diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdnative/gdnative.cpp | 1362 | ||||
-rw-r--r-- | modules/gdnative/gdnative.h | 396 | ||||
-rw-r--r-- | modules/gdnative/godot/array.cpp (renamed from modules/gdnative/godot/godot_array.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/array.h (renamed from modules/gdnative/godot/godot_array.h) | 15 | ||||
-rw-r--r-- | modules/gdnative/godot/basis.cpp (renamed from modules/gdnative/godot/godot_basis.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/basis.h (renamed from modules/gdnative/godot/godot_basis.h) | 13 | ||||
-rw-r--r-- | modules/gdnative/godot/color.cpp (renamed from modules/gdnative/godot/godot_color.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/color.h (renamed from modules/gdnative/godot/godot_color.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/dictionary.cpp (renamed from modules/gdnative/godot/godot_dictionary.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/dictionary.h (renamed from modules/gdnative/godot/godot_dictionary.h) | 14 | ||||
-rw-r--r-- | modules/gdnative/godot/gdnative.cpp (renamed from modules/gdnative/godot.cpp) | 70 | ||||
-rw-r--r-- | modules/gdnative/godot/gdnative.h | 298 | ||||
-rw-r--r-- | modules/gdnative/godot/icon.png.import | 23 | ||||
-rw-r--r-- | modules/gdnative/godot/node_path.cpp (renamed from modules/gdnative/godot/godot_node_path.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/node_path.h (renamed from modules/gdnative/godot/godot_node_path.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/plane.cpp (renamed from modules/gdnative/godot/godot_plane.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/plane.h (renamed from modules/gdnative/godot/godot_plane.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/pool_arrays.cpp (renamed from modules/gdnative/godot/godot_pool_arrays.cpp) | 10 | ||||
-rw-r--r-- | modules/gdnative/godot/pool_arrays.h (renamed from modules/gdnative/godot/godot_pool_arrays.h) | 61 | ||||
-rw-r--r-- | modules/gdnative/godot/quat.cpp (renamed from modules/gdnative/godot/godot_quat.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/quat.h (renamed from modules/gdnative/godot/godot_quat.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/godot/rect2.cpp (renamed from modules/gdnative/godot/godot_rect2.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/rect2.h (renamed from modules/gdnative/godot/godot_rect2.h) | 6 | ||||
-rw-r--r-- | modules/gdnative/godot/rect3.cpp (renamed from modules/gdnative/godot/godot_rect3.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/rect3.h (renamed from modules/gdnative/godot/godot_rect3.h) | 14 | ||||
-rw-r--r-- | modules/gdnative/godot/rid.cpp (renamed from modules/gdnative/godot/godot_rid.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/rid.h (renamed from modules/gdnative/godot/godot_rid.h) | 10 | ||||
-rw-r--r-- | modules/gdnative/godot/string.cpp (renamed from modules/gdnative/godot/godot_string.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/string.h (renamed from modules/gdnative/godot/godot_string.h) | 11 | ||||
-rw-r--r-- | modules/gdnative/godot/transform.cpp (renamed from modules/gdnative/godot/godot_transform.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/transform.h (renamed from modules/gdnative/godot/godot_transform.h) | 16 | ||||
-rw-r--r-- | modules/gdnative/godot/transform2d.cpp (renamed from modules/gdnative/godot/godot_transform2d.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/transform2d.h (renamed from modules/gdnative/godot/godot_transform2d.h) | 14 | ||||
-rw-r--r-- | modules/gdnative/godot/variant.cpp (renamed from modules/gdnative/godot/godot_variant.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/variant.h (renamed from modules/gdnative/godot/godot_variant.h) | 47 | ||||
-rw-r--r-- | modules/gdnative/godot/vector2.cpp (renamed from modules/gdnative/godot/godot_vector2.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/vector2.h (renamed from modules/gdnative/godot/godot_vector2.h) | 10 | ||||
-rw-r--r-- | modules/gdnative/godot/vector3.cpp (renamed from modules/gdnative/godot/godot_vector3.cpp) | 4 | ||||
-rw-r--r-- | modules/gdnative/godot/vector3.h (renamed from modules/gdnative/godot/godot_vector3.h) | 12 | ||||
-rw-r--r-- | modules/gdnative/register_types.cpp | 54 | ||||
-rw-r--r-- | modules/nativescript/SCsub | 10 | ||||
-rw-r--r-- | modules/nativescript/api_generator.cpp (renamed from modules/gdnative/api_generator.cpp) | 0 | ||||
-rw-r--r-- | modules/nativescript/api_generator.h (renamed from modules/gdnative/api_generator.h) | 0 | ||||
-rw-r--r-- | modules/nativescript/config.py | 8 | ||||
-rw-r--r-- | modules/nativescript/godot_nativescript.cpp | 205 | ||||
-rw-r--r-- | modules/nativescript/godot_nativescript.h (renamed from modules/gdnative/godot.h) | 267 | ||||
-rw-r--r-- | modules/nativescript/nativescript.cpp | 1088 | ||||
-rw-r--r-- | modules/nativescript/nativescript.h | 281 | ||||
-rw-r--r-- | modules/nativescript/register_types.cpp | 93 | ||||
-rw-r--r-- | modules/nativescript/register_types.h | 31 |
50 files changed, 2544 insertions, 2007 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 214164ef89..65bfbb0ff7 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -36,725 +36,54 @@ #include "project_settings.h" #include "scene/main/scene_tree.h" -#include "scene/resources/scene_format_text.h" -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) -#include "api_generator.h" -#endif +const String init_symbol = "godot_gdnative_init"; +const String terminate_symbol = "godot_gdnative_terminate"; -#ifdef TOOLS_ENABLED -#include "editor/editor_node.h" -#endif +String GDNativeLibrary::platform_names[NUM_PLATFORMS] = { + "X11_32bit", + "X11_64bit", + "Windows_32bit", + "Windows_64bit", + "OSX", -Error NativeLibrary::initialize(NativeLibrary *&p_native_lib, const StringName p_path) { + "Android", + "iOS", - if (GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_path)) { - p_native_lib = GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path]; - return OK; - } - - NativeLibrary *lib = memnew(NativeLibrary); - lib->path = p_path; - - p_native_lib = lib; - - // Open the file - - Error error; - error = OS::get_singleton()->open_dynamic_library(p_path, lib->handle); - if (error) return error; - ERR_FAIL_COND_V(!lib->handle, ERR_BUG); - - // Get the method - - void *library_init; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(lib->handle, GDNativeScriptLanguage::get_init_symbol_name(), library_init); - if (error) return error; - ERR_FAIL_COND_V(!library_init, ERR_BUG); - - void (*library_init_fpointer)(godot_native_init_options *) = (void (*)(godot_native_init_options *))library_init; - - godot_native_init_options options; - - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); - options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); - options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); - - library_init_fpointer(&options); // Catch errors? - - GDNativeScriptLanguage::get_singleton()->initialized_libraries[p_path] = lib; - - return OK; -} - -Error NativeLibrary::terminate(NativeLibrary *&p_native_lib) { - - if (!GDNativeScriptLanguage::get_singleton()->initialized_libraries.has(p_native_lib->path)) { - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - return OK; - } - - Error error = OK; - void *library_terminate; - error = OS::get_singleton()->get_dynamic_library_symbol_handle(p_native_lib->handle, GDNativeScriptLanguage::get_terminate_symbol_name(), library_terminate); - if (!error) { - - void (*library_terminate_pointer)(godot_native_terminate_options *) = (void (*)(godot_native_terminate_options *))library_terminate; - - godot_native_terminate_options options; - options.in_editor = SceneTree::get_singleton()->is_editor_hint(); - - library_terminate_pointer(&options); - } - - GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); - - OS::get_singleton()->close_dynamic_library(p_native_lib->handle); - p_native_lib->handle = 0; - - return OK; -} - -// Script -#ifdef TOOLS_ENABLED - -void GDNativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { - ERR_FAIL_COND(!script_data); - - List<PropertyInfo> pinfo; - Map<StringName, Variant> values; - - for (Map<StringName, GDNativeScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { - PropertyInfo p = E->get().info; - p.name = String(E->key()); - pinfo.push_back(p); - values[p.name] = E->get().default_value; - } - - p_placeholder->update(pinfo, values); -} - -void GDNativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { - - placeholders.erase(p_placeholder); -} - -#endif - -bool GDNativeScript::can_instance() const { -#ifdef TOOLS_ENABLED - return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); -#else - // allow defaultlibrary without editor features - if (!library.is_valid()) { - String path = GLOBAL_GET("gdnative/default_gdnativelibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) { - return true; - } - } - - return script_data; -#endif - //return script_data || (!tool && !ScriptServer::is_scripting_enabled()); - // change to true enable in editor stuff. -} - -Ref<Script> GDNativeScript::get_base_script() const { - Ref<GDNativeScript> base_script; - base_script->library = library; - base_script->script_data = script_data; - base_script->script_name = script_data->base; - return base_script; -} - -StringName GDNativeScript::get_instance_base_type() const { - return script_data->base_native_type; -} - -ScriptInstance *GDNativeScript::instance_create(Object *p_this) { - -#ifdef TOOLS_ENABLED - - // find a good way to initialize stuff in the editor - if (!ScriptServer::is_scripting_enabled() && !is_tool()) { - // placeholder, for nodes. But for tools we want the real thing - - PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(GDNativeScriptLanguage::singleton, Ref<Script>((Script *)this), p_this)); - placeholders.insert(sins); - - if (!library.is_valid()) - return sins; - - if (!library->native_library) { - Error err = library->_initialize(); - if (err != OK) { - return sins; - } - } - - if (!script_data) { - script_data = library->get_script_data(script_name); - } - if (script_data && script_data->create_func.create_func) { - script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } - - _update_placeholder(sins); - - return sins; - } - -#endif - - if (!library.is_valid()) { - String path = GLOBAL_GET("gdnative/default_gdnativelibrary"); - - RES lib = ResourceLoader::load(path); - - if (lib.is_valid() && lib->cast_to<GDNativeLibrary>()) { - set_library(lib); - } - } - - GDNativeInstance *new_instance = memnew(GDNativeInstance); - - new_instance->owner = p_this; - new_instance->script = Ref<GDNativeScript>(this); - -#ifndef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) { - new_instance->userdata = 0; - } else { - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); - } -#else - new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); -#endif - - instances.insert(p_this); - return new_instance; -} - -bool GDNativeScript::instance_has(const Object *p_this) const { - return instances.has((Object *)p_this); // TODO -} - -bool GDNativeScript::has_source_code() const { - return false; -} - -String GDNativeScript::get_source_code() const { - return ""; -} - -Error GDNativeScript::reload(bool p_keep_state) { - return FAILED; -} - -bool GDNativeScript::has_method(const StringName &p_method) const { - if (!script_data) - return false; - GDNativeScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return true; - - data = data->base_data; - } - - return false; -} - -MethodInfo GDNativeScript::get_method_info(const StringName &p_method) const { - if (!script_data) - return MethodInfo(); - GDNativeScriptData *data = script_data; - - while (data) { - if (data->methods.has(p_method)) - return data->methods[p_method].info; - - data = data->base_data; - } - - ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo()); - return MethodInfo(); -} - -void GDNativeScript::get_script_method_list(List<MethodInfo> *p_list) const { - if (!script_data) return; - - Set<MethodInfo> methods; - GDNativeScriptData *data = script_data; - - while (data) { - for (Map<StringName, GDNativeScriptData::Method>::Element *E = data->methods.front(); E; E = E->next()) { - methods.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -void GDNativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { - if (!script_data) return; - - Set<PropertyInfo> properties; - GDNativeScriptData *data = script_data; - - while (data) { - for (Map<StringName, GDNativeScriptData::Property>::Element *E = data->properties.front(); E; E = E->next()) { - properties.insert(E->get().info); - } - data = data->base_data; - } - - for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { - p_list->push_back(E->get()); - } -} - -bool GDNativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const { - if (!script_data) return false; - - GDNativeScriptData *data = script_data; - - while (data) { - if (data->properties.has(p_property)) { - r_value = data->properties[p_property].default_value; - return true; - } - - data = data->base_data; - } - - return false; -} - -bool GDNativeScript::is_tool() const { - ERR_FAIL_COND_V(!script_data, false); - return script_data->is_tool; -} - -String GDNativeScript::get_node_type() const { - return ""; // ? -} - -ScriptLanguage *GDNativeScript::get_language() const { - return GDNativeScriptLanguage::singleton; -} - -bool GDNativeScript::has_script_signal(const StringName &p_signal) const { - if (!script_data) - return false; - - GDNativeScriptData *data = script_data; - - while (data) { - if (data->signals_.has(p_signal)) { - return true; - } - - data = data->base_data; - } - - return false; -} - -void GDNativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { - if (!script_data) - return; - - Set<MethodInfo> signals_; - GDNativeScriptData *data = script_data; - - while (data) { - - for (Map<StringName, GDNativeScriptData::Signal>::Element *S = data->signals_.front(); S; S = S->next()) { - signals_.insert(S->get().signal); - } - - data = data->base_data; - } - - for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) { - r_signals->push_back(E->get()); - } -} - -Variant GDNativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - - /* STEP 1, CREATE */ - - if (!library.is_valid() || ((String)script_name).empty() || !script_data) { - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); - } - - r_error.error = Variant::CallError::CALL_OK; - REF ref; - Object *owner = NULL; - - GDNativeScriptData *_baseptr = script_data; - while (_baseptr->base_data) { - _baseptr = _baseptr->base_data; - } - - if (!