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-rw-r--r--modules/SCsub2
-rw-r--r--modules/arkit/SCsub8
-rw-r--r--modules/arkit/arkit_interface.h4
-rw-r--r--modules/arkit/arkit_interface.mm24
-rw-r--r--modules/arkit/arkit_session_delegate.h4
-rw-r--r--modules/arkit/arkit_session_delegate.mm4
-rw-r--r--modules/arkit/register_types.cpp4
-rw-r--r--modules/arkit/register_types.h4
-rw-r--r--modules/assimp/editor_scene_importer_assimp.cpp26
-rw-r--r--modules/assimp/editor_scene_importer_assimp.h4
-rw-r--r--modules/assimp/import_state.h4
-rw-r--r--modules/assimp/import_utils.h16
-rw-r--r--modules/assimp/register_types.cpp4
-rw-r--r--modules/assimp/register_types.h4
-rw-r--r--modules/bmp/image_loader_bmp.cpp4
-rw-r--r--modules/bmp/image_loader_bmp.h4
-rw-r--r--modules/bmp/register_types.cpp4
-rw-r--r--modules/bmp/register_types.h4
-rw-r--r--modules/bullet/SCsub26
-rw-r--r--modules/bullet/area_bullet.cpp4
-rw-r--r--modules/bullet/area_bullet.h4
-rw-r--r--modules/bullet/btRayShape.cpp4
-rw-r--r--modules/bullet/btRayShape.h4
-rw-r--r--modules/bullet/bullet_physics_server.cpp4
-rw-r--r--modules/bullet/bullet_physics_server.h4
-rw-r--r--modules/bullet/bullet_types_converter.cpp4
-rw-r--r--modules/bullet/bullet_types_converter.h4
-rw-r--r--modules/bullet/bullet_utilities.h4
-rw-r--r--modules/bullet/collision_object_bullet.cpp4
-rw-r--r--modules/bullet/collision_object_bullet.h4
-rw-r--r--modules/bullet/cone_twist_joint_bullet.cpp4
-rw-r--r--modules/bullet/cone_twist_joint_bullet.h4
-rw-r--r--modules/bullet/constraint_bullet.cpp4
-rw-r--r--modules/bullet/constraint_bullet.h4
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp4
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.h4
-rw-r--r--modules/bullet/godot_collision_configuration.cpp4
-rw-r--r--modules/bullet/godot_collision_configuration.h4
-rw-r--r--modules/bullet/godot_collision_dispatcher.cpp4
-rw-r--r--modules/bullet/godot_collision_dispatcher.h4
-rw-r--r--modules/bullet/godot_motion_state.h4
-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp4
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h4
-rw-r--r--modules/bullet/godot_result_callbacks.cpp4
-rw-r--r--modules/bullet/godot_result_callbacks.h4
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp4
-rw-r--r--modules/bullet/hinge_joint_bullet.h4
-rw-r--r--modules/bullet/joint_bullet.cpp4
-rw-r--r--modules/bullet/joint_bullet.h4
-rw-r--r--modules/bullet/pin_joint_bullet.cpp4
-rw-r--r--modules/bullet/pin_joint_bullet.h4
-rw-r--r--modules/bullet/register_types.cpp4
-rw-r--r--modules/bullet/register_types.h4
-rw-r--r--modules/bullet/rid_bullet.h4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp4
-rw-r--r--modules/bullet/rigid_body_bullet.h4
-rw-r--r--modules/bullet/shape_bullet.cpp4
-rw-r--r--modules/bullet/shape_bullet.h4
-rw-r--r--modules/bullet/shape_owner_bullet.cpp4
-rw-r--r--modules/bullet/shape_owner_bullet.h4
-rw-r--r--modules/bullet/slider_joint_bullet.cpp4
-rw-r--r--modules/bullet/slider_joint_bullet.h4
-rw-r--r--modules/bullet/soft_body_bullet.cpp4
-rw-r--r--modules/bullet/soft_body_bullet.h4
-rw-r--r--modules/bullet/space_bullet.cpp10
-rw-r--r--modules/bullet/space_bullet.h4
-rw-r--r--modules/camera/SCsub22
-rw-r--r--modules/camera/camera_ios.h45
-rw-r--r--modules/camera/camera_ios.mm436
-rw-r--r--modules/camera/camera_osx.h (renamed from modules/mono/utils/android_utils.cpp)51
-rw-r--r--modules/camera/camera_osx.mm362
-rw-r--r--modules/camera/camera_win.cpp98
-rw-r--r--modules/camera/camera_win.h46
-rw-r--r--modules/camera/config.py5
-rw-r--r--modules/camera/register_types.cpp56
-rw-r--r--modules/camera/register_types.h32
-rw-r--r--modules/csg/csg.cpp4
-rw-r--r--modules/csg/csg.h4
-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_gizmos.h4
-rw-r--r--modules/csg/csg_shape.cpp4
-rw-r--r--modules/csg/csg_shape.h4
-rw-r--r--modules/csg/register_types.cpp4
-rw-r--r--modules/csg/register_types.h4
-rw-r--r--modules/cvtt/image_compress_cvtt.cpp4
-rw-r--r--modules/cvtt/image_compress_cvtt.h4
-rw-r--r--modules/cvtt/register_types.cpp4
-rw-r--r--modules/cvtt/register_types.h4
-rw-r--r--modules/dds/register_types.cpp4
-rw-r--r--modules/dds/register_types.h4
-rw-r--r--modules/dds/texture_loader_dds.cpp4
-rw-r--r--modules/dds/texture_loader_dds.h4
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml5
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp87
-rw-r--r--modules/enet/networked_multiplayer_enet.h7
-rw-r--r--modules/enet/register_types.cpp4
-rw-r--r--modules/enet/register_types.h4
-rw-r--r--modules/etc/image_etc.cpp16
-rw-r--r--modules/etc/image_etc.h4
-rw-r--r--modules/etc/register_types.cpp4
-rw-r--r--modules/etc/register_types.h4
-rw-r--r--modules/etc/texture_loader_pkm.cpp4
-rw-r--r--modules/etc/texture_loader_pkm.h4
-rw-r--r--modules/freetype/register_types.cpp4
-rw-r--r--modules/freetype/register_types.h4
-rw-r--r--modules/freetype/uwpdef.h4
-rw-r--r--modules/gdnative/android/android_gdn.cpp4
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.cpp4
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.h4
-rw-r--r--modules/gdnative/arvr/register_types.cpp4
-rw-r--r--modules/gdnative/arvr/register_types.h4
-rw-r--r--modules/gdnative/gdnative.cpp4
-rw-r--r--modules/gdnative/gdnative.h4
-rw-r--r--modules/gdnative/gdnative/aabb.cpp4
-rw-r--r--modules/gdnative/gdnative/array.cpp4
-rw-r--r--modules/gdnative/gdnative/basis.cpp4
-rw-r--r--modules/gdnative/gdnative/color.cpp4
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp4
-rw-r--r--modules/gdnative/gdnative/gdnative.cpp21
-rw-r--r--modules/gdnative/gdnative/node_path.cpp4
-rw-r--r--modules/gdnative/gdnative/plane.cpp4
-rw-r--r--modules/gdnative/gdnative/pool_arrays.cpp4
-rw-r--r--modules/gdnative/gdnative/quat.cpp4
-rw-r--r--modules/gdnative/gdnative/rect2.cpp4
-rw-r--r--modules/gdnative/gdnative/rid.cpp4
-rw-r--r--modules/gdnative/gdnative/string.cpp4
-rw-r--r--modules/gdnative/gdnative/string_name.cpp4
-rw-r--r--modules/gdnative/gdnative/transform.cpp4
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp4
-rw-r--r--modules/gdnative/gdnative/variant.cpp4
-rw-r--r--modules/gdnative/gdnative/vector2.cpp4
-rw-r--r--modules/gdnative/gdnative/vector3.cpp4
-rw-r--r--modules/gdnative/gdnative_api.json22
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp7
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.h4
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.cpp4
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.h4
-rw-r--r--modules/gdnative/include/android/godot_android.h4
-rw-r--r--modules/gdnative/include/arvr/godot_arvr.h4
-rw-r--r--modules/gdnative/include/gdnative/aabb.h4
-rw-r--r--modules/gdnative/include/gdnative/array.h4
-rw-r--r--modules/gdnative/include/gdnative/basis.h4
-rw-r--r--modules/gdnative/include/gdnative/color.h4
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h4
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h11
-rw-r--r--modules/gdnative/include/gdnative/node_path.h4
-rw-r--r--modules/gdnative/include/gdnative/plane.h4
-rw-r--r--modules/gdnative/include/gdnative/pool_arrays.h4
-rw-r--r--modules/gdnative/include/gdnative/quat.h4
-rw-r--r--modules/gdnative/include/gdnative/rect2.h4
-rw-r--r--modules/gdnative/include/gdnative/rid.h4
-rw-r--r--modules/gdnative/include/gdnative/string.h4
-rw-r--r--modules/gdnative/include/gdnative/string_name.h4
-rw-r--r--modules/gdnative/include/gdnative/transform.h4
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h4
-rw-r--r--modules/gdnative/include/gdnative/variant.h4
-rw-r--r--modules/gdnative/include/gdnative/vector2.h4
-rw-r--r--modules/gdnative/include/gdnative/vector3.h4
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h4
-rw-r--r--modules/gdnative/include/net/godot_net.h4
-rw-r--r--modules/gdnative/include/net/godot_webrtc.h4
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h4
-rw-r--r--modules/gdnative/include/videodecoder/godot_videodecoder.h4
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp10
-rw-r--r--modules/gdnative/nativescript/api_generator.h4
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp9
-rw-r--r--modules/gdnative/nativescript/nativescript.h4
-rw-r--r--modules/gdnative/nativescript/register_types.cpp4
-rw-r--r--modules/gdnative/nativescript/register_types.h4
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.cpp4
-rw-r--r--modules/gdnative/net/multiplayer_peer_gdnative.h4
-rw-r--r--modules/gdnative/net/packet_peer_gdnative.cpp4
-rw-r--r--modules/gdnative/net/packet_peer_gdnative.h4
-rw-r--r--modules/gdnative/net/register_types.cpp4
-rw-r--r--modules/gdnative/net/register_types.h4
-rw-r--r--modules/gdnative/net/stream_peer_gdnative.cpp4
-rw-r--r--modules/gdnative/net/stream_peer_gdnative.h4
-rw-r--r--modules/gdnative/net/webrtc_gdnative.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.h4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.h4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp27
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h4
-rw-r--r--modules/gdnative/pluginscript/register_types.cpp4
-rw-r--r--modules/gdnative/pluginscript/register_types.h4
-rw-r--r--modules/gdnative/register_types.cpp5
-rw-r--r--modules/gdnative/register_types.h4
-rw-r--r--modules/gdnative/videodecoder/register_types.cpp4
-rw-r--r--modules/gdnative/videodecoder/register_types.h4
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp14
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.h4
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml58
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp4
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.h4
-rw-r--r--modules/gdscript/gdscript.cpp93
-rw-r--r--modules/gdscript/gdscript.h13
-rw-r--r--modules/gdscript/gdscript_compiler.cpp34
-rw-r--r--modules/gdscript/gdscript_compiler.h10
-rw-r--r--modules/gdscript/gdscript_editor.cpp40
-rw-r--r--modules/gdscript/gdscript_function.cpp17
-rw-r--r--modules/gdscript/gdscript_function.h26
-rw-r--r--modules/gdscript/gdscript_functions.cpp33
-rw-r--r--modules/gdscript/gdscript_functions.h4
-rw-r--r--modules/gdscript/gdscript_parser.cpp241
-rw-r--r--modules/gdscript/gdscript_parser.h4
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp4
-rw-r--r--modules/gdscript/gdscript_tokenizer.h4
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.cpp56
-rw-r--r--modules/gdscript/language_server/gdscript_extend_parser.h6
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp7
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h6
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp59
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.h9
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp142
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h7
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp61
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h5
-rw-r--r--modules/gdscript/language_server/lsp.hpp124
-rw-r--r--modules/gdscript/register_types.cpp4
-rw-r--r--modules/gdscript/register_types.h4
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml35
-rw-r--r--modules/gridmap/grid_map.cpp31
-rw-r--r--modules/gridmap/grid_map.h9
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp11
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h4
-rw-r--r--modules/gridmap/register_types.cpp4
-rw-r--r--modules/gridmap/register_types.h4
-rw-r--r--modules/hdr/image_loader_hdr.cpp4
-rw-r--r--modules/hdr/image_loader_hdr.h4
-rw-r--r--modules/hdr/register_types.cpp4
-rw-r--r--modules/hdr/register_types.h4
-rw-r--r--modules/jpg/image_loader_jpegd.cpp4
-rw-r--r--modules/jpg/image_loader_jpegd.h4
-rw-r--r--modules/jpg/register_types.cpp4
-rw-r--r--modules/jpg/register_types.h4
-rw-r--r--modules/jsonrpc/jsonrpc.cpp4
-rw-r--r--modules/jsonrpc/jsonrpc.h4
-rw-r--r--modules/jsonrpc/register_types.cpp4
-rw-r--r--modules/jsonrpc/register_types.h4
-rw-r--r--modules/mbedtls/crypto_mbedtls.cpp6
-rw-r--r--modules/mbedtls/crypto_mbedtls.h4
-rwxr-xr-xmodules/mbedtls/register_types.cpp4
-rwxr-xr-xmodules/mbedtls/register_types.h4
-rw-r--r--modules/mbedtls/ssl_context_mbedtls.cpp4
-rw-r--r--modules/mbedtls/ssl_context_mbedtls.h4
-rwxr-xr-xmodules/mbedtls/stream_peer_mbedtls.cpp9
-rwxr-xr-xmodules/mbedtls/stream_peer_mbedtls.h4
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp4
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h4
-rw-r--r--modules/mobile_vr/register_types.cpp4
-rw-r--r--modules/mobile_vr/register_types.h4
-rw-r--r--modules/mono/SCsub28
-rw-r--r--modules/mono/build_scripts/api_solution_build.py17
-rw-r--r--modules/mono/build_scripts/gen_cs_glue_version.py20
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py97
-rw-r--r--modules/mono/build_scripts/make_cs_compressed_header.py62
-rw-r--r--modules/mono/build_scripts/mono_android_config.xml28
-rw-r--r--modules/mono/build_scripts/mono_configure.py142
-rw-r--r--modules/mono/build_scripts/patches/fix-mono-android-tkill.diff70
-rw-r--r--modules/mono/class_db_api_json.cpp4
-rw-r--r--modules/mono/class_db_api_json.h4
-rw-r--r--modules/mono/config.py12
-rw-r--r--modules/mono/csharp_script.cpp211
-rw-r--r--modules/mono/csharp_script.h12
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ApiSolutionGenerator.cs52
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj9
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs75
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs14
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildManager.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildTab.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs682
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs70
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs197
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj40
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs5
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs418
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs117
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/BindingsGenerator.cs87
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs146
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/packages.config5
-rw-r--r--modules/mono/editor/bindings_generator.cpp317
-rw-r--r--modules/mono/editor/bindings_generator.h35
-rw-r--r--modules/mono/editor/csharp_project.cpp52
-rw-r--r--modules/mono/editor/csharp_project.h7
-rw-r--r--modules/mono/editor/editor_internal_calls.cpp34
-rw-r--r--modules/mono/editor/editor_internal_calls.h4
-rw-r--r--modules/mono/editor/godotsharp_export.cpp30
-rw-r--r--modules/mono/editor/godotsharp_export.h9
-rw-r--r--modules/mono/editor/script_class_parser.cpp59
-rw-r--r--modules/mono/editor/script_class_parser.h4
-rw-r--r--modules/mono/glue/GodotSharp/.gitignore3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp.sln24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs (renamed from modules/mono/glue/Managed/Files/AABB.cs)0
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs (renamed from modules/mono/glue/Managed/Files/Array.cs)13
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs (renamed from modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs)0
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs (renamed from modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs)0
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs (renamed from modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs)0
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585 files changed, 7650 insertions, 3507 deletions
diff --git a/modules/SCsub b/modules/SCsub
index 42d89d6ce2..dc0420616c 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -16,7 +16,7 @@ for x in env.module_list:
env_modules.Append(CPPDEFINES=["MODULE_" + x.upper() + "_ENABLED"])
SConscript(x + "/SCsub")
-if env.split_modules:
+if env['split_libmodules']:
env.split_lib("modules", env_lib = env_modules)
else:
lib = env_modules.add_library("modules", env.modules_sources)
diff --git a/modules/arkit/SCsub b/modules/arkit/SCsub
index b43d936768..e605703a72 100644
--- a/modules/arkit/SCsub
+++ b/modules/arkit/SCsub
@@ -5,6 +5,8 @@ Import('env_modules')
env_arkit = env_modules.Clone()
-# Add source files
-env_arkit.add_source_files(env.modules_sources, "*.cpp")
-env_arkit.add_source_files(env.modules_sources, "*.mm")
+# (iOS) Build as separate static library
+modules_sources = []
+env_arkit.add_source_files(modules_sources, "*.cpp")
+env_arkit.add_source_files(modules_sources, "*.mm")
+mod_lib = env_modules.add_library('#bin/libgodot_arkit_module' + env['LIBSUFFIX'], modules_sources) \ No newline at end of file
diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h
index e1dbca1488..cb18350409 100644
--- a/modules/arkit/arkit_interface.h
+++ b/modules/arkit/arkit_interface.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
index 9614f775a5..1896a34e46 100644
--- a/modules/arkit/arkit_interface.mm
+++ b/modules/arkit/arkit_interface.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "camera_ios.h"
#include "core/os/input.h"
#include "core/os/os.h"
#include "scene/resources/surface_tool.h"
@@ -37,6 +36,8 @@
#import <ARKit/ARKit.h>
#import <UIKit/UIKit.h>
+#include <dlfcn.h>
+
#include "arkit_interface.h"
#include "arkit_session_delegate.h"
@@ -53,7 +54,10 @@ void ARKitInterface::start_session() {
// Ignore this if we're not initialized...
if (initialized) {
print_line("Starting ARKit session");
- ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfiguration new];
+
+ Class ARWorldTrackingConfigurationClass = NSClassFromString(@"ARWorldTrackingConfiguration");
+ ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfigurationClass new];
+
configuration.lightEstimationEnabled = light_estimation_is_enabled;
if (plane_detection_is_enabled) {
configuration.planeDetection = ARPlaneDetectionVertical | ARPlaneDetectionHorizontal;
@@ -221,7 +225,17 @@ bool ARKitInterface::initialize() {
print_line("initializing ARKit");
// create our ar session and delegate
- ar_session = [ARSession new];
+ Class ARSessionClass = NSClassFromString(@"ARSession");
+ if (ARSessionClass == Nil) {
+ void *arkit_handle = dlopen("/System/Library/Frameworks/ARKit.framework/ARKit", RTLD_NOW);
+ if (arkit_handle) {
+ ARSessionClass = NSClassFromString(@"ARSession");
+ } else {
+ print_line("ARKit init failed");
+ return false;
+ }
+ }
+ ar_session = [ARSessionClass new];
ar_delegate = [ARKitSessionDelegate new];
ar_delegate.arkit_interface = this;
ar_session.delegate = ar_delegate;
diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h
index 9303552ca6..158b80a60a 100644
--- a/modules/arkit/arkit_session_delegate.h
+++ b/modules/arkit/arkit_session_delegate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/arkit/arkit_session_delegate.mm b/modules/arkit/arkit_session_delegate.mm
index d4072fc391..d3c12ad582 100644
--- a/modules/arkit/arkit_session_delegate.mm
+++ b/modules/arkit/arkit_session_delegate.mm
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/arkit/register_types.cpp b/modules/arkit/register_types.cpp
index af35828004..c78b35529b 100644
--- a/modules/arkit/register_types.cpp
+++ b/modules/arkit/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/arkit/register_types.h b/modules/arkit/register_types.h
index 6ed2065de2..5c697baf68 100644
--- a/modules/arkit/register_types.h
+++ b/modules/arkit/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp
index 3172d1e592..726f4c1ed0 100644
--- a/modules/assimp/editor_scene_importer_assimp.cpp
+++ b/modules/assimp/editor_scene_importer_assimp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -364,8 +364,6 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
}
} else if (bone != NULL) {
continue;
- } else if (element_assimp_node->mNumMeshes > 0) {
- spatial = memnew(Spatial);
} else {
spatial = memnew(Spatial);
}
@@ -393,16 +391,11 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
ERR_FAIL_COND_V_MSG(parent_node == NULL, state.root,
"Parent node invalid even though lookup successful, out of ram?")
- if (parent_node && spatial != state.root) {
+ if (spatial != state.root) {
parent_node->add_child(spatial);
spatial->set_owner(state.root);
- } else if (spatial == state.root) {
+ } else {
// required - think about it root never has a parent yet is valid, anything else without a parent is not valid.
- } else // Safety for instances
- {
- WARN_PRINT(
- "Failed to find parent node instance after lookup, serious warning report to godot with model");
- memdelete(spatial); // this node is broken
}
} else if (spatial != state.root) {
// if the ainode is not in the tree
@@ -477,11 +470,12 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
for (Map<const aiNode *, Spatial *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) {
const aiNode *assimp_node = key_value_pair->key();
Spatial *mesh_template = key_value_pair->value();
- Node *parent_node = mesh_template->get_parent();
ERR_CONTINUE(assimp_node == NULL);
ERR_CONTINUE(mesh_template == NULL);
+ Node *parent_node = mesh_template->get_parent();
+
if (mesh_template == state.root) {
continue;
}
@@ -738,6 +732,10 @@ void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_anim
animation->set_name(name);
animation->set_length(anim->mDuration / ticks_per_second);
+ if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) {
+ animation->set_loop(true);
+ }
+
// generate bone stack for animation import
RegenerateBoneStack(state);
@@ -1009,7 +1007,6 @@ EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &stat
}
}
- const String mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mName);
aiString mat_name;
if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) {
mat->set_name(AssimpUtils::get_assimp_string(mat_name));
@@ -1319,7 +1316,7 @@ EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_
RegenerateBoneStack(state);
- // Configure indicies
+ // Configure indices
for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) {
int mesh_index = assimp_node->mMeshes[i];
// create list of mesh indexes
@@ -1495,7 +1492,6 @@ void EditorSceneImporterAssimp::_generate_node(
ERR_FAIL_COND(assimp_node == NULL);
state.nodes.push_back(assimp_node);
- String node_name = AssimpUtils::get_assimp_string(assimp_node->mName);
String parent_name = AssimpUtils::get_assimp_string(assimp_node->mParent->mName);
// please note
diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/assimp/editor_scene_importer_assimp.h
index a47d7ac46e..4cd50e7681 100644
--- a/modules/assimp/editor_scene_importer_assimp.h
+++ b/modules/assimp/editor_scene_importer_assimp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h
index 9859a88c1c..26aad423cd 100644
--- a/modules/assimp/import_state.h
+++ b/modules/assimp/import_state.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h
index 7b14804ddc..c522b01727 100644
--- a/modules/assimp/import_utils.h
+++ b/modules/assimp/import_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -309,9 +309,7 @@ public:
if (r_found) {
return;
}
- if (r_found == false) {
- find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]);
- }
+ find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]);
}
}
@@ -322,9 +320,7 @@ public:
static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) {
ERR_FAIL_COND(texture.is_null());
ERR_FAIL_COND(map_mode == NULL);
- aiTextureMapMode tex_mode = aiTextureMapMode::aiTextureMapMode_Wrap;
-
- tex_mode = map_mode[0];
+ aiTextureMapMode tex_mode = map_mode[0];
int32_t flags = Texture::FLAGS_DEFAULT;
if (tex_mode == aiTextureMapMode_Wrap) {
@@ -359,11 +355,13 @@ public:
print_verbose("Open Asset Import: Loading embedded texture " + filename);
if (tex->mHeight == 0) {
if (tex->CheckFormat("png")) {
+ ERR_FAIL_COND_V(Image::_png_mem_loader_func == NULL, Ref<Image>());
Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
state.path_to_image_cache.insert(p_path, img);
return img;
} else if (tex->CheckFormat("jpg")) {
+ ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == NULL, Ref<Image>());
Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth);
ERR_FAIL_COND_V(img.is_null(), Ref<Image>());
state.path_to_image_cache.insert(p_path, img);
@@ -394,7 +392,9 @@ public:
return Ref<Image>();
} else {
Ref<Texture> texture = ResourceLoader::load(p_path);
+ ERR_FAIL_COND_V(texture.is_null(), Ref<Image>());
Ref<Image> image = texture->get_data();
+ ERR_FAIL_COND_V(image.is_null(), Ref<Image>());
state.path_to_image_cache.insert(p_path, image);
return image;
}
diff --git a/modules/assimp/register_types.cpp b/modules/assimp/register_types.cpp
index 2e8181372e..3af8827bf9 100644
--- a/modules/assimp/register_types.cpp
+++ b/modules/assimp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/assimp/register_types.h b/modules/assimp/register_types.h
index f841cd26b2..f363744c0a 100644
--- a/modules/assimp/register_types.h
+++ b/modules/assimp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index 8708430257..5ce6d59daa 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h
index 2debb19a1c..3f10a1c598 100644
--- a/modules/bmp/image_loader_bmp.h
+++ b/modules/bmp/image_loader_bmp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp
index a1e3f386f4..d5cc6c5eb3 100644
--- a/modules/bmp/register_types.cpp
+++ b/modules/bmp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h
index cd2a5c0570..398716eaa1 100644
--- a/modules/bmp/register_types.h
+++ b/modules/bmp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index ecc8a9b481..02d0a31a69 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -8,7 +8,8 @@ env_bullet = env_modules.Clone()
# Thirdparty source files
if env['builtin_bullet']:
- # Build only version 2 for now (as of 2.87)
+ # Build only version 2 for now (as of 2.89)
+ # Sync file list with relevant upstream CMakeLists.txt for each folder.
thirdparty_dir = "#thirdparty/bullet/"
bullet2_src = [
@@ -67,8 +68,8 @@ if env['builtin_bullet']:
, "BulletCollision/CollisionShapes/btCylinderShape.cpp"
, "BulletCollision/CollisionShapes/btEmptyShape.cpp"
, "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp"
- , "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp"
, "BulletCollision/CollisionShapes/btMiniSDF.cpp"
+ , "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp"
, "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp"
, "BulletCollision/CollisionShapes/btMultiSphereShape.cpp"
, "BulletCollision/CollisionShapes/btOptimizedBvh.cpp"
@@ -124,6 +125,8 @@ if env['builtin_bullet']:
, "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp"
, "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp"
, "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp"
+ , "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.cpp"
+ , "BulletDynamics/ConstraintSolver/btBatchedConstraints.cpp"
, "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp"
, "BulletDynamics/ConstraintSolver/btSliderConstraint.cpp"
, "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp"
@@ -138,15 +141,17 @@ if env['builtin_bullet']:
, "BulletDynamics/Vehicle/btRaycastVehicle.cpp"
, "BulletDynamics/Vehicle/btWheelInfo.cpp"
, "BulletDynamics/Featherstone/btMultiBody.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp"
, "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp"
, "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp"
, "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp"
- , "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyMLCPConstraintSolver.cpp"
, "BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp"
- , "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp"
, "BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp"
- , "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp"
- , "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodySphericalJointMotor.cpp"
, "BulletDynamics/MLCPSolvers/btDantzigLCP.cpp"
, "BulletDynamics/MLCPSolvers/btMLCPSolver.cpp"
, "BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp"
@@ -167,6 +172,12 @@ if env['builtin_bullet']:
, "BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp"
, "BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp"
, "BulletSoftBody/btDefaultSoftBodySolver.cpp"
+ , "BulletSoftBody/btDeformableBackwardEulerObjective.cpp"
+ , "BulletSoftBody/btDeformableBodySolver.cpp"
+ , "BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp"
+ , "BulletSoftBody/btDeformableContactProjection.cpp"
+ , "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp"
+ , "BulletSoftBody/btDeformableContactConstraint.cpp"
# clew
, "clew/clew.c"
@@ -182,6 +193,9 @@ if env['builtin_bullet']:
, "LinearMath/btSerializer64.cpp"
, "LinearMath/btThreads.cpp"
, "LinearMath/btVector3.cpp"
+ , "LinearMath/TaskScheduler/btTaskScheduler.cpp"
+ , "LinearMath/TaskScheduler/btThreadSupportPosix.cpp"
+ , "LinearMath/TaskScheduler/btThreadSupportWin32.cpp"
]
thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index a6872d81d7..79ada54f0f 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index 0942212b9e..f770c63bcc 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
index b60d6ba693..4071723a3e 100644
--- a/modules/bullet/btRayShape.cpp
+++ b/modules/bullet/btRayShape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h
index 09c1f6c241..df6dd93d57 100644
--- a/modules/bullet/btRayShape.h
+++ b/modules/bullet/btRayShape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index e01928191a..6662e130c8 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 4c598c84f2..4a3b4a2edc 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index fc007169c0..c9493d8892 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
index ba36331d07..fef07c55b7 100644
--- a/modules/bullet/bullet_types_converter.h
+++ b/modules/bullet/bullet_types_converter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h
index 01a11ca63c..968cb38ba2 100644
--- a/modules/bullet/bullet_utilities.h
+++ b/modules/bullet/bullet_utilities.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index e1800fd3eb..c916c65d2b 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index 04231b0814..42ba4aa907 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
index 97b9a81f77..afeafcc356 100644
--- a/modules/bullet/cone_twist_joint_bullet.cpp
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
index 7450a2e166..134706f8bb 100644
--- a/modules/bullet/cone_twist_joint_bullet.h
+++ b/modules/bullet/cone_twist_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp
index f3f3907ada..7e90e2b488 100644
--- a/modules/bullet/constraint_bullet.cpp
+++ b/modules/bullet/constraint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h
index f6ac3e80c2..89ad150257 100644
--- a/modules/bullet/constraint_bullet.h
+++ b/modules/bullet/constraint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index 4aae87c220..86bedd6c45 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
index 478a39f103..75c8005811 100644
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
index a77cf4ebd1..f3e3a01a52 100644
--- a/modules/bullet/godot_collision_configuration.cpp
+++ b/modules/bullet/godot_collision_configuration.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h
index 82fb74f121..ffad1b1bda 100644
--- a/modules/bullet/godot_collision_configuration.h
+++ b/modules/bullet/godot_collision_configuration.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
index 5cb50d685f..d919c85469 100644
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h
index d5fb3526fe..5a96268ee9 100644
--- a/modules/bullet/godot_collision_dispatcher.h
+++ b/modules/bullet/godot_collision_dispatcher.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 188389b33c..e2c1b10e94 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
index 2ba75b9a98..2ef277cf5b 100644
--- a/modules/bullet/godot_ray_world_algorithm.cpp
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index 3285d0c962..2cdea6c133 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 360950c4c7..6e54d10abf 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index f292b0a797..4f634ed6f0 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
index 4d26e729db..49e67bfbc1 100644
--- a/modules/bullet/hinge_joint_bullet.cpp
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h
index 6555c23848..d1061fe52f 100644
--- a/modules/bullet/hinge_joint_bullet.h
+++ b/modules/bullet/hinge_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp
index a52b05f5c4..6257ff0058 100644
--- a/modules/bullet/joint_bullet.cpp
+++ b/modules/bullet/joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h
index d2c2796367..c840eb8f14 100644
--- a/modules/bullet/joint_bullet.h
+++ b/modules/bullet/joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
index 8d404e7f04..1c2e5e65cc 100644
--- a/modules/bullet/pin_joint_bullet.cpp
+++ b/modules/bullet/pin_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h
index 7c0c5be329..d6e7a945b5 100644
--- a/modules/bullet/pin_joint_bullet.h
+++ b/modules/bullet/pin_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp
index 03fb75cc82..7819b67cad 100644
--- a/modules/bullet/register_types.cpp
+++ b/modules/bullet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h
index ebb875eb1f..5a01a1422e 100644
--- a/modules/bullet/register_types.h
+++ b/modules/bullet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h
index 91ad8164e6..28bcedb01a 100644
--- a/modules/bullet/rid_bullet.h
+++ b/modules/bullet/rid_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index d611810bfa..1dd75eb8a9 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 0b6dc997db..ca599f7a77 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 85f47c3bbb..f46db09e4a 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 39d0ba7b95..8d3512cab4 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp
index d504db1844..d63096d9a3 100644
--- a/modules/bullet/shape_owner_bullet.cpp
+++ b/modules/bullet/shape_owner_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h
index 02852bc03d..f909632c99 100644
--- a/modules/bullet/shape_owner_bullet.h
+++ b/modules/bullet/shape_owner_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
index 45be0578d9..d9ebb9d580 100644
--- a/modules/bullet/slider_joint_bullet.cpp
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h
index fa9ea3f782..d98a1b8c95 100644
--- a/modules/bullet/slider_joint_bullet.h
+++ b/modules/bullet/slider_joint_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 88190f8e9e..f4c0ffa6eb 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 5e05c266a8..b98116b073 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index e74c29769f..0f50d31611 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -945,8 +945,8 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
btVector3 motion;
G_TO_B(p_motion, motion);
-
- { /// phase two - sweep test, from a secure position without margin
+ {
+ // Phase two - sweep test, from a secure position without margin
const int shape_count(p_body->get_shape_count());
@@ -960,7 +960,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
motionVec->end();
#endif
- for (int shIndex = 0; shIndex < shape_count; ++shIndex) {
+ for (int shIndex = 0; shIndex < shape_count && !motion.fuzzyZero(); ++shIndex) {
if (p_body->is_shape_disabled(shIndex)) {
continue;
}
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index ecf8a2db9d..32372f1630 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/camera/SCsub b/modules/camera/SCsub
new file mode 100644
index 0000000000..23f031f06e
--- /dev/null
+++ b/modules/camera/SCsub
@@ -0,0 +1,22 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_camera = env_modules.Clone()
+
+if env["platform"] == "iphone":
+ # (iOS) Build as separate static library
+ modules_sources = []
+ env_camera.add_source_files(modules_sources, "register_types.cpp")
+ env_camera.add_source_files(modules_sources, "camera_ios.mm")
+ mod_lib = env_modules.add_library('#bin/libgodot_camera_module' + env['LIBSUFFIX'], modules_sources)
+
+elif env["platform"] == "windows":
+ env_camera.add_source_files(env.modules_sources, "register_types.cpp")
+ env_camera.add_source_files(env.modules_sources, "camera_win.cpp")
+
+elif env["platform"] == "osx":
+ env_camera.add_source_files(env.modules_sources, "register_types.cpp")
+ env_camera.add_source_files(env.modules_sources, "camera_osx.mm")
+
diff --git a/modules/camera/camera_ios.h b/modules/camera/camera_ios.h
new file mode 100644
index 0000000000..89620f788b
--- /dev/null
+++ b/modules/camera/camera_ios.h
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* camera_ios.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERAIOS_H
+#define CAMERAIOS_H
+
+#include "servers/camera_server.h"
+
+class CameraIOS : public CameraServer {
+private:
+public:
+ CameraIOS();
+ ~CameraIOS();
+
+ void update_feeds();
+};
+
+#endif /* CAMERAIOS_H */ \ No newline at end of file
diff --git a/modules/camera/camera_ios.mm b/modules/camera/camera_ios.mm
new file mode 100644
index 0000000000..8059277503
--- /dev/null
+++ b/modules/camera/camera_ios.mm
@@ -0,0 +1,436 @@
+/*************************************************************************/
+/* camera_ios.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
+
+#include "camera_ios.h"
+#include "servers/camera/camera_feed.h"
+
+#import <AVFoundation/AVFoundation.h>
+#import <UIKit/UIKit.h>
+
+//////////////////////////////////////////////////////////////////////////
+// MyCaptureSession - This is a little helper class so we can capture our frames
+
+@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
+ Ref<CameraFeed> feed;
+ size_t width[2];
+ size_t height[2];
+ PoolVector<uint8_t> img_data[2];
+
+ AVCaptureDeviceInput *input;
+ AVCaptureVideoDataOutput *output;
+}
+
+@end
+
+@implementation MyCaptureSession
+
+- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
+ if (self = [super init]) {
+ NSError *error;
+ feed = p_feed;
+ width[0] = 0;
+ height[0] = 0;
+ width[1] = 0;
+ height[1] = 0;
+
+ // prepare our device
+ [p_device lockForConfiguration:&error];
+
+ [p_device setFocusMode:AVCaptureFocusModeLocked];
+ [p_device setExposureMode:AVCaptureExposureModeLocked];
+ [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked];
+
+ [p_device unlockForConfiguration];
+
+ [self beginConfiguration];
+
+ // setup our capture
+ self.sessionPreset = AVCaptureSessionPreset1280x720;
+
+ input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
+ if (!input) {
+ print_line("Couldn't get input device for camera");
+ } else {
+ [self addInput:input];
+ }
+
+ output = [AVCaptureVideoDataOutput new];
+ if (!output) {
+ print_line("Couldn't get output device for camera");
+ } else {
+ NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
+ output.videoSettings = settings;
+
+ // discard if the data output queue is blocked (as we process the still image)
+ [output setAlwaysDiscardsLateVideoFrames:YES];
+
+ // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this..
+ [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
+
+ [self addOutput:output];
+ }
+
+ [self commitConfiguration];
+
+ // kick off our session..
+ [self startRunning];
+ };
+ return self;
+}
+
+- (void)cleanup {
+ // stop running
+ [self stopRunning];
+
+ // cleanup
+ [self beginConfiguration];
+
+ if (input) {
+ [self removeInput:input];
+ // don't release this
+ input = nil;
+ }
+
+ if (output) {
+ [self removeOutput:output];
+ [output setSampleBufferDelegate:nil queue:NULL];
+ [output release];
+ output = nil;
+ }
+
+ [self commitConfiguration];
+}
+
+- (void)dealloc {
+ // bye bye
+ [super dealloc];
+}
+
+- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
+ // This gets called every time our camera has a new image for us to process.
+ // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
+
+ // For now, version 1, we're just doing the bare minimum to make this work...
+
+ CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
+ // int width = CVPixelBufferGetWidth(pixelBuffer);
+ // int height = CVPixelBufferGetHeight(pixelBuffer);
+
+ // It says that we need to lock this on the documentation pages but it's not in the samples
+ // need to lock our base address so we can access our pixel buffers, better safe then sorry?
+ CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+
+ // get our buffers
+ unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
+ unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
+ if (dataY == NULL) {
+ print_line("Couldn't access Y pixel buffer data");
+ } else if (dataCbCr == NULL) {
+ print_line("Couldn't access CbCr pixel buffer data");
+ } else {
+ UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
+ Ref<Image> img[2];
+
+ {
+ // do Y
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
+ int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
+
+ if ((width[0] != new_width) || (height[0] != new_height)) {
+ // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
+
+ width[0] = new_width;
+ height[0] = new_height;
+ img_data[0].resize(new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[0].write();
+ memcpy(w.ptr(), dataY, new_width * new_height);
+
+ img[0].instance();
+ img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
+ }
+
+ {
+ // do CbCr
+ int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
+ int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
+ int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1);
+
+ if ((width[1] != new_width) || (height[1] != new_height)) {
+ // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
+
+ width[1] = new_width;
+ height[1] = new_height;
+ img_data[1].resize(2 * new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[1].write();
+ memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
+
+ ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
+ img[1].instance();
+ img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
+ }
+
+ // set our texture...
+ feed->set_YCbCr_imgs(img[0], img[1]);
+
+ // update our matrix to match the orientation, note, before changing anything
+ // here, be aware that the project orientation settings must match your xcode
+ // settings or this will go wrong!
+ Transform2D display_transform;
+ switch (orientation) {
+ case UIInterfaceOrientationPortrait: {
+ display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0);
+ } break;
+ case UIInterfaceOrientationLandscapeRight: {
+ display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
+ } break;
+ case UIInterfaceOrientationLandscapeLeft: {
+ display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0);
+ } break;
+ default: {
+ display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
+ } break;
+ }
+
+ //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front!
+ feed->set_transform(display_transform);
+ }
+
+ // and unlock
+ CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+}
+
+@end
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedIOS - Subclass for camera feeds in iOS
+
+class CameraFeedIOS : public CameraFeed {
+private:
+ AVCaptureDevice *device;
+ MyCaptureSession *capture_session;
+
+public:
+ bool get_is_arkit() const;
+ AVCaptureDevice *get_device() const;
+
+ CameraFeedIOS();
+ ~CameraFeedIOS();
+
+ void set_device(AVCaptureDevice *p_device);
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+AVCaptureDevice *CameraFeedIOS::get_device() const {
+ return device;
+};
+
+CameraFeedIOS::CameraFeedIOS() {
+ capture_session = NULL;
+ device = NULL;
+ transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */
+};
+
+void CameraFeedIOS::set_device(AVCaptureDevice *p_device) {
+ device = p_device;
+ [device retain];
+
+ // get some info
+ NSString *device_name = p_device.localizedName;
+ name = device_name.UTF8String;
+ position = CameraFeed::FEED_UNSPECIFIED;
+ if ([p_device position] == AVCaptureDevicePositionBack) {
+ position = CameraFeed::FEED_BACK;
+ } else if ([p_device position] == AVCaptureDevicePositionFront) {
+ position = CameraFeed::FEED_FRONT;
+ };
+};
+
+CameraFeedIOS::~CameraFeedIOS() {
+ if (capture_session != NULL) {
+ [capture_session release];
+ capture_session = NULL;
+ };
+
+ if (device != NULL) {
+ [device release];
+ device = NULL;
+ };
+};
+
+bool CameraFeedIOS::activate_feed() {
+ if (capture_session) {
+ // already recording!
+ } else {
+ // start camera capture
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ };
+
+ return true;
+};
+
+void CameraFeedIOS::deactivate_feed() {
+ // end camera capture if we have one
+ if (capture_session) {
+ [capture_session cleanup];
+ [capture_session release];
+ capture_session = NULL;
+ };
+};
+
+//////////////////////////////////////////////////////////////////////////
+// MyDeviceNotifications - This is a little helper class gets notifications
+// when devices are connected/disconnected
+
+@interface MyDeviceNotifications : NSObject {
+ CameraIOS *camera_server;
+}
+
+@end
+
+@implementation MyDeviceNotifications
+
+- (void)devices_changed:(NSNotification *)notification {
+ camera_server->update_feeds();
+}
+
+- (id)initForServer:(CameraIOS *)p_server {
+ if (self = [super init]) {
+ camera_server = p_server;
+
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+ };
+ return self;
+}
+
+- (void)dealloc {
+ // remove notifications
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+
+ [super dealloc];
+}
+
+@end
+
+MyDeviceNotifications *device_notifications = nil;
+
+//////////////////////////////////////////////////////////////////////////
+// CameraIOS - Subclass for our camera server on iPhone
+
+void CameraIOS::update_feeds() {
+ // this way of doing things is deprecated but still works,
+ // rewrite to using AVCaptureDeviceDiscoverySession
+
+ AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
+
+ // remove devices that are gone..
+ for (int i = feeds.size() - 1; i >= 0; i--) {
+ Ref<CameraFeedIOS> feed(feeds[i]);
+
+ if (feed.is_null()) {
+ // feed not managed by us
+ } else if (![session.devices containsObject:feed->get_device()]) {
+ // remove it from our array, this will also destroy it ;)
+ remove_feed(feed);
+ };
+ };
+
+ // add new devices..
+ for (AVCaptureDevice *device in session.devices) {
+ bool found = false;
+
+ for (int i = 0; i < feeds.size() && !found; i++) {
+ Ref<CameraFeedIOS> feed(feeds[i]);
+
+ if (feed.is_null()) {
+ // feed not managed by us
+ } else if (feed->get_device() == device) {
+ found = true;
+ };
+ };
+
+ if (!found) {
+ Ref<CameraFeedIOS> newfeed;
+ newfeed.instance();
+ newfeed->set_device(device);
+ add_feed(newfeed);
+ };
+ };
+};
+
+CameraIOS::CameraIOS() {
+ // check if we have our usage description
+ NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"];
+ if (usage_desc == NULL) {
+ // don't initialise if we don't get anything
+ print_line("No NSCameraUsageDescription key in pList, no access to cameras.");
+ return;
+ } else if (usage_desc.length == 0) {
+ // don't initialise if we don't get anything
+ print_line("Empty NSCameraUsageDescription key in pList, no access to cameras.");
+ return;
+ }
+
+ // now we'll request access.
+ // If this is the first time the user will be prompted with the string (iOS will read it).
+ // Once a decision is made it is returned. If the user wants to change it later on they
+ // need to go into setting.
+ print_line("Requesting Camera permissions");
+
+ [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
+ completionHandler:^(BOOL granted) {
+ if (granted) {
+ print_line("Access to cameras granted!");
+
+ // Find available cameras we have at this time
+ update_feeds();
+
+ // should only have one of these....
+ device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
+ } else {
+ print_line("No access to cameras!");
+ }
+ }];
+};
+
+CameraIOS::~CameraIOS() {
+ [device_notifications release];
+};
diff --git a/modules/mono/utils/android_utils.cpp b/modules/camera/camera_osx.h
index 7dd67e3b8e..a07b83c6af 100644
--- a/modules/mono/utils/android_utils.cpp
+++ b/modules/camera/camera_osx.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* android_utils.cpp */
+/* camera_osx.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,41 +28,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "android_utils.h"
+#ifndef CAMERAOSX_H
+#define CAMERAOSX_H
-#ifdef __ANDROID__
+///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
-#include "platform/android/thread_jandroid.h"
+#include "servers/camera_server.h"
-namespace GDMonoUtils {
-namespace Android {
+class CameraOSX : public CameraServer {
+public:
+ CameraOSX();
+ ~CameraOSX();
-String get_app_native_lib_dir() {
- JNIEnv *env = ThreadAndroid::get_env();
+ void update_feeds();
+};
- jclass activityThreadClass = env->FindClass("android/app/ActivityThread");
- jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;");
- jobject activityThread = env->CallStaticObjectMethod(activityThreadClass, currentActivityThread);
- jmethodID getApplication = env->GetMethodID(activityThreadClass, "getApplication", "()Landroid/app/Application;");
- jobject ctx = env->CallObjectMethod(activityThread, getApplication);
-
- jmethodID getApplicationInfo = env->GetMethodID(env->GetObjectClass(ctx), "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;");
- jobject applicationInfo = env->CallObjectMethod(ctx, getApplicationInfo);
- jfieldID nativeLibraryDirField = env->GetFieldID(env->GetObjectClass(applicationInfo), "nativeLibraryDir", "Ljava/lang/String;");
- jstring nativeLibraryDir = (jstring)env->GetObjectField(applicationInfo, nativeLibraryDirField);
-
- String result;
-
- const char *const nativeLibraryDir_utf8 = env->GetStringUTFChars(nativeLibraryDir, NULL);
- if (nativeLibraryDir_utf8) {
- result.parse_utf8(nativeLibraryDir_utf8);
- env->ReleaseStringUTFChars(nativeLibraryDir, nativeLibraryDir_utf8);
- }
-
- return result;
-}
-
-} // namespace Android
-} // namespace GDMonoUtils
-
-#endif // __ANDROID__
+#endif /* CAMERAOSX_H */
diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm
new file mode 100644
index 0000000000..658ddb728b
--- /dev/null
+++ b/modules/camera/camera_osx.mm
@@ -0,0 +1,362 @@
+/*************************************************************************/
+/* camera_osx.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+///@TODO this is a near duplicate of CameraIOS, we should find a way to combine those to minimize code duplication!!!!
+// If you fix something here, make sure you fix it there as wel!
+
+#include "camera_osx.h"
+#include "servers/camera/camera_feed.h"
+#import <AVFoundation/AVFoundation.h>
+
+//////////////////////////////////////////////////////////////////////////
+// MyCaptureSession - This is a little helper class so we can capture our frames
+
+@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
+ Ref<CameraFeed> feed;
+ size_t width[2];
+ size_t height[2];
+ PoolVector<uint8_t> img_data[2];
+
+ AVCaptureDeviceInput *input;
+ AVCaptureVideoDataOutput *output;
+}
+
+@end
+
+@implementation MyCaptureSession
+
+- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
+ if (self = [super init]) {
+ NSError *error;
+ feed = p_feed;
+ width[0] = 0;
+ height[0] = 0;
+ width[1] = 0;
+ height[1] = 0;
+
+ [self beginConfiguration];
+
+ input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
+ if (!input) {
+ print_line("Couldn't get input device for camera");
+ } else {
+ [self addInput:input];
+ }
+
+ output = [AVCaptureVideoDataOutput new];
+ if (!output) {
+ print_line("Couldn't get output device for camera");
+ } else {
+ NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
+ output.videoSettings = settings;
+
+ // discard if the data output queue is blocked (as we process the still image)
+ [output setAlwaysDiscardsLateVideoFrames:YES];
+
+ // now set ourselves as the delegate to receive new frames.
+ [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
+
+ // this takes ownership
+ [self addOutput:output];
+ }
+
+ [self commitConfiguration];
+
+ // kick off our session..
+ [self startRunning];
+ };
+ return self;
+}
+
+- (void)cleanup {
+ // stop running
+ [self stopRunning];
+
+ // cleanup
+ [self beginConfiguration];
+
+ // remove input
+ if (input) {
+ [self removeInput:input];
+ // don't release this
+ input = NULL;
+ }
+
+ // free up our output
+ if (output) {
+ [self removeOutput:output];
+ [output setSampleBufferDelegate:nil queue:NULL];
+ [output release];
+ output = NULL;
+ }
+
+ [self commitConfiguration];
+}
+
+- (void)dealloc {
+ // bye bye
+ [super dealloc];
+}
+
+- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
+ // This gets called every time our camera has a new image for us to process.
+ // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
+
+ // For now, version 1, we're just doing the bare minimum to make this work...
+ CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
+ // int _width = CVPixelBufferGetWidth(pixelBuffer);
+ // int _height = CVPixelBufferGetHeight(pixelBuffer);
+
+ // It says that we need to lock this on the documentation pages but it's not in the samples
+ // need to lock our base address so we can access our pixel buffers, better safe then sorry?
+ CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+
+ // get our buffers
+ unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
+ unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
+ if (dataY == NULL) {
+ print_line("Couldn't access Y pixel buffer data");
+ } else if (dataCbCr == NULL) {
+ print_line("Couldn't access CbCr pixel buffer data");
+ } else {
+ Ref<Image> img[2];
+
+ {
+ // do Y
+ size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
+
+ if ((width[0] != new_width) || (height[0] != new_height)) {
+ width[0] = new_width;
+ height[0] = new_height;
+ img_data[0].resize(new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[0].write();
+ memcpy(w.ptr(), dataY, new_width * new_height);
+
+ img[0].instance();
+ img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
+ }
+
+ {
+ // do CbCr
+ size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
+ size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
+
+ if ((width[1] != new_width) || (height[1] != new_height)) {
+ width[1] = new_width;
+ height[1] = new_height;
+ img_data[1].resize(2 * new_width * new_height);
+ }
+
+ PoolVector<uint8_t>::Write w = img_data[1].write();
+ memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
+
+ ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
+ img[1].instance();
+ img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
+ }
+
+ // set our texture...
+ feed->set_YCbCr_imgs(img[0], img[1]);
+ }
+
+ // and unlock
+ CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
+}
+
+@end
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedOSX - Subclass for camera feeds in OSX
+
+class CameraFeedOSX : public CameraFeed {
+private:
+ AVCaptureDevice *device;
+ MyCaptureSession *capture_session;
+
+public:
+ AVCaptureDevice *get_device() const;
+
+ CameraFeedOSX();
+ ~CameraFeedOSX();
+
+ void set_device(AVCaptureDevice *p_device);
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+AVCaptureDevice *CameraFeedOSX::get_device() const {
+ return device;
+};
+
+CameraFeedOSX::CameraFeedOSX() {
+ device = NULL;
+ capture_session = NULL;
+};
+
+void CameraFeedOSX::set_device(AVCaptureDevice *p_device) {
+ device = p_device;
+ [device retain];
+
+ // get some info
+ NSString *device_name = p_device.localizedName;
+ name = device_name.UTF8String;
+ position = CameraFeed::FEED_UNSPECIFIED;
+ if ([p_device position] == AVCaptureDevicePositionBack) {
+ position = CameraFeed::FEED_BACK;
+ } else if ([p_device position] == AVCaptureDevicePositionFront) {
+ position = CameraFeed::FEED_FRONT;
+ };
+};
+
+CameraFeedOSX::~CameraFeedOSX() {
+ if (capture_session != NULL) {
+ [capture_session release];
+ capture_session = NULL;
+ };
+
+ if (device != NULL) {
+ [device release];
+ device = NULL;
+ };
+};
+
+bool CameraFeedOSX::activate_feed() {
+ if (capture_session) {
+ // already recording!
+ } else {
+ // start camera capture
+ capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
+ };
+
+ return true;
+};
+
+void CameraFeedOSX::deactivate_feed() {
+ // end camera capture if we have one
+ if (capture_session) {
+ [capture_session cleanup];
+ [capture_session release];
+ capture_session = NULL;
+ };
+};
+
+//////////////////////////////////////////////////////////////////////////
+// MyDeviceNotifications - This is a little helper class gets notifications
+// when devices are connected/disconnected
+
+@interface MyDeviceNotifications : NSObject {
+ CameraOSX *camera_server;
+}
+
+@end
+
+@implementation MyDeviceNotifications
+
+- (void)devices_changed:(NSNotification *)notification {
+ camera_server->update_feeds();
+}
+
+- (id)initForServer:(CameraOSX *)p_server {
+ if (self = [super init]) {
+ camera_server = p_server;
+
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+ };
+ return self;
+}
+
+- (void)dealloc {
+ // remove notifications
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
+ [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
+
+ [super dealloc];
+}
+
+@end
+
+MyDeviceNotifications *device_notifications = nil;
+
+//////////////////////////////////////////////////////////////////////////
+// CameraOSX - Subclass for our camera server on OSX
+
+void CameraOSX::update_feeds() {
+ NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
+
+ // remove devices that are gone..
+ for (int i = feeds.size() - 1; i >= 0; i--) {
+ Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
+
+ if (![devices containsObject:feed->get_device()]) {
+ // remove it from our array, this will also destroy it ;)
+ remove_feed(feed);
+ };
+ };
+
+ // add new devices..
+ for (AVCaptureDevice *device in devices) {
+ bool found = false;
+ for (int i = 0; i < feeds.size() && !found; i++) {
+ Ref<CameraFeedOSX> feed = (Ref<CameraFeedOSX>)feeds[i];
+ if (feed->get_device() == device) {
+ found = true;
+ };
+ };
+
+ if (!found) {
+ Ref<CameraFeedOSX> newfeed;
+ newfeed.instance();
+ newfeed->set_device(device);
+
+ // assume display camera so inverse
+ Transform2D transform = Transform2D(-1.0, 0.0, 0.0, -1.0, 1.0, 1.0);
+ newfeed->set_transform(transform);
+
+ add_feed(newfeed);
+ };
+ };
+};
+
+CameraOSX::CameraOSX() {
+ // Find available cameras we have at this time
+ update_feeds();
+
+ // should only have one of these....
+ device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
+};
+
+CameraOSX::~CameraOSX() {
+ [device_notifications release];
+};
diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp
new file mode 100644
index 0000000000..875f0b26bc
--- /dev/null
+++ b/modules/camera/camera_win.cpp
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* camera_win.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "camera_win.h"
+
+///@TODO sorry guys, I got about 80% through implementing this using DirectShow only
+// to find out Microsoft deprecated half the API and its replacement is as confusing
+// as they could make it. Joey suggested looking into libuvc which offers a more direct
+// route to webcams over USB and this is very promising but it wouldn't compile on
+// windows for me...I've gutted the classes I implemented DirectShow in just to have
+// a skeleton for someone to work on, mail me for more details or if you want a copy....
+
+//////////////////////////////////////////////////////////////////////////
+// CameraFeedWindows - Subclass for our camera feed on windows
+
+/// @TODO need to implement this
+
+class CameraFeedWindows : public CameraFeed {
+private:
+protected:
+public:
+ CameraFeedWindows();
+ virtual ~CameraFeedWindows();
+
+ bool activate_feed();
+ void deactivate_feed();
+};
+
+CameraFeedWindows::CameraFeedWindows(){
+ ///@TODO implement this, should store information about our available camera
+};
+
+CameraFeedWindows::~CameraFeedWindows() {
+ // make sure we stop recording if we are!
+ if (is_active()) {
+ deactivate_feed();
+ };
+
+ ///@TODO free up anything used by this
+};
+
+bool CameraFeedWindows::activate_feed() {
+ ///@TODO this should activate our camera and start the process of capturing frames
+
+ return true;
+};
+
+///@TODO we should probably have a callback method here that is being called by the
+// camera API which provides frames and call back into the CameraServer to update our texture
+
+void CameraFeedWindows::deactivate_feed(){
+ ///@TODO this should deactivate our camera and stop the process of capturing frames
+};
+
+//////////////////////////////////////////////////////////////////////////
+// CameraWindows - Subclass for our camera server on windows
+
+void CameraWindows::add_active_cameras(){
+ ///@TODO scan through any active cameras and create CameraFeedWindows objects for them
+};
+
+CameraWindows::CameraWindows() {
+ // Find cameras active right now
+ add_active_cameras();
+
+ // need to add something that will react to devices being connected/removed...
+};
+
+CameraWindows::~CameraWindows(){
+
+};
diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h
new file mode 100644
index 0000000000..39a1b0b86f
--- /dev/null
+++ b/modules/camera/camera_win.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* camera_win.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CAMERAWIN_H
+#define CAMERAWIN_H
+
+#include "servers/camera/camera_feed.h"
+#include "servers/camera_server.h"
+
+class CameraWindows : public CameraServer {
+private:
+ void add_active_cameras();
+
+public:
+ CameraWindows();
+ ~CameraWindows();
+};
+
+#endif /* CAMERAWIN_H */
diff --git a/modules/camera/config.py b/modules/camera/config.py
new file mode 100644
index 0000000000..d308c04195
--- /dev/null
+++ b/modules/camera/config.py
@@ -0,0 +1,5 @@
+def can_build(env, platform):
+ return platform == 'iphone' or platform == 'osx' or platform == 'windows'
+
+def configure(env):
+ pass
diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp
new file mode 100644
index 0000000000..3b6c916914
--- /dev/null
+++ b/modules/camera/register_types.cpp
@@ -0,0 +1,56 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#if defined(WINDOWS_ENABLED)
+#include "camera_win.h"
+#endif
+#if defined(IPHONE_ENABLED)
+#include "camera_ios.h"
+#endif
+#if defined(OSX_ENABLED)
+#include "camera_osx.h"
+#endif
+
+void register_camera_types() {
+#if defined(WINDOWS_ENABLED)
+ CameraServer::make_default<CameraWindows>();
+#endif
+#if defined(IPHONE_ENABLED)
+ CameraServer::make_default<CameraIOS>();
+#endif
+#if defined(OSX_ENABLED)
+ CameraServer::make_default<CameraOSX>();
+#endif
+}
+
+void unregister_camera_types() {
+}
diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h
new file mode 100644
index 0000000000..f2753cb6d7
--- /dev/null
+++ b/modules/camera/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_camera_types();
+void unregister_camera_types();
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 925fff0cc8..cc3bbed27f 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 4fa1a945cc..a11e55c72a 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 0d26943af6..49387606f3 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index d38dafc936..966b654802 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 9409b33f24..c8a72ff813 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 6c9419b3c2..1098feea51 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp
index 33e29ec43e..677a20df38 100644
--- a/modules/csg/register_types.cpp
+++ b/modules/csg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h
index 9e112b72f0..4eadeea254 100644
--- a/modules/csg/register_types.h
+++ b/modules/csg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp
index 17b0038780..c261350e89 100644
--- a/modules/cvtt/image_compress_cvtt.cpp
+++ b/modules/cvtt/image_compress_cvtt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h
index a4a9641236..ecb876ecc6 100644
--- a/modules/cvtt/image_compress_cvtt.h
+++ b/modules/cvtt/image_compress_cvtt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp
index 40381e75d2..38542a33b9 100644
--- a/modules/cvtt/register_types.cpp
+++ b/modules/cvtt/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h
index 63cf172e63..93f684cdd1 100644
--- a/modules/cvtt/register_types.h
+++ b/modules/cvtt/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp
index 66ce3ce35d..c6281ff01b 100644
--- a/modules/dds/register_types.cpp
+++ b/modules/dds/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h
index ae58fc435e..1808a4af36 100644
--- a/modules/dds/register_types.h
+++ b/modules/dds/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 16a0f9d6ee..a7701329d8 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index 6ddef4e770..34f4e9b548 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 4c10588aa6..9509adfb18 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -49,7 +49,7 @@
<argument index="3" name="out_bandwidth" type="int" default="0">
</argument>
<description>
- Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4096 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created.
+ Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]"*"[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4095 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client]. Returns [constant OK] if a server was created, [constant ERR_ALREADY_IN_USE] if this NetworkedMultiplayerENet instance already has an open connection (in which case you need to call [method close_connection] first) or [constant ERR_CANT_CREATE] if the server could not be created.
</description>
</method>
<method name="disconnect_peer">
@@ -116,6 +116,9 @@
The compression method used for network packets. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
</member>
<member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" />
+ <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true">
+ Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server.
+ </member>
<member name="transfer_channel" type="int" setter="set_transfer_channel" getter="get_transfer_channel" default="-1">
Set the default channel to be used to transfer data. By default, this value is [code]-1[/code] which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel [code]0[/code] is reserved, and cannot be used. Setting this member to any value between [code]0[/code] and [member channel_count] (excluded) will force ENet to use that channel for sending data.
</member>
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index a787cd3b80..61fc7688c5 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,7 +75,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
ERR_FAIL_COND_V(active, ERR_ALREADY_IN_USE);
ERR_FAIL_COND_V(p_port < 0 || p_port > 65535, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_max_clients < 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_max_clients < 1 || p_max_clients > 4095, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_in_bandwidth < 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_out_bandwidth < 0, ERR_INVALID_PARAMETER);
@@ -255,6 +255,10 @@ void NetworkedMultiplayerENet::poll() {
emit_signal("peer_connected", *new_id);
if (server) {
+ // Do not notify other peers when server_relay is disabled.
+ if (!server_relay)
+ break;
+
// Someone connected, notify all the peers available
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
@@ -287,31 +291,34 @@ void NetworkedMultiplayerENet::poll() {
if (!server) {
emit_signal("connection_failed");
}
- } else {
+ // Never fully connected.
+ break;
+ }
- if (server) {
- // Someone disconnected, notify everyone else
- for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+ if (!server) {
- if (E->key() == *id)
- continue;
+ // Client just disconnected from server.
+ emit_signal("server_disconnected");
+ close_connection();
+ return;
+ } else if (server_relay) {
- ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
- encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
- encode_uint32(*id, &packet->data[4]);
- enet_peer_send(E->get(), SYSCH_CONFIG, packet);
- }
- } else {
- emit_signal("server_disconnected");
- close_connection();
- return;
- }
+ // Server just received a client disconnect and is in relay mode, notify everyone else.
