
+ virtual Error create_offer() = 0;
+ virtual Error set_remote_description(String type, String sdp) = 0;
+ virtual Error set_local_description(String type, String sdp) = 0;
+ virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) = 0;
+ virtual Error poll() = 0;
+
+ /** Inherited from PacketPeer: **/
+ virtual int get_available_packet_count() const = 0;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
+
+ virtual int get_max_packet_size() const = 0;
+
+ static Ref<WebRTCPeer> create_ref();
+ static WebRTCPeer *create();
+
+ WebRTCPeer();
+ ~WebRTCPeer();
+};
+
+VARIANT_ENUM_CAST(WebRTCPeer::WriteMode);
+VARIANT_ENUM_CAST(WebRTCPeer::ConnectionState);
+#endif // WEBRTC_PEER_H
diff --git a/modules/webrtc/webrtc_peer_gdnative.cpp b/modules/webrtc/webrtc_peer_gdnative.cpp
new file mode 100644
index 0000000000..f782944980
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_gdnative.cpp
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* webrtc_peer_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef WEBRTC_GDNATIVE_ENABLED
+
+#include "webrtc_peer_gdnative.h"
+
+void WebRTCPeerGDNative::_bind_methods() {
+}
+
+WebRTCPeerGDNative::WebRTCPeerGDNative() {
+ interface = NULL;
+}
+
+WebRTCPeerGDNative::~WebRTCPeerGDNative() {
+}
+
+Error WebRTCPeerGDNative::create_offer() {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->create_offer(interface->data);
+}
+
+Error WebRTCPeerGDNative::set_local_description(String p_type, String p_sdp) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->set_local_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data());
+}
+
+Error WebRTCPeerGDNative::set_remote_description(String p_type, String p_sdp) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->set_remote_description(interface->data, p_type.utf8().get_data(), p_sdp.utf8().get_data());
+}
+
+Error WebRTCPeerGDNative::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->add_ice_candidate(interface->data, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
+}
+
+Error WebRTCPeerGDNative::poll() {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->poll(interface->data);
+}
+
+void WebRTCPeerGDNative::set_write_mode(WriteMode p_mode) {
+ ERR_FAIL_COND(interface == NULL);
+ interface->set_write_mode(interface->data, p_mode);
+}
+
+WebRTCPeer::WriteMode WebRTCPeerGDNative::get_write_mode() const {
+ ERR_FAIL_COND_V(interface == NULL, WRITE_MODE_BINARY);
+ return (WriteMode)interface->get_write_mode(interface->data);
+}
+
+bool WebRTCPeerGDNative::was_string_packet() const {
+ ERR_FAIL_COND_V(interface == NULL, false);
+ return interface->was_string_packet(interface->data);
+}
+
+WebRTCPeer::ConnectionState WebRTCPeerGDNative::get_connection_state() const {
+ ERR_FAIL_COND_V(interface == NULL, STATE_DISCONNECTED);
+ return STATE_DISCONNECTED;
+}
+
+Error WebRTCPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->get_packet(interface->data, r_buffer, &r_buffer_size);
+}
+
+Error WebRTCPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
+ return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
+}
+
+int WebRTCPeerGDNative::get_max_packet_size() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_max_packet_size(interface->data);
+}
+
+int WebRTCPeerGDNative::get_available_packet_count() const {
+ ERR_FAIL_COND_V(interface == NULL, 0);
+ return interface->get_available_packet_count(interface->data);
+}
+
+void WebRTCPeerGDNative::set_native_webrtc_peer(const godot_net_webrtc_peer *p_impl) {
+ interface = p_impl;
+}
+
+#endif // WEBRTC_GDNATIVE_ENABLED
diff --git a/modules/webrtc/webrtc_peer_gdnative.h b/modules/webrtc/webrtc_peer_gdnative.h
new file mode 100644
index 0000000000..6786cec8ea
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_gdnative.h
@@ -0,0 +1,78 @@
+/*************************************************************************/
