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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml32
-rw-r--r--modules/gdscript/gdscript.cpp15
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp271
-rw-r--r--modules/gdscript/gdscript_analyzer.h13
-rw-r--r--modules/gdscript/gdscript_editor.cpp53
-rw-r--r--modules/gdscript/gdscript_function.cpp9
-rw-r--r--modules/gdscript/gdscript_function.h1
-rw-r--r--modules/gdscript/gdscript_parser.cpp214
-rw-r--r--modules/gdscript/gdscript_parser.h11
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp17
-rw-r--r--modules/gdscript/gdscript_vm.cpp32
-rw-r--r--modules/gdscript/gdscript_warning.cpp31
-rw-r--r--modules/gdscript/gdscript_warning.h49
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp1
-rw-r--r--modules/gdscript/tests/gdscript_test_runner.cpp6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.gd7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd18
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd13
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/await_type_inference.gd15
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/await_type_inference.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.gd7
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.gd15
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd17
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out22
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd5
-rw-r--r--modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out6
-rw-r--r--modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.gd3
-rw-r--r--modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.gd21
-rw-r--r--modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.gd16
-rw-r--r--modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.out6
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.gd7
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.out6
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd1
-rw-r--r--modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out6
-rw-r--r--modules/gltf/editor/editor_import_blend_runner.cpp13
-rw-r--r--modules/gltf/gltf_document.cpp431
-rw-r--r--modules/gltf/gltf_document.h3
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs13
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs68
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs22
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs16
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs50
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs7
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs6
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs11
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs20
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs907
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs35
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs31
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs34
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs2
-rw-r--r--modules/mono/glue/runtime_interop.cpp99
-rw-r--r--modules/multiplayer/editor/editor_network_profiler.cpp6
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp18
-rw-r--r--modules/text_server_adv/text_server_adv.cpp50
-rw-r--r--modules/text_server_adv/text_server_adv.h3
-rw-r--r--modules/webp/SCsub1
-rw-r--r--modules/webxr/native/library_godot_webxr.js7
82 files changed, 2441 insertions, 453 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 32acad76aa..923b2fe30d 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -304,7 +304,7 @@
<return type="void" />
<param index="0" name="names" type="String" />
<description>
- Export an [int] or [String] property as an enumerated list of options. If the property is an [int], then the index of the value is stored, in the same order the values are provided. You can add specific identifiers for allowed values using a colon. If the property is a [String], then the value is stored.
+ Export an [int] or [String] property as an enumerated list of options. If the property is an [int], then the index of the value is stored, in the same order the values are provided. You can add explicit values using a colon. If the property is a [String], then the value is stored.
See also [constant PROPERTY_HINT_ENUM].
[codeblock]
@export_enum("Warrior", "Magician", "Thief") var character_class: int
@@ -357,6 +357,20 @@
[codeblock]
@export_flags("Fire", "Water", "Earth", "Wind") var spell_elements = 0
[/codeblock]
+ You can add explicit values using a colon:
+ [codeblock]
+ @export_flags("Self:4", "Allies:8", "Foes:16") var spell_targets = 0
+ [/codeblock]
+ You can also combine several flags:
+ [codeblock]
+ @export_flags("Self:4", "Allies:8", "Self and Allies:12", "Foes:16")
+ var spell_targets = 0
+ [/codeblock]
+ [b]Note:[/b] A flag value must be at least [code]1[/code] and at most [code]2 ** 32 - 1[/code].
+ [b]Note:[/b] Unlike [annotation @export_enum], the previous explicit value is not taken into account. In the following example, A is 16, B is 2, C is 4.
+ [codeblock]
+ @export_flags("A:16", "B", "C") var x
+ [/codeblock]
</description>
</annotation>
<annotation name="@export_flags_2d_navigation">
@@ -565,14 +579,22 @@
</annotation>
<annotation name="@rpc" qualifiers="vararg">
<return type="void" />
- <param index="0" name="mode" type="String" default="&quot;&quot;" />
- <param index="1" name="sync" type="String" default="&quot;&quot;" />
- <param index="2" name="transfer_mode" type="String" default="&quot;&quot;" />
+ <param index="0" name="mode" type="String" default="&quot;authority&quot;" />
+ <param index="1" name="sync" type="String" default="&quot;call_remote&quot;" />
+ <param index="2" name="transfer_mode" type="String" default="&quot;unreliable&quot;" />
<param index="3" name="transfer_channel" type="int" default="0" />
<description>
Mark the following method for remote procedure calls. See [url=$DOCS_URL/tutorials/networking/high_level_multiplayer.html]High-level multiplayer[/url].
+ The order of [code]mode[/code], [code]sync[/code] and [code]transfer_mode[/code] does not matter and all arguments can be omitted, but [code]transfer_channel[/code] always has to be the last argument. The accepted values for [code]mode[/code] are [code]"any_peer"[/code] or [code]"authority"[/code], for [code]sync[/code] are [code]"call_remote"[/code] or [code]"call_local"[/code] and for [code]transfer_mode[/code] are [code]"unreliable"[/code], [code]"unreliable_ordered"[/code] or [code]"reliable"[/code].
[codeblock]
- @rpc()
+ @rpc
+ func fn(): pass
+
+ @rpc("any_peer", "unreliable_ordered")
+ func fn_update_pos(): pass
+
+ @rpc("authority", "call_remote", "unreliable", 0) # Equivalent to @rpc
+ func fn_default(): pass
[/codeblock]
</description>
</annotation>
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 8324cb0fe0..fe79f37454 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1496,7 +1496,12 @@ GDScript::~GDScript() {
// Order matters since clearing the stack may already cause
// the GDScriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
- E->self()->_clear_stack();
+ GDScriptFunctionState *state = E->self();
+ ObjectID state_id = state->get_instance_id();
+ state->_clear_connections();
+ if (ObjectDB::get_instance(state_id)) {
+ state->_clear_stack();
+ }
}
}
@@ -1920,7 +1925,12 @@ GDScriptInstance::~GDScriptInstance() {
// Order matters since clearing the stack may already cause
// the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
- E->self()->_clear_stack();
+ GDScriptFunctionState *state = E->self();
+ ObjectID state_id = state->get_instance_id();
+ state->_clear_connections();
+ if (ObjectDB::get_instance(state_id)) {
+ state->_clear_stack();
+ }
}
if (script.is_valid() && owner) {
@@ -2568,7 +2578,6 @@ GDScriptLanguage::GDScriptLanguage() {
#ifdef DEBUG_ENABLED
GLOBAL_DEF("debug/gdscript/warnings/enable", true);
- GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
GDScriptWarning::Code code = (GDScriptWarning::Code)i;
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index fd04d3c660..de0dacece3 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -42,6 +42,11 @@
#include "gdscript_utility_functions.h"
#include "scene/resources/packed_scene.h"
+#if defined(TOOLS_ENABLED) && !defined(DISABLE_DEPRECATED)
+#define SUGGEST_GODOT4_RENAMES
+#include "editor/renames_map_3_to_4.h"
+#endif
+
#define UNNAMED_ENUM "<anonymous enum>"
#define ENUM_SEPARATOR "::"
@@ -138,13 +143,25 @@ static GDScriptParser::DataType make_enum_type(const StringName &p_enum_name, co
}
static GDScriptParser::DataType make_native_enum_type(const StringName &p_enum_name, const StringName &p_native_class, const bool p_meta = true) {
- GDScriptParser::DataType type = make_enum_type(p_enum_name, p_native_class, p_meta);
+ // Find out which base class declared the enum, so the name is always the same even when coming from other contexts.
+ StringName native_base = p_native_class;
+ while (true && native_base != StringName()) {
+ if (ClassDB::has_enum(native_base, p_enum_name, true)) {
+ break;
+ }
+ native_base = ClassDB::get_parent_class_nocheck(native_base);
+ }
+
+ GDScriptParser::DataType type = make_enum_type(p_enum_name, native_base, p_meta);
+ if (p_meta) {
+ type.builtin_type = Variant::NIL; // Native enum types are not Dictionaries
+ }
List<StringName> enum_values;
- ClassDB::get_enum_constants(p_native_class, p_enum_name, &enum_values);
+ ClassDB::get_enum_constants(native_base, p_enum_name, &enum_values, true);
for (const StringName &E : enum_values) {
- type.enum_values[E] = ClassDB::get_integer_constant(p_native_class, E);
+ type.enum_values[E] = ClassDB::get_integer_constant(native_base, E);
}
return type;
@@ -782,6 +799,22 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
resolving_datatype.kind = GDScriptParser::DataType::RESOLVING;
{
+#ifdef DEBUG_ENABLED
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ GDScriptParser::Node *member_node = member.get_source_node();
+ if (member_node && member_node->type != GDScriptParser::Node::ANNOTATION) {
+ // Apply @warning_ignore annotations before resolving member.
+ for (GDScriptParser::AnnotationNode *&E : member_node->annotations) {
+ if (E->name == SNAME("@warning_ignore")) {
+ resolve_annotation(E);
+ E->apply(parser, member.variable);
+ }
+ }
+ for (GDScriptWarning::Code ignored_warning : member_node->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
+ }
+ }
+#endif
switch (member.type) {
case GDScriptParser::ClassNode::Member::VARIABLE: {
check_class_member_name_conflict(p_class, member.variable->identifier->name, member.variable);
@@ -790,9 +823,48 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
// Apply annotations.
for (GDScriptParser::AnnotationNode *&E : member.variable->annotations) {
- resolve_annotation(E);
- E->apply(parser, member.variable);
+ if (E->name != SNAME("@warning_ignore")) {
+ resolve_annotation(E);
+ E->apply(parser, member.variable);
+ }
}
+#ifdef DEBUG_ENABLED
+ if (member.variable->exported && member.variable->onready) {
+ parser->push_warning(member.variable, GDScriptWarning::ONREADY_WITH_EXPORT);
+ }
+ if (member.variable->initializer) {
+ // Check if it is call to get_node() on self (using shorthand $ or not), so we can check if @onready is needed.
+ // This could be improved by traversing the expression fully and checking the presence of get_node at any level.
+ if (!member.variable->onready && member.variable->initializer && (member.variable->initializer->type == GDScriptParser::Node::GET_NODE || member.variable->initializer->type == GDScriptParser::Node::CALL || member.variable->initializer->type == GDScriptParser::Node::CAST)) {
+ GDScriptParser::Node *expr = member.variable->initializer;
+ if (expr->type == GDScriptParser::Node::CAST) {
+ expr = static_cast<GDScriptParser::CastNode *>(expr)->operand;
+ }
+ bool is_get_node = expr->type == GDScriptParser::Node::GET_NODE;
+ bool is_using_shorthand = is_get_node;
+ if (!is_get_node && expr->type == GDScriptParser::Node::CALL) {
+ is_using_shorthand = false;
+ GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(expr);
+ if (call->function_name == SNAME("get_node")) {
+ switch (call->get_callee_type()) {
+ case GDScriptParser::Node::IDENTIFIER: {
+ is_get_node = true;
+ } break;
+ case GDScriptParser::Node::SUBSCRIPT: {
+ GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(call->callee);
+ is_get_node = subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF;
+ } break;
+ default:
+ break;
+ }
+ }
+ }
+ if (is_get_node) {
+ parser->push_warning(member.variable, GDScriptWarning::GET_NODE_DEFAULT_WITHOUT_ONREADY, is_using_shorthand ? "$" : "get_node()");
+ }
+ }
+ }
+#endif
} break;
case GDScriptParser::ClassNode::Member::CONSTANT: {
check_class_member_name_conflict(p_class, member.constant->identifier->name, member.constant);
@@ -878,6 +950,10 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
}
} break;
case GDScriptParser::ClassNode::Member::FUNCTION:
+ for (GDScriptParser::AnnotationNode *&E : member.function->annotations) {
+ resolve_annotation(E);
+ E->apply(parser, member.function);
+ }
resolve_function_signature(member.function, p_source);
break;
case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
@@ -931,6 +1007,9 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
ERR_PRINT("Trying to resolve undefined member.");
break;
}
+#ifdef DEBUG_ENABLED
+ parser->ignored_warnings = previously_ignored_warnings;
+#endif
}
parser->current_class = previous_class;
@@ -1059,19 +1138,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
resolve_annotation(E);
E->apply(parser, member.function);
}
-
-#ifdef DEBUG_ENABLED
- HashSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
- for (uint32_t ignored_warning : member.function->ignored_warnings) {
- parser->ignored_warning_codes.insert(ignored_warning);
- }
-#endif // DEBUG_ENABLED
-
resolve_function_body(member.function);
-
-#ifdef DEBUG_ENABLED
- parser->ignored_warning_codes = previously_ignored;
-#endif // DEBUG_ENABLED
} else if (member.type == GDScriptParser::ClassNode::Member::VARIABLE && member.variable->property != GDScriptParser::VariableNode::PROP_NONE) {
if (member.variable->property == GDScriptParser::VariableNode::PROP_INLINE) {
if (member.variable->getter != nullptr) {
@@ -1102,9 +1169,9 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
GDScriptParser::ClassNode::Member member = p_class->members[i];
if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) {
#ifdef DEBUG_ENABLED
- HashSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
- for (uint32_t ignored_warning : member.function->ignored_warnings) {
- parser->ignored_warning_codes.insert(ignored_warning);
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : member.variable->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
}
if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) {
parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name);
@@ -1179,7 +1246,7 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class, co
}
}
#ifdef DEBUG_ENABLED
- parser->ignored_warning_codes = previously_ignored;
+ parser->ignored_warnings = previously_ignored_warnings;
#endif // DEBUG_ENABLED
}
}
@@ -1289,6 +1356,11 @@ void GDScriptAnalyzer::resolve_node(GDScriptParser::Node *p_node, bool p_is_root
void GDScriptAnalyzer::resolve_annotation(GDScriptParser::AnnotationNode *p_annotation) {
ERR_FAIL_COND_MSG(!parser->valid_annotations.has(p_annotation->name), vformat(R"(Annotation "%s" not found to validate.)", p_annotation->name));
+ if (p_annotation->is_resolved) {
+ return;
+ }
+ p_annotation->is_resolved = true;
+
const MethodInfo &annotation_info = parser->valid_annotations[p_annotation->name].info;
const List<PropertyInfo>::Element *E = annotation_info.arguments.front();
@@ -1355,6 +1427,13 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
}
p_function->resolved_signature = true;
+#ifdef DEBUG_ENABLED
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : p_function->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
+ }
+#endif
+
GDScriptParser::FunctionNode *previous_function = parser->current_function;
parser->current_function = p_function;
@@ -1421,7 +1500,8 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
int default_par_count = 0;
bool is_static = false;
bool is_vararg = false;
- if (!p_is_lambda && get_function_signature(p_function, false, base_type, function_name, parent_return_type, parameters_types, default_par_count, is_static, is_vararg)) {
+ StringName native_base;
+ if (!p_is_lambda && get_function_signature(p_function, false, base_type, function_name, parent_return_type, parameters_types, default_par_count, is_static, is_vararg, &native_base)) {
bool valid = p_function->is_static == is_static;
valid = valid && parent_return_type == p_function->get_datatype();
@@ -1447,8 +1527,8 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
parameter = "Variant";
}
parent_signature += parameter;
- if (j == parameters_types.size() - default_par_count) {
- parent_signature += " = default";
+ if (j >= parameters_types.size() - default_par_count) {
+ parent_signature += " = <default>";
}
j++;
@@ -1464,6 +1544,11 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
push_error(vformat(R"(The function signature doesn't match the parent. Parent signature is "%s".)", parent_signature), p_function);
}
+#ifdef DEBUG_ENABLED
+ if (native_base != StringName()) {
+ parser->push_warning(p_function, GDScriptWarning::NATIVE_METHOD_OVERRIDE, function_name, native_base);
+ }
+#endif
}
#endif // TOOLS_ENABLED
}
@@ -1472,6 +1557,9 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode *
p_function->set_datatype(prev_datatype);
}
+#ifdef DEBUG_ENABLED
+ parser->ignored_warnings = previously_ignored_warnings;
+#endif
parser->current_function = previous_function;
}
@@ -1481,16 +1569,20 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
}
p_function->resolved_body = true;
+#ifdef DEBUG_ENABLED
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : p_function->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
+ }
+#endif
+
GDScriptParser::FunctionNode *previous_function = parser->current_function;
parser->current_function = p_function;
resolve_suite(p_function->body);
- GDScriptParser::DataType return_type = p_function->body->get_datatype();
-
- if (!p_function->get_datatype().is_hard_type() && return_type.is_set()) {
+ if (!p_function->get_datatype().is_hard_type() && p_function->body->get_datatype().is_set()) {
// Use the suite inferred type if return isn't explicitly set.
- return_type.type_source = GDScriptParser::DataType::INFERRED;
p_function->set_datatype(p_function->body->get_datatype());
} else if (p_function->get_datatype().is_hard_type() && (p_function->get_datatype().kind != GDScriptParser::DataType::BUILTIN || p_function->get_datatype().builtin_type != Variant::NIL)) {
if (!p_function->body->has_return && (p_is_lambda || p_function->identifier->name != GDScriptLanguage::get_singleton()->strings._init)) {
@@ -1498,6 +1590,9 @@ void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_fun
}
}
+#ifdef DEBUG_ENABLED
+ parser->ignored_warnings = previously_ignored_warnings;
+#endif
parser->current_function = previous_function;
}
@@ -1538,16 +1633,16 @@ void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) {
}
#ifdef DEBUG_ENABLED
- HashSet<uint32_t> previously_ignored = parser->ignored_warning_codes;
- for (uint32_t ignored_warning : stmt->ignored_warnings) {
- parser->ignored_warning_codes.insert(ignored_warning);
+ HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
+ for (GDScriptWarning::Code ignored_warning : stmt->ignored_warnings) {
+ parser->ignored_warnings.insert(ignored_warning);
}
#endif // DEBUG_ENABLED
resolve_node(stmt);
#ifdef DEBUG_ENABLED
- parser->ignored_warning_codes = previously_ignored;
+ parser->ignored_warnings = previously_ignored_warnings;
#endif // DEBUG_ENABLED
decide_suite_type(p_suite, stmt);
@@ -1599,6 +1694,11 @@ void GDScriptAnalyzer::resolve_assignable(GDScriptParser::AssignableNode *p_assi
} else if (initializer_type.kind == GDScriptParser::DataType::BUILTIN && initializer_type.builtin_type == Variant::NIL && !is_constant) {
push_error(vformat(R"(Cannot infer the type of "%s" %s because the value is "null".)", p_assignable->identifier->name, p_kind), p_assignable->initializer);
}
+#ifdef DEBUG_ENABLED
+ if (initializer_type.is_hard_type() && initializer_type.is_variant()) {
+ parser->push_warning(p_assignable, GDScriptWarning::INFERENCE_ON_VARIANT, p_kind);
+ }
+#endif
} else {
if (!initializer_type.is_set()) {
push_error(vformat(R"(Could not resolve type for %s "%s".)", p_kind, p_assignable->identifier->name), p_assignable->initializer);
@@ -2373,30 +2473,27 @@ void GDScriptAnalyzer::reduce_await(GDScriptParser::AwaitNode *p_await) {
return;
}
- GDScriptParser::DataType awaiting_type;
-
if (p_await->to_await->type == GDScriptParser::Node::CALL) {
reduce_call(static_cast<GDScriptParser::CallNode *>(p_await->to_await), true);
- awaiting_type = p_await->to_await->get_datatype();
} else {
reduce_expression(p_await->to_await);
}
- if (p_await->to_await->is_constant) {
+ GDScriptParser::DataType await_type = p_await->to_await->get_datatype();
+ // We cannot infer the type of the result of waiting for a signal.
+ if (await_type.is_hard_type() && await_type.kind == GDScriptParser::DataType::BUILTIN && await_type.builtin_type == Variant::SIGNAL) {
+ await_type.kind = GDScriptParser::DataType::VARIANT;
+ await_type.type_source = GDScriptParser::DataType::UNDETECTED;
+ } else if (p_await->to_await->is_constant) {
p_await->is_constant = p_await->to_await->is_constant;
p_await->reduced_value = p_await->to_await->reduced_value;
-
- awaiting_type = p_await->to_await->get_datatype();
- } else {
- awaiting_type.kind = GDScriptParser::DataType::VARIANT;
- awaiting_type.type_source = GDScriptParser::DataType::UNDETECTED;
}
-
- p_await->set_datatype(awaiting_type);
+ await_type.is_coroutine = false;
+ p_await->set_datatype(await_type);
#ifdef DEBUG_ENABLED
- awaiting_type = p_await->to_await->get_datatype();
- if (!(awaiting_type.has_no_type() || awaiting_type.is_coroutine || awaiting_type.builtin_type == Variant::SIGNAL)) {
+ GDScriptParser::DataType to_await_type = p_await->to_await->get_datatype();
+ if (!(to_await_type.has_no_type() || to_await_type.is_coroutine || to_await_type.builtin_type == Variant::SIGNAL)) {
parser->push_warning(p_await, GDScriptWarning::REDUNDANT_AWAIT);
}
#endif
@@ -2509,9 +2606,8 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o
p_binary_op->set_datatype(result);
}
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
-const char *GDScriptAnalyzer::get_rename_from_map(const char *map[][2], String key) {
+#ifdef SUGGEST_GODOT4_RENAMES
+const char *get_rename_from_map(const char *map[][2], String key) {
for (int index = 0; map[index][0]; index++) {
if (map[index][0] == key) {
return map[index][1];
@@ -2522,39 +2618,39 @@ const char *GDScriptAnalyzer::get_rename_from_map(const char *map[][2], String k
// Checks if an identifier/function name has been renamed in Godot 4, uses ProjectConverter3To4 for rename map.
// Returns the new name if found, nullptr otherwise.