+ for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
+
+ if (E->key() == *id)
+ continue;
- emit_signal("peer_disconnected", *id);
- peer_map.erase(*id);
- memdelete(id);
+ ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
+ encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
+ encode_uint32(*id, &packet->data[4]);
+ enet_peer_send(E->get(), SYSCH_CONFIG, packet);
+ }
}
+ emit_signal("peer_disconnected", *id);
+ peer_map.erase(*id);
+ memdelete(id);
} break;
case ENET_EVENT_TYPE_RECEIVE: {
@@ -361,7 +368,13 @@ void NetworkedMultiplayerENet::poll() {
packet.from = *id;
- if (target == 0) {
+ if (target == 1) {
+ // To myself and only myself
+ incoming_packets.push_back(packet);
+ } else if (!server_relay) {
+ // No other destination is allowed when server is not relaying
+ continue;
+ } else if (target == 0) {
// Re-send to everyone but sender :|
incoming_packets.push_back(packet);
@@ -398,9 +411,6 @@ void NetworkedMultiplayerENet::poll() {
enet_packet_destroy(packet.packet);
}
- } else if (target == 1) {
- // To myself and only myself
- incoming_packets.push_back(packet);
} else {
// To someone else, specifically
ERR_CONTINUE(!peer_map.has(target));
@@ -440,6 +450,8 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
if (E->get()) {
enet_peer_disconnect_now(E->get(), unique_id);
+ int *id = (int *)(E->get()->data);
+ memdelete(id);
peers_disconnected = true;
}
}
@@ -455,6 +467,7 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) {
enet_host_destroy(host);
active = false;
incoming_packets.clear();
+ peer_map.clear();
unique_id = 1; // Server is 1
connection_status = CONNECTION_DISCONNECTED;
}
@@ -471,10 +484,13 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
// enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT,
// notify everyone else, send disconnect signal & remove from peer_map like in poll()
+ int *id = NULL;
for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) {
- if (E->key() == p_peer)
+ if (E->key() == p_peer) {
+ id = (int *)(E->get()->data);
continue;
+ }
ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE);
encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]);
@@ -482,6 +498,9 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) {
enet_peer_send(E->get(), SYSCH_CONFIG, packet);
}
+ if (id)
+ memdelete(id);
+
emit_signal("peer_disconnected", p_peer);
peer_map.erase(p_peer);
} else {
@@ -818,6 +837,16 @@ bool NetworkedMultiplayerENet::is_always_ordered() const {
return always_ordered;
}
+void NetworkedMultiplayerENet::set_server_relay_enabled(bool p_enabled) {
+ ERR_FAIL_COND(active);
+
+ server_relay = p_enabled;
+}
+
+bool NetworkedMultiplayerENet::is_server_relay_enabled() const {
+ return server_relay;
+}
+
void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_server", "port", "max_clients", "in_bandwidth", "out_bandwidth"), &NetworkedMultiplayerENet::create_server, DEFVAL(32), DEFVAL(0), DEFVAL(0));
@@ -838,11 +867,14 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_channel_count"), &NetworkedMultiplayerENet::get_channel_count);
ClassDB::bind_method(D_METHOD("set_always_ordered", "ordered"), &NetworkedMultiplayerENet::set_always_ordered);
ClassDB::bind_method(D_METHOD("is_always_ordered"), &NetworkedMultiplayerENet::is_always_ordered);
+ ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
+ ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "server_relay"), "set_server_relay_enabled", "is_server_relay_enabled");
BIND_ENUM_CONSTANT(COMPRESS_NONE);
BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
@@ -856,6 +888,7 @@ NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
active = false;
server = false;
refuse_connections = false;
+ server_relay = true;
unique_id = 0;
target_peer = 0;
current_packet.packet = NULL;
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 8dcb202314..11487b99a5 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -78,6 +78,7 @@ private:
ENetHost *host;
bool refuse_connections;
+ bool server_relay;
ConnectionStatus connection_status;
@@ -158,6 +159,8 @@ public:
int get_channel_count() const;
void set_always_ordered(bool p_ordered);
bool is_always_ordered() const;
+ void set_server_relay_enabled(bool p_enabled);
+ bool is_server_relay_enabled() const;
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index f2c1451446..27f27196d6 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h
index 8d001b8c30..19f8c5a352 100644
--- a/modules/enet/register_types.h
+++ b/modules/enet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
index f0cbf6ae28..b80138c99d 100644
--- a/modules/etc/image_etc.cpp
+++ b/modules/etc/image_etc.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -139,6 +139,18 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
return;
}
+ if (force_etc1_format) {
+ // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8
+ // This saves space while maintaining the alpha channel
+ if (detected_channels == Image::DETECTED_RGBA) {
+ p_img->convert(Image::FORMAT_RGBA4444);
+ return;
+ } else if (detected_channels == Image::DETECTED_LA) {
+ p_img->convert(Image::FORMAT_LA8);
+ return;
+ }
+ }
+
uint32_t imgw = p_img->get_width(), imgh = p_img->get_height();
Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels);
diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h
index 724d06545b..7b4f26e127 100644
--- a/modules/etc/image_etc.h
+++ b/modules/etc/image_etc.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp
index 584a1fcce8..26809e0de9 100644
--- a/modules/etc/register_types.cpp
+++ b/modules/etc/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h
index 161c37b52f..fac83e7d17 100644
--- a/modules/etc/register_types.h
+++ b/modules/etc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index da6da74025..27c2358306 100644
--- a/modules/etc/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 79c17953fc..3d52a9ea95 100644
--- a/modules/etc/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp
index 108ecab329..15fa193183 100644
--- a/modules/freetype/register_types.cpp
+++ b/modules/freetype/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h
index dae7ad1f40..336969d079 100644
--- a/modules/freetype/register_types.h
+++ b/modules/freetype/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h
index e4d2d223bb..2f9b2f4a53 100644
--- a/modules/freetype/uwpdef.h
+++ b/modules/freetype/uwpdef.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp
index 624ef19dec..4be489cd46 100644
--- a/modules/gdnative/android/android_gdn.cpp
+++ b/modules/gdnative/android/android_gdn.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index bd6eb575d0..5efa915f62 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h
index ab7090876a..1077bef994 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.h
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/register_types.cpp b/modules/gdnative/arvr/register_types.cpp
index fbebccb4c1..0f6e2bca1a 100644
--- a/modules/gdnative/arvr/register_types.cpp
+++ b/modules/gdnative/arvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/arvr/register_types.h b/modules/gdnative/arvr/register_types.h
index 8fd2600037..815f112fbf 100644
--- a/modules/gdnative/arvr/register_types.h
+++ b/modules/gdnative/arvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index ee9e71d4a0..d9dc256ac0 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 408af26753..c0c2cdf24c 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 91537290af..246e5d4e8d 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index e97a75cca8..4a0308edec 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index d77c7d91ac..4f489287b9 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index e63129460c..24587ce4a1 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index fff3fc3625..b145b88934 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index 98a4fd880c..06334556d9 100644
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -170,6 +170,23 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
return ObjectDB::instance_validate((Object *)p_object);
}
+godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) {
+ return (godot_object *)ObjectDB::get_instance((ObjectID)p_instance_id);
+}
+
+void *godot_get_class_tag(const godot_string_name *p_class) {
+ StringName class_name = *(StringName *)p_class;
+ ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name);
+ return class_info ? class_info->class_ptr : NULL;
+}
+
+godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) {
+ if (!p_object) return NULL;
+ Object *o = (Object *)p_object;
+
+ return o->is_class_ptr(p_class_tag) ? (godot_object *)o : NULL;
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index c49899fa25..93f43835c8 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index d7fceb7516..17221fe081 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp
index 23791af67e..bae1290d59 100644
--- a/modules/gdnative/gdnative/pool_arrays.cpp
+++ b/modules/gdnative/gdnative/pool_arrays.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 169d0134a8..be30b89e5f 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 04ca92f8dd..906b4f0932 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index c13a9fdde2..7ea80123a3 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 9086121940..414b9b9eaf 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index dcbb773c25..1abb4486b1 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index 188c4be1ba..c9b3e37fb2 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index b735f64251..26a71333b1 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index ac4d5a86b2..11b6448e34 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index d82f2c692d..e9e2a8edf8 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 15a8ef9a2e..e34a9370a5 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 9e5295a936..8ccb8d2286 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -140,6 +140,28 @@
"arguments": [
["const godot_pool_color_array *", "p_self"]
]
+ },
+ {
+ "name": "godot_get_class_tag",
+ "return_type": "void *",
+ "arguments": [
+ ["const godot_string_name *", "p_class"]
+ ]
+ },
+ {
+ "name": "godot_object_cast_to",
+ "return_type": "godot_object *",
+ "arguments": [
+ ["const godot_object *", "p_object"],
+ ["void *", "p_class_tag"]
+ ]
+ },
+ {
+ "name": "godot_instance_from_id",
+ "return_type": "godot_object *",
+ "arguments": [
+ ["godot_int", "p_instance_id"]
+ ]
}
]
},
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index 5d272a6cdc..5ffab0f80e 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,8 @@
#include "gdnative_library_editor_plugin.h"
#include "gdnative.h"
+#include "editor/editor_scale.h"
+
void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) {
library = p_library;
Ref<ConfigFile> config = p_library->get_config_file();
@@ -224,7 +226,6 @@ void GDNativeLibraryEditor::_erase_entry(const String &platform, const String &e
if (List<String>::Element *E = platforms[platform].entries.find(entry)) {
String target = platform + "." + entry;
- Ref<ConfigFile> config = library->get_config_file();
platforms[platform].entries.erase(E);
_set_target_value("entry", target, "");
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
index 8c1449f55a..7b59aaac38 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
index 389b353a51..17a7d5492a 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.cpp
+++ b/modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h
index b43080dfdb..1a213d8094 100644
--- a/modules/gdnative/gdnative_library_singleton_editor.h
+++ b/modules/gdnative/gdnative_library_singleton_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
index 7063e1d2c5..45d4eaff37 100644
--- a/modules/gdnative/include/android/godot_android.h
+++ b/modules/gdnative/include/android/godot_android.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h
index d465bbde54..aaef31a855 100644
--- a/modules/gdnative/include/arvr/godot_arvr.h
+++ b/modules/gdnative/include/arvr/godot_arvr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index 6b9b342f10..9f41e9d4c6 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index a27626325e..36b5c77875 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index 9f1923c02b..c7425ebbfa 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index b7837a0940..3f046b7f08 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index 483cd9c4e3..873efaa9bf 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 884bcf60d2..e19a2ec149 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -286,6 +286,13 @@ void GDAPI godot_print(const godot_string *p_message);
bool GDAPI godot_is_instance_valid(const godot_object *p_object);
+//tags used for safe dynamic casting
+void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
+godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
+
+// equivalent of GDScript's instance_from_id
+godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index a59833b924..0cd0c3cb9c 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index 074f127fa8..b759a8cc1a 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h
index 63e8267f0e..7d51b3cd5c 100644
--- a/modules/gdnative/include/gdnative/pool_arrays.h
+++ b/modules/gdnative/include/gdnative/pool_arrays.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 7239c13a36..d315b2d754 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 7652bf054f..0ecf072471 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index 4a61cb171f..04661cedc8 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 7500d70f20..b676d21fb2 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
index c6465aff03..f2555ab98f 100644
--- a/modules/gdnative/include/gdnative/string_name.h
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index e17a18cb43..bc51438b17 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index e53f36a8c3..6b414ca7b2 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 17afd905b4..c65f7a28d2 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 15a6c80887..15a1a6063b 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index ee7d029028..1b344590ea 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 8a05b6cfa3..d2ed4fb3e5 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h
index 3a411755c1..d245f3b965 100644
--- a/modules/gdnative/include/net/godot_net.h
+++ b/modules/gdnative/include/net/godot_net.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h
index 783f7b727d..15e2df85cc 100644
--- a/modules/gdnative/include/net/godot_webrtc.h
+++ b/modules/gdnative/include/net/godot_webrtc.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index a9e83d1524..2c2528b8b9 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h
index 1b08be30f0..714991ca72 100644
--- a/modules/gdnative/include/videodecoder/godot_videodecoder.h
+++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index e0cf990f83..850871579b 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -108,6 +108,7 @@ struct ClassAPI {
ClassDB::APIType api_type;
bool is_singleton;
+ String singleton_name;
bool is_instanciable;
// @Unclear
bool is_reference;
@@ -183,6 +184,7 @@ List<ClassAPI> generate_c_api_classes() {
global_constants_api.class_name = L"GlobalConstants";
global_constants_api.api_type = ClassDB::API_CORE;
global_constants_api.is_singleton = true;
+ global_constants_api.singleton_name = L"GlobalConstants";
global_constants_api.is_instanciable = false;
const int constants_count = GlobalConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
@@ -208,6 +210,9 @@ List<ClassAPI> generate_c_api_classes() {
name.remove(0);
}
class_api.is_singleton = Engine::get_singleton()->has_singleton(name);
+ if (class_api.is_singleton) {
+ class_api.singleton_name = name;
+ }
}
class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
@@ -421,6 +426,7 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n");
source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n");
source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
+ source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n");
source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n");
source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
// @Unclear
diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
index 73310d1974..edbb1d1f23 100644
--- a/modules/gdnative/nativescript/api_generator.h
+++ b/modules/gdnative/nativescript/api_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 979e47f7b9..e19e675344 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 7c313c983f..7a5a7bbc3a 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,7 +119,10 @@ String NativeScript::get_class_name() const {
void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
if (!library.is_null()) {
- WARN_PRINT("library on NativeScript already set. Do nothing.");
+ WARN_PRINT("Library in NativeScript already set. Do nothing.");
+ return;
+ }
+ if (p_library.is_null()) {
return;
}
library = p_library;
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 79a41df107..cf787e1f6a 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp
index c602b80646..b5e8174e43 100644
--- a/modules/gdnative/nativescript/register_types.cpp
+++ b/modules/gdnative/nativescript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h
index 3d2ce4c431..8fcecb9836 100644
--- a/modules/gdnative/nativescript/register_types.h
+++ b/modules/gdnative/nativescript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
index d2c95efa77..8c43a79cc5 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h
index 6fbc62aaa1..cfaf14936e 100644
--- a/modules/gdnative/net/multiplayer_peer_gdnative.h
+++ b/modules/gdnative/net/multiplayer_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp
index 877baff9e2..75e1e0b824 100644
--- a/modules/gdnative/net/packet_peer_gdnative.cpp
+++ b/modules/gdnative/net/packet_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h
index 8483217210..78d8bb32b6 100644
--- a/modules/gdnative/net/packet_peer_gdnative.h
+++ b/modules/gdnative/net/packet_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp
index 51448bfcd3..4e48a43210 100644
--- a/modules/gdnative/net/register_types.cpp
+++ b/modules/gdnative/net/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h
index 4f5b0051b7..526bc49deb 100644
--- a/modules/gdnative/net/register_types.h
+++ b/modules/gdnative/net/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp
index 8a4ea35f95..22634daf5f 100644
--- a/modules/gdnative/net/stream_peer_gdnative.cpp
+++ b/modules/gdnative/net/stream_peer_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h
index 7859d57a4b..f3711e0f0f 100644
--- a/modules/gdnative/net/stream_peer_gdnative.h
+++ b/modules/gdnative/net/stream_peer_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp
index d77fa057c5..a7355e4d12 100644
--- a/modules/gdnative/net/webrtc_gdnative.cpp
+++ b/modules/gdnative/net/webrtc_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 4b5dcc2c11..97897870ba 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 381c334231..d92d3ace77 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 22898a73ce..41f0e34243 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index 7b3844d0b0..145ab5599c 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index c7ff8518b5..fe1cc83c69 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
index 6218037a15..ede31c027e 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index f7c961d38b..cc5bdee0a1 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -251,7 +251,19 @@ Error PluginScript::reload(bool p_keep_state) {
(godot_string *)&_path,
(godot_string *)&_source,
(godot_error *)&err);
+// Manifest's attributes must be explicitly freed
+#define FREE_SCRIPT_MANIFEST(manifest) \
+ { \
+ godot_string_name_destroy(&manifest.name); \
+ godot_string_name_destroy(&manifest.base); \
+ godot_dictionary_destroy(&manifest.member_lines); \
+ godot_array_destroy(&manifest.methods); \
+ godot_array_destroy(&manifest.signals); \
+ godot_array_destroy(&manifest.properties); \
+ }
+
if (err) {
+ FREE_SCRIPT_MANIFEST(manifest);
// TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
return err;
}
@@ -269,6 +281,7 @@ Error PluginScript::reload(bool p_keep_state) {
_ref_base_parent = res;
} else {
String name = *(StringName *)&manifest.name;
+ FREE_SCRIPT_MANIFEST(manifest);
ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
}
}
@@ -317,13 +330,6 @@ Error PluginScript::reload(bool p_keep_state) {
_methods_rpc_mode[pi.name] = MultiplayerAPI::RPCMode(int(var));
}
}
- // Manifest's attributes must be explicitly freed
- godot_string_name_destroy(&manifest.name);
- godot_string_name_destroy(&manifest.base);
- godot_dictionary_destroy(&manifest.member_lines);
- godot_array_destroy(&manifest.methods);
- godot_array_destroy(&manifest.signals);
- godot_array_destroy(&manifest.properties);
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
@@ -331,7 +337,10 @@ Error PluginScript::reload(bool p_keep_state) {
_update_placeholder(E->get());
}*/
#endif
+
+ FREE_SCRIPT_MANIFEST(manifest);
return OK;
+#undef FREE_SCRIPT_MANIFEST
}
void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 0a84ccba0d..f67c88c794 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index 3b46f33afb..97a48b0e89 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h
index 3114fb6b7d..a4f7284b54 100644
--- a/modules/gdnative/pluginscript/register_types.h
+++ b/modules/gdnative/pluginscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index fa59c704d5..cb84c23e7a 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,6 +47,7 @@
#include "core/project_settings.h"
#ifdef TOOLS_ENABLED
+#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "gdnative_library_editor_plugin.h"
#include "gdnative_library_singleton_editor.h"
diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h
index 9e5cab5581..0091ef3f96 100644
--- a/modules/gdnative/register_types.h
+++ b/modules/gdnative/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp
index 0a0b2f64d5..c53e8f2c78 100644
--- a/modules/gdnative/videodecoder/register_types.cpp
+++ b/modules/gdnative/videodecoder/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h
index f082343d8c..d81d5c497b 100644
--- a/modules/gdnative/videodecoder/register_types.h
+++ b/modules/gdnative/videodecoder/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index 14b7f9a2ef..dbe00cdf71 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -123,9 +123,12 @@ bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
godot_vector2 vec = interface->get_texture_size(data_struct);
texture_size = *(Vector2 *)&vec;
+ // Only do memset if num_channels > 0 otherwise it will crash.
+ if (num_channels > 0) {
+ pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
+ memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
+ }
- pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
- memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
pcm_write_idx = -1;
samples_decoded = 0;
@@ -146,7 +149,8 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
ERR_FAIL_COND(interface == NULL);
interface->update(data_struct, p_delta);
- if (mix_callback) {
+ // Don't mix if there's no audio (num_channels == 0).
+ if (mix_callback && num_channels > 0) {
if (pcm_write_idx >= 0) {
// Previous remains
int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded);
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
index 5ff7acb616..bb0346efb4 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.h
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 840971dcf8..c4b7e4887e 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -168,14 +168,16 @@
<method name="char">
<return type="String">
</return>
- <argument index="0" name="ascii" type="int">
+ <argument index="0" name="code" type="int">
</argument>
<description>
- Returns a character as a String of the given ASCII code.
+ Returns a character as a String of the given Unicode code point (which is compatible with ASCII code).
[codeblock]
a = char(65) # a is "A"
a = char(65 + 32) # a is "a"
+ a = char(8364) # a is "€"
[/codeblock]
+ This is the inverse of [method ord].
</description>
</method>
<method name="clamp">
@@ -208,7 +210,7 @@
<argument index="1" name="type" type="int">
</argument>
<description>
- Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum [code]TYPE_*[/code] in [@GlobalScope].
+ Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the [enum Variant.Type] values.
[codeblock]
a = Vector2(1, 0)
# Prints 1
@@ -336,11 +338,12 @@
<description>
Rounds [code]s[/code] to the closest smaller integer and returns it.
[codeblock]
- # a is 2
+ # a is 2.0
a = floor(2.99)
- # a is -3
+ # a is -3.0
a = floor(-2.99)
[/codeblock]
+ [b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly.
</description>
</method>
<method name="fmod">
@@ -502,7 +505,7 @@
<argument index="1" name="b" type="float">
</argument>
<description>
- Returns True/False whether [code]a[/code] and [code]b[/code] are approximately equal to each other.
+ Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other.
</description>
</method>
<method name="is_inf">
@@ -538,7 +541,7 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns True/False whether [code]s[/code] is zero or almost zero.
+ Returns [code]true[/code] if [code]s[/code] is zero or almost zero.
</description>
</method>
<method name="len">
@@ -615,9 +618,10 @@
Loads a resource from the filesystem located at [code]path[/code].
[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing [b]Copy Path[/b].
[codeblock]
- # Load a scene called main located in the root of the project directory
+ # Load a scene called main located in the root of the project directory.
var main = load("res://main.tscn")
[/codeblock]
+ [b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
</description>
</method>
<method name="log">
@@ -700,6 +704,13 @@
<argument index="0" name="char" type="String">
</argument>
<description>
+ Returns an integer representing the Unicode code point of the given Unicode character [code]char[/code].
+ [codeblock]
+ a = ord("A") # a is 65
+ a = ord("a") # a is 97
+ a = ord("€") # a is 8364
+ [/codeblock]
+ This is the inverse of [method char].
</description>
</method>
<method name="parse_json">
@@ -785,7 +796,7 @@
Returns a resource from the filesystem that is loaded during script parsing.
[b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
[codeblock]
- # Load a scene called main located in the root of the project directory
+ # Load a scene called main located in the root of the project directory.
var main = preload("res://main.tscn")
[/codeblock]
</description>
@@ -935,7 +946,7 @@
<return type="int">
</return>
<description>
- Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N][/code] (where N is smaller than 2^32 -1).
+ Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
[codeblock]
randi() # Returns random integer between 0 and 2^32 - 1
randi() % 20 # Returns random integer between 0 and 19
@@ -1216,7 +1227,7 @@
<argument index="0" name="what" type="Variant">
</argument>
<description>
- Returns the internal type of the given Variant object, using the [code]TYPE_*[/code] enum in [@GlobalScope].
+ Returns the internal type of the given Variant object, using the [enum Variant.Type] values.
[codeblock]
p = parse_json('["a", "b", "c"]')
if typeof(p) == TYPE_ARRAY:
@@ -1232,7 +1243,7 @@
<argument index="0" name="json" type="String">
</argument>
<description>
- Checks that [code]json[/code] is valid JSON data. Returns empty string if valid. Returns error message if not valid.
+ Checks that [code]json[/code] is valid JSON data. Returns an empty string if valid, or an error message otherwise.
[codeblock]
j = to_json([1, 2, 3])
v = validate_json(j)
@@ -1363,6 +1374,29 @@
Stops the function execution and returns the current suspended state to the calling function.
From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call.
If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
+ You can also use [code]yield[/code] to wait for a function to finish:
+ [codeblock]
+ func _ready():
+ yield(countdown(), "completed") # waiting for the countdown() function to complete
+ print('Ready')
+
+ func countdown():
+ yield(get_tree(), "idle_frame") # returns a GDScriptFunctionState object to _ready()
+ print(3)
+ yield(get_tree().create_timer(1.0), "timeout")
+ print(2)
+ yield(get_tree().create_timer(1.0), "timeout")
+ print(1)
+ yield(get_tree().create_timer(1.0), "timeout")
+
+ # prints:
+ # 3
+ # 2
+ # 1
+ # Ready
+ [/codeblock]
+ When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume.
+ In order to yield on a function, the resulting function should also return a [code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "idle_frame")[/code] from the above example.
</description>
</method>
</methods>
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 6f43361914..8e175a7ab8 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -4,7 +4,7 @@
A script implemented in the GDScript programming language.
</brief_description>
<description>
- A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
+ A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index 4d6279074c..687e1785be 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h
index 9ba2c80552..e652fb1471 100644
--- a/modules/gdscript/editor/gdscript_highlighter.h
+++ b/modules/gdscript/editor/gdscript_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index b90fab8221..a255b92257 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -320,7 +320,7 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
if (ScriptDebugger::get_singleton()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
+ GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
}
ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
}
@@ -915,14 +915,43 @@ GDScript::GDScript() :
#endif
}
+void GDScript::_save_orphaned_subclasses() {
+ struct ClassRefWithName {
+ ObjectID id;
+ String fully_qualified_name;
+ };
+ Vector<ClassRefWithName> weak_subclasses;
+ // collect subclasses ObjectID and name
+ for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
+ E->get()->_owner = NULL; //bye, you are no longer owned cause I died
+ ClassRefWithName subclass;
+ subclass.id = E->get()->get_instance_id();
+ subclass.fully_qualified_name = E->get()->fully_qualified_name;
+ weak_subclasses.push_back(subclass);
+ }
+
+ // clear subclasses to allow unused subclasses to be deleted
+ subclasses.clear();
+ // subclasses are also held by constants, clear those as well
+ constants.clear();
+
+ // keep orphan subclass only for subclasses that are still in use
+ for (int i = 0; i < weak_subclasses.size(); i++) {
+ ClassRefWithName subclass = weak_subclasses[i];
+ Object *obj = ObjectDB::get_instance(subclass.id);
+ if (!obj)
+ continue;
+ // subclass is not released
+ GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
+ }
+}
+
GDScript::~GDScript() {
for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
memdelete(E->get());
}
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
- E->get()->_owner = NULL; //bye, you are no longer owned cause I died
- }
+ _save_orphaned_subclasses();
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
@@ -946,18 +975,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
{
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
if (E) {
- if (E->get().setter) {
+ const GDScript::MemberInfo *member = &E->get();
+ if (member->setter) {
const Variant *val = &p_value;
Variant::CallError err;
- call(E->get().setter, &val, 1, err);
+ call(member->setter, &val, 1, err);
if (err.error == Variant::CallError::CALL_OK) {
return true; //function exists, call was successful
}
} else {
- if (!E->get().data_type.is_type(p_value)) {
- return false; // Type mismatch
+ if (!member->data_type.is_type(p_value)) {
+ // Try conversion
+ Variant::CallError ce;
+ const Variant *value = &p_value;
+ Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
+ if (ce.error == Variant::CallError::CALL_OK) {
+ members.write[member->index] = converted;
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ members.write[member->index] = p_value;
}
- members.write[E->get().index] = p_value;
}
return true;
}
@@ -1155,8 +1195,6 @@ bool GDScriptInstance::has_method(const StringName &p_method) const {
}
Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- //printf("calling %ls:%i method %ls\n", script->get_path().c_str(), -1, String(p_method).c_str());
-
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
@@ -1952,11 +1990,11 @@ String GDScriptWarning::get_message() const {
} break;
case UNUSED_VARIABLE: {
CHECK_SYMBOLS(1);
- return "The local variable '" + symbols[0] + "' is declared but never used in the block.";
+ return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";
} break;
case SHADOWED_VARIABLE: {
CHECK_SYMBOLS(2);
- return "The local variable '" + symbols[0] + "' is shadowing an already defined variable at line " + symbols[1] + ".";
+ return "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + ".";
} break;
case UNUSED_CLASS_VARIABLE: {
CHECK_SYMBOLS(1);
@@ -1964,7 +2002,7 @@ String GDScriptWarning::get_message() const {
} break;
case UNUSED_ARGUMENT: {
CHECK_SYMBOLS(2);
- return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'.";
+ return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'";
} break;
case UNREACHABLE_CODE: {
CHECK_SYMBOLS(1);
@@ -2042,6 +2080,9 @@ String GDScriptWarning::get_message() const {
CHECK_SYMBOLS(2);
return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";
} break;
+ case STANDALONE_TERNARY: {
+ return "Standalone ternary conditional operator: the return value is being discarded.";
+ }
case WARNING_MAX: break; // Can't happen, but silences warning
}
ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");
@@ -2083,6 +2124,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"UNSAFE_CAST",
"UNSAFE_CALL_ARGUMENT",
"DEPRECATED_KEYWORD",
+ "STANDALONE_TERNARY",
NULL
};
@@ -2145,7 +2187,8 @@ GDScriptLanguage::GDScriptLanguage() {
GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
- GLOBAL_DEF("debug/gdscript/warnings/" + warning, !warning.begins_with("unsafe_"));
+ bool default_enabled = !warning.begins_with("unsafe_") && i != GDScriptWarning::UNUSED_CLASS_VARIABLE;
+ GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled);
}
#endif // DEBUG_ENABLED
}
@@ -2162,6 +2205,22 @@ GDScriptLanguage::~GDScriptLanguage() {
singleton = NULL;
}
+void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {
+ orphan_subclasses[p_qualified_name] = p_subclass;
+}
+
+Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) {
+ Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name);
+ if (!orphan_subclass_element)
+ return Ref<GDScript>();
+ ObjectID orphan_subclass = orphan_subclass_element->get();
+ Object *obj = ObjectDB::get_instance(orphan_subclass);
+ orphan_subclasses.erase(orphan_subclass_element);
+ if (!obj)
+ return Ref<GDScript>();
+ return Ref<GDScript>(Object::cast_to<GDScript>(obj));
+}
+
/*************** RESOURCE ***************/
RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index a5ad23c75d..4ae52238ce 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -111,6 +111,7 @@ class GDScript : public Script {
String source;
String path;
String name;
+ String fully_qualified_name;
SelfList<GDScript> script_list;
GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
@@ -131,6 +132,8 @@ class GDScript : public Script {
bool _update_exports();
+ void _save_orphaned_subclasses();
+
protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
bool _set(const StringName &p_name, const Variant &p_value);
@@ -297,6 +300,7 @@ struct GDScriptWarning {
UNSAFE_CAST, // Cast used in an unknown type
UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument
DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced
+ STANDALONE_TERNARY, // Return value of ternary expression is discarded
WARNING_MAX,
} code;
Vector<String> symbols;
@@ -353,6 +357,8 @@ class GDScriptLanguage : public ScriptLanguage {
bool profiling;
uint64_t script_frame_time;
+ Map<String, ObjectID> orphan_subclasses;
+
public:
int calls;
@@ -504,6 +510,9 @@ public:
virtual bool handles_global_class_type(const String &p_type) const;
virtual String get_global_class_name(const String &p_path, String *r_base_type = NULL, String *r_icon_path = NULL) const;
+ void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass);
+ Ref<GDScript> get_orphan_subclass(const String &p_qualified_name);
+
GDScriptLanguage();
~GDScriptLanguage();
};
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index dea2225e91..fba1b992ec 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,11 +90,11 @@ bool GDScriptCompiler::_create_unary_operator(CodeGen &codegen, const GDScriptPa
return true;
}
-bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer) {
+bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer, int p_index_addr) {
ERR_FAIL_COND_V(on->arguments.size() != 2, false);
- int src_address_a = _parse_expression(codegen, on->arguments[0], p_stack_level, false, p_initializer);
+ int src_address_a = _parse_expression(codegen, on->arguments[0], p_stack_level, false, p_initializer, p_index_addr);
if (src_address_a < 0)
return false;
if (src_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)
@@ -171,7 +171,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
return result;
}
-int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level) {
+int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level, int p_index_addr) {
Variant::Operator var_op = Variant::OP_MAX;
@@ -205,7 +205,7 @@ int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDS
return _parse_expression(codegen, p_expression->arguments[1], p_stack_level, false, initializer);
}
- if (!_create_binary_operator(codegen, p_expression, var_op, p_stack_level, initializer))
+ if (!_create_binary_operator(codegen, p_expression, var_op, p_stack_level, initializer, p_index_addr))
return -1;
int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
@@ -214,7 +214,7 @@ int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDS
return dst_addr;
}
-int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root, bool p_initializer) {
+int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root, bool p_initializer, int p_index_addr) {
switch (p_expression->type) {
//should parse variable declaration and adjust stack accordingly...
@@ -704,7 +704,9 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
return from;
int index;
- if (named) {
+ if (p_index_addr != 0) {
+ index = p_index_addr;
+ } else if (named) {
if (on->arguments[0]->type == GDScriptParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) {
GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(on->arguments[1]);
@@ -1091,7 +1093,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
codegen.alloc_stack(slevel);
}
- int set_value = _parse_assign_right_expression(codegen, on, slevel + 1);
+ int set_value = _parse_assign_right_expression(codegen, on, slevel + 1, named ? 0 : set_index);
if (set_value < 0) //error
return set_value;
@@ -1144,7 +1146,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
GDScriptDataType assign_type = _gdtype_from_datatype(on->arguments[0]->get_datatype());
- if (assign_type.has_type && !on->arguments[1]->get_datatype().has_type) {
+ if (assign_type.has_type && !on->datatype.has_type) {
// Typed assignment
switch (assign_type.kind) {
case GDScriptDataType::BUILTIN: {
@@ -2121,14 +2123,21 @@ void GDScriptCompiler::_make_scripts(GDScript *p_script, const GDScriptParser::C
StringName name = p_class->subclasses[i]->name;
Ref<GDScript> subclass;
+ String fully_qualified_name = p_script->fully_qualified_name + "::" + name;
if (old_subclasses.has(name)) {
subclass = old_subclasses[name];
} else {
- subclass.instance();
+ Ref<GDScript> orphan_subclass = GDScriptLanguage::get_singleton()->get_orphan_subclass(fully_qualified_name);
+ if (orphan_subclass.is_valid()) {
+ subclass = orphan_subclass;
+ } else {
+ subclass.instance();
+ }
}
subclass->_owner = p_script;
+ subclass->fully_qualified_name = fully_qualified_name;
p_script->subclasses.insert(name, subclass);
_make_scripts(subclass.ptr(), p_class->subclasses[i], false);
@@ -2147,6 +2156,9 @@ Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_scri
source = p_script->get_path();
+ // The best fully qualified name for a base level script is its file path
+ p_script->fully_qualified_name = p_script->path;
+
// Create scripts for subclasses beforehand so they can be referenced
_make_scripts(p_script, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 2cf630ba72..7d5234a023 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -140,12 +140,12 @@ class GDScriptCompiler {
void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
- bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false);
+ bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false, int p_index_addr = 0);
GDScriptDataType _gdtype_from_datatype(const GDScriptParser::DataType &p_datatype) const;
- int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level);
- int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
+ int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level, int p_index_addr = 0);
+ int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false, int p_index_addr = 0);
Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 1d82735328..65c61cb57c 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,14 +84,17 @@ String GDScriptLanguage::_get_processed_template(const String &p_template, const
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String _template = "extends %BASE%\n"
"\n"
+ "\n"
"# Declare member variables here. Examples:\n"
"# var a%INT_TYPE% = 2\n"
"# var b%STRING_TYPE% = \"text\"\n"
"\n"
+ "\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n"
"%TS%pass # Replace with function body.\n"
"\n"
+ "\n"
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
"#%TS%pass\n";
@@ -332,7 +335,9 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *
ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
- ERR_FAIL_COND_V(_debug_parse_err_line >= 0, NULL);
+ if (_debug_parse_err_line >= 0)
+ return NULL;
+
ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, NULL);
int l = _debug_call_stack_pos - p_level - 1;
@@ -552,7 +557,7 @@ static String _get_visual_datatype(const PropertyInfo &p_info, bool p_isarg = tr
}
if (p_info.type == Variant::NIL) {
if (p_isarg || (p_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
- return "var";
+ return "Variant";
} else {
return "void";
}
@@ -741,6 +746,14 @@ static bool _guess_expression_type(GDScriptCompletionContext &p_context, const G
r_type.type.kind = GDScriptParser::DataType::BUILTIN;
r_type.type.builtin_type = Variant::ARRAY;
} break;
+ case GDScriptParser::Node::TYPE_CAST: {
+ const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
+ GDScriptCompletionIdentifier value;
+ if (_guess_expression_type(p_context, cn->source_node, r_type)) {
+ r_type.type = cn->get_datatype();
+ found = true;
+ }
+ } break;
case GDScriptParser::Node::TYPE_OPERATOR: {
const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(p_expression);
switch (op->op) {
@@ -1229,6 +1242,9 @@ static bool _guess_identifier_type(GDScriptCompletionContext &p_context, const S
c.line = last_assign_line;
r_type.assigned_expression = last_assigned_expression;
if (_guess_expression_type(c, last_assigned_expression, r_type)) {
+ if (var_type.has_type) {
+ r_type.type = var_type;
+ }
return true;
}
}
@@ -1722,14 +1738,12 @@ static String _make_arguments_hint(const MethodInfo &p_info, int p_arg_idx) {
for (const List<PropertyInfo>::Element *E = p_info.arguments.front(); E; E = E->next()) {
if (i > 0) {
arghint += ", ";
- } else {
- arghint += " ";
}
if (i == p_arg_idx) {
arghint += String::chr(0xFFFF);
}
- arghint += _get_visual_datatype(E->get(), true) + " " + E->get().name;
+ arghint += E->get().name + ": " + _get_visual_datatype(E->get(), true);
if (i - def_args >= 0) {
arghint += String(" = ") + p_info.default_arguments[i - def_args].get_construct_string();
@@ -1745,8 +1759,6 @@ static String _make_arguments_hint(const MethodInfo &p_info, int p_arg_idx) {
if (p_info.flags & METHOD_FLAG_VARARG) {
if (p_info.arguments.size() > 0) {
arghint += ", ";
- } else {
- arghint += " ";
}
if (p_arg_idx >= p_info.arguments.size()) {
arghint += String::chr(0xFFFF);
@@ -1756,9 +1768,6 @@ static String _make_arguments_hint(const MethodInfo &p_info, int p_arg_idx) {
arghint += String::chr(0xFFFF);
}
}
- if (p_info.arguments.size() > 0 || (p_info.flags & METHOD_FLAG_VARARG)) {
- arghint += " ";
- }
arghint += ")";
@@ -1773,14 +1782,12 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
for (int i = 0; i < p_function->arguments.size(); i++) {
if (i > 0) {
arghint += ", ";
- } else {
- arghint += " ";
}
if (i == p_arg_idx) {
arghint += String::chr(0xFFFF);
}
- arghint += p_function->argument_types[i].to_string() + " " + p_function->arguments[i].operator String();
+ arghint += p_function->arguments[i].operator String() + ": " + p_function->argument_types[i].to_string();
if (i - def_args >= 0) {
String def_val = "<unknown>";
@@ -1804,9 +1811,6 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio
}
}
- if (p_function->arguments.size() > 0) {
- arghint += " ";
- }
arghint += ")";
return arghint;
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 0a01321851..eef39da8b5 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -500,6 +500,13 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
Object *obj_A = *a;
Object *obj_B = *b;
+#ifdef DEBUG_ENABLED
+ if (!ObjectDB::instance_validate(obj_A)) {
+ err_text = "Left operand of 'is' was already freed.";
+ OPCODE_BREAK;
+ }
+#endif // DEBUG_ENABLED
+
GDScript *scr_B = Object::cast_to<GDScript>(obj_B);
if (scr_B) {
@@ -764,15 +771,17 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GET_VARIANT_PTR(dst, 2);
GET_VARIANT_PTR(src, 3);
-#ifdef DEBUG_ENABLED
Variant::Type var_type = (Variant::Type)_code_ptr[ip + 1];
GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX);
if (src->get_type() != var_type) {
+#ifdef DEBUG_ENABLED
if (Variant::can_convert_strict(src->get_type(), var_type)) {
+#endif // DEBUG_ENABLED
Variant::CallError ce;
*dst = Variant::construct(var_type, const_cast<const Variant **>(&src), 1, ce);
} else {
+#ifdef DEBUG_ENABLED
err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) +
"' to a variable of type '" + Variant::get_type_name(var_type) + "'.";
OPCODE_BREAK;
@@ -780,9 +789,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
} else {
#endif // DEBUG_ENABLED
*dst = *src;
-#ifdef DEBUG_ENABLED
}
-#endif // DEBUG_ENABLED
ip += 4;
}
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index cefc28d77f..ad95ebc543 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,14 +76,17 @@ struct GDScriptDataType {
if (p_variant.get_type() != Variant::OBJECT) {
return false;
}
+
Object *obj = p_variant.operator Object *();
- if (obj) {
- if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
- // Try with underscore prefix
- StringName underscore_native_type = "_" + native_type;
- if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) {
- return false;
- }
+ if (!obj || !ObjectDB::instance_validate(obj)) {
+ return false;
+ }
+
+ if (!ClassDB::is_parent_class(obj->get_class_name(), native_type)) {
+ // Try with underscore prefix
+ StringName underscore_native_type = "_" + native_type;
+ if (!ClassDB::is_parent_class(obj->get_class_name(), underscore_native_type)) {
+ return false;
}
}
return true;
@@ -96,7 +99,12 @@ struct GDScriptDataType {
if (p_variant.get_type() != Variant::OBJECT) {
return false;
}
+
Object *obj = p_variant.operator Object *();
+ if (!obj || !ObjectDB::instance_validate(obj)) {
+ return false;
+ }
+
Ref<Script> base = obj && obj->get_script_instance() ? obj->get_script_instance()->get_script() : NULL;
bool valid = false;
while (base.is_valid()) {
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index bbafef68ed..01d62a1c62 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1128,25 +1128,11 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
d["@subpath"] = cp;
d["@path"] = p->get_path();
- p = base.ptr();
-
- while (p) {
-
- for (Set<StringName>::Element *E = p->members.front(); E; E = E->next()) {
-
- Variant value;
- if (ins->get(E->get(), value)) {
-
- String k = E->get();
- if (!d.has(k)) {
- d[k] = value;
- }
- }
+ for (Map<StringName, GDScript::MemberInfo>::Element *E = base->member_indices.front(); E; E = E->next()) {
+ if (!d.has(E->key())) {
+ d[E->key()] = ins->members[E->get().index];
}
-
- p = p->_base;
}
-
r_ret = d;
}
}
@@ -1869,7 +1855,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
} break;
case TEXT_CHAR: {
- MethodInfo mi("char", PropertyInfo(Variant::INT, "ascii"));
+ MethodInfo mi("char", PropertyInfo(Variant::INT, "code"));
mi.return_val.type = Variant::STRING;
return mi;
@@ -2071,12 +2057,13 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
mi.return_val.type = Variant::BOOL;
return mi;
} break;
- case FUNC_MAX: {
+ default: {
ERR_FAIL_V(MethodInfo());
} break;
}
#endif
-
- return MethodInfo();
+ MethodInfo mi;
+ mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ return mi;
}
diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h
index 9ea5dd46cf..1812ddf121 100644
--- a/modules/gdscript/gdscript_functions.h
+++ b/modules/gdscript/gdscript_functions.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 74b9440b3a..5c2e7137bf 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2689,6 +2689,7 @@ void GDScriptParser::_transform_match_statment(MatchNode *p_match_statement) {
op->op = OperatorNode::OP_ASSIGN;
op->arguments.push_back(id2);
op->arguments.push_back(local_var->assign);
+ local_var->assign_op = op;
branch->body->statements.push_front(op);
branch->body->statements.push_front(local_var);
@@ -2866,7 +2867,6 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
assigned = _get_default_value_for_type(lv->datatype, var_line);
}
- lv->assign = assigned;
//must be added later, to avoid self-referencing.
p_block->variables.insert(n, lv);
@@ -3349,7 +3349,12 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
}
p_block->statements.push_back(expression);
if (!_end_statement()) {
- _set_error("Expected end of statement after expression.");
+ // Attempt to guess a better error message if the user "retypes" a variable
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COLON && tokenizer->get_token(1) == GDScriptTokenizer::TK_OP_ASSIGN) {
+ _set_error("Unexpected ':=', use '=' instead. Expected end of statement after expression.");
+ } else {
+ _set_error(String() + "Expected end of statement after expression, got " + tokenizer->get_token_name(tokenizer->get_token()) + " instead");
+ }
return;
}
@@ -4040,7 +4045,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
- tokenizer->advance();
+#define _ADVANCE_AND_CONSUME_NEWLINES \
+ do { \
+ tokenizer->advance(); \
+ } while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE)
+
+ _ADVANCE_AND_CONSUME_NEWLINES;
+ parenthesis++;
String hint_prefix = "";
bool is_arrayed = false;
@@ -4070,11 +4081,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
current_export.type = type;
current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
// hint expected next!
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
switch (type) {
@@ -4082,7 +4093,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FLAGS") {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
WARN_DEPRECATED_MSG("Exporting bit flags hint requires string constants.");
@@ -4094,7 +4105,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
current_export.hint = PROPERTY_HINT_FLAGS;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
bool first = true;
while (true) {
@@ -4113,7 +4124,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
current_export.hint_string += c.xml_escape();
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
@@ -4122,7 +4133,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("Expected \")\" or \",\" in the named bit flags hint.");
return;
}
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
}
break;
@@ -4130,7 +4141,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_2D_RENDER") {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected \")\" in the layers 2D render hint.");
return;
@@ -4141,7 +4152,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_2D_PHYSICS") {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected \")\" in the layers 2D physics hint.");
return;
@@ -4152,7 +4163,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_3D_RENDER") {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected \")\" in the layers 3D render hint.");
return;
@@ -4163,7 +4174,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "LAYERS_3D_PHYSICS") {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected \")\" in the layers 3D physics hint.");
return;
@@ -4193,7 +4204,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
current_export.hint_string += c.xml_escape();
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
@@ -4203,7 +4214,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
}
break;
@@ -4215,7 +4226,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EASE") {
current_export.hint = PROPERTY_HINT_EXP_EASING;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected \")\" in the hint.");
return;
@@ -4227,7 +4238,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EXP") {
current_export.hint = PROPERTY_HINT_EXP_RANGE;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
@@ -4235,7 +4246,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("Expected \")\" or \",\" in the exponential range hint.");
return;
}
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
} else
current_export.hint = PROPERTY_HINT_RANGE;
@@ -4243,7 +4254,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) {
sign = -1;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
@@ -4253,7 +4264,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
current_export.hint_string = rtos(sign * double(tokenizer->get_token_constant()));
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
current_export.hint_string = "0," + current_export.hint_string;
@@ -4267,12 +4278,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
sign = 1.0;
if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) {
sign = -1;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
@@ -4283,7 +4294,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
current_export.hint_string += "," + rtos(sign * double(tokenizer->get_token_constant()));
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
@@ -4295,11 +4306,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
sign = 1.0;
if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) {
sign = -1;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
@@ -4310,7 +4321,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
current_export.hint_string += "," + rtos(sign * double(tokenizer->get_token_constant()));
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
} break;
case Variant::STRING: {
@@ -4335,7 +4346,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
first = false;
current_export.hint_string += c.xml_escape();
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
@@ -4344,7 +4355,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("Expected \")\" or \",\" in the enumeration hint.");
return;
}
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
}
break;
@@ -4352,13 +4363,13 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "DIR") {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
current_export.hint = PROPERTY_HINT_DIR;
else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_IDENTIFIER || !(tokenizer->get_token_identifier() == "GLOBAL")) {
_set_error("Expected \"GLOBAL\" after comma in the directory hint.");
@@ -4369,7 +4380,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
current_export.hint = PROPERTY_HINT_GLOBAL_DIR;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected \")\" in the hint.");
@@ -4385,11 +4396,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FILE") {
current_export.hint = PROPERTY_HINT_FILE;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "GLOBAL") {
@@ -4398,12 +4409,12 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
current_export.hint = PROPERTY_HINT_GLOBAL_FILE;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA)
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
else {
_set_error("Expected \")\" or \",\" in the hint.");
return;
@@ -4419,7 +4430,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
current_export.hint_string = tokenizer->get_token_constant();
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
@@ -4432,7 +4443,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "MULTILINE") {
current_export.hint = PROPERTY_HINT_MULTILINE_TEXT;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected \")\" in the hint.");
return;
@@ -4459,7 +4470,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
_set_error("Color type hint expects RGB or RGBA as hints.");
return;
}
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
} break;
default: {
@@ -4510,11 +4521,11 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
bool is_flags = false;
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FLAGS") {
is_flags = true;
- tokenizer->advance();
+ _ADVANCE_AND_CONSUME_NEWLINES;
} else {
current_export = PropertyInfo();
_set_error("Expected \"FLAGS\" after comma.");
@@ -4558,6 +4569,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
+ tokenizer->advance();
+ parenthesis--;
+
if (is_arrayed) {
hint_prefix += itos(current_export.type);
if (current_export.hint) {
@@ -4567,8 +4581,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
current_export.hint = PROPERTY_HINT_TYPE_STRING;
current_export.type = Variant::ARRAY;
}
-
- tokenizer->advance();
+#undef _ADVANCE_AND_CONSUME_NEWLINES
}
if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPET && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTESYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTERSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_PUPPETSYNC && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE) {
@@ -4728,10 +4741,6 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
member.line = tokenizer->get_token_line();
member.usages = 0;
member.rpc_mode = rpc_mode;
-#ifdef TOOLS_ENABLED
- Variant::CallError ce;
- member.default_value = Variant::construct(member._export.type, NULL, 0, ce);
-#endif
if (current_class->constant_expressions.has(member.identifier)) {
_set_error("A constant named \"" + String(member.identifier) + "\" already exists in this class (at line: " +
@@ -4784,6 +4793,32 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
}
}
+ if (autoexport && member.data_type.has_type) {
+ if (member.data_type.kind == DataType::BUILTIN) {
+ member._export.type = member.data_type.builtin_type;
+ } else if (member.data_type.kind == DataType::NATIVE) {
+ if (ClassDB::is_parent_class(member.data_type.native_type, "Resource")) {
+ member._export.type = Variant::OBJECT;
+ member._export.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ member._export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
+ member._export.hint_string = member.data_type.native_type;
+ member._export.class_name = member.data_type.native_type;
+ } else {
+ _set_error("Invalid export type. Only built-in and native resource types can be exported.", member.line);
+ return;
+ }
+
+ } else {
+ _set_error("Invalid export type. Only built-in and native resource types can be exported.", member.line);
+ return;
+ }
+ }
+
+#ifdef TOOLS_ENABLED
+ Variant::CallError ce;
+ member.default_value = Variant::construct(member._export.type, NULL, 0, ce);
+#endif
+
if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
#ifdef DEBUG_ENABLED
@@ -4917,27 +4952,6 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
member.initial_assignment = op;
}
- if (autoexport && member.data_type.has_type) {
- if (member.data_type.kind == DataType::BUILTIN) {
- member._export.type = member.data_type.builtin_type;
- } else if (member.data_type.kind == DataType::NATIVE) {
- if (ClassDB::is_parent_class(member.data_type.native_type, "Resource")) {
- member._export.type = Variant::OBJECT;
- member._export.hint = PROPERTY_HINT_RESOURCE_TYPE;
- member._export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
- member._export.hint_string = member.data_type.native_type;
- member._export.class_name = member.data_type.native_type;
- } else {
- _set_error("Invalid export type. Only built-in and native resource types can be exported.", member.line);
- return;
- }
-
- } else {
- _set_error("Invalid export type. Only built-in and native resource types can be exported.", member.line);
- return;
- }
- }
-
if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_SETGET) {
tokenizer->advance();
@@ -6466,6 +6480,8 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
DataType true_type = _reduce_node_type(op->arguments[1]);
DataType false_type = _reduce_node_type(op->arguments[2]);
+ // Check arguments[0] errors.
+ _reduce_node_type(op->arguments[0]);
// If types are equal, then the expression is of the same type
// If they are compatible, return the broader type
@@ -6950,6 +6966,17 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
if (error_set) return DataType();
+ // Special case: check copy constructor. Those are defined implicitly in Variant.
+ if (par_types.size() == 1) {
+ if (!par_types[0].has_type || (par_types[0].kind == DataType::BUILTIN && par_types[0].builtin_type == tn->vtype)) {
+ DataType result;
+ result.has_type = true;
+ result.kind = DataType::BUILTIN;
+ result.builtin_type = tn->vtype;
+ return result;
+ }
+ }
+
bool match = false;
List<MethodInfo> constructors;
Variant::get_constructor_list(tn->vtype, &constructors);
@@ -7020,12 +7047,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
return_type = _type_from_property(mi.return_val, false);
-#ifdef DEBUG_ENABLED
// Check all arguments beforehand to solve warnings
for (int i = 1; i < p_call->arguments.size(); i++) {
_reduce_node_type(p_call->arguments[i]);
}
-#endif // DEBUG_ENABLED
// Check arguments
@@ -7053,12 +7078,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_function_call_type(const Operat
ERR_FAIL_V(DataType());
}
-#ifdef DEBUG_ENABLED
// Check all arguments beforehand to solve warnings
for (int i = arg_id + 1; i < p_call->arguments.size(); i++) {
_reduce_node_type(p_call->arguments[i]);
}
-#endif // DEBUG_ENABLED
IdentifierNode *func_id = static_cast<IdentifierNode *>(p_call->arguments[arg_id]);
callee_name = func_id->name;
@@ -7622,6 +7645,11 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
+ // Names of internal object properties that we check to avoid overriding them.
+ // "__meta__" could also be in here, but since it doesn't really affect object metadata,
+ // it is okay to override it on script.
+ StringName script_name = CoreStringNames::get_singleton()->_script;
+
_mark_line_as_safe(p_class->line);
// Constants
@@ -7642,8 +7670,9 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
c.expression->set_datatype(expr);
DataType tmp;
- if (_get_member_type(p_class->base_type, E->key(), tmp)) {
- _set_error("The member \"" + String(E->key()) + "\" already exists in a parent class.", c.expression->line);
+ const StringName &constant_name = E->key();
+ if (constant_name == script_name || _get_member_type(p_class->base_type, constant_name, tmp)) {
+ _set_error("The member \"" + String(constant_name) + "\" already exists in a parent class.", c.expression->line);
return;
}
}
@@ -7664,7 +7693,7 @@ void GDScriptParser::_check_class_level_types(ClassNode *p_class) {
ClassNode::Member &v = p_class->variables.write[i];
DataType tmp;
- if (_get_member_type(p_class->base_type, v.identifier, tmp)) {
+ if (v.identifier == script_name || _get_member_type(p_class->base_type, v.identifier, tmp)) {
_set_error("The member \"" + String(v.identifier) + "\" already exists in a parent class.", v.line);
return;
}
@@ -7841,12 +7870,12 @@ void GDScriptParser::_check_function_types(FunctionNode *p_function) {
def_type.is_constant = false;
p_function->argument_types.write[i] = def_type;
} else {
- p_function->return_type = _resolve_type(p_function->return_type, p_function->line);
+ p_function->argument_types.write[i] = _resolve_type(p_function->argument_types[i], p_function->line);
if (!_is_type_compatible(p_function->argument_types[i], def_type, true)) {
String arg_name = p_function->arguments[i];
_set_error("Value type (" + def_type.to_string() + ") doesn't match the type of argument '" +
- arg_name + "' (" + p_function->arguments[i] + ").",
+ arg_name + "' (" + p_function->argument_types[i].to_string() + ").",
p_function->line);
}
}
@@ -8032,6 +8061,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
last_var_assign = lv->assign;
if (lv->assign) {
+ lv->assign_op->arguments[0]->set_datatype(lv->datatype);
DataType assign_type = _reduce_node_type(lv->assign);
#ifdef DEBUG_ENABLED
if (assign_type.has_type && assign_type.kind == DataType::BUILTIN && assign_type.builtin_type == Variant::NIL) {
@@ -8176,9 +8206,12 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
if (lh_type.has_type && rh_type.may_yield && op->arguments[1]->type == Node::TYPE_OPERATOR) {
_add_warning(GDScriptWarning::FUNCTION_MAY_YIELD, op->line, _find_function_name(static_cast<OperatorNode *>(op->arguments[1])));
}
-#endif // DEBUG_ENABLED
+#endif // DEBUG_ENABLED
+ bool type_match = lh_type.has_type && rh_type.has_type;
if (check_types && !_is_type_compatible(lh_type, rh_type)) {
+ type_match = false;
+
// Try supertype test
if (_is_type_compatible(rh_type, lh_type)) {
_mark_line_as_unsafe(op->line);
@@ -8190,23 +8223,27 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
op->line);
return;
}
- // Replace assignment with implicit conversion
- BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
- convert->line = op->line;
- convert->function = GDScriptFunctions::TYPE_CONVERT;
-
- ConstantNode *tgt_type = alloc_node<ConstantNode>();
- tgt_type->line = op->line;
- tgt_type->value = (int)lh_type.builtin_type;
-
- OperatorNode *convert_call = alloc_node<OperatorNode>();
- convert_call->line = op->line;
- convert_call->op = OperatorNode::OP_CALL;
- convert_call->arguments.push_back(convert);
- convert_call->arguments.push_back(op->arguments[1]);
- convert_call->arguments.push_back(tgt_type);
-
- op->arguments.write[1] = convert_call;
+ if (op->op == OperatorNode::OP_ASSIGN) {
+ // Replace assignment with implicit conversion
+ BuiltInFunctionNode *convert = alloc_node<BuiltInFunctionNode>();
+ convert->line = op->line;
+ convert->function = GDScriptFunctions::TYPE_CONVERT;
+
+ ConstantNode *tgt_type = alloc_node<ConstantNode>();
+ tgt_type->line = op->line;
+ tgt_type->value = (int)lh_type.builtin_type;
+
+ OperatorNode *convert_call = alloc_node<OperatorNode>();
+ convert_call->line = op->line;
+ convert_call->op = OperatorNode::OP_CALL;
+ convert_call->arguments.push_back(convert);
+ convert_call->arguments.push_back(op->arguments[1]);
+ convert_call->arguments.push_back(tgt_type);
+
+ op->arguments.write[1] = convert_call;
+
+ type_match = true; // Since we are converting, the type is matching
+ }
#ifdef DEBUG_ENABLED
if (lh_type.builtin_type == Variant::INT && rh_type.builtin_type == Variant::REAL) {
_add_warning(GDScriptWarning::NARROWING_CONVERSION, op->line);
@@ -8219,6 +8256,7 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
_mark_line_as_unsafe(op->line);
}
#endif // DEBUG_ENABLED
+ op->datatype.has_type = type_match;
} break;
case OperatorNode::OP_CALL:
case OperatorNode::OP_PARENT_CALL: {
@@ -8244,7 +8282,11 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) {
_mark_line_as_safe(op->line);
_reduce_node_type(op); // Test for safety anyway
#ifdef DEBUG_ENABLED
- _add_warning(GDScriptWarning::STANDALONE_EXPRESSION, statement->line);
+ if (op->op == OperatorNode::OP_TERNARY_IF) {
+ _add_warning(GDScriptWarning::STANDALONE_TERNARY, statement->line);
+ } else {
+ _add_warning(GDScriptWarning::STANDALONE_EXPRESSION, statement->line);
+ }
#endif // DEBUG_ENABLED
}
}
@@ -8461,11 +8503,8 @@ Error GDScriptParser::_parse(const String &p_base_path) {
current_class = main_class;
current_function = NULL;
current_block = NULL;
-#ifdef DEBUG_ENABLED
+
if (for_completion) check_types = false;
-#else
- check_types = false;
-#endif
// Resolve all class-level stuff before getting into function blocks
_check_class_level_types(main_class);
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index 93557d745d..c74d7dd856 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 761a3de37c..11ffa22906 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index 58749012b7..0efc8551cb 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp
index 6b5c26ec81..701809e755 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.cpp
+++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,10 +112,11 @@ void ExtendGDScriptParser::update_document_links(const String &p_code) {
FileAccessRef fs = FileAccess::create(FileAccess::ACCESS_RESOURCES);
tokenizer.set_code(p_code);
while (true) {
- if (tokenizer.get_token() == GDScriptTokenizer::TK_EOF) {
+ GDScriptTokenizerText::Token token = tokenizer.get_token();
+ if (token == GDScriptTokenizer::TK_EOF || token == GDScriptTokenizer::TK_ERROR) {
break;
- } else if (tokenizer.get_token() == GDScriptTokenizer::TK_CONSTANT) {
- Variant const_val = tokenizer.get_token_constant();
+ } else if (token == GDScriptTokenizer::TK_CONSTANT) {
+ const Variant &const_val = tokenizer.get_token_constant();
if (const_val.get_type() == Variant::STRING) {
String path = const_val;
bool exists = fs->file_exists(path);
@@ -522,6 +523,51 @@ const lsp::DocumentSymbol *ExtendGDScriptParser::search_symbol_defined_at_line(i
return ret;
}
+Error ExtendGDScriptParser::get_left_function_call(const lsp::Position &p_position, lsp::Position &r_func_pos, int &r_arg_index) const {
+
+ ERR_FAIL_INDEX_V(p_position.line, lines.size(), ERR_INVALID_PARAMETER);
+
+ int bracket_stack = 0;
+ int index = 0;
+
+ bool found = false;
+ for (int l = p_position.line; l >= 0; --l) {
+ String line = lines[l];
+ int c = line.length() - 1;
+ if (l == p_position.line) {
+ c = MIN(c, p_position.character - 1);
+ }
+
+ while (c >= 0) {
+ const CharType &character = line[c];
+ if (character == ')') {
+ ++bracket_stack;
+ } else if (character == '(') {
+ --bracket_stack;
+ if (bracket_stack < 0) {
+ found = true;
+ }
+ }
+ if (bracket_stack <= 0 && character == ',') {
+ ++index;
+ }
+ --c;
+ if (found) {
+ r_func_pos.character = c;
+ break;
+ }
+ }
+
+ if (found) {
+ r_func_pos.line = l;
+ r_arg_index = index;
+ return OK;
+ }
+ }
+
+ return ERR_METHOD_NOT_FOUND;
+}
+
const lsp::DocumentSymbol *ExtendGDScriptParser::get_symbol_defined_at_line(int p_line) const {
if (p_line <= 0) {
return &class_symbol;
diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h
index a6e0ca5534..43dfce994b 100644
--- a/modules/gdscript/language_server/gdscript_extend_parser.h
+++ b/modules/gdscript/language_server/gdscript_extend_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -83,6 +83,8 @@ public:
_FORCE_INLINE_ const ClassMembers &get_members() const { return members; }
_FORCE_INLINE_ const HashMap<String, ClassMembers> &get_inner_classes() const { return inner_classes; }
+ Error get_left_function_call(const lsp::Position &p_position, lsp::Position &r_func_pos, int &r_arg_index) const;
+
String get_text_for_completion(const lsp::Position &p_cursor) const;
String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_requred = false) const;
String get_identifier_under_position(const lsp::Position &p_position, Vector2i &p_offset) const;
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 90646f73ba..7133c6b4be 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -156,7 +156,7 @@ void GDScriptLanguageProtocol::poll() {
server->poll();
}
-Error GDScriptLanguageProtocol::start(int p_port) {
+Error GDScriptLanguageProtocol::start(int p_port, const IP_Address &p_bind_ip) {
if (server == NULL) {
server = dynamic_cast<WebSocketServer *>(ClassDB::instance("WebSocketServer"));
ERR_FAIL_COND_V(!server, FAILED);
@@ -165,6 +165,7 @@ Error GDScriptLanguageProtocol::start(int p_port) {
server->connect("client_connected", this, "on_client_connected");
server->connect("client_disconnected", this, "on_client_disconnected");
}
+ server->set_bind_ip(p_bind_ip);
return server->listen(p_port);
}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 136b45fd78..52c680ab19 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,7 +77,7 @@ public:
_FORCE_INLINE_ bool is_initialized() const { return _initialized; }
void poll();
- Error start(int p_port);
+ Error start(int p_port, const IP_Address &p_bind_ip);
void stop();
void notify_all_clients(const String &p_method, const Variant &p_params = Variant());
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index 8d58b99e02..7170c63058 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,14 +31,20 @@
#include "gdscript_language_server.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
+#include "editor/editor_log.h"
#include "editor/editor_node.h"
GDScriptLanguageServer::GDScriptLanguageServer() {
thread = NULL;
- thread_exit = false;
- _EDITOR_DEF("network/language_server/remote_port", 6008);
- _EDITOR_DEF("network/language_server/enable_smart_resolve", false);
+ thread_running = false;
+ started = false;
+
+ use_thread = false;
+ port = 6008;
+ _EDITOR_DEF("network/language_server/remote_port", port);
+ _EDITOR_DEF("network/language_server/enable_smart_resolve", true);
_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
+ _EDITOR_DEF("network/language_server/use_thread", use_thread);
}
void GDScriptLanguageServer::_notification(int p_what) {
@@ -50,12 +56,25 @@ void GDScriptLanguageServer::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE:
stop();
break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (started && !use_thread) {
+ protocol.poll();
+ }
+ } break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+ int port = (int)_EDITOR_GET("network/language_server/remote_port");
+ bool use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
+ if (port != this->port || use_thread != this->use_thread) {
+ this->stop();
+ this->start();
+ }
+ } break;
}
}
void GDScriptLanguageServer::thread_main(void *p_userdata) {
GDScriptLanguageServer *self = static_cast<GDScriptLanguageServer *>(p_userdata);
- while (!self->thread_exit) {
+ while (self->thread_running) {
// Poll 20 times per second
self->protocol.poll();
OS::get_singleton()->delay_usec(50000);
@@ -63,22 +82,30 @@ void GDScriptLanguageServer::thread_main(void *p_userdata) {
}
void GDScriptLanguageServer::start() {
- int port = (int)_EDITOR_GET("network/language_server/remote_port");
- if (protocol.start(port) == OK) {
+ port = (int)_EDITOR_GET("network/language_server/remote_port");
+ use_thread = (bool)_EDITOR_GET("network/language_server/use_thread");
+ if (protocol.start(port, IP_Address("127.0.0.1")) == OK) {
EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
- ERR_FAIL_COND(thread != NULL || thread_exit);
- thread_exit = false;
- thread = Thread::create(GDScriptLanguageServer::thread_main, this);
+ if (use_thread) {
+ ERR_FAIL_COND(thread != NULL);
+ thread_running = true;
+ thread = Thread::create(GDScriptLanguageServer::thread_main, this);
+ }
+ set_process_internal(!use_thread);
+ started = true;
}
}
void GDScriptLanguageServer::stop() {
- ERR_FAIL_COND(NULL == thread || thread_exit);
- thread_exit = true;
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = NULL;
+ if (use_thread) {
+ ERR_FAIL_COND(NULL == thread);
+ thread_running = false;
+ Thread::wait_to_finish(thread);
+ memdelete(thread);
+ thread = NULL;
+ }
protocol.stop();
+ started = false;
EditorNode::get_log()->add_message("--- GDScript language server stopped ---", EditorLog::MSG_TYPE_EDITOR);
}
diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h
index 83c2320d98..228d29bf42 100644
--- a/modules/gdscript/language_server/gdscript_language_server.h
+++ b/modules/gdscript/language_server/gdscript_language_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,10 @@ class GDScriptLanguageServer : public EditorPlugin {
GDScriptLanguageProtocol protocol;
Thread *thread;
- bool thread_exit;
+ bool thread_running;
+ bool started;
+ bool use_thread;
+ int port;
static void thread_main(void *p_userdata);
private:
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index b83db718b8..0572c5f746 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,8 @@ void GDScriptTextDocument::_bind_methods() {
ClassDB::bind_method(D_METHOD("colorPresentation"), &GDScriptTextDocument::colorPresentation);
ClassDB::bind_method(D_METHOD("hover"), &GDScriptTextDocument::hover);
ClassDB::bind_method(D_METHOD("definition"), &GDScriptTextDocument::definition);
+ ClassDB::bind_method(D_METHOD("declaration"), &GDScriptTextDocument::declaration);
+ ClassDB::bind_method(D_METHOD("signatureHelp"), &GDScriptTextDocument::signatureHelp);
ClassDB::bind_method(D_METHOD("show_native_symbol_in_editor"), &GDScriptTextDocument::show_native_symbol_in_editor);
}
@@ -267,7 +269,7 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
if ((item.kind == lsp::CompletionItemKind::Method || item.kind == lsp::CompletionItemKind::Function) && !item.label.ends_with("):")) {
item.insertText = item.label + "(";
- if (symbol && symbol->detail.find(",") == -1) {
+ if (symbol && symbol->children.empty()) {
item.insertText += ")";
}
} else if (item.kind == lsp::CompletionItemKind::Event) {
@@ -281,8 +283,6 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) {
}
Array GDScriptTextDocument::foldingRange(const Dictionary &p_params) {
- Dictionary params = p_params["textDocument"];
- String path = params["uri"];
Array arr;
return arr;
}
@@ -342,68 +342,64 @@ Variant GDScriptTextDocument::hover(const Dictionary &p_params) {
}
Array GDScriptTextDocument::definition(const Dictionary &p_params) {
- Array arr;
-
lsp::TextDocumentPositionParams params;
params.load(p_params);
+ List<const lsp::DocumentSymbol *> symbols;
+ Array arr = this->find_symbols(params, symbols);
+ return arr;
+}
- const lsp::DocumentSymbol *symbol = GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_symbol(params);
- if (symbol) {
- lsp::Location location;
- location.uri = symbol->uri;
- location.range = symbol->range;
-
- const String &path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(symbol->uri);
- if (file_checker->file_exists(path)) {
- arr.push_back(location.to_json());
- } else if (!symbol->native_class.empty()) {
- if (GDScriptLanguageProtocol::get_singleton()->is_goto_native_symbols_enabled()) {
- String id;
- switch (symbol->kind) {
- case lsp::SymbolKind::Class:
- id = "class_name:" + symbol->name;
- break;
- case lsp::SymbolKind::Constant:
- id = "class_constant:" + symbol->native_class + ":" + symbol->name;
- break;
- case lsp::SymbolKind::Property:
- case lsp::SymbolKind::Variable:
- id = "class_property:" + symbol->native_class + ":" + symbol->name;
- break;
- case lsp::SymbolKind::Enum:
- id = "class_enum:" + symbol->native_class + ":" + symbol->name;
- break;
- case lsp::SymbolKind::Method:
- case lsp::SymbolKind::Function:
- id = "class_method:" + symbol->native_class + ":" + symbol->name;
- break;
- default:
- id = "class_global:" + symbol->native_class + ":" + symbol->name;
- break;
- }
- call_deferred("show_native_symbol_in_editor", id);
- } else {
- notify_client_show_symbol(symbol);
+Variant GDScriptTextDocument::declaration(const Dictionary &p_params) {
+ lsp::TextDocumentPositionParams params;
+ params.load(p_params);
+ List<const lsp::DocumentSymbol *> symbols;
+ Array arr = this->find_symbols(params, symbols);
+ if (arr.empty() && !symbols.empty() && !symbols.front()->get()->native_class.empty()) { // Find a native symbol
+ const lsp::DocumentSymbol *symbol = symbols.front()->get();
+ if (GDScriptLanguageProtocol::get_singleton()->is_goto_native_symbols_enabled()) {
+ String id;
+ switch (symbol->kind) {
+ case lsp::SymbolKind::Class:
+ id = "class_name:" + symbol->name;
+ break;
+ case lsp::SymbolKind::Constant:
+ id = "class_constant:" + symbol->native_class + ":" + symbol->name;
+ break;
+ case lsp::SymbolKind::Property:
+ case lsp::SymbolKind::Variable:
+ id = "class_property:" + symbol->native_class + ":" + symbol->name;
+ break;
+ case lsp::SymbolKind::Enum:
+ id = "class_enum:" + symbol->native_class + ":" + symbol->name;
+ break;
+ case lsp::SymbolKind::Method:
+ case lsp::SymbolKind::Function:
+ id = "class_method:" + symbol->native_class + ":" + symbol->name;
+ break;
+ default:
+ id = "class_global:" + symbol->native_class + ":" + symbol->name;
+ break;
}
+ call_deferred("show_native_symbol_in_editor", id);
+ } else {
+ notify_client_show_symbol(symbol);
}
- } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+ }
+ return arr;
+}
- List<const lsp::DocumentSymbol *> list;
- GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(params, list);
- for (List<const lsp::DocumentSymbol *>::Element *E = list.front(); E; E = E->next()) {
+Variant GDScriptTextDocument::signatureHelp(const Dictionary &p_params) {
+ Variant ret;
- if (const lsp::DocumentSymbol *s = E->get()) {
- if (!s->uri.empty()) {
- lsp::Location location;
- location.uri = s->uri;
- location.range = s->range;
- arr.push_back(location.to_json());
- }
- }
- }
+ lsp::TextDocumentPositionParams params;
+ params.load(p_params);
+
+ lsp::SignatureHelp s;
+ if (OK == GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_signature(params, s)) {
+ ret = s.to_json();
}
- return arr;
+ return ret;
}
GDScriptTextDocument::GDScriptTextDocument() {
@@ -423,3 +419,33 @@ void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_i
ScriptEditor::get_singleton()->call_deferred("_help_class_goto", p_symbol_id);
OS::get_singleton()->move_window_to_foreground();
}
+
+Array GDScriptTextDocument::find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list) {
+ Array arr;
+ const lsp::DocumentSymbol *symbol = GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_symbol(p_location);
+ if (symbol) {
+ lsp::Location location;
+ location.uri = symbol->uri;
+ location.range = symbol->range;
+ const String &path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(symbol->uri);
+ if (file_checker->file_exists(path)) {
+ arr.push_back(location.to_json());
+ }
+ r_list.push_back(symbol);
+ } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+ List<const lsp::DocumentSymbol *> list;
+ GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(p_location, list);
+ for (List<const lsp::DocumentSymbol *>::Element *E = list.front(); E; E = E->next()) {
+ if (const lsp::DocumentSymbol *s = E->get()) {
+ if (!s->uri.empty()) {
+ lsp::Location location;
+ location.uri = s->uri;
+ location.range = s->range;
+ arr.push_back(location.to_json());
+ r_list.push_back(s);
+ }
+ }
+ }
+ }
+ return arr;
+}
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index 235e2c3f6e..b2fd0c31f9 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,7 @@ protected:
Array native_member_completions;
private:
+ Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
lsp::TextDocumentItem load_document_item(const Variant &p_param);
void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
@@ -65,6 +66,8 @@ public:
Array colorPresentation(const Dictionary &p_params);
Variant hover(const Dictionary &p_params);
Array definition(const Dictionary &p_params);
+ Variant declaration(const Dictionary &p_params);
+ Variant signatureHelp(const Dictionary &p_params);
void initialize();
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index f2c0e7035b..1c0590cff1 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,9 +102,9 @@ const lsp::DocumentSymbol *GDScriptWorkspace::get_script_symbol(const String &p_
}
void GDScriptWorkspace::reload_all_workspace_scripts() {
- List<String> pathes;
- list_script_files("res://", pathes);
- for (List<String>::Element *E = pathes.front(); E; E = E->next()) {
+ List<String> paths;
+ list_script_files("res://", paths);
+ for (List<String>::Element *E = paths.front(); E; E = E->next()) {
const String &path = E->get();
Error err;
String content = FileAccess::get_file_as_string(path, &err);
@@ -252,6 +252,12 @@ Error GDScriptWorkspace::initialize() {
bool arg_default_value_started = false;
for (int j = 0; j < data.arguments.size(); j++) {
const DocData::ArgumentDoc &arg = data.arguments[j];
+
+ lsp::DocumentSymbol symbol_arg;
+ symbol_arg.name = arg.name;
+ symbol_arg.kind = lsp::SymbolKind::Variable;
+ symbol_arg.detail = arg.type;
+
if (!arg_default_value_started && !arg.default_value.empty()) {
arg_default_value_started = true;
}
@@ -263,6 +269,8 @@ Error GDScriptWorkspace::initialize() {
arg_str += ", ";
}
params += arg_str;
+
+ symbol.children.push_back(symbol_arg);
}
if (data.qualifiers.find("vararg") != -1) {
params += params.empty() ? "..." : ", ...";
@@ -513,6 +521,49 @@ Dictionary GDScriptWorkspace::generate_script_api(const String &p_path) {
return api;
}
+Error GDScriptWorkspace::resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature) {
+ if (const ExtendGDScriptParser *parser = get_parse_result(get_file_path(p_doc_pos.textDocument.uri))) {
+
+ lsp::TextDocumentPositionParams text_pos;
+ text_pos.textDocument = p_doc_pos.textDocument;
+
+ if (parser->get_left_function_call(p_doc_pos.position, text_pos.position, r_signature.activeParameter) == OK) {
+
+ List<const lsp::DocumentSymbol *> symbols;
+
+ if (const lsp::DocumentSymbol *symbol = resolve_symbol(text_pos)) {
+ symbols.push_back(symbol);
+ } else if (GDScriptLanguageProtocol::get_singleton()->is_smart_resolve_enabled()) {
+ GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(text_pos, symbols);
+ }
+
+ for (List<const lsp::DocumentSymbol *>::Element *E = symbols.front(); E; E = E->next()) {
+ const lsp::DocumentSymbol *symbol = E->get();
+ if (symbol->kind == lsp::SymbolKind::Method || symbol->kind == lsp::SymbolKind::Function) {
+
+ lsp::SignatureInformation signature_info;
+ signature_info.label = symbol->detail;
+ signature_info.documentation = symbol->render();
+
+ for (int i = 0; i < symbol->children.size(); i++) {
+ const lsp::DocumentSymbol &arg = symbol->children[i];
+ lsp::ParameterInformation arg_info;
+ arg_info.label = arg.name;
+ signature_info.parameters.push_back(arg_info);
+ }
+ r_signature.signatures.push_back(signature_info);
+ break;
+ }
+ }
+
+ if (r_signature.signatures.size()) {
+ return OK;
+ }
+ }
+ }
+ return ERR_METHOD_NOT_FOUND;
+}
+
GDScriptWorkspace::GDScriptWorkspace() {
ProjectSettings::get_singleton()->get_resource_path();
}
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index a416ae1075..146a5cb7c9 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -83,6 +83,7 @@ public:
const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params);
void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
Dictionary generate_script_api(const String &p_path);
+ Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
GDScriptWorkspace();
~GDScriptWorkspace();
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index a048af88bb..a2dcc48820 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -330,8 +330,6 @@ struct CompletionOptions {
triggerCharacters.push_back("$");
triggerCharacters.push_back("'");
triggerCharacters.push_back("\"");
- triggerCharacters.push_back("(");
- triggerCharacters.push_back(",");
}
Dictionary to_json() const {
@@ -1402,6 +1400,120 @@ struct Hover {
}
};
+/**
+ * Represents a parameter of a callable-signature. A parameter can
+ * have a label and a doc-comment.