+/* webrtc_peer_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef WEBRTC_GDNATIVE_ENABLED
+
+#ifndef WEBRTC_PEER_GDNATIVE_H
+#define WEBRTC_PEER_GDNATIVE_H
+
+#include "modules/gdnative/include/net/godot_net.h"
+#include "webrtc_peer.h"
+
+class WebRTCPeerGDNative : public WebRTCPeer {
+ GDCLASS(WebRTCPeerGDNative, WebRTCPeer);
+
+protected:
+ static void _bind_methods();
+
+private:
+ const godot_net_webrtc_peer *interface;
+
+public:
+ static WebRTCPeer *_create() { return memnew(WebRTCPeerGDNative); }
+ static void make_default() { WebRTCPeer::_create = WebRTCPeerGDNative::_create; }
+
+ void set_native_webrtc_peer(const godot_net_webrtc_peer *p_impl);
+
+ virtual void set_write_mode(WriteMode mode);
+ virtual WriteMode get_write_mode() const;
+ virtual bool was_string_packet() const;
+ virtual ConnectionState get_connection_state() const;
+
+ virtual Error create_offer();
+ virtual Error set_remote_description(String type, String sdp);
+ virtual Error set_local_description(String type, String sdp);
+ virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
+ virtual Error poll();
+
+ /** Inherited from PacketPeer: **/
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+
+ virtual int get_max_packet_size() const;
+
+ WebRTCPeerGDNative();
+ ~WebRTCPeerGDNative();
+};
+
+#endif // WEBRTC_PEER_GDNATIVE_H
+
+#endif // WEBRTC_GDNATIVE_ENABLED
diff --git a/modules/webrtc/webrtc_peer_js.cpp b/modules/webrtc/webrtc_peer_js.cpp
new file mode 100644
index 0000000000..1282e075ab
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_js.cpp
@@ -0,0 +1,455 @@
+/*************************************************************************/
+/* webrtc_peer_js.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "webrtc_peer_js.h"
+#include "emscripten.h"
+
+extern "C" {
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_ice_candidate(void *obj, char *p_MidName, int p_MlineIndexName, char *p_sdpName) {
+ WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
+ peer->emit_signal("new_ice_candidate", String(p_MidName), p_MlineIndexName, String(p_sdpName));
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_offer_created(void *obj, char *p_type, char *p_offer) {
+ WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
+ peer->emit_signal("offer_created", String(p_type), String(p_offer));
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_error(void *obj) {
+ WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
+ peer->_on_error();
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_open(void *obj) {
+ WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
+ peer->_on_open();
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_close(void *obj) {
+ WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
+ peer->_on_close();
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_on_message(void *obj, uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+ WebRTCPeerJS *peer = static_cast<WebRTCPeerJS *>(obj);
+ peer->_on_message(p_data, p_size, p_is_string);
+}
+
+EMSCRIPTEN_KEEPALIVE void _emrtc_bind_channel(int p_id) {
+ /* clang-format off */
+ EM_ASM({
+ if (!Module.IDHandler.has($0)) {
+ return; // Godot Object is gone!
+ }
+ var dict = Module.IDHandler.get($0);
+ var channel = dict["channel"];
+ var c_ptr = dict["ptr"];
+
+ channel.onopen = function (evt) {
+ ccall("_emrtc_on_open",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ channel.onclose = function (evt) {
+ ccall("_emrtc_on_close",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ channel.onerror = function (evt) {
+ ccall("_emrtc_on_error",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+
+ channel.binaryType = "arraybuffer";
+ channel.onmessage = function(event) {
+ var buffer;
+ var is_string = 0;
+ if (event.data instanceof ArrayBuffer) {
+
+ buffer = new Uint8Array(event.data);
