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-rw-r--r--modules/dlscript/dl_script.cpp223
-rw-r--r--modules/dlscript/dl_script.h33
2 files changed, 194 insertions, 62 deletions
diff --git a/modules/dlscript/dl_script.cpp b/modules/dlscript/dl_script.cpp
index 9ded081466..47b54f5f33 100644
--- a/modules/dlscript/dl_script.cpp
+++ b/modules/dlscript/dl_script.cpp
@@ -41,6 +41,10 @@
#include "api_generator.h"
#endif
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
+
Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) {
if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) {
@@ -115,6 +119,29 @@ Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) {
}
// Script
+#ifdef TOOLS_ENABLED
+
+void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
+
+ List<PropertyInfo> pinfo;
+ Map<StringName, Variant> values;
+
+ for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+ PropertyInfo p = E->get().info;
+ p.name = String(E->key());
+ pinfo.push_back(p);
+ values[p.name] = E->get().default_value;
+ }
+
+ p_placeholder->update(pinfo, values);
+}
+
+void DLScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+
+ placeholders.erase(p_placeholder);
+}
+
+#endif
bool DLScript::can_instance() const {
#ifdef DLSCRIPT_EDITOR_FEATURES
@@ -161,13 +188,10 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
placeholders.insert(sins);
- List<PropertyInfo> pinfo;
- Map<StringName, Variant> values;
-
if (!library.is_valid())
return sins;
- if (!library->library) {
+ if (!library->native_library) {
Error err = library->_initialize();
if (err != OK) {
return sins;
@@ -177,20 +201,11 @@ ScriptInstance *DLScript::instance_create(Object *p_this) {
if (!script_data) {
script_data = library->get_script_data(script_name);
}
- if (script_data)
+ if (script_data && script_data->create_func.create_func) {
script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
-
- if (script_data) {
- for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
-
- PropertyInfo p = E->get().info;
- p.name = String(E->key());
- pinfo.push_back(p);
- values[p.name] = E->get().default_value;
- }
}
- sins->update(pinfo, values);
+ _update_placeholder(sins);
return sins;
}
@@ -393,7 +408,7 @@ void DLScript::set_library(Ref<DLLibrary> p_library) {
Error initalize_status = library->_initialize();
ERR_FAIL_COND(initalize_status != OK);
if (script_name) {
- script_data = library->library->scripts[script_name];
+ script_data = library->native_library->scripts[script_name];
ERR_FAIL_COND(!script_data);
}
}
@@ -408,11 +423,11 @@ void DLScript::set_script_name(StringName p_script_name) {
if (library.is_valid()) {
#ifdef DLSCRIPT_EDITOR_FEATURES
- if (!library->library) {
+ if (!library->native_library) {
library->_initialize();
}
#endif
- if (library->library) {
+ if (library->native_library) {
script_data = library->get_script_data(script_name);
ERR_FAIL_COND(!script_data);
}
@@ -431,10 +446,12 @@ void DLScript::_bind_methods() {
DLScript::DLScript() {
script_data = NULL;
+ DLScriptLanguage::get_singleton()->script_list.insert(this);
}
DLScript::~DLScript() {
//hmm
+ DLScriptLanguage::get_singleton()->script_list.erase(this);
}
// Library
@@ -513,7 +530,8 @@ Error DLLibrary::_initialize() {
DLLibrary::currently_initialized_library = this;
- Error ret = NativeLibrary::initialize(library, path);
+ Error ret = NativeLibrary::initialize(native_library, path);
+ native_library->dllib = this;
DLLibrary::currently_initialized_library = NULL;
@@ -521,21 +539,49 @@ Error DLLibrary::_initialize() {
}
Error DLLibrary::_terminate() {
- ERR_FAIL_COND_V(!library, ERR_BUG);
- ERR_FAIL_COND_V(!library->handle, ERR_BUG);
+ ERR_FAIL_COND_V(!native_library, ERR_BUG);
+ ERR_FAIL_COND_V(!native_library->handle, ERR_BUG);
+
+ // de-init stuff
- return NativeLibrary::terminate(library);
+ for (Map<StringName, DLScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) {
+ for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func) {
+ M->get().method.free_func(M->get().method.method_data);
+ }
+ }
+ if (E->get()->create_func.free_func) {
+ E->get()->create_func.free_func(E->get()->create_func.method_data);
+ }
+ if (E->get()->destroy_func.free_func) {
+ E->get()->destroy_func.free_func(E->get()->destroy_func.method_data);
+ }
+
+ for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+ if (S->get()->script_data == E->get()) {
+ S->get()->script_data = NULL;
+ }
+ }
+
+ memdelete(E->get());
+ }
+
+ Error ret = NativeLibrary::terminate(native_library);
+
+ native_library->scripts.clear();
+
+ return ret;
}
void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
- ERR_FAIL_COND(!library);
- ERR_FAIL_COND(library->scripts.has(p_name));
+ ERR_FAIL_COND(!native_library);
+ ERR_FAIL_COND(native_library->scripts.has(p_name));
DLScriptData *s = memnew(DLScriptData);
s->base = p_base;
s->create_func = p_instance_func;
s->destroy_func = p_destroy_func;
- Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base);
+ Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
if (E) {
s->base_data = E->get();
s->base_native_type = s->base_data->base_native_type;
@@ -548,19 +594,19 @@ void DLLibrary::_register_script(const StringName p_name, const StringName p_bas
s->base_native_type = p_base;
}
- library->scripts.insert(p_name, s);
+ native_library->scripts.insert(p_name, s);
}
void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
- ERR_FAIL_COND(!library);
- ERR_FAIL_COND(library->scripts.has(p_name));
+ ERR_FAIL_COND(!native_library);
+ ERR_FAIL_COND(native_library->scripts.has(p_name));
DLScriptData *s = memnew(DLScriptData);
s->base = p_base;
s->create_func = p_instance_func;
s->destroy_func = p_destroy_func;
s->is_tool = true;
- Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base);
+ Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base);
if (E) {
s->base_data = E->get();
s->base_native_type = s->base_data->base_native_type;
@@ -573,24 +619,24 @@ void DLLibrary::_register_tool_script(const StringName p_name, const StringName
s->base_native_type = p_base;
}
- library->scripts.insert(p_name, s);
+ native_library->scripts.insert(p_name, s);
}
void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
- ERR_FAIL_COND(!library);
- ERR_FAIL_COND(!library->scripts.has(p_name));
+ ERR_FAIL_COND(!native_library);
+ ERR_FAIL_COND(!native_library->scripts.has(p_name));
p_info.name = p_method;
DLScriptData::Method method;
method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
- library->scripts[p_name]->methods.insert(p_method, method);
+ native_library->scripts[p_name]->methods.insert(p_method, method);
}
void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
- ERR_FAIL_COND(!library);
- ERR_FAIL_COND(!library->scripts.has(p_name));
+ ERR_FAIL_COND(!native_library);
+ ERR_FAIL_COND(!native_library->scripts.has(p_name));
DLScriptData::Property p;
@@ -603,12 +649,12 @@ void DLLibrary::_register_script_property(const StringName p_name, const String
p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
}
- library->scripts[p_name]->properties.insert(p_path, p);
+ native_library->scripts[p_name]->properties.insert(p_path, p);
}
void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
- ERR_FAIL_COND(!library);
- ERR_FAIL_COND(!library->scripts.has(p_name));
+ ERR_FAIL_COND(!native_library);
+ ERR_FAIL_COND(!native_library->scripts.has(p_name));
ERR_FAIL_COND(!p_signal);
DLScriptData::Signal signal;
@@ -648,15 +694,15 @@ void DLLibrary::_register_script_signal(const StringName p_name, const godot_sig
signal.signal.default_arguments = default_arguments;
}
- library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
+ native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
}
DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
- ERR_FAIL_COND_V(!library, NULL);
+ ERR_FAIL_COND_V(!native_library, NULL);
- ERR_FAIL_COND_V(!library->scripts.has(p_name), NULL);
+ ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL);
- return library->scripts[p_name];
+ return native_library->scripts[p_name];
}
bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
@@ -732,25 +778,16 @@ void DLLibrary::_bind_methods() {
}
DLLibrary::DLLibrary() {
- library = NULL;
+ native_library = NULL;
}
DLLibrary::~DLLibrary() {
- if (!library) {
+ if (!native_library) {
return;
}
- for (Map<StringName, DLScriptData *>::Element *E = library->scripts.front(); E; E = E->next()) {
- for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
- if (M->get().method.free_func) {
- M->get().method.free_func(M->get().method.method_data);
- }
- }
- memdelete(E->get());
- }
-
- if (library->handle) {
+ if (native_library->handle) {
_terminate();
}
}
@@ -927,6 +964,13 @@ String DLScriptLanguage::get_name() const {
return "DLScript";
}
+void _add_reload_node() {
+#ifdef TOOLS_ENABLED
+ DLReloadNode *rn = memnew(DLReloadNode);
+ EditorNode::get_singleton()->add_child(rn);
+#endif
+}
+
void DLScriptLanguage::init() {
// TODO: Expose globals
GLOBAL_DEF("dlscript/default_dllibrary", "");
@@ -946,6 +990,12 @@ void DLScriptLanguage::init() {
}
}
#endif
+
+#ifdef TOOLS_ENABLED
+ // if (SceneTree::get_singleton()->is_editor_hint()) {
+ EditorNode::add_init_callback(&_add_reload_node);
+// }
+#endif
}
String DLScriptLanguage::get_type() const {
@@ -1087,6 +1137,71 @@ DLScriptLanguage::~DLScriptLanguage() {
singleton = NULL;
}
+// DLReloadNode
+
+void DLReloadNode::_bind_methods() {
+ ClassDB::bind_method("_notification", &DLReloadNode::_notification);
+}
+
+void DLReloadNode::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+
+ // break; // For now.
