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-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_gizmos.h1
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp12
3 files changed, 11 insertions, 6 deletions
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 3044887ef5..d4069b901f 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -283,6 +283,10 @@ String CSGShapeSpatialGizmoPlugin::get_name() const {
return "CSGShapes";
}
+int CSGShapeSpatialGizmoPlugin::get_priority() const {
+ return -1;
+}
+
bool CSGShapeSpatialGizmoPlugin::is_selectable_when_hidden() const {
return true;
}
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index b208c39938..0915d05111 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -42,6 +42,7 @@ class CSGShapeSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
public:
bool has_gizmo(Spatial *p_spatial);
String get_name() const;
+ int get_priority() const;
bool is_selectable_when_hidden() const;
void redraw(EditorSpatialGizmo *p_gizmo);
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index c7bb72c1fb..921b9f987b 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -457,12 +457,12 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
about_label->set_autowrap(true);
String about_text =
- String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
- "It is currently in an alpha stage and is not suitable for use in production.\n\n" +
- "As of Godot 3.1, C# support is not feature-complete and may crash in some situations. " +
- "Bugs and usability issues will be addressed gradually over future 3.x releases, " +
- "including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
- "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc:\n\n" +
+ String("C# support in Godot Engine is in late alpha stage and, while already usable, ") +
+ "it is not meant for use in production.\n\n" +
+ "Projects can be exported to Linux, macOS and Windows, but not yet to mobile or web platforms. " +
+ "Bugs and usability issues will be addressed gradually over future releases, " +
+ "potentially including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
+ "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, MSBuild version, IDE, etc.:\n\n" +
" https://github.com/godotengine/godot/issues\n\n" +
"Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
about_label->set_text(about_text);