-const char *GDScriptAnalyzer::check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) {
+const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) {
switch (type) {
case GDScriptParser::Node::IDENTIFIER: {
// Check properties
- const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_properties_renames, identifier);
+ const char *result = get_rename_from_map(RenamesMap3To4::gdscript_properties_renames, identifier);
if (result) {
return result;
}
// Check enum values
- result = get_rename_from_map(ProjectConverter3To4::enum_renames, identifier);
+ result = get_rename_from_map(RenamesMap3To4::enum_renames, identifier);
if (result) {
return result;
}
// Check color constants
- result = get_rename_from_map(ProjectConverter3To4::color_renames, identifier);
+ result = get_rename_from_map(RenamesMap3To4::color_renames, identifier);
if (result) {
return result;
}
// Check type names
- result = get_rename_from_map(ProjectConverter3To4::class_renames, identifier);
+ result = get_rename_from_map(RenamesMap3To4::class_renames, identifier);
if (result) {
return result;
}
- return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier);
+ return get_rename_from_map(RenamesMap3To4::builtin_types_renames, identifier);
}
case GDScriptParser::Node::CALL: {
- const char *result = get_rename_from_map(ProjectConverter3To4::gdscript_function_renames, identifier);
+ const char *result = get_rename_from_map(RenamesMap3To4::gdscript_function_renames, identifier);
if (result) {
return result;
}
// Built-in Types are mistaken for function calls when the built-in type is not found.
// Check built-in types if function rename not found
- return get_rename_from_map(ProjectConverter3To4::builtin_types_renames, identifier);
+ return get_rename_from_map(RenamesMap3To4::builtin_types_renames, identifier);
}
// Signal references don't get parsed through the GDScriptAnalyzer. No support for signal rename hints.
default:
@@ -2562,8 +2658,7 @@ const char *GDScriptAnalyzer::check_for_renamed_identifier(String identifier, GD
return nullptr;
}
}
-#endif // DISABLE_DEPRECATED
-#endif // TOOLS_ENABLED
+#endif // SUGGEST_GODOT4_RENAMES
void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_await, bool p_is_root) {
bool all_is_constant = true;
@@ -2953,7 +3048,11 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
// Enums do not have functions other than the built-in dictionary ones.
if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type) {
- push_error(vformat(R"*(Enums only have Dictionary built-in methods. Function "%s()" does not exist for enum "%s".)*", p_call->function_name, base_type.enum_type), p_call->callee);
+ if (base_type.builtin_type == Variant::DICTIONARY) {
+ push_error(vformat(R"*(Enums only have Dictionary built-in methods. Function "%s()" does not exist for enum "%s".)*", p_call->function_name, base_type.enum_type), p_call->callee);
+ } else {
+ push_error(vformat(R"*(The native enum "%s" does not behave like Dictionary and does not have methods of its own.)*", base_type.enum_type), p_call->callee);
+ }
} else if (!p_call->is_super && callee_type != GDScriptParser::Node::NONE) { // Check if the name exists as something else.
GDScriptParser::IdentifierNode *callee_id;
if (callee_type == GDScriptParser::Node::IDENTIFIER) {
@@ -2982,8 +3081,7 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
}
if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) {
String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_function_name = check_for_renamed_identifier(p_call->function_name, p_call->type);
@@ -2992,12 +3090,9 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
}
}
push_error(vformat(R"*(Function "%s()" not found in base %s.%s)*", p_call->function_name, base_name, rename_hint), p_call->is_super ? p_call : p_call->callee);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
} else if (!found && (!p_call->is_super && base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::NATIVE && base_type.is_meta_type)) {
push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type), p_call);
}
@@ -3187,8 +3282,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->reduced_value = result;
p_identifier->set_datatype(type_from_variant(result, p_identifier));
} else if (base.is_hard_type()) {
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
@@ -3197,12 +3291,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
}
push_error(vformat(R"(Cannot find constant "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"(Cannot find constant "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
}
} else {
switch (base.builtin_type) {
@@ -3231,8 +3322,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
}
if (base.is_hard_type()) {
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
@@ -3241,12 +3331,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
}
}
push_error(vformat(R"(Cannot find property "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
}
}
}
@@ -3586,8 +3673,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
if (GDScriptUtilityFunctions::function_exists(name)) {
push_error(vformat(R"(Built-in function "%s" cannot be used as an identifier.)", name), p_identifier);
} else {
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
+#ifdef SUGGEST_GODOT4_RENAMES
String rename_hint = String();
if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GD4_HINT)).booleanize()) {
const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
@@ -3596,12 +3682,9 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
}
}
push_error(vformat(R"(Identifier "%s" not declared in the current scope.%s)", name, rename_hint), p_identifier);
-#else // !DISABLE_DEPRECATED
- push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier);
-#endif // DISABLE_DEPRECATED
#else
push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier);
-#endif
+#endif // SUGGEST_GODOT4_RENAMES
}
GDScriptParser::DataType dummy;
dummy.kind = GDScriptParser::DataType::VARIANT;
@@ -4011,7 +4094,6 @@ void GDScriptAnalyzer::reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternar
if (!is_type_compatible(true_type, false_type)) {
result = false_type;
if (!is_type_compatible(false_type, true_type)) {
- result.type_source = GDScriptParser::DataType::UNDETECTED;
result.kind = GDScriptParser::DataType::VARIANT;
#ifdef DEBUG_ENABLED
parser->push_warning(p_ternary_op, GDScriptWarning::INCOMPATIBLE_TERNARY);
@@ -4019,6 +4101,7 @@ void GDScriptAnalyzer::reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternar
}
}
}
+ result.type_source = true_type.is_hard_type() && false_type.is_hard_type() ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED;
p_ternary_op->set_datatype(result);
}
@@ -4334,15 +4417,27 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo
}
elem_type.is_constant = false;
result.set_container_element_type(elem_type);
+ } else if (p_property.type == Variant::INT) {
+ // Check if it's enum.
+ if (p_property.class_name != StringName()) {
+ Vector<String> names = String(p_property.class_name).split(".");
+ if (names.size() == 2) {
+ result = make_native_enum_type(names[1], names[0], false);
+ result.is_constant = false;
+ }
+ }
}
}
return result;
}
-bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {
+bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType p_base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg, StringName *r_native_class) {
r_static = false;
r_vararg = false;
r_default_arg_count = 0;
+ if (r_native_class) {
+ *r_native_class = StringName();
+ }
StringName function_name = p_function;
bool was_enum = false;
@@ -4477,6 +4572,12 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, bo
if (valid && Engine::get_singleton()->has_singleton(base_native)) {
r_static = true;
}
+#ifdef DEBUG_ENABLED
+ MethodBind *native_method = ClassDB::get_method(base_native, function_name);
+ if (native_method && r_native_class) {
+ *r_native_class = native_method->get_instance_class();
+ }
+#endif
return valid;
}
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index 75d52509a4..cdeba374c7 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -37,10 +37,6 @@
#include "gdscript_cache.h"
#include "gdscript_parser.h"
-#ifdef TOOLS_ENABLED
-#include "editor/project_converter_3_to_4.h"
-#endif
-
class GDScriptAnalyzer {
GDScriptParser *parser = nullptr;
HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
@@ -117,7 +113,7 @@ class GDScriptAnalyzer {
static GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type);
GDScriptParser::DataType type_from_property(const PropertyInfo &p_property, bool p_is_arg = false, bool p_is_readonly = false) const;
GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source);
- bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+ bool get_function_signature(GDScriptParser::Node *p_source, bool p_is_constructor, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg, StringName *r_native_class = nullptr);
bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
void validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
void validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
@@ -137,13 +133,6 @@ class GDScriptAnalyzer {
bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
#endif
-#ifdef TOOLS_ENABLED
-#ifndef DISABLE_DEPRECATED
- const char *get_rename_from_map(const char *map[][2], String key);
- const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type);
-#endif // DISABLE_DEPRECATED
-#endif // TOOLS_ENABLED
-
public:
Error resolve_inheritance();
Error resolve_interface();
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 12c10642ec..3543c0a79f 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -800,6 +800,15 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a
warning.insert_text = warning.display.quote(p_quote_style);
r_result.insert(warning.display, warning);
}
+ } else if (p_annotation->name == SNAME("@rpc")) {
+ if (p_argument == 0 || p_argument == 1 || p_argument == 2) {
+ static const char *options[7] = { "call_local", "call_remote", "any_peer", "authority", "reliable", "unreliable", "unreliable_ordered" };
+ for (int i = 0; i < 7; i++) {
+ ScriptLanguage::CodeCompletionOption option(options[i], ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
+ option.insert_text = option.display.quote(p_quote_style);
+ r_result.insert(option.display, option);
+ }
+ }
}
}
@@ -968,7 +977,7 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class,
}
break;
case GDScriptParser::ClassNode::Member::SIGNAL:
- if (p_only_functions || outer) {
+ if (p_only_functions || outer || p_static) {
continue;
}
option = ScriptLanguage::CodeCompletionOption(member.signal->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
@@ -1024,6 +1033,14 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER, location);
r_result.insert(option.display, option);
}
+
+ List<MethodInfo> signals;
+ scr->get_script_signal_list(&signals);
+ for (const MethodInfo &E : signals) {
+ int location = p_recursion_depth + _get_signal_location(scr->get_class_name(), E.name);
+ ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
+ r_result.insert(option.display, option);
+ }
}
HashMap<StringName, Variant> constants;
scr->get_constants(&constants);
@@ -1032,14 +1049,6 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
ScriptLanguage::CodeCompletionOption option(E.key.operator String(), ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT, location);
r_result.insert(option.display, option);
}
-
- List<MethodInfo> signals;
- scr->get_script_signal_list(&signals);
- for (const MethodInfo &E : signals) {
- int location = p_recursion_depth + _get_signal_location(scr->get_class_name(), E.name);
- ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
- r_result.insert(option.display, option);
- }
}
List<MethodInfo> methods;
@@ -1084,14 +1093,6 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
r_result.insert(option.display, option);
}
- List<MethodInfo> signals;
- ClassDB::get_signal_list(type, &signals);
- for (const MethodInfo &E : signals) {
- int location = p_recursion_depth + _get_signal_location(type, StringName(E.name));
- ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
- r_result.insert(option.display, option);
- }
-
if (!base_type.is_meta_type || Engine::get_singleton()->has_singleton(type)) {
List<PropertyInfo> pinfo;
ClassDB::get_property_list(type, &pinfo);
@@ -1106,6 +1107,14 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base
ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER, location);
r_result.insert(option.display, option);
}
+
+ List<MethodInfo> signals;
+ ClassDB::get_signal_list(type, &signals);
+ for (const MethodInfo &E : signals) {
+ int location = p_recursion_depth + _get_signal_location(type, StringName(E.name));
+ ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
+ r_result.insert(option.display, option);
+ }
}
}
@@ -2022,6 +2031,7 @@ static bool _guess_identifier_type(GDScriptParser::CompletionContext &p_context,
r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
r_type.type.script_path = script;
r_type.type.class_type = parser->get_parser()->get_tree();
+ r_type.type.is_meta_type = true;
r_type.type.is_constant = false;
r_type.type.kind = GDScriptParser::DataType::CLASS;
r_type.value = Variant();
@@ -2133,6 +2143,7 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &
r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
r_type.type.kind = GDScriptParser::DataType::CLASS;
r_type.type.class_type = member.m_class;
+ r_type.type.is_meta_type = true;
return true;
case GDScriptParser::ClassNode::Member::GROUP:
return false; // No-op, but silences warnings.
@@ -3480,6 +3491,14 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co
break;
}
+ if (context.current_class) {
+ if (context.type != GDScriptParser::COMPLETION_SUPER_METHOD) {
+ base.type = context.current_class->get_datatype();
+ } else {
+ base.type = context.current_class->base_type;
+ }
+ }
+
if (_lookup_symbol_from_base(base.type, p_symbol, is_function, r_result) == OK) {
return OK;
}
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 71831a3a97..a6b4dc7981 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -296,6 +296,15 @@ void GDScriptFunctionState::_clear_stack() {
}
}
+void GDScriptFunctionState::_clear_connections() {
+ List<Object::Connection> conns;
+ get_signals_connected_to_this(&conns);
+
+ for (Object::Connection &c : conns) {
+ c.signal.disconnect(c.callable);
+ }
+}
+
void GDScriptFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("resume", "arg"), &GDScriptFunctionState::resume, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDScriptFunctionState::is_valid, DEFVAL(false));
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 37416a734d..f45c1f9577 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -628,6 +628,7 @@ public:
Variant resume(const Variant &p_arg = Variant());
void _clear_stack();
+ void _clear_connections();
GDScriptFunctionState();
~GDScriptFunctionState();
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index ed2dce471f..b5cb5a4680 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -109,7 +109,7 @@ GDScriptParser::GDScriptParser() {
// Warning annotations.
register_annotation(MethodInfo("@warning_ignore", PropertyInfo(Variant::STRING, "warning")), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, varray(), true);
// Networking.
- register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("", "", "", 0), true);
+ register_annotation(MethodInfo("@rpc", PropertyInfo(Variant::STRING, "mode"), PropertyInfo(Variant::STRING, "sync"), PropertyInfo(Variant::STRING, "transfer_mode"), PropertyInfo(Variant::INT, "transfer_channel")), AnnotationInfo::FUNCTION, &GDScriptParser::rpc_annotation, varray("authority", "call_remote", "unreliable", 0), true);
#ifdef DEBUG_ENABLED
is_ignoring_warnings = !(bool)GLOBAL_GET("debug/gdscript/warnings/enable");
@@ -158,14 +158,10 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
return;
}
- if (ignored_warning_codes.has(p_code)) {
+ if (ignored_warnings.has(p_code)) {
return;
}
- String warn_name = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)p_code).to_lower();
- if (ignored_warnings.has(warn_name)) {
- return;
- }
int warn_level = (int)GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(p_code));
if (!warn_level) {
return;
@@ -179,8 +175,8 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_
warning.leftmost_column = p_source->leftmost_column;
warning.rightmost_column = p_source->rightmost_column;
- if (warn_level == GDScriptWarning::WarnLevel::ERROR || bool(GLOBAL_GET("debug/gdscript/warnings/treat_warnings_as_errors"))) {
- push_error(warning.get_message(), p_source);
+ if (warn_level == GDScriptWarning::WarnLevel::ERROR) {
+ push_error(warning.get_message() + String(" (Warning treated as error.)"), p_source);
return;
}
@@ -487,24 +483,34 @@ void GDScriptParser::parse_program() {
current_class = head;
bool can_have_class_or_extends = true;
- while (match(GDScriptTokenizer::Token::ANNOTATION)) {
- AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
- if (annotation != nullptr) {
- if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
- // `@icon` needs to be applied in the parser. See GH-72444.
- if (annotation->name == SNAME("@icon")) {
- annotation->apply(this, head);
+ while (!check(GDScriptTokenizer::Token::TK_EOF)) {
+ if (match(GDScriptTokenizer::Token::ANNOTATION)) {
+ AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
+ if (annotation != nullptr) {
+ if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
+ // `@icon` needs to be applied in the parser. See GH-72444.
+ if (annotation->name == SNAME("@icon")) {
+ annotation->apply(this, head);
+ } else {
+ head->annotations.push_back(annotation);
+ }
} else {
- head->annotations.push_back(annotation);
+ annotation_stack.push_back(annotation);
+ // This annotation must appear after script-level annotations
+ // and class_name/extends (ex: could be @onready or @export),
+ // so we stop looking for script-level stuff.
+ can_have_class_or_extends = false;
+ break;
}
- } else {
- annotation_stack.push_back(annotation);
- // This annotation must appear after script-level annotations
- // and class_name/extends (ex: could be @onready or @export),
- // so we stop looking for script-level stuff.
- can_have_class_or_extends = false;
- break;
}
+ } else if (check(GDScriptTokenizer::Token::LITERAL) && current.literal.get_type() == Variant::STRING) {
+ // Allow strings in class body as multiline comments.
+ advance();
+ if (!match(GDScriptTokenizer::Token::NEWLINE)) {
+ push_error("Expected newline after comment string.");
+ }
+ } else {
+ break;
}
}
@@ -528,6 +534,16 @@ void GDScriptParser::parse_program() {
end_statement("superclass");
}
break;
+ case GDScriptTokenizer::Token::LITERAL:
+ if (current.literal.get_type() == Variant::STRING) {
+ // Allow strings in class body as multiline comments.
+ advance();
+ if (!match(GDScriptTokenizer::Token::NEWLINE)) {
+ push_error("Expected newline after comment string.");
+ }
+ break;
+ }
+ [[fallthrough]];
default:
// No tokens are allowed between script annotations and class/extends.
can_have_class_or_extends = false;
@@ -833,6 +849,16 @@ void GDScriptParser::parse_class_body(bool p_is_multiline) {
case GDScriptTokenizer::Token::DEDENT:
class_end = true;
break;
+ case GDScriptTokenizer::Token::LITERAL:
+ if (current.literal.get_type() == Variant::STRING) {
+ // Allow strings in class body as multiline comments.
+ advance();
+ if (!match(GDScriptTokenizer::Token::NEWLINE)) {
+ push_error("Expected newline after comment string.");
+ }
+ break;
+ }
+ [[fallthrough]];
default:
// Display a completion with identifiers.
make_completion_context(COMPLETION_IDENTIFIER, nullptr);
@@ -1679,6 +1705,12 @@ GDScriptParser::Node *GDScriptParser::parse_statement() {
// Standalone lambdas can't be used, so make this an error.
push_error("Standalone lambdas cannot be accessed. Consider assigning it to a variable.", expression);
break;
+ case Node::LITERAL:
+ if (static_cast<GDScriptParser::LiteralNode *>(expression)->value.get_type() == Variant::STRING) {
+ // Allow strings as multiline comments.
+ break;
+ }
+ [[fallthrough]];
default:
push_warning(expression, GDScriptWarning::STANDALONE_EXPRESSION);
}
@@ -1837,10 +1869,18 @@ GDScriptParser::IfNode *GDScriptParser::parse_if(const String &p_token) {
if (match(GDScriptTokenizer::Token::ELIF)) {
SuiteNode *else_block = alloc_node<SuiteNode>();
+ else_block->parent_function = current_function;
+ else_block->parent_block = current_suite;
+
+ SuiteNode *previous_suite = current_suite;
+ current_suite = else_block;
+
IfNode *elif = parse_if("elif");
else_block->statements.push_back(elif);
complete_extents(else_block);
n_if->false_block = else_block;
+
+ current_suite = previous_suite;
} else if (match(GDScriptTokenizer::Token::ELSE)) {
consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "else".)");
n_if->false_block = parse_suite(R"("else" block)");
@@ -2141,7 +2181,12 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_precedence(Precedence p_pr
make_completion_context(COMPLETION_IDENTIFIER, nullptr);
GDScriptTokenizer::Token token = current;
- ParseFunction prefix_rule = get_rule(token.type)->prefix;
+ GDScriptTokenizer::Token::Type token_type = token.type;
+ if (token.is_identifier()) {
+ // Allow keywords that can be treated as identifiers.
+ token_type = GDScriptTokenizer::Token::IDENTIFIER;
+ }
+ ParseFunction prefix_rule = get_rule(token_type)->prefix;
if (prefix_rule == nullptr) {
// Expected expression. Let the caller give the proper error message.
@@ -3006,7 +3051,14 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p
path_state = PATH_STATE_NODE_NAME;
} else if (current.is_node_name()) {
advance();
- get_node->full_path += previous.get_identifier();
+ String identifier = previous.get_identifier();
+#ifdef DEBUG_ENABLED
+ // Check spoofing.