(_baseptr->base_native_type == "")) { - owner = ClassDB::instance(_baseptr->base_native_type); - } else { - owner = memnew(Reference); //by default, no base means use reference - } - - Reference *r = owner->cast_to<Reference>(); - if (r) { - ref = REF(r); - } - - // GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error); - // @Todo support varargs for constructors. - GDNativeInstance *instance = (GDNativeInstance *)instance_create(owner); - - owner->set_script_instance(instance); - if (!instance) { - if (ref.is_null()) { - memdelete(owner); //no owner, sorry - } - return Variant(); - } - - if (ref.is_valid()) { - return ref; - } else { - return owner; - } -} - -Ref<GDNativeLibrary> GDNativeScript::get_library() const { - return library; -} - -void GDNativeScript::set_library(Ref<GDNativeLibrary> p_library) { - library = p_library; - -#ifdef TOOLS_ENABLED - if (!ScriptServer::is_scripting_enabled()) - return; -#endif - if (library.is_valid()) { - Error initalize_status = library->_initialize(); - ERR_FAIL_COND(initalize_status != OK); - if (script_name) { - script_data = library->native_library->scripts[script_name]; - ERR_FAIL_COND(!script_data); - } - } -} - -StringName GDNativeScript::get_script_name() const { - return script_name; -} - -void GDNativeScript::set_script_name(StringName p_script_name) { - script_name = p_script_name; - - if (library.is_valid()) { -#ifdef TOOLS_ENABLED - if (!library->native_library) { - library->_initialize(); - } -#endif - if (library->native_library) { - script_data = library->get_script_data(script_name); - ERR_FAIL_COND(!script_data); - } - } -} - -void GDNativeScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNativeScript::get_library); - ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNativeScript::set_library); - ClassDB::bind_method(D_METHOD("get_script_name"), &GDNativeScript::get_script_name); - ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &GDNativeScript::set_script_name); - - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDNativeScript::_new, MethodInfo(Variant::OBJECT, "new")); - - ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); - ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name"); -} - -GDNativeScript::GDNativeScript() { - script_data = NULL; - GDNativeScriptLanguage::get_singleton()->script_list.insert(this); -} - -GDNativeScript::~GDNativeScript() { - //hmm - GDNativeScriptLanguage::get_singleton()->script_list.erase(this); -} - -// Library - -GDNativeLibrary *GDNativeLibrary::currently_initialized_library = NULL; - -GDNativeLibrary *GDNativeLibrary::get_currently_initialized_library() { - return currently_initialized_library; -} - -static const char *_dl_platforms_info[] = { - "|unix|so|Unix", - "unix|x11|so|X11", - "unix|server|so|Server", - "unix|android|so|Android", - "unix|haiku|so|Haiku", // Right? - "|mac|dylib|Mac", - "mac|ios|dylib|iOS", - "mac|osx|dylib|OSX", - "|html5|js|HTML5", - "|windows|dll|Windows", - "windows|uwp|dll|UWP", - NULL // Finishing condition + "WebAssembly" }; +String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = { + "so", + "so", + "dll", + "dll", + "dylib", -void GDNativeLibrary::set_platform_file(StringName p_platform, String p_file) { - if (p_file.empty()) { - platform_files.erase(p_platform); - } else { - platform_files[p_platform] = p_file; - } -} - -String GDNativeLibrary::get_platform_file(StringName p_platform) const { - if (platform_files.has(p_platform)) { - return platform_files[p_platform]; - } else { - return ""; - } -} - -Error GDNativeLibrary::_initialize() { - _THREAD_SAFE_METHOD_ - - // Get the file - - const String platform_name = OS::get_singleton()->get_name(); - String platform_file(""); - char **platform_info = (char **)_dl_platforms_info; - - if (platform_files.has(platform_name.to_lower())) { - platform_file = platform_files[platform_name.to_lower()]; - } - - while (*platform_info) { - String platform_info_string(*platform_info); - - if (platform_name == platform_info_string.get_slicec('|', 3)) { - String platform_key = platform_info_string.get_slicec('|', 1); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - - if (platform_files.has(platform_key)) { - platform_file = platform_files[platform_key]; - } else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) { - platform_file = platform_files[fallback_platform_key]; - } else { - return ERR_UNAVAILABLE; - } - } - platform_info++; - } - ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST); - - StringName path = ProjectSettings::get_singleton()->globalize_path(platform_file); - - GDNativeLibrary::currently_initialized_library = this; - - Error ret = NativeLibrary::initialize(native_library, path); - native_library->dllib = this; - - GDNativeLibrary::currently_initialized_library = NULL; + "so", + "dylib", - return ret; -} - -Error GDNativeLibrary::_terminate() { - ERR_FAIL_COND_V(!native_library, ERR_BUG); - ERR_FAIL_COND_V(!native_library->handle, ERR_BUG); - - // de-init stuff - - for (Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.front(); E; E = E->next()) { - for (Map<StringName, GDNativeScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) { - if (M->get().method.free_func) { - M->get().method.free_func(M->get().method.method_data); - } - } - if (E->get()->create_func.free_func) { - E->get()->create_func.free_func(E->get()->create_func.method_data); - } - if (E->get()->destroy_func.free_func) { - E->get()->destroy_func.free_func(E->get()->destroy_func.method_data); - } - - for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { - if (S->get()->script_data == E->get()) { - S->get()->script_data = NULL; - } - } - - memdelete(E->get()); - } - - Error ret = NativeLibrary::terminate(native_library); - native_library->scripts.clear(); - - return ret; -} - -void GDNativeLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - GDNativeScriptData *s = memnew(GDNativeScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void GDNativeLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(native_library->scripts.has(p_name)); - - GDNativeScriptData *s = memnew(GDNativeScriptData); - s->base = p_base; - s->create_func = p_instance_func; - s->destroy_func = p_destroy_func; - s->is_tool = true; - Map<StringName, GDNativeScriptData *>::Element *E = native_library->scripts.find(p_base); - if (E) { - s->base_data = E->get(); - s->base_native_type = s->base_data->base_native_type; - } else { - if (!ClassDB::class_exists(p_base)) { - memdelete(s); - ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'"); - ERR_FAIL(); - } - s->base_native_type = p_base; - } - - native_library->scripts.insert(p_name, s); -} - -void GDNativeLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - p_info.name = p_method; - GDNativeScriptData::Method method; - - method = GDNativeScriptData::Method(p_func, p_info, p_attr.rpc_type); - - native_library->scripts[p_name]->methods.insert(p_method, method); -} - -void GDNativeLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - - GDNativeScriptData::Property p; - - PropertyInfo pi; - pi.name = p_path; - - if (p_attr != NULL) { - pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage); + "wasm" +}; - p = GDNativeScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type); - } +// TODO(karroffel): make this actually do something lol. +GDNativeLibrary::Platform GDNativeLibrary::current_platform = X11_64BIT; - native_library->scripts[p_name]->properties.insert(p_path, p); +GDNativeLibrary::GDNativeLibrary() + : library_paths() { } -void GDNativeLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) { - ERR_FAIL_COND(!native_library); - ERR_FAIL_COND(!native_library->scripts.has(p_name)); - ERR_FAIL_COND(!p_signal); - - GDNativeScriptData::Signal signal; - - signal.signal.name = *(String *)&p_signal->name; - - { - List<PropertyInfo> arguments; - for (int i = 0; i < p_signal->num_args; i++) { - PropertyInfo info; - godot_signal_argument attrib = p_signal->args[i]; - - String *name = (String *)&attrib.name; - info.name = *name; - info.type = (Variant::Type)attrib.type; - info.hint = (PropertyHint)attrib.hint; - info.hint_string = *(String *)&attrib.hint_string; - info.usage = attrib.usage; - - arguments.push_back(info); - } - - signal.signal.arguments = arguments; - } - - { - Vector<Variant> default_arguments; - for (int i = 0; i < p_signal->num_default_args; i++) { - Variant *v; - godot_signal_argument attrib = p_signal->args[i]; - - v = (Variant *)&attrib.default_value; - - default_arguments.push_back(*v); - } - - signal.signal.default_arguments = default_arguments; - } - - native_library->scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal); +GDNativeLibrary::~GDNativeLibrary() { } -GDNativeScriptData *GDNativeLibrary::get_script_data(const StringName p_name) { - ERR_FAIL_COND_V(!native_library, NULL); - - ERR_FAIL_COND_V(!native_library->scripts.has(p_name), NULL); - - return native_library->scripts[p_name]; +void GDNativeLibrary::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path); + ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path); } bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name.begins_with("platform/")) { - set_platform_file(name.get_slice("/", 1), p_value); + set_library_path(name.get_slice("/", 1), p_value); return true; } return false; @@ -763,582 +92,231 @@ bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) { bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name.begins_with("platform/")) { - r_ret = get_platform_file(name.get_slice("/", 1)); + r_ret = get_library_path(name.get_slice("/", 1)); return true; } return false; } void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { - char **platform_info = (char **)_dl_platforms_info; - - Set<String> registered_platform_names; - { - List<StringName> ep; - // ep.push_back("X11"); - // EditorImportExport::get_singleton()->get_export_platforms(&ep); - - // @Todo - // get export platforms with the new export system somehow. - for (List<StringName>::Element *E = ep.front(); E; E = E->next()) { - registered_platform_names.insert(String(E->get()).to_lower()); - } - } - - while (*platform_info) { - String platform_info_string(*platform_info); - String fallback_platform_key = platform_info_string.get_slicec('|', 0); - String platform_key = platform_info_string.get_slicec('|', 1); - String platform_extension = platform_info_string.get_slicec('|', 2); - String platform_name = platform_info_string.get_slicec('|', 3); - - registered_platform_names.erase(platform_name); - - if (fallback_platform_key.empty()) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension)); - - } else { - if (platform_files.has(platform_key)) { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED)); - } else { - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE)); - } - } - platform_info++; - } - - while (registered_platform_names.size()) { - const String platform_name = registered_platform_names.front()->get(); - registered_platform_names.erase(platform_name); - p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*")); - } -} - -void GDNativeLibrary::_notification(int what) { - // TODO -} - -void GDNativeLibrary::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &GDNativeLibrary::set_platform_file); - ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &GDNativeLibrary::get_platform_file); -} - -GDNativeLibrary::GDNativeLibrary() { - native_library = NULL; -} - -GDNativeLibrary::~GDNativeLibrary() { - - if (!native_library) { - return; - } - - if (native_library->handle) { - _terminate(); + for (int i = 0; i < NUM_PLATFORMS; i++) { + p_list->push_back(PropertyInfo(Variant::STRING, + "platform/" + platform_names[i], + PROPERTY_HINT_FILE, + "*." + platform_lib_ext[i])); } } -// Instance - -bool GDNativeInstance::set(const StringName &p_name, const Variant &p_value) { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value); - return true; +void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) { + int i; + for (i = 0; i <= NUM_PLATFORMS; i++) { + if (i == NUM_PLATFORMS) break; + if (platform_names[i] == p_platform) { + break; + } } - Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_set"); - if (E) { - Variant name = p_name; - const Variant *args[2] = { &name, &p_value }; - - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 2, (godot_variant **)args); - return true; + if (i == NUM_PLATFORMS) { + ERR_EXPLAIN(String("No such platform: ") + p_platform); + ERR_FAIL(); } - return false; + library_paths[i] = p_path; } -bool GDNativeInstance::get(const StringName &p_name, Variant &r_ret) const { - if (!script->script_data) - return false; - if (script->script_data->properties.has(p_name)) { - godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata); - r_ret = *(Variant *)&value; - godot_variant_destroy(&value); - return true; - } - - Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_get"); - if (E) { - Variant name = p_name; - const Variant *args[1] = { &name }; - - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 1, (godot_variant **)args); - if (((Variant *)&result)->get_type() != Variant::NIL) { - r_ret = *(Variant *)&result; - godot_variant_destroy(&result); - return true; +String GDNativeLibrary::get_library_path(StringName p_platform) const { + int i; + for (i = 0; i <= NUM_PLATFORMS; i++) { + if (i == NUM_PLATFORMS) break; + if (platform_names[i] == p_platform) { + break; } - godot_variant_destroy(&result); } - return false; -} - -void GDNativeInstance::get_property_list(List<PropertyInfo> *p_properties) const { - script->get_script_property_list(p_properties); - // TODO: dynamic properties - - Map<StringName, GDNativeScriptData::Method>::Element *E = script->script_data->methods.find("_get_property_list"); - if (E) { - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, 0, NULL); - Variant ret = *(Variant *)&result; - godot_variant_destroy(&result); - - if (ret.get_type() != Variant::ARRAY) { - ERR_EXPLAIN("Wrong type for _get_property_list, must be an array of dictionaries."); - ERR_FAIL(); - } - - Array arr = ret; - for (int i = 0; i < arr.size(); i++) { - Dictionary d = arr[i]; - ERR_CONTINUE(!d.has("name")) - ERR_CONTINUE(!d.has("type")) - - PropertyInfo pinfo; - - pinfo.type = Variant::Type(d["type"].operator int()); - ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX); - - pinfo.name = d["name"]; - ERR_CONTINUE(pinfo.name == ""); - - if (d.has("hint")) { - pinfo.hint = PropertyHint(d["hint"].operator int()); - } - if (d.has("hint_string")) { - pinfo.hint_string = d["hint_string"]; - } - if (d.has("usage")) { - pinfo.usage = d["usage"]; - } - - p_properties->push_back(pinfo); - } + if (i == NUM_PLATFORMS) { + ERR_EXPLAIN(String("No such platform: ") + p_platform); + ERR_FAIL_V(""); } -} -Variant::Type GDNativeInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - if (script->script_data->properties.has(p_name)) { - *r_is_valid = true; - return script->script_data->properties[p_name].info.type; - } - *r_is_valid = false; - return Variant::NIL; + return library_paths[i]; } -void GDNativeInstance::get_method_list(List<MethodInfo> *p_list) const { - script->get_script_method_list(p_list); +String GDNativeLibrary::get_active_library_path() const { + return library_paths[GDNativeLibrary::current_platform]; } -bool GDNativeInstance::has_method(const StringName &p_method) const { - return script->has_method(p_method); +GDNative::GDNative() { + initialized = false; + native_handle = NULL; } -Variant GDNativeInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - // TODO: validated methods & errors - - GDNativeScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - return *(Variant *)&result; - } - data_ptr = data_ptr->base_data; - } - r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; - return Variant(); +GDNative::~GDNative() { + // TODO(karroffel): implement ALL the things! } -void GDNativeInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors +extern "C" void _api_anchor(); - GDNativeScriptData *data_ptr = script->script_data; - while (data_ptr) { - Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } - data_ptr = data_ptr->base_data; - } +void GDNative::_compile_dummy_for_api() { + _api_anchor(); } -void GDNativeInstance::_ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) { - // TODO: validated methods & errors +void GDNative::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &GDNative::set_library); + ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &GDNative::get_library); - if (data_ptr->base_data) - _ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount); + ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize); + ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate); - // Variant::CallError ce; + // TODO(karroffel): get_native_(raw_)call_types binding? - Map<StringName, GDNativeScriptData::Method>::Element *E = data_ptr->methods.find(p_method); - if (E) { - E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); - } -} - -void GDNativeInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - if (script.ptr() && script->script_data) { - _ml_call_reversed(script->script_data, p_method, p_args, p_argcount); - } -} + // TODO(karroffel): make this a varargs function? + ClassDB::bind_method(D_METHOD("call_native:Variant", "procedure_name", "arguments:Array"), &GDNative::call_native); -void GDNativeInstance::notification(int p_notification) { - Variant value = p_notification; - const Variant *args[1] = { &value }; - call_multilevel(GDNativeScriptLanguage::singleton->strings._notification, args, 1); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); } -Ref<Script> GDNativeInstance::get_script() const { - return script; +void GDNative::set_library(Ref<GDNativeLibrary> p_library) { + library = p_library; } -ScriptLanguage *GDNativeInstance::get_language() { - return GDNativeScriptLanguage::singleton; +Ref<GDNativeLibrary> GDNative::get_library() { + return library; } -ScriptInstance::RPCMode GDNativeInstance::get_rpc_mode(const StringName &p_method) const { - GDNativeScriptData::Method m = script->script_data->methods[p_method]; - switch (m.rpc_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; +bool GDNative::initialize() { + if (library.is_null()) { + ERR_PRINT("No library set, can't initialize GDNative object"); + return false; } -} -ScriptInstance::RPCMode GDNativeInstance::get_rset_mode(const StringName &p_variable) const { - GDNativeScriptData::Property p = script->script_data->properties[p_variable]; - switch (p.rset_mode) { - case GODOT_METHOD_RPC_MODE_DISABLED: - return RPC_MODE_DISABLED; - case GODOT_METHOD_RPC_MODE_REMOTE: - return RPC_MODE_REMOTE; - case GODOT_METHOD_RPC_MODE_SYNC: - return RPC_MODE_SYNC; - case GODOT_METHOD_RPC_MODE_MASTER: - return RPC_MODE_MASTER; - case GODOT_METHOD_RPC_MODE_SLAVE: - return RPC_MODE_SLAVE; - default: - return RPC_MODE_DISABLED; + String lib_path = library->get_active_library_path(); + if (lib_path.empty()) { + ERR_PRINT("No library set for this platform"); + return false; } -} -GDNativeInstance::GDNativeInstance() { - owner = NULL; - userdata = NULL; -} - -GDNativeInstance::~GDNativeInstance() { - if (script.is_valid()) { - if (owner) { - script->instances.erase(owner); - } - if (!script->script_data) - return; - script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata); - if (script->script_data->destroy_func.free_func) - script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data); - if (script->script_data->create_func.free_func) - script->script_data->create_func.free_func(script->script_data->create_func.method_data); + String path = ProjectSettings::get_singleton()->globalize_path(lib_path); + Error err = OS::get_singleton()->open_dynamic_library(path, native_handle); + if (err != OK) { + return false; } -} - -// Language - -GDNativeScriptLanguage *GDNativeScriptLanguage::singleton = NULL; - -String GDNativeScriptLanguage::get_name() const { - return "Native"; -} - -void _add_reload_node() { -#ifdef TOOLS_ENABLED - GDNativeReloadNode *rn = memnew(GDNativeReloadNode); - EditorNode::get_singleton()->add_child(rn); -#endif -} - -void GDNativeScriptLanguage::init() { - // TODO: Expose globals - GLOBAL_DEF("gdnative/default_gdnativelibrary", ""); - PropertyInfo prop_info(Variant::STRING, "gdnative/default_gdnativelibrary", PROPERTY_HINT_FILE, "tres,res,dllib"); - ProjectSettings::get_singleton()->set_custom_property_info("gdnative/default_gdnativelibrary", prop_info); - -// generate bindings -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) - - List<String> args = OS::get_singleton()->get_cmdline_args(); - List<String>::Element *E = args.find("--gdnative-generate-json-api"); + void *library_init; + err = OS::get_singleton()->get_dynamic_library_symbol_handle( + native_handle, + init_symbol, + library_init); - if (E && E->next()) { - if (generate_c_api(E->next()->get()) != OK) { - ERR_PRINT("Failed to generate C API\n"); - } + if (err || !library_init) { + return false; } -#endif -#ifdef TOOLS_ENABLED - // if (SceneTree::get_singleton()->is_editor_hint()) { - EditorNode::add_init_callback(&_add_reload_node); -// } -#endif -} - -String GDNativeScriptLanguage::get_type() const { - return "Native"; -} - -String GDNativeScriptLanguage::get_extension() const { - return "gdn"; -} - -Error GDNativeScriptLanguage::execute_file(const String &p_path) { - return OK; // ?? -} - -void GDNativeScriptLanguage::finish() { - // cleanup is for noobs -} - -// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link -extern "C" void _api_anchor(); - -void GDNativeScriptLanguage::_compile_dummy_for_the_api() { - _api_anchor(); -} + godot_gdnative_init_fn library_init_fpointer; + library_init_fpointer = (godot_gdnative_init_fn)library_init; -Ref<Script> GDNativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - GDNativeScript *src = memnew(GDNativeScript); - src->set_script_name(p_class_name); - return Ref<GDNativeScript>(src); -} + godot_gdnative_init_options options; -bool GDNativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { - return false; // TODO -} + options.in_editor = SceneTree::get_singleton()->is_editor_hint(); + options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); + options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); + options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); -Script *GDNativeScriptLanguage::create_script() const { - GDNativeScript *scr = memnew(GDNativeScript); - return scr; -} + library_init_fpointer(&options); -bool GDNativeScriptLanguage::has_named_classes() const { return true; } -int GDNativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { - return -1; // No source code! -} - -String GDNativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { - return ""; // No source code! -} - -void GDNativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { - // TODO TODO TODO -} - -// TODO: Any debugging? (research) -String GDNativeScriptLanguage::debug_get_error() const { - return ""; -} - -int GDNativeScriptLanguage::debug_get_stack_level_count() const { - return 1; // ? -} - -int GDNativeScriptLanguage::debug_get_stack_level_line(int p_level) const { - return -1; -} - -String GDNativeScriptLanguage::debug_get_stack_level_function(int p_level) const { - return "[native code]"; // ? -} - -String GDNativeScriptLanguage::debug_get_stack_level_source(int p_level) const { - return ""; -} - -void GDNativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} +bool GDNative::terminate() { -void GDNativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {} - -String GDNativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { - return ""; // ?? -} - -void GDNativeScriptLanguage::reload_all_scripts() { - // @Todo -} + if (native_handle == NULL) { + ERR_PRINT("No valid library handle, can't terminate GDNative object"); + return false; + } -void GDNativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { - // @Todo - OS::get_singleton()->print("reload tool scripts\n"); -} + Error error = OK; + void *library_terminate; + error = OS::get_singleton()->get_dynamic_library_symbol_handle( + native_handle, + terminate_symbol, + library_terminate); + if (error) { + OS::get_singleton()->close_dynamic_library(native_handle); + native_handle = NULL; + return true; + } -void GDNativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("gdn"); // Container file format -} + godot_gdnative_terminate_fn library_terminate_pointer; + library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate; -void GDNativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { -} + // TODO(karroffel): remove this? Should be part of NativeScript, not + // GDNative IMO + godot_gdnative_terminate_options options; + options.in_editor = SceneTree::get_singleton()->is_editor_hint(); -void GDNativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { -} + library_terminate_pointer(&options); -// TODO: all profilling -void GDNativeScriptLanguage::profiling_start() { -} + // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); -void GDNativeScriptLanguage::profiling_stop() { -} + OS::get_singleton()->close_dynamic_library(native_handle); + native_handle = NULL; -int GDNativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; + return false; } -int GDNativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { - return 0; +void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) { + native_calls.insert(p_call_type, p_callback); } -void GDNativeScriptLanguage::frame() { +void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) { + native_raw_calls.insert(p_raw_call_type, p_callback); } -String GDNativeScriptLanguage::get_init_symbol_name() { - return "godot_native_init"; // TODO: Maybe make some internal function which would do the actual stuff -} +Vector<StringName> GDNativeCallRegistry::get_native_call_types() { + Vector<StringName> call_types; + call_types.resize(native_calls.size()); -String GDNativeScriptLanguage::get_terminate_symbol_name() { - return "godot_native_terminate"; -} + size_t idx = 0; + for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) { + call_types[idx] = E->key(); + } -GDNativeScriptLanguage::GDNativeScriptLanguage() { - ERR_FAIL_COND(singleton); - strings._notification = StringName("_notification"); - singleton = this; - initialized_libraries = Map<StringName, NativeLibrary *>(); + return call_types; } -GDNativeScriptLanguage::~GDNativeScriptLanguage() { - singleton = NULL; -} +Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() { + Vector<StringName> call_types; + call_types.resize(native_raw_calls.size()); -// DLReloadNode + size_t idx = 0; + for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) { + call_types[idx] = E->key(); + } -void GDNativeReloadNode::_bind_methods() { - ClassDB::bind_method("_notification", &GDNativeReloadNode::_notification); + return call_types; } -void GDNativeReloadNode::_notification(int p_what) { -#ifdef TOOLS_ENABLED - - switch (p_what) { - case MainLoop::NOTIFICATION_WM_FOCUS_IN: { - - Set<NativeLibrary *> libs_to_reload; - - for (Map<StringName, NativeLibrary *>::Element *L = GDNativeScriptLanguage::get_singleton()->initialized_libraries.front(); L; L = L->next()) { - // check if file got modified at all - // @Todo - - libs_to_reload.insert(L->get()); - } - - for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { - - GDNativeLibrary *lib = L->get()->dllib; - - lib->_terminate(); - lib->_initialize(); - - // update placeholders (if any) - - Set<GDNativeScript *> scripts; - - for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { +Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) { - if (lib->native_library->scripts.has(S->get()->get_script_name())) { - GDNativeScript *script = S->get(); - script->script_data = lib->get_script_data(script->get_script_name()); - scripts.insert(script); - } - } - - for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) { - GDNativeScript *script = S->get(); - if (script->placeholders.size() == 0) - continue; - - for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { - PlaceHolderScriptInstance *p = P->get(); - script->_update_placeholder(p); - } - } - } - - } break; - default: { - }; + Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type); + if (!E) { + ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data()); + return Variant(); } -#endif -} - -// Resource loader/saver - -RES ResourceFormatLoaderGDNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) { - ResourceFormatLoaderText rsflt; - return rsflt.load(p_path, p_original_path, r_error); -} -void ResourceFormatLoaderGDNativeScript::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("gdn"); -} -bool ResourceFormatLoaderGDNativeScript::handles_type(const String &p_type) const { - return (p_type == "Script" || p_type == "Native"); -} -String ResourceFormatLoaderGDNativeScript::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "gdn") - return "Native"; - return ""; -} + String procedure_name = p_procedure_name; + godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments); -Error ResourceFormatSaverGDNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - ResourceFormatSaverText rfst; - return rfst.save(p_path, p_resource, p_flags); + return *(Variant *)&result; } -bool ResourceFormatSaverGDNativeScript::recognize(const RES &p_resource) const { - return p_resource->cast_to<GDNativeScript>() != NULL; -} +void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) { -void ResourceFormatSaverGDNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (p_resource->cast_to<GDNativeScript>()) { - p_extensions->push_back("gdn"); + Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type); + if (!E) { + ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data()); + return; } + + String procedure_name = p_procedure_name; + E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return); } diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 650f999192..dd845cab7a 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -34,382 +34,112 @@ #include "io/resource_saver.h" #include "os/thread_safe.h" #include "resource.h" -#include "scene/main/node.h" -#include "script_language.h" -#include "self_list.h" -#include "godot.h" +#include "godot/gdnative.h" -struct GDNativeScriptData; -class GDNativeLibrary; - -struct NativeLibrary { - StringName path; - void *handle; - - GDNativeLibrary *dllib; - - Map<StringName, GDNativeScriptData *> scripts; - - static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path); - static Error terminate(NativeLibrary *&p_native_lib); -}; - -struct GDNativeScriptData { - /* typedef void* (InstanceFunc)(godot_object* instance); - typedef void (DestroyFunc)(godot_object* instance,void* userdata); - typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args); - typedef void (MethodDataFreeFunc)(void *method_data); - typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value); - typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/ - - struct Method { - godot_instance_method method; - MethodInfo info; - int rpc_mode; - - Method() { - } - Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) { - method = p_method; - info = p_info; - rpc_mode = p_rpc_mode; - } - }; - struct Property { - godot_property_set_func setter; - godot_property_get_func getter; - PropertyInfo info; - Variant default_value; - int rset_mode; - - Property() { - } - Property(godot_property_set_func p_setter, godot_property_get_func p_getter) { - setter = p_setter; - getter = p_getter; - } - Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) { - setter = p_setter; - getter = p_getter; - info = p_info; - default_value = p_default_value; - rset_mode = p_rset_mode; - } - }; - - struct Signal { - MethodInfo signal; - }; - - Map<StringName, Method> methods; - Map<StringName, Property> properties; - Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals - StringName base; - StringName base_native_type; - GDNativeScriptData *base_data; - godot_instance_create_func create_func; - godot_instance_destroy_func destroy_func; - - bool is_tool; - - GDNativeScriptData() { - base = StringName(); - base_data = NULL; - is_tool = false; - } - GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) { - base = p_base; - base_data = NULL; - create_func = p_instance; - destroy_func = p_free; - is_tool = false; - } -}; - -class GDNativeScript : public Script { - GDCLASS(GDNativeScript, Script); - - Ref<GDNativeLibrary> library; - StringName script_name; - StringName base_native_type; - Set<Object *> instances; - GDNativeScriptData *script_data; - -#ifdef TOOLS_ENABLED - Set<PlaceHolderScriptInstance *> placeholders; - void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); -#endif - - friend class GDNativeInstance; - friend class GDNativeScriptLanguage; - friend class GDNativeReloadNode; - friend class GDNativeLibrary; - -protected: - static void _bind_methods(); - -public: - virtual bool can_instance() const; - - virtual Ref<Script> get_base_script() const; //for script inheritance - - virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so - virtual ScriptInstance *instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; - - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code) {} - virtual Error reload(bool p_keep_state = false); - - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; - - virtual bool is_tool() const; - - virtual String get_node_type() const; +class GDNativeLibrary : public Resource { + GDCLASS(GDNativeLibrary, Resource) - virtual ScriptLanguage *get_language() const; + enum Platform { + X11_32BIT, + X11_64BIT, + WINDOWS_32BIT, + WINDOWS_64BIT, + // NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only + OSX, - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + // TODO(karroffel): all different android versions and archs + ANDROID, - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + // TODO(karroffe): all different iOS versions and archs + IOS, - virtual void update_exports() {} //editor tool - virtual void get_script_method_list(List<MethodInfo> *p_list) const; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + // TODO(karroffel): figure out how to deal with web stuff at all... + WASM, - Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + // TODO(karroffel): does UWP have different libs?? + // UWP, - Ref<GDNativeLibrary> get_library() const; - void set_library(Ref<GDNativeLibrary> p_library); + NUM_PLATFORMS - StringName get_script_name() const; - void set_script_name(StringName p_script_name); + }; - GDNativeScript(); - ~GDNativeScript(); -}; + static String platform_names[NUM_PLATFORMS]; + static String platform_lib_ext[NUM_PLATFORMS]; -class GDNativeLibrary : public Resource { - _THREAD_SAFE_CLASS_ + // TODO(karroffel): make this actually do something lol. + static Platform current_platform; - GDCLASS(GDNativeLibrary, Resource); - OBJ_SAVE_TYPE(GDNativeLibrary); - - Map<StringName, String> platform_files; - NativeLibrary *native_library; - static GDNativeLibrary *currently_initialized_library; + String library_paths[NUM_PLATFORMS]; protected: - friend class GDNativeScript; - friend struct NativeLibrary; - friend class GDNativeReloadNode; - - GDNativeScriptData *get_script_data(const StringName p_name); - bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; - void _notification(int p_what); - static void _bind_methods(); public: - Error _initialize(); - Error _terminate(); - - static GDNativeLibrary *get_currently_initialized_library(); - - void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); - void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func); - void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info); - void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter); - void _register_script_signal(const StringName p_name, const godot_signal *p_signal); - - void set_platform_file(StringName p_platform, String p_file); - String get_platform_file(StringName p_platform) const; - GDNativeLibrary(); ~GDNativeLibrary(); -}; - -class GDNativeInstance : public ScriptInstance { - friend class GDNativeScript; - Object *owner; - Ref<GDNativeScript> script; - void *userdata; - - void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount); - -public: - _FORCE_INLINE_ Object *get_owner() { return owner; } - - _FORCE_INLINE_ void *get_userdata() { return userdata; } - - virtual bool set(const StringName &p_name, const Variant &p_value); - virtual bool get(const StringName &p_name, Variant &r_ret) const; - virtual void get_property_list(List<PropertyInfo> *p_properties) const; - virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; - - virtual void get_method_list(List<MethodInfo> *p_list) const; - virtual bool has_method(const StringName &p_method) const; - virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); - - Variant debug_get_member_by_index(int p_idx) const { return Variant(); } - - virtual void notification(int p_notification); - - virtual Ref<Script> get_script() const; - - virtual