diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 19 | ||||
-rw-r--r-- | modules/gdscript/gdscript_functions.cpp | 24 | ||||
-rw-r--r-- | modules/gdscript/gdscript_functions.h | 5 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs | 11 | ||||
-rw-r--r-- | modules/mono/glue/gd_glue.cpp | 9 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | 75 | ||||
-rw-r--r-- | modules/visual_script/visual_script_builtin_funcs.cpp | 45 | ||||
-rw-r--r-- | modules/visual_script/visual_script_builtin_funcs.h | 5 |
8 files changed, 128 insertions, 65 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index e170667a30..95818e5fcf 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -921,7 +921,7 @@ [/codeblock] </description> </method> - <method name="rand_range"> + <method name="randf_range"> <return type="float"> </return> <argument index="0" name="from" type="float"> @@ -931,7 +931,22 @@ <description> Random range, any floating point value between [code]from[/code] and [code]to[/code]. [codeblock] - prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263 + prints(randf_range(-10, 10), randf_range(-10, 10)) # Prints e.g. -3.844535 7.45315 + [/codeblock] + </description> + </method> + <method name="randi_range"> + <return type="int"> + </return> + <argument index="0" name="from" type="int"> + </argument> + <argument index="1" name="to" type="int"> + </argument> + <description> + Random range, any 32-bit integer value between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code] they are swapped. + [codeblock] + print(randi_range(0, 1)) # Prints 0 or 1 + print(randi_range(-10, 1000)) # Prints any number from -10 to 1000 [/codeblock] </description> </method> diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 31ce63bc6e..ce4b3ca90c 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -83,7 +83,8 @@ const char *GDScriptFunctions::get_func_name(Function p_func) { "randomize", "randi", "randf", - "rand_range", + "randf_range", + "randi_range", "seed", "rand_seed", "deg2rad", @@ -419,7 +420,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ Math::randomize(); r_ret = Variant(); } break; - case MATH_RAND: { + case MATH_RANDI: { VALIDATE_ARG_COUNT(0); r_ret = Math::rand(); } break; @@ -427,12 +428,18 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ VALIDATE_ARG_COUNT(0); r_ret = Math::randf(); } break; - case MATH_RANDOM: { + case MATH_RANDF_RANGE: { VALIDATE_ARG_COUNT(2); VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); r_ret = Math::random((double)*p_args[0], (double)*p_args[1]); } break; + case MATH_RANDI_RANGE: { + VALIDATE_ARG_COUNT(2); + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + r_ret = Math::random((int)*p_args[0], (int)*p_args[1]); + } break; case MATH_SEED: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); @@ -1655,7 +1662,7 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { mi.return_val.type = Variant::NIL; return mi; } break; - case MATH_RAND: { + case MATH_RANDI: { MethodInfo mi("randi"); mi.return_val.type = Variant::INT; return mi; @@ -1665,11 +1672,16 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { mi.return_val.type = Variant::FLOAT; return mi; } break; - case MATH_RANDOM: { - MethodInfo mi("rand_range", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to")); + case MATH_RANDF_RANGE: { + MethodInfo mi("randf_range", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to")); mi.return_val.type = Variant::FLOAT; return mi; } break; + case MATH_RANDI_RANGE: { + MethodInfo mi("randi_range", PropertyInfo(Variant::INT, "from"), PropertyInfo(Variant::INT, "to")); + mi.return_val.type = Variant::INT; + return mi; + } break; case MATH_SEED: { MethodInfo mi("seed", PropertyInfo(Variant::INT, "seed")); mi.return_val.type = Variant::NIL; diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index 2c6dc02913..ea92808f42 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -73,9 +73,10 @@ public: MATH_MOVE_TOWARD, MATH_DECTIME, MATH_RANDOMIZE, - MATH_RAND, + MATH_RANDI, MATH_RANDF, - MATH_RANDOM, + MATH_RANDF_RANGE, + MATH_RANDI_RANGE, MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD, diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index e050d1fdd1..7f4777777c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -129,7 +129,12 @@ namespace Godot public static double RandRange(double from, double to) { - return godot_icall_GD_rand_range(from, to); + return godot_icall_GD_randf_range(from, to); + } + + public static int RandRange(int from, int to) + { + return godot_icall_GD_randi_range(from, to); } public static uint RandSeed(ulong seed, out ulong newSeed) @@ -238,9 +243,11 @@ namespace Godot [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_randomize(); + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static double godot_icall_GD_randf_range(double from, double to); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static double godot_icall_GD_rand_range(double from, double to); + internal extern static int godot_icall_GD_randi_range(int from, int to); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 5e892b616b..133692a88c 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -193,7 +193,11 @@ void godot_icall_GD_randomize() { Math::randomize(); } -double godot_icall_GD_rand_range(double from, double to) { +double godot_icall_GD_randf_range(double from, double to) { + return Math::random(from, to); +} + +int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { return Math::random(from, to); } @@ -298,7 +302,8 @@ void