+ if (TS->has_feature(TextServer::FEATURE_UNICODE_SECURITY) && TS->spoof_check(identifier)) {
+ push_warning(get_node, GDScriptWarning::CONFUSABLE_IDENTIFIER, identifier);
+ }
+#endif
+ get_node->full_path += identifier;
path_state = PATH_STATE_NODE_NAME;
} else if (!check(GDScriptTokenizer::Token::SLASH) && !check(GDScriptTokenizer::Token::PERCENT)) {
@@ -3548,7 +3600,11 @@ const GDScriptParser::SuiteNode::Local &GDScriptParser::SuiteNode::get_local(con
return empty;
}
-bool GDScriptParser::AnnotationNode::apply(GDScriptParser *p_this, Node *p_target) const {
+bool GDScriptParser::AnnotationNode::apply(GDScriptParser *p_this, Node *p_target) {
+ if (is_applied) {
+ return true;
+ }
+ is_applied = true;
return (p_this->*(p_this->valid_annotations[name].apply))(this, p_target);
}
@@ -3611,6 +3667,10 @@ bool GDScriptParser::icon_annotation(const AnnotationNode *p_annotation, Node *p
bool GDScriptParser::onready_annotation(const AnnotationNode *p_annotation, Node *p_node) {
ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE, false, R"("@onready" annotation can only be applied to class variables.)");
+ if (current_class && !ClassDB::is_parent_class(current_class->get_datatype().native_type, SNAME("Node"))) {
+ push_error(R"("@onready" can only be used in classes that inherit "Node".)", p_annotation);
+ }
+
VariableNode *variable = static_cast<VariableNode *>(p_node);
if (variable->onready) {
push_error(R"("@onready" annotation can only be used once per variable.)");
@@ -3625,15 +3685,6 @@ template <PropertyHint t_hint, Variant::Type t_type>
bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node *p_node) {
ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE, false, vformat(R"("%s" annotation can only be applied to variables.)", p_annotation->name));
- {
- const int max_flags = 32;
-
- if (t_hint == PropertyHint::PROPERTY_HINT_FLAGS && p_annotation->resolved_arguments.size() > max_flags) {
- push_error(vformat(R"(The argument count limit for "@export_flags" is exceeded (%d/%d).)", p_annotation->resolved_arguments.size(), max_flags), p_annotation);
- return false;
- }
- }
-
VariableNode *variable = static_cast<VariableNode *>(p_node);
if (variable->exported) {
push_error(vformat(R"(Annotation "%s" cannot be used with another "@export" annotation.)", p_annotation->name), p_annotation);
@@ -3647,14 +3698,50 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
String hint_string;
for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
- if (p_annotation->name != SNAME("@export_placeholder") && String(p_annotation->resolved_arguments[i]).contains(",")) {
- push_error(vformat(R"(Argument %d of annotation "%s" contains a comma. Use separate arguments instead.)", i + 1, p_annotation->name), p_annotation->arguments[i]);
- return false;
+ String arg_string = String(p_annotation->resolved_arguments[i]);
+
+ if (p_annotation->name != SNAME("@export_placeholder")) {
+ if (arg_string.is_empty()) {
+ push_error(vformat(R"(Argument %d of annotation "%s" is empty.)", i + 1, p_annotation->name), p_annotation->arguments[i]);
+ return false;
+ }
+ if (arg_string.contains(",")) {
+ push_error(vformat(R"(Argument %d of annotation "%s" contains a comma. Use separate arguments instead.)", i + 1, p_annotation->name), p_annotation->arguments[i]);
+ return false;
+ }
}
+
+ if (p_annotation->name == SNAME("@export_flags")) {
+ const int64_t max_flags = 32;
+ Vector<String> t = arg_string.split(":", true, 1);
+ if (t[0].is_empty()) {
+ push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Expected flag name.)", i + 1), p_annotation->arguments[i]);
+ return false;
+ }
+ if (t.size() == 2) {
+ if (t[1].is_empty()) {
+ push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Expected flag value.)", i + 1), p_annotation->arguments[i]);
+ return false;
+ }
+ if (!t[1].is_valid_int()) {
+ push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": The flag value must be a valid integer.)", i + 1), p_annotation->arguments[i]);
+ return false;
+ }
+ int64_t value = t[1].to_int();
+ if (value < 1 || value >= (1LL << max_flags)) {
+ push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": The flag value must be at least 1 and at most 2 ** %d - 1.)", i + 1, max_flags), p_annotation->arguments[i]);
+ return false;
+ }
+ } else if (i >= max_flags) {
+ push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Starting from argument %d, the flag value must be specified explicitly.)", i + 1, max_flags + 1), p_annotation->arguments[i]);
+ return false;
+ }
+ }
+
if (i > 0) {
hint_string += ",";
}
- hint_string += String(p_annotation->resolved_arguments[i]);
+ hint_string += arg_string;
}
variable->export_info.hint_string = hint_string;
@@ -3685,6 +3772,13 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node
variable->export_info.type = Variant::DICTIONARY;
return true;
+ } else if (export_type.builtin_type == Variant::PACKED_STRING_ARRAY) {
+ String hint_prefix = itos(Variant::STRING) + "/" + itos(variable->export_info.hint);
+ variable->export_info.hint = PROPERTY_HINT_TYPE_STRING;
+ variable->export_info.hint_string = hint_prefix + ":" + variable->export_info.hint_string;
+ variable->export_info.type = Variant::PACKED_STRING_ARRAY;
+
+ return true;
}
}
@@ -3902,26 +3996,46 @@ bool GDScriptParser::rpc_annotation(const AnnotationNode *p_annotation, Node *p_
push_error(R"(Invalid RPC arguments. At most 4 arguments are allowed, where only the last argument can be an integer to specify the channel.')", p_annotation);
return false;
}
+
+ unsigned char locality_args = 0;
+ unsigned char permission_args = 0;
+ unsigned char transfer_mode_args = 0;
+
for (int i = last; i >= 0; i--) {
- String mode = p_annotation->resolved_arguments[i].operator String();
- if (mode == "any_peer") {
- rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
- } else if (mode == "authority") {
- rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
- } else if (mode == "call_local") {
+ String arg = p_annotation->resolved_arguments[i].operator String();
+ if (arg == "call_local") {
+ locality_args++;
rpc_config["call_local"] = true;
- } else if (mode == "call_remote") {
+ } else if (arg == "call_remote") {
+ locality_args++;
rpc_config["call_local"] = false;
- } else if (mode == "reliable") {
+ } else if (arg == "any_peer") {
+ permission_args++;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
+ } else if (arg == "authority") {
+ permission_args++;
+ rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
+ } else if (arg == "reliable") {
+ transfer_mode_args++;
rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
- } else if (mode == "unreliable") {
+ } else if (arg == "unreliable") {
+ transfer_mode_args++;
rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
- } else if (mode == "unreliable_ordered") {
+ } else if (arg == "unreliable_ordered") {
+ transfer_mode_args++;
rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
} else {
- push_error(R"(Invalid RPC argument. Must be one of: 'call_local'/'call_remote' (local calls), 'any_peer'/'authority' (permission), 'reliable'/'unreliable'/'unreliable_ordered' (transfer mode).)", p_annotation);
+ push_error(R"(Invalid RPC argument. Must be one of: "call_local"/"call_remote" (local calls), "any_peer"/"authority" (permission), "reliable"/"unreliable"/"unreliable_ordered" (transfer mode).)", p_annotation);
}
}
+
+ if (locality_args > 1) {
+ push_error(R"(Invalid RPC config. The locality ("call_local"/"call_remote") must be specified no more than once.)", p_annotation);
+ } else if (permission_args > 1) {
+ push_error(R"(Invalid RPC config. The permission ("any_peer"/"authority") must be specified no more than once.)", p_annotation);
+ } else if (transfer_mode_args > 1) {
+ push_error(R"(Invalid RPC config. The transfer mode ("reliable"/"unreliable"/"unreliable_ordered") must be specified no more than once.)", p_annotation);
+ }
}
function->rpc_config = rpc_config;
return true;
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index bc0fe58fa7..0ba0d5b6da 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -299,7 +299,9 @@ public:
int leftmost_column = 0, rightmost_column = 0;
Node *next = nullptr;
List<AnnotationNode *> annotations;
- Vector<uint32_t> ignored_warnings;
+#ifdef DEBUG_ENABLED
+ Vector<GDScriptWarning::Code> ignored_warnings;
+#endif
DataType datatype;
@@ -331,8 +333,10 @@ public:
AnnotationInfo *info = nullptr;
PropertyInfo export_info;
+ bool is_resolved = false;
+ bool is_applied = false;
- bool apply(GDScriptParser *p_this, Node *p_target) const;
+ bool apply(GDScriptParser *p_this, Node *p_target);
bool applies_to(uint32_t p_target_kinds) const;
AnnotationNode() {
@@ -1265,8 +1269,7 @@ private:
#ifdef DEBUG_ENABLED
bool is_ignoring_warnings = false;
List<GDScriptWarning> warnings;
- HashSet<String> ignored_warnings;
- HashSet<uint32_t> ignored_warning_codes;
+ HashSet<GDScriptWarning::Code> ignored_warnings;
HashSet<int> unsafe_lines;
#endif
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index d7f1114fd3..d586380c41 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -168,7 +168,11 @@ bool GDScriptTokenizer::Token::is_identifier() const {
switch (type) {
case IDENTIFIER:
case MATCH: // Used in String.match().
- case CONST_INF: // Used in Vector{2,3,4}.INF
+ // Allow constants to be treated as regular identifiers.
+ case CONST_PI:
+ case CONST_INF:
+ case CONST_NAN:
+ case CONST_TAU:
return true;
default:
return false;
@@ -188,6 +192,10 @@ bool GDScriptTokenizer::Token::is_node_name() const {
case CLASS_NAME:
case CLASS:
case CONST:
+ case CONST_PI:
+ case CONST_INF:
+ case CONST_NAN:
+ case CONST_TAU:
case CONTINUE:
case ELIF:
case ELSE:
@@ -530,9 +538,12 @@ void GDScriptTokenizer::make_keyword_list() {
#endif // DEBUG_ENABLED
GDScriptTokenizer::Token GDScriptTokenizer::potential_identifier() {
+ bool only_ascii = _peek(-1) < 128;
+
// Consume all identifier characters.
while (is_unicode_identifier_continue(_peek())) {
- _advance();
+ char32_t c = _advance();
+ only_ascii = only_ascii && c < 128;
}
int len = _current - _start;
@@ -587,7 +598,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::potential_identifier() {
#ifdef DEBUG_ENABLED
// Additional checks for identifiers but only in debug and if it's available in TextServer.
- if (TS->has_feature(TextServer::FEATURE_UNICODE_SECURITY)) {
+ if (!only_ascii && TS->has_feature(TextServer::FEATURE_UNICODE_SECURITY)) {
int64_t confusable = TS->is_confusable(name, keyword_list);
if (confusable >= 0) {
push_error(vformat(R"(Identifier "%s" is visually similar to the GDScript keyword "%s" and thus not allowed.)", name, keyword_list[confusable]));
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index b99f5d2685..7a11ea52f0 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -447,6 +447,9 @@ void (*type_init_function_table[])(Variant *) = {
#define OP_GET_BASIS get_basis
#define OP_GET_RID get_rid
+#define METHOD_CALL_ON_NULL_VALUE_ERROR(method_pointer) "Cannot call method '" + (method_pointer)->get_name() + "' on a null value."
+#define METHOD_CALL_ON_FREED_INSTANCE_ERROR(method_pointer) "Cannot call method '" + (method_pointer)->get_name() + "' on a previously freed instance."
+
Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state) {
OPCODES_TABLE;
@@ -1675,10 +1678,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool freed = false;
Object *base_obj = base->get_validated_object_with_check(freed);
if (freed) {
- err_text = "Trying to call a function on a previously freed instance.";
+ err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method);
OPCODE_BREAK;
} else if (!base_obj) {
- err_text = "Trying to call a function on a null value.";
+ err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method);
OPCODE_BREAK;
}
#else
@@ -1839,10 +1842,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool freed = false; \
Object *base_obj = base->get_validated_object_with_check(freed); \
if (freed) { \
- err_text = "Trying to call a function on a previously freed instance."; \
+ err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method); \
OPCODE_BREAK; \
} else if (!base_obj) { \
- err_text = "Trying to call a function on a null value."; \
+ err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method); \
OPCODE_BREAK; \
} \
const void **argptrs = call_args_ptr; \
@@ -1941,10 +1944,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool freed = false;
Object *base_obj = base->get_validated_object_with_check(freed);
if (freed) {
- err_text = "Trying to call a function on a previously freed instance.";
+ err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method);
OPCODE_BREAK;
} else if (!base_obj) {
- err_text = "Trying to call a function on a null value.";
+ err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method);
OPCODE_BREAK;
}
#else
@@ -1969,7 +1972,13 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
VariantInternal::initialize(ret, Variant::OBJECT);
Object **ret_opaque = VariantInternal::get_object(ret);
method->ptrcall(base_obj, argptrs, ret_opaque);
- VariantInternal::update_object_id(ret);
+ if (method->is_return_type_raw_object_ptr()) {
+ // The Variant has to participate in the ref count since the method returns a raw Object *.
+ VariantInternal::object_assign(ret, *ret_opaque);
+ } else {
+ // The method, in case it returns something, returns an already encapsulated object.
+ VariantInternal::update_object_id(ret);
+ }
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->profiling) {
@@ -1996,10 +2005,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
bool freed = false;
Object *base_obj = base->get_validated_object_with_check(freed);
if (freed) {
- err_text = "Trying to call a function on a previously freed instance.";
+ err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method);
OPCODE_BREAK;
} else if (!base_obj) {
- err_text = "Trying to call a function on a null value.";
+ err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method);
OPCODE_BREAK;
}
#else
@@ -3427,7 +3436,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
String message_str;
if (_code_ptr[ip + 2] != 0) {
GET_VARIANT_PTR(message, 1);
- message_str = *message;
+ Variant message_var = *message;
+ if (message->get_type() != Variant::NIL) {
+ message_str = message_var;
+ }
}
if (message_str.is_empty()) {
err_text = "Assertion failed.";
diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp
index 9436146bed..ef59a07f1a 100644
--- a/modules/gdscript/gdscript_warning.cpp
+++ b/modules/gdscript/gdscript_warning.cpp
@@ -170,6 +170,21 @@ String GDScriptWarning::get_message() const {
case RENAMED_IN_GD4_HINT: {
break; // Renamed identifier hint is taken care of by the GDScriptAnalyzer. No message needed here.
}
+ case INFERENCE_ON_VARIANT: {
+ CHECK_SYMBOLS(1);
+ return vformat("The %s type is being inferred from a Variant value, so it will be typed as Variant.", symbols[0]);
+ }
+ case NATIVE_METHOD_OVERRIDE: {
+ CHECK_SYMBOLS(2);
+ return vformat(R"(The method "%s" overrides a method from native class "%s". This won't be called by the engine and may not work as expected.)", symbols[0], symbols[1]);
+ }
+ case GET_NODE_DEFAULT_WITHOUT_ONREADY: {
+ CHECK_SYMBOLS(1);
+ return vformat(R"*(The default value is using "%s" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.)*", symbols[0]);
+ }
+ case ONREADY_WITH_EXPORT: {
+ return R"(The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it.)";
+ }
case WARNING_MAX:
break; // Can't happen, but silences warning
}
@@ -179,14 +194,8 @@ String GDScriptWarning::get_message() const {
}
int GDScriptWarning::get_default_value(Code p_code) {
- if (get_name_from_code(p_code).to_lower().begins_with("unsafe_")) {
- return WarnLevel::IGNORE;
- }
- // Too spammy by default on common cases (connect, Tween, etc.).
- if (p_code == RETURN_VALUE_DISCARDED) {
- return WarnLevel::IGNORE;
- }
- return WarnLevel::WARN;
+ ERR_FAIL_INDEX_V_MSG(p_code, WARNING_MAX, WarnLevel::IGNORE, "Getting default value of invalid warning code.");
+ return default_warning_levels[p_code];
}
PropertyInfo GDScriptWarning::get_property_info(Code p_code) {
@@ -240,7 +249,11 @@ String GDScriptWarning::get_name_from_code(Code p_code) {
"INT_AS_ENUM_WITHOUT_MATCH",
"STATIC_CALLED_ON_INSTANCE",
"CONFUSABLE_IDENTIFIER",
- "RENAMED_IN_GODOT_4_HINT"
+ "RENAMED_IN_GODOT_4_HINT",
+ "INFERENCE_ON_VARIANT",
+ "NATIVE_METHOD_OVERRIDE",
+ "GET_NODE_DEFAULT_WITHOUT_ONREADY",
+ "ONREADY_WITH_EXPORT",
};
static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h
index fa2907cdae..f0123c518c 100644
--- a/modules/gdscript/gdscript_warning.h
+++ b/modules/gdscript/gdscript_warning.h
@@ -82,9 +82,58 @@ public:
STATIC_CALLED_ON_INSTANCE, // A static method was called on an instance of a class instead of on the class itself.
CONFUSABLE_IDENTIFIER, // The identifier contains misleading characters that can be confused. E.g. "usеr" (has Cyrillic "е" instead of Latin "e").
RENAMED_IN_GD4_HINT, // A variable or function that could not be found has been renamed in Godot 4
+ INFERENCE_ON_VARIANT, // The declaration uses type inference but the value is typed as Variant.
+ NATIVE_METHOD_OVERRIDE, // The script method overrides a native one, this may not work as intended.
+ GET_NODE_DEFAULT_WITHOUT_ONREADY, // A class variable uses `get_node()` (or the `$` notation) as its default value, but does not use the @onready annotation.
+ ONREADY_WITH_EXPORT, // The `@onready` annotation will set the value after `@export` which is likely not intended.
WARNING_MAX,
};
+ constexpr static WarnLevel default_warning_levels[] = {
+ WARN, // UNASSIGNED_VARIABLE
+ WARN, // UNASSIGNED_VARIABLE_OP_ASSIGN
+ WARN, // UNUSED_VARIABLE
+ WARN, // UNUSED_LOCAL_CONSTANT
+ WARN, // SHADOWED_VARIABLE
+ WARN, // SHADOWED_VARIABLE_BASE_CLASS
+ WARN, // UNUSED_PRIVATE_CLASS_VARIABLE
+ WARN, // UNUSED_PARAMETER
+ WARN, // UNREACHABLE_CODE
+ WARN, // UNREACHABLE_PATTERN
+ WARN, // STANDALONE_EXPRESSION
+ WARN, // NARROWING_CONVERSION
+ WARN, // INCOMPATIBLE_TERNARY
+ WARN, // UNUSED_SIGNAL
+ IGNORE, // RETURN_VALUE_DISCARDED // Too spammy by default on common cases (connect, Tween, etc.).
+ WARN, // PROPERTY_USED_AS_FUNCTION
+ WARN, // CONSTANT_USED_AS_FUNCTION
+ WARN, // FUNCTION_USED_AS_PROPERTY
+ WARN, // INTEGER_DIVISION
+ IGNORE, // UNSAFE_PROPERTY_ACCESS // Too common in untyped scenarios.
+ IGNORE, // UNSAFE_METHOD_ACCESS // Too common in untyped scenarios.
+ IGNORE, // UNSAFE_CAST // Too common in untyped scenarios.
+ IGNORE, // UNSAFE_CALL_ARGUMENT // Too common in untyped scenarios.
+ WARN, // UNSAFE_VOID_RETURN
+ WARN, // DEPRECATED_KEYWORD
+ WARN, // STANDALONE_TERNARY
+ WARN, // ASSERT_ALWAYS_TRUE
+ WARN, // ASSERT_ALWAYS_FALSE
+ WARN, // REDUNDANT_AWAIT
+ WARN, // EMPTY_FILE
+ WARN, // SHADOWED_GLOBAL_IDENTIFIER
+ WARN, // INT_AS_ENUM_WITHOUT_CAST
+ WARN, // INT_AS_ENUM_WITHOUT_MATCH
+ WARN, // STATIC_CALLED_ON_INSTANCE
+ WARN, // CONFUSABLE_IDENTIFIER
+ WARN, // RENAMED_IN_GD4_HINT
+ ERROR, // INFERENCE_ON_VARIANT // Most likely done by accident, usually inference is trying for a particular type.
+ ERROR, // NATIVE_METHOD_OVERRIDE // May not work as expected.
+ ERROR, // GET_NODE_DEFAULT_WITHOUT_ONREADY // May not work as expected.
+ ERROR, // ONREADY_WITH_EXPORT // May not work as expected.
+ };
+
+ static_assert((sizeof(default_warning_levels) / sizeof(default_warning_levels[0])) == WARNING_MAX, "Amount of default levels does not match the amount of warnings.");
+
Code code = WARNING_MAX;
int start_line = -1, end_line = -1;
int leftmost_column = -1, rightmost_column = -1;
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index b9e6921034..35fbdca949 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -108,6 +108,7 @@ void GDScriptTextDocument::didSave(const Variant &p_param) {
scr->reload(true);
}
scr->update_exports();
+ ScriptEditor::get_singleton()->reload_scripts(true);
ScriptEditor::get_singleton()->update_docs_from_script(scr);
}
}
diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp
index 5b8af0ff34..57405aa1ce 100644
--- a/modules/gdscript/tests/gdscript_test_runner.cpp
+++ b/modules/gdscript/tests/gdscript_test_runner.cpp
@@ -146,11 +146,11 @@ GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_l
init_language(p_source_dir);
}
#ifdef DEBUG_ENABLED
- // Enable all warnings for GDScript, so we can test them.
+ // Set all warning levels to "Warn" in order to test them properly, even the ones that default to error.
ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
- String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
- ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true);
+ String warning_setting = GDScriptWarning::get_settings_path_from_code((GDScriptWarning::Code)i);
+ ProjectSettings::get_singleton()->set_setting(warning_setting, (int)GDScriptWarning::WARN);
}
#endif
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.gd b/modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.gd
new file mode 100644
index 0000000000..c787d9e50e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.gd
@@ -0,0 +1,4 @@
+signal my_signal()
+
+func test():
+ var _a := await my_signal
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.out b/modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.out
new file mode 100644
index 0000000000..8f8744ad7e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/await_signal_no_infer.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot infer the type of "_a" variable because the value doesn't have a set type.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
index c70a1df10d..508e46742f 100644
--- a/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
+++ b/modules/gdscript/tests/scripts/analyzer/errors/function_dont_match_parent_signature_parameter_default_values.out
@@ -1,2 +1,2 @@
GDTEST_ANALYZER_ERROR
-The function signature doesn't match the parent. Parent signature is "my_function(int = default) -> int".
+The function signature doesn't match the parent. Parent signature is "my_function(int = <default>) -> int".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.gd b/modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.gd
new file mode 100644
index 0000000000..91f5071fa9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.gd
@@ -0,0 +1,5 @@
+extends RefCounted
+
+func test():
+ var nope := $Node
+ print("Cannot use $ without a Node base")
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.out b/modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.out
new file mode 100644
index 0000000000..33365908bf
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/get_node_shorthand_within_non_node.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot use shorthand "get_node()" notation ("$") on a class that isn't a node.
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.gd b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.gd
new file mode 100644
index 0000000000..e781315266
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.gd
@@ -0,0 +1,6 @@
+extends RefCounted
+
+@onready var nope := 0
+
+func test():
+ print("Cannot use @onready without a Node base")
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.out b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.out
new file mode 100644
index 0000000000..8088d28329
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+"@onready" can only be used in classes that inherit "Node".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.gd b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.gd
new file mode 100644
index 0000000000..1639bbbd52
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.gd
@@ -0,0 +1,7 @@
+extends Node
+
+class Inner extends RefCounted:
+ @onready var nope = 0
+
+func test():
+ print("Cannot use @onready without a Node base")
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.out b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.out
new file mode 100644
index 0000000000..8088d28329
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/onready_within_non_node_inner_class.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+"@onready" can only be used in classes that inherit "Node".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.gd b/modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.gd
new file mode 100644
index 0000000000..fac0e8756c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.gd
@@ -0,0 +1,6 @@
+func test():
+ var left_hard_int := 1
+ var right_weak_int = 2
+ var result_hm_int := left_hard_int if true else right_weak_int
+
+ print('not ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.out b/modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.out
new file mode 100644
index 0000000000..71d1e2f8ae
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/ternary_weak_infer.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Cannot infer the type of "result_hm_int" variable because the value doesn't have a set type.
diff --git a/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd
new file mode 100644
index 0000000000..a9004a346b
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.gd
@@ -0,0 +1,18 @@
+extends Node
+
+@onready var shorthand = $Node
+@onready var call = get_node(^"Node")
+@onready var shorthand_with_cast = $Node as Node
+@onready var call_with_cast = get_node(^"Node") as Node
+
+func _init():
+ var node := Node.new()
+ node.name = "Node"
+ add_child(node)
+
+func test():
+ # Those are expected to be `null` since `_ready()` is never called on tests.
