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-rw-r--r--modules/SCsub29
-rw-r--r--modules/arkit/arkit_interface.h34
-rw-r--r--modules/arkit/arkit_interface.mm371
-rw-r--r--modules/arkit/arkit_session_delegate.h6
-rw-r--r--modules/bullet/area_bullet.cpp21
-rw-r--r--modules/bullet/area_bullet.h24
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/collision_object_bullet.cpp44
-rw-r--r--modules/bullet/collision_object_bullet.h40
-rw-r--r--modules/bullet/godot_result_callbacks.cpp2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp108
-rw-r--r--modules/bullet/rigid_body_bullet.h52
-rw-r--r--modules/bullet/shape_bullet.cpp3
-rw-r--r--modules/bullet/soft_body_bullet.cpp18
-rw-r--r--modules/bullet/soft_body_bullet.h20
-rw-r--r--modules/bullet/space_bullet.cpp44
-rw-r--r--modules/bullet/space_bullet.h18
-rw-r--r--modules/camera/camera_ios.mm93
-rw-r--r--modules/csg/csg_shape.cpp11
-rw-r--r--modules/denoise/SCsub1
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp6
-rw-r--r--modules/etc/image_etc.cpp2
-rw-r--r--modules/gdnative/SCsub3
-rw-r--r--modules/gdnative/gdnative/string.cpp16
-rw-r--r--modules/gdnative/gdnative_api.json13
-rw-r--r--modules/gdnative/gdnative_builders.py4
-rw-r--r--modules/gdnative/include/gdnative/string.h7
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp28
-rw-r--r--modules/gdnative/nativescript/nativescript.h3
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h6
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml88
-rw-r--r--modules/gdscript/doc_classes/GDScriptFunctionState.xml5
-rw-r--r--modules/gdscript/gdscript.cpp33
-rw-r--r--modules/gdscript/gdscript.h5
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp84
-rw-r--r--modules/gdscript/gdscript_analyzer.h2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_functions.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/gdscript/gdscript_parser.h1
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp2
-rw-r--r--modules/gdscript/register_types.cpp4
-rw-r--r--modules/modules_builders.py11
-rw-r--r--modules/mono/build_scripts/mono_configure.py3
-rw-r--r--modules/mono/csharp_script.cpp50
-rw-r--r--modules/mono/csharp_script.h4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln16
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj35
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec22
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props112
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets17
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs5
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs56
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs118
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs169
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs341
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs72
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildManager.cs30
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs116
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs24
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs98
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp1
-rw-r--r--modules/mono/editor/csharp_project.cpp69
-rw-r--r--modules/mono/editor/csharp_project.h42
-rw-r--r--modules/mono/editor/script_class_parser.cpp2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj35
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs24
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj48
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs25
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp2
-rw-r--r--modules/regex/doc_classes/RegEx.xml13
-rw-r--r--modules/visual_script/visual_script_editor.cpp14
-rw-r--r--modules/visual_script/visual_script_editor.h1
-rw-r--r--modules/visual_script/visual_script_expression.cpp2
75 files changed, 1179 insertions, 1663 deletions
diff --git a/modules/SCsub b/modules/SCsub
index 9155a53eaf..edfc4ed9c6 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -1,16 +1,39 @@
#!/usr/bin/env python
-Import("env")
-
import modules_builders
import os
+Import("env")
+
env_modules = env.Clone()
Export("env_modules")
# Header with MODULE_*_ENABLED defines.
-env.CommandNoCache("modules_enabled.gen.h", Value(env.module_list), modules_builders.generate_modules_enabled)
+env.CommandNoCache(
+ "modules_enabled.gen.h",
+ Value(env.module_list),
+ env.Run(
+ modules_builders.generate_modules_enabled,
+ "Generating enabled modules header.",
+ # NOTE: No need to run in subprocess since this is still executed serially.
+ subprocess=False,
+ ),
+)
+
+# Header to be included in `tests/test_main.cpp` to run module-specific tests.
+if env["tests"]:
+ env.CommandNoCache(
+ "modules_tests.gen.h",
+ Value(env.module_list),
+ env.Run(
+ modules_builders.generate_modules_tests,
+ "Generating modules tests header.",
+ # NOTE: No need to run in subprocess since this is still executed serially.
+ subprocess=False,
+ ),
+ )
+ env.AlwaysBuild("modules_tests.gen.h")
vs_sources = []
# libmodule_<name>.a for each active module.
diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h
index 1044f3cf6f..5a2c50e213 100644
--- a/modules/arkit/arkit_interface.h
+++ b/modules/arkit/arkit_interface.h
@@ -60,8 +60,8 @@ private:
float eye_height, z_near, z_far;
Ref<CameraFeed> feed;
- int image_width[2];
- int image_height[2];
+ size_t image_width[2];
+ size_t image_height[2];
Vector<uint8_t> img_data[2];
struct anchor_map {
@@ -84,9 +84,9 @@ public:
void start_session();
void stop_session();
- bool get_anchor_detection_is_enabled() const;
- void set_anchor_detection_is_enabled(bool p_enable);
- virtual int get_camera_feed_id();
+ bool get_anchor_detection_is_enabled() const override;
+ void set_anchor_detection_is_enabled(bool p_enable) override;
+ virtual int get_camera_feed_id() override;
bool get_light_estimation_is_enabled() const;
void set_light_estimation_is_enabled(bool p_enable);
@@ -97,22 +97,22 @@ public:
/* while Godot has its own raycast logic this takes ARKits camera into account and hits on any ARAnchor */
Array raycast(Vector2 p_screen_coord);
- void notification(int p_what);
+ virtual void notification(int p_what) override;
- virtual StringName get_name() const;
- virtual int get_capabilities() const;
+ virtual StringName get_name() const override;
+ virtual int get_capabilities() const override;
- virtual bool is_initialized() const;
- virtual bool initialize();
- virtual void uninitialize();
+ virtual bool is_initialized() const override;
+ virtual bool initialize() override;
+ virtual void uninitialize() override;
- virtual Size2 get_render_targetsize();
- virtual bool is_stereo();
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform);
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+ virtual Size2 get_render_targetsize() override;
+ virtual bool is_stereo() override;
+ virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
+ virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
- virtual void process();
+ virtual void process() override;
// called by delegate (void * because C++ and Obj-C don't always mix, should really change all platform/iphone/*.cpp files to .mm)
void _add_or_update_anchor(void *p_anchor);
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
index 7de824815a..3fb2cc933d 100644
--- a/modules/arkit/arkit_interface.mm
+++ b/modules/arkit/arkit_interface.mm
@@ -42,7 +42,9 @@
#include "arkit_session_delegate.h"
// just a dirty workaround for now, declare these as globals. I'll probably encapsulate ARSession and associated logic into an mm object and change ARKitInterface to a normal cpp object that consumes it.
+API_AVAILABLE(ios(11.0))
ARSession *ar_session;
+
ARKitSessionDelegate *ar_delegate;
NSTimeInterval last_timestamp;
@@ -55,22 +57,28 @@ void ARKitInterface::start_session() {
if (initialized) {
print_line("Starting ARKit session");
- Class ARWorldTrackingConfigurationClass = NSClassFromString(@"ARWorldTrackingConfiguration");
- ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfigurationClass new];
+ if (@available(iOS 11, *)) {
+ Class ARWorldTrackingConfigurationClass = NSClassFromString(@"ARWorldTrackingConfiguration");
+ ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfigurationClass new];
- configuration.lightEstimationEnabled = light_estimation_is_enabled;
- if (plane_detection_is_enabled) {
- configuration.planeDetection = ARPlaneDetectionVertical | ARPlaneDetectionHorizontal;
- } else {
- configuration.planeDetection = 0;
- }
+ configuration.lightEstimationEnabled = light_estimation_is_enabled;
+ if (plane_detection_is_enabled) {
+ if (@available(iOS 11.3, *)) {
+ configuration.planeDetection = ARPlaneDetectionVertical | ARPlaneDetectionHorizontal;
+ } else {
+ configuration.planeDetection = ARPlaneDetectionHorizontal;
+ }
+ } else {
+ configuration.planeDetection = 0;
+ }
- // make sure our camera is on
- if (feed.is_valid()) {
- feed->set_active(true);
- }
+ // make sure our camera is on
+ if (feed.is_valid()) {
+ feed->set_active(true);
+ }
- [ar_session runWithConfiguration:configuration];
+ [ar_session runWithConfiguration:configuration];
+ }
}
}
@@ -84,7 +92,9 @@ void ARKitInterface::stop_session() {
feed->set_active(false);
}
- [ar_session pause];
+ if (@available(iOS 11.0, *)) {
+ [ar_session pause];
+ }
}
}
@@ -92,12 +102,12 @@ void ARKitInterface::notification(int p_what) {
// TODO, this is not being called, need to find out why, possibly because this is not a node.
// in that case we need to find a way to get these notifications!
switch (p_what) {
- case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+ case DisplayServer::WINDOW_EVENT_FOCUS_IN: {
print_line("Focus in");
start_session();
}; break;
- case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+ case DisplayServer::WINDOW_EVENT_FOCUS_OUT: {
print_line("Focus out");
stop_session();
@@ -162,37 +172,42 @@ int ARKitInterface::get_capabilities() const {
}
Array ARKitInterface::raycast(Vector2 p_screen_coord) {
- Array arr;
- Size2 screen_size = OS::get_singleton()->get_window_size();
- CGPoint point;
- point.x = p_screen_coord.x / screen_size.x;
- point.y = p_screen_coord.y / screen_size.y;
-
- ///@TODO maybe give more options here, for now we're taking just ARAchors into account that were found during plane detection keeping their size into account
- NSArray<ARHitTestResult *> *results = [ar_session.currentFrame hittest:point types:ARHitTestResultTypeExistingPlaneUsingExtent];
-
- for (ARHitTestResult *result in results) {
- Transform transform;
-
- matrix_float4x4 m44 = result.worldTransform;
- transform.basis.elements[0].x = m44.columns[0][0];
- transform.basis.elements[1].x = m44.columns[0][1];
- transform.basis.elements[2].x = m44.columns[0][2];
- transform.basis.elements[0].y = m44.columns[1][0];
- transform.basis.elements[1].y = m44.columns[1][1];
- transform.basis.elements[2].y = m44.columns[1][2];
- transform.basis.elements[0].z = m44.columns[2][0];
- transform.basis.elements[1].z = m44.columns[2][1];
- transform.basis.elements[2].z = m44.columns[2][2];
- transform.origin.x = m44.columns[3][0];
- transform.origin.y = m44.columns[3][1];
- transform.origin.z = m44.columns[3][2];
-
- /* important, NOT scaled to world_scale !! */
- arr.push_back(transform);
- }
+ if (@available(iOS 11, *)) {
+ Array arr;
+ Size2 screen_size = DisplayServer::get_singleton()->screen_get_size();
+ CGPoint point;
+ point.x = p_screen_coord.x / screen_size.x;
+ point.y = p_screen_coord.y / screen_size.y;
+
+ ///@TODO maybe give more options here, for now we're taking just ARAchors into account that were found during plane detection keeping their size into account
+
+ NSArray<ARHitTestResult *> *results = [ar_session.currentFrame hitTest:point types:ARHitTestResultTypeExistingPlaneUsingExtent];
+
+ for (ARHitTestResult *result in results) {
+ Transform transform;
+
+ matrix_float4x4 m44 = result.worldTransform;
+ transform.basis.elements[0].x = m44.columns[0][0];
+ transform.basis.elements[1].x = m44.columns[0][1];
+ transform.basis.elements[2].x = m44.columns[0][2];
+ transform.basis.elements[0].y = m44.columns[1][0];
+ transform.basis.elements[1].y = m44.columns[1][1];
+ transform.basis.elements[2].y = m44.columns[1][2];
+ transform.basis.elements[0].z = m44.columns[2][0];
+ transform.basis.elements[1].z = m44.columns[2][1];
+ transform.basis.elements[2].z = m44.columns[2][2];
+ transform.origin.x = m44.columns[3][0];
+ transform.origin.y = m44.columns[3][1];
+ transform.origin.z = m44.columns[3][2];
+
+ /* important, NOT scaled to world_scale !! */
+ arr.push_back(transform);
+ }
- return arr;
+ return arr;
+ } else {
+ return Array();
+ }
}
void ARKitInterface::_bind_methods() {
@@ -221,51 +236,55 @@ bool ARKitInterface::initialize() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, false);
- if (!initialized) {
- print_line("initializing ARKit");
+ if (@available(iOS 11, *)) {
+ if (!initialized) {
+ print_line("initializing ARKit");
- // create our ar session and delegate
- Class ARSessionClass = NSClassFromString(@"ARSession");
- if (ARSessionClass == Nil) {
- void *arkit_handle = dlopen("/System/Library/Frameworks/ARKit.framework/ARKit", RTLD_NOW);
- if (arkit_handle) {
- ARSessionClass = NSClassFromString(@"ARSession");
- } else {
- print_line("ARKit init failed");
- return false;
+ // create our ar session and delegate
+ Class ARSessionClass = NSClassFromString(@"ARSession");
+ if (ARSessionClass == Nil) {
+ void *arkit_handle = dlopen("/System/Library/Frameworks/ARKit.framework/ARKit", RTLD_NOW);
+ if (arkit_handle) {
+ ARSessionClass = NSClassFromString(@"ARSession");
+ } else {
+ print_line("ARKit init failed");
+ return false;
+ }
}
- }
- ar_session = [ARSessionClass new];
- ar_delegate = [ARKitSessionDelegate new];
- ar_delegate.arkit_interface = this;
- ar_session.delegate = ar_delegate;
+ ar_session = [ARSessionClass new];
+ ar_delegate = [ARKitSessionDelegate new];
+ ar_delegate.arkit_interface = this;
+ ar_session.delegate = ar_delegate;
- // reset our transform
- transform = Transform();
+ // reset our transform
+ transform = Transform();
- // make this our primary interface
- xr_server->set_primary_interface(this);
+ // make this our primary interface
+ xr_server->set_primary_interface(this);
- // make sure we have our feed setup
- if (feed.is_null()) {
- feed.instance();
- feed->set_name("ARKit");
+ // make sure we have our feed setup
+ if (feed.is_null()) {
+ feed.instance();
+ feed->set_name("ARKit");
- CameraServer *cs = CameraServer::get_singleton();
- if (cs != NULL) {
- cs->add_feed(feed);
+ CameraServer *cs = CameraServer::get_singleton();
+ if (cs != NULL) {
+ cs->add_feed(feed);
+ }
}
- }
- feed->set_active(true);
+ feed->set_active(true);
- // yeah!
- initialized = true;
+ // yeah!
+ initialized = true;
- // Start our session...
- start_session();
- }
+ // Start our session...
+ start_session();
+ }
- return true;
+ return true;
+ } else {
+ return false;
+ }
}
void ARKitInterface::uninitialize() {
@@ -286,9 +305,12 @@ void ARKitInterface::uninitialize() {
remove_all_anchors();
- [ar_session release];
+ if (@available(iOS 11.0, *)) {
+ [ar_session release];
+ ar_session = NULL;
+ }
[ar_delegate release];
- ar_session = NULL;
+
ar_delegate = NULL;
initialized = false;
session_was_started = false;
@@ -296,15 +318,15 @@ void ARKitInterface::uninitialize() {
}
Size2 ARKitInterface::get_render_targetsize() {
- _THREAD_SAFE_METHOD_
+ // _THREAD_SAFE_METHOD_
- Size2 target_size = OS::get_singleton()->get_window_size();
+ Size2 target_size = DisplayServer::get_singleton()->screen_get_size();
return target_size;
}
Transform ARKitInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- _THREAD_SAFE_METHOD_
+ // _THREAD_SAFE_METHOD_
Transform transform_for_eye;
@@ -336,7 +358,7 @@ CameraMatrix ARKitInterface::get_projection_for_eye(XRInterface::Eyes p_eye, rea
}
void ARKitInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- _THREAD_SAFE_METHOD_
+ // _THREAD_SAFE_METHOD_
// We must have a valid render target
ERR_FAIL_COND(!p_render_target.is_valid());
@@ -345,15 +367,15 @@ void ARKitInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target
ERR_FAIL_COND(p_screen_rect == Rect2());
// get the size of our screen
- Rect2 screen_rect = p_screen_rect;
+ // Rect2 screen_rect = p_screen_rect;
// screen_rect.position.x += screen_rect.size.x;
// screen_rect.size.x = -screen_rect.size.x;
// screen_rect.position.y += screen_rect.size.y;
// screen_rect.size.y = -screen_rect.size.y;
- VSG::rasterizer->set_current_render_target(RID());
- VSG::rasterizer->blit_render_target_to_screen(p_render_target, screen_rect, 0);
+ // VSG::rasterizer->set_current_render_target(RID());
+ // VSG::rasterizer->blit_render_target_to_screen(p_render_target, screen_rect, 0);
}
XRPositionalTracker *ARKitInterface::get_anchor_for_uuid(const unsigned char *p_uuid) {
@@ -432,7 +454,7 @@ void ARKitInterface::remove_all_anchors() {
}
void ARKitInterface::process() {
- _THREAD_SAFE_METHOD_
+ // _THREAD_SAFE_METHOD_
if (@available(iOS 11.0, *)) {
if (initialized) {
@@ -443,8 +465,16 @@ void ARKitInterface::process() {
last_timestamp = current_frame.timestamp;
// get some info about our screen and orientation
- Size2 screen_size = OS::get_singleton()->get_window_size();
- UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
+ Size2 screen_size = DisplayServer::get_singleton()->screen_get_size();
+ UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown;
+
+ if (@available(iOS 13, *)) {
+ orientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
+#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
+ } else {
+ orientation = [[UIApplication sharedApplication] statusBarOrientation];
+#endif
+ }
// Grab our camera image for our backbuffer
CVPixelBufferRef pixelBuffer = current_frame.capturedImage;
@@ -475,27 +505,27 @@ void ARKitInterface::process() {
{
// do Y
- int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
- int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
- int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
+ size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
+ size_t bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
if ((image_width[0] != new_width) || (image_height[0] != new_height)) {
printf("- Camera padding l:%lu r:%lu t:%lu b:%lu\n", extraLeft, extraRight, extraTop, extraBottom);
- printf("- Camera Y plane size: %i, %i - %i\n", new_width, new_height, bytes_per_row);
+ printf("- Camera Y plane size: %lu, %lu - %lu\n", new_width, new_height, bytes_per_row);
image_width[0] = new_width;
image_height[0] = new_height;
img_data[0].resize(new_width * new_height);
}
- uint8_t *w = img_data[0].write();
+ uint8_t *w = img_data[0].ptrw();
if (new_width == bytes_per_row) {
- memcpy(w.ptr(), dataY, new_width * new_height);
+ memcpy(w, dataY, new_width * new_height);
} else {
- int offset_a = 0;
- int offset_b = extraLeft + (extraTop * bytes_per_row);
- for (int r = 0; r < new_height; r++) {
- memcpy(w.ptr() + offset_a, dataY + offset_b, new_width);
+ size_t offset_a = 0;
+ size_t offset_b = extraLeft + (extraTop * bytes_per_row);
+ for (size_t r = 0; r < new_height; r++) {
+ memcpy(w + offset_a, dataY + offset_b, new_width);
offset_a += new_width;
offset_b += bytes_per_row;
}
@@ -507,26 +537,26 @@ void ARKitInterface::process() {
{
// do CbCr
- int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
- int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
- int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
+ size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
+ size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
+ size_t bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
if ((image_width[1] != new_width) || (image_height[1] != new_height)) {
- printf("- Camera CbCr plane size: %i, %i - %i\n", new_width, new_height, bytes_per_row);
+ printf("- Camera CbCr plane size: %lu, %lu - %lu\n", new_width, new_height, bytes_per_row);
image_width[1] = new_width;
image_height[1] = new_height;
img_data[1].resize(2 * new_width * new_height);
}
- uint8_t *w = img_data[1].write();
+ uint8_t *w = img_data[1].ptrw();
if ((2 * new_width) == bytes_per_row) {
- memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
+ memcpy(w, dataCbCr, 2 * new_width * new_height);
} else {
- int offset_a = 0;
- int offset_b = extraLeft + (extraTop * bytes_per_row);
- for (int r = 0; r < new_height; r++) {
- memcpy(w.ptr() + offset_a, dataCbCr + offset_b, 2 * new_width);
+ size_t offset_a = 0;
+ size_t offset_b = extraLeft + (extraTop * bytes_per_row);
+ for (size_t r = 0; r < new_height; r++) {
+ memcpy(w + offset_a, dataCbCr + offset_b, 2 * new_width);
offset_a += 2 * new_width;
offset_b += bytes_per_row;
}
@@ -658,69 +688,78 @@ void ARKitInterface::process() {
}
void ARKitInterface::_add_or_update_anchor(void *p_anchor) {
- _THREAD_SAFE_METHOD_
-
- ARAnchor *anchor = (ARAnchor *)p_anchor;
-
- unsigned char uuid[16];
- [anchor.identifier getUUIDBytes:uuid];
-
- XRPositionalTracker *tracker = get_anchor_for_uuid(uuid);
- if (tracker != NULL) {
- // lets update our mesh! (using Arjens code as is for now)
- // we should also probably limit how often we do this...
