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-rw-r--r--modules/SCsub2
-rw-r--r--modules/cscript/SCsub7
-rw-r--r--modules/cscript/godot_c.h567
-rw-r--r--modules/dds/register_types.cpp1
-rw-r--r--modules/dds/register_types.h1
-rw-r--r--modules/dds/texture_loader_dds.cpp15
-rw-r--r--modules/dds/texture_loader_dds.h1
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp14
-rw-r--r--modules/enet/networked_multiplayer_enet.h6
-rw-r--r--modules/enet/register_types.cpp1
-rw-r--r--modules/enet/register_types.h1
-rw-r--r--modules/etc/SCsub37
-rw-r--r--modules/etc/config.py11
-rw-r--r--modules/etc/image_etc.cpp203
-rw-r--r--modules/etc/image_etc.h (renamed from modules/etc1/image_etc.h)3
-rw-r--r--modules/etc/register_types.cpp (renamed from modules/etc1/register_types.cpp)7
-rw-r--r--modules/etc/register_types.h (renamed from modules/etc1/register_types.h)5
-rw-r--r--modules/etc/texture_loader_pkm.cpp (renamed from modules/etc1/texture_loader_pkm.cpp)3
-rw-r--r--modules/etc/texture_loader_pkm.h (renamed from modules/etc1/texture_loader_pkm.h)1
-rw-r--r--modules/etc1/SCsub20
-rw-r--r--modules/etc1/image_etc.cpp181
-rw-r--r--modules/freetype/SCsub7
-rw-r--r--modules/freetype/register_types.cpp1
-rw-r--r--modules/freetype/register_types.h1
-rw-r--r--modules/freetype/uwpdef.h1
-rw-r--r--modules/gdnative/SCsub13
-rw-r--r--modules/gdnative/config.py8
-rw-r--r--modules/gdnative/gdnative.cpp340
-rw-r--r--modules/gdnative/gdnative.h144
-rw-r--r--modules/gdnative/godot/array.cpp309
-rw-r--r--modules/gdnative/godot/array.h122
-rw-r--r--modules/gdnative/godot/basis.cpp272
-rw-r--r--modules/gdnative/godot/basis.h121
-rw-r--r--modules/gdnative/godot/color.cpp182
-rw-r--r--modules/gdnative/godot/color.h96
-rw-r--r--modules/gdnative/godot/dictionary.cpp155
-rw-r--r--modules/gdnative/godot/dictionary.h89
-rw-r--r--modules/gdnative/godot/gdnative.cpp190
-rw-r--r--modules/gdnative/godot/gdnative.h303
-rw-r--r--modules/gdnative/godot/icon.png.import23
-rw-r--r--modules/gdnative/godot/node_path.cpp116
-rw-r--r--modules/gdnative/godot/node_path.h77
-rw-r--r--modules/gdnative/godot/plane.cpp178
-rw-r--r--modules/gdnative/godot/plane.h93
-rw-r--r--modules/gdnative/godot/pool_arrays.cpp633
-rw-r--r--modules/gdnative/godot/pool_arrays.h316
-rw-r--r--modules/gdnative/godot/quat.cpp219
-rw-r--r--modules/gdnative/godot/quat.h104
-rw-r--r--modules/gdnative/godot/rect2.cpp157
-rw-r--r--modules/gdnative/godot/rect2.h86
-rw-r--r--modules/gdnative/godot/rect3.cpp219
-rw-r--r--modules/gdnative/godot/rect3.h108
-rw-r--r--modules/gdnative/godot/rid.cpp75
-rw-r--r--modules/gdnative/godot/rid.h64
-rw-r--r--modules/gdnative/godot/string.cpp1267
-rw-r--r--modules/gdnative/godot/string.h228
-rw-r--r--modules/gdnative/godot/transform.cpp223
-rw-r--r--modules/gdnative/godot/transform.h100
-rw-r--r--modules/gdnative/godot/transform2d.cpp210
-rw-r--r--modules/gdnative/godot/transform2d.h99
-rw-r--r--modules/gdnative/godot/variant.cpp481
-rw-r--r--modules/gdnative/godot/variant.h201
-rw-r--r--modules/gdnative/godot/vector2.cpp297
-rw-r--r--modules/gdnative/godot/vector2.h128
-rw-r--r--modules/gdnative/godot/vector3.cpp304
-rw-r--r--modules/gdnative/godot/vector3.h135
-rw-r--r--modules/gdnative/register_types.cpp101
-rw-r--r--modules/gdnative/register_types.h31
-rw-r--r--modules/gdscript/gd_compiler.cpp3
-rw-r--r--modules/gdscript/gd_compiler.h1
-rw-r--r--modules/gdscript/gd_editor.cpp171
-rw-r--r--modules/gdscript/gd_function.cpp71
-rw-r--r--modules/gdscript/gd_function.h3
-rw-r--r--modules/gdscript/gd_functions.cpp68
-rw-r--r--modules/gdscript/gd_functions.h2
-rw-r--r--modules/gdscript/gd_parser.cpp127
-rw-r--r--modules/gdscript/gd_parser.h4
-rw-r--r--modules/gdscript/gd_script.cpp36
-rw-r--r--modules/gdscript/gd_script.h12
-rw-r--r--modules/gdscript/gd_tokenizer.cpp322
-rw-r--r--modules/gdscript/gd_tokenizer.h5
-rw-r--r--modules/gdscript/register_types.cpp1
-rw-r--r--modules/gdscript/register_types.h1
-rw-r--r--modules/gridmap/grid_map.cpp32
-rw-r--r--modules/gridmap/grid_map.h3
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp227
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h15
-rw-r--r--modules/gridmap/register_types.cpp1
-rw-r--r--modules/gridmap/register_types.h1
-rw-r--r--modules/hdr/SCsub9
-rw-r--r--modules/hdr/config.py (renamed from modules/etc1/config.py)0
-rw-r--r--modules/hdr/image_loader_hdr.cpp161
-rw-r--r--modules/hdr/image_loader_hdr.h46
-rw-r--r--modules/hdr/register_types.cpp45
-rw-r--r--modules/hdr/register_types.h (renamed from modules/cscript/register_types.h)5
-rw-r--r--modules/jpg/image_loader_jpegd.cpp12
-rw-r--r--modules/jpg/image_loader_jpegd.h3
-rw-r--r--modules/jpg/register_types.cpp1
-rw-r--r--modules/jpg/register_types.h1
-rw-r--r--modules/nativescript/SCsub10
-rw-r--r--modules/nativescript/api_generator.cpp444
-rw-r--r--modules/nativescript/api_generator.h (renamed from modules/cscript/register_types.cpp)16
-rw-r--r--modules/nativescript/config.py8
-rw-r--r--modules/nativescript/godot_nativescript.cpp205
-rw-r--r--modules/nativescript/godot_nativescript.h227
-rw-r--r--modules/nativescript/nativescript.cpp1213
-rw-r--r--modules/nativescript/nativescript.h325
-rw-r--r--modules/nativescript/register_types.cpp118
-rw-r--r--modules/nativescript/register_types.h31
-rw-r--r--modules/ogg/register_types.cpp1
-rw-r--r--modules/ogg/register_types.h1
-rw-r--r--modules/openssl/SCsub11
-rw-r--r--modules/openssl/curl_hostcheck.c217
-rw-r--r--modules/openssl/curl_hostcheck.h39
-rw-r--r--modules/openssl/register_types.cpp1
-rw-r--r--modules/openssl/register_types.h1
-rw-r--r--modules/openssl/stream_peer_openssl.cpp5
-rw-r--r--modules/openssl/stream_peer_openssl.h9
-rw-r--r--modules/opus/audio_stream_opus.cpp1
-rw-r--r--modules/opus/audio_stream_opus.h1
-rw-r--r--modules/opus/register_types.cpp1
-rw-r--r--modules/opus/register_types.h1
-rw-r--r--modules/pbm/bitmap_loader_pbm.cpp1
-rw-r--r--modules/pbm/bitmap_loader_pbm.h1
-rw-r--r--modules/pbm/register_types.cpp1
-rw-r--r--modules/pbm/register_types.h1
-rw-r--r--modules/pvr/register_types.cpp1
-rw-r--r--modules/pvr/register_types.h1
-rw-r--r--modules/pvr/texture_loader_pvr.cpp44
-rw-r--r--modules/pvr/texture_loader_pvr.h1
-rw-r--r--modules/regex/regex.cpp27
-rw-r--r--modules/regex/regex.h1
-rw-r--r--modules/regex/register_types.cpp1
-rw-r--r--modules/regex/register_types.h1
-rw-r--r--modules/register_module_types.h1
-rw-r--r--modules/squish/image_compress_squish.cpp161
-rw-r--r--modules/squish/image_compress_squish.h4
-rw-r--r--modules/squish/register_types.cpp2
-rw-r--r--modules/squish/register_types.h1
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.cpp16
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.h5
-rw-r--r--modules/stb_vorbis/register_types.cpp1
-rw-r--r--modules/stb_vorbis/register_types.h1
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.cpp5
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.h1
-rw-r--r--modules/tga/SCsub9
-rw-r--r--modules/tga/config.py (renamed from modules/cscript/config.py)1
-rw-r--r--modules/tga/image_loader_tga.cpp314
-rw-r--r--modules/tga/image_loader_tga.h83
-rw-r--r--modules/tga/register_types.cpp45
-rw-r--r--modules/tga/register_types.h (renamed from modules/cscript/godot_c.cpp)6
-rw-r--r--modules/theora/register_types.cpp1
-rw-r--r--modules/theora/register_types.h1
-rw-r--r--modules/theora/video_stream_theora.cpp10
-rw-r--r--modules/theora/video_stream_theora.h1
-rw-r--r--modules/theora/yuv2rgb.h1123
-rw-r--r--modules/tinyexr/SCsub20
-rw-r--r--modules/tinyexr/config.py11
-rw-r--r--modules/tinyexr/image_loader_tinyexr.cpp168
-rw-r--r--modules/tinyexr/image_loader_tinyexr.h46
-rw-r--r--modules/tinyexr/register_types.cpp45
-rw-r--r--modules/tinyexr/register_types.h31
-rw-r--r--modules/visual_script/register_types.cpp4
-rw-r--r--modules/visual_script/register_types.h1
-rw-r--r--modules/visual_script/visual_script.cpp72
-rw-r--r--modules/visual_script/visual_script.h18
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp1
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h1
-rw-r--r--modules/visual_script/visual_script_editor.cpp405
-rw-r--r--modules/visual_script/visual_script_editor.h31
-rw-r--r--modules/visual_script/visual_script_expression.cpp17
-rw-r--r--modules/visual_script/visual_script_expression.h1
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp331
-rw-r--r--modules/visual_script/visual_script_flow_control.h7
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp477
-rw-r--r--modules/visual_script/visual_script_func_nodes.h41
-rw-r--r--modules/visual_script/visual_script_nodes.cpp316
-rw-r--r--modules/visual_script/visual_script_nodes.h56
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp17
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h1
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp1
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.h1
-rw-r--r--modules/vorbis/register_types.cpp1
-rw-r--r--modules/vorbis/register_types.h1
-rw-r--r--modules/webm/libvpx/SCsub2
-rw-r--r--modules/webm/register_types.cpp1
-rw-r--r--modules/webm/register_types.h1
-rw-r--r--modules/webm/video_stream_webm.cpp8
-rw-r--r--modules/webm/video_stream_webm.h1
-rw-r--r--modules/webp/image_loader_webp.cpp46
-rw-r--r--modules/webp/image_loader_webp.h3
