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-rw-r--r--modules/bullet/rigid_body_bullet.cpp1
-rw-r--r--modules/bullet/space_bullet.cpp2
-rw-r--r--modules/csg/csg.cpp18
-rw-r--r--modules/csg/csg_shape.cpp450
-rw-r--r--modules/csg/csg_shape.h18
-rw-r--r--modules/csg/doc_classes/CSGPolygon3D.xml15
-rw-r--r--modules/enet/enet_multiplayer_peer.cpp2
-rw-r--r--modules/gdscript/gdscript_vm.cpp10
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp17
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.h3
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp52
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.h2
-rw-r--r--modules/gdscript/language_server/lsp.hpp22
-rw-r--r--modules/gltf/doc_classes/GLTFLight.xml16
-rw-r--r--modules/gltf/gltf_document.cpp6
-rw-r--r--modules/gltf/gltf_light.h8
-rw-r--r--modules/mobile_vr/register_types.cpp17
-rw-r--r--modules/text_server_adv/text_server_adv.cpp1
-rw-r--r--modules/text_server_fb/text_server_fb.cpp1
-rw-r--r--modules/webxr/register_types.cpp21
20 files changed, 470 insertions, 212 deletions
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 0d2cd1f5a0..b511c5f8d8 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -303,6 +303,7 @@ RigidBodyBullet::~RigidBodyBullet() {
void RigidBodyBullet::init_kinematic_utilities() {
kinematic_utilities = memnew(KinematicUtilities(this));
+ reload_kinematic_shapes();
}
void RigidBodyBullet::destroy_kinematic_utilities() {
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index a9a811c445..0cfd658bd5 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -947,7 +947,6 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform3D &p
if (!p_body->get_kinematic_utilities()) {
p_body->init_kinematic_utilities();
- p_body->reload_kinematic_shapes();
}
btVector3 initial_recover_motion(0, 0, 0);
@@ -1089,7 +1088,6 @@ int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform3D
if (!p_body->get_kinematic_utilities()) {
p_body->init_kinematic_utilities();
- p_body->reload_kinematic_shapes();
}
btVector3 recover_motion(0, 0, 0);
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index cbe41a1310..f7e92aaa90 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -40,13 +40,13 @@ inline static bool is_snapable(const Vector3 &p_point1, const Vector3 &p_point2,
return (p_point1 - p_point2).length_squared() < p_distance * p_distance;
}
-inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
- float segment_length = (p_segement_points[1] - p_segement_points[0]).length();
- if (p_segement_points[0].is_equal_approx(p_segement_points[1])) {
+inline static Vector2 interpolate_segment_uv(const Vector2 p_segment_points[2], const Vector2 p_uvs[2], const Vector2 &p_interpolation_point) {
+ float segment_length = (p_segment_points[1] - p_segment_points[0]).length();
+ if (p_segment_points[0].is_equal_approx(p_segment_points[1])) {
return p_uvs[0];
}
- float distance = (p_interpolation_point - p_segement_points[0]).length();
+ float distance = (p_interpolation_point - p_segment_points[0]).length();
float fraction = distance / segment_length;
return p_uvs[0].lerp(p_uvs[1], fraction);
@@ -162,7 +162,7 @@ inline static bool is_triangle_degenerate(const Vector2 p_vertices[3], real_t p_
return det < p_vertex_snap2;
}
-inline static bool are_segements_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
+inline static bool are_segments_parallel(const Vector2 p_segment1_points[2], const Vector2 p_segment2_points[2], float p_vertex_snap2) {
Vector2 segment1 = p_segment1_points[1] - p_segment1_points[0];
Vector2 segment2 = p_segment2_points[1] - p_segment2_points[0];
real_t segment1_length2 = segment1.dot(segment1);
@@ -911,7 +911,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
vertices[outer_edge_idx[1]].point,
vertices[p_segment_indices[closest_idx]].point
};
- if (are_segements_parallel(edge1, edge2, vertex_snap2)) {
+ if (are_segments_parallel(edge1, edge2, vertex_snap2)) {
if (!degenerate_points.find(outer_edge_idx[0])) {
degenerate_points.push_back(outer_edge_idx[0]);
}
@@ -1056,7 +1056,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
}
// Check if edge exists, by checking if the intersecting segment is parallel to the edge.
- if (are_segements_parallel(p_segment_points, edge_points, vertex_snap2)) {
+ if (are_segments_parallel(p_segment_points, edge_points, vertex_snap2)) {
continue;
}
@@ -1172,8 +1172,8 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
- if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
- are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
+ if (are_segments_parallel(split_edge1, new_edge, vertex_snap2) &&
+ are_segments_parallel(split_edge2, new_edge, vertex_snap2)) {
break;
}
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 452fb32d9d..e4297a593e 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1732,6 +1732,7 @@ CSGBrush *CSGPolygon3D::_build_brush() {
int extrusion_face_count = shape_sides * 2;
int end_count = 0;
int shape_face_count = shape_faces.size() / 3;
+ real_t curve_length = 1.0;
switch (mode) {
case MODE_DEPTH:
extrusions = 1;
@@ -1744,7 +1745,12 @@ CSGBrush *CSGPolygon3D::_build_brush() {
}
break;
case MODE_PATH: {
- extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval);
+ curve_length = curve->get_baked_length();
+ if (path_interval_type == PATH_INTERVAL_DISTANCE) {
+ extrusions = MAX(1, Math::ceil(curve_length / path_interval)) + 1;
+ } else {
+ extrusions = Math::ceil(1.0 * curve->get_point_count() / path_interval);
+ }
if (!path_joined) {
end_count = 2;
extrusions -= 1;
@@ -1767,212 +1773,245 @@ CSGBrush *CSGPolygon3D::_build_brush() {
smooth.resize(face_count);
materials.resize(face_count);
invert.resize(face_count);
+ int faces_removed = 0;
- Vector3 *facesw = faces.ptrw();
- Vector2 *uvsw = uvs.ptrw();
- bool *smoothw = smooth.ptrw();
- Ref<Material> *materialsw = materials.ptrw();
- bool *invertw = invert.ptrw();
-
- int face = 0;
- Transform3D base_xform;
- Transform3D current_xform;
- Transform3D previous_xform;
- double u_step = 1.0 / extrusions;
- double v_step = 1.0 / shape_sides;
- double spin_step = Math::deg2rad(spin_degrees / spin_sides);
- double extrusion_step = 1.0 / extrusions;
- if (mode == MODE_PATH) {
- if (path_joined) {
- extrusion_step = 1.0 / (extrusions - 1);
- }
- extrusion_step *= curve->get_baked_length();
- }
+ {
+ Vector3 *facesw = faces.ptrw();
+ Vector2 *uvsw = uvs.ptrw();
+ bool *smoothw = smooth.ptrw();
+ Ref<Material> *materialsw = materials.ptrw();
+ bool *invertw = invert.ptrw();
- if (mode == MODE_PATH) {
- if (!path_local) {
- base_xform = path->get_global_transform();
+ int face = 0;
+ Transform3D base_xform;
+ Transform3D current_xform;
+ Transform3D previous_xform;
+ Transform3D previous_previous_xform;
+ double u_step = 1.0 / extrusions;
+ if (path_u_distance > 0.0) {
+ u_step *= curve_length / path_u_distance;
+ }
+ double v_step = 1.0 / shape_sides;
+ double spin_step = Math::deg2rad(spin_degrees / spin_sides);
+ double extrusion_step = 1.0 / extrusions;
+ if (mode == MODE_PATH) {
+ if (path_joined) {
+ extrusion_step = 1.0 / (extrusions - 1);
+ }
+ extrusion_step *= curve_length;
}
- Vector3 current_point = curve->interpolate_baked(0);
- Vector3 next_point = curve->interpolate_baked(extrusion_step);
- Vector3 current_up = Vector3(0, 1, 0);
- Vector3 direction = next_point - current_point;
+ if (mode == MODE_PATH) {
+ if (!path_local) {
+ base_xform = path->get_global_transform();
+ }
- if (path_joined) {
- Vector3 last_point = curve->interpolate_baked(curve->get_baked_length());
- direction = next_point - last_point;
- }
+ Vector3 current_point = curve->interpolate_baked(0);
+ Vector3 next_point = curve->interpolate_baked(extrusion_step);
+ Vector3 current_up = Vector3(0, 1, 0);
+ Vector3 direction = next_point - current_point;
- switch (path_rotation) {
- case PATH_ROTATION_POLYGON:
- direction = Vector3(0, 0, -1);
- break;
- case PATH_ROTATION_PATH:
- break;
- case PATH_ROTATION_PATH_FOLLOW:
- current_up = curve->interpolate_baked_up_vector(0);
- break;
+ if (path_joined) {
+ Vector3 last_point = curve->interpolate_baked(curve->get_baked_length());
+ direction = next_point - last_point;
+ }
+
+ switch (path_rotation) {
+ case PATH_ROTATION_POLYGON:
+ direction = Vector3(0, 0, -1);
+ break;
+ case PATH_ROTATION_PATH:
+ break;
+ case PATH_ROTATION_PATH_FOLLOW:
+ current_up = curve->interpolate_baked_up_vector(0);
+ break;
+ }
+
+ Transform3D facing = Transform3D().looking_at(direction, current_up);
+ current_xform = base_xform.translated(current_point) * facing;
}
- Transform3D facing = Transform3D().looking_at(direction, current_up);
- current_xform = base_xform.translated(current_point) * facing;
- }
+ // Create the mesh.
+ if (end_count > 0) {
+ // Add front end face.
+ for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
+ for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
+ // We need to reverse the rotation of the shape face vertices.
+ int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx];
+ Point2 p = shape_polygon[index];
+ Point2 uv = (p - shape_rect.position) / shape_rect.size;
+
+ // Use the left side of the bottom half of the y-inverted texture.
+ uv.x = uv.x / 2;
+ uv.y = 1 - (uv.y / 2);
+
+ facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
+ uvsw[face * 3 + face_vertex_idx] = uv;
+ }
- // Create the mesh.
- if (end_count > 0) {
- // Add front end face.
- for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
- for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
- // We need to reverse the rotation of the shape face vertices.
- int index = shape_faces[face_idx * 3 + 2 - face_vertex_idx];
- Point2 p = shape_polygon[index];
- Point2 uv = (p - shape_rect.position) / shape_rect.size;
-
- // Use the left side of the bottom half of the y-inverted texture.
- uv.x = uv.x / 2;
- uv.y = 1 - (uv.y / 2);
-
- facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
- uvsw[face * 3 + face_vertex_idx] = uv;
+ smoothw[face] = false;
+ materialsw[face] = material;
+ invertw[face] = invert_faces;
+ face++;
}
-
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_faces;
- face++;
}
- }
- // Add extrusion faces.
- for (int x0 = 0; x0 < extrusions; x0++) {
- previous_xform = current_xform;
-
- switch (mode) {
- case MODE_DEPTH: {
- current_xform.translate(Vector3(0, 0, -depth));
- } break;
- case MODE_SPIN: {
- current_xform.rotate(Vector3(0, 1, 0), spin_step);
- } break;
- case MODE_PATH: {
- double previous_offset = x0 * extrusion_step;
- double current_offset = (x0 + 1) * extrusion_step;
- double next_offset = (x0 + 2) * extrusion_step;
- if (x0 == extrusions - 1) {
- if (path_joined) {
- current_offset = 0;
- next_offset = extrusion_step;
+ real_t angle_simplify_dot = Math::cos(Math::deg2rad(path_simplify_angle));
+ Vector3 previous_simplify_dir = Vector3(0, 0, 0);
+ int faces_combined = 0;
+
+ // Add extrusion faces.
+ for (int x0 = 0; x0 < extrusions; x0++) {
+ previous_previous_xform = previous_xform;
+ previous_xform = current_xform;
+
+ switch (mode) {
+ case MODE_DEPTH: {
+ current_xform.translate(Vector3(0, 0, -depth));
+ } break;
+ case MODE_SPIN: {
+ current_xform.rotate(Vector3(0, 1, 0), spin_step);
+ } break;
+ case MODE_PATH: {
+ double previous_offset = x0 * extrusion_step;
+ double current_offset = (x0 + 1) * extrusion_step;
+ double next_offset = (x0 + 2) * extrusion_step;
+ if (x0 == extrusions - 1) {
+ if (path_joined) {
+ current_offset = 0;
+ next_offset = extrusion_step;
+ } else {
+ next_offset = current_offset;
+ }
+ }
+
+ Vector3 previous_point = curve->interpolate_baked(previous_offset);
+ Vector3 current_point = curve->interpolate_baked(current_offset);
+ Vector3 next_point = curve->interpolate_baked(next_offset);
+ Vector3 current_up = Vector3(0, 1, 0);
+ Vector3 direction = next_point - previous_point;
+ Vector3 current_dir = (current_point - previous_point).normalized();
+
+ // If the angles are similar, remove the previous face and replace it with this one.
+ if (path_simplify_angle > 0.0 && x0 > 0 && previous_simplify_dir.dot(current_dir) > angle_simplify_dot) {
+ faces_combined += 1;
+ previous_xform = previous_previous_xform;
+ face -= extrusion_face_count;
+ faces_removed += extrusion_face_count;
} else {
- next_offset = current_offset;
+ faces_combined = 0;
+ previous_simplify_dir = current_dir;
}
- }
- Vector3 previous_point = curve->interpolate_baked(previous_offset);
- Vector3 current_point = curve->interpolate_baked(current_offset);
- Vector3 next_point = curve->interpolate_baked(next_offset);
- Vector3 current_up = Vector3(0, 1, 0);
- Vector3 direction = next_point - previous_point;
+ switch (path_rotation) {
+ case PATH_ROTATION_POLYGON:
+ direction = Vector3(0, 0, -1);
+ break;
+ case PATH_ROTATION_PATH:
+ break;
+ case PATH_ROTATION_PATH_FOLLOW:
+ current_up = curve->interpolate_baked_up_vector(current_offset);
+ break;
+ }
- switch (path_rotation) {
- case PATH_ROTATION_POLYGON:
- direction = Vector3(0, 0, -1);
- break;
- case PATH_ROTATION_PATH:
- break;
- case PATH_ROTATION_PATH_FOLLOW:
- current_up = curve->interpolate_baked_up_vector(current_offset);
- break;
- }
+ Transform3D facing = Transform3D().looking_at(direction, current_up);
+ current_xform = base_xform.translated(current_point) * facing;
+ } break;
+ }
- Transform3D facing = Transform3D().looking_at(direction, current_up);
- current_xform = base_xform.translated(current_point) * facing;
- } break;
- }
+ double u0 = (x0 - faces_combined) * u_step;
+ double u1 = ((x0 + 1) * u_step);
+ if (mode == MODE_PATH && !path_continuous_u) {
+ u0 = 0.0;
+ u1 = 1.0;
+ }
- double u0 = x0 * u_step;
- double u1 = ((x0 + 1) * u_step);
- if (mode == MODE_PATH && !path_continuous_u) {
- u0 = 0.0;
- u1 = 1.0;
- }
+ for (int y0 = 0; y0 < shape_sides; y0++) {
+ int y1 = (y0 + 1) % shape_sides;
+ // Use the top half of the texture.
+ double v0 = (y0 * v_step) / 2;
+ double v1 = ((y0 + 1) * v_step) / 2;
- for (int y0 = 0; y0 < shape_sides; y0++) {
- int y1 = (y0 + 1) % shape_sides;
- // Use the top half of the texture.
- double v0 = (y0 * v_step) / 2;
- double v1 = ((y0 + 1) * v_step) / 2;
-
- Vector3 v[4] = {
- previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
- current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
- current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
- previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
- };
-
- Vector2 u[4] = {
- Vector2(u0, v0),
- Vector2(u1, v0),
- Vector2(u1, v1),
- Vector2(u0, v1),
- };
-
- // Face 1
- facesw[face * 3 + 0] = v[0];
- facesw[face * 3 + 1] = v[1];
- facesw[face * 3 + 2] = v[2];
-
- uvsw[face * 3 + 0] = u[0];
- uvsw[face * 3 + 1] = u[1];
- uvsw[face * 3 + 2] = u[2];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_faces;
- materialsw[face] = material;
-
- face++;
-
- // Face 2
- facesw[face * 3 + 0] = v[2];
- facesw[face * 3 + 1] = v[3];
- facesw[face * 3 + 2] = v[0];
-
- uvsw[face * 3 + 0] = u[2];
- uvsw[face * 3 + 1] = u[3];
- uvsw[face * 3 + 2] = u[0];
-
- smoothw[face] = smooth_faces;
- invertw[face] = invert_faces;
- materialsw[face] = material;
-
- face++;
- }
- }
+ Vector3 v[4] = {
+ previous_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
+ current_xform.xform(Vector3(shape_polygon[y0].x, shape_polygon[y0].y, 0)),
+ current_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
+ previous_xform.xform(Vector3(shape_polygon[y1].x, shape_polygon[y1].y, 0)),
+ };
- if (end_count > 1) {
- // Add back end face.
- for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
- for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
- int index = shape_faces[face_idx * 3 + face_vertex_idx];
- Point2 p = shape_polygon[index];
- Point2 uv = (p - shape_rect.position) / shape_rect.size;
+ Vector2 u[4] = {
+ Vector2(u0, v0),
+ Vector2(u1, v0),
+ Vector2(u1, v1),
+ Vector2(u0, v1),
+ };
- // Use the x-inverted ride side of the bottom half of the y-inverted texture.
- uv.x = 1 - uv.x / 2;
- uv.y = 1 - (uv.y / 2);
+ // Face 1
+ facesw[face * 3 + 0] = v[0];
+ facesw[face * 3 + 1] = v[1];
+ facesw[face * 3 + 2] = v[2];
- facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
- uvsw[face * 3 + face_vertex_idx] = uv;
+ uvsw[face * 3 + 0] = u[0];
+ uvsw[face * 3 + 1] = u[1];
+ uvsw[face * 3 + 2] = u[2];
+
+ smoothw[face] = smooth_faces;
+ invertw[face] = invert_faces;
+ materialsw[face] = material;
+
+ face++;
+
+ // Face 2
+ facesw[face * 3 + 0] = v[2];
+ facesw[face * 3 + 1] = v[3];
+ facesw[face * 3 + 2] = v[0];
+
+ uvsw[face * 3 + 0] = u[2];
+ uvsw[face * 3 + 1] = u[3];
+ uvsw[face * 3 + 2] = u[0];
+
+ smoothw[face] = smooth_faces;
+ invertw[face] = invert_faces;
+ materialsw[face] = material;
+
+ face++;
}
+ }
+
+ if (end_count > 1) {
+ // Add back end face.
+ for (int face_idx = 0; face_idx < shape_face_count; face_idx++) {
+ for (int face_vertex_idx = 0; face_vertex_idx < 3; face_vertex_idx++) {
+ int index = shape_faces[face_idx * 3 + face_vertex_idx];
+ Point2 p = shape_polygon[index];
+ Point2 uv = (p - shape_rect.position) / shape_rect.size;
- smoothw[face] = false;
- materialsw[face] = material;
- invertw[face] = invert_faces;
- face++;
+ // Use the x-inverted ride side of the bottom half of the y-inverted texture.
+ uv.x = 1 - uv.x / 2;
+ uv.y = 1 - (uv.y / 2);
+
+ facesw[face * 3 + face_vertex_idx] = current_xform.xform(Vector3(p.x, p.y, 0));
+ uvsw[face * 3 + face_vertex_idx] = uv;
+ }
+
+ smoothw[face] = false;
+ materialsw[face] = material;
+ invertw[face] = invert_faces;
+ face++;
+ }
}
+
+ face_count -= faces_removed;
+ ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly.");
}
- ERR_FAIL_COND_V_MSG(face != face_count, brush, "Bug: Failed to create the CSGPolygon mesh correctly.");
+ if (faces_removed > 0) {
+ faces.resize(face_count * 3);
+ uvs.resize(face_count * 3);
+ smooth.resize(face_count);
+ materials.resize(face_count);
+ invert.resize(face_count);
+ }
brush->build_from_faces(faces, uvs, smooth, materials, invert);
@@ -2031,9 +2070,15 @@ void CSGPolygon3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_node", "path"), &CSGPolygon3D::set_path_node);
ClassDB::bind_method(D_METHOD("get_path_node"), &CSGPolygon3D::get_path_node);
+ ClassDB::bind_method(D_METHOD("set_path_interval_type", "interval_type"), &CSGPolygon3D::set_path_interval_type);
+ ClassDB::bind_method(D_METHOD("get_path_interval_type"), &CSGPolygon3D::get_path_interval_type);
+
ClassDB::bind_method(D_METHOD("set_path_interval", "interval"), &CSGPolygon3D::set_path_interval);
ClassDB::bind_method(D_METHOD("get_path_interval"), &CSGPolygon3D::get_path_interval);
+ ClassDB::bind_method(D_METHOD("set_path_simplify_angle", "degrees"), &CSGPolygon3D::set_path_simplify_angle);
+ ClassDB::bind_method(D_METHOD("get_path_simplify_angle"), &CSGPolygon3D::get_path_simplify_angle);
+
ClassDB::bind_method(D_METHOD("set_path_rotation", "path_rotation"), &CSGPolygon3D::set_path_rotation);
ClassDB::bind_method(D_METHOD("get_path_rotation"), &CSGPolygon3D::get_path_rotation);
@@ -2043,6 +2088,9 @@ void CSGPolygon3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path_continuous_u", "enable"), &CSGPolygon3D::set_path_continuous_u);
ClassDB::bind_method(D_METHOD("is_path_continuous_u"), &CSGPolygon3D::is_path_continuous_u);
+ ClassDB::bind_method(D_METHOD("set_path_u_distance", "distance"), &CSGPolygon3D::set_path_u_distance);
+ ClassDB::bind_method(D_METHOD("get_path_u_distance"), &CSGPolygon3D::get_path_u_distance);
+
ClassDB::bind_method(D_METHOD("set_path_joined", "enable"), &CSGPolygon3D::set_path_joined);
ClassDB::bind_method(D_METHOD("is_path_joined"), &CSGPolygon3D::is_path_joined);
@@ -2061,10 +2109,13 @@ void CSGPolygon3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spin_degrees", PROPERTY_HINT_RANGE, "1,360,0.1"), "set_spin_degrees", "get_spin_degrees");
ADD_PROPERTY(PropertyInfo(Variant::INT, "spin_sides", PROPERTY_HINT_RANGE, "3,64,1"), "set_spin_sides", "get_spin_sides");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "path_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Path3D"), "set_path_node", "get_path_node");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.1,1.0,0.05,exp"), "set_path_interval", "get_path_interval");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "path_interval_type", PROPERTY_HINT_ENUM, "Distance,Subdivide"), "set_path_interval_type", "get_path_interval_type");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_interval", PROPERTY_HINT_RANGE, "0.01,1.0,0.01,exp,or_greater"), "set_path_interval", "get_path_interval");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_simplify_angle", PROPERTY_HINT_RANGE, "0.0,180.0,0.1,exp"), "set_path_simplify_angle", "get_path_simplify_angle");
ADD_PROPERTY(PropertyInfo(Variant::INT, "path_rotation", PROPERTY_HINT_ENUM, "Polygon,Path,PathFollow"), "set_path_rotation", "get_path_rotation");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_local"), "set_path_local", "is_path_local");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_continuous_u"), "set_path_continuous_u", "is_path_continuous_u");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_u_distance", PROPERTY_HINT_RANGE, "0.0,10.0,0.01,or_greater"), "set_path_u_distance", "get_path_u_distance");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "path_joined"), "set_path_joined", "is_path_joined");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_faces"), "set_smooth_faces", "get_smooth_faces");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial"), "set_material", "get_material");
@@ -2076,6 +2127,9 @@ void CSGPolygon3D::_bind_methods() {
BIND_ENUM_CONSTANT(PATH_ROTATION_POLYGON);
BIND_ENUM_CONSTANT(PATH_ROTATION_PATH);
BIND_ENUM_CONSTANT(PATH_ROTATION_PATH_FOLLOW);
+
+ BIND_ENUM_CONSTANT(PATH_INTERVAL_DISTANCE);
+ BIND_ENUM_CONSTANT(PATH_INTERVAL_SUBDIVIDE);
}
void CSGPolygon3D::set_polygon(const Vector<Vector2> &p_polygon) {
@@ -2119,6 +2173,16 @@ bool CSGPolygon3D::is_path_continuous_u() const {
return path_continuous_u;
}
+void CSGPolygon3D::set_path_u_distance(real_t p_path_u_distance) {
+ path_u_distance = p_path_u_distance;
+ _make_dirty();
+ update_gizmos();
+}
+
+real_t CSGPolygon3D::get_path_u_distance() const {
+ return path_u_distance;
+}
+
void CSGPolygon3D::set_spin_degrees(const float p_spin_degrees) {
ERR_FAIL_COND(p_spin_degrees < 0.01 || p_spin_degrees > 360);
spin_degrees = p_spin_degrees;
@@ -2151,8 +2215,17 @@ NodePath CSGPolygon3D::get_path_node() const {
return path_node;
}
+void CSGPolygon3D::set_path_interval_type(PathIntervalType p_interval_type) {
+ path_interval_type = p_interval_type;
+ _make_dirty();
+ update_gizmos();
+}
+
+CSGPolygon3D::PathIntervalType CSGPolygon3D::get_path_interval_type() const {
+ return path_interval_type;
+}
+
void CSGPolygon3D::set_path_interval(float p_interval) {
- ERR_FAIL_COND_MSG(p_interval <= 0 || p_interval > 1, "Path interval must be greater than 0 and less than or equal to 1.0.");
path_interval = p_interval;
_make_dirty();
update_gizmos();
@@ -2162,6 +2235,16 @@ float CSGPolygon3D::get_path_interval() const {
return path_interval;
}
+void CSGPolygon3D::set_path_simplify_angle(float p_angle) {
+ path_simplify_angle = p_angle;
+ _make_dirty();
+ update_gizmos();
+}
+
+float CSGPolygon3D::get_path_simplify_angle() const {
+ return path_simplify_angle;
+}
+
void CSGPolygon3D::set_path_rotation(PathRotation p_rotation) {
path_rotation = p_rotation;
_make_dirty();
@@ -2229,10 +2312,13 @@ CSGPolygon3D::CSGPolygon3D() {
spin_degrees = 360;
spin_sides = 8;
smooth_faces = false;
+ path_interval_type = PATH_INTERVAL_DISTANCE;
path_interval = 1.0;
+ path_simplify_angle = 0.0;
path_rotation = PATH_ROTATION_PATH_FOLLOW;
path_local = false;
path_continuous_u = true;
+ path_u_distance = 1.0;
path_joined = false;
path = nullptr;
}
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 5cf371665e..c85cce776b 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -336,6 +336,11 @@ public:
MODE_PATH
};
+ enum PathIntervalType {
+ PATH_INTERVAL_DISTANCE,
+ PATH_INTERVAL_SUBDIVIDE
+ };
+
enum PathRotation {
PATH_ROTATION_POLYGON,
PATH_ROTATION_PATH,
@@ -356,7 +361,9 @@ private:
int spin_sides;
NodePath path_node;
+ PathIntervalType path_interval_type;
float path_interval;
+ float path_simplify_angle;
PathRotation path_rotation;
bool path_local;
@@ -364,6 +371,7 @@ private:
bool smooth_faces;
bool path_continuous_u;
+ real_t path_u_distance;
bool path_joined;
bool _is_editable_3d_polygon() const;
@@ -396,9 +404,15 @@ public:
void set_path_node(const NodePath &p_path);
NodePath get_path_node() const;
+ void set_path_interval_type(PathIntervalType p_interval_type);
+ PathIntervalType get_path_interval_type() const;
+
void set_path_interval(float p_interval);
float get_path_interval() const;
+ void set_path_simplify_angle(float p_angle);
+ float get_path_simplify_angle() const;
+
void set_path_rotation(PathRotation p_rotation);
PathRotation get_path_rotation() const;
@@ -408,6 +422,9 @@ public:
void set_path_continuous_u(bool p_enable);
bool is_path_continuous_u() const;
+ void set_path_u_distance(real_t p_path_u_distance);
+ real_t get_path_u_distance() const;
+
void set_path_joined(bool p_enable);
bool is_path_joined() const;
@@ -422,5 +439,6 @@ public:
VARIANT_ENUM_CAST(CSGPolygon3D::Mode)
VARIANT_ENUM_CAST(CSGPolygon3D::PathRotation)
+VARIANT_ENUM_CAST(CSGPolygon3D::PathIntervalType)
#endif // CSG_SHAPE_H
diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml
index 5d56e56de9..ecbb7962d1 100644
--- a/modules/csg/doc_classes/CSGPolygon3D.xml
+++ b/modules/csg/doc_classes/CSGPolygon3D.xml
@@ -24,6 +24,9 @@
<member name="path_interval" type="float" setter="set_path_interval" getter="get_path_interval">
When [member mode] is [constant MODE_PATH], the path interval or ratio of path points to extrusions.
</member>
+ <member name="path_interval_type" type="int" setter="set_path_interval_type" getter="get_path_interval_type" enum="CSGPolygon3D.PathIntervalType">
+ When [member mode] is [constant MODE_PATH], this will determine if the interval should be by distance ([constant PATH_INTERVAL_DISTANCE]) or subdivision fractions ([constant PATH_INTERVAL_SUBDIVIDE]).
+ </member>
<member name="path_joined" type="bool" setter="set_path_joined" getter="is_path_joined">
When [member mode] is [constant MODE_PATH], if [code]true[/code] the ends of the path are joined, by adding an extrusion between the last and first points of the path.
</member>
@@ -36,6 +39,12 @@
<member name="path_rotation" type="int" setter="set_path_rotation" getter="get_path_rotation" enum="CSGPolygon3D.PathRotation">
When [member mode] is [constant MODE_PATH], the [enum PathRotation] method used to rotate the [member polygon] as it is extruded.
</member>
+ <member name="path_simplify_angle" type="float" setter="set_path_simplify_angle" getter="get_path_simplify_angle">
+ When [member mode] is [constant MODE_PATH], extrusions that are less than this angle, will be merged together to reduce polygon count.
+ </member>
+ <member name="path_u_distance" type="float" setter="set_path_u_distance" getter="get_path_u_distance">
+ When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling.
+ </member>
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)">
The point array that defines the 2D polygon that is extruded.
</member>
@@ -70,5 +79,11 @@
<constant name="PATH_ROTATION_PATH_FOLLOW" value="2" enum="PathRotation">
The [member polygon] shape follows the path and its rotations around the path axis.
</constant>
+ <constant name="PATH_INTERVAL_DISTANCE" value="0" enum="PathIntervalType">
+ When [member mode] is set to [constant MODE_PATH], [member path_interval] will determine the distance, in meters, each interval of the path will extrude.
+ </constant>
+ <constant name="PATH_INTERVAL_SUBDIVIDE" value="1" enum="PathIntervalType">
+ When [member mode] is set to [constant MODE_PATH], [member path_interval] will subdivide the polygons along the path.
+ </constant>
</constants>
</class>
diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp
index afd31207f6..5bdc93dc78 100644
--- a/modules/enet/enet_multiplayer_peer.cpp
+++ b/modules/enet/enet_multiplayer_peer.cpp
@@ -173,7 +173,7 @@ bool ENetMultiplayerPeer::_poll_server() {
emit_signal(SNAME("peer_disconnected"), id);
peers.erase(id);
- if (!server_relay) {
+ if (server_relay) {
_notify_peers(id, false);
}
return false;
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 9ea9fc61de..6186d0edee 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -88,9 +88,9 @@ static String _get_var_type(const Variant *p_var) {
Object *bobj = p_var->get_validated_object_with_check(was_freed);
if (!bobj) {
if (was_freed) {
- basestr = "null instance";
- } else {
basestr = "previously freed";
+ } else {
+ basestr = "null instance";
}
} else {
basestr = bobj->get_class();
@@ -1233,7 +1233,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX);
#ifdef DEBUG_ENABLED
- if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) {
+ if (src->operator Object *() && !src->get_validated_object()) {
err_text = "Trying to cast a freed object.";
OPCODE_BREAK;
}
@@ -1263,7 +1263,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(!nc);
#ifdef DEBUG_ENABLED
- if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) {
+ if (src->operator Object *() && !src->get_validated_object()) {
err_text = "Trying to cast a freed object.";
OPCODE_BREAK;
}
@@ -1295,7 +1295,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GD_ERR_BREAK(!base_type);
#ifdef DEBUG_ENABLED
- if (src->get_type() == Variant::OBJECT && !src->operator ObjectID().is_ref_counted() && ObjectDB::get_instance(src->operator ObjectID()) == nullptr) {
+ if (src->operator Object *() && !src->get_validated_object()) {
err_text = "Trying to cast a freed object.";
OPCODE_BREAK;
}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index b6c48468f5..bd5a9f01b2 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -284,6 +284,23 @@ void GDScriptLanguageProtocol::notify_client(const String &p_method, const Varia
peer->res_queue.push_back(msg.utf8());
}
+void GDScriptLanguageProtocol::request_client(const String &p_method, const Variant &p_params, int p_client_id) {
+ if (p_client_id == -1) {
+ ERR_FAIL_COND_MSG(latest_client_id == -1,
+ "GDScript LSP: Can't notify client as none was connected.");
+ p_client_id = latest_client_id;
+ }
+ ERR_FAIL_COND(!clients.has(p_client_id));
+ Ref<LSPeer> peer = clients.get(p_client_id);
+ ERR_FAIL_COND(peer == nullptr);
+
+ Dictionary message = make_request(p_method, p_params, next_server_id);
+ next_server_id++;
+ String msg = Variant(message).to_json_string();
+ msg = format_output(msg);
+ peer->res_queue.push_back(msg.utf8());
+}
+
bool GDScriptLanguageProtocol::is_smart_resolve_enabled() const {
return bool(_EDITOR_GET("network/language_server/enable_smart_resolve"));
}
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h
index 5a2dd55c46..899446fb42 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.h
+++ b/modules/gdscript/language_server/gdscript_language_protocol.h
@@ -79,6 +79,8 @@ private:
int latest_client_id = 0;
int next_client_id = 0;
+ int next_server_id = 0;
+
Ref<GDScriptTextDocument> text_document;
Ref<GDScriptWorkspace> workspace;
@@ -107,6 +109,7 @@ public:
void stop();
void notify_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
+ void request_client(const String &p_method, const Variant &p_params = Variant(), int p_client_id = -1);
bool is_smart_resolve_enabled() const;
bool is_goto_native_symbols_enabled() const;
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 1512b4bb89..86b3a3a326 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -42,6 +42,7 @@
#include "scene/resources/packed_scene.h"
void GDScriptWorkspace::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("apply_new_signal"), &GDScriptWorkspace::apply_new_signal);
ClassDB::bind_method(D_METHOD("didDeleteFiles"), &GDScriptWorkspace::did_delete_files);
ClassDB::bind_method(D_METHOD("symbol"), &GDScriptWorkspace::symbol);
ClassDB::bind_method(D_METHOD("parse_script", "path", "content"), &GDScriptWorkspace::parse_script);
@@ -52,6 +53,54 @@ void GDScriptWorkspace::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_script_api", "path"), &GDScriptWorkspace::generate_script_api);
}
+void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) {
+ String function_signature = "func " + function;
+ Ref<Script> script = obj->get_script();
+
+ String source = script->get_source_code();
+
+ if (source.find(function_signature) != -1) {
+ return;
+ }
+
+ int first_class = source.find("\nclass ");
+ int start_line = 0;
+ if (first_class != -1) {
+ start_line = source.substr(0, first_class).split("\n").size();
+ } else {
+ start_line = source.split("\n").size();
+ }
+
+ String function_body = "\n\n" + function_signature + "(";
+ for (int i = 0; i < args.size(); ++i) {
+ function_body += args[i];
+ if (i < args.size() - 1) {
+ function_body += ", ";
+ }
+ }
+ function_body += ")";
+ if (EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints")) {
+ function_body += " -> void";
+ }
+ function_body += ":\n\tpass # Replace with function body.\n";
+
+ lsp::TextEdit text_edit;
+
+ if (first_class != -1) {
+ function_body += "\n\n";
+ }
+ text_edit.range.end.line = text_edit.range.start.line = start_line;
+
+ text_edit.newText = function_body;
+
+ String uri = get_file_uri(script->get_path());
+
+ lsp::ApplyWorkspaceEditParams params;
+ params.edit.add_edit(uri, text_edit);
+
+ GDScriptLanguageProtocol::get_singleton()->request_client("workspace/applyEdit", params.to_json());
+}
+
void GDScriptWorkspace::did_delete_files(const Dictionary &p_params) {
Array files = p_params["files"];
for (int i = 0; i < files.size(); ++i) {
@@ -360,6 +409,9 @@ Error GDScriptWorkspace::initialize() {
}
}
+ EditorNode *editor_node = EditorNode::get_singleton();
+ editor_node->connect("script_add_function_request", callable_mp(this, &GDScriptWorkspace::apply_new_signal));
+
return OK;
}
diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h
index 9496677449..e5cd4d9824 100644
--- a/modules/gdscript/language_server/gdscript_workspace.h
+++ b/modules/gdscript/language_server/gdscript_workspace.h
@@ -62,6 +62,8 @@ protected:
void list_script_files(const String &p_root_dir, List<String> &r_files);
+ void apply_new_signal(Object *obj, String function, PackedStringArray args);
+
public:
String root;
String root_uri;
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 9ac6c6bd4e..662382d279 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -263,6 +263,16 @@ struct WorkspaceEdit {
*/
Map<String, Vector<TextEdit>> changes;
+ _FORCE_INLINE_ void add_edit(const String &uri, const TextEdit &edit) {
+ if (changes.has(uri)) {
+ changes[uri].push_back(edit);
+ } else {
+ Vector<TextEdit> edits;
+ edits.push_back(edit);
+ changes[uri] = edits;
+ }
+ }
+
_FORCE_INLINE_ Dictionary to_json() const {
Dictionary dict;
@@ -1322,6 +1332,18 @@ struct DocumentSymbol {
}
};
+struct ApplyWorkspaceEditParams {
+ WorkspaceEdit edit;
+
+ Dictionary to_json() {
+ Dictionary dict;
+
+ dict["edit"] = edit.to_json();
+
+ return dict;
+ }
+};
+
struct NativeSymbolInspectParams {
String native_class;
String symbol_name;
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index 91df7d8014..b4f03cd1ed 100644
--- a/modules/gltf/doc_classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -7,17 +7,25 @@
<tutorials>
</tutorials>
<members>
- <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(0, 0, 0, 1)">
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
+ The [Color] of the light. Defaults to white. A black color causes the light to have no effect.
</member>
<member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0">
+ The inner angle of the cone in a spotlight. Must be less than or equal to the outer cone angle.
+ Within this angle, the light is at full brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. When creating a Godot [SpotLight3D], the ratio between the inner and outer cone angles is used to calculate the attenuation of the light.
</member>
- <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
+ <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
+ The intensity of the light. This is expressed in candelas (lumens per steradian) for point and spot lights, and lux (lumens per m²) for directional lights. When creating a Godot light, this value is converted to a unitless multiplier.
</member>
<member name="light_type" type="String" setter="set_light_type" getter="get_light_type" default="&quot;&quot;">
+ The type of the light. The values accepted by Godot are "point", "spot", and "directional", which correspond to Godot's [OmniLight3D], [SpotLight3D], and [DirectionalLight3D] respectively.
</member>
- <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
+ <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.785398">
+ The outer angle of the cone in a spotlight. Must be greater than or equal to the inner angle.
+ At this angle, the light drops off to zero brightness. Between the inner and outer cone angles, there is a transition from full brightness to zero brightness. If this angle is a half turn, then the spotlight emits in all directions. When creating a Godot [SpotLight3D], the outer cone angle is used as the angle of the spotlight.
</member>
- <member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
+ <member name="range" type="float" setter="set_range" getter="get_range" default="inf">
+ The range of the light, beyond which the light has no effect. GLTF lights with no range defined behave like physical lights (which have infinite range). When creating a Godot light, the range is clamped to 4096.
</member>
</members>
</class>
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index df2856ec7c..97367b15df 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -5074,7 +5074,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
const float range = CLAMP(l->range, 0, 4096);
// Doubling the range will double the effective brightness, so we need double attenuation (half brightness).
// We want to have double intensity give double brightness, so we need half the attenuation.
- const float attenuation = range / intensity;
+ const float attenuation = range / (intensity * 2048);
if (l->light_type == "point") {
OmniLight3D *light = memnew(OmniLight3D);
light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation);
@@ -5150,13 +5150,13 @@ GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_lig
OmniLight3D *light = cast_to<OmniLight3D>(p_light);
l->range = light->get_param(OmniLight3D::PARAM_RANGE);
float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
+ l->intensity = l->range / (attenuation * 2048);
} else if (cast_to<SpotLight3D>(p_light)) {
l->light_type = "spot";
SpotLight3D *light = cast_to<SpotLight3D>(p_light);
l->range = light->get_param(SpotLight3D::PARAM_RANGE);
float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION);
- l->intensity = l->range / attenuation;
+ l->intensity = l->range / (attenuation * 2048);
l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE));
// This equation is the inverse of the import equation (which has a desmos link).
diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h
index 079fb18151..62a20d2f16 100644
--- a/modules/gltf/gltf_light.h
+++ b/modules/gltf/gltf_light.h
@@ -42,12 +42,12 @@ protected:
static void _bind_methods();
private:
- Color color;
- float intensity = 0.0f;
+ Color color = Color(1.0f, 1.0f, 1.0f);
+ float intensity = 1.0f;
String light_type;
- float range = 0.0f;
+ float range = INFINITY;
float inner_cone_angle = 0.0f;
- float outer_cone_angle = 0.0f;
+ float outer_cone_angle = Math_TAU / 8.0f;
public:
Color get_color();
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index 47d1fe482c..233c16531a 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -32,15 +32,30 @@
#include "mobile_vr_interface.h"
+Ref<MobileVRInterface> mobile_vr;
+
void register_mobile_vr_types() {
GDREGISTER_CLASS(MobileVRInterface);
if (XRServer::get_singleton()) {
- Ref<MobileVRInterface> mobile_vr;
mobile_vr.instantiate();
XRServer::get_singleton()->add_interface(mobile_vr);
}
}
void unregister_mobile_vr_types() {
+ if (mobile_vr.is_valid()) {
+ // uninitialise our interface if it is initialised
+ if (mobile_vr->is_initialized()) {
+ mobile_vr->uninitialize();
+ }
+
+ // unregister our interface from the XR server
+ if (XRServer::get_singleton()) {
+ XRServer::get_singleton()->remove_interface(mobile_vr);
+ }
+
+ // and release
+ mobile_vr.unref();
+ }
}
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index ef1411fb3b..c93f353cea 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -3573,6 +3573,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, re
shaped_text_shape(p_shaped_line);
}
+ sd->text_trimmed = false;
sd->overrun_trim_data.ellipsis_glyph_buf.clear();
bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 8a1bd93c65..1323aa80ce 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -2683,6 +2683,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, re
shaped_text_shape(p_shaped_line);
}
+ sd->text_trimmed = false;
sd->overrun_trim_data.ellipsis_glyph_buf.clear();
bool add_ellipsis = (p_trim_flags & OVERRUN_ADD_ELLIPSIS) == OVERRUN_ADD_ELLIPSIS;
diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp
index 078a6547cf..16b483c39e 100644
--- a/modules/webxr/register_types.cpp
+++ b/modules/webxr/register_types.cpp
@@ -33,15 +33,34 @@
#include "webxr_interface.h"
#include "webxr_interface_js.h"
+#ifdef JAVASCRIPT_ENABLED
+Ref<WebXRInterfaceJS> webxr;
+#endif
+
void register_webxr_types() {
GDREGISTER_VIRTUAL_CLASS(WebXRInterface);
#ifdef JAVASCRIPT_ENABLED
- Ref<WebXRInterfaceJS> webxr;
webxr.instantiate();
XRServer::get_singleton()->add_interface(webxr);
#endif
}
void unregister_webxr_types() {
+#ifdef JAVASCRIPT_ENABLED
+ if (webxr.is_valid()) {
+ // uninitialise our interface if it is initialised
+ if (webxr->is_initialized()) {
+ webxr->uninitialize();
+ }
+
+ // unregister our interface from the XR server
+ if (XRServer::get_singleton()) {
+ XRServer::get_singleton()->remove_interface(webxr);
+ }
+
+ // and release
+ webxr.unref();
+ }
+#endif
}