+ // _THREAD_SAFE_METHOD_
- // can we safely cast this?
- ARPlaneAnchor *planeAnchor = (ARPlaneAnchor *)anchor;
-
- if (planeAnchor.geometry.triangleCount > 0) {
- Ref<SurfaceTool> surftool;
- surftool.instance();
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
+ if (@available(iOS 11.0, *)) {
+ ARAnchor *anchor = (ARAnchor *)p_anchor;
+
+ unsigned char uuid[16];
+ [anchor.identifier getUUIDBytes:uuid];
+
+ XRPositionalTracker *tracker = get_anchor_for_uuid(uuid);
+ if (tracker != NULL) {
+ // lets update our mesh! (using Arjens code as is for now)
+ // we should also probably limit how often we do this...
+
+ // can we safely cast this?
+ ARPlaneAnchor *planeAnchor = (ARPlaneAnchor *)anchor;
+
+ if (@available(iOS 11.3, *)) {
+ if (planeAnchor.geometry.triangleCount > 0) {
+ Ref<SurfaceTool> surftool;
+ surftool.instance();
+ surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
+
+ for (int j = planeAnchor.geometry.triangleCount * 3 - 1; j >= 0; j--) {
+ int16_t index = planeAnchor.geometry.triangleIndices[j];
+ simd_float3 vrtx = planeAnchor.geometry.vertices[index];
+ simd_float2 textcoord = planeAnchor.geometry.textureCoordinates[index];
+ surftool->add_uv(Vector2(textcoord[0], textcoord[1]));
+ surftool->add_color(Color(0.8, 0.8, 0.8));
+ surftool->add_vertex(Vector3(vrtx[0], vrtx[1], vrtx[2]));
+ }
- for (int j = planeAnchor.geometry.triangleCount * 3 - 1; j >= 0; j--) {
- int16_t index = planeAnchor.geometry.triangleIndices[j];
- simd_float3 vrtx = planeAnchor.geometry.vertices[index];
- simd_float2 textcoord = planeAnchor.geometry.textureCoordinates[index];
- surftool->add_uv(Vector2(textcoord[0], textcoord[1]));
- surftool->add_color(Color(0.8, 0.8, 0.8));
- surftool->add_vertex(Vector3(vrtx[0], vrtx[1], vrtx[2]));
+ surftool->generate_normals();
+ tracker->set_mesh(surftool->commit());
+ } else {
+ Ref<Mesh> nomesh;
+ tracker->set_mesh(nomesh);
+ }
+ } else {
+ Ref<Mesh> nomesh;
+ tracker->set_mesh(nomesh);
}
- surftool->generate_normals();
- tracker->set_mesh(surftool->commit());
- } else {
- Ref<Mesh> nomesh;
- tracker->set_mesh(nomesh);
+ // Note, this also contains a scale factor which gives us an idea of the size of the anchor
+ // We may extract that in our XRAnchor class
+ Basis b;
+ matrix_float4x4 m44 = anchor.transform;
+ b.elements[0].x = m44.columns[0][0];
+ b.elements[1].x = m44.columns[0][1];
+ b.elements[2].x = m44.columns[0][2];
+ b.elements[0].y = m44.columns[1][0];
+ b.elements[1].y = m44.columns[1][1];
+ b.elements[2].y = m44.columns[1][2];
+ b.elements[0].z = m44.columns[2][0];
+ b.elements[1].z = m44.columns[2][1];
+ b.elements[2].z = m44.columns[2][2];
+ tracker->set_orientation(b);
+ tracker->set_rw_position(Vector3(m44.columns[3][0], m44.columns[3][1], m44.columns[3][2]));
}
-
- // Note, this also contains a scale factor which gives us an idea of the size of the anchor
- // We may extract that in our XRAnchor class
- Basis b;
- matrix_float4x4 m44 = anchor.transform;
- b.elements[0].x = m44.columns[0][0];
- b.elements[1].x = m44.columns[0][1];
- b.elements[2].x = m44.columns[0][2];
- b.elements[0].y = m44.columns[1][0];
- b.elements[1].y = m44.columns[1][1];
- b.elements[2].y = m44.columns[1][2];
- b.elements[0].z = m44.columns[2][0];
- b.elements[1].z = m44.columns[2][1];
- b.elements[2].z = m44.columns[2][2];
- tracker->set_orientation(b);
- tracker->set_rw_position(Vector3(m44.columns[3][0], m44.columns[3][1], m44.columns[3][2]));
}
}
void ARKitInterface::_remove_anchor(void *p_anchor) {
- _THREAD_SAFE_METHOD_
+ // _THREAD_SAFE_METHOD_
- ARAnchor *anchor = (ARAnchor *)p_anchor;
+ if (@available(iOS 11.0, *)) {
+ ARAnchor *anchor = (ARAnchor *)p_anchor;
- unsigned char uuid[16];
- [anchor.identifier getUUIDBytes:uuid];
+ unsigned char uuid[16];
+ [anchor.identifier getUUIDBytes:uuid];
- remove_anchor_for_uuid(uuid);
+ remove_anchor_for_uuid(uuid);
+ }
}
ARKitInterface::ARKitInterface() {
@@ -728,7 +767,9 @@ ARKitInterface::ARKitInterface() {
session_was_started = false;
plane_detection_is_enabled = false;
light_estimation_is_enabled = false;
- ar_session = NULL;
+ if (@available(iOS 11.0, *)) {
+ ar_session = NULL;
+ }
z_near = 0.01;
z_far = 1000.0;
projection.set_perspective(60.0, 1.0, z_near, z_far, false);
diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h
index 158b80a60a..df98bf506e 100644
--- a/modules/arkit/arkit_session_delegate.h
+++ b/modules/arkit/arkit_session_delegate.h
@@ -42,9 +42,9 @@ class ARKitInterface;
@property(nonatomic) ARKitInterface *arkit_interface;
-- (void)session:(ARSession *)session didAddAnchors:(NSArray<ARAnchor *> *)anchors;
-- (void)session:(ARSession *)session didRemoveAnchors:(NSArray<ARAnchor *> *)anchors;
-- (void)session:(ARSession *)session didUpdateAnchors:(NSArray<ARAnchor *> *)anchors;
+- (void)session:(ARSession *)session didAddAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0));
+- (void)session:(ARSession *)session didRemoveAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0));
+- (void)session:(ARSession *)session didUpdateAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0));
@end
#endif /* !ARKIT_SESSION_DELEGATE_H */
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index edbd9565b8..b35019bea3 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -65,14 +65,11 @@ AreaBullet::~AreaBullet() {
}
void AreaBullet::dispatch_callbacks() {
- if (!isScratched) {
- return;
- }
- isScratched = false;
+ RigidCollisionObjectBullet::dispatch_callbacks();
// Reverse order because I've to remove EXIT objects
for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
- OverlappingObjectData &otherObj = overlappingObjects.write[i];
+ OverlappingObjectData &otherObj = overlappingObjects[i];
switch (otherObj.state) {
case OVERLAP_STATE_ENTER:
@@ -112,10 +109,9 @@ void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3
}
void AreaBullet::scratch() {
- if (isScratched) {
- return;
+ if (space != nullptr) {
+ space->add_to_pre_flush_queue(this);
}
- isScratched = true;
}
void AreaBullet::clear_overlaps(bool p_notify) {
@@ -173,9 +169,9 @@ void AreaBullet::do_reload_body() {
void AreaBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
+
if (space) {
clear_overlaps(false);
- isScratched = false;
// Remove this object form the physics world
space->unregister_collision_object(this);
@@ -187,10 +183,11 @@ void AreaBullet::set_space(SpaceBullet *p_space) {
if (space) {
space->register_collision_object(this);
reload_body();
+ scratch();
}
}
-void AreaBullet::on_collision_filters_change() {
+void AreaBullet::do_reload_collision_filters() {
if (space) {
space->reload_collision_filters(this);
}
@@ -204,13 +201,13 @@ void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
void AreaBullet::put_overlap_as_exit(int p_index) {
scratch();
- overlappingObjects.write[p_index].state = OVERLAP_STATE_EXIT;
+ overlappingObjects[p_index].state = OVERLAP_STATE_EXIT;
}
void AreaBullet::put_overlap_as_inside(int p_index) {
// This check is required to be sure this body was inside
if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) {
- overlappingObjects.write[p_index].state = OVERLAP_STATE_INSIDE;
+ overlappingObjects[p_index].state = OVERLAP_STATE_INSIDE;
}
}
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index 12272092f7..51fbc1f71d 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -32,7 +32,7 @@
#define AREABULLET_H
#include "collision_object_bullet.h"
-#include "core/vector.h"
+#include "core/local_vector.h"
#include "servers/physics_server_3d.h"
#include "space_bullet.h"
@@ -83,7 +83,7 @@ private:
Variant *call_event_res_ptr[5];
btGhostObject *btGhost;
- Vector<OverlappingObjectData> overlappingObjects;
+ LocalVector<OverlappingObjectData> overlappingObjects;
bool monitorable = true;
PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
@@ -96,8 +96,6 @@ private:
real_t spOv_angularDump = 0.1;
int spOv_priority = 0;
- bool isScratched = false;
-
InOutEventCallback eventsCallbacks[2];
public:
@@ -139,11 +137,11 @@ public:
_FORCE_INLINE_ void set_spOv_priority(int p_priority) { spOv_priority = p_priority; }
_FORCE_INLINE_ int get_spOv_priority() { return spOv_priority; }
- virtual void main_shape_changed();
- virtual void do_reload_body();
- virtual void set_space(SpaceBullet *p_space);
+ virtual void main_shape_changed() override;
+ virtual void do_reload_body() override;
+ virtual void set_space(SpaceBullet *p_space) override;
- virtual void dispatch_callbacks();
+ virtual void dispatch_callbacks() override;
void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer3D::AreaBodyStatus p_status);
void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
void scratch();
@@ -152,9 +150,9 @@ public:
// Dispatch the callbacks and removes from overlapping list
void remove_overlap(CollisionObjectBullet *p_object, bool p_notify);
- virtual void on_collision_filters_change();
- virtual void on_collision_checker_start() {}
- virtual void on_collision_checker_end() { isTransformChanged = false; }
+ virtual void do_reload_collision_filters() override;
+ virtual void on_collision_checker_start() override {}
+ virtual void on_collision_checker_end() override { isTransformChanged = false; }
void add_overlap(CollisionObjectBullet *p_otherObject);
void put_overlap_as_exit(int p_index);
@@ -166,8 +164,8 @@ public:
void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method);
bool has_event_callback(Type p_callbackObjectType);
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
+ virtual void on_enter_area(AreaBullet *p_area) override;
+ virtual void on_exit_area(AreaBullet *p_area) override;
};
#endif
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 6078babaf8..eb95120f74 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -52,7 +52,7 @@ class BulletPhysicsServer3D : public PhysicsServer3D {
bool active = true;
char active_spaces_count = 0;
- Vector<SpaceBullet *> active_spaces;
+ LocalVector<SpaceBullet *> active_spaces;
mutable RID_PtrOwner<SpaceBullet> space_owner;
mutable RID_PtrOwner<ShapeBullet> shape_owner;
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index dd208965bd..660e9afc5e 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -165,11 +165,20 @@ bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet
return !bt_collision_object->checkCollideWith(p_otherCollisionObject->bt_collision_object);
}
-void CollisionObjectBullet::prepare_object_for_dispatch() {
- if (need_body_reload) {
+void CollisionObjectBullet::reload_body() {
+ needs_body_reload = true;
+}
+
+void CollisionObjectBullet::dispatch_callbacks() {}
+
+void CollisionObjectBullet::pre_process() {
+ if (needs_body_reload) {
do_reload_body();
- need_body_reload = false;
+ } else if (needs_collision_filters_reload) {
+ do_reload_collision_filters();
}
+ needs_body_reload = false;
+ needs_collision_filters_reload = false;
}
void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
@@ -245,7 +254,7 @@ void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform
}
void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
- ShapeWrapper &shp = shapes.write[p_index];
+ ShapeWrapper &shp = shapes[p_index];
shp.shape->remove_owner(this);
p_shape->add_owner(this);
shp.shape = p_shape;
@@ -307,7 +316,7 @@ void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBod
void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
ERR_FAIL_INDEX(p_index, get_shape_count());
- shapes.write[p_index].set_transform(p_transform);
+ shapes[p_index].set_transform(p_transform);
shape_changed(p_index);
}
@@ -325,7 +334,7 @@ void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled
if (shapes[p_index].active != p_disabled) {
return;
}
- shapes.write[p_index].active = !p_disabled;
+ shapes[p_index].active = !p_disabled;
shape_changed(p_index);
}
@@ -333,16 +342,16 @@ bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
return !shapes[p_index].active;
}
-void RigidCollisionObjectBullet::prepare_object_for_dispatch() {
+void RigidCollisionObjectBullet::pre_process() {
if (need_shape_reload) {
do_reload_shapes();
need_shape_reload = false;
}
- CollisionObjectBullet::prepare_object_for_dispatch();
+ CollisionObjectBullet::pre_process();
}
void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
- ShapeWrapper &shp = shapes.write[p_shape_index];
+ ShapeWrapper &shp = shapes[p_shape_index];
if (shp.bt_shape == mainShape) {
mainShape = nullptr;
}
@@ -363,12 +372,11 @@ void RigidCollisionObjectBullet::do_reload_shapes() {
mainShape = nullptr;
const int shape_count = shapes.size();
- ShapeWrapper *shapes_ptr = shapes.ptrw();
// Reset all shapes if required
if (force_shape_reset) {
for (int i(0); i < shape_count; ++i) {
- shapes_ptr[i].release_bt_shape();
+ shapes[i].release_bt_shape();
}
force_shape_reset = false;
}
@@ -377,10 +385,10 @@ void RigidCollisionObjectBullet::do_reload_shapes() {
if (1 == shape_count) {
// Is it possible to optimize by not using compound?
- btTransform transform = shapes_ptr[0].get_adjusted_transform();
+ btTransform transform = shapes[0].get_adjusted_transform();
if (transform.getOrigin().isZero() && transform.getBasis() == transform.getBasis().getIdentity()) {
- shapes_ptr[0].claim_bt_shape(body_scale);
- mainShape = shapes_ptr[0].bt_shape;
+ shapes[0].claim_bt_shape(body_scale);
+ mainShape = shapes[0].bt_shape;
main_shape_changed();
// Nothing more to do
return;
@@ -391,10 +399,10 @@ void RigidCollisionObjectBullet::do_reload_shapes() {
btCompoundShape *compoundShape = bulletnew(btCompoundShape(enableDynamicAabbTree, shape_count));
for (int i(0); i < shape_count; ++i) {
- shapes_ptr[i].claim_bt_shape(body_scale);
- btTransform scaled_shape_transform(shapes_ptr[i].get_adjusted_transform());
+ shapes[i].claim_bt_shape(body_scale);
+ btTransform scaled_shape_transform(shapes[i].get_adjusted_transform());
scaled_shape_transform.getOrigin() *= body_scale;
- compoundShape->addChildShape(scaled_shape_transform, shapes_ptr[i].bt_shape);
+ compoundShape->addChildShape(scaled_shape_transform, shapes[i].bt_shape);
}
compoundShape->recalculateLocalAabb();
@@ -408,7 +416,7 @@ void RigidCollisionObjectBullet::body_scale_changed() {
}
void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
- ShapeWrapper &shp = shapes.write[p_index];
+ ShapeWrapper &shp = shapes[p_index];
shp.shape->remove_owner(this, p_permanentlyFromThisBody);
if (shp.bt_shape == mainShape) {
mainShape = nullptr;
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index ac74661f24..920d80af23 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -31,6 +31,7 @@
#ifndef COLLISION_OBJECT_BULLET_H
#define COLLISION_OBJECT_BULLET_H
+#include "core/local_vector.h"
#include "core/math/transform.h"
#include "core/math/vector3.h"
#include "core/object.h"
@@ -126,16 +127,18 @@ protected:
VSet<RID> exceptions;
- bool need_body_reload = true;
+ bool needs_body_reload = true;
+ bool needs_collision_filters_reload = true;
/// This array is used to know all areas where this Object is overlapped in
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
/// This array is used mainly to know which area hold the pointer of this object
- Vector<AreaBullet *> areasOverlapped;
+ LocalVector<AreaBullet *> areasOverlapped;
bool isTransformChanged = false;
public:
bool is_in_world = false;
+ bool is_in_flush_queue = false;
public:
CollisionObjectBullet(Type p_type);
@@ -171,7 +174,7 @@ public:
_FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) {
if (collisionLayer != p_layer) {
collisionLayer = p_layer;
- on_collision_filters_change();
+ needs_collision_filters_reload = true;
}
}
_FORCE_INLINE_ uint32_t get_collision_layer() const { return collisionLayer; }
@@ -179,24 +182,23 @@ public:
_FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) {
if (collisionMask != p_mask) {
collisionMask = p_mask;
- on_collision_filters_change();
+ needs_collision_filters_reload = true;
}
}
_FORCE_INLINE_ uint32_t get_collision_mask() const { return collisionMask; }
- virtual void on_collision_filters_change() = 0;
+ virtual void do_reload_collision_filters() = 0;
_FORCE_INLINE_ bool test_collision_mask(CollisionObjectBullet *p_other) const {
return collisionLayer & p_other->collisionMask || p_other->collisionLayer & collisionMask;
}
bool need_reload_body() const {
- return need_body_reload;
+ return needs_body_reload;
}
- void reload_body() {
- need_body_reload = true;
- }
+ void reload_body();
+
virtual void do_reload_body() = 0;
virtual void set_space(SpaceBullet *p_space) = 0;
_FORCE_INLINE_ SpaceBullet *get_space() const { return space; }
@@ -204,8 +206,8 @@ public:
virtual void on_collision_checker_start() = 0;
virtual void on_collision_checker_end() = 0;
- virtual void prepare_object_for_dispatch();
- virtual void dispatch_callbacks() = 0;
+ virtual void dispatch_callbacks();
+ virtual void pre_process();
void set_collision_enabled(bool p_enabled);
bool is_collisions_response_enabled();
@@ -229,7 +231,7 @@ public:
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
protected:
btCollisionShape *mainShape = nullptr;
- Vector<ShapeWrapper> shapes;
+ LocalVector<ShapeWrapper> shapes;
bool need_shape_reload = true;
public:
@@ -237,7 +239,7 @@ public:
CollisionObjectBullet(p_type) {}
~RigidCollisionObjectBullet();
- _FORCE_INLINE_ const Vector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }
+ _FORCE_INLINE_ const LocalVector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }
_FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
@@ -248,9 +250,9 @@ public:
ShapeBullet *get_shape(int p_index) const;
btCollisionShape *get_bt_shape(int p_index) const;
- int find_shape(ShapeBullet *p_shape) const;
+ virtual int find_shape(ShapeBullet *p_shape) const override;
- virtual void remove_shape_full(ShapeBullet *p_shape);
+ virtual void remove_shape_full(ShapeBullet *p_shape) override;
void remove_shape_full(int p_index);
void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
@@ -262,15 +264,15 @@ public:
void set_shape_disabled(int p_index, bool p_disabled);
bool is_shape_disabled(int p_index);
- virtual void prepare_object_for_dispatch();
+ virtual void pre_process() override;
- virtual void shape_changed(int p_shape_index);
- void reload_shapes();
+ virtual void shape_changed(int p_shape_index) override;
+ virtual void reload_shapes() override;
bool need_reload_shapes() const { return need_shape_reload; }
virtual void do_reload_shapes();
virtual void main_shape_changed() = 0;
- virtual void body_scale_changed();
+ virtual void body_scale_changed() override;
private:
void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false);
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index e1f950dad1..f82648d6ff 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -57,7 +57,7 @@ bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btB
bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
- if (m_pickRay || needs) {
+ if (needs) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 717c99c738..32c3240a35 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -51,9 +51,7 @@
BulletPhysicsDirectBodyState3D *BulletPhysicsDirectBodyState3D::singleton = nullptr;
Vector3 BulletPhysicsDirectBodyState3D::get_total_gravity() const {
- Vector3 gVec;
- B_TO_G(body->btBody->getGravity(), gVec);
- return gVec;
+ return body->total_gravity;
}
float BulletPhysicsDirectBodyState3D::get_total_angular_damp() const {
@@ -183,7 +181,7 @@ int BulletPhysicsDirectBodyState3D::get_contact_collider_shape(int p_contact_idx
}
Vector3 BulletPhysicsDirectBodyState3D::get_contact_collider_velocity_at_position(int p_contact_idx) const {
- RigidBodyBullet::CollisionData &colDat = body->collisions.write[p_contact_idx];
+ RigidBodyBullet::CollisionData &colDat = body->collisions[p_contact_idx];
btVector3 hitLocation;
G_TO_B(colDat.hitLocalLocation, hitLocation);
@@ -213,7 +211,7 @@ void RigidBodyBullet::KinematicUtilities::setSafeMargin(btScalar p_margin) {
}
void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
- const Vector<CollisionObjectBullet::ShapeWrapper> &shapes_wrappers(owner->get_shapes_wrappers());
+ const LocalVector<CollisionObjectBullet::ShapeWrapper> &shapes_wrappers(owner->get_shapes_wrappers());
const int shapes_count = shapes_wrappers.size();
just_delete_shapes(shapes_count);
@@ -228,8 +226,8 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
continue;
}
- shapes.write[i].transform = shape_wrapper->transform;
- shapes.write[i].transform.getOrigin() *= owner_scale;
+ shapes[i].transform = shape_wrapper->transform;
+ shapes[i].transform.getOrigin() *= owner_scale;
switch (shape_wrapper->shape->get_type()) {
case PhysicsServer3D::SHAPE_SPHERE:
case PhysicsServer3D::SHAPE_BOX:
@@ -237,11 +235,11 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
case PhysicsServer3D::SHAPE_CYLINDER:
case PhysicsServer3D::SHAPE_CONVEX_POLYGON:
case PhysicsServer3D::SHAPE_RAY: {
- shapes.write[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->internal_create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
+ shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->internal_create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
} break;
default:
WARN_PRINT("This shape is not supported for kinematic collision.");
- shapes.write[i].shape = nullptr;
+ shapes[i].shape = nullptr;
}
}
}
@@ -249,7 +247,7 @@ void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
for (int i = shapes.size() - 1; 0 <= i; --i) {
if (shapes[i].shape) {
- bulletdelete(shapes.write[i].shape);
+ bulletdelete(shapes[i].shape);
}
}
shapes.resize(new_size);
@@ -271,8 +269,8 @@ RigidBodyBullet::RigidBodyBullet() :
reload_axis_lock();
areasWhereIam.resize(maxAreasWhereIam);
- for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
- areasWhereIam.write[i] = nullptr;
+ for (uint32_t i = 0; i < areasWhereIam.size(); i += 1) {
+ areasWhereIam[i] = nullptr;
}
btBody->setSleepingThresholds(0.2, 0.2);
@@ -335,16 +333,15 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
if (space) {