ScriptLanguage *get_language(); - - void set_path(const String &p_path); - - void reload_members(); + static void _bind_methods(); - virtual RPCMode get_rpc_mode(const StringName &p_method) const; - virtual RPCMode get_rset_mode(const StringName &p_variable) const; + void set_library_path(StringName p_platform, String p_path); + String get_library_path(StringName p_platform) const; - GDNativeInstance(); - ~GDNativeInstance(); + String get_active_library_path() const; }; -class GDNativeReloadNode; +typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *); +typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *); -class GDNativeScriptLanguage : public ScriptLanguage { - friend class GDNativeScript; - friend class GDNativeInstance; - friend class GDNativeReloadNode; - friend class GDNativeLibrary; +struct GDNativeCallRegistry { + static GDNativeCallRegistry *singleton; - static GDNativeScriptLanguage *singleton; + inline GDNativeCallRegistry *get_singleton() { + return singleton; + } - Variant *_global_array; // @Unused necessary? - Vector<Variant> global_array; // @Unused necessary? - Map<StringName, int> globals; // @Unused necessary? + inline GDNativeCallRegistry() + : native_calls(), + native_raw_calls() {} - // @Unused necessary? - void _add_global(const StringName &p_name, const Variant &p_value); + Map<StringName, native_call_cb> native_calls; + Map<StringName, native_raw_call_cb> native_raw_calls; - Mutex *lock; + void register_native_call_type(StringName p_call_type, native_call_cb p_callback); + void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback); - Set<GDNativeScript *> script_list; + Vector<StringName> get_native_call_types(); + Vector<StringName> get_native_raw_call_types(); +}; - bool profiling; - uint64_t script_frame_time; +class GDNative : public Reference { + GDCLASS(GDNative, Reference) - struct { + Ref<GDNativeLibrary> library; + bool initialized; - StringName _notification; + // TODO(karroffel): different platforms? WASM???? + void *native_handle; - } strings; + void _compile_dummy_for_api(); public: - Map<StringName, NativeLibrary *> initialized_libraries; - - _FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; } - - virtual String get_name() const; - - /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); - - /* EDITOR FUNCTIONS */ - - virtual void get_reserved_words(List<String> *p_words) const {}; - virtual void get_comment_delimiters(List<String> *p_delimiters) const {}; - virtual void get_string_delimiters(List<String> *p_delimiters) const {}; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; - virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; } - virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; } - - virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; } + GDNative(); + ~GDNative(); - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); - - /* MULTITHREAD FUNCTIONS */ - - //some VMs need to be notified of thread creation/exiting to allocate a stack - virtual void thread_enter() {} - virtual void thread_exit() {} - - /* DEBUGGER FUNCTIONS */ - - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){}; - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); - - virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); } - - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); - /* LOADER FUNCTIONS */ - - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; - - /* PROFILLER FUNCTIONS */ - - virtual void profiling_start(); - virtual void profiling_stop(); - - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); - - virtual void frame(); - - static String get_init_symbol_name(); - static String get_terminate_symbol_name(); - - /* HACKER FUNCTIONS */ - void _compile_dummy_for_the_api(); + static void _bind_methods(); - GDNativeScriptLanguage(); - ~GDNativeScriptLanguage(); -}; + void set_library(Ref<GDNativeLibrary> p_library); + Ref<GDNativeLibrary> get_library(); -class GDNativeReloadNode : public Node { - GDCLASS(GDNativeReloadNode, Node) -public: - static void _bind_methods(); - void _notification(int p_what); -}; + bool is_initialized(); -class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; + bool initialize(); + bool terminate(); -class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver { - virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); - virtual bool recognize(const RES &p_resource) const; - virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; + Variant call_native(StringName p_call_type, StringName p_procedure_name, Array p_arguments = Array()); + void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return); }; #endif // GDNATIVE_H diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/array.cpp index 5497dde520..c068eecf8f 100644 --- a/modules/gdnative/godot/godot_array.cpp +++ b/modules/gdnative/godot/array.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_array.cpp */ +/* array.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_array.h" +#include "array.h" #include "core/array.h" #include "core/os/memory.h" diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/array.h index bf8bc61977..cbdbfbdde3 100644 --- a/modules/gdnative/godot/godot_array.h +++ b/modules/gdnative/godot/array.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_array.h */ +/* array.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -37,16 +37,19 @@ extern "C" { #include <stdint.h> +#define GODOT_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED -typedef struct godot_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_ARRAY_SIZE]; } godot_array; #endif -#include "godot_pool_arrays.h" -#include "godot_variant.h" +#include "pool_arrays.h" +#include "variant.h" -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_array_new(godot_array *r_dest); void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/basis.cpp index 46464932c5..7188215d04 100644 --- a/modules/gdnative/godot/godot_basis.cpp +++ b/modules/gdnative/godot/basis.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_basis.cpp */ +/* basis.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_basis.h" +#include "basis.h" #include "core/variant.h" #include "core/math/matrix3.h" diff --git a/modules/gdnative/godot/godot_basis.h b/modules/gdnative/godot/basis.h index a096a8cc08..79b2b45fdd 100644 --- a/modules/gdnative/godot/godot_basis.h +++ b/modules/gdnative/godot/basis.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_basis.h */ +/* basis.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_BASIS_SIZE 36 + #ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED #define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED -typedef struct godot_basis { - uint8_t _dont_touch_that[36]; +typedef struct { + uint8_t _dont_touch_that[GODOT_BASIS_SIZE]; } godot_basis; #endif -#include "../godot.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "quat.h" +#include "vector3.h" void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis); void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi); diff --git a/modules/gdnative/godot/godot_color.cpp b/modules/gdnative/godot/color.cpp index 6dedf2ab10..eac966ca1f 100644 --- a/modules/gdnative/godot/godot_color.cpp +++ b/modules/gdnative/godot/color.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_color.cpp */ +/* color.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_color.h" +#include "color.h" #include "core/variant.h" #include "core/color.h" diff --git a/modules/gdnative/godot/godot_color.h b/modules/gdnative/godot/color.h index 10dc228b1c..77e709fbe3 100644 --- a/modules/gdnative/godot/godot_color.h +++ b/modules/gdnative/godot/color.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_color.h */ +/* color.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_COLOR_SIZE 16 + #ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED #define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED -typedef struct godot_color { - uint8_t _dont_touch_that[16]; +typedef struct { + uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; } godot_color; #endif -#include "../godot.h" -#include "godot_string.h" +#include "gdnative.h" +#include "string.h" void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a); void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b); diff --git a/modules/gdnative/godot/godot_dictionary.cpp b/modules/gdnative/godot/dictionary.cpp index a14a86248b..1c0761edfd 100644 --- a/modules/gdnative/godot/godot_dictionary.cpp +++ b/modules/gdnative/godot/dictionary.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_dictionary.cpp */ +/* dictionary.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_dictionary.h" +#include "dictionary.h" #include "core/variant.h" #include "core/dictionary.h" diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/dictionary.h index 4ded0d38da..a08deb27df 100644 --- a/modules/gdnative/godot/godot_dictionary.h +++ b/modules/gdnative/godot/dictionary.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_dictionary.h */ +/* dictionary.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,16 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_DICTIONARY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED #define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED -typedef struct godot_dictionary { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; } godot_dictionary; #endif -#include "../godot.h" -#include "godot_array.h" -#include "godot_variant.h" +#include "array.h" +#include "gdnative.h" +#include "variant.h" void GDAPI godot_dictionary_new(godot_dictionary *r_dest); void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); diff --git a/modules/gdnative/godot.cpp b/modules/gdnative/godot/gdnative.cpp index 764ce7c3ea..7b94b75a52 100644 --- a/modules/gdnative/godot.cpp +++ b/modules/gdnative/godot/gdnative.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot.cpp */ +/* gdnative.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot.h" +#include "gdnative.h" #include "class_db.h" #include "error_macros.h" @@ -79,13 +79,6 @@ void _api_anchor() { _variant_api_anchor(); } -extern "C++" { -template <class a, class b> -_FORCE_INLINE_ a memcast(b v) { - return *((a *)&v); -} -} - void GDAPI godot_object_destroy(godot_object *p_o) { memdelete((Object *)p_o); } @@ -142,65 +135,6 @@ void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind) } */ -// Script API - -void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_script(p_name, p_base, p_create_func, p_destroy_func); -} - -void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_tool_script(p_name, p_base, p_create_func, p_destroy_func); -} - -void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - library->_register_script_method(p_name, p_function_name, p_attr, p_method, MethodInfo()); -} - -void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - - library->_register_script_property(p_name, p_path, p_attr, p_set_func, p_get_func); -} - -void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal) { - GDNativeLibrary *library = GDNativeLibrary::get_currently_initialized_library(); - if (!library) { - ERR_EXPLAIN("Attempt to register script after initializing library!"); - ERR_FAIL(); - } - - library->_register_script_signal(p_name, p_signal); -} - -void GDAPI *godot_native_get_userdata(godot_object *p_instance) { - Object *instance = (Object *)p_instance; - if (!instance) - return NULL; - if (instance->get_script_instance() && instance->get_script_instance()->get_language() == GDNativeScriptLanguage::get_singleton()) { - return ((GDNativeInstance *)instance->get_script_instance())->get_userdata(); - } - return NULL; -} - godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); if (class_info) diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h new file mode 100644 index 0000000000..4b79706b52 --- /dev/null +++ b/modules/gdnative/godot/gdnative.h @@ -0,0 +1,298 @@ +/*************************************************************************/ +/* gdnative.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_GDNATIVE_H +#define GODOT_GDNATIVE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef GDAPI_BUILT_IN +#define GDAPI_EXPORT +#endif + +#ifdef _WIN32 +#if defined(GDAPI_EXPORT) +#define GDCALLINGCONV +#define GDAPI __declspec(dllexport) GDCALLINGCONV +#else +#define GDCALLINGCONV +#define GDAPI __declspec(dllimport) GDCALLINGCONV +#endif +#elif defined(__APPLE__) +#include "TargetConditionals.h" +#if TARGET_OS_IPHONE +#define GDCALLINGCONV +#define GDAPI +#elif TARGET_OS_MAC +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif +#else +#define GDCALLINGCONV __attribute__((sysv_abi)) +#define GDAPI GDCALLINGCONV +#endif + +// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! +#ifdef _WIN32 +#define GDN_EXPORT __declspec(dllexport) +#else +#define GDN_EXPORT +#endif + +#include <stdbool.h> +#include <stdint.h> + +#define GODOT_API_VERSION 1 + +////// Error + +typedef enum { + GODOT_OK, + GODOT_FAILED, ///< Generic fail error + GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable + GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet + GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource + GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) + GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory + GODOT_ERR_FILE_NOT_FOUND, + GODOT_ERR_FILE_BAD_DRIVE, + GODOT_ERR_FILE_BAD_PATH, + GODOT_ERR_FILE_NO_PERMISSION, // (10) + GODOT_ERR_FILE_ALREADY_IN_USE, + GODOT_ERR_FILE_CANT_OPEN, + GODOT_ERR_FILE_CANT_WRITE, + GODOT_ERR_FILE_CANT_READ, + GODOT_ERR_FILE_UNRECOGNIZED, // (15) + GODOT_ERR_FILE_CORRUPT, + GODOT_ERR_FILE_MISSING_DEPENDENCIES, + GODOT_ERR_FILE_EOF, + GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file + GODOT_ERR_CANT_CREATE, // (20) + GODOT_ERR_QUERY_FAILED, + GODOT_ERR_ALREADY_IN_USE, + GODOT_ERR_LOCKED, ///< resource is locked + GODOT_ERR_TIMEOUT, + GODOT_ERR_CANT_CONNECT, // (25) + GODOT_ERR_CANT_RESOLVE, + GODOT_ERR_CONNECTION_ERROR, + GODOT_ERR_CANT_AQUIRE_RESOURCE, + GODOT_ERR_CANT_FORK, + GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) + GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid + GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists + GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist + GODOT_ERR_DATABASE_CANT_READ, ///< database is full + GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) + GODOT_ERR_COMPILATION_FAILED, + GODOT_ERR_METHOD_NOT_FOUND, + GODOT_ERR_LINK_FAILED, + GODOT_ERR_SCRIPT_FAILED, + GODOT_ERR_CYCLIC_LINK, // (40) + GODOT_ERR_INVALID_DECLARATION, + GODOT_ERR_DUPLICATE_SYMBOL, + GODOT_ERR_PARSE_ERROR, + GODOT_ERR_BUSY, + GODOT_ERR_SKIP, // (45) + GODOT_ERR_HELP, ///< user requested help!! + GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. + GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames + GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though + GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above +} godot_error; + +////// bool + +typedef bool godot_bool; + +#define GODOT_TRUE 1 +#define GODOT_FALSE 0 + +/////// int + +typedef int godot_int; + +/////// real + +typedef float godot_real; + +/////// Object (forward declared) +typedef void godot_object; + +/////// Brute force forward declarations for the rest +/* +typedef struct godot_variant godot_variant; +typedef struct godot_string godot_string; +typedef struct godot_vector2 godot_vector2; +typedef struct godot_rect2 godot_rect2; +typedef struct godot_vector3 godot_vector3; +typedef struct godot_transform2d godot_transform2d; +typedef struct godot_plane godot_plane; +typedef struct godot_quat godot_quat; +typedef struct godot_rect3 godot_rect3; +typedef struct godot_basis godot_basis; +typedef struct godot_transform godot_transform; +typedef struct godot_color godot_color; +typedef struct godot_node_path godot_node_path; +typedef struct godot_rid godot_rid; +typedef struct godot_dictionary godot_dictionary; +typedef struct godot_array godot_array; +typedef struct godot_pool_byte_array godot_pool_byte_array; +typedef struct godot_pool_int_array godot_pool_int_array; +typedef struct godot_pool_real_array godot_pool_real_array; +typedef struct godot_pool_string_array godot_pool_string_array; +typedef struct godot_pool_vector2_array godot_pool_vector2_array; +typedef struct godot_pool_vector3_array godot_pool_vector3_array; +typedef struct godot_pool_color_array godot_pool_color_array; +*/ +/////// String + +#include "string.h" + +////// Vector2 + +#include "vector2.h" + +////// Rect2 + +#include "rect2.h" + +////// Vector3 + +#include "vector3.h" + +////// Transform2D + +#include "transform2d.h" + +/////// Plane + +#include "plane.h" + +/////// Quat + +#include "quat.h" + +/////// Rect3 + +#include "rect3.h" + +/////// Basis + +#include "basis.h" + +/////// Transform + +#include "transform.h" + +/////// Color + +#include "color.h" + +/////// NodePath + +#include "node_path.h" + +/////// RID + +#include "rid.h" + +/////// Dictionary + +#include "dictionary.h" + +/////// Array + +#include "array.h" + +// single API file for Pool*Array +#include "pool_arrays.h" + +void GDAPI godot_object_destroy(godot_object *p_o); + +////// Variant + +#include "variant.h" + +////// Singleton API + +godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed + +////// MethodBind API + +typedef struct { + uint8_t _dont_touch_that[1]; // TODO +} godot_method_bind; + +godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); +void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); +godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); +////// Script API + +typedef struct { + godot_bool in_editor; + uint64_t core_api_hash; + uint64_t editor_api_hash; + uint64_t no_api_hash; +} godot_gdnative_init_options; + +typedef struct { + godot_bool in_editor; +} godot_gdnative_terminate_options; + +// Calling convention? +typedef godot_object *(*godot_class_constructor)(); + +godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname); + +godot_dictionary GDAPI godot_get_global_constants(); + +////// GDNative procedure types +typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *); +typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *); +typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *); + +////// System Functions + +//using these will help Godot track how much memory is in use in debug mode +void GDAPI *godot_alloc(int p_bytes); +void GDAPI *godot_realloc(void *p_ptr, int p_bytes); +void GDAPI godot_free(void *p_ptr); + +//print using Godot's error handler list +void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); +void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); +void GDAPI godot_print(const godot_string *p_message); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_C_H diff --git a/modules/gdnative/godot/icon.png.import b/modules/gdnative/godot/icon.png.import new file mode 100644 index 0000000000..27920124f9 --- /dev/null +++ b/modules/gdnative/godot/icon.png.import @@ -0,0 +1,23 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex" + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +stream=false +size_limit=0 +detect_3d=true diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/node_path.cpp index c8eacd05af..a9edbc8352 100644 --- a/modules/gdnative/godot/godot_node_path.cpp +++ b/modules/gdnative/godot/node_path.