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-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml15
-rw-r--r--modules/gdnative/gdnative.cpp2
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdscript/gdscript_function.cpp8
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp16
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp6
-rw-r--r--modules/gdscript/language_server/lsp.hpp37
7 files changed, 78 insertions, 8 deletions
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index 7e1cac243a..aa48ab44f2 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -1,35 +1,50 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.2">
<brief_description>
+ An external library containing functions or script classes to use in Godot.
</brief_description>
<description>
+ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [ARVRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link>
</tutorials>
<methods>
<method name="get_current_dependencies" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
+ Returns paths to all dependency libraries for the current platform and architecture.
</description>
</method>
<method name="get_current_library_path" qualifiers="const">
<return type="String">
</return>
<description>
+ Returns the path to the dynamic library file for the current platform and architecture.
</description>
</method>
</methods>
<members>
<member name="config_file" type="ConfigFile" setter="set_config_file" getter="get_config_file">
+ This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] files.
</member>
<member name="load_once" type="bool" setter="set_load_once" getter="should_load_once" default="true">
+ If [code]true[/code], Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
+ If [code]false[/code], Godot loads a separate copy of the library into memory for each script that references it.
</member>
<member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable" default="true">
+ If [code]true[/code], the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
+ [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
</member>
<member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
+ If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
+ [b]Note:[/b] A singleton library cannot be [member reloadable].
</member>
<member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default="&quot;godot_&quot;">
+ The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its [code]gdnative_init[/code] function as [code]godot_gdnative_init[/code] by default.
+ On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code].
</member>
</members>
<constants>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 783ad4e147..ee9e71d4a0 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -339,7 +339,7 @@ bool GDNative::initialize() {
if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
- ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
+ ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
return false;
}
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 6ff6262b56..0194199133 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -277,7 +277,7 @@ void register_gdnative_types() {
proc_ptr);
if (err != OK) {
- ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
+ ERR_PRINTS("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found");
} else {
singleton_gdnatives.push_back(singleton);
((void (*)())proc_ptr)();
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index bdeea9cef3..83d02e4977 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1419,7 +1419,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (!container->iter_init(*counter, valid)) {
#ifdef DEBUG_ENABLED
if (!valid) {
- err_text = "Unable to iterate on object of type " + Variant::get_type_name(container->get_type()) + "'.";
+ err_text = "Unable to iterate on object of type '" + Variant::get_type_name(container->get_type()) + "'.";
OPCODE_BREAK;
}
#endif
@@ -1432,7 +1432,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*iterator = container->iter_get(*counter, valid);
#ifdef DEBUG_ENABLED
if (!valid) {
- err_text = "Unable to obtain iterator object of type " + Variant::get_type_name(container->get_type()) + "'.";
+ err_text = "Unable to obtain iterator object of type '" + Variant::get_type_name(container->get_type()) + "'.";
OPCODE_BREAK;
}
#endif
@@ -1452,7 +1452,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (!container->iter_next(*counter, valid)) {
#ifdef DEBUG_ENABLED
if (!valid) {
- err_text = "Unable to iterate on object of type " + Variant::get_type_name(container->get_type()) + "' (type changed since first iteration?).";
+ err_text = "Unable to iterate on object of type '" + Variant::get_type_name(container->get_type()) + "' (type changed since first iteration?).";
OPCODE_BREAK;
}
#endif
@@ -1465,7 +1465,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
*iterator = container->iter_get(*counter, valid);
#ifdef DEBUG_ENABLED
if (!valid) {
- err_text = "Unable to obtain iterator object of type " + Variant::get_type_name(container->get_type()) + "' (but was obtained on first iteration?).";
+ err_text = "Unable to obtain iterator object of type '" + Variant::get_type_name(container->get_type()) + "' (but was obtained on first iteration?).";
OPCODE_BREAK;
}
#endif
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index ae2aaf6aee..90646f73ba 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -134,6 +134,22 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) {
}
void GDScriptLanguageProtocol::initialized(const Variant &p_params) {
+
+ lsp::GodotCapabilities capabilities;
+
+ DocData *doc = EditorHelp::get_doc_data();
+ for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) {
+
+ lsp::GodotNativeClassInfo gdclass;
+ gdclass.name = E->get().name;
+ gdclass.class_doc = &(E->get());
+ if (ClassDB::ClassInfo *ptr = ClassDB::classes.getptr(StringName(E->get().name))) {
+ gdclass.class_info = ptr;
+ }
+ capabilities.native_classes.push_back(gdclass);
+ }
+
+ notify_client("gdscript/capabilities", capabilities.to_json());
}
void GDScriptLanguageProtocol::poll() {
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 6baa7e4219..c289ff6c07 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -269,7 +269,11 @@ Error GDScriptWorkspace::initialize() {
params += params.empty() ? "..." : ", ...";
}
- symbol.detail = "func " + class_name + "." + data.name + "(" + params + ") -> " + data.return_type;
+ String return_type = data.return_type;
+ if (return_type.empty()) {
+ return_type = "void";
+ }
+ symbol.detail = "func " + class_name + "." + data.name + "(" + params + ") -> " + return_type;
symbol.documentation = data.description;
class_symbol.children.push_back(symbol);
}
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 61a0980c41..cf360b5291 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -31,7 +31,9 @@
#ifndef GODOT_LSP_H
#define GODOT_LSP_H
-#include "core/variant.h"
+#include "core/class_db.h"
+#include "core/list.h"
+#include "editor/doc/doc_data.h"
namespace lsp {
@@ -1567,6 +1569,39 @@ struct InitializeResult {
}
};
+struct GodotNativeClassInfo {
+
+ String name;
+ const DocData::ClassDoc *class_doc = NULL;
+ const ClassDB::ClassInfo *class_info = NULL;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ dict["name"] = name;
+ dict["inherits"] = class_doc->inherits;
+ return dict;
+ }
+};
+
+/** Features not included in the standart lsp specifications */
+struct GodotCapabilities {
+
+ /**
+ * Native class list
+ */
+ List<GodotNativeClassInfo> native_classes;
+
+ Dictionary to_json() {
+ Dictionary dict;
+ Array classes;
+ for (List<GodotNativeClassInfo>::Element *E = native_classes.front(); E; E = E->next()) {
+ classes.push_back(E->get().to_json());
+ }
+ dict["native_classes"] = classes;
+ return dict;
+ }
+};
+
/** Format BBCode documentation from DocData to markdown */
static String marked_documentation(const String &p_bbcode) {