+ */
+struct ParameterInformation {
+
+ /**
+ * The label of this parameter information.
+ *
+ * Either a string or an inclusive start and exclusive end offsets within its containing
+ * signature label. (see SignatureInformation.label). The offsets are based on a UTF-16
+ * string representation as `Position` and `Range` does.
+ *
+ * *Note*: a label of type string should be a substring of its containing signature label.
+ * Its intended use case is to highlight the parameter label part in the `SignatureInformation.label`.
+ */
+ String label;
+
+ /**
+ * The human-readable doc-comment of this parameter. Will be shown
+ * in the UI but can be omitted.
+ */
+ MarkupContent documentation;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["label"] = label;
+ dict["documentation"] = documentation.to_json();
+ return dict;
+ }
+};
+
+/**
+ * Represents the signature of something callable. A signature
+ * can have a label, like a function-name, a doc-comment, and
+ * a set of parameters.
+ */
+struct SignatureInformation {
+ /**
+ * The label of this signature. Will be shown in
+ * the UI.
+ */
+ String label;
+
+ /**
+ * The human-readable doc-comment of this signature. Will be shown
+ * in the UI but can be omitted.
+ */
+ MarkupContent documentation;
+
+ /**
+ * The parameters of this signature.
+ */
+ Vector<ParameterInformation> parameters;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ dict["label"] = label;
+ dict["documentation"] = documentation.to_json();
+ Array args;
+ for (int i = 0; i < parameters.size(); i++) {
+ args.push_back(parameters[i].to_json());
+ }
+ dict["parameters"] = args;
+ return dict;
+ }
+};
+
+/**
+ * Signature help represents the signature of something
+ * callable. There can be multiple signature but only one
+ * active and only one active parameter.
+ */
+struct SignatureHelp {
+ /**
+ * One or more signatures.
+ */
+ Vector<SignatureInformation> signatures;
+
+ /**
+ * The active signature. If omitted or the value lies outside the
+ * range of `signatures` the value defaults to zero or is ignored if
+ * `signatures.length === 0`. Whenever possible implementors should
+ * make an active decision about the active signature and shouldn't
+ * rely on a default value.
+ * In future version of the protocol this property might become
+ * mandatory to better express this.
+ */
+ int activeSignature = 0;
+
+ /**
+ * The active parameter of the active signature. If omitted or the value
+ * lies outside the range of `signatures[activeSignature].parameters`
+ * defaults to 0 if the active signature has parameters. If
+ * the active signature has no parameters it is ignored.
+ * In future version of the protocol this property might become
+ * mandatory to better express the active parameter if the
+ * active signature does have any.
+ */
+ int activeParameter = 0;
+
+ Dictionary to_json() const {
+ Dictionary dict;
+ Array sigs;
+ for (int i = 0; i < signatures.size(); i++) {
+ sigs.push_back(signatures[i].to_json());
+ }
+ dict["signatures"] = sigs;
+ dict["activeSignature"] = activeSignature;
+ dict["activeParameter"] = activeParameter;
+ return dict;
+ }
+};
+
struct ServerCapabilities {
/**
* Defines how text documents are synced. Is either a detailed structure defining each notification or
@@ -1532,6 +1644,8 @@ struct ServerCapabilities {
Dictionary dict;
dict["textDocumentSync"] = (int)textDocumentSync.change;
dict["completionProvider"] = completionProvider.to_json();
+ signatureHelpProvider.triggerCharacters.push_back(",");
+ signatureHelpProvider.triggerCharacters.push_back("(");
dict["signatureHelpProvider"] = signatureHelpProvider.to_json();
dict["codeLensProvider"] = false; // codeLensProvider.to_json();
dict["documentOnTypeFormattingProvider"] = documentOnTypeFormattingProvider.to_json();
@@ -1583,7 +1697,7 @@ struct GodotNativeClassInfo {
}
};
-/** Features not included in the standart lsp specifications */
+/** Features not included in the standard lsp specifications */
struct GodotCapabilities {
/**
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 94b9e8c2d9..b5eb09d6ba 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h
index 0f01a4cdab..55920e8b97 100644
--- a/modules/gdscript/register_types.h
+++ b/modules/gdscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index b762868f2c..3de971db6d 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -4,10 +4,10 @@
Node for 3D tile-based maps.
</brief_description>
<description>
- GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
- GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
- A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions.
- A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
+ GridMap lets you place meshes on a grid interactively. It works both from the editor and from scripts, which can help you create in-game level editors.
+ GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
+ A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions.
+ Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
@@ -72,6 +72,7 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the [member collision_layer].
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
@@ -80,20 +81,21 @@
<argument index="0" name="bit" type="int">
</argument>
<description>
+ Returns an individual bit on the [member collision_mask].
</description>
</method>
<method name="get_meshes">
<return type="Array">
</return>
<description>
- Array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
+ Returns an array of [Transform] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space.
</description>
</method>
<method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
<description>
- Array of [Vector3] with the non-empty cell coordinates in the grid map.
+ Returns an array of [Vector3] with the non-empty cell coordinates in the grid map.
</description>
</method>
<method name="make_baked_meshes">
@@ -116,6 +118,7 @@
<argument index="2" name="z" type="int">
</argument>
<description>
+ Returns the position of a grid cell in the GridMap's local coordinate space.
</description>
</method>
<method name="resource_changed">
@@ -140,9 +143,9 @@
<argument index="4" name="orientation" type="int" default="0">
</argument>
<description>
- Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
- A negative item index will clear the cell.
- Optionally, the item's orientation can be passed.
+ Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
+ A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
+ Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index].
</description>
</method>
<method name="set_clip">
@@ -167,6 +170,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets an individual bit on the [member collision_layer].
</description>
</method>
<method name="set_collision_mask_bit">
@@ -177,6 +181,7 @@
<argument index="1" name="value" type="bool">
</argument>
<description>
+ Sets an individual bit on the [member collision_mask].
</description>
</method>
<method name="world_to_map" qualifiers="const">
@@ -185,6 +190,8 @@
<argument index="0" name="pos" type="Vector3">
</argument>
<description>
+ Returns the coordinates of the grid cell containing the given point.
+ [code]pos[/code] should be in the GridMap's local coordinate space.
</description>
</method>
</methods>
@@ -202,26 +209,30 @@
The size of each octant measured in number of cells. This applies to all three axis.
</member>
<member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale" default="1.0">
+ The scale of the cell items.
+ This does not affect the size of the grid cells themselves, only the items in them. This can be used to make cell items overlap their neighbors.
</member>
<member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size" default="Vector3( 2, 2, 2 )">
The dimensions of the grid's cells.
+ This does not affect the size of the meshes. See [member cell_scale].
</member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
+ The physics layers this GridMap is in.
+ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
+ The physics layers this GridMap detects collisions in.
</member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
- <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
- Deprecated, use [member mesh_library] instead.
- </member>
</members>
<signals>
<signal name="cell_size_changed">
<argument index="0" name="cell_size" type="Vector3">
</argument>
<description>
+ Emitted when [member cell_size] changes.
</description>
</signal>
</signals>
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 47ac0de7f9..3d40220869 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,7 +122,7 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
Array ret;
ret.resize(baked_meshes.size());
for (int i = 0; i < baked_meshes.size(); i++) {
- ret.push_back(baked_meshes[i].mesh);
+ ret[i] = baked_meshes[i].mesh;
}
r_ret = ret;
@@ -193,22 +193,6 @@ bool GridMap::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-#ifndef DISABLE_DEPRECATED
-void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
-
- WARN_DEPRECATED_MSG("GridMap.theme/set_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/set_mesh_library() instead.");
-
- set_mesh_library(p_theme);
-}
-
-Ref<MeshLibrary> GridMap::get_theme() const {
-
- WARN_DEPRECATED_MSG("GridMap.theme/get_theme() is deprecated and will be removed in a future version. Use GridMap.mesh_library/get_mesh_library() instead.");
-
- return get_mesh_library();
-}
-#endif // DISABLE_DEPRECATED
-
void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
if (!mesh_library.is_null())
@@ -838,11 +822,6 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
-#ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme);
- ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme);
-#endif // DISABLE_DEPRECATED
-
ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
@@ -885,10 +864,6 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
-#ifndef DISABLE_DEPRECATED
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary", 0), "set_theme", "get_theme");
-#endif // DISABLE_DEPRECATED
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
ADD_GROUP("Cell", "cell_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index f4407099f5..705f4929e1 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -227,11 +227,6 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
-#ifndef DISABLE_DEPRECATED
- void set_theme(const Ref<MeshLibrary> &p_theme);
- Ref<MeshLibrary> get_theme() const;
-#endif // DISABLE_DEPRECATED
-
void set_mesh_library(const Ref<MeshLibrary> &p_mesh_library);
Ref<MeshLibrary> get_mesh_library() const;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 1bd570c55f..4aa407f966 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -664,14 +664,15 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
input_action = INPUT_NONE;
} else if (mb->get_button_index() == BUTTON_LEFT) {
+ bool can_edit = (node && node->get_mesh_library().is_valid());
if (input_action == INPUT_PASTE) {
_do_paste();
input_action = INPUT_NONE;
_update_paste_indicator();
- } else if (mb->get_shift()) {
+ } else if (mb->get_shift() && can_edit) {
input_action = INPUT_SELECT;
last_selection = selection;
- } else if (mb->get_command()) {
+ } else if (mb->get_command() && can_edit) {
input_action = INPUT_PICK;
} else {
input_action = INPUT_PAINT;
@@ -1256,7 +1257,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
options->get_popup()->add_item(TTR("Cursor Back Rotate Z"), MENU_OPTION_CURSOR_BACK_ROTATE_Z, KEY_MASK_SHIFT + KEY_D);
options->get_popup()->add_item(TTR("Cursor Clear Rotation"), MENU_OPTION_CURSOR_CLEAR_ROTATION, KEY_W);
options->get_popup()->add_separator();
- options->get_popup()->add_check_item("Paste Selects", MENU_OPTION_PASTE_SELECTS);
+ options->get_popup()->add_check_item(TTR("Paste Selects"), MENU_OPTION_PASTE_SELECTS);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_CTRL + KEY_C);
options->get_popup()->add_item(TTR("Cut Selection"), MENU_OPTION_SELECTION_CUT, KEY_MASK_CTRL + KEY_X);
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 42e62f2842..404e95b74c 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index 03db5d323e..afd51945ab 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h
index 5a07ea84d9..bc720f460c 100644
--- a/modules/gridmap/register_types.h
+++ b/modules/gridmap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index 1abf26bfee..4505df0f8f 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index e9575ee4fb..a5f1f9c387 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp
index 8a2b6f14d1..2ef6b7cd07 100644
--- a/modules/hdr/register_types.cpp
+++ b/modules/hdr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h
index 57a9058a89..c1c69a1e27 100644
--- a/modules/hdr/register_types.h
+++ b/modules/hdr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index dcd8b8aebd..a1f0f0ef6a 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index e9016ce43e..9ef37ae303 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp
index 1febfdebf5..f6077d5c68 100644
--- a/modules/jpg/register_types.cpp
+++ b/modules/jpg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h
index 633160d941..291098fae2 100644
--- a/modules/jpg/register_types.h
+++ b/modules/jpg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp
index ea90cce83d..014b65e3e2 100644
--- a/modules/jsonrpc/jsonrpc.cpp
+++ b/modules/jsonrpc/jsonrpc.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h
index 91897d0b55..e2b7ab0975 100644
--- a/modules/jsonrpc/jsonrpc.h
+++ b/modules/jsonrpc/jsonrpc.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp
index 242b0e9df4..0d3e446e3e 100644
--- a/modules/jsonrpc/register_types.cpp
+++ b/modules/jsonrpc/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jsonrpc/register_types.h b/modules/jsonrpc/register_types.h
index e4648b901f..958f16344a 100644
--- a/modules/jsonrpc/register_types.h
+++ b/modules/jsonrpc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index 204f4e8905..9b072785af 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -203,8 +203,6 @@ void CryptoMbedTLS::load_default_certificates(String p_path) {
default_certs = memnew(X509CertificateMbedTLS);
ERR_FAIL_COND(default_certs == NULL);
- String certs_path = GLOBAL_DEF("network/ssl/certificates", "");
-
if (p_path != "") {
// Use certs defined in project settings.
default_certs->load(p_path);
diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h
index 06b3ecd234..edb5841761 100644
--- a/modules/mbedtls/crypto_mbedtls.h
+++ b/modules/mbedtls/crypto_mbedtls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp
index f7dc6c785f..8f9e2c370b 100755
--- a/modules/mbedtls/register_types.cpp
+++ b/modules/mbedtls/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h
index 535dae7999..f179d39438 100755
--- a/modules/mbedtls/register_types.h
+++ b/modules/mbedtls/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp
index eeaf831b4a..82584e3494 100644
--- a/modules/mbedtls/ssl_context_mbedtls.cpp
+++ b/modules/mbedtls/ssl_context_mbedtls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h
index e49d532912..9145e0fd72 100644
--- a/modules/mbedtls/ssl_context_mbedtls.h
+++ b/modules/mbedtls/ssl_context_mbedtls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index a2e342e219..b88d9e48a4 100755
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -111,7 +111,6 @@ Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida
ERR_FAIL_COND_V(p_base.is_null(), ERR_INVALID_PARAMETER);
base = p_base;
- int ret = 0;
int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE;
Error err = ssl_ctx->init_client(MBEDTLS_SSL_TRANSPORT_STREAM, authmode, p_ca_certs);
@@ -122,7 +121,7 @@ Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_valida
status = STATUS_HANDSHAKING;
- if ((ret = _do_handshake()) != OK) {
+ if (_do_handshake() != OK) {
status = STATUS_ERROR_HOSTNAME_MISMATCH;
return FAILED;
}
@@ -143,7 +142,7 @@ Error StreamPeerMbedTLS::accept_stream(Ref<StreamPeer> p_base, Ref<CryptoKey> p_
status = STATUS_HANDSHAKING;
- if ((err = _do_handshake()) != OK) {
+ if (_do_handshake() != OK) {
return FAILED;
}
diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h
index eec7eab631..68b03ae995 100755
--- a/modules/mbedtls/stream_peer_mbedtls.h
+++ b/modules/mbedtls/stream_peer_mbedtls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index fe107d3683..22b708f206 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 7fa51eecb7..c762c9b799 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index 2ff7987cae..faf6c3b151 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h
index 340a7a4b2a..602fae1f4e 100644
--- a/modules/mobile_vr/register_types.h
+++ b/modules/mobile_vr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index a9afa7ccf6..41be367f2f 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -8,14 +8,10 @@ Import('env_modules')
env_mono = env_modules.Clone()
-if env['tools']:
+if env_mono['tools']:
# NOTE: It is safe to generate this file here, since this is still executed serially
- import build_scripts.make_cs_compressed_header as make_cs_compressed_header
- make_cs_compressed_header.generate_header(
- 'glue/Managed/Files',
- 'glue/cs_compressed.gen.h',
- 'glue/cs_glue_version.gen.h'
- )
+ import build_scripts.gen_cs_glue_version as gen_cs_glue_version
+ gen_cs_glue_version.generate_header('glue/GodotSharp', 'glue/cs_glue_version.gen.h')
# Glue sources
if env_mono['mono_glue']:
@@ -38,24 +34,14 @@ env_mono = conf.Finish()
mono_configure.configure(env, env_mono)
-# Build Godot API solution
-
if env_mono['tools'] and env_mono['mono_glue']:
+ # Build Godot API solution
import build_scripts.api_solution_build as api_solution_build
- api_solution_build.build(env_mono)
+ api_sln_cmd = api_solution_build.build(env_mono)
-# Build GodotTools
-
-if env_mono['tools']:
+ # Build GodotTools
import build_scripts.godot_tools_build as godot_tools_build
- if env_mono['mono_glue']:
- godot_tools_build.build(env_mono)
- else:
- # Building without the glue sources so the Godot API solution may be missing.
- # GodotTools depends on the Godot API solution. As such, we will only build
- # GodotTools.ProjectEditor which doesn't depend on the Godot API solution and
- # is required by the bindings generator in order to be able to generated it.
- godot_tools_build.build_project_editor_only(env_mono)
+ godot_tools_build.build(env_mono, api_sln_cmd)
# Add sources
diff --git a/modules/mono/build_scripts/api_solution_build.py b/modules/mono/build_scripts/api_solution_build.py
index 1fe00a3028..639197c285 100644
--- a/modules/mono/build_scripts/api_solution_build.py
+++ b/modules/mono/build_scripts/api_solution_build.py
@@ -10,10 +10,7 @@ def build_api_solution(source, target, env):
module_dir = env['module_dir']
- solution_path = os.path.join(module_dir, 'glue/Managed/Generated/GodotSharp.sln')
-
- if not os.path.isfile(solution_path):
- raise RuntimeError("Godot API solution not found. Did you forget to run '--generate-mono-glue'?")
+ solution_path = os.path.join(module_dir, 'glue/GodotSharp/GodotSharp.sln')
build_config = env['solution_build_config']
@@ -55,12 +52,22 @@ def build(env_mono):
'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml'
]
+ depend_cmd = []
+
for build_config in ['Debug', 'Release']:
output_dir = Dir('#bin').abspath
editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config)
targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, [], build_api_solution,
+ cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution,
module_dir=os.getcwd(), solution_build_config=build_config)
env_mono.AlwaysBuild(cmd)
+
+ # Make the Release build of the API solution depend on the Debug build.
+ # We do this in order to prevent SCons from building them in parallel,
+ # which can freak out MSBuild. In many cases, one of the builds would
+ # hang indefinitely requiring a key to be pressed for it to continue.
+ depend_cmd = cmd
+
+ return depend_cmd
diff --git a/modules/mono/build_scripts/gen_cs_glue_version.py b/modules/mono/build_scripts/gen_cs_glue_version.py
new file mode 100644
index 0000000000..5d1056c2fc
--- /dev/null
+++ b/modules/mono/build_scripts/gen_cs_glue_version.py
@@ -0,0 +1,20 @@
+
+def generate_header(solution_dir, version_header_dst):
+ import os
+ latest_mtime = 0
+ for root, dirs, files in os.walk(solution_dir, topdown=True):
+ dirs[:] = [d for d in dirs if d not in ['Generated']] # Ignored generated files
+ files = [f for f in files if f.endswith('.cs')]
+ for file in files:
+ filepath = os.path.join(root, file)
+ mtime = os.path.getmtime(filepath)
+ latest_mtime = mtime if mtime > latest_mtime else latest_mtime
+
+ glue_version = int(latest_mtime) # The latest modified time will do for now
+
+ with open(version_header_dst, 'w') as version_header:
+ version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
+ version_header.write('#ifndef CS_GLUE_VERSION_H\n')
+ version_header.write('#define CS_GLUE_VERSION_H\n\n')
+ version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
+ version_header.write('\n#endif // CS_GLUE_VERSION_H\n')
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index 35daa6d307..99341c631e 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -13,106 +13,27 @@ def build_godot_tools(source, target, env):
solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
build_config = 'Debug' if env['target'] == 'debug' else 'Release'
- from . solution_builder import build_solution, nuget_restore
- nuget_restore(env, solution_path)
- build_solution(env, solution_path, build_config)
-
- # Copy targets
-
- solution_dir = os.path.abspath(os.path.join(solution_path, os.pardir))
-
- src_dir = os.path.join(solution_dir, 'GodotTools', 'bin', build_config)
- dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
-
- if not os.path.isdir(dst_dir):
- assert not os.path.isfile(dst_dir)
- os.makedirs(dst_dir)
-
- def copy_target(target_path):
- from shutil import copy
- filename = os.path.basename(target_path)
- copy(os.path.join(src_dir, filename), target_path)
-
- for scons_target in target:
- copy_target(str(scons_target))
-
-
-def build_godot_tools_project_editor(source, target, env):
- # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
-
- module_dir = env['module_dir']
-
- project_name = 'GodotTools.ProjectEditor'
-
- csproj_dir = os.path.join(module_dir, 'editor/GodotTools', project_name)
- csproj_path = os.path.join(csproj_dir, project_name + '.csproj')
- build_config = 'Debug' if env['target'] == 'debug' else 'Release'
+ # Custom build target to make sure output is always copied to the data dir.
+ extra_build_args = ['/Target:Build;GodotTools:BuildAlwaysCopyToDataDir']
from . solution_builder import build_solution, nuget_restore
-
- # Make sure to restore NuGet packages in the project directory for the project to find it
- nuget_restore(env, os.path.join(csproj_dir, 'packages.config'), '-PackagesDirectory',
- os.path.join(csproj_dir, 'packages'))
-
- build_solution(env, csproj_path, build_config)
-
- # Copy targets
-
- src_dir = os.path.join(csproj_dir, 'bin', build_config)
- dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
-
- if not os.path.isdir(dst_dir):
- assert not os.path.isfile(dst_dir)
- os.makedirs(dst_dir)
-
- def copy_target(target_path):
- from shutil import copy
- filename = os.path.basename(target_path)
- copy(os.path.join(src_dir, filename), target_path)
-
- for scons_target in target:
- copy_target(str(scons_target))
-
-
-def build(env_mono):
- assert env_mono['tools']
-
- output_dir = Dir('#bin').abspath
- editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
- editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug')
-
- source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll']
- sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames]
-
- target_filenames = [
- 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
- 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'
- ]
-
- if env_mono['target'] == 'debug':
- target_filenames += [
- 'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb',
- 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'
- ]
-
- targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
-
- cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd())
- env_mono.AlwaysBuild(cmd)
+ nuget_restore(env, solution_path)
+ build_solution(env, solution_path, build_config, extra_build_args)
+ # No need to copy targets. The GodotTools csproj takes care of copying them.
-def build_project_editor_only(env_mono):
+def build(env_mono, api_sln_cmd):
assert env_mono['tools']
output_dir = Dir('#bin').abspath
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
- target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
+ target_filenames = ['GodotTools.dll']
if env_mono['target'] == 'debug':
- target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
+ target_filenames += ['GodotTools.pdb']
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
- cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd())
+ cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
env_mono.AlwaysBuild(cmd)
diff --git a/modules/mono/build_scripts/make_cs_compressed_header.py b/modules/mono/build_scripts/make_cs_compressed_header.py
deleted file mode 100644
index ed49db5bb2..0000000000
--- a/modules/mono/build_scripts/make_cs_compressed_header.py
+++ /dev/null
@@ -1,62 +0,0 @@
-
-def generate_header(src, dst, version_dst):
- from compat import byte_to_str
-
- with open(dst, 'w') as header:
- header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
- header.write('#ifndef CS_COMPRESSED_H\n')
- header.write('#define CS_COMPRESSED_H\n\n')
- header.write('#ifdef TOOLS_ENABLED\n\n')
- header.write('#include "core/map.h"\n')
- header.write('#include "core/ustring.h"\n')
- inserted_files = ''
- import os
- latest_mtime = 0
- cs_file_count = 0
- for root, _, files in os.walk(src):
- files = [f for f in files if f.endswith('.cs')]
- for file in files:
- cs_file_count += 1
- filepath = os.path.join(root, file)
- filepath_src_rel = os.path.relpath(filepath, src)
- mtime = os.path.getmtime(filepath)
- latest_mtime = mtime if mtime > latest_mtime else latest_mtime
- with open(filepath, 'rb') as f:
- buf = f.read()
- decompr_size = len(buf)
- import zlib
- buf = zlib.compress(buf)
- compr_size = len(buf)
- name = str(cs_file_count)
- header.write('\n')
- header.write('// ' + filepath_src_rel + '\n')
- header.write('static const int _cs_' + name + '_compressed_size = ' + str(compr_size) + ';\n')
- header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decompr_size) + ';\n')
- header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
- for i, buf_idx in enumerate(range(compr_size)):
- if i > 0:
- header.write(', ')
- header.write(byte_to_str(buf[buf_idx]))
- header.write(' };\n')
- inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \
- 'GodotCsCompressedFile(_cs_' + name + '_compressed_size, ' \
- '_cs_' + name + '_uncompressed_size, ' \
- '_cs_' + name + '_compressed));\n'
- header.write('\nstruct GodotCsCompressedFile\n' '{\n'
- '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
- '\n\tGodotCsCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
- '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
- '\t\tdata = p_data;\n' '\t}\n' '\n\tGodotCsCompressedFile() {}\n' '};\n'
- '\nvoid get_compressed_files(Map<String, GodotCsCompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
- )
- header.write('\n#endif // TOOLS_ENABLED\n')
- header.write('\n#endif // CS_COMPRESSED_H\n')
-
- glue_version = int(latest_mtime) # The latest modified time will do for now
-
- with open(version_dst, 'w') as version_header:
- version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
- version_header.write('#ifndef CS_GLUE_VERSION_H\n')
- version_header.write('#define CS_GLUE_VERSION_H\n\n')
- version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
- version_header.write('\n#endif // CS_GLUE_VERSION_H\n')
diff --git a/modules/mono/build_scripts/mono_android_config.xml b/modules/mono/build_scripts/mono_android_config.xml
new file mode 100644
index 0000000000..e79670afd2
--- /dev/null
+++ b/modules/mono/build_scripts/mono_android_config.xml
@@ -0,0 +1,28 @@
+<configuration>
+ <dllmap wordsize="32" dll="i:cygwin1.dll" target="/system/lib/libc.so" />
+ <dllmap wordsize="64" dll="i:cygwin1.dll" target="/system/lib64/libc.so" />
+ <dllmap wordsize="32" dll="libc" target="/system/lib/libc.so" />
+ <dllmap wordsize="64" dll="libc" target="/system/lib64/libc.so" />
+ <dllmap wordsize="32" dll="intl" target="/system/lib/libc.so" />
+ <dllmap wordsize="64" dll="intl" target="/system/lib64/libc.so" />
+ <dllmap wordsize="32" dll="libintl" target="/system/lib/libc.so" />
+ <dllmap wordsize="64" dll="libintl" target="/system/lib64/libc.so" />
+ <dllmap dll="MonoPosixHelper" target="libMonoPosixHelper.so" />
+ <dllmap dll="System.Native" target="libmono-native.so" />
+ <dllmap wordsize="32" dll="i:msvcrt" target="/system/lib/libc.so" />
+ <dllmap wordsize="64" dll="i:msvcrt" target="/system/lib64/libc.so" />
+ <dllmap wordsize="32" dll="i:msvcrt.dll" target="/system/lib/libc.so" />
+ <dllmap wordsize="64" dll="i:msvcrt.dll" target="/system/lib64/libc.so" />
+ <dllmap wordsize="32" dll="sqlite" target="/system/lib/libsqlite.so" />
+ <dllmap wordsize="64" dll="sqlite" target="/system/lib64/libsqlite.so" />
+ <dllmap wordsize="32" dll="sqlite3" target="/system/lib/libsqlite.so" />
+ <dllmap wordsize="64" dll="sqlite3" target="/system/lib64/libsqlite.so" />
+ <dllmap wordsize="32" dll="liblog" target="/system/lib/liblog.so" />
+ <dllmap wordsize="64" dll="liblog" target="/system/lib64/liblog.so" />
+ <dllmap dll="i:kernel32.dll">
+ <dllentry dll="__Internal" name="CopyMemory" target="mono_win32_compat_CopyMemory"/>
+ <dllentry dll="__Internal" name="FillMemory" target="mono_win32_compat_FillMemory"/>
+ <dllentry dll="__Internal" name="MoveMemory" target="mono_win32_compat_MoveMemory"/>
+ <dllentry dll="__Internal" name="ZeroMemory" target="mono_win32_compat_ZeroMemory"/>
+ </dllmap>
+</configuration>
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index c5c8b9adbd..033c467da9 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -44,9 +44,33 @@ def copy_file(src_dir, dst_dir, name):
copy(src_path, dst_dir)
+def is_desktop(platform):
+ return platform in ['windows', 'osx', 'x11', 'server', 'uwp', 'haiku']
+
+
+def is_unix_like(platform):
+ return platform in ['osx', 'x11', 'server', 'android', 'haiku']
+
+
+def module_supports_tools_on(platform):
+ return platform not in ['android', 'javascript']
+
+
+def find_wasm_src_dir(mono_root):
+ hint_dirs = [
+ os.path.join(mono_root, 'src'),
+ os.path.join(mono_root, '../src'),
+ ]
+ for hint_dir in hint_dirs:
+ if os.path.isfile(os.path.join(hint_dir, 'driver.c')):
+ return hint_dir
+ return ''
+
+
def configure(env, env_mono):
bits = env['bits']
is_android = env['platform'] == 'android'
+ is_javascript = env['platform'] == 'javascript'
tools_enabled = env['tools']
mono_static = env['mono_static']
@@ -63,17 +87,21 @@ def configure(env, env_mono):
env_mono.Append(CPPDEFINES=['NO_PENDING_EXCEPTIONS'])
if is_android and not env['android_arch'] in android_arch_dirs:
- raise RuntimeError('This module does not support for the specified \'android_arch\': ' + env['android_arch'])
+ raise RuntimeError('This module does not support the specified \'android_arch\': ' + env['android_arch'])
- if is_android and tools_enabled:
- # TODO: Implement this. We have to add the data directory to the apk, concretely the Api and Tools folders.
- raise RuntimeError('This module does not currently support building for android with tools enabled')
+ if tools_enabled and not module_supports_tools_on(env['platform']):
+ # TODO:
+ # Android: We have to add the data directory to the apk, concretely the Api and Tools folders.
+ raise RuntimeError('This module does not currently support building for this platform with tools enabled')
if is_android and mono_static:
- # When static linking and doing something that requires libmono-native, we get a dlopen error as libmono-native seems to depend on libmonosgen-2.0
- raise RuntimeError('Linking Mono statically is not currently supported on Android')
+ # Android: When static linking and doing something that requires libmono-native, we get a dlopen error as libmono-native seems to depend on libmonosgen-2.0
+ raise RuntimeError('Statically linking Mono is not currently supported on this platform')
- if (os.getenv('MONO32_PREFIX') or os.getenv('MONO64_PREFIX')) and not mono_prefix:
+ if is_javascript:
+ mono_static = True
+
+ if not mono_prefix and (os.getenv('MONO32_PREFIX') or os.getenv('MONO64_PREFIX')):
print("WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the 'mono_prefix' SCons parameter instead")
if env['platform'] == 'windows':
@@ -92,9 +120,9 @@ def configure(env, env_mono):
env.Append(LIBPATH=mono_lib_path)
env_mono.Prepend(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
- if mono_static:
- lib_suffix = Environment()['LIBSUFFIX']
+ lib_suffix = Environment()['LIBSUFFIX']
+ if mono_static:
if env.msvc:
mono_static_lib_name = 'libmono-static-sgen'
else:
@@ -116,13 +144,13 @@ def configure(env, env_mono):
env.Append(LIBS=['psapi'])
env.Append(LIBS=['version'])
else:
- mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
+ mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension=lib_suffix)
if not mono_lib_name:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
if env.msvc:
- env.Append(LINKFLAGS=mono_lib_name + Environment()['LIBSUFFIX'])
+ env.Append(LINKFLAGS=mono_lib_name + lib_suffix)
else:
env.Append(LIBS=[mono_lib_name])
@@ -143,7 +171,7 @@ def configure(env, env_mono):
mono_lib_path = ''
mono_so_name = ''
- if not mono_root and is_android:
+ if not mono_root and (is_android or is_javascript):
raise RuntimeError("Mono installation directory not found; specify one manually with the 'mono_prefix' SCons parameter")
if not mono_root and is_apple:
@@ -167,7 +195,7 @@ def configure(env, env_mono):
mono_lib_path = os.path.join(mono_root, 'lib')
- env.Append(LIBPATH=mono_lib_path)
+ env.Append(LIBPATH=[mono_lib_path])
env_mono.Prepend(CPPPATH=os.path.join(mono_root, 'include', 'mono-2.0'))
mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
@@ -178,12 +206,37 @@ def configure(env, env_mono):
env_mono.Append(CPPDEFINES=['_REENTRANT'])
if mono_static:
+ env.Append(LINKFLAGS=['-rdynamic'])
+
mono_lib_file = os.path.join(mono_lib_path, 'lib' + mono_lib + '.a')
if is_apple:
env.Append(LINKFLAGS=['-Wl,-force_load,' + mono_lib_file])
else:
+ assert is_desktop(env['platform']) or is_android or is_javascript
env.Append(LINKFLAGS=['-Wl,-whole-archive', mono_lib_file, '-Wl,-no-whole-archive'])
+
+ if is_javascript:
+ env.Append(LIBS=['mono-icall-table', 'mono-native', 'mono-ilgen', 'mono-ee-interp'])
+
+ wasm_src_dir = os.path.join(mono_root, 'src')
+ if not os.path.isdir(wasm_src_dir):
+ raise RuntimeError('Could not find mono wasm src directory')
+
+ # Ideally this should be defined only for 'driver.c', but I can't fight scons for another 2 hours
+ env_mono.Append(CPPDEFINES=['CORE_BINDINGS'])
+
+ env_mono.add_source_files(env.modules_sources, [
+ os.path.join(wasm_src_dir, 'driver.c'),
+ os.path.join(wasm_src_dir, 'zlib-helper.c'),
+ os.path.join(wasm_src_dir, 'corebindings.c')
+ ])
+
+ env.Append(LINKFLAGS=[
+ '--js-library', os.path.join(wasm_src_dir, 'library_mono.js'),
+ '--js-library', os.path.join(wasm_src_dir, 'binding_support.js'),
+ '--js-library', os.path.join(wasm_src_dir, 'dotnet_support.js')
+ ])
else:
env.Append(LIBS=[mono_lib])
@@ -191,6 +244,8 @@ def configure(env, env_mono):
env.Append(LIBS=['iconv', 'pthread'])
elif is_android:
pass # Nothing
+ elif is_javascript:
+ env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
else:
env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
@@ -228,21 +283,23 @@ def configure(env, env_mono):
libs_output_dir = get_android_out_dir(env) if is_android else '#bin'
copy_file(mono_lib_path, libs_output_dir, 'lib' + mono_so_name + sharedlib_ext)
- env.Append(LINKFLAGS='-rdynamic')
-
- if not tools_enabled and not is_android:
- if not mono_root:
- mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
+ if not tools_enabled:
+ if is_desktop(env['platform']):
+ if not mono_root:
+ mono_root = subprocess.check_output(['pkg-config', 'mono-2', '--variable=prefix']).decode('utf8').strip()
- make_template_dir(env, mono_root)
- elif not tools_enabled and is_android:
- # Compress Android Mono Config
- from . import make_android_mono_config
- config_file_path = os.path.join(mono_root, 'etc', 'mono', 'config')
- make_android_mono_config.generate_compressed_config(config_file_path, 'mono_gd/')
+ make_template_dir(env, mono_root)
+ elif is_android:
+ # Compress Android Mono Config
+ from . import make_android_mono_config
+ module_dir = os.getcwd()
+ config_file_path = os.path.join(module_dir, 'build_scripts', 'mono_android_config.xml')
+ make_android_mono_config.generate_compressed_config(config_file_path, 'mono_gd/')
- # Copy the required shared libraries
- copy_mono_shared_libs(env, mono_root, None)
+ # Copy the required shared libraries
+ copy_mono_shared_libs(env, mono_root, None)
+ elif is_javascript:
+ pass # No data directory for this platform
if copy_mono_root:
if not mono_root:
@@ -251,7 +308,7 @@ def configure(env, env_mono):
if tools_enabled:
copy_mono_root_files(env, mono_root)
else:
- print("Ignoring option: 'copy_mono_root'. Only available for builds with 'tools' enabled.")
+ print("Ignoring option: 'copy_mono_root'; only available for builds with 'tools' enabled.")
def make_template_dir(env, mono_root):
@@ -262,10 +319,9 @@ def make_template_dir(env, mono_root):
template_dir_name = ''
- if platform in ['windows', 'osx', 'x11', 'android', 'server']:
- template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
- else:
- assert False
+ assert is_desktop(platform)
+
+ template_dir_name = 'data.mono.%s.%s.%s' % (platform, env['bits'], target)
output_dir = Dir('#bin').abspath
template_dir = os.path.join(output_dir, template_dir_name)
@@ -278,7 +334,7 @@ def make_template_dir(env, mono_root):
# Copy etc/mono/
template_mono_config_dir = os.path.join(template_mono_root_dir, 'etc', 'mono')
- copy_mono_etc_dir(mono_root, template_mono_config_dir, env['platform'])
+ copy_mono_etc_dir(mono_root, template_mono_config_dir, platform)
# Copy the required shared libraries
@@ -371,30 +427,38 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir):
platform = env['platform']
if platform == 'windows':
+ src_mono_bin_dir = os.path.join(mono_root, 'bin')
target_mono_bin_dir = os.path.join(target_mono_root_dir, 'bin')
if not os.path.isdir(target_mono_bin_dir):
os.makedirs(target_mono_bin_dir)
- copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), target_mono_bin_dir)
+ mono_posix_helper_name = find_file_in_dir(src_mono_bin_dir, ['MonoPosixHelper', 'libMonoPosixHelper'], extension='.dll')
+ copy(os.path.join(src_mono_bin_dir, mono_posix_helper_name + '.dll'), os.path.join(target_mono_bin_dir, 'MonoPosixHelper.dll'))
+
+ # For newer versions
+ btls_dll_path = os.path.join(src_mono_bin_dir, 'libmono-btls-shared.dll')
+ if os.path.isfile(btls_dll_path):
+ copy(btls_dll_path, target_mono_bin_dir)
else:
target_mono_lib_dir = get_android_out_dir(env) if platform == 'android' else os.path.join(target_mono_root_dir, 'lib')
if not os.path.isdir(target_mono_lib_dir):
os.makedirs(target_mono_lib_dir)
+ lib_file_names = []
if platform == 'osx':
- # TODO: Make sure nothing is missing
- copy(os.path.join(mono_root, 'lib', 'libMonoPosixHelper.dylib'), target_mono_lib_dir)
- elif platform == 'x11' or platform == 'android' or platform == 'server':
+ lib_file_names = [lib_name + '.dylib' for lib_name in [
+ 'libmono-btls-shared', 'libmono-native-compat', 'libMonoPosixHelper'
+ ]]
+ elif is_unix_like(platform):
lib_file_names = [lib_name + '.so' for lib_name in [
'libmono-btls-shared', 'libmono-ee-interp', 'libmono-native', 'libMonoPosixHelper',
'libmono-profiler-aot', 'libmono-profiler-coverage', 'libmono-profiler-log', 'libMonoSupportW'
]]
- for lib_file_name in lib_file_names:
- copy_if_exists(os.path.join(mono_root, 'lib', lib_file_name), target_mono_lib_dir)
-
+ for lib_file_name in lib_file_names:
+ copy_if_exists(os.path.join(mono_root, 'lib', lib_file_name), target_mono_lib_dir)
def pkgconfig_try_find_mono_root(mono_lib_names, sharedlib_ext):
tmpenv = Environment()
diff --git a/modules/mono/build_scripts/patches/fix-mono-android-tkill.diff b/modules/mono/build_scripts/patches/fix-mono-android-tkill.diff
deleted file mode 100644
index 05f8dcadcc..0000000000
--- a/modules/mono/build_scripts/patches/fix-mono-android-tkill.diff
+++ /dev/null
@@ -1,70 +0,0 @@
-diff --git a/libgc/include/private/gcconfig.h b/libgc/include/private/gcconfig.h
-index e2bdf13ac3e..f962200ba4e 100644
---- a/libgc/include/private/gcconfig.h
-+++ b/libgc/include/private/gcconfig.h
-@@ -2255,6 +2255,14 @@
- # define GETPAGESIZE() getpagesize()
- # endif
-
-+#if defined(HOST_ANDROID) && !(__ANDROID_API__ >= 23) \
-+ && ((defined(MIPS) && (CPP_WORDSZ == 32)) \
-+ || defined(ARM32) || defined(I386) /* but not x32 */)
-+ /* tkill() exists only on arm32/mips(32)/x86. */
-+ /* NDK r11+ deprecates tkill() but keeps it for Mono clients. */
-+# define USE_TKILL_ON_ANDROID
-+#endif
-+
- # if defined(SUNOS5) || defined(DRSNX) || defined(UTS4)
- /* OS has SVR4 generic features. Probably others also qualify. */
- # define SVR4
-diff --git a/libgc/pthread_stop_world.c b/libgc/pthread_stop_world.c
-index f93ce26b562..4a49a6d578c 100644
---- a/libgc/pthread_stop_world.c
-+++ b/libgc/pthread_stop_world.c
-@@ -336,7 +336,7 @@ void GC_push_all_stacks()
- pthread_t GC_stopping_thread;
- int GC_stopping_pid;
-
--#ifdef HOST_ANDROID
-+#ifdef USE_TKILL_ON_ANDROID
- static
- int android_thread_kill(pid_t tid, int sig)
- {
-diff --git a/mono/metadata/threads.c b/mono/metadata/threads.c
-index ad9b8823f8f..3542b32b540 100644
---- a/mono/metadata/threads.c
-+++ b/mono/metadata/threads.c
-@@ -77,8 +77,12 @@ mono_native_thread_join_handle (HANDLE thread_handle, gboolean close_handle);
- #include <zircon/syscalls.h>
- #endif
-
--#if defined(HOST_ANDROID) && !defined(TARGET_ARM64) && !defined(TARGET_AMD64)
--#define USE_TKILL_ON_ANDROID 1
-+#if defined(HOST_ANDROID) && !(__ANDROID_API__ >= 23) \
-+ && ((defined(MIPS) && (CPP_WORDSZ == 32)) \
-+ || defined(ARM32) || defined(I386) /* but not x32 */)
-+ /* tkill() exists only on arm32/mips(32)/x86. */
-+ /* NDK r11+ deprecates tkill() but keeps it for Mono clients. */
-+# define USE_TKILL_ON_ANDROID
- #endif
-
- #ifdef HOST_ANDROID
-diff --git a/mono/utils/mono-threads-posix.c b/mono/utils/mono-threads-posix.c
-index 3e4bf93de5f..79c9f731fe7 100644
---- a/mono/utils/mono-threads-posix.c
-+++ b/mono/utils/mono-threads-posix.c
-@@ -31,8 +31,12 @@
-
- #include <errno.h>
-
--#if defined(HOST_ANDROID) && !defined(TARGET_ARM64) && !defined(TARGET_AMD64)
--#define USE_TKILL_ON_ANDROID 1
-+#if defined(HOST_ANDROID) && !(__ANDROID_API__ >= 23) \
-+ && ((defined(MIPS) && (CPP_WORDSZ == 32)) \
-+ || defined(ARM32) || defined(I386) /* but not x32 */)
-+ /* tkill() exists only on arm32/mips(32)/x86. */
-+ /* NDK r11+ deprecates tkill() but keeps it for Mono clients. */
-+# define USE_TKILL_ON_ANDROID
- #endif
-
- #ifdef USE_TKILL_ON_ANDROID
diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp
index bbc779601e..c1d6f4dccf 100644
--- a/modules/mono/class_db_api_json.cpp
+++ b/modules/mono/class_db_api_json.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h
index 9888ecfb55..7f016ac3d6 100644
--- a/modules/mono/class_db_api_json.h
+++ b/modules/mono/class_db_api_json.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 9adf4ee6e5..70cb464c7a 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -1,10 +1,11 @@
def can_build(env, platform):
- if platform in ['javascript']:
- return False # Not yet supported
return True
def configure(env):
+ if env['platform'] not in ['windows', 'osx', 'x11', 'server', 'android', 'haiku', 'javascript']:
+ raise RuntimeError('This module does not currently support building for this platform')
+
env.use_ptrcall = True
env.add_module_version_string('mono')
@@ -18,6 +19,13 @@ def configure(env):
envvars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
envvars.Update(env)
+ if env['platform'] == 'javascript':
+ # Mono wasm already has zlib builtin, so we need this workaround to avoid symbol collisions
+ print('Compiling with Mono wasm disables \'builtin_zlib\'')
+ env['builtin_zlib'] = False
+ thirdparty_zlib_dir = "#thirdparty/zlib/"
+ env.Prepend(CPPPATH=[thirdparty_zlib_dir])
+
def get_doc_classes():
return [
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 83be10dee3..0f6b8357b8 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,6 +42,7 @@
#include "editor/bindings_generator.h"
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
+#include "editor/node_dock.h"
#endif
#ifdef DEBUG_METHODS_ENABLED
@@ -50,8 +51,10 @@
#include "editor/editor_internal_calls.h"
#include "godotsharp_dirs.h"
+#include "mono_gd/gd_mono_cache.h"
#include "mono_gd/gd_mono_class.h"
#include "mono_gd/gd_mono_marshal.h"
+#include "mono_gd/gd_mono_utils.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
#include "utils/mutex_utils.h"
@@ -126,12 +129,11 @@ void CSharpLanguage::init() {
print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'");
#endif
- gdmono->initialize_load_assemblies();
+ if (gdmono->is_runtime_initialized())
+ gdmono->initialize_load_assemblies();
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&_editor_init_callback);
-
- GLOBAL_DEF("mono/export/include_scripts_content", false);
#endif
}
@@ -157,6 +159,19 @@ void CSharpLanguage::finish() {
// Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
script_bindings.clear();
+#ifdef DEBUG_ENABLED
+ for (List<ObjectID>::Element *E = unsafely_referenced_objects.front(); E; E = E->next()) {
+ const ObjectID &id = E->get();
+ Object *obj = ObjectDB::get_instance(id);
+
+ if (obj) {
+ ERR_PRINTS("Leaked unsafe reference to object: " + obj->get_class() + ":" + itos(id));
+ } else {
+ ERR_PRINTS("Leaked unsafe reference to deleted object: " + itos(id));
+ }
+ }
+#endif
+
finalizing = false;
}
@@ -544,8 +559,9 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
#ifdef DEBUG_ENABLED
_TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
+ GD_MONO_SCOPE_THREAD_ATTACH;
- if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
+ if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated)
return Vector<StackInfo>();
MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
@@ -568,10 +584,11 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info()
Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
_TLS_RECURSION_GUARD_V_(Vector<StackInfo>());
+ GD_MONO_SCOPE_THREAD_ATTACH;
MonoException *exc = NULL;
- MonoArray *frames = invoke_method_thunk(CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames), p_stack_trace, &exc);
+ MonoArray *frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames).invoke(p_stack_trace, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
@@ -583,8 +600,6 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
if (frame_count <= 0)
return Vector<StackInfo>();
- GDMonoUtils::DebugUtils_StackFrameInfo get_sf_info = CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo);
-
Vector<StackInfo> si;
si.resize(frame_count);
@@ -595,7 +610,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
MonoString *file_name;
int file_line_num;
MonoString *method_decl;
- invoke_method_thunk(get_sf_info, frame, &file_name, &file_line_num, &method_decl, &exc);
+ CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo).invoke(frame, &file_name, &file_line_num, &method_decl, &exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
@@ -615,17 +630,34 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
}
#endif
+void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
+#ifdef DEBUG_ENABLED
+ ObjectID id = p_obj->get_instance_id();
+ ERR_FAIL_COND_MSG(unsafely_referenced_objects.find(id), "Multiple unsafe references for object: " + p_obj->get_class() + ":" + itos(id));
+ unsafely_referenced_objects.push_back(id);
+#endif
+}
+
+void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
+#ifdef DEBUG_ENABLED
+ ObjectID id = p_obj->get_instance_id();
+ List<ObjectID>::Element *elem = unsafely_referenced_objects.find(id);
+ ERR_FAIL_NULL(elem);
+ unsafely_referenced_objects.erase(elem);
+#endif
+}
+
void CSharpLanguage::frame() {
if (gdmono && gdmono->is_runtime_initialized() && gdmono->get_core_api_assembly() != NULL) {
- const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoUtils::mono_cache.task_scheduler_handle;
+ const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoCache::cached_data.task_scheduler_handle;
if (task_scheduler_handle.is_valid()) {
MonoObject *task_scheduler = task_scheduler_handle->get_target();
if (task_scheduler) {
MonoException *exc = NULL;
- invoke_method_thunk(CACHED_METHOD_THUNK(GodotTaskScheduler, Activate), task_scheduler, &exc);
+ CACHED_METHOD_THUNK(GodotTaskScheduler, Activate).invoke(task_scheduler, &exc);
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
@@ -659,6 +691,7 @@ void CSharpLanguage::reload_all_scripts() {
#ifdef GD_MONO_HOT_RELOAD
if (is_assembly_reloading_needed()) {
+ GD_MONO_SCOPE_THREAD_ATTACH;
reload_assemblies(false);
}
#endif
@@ -676,6 +709,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
#ifdef GD_MONO_HOT_RELOAD
if (is_assembly_reloading_needed()) {
+ GD_MONO_SCOPE_THREAD_ATTACH;
reload_assemblies(p_soft_reload);
}
#endif
@@ -1079,7 +1113,7 @@ bool CSharpLanguage::overrides_external_editor() {
void CSharpLanguage::thread_enter() {
#if 0
- if (mono->is_runtime_initialized()) {
+ if (gdmono->is_runtime_initialized()) {
GDMonoUtils::attach_current_thread();
}
#endif
@@ -1088,7 +1122,7 @@ void CSharpLanguage::thread_enter() {
void CSharpLanguage::thread_exit() {
#if 0
- if (mono->is_runtime_initialized()) {
+ if (gdmono->is_runtime_initialized()) {
GDMonoUtils::detach_current_thread();
}
#endif
@@ -1286,6 +1320,7 @@ bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_b
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
ref->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
}
return true;
@@ -1325,6 +1360,8 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
if (finalizing)
return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
{
SCOPED_MUTEX_LOCK(language_bind_mutex);
@@ -1351,6 +1388,7 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
#ifdef DEBUG_ENABLED
CRASH_COND(!ref_owner);
+ CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
void *data = p_object->get_script_instance_binding(get_language_index());
@@ -1363,6 +1401,8 @@ void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
return;
if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
// The reference count was increased after the managed side was the only one referencing our owner.
// This means the owner is being referenced again by the unmanaged side,
// so the owner must hold the managed side alive again to avoid it from being GCed.
@@ -1384,6 +1424,7 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
#ifdef DEBUG_ENABLED
CRASH_COND(!ref_owner);
+ CRASH_COND(!p_object->has_script_instance_binding(get_language_index()));
#endif
void *data = p_object->get_script_instance_binding(get_language_index());
@@ -1398,6 +1439,8 @@ bool CSharpLanguage::refcount_decremented_instance_binding(Object *p_object) {
return refcount == 0;
if (refcount == 1 && gchandle.is_valid() && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
@@ -1449,6 +1492,8 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!script.is_valid(), false);
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
MonoObject *mono_object = get_mono_object();
ERR_FAIL_NULL_V(mono_object, false);
@@ -1501,6 +1546,8 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_COND_V(!script.is_valid(), false);
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
MonoObject *mono_object = get_mono_object();
ERR_FAIL_NULL_V(mono_object, false);
@@ -1594,6 +1641,8 @@ void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
ERR_FAIL_COND(!script.is_valid());
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
MonoObject *mono_object = get_mono_object();
ERR_FAIL_NULL(mono_object);
@@ -1638,6 +1687,8 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
if (!script.is_valid())
return false;
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
@@ -1653,6 +1704,11 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ if (!script.is_valid())
+ ERR_FAIL_V(Variant());
+
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
MonoObject *mono_object = get_mono_object();
if (!mono_object) {
@@ -1660,9 +1716,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
ERR_FAIL_V(Variant());
}
- if (!script.is_valid())
- ERR_FAIL_V(Variant());
-
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
@@ -1690,6 +1743,8 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
if (script.is_valid()) {
MonoObject *mono_object = get_mono_object();
@@ -1701,6 +1756,8 @@ void CSharpInstance::call_multilevel(const StringName &p_method, const Variant *
void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
@@ -1736,9 +1793,12 @@ bool CSharpInstance::_reference_owner_unsafe() {
// See: _unreference_owner_unsafe()
// May not me referenced yet, so we must use init_ref() instead of reference()
- bool success = Object::cast_to<Reference>(owner)->init_ref();
- unsafe_referenced = success;
- return success;
+ if (static_cast<Reference *>(owner)->init_ref()) {
+ CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
+ unsafe_referenced = true;
+ }
+
+ return unsafe_referenced;
}
bool CSharpInstance::_unreference_owner_unsafe() {
@@ -1759,6 +1819,7 @@ bool CSharpInstance::_unreference_owner_unsafe() {
// See: _reference_owner_unsafe()
// Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
+ CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
return static_cast<Reference *>(owner)->unreference();
}
@@ -1859,6 +1920,8 @@ void CSharpInstance::refcount_incremented() {
Reference *ref_owner = Object::cast_to<Reference>(owner);
if (ref_owner->reference_get_count() > 1 && gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
// The reference count was increased after the managed side was the only one referencing our owner.
// This means the owner is being referenced again by the unmanaged side,
// so the owner must hold the managed side alive again to avoid it from being GCed.
@@ -1882,6 +1945,8 @@ bool CSharpInstance::refcount_decremented() {
int refcount = ref_owner->reference_get_count();
if (refcount == 1 && !gchandle->is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
@@ -1922,6 +1987,8 @@ MultiplayerAPI::RPCMode CSharpInstance::_member_get_rpc_mode(IMonoClassMember *p
MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
@@ -1938,6 +2005,8 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method)
MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
@@ -1959,6 +2028,8 @@ MultiplayerAPI::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
void CSharpInstance::notification(int p_notification) {
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
if (p_notification == Object::NOTIFICATION_PREDELETE) {
// When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose().
// It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
@@ -1996,6 +2067,8 @@ void CSharpInstance::notification(int p_notification) {
void CSharpInstance::_call_notification(int p_notification) {
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
MonoObject *mono_object = get_mono_object();
ERR_FAIL_NULL(mono_object);
@@ -2020,6 +2093,8 @@ void CSharpInstance::_call_notification(int p_notification) {
}
String CSharpInstance::to_string(bool *r_valid) {
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
MonoObject *mono_object = get_mono_object();
if (mono_object == NULL) {
@@ -2068,6 +2143,8 @@ CSharpInstance::CSharpInstance() :
CSharpInstance::~CSharpInstance() {
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
destructing_script_instance = true;
if (gchandle.is_valid()) {
@@ -2099,6 +2176,17 @@ CSharpInstance::~CSharpInstance() {
// Transfer ownership to an "instance binding"
+ Reference *ref_owner = static_cast<Reference *>(owner);
+
+ // We will unreference the owner before referencing it again, so we need to keep it alive
+ Ref<Reference> scope_keep_owner_alive(ref_owner);
+ (void)scope_keep_owner_alive;
+
+ // Unreference the owner here, before the new "instance binding" references it.
+ // Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
+ bool die = _unreference_owner_unsafe();
+ CRASH_COND(die == true); // `owner_keep_alive` holds a reference, so it can't die
+
void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
CRASH_COND(data == NULL);
@@ -2114,8 +2202,10 @@ CSharpInstance::~CSharpInstance() {
}
}
- bool die = _unreference_owner_unsafe();
- CRASH_COND(die == true); // The "instance binding" should be holding a reference
+#ifdef DEBUG_ENABLED
+ // The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
+ CRASH_COND(ref_owner->reference_get_count() <= 1);
+#endif
}
if (script.is_valid() && owner) {
@@ -2158,6 +2248,8 @@ void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List
void CSharpScript::_update_member_info_no_exports() {
if (exports_invalidated) {
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
exports_invalidated = false;
member_info.clear();
@@ -2216,6 +2308,8 @@ bool CSharpScript::_update_exports() {
bool changed = false;
if (exports_invalidated) {
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
exports_invalidated = false;
changed = true;
@@ -2243,7 +2337,11 @@ bool CSharpScript::_update_exports() {
MonoException *ctor_exc = NULL;
ctor->invoke(tmp_object, NULL, &ctor_exc);
+ Object *tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object));
+
if (ctor_exc) {
+ // TODO: Should we free 'tmp_native' if the exception was thrown after its creation?
+
MonoGCHandle::free_handle(tmp_pinned_gchandle);
tmp_object = NULL;
@@ -2322,6 +2420,15 @@ bool CSharpScript::_update_exports() {
MonoGCHandle::free_handle(tmp_pinned_gchandle);
tmp_object = NULL;
+
+ if (tmp_native && !Object::cast_to<Reference>(tmp_native)) {
+ Node *node = Object::cast_to<Node>(tmp_native);
+ if (node && node->is_inside_tree()) {
+ ERR_PRINTS("Temporary instance was added to the scene tree.");
+ } else {
+ memdelete(tmp_native);
+ }
+ }
}
placeholder_fallback_enabled = false;
@@ -2352,6 +2459,8 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati
// make sure this classes signals are empty when loading for the first time
_signals.clear();
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
GDMonoClass *top = p_class;
while (top && top != p_native_class) {
const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
@@ -2372,6 +2481,8 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati
}
bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params) {
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
MonoType *raw_type = p_delegate->get_mono_type();
@@ -2413,6 +2524,8 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Ve
*/
bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported) {
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
// Goddammit, C++. All I wanted was some nested functions.
#define MEMBER_FULL_QUALIFIED_NAME(m_member) \
(m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name())
@@ -2491,6 +2604,8 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) {
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
if (p_variant_type == Variant::INT && p_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(p_type.type_class->get_mono_ptr())) {
r_hint = PROPERTY_HINT_ENUM;
@@ -2600,6 +2715,8 @@ Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, i
return Variant();
}
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
GDMonoClass *top = script_class;
while (top && top != native) {
@@ -2792,6 +2909,8 @@ StringName CSharpScript::get_instance_base_type() const {
CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
+ GD_MONO_ASSERT_THREAD_ATTACHED;
+
/* STEP 1, CREATE */
// Search the constructor first, to fail with an error if it's not found before allocating anything else.
@@ -2886,12 +3005,14 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
}
r_error.error = Variant::CallError::CALL_OK;
- REF ref;
ERR_FAIL_NULL_V(native, Variant());
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
Object *owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
+ REF ref;
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
ref = REF(r);
@@ -2929,6 +3050,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
}
}
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
Variant::CallError unchecked_error;
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
}
@@ -2976,6 +3099,8 @@ void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
if (!script_class)
return;
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
// TODO: Filter out things unsuitable for explicit calls, like constructors.
const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
for (int i = 0; i < methods.size(); ++i) {
@@ -2988,6 +3113,8 @@ bool CSharpScript::has_method(const StringName &p_method) const {
if (!script_class)
return false;
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
return script_class->has_fetched_method_unknown_params(p_method);
}
@@ -2996,6 +3123,8 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
if (!script_class)
return MethodInfo();
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
GDMonoClass *top = script_class;
while (top && top != native) {
@@ -3020,6 +3149,8 @@ Error CSharpScript::reload(bool p_keep_state) {
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
+ GD_MONO_SCOPE_THREAD_ATTACH;
+
GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
if (project_assembly) {
@@ -3247,39 +3378,7 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
script->set_path(p_original_path);
-#ifndef TOOLS_ENABLED
-
-#ifdef DEBUG_ENABLED
- // User is responsible for thread attach/detach
- CRASH_COND_MSG(mono_domain_get() == NULL, "Thread is not attached.");
-#endif
-
-#endif
-
-#ifdef TOOLS_ENABLED
- MonoDomain *domain = mono_domain_get();
- if (Engine::get_singleton()->is_editor_hint() && domain == NULL) {
-
- CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
-
- // Thread is not attached, but we will make an exception in this case
- // because this may be called by one of the editor's worker threads.
- // Attach this thread temporarily to reload the script.