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_node_path.cpp */ +/* node_path.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_node_path.h" +#include "node_path.h" #include "core/variant.h" #include "core/path_db.h" diff --git a/modules/gdnative/godot/godot_node_path.h b/modules/gdnative/godot/node_path.h index b0c9d44859..06955a052e 100644 --- a/modules/gdnative/godot/godot_node_path.h +++ b/modules/gdnative/godot/node_path.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_node_path.h */ +/* node_path.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_NODE_PATH_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED #define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED -typedef struct godot_node_path { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE]; } godot_node_path; #endif -#include "../godot.h" -#include "godot_string.h" +#include "gdnative.h" +#include "string.h" void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from); void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/plane.cpp index 68adbd4a98..e9e659e5da 100644 --- a/modules/gdnative/godot/godot_plane.cpp +++ b/modules/gdnative/godot/plane.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_plane.cpp */ +/* plane.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_plane.h" +#include "plane.h" #include "core/variant.h" #include "core/math/plane.h" diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/plane.h index cfc955f277..e9e3b71e03 100644 --- a/modules/gdnative/godot/godot_plane.h +++ b/modules/gdnative/godot/plane.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_plane.h */ +/* plane.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_PLANE_SIZE 16 + #ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED #define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED -typedef struct godot_plane { - uint8_t _dont_touch_that[16]; +typedef struct { + uint8_t _dont_touch_that[GODOT_PLANE_SIZE]; } godot_plane; #endif -#include "../godot.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "vector3.h" void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d); void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3); diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/pool_arrays.cpp index ea9aceea81..6a6ee0f126 100644 --- a/modules/gdnative/godot/godot_pool_arrays.cpp +++ b/modules/gdnative/godot/pool_arrays.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_pool_arrays.cpp */ +/* pool_arrays.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,11 +27,15 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_pool_arrays.h" +#include "pool_arrays.h" #include "array.h" +#include "core/variant.h" #include "dvector.h" -#include "variant.h" + +#include "core/color.h" +#include "core/math/math_2d.h" +#include "core/math/vector3.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/pool_arrays.h index a794d03f01..1e2916cea9 100644 --- a/modules/gdnative/godot/godot_pool_arrays.h +++ b/modules/gdnative/godot/pool_arrays.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_pool_arrays.h */ +/* pool_arrays.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -38,66 +38,87 @@ extern "C" { /////// PoolByteArray +#define GODOT_POOL_BYTE_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -typedef struct godot_pool_byte_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE]; } godot_pool_byte_array; #endif /////// PoolIntArray +#define GODOT_POOL_INT_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -typedef struct godot_pool_int_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE]; } godot_pool_int_array; #endif /////// PoolRealArray +#define GODOT_POOL_REAL_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -typedef struct godot_pool_real_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE]; } godot_pool_real_array; #endif /////// PoolStringArray +#define GODOT_POOL_STRING_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -typedef struct godot_pool_string_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE]; } godot_pool_string_array; #endif /////// PoolVector2Array +#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -typedef struct godot_pool_vector2_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE]; } godot_pool_vector2_array; #endif /////// PoolVector3Array +#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -typedef struct godot_pool_vector3_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE]; } godot_pool_vector3_array; #endif /////// PoolColorArray +#define GODOT_POOL_COLOR_ARRAY_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -typedef struct godot_pool_color_array { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE]; } godot_pool_color_array; #endif -#include "godot_array.h" -#include "godot_color.h" -#include "godot_vector2.h" -#include "godot_vector3.h" +#include "array.h" +#include "color.h" +#include "vector2.h" +#include "vector3.h" -#include "../godot.h" +#include "gdnative.h" // byte diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/quat.cpp index 7235e4fcec..6800f7fc7e 100644 --- a/modules/gdnative/godot/godot_quat.cpp +++ b/modules/gdnative/godot/quat.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_quat.cpp */ +/* quat.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_quat.h" +#include "quat.h" #include "core/variant.h" #include "core/math/quat.h" diff --git a/modules/gdnative/godot/godot_quat.h b/modules/gdnative/godot/quat.h index 2289b6cbab..b86cbacc62 100644 --- a/modules/gdnative/godot/godot_quat.h +++ b/modules/gdnative/godot/quat.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_quat.h */ +/* quat.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_QUAT_SIZE 16 + #ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED -typedef struct godot_quat { - uint8_t _dont_touch_that[16]; +typedef struct { + uint8_t _dont_touch_that[GODOT_QUAT_SIZE]; } godot_quat; #endif -#include "../godot.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "vector3.h" void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w); void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle); diff --git a/modules/gdnative/godot/godot_rect2.cpp b/modules/gdnative/godot/rect2.cpp index 0e456ea3ba..830d7bb496 100644 --- a/modules/gdnative/godot/godot_rect2.cpp +++ b/modules/gdnative/godot/rect2.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect2.cpp */ +/* rect2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_rect2.h" +#include "rect2.h" #include "core/variant.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/godot/godot_rect2.h b/modules/gdnative/godot/rect2.h index 488a1204f7..7b6613d9dd 100644 --- a/modules/gdnative/godot/godot_rect2.h +++ b/modules/gdnative/godot/rect2.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect2.h */ +/* rect2.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -43,8 +43,8 @@ typedef struct godot_rect2 { } godot_rect2; #endif -#include "../godot.h" -#include "godot_vector2.h" +#include "gdnative.h" +#include "vector2.h" void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); diff --git a/modules/gdnative/godot/godot_rect3.cpp b/modules/gdnative/godot/rect3.cpp index e524fa8463..0fabba5b7b 100644 --- a/modules/gdnative/godot/godot_rect3.cpp +++ b/modules/gdnative/godot/rect3.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect3.cpp */ +/* rect3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_rect3.h" +#include "rect3.h" #include "core/variant.h" #include "core/math/rect3.h" diff --git a/modules/gdnative/godot/godot_rect3.h b/modules/gdnative/godot/rect3.h index 9e9a49ac27..638d89f76f 100644 --- a/modules/gdnative/godot/godot_rect3.h +++ b/modules/gdnative/godot/rect3.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rect3.h */ +/* rect3.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,16 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_RECT3_SIZE 24 + #ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED -typedef struct godot_rect3 { - uint8_t _dont_touch_that[24]; +typedef struct { + uint8_t _dont_touch_that[GODOT_RECT3_SIZE]; } godot_rect3; #endif -#include "../godot.h" -#include "godot_plane.h" -#include "godot_vector3.h" +#include "gdnative.h" +#include "plane.h" +#include "vector3.h" void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size); diff --git a/modules/gdnative/godot/godot_rid.cpp b/modules/gdnative/godot/rid.cpp index 343c004bff..2b724e554d 100644 --- a/modules/gdnative/godot/godot_rid.cpp +++ b/modules/gdnative/godot/rid.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rid.cpp */ +/* rid.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_rid.h" +#include "rid.h" #include "core/variant.h" #include "core/resource.h" diff --git a/modules/gdnative/godot/godot_rid.h b/modules/gdnative/godot/rid.h index 25dc8d965e..92e101fd2e 100644 --- a/modules/gdnative/godot/godot_rid.h +++ b/modules/gdnative/godot/rid.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_rid.h */ +/* rid.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,14 +36,16 @@ extern "C" { #include <stdint.h> +#define GODOT_RID_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED -typedef struct godot_rid { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_RID_SIZE]; } godot_rid; #endif -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_rid_new(godot_rid *r_dest); diff --git a/modules/gdnative/godot/godot_string.cpp b/modules/gdnative/godot/string.cpp index 679011e715..e54ef3655f 100644 --- a/modules/gdnative/godot/godot_string.cpp +++ b/modules/gdnative/godot/string.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_string.cpp */ +/* string.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_string.h" +#include "string.h" #include "string_db.h" #include "ustring.h" diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/string.h index df848abb76..d4d6d6c1d0 100644 --- a/modules/gdnative/godot/godot_string.h +++ b/modules/gdnative/godot/string.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_string.h */ +/* string.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -37,13 +37,16 @@ extern "C" { #include <stdint.h> #include <wchar.h> +#define GODOT_STRING_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED -typedef struct godot_string { - uint8_t _dont_touch_that[8]; +#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_STRING_SIZE]; } godot_string; #endif -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); diff --git a/modules/gdnative/godot/godot_transform.cpp b/modules/gdnative/godot/transform.cpp index eb9e1e207b..e566ed0b6e 100644 --- a/modules/gdnative/godot/godot_transform.cpp +++ b/modules/gdnative/godot/transform.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform.cpp */ +/* transform.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_transform.h" +#include "transform.h" #include "core/variant.h" #include "core/math/transform.h" diff --git a/modules/gdnative/godot/godot_transform.h b/modules/gdnative/godot/transform.h index ee87e1d33f..d14190ec49 100644 --- a/modules/gdnative/godot/godot_transform.h +++ b/modules/gdnative/godot/transform.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform.h */ +/* transform.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,17 +36,19 @@ extern "C" { #include <stdint.h> +#define GODOT_TRANSFORM_SIZE 48 + #ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED -typedef struct godot_transform { - uint8_t _dont_touch_that[48]; +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE]; } godot_transform; #endif -#include "../godot.h" -#include "godot_basis.h" -#include "godot_variant.h" -#include "godot_vector3.h" +#include "basis.h" +#include "gdnative.h" +#include "variant.h" +#include "vector3.h" void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin); void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin); diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/transform2d.cpp index bdb5476f7d..01db3f7ae0 100644 --- a/modules/gdnative/godot/godot_transform2d.cpp +++ b/modules/gdnative/godot/transform2d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform2d.cpp */ +/* transform2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_transform2d.h" +#include "transform2d.h" #include "core/variant.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/godot/godot_transform2d.h b/modules/gdnative/godot/transform2d.h index c375e90af7..7171e528f2 100644 --- a/modules/gdnative/godot/godot_transform2d.h +++ b/modules/gdnative/godot/transform2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_transform2d.h */ +/* transform2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,16 +36,18 @@ extern "C" { #include <stdint.h> +#define GODOT_TRANSFORM2D_SIZE 24 + #ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED #define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -typedef struct godot_transform2d { - uint8_t _dont_touch_that[24]; +typedef struct { + uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE]; } godot_transform2d; #endif -#include "../godot.h" -#include "godot_variant.h" -#include "godot_vector2.h" +#include "gdnative.h" +#include "variant.h" +#include "vector2.h" void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos); void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin); diff --git a/modules/gdnative/godot/godot_variant.cpp b/modules/gdnative/godot/variant.cpp index c9607fb21a..3469058cfd 100644 --- a/modules/gdnative/godot/godot_variant.cpp +++ b/modules/gdnative/godot/variant.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_variant.cpp */ +/* variant.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_variant.h" +#include "variant.h" #include "core/variant.h" #ifdef __cplusplus diff --git a/modules/gdnative/godot/godot_variant.h b/modules/gdnative/godot/variant.h index 9b6d287249..b56d5824fa 100644 --- a/modules/gdnative/godot/godot_variant.h +++ b/modules/gdnative/godot/variant.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_variant.h */ +/* variant.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,9 +36,12 @@ extern "C" { #include <stdint.h> +#define GODOT_VARIANT_SIZE 24 + #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED -typedef struct godot_variant { - uint8_t _dont_touch_that[24]; +#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VARIANT_SIZE]; } godot_variant; #endif @@ -96,25 +99,25 @@ typedef struct godot_variant_call_error { godot_variant_type expected; } godot_variant_call_error; -#include "godot_array.h" -#include "godot_basis.h" -#include "godot_color.h" -#include "godot_dictionary.h" -#include "godot_node_path.h" -#include "godot_plane.h" -#include "godot_pool_arrays.h" -#include "godot_quat.h" -#include "godot_rect2.h" -#include "godot_rect3.h" -#include "godot_rid.h" -#include "godot_string.h" -#include "godot_transform.h" -#include "godot_transform2d.h" -#include "godot_variant.h" -#include "godot_vector2.h" -#include "godot_vector3.h" - -#include "../godot.h" +#include "array.h" +#include "basis.h" +#include "color.h" +#include "dictionary.h" +#include "node_path.h" +#include "plane.h" +#include "pool_arrays.h" +#include "quat.h" +#include "rect2.h" +#include "rect3.h" +#include "rid.h" +#include "string.h" +#include "transform.h" +#include "transform2d.h" +#include "variant.h" +#include "vector2.h" +#include "vector3.h" + +#include "gdnative.h" godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/vector2.cpp index 0ced800872..6b40e31a89 100644 --- a/modules/gdnative/godot/godot_vector2.cpp +++ b/modules/gdnative/godot/vector2.