-rw-r--r--modules/webp/register_types.cpp1
-rw-r--r--modules/webp/register_types.h1
193 files changed, 14672 insertions, 3376 deletions
diff --git a/modules/SCsub b/modules/SCsub
index 4b9c08cf78..d1c0cdc05c 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -7,7 +7,7 @@ env_modules = env.Clone()
Export('env_modules')
env.modules_sources = [
- "register_module_types.cpp",
+ "register_module_types.gen.cpp",
]
# env.add_source_files(env.modules_sources,"*.cpp")
Export('env')
diff --git a/modules/cscript/SCsub b/modules/cscript/SCsub
deleted file mode 100644
index 0882406761..0000000000
--- a/modules/cscript/SCsub
+++ /dev/null
@@ -1,7 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-
-env.add_source_files(env.modules_sources, "*.cpp")
-
-Export('env')
diff --git a/modules/cscript/godot_c.h b/modules/cscript/godot_c.h
deleted file mode 100644
index 58acbf8bf9..0000000000
--- a/modules/cscript/godot_c.h
+++ /dev/null
@@ -1,567 +0,0 @@
-/*************************************************************************/
-/* godot_c.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_C_H
-#define GODOT_C_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#if defined(GDAPI_BUILT_IN) || !defined(WINDOWS_ENABLED)
-#define GDAPI
-#elif defined(GDAPI_EXPORTS)
-#define GDAPI __declspec(dllexport)
-#else
-#define GDAPI __declspec(dllimport)
-#endif
-
-#define GODOT_API_VERSION 1
-
-typedef int godot_bool;
-
-#define GODOT_FALSE 0
-#define GODOT_TRUE 1
-
-////// Image
-
-#define GODOT_IMAGE_FORMAT_GRAYSCALE 0
-#define GODOT_IMAGE_FORMAT_INTENSITY 1
-#define GODOT_IMAGE_FORMAT_GRAYSCALE_ALPHA 2
-#define GODOT_IMAGE_FORMAT_RGB 3
-#define GODOT_IMAGE_FORMAT_RGBA 4
-#define GODOT_IMAGE_FORMAT_INDEXED 5
-#define GODOT_IMAGE_FORMAT_INDEXED_ALPHA 6
-#define GODOT_IMAGE_FORMAT_YUV_422 7
-#define GODOT_IMAGE_FORMAT_YUV_444 8
-#define GODOT_IMAGE_FORMAT_BC1 9
-#define GODOT_IMAGE_FORMAT_BC2 10
-#define GODOT_IMAGE_FORMAT_BC3 11
-#define GODOT_IMAGE_FORMAT_BC4 12
-#define GODOT_IMAGE_FORMAT_BC5 13
-#define GODOT_IMAGE_FORMAT_PVRTC2 14
-#define GODOT_IMAGE_FORMAT_PVRTC2_ALPHA 15
-#define GODOT_IMAGE_FORMAT_PVRTC4 16
-#define GODOT_IMAGE_FORMAT_PVRTC4_ALPHA 17
-#define GODOT_IMAGE_FORMAT_ETC 18
-#define GODOT_IMAGE_FORMAT_ATC 19
-#define GODOT_IMAGE_FORMAT_ATC_ALPHA_EXPLICIT 20
-#define GODOT_IMAGE_FORMAT_ATC_ALPHA_INTERPOLATED 21
-
-typedef void *godot_image;
-
-godot_image GDAPI godot_image_create_empty();
-godot_image GDAPI godot_image_create(int p_width, int p_height, int p_format, int p_use_mipmaps);
-godot_image GDAPI godot_image_create_with_data(int p_width, int p_height, int p_format, int p_use_mipmaps, unsigned char *p_buffer);
-int GDAPI godot_image_get_width(godot_image p_image);
-int GDAPI godot_image_get_height(godot_image p_image);
-int GDAPI godot_image_get_format(godot_image p_image);
-int GDAPI godot_image_get_mipmap_count(godot_image p_image);
-godot_image GDAPI godot_image_copy(godot_image p_image);
-void GDAPI godot_image_free(godot_image p_image);
-
-////// RID
-
-typedef void *godot_rid;
-
-godot_rid GDAPI godot_rid_create();
-godot_rid GDAPI godot_rid_copy(godot_rid p_rid);
-void GDAPI godot_rid_free(godot_rid p_rid);
-
-////// Variant (forward declared)
-
-typedef void *godot_variant;
-
-////// Dictionary
-
-typedef void *godot_dictionary;
-
-godot_dictionary GDAPI godot_dictionary_create();
-void GDAPI godot_dictionary_has(godot_dictionary p_dictionary, godot_variant p_key);
-godot_variant GDAPI godot_dictionary_get(godot_dictionary p_dictionary, godot_variant p_key);
-void GDAPI godot_dictionary_insert(godot_dictionary p_dictionary, godot_variant p_key, godot_variant p_value);
-void GDAPI godot_dictionary_remove(godot_dictionary p_dictionary, godot_variant p_key);
-void GDAPI godot_dictionary_clear(godot_dictionary p_dictionary);
-int GDAPI godot_dictionary_get_size(godot_dictionary p_dictionary);
-void GDAPI godot_dictionary_get_keys(godot_dictionary p_dictionary, godot_variant *p_keys);
-godot_dictionary GDAPI godot_dictionary_copy(godot_dictionary p_dictionary);
-void GDAPI godot_dictionary_free(godot_dictionary p_dictionary);
-
-////// Array
-
-typedef void *godot_array;
-
-godot_array GDAPI godot_array_create();
-godot_variant GDAPI godot_array_get(godot_array p_array, int p_index);
-void GDAPI godot_array_set(godot_array p_array, int p_index, godot_variant p_value);
-void GDAPI godot_array_resize(godot_array p_array, int p_size);
-void GDAPI godot_array_insert(godot_array p_array, int p_position, godot_variant p_value);
-void GDAPI godot_array_remove(godot_array p_array, int p_position);
-void GDAPI godot_array_clear(godot_array p_array);
-int GDAPI godot_array_get_size(godot_array p_array);
-int GDAPI godot_array_find(godot_array p_array, godot_variant p_value, int p_from_pos = -1);
-godot_array GDAPI godot_array_copy(godot_array p_array);
-void GDAPI godot_array_free(godot_array p_array);
-
-////// InputEvent
-
-#define INPUT_EVENT_BUTTON_LEFT 1
-#define INPUT_EVENT_BUTTON_RIGHT 2
-#define INPUT_EVENT_BUTTON_MIDDLE 3
-#define INPUT_EVENT_BUTTON_WHEEL_UP 4
-#define INPUT_EVENT_BUTTON_WHEEL_DOWN 5
-#define INPUT_EVENT_BUTTON_WHEEL_LEFT 6
-#define INPUT_EVENT_BUTTON_WHEEL_RIGHT 7
-#define INPUT_EVENT_BUTTON_MASK_LEFT (1 << (INPUT_EVENT_BUTTON_LEFT - 1))
-#define INPUT_EVENT_BUTTON_MASK_RIGHT (1 << (INPUT_EVENT_BUTTON_RIGHT - 1))
-#define INPUT_EVENT_BUTTON_MASK_MIDDLE (1 << (INPUT_EVENT_BUTTON_MIDDLE - 1))
-
-#define INPUT_EVENT_TYPE_NONE 0
-#define INPUT_EVENT_TYPE_KEY 1
-#define INPUT_EVENT_TYPE_MOUSE_MOTION 2
-#define INPUT_EVENT_TYPE_MOUSE_BUTTON 3
-#define INPUT_EVENT_TYPE_JOYPAD_MOTION 4
-#define INPUT_EVENT_TYPE_JOYPAD_BUTTON 5
-#define INPUT_EVENT_TYPE_SCREEN_TOUCH 6
-#define INPUT_EVENT_TYPE_SCREEN_DRAG 7
-#define INPUT_EVENT_TYPE_ACTION 8
-
-typedef void *godot_input_event;
-
-godot_input_event GDAPI godot_input_event_create();
-godot_input_event GDAPI godot_input_event_copy(godot_input_event p_input_event);
-void GDAPI godot_input_event_free(godot_input_event p_input_event);
-
-int GDAPI godot_input_event_get_type(godot_input_event p_event);
-int GDAPI godot_input_event_get_device(godot_input_event p_event);
-
-godot_bool GDAPI godot_input_event_mod_has_alt(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_mod_has_ctrl(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_mod_has_command(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_mod_has_shift(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_mod_has_meta(godot_input_event p_event);
-
-int GDAPI godot_input_event_key_get_scancode(godot_input_event p_event);
-int GDAPI godot_input_event_key_get_unicode(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_key_is_pressed(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_key_is_echo(godot_input_event p_event);
-
-int GDAPI godot_input_event_mouse_get_x(godot_input_event p_event);
-int GDAPI godot_input_event_mouse_get_y(godot_input_event p_event);
-int GDAPI godot_input_event_mouse_get_global_x(godot_input_event p_event);
-int GDAPI godot_input_event_mouse_get_global_y(godot_input_event p_event);
-int GDAPI godot_input_event_mouse_get_button_mask(godot_input_event p_event);
-
-int GDAPI godot_input_event_mouse_button_get_button_index(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_mouse_button_is_pressed(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_mouse_button_is_doubleclick(godot_input_event p_event);
-
-int GDAPI godot_input_event_mouse_motion_get_relative_x(godot_input_event p_event);
-int GDAPI godot_input_event_mouse_motion_get_relative_y(godot_input_event p_event);
-
-int GDAPI godot_input_event_mouse_motion_get_speed_x(godot_input_event p_event);
-int GDAPI godot_input_event_mouse_motion_get_speed_y(godot_input_event p_event);
-
-int GDAPI godot_input_event_joypad_motion_get_axis(godot_input_event p_event);
-float GDAPI godot_input_event_joypad_motion_get_axis_value(godot_input_event p_event);
-
-int GDAPI godot_input_event_joypad_button_get_button_index(godot_input_event p_event);
-godot_bool GDAPI godot_input_event_joypad_button_is_pressed(godot_input_event p_event);
-float GDAPI godot_input_event_joypad_button_get_pressure(godot_input_event p_event);
-
-int GDAPI godot_input_event_screen_touch_get_index(godot_input_event p_event);
-int GDAPI godot_input_event_screen_touch_get_x(godot_input_event p_event);
-int GDAPI godot_input_event_screen_touch_get_y(godot_input_event p_event);
-int GDAPI godot_input_event_screen_touch_is_pressed(godot_input_event p_event);
-
-int GDAPI godot_input_event_screen_drag_get_index(godot_input_event p_event);
-int GDAPI godot_input_event_screen_drag_get_x(godot_input_event p_event);
-int GDAPI godot_input_event_screen_drag_get_y(godot_input_event p_event);
-int GDAPI godot_input_event_screen_drag_get_relative_x(godot_input_event p_event);
-int GDAPI godot_input_event_screen_drag_get_relative_y(godot_input_event p_event);
-int GDAPI godot_input_event_screen_drag_get_speed_x(godot_input_event p_event);
-int GDAPI godot_input_event_screen_drag_get_speed_y(godot_input_event p_event);
-
-int GDAPI godot_input_event_is_action(godot_input_event p_event, char *p_action);
-int GDAPI godot_input_event_is_action_pressed(godot_input_event p_event, char *p_action);
