diff options
Diffstat (limited to 'modules')
| -rw-r--r-- | modules/bullet/SCsub | 2 | ||||
| -rw-r--r-- | modules/bullet/rigid_body_bullet.cpp | 10 | ||||
| -rw-r--r-- | modules/bullet/rigid_body_bullet.h | 2 | ||||
| -rw-r--r-- | modules/csg/csg_shape.h | 4 | ||||
| -rw-r--r-- | modules/fbx/data/fbx_mesh_data.cpp | 4 | ||||
| -rw-r--r-- | modules/fbx/data/fbx_mesh_data.h | 2 | ||||
| -rw-r--r-- | modules/gdnative/nativescript/nativescript.cpp | 22 | ||||
| -rw-r--r-- | modules/gdnative/pluginscript/pluginscript_script.cpp | 17 | ||||
| -rw-r--r-- | modules/gdscript/gdscript_compiler.cpp | 2 | ||||
| -rw-r--r-- | modules/gltf/gltf_document.cpp | 12 | ||||
| -rw-r--r-- | modules/vhacd/register_types.cpp | 2 | ||||
| -rw-r--r-- | modules/visual_script/visual_script_yield_nodes.cpp | 6 | ||||
| -rw-r--r-- | modules/visual_script/visual_script_yield_nodes.h | 6 |
13 files changed, 67 insertions, 24 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index bfac0df5b0..ba57de303e 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -12,6 +12,8 @@ thirdparty_obj = [] if env["builtin_bullet"]: # Build only version 2 for now (as of 2.89) # Sync file list with relevant upstream CMakeLists.txt for each folder. + if env["float"] == "64": + env.Append(CPPDEFINES=["BT_USE_DOUBLE_PRECISION=1"]) thirdparty_dir = "#thirdparty/bullet/" bullet2_src = [ diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index ce39d4f0df..0d2cd1f5a0 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -114,6 +114,16 @@ Transform3D BulletPhysicsDirectBodyState3D::get_transform() const { return body->get_transform(); } +Vector3 BulletPhysicsDirectBodyState3D::get_velocity_at_local_position(const Vector3 &p_position) const { + btVector3 local_position; + G_TO_B(p_position, local_position); + + Vector3 velocity; + B_TO_G(body->btBody->getVelocityInLocalPoint(local_position), velocity); + + return velocity; +} + void BulletPhysicsDirectBodyState3D::add_central_force(const Vector3 &p_force) { body->apply_central_force(p_force); } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 606df7134b..5e102d8b05 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -110,6 +110,8 @@ public: virtual void set_transform(const Transform3D &p_transform) override; virtual Transform3D get_transform() const override; + virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override; + virtual void add_central_force(const Vector3 &p_force) override; virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override; virtual void add_torque(const Vector3 &p_torque) override; diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index de7de09f00..0106f230eb 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -83,14 +83,14 @@ private: Vector<Vector3> vertices; Vector<Vector3> normals; Vector<Vector2> uvs; - Vector<float> tans; + Vector<real_t> tans; Ref<Material> material; int last_added = 0; Vector3 *verticesw = nullptr; Vector3 *normalsw = nullptr; Vector2 *uvsw = nullptr; - float *tansw = nullptr; + real_t *tansw = nullptr; }; //mikktspace callbacks diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index 8b4b1e08b3..dcea476275 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -433,7 +433,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) { { // Sort - real_t *weights_ptr = vm->weights.ptrw(); + float *weights_ptr = vm->weights.ptrw(); int *bones_ptr = vm->bones.ptrw(); for (int i = 0; i < vm->weights.size(); i += 1) { for (int x = i + 1; x < vm->weights.size(); x += 1) { @@ -449,7 +449,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) { // Resize vm->weights.resize(max_vertex_influence_count); vm->bones.resize(max_vertex_influence_count); - real_t *weights_ptr = vm->weights.ptrw(); + float *weights_ptr = vm->weights.ptrw(); int *bones_ptr = vm->bones.ptrw(); for (int i = initial_size; i < max_vertex_influence_count; i += 1) { weights_ptr[i] = 0.0; diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index 7486c5c59c..24db4a5469 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -64,7 +64,7 @@ struct SurfaceData { }; struct VertexWeightMapping { - Vector<real_t> weights; + Vector<float> weights; Vector<int> bones; // This extra vector is used because the bone id is computed in a second step. // TODO Get rid of this extra step is a good idea. diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index f3a0e9603f..26d3aed702 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -114,9 +114,25 @@ void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) #endif bool NativeScript::inherits_script(const Ref<Script> &p_script) const { -#ifndef _MSC_VER -#warning inheritance needs to be implemented in NativeScript -#endif + Ref<NativeScript> ns = p_script; + if (ns.is_null()) { + return false; + } + + const NativeScriptDesc *other_s = ns->get_script_desc(); + if (!other_s) { + return false; + } + + const NativeScriptDesc *s = get_script_desc(); + + while (s) { + if (s == other_s) { + return true; + } + s = s->base_data; + } + return false; } diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 7fc8178e34..5380858582 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -139,9 +139,20 @@ bool PluginScript::can_instantiate() const { } bool PluginScript::inherits_script(const Ref<Script> &p_script) const { -#ifndef _MSC_VER -#warning inheritance needs to be implemented in PluginScript -#endif + Ref<PluginScript> ps = p_script; + if (ps.is_null()) { + return false; + } + + const PluginScript *s = this; + + while (s) { + if (s == p_script.ptr()) { + return true; + } + s = Object::cast_to<PluginScript>(s->_ref_base_parent.ptr()); + } + return false; } diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index 7c9d08b782..fe827a5b72 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -107,7 +107,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D // Locate class by constructing the path to it and following that path GDScriptParser::ClassNode *class_type = p_datatype.class_type; if (class_type) { - if (class_type->fqcn.begins_with(main_script->path) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) { + if ((!main_script->path.is_empty() && class_type->fqcn.begins_with(main_script->path)) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) { // Local class. List<StringName> names; while (class_type->outer) { diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index be44f66423..ff0579a11c 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -43,6 +43,7 @@ #include "gltf_texture.h" #include "core/crypto/crypto_core.h" +#include "core/error/error_macros.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/json.h" @@ -4469,9 +4470,9 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { const Dictionary &spot = d["spot"]; light->inner_cone_angle = spot["innerConeAngle"]; light->outer_cone_angle = spot["outerConeAngle"]; - ERR_FAIL_COND_V_MSG(light->inner_cone_angle >= light->outer_cone_angle, ERR_PARSE_ERROR, "The inner angle must be smaller than the outer angle."); + ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle."); } else if (type != "point" && type != "directional") { - ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Light type is unknown."); + ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown."); } state->lights.push_back(light); @@ -5380,15 +5381,16 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent // and attach it to the bone_attachment scene_parent = bone_attachment; } - - // We still have not managed to make a node if (gltf_node->mesh >= 0) { current_node = _generate_mesh_instance(state, scene_parent, node_index); } else if (gltf_node->camera >= 0) { current_node = _generate_camera(state, scene_parent, node_index); } else if (gltf_node->light >= 0) { current_node = _generate_light(state, scene_parent, node_index); - } else { + } + + // We still have not managed to make a node. + if (!current_node) { current_node = _generate_spatial(state, scene_parent, node_index); } diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 3d7aaee921..2b48e94604 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -33,7 +33,7 @@ #include "thirdparty/vhacd/public/VHACD.h" static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) { - Vector<float> vertices; + Vector<real_t> vertices; vertices.resize(p_faces.size() * 9); Vector<uint32_t> indices; indices.resize(p_faces.size() * 3); diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index 9fa49b8a1d..cded1e587c 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -93,7 +93,7 @@ String VisualScriptYield::get_text() const { class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance { public: VisualScriptYield::YieldMode mode; - float wait_time; + double wait_time; virtual int get_working_memory_size() const { return 1; } //yield needs at least 1 //virtual bool is_output_port_unsequenced(int p_idx) const { return false; } @@ -159,7 +159,7 @@ VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() { return yield_mode; } -void VisualScriptYield::set_wait_time(float p_time) { +void VisualScriptYield::set_wait_time(double p_time) { if (wait_time == p_time) { return; } @@ -167,7 +167,7 @@ void VisualScriptYield::set_wait_time(float p_time) { ports_changed_notify(); } -float VisualScriptYield::get_wait_time() { +double VisualScriptYield::get_wait_time() { return wait_time; } diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index fa596173a6..6005ff30b0 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -47,7 +47,7 @@ public: private: YieldMode yield_mode; - float wait_time; + double wait_time; protected: virtual void _validate_property(PropertyInfo &property) const override; @@ -73,8 +73,8 @@ public: void set_yield_mode(YieldMode p_mode); YieldMode get_yield_mode(); - void set_wait_time(float p_time); - float get_wait_time(); + void set_wait_time(double p_time); + double get_wait_time(); virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; |