-
- if (domain) {
- MonoThread *mono_thread = mono_thread_attach(domain);
- CRASH_COND(mono_thread == NULL);
- script->reload();
- mono_thread_detach(mono_thread);
- }
-
- } else { // just reload it normally
-#endif
- script->reload();
-
-#ifdef TOOLS_ENABLED
- }
-#endif
+ script->reload();
if (r_error)
*r_error = OK;
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index eb168f344d..30f56e00bd 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -307,6 +307,11 @@ class CSharpLanguage : public ScriptLanguage {
Map<Object *, CSharpScriptBinding> script_bindings;
+#ifdef DEBUG_ENABLED
+ // List of unsafely referenced objects
+ List<ObjectID> unsafely_referenced_objects;
+#endif
+
struct StringNameCache {
StringName _signal_callback;
@@ -458,6 +463,9 @@ public:
Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
#endif
+ void post_unsafe_reference(Object *p_obj);
+ void pre_unsafe_unreference(Object *p_obj);
+
CSharpLanguage();
~CSharpLanguage();
};
diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
index a0f6f1ff32..6015cb22b6 100644
--- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs
@@ -18,7 +18,7 @@ namespace GodotTools.BuildLogger
if (null == Parameters)
throw new LoggerException("Log directory was not set.");
- var parameters = Parameters.Split(new[] {';'});
+ var parameters = Parameters.Split(new[] { ';' });
string logDir = parameters[0];
diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
index dcfdd83831..1eaa36c1aa 100644
--- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotTools.BuildLogger.csproj
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
index 24c7cb1573..1974220f2f 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/GodotTools.Core.csproj
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
index 8cd7e76303..b531b6aeee 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/StringExtensions.cs
@@ -26,7 +26,7 @@ namespace GodotTools.Core
path = path.Replace('\\', '/');
- string[] parts = path.Split(new[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
+ string[] parts = path.Split(new[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
path = string.Join(Path.DirectorySeparatorChar.ToString(), parts).Trim();
@@ -44,7 +44,7 @@ namespace GodotTools.Core
public static string CsvEscape(this string value, char delimiter = ',')
{
- bool hasSpecialChar = value.IndexOfAny(new char[] {'\"', '\n', '\r', delimiter}) != -1;
+ bool hasSpecialChar = value.IndexOfAny(new char[] { '\"', '\n', '\r', delimiter }) != -1;
if (hasSpecialChar)
return "\"" + value.Replace("\"", "\"\"") + "\"";
@@ -54,8 +54,8 @@ namespace GodotTools.Core
public static string ToSafeDirName(this string dirName, bool allowDirSeparator)
{
- var invalidChars = new List<string> {":", "*", "?", "\"", "<", ">", "|"};
-
+ var invalidChars = new List<string> { ":", "*", "?", "\"", "<", ">", "|" };
+
if (allowDirSeparator)
{
// Directory separators are allowed, but disallow ".." to avoid going up the filesystem
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
index 4f56a8d71b..2bf3b83c75 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeClient.cs
@@ -106,7 +106,7 @@ namespace GodotTools.IdeConnection
try
{
Logger.LogInfo("Connecting to Godot Ide Server");
-
+
tcpClient.Connect(IPAddress.Loopback, GodotIdeMetadata.Port);
Logger.LogInfo("Connection open with Godot Ide Server");
@@ -130,7 +130,7 @@ namespace GodotTools.IdeConnection
public void Start()
{
Logger.LogInfo("Starting Godot Ide Client");
-
+
fsWatcher.Changed += OnMetaFileChanged;
fsWatcher.Deleted += OnMetaFileDeleted;
fsWatcher.EnableRaisingEvents = true;
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
index e7e81f175e..6441be8d6e 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeConnection.cs
@@ -149,7 +149,7 @@ namespace GodotTools.IdeConnection
public bool WriteMessage(Message message)
{
Logger.LogDebug($"Sending message {message}");
-
+
var messageComposer = new MessageComposer();
messageComposer.AddArgument(message.Id);
@@ -201,7 +201,7 @@ namespace GodotTools.IdeConnection
clientReader?.Dispose();
clientWriter?.Dispose();
- ((IDisposable) tcpClient)?.Dispose();
+ ((IDisposable)tcpClient)?.Dispose();
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
index 94e525715b..427a26508f 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotTools.IdeConnection.csproj
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
index 9e4cd6ec1a..30ffe7a06e 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageComposer.cs
@@ -22,14 +22,14 @@ namespace GodotTools.IdeConnection
if (quoted)
{
stringBuilder.Append('"');
-
+
foreach (char @char in argument)
{
if (CharsToEscape.Contains(@char))
stringBuilder.Append('\\');
stringBuilder.Append(@char);
}
-
+
stringBuilder.Append('"');
}
else
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
index ed691e481f..4365d69989 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeConnection/MessageParser.cs
@@ -37,7 +37,7 @@ namespace GodotTools.IdeConnection
while (i < messageLine.Length)
{
@char = messageLine[i];
-
+
if (quoted && @char == '"')
{
i++;
@@ -60,10 +60,10 @@ namespace GodotTools.IdeConnection
{
stringBuilder.Append(@char);
}
-
+
i++;
}
-
+
arguments.Add(stringBuilder.ToString());
stringBuilder.Clear();
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ApiSolutionGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ApiSolutionGenerator.cs
deleted file mode 100644
index bfae2afc13..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ApiSolutionGenerator.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System.Collections.Generic;
-using System.IO;
-
-namespace GodotTools.ProjectEditor
-{
- public static class ApiSolutionGenerator
- {
- public static void GenerateApiSolution(string solutionDir,
- string coreProjDir, IEnumerable<string> coreCompileItems,
- string editorProjDir, IEnumerable<string> editorCompileItems)
- {
- var solution = new DotNetSolution(ApiAssemblyNames.SolutionName);
-
- solution.DirectoryPath = solutionDir;
-
- // GodotSharp project
-
- const string coreApiAssemblyName = ApiAssemblyNames.Core;
-
- string coreGuid = ProjectGenerator.GenCoreApiProject(coreProjDir, coreCompileItems);
-
- var coreProjInfo = new DotNetSolution.ProjectInfo
- {
- Guid = coreGuid,
- PathRelativeToSolution = Path.Combine(coreApiAssemblyName, $"{coreApiAssemblyName}.csproj")
- };
- coreProjInfo.Configs.Add("Debug");
- coreProjInfo.Configs.Add("Release");
-
- solution.AddNewProject(coreApiAssemblyName, coreProjInfo);
-
- // GodotSharpEditor project
-
- const string editorApiAssemblyName = ApiAssemblyNames.Editor;
-
- string editorGuid = ProjectGenerator.GenEditorApiProject(editorProjDir,
- $"../{coreApiAssemblyName}/{coreApiAssemblyName}.csproj", editorCompileItems);
-
- var editorProjInfo = new DotNetSolution.ProjectInfo();
- editorProjInfo.Guid = editorGuid;
- editorProjInfo.PathRelativeToSolution = Path.Combine(editorApiAssemblyName, $"{editorApiAssemblyName}.csproj");
- editorProjInfo.Configs.Add("Debug");
- editorProjInfo.Configs.Add("Release");
-
- solution.AddNewProject(editorApiAssemblyName, editorProjInfo);
-
- // Save solution
-
- solution.Save();
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
index ab3a5d1aea..b6bb0aac34 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
@@ -32,18 +32,11 @@
<Reference Include="System" />
<Reference Include="Microsoft.Build" />
<Reference Include="DotNet.Glob, Version=2.1.1.0, Culture=neutral, PublicKeyToken=b68cc888b4f632d1, processorArchitecture=MSIL">
- <!--
- When building Godot with 'mono_glue=no' SCons will build this project alone instead of the
- entire solution. $(SolutionDir) is not defined in that case, so we need to workaround that.
- We make SCons restore the NuGet packages in the project directory instead in this case.
- -->
- <HintPath Condition=" '$(SolutionDir)' != '' And Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
- <HintPath Condition=" '$(SolutionDir)' == '' Or !Exists('$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll') ">$(ProjectDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
+ <HintPath>$(SolutionDir)\packages\DotNet.Glob.2.1.1\lib\net45\DotNet.Glob.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="ApiAssembliesInfo.cs" />
- <Compile Include="ApiSolutionGenerator.cs" />
<Compile Include="DotNetSolution.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="IdentifierUtils.cs" />
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index 4f21871f1a..82627de01a 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -2,6 +2,7 @@ using GodotTools.Core;
using System;
using System.Collections.Generic;
using System.IO;
+using System.Reflection;
using Microsoft.Build.Construction;
namespace GodotTools.ProjectEditor
@@ -10,68 +11,13 @@ namespace GodotTools.ProjectEditor
{
private const string CoreApiProjectName = "GodotSharp";
private const string EditorApiProjectName = "GodotSharpEditor";
- private const string CoreApiProjectGuid = "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}";
- private const string EditorApiProjectGuid = "{8FBEC238-D944-4074-8548-B3B524305905}";
-
- public static string GenCoreApiProject(string dir, IEnumerable<string> compileItems)
- {
- string path = Path.Combine(dir, CoreApiProjectName + ".csproj");
-
- ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(CoreApiProjectName, out mainGroup);
-
- mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
- mainGroup.SetProperty("RootNamespace", "Godot");
- mainGroup.SetProperty("ProjectGuid", CoreApiProjectGuid);
- mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
-
- GenAssemblyInfoFile(root, dir, CoreApiProjectName,
- new[] {"[assembly: InternalsVisibleTo(\"" + EditorApiProjectName + "\")]"},
- new[] {"System.Runtime.CompilerServices"});
-
- foreach (var item in compileItems)
- {
- root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
- }
-
- root.Save(path);
-
- return CoreApiProjectGuid;
- }
-
- public static string GenEditorApiProject(string dir, string coreApiProjPath, IEnumerable<string> compileItems)
- {
- string path = Path.Combine(dir, EditorApiProjectName + ".csproj");
-
- ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(EditorApiProjectName, out mainGroup);
-
- mainGroup.AddProperty("DocumentationFile", Path.Combine("$(OutputPath)", "$(AssemblyName).xml"));
- mainGroup.SetProperty("RootNamespace", "Godot");
- mainGroup.SetProperty("ProjectGuid", EditorApiProjectGuid);
- mainGroup.SetProperty("BaseIntermediateOutputPath", "obj");
-
- GenAssemblyInfoFile(root, dir, EditorApiProjectName);
-
- foreach (var item in compileItems)
- {
- root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
- }
-
- var coreApiRef = root.AddItem("ProjectReference", coreApiProjPath.Replace("/", "\\"));
- coreApiRef.AddMetadata("Private", "False");
-
- root.Save(path);
-
- return EditorApiProjectGuid;
- }
public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems)
{
string path = Path.Combine(dir, name + ".csproj");
ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(name, out mainGroup);
+ var root = CreateLibraryProject(name, "Tools", out mainGroup);
mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
@@ -110,7 +56,7 @@ namespace GodotTools.ProjectEditor
return root.GetGuid().ToString().ToUpper();
}
- public static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
+ private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
{
string propertiesDir = Path.Combine(dir, "Properties");
if (!Directory.Exists(propertiesDir))
@@ -138,7 +84,7 @@ namespace GodotTools.ProjectEditor
root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\"));
}
- public static ProjectRootElement CreateLibraryProject(string name, out ProjectPropertyGroupElement mainGroup)
+ public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup)
{
if (string.IsNullOrEmpty(name))
throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name));
@@ -147,7 +93,7 @@ namespace GodotTools.ProjectEditor
root.DefaultTargets = "Build";
mainGroup = root.AddPropertyGroup();
- mainGroup.AddProperty("Configuration", "Debug").Condition = " '$(Configuration)' == '' ";
+ mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' ";
mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' ";
mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
mainGroup.AddProperty("OutputType", "Library");
@@ -155,6 +101,7 @@ namespace GodotTools.ProjectEditor
mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
mainGroup.AddProperty("AssemblyName", name);
mainGroup.AddProperty("TargetFrameworkVersion", "v4.5");
+ mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
var debugGroup = root.AddPropertyGroup();
debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
@@ -184,16 +131,6 @@ namespace GodotTools.ProjectEditor
return root;
}
- private static void AddItems(ProjectRootElement elem, string groupName, params string[] items)
- {
- var group = elem.AddItemGroup();
-
- foreach (var item in items)
- {
- group.AddItem(groupName, item);
- }
- }
-
private const string AssemblyInfoTemplate =
@"using System.Reflection;{0}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config
index 13915000e4..2db030f9d8 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/packages.config
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="DotNet.Glob" version="2.1.1" targetFramework="net45" />
-</packages> \ No newline at end of file
+</packages>
diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
index 44813f962c..4c76d2abf1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
@@ -34,7 +34,7 @@ namespace GodotTools
for (int i = 0; i < buildTabs.GetChildCount(); i++)
{
- var tab = (BuildTab) buildTabs.GetChild(i);
+ var tab = (BuildTab)buildTabs.GetChild(i);
if (tab == null)
continue;
@@ -120,7 +120,7 @@ namespace GodotTools
if (currentTab < 0 || currentTab >= buildTabs.GetTabCount())
throw new InvalidOperationException("No tab selected");
- var buildTab = (BuildTab) buildTabs.GetChild(currentTab);
+ var buildTab = (BuildTab)buildTabs.GetChild(currentTab);
buildTab.WarningsVisible = pressed;
buildTab.UpdateIssuesList();
}
@@ -132,7 +132,7 @@ namespace GodotTools
if (currentTab < 0 || currentTab >= buildTabs.GetTabCount())
throw new InvalidOperationException("No tab selected");
- var buildTab = (BuildTab) buildTabs.GetChild(currentTab);
+ var buildTab = (BuildTab)buildTabs.GetChild(currentTab);
buildTab.ErrorsVisible = pressed;
buildTab.UpdateIssuesList();
}
@@ -193,7 +193,7 @@ namespace GodotTools
int selectedItem = selectedItems[0];
- var buildTab = (BuildTab) buildTabs.GetTabControl(selectedItem);
+ var buildTab = (BuildTab)buildTabs.GetTabControl(selectedItem);
OS.ShellOpen(Path.Combine(buildTab.BuildInfo.LogsDirPath, BuildManager.MsBuildLogFileName));
}
@@ -249,14 +249,14 @@ namespace GodotTools
var editorBaseControl = editorInterface.GetBaseControl();
- SizeFlagsVertical = (int) SizeFlags.ExpandFill;
+ SizeFlagsVertical = (int)SizeFlags.ExpandFill;
SetAnchorsAndMarginsPreset(LayoutPreset.Wide);
panelTabs = new TabContainer
{
TabAlign = TabContainer.TabAlignEnum.Left,
RectMinSize = new Vector2(0, 228) * EditorScale,
- SizeFlagsVertical = (int) SizeFlags.ExpandFill
+ SizeFlagsVertical = (int)SizeFlags.ExpandFill
};
panelTabs.AddStyleboxOverride("panel", editorBaseControl.GetStylebox("DebuggerPanel", "EditorStyles"));
panelTabs.AddStyleboxOverride("tab_fg", editorBaseControl.GetStylebox("DebuggerTabFG", "EditorStyles"));
@@ -268,11 +268,11 @@ namespace GodotTools
panelBuildsTab = new VBoxContainer
{
Name = "Builds".TTR(),
- SizeFlagsHorizontal = (int) SizeFlags.ExpandFill
+ SizeFlagsHorizontal = (int)SizeFlags.ExpandFill
};
panelTabs.AddChild(panelBuildsTab);
- var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int) SizeFlags.ExpandFill};
+ var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
panelBuildsTab.AddChild(toolBarHBox);
var buildProjectBtn = new Button
@@ -320,12 +320,12 @@ namespace GodotTools
var hsc = new HSplitContainer
{
- SizeFlagsHorizontal = (int) SizeFlags.ExpandFill,
- SizeFlagsVertical = (int) SizeFlags.ExpandFill
+ SizeFlagsHorizontal = (int)SizeFlags.ExpandFill,
+ SizeFlagsVertical = (int)SizeFlags.ExpandFill
};
panelBuildsTab.AddChild(hsc);
- buildTabsList = new ItemList {SizeFlagsHorizontal = (int) SizeFlags.ExpandFill};
+ buildTabsList = new ItemList { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
buildTabsList.Connect("item_selected", this, nameof(_BuildTabsItemSelected));
buildTabsList.Connect("nothing_selected", this, nameof(_BuildTabsNothingSelected));
hsc.AddChild(buildTabsList);
@@ -333,7 +333,7 @@ namespace GodotTools
buildTabs = new TabContainer
{
TabAlign = TabContainer.TabAlignEnum.Left,
- SizeFlagsHorizontal = (int) SizeFlags.ExpandFill,
+ SizeFlagsHorizontal = (int)SizeFlags.ExpandFill,
TabsVisible = false
};
hsc.AddChild(buildTabs);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index 9a2b2e3a26..43c96d2e30 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -44,9 +44,9 @@ namespace GodotTools.Build
{
get
{
- if (OS.IsWindows())
+ if (OS.IsWindows)
{
- return (BuildManager.BuildTool) EditorSettings.GetSetting("mono/builds/build_tool")
+ return (BuildManager.BuildTool)EditorSettings.GetSetting("mono/builds/build_tool")
== BuildManager.BuildTool.MsBuildMono;
}
@@ -55,7 +55,7 @@ namespace GodotTools.Build
}
private static bool PrintBuildOutput =>
- (bool) EditorSettings.GetSetting("mono/builds/print_build_output");
+ (bool)EditorSettings.GetSetting("mono/builds/print_build_output");
private static Process LaunchBuild(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
{
@@ -90,7 +90,7 @@ namespace GodotTools.Build
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
- var process = new Process {StartInfo = startInfo};
+ var process = new Process { StartInfo = startInfo };
process.Start();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index eb2c2dd77c..c3db52aa9e 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -19,9 +19,9 @@ namespace GodotTools.Build
public static string FindMsBuild()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var buildTool = (BuildManager.BuildTool) editorSettings.GetSetting("mono/builds/build_tool");
+ var buildTool = (BuildManager.BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
- if (OS.IsWindows())
+ if (OS.IsWindows)
{
switch (buildTool)
{
@@ -59,7 +59,7 @@ namespace GodotTools.Build
}
}
- if (OS.IsUnix())
+ if (OS.IsUnixLike())
{
if (buildTool == BuildManager.BuildTool.MsBuildMono)
{
@@ -91,7 +91,7 @@ namespace GodotTools.Build
{
var result = new List<string>();
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
result.Add("/usr/local/var/homebrew/linked/mono/bin/");
@@ -128,7 +128,7 @@ namespace GodotTools.Build
private static string FindMsBuildToolsPathOnWindows()
{
- if (!OS.IsWindows())
+ if (!OS.IsWindows)
throw new PlatformNotSupportedException();
// Try to find 15.0 with vswhere
@@ -136,11 +136,11 @@ namespace GodotTools.Build
string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)");
vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
- var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"};
+ var vsWhereArgs = new[] { "-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild" };
var outputArray = new Godot.Collections.Array<string>();
int exitCode = Godot.OS.Execute(vsWherePath, vsWhereArgs,
- blocking: true, output: (Godot.Collections.Array) outputArray);
+ blocking: true, output: (Godot.Collections.Array)outputArray);
if (exitCode != 0)
return string.Empty;
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
index ab37d89955..fa6bf4dafd 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
@@ -172,7 +172,7 @@ namespace GodotTools
}
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var buildTool = (BuildTool) editorSettings.GetSetting("mono/builds/build_tool");
+ var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
@@ -246,7 +246,7 @@ namespace GodotTools
{
// Build tool settings
- EditorDef("mono/builds/build_tool", OS.IsWindows() ? BuildTool.MsBuildVs : BuildTool.MsBuildMono);
+ EditorDef("mono/builds/build_tool", OS.IsWindows ? BuildTool.MsBuildVs : BuildTool.MsBuildMono);
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
@@ -255,7 +255,7 @@ namespace GodotTools
["type"] = Godot.Variant.Type.Int,
["name"] = "mono/builds/build_tool",
["hint"] = Godot.PropertyHint.Enum,
- ["hint_string"] = OS.IsWindows() ?
+ ["hint_string"] = OS.IsWindows ?
$"{PropNameMsbuildMono},{PropNameMsbuildVs}" :
$"{PropNameMsbuildMono}"
});
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
index 807a20d9a1..727581daab 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
@@ -113,7 +113,7 @@ namespace GodotTools
throw new IndexOutOfRangeException("Item list index out of range");
// Get correct issue idx from issue list
- int issueIndex = (int) issuesList.GetItemMetadata(idx);
+ int issueIndex = (int)issuesList.GetItemMetadata(idx);
if (idx < 0 || idx >= issues.Count)
throw new IndexOutOfRangeException("Issue index out of range");
@@ -134,7 +134,7 @@ namespace GodotTools
if (file.StartsWith("res://"))
{
- var script = (Script) ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType);
+ var script = (Script)ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType);
if (script != null && Internal.ScriptEditorEdit(script, issue.Line, issue.Column))
Internal.EditorNodeShowScriptScreen();
@@ -220,7 +220,7 @@ namespace GodotTools
issuesList.Clear();
- var issue = new BuildIssue {Message = cause, Warning = false};
+ var issue = new BuildIssue { Message = cause, Warning = false };
ErrorCount += 1;
issues.Add(issue);
@@ -250,7 +250,7 @@ namespace GodotTools
{
base._Ready();
- issuesList = new ItemList {SizeFlagsVertical = (int) SizeFlags.ExpandFill};
+ issuesList = new ItemList { SizeFlagsVertical = (int)SizeFlags.ExpandFill };
issuesList.Connect("item_activated", this, nameof(_IssueActivated));
AddChild(issuesList);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
index c021a9051e..174509dc5b 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
@@ -26,7 +26,7 @@ namespace GodotTools
public static void AddItem(string projectPath, string itemType, string include)
{
- if (!(bool) GlobalDef("mono/project/auto_update_project", true))
+ if (!(bool)GlobalDef("mono/project/auto_update_project", true))
return;
ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include);
@@ -49,7 +49,7 @@ namespace GodotTools
private static ulong ConvertToTimestamp(this DateTime value)
{
TimeSpan elapsedTime = value - Epoch;
- return (ulong) elapsedTime.TotalSeconds;
+ return (ulong)elapsedTime.TotalSeconds;
}
public static void GenerateScriptsMetadata(string projectPath, string outputPath)
@@ -68,7 +68,7 @@ namespace GodotTools
if (oldDict.TryGetValue(projectIncludeFile, out var oldFileVar))
{
- var oldFileDict = (Dictionary) oldFileVar;
+ var oldFileDict = (Dictionary)oldFileVar;
if (ulong.TryParse(oldFileDict["modified_time"] as string, out ulong storedModifiedTime))
{
@@ -108,7 +108,7 @@ namespace GodotTools
if (classDict.Count == 0)
continue; // Not found
- newDict[projectIncludeFile] = new Dictionary {["modified_time"] = $"{modifiedTime}", ["class"] = classDict};
+ newDict[projectIncludeFile] = new Dictionary { ["modified_time"] = $"{modifiedTime}", ["class"] = classDict };
}
if (newDict.Count > 0)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
new file mode 100644
index 0000000000..96cafba87f
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -0,0 +1,682 @@
+using Godot;
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.IO;
+using System.Linq;
+using System.Runtime.CompilerServices;
+using GodotTools.Core;
+using GodotTools.Internals;
+using static GodotTools.Internals.Globals;
+using Directory = GodotTools.Utils.Directory;
+using File = GodotTools.Utils.File;
+using OS = GodotTools.Utils.OS;
+using Path = System.IO.Path;
+
+namespace GodotTools.Export
+{
+ public class ExportPlugin : EditorExportPlugin
+ {
+ public void RegisterExportSettings()
+ {
+ // TODO: These would be better as export preset options, but that doesn't seem to be supported yet
+
+ GlobalDef("mono/export/include_scripts_content", false);
+ GlobalDef("mono/export/export_assemblies_inside_pck", true);
+
+ GlobalDef("mono/export/aot/enabled", false);
+ GlobalDef("mono/export/aot/full_aot", false);
+
+ // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
+ GlobalDef("mono/export/aot/extra_aot_options", new string[] { });
+ // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
+ GlobalDef("mono/export/aot/extra_optimizer_options", new string[] { });
+
+ GlobalDef("mono/export/aot/android_toolchain_path", "");
+ }
+
+ private string maybeLastExportError;
+
+ private void AddFile(string srcPath, string dstPath, bool remap = false)
+ {
+ AddFile(dstPath.Replace("\\", "/"), File.ReadAllBytes(srcPath), remap);
+ }
+
+ public override void _ExportFile(string path, string type, string[] features)
+ {
+ base._ExportFile(path, type, features);
+
+ if (type != Internal.CSharpLanguageType)
+ return;
+
+ if (Path.GetExtension(path) != $".{Internal.CSharpLanguageExtension}")
+ throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
+
+ // TODO What if the source file is not part of the game's C# project
+
+ bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content");
+
+ if (!includeScriptsContent)
+ {
+ // We don't want to include the source code on exported games.
+
+ // Sadly, Godot prints errors when adding an empty file (nothing goes wrong, it's just noise).
+ // Because of this, we add a file which contains a line break.
+ AddFile(path, System.Text.Encoding.UTF8.GetBytes("\n"), remap: false);
+ Skip();
+ }
+ }
+
+ public override void _ExportBegin(string[] features, bool isDebug, string path, int flags)
+ {
+ base._ExportBegin(features, isDebug, path, flags);
+
+ try
+ {
+ _ExportBeginImpl(features, isDebug, path, flags);
+ }
+ catch (Exception e)
+ {
+ maybeLastExportError = e.Message;
+
+ // 'maybeLastExportError' cannot be null or empty if there was an error, so we
+ // must consider the possibility of exceptions being thrown without a message.
+ if (string.IsNullOrEmpty(maybeLastExportError))
+ maybeLastExportError = $"Exception thrown: {e.GetType().Name}";
+
+ GD.PushError($"Failed to export project: {maybeLastExportError}");
+ Console.Error.WriteLine(e);
+ // TODO: Do something on error once _ExportBegin supports failing.
+ }
+ }
+
+ private void _ExportBeginImpl(string[] features, bool isDebug, string path, int flags)
+ {
+ if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
+ return;
+
+ string platform = DeterminePlatformFromFeatures(features);
+
+ if (platform == null)
+ throw new NotSupportedException("Target platform not supported");
+
+ string outputDir = new FileInfo(path).Directory?.FullName ??
+ throw new FileNotFoundException("Base directory not found");
+
+ string buildConfig = isDebug ? "Debug" : "Release";
+
+ string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
+ CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
+
+ AddFile(scriptsMetadataPath, scriptsMetadataPath);
+
+ // Turn export features into defines
+ var godotDefines = features;
+
+ if (!BuildManager.BuildProjectBlocking(buildConfig, godotDefines))
+ throw new Exception("Failed to build project");
+
+ // Add dependency assemblies
+
+ var dependencies = new Godot.Collections.Dictionary<string, string>();
+
+ var projectDllName = (string)ProjectSettings.GetSetting("application/config/name");
+ if (projectDllName.Empty())
+ {
+ projectDllName = "UnnamedProject";
+ }
+
+ string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
+ string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
+
+ dependencies[projectDllName] = projectDllSrcPath;
+
+ if (platform == OS.Platforms.Android)
+ {
+ string godotAndroidExtProfileDir = GetBclProfileDir("godot_android_ext");
+ string monoAndroidAssemblyPath = Path.Combine(godotAndroidExtProfileDir, "Mono.Android.dll");
+
+ if (!File.Exists(monoAndroidAssemblyPath))
+ throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath);
+
+ dependencies["Mono.Android"] = monoAndroidAssemblyPath;
+ }
+
+ var initialDependencies = dependencies.Duplicate();
+ internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, DeterminePlatformBclDir(platform), dependencies);
+
+ string outputDataDir = null;
+
+ if (PlatformHasTemplateDir(platform))
+ outputDataDir = ExportDataDirectory(features, platform, isDebug, outputDir);
+
+ string apiConfig = isDebug ? "Debug" : "Release";
+ string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
+
+ bool assembliesInsidePck = (bool)ProjectSettings.GetSetting("mono/export/export_assemblies_inside_pck") || outputDataDir == null;
+
+ if (!assembliesInsidePck)
+ {
+ string outputDataGameAssembliesDir = Path.Combine(outputDataDir, "Assemblies");
+ if (!Directory.Exists(outputDataGameAssembliesDir))
+ Directory.CreateDirectory(outputDataGameAssembliesDir);
+ }
+
+ foreach (var dependency in dependencies)
+ {
+ string dependSrcPath = dependency.Value;
+
+ if (assembliesInsidePck)
+ {
+ string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
+ AddFile(dependSrcPath, dependDstPath);
+ }
+ else
+ {
+ string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile());
+ File.Copy(dependSrcPath, dependDstPath);
+ }
+ }
+
+ // AOT
+
+ if ((bool)ProjectSettings.GetSetting("mono/export/aot/enabled"))
+ {
+ AotCompileDependencies(features, platform, isDebug, outputDir, outputDataDir, dependencies);
+ }
+ }
+
+ public override void _ExportEnd()
+ {
+ base._ExportEnd();
+
+ string aotTempDir = Path.Combine(Path.GetTempPath(), $"godot-aot-{Process.GetCurrentProcess().Id}");
+
+ if (Directory.Exists(aotTempDir))
+ Directory.Delete(aotTempDir, recursive: true);
+
+ // TODO: Just a workaround until the export plugins can be made to abort with errors
+ if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+ {
+ string lastExportError = maybeLastExportError;
+ maybeLastExportError = null;
+
+ GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
+ }
+ }
+
+ private static string ExportDataDirectory(string[] features, string platform, bool isDebug, string outputDir)
+ {
+ string target = isDebug ? "release_debug" : "release";
+
+ // NOTE: Bits is ok for now as all platforms with a data directory have it, but that may change in the future.
+ string bits = features.Contains("64") ? "64" : "32";
+
+ string TemplateDirName() => $"data.mono.{platform}.{bits}.{target}";
+
+ string templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
+ bool validTemplatePathFound = true;
+
+ if (!Directory.Exists(templateDirPath))
+ {
+ validTemplatePathFound = false;
+
+ if (isDebug)
+ {
+ target = "debug"; // Support both 'release_debug' and 'debug' for the template data directory name
+ templateDirPath = Path.Combine(Internal.FullTemplatesDir, TemplateDirName());
+ validTemplatePathFound = true;
+
+ if (!Directory.Exists(templateDirPath))
+ validTemplatePathFound = false;
+ }
+ }
+
+ if (!validTemplatePathFound)
+ throw new FileNotFoundException("Data template directory not found", templateDirPath);
+
+ string outputDataDir = Path.Combine(outputDir, DataDirName);
+
+ if (Directory.Exists(outputDataDir))
+ Directory.Delete(outputDataDir, recursive: true); // Clean first
+
+ Directory.CreateDirectory(outputDataDir);
+
+ foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
+ {
+ Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
+ }
+
+ foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
+ {
+ File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
+ }
+
+ return outputDataDir;
+ }
+
+ private void AotCompileDependencies(string[] features, string platform, bool isDebug, string outputDir, string outputDataDir, IDictionary<string, string> dependencies)
+ {
+ // TODO: WASM
+
+ string bclDir = DeterminePlatformBclDir(platform) ?? typeof(object).Assembly.Location.GetBaseDir();
+
+ string aotTempDir = Path.Combine(Path.GetTempPath(), $"godot-aot-{Process.GetCurrentProcess().Id}");
+
+ if (!Directory.Exists(aotTempDir))
+ Directory.CreateDirectory(aotTempDir);
+
+ var assemblies = new Dictionary<string, string>();
+
+ foreach (var dependency in dependencies)
+ {
+ string assemblyName = dependency.Key;
+ string assemblyPath = dependency.Value;
+
+ string assemblyPathInBcl = Path.Combine(bclDir, assemblyName + ".dll");
+
+ if (File.Exists(assemblyPathInBcl))
+ {
+ // Don't create teporaries for assemblies from the BCL
+ assemblies.Add(assemblyName, assemblyPathInBcl);
+ }
+ else
+ {
+ string tempAssemblyPath = Path.Combine(aotTempDir, assemblyName + ".dll");
+ File.Copy(assemblyPath, tempAssemblyPath);
+ assemblies.Add(assemblyName, tempAssemblyPath);
+ }
+ }
+
+ foreach (var assembly in assemblies)
+ {
+ string assemblyName = assembly.Key;
+ string assemblyPath = assembly.Value;
+
+ string sharedLibExtension = platform == OS.Platforms.Windows ? ".dll" :
+ platform == OS.Platforms.OSX ? ".dylib" :
+ platform == OS.Platforms.HTML5 ? ".wasm" :
+ ".so";
+
+ string outputFileName = assemblyName + ".dll" + sharedLibExtension;
+
+ if (platform == OS.Platforms.Android)
+ {
+ // Not sure if the 'lib' prefix is an Android thing or just Godot being picky,
+ // but we use '-aot-' as well just in case to avoid conflicts with other libs.
+ outputFileName = "lib-aot-" + outputFileName;
+ }
+
+ string outputFilePath = null;
+ string tempOutputFilePath;
+
+ switch (platform)
+ {
+ case OS.Platforms.OSX:
+ tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
+ break;
+ case OS.Platforms.Android:
+ tempOutputFilePath = Path.Combine(aotTempDir, "%%ANDROID_ABI%%", outputFileName);
+ break;
+ case OS.Platforms.HTML5:
+ tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
+ outputFilePath = Path.Combine(outputDir, outputFileName);
+ break;
+ default:
+ tempOutputFilePath = Path.Combine(aotTempDir, outputFileName);
+ outputFilePath = Path.Combine(outputDataDir, "Mono", platform == OS.Platforms.Windows ? "bin" : "lib", outputFileName);
+ break;
+ }
+
+ var data = new Dictionary<string, string>();
+ var enabledAndroidAbis = platform == OS.Platforms.Android ? GetEnabledAndroidAbis(features).ToArray() : null;
+
+ if (platform == OS.Platforms.Android)
+ {
+ Debug.Assert(enabledAndroidAbis != null);
+
+ foreach (var abi in enabledAndroidAbis)
+ {
+ data["abi"] = abi;
+ var outputFilePathForThisAbi = tempOutputFilePath.Replace("%%ANDROID_ABI%%", abi);
+
+ AotCompileAssembly(platform, isDebug, data, assemblyPath, outputFilePathForThisAbi);
+
+ AddSharedObject(outputFilePathForThisAbi, tags: new[] { abi });
+ }
+ }
+ else
+ {
+ string bits = features.Contains("64") ? "64" : features.Contains("64") ? "32" : null;
+
+ if (bits != null)
+ data["bits"] = bits;
+
+ AotCompileAssembly(platform, isDebug, data, assemblyPath, tempOutputFilePath);
+
+ if (platform == OS.Platforms.OSX)
+ {
+ AddSharedObject(tempOutputFilePath, tags: null);
+ }
+ else
+ {
+ Debug.Assert(outputFilePath != null);
+ File.Copy(tempOutputFilePath, outputFilePath);
+ }
+ }
+ }
+ }
+
+ private static void AotCompileAssembly(string platform, bool isDebug, Dictionary<string, string> data, string assemblyPath, string outputFilePath)
+ {
+ // Make sure the output directory exists
+ Directory.CreateDirectory(outputFilePath.GetBaseDir());
+
+ string exeExt = OS.IsWindows ? ".exe" : string.Empty;
+
+ string monoCrossDirName = DetermineMonoCrossDirName(platform, data);
+ string monoCrossRoot = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "aot-compilers", monoCrossDirName);
+ string monoCrossBin = Path.Combine(monoCrossRoot, "bin");
+
+ string toolPrefix = DetermineToolPrefix(monoCrossBin);
+ string monoExeName = System.IO.File.Exists(Path.Combine(monoCrossBin, $"{toolPrefix}mono{exeExt}")) ? "mono" : "mono-sgen";
+
+ string compilerCommand = Path.Combine(monoCrossBin, $"{toolPrefix}{monoExeName}{exeExt}");
+
+ bool fullAot = (bool)ProjectSettings.GetSetting("mono/export/aot/full_aot");
+
+ string EscapeOption(string option) => option.Contains(',') ? $"\"{option}\"" : option;
+ string OptionsToString(IEnumerable<string> options) => string.Join(",", options.Select(EscapeOption));
+
+ var aotOptions = new List<string>();
+ var optimizerOptions = new List<string>();
+
+ if (fullAot)
+ aotOptions.Add("full");
+
+ aotOptions.Add(isDebug ? "soft-debug" : "nodebug");
+
+ if (platform == OS.Platforms.Android)
+ {
+ string abi = data["abi"];
+
+ string androidToolchain = (string)ProjectSettings.GetSetting("mono/export/aot/android_toolchain_path");
+
+ if (string.IsNullOrEmpty(androidToolchain))
+ {
+ androidToolchain = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "android-toolchains", $"{abi}"); // TODO: $"{abi}-{apiLevel}{(clang?"clang":"")}"
+
+ if (!Directory.Exists(androidToolchain))
+ throw new FileNotFoundException("Missing android toolchain. Specify one in the AOT export settings.");
+ }
+ else if (!Directory.Exists(androidToolchain))
+ {
+ throw new FileNotFoundException("Android toolchain not found: " + androidToolchain);
+ }
+
+ var androidToolPrefixes = new Dictionary<string, string>
+ {
+ ["armeabi-v7a"] = "arm-linux-androideabi-",
+ ["arm64-v8a"] = "aarch64-linux-android-",
+ ["x86"] = "i686-linux-android-",
+ ["x86_64"] = "x86_64-linux-android-"
+ };
+
+ aotOptions.Add("tool-prefix=" + Path.Combine(androidToolchain, "bin", androidToolPrefixes[abi]));
+
+ string triple = GetAndroidTriple(abi);
+ aotOptions.Add($"mtriple={triple}");
+ }
+
+ aotOptions.Add($"outfile={outputFilePath}");
+
+ var extraAotOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_aot_options");
+ var extraOptimizerOptions = (string[])ProjectSettings.GetSetting("mono/export/aot/extra_optimizer_options");
+
+ if (extraAotOptions.Length > 0)
+ aotOptions.AddRange(extraAotOptions);
+
+ if (extraOptimizerOptions.Length > 0)
+ optimizerOptions.AddRange(extraOptimizerOptions);
+
+ var compilerArgs = new List<string>();
+
+ if (isDebug)
+ compilerArgs.Add("--debug"); // Required for --aot=soft-debug
+
+ compilerArgs.Add(aotOptions.Count > 0 ? $"--aot={OptionsToString(aotOptions)}" : "--aot");
+
+ if (optimizerOptions.Count > 0)
+ compilerArgs.Add($"-O={OptionsToString(optimizerOptions)}");
+
+ compilerArgs.Add(ProjectSettings.GlobalizePath(assemblyPath));
+
+ // TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
+ string CmdLineArgsToString(IEnumerable<string> args)
+ {
+ // Not perfect, but as long as we are careful...
+ return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
+ }
+
+ using (var process = new Process())
+ {
+ process.StartInfo = new ProcessStartInfo(compilerCommand, CmdLineArgsToString(compilerArgs))
+ {
+ UseShellExecute = false
+ };
+
+ string platformBclDir = DeterminePlatformBclDir(platform);
+ process.StartInfo.EnvironmentVariables.Add("MONO_PATH", string.IsNullOrEmpty(platformBclDir) ?
+ typeof(object).Assembly.Location.GetBaseDir() :
+ platformBclDir);
+
+ Console.WriteLine($"Running: \"{process.StartInfo.FileName}\" {process.StartInfo.Arguments}");
+
+ if (!process.Start())
+ throw new Exception("Failed to start process for Mono AOT compiler");
+
+ process.WaitForExit();
+
+ if (process.ExitCode != 0)
+ throw new Exception($"Mono AOT compiler exited with error code: {process.ExitCode}");
+
+ if (!System.IO.File.Exists(outputFilePath))
+ throw new Exception("Mono AOT compiler finished successfully but the output file is missing");
+ }
+ }
+
+ private static string DetermineMonoCrossDirName(string platform, IReadOnlyDictionary<string, string> data)
+ {
+ switch (platform)
+ {
+ case OS.Platforms.Windows:
+ case OS.Platforms.UWP:
+ {
+ string arch = data["bits"] == "64" ? "x86_64" : "i686";
+ return $"windows-{arch}";
+ }
+ case OS.Platforms.OSX:
+ {
+ string arch = "x86_64";
+ return $"{platform}-{arch}";
+ }
+ case OS.Platforms.X11:
+ case OS.Platforms.Server:
+ {
+ string arch = data["bits"] == "64" ? "x86_64" : "i686";
+ return $"linux-{arch}";
+ }
+ case OS.Platforms.Haiku:
+ {
+ string arch = data["bits"] == "64" ? "x86_64" : "i686";
+ return $"{platform}-{arch}";
+ }
+ case OS.Platforms.Android:
+ {
+ string abi = data["abi"];
+ return $"{platform}-{abi}";
+ }
+ case OS.Platforms.HTML5:
+ return "wasm-wasm32";
+ default:
+ throw new NotSupportedException($"Platform not supported: {platform}");
+ }
+ }
+
+ private static string DetermineToolPrefix(string monoCrossBin)
+ {
+ string exeExt = OS.IsWindows ? ".exe" : string.Empty;
+
+ if (System.IO.File.Exists(Path.Combine(monoCrossBin, $"mono{exeExt}")))
+ return string.Empty;
+
+ if (System.IO.File.Exists(Path.Combine(monoCrossBin, $"mono-sgen{exeExt}" + exeExt)))
+ return string.Empty;
+
+ var files = new DirectoryInfo(monoCrossBin).GetFiles($"*mono{exeExt}" + exeExt, SearchOption.TopDirectoryOnly);
+ if (files.Length > 0)
+ {
+ string fileName = files[0].Name;
+ return fileName.Substring(0, fileName.Length - $"mono{exeExt}".Length);
+ }
+
+ files = new DirectoryInfo(monoCrossBin).GetFiles($"*mono-sgen{exeExt}" + exeExt, SearchOption.TopDirectoryOnly);
+ if (files.Length > 0)
+ {
+ string fileName = files[0].Name;
+ return fileName.Substring(0, fileName.Length - $"mono-sgen{exeExt}".Length);
+ }
+
+ throw new FileNotFoundException($"Cannot find the mono runtime executable in {monoCrossBin}");
+ }
+
+ private static IEnumerable<string> GetEnabledAndroidAbis(string[] features)
+ {
+ var androidAbis = new[]
+ {
+ "armeabi-v7a",
+ "arm64-v8a",
+ "x86",
+ "x86_64"
+ };
+
+ return androidAbis.Where(features.Contains);
+ }
+
+ private static string GetAndroidTriple(string abi)
+ {
+ var abiArchs = new Dictionary<string, string>
+ {
+ ["armeabi-v7a"] = "armv7",
+ ["arm64-v8a"] = "aarch64-v8a",
+ ["x86"] = "i686",
+ ["x86_64"] = "x86_64"
+ };
+
+ string arch = abiArchs[abi];
+
+ return $"{arch}-linux-android";
+ }
+
+ private static bool PlatformHasTemplateDir(string platform)
+ {
+ // OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest.
+ return !new[] { OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.HTML5 }.Contains(platform);
+ }
+
+ private static string DeterminePlatformFromFeatures(IEnumerable<string> features)
+ {
+ foreach (var feature in features)
+ {
+ if (OS.PlatformNameMap.TryGetValue(feature, out string platform))
+ return platform;
+ }
+
+ return null;
+ }
+
+ private static string GetBclProfileDir(string profile)
+ {
+ string templatesDir = Internal.FullTemplatesDir;
+ return Path.Combine(templatesDir, "bcl", profile);
+ }
+
+ private static string DeterminePlatformBclDir(string platform)
+ {
+ string templatesDir = Internal.FullTemplatesDir;
+ string platformBclDir = Path.Combine(templatesDir, "bcl", platform);
+
+ if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll")))
+ {
+ string profile = DeterminePlatformBclProfile(platform);
+ platformBclDir = Path.Combine(templatesDir, "bcl", profile);
+
+ if (!File.Exists(Path.Combine(platformBclDir, "mscorlib.dll")))
+ {
+ if (PlatformRequiresCustomBcl(platform))
+ throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}");
+
+ platformBclDir = null; // Use the one we're running on
+ }
+ }
+
+ return platformBclDir;
+ }
+
+ /// <summary>
+ /// Determines whether the BCL bundled with the Godot editor can be used for the target platform,
+ /// or if it requires a custom BCL that must be distributed with the export templates.
+ /// </summary>
+ private static bool PlatformRequiresCustomBcl(string platform)
+ {
+ if (new[] { OS.Platforms.Android, OS.Platforms.HTML5 }.Contains(platform))
+ return true;
+
+ // The 'net_4_x' BCL is not compatible between Windows and the other platforms.
+ // We use the names 'net_4_x_win' and 'net_4_x' to differentiate between the two.
+
+ bool isWinOrUwp = new[]
+ {
+ OS.Platforms.Windows,
+ OS.Platforms.UWP
+ }.Contains(platform);
+
+ return OS.IsWindows ? !isWinOrUwp : isWinOrUwp;
+ }
+
+ private static string DeterminePlatformBclProfile(string platform)
+ {
+ switch (platform)
+ {
+ case OS.Platforms.Windows:
+ case OS.Platforms.UWP:
+ return "net_4_x_win";
+ case OS.Platforms.OSX:
+ case OS.Platforms.X11:
+ case OS.Platforms.Server:
+ case OS.Platforms.Haiku:
+ return "net_4_x";
+ case OS.Platforms.Android:
+ return "monodroid";
+ case OS.Platforms.HTML5:
+ return "wasm";
+ default:
+ throw new NotSupportedException($"Platform not supported: {platform}");
+ }
+ }
+
+ private static string DataDirName
+ {
+ get
+ {
+ var appName = (string)ProjectSettings.GetSetting("application/config/name");
+ string appNameSafe = appName.ToSafeDirName(allowDirSeparator: false);
+ return $"data_{appNameSafe}";
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies,
+ string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies);
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
index 4312ca0230..bb218c2f19 100644
--- a/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/ExternalEditorId.cs
@@ -6,6 +6,7 @@ namespace GodotTools
VisualStudio, // TODO (Windows-only)
VisualStudioForMac, // Mac-only
MonoDevelop,
- VsCode
+ VsCode,
+ Rider
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 12edd651df..147bc95bb8 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -1,12 +1,15 @@
using Godot;
+using GodotTools.Export;
using GodotTools.Utils;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using GodotTools.Ides;
+using GodotTools.Ides.Rider;
using GodotTools.Internals;
using GodotTools.ProjectEditor;
+using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using OS = GodotTools.Utils.OS;
@@ -41,7 +44,7 @@ namespace GodotTools
string resourceDir = ProjectSettings.GlobalizePath("res://");
string path = resourceDir;
- string name = (string) ProjectSettings.GetSetting("application/config/name");
+ string name = (string)ProjectSettings.GetSetting("application/config/name");
if (name.Empty())
name = "UnnamedProject";
@@ -58,7 +61,7 @@ namespace GodotTools
{
Guid = guid,
PathRelativeToSolution = name + ".csproj",
- Configs = new List<string> {"Debug", "Release", "Tools"}
+ Configs = new List<string> { "Debug", "Release", "Tools" }
};
solution.AddNewProject(name, projectInfo);
@@ -107,20 +110,20 @@ namespace GodotTools
private void _RemoveCreateSlnMenuOption()
{
- menuPopup.RemoveItem(menuPopup.GetItemIndex((int) MenuOptions.CreateSln));
+ menuPopup.RemoveItem(menuPopup.GetItemIndex((int)MenuOptions.CreateSln));
bottomPanelBtn.Show();
}
private void _ShowAboutDialog()
{
- bool showOnStart = (bool) editorSettings.GetSetting("mono/editor/show_info_on_start");
+ bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
aboutDialogCheckBox.Pressed = showOnStart;
aboutDialog.PopupCenteredMinsize();
}
private void _ToggleAboutDialogOnStart(bool enabled)
{
- bool showOnStart = (bool) editorSettings.GetSetting("mono/editor/show_info_on_start");
+ bool showOnStart = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
if (showOnStart != enabled)
editorSettings.SetSetting("mono/editor/show_info_on_start", enabled);
}
@@ -157,7 +160,7 @@ namespace GodotTools
if (what == NotificationReady)
{
- bool showInfoDialog = (bool) editorSettings.GetSetting("mono/editor/show_info_on_start");
+ bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start");
if (showInfoDialog)
{
aboutDialog.PopupExclusive = true;
@@ -188,9 +191,10 @@ namespace GodotTools
"code", "code-oss", "vscode", "vscode-oss", "visual-studio-code", "visual-studio-code-oss"
};
+ [UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
- var editor = (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor");
+ var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
switch (editor)
{
@@ -201,6 +205,12 @@ namespace GodotTools
throw new NotSupportedException();
case ExternalEditorId.VisualStudioForMac:
goto case ExternalEditorId.MonoDevelop;
+ case ExternalEditorId.Rider:
+ {
+ string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
+ RiderPathManager.OpenFile(GodotSharpDirs.ProjectSlnPath, scriptPath, line);
+ return Error.Ok;
+ }
case ExternalEditorId.MonoDevelop:
{
string scriptPath = ProjectSettings.GlobalizePath(script.ResourcePath);
@@ -225,7 +235,7 @@ namespace GodotTools
bool osxAppBundleInstalled = false;
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
// The package path is '/Applications/Visual Studio Code.app'
const string vscodeBundleId = "com.microsoft.VSCode";
@@ -265,7 +275,7 @@ namespace GodotTools
string command;
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
if (!osxAppBundleInstalled && _vsCodePath.Empty())
{
@@ -305,9 +315,10 @@ namespace GodotTools
return Error.Ok;
}
+ [UsedImplicitly]
public bool OverridesExternalEditor()
{
- return (ExternalEditorId) editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
+ return (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor") != ExternalEditorId.None;
}
public override bool Build()
@@ -335,7 +346,7 @@ namespace GodotTools
bottomPanelBtn = AddControlToBottomPanel(BottomPanel, "Mono".TTR());
- AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"});
+ AddChild(new HotReloadAssemblyWatcher { Name = "HotReloadAssemblyWatcher" });
menuPopup = new PopupMenu();
menuPopup.Hide();
@@ -345,7 +356,7 @@ namespace GodotTools
// TODO: Remove or edit this info dialog once Mono support is no longer in alpha
{
- menuPopup.AddItem("About C# support".TTR(), (int) MenuOptions.AboutCSharp);
+ menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp);
aboutDialog = new AcceptDialog();
editorBaseControl.AddChild(aboutDialog);
aboutDialog.WindowTitle = "Important: C# support is not feature-complete";
@@ -368,7 +379,7 @@ namespace GodotTools
var aboutLabel = new Label();
aboutHBox.AddChild(aboutLabel);
aboutLabel.RectMinSize = new Vector2(600, 150) * EditorScale;
- aboutLabel.SizeFlagsVertical = (int) Control.SizeFlags.ExpandFill;
+ aboutLabel.SizeFlagsVertical = (int)Control.SizeFlags.ExpandFill;
aboutLabel.Autowrap = true;
aboutLabel.Text =
"C# support in Godot Engine is in late alpha stage and, while already usable, " +
@@ -383,7 +394,7 @@ namespace GodotTools
EditorDef("mono/editor/show_info_on_start", true);
// CheckBox in main container
- aboutDialogCheckBox = new CheckBox {Text = "Show this warning when starting the editor"};
+ aboutDialogCheckBox = new CheckBox { Text = "Show this warning when starting the editor" };
aboutDialogCheckBox.Connect("toggled", this, nameof(_ToggleAboutDialogOnStart));
aboutVBox.AddChild(aboutDialogCheckBox);
}
@@ -396,7 +407,7 @@ namespace GodotTools
else
{
bottomPanelBtn.Hide();
- menuPopup.AddItem("Create C# solution".TTR(), (int) MenuOptions.CreateSln);
+ menuPopup.AddItem("Create C# solution".TTR(), (int)MenuOptions.CreateSln);
}
menuPopup.Connect("id_pressed", this, nameof(_MenuOptionPressed));
@@ -415,21 +426,24 @@ namespace GodotTools
string settingsHintStr = "Disabled";
- if (OS.IsWindows())
+ if (OS.IsWindows)
{
- settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
+ settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
+ $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
+ $",JetBrains Rider:{(int)ExternalEditorId.Rider}";
}
- else if (OS.IsOSX())
+ else if (OS.IsOSX)
{
- settingsHintStr += $",Visual Studio:{(int) ExternalEditorId.VisualStudioForMac}" +
- $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
+ settingsHintStr += $",Visual Studio:{(int)ExternalEditorId.VisualStudioForMac}" +
+ $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
+ $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
+ $",JetBrains Rider:{(int)ExternalEditorId.Rider}";
}
- else if (OS.IsUnix())
+ else if (OS.IsUnixLike())
{
- settingsHintStr += $",MonoDevelop:{(int) ExternalEditorId.MonoDevelop}" +
- $",Visual Studio Code:{(int) ExternalEditorId.VsCode}";
+ settingsHintStr += $",MonoDevelop:{(int)ExternalEditorId.MonoDevelop}" +
+ $",Visual Studio Code:{(int)ExternalEditorId.VsCode}" +
+ $",JetBrains Rider:{(int)ExternalEditorId.Rider}";
}
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
@@ -441,11 +455,13 @@ namespace GodotTools
});
// Export plugin
- var exportPlugin = new GodotSharpExport();
+ var exportPlugin = new ExportPlugin();
AddExportPlugin(exportPlugin);
+ exportPlugin.RegisterExportSettings();
exportPluginWeak = WeakRef(exportPlugin);
BuildManager.Initialize();
+ RiderPathManager.Initialize();
GodotIdeManager = new GodotIdeManager();
AddChild(GodotIdeManager);
@@ -461,7 +477,7 @@ namespace GodotTools
// Otherwise, if the GC disposes it at a later time, EditorExportPlatformAndroid
// will be freed after EditorSettings already was, and its device polling thread
// will try to access the EditorSettings singleton, resulting in null dereferencing.
- (exportPluginWeak.GetRef() as GodotSharpExport)?.Dispose();
+ (exportPluginWeak.GetRef() as ExportPlugin)?.Dispose();
exportPluginWeak.Dispose();
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs
deleted file mode 100644
index 4f93ef8530..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpExport.cs
+++ /dev/null
@@ -1,197 +0,0 @@
-using Godot;
-using System;
-using System.Collections.Generic;
-using System.IO;
-using System.Linq;
-using System.Runtime.CompilerServices;
-using GodotTools.Core;
-using GodotTools.Internals;
-using Directory = GodotTools.Utils.Directory;
-using File = GodotTools.Utils.File;
-using Path = System.IO.Path;
-
-namespace GodotTools
-{
- public class GodotSharpExport : EditorExportPlugin
- {
- private void AddFile(string srcPath, string dstPath, bool remap = false)
- {
- AddFile(dstPath.Replace("\\", "/"), File.ReadAllBytes(srcPath), remap);
- }
-
- public override void _ExportFile(string path, string type, string[] features)
- {
- base._ExportFile(path, type, features);
-
- if (type != Internal.CSharpLanguageType)
- return;
-
- if (Path.GetExtension(path) != $".{Internal.CSharpLanguageExtension}")
- throw new ArgumentException($"Resource of type {Internal.CSharpLanguageType} has an invalid file extension: {path}", nameof(path));
-
- // TODO What if the source file is not part of the game's C# project
-
- bool includeScriptsContent = (bool) ProjectSettings.GetSetting("mono/export/include_scripts_content");
-
- if (!includeScriptsContent)
- {
- // We don't want to include the source code on exported games
- AddFile(path, new byte[] { }, remap: false);
- Skip();
- }
- }
-
- public override void _ExportBegin(string[] features, bool isDebug, string path, int flags)
- {
- base._ExportBegin(features, isDebug, path, flags);
-
- try
- {
- _ExportBeginImpl(features, isDebug, path, flags);
- }
- catch (Exception e)
- {
- GD.PushError($"Failed to export project. Exception message: {e.Message}");
- Console.Error.WriteLine(e);
- }
- }
-
- public void _ExportBeginImpl(string[] features, bool isDebug, string path, int flags)
- {
- // TODO Right now there is no way to stop the export process with an error
-
- if (File.Exists(GodotSharpDirs.ProjectSlnPath))
- {
- string buildConfig = isDebug ? "Debug" : "Release";
-
- string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}");
- CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath);
-
- AddFile(scriptsMetadataPath, scriptsMetadataPath);
-
- // Turn export features into defines
- var godotDefines = features;
-
- if (!BuildManager.BuildProjectBlocking(buildConfig, godotDefines))
- {
- GD.PushError("Failed to build project");
- return;
- }
-
- // Add dependency assemblies
-
- var dependencies = new Godot.Collections.Dictionary<string, string>();
-
- var projectDllName = (string) ProjectSettings.GetSetting("application/config/name");
- if (projectDllName.Empty())
- {
- projectDllName = "UnnamedProject";
- }
-
- string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
- string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
-
- dependencies[projectDllName] = projectDllSrcPath;
-
- {
- string templatesDir = Internal.FullTemplatesDir;
- string androidBclDir = Path.Combine(templatesDir, "android-bcl");
-
- string customLibDir = features.Contains("Android") && Directory.Exists(androidBclDir) ? androidBclDir : string.Empty;
-
- GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, customLibDir, dependencies);
- }
-
- string apiConfig = isDebug ? "Debug" : "Release";
- string resAssembliesDir = Path.Combine(GodotSharpDirs.ResAssembliesBaseDir, apiConfig);
-
- foreach (var dependency in dependencies)
- {
- string dependSrcPath = dependency.Value;
- string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
- AddFile(dependSrcPath, dependDstPath);
- }
- }
-
- // Mono specific export template extras (data dir)
- ExportDataDirectory(features, isDebug, path);
- }
-
- private static void ExportDataDirectory(IEnumerable<string> features, bool debug, string path)
- {
- var featureSet = new HashSet<string>(features);
-
- if (!PlatformHasTemplateDir(featureSet))
- return;
-
- string templateDirName = "data.mono";
-
- if (featureSet.Contains("Windows"))
- {
- templateDirName += ".windows";
- templateDirName += featureSet.Contains("64") ? ".64" : ".32";
- }
- else if (featureSet.Contains("X11"))
- {
- templateDirName += ".x11";
- templateDirName += featureSet.Contains("64") ? ".64" : ".32";
- }
- else
- {
- throw new NotSupportedException("Target platform not supported");
- }
-
- templateDirName += debug ? ".release_debug" : ".release";
-
- string templateDirPath = Path.Combine(Internal.FullTemplatesDir, templateDirName);
-
- if (!Directory.Exists(templateDirPath))
- throw new FileNotFoundException("Data template directory not found");
-
- string outputDir = new FileInfo(path).Directory?.FullName ??
- throw new FileNotFoundException("Base directory not found");
-
- string outputDataDir = Path.Combine(outputDir, DataDirName);
-
- if (Directory.Exists(outputDataDir))
- Directory.Delete(outputDataDir, recursive: true); // Clean first
-
- Directory.CreateDirectory(outputDataDir);
-
- foreach (string dir in Directory.GetDirectories(templateDirPath, "*", SearchOption.AllDirectories))
- {
- Directory.CreateDirectory(Path.Combine(outputDataDir, dir.Substring(templateDirPath.Length + 1)));
- }
-
- foreach (string file in Directory.GetFiles(templateDirPath, "*", SearchOption.AllDirectories))
- {
- File.Copy(file, Path.Combine(outputDataDir, file.Substring(templateDirPath.Length + 1)));
- }
- }
-
- private static bool PlatformHasTemplateDir(IEnumerable<string> featureSet)
- {
- // OSX export templates are contained in a zip, so we place
- // our custom template inside it and let Godot do the rest.
