diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/gdscript_vm.cpp | 19 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs | 35 |
2 files changed, 42 insertions, 12 deletions
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 9b94b7a93e..7a11ea52f0 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -447,6 +447,9 @@ void (*type_init_function_table[])(Variant *) = { #define OP_GET_BASIS get_basis #define OP_GET_RID get_rid +#define METHOD_CALL_ON_NULL_VALUE_ERROR(method_pointer) "Cannot call method '" + (method_pointer)->get_name() + "' on a null value." +#define METHOD_CALL_ON_FREED_INSTANCE_ERROR(method_pointer) "Cannot call method '" + (method_pointer)->get_name() + "' on a previously freed instance." + Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state) { OPCODES_TABLE; @@ -1675,10 +1678,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a bool freed = false; Object *base_obj = base->get_validated_object_with_check(freed); if (freed) { - err_text = "Trying to call a function on a previously freed instance."; + err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method); OPCODE_BREAK; } else if (!base_obj) { - err_text = "Trying to call a function on a null value."; + err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method); OPCODE_BREAK; } #else @@ -1839,10 +1842,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a bool freed = false; \ Object *base_obj = base->get_validated_object_with_check(freed); \ if (freed) { \ - err_text = "Trying to call a function on a previously freed instance."; \ + err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method); \ OPCODE_BREAK; \ } else if (!base_obj) { \ - err_text = "Trying to call a function on a null value."; \ + err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method); \ OPCODE_BREAK; \ } \ const void **argptrs = call_args_ptr; \ @@ -1941,10 +1944,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a bool freed = false; Object *base_obj = base->get_validated_object_with_check(freed); if (freed) { - err_text = "Trying to call a function on a previously freed instance."; + err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method); OPCODE_BREAK; } else if (!base_obj) { - err_text = "Trying to call a function on a null value."; + err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method); OPCODE_BREAK; } #else @@ -2002,10 +2005,10 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a bool freed = false; Object *base_obj = base->get_validated_object_with_check(freed); if (freed) { - err_text = "Trying to call a function on a previously freed instance."; + err_text = METHOD_CALL_ON_FREED_INSTANCE_ERROR(method); OPCODE_BREAK; } else if (!base_obj) { - err_text = "Trying to call a function on a null value."; + err_text = METHOD_CALL_ON_NULL_VALUE_ERROR(method); OPCODE_BREAK; } #else diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs index 027eab30fc..79030c79cc 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GodotSynchronizationContext.cs @@ -1,17 +1,44 @@ using System; using System.Collections.Concurrent; -using System.Collections.Generic; using System.Threading; +using System.Threading.Tasks; namespace Godot { public sealed class GodotSynchronizationContext : SynchronizationContext, IDisposable { - private readonly BlockingCollection<KeyValuePair<SendOrPostCallback, object>> _queue = new(); + private readonly BlockingCollection<(SendOrPostCallback Callback, object State)> _queue = new(); + + public override void Send(SendOrPostCallback d, object state) + { + // Shortcut if we're already on this context + // Also necessary to avoid a deadlock, since Send is blocking + if (Current == this) + { + d(state); + return; + } + + var source = new TaskCompletionSource(); + + _queue.Add((st => + { + try + { + d(st); + } + finally + { + source.SetResult(); + } + }, state)); + + source.Task.Wait(); + } public override void Post(SendOrPostCallback d, object state) { - _queue.Add(new KeyValuePair<SendOrPostCallback, object>(d, state)); + _queue.Add((d, state)); } /// <summary> @@ -21,7 +48,7 @@ namespace Godot { while (_queue.TryTake(out var workItem)) { - workItem.Key(workItem.Value); + workItem.Callback(workItem.State); } } |