space->register_collision_object(this);
reload_body();
+ space->add_to_flush_queue(this);
}
}
void RigidBodyBullet::dispatch_callbacks() {
+ RigidCollisionObjectBullet::dispatch_callbacks();
+
/// The check isFirstTransformChanged is necessary in order to call integrated forces only when the first transform is sent
if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && can_integrate_forces) {
- if (omit_forces_integration) {
- btBody->clearForces();
- }
-
BulletPhysicsDirectBodyState3D *bodyDirect = BulletPhysicsDirectBodyState3D::get_singleton(this);
Variant variantBodyDirect = bodyDirect;
@@ -362,16 +359,22 @@ void RigidBodyBullet::dispatch_callbacks() {
}
}
+ previousActiveState = btBody->isActive();
+}
+
+void RigidBodyBullet::pre_process() {
+ RigidCollisionObjectBullet::pre_process();
+
if (isScratchedSpaceOverrideModificator || 0 < countGravityPointSpaces) {
isScratchedSpaceOverrideModificator = false;
reload_space_override_modificator();
}
- /// Lock axis
- btBody->setLinearVelocity(btBody->getLinearVelocity() * btBody->getLinearFactor());
- btBody->setAngularVelocity(btBody->getAngularVelocity() * btBody->getAngularFactor());
-
- previousActiveState = btBody->isActive();
+ if (is_active()) {
+ /// Lock axis
+ btBody->setLinearVelocity(btBody->getLinearVelocity() * btBody->getLinearFactor());
+ btBody->setAngularVelocity(btBody->getAngularVelocity() * btBody->getAngularFactor());
+ }
}
void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
@@ -392,7 +395,7 @@ void RigidBodyBullet::scratch_space_override_modificator() {
isScratchedSpaceOverrideModificator = true;
}
-void RigidBodyBullet::on_collision_filters_change() {
+void RigidBodyBullet::do_reload_collision_filters() {
if (space) {
space->reload_collision_filters(this);
}
@@ -405,14 +408,15 @@ void RigidBodyBullet::on_collision_checker_start() {
collisionsCount = 0;
// Swap array
- Vector<RigidBodyBullet *> *s = prev_collision_traces;
- prev_collision_traces = curr_collision_traces;
- curr_collision_traces = s;
+ SWAP(prev_collision_traces, curr_collision_traces);
}
void RigidBodyBullet::on_collision_checker_end() {
// Always true if active and not a static or kinematic body
isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
+ if (isTransformChanged && space != nullptr) {
+ space->add_to_flush_queue(this);
+ }
}
bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
@@ -420,7 +424,7 @@ bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const
return false;
}
- CollisionData &cd = collisions.write[collisionsCount];
+ CollisionData &cd = collisions[collisionsCount];
cd.hitLocalLocation = p_hitLocalLocation;
cd.otherObject = p_otherObject;
cd.hitWorldLocation = p_hitWorldLocation;
@@ -429,7 +433,7 @@ bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const
cd.other_object_shape = p_other_shape_index;
cd.local_shape = p_local_shape_index;
- curr_collision_traces->write[collisionsCount] = p_otherObject;
+ (*curr_collision_traces)[collisionsCount] = p_otherObject;
++collisionsCount;
return true;
@@ -464,6 +468,7 @@ bool RigidBodyBullet::is_active() const {
void RigidBodyBullet::set_omit_forces_integration(bool p_omit) {
omit_forces_integration = p_omit;
+ scratch_space_override_modificator();
}
void RigidBodyBullet::set_param(PhysicsServer3D::BodyParameter p_param, real_t p_value) {
@@ -839,15 +844,15 @@ void RigidBodyBullet::on_enter_area(AreaBullet *p_area) {
for (int i = 0; i < areaWhereIamCount; ++i) {
if (nullptr == areasWhereIam[i]) {
// This area has the highest priority
- areasWhereIam.write[i] = p_area;
+ areasWhereIam[i] = p_area;
break;
} else {
if (areasWhereIam[i]->get_spOv_priority() > p_area->get_spOv_priority()) {
// The position was found, just shift all elements
for (int j = i; j < areaWhereIamCount; ++j) {
- areasWhereIam.write[j + 1] = areasWhereIam[j];
+ areasWhereIam[j + 1] = areasWhereIam[j];
}
- areasWhereIam.write[i] = p_area;
+ areasWhereIam[i] = p_area;
break;
}
}
@@ -871,7 +876,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
if (p_area == areasWhereIam[i]) {
// The area was found, just shift down all elements
for (int j = i; j < areaWhereIamCount; ++j) {
- areasWhereIam.write[j] = areasWhereIam[j + 1];
+ areasWhereIam[j] = areasWhereIam[j + 1];
}
wasTheAreaFound = true;
break;
@@ -884,7 +889,7 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
--areaWhereIamCount;
- areasWhereIam.write[areaWhereIamCount] = nullptr; // Even if this is not required, I clear the last element to be safe
+ areasWhereIam[areaWhereIamCount] = nullptr; // Even if this is not required, I clear the last element to be safe
if (PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED != p_area->get_spOv_mode()) {
scratch_space_override_modificator();
}
@@ -892,41 +897,35 @@ void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
}
void RigidBodyBullet::reload_space_override_modificator() {
- // Make sure that kinematic bodies have their total gravity calculated
- if (!is_active() && PhysicsServer3D::BODY_MODE_KINEMATIC != mode) {
+ if (mode == PhysicsServer3D::BODY_MODE_STATIC) {
return;
}
- Vector3 newGravity(0.0, 0.0, 0.0);
+ Vector3 newGravity;
real_t newLinearDamp = MAX(0.0, linearDamp);
real_t newAngularDamp = MAX(0.0, angularDamp);
- AreaBullet *currentArea;
- // Variable used to calculate new gravity for gravity point areas, it is pointed by currentGravity pointer
- Vector3 support_gravity(0, 0, 0);
-
bool stopped = false;
- for (int i = areaWhereIamCount - 1; (0 <= i) && !stopped; --i) {
- currentArea = areasWhereIam[i];
+ for (int i = 0; i < areaWhereIamCount && !stopped; i += 1) {
+ AreaBullet *currentArea = areasWhereIam[i];
if (!currentArea || PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED == currentArea->get_spOv_mode()) {
continue;
}
+ Vector3 support_gravity;
+
/// Here is calculated the gravity
if (currentArea->is_spOv_gravityPoint()) {
/// It calculates the direction of new gravity
support_gravity = currentArea->get_transform().xform(currentArea->get_spOv_gravityVec()) - get_transform().get_origin();
- real_t distanceMag = support_gravity.length();
+
+ const real_t distanceMag = support_gravity.length();
// Normalized in this way to avoid the double call of function "length()"
if (distanceMag == 0) {
- support_gravity.x = 0;
- support_gravity.y = 0;
- support_gravity.z = 0;
+ support_gravity = Vector3();
} else {
- support_gravity.x /= distanceMag;
- support_gravity.y /= distanceMag;
- support_gravity.z /= distanceMag;
+ support_gravity /= distanceMag;
}
/// Here is calculated the final gravity
@@ -988,10 +987,17 @@ void RigidBodyBullet::reload_space_override_modificator() {
newAngularDamp += space->get_angular_damp();
}
- btVector3 newBtGravity;
- G_TO_B(newGravity * gravity_scale, newBtGravity);
+ total_gravity = newGravity;
+
+ if (omit_forces_integration) {
+ // Custom behaviour.
+ btBody->setGravity(btVector3(0, 0, 0));
+ } else {
+ btVector3 newBtGravity;
+ G_TO_B(newGravity * gravity_scale, newBtGravity);
+ btBody->setGravity(newBtGravity);
+ }
- btBody->setGravity(newBtGravity);
btBody->setDamping(newLinearDamp, newAngularDamp);
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index eb62d0d39e..047645677b 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -171,7 +171,7 @@ public:
struct KinematicUtilities {
RigidBodyBullet *owner;
btScalar safe_margin;
- Vector<KinematicShape> shapes;
+ LocalVector<KinematicShape> shapes;
KinematicUtilities(RigidBodyBullet *p_owner);
~KinematicUtilities();
@@ -193,6 +193,7 @@ private:
PhysicsServer3D::BodyMode mode;
GodotMotionState *godotMotionState;
btRigidBody *btBody;
+ Vector3 total_gravity;
uint16_t locked_axis = 0;
real_t mass = 1;
real_t gravity_scale = 1;
@@ -202,18 +203,18 @@ private:
bool omit_forces_integration = false;
bool can_integrate_forces = false;
- Vector<CollisionData> collisions;
- Vector<RigidBodyBullet *> collision_traces_1;
- Vector<RigidBodyBullet *> collision_traces_2;
- Vector<RigidBodyBullet *> *prev_collision_traces;
- Vector<RigidBodyBullet *> *curr_collision_traces;
+ LocalVector<CollisionData> collisions;
+ LocalVector<RigidBodyBullet *> collision_traces_1;
+ LocalVector<RigidBodyBullet *> collision_traces_2;
+ LocalVector<RigidBodyBullet *> *prev_collision_traces;
+ LocalVector<RigidBodyBullet *> *curr_collision_traces;
// these parameters are used to avoid vector resize
- int maxCollisionsDetection = 0;
- int collisionsCount = 0;
- int prev_collision_count = 0;
+ uint32_t maxCollisionsDetection = 0;
+ uint32_t collisionsCount = 0;
+ uint32_t prev_collision_count = 0;
- Vector<AreaBullet *> areasWhereIam;
+ LocalVector<AreaBullet *> areasWhereIam;
// these parameters are used to avoid vector resize
int maxAreasWhereIam = 10;
int areaWhereIamCount = 0;
@@ -235,21 +236,20 @@ public:
_FORCE_INLINE_ btRigidBody *get_bt_rigid_body() { return btBody; }
- virtual void main_shape_changed();
- virtual void do_reload_body();
- virtual void set_space(SpaceBullet *p_space);
+ virtual void main_shape_changed() override;
+ virtual void do_reload_body() override;
+ virtual void set_space(SpaceBullet *p_space) override;
- virtual void dispatch_callbacks();
+ virtual void dispatch_callbacks() override;
+ virtual void pre_process() override;
void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
void scratch_space_override_modificator();
- virtual void on_collision_filters_change();
- virtual void on_collision_checker_start();
- virtual void on_collision_checker_end();
-
- void set_max_collisions_detection(int p_maxCollisionsDetection) {
- ERR_FAIL_COND(0 > p_maxCollisionsDetection);
+ virtual void do_reload_collision_filters() override;
+ virtual void on_collision_checker_start() override;
+ virtual void on_collision_checker_end() override;
+ void set_max_collisions_detection(uint32_t p_maxCollisionsDetection) {
maxCollisionsDetection = p_maxCollisionsDetection;
collisions.resize(p_maxCollisionsDetection);
@@ -312,19 +312,19 @@ public:
void set_angular_velocity(const Vector3 &p_velocity);
Vector3 get_angular_velocity() const;
- virtual void set_transform__bullet(const btTransform &p_global_transform);
- virtual const btTransform &get_transform__bullet() const;
+ virtual void set_transform__bullet(const btTransform &p_global_transform) override;
+ virtual const btTransform &get_transform__bullet() const override;
- virtual void do_reload_shapes();
+ virtual void do_reload_shapes() override;
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
+ virtual void on_enter_area(AreaBullet *p_area) override;
+ virtual void on_exit_area(AreaBullet *p_area) override;
void reload_space_override_modificator();
/// Kinematic
void reload_kinematic_shapes();
- virtual void notify_transform_changed();
+ virtual void notify_transform_changed() override;
private:
void _internal_set_mass(real_t p_mass);
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index f4550c2024..274493ed17 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -504,6 +504,9 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
int l_width = d["width"];
int l_depth = d["depth"];
+ ERR_FAIL_COND_MSG(l_width < 2, "Map width must be at least 2.");
+ ERR_FAIL_COND_MSG(l_depth < 2, "Map depth must be at least 2.");
+
// TODO This code will need adjustments if real_t is set to `double`,
// because that precision is unnecessary for a heightmap and Bullet doesn't support it...
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 3fccd3d8a2..ee48b3c5f0 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -346,14 +346,14 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
indices_table.push_back(Vector<int>());
}
- indices_table.write[vertex_id].push_back(vs_vertex_index);
+ indices_table[vertex_id].push_back(vs_vertex_index);
vs_indices_to_physics_table.push_back(vertex_id);
}
}
const int indices_map_size(indices_table.size());
- Vector<btScalar> bt_vertices;
+ LocalVector<btScalar> bt_vertices;
{ // Parse vertices to bullet
@@ -361,13 +361,13 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
const Vector3 *p_vertices_read = p_vertices.ptr();
for (int i = 0; i < indices_map_size; ++i) {
- bt_vertices.write[3 * i + 0] = p_vertices_read[indices_table[i][0]].x;
- bt_vertices.write[3 * i + 1] = p_vertices_read[indices_table[i][0]].y;
- bt_vertices.write[3 * i + 2] = p_vertices_read[indices_table[i][0]].z;
+ bt_vertices[3 * i + 0] = p_vertices_read[indices_table[i][0]].x;
+ bt_vertices[3 * i + 1] = p_vertices_read[indices_table[i][0]].y;
+ bt_vertices[3 * i + 2] = p_vertices_read[indices_table[i][0]].z;
}
}
- Vector<int> bt_triangles;
+ LocalVector<int> bt_triangles;
const int triangles_size(p_indices.size() / 3);
{ // Parse indices
@@ -377,9 +377,9 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
const int *p_indices_read = p_indices.ptr();
for (int i = 0; i < triangles_size; ++i) {
- bt_triangles.write[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]];
- bt_triangles.write[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]];
- bt_triangles.write[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]];
+ bt_triangles[3 * i + 0] = vs_indices_to_physics_table[p_indices_read[3 * i + 2]];
+ bt_triangles[3 * i + 1] = vs_indices_to_physics_table[p_indices_read[3 * i + 1]];
+ bt_triangles[3 * i + 2] = vs_indices_to_physics_table[p_indices_read[3 * i + 0]];
}
}
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index ba968f4271..229204b539 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -32,7 +32,6 @@
#define SOFT_BODY_BULLET_H
#include "collision_object_bullet.h"
-#include "scene/resources/material.h" // TODO remove this please
#ifdef None
/// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet
@@ -58,7 +57,7 @@
class SoftBodyBullet : public CollisionObjectBullet {
private:
btSoftBody *bt_soft_body = nullptr;
- Vector<Vector<int>> indices_table;
+ LocalVector<Vector<int>> indices_table;
btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody
bool isScratched = false;
@@ -73,7 +72,7 @@ private:
real_t pose_matching_coefficient = 0.; // [0,1]
real_t damping_coefficient = 0.01; // [0,1]
real_t drag_coefficient = 0.; // [0,1]
- Vector<int> pinned_nodes;
+ LocalVector<int> pinned_nodes;
// Other property to add
//btScalar kVC; // Volume conversation coefficient [0,+inf]
@@ -87,15 +86,14 @@ public:
SoftBodyBullet();
~SoftBodyBullet();
- virtual void do_reload_body();
- virtual void set_space(SpaceBullet *p_space);
+ virtual void do_reload_body() override;
+ virtual void set_space(SpaceBullet *p_space) override;
- virtual void dispatch_callbacks() {}
- virtual void on_collision_filters_change() {}
- virtual void on_collision_checker_start() {}
- virtual void on_collision_checker_end() {}
- virtual void on_enter_area(AreaBullet *p_area);
- virtual void on_exit_area(AreaBullet *p_area);
+ virtual void do_reload_collision_filters() override {}
+ virtual void on_collision_checker_start() override {}
+ virtual void on_collision_checker_end() override {}
+ virtual void on_enter_area(AreaBullet *p_area) override;
+ virtual void on_exit_area(AreaBullet *p_area) override;
_FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 9dc307c629..d0515e7c97 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -177,6 +177,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
bt_xform_to.getOrigin() += bt_motion;
if ((bt_xform_to.getOrigin() - bt_xform_from.getOrigin()).fuzzyZero()) {
+ shape->destroy_bt_shape(btShape);
return false;
}
@@ -348,16 +349,46 @@ SpaceBullet::~SpaceBullet() {
destroy_world();
}
+void SpaceBullet::add_to_pre_flush_queue(CollisionObjectBullet *p_co) {
+ if (p_co->is_in_flush_queue == false) {
+ p_co->is_in_flush_queue = true;
+ queue_pre_flush.push_back(p_co);
+ }
+}
+
+void SpaceBullet::add_to_flush_queue(CollisionObjectBullet *p_co) {
+ if (p_co->is_in_flush_queue == false) {
+ p_co->is_in_flush_queue = true;
+ queue_flush.push_back(p_co);
+ }
+}
+
+void SpaceBullet::remove_from_any_queue(CollisionObjectBullet *p_co) {
+ if (p_co->is_in_flush_queue) {
+ p_co->is_in_flush_queue = false;
+ queue_pre_flush.erase(p_co);
+ queue_flush.erase(p_co);
+ }
+}
+
void SpaceBullet::flush_queries() {
- const int size = collision_objects.size();
- CollisionObjectBullet **objects = collision_objects.ptrw();
- for (int i = 0; i < size; i += 1) {
- objects[i]->prepare_object_for_dispatch();
- objects[i]->dispatch_callbacks();
+ for (uint32_t i = 0; i < queue_pre_flush.size(); i += 1) {
+ queue_pre_flush[i]->dispatch_callbacks();
+ queue_pre_flush[i]->is_in_flush_queue = false;
}
+ for (uint32_t i = 0; i < queue_flush.size(); i += 1) {
+ queue_flush[i]->dispatch_callbacks();
+ queue_flush[i]->is_in_flush_queue = false;
+ }
+ queue_pre_flush.clear();
+ queue_flush.clear();
}
void SpaceBullet::step(real_t p_delta_time) {
+ for (uint32_t i = 0; i < collision_objects.size(); i += 1) {
+ collision_objects[i]->pre_process();
+ }
+
delta_time = p_delta_time;
dynamicsWorld->stepSimulation(p_delta_time, 0, 0);
}
@@ -488,6 +519,7 @@ void SpaceBullet::register_collision_object(CollisionObjectBullet *p_object) {
}
void SpaceBullet::unregister_collision_object(CollisionObjectBullet *p_object) {
+ remove_from_any_queue(p_object);
collision_objects.erase(p_object);
}
@@ -702,7 +734,7 @@ void SpaceBullet::check_ghost_overlaps() {
/// 1. Reset all states
for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
- AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects.write[i];
+ AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects[i];
// This check prevent the overwrite of ENTER state
// if this function is called more times before dispatchCallbacks
if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) {
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index aa9a70594e..897f902fe1 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -31,8 +31,8 @@
#ifndef SPACE_BULLET_H
#define SPACE_BULLET_H
+#include "core/local_vector.h"
#include "core/variant.h"
-#include "core/vector.h"
#include "godot_result_callbacks.h"
#include "rid_bullet.h"
#include "servers/physics_server_3d.h"
@@ -110,17 +110,23 @@ class SpaceBullet : public RIDBullet {
real_t linear_damp = 0.0;
real_t angular_damp = 0.0;
- Vector<CollisionObjectBullet *> collision_objects;
- Vector<AreaBullet *> areas;
+ LocalVector<CollisionObjectBullet *> queue_pre_flush;
+ LocalVector<CollisionObjectBullet *> queue_flush;
+ LocalVector<CollisionObjectBullet *> collision_objects;
+ LocalVector<AreaBullet *> areas;
- Vector<Vector3> contactDebug;
- int contactDebugCount = 0;
+ LocalVector<Vector3> contactDebug;
+ uint32_t contactDebugCount = 0;
real_t delta_time = 0.;
public:
SpaceBullet();
virtual ~SpaceBullet();
+ void add_to_flush_queue(CollisionObjectBullet *p_co);
+ void add_to_pre_flush_queue(CollisionObjectBullet *p_co);
+ void remove_from_any_queue(CollisionObjectBullet *p_co);
+
void flush_queries();
real_t get_delta_time() { return delta_time; }
void step(real_t p_delta_time);
@@ -177,7 +183,7 @@ public:
}
_FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
if (contactDebugCount < contactDebug.size()) {
- contactDebug.write[contactDebugCount++] = p_contact;
+ contactDebug[contactDebugCount++] = p_contact;
}
}
_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contactDebug; }
diff --git a/modules/camera/camera_ios.mm b/modules/camera/camera_ios.mm
index f01135f251..c10b13b2af 100644
--- a/modules/camera/camera_ios.mm
+++ b/modules/camera/camera_ios.mm
@@ -158,25 +158,31 @@
} else if (dataCbCr == NULL) {
print_line("Couldn't access CbCr pixel buffer data");
} else {
- UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
+ UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown;
+
+ if (@available(iOS 13, *)) {
+ orientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
+#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
+ } else {
+ orientation = [[UIApplication sharedApplication] statusBarOrientation];
+#endif
+ }
+
Ref<Image> img[2];
{
// do Y
- int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
- int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
- int _bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
+ size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
+ size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
if ((width[0] != new_width) || (height[0] != new_height)) {
- // printf("Camera Y plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
-
width[0] = new_width;
height[0] = new_height;
img_data[0].resize(new_width * new_height);
}
uint8_t *w = img_data[0].ptrw();
- memcpy(w.ptr(), dataY, new_width * new_height);
+ memcpy(w, dataY, new_width * new_height);
img[0].instance();
img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
@@ -184,20 +190,17 @@
{
// do CbCr
- int new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
- int new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
- int bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 1);
+ size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
+ size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
if ((width[1] != new_width) || (height[1] != new_height)) {
- // printf("Camera CbCr plane %i, %i - %i\n", new_width, new_height, bytes_per_row);
-
width[1] = new_width;
height[1] = new_height;
img_data[1].resize(2 * new_width * new_height);
}
uint8_t *w = img_data[1].ptrw();
- memcpy(w.ptr(), dataCbCr, 2 * new_width * new_height);
+ memcpy(w, dataCbCr, 2 * new_width * new_height);
///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
img[1].instance();
@@ -359,41 +362,59 @@ void CameraIOS::update_feeds() {
// this way of doing things is deprecated but still works,
// rewrite to using AVCaptureDeviceDiscoverySession
- AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeBuiltInTelephotoCamera, AVCaptureDeviceTypeBuiltInDualCamera, AVCaptureDeviceTypeBuiltInTrueDepthCamera, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
+ NSMutableArray *deviceTypes = [NSMutableArray array];
- // remove devices that are gone..
