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-rw-r--r--modules/bullet/shape_bullet.cpp2
-rw-r--r--modules/csg/csg_shape.cpp38
-rw-r--r--modules/denoise/SCsub119
-rw-r--r--modules/denoise/config.py6
-rw-r--r--modules/denoise/denoise_wrapper.cpp34
-rw-r--r--modules/denoise/denoise_wrapper.h8
-rw-r--r--modules/denoise/lightmap_denoiser.cpp63
-rw-r--r--modules/denoise/lightmap_denoiser.h57
-rw-r--r--modules/denoise/register_types.cpp41
-rw-r--r--modules/denoise/register_types.h32
-rw-r--r--modules/denoise/resource_to_cpp.py70
-rw-r--r--modules/gdnative/gdnative/plane.cpp12
-rw-r--r--modules/gdnative/gdnative_api.json4
-rw-r--r--modules/gdnative/include/gdnative/plane.h4
-rw-r--r--modules/gdnavigation/nav_map.cpp2
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp4
-rw-r--r--modules/lightmapper_rd/SCsub12
-rw-r--r--modules/lightmapper_rd/config.py6
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp1754
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h229
-rw-r--r--modules/lightmapper_rd/lm_blendseams.glsl117
-rw-r--r--modules/lightmapper_rd/lm_common_inc.glsl92
-rw-r--r--modules/lightmapper_rd/lm_compute.glsl657
-rw-r--r--modules/lightmapper_rd/lm_raster.glsl170
-rw-r--r--modules/lightmapper_rd/register_types.cpp64
-rw-r--r--modules/lightmapper_rd/register_types.h37
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py2
-rw-r--r--modules/mono/build_scripts/solution_builder.py68
-rw-r--r--modules/mono/csharp_script.cpp172
-rw-r--r--modules/mono/csharp_script.h3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj16
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe0
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs26
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs50
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs53
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildManager.cs52
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs46
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj1
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h8
-rw-r--r--modules/tinyexr/image_saver_tinyexr.cpp16
-rw-r--r--modules/webrtc/webrtc_data_channel_js.cpp6
-rw-r--r--modules/websocket/emws_client.cpp6
-rw-r--r--modules/xatlas_unwrap/register_types.cpp1
49 files changed, 3948 insertions, 237 deletions
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index f5932ac32d..5bcb4743c9 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -189,7 +189,7 @@ void PlaneShapeBullet::setup(const Plane &p_plane) {
btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_extra_edge) {
btVector3 btPlaneNormal;
G_TO_B(plane.normal, btPlaneNormal);
- return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.distance));
+ return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d));
}
/* Sphere */
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 701c45a5d7..a5b664eeab 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -346,21 +346,31 @@ void CSGShape3D::_update_shape() {
}
}
- //fill arrays
- Vector<Vector3> physics_faces;
- bool fill_physics_faces = false;
+ // Update collision faces.
if (root_collision_shape.is_valid()) {
+
+ Vector<Vector3> physics_faces;
physics_faces.resize(n->faces.size() * 3);
- fill_physics_faces = true;
- }
+ Vector3 *physicsw = physics_faces.ptrw();
- {
- Vector3 *physicsw;
+ for (int i = 0; i < n->faces.size(); i++) {
+
+ int order[3] = { 0, 1, 2 };
+
+ if (n->faces[i].invert) {
+ SWAP(order[1], order[2]);
+ }
- if (fill_physics_faces) {
- physicsw = physics_faces.ptrw();
+ physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
+ physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
+ physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
}
+ root_collision_shape->set_faces(physics_faces);
+ }
+
+ //fill arrays
+ {
for (int i = 0; i < n->faces.size(); i++) {
int order[3] = { 0, 1, 2 };
@@ -369,12 +379,6 @@ void CSGShape3D::_update_shape() {
SWAP(order[1], order[2]);
}
- if (fill_physics_faces) {
- physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
- physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
- physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
- }
-
int mat = n->faces[i].material;
ERR_CONTINUE(mat < -1 || mat >= face_count.size());
int idx = mat == -1 ? face_count.size() - 1 : mat;
@@ -458,10 +462,6 @@ void CSGShape3D::_update_shape() {
root_mesh->surface_set_material(idx, surfaces[i].material);
}
- if (root_collision_shape.is_valid()) {
- root_collision_shape->set_faces(physics_faces);
- }
-
set_base(root_mesh->get_rid());
}
AABB CSGShape3D::get_aabb() const {
diff --git a/modules/denoise/SCsub b/modules/denoise/SCsub
new file mode 100644
index 0000000000..0fa65c6296
--- /dev/null
+++ b/modules/denoise/SCsub
@@ -0,0 +1,119 @@
+#!/usr/bin/env python
+
+import resource_to_cpp
+from platform_methods import run_in_subprocess
+
+Import("env")
+Import("env_modules")
+
+env_oidn = env_modules.Clone()
+
+# Thirdparty source files
+thirdparty_dir = "#thirdparty/oidn/"
+thirdparty_sources = [
+ "core/api.cpp",
+ "core/device.cpp",
+ "core/filter.cpp",
+ "core/network.cpp",
+ "core/autoencoder.cpp",
+ "core/transfer_function.cpp",
+ "weights/rtlightmap_hdr.gen.cpp",
+ "mkl-dnn/src/common/batch_normalization.cpp",
+ "mkl-dnn/src/common/concat.cpp",
+ "mkl-dnn/src/common/convolution.cpp",
+ "mkl-dnn/src/common/convolution_pd.cpp",
+ "mkl-dnn/src/common/deconvolution.cpp",
+ "mkl-dnn/src/common/eltwise.cpp",
+ "mkl-dnn/src/common/engine.cpp",
+ "mkl-dnn/src/common/inner_product.cpp",
+ "mkl-dnn/src/common/inner_product_pd.cpp",
+ "mkl-dnn/src/common/lrn.cpp",
+ "mkl-dnn/src/common/memory.cpp",
+ "mkl-dnn/src/common/memory_desc_wrapper.cpp",
+ "mkl-dnn/src/common/mkldnn_debug.cpp",
+ "mkl-dnn/src/common/mkldnn_debug_autogenerated.cpp",
+ "mkl-dnn/src/common/pooling.cpp",
+ "mkl-dnn/src/common/primitive.cpp",
+ "mkl-dnn/src/common/primitive_attr.cpp",
+ "mkl-dnn/src/common/primitive_desc.cpp",
+ "mkl-dnn/src/common/primitive_exec_types.cpp",
+ "mkl-dnn/src/common/primitive_iterator.cpp",
+ "mkl-dnn/src/common/query.cpp",
+ "mkl-dnn/src/common/reorder.cpp",
+ "mkl-dnn/src/common/rnn.cpp",
+ "mkl-dnn/src/common/scratchpad.cpp",
+ "mkl-dnn/src/common/shuffle.cpp",
+ "mkl-dnn/src/common/softmax.cpp",
+ "mkl-dnn/src/common/stream.cpp",
+ "mkl-dnn/src/common/sum.cpp",
+ "mkl-dnn/src/common/utils.cpp",
+ "mkl-dnn/src/common/verbose.cpp",
+ "mkl-dnn/src/cpu/cpu_barrier.cpp",
+ "mkl-dnn/src/cpu/cpu_concat.cpp",
+ "mkl-dnn/src/cpu/cpu_engine.cpp",
+ "mkl-dnn/src/cpu/cpu_memory.cpp",
+ "mkl-dnn/src/cpu/cpu_reducer.cpp",
+ "mkl-dnn/src/cpu/cpu_reorder.cpp",
+ "mkl-dnn/src/cpu/cpu_sum.cpp",
+ "mkl-dnn/src/cpu/jit_avx2_conv_kernel_f32.cpp",
+ "mkl-dnn/src/cpu/jit_avx2_convolution.cpp",
+ "mkl-dnn/src/cpu/jit_avx512_common_conv_kernel.cpp",
+ "mkl-dnn/src/cpu/jit_avx512_common_conv_winograd_kernel_f32.cpp",
+ "mkl-dnn/src/cpu/jit_avx512_common_convolution.cpp",
+ "mkl-dnn/src/cpu/jit_avx512_common_convolution_winograd.cpp",
+ "mkl-dnn/src/cpu/jit_avx512_core_fp32_wino_conv_2x3.cpp",
+ "mkl-dnn/src/cpu/jit_avx512_core_fp32_wino_conv_4x3.cpp",
+ "mkl-dnn/src/cpu/jit_avx512_core_fp32_wino_conv_4x3_kernel.cpp",
+ "mkl-dnn/src/cpu/jit_sse42_conv_kernel_f32.cpp",
+ "mkl-dnn/src/cpu/jit_sse42_convolution.cpp",
+ "mkl-dnn/src/cpu/jit_transpose_src_utils.cpp",
+ "mkl-dnn/src/cpu/jit_uni_eltwise.cpp",
+ "mkl-dnn/src/cpu/jit_uni_pool_kernel_f32.cpp",
+ "mkl-dnn/src/cpu/jit_uni_pooling.cpp",
+ "mkl-dnn/src/cpu/jit_uni_reorder.cpp",
+ "mkl-dnn/src/cpu/jit_uni_reorder_utils.cpp",
+ "mkl-dnn/src/cpu/jit_utils/jit_utils.cpp",
+ "mkl-dnn/src/cpu/jit_utils/jitprofiling/jitprofiling.c",
+ "common/platform.cpp",
+ "common/thread.cpp",
+ "common/tensor.cpp",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+thirdparty_include_dirs = [
+ "",
+ "include",
+ "mkl-dnn/include",
+ "mkl-dnn/src",
+ "mkl-dnn/src/common",
+ "mkl-dnn/src/cpu/xbyak",
+ "mkl-dnn/src/cpu",
+]
+thirdparty_include_dirs = [thirdparty_dir + file for file in thirdparty_include_dirs]
+
+
+env_oidn.Prepend(CPPPATH=thirdparty_include_dirs)
+env_oidn.Append(
+ CPPDEFINES=[
+ "MKLDNN_THR=MKLDNN_THR_SEQ",
+ "OIDN_STATIC_LIB",
+ "__STDC_CONSTANT_MACROS",
+ "__STDC_LIMIT_MACROS",
+ "DISABLE_VERBOSE",
+ "MKLDNN_ENABLE_CONCURRENT_EXEC",
+ "NDEBUG",
+ ]
+)
+
+env_thirdparty = env_oidn.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+
+weights_in_path = thirdparty_dir + "weights/rtlightmap_hdr.tza"
+weights_out_path = thirdparty_dir + "weights/rtlightmap_hdr.gen.cpp"
+
+env_thirdparty.Depends(weights_out_path, weights_in_path)
+env_thirdparty.CommandNoCache(weights_out_path, weights_in_path, resource_to_cpp.tza_to_cpp)
+
+env_oidn.add_source_files(env.modules_sources, "denoise_wrapper.cpp")
+env_modules.add_source_files(env.modules_sources, ["register_types.cpp", "lightmap_denoiser.cpp"])
diff --git a/modules/denoise/config.py b/modules/denoise/config.py
new file mode 100644
index 0000000000..53b8f2f2e3
--- /dev/null
+++ b/modules/denoise/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return env["tools"]
+
+
+def configure(env):
+ pass
diff --git a/modules/denoise/denoise_wrapper.cpp b/modules/denoise/denoise_wrapper.cpp
new file mode 100644
index 0000000000..feeeaef507
--- /dev/null
+++ b/modules/denoise/denoise_wrapper.cpp
@@ -0,0 +1,34 @@
+#include "denoise_wrapper.h"
+#include "thirdparty/oidn/include/OpenImageDenoise/oidn.h"
+#include <stdio.h>
+
+void *oidn_denoiser_init() {
+ OIDNDeviceImpl *device = oidnNewDevice(OIDN_DEVICE_TYPE_CPU);
+ oidnCommitDevice(device);
+ return device;
+}
+
+bool oidn_denoise(void *deviceptr, float *p_floats, int p_width, int p_height) {
+ OIDNDeviceImpl *device = (OIDNDeviceImpl *)deviceptr;
+ OIDNFilter filter = oidnNewFilter(device, "RTLightmap");
+ oidnSetSharedFilterImage(filter, "color", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
+ oidnSetSharedFilterImage(filter, "output", (void *)p_floats, OIDN_FORMAT_FLOAT3, p_width, p_height, 0, 0, 0);
+ oidnSetFilter1b(filter, "hdr", true);
+ //oidnSetFilter1f(filter, "hdrScale", 1.0f);
+ oidnCommitFilter(filter);
+ oidnExecuteFilter(filter);
+
+ const char *msg;
+ bool success = true;
+ if (oidnGetDeviceError(device, &msg) != OIDN_ERROR_NONE) {
+ printf("LightmapDenoiser: %s\n", msg);
+ success = false;
+ }
+
+ oidnReleaseFilter(filter);
+ return success;
+}
+
+void oidn_denoiser_finish(void *device) {
+ oidnReleaseDevice((OIDNDeviceImpl *)device);
+}
diff --git a/modules/denoise/denoise_wrapper.h b/modules/denoise/denoise_wrapper.h
new file mode 100644
index 0000000000..3aef326e22
--- /dev/null
+++ b/modules/denoise/denoise_wrapper.h
@@ -0,0 +1,8 @@
+#ifndef DENOISE_WRAPPER_H
+#define DENOISE_WRAPPER_H
+
+void *oidn_denoiser_init();
+bool oidn_denoise(void *device, float *p_floats, int p_width, int p_height);
+void oidn_denoiser_finish(void *device);
+
+#endif // DENOISE_WRAPPER_H
diff --git a/modules/denoise/lightmap_denoiser.cpp b/modules/denoise/lightmap_denoiser.cpp
new file mode 100644
index 0000000000..c821b22d85
--- /dev/null
+++ b/modules/denoise/lightmap_denoiser.cpp
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* lightmap_denoiser.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "lightmap_denoiser.h"
+#include "denoise_wrapper.h"
+
+LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() {
+ return memnew(LightmapDenoiserOIDN);
+}
+
+void LightmapDenoiserOIDN::make_default_denoiser() {
+ create_function = create_oidn_denoiser;
+}
+
+Ref<Image> LightmapDenoiserOIDN::denoise_image(const Ref<Image> &p_image) {
+
+ Ref<Image> img = p_image->duplicate();
+
+ img->convert(Image::FORMAT_RGBF);
+
+ Vector<uint8_t> data = img->get_data();
+ if (!oidn_denoise(device, (float *)data.ptrw(), img->get_width(), img->get_height())) {
+ return p_image;
+ }
+
+ img->create(img->get_width(), img->get_height(), false, img->get_format(), data);
+ return img;
+}
+
+LightmapDenoiserOIDN::LightmapDenoiserOIDN() {
+ device = oidn_denoiser_init();
+}
+
+LightmapDenoiserOIDN::~LightmapDenoiserOIDN() {
+ oidn_denoiser_finish(device);
+}
diff --git a/modules/denoise/lightmap_denoiser.h b/modules/denoise/lightmap_denoiser.h
new file mode 100644
index 0000000000..ac0cc8b9db
--- /dev/null
+++ b/modules/denoise/lightmap_denoiser.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* lightmap_denoiser.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHTMAP_DENOISER_H
+#define LIGHTMAP_DENOISER_H
+
+#include "core/object.h"
+#include "scene/3d/lightmapper.h"
+
+struct OIDNDeviceImpl;
+
+class LightmapDenoiserOIDN : public LightmapDenoiser {
+
+ GDCLASS(LightmapDenoiserOIDN, LightmapDenoiser);
+
+protected:
+ void *device = nullptr;
+
+public:
+ static LightmapDenoiser *create_oidn_denoiser();
+
+ Ref<Image> denoise_image(const Ref<Image> &p_image);
+
+ static void make_default_denoiser();
+
+ LightmapDenoiserOIDN();
+ ~LightmapDenoiserOIDN();
+};
+
+#endif // LIGHTMAP_DENOISER_H
diff --git a/modules/denoise/register_types.cpp b/modules/denoise/register_types.cpp
new file mode 100644
index 0000000000..b6b92701c8
--- /dev/null
+++ b/modules/denoise/register_types.cpp
@@ -0,0 +1,41 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "core/engine.h"
+#include "lightmap_denoiser.h"
+
+void register_denoise_types() {
+
+ LightmapDenoiserOIDN::make_default_denoiser();
+}
+
+void unregister_denoise_types() {
+}
diff --git a/modules/denoise/register_types.h b/modules/denoise/register_types.h
new file mode 100644
index 0000000000..2ffc36ee2c
--- /dev/null
+++ b/modules/denoise/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_denoise_types();
+void unregister_denoise_types();
diff --git a/modules/denoise/resource_to_cpp.py b/modules/denoise/resource_to_cpp.py
new file mode 100644
index 0000000000..4c0b67f701
--- /dev/null
+++ b/modules/denoise/resource_to_cpp.py
@@ -0,0 +1,70 @@
+#!/usr/bin/env python
+
+## ======================================================================== ##
+## Copyright 2009-2019 Intel Corporation ##
+## ##
+## Licensed under the Apache License, Version 2.0 (the "License"); ##
+## you may not use this file except in compliance with the License. ##
+## You may obtain a copy of the License at ##
+## ##
+## http://www.apache.org/licenses/LICENSE-2.0 ##
+## ##
+## Unless required by applicable law or agreed to in writing, software ##
+## distributed under the License is distributed on an "AS IS" BASIS, ##
+## WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ##
+## See the License for the specific language governing permissions and ##
+## limitations under the License. ##
+## ======================================================================== ##
+
+import os
+import sys
+import argparse
+from array import array
+
+# Generates a C++ file from the specified binary resource file
+def generate(in_path, out_path):
+
+ namespace = "oidn::weights"
+ scopes = namespace.split("::")
+
+ file_name = os.path.basename(in_path)
+ var_name = os.path.splitext(file_name)[0]
+
+ with open(in_path, "rb") as in_file, open(out_path, "w") as out_file:
+ # Header
+ out_file.write("// Generated from: %s\n" % file_name)
+ out_file.write("#include <cstddef>\n\n")
+
+ # Open the namespaces
+ for s in scopes:
+ out_file.write("namespace %s {\n" % s)
+ if scopes:
+ out_file.write("\n")
+
+ # Read the file
+ in_data = array("B", in_file.read())
+
+ # Write the size
+ out_file.write("//const size_t %s_size = %d;\n\n" % (var_name, len(in_data)))
+
+ # Write the data
+ out_file.write("unsigned char %s[] = {" % var_name)
+ for i in range(len(in_data)):
+ c = in_data[i]
+ if i > 0:
+ out_file.write(",")
+ if (i + 1) % 20 == 1:
+ out_file.write("\n")
+ out_file.write("%d" % c)
+ out_file.write("\n};\n")
+
+ # Close the namespaces
+ if scopes:
+ out_file.write("\n")
+ for scope in reversed(scopes):
+ out_file.write("} // namespace %s\n" % scope)
+
+
+def tza_to_cpp(target, source, env):
+ for x in zip(source, target):
+ generate(str(x[0]), str(x[1]))
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 054673d9cc..17221fe081 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -37,10 +37,10 @@
extern "C" {
#endif
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_distance) {
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
Plane *dest = (Plane *)r_dest;
- *dest = Plane(p_a, p_b, p_c, p_distance);
+ *dest = Plane(p_a, p_b, p_c, p_d);
}
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
@@ -162,14 +162,14 @@ godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
return *v3;
}
-godot_real GDAPI godot_plane_get_distance(const godot_plane *p_self) {
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
const Plane *self = (const Plane *)p_self;
- return self->distance;
+ return self->d;
}
-void GDAPI godot_plane_set_distance(godot_plane *p_self, const godot_real p_distance) {
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
Plane *self = (Plane *)p_self;
- self->distance = p_distance;
+ self->d = p_d;
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index c4b8098fc6..d5ab62dc61 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -3120,14 +3120,14 @@
]
},
{
- "name": "godot_plane_get_distance",
+ "name": "godot_plane_get_d",
"return_type": "godot_real",
"arguments": [
["const godot_plane *", "p_self"]
]
},
{
- "name": "godot_plane_set_distance",
+ "name": "godot_plane_set_d",
"return_type": "void",
"arguments": [
["godot_plane *", "p_self"],
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index 6bd28d7363..b759a8cc1a 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -92,9 +92,9 @@ void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_no
godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
-godot_real GDAPI godot_plane_get_distance(const godot_plane *p_self);
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
-void GDAPI godot_plane_set_distance(godot_plane *p_self, const godot_real p_distance);
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
#ifdef __cplusplus
}
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 9652938251..7e6a3f7a26 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -783,7 +783,7 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys
if (cut_plane.normal == Vector3())
return;
cut_plane.normal.normalize();
- cut_plane.distance = cut_plane.normal.dot(from);
+ cut_plane.d = cut_plane.normal.dot(from);
while (from_poly != p_to_poly) {
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index b0c2c75c19..9abbac6a0b 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -385,7 +385,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
Plane p;
p.normal[edit_axis] = 1.0;
- p.distance = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
+ p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
Vector3 inters;
if (!p.intersects_segment(from, from + normal * settings_pick_distance->get_value(), &inters))
@@ -1137,7 +1137,7 @@ void GridMapEditor::_notification(int p_what) {
Plane p;
p.normal[edit_axis] = 1.0;
- p.distance = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
+ p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
p = node->get_transform().xform(p); // plane to snap
Node3DEditorPlugin *sep = Object::cast_to<Node3DEditorPlugin>(editor->get_editor_plugin_screen());
diff --git a/modules/lightmapper_rd/SCsub b/modules/lightmapper_rd/SCsub
new file mode 100644
index 0000000000..2f04f1833e
--- /dev/null
+++ b/modules/lightmapper_rd/SCsub
@@ -0,0 +1,12 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_lightmapper_rd = env_modules.Clone()
+env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
+env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
+env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
+
+# Godot source files
+env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/lightmapper_rd/config.py b/modules/lightmapper_rd/config.py
new file mode 100644
index 0000000000..d22f9454ed
--- /dev/null
+++ b/modules/lightmapper_rd/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
new file mode 100644
index 0000000000..6983c222c0
--- /dev/null
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -0,0 +1,1754 @@
+#include "lightmapper_rd.h"
+#include "core/math/geometry.h"
+#include "core/project_settings.h"
+#include "lm_blendseams.glsl.gen.h"
+#include "lm_compute.glsl.gen.h"
+#include "lm_raster.glsl.gen.h"
+#include "servers/rendering/rendering_device_binds.h"
+
+//uncomment this if you want to see textures from all the process saved
+//#define DEBUG_TEXTURES
+
+void LightmapperRD::add_mesh(const MeshData &p_mesh) {
+ ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->empty());
+ ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->empty());
+ ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_width() != p_mesh.emission_on_uv2->get_width());
+ ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_height() != p_mesh.emission_on_uv2->get_height());
+ ERR_FAIL_COND(p_mesh.points.size() == 0);
+ MeshInstance mi;
+ mi.data = p_mesh;
+ mesh_instances.push_back(mi);
+}
+
+void LightmapperRD::add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) {
+ Light l;
+ l.type = LIGHT_TYPE_DIRECTIONAL;
+ l.direction[0] = p_direction.x;
+ l.direction[1] = p_direction.y;
+ l.direction[2] = p_direction.z;
+ l.color[0] = p_color.r;
+ l.color[1] = p_color.g;
+ l.color[2] = p_color.b;
+ l.energy = p_energy;
+ l.static_bake = p_static;
+ l.size = p_angular_distance;
+ lights.push_back(l);
+}
+void LightmapperRD::add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size) {
+ Light l;
+ l.type = LIGHT_TYPE_OMNI;
+ l.position[0] = p_position.x;
+ l.position[1] = p_position.y;
+ l.position[2] = p_position.z;
+ l.range = p_range;
+ l.attenuation = p_attenuation;
+ l.color[0] = p_color.r;
+ l.color[1] = p_color.g;
+ l.color[2] = p_color.b;
+ l.energy = p_energy;
+ l.static_bake = p_static;
+ l.size = p_size;
+ lights.push_back(l);
+}
+void LightmapperRD::add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size) {
+
+ Light l;
+ l.type = LIGHT_TYPE_SPOT;
+ l.position[0] = p_position.x;
+ l.position[1] = p_position.y;
+ l.position[2] = p_position.z;
+ l.direction[0] = p_direction.x;
+ l.direction[1] = p_direction.y;
+ l.direction[2] = p_direction.z;
+ l.range = p_range;
+ l.attenuation = p_attenuation;
+ l.spot_angle = Math::deg2rad(p_spot_angle);
+ l.spot_attenuation = p_spot_attenuation;
+ l.color[0] = p_color.r;
+ l.color[1] = p_color.g;
+ l.color[2] = p_color.b;
+ l.energy = p_energy;
+ l.static_bake = p_static;
+ l.size = p_size;
+ lights.push_back(l);
+}
+
+void LightmapperRD::add_probe(const Vector3 &p_position) {
+ Probe probe;
+ probe.position[0] = p_position.x;
+ probe.position[1] = p_position.y;
+ probe.position[2] = p_position.z;
+ probe.position[3] = 0;
+ probe_positions.push_back(probe);
+}
+
+void LightmapperRD::_plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[3], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size) {
+
+ int half_size = p_size / 2;
+
+ for (int i = 0; i < 8; i++) {
+
+ AABB aabb = p_bounds;
+ aabb.size *= 0.5;
+ Vector3i n = p_ofs;
+
+ if (i & 1) {
+ aabb.position.x += aabb.size.x;
+ n.x += half_size;
+ }
+ if (i & 2) {
+ aabb.position.y += aabb.size.y;
+ n.y += half_size;
+ }
+ if (i & 4) {
+ aabb.position.z += aabb.size.z;
+ n.z += half_size;
+ }
+
+ {
+ Vector3 qsize = aabb.size * 0.5; //quarter size, for fast aabb test
+
+ if (!Geometry::triangle_box_overlap(aabb.position + qsize, qsize, p_points)) {
+ //does not fit in child, go on
+ continue;
+ }
+ }
+
+ if (half_size == 1) {
+ //got to the end
+ TriangleSort ts;
+ ts.cell_index = n.x + (n.y * p_grid_size) + (n.z * p_grid_size * p_grid_size);
+ ts.triangle_index = p_triangle_index;
+ triangles.push_back(ts);
+ } else {
+ _plot_triangle_into_triangle_index_list(half_size, n, aabb, p_points, p_triangle_index, triangles, p_grid_size);
+ }
+ }
+}
+
+Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata) {
+
+ Vector<Size2i> sizes;
+
+ for (int m_i = 0; m_i < mesh_instances.size(); m_i++) {
+
+ MeshInstance &mi = mesh_instances.write[m_i];
+ Size2i s = Size2i(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height());
+ sizes.push_back(s);
+ atlas_size.width = MAX(atlas_size.width, s.width);
+ atlas_size.height = MAX(atlas_size.height, s.height);
+ }
+
+ int max = nearest_power_of_2_templated(atlas_size.width);
+ max = MAX(max, nearest_power_of_2_templated(atlas_size.height));
+
+ if (max > p_max_texture_size) {
+ return BAKE_ERROR_LIGHTMAP_TOO_SMALL;
+ }
+
+ if (p_step_function) {
+ p_step_function(0.1, TTR("Determining optimal atlas size"), p_bake_userdata, true);
+ }
+
+ atlas_size = Size2i(max, max);
+
+ Size2i best_atlas_size;
+ int best_atlas_slices = 0;
+ int best_atlas_memory = 0x7FFFFFFF;
+ Vector<Vector3i> best_atlas_offsets;
+
+ //determine best texture array atlas size by bruteforce fitting
+ while (atlas_size.x <= p_max_texture_size && atlas_size.y <= p_max_texture_size) {
+
+ Vector<Vector2i> source_sizes = sizes;
+ Vector<int> source_indices;
+ source_indices.resize(source_sizes.size());
+ for (int i = 0; i < source_indices.size(); i++) {
+ source_indices.write[i] = i;
+ }
+ Vector<Vector3i> atlas_offsets;
+ atlas_offsets.resize(source_sizes.size());
+
+ int slices = 0;
+
+ while (source_sizes.size() > 0) {
+
+ Vector<Vector3i> offsets = Geometry::partial_pack_rects(source_sizes, atlas_size);
+ Vector<int> new_indices;
+ Vector<Vector2i> new_sources;
+ for (int i = 0; i < offsets.size(); i++) {
+ Vector3i ofs = offsets[i];
+ int sidx = source_indices[i];
+ if (ofs.z > 0) {
+ //valid
+ ofs.z = slices;
+ atlas_offsets.write[sidx] = ofs;
+ } else {
+ new_indices.push_back(sidx);
+ new_sources.push_back(source_sizes[i]);
+ }
+ }
+
+ source_sizes = new_sources;
+ source_indices = new_indices;
+ slices++;
+ }
+
+ int mem_used = atlas_size.x * atlas_size.y * slices;
+ if (mem_used < best_atlas_memory) {
+ best_atlas_size = atlas_size;
+ best_atlas_offsets = atlas_offsets;
+ best_atlas_slices = slices;
+ best_atlas_memory = mem_used;
+ }
+
+ if (atlas_size.width == atlas_size.height) {
+ atlas_size.width *= 2;
+ } else {
+ atlas_size.height *= 2;
+ }
+ }
+ atlas_size = best_atlas_size;
+ atlas_slices = best_atlas_slices;
+
+ // apply the offsets and slice to all images, and also blit albedo and emission
+ albedo_images.resize(atlas_slices);
+ emission_images.resize(atlas_slices);
+
+ if (p_step_function) {
+ p_step_function(0.2, TTR("Blitting albedo and emission"), p_bake_userdata, true);
+ }
+
+ for (int i = 0; i < atlas_slices; i++) {
+ Ref<Image> albedo;
+ albedo.instance();
+ albedo->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBA8);
+ albedo->set_as_black();
+ albedo_images.write[i] = albedo;
+
+ Ref<Image> emission;
+ emission.instance();
+ emission->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH);
+ emission->set_as_black();
+ emission_images.write[i] = emission;
+ }
+
+ //assign uv positions
+
+ for (int m_i = 0; m_i < mesh_instances.size(); m_i++) {
+
+ MeshInstance &mi = mesh_instances.write[m_i];
+ mi.offset.x = best_atlas_offsets[m_i].x;
+ mi.offset.y = best_atlas_offsets[m_i].y;
+ mi.slice = best_atlas_offsets[m_i].z;
+ albedo_images.write[mi.slice]->blit_rect(mi.data.albedo_on_uv2, Rect2(Vector2(), Size2i(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height())), mi.offset);
+ emission_images.write[mi.slice]->blit_rect(mi.data.emission_on_uv2, Rect2(Vector2(), Size2i(mi.data.emission_on_uv2->get_width(), mi.data.emission_on_uv2->get_height())), mi.offset);
+ }
+
+ return BAKE_OK;
+}
+
+void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &grid_texture_sdf, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata) {
+
+ HashMap<Vertex, uint32_t, VertexHash> vertex_map;
+
+ //fill triangles array and vertex array
+ LocalVector<Triangle> triangles;
+ LocalVector<Vertex> vertex_array;
+ LocalVector<Box> box_array;
+ LocalVector<Seam> seams;
+
+ slice_triangle_count.resize(atlas_slices);
+ slice_seam_count.resize(atlas_slices);
+
+ for (int i = 0; i < atlas_slices; i++) {
+ slice_triangle_count.write[i] = 0;
+ slice_seam_count.write[i] = 0;
+ }
+
+ bounds = AABB();
+
+ for (int m_i = 0; m_i < mesh_instances.size(); m_i++) {
+
+ if (p_step_function) {
+ float p = float(m_i + 1) / mesh_instances.size() * 0.1;
+ p_step_function(0.3 + p, vformat(TTR("Plotting mesh into acceleration structure %d/%d"), m_i + 1, mesh_instances.size()), p_bake_userdata, false);
+ }
+
+ HashMap<Edge, EdgeUV2, EdgeHash> edges;
+
+ MeshInstance &mi = mesh_instances.write[m_i];
+
+ Vector2 uv_scale = Vector2(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height()) / Vector2(atlas_size);
+ Vector2 uv_offset = Vector2(mi.offset) / Vector2(atlas_size);
+ if (m_i == 0) {
+ bounds.position = mi.data.points[0];
+ }
+
+ for (int i = 0; i < mi.data.points.size(); i += 3) {
+
+ Vector3 vtxs[3] = { mi.data.points[i + 0], mi.data.points[i + 1], mi.data.points[i + 2] };
+ Vector2 uvs[3] = { mi.data.uv2[i + 0] * uv_scale + uv_offset, mi.data.uv2[i + 1] * uv_scale + uv_offset, mi.data.uv2[i + 2] * uv_scale + uv_offset };
+ Vector3 normal[3] = { mi.data.normal[i + 0], mi.data.normal[i + 1], mi.data.normal[i + 2] };
+
+ AABB taabb;
+ Triangle t;
+ t.slice = mi.slice;
+ for (int k = 0; k < 3; k++) {
+
+ bounds.expand_to(vtxs[k]);
+
+ Vertex v;
+ v.position[0] = vtxs[k].x;
+ v.position[1] = vtxs[k].y;
+ v.position[2] = vtxs[k].z;
+ v.uv[0] = uvs[k].x;
+ v.uv[1] = uvs[k].y;
+ v.normal_xy[0] = normal[k].x;
+ v.normal_xy[1] = normal[k].y;
+ v.normal_z = normal[k].z;
+
+ uint32_t *indexptr = vertex_map.getptr(v);
+
+ if (indexptr) {
+ t.indices[k] = *indexptr;
+ } else {
+ uint32_t new_index = vertex_map.size();
+ t.indices[k] = new_index;
+ vertex_map[v] = new_index;
+ vertex_array.push_back(v);
+ }
+
+ if (k == 0) {
+ taabb.position = vtxs[k];
+ } else {
+ taabb.expand_to(vtxs[k]);
+ }
+ }
+
+ //compute seams that will need to be blended later
+ for (int k = 0; k < 3; k++) {
+ int n = (k + 1) % 3;
+
+ Edge edge(vtxs[k], vtxs[n], normal[k], normal[n]);
+ Vector2i edge_indices(t.indices[k], t.indices[n]);
+ EdgeUV2 uv2(uvs[k], uvs[n], edge_indices);
+
+ if (edge.b == edge.a) {
+ continue; //degenerate, somehow
+ }
+ if (edge.b < edge.a) {
+ SWAP(edge.a, edge.b);
+ SWAP(edge.na, edge.nb);
+ SWAP(uv2.a, uv2.b);
+ SWAP(edge_indices.x, edge_indices.y);
+ }
+
+ EdgeUV2 *euv2 = edges.getptr(edge);
+ if (!euv2) {
+ edges[edge] = uv2;
+ } else {
+ if (*euv2 == uv2) {
+ continue; // seam shared UV space, no need to blend
+ }
+ if (euv2->seam_found) {
+ continue; //bad geometry
+ }
+
+ Seam seam;
+ seam.a = edge_indices;
+ seam.b = euv2->indices;
+ seam.slice = mi.slice;
+ seams.push_back(seam);
+ slice_seam_count.write[mi.slice]++;
+ euv2->seam_found = true;
+ }
+ }
+
+ Box box;
+ box.min_bounds[0] = taabb.position.x;
+ box.min_bounds[1] = taabb.position.y;
+ box.min_bounds[2] = taabb.position.z;
+ box.max_bounds[0] = taabb.position.x + MAX(taabb.size.x, 0.0001);
+ box.max_bounds[1] = taabb.position.y + MAX(taabb.size.y, 0.0001);
+ box.max_bounds[2] = taabb.position.z + MAX(taabb.size.z, 0.0001);
+ box.pad0 = box.pad1 = 0; //make valgrind not complain
+ box_array.push_back(box);
+
+ triangles.push_back(t);
+ slice_triangle_count.write[t.slice]++;
+ }
+ }
+
+ //also consider probe positions for bounds
+ for (int i = 0; i < probe_positions.size(); i++) {
+ Vector3 pp(probe_positions[i].position[0], probe_positions[i].position[1], probe_positions[i].position[2]);
+ bounds.expand_to(pp);
+ }
+ bounds.grow_by(0.1); //grow a bit to avoid numerical error
+
+ triangles.sort(); //sort by slice
+ seams.sort();
+
+ if (p_step_function) {
+ p_step_function(0.4, TTR("Optimizing acceleration structure"), p_bake_userdata, true);
+ }
+
+ //fill list of triangles in grid
+ LocalVector<TriangleSort> triangle_sort;
+ for (uint32_t i = 0; i < triangles.size(); i++) {
+
+ const Triangle &t = triangles[i];
+ Vector3 face[3] = {
+ Vector3(vertex_array[t.indices[0]].position[0], vertex_array[t.indices[0]].position[1], vertex_array[t.indices[0]].position[2]),
+ Vector3(vertex_array[t.indices[1]].position[0], vertex_array[t.indices[1]].position[1], vertex_array[t.indices[1]].position[2]),
+ Vector3(vertex_array[t.indices[2]].position[0], vertex_array[t.indices[2]].position[1], vertex_array[t.indices[2]].position[2])
+ };
+ _plot_triangle_into_triangle_index_list(grid_size, Vector3i(), bounds, face, i, triangle_sort, grid_size);
+ }
+ //sort it
+ triangle_sort.sort();
+
+ Vector<uint32_t> triangle_indices;
+ triangle_indices.resize(triangle_sort.size());
+ Vector<uint32_t> grid_indices;
+ grid_indices.resize(grid_size * grid_size * grid_size * 2);
+ zeromem(grid_indices.ptrw(), grid_indices.size() * sizeof(uint32_t));
+ Vector<bool> solid;
+ solid.resize(grid_size * grid_size * grid_size);
+ zeromem(solid.ptrw(), solid.size() * sizeof(bool));
+
+ {
+ uint32_t *tiw = triangle_indices.ptrw();
+ uint32_t last_cell = 0xFFFFFFFF;
+ uint32_t *giw = grid_indices.ptrw();
+ bool *solidw = solid.ptrw();
+ for (uint32_t i = 0; i < triangle_sort.size(); i++) {
+ uint32_t cell = triangle_sort[i].cell_index;
+ if (cell != last_cell) {
+ //cell changed, update pointer to indices
+ giw[cell * 2 + 1] = i;
+ last_cell = cell;
+ solidw[cell] = true;
+ }
+ tiw[i] = triangle_sort[i].triangle_index;
+ giw[cell * 2]++; //update counter
+ last_cell = cell;
+ }
+ }
+#if 0
+ for (int i = 0; i < grid_size; i++) {
+ for (int j = 0; j < grid_size; j++) {
+ for (int k = 0; k < grid_size; k++) {
+ uint32_t index = i * (grid_size * grid_size) + j * grid_size + k;
+ grid_indices.write[index * 2] = float(i) / grid_size * 255;
+ grid_indices.write[index * 2 + 1] = float(j) / grid_size * 255;
+ }
+ }
+ }
+#endif
+
+#if 0
+ for (int i = 0; i < grid_size; i++) {
+ Vector<uint8_t> grid_usage;
+ grid_usage.resize(grid_size * grid_size);
+ for (int j = 0; j < grid_usage.size(); j++) {
+ uint32_t ofs = i * grid_size * grid_size + j;
+ uint32_t count = grid_indices[ofs * 2];
+ grid_usage.write[j] = count > 0 ? 255 : 0;
+ }
+
+ Ref<Image> img;
+ img.instance();
+ img->create(grid_size, grid_size, false, Image::FORMAT_L8, grid_usage);
+ img->save_png("res://grid_layer_" + itos(1000 + i).substr(1, 3) + ".png");
+ }
+#endif
+ if (p_step_function) {
+ p_step_function(0.45, TTR("Generating Signed Distance Field"), p_bake_userdata, true);
+ }
+
+ //generate SDF for raytracing
+ Vector<uint32_t> euclidean_pos = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), false);
+ Vector<uint32_t> euclidean_neg = Geometry::generate_edf(solid, Vector3i(grid_size, grid_size, grid_size), true);
+ Vector<int8_t> sdf8 = Geometry::generate_sdf8(euclidean_pos, euclidean_neg);
+
+ /*****************************/
+ /*** CREATE GPU STRUCTURES ***/
+ /*****************************/
+
+ lights.sort();
+
+ Vector<Vector2i> seam_buffer_vec;
+ seam_buffer_vec.resize(seams.size() * 2);
+ for (uint32_t i = 0; i < seams.size(); i++) {
+ seam_buffer_vec.write[i * 2 + 0] = seams[i].a;
+ seam_buffer_vec.write[i * 2 + 1] = seams[i].b;
+ }
+
+ { //buffers
+ Vector<uint8_t> vb = vertex_array.to_byte_array();
+ vertex_buffer = rd->storage_buffer_create(vb.size(), vb);
+
+ Vector<uint8_t> tb = triangles.to_byte_array();
+ triangle_buffer = rd->storage_buffer_create(tb.size(), tb);
+
+ Vector<uint8_t> bb = box_array.to_byte_array();
+ box_buffer = rd->storage_buffer_create(bb.size(), bb);
+
+ Vector<uint8_t> tib = triangle_indices.to_byte_array();
+ triangle_cell_indices_buffer = rd->storage_buffer_create(tib.size(), tib);
+
+ Vector<uint8_t> lb = lights.to_byte_array();
+ if (lb.size() == 0) {
+ lb.resize(sizeof(Light)); //even if no lights, the buffer must exist
+ }
+ lights_buffer = rd->storage_buffer_create(lb.size(), lb);
+
+ Vector<uint8_t> sb = seam_buffer_vec.to_byte_array();
+ if (sb.size() == 0) {
+ sb.resize(sizeof(Vector2i) * 2); //even if no seams, the buffer must exist
+ }
+ seams_buffer = rd->storage_buffer_create(sb.size(), sb);
+
+ Vector<uint8_t> pb = probe_positions.to_byte_array();
+ if (pb.size() == 0) {
+ pb.resize(sizeof(Probe));
+ }
+ probe_positions_buffer = rd->storage_buffer_create(pb.size(), pb);
+ }
+
+ { //grid
+
+ RD::TextureFormat tf;
+ tf.width = grid_size;
+ tf.height = grid_size;
+ tf.depth = grid_size;
+ tf.type = RD::TEXTURE_TYPE_3D;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+
+ Vector<Vector<uint8_t>> texdata;
+ texdata.resize(1);
+ //grid and indices
+ tf.format = RD::DATA_FORMAT_R32G32_UINT;
+ texdata.write[0] = grid_indices.to_byte_array();
+ grid_texture = rd->texture_create(tf, RD::TextureView(), texdata);
+ //sdf
+ tf.format = RD::DATA_FORMAT_R8_SNORM;
+ texdata.write[0] = sdf8.to_byte_array();
+ grid_texture_sdf = rd->texture_create(tf, RD::TextureView(), texdata);
+ }
+}
+
+void LightmapperRD::_raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform) {
+
+ Vector<RID> framebuffers;
+
+ for (int i = 0; i < atlas_slices; i++) {
+ RID slice_pos_tex = rd->texture_create_shared_from_slice(RD::TextureView(), position_tex, i, 0);
+ RID slice_unoc_tex = rd->texture_create_shared_from_slice(RD::TextureView(), unocclude_tex, i, 0);
+ RID slice_norm_tex = rd->texture_create_shared_from_slice(RD::TextureView(), normal_tex, i, 0);
+ Vector<RID> fb;
+ fb.push_back(slice_pos_tex);
+ fb.push_back(slice_norm_tex);
+ fb.push_back(slice_unoc_tex);
+ fb.push_back(raster_depth_buffer);
+ framebuffers.push_back(rd->framebuffer_create(fb));
+ }
+
+ RD::PipelineDepthStencilState ds;
+ ds.enable_depth_test = true;
+ ds.enable_depth_write = true;
+ ds.depth_compare_operator = RD::COMPARE_OP_LESS; //so it does render same pixel twice
+
+ RID raster_pipeline = rd->render_pipeline_create(rasterize_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(3), 0);
+ RID raster_pipeline_wire;
+ {
+
+ RD::PipelineRasterizationState rw;
+ rw.wireframe = true;
+ raster_pipeline_wire = rd->render_pipeline_create(rasterize_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, rw, RD::PipelineMultisampleState(), ds, RD::PipelineColorBlendState::create_disabled(3), 0);
+ }
+
+ uint32_t triangle_offset = 0;
+ Vector<Color> clear_colors;
+ clear_colors.push_back(Color(0, 0, 0, 0));
+ clear_colors.push_back(Color(0, 0, 0, 0));
+ clear_colors.push_back(Color(0, 0, 0, 0));
+
+ for (int i = 0; i < atlas_slices; i++) {
+
+ RasterPushConstant raster_push_constant;
+ raster_push_constant.atlas_size[0] = atlas_size.x;
+ raster_push_constant.atlas_size[1] = atlas_size.y;
+ raster_push_constant.base_triangle = triangle_offset;
+ raster_push_constant.to_cell_offset[0] = bounds.position.x;
+ raster_push_constant.to_cell_offset[1] = bounds.position.y;
+ raster_push_constant.to_cell_offset[2] = bounds.position.z;
+ raster_push_constant.bias = p_bias;
+ raster_push_constant.to_cell_size[0] = (1.0 / bounds.size.x) * float(grid_size);
+ raster_push_constant.to_cell_size[1] = (1.0 / bounds.size.y) * float(grid_size);
+ raster_push_constant.to_cell_size[2] = (1.0 / bounds.size.z) * float(grid_size);
+ raster_push_constant.grid_size[0] = grid_size;
+ raster_push_constant.grid_size[1] = grid_size;
+ raster_push_constant.grid_size[2] = grid_size;
+ raster_push_constant.uv_offset[0] = 0;
+ raster_push_constant.uv_offset[1] = 0;
+
+ RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+ //draw opaque
+ rd->draw_list_bind_render_pipeline(draw_list, raster_pipeline);
+ rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0);
+ rd->draw_list_set_push_constant(draw_list, &raster_push_constant, sizeof(RasterPushConstant));
+ rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3);
+ //draw wire
+ rd->draw_list_bind_render_pipeline(draw_list, raster_pipeline_wire);
+ rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0);
+ rd->draw_list_set_push_constant(draw_list, &raster_push_constant, sizeof(RasterPushConstant));
+ rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3);
+
+ rd->draw_list_end();
+
+ triangle_offset += slice_triangle_count[i];
+ }
+}
+
+LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function, void *p_bake_userdata) {
+
+ if (p_step_function) {
+ p_step_function(0.0, TTR("Begin Bake"), p_bake_userdata, true);
+ }
+ bake_textures.clear();
+ int grid_size = 128;
+
+ /* STEP 1: Fetch material textures and compute the bounds */
+
+ AABB bounds;
+ Size2i atlas_size;
+ int atlas_slices;
+ Vector<Ref<Image>> albedo_images;
+ Vector<Ref<Image>> emission_images;
+
+ BakeError bake_error = _blit_meshes_into_atlas(p_max_texture_size, albedo_images, emission_images, bounds, atlas_size, atlas_slices, p_step_function, p_bake_userdata);
+ if (bake_error != BAKE_OK) {
+ return bake_error;
+ }
+
+#ifdef DEBUG_TEXTURES
+ for (int i = 0; i < atlas_slices; i++) {
+ albedo_images[i]->save_png("res://0_albedo_" + itos(i) + ".png");
+ emission_images[i]->save_png("res://0_emission_" + itos(i) + ".png");
+ }
+#endif
+
+ RenderingDevice *rd = RenderingDevice::get_singleton()->create_local_device();
+
+ RID albedo_array_tex;
+ RID emission_array_tex;
+ RID normal_tex;
+ RID position_tex;
+ RID unocclude_tex;
+ RID light_source_tex;
+ RID light_dest_tex;
+ RID light_accum_tex;
+ RID light_accum_tex2;
+ RID light_primary_dynamic_tex;
+ RID light_environment_tex;
+
+#define FREE_TEXTURES \
+ rd->free(albedo_array_tex); \
+ rd->free(emission_array_tex); \
+ rd->free(normal_tex); \
+ rd->free(position_tex); \
+ rd->free(unocclude_tex); \
+ rd->free(light_source_tex); \
+ rd->free(light_accum_tex2); \
+ rd->free(light_accum_tex); \
+ rd->free(light_primary_dynamic_tex); \
+ rd->free(light_environment_tex);
+
+ { // create all textures
+
+ Vector<Vector<uint8_t>> albedo_data;
+ Vector<Vector<uint8_t>> emission_data;
+ for (int i = 0; i < atlas_slices; i++) {
+ albedo_data.push_back(albedo_images[i]->get_data());
+ emission_data.push_back(emission_images[i]->get_data());
+ }
+
+ RD::TextureFormat tf;
+ tf.width = atlas_size.width;
+ tf.height = atlas_size.height;
+ tf.array_layers = atlas_slices;
+ tf.type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+
+ albedo_array_tex = rd->texture_create(tf, RD::TextureView(), albedo_data);
+
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+
+ emission_array_tex = rd->texture_create(tf, RD::TextureView(), emission_data);
+
+ //this will be rastered to
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ normal_tex = rd->texture_create(tf, RD::TextureView());
+ tf.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+ position_tex = rd->texture_create(tf, RD::TextureView());
+ unocclude_tex = rd->texture_create(tf, RD::TextureView());
+
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+
+ light_source_tex = rd->texture_create(tf, RD::TextureView());
+ rd->texture_clear(light_source_tex, Color(0, 0, 0, 0), 0, 1, 0, atlas_slices);
+ light_primary_dynamic_tex = rd->texture_create(tf, RD::TextureView());
+ rd->texture_clear(light_primary_dynamic_tex, Color(0, 0, 0, 0), 0, 1, 0, atlas_slices);
+
+ if (p_bake_sh) {
+ tf.array_layers *= 4;
+ }
+ light_accum_tex = rd->texture_create(tf, RD::TextureView());
+ rd->texture_clear(light_accum_tex, Color(0, 0, 0, 0), 0, 1, 0, tf.array_layers);
+ light_dest_tex = rd->texture_create(tf, RD::TextureView());
+ rd->texture_clear(light_dest_tex, Color(0, 0, 0, 0), 0, 1, 0, tf.array_layers);
+ light_accum_tex2 = light_dest_tex;
+
+ //env
+ {
+ Ref<Image> panorama_tex;
+ if (p_environment_panorama.is_valid()) {
+ panorama_tex = p_environment_panorama;
+ panorama_tex->convert(Image::FORMAT_RGBAF);
+ } else {
+ panorama_tex.instance();
+ panorama_tex->create(8, 8, false, Image::FORMAT_RGBAF);
+ for (int i = 0; i < 8; i++) {
+ for (int j = 0; j < 8; j++) {
+ panorama_tex->set_pixel(i, j, Color(0, 0, 0, 1));
+ }
+ }
+ }
+
+ RD::TextureFormat tfp;
+ tfp.width = panorama_tex->get_width();
+ tfp.height = panorama_tex->get_height();
+ tfp.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT;
+ tfp.format = RD::DATA_FORMAT_R32G32B32A32_SFLOAT;
+
+ Vector<Vector<uint8_t>> tdata;
+ tdata.push_back(panorama_tex->get_data());
+ light_environment_tex = rd->texture_create(tfp, RD::TextureView(), tdata);
+
+#ifdef DEBUG_TEXTURES
+ panorama_tex->convert(Image::FORMAT_RGB8);
+ panorama_tex->save_png("res://0_panorama.png");
+#endif
+ }
+ }
+
+ /* STEP 2: create the acceleration structure for the GPU*/
+
+ Vector<int> slice_triangle_count;
+ RID vertex_buffer;
+ RID triangle_buffer;
+ RID box_buffer;
+ RID lights_buffer;
+ RID triangle_cell_indices_buffer;
+ RID grid_texture;
+ RID grid_texture_sdf;
+ RID seams_buffer;
+ RID probe_positions_buffer;
+
+ Vector<int> slice_seam_count;
+
+#define FREE_BUFFERS \
+ rd->free(vertex_buffer); \
+ rd->free(triangle_buffer); \
+ rd->free(box_buffer); \
+ rd->free(lights_buffer); \
+ rd->free(triangle_cell_indices_buffer); \
+ rd->free(grid_texture); \
+ rd->free(grid_texture_sdf); \
+ rd->free(seams_buffer); \
+ rd->free(probe_positions_buffer);
+
+ _create_acceleration_structures(rd, atlas_size, atlas_slices, bounds, grid_size, probe_positions, p_generate_probes, slice_triangle_count, slice_seam_count, vertex_buffer, triangle_buffer, box_buffer, lights_buffer, triangle_cell_indices_buffer, probe_positions_buffer, grid_texture, grid_texture_sdf, seams_buffer, p_step_function, p_bake_userdata);
+
+ if (p_step_function) {
+ p_step_function(0.47, TTR("Preparing shaders"), p_bake_userdata, true);
+ }
+
+ //shaders
+ Ref<RDShaderFile> raster_shader;
+ raster_shader.instance();
+ Error err = raster_shader->parse_versions_from_text(lm_raster_shader_glsl);
+ if (err != OK) {
+ raster_shader->print_errors("raster_shader");
+
+ FREE_TEXTURES
+ FREE_BUFFERS
+
+ memdelete(rd);
+ }
+ ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES);
+
+ RID rasterize_shader = rd->shader_create_from_bytecode(raster_shader->get_bytecode());
+
+ ERR_FAIL_COND_V(rasterize_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //this is a bug check, though, should not happen
+
+ RID sampler;
+ {
+ RD::SamplerState s;
+ s.mag_filter = RD::SAMPLER_FILTER_LINEAR;
+ s.min_filter = RD::SAMPLER_FILTER_LINEAR;
+ s.max_lod = 0;
+
+ sampler = rd->sampler_create(s);
+ }
+
+ Vector<RD::Uniform> base_uniforms;
+ {
+ {
+
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 1;
+ u.ids.push_back(vertex_buffer);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 2;
+ u.ids.push_back(triangle_buffer);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 3;
+ u.ids.push_back(box_buffer);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 4;
+ u.ids.push_back(triangle_cell_indices_buffer);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 5;
+ u.ids.push_back(lights_buffer);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 6;
+ u.ids.push_back(seams_buffer);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 7;
+ u.ids.push_back(probe_positions_buffer);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 8;
+ u.ids.push_back(grid_texture);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 9;
+ u.ids.push_back(grid_texture_sdf);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 10;
+ u.ids.push_back(albedo_array_tex);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 11;
+ u.ids.push_back(emission_array_tex);
+ base_uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_SAMPLER;
+ u.binding = 12;
+ u.ids.push_back(sampler);
+ base_uniforms.push_back(u);
+ }
+ }
+
+ RID raster_base_uniform = rd->uniform_set_create(base_uniforms, rasterize_shader, 0);
+ RID raster_depth_buffer;
+ {
+ RD::TextureFormat tf;
+ tf.width = atlas_size.width;
+ tf.height = atlas_size.height;
+ tf.depth = 1;
+ tf.type = RD::TEXTURE_TYPE_2D;
+ tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ tf.format = RD::DATA_FORMAT_D32_SFLOAT;
+
+ raster_depth_buffer = rd->texture_create(tf, RD::TextureView());
+ }
+
+ rd->submit();
+ rd->sync();
+
+ /* STEP 3: Raster the geometry to UV2 coords in the atlas textures GPU*/
+
+ _raster_geometry(rd, atlas_size, atlas_slices, grid_size, bounds, p_bias, slice_triangle_count, position_tex, unocclude_tex, normal_tex, raster_depth_buffer, rasterize_shader, raster_base_uniform);
+
+#ifdef DEBUG_TEXTURES
+
+ for (int i = 0; i < atlas_slices; i++) {
+ Vector<uint8_t> s = rd->texture_get_data(position_tex, i);
+ Ref<Image> img;
+ img.instance();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAF, s);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://1_position_" + itos(i) + ".png");
+
+ s = rd->texture_get_data(normal_tex, i);
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://1_normal_" + itos(i) + ".png");
+ }
+#endif
+
+#define FREE_RASTER_RESOURCES \
+ rd->free(rasterize_shader); \
+ rd->free(sampler); \
+ rd->free(raster_depth_buffer);
+
+ /* Plot direct light */
+
+ Ref<RDShaderFile> compute_shader;
+ compute_shader.instance();
+ err = compute_shader->parse_versions_from_text(lm_compute_shader_glsl, p_bake_sh ? "\n#define USE_SH_LIGHTMAPS\n" : "");
+ if (err != OK) {
+
+ FREE_TEXTURES
+ FREE_BUFFERS
+ FREE_RASTER_RESOURCES
+ memdelete(rd);
+ compute_shader->print_errors("compute_shader");
+ }
+ ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES);
+
+ //unoccluder
+ RID compute_shader_unocclude = rd->shader_create_from_bytecode(compute_shader->get_bytecode("unocclude"));
+ ERR_FAIL_COND_V(compute_shader_unocclude.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen
+ RID compute_shader_unocclude_pipeline = rd->compute_pipeline_create(compute_shader_unocclude);
+
+ //direct light
+ RID compute_shader_primary = rd->shader_create_from_bytecode(compute_shader->get_bytecode("primary"));
+ ERR_FAIL_COND_V(compute_shader_primary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); // internal check, should not happen
+ RID compute_shader_primary_pipeline = rd->compute_pipeline_create(compute_shader_primary);
+
+ //indirect light
+ RID compute_shader_secondary = rd->shader_create_from_bytecode(compute_shader->get_bytecode("secondary"));
+ ERR_FAIL_COND_V(compute_shader_secondary.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
+ RID compute_shader_secondary_pipeline = rd->compute_pipeline_create(compute_shader_secondary);
+
+ //dilate
+ RID compute_shader_dilate = rd->shader_create_from_bytecode(compute_shader->get_bytecode("dilate"));
+ ERR_FAIL_COND_V(compute_shader_dilate.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
+ RID compute_shader_dilate_pipeline = rd->compute_pipeline_create(compute_shader_dilate);
+
+ //dilate
+ RID compute_shader_light_probes = rd->shader_create_from_bytecode(compute_shader->get_bytecode("light_probes"));
+ ERR_FAIL_COND_V(compute_shader_light_probes.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES); //internal check, should not happen
+ RID compute_shader_light_probes_pipeline = rd->compute_pipeline_create(compute_shader_light_probes);
+
+ RID compute_base_uniform_set = rd->uniform_set_create(base_uniforms, compute_shader_primary, 0);
+
+#define FREE_COMPUTE_RESOURCES \
+ rd->free(compute_shader_unocclude); \
+ rd->free(compute_shader_primary); \
+ rd->free(compute_shader_secondary); \
+ rd->free(compute_shader_dilate); \
+ rd->free(compute_shader_light_probes);
+
+ PushConstant push_constant;
+ {
+ //set defaults
+ push_constant.atlas_size[0] = atlas_size.width;
+ push_constant.atlas_size[1] = atlas_size.height;
+ push_constant.world_size[0] = bounds.size.x;
+ push_constant.world_size[1] = bounds.size.y;
+ push_constant.world_size[2] = bounds.size.z;
+ push_constant.to_cell_offset[0] = bounds.position.x;
+ push_constant.to_cell_offset[1] = bounds.position.y;
+ push_constant.to_cell_offset[2] = bounds.position.z;
+ push_constant.bias = p_bias;
+ push_constant.to_cell_size[0] = (1.0 / bounds.size.x) * float(grid_size);
+ push_constant.to_cell_size[1] = (1.0 / bounds.size.y) * float(grid_size);
+ push_constant.to_cell_size[2] = (1.0 / bounds.size.z) * float(grid_size);
+ push_constant.light_count = lights.size();
+ push_constant.grid_size = grid_size;
+ push_constant.atlas_slice = 0;
+ push_constant.region_ofs[0] = 0;
+ push_constant.region_ofs[1] = 0;
+ push_constant.environment_xform[0] = p_environment_transform.elements[0][0];
+ push_constant.environment_xform[1] = p_environment_transform.elements[1][0];
+ push_constant.environment_xform[2] = p_environment_transform.elements[2][0];
+ push_constant.environment_xform[3] = 0;
+ push_constant.environment_xform[4] = p_environment_transform.elements[0][1];
+ push_constant.environment_xform[5] = p_environment_transform.elements[1][1];
+ push_constant.environment_xform[6] = p_environment_transform.elements[2][1];
+ push_constant.environment_xform[7] = 0;
+ push_constant.environment_xform[8] = p_environment_transform.elements[0][2];
+ push_constant.environment_xform[9] = p_environment_transform.elements[1][2];
+ push_constant.environment_xform[10] = p_environment_transform.elements[2][2];
+ push_constant.environment_xform[11] = 0;
+ }
+
+ Vector3i group_size((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1);
+ rd->submit();
+ rd->sync();
+
+ if (p_step_function) {
+ p_step_function(0.49, TTR("Un-occluding geometry"), p_bake_userdata, true);
+ }
+
+ /* UNOCCLUDE */
+ {
+
+ Vector<RD::Uniform> uniforms;
+ {
+ {
+
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 0;
+ u.ids.push_back(position_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 1;
+ u.ids.push_back(unocclude_tex); //will be unused
+ uniforms.push_back(u);
+ }
+ }
+
+ RID unocclude_uniform_set = rd->uniform_set_create(uniforms, compute_shader_unocclude, 1);
+
+ RD::ComputeListID compute_list = rd->compute_list_begin();
+ rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_unocclude_pipeline);
+ rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
+ rd->compute_list_bind_uniform_set(compute_list, unocclude_uniform_set, 1);
+
+ for (int i = 0; i < atlas_slices; i++) {
+ push_constant.atlas_slice = i;
+ rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
+ //no barrier, let them run all together
+ }
+ rd->compute_list_end(); //done
+ }
+
+ if (p_step_function) {
+ p_step_function(0.5, TTR("Plot direct lighting"), p_bake_userdata, true);
+ }
+
+ /* PRIMARY (direct) LIGHT PASS */
+ {
+
+ Vector<RD::Uniform> uniforms;
+ {
+ {
+
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 0;
+ u.ids.push_back(light_source_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(light_dest_tex); //will be unused
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+ u.ids.push_back(position_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 3;
+ u.ids.push_back(normal_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 4;
+ u.ids.push_back(light_accum_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 5;
+ u.ids.push_back(light_primary_dynamic_tex);
+ uniforms.push_back(u);
+ }
+ }
+
+ RID light_uniform_set = rd->uniform_set_create(uniforms, compute_shader_primary, 1);
+
+ RD::ComputeListID compute_list = rd->compute_list_begin();
+ rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_primary_pipeline);
+ rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
+ rd->compute_list_bind_uniform_set(compute_list, light_uniform_set, 1);
+
+ for (int i = 0; i < atlas_slices; i++) {
+ push_constant.atlas_slice = i;
+ rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
+ //no barrier, let them run all together
+ }
+ rd->compute_list_end(); //done
+ }
+
+#ifdef DEBUG_TEXTURES
+
+ for (int i = 0; i < atlas_slices; i++) {
+ Vector<uint8_t> s = rd->texture_get_data(light_source_tex, i);
+ Ref<Image> img;
+ img.instance();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://2_light_primary_" + itos(i) + ".png");
+ }
+#endif
+
+ /* SECONDARY (indirect) LIGHT PASS(ES) */
+ if (p_step_function) {
+ p_step_function(0.6, TTR("Integrate indirect lighting"), p_bake_userdata, true);
+ }
+
+ if (p_bounces > 0) {
+
+ Vector<RD::Uniform> uniforms;
+ {
+ {
+
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 0;
+ u.ids.push_back(light_dest_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(light_source_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+ u.ids.push_back(position_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 3;
+ u.ids.push_back(normal_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 4;
+ u.ids.push_back(light_accum_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 5;
+ u.ids.push_back(unocclude_tex); //reuse unocclude tex
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 6;
+ u.ids.push_back(light_environment_tex); //reuse unocclude tex
+ uniforms.push_back(u);
+ }
+ }
+
+ RID secondary_uniform_set[2];
+ secondary_uniform_set[0] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1);
+ uniforms.write[0].ids.write[0] = light_source_tex;
+ uniforms.write[1].ids.write[0] = light_dest_tex;
+ secondary_uniform_set[1] = rd->uniform_set_create(uniforms, compute_shader_secondary, 1);
+
+ switch (p_quality) {
+ case BAKE_QUALITY_LOW: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_ray_count");
+ } break;
+ case BAKE_QUALITY_MEDIUM: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_ray_count");
+ } break;
+ case BAKE_QUALITY_HIGH: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_ray_count");
+ } break;
+ case BAKE_QUALITY_ULTRA: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_ray_count");
+ } break;
+ }
+
+ push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
+
+ int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/gpu_lightmapper/performance/region_size")));
+ int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_pass");
+
+ int x_regions = (atlas_size.width - 1) / max_region_size + 1;
+ int y_regions = (atlas_size.height - 1) / max_region_size + 1;
+ int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1;
+
+ rd->submit();
+ rd->sync();
+
+ for (int b = 0; b < p_bounces; b++) {
+ int count = 0;
+ if (b > 0) {
+ SWAP(light_source_tex, light_dest_tex);
+ SWAP(secondary_uniform_set[0], secondary_uniform_set[1]);
+ }
+
+ for (int s = 0; s < atlas_slices; s++) {
+ push_constant.atlas_slice = s;
+
+ for (int i = 0; i < x_regions; i++) {
+ for (int j = 0; j < y_regions; j++) {
+
+ int x = i * max_region_size;
+ int y = j * max_region_size;
+ int w = MIN((i + 1) * max_region_size, atlas_size.width) - x;
+ int h = MIN((j + 1) * max_region_size, atlas_size.height) - y;
+
+ push_constant.region_ofs[0] = x;
+ push_constant.region_ofs[1] = y;
+
+ group_size = Vector3i((w - 1) / 8 + 1, (h - 1) / 8 + 1, 1);
+
+ for (int k = 0; k < ray_iterations; k++) {
+
+ RD::ComputeListID compute_list = rd->compute_list_begin();
+ rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_secondary_pipeline);
+ rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
+ rd->compute_list_bind_uniform_set(compute_list, secondary_uniform_set[0], 1);
+
+ push_constant.ray_from = k * max_rays;
+ push_constant.ray_to = MIN((k + 1) * max_rays, int32_t(push_constant.ray_count));
+ rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
+
+ rd->compute_list_end(); //done
+ rd->submit();
+ rd->sync();
+
+ count++;
+ if (p_step_function) {
+ int total = (atlas_slices * x_regions * y_regions * ray_iterations);
+ int percent = count * 100 / total;
+ float p = float(count) / total * 0.1;
+ p_step_function(0.6 + p, vformat(TTR("Bounce %d/%d: Integrate indirect lighting %d%%"), b + 1, p_bounces, percent), p_bake_userdata, false);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /* LIGHPROBES */
+
+ RID light_probe_buffer;
+
+ if (probe_positions.size()) {
+
+ light_probe_buffer = rd->storage_buffer_create(sizeof(float) * 4 * 9 * probe_positions.size());
+
+ if (p_step_function) {
+ p_step_function(0.7, TTR("Baking lightprobes"), p_bake_userdata, true);
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+
+ {
+
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
+ u.binding = 0;
+ u.ids.push_back(light_probe_buffer);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(light_dest_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 2;
+ u.ids.push_back(light_primary_dynamic_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 3;
+ u.ids.push_back(light_environment_tex);
+ uniforms.push_back(u);
+ }
+ }
+ RID light_probe_uniform_set = rd->uniform_set_create(uniforms, compute_shader_light_probes, 1);
+
+ switch (p_quality) {
+ case BAKE_QUALITY_LOW: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count");
+ } break;
+ case BAKE_QUALITY_MEDIUM: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count");
+ } break;
+ case BAKE_QUALITY_HIGH: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count");
+ } break;
+ case BAKE_QUALITY_ULTRA: {
+ push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count");
+ } break;
+ }
+
+ push_constant.atlas_size[0] = probe_positions.size();
+ push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
+
+ int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass");
+ int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1;
+
+ for (int i = 0; i < ray_iterations; i++) {
+
+ RD::ComputeListID compute_list = rd->compute_list_begin();
+ rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_light_probes_pipeline);
+ rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
+ rd->compute_list_bind_uniform_set(compute_list, light_probe_uniform_set, 1);
+
+ push_constant.ray_from = i * max_rays;
+ push_constant.ray_to = MIN((i + 1) * max_rays, int32_t(push_constant.ray_count));
+ rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ rd->compute_list_dispatch(compute_list, (probe_positions.size() - 1) / 64 + 1, 1, 1);
+
+ rd->compute_list_end(); //done
+ rd->submit();
+ rd->sync();
+
+ if (p_step_function) {
+ int percent = i * 100 / ray_iterations;
+ float p = float(i) / ray_iterations * 0.1;
+ p_step_function(0.7 + p, vformat(TTR("Integrating light probes %d%%"), percent), p_bake_userdata, false);
+ }
+ }
+
+ push_constant.atlas_size[0] = atlas_size.x; //restore
+ }
+
+#if 0
+ for (int i = 0; i < probe_positions.size(); i++) {
+ Ref<Image> img;
+ img.instance();
+ img->create(6, 4, false, Image::FORMAT_RGB8);
+ for (int j = 0; j < 6; j++) {
+ Vector<uint8_t> s = rd->texture_get_data(lightprobe_tex, i * 6 + j);
+ Ref<Image> img2;
+ img2.instance();
+ img2->create(2, 2, false, Image::FORMAT_RGBAF, s);
+ img2->convert(Image::FORMAT_RGB8);
+ img->blit_rect(img2, Rect2(0, 0, 2, 2), Point2((j % 3) * 2, (j / 3) * 2));
+ }
+ img->save_png("res://3_light_probe_" + itos(i) + ".png");
+ }
+#endif
+
+ /* DENOISE */
+
+ if (p_use_denoiser) {
+ if (p_step_function) {
+ p_step_function(0.8, TTR("Denoising"), p_bake_userdata, true);
+ }
+
+ Ref<LightmapDenoiser> denoiser = LightmapDenoiser::create();
+ if (denoiser.is_valid()) {
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
+ Ref<Image> img;
+ img.instance();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+
+ Ref<Image> denoised = denoiser->denoise_image(img);
+ if (denoised != img) {
+ denoised->convert(Image::FORMAT_RGBAH);
+ Vector<uint8_t> ds = denoised->get_data();
+ denoised.unref(); //avoid copy on write
+ { //restore alpha
+ uint32_t count = s.size() / 2; //uint16s
+ const uint16_t *src = (const uint16_t *)s.ptr();
+ uint16_t *dst = (uint16_t *)ds.ptrw();
+ for (uint32_t j = 0; j < count; j += 4) {
+ dst[j + 3] = src[j + 3];
+ }
+ }
+ rd->texture_update(light_accum_tex, i, ds, true);
+ }
+ }
+ }
+ }
+
+#ifdef DEBUG_TEXTURES
+
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
+ Ref<Image> img;
+ img.instance();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://4_light_secondary_" + itos(i) + ".png");
+ }
+#endif
+
+ /* DILATE LIGHTMAP */
+ {
+
+ SWAP(light_accum_tex, light_accum_tex2);
+
+ Vector<RD::Uniform> uniforms;
+ {
+ {
+
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_IMAGE;
+ u.binding = 0;
+ u.ids.push_back(light_accum_tex);
+ uniforms.push_back(u);
+ }
+ {
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 1;
+ u.ids.push_back(light_accum_tex2);
+ uniforms.push_back(u);
+ }
+ }
+
+ RID dilate_uniform_set = rd->uniform_set_create(uniforms, compute_shader_dilate, 1);
+
+ RD::ComputeListID compute_list = rd->compute_list_begin();
+ rd->compute_list_bind_compute_pipeline(compute_list, compute_shader_dilate_pipeline);
+ rd->compute_list_bind_uniform_set(compute_list, compute_base_uniform_set, 0);
+ rd->compute_list_bind_uniform_set(compute_list, dilate_uniform_set, 1);
+ push_constant.region_ofs[0] = 0;
+ push_constant.region_ofs[1] = 0;
+ group_size = Vector3i((atlas_size.x - 1) / 8 + 1, (atlas_size.y - 1) / 8 + 1, 1); //restore group size
+
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ push_constant.atlas_slice = i;
+ rd->compute_list_set_push_constant(compute_list, &push_constant, sizeof(PushConstant));
+ rd->compute_list_dispatch(compute_list, group_size.x, group_size.y, group_size.z);
+ //no barrier, let them run all together
+ }
+ rd->compute_list_end();
+ }
+
+#ifdef DEBUG_TEXTURES
+
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
+ Ref<Image> img;
+ img.instance();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://5_dilated_" + itos(i) + ".png");
+ }
+#endif
+
+ /* BLEND SEAMS */
+ //shaders
+ Ref<RDShaderFile> blendseams_shader;
+ blendseams_shader.instance();
+ err = blendseams_shader->parse_versions_from_text(lm_blendseams_shader_glsl);
+ if (err != OK) {
+ FREE_TEXTURES
+ FREE_BUFFERS
+ FREE_RASTER_RESOURCES
+ FREE_COMPUTE_RESOURCES
+ memdelete(rd);
+ blendseams_shader->print_errors("blendseams_shader");
+ }
+ ERR_FAIL_COND_V(err != OK, BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES);
+
+ RID blendseams_line_raster_shader = rd->shader_create_from_bytecode(blendseams_shader->get_bytecode("lines"));
+
+ ERR_FAIL_COND_V(blendseams_line_raster_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES);
+
+ RID blendseams_triangle_raster_shader = rd->shader_create_from_bytecode(blendseams_shader->get_bytecode("triangles"));
+
+ ERR_FAIL_COND_V(blendseams_triangle_raster_shader.is_null(), BAKE_ERROR_LIGHTMAP_CANT_PRE_BAKE_MESHES);
+
+#define FREE_BLENDSEAMS_RESOURCES \
+ rd->free(blendseams_line_raster_shader); \
+ rd->free(blendseams_triangle_raster_shader);
+
+ {
+
+ //pre copy
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i, true);
+ }
+
+ Vector<RID> framebuffers;
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ RID slice_tex = rd->texture_create_shared_from_slice(RD::TextureView(), light_accum_tex, i, 0);
+ Vector<RID> fb;
+ fb.push_back(slice_tex);
+ fb.push_back(raster_depth_buffer);
+ framebuffers.push_back(rd->framebuffer_create(fb));
+ }
+
+ Vector<RD::Uniform> uniforms;
+ {
+ {
+
+ RD::Uniform u;
+ u.type = RD::UNIFORM_TYPE_TEXTURE;
+ u.binding = 0;
+ u.ids.push_back(light_accum_tex2);
+ uniforms.push_back(u);
+ }
+ }
+
+ RID blendseams_raster_uniform = rd->uniform_set_create(uniforms, blendseams_line_raster_shader, 1);
+
+ bool debug = false;
+ RD::PipelineColorBlendState bs = RD::PipelineColorBlendState::create_blend(1);
+ bs.attachments.write[0].src_alpha_blend_factor = RD::BLEND_FACTOR_ZERO;
+ bs.attachments.write[0].dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
+
+ RD::PipelineDepthStencilState ds;
+ ds.enable_depth_test = true;
+ ds.enable_depth_write = true;
+ ds.depth_compare_operator = RD::COMPARE_OP_LESS; //so it does not render same pixel twice, this avoids wrong blending
+
+ RID blendseams_line_raster_pipeline = rd->render_pipeline_create(blendseams_line_raster_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_LINES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, bs, 0);
+ RID blendseams_triangle_raster_pipeline = rd->render_pipeline_create(blendseams_triangle_raster_shader, rd->framebuffer_get_format(framebuffers[0]), RD::INVALID_FORMAT_ID, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), ds, bs, 0);
+
+ uint32_t seam_offset = 0;
+ uint32_t triangle_offset = 0;
+
+ Vector<Color> clear_colors;
+ clear_colors.push_back(Color(0, 0, 0, 1));
+ for (int i = 0; i < atlas_slices; i++) {
+
+ int subslices = (p_bake_sh ? 4 : 1);
+ for (int k = 0; k < subslices; k++) {
+
+ RasterSeamsPushConstant seams_push_constant;
+ seams_push_constant.slice = uint32_t(i * subslices + k);
+ seams_push_constant.debug = debug;
+
+ RD::DrawListID draw_list = rd->draw_list_begin(framebuffers[i], RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_DISCARD, clear_colors);
+
+ rd->draw_list_bind_uniform_set(draw_list, raster_base_uniform, 0);
+ rd->draw_list_bind_uniform_set(draw_list, blendseams_raster_uniform, 1);
+
+ const int uv_offset_count = 9;
+ static const Vector3 uv_offsets[uv_offset_count] = {
+ Vector3(0, 0, 0.5), //using zbuffer, so go inwards-outwards
+ Vector3(0, 1, 0.2),
+ Vector3(0, -1, 0.2),
+ Vector3(1, 0, 0.2),
+ Vector3(-1, 0, 0.2),
+ Vector3(-1, -1, 0.1),
+ Vector3(1, -1, 0.1),
+ Vector3(1, 1, 0.1),
+ Vector3(-1, 1, 0.1),
+ };
+
+ /* step 1 use lines to blend the edges */
+ {
+ seams_push_constant.base_index = seam_offset;
+ rd->draw_list_bind_render_pipeline(draw_list, blendseams_line_raster_pipeline);
+ seams_push_constant.uv_offset[0] = uv_offsets[0].x / float(atlas_size.width);
+ seams_push_constant.uv_offset[1] = uv_offsets[0].y / float(atlas_size.height);
+ seams_push_constant.blend = uv_offsets[0].z;
+
+ rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant));
+ rd->draw_list_draw(draw_list, false, 1, slice_seam_count[i] * 4);
+ }
+
+ /* step 2 use triangles to mask the interior */
+
+ {
+ seams_push_constant.base_index = triangle_offset;
+ rd->draw_list_bind_render_pipeline(draw_list, blendseams_triangle_raster_pipeline);
+ seams_push_constant.blend = 0; //do not draw them, just fill the z-buffer so its used as a mask
+
+ rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant));
+ rd->draw_list_draw(draw_list, false, 1, slice_triangle_count[i] * 3);
+ }
+ /* step 3 blend around the triangle */
+
+ rd->draw_list_bind_render_pipeline(draw_list, blendseams_line_raster_pipeline);
+
+ for (int j = 1; j < uv_offset_count; j++) {
+
+ seams_push_constant.base_index = seam_offset;
+ seams_push_constant.uv_offset[0] = uv_offsets[j].x / float(atlas_size.width);
+ seams_push_constant.uv_offset[1] = uv_offsets[j].y / float(atlas_size.height);
+ seams_push_constant.blend = uv_offsets[0].z;
+
+ rd->draw_list_set_push_constant(draw_list, &seams_push_constant, sizeof(RasterSeamsPushConstant));
+ rd->draw_list_draw(draw_list, false, 1, slice_seam_count[i] * 4);
+ }
+ rd->draw_list_end();
+ }
+ seam_offset += slice_seam_count[i];
+ triangle_offset += slice_triangle_count[i];
+ }
+ }
+
+#ifdef DEBUG_TEXTURES
+
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
+ Ref<Image> img;
+ img.instance();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+ img->convert(Image::FORMAT_RGBA8);
+ img->save_png("res://5_blendseams" + itos(i) + ".png");
+ }
+#endif
+ if (p_step_function) {
+ p_step_function(0.9, TTR("Retrieving textures"), p_bake_userdata, true);
+ }
+
+ for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
+ Vector<uint8_t> s = rd->texture_get_data(light_accum_tex, i);
+ Ref<Image> img;
+ img.instance();
+ img->create(atlas_size.width, atlas_size.height, false, Image::FORMAT_RGBAH, s);
+ img->convert(Image::FORMAT_RGBH); //remove alpha
+ bake_textures.push_back(img);
+ }
+
+ if (probe_positions.size() > 0) {
+ probe_values.resize(probe_positions.size() * 9);
+ Vector<uint8_t> probe_data = rd->buffer_get_data(light_probe_buffer);
+ copymem(probe_values.ptrw(), probe_data.ptr(), probe_data.size());
+ rd->free(light_probe_buffer);
+
+#ifdef DEBUG_TEXTURES
+ {
+ Ref<Image> img2;
+ img2.instance();
+ img2->create(probe_values.size(), 1, false, Image::FORMAT_RGBAF, probe_data);
+ img2->save_png("res://6_lightprobes.png");
+ }
+#endif
+ }
+
+ FREE_TEXTURES
+ FREE_BUFFERS
+ FREE_RASTER_RESOURCES
+ FREE_COMPUTE_RESOURCES
+ FREE_BLENDSEAMS_RESOURCES
+
+ memdelete(rd);
+
+ return BAKE_OK;
+}
+
+int LightmapperRD::get_bake_texture_count() const {
+ return bake_textures.size();
+}
+Ref<Image> LightmapperRD::get_bake_texture(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, bake_textures.size(), Ref<Image>());
+ return bake_textures[p_index];
+}
+int LightmapperRD::get_bake_mesh_count() const {
+ return mesh_instances.size();
+}
+Variant LightmapperRD::get_bake_mesh_userdata(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, mesh_instances.size(), Variant());
+ return mesh_instances[p_index].data.userdata;
+}
+Rect2 LightmapperRD::get_bake_mesh_uv_scale(int p_index) const {
+
+ ERR_FAIL_COND_V(bake_textures.size() == 0, Rect2());
+ Rect2 uv_ofs;
+ Vector2 atlas_size = Vector2(bake_textures[0]->get_width(), bake_textures[0]->get_height());
+ uv_ofs.position = Vector2(mesh_instances[p_index].offset) / atlas_size;
+ uv_ofs.size = Vector2(mesh_instances[p_index].data.albedo_on_uv2->get_width(), mesh_instances[p_index].data.albedo_on_uv2->get_height()) / atlas_size;
+ return uv_ofs;
+}
+int LightmapperRD::get_bake_mesh_texture_slice(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, mesh_instances.size(), Variant());
+ return mesh_instances[p_index].slice;
+}
+
+int LightmapperRD::get_bake_probe_count() const {
+ return probe_positions.size();
+}
+
+Vector3 LightmapperRD::get_bake_probe_point(int p_probe) const {
+ ERR_FAIL_INDEX_V(p_probe, probe_positions.size(), Variant());
+ return Vector3(probe_positions[p_probe].position[0], probe_positions[p_probe].position[1], probe_positions[p_probe].position[2]);
+}
+
+Vector<Color> LightmapperRD::get_bake_probe_sh(int p_probe) const {
+ ERR_FAIL_INDEX_V(p_probe, probe_positions.size(), Vector<Color>());
+ Vector<Color> ret;
+ ret.resize(9);
+ copymem(ret.ptrw(), &probe_values[p_probe * 9], sizeof(Color) * 9);
+ return ret;
+}
+
+LightmapperRD::LightmapperRD() {
+}
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
new file mode 100644
index 0000000000..cb98efbeaa
--- /dev/null
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -0,0 +1,229 @@
+#ifndef LIGHTMAPPER_RD_H
+#define LIGHTMAPPER_RD_H
+
+#include "core/local_vector.h"
+#include "scene/3d/lightmapper.h"
+#include "scene/resources/mesh.h"
+#include "servers/rendering/rendering_device.h"
+
+class LightmapperRD : public Lightmapper {
+ GDCLASS(LightmapperRD, Lightmapper)
+
+ struct MeshInstance {
+ MeshData data;
+ int slice = 0;
+ Vector2i offset;
+ };
+
+ struct Light {
+ float position[3];
+ uint32_t type = LIGHT_TYPE_DIRECTIONAL;
+ float direction[3];
+ float energy;
+ float color[3];
+ float size;
+ float range;
+ float attenuation;
+ float spot_angle;
+ float spot_attenuation;
+ uint32_t static_bake;
+ uint32_t pad[3];
+
+ bool operator<(const Light &p_light) const {
+ return type < p_light.type;
+ }
+ };
+
+ struct Vertex {
+ float position[3];
+ float normal_z;
+ float uv[2];
+ float normal_xy[2];
+
+ bool operator==(const Vertex &p_vtx) const {
+ return (position[0] == p_vtx.position[0]) &&
+ (position[1] == p_vtx.position[1]) &&
+ (position[2] == p_vtx.position[2]) &&
+ (uv[0] == p_vtx.uv[0]) &&
+ (uv[1] == p_vtx.uv[1]) &&
+ (normal_xy[0] == p_vtx.normal_xy[0]) &&
+ (normal_xy[1] == p_vtx.normal_xy[1]) &&
+ (normal_z == p_vtx.normal_z);
+ }
+ };
+
+ struct Edge {
+ Vector3 a;
+ Vector3 b;
+ Vector3 na;
+ Vector3 nb;
+ bool operator==(const Edge &p_seam) const {
+ return a == p_seam.a && b == p_seam.b && na == p_seam.na && nb == p_seam.nb;
+ }
+ Edge() {
+ }
+
+ Edge(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_na, const Vector3 &p_nb) {
+ a = p_a;
+ b = p_b;
+ na = p_na;
+ nb = p_nb;
+ }
+ };
+
+ struct Probe {
+ float position[4];
+ };
+
+ Vector<Probe> probe_positions;
+
+ struct EdgeHash {
+ _FORCE_INLINE_ static uint32_t hash(const Edge &p_edge) {
+ uint32_t h = hash_djb2_one_float(p_edge.a.x);
+ h = hash_djb2_one_float(p_edge.a.y, h);
+ h = hash_djb2_one_float(p_edge.a.z, h);
+ h = hash_djb2_one_float(p_edge.b.x, h);
+ h = hash_djb2_one_float(p_edge.b.y, h);
+ h = hash_djb2_one_float(p_edge.b.z, h);
+ return h;
+ }
+ };
+ struct EdgeUV2 {
+ Vector2 a;
+ Vector2 b;
+ Vector2i indices;
+ bool operator==(const EdgeUV2 &p_uv2) const {
+ return a == p_uv2.a && b == p_uv2.b;
+ }
+ bool seam_found = false;
+ EdgeUV2(Vector2 p_a, Vector2 p_b, Vector2i p_indices) {
+ a = p_a;
+ b = p_b;
+ indices = p_indices;
+ }
+ EdgeUV2() {}
+ };
+
+ struct Seam {
+ Vector2i a;
+ Vector2i b;
+ uint32_t slice;
+ bool operator<(const Seam &p_seam) const {
+ return slice < p_seam.slice;
+ }
+ };
+
+ struct VertexHash {
+ _FORCE_INLINE_ static uint32_t hash(const Vertex &p_vtx) {
+ uint32_t h = hash_djb2_one_float(p_vtx.position[0]);
+ h = hash_djb2_one_float(p_vtx.position[1], h);
+ h = hash_djb2_one_float(p_vtx.position[2], h);
+ h = hash_djb2_one_float(p_vtx.uv[0], h);
+ h = hash_djb2_one_float(p_vtx.uv[1], h);
+ h = hash_djb2_one_float(p_vtx.normal_xy[0], h);
+ h = hash_djb2_one_float(p_vtx.normal_xy[1], h);
+ h = hash_djb2_one_float(p_vtx.normal_z, h);
+ return h;
+ }
+ };
+
+ struct Box {
+ float min_bounds[3];
+ float pad0;
+ float max_bounds[3];
+ float pad1;
+ };
+
+ struct Triangle {
+ uint32_t indices[3];
+ uint32_t slice;
+ bool operator<(const Triangle &p_triangle) const {
+ return slice < p_triangle.slice;
+ }
+ };
+
+ Vector<MeshInstance> mesh_instances;
+
+ Vector<Light> lights;
+
+ struct TriangleSort {
+ uint32_t cell_index;
+ uint32_t triangle_index;
+ bool operator<(const TriangleSort &p_triangle_sort) const {
+ return cell_index < p_triangle_sort.cell_index; //sorting by triangle index in this case makes no sense
+ }
+ };
+
+ void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size);
+
+ struct RasterPushConstant {
+ float atlas_size[2];
+ float uv_offset[2];
+ float to_cell_size[3];
+ uint32_t base_triangle;
+ float to_cell_offset[3];
+ float bias;
+ int32_t grid_size[3];
+ uint32_t pad2;
+ };
+
+ struct RasterSeamsPushConstant {
+
+ uint32_t base_index;
+ uint32_t slice;
+ float uv_offset[2];
+ uint32_t debug;
+ float blend;
+ uint32_t pad[2];
+ };
+
+ struct PushConstant {
+ int32_t atlas_size[2];
+ uint32_t ray_count;
+ uint32_t ray_to;
+
+ float world_size[3];
+ float bias;
+
+ float to_cell_offset[3];
+ uint32_t ray_from;
+
+ float to_cell_size[3];
+ uint32_t light_count;
+
+ int32_t grid_size;
+ int32_t atlas_slice;
+ int32_t region_ofs[2];
+
+ float environment_xform[12];
+ };
+
+ Vector<Ref<Image>> bake_textures;
+ Vector<Color> probe_values;
+
+ BakeError _blit_meshes_into_atlas(int p_max_texture_size, Vector<Ref<Image>> &albedo_images, Vector<Ref<Image>> &emission_images, AABB &bounds, Size2i &atlas_size, int &atlas_slices, BakeStepFunc p_step_function, void *p_bake_userdata);
+ void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &box_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &grid_texture_sdf, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
+ void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
+
+public:
+ virtual void add_mesh(const MeshData &p_mesh);
+ virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance);
+ virtual void add_omni_light(bool p_static, const Vector3 &p_position, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_size);
+ virtual void add_spot_light(bool p_static, const Vector3 &p_position, const Vector3 p_direction, const Color &p_color, float p_energy, float p_range, float p_attenuation, float p_spot_angle, float p_spot_attenuation, float p_size);
+ virtual void add_probe(const Vector3 &p_position);
+ virtual BakeError bake(BakeQuality p_quality, bool p_use_denoiser, int p_bounces, float p_bias, int p_max_texture_size, bool p_bake_sh, GenerateProbes p_generate_probes, const Ref<Image> &p_environment_panorama, const Basis &p_environment_transform, BakeStepFunc p_step_function = nullptr, void *p_bake_userdata = nullptr);
+
+ int get_bake_texture_count() const;
+ Ref<Image> get_bake_texture(int p_index) const;
+ int get_bake_mesh_count() const;
+ Variant get_bake_mesh_userdata(int p_index) const;
+ Rect2 get_bake_mesh_uv_scale(int p_index) const;
+ int get_bake_mesh_texture_slice(int p_index) const;
+ int get_bake_probe_count() const;
+ Vector3 get_bake_probe_point(int p_probe) const;
+ Vector<Color> get_bake_probe_sh(int p_probe) const;
+
+ LightmapperRD();
+};
+
+#endif // LIGHTMAPPER_H
diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl
new file mode 100644
index 0000000000..ef1ece8ea1
--- /dev/null
+++ b/modules/lightmapper_rd/lm_blendseams.glsl
@@ -0,0 +1,117 @@
+/* clang-format off */
+[versions]
+
+lines = "#define MODE_LINES"
+triangles = "#define MODE_TRIANGLES"
+
+[vertex]
+
+#version 450
+
+VERSION_DEFINES
+
+#include "lm_common_inc.glsl"
+
+ /* clang-format on */
+
+ layout(push_constant, binding = 0, std430) uniform Params {
+ uint base_index;
+ uint slice;
+ vec2 uv_offset;
+ bool debug;
+ float blend;
+ uint pad[2];
+ } params;
+
+layout(location = 0) out vec3 uv_interp;
+
+void main() {
+
+#ifdef MODE_TRIANGLES
+
+ uint triangle_idx = params.base_index + gl_VertexIndex / 3;
+ uint triangle_subidx = gl_VertexIndex % 3;
+
+ vec2 uv;
+ if (triangle_subidx == 0) {
+ uv = vertices.data[triangles.data[triangle_idx].indices.x].uv;
+ } else if (triangle_subidx == 1) {
+ uv = vertices.data[triangles.data[triangle_idx].indices.y].uv;
+ } else {
+ uv = vertices.data[triangles.data[triangle_idx].indices.z].uv;
+ }
+
+ uv_interp = vec3(uv, float(params.slice));
+ gl_Position = vec4((uv + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0);
+
+#endif
+
+#ifdef MODE_LINES
+ uint seam_idx = params.base_index + gl_VertexIndex / 4;
+ uint seam_subidx = gl_VertexIndex % 4;
+
+ uint src_idx;
+ uint dst_idx;
+
+ if (seam_subidx == 0) {
+ src_idx = seams.data[seam_idx].b.x;
+ dst_idx = seams.data[seam_idx].a.x;
+ } else if (seam_subidx == 1) {
+ src_idx = seams.data[seam_idx].b.y;
+ dst_idx = seams.data[seam_idx].a.y;
+ } else if (seam_subidx == 2) {
+ src_idx = seams.data[seam_idx].a.x;
+ dst_idx = seams.data[seam_idx].b.x;
+ } else if (seam_subidx == 3) {
+ src_idx = seams.data[seam_idx].a.y;
+ dst_idx = seams.data[seam_idx].b.y;
+ }
+
+ vec2 src_uv = vertices.data[src_idx].uv;
+ vec2 dst_uv = vertices.data[dst_idx].uv + params.uv_offset;
+
+ uv_interp = vec3(src_uv, float(params.slice));
+ gl_Position = vec4(dst_uv * 2.0 - 1.0, 0.0001, 1.0);
+ ;
+#endif
+}
+
+/* clang-format off */
+[fragment]
+
+#version 450
+
+VERSION_DEFINES
+
+#include "lm_common_inc.glsl"
+
+ /* clang-format on */
+
+ layout(push_constant, binding = 0, std430) uniform Params {
+ uint base_index;
+ uint slice;
+ vec2 uv_offset;
+ bool debug;
+ float blend;
+ uint pad[2];
+ } params;
+
+layout(location = 0) in vec3 uv_interp;
+
+layout(location = 0) out vec4 dst_color;
+
+layout(set = 1, binding = 0) uniform texture2DArray src_color_tex;
+
+void main() {
+
+ if (params.debug) {
+#ifdef MODE_TRIANGLES
+ dst_color = vec4(1, 0, 1, 1);
+#else
+ dst_color = vec4(1, 1, 0, 1);
+#endif
+ } else {
+ vec4 src_color = textureLod(sampler2DArray(src_color_tex, linear_sampler), uv_interp, 0.0);
+ dst_color = vec4(src_color.rgb, params.blend); //mix
+ }
+}
diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl
new file mode 100644
index 0000000000..0ff455936e
--- /dev/null
+++ b/modules/lightmapper_rd/lm_common_inc.glsl
@@ -0,0 +1,92 @@
+
+/* SET 0, static data that does not change between any call */
+
+struct Vertex {
+ vec3 position;
+ float normal_z;
+ vec2 uv;
+ vec2 normal_xy;
+};
+
+layout(set = 0, binding = 1, std430) restrict readonly buffer Vertices {
+ Vertex data[];
+}
+vertices;
+
+struct Triangle {
+ uvec3 indices;
+ uint slice;
+};
+
+layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles {
+ Triangle data[];
+}
+triangles;
+
+struct Box {
+ vec3 min_bounds;
+ uint pad0;
+ vec3 max_bounds;
+ uint pad1;
+};
+
+layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes {
+ Box data[];
+}
+boxes;
+
+layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices {
+ uint data[];
+}
+grid_indices;
+
+#define LIGHT_TYPE_DIRECTIONAL 0
+#define LIGHT_TYPE_OMNI 1
+#define LIGHT_TYPE_SPOT 2
+
+struct Light {
+ vec3 position;
+ uint type;
+
+ vec3 direction;
+ float energy;
+
+ vec3 color;
+ float size;
+
+ float range;
+ float attenuation;
+ float spot_angle;
+ float spot_attenuation;
+
+ bool static_bake;
+ uint pad[3];
+};
+
+layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
+ Light data[];
+}
+lights;
+
+struct Seam {
+ uvec2 a;
+ uvec2 b;
+};
+
+layout(set = 0, binding = 6, std430) restrict readonly buffer Seams {
+ Seam data[];
+}
+seams;
+
+layout(set = 0, binding = 7, std430) restrict readonly buffer Probes {
+ vec4 data[];
+}
+probe_positions;
+
+layout(set = 0, binding = 8) uniform utexture3D grid;
+layout(set = 0, binding = 9) uniform texture3D grid_sdf;
+
+layout(set = 0, binding = 10) uniform texture2DArray albedo_tex;
+layout(set = 0, binding = 11) uniform texture2DArray emission_tex;
+
+layout(set = 0, binding = 12) uniform sampler linear_sampler;
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
new file mode 100644
index 0000000000..a178bd9b2e
--- /dev/null
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -0,0 +1,657 @@
+/* clang-format off */
+[versions]
+
+primary = "#define MODE_DIRECT_LIGHT"
+secondary = "#define MODE_BOUNCE_LIGHT"
+dilate = "#define MODE_DILATE"
+unocclude = "#define MODE_UNOCCLUDE"
+light_probes = "#define MODE_LIGHT_PROBES"
+
+[compute]
+
+#version 450
+
+VERSION_DEFINES
+
+// One 2D local group focusing in one layer at a time, though all
+// in parallel (no barriers) makes more sense than a 3D local group
+// as this can take more advantage of the cache for each group.
+
+#ifdef MODE_LIGHT_PROBES
+
+layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
+
+#else
+
+layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
+
+#endif
+
+#include "lm_common_inc.glsl"
+
+/* clang-format on */
+
+#ifdef MODE_LIGHT_PROBES
+
+layout(set = 1, binding = 0, std430) restrict buffer LightProbeData {
+ vec4 data[];
+}
+light_probes;
+
+layout(set = 1, binding = 1) uniform texture2DArray source_light;
+layout(set = 1, binding = 2) uniform texture2DArray source_direct_light; //also need the direct light, which was omitted
+layout(set = 1, binding = 3) uniform texture2D environment;
+#endif
+
+#ifdef MODE_UNOCCLUDE
+
+layout(rgba32f, set = 1, binding = 0) uniform restrict image2DArray position;
+layout(rgba32f, set = 1, binding = 1) uniform restrict readonly image2DArray unocclude;
+
+#endif
+
+#if defined(MODE_DIRECT_LIGHT) || defined(MODE_BOUNCE_LIGHT)
+
+layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray dest_light;
+layout(set = 1, binding = 1) uniform texture2DArray source_light;
+layout(set = 1, binding = 2) uniform texture2DArray source_position;
+layout(set = 1, binding = 3) uniform texture2DArray source_normal;
+layout(rgba16f, set = 1, binding = 4) uniform restrict image2DArray accum_light;
+
+#endif
+
+#ifdef MODE_BOUNCE_LIGHT
+layout(rgba32f, set = 1, binding = 5) uniform restrict image2DArray bounce_accum;
+layout(set = 1, binding = 6) uniform texture2D environment;
+#endif
+#ifdef MODE_DIRECT_LIGHT
+layout(rgba32f, set = 1, binding = 5) uniform restrict writeonly image2DArray primary_dynamic;
+#endif
+
+#ifdef MODE_DILATE
+layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray dest_light;
+layout(set = 1, binding = 1) uniform texture2DArray source_light;
+#endif
+
+layout(push_constant, binding = 0, std430) uniform Params {
+ ivec2 atlas_size; // x used for light probe mode total probes
+ uint ray_count;
+ uint ray_to;
+
+ vec3 world_size;
+ float bias;
+
+ vec3 to_cell_offset;
+ uint ray_from;
+
+ vec3 to_cell_size;
+ uint light_count;
+
+ int grid_size;
+ int atlas_slice;
+ ivec2 region_ofs;
+
+ mat3x4 env_transform;
+}
+params;
+
+//check it, but also return distance and barycentric coords (for uv lookup)
+bool ray_hits_triangle(vec3 from, vec3 dir, float max_dist, vec3 p0, vec3 p1, vec3 p2, out float r_distance, out vec3 r_barycentric) {
+
+ const vec3 e0 = p1 - p0;
+ const vec3 e1 = p0 - p2;
+ vec3 triangleNormal = cross(e1, e0);
+
+ const vec3 e2 = (1.0 / dot(triangleNormal, dir)) * (p0 - from);
+ const vec3 i = cross(dir, e2);
+
+ r_barycentric.y = dot(i, e1);
+ r_barycentric.z = dot(i, e0);
+ r_barycentric.x = 1.0 - (r_barycentric.z + r_barycentric.y);
+ r_distance = dot(triangleNormal, e2);
+ return (r_distance > params.bias) && (r_distance < max_dist) && all(greaterThanEqual(r_barycentric, vec3(0.0)));
+}
+
+bool trace_ray(vec3 p_from, vec3 p_to
+#if defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES)
+ ,
+ out uint r_triangle, out vec3 r_barycentric
+#endif
+#if defined(MODE_UNOCCLUDE)
+ ,
+ out float r_distance, out vec3 r_normal
+#endif
+) {
+
+ /* world coords */
+
+ vec3 rel = p_to - p_from;
+ float rel_len = length(rel);
+ vec3 dir = normalize(rel);
+ vec3 inv_dir = 1.0 / dir;
+
+ /* cell coords */
+
+ vec3 from_cell = (p_from - params.to_cell_offset) * params.to_cell_size;
+ vec3 to_cell = (p_to - params.to_cell_offset) * params.to_cell_size;
+
+ //prepare DDA
+ vec3 rel_cell = to_cell - from_cell;
+ ivec3 icell = ivec3(from_cell);
+ ivec3 iendcell = ivec3(to_cell);
+ vec3 dir_cell = normalize(rel_cell);
+ vec3 delta = abs(1.0 / dir_cell); //vec3(length(rel_cell)) / rel_cell);
+ ivec3 step = ivec3(sign(rel_cell));
+ vec3 side = (sign(rel_cell) * (vec3(icell) - from_cell) + (sign(rel_cell) * 0.5) + 0.5) * delta;
+
+ uint iters = 0;
+ while (all(greaterThanEqual(icell, ivec3(0))) && all(lessThan(icell, ivec3(params.grid_size))) && iters < 1000) {
+
+ uvec2 cell_data = texelFetch(usampler3D(grid, linear_sampler), icell, 0).xy;
+ if (cell_data.x > 0) { //triangles here
+
+ bool hit = false;
+#if defined(MODE_UNOCCLUDE)
+ bool hit_backface = false;
+#endif
+ float best_distance = 1e20;
+
+ for (uint i = 0; i < cell_data.x; i++) {
+ uint tidx = grid_indices.data[cell_data.y + i];
+
+ //Ray-Box test
+ vec3 t0 = (boxes.data[tidx].min_bounds - p_from) * inv_dir;
+ vec3 t1 = (boxes.data[tidx].max_bounds - p_from) * inv_dir;
+ vec3 tmin = min(t0, t1), tmax = max(t0, t1);
+
+ if (max(tmin.x, max(tmin.y, tmin.z)) <= min(tmax.x, min(tmax.y, tmax.z))) {
+ continue; //ray box failed
+ }
+
+ //prepare triangle vertices
+ vec3 vtx0 = vertices.data[triangles.data[tidx].indices.x].position;
+ vec3 vtx1 = vertices.data[triangles.data[tidx].indices.y].position;
+ vec3 vtx2 = vertices.data[triangles.data[tidx].indices.z].position;
+#if defined(MODE_UNOCCLUDE)
+ vec3 normal = -normalize(cross((vtx0 - vtx1), (vtx0 - vtx2)));
+
+ bool backface = dot(normal, dir) >= 0.0;
+#endif
+ float distance;
+ vec3 barycentric;
+
+ if (ray_hits_triangle(p_from, dir, rel_len, vtx0, vtx1, vtx2, distance, barycentric)) {
+#ifdef MODE_DIRECT_LIGHT
+ return true; //any hit good
+#endif
+
+#if defined(MODE_UNOCCLUDE)
+ if (!backface) {
+ // the case of meshes having both a front and back face in the same plane is more common than
+ // expected, so if this is a front-face, bias it closer to the ray origin, so it always wins over the back-face
+ distance = max(params.bias, distance - params.bias);
+ }
+
+ hit = true;
+
+ if (distance < best_distance) {
+ hit_backface = backface;
+ best_distance = distance;
+ r_distance = distance;
+ r_normal = normal;
+ }
+
+#endif
+
+#if defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES)
+
+ hit = true;
+ if (distance < best_distance) {
+ best_distance = distance;
+ r_triangle = tidx;
+ r_barycentric = barycentric;
+ }
+
+#endif
+ }
+ }
+#if defined(MODE_UNOCCLUDE)
+
+ if (hit) {
+ return hit_backface;
+ }
+#endif
+#if defined(MODE_BOUNCE_LIGHT) || defined(MODE_LIGHT_PROBES)
+ if (hit) {
+ return true;
+ }
+#endif
+ }
+
+ if (icell == iendcell) {
+ break;
+ }
+
+ bvec3 mask = lessThanEqual(side.xyz, min(side.yzx, side.zxy));
+ side += vec3(mask) * delta;
+ icell += ivec3(vec3(mask)) * step;
+
+ iters++;
+ }
+
+ return false;
+}
+
+const float PI = 3.14159265f;
+const float GOLDEN_ANGLE = PI * (3.0 - sqrt(5.0));
+
+vec3 vogel_hemisphere(uint p_index, uint p_count, float p_offset) {
+ float r = sqrt(float(p_index) + 0.5f) / sqrt(float(p_count));
+ float theta = float(p_index) * GOLDEN_ANGLE + p_offset;
+ float y = cos(r * PI * 0.5);
+ float l = sin(r * PI * 0.5);
+ return vec3(l * cos(theta), l * sin(theta), y);
+}
+
+float quick_hash(vec2 pos) {
+ return fract(sin(dot(pos * 19.19, vec2(49.5791, 97.413))) * 49831.189237);
+}
+
+void main() {
+
+#ifdef MODE_LIGHT_PROBES
+ int probe_index = int(gl_GlobalInvocationID.x);
+ if (probe_index >= params.atlas_size.x) { //too large, do nothing
+ return;
+ }
+
+#else
+ ivec2 atlas_pos = ivec2(gl_GlobalInvocationID.xy) + params.region_ofs;
+ if (any(greaterThanEqual(atlas_pos, params.atlas_size))) { //too large, do nothing
+ return;
+ }
+#endif
+
+#ifdef MODE_DIRECT_LIGHT
+
+ vec3 normal = texelFetch(sampler2DArray(source_normal, linear_sampler), ivec3(atlas_pos, params.atlas_slice), 0).xyz;
+ if (length(normal) < 0.5) {
+ return; //empty texel, no process
+ }
+ vec3 position = texelFetch(sampler2DArray(source_position, linear_sampler), ivec3(atlas_pos, params.atlas_slice), 0).xyz;
+
+ //go through all lights
+ //start by own light (emissive)
+ vec3 static_light = vec3(0.0);
+ vec3 dynamic_light = vec3(0.0);
+
+#ifdef USE_SH_LIGHTMAPS
+ vec4 sh_accum[4] = vec4[](
+ vec4(0.0, 0.0, 0.0, 1.0),
+ vec4(0.0, 0.0, 0.0, 1.0),
+ vec4(0.0, 0.0, 0.0, 1.0),
+ vec4(0.0, 0.0, 0.0, 1.0));
+#endif
+
+ for (uint i = 0; i < params.light_count; i++) {
+
+ vec3 light_pos;
+ float attenuation;
+ if (lights.data[i].type == LIGHT_TYPE_DIRECTIONAL) {
+ vec3 light_vec = lights.data[i].direction;
+ light_pos = position - light_vec * length(params.world_size);
+ attenuation = 1.0;
+ } else {
+ light_pos = lights.data[i].position;
+ float d = distance(position, light_pos);
+ if (d > lights.data[i].range) {
+ continue;
+ }
+
+ d /= lights.data[i].range;
+
+ attenuation = pow(max(1.0 - d, 0.0), lights.data[i].attenuation);
+
+ if (lights.data[i].type == LIGHT_TYPE_SPOT) {
+
+ vec3 rel = normalize(position - light_pos);
+ float angle = acos(dot(rel, lights.data[i].direction));
+ if (angle > lights.data[i].spot_angle) {
+ continue; //invisible, dont try
+ }
+
+ float d = clamp(angle / lights.data[i].spot_angle, 0, 1);
+ attenuation *= pow(1.0 - d, lights.data[i].spot_attenuation);
+ }
+ }
+
+ vec3 light_dir = normalize(light_pos - position);
+ attenuation *= max(0.0, dot(normal, light_dir));
+
+ if (attenuation <= 0.0001) {
+ continue; //no need to do anything
+ }
+
+ if (!trace_ray(position + light_dir * params.bias, light_pos)) {
+ vec3 light = lights.data[i].color * lights.data[i].energy * attenuation;
+ if (lights.data[i].static_bake) {
+ static_light += light;
+#ifdef USE_SH_LIGHTMAPS
+
+ float c[4] = float[](
+ 0.282095, //l0
+ 0.488603 * light_dir.y, //l1n1
+ 0.488603 * light_dir.z, //l1n0
+ 0.488603 * light_dir.x //l1p1
+ );
+
+ for (uint j = 0; j < 4; j++) {
+ sh_accum[j].rgb += light * c[j] * (1.0 / 3.0);
+ }
+#endif
+
+ } else {
+ dynamic_light += light;
+ }
+ }
+ }
+
+ vec3 albedo = texelFetch(sampler2DArray(albedo_tex, linear_sampler), ivec3(atlas_pos, params.atlas_slice), 0).rgb;
+ vec3 emissive = texelFetch(sampler2DArray(emission_tex, linear_sampler), ivec3(atlas_pos, params.atlas_slice), 0).rgb;
+
+ dynamic_light *= albedo; //if it will bounce, must multiply by albedo
+ dynamic_light += emissive;
+
+ //keep for lightprobes
+ imageStore(primary_dynamic, ivec3(atlas_pos, params.atlas_slice), vec4(dynamic_light, 1.0));
+
+ dynamic_light += static_light * albedo; //send for bounces
+ imageStore(dest_light, ivec3(atlas_pos, params.atlas_slice), vec4(dynamic_light, 1.0));
+
+#ifdef USE_SH_LIGHTMAPS
+ //keep for adding at the end
+ imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice * 4 + 0), sh_accum[0]);
+ imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice * 4 + 1), sh_accum[1]);
+ imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice * 4 + 2), sh_accum[2]);
+ imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice * 4 + 3), sh_accum[3]);
+
+#else
+ imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice), vec4(static_light, 1.0));
+#endif
+
+#endif
+
+#ifdef MODE_BOUNCE_LIGHT
+
+ vec3 normal = texelFetch(sampler2DArray(source_normal, linear_sampler), ivec3(atlas_pos, params.atlas_slice), 0).xyz;
+ if (length(normal) < 0.5) {
+ return; //empty texel, no process
+ }
+
+ vec3 position = texelFetch(sampler2DArray(source_position, linear_sampler), ivec3(atlas_pos, params.atlas_slice), 0).xyz;
+
+ vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
+ vec3 tangent = normalize(cross(v0, normal));
+ vec3 bitangent = normalize(cross(tangent, normal));
+ mat3 normal_mat = mat3(tangent, bitangent, normal);
+
+#ifdef USE_SH_LIGHTMAPS
+ vec4 sh_accum[4] = vec4[](
+ vec4(0.0, 0.0, 0.0, 1.0),
+ vec4(0.0, 0.0, 0.0, 1.0),
+ vec4(0.0, 0.0, 0.0, 1.0),
+ vec4(0.0, 0.0, 0.0, 1.0));
+#endif
+ vec3 light_average = vec3(0.0);
+ for (uint i = params.ray_from; i < params.ray_to; i++) {
+ vec3 ray_dir = normal_mat * vogel_hemisphere(i, params.ray_count, quick_hash(vec2(atlas_pos)));
+
+ uint tidx;
+ vec3 barycentric;
+
+ vec3 light;
+ if (trace_ray(position + ray_dir * params.bias, position + ray_dir * length(params.world_size), tidx, barycentric)) {
+ //hit a triangle
+ vec2 uv0 = vertices.data[triangles.data[tidx].indices.x].uv;
+ vec2 uv1 = vertices.data[triangles.data[tidx].indices.y].uv;
+ vec2 uv2 = vertices.data[triangles.data[tidx].indices.z].uv;
+ vec3 uvw = vec3(barycentric.x * uv0 + barycentric.y * uv1 + barycentric.z * uv2, float(triangles.data[tidx].slice));
+
+ light = textureLod(sampler2DArray(source_light, linear_sampler), uvw, 0.0).rgb;
+ } else {
+ //did not hit a triangle, reach out for the sky
+ vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir);
+
+ vec2 st = vec2(
+ atan(sky_dir.x, sky_dir.z),
+ acos(sky_dir.y));
+
+ if (st.x < 0.0)
+ st.x += PI * 2.0;
+
+ st /= vec2(PI * 2.0, PI);
+
+ light = textureLod(sampler2D(environment, linear_sampler), st, 0.0).rgb;
+ }
+
+ light_average += light;
+
+#ifdef USE_SH_LIGHTMAPS
+
+ float c[4] = float[](
+ 0.282095, //l0
+ 0.488603 * ray_dir.y, //l1n1
+ 0.488603 * ray_dir.z, //l1n0
+ 0.488603 * ray_dir.x //l1p1
+ );
+
+ for (uint j = 0; j < 4; j++) {
+ sh_accum[j].rgb += light * c[j] * (8.0 / float(params.ray_count));
+ }
+#endif
+ }
+
+ vec3 light_total;
+ if (params.ray_from == 0) {
+ light_total = vec3(0.0);
+ } else {
+ light_total = imageLoad(bounce_accum, ivec3(atlas_pos, params.atlas_slice)).rgb;
+ }
+
+ light_total += light_average;
+
+#ifdef USE_SH_LIGHTMAPS
+
+ for (int i = 0; i < 4; i++) {
+ vec4 accum = imageLoad(accum_light, ivec3(atlas_pos, params.atlas_slice * 4 + i));
+ accum.rgb += sh_accum[i].rgb;
+ imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice * 4 + i), accum);
+ }
+
+#endif
+ if (params.ray_to == params.ray_count) {
+ light_total /= float(params.ray_count);
+ imageStore(dest_light, ivec3(atlas_pos, params.atlas_slice), vec4(light_total, 1.0));
+#ifndef USE_SH_LIGHTMAPS
+ vec4 accum = imageLoad(accum_light, ivec3(atlas_pos, params.atlas_slice));
+ accum.rgb += light_total;
+ imageStore(accum_light, ivec3(atlas_pos, params.atlas_slice), accum);
+#endif
+ } else {
+ imageStore(bounce_accum, ivec3(atlas_pos, params.atlas_slice), vec4(light_total, 1.0));
+ }
+
+#endif
+
+#ifdef MODE_UNOCCLUDE
+
+ //texel_size = 0.5;
+ //compute tangents
+
+ vec4 position_alpha = imageLoad(position, ivec3(atlas_pos, params.atlas_slice));
+ if (position_alpha.a < 0.5) {
+ return;
+ }
+
+ vec3 vertex_pos = position_alpha.xyz;
+ vec4 normal_tsize = imageLoad(unocclude, ivec3(atlas_pos, params.atlas_slice));
+
+ vec3 face_normal = normal_tsize.xyz;
+ float texel_size = normal_tsize.w;
+
+ vec3 v0 = abs(face_normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);
+ vec3 tangent = normalize(cross(v0, face_normal));
+ vec3 bitangent = normalize(cross(tangent, face_normal));
+ vec3 base_pos = vertex_pos + face_normal * params.bias; //raise a bit
+
+ vec3 rays[4] = vec3[](tangent, bitangent, -tangent, -bitangent);
+ float min_d = 1e20;
+ for (int i = 0; i < 4; i++) {
+ vec3 ray_to = base_pos + rays[i] * texel_size;
+ float d;
+ vec3 norm;
+
+ if (trace_ray(base_pos, ray_to, d, norm)) {
+
+ if (d < min_d) {
+ vertex_pos = base_pos + rays[i] * d + norm * params.bias * 10.0; //this bias needs to be greater than the regular bias, because otherwise later, rays will go the other side when pointing back.
+ min_d = d;
+ }
+ }
+ }
+
+ position_alpha.xyz = vertex_pos;
+
+ imageStore(position, ivec3(atlas_pos, params.atlas_slice), position_alpha);
+
+#endif
+
+#ifdef MODE_LIGHT_PROBES
+
+ vec3 position = probe_positions.data[probe_index].xyz;
+
+ vec4 probe_sh_accum[9] = vec4[](
+ vec4(0.0),
+ vec4(0.0),
+ vec4(0.0),
+ vec4(0.0),
+ vec4(0.0),
+ vec4(0.0),
+ vec4(0.0),
+ vec4(0.0),
+ vec4(0.0));
+
+ for (uint i = params.ray_from; i < params.ray_to; i++) {
+ vec3 ray_dir = vogel_hemisphere(i, params.ray_count, quick_hash(vec2(float(probe_index), 0.0)));
+ if (bool(i & 1)) {
+ //throw to both sides, so alternate them
+ ray_dir.z *= -1.0;
+ }
+
+ uint tidx;
+ vec3 barycentric;
+ vec3 light;
+
+ if (trace_ray(position + ray_dir * params.bias, position + ray_dir * length(params.world_size), tidx, barycentric)) {
+ vec2 uv0 = vertices.data[triangles.data[tidx].indices.x].uv;
+ vec2 uv1 = vertices.data[triangles.data[tidx].indices.y].uv;
+ vec2 uv2 = vertices.data[triangles.data[tidx].indices.z].uv;
+ vec3 uvw = vec3(barycentric.x * uv0 + barycentric.y * uv1 + barycentric.z * uv2, float(triangles.data[tidx].slice));
+
+ light = textureLod(sampler2DArray(source_light, linear_sampler), uvw, 0.0).rgb;
+ light += textureLod(sampler2DArray(source_direct_light, linear_sampler), uvw, 0.0).rgb;
+ } else {
+
+ //did not hit a triangle, reach out for the sky
+ vec3 sky_dir = normalize(mat3(params.env_transform) * ray_dir);
+
+ vec2 st = vec2(
+ atan(sky_dir.x, sky_dir.z),
+ acos(sky_dir.y));
+
+ if (st.x < 0.0)
+ st.x += PI * 2.0;
+
+ st /= vec2(PI * 2.0, PI);
+
+ light = textureLod(sampler2D(environment, linear_sampler), st, 0.0).rgb;
+ }
+
+ {
+ float c[9] = float[](
+ 0.282095, //l0
+ 0.488603 * ray_dir.y, //l1n1
+ 0.488603 * ray_dir.z, //l1n0
+ 0.488603 * ray_dir.x, //l1p1
+ 1.092548 * ray_dir.x * ray_dir.y, //l2n2
+ 1.092548 * ray_dir.y * ray_dir.z, //l2n1
+ //0.315392 * (ray_dir.x * ray_dir.x + ray_dir.y * ray_dir.y + 2.0 * ray_dir.z * ray_dir.z), //l20
+ 0.315392 * (3.0 * ray_dir.z * ray_dir.z - 1.0), //l20
+ 1.092548 * ray_dir.x * ray_dir.z, //l2p1
+ 0.546274 * (ray_dir.x * ray_dir.x - ray_dir.y * ray_dir.y) //l2p2
+ );
+
+ for (uint j = 0; j < 9; j++) {
+ probe_sh_accum[j].rgb += light * c[j];
+ }
+ }
+ }
+
+ if (params.ray_from > 0) {
+ for (uint j = 0; j < 9; j++) { //accum from existing
+ probe_sh_accum[j] += light_probes.data[probe_index * 9 + j];
+ }
+ }
+
+ if (params.ray_to == params.ray_count) {
+ for (uint j = 0; j < 9; j++) { //accum from existing
+ probe_sh_accum[j] *= 4.0 / float(params.ray_count);
+ }
+ }
+
+ for (uint j = 0; j < 9; j++) { //accum from existing
+ light_probes.data[probe_index * 9 + j] = probe_sh_accum[j];
+ }
+
+#endif
+
+#ifdef MODE_DILATE
+
+ vec4 c = texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos, params.atlas_slice), 0);
+ //sides first, as they are closer
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-1, 0), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(0, 1), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(1, 0), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(0, -1), params.atlas_slice), 0);
+ //endpoints second
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-1, -1), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-1, 1), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(1, -1), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(1, 1), params.atlas_slice), 0);
+
+ //far sides third
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-2, 0), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(0, 2), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(2, 0), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(0, -2), params.atlas_slice), 0);
+
+ //far-mid endpoints
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-2, -1), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-2, 1), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(2, -1), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(2, 1), params.atlas_slice), 0);
+
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-1, -2), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-1, 2), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(1, -2), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(1, 2), params.atlas_slice), 0);
+ //far endpoints
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-2, -2), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(-2, 2), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(2, -2), params.atlas_slice), 0);
+ c = c.a > 0.5 ? c : texelFetch(sampler2DArray(source_light, linear_sampler), ivec3(atlas_pos + ivec2(2, 2), params.atlas_slice), 0);
+
+ imageStore(dest_light, ivec3(atlas_pos, params.atlas_slice), c);
+
+#endif
+}
diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl
new file mode 100644
index 0000000000..ae3038aead
--- /dev/null
+++ b/modules/lightmapper_rd/lm_raster.glsl
@@ -0,0 +1,170 @@
+/* clang-format off */
+[vertex]
+
+#version 450
+
+VERSION_DEFINES
+
+#include "lm_common_inc.glsl"
+
+ /* clang-format on */
+
+ layout(location = 0) out vec3 vertex_interp;
+layout(location = 1) out vec3 normal_interp;
+layout(location = 2) out vec2 uv_interp;
+layout(location = 3) out vec3 barycentric;
+layout(location = 4) flat out uvec3 vertex_indices;
+layout(location = 5) flat out vec3 face_normal;
+
+layout(push_constant, binding = 0, std430) uniform Params {
+ vec2 atlas_size;
+ vec2 uv_offset;
+ vec3 to_cell_size;
+ uint base_triangle;
+ vec3 to_cell_offset;
+ float bias;
+ ivec3 grid_size;
+ uint pad2;
+}
+params;
+
+/* clang-format on */
+
+void main() {
+
+ uint triangle_idx = params.base_triangle + gl_VertexIndex / 3;
+ uint triangle_subidx = gl_VertexIndex % 3;
+
+ vertex_indices = triangles.data[triangle_idx].indices;
+
+ uint vertex_idx;
+ if (triangle_subidx == 0) {
+ vertex_idx = vertex_indices.x;
+ barycentric = vec3(1, 0, 0);
+ } else if (triangle_subidx == 1) {
+ vertex_idx = vertex_indices.y;
+ barycentric = vec3(0, 1, 0);
+ } else {
+ vertex_idx = vertex_indices.z;
+ barycentric = vec3(0, 0, 1);
+ }
+
+ vertex_interp = vertices.data[vertex_idx].position;
+ uv_interp = vertices.data[vertex_idx].uv;
+ normal_interp = vec3(vertices.data[vertex_idx].normal_xy, vertices.data[vertex_idx].normal_z);
+
+ face_normal = -normalize(cross((vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.y].position), (vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.z].position)));
+
+ gl_Position = vec4((uv_interp + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0);
+ ;
+}
+
+/* clang-format off */
+
+[fragment]
+
+#version 450
+
+VERSION_DEFINES
+
+#include "lm_common_inc.glsl"
+
+
+layout(push_constant, binding = 0, std430) uniform Params {
+ vec2 atlas_size;
+ vec2 uv_offset;
+ vec3 to_cell_size;
+ uint base_triangle;
+ vec3 to_cell_offset;
+ float bias;
+ ivec3 grid_size;
+ uint pad2;
+} params;
+
+/* clang-format on */
+
+layout(location = 0) in vec3 vertex_interp;
+layout(location = 1) in vec3 normal_interp;
+layout(location = 2) in vec2 uv_interp;
+layout(location = 3) in vec3 barycentric;
+layout(location = 4) in flat uvec3 vertex_indices;
+layout(location = 5) in flat vec3 face_normal;
+
+layout(location = 0) out vec4 position;
+layout(location = 1) out vec4 normal;
+layout(location = 2) out vec4 unocclude;
+
+void main() {
+
+ vec3 vertex_pos = vertex_interp;
+
+ {
+ // smooth out vertex position by interpolating its projection in the 3 normal planes (normal plane is created by vertex pos and normal)
+ // because we don't want to interpolate inwards, normals found pointing inwards are pushed out.
+
+ vec3 pos_a = vertices.data[vertex_indices.x].position;
+ vec3 pos_b = vertices.data[vertex_indices.y].position;
+ vec3 pos_c = vertices.data[vertex_indices.z].position;
+ vec3 center = (pos_a + pos_b + pos_c) * 0.3333333;
+ vec3 norm_a = vec3(vertices.data[vertex_indices.x].normal_xy, vertices.data[vertex_indices.x].normal_z);
+ vec3 norm_b = vec3(vertices.data[vertex_indices.y].normal_xy, vertices.data[vertex_indices.y].normal_z);
+ vec3 norm_c = vec3(vertices.data[vertex_indices.z].normal_xy, vertices.data[vertex_indices.z].normal_z);
+
+ {
+ vec3 dir_a = normalize(pos_a - center);
+ float d_a = dot(dir_a, norm_a);
+ if (d_a < 0) {
+ //pointing inwards
+ norm_a = normalize(norm_a - dir_a * d_a);
+ }
+ }
+ {
+ vec3 dir_b = normalize(pos_b - center);
+ float d_b = dot(dir_b, norm_b);
+ if (d_b < 0) {
+ //pointing inwards
+ norm_b = normalize(norm_b - dir_b * d_b);
+ }
+ }
+ {
+ vec3 dir_c = normalize(pos_c - center);
+ float d_c = dot(dir_c, norm_c);
+ if (d_c < 0) {
+ //pointing inwards
+ norm_c = normalize(norm_c - dir_c * d_c);
+ }
+ }
+
+ float d_a = dot(norm_a, pos_a);
+ float d_b = dot(norm_b, pos_b);
+ float d_c = dot(norm_c, pos_c);
+
+ vec3 proj_a = vertex_pos - norm_a * (dot(norm_a, vertex_pos) - d_a);
+ vec3 proj_b = vertex_pos - norm_b * (dot(norm_b, vertex_pos) - d_b);
+ vec3 proj_c = vertex_pos - norm_c * (dot(norm_c, vertex_pos) - d_c);
+
+ vec3 smooth_position = proj_a * barycentric.x + proj_b * barycentric.y + proj_c * barycentric.z;
+
+ if (dot(face_normal, smooth_position) > dot(face_normal, vertex_pos)) { //only project outwards
+ vertex_pos = smooth_position;
+ }
+ }
+
+ {
+ // unocclusion technique based on:
+ // https://ndotl.wordpress.com/2018/08/29/baking-artifact-free-lightmaps/
+
+ /* compute texel size */
+ vec3 delta_uv = max(abs(dFdx(vertex_interp)), abs(dFdy(vertex_interp)));
+ float texel_size = max(delta_uv.x, max(delta_uv.y, delta_uv.z));
+ texel_size *= sqrt(2.0); //expand to unit box edge length (again, worst case)
+
+ unocclude.xyz = face_normal;
+ unocclude.w = texel_size;
+
+ //continued on lm_compute.glsl
+ }
+
+ position = vec4(vertex_pos, 1.0);
+ normal = vec4(normalize(normal_interp), 1.0);
+}
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp
new file mode 100644
index 0000000000..f3938f3190
--- /dev/null
+++ b/modules/lightmapper_rd/register_types.cpp
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#include "core/project_settings.h"
+#include "lightmapper_rd.h"
+#include "scene/3d/lightmapper.h"
+
+#ifndef _3D_DISABLED
+static Lightmapper *create_lightmapper_rd() {
+ return memnew(LightmapperRD);
+}
+#endif
+
+void register_lightmapper_rd_types() {
+
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_ray_count", 16);
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_ray_count", 64);
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_ray_count", 256);
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_ray_count", 1024);
+ GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_pass", 32);
+ GLOBAL_DEF("rendering/gpu_lightmapper/performance/region_size", 512);
+
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count", 64);
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count", 256);
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count", 512);
+ GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count", 2048);
+ GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass", 64);
+#ifndef _3D_DISABLED
+ ClassDB::register_class<LightmapperRD>();
+ Lightmapper::create_gpu = create_lightmapper_rd;
+#endif
+}
+
+void unregister_lightmapper_rd_types() {
+}
diff --git a/modules/lightmapper_rd/register_types.h b/modules/lightmapper_rd/register_types.h
new file mode 100644
index 0000000000..b0e15a927f
--- /dev/null
+++ b/modules/lightmapper_rd/register_types.h
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LIGHTMAPPER_RD_REGISTER_TYPES_H
+#define LIGHTMAPPER_RD_REGISTER_TYPES_H
+
+void register_lightmapper_rd_types();
+void unregister_lightmapper_rd_types();
+
+#endif // XATLAS_UNWRAP_REGISTER_TYPES_H
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index 8e77f3bb44..7391e8790d 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -15,7 +15,7 @@ def build_godot_tools(source, target, env):
from .solution_builder import build_solution
- build_solution(env, solution_path, build_config, restore=True)
+ build_solution(env, solution_path, build_config)
# No need to copy targets. The GodotTools csproj takes care of copying them.
diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py
index e8ddb7114e..371819fd72 100644
--- a/modules/mono/build_scripts/solution_builder.py
+++ b/modules/mono/build_scripts/solution_builder.py
@@ -4,7 +4,29 @@ import os
verbose = False
-def find_msbuild_unix(filename):
+def find_dotnet_cli():
+ import os.path
+
+ if os.name == "nt":
+ windows_exts = os.environ["PATHEXT"]
+ windows_exts = windows_exts.split(os.pathsep) if windows_exts else []
+
+ for hint_dir in os.environ["PATH"].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, "dotnet")
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
+ return hint_path + ".exe"
+ else:
+ for hint_dir in os.environ["PATH"].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, "dotnet")
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
+
+def find_msbuild_unix():
import os.path
import sys
@@ -86,15 +108,7 @@ def run_command(command, args, env_override=None, name=None):
raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
-def nuget_restore(env, *args):
- global verbose
- verbose = env["verbose"]
-
- # Do NuGet restore
- run_command(nuget_path, ["restore"] + list(args), name="nuget restore")
-
-
-def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False):
+def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
global verbose
verbose = env["verbose"]
@@ -104,27 +118,33 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[], rest
if "PLATFORM" in msbuild_env:
del msbuild_env["PLATFORM"]
- # Find MSBuild
- if os.name == "nt":
- msbuild_info = find_msbuild_windows(env)
- if msbuild_info is None:
- raise RuntimeError("Cannot find MSBuild executable")
- msbuild_path = msbuild_info[0]
- msbuild_env.update(msbuild_info[1])
+ msbuild_args = []
+
+ dotnet_cli = find_dotnet_cli()
+
+ if dotnet_cli:
+ msbuild_path = dotnet_cli
+ msbuild_args += ["msbuild"] # `dotnet msbuild` command
else:
- msbuild_path = find_msbuild_unix("msbuild")
- if msbuild_path is None:
- raise RuntimeError("Cannot find MSBuild executable")
+ # Find MSBuild
+ if os.name == "nt":
+ msbuild_info = find_msbuild_windows(env)
+ if msbuild_info is None:
+ raise RuntimeError("Cannot find MSBuild executable")
+ msbuild_path = msbuild_info[0]
+ msbuild_env.update(msbuild_info[1])
+ else:
+ msbuild_path = find_msbuild_unix()
+ if msbuild_path is None:
+ raise RuntimeError("Cannot find MSBuild executable")
print("MSBuild path: " + msbuild_path)
# Build solution
- targets = ["Build"]
- if restore:
- targets.insert(0, "Restore")
+ targets = ["Restore", "Build"]
- msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
+ msbuild_args += [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
msbuild_args += extra_msbuild_args
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 6c1c8b87ef..7d00d2d314 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2421,58 +2421,68 @@ void CSharpScript::_update_member_info_no_exports() {
bool CSharpScript::_update_exports() {
#ifdef TOOLS_ENABLED
- if (!Engine::get_singleton()->is_editor_hint())
- return false;
-
- placeholder_fallback_enabled = true; // until proven otherwise
-
+ bool is_editor = Engine::get_singleton()->is_editor_hint();
+ if (is_editor)
+ placeholder_fallback_enabled = true; // until proven otherwise
+#endif
if (!valid)
return false;
bool changed = false;
- if (exports_invalidated) {
+#ifdef TOOLS_ENABLED
+ if (exports_invalidated)
+#endif
+ {
GD_MONO_SCOPE_THREAD_ATTACH;
- exports_invalidated = false;
-
changed = true;
member_info.clear();
- exported_members_cache.clear();
- exported_members_defval_cache.clear();
- // Here we create a temporary managed instance of the class to get the initial values
+#ifdef TOOLS_ENABLED
+ MonoObject *tmp_object = nullptr;
+ Object *tmp_native = nullptr;
+ uint32_t tmp_pinned_gchandle = 0;
- MonoObject *tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
+ if (is_editor) {
+ exports_invalidated = false;
- if (!tmp_object) {
- ERR_PRINT("Failed to allocate temporary MonoObject.");
- return false;
- }
+ exported_members_cache.clear();
+ exported_members_defval_cache.clear();
- uint32_t tmp_pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(tmp_object); // pin it (not sure if needed)
+ // Here we create a temporary managed instance of the class to get the initial values
+ tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
- GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
+ if (!tmp_object) {
+ ERR_PRINT("Failed to allocate temporary MonoObject.");
+ return false;
+ }
- ERR_FAIL_NULL_V_MSG(ctor, false,
- "Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'.");
+ tmp_pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(tmp_object); // pin it (not sure if needed)
- MonoException *ctor_exc = nullptr;
- ctor->invoke(tmp_object, nullptr, &ctor_exc);
+ GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
- Object *tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object));
+ ERR_FAIL_NULL_V_MSG(ctor, false,
+ "Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'.");
- if (ctor_exc) {
- // TODO: Should we free 'tmp_native' if the exception was thrown after its creation?
+ MonoException *ctor_exc = nullptr;
+ ctor->invoke(tmp_object, nullptr, &ctor_exc);
- GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
- tmp_object = nullptr;
+ tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object));
- ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
- GDMonoUtils::debug_print_unhandled_exception(ctor_exc);
- return false;
+ if (ctor_exc) {
+ // TODO: Should we free 'tmp_native' if the exception was thrown after its creation?
+
+ GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
+ tmp_object = nullptr;
+
+ ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
+ GDMonoUtils::debug_print_unhandled_exception(ctor_exc);
+ return false;
+ }
}
+#endif
GDMonoClass *top = script_class;
@@ -2488,16 +2498,16 @@ bool CSharpScript::_update_exports() {
if (_get_member_export(field, /* inspect export: */ true, prop_info, exported)) {
StringName member_name = field->get_name();
- if (exported) {
- member_info[member_name] = prop_info;
+ member_info[member_name] = prop_info;
+#ifdef TOOLS_ENABLED
+ if (is_editor && exported) {
exported_members_cache.push_front(prop_info);
if (tmp_object) {
exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
}
- } else {
- member_info[member_name] = prop_info;
}
+#endif
}
}
@@ -2509,10 +2519,10 @@ bool CSharpScript::_update_exports() {
if (_get_member_export(property, /* inspect export: */ true, prop_info, exported)) {
StringName member_name = property->get_name();
- if (exported) {
- member_info[member_name] = prop_info;
+ member_info[member_name] = prop_info;
+#ifdef TOOLS_ENABLED
+ if (is_editor && exported) {
exported_members_cache.push_front(prop_info);
-
if (tmp_object) {
MonoException *exc = nullptr;
MonoObject *ret = property->get_value(tmp_object, &exc);
@@ -2523,57 +2533,62 @@ bool CSharpScript::_update_exports() {
exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(ret);
}
}
- } else {
- member_info[member_name] = prop_info;
}
+#endif
}
}
top = top->get_parent_class();
}
- // Need to check this here, before disposal
- bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr;
+#ifdef TOOLS_ENABLED
+ if (is_editor) {
+ // Need to check this here, before disposal
+ bool base_ref = Object::cast_to<Reference>(tmp_native) != nullptr;
- // Dispose the temporary managed instance
+ // Dispose the temporary managed instance
- MonoException *exc = nullptr;
- GDMonoUtils::dispose(tmp_object, &exc);
+ MonoException *exc = nullptr;
+ GDMonoUtils::dispose(tmp_object, &exc);
- if (exc) {
- ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:");
- GDMonoUtils::debug_print_unhandled_exception(exc);
- }
+ if (exc) {
+ ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:");
+ GDMonoUtils::debug_print_unhandled_exception(exc);
+ }
- GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
- tmp_object = nullptr;
+ GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
+ tmp_object = nullptr;
- if (tmp_native && !base_ref) {
- Node *node = Object::cast_to<Node>(tmp_native);
- if (node && node->is_inside_tree()) {
- ERR_PRINT("Temporary instance was added to the scene tree.");
- } else {
- memdelete(tmp_native);
+ if (tmp_native && !base_ref) {
+ Node *node = Object::cast_to<Node>(tmp_native);
+ if (node && node->is_inside_tree()) {
+ ERR_PRINT("Temporary instance was added to the scene tree.");
+ } else {
+ memdelete(tmp_native);
+ }
}
}
+#endif
}
- placeholder_fallback_enabled = false;
+#ifdef TOOLS_ENABLED
+ if (is_editor) {
+ placeholder_fallback_enabled = false;
- if (placeholders.size()) {
- // Update placeholders if any
- Map<StringName, Variant> values;
- List<PropertyInfo> propnames;
- _update_exports_values(values, propnames);
+ if (placeholders.size()) {
+ // Update placeholders if any
+ Map<StringName, Variant> values;
+ List<PropertyInfo> propnames;
+ _update_exports_values(values, propnames);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propnames, values);
+ }
}
}
+#endif
return changed;
-#endif
- return false;
}
void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class) {
@@ -2679,7 +2694,6 @@ bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_in
return true;
}
-#ifdef TOOLS_ENABLED
/**
* Returns false if there was an error, otherwise true.
* If there was an error, r_prop_info and r_exported are not assigned any value.
@@ -2693,8 +2707,10 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
(m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name())
if (p_member->is_static()) {
+#ifdef TOOLS_ENABLED
if (p_member->has_attribute(CACHED_CLASS(ExportAttribute)))
ERR_PRINT("Cannot export member because it is static: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
+#endif
return false;
}
@@ -2716,13 +2732,17 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
if (!property->has_getter()) {
+#ifdef TOOLS_ENABLED
if (exported)
ERR_PRINT("Read-only property cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
+#endif
return false;
}
if (!property->has_setter()) {
+#ifdef TOOLS_ENABLED
if (exported)
ERR_PRINT("Write-only property (without getter) cannot be exported: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
+#endif
return false;
}
}
@@ -2742,10 +2762,13 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
String hint_string;
if (variant_type == Variant::NIL && !nil_is_variant) {
+#ifdef TOOLS_ENABLED
ERR_PRINT("Unknown exported member type: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
+#endif
return false;
}
+#ifdef TOOLS_ENABLED
int hint_res = _try_get_member_export_hint(p_member, type, variant_type, /* allow_generics: */ true, hint, hint_string);
ERR_FAIL_COND_V_MSG(hint_res == -1, false,
@@ -2756,6 +2779,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
}
+#endif
uint32_t prop_usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE;
@@ -2772,6 +2796,7 @@ bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect
#undef MEMBER_FULL_QUALIFIED_NAME
}
+#ifdef TOOLS_ENABLED
int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) {
if (p_variant_type == Variant::NIL) {
@@ -3542,10 +3567,15 @@ bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
return false;
}
-#ifndef _MSC_VER
-#warning TODO: Implement CSharpScript::inherits_script and other relevant changes after GH-38063.
-#endif
- return false;
+ if (script_class == nullptr || cs->script_class == nullptr) {
+ return false;
+ }
+
+ if (script_class == cs->script_class) {
+ return true;
+ }
+
+ return cs->script_class->is_assignable_from(script_class);
}
Ref<Script> CSharpScript::get_base_script() const {
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 05e2857538..c9ea482c36 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -147,8 +147,9 @@ private:
bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> &params);
bool _update_exports();
-#ifdef TOOLS_ENABLED
+
bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported);
+#ifdef TOOLS_ENABLED
static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string);
#endif
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
index 3bb136e374..9cb50014b0 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj
@@ -6,18 +6,18 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build" Version="16.5.0" />
- <PackageReference Include="Microsoft.Build.Runtime" Version="16.5.0" />
+ <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
</ItemGroup>
- <PropertyGroup>
+ <ItemGroup>
<!--
- The 'Microsoft.Build.Runtime' package includes an mscorlib reference assembly in contentFiles.
- This causes our project build to fail. As a workaround, we remove {CandidateAssemblyFiles}
- from AssemblySearchPaths as described here: https://github.com/microsoft/msbuild/issues/3486.
+ The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described
+ here doesn't work with Microsoft.NETFramework.ReferenceAssemblies: https://github.com/microsoft/msbuild/issues/3486
+ We need a MSBuild.exe file as there's an issue in Microsoft.Build where it executes platform dependent code when
+ searching for MSBuild.exe before the fallback to not using it. A stub is fine as it should never be executed.
-->
- <AssemblySearchPaths>$([System.String]::Copy('$(AssemblySearchPaths)').Replace('{CandidateAssemblyFiles}', ''))</AssemblySearchPaths>
- <AssemblySearchPaths Condition=" '$(MSBuildRuntimeVersion)' != '' ">$(AssemblySearchPaths.Split(';'))</AssemblySearchPaths>
- </PropertyGroup>
+ <None Include="MSBuild.exe" CopyToOutputDirectory="Always" />
+ </ItemGroup>
</Project>
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/MSBuild.exe
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
index cbe3afaedd..fb2beb6995 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs
@@ -125,6 +125,12 @@ namespace GodotTools.ProjectEditor
// References
var referenceGroup = root.AddItemGroup();
referenceGroup.AddItem("Reference", "System");
+ var frameworkRefAssembliesItem = referenceGroup.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies");
+
+ // Use metadata (child nodes) instead of attributes for the PackageReference.
+ // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build.
+ frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0");
+ frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All");
root.AddImport(Path.Combine("$(MSBuildBinPath)", "Microsoft.CSharp.targets").Replace("/", "\\"));
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
index a0356d0f49..069a1edaa3 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectUtils.cs
@@ -173,7 +173,7 @@ namespace GodotTools.ProjectEditor
void AddPropertyIfNotPresent(string name, string condition, string value)
{
if (root.PropertyGroups
- .Any(g => (g.Condition == string.Empty || g.Condition.Trim() == condition) &&
+ .Any(g => (string.IsNullOrEmpty(g.Condition) || g.Condition.Trim() == condition) &&
g.Properties
.Any(p => p.Name == name &&
p.Value == value &&
@@ -264,7 +264,7 @@ namespace GodotTools.ProjectEditor
bool hasGodotProjectGeneratorVersion = false;
bool foundOldConfiguration = false;
- foreach (var propertyGroup in root.PropertyGroups.Where(g => g.Condition == string.Empty))
+ foreach (var propertyGroup in root.PropertyGroups.Where(g => string.IsNullOrEmpty(g.Condition)))
{
if (!hasGodotProjectGeneratorVersion && propertyGroup.Properties.Any(p => p.Name == "GodotProjectGeneratorVersion"))
hasGodotProjectGeneratorVersion = true;
@@ -280,7 +280,7 @@ namespace GodotTools.ProjectEditor
if (!hasGodotProjectGeneratorVersion)
{
- root.PropertyGroups.First(g => g.Condition == string.Empty)?
+ root.PropertyGroups.First(g => string.IsNullOrEmpty(g.Condition))?
.AddProperty("GodotProjectGeneratorVersion", Assembly.GetExecutingAssembly().GetName().Version.ToString());
project.HasUnsavedChanges = true;
}
@@ -348,5 +348,25 @@ namespace GodotTools.ProjectEditor
MigrateConfigurationConditions("Tools", "Debug"); // Must be last
}
}
+
+ public static void EnsureHasNugetNetFrameworkRefAssemblies(MSBuildProject project)
+ {
+ var root = project.Root;
+
+ bool found = root.ItemGroups.Any(g => string.IsNullOrEmpty(g.Condition) && g.Items.Any(
+ item => item.ItemType == "PackageReference" && item.Include == "Microsoft.NETFramework.ReferenceAssemblies"));
+
+ if (found)
+ return;
+
+ var frameworkRefAssembliesItem = root.AddItem("PackageReference", "Microsoft.NETFramework.ReferenceAssemblies");
+
+ // Use metadata (child nodes) instead of attributes for the PackageReference.
+ // This is for compatibility with 3.2, where GodotTools uses an old Microsoft.Build.
+ frameworkRefAssembliesItem.AddMetadata("Version", "1.0.0");
+ frameworkRefAssembliesItem.AddMetadata("PrivateAssets", "All");
+
+ project.HasUnsavedChanges = true;
+ }
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index f4cda3e522..e55558c100 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -14,16 +14,6 @@ namespace GodotTools.Build
{
public static class BuildSystem
{
- private static string GetMsBuildPath()
- {
- string msbuildPath = MsBuildFinder.FindMsBuild();
-
- if (msbuildPath == null)
- throw new FileNotFoundException("Cannot find the MSBuild executable.");
-
- return msbuildPath;
- }
-
private static string MonoWindowsBinDir
{
get
@@ -46,8 +36,8 @@ namespace GodotTools.Build
{
if (OS.IsWindows)
{
- return (BuildManager.BuildTool)EditorSettings.GetSetting("mono/builds/build_tool")
- == BuildManager.BuildTool.MsBuildMono;
+ return (BuildTool)EditorSettings.GetSetting("mono/builds/build_tool")
+ == BuildTool.MsBuildMono;
}
return false;
@@ -57,16 +47,21 @@ namespace GodotTools.Build
private static bool PrintBuildOutput =>
(bool)EditorSettings.GetSetting("mono/builds/print_build_output");
- private static Process LaunchBuild(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
+ private static Process LaunchBuild(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
{
+ (string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild();
+
+ if (msbuildPath == null)
+ throw new FileNotFoundException("Cannot find the MSBuild executable.");
+
var customPropertiesList = new List<string>();
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string compilerArgs = BuildArguments(solution, config, loggerOutputDir, customPropertiesList);
+ string compilerArgs = BuildArguments(buildTool, solution, targets, config, loggerOutputDir, customPropertiesList);
- var startInfo = new ProcessStartInfo(GetMsBuildPath(), compilerArgs);
+ var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs);
bool redirectOutput = !IsDebugMsBuildRequested() && !PrintBuildOutput;
@@ -90,7 +85,7 @@ namespace GodotTools.Build
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
- var process = new Process { StartInfo = startInfo };
+ var process = new Process {StartInfo = startInfo};
process.Start();
@@ -105,19 +100,19 @@ namespace GodotTools.Build
public static int Build(BuildInfo buildInfo)
{
- return Build(buildInfo.Solution, buildInfo.Configuration,
+ return Build(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
buildInfo.LogsDirPath, buildInfo.CustomProperties);
}
public static Task<int> BuildAsync(BuildInfo buildInfo)
{
- return BuildAsync(buildInfo.Solution, buildInfo.Configuration,
+ return BuildAsync(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
buildInfo.LogsDirPath, buildInfo.CustomProperties);
}
- public static int Build(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
+ public static int Build(string solution, string[] targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
{
- using (var process = LaunchBuild(solution, config, loggerOutputDir, customProperties))
+ using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
{
process.WaitForExit();
@@ -125,9 +120,9 @@ namespace GodotTools.Build
}
}
- public static async Task<int> BuildAsync(string solution, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
+ public static async Task<int> BuildAsync(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
{
- using (var process = LaunchBuild(solution, config, loggerOutputDir, customProperties))
+ using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
{
await process.WaitForExitAsync();
@@ -135,10 +130,15 @@ namespace GodotTools.Build
}
}
- private static string BuildArguments(string solution, string config, string loggerOutputDir, List<string> customProperties)
+ private static string BuildArguments(BuildTool buildTool, string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties)
{
- string arguments = $@"""{solution}"" /v:normal /t:Build ""/p:{"Configuration=" + config}"" " +
- $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
+ string arguments = string.Empty;
+
+ if (buildTool == BuildTool.DotnetCli)
+ arguments += "msbuild "; // `dotnet msbuild` command
+
+ arguments += $@"""{solution}"" /v:normal /t:{string.Join(",", targets)} ""/p:{"Configuration=" + config}"" " +
+ $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
foreach (string customProperty in customProperties)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs
new file mode 100644
index 0000000000..a1a69334e3
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildTool.cs
@@ -0,0 +1,10 @@
+namespace GodotTools.Build
+{
+ public enum BuildTool
+ {
+ MsBuildMono,
+ MsBuildVs,
+ JetBrainsMsBuild,
+ DotnetCli
+ }
+}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index 73de09c116..f36e581a5f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -17,16 +17,24 @@ namespace GodotTools.Build
private static string _msbuildToolsPath = string.Empty;
private static string _msbuildUnixPath = string.Empty;
- public static string FindMsBuild()
+ public static (string, BuildTool) FindMsBuild()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var buildTool = (BuildManager.BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
+ var buildTool = (BuildTool)editorSettings.GetSetting("mono/builds/build_tool");
if (OS.IsWindows)
{
switch (buildTool)
{
- case BuildManager.BuildTool.MsBuildVs:
+ case BuildTool.DotnetCli:
+ {
+ string dotnetCliPath = OS.PathWhich("dotnet");
+ if (!string.IsNullOrEmpty(dotnetCliPath))
+ return (dotnetCliPath, BuildTool.DotnetCli);
+ GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Visual Studio.");
+ goto case BuildTool.MsBuildVs;
+ }
+ case BuildTool.MsBuildVs:
{
if (string.IsNullOrEmpty(_msbuildToolsPath) || !File.Exists(_msbuildToolsPath))
{
@@ -40,18 +48,18 @@ namespace GodotTools.Build
if (!_msbuildToolsPath.EndsWith("\\"))
_msbuildToolsPath += "\\";
- return Path.Combine(_msbuildToolsPath, "MSBuild.exe");
+ return (Path.Combine(_msbuildToolsPath, "MSBuild.exe"), BuildTool.MsBuildVs);
}
- case BuildManager.BuildTool.MsBuildMono:
+ case BuildTool.MsBuildMono:
{
string msbuildPath = Path.Combine(Internal.MonoWindowsInstallRoot, "bin", "msbuild.bat");
if (!File.Exists(msbuildPath))
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildMono}'. Tried with path: {msbuildPath}");
- return msbuildPath;
+ return (msbuildPath, BuildTool.MsBuildMono);
}
- case BuildManager.BuildTool.JetBrainsMsBuild:
+ case BuildTool.JetBrainsMsBuild:
{
var editorPath = (string)editorSettings.GetSetting(RiderPathManager.EditorPathSettingName);
@@ -65,7 +73,7 @@ namespace GodotTools.Build
if (!File.Exists(msbuildPath))
throw new FileNotFoundException($"Cannot find executable for '{BuildManager.PropNameMSBuildJetBrains}'. Tried with path: {msbuildPath}");
- return msbuildPath;
+ return (msbuildPath, BuildTool.JetBrainsMsBuild);
}
default:
throw new IndexOutOfRangeException("Invalid build tool in editor settings");
@@ -74,21 +82,32 @@ namespace GodotTools.Build
if (OS.IsUnixLike)
{
- if (buildTool == BuildManager.BuildTool.MsBuildMono)
+ switch (buildTool)
{
- if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath))
+ case BuildTool.DotnetCli:
{
- // Try to search it again if it wasn't found last time or if it was removed from its location
- _msbuildUnixPath = FindBuildEngineOnUnix("msbuild");
+ string dotnetCliPath = OS.PathWhich("dotnet");
+ if (!string.IsNullOrEmpty(dotnetCliPath))
+ return (dotnetCliPath, BuildTool.DotnetCli);
+ GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Mono.");
+ goto case BuildTool.MsBuildMono;
}
+ case BuildTool.MsBuildMono:
+ {
+ if (string.IsNullOrEmpty(_msbuildUnixPath) || !File.Exists(_msbuildUnixPath))
+ {
+ // Try to search it again if it wasn't found last time or if it was removed from its location
+ _msbuildUnixPath = FindBuildEngineOnUnix("msbuild");
+ }
- if (string.IsNullOrEmpty(_msbuildUnixPath))
- throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'");
+ if (string.IsNullOrEmpty(_msbuildUnixPath))
+ throw new FileNotFoundException($"Cannot find binary for '{BuildManager.PropNameMSBuildMono}'");
- return _msbuildUnixPath;
+ return (_msbuildUnixPath, BuildTool.MsBuildMono);
+ }
+ default:
+ throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
-
- throw new IndexOutOfRangeException("Invalid build tool in editor settings");
}
throw new PlatformNotSupportedException();
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
index 70bd552f2f..cca0983c01 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
@@ -10,6 +10,7 @@ namespace GodotTools
public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization
{
public string Solution { get; }
+ public string[] Targets { get; }
public string Configuration { get; }
public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization
@@ -38,9 +39,10 @@ namespace GodotTools
{
}
- public BuildInfo(string solution, string configuration)
+ public BuildInfo(string solution, string[] targets, string configuration)
{
Solution = solution;
+ Targets = targets;
Configuration = configuration;
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
index 2d1b873808..598787ba03 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
@@ -18,17 +18,11 @@ namespace GodotTools
public const string PropNameMSBuildMono = "MSBuild (Mono)";
public const string PropNameMSBuildVs = "MSBuild (VS Build Tools)";
public const string PropNameMSBuildJetBrains = "MSBuild (JetBrains Rider)";
+ public const string PropNameDotnetCli = "dotnet CLI";
public const string MsBuildIssuesFileName = "msbuild_issues.csv";
public const string MsBuildLogFileName = "msbuild_log.txt";
- public enum BuildTool
- {
- MsBuildMono,
- MsBuildVs,
- JetBrainsMsBuild
- }
-
private static void RemoveOldIssuesFile(BuildInfo buildInfo)
{
var issuesFile = GetIssuesFilePath(buildInfo);
@@ -181,10 +175,12 @@ namespace GodotTools
{
pr.Step("Building project solution", 0);
- var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, config);
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Restore", "Build"}, config);
+
+ bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli;
// Add Godot defines
- string constants = buildTool != BuildTool.MsBuildMono ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
+ string constants = !escapeNeedsDoubleBackslash ? "GodotDefineConstants=\"" : "GodotDefineConstants=\\\"";
foreach (var godotDefine in godotDefines)
constants += $"GODOT_{godotDefine.ToUpper().Replace("-", "_").Replace(" ", "_").Replace(";", "_")};";
@@ -192,7 +188,7 @@ namespace GodotTools
if (Internal.GodotIsRealTDouble())
constants += "GODOT_REAL_T_IS_DOUBLE;";
- constants += buildTool != BuildTool.MsBuildMono ? "\"" : "\\\"";
+ constants += !escapeNeedsDoubleBackslash ? "\"" : "\\\"";
buildInfo.CustomProperties.Add(constants);
@@ -250,20 +246,44 @@ namespace GodotTools
{
// Build tool settings
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var msbuild = BuildTool.MsBuildMono;
+
+ BuildTool msbuildDefault;
+
if (OS.IsWindows)
- msbuild = RiderPathManager.IsExternalEditorSetToRider(editorSettings) ? BuildTool.JetBrainsMsBuild : BuildTool.MsBuildVs;
+ {
+ if (RiderPathManager.IsExternalEditorSetToRider(editorSettings))
+ msbuildDefault = BuildTool.JetBrainsMsBuild;
+ else
+ msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildVs;
+ }
+ else
+ {
+ msbuildDefault = !string.IsNullOrEmpty(OS.PathWhich("dotnet")) ? BuildTool.DotnetCli : BuildTool.MsBuildMono;
+ }
+
+ EditorDef("mono/builds/build_tool", msbuildDefault);
- EditorDef("mono/builds/build_tool", msbuild);
+ string hintString;
+
+ if (OS.IsWindows)
+ {
+ hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," +
+ $"{PropNameMSBuildVs}:{(int)BuildTool.MsBuildVs}," +
+ $"{PropNameMSBuildJetBrains}:{(int)BuildTool.JetBrainsMsBuild}," +
+ $"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}";
+ }
+ else
+ {
+ hintString = $"{PropNameMSBuildMono}:{(int)BuildTool.MsBuildMono}," +
+ $"{PropNameDotnetCli}:{(int)BuildTool.DotnetCli}";
+ }
editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
["type"] = Godot.Variant.Type.Int,
["name"] = "mono/builds/build_tool",
["hint"] = Godot.PropertyHint.Enum,
- ["hint_string"] = OS.IsWindows ?
- $"{PropNameMSBuildMono},{PropNameMSBuildVs},{PropNameMSBuildJetBrains}" :
- $"{PropNameMSBuildMono}"
+ ["hint_string"] = hintString
});
EditorDef("mono/builds/print_build_output", false);
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index ec3cae00d5..eb7696685f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -461,6 +461,9 @@ namespace GodotTools
// Make sure the existing project has Api assembly references configured correctly
ProjectUtils.FixApiHintPath(msbuildProject);
+ // Make sure the existing project references the Microsoft.NETFramework.ReferenceAssemblies nuget package
+ ProjectUtils.EnsureHasNugetNetFrameworkRefAssemblies(msbuildProject);
+
if (msbuildProject.HasUnsavedChanges)
{
// Save a copy of the project before replacing it
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index 6857663a4c..ba527ca3b5 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -17,6 +17,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2019.1.3.0" ExcludeAssets="runtime" PrivateAssets="all" />
+ <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<Reference Include="GodotSharp">
<HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 55a83642fd..885845e3a4 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -56,29 +56,29 @@ namespace Godot
}
}
- public real_t Distance { get; set; }
+ public real_t D { get; set; }
public Vector3 Center
{
get
{
- return _normal * Distance;
+ return _normal * D;
}
}
public real_t DistanceTo(Vector3 point)
{
- return _normal.Dot(point) - Distance;
+ return _normal.Dot(point) - D;
}
public Vector3 GetAnyPoint()
{
- return _normal * Distance;
+ return _normal * D;
}
public bool HasPoint(Vector3 point, real_t epsilon = Mathf.Epsilon)
{
- real_t dist = _normal.Dot(point) - Distance;
+ real_t dist = _normal.Dot(point) - D;
return Mathf.Abs(dist) <= epsilon;
}
@@ -89,9 +89,9 @@ namespace Godot
if (Mathf.IsZeroApprox(denom))
return null;
- Vector3 result = b._normal.Cross(c._normal) * Distance +
- c._normal.Cross(_normal) * b.Distance +
- _normal.Cross(b._normal) * c.Distance;
+ Vector3 result = b._normal.Cross(c._normal) * D +
+ c._normal.Cross(_normal) * b.D +
+ _normal.Cross(b._normal) * c.D;
return result / denom;
}
@@ -103,7 +103,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(from) - Distance) / den;
+ real_t dist = (_normal.Dot(from) - D) / den;
// This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
@@ -120,7 +120,7 @@ namespace Godot
if (Mathf.IsZeroApprox(den))
return null;
- real_t dist = (_normal.Dot(begin) - Distance) / den;
+ real_t dist = (_normal.Dot(begin) - D) / den;
// Only allow dist to be in the range of 0 to 1, with tolerance.
if (dist < -Mathf.Epsilon || dist > 1.0f + Mathf.Epsilon)
@@ -131,7 +131,7 @@ namespace Godot
public bool IsPointOver(Vector3 point)
{
- return _normal.Dot(point) > Distance;
+ return _normal.Dot(point) > D;
}
public Plane Normalized()
@@ -141,7 +141,7 @@ namespace Godot
if (len == 0)
return new Plane(0, 0, 0, 0);
- return new Plane(_normal / len, Distance / len);
+ return new Plane(_normal / len, D / len);
}
public Vector3 Project(Vector3 point)
@@ -159,27 +159,27 @@ namespace Godot
public static Plane PlaneXY { get { return _planeXY; } }
// Constructors
- public Plane(real_t a, real_t b, real_t c, real_t distance)
+ public Plane(real_t a, real_t b, real_t c, real_t d)
{
_normal = new Vector3(a, b, c);
- this.Distance = distance;
+ this.D = d;
}
- public Plane(Vector3 normal, real_t distance)
+ public Plane(Vector3 normal, real_t d)
{
this._normal = normal;
- this.Distance = distance;
+ this.D = d;
}
public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
{
_normal = (v1 - v3).Cross(v1 - v2);
_normal.Normalize();
- Distance = _normal.Dot(v1);
+ D = _normal.Dot(v1);
}
public static Plane operator -(Plane plane)
{
- return new Plane(-plane._normal, -plane.Distance);
+ return new Plane(-plane._normal, -plane.D);
}
public static bool operator ==(Plane left, Plane right)
@@ -204,17 +204,17 @@ namespace Godot
public bool Equals(Plane other)
{
- return _normal == other._normal && Distance == other.Distance;
+ return _normal == other._normal && D == other.D;
}
public bool IsEqualApprox(Plane other)
{
- return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(Distance, other.Distance);
+ return _normal.IsEqualApprox(other._normal) && Mathf.IsEqualApprox(D, other.D);
}
public override int GetHashCode()
{
- return _normal.GetHashCode() ^ Distance.GetHashCode();
+ return _normal.GetHashCode() ^ D.GetHashCode();
}
public override string ToString()
@@ -222,7 +222,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(),
- Distance.ToString()
+ D.ToString()
});
}
@@ -231,7 +231,7 @@ namespace Godot
return String.Format("({0}, {1})", new object[]
{
_normal.ToString(format),
- Distance.ToString(format)
+ D.ToString(format)
});
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index ba0bbd7630..b5ac124c9a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -30,6 +30,7 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
+ <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
diff --git a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
index 22853797c1..8785931312 100644
--- a/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharpEditor/GodotSharpEditor.csproj
@@ -30,6 +30,7 @@
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
+ <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index fd645f1608..f2d887e6d6 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -274,7 +274,7 @@ enum {
MATCHES_Plane = (MATCHES_Vector3 && MATCHES_real_t && (sizeof(Plane) == (sizeof(Vector3) + sizeof(real_t))) &&
offsetof(Plane, normal) == 0 &&
- offsetof(Plane, distance) == sizeof(Vector3))
+ offsetof(Plane, d) == sizeof(Vector3))
};
// In the future we may force this if we want to ref return these structs
@@ -466,14 +466,14 @@ struct M_Color {
struct M_Plane {
M_Vector3 normal;
- real_t distance;
+ real_t d;
static _FORCE_INLINE_ Plane convert_to(const M_Plane &p_from) {
- return Plane(M_Vector3::convert_to(p_from.normal), p_from.distance);
+ return Plane(M_Vector3::convert_to(p_from.normal), p_from.d);
}
static _FORCE_INLINE_ M_Plane convert_from(const Plane &p_from) {
- M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.distance };
+ M_Plane ret = { M_Vector3::convert_from(p_from.normal), p_from.d };
return ret;
}
};
diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp
index 05080289bd..bc30f4e4fd 100644
--- a/modules/tinyexr/image_saver_tinyexr.cpp
+++ b/modules/tinyexr/image_saver_tinyexr.cpp
@@ -267,13 +267,21 @@ Error save_exr(const String &p_path, const Ref<Image> &p_img, bool p_grayscale)
header.channels = channel_infos;
header.pixel_types = pixel_types;
header.requested_pixel_types = requested_pixel_types;
+ header.compression_type = TINYEXR_COMPRESSIONTYPE_PIZ;
- CharString utf8_filename = p_path.utf8();
- const char *err;
- int ret = SaveEXRImageToFile(&image, &header, utf8_filename.ptr(), &err);
- if (ret != TINYEXR_SUCCESS) {
+ unsigned char *mem = nullptr;
+ const char *err = nullptr;
+
+ size_t bytes = SaveEXRImageToMemory(&image, &header, &mem, &err);
+
+ if (bytes == 0) {
print_error(String("Saving EXR failed. Error: {0}").format(varray(err)));
return ERR_FILE_CANT_WRITE;
+ } else {
+ FileAccessRef ref = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V(!ref, ERR_FILE_CANT_WRITE);
+ ref->store_buffer(mem, bytes);
+ free(mem);
}
return OK;
diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp
index 1b360720a2..40c3f5801b 100644
--- a/modules/webrtc/webrtc_data_channel_js.cpp
+++ b/modules/webrtc/webrtc_data_channel_js.cpp
@@ -312,14 +312,14 @@ WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) {
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
- var out = Module._malloc(len);
- Module.HEAPU8.set(buffer, out);
+ var out = _malloc(len);
+ HEAPU8.set(buffer, out);
ccall("_emrtc_on_ch_message",
"void",
["number", "number", "number", "number"],
[c_ptr, out, len, is_string]
);
- Module._free(out);
+ _free(out);
}
}, this, js_id);
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index bbe4d6dc5b..bceb65c315 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -142,14 +142,14 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
- var out = Module._malloc(len);
- Module.HEAPU8.set(buffer, out);
+ var out = _malloc(len);
+ HEAPU8.set(buffer, out);
ccall("_esws_on_message",
"void",
["number", "number", "number", "number"],
[c_ptr, out, len, is_string]
);
- Module._free(out);
+ _free(out);
});
socket.addEventListener("error", function (event) {
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index 8c5525bed3..f77646ce28 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -137,6 +137,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
pack_options.maxChartSize = 4096;
pack_options.blockAlign = true;
+ pack_options.padding = 1;
pack_options.texelsPerUnit = 1.0 / p_texel_size;
xatlas::Atlas *atlas = xatlas::Create();