- return !featureSet.Any(f => new[] {"OSX", "Android"}.Contains(f));
- }
-
- private static string DataDirName
- {
- get
- {
- var appName = (string) ProjectSettings.GetSetting("application/config/name");
- string appNameSafe = appName.ToSafeDirName(allowDirSeparator: false);
- return $"data_{appNameSafe}";
- }
- }
-
- private static void GetExportedAssemblyDependencies(string projectDllName, string projectDllSrcPath,
- string buildConfig, string customLibDir, Godot.Collections.Dictionary<string, string> dependencies) =>
- internal_GetExportedAssemblyDependencies(projectDllName, projectDllSrcPath, buildConfig, customLibDir, dependencies);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_GetExportedAssemblyDependencies(string projectDllName, string projectDllSrcPath,
- string buildConfig, string customLibDir, Godot.Collections.Dictionary<string, string> dependencies);
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index 3c57900873..618527f916 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -9,6 +9,7 @@
<AssemblyName>GodotTools</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
+ <DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath>
<GodotApiConfiguration>Debug</GodotApiConfiguration>
<LangVersion>7</LangVersion>
</PropertyGroup>
@@ -30,22 +31,34 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
+ <Reference Include="JetBrains.Annotations, Version=2019.1.3.0, Culture=neutral, PublicKeyToken=1010a0d8d6380325">
+ <HintPath>..\packages\JetBrains.Annotations.2019.1.3\lib\net20\JetBrains.Annotations.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
+ <Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
+ <HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
+ <Private>True</Private>
+ </Reference>
<Reference Include="System" />
<Reference Include="GodotSharp">
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>
+ <Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor">
<HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharpEditor.dll</HintPath>
+ <Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Build\MsBuildFinder.cs" />
+ <Compile Include="Export\ExportPlugin.cs" />
<Compile Include="ExternalEditorId.cs" />
<Compile Include="Ides\GodotIdeManager.cs" />
<Compile Include="Ides\GodotIdeServer.cs" />
<Compile Include="Ides\MonoDevelop\EditorId.cs" />
<Compile Include="Ides\MonoDevelop\Instance.cs" />
- <Compile Include="Internals\BindingsGenerator.cs" />
+ <Compile Include="Ides\Rider\RiderPathLocator.cs" />
+ <Compile Include="Ides\Rider\RiderPathManager.cs" />
<Compile Include="Internals\EditorProgress.cs" />
<Compile Include="Internals\GodotSharpDirs.cs" />
<Compile Include="Internals\Internal.cs" />
@@ -63,9 +76,9 @@
<Compile Include="BuildInfo.cs" />
<Compile Include="BuildTab.cs" />
<Compile Include="BottomPanel.cs" />
- <Compile Include="GodotSharpExport.cs" />
<Compile Include="CsProjOperations.cs" />
<Compile Include="Utils\CollectionExtensions.cs" />
+ <Compile Include="Utils\User32Dll.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj">
@@ -85,5 +98,24 @@
<Name>GodotTools.Core</Name>
</ProjectReference>
</ItemGroup>
+ <ItemGroup>
+ <None Include="packages.config" />
+ </ItemGroup>
+ <Target Name="CopyToDataDir" AfterTargets="Build">
+ <ItemGroup>
+ <GodotToolsCopy Include="$(OutputPath)\GodotTools*.dll" />
+ <GodotToolsCopy Include="$(OutputPath)\Newtonsoft.Json.dll" />
+ <GodotToolsCopy Include="$(OutputPath)\DotNet.Glob.dll" />
+ </ItemGroup>
+ <ItemGroup Condition=" '$(Configuration)' == 'Debug' ">
+ <GodotToolsCopy Include="$(OutputPath)\GodotTools*.pdb" />
+ </ItemGroup>
+ <Copy SourceFiles="@(GodotToolsCopy)" DestinationFolder="$(DataDirToolsOutputPath)" ContinueOnError="false" />
+ </Target>
+ <Target Name="BuildAlwaysCopyToDataDir">
+ <!-- Custom target run by SCons to make sure the CopyToDataDir target is always executed, without having to use DisableFastUpToDateCheck -->
+ <CallTarget Targets="Build" />
+ <CallTarget Targets="CopyToDataDir" />
+ </Target>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-</Project> \ No newline at end of file
+</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
index 0f6f5ffadc..0ed567afd1 100644
--- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
@@ -38,7 +38,7 @@ namespace GodotTools
watchTimer = new Timer
{
OneShot = false,
- WaitTime = (float) EditorDef("mono/assembly_watch_interval_sec", 0.5)
+ WaitTime = (float)EditorDef("mono/assembly_watch_interval_sec", 0.5)
};
watchTimer.Connect("timeout", this, nameof(TimerTimeout));
AddChild(watchTimer);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 01aa0d0ab1..54f0ffab96 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -64,7 +64,7 @@ namespace GodotTools.Ides
private void LaunchIde()
{
- var editor = (ExternalEditorId) GodotSharpEditor.Instance.GetEditorInterface()
+ var editor = (ExternalEditorId)GodotSharpEditor.Instance.GetEditorInterface()
.GetEditorSettings().GetSetting("mono/editor/external_editor");
switch (editor)
@@ -72,6 +72,7 @@ namespace GodotTools.Ides
case ExternalEditorId.None:
case ExternalEditorId.VisualStudio:
case ExternalEditorId.VsCode:
+ case ExternalEditorId.Rider:
throw new NotSupportedException();
case ExternalEditorId.VisualStudioForMac:
goto case ExternalEditorId.MonoDevelop;
@@ -79,7 +80,7 @@ namespace GodotTools.Ides
{
MonoDevelop.Instance GetMonoDevelopInstance(string solutionPath)
{
- if (Utils.OS.IsOSX() && editor == ExternalEditorId.VisualStudioForMac)
+ if (Utils.OS.IsOSX && editor == ExternalEditorId.VisualStudioForMac)
{
vsForMacInstance = vsForMacInstance ??
new MonoDevelop.Instance(solutionPath, MonoDevelop.EditorId.VisualStudioForMac);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs
index 309b917c71..72676a8b24 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeServer.cs
@@ -45,7 +45,7 @@ namespace GodotTools.Ides
listener = new TcpListener(new IPEndPoint(IPAddress.Loopback, port: 0));
listener.Start();
- int port = ((IPEndPoint) listener.Server.LocalEndPoint).Port;
+ int port = ((IPEndPoint)listener.Server.LocalEndPoint).Port;
using (var metaFileWriter = new StreamWriter(metaFile, Encoding.UTF8))
{
metaFileWriter.WriteLine(port);
@@ -57,7 +57,7 @@ namespace GodotTools.Ides
public void StartServer()
{
- var serverThread = new Thread(RunServerThread) {Name = "Godot Ide Connection Server"};
+ var serverThread = new Thread(RunServerThread) { Name = "Godot Ide Connection Server" };
serverThread.Start();
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
index 1fdccf5bbd..6026c109ad 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/MonoDevelop/Instance.cs
@@ -24,7 +24,7 @@ namespace GodotTools.Ides.MonoDevelop
string command;
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
string bundleId = BundleIds[editorId];
@@ -81,7 +81,7 @@ namespace GodotTools.Ides.MonoDevelop
public Instance(string solutionFile, EditorId editorId)
{
- if (editorId == EditorId.VisualStudioForMac && !OS.IsOSX())
+ if (editorId == EditorId.VisualStudioForMac && !OS.IsOSX)
throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform");
this.solutionFile = solutionFile;
@@ -93,7 +93,7 @@ namespace GodotTools.Ides.MonoDevelop
static Instance()
{
- if (OS.IsOSX())
+ if (OS.IsOSX)
{
ExecutableNames = new Dictionary<EditorId, string>
{
@@ -107,7 +107,7 @@ namespace GodotTools.Ides.MonoDevelop
{EditorId.VisualStudioForMac, "com.microsoft.visual-studio"}
};
}
- else if (OS.IsWindows())
+ else if (OS.IsWindows)
{
ExecutableNames = new Dictionary<EditorId, string>
{
@@ -118,7 +118,7 @@ namespace GodotTools.Ides.MonoDevelop
{EditorId.MonoDevelop, "MonoDevelop.exe"}
};
}
- else if (OS.IsUnix())
+ else if (OS.IsUnixLike())
{
ExecutableNames = new Dictionary<EditorId, string>
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
new file mode 100644
index 0000000000..9038333d38
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathLocator.cs
@@ -0,0 +1,418 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using Godot;
+using JetBrains.Annotations;
+using Microsoft.Win32;
+using Newtonsoft.Json;
+using Directory = System.IO.Directory;
+using Environment = System.Environment;
+using File = System.IO.File;
+using Path = System.IO.Path;
+using OS = GodotTools.Utils.OS;
+
+namespace GodotTools.Ides.Rider
+{
+ /// <summary>
+ /// This code is a modified version of the JetBrains resharper-unity plugin listed under Apache License 2.0 license:
+ /// https://github.com/JetBrains/resharper-unity/blob/master/unity/JetBrains.Rider.Unity.Editor/EditorPlugin/RiderPathLocator.cs
+ /// </summary>
+ public static class RiderPathLocator
+ {
+ public static RiderInfo[] GetAllRiderPaths()
+ {
+ try
+ {
+ if (OS.IsWindows)
+ {
+ return CollectRiderInfosWindows();
+ }
+ if (OS.IsOSX)
+ {
+ return CollectRiderInfosMac();
+ }
+ if (OS.IsUnixLike())
+ {
+ return CollectAllRiderPathsLinux();
+ }
+ throw new Exception("Unexpected OS.");
+ }
+ catch (Exception e)
+ {
+ GD.PushWarning(e.Message);
+ }
+
+ return new RiderInfo[0];
+ }
+
+ private static RiderInfo[] CollectAllRiderPathsLinux()
+ {
+ var installInfos = new List<RiderInfo>();
+ var home = Environment.GetEnvironmentVariable("HOME");
+ if (!string.IsNullOrEmpty(home))
+ {
+ var toolboxRiderRootPath = GetToolboxBaseDir();
+ installInfos.AddRange(CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider.sh", false)
+ .Select(a => new RiderInfo(a, true)).ToList());
+
+ //$Home/.local/share/applications/jetbrains-rider.desktop
+ var shortcut = new FileInfo(Path.Combine(home, @".local/share/applications/jetbrains-rider.desktop"));
+
+ if (shortcut.Exists)
+ {
+ var lines = File.ReadAllLines(shortcut.FullName);
+ foreach (var line in lines)
+ {
+ if (!line.StartsWith("Exec=\""))
+ continue;
+ var path = line.Split('"').Where((item, index) => index == 1).SingleOrDefault();
+ if (string.IsNullOrEmpty(path))
+ continue;
+
+ if (installInfos.Any(a => a.Path == path)) // avoid adding similar build as from toolbox
+ continue;
+ installInfos.Add(new RiderInfo(path, false));
+ }
+ }
+ }
+
+ // snap install
+ var snapInstallPath = "/snap/rider/current/bin/rider.sh";
+ if (new FileInfo(snapInstallPath).Exists)
+ installInfos.Add(new RiderInfo(snapInstallPath, false));
+
+ return installInfos.ToArray();
+ }
+
+ private static RiderInfo[] CollectRiderInfosMac()
+ {
+ var installInfos = new List<RiderInfo>();
+ // "/Applications/*Rider*.app"
+ // should be combined with "Contents/MacOS/rider"
+ var folder = new DirectoryInfo("/Applications");
+ if (folder.Exists)
+ {
+ installInfos.AddRange(folder.GetDirectories("*Rider*.app")
+ .Select(a => new RiderInfo(Path.Combine(a.FullName, "Contents/MacOS/rider"), false))
+ .ToList());
+ }
+
+ // /Users/user/Library/Application Support/JetBrains/Toolbox/apps/Rider/ch-1/181.3870.267/Rider EAP.app
+ // should be combined with "Contents/MacOS/rider"
+ var toolboxRiderRootPath = GetToolboxBaseDir();
+ var paths = CollectPathsFromToolbox(toolboxRiderRootPath, "", "Rider*.app", true)
+ .Select(a => new RiderInfo(Path.Combine(a, "Contents/MacOS/rider"), true));
+ installInfos.AddRange(paths);
+
+ return installInfos.ToArray();
+ }
+
+ private static RiderInfo[] CollectRiderInfosWindows()
+ {
+ var installInfos = new List<RiderInfo>();
+ var toolboxRiderRootPath = GetToolboxBaseDir();
+ var installPathsToolbox = CollectPathsFromToolbox(toolboxRiderRootPath, "bin", "rider64.exe", false).ToList();
+ installInfos.AddRange(installPathsToolbox.Select(a => new RiderInfo(a, true)).ToList());
+
+ var installPaths = new List<string>();
+ const string registryKey = @"SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall";
+ CollectPathsFromRegistry(registryKey, installPaths);
+ const string wowRegistryKey = @"SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall";
+ CollectPathsFromRegistry(wowRegistryKey, installPaths);
+
+ installInfos.AddRange(installPaths.Select(a => new RiderInfo(a, false)).ToList());
+
+ return installInfos.ToArray();
+ }
+
+ private static string GetToolboxBaseDir()
+ {
+ if (OS.IsWindows)
+ {
+ var localAppData = Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData);
+ return Path.Combine(localAppData, @"JetBrains\Toolbox\apps\Rider");
+ }
+
+ if (OS.IsOSX)
+ {
+ var home = Environment.GetEnvironmentVariable("HOME");
+ if (!string.IsNullOrEmpty(home))
+ {
+ return Path.Combine(home, @"Library/Application Support/JetBrains/Toolbox/apps/Rider");
+ }
+ }
+
+ if (OS.IsUnixLike())
+ {
+ var home = Environment.GetEnvironmentVariable("HOME");
+ if (!string.IsNullOrEmpty(home))
+ {
+ return Path.Combine(home, @".local/share/JetBrains/Toolbox/apps/Rider");
+ }
+ }
+
+ throw new Exception("Unexpected OS.");
+ }
+
+ internal static ProductInfo GetBuildVersion(string path)
+ {
+ var buildTxtFileInfo = new FileInfo(Path.Combine(path, GetRelativePathToBuildTxt()));
+ var dir = buildTxtFileInfo.DirectoryName;
+ if (!Directory.Exists(dir))
+ return null;
+ var buildVersionFile = new FileInfo(Path.Combine(dir, "product-info.json"));
+ if (!buildVersionFile.Exists)
+ return null;
+ var json = File.ReadAllText(buildVersionFile.FullName);
+ return ProductInfo.GetProductInfo(json);
+ }
+
+ internal static Version GetBuildNumber(string path)
+ {
+ var file = new FileInfo(Path.Combine(path, GetRelativePathToBuildTxt()));
+ if (!file.Exists)
+ return null;
+ var text = File.ReadAllText(file.FullName);
+ if (text.Length <= 3)
+ return null;
+
+ var versionText = text.Substring(3);
+ return Version.TryParse(versionText, out var v) ? v : null;
+ }
+
+ internal static bool IsToolbox(string path)
+ {
+ return path.StartsWith(GetToolboxBaseDir());
+ }
+
+ private static string GetRelativePathToBuildTxt()
+ {
+ if (OS.IsWindows || OS.IsUnixLike())
+ return "../../build.txt";
+ if (OS.IsOSX)
+ return "Contents/Resources/build.txt";
+ throw new Exception("Unknown OS.");
+ }
+
+ private static void CollectPathsFromRegistry(string registryKey, List<string> installPaths)
+ {
+ using (var key = Registry.LocalMachine.OpenSubKey(registryKey))
+ {
+ if (key == null) return;
+ foreach (var subkeyName in key.GetSubKeyNames().Where(a => a.Contains("Rider")))
+ {
+ using (var subkey = key.OpenSubKey(subkeyName))
+ {
+ var folderObject = subkey?.GetValue("InstallLocation");
+ if (folderObject == null) continue;
+ var folder = folderObject.ToString();
+ var possiblePath = Path.Combine(folder, @"bin\rider64.exe");
+ if (File.Exists(possiblePath))
+ installPaths.Add(possiblePath);
+ }
+ }
+ }
+ }
+
+ private static string[] CollectPathsFromToolbox(string toolboxRiderRootPath, string dirName, string searchPattern,
+ bool isMac)
+ {
+ if (!Directory.Exists(toolboxRiderRootPath))
+ return new string[0];
+
+ var channelDirs = Directory.GetDirectories(toolboxRiderRootPath);
+ var paths = channelDirs.SelectMany(channelDir =>
+ {
+ try
+ {
+ // use history.json - last entry stands for the active build https://jetbrains.slack.com/archives/C07KNP99D/p1547807024066500?thread_ts=1547731708.057700&cid=C07KNP99D
+ var historyFile = Path.Combine(channelDir, ".history.json");
+ if (File.Exists(historyFile))
+ {
+ var json = File.ReadAllText(historyFile);
+ var build = ToolboxHistory.GetLatestBuildFromJson(json);
+ if (build != null)
+ {
+ var buildDir = Path.Combine(channelDir, build);
+ var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir);
+ if (executablePaths.Any())
+ return executablePaths;
+ }
+ }
+
+ var channelFile = Path.Combine(channelDir, ".channel.settings.json");
+ if (File.Exists(channelFile))
+ {
+ var json = File.ReadAllText(channelFile).Replace("active-application", "active_application");
+ var build = ToolboxInstallData.GetLatestBuildFromJson(json);
+ if (build != null)
+ {
+ var buildDir = Path.Combine(channelDir, build);
+ var executablePaths = GetExecutablePaths(dirName, searchPattern, isMac, buildDir);
+ if (executablePaths.Any())
+ return executablePaths;
+ }
+ }
+
+ // changes in toolbox json files format may brake the logic above, so return all found Rider installations
+ return Directory.GetDirectories(channelDir)
+ .SelectMany(buildDir => GetExecutablePaths(dirName, searchPattern, isMac, buildDir));
+ }
+ catch (Exception e)
+ {
+ // do not write to Debug.Log, just log it.
+ Logger.Warn($"Failed to get RiderPath from {channelDir}", e);
+ }
+
+ return new string[0];
+ })
+ .Where(c => !string.IsNullOrEmpty(c))
+ .ToArray();
+ return paths;
+ }
+
+ private static string[] GetExecutablePaths(string dirName, string searchPattern, bool isMac, string buildDir)
+ {
+ var folder = new DirectoryInfo(Path.Combine(buildDir, dirName));
+ if (!folder.Exists)
+ return new string[0];
+
+ if (!isMac)
+ return new[] { Path.Combine(folder.FullName, searchPattern) }.Where(File.Exists).ToArray();
+ return folder.GetDirectories(searchPattern).Select(f => f.FullName)
+ .Where(Directory.Exists).ToArray();
+ }
+
+ // Disable the "field is never assigned" compiler warning. We never assign it, but Unity does.
+ // Note that Unity disable this warning in the generated C# projects
+#pragma warning disable 0649
+
+ [Serializable]
+ class ToolboxHistory
+ {
+ public List<ItemNode> history;
+
+ public static string GetLatestBuildFromJson(string json)
+ {
+ try
+ {
+ return JsonConvert.DeserializeObject<ToolboxHistory>(json).history.LastOrDefault()?.item.build;
+ }
+ catch (Exception)
+ {
+ Logger.Warn($"Failed to get latest build from json {json}");
+ }
+
+ return null;
+ }
+ }
+
+ [Serializable]
+ class ItemNode
+ {
+ public BuildNode item;
+ }
+
+ [Serializable]
+ class BuildNode
+ {
+ public string build;
+ }
+
+ [Serializable]
+ public class ProductInfo
+ {
+ public string version;
+ public string versionSuffix;
+
+ [CanBeNull]
+ internal static ProductInfo GetProductInfo(string json)
+ {
+ try
+ {
+ var productInfo = JsonConvert.DeserializeObject<ProductInfo>(json);
+ return productInfo;
+ }
+ catch (Exception)
+ {
+ Logger.Warn($"Failed to get version from json {json}");
+ }
+
+ return null;
+ }
+ }
+
+ // ReSharper disable once ClassNeverInstantiated.Global
+ [Serializable]
+ class ToolboxInstallData
+ {
+ // ReSharper disable once InconsistentNaming
+ public ActiveApplication active_application;
+
+ [CanBeNull]
+ public static string GetLatestBuildFromJson(string json)
+ {
+ try
+ {
+ var toolbox = JsonConvert.DeserializeObject<ToolboxInstallData>(json);
+ var builds = toolbox.active_application.builds;
+ if (builds != null && builds.Any())
+ return builds.First();
+ }
+ catch (Exception)
+ {
+ Logger.Warn($"Failed to get latest build from json {json}");
+ }
+
+ return null;
+ }
+ }
+
+ [Serializable]
+ class ActiveApplication
+ {
+ // ReSharper disable once InconsistentNaming
+ public List<string> builds;
+ }
+
+#pragma warning restore 0649
+
+ public struct RiderInfo
+ {
+ public bool IsToolbox;
+ public string Presentation;
+ public Version BuildNumber;
+ public ProductInfo ProductInfo;
+ public string Path;
+
+ public RiderInfo(string path, bool isToolbox)
+ {
+ BuildNumber = GetBuildNumber(path);
+ ProductInfo = GetBuildVersion(path);
+ Path = new FileInfo(path).FullName; // normalize separators
+ var presentation = $"Rider {BuildNumber}";
+
+ if (ProductInfo != null && !string.IsNullOrEmpty(ProductInfo.version))
+ {
+ var suffix = string.IsNullOrEmpty(ProductInfo.versionSuffix) ? "" : $" {ProductInfo.versionSuffix}";
+ presentation = $"Rider {ProductInfo.version}{suffix}";
+ }
+
+ if (isToolbox)
+ presentation += " (JetBrains Toolbox)";
+
+ Presentation = presentation;
+ IsToolbox = isToolbox;
+ }
+ }
+
+ private static class Logger
+ {
+ internal static void Warn(string message, Exception e = null)
+ {
+ throw new Exception(message, e);
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
new file mode 100644
index 0000000000..558a242bf9
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -0,0 +1,117 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using Godot;
+using GodotTools.Internals;
+
+namespace GodotTools.Ides.Rider
+{
+ public static class RiderPathManager
+ {
+ private static readonly string editorPathSettingName = "mono/editor/editor_path_optional";
+
+ private static string GetRiderPathFromSettings()
+ {
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ if (editorSettings.HasSetting(editorPathSettingName))
+ return (string)editorSettings.GetSetting(editorPathSettingName);
+ return null;
+ }
+
+ public static void Initialize()
+ {
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var editor = (ExternalEditorId)editorSettings.GetSetting("mono/editor/external_editor");
+ if (editor == ExternalEditorId.Rider)
+ {
+ if (!editorSettings.HasSetting(editorPathSettingName))
+ {
+ Globals.EditorDef(editorPathSettingName, "Optional");
+ editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
+ {
+ ["type"] = Variant.Type.String,
+ ["name"] = editorPathSettingName,
+ ["hint"] = PropertyHint.File,
+ ["hint_string"] = ""
+ });
+ }
+
+ var riderPath = (string)editorSettings.GetSetting(editorPathSettingName);
+ if (IsRiderAndExists(riderPath))
+ {
+ Globals.EditorDef(editorPathSettingName, riderPath);
+ return;
+ }
+
+ var paths = RiderPathLocator.GetAllRiderPaths();
+
+ if (!paths.Any())
+ return;
+
+ var newPath = paths.Last().Path;
+ Globals.EditorDef(editorPathSettingName, newPath);
+ editorSettings.SetSetting(editorPathSettingName, newPath);
+ }
+ }
+
+ private static bool IsRider(string path)
+ {
+ if (string.IsNullOrEmpty(path))
+ {
+ return false;
+ }
+
+ var fileInfo = new FileInfo(path);
+ var filename = fileInfo.Name.ToLowerInvariant();
+ return filename.StartsWith("rider", StringComparison.Ordinal);
+ }
+
+ private static string CheckAndUpdatePath(string riderPath)
+ {
+ if (IsRiderAndExists(riderPath))
+ {
+ return riderPath;
+ }
+
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var paths = RiderPathLocator.GetAllRiderPaths();
+
+ if (!paths.Any())
+ return null;
+
+ var newPath = paths.Last().Path;
+ editorSettings.SetSetting(editorPathSettingName, newPath);
+ Globals.EditorDef(editorPathSettingName, newPath);
+ return newPath;
+ }
+
+ private static bool IsRiderAndExists(string riderPath)
+ {
+ return !string.IsNullOrEmpty(riderPath) && IsRider(riderPath) && new FileInfo(riderPath).Exists;
+ }
+
+ public static void OpenFile(string slnPath, string scriptPath, int line)
+ {
+ var pathFromSettings = GetRiderPathFromSettings();
+ var path = CheckAndUpdatePath(pathFromSettings);
+
+ var args = new List<string>();
+ args.Add(slnPath);
+ if (line >= 0)
+ {
+ args.Add("--line");
+ args.Add(line.ToString());
+ }
+ args.Add(scriptPath);
+ try
+ {
+ Utils.OS.RunProcess(path, args);
+ }
+ catch (Exception e)
+ {
+ GD.PushError($"Error when trying to run code editor: JetBrains Rider. Exception message: '{e.Message}'");
+ }
+ }
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/BindingsGenerator.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/BindingsGenerator.cs
deleted file mode 100644
index 1daa5e138e..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/BindingsGenerator.cs
+++ /dev/null
@@ -1,87 +0,0 @@
-using System;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-namespace GodotTools.Internals
-{
- public class BindingsGenerator : IDisposable
- {
- class BindingsGeneratorSafeHandle : SafeHandle
- {
- public BindingsGeneratorSafeHandle(IntPtr handle) : base(IntPtr.Zero, true)
- {
- this.handle = handle;
- }
-
- public override bool IsInvalid => handle == IntPtr.Zero;
-
- protected override bool ReleaseHandle()
- {
- internal_Dtor(handle);
- return true;
- }
- }
-
- private BindingsGeneratorSafeHandle safeHandle;
- private bool disposed = false;
-
- public bool LogPrintEnabled
- {
- get => internal_LogPrintEnabled(GetPtr());
- set => internal_SetLogPrintEnabled(GetPtr(), value);
- }
-
- public static uint Version => internal_Version();
- public static uint CsGlueVersion => internal_CsGlueVersion();
-
- public Godot.Error GenerateCsApi(string outputDir) => internal_GenerateCsApi(GetPtr(), outputDir);
-
- internal IntPtr GetPtr()
- {
- if (disposed)
- throw new ObjectDisposedException(GetType().FullName);
-
- return safeHandle.DangerousGetHandle();
- }
-
- public void Dispose()
- {
- if (disposed)
- return;
-
- if (safeHandle != null && !safeHandle.IsInvalid)
- {
- safeHandle.Dispose();
- safeHandle = null;
- }
-
- disposed = true;
- }
-
- public BindingsGenerator()
- {
- safeHandle = new BindingsGeneratorSafeHandle(internal_Ctor());
- }
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern IntPtr internal_Ctor();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_Dtor(IntPtr handle);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool internal_LogPrintEnabled(IntPtr handle);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_SetLogPrintEnabled(IntPtr handle, bool enabled);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern Godot.Error internal_GenerateCsApi(IntPtr handle, string outputDir);
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern uint internal_Version();
-
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern uint internal_CsGlueVersion();
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
index ddf3b829b5..6893bc1974 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
@@ -33,10 +33,10 @@ namespace GodotTools.Internals
#region Windows-only
public static string DataMonoBinDir => internal_DataMonoBinDir();
#endregion
-
-
+
+
#region Internal
-
+
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_ResDataDir();
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -85,7 +85,7 @@ namespace GodotTools.Internals
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_DataMonoBinDir();
#endregion
-
+
#endregion
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
index 836c9c11e4..de361ba844 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Internal.cs
@@ -52,7 +52,7 @@ namespace GodotTools.Internals
public static void ScriptEditorDebugger_ReloadScripts() => internal_ScriptEditorDebugger_ReloadScripts();
- // Internal Calls
+ #region Internal
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern string internal_UpdateApiAssembliesFromPrebuilt(string config);
@@ -110,5 +110,7 @@ namespace GodotTools.Internals
[MethodImpl(MethodImplOptions.InternalCall)]
private static extern void internal_ScriptEditorDebugger_ReloadScripts();
+
+ #endregion
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
index 2497d276a9..80e45b3a3c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
@@ -39,10 +39,10 @@ namespace GodotTools.Internals
foreach (var classDeclDict in classesArray)
{
classesList.Add(new ClassDecl(
- (string) classDeclDict["name"],
- (string) classDeclDict["namespace"],
- (bool) classDeclDict["nested"],
- (int) classDeclDict["base_count"]
+ (string)classDeclDict["name"],
+ (string)classDeclDict["namespace"],
+ (bool)classDeclDict["nested"],
+ (int)classDeclDict["base_count"]
));
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
index e48b1115db..279e67b3eb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs
@@ -1,72 +1,104 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Runtime.CompilerServices;
namespace GodotTools.Utils
{
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
public static class OS
{
[MethodImpl(MethodImplOptions.InternalCall)]
- extern static string GetPlatformName();
+ static extern string GetPlatformName();
- const string HaikuName = "Haiku";
- const string OSXName = "OSX";
- const string ServerName = "Server";
- const string UWPName = "UWP";
- const string WindowsName = "Windows";
- const string X11Name = "X11";
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ static extern bool UnixFileHasExecutableAccess(string filePath);
- public static bool IsHaiku()
+ public static class Names
{
- return HaikuName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
+ public const string Windows = "Windows";
+ public const string OSX = "OSX";
+ public const string X11 = "X11";
+ public const string Server = "Server";
+ public const string UWP = "UWP";
+ public const string Haiku = "Haiku";
+ public const string Android = "Android";
+ public const string HTML5 = "HTML5";
}
- public static bool IsOSX()
+ public static class Platforms
{
- return OSXName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
+ public const string Windows = "windows";
+ public const string OSX = "osx";
+ public const string X11 = "x11";
+ public const string Server = "server";
+ public const string UWP = "uwp";
+ public const string Haiku = "haiku";
+ public const string Android = "android";
+ public const string HTML5 = "javascript";
}
- public static bool IsServer()
+ public static readonly Dictionary<string, string> PlatformNameMap = new Dictionary<string, string>
{
- return ServerName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
- }
-
- public static bool IsUWP()
+ [Names.Windows] = Platforms.Windows,
+ [Names.OSX] = Platforms.OSX,
+ [Names.X11] = Platforms.X11,
+ [Names.Server] = Platforms.Server,
+ [Names.UWP] = Platforms.UWP,
+ [Names.Haiku] = Platforms.Haiku,
+ [Names.Android] = Platforms.Android,
+ [Names.HTML5] = Platforms.HTML5
+ };
+
+ private static bool IsOS(string name)
{
- return UWPName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
+ return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
}
- public static bool IsWindows()
- {
- return WindowsName.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
- }
-
- public static bool IsX11()
- {
- return X11Name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase);
- }
+ private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows));
+ private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX));
+ private static readonly Lazy<bool> _isX11 = new Lazy<bool>(() => IsOS(Names.X11));
+ private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server));
+ private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP));
+ private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku));
+ private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android));
+ private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5));
+
+ public static bool IsWindows => _isWindows.Value || IsUWP;
+ public static bool IsOSX => _isOSX.Value;
+ public static bool IsX11 => _isX11.Value;
+ public static bool IsServer => _isServer.Value;
+ public static bool IsUWP => _isUWP.Value;
+ public static bool IsHaiku => _isHaiku.Value;
+ public static bool IsAndroid => _isAndroid.Value;
+ public static bool IsHTML5 => _isHTML5.Value;
private static bool? _isUnixCache;
- private static readonly string[] UnixPlatforms = {HaikuName, OSXName, ServerName, X11Name};
+ private static readonly string[] UnixLikePlatforms = { Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android };
- public static bool IsUnix()
+ public static bool IsUnixLike()
{
if (_isUnixCache.HasValue)
return _isUnixCache.Value;
string osName = GetPlatformName();
- _isUnixCache = UnixPlatforms.Any(p => p.Equals(osName, StringComparison.OrdinalIgnoreCase));
+ _isUnixCache = UnixLikePlatforms.Any(p => p.Equals(osName, StringComparison.OrdinalIgnoreCase));
return _isUnixCache.Value;
}
- public static char PathSep => IsWindows() ? ';' : ':';
+ public static char PathSep => IsWindows ? ';' : ':';
public static string PathWhich(string name)
{
- string[] windowsExts = IsWindows() ? Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) : null;
+ return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name);
+ }
+
+ private static string PathWhichWindows(string name)
+ {
+ string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { };
string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
var searchDirs = new List<string>();
@@ -74,40 +106,46 @@ namespace GodotTools.Utils
if (pathDirs != null)
searchDirs.AddRange(pathDirs);
+ string nameExt = Path.GetExtension(name);
+ bool hasPathExt = !string.IsNullOrEmpty(nameExt) && windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase);
+
searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
- foreach (var dir in searchDirs)
- {
- string path = Path.Combine(dir, name);
-
- if (IsWindows() && windowsExts != null)
- {
- foreach (var extension in windowsExts)
- {
- string pathWithExtension = path + extension;
-
- if (File.Exists(pathWithExtension))
- return pathWithExtension;
- }
- }
- else
- {
- if (File.Exists(path))
- return path;
- }
- }
+ if (hasPathExt)
+ return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists);
+
+ return (from dir in searchDirs
+ select Path.Combine(dir, name)
+ into path
+ from ext in windowsExts
+ select path + ext).FirstOrDefault(File.Exists);
+ }
+
+ private static string PathWhichUnix(string name)
+ {
+ string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep);
+
+ var searchDirs = new List<string>();
+
+ if (pathDirs != null)
+ searchDirs.AddRange(pathDirs);
+
+ searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list
- return null;
+ return searchDirs.Select(dir => Path.Combine(dir, name))
+ .FirstOrDefault(path => File.Exists(path) && UnixFileHasExecutableAccess(path));
}
public static void RunProcess(string command, IEnumerable<string> arguments)
{
+ // TODO: Once we move to .NET Standard 2.1 we can use ProcessStartInfo.ArgumentList instead
string CmdLineArgsToString(IEnumerable<string> args)
{
+ // Not perfect, but as long as we are careful...
return string.Join(" ", args.Select(arg => arg.Contains(" ") ? $@"""{arg}""" : arg));
}
- ProcessStartInfo startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments))
+ var startInfo = new ProcessStartInfo(command, CmdLineArgsToString(arguments))
{
RedirectStandardOutput = true,
RedirectStandardError = true,
@@ -121,6 +159,8 @@ namespace GodotTools.Utils
process.BeginOutputReadLine();
process.BeginErrorReadLine();
+ if (IsWindows && process.Id > 0)
+ User32Dll.AllowSetForegroundWindow(process.Id); // allows application to focus itself
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs
new file mode 100644
index 0000000000..6810a991b3
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Utils/User32Dll.cs
@@ -0,0 +1,10 @@
+using System.Runtime.InteropServices;
+
+namespace GodotTools.Utils
+{
+ public static class User32Dll
+ {
+ [DllImport("user32.dll")]
+ public static extern bool AllowSetForegroundWindow(int dwProcessId);
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/packages.config b/modules/mono/editor/GodotTools/GodotTools/packages.config
new file mode 100644
index 0000000000..dd3de2865a
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/packages.config
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8"?>
+<packages>
+ <package id="JetBrains.Annotations" version="2019.1.3" targetFramework="net45" />
+ <package id="Newtonsoft.Json" version="12.0.3" targetFramework="net45" />
+</packages>
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 28cab2ab61..9beadb1778 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,6 @@
#include "core/os/os.h"
#include "core/ucaps.h"
-#include "../glue/cs_compressed.gen.h"
#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_defs.h"
#include "../mono_gd/gd_mono_marshal.h"
@@ -97,7 +96,7 @@
#define C_METHOD_MONOARRAY_TO(m_type) C_NS_MONOMARSHAL "::mono_array_to_" #m_type
#define C_METHOD_MONOARRAY_FROM(m_type) C_NS_MONOMARSHAL "::" #m_type "_to_mono_array"
-#define BINDINGS_GENERATOR_VERSION UINT32_C(9)
+#define BINDINGS_GENERATOR_VERSION UINT32_C(11)
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n");
@@ -731,13 +730,26 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
i++;
}
+ String im_type_out = return_type->im_type_out;
+
+ if (return_type->ret_as_byref_arg) {
+ // Doesn't affect the unique signature
+ im_type_out = "void";
+
+ im_sig += ", ";
+ im_sig += return_type->im_type_out;
+ im_sig += " argRet";
+
+ i++;
+ }
+
// godot_icall_{argc}_{icallcount}
String icall_method = ICALL_PREFIX;
icall_method += itos(imethod.arguments.size());
icall_method += "_";
icall_method += itos(method_icalls.size());
- InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, return_type->im_type_out, im_sig, im_unique_sig);
+ InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, im_type_out, im_sig, im_unique_sig);
List<InternalCall>::Element *match = method_icalls.find(im_icall);
@@ -861,7 +873,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
p_output.append("\n#pragma warning restore CS1591\n");
}
-Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vector<String> &r_compile_items) {
+Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED);
@@ -874,22 +886,24 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect
}
da->change_dir(p_proj_dir);
- da->make_dir("Core");
- da->make_dir("ObjectType");
+ da->make_dir("Generated");
+ da->make_dir("Generated/GodotObjects");
+
+ String base_gen_dir = path::join(p_proj_dir, "Generated");
+ String godot_objects_gen_dir = path::join(base_gen_dir, "GodotObjects");
- String core_dir = path::join(p_proj_dir, "Core");
- String obj_type_dir = path::join(p_proj_dir, "ObjectType");
+ Vector<String> compile_items;
// Generate source file for global scope constants and enums
{
StringBuilder constants_source;
_generate_global_constants(constants_source);
- String output_file = path::join(core_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs");
+ String output_file = path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs");
Error save_err = _save_file(output_file, constants_source);
if (save_err != OK)
return save_err;
- r_compile_items.push_back(output_file);
+ compile_items.push_back(output_file);
}
for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) {
@@ -898,7 +912,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect
if (itype.api_type == ClassDB::API_EDITOR)
continue;
- String output_file = path::join(obj_type_dir, itype.proxy_name + ".cs");
+ String output_file = path::join(godot_objects_gen_dir, itype.proxy_name + ".cs");
Error err = _generate_cs_type(itype, output_file);
if (err == ERR_SKIP)
@@ -907,39 +921,11 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect
if (err != OK)
return err;
- r_compile_items.push_back(output_file);
+ compile_items.push_back(output_file);
}
// Generate sources from compressed files
- Map<String, GodotCsCompressedFile> compressed_files;
- get_compressed_files(compressed_files);
-
- for (Map<String, GodotCsCompressedFile>::Element *E = compressed_files.front(); E; E = E->next()) {
- const String &file_name = E->key();
- const GodotCsCompressedFile &file_data = E->value();
-
- String output_file = path::join(core_dir, file_name);
-
- Vector<uint8_t> data;
- data.resize(file_data.uncompressed_size);
- Compression::decompress(data.ptrw(), file_data.uncompressed_size, file_data.data, file_data.compressed_size, Compression::MODE_DEFLATE);
-
- String output_dir = output_file.get_base_dir();
-
- if (!DirAccess::exists(output_dir)) {
- Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(output_dir));
- ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
- }
-
- FileAccessRef file = FileAccess::open(output_file, FileAccess::WRITE);
- ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
- file->store_buffer(data.ptr(), data.size());
- file->close();
-
- r_compile_items.push_back(output_file);
- }
-
StringBuilder cs_icalls_content;
cs_icalls_content.append("using System;\n"
@@ -973,18 +959,36 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir, Vect
cs_icalls_content.append(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
- String internal_methods_file = path::join(core_dir, BINDINGS_CLASS_NATIVECALLS ".cs");
+ String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK)
return err;
- r_compile_items.push_back(internal_methods_file);
+ compile_items.push_back(internal_methods_file);
+
+ StringBuilder includes_props_content;
+ includes_props_content.append("<Project>\n"
+ " <ItemGroup>\n");
+
+ for (int i = 0; i < compile_items.size(); i++) {
+ String include = path::relative_to(compile_items[i], p_proj_dir).replace("/", "\\");
+ includes_props_content.append(" <Compile Include=\"" + include + "\" />\n");
+ }
+
+ includes_props_content.append(" </ItemGroup>\n"
+ "</Project>\n");
+
+ String includes_props_file = path::join(base_gen_dir, "GeneratedIncludes.props");
+
+ err = _save_file(includes_props_file, includes_props_content);
+ if (err != OK)
+ return err;
return OK;
}
-Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Vector<String> &r_compile_items) {
+Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir) {
ERR_FAIL_COND_V(!initialized, ERR_UNCONFIGURED);
@@ -997,11 +1001,13 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve
}
da->change_dir(p_proj_dir);
- da->make_dir("Core");
- da->make_dir("ObjectType");
+ da->make_dir("Generated");
+ da->make_dir("Generated/GodotObjects");
+
+ String base_gen_dir = path::join(p_proj_dir, "Generated");
+ String godot_objects_gen_dir = path::join(base_gen_dir, "GodotObjects");
- String core_dir = path::join(p_proj_dir, "Core");
- String obj_type_dir = path::join(p_proj_dir, "ObjectType");
+ Vector<String> compile_items;
for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) {
const TypeInterface &itype = E.get();
@@ -1009,7 +1015,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve
if (itype.api_type != ClassDB::API_EDITOR)
continue;
- String output_file = path::join(obj_type_dir, itype.proxy_name + ".cs");
+ String output_file = path::join(godot_objects_gen_dir, itype.proxy_name + ".cs");
Error err = _generate_cs_type(itype, output_file);
if (err == ERR_SKIP)
@@ -1018,7 +1024,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve
if (err != OK)
return err;
- r_compile_items.push_back(output_file);
+ compile_items.push_back(output_file);
}
StringBuilder cs_icalls_content;
@@ -1055,13 +1061,31 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_proj_dir, Ve
cs_icalls_content.append(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
- String internal_methods_file = path::join(core_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs");
+ String internal_methods_file = path::join(base_gen_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK)
return err;
- r_compile_items.push_back(internal_methods_file);
+ compile_items.push_back(internal_methods_file);
+
+ StringBuilder includes_props_content;
+ includes_props_content.append("<Project>\n"
+ " <ItemGroup>\n");
+
+ for (int i = 0; i < compile_items.size(); i++) {
+ String include = path::relative_to(compile_items[i], p_proj_dir).replace("/", "\\");
+ includes_props_content.append(" <Compile Include=\"" + include + "\" />\n");
+ }
+
+ includes_props_content.append(" </ItemGroup>\n"
+ "</Project>\n");
+
+ String includes_props_file = path::join(base_gen_dir, "GeneratedIncludes.props");
+
+ err = _save_file(includes_props_file, includes_props_content);
+ if (err != OK)
+ return err;
return OK;
}
@@ -1085,9 +1109,8 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
// Generate GodotSharp source files
String core_proj_dir = output_dir.plus_file(CORE_API_ASSEMBLY_NAME);
- Vector<String> core_compile_items;
- proj_err = generate_cs_core_project(core_proj_dir, core_compile_items);
+ proj_err = generate_cs_core_project(core_proj_dir);
if (proj_err != OK) {
ERR_PRINT("Generation of the Core API C# project failed.");
return proj_err;
@@ -1096,22 +1119,14 @@ Error BindingsGenerator::generate_cs_api(const String &p_output_dir) {
// Generate GodotSharpEditor source files
String editor_proj_dir = output_dir.plus_file(EDITOR_API_ASSEMBLY_NAME);
- Vector<String> editor_compile_items;
- proj_err = generate_cs_editor_project(editor_proj_dir, editor_compile_items);
+ proj_err = generate_cs_editor_project(editor_proj_dir);
if (proj_err != OK) {
ERR_PRINT("Generation of the Editor API C# project failed.");
return proj_err;
}
- // Generate solution
-
- if (!CSharpProject::generate_api_solution(output_dir,
- core_proj_dir, core_compile_items, editor_proj_dir, editor_compile_items)) {
- return ERR_CANT_CREATE;
- }
-
- _log("The solution for the Godot API was generated successfully\n");
+ _log("The Godot API sources were successfully generated\n");
return OK;
}
@@ -1587,7 +1602,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
// Apparently the name attribute must not include the @
String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name;
- default_args_doc.append(INDENT2 "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>\n");
+ default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>");
} else {
icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
}
@@ -1606,7 +1621,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
String xml_summary = bbcode_to_xml(fix_doc_description(p_imethod.method_doc->description), &p_itype);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
- if (summary_lines.size() || default_args_doc.get_string_length()) {
+ if (summary_lines.size()) {
p_output.append(MEMBER_BEGIN "/// <summary>\n");
for (int i = 0; i < summary_lines.size(); i++) {
@@ -1615,11 +1630,14 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
p_output.append("\n");
}
- p_output.append(default_args_doc.as_string());
p_output.append(INDENT2 "/// </summary>");
}
}
+ if (default_args_doc.get_string_length()) {
+ p_output.append(default_args_doc.as_string());
+ }
+
if (!p_imethod.is_internal) {
p_output.append(MEMBER_BEGIN "[GodotMethod(\"");
p_output.append(p_imethod.name);
@@ -1685,17 +1703,18 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
const InternalCall *im_icall = match->value();
String im_call = im_icall->editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS;
- im_call += "." + im_icall->name + "(" + icall_params + ")";
+ im_call += ".";
+ im_call += im_icall->name;
if (p_imethod.arguments.size())
p_output.append(cs_in_statements);
if (return_type->cname == name_cache.type_void) {
- p_output.append(im_call + ";\n");
+ p_output.append(im_call + "(" + icall_params + ");\n");
} else if (return_type->cs_out.empty()) {
- p_output.append("return " + im_call + ";\n");
+ p_output.append("return " + im_call + "(" + icall_params + ");\n");
} else {
- p_output.append(sformat(return_type->cs_out, im_call, return_type->cs_type, return_type->im_type_out));
+ p_output.append(sformat(return_type->cs_out, im_call, icall_params, return_type->cs_type, return_type->im_type_out));
p_output.append("\n");
}
@@ -1937,6 +1956,15 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
i++;
}
+ if (return_type->ret_as_byref_arg) {
+ c_func_sig += ", ";
+ c_func_sig += return_type->c_type_in;
+ c_func_sig += " ";
+ c_func_sig += "arg_ret";
+
+ i++;
+ }
+
const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&p_imethod);
ERR_FAIL_NULL_V(match, ERR_BUG);
@@ -1951,14 +1979,12 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
// Generate icall function
- p_output.append(ret_void ? "void " : return_type->c_type_out + " ");
+ p_output.append((ret_void || return_type->ret_as_byref_arg) ? "void " : return_type->c_type_out + " ");
p_output.append(icall_method);
p_output.append("(");
p_output.append(c_func_sig);
p_output.append(") " OPEN_BLOCK);
- String fail_ret = ret_void ? "" : ", " + (return_type->c_type_out.ends_with("*") ? "NULL" : return_type->c_type_out + "()");
-
if (!ret_void) {
String ptrcall_return_type;
String initialization;
@@ -1982,9 +2008,18 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
p_output.append("\t" + ptrcall_return_type);
p_output.append(" " C_LOCAL_RET);
p_output.append(initialization + ";\n");
- p_output.append("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE);
- p_output.append(fail_ret);
- p_output.append(");\n");
+
+ String fail_ret = return_type->c_type_out.ends_with("*") && !return_type->ret_as_byref_arg ? "NULL" : return_type->c_type_out + "()";
+
+ if (return_type->ret_as_byref_arg) {
+ p_output.append("\tif (" CS_PARAM_INSTANCE " == NULL) { *arg_ret = ");
+ p_output.append(fail_ret);
+ p_output.append("; ERR_FAIL_MSG(\"Parameter ' arg_ret ' is null.\"); }\n");
+ } else {
+ p_output.append("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE ", ");
+ p_output.append(fail_ret);
+ p_output.append(");\n");
+ }
} else {
p_output.append("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
}
@@ -2034,9 +2069,11 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
p_output.append(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
p_output.append(", total_length, vcall_error);\n");
- // See the comment on the C_LOCAL_VARARG_RET declaration
- if (return_type->cname != name_cache.type_Variant) {
- p_output.append("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n");
+ if (!ret_void) {
+ // See the comment on the C_LOCAL_VARARG_RET declaration
+ if (return_type->cname != name_cache.type_Variant) {
+ p_output.append("\t" C_LOCAL_RET " = " C_LOCAL_VARARG_RET ";\n");
+ }
}
} else {
p_output.append("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
@@ -2045,10 +2082,13 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
if (!ret_void) {
- if (return_type->c_out.empty())
+ if (return_type->c_out.empty()) {
p_output.append("\treturn " C_LOCAL_RET ";\n");
- else
+ } else if (return_type->ret_as_byref_arg) {
+ p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name, "arg_ret"));
+ } else {
p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name));
+ }
}
p_output.append(CLOSE_BLOCK "\n");
@@ -2620,30 +2660,32 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
TypeInterface itype;
-#define INSERT_STRUCT_TYPE(m_type, m_type_in) \
+#define INSERT_STRUCT_TYPE(m_type) \
{ \
itype = TypeInterface::create_value_type(String(#m_type)); \
itype.c_in = "\t%0 %1_in = MARSHALLED_IN(" #m_type ", %1);\n"; \
- itype.c_out = "\treturn MARSHALLED_OUT(" #m_type ", %1);\n"; \
+ itype.c_out = "\t*%3 = MARSHALLED_OUT(" #m_type ", %1);\n"; \
itype.c_arg_in = "&%s_in"; \
itype.c_type_in = "GDMonoMarshal::M_" #m_type "*"; \
itype.c_type_out = "GDMonoMarshal::M_" #m_type; \
itype.cs_in = "ref %s"; \
- itype.cs_out = "return (%1)%0;"; \
- itype.im_type_out = itype.cs_type; \
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */ \
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;"; \
+ itype.im_type_out = "out " + itype.cs_type; \
+ itype.ret_as_byref_arg = true; \
builtin_types.insert(itype.cname, itype); \
}
- INSERT_STRUCT_TYPE(Vector2, "real_t*")
- INSERT_STRUCT_TYPE(Rect2, "real_t*")
- INSERT_STRUCT_TYPE(Transform2D, "real_t*")
- INSERT_STRUCT_TYPE(Vector3, "real_t*")
- INSERT_STRUCT_TYPE(Basis, "real_t*")
- INSERT_STRUCT_TYPE(Quat, "real_t*")
- INSERT_STRUCT_TYPE(Transform, "real_t*")
- INSERT_STRUCT_TYPE(AABB, "real_t*")
- INSERT_STRUCT_TYPE(Color, "real_t*")
- INSERT_STRUCT_TYPE(Plane, "real_t*")
+ INSERT_STRUCT_TYPE(Vector2)
+ INSERT_STRUCT_TYPE(Rect2)
+ INSERT_STRUCT_TYPE(Transform2D)
+ INSERT_STRUCT_TYPE(Vector3)
+ INSERT_STRUCT_TYPE(Basis)
+ INSERT_STRUCT_TYPE(Quat)
+ INSERT_STRUCT_TYPE(Transform)
+ INSERT_STRUCT_TYPE(AABB)
+ INSERT_STRUCT_TYPE(Color)
+ INSERT_STRUCT_TYPE(Plane)
#undef INSERT_STRUCT_TYPE
@@ -2687,11 +2729,44 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_INT_TYPE("sbyte", int8_t, int64_t);
INSERT_INT_TYPE("short", int16_t, int64_t);
INSERT_INT_TYPE("int", int32_t, int64_t);
- INSERT_INT_TYPE("long", int64_t, int64_t);
INSERT_INT_TYPE("byte", uint8_t, int64_t);
INSERT_INT_TYPE("ushort", uint16_t, int64_t);
INSERT_INT_TYPE("uint", uint32_t, int64_t);
- INSERT_INT_TYPE("ulong", uint64_t, int64_t);
+
+ itype = TypeInterface::create_value_type(String("long"));
+ {
+ itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
+ itype.c_type = "int64_t";
+ itype.c_arg_in = "&%s_in";
+ }
+ itype.c_type_in = "int64_t*";
+ itype.c_type_out = "int64_t";
+ itype.im_type_in = "ref " + itype.name;
+ itype.im_type_out = "out " + itype.name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
+ builtin_types.insert(itype.cname, itype);
+
+ itype = TypeInterface::create_value_type(String("ulong"));
+ {
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
+ itype.c_type = "int64_t";
+ itype.c_arg_in = "&%s_in";
+ }
+ itype.c_type_in = "uint64_t*";
+ itype.c_type_out = "uint64_t";
+ itype.im_type_in = "ref " + itype.name;
+ itype.im_type_out = "out " + itype.name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
+ builtin_types.insert(itype.cname, itype);
}
// Floating point types
@@ -2703,16 +2778,20 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.proxy_name = "float";
{
// The expected type for 'float' in ptrcall is 'double'
- itype.c_in = "\t%0 %1_in = (%0)%1;\n";
- itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
itype.c_type = "double";
- itype.c_type_in = "float";
+ itype.c_type_in = "float*";
itype.c_type_out = "float";
itype.c_arg_in = "&%s_in";
}
itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.im_type_in = "ref " + itype.proxy_name;
+ itype.im_type_out = "out " + itype.proxy_name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
builtin_types.insert(itype.cname, itype);
// double
@@ -2720,13 +2799,21 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "double";
itype.cname = itype.name;
itype.proxy_name = "double";
- itype.c_type = "double";
- itype.c_type_in = "double";
- itype.c_type_out = "double";
- itype.c_arg_in = "&%s";
+ {
+ itype.c_in = "\t%0 %1_in = (%0)*%1;\n";
+ itype.c_out = "\t*%3 = (%0)%1;\n";
+ itype.c_type = "double";
+ itype.c_type_in = "double*";
+ itype.c_type_out = "double";
+ itype.c_arg_in = "&%s_in";
+ }
itype.cs_type = itype.proxy_name;
- itype.im_type_in = itype.proxy_name;
- itype.im_type_out = itype.proxy_name;
+ itype.im_type_in = "ref " + itype.proxy_name;
+ itype.im_type_out = "out " + itype.proxy_name;
+ itype.cs_in = "ref %0";
+ /* in cs_out, im_type_out (%3) includes the 'out ' part */
+ itype.cs_out = "%0(%1, %3 argRet); return (%2)argRet;";
+ itype.ret_as_byref_arg = true;
builtin_types.insert(itype.cname, itype);
}
@@ -2757,7 +2844,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
itype.cs_in = "NodePath." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new %1(%0);";
+ itype.cs_out = "return new %2(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
@@ -2773,7 +2860,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = itype.proxy_name;
itype.cs_in = "RID." CS_SMETHOD_GETINSTANCE "(%0)";
- itype.cs_out = "return new %1(%0);";
+ itype.cs_out = "return new %2(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
@@ -2855,7 +2942,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = BINDINGS_NAMESPACE_COLLECTIONS "." + itype.proxy_name;
itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
- itype.cs_out = "return new " + itype.cs_type + "(%0);";
+ itype.cs_out = "return new " + itype.cs_type + "(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
@@ -2871,7 +2958,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type + "*";
itype.cs_type = BINDINGS_NAMESPACE_COLLECTIONS "." + itype.proxy_name;
itype.cs_in = "%0." CS_SMETHOD_GETINSTANCE "()";
- itype.cs_out = "return new " + itype.cs_type + "(%0);";
+ itype.cs_out = "return new " + itype.cs_type + "(%0(%1));";
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
builtin_types.insert(itype.cname, itype);
@@ -3090,7 +3177,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
if (bindings_generator.generate_glue(glue_dir_path) != OK)
ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C++ glue.");
- if (bindings_generator.generate_cs_api(glue_dir_path.plus_file("Managed/Generated")) != OK)
+ if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK)
ERR_PRINTS(generate_all_glue_option + ": Failed to generate the C# API.");
}
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 8f3676940b..d3a8937313 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -214,6 +214,14 @@ class BindingsGenerator {
*/
bool memory_own;
+ /**
+ * This must be set to true for any struct bigger than 32-bits. Those cannot be passed/returned by value
+ * with internal calls, so we must use pointers instead. Returns must be replace with out parameters.
+ * In this case, [c_out] and [cs_out] must have a different format, explained below.
+ * The Mono IL interpreter icall trampolines don't support passing structs bigger than 32-bits by value (at least not on WASM).
+ */
+ bool ret_as_byref_arg;
+
// !! The comments of the following fields make reference to other fields via square brackets, e.g.: [field_name]
// !! When renaming those fields, make sure to rename their references in the comments
@@ -248,6 +256,14 @@ class BindingsGenerator {
* %0: [c_type_out] of the return type
* %1: name of the variable to be returned
* %2: [name] of the return type
+ * ---------------------------------------
+ * If [ret_as_byref_arg] is true, the format is different. Instead of using a return statement,
+ * the value must be assigned to a parameter. This type of this parameter is a pointer to [c_type_out].
+ * Formatting elements:
+ * %0: [c_type_out] of the return type
+ * %1: name of the variable to be returned
+ * %2: [name] of the return type
+ * %3: name of the parameter that must be assigned the return value
*/
String c_out;
@@ -291,9 +307,10 @@ class BindingsGenerator {
* One or more statements that determine how a variable of this type is returned from a method.
* It must contain the return statement(s).
* Formatting elements:
- * %0: internal method call statement
- * %1: [cs_type] of the return type
- * %2: [im_type_out] of the return type
+ * %0: internal method name
+ * %1: internal method call arguments without surrounding parenthesis
+ * %2: [cs_type] of the return type
+ * %3: [im_type_out] of the return type
*/
String cs_out;
@@ -417,7 +434,7 @@ class BindingsGenerator {
r_enum_itype.cs_type = r_enum_itype.proxy_name;
r_enum_itype.cs_in = "(int)%s";
- r_enum_itype.cs_out = "return (%1)%0;";
+ r_enum_itype.cs_out = "return (%2)%0(%1);";
r_enum_itype.im_type_in = "int";
r_enum_itype.im_type_out = "int";
r_enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[r_enum_itype.proxy_name];
@@ -435,6 +452,8 @@ class BindingsGenerator {
memory_own = false;
+ ret_as_byref_arg = false;
+
c_arg_in = "%s";
class_doc = NULL;
@@ -616,8 +635,8 @@ class BindingsGenerator {
void _initialize();
public:
- Error generate_cs_core_project(const String &p_proj_dir, Vector<String> &r_compile_files);
- Error generate_cs_editor_project(const String &p_proj_dir, Vector<String> &r_compile_items);
+ Error generate_cs_core_project(const String &p_proj_dir);
+ Error generate_cs_editor_project(const String &p_proj_dir);
Error generate_cs_api(const String &p_output_dir);
Error generate_glue(const String &p_output_dir);
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index 748447005f..872f45ba91 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,54 +44,6 @@
namespace CSharpProject {
-bool generate_api_solution_impl(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items,
- const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items,
- GDMonoAssembly *p_tools_project_editor_assembly) {
-
- GDMonoClass *klass = p_tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ApiSolutionGenerator");
-
- Variant solution_dir = p_solution_dir;
- Variant core_proj_dir = p_core_proj_dir;
- Variant core_compile_items = p_core_compile_items;
- Variant editor_proj_dir = p_editor_proj_dir;
- Variant editor_compile_items = p_editor_compile_items;
- const Variant *args[5] = { &solution_dir, &core_proj_dir, &core_compile_items, &editor_proj_dir, &editor_compile_items };
- MonoException *exc = NULL;
- klass->get_method("GenerateApiSolution", 5)->invoke(NULL, args, &exc);
-
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL_V(false);
- }
-
- return true;
-}
-
-bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items,
- const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items) {
-
- if (GDMono::get_singleton()->get_tools_project_editor_assembly()) {
- return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items,
- p_editor_proj_dir, p_editor_compile_items,
- GDMono::get_singleton()->get_tools_project_editor_assembly());
- } else {
- MonoDomain *temp_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ApiSolutionGeneration");
- CRASH_COND(temp_domain == NULL);
- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(temp_domain);
-
- _GDMONO_SCOPE_DOMAIN_(temp_domain);
-
- GDMonoAssembly *tools_project_editor_asm = NULL;
-
- bool assembly_loaded = GDMono::get_singleton()->load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_asm);
- ERR_FAIL_COND_V_MSG(!assembly_loaded, false, "Failed to load assembly: '" TOOLS_PROJECT_EDITOR_ASM_NAME "'.");
-
- return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items,
- p_editor_proj_dir, p_editor_compile_items,
- tools_project_editor_asm);
- }
-}
-
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
if (!GLOBAL_DEF("mono/project/auto_update_project", true))
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
index b42762cea2..515b8d3d62 100644
--- a/modules/mono/editor/csharp_project.h
+++ b/modules/mono/editor/csharp_project.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,6 @@
namespace CSharpProject {
-bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector<String> &p_core_compile_items,
- const String &p_editor_proj_dir, const Vector<String> &p_editor_compile_items);
-
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
} // namespace CSharpProject
diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp
index 1564d73c2a..cfc869cd39 100644
--- a/modules/mono/editor/editor_internal_calls.cpp
+++ b/modules/mono/editor/editor_internal_calls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,14 @@
#include "editor_internal_calls.h"
+#ifdef UNIX_ENABLED
+#include <unistd.h> // access
+#endif
+
#include "core/os/os.h"
#include "core/version.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_editor_debugger.h"
#include "main/main.h"
@@ -219,15 +224,14 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje
return err;
}
-uint32_t godot_icall_GodotSharpExport_GetExportedAssemblyDependencies(MonoString *p_project_dll_name, MonoString *p_project_dll_src_path,
- MonoString *p_build_config, MonoString *p_custom_lib_dir, MonoObject *r_dependencies) {
- String project_dll_name = GDMonoMarshal::mono_string_to_godot(p_project_dll_name);
- String project_dll_src_path = GDMonoMarshal::mono_string_to_godot(p_project_dll_src_path);
+uint32_t godot_icall_ExportPlugin_GetExportedAssemblyDependencies(MonoObject *p_initial_dependencies,
+ MonoString *p_build_config, MonoString *p_custom_bcl_dir, MonoObject *r_dependencies) {
+ Dictionary initial_dependencies = GDMonoMarshal::mono_object_to_variant(p_initial_dependencies);
String build_config = GDMonoMarshal::mono_string_to_godot(p_build_config);
- String custom_lib_dir = GDMonoMarshal::mono_string_to_godot(p_custom_lib_dir);
+ String custom_bcl_dir = GDMonoMarshal::mono_string_to_godot(p_custom_bcl_dir);
Dictionary dependencies = GDMonoMarshal::mono_object_to_variant(r_dependencies);
- return GodotSharpExport::get_exported_assembly_dependencies(project_dll_name, project_dll_src_path, build_config, custom_lib_dir, dependencies);
+ return GodotSharpExport::get_exported_assembly_dependencies(initial_dependencies, build_config, custom_bcl_dir, dependencies);
}
MonoString *godot_icall_Internal_UpdateApiAssembliesFromPrebuilt(MonoString *p_config) {
@@ -371,6 +375,15 @@ MonoString *godot_icall_Utils_OS_GetPlatformName() {
return GDMonoMarshal::mono_string_from_godot(os_name);
}
+MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_path) {
+#ifdef UNIX_ENABLED
+ String file_path = GDMonoMarshal::mono_string_to_godot(p_file_path);
+ return access(file_path.utf8().get_data(), X_OK) == 0;
+#else
+ ERR_FAIL_V(false);
+#endif
+}
+
void register_editor_internal_calls() {
// GodotSharpDirs
@@ -411,8 +424,8 @@ void register_editor_internal_calls() {
// ScriptClassParser
mono_add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", (void *)godot_icall_ScriptClassParser_ParseFile);
- // GodotSharpExport
- mono_add_internal_call("GodotTools.GodotSharpExport::internal_GetExportedAssemblyDependencies", (void *)godot_icall_GodotSharpExport_GetExportedAssemblyDependencies);
+ // ExportPlugin
+ mono_add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", (void *)godot_icall_ExportPlugin_GetExportedAssemblyDependencies);
// Internals
mono_add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", (void *)godot_icall_Internal_UpdateApiAssembliesFromPrebuilt);
@@ -443,4 +456,5 @@ void register_editor_internal_calls() {
// Utils.OS
mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName);
+ mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess);
}
diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h
index 1682da66e5..ef4e639161 100644
--- a/modules/mono/editor/editor_internal_calls.h
+++ b/modules/mono/editor/editor_internal_calls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
index e83152d668..ce0b6ad0e6 100644
--- a/modules/mono/editor/godotsharp_export.cpp
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "../mono_gd/gd_mono.h"
#include "../mono_gd/gd_mono_assembly.h"
+#include "../mono_gd/gd_mono_cache.h"
namespace GodotSharpExport {
@@ -100,23 +101,32 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String>
return OK;
}
-Error get_exported_assembly_dependencies(const String &p_project_dll_name, const String &p_project_dll_src_path, const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) {
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
+ const String &p_build_config, const String &p_custom_bcl_dir, Dictionary &r_dependencies) {
MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.Domain.ProjectExport");
ERR_FAIL_NULL_V(export_domain, FAILED);
_GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
_GDMONO_SCOPE_DOMAIN_(export_domain);
- GDMonoAssembly *scripts_assembly = NULL;
- bool load_success = GDMono::get_singleton()->load_assembly_from(p_project_dll_name,
- p_project_dll_src_path, &scripts_assembly, /* refonly: */ true);
-
- ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + p_project_dll_name + "'.");
-
Vector<String> search_dirs;
GDMonoAssembly::fill_search_dirs(search_dirs, p_build_config, p_custom_bcl_dir);
- return get_assembly_dependencies(scripts_assembly, search_dirs, r_dependencies);
+ for (const Variant *key = p_initial_dependencies.next(); key; key = p_initial_dependencies.next(key)) {
+ String assembly_name = *key;
+ String assembly_path = p_initial_dependencies[*key];
+
+ GDMonoAssembly *assembly = NULL;
+ bool load_success = GDMono::get_singleton()->load_assembly_from(assembly_name, assembly_path, &assembly, /* refonly: */ true);
+
+ ERR_FAIL_COND_V_MSG(!load_success, ERR_CANT_RESOLVE, "Cannot load assembly (refonly): '" + assembly_name + "'.");
+
+ Error err = get_assembly_dependencies(assembly, search_dirs, r_dependencies);
+ if (err != OK)
+ return err;
+ }
+
+ return OK;
}
} // namespace GodotSharpExport
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 58e46e2f2d..36138f81b7 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,9 +41,8 @@ namespace GodotSharpExport {
Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies);
-Error get_exported_assembly_dependencies(const String &p_project_dll_name,
- const String &p_project_dll_src_path, const String &p_build_config,
- const String &p_custom_lib_dir, Dictionary &r_dependencies);
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
+ const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies);
} // namespace GodotSharpExport
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index dcb0ca5a80..c400479b89 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -501,12 +501,15 @@ Error ScriptClassParser::parse(const String &p_code) {
int type_curly_stack = 0;
while (!error && tk != TK_EOF) {
- if (tk == TK_IDENTIFIER && String(value) == "class") {
+ String identifier = value;
+ if (tk == TK_IDENTIFIER && (identifier == "class" || identifier == "struct")) {
+ bool is_class = identifier == "class";
+
tk = get_token();
if (tk == TK_IDENTIFIER) {
String name = value;
- int at_level = type_curly_stack;
+ int at_level = curly_stack;
ClassDecl class_decl;
@@ -568,48 +571,22 @@ Error ScriptClassParser::parse(const String &p_code) {
NameDecl name_decl;
name_decl.name = name;
- name_decl.type = NameDecl::CLASS_DECL;
+ name_decl.type = is_class ? NameDecl::CLASS_DECL : NameDecl::STRUCT_DECL;
name_stack[at_level] = name_decl;
- if (!generic) { // no generics, thanks
- classes.push_back(class_decl);
- } else if (OS::get_singleton()->is_stdout_verbose()) {
- String full_name = class_decl.namespace_;
- if (full_name.length())
- full_name += ".";
- full_name += class_decl.name;
- OS::get_singleton()->print("Ignoring generic class declaration: %s\n", class_decl.name.utf8().get_data());
- }
- }
- } else if (tk == TK_IDENTIFIER && String(value) == "struct") {
- String name;
- int at_level = type_curly_stack;
- while (true) {
- tk = get_token();
- if (tk == TK_IDENTIFIER && name.empty()) {
- name = String(value);
- } else if (tk == TK_CURLY_BRACKET_OPEN) {
- if (name.empty()) {
- error_str = "Expected " + get_token_name(TK_IDENTIFIER) + " after keyword 'struct', found " + get_token_name(TK_CURLY_BRACKET_OPEN);
- error = true;
- return ERR_PARSE_ERROR;
+ if (is_class) {
+ if (!generic) { // no generics, thanks
+ classes.push_back(class_decl);
+ } else if (OS::get_singleton()->is_stdout_verbose()) {
+ String full_name = class_decl.namespace_;
+ if (full_name.length())
+ full_name += ".";
+ full_name += class_decl.name;
+ OS::get_singleton()->print("Ignoring generic class declaration: %s\n", full_name.utf8().get_data());
}
-
- curly_stack++;
- type_curly_stack++;
- break;
- } else if (tk == TK_EOF) {
- error_str = "Expected " + get_token_name(TK_CURLY_BRACKET_OPEN) + " after struct decl, found " + get_token_name(TK_EOF);
- error = true;
- return ERR_PARSE_ERROR;
}
}
-
- NameDecl name_decl;
- name_decl.name = name;
- name_decl.type = NameDecl::STRUCT_DECL;
- name_stack[at_level] = name_decl;
- } else if (tk == TK_IDENTIFIER && String(value) == "namespace") {
+ } else if (tk == TK_IDENTIFIER && identifier == "namespace") {
if (type_curly_stack > 0) {
error_str = "Found namespace nested inside type.";
error = true;
diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h
index 39003336ac..a76a3a50a9 100644
--- a/modules/mono/editor/script_class_parser.h
+++ b/modules/mono/editor/script_class_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/GodotSharp/.gitignore b/modules/mono/glue/GodotSharp/.gitignore
new file mode 100644
index 0000000000..aa9f614a9d
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/.gitignore
@@ -0,0 +1,3 @@
+# Generated Godot API sources directories
+GodotSharp/Generated
+GodotSharpEditor/Generated
diff --git a/modules/mono/glue/GodotSharp/GodotSharp.sln b/modules/mono/glue/GodotSharp/GodotSharp.sln
new file mode 100644
index 0000000000..a496e36da3
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp.sln
@@ -0,0 +1,24 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharp", "GodotSharp\GodotSharp.csproj", "{AEBF0036-DA76-4341-B651-A3F2856AB2FA}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpEditor", "GodotSharpEditor\GodotSharpEditor.csproj", "{8FBEC238-D944-4074-8548-B3B524305905}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {AEBF0036-DA76-4341-B651-A3F2856AB2FA}.Release|Any CPU.Build.0 = Release|Any CPU
+ {8FBEC238-D944-4074-8548-B3B524305905}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {8FBEC238-D944-4074-8548-B3B524305905}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {8FBEC238-D944-4074-8548-B3B524305905}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {8FBEC238-D944-4074-8548-B3B524305905}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/modules/mono/glue/Managed/Files/AABB.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
index 6a4f785551..6a4f785551 100644
--- a/modules/mono/glue/Managed/Files/AABB.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/AABB.cs
diff --git a/modules/mono/glue/Managed/Files/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index 0e7b0362e0..aba1065498 100644
--- a/modules/mono/glue/Managed/Files/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -64,6 +64,11 @@ namespace Godot.Collections
return safeHandle.DangerousGetHandle();
}
+ public Array Duplicate(bool deep = false)
+ {
+ return new Array(godot_icall_Array_Duplicate(GetPtr(), deep));
+ }
+
public Error Resize(int newSize)
{
return godot_icall_Array_Resize(GetPtr(), newSize);
@@ -179,6 +184,9 @@ namespace Godot.Collections
internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Array_Duplicate(IntPtr ptr, bool deep);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item);
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -250,6 +258,11 @@ namespace Godot.Collections
return from.objectArray;
}
+ public Array<T> Duplicate(bool deep = false)
+ {
+ return new Array<T>(objectArray.Duplicate(deep));
+ }
+
public Error Resize(int newSize)
{
return objectArray.Resize(newSize);
diff --git a/modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
index 6adf044886..6adf044886 100644
--- a/modules/mono/glue/Managed/Files/Attributes/ExportAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ExportAttribute.cs
diff --git a/modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
index 55848769d5..55848769d5 100644
--- a/modules/mono/glue/Managed/Files/Attributes/GodotMethodAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/GodotMethodAttribute.cs
diff --git a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
index 1bf6d5199a..1bf6d5199a 100644
--- a/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/RPCAttributes.cs
diff --git a/modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
index 3957387be9..3957387be9 100644
--- a/modules/mono/glue/Managed/Files/Attributes/SignalAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/SignalAttribute.cs
diff --git a/modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
index d0437409af..d0437409af 100644
--- a/modules/mono/glue/Managed/Files/Attributes/ToolAttribute.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Attributes/ToolAttribute.cs
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index c5e62b77c8..c5e62b77c8 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
diff --git a/modules/mono/glue/Managed/Files/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index df817e47e9..0462ef1125 100644
--- a/modules/mono/glue/Managed/Files/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -541,7 +541,7 @@ namespace Godot
return true;
}
- public static Color Color8(byte r8, byte g8, byte b8, byte a8)
+ public static Color Color8(byte r8, byte g8, byte b8, byte a8 = 255)
{
return new Color(r8 / 255f, g8 / 255f, b8 / 255f, a8 / 255f);
}
@@ -605,6 +605,74 @@ namespace Godot
throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
}
+ public static Color operator +(Color left, Color right)
+ {
+ left.r += right.r;
+ left.g += right.g;
+ left.b += right.b;
+ left.a += right.a;
+ return left;
+ }
+
+ public static Color operator -(Color left, Color right)
+ {
+ left.r -= right.r;
+ left.g -= right.g;
+ left.b -= right.b;
+ left.a -= right.a;
+ return left;
+ }
+
+ public static Color operator -(Color color)
+ {
+ return Colors.White - color;
+ }
+
+ public static Color operator *(Color color, float scale)
+ {
+ color.r *= scale;
+ color.g *= scale;
+ color.b *= scale;
+ color.a *= scale;
+ return color;
+ }
+
+ public static Color operator *(float scale, Color color)
+ {
+ color.r *= scale;
+ color.g *= scale;
+ color.b *= scale;
+ color.a *= scale;
+ return color;
+ }
+
+ public static Color operator *(Color left, Color right)
+ {
+ left.r *= right.r;
+ left.g *= right.g;
+ left.b *= right.b;
+ left.a *= right.a;
+ return left;
+ }
+
+ public static Color operator /(Color color, float scale)
+ {
+ color.r /= scale;
+ color.g /= scale;
+ color.b /= scale;
+ color.a /= scale;
+ return color;
+ }
+
+ public static Color operator /(Color left, Color right)
+ {
+ left.r /= right.r;
+ left.g /= right.g;
+ left.b /= right.b;
+ left.a /= right.a;
+ return left;
+ }
+
public static bool operator ==(Color left, Color right)
{
return left.Equals(right);
diff --git a/modules/mono/glue/Managed/Files/Colors.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
index f41f5e9fc8..f41f5e9fc8 100644
--- a/modules/mono/glue/Managed/Files/Colors.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
diff --git a/modules/mono/glue/Managed/Files/DebuggingUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
index edfe3464ec..edfe3464ec 100644
--- a/modules/mono/glue/Managed/Files/DebuggingUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DebuggingUtils.cs
diff --git a/modules/mono/glue/Managed/Files/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
index 6ab8549a01..d72109de92 100644
--- a/modules/mono/glue/Managed/Files/Dictionary.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs
@@ -80,6 +80,11 @@ namespace Godot.Collections
disposed = true;
}
+ public Dictionary Duplicate(bool deep = false)
+ {
+ return new Dictionary(godot_icall_Dictionary_Duplicate(GetPtr(), deep));
+ }
+
// IDictionary
public ICollection Keys
@@ -235,6 +240,9 @@ namespace Godot.Collections
internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_Dictionary_Duplicate(IntPtr ptr, bool deep);
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key);
[MethodImpl(MethodImplOptions.InternalCall)]
@@ -313,6 +321,11 @@ namespace Godot.Collections
return objectDict.GetPtr();
}
+ public Dictionary<TKey, TValue> Duplicate(bool deep = false)
+ {
+ return new Dictionary<TKey, TValue>(objectDict.Duplicate(deep));
+ }
+
// IDictionary<TKey, TValue>
public TValue this[TKey key]
diff --git a/modules/mono/glue/Managed/Files/Dispatcher.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
index 072e0f20ff..072e0f20ff 100644
--- a/modules/mono/glue/Managed/Files/Dispatcher.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dispatcher.cs
diff --git a/modules/mono/glue/Managed/Files/DynamicObject.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
index a0f105d55e..a0f105d55e 100644
--- a/modules/mono/glue/Managed/Files/DynamicObject.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/DynamicObject.cs
diff --git a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
index 5023725f17..5023725f17 100644
--- a/modules/mono/glue/Managed/Files/Extensions/NodeExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/NodeExtensions.cs
diff --git a/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
index 9ef0959750..9ef0959750 100644
--- a/modules/mono/glue/Managed/Files/Extensions/ObjectExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ObjectExtensions.cs
diff --git a/modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
index 684d160b57..684d160b57 100644
--- a/modules/mono/glue/Managed/Files/Extensions/ResourceLoaderExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
diff --git a/modules/mono/glue/Managed/Files/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 2068099ac6..19962d418a 100644
--- a/modules/mono/glue/Managed/Files/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -93,22 +93,22 @@ namespace Godot
public static void PrintErr(params object[] what)
{
- godot_icall_GD_printerr(Array.ConvertAll(what, x => x.ToString()));
+ godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString()));
}
public static void PrintRaw(params object[] what)
{
- godot_icall_GD_printraw(Array.ConvertAll(what, x => x.ToString()));
+ godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString()));
}
public static void PrintS(params object[] what)
{
- godot_icall_GD_prints(Array.ConvertAll(what, x => x.ToString()));
+ godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString()));
}
public static void PrintT(params object[] what)
{
- godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
+ godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString()));
}
public static float Randf()
diff --git a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
index 4b5e3f8761..4b5e3f8761 100644
--- a/modules/mono/glue/Managed/Files/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
diff --git a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
index 8eaeea50dc..8eaeea50dc 100644
--- a/modules/mono/glue/Managed/Files/GodotTaskScheduler.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTaskScheduler.cs
diff --git a/modules/mono/glue/Managed/Files/GodotTraceListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
index f1a00ae0fa..f1a00ae0fa 100644
--- a/modules/mono/glue/Managed/Files/GodotTraceListener.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotTraceListener.cs
diff --git a/modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
index 0397957d00..0397957d00 100644
--- a/modules/mono/glue/Managed/Files/Interfaces/IAwaitable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaitable.cs
diff --git a/modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
index d3be9d781c..d3be9d781c 100644
--- a/modules/mono/glue/Managed/Files/Interfaces/IAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/IAwaiter.cs
diff --git a/modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
index c3fa2f3e82..c3fa2f3e82 100644
--- a/modules/mono/glue/Managed/Files/Interfaces/ISerializationListener.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Interfaces/ISerializationListener.cs
diff --git a/modules/mono/glue/Managed/Files/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
index a1d63a62ef..a1d63a62ef 100644
--- a/modules/mono/glue/Managed/Files/MarshalUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs
diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index 54821fe790..ddfed180b5 100644
--- a/modules/mono/glue/Managed/Files/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -266,12 +266,14 @@ namespace Godot
public static int Sign(int s)
{
+ if (s == 0) return 0;
return s < 0 ? -1 : 1;
}
- public static real_t Sign(real_t s)
+ public static int Sign(real_t s)
{
- return s < 0f ? -1f : 1f;
+ if (s == 0) return 0;
+ return s < 0 ? -1 : 1;
}
public static real_t Sin(real_t s)
diff --git a/modules/mono/glue/Managed/Files/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
index 1b7fd4906f..1b7fd4906f 100644
--- a/modules/mono/glue/Managed/Files/MathfEx.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
diff --git a/modules/mono/glue/Managed/Files/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
index 4de4e1e6a9..8c5872ba5a 100644
--- a/modules/mono/glue/Managed/Files/NodePath.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
@@ -12,7 +12,7 @@ namespace Godot
internal static IntPtr GetPtr(NodePath instance)
{
if (instance == null)
- return IntPtr.Zero;
+ throw new NullReferenceException($"The instance of type {nameof(NodePath)} is null.");
if (instance.disposed)
throw new ObjectDisposedException(instance.GetType().FullName);
diff --git a/modules/mono/glue/Managed/Files/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index de80f7fddc..de80f7fddc 100644
--- a/modules/mono/glue/Managed/Files/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
diff --git a/modules/mono/glue/Managed/Files/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 885845e3a4..885845e3a4 100644
--- a/modules/mono/glue/Managed/Files/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
diff --git a/modules/mono/glue/Managed/Files/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
index 8f60867ac3..8f60867ac3 100644
--- a/modules/mono/glue/Managed/Files/Quat.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs
diff --git a/modules/mono/glue/Managed/Files/RID.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
index 12064beca2..94761531b1 100644
--- a/modules/mono/glue/Managed/Files/RID.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/RID.cs
@@ -12,7 +12,7 @@ namespace Godot
internal static IntPtr GetPtr(RID instance)
{
if (instance == null)
- return IntPtr.Zero;
+ throw new NullReferenceException($"The instance of type {nameof(RID)} is null.");
if (instance.disposed)
throw new ObjectDisposedException(instance.GetType().FullName);
diff --git a/modules/mono/glue/Managed/Files/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 91e614dc7b..91e614dc7b 100644
--- a/modules/mono/glue/Managed/Files/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
diff --git a/modules/mono/glue/Managed/Files/SignalAwaiter.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
index 9483b6ffb4..9483b6ffb4 100644
--- a/modules/mono/glue/Managed/Files/SignalAwaiter.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/SignalAwaiter.cs
diff --git a/modules/mono/glue/Managed/Files/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 6045c83e95..b926037e5a 100644
--- a/modules/mono/glue/Managed/Files/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -18,7 +18,7 @@ namespace Godot
int pos = 0;
int slices = 1;
- while ((pos = instance.Find(splitter, pos)) >= 0)
+ while ((pos = instance.Find(splitter, pos, caseSensitive: true)) >= 0)
{
slices++;
pos += splitter.Length;
@@ -229,7 +229,7 @@ namespace Godot
// </summary>
public static int CasecmpTo(this string instance, string to)
{
- return instance.CompareTo(to, true);
+ return instance.CompareTo(to, caseSensitive: true);
}
// <summary>
@@ -322,28 +322,32 @@ namespace Godot
return instance.Substring(pos + 1);
}
- // <summary>
- // Find the first occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
- // </summary>
- public static int Find(this string instance, string what, int from = 0)
+ /// <summary>Find the first occurrence of a substring. Optionally, the search starting position can be passed.</summary>
+ /// <returns>The starting position of the substring, or -1 if not found.</returns>
+ public static int Find(this string instance, string what, int from = 0, bool caseSensitive = true)
{
- return instance.IndexOf(what, StringComparison.OrdinalIgnoreCase);
+ return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
}
- // <summary>
- // Find the last occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
- // </summary>
- public static int FindLast(this string instance, string what)
+ /// <summary>Find the last occurrence of a substring.</summary>
+ /// <returns>The starting position of the substring, or -1 if not found.</returns>
+ public static int FindLast(this string instance, string what, bool caseSensitive = true)
{
- return instance.LastIndexOf(what, StringComparison.OrdinalIgnoreCase);
+ return instance.FindLast(what, instance.Length - 1, caseSensitive);
}
- // <summary>
- // Find the first occurrence of a substring but search as case-insensitive, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
- // </summary>
+ /// <summary>Find the last occurrence of a substring specifying the search starting position.</summary>
+ /// <returns>The starting position of the substring, or -1 if not found.</returns>
+ public static int FindLast(this string instance, string what, int from, bool caseSensitive = true)
+ {
+ return instance.LastIndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase);
+ }
+
+ /// <summary>Find the first occurrence of a substring but search as case-insensitive. Optionally, the search starting position can be passed.</summary>
+ /// <returns>The starting position of the substring, or -1 if not found.</returns>
public static int FindN(this string instance, string what, int from = 0)
{
- return instance.IndexOf(what, StringComparison.Ordinal);
+ return instance.IndexOf(what, from, StringComparison.OrdinalIgnoreCase);
}
// <summary>
@@ -502,7 +506,7 @@ namespace Godot
// </summary>
public static bool IsSubsequenceOfI(this string instance, string text)
{
- return instance.IsSubsequenceOf(text, false);
+ return instance.IsSubsequenceOf(text, caseSensitive: false);
}
// <summary>
@@ -662,7 +666,7 @@ namespace Godot
// </summary>
public static bool MatchN(this string instance, string expr)
{
- return instance.ExprMatch(expr, false);
+ return instance.ExprMatch(expr, caseSensitive: false);
}
// <summary>
@@ -692,7 +696,7 @@ namespace Godot
// </summary>
public static int NocasecmpTo(this string instance, string to)
{
- return instance.CompareTo(to, false);
+ return instance.CompareTo(to, caseSensitive: false);
}
// <summary>
@@ -928,7 +932,7 @@ namespace Godot
while (true)
{
- int end = instance.Find(divisor, from);
+ int end = instance.Find(divisor, from, caseSensitive: true);
if (end < 0)
end = len;
if (allowEmpty || end > from)
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
index 0b84050f07..0b84050f07 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs
diff --git a/modules/mono/glue/Managed/Files/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index 77ea3e5830..77ea3e5830 100644
--- a/modules/mono/glue/Managed/Files/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index f92453f546..f92453f546 100644
--- a/modules/mono/glue/Managed/Files/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 025b09199f..025b09199f 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
new file mode 100644
index 0000000000..5419cd06e6
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -0,0 +1,85 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <OutputPath>bin/$(Configuration)</OutputPath>
+ <RootNamespace>Godot</RootNamespace>
+ <AssemblyName>GodotSharp</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
+ <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>portable</DebugType>
+ <Optimize>false</Optimize>
+ <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>portable</DebugType>
+ <Optimize>true</Optimize>
+ <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Core\AABB.cs" />
+ <Compile Include="Core\Array.cs" />
+ <Compile Include="Core\Attributes\ExportAttribute.cs" />
+ <Compile Include="Core\Attributes\GodotMethodAttribute.cs" />
+ <Compile Include="Core\Attributes\RPCAttributes.cs" />
+ <Compile Include="Core\Attributes\SignalAttribute.cs" />
+ <Compile Include="Core\Attributes\ToolAttribute.cs" />
+ <Compile Include="Core\Basis.cs" />
+ <Compile Include="Core\Color.cs" />
+ <Compile Include="Core\Colors.cs" />
+ <Compile Include="Core\DebuggingUtils.cs" />
+ <Compile Include="Core\Dictionary.cs" />
+ <Compile Include="Core\Dispatcher.cs" />
+ <Compile Include="Core\DynamicObject.cs" />
+ <Compile Include="Core\Extensions\NodeExtensions.cs" />
+ <Compile Include="Core\Extensions\ObjectExtensions.cs" />
+ <Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
+ <Compile Include="Core\GD.cs" />
+ <Compile Include="Core\GodotSynchronizationContext.cs" />
+ <Compile Include="Core\GodotTaskScheduler.cs" />
+ <Compile Include="Core\GodotTraceListener.cs" />
+ <Compile Include="Core\Interfaces\IAwaitable.cs" />
+ <Compile Include="Core\Interfaces\IAwaiter.cs" />
+ <Compile Include="Core\Interfaces\ISerializationListener.cs" />
+ <Compile Include="Core\MarshalUtils.cs" />
+ <Compile Include="Core\Mathf.cs" />
+ <Compile Include="Core\MathfEx.cs" />
+ <Compile Include="Core\NodePath.cs" />
+ <Compile Include="Core\Object.base.cs" />
+ <Compile Include="Core\Plane.cs" />
+ <Compile Include="Core\Quat.cs" />
+ <Compile Include="Core\Rect2.cs" />
+ <Compile Include="Core\RID.cs" />
+ <Compile Include="Core\SignalAwaiter.cs" />
+ <Compile Include="Core\StringExtensions.cs" />
+ <Compile Include="Core\Transform.cs" />
+ <Compile Include="Core\Transform2D.cs" />
+ <Compile Include="Core\Vector2.cs" />
+ <Compile Include="Core\Vector3.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <!--
+ We import a props file with auto-generated includes. This works well with Rider.