- for (int i = feeds.size() - 1; i >= 0; i--) {
- Ref<CameraFeedIOS> feed(feeds[i]);
+ if (@available(iOS 10, *)) {
+ [deviceTypes addObject:AVCaptureDeviceTypeBuiltInWideAngleCamera];
+ [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTelephotoCamera];
- if (feed.is_null()) {
- // feed not managed by us
- } else if (![session.devices containsObject:feed->get_device()]) {
- // remove it from our array, this will also destroy it ;)
- remove_feed(feed);
- };
- };
+ if (@available(iOS 10.2, *)) {
+ [deviceTypes addObject:AVCaptureDeviceTypeBuiltInDualCamera];
+ }
- // add new devices..
- for (AVCaptureDevice *device in session.devices) {
- bool found = false;
+ if (@available(iOS 11.1, *)) {
+ [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTrueDepthCamera];
+ }
+
+ AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession
+ discoverySessionWithDeviceTypes:deviceTypes
+ mediaType:AVMediaTypeVideo
+ position:AVCaptureDevicePositionUnspecified];
- for (int i = 0; i < feeds.size() && !found; i++) {
+ // remove devices that are gone..
+ for (int i = feeds.size() - 1; i >= 0; i--) {
Ref<CameraFeedIOS> feed(feeds[i]);
if (feed.is_null()) {
// feed not managed by us
- } else if (feed->get_device() == device) {
- found = true;
+ } else if (![session.devices containsObject:feed->get_device()]) {
+ // remove it from our array, this will also destroy it ;)
+ remove_feed(feed);
};
};
- if (!found) {
- Ref<CameraFeedIOS> newfeed;
- newfeed.instance();
- newfeed->set_device(device);
- add_feed(newfeed);
+ // add new devices..
+ for (AVCaptureDevice *device in session.devices) {
+ bool found = false;
+
+ for (int i = 0; i < feeds.size() && !found; i++) {
+ Ref<CameraFeedIOS> feed(feeds[i]);
+
+ if (feed.is_null()) {
+ // feed not managed by us
+ } else if (feed->get_device() == device) {
+ found = true;
+ };
+ };
+
+ if (!found) {
+ Ref<CameraFeedIOS> newfeed;
+ newfeed.instance();
+ newfeed->set_device(device);
+ add_feed(newfeed);
+ };
};
- };
+ }
};
CameraIOS::CameraIOS() {
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index cea006364f..82a47f594b 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -132,18 +132,13 @@ void CSGShape3D::_make_dirty() {
return;
}
- if (dirty) {
- return;
- }
-
- dirty = true;
-
if (parent) {
parent->_make_dirty();
- } else {
- //only parent will do
+ } else if (!dirty) {
call_deferred("_update_shape");
}
+
+ dirty = true;
}
CSGBrush *CSGShape3D::_get_brush() {
diff --git a/modules/denoise/SCsub b/modules/denoise/SCsub
index 0fa65c6296..bf3bd7d073 100644
--- a/modules/denoise/SCsub
+++ b/modules/denoise/SCsub
@@ -1,7 +1,6 @@
#!/usr/bin/env python
import resource_to_cpp
-from platform_methods import run_in_subprocess
Import("env")
Import("env_modules")
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index ed3924f2d2..64977ad237 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -104,6 +104,7 @@ Error NetworkedMultiplayerENet::create_server(int p_port, int p_max_clients, int
if (dtls_enabled) {
enet_host_dtls_server_setup(host, dtls_key.ptr(), dtls_cert.ptr());
}
+ enet_host_refuse_new_connections(host, refuse_connections);
#endif
_setup_compressor();
@@ -160,6 +161,7 @@ Error NetworkedMultiplayerENet::create_client(const String &p_address, int p_por
if (dtls_enabled) {
enet_host_dtls_client_setup(host, dtls_cert.ptr(), dtls_verify, p_address.utf8().get_data());
}
+ enet_host_refuse_new_connections(host, refuse_connections);
#endif
_setup_compressor();
@@ -641,7 +643,9 @@ int NetworkedMultiplayerENet::get_unique_id() const {
void NetworkedMultiplayerENet::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
#ifdef GODOT_ENET
- enet_host_refuse_new_connections(host, p_enable);
+ if (active) {
+ enet_host_refuse_new_connections(host, p_enable);
+ }
#endif
}
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
index 9b6d8a2d35..d1ba3dc355 100644
--- a/modules/etc/image_etc.cpp
+++ b/modules/etc/image_etc.cpp
@@ -106,7 +106,7 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
// If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8
// This saves space while maintaining the alpha channel
if (detected_channels == Image::USED_CHANNELS_RGBA) {
-
+
if (p_img->has_mipmaps()) {
// Image doesn't support mipmaps with RGBA4444 textures
p_img->clear_mipmaps();
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index cab05549d2..0e2291c1f9 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -22,13 +22,12 @@ SConscript("pluginscript/SCsub")
SConscript("videodecoder/SCsub")
-from platform_methods import run_in_subprocess
import gdnative_builders
_, gensource = env_gdnative.CommandNoCache(
["include/gdnative_api_struct.gen.h", "gdnative_api_struct.gen.cpp"],
"gdnative_api.json",
- run_in_subprocess(gdnative_builders.build_gdnative_api_struct),
+ env.Run(gdnative_builders.build_gdnative_api_struct, "Generating GDNative API."),
)
env_gdnative.add_source_files(env.modules_sources, [gensource])
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 8b0c7474e8..26c40b625c 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -541,13 +541,7 @@ godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_f
return result;
}
-double GDAPI godot_string_to_double(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_double();
-}
-
-godot_real GDAPI godot_string_to_float(const godot_string *p_self) {
+double GDAPI godot_string_to_float(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->to_float();
@@ -583,8 +577,8 @@ godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_s
return result;
}
-double GDAPI godot_string_char_to_double(const char *p_what) {
- return String::to_double(p_what);
+double GDAPI godot_string_char_to_float(const char *p_what) {
+ return String::to_float(p_what);
}
godot_int GDAPI godot_string_char_to_int(const char *p_what) {
@@ -621,8 +615,8 @@ int64_t GDAPI godot_string_to_int64(const godot_string *p_self) {
return self->to_int();
}
-double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) {
- return String::to_double(p_str, r_end);
+double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end) {
+ return String::to_float(p_str, r_end);
}
godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) {
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 9852928d22..8ccf44ff1a 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -4237,15 +4237,8 @@
]
},
{
- "name": "godot_string_to_double",
- "return_type": "double",
- "arguments": [
- ["const godot_string *", "p_self"]
- ]
- },
- {
"name": "godot_string_to_float",
- "return_type": "godot_real",
+ "return_type": "double",
"arguments": [
["const godot_string *", "p_self"]
]
@@ -4279,7 +4272,7 @@
]
},
{
- "name": "godot_string_char_to_double",
+ "name": "godot_string_char_to_float",
"return_type": "double",
"arguments": [
["const char *", "p_what"]
@@ -4337,7 +4330,7 @@
]
},
{
- "name": "godot_string_unicode_char_to_double",
+ "name": "godot_string_unicode_char_to_float",
"return_type": "double",
"arguments": [
["const wchar_t *", "p_str"],
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
index a6f8afb85b..28e4957b2f 100644
--- a/modules/gdnative/gdnative_builders.py
+++ b/modules/gdnative/gdnative_builders.py
@@ -74,7 +74,7 @@ def _build_gdnative_api_struct_header(api):
ret_val += [
"typedef struct godot_gdnative_core_"
- + ("{0}_{1}".format(core["version"]["major"], core["version"]["minor"]))
+ + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
+ "_api_struct {",
"\tunsigned int type;",
"\tgodot_gdnative_api_version version;",
@@ -185,7 +185,7 @@ def _build_gdnative_api_struct_source(api):
ret_val += [
"extern const godot_gdnative_core_"
- + ("{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"]))
+ + "{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
+ " = {",
"\tGDNATIVE_" + core["type"] + ",",
"\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},",
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index dfd4fcab89..d89383dc1b 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -145,14 +145,13 @@ godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p
godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
-double GDAPI godot_string_to_double(const godot_string *p_self);
-godot_real GDAPI godot_string_to_float(const godot_string *p_self);
+double GDAPI godot_string_to_float(const godot_string *p_self);
godot_int GDAPI godot_string_to_int(const godot_string *p_self);
godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
-double GDAPI godot_string_char_to_double(const char *p_what);
+double GDAPI godot_string_char_to_float(const char *p_what);
godot_int GDAPI godot_string_char_to_int(const char *p_what);
int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
@@ -160,7 +159,7 @@ int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_le
int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self);
int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self);
int64_t GDAPI godot_string_to_int64(const godot_string *p_self);
-double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end);
+double GDAPI godot_string_unicode_char_to_float(const wchar_t *p_str, const wchar_t **r_end);
godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter);
godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 94aa2125c2..632f4e5fee 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -991,7 +991,8 @@ void NativeScriptInstance::notification(int p_notification) {
Variant value = p_notification;
const Variant *args[1] = { &value };
- call_multilevel("_notification", args, 1);
+ Callable::CallError error;
+ call("_notification", args, 1, error);
}
String NativeScriptInstance::to_string(bool *r_valid) {
@@ -1087,31 +1088,6 @@ ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
-void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant res = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- p_argcount,
- (godot_variant **)p_args);
- godot_variant_destroy(&res);
- }
- script_data = script_data->base_data;
- }
-}
-
-void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- if (script_data) {
- _ml_call_reversed(script_data, p_method, p_args, p_argcount);
- }
-}
-
NativeScriptInstance::~NativeScriptInstance() {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index e709ce2337..145bf7dcb6 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -231,9 +231,6 @@ public:
virtual ScriptLanguage *get_language();
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
-
virtual void refcount_incremented();
virtual bool refcount_decremented();
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 6309b6fde3..690d1a0432 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -62,12 +62,6 @@ public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- // Rely on default implementations provided by ScriptInstance for the moment.
- // Note that multilevel call could be removed in 3.0 release, so stay tuned
- // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
- //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
- //virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
-
virtual void notification(int p_notification);
virtual Ref<Script> get_script() const;
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 36de66ea52..9e40a69712 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -112,7 +112,7 @@
</argument>
<description>
Returns the arc tangent of [code]s[/code] in radians. Use it to get the angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == angle[/code].
- The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[code] and [code]x[/code].
+ The method cannot know in which quadrant the angle should fall. See [method atan2] if you have both [code]y[/code] and [code]x[/code].
[codeblock]
a = atan(0.5) # a is 0.463648
[/codeblock]
@@ -318,7 +318,7 @@
</argument>
<description>
The natural exponential function. It raises the mathematical constant [b]e[/b] to the power of [code]s[/code] and returns it.
- [b]e[/b] has an approximate value of 2.71828.
+ [b]e[/b] has an approximate value of 2.71828, and can be obtained with [code]exp(1)[/code].
For exponents to other bases use the method [method pow].
[codeblock]
a = exp(2) # Approximately 7.39
@@ -505,6 +505,8 @@
</argument>
<description>
Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other.
+ Here, approximately equal means that [code]a[/code] and [code]b[/code] are within a small internal epsilon of each other, which scales with the magnitude of the numbers.
+ Infinity values of the same sign are considered equal.
</description>
</method>
<method name="is_inf">
@@ -641,6 +643,7 @@
[codeblock]
log(10) # Returns 2.302585
[/codeblock]
+ [b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], while negative values return [code]-nan[/code].
</description>
</method>
<method name="max">
@@ -686,7 +689,9 @@
Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] value.
Use a negative [code]delta[/code] value to move away.
[codeblock]
+ move_toward(5, 10, 4) # Returns 9
move_toward(10, 5, 4) # Returns 6
+ move_toward(10, 5, -1.5) # Returns 11.5
[/codeblock]
</description>
</method>
@@ -696,12 +701,17 @@
<argument index="0" name="value" type="int">
</argument>
<description>
- Returns the nearest larger power of 2 for integer [code]value[/code].
+ Returns the nearest equal or larger power of 2 for integer [code]value[/code].
+ In other words, returns the smallest value [code]a[/code] where [code]a = pow(2, n)[/code] such that [code]value &lt;= a[/code] for some non-negative integer [code]n[/code].
[codeblock]
nearest_po2(3) # Returns 4
nearest_po2(4) # Returns 4
nearest_po2(5) # Returns 8
+
+ nearest_po2(0) # Returns 0 (this may not be what you expect)
+ nearest_po2(-1) # Returns 0 (this may not be what you expect)
[/codeblock]
+ [b]WARNING:[/b] Due to the way it is implemented, this function returns [code]0[/code] rather than [code]1[/code] for non-positive values of [code]value[/code] (in reality, 1 is the smallest integer power of 2).
</description>
</method>
<method name="ord">
@@ -725,16 +735,17 @@
<argument index="0" name="json" type="String">
</argument>
<description>
- Parse JSON text to a Variant (use [method typeof] to check if it is what you expect).
- Be aware that the JSON specification does not define integer or float types, but only a number type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
- Note that JSON objects do not preserve key order like Godot dictionaries, thus you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
+ Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's type is what you expect.)
+ [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
+ [b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
[codeblock]
- p = parse_json('["a", "b", "c"]')
- if typeof(p) == TYPE_ARRAY:
- print(p[0]) # Prints a
+ var p = JSON.parse('["hello", "world", "!"]')
+ if typeof(p.result) == TYPE_ARRAY:
+ print(p.result[0]) # Prints "hello"
else:
- print("unexpected results")
+ push_error("Unexpected results.")
[/codeblock]
+ See also [JSON] for an alternative way to parse JSON text.
</description>
</method>
<method name="polar2cartesian">
@@ -1093,12 +1104,15 @@
</argument>
<argument index="1" name="to" type="float">
</argument>
- <argument index="2" name="weight" type="float">
+ <argument index="2" name="s" type="float">
</argument>
<description>
- Returns a number smoothly interpolated between the [code]from[/code] and [code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], but interpolates faster at the beginning and slower at the end.
+ Returns the result of smoothly interpolating the value of [code]s[/code] between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] lies with respect to the edges [code]from[/code] and [code]to[/code].
+ The return value is [code]0[/code] if [code]s &lt;= from[/code], and [code]1[/code] if [code]s &gt;= to[/code]. If [code]s[/code] lies between [code]from[/code] and [code]to[/code], the returned value follows an S-shaped curve that maps [code]s[/code] between [code]0[/code] and [code]1[/code].
+ This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = 3*s^2 - 2*s^3[/code].
[codeblock]
- smoothstep(0, 2, 0.5) # Returns 0.15
+ smoothstep(0, 2, -5.0) # Returns 0.0
+ smoothstep(0, 2, 0.5) # Returns 0.15625
smoothstep(0, 2, 1.0) # Returns 0.5
smoothstep(0, 2, 2.0) # Returns 1.0
[/codeblock]
@@ -1114,7 +1128,7 @@
[codeblock]
sqrt(9) # Returns 3
[/codeblock]
- If you need negative inputs, use [code]System.Numerics.Complex[/code] in C#.
+ [b]Note:[/b]Negative values of [code]s[/code] return NaN. If you need negative inputs, use [code]System.Numerics.Complex[/code] in C#.
</description>
</method>
<method name="step_decimals">
@@ -1207,12 +1221,16 @@
<argument index="0" name="var" type="Variant">
</argument>
<description>
- Converts a Variant [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network.
+ Converts a [Variant] [code]var[/code] to JSON text and return the result. Useful for serializing data to store or send over the network.
[codeblock]
+ # Both numbers below are integers.
a = { "a": 1, "b": 2 }
b = to_json(a)
print(b) # {"a":1, "b":2}
+ # Both numbers above are floats, even if they display without any decimal places.
[/codeblock]
+ [b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON text will convert all numerical values to [float] types.
+ See also [JSON] for an alternative way to convert a [Variant] to JSON text.
</description>
</method>
<method name="type_exists">
@@ -1255,9 +1273,9 @@
j = to_json([1, 2, 3])
v = validate_json(j)
if not v:
- print("valid")
+ print("Valid JSON.")
else:
- prints("invalid", v)
+ push_error("Invalid JSON: " + v)
[/codeblock]
</description>
</method>
@@ -1354,42 +1372,6 @@
[code]wrapi[/code] is more flexible than using the [method posmod] approach by giving the user control over the minimum value.