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector2.cpp */ +/* vector2.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_vector2.h" +#include "vector2.h" #include "core/variant.h" #include "core/math/math_2d.h" diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/vector2.h index 9c7590fedf..9934ddadbb 100644 --- a/modules/gdnative/godot/godot_vector2.h +++ b/modules/gdnative/godot/vector2.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector2.h */ +/* vector2.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,14 +36,16 @@ extern "C" { #include <stdint.h> +#define GODOT_VECTOR2_SIZE 8 + #ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -typedef struct godot_vector2 { - uint8_t _dont_touch_that[8]; +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; } godot_vector2; #endif -#include "../godot.h" +#include "gdnative.h" void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/vector3.cpp index adca0d1e2a..904cdad9d0 100644 --- a/modules/gdnative/godot/godot_vector3.cpp +++ b/modules/gdnative/godot/vector3.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector3.cpp */ +/* vector3.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -27,7 +27,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "godot_vector3.h" +#include "vector3.h" #include "core/variant.h" #include "core/vector.h" diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/vector3.h index 98d9ddf6ac..b5f8d0f49a 100644 --- a/modules/gdnative/godot/godot_vector3.h +++ b/modules/gdnative/godot/vector3.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* godot_vector3.h */ +/* vector3.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,15 +36,17 @@ extern "C" { #include <stdint.h> +#define GODOT_VECTOR3_SIZE 12 + #ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED -typedef struct godot_vector3 { - uint8_t _dont_touch_that[12]; +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE]; } godot_vector3; #endif -#include "../godot.h" -#include "godot_basis.h" +#include "basis.h" +#include "gdnative.h" typedef enum { GODOT_VECTOR3_AXIS_X, diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 8789c9a267..20ac1ecc0c 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -33,34 +33,46 @@ #include "io/resource_loader.h" #include "io/resource_saver.h" -GDNativeScriptLanguage *script_language_gdn = NULL; -ResourceFormatLoaderGDNativeScript *resource_loader_gdn = NULL; -ResourceFormatSaverGDNativeScript *resource_saver_gdn = NULL; -//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL; +#include "core/os/os.h" -void register_gdnative_types() { +godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) { + if (handle == NULL) { + ERR_PRINT("No valid library handle, can't call standard varcall procedure"); + godot_variant ret; + godot_variant_new_nil(&ret); + return ret; + } - ClassDB::register_class<GDNativeLibrary>(); - ClassDB::register_class<GDNativeScript>(); + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + handle, + *(String *)p_procedure, + library_proc); + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data()); + godot_variant ret; + godot_variant_new_nil(&ret); + return ret; + } + + godot_gdnative_procedure_fn proc; + proc = (godot_gdnative_procedure_fn)library_proc; - script_language_gdn = memnew(GDNativeScriptLanguage); - ScriptServer::register_language(script_language_gdn); - resource_loader_gdn = memnew(ResourceFormatLoaderGDNativeScript); - ResourceLoader::add_resource_format_loader(resource_loader_gdn); - resource_saver_gdn = memnew(ResourceFormatSaverGDNativeScript); - ResourceSaver::add_resource_format_saver(resource_saver_gdn); + return proc(NULL, p_args); } -void unregister_gdnative_types() { +GDNativeCallRegistry *GDNativeCallRegistry::singleton; - ScriptServer::unregister_language(script_language_gdn); +void register_gdnative_types() { - if (script_language_gdn) - memdelete(script_language_gdn); + ClassDB::register_class<GDNativeLibrary>(); + ClassDB::register_class<GDNative>(); + + GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry); - if (resource_loader_gdn) - memdelete(resource_loader_gdn); + GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall); +} - if (resource_saver_gdn) - memdelete(resource_saver_gdn); +void unregister_gdnative_types() { + memdelete(GDNativeCallRegistry::singleton); } diff --git a/modules/nativescript/SCsub b/modules/nativescript/SCsub new file mode 100644 index 0000000000..e980e40e8e --- /dev/null +++ b/modules/nativescript/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import('env') + +mod_env = env.Clone() +mod_env.add_source_files(env.modules_sources, "*.cpp") +mod_env.Append(CPPPATH='#modules/gdnative') +mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN']) + +Export('mod_env') diff --git a/modules/gdnative/api_generator.cpp b/modules/nativescript/api_generator.cpp index 47162bfc49..47162bfc49 100644 --- a/modules/gdnative/api_generator.cpp +++ b/modules/nativescript/api_generator.cpp diff --git a/modules/gdnative/api_generator.h b/modules/nativescript/api_generator.h index a108d7a7b6..a108d7a7b6 100644 --- a/modules/gdnative/api_generator.h +++ b/modules/nativescript/api_generator.h diff --git a/modules/nativescript/config.py b/modules/nativescript/config.py new file mode 100644 index 0000000000..9f57b9bb74 --- /dev/null +++ b/modules/nativescript/config.py @@ -0,0 +1,8 @@ + + +def can_build(platform): + return True + + +def configure(env): + env.use_ptrcall = True diff --git a/modules/nativescript/godot_nativescript.cpp b/modules/nativescript/godot_nativescript.cpp new file mode 100644 index 0000000000..7da6d14d18 --- /dev/null +++ b/modules/nativescript/godot_nativescript.cpp @@ -0,0 +1,205 @@ +/*************************************************************************/ +/* godot_nativescript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot_nativescript.h" + +#include "nativescript.h" + +#include "class_db.h" +#include "error_macros.h" +#include "gdnative.h" +#include "global_constants.h" +#include "project_settings.h" +#include "variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +extern "C" void _native_script_hook() { +} + +#define NSL NativeScriptLanguage::get_singleton() + +// Script API + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = false; + + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; + + NativeScriptDesc desc; + + desc.create_func = p_create_func; + desc.destroy_func = p_destroy_func; + desc.is_tool = true; + desc.base = p_base; + + if (classes->has(p_base)) { + desc.base_data = &(*classes)[p_base]; + desc.base_native_type = desc.base_data->base_native_type; + } else { + desc.base_data = NULL; + desc.base_native_type = p_base; + } + + classes->insert(p_name, desc); +} + +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Method method; + method.method = p_method; + method.rpc_mode = p_attr.rpc_type; + method.info = MethodInfo(p_function_name); + + E->get().methods.insert(p_function_name, method); +} + +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + NativeScriptDesc::Property property; + property.default_value = *(Variant *)&p_attr->default_value; + property.getter = p_get_func; + property.rset_mode = p_attr->rset_type; + property.setter = p_set_func; + property.info = PropertyInfo((Variant::Type)p_attr->type, + p_path, + (PropertyHint)p_attr->hint, + *(String *)&p_attr->hint_string, + (PropertyUsageFlags)p_attr->usage); + + E->get().properties.insert(p_path, property); +} + +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) { + + String *s = (String *)p_gdnative_handle; + + Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); + + if (!E) { + ERR_EXPLAIN("Attempt to register method on non-existant class!"); + ERR_FAIL(); + } + + List<PropertyInfo> args; + Vector<Variant> default_args; + + for (int i = 0; i < p_signal->num_args; i++) { + PropertyInfo info; + + godot_signal_argument arg = p_signal->args[i]; + + info.hint = (PropertyHint)arg.hint; + info.hint_string = *(String *)&arg.hint_string; + info.name = *(String *)&arg.name; + info.type = (Variant::Type)arg.type; + info.usage = (PropertyUsageFlags)arg.usage; + + args.push_back(info); + } + + for (int i = 0; i < p_signal->num_default_args; i++) { + Variant *v; + godot_signal_argument attrib = p_signal->args[i]; + + v = (Variant *)&attrib.default_value; + + default_args.push_back(*v); + } + + MethodInfo method_info; + method_info.name = *(String *)&p_signal->name; + method_info.arguments = args; + method_info.default_arguments = default_args; + + NativeScriptDesc::Signal signal; + signal.signal = method_info; + + E->get().signals_.insert(*(String *)&p_signal->name, signal); +} + +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { + Object *instance = (Object *)p_instance; + if (!instance) + return NULL; + if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { + // return ((NativeScriptInstance *)instance->get_script_instance())->get_userdata(); + } + return NULL; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/godot.h b/modules/nativescript/godot_nativescript.h index 1d86998291..cfd445086b 100644 --- a/modules/gdnative/godot.h +++ b/modules/nativescript/godot_nativescript.h @@ -27,8 +27,10 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GODOT_C_H -#define GODOT_C_H +#ifndef GODOT_NATIVESCRIPT_H +#define GODOT_NATIVESCRIPT_H + +#include <godot/gdnative.h> #ifdef __cplusplus extern "C" { @@ -70,203 +72,7 @@ extern "C" { #include <stdbool.h> #include <stdint.h> -#define GODOT_API_VERSION 1 - -////// Error - -typedef enum godot_error { - GODOT_OK, - GODOT_FAILED, ///< Generic fail error - GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable - GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet - GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource - GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) - GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory - GODOT_ERR_FILE_NOT_FOUND, - GODOT_ERR_FILE_BAD_DRIVE, - GODOT_ERR_FILE_BAD_PATH, - GODOT_ERR_FILE_NO_PERMISSION, // (10) - GODOT_ERR_FILE_ALREADY_IN_USE, - GODOT_ERR_FILE_CANT_OPEN, - GODOT_ERR_FILE_CANT_WRITE, - GODOT_ERR_FILE_CANT_READ, - GODOT_ERR_FILE_UNRECOGNIZED, // (15) - GODOT_ERR_FILE_CORRUPT, - GODOT_ERR_FILE_MISSING_DEPENDENCIES, - GODOT_ERR_FILE_EOF, - GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file - GODOT_ERR_CANT_CREATE, // (20) - GODOT_ERR_QUERY_FAILED, - GODOT_ERR_ALREADY_IN_USE, - GODOT_ERR_LOCKED, ///< resource is locked - GODOT_ERR_TIMEOUT, - GODOT_ERR_CANT_CONNECT, // (25) - GODOT_ERR_CANT_RESOLVE, - GODOT_ERR_CONNECTION_ERROR, - GODOT_ERR_CANT_AQUIRE_RESOURCE, - GODOT_ERR_CANT_FORK, - GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) - GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid - GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists - GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist - GODOT_ERR_DATABASE_CANT_READ, ///< database is full - GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) - GODOT_ERR_COMPILATION_FAILED, - GODOT_ERR_METHOD_NOT_FOUND, - GODOT_ERR_LINK_FAILED, - GODOT_ERR_SCRIPT_FAILED, - GODOT_ERR_CYCLIC_LINK, // (40) - GODOT_ERR_INVALID_DECLARATION, - GODOT_ERR_DUPLICATE_SYMBOL, - GODOT_ERR_PARSE_ERROR, - GODOT_ERR_BUSY, - GODOT_ERR_SKIP, // (45) - GODOT_ERR_HELP, ///< user requested help!! - GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. - GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames - GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though - GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above -} godot_error; - -////// bool - -typedef bool godot_bool; - -#define GODOT_TRUE 1 -#define GODOT_FALSE 0 - -/////// int - -typedef int godot_int; - -/////// real - -typedef float godot_real; - -/////// Object (forward declared) -typedef void godot_object; - -/////// Brute force forward declarations for the rest -typedef struct godot_variant godot_variant; -typedef struct godot_string godot_string; -typedef struct godot_vector2 godot_vector2; -typedef struct godot_rect2 godot_rect2; -typedef struct godot_vector3 godot_vector3; -typedef struct godot_transform2d godot_transform2d; -typedef struct godot_plane godot_plane; -typedef struct godot_quat godot_quat; -typedef struct godot_rect3 godot_rect3; -typedef struct godot_basis godot_basis; -typedef struct godot_transform godot_transform; -typedef struct godot_color godot_color; -typedef struct godot_node_path godot_node_path; -typedef struct godot_rid godot_rid; -typedef struct godot_dictionary godot_dictionary; -typedef struct godot_array godot_array; -typedef struct godot_pool_byte_array godot_pool_byte_array; -typedef struct godot_pool_int_array godot_pool_int_array; -typedef struct godot_pool_real_array godot_pool_real_array; -typedef struct godot_pool_string_array godot_pool_string_array; -typedef struct godot_pool_vector2_array godot_pool_vector2_array; -typedef struct godot_pool_vector3_array godot_pool_vector3_array; -typedef struct godot_pool_color_array godot_pool_color_array; - -/////// String - -#include "godot/godot_string.h" - -////// Vector2 - -#include "godot/godot_vector2.h" - -////// Rect2 - -#include "godot/godot_rect2.h" - -////// Vector3 - -#include "godot/godot_vector3.h" - -////// Transform2D - -#include "godot/godot_transform2d.h" - -/////// Plane - -#include "godot/godot_plane.h" - -/////// Quat - -#include "godot/godot_quat.h" - -/////// Rect3 - -#include "godot/godot_rect3.h" - -/////// Basis - -#include "godot/godot_basis.h" - -/////// Transform - -#include "godot/godot_transform.h" - -/////// Color - -#include "godot/godot_color.h" - -/////// NodePath - -#include "godot/godot_node_path.h" - -/////// RID - -#include "godot/godot_rid.h" - -/////// Dictionary - -#include "godot/godot_dictionary.h" - -/////// Array - -#include "godot/godot_array.h" - -// single API file for Pool*Array -#include "godot/godot_pool_arrays.h" - -void GDAPI godot_object_destroy(godot_object *p_o); - -////// Variant - -#include "godot/godot_variant.h" - -////// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed - -////// MethodBind API - -typedef struct godot_method_bind { - uint8_t _dont_touch_that[1]; // TODO -} godot_method_bind; - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); -godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); -////// Script API - -typedef struct godot_native_init_options { - godot_bool in_editor; - uint64_t core_api_hash; - uint64_t editor_api_hash; - uint64_t no_api_hash; -} godot_native_init_options; - -typedef struct godot_native_terminate_options { - godot_bool in_editor; -} godot_native_terminate_options; - -typedef enum godot_method_rpc_mode { +typedef enum { GODOT_METHOD_RPC_MODE_DISABLED, GODOT_METHOD_RPC_MODE_REMOTE, GODOT_METHOD_RPC_MODE_SYNC, @@ -274,11 +80,7 @@ typedef enum godot_method_rpc_mode { GODOT_METHOD_RPC_MODE_SLAVE, } godot_method_rpc_mode; -typedef struct godot_method_attributes { - godot_method_rpc_mode rpc_type; -} godot_method_attributes; - -typedef enum godot_property_hint { +typedef enum { GODOT_PROPERTY_HINT_NONE, ///< no hint provided. GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit @@ -315,7 +117,7 @@ typedef enum godot_property_hint { GODOT_PROPERTY_HINT_MAX, } godot_property_hint; -typedef enum godot_property_usage_flags { +typedef enum { GODOT_PROPERTY_USAGE_STORAGE = 1, GODOT_PROPERTY_USAGE_EDITOR = 2, @@ -340,7 +142,7 @@ typedef enum godot_property_usage_flags { GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, } godot_property_usage_flags; -typedef struct godot_property_attributes { +typedef struct { godot_method_rpc_mode rset_type; godot_int type; @@ -350,50 +152,54 @@ typedef struct godot_property_attributes { godot_variant default_value; } godot_property_attributes; -typedef struct godot_instance_create_func { +typedef struct { // instance pointer, method_data - return user data GDCALLINGCONV void *(*create_func)(godot_object *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_create_func; -typedef struct godot_instance_destroy_func { +typedef struct { // instance pointer, method data, user data GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_destroy_func; -void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); -void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); + +typedef struct { + godot_method_rpc_mode rpc_type; +} godot_method_attributes; -typedef struct godot_instance_method { +typedef struct { // instance pointer, method data, user data, num args, args - return result as varaint GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_instance_method; -void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); -typedef struct godot_property_set_func { +typedef struct { // instance pointer, method data, user data, value - GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant); + GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_property_set_func; -typedef struct godot_property_get_func { +typedef struct { // instance pointer, method data, user data, value GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); } godot_property_get_func; -void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); -typedef struct godot_signal_argument { +typedef struct { godot_string name; godot_int type; godot_property_hint hint; @@ -402,7 +208,7 @@ typedef struct godot_signal_argument { godot_variant default_value; } godot_signal_argument; -typedef struct godot_signal { +typedef struct { godot_string name; int num_args; godot_signal_argument *args; @@ -410,31 +216,12 @@ typedef struct godot_signal { godot_variant *default_args; } godot_signal; -void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal); - -void GDAPI *godot_native_get_userdata(godot_object *p_instance); - -// Calling convention? -typedef godot_object *(*godot_class_constructor)(); - -godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname); +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); -godot_dictionary GDAPI godot_get_global_constants(); - -////// System Functions - -//using these will help Godot track how much memory is in use in debug mode -void GDAPI *godot_alloc(int p_bytes); -void GDAPI *godot_realloc(void *p_ptr, int p_bytes); -void GDAPI godot_free(void *p_ptr); - -//print using Godot's error handler list -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print(const godot_string *p_message); +void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); #ifdef __cplusplus } #endif -#endif // GODOT_C_H +#endif diff --git a/modules/nativescript/nativescript.cpp b/modules/nativescript/nativescript.cpp new file mode 100644 index 0000000000..661ae5371d --- /dev/null +++ b/modules/nativescript/nativescript.cpp @@ -0,0 +1,1088 @@ +/*************************************************************************/ +/* nativescript.