-
-////// ByteArray
-
-typedef void *godot_byte_array;
-
-godot_byte_array GDAPI godot_byte_array_create();
-godot_byte_array GDAPI godot_byte_array_copy(godot_byte_array p_byte_array);
-void GDAPI godot_byte_array_free(godot_byte_array p_byte_array);
-
-int GDAPI godot_byte_array_get_size(godot_byte_array p_byte_array);
-unsigned char GDAPI godot_byte_array_get(godot_byte_array p_byte_array, int p_index);
-void GDAPI godot_byte_array_set(godot_byte_array p_byte_array, int p_index, unsigned char p_value);
-void GDAPI godot_byte_array_remove(godot_byte_array p_byte_array, int p_index);
-void GDAPI godot_byte_array_clear(godot_byte_array p_byte_array);
-
-typedef void *godot_byte_array_lock;
-
-godot_byte_array_lock GDAPI godot_byte_array_get_lock(godot_byte_array p_byte_array);
-unsigned char GDAPI *godot_byte_array_lock_get_pointer(godot_byte_array_lock p_byte_array_lock);
-void GDAPI godot_byte_array_lock_free(godot_byte_array_lock p_byte_array_lock);
-
-godot_image GDAPI godot_image_create_with_array(int p_width, int p_height, int p_format, int p_use_mipmaps, godot_array p_array);
-godot_byte_array GDAPI godot_image_get_data(godot_image p_image);
-
-////// IntArray
-
-typedef void *godot_int_array;
-
-godot_int_array GDAPI godot_int_array_create();
-godot_int_array GDAPI godot_int_array_copy(godot_int_array p_int_array);
-void GDAPI godot_int_array_free(godot_int_array p_int_array);
-
-int GDAPI godot_int_array_get_size(godot_int_array p_int_array);
-int GDAPI godot_int_array_get(godot_int_array p_int_array, int p_index);
-void GDAPI godot_int_array_set(godot_int_array p_int_array, int p_index, int p_value);
-void GDAPI godot_int_array_remove(godot_int_array p_int_array, int p_index);
-void GDAPI godot_int_array_clear(godot_int_array p_int_array);
-
-typedef void *godot_int_array_lock;
-
-godot_int_array_lock GDAPI godot_int_array_get_lock(godot_int_array p_int_array);
-int GDAPI *godot_int_array_lock_get_pointer(godot_int_array_lock p_int_array_lock);
-void GDAPI godot_int_array_lock_free(godot_int_array_lock p_int_array_lock);
-
-////// RealArray
-
-typedef void *godot_real_array;
-
-godot_real_array GDAPI godot_real_array_create();
-godot_real_array GDAPI godot_real_array_copy(godot_real_array p_real_array);
-void GDAPI godot_real_array_free(godot_real_array p_real_array);
-
-int GDAPI godot_real_array_get_size(godot_real_array p_real_array);
-float GDAPI godot_real_array_get(godot_real_array p_real_array, int p_index);
-void GDAPI godot_real_array_set(godot_real_array p_real_array, int p_index, float p_value);
-void GDAPI godot_real_array_remove(godot_real_array p_real_array, int p_index);
-void GDAPI godot_real_array_clear(godot_real_array p_real_array);
-
-typedef void *godot_real_array_lock;
-
-godot_real_array_lock GDAPI godot_real_array_get_lock(godot_real_array p_real_array);
-float GDAPI *godot_real_array_lock_get_pointer(godot_real_array_lock p_real_array_lock);
-void GDAPI godot_real_array_lock_free(godot_real_array_lock p_real_array_lock);
-
-////// StringArray
-
-typedef void *godot_string_array;
-
-godot_string_array GDAPI godot_string_array_create();
-godot_string_array GDAPI godot_string_array_copy(godot_string_array p_string_array);
-void GDAPI godot_string_array_free(godot_string_array p_string_array);
-
-int GDAPI godot_string_array_get_size(godot_string_array p_string_array);
-int GDAPI godot_string_array_get(godot_string_array p_string_array, int p_index, unsigned char *p_string, int p_max_len);
-void GDAPI godot_string_array_set(godot_string_array p_string_array, int p_index, unsigned char *p_string);
-void GDAPI godot_string_array_remove(godot_string_array p_string_array, int p_index);
-void GDAPI godot_string_array_clear(godot_string_array p_string_array);
-
-////// Vector2Array
-
-typedef void *godot_vector2_array;
-
-godot_vector2_array GDAPI godot_vector2_array_create();
-godot_vector2_array GDAPI godot_vector2_array_copy(godot_vector2_array p_vector2_array);
-void GDAPI godot_vector2_array_free(godot_vector2_array p_vector2_array);
-
-int GDAPI godot_vector2_array_get_size(godot_vector2_array p_vector2_array);
-int GDAPI godot_vector2_array_get_stride(godot_vector2_array p_vector2_array);
-void GDAPI godot_vector2_array_get(godot_vector2_array p_vector2_array, int p_index, float *p_vector2);
-void GDAPI godot_vector2_array_set(godot_vector2_array p_vector2_array, int p_index, float *p_vector2);
-void GDAPI godot_vector2_array_remove(godot_vector2_array p_vector2_array, int p_index);
-void GDAPI godot_vector2_array_clear(godot_vector2_array p_vector2_array);
-
-typedef void *godot_vector2_array_lock;
-
-godot_vector2_array_lock GDAPI godot_vector2_array_get_lock(godot_vector2_array p_vector2_array);
-float GDAPI *godot_vector2_array_lock_get_pointer(godot_vector2_array_lock p_vector2_array_lock);
-void GDAPI godot_vector2_array_lock_free(godot_vector2_array_lock p_vector2_array_lock);
-
-////// Vector3Array
-
-typedef void *godot_vector3_array;
-
-godot_vector3_array GDAPI godot_vector3_array_create();
-godot_vector3_array GDAPI godot_vector3_array_copy(godot_vector3_array p_vector3_array);
-void GDAPI godot_vector3_array_free(godot_vector3_array p_vector3_array);
-
-int GDAPI godot_vector3_array_get_size(godot_vector3_array p_vector3_array);
-int GDAPI godot_vector3_array_get_stride(godot_vector3_array p_vector3_array);
-void GDAPI godot_vector3_array_get(godot_vector3_array p_vector3_array, int p_index, float *p_vector3);
-void GDAPI godot_vector3_array_set(godot_vector3_array p_vector3_array, int p_index, float *p_vector3);
-void GDAPI godot_vector3_array_remove(godot_vector3_array p_vector3_array, int p_index);
-void GDAPI godot_vector3_array_clear(godot_vector3_array p_vector3_array);
-
-typedef void *godot_vector3_array_lock;
-
-godot_vector3_array_lock GDAPI godot_vector3_array_get_lock(godot_vector3_array p_vector3_array);
-float GDAPI *godot_vector3_array_lock_get_pointer(godot_vector3_array_lock p_vector3_array_lock);
-void GDAPI godot_vector3_array_lock_free(godot_vector3_array_lock p_vector3_array_lock);
-
-////// ColorArray
-
-typedef void *godot_color_array;
-
-godot_color_array GDAPI godot_color_array_create();
-godot_color_array GDAPI godot_color_array_copy(godot_color_array p_color_array);
-void GDAPI godot_color_array_free(godot_color_array p_color_array);
-
-int GDAPI godot_color_array_get_size(godot_color_array p_color_array);
-int GDAPI godot_color_array_get_stride(godot_color_array p_color_array);
-void GDAPI godot_color_array_get(godot_color_array p_color_array, int p_index, float *p_color);
-void GDAPI godot_color_array_set(godot_color_array p_color_array, int p_index, float *p_color);
-void GDAPI godot_color_array_remove(godot_color_array p_color_array, int p_index);
-void GDAPI godot_color_array_clear(godot_color_array p_color_array);
-
-typedef void *godot_color_array_lock;
-
-godot_color_array_lock GDAPI godot_color_array_get_lock(godot_color_array p_color_array);
-float GDAPI *godot_color_array_lock_get_pointer(godot_color_array_lock p_color_array_lock);
-void GDAPI godot_color_array_lock_free(godot_color_array_lock p_color_array_lock);
-
-////// Instance (forward declared)
-
-typedef void *godot_instance;
-
-////// Variant
-
-#define GODOT_VARIANT_NIL 0
-#define GODOT_VARIANT_BOOL 1
-#define GODOT_VARIANT_INT 2
-#define GODOT_VARIANT_REAL 3
-#define GODOT_VARIANT_STRING 4
-#define GODOT_VARIANT_VECTOR2 5
-#define GODOT_VARIANT_RECT2 6
-#define GODOT_VARIANT_VECTOR3 7
-#define GODOT_VARIANT_MATRIX32 8
-#define GODOT_VARIANT_PLANE 9
-#define GODOT_VARIANT_QUAT 10
-#define GODOT_VARIANT_AABB 11
-#define GODOT_VARIANT_MATRIX3 12
-#define GODOT_VARIANT_TRANSFORM 13
-#define GODOT_VARIANT_COLOR 14
-#define GODOT_VARIANT_IMAGE 15
-#define GODOT_VARIANT_NODE_PATH 16
-#define GODOT_VARIANT_RID 17
-#define GODOT_VARIANT_OBJECT 18
-#define GODOT_VARIANT_INPUT_EVENT 19
-#define GODOT_VARIANT_DICTIONARY 20
-#define GODOT_VARIANT_ARRAY 21
-#define GODOT_VARIANT_BYTE_ARRAY 22
-#define GODOT_VARIANT_INT_ARRAY 23
-#define GODOT_VARIANT_REAL_ARRAY 24
-#define GODOT_VARIANT_STRING_ARRAY 25
-#define GODOT_VARIANT_VECTOR2_ARRAY 26
-#define GODOT_VARIANT_VECTOR3_ARRAY 27
-#define GODOT_VARIANT_COLOR_ARRAY 28
-#define GODOT_VARIANT_MAX 29
-
-godot_variant *godot_variant_new();
-
-int GDAPI godot_variant_get_type(godot_variant p_variant);
-
-void GDAPI godot_variant_set_null(godot_variant p_variant);
-void GDAPI godot_variant_set_bool(godot_variant p_variant, godot_bool p_bool);
-void GDAPI godot_variant_set_int(godot_variant p_variant, int p_int);
-void GDAPI godot_variant_set_float(godot_variant p_variant, int p_float);
-void GDAPI godot_variant_set_string(godot_variant p_variant, char *p_string);
-void GDAPI godot_variant_set_vector2(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_rect2(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_vector3(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_matrix32(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_plane(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_aabb(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_matrix3(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_transform(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_color(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_set_image(godot_variant p_variant, godot_image *p_image);