</description>
</method>
- <method name="yield">
- <return type="GDScriptFunctionState">
- </return>
- <argument index="0" name="object" type="Object" default="null">
- </argument>
- <argument index="1" name="signal" type="String" default="&quot;&quot;">
- </argument>
- <description>
- Stops the function execution and returns the current suspended state to the calling function.
- From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call.
- If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
- You can also use [code]yield[/code] to wait for a function to finish:
- [codeblock]
- func _ready():
- yield(countdown(), "completed") # waiting for the countdown() function to complete
- print('Ready')
-
- func countdown():
- yield(get_tree(), "idle_frame") # returns a GDScriptFunctionState object to _ready()
- print(3)
- yield(get_tree().create_timer(1.0), "timeout")
- print(2)
- yield(get_tree().create_timer(1.0), "timeout")
- print(1)
- yield(get_tree().create_timer(1.0), "timeout")
-
- # prints:
- # 3
- # 2
- # 1
- # Ready
- [/codeblock]
- When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume.
- In order to yield on a function, the resulting function should also return a [code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "idle_frame")[/code] from the above example.
- </description>
- </method>
</methods>
<constants>
<constant name="PI" value="3.141593">
diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
index 9a73764646..5e369b32d9 100644
--- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml
+++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
@@ -4,7 +4,8 @@
State of a function call after yielding.
</brief_description>
<description>
- Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
+ FIXME: Outdated docs as of GDScript rewrite in 4.0.
+ Calling [code]yield[/code] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
</description>
<tutorials>
</tutorials>
@@ -26,7 +27,7 @@
</argument>
<description>
Resume execution of the yielded function call.
- If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
+ If handed an argument, return the argument from the [code]yield[/code] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
This function returns what the resumed function call returns, possibly another function state if yielded again.
</description>
</method>
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 40ef0aeec6..9170255c02 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1309,39 +1309,6 @@ Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_arg
return Variant();
}
-void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
- GDScript *sptr = script.ptr();
- Callable::CallError ce;
-
- while (sptr) {
- Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
- if (E) {
- E->get()->call(this, p_args, p_argcount, ce);
- return;
- }
- sptr = sptr->_base;
- }
-}
-
-void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (sptr->_base) {
- _ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);
- }
-
- Callable::CallError ce;
-
- Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
- if (E) {
- E->get()->call(this, p_args, p_argcount, ce);
- }
-}
-
-void GDScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script.ptr()) {
- _ml_call_reversed(script.ptr(), p_method, p_args, p_argcount);
- }
-}
-
void GDScriptInstance::notification(int p_notification) {
//notification is not virtual, it gets called at ALL levels just like in C.
Variant value = p_notification;
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 8236464f15..9906b4014d 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -146,7 +146,6 @@ protected:
void _get_property_list(List<PropertyInfo> *p_properties) const;
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
- //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
static void _bind_methods();
@@ -258,8 +257,6 @@ class GDScriptInstance : public ScriptInstance {
SelfList<GDScriptFunctionState>::List pending_func_states;
- void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
-
public:
virtual Object *get_owner() { return owner; }
@@ -271,8 +268,6 @@ public:
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index d2c21e64ed..1e72216ad2 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -71,6 +71,10 @@ static StringName get_real_class_name(const StringName &p_source) {
return p_source;
}
+void GDScriptAnalyzer::cleanup() {
+ underscore_map.clear();
+}
+
static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) {
GDScriptParser::DataType type;
type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
@@ -342,6 +346,16 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type
return result;
}
+ if (first == "Object") {
+ result.kind = GDScriptParser::DataType::NATIVE;
+ result.native_type = "Object";
+ if (p_type->type_chain.size() > 1) {
+ push_error(R"("Object" type don't contain nested types.)", p_type->type_chain[1]);
+ return GDScriptParser::DataType();
+ }
+ return result;
+ }
+
if (GDScriptParser::get_builtin_type(first) < Variant::VARIANT_MAX) {
// Built-in types.
if (p_type->type_chain.size() > 1) {
@@ -484,7 +498,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
if (member.variable->initializer != nullptr) {
if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) {
- push_error(vformat(R"(Value of type "%s" cannot be assigned to variable of type "%s".)", member.variable->initializer->get_datatype().to_string(), datatype.to_string()), member.variable->initializer);
+ push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", member.variable->initializer->get_datatype().to_string(), datatype.to_string()), member.variable->initializer);
} else if (datatype.builtin_type == Variant::INT && member.variable->initializer->get_datatype().builtin_type == Variant::FLOAT) {
#ifdef DEBUG_ENABLED
parser->push_warning(member.variable->initializer, GDScriptWarning::NARROWING_CONVERSION);
@@ -979,7 +993,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
if (p_variable->initializer != nullptr) {
if (!is_type_compatible(type, p_variable->initializer->get_datatype(), true)) {
- push_error(vformat(R"(Value of type "%s" cannot be assigned to variable of type "%s".)", p_variable->initializer->get_datatype().to_string(), type.to_string()), p_variable->initializer);
+ push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", p_variable->initializer->get_datatype().to_string(), type.to_string()), p_variable->initializer);
#ifdef DEBUG_ENABLED
} else if (type.builtin_type == Variant::INT && p_variable->initializer->get_datatype().builtin_type == Variant::FLOAT) {
parser->push_warning(p_variable->initializer, GDScriptWarning::NARROWING_CONVERSION);
@@ -1359,11 +1373,61 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
push_error("Cannot assign a new value to a constant.", p_assignment->assignee);
}
- if (!is_type_compatible(p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), true)) {
- if (p_assignment->assignee->get_datatype().is_hard_type()) {
- push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value);
+ Variant::Operator vop = Variant::Operator::OP_EQUAL;
+ switch (p_assignment->operation) {
+ case GDScriptParser::AssignmentNode::OP_NONE:
+ vop = Variant::Operator::OP_EQUAL;
+ break;
+ case GDScriptParser::AssignmentNode::OP_ADDITION:
+ vop = Variant::Operator::OP_ADD;
+ break;
+ case GDScriptParser::AssignmentNode::OP_SUBTRACTION:
+ vop = Variant::Operator::OP_SUBTRACT;
+ break;
+ case GDScriptParser::AssignmentNode::OP_MULTIPLICATION:
+ vop = Variant::Operator::OP_MULTIPLY;
+ break;
+ case GDScriptParser::AssignmentNode::OP_DIVISION:
+ vop = Variant::Operator::OP_DIVIDE;
+ break;
+ case GDScriptParser::AssignmentNode::OP_MODULO:
+ vop = Variant::Operator::OP_MODULE;
+ break;
+ case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_LEFT:
+ vop = Variant::Operator::OP_SHIFT_LEFT;
+ break;
+ case GDScriptParser::AssignmentNode::OP_BIT_SHIFT_RIGHT:
+ vop = Variant::Operator::OP_SHIFT_RIGHT;
+ break;
+ case GDScriptParser::AssignmentNode::OP_BIT_AND:
+ vop = Variant::Operator::OP_BIT_AND;
+ break;
+ case GDScriptParser::AssignmentNode::OP_BIT_OR:
+ vop = Variant::Operator::OP_BIT_OR;
+ break;
+ case GDScriptParser::AssignmentNode::OP_BIT_XOR:
+ vop = Variant::Operator::OP_BIT_XOR;
+ break;
+ }
+
+ if (!p_assignment->assignee->get_datatype().is_variant() && !p_assignment->assigned_value->get_datatype().is_variant()) {
+ bool compatible = true;
+ GDScriptParser::DataType op_type = p_assignment->assigned_value->get_datatype();
+ if (vop != Variant::OP_EQUAL) {
+ op_type = get_operation_type(vop, p_assignment->assignee->get_datatype(), p_assignment->assigned_value->get_datatype(), compatible);
+ }
+
+ if (compatible) {
+ compatible = is_type_compatible(p_assignment->assignee->get_datatype(), op_type, true);
+ if (!compatible) {
+ if (p_assignment->assignee->get_datatype().is_hard_type()) {
+ push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", p_assignment->assigned_value->get_datatype().to_string(), p_assignment->assignee->get_datatype().to_string()), p_assignment->assigned_value);
+ } else {
+ // TODO: Warning in this case.
+ }
+ }
} else {
- // TODO: Warning in this case.
+ push_error(vformat(R"(Invalid operands "%s" and "%s" for assignment operator.)", p_assignment->assignee->get_datatype().to_string(), p_assignment->assigned_value->get_datatype().to_string()), p_assignment);
}
}
@@ -1420,6 +1484,12 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
}
void GDScriptAnalyzer::reduce_await(GDScriptParser::AwaitNode *p_await) {
+ if (p_await->to_await == nullptr) {
+ GDScriptParser::DataType await_type;
+ await_type.kind = GDScriptParser::DataType::VARIANT;
+ p_await->set_datatype(await_type);
+ return;
+ }
if (p_await->to_await->type == GDScriptParser::Node::CALL) {
reduce_call(static_cast<GDScriptParser::CallNode *>(p_await->to_await), true);
} else {
@@ -2015,7 +2085,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
GDScriptParser::ClassNode *outer = base_class->outer;
while (outer != nullptr) {
if (outer->has_member(name)) {
- const GDScriptParser::ClassNode::Member &member = base_class->get_member(name);
+ const GDScriptParser::ClassNode::Member &member = outer->get_member(name);
if (member.type == GDScriptParser::ClassNode::Member::CONSTANT) {
// TODO: Make sure loops won't cause problem. And make special error message for those.
// For out-of-order resolution:
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 85183d3272..06d3530cb6 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -113,6 +113,8 @@ public:
Error analyze();
GDScriptAnalyzer(GDScriptParser *p_parser);
+
+ static void cleanup();
};
#endif // GDSCRIPT_ANALYZER_H
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 3d37c7f803..e34d87f5cc 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -736,7 +736,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
} else {
if (callee->type == GDScriptParser::Node::IDENTIFIER) {
// Self function call.
- if (codegen.function_node && codegen.function_node->is_static) {
+ if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
ret = (GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS);
} else {
ret = (GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 7f2a62a8e9..fefbf906f0 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -1636,7 +1636,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) {
return mi;
} break;
case MATH_SMOOTHSTEP: {
- MethodInfo mi("smoothstep", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "weight"));
+ MethodInfo mi("smoothstep", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "s"));
mi.return_val.type = Variant::FLOAT;
return mi;
} break;
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index af07457750..1f3e1c1e40 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -94,6 +94,10 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {
return Variant::VARIANT_MAX;
}
+void GDScriptParser::cleanup() {
+ builtin_types.clear();
+}
+
GDScriptFunctions::Function GDScriptParser::get_builtin_function(const StringName &p_name) {
for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
if (p_name == GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i))) {
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index a741ae0cc7..c9ab3d4e12 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -1335,6 +1335,7 @@ public:
void print_tree(const GDScriptParser &p_parser);
};
#endif // DEBUG_ENABLED
+ static void cleanup();
};
#endif // GDSCRIPT_PARSER_H
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index d230173e9a..7a4bdd88ba 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -646,7 +646,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() {
int64_t value = number.bin_to_int();
return make_literal(value);
} else if (has_decimal || has_exponent) {
- double value = number.to_double();
+ double value = number.to_float();
return make_literal(value);
} else {
int64_t value = number.to_int();
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 23c7f97b5a..c554cbac05 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -35,6 +35,7 @@
#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "gdscript.h"
+#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
#include "gdscript_tokenizer.h"
@@ -148,4 +149,7 @@ void unregister_gdscript_types() {
EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
gdscript_translation_parser_plugin.unref();
#endif // TOOLS_ENABLED
+
+ GDScriptParser::cleanup();
+ GDScriptAnalyzer::cleanup();
}
diff --git a/modules/modules_builders.py b/modules/modules_builders.py
index e7be6380d1..2243162555 100644
--- a/modules/modules_builders.py
+++ b/modules/modules_builders.py
@@ -12,5 +12,16 @@ def generate_modules_enabled(target, source, env):
f.write("#define %s\n" % ("MODULE_" + module.upper() + "_ENABLED"))
+def generate_modules_tests(target, source, env):
+ import os
+ import glob
+
+ with open(target[0].path, "w") as f:
+ for name, path in env.module_list.items():
+ headers = glob.glob(os.path.join(path, "tests", "*.h"))
+ for h in headers:
+ f.write('#include "%s"\n' % (os.path.normpath(h)))
+
+
if __name__ == "__main__":
subprocess_main(globals())
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index 80e3b59325..3e771e06f0 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -125,7 +125,8 @@ def configure(env, env_mono):
if not mono_prefix and (os.getenv("MONO32_PREFIX") or os.getenv("MONO64_PREFIX")):
print(
- "WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the 'mono_prefix' SCons parameter instead"
+ "WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the"
+ " 'mono_prefix' SCons parameter instead"
)
# Although we don't support building with tools for any platform where we currently use static AOT,
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 7d3ae31588..bbdec224f0 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -44,7 +44,6 @@
#ifdef TOOLS_ENABLED
#include "editor/bindings_generator.h"
-#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/node_dock.h"
#endif
@@ -897,7 +896,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Call OnBeforeSerialize
if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) {
- obj->get_script_instance()->call_multilevel(string_names.on_before_serialize);
+ obj->get_script_instance()->call(string_names.on_before_serialize);
}
// Save instance info
@@ -1133,7 +1132,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
// Call OnAfterDeserialization
if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) {
- obj->get_script_instance()->call_multilevel(string_names.on_after_deserialize);
+ obj->get_script_instance()->call(string_names.on_after_deserialize);
}
}
}
@@ -1866,41 +1865,6 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
return Variant();
}
-void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
- GD_MONO_SCOPE_THREAD_ATTACH;
-
- if (script.is_valid()) {
- MonoObject *mono_object = get_mono_object();
-
- ERR_FAIL_NULL(mono_object);
-
- _call_multilevel(mono_object, p_method, p_args, p_argcount);
- }
-}
-
-void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
- GD_MONO_ASSERT_THREAD_ATTACHED;
-
- GDMonoClass *top = script->script_class;
-
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
-
- if (method) {
- method->invoke(p_mono_object, p_args);
- return;
- }
-
- top = top->get_parent_class();
- }
-}
-
-void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- // Sorry, the method is the one that controls the call order
-
- call_multilevel(p_method, p_args, p_argcount);
-}
-
bool CSharpInstance::_reference_owner_unsafe() {
#ifdef DEBUG_ENABLED
CRASH_COND(!base_ref);
@@ -3759,13 +3723,9 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
#ifdef TOOLS_ENABLED
if (!FileAccess::exists(p_path)) {
- // The file does not yet exists, let's assume the user just created this script
-
- if (_create_project_solution_if_needed()) {
- CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
- "Compile",
- ProjectSettings::get_singleton()->globalize_path(p_path));
- } else {
+ // The file does not yet exist, let's assume the user just created this script. In such
+ // cases we need to check whether the solution and csproj were already created or not.
+ if (!_create_project_solution_if_needed()) {
ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'.");
}
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index c2370364f9..f0b43a40f9 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -265,8 +265,6 @@ class CSharpInstance : public ScriptInstance {
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle);
- void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
-
void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state);
void get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state);
@@ -285,8 +283,6 @@ public:
/* TODO */ void get_method_list(List<MethodInfo> *p_list) const override {}
bool has_method(const StringName &p_method) const override;
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override;
- void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) override;
- void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) override;
void mono_object_disposed(MonoObject *p_obj);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
new file mode 100644
index 0000000000..56c0cb7703
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk.sln
@@ -0,0 +1,16 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Godot.NET.Sdk", "Godot.NET.Sdk\Godot.NET.Sdk.csproj", "{31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {31B00BFA-DEA1-42FA-A472-9E54A92A8A5F}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
new file mode 100644
index 0000000000..86a0a4393e
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
@@ -0,0 +1,35 @@
+<Project Sdk="Microsoft.Build.NoTargets/2.0.1">
+ <PropertyGroup>
+ <TargetFramework>netstandard2.0</TargetFramework>
+
+ <Description>MSBuild .NET Sdk for Godot projects.</Description>
+ <Authors>Godot Engine contributors</Authors>
+
+ <PackageId>Godot.NET.Sdk</PackageId>
+ <Version>4.0.0</Version>
+ <PackageVersion>4.0.0-dev2</PackageVersion>
+ <PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
+ <PackageType>MSBuildSdk</PackageType>
+ <PackageTags>MSBuildSdk</PackageTags>
+ <GeneratePackageOnBuild>true</GeneratePackageOnBuild>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <NuspecFile>Godot.NET.Sdk.nuspec</NuspecFile>
+ <GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn>
+ </PropertyGroup>
+
+ <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') ">
+ <PropertyGroup>
+ <NuspecProperties>
+ id=$(PackageId);
+ description=$(Description);
+ authors=$(Authors);
+ version=$(PackageVersion);
+ packagetype=$(PackageType);
+ tags=$(PackageTags);
+ projecturl=$(PackageProjectUrl)
+ </NuspecProperties>
+ </PropertyGroup>
+ </Target>
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec
new file mode 100644
index 0000000000..5b5cefe80e
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.nuspec
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="utf-8" ?>
+<package xmlns="http://schemas.microsoft.com/packaging/2011/10/nuspec.xsd">
+ <metadata>
+ <id>$id$</id>
+ <version>$version$</version>
+ <description>$description$</description>
+ <authors>$authors$</authors>
+ <owners>$authors$</owners>
+ <projectUrl>$projecturl$</projectUrl>
+ <requireLicenseAcceptance>false</requireLicenseAcceptance>
+ <license type="expression">MIT</license>
+ <licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
+ <tags>$tags$</tags>
+ <packageTypes>
+ <packageType name="$packagetype$" />
+ </packageTypes>
+ <repository url="$projecturl$" />
+ </metadata>
+ <files>
+ <file src="Sdk\**" target="Sdk" />\
+ </files>
+</package>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
new file mode 100644
index 0000000000..dfc59e6ccb
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -0,0 +1,112 @@
+<Project>
+ <PropertyGroup>
+ <!-- Determines if we should import Microsoft.NET.Sdk, if it wasn't already imported. -->
+ <GodotSdkImportsMicrosoftNetSdk Condition=" '$(UsingMicrosoftNETSdk)' != 'true' ">true</GodotSdkImportsMicrosoftNetSdk>
+
+ <GodotProjectTypeGuid>{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}</GodotProjectTypeGuid>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <Configurations>Debug;ExportDebug;ExportRelease</Configurations>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+
+ <GodotProjectDir Condition=" '$(SolutionDir)' != '' ">$(SolutionDir)</GodotProjectDir>
+ <GodotProjectDir Condition=" '$(SolutionDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir>
+ <GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir>
+
+ <!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.mono\temp\'. -->
+ <BaseOutputPath>$(GodotProjectDir).mono\temp\bin\</BaseOutputPath>
+ <OutputPath>$(GodotProjectDir).mono\temp\bin\$(Configuration)\</OutputPath>
+ <!--
+ Use custom IntermediateOutputPath and BaseIntermediateOutputPath only if it wasn't already set.
+ Otherwise the old values may have already been changed by MSBuild which can cause problems with NuGet.
+ -->
+ <IntermediateOutputPath Condition=" '$(IntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\$(Configuration)\</IntermediateOutputPath>
+ <BaseIntermediateOutputPath Condition=" '$(BaseIntermediateOutputPath)' == '' ">$(GodotProjectDir).mono\temp\obj\</BaseIntermediateOutputPath>
+
+ <!-- Do not append the target framework name to the output path. -->
+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
+ </PropertyGroup>
+
+ <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
+
+ <PropertyGroup>
+ <EnableDefaultNoneItems>false</EnableDefaultNoneItems>
+ </PropertyGroup>
+
+ <!--
+ The Microsoft.NET.Sdk only understands of the Debug and Release configurations.
+ We need to set the following properties manually for ExportDebug and ExportRelease.
+ -->
+ <PropertyGroup Condition=" '$(Configuration)' == 'Debug' or '$(Configuration)' == 'ExportDebug' ">
+ <DebugSymbols Condition=" '$(DebugSymbols)' == '' ">true</DebugSymbols>
+ <Optimize Condition=" '$(Optimize)' == '' ">false</Optimize>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'ExportRelease' ">
+ <Optimize Condition=" '$(Optimize)' == '' ">true</Optimize>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <GodotApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</GodotApiConfiguration>
+ <GodotApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</GodotApiConfiguration>
+ </PropertyGroup>
+
+ <!-- Auto-detect the target Godot platform if it was not specified. -->
+ <PropertyGroup Condition=" '$(GodotTargetPlatform)' == '' ">
+ <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Linux))' ">linuxbsd</GodotTargetPlatform>
+ <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(FreeBSD))' ">linuxbsd</GodotTargetPlatform>
+ <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(OSX))' ">osx</GodotTargetPlatform>
+ <GodotTargetPlatform Condition=" '$([MSBuild]::IsOsPlatform(Windows))' ">windows</GodotTargetPlatform>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <GodotRealTIsDouble Condition=" '$(GodotRealTIsDouble)' == '' ">false</GodotRealTIsDouble>
+ </PropertyGroup>
+
+ <!-- Godot DefineConstants. -->
+ <PropertyGroup>
+ <!-- Define constant to identify Godot builds. -->
+ <GodotDefineConstants>GODOT</GodotDefineConstants>
+
+ <!--
+ Define constant to determine the target Godot platform. This includes the
+ recognized platform names and the platform category (PC, MOBILE or WEB).