+ However, Visual Studio and MonoDevelop won't list them in the solution explorer.
+ We can't use wildcards as there may be undesired old files still hanging around.
+ Fortunately code completion, go to definition and such still work.
+ -->
+ <Import Project="Generated\GeneratedIncludes.props" />
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000000..f84e0183f6
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs
@@ -0,0 +1,27 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+
+[assembly: AssemblyTitle("GodotSharp")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("")]
+[assembly: AssemblyCopyright("")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+
+[assembly: AssemblyVersion("1.0.*")]
+
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+[assembly: InternalsVisibleTo("GodotSharpEditor")]
diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
new file mode 100644
index 0000000000..22853797c1
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
+ <OutputType>Library</OutputType>
+ <OutputPath>bin/$(Configuration)</OutputPath>
+ <RootNamespace>Godot</RootNamespace>
+ <AssemblyName>GodotSharpEditor</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
+ <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>portable</DebugType>
+ <Optimize>false</Optimize>
+ <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <DebugType>portable</DebugType>
+ <Optimize>true</Optimize>
+ <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ <ConsolePause>false</ConsolePause>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ </ItemGroup>
+ <Import Project="Generated\GeneratedIncludes.props" />
+ <ItemGroup>
+ <ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
+ <Private>False</Private>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+</Project>
diff --git a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs
index 77b3774e81..3684b7a3cb 100644
--- a/modules/mono/glue/Managed/Properties/AssemblyInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs
@@ -1,10 +1,9 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
+using System.Reflection;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
-[assembly: AssemblyTitle("Managed")]
+[assembly: AssemblyTitle("GodotSharpEditor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
diff --git a/modules/mono/glue/Managed/.gitignore b/modules/mono/glue/Managed/.gitignore
deleted file mode 100644
index 146421cac8..0000000000
--- a/modules/mono/glue/Managed/.gitignore
+++ /dev/null
@@ -1,2 +0,0 @@
-# Generated Godot API solution folder
-Generated
diff --git a/modules/mono/glue/Managed/IgnoredFiles/Enums.cs b/modules/mono/glue/Managed/IgnoredFiles/Enums.cs
deleted file mode 100644
index 05f1abcf93..0000000000
--- a/modules/mono/glue/Managed/IgnoredFiles/Enums.cs
+++ /dev/null
@@ -1,21 +0,0 @@
-
-namespace Godot
-{
- public enum Margin
- {
- Left = 0,
- Top = 1,
- Right = 2,
- Bottom = 3
- }
-
- public enum Error
- {
- Ok = 0
- }
-
- public enum PropertyHint
- {
- None = 0
- }
-}
diff --git a/modules/mono/glue/Managed/IgnoredFiles/FuncRef.cs b/modules/mono/glue/Managed/IgnoredFiles/FuncRef.cs
deleted file mode 100644
index 83504fe49f..0000000000
--- a/modules/mono/glue/Managed/IgnoredFiles/FuncRef.cs
+++ /dev/null
@@ -1,17 +0,0 @@
-using System;
-
-namespace Godot
-{
- public partial class FuncRef
- {
- public void SetInstance(Object instance)
- {
- throw new NotImplementedException();
- }
-
- public void SetFunction(string name)
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/modules/mono/glue/Managed/IgnoredFiles/Node.cs b/modules/mono/glue/Managed/IgnoredFiles/Node.cs
deleted file mode 100644
index cff61b1e0b..0000000000
--- a/modules/mono/glue/Managed/IgnoredFiles/Node.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-
-using System;
-
-namespace Godot
-{
- public partial class Node
- {
- public Node GetChild(int idx)
- {
- throw new NotImplementedException();
- }
-
- public Node GetNode(NodePath path)
- {
- throw new NotImplementedException();
- }
-
- public Node Owner
- {
- get => throw new NotImplementedException();
- set => throw new NotImplementedException();
- }
-
- public Node GetParent()
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/modules/mono/glue/Managed/IgnoredFiles/Resource.cs b/modules/mono/glue/Managed/IgnoredFiles/Resource.cs
deleted file mode 100644
index cc0a5555b1..0000000000
--- a/modules/mono/glue/Managed/IgnoredFiles/Resource.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace Godot
-{
- public partial class Resource
- {
-
- }
-}
diff --git a/modules/mono/glue/Managed/IgnoredFiles/ResourceLoader.cs b/modules/mono/glue/Managed/IgnoredFiles/ResourceLoader.cs
deleted file mode 100644
index 6461d35146..0000000000
--- a/modules/mono/glue/Managed/IgnoredFiles/ResourceLoader.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using System;
-
-namespace Godot
-{
- public partial class ResourceLoader
- {
- public static Resource Load(string path, string typeHint = "", bool pNoCache = false)
- {
- throw new NotImplementedException();
- }
- }
-}
diff --git a/modules/mono/glue/Managed/IgnoredFiles/Variant.cs b/modules/mono/glue/Managed/IgnoredFiles/Variant.cs
deleted file mode 100644
index 802140b062..0000000000
--- a/modules/mono/glue/Managed/IgnoredFiles/Variant.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-
-namespace Godot
-{
- public static class Variant
- {
- public enum Type
- {
-
- }
- }
-}
diff --git a/modules/mono/glue/Managed/IgnoredFiles/WeakRef.cs b/modules/mono/glue/Managed/IgnoredFiles/WeakRef.cs
deleted file mode 100644
index 1498b7836b..0000000000
--- a/modules/mono/glue/Managed/IgnoredFiles/WeakRef.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace Godot
-{
- public partial class WeakRef
- {
-
- }
-}
diff --git a/modules/mono/glue/Managed/Managed.csproj b/modules/mono/glue/Managed/Managed.csproj
deleted file mode 100644
index c8eca71199..0000000000
--- a/modules/mono/glue/Managed/Managed.csproj
+++ /dev/null
@@ -1,41 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <ProjectGuid>{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}</ProjectGuid>
- <OutputType>Library</OutputType>
- <RootNamespace>Managed</RootNamespace>
- <AssemblyName>Managed</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <LangVersion>7</LangVersion>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>portable</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug</OutputPath>
- <DefineConstants>DEBUG;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <ExternalConsole>true</ExternalConsole>
- <PlatformTarget>x86</PlatformTarget>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
- <Optimize>true</Optimize>
- <OutputPath>bin\Release</OutputPath>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <ExternalConsole>true</ExternalConsole>
- <PlatformTarget>x86</PlatformTarget>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Files\**\*.cs" />
- <Compile Include="IgnoredFiles\**\*.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-</Project> \ No newline at end of file
diff --git a/modules/mono/glue/Managed/Managed.sln b/modules/mono/glue/Managed/Managed.sln
deleted file mode 100644
index 61ddde0fb7..0000000000
--- a/modules/mono/glue/Managed/Managed.sln
+++ /dev/null
@@ -1,17 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2012
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Managed", "Managed.csproj", "{DAA3DEF8-5112-407C-A5E5-6C608CF5F955}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|x86 = Debug|x86
- Release|x86 = Release|x86
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Debug|x86.ActiveCfg = Debug|x86
- {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Debug|x86.Build.0 = Debug|x86
- {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Release|x86.ActiveCfg = Release|x86
- {DAA3DEF8-5112-407C-A5E5-6C608CF5F955}.Release|x86.Build.0 = Release|x86
- EndGlobalSection
-EndGlobal
diff --git a/modules/mono/glue/Managed/README.md b/modules/mono/glue/Managed/README.md
deleted file mode 100644
index 65e63cae37..0000000000
--- a/modules/mono/glue/Managed/README.md
+++ /dev/null
@@ -1,5 +0,0 @@
-The directory `Files` contains C# files from the core assembly project that are not part of the generated API. Any file with the `.cs` extension in this directory will be added to the core assembly project.
-
-A dummy solution and project is provided to get tooling help while editing these files, like code completion and name refactoring.
-
-The directory `IgnoredFiles` contains C# files that are needed to build the dummy project but must not be added to the core assembly project. They contain placeholders for the declarations that are part of the generated API.
diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h
index 8c0f308c15..aeb466ba72 100644
--- a/modules/mono/glue/arguments_vector.h
+++ b/modules/mono/glue/arguments_vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index 6d85f55b97..02246b2f2f 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "core/string_name.h"
#include "../csharp_script.h"
+#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
#include "../mono_gd/gd_mono_utils.h"
@@ -107,6 +108,7 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, MonoBoolea
// Unsafe refcount decrement. The managed instance also counts as a reference.
// See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
+ CSharpLanguage::get_singleton()->pre_unsafe_unreference(ref);
if (ref->unreference()) {
memdelete(ref);
} else {
diff --git a/modules/mono/glue/base_object_glue.h b/modules/mono/glue/base_object_glue.h
index e4ac9fb99d..22532dcff9 100644
--- a/modules/mono/glue/base_object_glue.h
+++ b/modules/mono/glue/base_object_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp
index e67c8b9ad9..b7fa7fcab2 100644
--- a/modules/mono/glue/collections_glue.cpp
+++ b/modules/mono/glue/collections_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include <mono/metadata/exception.h>
+#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_utils.h"
@@ -102,6 +103,10 @@ void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) {
}
}
+Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep) {
+ return memnew(Array(ptr->duplicate(deep)));
+}
+
int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) {
return ptr->find(GDMonoMarshal::mono_object_to_variant(item));
}
@@ -223,6 +228,10 @@ MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key)
return ptr->has(GDMonoMarshal::mono_object_to_variant(key));
}
+Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep) {
+ return memnew(Dictionary(ptr->duplicate(deep)));
+}
+
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) {
return ptr->erase(GDMonoMarshal::mono_object_to_variant(key));
}
@@ -283,6 +292,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo);
+ mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert);
mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove);
@@ -303,6 +313,7 @@ void godot_register_collections_icalls() {
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey);
+ mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove);
mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue);
diff --git a/modules/mono/glue/collections_glue.h b/modules/mono/glue/collections_glue.h
index 54ed42c3b6..f8351a1fc7 100644
--- a/modules/mono/glue/collections_glue.h
+++ b/modules/mono/glue/collections_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -59,6 +59,8 @@ MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item);
void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index);
+Array *godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep);
+
int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item);
void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item);
@@ -99,6 +101,8 @@ MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, Mo
MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key);
+Dictionary *godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep);
+
MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key);
MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value);
diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp
index 8b9a1380d8..9bea625450 100644
--- a/modules/mono/glue/gd_glue.cpp
+++ b/modules/mono/glue/gd_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@
#include "core/variant.h"
#include "core/variant_parser.h"
+#include "../mono_gd/gd_mono_cache.h"
#include "../mono_gd/gd_mono_utils.h"
MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes, MonoBoolean p_allow_objects) {
@@ -70,48 +71,114 @@ MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) {
}
void godot_icall_GD_print(MonoArray *p_what) {
- Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
- for (int i = 0; i < what.size(); i++)
- str += what[i].operator String();
+ int length = mono_array_length(p_what);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
+
+ MonoException *exc = NULL;
+ String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ return;
+ }
+
+ str += elem_str;
+ }
+
print_line(str);
}
void godot_icall_GD_printerr(MonoArray *p_what) {
- Array what = GDMonoMarshal::mono_array_to_Array(p_what);
+
String str;
- for (int i = 0; i < what.size(); i++)
- str += what[i].operator String();
- OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
+ int length = mono_array_length(p_what);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
+
+ MonoException *exc = NULL;
+ String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ return;
+ }
+
+ str += elem_str;
+ }
+
+ print_error(str);
}
void godot_icall_GD_printraw(MonoArray *p_what) {
- Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
- for (int i = 0; i < what.size(); i++)
- str += what[i].operator String();
+ int length = mono_array_length(p_what);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
+
+ MonoException *exc = NULL;
+ String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ return;
+ }
+
+ str += elem_str;
+ }
+
OS::get_singleton()->print("%s", str.utf8().get_data());
}
void godot_icall_GD_prints(MonoArray *p_what) {
- Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
- for (int i = 0; i < what.size(); i++) {
+ int length = mono_array_length(p_what);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
+
+ MonoException *exc = NULL;
+ String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ return;
+ }
+
if (i)
str += " ";
- str += what[i].operator String();
+
+ str += elem_str;
}
+
print_line(str);
}
void godot_icall_GD_printt(MonoArray *p_what) {
- Array what = GDMonoMarshal::mono_array_to_Array(p_what);
String str;
- for (int i = 0; i < what.size(); i++) {
+ int length = mono_array_length(p_what);
+
+ for (int i = 0; i < length; i++) {
+ MonoObject *elem = mono_array_get(p_what, MonoObject *, i);
+
+ MonoException *exc = NULL;
+ String elem_str = GDMonoMarshal::mono_object_to_variant_string(elem, &exc);
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ return;
+ }
+
if (i)
str += "\t";
- str += what[i].operator String();
+
+ str += elem_str;
}
+
print_line(str);
}
@@ -211,7 +278,7 @@ MonoString *godot_icall_GD_var2str(MonoObject *p_var) {
}
MonoObject *godot_icall_DefaultGodotTaskScheduler() {
- return GDMonoUtils::mono_cache.task_scheduler_handle->get_target();
+ return GDMonoCache::cached_data.task_scheduler_handle->get_target();
}
void godot_register_gd_icalls() {
diff --git a/modules/mono/glue/gd_glue.h b/modules/mono/glue/gd_glue.h
index a34c0bc50f..f00e2efc5d 100644
--- a/modules/mono/glue/gd_glue.h
+++ b/modules/mono/glue/gd_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 1836130b76..758b71f719 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
index 2edc43af8d..e413f404d8 100644
--- a/modules/mono/glue/nodepath_glue.cpp
+++ b/modules/mono/glue/nodepath_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/nodepath_glue.h b/modules/mono/glue/nodepath_glue.h
index 2192444336..727679c278 100644
--- a/modules/mono/glue/nodepath_glue.h
+++ b/modules/mono/glue/nodepath_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp
index 6a9810d0d4..66a49d8fec 100644
--- a/modules/mono/glue/rid_glue.cpp
+++ b/modules/mono/glue/rid_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/rid_glue.h b/modules/mono/glue/rid_glue.h
index 4b593e8a95..506d715451 100644
--- a/modules/mono/glue/rid_glue.h
+++ b/modules/mono/glue/rid_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp
index e9373fb486..e407a70db9 100644
--- a/modules/mono/glue/string_glue.cpp
+++ b/modules/mono/glue/string_glue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/glue/string_glue.h b/modules/mono/glue/string_glue.h
index c9052edd40..a5e833ba61 100644
--- a/modules/mono/glue/string_glue.h
+++ b/modules/mono/glue/string_glue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index 4c17a6ec9d..7d57d0fac3 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 5fa8aed5a9..47eb432490 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,8 @@
#include "editor/editor_settings.h"
#endif
-#ifdef __ANDROID__
-#include "utils/android_utils.h"
+#ifdef ANDROID_ENABLED
+#include "mono_gd/gd_mono_android.h"
#endif
#include "mono_gd/gd_mono.h"
@@ -108,6 +108,10 @@ public:
String data_editor_tools_dir;
String data_editor_prebuilt_api_dir;
+#else
+ // Equivalent of res_assemblies_dir, but in the data directory rather than in 'res://'.
+ // Only defined on export templates. Used when exporting assemblies outside of PCKs.
+ String data_game_assemblies_dir;
#endif
String data_mono_etc_dir;
@@ -130,7 +134,11 @@ private:
res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
+#ifdef JAVASCRIPT_ENABLED
+ mono_user_dir = "user://";
+#else
mono_user_dir = _get_mono_user_dir();
+#endif
mono_logs_dir = mono_user_dir.plus_file("mono_logs");
#ifdef TOOLS_ENABLED
@@ -160,8 +168,8 @@ private:
String data_mono_root_dir = data_dir_root.plus_file("Mono");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
-#if __ANDROID__
- data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir();
+#ifdef ANDROID_ENABLED
+ data_mono_lib_dir = GDMonoAndroid::get_app_native_lib_dir();
#else
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
#endif
@@ -197,10 +205,11 @@ private:
String data_mono_root_dir = data_dir_root.plus_file("Mono");
data_mono_etc_dir = data_mono_root_dir.plus_file("etc");
-#if __ANDROID__
- data_mono_lib_dir = GDMonoUtils::Android::get_app_native_lib_dir();
+#ifdef ANDROID_ENABLED
+ data_mono_lib_dir = GDMonoAndroid::get_app_native_lib_dir();
#else
data_mono_lib_dir = data_mono_root_dir.plus_file("lib");
+ data_game_assemblies_dir = data_dir_root.plus_file("Assemblies");
#endif
#ifdef WINDOWS_ENABLED
@@ -212,6 +221,10 @@ private:
data_mono_etc_dir = exe_dir.plus_file("../Resources/GodotSharp/Mono/etc");
data_mono_lib_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Mono/lib");
}
+
+ if (!DirAccess::exists(data_game_assemblies_dir)) {
+ data_game_assemblies_dir = exe_dir.plus_file("../Frameworks/GodotSharp/Assemblies");
+ }
#endif
#endif
@@ -291,6 +304,10 @@ String get_data_editor_tools_dir() {
String get_data_editor_prebuilt_api_dir() {
return _GodotSharpDirs::get_singleton().data_editor_prebuilt_api_dir;
}
+#else
+String get_data_game_assemblies_dir() {
+ return _GodotSharpDirs::get_singleton().data_game_assemblies_dir;
+}
#endif
String get_data_mono_etc_dir() {
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index ff51888d1c..2ab4b0e309 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,6 +56,8 @@ String get_project_csproj_path();
String get_data_editor_tools_dir();
String get_data_editor_prebuilt_api_dir();
+#else
+String get_data_game_assemblies_dir();
#endif
String get_data_mono_etc_dir();
diff --git a/modules/mono/icons/icon_c_#.svg b/modules/mono/icons/icon_c_sharp_script.svg
index 69664ca553..69664ca553 100644
--- a/modules/mono/icons/icon_c_#.svg
+++ b/modules/mono/icons/icon_c_sharp_script.svg
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index a9e2136a19..feeea848ee 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index 60a1eed212..37fc7d8a17 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h
index c5cc244aec..93f708bba0 100644
--- a/modules/mono/mono_gd/android_mono_config.h
+++ b/modules/mono/mono_gd/android_mono_config.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 504b8d41d0..60008f8fab 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,6 +46,7 @@
#include "../csharp_script.h"
#include "../godotsharp_dirs.h"
#include "../utils/path_utils.h"
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
@@ -56,13 +57,26 @@
#ifdef ANDROID_ENABLED
#include "android_mono_config.h"
+#include "gd_mono_android.h"
#endif
+// TODO:
+// This has turn into a gigantic mess. There's too much going on here. Too much #ifdef as well.
+// It's just painful to read... It needs to be re-structured. Please, clean this up, future me.
+
GDMono *GDMono::singleton = NULL;
namespace {
-void setup_runtime_main_args() {
+#if defined(JAVASCRIPT_ENABLED)
+extern "C" {
+void mono_wasm_load_runtime(const char *managed_path, int enable_debugging);
+}
+#endif
+
+#if !defined(JAVASCRIPT_ENABLED)
+
+void gd_mono_setup_runtime_main_args() {
CharString execpath = OS::get_singleton()->get_executable_path().utf8();
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
@@ -83,39 +97,29 @@ void setup_runtime_main_args() {
mono_runtime_set_main_args(main_args.size(), main_args.ptrw());
}
-void gdmono_profiler_init() {
+void gd_mono_profiler_init() {
String profiler_args = GLOBAL_DEF("mono/profiler/args", "log:calls,alloc,sample,output=output.mlpd");
bool profiler_enabled = GLOBAL_DEF("mono/profiler/enabled", false);
if (profiler_enabled) {
mono_profiler_load(profiler_args.utf8());
+ return;
}
-}
-
-#ifdef DEBUG_ENABLED
-
-bool _wait_for_debugger_msecs(uint32_t p_msecs) {
-
- do {
- if (mono_is_debugger_attached())
- return true;
-
- int last_tick = OS::get_singleton()->get_ticks_msec();
- OS::get_singleton()->delay_usec((p_msecs < 25 ? p_msecs : 25) * 1000);
-
- uint32_t tdiff = OS::get_singleton()->get_ticks_msec() - last_tick;
-
- if (tdiff > p_msecs) {
- p_msecs = 0;
- } else {
- p_msecs -= tdiff;
+ const String env_var_name = "MONO_ENV_OPTIONS";
+ if (OS::get_singleton()->has_environment(env_var_name)) {
+ const auto mono_env_ops = OS::get_singleton()->get_environment(env_var_name);
+ // Usually MONO_ENV_OPTIONS looks like: --profile=jb:prof=timeline,ctl=remote,host=127.0.0.1:55467
+ const String prefix = "--profile=";
+ if (mono_env_ops.begins_with(prefix)) {
+ const auto ops = mono_env_ops.substr(prefix.length(), mono_env_ops.length());
+ mono_profiler_load(ops.utf8());
}
- } while (p_msecs > 0);
-
- return mono_is_debugger_attached();
+ }
}
-void gdmono_debug_init() {
+#if defined(DEBUG_ENABLED)
+
+void gd_mono_debug_init() {
mono_debug_init(MONO_DEBUG_FORMAT_MONO);
@@ -151,11 +155,37 @@ void gdmono_debug_init() {
mono_jit_parse_options(2, (char **)options);
}
+#endif // defined(DEBUG_ENABLED)
+#endif // !defined(JAVASCRIPT_ENABLED)
+
+#if defined(JAVASCRIPT_ENABLED)
+MonoDomain *gd_initialize_mono_runtime() {
+ const char *vfs_prefix = "managed";
+ int enable_debugging = 0;
+
+#ifdef DEBUG_ENABLED
+ enable_debugging = 1;
+#endif
+
+ mono_wasm_load_runtime(vfs_prefix, enable_debugging);
+
+ return mono_get_root_domain();
+}
+#else
+MonoDomain *gd_initialize_mono_runtime() {
+#ifdef DEBUG_ENABLED
+ gd_mono_debug_init();
+#endif
+
+ return mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
+}
#endif
} // namespace
void GDMono::add_mono_shared_libs_dir_to_path() {
+ // TODO: Replace this with a mono_dl_fallback
+
// By default Mono seems to search shared libraries in the following directories:
// Current working directory, @executable_path@ and PATH
// The parent directory of the image file (assembly where the dllimport method is declared)
@@ -199,35 +229,22 @@ void GDMono::add_mono_shared_libs_dir_to_path() {
#endif // WINDOWS_ENABLED || UNIX_ENABLED
}
-void GDMono::initialize() {
-
- ERR_FAIL_NULL(Engine::get_singleton());
-
- print_verbose("Mono: Initializing module...");
-
- char *runtime_build_info = mono_get_runtime_build_info();
- print_verbose("Mono JIT compiler version " + String(runtime_build_info));
- mono_free(runtime_build_info);
-
-#ifdef DEBUG_METHODS_ENABLED
- _initialize_and_check_api_hashes();
-#endif
-
- GDMonoLog::get_singleton()->initialize();
+void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir) {
- String assembly_rootdir;
- String config_dir;
+ String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
+ String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
#ifdef TOOLS_ENABLED
+
#if defined(WINDOWS_ENABLED)
mono_reg_info = MonoRegUtils::find_mono();
if (mono_reg_info.assembly_dir.length() && DirAccess::exists(mono_reg_info.assembly_dir)) {
- assembly_rootdir = mono_reg_info.assembly_dir;
+ r_assembly_rootdir = mono_reg_info.assembly_dir;
}
if (mono_reg_info.config_dir.length() && DirAccess::exists(mono_reg_info.config_dir)) {
- config_dir = mono_reg_info.config_dir;
+ r_config_dir = mono_reg_info.config_dir;
}
#elif defined(OSX_ENABLED)
const char *c_assembly_rootdir = mono_assembly_getrootdir();
@@ -244,29 +261,24 @@ void GDMono::initialize() {
String hint_config_dir = path::join(locations[i], "etc");
if (FileAccess::exists(hint_mscorlib_path) && DirAccess::exists(hint_config_dir)) {
- assembly_rootdir = hint_assembly_rootdir;
- config_dir = hint_config_dir;
+ r_assembly_rootdir = hint_assembly_rootdir;
+ r_config_dir = hint_config_dir;
break;
}
}
}
#endif
-#endif // TOOLS_ENABLED
-
- String bundled_assembly_rootdir = GodotSharpDirs::get_data_mono_lib_dir();
- String bundled_config_dir = GodotSharpDirs::get_data_mono_etc_dir();
-#ifdef TOOLS_ENABLED
if (DirAccess::exists(bundled_assembly_rootdir)) {
- assembly_rootdir = bundled_assembly_rootdir;
+ r_assembly_rootdir = bundled_assembly_rootdir;
}
if (DirAccess::exists(bundled_config_dir)) {
- config_dir = bundled_config_dir;
+ r_config_dir = bundled_config_dir;
}
#ifdef WINDOWS_ENABLED
- if (assembly_rootdir.empty() || config_dir.empty()) {
+ if (r_assembly_rootdir.empty() || r_config_dir.empty()) {
ERR_PRINT("Cannot find Mono in the registry.");
// Assertion: if they are not set, then they weren't found in the registry
CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0);
@@ -274,35 +286,47 @@ void GDMono::initialize() {
#endif // WINDOWS_ENABLED
#else
- // These are always the directories in export templates
- assembly_rootdir = bundled_assembly_rootdir;
- config_dir = bundled_config_dir;
-#endif // TOOLS_ENABLED
+ // Export templates always use the bundled directories
+ r_assembly_rootdir = bundled_assembly_rootdir;
+ r_config_dir = bundled_config_dir;
+#endif
+}
+
+void GDMono::initialize() {
+
+ ERR_FAIL_NULL(Engine::get_singleton());
+
+ print_verbose("Mono: Initializing module...");
+
+ char *runtime_build_info = mono_get_runtime_build_info();
+ print_verbose("Mono JIT compiler version " + String(runtime_build_info));
+ mono_free(runtime_build_info);
+
+ _init_godot_api_hashes();
+ _init_exception_policy();
+
+ GDMonoLog::get_singleton()->initialize();
+
+#if !defined(JAVASCRIPT_ENABLED)
+ String assembly_rootdir;
+ String config_dir;
+ determine_mono_dirs(assembly_rootdir, config_dir);
// Leak if we call mono_set_dirs more than once
mono_set_dirs(assembly_rootdir.length() ? assembly_rootdir.utf8().get_data() : NULL,
config_dir.length() ? config_dir.utf8().get_data() : NULL);
add_mono_shared_libs_dir_to_path();
+#endif
- {
- PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
- vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
- unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
- ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
-
- if (Engine::get_singleton()->is_editor_hint()) {
- // Unhandled exceptions should not terminate the editor
- unhandled_exception_policy = POLICY_LOG_ERROR;
- }
- }
+#if defined(ANDROID_ENABLED)
+ GDMonoAndroid::initialize();
+#endif
GDMonoAssembly::initialize();
- gdmono_profiler_init();
-
-#ifdef DEBUG_ENABLED
- gdmono_debug_init();
+#if !defined(JAVASCRIPT_ENABLED)
+ gd_mono_profiler_init();
#endif
#ifdef ANDROID_ENABLED
@@ -314,29 +338,41 @@ void GDMono::initialize() {
mono_install_unhandled_exception_hook(&unhandled_exception_hook, NULL);
#ifndef TOOLS_ENABLED
- // Export templates only load the Mono runtime if the project uses it
- if (!DirAccess::exists("res://.mono"))
+ // Exported games that don't use C# must still work. They likely don't ship with mscorlib.
+ // We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash.
+ if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) {
+ print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found");
return;
+ }
#endif
-#if !defined(WINDOWS_ENABLED) && !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
+#if !defined(NO_MONO_THREADS_SUSPEND_WORKAROUND)
// FIXME: Temporary workaround. See: https://github.com/godotengine/godot/issues/29812
if (!OS::get_singleton()->has_environment("MONO_THREADS_SUSPEND")) {
OS::get_singleton()->set_environment("MONO_THREADS_SUSPEND", "preemptive");
}
#endif
- root_domain = mono_jit_init_version("GodotEngine.RootDomain", "v4.0.30319");
+ // NOTE: Internal calls must be registered after the Mono runtime initialization.
+ // Otherwise registration fails with the error: 'assertion 'hash != NULL' failed'.
+
+ root_domain = gd_initialize_mono_runtime();
ERR_FAIL_NULL_MSG(root_domain, "Mono: Failed to initialize runtime.");
GDMonoUtils::set_main_thread(GDMonoUtils::get_current_thread());
- setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
+#if !defined(JAVASCRIPT_ENABLED)
+ gd_mono_setup_runtime_main_args(); // Required for System.Environment.GetCommandLineArgs
+#endif
runtime_initialized = true;
print_verbose("Mono: Runtime initialized");
+#if defined(ANDROID_ENABLED)
+ GDMonoAndroid::register_internal_calls();
+#endif
+
// mscorlib assembly MUST be present at initialization
bool corlib_loaded = _load_corlib_assembly();
ERR_FAIL_COND_MSG(!corlib_loaded, "Mono: Failed to load mscorlib assembly.");
@@ -344,12 +380,6 @@ void GDMono::initialize() {
Error domain_load_err = _load_scripts_domain();
ERR_FAIL_COND_MSG(domain_load_err != OK, "Mono: Failed to load scripts domain.");
-#ifdef DEBUG_ENABLED
- bool debugger_attached = _wait_for_debugger_msecs(500);
- if (!debugger_attached && OS::get_singleton()->is_stdout_verbose())
- print_error("Mono: Debugger wait timeout");
-#endif
-
_register_internal_calls();
print_verbose("Mono: INITIALIZED");
@@ -381,7 +411,7 @@ void GDMono::initialize_load_assemblies() {
}
bool GDMono::_are_api_assemblies_out_of_sync() {
- bool out_of_sync = core_api_assembly.assembly && (core_api_assembly.out_of_sync || !GDMonoUtils::mono_cache.godot_api_cache_updated);
+ bool out_of_sync = core_api_assembly.assembly && (core_api_assembly.out_of_sync || !GDMonoCache::cached_data.godot_api_cache_updated);
#ifdef TOOLS_ENABLED
if (!out_of_sync)
out_of_sync = editor_api_assembly.assembly && editor_api_assembly.out_of_sync;
@@ -429,9 +459,8 @@ void GDMono::_register_internal_calls() {
GodotSharpBindings::register_generated_icalls();
}
-void GDMono::_initialize_and_check_api_hashes() {
-#ifdef MONO_GLUE_ENABLED
-#ifdef DEBUG_METHODS_ENABLED
+void GDMono::_init_godot_api_hashes() {
+#if defined(MONO_GLUE_ENABLED) && defined(DEBUG_METHODS_ENABLED)
if (get_api_core_hash() != GodotSharpBindings::get_core_api_hash()) {
ERR_PRINT("Mono: Core API hash mismatch.");
}
@@ -441,8 +470,19 @@ void GDMono::_initialize_and_check_api_hashes() {
ERR_PRINT("Mono: Editor API hash mismatch.");
}
#endif // TOOLS_ENABLED
-#endif // DEBUG_METHODS_ENABLED
-#endif // MONO_GLUE_ENABLED
+#endif // MONO_GLUE_ENABLED && DEBUG_METHODS_ENABLED
+}
+
+void GDMono::_init_exception_policy() {
+ PropertyInfo exc_policy_prop = PropertyInfo(Variant::INT, "mono/unhandled_exception_policy", PROPERTY_HINT_ENUM,
+ vformat("Terminate Application:%s,Log Error:%s", (int)POLICY_TERMINATE_APP, (int)POLICY_LOG_ERROR));
+ unhandled_exception_policy = (UnhandledExceptionPolicy)(int)GLOBAL_DEF(exc_policy_prop.name, (int)POLICY_TERMINATE_APP);
+ ProjectSettings::get_singleton()->set_custom_property_info(exc_policy_prop.name, exc_policy_prop);
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // Unhandled exceptions should not terminate the editor
+ unhandled_exception_policy = POLICY_LOG_ERROR;
+ }
}
void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
@@ -561,7 +601,7 @@ bool GDMono::_load_corlib_assembly() {
bool success = load_assembly("mscorlib", &corlib_assembly);
if (success)
- GDMonoUtils::update_corlib_cache();
+ GDMonoCache::update_corlib_cache();
return success;
}
@@ -834,9 +874,9 @@ bool GDMono::_try_load_api_assemblies(LoadedApiAssembly &r_core_api_assembly, Lo
}
bool GDMono::_on_core_api_assembly_loaded() {
- GDMonoUtils::update_godot_api_cache();
+ GDMonoCache::update_godot_api_cache();
- if (!GDMonoUtils::mono_cache.godot_api_cache_updated)
+ if (!GDMonoCache::cached_data.godot_api_cache_updated)
return false;
get_singleton()->_install_trace_listener();
@@ -884,7 +924,7 @@ void GDMono::_load_api_assemblies() {
if (_are_api_assemblies_out_of_sync()) {
if (core_api_assembly.out_of_sync) {
ERR_PRINT("The assembly '" CORE_API_ASSEMBLY_NAME "' is out of sync.");
- } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ } else if (!GDMonoCache::cached_data.godot_api_cache_updated) {
ERR_PRINT("The loaded assembly '" CORE_API_ASSEMBLY_NAME "' is in sync, but the cache update failed.");
}
@@ -984,7 +1024,7 @@ Error GDMono::_unload_scripts_domain() {
mono_gc_collect(mono_gc_max_generation());
- GDMonoUtils::clear_godot_api_cache();
+ GDMonoCache::clear_godot_api_cache();
_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
@@ -1204,6 +1244,10 @@ GDMono::~GDMono() {
mono_jit_cleanup(root_domain);
+#if defined(ANDROID_ENABLED)
+ GDMonoAndroid::cleanup();
+#endif
+
print_verbose("Mono: Finalized");
runtime_initialized = false;
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index e14a0d8409..306fa15f12 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -153,7 +153,8 @@ private:
#ifdef TOOLS_ENABLED
uint64_t api_editor_hash;
#endif
- void _initialize_and_check_api_hashes();
+ void _init_godot_api_hashes();
+ void _init_exception_policy();
GDMonoLog *gdmono_log;
@@ -162,6 +163,7 @@ private:
#endif
void add_mono_shared_libs_dir_to_path();
+ void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir);
protected:
static GDMono *singleton;
diff --git a/modules/mono/mono_gd/gd_mono_android.cpp b/modules/mono/mono_gd/gd_mono_android.cpp
new file mode 100644
index 0000000000..27f394fae0
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_android.cpp
@@ -0,0 +1,686 @@
+/*************************************************************************/
+/* gd_mono_android.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gd_mono_android.h"
+
+#if defined(ANDROID_ENABLED)
+
+#include <dlfcn.h> // dlopen, dlsym
+#include <mono/utils/mono-dl-fallback.h>
+#include <sys/system_properties.h>
+#include <cstddef>
+
+#if __ANDROID_API__ < 24
+#include "thirdparty/misc/ifaddrs-android.h"
+#else
+#include <ifaddrs.h>
+#endif
+
+#include "core/os/os.h"
+#include "core/ustring.h"
+#include "platform/android/java_godot_wrapper.h"
+#include "platform/android/os_android.h"
+#include "platform/android/thread_jandroid.h"
+
+#include "../utils/path_utils.h"
+#include "../utils/string_utils.h"
+#include "gd_mono_cache.h"
+#include "gd_mono_marshal.h"
+
+// Warning: JNI boilerplate ahead... continue at your own risk
+
+namespace GDMonoAndroid {
+
+template <typename T>
+struct ScopedLocalRef {
+ JNIEnv *env;
+ T local_ref;
+
+ _FORCE_INLINE_ T get() const { return local_ref; }
+ _FORCE_INLINE_ operator T() const { return local_ref; }
+ _FORCE_INLINE_ operator jvalue() const { return (jvalue)local_ref; }
+
+ _FORCE_INLINE_ operator bool() const { return local_ref != NULL; }
+
+ _FORCE_INLINE_ bool operator==(std::nullptr_t) const {
+ return local_ref == nullptr;
+ }
+
+ _FORCE_INLINE_ bool operator!=(std::nullptr_t) const {
+ return local_ref != nullptr;
+ }
+
+ ScopedLocalRef(const ScopedLocalRef &) = delete;
+ ScopedLocalRef &operator=(const ScopedLocalRef &) = delete;
+
+ ScopedLocalRef(JNIEnv *p_env, T p_local_ref) :
+ env(p_env),
+ local_ref(p_local_ref) {
+ }
+
+ ~ScopedLocalRef() {
+ if (local_ref) {
+ env->DeleteLocalRef(local_ref);
+ }
+ }
+};
+
+bool jni_exception_check(JNIEnv *p_env) {
+ if (p_env->ExceptionCheck()) {
+ // Print the exception to logcat
+ p_env->ExceptionDescribe();
+
+ p_env->ExceptionClear();
+ return true;
+ }
+
+ return false;
+}
+
+String app_native_lib_dir_cache;
+
+String determine_app_native_lib_dir() {
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ ScopedLocalRef<jclass> activityThreadClass(env, env->FindClass("android/app/ActivityThread"));
+ jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;");
+ ScopedLocalRef<jobject> activityThread(env, env->CallStaticObjectMethod(activityThreadClass, currentActivityThread));
+ jmethodID getApplication = env->GetMethodID(activityThreadClass, "getApplication", "()Landroid/app/Application;");
+ ScopedLocalRef<jobject> ctx(env, env->CallObjectMethod(activityThread, getApplication));
+
+ jmethodID getApplicationInfo = env->GetMethodID(env->GetObjectClass(ctx), "getApplicationInfo", "()Landroid/content/pm/ApplicationInfo;");
+ ScopedLocalRef<jobject> applicationInfo(env, env->CallObjectMethod(ctx, getApplicationInfo));
+ jfieldID nativeLibraryDirField = env->GetFieldID(env->GetObjectClass(applicationInfo), "nativeLibraryDir", "Ljava/lang/String;");
+ ScopedLocalRef<jstring> nativeLibraryDir(env, (jstring)env->GetObjectField(applicationInfo, nativeLibraryDirField));
+
+ String result;
+
+ const char *const nativeLibraryDirUtf8 = env->GetStringUTFChars(nativeLibraryDir, NULL);
+ if (nativeLibraryDirUtf8) {
+ result.parse_utf8(nativeLibraryDirUtf8);
+ env->ReleaseStringUTFChars(nativeLibraryDir, nativeLibraryDirUtf8);
+ }
+
+ return result;
+}
+
+String get_app_native_lib_dir() {
+ if (app_native_lib_dir_cache.empty())
+ app_native_lib_dir_cache = determine_app_native_lib_dir();
+ return app_native_lib_dir_cache;
+}
+
+int gd_mono_convert_dl_flags(int flags) {
+ // from mono's runtime-bootstrap.c
+
+ int lflags = flags & MONO_DL_LOCAL ? 0 : RTLD_GLOBAL;
+
+ if (flags & MONO_DL_LAZY)
+ lflags |= RTLD_LAZY;
+ else
+ lflags |= RTLD_NOW;
+
+ return lflags;
+}
+
+#ifndef GD_MONO_ANDROID_SO_NAME
+#define GD_MONO_ANDROID_SO_NAME "libmonosgen-2.0.so"
+#endif
+
+const char *mono_so_name = GD_MONO_ANDROID_SO_NAME;
+const char *godot_so_name = "libgodot_android.so";
+
+void *mono_dl_handle = NULL;
+void *godot_dl_handle = NULL;
+
+void *try_dlopen(const String &p_so_path, int p_flags) {
+ if (!FileAccess::exists(p_so_path)) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Cannot find shared library: '%s'\n", p_so_path.utf8().get_data());
+ return NULL;
+ }
+
+ int lflags = gd_mono_convert_dl_flags(p_flags);
+
+ void *handle = dlopen(p_so_path.utf8().get_data(), lflags);
+
+ if (!handle) {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Failed to open shared library: '%s'. Error: '%s'\n", p_so_path.utf8().get_data(), dlerror());
+ return NULL;
+ }
+
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Successfully loaded shared library: '%s'\n", p_so_path.utf8().get_data());
+
+ return handle;
+}
+
+void *gd_mono_android_dlopen(const char *p_name, int p_flags, char **r_err, void *p_user_data) {
+ if (p_name == NULL) {
+ // __Internal
+
+ if (!mono_dl_handle) {
+ String app_native_lib_dir = get_app_native_lib_dir();
+ String so_path = path::join(app_native_lib_dir, mono_so_name);
+
+ mono_dl_handle = try_dlopen(so_path, p_flags);
+ }
+
+ return mono_dl_handle;
+ }
+
+ String name = String::utf8(p_name);
+
+ if (name.ends_with(".dll.so") || name.ends_with(".exe.so")) {
+ String app_native_lib_dir = get_app_native_lib_dir();
+
+ String orig_so_name = name.get_file();
+ String so_name = "lib-aot-" + orig_so_name;
+ String so_path = path::join(app_native_lib_dir, so_name);
+
+ return try_dlopen(so_path, p_flags);
+ }
+
+ return NULL;
+}
+
+void *gd_mono_android_dlsym(void *p_handle, const char *p_name, char **r_err, void *p_user_data) {
+ void *sym_addr = dlsym(p_handle, p_name);
+
+ if (sym_addr)
+ return sym_addr;
+
+ if (p_handle == mono_dl_handle && godot_dl_handle) {
+ // Looking up for '__Internal' P/Invoke. We want to search in both the Mono and Godot shared libraries.
+ // This is needed to resolve the monodroid P/Invoke functions that are defined at the bottom of the file.
+ sym_addr = dlsym(godot_dl_handle, p_name);
+
+ if (sym_addr)
+ return sym_addr;
+ }
+
+ if (r_err)
+ *r_err = str_format_new("%s\n", dlerror());
+
+ return NULL;
+}
+
+void *gd_mono_android_dlclose(void *p_handle, void *p_user_data) {
+ dlclose(p_handle);
+
+ // Not sure if this ever happens. Does Mono close the handle for the main module?
+ if (p_handle == mono_dl_handle)
+ mono_dl_handle = NULL;
+
+ return NULL;
+}
+
+int32_t build_version_sdk_int = 0;
+
+int32_t get_build_version_sdk_int() {
+ // The JNI code is the equivalent of:
+ //
+ // android.os.Build.VERSION.SDK_INT
+
+ if (build_version_sdk_int == 0) {
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ jclass versionClass = env->FindClass("android/os/Build$VERSION");
+ ERR_FAIL_NULL_V(versionClass, 0);
+
+ jfieldID sdkIntField = env->GetStaticFieldID(versionClass, "SDK_INT", "I");
+ ERR_FAIL_NULL_V(sdkIntField, 0);
+
+ build_version_sdk_int = (int32_t)env->GetStaticIntField(versionClass, sdkIntField);
+ }
+
+ return build_version_sdk_int;
+}
+
+jobject certStore = NULL; // KeyStore
+
+MonoBoolean _gd_mono_init_cert_store() {
+ // The JNI code is the equivalent of:
+ //
+ // try {
+ // certStoreLocal = KeyStore.getInstance("AndroidCAStore");
+ // certStoreLocal.load(null);
+ // certStore = certStoreLocal;
+ // return true;
+ // } catch (Exception e) {
+ // return false;
+ // }
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ ScopedLocalRef<jclass> keyStoreClass(env, env->FindClass("java/security/KeyStore"));
+
+ jmethodID getInstance = env->GetStaticMethodID(keyStoreClass, "getInstance", "(Ljava/lang/String;)Ljava/security/KeyStore;");
+ jmethodID load = env->GetMethodID(keyStoreClass, "load", "(Ljava/security/KeyStore$LoadStoreParameter;)V");
+
+ ScopedLocalRef<jstring> androidCAStoreString(env, env->NewStringUTF("AndroidCAStore"));
+
+ ScopedLocalRef<jobject> certStoreLocal(env, env->CallStaticObjectMethod(keyStoreClass, getInstance, androidCAStoreString.get()));
+
+ if (jni_exception_check(env))
+ return 0;
+
+ env->CallVoidMethod(certStoreLocal, load, NULL);
+
+ if (jni_exception_check(env))
+ return 0;
+
+ certStore = env->NewGlobalRef(certStoreLocal);
+
+ return 1;
+}
+
+MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) {
+ // The JNI code is the equivalent of:
+ //
+ // Certificate certificate = certStore.getCertificate(alias);
+ // if (certificate == null)
+ // return null;
+ // return certificate.getEncoded();
+
+ MonoError mono_error;
+ char *alias_utf8 = mono_string_to_utf8_checked(p_alias, &mono_error);
+
+ if (!mono_error_ok(&mono_error)) {
+ ERR_PRINTS(String() + "Failed to convert MonoString* to UTF-8: '" + mono_error_get_message(&mono_error) + "'.");
+ mono_error_cleanup(&mono_error);
+ return NULL;
+ }
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ ScopedLocalRef<jstring> js_alias(env, env->NewStringUTF(alias_utf8));
+ mono_free(alias_utf8);
+
+ ScopedLocalRef<jclass> keyStoreClass(env, env->FindClass("java/security/KeyStore"));
+ ERR_FAIL_NULL_V(keyStoreClass, NULL);
+ ScopedLocalRef<jclass> certificateClass(env, env->FindClass("java/security/cert/Certificate"));
+ ERR_FAIL_NULL_V(certificateClass, NULL);
+
+ jmethodID getCertificate = env->GetMethodID(keyStoreClass, "getCertificate", "(Ljava/lang/String;)Ljava/security/cert/Certificate;");
+ ERR_FAIL_NULL_V(getCertificate, NULL);
+
+ jmethodID getEncoded = env->GetMethodID(certificateClass, "getEncoded", "()[B");
+ ERR_FAIL_NULL_V(getEncoded, NULL);
+
+ ScopedLocalRef<jobject> certificate(env, env->CallObjectMethod(certStore, getCertificate, js_alias.get()));
+
+ if (!certificate)
+ return NULL;
+
+ ScopedLocalRef<jbyteArray> encoded(env, (jbyteArray)env->CallObjectMethod(certificate, getEncoded));
+ jsize encodedLength = env->GetArrayLength(encoded);
+
+ MonoArray *encoded_ret = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), encodedLength);
+ uint8_t *dest = (uint8_t *)mono_array_addr(encoded_ret, uint8_t, 0);
+
+ env->GetByteArrayRegion(encoded, 0, encodedLength, reinterpret_cast<jbyte *>(dest));
+
+ return encoded_ret;
+}
+
+void initialize() {
+ // We need to set this environment variable to make the monodroid BCL use btls instead of legacy as the default provider
+ OS::get_singleton()->set_environment("XA_TLS_PROVIDER", "btls");
+
+ mono_dl_fallback_register(gd_mono_android_dlopen, gd_mono_android_dlsym, gd_mono_android_dlclose, NULL);
+
+ String app_native_lib_dir = get_app_native_lib_dir();
+ String so_path = path::join(app_native_lib_dir, godot_so_name);
+
+ godot_dl_handle = try_dlopen(so_path, gd_mono_convert_dl_flags(MONO_DL_LAZY));
+}
+
+void register_internal_calls() {
+ mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_init_cert_store", (void *)_gd_mono_init_cert_store);
+ mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_android_cert_store_lookup", (void *)_gd_mono_android_cert_store_lookup);
+}
+
+void cleanup() {
+ // This is called after shutting down the Mono runtime
+
+ if (mono_dl_handle)
+ gd_mono_android_dlclose(mono_dl_handle, NULL);
+
+ if (godot_dl_handle)
+ gd_mono_android_dlclose(godot_dl_handle, NULL);
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ if (certStore) {
+ env->DeleteGlobalRef(certStore);
+ certStore = NULL;
+ }
+}
+
+} // namespace GDMonoAndroid
+
+using namespace GDMonoAndroid;
+
+// The following are P/Invoke functions required by the monodroid profile of the BCL.
+// These are P/Invoke functions and not internal calls, hence why they use
+// 'mono_bool' and 'const char*' instead of 'MonoBoolean' and 'MonoString*'.
+
+#define GD_PINVOKE_EXPORT extern "C" __attribute__((visibility("default")))
+
+GD_PINVOKE_EXPORT int32_t _monodroid_get_android_api_level() {
+ return get_build_version_sdk_int();
+}
+
+GD_PINVOKE_EXPORT void monodroid_free(void *ptr) {
+ free(ptr);
+}
+
+GD_PINVOKE_EXPORT int32_t monodroid_get_system_property(const char *p_name, char **r_value) {
+ char prop_value_str[PROP_VALUE_MAX + 1] = { 0 };
+
+ int len = __system_property_get(p_name, prop_value_str);
+
+ if (r_value) {
+ if (len >= 0) {
+ *r_value = (char *)malloc(len + 1);
+ if (!*r_value)
+ return -1;
+ memcpy(*r_value, prop_value_str, len);
+ (*r_value)[len] = '\0';
+ } else {
+ *r_value = NULL;
+ }
+ }
+
+ return len;
+}
+
+GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_up_state(const char *p_ifname, mono_bool *r_is_up) {
+ // The JNI code is the equivalent of:
+ //
+ // NetworkInterface.getByName(p_ifname).isUp()
+
+ if (!r_is_up || !p_ifname || strlen(p_ifname) == 0)
+ return 0;
+
+ *r_is_up = 0;
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface");
+ ERR_FAIL_NULL_V(networkInterfaceClass, 0);
+
+ jmethodID getByName = env->GetStaticMethodID(networkInterfaceClass, "getByName", "(Ljava/lang/String;)Ljava/net/NetworkInterface;");
+ ERR_FAIL_NULL_V(getByName, 0);
+
+ jmethodID isUp = env->GetMethodID(networkInterfaceClass, "isUp", "()Z");
+ ERR_FAIL_NULL_V(isUp, 0);
+
+ ScopedLocalRef<jstring> js_ifname(env, env->NewStringUTF(p_ifname));
+ ScopedLocalRef<jobject> networkInterface(env, env->CallStaticObjectMethod(networkInterfaceClass, getByName, js_ifname.get()));
+
+ if (!networkInterface)
+ return 0;
+
+ *r_is_up = (mono_bool)env->CallBooleanMethod(networkInterface, isUp);
+
+ return 1;
+}
+
+GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_supports_multicast(const char *p_ifname, mono_bool *r_supports_multicast) {
+ // The JNI code is the equivalent of:
+ //
+ // NetworkInterface.getByName(p_ifname).supportsMulticast()
+
+ if (!r_supports_multicast || !p_ifname || strlen(p_ifname) == 0)
+ return 0;
+
+ *r_supports_multicast = 0;
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface");
+ ERR_FAIL_NULL_V(networkInterfaceClass, 0);
+
+ jmethodID getByName = env->GetStaticMethodID(networkInterfaceClass, "getByName", "(Ljava/lang/String;)Ljava/net/NetworkInterface;");
+ ERR_FAIL_NULL_V(getByName, 0);
+
+ jmethodID supportsMulticast = env->GetMethodID(networkInterfaceClass, "supportsMulticast", "()Z");
+ ERR_FAIL_NULL_V(supportsMulticast, 0);
+
+ ScopedLocalRef<jstring> js_ifname(env, env->NewStringUTF(p_ifname));
+ ScopedLocalRef<jobject> networkInterface(env, env->CallStaticObjectMethod(networkInterfaceClass, getByName, js_ifname.get()));
+
+ if (!networkInterface)
+ return 0;
+
+ *r_supports_multicast = (mono_bool)env->CallBooleanMethod(networkInterface, supportsMulticast);
+
+ return 1;
+}
+
+static const int dns_servers_len = 8;
+
+static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dns_servers_count) {
+ // The JNI code is the equivalent of:
+ //
+ // ConnectivityManager connectivityManager = (ConnectivityManager)getApplicationContext()
+ // .getSystemService(Context.CONNECTIVITY_SERVICE);
+ // Network activeNerwork = connectivityManager.getActiveNetwork();
+ // LinkProperties linkProperties = connectivityManager.getLinkProperties(activeNerwork);
+ // List<String> dnsServers = linkProperties.getDnsServers().stream()
+ // .map(inetAddress -> inetAddress.getHostAddress()).collect(Collectors.toList());
+
+#ifdef DEBUG_ENABLED
+ CRASH_COND(get_build_version_sdk_int() < 23);
+#endif
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ GodotJavaWrapper *godot_java = ((OS_Android *)OS::get_singleton())->get_godot_java();
+ jobject activity = godot_java->get_activity();
+
+ ScopedLocalRef<jclass> activityClass(env, env->GetObjectClass(activity));
+ ERR_FAIL_NULL(activityClass);
+
+ jmethodID getApplicationContext = env->GetMethodID(activityClass, "getApplicationContext", "()Landroid/content/Context;");
+
+ ScopedLocalRef<jobject> applicationContext(env, env->CallObjectMethod(activity, getApplicationContext));
+
+ ScopedLocalRef<jclass> contextClass(env, env->FindClass("android/content/Context"));
+ ERR_FAIL_NULL(contextClass);
+
+ jfieldID connectivityServiceField = env->GetStaticFieldID(contextClass, "CONNECTIVITY_SERVICE", "Ljava/lang/String;");
+ ScopedLocalRef<jstring> connectivityServiceString(env, (jstring)env->GetStaticObjectField(contextClass, connectivityServiceField));
+
+ jmethodID getSystemService = env->GetMethodID(contextClass, "getSystemService", "(Ljava/lang/String;)Ljava/lang/Object;");
+
+ ScopedLocalRef<jobject> connectivityManager(env, env->CallObjectMethod(applicationContext, getSystemService, connectivityServiceString.get()));
+
+ if (!connectivityManager)
+ return;
+
+ ScopedLocalRef<jclass> connectivityManagerClass(env, env->FindClass("android/net/ConnectivityManager"));
+ ERR_FAIL_NULL(connectivityManagerClass);
+
+ jmethodID getActiveNetwork = env->GetMethodID(connectivityManagerClass, "getActiveNetwork", "()Landroid/net/Network;");
+ ERR_FAIL_NULL(getActiveNetwork);
+
+ ScopedLocalRef<jobject> activeNetwork(env, env->CallObjectMethod(connectivityManager, getActiveNetwork));
+
+ if (!activeNetwork)
+ return;
+
+ jmethodID getLinkProperties = env->GetMethodID(connectivityManagerClass,
+ "getLinkProperties", "(Landroid/net/Network;)Landroid/net/LinkProperties;");
+ ERR_FAIL_NULL(getLinkProperties);
+
+ ScopedLocalRef<jobject> linkProperties(env, env->CallObjectMethod(connectivityManager, getLinkProperties, activeNetwork.get()));
+
+ if (!linkProperties)
+ return;
+
+ ScopedLocalRef<jclass> linkPropertiesClass(env, env->FindClass("android/net/LinkProperties"));
+ ERR_FAIL_NULL(linkPropertiesClass);
+
+ jmethodID getDnsServers = env->GetMethodID(linkPropertiesClass, "getDnsServers", "()Ljava/util/List;");
+ ERR_FAIL_NULL(getDnsServers);
+
+ ScopedLocalRef<jobject> dnsServers(env, env->CallObjectMethod(linkProperties, getDnsServers));
+
+ if (!dnsServers)
+ return;
+
+ ScopedLocalRef<jclass> listClass(env, env->FindClass("java/util/List"));
+ ERR_FAIL_NULL(listClass);
+
+ jmethodID listSize = env->GetMethodID(listClass, "size", "()I");
+ ERR_FAIL_NULL(listSize);
+
+ int dnsServersCount = env->CallIntMethod(dnsServers, listSize);
+
+ if (dnsServersCount > dns_servers_len)
+ dnsServersCount = dns_servers_len;
+
+ if (dnsServersCount <= 0)
+ return;
+
+ jmethodID listGet = env->GetMethodID(listClass, "get", "(I)Ljava/lang/Object;");
+ ERR_FAIL_NULL(listGet);
+
+ ScopedLocalRef<jclass> inetAddressClass(env, env->FindClass("java/net/InetAddress"));
+ ERR_FAIL_NULL(inetAddressClass);
+
+ jmethodID getHostAddress = env->GetMethodID(inetAddressClass, "getHostAddress", "()Ljava/lang/String;");
+ ERR_FAIL_NULL(getHostAddress);
+
+ for (int i = 0; i < dnsServersCount; i++) {
+ ScopedLocalRef<jobject> dnsServer(env, env->CallObjectMethod(dnsServers, listGet, (jint)i));
+ if (!dnsServer)
+ continue;
+
+ ScopedLocalRef<jstring> hostAddress(env, (jstring)env->CallObjectMethod(dnsServer, getHostAddress));
+ const char *host_address = env->GetStringUTFChars(hostAddress, 0);
+
+ r_dns_servers[i] = strdup(host_address); // freed by the BCL
+ (*dns_servers_count)++;
+
+ env->ReleaseStringUTFChars(hostAddress, host_address);
+ }
+
+ // jesus...