-void GDAPI godot_variant_set_node_path(godot_variant p_variant, char *p_path);
-void GDAPI godot_variant_set_rid(godot_variant p_variant, char *p_path);
-void GDAPI godot_variant_set_instance(godot_variant p_variant, godot_instance p_instance);
-void GDAPI godot_variant_set_input_event(godot_variant p_variant, godot_input_event p_instance);
-void GDAPI godot_variant_set_dictionary(godot_variant p_variant, godot_dictionary p_dictionary);
-void GDAPI godot_variant_set_array(godot_variant p_variant, godot_array p_array);
-void GDAPI godot_variant_set_byte_array(godot_variant p_variant, godot_byte_array p_array);
-void GDAPI godot_variant_set_int_array(godot_variant p_variant, godot_byte_array p_array);
-void GDAPI godot_variant_set_string_array(godot_variant p_variant, godot_string_array p_array);
-void GDAPI godot_variant_set_vector2_array(godot_variant p_variant, godot_vector2_array p_array);
-void GDAPI godot_variant_set_vector3_array(godot_variant p_variant, godot_vector3_array p_array);
-void GDAPI godot_variant_set_color_array(godot_variant p_variant, godot_color_array p_array);
-
-godot_bool GDAPI godot_variant_get_bool(godot_variant p_variant);
-int GDAPI godot_variant_get_int(godot_variant p_variant);
-float GDAPI godot_variant_get_float(godot_variant p_variant);
-int GDAPI godot_variant_get_string(godot_variant p_variant, char *p_string, int p_bufsize);
-void GDAPI godot_variant_get_vector2(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_rect2(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_vector3(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_matrix32(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_plane(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_aabb(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_matrix3(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_transform(godot_variant p_variant, float *p_elems);
-void GDAPI godot_variant_get_color(godot_variant p_variant, float *p_elems);
-godot_image GDAPI *godot_variant_get_image(godot_variant p_variant);
-int GDAPI godot_variant_get_node_path(godot_variant p_variant, char *p_path, int p_bufsize);
-godot_rid GDAPI godot_variant_get_rid(godot_variant p_variant);
-godot_instance GDAPI godot_variant_get_instance(godot_variant p_variant);
-void GDAPI godot_variant_get_input_event(godot_variant p_variant, godot_input_event);
-void GDAPI godot_variant_get_dictionary(godot_variant p_variant, godot_dictionary);
-godot_array GDAPI godot_variant_get_array(godot_variant p_variant);
-godot_byte_array GDAPI godot_variant_get_byte_array(godot_variant p_variant);
-godot_byte_array GDAPI godot_variant_get_int_array(godot_variant p_variant);
-godot_string_array GDAPI godot_variant_get_string_array(godot_variant p_variant);
-godot_vector2_array GDAPI godot_variant_get_vector2_array(godot_variant p_variant);
-godot_vector3_array GDAPI godot_variant_get_vector3_array(godot_variant p_variant);
-godot_color_array GDAPI godot_variant_get_color_array(godot_variant p_variant);
-
-void GDAPI godot_variant_delete(godot_variant p_variant);
-
-////// Class
-///
-
-char GDAPI **godot_class_get_list(); //get list of classes in array to array of strings, must be freed, use godot_list_free()
-
-int GDAPI godot_class_get_base(char *p_class, char *p_base, int p_max_len);
-int GDAPI godot_class_get_name(char *p_class, char *p_base, int p_max_len);
-
-char GDAPI **godot_class_get_method_list(char *p_class); //free with godot_list_free()
-int GDAPI godot_class_method_get_argument_count(char *p_class, char *p_method);
-int GDAPI godot_class_method_get_argument_type(char *p_class, char *p_method, int p_argument);
-godot_variant GDAPI godot_class_method_get_argument_default_value(char *p_class, char *p_method, int p_argument);
-
-char GDAPI **godot_class_get_constant_list(char *p_class); //free with godot_list_free()
-int GDAPI godot_class_constant_get_value(char *p_class, char *p_constant);
-
-////// Instance
-
-typedef int godot_call_error;
-
-#define GODOT_CALL_OK
-#define GODOT_CALL_ERROR_WRONG_ARGUMENTS
-#define GODOT_CALL_ERROR_INVALID_INSTANCE
-
-godot_instance GDAPI godot_instance_new(char *p_class);
-int GDAPI godot_instance_get_class(godot_instance p_instance, char *p_class, int p_max_len);
-
-typedef struct {
- char *name;
- int hint;
- char *hint_string;
- int usage;
-} godot_property_info;
-
-godot_call_error GDAPI godot_instance_call(godot_instance p_instance, char *p_method, ...);
-godot_call_error GDAPI godot_instance_call_ret(godot_instance p_instance, godot_variant r_return, char *p_method, ...);
-godot_bool GDAPI godot_instance_set(godot_instance p_instance, char *p_prop, godot_variant p_value);
-godot_variant GDAPI godot_instance_get(godot_instance p_instance, char *p_prop);
-
-#define GODOT_PROPERTY_HINT_NONE 0 ///< no hint provided.
-#define GODOT_PROPERTY_HINT_RANGE 1 ///< hint_text = "min,max,step,slider; //slider is optional"
-#define GODOT_PROPERTY_HINT_EXP_RANGE 2 ///< hint_text = "min,max,step", exponential edit
-#define GODOT_PROPERTY_HINT_ENUM 3 ///< hint_text= "val1,val2,val3,etc"
-#define GODOT_PROPERTY_HINT_EXP_EASING 4 /// exponential easing function (Math::ease)
-#define GODOT_PROPERTY_HINT_LENGTH 5 ///< hint_text= "length" (as integer)
-#define GODOT_PROPERTY_HINT_SPRITE_FRAME 6
-#define GODOT_PROPERTY_HINT_KEY_ACCEL 7 ///< hint_text= "length" (as integer)
-#define GODOT_PROPERTY_HINT_FLAGS 8 ///< hint_text= "flag1,flag2,etc" (as bit flags)
-#define GODOT_PROPERTY_HINT_ALL_FLAGS 9
-#define GODOT_PROPERTY_HINT_FILE 10 ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
-#define GODOT_PROPERTY_HINT_DIR 11 ///< a directort path must be passed
-#define GODOT_PROPERTY_HINT_GLOBAL_FILE 12 ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
-#define GODOT_PROPERTY_HINT_GLOBAL_DIR 13 ///< a directort path must be passed
-#define GODOT_PROPERTY_HINT_RESOURCE_TYPE 14 ///< a resource object type
-#define GODOT_PROPERTY_HINT_MULTILINE_TEXT 15 ///< used for string properties that can contain multiple lines
-#define GODOT_PROPERTY_HINT_COLOR_NO_ALPHA 16 ///< used for ignoring alpha component when editing a color
-#define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY 17
-#define GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS 18
-#define GODOT_PROPERTY_HINT_OBJECT_ID 19
-
-#define GODOT_PROPERTY_USAGE_STORAGE 1
-#define GODOT_PROPERTY_USAGE_EDITOR 2
-#define GODOT_PROPERTY_USAGE_NETWORK 4
-#define GODOT_PROPERTY_USAGE_EDITOR_HELPER 8
-#define GODOT_PROPERTY_USAGE_CHECKABLE 16 //used for editing global variables
-#define GODOT_PROPERTY_USAGE_CHECKED 32 //used for editing global variables
-#define GODOT_PROPERTY_USAGE_INTERNATIONALIZED 64 //hint for internationalized strings
-#define GODOT_PROPERTY_USAGE_BUNDLE 128 //used for optimized bundles
-#define GODOT_PROPERTY_USAGE_CATEGORY 256
-#define GODOT_PROPERTY_USAGE_STORE_IF_NONZERO 512 //only store if nonzero
-#define GODOT_PROPERTY_USAGE_STORE_IF_NONONE 1024 //only store if false
-#define GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE 2048
-#define GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED 4096
-#define GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE 8192
-#define GODOT_PROPERTY_USAGE_STORE_IF_NULL 16384
-#define GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER 32768
-
-#define GODOT_PROPERTY_USAGE_DEFAULT GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK
-#define GODOT_PROPERTY_USAGE_DEFAULT_INTL GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED
-#define GODOT_PROPERTY_USAGE_NOEDITOR GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK
-
-godot_property_info GDAPI **godot_instance_get_property_list(godot_instance p_instance);
-void GDAPI godot_instance_free_property_list(godot_instance p_instance, godot_property_info **p_list);
-
-void GDAPI godot_list_free(char **p_name); //helper to free all the class list
-
-////// Script API
-
-typedef void *(godot_script_instance_func)(godot_instance); //passed an instance, return a pointer to your userdata
-typedef void(godot_script_free_func)(godot_instance, void *); //passed an instance, please free your userdata
-
-void GDAPI godot_script_register(char *p_base, char *p_name, godot_script_instance_func p_instance_func, godot_script_free_func p_free_func);
-void GDAPI godot_script_unregister(char *p_name);
-
-typedef GDAPI godot_variant(godot_script_func)(godot_instance, void *, godot_variant *, int); //instance,userdata,arguments,argument count. Return something or NULL. Arguments must not be freed.
-
-void GDAPI godot_script_add_function(char *p_name, char *p_function_name, godot_script_func p_func);
-void GDAPI godot_script_add_validated_function(char *p_name, char *p_function_name, godot_script_func p_func, int *p_arg_types, int p_arg_count, godot_variant *p_default_args, int p_default_arg_count);
-
-typedef void(godot_set_property_func)(godot_instance, void *, godot_variant); //instance,userdata,value. Value must not be freed.
-typedef godot_variant(godot_get_property_func)(godot_instance, void *); //instance,userdata. Return a value or NULL.