+
+ Set<NativeLibrary *> libs_to_reload;
+
+ for (Map<StringName, NativeLibrary *>::Element *L = DLScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) {
+ // check if file got modified at all
+ // @Todo
+
+ libs_to_reload.insert(L->get());
+ }
+
+ for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) {
+
+ DLLibrary *lib = L->get()->dllib;
+
+ lib->_terminate();
+ lib->_initialize();
+
+ // update placeholders (if any)
+
+ DLScript *script = NULL;
+
+ for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) {
+ if (lib->native_library->scripts.has(S->get()->get_script_name())) {
+ script = S->get();
+ script->script_data = lib->get_script_data(script->get_script_name());
+ break;
+ }
+ }
+
+ if (script == NULL) {
+ // new class, cool. Nothing to do here
+ continue;
+ }
+
+ if (script->placeholders.size() == 0)
+ continue;
+
+ for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
+ PlaceHolderScriptInstance *p = P->get();
+ script->_update_placeholder(p);
+ }
+ }
+
+ } break;
+ default: {
+ };
+ }
+#endif
+}
+
+// Resource loader/saver
+
RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
ResourceFormatLoaderText rsflt;
return rsflt.load(p_path, p_original_path, r_error);
diff --git a/modules/dlscript/dl_script.h b/modules/dlscript/dl_script.h
index 4e42fea125..360f26cb58 100644
--- a/modules/dlscript/dl_script.h
+++ b/modules/dlscript/dl_script.h
@@ -33,6 +33,7 @@
#include "io/resource_saver.h"
#include "os/thread_safe.h"
#include "resource.h"
+#include "scene/main/node.h"
#include "script_language.h"
#include "self_list.h"
@@ -43,11 +44,14 @@
#endif
class DLScriptData;
+class DLLibrary;
struct NativeLibrary {
StringName path;
void *handle;
+ DLLibrary *dllib;
+
Map<StringName, DLScriptData *> scripts;
static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
@@ -129,7 +133,6 @@ struct DLScriptData {
class DLLibrary;
class DLScript : public Script {
-
GDCLASS(DLScript, Script);
Ref<DLLibrary> library;
@@ -140,12 +143,14 @@ class DLScript : public Script {
#ifdef TOOLS_ENABLED
Set<PlaceHolderScriptInstance *> placeholders;
-// void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
-// virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+ void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
friend class DLInstance;
friend class DLScriptLanguage;
+ friend class DLReloadNode;
+ friend class DLLibrary;
protected:
static void _bind_methods();
@@ -199,18 +204,16 @@ class DLLibrary : public Resource {
OBJ_SAVE_TYPE(DLLibrary);
Map<StringName, String> platform_files;
- NativeLibrary *library;
+ NativeLibrary *native_library;
static DLLibrary *currently_initialized_library;
protected:
friend class DLScript;
friend class NativeLibrary;
+ friend class DLReloadNode;
DLScriptData *get_script_data(const StringName p_name);
- Error _initialize();
- Error _terminate();
-
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -218,6 +221,9 @@ protected:
static void _bind_methods();
public:
+ Error _initialize();
+ Error _terminate();
+
static DLLibrary *get_currently_initialized_library();
void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
@@ -277,9 +283,13 @@ public:
~DLInstance();
};
+class DLReloadNode;
+
class DLScriptLanguage : public ScriptLanguage {
friend class DLScript;
friend class DLInstance;
+ friend class DLReloadNode;
+ friend class DLLibrary;
static DLScriptLanguage *singleton;
@@ -292,7 +302,7 @@ class DLScriptLanguage : public ScriptLanguage {
Mutex *lock;
- SelfList<DLScript>::List script_list;
+ Set<DLScript *> script_list;
bool profiling;
uint64_t script_frame_time;
@@ -384,6 +394,13 @@ public:
~DLScriptLanguage();
};
+class DLReloadNode : public Node {
+ GDCLASS(DLReloadNode, Node)
+public:
+ static void _bind_methods();
+ void _notification(int p_what);
+};
+
class ResourceFormatLoaderDLScript : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);