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-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml1
-rw-r--r--modules/opensimplex/doc_classes/OpenSimplexNoise.xml1
2 files changed, 2 insertions, 0 deletions
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 7df261d2ba..86e7f9cc08 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -32,6 +32,7 @@
</member>
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="512">
Width of the generated texture.
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index dcda5c2324..ad82f87213 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -109,6 +109,7 @@
</argument>
<description>
Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</description>
</method>
</methods>