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-rw-r--r--modules/mono/glue/cs_files/Basis.cs6
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h6
2 files changed, 6 insertions, 6 deletions
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index ea92b1641b..c6cdc069ef 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -452,9 +452,9 @@ namespace Godot
public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
{
- this.x = new Vector3(xx, xy, xz);
- this.y = new Vector3(yx, yy, yz);
- this.z = new Vector3(zx, zy, zz);
+ this.x = new Vector3(xx, yx, zx);
+ this.y = new Vector3(xy, yy, zy);
+ this.z = new Vector3(xz, yz, zz);
}
public static Basis operator *(Basis left, Basis right)
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 6572408ab5..8fd437223f 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -195,9 +195,9 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
// Transform
#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
- m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
- m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
- m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
+ m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \
+ m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \
+ m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \
m_in.origin.x, m_in.origin.y, m_in.origin.z \
};
#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \