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-rw-r--r--modules/mono/.gitignore3
-rw-r--r--modules/mono/SdkPackageVersions.props8
-rwxr-xr-xmodules/mono/build_scripts/build_assemblies.py50
3 files changed, 53 insertions, 8 deletions
diff --git a/modules/mono/.gitignore b/modules/mono/.gitignore
index fa6d00cbbb..2d62f9f88a 100644
--- a/modules/mono/.gitignore
+++ b/modules/mono/.gitignore
@@ -1,2 +1,5 @@
# Do not ignore solution files inside the mono module. Overrides Godot's global gitignore.
!*.sln
+
+# Generated by build_assemblies.py.
+SdkPackageVersions.props
diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props
deleted file mode 100644
index 65094aa34f..0000000000
--- a/modules/mono/SdkPackageVersions.props
+++ /dev/null
@@ -1,8 +0,0 @@
-<Project>
- <PropertyGroup>
- <PackageFloatingVersion_Godot>4.0.*-*</PackageFloatingVersion_Godot>
- <PackageVersion_GodotSharp>4.0.0-dev</PackageVersion_GodotSharp>
- <PackageVersion_Godot_NET_Sdk>4.0.0-dev8</PackageVersion_Godot_NET_Sdk>
- <PackageVersion_Godot_SourceGenerators>4.0.0-dev8</PackageVersion_Godot_SourceGenerators>
- </PropertyGroup>
-</Project>
diff --git a/modules/mono/build_scripts/build_assemblies.py b/modules/mono/build_scripts/build_assemblies.py
index d28c3a0c3a..7343af0b39 100755
--- a/modules/mono/build_scripts/build_assemblies.py
+++ b/modules/mono/build_scripts/build_assemblies.py
@@ -256,7 +256,57 @@ def build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, flo
return 0
+def generate_sdk_package_versions():
+ # I can't believe importing files in Python is so convoluted when not
+ # following the golden standard for packages/modules.
+ import os
+ import sys
+ from os.path import dirname
+
+ # We want ../../../methods.py.
+ script_path = dirname(os.path.abspath(__file__))
+ root_path = dirname(dirname(dirname(script_path)))
+
+ sys.path.insert(0, root_path)
+ from methods import get_version_info
+
+ version_info = get_version_info("")
+ sys.path.remove(root_path)
+
+ version_str = "{major}.{minor}.{patch}".format(**version_info)
+ version_status = version_info["status"]
+ if version_status != "stable": # Pre-release
+ # If version was overridden to be e.g. "beta3", we insert a dot between
+ # "beta" and "3" to follow SemVer 2.0.
+ import re
+
+ match = re.search(r"[\d]+$", version_status)
+ if match:
+ pos = match.start()
+ version_status = version_status[:pos] + "." + version_status[pos:]
+ version_str += "-" + version_status
+
+ props = """<Project>
+ <PropertyGroup>
+ <PackageVersion_GodotSharp>{0}</PackageVersion_GodotSharp>
+ <PackageVersion_Godot_NET_Sdk>{0}</PackageVersion_Godot_NET_Sdk>
+ <PackageVersion_Godot_SourceGenerators>{0}</PackageVersion_Godot_SourceGenerators>
+ </PropertyGroup>
+</Project>
+""".format(
+ version_str
+ )
+
+ # We write in ../SdkPackageVersions.props.
+ with open(os.path.join(dirname(script_path), "SdkPackageVersions.props"), "w") as f:
+ f.write(props)
+ f.close()
+
+
def build_all(msbuild_tool, module_dir, output_dir, godot_platform, dev_debug, push_nupkgs_local, float_size):
+ # Generate SdkPackageVersions.props
+ generate_sdk_package_versions()
+
# Godot API
exit_code = build_godot_api(msbuild_tool, module_dir, output_dir, push_nupkgs_local, float_size)
if exit_code != 0: