diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/opensimplex/doc_classes/NoiseTexture.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index 07d5eb27d6..280d67cd1b 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -6,6 +6,12 @@ <description> Uses an [OpenSimplexNoise] to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures. NoiseTexture can also generate normalmap textures. + The class uses [Thread]s to generate the texture data internally, so [method Texture.get_data] may return [code]null[/code] if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data: + [codeblock] + var texture = preload("res://noise.tres") + yield(texture, "changed") + var image = texture.get_data() + [/codeblock] </description> <tutorials> </tutorials> @@ -16,6 +22,7 @@ If [code]true[/code], the resulting texture contains a normal map created from the original noise interpreted as a bump map. </member> <member name="bump_strength" type="float" setter="set_bump_strength" getter="get_bump_strength" default="8.0"> + Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer. </member> <member name="flags" type="int" setter="set_flags" getter="get_flags" override="true" default="7" /> <member name="height" type="int" setter="set_height" getter="get_height" default="512"> |