+ -->
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'windows' ">GODOT_WINDOWS;GODOT_PC</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'linuxbsd' ">GODOT_LINUXBSD;GODOT_PC</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'osx' ">GODOT_OSX;GODOT_MACOS;GODOT_PC</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'server' ">GODOT_SERVER;GODOT_PC</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'uwp' ">GODOT_UWP;GODOT_PC</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'haiku' ">GODOT_HAIKU;GODOT_PC</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'android' ">GODOT_ANDROID;GODOT_MOBILE</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'iphone' ">GODOT_IPHONE;GODOT_IOS;GODOT_MOBILE</GodotPlatformConstants>
+ <GodotPlatformConstants Condition=" '$(GodotTargetPlatform)' == 'javascript' ">GODOT_JAVASCRIPT;GODOT_HTML5;GODOT_WASM;GODOT_WEB</GodotPlatformConstants>
+
+ <GodotDefineConstants>$(GodotDefineConstants);$(GodotPlatformConstants)</GodotDefineConstants>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <!-- ExportDebug also defines DEBUG like Debug does. -->
+ <DefineConstants Condition=" '$(Configuration)' == 'ExportDebug' ">$(DefineConstants);DEBUG</DefineConstants>
+ <!-- Debug defines TOOLS to differenciate between Debug and ExportDebug configurations. -->
+ <DefineConstants Condition=" '$(Configuration)' == 'Debug' ">$(DefineConstants);TOOLS</DefineConstants>
+
+ <DefineConstants>$(GodotDefineConstants);$(DefineConstants)</DefineConstants>
+ </PropertyGroup>
+
+ <ItemGroup>
+ <!--
+ TODO:
+ We should consider a nuget package for reference assemblies. This is difficult because the
+ Godot scripting API is continuaslly breaking backwards compatibility even in patch releases.
+ -->
+ <Reference Include="GodotSharp">
+ <Private>false</Private>
+ <HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharp.dll</HintPath>
+ </Reference>
+ <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
+ <Private>false</Private>
+ <HintPath>$(GodotProjectDir).mono\assemblies\$(GodotApiConfiguration)\GodotSharpEditor.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
new file mode 100644
index 0000000000..f5afd75505
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets
@@ -0,0 +1,17 @@
+<Project>
+ <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " />
+
+ <PropertyGroup>
+ <EnableGodotProjectTypeGuid Condition=" '$(EnableGodotProjectTypeGuid)' == '' ">true</EnableGodotProjectTypeGuid>
+ <ProjectTypeGuids Condition=" '$(EnableGodotProjectTypeGuid)' == 'true' ">$(GodotProjectTypeGuid);$(DefaultProjectTypeGuid)</ProjectTypeGuids>
+ </PropertyGroup>
+
+ <PropertyGroup>
+ <!--
+ Define constant to determine whether the real_t type in Godot is double precision or not.
+ By default this is false, like the official Godot builds. If someone is using a custom
+ Godot build where real_t is double, they can override the GodotRealTIsDouble property.
+ -->
+ <DefineConstants Condition=" '$(GodotRealTIsDouble)' == 'true' ">GODOT_REAL_T_IS_DOUBLE;$(DefineConstants)</DefineConstants>
+ </PropertyGroup>
+</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs
index 85760a3705..e1ccf0454a 100644
--- a/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.Core/FileUtils.cs
@@ -19,7 +19,10 @@ namespace GodotTools.Core
}
if (attempt > maxAttempts + 1)
- return;
+ {
+ // Overwrite the oldest one
+ backupPath = backupPathBase;
+ }
File.Copy(filePath, backupPath, overwrite: true);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs
index f93eb9a1fa..ed77076df3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/IdentifierUtils.cs
@@ -22,6 +22,37 @@ namespace GodotTools.ProjectEditor
return string.Join(".", identifiers);
}
+ /// <summary>
+ /// Skips invalid identifier characters including decimal digit numbers at the start of the identifier.
+ /// </summary>
+ private static void SkipInvalidCharacters(string source, int startIndex, StringBuilder outputBuilder)
+ {
+ for (int i = startIndex; i < source.Length; i++)
+ {
+ char @char = source[i];
+
+ switch (char.GetUnicodeCategory(@char))
+ {
+ case UnicodeCategory.UppercaseLetter:
+ case UnicodeCategory.LowercaseLetter:
+ case UnicodeCategory.TitlecaseLetter:
+ case UnicodeCategory.ModifierLetter:
+ case UnicodeCategory.LetterNumber:
+ case UnicodeCategory.OtherLetter:
+ outputBuilder.Append(@char);
+ break;
+ case UnicodeCategory.NonSpacingMark:
+ case UnicodeCategory.SpacingCombiningMark:
+ case UnicodeCategory.ConnectorPunctuation:
+ case UnicodeCategory.DecimalDigitNumber:
+ // Identifiers may start with underscore
+ if (outputBuilder.Length > startIndex || @char == '_')
+ outputBuilder.Append(@char);
+ break;
+ }
+ }
+ }
+
public static string SanitizeIdentifier(string identifier, bool allowEmpty)
{
if (string.IsNullOrEmpty(identifier))
@@ -44,30 +75,7 @@ namespace GodotTools.ProjectEditor
startIndex += 1;
}
- for (int i = startIndex; i < identifier.Length; i++)
- {
- char @char = identifier[i];
-
- switch (Char.GetUnicodeCategory(@char))
- {
- case UnicodeCategory.UppercaseLetter:
- case UnicodeCategory.LowercaseLetter:
- case UnicodeCategory.TitlecaseLetter:
- case UnicodeCategory.ModifierLetter:
- case UnicodeCategory.LetterNumber:
- case UnicodeCategory.OtherLetter:
- identifierBuilder.Append(@char);
- break;
- case UnicodeCategory.NonSpacingMark:
- case UnicodeCategory.SpacingCombiningMark:
- case UnicodeCategory.ConnectorPunctuation:
- case UnicodeCategory.DecimalDigitNumber:
- // Identifiers may start with underscore
- if (identifierBuilder.Length > startIndex || @char == '_')
- identifierBuilder.Append(@char);
- break;
- }
- }
+ SkipInvalidCharacters(identifier, startIndex, identifierBuilder);
if (identifierBuilder.Length == startIndex)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs
deleted file mode 100644
index 704f2ec194..0000000000
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs
+++ /dev/null
@@ -1,118 +0,0 @@
-using GodotTools.Core;
-using System;
-using System.Collections.Generic;
-using System.IO;
-using Microsoft.Build.Construction;
-using Microsoft.Build.Globbing;
-
-namespace GodotTools.ProjectEditor
-{
- public static class ProjectExtensions
- {
- public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
- {
- string normalizedInclude = include.NormalizePath();
-
- foreach (var itemGroup in root.ItemGroups)
- {
- if (noCondition && itemGroup.Condition.Length != 0)
- continue;
-
- foreach (var item in itemGroup.Items)
- {
- if (item.ItemType != itemType)
- continue;
-
- //var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
- var glob = MSBuildGlob.Parse(item.Include.NormalizePath());
-
- if (glob.IsMatch(normalizedInclude))
- return item;
- }
- }
-
- return null;
- }
- public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
- {
- string normalizedInclude = Path.GetFullPath(include).NormalizePath();
-
- foreach (var itemGroup in root.ItemGroups)
- {
- if (noCondition && itemGroup.Condition.Length != 0)
- continue;
-
- foreach (var item in itemGroup.Items)
- {
- if (item.ItemType != itemType)
- continue;
-
- var glob = MSBuildGlob.Parse(Path.GetFullPath(item.Include).NormalizePath());
-
- if (glob.IsMatch(normalizedInclude))
- return item;
- }
- }
-
- return null;
- }
-
- public static IEnumerable<ProjectItemElement> FindAllItemsInFolder(this ProjectRootElement root, string itemType, string folder)
- {
- string absFolderNormalizedWithSep = Path.GetFullPath(folder).NormalizePath() + Path.DirectorySeparatorChar;
-
- foreach (var itemGroup in root.ItemGroups)
- {
- foreach (var item in itemGroup.Items)
- {
- if (item.ItemType != itemType)
- continue;
-
- string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
-
- if (absPathNormalized.StartsWith(absFolderNormalizedWithSep))
- yield return item;
- }
- }
- }
-
- public static bool HasItem(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
- {
- return root.FindItemOrNull(itemType, include, noCondition) != null;
- }
-
- public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
- {
- if (!root.HasItem(itemType, include, noCondition: true))
- {
- root.AddItem(itemType, include);
- return true;
- }
-
- return false;
- }
-
- public static bool RemoveItemChecked(this ProjectRootElement root, string itemType, string include)
- {
- var item = root.FindItemOrNullAbs(itemType, include);
- if (item != null)
- {
- item.Parent.RemoveChild(item);
- return true;
- }
-
- return false;
- }
-
- public static Guid GetGuid(this ProjectRootElement root)
- {
- foreach (var property in root.Properties)
- {
- if (property.Name == "ProjectGuid")
- return Guid.Parse(property.Value);
- }
-
- return Guid.Empty;
- }
- }
-}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index 679d5bb444..5541876f9e 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -1,174 +1,49 @@
-using GodotTools.Core;
using System;
-using System.Collections.Generic;
using System.IO;
-using System.Reflection;
using Microsoft.Build.Construction;
+using Microsoft.Build.Evaluation;
namespace GodotTools.ProjectEditor
{
public static class ProjectGenerator
{
- private const string CoreApiProjectName = "GodotSharp";
- private const string EditorApiProjectName = "GodotSharpEditor";
+ public const string GodotSdkVersionToUse = "4.0.0-dev2";
- public const string CSharpProjectTypeGuid = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}";
- public const string GodotProjectTypeGuid = "{8F3E2DF0-C35C-4265-82FC-BEA011F4A7ED}";
+ public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}";
- public static readonly string GodotDefaultProjectTypeGuids = $"{GodotProjectTypeGuid};{CSharpProjectTypeGuid}";
-
- public static string GenGameProject(string dir, string name, IEnumerable<string> compileItems)
- {
- string path = Path.Combine(dir, name + ".csproj");
-
- ProjectPropertyGroupElement mainGroup;
- var root = CreateLibraryProject(name, "Debug", out mainGroup);
-
- mainGroup.SetProperty("ProjectTypeGuids", GodotDefaultProjectTypeGuids);
- mainGroup.SetProperty("OutputPath", Path.Combine(".mono", "temp", "bin", "$(Configuration)"));
- mainGroup.SetProperty("BaseIntermediateOutputPath", Path.Combine(".mono", "temp", "obj"));
- mainGroup.SetProperty("IntermediateOutputPath", Path.Combine("$(BaseIntermediateOutputPath)", "$(Configuration)"));
- mainGroup.SetProperty("ApiConfiguration", "Debug").Condition = " '$(Configuration)' != 'ExportRelease' ";
- mainGroup.SetProperty("ApiConfiguration", "Release").Condition = " '$(Configuration)' == 'ExportRelease' ";
-
- var debugGroup = root.AddPropertyGroup();
- debugGroup.Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ";
- debugGroup.AddProperty("DebugSymbols", "true");
- debugGroup.AddProperty("DebugType", "portable");
- debugGroup.AddProperty("Optimize", "false");
- debugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;TOOLS;");
- debugGroup.AddProperty("ErrorReport", "prompt");
- debugGroup.AddProperty("WarningLevel", "4");
- debugGroup.AddProperty("ConsolePause", "false");
-
- var coreApiRef = root.AddItem("Reference", CoreApiProjectName);
- coreApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", CoreApiProjectName + ".dll"));
- coreApiRef.AddMetadata("Private", "False");
-
- var editorApiRef = root.AddItem("Reference", EditorApiProjectName);
- editorApiRef.Condition = " '$(Configuration)' == 'Debug' ";
- editorApiRef.AddMetadata("HintPath", Path.Combine("$(ProjectDir)", ".mono", "assemblies", "$(ApiConfiguration)", EditorApiProjectName + ".dll"));
- editorApiRef.AddMetadata("Private", "False");
-
- GenAssemblyInfoFile(root, dir, name);
-
- foreach (var item in compileItems)
- {
- root.AddItem("Compile", item.RelativeToPath(dir).Replace("/", "\\"));
- }
-
- root.Save(path);
-
- return root.GetGuid().ToString().ToUpper();
- }
-
- private static void GenAssemblyInfoFile(ProjectRootElement root, string dir, string name, string[] assemblyLines = null, string[] usingDirectives = null)
+ public static ProjectRootElement GenGameProject(string name)
{
- string propertiesDir = Path.Combine(dir, "Properties");
- if (!Directory.Exists(propertiesDir))
- Directory.CreateDirectory(propertiesDir);
-
- string usingDirectivesText = string.Empty;
+ if (name.Length == 0)
+ throw new ArgumentException("Project name is empty", nameof(name));
- if (usingDirectives != null)
- {
- foreach (var usingDirective in usingDirectives)
- usingDirectivesText += "\nusing " + usingDirective + ";";
- }
+ var root = ProjectRootElement.Create(NewProjectFileOptions.None);
- string assemblyLinesText = string.Empty;
+ root.Sdk = GodotSdkAttrValue;
- if (assemblyLines != null)
- assemblyLinesText += string.Join("\n", assemblyLines) + "\n";
+ var mainGroup = root.AddPropertyGroup();
+ mainGroup.AddProperty("TargetFramework", "netstandard2.1");
- string content = string.Format(AssemblyInfoTemplate, usingDirectivesText, name, assemblyLinesText);
+ string sanitizedName = IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true);
- string assemblyInfoFile = Path.Combine(propertiesDir, "AssemblyInfo.cs");
+ // If the name is not a valid namespace, manually set RootNamespace to a sanitized one.
+ if (sanitizedName != name)
+ mainGroup.AddProperty("RootNamespace", sanitizedName);
- File.WriteAllText(assemblyInfoFile, content);
-
- root.AddItem("Compile", assemblyInfoFile.RelativeToPath(dir).Replace("/", "\\"));
+ return root;
}
- public static ProjectRootElement CreateLibraryProject(string name, string defaultConfig, out ProjectPropertyGroupElement mainGroup)
+ public static string GenAndSaveGameProject(string dir, string name)
{
- if (string.IsNullOrEmpty(name))
- throw new ArgumentException($"{nameof(name)} cannot be empty", nameof(name));
-
- var root = ProjectRootElement.Create();
- root.DefaultTargets = "Build";
-
- mainGroup = root.AddPropertyGroup();
- mainGroup.AddProperty("Configuration", defaultConfig).Condition = " '$(Configuration)' == '' ";
- mainGroup.AddProperty("Platform", "AnyCPU").Condition = " '$(Platform)' == '' ";
- mainGroup.AddProperty("ProjectGuid", "{" + Guid.NewGuid().ToString().ToUpper() + "}");
- mainGroup.AddProperty("OutputType", "Library");
- mainGroup.AddProperty("OutputPath", Path.Combine("bin", "$(Configuration)"));
- mainGroup.AddProperty("RootNamespace", IdentifierUtils.SanitizeQualifiedIdentifier(name, allowEmptyIdentifiers: true));
- mainGroup.AddProperty("AssemblyName", name);
- mainGroup.AddProperty("TargetFrameworkVersion", "v4.7");
- mainGroup.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
+ if (name.Length == 0)
+ throw new ArgumentException("Project name is empty", nameof(name));
- var exportDebugGroup = root.AddPropertyGroup();
- exportDebugGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ";
- exportDebugGroup.AddProperty("DebugSymbols", "true");
- exportDebugGroup.AddProperty("DebugType", "portable");
- exportDebugGroup.AddProperty("Optimize", "false");
- exportDebugGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;DEBUG;");
- exportDebugGroup.AddProperty("ErrorReport", "prompt");
- exportDebugGroup.AddProperty("WarningLevel", "4");
- exportDebugGroup.AddProperty("ConsolePause", "false");
-
- var exportReleaseGroup = root.AddPropertyGroup();
- exportReleaseGroup.Condition = " '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ";
- exportReleaseGroup.AddProperty("DebugType", "portable");
- exportReleaseGroup.AddProperty("Optimize", "true");
- exportReleaseGroup.AddProperty("DefineConstants", "$(GodotDefineConstants);GODOT;");
- exportReleaseGroup.AddProperty("ErrorReport", "prompt");
- exportReleaseGroup.AddProperty("WarningLevel", "4");
- exportReleaseGroup.AddProperty("ConsolePause", "false");
-
- // References
- var referenceGroup = root.AddItemGroup();
- referenceGroup.AddItem("Reference", "System");
- var frameworkRefAssembliesItem = referenceGroup.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies");
+ string path = Path.Combine(dir, name + ".csproj");
- // Use metadata (child nodes) instead of attributes for the PackageReference.
- // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build.
- frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0");
- frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All");
+ var root = GenGameProject(name);
- root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\"));
+ root.Save(path);
- return root;
+ return Guid.NewGuid().ToString().ToUpper();
}
-
- private const string AssemblyInfoTemplate =
- @"using System.Reflection;{0}
-
-// Information about this assembly is defined by the following attributes.
-// Change them to the values specific to your project.
-
-[assembly: AssemblyTitle(""{1}"")]
-[assembly: AssemblyDescription("""")]
-[assembly: AssemblyConfiguration("""")]
-[assembly: AssemblyCompany("""")]
-[assembly: AssemblyProduct("""")]
-[assembly: AssemblyCopyright("""")]
-[assembly: AssemblyTrademark("""")]
-[assembly: AssemblyCulture("""")]
-
-// The assembly version has the format ""{{Major}}.{{Minor}}.{{Build}}.{{Revision}}"".
-// The form ""{{Major}}.{{Minor}}.*"" will automatically update the build and revision,
-// and ""{{Major}}.{{Minor}}.{{Build}}.*"" will update just the revision.
-
-[assembly: AssemblyVersion(""1.0.*"")]
-
-// The following attributes are used to specify the signing key for the assembly,
-// if desired. See the Mono documentation for more information about signing.
-
-//[assembly: AssemblyDelaySign(false)]
-//[assembly: AssemblyKeyFile("""")]
-{2}";
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index 8774b4ee31..4041c56597 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -1,9 +1,9 @@
+using System;
using GodotTools.Core;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
-using System.Reflection;
using Microsoft.Build.Construction;
using Microsoft.Build.Globbing;
@@ -11,7 +11,7 @@ namespace GodotTools.ProjectEditor
{
public sealed class MSBuildProject
{
- public ProjectRootElement Root { get; }
+ internal ProjectRootElement Root { get; set; }
public bool HasUnsavedChanges { get; set; }
@@ -31,91 +31,7 @@ namespace GodotTools.ProjectEditor
return root != null ? new MSBuildProject(root) : null;
}
- public static void AddItemToProjectChecked(string projectPath, string itemType, string include)
- {
- var dir = Directory.GetParent(projectPath).FullName;
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- var normalizedInclude = include.RelativeToPath(dir).Replace("/", "\\");
-
- if (root.AddItemChecked(itemType, normalizedInclude))
- root.Save();
- }
-
- public static void RenameItemInProjectChecked(string projectPath, string itemType, string oldInclude, string newInclude)
- {
- var dir = Directory.GetParent(projectPath).FullName;
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- var normalizedOldInclude = oldInclude.NormalizePath();
- var normalizedNewInclude = newInclude.NormalizePath();
-
- var item = root.FindItemOrNullAbs(itemType, normalizedOldInclude);
-
- if (item == null)
- return;
-
- item.Include = normalizedNewInclude.RelativeToPath(dir).Replace("/", "\\");
- root.Save();
- }
-
- public static void RemoveItemFromProjectChecked(string projectPath, string itemType, string include)
- {
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- var normalizedInclude = include.NormalizePath();
-
- if (root.RemoveItemChecked(itemType, normalizedInclude))
- root.Save();
- }
-
- public static void RenameItemsToNewFolderInProjectChecked(string projectPath, string itemType, string oldFolder, string newFolder)
- {
- var dir = Directory.GetParent(projectPath).FullName;
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- bool dirty = false;
-
- var oldFolderNormalized = oldFolder.NormalizePath();
- var newFolderNormalized = newFolder.NormalizePath();
- string absOldFolderNormalized = Path.GetFullPath(oldFolderNormalized).NormalizePath();
- string absNewFolderNormalized = Path.GetFullPath(newFolderNormalized).NormalizePath();
-
- foreach (var item in root.FindAllItemsInFolder(itemType, oldFolderNormalized))
- {
- string absPathNormalized = Path.GetFullPath(item.Include).NormalizePath();
- string absNewIncludeNormalized = absNewFolderNormalized + absPathNormalized.Substring(absOldFolderNormalized.Length);
- item.Include = absNewIncludeNormalized.RelativeToPath(dir).Replace("/", "\\");
- dirty = true;
- }
-
- if (dirty)
- root.Save();
- }
-
- public static void RemoveItemsInFolderFromProjectChecked(string projectPath, string itemType, string folder)
- {
- var root = ProjectRootElement.Open(projectPath);
- Debug.Assert(root != null);
-
- var folderNormalized = folder.NormalizePath();
-
- var itemsToRemove = root.FindAllItemsInFolder(itemType, folderNormalized).ToList();
-
- if (itemsToRemove.Count > 0)
- {
- foreach (var item in itemsToRemove)
- item.Parent.RemoveChild(item);
-
- root.Save();
- }
- }
-
- private static string[] GetAllFilesRecursive(string rootDirectory, string mask)
+ private static List<string> GetAllFilesRecursive(string rootDirectory, string mask)
{
string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories);
@@ -125,262 +41,59 @@ namespace GodotTools.ProjectEditor
files[i] = files[i].RelativeToPath(rootDirectory);
}
- return files;
+ return new List<string>(files);
}
- public static string[] GetIncludeFiles(string projectPath, string itemType)
+ // NOTE: Assumes auto-including items. Only used by the scripts metadata generator, which will be replaced with source generators in the future.
