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-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index f313f4b28f..d7e8141eb1 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -15,7 +15,7 @@
<param index="2" name="state" type="GLTFState" />
<param index="3" name="flags" type="int" default="0" />
<description>
- Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
+ Takes a [PackedByteArray] defining a GLTF and imports the data to the given [GLTFState] object through the [param state] parameter.
[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
</description>
</method>
@@ -26,7 +26,7 @@
<param index="2" name="flags" type="int" default="0" />
<param index="3" name="base_path" type="String" default="&quot;&quot;" />
<description>
- Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
+ Takes a path to a GLTF file and imports the data at that file path to the given [GLTFState] object through the [param state] parameter.
[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
</description>
</method>
@@ -36,14 +36,14 @@
<param index="1" name="state" type="GLTFState" />
<param index="2" name="flags" type="int" default="0" />
<description>
- Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
+ Takes a Godot Engine scene node and exports it and its descendants to the given [GLTFState] object through the [param state] parameter.
</description>
</method>
<method name="generate_buffer">
<return type="PackedByteArray" />
<param index="0" name="state" type="GLTFState" />
<description>
- Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray].
+ Takes a [GLTFState] object through the [param state] parameter and returns a GLTF [PackedByteArray].
</description>
</method>
<method name="generate_scene">