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "nativescript.h" + +#include "modules/gdnative/godot/gdnative.h" + +#include "global_constants.h" +#include "io/file_access_encrypted.h" +#include "os/file_access.h" +#include "os/os.h" +#include "project_settings.h" + +#include "scene/main/scene_tree.h" +#include "scene/resources/scene_format_text.h" + +#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) +#include "api_generator.h" +#endif + +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif + +////// Script stuff + +void NativeScript::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_class_name", "class_name:String"), &NativeScript::set_class_name); + ClassDB::bind_method(D_METHOD("get_class_name:String"), &NativeScript::get_class_name); + + ClassDB::bind_method(D_METHOD("set_library", "library:GDNativeLibrary"), &NativeScript::set_library); + ClassDB::bind_method(D_METHOD("get_library:GDNativeLibrary"), &NativeScript::get_library); + + ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); +} + +#define NSL NativeScriptLanguage::get_singleton() + +#ifdef TOOLS_ENABLED + +void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { + NativeScriptDesc *script_data = get_script_desc(); + + ERR_FAIL_COND(!script_data); + + List<PropertyInfo> info; + Map<StringName, Variant> values; + + for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { + PropertyInfo p = E->get().info; + p.name = String(E->key()); + + info.push_back(p); + values[p.name] = E->get().default_value; + } + + p_placeholder->update(info, values); +} + +void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { + placeholders.erase(p_placeholder); +} + +#endif + +void NativeScript::set_class_name(String p_class_name) { + class_name = p_class_name; +} + +String NativeScript::get_class_name() const { + return class_name; +} + +void NativeScript::set_library(Ref<GDNativeLibrary> p_library) { + if (!library.is_null()) { + WARN_PRINT("library on NativeScript already set. Do nothing."); + return; + } + library = p_library; + + // See if this library was "registered" already. + + lib_path = library->get_active_library_path(); + Map<String, Ref<GDNative> >::Element *E = NSL->library_gdnatives.find(lib_path); + + if (!E) { + Ref<GDNative> gdn; + gdn.instance(); + gdn->set_library(library); + + // TODO(karroffel): check the return value? + gdn->initialize(); + + NSL->library_gdnatives.insert(lib_path, gdn); + + NSL->library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>()); + + if (!NSL->library_script_users.has(lib_path)) + NSL->library_script_users.insert(lib_path, Set<NativeScript *>()); + + NSL->library_script_users[lib_path].insert(this); + + void *args[1] = { + (void *)&lib_path + }; + + // here the library registers all the classes and stuff. + gdn->call_native_raw(NSL->_init_call_type, + NSL->_init_call_name, + NULL, + 1, + args, + NULL); + } else { + // already initialized. Nice. + } +} + +Ref<GDNativeLibrary> NativeScript::get_library() const { + return library; +} + +bool NativeScript::can_instance() const { + + NativeScriptDesc *script_data = get_script_desc(); + +#ifdef TOOLS_ENABLED + + return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled()); +#else + return script_data; +#endif +} + +// TODO(karroffel): implement this +Ref<Script> NativeScript::get_base_script() const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return Ref<Script>(); + + Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script()); + ns->set_class_name(script_data->base); + ns->set_library(get_library()); + return ns; +} + +StringName NativeScript::get_instance_base_type() const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return ""; + + return script_data->base_native_type; +} + +ScriptInstance *NativeScript::instance_create(Object *p_this) { + + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) { + return NULL; + } + +#ifdef TOOLS_ENABLED + if (!ScriptServer::is_scripting_enabled() && !is_tool()) { + // placeholder for nodes. For tools we want the rool thing. + + PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this)); + placeholders.insert(sins); + + if (script_data->create_func.create_func) { + script_data->create_func.create_func( + (godot_object *)p_this, + script_data->create_func.method_data); + } + + _update_placeholder(sins); + + return sins; + } +#endif + + NativeScriptInstance *nsi = memnew(NativeScriptInstance); + + nsi->owner = p_this; + nsi->script = Ref<NativeScript>(this); + +#ifndef TOOLS_ENABLED + if (!ScriptServer::is_scripting_enabled()) { + nsi->userdata = NULL; + } else { + nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); + } +#else + nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data); +#endif + + instance_owners.insert(p_this); + return nsi; +} + +bool NativeScript::instance_has(const Object *p_this) const { + return instance_owners.has((Object *)p_this); +} + +bool NativeScript::has_source_code() const { + return false; +} + +String NativeScript::get_source_code() const { + return ""; +} + +void NativeScript::set_source_code(const String &p_code) { +} + +Error NativeScript::reload(bool p_keep_state) { + return FAILED; +} + +bool NativeScript::has_method(const StringName &p_method) const { + NativeScriptDesc *script_data = get_script_desc(); + + while (script_data) { + if (script_data->methods.has(p_method)) + return true; + + script_data = script_data->base_data; + } + return false; +} + +MethodInfo NativeScript::get_method_info(const StringName &p_method) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return MethodInfo(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method); + + if (M) + return M->get().info; + + script_data = script_data->base_data; + } + return MethodInfo(); +} + +bool NativeScript::is_tool() const { + NativeScriptDesc *script_data = get_script_desc(); + + if (script_data) + return script_data->is_tool; + + return false; +} + +String NativeScript::get_node_type() const { + return ""; // NOTE(karroffel): uhm? +} + +ScriptLanguage *NativeScript::get_language() const { + return NativeScriptLanguage::get_singleton(); +} + +bool NativeScript::has_script_signal(const StringName &p_signal) const { + NativeScriptDesc *script_data = get_script_desc(); + if (!script_data) + return false; + return script_data->signals_.has(p_signal); +} + +void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return; + + Set<MethodInfo> signals_; + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) { + signals_.insert(S->get().signal); + } + + script_data = script_data->base_data; + } + + for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) { + r_signals->push_back(E->get()); + } +} + +bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return false; + + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_property); + + if (!P) + return false; + + r_value = P->get().default_value; + return true; +} + +void NativeScript::update_exports() { +} + +void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return; + + Set<MethodInfo> methods; + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { + methods.insert(E->get().info); + } + + script_data = script_data->base_data; + } + + for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) { + p_list->push_back(E->get()); + } +} + +void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) + return; + + Set<PropertyInfo> properties; + + while (script_data) { + + for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) { + properties.insert(E->get().info); + } + + script_data = script_data->base_data; + } + + for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { + p_list->push_back(E->get()); + } +} + +Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + + if (lib_path.empty() || class_name.empty() || library.is_null()) { + r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + return Variant(); + } + + NativeScriptDesc *script_data = get_script_desc(); + + if (!script_data) { + r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL; + return Variant(); + } + + r_error.error = Variant::CallError::CALL_OK; + + REF ref; + Object *owner = NULL; + + if (!(script_data->base_native_type == "")) { + owner = ClassDB::instance(script_data->base_native_type); + } else { + owner = memnew(Reference); + } + + Reference *r = owner->cast_to<Reference>(); + if (r) { + ref = REF(r); + } + + // GDScript does it like this: _create_instance(p_args, p_argcount, owner, r != NULL, r_error); + // TODO(karroffel): support varargs for constructors. + + NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner); + + owner->set_script_instance(instance); + + if (!instance) { + if (ref.is_null()) { + memdelete(owner); //no owner, sorry + } + return Variant(); + } + + if (ref.is_valid()) { + return ref; + } else { + return owner; + } +} + +// TODO(karroffel): implement this +NativeScript::NativeScript() { + library = Ref<GDNative>(); + lib_path = ""; + class_name = ""; +} + +// TODO(karroffel): implement this +NativeScript::~NativeScript() { + NSL->library_script_users[lib_path].erase(this); +} + +////// ScriptInstance stuff + +#define GET_SCRIPT_DESC() script->get_script_desc() + +void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) { + if (script_data->base_data) { + _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount); + } + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args); + godot_variant_destroy(&res); + } +} + +bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name); + if (P) { + P->get().setter.set_func((godot_object *)owner, + P->get().setter.method_data, + userdata, + (godot_variant *)&p_value); + return true; + } + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set"); + if (E) { + Variant name = p_name; + const Variant *args[2] = { &name, &p_value }; + + E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + 2, + (godot_variant **)args); + return true; + } + + script_data = script_data->base_data; + } + return false; +} +bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name); + if (P) { + godot_variant value; + value = P->get().getter.get_func((godot_object *)owner, + P->get().setter.method_data, + userdata); + r_ret = *(Variant *)&value; + godot_variant_destroy(&value); + return true; + } + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get"); + if (E) { + Variant name = p_name; + const Variant *args[1] = { &name }; + + godot_variant result; + result = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + 1, + (godot_variant **)args); + r_ret = *(Variant *)&result; + godot_variant_destroy(&result); + if (r_ret.get_type() == Variant::NIL) { + return false; + } + return true; + } + + script_data = script_data->base_data; + } + return false; +} + +void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list"); + if (E) { + + godot_variant result; + result = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + 0, + NULL); + Variant res = *(Variant *)&result; + godot_variant_destroy(&result); + + if (res.get_type() != Variant::ARRAY) { + ERR_EXPLAIN("_get_property_list must return an array of dictionaries"); + ERR_FAIL(); + } + + Array arr = res; + for (int i = 0; i < arr.size(); i++) { + Dictionary d = arr[i]; + + ERR_CONTINUE(!d.has("name")); + ERR_CONTINUE(!d.has("type")); + + PropertyInfo info; + + info.type = Variant::Type(d["type"].operator int64_t()); + ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX); + + info.name = d["name"]; + ERR_CONTINUE(info.name == ""); + + if (d.has("hint")) { + info.hint = PropertyHint(d["hint"].operator int64_t()); + } + + if (d.has("hint_string")) { + info.hint_string = d["hint_string"]; + } + + if (d.has("usage")) { + info.usage = d["usage"]; + } + + p_properties->push_back(info); + } + } + + script_data = script_data->base_data; + } + return; +} + +Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name); + if (P) { + *r_is_valid = true; + return P->get().info.type; + } + + script_data = script_data->base_data; + } + return Variant::NIL; +} + +void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const { + script->get_method_list(p_list); +} + +bool NativeScriptInstance::has_method(const StringName &p_method) const { + return script->has_method(p_method); +} + +Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + godot_variant result; + result = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + p_argcount, + (godot_variant **)p_args); + Variant res = *(Variant *)&result; + godot_variant_destroy(&result); + r_error.error = Variant::CallError::CALL_OK; + return res; + } + + script_data = script_data->base_data; + } + + r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD; + return Variant(); +} + +void NativeScriptInstance::notification(int p_notification) { + Variant value = p_notification; + const Variant *args[1] = { &value }; + call_multilevel("_notification", args, 1); +} + +Ref<Script> NativeScriptInstance::get_script() const { + return script; +} + +NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + switch (E->get().rpc_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_SYNC: + return RPC_MODE_SYNC; + case GODOT_METHOD_RPC_MODE_MASTER: + return RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_SLAVE: + return RPC_MODE_SLAVE; + default: + return RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return RPC_MODE_DISABLED; +} + +// TODO(karroffel): implement this +NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + + Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.find(p_variable); + if (E) { + switch (E->get().rset_mode) { + case GODOT_METHOD_RPC_MODE_DISABLED: + return RPC_MODE_DISABLED; + case GODOT_METHOD_RPC_MODE_REMOTE: + return RPC_MODE_REMOTE; + case GODOT_METHOD_RPC_MODE_SYNC: + return RPC_MODE_SYNC; + case GODOT_METHOD_RPC_MODE_MASTER: + return RPC_MODE_MASTER; + case GODOT_METHOD_RPC_MODE_SLAVE: + return RPC_MODE_SLAVE; + default: + return RPC_MODE_DISABLED; + } + } + + script_data = script_data->base_data; + } + + return RPC_MODE_DISABLED; +} + +ScriptLanguage *NativeScriptInstance::get_language() { + return NativeScriptLanguage::get_singleton(); +} + +void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + while (script_data) { + Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); + if (E) { + godot_variant res = E->get().method.method((godot_object *)owner, + E->get().method.method_data, + userdata, + p_argcount, + (godot_variant **)p_args); + godot_variant_destroy(&res); + } + script_data = script_data->base_data; + } +} + +void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + if (script_data) { + _ml_call_reversed(script_data, p_method, p_args, p_argcount); + } +} + +NativeScriptInstance::~NativeScriptInstance() { + + NativeScriptDesc *script_data = GET_SCRIPT_DESC(); + + if (!script_data) + return; + + script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata); + + if (owner) { + script->instance_owners.erase(owner); + } +} + +////// ScriptingLanguage stuff + +NativeScriptLanguage *NativeScriptLanguage::singleton; + +extern "C" void _native_script_hook(); +void NativeScriptLanguage::_hacky_api_anchor() { + _native_script_hook(); +} + +void NativeScriptLanguage::_unload_stuff() { + for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) { + for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) { + + // free property