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-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
-rw-r--r--modules/gltf/gltf_document.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index b9eaedb8a6..4da0b55f42 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -1011,7 +1011,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
// track count is 5.
// next track id is 5.
const uint64_t target_id = track->key();
- int track_idx = animation->add_track(Animation::TYPE_TRANSFORM);
+ int track_idx = animation->add_track(Animation::TYPE_TRANSFORM3D);
// animation->track_set_path(track_idx, node_path);
Ref<FBXBone> bone;
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 6ca1c357c2..c32f7619d8 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5673,7 +5673,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
int track_idx = animation->get_track_count();
- animation->add_track(Animation::TYPE_TRANSFORM);
+ animation->add_track(Animation::TYPE_TRANSFORM3D);
animation->track_set_path(track_idx, transform_node_path);
//first determine animation length
@@ -6020,7 +6020,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
}
const float BAKE_FPS = 30.0f;
- if (track_type == Animation::TYPE_TRANSFORM) {
+ if (track_type == Animation::TYPE_TRANSFORM3D) {
p_track.translation_track.times = times;
p_track.translation_track.interpolation = gltf_interpolation;
p_track.rotation_track.times = times;