diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gltf/SCsub | 2 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFDocumentExtension.xml | 2 | ||||
-rw-r--r-- | modules/gltf/doc_classes/GLTFNode.xml | 3 | ||||
-rw-r--r-- | modules/gltf/extensions/SCsub | 9 | ||||
-rw-r--r-- | modules/gltf/gltf_defines.h | 2 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 53 | ||||
-rw-r--r-- | modules/gltf/gltf_document.h | 2 | ||||
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs | 2 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs | 70 | ||||
-rw-r--r-- | modules/text_server_adv/text_server_adv.cpp | 17 |
10 files changed, 82 insertions, 80 deletions
diff --git a/modules/gltf/SCsub b/modules/gltf/SCsub index 71f3ba58d9..5f111165fd 100644 --- a/modules/gltf/SCsub +++ b/modules/gltf/SCsub @@ -7,7 +7,7 @@ env_gltf = env_modules.Clone() # Godot source files env_gltf.add_source_files(env.modules_sources, "*.cpp") -env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp") env_gltf.add_source_files(env.modules_sources, "structures/*.cpp") +SConscript("extensions/SCsub") if env["tools"]: env_gltf.add_source_files(env.modules_sources, "editor/*.cpp") diff --git a/modules/gltf/doc_classes/GLTFDocumentExtension.xml b/modules/gltf/doc_classes/GLTFDocumentExtension.xml index d2a9022445..205f6c0f8f 100644 --- a/modules/gltf/doc_classes/GLTFDocumentExtension.xml +++ b/modules/gltf/doc_classes/GLTFDocumentExtension.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFDocumentExtension" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> + [GLTFDocument] extension class. </brief_description> <description> + Extends the functionality of the [GLTFDocument] class by allowing you to run arbitrary code at various stages of GLTF import or export. </description> <tutorials> </tutorials> diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml index e933e6046a..4d1aa89ac9 100644 --- a/modules/gltf/doc_classes/GLTFNode.xml +++ b/modules/gltf/doc_classes/GLTFNode.xml @@ -1,10 +1,13 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFNode" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> + GLTF node class. </brief_description> <description> + Represents a GLTF node. GLTF nodes may have names, transforms, children (other GLTF nodes), and more specialized properties (represented by their own classes). </description> <tutorials> + <link title="GLTF scene and node spec">https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_004_ScenesNodes.md"</link> </tutorials> <members> <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1"> diff --git a/modules/gltf/extensions/SCsub b/modules/gltf/extensions/SCsub new file mode 100644 index 0000000000..ad214bb79c --- /dev/null +++ b/modules/gltf/extensions/SCsub @@ -0,0 +1,9 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_gltf = env_modules.Clone() + +# Godot source files +env_gltf.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gltf/gltf_defines.h b/modules/gltf/gltf_defines.h index c20c87f798..9ee2397968 100644 --- a/modules/gltf/gltf_defines.h +++ b/modules/gltf/gltf_defines.h @@ -66,9 +66,9 @@ using GLTFBufferIndex = int; using GLTFBufferViewIndex = int; using GLTFCameraIndex = int; using GLTFImageIndex = int; +using GLTFLightIndex = int; using GLTFMaterialIndex = int; using GLTFMeshIndex = int; -using GLTFLightIndex = int; using GLTFNodeIndex = int; using GLTFSkeletonIndex = int; using GLTFSkinIndex = int; diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f5730e7137..53cf7285f9 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -191,7 +191,7 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { return Error::FAILED; } - /* STEP SERIALIZE SCENE */ + /* STEP SERIALIZE LIGHTS */ err = _serialize_lights(state); if (err != OK) { return Error::FAILED; @@ -401,47 +401,47 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { Array nodes; for (int i = 0; i < state->nodes.size(); i++) { Dictionary node; - Ref<GLTFNode> n = state->nodes[i]; + Ref<GLTFNode> gltf_node = state->nodes[i]; Dictionary extensions; node["extensions"] = extensions; - if (!n->get_name().is_empty()) { - node["name"] = n->get_name(); + if (!gltf_node->get_name().is_empty()) { + node["name"] = gltf_node->get_name(); } - if (n->camera != -1) { - node["camera"] = n->camera; + if (gltf_node->camera != -1) { + node["camera"] = gltf_node->camera; } - if (n->light != -1) { + if (gltf_node->light != -1) { Dictionary lights_punctual; extensions["KHR_lights_punctual"] = lights_punctual; - lights_punctual["light"] = n->light; + lights_punctual["light"] = gltf_node->light; } - if (n->mesh != -1) { - node["mesh"] = n->mesh; + if (gltf_node->mesh != -1) { + node["mesh"] = gltf_node->mesh; } - if (n->skin != -1) { - node["skin"] = n->skin; + if (gltf_node->skin != -1) { + node["skin"] = gltf_node->skin; } - if (n->skeleton != -1 && n->skin < 0) { + if (gltf_node->skeleton != -1 && gltf_node->skin < 0) { } - if (n->xform != Transform3D()) { - node["matrix"] = _xform_to_array(n->xform); + if (gltf_node->xform != Transform3D()) { + node["matrix"] = _xform_to_array(gltf_node->xform); } - if (!n->rotation.is_equal_approx(Quaternion())) { - node["rotation"] = _quaternion_to_array(n->rotation); + if (!gltf_node->rotation.is_equal_approx(Quaternion())) { + node["rotation"] = _quaternion_to_array(gltf_node->rotation); } - if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) { - node["scale"] = _vec3_to_arr(n->scale); + if (!gltf_node->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) { + node["scale"] = _vec3_to_arr(gltf_node->scale); } - if (!n->position.is_zero_approx()) { - node["translation"] = _vec3_to_arr(n->position); + if (!gltf_node->position.is_zero_approx()) { + node["translation"] = _vec3_to_arr(gltf_node->position); } - if (n->children.size()) { + if (gltf_node->children.size()) { Array children; - for (int j = 0; j < n->children.size(); j++) { - children.push_back(n->children[j]); + for (int j = 0; j < gltf_node->children.size(); j++) { + children.push_back(gltf_node->children[j]); } node["children"] = children; } @@ -450,7 +450,7 @@ Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; ERR_CONTINUE(ext.is_null()); ERR_CONTINUE(!state->scene_nodes.find(i)); - Error err = ext->export_node(state, n, state->json, state->scene_nodes[i]); + Error err = ext->export_node(state, gltf_node, node, state->scene_nodes[i]); ERR_CONTINUE(err != OK); } @@ -5046,7 +5046,7 @@ ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> sta return mi; } -Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) { +Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr); @@ -5102,6 +5102,7 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, const GLTFNodeInde return spatial; } + void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { bool retflag = true; _check_visibility(p_current, retflag); diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 36a2f94a4e..b3ed786a39 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -188,7 +188,7 @@ private: const GLTFNodeIndex bone_index); ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index); Camera3D *_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index); - Node3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Light3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index); Node3D *_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index); void _assign_scene_names(Ref<GLTFState> state); template <class T> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs index 1df41a905b..eeda1042ca 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs @@ -235,6 +235,8 @@ namespace Godot.SourceGenerators .Append(signalName) .Append(";\n"); + source.Append($" /// <inheritdoc cref=\"{signalDelegate.DelegateSymbol.FullQualifiedName()}\"/>\n"); + source.Append(" public event ") .Append(signalDelegate.DelegateSymbol.FullQualifiedName()) .Append(" ") diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs index ad4fce8daa..4d40724a83 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -69,51 +69,41 @@ namespace GodotTools.Build private void LoadIssuesFromFile(string csvFile) { - using (var file = new Godot.File()) + using var file = FileAccess.Open(csvFile, FileAccess.ModeFlags.Read); + + if (file == null) + return; + + while (!file.EofReached()) { - try - { - Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read); + string[] csvColumns = file.GetCsvLine(); - if (openError != Error.Ok) - return; + if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) + return; - while (!file.EofReached()) - { - string[] csvColumns = file.GetCsvLine(); - - if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) - return; - - if (csvColumns.Length != 7) - { - GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); - continue; - } - - var issue = new BuildIssue - { - Warning = csvColumns[0] == "warning", - File = csvColumns[1], - Line = int.Parse(csvColumns[2]), - Column = int.Parse(csvColumns[3]), - Code = csvColumns[4], - Message = csvColumns[5], - ProjectFile = csvColumns[6] - }; - - if (issue.Warning) - WarningCount += 1; - else - ErrorCount += 1; - - _issues.Add(issue); - } - } - finally + if (csvColumns.Length != 7) { - file.Close(); // Disposing it is not enough. We need to call Close() + GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); + continue; } + + var issue = new BuildIssue + { + Warning = csvColumns[0] == "warning", + File = csvColumns[1], + Line = int.Parse(csvColumns[2]), + Column = int.Parse(csvColumns[3]), + Code = csvColumns[4], + Message = csvColumns[5], + ProjectFile = csvColumns[6] + }; + + if (issue.Warning) + WarningCount += 1; + else + ErrorCount += 1; + + _issues.Add(issue); } } diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index d90870107b..b0f414f7f0 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -45,7 +45,6 @@ using namespace godot; // Headers for building as built-in module. #include "core/config/project_settings.h" -#include "core/core_bind.h" #include "core/error/error_macros.h" #include "core/object/worker_thread_pool.h" #include "core/string/print_string.h" @@ -53,8 +52,6 @@ using namespace godot; #include "modules/modules_enabled.gen.h" // For freetype, msdfgen. -using namespace core_bind; - #endif // Built-in ICU data. @@ -408,13 +405,12 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) { if (!icu_data_loaded) { String filename = (p_filename.is_empty()) ? String("res://") + _MKSTR(ICU_DATA_NAME) : p_filename; - Ref<File> f; - f.instantiate(); - if (f->open(filename, File::READ) != OK) { + Ref<FileAccess> f = FileAccess::open(filename, FileAccess::READ); + if (f.is_null()) { return false; } uint64_t len = f->get_length(); - PackedByteArray icu_data = f->get_buffer(len); + PackedByteArray icu_data = f->_get_buffer(len); UErrorCode err = U_ZERO_ERROR; udata_setCommonData(icu_data.ptr(), &err); @@ -455,16 +451,15 @@ bool TextServerAdvanced::save_support_data(const String &p_filename) const { // Store data to the res file if it's available. - Ref<File> f; - f.instantiate(); - if (f->open(p_filename, File::WRITE) != OK) { + Ref<FileAccess> f = FileAccess::open(p_filename, FileAccess::WRITE); + if (f.is_null()) { return false; } PackedByteArray icu_data; icu_data.resize(U_ICUDATA_SIZE); memcpy(icu_data.ptrw(), U_ICUDATA_ENTRY_POINT, U_ICUDATA_SIZE); - f->store_buffer(icu_data); + f->_store_buffer(icu_data); return true; #else |