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-rw-r--r--modules/bullet/SCsub4
-rw-r--r--modules/bullet/space_bullet.cpp22
-rw-r--r--modules/csg/csg.cpp8
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp2
-rw-r--r--modules/gdnavigation/navigation_mesh_editor_plugin.cpp6
-rw-r--r--modules/gdnavigation/navigation_mesh_editor_plugin.h4
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp6
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs8
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs17
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj1
-rw-r--r--modules/mono/glue/glue_header.h2
-rw-r--r--modules/mono/glue/scene_tree_glue.cpp82
-rw-r--r--modules/mono/glue/scene_tree_glue.h50
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp4
16 files changed, 197 insertions, 27 deletions
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
index b853ebfc63..21bdcca18e 100644
--- a/modules/bullet/SCsub
+++ b/modules/bullet/SCsub
@@ -201,8 +201,8 @@ if env["builtin_bullet"]:
env_bullet.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
env_bullet.Prepend(CPPPATH=[thirdparty_dir])
- # if env['target'] == "debug" or env['target'] == "release_debug":
- # env_bullet.Append(CPPDEFINES=['BT_DEBUG'])
+ if env["target"] == "debug" or env["target"] == "release_debug":
+ env_bullet.Append(CPPDEFINES=["DEBUG"])
env_bullet.Append(CPPDEFINES=["BT_USE_OLD_DAMPING_METHOD"])
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 99f58e7059..cfe8cd5322 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -123,6 +123,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
}
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
+ ERR_FAIL_COND_V(!shape, 0);
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale_abs(), p_margin);
if (!btShape->isConvex()) {
@@ -152,7 +153,17 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
}
bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
+ r_closest_safe = 0.0f;
+ r_closest_unsafe = 0.0f;
+ btVector3 bt_motion;
+ G_TO_B(p_motion, bt_motion);
+
+ if (bt_motion.fuzzyZero()) {
+ return false;
+ }
+
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
+ ERR_FAIL_COND_V(!shape, false);
btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
if (!btShape->isConvex()) {
@@ -162,9 +173,6 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
}
btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
- btVector3 bt_motion;
- G_TO_B(p_motion, bt_motion);
-
btTransform bt_xform_from;
G_TO_B(p_xform, bt_xform_from);
UNSCALE_BT_BASIS(bt_xform_from);
@@ -178,9 +186,6 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, space->dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
- r_closest_unsafe = 1.0;
- r_closest_safe = 1.0;
-
if (btResult.hasHit()) {
const btScalar l = bt_motion.length();
r_closest_unsafe = btResult.m_closestHitFraction;
@@ -196,6 +201,9 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
r_info->collider_id = collision_object->get_instance_id();
r_info->shape = btResult.m_shapeId;
}
+ } else {
+ r_closest_safe = 1.0f;
+ r_closest_unsafe = 1.0f;
}
bulletdelete(bt_convex_shape);
@@ -209,6 +217,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
}
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
+ ERR_FAIL_COND_V(!shape, false);
btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
if (!btShape->isConvex()) {
@@ -240,6 +249,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
+ ERR_FAIL_COND_V(!shape, false);
btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale_abs(), p_margin);
if (!btShape->isConvex()) {
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index ded0b970dc..d0c9bf5d38 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -904,8 +904,12 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
vertices[p_segment_indices[closest_idx]].point
};
if (are_segements_parallel(edge1, edge2, vertex_snap2)) {
- degenerate_points.push_back(outer_edge_idx[0]);
- degenerate_points.push_back(outer_edge_idx[1]);
+ if (!degenerate_points.find(outer_edge_idx[0])) {
+ degenerate_points.push_back(outer_edge_idx[0]);
+ }
+ if (!degenerate_points.find(outer_edge_idx[1])) {
+ degenerate_points.push_back(outer_edge_idx[1]);
+ }
continue;
}
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index 2a9836329e..5896da4640 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -283,7 +283,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
platforms["Haiku"] = platform_haiku;
NativePlatformConfig platform_uwp;
- platform_uwp.name = "Windows Universal";
+ platform_uwp.name = "UWP";
platform_uwp.entries.push_back("arm");
platform_uwp.entries.push_back("32");
platform_uwp.entries.push_back("64");
diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
index 5fe1060aae..648f4f7cdd 100644
--- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
+++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
@@ -95,13 +95,15 @@ void NavigationMeshEditor::_bind_methods() {
NavigationMeshEditor::NavigationMeshEditor() {
bake_hbox = memnew(HBoxContainer);
- button_bake = memnew(ToolButton);
+ button_bake = memnew(Button);
+ button_bake->set_flat(true);
bake_hbox->add_child(button_bake);
button_bake->set_toggle_mode(true);
button_bake->set_text(TTR("Bake NavMesh"));
button_bake->connect("pressed", callable_mp(this, &NavigationMeshEditor::_bake_pressed));
- button_reset = memnew(ToolButton);
+ button_reset = memnew(Button);
+ button_reset->set_flat(true);
bake_hbox->add_child(button_reset);
// No button text, we only use a revert icon which is set when entering the tree.
button_reset->set_tooltip(TTR("Clear the navigation mesh."));
diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.h b/modules/gdnavigation/navigation_mesh_editor_plugin.h
index da3a981f8c..728f958eaa 100644
--- a/modules/gdnavigation/navigation_mesh_editor_plugin.h
+++ b/modules/gdnavigation/navigation_mesh_editor_plugin.h
@@ -46,8 +46,8 @@ class NavigationMeshEditor : public Control {
AcceptDialog *err_dialog;
HBoxContainer *bake_hbox;
- ToolButton *button_bake;
- ToolButton *button_reset;
+ Button *button_bake;
+ Button *button_reset;
Label *bake_info;
NavigationRegion3D *node;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 3b0e78546d..1b7ce98721 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -1241,14 +1241,16 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
search_box->connect("text_changed", callable_mp(this, &GridMapEditor::_text_changed));
search_box->connect("gui_input", callable_mp(this, &GridMapEditor::_sbox_input));
- mode_thumbnail = memnew(ToolButton);
+ mode_thumbnail = memnew(Button);
+ mode_thumbnail->set_flat(true);
mode_thumbnail->set_toggle_mode(true);
mode_thumbnail->set_pressed(true);
mode_thumbnail->set_icon(p_editor->get_gui_base()->get_theme_icon("FileThumbnail", "EditorIcons"));
hb->add_child(mode_thumbnail);
mode_thumbnail->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_THUMBNAIL));
- mode_list = memnew(ToolButton);
+ mode_list = memnew(Button);
+ mode_list->set_flat(true);
mode_list->set_toggle_mode(true);
mode_list->set_pressed(false);
mode_list->set_icon(p_editor->get_gui_base()->get_theme_icon("FileList", "EditorIcons"));
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 19eea18965..0ae9b27833 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -74,8 +74,8 @@ class GridMapEditor : public VBoxContainer {
MenuButton *options;
SpinBox *floor;
double accumulated_floor_delta;
- ToolButton *mode_thumbnail;
- ToolButton *mode_list;
+ Button *mode_thumbnail;
+ Button *mode_list;
LineEdit *search_box;
HSlider *size_slider;
HBoxContainer *spatial_editor_hb;
diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
index 3cf495f025..3de3d8d318 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs
@@ -20,8 +20,8 @@ namespace GodotTools
private ItemList buildTabsList;
private TabContainer buildTabs;
- private ToolButton warningsBtn;
- private ToolButton errorsBtn;
+ private Button warningsBtn;
+ private Button errorsBtn;
private Button viewLogBtn;
private void _UpdateBuildTabsList()
@@ -285,7 +285,7 @@ namespace GodotTools
toolBarHBox.AddSpacer(begin: false);
- warningsBtn = new ToolButton
+ warningsBtn = new Button
{
Text = "Warnings".TTR(),
ToggleMode = true,
@@ -296,7 +296,7 @@ namespace GodotTools
warningsBtn.Toggled += _WarningsToggled;
toolBarHBox.AddChild(warningsBtn);
- errorsBtn = new ToolButton
+ errorsBtn = new Button
{
Text = "Errors".TTR(),
ToggleMode = true,
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 403e25781d..f330f9ed2c 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -30,7 +30,7 @@ namespace GodotTools
private AcceptDialog aboutDialog;
private CheckBox aboutDialogCheckBox;
- private ToolButton bottomPanelBtn;
+ private Button bottomPanelBtn;
public GodotIdeManager GodotIdeManager { get; private set; }
@@ -513,7 +513,7 @@ namespace GodotTools
menuPopup.IdPressed += _MenuOptionPressed;
- var buildButton = new ToolButton
+ var buildButton = new Button
{
Text = "Build",
HintTooltip = "Build solution",
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs
new file mode 100644
index 0000000000..20b11a48dd
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/SceneTreeExtensions.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Runtime.CompilerServices;
+using Godot.Collections;
+
+namespace Godot
+{
+ public partial class SceneTree
+ {
+ public Array<T> GetNodesInGroup<T>(StringName group) where T : class
+ {
+ return new Array<T>(godot_icall_SceneTree_get_nodes_in_group_Generic(Object.GetPtr(this), StringName.GetPtr(group), typeof(T)));
+ }
+
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ internal extern static IntPtr godot_icall_SceneTree_get_nodes_in_group_Generic(IntPtr obj, IntPtr group, Type elemType);
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index b5ac124c9a..06ec2483c8 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -53,6 +53,7 @@
<Compile Include="Core\Extensions\NodeExtensions.cs" />
<Compile Include="Core\Extensions\ObjectExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
+ <Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
<Compile Include="Core\GD.cs" />
<Compile Include="Core\GodotSynchronizationContext.cs" />
<Compile Include="Core\GodotTaskScheduler.cs" />
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index ee99a300b9..f6999d01fb 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -35,6 +35,7 @@
#include "gd_glue.h"
#include "nodepath_glue.h"
#include "rid_glue.h"
+#include "scene_tree_glue.h"
#include "string_glue.h"
#include "string_name_glue.h"
@@ -50,6 +51,7 @@ void godot_register_glue_header_icalls() {
godot_register_object_icalls();
godot_register_rid_icalls();
godot_register_string_icalls();
+ godot_register_scene_tree_icalls();
}
// Used by the generated glue
diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp
new file mode 100644
index 0000000000..bea9544b08
--- /dev/null
+++ b/modules/mono/glue/scene_tree_glue.cpp
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* scene_tree_glue.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene_tree_glue.h"
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/class_db.h"
+#include "modules/mono/csharp_script.h"
+#include "modules/mono/mono_gd/gd_mono_utils.h"
+#include "scene/main/node.h"
+
+Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype) {
+ List<Node *> nodes;
+ Array ret;
+
+ // Retrieve all the nodes in the group
+ ptr->get_nodes_in_group(*group, &nodes);
+
+ // No need to bother if the group is empty
+ if (!nodes.empty()) {
+ MonoType *elem_type = mono_reflection_type_get_type(refltype);
+ MonoClass *mono_class = mono_class_from_mono_type(elem_type);
+ GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class);
+
+ if (klass == GDMonoUtils::get_class_native_base(klass)) {
+ // If we're trying to get native objects, just check the inheritance list
+ StringName native_class_name = GDMonoUtils::get_native_godot_class_name(klass);
+ for (int i = 0; i < nodes.size(); ++i) {
+ if (ClassDB::is_parent_class(nodes[i]->get_class(), native_class_name))
+ ret.push_back(nodes[i]);
+ }
+ } else {
+ // If we're trying to get csharpscript instances, get the mono object and compare the classes
+ for (int i = 0; i < nodes.size(); ++i) {
+ CSharpInstance *si = CAST_CSHARP_INSTANCE(nodes[i]->get_script_instance());
+
+ if (si != nullptr) {
+ MonoObject *obj = si->get_mono_object();
+ if (obj != nullptr && mono_object_get_class(obj) == mono_class) {
+ ret.push_back(nodes[i]);
+ }
+ }
+ }
+ }
+ }
+
+ return memnew(Array(ret));
+}
+
+void godot_register_scene_tree_icalls() {
+ mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic);
+}
+
+#endif // MONO_GLUE_ENABLED
diff --git a/modules/mono/glue/scene_tree_glue.h b/modules/mono/glue/scene_tree_glue.h
new file mode 100644
index 0000000000..e9af35a30b
--- /dev/null
+++ b/modules/mono/glue/scene_tree_glue.h
@@ -0,0 +1,50 @@
+/*************************************************************************/
+/* scene_tree_glue.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCENE_TREE_GLUE_H
+#define SCENE_TREE_GLUE_H
+
+#ifdef MONO_GLUE_ENABLED
+
+#include "core/array.h"
+#include "core/string_name.h"
+#include "scene/main/scene_tree.h"
+
+#include "../mono_gd/gd_mono_marshal.h"
+
+Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringName *group, MonoReflectionType *refltype);
+
+// Register internal calls
+
+void godot_register_scene_tree_icalls();
+
+#endif // MONO_GLUE_ENABLED
+
+#endif // SCENE_TREE_GLUE_H
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 085062261d..158742846b 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -624,8 +624,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
return BOX_BOOLEAN(val);
}
case Variant::INT: {
- int32_t val = p_var->operator signed int();
- return BOX_INT32(val);
+ int64_t val = p_var->operator int64_t();
+ return BOX_INT64(val);
}
case Variant::FLOAT: {
#ifdef REAL_T_IS_DOUBLE