+ prints("shorthand", shorthand)
+ prints("call", call)
+ prints("shorthand_with_cast", shorthand_with_cast)
+ prints("call_with_cast", call_with_cast)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out
new file mode 100644
index 0000000000..eddc2deec0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/allow_get_node_with_onready.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+shorthand <null>
+call <null>
+shorthand_with_cast <null>
+call_with_cast <null>
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd
new file mode 100644
index 0000000000..02120db868
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.gd
@@ -0,0 +1,13 @@
+# https://github.com/godotengine/godot/issues/72501
+extends Node
+
+func test():
+ prints("before", process_mode)
+ process_mode = PROCESS_MODE_PAUSABLE
+ prints("after", process_mode)
+
+ var node := Node.new()
+ add_child(node)
+ prints("before", node.process_mode)
+ node.process_mode = PROCESS_MODE_PAUSABLE
+ prints("after", node.process_mode)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out
new file mode 100644
index 0000000000..1eb045a4e4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/assign_to_native_enum_property.out
@@ -0,0 +1,5 @@
+GDTEST_OK
+before 0
+after 1
+before 0
+after 1
diff --git a/modules/gdscript/tests/scripts/analyzer/features/await_type_inference.gd b/modules/gdscript/tests/scripts/analyzer/features/await_type_inference.gd
new file mode 100644
index 0000000000..9d8cfc7f99
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/await_type_inference.gd
@@ -0,0 +1,15 @@
+func coroutine() -> int:
+ @warning_ignore("redundant_await")
+ await 0
+ return 1
+
+func not_coroutine() -> int:
+ return 2
+
+func test():
+ var a := await coroutine()
+ @warning_ignore("redundant_await")
+ var b := await not_coroutine()
+ @warning_ignore("redundant_await")
+ var c := await 3
+ prints(a, b, c)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/await_type_inference.out b/modules/gdscript/tests/scripts/analyzer/features/await_type_inference.out
new file mode 100644
index 0000000000..2920e2ce9c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/await_type_inference.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+1 2 3
diff --git a/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
index 48a804ff54..b447180ea8 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/hard_variants.gd
@@ -2,16 +2,18 @@ func variant() -> Variant: return null
var member_weak = variant()
var member_typed: Variant = variant()
+@warning_ignore("inference_on_variant")
var member_inferred := variant()
func param_weak(param = variant()) -> void: print(param)
func param_typed(param: Variant = variant()) -> void: print(param)
+@warning_ignore("inference_on_variant")
func param_inferred(param := variant()) -> void: print(param)
func return_untyped(): return variant()
func return_typed() -> Variant: return variant()
-@warning_ignore("unused_variable")
+@warning_ignore("unused_variable", "inference_on_variant")
func test() -> void:
var weak = variant()
var typed: Variant = variant()
diff --git a/modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.gd b/modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.gd
new file mode 100644
index 0000000000..1ac03c2181
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.gd
@@ -0,0 +1,7 @@
+extends RefCounted
+
+func test():
+ print("ok")
+
+class Inner extends Node:
+ @onready var okay = 0
diff --git a/modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.out b/modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/onready_on_inner_class_with_non_node_outer.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.gd b/modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.gd
new file mode 100644
index 0000000000..44ca5f4dd0
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.gd
@@ -0,0 +1,15 @@
+func test():
+ var left_hard_int := 1
+ var right_hard_int := 2
+ var result_hard_int := left_hard_int if true else right_hard_int
+ assert(result_hard_int == 1)
+
+ @warning_ignore("inference_on_variant")
+ var left_hard_variant := 1 as Variant
+ @warning_ignore("inference_on_variant")
+ var right_hard_variant := 2.0 as Variant
+ @warning_ignore("inference_on_variant")
+ var result_hard_variant := left_hard_variant if true else right_hard_variant
+ assert(result_hard_variant == 1)
+
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.out b/modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/ternary_hard_infer.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd b/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd
index e1e6134fd4..092ae49d00 100644
--- a/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd
+++ b/modules/gdscript/tests/scripts/analyzer/features/typed_array_usage.gd
@@ -201,4 +201,10 @@ func test():
assert(typed_enums.get_typed_builtin() == TYPE_INT)
+ var a := A.new()
+ var typed_natives: Array[RefCounted] = [a]
+ var typed_scripts = Array(typed_natives, TYPE_OBJECT, "RefCounted", A)
+ assert(typed_scripts[0] == a)
+
+
print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd
new file mode 100644
index 0000000000..849df0921e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.gd
@@ -0,0 +1,17 @@
+extends Node
+
+var add_node = do_add_node() # Hack to have one node on init and not fail at runtime.
+
+var shorthand = $Node
+var with_self = self.get_node(^"Node")
+var without_self = get_node(^"Node")
+var with_cast = get_node(^"Node") as Node
+var shorthand_with_cast = $Node as Node
+
+func test():
+ print("warn")
+
+func do_add_node():
+ var node = Node.new()
+ node.name = "Node"
+ add_child(node)
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out
new file mode 100644
index 0000000000..62b3ae291f
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/get_node_without_onready.out
@@ -0,0 +1,22 @@
+GDTEST_OK
+>> WARNING
+>> Line: 5
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 6
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 7
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 8
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "get_node()" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+>> WARNING
+>> Line: 9
+>> GET_NODE_DEFAULT_WITHOUT_ONREADY
+>> The default value is using "$" which won't return nodes in the scene tree before "_ready()" is called. Use the "@onready" annotation to solve this.
+warn
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd
new file mode 100644
index 0000000000..024e91b7c6
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.gd
@@ -0,0 +1,6 @@
+func test():
+ var inferred_with_variant := return_variant()
+ print(inferred_with_variant)
+
+func return_variant() -> Variant:
+ return "warn"
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out
new file mode 100644
index 0000000000..1d4078d2f7
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/inference_with_variant.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 2
+>> INFERENCE_ON_VARIANT
+>> The variable type is being inferred from a Variant value, so it will be typed as Variant.
+warn
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd
new file mode 100644
index 0000000000..0b358ca5f2
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.gd
@@ -0,0 +1,6 @@
+extends Node
+
+@onready @export var conflict = ""
+
+func test():
+ print("warn")
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out
new file mode 100644
index 0000000000..ff184f9f04
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/onready_with_export.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 3
+>> ONREADY_WITH_EXPORT
+>> The "@onready" annotation will make the default value to be set after the "@export" takes effect and will override it.
+warn
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd
new file mode 100644
index 0000000000..19d40f8ec8
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.gd
@@ -0,0 +1,5 @@
+func test():
+ print("warn")
+
+func get(_property: StringName) -> Variant:
+ return null
diff --git a/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out
new file mode 100644
index 0000000000..793faa05d4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/warnings/overriding_native_method.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+>> WARNING
+>> Line: 4
+>> NATIVE_METHOD_OVERRIDE
+>> The method "get" overrides a method from native class "Object". This won't be called by the engine and may not work as expected.
+warn
diff --git a/modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.gd b/modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.gd
new file mode 100644
index 0000000000..390d314b94
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.gd
@@ -0,0 +1,3 @@
+func test():
+ var P1 = "ok" # Technically it is visually similar to keyword "PI" but allowed since it's in ASCII range.
+ print(P1)
diff --git a/modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.out b/modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/allow_id_similar_to_keyword_in_ascii.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.gd b/modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.gd
new file mode 100644
index 0000000000..3ecd65ad9c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.gd
@@ -0,0 +1,21 @@
+"""
+This is a comment.
+"""
+
+@tool
+
+"""
+This is also a comment.
+"""
+
+extends RefCounted
+
+'''
+This is a comment too.
+'''
+
+func test():
+ """
+ This too is a comment.
+ """
+ print("ok")
diff --git a/modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.out b/modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.out
new file mode 100644
index 0000000000..1b47ed10dc
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/allow_strings_as_comments.out
@@ -0,0 +1,2 @@
+GDTEST_OK
+ok
diff --git a/modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.gd b/modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.gd
new file mode 100644
index 0000000000..7e1982597c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.gd
@@ -0,0 +1,16 @@
+func test():
+ # The following keywords are allowed as identifiers:
+ var match = "match"
+ print(match)
+
+ var PI = "PI"
+ print(PI)
+
+ var INF = "INF"
+ print(INF)
+
+ var NAN = "NAN"
+ print(NAN)
+
+ var TAU = "TAU"
+ print(TAU)
diff --git a/modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.out b/modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.out
new file mode 100644
index 0000000000..aae2ae13d5
--- /dev/null
+++ b/modules/gdscript/tests/scripts/parser/features/allowed_keywords_as_identifiers.out
@@ -0,0 +1,6 @@
+GDTEST_OK
+match
+PI
+INF
+NAN
+TAU
diff --git a/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.gd b/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.gd
index e2caac8ffd..41b38c4bba 100644
--- a/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.gd
+++ b/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.gd
@@ -1,5 +1,12 @@
+extends Node
+
func test():
var port = 0 # Only latin characters.
var pοrt = 1 # The "ο" is Greek omicron.
prints(port, pοrt)
+
+# Do not call this since nodes aren't in the tree. It is just a parser check.
+func nodes():
+ var _node1 = $port # Only latin characters.
+ var _node2 = $pοrt # The "ο" is Greek omicron.
diff --git a/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.out b/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.out
index c483396443..c189204285 100644
--- a/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.out
+++ b/modules/gdscript/tests/scripts/parser/warnings/confusable_identifier.out
@@ -1,6 +1,10 @@
GDTEST_OK
>> WARNING
->> Line: 3
+>> Line: 5
+>> CONFUSABLE_IDENTIFIER
+>> The identifier "pοrt" has misleading characters and might be confused with something else.
+>> WARNING
+>> Line: 12
>> CONFUSABLE_IDENTIFIER
>> The identifier "pοrt" has misleading characters and might be confused with something else.
0 1
diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd
index 18ea260fa2..dc4223ec2d 100644
--- a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd
+++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.gd
@@ -1,6 +1,5 @@
func test():
# The following statements should all be reported as standalone expressions:
- "This is a standalone expression"
1234
0.0 + 0.0
Color(1, 1, 1)
diff --git a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out
index 99ec87438e..a2c67a6e51 100644
--- a/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out
+++ b/modules/gdscript/tests/scripts/parser/warnings/standalone_expression.out
@@ -8,14 +8,10 @@ GDTEST_OK
>> STANDALONE_EXPRESSION
>> Standalone expression (the line has no effect).
>> WARNING
->> Line: 5
+>> Line: 6
>> STANDALONE_EXPRESSION
>> Standalone expression (the line has no effect).
>> WARNING
>> Line: 7
>> STANDALONE_EXPRESSION
>> Standalone expression (the line has no effect).
->> WARNING
->> Line: 8
->> STANDALONE_EXPRESSION
->> Standalone expression (the line has no effect).
diff --git a/modules/gltf/editor/editor_import_blend_runner.cpp b/modules/gltf/editor/editor_import_blend_runner.cpp
index c203a91834..659a60e6a1 100644
--- a/modules/gltf/editor/editor_import_blend_runner.cpp
+++ b/modules/gltf/editor/editor_import_blend_runner.cpp
@@ -181,7 +181,18 @@ Error EditorImportBlendRunner::start_blender(const String &p_python_script, bool
Error EditorImportBlendRunner::do_import(const Dictionary &p_options) {
if (is_using_rpc()) {
- return do_import_rpc(p_options);
+ Error err = do_import_rpc(p_options);
+ if (err != OK) {
+ // Retry without using RPC (slow, but better than the import failing completely).
+ if (err == ERR_CONNECTION_ERROR) {
+ // Disable RPC if the connection could not be established.
+ print_error(vformat("Failed to connect to Blender via RPC, switching to direct imports of .blend files. Check your proxy and firewall settings, then RPC can be re-enabled by changing the editor setting `filesystem/import/blender/rpc_port` to %d.", rpc_port));
+ EditorSettings::get_singleton()->set_manually("filesystem/import/blender/rpc_port", 0);
+ rpc_port = 0;
+ }
+ err = do_import_direct(p_options);
+ }
+ return err;
} else {
return do_import_direct(p_options);
}
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 1a09b5bdcc..028028a103 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -54,6 +54,9 @@
#include "modules/modules_enabled.gen.h" // For csg, gridmap.
+#ifdef TOOLS_ENABLED
+#include "editor/editor_file_system.h"
+#endif
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif // MODULE_CSG_ENABLED
@@ -3232,54 +3235,38 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p
p_state->source_images.push_back(Ref<Image>());
} else {
Error err = OK;
- bool must_import = false;
+ bool must_import = true;
+ Vector<uint8_t> img_data = img->get_data();
+ Dictionary generator_parameters;
String file_path = p_state->get_base_path() + "/" + p_state->filename.get_basename() + "_" + img->get_name() + ".png";
- if (!FileAccess::exists(file_path + ".import")) {
+ if (FileAccess::exists(file_path + ".import")) {
Ref<ConfigFile> config;
config.instantiate();
- config->set_value("remap", "importer", "texture");
- config->set_value("remap", "type", "Texture2D");
- // Currently, it will likely use project defaults of Detect 3D, so textures will be reimported again.
- if (!config->has_section_key("params", "mipmaps/generate")) {
- config->set_value("params", "mipmaps/generate", true);
+ config->load(file_path + ".import");
+ if (config->has_section_key("remap", "generator_parameters")) {
+ generator_parameters = (Dictionary)config->get_value("remap", "generator_parameters");
}
-
- if (ProjectSettings::get_singleton()->has_setting("importer_defaults/texture")) {
- //use defaults if exist
- Dictionary importer_defaults = GLOBAL_GET("importer_defaults/texture");
- List<Variant> importer_def_keys;
- importer_defaults.get_key_list(&importer_def_keys);
- for (const Variant &key : importer_def_keys) {
- if (!config->has_section_key("params", (String)key)) {
- config->set_value("params", (String)key, importer_defaults[key]);
- }
- }
+ if (!generator_parameters.has("md5")) {
+ must_import = false; // Didn't come form a gltf document; don't overwrite.
}
- err = config->save(file_path + ".import");
- ERR_FAIL_COND_V(err != OK, err);
- must_import = true;
- }
- Vector<uint8_t> png_buffer = img->save_png_to_buffer();
- if (ResourceLoader::exists(file_path)) {
- Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::READ, &err);
- if (err == OK && file.is_valid()) {
- Vector<uint8_t> orig_png_buffer = file->get_buffer(file->get_length());
- if (png_buffer != orig_png_buffer) {
- must_import = true;
- }
+ String existing_md5 = generator_parameters["md5"];
+ unsigned char md5_hash[16];
+ CryptoCore::md5(img_data.ptr(), img_data.size(), md5_hash);
+ String new_md5 = String::hex_encode_buffer(md5_hash, 16);
+ generator_parameters["md5"] = new_md5;
+ if (new_md5 == existing_md5) {
+ must_import = false;
}
- } else {
- must_import = true;
}
if (must_import) {
- Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::WRITE, &err);
+ err = img->save_png(file_path);
ERR_FAIL_COND_V(err != OK, err);
- ERR_FAIL_COND_V(file.is_null(), FAILED);
- file->store_buffer(png_buffer);
- file->flush();
- file.unref();
// ResourceLoader::import will crash if not is_editor_hint(), so this case is protected above and will fall through to uncompressed.
- ResourceLoader::import(file_path);
+ HashMap<StringName, Variant> custom_options;
+ custom_options[SNAME("mipmaps/generate")] = true;
+ // Will only use project settings defaults if custom_importer is empty.
+ EditorFileSystem::get_singleton()->update_file(file_path);
+ EditorFileSystem::get_singleton()->reimport_append(file_path, custom_options, String(), generator_parameters);
}
Ref<Texture2D> saved_image = ResourceLoader::load(file_path, "Texture2D");
if (saved_image.is_valid()) {
@@ -4907,13 +4894,11 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> p_state) {
return OK;
}
for (int32_t player_i = 0; player_i < p_state->animation_players.size(); player_i++) {
- List<StringName> animation_names;
AnimationPlayer *animation_player = p_state->animation_players[player_i];
- animation_player->get_animation_list(&animation_names);
- if (animation_names.size()) {
- for (int animation_name_i = 0; animation_name_i < animation_names.size(); animation_name_i++) {
- _convert_animation(p_state, animation_player, animation_names[animation_name_i]);
- }
+ List<StringName> animations;
+ animation_player->get_animation_list(&animations);
+ for (StringName animation_name : animations) {
+ _convert_animation(p_state, animation_player, animation_name);
}
}
Array animations;
@@ -6041,7 +6026,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> p_state, AnimationPlayer *p_
Node *root = p_animation_player->get_parent();
ERR_FAIL_COND(root == nullptr);
HashMap<GLTFNodeIndex, Node *>::Iterator node_element = p_state->scene_nodes.find(node_index);
- ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation", node_index));
+ ERR_CONTINUE_MSG(!node_element, vformat("Unable to find node %d for animation.", node_index));
node_path = root->get_path_to(node_element->value);
HashMap<GLTFNodeIndex, ImporterMeshInstance3D *>::Iterator mesh_instance_element = p_state->scene_mesh_instances.find(node_index);
if (mesh_instance_element) {
@@ -6463,58 +6448,179 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> p_sta
for (int32_t key_i = 0; key_i < key_count; key_i++) {
times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i);
}
+ double anim_end = p_animation->get_length();
if (track_type == Animation::TYPE_SCALE_3D) {
- p_track.scale_track.times = times;
- p_track.scale_track.interpolation = gltf_interpolation;
- p_track.scale_track.values.resize(key_count);
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 scale;
- Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
- ERR_CONTINUE(err != OK);
- p_track.scale_track.values.write[key_i] = scale;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.scale_track.times.clear();
+ p_track.scale_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 scale;
+ Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.scale_track.values.push_back(scale);
+ p_track.scale_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ p_track.scale_track.times = times;
+ p_track.scale_track.interpolation = gltf_interpolation;
+ p_track.scale_track.values.resize(key_count);
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 scale;
+ Error err = p_animation->scale_track_get_key(p_track_i, key_i, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.scale_track.values.write[key_i] = scale;
+ }
}
} else if (track_type == Animation::TYPE_POSITION_3D) {
- p_track.position_track.times = times;
- p_track.position_track.values.resize(key_count);
- p_track.position_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 position;
- Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
- ERR_CONTINUE(err != OK);
- p_track.position_track.values.write[key_i] = position;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.position_track.times.clear();
+ p_track.position_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 scale;
+ Error err = p_animation->position_track_interpolate(p_track_i, time, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.position_track.values.push_back(scale);
+ p_track.position_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ p_track.position_track.times = times;
+ p_track.position_track.values.resize(key_count);
+ p_track.position_track.interpolation = gltf_interpolation;
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 position;
+ Error err = p_animation->position_track_get_key(p_track_i, key_i, &position);
+ ERR_CONTINUE(err != OK);
+ p_track.position_track.values.write[key_i] = position;
+ }
}
} else if (track_type == Animation::TYPE_ROTATION_3D) {
- p_track.rotation_track.times = times;
- p_track.rotation_track.interpolation = gltf_interpolation;
- p_track.rotation_track.values.resize(key_count);
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quaternion rotation;
- Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
- ERR_CONTINUE(err != OK);
- p_track.rotation_track.values.write[key_i] = rotation;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.rotation_track.times.clear();
+ p_track.rotation_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Quaternion rotation;
+ Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation);
+ ERR_CONTINUE(err != OK);
+ p_track.rotation_track.values.push_back(rotation);
+ p_track.rotation_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ p_track.rotation_track.times = times;
+ p_track.rotation_track.values.resize(key_count);
+ p_track.rotation_track.interpolation = gltf_interpolation;
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Quaternion rotation;
+ Error err = p_animation->rotation_track_get_key(p_track_i, key_i, &rotation);
+ ERR_CONTINUE(err != OK);
+ p_track.rotation_track.values.write[key_i] = rotation;
+ }
}
} else if (track_type == Animation::TYPE_VALUE) {
if (path.contains(":position")) {
- p_track.position_track.times = times;
p_track.position_track.interpolation = gltf_interpolation;
-
+ p_track.position_track.times = times;
p_track.position_track.values.resize(key_count);
- p_track.position_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.position_track.values.write[key_i] = position;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.position_track.times.clear();
+ p_track.position_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 position;
+ Error err = p_animation->position_track_interpolate(p_track_i, time, &position);
+ ERR_CONTINUE(err != OK);
+ p_track.position_track.values.push_back(position);
+ p_track.position_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 position = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.position_track.values.write[key_i] = position;
+ }
}
} else if (path.contains(":rotation")) {
- p_track.rotation_track.times = times;
p_track.rotation_track.interpolation = gltf_interpolation;
-
+ p_track.rotation_track.times = times;
p_track.rotation_track.values.resize(key_count);
- p_track.rotation_track.interpolation = gltf_interpolation;
-
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian);
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.rotation_track.times.clear();
+ p_track.rotation_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Quaternion rotation;
+ Error err = p_animation->rotation_track_interpolate(p_track_i, time, &rotation);
+ ERR_CONTINUE(err != OK);
+ p_track.rotation_track.values.push_back(rotation);
+ p_track.rotation_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.rotation_track.values.write[key_i] = Quaternion::from_euler(rotation_radian);
+ }
}
} else if (path.contains(":scale")) {
p_track.scale_track.times = times;
@@ -6523,68 +6629,115 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> p_sta
p_track.scale_track.values.resize(key_count);
p_track.scale_track.interpolation = gltf_interpolation;
- for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i);
- p_track.scale_track.values.write[key_i] = scale_track;
+ if (gltf_interpolation == GLTFAnimation::INTERP_CUBIC_SPLINE) {
+ gltf_interpolation = GLTFAnimation::INTERP_LINEAR;
+ p_track.scale_track.times.clear();
+ p_track.scale_track.values.clear();
+ // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
+ const double increment = 1.0 / BAKE_FPS;
+ double time = 0.0;
+ bool last = false;
+ while (true) {
+ Vector3 scale;
+ Error err = p_animation->scale_track_interpolate(p_track_i, time, &scale);
+ ERR_CONTINUE(err != OK);
+ p_track.scale_track.values.push_back(scale);
+ p_track.scale_track.times.push_back(time);
+ if (last) {
+ break;
+ }
+ time += increment;
+ if (time >= anim_end) {
+ last = true;
+ time = anim_end;
+ }
+ }
+ } else {
+ for (int32_t key_i = 0; key_i < key_count; key_i++) {
+ Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i);
+ p_track.scale_track.values.write[key_i] = scale_track;
+ }
}
}
} else if (track_type == Animation::TYPE_BEZIER) {
- if (path.contains("/scale")) {
- const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
+ const int32_t keys = anim_end * BAKE_FPS;
+ if (path.contains(":scale")) {
if (!p_track.scale_track.times.size()) {
+ p_track.scale_track.interpolation = gltf_interpolation;
Vector<real_t> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
p_track.scale_track.times = new_times;
- p_track.scale_track.interpolation = gltf_interpolation;
p_track.scale_track.values.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
p_track.scale_track.values.write[key_i] = Vector3(1.0f, 1.0f, 1.0f);
}
- p_track.scale_track.interpolation = gltf_interpolation;
- }
- for (int32_t key_i = 0; key_i < keys; key_i++) {
- Vector3 bezier_track = p_track.scale_track.values[key_i];
- if (path.contains("/scale:x")) {
- bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/scale:y")) {
- bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/scale:z")) {
- bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ for (int32_t key_i = 0; key_i < keys; key_i++) {
+ Vector3 bezier_track = p_track.scale_track.values[key_i];
+ if (path.contains(":scale:x")) {
+ bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":scale:y")) {
+ bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":scale:z")) {
+ bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ }
+ p_track.scale_track.values.write[key_i] = bezier_track;
}
- p_track.scale_track.values.write[key_i] = bezier_track;
}
- } else if (path.contains("/position")) {
- const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS;
+ } else if (path.contains(":position")) {
if (!p_track.position_track.times.size()) {
+ p_track.position_track.interpolation = gltf_interpolation;
Vector<real_t> new_times;
new_times.resize(keys);
for (int32_t key_i = 0; key_i < keys; key_i++) {
new_times.write[key_i] = key_i / BAKE_FPS;
}
p_track.position_track.times = new_times;
- p_track.position_track.interpolation = gltf_interpolation;
p_track.position_track.values.resize(keys);
- p_track.position_track.interpolation = gltf_interpolation;
}
for (int32_t key_i = 0; key_i < keys; key_i++) {
Vector3 bezier_track = p_track.position_track.values[key_i];
- if (path.contains("/position:x")) {
+ if (path.contains(":position:x")) {
bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/position:y")) {
+ } else if (path.contains(":position:y")) {
bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
- } else if (path.contains("/position:z")) {
+ } else if (path.contains(":position:z")) {
bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
}
p_track.position_track.values.write[key_i] = bezier_track;
}
+ } else if (path.contains(":rotation")) {
+ if (!p_track.rotation_track.times.size()) {
+ p_track.rotation_track.interpolation = gltf_interpolation;
+ Vector<real_t> new_times;
+ new_times.resize(keys);
+ for (int32_t key_i = 0; key_i < keys; key_i++) {
+ new_times.write[key_i] = key_i / BAKE_FPS;
+ }
+ p_track.rotation_track.times = new_times;
+
+ p_track.rotation_track.values.resize(keys);
+ }
+ for (int32_t key_i = 0; key_i < keys; key_i++) {
+ Quaternion bezier_track = p_track.rotation_track.values[key_i];
+ if (path.contains(":rotation:x")) {
+ bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":rotation:y")) {
+ bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":rotation:z")) {
+ bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ } else if (path.contains(":rotation:w")) {
+ bezier_track.w = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS);
+ }
+ p_track.rotation_track.values.write[key_i] = bezier_track;
+ }
}
}
return p_track;
@@ -6595,16 +6748,18 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
Ref<GLTFAnimation> gltf_animation;
gltf_animation.instantiate();
gltf_animation->set_name(_gen_unique_name(p_state, p_animation_track_name));
-
for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) {
if (!animation->track_is_enabled(track_i)) {
continue;
}
- String orig_track_path = animation->track_get_path(track_i);
- if (String(orig_track_path).contains(":position")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":position");
+ String final_track_path = animation->track_get_path(track_i);
+ Node *animation_base_node = p_animation_player->get_parent();
+ ERR_CONTINUE_MSG(!animation_base_node, "Cannot get the parent of the animation player.");
+ if (String(final_track_path).contains(":position")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":position");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a position path.");
for (const KeyValue<GLTFNodeIndex, Node *> &position_scene_node_i : p_state->scene_nodes) {
if (position_scene_node_i.value == node) {
GLTFNodeIndex node_index = position_scene_node_i.key;
@@ -6617,10 +6772,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(node_index, track);
}
}
- } else if (String(orig_track_path).contains(":rotation_degrees")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees");
+ } else if (String(final_track_path).contains(":rotation_degrees")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":rotation_degrees");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a rotation degrees path.");
for (const KeyValue<GLTFNodeIndex, Node *> &rotation_degree_scene_node_i : p_state->scene_nodes) {
if (rotation_degree_scene_node_i.value == node) {
GLTFNodeIndex node_index = rotation_degree_scene_node_i.key;
@@ -6633,10 +6789,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(node_index, track);
}
}
- } else if (String(orig_track_path).contains(":scale")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":scale");
+ } else if (String(final_track_path).contains(":scale")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":scale");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a scale path.");
for (const KeyValue<GLTFNodeIndex, Node *> &scale_scene_node_i : p_state->scene_nodes) {
if (scale_scene_node_i.value == node) {
GLTFNodeIndex node_index = scale_scene_node_i.key;
@@ -6649,10 +6806,11 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(node_index, track);
}
}
- } else if (String(orig_track_path).contains(":transform")) {
- const Vector<String> node_suffix = String(orig_track_path).split(":transform");
+ } else if (String(final_track_path).contains(":transform")) {
+ const Vector<String> node_suffix = String(final_track_path).split(":transform");
const NodePath path = node_suffix[0];
- const Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ const Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a transform path.");
for (const KeyValue<GLTFNodeIndex, Node *> &transform_track_i : p_state->scene_nodes) {
if (transform_track_i.value == node) {
GLTFAnimation::Track track;
@@ -6660,12 +6818,16 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks().insert(transform_track_i.key, track);
}
}
- } else if (String(orig_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) {
- const Vector<String> node_suffix = String(orig_track_path).split(":");
+ } else if (String(final_track_path).contains(":") && animation->track_get_type(track_i) == Animation::TYPE_BLEND_SHAPE) {
+ const Vector<String> node_suffix = String(final_track_path).split(":");
const NodePath path = node_suffix[0];
const String suffix = node_suffix[1];
- Node *node = p_animation_player->get_parent()->get_node_or_null(path);
+ Node *node = animation_base_node->get_node_or_null(path);
+ ERR_CONTINUE_MSG(!node, "Cannot get the node from a blend shape path.");
MeshInstance3D *mi = cast_to<MeshInstance3D>(node);
+ if (!mi) {
+ continue;
+ }
Ref<Mesh> mesh = mi->get_mesh();
ERR_CONTINUE(mesh.is_null());
int32_t mesh_index = -1;
@@ -6716,14 +6878,20 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
}
tracks[mesh_index] = track;
}
- } else if (String(orig_track_path).contains(":")) {
+ } else if (String(final_track_path).contains(":")) {
//Process skeleton
- const Vector<String> node_suffix = String(orig_track_path).split(":");
+ const Vector<String> node_suffix = String(final_track_path).split(":");
const String node = node_suffix[0];
const NodePath node_path = node;
const String suffix = node_suffix[1];
- Node *godot_node = p_animation_player->get_parent()->get_node_or_null(node_path);
- Skeleton3D *skeleton = nullptr;
+ Node *godot_node = animation_base_node->get_node_or_null(node_path);
+ if (!godot_node) {
+ continue;
+ }
+ Skeleton3D *skeleton = cast_to<Skeleton3D>(animation_base_node->get_node_or_null(node));
+ if (!skeleton) {
+ continue;
+ }
GLTFSkeletonIndex skeleton_gltf_i = -1;
for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < p_state->skeletons.size(); skeleton_i++) {
if (p_state->skeletons[skeleton_i]->godot_skeleton == cast_to<Skeleton3D>(godot_node)) {
@@ -6732,7 +6900,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
ERR_CONTINUE(!skeleton);
Ref<GLTFSkeleton> skeleton_gltf = p_state->skeletons[skeleton_gltf_i];
int32_t bone = skeleton->find_bone(suffix);
- ERR_CONTINUE(bone == -1);
+ ERR_CONTINUE_MSG(bone == -1, vformat("Cannot find the bone %s.", suffix));
if (!skeleton_gltf->godot_bone_node.has(bone)) {
continue;
}
@@ -6746,9 +6914,10 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p
gltf_animation->get_tracks()[node_i] = track;
}
}
- } else if (!String(orig_track_path).contains(":")) {
- ERR_CONTINUE(!p_animation_player->get_parent());
- Node *godot_node = p_animation_player->get_parent()->get_node_or_null(orig_track_path);
+ } else if (!String(final_track_path).contains(":")) {
+ ERR_CONTINUE(!animation_base_node);
+ Node *godot_node = animation_base_node->get_node_or_null(final_track_path);
+ ERR_CONTINUE_MSG(!godot_node, vformat("Cannot get the node from a skeleton path %s.", final_track_path));
for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : p_state->scene_nodes) {
if (scene_node_i.value == godot_node) {
GLTFNodeIndex node_i = scene_node_i.key;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index b8b989bf89..ae19f67390 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -364,8 +364,7 @@ public:
Ref<GLTFNode> p_gltf_node);
GLTFMeshIndex _convert_mesh_to_gltf(Ref<GLTFState> p_state,
MeshInstance3D *p_mesh_instance);
- void _convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player,
- String p_animation_track_name);
+ void _convert_animation(Ref<GLTFState> p_state, AnimationPlayer *p_animation_player, String p_animation_track_name);
Error _serialize(Ref<GLTFState> p_state, const String &p_path);
Error _parse(Ref<GLTFState> p_state, String p_path, Ref<FileAccess> p_file);
};
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
index a4d5e1a569..7c02f29606 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs
@@ -12,6 +12,7 @@ namespace GodotTools.Build
public sealed partial class BuildInfo : RefCounted // TODO Remove RefCounted once we have proper serialization
{
public string Solution { get; private set; }
+ public string Project { get; private set; }
public string Configuration { get; private set; }
public string? RuntimeIdentifier { get; private set; }
public string? PublishOutputDir { get; private set; }
@@ -22,13 +23,13 @@ namespace GodotTools.Build
// TODO Use List once we have proper serialization
public Godot.Collections.Array CustomProperties { get; private set; } = new();
- public string LogsDirPath =>
- Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.Md5Text()}_{Configuration}");
+ public string LogsDirPath => GodotSharpDirs.LogsDirPathFor(Solution, Configuration);
public override bool Equals(object? obj)
{
return obj is BuildInfo other &&
other.Solution == Solution &&
+ other.Project == Project &&
other.Configuration == Configuration && other.RuntimeIdentifier == RuntimeIdentifier &&
other.PublishOutputDir == PublishOutputDir && other.Restore == Restore &&
other.Rebuild == Rebuild && other.OnlyClean == OnlyClean &&
@@ -42,6 +43,7 @@ namespace GodotTools.Build
{
int hash = 17;
hash = (hash * 29) + Solution.GetHashCode();
+ hash = (hash * 29) + Project.GetHashCode();
hash = (hash * 29) + Configuration.GetHashCode();
hash = (hash * 29) + (RuntimeIdentifier?.GetHashCode() ?? 0);
hash = (hash * 29) + (PublishOutputDir?.GetHashCode() ?? 0);
@@ -58,22 +60,25 @@ namespace GodotTools.Build
private BuildInfo()
{
Solution = string.Empty;
+ Project = string.Empty;
Configuration = string.Empty;
}
- public BuildInfo(string solution, string configuration, bool restore, bool rebuild, bool onlyClean)
+ public BuildInfo(string solution, string project, string configuration, bool restore, bool rebuild, bool onlyClean)
{
Solution = solution;
+ Project = project;
Configuration = configuration;
Restore = restore;
Rebuild = rebuild;
OnlyClean = onlyClean;
}
- public BuildInfo(string solution, string configuration, string runtimeIdentifier,
+ public BuildInfo(string solution, string project, string configuration, string runtimeIdentifier,
string publishOutputDir, bool restore, bool rebuild, bool onlyClean)
{
Solution = solution;
+ Project = project;
Configuration = configuration;
RuntimeIdentifier = runtimeIdentifier;
PublishOutputDir = publishOutputDir;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
index 349f9d0cb8..ed3a4c6e26 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs
@@ -262,7 +262,7 @@ namespace GodotTools.Build
bool onlyClean = false
)
{
- var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
restore: true, rebuild, onlyClean);
// If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it.
@@ -282,7 +282,7 @@ namespace GodotTools.Build
[DisallowNull] string publishOutputDir
)
{
- var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, configuration,
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, GodotSharpDirs.ProjectCsProjPath, configuration,
runtimeIdentifier, publishOutputDir, restore: true, rebuild: false, onlyClean: false);
buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}");
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index ae0ffaf4cb..d550c36b82 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -7,6 +7,7 @@ using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
+using Godot;
using GodotTools.BuildLogger;
using GodotTools.Utils;
@@ -22,9 +23,11 @@ namespace GodotTools.Build
if (dotnetPath == null)
throw new FileNotFoundException("Cannot find the dotnet executable.");
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+
var startInfo = new ProcessStartInfo(dotnetPath);
- BuildArguments(buildInfo, startInfo.ArgumentList);
+ BuildArguments(buildInfo, startInfo.ArgumentList, editorSettings);
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
@@ -35,6 +38,8 @@ namespace GodotTools.Build
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true;
+ startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
+ = ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-');
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
@@ -83,9 +88,11 @@ namespace GodotTools.Build
if (dotnetPath == null)
throw new FileNotFoundException("Cannot find the dotnet executable.");
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+
var startInfo = new ProcessStartInfo(dotnetPath);
- BuildPublishArguments(buildInfo, startInfo.ArgumentList);
+ BuildPublishArguments(buildInfo, startInfo.ArgumentList, editorSettings);
string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString();
stdOutHandler?.Invoke(launchMessage);
@@ -95,6 +102,8 @@ namespace GodotTools.Build
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
+ startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"]
+ = ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-');
// Needed when running from Developer Command Prompt for VS
RemovePlatformVariable(startInfo.EnvironmentVariables);
@@ -124,13 +133,14 @@ namespace GodotTools.Build
}
}
- private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments)
+ private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
{
// `dotnet clean` / `dotnet build` commands
arguments.Add(buildInfo.OnlyClean ? "clean" : "build");
- // Solution
- arguments.Add(buildInfo.Solution);
+ // C# Project
+ arguments.Add(buildInfo.Project);
// `dotnet clean` doesn't recognize these options
if (!buildInfo.OnlyClean)
@@ -150,12 +160,14 @@ namespace GodotTools.Build
arguments.Add(buildInfo.Configuration);
// Verbosity
- arguments.Add("-v");
- arguments.Add("normal");
+ AddVerbosityArguments(buildInfo, arguments, editorSettings);
// Logger
AddLoggerArgument(buildInfo, arguments);
+ // Binary log
+ AddBinaryLogArgument(buildInfo, arguments, editorSettings);
+
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
@@ -163,12 +175,13 @@ namespace GodotTools.Build
}
}
- private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments)
+ private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
{
arguments.Add("publish"); // `dotnet publish` command
- // Solution
- arguments.Add(buildInfo.Solution);
+ // C# Project
+ arguments.Add(buildInfo.Project);
// Restore
// `dotnet publish` restores by default, unless requested not to
@@ -193,12 +206,14 @@ namespace GodotTools.Build
arguments.Add("true");
// Verbosity
- arguments.Add("-v");
- arguments.Add("normal");
+ AddVerbosityArguments(buildInfo, arguments, editorSettings);
// Logger
AddLoggerArgument(buildInfo, arguments);
+ // Binary log
+ AddBinaryLogArgument(buildInfo, arguments, editorSettings);
+
// Custom properties
foreach (var customProperty in buildInfo.CustomProperties)
{
@@ -213,6 +228,25 @@ namespace GodotTools.Build
}
}
+ private static void AddVerbosityArguments(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
+ {
+ var verbosityLevel =
+ editorSettings.GetSetting(GodotSharpEditor.Settings.VerbosityLevel).As<VerbosityLevelId>();
+ arguments.Add("-v");
+ arguments.Add(verbosityLevel switch
+ {
+ VerbosityLevelId.Quiet => "quiet",
+ VerbosityLevelId.Minimal => "minimal",
+ VerbosityLevelId.Detailed => "detailed",
+ VerbosityLevelId.Diagnostic => "diagnostic",
+ _ => "normal",
+ });
+
+ if ((bool)editorSettings.GetSetting(GodotSharpEditor.Settings.NoConsoleLogging))
+ arguments.Add("-noconlog");
+ }
+
private static void AddLoggerArgument(BuildInfo buildInfo, Collection<string> arguments)
{
string buildLoggerPath = Path.Combine(Internals.GodotSharpDirs.DataEditorToolsDir,
@@ -222,6 +256,16 @@ namespace GodotTools.Build
$"-l:{typeof(GodotBuildLogger).FullName},{buildLoggerPath};{buildInfo.LogsDirPath}");
}
+ private static void AddBinaryLogArgument(BuildInfo buildInfo, Collection<string> arguments,
+ EditorSettings editorSettings)
+ {
+ if (!(bool)editorSettings.GetSetting(GodotSharpEditor.Settings.CreateBinaryLog))
+ return;
+
+ arguments.Add($"-bl:{Path.Combine(buildInfo.LogsDirPath, "msbuild.binlog")}");
+ arguments.Add("-ds:False"); // Honestly never understood why -bl also switches -ds on.
+ }
+
private static void RemovePlatformVariable(StringDictionary environmentVariables)
{
// EnvironmentVariables is case sensitive? Seriously?
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 262de024ca..cf1b84e37f 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -1,4 +1,5 @@
using System;
+using System.IO;
using Godot;
using GodotTools.Internals;
using static GodotTools.Internals.Globals;
@@ -14,6 +15,7 @@ namespace GodotTools.Build
private Button _errorsBtn;
private Button _warningsBtn;
private Button _viewLogBtn;
+ private Button _openLogsFolderBtn;
private void WarningsToggled(bool pressed)
{
@@ -93,6 +95,10 @@ namespace GodotTools.Build
private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
+ private void OpenLogsFolderPressed() => OS.ShellOpen(
+ $"file://{GodotSharpDirs.LogsDirPathFor("Debug")}"
+ );
+
private void BuildMenuOptionPressed(long id)
{
switch ((BuildMenuOptions)id)
@@ -171,6 +177,22 @@ namespace GodotTools.Build
_viewLogBtn.Toggled += ViewLogToggled;
toolBarHBox.AddChild(_viewLogBtn);
+ // Horizontal spacer, push everything to the right.
+ toolBarHBox.AddChild(new Control
+ {
+ SizeFlagsHorizontal = SizeFlags.ExpandFill,
+ });
+
+ _openLogsFolderBtn = new Button
+ {
+ Text = "Show Logs in File Manager".TTR(),
+ Icon = GetThemeIcon("Filesystem", "EditorIcons"),
+ ExpandIcon = false,
+ FocusMode = FocusModeEnum.None,
+ };
+ _openLogsFolderBtn.Pressed += OpenLogsFolderPressed;
+ toolBarHBox.AddChild(_openLogsFolderBtn);
+
BuildOutputView = new BuildOutputView();
AddChild(BuildOutputView);
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index 70b48b0e3a..a284451a35 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -24,19 +24,7 @@ namespace GodotTools.Export
public void RegisterExportSettings()
{
// TODO: These would be better as export preset options, but that doesn't seem to be supported yet
-
- GlobalDef("mono/export/include_scripts_content", false);
-
- GlobalDef("mono/export/aot/enabled", false);
- GlobalDef("mono/export/aot/full_aot", false);
- GlobalDef("mono/export/aot/use_interpreter", true);
-
- // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options)
- GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>());
- // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options)
- GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>());
-
- GlobalDef("mono/export/aot/android_toolchain_path", "");
+ GlobalDef("dotnet/export/include_scripts_content", false);
}
private string _maybeLastExportError;
@@ -56,7 +44,7 @@ namespace GodotTools.Export
// TODO What if the source file is not part of the game's C# project
- bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content");
+ bool includeScriptsContent = (bool)ProjectSettings.GetSetting("dotnet/export/include_scripts_content");
if (!includeScriptsContent)
{
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
index 5abbe8752c..43ead4af69 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs
@@ -22,6 +22,14 @@ namespace GodotTools
{
public partial class GodotSharpEditor : EditorPlugin, ISerializationListener
{
+ public static class Settings
+ {
+ public const string ExternalEditor = "dotnet/editor/external_editor";
+ public const string VerbosityLevel = "dotnet/build/verbosity_level";
+ public const string NoConsoleLogging = "dotnet/build/no_console_logging";
+ public const string CreateBinaryLog = "dotnet/build/create_binary_log";
+ }
+
private EditorSettings _editorSettings;
private PopupMenu _menuPopup;
@@ -171,7 +179,7 @@ namespace GodotTools
[UsedImplicitly]
public Error OpenInExternalEditor(Script script, int line, int col)
{
- var editorId = (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor");
+ var editorId = _editorSettings.GetSetting(Settings.ExternalEditor).As<ExternalEditorId>();
switch (editorId)
{
@@ -323,8 +331,7 @@ namespace GodotTools
[UsedImplicitly]
public bool OverridesExternalEditor()
{
- return (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor") !=
- ExternalEditorId.None;
+ return _editorSettings.GetSetting(Settings.ExternalEditor).As<ExternalEditorId>() != ExternalEditorId.None;
}
public override bool _Build()
@@ -453,7 +460,10 @@ namespace GodotTools
_menuPopup.IdPressed += _MenuOptionPressed;
// External editor settings
- EditorDef("mono/editor/external_editor", Variant.From(ExternalEditorId.None));
+ EditorDef(Settings.ExternalEditor, Variant.From(ExternalEditorId.None));
+ EditorDef(Settings.VerbosityLevel, Variant.From(VerbosityLevelId.Normal));
+ EditorDef(Settings.NoConsoleLogging, false);
+ EditorDef(Settings.CreateBinaryLog, false);
string settingsHintStr = "Disabled";
@@ -481,11 +491,23 @@ namespace GodotTools
_editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
{
["type"] = (int)Variant.Type.Int,
- ["name"] = "mono/editor/external_editor",
+ ["name"] = Settings.ExternalEditor,
["hint"] = (int)PropertyHint.Enum,
["hint_string"] = settingsHintStr
});
+ var verbosityLevels = Enum.GetValues<VerbosityLevelId>().Select(level => $"{Enum.GetName(level)}:{(int)level}");
+ _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary
+ {
+ ["type"] = (int)Variant.Type.Int,
+ ["name"] = Settings.VerbosityLevel,
+ ["hint"] = (int)PropertyHint.Enum,
+ ["hint_string"] = string.Join(",", verbosityLevels),
+ });
+
+ OnSettingsChanged();
+ _editorSettings.SettingsChanged += OnSettingsChanged;
+
// Export plugin
var exportPlugin = new ExportPlugin();
AddExportPlugin(exportPlugin);
@@ -510,6 +532,24 @@ namespace GodotTools
AddChild(GodotIdeManager);
}
+ public override void _DisablePlugin()
+ {
+ base._DisablePlugin();
+
+ _editorSettings.SettingsChanged -= OnSettingsChanged;
+ }
+
+ private void OnSettingsChanged()
+ {
+ // We want to force NoConsoleLogging to true when the VerbosityLevel is at Detailed or above.
+ // At that point, there's so much info logged that it doesn't make sense to display it in
+ // the tiny editor window, and it'd make the editor hang or crash anyway.
+ var verbosityLevel = _editorSettings.GetSetting(Settings.VerbosityLevel).As<VerbosityLevelId>();
+ var hideConsoleLog = (bool)_editorSettings.GetSetting(Settings.NoConsoleLogging);
+ if (verbosityLevel >= VerbosityLevelId.Detailed && !hideConsoleLog)
+ _editorSettings.SetSetting(Settings.NoConsoleLogging, Variant.From(true));
+ }
+
protected override void Dispose(bool disposing)
{
if (disposing)
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
index 5de2c9833b..83621ce5af 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs
@@ -21,7 +21,8 @@ namespace GodotTools.Ides
return _messagingServer;
_messagingServer?.Dispose();
- _messagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
+ _messagingServer = new MessagingServer(OS.GetExecutablePath(),
+ ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger());
_ = _messagingServer.Listen();
@@ -76,8 +77,8 @@ namespace GodotTools.Ides
public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000)
{
- var editorId = (ExternalEditorId)(int)GodotSharpEditor.Instance.GetEditorInterface()
- .GetEditorSettings().GetSetting("mono/editor/external_editor");
+ var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
+ var editorId = editorSettings.GetSetting(GodotSharpEditor.Settings.ExternalEditor).As<ExternalEditorId>();
string editorIdentity = GetExternalEditorIdentity(editorId);
var runningServer = GetRunningOrNewServer();
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
index 60602a5847..f55ca4c7d7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -9,7 +9,7 @@ namespace GodotTools.Ides.Rider
{
public static class RiderPathManager
{
- public static readonly string EditorPathSettingName = "mono/editor/editor_path_optional";
+ public static readonly string EditorPathSettingName = "dotnet/editor/editor_path_optional";
private static string GetRiderPathFromSettings()
{
@@ -22,7 +22,7 @@ namespace GodotTools.Ides.Rider
public static void Initialize()
{
var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings();
- var editor = (ExternalEditorId)(int)editorSettings.GetSetting("mono/editor/external_editor");
+ var editor = editorSettings.GetSetting(GodotSharpEditor.Settings.ExternalEditor).As<ExternalEditorId>();
if (editor == ExternalEditorId.Rider)
{
if (!editorSettings.HasSetting(EditorPathSettingName))
diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
index 7624989092..fb68fcbae6 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs
@@ -115,5 +115,11 @@ namespace GodotTools.Internals
return _projectCsProjPath;
}
}
+
+ public static string LogsDirPathFor(string solution, string configuration)
+ => Path.Combine(BuildLogsDirs, $"{solution.Md5Text()}_{configuration}");
+
+ public static string LogsDirPathFor(string configuration)
+ => LogsDirPathFor(ProjectSlnPath, configuration);
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs
new file mode 100644
index 0000000000..0e1afe6bbf
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs
@@ -0,0 +1,11 @@
+namespace GodotTools
+{
+ public enum VerbosityLevelId : long
+ {
+ Quiet,
+ Minimal,
+ Normal,
+ Detailed,
+ Diagnostic,
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
index 344b76a202..93baf4e51c 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
@@ -21,6 +21,26 @@ namespace GodotPlugins
_resolver = new AssemblyDependencyResolver(pluginPath);
_sharedAssemblies = sharedAssemblies;
_mainLoadContext = mainLoadContext;
+
+ if (string.IsNullOrEmpty(AppContext.BaseDirectory))
+ {
+ // See https://github.com/dotnet/runtime/blob/v6.0.0/src/libraries/System.Private.CoreLib/src/System/AppContext.AnyOS.cs#L17-L35
+ // but Assembly.Location is unavailable, because we load assemblies from memory.
+ string? baseDirectory = Path.GetDirectoryName(pluginPath);
+ if (baseDirectory != null)
+ {
+ if (!Path.EndsInDirectorySeparator(baseDirectory))
+ baseDirectory += Path.DirectorySeparatorChar;
+ // This SetData call effectively sets AppContext.BaseDirectory
+ // See https://github.com/dotnet/runtime/blob/v6.0.0/src/libraries/System.Private.CoreLib/src/System/AppContext.cs#L21-L25
+ AppDomain.CurrentDomain.SetData("APP_CONTEXT_BASE_DIRECTORY", baseDirectory);
+ }
+ else
+ {
+ // TODO: How to log from GodotPlugins? (delegate pointer?)
+ Console.Error.WriteLine("Failed to set AppContext.BaseDirectory. Dynamic loading of libraries may fail.");
+ }
+ }
}
protected override Assembly? Load(AssemblyName assemblyName)
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
index a61c5403b9..8598c32760 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Collections;
using System.Diagnostics.CodeAnalysis;
+using System.Linq;
using System.Runtime.CompilerServices;
using Godot.NativeInterop;
@@ -174,7 +175,15 @@ namespace Godot.Collections
}
/// <summary>
- /// Duplicates this <see cref="Array"/>.
+ /// Returns a copy of the <see cref="Array"/>.
+ /// If <paramref name="deep"/> is <see langword="true"/>, a deep copy if performed:
+ /// all nested arrays and dictionaries are duplicated and will not be shared with
+ /// the original array. If <see langword="false"/>, a shallow copy is made and
+ /// references to the original nested arrays and dictionaries are kept, so that
+ /// modifying a sub-array or dictionary in the copy will also impact those
+ /// referenced in the source array. Note that any <see cref="GodotObject"/> derived
+ /// elements will be shallow copied regardless of the <paramref name="deep"/>
+ /// setting.
/// </summary>
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
/// <returns>A new Godot Array.</returns>
@@ -187,7 +196,102 @@ namespace Godot.Collections
}
/// <summary>
- /// Resizes this <see cref="Array"/> to the given size.
+ /// Assigns the given value to all elements in the array. This can typically be
+ /// used together with <see cref="Resize(int)"/> to create an array with a given
+ /// size and initialized elements.
+ /// Note: If <paramref name="value"/> is of a reference type (<see cref="GodotObject"/>
+ /// derived, <see cref="Array"/> or <see cref="Dictionary"/>, etc.) then the array
+ /// is filled with the references to the same object, i.e. no duplicates are
+ /// created.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var array = new Godot.Collections.Array();
+ /// array.Resize(10);
+ /// array.Fill(0); // Initialize the 10 elements to 0.
+ /// </code>
+ /// </example>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ /// <param name="value">The value to fill the array with.</param>
+ public void Fill(Variant value)
+ {
+ ThrowIfReadOnly();
+
+ godot_variant variantValue = (godot_variant)value.NativeVar;
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_fill(ref self, variantValue);
+ }
+
+ /// <summary>
+ /// Returns the maximum value contained in the array if all elements are of
+ /// comparable types. If the elements can't be compared, <see langword="null"/>
+ /// is returned.
+ /// </summary>
+ /// <returns>The maximum value contained in the array.</returns>
+ public Variant Max()
+ {
+ godot_variant resVariant;
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_max(ref self, out resVariant);
+ return Variant.CreateTakingOwnershipOfDisposableValue(resVariant);
+ }
+
+ /// <summary>
+ /// Returns the minimum value contained in the array if all elements are of
+ /// comparable types. If the elements can't be compared, <see langword="null"/>
+ /// is returned.
+ /// </summary>
+ /// <returns>The minimum value contained in the array.</returns>
+ public Variant Min()
+ {
+ godot_variant resVariant;
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_min(ref self, out resVariant);
+ return Variant.CreateTakingOwnershipOfDisposableValue(resVariant);
+ }
+
+ /// <summary>
+ /// Returns a random value from the target array.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var array = new Godot.Collections.Array { 1, 2, 3, 4 };
+ /// GD.Print(array.PickRandom()); // Prints either of the four numbers.
+ /// </code>
+ /// </example>
+ /// <returns>A random element from the array.</returns>
+ public Variant PickRandom()
+ {
+ godot_variant resVariant;
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_pick_random(ref self, out resVariant);
+ return Variant.CreateTakingOwnershipOfDisposableValue(resVariant);
+ }
+
+ /// <summary>
+ /// Compares this <see cref="Array"/> against the <paramref name="other"/>
+ /// <see cref="Array"/> recursively. Returns <see langword="true"/> if the
+ /// sizes and contents of the arrays are equal, <see langword="false"/>
+ /// otherwise.
+ /// </summary>
+ /// <param name="other">The other array to compare against.</param>
+ /// <returns>
+ /// <see langword="true"/> if the sizes and contents of the arrays are equal,
+ /// <see langword="false"/> otherwise.
+ /// </returns>
+ public bool RecursiveEqual(Array other)
+ {
+ var self = (godot_array)NativeValue;
+ var otherVariant = (godot_array)other.NativeValue;
+ return NativeFuncs.godotsharp_array_recursive_equal(ref self, otherVariant).ToBool();
+ }
+
+ /// <summary>
+ /// Resizes the array to contain a different number of elements. If the array
+ /// size is smaller, elements are cleared, if bigger, new elements are
+ /// <see langword="null"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
@@ -203,7 +307,25 @@ namespace Godot.Collections
}
/// <summary>
- /// Shuffles the contents of this <see cref="Array"/> into a random order.
+ /// Reverses the order of the elements in the array.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ public void Reverse()
+ {
+ ThrowIfReadOnly();
+
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_reverse(ref self);
+ }
+
+ /// <summary>
+ /// Shuffles the array such that the items will have a random order.
+ /// This method uses the global random number generator common to methods
+ /// such as <see cref="GD.Randi"/>. Call <see cref="GD.Randomize"/> to
+ /// ensure that a new seed will be used each time if you want
+ /// non-reproducible shuffling.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
@@ -217,7 +339,104 @@ namespace Godot.Collections
}
/// <summary>
- /// Concatenates these two <see cref="Array"/>s.
+ /// Creates a shallow copy of a range of elements in the source <see cref="Array"/>.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="start"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="start">The zero-based index at which the range starts.</param>
+ /// <returns>A new array that contains the elements inside the slice range.</returns>
+ public Array Slice(int start)
+ {
+ if (start < 0 || start > Count)
+ throw new ArgumentOutOfRangeException(nameof(start));
+
+ return GetSliceRange(start, Count, step: 1, deep: false);
+ }
+
+ /// <summary>
+ /// Creates a shallow copy of a range of elements in the source <see cref="Array"/>.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="start"/> is less than 0 or greater than the array's size.
+ /// -or-
+ /// <paramref name="length"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="start">The zero-based index at which the range starts.</param>
+ /// <param name="length">The length of the range.</param>
+ /// <returns>A new array that contains the elements inside the slice range.</returns>
+ // The Slice method must have this signature to get implicit Range support.
+ public Array Slice(int start, int length)
+ {
+ if (start < 0 || start > Count)
+ throw new ArgumentOutOfRangeException(nameof(start));
+
+ if (length < 0 || length > Count)
+ throw new ArgumentOutOfRangeException(nameof(start));
+
+ return GetSliceRange(start, start + length, step: 1, deep: false);
+ }
+
+ /// <summary>
+ /// Returns the slice of the <see cref="Array"/>, from <paramref name="start"/>
+ /// (inclusive) to <paramref name="end"/> (exclusive), as a new <see cref="Array"/>.
+ /// The absolute value of <paramref name="start"/> and <paramref name="end"/>
+ /// will be clamped to the array size.
+ /// If either <paramref name="start"/> or <paramref name="end"/> are negative, they
+ /// will be relative to the end of the array (i.e. <c>arr.GetSliceRange(0, -2)</c>
+ /// is a shorthand for <c>arr.GetSliceRange(0, arr.Count - 2)</c>).
+ /// If specified, <paramref name="step"/> is the relative index between source
+ /// elements. It can be negative, then <paramref name="start"/> must be higher than
+ /// <paramref name="end"/>. For example, <c>[0, 1, 2, 3, 4, 5].GetSliceRange(5, 1, -2)</c>
+ /// returns <c>[5, 3]</c>.
+ /// If <paramref name="deep"/> is true, each element will be copied by value
+ /// rather than by reference.
+ /// </summary>
+ /// <param name="start">The zero-based index at which the range starts.</param>
+ /// <param name="end">The zero-based index at which the range ends.</param>
+ /// <param name="step">The relative index between source elements to take.</param>
+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
+ /// <returns>A new array that contains the elements inside the slice range.</returns>
+ public Array GetSliceRange(int start, int end, int step = 1, bool deep = false)
+ {
+ godot_array newArray;
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_slice(ref self, start, end, step, deep.ToGodotBool(), out newArray);
+ return CreateTakingOwnershipOfDisposableValue(newArray);
+ }
+
+ /// <summary>
+ /// Sorts the array.
+ /// Note: The sorting algorithm used is not stable. This means that values
+ /// considered equal may have their order changed when using <see cref="Sort"/>.
+ /// Note: Strings are sorted in alphabetical order (as opposed to natural order).
+ /// This may lead to unexpected behavior when sorting an array of strings ending
+ /// with a sequence of numbers.
+ /// To sort with a custom predicate use
+ /// <see cref="Enumerable.OrderBy{TSource, TKey}(IEnumerable{TSource}, Func{TSource, TKey})"/>.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var strings = new Godot.Collections.Array { "string1", "string2", "string10", "string11" };
+ /// strings.Sort();
+ /// GD.Print(strings); // Prints [string1, string10, string11, string2]
+ /// </code>
+ /// </example>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ public void Sort()
+ {
+ ThrowIfReadOnly();
+
+ var self = (godot_array)NativeValue;
+ NativeFuncs.godotsharp_array_sort(ref self);
+ }
+
+ /// <summary>
+ /// Concatenates two <see cref="Array"/>s together, with the <paramref name="right"/>
+ /// being added to the end of the <see cref="Array"/> specified in <paramref name="left"/>.
+ /// For example, <c>[1, 2] + [3, 4]</c> results in <c>[1, 2, 3, 4]</c>.
/// </summary>
/// <param name="left">The first array.</param>
/// <param name="right">The second array.</param>
@@ -253,6 +472,9 @@ namespace Godot.Collections
/// <exception cref="InvalidOperationException">
/// The property is assigned and the array is read-only.
/// </exception>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
/// <value>The <see cref="Variant"/> item at the given <paramref name="index"/>.</value>
public unsafe Variant this[int index]
{
@@ -294,14 +516,146 @@ namespace Godot.Collections
}
/// <summary>
- /// Checks if this <see cref="Array"/> contains the given item.
+ /// Adds the elements of the specified collection to the end of this <see cref="Array"/>.
/// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ /// <exception cref="ArgumentNullException">
+ /// The <paramref name="collection"/> is <see langword="null"/>.
+ /// </exception>
+ /// <param name="collection">Collection of <see cref="Variant"/> items to add.</param>
+ public void AddRange<[MustBeVariant] T>(IEnumerable<T> collection)
+ {
+ ThrowIfReadOnly();
+
+ if (collection == null)
+ throw new ArgumentNullException(nameof(collection), "Value cannot be null.");
+
+ // If the collection is another Godot Array, we can add the items
+ // with a single interop call.
+ if (collection is Array array)
+ {
+ var self = (godot_array)NativeValue;
+ var collectionNative = (godot_array)array.NativeValue;
+ _ = NativeFuncs.godotsharp_array_add_range(ref self, collectionNative);
+ return;
+ }
+ if (collection is Array<T> typedArray)
+ {
+ var self = (godot_array)NativeValue;
+ var collectionNative = (godot_array)typedArray.NativeValue;
+ _ = NativeFuncs.godotsharp_array_add_range(ref self, collectionNative);
+ return;
+ }
+
+ // If we can retrieve the count of the collection without enumerating it
+ // (e.g.: the collections is a List<T>), use it to resize the array once
+ // instead of growing it as we add items.
+ if (collection.TryGetNonEnumeratedCount(out int count))
+ {
+ Resize(Count + count);
+
+ using var enumerator = collection.GetEnumerator();
+
+ for (int i = 0; i < count; i++)
+ {
+ enumerator.MoveNext();
+ this[count + i] = Variant.From(enumerator.Current);
+ }
+
+ return;
+ }
+
+ foreach (var item in collection)
+ {
+ Add(Variant.From(item));
+ }
+ }
+
+ /// <summary>
+ /// Finds the index of an existing value using binary search.
+ /// If the value is not present in the array, it returns the bitwise
+ /// complement of the insertion index that maintains sorting order.
+ /// Note: Calling <see cref="BinarySearch(int, int, Variant)"/> on an
+ /// unsorted array results in unexpected behavior.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0.
+ /// -or-
+ /// <paramref name="count"/> is less than 0.
+ /// </exception>
+ /// <exception cref="ArgumentException">
+ /// <paramref name="index"/> and <paramref name="count"/> do not denote
+ /// a valid range in the <see cref="Array"/>.
+ /// </exception>
+ /// <param name="index">The starting index of the range to search.</param>
+ /// <param name="count">The length of the range to search.</param>
+ /// <param name="item">The object to locate.</param>
+ /// <returns>
+ /// The index of the item in the array, if <paramref name="item"/> is found;
+ /// otherwise, a negative number that is the bitwise complement of the index
+ /// of the next element that is larger than <paramref name="item"/> or, if
+ /// there is no larger element, the bitwise complement of <see cref="Count"/>.
+ /// </returns>
+ public int BinarySearch(int index, int count, Variant item)
+ {
+ if (index < 0)
+ throw new ArgumentOutOfRangeException(nameof(index), "index cannot be negative.");
+ if (count < 0)
+ throw new ArgumentOutOfRangeException(nameof(count), "count cannot be negative.");
+ if (Count - index < count)
+ throw new ArgumentException("length is out of bounds or count is greater than the number of elements.");
+
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ godot_variant variantValue = (godot_variant)item.NativeVar;
+ var self = (godot_array)NativeValue;
+ return NativeFuncs.godotsharp_array_binary_search(ref self, index, count, variantValue);
+ }
+
+ /// <summary>
+ /// Finds the index of an existing value using binary search.
+ /// If the value is not present in the array, it returns the bitwise
+ /// complement of the insertion index that maintains sorting order.
+ /// Note: Calling <see cref="BinarySearch(Variant)"/> on an unsorted
+ /// array results in unexpected behavior.
+ /// </summary>
+ /// <param name="item">The object to locate.</param>
+ /// <returns>
+ /// The index of the item in the array, if <paramref name="item"/> is found;
+ /// otherwise, a negative number that is the bitwise complement of the index
+ /// of the next element that is larger than <paramref name="item"/> or, if
+ /// there is no larger element, the bitwise complement of <see cref="Count"/>.
+ /// </returns>
+ public int BinarySearch(Variant item)
+ {
+ return BinarySearch(0, Count, item);
+ }
+
+ /// <summary>
+ /// Returns <see langword="true"/> if the array contains the given value.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var arr = new Godot.Collections.Array { "inside", 7 };
+ /// GD.Print(arr.Contains("inside")); // True
+ /// GD.Print(arr.Contains("outside")); // False
+ /// GD.Print(arr.Contains(7)); // True
+ /// GD.Print(arr.Contains("7")); // False
+ /// </code>
+ /// </example>
/// <param name="item">The <see cref="Variant"/> item to look for.</param>
/// <returns>Whether or not this array contains the given item.</returns>
public bool Contains(Variant item) => IndexOf(item) != -1;
/// <summary>
- /// Erases all items from this <see cref="Array"/>.
+ /// Clears the array. This is the equivalent to using <see cref="Resize(int)"/>
+ /// with a size of <c>0</c>
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
@@ -309,27 +663,104 @@ namespace Godot.Collections
public void Clear() => Resize(0);
/// <summary>
- /// Searches this <see cref="Array"/> for an item
- /// and returns its index or -1 if not found.
+ /// Searches the array for a value and returns its index or <c>-1</c> if not found.
/// </summary>
/// <param name="item">The <see cref="Variant"/> item to search for.</param>
/// <returns>The index of the item, or -1 if not found.</returns>
public int IndexOf(Variant item)
{
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
godot_variant variantValue = (godot_variant)item.NativeVar;
var self = (godot_array)NativeValue;
return NativeFuncs.godotsharp_array_index_of(ref self, variantValue);
}
/// <summary>
- /// Inserts a new item at a given position in the array.
- /// The position must be a valid position of an existing item,
- /// or the position at the end of the array.
+ /// Searches the array for a value and returns its index or <c>-1</c> if not found.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="item">The <see cref="Variant"/> item to search for.</param>
+ /// <param name="index">The initial search index to start from.</param>
+ /// <returns>The index of the item, or -1 if not found.</returns>
+ public int IndexOf(Variant item, int index)
+ {
+ if (index < 0 || index > Count)
+ throw new ArgumentOutOfRangeException(nameof(index));
+
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ godot_variant variantValue = (godot_variant)item.NativeVar;
+ var self = (godot_array)NativeValue;
+ return NativeFuncs.godotsharp_array_index_of(ref self, variantValue, index);
+ }
+
+ /// <summary>
+ /// Searches the array for a value in reverse order and returns its index
+ /// or <c>-1</c> if not found.
+ /// </summary>
+ /// <param name="item">The <see cref="Variant"/> item to search for.</param>
+ /// <returns>The index of the item, or -1 if not found.</returns>
+ public int LastIndexOf(Variant item)
+ {
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ godot_variant variantValue = (godot_variant)item.NativeVar;
+ var self = (godot_array)NativeValue;
+ return NativeFuncs.godotsharp_array_last_index_of(ref self, variantValue, Count - 1);
+ }
+
+ /// <summary>
+ /// Searches the array for a value in reverse order and returns its index
+ /// or <c>-1</c> if not found.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="item">The <see cref="Variant"/> item to search for.</param>
+ /// <param name="index">The initial search index to start from.</param>
+ /// <returns>The index of the item, or -1 if not found.</returns>
+ public int LastIndexOf(Variant item, int index)
+ {
+ if (index < 0 || index >= Count)
+ throw new ArgumentOutOfRangeException(nameof(index));
+
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ godot_variant variantValue = (godot_variant)item.NativeVar;
+ var self = (godot_array)NativeValue;
+ return NativeFuncs.godotsharp_array_last_index_of(ref self, variantValue, index);
+ }
+
+ /// <summary>
+ /// Inserts a new element at a given position in the array. The position
+ /// must be valid, or at the end of the array (<c>pos == Count - 1</c>).
/// Existing items will be moved to the right.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
/// <param name="index">The index to insert at.</param>
/// <param name="item">The <see cref="Variant"/> item to insert.</param>
public void Insert(int index, Variant item)
@@ -367,11 +798,16 @@ namespace Godot.Collections
}
/// <summary>
- /// Removes an element from this <see cref="Array"/> by index.
+ /// Removes an element from the array by index.
+ /// To remove an element by searching for its value, use
+ /// <see cref="Remove(Variant)"/> instead.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
@@ -424,6 +860,9 @@ namespace Godot.Collections
/// Copies the elements of this <see cref="Array"/> to the given
/// <see cref="Variant"/> C# array, starting at the given index.
/// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="arrayIndex"/> is less than 0 or greater than the array's size.
+ /// </exception>
/// <param name="array">The array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(Variant[] array, int arrayIndex)
@@ -518,6 +957,9 @@ namespace Godot.Collections
/// <summary>
/// The variant returned via the <paramref name="elem"/> parameter is owned by the Array and must not be disposed.
/// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
internal void GetVariantBorrowElementAt(int index, out godot_variant elem)
{
if (index < 0 || index >= Count)
@@ -658,6 +1100,97 @@ namespace Godot.Collections
}
/// <summary>
+ /// Assigns the given value to all elements in the array. This can typically be
+ /// used together with <see cref="Resize(int)"/> to create an array with a given
+ /// size and initialized elements.
+ /// Note: If <paramref name="value"/> is of a reference type (<see cref="GodotObject"/>
+ /// derived, <see cref="Array"/> or <see cref="Dictionary"/>, etc.) then the array
+ /// is filled with the references to the same object, i.e. no duplicates are
+ /// created.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var array = new Godot.Collections.Array&lt;int&gt;();
+ /// array.Resize(10);
+ /// array.Fill(0); // Initialize the 10 elements to 0.
+ /// </code>
+ /// </example>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ /// <param name="value">The value to fill the array with.</param>
+ public void Fill(T value)
+ {
+ ThrowIfReadOnly();
+
+ godot_variant variantValue = VariantUtils.CreateFrom(value);
+ var self = (godot_array)_underlyingArray.NativeValue;
+ NativeFuncs.godotsharp_array_fill(ref self, variantValue);
+ }
+
+ /// <summary>
+ /// Returns the maximum value contained in the array if all elements are of
+ /// comparable types. If the elements can't be compared, <see langword="default"/>
+ /// is returned.
+ /// </summary>
+ /// <returns>The maximum value contained in the array.</returns>
+ public T Max()
+ {
+ godot_variant resVariant;
+ var self = (godot_array)_underlyingArray.NativeValue;
+ NativeFuncs.godotsharp_array_max(ref self, out resVariant);
+ return VariantUtils.ConvertTo<T>(resVariant);
+ }
+
+ /// <summary>
+ /// Returns the minimum value contained in the array if all elements are of
+ /// comparable types. If the elements can't be compared, <see langword="default"/>
+ /// is returned.
+ /// </summary>
+ /// <returns>The minimum value contained in the array.</returns>
+ public T Min()
+ {
+ godot_variant resVariant;
+ var self = (godot_array)_underlyingArray.NativeValue;
+ NativeFuncs.godotsharp_array_min(ref self, out resVariant);
+ return VariantUtils.ConvertTo<T>(resVariant);
+ }
+
+ /// <summary>
+ /// Returns a random value from the target array.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var array = new Godot.Collections.Array&lt;int&gt; { 1, 2, 3, 4 };
+ /// GD.Print(array.PickRandom()); // Prints either of the four numbers.
+ /// </code>
+ /// </example>
+ /// <returns>A random element from the array.</returns>
+ public T PickRandom()
+ {
+ godot_variant resVariant;
+ var self = (godot_array)_underlyingArray.NativeValue;
+ NativeFuncs.godotsharp_array_pick_random(ref self, out resVariant);
+ return VariantUtils.ConvertTo<T>(resVariant);
+ }
+
+ /// <summary>
+ /// Compares this <see cref="Array{T}"/> against the <paramref name="other"/>
+ /// <see cref="Array{T}"/> recursively. Returns <see langword="true"/> if the
+ /// sizes and contents of the arrays are equal, <see langword="false"/>
+ /// otherwise.
+ /// </summary>
+ /// <param name="other">The other array to compare against.</param>
+ /// <returns>
+ /// <see langword="true"/> if the sizes and contents of the arrays are equal,
+ /// <see langword="false"/> otherwise.
+ /// </returns>
+ public bool RecursiveEqual(Array<T> other)
+ {
+ return _underlyingArray.RecursiveEqual(other._underlyingArray);
+ }
+
+ /// <summary>
/// Resizes this <see cref="Array{T}"/> to the given size.
/// </summary>
/// <exception cref="InvalidOperationException">
@@ -671,7 +1204,22 @@ namespace Godot.Collections
}
/// <summary>
- /// Shuffles the contents of this <see cref="Array{T}"/> into a random order.
+ /// Reverses the order of the elements in the array.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ public void Reverse()
+ {
+ _underlyingArray.Reverse();
+ }
+
+ /// <summary>
+ /// Shuffles the array such that the items will have a random order.
+ /// This method uses the global random number generator common to methods
+ /// such as <see cref="GD.Randi"/>. Call <see cref="GD.Randomize"/> to
+ /// ensure that a new seed will be used each time if you want
+ /// non-reproducible shuffling.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
@@ -682,7 +1230,89 @@ namespace Godot.Collections
}
/// <summary>
- /// Concatenates these two <see cref="Array{T}"/>s.
+ /// Creates a shallow copy of a range of elements in the source <see cref="Array{T}"/>.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="start"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="start">The zero-based index at which the range starts.</param>
+ /// <returns>A new array that contains the elements inside the slice range.</returns>
+ public Array<T> Slice(int start)
+ {
+ return GetSliceRange(start, Count, step: 1, deep: false);
+ }
+
+ /// <summary>
+ /// Creates a shallow copy of a range of elements in the source <see cref="Array{T}"/>.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="start"/> is less than 0 or greater than the array's size.
+ /// -or-
+ /// <paramref name="length"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="start">The zero-based index at which the range starts.</param>
+ /// <param name="length">The length of the range.</param>
+ /// <returns>A new array that contains the elements inside the slice range.</returns>
+ // The Slice method must have this signature to get implicit Range support.
+ public Array<T> Slice(int start, int length)
+ {
+ return GetSliceRange(start, start + length, step: 1, deep: false);
+ }
+
+ /// <summary>
+ /// Returns the slice of the <see cref="Array{T}"/>, from <paramref name="start"/>
+ /// (inclusive) to <paramref name="end"/> (exclusive), as a new <see cref="Array{T}"/>.
+ /// The absolute value of <paramref name="start"/> and <paramref name="end"/>
+ /// will be clamped to the array size.
+ /// If either <paramref name="start"/> or <paramref name="end"/> are negative, they
+ /// will be relative to the end of the array (i.e. <c>arr.GetSliceRange(0, -2)</c>
+ /// is a shorthand for <c>arr.GetSliceRange(0, arr.Count - 2)</c>).
+ /// If specified, <paramref name="step"/> is the relative index between source
+ /// elements. It can be negative, then <paramref name="start"/> must be higher than
+ /// <paramref name="end"/>. For example, <c>[0, 1, 2, 3, 4, 5].GetSliceRange(5, 1, -2)</c>
+ /// returns <c>[5, 3]</c>.
+ /// If <paramref name="deep"/> is true, each element will be copied by value
+ /// rather than by reference.
+ /// </summary>
+ /// <param name="start">The zero-based index at which the range starts.</param>
+ /// <param name="end">The zero-based index at which the range ends.</param>
+ /// <param name="step">The relative index between source elements to take.</param>
+ /// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
+ /// <returns>A new array that contains the elements inside the slice range.</returns>
+ public Array<T> GetSliceRange(int start, int end, int step = 1, bool deep = false)
+ {
+ return new Array<T>(_underlyingArray.GetSliceRange(start, end, step, deep));
+ }
+
+ /// <summary>
+ /// Sorts the array.
+ /// Note: The sorting algorithm used is not stable. This means that values
+ /// considered equal may have their order changed when using <see cref="Sort"/>.
+ /// Note: Strings are sorted in alphabetical order (as opposed to natural order).
+ /// This may lead to unexpected behavior when sorting an array of strings ending
+ /// with a sequence of numbers.
+ /// To sort with a custom predicate use
+ /// <see cref="Enumerable.OrderBy{TSource, TKey}(IEnumerable{TSource}, Func{TSource, TKey})"/>.
+ /// </summary>
+ /// <example>
+ /// <code>
+ /// var strings = new Godot.Collections.Array&lt;string&gt; { "string1", "string2", "string10", "string11" };
+ /// strings.Sort();
+ /// GD.Print(strings); // Prints [string1, string10, string11, string2]
+ /// </code>
+ /// </example>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ public void Sort()
+ {
+ _underlyingArray.Sort();
+ }
+
+ /// <summary>
+ /// Concatenates two <see cref="Array{T}"/>s together, with the <paramref name="right"/>
+ /// being added to the end of the <see cref="Array{T}"/> specified in <paramref name="left"/>.
+ /// For example, <c>[1, 2] + [3, 4]</c> results in <c>[1, 2, 3, 4]</c>.
/// </summary>
/// <param name="left">The first array.</param>
/// <param name="right">The second array.</param>
@@ -706,12 +1336,15 @@ namespace Godot.Collections
// IList<T>
/// <summary>
- /// Returns the value at the given <paramref name="index"/>.
+ /// Returns the item at the given <paramref name="index"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The property is assigned and the array is read-only.
/// </exception>
- /// <value>The value at the given <paramref name="index"/>.</value>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <value>The <see cref="Variant"/> item at the given <paramref name="index"/>.</value>
public unsafe T this[int index]
{
get
@@ -735,29 +1368,106 @@ namespace Godot.Collections
}
/// <summary>
- /// Searches this <see cref="Array{T}"/> for an item
- /// and returns its index or -1 if not found.
+ /// Searches the array for a value and returns its index or <c>-1</c> if not found.
/// </summary>
- /// <param name="item">The item to search for.</param>
+ /// <param name="item">The <see cref="Variant"/> item to search for.</param>
/// <returns>The index of the item, or -1 if not found.</returns>
public int IndexOf(T item)
{
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
using var variantValue = VariantUtils.CreateFrom(item);
var self = (godot_array)_underlyingArray.NativeValue;
return NativeFuncs.godotsharp_array_index_of(ref self, variantValue);
}
/// <summary>
- /// Inserts a new item at a given position in the <see cref="Array{T}"/>.
- /// The position must be a valid position of an existing item,
- /// or the position at the end of the array.
+ /// Searches the array for a value and returns its index or <c>-1</c> if not found.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="item">The <see cref="Variant"/> item to search for.</param>
+ /// <param name="index">The initial search index to start from.</param>
+ /// <returns>The index of the item, or -1 if not found.</returns>
+ public int IndexOf(T item, int index)
+ {
+ if (index < 0 || index > Count)
+ throw new ArgumentOutOfRangeException(nameof(index));
+
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ godot_variant variantValue = VariantUtils.CreateFrom(item);
+ var self = (godot_array)_underlyingArray.NativeValue;
+ return NativeFuncs.godotsharp_array_index_of(ref self, variantValue, index);
+ }
+
+ /// <summary>
+ /// Searches the array for a value in reverse order and returns its index
+ /// or <c>-1</c> if not found.
+ /// </summary>
+ /// <param name="item">The <see cref="Variant"/> item to search for.</param>
+ /// <returns>The index of the item, or -1 if not found.</returns>
+ public int LastIndexOf(Variant item)
+ {
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ godot_variant variantValue = VariantUtils.CreateFrom(item);
+ var self = (godot_array)_underlyingArray.NativeValue;
+ return NativeFuncs.godotsharp_array_last_index_of(ref self, variantValue, Count - 1);
+ }
+
+ /// <summary>
+ /// Searches the array for a value in reverse order and returns its index
+ /// or <c>-1</c> if not found.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
+ /// <param name="item">The <see cref="Variant"/> item to search for.</param>
+ /// <param name="index">The initial search index to start from.</param>
+ /// <returns>The index of the item, or -1 if not found.</returns>
+ public int LastIndexOf(Variant item, int index)
+ {
+ if (index < 0 || index >= Count)
+ throw new ArgumentOutOfRangeException(nameof(index));
+
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ godot_variant variantValue = VariantUtils.CreateFrom(item);
+ var self = (godot_array)_underlyingArray.NativeValue;
+ return NativeFuncs.godotsharp_array_last_index_of(ref self, variantValue, index);
+ }
+
+ /// <summary>
+ /// Inserts a new element at a given position in the array. The position
+ /// must be valid, or at the end of the array (<c>pos == Count - 1</c>).
/// Existing items will be moved to the right.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
/// <param name="index">The index to insert at.</param>
- /// <param name="item">The item to insert.</param>
+ /// <param name="item">The <see cref="Variant"/> item to insert.</param>
public void Insert(int index, T item)
{
ThrowIfReadOnly();
@@ -771,11 +1481,16 @@ namespace Godot.Collections
}
/// <summary>
- /// Removes an element from this <see cref="Array{T}"/> by index.
+ /// Removes an element from the array by index.
+ /// To remove an element by searching for its value, use
+ /// <see cref="Remove(T)"/> instead.
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0 or greater than the array's size.
+ /// </exception>
/// <param name="index">The index of the element to remove.</param>
public void RemoveAt(int index)
{
@@ -814,8 +1529,7 @@ namespace Godot.Collections
/// <exception cref="InvalidOperationException">
/// The array is read-only.
/// </exception>
- /// <param name="item">The item to add.</param>
- /// <returns>The new size after adding the item.</returns>
+ /// <param name="item">The <see cref="Variant"/> item to add.</param>
public void Add(T item)
{
ThrowIfReadOnly();
@@ -826,7 +1540,130 @@ namespace Godot.Collections
}
/// <summary>
- /// Erases all items from this <see cref="Array{T}"/>.
+ /// Adds the elements of the specified collection to the end of this <see cref="Array{T}"/>.
+ /// </summary>
+ /// <exception cref="InvalidOperationException">
+ /// The array is read-only.
+ /// </exception>
+ /// <exception cref="ArgumentNullException">
+ /// The <paramref name="collection"/> is <see langword="null"/>.
+ /// </exception>
+ /// <param name="collection">Collection of <see cref="Variant"/> items to add.</param>
+ public void AddRange(IEnumerable<T> collection)
+ {
+ ThrowIfReadOnly();
+
+ if (collection == null)
+ throw new ArgumentNullException(nameof(collection), "Value cannot be null.");
+
+ // If the collection is another Godot Array, we can add the items
+ // with a single interop call.
+ if (collection is Array array)
+ {
+ var self = (godot_array)_underlyingArray.NativeValue;
+ var collectionNative = (godot_array)array.NativeValue;
+ _ = NativeFuncs.godotsharp_array_add_range(ref self, collectionNative);
+ return;
+ }
+ if (collection is Array<T> typedArray)
+ {
+ var self = (godot_array)_underlyingArray.NativeValue;
+ var collectionNative = (godot_array)typedArray._underlyingArray.NativeValue;
+ _ = NativeFuncs.godotsharp_array_add_range(ref self, collectionNative);
+ return;
+ }
+
+ // If we can retrieve the count of the collection without enumerating it
+ // (e.g.: the collections is a List<T>), use it to resize the array once
+ // instead of growing it as we add items.
+ if (collection.TryGetNonEnumeratedCount(out int count))
+ {
+ Resize(Count + count);
+
+ using var enumerator = collection.GetEnumerator();
+
+ for (int i = 0; i < count; i++)
+ {
+ enumerator.MoveNext();
+ this[count + i] = enumerator.Current;
+ }
+
+ return;
+ }
+
+ foreach (var item in collection)
+ {
+ Add(item);
+ }
+ }
+
+ /// <summary>
+ /// Finds the index of an existing value using binary search.
+ /// If the value is not present in the array, it returns the bitwise
+ /// complement of the insertion index that maintains sorting order.
+ /// Note: Calling <see cref="BinarySearch(int, int, T)"/> on an unsorted
+ /// array results in unexpected behavior.
+ /// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="index"/> is less than 0.
+ /// -or-
+ /// <paramref name="count"/> is less than 0.
+ /// </exception>
+ /// <exception cref="ArgumentException">
+ /// <paramref name="index"/> and <paramref name="count"/> do not denote
+ /// a valid range in the <see cref="Array{T}"/>.
+ /// </exception>
+ /// <param name="index">The starting index of the range to search.</param>
+ /// <param name="count">The length of the range to search.</param>
+ /// <param name="item">The object to locate.</param>
+ /// <returns>
+ /// The index of the item in the array, if <paramref name="item"/> is found;
+ /// otherwise, a negative number that is the bitwise complement of the index
+ /// of the next element that is larger than <paramref name="item"/> or, if
+ /// there is no larger element, the bitwise complement of <see cref="Count"/>.
+ /// </returns>
+ public int BinarySearch(int index, int count, T item)
+ {
+ if (index < 0)
+ throw new ArgumentOutOfRangeException(nameof(index), "index cannot be negative.");
+ if (count < 0)
+ throw new ArgumentOutOfRangeException(nameof(count), "count cannot be negative.");
+ if (Count - index < count)
+ throw new ArgumentException("length is out of bounds or count is greater than the number of elements.");
+
+ if (Count == 0)
+ {
+ // Special case for empty array to avoid an interop call.
+ return -1;
+ }
+
+ using var variantValue = VariantUtils.CreateFrom(item);
+ var self = (godot_array)_underlyingArray.NativeValue;
+ return NativeFuncs.godotsharp_array_binary_search(ref self, index, count, variantValue);
+ }
+
+ /// <summary>
+ /// Finds the index of an existing value using binary search.
+ /// If the value is not present in the array, it returns the bitwise
+ /// complement of the insertion index that maintains sorting order.
+ /// Note: Calling <see cref="BinarySearch(T)"/> on an unsorted
+ /// array results in unexpected behavior.
