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-rw-r--r--modules/gltf/gltf_document.cpp25
1 files changed, 16 insertions, 9 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 24d43858b5..be44f66423 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -3002,24 +3002,31 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
Ref<Image> img;
+ // First we honor the mime types if they were defined.
if (mimetype == "image/png") { // Load buffer as PNG.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
} else if (mimetype == "image/jpeg") { // Loader buffer as JPEG.
ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_jpg_mem_loader_func(data_ptr, data_size);
- } else {
- // We can land here if we got an URI with base64-encoded data with application/* MIME type,
- // and the optional mimeType property was not defined to tell us how to handle this data (or was invalid).
- // So let's try PNG first, then JPEG.
+ }
+
+ // If we didn't pass the above tests, we attempt loading as PNG and then
+ // JPEG directly.
+ // This covers URIs with base64-encoded data with application/* type but
+ // no optional mimeType property, or bufferViews with a bogus mimeType
+ // (e.g. `image/jpeg` but the data is actually PNG).
+ // That's not *exactly* what the spec mandates but this lets us be
+ // lenient with bogus glb files which do exist in production.
+ if (img.is_null()) { // Try PNG first.
ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE);
img = Image::_png_mem_loader_func(data_ptr, data_size);
- if (img.is_null()) {
- ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
- img = Image::_jpg_mem_loader_func(data_ptr, data_size);
- }
}
-
+ if (img.is_null()) { // And then JPEG.
+ ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE);
+ img = Image::_jpg_mem_loader_func(data_ptr, data_size);
+ }
+ // Now we've done our best, fix your scenes.
if (img.is_null()) {
ERR_PRINT(vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype));
state->images.push_back(Ref<Texture2D>());