+}
+
+GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array) {
+ if (!r_dns_servers_array)
+ return -1;
+
+ *r_dns_servers_array = NULL;
+
+ char *dns_servers[dns_servers_len];
+ int dns_servers_count = 0;
+
+ if (_monodroid_get_android_api_level() < 26) {
+ // The 'net.dns*' system properties are no longer available in Android 8.0 (API level 26) and greater:
+ // https://developer.android.com/about/versions/oreo/android-8.0-changes.html#o-pri
+
+ char prop_name[] = "net.dns*";
+
+ for (int i = 0; i < dns_servers_len; i++) {
+ prop_name[7] = (char)(i + 0x31);
+ char *prop_value;
+ int32_t len = monodroid_get_system_property(prop_name, &prop_value);
+
+ if (len > 0) {
+ dns_servers[dns_servers_count] = strndup(prop_value, (size_t)len); // freed by the BCL
+ dns_servers_count++;
+ free(prop_value);
+ }
+ }
+ } else {
+ // Alternative for Oreo and greater
+ interop_get_active_network_dns_servers(dns_servers, &dns_servers_count);
+ }
+
+ if (dns_servers_count > 0) {
+ size_t ret_size = sizeof(char *) * (size_t)dns_servers_count;
+ *r_dns_servers_array = malloc(ret_size); // freed by the BCL
+ memcpy(*r_dns_servers_array, dns_servers, ret_size);
+ }
+
+ return dns_servers_count;
+}
+
+GD_PINVOKE_EXPORT const char *_monodroid_timezone_get_default_id() {
+ // The JNI code is the equivalent of:
+ //
+ // TimeZone.getDefault().getID()
+
+ JNIEnv *env = ThreadAndroid::get_env();
+
+ ScopedLocalRef<jclass> timeZoneClass(env, env->FindClass("java/util/TimeZone"));
+ ERR_FAIL_NULL_V(timeZoneClass, NULL);
+
+ jmethodID getDefault = env->GetStaticMethodID(timeZoneClass, "getDefault", "()Ljava/util/TimeZone;");
+ ERR_FAIL_NULL_V(getDefault, NULL);
+
+ jmethodID getID = env->GetMethodID(timeZoneClass, "getID", "()Ljava/lang/String;");
+ ERR_FAIL_NULL_V(getID, NULL);
+
+ ScopedLocalRef<jobject> defaultTimeZone(env, env->CallStaticObjectMethod(timeZoneClass, getDefault));
+
+ if (!defaultTimeZone)
+ return NULL;
+
+ ScopedLocalRef<jstring> defaultTimeZoneID(env, (jstring)env->CallObjectMethod(defaultTimeZone, getID));
+
+ if (!defaultTimeZoneID)
+ return NULL;
+
+ const char *default_time_zone_id = env->GetStringUTFChars(defaultTimeZoneID, 0);
+
+ char *result = strdup(default_time_zone_id); // freed by the BCL
+
+ env->ReleaseStringUTFChars(defaultTimeZoneID, default_time_zone_id);
+
+ return result;
+}
+
+GD_PINVOKE_EXPORT int32_t _monodroid_getifaddrs(struct ifaddrs **p_ifap) {
+ return getifaddrs(p_ifap);
+}
+
+GD_PINVOKE_EXPORT void _monodroid_freeifaddrs(struct ifaddrs *p_ifap) {
+ freeifaddrs(p_ifap);
+}
+
+#endif
diff --git a/modules/mono/utils/android_utils.h b/modules/mono/mono_gd/gd_mono_android.h
index f911c3fdfe..0e04847924 100644
--- a/modules/mono/utils/android_utils.h
+++ b/modules/mono/mono_gd/gd_mono_android.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* android_utils.h */
+/* gd_mono_android.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,21 +28,25 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef ANDROID_UTILS_H
-#define ANDROID_UTILS_H
+#ifndef GD_MONO_ANDROID_H
+#define GD_MONO_ANDROID_H
-#ifdef __ANDROID__
+#if defined(ANDROID_ENABLED)
#include "core/ustring.h"
-namespace GDMonoUtils {
-namespace Android {
+namespace GDMonoAndroid {
String get_app_native_lib_dir();
-} // namespace Android
-} // namespace GDMonoUtils
+void initialize();
-#endif // __ANDROID__
+void register_internal_calls();
-#endif // ANDROID_UTILS_H
+void cleanup();
+
+} // namespace GDMonoAndroid
+
+#endif // ANDROID_ENABLED
+
+#endif // GD_MONO_ANDROID_H
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index a82bb42731..6cf5377e2c 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,7 @@
#include "core/project_settings.h"
#include "../godotsharp_dirs.h"
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
bool GDMonoAssembly::no_search = false;
@@ -61,6 +62,13 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin
r_search_dirs.push_back(framework_dir.plus_file("Facades"));
}
+#if !defined(TOOLS_ENABLED)
+ String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir();
+ if (!data_game_assemblies_dir.empty()) {
+ r_search_dirs.push_back(data_game_assemblies_dir);
+ }
+#endif
+
if (p_custom_config.length()) {
r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(p_custom_config));
} else {
@@ -121,7 +129,7 @@ MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_d
(void)user_data; // UNUSED
- String name = mono_assembly_name_get_name(aname);
+ String name = String::utf8(mono_assembly_name_get_name(aname));
bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
if (no_search)
@@ -146,10 +154,6 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, vo
(void)user_data; // UNUSED
- if (search_dirs.empty()) {
- fill_search_dirs(search_dirs);
- }
-
{
// If we find the assembly here, we load it with 'mono_assembly_load_from_full',
// which in turn invokes load hooks before returning the MonoAssembly to us.
@@ -172,7 +176,7 @@ MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **, vo
no_search = true;
in_preload = true;
- String name = mono_assembly_name_get_name(aname);
+ String name = String::utf8(mono_assembly_name_get_name(aname));
bool has_extension = name.ends_with(".dll");
GDMonoAssembly *res = NULL;
@@ -227,6 +231,33 @@ GDMonoAssembly *GDMonoAssembly::_load_assembly_search(const String &p_name, cons
return NULL;
}
+String GDMonoAssembly::find_assembly(const String &p_name) {
+
+ String path;
+
+ bool has_extension = p_name.ends_with(".dll") || p_name.ends_with(".exe");
+
+ for (int i = 0; i < search_dirs.size(); i++) {
+ const String &search_dir = search_dirs[i];
+
+ if (has_extension) {
+ path = search_dir.plus_file(p_name);
+ if (FileAccess::exists(path))
+ return path;
+ } else {
+ path = search_dir.plus_file(p_name + ".dll");
+ if (FileAccess::exists(path))
+ return path;
+
+ path = search_dir.plus_file(p_name + ".exe");
+ if (FileAccess::exists(path))
+ return path;
+ }
+ }
+
+ return String();
+}
+
GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) {
GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
@@ -245,7 +276,7 @@ GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const
}
void GDMonoAssembly::_wrap_mono_assembly(MonoAssembly *assembly) {
- String name = mono_assembly_name_get_name(mono_assembly_get_name(assembly));
+ String name = String::utf8(mono_assembly_name_get_name(mono_assembly_get_name(assembly)));
MonoImage *image = mono_assembly_get_image(assembly);
@@ -263,6 +294,8 @@ void GDMonoAssembly::_wrap_mono_assembly(MonoAssembly *assembly) {
void GDMonoAssembly::initialize() {
+ fill_search_dirs(search_dirs);
+
mono_install_assembly_search_hook(&assembly_search_hook, NULL);
mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL);
mono_install_assembly_preload_hook(&assembly_preload_hook, NULL);
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 39749dfc1d..4740e10339 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -122,6 +122,8 @@ public:
GDMonoClass *get_object_derived_class(const StringName &p_class);
+ static String find_assembly(const String &p_name);
+
static void fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String());
static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp
new file mode 100644
index 0000000000..f1f6524cd2
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_cache.cpp
@@ -0,0 +1,312 @@
+/*************************************************************************/
+/* gd_mono_cache.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gd_mono_cache.h"
+
+#include "gd_mono.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
+#include "gd_mono_method.h"
+#include "gd_mono_utils.h"
+
+namespace GDMonoCache {
+
+CachedData cached_data;
+
+#define CACHE_AND_CHECK(m_var, m_val) \
+ { \
+ CRASH_COND(m_var != NULL); \
+ m_var = m_val; \
+ ERR_FAIL_COND_MSG(m_var == NULL, "Mono Cache: Member " #m_var " is null."); \
+ }
+
+#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(cached_data.class_##m_class, m_val)
+#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(cached_data.class_##m_ns##_##m_class, m_val)
+#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(cached_data.rawclass_##m_class, m_val)
+#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(cached_data.field_##m_class##_##m_field, m_val)
+#define CACHE_METHOD_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(cached_data.method_##m_class##_##m_method, m_val)
+#define CACHE_PROPERTY_AND_CHECK(m_class, m_property, m_val) CACHE_AND_CHECK(cached_data.property_##m_class##_##m_property, m_val)
+
+#define CACHE_METHOD_THUNK_AND_CHECK_IMPL(m_var, m_val) \
+ { \
+ CRASH_COND(!m_var.is_null()); \
+ ERR_FAIL_COND_MSG(m_val == NULL, "Mono Cache: Method for member " #m_var " is null."); \
+ m_var.set_from_method(m_val); \
+ ERR_FAIL_COND_MSG(m_var.is_null(), "Mono Cache: Member " #m_var " is null."); \
+ }
+
+#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_METHOD_THUNK_AND_CHECK_IMPL(cached_data.methodthunk_##m_class##_##m_method, m_val)
+
+void CachedData::clear_corlib_cache() {
+
+ corlib_cache_updated = false;
+
+ class_MonoObject = NULL;
+ class_bool = NULL;
+ class_int8_t = NULL;
+ class_int16_t = NULL;
+ class_int32_t = NULL;
+ class_int64_t = NULL;
+ class_uint8_t = NULL;
+ class_uint16_t = NULL;
+ class_uint32_t = NULL;
+ class_uint64_t = NULL;
+ class_float = NULL;
+ class_double = NULL;
+ class_String = NULL;
+ class_IntPtr = NULL;
+
+ class_System_Collections_IEnumerable = NULL;
+ class_System_Collections_IDictionary = NULL;
+
+#ifdef DEBUG_ENABLED
+ class_System_Diagnostics_StackTrace = NULL;
+ methodthunk_System_Diagnostics_StackTrace_GetFrames.nullify();
+ method_System_Diagnostics_StackTrace_ctor_bool = NULL;
+ method_System_Diagnostics_StackTrace_ctor_Exception_bool = NULL;
+#endif
+
+ class_KeyNotFoundException = NULL;
+}
+
+void CachedData::clear_godot_api_cache() {
+
+ godot_api_cache_updated = false;
+
+ rawclass_Dictionary = NULL;
+
+ class_Vector2 = NULL;
+ class_Rect2 = NULL;
+ class_Transform2D = NULL;
+ class_Vector3 = NULL;
+ class_Basis = NULL;
+ class_Quat = NULL;
+ class_Transform = NULL;
+ class_AABB = NULL;
+ class_Color = NULL;
+ class_Plane = NULL;
+ class_NodePath = NULL;
+ class_RID = NULL;
+ class_GodotObject = NULL;
+ class_GodotResource = NULL;
+ class_Node = NULL;
+ class_Control = NULL;
+ class_Spatial = NULL;
+ class_WeakRef = NULL;
+ class_Array = NULL;
+ class_Dictionary = NULL;
+ class_MarshalUtils = NULL;
+ class_ISerializationListener = NULL;
+
+#ifdef DEBUG_ENABLED
+ class_DebuggingUtils = NULL;
+ methodthunk_DebuggingUtils_GetStackFrameInfo.nullify();
+#endif
+
+ class_ExportAttribute = NULL;
+ field_ExportAttribute_hint = NULL;
+ field_ExportAttribute_hintString = NULL;
+ class_SignalAttribute = NULL;
+ class_ToolAttribute = NULL;
+ class_RemoteAttribute = NULL;
+ class_SyncAttribute = NULL;
+ class_MasterAttribute = NULL;
+ class_PuppetAttribute = NULL;
+ class_SlaveAttribute = NULL;
+ class_RemoteSyncAttribute = NULL;
+ class_MasterSyncAttribute = NULL;
+ class_PuppetSyncAttribute = NULL;
+ class_GodotMethodAttribute = NULL;
+ field_GodotMethodAttribute_methodName = NULL;
+
+ field_GodotObject_ptr = NULL;
+ field_NodePath_ptr = NULL;
+ field_Image_ptr = NULL;
+ field_RID_ptr = NULL;
+
+ methodthunk_GodotObject_Dispose.nullify();
+ methodthunk_Array_GetPtr.nullify();
+ methodthunk_Dictionary_GetPtr.nullify();
+ methodthunk_SignalAwaiter_SignalCallback.nullify();
+ methodthunk_SignalAwaiter_FailureCallback.nullify();
+ methodthunk_GodotTaskScheduler_Activate.nullify();
+
+ // Start of MarshalUtils methods
+
+ methodthunk_MarshalUtils_TypeIsGenericArray.nullify();
+ methodthunk_MarshalUtils_TypeIsGenericDictionary.nullify();
+
+ methodthunk_MarshalUtils_ArrayGetElementType.nullify();
+ methodthunk_MarshalUtils_DictionaryGetKeyValueTypes.nullify();
+
+ methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType.nullify();
+ methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType.nullify();
+ methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info.nullify();
+ methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info.nullify();
+
+ methodthunk_MarshalUtils_MakeGenericArrayType.nullify();
+ methodthunk_MarshalUtils_MakeGenericDictionaryType.nullify();
+
+ methodthunk_MarshalUtils_EnumerableToArray.nullify();
+ methodthunk_MarshalUtils_IDictionaryToDictionary.nullify();
+ methodthunk_MarshalUtils_GenericIDictionaryToDictionary.nullify();
+
+ // End of MarshalUtils methods
+
+ task_scheduler_handle = Ref<MonoGCHandle>();
+}
+
+#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
+#define GODOT_API_NS_CLASS(m_ns, m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(m_ns, #m_class))
+
+void update_corlib_cache() {
+
+ CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
+ CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
+ CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
+ CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
+ CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
+ CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
+ CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
+ CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
+ CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
+ CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
+ CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
+ CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
+ CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
+ CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
+
+ CACHE_CLASS_AND_CHECK(System_Collections_IEnumerable, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IEnumerable"));
+ CACHE_CLASS_AND_CHECK(System_Collections_IDictionary, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IDictionary"));
+
+#ifdef DEBUG_ENABLED
+ CACHE_CLASS_AND_CHECK(System_Diagnostics_StackTrace, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Diagnostics", "StackTrace"));
+ CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method("GetFrames"));
+ CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
+ CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
+#endif
+
+ CACHE_CLASS_AND_CHECK(KeyNotFoundException, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections.Generic", "KeyNotFoundException"));
+
+ cached_data.corlib_cache_updated = true;
+}
+
+void update_godot_api_cache() {
+
+ CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
+ CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
+ CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
+ CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
+ CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
+ CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
+ CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
+ CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
+ CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
+ CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
+ CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
+ CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
+ CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
+ CACHE_CLASS_AND_CHECK(GodotResource, GODOT_API_CLASS(Resource));
+ CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
+ CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
+ CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
+ CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
+ CACHE_CLASS_AND_CHECK(Array, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Array));
+ CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary));
+ CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
+ CACHE_CLASS_AND_CHECK(ISerializationListener, GODOT_API_CLASS(ISerializationListener));
+
+#ifdef DEBUG_ENABLED
+ CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
+#endif
+
+ // Attributes
+ CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
+ CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
+ CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
+ CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
+ CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
+ CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
+ CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
+ CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
+ CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
+ CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
+ CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
+ CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
+ CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
+
+ CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
+ CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
+ CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
+
+ CACHE_METHOD_THUNK_AND_CHECK(GodotObject, Dispose, CACHED_CLASS(GodotObject)->get_method("Dispose", 0));
+ CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Array)->get_method("GetPtr", 0));
+ CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, GODOT_API_NS_CLASS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary)->get_method("GetPtr", 0));
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0));
+ CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0));
+
+ // Start of MarshalUtils methods
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericArray, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericArray", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericDictionary", 1));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, GODOT_API_CLASS(MarshalUtils)->get_method("ArrayGetElementType", 2));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, GODOT_API_CLASS(MarshalUtils)->get_method("DictionaryGetKeyValueTypes", 3));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIEnumerableIsAssignableFromType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryIsAssignableFromType, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIDictionaryIsAssignableFromType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIEnumerableIsAssignableFromType", 2));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryIsAssignableFromType_with_info, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIDictionaryIsAssignableFromType", 3));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericArrayType, GODOT_API_CLASS(MarshalUtils)->get_method("MakeGenericArrayType", 1));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericDictionaryType, GODOT_API_CLASS(MarshalUtils)->get_method("MakeGenericDictionaryType", 2));
+
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, EnumerableToArray, GODOT_API_CLASS(MarshalUtils)->get_method("EnumerableToArray", 2));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IDictionaryToDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("IDictionaryToDictionary", 2));
+ CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryToDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("GenericIDictionaryToDictionary", 2));
+
+ // End of MarshalUtils methods
+
+#ifdef DEBUG_ENABLED
+ CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, GODOT_API_CLASS(DebuggingUtils)->get_method("GetStackFrameInfo", 4));
+#endif
+
+ // TODO Move to CSharpLanguage::init() and do handle disposal
+ MonoObject *task_scheduler = mono_object_new(mono_domain_get(), GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
+ GDMonoUtils::runtime_object_init(task_scheduler, GODOT_API_CLASS(GodotTaskScheduler));
+ cached_data.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
+
+ cached_data.godot_api_cache_updated = true;
+}
+
+} // namespace GDMonoCache
diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h
new file mode 100644
index 0000000000..1dc6b70479
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_cache.h
@@ -0,0 +1,204 @@
+/*************************************************************************/
+/* gd_mono_cache.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GD_MONO_CACHE_H
+#define GD_MONO_CACHE_H
+
+#include "gd_mono_header.h"
+#include "gd_mono_method_thunk.h"
+
+namespace GDMonoCache {
+
+struct CachedData {
+
+ // -----------------------------------------------
+ // corlib classes
+
+ // Let's use the no-namespace format for these too
+ GDMonoClass *class_MonoObject; // object
+ GDMonoClass *class_bool; // bool
+ GDMonoClass *class_int8_t; // sbyte
+ GDMonoClass *class_int16_t; // short
+ GDMonoClass *class_int32_t; // int
+ GDMonoClass *class_int64_t; // long
+ GDMonoClass *class_uint8_t; // byte
+ GDMonoClass *class_uint16_t; // ushort
+ GDMonoClass *class_uint32_t; // uint
+ GDMonoClass *class_uint64_t; // ulong
+ GDMonoClass *class_float; // float
+ GDMonoClass *class_double; // double
+ GDMonoClass *class_String; // string
+ GDMonoClass *class_IntPtr; // System.IntPtr
+
+ GDMonoClass *class_System_Collections_IEnumerable;
+ GDMonoClass *class_System_Collections_IDictionary;
+
+#ifdef DEBUG_ENABLED
+ GDMonoClass *class_System_Diagnostics_StackTrace;
+ GDMonoMethodThunkR<MonoArray *, MonoObject *> methodthunk_System_Diagnostics_StackTrace_GetFrames;
+ GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
+ GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
+#endif
+
+ GDMonoClass *class_KeyNotFoundException;
+
+ MonoClass *rawclass_Dictionary;
+ // -----------------------------------------------
+
+ GDMonoClass *class_Vector2;
+ GDMonoClass *class_Rect2;
+ GDMonoClass *class_Transform2D;
+ GDMonoClass *class_Vector3;
+ GDMonoClass *class_Basis;
+ GDMonoClass *class_Quat;
+ GDMonoClass *class_Transform;
+ GDMonoClass *class_AABB;
+ GDMonoClass *class_Color;
+ GDMonoClass *class_Plane;
+ GDMonoClass *class_NodePath;
+ GDMonoClass *class_RID;
+ GDMonoClass *class_GodotObject;
+ GDMonoClass *class_GodotResource;
+ GDMonoClass *class_Node;
+ GDMonoClass *class_Control;
+ GDMonoClass *class_Spatial;
+ GDMonoClass *class_WeakRef;
+ GDMonoClass *class_Array;
+ GDMonoClass *class_Dictionary;
+ GDMonoClass *class_MarshalUtils;
+ GDMonoClass *class_ISerializationListener;
+
+#ifdef DEBUG_ENABLED
+ GDMonoClass *class_DebuggingUtils;
+ GDMonoMethodThunk<MonoObject *, MonoString **, int *, MonoString **> methodthunk_DebuggingUtils_GetStackFrameInfo;
+#endif
+
+ GDMonoClass *class_ExportAttribute;
+ GDMonoField *field_ExportAttribute_hint;
+ GDMonoField *field_ExportAttribute_hintString;
+ GDMonoClass *class_SignalAttribute;
+ GDMonoClass *class_ToolAttribute;
+ GDMonoClass *class_RemoteAttribute;
+ GDMonoClass *class_SyncAttribute;
+ GDMonoClass *class_RemoteSyncAttribute;
+ GDMonoClass *class_MasterSyncAttribute;
+ GDMonoClass *class_PuppetSyncAttribute;
+ GDMonoClass *class_MasterAttribute;
+ GDMonoClass *class_PuppetAttribute;
+ GDMonoClass *class_SlaveAttribute;
+ GDMonoClass *class_GodotMethodAttribute;
+ GDMonoField *field_GodotMethodAttribute_methodName;
+
+ GDMonoField *field_GodotObject_ptr;
+ GDMonoField *field_NodePath_ptr;
+ GDMonoField *field_Image_ptr;
+ GDMonoField *field_RID_ptr;
+
+ GDMonoMethodThunk<MonoObject *> methodthunk_GodotObject_Dispose;
+ GDMonoMethodThunkR<Array *, MonoObject *> methodthunk_Array_GetPtr;
+ GDMonoMethodThunkR<Dictionary *, MonoObject *> methodthunk_Dictionary_GetPtr;
+ GDMonoMethodThunk<MonoObject *, MonoArray *> methodthunk_SignalAwaiter_SignalCallback;
+ GDMonoMethodThunk<MonoObject *> methodthunk_SignalAwaiter_FailureCallback;
+ GDMonoMethodThunk<MonoObject *> methodthunk_GodotTaskScheduler_Activate;
+
+ // Start of MarshalUtils methods
+
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericArray;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericDictionary;
+
+ GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType;
+ GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
+
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info;
+ GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info;
+
+ GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericArrayType;
+ GDMonoMethodThunkR<MonoReflectionType *, MonoReflectionType *, MonoReflectionType *> methodthunk_MarshalUtils_MakeGenericDictionaryType;
+
+ GDMonoMethodThunk<MonoObject *, Array *> methodthunk_MarshalUtils_EnumerableToArray;
+ GDMonoMethodThunk<MonoObject *, Dictionary *> methodthunk_MarshalUtils_IDictionaryToDictionary;
+ GDMonoMethodThunk<MonoObject *, Dictionary *> methodthunk_MarshalUtils_GenericIDictionaryToDictionary;
+
+ // End of MarshalUtils methods
+
+ Ref<MonoGCHandle> task_scheduler_handle;
+
+ bool corlib_cache_updated;
+ bool godot_api_cache_updated;
+
+ void clear_corlib_cache();
+ void clear_godot_api_cache();
+
+ CachedData() {
+ clear_corlib_cache();
+ clear_godot_api_cache();
+ }
+};
+
+extern CachedData cached_data;
+
+void update_corlib_cache();
+void update_godot_api_cache();
+
+inline void clear_corlib_cache() {
+ cached_data.clear_corlib_cache();
+}
+
+inline void clear_godot_api_cache() {
+ cached_data.clear_godot_api_cache();
+}
+
+_FORCE_INLINE_ bool tools_godot_api_check() {
+#ifdef TOOLS_ENABLED
+ return cached_data.godot_api_cache_updated;
+#else
+ return true; // Assume it's updated if this was called, otherwise it's a bug
+#endif
+}
+
+} // namespace GDMonoCache
+
+#define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class)
+#define CACHED_CLASS_RAW(m_class) (GDMonoCache::cached_data.class_##m_class->get_mono_ptr())
+#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoCache::cached_data.rawclass_##m_class)
+#define CACHED_FIELD(m_class, m_field) (GDMonoCache::cached_data.field_##m_class##_##m_field)
+#define CACHED_METHOD(m_class, m_method) (GDMonoCache::cached_data.method_##m_class##_##m_method)
+#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoCache::cached_data.methodthunk_##m_class##_##m_method)
+#define CACHED_PROPERTY(m_class, m_property) (GDMonoCache::cached_data.property_##m_class##_##m_property)
+
+#ifdef REAL_T_IS_DOUBLE
+#define REAL_T_MONOCLASS CACHED_CLASS_RAW(double)
+#else
+#define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
+#endif
+
+#endif // GD_MONO_CACHE_H
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 89a88fcfb2..2132fd36f7 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include <mono/metadata/attrdefs.h>
#include "gd_mono_assembly.h"
+#include "gd_mono_cache.h"
#include "gd_mono_marshal.h"
String GDMonoClass::get_full_name(MonoClass *p_mono_class) {
@@ -332,12 +333,6 @@ GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, boo
return get_method(method);
}
-void *GDMonoClass::get_method_thunk(const StringName &p_name, int p_params_count) {
-
- GDMonoMethod *method = get_method(p_name, p_params_count);
- return method ? method->get_thunk() : NULL;
-}
-
GDMonoField *GDMonoClass::get_field(const StringName &p_name) {
Map<StringName, GDMonoField *>::Element *result = fields.find(p_name);
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 40e1574927..0c9a8cdafe 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -144,8 +144,6 @@ public:
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace);
- void *get_method_thunk(const StringName &p_name, int p_params_count = 0);
-
GDMonoField *get_field(const StringName &p_name);
const Vector<GDMonoField *> &get_all_fields();
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 7b8e6f89e9..3e0f9a3f15 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,10 @@
#include <mono/metadata/attrdefs.h>
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
+#include "gd_mono_utils.h"
void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) {
mono_field_set_value(p_object, mono_field, &p_ptr);
@@ -108,8 +110,14 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
} break;
case MONO_TYPE_STRING: {
- MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value);
- mono_field_set_value(p_object, mono_field, mono_string);
+ if (p_value.get_type() == Variant::NIL) {
+ // Otherwise, Variant -> String would return the string "Null"
+ MonoString *mono_string = NULL;
+ mono_field_set_value(p_object, mono_field, mono_string);
+ } else {
+ MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value);
+ mono_field_set_value(p_object, mono_field, mono_string);
+ }
} break;
case MONO_TYPE_VALUETYPE: {
@@ -337,7 +345,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
}
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoUtils::tools_godot_api_check()) {
+ if (GDMonoCache::tools_godot_api_check()) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
mono_field_set_value(p_object, mono_field, managed);
break;
@@ -491,7 +499,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
}
if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoUtils::tools_godot_api_check()) {
+ if (GDMonoCache::tools_godot_api_check()) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array));
mono_field_set_value(p_object, mono_field, managed);
break;
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index a7727ddf34..76ee0963c4 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
index d7962eac8b..0f4f888546 100644
--- a/modules/mono/mono_gd/gd_mono_header.h
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,12 @@
#include "core/int_types.h"
+#ifdef WIN32
+#define GD_MONO_STDCALL __stdcall
+#else
+#define GD_MONO_STDCALL
+#endif
+
class GDMonoAssembly;
class GDMonoClass;
class GDMonoField;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 3324ecb3a8..75aa77c7b0 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +73,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
script_binding.inited = true;
script_binding.type_name = NATIVE_GDMONOCLASS_NAME(klass);
script_binding.wrapper_class = klass;
- script_binding.gchandle = MonoGCHandle::create_strong(managed);
+ script_binding.gchandle = ref ? MonoGCHandle::create_weak(managed) : MonoGCHandle::create_strong(managed);
script_binding.owner = unmanaged;
if (ref) {
@@ -81,7 +81,11 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
- ref->reference();
+
+ // May not me referenced yet, so we must use init_ref() instead of reference()
+ if (ref->init_ref()) {
+ CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
+ }
}
// The object was just created, no script instance binding should have been attached
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 0d82723913..038d17f782 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index 7b3421fdb3..ad68a4d90e 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,6 @@
#include "gd_mono_log.h"
-#include <mono/utils/mono-logger.h>
#include <stdlib.h> // abort
#include "core/os/dir_access.h"
@@ -39,7 +38,19 @@
#include "../godotsharp_dirs.h"
#include "../utils/string_utils.h"
-static int log_level_get_id(const char *p_log_level) {
+static CharString get_default_log_level() {
+#ifdef DEBUG_ENABLED
+ return String("info").utf8();
+#else
+ return String("warning").utf8();
+#endif
+}
+
+GDMonoLog *GDMonoLog::singleton = NULL;
+
+#if !defined(JAVASCRIPT_ENABLED)
+
+static int get_log_level_id(const char *p_log_level) {
const char *valid_log_levels[] = { "error", "critical", "warning", "message", "info", "debug", NULL };
@@ -53,11 +64,11 @@ static int log_level_get_id(const char *p_log_level) {
return -1;
}
-static void mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data) {
+void GDMonoLog::mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *) {
- FileAccess *f = GDMonoLog::get_singleton()->get_log_file();
+ FileAccess *f = GDMonoLog::get_singleton()->log_file;
- if (GDMonoLog::get_singleton()->get_log_level_id() >= log_level_get_id(log_level)) {
+ if (GDMonoLog::get_singleton()->log_level_id >= get_log_level_id(log_level)) {
String text(message);
text += " (in domain ";
text += log_domain;
@@ -72,7 +83,7 @@ static void mono_log_callback(const char *log_domain, const char *log_level, con
}
if (fatal) {
- ERR_PRINTS("Mono: FATAL ERROR, ABORTING! Logfile: '" + GDMonoLog::get_singleton()->get_log_file_path() + "'.");
+ ERR_PRINTS("Mono: FATAL ERROR, ABORTING! Logfile: '" + GDMonoLog::get_singleton()->log_file_path + "'.");
// Make sure to flush before aborting
f->flush();
f->close();
@@ -82,8 +93,6 @@ static void mono_log_callback(const char *log_domain, const char *log_level, con
}
}
-GDMonoLog *GDMonoLog::singleton = NULL;
-
bool GDMonoLog::_try_create_logs_dir(const String &p_logs_dir) {
if (!DirAccess::exists(p_logs_dir)) {
@@ -129,17 +138,13 @@ void GDMonoLog::initialize() {
CharString log_level = OS::get_singleton()->get_environment("GODOT_MONO_LOG_LEVEL").utf8();
- if (log_level.length() != 0 && log_level_get_id(log_level.get_data()) == -1) {
+ if (log_level.length() != 0 && get_log_level_id(log_level.get_data()) == -1) {
ERR_PRINTS(String() + "Mono: Ignoring invalid log level (GODOT_MONO_LOG_LEVEL): '" + log_level.get_data() + "'.");
log_level = CharString();
}
if (log_level.length() == 0) {
-#ifdef DEBUG_ENABLED
- log_level = String("info").utf8();
-#else
- log_level = String("warning").utf8();
-#endif
+ log_level = get_default_log_level();
}
String logs_dir = GodotSharpDirs::get_mono_logs_dir();
@@ -149,11 +154,14 @@ void GDMonoLog::initialize() {
OS::Date date_now = OS::get_singleton()->get_date();
OS::Time time_now = OS::get_singleton()->get_time();
- int pid = OS::get_singleton()->get_process_id();
- String log_file_name = str_format("%d_%02d_%02d %02d.%02d.%02d (%d).txt",
+ String log_file_name = str_format("%d_%02d_%02d %02d.%02d.%02d",
date_now.year, date_now.month, date_now.day,
- time_now.hour, time_now.min, time_now.sec, pid);
+ time_now.hour, time_now.min, time_now.sec);
+
+ log_file_name += str_format(" (%d)", OS::get_singleton()->get_process_id());
+
+ log_file_name += ".txt";
log_file_path = logs_dir.plus_file(log_file_name);
@@ -164,7 +172,7 @@ void GDMonoLog::initialize() {
}
mono_trace_set_level_string(log_level.get_data());
- log_level_id = log_level_get_id(log_level.get_data());
+ log_level_id = get_log_level_id(log_level.get_data());
if (log_file) {
OS::get_singleton()->print("Mono: Logfile is: %s\n", log_file_path.utf8().get_data());
@@ -190,3 +198,22 @@ GDMonoLog::~GDMonoLog() {
memdelete(log_file);
}
}
+
+#else
+
+void GDMonoLog::initialize() {
+ CharString log_level = get_default_log_level();
+ mono_trace_set_level_string(log_level.get_data());
+}
+
+GDMonoLog::GDMonoLog() {
+
+ singleton = this;
+}
+
+GDMonoLog::~GDMonoLog() {
+
+ singleton = NULL;
+}
+
+#endif // !defined(JAVASCRIPT_ENABLED)
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index 91d0557aa3..ecf4c78b1a 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,17 @@
#ifndef GD_MONO_LOG_H
#define GD_MONO_LOG_H
+#include <mono/utils/mono-logger.h>
+
+#include "core/typedefs.h"
+
+#if !defined(JAVASCRIPT_ENABLED)
#include "core/os/file_access.h"
+#endif
class GDMonoLog {
+#if !defined(JAVASCRIPT_ENABLED)
int log_level_id;
FileAccess *log_file;
@@ -43,6 +50,9 @@ class GDMonoLog {
bool _try_create_logs_dir(const String &p_logs_dir);
void _delete_old_log_files(const String &p_logs_dir);
+ static void mono_log_callback(const char *log_domain, const char *log_level, const char *message, mono_bool fatal, void *user_data);
+#endif
+
static GDMonoLog *singleton;
public:
@@ -50,10 +60,6 @@ public:
void initialize();
- _FORCE_INLINE_ FileAccess *get_log_file() { return log_file; }
- _FORCE_INLINE_ String get_log_file_path() { return log_file_path; }
- _FORCE_INLINE_ int get_log_level_id() { return log_level_id; }
-
GDMonoLog();
~GDMonoLog();
};
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 7aac691102..b81c20348d 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "gd_mono_marshal.h"
#include "gd_mono.h"
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
namespace GDMonoMarshal {
@@ -373,6 +374,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
}
case MONO_TYPE_STRING: {
+ if (p_var->get_type() == Variant::NIL)
+ return NULL; // Otherwise, Variant -> String would return the string "Null"
return (MonoObject *)mono_string_from_godot(p_var->operator String());
} break;
@@ -556,7 +559,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
}
if (type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoUtils::tools_godot_api_check()) {
+ if (GDMonoCache::tools_godot_api_check()) {
return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
} else {
return (MonoObject *)GDMonoMarshal::Array_to_mono_array(p_var->operator Array());
@@ -683,7 +686,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
}
if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
- if (GDMonoUtils::tools_godot_api_check()) {
+ if (GDMonoCache::tools_godot_api_check()) {
return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array));
} else {
return (MonoObject *)GDMonoMarshal::Array_to_mono_array(p_var->operator Array());
@@ -697,15 +700,11 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + ".");
}
-Variant mono_object_to_variant(MonoObject *p_obj) {
- if (!p_obj)
- return Variant();
+Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type, bool p_fail_with_err = true) {
- ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj));
-
- ERR_FAIL_COND_V(!type.type_class, Variant());
+ ERR_FAIL_COND_V(!p_type.type_class, Variant());
- switch (type.type_encoding) {
+ switch (p_type.type_encoding) {
case MONO_TYPE_BOOLEAN:
return (bool)unbox<MonoBoolean>(p_obj);
@@ -742,7 +741,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
} break;
case MONO_TYPE_VALUETYPE: {
- GDMonoClass *vtclass = type.type_class;
+ GDMonoClass *vtclass = p_type.type_class;
if (vtclass == CACHED_CLASS(Vector2))
return MARSHALLED_IN(Vector2, (GDMonoMarshal::M_Vector2 *)mono_object_unbox(p_obj));
@@ -780,7 +779,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(type.type_class->get_mono_type());
+ MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type());
if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
return mono_array_to_Array((MonoArray *)p_obj);
@@ -806,11 +805,15 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
if (array_type->eklass == CACHED_CLASS_RAW(Color))
return mono_array_to_PoolColorArray((MonoArray *)p_obj);
- ERR_FAIL_V_MSG(Variant(), "Attempted to convert a managed array of unmarshallable element type to Variant.");
+ if (p_fail_with_err) {
+ ERR_FAIL_V_MSG(Variant(), "Attempted to convert a managed array of unmarshallable element type to Variant.");
+ } else {
+ return Variant();
+ }
} break;
case MONO_TYPE_CLASS: {
- GDMonoClass *type_class = type.type_class;
+ GDMonoClass *type_class = p_type.type_class;
// GodotObject
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
@@ -834,14 +837,14 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
if (CACHED_CLASS(Array) == type_class) {
MonoException *exc = NULL;
- Array *ptr = invoke_method_thunk(CACHED_METHOD_THUNK(Array, GetPtr), p_obj, &exc);
+ Array *ptr = CACHED_METHOD_THUNK(Array, GetPtr).invoke(p_obj, &exc);
UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
if (CACHED_CLASS(Dictionary) == type_class) {
MonoException *exc = NULL;
- Dictionary *ptr = invoke_method_thunk(CACHED_METHOD_THUNK(Dictionary, GetPtr), p_obj, &exc);
+ Dictionary *ptr = CACHED_METHOD_THUNK(Dictionary, GetPtr).invoke(p_obj, &exc);
UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
@@ -868,18 +871,18 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
} break;
case MONO_TYPE_GENERICINST: {
- MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type.type_class->get_mono_type());
+ MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) {
MonoException *exc = NULL;
- MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
+ MonoObject *ret = p_type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
UNHANDLED_EXCEPTION(exc);
return *unbox<Dictionary *>(ret);
}
if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) {
MonoException *exc = NULL;
- MonoObject *ret = type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
+ MonoObject *ret = p_type.type_class->get_method("GetPtr")->invoke(p_obj, &exc);
UNHANDLED_EXCEPTION(exc);
return *unbox<Array *>(ret);
}
@@ -890,7 +893,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
return GDMonoUtils::Marshal::generic_idictionary_to_dictionary(p_obj);
}
- if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
+ if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IDictionary))) {
return GDMonoUtils::Marshal::idictionary_to_dictionary(p_obj);
}
@@ -898,14 +901,62 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
}
- if (type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
+ if (p_type.type_class->implements_interface(CACHED_CLASS(System_Collections_IEnumerable))) {
return GDMonoUtils::Marshal::enumerable_to_array(p_obj);
}
} break;
}
- ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" +
- type.type_class->get_name() + "' Encoding: " + itos(type.type_encoding) + ".");
+ if (p_fail_with_err) {
+ ERR_FAIL_V_MSG(Variant(), "Attempted to convert an unmarshallable managed type to Variant. Name: '" +
+ p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + ".");
+ } else {
+ return Variant();
+ }
+}
+
+Variant mono_object_to_variant(MonoObject *p_obj) {
+ if (!p_obj)
+ return Variant();
+
+ ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj));
+
+ return mono_object_to_variant_impl(p_obj, type);
+}
+
+Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
+ if (!p_obj)
+ return Variant();
+
+ return mono_object_to_variant_impl(p_obj, p_type);
+}
+
+Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type) {
+ if (!p_obj)
+ return Variant();
+
+ return mono_object_to_variant_impl(p_obj, p_type, /* fail_with_err: */ false);
+}
+
+String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) {
+ ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj));
+ Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type);
+
+ if (var.get_type() == Variant::NIL && p_obj != NULL) {
+ // Cannot convert MonoObject* to Variant; fallback to 'ToString()'.
+ MonoException *exc = NULL;
+ MonoString *mono_str = GDMonoUtils::object_to_string(p_obj, &exc);
+
+ if (exc) {
+ if (r_exc)
+ *r_exc = exc;
+ return String();
+ }
+
+ return GDMonoMarshal::mono_string_to_godot(mono_str);
+ } else {
+ return var.operator String();
+ }
}
MonoArray *Array_to_mono_array(const Array &p_array) {
@@ -934,6 +985,8 @@ Array mono_array_to_Array(MonoArray *p_array) {
return ret;
}
+// TODO: Use memcpy where possible
+
MonoArray *PoolIntArray_to_mono_array(const PoolIntArray &p_array) {
PoolIntArray::Read r = p_array.read();
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 3fa958ac32..e662e7814e 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,6 +43,11 @@ T unbox(MonoObject *p_obj) {
return *(T *)mono_object_unbox(p_obj);
}
+template <typename T>
+T *unbox_addr(MonoObject *p_obj) {
+ return (T *)mono_object_unbox(p_obj);
+}
+
#define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x)
#define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x)
#define BOX_INT64(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(int64_t), &x)
@@ -110,6 +115,12 @@ _FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var, const Ma
}
Variant mono_object_to_variant(MonoObject *p_obj);
+Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type);
+Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_type);
+
+/// Tries to convert the MonoObject* to Variant and then convert the Variant to String.
+/// If the MonoObject* cannot be converted to Variant, then 'ToString()' is called instead.
+String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc);
// Array
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 968b316a3e..971c5ac737 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,10 @@
#include "gd_mono_method.h"
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
+#include "gd_mono_utils.h"
#include <mono/metadata/attrdefs.h>
@@ -99,10 +101,6 @@ IMonoClassMember::Visibility GDMonoMethod::get_visibility() {
}
}
-void *GDMonoMethod::get_thunk() {
- return mono_method_get_unmanaged_thunk(mono_method);
-}
-
MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc) {
if (get_return_type().type_encoding != MONO_TYPE_VOID || get_parameters_count() > 0) {
MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), get_parameters_count());
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index 2fc8628f27..b47e42dec2 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,11 +71,11 @@ public:
virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) GD_FINAL;
void fetch_attributes();
+ _FORCE_INLINE_ MonoMethod *get_mono_ptr() { return mono_method; }
+
_FORCE_INLINE_ int get_parameters_count() { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() { return return_type; }
- void *get_thunk();
-
MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = NULL);
MonoObject *invoke(MonoObject *p_object, MonoException **r_exc = NULL);
MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoException **r_exc = NULL);
diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h
new file mode 100644
index 0000000000..d8c9a5eb02
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_method_thunk.h
@@ -0,0 +1,332 @@
+/*************************************************************************/
+/* gd_mono_method_thunk.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GD_MONO_METHOD_THUNK_H
+#define GD_MONO_METHOD_THUNK_H
+
+#include <type_traits>
+
+#include "gd_mono_class.h"
+#include "gd_mono_header.h"
+#include "gd_mono_marshal.h"
+#include "gd_mono_method.h"
+#include "gd_mono_utils.h"
+
+#if !defined(JAVASCRIPT_ENABLED)
+#define HAVE_METHOD_THUNKS
+#endif
+
+#ifdef HAVE_METHOD_THUNKS
+
+template <class... ParamTypes>
+struct GDMonoMethodThunk {
+
+ typedef void(GD_MONO_STDCALL *M)(ParamTypes... p_args, MonoException **);
+
+ M mono_method_thunk;
+
+public:
+ _FORCE_INLINE_ void invoke(ParamTypes... p_args, MonoException **r_exc) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ mono_method_thunk(p_args..., r_exc);
+ GD_MONO_END_RUNTIME_INVOKE;
+ }
+
+ _FORCE_INLINE_ bool is_null() {
+ return mono_method_thunk == NULL;
+ }
+
+ _FORCE_INLINE_ void nullify() {
+ mono_method_thunk = NULL;
+ }
+
+ _FORCE_INLINE_ void set_from_method(GDMonoMethod *p_mono_method) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_mono_method == NULL);
+ CRASH_COND(p_mono_method->get_return_type().type_encoding != MONO_TYPE_VOID);
+
+ if (p_mono_method->is_static()) {
+ CRASH_COND(p_mono_method->get_parameters_count() != sizeof...(ParamTypes));
+ } else {
+ CRASH_COND(p_mono_method->get_parameters_count() != (sizeof...(ParamTypes) - 1));
+ }
+#endif
+ mono_method_thunk = (M)mono_method_get_unmanaged_thunk(p_mono_method->get_mono_ptr());
+ }
+
+ GDMonoMethodThunk() :
+ mono_method_thunk(NULL) {
+ }
+
+ explicit GDMonoMethodThunk(GDMonoMethod *p_mono_method) {
+ set_from_method(p_mono_method);
+ }
+};
+
+template <class R, class... ParamTypes>
+struct GDMonoMethodThunkR {
+
+ typedef R(GD_MONO_STDCALL *M)(ParamTypes... p_args, MonoException **);
+
+ M mono_method_thunk;
+
+public:
+ _FORCE_INLINE_ R invoke(ParamTypes... p_args, MonoException **r_exc) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = mono_method_thunk(p_args..., r_exc);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+ }
+
+ _FORCE_INLINE_ bool is_null() {
+ return mono_method_thunk == NULL;
+ }
+
+ _FORCE_INLINE_ void nullify() {
+ mono_method_thunk = NULL;
+ }
+
+ _FORCE_INLINE_ void set_from_method(GDMonoMethod *p_mono_method) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_mono_method == NULL);
+ CRASH_COND(p_mono_method->get_return_type().type_encoding == MONO_TYPE_VOID);
+
+ if (p_mono_method->is_static()) {
+ CRASH_COND(p_mono_method->get_parameters_count() != sizeof...(ParamTypes));
+ } else {
+ CRASH_COND(p_mono_method->get_parameters_count() != (sizeof...(ParamTypes) - 1));
+ }
+#endif
+ mono_method_thunk = (M)mono_method_get_unmanaged_thunk(p_mono_method->get_mono_ptr());
+ }
+
+ GDMonoMethodThunkR() :
+ mono_method_thunk(NULL) {
+ }
+
+ explicit GDMonoMethodThunkR(GDMonoMethod *p_mono_method) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_mono_method == NULL);
+#endif
+ mono_method_thunk = (M)mono_method_get_unmanaged_thunk(p_mono_method->get_mono_ptr());
+ }
+};
+
+#else
+
+template <unsigned int ThunkParamCount, class P1, class... ParamTypes>
+struct VariadicInvokeMonoMethodImpl {
+ static void invoke(GDMonoMethod *p_mono_method, P1 p_arg1, ParamTypes... p_args, MonoException **r_exc) {
+ if (p_mono_method->is_static()) {
+ void *args[ThunkParamCount] = { p_arg1, p_args... };
+ p_mono_method->invoke_raw(NULL, args, r_exc);
+ } else {
+ void *args[ThunkParamCount] = { p_args... };
+ p_mono_method->invoke_raw((MonoObject *)p_arg1, args, r_exc);
+ }
+ }
+};
+
+template <unsigned int ThunkParamCount, class... ParamTypes>
+struct VariadicInvokeMonoMethod {
+ static void invoke(GDMonoMethod *p_mono_method, ParamTypes... p_args, MonoException **r_exc) {
+ VariadicInvokeMonoMethodImpl<ThunkParamCount, ParamTypes...>::invoke(p_mono_method, p_args..., r_exc);
+ }
+};
+
+template <>
+struct VariadicInvokeMonoMethod<0> {
+ static void invoke(GDMonoMethod *p_mono_method, MonoException **r_exc) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!p_mono_method->is_static());
+#endif
+ p_mono_method->invoke_raw(NULL, NULL, r_exc);
+ }
+};
+
+template <class P1>
+struct VariadicInvokeMonoMethod<1, P1> {
+ static void invoke(GDMonoMethod *p_mono_method, P1 p_arg1, MonoException **r_exc) {
+ if (p_mono_method->is_static()) {
+ void *args[1] = { p_arg1 };
+ p_mono_method->invoke_raw(NULL, args, r_exc);
+ } else {
+ p_mono_method->invoke_raw((MonoObject *)p_arg1, NULL, r_exc);
+ }
+ }
+};
+
+template <class R>
+R unbox_if_needed(MonoObject *p_val, const ManagedType &, typename std::enable_if<!std::is_pointer<R>::value>::type * = 0) {
+ return GDMonoMarshal::unbox<R>(p_val);
+}
+
+template <class R>
+R unbox_if_needed(MonoObject *p_val, const ManagedType &p_type, typename std::enable_if<std::is_pointer<R>::value>::type * = 0) {
+ if (mono_class_is_valuetype(p_type.type_class->get_mono_ptr())) {
+ return GDMonoMarshal::unbox<R>(p_val);
+ } else {
+ // If it's not a value type, we assume 'R' is a pointer to 'MonoObject' or a compatible type, like 'MonoException'.
+ return (R)p_val;
+ }
+}
+
+template <unsigned int ThunkParamCount, class R, class P1, class... ParamTypes>
+struct VariadicInvokeMonoMethodRImpl {
+ static R invoke(GDMonoMethod *p_mono_method, P1 p_arg1, ParamTypes... p_args, MonoException **r_exc) {
+ if (p_mono_method->is_static()) {
+ void *args[ThunkParamCount] = { p_arg1, p_args... };
+ MonoObject *r = p_mono_method->invoke_raw(NULL, args, r_exc);
+ return unbox_if_needed<R>(r, p_mono_method->get_return_type());
+ } else {
+ void *args[ThunkParamCount] = { p_args... };
+ MonoObject *r = p_mono_method->invoke_raw((MonoObject *)p_arg1, args, r_exc);
+ return unbox_if_needed<R>(r, p_mono_method->get_return_type());
+ }
+ }
+};
+
+template <unsigned int ThunkParamCount, class R, class... ParamTypes>
+struct VariadicInvokeMonoMethodR {
+ static R invoke(GDMonoMethod *p_mono_method, ParamTypes... p_args, MonoException **r_exc) {
+ return VariadicInvokeMonoMethodRImpl<ThunkParamCount, R, ParamTypes...>::invoke(p_mono_method, p_args..., r_exc);
+ }
+};
+
+template <class R>
+struct VariadicInvokeMonoMethodR<0, R> {
+ static R invoke(GDMonoMethod *p_mono_method, MonoException **r_exc) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!p_mono_method->is_static());
+#endif
+ MonoObject *r = p_mono_method->invoke_raw(NULL, NULL, r_exc);
+ return unbox_if_needed<R>(r, p_mono_method->get_return_type());
+ }
+};
+
+template <class R, class P1>
+struct VariadicInvokeMonoMethodR<1, R, P1> {
+ static R invoke(GDMonoMethod *p_mono_method, P1 p_arg1, MonoException **r_exc) {
+ if (p_mono_method->is_static()) {
+ void *args[1] = { p_arg1 };
+ MonoObject *r = p_mono_method->invoke_raw(NULL, args, r_exc);
+ return unbox_if_needed<R>(r, p_mono_method->get_return_type());
+ } else {
+ MonoObject *r = p_mono_method->invoke_raw((MonoObject *)p_arg1, NULL, r_exc);
+ return unbox_if_needed<R>(r, p_mono_method->get_return_type());
+ }
+ }
+};
+
+template <class... ParamTypes>
+struct GDMonoMethodThunk {
+
+ GDMonoMethod *mono_method;
+
+public:
+ _FORCE_INLINE_ void invoke(ParamTypes... p_args, MonoException **r_exc) {
+ VariadicInvokeMonoMethod<sizeof...(ParamTypes), ParamTypes...>::invoke(mono_method, p_args..., r_exc);
+ }
+
+ _FORCE_INLINE_ bool is_null() {
+ return mono_method == NULL;
+ }
+
+ _FORCE_INLINE_ void nullify() {
+ mono_method = NULL;
+ }
+
+ _FORCE_INLINE_ void set_from_method(GDMonoMethod *p_mono_method) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_mono_method == NULL);
+ CRASH_COND(p_mono_method->get_return_type().type_encoding != MONO_TYPE_VOID);
+
+ if (p_mono_method->is_static()) {
+ CRASH_COND(p_mono_method->get_parameters_count() != sizeof...(ParamTypes));
+ } else {
+ CRASH_COND(p_mono_method->get_parameters_count() != (sizeof...(ParamTypes) - 1));
+ }
+#endif
+ mono_method = p_mono_method;
+ }
+
+ GDMonoMethodThunk() :
+ mono_method(NULL) {
+ }
+
+ explicit GDMonoMethodThunk(GDMonoMethod *p_mono_method) {
+ set_from_method(p_mono_method);
+ }
+};
+
+template <class R, class... ParamTypes>
+struct GDMonoMethodThunkR {
+
+ GDMonoMethod *mono_method;
+
+public:
+ _FORCE_INLINE_ R invoke(ParamTypes... p_args, MonoException **r_exc) {
+ return VariadicInvokeMonoMethodR<sizeof...(ParamTypes), R, ParamTypes...>::invoke(mono_method, p_args..., r_exc);
+ }
+
+ _FORCE_INLINE_ bool is_null() {
+ return mono_method == NULL;
+ }
+
+ _FORCE_INLINE_ void nullify() {
+ mono_method = NULL;
+ }
+
+ _FORCE_INLINE_ void set_from_method(GDMonoMethod *p_mono_method) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(p_mono_method == NULL);
+ CRASH_COND(p_mono_method->get_return_type().type_encoding == MONO_TYPE_VOID);
+
+ if (p_mono_method->is_static()) {
+ CRASH_COND(p_mono_method->get_parameters_count() != sizeof...(ParamTypes));
+ } else {
+ CRASH_COND(p_mono_method->get_parameters_count() != (sizeof...(ParamTypes) - 1));
+ }
+#endif
+ mono_method = p_mono_method;
+ }
+
+ GDMonoMethodThunkR() :
+ mono_method(NULL) {
+ }
+
+ explicit GDMonoMethodThunkR(GDMonoMethod *p_mono_method) {
+ set_from_method(p_mono_method);
+ }
+};
+
+#endif
+
+#endif // GD_MONO_METHOD_THUNK_H
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index f1da00638f..3b5ce58d80 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,10 @@
#include "gd_mono_property.h"
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
+#include "gd_mono_utils.h"
#include <mono/metadata/attrdefs.h>
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
index d6efa60412..692037f76a 100644
--- a/modules/mono/mono_gd/gd_mono_property.h
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 6504fbe423..4e7f590a69 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,273 +45,13 @@
#include "../utils/macros.h"
#include "../utils/mutex_utils.h"
#include "gd_mono.h"
+#include "gd_mono_cache.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
+#include "gd_mono_method_thunk.h"
namespace GDMonoUtils {
-MonoCache mono_cache;
-
-#define CACHE_AND_CHECK(m_var, m_val) \
- { \
- CRASH_COND(m_var != NULL); \
- m_var = m_val; \
- ERR_FAIL_COND_MSG(!m_var, "Mono Cache: Member " #m_var " is null."); \
- }
-
-#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
-#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
-#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
-#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
-#define CACHE_METHOD_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.method_##m_class##_##m_method, m_val)
-#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
-#define CACHE_PROPERTY_AND_CHECK(m_class, m_property, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.property_##m_class##_##m_property, m_val)
-
-void MonoCache::clear_corlib_cache() {
-
- corlib_cache_updated = false;
-
- class_MonoObject = NULL;
- class_bool = NULL;
- class_int8_t = NULL;
- class_int16_t = NULL;
- class_int32_t = NULL;
- class_int64_t = NULL;
- class_uint8_t = NULL;
- class_uint16_t = NULL;
- class_uint32_t = NULL;
- class_uint64_t = NULL;
- class_float = NULL;
- class_double = NULL;
- class_String = NULL;
- class_IntPtr = NULL;
-
- class_System_Collections_IEnumerable = NULL;
- class_System_Collections_IDictionary = NULL;
-
-#ifdef DEBUG_ENABLED
- class_System_Diagnostics_StackTrace = NULL;
- methodthunk_System_Diagnostics_StackTrace_GetFrames = NULL;
- method_System_Diagnostics_StackTrace_ctor_bool = NULL;
- method_System_Diagnostics_StackTrace_ctor_Exception_bool = NULL;
-#endif
-
- class_KeyNotFoundException = NULL;
-}
-
-void MonoCache::clear_godot_api_cache() {
-
- godot_api_cache_updated = false;
-
- rawclass_Dictionary = NULL;
-
- class_Vector2 = NULL;
- class_Rect2 = NULL;
- class_Transform2D = NULL;
- class_Vector3 = NULL;
- class_Basis = NULL;
- class_Quat = NULL;
- class_Transform = NULL;
- class_AABB = NULL;
- class_Color = NULL;
- class_Plane = NULL;
- class_NodePath = NULL;
- class_RID = NULL;
- class_GodotObject = NULL;
- class_GodotResource = NULL;
- class_Node = NULL;
- class_Control = NULL;
- class_Spatial = NULL;
- class_WeakRef = NULL;
- class_Array = NULL;
- class_Dictionary = NULL;
- class_MarshalUtils = NULL;
- class_ISerializationListener = NULL;
-
-#ifdef DEBUG_ENABLED
- class_DebuggingUtils = NULL;
- methodthunk_DebuggingUtils_GetStackFrameInfo = NULL;
-#endif
-
- class_ExportAttribute = NULL;
- field_ExportAttribute_hint = NULL;
- field_ExportAttribute_hintString = NULL;
- class_SignalAttribute = NULL;
- class_ToolAttribute = NULL;
- class_RemoteAttribute = NULL;
- class_SyncAttribute = NULL;
- class_MasterAttribute = NULL;
- class_PuppetAttribute = NULL;
- class_SlaveAttribute = NULL;
- class_RemoteSyncAttribute = NULL;
- class_MasterSyncAttribute = NULL;
- class_PuppetSyncAttribute = NULL;
- class_GodotMethodAttribute = NULL;
- field_GodotMethodAttribute_methodName = NULL;
-
- field_GodotObject_ptr = NULL;
- field_NodePath_ptr = NULL;
- field_Image_ptr = NULL;
- field_RID_ptr = NULL;
-
- methodthunk_GodotObject_Dispose = NULL;
- methodthunk_Array_GetPtr = NULL;
- methodthunk_Dictionary_GetPtr = NULL;
- methodthunk_SignalAwaiter_SignalCallback = NULL;
- methodthunk_SignalAwaiter_FailureCallback = NULL;
- methodthunk_GodotTaskScheduler_Activate = NULL;
-
- // Start of MarshalUtils methods
-
- methodthunk_MarshalUtils_TypeIsGenericArray = NULL;
- methodthunk_MarshalUtils_TypeIsGenericDictionary = NULL;
-
- methodthunk_MarshalUtils_ArrayGetElementType = NULL;
- methodthunk_MarshalUtils_DictionaryGetKeyValueTypes = NULL;
-
- methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType = NULL;
- methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType = NULL;
- methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info = NULL;
- methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info = NULL;
-
- methodthunk_MarshalUtils_MakeGenericArrayType = NULL;
- methodthunk_MarshalUtils_MakeGenericDictionaryType = NULL;
-
- methodthunk_MarshalUtils_EnumerableToArray = NULL;
- methodthunk_MarshalUtils_IDictionaryToDictionary = NULL;
- methodthunk_MarshalUtils_GenericIDictionaryToDictionary = NULL;
-
- // End of MarshalUtils methods
-
- task_scheduler_handle = Ref<MonoGCHandle>();
-}
-
-#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
-#define GODOT_API_NS_CLAS(m_ns, m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(m_ns, #m_class))
-
-void update_corlib_cache() {
-
- CACHE_CLASS_AND_CHECK(MonoObject, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_object_class()));
- CACHE_CLASS_AND_CHECK(bool, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_boolean_class()));
- CACHE_CLASS_AND_CHECK(int8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_sbyte_class()));
- CACHE_CLASS_AND_CHECK(int16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int16_class()));
- CACHE_CLASS_AND_CHECK(int32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int32_class()));
- CACHE_CLASS_AND_CHECK(int64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_int64_class()));
- CACHE_CLASS_AND_CHECK(uint8_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_byte_class()));
- CACHE_CLASS_AND_CHECK(uint16_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint16_class()));
- CACHE_CLASS_AND_CHECK(uint32_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint32_class()));
- CACHE_CLASS_AND_CHECK(uint64_t, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_uint64_class()));
- CACHE_CLASS_AND_CHECK(float, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_single_class()));
- CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
- CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
- CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
-
- CACHE_CLASS_AND_CHECK(System_Collections_IEnumerable, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IEnumerable"));
- CACHE_CLASS_AND_CHECK(System_Collections_IDictionary, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections", "IDictionary"));
-
-#ifdef DEBUG_ENABLED
- CACHE_CLASS_AND_CHECK(System_Diagnostics_StackTrace, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Diagnostics", "StackTrace"));
- CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, (StackTrace_GetFrames)CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_thunk("GetFrames"));
- CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
- CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
-#endif
-
- CACHE_CLASS_AND_CHECK(KeyNotFoundException, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Collections.Generic", "KeyNotFoundException"));
-
- mono_cache.corlib_cache_updated = true;
-}
-
-void update_godot_api_cache() {
-
- CACHE_CLASS_AND_CHECK(Vector2, GODOT_API_CLASS(Vector2));
- CACHE_CLASS_AND_CHECK(Rect2, GODOT_API_CLASS(Rect2));
- CACHE_CLASS_AND_CHECK(Transform2D, GODOT_API_CLASS(Transform2D));
- CACHE_CLASS_AND_CHECK(Vector3, GODOT_API_CLASS(Vector3));
- CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
- CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
- CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
- CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
- CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
- CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
- CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
- CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
- CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
- CACHE_CLASS_AND_CHECK(GodotResource, GODOT_API_CLASS(Resource));
- CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
- CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
- CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
- CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
- CACHE_CLASS_AND_CHECK(Array, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array));
- CACHE_CLASS_AND_CHECK(Dictionary, GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary));
- CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
- CACHE_CLASS_AND_CHECK(ISerializationListener, GODOT_API_CLASS(ISerializationListener));
-
-#ifdef DEBUG_ENABLED
- CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
-#endif
-
- // Attributes
- CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
- CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
- CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
- CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
- CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
- CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
- CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
- CACHE_CLASS_AND_CHECK(MasterAttribute, GODOT_API_CLASS(MasterAttribute));
- CACHE_CLASS_AND_CHECK(PuppetAttribute, GODOT_API_CLASS(PuppetAttribute));
- CACHE_CLASS_AND_CHECK(SlaveAttribute, GODOT_API_CLASS(SlaveAttribute));
- CACHE_CLASS_AND_CHECK(RemoteSyncAttribute, GODOT_API_CLASS(RemoteSyncAttribute));
- CACHE_CLASS_AND_CHECK(MasterSyncAttribute, GODOT_API_CLASS(MasterSyncAttribute));
- CACHE_CLASS_AND_CHECK(PuppetSyncAttribute, GODOT_API_CLASS(PuppetSyncAttribute));
- CACHE_CLASS_AND_CHECK(GodotMethodAttribute, GODOT_API_CLASS(GodotMethodAttribute));
- CACHE_FIELD_AND_CHECK(GodotMethodAttribute, methodName, CACHED_CLASS(GodotMethodAttribute)->get_field("methodName"));
-
- CACHE_FIELD_AND_CHECK(GodotObject, ptr, CACHED_CLASS(GodotObject)->get_field(BINDINGS_PTR_FIELD));
- CACHE_FIELD_AND_CHECK(NodePath, ptr, CACHED_CLASS(NodePath)->get_field(BINDINGS_PTR_FIELD));
- CACHE_FIELD_AND_CHECK(RID, ptr, CACHED_CLASS(RID)->get_field(BINDINGS_PTR_FIELD));
-
- CACHE_METHOD_THUNK_AND_CHECK(GodotObject, Dispose, (GodotObject_Dispose)CACHED_CLASS(GodotObject)->get_method_thunk("Dispose", 0));
- CACHE_METHOD_THUNK_AND_CHECK(Array, GetPtr, (Array_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Array)->get_method_thunk("GetPtr", 0));
- CACHE_METHOD_THUNK_AND_CHECK(Dictionary, GetPtr, (Dictionary_GetPtr)GODOT_API_NS_CLAS(BINDINGS_NAMESPACE_COLLECTIONS, Dictionary)->get_method_thunk("GetPtr", 0));
- CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("SignalCallback", 1));
- CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method_thunk("FailureCallback", 0));
- CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method_thunk("Activate", 0));
-
- // Start of MarshalUtils methods
-
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericArray, (TypeIsGenericArray)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("TypeIsGenericArray", 1));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericDictionary, (TypeIsGenericDictionary)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("TypeIsGenericDictionary", 1));
-
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, (ArrayGetElementType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("ArrayGetElementType", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, (DictionaryGetKeyValueTypes)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("DictionaryGetKeyValueTypes", 3));
-
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType, (GenericIEnumerableIsAssignableFromType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIEnumerableIsAssignableFromType", 1));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryIsAssignableFromType, (GenericIDictionaryIsAssignableFromType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIDictionaryIsAssignableFromType", 1));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info, (GenericIEnumerableIsAssignableFromType_with_info)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIEnumerableIsAssignableFromType", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryIsAssignableFromType_with_info, (GenericIDictionaryIsAssignableFromType_with_info)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIDictionaryIsAssignableFromType", 3));
-
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericArrayType, (MakeGenericArrayType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("MakeGenericArrayType", 1));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, MakeGenericDictionaryType, (MakeGenericDictionaryType)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("MakeGenericDictionaryType", 2));
-
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, EnumerableToArray, (EnumerableToArray)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("EnumerableToArray", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, IDictionaryToDictionary, (IDictionaryToDictionary)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("IDictionaryToDictionary", 2));
- CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GenericIDictionaryToDictionary, (GenericIDictionaryToDictionary)GODOT_API_CLASS(MarshalUtils)->get_method_thunk("GenericIDictionaryToDictionary", 2));
-
- // End of MarshalUtils methods
-
-#ifdef DEBUG_ENABLED
- CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method_thunk("GetStackFrameInfo", 4));
-#endif
-
- // TODO Move to CSharpLanguage::init() and do handle disposal
- MonoObject *task_scheduler = mono_object_new(mono_domain_get(), GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
- GDMonoUtils::runtime_object_init(task_scheduler, GODOT_API_CLASS(GodotTaskScheduler));
- mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
-
- mono_cache.godot_api_cache_updated = true;
-}
-
MonoObject *unmanaged_get_managed(Object *unmanaged) {
if (!unmanaged)
@@ -375,6 +115,7 @@ MonoObject *unmanaged_get_managed(Object *unmanaged) {
// but the managed instance is alive, the refcount will be 1 instead of 0.