+ public static IEnumerable<string> GetIncludeFiles(string projectPath, string itemType)
{
- var result = new List<string>();
- var existingFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
+ var excluded = new List<string>();
+ var includedFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs");
var root = ProjectRootElement.Open(projectPath);
Debug.Assert(root != null);
- foreach (var itemGroup in root.ItemGroups)
+ foreach (var item in root.Items)
{
- if (itemGroup.Condition.Length != 0)
+ if (string.IsNullOrEmpty(item.Condition))
continue;
- foreach (var item in itemGroup.Items)
- {
- if (item.ItemType != itemType)
- continue;
-
- string normalizedInclude = item.Include.NormalizePath();
+ if (item.ItemType != itemType)
+ continue;
- var glob = MSBuildGlob.Parse(normalizedInclude);
+ string normalizedExclude = item.Exclude.NormalizePath();
- // TODO Check somehow if path has no blob to avoid the following loop...
+ var glob = MSBuildGlob.Parse(normalizedExclude);
- foreach (var existingFile in existingFiles)
- {
- if (glob.IsMatch(existingFile))
- {
- result.Add(existingFile);
- }
- }
- }
+ excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile)));
}
- return result.ToArray();
+ includedFiles.RemoveAll(f => excluded.Contains(f));
+
+ return includedFiles;
}
- public static void EnsureHasProjectTypeGuids(MSBuildProject project)
+ public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
{
- var root = project.Root;
-
- bool found = root.PropertyGroups.Any(pg =>
- string.IsNullOrEmpty(pg.Condition) && pg.Properties.Any(p => p.Name == "ProjectTypeGuids"));
+ var origRoot = project.Root;
- if (found)
+ if (!string.IsNullOrEmpty(origRoot.Sdk))
return;
- root.AddProperty("ProjectTypeGuids", ProjectGenerator.GodotDefaultProjectTypeGuids);
-
+ project.Root = ProjectGenerator.GenGameProject(projectName);
+ project.Root.FullPath = origRoot.FullPath;
project.HasUnsavedChanges = true;
}
- /// Simple function to make sure the Api assembly references are configured correctly
- public static void FixApiHintPath(MSBuildProject project)
- {
- var root = project.Root;
-
- void AddPropertyIfNotPresent(string name, string condition, string value)
- {
- if (root.PropertyGroups
- .Any(g => (string.IsNullOrEmpty(g.Condition) || g.Condition.Trim() == condition) &&
- g.Properties
- .Any(p => p.Name == name &&
- p.Value == value &&
- (p.Condition.Trim() == condition || g.Condition.Trim() == condition))))
- {
- return;
- }
-
- root.AddProperty(name, value).Condition = " " + condition + " ";
- project.HasUnsavedChanges = true;
- }
-
- AddPropertyIfNotPresent(name: "ApiConfiguration",
- condition: "'$(Configuration)' != 'ExportRelease'",
- value: "Debug");
- AddPropertyIfNotPresent(name: "ApiConfiguration",
- condition: "'$(Configuration)' == 'ExportRelease'",
- value: "Release");
-
- void SetReferenceHintPath(string referenceName, string condition, string hintPath)
- {
- foreach (var itemGroup in root.ItemGroups.Where(g =>
- g.Condition.Trim() == string.Empty || g.Condition.Trim() == condition))
- {
- var references = itemGroup.Items.Where(item =>
- item.ItemType == "Reference" &&
- item.Include == referenceName &&
- (item.Condition.Trim() == condition || itemGroup.Condition.Trim() == condition));
-
- var referencesWithHintPath = references.Where(reference =>
- reference.Metadata.Any(m => m.Name == "HintPath"));
-
- if (referencesWithHintPath.Any(reference => reference.Metadata
- .Any(m => m.Name == "HintPath" && m.Value == hintPath)))
- {
- // Found a Reference item with the right HintPath
- return;
- }
-
- var referenceWithHintPath = referencesWithHintPath.FirstOrDefault();
- if (referenceWithHintPath != null)
- {
- // Found a Reference item with a wrong HintPath
- foreach (var metadata in referenceWithHintPath.Metadata.ToList()
- .Where(m => m.Name == "HintPath"))
- {
- // Safe to remove as we duplicate with ToList() to loop
- referenceWithHintPath.RemoveChild(metadata);
- }
-
- referenceWithHintPath.AddMetadata("HintPath", hintPath);
- project.HasUnsavedChanges = true;
- return;
- }
-
- var referenceWithoutHintPath = references.FirstOrDefault();
- if (referenceWithoutHintPath != null)
- {
- // Found a Reference item without a HintPath
- referenceWithoutHintPath.AddMetadata("HintPath", hintPath);
- project.HasUnsavedChanges = true;
- return;
- }
- }
-
- // Found no Reference item at all. Add it.
- root.AddItem("Reference", referenceName).Condition = " " + condition + " ";
- project.HasUnsavedChanges = true;
- }
-
- const string coreProjectName = "GodotSharp";
- const string editorProjectName = "GodotSharpEditor";
-
- const string coreCondition = "";
- const string editorCondition = "'$(Configuration)' == 'Debug'";
-
- var coreHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{coreProjectName}.dll";
- var editorHintPath = $"$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/{editorProjectName}.dll";
-
- SetReferenceHintPath(coreProjectName, coreCondition, coreHintPath);
- SetReferenceHintPath(editorProjectName, editorCondition, editorHintPath);
- }
-
- public static void MigrateFromOldConfigNames(MSBuildProject project)
- {
- var root = project.Root;
-
- bool hasGodotProjectGeneratorVersion = false;
- bool foundOldConfiguration = false;
-
- foreach (var propertyGroup in root.PropertyGroups.Where(g => string.IsNullOrEmpty(g.Condition)))
- {
- if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion"))
- hasGodotProjectGeneratorVersion = true;
-
- foreach (var configItem in propertyGroup.Properties
- .Where(p => p.Condition.Trim() == "'$(Configuration)' == ''" && p.Value == "Tools"))
- {
- configItem.Value = "Debug";
- foundOldConfiguration = true;
- project.HasUnsavedChanges = true;
- }
- }
-
- if (!hasGodotProjectGeneratorVersion)
- {
- root.PropertyGroups.First(g => string.IsNullOrEmpty(g.Condition))?
- .AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
- project.HasUnsavedChanges = true;
- }
-
- if (!foundOldConfiguration)
- {
- var toolsConditions = new[]
- {
- "'$(Configuration)|$(Platform)' == 'Tools|AnyCPU'",
- "'$(Configuration)|$(Platform)' != 'Tools|AnyCPU'",
- "'$(Configuration)' == 'Tools'",
- "'$(Configuration)' != 'Tools'"
- };
-
- foundOldConfiguration = root.PropertyGroups
- .Any(g => toolsConditions.Any(c => c == g.Condition.Trim()));
- }
-
- if (foundOldConfiguration)
- {
- void MigrateConfigurationConditions(string oldConfiguration, string newConfiguration)
- {
- void MigrateConditions(string oldCondition, string newCondition)
- {
- foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition.Trim() == oldCondition))
- {
- propertyGroup.Condition = " " + newCondition + " ";
- project.HasUnsavedChanges = true;
- }
-
- foreach (var propertyGroup in root.PropertyGroups)
- {
- foreach (var prop in propertyGroup.Properties.Where(p => p.Condition.Trim() == oldCondition))
- {
- prop.Condition = " " + newCondition + " ";
- project.HasUnsavedChanges = true;
- }
- }
-
- foreach (var itemGroup in root.ItemGroups.Where(g => g.Condition.Trim() == oldCondition))
- {
- itemGroup.Condition = " " + newCondition + " ";
- project.HasUnsavedChanges = true;
- }
-
- foreach (var itemGroup in root.ItemGroups)
- {
- foreach (var item in itemGroup.Items.Where(item => item.Condition.Trim() == oldCondition))
- {
- item.Condition = " " + newCondition + " ";
- project.HasUnsavedChanges = true;
- }
- }
- }
-
- foreach (var op in new[] {"==", "!="})
- {
- MigrateConditions($"'$(Configuration)|$(Platform)' {op} '{oldConfiguration}|AnyCPU'", $"'$(Configuration)|$(Platform)' {op} '{newConfiguration}|AnyCPU'");
- MigrateConditions($"'$(Configuration)' {op} '{oldConfiguration}'", $"'$(Configuration)' {op} '{newConfiguration}'");
- }
- }
-
- MigrateConfigurationConditions("Debug", "ExportDebug");
- MigrateConfigurationConditions("Release", "ExportRelease");
- MigrateConfigurationConditions("Tools", "Debug"); // Must be last
- }
- }
-
- public static void EnsureHasNugetNetFrameworkRefAssemblies(MSBuildProject project)
+ public static void EnsureGodotSdkIsUpToDate(MSBuildProject project)
{
var root = project.Root;
+ string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue;
- bool found = root.ItemGroups.Any(g => string.IsNullOrEmpty(g.Condition) && g.Items.Any(
- item => item.ItemType == "PackageReference" && item.Include == "Microsoft.NETFramework.ReferenceAssemblies"));
-
- if (found)
+ if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase))
return;
- var frameworkRefAssembliesItem = root.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies");
-
- // Use metadata (child nodes) instead of attributes for the PackageReference.
- // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build.
- frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0");
- frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All");
-
+ root.Sdk = godotSdkAttrValue;
project.HasUnsavedChanges = true;
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
index 3de3d8d318..3ab669a9f3 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
@@ -24,48 +24,50 @@ namespace GodotTools
private Button errorsBtn;
private Button viewLogBtn;
- private void _UpdateBuildTabsList()
+ private void _UpdateBuildTab(int index, int? currentTab)
{
- buildTabsList.Clear();
+ var tab = (BuildTab)buildTabs.GetChild(index);
- int currentTab = buildTabs.CurrentTab;
+ string itemName = Path.GetFileNameWithoutExtension(tab.BuildInfo.Solution);
+ itemName += " [" + tab.BuildInfo.Configuration + "]";
- bool noCurrentTab = currentTab < 0 || currentTab >= buildTabs.GetTabCount();
+ buildTabsList.AddItem(itemName, tab.IconTexture);
- for (int i = 0; i < buildTabs.GetChildCount(); i++)
- {
- var tab = (BuildTab)buildTabs.GetChild(i);
+ string itemTooltip = "Solution: " + tab.BuildInfo.Solution;
+ itemTooltip += "\nConfiguration: " + tab.BuildInfo.Configuration;
+ itemTooltip += "\nStatus: ";
- if (tab == null)
- continue;
+ if (tab.BuildExited)
+ itemTooltip += tab.BuildResult == BuildTab.BuildResults.Success ? "Succeeded" : "Errored";
+ else
+ itemTooltip += "Running";
- string itemName = Path.GetFileNameWithoutExtension(tab.BuildInfo.Solution);
- itemName += " [" + tab.BuildInfo.Configuration + "]";
+ if (!tab.BuildExited || tab.BuildResult == BuildTab.BuildResults.Error)
+ itemTooltip += $"\nErrors: {tab.ErrorCount}";
- buildTabsList.AddItem(itemName, tab.IconTexture);
+ itemTooltip += $"\nWarnings: {tab.WarningCount}";
- string itemTooltip = "Solution: " + tab.BuildInfo.Solution;
- itemTooltip += "\nConfiguration: " + tab.BuildInfo.Configuration;
- itemTooltip += "\nStatus: ";
+ buildTabsList.SetItemTooltip(index, itemTooltip);
- if (tab.BuildExited)
- itemTooltip += tab.BuildResult == BuildTab.BuildResults.Success ? "Succeeded" : "Errored";
- else
- itemTooltip += "Running";
+ // If this tab was already selected before the changes or if no tab was selected
+ if (currentTab == null || currentTab == index)
+ {
+ buildTabsList.Select(index);
+ _BuildTabsItemSelected(index);
+ }
+ }
- if (!tab.BuildExited || tab.BuildResult == BuildTab.BuildResults.Error)
- itemTooltip += $"\nErrors: {tab.ErrorCount}";
+ private void _UpdateBuildTabsList()
+ {
+ buildTabsList.Clear();
- itemTooltip += $"\nWarnings: {tab.WarningCount}";
+ int? currentTab = buildTabs.CurrentTab;
- buildTabsList.SetItemTooltip(i, itemTooltip);
+ if (currentTab < 0 || currentTab >= buildTabs.GetTabCount())
+ currentTab = null;
- if (noCurrentTab || currentTab == i)
- {
- buildTabsList.Select(i);
- _BuildTabsItemSelected(i);
- }
- }
+ for (int i = 0; i < buildTabs.GetChildCount(); i++)
+ _UpdateBuildTab(i, currentTab);
}
public BuildTab GetBuildTabFor(BuildInfo buildInfo)
@@ -160,13 +162,7 @@ namespace GodotTools
}
}
- var godotDefines = new[]
- {
- OS.GetName(),
- Internal.GodotIs32Bits() ? "32" : "64"
- };
-
- bool buildSuccess = BuildManager.BuildProjectBlocking("Debug", godotDefines);
+ bool buildSuccess = BuildManager.BuildProjectBlocking("Debug");
if (!buildSuccess)
return;
@@ -272,7 +268,7 @@ namespace GodotTools
};
panelTabs.AddChild(panelBuildsTab);
- var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
+ var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
panelBuildsTab.AddChild(toolBarHBox);
var buildProjectBtn = new Button
@@ -325,7 +321,7 @@ namespace GodotTools
};
panelBuildsTab.AddChild(hsc);
- buildTabsList = new ItemList { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
+ buildTabsList = new ItemList {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
buildTabsList.ItemSelected += _BuildTabsItemSelected;
buildTabsList.NothingSelected += _BuildTabsNothingSelected;
hsc.AddChild(buildTabsList);
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
index 0974d23176..6399991b84 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
@@ -6,6 +6,7 @@ using GodotTools.Build;
using GodotTools.Ides.Rider;
using GodotTools.Internals;
using GodotTools.Utils;
+using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
@@ -152,7 +153,7 @@ namespace GodotTools
}
}
- public static bool BuildProjectBlocking(string config, IEnumerable<string> godotDefines)
+ public static bool BuildProjectBlocking(string config, [CanBeNull] string platform = null)
{
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return true; // No solution to build
@@ -168,29 +169,18 @@ namespace GodotTools
return false;
}
- var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
-
using (var pr = new EditorProgress("mono_project_debug_build", "Building project solution...", 1))
{
pr.Step("Building project solution", 0);
var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Build"}, config, restore: true);
- bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli;
-
- // Add Godot defines
- string constants = !escapeNeedsDoubleBackslash ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
-
- foreach (var godotDefine in godotDefines)
- constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};";
+ // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it.
+ if (platform != null || OS.PlatformNameMap.TryGetValue(Godot.OS.GetName(), out platform))
+ buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
if (Internal.GodotIsRealTDouble())
- constants += "GODOT_REAL_T_IS_DOUBLE;";
-
- constants += !escapeNeedsDoubleBackslash ? "\"" : "\\\"";
-
- buildInfo.CustomProperties.Add(constants);
+ buildInfo.CustomProperties.Add("GodotRealTIsDouble=true");
if (!Build(buildInfo))
{
@@ -233,13 +223,7 @@ namespace GodotTools
return true; // Requested play from an external editor/IDE which already built the project
}
- var godotDefines = new[]
- {
- Godot.OS.GetName(),
- Internal.GodotIs32Bits() ? "32" : "64"
- };
-
- return BuildProjectBlocking("Debug", godotDefines);
+ return BuildProjectBlocking("Debug");
}
public static void Initialize()
diff --git a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
index 421729cc11..a8afb38728 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CsProjOperations.cs
@@ -1,9 +1,9 @@
using Godot;
using System;
+using System.Linq;
using Godot.Collections;
using GodotTools.Internals;
using GodotTools.ProjectEditor;
-using static GodotTools.Internals.Globals;
using File = GodotTools.Utils.File;
using Directory = GodotTools.Utils.Directory;
@@ -15,7 +15,7 @@ namespace GodotTools
{
try
{
- return ProjectGenerator.GenGameProject(dir, name, compileItems: new string[] { });
+ return ProjectGenerator.GenAndSaveGameProject(dir, name);
}
catch (Exception e)
{
@@ -24,14 +24,6 @@ namespace GodotTools
}
}
- public static void AddItem(string projectPath, string itemType, string include)
- {
- if (!(bool)GlobalDef("mono/project/auto_update_project", true))
- return;
-
- ProjectUtils.AddItemToProjectChecked(projectPath, itemType, include);
- }
-
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private static ulong ConvertToTimestamp(this DateTime value)
@@ -40,81 +32,77 @@ namespace GodotTools
return (ulong)elapsedTime.TotalSeconds;
}
- public static void GenerateScriptsMetadata(string projectPath, string outputPath)
+ private static bool TryParseFileMetadata(string includeFile, ulong modifiedTime, out Dictionary fileMetadata)
{
- if (File.Exists(outputPath))
- File.Delete(outputPath);
+ fileMetadata = null;
- var oldDict = Internal.GetScriptsMetadataOrNothing();
- var newDict = new Godot.Collections.Dictionary<string, object>();
+ var parseError = ScriptClassParser.ParseFile(includeFile, out var classes, out string errorStr);
- foreach (var includeFile in ProjectUtils.GetIncludeFiles(projectPath, "Compile"))
+ if (parseError != Error.Ok)
{
- string projectIncludeFile = ("res://" + includeFile).SimplifyGodotPath();
+ GD.PushError($"Failed to determine namespace and class for script: {includeFile}. Parse error: {errorStr ?? parseError.ToString()}");
+ return false;
+ }
- ulong modifiedTime = File.GetLastWriteTime(projectIncludeFile).ConvertToTimestamp();
+ string searchName = System.IO.Path.GetFileNameWithoutExtension(includeFile);
- if (oldDict.TryGetValue(projectIncludeFile, out var oldFileVar))
- {
- var oldFileDict = (Dictionary)oldFileVar;
-
- if (ulong.TryParse(oldFileDict["modified_time"] as string, out ulong storedModifiedTime))
- {
- if (storedModifiedTime == modifiedTime)
- {
- // No changes so no need to parse again
- newDict[projectIncludeFile] = oldFileDict;
- continue;
- }
- }
- }
+ var firstMatch = classes.FirstOrDefault(classDecl =>
+ classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object.
+ classDecl.SearchName != searchName // Filter by the name we're looking for
+ );
+
+ if (firstMatch == null)
+ return false; // Not found
- Error parseError = ScriptClassParser.ParseFile(projectIncludeFile, out var classes, out string errorStr);
- if (parseError != Error.Ok)
+ fileMetadata = new Dictionary
+ {
+ ["modified_time"] = $"{modifiedTime}",
+ ["class"] = new Dictionary
{
- GD.PushError($"Failed to determine namespace and class for script: {projectIncludeFile}. Parse error: {errorStr ?? parseError.ToString()}");
- continue;
+ ["namespace"] = firstMatch.Namespace,
+ ["class_name"] = firstMatch.Name,
+ ["nested"] = firstMatch.Nested
}
+ };
- string searchName = System.IO.Path.GetFileNameWithoutExtension(projectIncludeFile);
-
- var classDict = new Dictionary();
+ return true;
+ }
- foreach (var classDecl in classes)
- {
- if (classDecl.BaseCount == 0)
- continue; // Does not inherit nor implement anything, so it can't be a script class
+ public static void GenerateScriptsMetadata(string projectPath, string outputPath)
+ {
+ var metadataDict = Internal.GetScriptsMetadataOrNothing().Duplicate();
- string classCmp = classDecl.Nested ?