stuff first + for (Map<StringName, NativeScriptDesc::Property>::Element *P = C->get().properties.front(); P; P = P->next()) { + if (P->get().getter.free_func) + P->get().getter.free_func(P->get().getter.method_data); + + if (P->get().setter.free_func) + P->get().setter.free_func(P->get().setter.method_data); + } + + // free method stuff + for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { + if (M->get().method.free_func) + M->get().method.free_func(M->get().method.method_data); + } + + // free constructor/destructor + if (C->get().create_func.free_func) + C->get().create_func.free_func(C->get().create_func.method_data); + + if (C->get().destroy_func.free_func) + C->get().destroy_func.free_func(C->get().destroy_func.method_data); + } + } +} + +NativeScriptLanguage::NativeScriptLanguage() { + NativeScriptLanguage::singleton = this; +} + +// TODO(karroffel): implement this +NativeScriptLanguage::~NativeScriptLanguage() { + _unload_stuff(); + + for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { + + L->get()->terminate(); + NSL->library_classes.clear(); + NSL->library_gdnatives.clear(); + NSL->library_script_users.clear(); + } +} + +String NativeScriptLanguage::get_name() const { + return "NativeScript"; +} + +void _add_reload_node() { +#ifdef TOOLS_ENABLED + NativeReloadNode *rn = memnew(NativeReloadNode); + EditorNode::get_singleton()->add_child(rn); +#endif +} + +// TODO(karroffel): implement this +void NativeScriptLanguage::init() { + +#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) + + List<String> args = OS::get_singleton()->get_cmdline_args(); + + List<String>::Element *E = args.find("--gdnative-generate-json-api"); + + if (E && E->next()) { + if (generate_c_api(E->next()->get()) != OK) { + ERR_PRINT("Failed to generate C API\n"); + } + } +#endif + +#ifdef TOOLS_ENABLED + EditorNode::add_init_callback(&_add_reload_node); +#endif +} +String NativeScriptLanguage::get_type() const { + return "NativeScript"; +} +String NativeScriptLanguage::get_extension() const { + return "gdns"; +} +Error NativeScriptLanguage::execute_file(const String &p_path) { + return OK; // Qué? +} +void NativeScriptLanguage::finish() { + _unload_stuff(); +} +void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const { +} +void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { +} +void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { +} + +// TODO(karroffel): implement this +Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { + NativeScript *s = memnew(NativeScript); + s->set_class_name(p_class_name); + // TODO(karroffel): use p_base_class_name + return Ref<NativeScript>(s); +} +bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { + return false; +} + +Script *NativeScriptLanguage::create_script() const { + NativeScript *script = memnew(NativeScript); + return script; +} +bool NativeScriptLanguage::has_named_classes() const { + return true; +} +int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { + return -1; +} +String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { + return ""; +} +void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const { +} +void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { +} + +// Debugging stuff here. Not used for now. +String NativeScriptLanguage::debug_get_error() const { + return ""; +} +int NativeScriptLanguage::debug_get_stack_level_count() const { + return -1; +} +int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const { + return -1; +} +String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const { + return ""; +} +String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const { + return ""; +} +void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { +} +void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { +} +void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { +} +String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { + return ""; +} +// Debugging stuff end. + +void NativeScriptLanguage::reload_all_scripts() { +} + +void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { +} +void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("gdns"); +} + +void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { +} + +void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const { +} + +void NativeScriptLanguage::profiling_start() { +} + +void NativeScriptLanguage::profiling_stop() { +} + +int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) { + return -1; +} + +int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) { + return -1; +} + +void NativeReloadNode::_bind_methods() { + ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification); +} + +void NativeReloadNode::_notification(int p_what) { +#ifdef TOOLS_ENABLED + + switch (p_what) { + case MainLoop::NOTIFICATION_WM_FOCUS_OUT: { + + print_line("unload"); + + NSL->_unload_stuff(); + for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { + + L->get()->terminate(); + NSL->library_classes.erase(L->key()); + } + + } break; + + case MainLoop::NOTIFICATION_WM_FOCUS_IN: { + + print_line("load"); + + Set<StringName> libs_to_remove; + + for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { + + if (!L->get()->initialize()) { + libs_to_remove.insert(L->key()); + continue; + } + + NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>()); + + void *args[1] = { + (void *)&L->key() + }; + + // here the library registers all the classes and stuff. + L->get()->call_native_raw(NSL->_init_call_type, + NSL->_init_call_name, + NULL, + 1, + args, + NULL); + + for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) { + for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) { + NativeScript *script = S->get(); + + if (script->placeholders.size() == 0) + continue; + + for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { + script->_update_placeholder(P->get()); + } + } + } + } + + for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) { + NSL->library_gdnatives.erase(R->get()); + } + + /* + for (Set<NativeLibrary *>::Element *L = libs_to_reload.front(); L; L = L->next()) { + + GDNativeLibrary *lib = L->get()->dllib; + + lib->_terminate(); + lib->_initialize(); + + // update placeholders (if any) + + Set<GDNativeScript *> scripts; + + for (Set<GDNativeScript *>::Element *S = GDNativeScriptLanguage::get_singleton()->script_list.front(); S; S = S->next()) { + + if (lib->native_library->scripts.has(S->get()->get_script_name())) { + GDNativeScript *script = S->get(); + script->script_data = lib->get_script_data(script->get_script_name()); + scripts.insert(script); + } + } + + for (Set<GDNativeScript *>::Element *S = scripts.front(); S; S = S->next()) { + GDNativeScript *script = S->get(); + if (script->placeholders.size() == 0) + continue; + + for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { + PlaceHolderScriptInstance *p = P->get(); + script->_update_placeholder(p); + } + } + } + */ + + } break; + default: { + }; + } +#endif +} + +RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) { + ResourceFormatLoaderText rsflt; + return rsflt.load(p_path, p_original_path, r_error); +} + +void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("gdns"); +} + +bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const { + return (p_type == "Script" || p_type == "NativeScript"); +} + +String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const { + String el = p_path.get_extension().to_lower(); + if (el == "gdns") + return "NativeScript"; + return ""; +} + +Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { + ResourceFormatSaverText rfst; + return rfst.save(p_path, p_resource, p_flags); +} + +bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const { + return p_resource->cast_to<NativeScript>() != NULL; +} + +void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { + if (p_resource->cast_to<NativeScript>()) { + p_extensions->push_back("gdns"); + } +} diff --git a/modules/nativescript/nativescript.h b/modules/nativescript/nativescript.h new file mode 100644 index 0000000000..0578ffb680 --- /dev/null +++ b/modules/nativescript/nativescript.h @@ -0,0 +1,281 @@ +/*************************************************************************/ +/* nativescript.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef NATIVE_SCRIPT_H +#define NATIVE_SCRIPT_H + +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "os/thread_safe.h" +#include "resource.h" +#include "scene/main/node.h" +#include "script_language.h" +#include "self_list.h" + +#include "godot_nativescript.h" +#include "modules/gdnative/gdnative.h" + +struct NativeScriptDesc { + + struct Method { + godot_instance_method method; + MethodInfo info; + int rpc_mode; + }; + struct Property { + godot_property_set_func setter; + godot_property_get_func getter; + PropertyInfo info; + Variant default_value; + int rset_mode; + }; + + struct Signal { + MethodInfo signal; + }; + + Map<StringName, Method> methods; + Map<StringName, Property> properties; + Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals + StringName base; + StringName base_native_type; + NativeScriptDesc *base_data; + godot_instance_create_func create_func; + godot_instance_destroy_func destroy_func; + + bool is_tool; + + inline NativeScriptDesc() + : methods(), + properties(), + signals_(), + base(), + base_native_type() { + zeromem(&create_func, sizeof(godot_instance_create_func)); + zeromem(&destroy_func, sizeof(godot_instance_destroy_func)); + } +}; + +class NativeScript : public Script { + GDCLASS(NativeScript, Script) + +#ifdef TOOLS_ENABLED + Set<PlaceHolderScriptInstance *> placeholders; + void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); +#endif + + friend class NativeScriptInstance; + friend class NativeScriptLanguage; + friend class NativeReloadNode; + friend class GDNativeLibrary; + + Ref<GDNativeLibrary> library; + + String lib_path; + + String class_name; + + Set<Object *> instance_owners; + +protected: + static void _bind_methods(); + +public: + inline NativeScriptDesc *get_script_desc() const; + + void set_class_name(String p_class_name); + String get_class_name() const; + + void set_library(Ref<GDNativeLibrary> library); + Ref<GDNativeLibrary> get_library() const; + + virtual bool can_instance() const; + + virtual Ref<Script> get_base_script() const; //for script inheritance + + virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this); + virtual bool instance_has(const Object *p_this) const; + + virtual bool has_source_code() const; + virtual String get_source_code() const; + virtual void set_source_code(const String &p_code); + virtual Error reload(bool p_keep_state = false); + + virtual bool has_method(const StringName &p_method) const; + virtual MethodInfo get_method_info(const StringName &p_method) const; + + virtual bool is_tool() const; + + virtual String get_node_type() const; + + virtual ScriptLanguage *get_language() const; + + virtual bool has_script_signal(const StringName &p_signal) const; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + + virtual void update_exports(); //editor tool + virtual void get_script_method_list(List<MethodInfo> *p_list) const; + virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + + Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + + NativeScript(); + ~NativeScript(); +}; + +class NativeScriptInstance : public ScriptInstance { + + friend class NativeScript; + + Object *owner; + Ref<NativeScript> script; + + void *userdata; + + void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount); + +public: + virtual bool set(const StringName &p_name, const Variant &p_value); + virtual bool get(const StringName &p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const; + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const; + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual void notification(int p_notification); + virtual Ref<Script> get_script() const; + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; + virtual ScriptLanguage *get_language(); + + virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); + virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); + + ~NativeScriptInstance(); +}; + +class NativeReloadNode; + +class NativeScriptLanguage : public ScriptLanguage { + + friend class NativeScript; + friend class NativeScriptInstance; + friend class NativeReloadNode; + +private: + static NativeScriptLanguage *singleton; + + void _unload_stuff(); + +public: + Map<String, Map<StringName, NativeScriptDesc> > library_classes; + Map<String, Ref<GDNative> > library_gdnatives; + + Map<String, Set<NativeScript *> > library_script_users; + + const StringName _init_call_type = "nativescript_init"; + const StringName _init_call_name = "godot_nativescript_init"; + + NativeScriptLanguage(); + ~NativeScriptLanguage(); + + inline static NativeScriptLanguage *get_singleton() { + return singleton; + } + + void _hacky_api_anchor(); + + virtual String get_name() const; + virtual void init(); + virtual String get_type() const; + virtual String get_extension() const; + virtual Error execute_file(const String &p_path); + virtual void finish(); + virtual void get_reserved_words(List<String> *p_words) const; + virtual void get_comment_delimiters(List<String> *p_delimiters) const; + virtual void get_string_delimiters(List<String> *p_delimiters) const; + virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const; + virtual Script *create_script() const; + virtual bool has_named_classes() const; + virtual int find_function(const String &p_function, const String &p_code) const; + virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); + virtual String debug_get_error() const; + virtual int debug_get_stack_level_count() const; + virtual int debug_get_stack_level_line(int p_level) const; + virtual String debug_get_stack_level_function(int p_level) const; + virtual String debug_get_stack_level_source(int p_level) const; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth); + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth); + virtual void reload_all_scripts(); + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const; + virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + virtual void profiling_start(); + virtual void profiling_stop(); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); +}; + +inline NativeScriptDesc *NativeScript::get_script_desc() const { + Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name); + return E ? &E->get() : NULL; +} + +class NativeReloadNode : public Node { + GDCLASS(NativeReloadNode, Node) +public: + static void _bind_methods(); + void _notification(int p_what); +}; + +class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + +class ResourceFormatSaverNativeScript : public ResourceFormatSaver { + virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); + virtual bool recognize(const RES &p_resource) const; + virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; +}; + +#endif // GDNATIVE_H diff --git a/modules/nativescript/register_types.cpp b/modules/nativescript/register_types.cpp new file mode 100644 index 0000000000..6c88b04a56 --- /dev/null +++ b/modules/nativescript/register_types.cpp @@ -0,0 +1,93 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "register_types.h" + +#include "io/resource_loader.h" +#include "io/resource_saver.h" + +#include "nativescript.h" + +#include "core/os/os.h" + +NativeScriptLanguage *native_script_language; + +typedef void (*native_script_init_fn)(void *); + +void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) { + if (p_handle == NULL) { + ERR_PRINT("No valid library handle, can't call nativescript init procedure"); + return; + } + + void *library_proc; + Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( + p_handle, + *(String *)p_proc_name, + library_proc); + if (err != OK) { + ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data()); + return; + } + + native_script_init_fn fn = (native_script_init_fn)library_proc; + + fn(args[0]); +} + +ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL; +ResourceFormatSaverNativeScript *resource_saver_gdns = NULL; + +void register_nativescript_types() { + native_script_language = memnew(NativeScriptLanguage); + + ClassDB::register_class<NativeScript>(); + + ScriptServer::register_language(native_script_language); + + GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb); + + resource_saver_gdns = memnew(ResourceFormatSaverNativeScript); + ResourceSaver::add_resource_format_saver(resource_saver_gdns); + + resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript); + ResourceLoader::add_resource_format_loader(resource_loader_gdns); +} + +void unregister_nativescript_types() { + + memdelete(resource_loader_gdns); + + memdelete(resource_saver_gdns); + + if (native_script_language) { + ScriptServer::unregister_language(native_script_language); + memdelete(native_script_language); + } +} diff --git a/modules/nativescript/register_types.h b/modules/nativescript/register_types.h new file mode 100644 index 0000000000..319da9c42f --- /dev/null +++ b/modules/nativescript/register_types.h @@ -0,0 +1,31 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +void register_nativescript_types(); +void unregister_nativescript_types(); |