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-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rwxr-xr-xmodules/mbedtls/stream_peer_mbed_tls.cpp8
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs32
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs19
4 files changed, 56 insertions, 5 deletions
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 89e102a858..81652c3d37 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4443,7 +4443,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
continue;
} break;
case GDScriptTokenizer::TK_PR_SLAVE:
+#ifdef DEBUG_ENABLED
_add_warning(GDScriptWarning::DEPRECATED_KEYWORD, tokenizer->get_token_line(), "slave", "puppet");
+#endif
case GDScriptTokenizer::TK_PR_PUPPET: {
//may be fallthrough from export, ignore if so
diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp
index 3398957775..3c04254fd4 100755
--- a/modules/mbedtls/stream_peer_mbed_tls.cpp
+++ b/modules/mbedtls/stream_peer_mbed_tls.cpp
@@ -317,15 +317,13 @@ void StreamPeerMbedTLS::initialize_ssl() {
mbedtls_debug_set_threshold(1);
#endif
- PoolByteArray cert_array = StreamPeerSSL::get_project_cert_array();
-
- if (cert_array.size() > 0)
- _load_certs(cert_array);
-
available = true;
}
void StreamPeerMbedTLS::finalize_ssl() {
+ available = false;
+ _create = NULL;
+ load_certs_func = NULL;
mbedtls_x509_crt_free(&cacert);
}
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index ec96a9e2fa..a5618cb28d 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -165,6 +165,38 @@ namespace Godot
);
}
+ internal Quat RotationQuat()
+ {
+ Basis orthonormalizedBasis = Orthonormalized();
+ real_t det = orthonormalizedBasis.Determinant();
+ if (det < 0)
+ {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ orthonormalizedBasis = orthonormalizedBasis.Scaled(Vector3.NegOne);
+ }
+
+ return orthonormalizedBasis.Quat();
+ }
+
+ internal void SetQuantScale(Quat quat, Vector3 scale)
+ {
+ SetDiagonal(scale);
+ Rotate(quat);
+ }
+
+ private void Rotate(Quat quat)
+ {
+ this *= new Basis(quat);
+ }
+
+ private void SetDiagonal(Vector3 diagonal)
+ {
+ _x = new Vector3(diagonal.x, 0, 0);
+ _y = new Vector3(0, diagonal.y, 0);
+ _z = new Vector3(0, 0, diagonal.z);
+
+ }
+
public real_t Determinant()
{
return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) -
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index e432d5b52c..068007d7f0 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -20,6 +20,25 @@ namespace Godot
return new Transform(basisInv, basisInv.Xform(-origin));
}
+ public Transform InterpolateWith(Transform transform, real_t c)
+ {
+ /* not sure if very "efficient" but good enough? */
+
+ Vector3 sourceScale = basis.Scale;
+ Quat sourceRotation = basis.RotationQuat();
+ Vector3 sourceLocation = origin;
+
+ Vector3 destinationScale = transform.basis.Scale;
+ Quat destinationRotation = transform.basis.RotationQuat();
+ Vector3 destinationLocation = transform.origin;
+
+ var interpolated = new Transform();
+ interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
+ interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c);
+
+ return interpolated;
+ }
+
public Transform Inverse()
{
Basis basisTr = basis.Transposed();