- classDecl.Name.Substring(classDecl.Name.LastIndexOf(".", StringComparison.Ordinal) + 1) :
- classDecl.Name;
+ bool IsUpToDate(string includeFile, ulong modifiedTime)
+ {
+ return metadataDict.TryGetValue(includeFile, out var oldFileVar) &&
+ ulong.TryParse(((Dictionary)oldFileVar)["modified_time"] as string,
+ out ulong storedModifiedTime) && storedModifiedTime == modifiedTime;
+ }
- if (classCmp != searchName)
- continue;
+ var outdatedFiles = ProjectUtils.GetIncludeFiles(projectPath, "Compile")
+ .Select(path => ("res://" + path).SimplifyGodotPath())
+ .ToDictionary(path => path, path => File.GetLastWriteTime(path).ConvertToTimestamp())
+ .Where(pair => !IsUpToDate(includeFile: pair.Key, modifiedTime: pair.Value))
+ .ToArray();
- classDict["namespace"] = classDecl.Namespace;
- classDict["class_name"] = classDecl.Name;
- classDict["nested"] = classDecl.Nested;
- break;
- }
+ foreach (var pair in outdatedFiles)
+ {
+ metadataDict.Remove(pair.Key);
- if (classDict.Count == 0)
- continue; // Not found
+ string includeFile = pair.Key;
- newDict[projectIncludeFile] = new Dictionary { ["modified_time"] = $"{modifiedTime}", ["class"] = classDict };
+ if (TryParseFileMetadata(includeFile, modifiedTime: pair.Value, out var fileMetadata))
+ metadataDict[includeFile] = fileMetadata;
}
- if (newDict.Count > 0)
- {
- string json = JSON.Print(newDict);
+ string json = metadataDict.Count <= 0 ? "{}" : JSON.Print(metadataDict);
- string baseDir = outputPath.GetBaseDir();
+ string baseDir = outputPath.GetBaseDir();
- if (!Directory.Exists(baseDir))
- Directory.CreateDirectory(baseDir);
+ if (!Directory.Exists(baseDir))
+ Directory.CreateDirectory(baseDir);
- File.WriteAllText(outputPath, json);
- }
+ File.WriteAllText(outputPath, json);
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 6bfbc62f3b..554763eecb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -7,6 +7,7 @@ using System.Linq;
using System.Runtime.CompilerServices;
using GodotTools.Core;
using GodotTools.Internals;
+using JetBrains.Annotations;
using static GodotTools.Internals.Globals;
using Directory = GodotTools.Utils.Directory;
using File = GodotTools.Utils.File;
@@ -145,9 +146,7 @@ namespace GodotTools.Export
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return;
- string platform = DeterminePlatformFromFeatures(features);
-
- if (platform == null)
+ if (!DeterminePlatformFromFeatures(features, out string platform))
throw new NotSupportedException("Target platform not supported");
string outputDir = new FileInfo(path).Directory?.FullName ??
@@ -160,10 +159,7 @@ namespace GodotTools.Export
AddFile(scriptsMetadataPath, scriptsMetadataPath);
- // Turn export features into defines
- var godotDefines = features;
-
- if (!BuildManager.BuildProjectBlocking(buildConfig, godotDefines))
+ if (!BuildManager.BuildProjectBlocking(buildConfig, platform))
throw new Exception("Failed to build project");
// Add dependency assemblies
@@ -289,6 +285,7 @@ namespace GodotTools.Export
}
}
+ [NotNull]
private static string ExportDataDirectory(string[] features, string platform, bool isDebug, string outputDir)
{
string target = isDebug ? "release_debug" : "release";
@@ -343,18 +340,19 @@ namespace GodotTools.Export
private static bool PlatformHasTemplateDir(string platform)
{
// OSX export templates are contained in a zip, so we place our custom template inside it and let Godot do the rest.
- return !new[] { OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform);
+ return !new[] {OS.Platforms.OSX, OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform);
}
- private static string DeterminePlatformFromFeatures(IEnumerable<string> features)
+ private static bool DeterminePlatformFromFeatures(IEnumerable<string> features, out string platform)
{
foreach (var feature in features)
{
- if (OS.PlatformNameMap.TryGetValue(feature, out string platform))
- return platform;
+ if (OS.PlatformNameMap.TryGetValue(feature, out platform))
+ return true;
}
- return null;
+ platform = null;
+ return false;
}
private static string GetBclProfileDir(string profile)
@@ -391,7 +389,7 @@ namespace GodotTools.Export
/// </summary>
private static bool PlatformRequiresCustomBcl(string platform)
{
- if (new[] { OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5 }.Contains(platform))
+ if (new[] {OS.Platforms.Android, OS.Platforms.iOS, OS.Platforms.HTML5}.Contains(platform))
return true;
// The 'net_4_x' BCL is not compatible between Windows and the other platforms.
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index f330f9ed2c..a363ecc920 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -175,36 +175,6 @@ namespace GodotTools
// Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on.
aboutDialog.Exclusive = false;
}
-
- var fileSystemDock = GetEditorInterface().GetFileSystemDock();
-
- fileSystemDock.FilesMoved += (file, newFile) =>
- {
- if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
- {
- ProjectUtils.RenameItemInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
- ProjectSettings.GlobalizePath(file), ProjectSettings.GlobalizePath(newFile));
- }
- };
-
- fileSystemDock.FileRemoved += file =>
- {
- if (Path.GetExtension(file) == Internal.CSharpLanguageExtension)
- ProjectUtils.RemoveItemFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
- ProjectSettings.GlobalizePath(file));
- };
-
- fileSystemDock.FolderMoved += (oldFolder, newFolder) =>
- {
- ProjectUtils.RenameItemsToNewFolderInProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
- ProjectSettings.GlobalizePath(oldFolder), ProjectSettings.GlobalizePath(newFolder));
- };
-
- fileSystemDock.FolderRemoved += oldFolder =>
- {
- ProjectUtils.RemoveItemsInFolderFromProjectChecked(GodotSharpDirs.ProjectCsProjPath, "Compile",
- ProjectSettings.GlobalizePath(oldFolder));
- };
}
}
@@ -389,6 +359,37 @@ namespace GodotTools
return BuildManager.EditorBuildCallback();
}
+ private void ApplyNecessaryChangesToSolution()
+ {
+ try
+ {
+ // Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease
+ DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
+
+ var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
+ ?? throw new Exception("Cannot open C# project");
+
+ // NOTE: The order in which changes are made to the project is important
+
+ // Migrate to MSBuild project Sdks style if using the old style
+ ProjectUtils.MigrateToProjectSdksStyle(msbuildProject, ProjectAssemblyName);
+
+ ProjectUtils.EnsureGodotSdkIsUpToDate(msbuildProject);
+
+ if (msbuildProject.HasUnsavedChanges)
+ {
+ // Save a copy of the project before replacing it
+ FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath);
+
+ msbuildProject.Save();
+ }
+ }
+ catch (Exception e)
+ {
+ GD.PushError(e.ToString());
+ }
+ }
+
public override void EnablePlugin()
{
base.EnablePlugin();
@@ -468,42 +469,7 @@ namespace GodotTools
if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath))
{
- try
- {
- // Migrate solution from old configuration names to: Debug, ExportDebug and ExportRelease
- DotNetSolution.MigrateFromOldConfigNames(GodotSharpDirs.ProjectSlnPath);
-
- var msbuildProject = ProjectUtils.Open(GodotSharpDirs.ProjectCsProjPath)
- ?? throw new Exception("Cannot open C# project");
-
- // NOTE: The order in which changes are made to the project is important
-
- // Migrate csproj from old configuration names to: Debug, ExportDebug and ExportRelease
- ProjectUtils.MigrateFromOldConfigNames(msbuildProject);
-
- // Apply the other fixes only after configurations have been migrated
-
- // Make sure the existing project has the ProjectTypeGuids property (for VisualStudio)
- ProjectUtils.EnsureHasProjectTypeGuids(msbuildProject);
-
- // Make sure the existing project has Api assembly references configured correctly
- ProjectUtils.FixApiHintPath(msbuildProject);
-
- // Make sure the existing project references the Microsoft.NETFramework.ReferenceAssemblies nuget package
- ProjectUtils.EnsureHasNugetNetFrameworkRefAssemblies(msbuildProject);
-
- if (msbuildProject.HasUnsavedChanges)
- {
- // Save a copy of the project before replacing it
- FileUtils.SaveBackupCopy(GodotSharpDirs.ProjectCsProjPath);
-
- msbuildProject.Save();
- }
- }
- catch (Exception e)
- {
- GD.PushError(e.ToString());
- }
+ ApplyNecessaryChangesToSolution();
}
else
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
index 569f27649f..c72a84c513 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/ScriptClassParser.cs
@@ -15,6 +15,10 @@ namespace GodotTools.Internals
public bool Nested { get; }
public long BaseCount { get; }
+ public string SearchName => Nested ?
+ Name.Substring(Name.LastIndexOf(".", StringComparison.Ordinal) + 1) :
+ Name;
+
public ClassDecl(string name, string @namespace, bool nested, long baseCount)
{
Name = name;
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 79e4b7c794..a17c371117 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -45,7 +45,6 @@
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "../utils/string_utils.h"
-#include "csharp_project.h"
#define CS_INDENT " " // 4 whitespaces
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
deleted file mode 100644
index 6f54eb09a2..0000000000
--- a/modules/mono/editor/csharp_project.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/*************************************************************************/
-/* csharp_project.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "csharp_project.h"
-
-#include "core/io/json.h"
-#include "core/os/dir_access.h"
-#include "core/os/file_access.h"
-#include "core/os/os.h"
-#include "core/project_settings.h"
-
-#include "../csharp_script.h"
-#include "../mono_gd/gd_mono_class.h"
-#include "../mono_gd/gd_mono_marshal.h"
-#include "../utils/string_utils.h"
-#include "script_class_parser.h"
-
-namespace CSharpProject {
-
-void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
- if (!GLOBAL_DEF("mono/project/auto_update_project", true)) {
- return;
- }
-
- GDMonoAssembly *tools_project_editor_assembly = GDMono::get_singleton()->get_tools_project_editor_assembly();
-
- GDMonoClass *klass = tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ProjectUtils");
-
- Variant project_path = p_project_path;
- Variant item_type = p_item_type;
- Variant include = p_include;
- const Variant *args[3] = { &project_path, &item_type, &include };
- MonoException *exc = nullptr;
- klass->get_method("AddItemToProjectChecked", 3)->invoke(nullptr, args, &exc);
-
- if (exc) {
- GDMonoUtils::debug_print_unhandled_exception(exc);
- ERR_FAIL();
- }
-}
-
-} // namespace CSharpProject
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
deleted file mode 100644
index 515b8d3d62..0000000000
--- a/modules/mono/editor/csharp_project.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*************************************************************************/
-/* csharp_project.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CSHARP_PROJECT_H
-#define CSHARP_PROJECT_H
-
-#include "core/ustring.h"
-
-namespace CSharpProject {
-
-void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
-
-} // namespace CSharpProject
-
-#endif // CSHARP_PROJECT_H
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index 012ccd5339..430c82953e 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -235,7 +235,7 @@ ScriptClassParser::Token ScriptClassParser::get_token() {
if (code[idx] == '-' || (code[idx] >= '0' && code[idx] <= '9')) {
//a number
const CharType *rptr;
- double number = String::to_double(&code[idx], &rptr);
+ double number = String::to_float(&code[idx], &rptr);
idx += (rptr - &code[idx]);
value = number;
return TK_NUMBER;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 06ec2483c8..86a16c17f1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -1,39 +1,17 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AEBF0036-DA76-4341-B651-A3F2856AB2FA}</ProjectGuid>
- <OutputType>Library</OutputType>
<OutputPath>bin/$(Configuration)</OutputPath>
+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<RootNamespace>Godot</RootNamespace>
- <AssemblyName>GodotSharp</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <TargetFramework>netstandard2.1</TargetFramework>
<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
- <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
+ <EnableDefaultItems>false</EnableDefaultItems>
</PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>portable</DebugType>
- <Optimize>false</Optimize>
- <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <ConsolePause>false</ConsolePause>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>portable</DebugType>
- <Optimize>true</Optimize>
- <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <ConsolePause>false</ConsolePause>
+ <PropertyGroup>
+ <DefineConstants>$(DefineConstants);GODOT</DefineConstants>
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
- <Reference Include="System" />
- </ItemGroup>
- <ItemGroup>
<Compile Include="Core\AABB.cs" />
<Compile Include="Core\Array.cs" />
<Compile Include="Core\Attributes\ExportAttribute.cs" />
@@ -90,5 +68,4 @@
Fortunately code completion, go to definition and such still work.
-->
<Import Project="Generated\GeneratedIncludes.props" />
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs
index f84e0183f6..da6f293871 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Properties/AssemblyInfo.cs
@@ -1,27 +1,3 @@
-using System.Reflection;
using System.Runtime.CompilerServices;
-// Information about this assembly is defined by the following attributes.
-// Change them to the values specific to your project.
-
-[assembly: AssemblyTitle("GodotSharp")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("")]
-[assembly: AssemblyCopyright("")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
-// The form "{Major}.{Minor}.*" will automatically update the build and revision,
-// and "{Major}.{Minor}.{Build}.*" will update just the revision.
-
-[assembly: AssemblyVersion("1.0.*")]
-
-// The following attributes are used to specify the signing key for the assembly,
-// if desired. See the Mono documentation for more information about signing.
-
-//[assembly: AssemblyDelaySign(false)]
-//[assembly: AssemblyKeyFile("")]
[assembly: InternalsVisibleTo("GodotSharpEditor")]
diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
index 8785931312..a8c4ba96b5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
@@ -1,46 +1,26 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{8FBEC238-D944-4074-8548-B3B524305905}</ProjectGuid>
- <OutputType>Library</OutputType>
<OutputPath>bin/$(Configuration)</OutputPath>
+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<RootNamespace>Godot</RootNamespace>
- <AssemblyName>GodotSharpEditor</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <TargetFramework>netstandard2.1</TargetFramework>
<DocumentationFile>$(OutputPath)/$(AssemblyName).xml</DocumentationFile>
- <BaseIntermediateOutputPath>obj</BaseIntermediateOutputPath>
+ <EnableDefaultItems>false</EnableDefaultItems>
</PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>portable</DebugType>
- <Optimize>false</Optimize>
- <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <ConsolePause>false</ConsolePause>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>portable</DebugType>
- <Optimize>true</Optimize>
- <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <ConsolePause>false</ConsolePause>
+ <PropertyGroup>
+ <DefineConstants>$(DefineConstants);GODOT</DefineConstants>
</PropertyGroup>
<ItemGroup>
- <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
- <Reference Include="System" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Properties\AssemblyInfo.cs" />
- </ItemGroup>
- <Import Project="Generated\GeneratedIncludes.props" />
- <ItemGroup>
<ProjectReference Include="..\GodotSharp\GodotSharp.csproj">
- <Private>False</Private>
+ <Private>false</Private>
</ProjectReference>
</ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+ <!--
+ We import a props file with auto-generated includes. This works well with Rider.
+ However, Visual Studio and MonoDevelop won't list them in the solution explorer.
+ We can't use wildcards as there may be undesired old files still hanging around.
+ Fortunately code completion, go to definition and such still work.
+ -->
+ <Import Project="Generated\GeneratedIncludes.props" />
</Project>
diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs b/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs
deleted file mode 100644
index 3684b7a3cb..0000000000
--- a/modules/mono/glue/GodotSharp/GodotSharpEditor/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System.Reflection;
-
-// Information about this assembly is defined by the following attributes.
-// Change them to the values specific to your project.
-
-[assembly: AssemblyTitle("GodotSharpEditor")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("")]
-[assembly: AssemblyCopyright("")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
-// The form "{Major}.{Minor}.*" will automatically update the build and revision,
-// and "{Major}.{Minor}.{Build}.*" will update just the revision.
-
-[assembly: AssemblyVersion("1.0.*")]
-
-// The following attributes are used to specify the signing key for the assembly,
-// if desired. See the Mono documentation for more information about signing.
-
-//[assembly: AssemblyDelaySign(false)]
-//[assembly: AssemblyKeyFile("")]
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index a170fd36e7..9dbeee57ce 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -425,7 +425,7 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
while (!nested_classes.empty()) {
GDMonoClass *current_nested = nested_classes.front()->get();
- nested_classes.pop_back();
+ nested_classes.pop_front();
void *iter = nullptr;
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index c00fa96b2e..312275842a 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -11,7 +11,7 @@
regex.compile("\\w-(\\d+)")
[/codeblock]
The search pattern must be escaped first for GDScript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code].
- Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using functions such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
+ Using [method search], you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using methods such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
[codeblock]
var regex = RegEx.new()
regex.compile("\\w-(\\d+)")
@@ -19,7 +19,7 @@
if result:
print(result.get_string()) # Would print n-0123
[/codeblock]
- The results of capturing groups [code]()[/code] can be retrieved by passing the group number to the various functions in [RegExMatch]. Group 0 is the default and will always refer to the entire pattern. In the above example, calling [code]result.get_string(1)[/code] would give you [code]0123[/code].
+ The results of capturing groups [code]()[/code] can be retrieved by passing the group number to the various methods in [RegExMatch]. Group 0 is the default and will always refer to the entire pattern. In the above example, calling [code]result.get_string(1)[/code] would give you [code]0123[/code].
This version of RegEx also supports named capturing groups, and the names can be used to retrieve the results. If two or more groups have the same name, the name would only refer to the first one with a match.
[codeblock]
var regex = RegEx.new()
@@ -34,6 +34,15 @@
print(result.get_string("digit"))
# Would print 01 03 0 3f 42
[/codeblock]
+ [b]Example of splitting a string using a RegEx:[/b]
+ [codeblock]
+ var regex = RegEx.new()
+ regex.compile("\\S+") # Negated whitespace character class.
+ var results = []
+ for match in regex.search_all("One Two \n\tThree"):
+ results.push_back(match.get_string())
+ # The `results` array now contains "One", "Two", "Three".
+ [/codeblock]
[b]Note:[/b] Godot's regex implementation is based on the [url=https://www.pcre.org/]PCRE2[/url] library. You can view the full pattern reference [url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].
[b]Tip:[/b] You can use [url=https://regexr.com/]Regexr[/url] to test regular expressions online.
</description>
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 2fcd9332a1..5581ea9318 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -2513,6 +2513,8 @@ RES VisualScriptEditor::get_edited_resource() const {
}
void VisualScriptEditor::set_edited_resource(const RES &p_res) {
+ ERR_FAIL_COND(script.is_valid());
+ ERR_FAIL_COND(p_res.is_null());
script = p_res;
signal_editor->script = script;
signal_editor->undo_redo = undo_redo;
@@ -2533,6 +2535,9 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) {
_update_members();
}
+void VisualScriptEditor::enable_editor() {
+}
+
Vector<String> VisualScriptEditor::get_functions() {
return Vector<String>();
}
@@ -2546,6 +2551,9 @@ String VisualScriptEditor::get_name() {
if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) {
name = script->get_path().get_file();
if (is_unsaved()) {
+ if (script->get_path().empty()) {
+ name = TTR("[unsaved]");
+ }
name += "(*)";
}
} else if (script->get_name() != "") {
@@ -2562,7 +2570,11 @@ Ref<Texture2D> VisualScriptEditor::get_theme_icon() {
}
bool VisualScriptEditor::is_unsaved() {
- return script->is_edited() || script->are_subnodes_edited();
+ bool unsaved =
+ script->is_edited() ||
+ script->are_subnodes_edited() ||
+ script->get_path().empty(); // In memory.
+ return unsaved;
}
Variant VisualScriptEditor::get_edit_state() {
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index e59618e120..0c5665cee8 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -294,6 +294,7 @@ public:
virtual void apply_code() override;
virtual RES get_edited_resource() const override;
virtual void set_edited_resource(const RES &p_res) override;
+ virtual void enable_editor() override;
virtual Vector<String> get_functions() override;
virtual void reload_text() override;
virtual String get_name() override;
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index bd41117497..2ac7793b8c 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -489,7 +489,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
r_token.type = TK_CONSTANT;
if (is_float) {
- r_token.value = num.to_double();
+ r_token.value = num.to_float();
} else {
r_token.value = num.to_int();
}