-
-void GDAPI godot_script_add_property(char *p_name, char *p_path, godot_set_property_func p_set_func, godot_get_property_func p_get_func);
-void GDAPI godot_script_add_listed_property(char *p_name, char *p_path, godot_set_property_func p_set_func, godot_get_property_func p_get_func, int p_type, int p_hint, char *p_hint_string, int p_usage);
-
-////// System Functions
-
-//using these will help Godot track how much memory is in use in debug mode
-void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
-void GDAPI godot_free(void *p_ptr);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_C_H
diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp
index d0eaf3f995..4a758fe033 100644
--- a/modules/dds/register_types.cpp
+++ b/modules/dds/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h
index 69f47006e2..4807c7dd5b 100644
--- a/modules/dds/register_types.h
+++ b/modules/dds/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index ac981d2b1a..71593ebfa9 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,8 +76,6 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
{ "DXT1", true, false, 4, 8, Image::FORMAT_DXT1 },
{ "DXT3", true, false, 4, 16, Image::FORMAT_DXT3 },
{ "DXT5", true, false, 4, 16, Image::FORMAT_DXT5 },
- { "ATI1", true, false, 4, 8, Image::FORMAT_ATI1 },
- { "ATI2", true, false, 4, 16, Image::FORMAT_ATI2 },
{ "BGRA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
{ "BGR8", false, false, 1, 3, Image::FORMAT_RGB8 },
{ "RGBA8", false, false, 1, 4, Image::FORMAT_RGBA8 },
@@ -143,12 +142,14 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
f->get_32();
f->get_32();
- /*print_line("DDS width: "+itos(width));
+ /*
+ print_line("DDS width: "+itos(width));
print_line("DDS height: "+itos(height));
- print_line("DDS mipmaps: "+itos(mipmaps));*/
+ print_line("DDS mipmaps: "+itos(mipmaps));
- //printf("fourcc: %x fflags: %x, rgbbits: %x, fsize: %x\n",format_fourcc,format_flags,format_rgb_bits,format_size);
- //printf("rmask: %x gmask: %x, bmask: %x, amask: %x\n",format_red_mask,format_green_mask,format_blue_mask,format_alpha_mask);
+ printf("fourcc: %x fflags: %x, rgbbits: %x, fsize: %x\n",format_fourcc,format_flags,format_rgb_bits,format_size);
+ printf("rmask: %x gmask: %x, bmask: %x, amask: %x\n",format_red_mask,format_green_mask,format_blue_mask,format_alpha_mask);
+ */
//must avoid this later
while (f->get_pos() < 128)
@@ -438,7 +439,7 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path,
wb = PoolVector<uint8_t>::Write();
}
- Image img(width, height, mipmaps - 1, info.format, src_data);
+ Ref<Image> img = memnew(Image(width, height, mipmaps - 1, info.format, src_data));
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index c347937cd5..3b36e7f1eb 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 13760b33aa..68d5c9e611 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -507,7 +508,7 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
(uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash);
/*
hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_unique_ID().hash64(), hash );
+ (uint32_t)OS::get_singleton()->get_unique_id().hash64(), hash );
*/
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
@@ -574,6 +575,9 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
case COMPRESS_ZLIB: {
mode = Compression::MODE_DEFLATE;
} break;
+ case COMPRESS_ZSTD: {
+ mode = Compression::MODE_ZSTD;
+ } break;
default: { ERR_FAIL_V(0); }
}
@@ -607,6 +611,10 @@ size_t NetworkedMultiplayerENet::enet_decompress(void *context, const enet_uint8
ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_DEFLATE);
} break;
+ case COMPRESS_ZSTD: {
+
+ ret = Compression::decompress(outData, outLimit, inData, inLimit, Compression::MODE_ZSTD);
+ } break;
default: {}
}
if (ret < 0) {
@@ -628,7 +636,8 @@ void NetworkedMultiplayerENet::_setup_compressor() {
enet_host_compress_with_range_coder(host);
} break;
case COMPRESS_FASTLZ:
- case COMPRESS_ZLIB: {
+ case COMPRESS_ZLIB:
+ case COMPRESS_ZSTD: {
enet_host_compress(host, &enet_compressor);
} break;
@@ -653,6 +662,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
BIND_CONSTANT(COMPRESS_RANGE_CODER);
BIND_CONSTANT(COMPRESS_FASTLZ);
BIND_CONSTANT(COMPRESS_ZLIB);
+ BIND_CONSTANT(COMPRESS_ZSTD);
}
NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index deddf4ecc7..f2c3b838e4 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +43,8 @@ public:
COMPRESS_NONE,
COMPRESS_RANGE_CODER,
COMPRESS_FASTLZ,
- COMPRESS_ZLIB
+ COMPRESS_ZLIB,
+ COMPRESS_ZSTD
};
private:
@@ -111,7 +113,7 @@ public:
virtual int get_packet_peer() const;
- Error create_server(int p_port, int p_max_peers = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
+ Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_client(const IP_Address &p_ip, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
void close_connection();
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index 0dea038520..a6e6c87c14 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h
index 14cb1ba868..9bcb35a92b 100644
--- a/modules/enet/register_types.h
+++ b/modules/enet/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc/SCsub b/modules/etc/SCsub
new file mode 100644
index 0000000000..8f5937017e
--- /dev/null
+++ b/modules/etc/SCsub
@@ -0,0 +1,37 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_etc = env_modules.Clone()
+
+# Thirdparty source files
+# Not unbundled so far since not widespread as shared library
+thirdparty_dir = "#thirdparty/etc2comp/"
+thirdparty_sources = [
+ "EtcBlock4x4.cpp",
+ "EtcBlock4x4Encoding.cpp",
+ "EtcBlock4x4Encoding_ETC1.cpp",
+ "EtcBlock4x4Encoding_R11.cpp",
+ "EtcBlock4x4Encoding_RG11.cpp",
+ "EtcBlock4x4Encoding_RGB8A1.cpp",
+ "EtcBlock4x4Encoding_RGB8.cpp",
+ "EtcBlock4x4Encoding_RGBA8.cpp",
+ "Etc.cpp",
+ "EtcDifferentialTrys.cpp",
+ "EtcFilter.cpp",
+ "EtcImage.cpp",
+ "EtcIndividualTrys.cpp",
+ "EtcMath.cpp",
+ "EtcSortedBlockList.cpp",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_etc.add_source_files(env.modules_sources, thirdparty_sources)
+env_etc.Append(CPPPATH=[thirdparty_dir])
+
+# Godot source files
+env_etc.add_source_files(env.modules_sources, "*.cpp")
+
+# upstream uses c++11
+env_etc.Append(CXXFLAGS="-std=gnu++11")
diff --git a/modules/etc/config.py b/modules/etc/config.py
new file mode 100644
index 0000000000..4b0b01b78e
--- /dev/null
+++ b/modules/etc/config.py
@@ -0,0 +1,11 @@
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ # Tools only, disabled for non-tools
+ # TODO: Find a cleaner way to achieve that
+ if (env["tools"] == "no"):
+ env["module_etc_enabled"] = "no"
+ env.disabled_modules.append("etc")
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
new file mode 100644
index 0000000000..353bd1274a
--- /dev/null
+++ b/modules/etc/image_etc.cpp
@@ -0,0 +1,203 @@
+/*************************************************************************/
+/* image_etc.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_etc.h"
+#include "Etc.h"
+#include "EtcFilter.h"
+#include "image.h"
+#include "os/copymem.h"
+#include "os/os.h"
+#include "print_string.h"
+
+static Image::Format _get_etc2_mode(Image::DetectChannels format) {
+ switch (format) {
+ case Image::DETECTED_L:
+ case Image::DETECTED_R:
+ return Image::FORMAT_ETC2_R11;
+
+ case Image::DETECTED_RG:
+ return Image::FORMAT_ETC2_RG11;
+
+ case Image::DETECTED_RGB:
+ return Image::FORMAT_ETC2_RGB8;
+
+ case Image::DETECTED_RGBA:
+ return Image::FORMAT_ETC2_RGBA8;
+
+ // TODO: would be nice if we could use FORMAT_ETC2_RGB8A1 for FORMAT_RGBA5551
+ }
+
+ ERR_FAIL_COND_V(true, Image::FORMAT_MAX);
+}
+
+static Etc::Image::Format _image_format_to_etc2comp_format(Image::Format format) {
+ switch (format) {
+ case Image::FORMAT_ETC:
+ return Etc::Image::Format::ETC1;
+
+ case Image::FORMAT_ETC2_R11:
+ return Etc::Image::Format::R11;
+
+ case Image::FORMAT_ETC2_R11S:
+ return Etc::Image::Format::SIGNED_R11;
+
+ case Image::FORMAT_ETC2_RG11:
+ return Etc::Image::Format::RG11;
+
+ case Image::FORMAT_ETC2_RG11S:
+ return Etc::Image::Format::SIGNED_RG11;
+
+ case Image::FORMAT_ETC2_RGB8:
+ return Etc::Image::Format::RGB8;
+
+ case Image::FORMAT_ETC2_RGBA8:
+ return Etc::Image::Format::RGBA8;
+
+ case Image::FORMAT_ETC2_RGB8A1:
+ return Etc::Image::Format::RGB8A1;
+ }
+
+ ERR_FAIL_COND_V(true, Etc::Image::Format::UNKNOWN);
+}
+
+static void _decompress_etc1(Image *p_img) {
+ // not implemented, to be removed
+}
+
+static void _decompress_etc2(Image *p_img) {
+ // not implemented, to be removed
+}
+
+static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_format, Image::CompressSource p_source) {
+ Image::Format img_format = p_img->get_format();
+ Image::DetectChannels detected_channels = p_img->get_detected_channels();
+
+ if (p_source == Image::COMPRESS_SOURCE_SRGB && (detected_channels == Image::DETECTED_R || detected_channels == Image::DETECTED_RG)) {
+ //R and RG do not support SRGB
+ detected_channels = Image::DETECTED_RGB;
+ }
+
+ if (p_source == Image::COMPRESS_SOURCE_NORMAL) {
+ //use RG channels only for normal
+ detected_channels = Image::DETECTED_RG;
+ }
+
+ if (img_format >= Image::FORMAT_DXT1) {
+ return; //do not compress, already compressed
+ }
+
+ if (img_format > Image::FORMAT_RGBA8) {
+ // TODO: we should be able to handle FORMAT_RGBA4444 and FORMAT_RGBA5551 eventually
+ return;
+ }
+
+ int imgw = p_img->get_width(), imgh = p_img->get_height();
+ ERR_FAIL_COND(nearest_power_of_2(imgw) != imgw || nearest_power_of_2(imgh) != imgh);
+
+ Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels);
+
+ Ref<Image> img = p_img->duplicate();
+
+ if (img->get_format() != Image::FORMAT_RGBA8)
+ img->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
+
+ PoolVector<uint8_t>::Read r = img->get_data().read();
+
+ int target_size = Image::get_image_data_size(imgw, imgh, etc_format, p_img->has_mipmaps() ? -1 : 0);
+ int mmc = p_img->has_mipmaps() ? Image::get_image_required_mipmaps(imgw, imgh, etc_format) : 0;
+
+ PoolVector<uint8_t> dst_data;
+ dst_data.resize(target_size);
+
+ PoolVector<uint8_t>::Write w = dst_data.write();
+
+ // prepare parameters to be passed to etc2comp
+ int num_cpus = OS::get_singleton()->get_processor_count();
+ int encoding_time = 0;
+ float effort = 0.0; //default, reasonable time
+
+ if (p_lossy_quality > 0.75)
+ effort = 0.4;
+ else if (p_lossy_quality > 0.85)
+ effort = 0.6;
+ else if (p_lossy_quality > 0.95)
+ effort = 0.8;
+
+ Etc::ErrorMetric error_metric = Etc::ErrorMetric::RGBX; // NOTE: we can experiment with other error metrics
+ Etc::Image::Format etc2comp_etc_format = _image_format_to_etc2comp_format(etc_format);
+
+ int wofs = 0;
+
+ print_line("begin encoding, format: " + Image::get_format_name(etc_format));
+ uint64_t t = OS::get_singleton()->get_ticks_msec();
+ for (int i = 0; i < mmc + 1; i++) {
+ // convert source image to internal etc2comp format (which is equivalent to Image::FORMAT_RGBAF)
+ // NOTE: We can alternatively add a case to Image::convert to handle Image::FORMAT_RGBAF conversion.