// See: godot_icall_Reference_Dtor(MonoObject *p_obj, Object *p_ptr)
ref->reference();
+ CSharpLanguage::get_singleton()->post_unsafe_reference(ref);
}
return mono_object;
@@ -384,10 +125,12 @@ void set_main_thread(MonoThread *p_thread) {
mono_thread_set_main(p_thread);
}
-void attach_current_thread() {
- ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
- MonoThread *mono_thread = mono_thread_attach(mono_domain_get());
- ERR_FAIL_NULL(mono_thread);
+MonoThread *attach_current_thread() {
+ ERR_FAIL_COND_V(!GDMono::get_singleton()->is_runtime_initialized(), NULL);
+ MonoDomain *scripts_domain = GDMono::get_singleton()->get_scripts_domain();
+ MonoThread *mono_thread = mono_thread_attach(scripts_domain ? scripts_domain : mono_get_root_domain());
+ ERR_FAIL_NULL_V(mono_thread, NULL);
+ return mono_thread;
}
void detach_current_thread() {
@@ -397,10 +140,20 @@ void detach_current_thread() {
mono_thread_detach(mono_thread);
}
+void detach_current_thread(MonoThread *p_mono_thread) {
+ ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
+ ERR_FAIL_NULL(p_mono_thread);
+ mono_thread_detach(p_mono_thread);
+}
+
MonoThread *get_current_thread() {
return mono_thread_current();
}
+bool is_thread_attached() {
+ return mono_domain_get() != NULL;
+}
+
void runtime_object_init(MonoObject *p_this_obj, GDMonoClass *p_class, MonoException **r_exc) {
GDMonoMethod *ctor = p_class->get_method(".ctor", 0);
ERR_FAIL_NULL(ctor);
@@ -421,7 +174,7 @@ GDMonoClass *type_get_proxy_class(const StringName &p_type) {
if (klass && klass->is_static()) {
// A static class means this is a Godot singleton class. If an instance is needed we use Godot.Object.
- return mono_cache.class_GodotObject;
+ return GDMonoCache::cached_data.class_GodotObject;
}
#ifdef TOOLS_ENABLED
@@ -751,16 +504,16 @@ uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &
}
void dispose(MonoObject *p_mono_object, MonoException **r_exc) {
- invoke_method_thunk(CACHED_METHOD_THUNK(GodotObject, Dispose), p_mono_object, r_exc);
+ CACHED_METHOD_THUNK(GodotObject, Dispose).invoke(p_mono_object, r_exc);
}
namespace Marshal {
#ifdef MONO_GLUE_ENABLED
#ifdef TOOLS_ENABLED
-#define NO_GLUE_RET(m_ret) \
- { \
- if (!mono_cache.godot_api_cache_updated) return m_ret; \
+#define NO_GLUE_RET(m_ret) \
+ { \
+ if (!GDMonoCache::cached_data.godot_api_cache_updated) return m_ret; \
}
#else
#define NO_GLUE_RET(m_ret) \
@@ -773,68 +526,60 @@ namespace Marshal {
bool type_is_generic_array(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
- TypeIsGenericArray thunk = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericArray);
MonoException *exc = NULL;
- MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericArray).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
bool type_is_generic_dictionary(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
- TypeIsGenericDictionary thunk = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericDictionary);
MonoException *exc = NULL;
- MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, TypeIsGenericDictionary).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype) {
- ArrayGetElementType thunk = CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType);
MonoException *exc = NULL;
- invoke_method_thunk(thunk, p_array_reftype, r_elem_reftype, &exc);
+ CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType).invoke(p_array_reftype, r_elem_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
}
void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype) {
- DictionaryGetKeyValueTypes thunk = CACHED_METHOD_THUNK(MarshalUtils, DictionaryGetKeyValueTypes);
MonoException *exc = NULL;
- invoke_method_thunk(thunk, p_dict_reftype, r_key_reftype, r_value_reftype, &exc);
+ CACHED_METHOD_THUNK(MarshalUtils, DictionaryGetKeyValueTypes).invoke(p_dict_reftype, r_key_reftype, r_value_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
}
bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
- GenericIEnumerableIsAssignableFromType thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType);
MonoException *exc = NULL;
- MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype) {
NO_GLUE_RET(false);
- GenericIDictionaryIsAssignableFromType thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType);
MonoException *exc = NULL;
- MonoBoolean res = invoke_method_thunk(thunk, p_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType).invoke(p_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
bool generic_ienumerable_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_elem_reftype) {
NO_GLUE_RET(false);
- GenericIEnumerableIsAssignableFromType_with_info thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info);
MonoException *exc = NULL;
- MonoBoolean res = invoke_method_thunk(thunk, p_reftype, r_elem_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIEnumerableIsAssignableFromType_with_info).invoke(p_reftype, r_elem_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype) {
NO_GLUE_RET(false);
- GenericIDictionaryIsAssignableFromType_with_info thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType_with_info);
MonoException *exc = NULL;
- MonoBoolean res = invoke_method_thunk(thunk, p_reftype, r_key_reftype, r_value_reftype, &exc);
+ MonoBoolean res = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryIsAssignableFromType_with_info).invoke(p_reftype, r_key_reftype, r_value_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return (bool)res;
}
@@ -842,9 +587,8 @@ bool generic_idictionary_is_assignable_from(MonoReflectionType *p_reftype, MonoR
Array enumerable_to_array(MonoObject *p_enumerable) {
NO_GLUE_RET(Array());
Array result;
- EnumerableToArray thunk = CACHED_METHOD_THUNK(MarshalUtils, EnumerableToArray);
MonoException *exc = NULL;
- invoke_method_thunk(thunk, p_enumerable, &result, &exc);
+ CACHED_METHOD_THUNK(MarshalUtils, EnumerableToArray).invoke(p_enumerable, &result, &exc);
UNHANDLED_EXCEPTION(exc);
return result;
}
@@ -852,9 +596,8 @@ Array enumerable_to_array(MonoObject *p_enumerable) {
Dictionary idictionary_to_dictionary(MonoObject *p_idictionary) {
NO_GLUE_RET(Dictionary());
Dictionary result;
- IDictionaryToDictionary thunk = CACHED_METHOD_THUNK(MarshalUtils, IDictionaryToDictionary);
MonoException *exc = NULL;
- invoke_method_thunk(thunk, p_idictionary, &result, &exc);
+ CACHED_METHOD_THUNK(MarshalUtils, IDictionaryToDictionary).invoke(p_idictionary, &result, &exc);
UNHANDLED_EXCEPTION(exc);
return result;
}
@@ -862,31 +605,43 @@ Dictionary idictionary_to_dictionary(MonoObject *p_idictionary) {
Dictionary generic_idictionary_to_dictionary(MonoObject *p_generic_idictionary) {
NO_GLUE_RET(Dictionary());
Dictionary result;
- GenericIDictionaryToDictionary thunk = CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryToDictionary);
MonoException *exc = NULL;
- invoke_method_thunk(thunk, p_generic_idictionary, &result, &exc);
+ CACHED_METHOD_THUNK(MarshalUtils, GenericIDictionaryToDictionary).invoke(p_generic_idictionary, &result, &exc);
UNHANDLED_EXCEPTION(exc);
return result;
}
GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype) {
NO_GLUE_RET(NULL);
- MakeGenericArrayType thunk = CACHED_METHOD_THUNK(MarshalUtils, MakeGenericArrayType);
MonoException *exc = NULL;
- MonoReflectionType *reftype = invoke_method_thunk(thunk, p_elem_reftype, &exc);
+ MonoReflectionType *reftype = CACHED_METHOD_THUNK(MarshalUtils, MakeGenericArrayType).invoke(p_elem_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return GDMono::get_singleton()->get_class(mono_class_from_mono_type(mono_reflection_type_get_type(reftype)));
}
GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype) {
NO_GLUE_RET(NULL);
- MakeGenericDictionaryType thunk = CACHED_METHOD_THUNK(MarshalUtils, MakeGenericDictionaryType);
MonoException *exc = NULL;
- MonoReflectionType *reftype = invoke_method_thunk(thunk, p_key_reftype, p_value_reftype, &exc);
+ MonoReflectionType *reftype = CACHED_METHOD_THUNK(MarshalUtils, MakeGenericDictionaryType).invoke(p_key_reftype, p_value_reftype, &exc);
UNHANDLED_EXCEPTION(exc);
return GDMono::get_singleton()->get_class(mono_class_from_mono_type(mono_reflection_type_get_type(reftype)));
}
} // namespace Marshal
+ScopeThreadAttach::ScopeThreadAttach() :
+ mono_thread(NULL) {
+ if (likely(GDMono::get_singleton()->is_runtime_initialized()) && unlikely(!mono_domain_get())) {
+ mono_thread = GDMonoUtils::attach_current_thread();
+ }
+}
+
+ScopeThreadAttach::~ScopeThreadAttach() {
+ if (unlikely(mono_thread)) {
+ GDMonoUtils::detach_current_thread(mono_thread);
+ }
+}
+
+// namespace Marshal
+
} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index d73743bf0b..db9f99bfdc 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,33 +49,6 @@
namespace GDMonoUtils {
-typedef void (*GodotObject_Dispose)(MonoObject *, MonoException **);
-typedef Array *(*Array_GetPtr)(MonoObject *, MonoException **);
-typedef Dictionary *(*Dictionary_GetPtr)(MonoObject *, MonoException **);
-typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray *, MonoException **);
-typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoException **);
-typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoException **);
-typedef MonoArray *(*StackTrace_GetFrames)(MonoObject *, MonoException **);
-typedef void (*DebugUtils_StackFrameInfo)(MonoObject *, MonoString **, int *, MonoString **, MonoException **);
-
-typedef MonoBoolean (*TypeIsGenericArray)(MonoReflectionType *, MonoException **);
-typedef MonoBoolean (*TypeIsGenericDictionary)(MonoReflectionType *, MonoException **);
-
-typedef void (*ArrayGetElementType)(MonoReflectionType *, MonoReflectionType **, MonoException **);
-typedef void (*DictionaryGetKeyValueTypes)(MonoReflectionType *, MonoReflectionType **, MonoReflectionType **, MonoException **);
-
-typedef MonoBoolean (*GenericIEnumerableIsAssignableFromType)(MonoReflectionType *, MonoException **);
-typedef MonoBoolean (*GenericIDictionaryIsAssignableFromType)(MonoReflectionType *, MonoException **);
-typedef MonoBoolean (*GenericIEnumerableIsAssignableFromType_with_info)(MonoReflectionType *, MonoReflectionType **, MonoException **);
-typedef MonoBoolean (*GenericIDictionaryIsAssignableFromType_with_info)(MonoReflectionType *, MonoReflectionType **, MonoReflectionType **, MonoException **);
-
-typedef MonoReflectionType *(*MakeGenericArrayType)(MonoReflectionType *, MonoException **);
-typedef MonoReflectionType *(*MakeGenericDictionaryType)(MonoReflectionType *, MonoReflectionType *, MonoException **);
-
-typedef void (*EnumerableToArray)(MonoObject *, Array *, MonoException **);
-typedef void (*IDictionaryToDictionary)(MonoObject *, Dictionary *, MonoException **);
-typedef void (*GenericIDictionaryToDictionary)(MonoObject *, Dictionary *, MonoException **);
-
namespace Marshal {
bool type_is_generic_array(MonoReflectionType *p_reftype);
@@ -98,157 +71,6 @@ Dictionary generic_idictionary_to_dictionary(MonoObject *p_generic_idictionary);
} // namespace Marshal
-// End of MarshalUtils methods
-
-struct MonoCache {
-
- // -----------------------------------------------
- // corlib classes
-
- // Let's use the no-namespace format for these too
- GDMonoClass *class_MonoObject;
- GDMonoClass *class_bool;
- GDMonoClass *class_int8_t;
- GDMonoClass *class_int16_t;
- GDMonoClass *class_int32_t;
- GDMonoClass *class_int64_t;
- GDMonoClass *class_uint8_t;
- GDMonoClass *class_uint16_t;
- GDMonoClass *class_uint32_t;
- GDMonoClass *class_uint64_t;
- GDMonoClass *class_float;
- GDMonoClass *class_double;
- GDMonoClass *class_String;
- GDMonoClass *class_IntPtr;
-
- GDMonoClass *class_System_Collections_IEnumerable;
- GDMonoClass *class_System_Collections_IDictionary;
-
-#ifdef DEBUG_ENABLED
- GDMonoClass *class_System_Diagnostics_StackTrace;
- StackTrace_GetFrames methodthunk_System_Diagnostics_StackTrace_GetFrames;
- GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
- GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
-#endif
-
- GDMonoClass *class_KeyNotFoundException;
-
- MonoClass *rawclass_Dictionary;
- // -----------------------------------------------
-
- GDMonoClass *class_Vector2;
- GDMonoClass *class_Rect2;
- GDMonoClass *class_Transform2D;
- GDMonoClass *class_Vector3;
- GDMonoClass *class_Basis;
- GDMonoClass *class_Quat;
- GDMonoClass *class_Transform;
- GDMonoClass *class_AABB;
- GDMonoClass *class_Color;
- GDMonoClass *class_Plane;
- GDMonoClass *class_NodePath;
- GDMonoClass *class_RID;
- GDMonoClass *class_GodotObject;
- GDMonoClass *class_GodotResource;
- GDMonoClass *class_Node;
- GDMonoClass *class_Control;
- GDMonoClass *class_Spatial;
- GDMonoClass *class_WeakRef;
- GDMonoClass *class_Array;
- GDMonoClass *class_Dictionary;
- GDMonoClass *class_MarshalUtils;
- GDMonoClass *class_ISerializationListener;
-
-#ifdef DEBUG_ENABLED
- GDMonoClass *class_DebuggingUtils;
- DebugUtils_StackFrameInfo methodthunk_DebuggingUtils_GetStackFrameInfo;
-#endif
-
- GDMonoClass *class_ExportAttribute;
- GDMonoField *field_ExportAttribute_hint;
- GDMonoField *field_ExportAttribute_hintString;
- GDMonoClass *class_SignalAttribute;
- GDMonoClass *class_ToolAttribute;
- GDMonoClass *class_RemoteAttribute;
- GDMonoClass *class_SyncAttribute;
- GDMonoClass *class_RemoteSyncAttribute;
- GDMonoClass *class_MasterSyncAttribute;
- GDMonoClass *class_PuppetSyncAttribute;
- GDMonoClass *class_MasterAttribute;
- GDMonoClass *class_PuppetAttribute;
- GDMonoClass *class_SlaveAttribute;
- GDMonoClass *class_GodotMethodAttribute;
- GDMonoField *field_GodotMethodAttribute_methodName;
-
- GDMonoField *field_GodotObject_ptr;
- GDMonoField *field_NodePath_ptr;
- GDMonoField *field_Image_ptr;
- GDMonoField *field_RID_ptr;
-
- GodotObject_Dispose methodthunk_GodotObject_Dispose;
- Array_GetPtr methodthunk_Array_GetPtr;
- Dictionary_GetPtr methodthunk_Dictionary_GetPtr;
- SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
- SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
- GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
-
- // Start of MarshalUtils methods
-
- TypeIsGenericArray methodthunk_MarshalUtils_TypeIsGenericArray;
- TypeIsGenericDictionary methodthunk_MarshalUtils_TypeIsGenericDictionary;
-
- ArrayGetElementType methodthunk_MarshalUtils_ArrayGetElementType;
- DictionaryGetKeyValueTypes methodthunk_MarshalUtils_DictionaryGetKeyValueTypes;
-
- GenericIEnumerableIsAssignableFromType methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType;
- GenericIDictionaryIsAssignableFromType methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType;
- GenericIEnumerableIsAssignableFromType_with_info methodthunk_MarshalUtils_GenericIEnumerableIsAssignableFromType_with_info;
- GenericIDictionaryIsAssignableFromType_with_info methodthunk_MarshalUtils_GenericIDictionaryIsAssignableFromType_with_info;
-
- MakeGenericArrayType methodthunk_MarshalUtils_MakeGenericArrayType;
- MakeGenericDictionaryType methodthunk_MarshalUtils_MakeGenericDictionaryType;
-
- EnumerableToArray methodthunk_MarshalUtils_EnumerableToArray;
- IDictionaryToDictionary methodthunk_MarshalUtils_IDictionaryToDictionary;
- GenericIDictionaryToDictionary methodthunk_MarshalUtils_GenericIDictionaryToDictionary;
-
- // End of MarshalUtils methods
-
- Ref<MonoGCHandle> task_scheduler_handle;
-
- bool corlib_cache_updated;
- bool godot_api_cache_updated;
-
- void clear_corlib_cache();
- void clear_godot_api_cache();
-
- MonoCache() {
- clear_corlib_cache();
- clear_godot_api_cache();
- }
-};
-
-extern MonoCache mono_cache;
-
-void update_corlib_cache();
-void update_godot_api_cache();
-
-inline void clear_corlib_cache() {
- mono_cache.clear_corlib_cache();
-}
-
-inline void clear_godot_api_cache() {
- mono_cache.clear_godot_api_cache();
-}
-
-_FORCE_INLINE_ bool tools_godot_api_check() {
-#ifdef TOOLS_ENABLED
- return mono_cache.godot_api_cache_updated;
-#else
- return true; // Assume it's updated if this was called, otherwise it's a bug
-#endif
-}
-
_FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) {
p_hash ^= p_with_hash + 0x9e3779b9 + (p_hash << 6) + (p_hash >> 2);
}
@@ -261,9 +83,11 @@ _FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash)
MonoObject *unmanaged_get_managed(Object *unmanaged);
void set_main_thread(MonoThread *p_thread);
-void attach_current_thread();
+MonoThread *attach_current_thread();
void detach_current_thread();
+void detach_current_thread(MonoThread *p_mono_thread);
MonoThread *get_current_thread();
+bool is_thread_attached();
_FORCE_INLINE_ bool is_main_thread() {
return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
@@ -320,23 +144,17 @@ uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &
void dispose(MonoObject *p_mono_object, MonoException **r_exc);
-} // namespace GDMonoUtils
+struct ScopeThreadAttach {
+ ScopeThreadAttach();
+ ~ScopeThreadAttach();
-#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
+private:
+ MonoThread *mono_thread;
+};
-#define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class)
-#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_mono_ptr())
-#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class)
-#define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field)
-#define CACHED_METHOD(m_class, m_method) (GDMonoUtils::mono_cache.method_##m_class##_##m_method)
-#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method)
-#define CACHED_PROPERTY(m_class, m_property) (GDMonoUtils::mono_cache.property_##m_class##_##m_property)
+} // namespace GDMonoUtils
-#ifdef REAL_T_IS_DOUBLE
-#define REAL_T_MONOCLASS CACHED_CLASS_RAW(double)
-#else
-#define REAL_T_MONOCLASS CACHED_CLASS_RAW(float)
-#endif
+#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
#define GD_MONO_BEGIN_RUNTIME_INVOKE \
int &_runtime_invoke_count_ref = GDMonoUtils::get_runtime_invoke_count_ref(); \
@@ -345,93 +163,15 @@ void dispose(MonoObject *p_mono_object, MonoException **r_exc);
#define GD_MONO_END_RUNTIME_INVOKE \
_runtime_invoke_count_ref -= 1;
-inline void invoke_method_thunk(void (*p_method_thunk)()) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- p_method_thunk();
- GD_MONO_END_RUNTIME_INVOKE;
-}
-
-template <class R>
-R invoke_method_thunk(R (*p_method_thunk)()) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- R r = p_method_thunk();
- GD_MONO_END_RUNTIME_INVOKE;
- return r;
-}
-
-template <class P1>
-void invoke_method_thunk(void (*p_method_thunk)(P1), P1 p_arg1) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- p_method_thunk(p_arg1);
- GD_MONO_END_RUNTIME_INVOKE;
-}
-
-template <class R, class P1>
-R invoke_method_thunk(R (*p_method_thunk)(P1), P1 p_arg1) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- R r = p_method_thunk(p_arg1);
- GD_MONO_END_RUNTIME_INVOKE;
- return r;
-}
-
-template <class P1, class P2>
-void invoke_method_thunk(void (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- p_method_thunk(p_arg1, p_arg2);
- GD_MONO_END_RUNTIME_INVOKE;
-}
+#define GD_MONO_SCOPE_THREAD_ATTACH \
+ GDMonoUtils::ScopeThreadAttach __gdmono__scope__thread__attach__; \
+ (void)__gdmono__scope__thread__attach__;
-template <class R, class P1, class P2>
-R invoke_method_thunk(R (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- R r = p_method_thunk(p_arg1, p_arg2);
- GD_MONO_END_RUNTIME_INVOKE;
- return r;
-}
-
-template <class P1, class P2, class P3>
-void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- p_method_thunk(p_arg1, p_arg2, p_arg3);
- GD_MONO_END_RUNTIME_INVOKE;
-}
-
-template <class R, class P1, class P2, class P3>
-R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- R r = p_method_thunk(p_arg1, p_arg2, p_arg3);
- GD_MONO_END_RUNTIME_INVOKE;
- return r;
-}
-
-template <class P1, class P2, class P3, class P4>
-void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
- GD_MONO_END_RUNTIME_INVOKE;
-}
-
-template <class R, class P1, class P2, class P3, class P4>
-R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
- GD_MONO_END_RUNTIME_INVOKE;
- return r;
-}
-
-template <class P1, class P2, class P3, class P4, class P5>
-void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
- GD_MONO_END_RUNTIME_INVOKE;
-}
-
-template <class R, class P1, class P2, class P3, class P4, class P5>
-R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
- GD_MONO_END_RUNTIME_INVOKE;
- return r;
-}
+#ifdef DEBUG_ENABLED
+#define GD_MONO_ASSERT_THREAD_ATTACHED \
+ { CRASH_COND(!GDMonoUtils::is_thread_attached()); }
+#else
+#define GD_MONO_ASSERT_THREAD_ATTACHED
+#endif
#endif // GD_MONOUTILS_H
diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h
index f4de4e3230..2e8e01c80e 100644
--- a/modules/mono/mono_gd/i_mono_class_member.h
+++ b/modules/mono/mono_gd/i_mono_class_member.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/managed_type.cpp b/modules/mono/mono_gd/managed_type.cpp
index 9f736b71cd..3e971efece 100644
--- a/modules/mono/mono_gd/managed_type.cpp
+++ b/modules/mono/mono_gd/managed_type.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/mono_gd/managed_type.h b/modules/mono/mono_gd/managed_type.h
index a537e56aea..11b832d0cc 100644
--- a/modules/mono/mono_gd/managed_type.h
+++ b/modules/mono/mono_gd/managed_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index 3607b6f8b3..4823ba3679 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h
index 0601e9a382..7fd0d24eb0 100644
--- a/modules/mono/register_types.h
+++ b/modules/mono/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 189ceaab1b..d3226762ea 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "signal_awaiter_utils.h"
#include "csharp_script.h"
+#include "mono_gd/gd_mono_cache.h"
#include "mono_gd/gd_mono_class.h"
#include "mono_gd/gd_mono_marshal.h"
#include "mono_gd/gd_mono_utils.h"
@@ -98,7 +99,7 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
MonoException *exc = NULL;
GD_MONO_BEGIN_RUNTIME_INVOKE;
- invoke_method_thunk(CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback), get_target(), signal_args, &exc);
+ CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback).invoke(get_target(), signal_args, &exc);
GD_MONO_END_RUNTIME_INVOKE;
if (exc) {
@@ -130,7 +131,7 @@ SignalAwaiterHandle::~SignalAwaiterHandle() {
if (awaiter) {
MonoException *exc = NULL;
GD_MONO_BEGIN_RUNTIME_INVOKE;
- invoke_method_thunk(CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback), awaiter, &exc);
+ CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback).invoke(awaiter, &exc);
GD_MONO_END_RUNTIME_INVOKE;
if (exc) {
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 4fb3cdb56d..a9956ad5ba 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
index e44f254e1c..754000dc14 100644
--- a/modules/mono/utils/macros.h
+++ b/modules/mono/utils/macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 98aeadc8c8..c1cd5f1db4 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h
index 25446a4992..f844a7233a 100644
--- a/modules/mono/utils/mono_reg_utils.h
+++ b/modules/mono/utils/mono_reg_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h
index b8be033cba..bafd875395 100644
--- a/modules/mono/utils/mutex_utils.h
+++ b/modules/mono/utils/mutex_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp
index f1362be249..432b306414 100644
--- a/modules/mono/utils/osx_utils.cpp
+++ b/modules/mono/utils/osx_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h
index cc72233058..55002702f8 100644
--- a/modules/mono/utils/osx_utils.h
+++ b/modules/mono/utils/osx_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index 20863b1afe..545da6c79e 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -170,4 +170,41 @@ String join(const String &p_a, const String &p_b, const String &p_c, const Strin
return path::join(path::join(path::join(p_a, p_b), p_c), p_d);
}
+String relative_to_impl(const String &p_path, const String &p_relative_to) {
+ // This function assumes arguments are normalized and absolute paths
+
+ if (p_path.begins_with(p_relative_to)) {
+ return p_path.substr(p_relative_to.length() + 1);
+ } else {
+ String base_dir = p_relative_to.get_base_dir();
+
+ if (base_dir.length() <= 2 && (base_dir.empty() || base_dir.ends_with(":")))
+ return p_path;
+
+ return String("..").plus_file(relative_to_impl(p_path, base_dir));
+ }
+}
+
+#ifdef WINDOWS_ENABLED
+String get_drive_letter(const String &p_norm_path) {
+ int idx = p_norm_path.find(":/");
+ if (idx != -1 && idx < p_norm_path.find("/"))
+ return p_norm_path.substr(0, idx + 1);
+ return String();
+}
+#endif
+
+String relative_to(const String &p_path, const String &p_relative_to) {
+ String relative_to_abs_norm = abspath(p_relative_to);
+ String path_abs_norm = abspath(p_path);
+
+#ifdef WINDOWS_ENABLED
+ if (get_drive_letter(relative_to_abs_norm) != get_drive_letter(path_abs_norm)) {
+ return path_abs_norm;
+ }
+#endif
+
+ return relative_to_impl(path_abs_norm, relative_to_abs_norm);
+}
+
} // namespace path
diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h
index ca25bc09f7..9965f58b0a 100644
--- a/modules/mono/utils/path_utils.h
+++ b/modules/mono/utils/path_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -57,6 +57,8 @@ String abspath(const String &p_path);
*/
String realpath(const String &p_path);
+String relative_to(const String &p_path, const String &p_relative_to);
+
} // namespace path
#endif // PATH_UTILS_H
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index e9efc7626d..911ac5c4a3 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -216,6 +216,25 @@ String str_format(const char *p_format, ...) {
#endif
String str_format(const char *p_format, va_list p_list) {
+ char *buffer = str_format_new(p_format, p_list);
+
+ String res(buffer);
+ memdelete_arr(buffer);
+
+ return res;
+}
+
+char *str_format_new(const char *p_format, ...) {
+ va_list list;
+
+ va_start(list, p_format);
+ char *res = str_format_new(p_format, list);
+ va_end(list);
+
+ return res;
+}
+
+char *str_format_new(const char *p_format, va_list p_list) {
va_list list;
va_copy(list, p_list);
@@ -230,8 +249,5 @@ String str_format(const char *p_format, va_list p_list) {
gd_vsnprintf(buffer, len, p_format, list);
va_end(list);
- String res(buffer);
- memdelete_arr(buffer);
-
- return res;
+ return buffer;
}
diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h
index 565b9bb644..0318fec592 100644
--- a/modules/mono/utils/string_utils.h
+++ b/modules/mono/utils/string_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -56,5 +56,7 @@ Error read_all_file_utf8(const String &p_path, String &r_content);
String str_format(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_1_2;
String str_format(const char *p_format, va_list p_list) _PRINTF_FORMAT_ATTRIBUTE_1_0;
+char *str_format_new(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_1_2;
+char *str_format_new(const char *p_format, va_list p_list) _PRINTF_FORMAT_ATTRIBUTE_1_0;
#endif // STRING_FORMAT_H
diff --git a/modules/mono/utils/thread_local.cpp b/modules/mono/utils/thread_local.cpp
index 13179bf408..4f10e3fb85 100644
--- a/modules/mono/utils/thread_local.cpp
+++ b/modules/mono/utils/thread_local.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/mono/utils/thread_local.h b/modules/mono/utils/thread_local.h
index e52b6e73ef..b1cc2e37ea 100644
--- a/modules/mono/utils/thread_local.h
+++ b/modules/mono/utils/thread_local.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp
index bea88bd654..73c691397c 100644
--- a/modules/ogg/register_types.cpp
+++ b/modules/ogg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h
index 84e309455e..09095c9b62 100644
--- a/modules/ogg/register_types.h
+++ b/modules/ogg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index 9240183265..aa1c822813 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,10 @@ NoiseTexture::NoiseTexture() {
NoiseTexture::~NoiseTexture() {
VS::get_singleton()->free(texture);
+ if (noise_thread) {
+ Thread::wait_to_finish(noise_thread);
+ memdelete(noise_thread);
+ }
}
void NoiseTexture::_bind_methods() {
@@ -73,6 +77,7 @@ void NoiseTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bump_strength"), &NoiseTexture::get_bump_strength);
ClassDB::bind_method(D_METHOD("_update_texture"), &NoiseTexture::_update_texture);
+ ClassDB::bind_method(D_METHOD("_queue_update"), &NoiseTexture::_queue_update);
ClassDB::bind_method(D_METHOD("_generate_texture"), &NoiseTexture::_generate_texture);
ClassDB::bind_method(D_METHOD("_thread_done", "image"), &NoiseTexture::_thread_done);
@@ -130,8 +135,6 @@ void NoiseTexture::_queue_update() {
Ref<Image> NoiseTexture::_generate_texture() {
- update_queued = false;
-
if (noise.is_null()) return Ref<Image>();
Ref<Image> image;
@@ -171,17 +174,18 @@ void NoiseTexture::_update_texture() {
Ref<Image> image = _generate_texture();
_set_texture_data(image);
}
+ update_queued = false;
}
void NoiseTexture::set_noise(Ref<OpenSimplexNoise> p_noise) {
if (p_noise == noise)
return;
if (noise.is_valid()) {
- noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_update_texture");
+ noise->disconnect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
}
noise = p_noise;
if (noise.is_valid()) {
- noise->connect(CoreStringNames::get_singleton()->changed, this, "_update_texture");
+ noise->connect(CoreStringNames::get_singleton()->changed, this, "_queue_update");
}
_queue_update();
}
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 5e4a02fcee..285fd1eba9 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index 3a3a698e5c..c99588aefa 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h
index c31cbf68c3..89b12253b9 100644
--- a/modules/opensimplex/open_simplex_noise.h
+++ b/modules/opensimplex/open_simplex_noise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp
index e110752109..6fae1fe415 100644
--- a/modules/opensimplex/register_types.cpp
+++ b/modules/opensimplex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h
index 733a4812e0..56e128f09e 100644
--- a/modules/opensimplex/register_types.h
+++ b/modules/opensimplex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/SCsub b/modules/opus/SCsub
index 8af4f16a26..1db5b0987e 100644
--- a/modules/opus/SCsub
+++ b/modules/opus/SCsub
@@ -20,9 +20,6 @@ if env['builtin_opus']:
"opus_multistream.c",
"opus_multistream_encoder.c",
"opus_multistream_decoder.c",
- "opus_projection_encoder.c",
- "opus_projection_decoder.c",
- "mapping_matrix.c",
"repacketizer.c",
"analysis.c",
@@ -56,10 +53,9 @@ if env['builtin_opus']:
"celt/vq.c",
#"celt/arm/arm_celt_map.c",
#"celt/arm/armcpu.c",
- #"celt/arm/celt_fft_ne10.c",
- #"celt/arm/celt_mdct_ne10.c",
+ #"celt/arm/celt_ne10_fft.c",
+ #"celt/arm/celt_ne10_mdct.c",
#"celt/arm/celt_neon_intr.c",
- #"celt/arm/pitch_neon_intr.c",
# Sync with silk_sources.mk
"silk/CNG.c",
@@ -117,7 +113,6 @@ if env['builtin_opus']:
"silk/lin2log.c",
"silk/log2lin.c",
"silk/LPC_analysis_filter.c",
- "silk/LPC_fit.c",
"silk/LPC_inv_pred_gain.c",
"silk/table_LSF_cos.c",
"silk/NLSF2A.c",
@@ -155,10 +150,12 @@ if env['builtin_opus']:
"silk/fixed/find_pitch_lags_FIX.c",
"silk/fixed/find_pred_coefs_FIX.c",
"silk/fixed/noise_shape_analysis_FIX.c",
+ "silk/fixed/prefilter_FIX.c",
"silk/fixed/process_gains_FIX.c",
"silk/fixed/regularize_correlations_FIX.c",
"silk/fixed/residual_energy16_FIX.c",
"silk/fixed/residual_energy_FIX.c",
+ "silk/fixed/solve_LS_FIX.c",
"silk/fixed/warped_autocorrelation_FIX.c",
"silk/fixed/apply_sine_window_FIX.c",
"silk/fixed/autocorr_FIX.c",
@@ -183,9 +180,11 @@ if env['builtin_opus']:
"silk/float/LTP_analysis_filter_FLP.c",
"silk/float/LTP_scale_ctrl_FLP.c",
"silk/float/noise_shape_analysis_FLP.c",
+ "silk/float/prefilter_FLP.c",
"silk/float/process_gains_FLP.c",
"silk/float/regularize_correlations_FLP.c",
"silk/float/residual_energy_FLP.c",
+ "silk/float/solve_LS_FLP.c",
"silk/float/warped_autocorrelation_FLP.c",
"silk/float/wrappers_FLP.c",
"silk/float/autocorrelation_FLP.c",
@@ -194,6 +193,7 @@ if env['builtin_opus']:
"silk/float/energy_FLP.c",
"silk/float/inner_product_FLP.c",
"silk/float/k2a_FLP.c",
+ "silk/float/levinsondurbin_FLP.c",
"silk/float/LPC_inv_pred_gain_FLP.c",
"silk/float/pitch_analysis_core_FLP.c",
"silk/float/scale_copy_vector_FLP.c",
diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp
index 43b0aecbf1..67a07628d9 100644
--- a/modules/opus/audio_stream_opus.cpp
+++ b/modules/opus/audio_stream_opus.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h
index 04c2e9d9f0..5c0a02a9d0 100644
--- a/modules/opus/audio_stream_opus.h
+++ b/modules/opus/audio_stream_opus.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp
index be266c8591..dff309b49c 100644
--- a/modules/opus/register_types.cpp
+++ b/modules/opus/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h
index 611bbf4fd0..445be4e166 100644
--- a/modules/opus/register_types.h
+++ b/modules/opus/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp
index e1f6ce7a27..a4329e142c 100644
--- a/modules/opus/stub/register_types.cpp
+++ b/modules/opus/stub/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h
index 611bbf4fd0..445be4e166 100644
--- a/modules/opus/stub/register_types.h
+++ b/modules/opus/stub/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp
index c87e631a11..5f900a0256 100644
--- a/modules/pvr/register_types.cpp
+++ b/modules/pvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h
index cafa11791e..06c54f50b1 100644
--- a/modules/pvr/register_types.h
+++ b/modules/pvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index cf6b396180..65c21d5af8 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h
index 606268e447..e384ed2b4c 100644
--- a/modules/pvr/texture_loader_pvr.h
+++ b/modules/pvr/texture_loader_pvr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_editor_plugin.cpp b/modules/recast/navigation_mesh_editor_plugin.cpp
index 9f30806925..6e68dba8ee 100644
--- a/modules/recast/navigation_mesh_editor_plugin.cpp
+++ b/modules/recast/navigation_mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_editor_plugin.h b/modules/recast/navigation_mesh_editor_plugin.h
index 23d35efc15..09c8673b43 100644
--- a/modules/recast/navigation_mesh_editor_plugin.h
+++ b/modules/recast/navigation_mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/navigation_mesh_generator.cpp b/modules/recast/navigation_mesh_generator.cpp
index 320591cf7c..c67136b814 100644
--- a/modules/recast/navigation_mesh_generator.cpp
+++ b/modules/recast/navigation_mesh_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,7 +62,7 @@ void EditorNavigationMeshGenerator::_add_vertex(const Vector3 &p_vec3, Vector<fl
}
void EditorNavigationMeshGenerator::_add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices) {
- int current_vertex_count = 0;
+ int current_vertex_count;
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
current_vertex_count = p_verticies.size() / 3;
diff --git a/modules/recast/navigation_mesh_generator.h b/modules/recast/navigation_mesh_generator.h
index f19622a4a9..8c7ca8b62c 100644
--- a/modules/recast/navigation_mesh_generator.h
+++ b/modules/recast/navigation_mesh_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp
index 44129fbb61..a1286c58c8 100644
--- a/modules/recast/register_types.cpp
+++ b/modules/recast/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h
index 0b64143e97..d16ba37f5e 100644
--- a/modules/recast/register_types.h
+++ b/modules/recast/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/SCsub b/modules/regex/SCsub
index 1be5af02a5..6238cd3d9f 100644
--- a/modules/regex/SCsub
+++ b/modules/regex/SCsub
@@ -6,12 +6,10 @@ Import('env_modules')
env_regex = env_modules.Clone()
if env['builtin_pcre2']:
- jit_blacklist = ['javascript', 'uwp']
-
thirdparty_dir = '#thirdparty/pcre2/src/'
thirdparty_flags = ['PCRE2_STATIC', 'HAVE_CONFIG_H']
- if 'platform' in env and env['platform'] not in jit_blacklist:
+ if env['builtin_pcre2_with_jit']:
thirdparty_flags.append('SUPPORT_JIT')
thirdparty_sources = [
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index 12091caa5f..53d1a1dd65 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index b0171f74c0..a342c17c78 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp
index 63687fc0a7..77b19fa8f0 100644
--- a/modules/regex/register_types.cpp
+++ b/modules/regex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h
index ed32322c01..99a6bbeb2c 100644
--- a/modules/regex/register_types.h
+++ b/modules/regex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/register_module_types.h b/modules/register_module_types.h
index 559d66c927..a8eb68b929 100644
--- a/modules/register_module_types.h
+++ b/modules/register_module_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 9b0a55eae3..58b8115dfc 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,7 +73,6 @@ void image_decompress_squish(Image *p_image) {
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
-#ifdef TOOLS_ENABLED
void image_compress_squish(Image *p_image, float p_lossy_quality, Image::CompressSource p_source) {
if (p_image->get_format() >= Image::FORMAT_DXT1)
@@ -203,4 +202,3 @@ void image_compress_squish(Image *p_image, float p_lossy_quality, Image::Compres
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
}
-#endif
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index 3047b73b91..b5a209ceb9 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,7 @@
#include "core/image.h"
-#ifdef TOOLS_ENABLED
void image_compress_squish(Image *p_image, float p_lossy_quality, Image::CompressSource p_source);
-#endif
void image_decompress_squish(Image *p_image);
#endif // IMAGE_COMPRESS_SQUISH_H
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index be91fba4ef..2a0cf82b56 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,7 @@
void register_squish_types() {
-#ifdef TOOLS_ENABLED
Image::set_compress_bc_func(image_compress_squish);
-#endif
Image::_image_decompress_bc = image_decompress_squish;
}
diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h
index 5933146329..0845e2b500 100644
--- a/modules/squish/register_types.h
+++ b/modules/squish/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 10097316ec..b80b126bde 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index c8c179554a..cfa5e97faa 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
index 9403199398..102a9b4236 100644
--- a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
+++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
@@ -15,8 +15,10 @@
Contains the audio data in bytes.
</member>
<member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false">
+ If [code]true[/code], the stream will automatically loop when it reaches the end.
</member>
<member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0">
+ Time in seconds at which the stream starts after being looped.
</member>
</members>
<constants>
diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp
index ce64626e4b..ac2612bd6a 100644
--- a/modules/stb_vorbis/register_types.cpp
+++ b/modules/stb_vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h
index 736c15e3d8..f6147abd01 100644
--- a/modules/stb_vorbis/register_types.h
+++ b/modules/stb_vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 977ff064bc..06399f4005 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
index 8e4fbde916..43541bcf3c 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index a2ef88d130..57097aaa06 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index 2116079aef..9e9366e91b 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp
index 5707c29f60..b0782dae88 100644
--- a/modules/svg/register_types.cpp
+++ b/modules/svg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h
index 13eb12d2d1..aa50540552 100644
--- a/modules/svg/register_types.h
+++ b/modules/svg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 6ee408d472..480016eb97 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index d466ac6e38..6b3d33e7ef 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp
index d21c0a51d0..359f4d785e 100644
--- a/modules/tga/register_types.cpp
+++ b/modules/tga/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h
index 445a7f3e31..beef05a590 100644
--- a/modules/tga/register_types.h
+++ b/modules/tga/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp
index 4b50c3f146..f58e27c855 100644
--- a/modules/theora/register_types.cpp
+++ b/modules/theora/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h
index e1fd39f679..66eb49aed1 100644
--- a/modules/theora/register_types.h
+++ b/modules/theora/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 12f07aa773..9ba77d3c77 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index b241722cd1..0f201ffa9d 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index 74a584821a..bca3b749e3 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index ee8479b1b4..af95989254 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp
index e1d42d3217..17f920746f 100644
--- a/modules/tinyexr/image_saver_tinyexr.cpp
+++ b/modules/tinyexr/image_saver_tinyexr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -262,10 +262,6 @@ Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale)
header.channels = channel_infos;
header.pixel_types = pixel_types;
header.requested_pixel_types = requested_pixel_types;
- // TODO DEBUG REMOVE
- for (int i = 0; i < 4; ++i) {
- print_line(String("requested_pixel_types{0}: {1}").format(varray(i, requested_pixel_types[i])));
- }
CharString utf8_filename = p_path.utf8();
const char *err;
diff --git a/modules/tinyexr/image_saver_tinyexr.h b/modules/tinyexr/image_saver_tinyexr.h
index 298bd1d21c..c7154bcfc7 100644
--- a/modules/tinyexr/image_saver_tinyexr.h
+++ b/modules/tinyexr/image_saver_tinyexr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp
index 233b3afa08..d8529fd893 100644
--- a/modules/tinyexr/register_types.cpp
+++ b/modules/tinyexr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h
index 4c830674f8..2028cd4a33 100644
--- a/modules/tinyexr/register_types.h
+++ b/modules/tinyexr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp
index fbf0ee8b97..270aa2d7e8 100644
--- a/modules/upnp/register_types.cpp
+++ b/modules/upnp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h
index 3079c26580..4d752e4a94 100644
--- a/modules/upnp/register_types.h
+++ b/modules/upnp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index 05b96d8a30..5ef7575b0c 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h
index 011b6d44b3..d052e155de 100644
--- a/modules/upnp/upnp.h
+++ b/modules/upnp/upnp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp
index 4d67e3ddc8..6edfbc2d7d 100644
--- a/modules/upnp/upnp_device.cpp
+++ b/modules/upnp/upnp_device.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h
index 09fce6af89..f25d3427fc 100644
--- a/modules/upnp/upnp_device.h
+++ b/modules/upnp/upnp_device.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp
index 076a1738ab..26c6146bab 100644
--- a/modules/vhacd/register_types.cpp
+++ b/modules/vhacd/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vhacd/register_types.h b/modules/vhacd/register_types.h
index cb948faf44..de56620813 100644
--- a/modules/vhacd/register_types.h
+++ b/modules/vhacd/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
index b079653591..f70e22c7d0 100644
--- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -45,7 +45,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the specified input port's type. See the [code]TYPE_*[/code] enum in [@GlobalScope].
+ Return the specified input port's type. See the [enum Variant.Type] values.
</description>
</method>
<method name="_get_output_sequence_port_count" qualifiers="virtual">
@@ -86,7 +86,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Return the specified output's type. See the [code]TYPE_*[/code] enum in [@GlobalScope].
+ Return the specified output's type. See the [enum Variant.Type] values.
</description>
</method>
<method name="_get_text" qualifiers="virtual">
@@ -136,17 +136,17 @@
The start mode used the first time when [method _step] is called.
</constant>
<constant name="START_MODE_CONTINUE_SEQUENCE" value="1" enum="StartMode">
- The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT.
+ The start mode used when [method _step] is called after coming back from a [constant STEP_PUSH_STACK_BIT].
</constant>
<constant name="START_MODE_RESUME_YIELD" value="2" enum="StartMode">
- The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT.
+ The start mode used when [method _step] is called after resuming from [constant STEP_YIELD_BIT].
</constant>
<constant name="STEP_PUSH_STACK_BIT" value="16777216">
Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the [code]true[/code]/[code]false[/code] branch has finished execution.
</constant>
<constant name="STEP_GO_BACK_BIT" value="33554432">
- Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
+ Hint used by [method _step] to tell that control should return back, either hitting a previous [constant STEP_PUSH_STACK_BIT] or exiting the function.
</constant>
<constant name="STEP_NO_ADVANCE_BIT" value="67108864">
</constant>
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 49272345fe..63bd88ad81 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h
index 05b3164b3c..546c2fbff3 100644
--- a/modules/visual_script/register_types.h
+++ b/modules/visual_script/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index bb8612af6f..c591e3b5c2 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index a035f6d42d..9305226dc6 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 3fdceacebb..2894f6367b 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 998a6cbc6a..f5021cb545 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 6aae2fd15b..ec20698ae8 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@
#include "core/variant.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
+#include "editor/editor_scale.h"
#include "scene/main/viewport.h"
#include "visual_script_expression.h"
#include "visual_script_flow_control.h"
@@ -572,18 +573,18 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
if (nd_list->is_input_port_editable()) {
has_gnode_text = true;
Button *btn = memnew(Button);
- btn->set_text("Add Input Port");
+ btn->set_text(TTR("Add Input Port"));
hbnc->add_child(btn);
- btn->connect("pressed", this, "_add_input_port", varray(E->get()));
+ btn->connect("pressed", this, "_add_input_port", varray(E->get()), CONNECT_DEFERRED);
}
if (nd_list->is_output_port_editable()) {
if (nd_list->is_input_port_editable())
hbnc->add_spacer();
has_gnode_text = true;
Button *btn = memnew(Button);
- btn->set_text("Add Output Port");
+ btn->set_text(TTR("Add Output Port"));
hbnc->add_child(btn);
- btn->connect("pressed", this, "_add_output_port", varray(E->get()));
+ btn->connect("pressed", this, "_add_output_port", varray(E->get()), CONNECT_DEFERRED);
}
gnode->add_child(hbnc);
} else if (Object::cast_to<VisualScriptExpression>(node.ptr())) {
@@ -1637,7 +1638,7 @@ void VisualScriptEditor::_on_nodes_duplicate() {
for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) {
- // duplicate from the specifc function but place it into the default func as it would lack the connections
+ // duplicate from the specific function but place it into the default func as it would lack the connections
StringName func = _get_function_of_node(F->get());
Ref<VisualScriptNode> node = script->get_node(func, F->get());
@@ -2938,7 +2939,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
if ((to_node_pos.x - from_node_pos.x) < 0) {
// to is behind from node
if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240))
- new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of construtor node + padding
+ new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of constructor node + padding
else
new_to_node_pos.x = to_node_pos.x;
new_to_node_pos.y = to_node_pos.y;
@@ -2947,7 +2948,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
} else {
// to is ahead of from node
if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240))
- new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of construtor node + padding
+ new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of constructor node + padding
else
new_to_node_pos.x = to_node_pos.x;
new_to_node_pos.y = to_node_pos.y;
@@ -3464,6 +3465,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
ofs = ofs.snapped(Vector2(snap, snap));
}
ofs /= EDSCALE;
+ ofs /= graph->get_zoom();
Set<int> vn;
@@ -4755,7 +4757,7 @@ VisualScriptEditor::VisualScriptEditor() {
HBoxContainer *graph_hbc = graph->get_zoom_hbox();
Label *base_lbl = memnew(Label);
- base_lbl->set_text("Change Base Type: ");
+ base_lbl->set_text(TTR("Change Base Type:") + " ");
graph_hbc->add_child(base_lbl);
base_type_select = memnew(Button);
@@ -4763,18 +4765,19 @@ VisualScriptEditor::VisualScriptEditor() {
graph_hbc->add_child(base_type_select);
Button *add_nds = memnew(Button);
- add_nds->set_text("Add Nodes...");
+ add_nds->set_text(TTR("Add Nodes..."));
graph_hbc->add_child(add_nds);
add_nds->connect("pressed", this, "_add_node_dialog");
Button *fn_btn = memnew(Button);
- fn_btn->set_text("Add Function...");
+ fn_btn->set_text(TTR("Add Function..."));
graph_hbc->add_child(fn_btn);
fn_btn->connect("pressed", this, "_create_function_dialog");
// Add Function Dialog.
VBoxContainer *function_vb = memnew(VBoxContainer);
function_vb->set_v_size_flags(SIZE_EXPAND_FILL);
+ function_vb->set_custom_minimum_size(Size2(450, 300) * EDSCALE);
HBoxContainer *func_name_hbox = memnew(HBoxContainer);
function_vb->add_child(func_name_hbox);
@@ -4809,7 +4812,6 @@ VisualScriptEditor::VisualScriptEditor() {
func_input_scroll->add_child(func_input_vbox);
function_create_dialog = memnew(ConfirmationDialog);
- function_create_dialog->set_custom_minimum_size(Size2(450, 300) * EDSCALE);
function_create_dialog->set_v_size_flags(SIZE_EXPAND_FILL);
function_create_dialog->set_title(TTR("Create Function"));
function_create_dialog->add_child(function_vb);
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index fbf021e7b6..7f3bf79d50 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 4b74c088e0..4feef53c2e 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index 3a045d2cf7..d131713ef0 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index d927b75f89..213dc897af 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index d3c7aa68e3..8597d051db 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 4e90a08009..63c36ae431 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index 11eb96293b..2dba0ae3c1 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 957127fe61..0a9f228b0a 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -949,7 +949,7 @@ String VisualScriptOperator::get_caption() const {
//mathematic
L"A + B", //OP_ADD,
L"A - B", //OP_SUBTRACT,
- L"A x B", //OP_MULTIPLY,
+ L"A \u00D7 B", //OP_MULTIPLY,
L"A \u00F7 B", //OP_DIVIDE,
L"\u00AC A", //OP_NEGATE,
L"+ A", //OP_POSITIVE,
@@ -1290,7 +1290,7 @@ public:
if (!instance->get_variable(variable, p_outputs[0])) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("VariableGet not found in script: ") + "'" + String(variable) + "'";
- return false;
+ return 0;
}
return 0;
}
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index c7354cb0d8..fe44af277f 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index 62b818150c..99d7ffd05f 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_property_selector.h b/modules/visual_script/visual_script_property_selector.h
index 3a7c8de6a2..a1eb0b842c 100644
--- a/modules/visual_script/visual_script_property_selector.h
+++ b/modules/visual_script/visual_script_property_selector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index ebd0f0b3cb..877d5836d2 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 647f2b1e2e..4b976bd6c6 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index c330af60a4..87067faf8e 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h
index a37867d9f9..739765a12f 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp
index bc6176a65f..de055551ad 100644
--- a/modules/vorbis/register_types.cpp
+++ b/modules/vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h
index 0071a2d295..83d4904a87 100644
--- a/modules/vorbis/register_types.h
+++ b/modules/vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp
index c38967c60e..8874b3887b 100644
--- a/modules/vorbis/stub/register_types.cpp
+++ b/modules/vorbis/stub/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h
index 0071a2d295..83d4904a87 100644
--- a/modules/vorbis/stub/register_types.h
+++ b/modules/vorbis/stub/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp
index ad8e2cf310..5449dd458c 100644
--- a/modules/webm/register_types.cpp
+++ b/modules/webm/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h
index 10811badaf..962a0dab4e 100644
--- a/modules/webm/register_types.h
+++ b/modules/webm/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 54b284f939..6e2527595b 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index 4f79d46cce..e679196cf2 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index d1bfa20842..7f4afa9a08 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index 5a5c038017..9206ca2525 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp
index 5055fa2034..12a0c05f44 100644
--- a/modules/webp/register_types.cpp
+++ b/modules/webp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h
index bf76abf653..9591b91558 100644
--- a/modules/webp/register_types.h
+++ b/modules/webp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp
index 6f97842064..5b296b1ac6 100644
--- a/modules/webrtc/register_types.cpp
+++ b/modules/webrtc/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/register_types.h b/modules/webrtc/register_types.h
index 4923547a95..e6b50506e5 100644
--- a/modules/webrtc/register_types.h
+++ b/modules/webrtc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp
index 7b3843410a..7566532982 100644
--- a/modules/webrtc/webrtc_data_channel.cpp
+++ b/modules/webrtc/webrtc_data_channel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_data_channel.h b/modules/webrtc/webrtc_data_channel.h
index 7e2c08d9d7..e61f786ca1 100644
--- a/modules/webrtc/webrtc_data_channel.h
+++ b/modules/webrtc/webrtc_data_channel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_data_channel_gdnative.cpp b/modules/webrtc/webrtc_data_channel_gdnative.cpp
index 6362634626..b0c4b473fc 100644
--- a/modules/webrtc/webrtc_data_channel_gdnative.cpp
+++ b/modules/webrtc/webrtc_data_channel_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_data_channel_gdnative.h b/modules/webrtc/webrtc_data_channel_gdnative.h
index 3685f86353..be3ea13028 100644
--- a/modules/webrtc/webrtc_data_channel_gdnative.h
+++ b/modules/webrtc/webrtc_data_channel_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp
index 2edd212a50..37203a4ec9 100644
--- a/modules/webrtc/webrtc_data_channel_js.cpp
+++ b/modules/webrtc/webrtc_data_channel_js.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h
index b87f8e9326..00b5963ea1 100644
--- a/modules/webrtc/webrtc_data_channel_js.h
+++ b/modules/webrtc/webrtc_data_channel_js.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_multiplayer.cpp b/modules/webrtc/webrtc_multiplayer.cpp
index a759b17b83..9df2420bbc 100644
--- a/modules/webrtc/webrtc_multiplayer.cpp
+++ b/modules/webrtc/webrtc_multiplayer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_multiplayer.h b/modules/webrtc/webrtc_multiplayer.h
index 82bbfd4f68..66a3cd0ff5 100644
--- a/modules/webrtc/webrtc_multiplayer.h
+++ b/modules/webrtc/webrtc_multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp
index 69c7a51a40..90c62e2495 100644
--- a/modules/webrtc/webrtc_peer_connection.cpp
+++ b/modules/webrtc/webrtc_peer_connection.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h
index 7be1390dab..7366c3d0e8 100644
--- a/modules/webrtc/webrtc_peer_connection.h
+++ b/modules/webrtc/webrtc_peer_connection.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.cpp b/modules/webrtc/webrtc_peer_connection_gdnative.cpp
index 5e9dcb5366..411ad50275 100644
--- a/modules/webrtc/webrtc_peer_connection_gdnative.cpp
+++ b/modules/webrtc/webrtc_peer_connection_gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_peer_connection_gdnative.h b/modules/webrtc/webrtc_peer_connection_gdnative.h
index 0a281c3d89..8e59ad62ba 100644
--- a/modules/webrtc/webrtc_peer_connection_gdnative.h
+++ b/modules/webrtc/webrtc_peer_connection_gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp
index 9758ab3644..a84dabab72 100644
--- a/modules/webrtc/webrtc_peer_connection_js.cpp
+++ b/modules/webrtc/webrtc_peer_connection_js.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h
index 43c0e3d6ee..6540077e84 100644
--- a/modules/webrtc/webrtc_peer_connection_js.h
+++ b/modules/webrtc/webrtc_peer_connection_js.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml
index 705e3485f5..52a98d8c32 100644
--- a/modules/websocket/doc_classes/WebSocketClient.xml
+++ b/modules/websocket/doc_classes/WebSocketClient.xml
@@ -27,7 +27,8 @@
Connects to the given URL requesting one of the given [code]protocols[/code] as sub-protocol. If the list empty (default), no sub-protocol will be requested.
If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI], connections to non-Godot servers will not work, and [signal data_received] will not be emitted.
If [code]false[/code] is passed instead (default), you must call [PacketPeer] functions ([code]put_packet[/code], [code]get_packet[/code], etc.) on the [WebSocketPeer] returned via [code]get_peer(1)[/code] and not on this object directly (e.g. [code]get_peer(1).put_packet(data)[/code]).
- You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request (not supported in HTML5 platform).
+ You can optionally pass a list of [code]custom_headers[/code] to be added to the handshake HTTP request.
+ [b]Note:[/b] Specifying [code]custom_headers[/code] is not supported in HTML5 exports due to browsers restrictions.
</description>
</method>
<method name="disconnect_from_host">
@@ -59,6 +60,7 @@
<members>
<member name="trusted_ssl_certificate" type="X509Certificate" setter="set_trusted_ssl_certificate" getter="get_trusted_ssl_certificate">
If specified, this [X509Certificate] will be the only one accepted when connecting to an SSL host. Any other certificate provided by the server will be regarded as invalid.
+ [b]Note:[/b] Specifying a custom [code]trusted_ssl_certificate[/code] is not supported in HTML5 exports due to browsers restrictions.
</member>
<member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled">
If [code]true[/code], SSL certificate verification is enabled.
diff --git a/modules/websocket/doc_classes/WebSocketServer.xml b/modules/websocket/doc_classes/WebSocketServer.xml
index 86f2dae64f..2074a10fa9 100644
--- a/modules/websocket/doc_classes/WebSocketServer.xml
+++ b/modules/websocket/doc_classes/WebSocketServer.xml
@@ -6,7 +6,7 @@
<description>
This class implements a WebSocket server that can also support the high-level multiplayer API.
After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
- [b]Note:[/b] This class will not work in HTML5 exports due to browser restrictions.
+ [b]Note:[/b] Not available in HTML5 exports.
</description>
<tutorials>
</tutorials>
@@ -83,6 +83,9 @@
</method>
</methods>
<members>
+ <member name="bind_ip" type="String" setter="set_bind_ip" getter="get_bind_ip" default="&quot;*&quot;">
+ When not set to [code]*[/code] will restrict incoming connections to the specified IP address. Setting [code]bind_ip[/code] to [code]127.0.0.1[/code] will cause the server to listen only to the local host.
+ </member>
<member name="ca_chain" type="X509Certificate" setter="set_ca_chain" getter="get_ca_chain">
When using SSL (see [member private_key] and [member ssl_certificate]), you can set this to a valid [X509Certificate] to be provided as additional CA chain information during the SSL handshake.
</member>
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index 983db60d5e..7e68936fc3 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index 67705891b2..9f1c220ed4 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 58d4c52688..d07360c525 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 6ceb69a1b7..9fe7fb8edc 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
index 9a6a30d613..23faa05365 100644
--- a/modules/websocket/emws_server.cpp
+++ b/modules/websocket/emws_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h
index e8da8c26b4..869e59fe03 100644
--- a/modules/websocket/emws_server.h
+++ b/modules/websocket/emws_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h
index 057fecfb56..ea3658c827 100644
--- a/modules/websocket/packet_buffer.h
+++ b/modules/websocket/packet_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
index 1c808f0d5c..e389d75ffd 100644
--- a/modules/websocket/register_types.cpp
+++ b/modules/websocket/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h
index 0bcae50d14..b254b9dae8 100644
--- a/modules/websocket/register_types.h
+++ b/modules/websocket/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 8bbd5aa37f..7ee4b990b5 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index 08fd6798fe..4dc1224066 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
index 56f278187f..8aa01a70ed 100644
--- a/modules/websocket/websocket_macros.h
+++ b/modules/websocket/websocket_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index dd86c758bf..b639c635fd 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index e3ab0784ab..27cb6e4eb7 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
index 15df1bf85a..474b11f012 100644
--- a/modules/websocket/websocket_peer.cpp
+++ b/modules/websocket/websocket_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
index 62c1f3e9a3..c4e1984aa0 100644
--- a/modules/websocket/websocket_peer.h
+++ b/modules/websocket/websocket_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
index c7414075ed..76e88d72b9 100644
--- a/modules/websocket/websocket_server.cpp
+++ b/modules/websocket/websocket_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@ GDCINULL(WebSocketServer);
WebSocketServer::WebSocketServer() {
_peer_id = 1;
+ bind_ip = IP_Address("*");
}
WebSocketServer::~WebSocketServer() {
@@ -49,6 +50,10 @@ void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &WebSocketServer::get_peer_port);
ClassDB::bind_method(D_METHOD("disconnect_peer", "id", "code", "reason"), &WebSocketServer::disconnect_peer, DEFVAL(1000), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("get_bind_ip"), &WebSocketServer::get_bind_ip);
+ ClassDB::bind_method(D_METHOD("set_bind_ip"), &WebSocketServer::set_bind_ip);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "bind_ip"), "set_bind_ip", "get_bind_ip");
+
ClassDB::bind_method(D_METHOD("get_private_key"), &WebSocketServer::get_private_key);
ClassDB::bind_method(D_METHOD("set_private_key"), &WebSocketServer::set_private_key);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "private_key", PROPERTY_HINT_RESOURCE_TYPE, "CryptoKey", 0), "set_private_key", "get_private_key");
@@ -67,6 +72,16 @@ void WebSocketServer::_bind_methods() {
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
}
+IP_Address WebSocketServer::get_bind_ip() const {
+ return bind_ip;
+}
+
+void WebSocketServer::set_bind_ip(const IP_Address &p_bind_ip) {
+ ERR_FAIL_COND(is_listening());
+ ERR_FAIL_COND(!p_bind_ip.is_valid() && !p_bind_ip.is_wildcard());
+ bind_ip = p_bind_ip;
+}
+
Ref<CryptoKey> WebSocketServer::get_private_key() const {
return private_key;
}
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
index 0b39f94473..3ce4dbe711 100644
--- a/modules/websocket/websocket_server.h
+++ b/modules/websocket/websocket_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,8 @@ class WebSocketServer : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketServer);
+ IP_Address bind_ip;
+
protected:
static void _bind_methods();
@@ -67,6 +69,9 @@ public:
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
+ IP_Address get_bind_ip() const;
+ void set_bind_ip(const IP_Address &p_bind_ip);
+
Ref<CryptoKey> get_private_key() const;
void set_private_key(Ref<CryptoKey> p_key);
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index ad70c9c0e1..88a306c7f5 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h
index 870be94a87..2cecfd97ee 100644
--- a/modules/websocket/wsl_client.h
+++ b/modules/websocket/wsl_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index 32beccde5d..2f7f84c893 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -142,7 +142,7 @@ int wsl_genmask_callback(wslay_event_context_ptr ctx, uint8_t *buf, size_t len,
void wsl_msg_recv_callback(wslay_event_context_ptr ctx, const struct wslay_event_on_msg_recv_arg *arg, void *user_data) {
struct WSLPeer::PeerData *peer_data = (struct WSLPeer::PeerData *)user_data;
- if (!peer_data->valid) {
+ if (!peer_data->valid || peer_data->closing) {
return;
}
WSLPeer *peer = (WSLPeer *)peer_data->peer;
@@ -213,7 +213,7 @@ void WSLPeer::make_context(PeerData *p_data, unsigned int p_in_buf_size, unsigne
wslay_event_context_server_init(&(_data->ctx), &wsl_callbacks, _data);
else
wslay_event_context_client_init(&(_data->ctx), &wsl_callbacks, _data);
- wslay_event_config_set_max_recv_msg_length(_data->ctx, (1 << p_in_buf_size));
+ wslay_event_config_set_max_recv_msg_length(_data->ctx, (1ULL << p_in_buf_size));
}
void WSLPeer::set_write_mode(WriteMode p_mode) {
@@ -293,6 +293,7 @@ void WSLPeer::close(int p_code, String p_reason) {
CharString cs = p_reason.utf8();
wslay_event_queue_close(_data->ctx, p_code, (uint8_t *)cs.ptr(), cs.size());
wslay_event_send(_data->ctx);
+ _data->closing = true;
}
_in_buffer.clear();
diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h
index 01ad250468..2fbb7aeec3 100644
--- a/modules/websocket/wsl_peer.h
+++ b/modules/websocket/wsl_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,7 @@ public:
bool destroy;
bool valid;
bool is_server;
+ bool closing;
void *obj;
void *peer;
Ref<StreamPeer> conn;
@@ -68,6 +69,7 @@ public:
id = 1;
ctx = NULL;
obj = NULL;
+ closing = false;
peer = NULL;
}
};
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 2181775b99..c3dd79a89c 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,7 +165,7 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp
for (int i = 0; i < p_protocols.size(); i++) {
pw[i] = p_protocols[i].strip_edges();
}
- _server->listen(p_port);
+ _server->listen(p_port, bind_ip);
return OK;
}
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index aae563355e..649d1adee6 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index 2fc554fe7a..c69b566525 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h
index 9b57fff63b..3f2181fa63 100644
--- a/modules/xatlas_unwrap/register_types.h
+++ b/modules/xatlas_unwrap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */