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-rw-r--r--modules/bullet/bullet_physics_server.cpp2
-rw-r--r--modules/bullet/bullet_physics_server.h2
-rw-r--r--modules/bullet/godot_motion_state.h2
-rw-r--r--modules/bullet/space_bullet.cpp2
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/regex/doc_classes/RegEx.xml4
-rw-r--r--modules/visual_script/visual_script.cpp4
-rw-r--r--modules/visual_script/visual_script_nodes.cpp6
-rw-r--r--modules/websocket/lws_helper.h2
11 files changed, 16 insertions, 16 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 595e4951a2..61ce26e9fd 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -783,7 +783,7 @@ int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_collisions_detection();
}
-void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold) {
+void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) {
WARN_PRINT("Not supported by bullet and even Godot");
}
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 885d58d98d..e931915bba 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -239,7 +239,7 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
virtual int body_get_max_contacts_reported(RID p_body) const;
- virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_treshold);
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold);
virtual float body_get_contacts_reported_depth_threshold(RID p_body) const;
virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index fe5d8418b7..fa58e86589 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -87,7 +87,7 @@ public:
public:
/// Use this function to move kinematic body
- /// -- or set initial transfom before body creation.
+ /// -- or set initial transform before body creation.
void moveBody(const btTransform &newWorldTransform) {
bodyKinematicWorldTransf = newWorldTransform;
}
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 56441f7ef2..e20a79f667 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -628,7 +628,7 @@ void SpaceBullet::destroy_world() {
void SpaceBullet::check_ghost_overlaps() {
- /// Algorith support variables
+ /// Algorithm support variables
btConvexShape *other_body_shape;
btConvexShape *area_shape;
btGjkPairDetector::ClosestPointInput gjk_input;
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index 671be3bbb9..d1671c014e 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -64,7 +64,7 @@ typedef struct {
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
- // Note: You can set thoses function pointer to NULL if not needed.
+ // Note: You can set those function pointer to NULL if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 1649fb52f2..048948dada 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -181,7 +181,7 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
//wait, identifier could be a local variable or something else... careful here, must reference properly
//as stack may be more interesting to work with
- //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases peformance a lot.
+ //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot.
const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index cd752a786c..ac7fd94141 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -4098,7 +4098,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
if (cn->value.get_type() == Variant::NIL) {
- _set_error("Can't accept a null constant expression for infering export type.");
+ _set_error("Can't accept a null constant expression for inferring export type.");
return;
}
member._export.type = cn->value.get_type();
@@ -4234,7 +4234,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
} break;
case GDScriptTokenizer::TK_PR_ENUM: {
- //mutiple constant declarations..
+ //multiple constant declarations..
int last_assign = -1; // Incremented by 1 right before the assingment.
String enum_name;
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
index 36de04f293..26f0501df3 100644
--- a/modules/regex/doc_classes/RegEx.xml
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -4,14 +4,14 @@
Class for searching text for patterns using regular expressions.
</brief_description>
<description>
- Regular Expression (or regex) is a compact programming language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explainations on the Internet.
+ Regular Expression (or regex) is a compact programming language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet.
To begin, the RegEx object needs to be compiled with the search pattern using [method compile] before it can be used.
[codeblock]
var regex = RegEx.new()
regex.compile("\\w-(\\d+)")
[/codeblock]
The search pattern must be escaped first for gdscript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code]
- Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using fuctions such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
+ Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using functions such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
[codeblock]
var regex = RegEx.new()
regex.compile("\\w-(\\d+)")
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 5987fdf5da..ef680547ca 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -2182,7 +2182,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
Ref<VisualScriptNode> node = F->get().node;
VisualScriptNodeInstance *instance = instances[F->key()];
- // conect to default values
+ // connect to default values
for (int i = 0; i < instance->input_port_count; i++) {
if (instance->input_ports[i] == -1) {
@@ -2192,7 +2192,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
}
}
- // conect to trash
+ // connect to trash
for (int i = 0; i < instance->output_port_count; i++) {
if (instance->output_ports[i] == -1) {
instance->output_ports[i] = function.trash_pos; //trash is same for all
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index e0b4fde237..c5654a5a20 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -425,7 +425,7 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const {
}
PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const {
static const Variant::Type port_types[Variant::OP_MAX] = {
- //comparation
+ //comparison
Variant::BOOL, //OP_EQUAL,
Variant::BOOL, //OP_NOT_EQUAL,
Variant::BOOL, //OP_LESS,
@@ -466,7 +466,7 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const {
}
static const char *op_names[] = {
- //comparation
+ //comparison
"Equal", //OP_EQUAL,
"NotEqual", //OP_NOT_EQUAL,
"Less", //OP_LESS,
@@ -506,7 +506,7 @@ String VisualScriptOperator::get_caption() const {
String VisualScriptOperator::get_text() const {
static const wchar_t *op_names[] = {
- //comparation
+ //comparison
L"A = B", //OP_EQUAL,
L"A \u2260 B", //OP_NOT_EQUAL,
L"A < B", //OP_LESS,
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index ac0c340aa9..a832d458b6 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -108,7 +108,7 @@ static bool _lws_poll(struct lws_context *context, _LWSRef *ref) {
static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) {
/* the input strings might go away after this call,
* we need to copy them. Will clear them when
- * detroying the context */
+ * destroying the context */
int i;
int len = p_names.size();
size_t data_size = sizeof(struct LWSPeer::PeerData);