+ int mipmap_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0;
+ img->get_mipmap_offset_size_and_dimensions(i, mipmap_ofs, mipmap_size, mipmap_w, mipmap_h);
+ const uint8_t *src = &r[mipmap_ofs];
+
+ Etc::ColorFloatRGBA *src_rgba_f = new Etc::ColorFloatRGBA[mipmap_w * mipmap_h];
+ for (int i = 0; i < mipmap_w * mipmap_h; i++) {
+ int si = i * 4; // RGBA8
+ src_rgba_f[i] = Etc::ColorFloatRGBA::ConvertFromRGBA8(src[si], src[si + 1], src[si + 2], src[si + 3]);
+ }
+
+ unsigned char *etc_data = NULL;
+ unsigned int etc_data_len = 0;
+ unsigned int extended_width = 0, extended_height = 0;
+ Etc::Encode((float *)src_rgba_f, mipmap_w, mipmap_h, etc2comp_etc_format, error_metric, effort, num_cpus, num_cpus, &etc_data, &etc_data_len, &extended_width, &extended_height, &encoding_time);
+
+ memcpy(&w[wofs], etc_data, etc_data_len);
+ wofs += etc_data_len;
+
+ delete[] etc_data;
+ delete[] src_rgba_f;
+ }
+ print_line("time encoding: " + rtos(OS::get_singleton()->get_ticks_msec() - t));
+
+ p_img->create(imgw, imgh, mmc > 1 ? true : false, etc_format, dst_data);
+}
+
+static void _compress_etc1(Image *p_img, float p_lossy_quality) {
+ _compress_etc(p_img, p_lossy_quality, true, Image::COMPRESS_SOURCE_GENERIC);
+}
+
+static void _compress_etc2(Image *p_img, float p_lossy_quality, Image::CompressSource p_source) {
+ _compress_etc(p_img, p_lossy_quality, false, p_source);
+}
+
+void _register_etc_compress_func() {
+
+ Image::_image_compress_etc1_func = _compress_etc1;
+ //Image::_image_decompress_etc1 = _decompress_etc1;
+
+ Image::_image_compress_etc2_func = _compress_etc2;
+ //Image::_image_decompress_etc2 = _decompress_etc2;
+}
diff --git a/modules/etc1/image_etc.h b/modules/etc/image_etc.h
index 18461819d6..3cbadef6fa 100644
--- a/modules/etc1/image_etc.h
+++ b/modules/etc/image_etc.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,6 +30,6 @@
#ifndef IMAGE_ETC1_H
#define IMAGE_ETC1_H
-void _register_etc1_compress_func();
+void _register_etc_compress_func();
#endif // IMAGE_ETC_H
diff --git a/modules/etc1/register_types.cpp b/modules/etc/register_types.cpp
index b3b6419d26..e777859a8f 100644
--- a/modules/etc1/register_types.cpp
+++ b/modules/etc/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,15 +34,15 @@
static ResourceFormatPKM *resource_loader_pkm = NULL;
-void register_etc1_types() {
+void register_etc_types() {
resource_loader_pkm = memnew(ResourceFormatPKM);
ResourceLoader::add_resource_format_loader(resource_loader_pkm);
- _register_etc1_compress_func();
+ _register_etc_compress_func();
}
-void unregister_etc1_types() {
+void unregister_etc_types() {
memdelete(resource_loader_pkm);
}
diff --git a/modules/etc1/register_types.h b/modules/etc/register_types.h
index fe92496cea..44399376f3 100644
--- a/modules/etc1/register_types.h
+++ b/modules/etc/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,5 +27,5 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_etc1_types();
-void unregister_etc1_types();
+void register_etc_types();
+void unregister_etc_types();
diff --git a/modules/etc1/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index bce10e691e..c04528d2a0 100644
--- a/modules/etc1/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,7 +85,7 @@ RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path,
int width = h.origWidth;
int height = h.origHeight;
- Image img(width, height, mipmaps, Image::FORMAT_ETC, src_data);
+ Ref<Image> img = memnew(Image(width, height, mipmaps, Image::FORMAT_ETC, src_data));
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(img);
diff --git a/modules/etc1/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 19d15d21fc..8a0f06a51a 100644
--- a/modules/etc1/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/etc1/SCsub b/modules/etc1/SCsub
deleted file mode 100644
index 0c5dc66d2e..0000000000
--- a/modules/etc1/SCsub
+++ /dev/null
@@ -1,20 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-Import('env_modules')
-
-env_etc1 = env_modules.Clone()
-
-# Thirdparty source files
-# Not unbundled so far since not widespread as shared library
-thirdparty_dir = "#thirdparty/rg-etc1/"
-thirdparty_sources = [
- "rg_etc1.cpp",
-]
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
-env_etc1.add_source_files(env.modules_sources, thirdparty_sources)
-env_etc1.Append(CPPPATH=[thirdparty_dir])
-
-# Godot source files
-env_etc1.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/etc1/image_etc.cpp b/modules/etc1/image_etc.cpp
deleted file mode 100644
index 642ec027f3..0000000000
--- a/modules/etc1/image_etc.cpp
+++ /dev/null
@@ -1,181 +0,0 @@
-/*************************************************************************/
-/* image_etc.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "image_etc.h"
-#include "image.h"
-#include "os/copymem.h"
-#include "print_string.h"
-#include "rg_etc1.h"
-static void _decompress_etc(Image *p_img) {
-
- ERR_FAIL_COND(p_img->get_format() != Image::FORMAT_ETC);
-
- int imgw = p_img->get_width();
- int imgh = p_img->get_height();
- PoolVector<uint8_t> src = p_img->get_data();
- PoolVector<uint8_t> dst;
-
- PoolVector<uint8_t>::Read r = src.read();
-
- int mmc = p_img->get_mipmap_count();
-
- for (int i = 0; i <= mmc; i++) {
-
- dst.resize(dst.size() + imgw * imgh * 3);
- const uint8_t *srcbr = &r[p_img->get_mipmap_offset(i)];
- PoolVector<uint8_t>::Write w = dst.write();
-
- uint8_t *wptr = &w[dst.size() - imgw * imgh * 3];
-
- int bw = MAX(imgw / 4, 1);
- int bh = MAX(imgh / 4, 1);
-
- for (int y = 0; y < bh; y++) {
-
- for (int x = 0; x < bw; x++) {
-
- uint8_t block[4 * 4 * 4];
-
- rg_etc1::unpack_etc1_block(srcbr, (unsigned int *)block);
- srcbr += 8;
-
- int maxx = MIN(imgw, 4);
- int maxy = MIN(imgh, 4);
-
- for (int yy = 0; yy < maxy; yy++) {
-
- for (int xx = 0; xx < maxx; xx++) {
-
- uint32_t src_ofs = (yy * 4 + xx) * 4;
- uint32_t dst_ofs = ((y * 4 + yy) * imgw + x * 4 + xx) * 3;
- wptr[dst_ofs + 0] = block[src_ofs + 0];
- wptr[dst_ofs + 1] = block[src_ofs + 1];
- wptr[dst_ofs + 2] = block[src_ofs + 2];
- }
- }
- }
- }
-
- imgw = MAX(1, imgw / 2);
- imgh = MAX(1, imgh / 2);
- }
-
- r = PoolVector<uint8_t>::Read();
- //print_line("Re Creating ETC into regular image: w "+itos(p_img->get_width())+" h "+itos(p_img->get_height())+" mm "+itos(p_img->get_mipmaps()));
- *p_img = Image(p_img->get_width(), p_img->get_height(), p_img->has_mipmaps(), Image::FORMAT_RGB8, dst);
- if (p_img->has_mipmaps())
- p_img->generate_mipmaps();
-}
-
-static void _compress_etc(Image *p_img) {
-
- Image img = *p_img;
-
- int imgw = img.get_width(), imgh = img.get_height();
-
- ERR_FAIL_COND(nearest_power_of_2(imgw) != imgw || nearest_power_of_2(imgh) != imgh);
-
- if (img.get_format() != Image::FORMAT_RGB8)
- img.convert(Image::FORMAT_RGB8);
-
- PoolVector<uint8_t> res_data;
- PoolVector<uint8_t> dst_data;
- PoolVector<uint8_t>::Read r = img.get_data().read();
-
- int target_size = Image::get_image_data_size(p_img->get_width(), p_img->get_height(), Image::FORMAT_ETC, p_img->has_mipmaps() ? -1 : 0);
- int mmc = p_img->has_mipmaps() ? Image::get_image_required_mipmaps(p_img->get_width(), p_img->get_height(), Image::FORMAT_ETC) : 0;
-
- dst_data.resize(target_size);
- int mc = 0;
- int ofs = 0;
- PoolVector<uint8_t>::Write w = dst_data.write();
-
- rg_etc1::etc1_pack_params pp;
- pp.m_quality = rg_etc1::cLowQuality;
- for (int i = 0; i <= mmc; i++) {
-
- int bw = MAX(imgw / 4, 1);
- int bh = MAX(imgh / 4, 1);
- const uint8_t *src = &r[img.get_mipmap_offset(i)];
- int mmsize = MAX(bw, 1) * MAX(bh, 1) * 8;
-
- uint8_t *dst = &w[ofs];
- ofs += mmsize;
-
- //print_line("bh: "+itos(bh)+" bw: "+itos(bw));
-
- for (int y = 0; y < bh; y++) {
-
- for (int x = 0; x < bw; x++) {
-
- //print_line("x: "+itos(x)+" y: "+itos(y));
-
- uint8_t block[4 * 4 * 4];
- zeromem(block, 4 * 4 * 4);
- uint8_t cblock[8];
-
- int maxy = MIN(imgh, 4);
- int maxx = MIN(imgw, 4);
-
- for (int yy = 0; yy < maxy; yy++) {
-
- for (int xx = 0; xx < maxx; xx++) {
-
- uint32_t dst_ofs = (yy * 4 + xx) * 4;
- uint32_t src_ofs = ((y * 4 + yy) * imgw + x * 4 + xx) * 3;
- block[dst_ofs + 0] = src[src_ofs + 0];
- block[dst_ofs + 1] = src[src_ofs + 1];
- block[dst_ofs + 2] = src[src_ofs + 2];
- block[dst_ofs + 3] = 255;
- }
- }
-
- rg_etc1::pack_etc1_block(cblock, (const unsigned int *)block, pp);
- for (int j = 0; j < 8; j++) {
-
- dst[j] = cblock[j];
- }
-
- dst += 8;
- }
- }
-
- imgw = MAX(1, imgw / 2);
- imgh = MAX(1, imgh / 2);
- mc++;
- }
-
- *p_img = Image(p_img->get_width(), p_img->get_height(), (mc - 1) ? true : false, Image::FORMAT_ETC, dst_data);
-}
-
-void _register_etc1_compress_func() {
-
- rg_etc1::pack_etc1_block_init();
- Image::_image_compress_etc_func = _compress_etc;
- Image::_image_decompress_etc = _decompress_etc;
-}
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 5b1e1c189f..6a89e8e087 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -34,10 +34,13 @@ if (env['builtin_freetype'] != 'no'):
"src/base/fttype1.c",
"src/base/ftwinfnt.c",
"src/bdf/bdf.c",
+ "src/bzip2/ftbzip2.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/type1cid.c",
"src/gxvalid/gxvalid.c",
+ "src/gzip/ftgzip.c",
+ "src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
@@ -70,7 +73,6 @@ if (env['builtin_freetype'] != 'no'):
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
# and then plain strings for system library. We insert between the two.
inserted = False
- print(env["LIBS"])
for idx, linklib in enumerate(env["LIBS"]):
if isinstance(linklib, basestring): # first system lib such as "X11", otherwise SCons lib object
env["LIBS"].insert(idx, lib)
@@ -78,6 +80,9 @@ if (env['builtin_freetype'] != 'no'):
break
if not inserted:
env.Append(LIBS=[lib])
+ env.Append(CCFLAGS=['-DFT2_BUILD_LIBRARY'])
+ if (env['target'] != 'release'):
+ env.Append(CCFLAGS=['-DZLIB_DEBUG'])
# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp
index 2579a925d4..3f290c2138 100644
--- a/modules/freetype/register_types.cpp
+++ b/modules/freetype/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h
index 2837898123..c3ba324ed1 100644
--- a/modules/freetype/register_types.h
+++ b/modules/freetype/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h
index b4aabb1929..c29b14dd12 100644
--- a/modules/freetype/uwpdef.h
+++ b/modules/freetype/uwpdef.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
new file mode 100644
index 0000000000..65970d48c1
--- /dev/null
+++ b/modules/gdnative/SCsub
@@ -0,0 +1,13 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.modules_sources, "*.cpp")
+env.add_source_files(env.modules_sources, "godot/*.cpp")
+
+env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
+env.Append(CPPPATH=['#modules/gdnative/'])
+
+if "platform" in env and env["platform"] == "x11": # there has to be a better solution?
+ env.Append(LINKFLAGS=["-rdynamic"])
+env.use_ptrcall = True
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
new file mode 100644
index 0000000000..9f57b9bb74
--- /dev/null
+++ b/modules/gdnative/config.py
@@ -0,0 +1,8 @@
+
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ env.use_ptrcall = True
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
new file mode 100644
index 0000000000..440cc45479
--- /dev/null
+++ b/modules/gdnative/gdnative.cpp
@@ -0,0 +1,340 @@
+/*************************************************************************/
+/* gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gdnative.h"
+
+#include "global_constants.h"
+#include "io/file_access_encrypted.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "project_settings.h"
+
+#include "scene/main/scene_tree.h"
+
+const String init_symbol = "godot_gdnative_init";
+const String terminate_symbol = "godot_gdnative_terminate";
+
+String GDNativeLibrary::platform_names[NUM_PLATFORMS] = {
+ "X11_32bit",
+ "X11_64bit",
+ "Windows_32bit",
+ "Windows_64bit",
+ "OSX",
+
+ "Android",
+ "iOS",
+
+ "WebAssembly"
+};
+String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = {
+ "so",
+ "so",
+ "dll",
+ "dll",
+ "dylib",
+
+ "so",
+ "dylib",
+
+ "wasm"
+};
+
+// TODO(karroffel): make this actually do the right thing.