godot_register_gd_icalls() { mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf); mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi); mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize); - mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range); + mono_add_internal_call("Godot.GD::godot_icall_GD_randf_range", (void *)godot_icall_GD_randf_range); + mono_add_internal_call("Godot.GD::godot_icall_GD_randi_range", (void *)godot_icall_GD_randi_range); mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed); mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed); mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str); diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index ef4183e6f6..ca1215b0bd 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -111,115 +111,118 @@ <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> - <constant name="MATH_RAND" value="32" enum="BuiltinFunc"> + <constant name="MATH_RANDI" value="32" enum="BuiltinFunc"> Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> <constant name="MATH_RANDF" value="33" enum="BuiltinFunc"> Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> - <constant name="MATH_RANDOM" value="34" enum="BuiltinFunc"> + <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> Return a random floating-point value between the two inputs. </constant> - <constant name="MATH_SEED" value="35" enum="BuiltinFunc"> + <constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc"> + Return a random 32-bit integer value between the two inputs. + </constant> + <constant name="MATH_SEED" value="36" enum="BuiltinFunc"> Set the seed for the random number generator. </constant> - <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc"> + <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> Return a random value from the given seed, along with the new seed. </constant> - <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc"> + <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> Convert the input from degrees to radians. </constant> - <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc"> + <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc"> Convert the input from radians to degrees. </constant> - <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc"> + <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc"> Convert the input from linear volume to decibel volume. </constant> - <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc"> + <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc"> Convert the input from decibel volume to linear volume. </constant> - <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc"> + <constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc"> Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). </constant> - <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc"> + <constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc"> Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). </constant> - <constant name="MATH_WRAP" value="43" enum="BuiltinFunc"> + <constant name="MATH_WRAP" value="44" enum="BuiltinFunc"> </constant> - <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc"> + <constant name="MATH_WRAPF" value="45" enum="BuiltinFunc"> </constant> - <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> + <constant name="LOGIC_MAX" value="46" enum="BuiltinFunc"> Return the greater of the two numbers, also known as their maximum. </constant> - <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> + <constant name="LOGIC_MIN" value="47" enum="BuiltinFunc"> Return the lesser of the two numbers, also known as their minimum. </constant> - <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> + <constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc"> Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> - <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> + <constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc"> Return the nearest power of 2 to the input. </constant> - <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> + <constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc"> Create a [WeakRef] from the input. </constant> - <constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc"> + <constant name="FUNC_FUNCREF" value="51" enum="BuiltinFunc"> Create a [FuncRef] from the input. </constant> - <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc"> + <constant name="TYPE_CONVERT" value="52" enum="BuiltinFunc"> Convert between types. </constant> - <constant name="TYPE_OF" value="52" enum="BuiltinFunc"> + <constant name="TYPE_OF" value="53" enum="BuiltinFunc"> Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> - <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc"> + <constant name="TYPE_EXISTS" value="54" enum="BuiltinFunc"> Checks if a type is registered in the [ClassDB]. </constant> - <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc"> + <constant name="TEXT_CHAR" value="55" enum="BuiltinFunc"> Return a character with the given ascii value. </constant> - <constant name="TEXT_STR" value="55" enum="BuiltinFunc"> + <constant name="TEXT_STR" value="56" enum="BuiltinFunc"> Convert the input to a string. </constant> - <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc"> + <constant name="TEXT_PRINT" value="57" enum="BuiltinFunc"> Print the given string to the output window. </constant> - <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc"> + <constant name="TEXT_PRINTERR" value="58" enum="BuiltinFunc"> Print the