+
+ } else if (event.data instanceof Blob) {
+
+ alert("Blob type not supported");
+ return;
+
+ } else if (typeof event.data === "string") {
+
+ is_string = 1;
+ var enc = new TextEncoder("utf-8");
+ buffer = new Uint8Array(enc.encode(event.data));
+
+ } else {
+
+ alert("Unknown message type");
+ return;
+
+ }
+ var len = buffer.length*buffer.BYTES_PER_ELEMENT;
+ var out = Module._malloc(len);
+ Module.HEAPU8.set(buffer, out);
+ ccall("_emrtc_on_message",
+ "void",
+ ["number", "number", "number", "number"],
+ [c_ptr, out, len, is_string]
+ );
+ Module._free(out);
+ }
+ }, p_id);
+ /* clang-format on */
+}
+}
+
+void _emrtc_create_pc(int p_id) {
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var c_ptr = dict["ptr"];
+ // Setup local connaction
+ var conn = new RTCPeerConnection();
+ conn.onicecandidate = function(event) {
+ if (!Module.IDHandler.get($0)) return;
+ if (!event.candidate) return;
+
+ var c = event.candidate;
+ // should emit on ice candidate
+ ccall("_emrtc_on_ice_candidate",
+ "void",
+ ["number", "string", "number", "string"],
+ [c_ptr, c.sdpMid, c.sdpMLineIndex, c.candidate]
+ );
+ };
+ conn.ondatachannel = function (evt) {
+ var dict = Module.IDHandler.get($0);
+ if (!dict || dict["channel"]) {
+ return;
+ }
+ var channel = evt.channel;
+ dict["channel"] = channel;
+ ccall("_emrtc_bind_channel",
+ "void",
+ ["number"],
+ [$0]
+ );
+ };
+ dict["conn"] = conn;
+ }, p_id);
+ /* clang-format on */
+}
+
+void WebRTCPeerJS::_on_open() {
+ in_buffer.resize(16);
+ _conn_state = STATE_CONNECTED;
+}
+
+void WebRTCPeerJS::_on_close() {
+ close();
+}
+
+void WebRTCPeerJS::_on_error() {
+ close();
+ _conn_state = STATE_FAILED;
+}
+
+void WebRTCPeerJS::_on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+ if (in_buffer.space_left() < p_size + 5) {
+ ERR_EXPLAIN("Buffer full! Dropping data");
+ ERR_FAIL();
+ }
+
+ uint8_t is_string = p_is_string ? 1 : 0;
+ in_buffer.write((uint8_t *)&p_size, 4);
+ in_buffer.write((uint8_t *)&is_string, 1);
+ in_buffer.write(p_data, p_size);
+ queue_count++;
+}
+
+void WebRTCPeerJS::close() {
+ in_buffer.resize(0);
+ queue_count = 0;
+ _was_string = false;
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ if (!dict) return;
+ if (dict["channel"]) {
+ dict["channel"].close();
+ dict["channel"] = null;
+ }
+ if (dict["conn"]) {
+ dict["conn"].close();
+ }
+ }, _js_id);
+ /* clang-format on */
+ _conn_state = STATE_CLOSED;
+}
+
+Error WebRTCPeerJS::create_offer() {
+ ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
+
+ _conn_state = STATE_CONNECTING;
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var onError = function(error) {
+ console.log(error);
+ ccall("_emrtc_on_error",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ var onCreated = function(offer) {
+ ccall("_emrtc_offer_created",
+ "void",
+ ["number", "string", "string"],
+ [c_ptr, offer.type, offer.sdp]
+ );
+ };
+
+ var channel = conn.createDataChannel("default");
+ dict["channel"] = channel;
+ ccall("_emrtc_bind_channel",
+ "void",
+ ["number"],
+ [$0]
+ );
+ conn.createOffer().then(onCreated).catch(onError);
+ }, _js_id);
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerJS::set_local_description(String type, String sdp) {
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var type = UTF8ToString($1);
+ var sdp = UTF8ToString($2);
+ var onError = function(error) {
+ console.log(error);
+ ccall("_emrtc_on_error",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ conn.setLocalDescription({
+ "sdp": sdp,
+ "type": type
+ }).catch(onError);
+ }, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerJS::set_remote_description(String type, String sdp) {
+ if (type == "offer") {
+ ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED);
+ _conn_state = STATE_CONNECTING;
+ }
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var type = UTF8ToString($1);
+ var sdp = UTF8ToString($2);
+
+ var onError = function(error) {
+ console.log(error);
+ ccall("_emrtc_on_error",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ };
+ var onCreated = function(offer) {
+ ccall("_emrtc_offer_created",
+ "void",
+ ["number", "string", "string"],
+ [c_ptr, offer.type, offer.sdp]
+ );
+ };
+ var onSet = function() {
+ if (type != "offer") {
+ return;
+ }
+ conn.createAnswer().then(onCreated);
+ };
+ conn.setRemoteDescription({
+ "sdp": sdp,
+ "type": type
+ }).then(onSet).catch(onError);
+ }, _js_id, type.utf8().get_data(), sdp.utf8().get_data());
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerJS::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) {
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var conn = dict["conn"];
+ var c_ptr = dict["ptr"];
+ var sdpMidName = UTF8ToString($1);
+ var sdpMlineIndexName = UTF8ToString($2);
+ var sdpName = UTF8ToString($3);
+ conn.addIceCandidate(new RTCIceCandidate({
+ "candidate": sdpName,
+ "sdpMid": sdpMidName,
+ "sdpMlineIndex": sdpMlineIndexName
+ }));
+ }, _js_id, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data());
+ /* clang-format on */
+ return OK;
+}
+
+Error WebRTCPeerJS::poll() {
+ return OK;
+}
+
+WebRTCPeer::ConnectionState WebRTCPeerJS::get_connection_state() const {
+ return _conn_state;
+}
+
+int WebRTCPeerJS::get_available_packet_count() const {
+ return queue_count;
+}
+
+Error WebRTCPeerJS::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ ERR_FAIL_COND_V(_conn_state != STATE_CONNECTED, ERR_UNCONFIGURED);
+
+ if (queue_count == 0)
+ return ERR_UNAVAILABLE;
+
+ uint32_t to_read = 0;
+ uint32_t left = 0;
+ uint8_t is_string = 0;
+ r_buffer_size = 0;
+
+ in_buffer.read((uint8_t *)&to_read, 4);
+ --queue_count;
+ left = in_buffer.data_left();
+
+ if (left < to_read + 1) {
+ in_buffer.advance_read(left);
+ return FAILED;
+ }
+
+ in_buffer.read(&is_string, 1);
+ _was_string = is_string == 1;
+ in_buffer.read(packet_buffer, to_read);
+ *r_buffer = packet_buffer;
+ r_buffer_size = to_read;
+
+ return OK;
+}
+
+Error WebRTCPeerJS::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ ERR_FAIL_COND_V(_conn_state != STATE_CONNECTED, ERR_UNCONFIGURED);
+
+ int is_bin = _write_mode == WebRTCPeer::WRITE_MODE_BINARY ? 1 : 0;
+
+ /* clang-format off */
+ EM_ASM({
+ var dict = Module.IDHandler.get($0);
+ var channel = dict["channel"];
+ var bytes_array = new Uint8Array($2);
+ var i = 0;
+
+ for(i=0; i<$2; i++) {
+ bytes_array[i] = getValue($1+i, 'i8');
+ }
+
+ if ($3) {
+ channel.send(bytes_array.buffer);
+ } else {
+ var string = new TextDecoder("utf-8").decode(bytes_array);
+ channel.send(string);
+ }
+ }, _js_id, p_buffer, p_buffer_size, is_bin);
+ /* clang-format on */
+
+ return OK;
+}
+
+int WebRTCPeerJS::get_max_packet_size() const {
+ return 1200;
+}
+
+void WebRTCPeerJS::set_write_mode(WriteMode p_mode) {
+ _write_mode = p_mode;
+}
+
+WebRTCPeer::WriteMode WebRTCPeerJS::get_write_mode() const {
+ return _write_mode;
+}
+
+bool WebRTCPeerJS::was_string_packet() const {
+ return _was_string;
+}
+
+WebRTCPeerJS::WebRTCPeerJS() {
+ queue_count = 0;
+ _was_string = false;
+ _write_mode = WRITE_MODE_BINARY;
+ _conn_state = STATE_NEW;
+
+ /* clang-format off */
+ _js_id = EM_ASM_INT({
+ return Module.IDHandler.add({"conn": null, "ptr": $0, "channel": null});
+ }, this);
+ /* clang-format on */
+ _emrtc_create_pc(_js_id);
+}
+
+WebRTCPeerJS::~WebRTCPeerJS() {
+ close();
+ /* clang-format off */
+ EM_ASM({
+ Module.IDHandler.remove($0);
+ }, _js_id);
+ /* clang-format on */
+};
+#endif
diff --git a/modules/webrtc/webrtc_peer_js.h b/modules/webrtc/webrtc_peer_js.h
new file mode 100644
index 0000000000..02f0c9b55d
--- /dev/null
+++ b/modules/webrtc/webrtc_peer_js.h
@@ -0,0 +1,88 @@
