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-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/csg/csg.h2
-rw-r--r--modules/csg/csg_shape.cpp4
-rw-r--r--modules/gdscript/gdscript_editor.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp58
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/visual_script/register_types.cpp2
7 files changed, 36 insertions, 36 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index 9752defa79..c1fe11d6aa 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -1255,7 +1255,7 @@ void CSGBrushOperation::MeshMerge::add_face(const Vector3 &p_a, const Vector3 &p
vk.z = int((double(src_points[i].z) + double(vertex_snap) * 0.31234) / double(vertex_snap));
int res;
- if (snap_cache.lookup(vk, &res)) {
+ if (snap_cache.lookup(vk, res)) {
indices[i] = res;
} else {
indices[i] = points.size();
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index d89e542b5e..bb67e1fb36 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -108,7 +108,7 @@ struct CSGBrushOperation {
}
};
- OAHashMap<VertexKey, int, 64, VertexKeyHash> snap_cache;
+ OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
Vector<Vector3> points;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 279edbcec5..1f2f12f54d 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -157,7 +157,7 @@ void CSGShape::_update_shape() {
for (int j = 0; j < 3; j++) {
Vector3 v = n->faces[i].vertices[j];
Vector3 add;
- if (vec_map.lookup(v, &add)) {
+ if (vec_map.lookup(v, add)) {
add += p.normal;
} else {
add = p.normal;
@@ -233,7 +233,7 @@ void CSGShape::_update_shape() {
Vector3 normal = p.normal;
- if (n->faces[i].smooth && vec_map.lookup(v, &normal)) {
+ if (n->faces[i].smooth && vec_map.lookup(v, normal)) {
normal.normalize();
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index b38b30d4b8..87e1276492 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -61,7 +61,7 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
"%TS%# Called when the node is added to the scene for the first time.\n" +
- "%TS%# Initialization here\n" +
+ "%TS%# Initialization here.\n" +
"%TS%pass\n\n" +
"#func _process(delta):\n" +
"#%TS%# Called every frame. Delta is time since last frame.\n" +
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 774e9e62ee..e7b0700e76 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3440,6 +3440,22 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
tokenizer->advance();
+
+ String hint_prefix = "";
+ bool is_arrayed = false;
+
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE &&
+ tokenizer->get_token_type() == Variant::ARRAY &&
+ tokenizer->get_token(1) == GDScriptTokenizer::TK_COMMA) {
+ tokenizer->advance(); // Array
+ tokenizer->advance(); // Comma
+ if (is_arrayed) {
+ hint_prefix += itos(Variant::ARRAY) + ":";
+ } else {
+ is_arrayed = true;
+ }
+ }
+
if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE) {
Variant::Type type = tokenizer->get_token_type();
@@ -3455,28 +3471,6 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
tokenizer->advance();
- String hint_prefix = "";
-
- if (type == Variant::ARRAY && tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
- tokenizer->advance();
-
- while (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE) {
- type = tokenizer->get_token_type();
-
- tokenizer->advance();
-
- if (type == Variant::ARRAY) {
- hint_prefix += itos(Variant::ARRAY) + ":";
- if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
- tokenizer->advance();
- }
- } else {
- hint_prefix += itos(type);
- break;
- }
- }
- }
-
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
// hint expected next!
tokenizer->advance();
@@ -3830,13 +3824,6 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
} break;
}
}
- if (current_export.type == Variant::ARRAY && !hint_prefix.empty()) {
- if (current_export.hint) {
- hint_prefix += "/" + itos(current_export.hint);
- }
- current_export.hint_string = hint_prefix + ":" + current_export.hint_string;
- current_export.hint = PROPERTY_HINT_NONE;
- }
} else {
@@ -3923,6 +3910,16 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
+ if (is_arrayed) {
+ hint_prefix += itos(current_export.type);
+ if (current_export.hint) {
+ hint_prefix += "/" + itos(current_export.hint);
+ }
+ current_export.hint_string = hint_prefix + ":" + current_export.hint_string;
+ current_export.hint = PROPERTY_HINT_TYPE_STRING;
+ current_export.type = Variant::ARRAY;
+ }
+
tokenizer->advance();
}
@@ -4090,7 +4087,8 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
member._export.type=Variant::DICTIONARY;
- } else*/ {
+ } else*/
+ {
if (subexpr->type != Node::TYPE_CONSTANT) {
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index adc5f16f92..bbe245951e 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -305,7 +305,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
" public override void _Ready()\n"
" {\n"
" // Called every time the node is added to the scene.\n"
- " // Initialization here\n"
+ " // Initialization here.\n"
" \n"
" }\n"
"\n"
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index 2809cff362..11401c0460 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -112,7 +112,9 @@ void register_visual_script_types() {
register_visual_script_expression_node();
#ifdef TOOLS_ENABLED
+ ClassDB::set_current_api(ClassDB::API_EDITOR);
ClassDB::register_class<_VisualScriptEditor>();
+ ClassDB::set_current_api(ClassDB::API_CORE);
vs_editor_singleton = memnew(_VisualScriptEditor);
Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));