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-rw-r--r--modules/gdscript/gdscript.cpp98
-rw-r--r--modules/gdscript/gdscript.h1
2 files changed, 53 insertions, 46 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index a72bb7ba49..68a5f6b83b 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -613,52 +613,7 @@ Error GDScript::reload(bool p_keep_state) {
_set_subclass_path(E->get(), path);
}
- // Copy the base rpc methods so we don't mask their IDs.
- rpc_functions.clear();
- rpc_variables.clear();
- if (base.is_valid()) {
- rpc_functions = base->rpc_functions;
- rpc_variables = base->rpc_variables;
- }
-
- GDScript *cscript = this;
- Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
- while (cscript) {
- // RPC Methods
- for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
- if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = E->get()->get_rpc_mode();
- if (-1 == rpc_functions.find(nd)) {
- rpc_functions.push_back(nd);
- }
- }
- }
- // RSet
- for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
- if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = E->get().rpc_mode;
- if (-1 == rpc_variables.find(nd)) {
- rpc_variables.push_back(nd);
- }
- }
- }
-
- if (cscript != this)
- sub_E = sub_E->next();
-
- if (sub_E)
- cscript = sub_E->get().ptr();
- else
- cscript = NULL;
- }
-
- // Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
- rpc_variables.sort_custom<SortNetData>();
+ _init_rpc_methods_properties();
return OK;
}
@@ -897,6 +852,8 @@ Error GDScript::load_byte_code(const String &p_path) {
_set_subclass_path(E->get(), path);
}
+ _init_rpc_methods_properties();
+
return OK;
}
@@ -1049,6 +1006,55 @@ void GDScript::_save_orphaned_subclasses() {
}
}
+void GDScript::_init_rpc_methods_properties() {
+ // Copy the base rpc methods so we don't mask their IDs.
+ rpc_functions.clear();
+ rpc_variables.clear();
+ if (base.is_valid()) {
+ rpc_functions = base->rpc_functions;
+ rpc_variables = base->rpc_variables;
+ }
+
+ GDScript *cscript = this;
+ Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
+ while (cscript) {
+ // RPC Methods
+ for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
+ if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
+ ScriptNetData nd;
+ nd.name = E->key();
+ nd.mode = E->get()->get_rpc_mode();
+ if (-1 == rpc_functions.find(nd)) {
+ rpc_functions.push_back(nd);
+ }
+ }
+ }
+ // RSet
+ for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
+ if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ ScriptNetData nd;
+ nd.name = E->key();
+ nd.mode = E->get().rpc_mode;
+ if (-1 == rpc_variables.find(nd)) {
+ rpc_variables.push_back(nd);
+ }
+ }
+ }
+
+ if (cscript != this)
+ sub_E = sub_E->next();
+
+ if (sub_E)
+ cscript = sub_E->get().ptr();
+ else
+ cscript = NULL;
+ }
+
+ // Sort so we are 100% that they are always the same.
+ rpc_functions.sort_custom<SortNetData>();
+ rpc_variables.sort_custom<SortNetData>();
+}
+
GDScript::~GDScript() {
for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
memdelete(E->get());
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 6598a0023b..5138c119ca 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -134,6 +134,7 @@ class GDScript : public Script {
bool _update_exports();
void _save_orphaned_subclasses();
+ void _init_rpc_methods_properties();
protected:
bool _get(const StringName &p_name, Variant &r_ret) const;