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-rw-r--r--modules/gdnative/gdnative.cpp12
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp9
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.cpp4
-rw-r--r--modules/meshoptimizer/register_types.cpp1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs6
6 files changed, 22 insertions, 12 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 0de6b27d27..7c3b76e4d7 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/io/file_access_encrypted.h"
+#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
@@ -335,9 +336,18 @@ bool GDNative::initialize() {
// On OSX the exported libraries are located under the Frameworks directory.
// So we need to replace the library path.
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
- if (!FileAccess::exists(path)) {
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ if (!da->file_exists(path) && !da->dir_exists(path)) {
path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());
}
+
+ if (da->dir_exists(path)) { // Target library is a ".framework", add library base name to the path.
+ path = path.plus_file(path.get_file().get_basename());
+ }
+
+ memdelete(da);
+
#else
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
#endif
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index dfb26c13e3..b4ac0d886e 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -131,7 +131,7 @@ void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
EditorFileDialog::FileMode mode = EditorFileDialog::FILE_MODE_OPEN_FILE;
if (id == BUTTON_SELECT_DEPENDENCES) {
mode = EditorFileDialog::FILE_MODE_OPEN_FILES;
- } else if (treeItem->get_text(0) == "iOS") {
+ } else if (treeItem->get_text(0) == "iOS" || treeItem->get_text(0) == "macOS") {
mode = EditorFileDialog::FILE_MODE_OPEN_ANY;
}
@@ -278,11 +278,10 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
platforms["X11"] = platform_linux;
NativePlatformConfig platform_osx;
- platform_osx.name = "Mac OSX";
+ platform_osx.name = "macOS";
platform_osx.entries.push_back("64");
- platform_osx.entries.push_back("32");
- platform_osx.library_extension = "*.dylib";
- platforms["OSX"] = platform_osx;
+ platform_osx.library_extension = "*.framework; Framework, *.dylib; Dynamic Library";
+ platforms["macOS"] = platform_osx;
NativePlatformConfig platform_haiku;
platform_haiku.name = "Haiku";
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index a7d4e79148..7d30ce0f44 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -32,7 +32,7 @@
#include "navigation_mesh_generator.h"
-#include "core/math/quick_hull.h"
+#include "core/math/convex_hull.h"
#include "core/os/thread.h"
#include "scene/3d/collision_shape_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -220,7 +220,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
Vector<Vector3> varr = Variant(convex_polygon->get_points());
Geometry3D::MeshData md;
- Error err = QuickHull::build(varr, md);
+ Error err = ConvexHullComputer::convex_hull(varr, md);
if (err == OK) {
PackedVector3Array faces;
diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp
index a03310f518..77cc82a4e2 100644
--- a/modules/meshoptimizer/register_types.cpp
+++ b/modules/meshoptimizer/register_types.cpp
@@ -35,6 +35,7 @@
void register_meshoptimizer_types() {
SurfaceTool::optimize_vertex_cache_func = meshopt_optimizeVertexCache;
SurfaceTool::simplify_func = meshopt_simplify;
+ SurfaceTool::simplify_with_attrib_func = meshopt_simplifyWithAttributes;
SurfaceTool::simplify_scale_func = meshopt_simplifyScale;
SurfaceTool::simplify_sloppy_func = meshopt_simplifySloppy;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 6279ea1ace..ebfe70aa82 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -519,7 +519,7 @@ namespace Godot
/// compared to the original, with the same length.
/// </summary>
/// <returns>The perpendicular vector.</returns>
- public Vector2 Perpendicular()
+ public Vector2 Orthogonal()
{
return new Vector2(y, -x);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 8dd9ab2f0d..f605ba8fd0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -248,13 +248,13 @@ namespace Godot
}
/// <summary>
- /// Returns a vector rotated 90 degrees counter-clockwise
+ /// Returns a perpendicular vector rotated 90 degrees counter-clockwise
/// compared to the original, with the same length.
/// </summary>
/// <returns>The perpendicular vector.</returns>
- public Vector2 Perpendicular()
+ public Vector2i Orthogonal()
{
- return new Vector2(y, -x);
+ return new Vector2i(y, -x);
}
// Constants