+/*************************************************************************/
+/* webrtc_peer_js.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef WEBRTC_PEER_JS_H
+#define WEBRTC_PEER_JS_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "webrtc_peer.h"
+
+class WebRTCPeerJS : public WebRTCPeer {
+
+private:
+ enum {
+ PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
+ };
+
+ bool _was_string;
+ WriteMode _write_mode;
+
+ int _js_id;
+ RingBuffer<uint8_t> in_buffer;
+ int queue_count;
+ uint8_t packet_buffer[PACKET_BUFFER_SIZE];
+ ConnectionState _conn_state;
+
+public:
+ static WebRTCPeer *_create() { return memnew(WebRTCPeerJS); }
+ static void make_default() { WebRTCPeer::_create = WebRTCPeerJS::_create; }
+
+ virtual void set_write_mode(WriteMode mode);
+ virtual WriteMode get_write_mode() const;
+ virtual bool was_string_packet() const;
+ virtual ConnectionState get_connection_state() const;
+
+ virtual Error create_offer();
+ virtual Error set_remote_description(String type, String sdp);
+ virtual Error set_local_description(String type, String sdp);
+ virtual Error add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName);
+ virtual Error poll();
+
+ /** Inherited from PacketPeer: **/
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+
+ virtual int get_max_packet_size() const;
+
+ void close();
+ void _on_open();
+ void _on_close();
+ void _on_error();
+ void _on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string);
+
+ WebRTCPeerJS();
+ ~WebRTCPeerJS();
+};
+
+#endif
+
+#endif // WEBRTC_PEER_JS_H
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index cb85fe864d..26122dfad4 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -11,8 +11,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="connect_to_url">
<return type="int" enum="Error">
diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
index 139480c31f..8548d21323 100644
--- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml
@@ -8,8 +8,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="get_peer" qualifiers="const">
<return type="WebSocketPeer">
diff --git a/modules/websocket/doc_classes/WebSocketPeer.xml b/modules/websocket/doc_classes/WebSocketPeer.xml
index 3b3692dd87..8a6868d311 100644
--- a/modules/websocket/doc_classes/WebSocketPeer.xml
+++ b/modules/websocket/doc_classes/WebSocketPeer.xml
@@ -9,8 +9,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="close">
<return type="void">
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 4740bd6dcf..51945d410a 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -10,8 +10,6 @@
</description>
<tutorials>
</tutorials>
- <demos>
- </demos>
<methods>
<method name="disconnect_peer">
<return type="void">
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index ed6cc5638e..39bf3de982 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -60,25 +60,6 @@ void register_websocket_types() {
_SET_HINT(WSS_OUT_PKT, 1024, 16384);
#ifdef JAVASCRIPT_ENABLED
- EM_ASM({
- var IDHandler = {};
- IDHandler["ids"] = {};
- IDHandler["has"] = function(id) {
- return IDHandler.ids.hasOwnProperty(id);
- };
- IDHandler["add"] = function(obj) {
- var id = crypto.getRandomValues(new Int32Array(32))[0];
- IDHandler.ids[id] = obj;
- return id;
- };
- IDHandler["get"] = function(id) {
- return IDHandler.ids[id];
- };
- IDHandler["remove"] = function(id) {
- delete IDHandler.ids[id];
- };
- Module["IDHandler"] = IDHandler;
- });
EMWSPeer::make_default();
EMWSClient::make_default();
EMWSServer::make_default();
diff --git a/modules/xatlas_unwrap/config.py b/modules/xatlas_unwrap/config.py
index 2dda5db7e0..bd092bdc16 100644
--- a/modules/xatlas_unwrap/config.py
+++ b/modules/xatlas_unwrap/config.py
@@ -1,5 +1,4 @@
def can_build(env, platform):
- #return False #xatlas is buggy
return (env['tools'] and platform not in ["android", "ios"])
def configure(env):