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-rw-r--r--modules/SCsub8
-rw-r--r--modules/bullet/area_bullet.cpp4
-rw-r--r--modules/bullet/godot_motion_state.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp8
-rw-r--r--modules/bullet/rigid_body_bullet.h4
-rw-r--r--modules/bullet/shape_bullet.cpp2
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp38
-rw-r--r--modules/gdscript/gdscript_editor.cpp16
-rw-r--r--modules/gdscript/gdscript_parser.cpp6
-rw-r--r--modules/mobile_vr/mobile_interface.cpp2
-rw-r--r--modules/mono/csharp_script.cpp9
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp86
-rw-r--r--modules/mono/editor/godotsharp_editor.h8
-rw-r--r--modules/mono/glue/cs_files/Plane.cs2
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h2
-rw-r--r--modules/mono/signal_awaiter_utils.cpp2
22 files changed, 163 insertions, 48 deletions
diff --git a/modules/SCsub b/modules/SCsub
index e3c535e981..7a467676cd 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -17,6 +17,10 @@ for x in env.module_list:
env_modules.Append(CPPFLAGS=["-DMODULE_" + x.upper() + "_ENABLED"])
SConscript(x + "/SCsub")
-lib = env_modules.add_library("modules", env.modules_sources)
+if env.split_modules:
+ env.split_lib("modules")
+else:
-env.Prepend(LIBS=[lib])
+ lib = env_modules.add_library("modules", env.modules_sources)
+
+ env.Prepend(LIBS=[lib])
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index 9d46e4fe30..648919e612 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -236,7 +236,7 @@ void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &
set_spOv_gravityPointAttenuation(p_value);
break;
default:
- print_line("The Bullet areas dosn't suppot this param: " + itos(p_param));
+ print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
}
}
@@ -259,7 +259,7 @@ Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return spOv_gravityPointAttenuation;
default:
- print_line("The Bullet areas dosn't suppot this param: " + itos(p_param));
+ print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
return Variant();
}
}
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 2ebe368536..fe5d8418b7 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -41,7 +41,7 @@
class RigidBodyBullet;
-// This clas is responsible to move kinematic actor
+// This class is responsible to move kinematic actor
// and sincronize rendering engine with Bullet
/// DOC:
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#What.27s_a_MotionState.3F
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index f2115a5d50..96a53f9f8b 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -690,7 +690,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
/// Calculate using the rule writte below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
- /// for an object of dimentions 1 meter, try 0.2
+ /// for an object of dimensions 1 meter, try 0.2
btVector3 center;
btScalar radius;
btBody->getCollisionShape()->getBoundingSphere(center, radius);
@@ -955,7 +955,8 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
const bool isDynamic = p_mass != 0.f;
if (isDynamic) {
- ERR_FAIL_COND(PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode);
+ if (PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode)
+ return;
m_isStatic = false;
compoundShape->calculateLocalInertia(p_mass, localInertia);
@@ -975,7 +976,8 @@ void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
}
} else {
- ERR_FAIL_COND(PhysicsServer::BODY_MODE_STATIC != mode && PhysicsServer::BODY_MODE_KINEMATIC != mode);
+ if (PhysicsServer::BODY_MODE_STATIC != mode && PhysicsServer::BODY_MODE_KINEMATIC != mode)
+ return;
m_isStatic = true;
if (PhysicsServer::BODY_MODE_STATIC == mode) {
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index eb9417e391..aff6056ad9 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -48,11 +48,11 @@ class GodotMotionState;
class BulletPhysicsDirectBodyState;
/// This class could be used in multi thread with few changes but currently
-/// is setted to be only in one single thread.
+/// is set to be only in one single thread.
///
/// In the system there is only one object at a time that manage all bodies and is
/// created by BulletPhysicsServer and is held by the "singleton" variable of this class
-/// Each time something require it, the body must be setted again.
+/// Each time something require it, the body must be set again.
class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState)
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 27eac4e6ee..c6b9695d96 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -282,7 +282,7 @@ PhysicsServer::ShapeType ConvexPolygonShapeBullet::get_type() const {
}
void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
- // Make a copy of verticies
+ // Make a copy of vertices
const int n_of_vertices = p_vertices.size();
vertices.resize(n_of_vertices);
for (int i = n_of_vertices - 1; 0 <= i; --i) {
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 56d3779d34..4cf6e99b06 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -70,7 +70,7 @@ typedef enum {
GODOT_OK,
GODOT_FAILED, ///< Generic fail error
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
+ GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index fdd2a65bb2..11017ae78d 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -50,7 +50,7 @@ typedef enum {
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
- GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
+ GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_SPRITE_FRAME,
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 8290582b9b..5ae7926f1b 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -209,7 +209,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Script's parent is passed as base_name which can make reference to a
- // ClassDB name (i.e. `Node2D`) or a ressource path (i.e. `res://foo/bar.gd`)
+ // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
StringName *base_name = (StringName *)&manifest.base;
if (*base_name) {
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index f380bedf7f..1649fb52f2 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -37,6 +37,9 @@ bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringN
if (!codegen.function_node || codegen.function_node->_static)
return false;
+ if (codegen.stack_identifiers.has(p_name))
+ return false; //shadowed
+
return _is_class_member_property(codegen.script, p_name);
}
@@ -184,6 +187,14 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
StringName identifier = in->name;
+ // TRY STACK!
+ if (!p_initializer && codegen.stack_identifiers.has(identifier)) {
+
+ int pos = codegen.stack_identifiers[identifier];
+ return pos | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS);
+ }
+
+ // TRY CLASS MEMBER
if (_is_class_member_property(codegen, identifier)) {
//get property
codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET_MEMBER); // perform operator
@@ -194,12 +205,6 @@ int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::
return dst_addr;
}
- // TRY STACK!
- if (!p_initializer && codegen.stack_identifiers.has(identifier)) {
-
- int pos = codegen.stack_identifiers[identifier];
- return pos | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS);
- }
//TRY MEMBERS!
if (!codegen.function_node || !codegen.function_node->_static) {
@@ -1336,10 +1341,12 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
const GDScriptParser::LocalVarNode *lv = static_cast<const GDScriptParser::LocalVarNode *>(s);
- if (_is_class_member_property(codegen, lv->name)) {
- _set_error("Name for local variable '" + String(lv->name) + "' can't shadow class property of the same name.", lv);
- return ERR_ALREADY_EXISTS;
- }
+ // since we are using properties now for most class access, allow shadowing of class members to make user's life easier.
+ //
+ //if (_is_class_member_property(codegen, lv->name)) {
+ // _set_error("Name for local variable '" + String(lv->name) + "' can't shadow class property of the same name.", lv);
+ // return ERR_ALREADY_EXISTS;
+ //}
codegen.add_stack_identifier(lv->name, p_stack_level++);
codegen.alloc_stack(p_stack_level);
@@ -1376,10 +1383,13 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser
if (p_func) {
for (int i = 0; i < p_func->arguments.size(); i++) {
- if (_is_class_member_property(p_script, p_func->arguments[i])) {
- _set_error("Name for argument '" + String(p_func->arguments[i]) + "' can't shadow class property of the same name.", p_func);
- return ERR_ALREADY_EXISTS;
- }
+ // since we are using properties now for most class access, allow shadowing of class members to make user's life easier.
+ //
+ //if (_is_class_member_property(p_script, p_func->arguments[i])) {
+ // _set_error("Name for argument '" + String(p_func->arguments[i]) + "' can't shadow class property of the same name.", p_func);
+ // return ERR_ALREADY_EXISTS;
+ //}
+
codegen.add_stack_identifier(p_func->arguments[i], i);
#ifdef TOOLS_ENABLED
argnames.push_back(p_func->arguments[i]);
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index bcfe8525b4..c4269ab4a9 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -491,8 +491,8 @@ static Ref<Reference> _get_parent_class(GDScriptCompletionContext &context) {
path = context.base_path.plus_file(path);
}
- if (ScriptCodeCompletionCache::get_sigleton())
- script = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(path);
+ if (ScriptCodeCompletionCache::get_singleton())
+ script = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
else
script = ResourceLoader::load(path);
@@ -765,8 +765,8 @@ static bool _guess_expression_type(GDScriptCompletionContext &context, const GDS
//print_line("is a script");
Ref<Script> scr;
- if (ScriptCodeCompletionCache::get_sigleton())
- scr = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(script);
+ if (ScriptCodeCompletionCache::get_singleton())
+ scr = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(script);
else
scr = ResourceLoader::load(script);
@@ -1301,8 +1301,8 @@ static bool _guess_identifier_type(GDScriptCompletionContext &context, int p_lin
//print_line("is a script");
Ref<Script> scr;
- if (ScriptCodeCompletionCache::get_sigleton())
- scr = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(script);
+ if (ScriptCodeCompletionCache::get_singleton())
+ scr = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(script);
else
scr = ResourceLoader::load(script);
@@ -2450,8 +2450,10 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
} break;
case GDScriptParser::COMPLETION_RESOURCE_PATH: {
- if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))
+ if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths")) {
get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
+ r_forced = true;
+ }
} break;
case GDScriptParser::COMPLETION_ASSIGN: {
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 2a6d37812e..c67214638d 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -458,9 +458,9 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (!validating) {
//this can be too slow for just validating code
- if (for_completion && ScriptCodeCompletionCache::get_sigleton()) {
- res = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(path);
- } else {
+ if (for_completion && ScriptCodeCompletionCache::get_singleton()) {
+ res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
+ } else { // essential; see issue 15902
res = ResourceLoader::load(path);
}
if (!res.is_valid()) {
diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_interface.cpp
index 07a81e07b0..6b1c7eb279 100644
--- a/modules/mobile_vr/mobile_interface.cpp
+++ b/modules/mobile_vr/mobile_interface.cpp
@@ -345,7 +345,7 @@ Transform MobileVRInterface::get_transform_for_eye(ARVRInterface::Eyes p_eye, co
if (initialized) {
float world_scale = arvr_server->get_world_scale();
- // we don't need to check for the existance of our HMD, doesn't effect our values...
+ // we don't need to check for the existence of our HMD, doesn't effect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
if (p_eye == ARVRInterface::EYE_LEFT) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index aee2481366..5bf2a4df35 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1133,10 +1133,13 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
MonoObject *mono_object = get_mono_object();
- ERR_FAIL_NULL_V(mono_object, Variant());
+ if (!mono_object) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ ERR_FAIL_V(Variant());
+ }
if (!script.is_valid())
- return Variant();
+ ERR_FAIL_V(Variant());
GDMonoClass *top = script->script_class;
@@ -1146,6 +1149,8 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
if (method) {
MonoObject *return_value = method->invoke(mono_object, p_args);
+ r_error.error = Variant::CallError::CALL_OK;
+
if (return_value) {
return GDMonoMarshal::mono_object_to_variant(return_value);
} else {
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 800e3b723b..9bf81b52bb 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1811,7 +1811,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type = name_cache.type_void;
// Actually, more methods like this may be added in the future,
- // which could actually will return something differnet.
+ // which could actually will return something different.
// Let's put this to notify us if that ever happens.
if (itype.cname != name_cache.type_Object || imethod.name != "free") {
if (verbose_output) {
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 9e48da68c1..0ef3adfdd0 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -112,6 +112,21 @@ void GodotSharpEditor::_remove_create_sln_menu_option() {
bottom_panel_btn->show();
}
+void GodotSharpEditor::_show_about_dialog() {
+
+ bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
+ about_dialog_checkbox->set_pressed(show_on_start);
+ about_dialog->popup_centered_minsize();
+}
+
+void GodotSharpEditor::_toggle_about_dialog_on_start(bool p_enabled) {
+
+ bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
+ if (show_on_start != p_enabled) {
+ EditorSettings::get_singleton()->set_setting("mono/editor/show_info_on_start", p_enabled);
+ }
+}
+
void GodotSharpEditor::_menu_option_pressed(int p_id) {
switch (p_id) {
@@ -119,15 +134,37 @@ void GodotSharpEditor::_menu_option_pressed(int p_id) {
_create_project_solution();
} break;
+ case MENU_ABOUT_CSHARP: {
+
+ _show_about_dialog();
+ } break;
default:
ERR_FAIL();
}
}
+void GodotSharpEditor::_notification(int p_notification) {
+
+ switch (p_notification) {
+
+ case NOTIFICATION_READY: {
+
+ bool show_info_dialog = EDITOR_GET("mono/editor/show_info_on_start");
+ if (show_info_dialog) {
+ about_dialog->set_exclusive(true);
+ _show_about_dialog();
+ // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive then.
+ about_dialog->set_exclusive(false);
+ }
+ }
+ }
+}
+
void GodotSharpEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_create_project_solution"), &GodotSharpEditor::_create_project_solution);
ClassDB::bind_method(D_METHOD("_remove_create_sln_menu_option"), &GodotSharpEditor::_remove_create_sln_menu_option);
+ ClassDB::bind_method(D_METHOD("_toggle_about_dialog_on_start"), &GodotSharpEditor::_toggle_about_dialog_on_start);
ClassDB::bind_method(D_METHOD("_menu_option_pressed", "id"), &GodotSharpEditor::_menu_option_pressed);
}
@@ -210,6 +247,55 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
menu_button->set_text(TTR("Mono"));
menu_popup = menu_button->get_popup();
+ // TODO: Remove or edit this info dialog once Mono support is no longer in alpha
+ {
+ menu_popup->add_item(TTR("About C# support"), MENU_ABOUT_CSHARP);
+ about_dialog = memnew(AcceptDialog);
+ editor->get_gui_base()->add_child(about_dialog);
+ about_dialog->set_title("Important: C# support is not feature-complete");
+
+ // We don't use set_text() as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
+ // we'll add. Instead we add containers and a new autowrapped Label inside.
+
+ // Main VBoxContainer (icon + label on top, checkbox at bottom)
+ VBoxContainer *about_vbc = memnew(VBoxContainer);
+ about_dialog->add_child(about_vbc);
+
+ // HBoxContainer for icon + label
+ HBoxContainer *about_hbc = memnew(HBoxContainer);
+ about_vbc->add_child(about_hbc);
+
+ TextureRect *about_icon = memnew(TextureRect);
+ about_hbc->add_child(about_icon);
+ Ref<Texture> about_icon_tex = about_icon->get_icon("NodeWarning", "EditorIcons");
+ about_icon->set_texture(about_icon_tex);
+
+ Label *about_label = memnew(Label);
+ about_hbc->add_child(about_label);
+ about_label->set_custom_minimum_size(Size2(600, 150) * EDSCALE);
+ about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ about_label->set_autowrap(true);
+ String about_text =
+ String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
+ "It is at the alpha stage and thus not suitable for use in production.\n\n" +
+ "As of Godot 3.0, C# support is not feature-complete and can crash in some situations. " +
+ "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases.\n" +
+ "The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
+ "but not to share them as standalone binaries. This feature is of course high on the priority list and should be available in 3.0.1.\n\n" +
+ "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
+ " https://github.com/godotengine/godot/issues\n\n" +
+ "Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
+ about_label->set_text(about_text);
+
+ EDITOR_DEF("mono/editor/show_info_on_start", true);
+
+ // CheckBox in main container
+ about_dialog_checkbox = memnew(CheckBox);
+ about_vbc->add_child(about_dialog_checkbox);
+ about_dialog_checkbox->set_text("Show this warning when starting the editor");
+ about_dialog_checkbox->connect("toggled", this, "_toggle_about_dialog_on_start");
+ }
+
String sln_path = GodotSharpDirs::get_project_sln_path();
String csproj_path = GodotSharpDirs::get_project_csproj_path();
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 1b83bae1cd..81c49aec30 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -44,6 +44,8 @@ class GodotSharpEditor : public Node {
PopupMenu *menu_popup;
AcceptDialog *error_dialog;
+ AcceptDialog *about_dialog;
+ CheckBox *about_dialog_checkbox;
ToolButton *bottom_panel_btn;
@@ -54,17 +56,21 @@ class GodotSharpEditor : public Node {
bool _create_project_solution();
void _remove_create_sln_menu_option();
+ void _show_about_dialog();
+ void _toggle_about_dialog_on_start(bool p_enabled);
void _menu_option_pressed(int p_id);
static GodotSharpEditor *singleton;
protected:
+ void _notification(int p_notification);
static void _bind_methods();
public:
enum MenuOptions {
- MENU_CREATE_SLN
+ MENU_CREATE_SLN,
+ MENU_ABOUT_CSHARP,
};
enum ExternalEditor {
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index 6365e71826..b347c0835a 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -91,7 +91,7 @@ namespace Godot
float dist = (normal.Dot(from) - d) / den;
- // This is a ray, before the emiting pos (from) does not exist
+ // This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
return new Vector3();
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index bc5a1d3a39..0fe527b199 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -139,7 +139,7 @@ bool GDMonoProperty::has_setter() {
}
void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoObject **r_exc) {
- MonoMethod *prop_method = mono_property_get_get_method(mono_property);
+ MonoMethod *prop_method = mono_property_get_set_method(mono_property);
MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), 1);
mono_array_set(params, MonoObject *, 0, p_value);
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 835a4614c1..a2f0819a72 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -184,7 +184,7 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
- CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
+ CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index 2666433170..259da46c31 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -43,7 +43,7 @@ namespace GDMonoUtils {
typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
-typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray **, MonoObject **);
+typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray *, MonoObject **);
typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
typedef MonoArray *(*StackTrace_GetFrames)(MonoObject *, MonoObject **);
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 2671e9a970..b9d8520ac9 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -102,7 +102,7 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
MonoObject *ex = NULL;
- thunk(get_target(), &signal_args, &ex);
+ thunk(get_target(), signal_args, &ex);
if (ex) {
mono_print_unhandled_exception(ex);