given string to the standard error output. </constant> - <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc"> + <constant name="TEXT_PRINTRAW" value="59" enum="BuiltinFunc"> Print the given string to the standard output, without adding a newline. </constant> - <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc"> + <constant name="VAR_TO_STR" value="60" enum="BuiltinFunc"> Serialize a [Variant] to a string. </constant> - <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc"> + <constant name="STR_TO_VAR" value="61" enum="BuiltinFunc"> Deserialize a [Variant] from a string serialized using [constant VAR_TO_STR]. </constant> - <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc"> + <constant name="VAR_TO_BYTES" value="62" enum="BuiltinFunc"> Serialize a [Variant] to a [PackedByteArray]. </constant> - <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> + <constant name="BYTES_TO_VAR" value="63" enum="BuiltinFunc"> Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. </constant> - <constant name="COLORN" value="63" enum="BuiltinFunc"> + <constant name="COLORN" value="64" enum="BuiltinFunc"> Return the [Color] with the given name and alpha ranging from 0 to 1. [b]Note:[/b] Names are defined in [code]color_names.inc[/code]. </constant> - <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc"> + <constant name="MATH_SMOOTHSTEP" value="65" enum="BuiltinFunc"> Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] </constant> - <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc"> + <constant name="MATH_POSMOD" value="66" enum="BuiltinFunc"> </constant> - <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc"> + <constant name="MATH_LERP_ANGLE" value="67" enum="BuiltinFunc"> </constant> - <constant name="TEXT_ORD" value="67" enum="BuiltinFunc"> + <constant name="TEXT_ORD" value="68" enum="BuiltinFunc"> </constant> - <constant name="FUNC_MAX" value="68" enum="BuiltinFunc"> + <constant name="FUNC_MAX" value="69" enum="BuiltinFunc"> Represents the size of the [enum BuiltinFunc] enum. </constant> </constants> diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 177f9192b8..6cd4da8b51 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -73,7 +73,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "randomize", "randi", "randf", - "rand_range", + "randf_range", + "randi_range", "seed", "rand_seed", "deg2rad", @@ -143,7 +144,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const { int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { switch (p_func) { case MATH_RANDOMIZE: - case MATH_RAND: + case MATH_RANDI: case MATH_RANDF: return 0; case MATH_SIN: @@ -194,7 +195,8 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_POW: case MATH_EASE: case MATH_STEPIFY: - case MATH_RANDOM: + case MATH_RANDF_RANGE: + case MATH_RANDI_RANGE: case MATH_POLAR2CARTESIAN: case MATH_CARTESIAN2POLAR: case LOGIC_MAX: @@ -361,16 +363,23 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const } } break; case MATH_RANDOMIZE: - case MATH_RAND: + case MATH_RANDI: case MATH_RANDF: { } break; - case MATH_RANDOM: { + case MATH_RANDF_RANGE: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "from"); } else { return PropertyInfo(Variant::FLOAT, "to"); } } break; + case MATH_RANDI_RANGE: { + if (p_idx == 0) { + return PropertyInfo(Variant::INT, "from"); + } else { + return PropertyInfo(Variant::INT, "to"); + } + } break; case MATH_SEED: case MATH_RANDSEED: { return PropertyInfo(Variant::INT, "seed"); @@ -551,13 +560,16 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons } break; case MATH_RANDOMIZE: { } break; - case MATH_RAND: { + case MATH_RANDI: { t = Variant::INT; } break; case MATH_RANDF: - case MATH_RANDOM: { + case MATH_RANDF_RANGE: { t = Variant::FLOAT; } break; + case MATH_RANDI_RANGE: { + t = Variant::INT; + } break; case MATH_SEED: { } break; case MATH_RANDSEED: { @@ -861,17 +873,22 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in Math::randomize(); } break; - case VisualScriptBuiltinFunc::MATH_RAND: { + case VisualScriptBuiltinFunc::MATH_RANDI: { *r_return = Math::rand(); } break; case VisualScriptBuiltinFunc::MATH_RANDF: { *r_return = Math::randf(); } break; - case VisualScriptBuiltinFunc::MATH_RANDOM: { + case VisualScriptBuiltinFunc::MATH_RANDF_RANGE: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); *r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]); } break; + case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]); + } break; case VisualScriptBuiltinFunc::MATH_SEED: { VALIDATE_ARG_NUM(0); uint64_t seed = *p_inputs[0]; @@ -1283,9 +1300,10 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD); BIND_ENUM_CONSTANT(MATH_DECTIME); BIND_ENUM_CONSTANT(MATH_RANDOMIZE); - BIND_ENUM_CONSTANT(MATH_RAND); + BIND_ENUM_CONSTANT(MATH_RANDI); BIND_ENUM_CONSTANT(MATH_RANDF); - BIND_ENUM_CONSTANT(MATH_RANDOM); + BIND_ENUM_CONSTANT(MATH_RANDF_RANGE); + BIND_ENUM_CONSTANT(MATH_RANDI_RANGE); BIND_ENUM_CONSTANT(MATH_SEED); BIND_ENUM_CONSTANT(MATH_RANDSEED); BIND_ENUM_CONSTANT(MATH_DEG2RAD); @@ -1375,9 +1393,10 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/random", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOM>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index aee2ed79ce..b8586730b0 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -70,9 +70,10 @@ public: MATH_MOVE_TOWARD, MATH_DECTIME, MATH_RANDOMIZE, - MATH_RAND, + MATH_RANDI, MATH_RANDF, - MATH_RANDOM, + MATH_RANDF_RANGE, + MATH_RANDI_RANGE, MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD, |