+GDNativeLibrary::Platform GDNativeLibrary::current_platform =
+#if defined(X11_ENABLED)
+ X11_64BIT;
+#elif defined(WINDOWS_ENABLED)
+ WINDOWS_64BIT;
+#elif defined(OSX_ENABLED)
+ OSX;
+#else
+ X11_64BIT; // need a sensible default..
+#endif
+
+GDNativeLibrary::GDNativeLibrary()
+ : library_paths() {
+}
+
+GDNativeLibrary::~GDNativeLibrary() {
+}
+
+void GDNativeLibrary::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
+ ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
+}
+
+bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+ if (name.begins_with("platform/")) {
+ set_library_path(name.get_slice("/", 1), p_value);
+ return true;
+ }
+ return false;
+}
+
+bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
+ String name = p_name;
+ if (name.begins_with("platform/")) {
+ r_ret = get_library_path(name.get_slice("/", 1));
+ return true;
+ }
+ return false;
+}
+
+void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < NUM_PLATFORMS; i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING,
+ "platform/" + platform_names[i],
+ PROPERTY_HINT_FILE,
+ "*." + platform_lib_ext[i]));
+ }
+}
+
+void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) {
+ int i;
+ for (i = 0; i <= NUM_PLATFORMS; i++) {
+ if (i == NUM_PLATFORMS) break;
+ if (platform_names[i] == p_platform) {
+ break;
+ }
+ }
+
+ if (i == NUM_PLATFORMS) {
+ ERR_EXPLAIN(String("No such platform: ") + p_platform);
+ ERR_FAIL();
+ }
+
+ library_paths[i] = p_path;
+}
+
+String GDNativeLibrary::get_library_path(StringName p_platform) const {
+ int i;
+ for (i = 0; i <= NUM_PLATFORMS; i++) {
+ if (i == NUM_PLATFORMS) break;
+ if (platform_names[i] == p_platform) {
+ break;
+ }
+ }
+
+ if (i == NUM_PLATFORMS) {
+ ERR_EXPLAIN(String("No such platform: ") + p_platform);
+ ERR_FAIL_V("");
+ }
+
+ return library_paths[i];
+}
+
+String GDNativeLibrary::get_active_library_path() const {
+ return library_paths[GDNativeLibrary::current_platform];
+}
+
+GDNative::GDNative() {
+ native_handle = NULL;
+}
+
+GDNative::~GDNative() {
+ // TODO(karroffel): implement ALL the things!
+}
+
+extern "C" void _api_anchor();
+
+void GDNative::_compile_dummy_for_api() {
+ _api_anchor();
+}
+
+void GDNative::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
+ ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
+
+ ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
+ ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
+
+ // TODO(karroffel): get_native_(raw_)call_types binding?
+
+ // TODO(karroffel): make this a varargs function?
+ ClassDB::bind_method(D_METHOD("call_native", "procedure_name", "arguments"), &GDNative::call_native);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
+}
+
+void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
+ ERR_EXPLAIN("Tried to change library of GDNative when it is already set");
+ ERR_FAIL_COND(library.is_valid());
+ library = p_library;
+}
+
+Ref<GDNativeLibrary> GDNative::get_library() {
+ return library;
+}
+
+bool GDNative::initialize() {
+ if (library.is_null()) {
+ ERR_PRINT("No library set, can't initialize GDNative object");
+ return false;
+ }
+
+ String lib_path = library->get_active_library_path();
+ if (lib_path.empty()) {
+ ERR_PRINT("No library set for this platform");
+ return false;
+ }
+
+ String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
+ Error err = OS::get_singleton()->open_dynamic_library(path, native_handle);
+ if (err != OK) {
+ return false;
+ }
+
+ void *library_init;
+ err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ native_handle,
+ init_symbol,
+ library_init);
+
+ if (err || !library_init) {
+ OS::get_singleton()->close_dynamic_library(native_handle);
+ native_handle = NULL;
+ ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
+ return false;
+ }
+
+ godot_gdnative_init_fn library_init_fpointer;
+ library_init_fpointer = (godot_gdnative_init_fn)library_init;
+
+ godot_gdnative_init_options options;
+
+ options.in_editor = SceneTree::get_singleton()->is_editor_hint();
+ options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+ options.gd_native_library = (godot_object *)(get_library().ptr());
+
+ library_init_fpointer(&options);
+
+ return true;
+}
+
+bool GDNative::terminate() {
+
+ if (native_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't terminate GDNative object");
+ return false;
+ }
+
+ Error error = OK;
+ void *library_terminate;
+ error = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ native_handle,
+ terminate_symbol,
+ library_terminate);
+ if (error) {
+ OS::get_singleton()->close_dynamic_library(native_handle);
+ native_handle = NULL;
+ return true;
+ }
+
+ godot_gdnative_terminate_fn library_terminate_pointer;
+ library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
+
+ // TODO(karroffel): remove this? Should be part of NativeScript, not
+ // GDNative IMO
+ godot_gdnative_terminate_options options;
+ options.in_editor = SceneTree::get_singleton()->is_editor_hint();
+
+ library_terminate_pointer(&options);
+
+ // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
+
+ OS::get_singleton()->close_dynamic_library(native_handle);
+ native_handle = NULL;
+
+ return true;
+}
+
+bool GDNative::is_initialized() {
+ return (native_handle != NULL);
+}
+
+void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
+ native_calls.insert(p_call_type, p_callback);
+}
+
+void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) {
+ native_raw_calls.insert(p_raw_call_type, p_callback);
+}
+
+Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
+ Vector<StringName> call_types;
+ call_types.resize(native_calls.size());
+
+ size_t idx = 0;
+ for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
+ call_types[idx] = E->key();
+ }
+
+ return call_types;
+}
+
+Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() {
+ Vector<StringName> call_types;
+ call_types.resize(native_raw_calls.size());
+
+ size_t idx = 0;
+ for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) {
+ call_types[idx] = E->key();
+ }
+
+ return call_types;
+}
+
+Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
+
+ Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
+ if (!E) {
+ ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
+ return Variant();
+ }
+
+ String procedure_name = p_procedure_name;
+ godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments);
+
+ return *(Variant *)&result;
+}
+
+void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) {
+
+ Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type);
+ if (!E) {
+ ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data());
+ return;
+ }
+
+ String procedure_name = p_procedure_name;
+ E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return);
+}
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
new file mode 100644
index 0000000000..003ec46a25
--- /dev/null
+++ b/modules/gdnative/gdnative.h
@@ -0,0 +1,144 @@
+/*************************************************************************/
+/* gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GDNATIVE_H
+#define GDNATIVE_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/thread_safe.h"
+#include "resource.h"
+
+#include <godot/gdnative.h>
+
+class GDNativeLibrary : public Resource {
+ GDCLASS(GDNativeLibrary, Resource)
+
+ enum Platform {
+ X11_32BIT,
+ X11_64BIT,
+ WINDOWS_32BIT,
+ WINDOWS_64BIT,
+ // NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
+ OSX,
+
+ // TODO(karroffel): all different android versions and archs
+ ANDROID,
+
+ // TODO(karroffe): all different iOS versions and archs
+ IOS,
+
+ // TODO(karroffel): figure out how to deal with web stuff at all...
+ WASM,
+
+ // TODO(karroffel): does UWP have different libs??
+ // UWP,
+
+ NUM_PLATFORMS
+
+ };
+
+ static String platform_names[NUM_PLATFORMS];
+ static String platform_lib_ext[NUM_PLATFORMS];
+
+ // TODO(karroffel): make this actually do something lol.
+ static Platform current_platform;
+
+ String library_paths[NUM_PLATFORMS];
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ GDNativeLibrary();
+ ~GDNativeLibrary();
+
+ static void _bind_methods();
+
+ void set_library_path(StringName p_platform, String p_path);
+ String get_library_path(StringName p_platform) const;
+
+ String get_active_library_path() const;
+};
+
+typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
+typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *);
+
+struct GDNativeCallRegistry {
+ static GDNativeCallRegistry *singleton;
+
+ inline GDNativeCallRegistry *get_singleton() {
+ return singleton;
+ }
+
+ inline GDNativeCallRegistry()
+ : native_calls(),
+ native_raw_calls() {}
+
+ Map<StringName, native_call_cb> native_calls;
+ Map<StringName, native_raw_call_cb> native_raw_calls;
+
+ void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
+ void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback);
+
+ Vector<StringName> get_native_call_types();
+ Vector<StringName> get_native_raw_call_types();
+};
+
+class GDNative : public Reference {
+ GDCLASS(GDNative, Reference)
+
+ Ref<GDNativeLibrary> library;
+
+ // TODO(karroffel): different platforms? WASM????
