diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/denoise/config.py | 9 | ||||
-rw-r--r-- | modules/mono/build_scripts/mono_configure.py | 24 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs | 44 | ||||
-rw-r--r-- | modules/raycast/SCsub | 4 | ||||
-rw-r--r-- | modules/raycast/config.py | 16 |
5 files changed, 39 insertions, 58 deletions
diff --git a/modules/denoise/config.py b/modules/denoise/config.py index 521115dae5..350839651a 100644 --- a/modules/denoise/config.py +++ b/modules/denoise/config.py @@ -5,14 +5,7 @@ def can_build(env, platform): # as doing lightmap generation and denoising on Android or HTML5 # would be a bit far-fetched. desktop_platforms = ["linuxbsd", "macos", "windows"] - supported_arch = env["bits"] == "64" - if env["arch"] == "arm64": - supported_arch = False - if env["arch"].startswith("ppc"): - supported_arch = False - if env["arch"].startswith("rv"): - supported_arch = False - return env["tools"] and platform in desktop_platforms and supported_arch + return env["tools"] and platform in desktop_platforms and env["arch"] == "x86_64" def configure(env): diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 556c8e1563..66648b9654 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -18,7 +18,7 @@ def configure(env, env_mono): # is_android = env["platform"] == "android" # is_javascript = env["platform"] == "javascript" # is_ios = env["platform"] == "ios" - # is_ios_sim = is_ios and env["arch"] in ["x86", "x86_64"] + # is_ios_sim = is_ios and env["arch"] in ["x86_32", "x86_64"] tools_enabled = env["tools"] @@ -128,26 +128,22 @@ def find_dotnet_app_host_dir(env): def determine_runtime_identifier(env): + # The keys are Godot's names, the values are the Microsoft's names. + # List: https://docs.microsoft.com/en-us/dotnet/core/rid-catalog names_map = { "windows": "win", "macos": "osx", "linuxbsd": "linux", } - - # .NET RID architectures: x86, x64, arm, or arm64 - + arch_map = { + "x86_64": "x64", + "x86_32": "x86", + "arm64": "arm64", + "arm32": "arm", + } platform = env["platform"] - if is_desktop(platform): - if env["arch"] in ["arm", "arm32"]: - rid = "arm" - elif env["arch"] == "arm64": - rid = "arm64" - else: - bits = env["bits"] - bit_arch_map = {"64": "x64", "32": "x86"} - rid = bit_arch_map[bits] - return "%s-%s" % (names_map[platform], rid) + return "%s-%s" % (names_map[platform], arch_map[env["arch"]]) else: raise NotImplementedError() diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 8aec1bd656..fc325fc25b 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -75,8 +75,17 @@ namespace GodotTools.Export } else { - string bits = features.Contains("64") ? "64" : features.Contains("32") ? "32" : null; - CompileAssembliesForDesktop(exporter, platform, isDebug, bits, aotOpts, aotTempDir, outputDataDir, assembliesPrepared, bclDir); + string arch = ""; + if (features.Contains("x86_64")) { + arch = "x86_64"; + } else if (features.Contains("x86_32")) { + arch = "x86_32"; + } else if (features.Contains("arm64")) { + arch = "arm64"; + } else if (features.Contains("arm32")) { + arch = "arm32"; + } + CompileAssembliesForDesktop(exporter, platform, isDebug, arch, aotOpts, aotTempDir, outputDataDir, assembliesPrepared, bclDir); } } @@ -112,7 +121,7 @@ namespace GodotTools.Export } } - public static void CompileAssembliesForDesktop(ExportPlugin exporter, string platform, bool isDebug, string bits, AotOptions aotOpts, string aotTempDir, string outputDataDir, IDictionary<string, string> assemblies, string bclDir) + public static void CompileAssembliesForDesktop(ExportPlugin exporter, string platform, bool isDebug, string arch, AotOptions aotOpts, string aotTempDir, string outputDataDir, IDictionary<string, string> assemblies, string bclDir) { foreach (var assembly in assemblies) { @@ -126,9 +135,9 @@ namespace GodotTools.Export string outputFileName = assemblyName + ".dll" + outputFileExtension; string tempOutputFilePath = Path.Combine(aotTempDir, outputFileName); - var compilerArgs = GetAotCompilerArgs(platform, isDebug, bits, aotOpts, assemblyPath, tempOutputFilePath); + var compilerArgs = GetAotCompilerArgs(platform, isDebug, arch, aotOpts, assemblyPath, tempOutputFilePath); - string compilerDirPath = GetMonoCrossDesktopDirName(platform, bits); + string compilerDirPath = GetMonoCrossDesktopDirName(platform, arch); ExecuteCompiler(FindCrossCompiler(compilerDirPath), compilerArgs, bclDir); @@ -432,9 +441,9 @@ MONO_AOT_MODE_LAST = 1000, var androidToolPrefixes = new Dictionary<string, string> { - ["armeabi-v7a"] = "arm-linux-androideabi-", - ["arm64-v8a"] = "aarch64-linux-android-", - ["x86"] = "i686-linux-android-", + ["arm32"] = "arm-linux-androideabi-", + ["arm64"] = "aarch64-linux-android-", + ["x86_32"] = "i686-linux-android-", ["x86_64"] = "x86_64-linux-android-" }; @@ -547,9 +556,9 @@ MONO_AOT_MODE_LAST = 1000, { var androidAbis = new[] { - "armeabi-v7a", - "arm64-v8a", - "x86", + "arm32", + "arm64", + "x86_32", "x86_64" }; @@ -560,9 +569,9 @@ MONO_AOT_MODE_LAST = 1000, { var abiArchs = new Dictionary<string, string> { - ["armeabi-v7a"] = "armv7", - ["arm64-v8a"] = "aarch64-v8a", - ["x86"] = "i686", + ["arm32"] = "armv7", + ["arm64"] = "aarch64-v8a", + ["x86_32"] = "i686", ["x86_64"] = "x86_64" }; @@ -571,30 +580,25 @@ MONO_AOT_MODE_LAST = 1000, return $"{arch}-linux-android"; } - private static string GetMonoCrossDesktopDirName(string platform, string bits) + private static string GetMonoCrossDesktopDirName(string platform, string arch) { switch (platform) { case OS.Platforms.Windows: case OS.Platforms.UWP: { - string arch = bits == "64" ? "x86_64" : "i686"; return $"windows-{arch}"; } case OS.Platforms.MacOS: { - Debug.Assert(bits == null || bits == "64"); - string arch = "x86_64"; return $"{platform}-{arch}"; } case OS.Platforms.LinuxBSD: { - string arch = bits == "64" ? "x86_64" : "i686"; return $"linux-{arch}"; } case OS.Platforms.Haiku: { - string arch = bits == "64" ? "x86_64" : "i686"; return $"{platform}-{arch}"; } default: diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub index ef4c598194..074795759a 100644 --- a/modules/raycast/SCsub +++ b/modules/raycast/SCsub @@ -66,7 +66,7 @@ if env["builtin_embree"]: env_raycast.Append(CPPDEFINES=["EMBREE_TARGET_SSE2", "EMBREE_LOWEST_ISA", "TASKING_INTERNAL", "NDEBUG"]) if not env.msvc: - if env["arch"] in ["x86", "x86_64"]: + if env["arch"] == "x86_64": env_raycast.Append(CPPFLAGS=["-msse2", "-mxsave"]) if env["platform"] == "windows": @@ -83,7 +83,7 @@ if env["builtin_embree"]: env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) - if not env["arch"] in ["x86", "x86_64"] or env.msvc: + if env["arch"] == "arm64" or env.msvc: # Embree needs those, it will automatically use SSE2NEON in ARM env_thirdparty.Append(CPPDEFINES=["__SSE2__", "__SSE__"]) diff --git a/modules/raycast/config.py b/modules/raycast/config.py index 7e8b3e9840..438779343e 100644 --- a/modules/raycast/config.py +++ b/modules/raycast/config.py @@ -1,18 +1,6 @@ def can_build(env, platform): - # Depends on Embree library, which only supports x86_64 and aarch64. - if env["arch"].startswith("rv") or env["arch"].startswith("ppc"): - return False - - if platform == "android": - return env["android_arch"] in ["arm64v8", "x86_64"] - - if platform == "javascript": - return False # No SIMD support yet - - if env["bits"] == "32": - return False - - return True + # Depends on Embree library, which only supports x86_64 and arm64. + return env["arch"] in ["x86_64", "arm64"] def configure(env): |