+ /// </summary>
+ /// <param name="item">The object to locate.</param>
+ /// <returns>
+ /// The index of the item in the array, if <paramref name="item"/> is found;
+ /// otherwise, a negative number that is the bitwise complement of the index
+ /// of the next element that is larger than <paramref name="item"/> or, if
+ /// there is no larger element, the bitwise complement of <see cref="Count"/>.
+ /// </returns>
+ public int BinarySearch(T item)
+ {
+ return BinarySearch(0, Count, item);
+ }
+
+ /// <summary>
+ /// Clears the array. This is the equivalent to using <see cref="Resize(int)"/>
+ /// with a size of <c>0</c>
/// </summary>
/// <exception cref="InvalidOperationException">
/// The array is read-only.
@@ -837,8 +1674,17 @@ namespace Godot.Collections
}
/// <summary>
- /// Checks if this <see cref="Array{T}"/> contains the given item.
+ /// Returns <see langword="true"/> if the array contains the given value.
/// </summary>
+ /// <example>
+ /// <code>
+ /// var arr = new Godot.Collections.Array&lt;string&gt; { "inside", "7" };
+ /// GD.Print(arr.Contains("inside")); // True
+ /// GD.Print(arr.Contains("outside")); // False
+ /// GD.Print(arr.Contains(7)); // False
+ /// GD.Print(arr.Contains("7")); // True
+ /// </code>
+ /// </example>
/// <param name="item">The item to look for.</param>
/// <returns>Whether or not this array contains the given item.</returns>
public bool Contains(T item) => IndexOf(item) != -1;
@@ -847,6 +1693,9 @@ namespace Godot.Collections
/// Copies the elements of this <see cref="Array{T}"/> to the given
/// C# array, starting at the given index.
/// </summary>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="arrayIndex"/> is less than 0 or greater than the array's size.
+ /// </exception>
/// <param name="array">The C# array to copy to.</param>
/// <param name="arrayIndex">The index to start at.</param>
public void CopyTo(T[] array, int arrayIndex)
@@ -876,7 +1725,7 @@ namespace Godot.Collections
}
/// <summary>
- /// Removes the first occurrence of the specified value
+ /// Removes the first occurrence of the specified <paramref name="item"/>
/// from this <see cref="Array{T}"/>.
/// </summary>
/// <exception cref="InvalidOperationException">
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
index 027eab30fc..79030c79cc 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs
@@ -1,17 +1,44 @@
using System;
using System.Collections.Concurrent;
-using System.Collections.Generic;
using System.Threading;
+using System.Threading.Tasks;
namespace Godot
{
public sealed class GodotSynchronizationContext : SynchronizationContext, IDisposable
{
- private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new();
+ private readonly BlockingCollection<(SendOrPostCallback Callback, object State)> _queue = new();
+
+ public override void Send(SendOrPostCallback d, object state)
+ {
+ // Shortcut if we're already on this context
+ // Also necessary to avoid a deadlock, since Send is blocking
+ if (Current == this)
+ {
+ d(state);
+ return;
+ }
+
+ var source = new TaskCompletionSource();
+
+ _queue.Add((st =>
+ {
+ try
+ {
+ d(st);
+ }
+ finally
+ {
+ source.SetResult();
+ }
+ }, state));
+
+ source.Task.Wait();
+ }
public override void Post(SendOrPostCallback d, object state)
{
- _queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state));
+ _queue.Add((d, state));
}
/// <summary>
@@ -21,7 +48,7 @@ namespace Godot
{
while (_queue.TryTake(out var workItem))
{
- workItem.Key(workItem.Value);
+ workItem.Callback(workItem.State);
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index 1e23689c95..3d72ee0036 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -365,21 +365,44 @@ namespace Godot.NativeInterop
public static partial int godotsharp_array_add(ref godot_array p_self, in godot_variant p_item);
+ public static partial int godotsharp_array_add_range(ref godot_array p_self, in godot_array p_collection);
+
+ public static partial int godotsharp_array_binary_search(ref godot_array p_self, int p_index, int p_count, in godot_variant p_value);
+
public static partial void
godotsharp_array_duplicate(ref godot_array p_self, godot_bool p_deep, out godot_array r_dest);
- public static partial int godotsharp_array_index_of(ref godot_array p_self, in godot_variant p_item);
+ public static partial void godotsharp_array_fill(ref godot_array p_self, in godot_variant p_value);
+
+ public static partial int godotsharp_array_index_of(ref godot_array p_self, in godot_variant p_item, int p_index = 0);
public static partial void godotsharp_array_insert(ref godot_array p_self, int p_index, in godot_variant p_item);
+ public static partial int godotsharp_array_last_index_of(ref godot_array p_self, in godot_variant p_item, int p_index);
+
+ public static partial void godotsharp_array_make_read_only(ref godot_array p_self);
+
+ public static partial void godotsharp_array_max(ref godot_array p_self, out godot_variant r_value);
+
+ public static partial void godotsharp_array_min(ref godot_array p_self, out godot_variant r_value);
+
+ public static partial void godotsharp_array_pick_random(ref godot_array p_self, out godot_variant r_value);
+
+ public static partial godot_bool godotsharp_array_recursive_equal(ref godot_array p_self, in godot_array p_other);
+
public static partial void godotsharp_array_remove_at(ref godot_array p_self, int p_index);
public static partial Error godotsharp_array_resize(ref godot_array p_self, int p_new_size);
- public static partial void godotsharp_array_make_read_only(ref godot_array p_self);
+ public static partial void godotsharp_array_reverse(ref godot_array p_self);
public static partial void godotsharp_array_shuffle(ref godot_array p_self);
+ public static partial void godotsharp_array_slice(ref godot_array p_self, int p_start, int p_end,
+ int p_step, godot_bool p_deep, out godot_array r_dest);
+
+ public static partial void godotsharp_array_sort(ref godot_array p_self);
+
public static partial void godotsharp_array_to_string(ref godot_array p_self, out godot_string r_str);
// Dictionary
@@ -459,6 +482,10 @@ namespace Godot.NativeInterop
public static partial godot_bool godotsharp_node_path_is_absolute(in godot_node_path p_self);
+ public static partial godot_bool godotsharp_node_path_equals(in godot_node_path p_self, in godot_node_path p_other);
+
+ public static partial int godotsharp_node_path_hash(in godot_node_path p_self);
+
// GD, etc
internal static partial void godotsharp_bytes_to_var(in godot_packed_byte_array p_bytes,
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
index b02bd167a1..f216fb7ea3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs
@@ -39,7 +39,7 @@ namespace Godot
/// new NodePath("/root/MyAutoload"); // If you have an autoloaded node or scene.
/// </code>
/// </example>
- public sealed class NodePath : IDisposable
+ public sealed class NodePath : IDisposable, IEquatable<NodePath>
{
internal godot_node_path.movable NativeValue;
@@ -288,5 +288,37 @@ namespace Godot
/// </summary>
/// <returns>If the <see cref="NodePath"/> is empty.</returns>
public bool IsEmpty => NativeValue.DangerousSelfRef.IsEmpty;
+
+ public static bool operator ==(NodePath left, NodePath right)
+ {
+ if (left is null)
+ return right is null;
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(NodePath left, NodePath right)
+ {
+ return !(left == right);
+ }
+
+ public bool Equals(NodePath other)
+ {
+ if (other is null)
+ return false;
+ var self = (godot_node_path)NativeValue;
+ var otherNative = (godot_node_path)other.NativeValue;
+ return NativeFuncs.godotsharp_node_path_equals(self, otherNative).ToBool();
+ }
+
+ public override bool Equals(object obj)
+ {
+ return ReferenceEquals(this, obj) || (obj is NodePath other && Equals(other));
+ }
+
+ public override int GetHashCode()
+ {
+ var self = (godot_node_path)NativeValue;
+ return NativeFuncs.godotsharp_node_path_hash(self);
+ }
}
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
index b9ee0bc278..97d28f9ee9 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringName.cs
@@ -10,7 +10,7 @@ namespace Godot
/// Comparing them is much faster than with regular strings, because only the pointers are compared,
/// not the whole strings.
/// </summary>
- public sealed class StringName : IDisposable
+ public sealed class StringName : IDisposable, IEquatable<StringName>
{
internal godot_string_name.movable NativeValue;
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index d17fe3e75f..306ac333eb 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -992,18 +992,78 @@ int32_t godotsharp_array_add(Array *p_self, const Variant *p_item) {
return p_self->size();
}
+int32_t godotsharp_array_add_range(Array *p_self, const Array *p_collection) {
+ p_self->append_array(*p_collection);
+ return p_self->size();
+}
+
+int32_t godotsharp_array_binary_search(const Array *p_self, int32_t p_index, int32_t p_length, const Variant *p_value) {
+ ERR_FAIL_COND_V(p_index < 0, -1);
+ ERR_FAIL_COND_V(p_length < 0, -1);
+ ERR_FAIL_COND_V(p_self->size() - p_index < p_length, -1);
+
+ const Variant &value = *p_value;
+ const Array &array = *p_self;
+
+ int lo = p_index;
+ int hi = p_index + p_length - 1;
+ while (lo <= hi) {
+ int mid = lo + ((hi - lo) >> 1);
+ const Variant &mid_item = array[mid];
+
+ if (mid_item == value) {
+ return mid;
+ }
+ if (mid_item < value) {
+ lo = mid + 1;
+ } else {
+ hi = mid - 1;
+ }
+ }
+
+ return ~lo;
+}
+
void godotsharp_array_duplicate(const Array *p_self, bool p_deep, Array *r_dest) {
memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
}
-int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item) {
- return p_self->find(*p_item);
+void godotsharp_array_fill(Array *p_self, const Variant *p_value) {
+ p_self->fill(*p_value);
+}
+
+int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item, int32_t p_index = 0) {
+ return p_self->find(*p_item, p_index);
}
void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
p_self->insert(p_index, *p_item);
}
+int32_t godotsharp_array_last_index_of(const Array *p_self, const Variant *p_item, int32_t p_index) {
+ return p_self->rfind(*p_item, p_index);
+}
+
+void godotsharp_array_make_read_only(Array *p_self) {
+ p_self->make_read_only();
+}
+
+void godotsharp_array_max(const Array *p_self, Variant *r_value) {
+ *r_value = p_self->max();
+}
+
+void godotsharp_array_min(const Array *p_self, Variant *r_value) {
+ *r_value = p_self->min();
+}
+
+void godotsharp_array_pick_random(const Array *p_self, Variant *r_value) {
+ *r_value = p_self->pick_random();
+}
+
+bool godotsharp_array_recursive_equal(const Array *p_self, const Array *p_other) {
+ return p_self->recursive_equal(*p_other, 0);
+}
+
void godotsharp_array_remove_at(Array *p_self, int32_t p_index) {
p_self->remove_at(p_index);
}
@@ -1012,14 +1072,22 @@ int32_t godotsharp_array_resize(Array *p_self, int32_t p_new_size) {
return (int32_t)p_self->resize(p_new_size);
}
-void godotsharp_array_make_read_only(Array *p_self) {
- p_self->make_read_only();
+void godotsharp_array_reverse(Array *p_self) {
+ p_self->reverse();
}
void godotsharp_array_shuffle(Array *p_self) {
p_self->shuffle();
}
+void godotsharp_array_slice(Array *p_self, int32_t p_start, int32_t p_end, int32_t p_step, bool p_deep, Array *r_dest) {
+ memnew_placement(r_dest, Array(p_self->slice(p_start, p_end, p_step, p_deep)));
+}
+
+void godotsharp_array_sort(Array *p_self) {
+ p_self->sort();
+}
+
void godotsharp_array_to_string(const Array *p_self, String *r_str) {
*r_str = Variant(*p_self).operator String();
}
@@ -1141,6 +1209,14 @@ bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
return p_self->is_absolute();
}
+bool godotsharp_node_path_equals(const NodePath *p_self, const NodePath *p_other) {
+ return *p_self == *p_other;
+}
+
+int godotsharp_node_path_hash(const NodePath *p_self) {
+ return p_self->hash();
+}
+
void godotsharp_randomize() {
Math::randomize();
}
@@ -1442,13 +1518,24 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_array_destroy,
(void *)godotsharp_dictionary_destroy,
(void *)godotsharp_array_add,
+ (void *)godotsharp_array_add_range,
+ (void *)godotsharp_array_binary_search,
(void *)godotsharp_array_duplicate,
+ (void *)godotsharp_array_fill,
(void *)godotsharp_array_index_of,
(void *)godotsharp_array_insert,
+ (void *)godotsharp_array_last_index_of,
+ (void *)godotsharp_array_make_read_only,
+ (void *)godotsharp_array_max,
+ (void *)godotsharp_array_min,
+ (void *)godotsharp_array_pick_random,
+ (void *)godotsharp_array_recursive_equal,
(void *)godotsharp_array_remove_at,
(void *)godotsharp_array_resize,
- (void *)godotsharp_array_make_read_only,
+ (void *)godotsharp_array_reverse,
(void *)godotsharp_array_shuffle,
+ (void *)godotsharp_array_slice,
+ (void *)godotsharp_array_sort,
(void *)godotsharp_array_to_string,
(void *)godotsharp_dictionary_try_get_value,
(void *)godotsharp_dictionary_set_value,
@@ -1477,6 +1564,8 @@ static const void *unmanaged_callbacks[]{
(void *)godotsharp_node_path_get_subname,
(void *)godotsharp_node_path_get_subname_count,
(void *)godotsharp_node_path_is_absolute,
+ (void *)godotsharp_node_path_equals,
+ (void *)godotsharp_node_path_hash,
(void *)godotsharp_bytes_to_var,
(void *)godotsharp_convert,
(void *)godotsharp_hash,
diff --git a/modules/multiplayer/editor/editor_network_profiler.cpp b/modules/multiplayer/editor/editor_network_profiler.cpp
index e320657ab5..f8e75d5ef5 100644
--- a/modules/multiplayer/editor/editor_network_profiler.cpp
+++ b/modules/multiplayer/editor/editor_network_profiler.cpp
@@ -253,7 +253,8 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
hb->add_spacer();
Label *lb = memnew(Label);
- lb->set_text(TTR("Down"));
+ // TRANSLATORS: This is the label for the network profiler's incoming bandwidth.
+ lb->set_text(TTR("Down", "Network"));
hb->add_child(lb);
incoming_bandwidth_text = memnew(LineEdit);
@@ -267,7 +268,8 @@ EditorNetworkProfiler::EditorNetworkProfiler() {
hb->add_child(down_up_spacer);
lb = memnew(Label);
- lb->set_text(TTR("Up"));
+ // TRANSLATORS: This is the label for the network profiler's outgoing bandwidth.
+ lb->set_text(TTR("Up", "Network"));
hb->add_child(lb);
outgoing_bandwidth_text = memnew(LineEdit);
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 0aa54b69f9..4b1b6b541d 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -103,6 +103,15 @@ void MultiplayerSpawner::add_spawnable_scene(const String &p_path) {
ERR_FAIL_COND(!FileAccess::exists(p_path));
}
spawnable_scenes.push_back(sc);
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = get_spawn_node();
+ if (spawnable_scenes.size() == 1 && node && !node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
+ node->connect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
+ }
}
int MultiplayerSpawner::get_spawnable_scene_count() const {
@@ -116,6 +125,15 @@ String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
void MultiplayerSpawner::clear_spawnable_scenes() {
spawnable_scenes.clear();
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+#endif
+ Node *node = get_spawn_node();
+ if (node && node->is_connected("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added))) {
+ node->disconnect("child_entered_tree", callable_mp(this, &MultiplayerSpawner::_node_added));
+ }
}
Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const {
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 9b474bf2ce..b55188ce0c 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -6118,20 +6118,22 @@ int64_t TextServerAdvanced::_is_confusable(const String &p_string, const PackedS
Vector<UChar *> skeletons;
skeletons.resize(p_dict.size());
- USpoofChecker *sc = uspoof_open(&status);
- uspoof_setChecks(sc, USPOOF_CONFUSABLE, &status);
+ if (sc_conf == nullptr) {
+ sc_conf = uspoof_open(&status);
+ uspoof_setChecks(sc_conf, USPOOF_CONFUSABLE, &status);
+ }
for (int i = 0; i < p_dict.size(); i++) {
Char16String word = p_dict[i].utf16();
- int32_t len = uspoof_getSkeleton(sc, 0, word.get_data(), -1, NULL, 0, &status);
+ int32_t len = uspoof_getSkeleton(sc_conf, 0, word.get_data(), -1, NULL, 0, &status);
skeletons.write[i] = (UChar *)memalloc(++len * sizeof(UChar));
status = U_ZERO_ERROR;
- uspoof_getSkeleton(sc, 0, word.get_data(), -1, skeletons.write[i], len, &status);
+ uspoof_getSkeleton(sc_conf, 0, word.get_data(), -1, skeletons.write[i], len, &status);
}
- int32_t len = uspoof_getSkeleton(sc, 0, utf16.get_data(), -1, NULL, 0, &status);
+ int32_t len = uspoof_getSkeleton(sc_conf, 0, utf16.get_data(), -1, NULL, 0, &status);
UChar *skel = (UChar *)memalloc(++len * sizeof(UChar));
status = U_ZERO_ERROR;
- uspoof_getSkeleton(sc, 0, utf16.get_data(), -1, skel, len, &status);
+ uspoof_getSkeleton(sc_conf, 0, utf16.get_data(), -1, skel, len, &status);
for (int i = 0; i < skeletons.size(); i++) {
if (u_strcmp(skel, skeletons[i]) == 0) {
match_index = i;
@@ -6143,7 +6145,6 @@ int64_t TextServerAdvanced::_is_confusable(const String &p_string, const PackedS
for (int i = 0; i < skeletons.size(); i++) {
memfree(skeletons.write[i]);
}
- uspoof_close(sc);
ERR_FAIL_COND_V_MSG(U_FAILURE(status), -1, u_errorName(status));
@@ -6159,19 +6160,18 @@ bool TextServerAdvanced::_spoof_check(const String &p_string) const {
UErrorCode status = U_ZERO_ERROR;
Char16String utf16 = p_string.utf16();
- USet *allowed = uset_openEmpty();
- uset_addAll(allowed, uspoof_getRecommendedSet(&status));
- uset_addAll(allowed, uspoof_getInclusionSet(&status));
-
- USpoofChecker *sc = uspoof_open(&status);
- uspoof_setAllowedChars(sc, allowed, &status);
- uspoof_setRestrictionLevel(sc, USPOOF_MODERATELY_RESTRICTIVE);
-
- int32_t bitmask = uspoof_check(sc, utf16.get_data(), -1, NULL, &status);
-
- uspoof_close(sc);
- uset_close(allowed);
+ if (allowed == nullptr) {
+ allowed = uset_openEmpty();
+ uset_addAll(allowed, uspoof_getRecommendedSet(&status));
+ uset_addAll(allowed, uspoof_getInclusionSet(&status));
+ }
+ if (sc_spoof == nullptr) {
+ sc_spoof = uspoof_open(&status);
+ uspoof_setAllowedChars(sc_spoof, allowed, &status);
+ uspoof_setRestrictionLevel(sc_spoof, USPOOF_MODERATELY_RESTRICTIVE);
+ }
+ int32_t bitmask = uspoof_check(sc_spoof, utf16.get_data(), -1, NULL, &status);
ERR_FAIL_COND_V_MSG(U_FAILURE(status), false, u_errorName(status));
return (bitmask != 0);
@@ -6587,5 +6587,17 @@ TextServerAdvanced::~TextServerAdvanced() {
FT_Done_FreeType(ft_library);
}
#endif
+ if (sc_spoof != nullptr) {
+ uspoof_close(sc_spoof);
+ sc_spoof = nullptr;
+ }
+ if (sc_conf != nullptr) {
+ uspoof_close(sc_conf);
+ sc_conf = nullptr;
+ }
+ if (allowed != nullptr) {
+ uset_close(allowed);
+ allowed = nullptr;
+ }
u_cleanup();
}
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index c7fe46d554..1acf5b21f0 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -159,6 +159,9 @@ class TextServerAdvanced : public TextServerExtension {
// ICU support data.
bool icu_data_loaded = false;
+ mutable USet *allowed = nullptr;
+ mutable USpoofChecker *sc_spoof = nullptr;
+ mutable USpoofChecker *sc_conf = nullptr;
// Font cache data.
diff --git a/modules/webp/SCsub b/modules/webp/SCsub
index 72ad1ea5e4..e78236a60b 100644
--- a/modules/webp/SCsub
+++ b/modules/webp/SCsub
@@ -13,6 +13,7 @@ if env["builtin_libwebp"]:
thirdparty_dir = "#thirdparty/libwebp/"
thirdparty_sources = [
"sharpyuv/sharpyuv.c",
+ "sharpyuv/sharpyuv_cpu.c",
"sharpyuv/sharpyuv_csp.c",
"sharpyuv/sharpyuv_dsp.c",
"sharpyuv/sharpyuv_gamma.c",
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index 1c00ebebb4..5c01d88a30 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -584,12 +584,11 @@ const GodotWebXR = {
}
const buf = GodotRuntime.malloc(point_count * 3 * 4);
- GodotRuntime.setHeapValue(buf, point_count, 'i32');
for (let i = 0; i < point_count; i++) {
const point = GodotWebXR.space.boundsGeometry[i];
- GodotRuntime.setHeapValue(buf + ((i * 3) + 1) * 4, point.x, 'float');
- GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.y, 'float');
- GodotRuntime.setHeapValue(buf + ((i * 3) + 3) * 4, point.z, 'float');
+ GodotRuntime.setHeapValue(buf + ((i * 3) + 0) * 4, point.x, 'float');
+ GodotRuntime.setHeapValue(buf + ((i * 3) + 1) * 4, point.y, 'float');
+ GodotRuntime.setHeapValue(buf + ((i * 3) + 2) * 4, point.z, 'float');
}
GodotRuntime.setHeapValue(r_points, buf, 'i32');