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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs45
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs2
3 files changed, 38 insertions, 11 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
index f65f926b22..9c9258dd9e 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs
@@ -170,39 +170,66 @@ namespace Godot.NativeInterop
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedByteArray(Span<byte> from)
- => CreateFromPackedByteArray(Marshaling.ConvertSystemArrayToNativePackedByteArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedByteArray(from);
+ return CreateFromPackedByteArray(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt32Array(Span<int> from)
- => CreateFromPackedInt32Array(Marshaling.ConvertSystemArrayToNativePackedInt32Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt32Array(from);
+ return CreateFromPackedInt32Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedInt64Array(Span<long> from)
- => CreateFromPackedInt64Array(Marshaling.ConvertSystemArrayToNativePackedInt64Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt64Array(from);
+ return CreateFromPackedInt64Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat32Array(Span<float> from)
- => CreateFromPackedFloat32Array(Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from);
+ return CreateFromPackedFloat32Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedFloat64Array(Span<double> from)
- => CreateFromPackedFloat64Array(Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from);
+ return CreateFromPackedFloat64Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedStringArray(Span<string> from)
- => CreateFromPackedStringArray(Marshaling.ConvertSystemArrayToNativePackedStringArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedStringArray(from);
+ return CreateFromPackedStringArray(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector2Array(Span<Vector2> from)
- => CreateFromPackedVector2Array(Marshaling.ConvertSystemArrayToNativePackedVector2Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector2Array(from);
+ return CreateFromPackedVector2Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedVector3Array(Span<Vector3> from)
- => CreateFromPackedVector3Array(Marshaling.ConvertSystemArrayToNativePackedVector3Array(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector3Array(from);
+ return CreateFromPackedVector3Array(nativePackedArray);
+ }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static godot_variant CreateFromPackedColorArray(Span<Color> from)
- => CreateFromPackedColorArray(Marshaling.ConvertSystemArrayToNativePackedColorArray(from));
+ {
+ using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedColorArray(from);
+ return CreateFromPackedColorArray(nativePackedArray);
+ }
public static godot_variant CreateFromSystemArrayOfStringName(Span<StringName> from)
=> CreateFromArray(new Collections.Array(from));
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index c471eceded..4c60080ee9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -139,7 +139,7 @@ namespace Godot
/// <returns>The angle between the two vectors, in radians.</returns>
public readonly real_t AngleToPoint(Vector2 to)
{
- return Mathf.Atan2(y - to.y, x - to.x);
+ return Mathf.Atan2(to.y - y, to.x - x);
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
index 08f2a3a8af..91be548a21 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs
@@ -123,7 +123,7 @@ namespace Godot
/// <returns>The angle between the two vectors, in radians.</returns>
public readonly real_t AngleToPoint(Vector2i to)
{
- return Mathf.Atan2(y - to.y, x - to.x);
+ return Mathf.Atan2(to.y - y, to.x - x);
}
/// <summary>