diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/dlscript/dl_script.cpp | 223 | ||||
-rw-r--r-- | modules/dlscript/dl_script.h | 33 |
2 files changed, 194 insertions, 62 deletions
diff --git a/modules/dlscript/dl_script.cpp b/modules/dlscript/dl_script.cpp index 9ded081466..47b54f5f33 100644 --- a/modules/dlscript/dl_script.cpp +++ b/modules/dlscript/dl_script.cpp @@ -41,6 +41,10 @@ #include "api_generator.h" #endif +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif + Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) { if (DLScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) { @@ -115,6 +119,29 @@ Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) { } // Script +#ifdef TOOLS_ENABLED + +void DLScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { + + List<PropertyInfo> pinfo; + Map<StringName, Variant> values; + + for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { + PropertyInfo p = E->get().info; + p.name = String(E->key()); + pinfo.push_back(p); + values[p.name] = E->get().default_value; + } + + p_placeholder->update(pinfo, values); +} + +void DLScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { + + placeholders.erase(p_placeholder); +} + +#endif bool DLScript::can_instance() const { #ifdef DLSCRIPT_EDITOR_FEATURES @@ -161,13 +188,10 @@ ScriptInstance *DLScript::instance_create(Object *p_this) { PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); placeholders.insert(sins); - List<PropertyInfo> pinfo; - Map<StringName, Variant> values; - if (!library.is_valid()) return sins; - if (!library->library) { + if (!library->native_library) { Error err = library->_initialize(); if (err != OK) { return sins; @@ -177,20 +201,11 @@ ScriptInstance *DLScript::instance_create(Object *p_this) { if (!script_data) { script_data = library->get_script_data(script_name); } - if (script_data) + if (script_data && script_data->create_func.create_func) { script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - - if (script_data) { - for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { - - PropertyInfo p = E->get().info; - p.name = String(E->key()); - pinfo.push_back(p); - values[p.name] = E->get().default_value; - } } - sins->update(pinfo, values); + _update_placeholder(sins); return sins; } @@ -393,7 +408,7 @@ void DLScript::set_library(Ref<DLLibrary> p_library) { Error initalize_status = library->_initialize(); ERR_FAIL_COND(initalize_status != OK); if (script_name) { - script_data = library->library->scripts[script_name]; + script_data = library->native_library->scripts[script_name]; ERR_FAIL_COND(!script_data); } } @@ -408,11 +423,11 @@ void DLScript::set_script_name(StringName p_script_name) { if (library.is_valid()) { #ifdef DLSCRIPT_EDITOR_FEATURES - if (!library->library) { + if (!library->native_library) { library->_initialize(); } #endif - if (library->library) { + if (library->native_library) { script_data = library->get_script_data(script_name); ERR_FAIL_COND(!script_data); } @@ -431,10 +446,12 @@ void DLScript::_bind_methods() { DLScript::DLScript() { script_data = NULL; + DLScriptLanguage::get_singleton()->script_list.insert(this); } DLScript::~DLScript() { //hmm + DLScriptLanguage::get_singleton()->script_list.erase(this); } // Library @@ -513,7 +530,8 @@ Error DLLibrary::_initialize() { DLLibrary::currently_initialized_library = this; - Error ret = NativeLibrary::initialize(library, path); + Error ret = NativeLibrary::initialize(native_library, path); + native_library->dllib = this; DLLibrary::currently_initialized_library = NULL; @@ -521,21 +539,49 @@ Error DLLibrary::_initialize() { } Error DLLibrary::_terminate() { - ERR_FAIL_COND_V(!library, ERR_BUG); - ERR_FAIL_COND_V(!library->handle, ERR_BUG); + ERR_FAIL_COND_V(!native_library, ERR_BUG); + ERR_FAIL_COND_V(!native_library->handle, ERR_BUG); + + // de-init stuff - return NativeLibrary::terminate(library); + for (Map<StringName, DLScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) { + for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) { + if (M->get().method.free_func) { + M->get().method.free_func(M->get().method.method_data); + } + } + if (E->get()->create_func.free_func) { + E->get()->create_func.free_func(E->get()->create_func.method_data); + } + if (E->get()->destroy_func.free_func) { + E->get()->destroy_func.free_func(E->get()->destroy_func.method_data); + } + + for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { + if (S->get()->script_data == E->get()) { + S->get()->script_data = NULL; + } + } + + memdelete(E->get()); + } + + Error ret = NativeLibrary::terminate(native_library); + + native_library->scripts.clear(); + + return ret; } void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!library); - ERR_FAIL_COND(library->scripts.has(p_name)); + ERR_FAIL_COND(!native_library); + ERR_FAIL_COND(native_library->scripts.has(p_name)); DLScriptData *s = memnew(DLScriptData); s->base = p_base; s->create_func = p_instance_func; s->destroy_func = p_destroy_func; - Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base); + Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base); if (E) { s->base_data = E->get(); s->base_native_type = s->base_data->base_native_type; @@ -548,19 +594,19 @@ void DLLibrary::_register_script(const StringName p_name, const StringName p_bas s->base_native_type = p_base; } - library->scripts.insert(p_name, s); + native_library->scripts.insert(p_name, s); } void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!library); - ERR_FAIL_COND(library->scripts.has(p_name)); + ERR_FAIL_COND(!native_library); + ERR_FAIL_COND(native_library->scripts.has(p_name)); DLScriptData *s = memnew(DLScriptData); s->base = p_base; s->create_func = p_instance_func; s->destroy_func = p_destroy_func; s->is_tool = true; - Map<StringName, DLScriptData *>::Element *E = library->scripts.find(p_base); + Map<StringName, DLScriptData *>::Element *E = native_library->scripts.find(p_base); if (E) { s->base_data = E->get(); s->base_native_type = s->base_data->base_native_type; @@ -573,24 +619,24 @@ void DLLibrary::_register_tool_script(const StringName p_name, const StringName s->base_native_type = p_base; } - library->scripts.insert(p_name, s); + native_library->scripts.insert(p_name, s); } void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) { - ERR_FAIL_COND(!library); - ERR_FAIL_COND(!library->scripts.has(p_name)); + ERR_FAIL_COND(!native_library); + ERR_FAIL_COND(!native_library->scripts.has(p_name)); p_info.name = p_method; DLScriptData::Method method; method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type); - library->scripts[p_name]->methods.insert(p_method, method); + native_library->scripts[p_name]->methods.insert(p_method, method); } void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) { - ERR_FAIL_COND(!library); - ERR_FAIL_COND(!library->scripts.has(p_name)); + ERR_FAIL_COND(!native_library); + ERR_FAIL_COND(!native_library->scripts.has(p_name)); DLScriptData::Property p; @@ -603,12 +649,12 @@ void DLLibrary::_register_script_property(const StringName p_name, const String p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type); } - library->scripts[p_name]->properties.insert(p_path, p); + native_library->scripts[p_name]->properties.insert(p_path, p); } void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) { - ERR_FAIL_COND(!library); - ERR_FAIL_COND(!library->scripts.has(p_name)); + ERR_FAIL_COND(!native_library); + ERR_FAIL_COND(!native_library->scripts.has(p_name)); ERR_FAIL_COND(!p_signal); DLScriptData::Signal signal; @@ -648,15 +694,15 @@ void DLLibrary::_register_script_signal(const StringName p_name, const godot_sig signal.signal.default_arguments = default_arguments; } - library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal); + native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal); } DLScriptData *DLLibrary::get_script_data(const StringName p_name) { - ERR_FAIL_COND_V(!library, NULL); + ERR_FAIL_COND_V(!native_library, NULL); - ERR_FAIL_COND_V(!library->scripts.has(p_name), NULL); + ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL); - return library->scripts[p_name]; + return native_library->scripts[p_name]; } bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) { @@ -732,25 +778,16 @@ void DLLibrary::_bind_methods() { } DLLibrary::DLLibrary() { - library = NULL; + native_library = NULL; } DLLibrary::~DLLibrary() { - if (!library) { + if (!native_library) { return; } - for (Map<StringName, DLScriptData *>::Element *E = library->scripts.front(); E; E = E->next()) { - for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); - } - } - memdelete(E->get()); - } - - if (library->handle) { + if (native_library->handle) { _terminate(); } } @@ -927,6 +964,13 @@ String DLScriptLanguage::get_name() const { return "DLScript"; } +void _add_reload_node() { +#ifdef TOOLS_ENABLED + DLReloadNode *rn = memnew(DLReloadNode); + EditorNode::get_singleton()->add_child(rn); +#endif +} + void DLScriptLanguage::init() { // TODO: Expose globals GLOBAL_DEF("dlscript/default_dllibrary", ""); @@ -946,6 +990,12 @@ void DLScriptLanguage::init() { } } #endif + +#ifdef TOOLS_ENABLED + // if (SceneTree::get_singleton()->is_editor_hint()) { + EditorNode::add_init_callback(&_add_reload_node); +// } +#endif } String DLScriptLanguage::get_type() const { @@ -1087,6 +1137,71 @@ DLScriptLanguage::~DLScriptLanguage() { singleton = NULL; } +// DLReloadNode + +void DLReloadNode::_bind_methods() { + ClassDB::bind_method("_notification", &DLReloadNode::_notification); +} + +void DLReloadNode::_notification(int p_what) { +#ifdef TOOLS_ENABLED + + switch (p_what) { + case MainLoop::NOTIFICATION_WM_FOCUS_IN: { + + // break; // For now. + + Set<NativeLibrary *> libs_to_reload; + + for (Map<StringName, NativeLibrary *>::Element *L = DLScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) { + // check if file got modified at all + // @Todo + + libs_to_reload.insert(L->get()); + } + + for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { + + DLLibrary *lib = L->get()->dllib; + + lib->_terminate(); + lib->_initialize(); + + // update placeholders (if any) + + DLScript *script = NULL; + + for (Set<DLScript *>::Element *S = DLScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { + if (lib->native_library->scripts.has(S->get()->get_script_name())) { + script = S->get(); + script->script_data = lib->get_script_data(script->get_script_name()); + break; + } + } + + if (script == NULL) { + // new class, cool. Nothing to do here + continue; + } + + if (script->placeholders.size() == 0) + continue; + + for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { + PlaceHolderScriptInstance *p = P->get(); + script->_update_placeholder(p); + } + } + + } break; + default: { + }; + } +#endif +} + +// Resource loader/saver + RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) { ResourceFormatLoaderText rsflt; return rsflt.load(p_path, p_original_path, r_error); diff --git a/modules/dlscript/dl_script.h b/modules/dlscript/dl_script.h index 4e42fea125..360f26cb58 100644 --- a/modules/dlscript/dl_script.h +++ b/modules/dlscript/dl_script.h @@ -33,6 +33,7 @@ #include "io/resource_saver.h" #include "os/thread_safe.h" #include "resource.h" +#include "scene/main/node.h" #include "script_language.h" #include "self_list.h" @@ -43,11 +44,14 @@ #endif class DLScriptData; +class DLLibrary; struct NativeLibrary { StringName path; void *handle; + DLLibrary *dllib; + Map<StringName, DLScriptData *> scripts; static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path); @@ -129,7 +133,6 @@ struct DLScriptData { class DLLibrary; class DLScript : public Script { - GDCLASS(DLScript, Script); Ref<DLLibrary> library; @@ -140,12 +143,14 @@ class DLScript : public Script { #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; -// void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); -// virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); + void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); #endif friend class DLInstance; friend class DLScriptLanguage; + friend class DLReloadNode; + friend class DLLibrary; protected: static void _bind_methods(); @@ -199,18 +204,16 @@ class DLLibrary : public Resource { OBJ_SAVE_TYPE(DLLibrary); Map<StringName, String> platform_files; - NativeLibrary *library; + NativeLibrary *native_library; static DLLibrary *currently_initialized_library; protected: friend class DLScript; friend class NativeLibrary; + friend class DLReloadNode; DLScriptData *get_script_data(const StringName p_name); - Error _initialize(); - Error _terminate(); - bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; @@ -218,6 +221,9 @@ protected: static void _bind_methods(); public: + Error _initialize(); + Error _terminate(); + static DLLibrary *get_currently_initialized_library(); void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); @@ -277,9 +283,13 @@ public: ~DLInstance(); }; +class DLReloadNode; + class DLScriptLanguage : public ScriptLanguage { friend class DLScript; friend class DLInstance; + friend class DLReloadNode; + friend class DLLibrary; static DLScriptLanguage *singleton; @@ -292,7 +302,7 @@ class DLScriptLanguage : public ScriptLanguage { Mutex *lock; - SelfList<DLScript>::List script_list; + Set<DLScript *> script_list; bool profiling; uint64_t script_frame_time; @@ -384,6 +394,13 @@ public: ~DLScriptLanguage(); }; +class DLReloadNode : public Node { + GDCLASS(DLReloadNode, Node) +public: + static void _bind_methods(); + void _notification(int p_what); +}; + class ResourceFormatLoaderDLScript : public ResourceFormatLoader { public: virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); |