+ void *native_handle;
+
+ void _compile_dummy_for_api();
+
+public:
+ GDNative();
+ ~GDNative();
+
+ static void _bind_methods();
+
+ void set_library(Ref<GDNativeLibrary> p_library);
+ Ref<GDNativeLibrary> get_library();
+
+ bool is_initialized();
+
+ bool initialize();
+ bool terminate();
+
+ Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
+ void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
+};
+
+#endif // GDNATIVE_H
diff --git a/modules/gdnative/godot/array.cpp b/modules/gdnative/godot/array.cpp
new file mode 100644
index 0000000000..97c73dc253
--- /dev/null
+++ b/modules/gdnative/godot/array.cpp
@@ -0,0 +1,309 @@
+/*************************************************************************/
+/* array.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/array.h>
+
+#include "core/array.h"
+#include "core/os/memory.h"
+
+#include "core/color.h"
+#include "core/dvector.h"
+
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _array_api_anchor() {
+}
+
+void GDAPI godot_array_new(godot_array *r_dest) {
+ Array *dest = (Array *)r_dest;
+ memnew_placement(dest, Array);
+}
+
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
+ Array *dest = (Array *)r_dest;
+ const Array *src = (const Array *)p_src;
+ memnew_placement(dest, Array(*src));
+}
+
+void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
+ Array *dest = (Array *)r_dest;
+ PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
+
+ for (size_t i = 0; i < dest->size(); i++) {
+ Variant v = pca->operator[](i);
+ dest->operator[](i) = v;
+ }
+}
+
+void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
+ Array *dest = (Array *)r_dest;
+ PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
+
+ for (size_t i = 0; i < dest->size(); i++) {
+ Variant v = pca->operator[](i);
+ dest->operator[](i) = v;
+ }
+}
+
+void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
+ Array *dest = (Array *)r_dest;
+ PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
+
+ for (size_t i = 0; i < dest->size(); i++) {
+ Variant v = pca->operator[](i);
+ dest->operator[](i) = v;
+ }
+}
+
+void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
+ Array *dest = (Array *)r_dest;
+ PoolVector<String> *pca = (PoolVector<String> *)p_psa;
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
+
+ for (size_t i = 0; i < dest->size(); i++) {
+ Variant v = pca->operator[](i);
+ dest->operator[](i) = v;
+ }
+}
+
+void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
+ Array *dest = (Array *)r_dest;
+ PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
+
+ for (size_t i = 0; i < dest->size(); i++) {
+ Variant v = pca->operator[](i);
+ dest->operator[](i) = v;
+ }
+}
+
+void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
+ Array *dest = (Array *)r_dest;
+ PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
+
+ for (size_t i = 0; i < dest->size(); i++) {
+ Variant v = pca->operator[](i);
+ dest->operator[](i) = v;
+ }
+}
+
+void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
+ Array *dest = (Array *)r_dest;
+ PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
+
+ for (size_t i = 0; i < dest->size(); i++) {
+ Variant v = pca->operator[](i);
+ dest->operator[](i) = v;
+ }
+}
+
+void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ Variant *val = (Variant *)p_value;
+ self->operator[](p_idx) = *val;
+}
+
+godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ const Array *self = (const Array *)p_self;
+ memnew_placement(dest, Variant(self->operator[](p_idx)));
+ return raw_dest;
+}
+
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
+ Array *self = (Array *)p_self;
+ return (godot_variant *)&self->operator[](p_idx);
+}
+
+void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ Variant *val = (Variant *)p_value;
+ self->append(*val);
+}
+
+void GDAPI godot_array_clear(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->clear();
+}
+
+godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ return self->count(*val);
+}
+
+godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->empty();
+}
+
+void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->erase(*val);
+}
+
+godot_variant GDAPI godot_array_front(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ godot_variant v;
+ Variant *val = (Variant *)&v;
+ memnew_placement(val, Variant);
+ *val = self->front();
+ return v;
+}
+
+godot_variant GDAPI godot_array_back(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ godot_variant v;
+ Variant *val = (Variant *)&v;
+ memnew_placement(val, Variant);
+ *val = self->back();
+ return v;
+}
+
+godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_what;
+ return self->find(*val, p_from);
+}
+
+godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_what;
+ return self->find_last(*val);
+}
+
+godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ return self->has(*val);
+}
+
+godot_int GDAPI godot_array_hash(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->hash();
+}
+
+void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->insert(p_pos, *val);
+}
+
+void GDAPI godot_array_invert(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->invert();
+}
+
+godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ godot_variant v;
+ Variant *val = (Variant *)&v;
+ memnew_placement(val, Variant);
+ *val = self->pop_back();
+ return v;
+}
+
+godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ godot_variant v;
+ Variant *val = (Variant *)&v;
+ memnew_placement(val, Variant);
+ *val = self->pop_front();
+ return v;
+}
+
+void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->push_back(*val);
+}
+
+void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
+ const Variant *val = (const Variant *)p_value;
+ self->push_front(*val);
+}
+
+void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
+ Array *self = (Array *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
+ Array *self = (Array *)p_self;
+ self->resize(p_size);
+}
+
+godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
+ const Array *self = (const Array *)p_self;
+ const Variant *val = (const Variant *)p_what;
+ return self->rfind(*val, p_from);
+}
+
+godot_int GDAPI godot_array_size(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_array_sort(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->sort();
+}
+
+void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
+ Array *self = (Array *)p_self;
+ const String *func = (const String *)p_func;
+ self->sort_custom((Object *)p_obj, *func);
+}
+
+void GDAPI godot_array_destroy(godot_array *p_self) {
+ ((Array *)p_self)->~Array();
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/godot/array.h
new file mode 100644
index 0000000000..158170ba0e
--- /dev/null
+++ b/modules/gdnative/godot/array.h
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* array.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_ARRAY_H
+#define GODOT_ARRAY_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
+} godot_array;
+#endif
+
+#include <godot/pool_arrays.h>
+#include <godot/variant.h>
+
+#include <godot/gdnative.h>
+
+void GDAPI godot_array_new(godot_array *r_dest);
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
+void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
+void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
+void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
+void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
+void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
+
+void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
+
+godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
+
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
+
+void GDAPI godot_array_clear(godot_array *p_self);
+
+godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
+
+godot_bool GDAPI godot_array_empty(const godot_array *p_self);
+
+void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
+
+godot_variant GDAPI godot_array_front(const godot_array *p_self);
+
+godot_variant GDAPI godot_array_back(const godot_array *p_self);
+
+godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
+
+godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
+
+godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
+
+godot_int GDAPI godot_array_hash(const godot_array *p_self);
+
+void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
+
+void GDAPI godot_array_invert(godot_array *p_self);
+
+godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
+
+godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
+
+void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
+
+void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
+
+void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
+
+godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
+
+godot_int GDAPI godot_array_size(const godot_array *p_self);
+
+void GDAPI godot_array_sort(godot_array *p_self);
+
+void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
+
+void GDAPI godot_array_destroy(godot_array *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_ARRAY_H
diff --git a/modules/gdnative/godot/basis.cpp b/modules/gdnative/godot/basis.cpp
new file mode 100644
index 0000000000..5cf379b7d5
--- /dev/null
+++ b/modules/gdnative/godot/basis.cpp
@@ -0,0 +1,272 @@
+/*************************************************************************/
+/* basis.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/basis.h>
+
+#include "core/math/matrix3.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _basis_api_anchor() {}
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*x_axis, *y_axis, *z_axis);
+}
+
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*axis, p_phi);
+}
+
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*euler);
+}
+
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
+ godot_string ret;
+ const Basis *self = (const Basis *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->transposed();
+ return dest;
+}
+
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->determinant();
+}
+
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Basis *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
+}
+
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Basis *)&dest) = self->scaled(*scale);
+ return dest;
+}
+
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ self->set_scale(*scale);
+}
+
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ self->set_rotation_euler(*euler);
+}
+
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ self->set_rotation_axis_angle(*axis, p_angle);
+}
+
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_scale();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_euler();
+ return dest;
+}
+
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotx(*with);
+}
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdoty(*with);
+}
+
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotz(*with);
+}
+
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform_inv(*v);
+ return dest;
+}
+
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->get_orthogonal_index();
+}
+
+void GDAPI godot_basis_new(godot_basis *r_dest) {
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis();
+}
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
+ Basis *dest = (Basis *)r_dest;
+ const Quat *euler = (const Quat *)p_euler;
+ *dest = Basis(*euler);
+}
+
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
+ const Basis *self = (const Basis *)p_self;
+ Vector3 *elements = (Vector3 *)p_elements;
+ elements[0] = self->elements[0];
+ elements[1] = self->elements[1];
+ elements[2] = self->elements[2];
+}
+
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
+ godot_vector3 dest;
+ Vector3 *d = (Vector3 *)&dest;
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_axis(p_axis);
+ return dest;
+}
+
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_axis(p_axis, *value);
+}
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
+ godot_vector3 dest;
+ Vector3 *d = (Vector3 *)&dest;
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_row(p_row);
+ return dest;
+}
+
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_row(p_row, *value);
+}
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ return *self == *b;
+}
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/basis.h b/modules/gdnative/godot/basis.h
new file mode 100644
index 0000000000..e96b8b730d
--- /dev/null
+++ b/modules/gdnative/godot/basis.h
@@ -0,0 +1,121 @@
+/*************************************************************************/
+/* basis.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_BASIS_H
+#define GODOT_BASIS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_BASIS_SIZE 36
+
+#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
+} godot_basis;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/quat.h>
+#include <godot/vector3.h>
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
+
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
+
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale);
+
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler);
+
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
+
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
+
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
+
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
+
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
+
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
+
+void GDAPI godot_basis_new(godot_basis *r_dest);
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
+
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
+
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
+
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
+
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_BASIS_H
diff --git a/modules/gdnative/godot/color.cpp b/modules/gdnative/godot/color.cpp
new file mode 100644
index 0000000000..a5ffee1e0b
--- /dev/null
+++ b/modules/gdnative/godot/color.cpp
@@ -0,0 +1,182 @@
+/*************************************************************************/
+/* color.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/color.h>
+
+#include "core/color.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _color_api_anchor() {}
+
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b, p_a);
+}
+
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
+
+ Color *dest = (Color *)r_dest;
+ *dest = Color(p_r, p_g, p_b);
+}
+
+godot_real godot_color_get_r(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->r;
+}
+
+void godot_color_set_r(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->r = val;
+}
+
+godot_real godot_color_get_g(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->g;
+}
+
+void godot_color_set_g(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->g = val;
+}
+
+godot_real godot_color_get_b(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->b;
+}
+
+void godot_color_set_b(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->b = val;
+}
+
+godot_real godot_color_get_a(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->a;
+}
+
+void godot_color_set_a(godot_color *p_self, const godot_real val) {
+ Color *self = (Color *)p_self;
+ self->a = val;
+}
+
+godot_real godot_color_get_h(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->get_h();
+}
+
+godot_real godot_color_get_s(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->get_s();
+}
+
+godot_real godot_color_get_v(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->get_v();
+}
+
+godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
+ godot_string ret;
+ const Color *self = (const Color *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_int GDAPI godot_color_to_32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_32();
+}
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->to_ARGB32();
+}
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self) {
+ const Color *self = (const Color *)p_self;
+ return self->gray();
+}
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->inverted();
+ return dest;
+}
+
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ *((Color *)&dest) = self->contrasted();
+ return dest;
+}
+
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ *((Color *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
+}
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
+ godot_color dest;
+ const Color *self = (const Color *)p_self;
+ const Color *over = (const Color *)p_over;
+ *((Color *)&dest) = self->blend(*over);
+ return dest;
+}
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
+ godot_string dest;
+ const Color *self = (const Color *)p_self;
+
+ memnew_placement(&dest, String(self->to_html(p_with_alpha)));
+ return dest;
+}
+
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self == *b;
+}
+
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
+ const Color *self = (const Color *)p_self;
+ const Color *b = (const Color *)p_b;
+ return *self < *b;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/color.h b/modules/gdnative/godot/color.h
new file mode 100644
index 0000000000..2cd6b48b48
--- /dev/null
+++ b/modules/gdnative/godot/color.h
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* color.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_COLOR_H
+#define GODOT_COLOR_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_COLOR_SIZE 16
+
+#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
+} godot_color;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/string.h>
+
+void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
+void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
+
+godot_real godot_color_get_r(const godot_color *p_self);
+void godot_color_set_r(godot_color *p_self, const godot_real r);
+
+godot_real godot_color_get_g(const godot_color *p_self);
+void godot_color_set_g(godot_color *p_self, const godot_real g);
+
+godot_real godot_color_get_b(const godot_color *p_self);
+void godot_color_set_b(godot_color *p_self, const godot_real b);
+
+godot_real godot_color_get_a(const godot_color *p_self);
+void godot_color_set_a(godot_color *p_self, const godot_real a);
+
+godot_real godot_color_get_h(const godot_color *p_self);
+godot_real godot_color_get_s(const godot_color *p_self);
+godot_real godot_color_get_v(const godot_color *p_self);
+
+godot_string GDAPI godot_color_as_string(const godot_color *p_self);
+
+godot_int GDAPI godot_color_to_32(const godot_color *p_self);
+
+godot_int GDAPI godot_color_to_ARGB32(const godot_color *p_self);
+
+godot_real GDAPI godot_color_gray(const godot_color *p_self);
+
+godot_color GDAPI godot_color_inverted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_contrasted(const godot_color *p_self);
+
+godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
+
+godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
+
+godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
+
+godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
+
+godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_COLOR_H
diff --git a/modules/gdnative/godot/dictionary.cpp b/modules/gdnative/godot/dictionary.cpp
new file mode 100644
index 0000000000..c538456432
--- /dev/null
+++ b/modules/gdnative/godot/dictionary.cpp
@@ -0,0 +1,155 @@
+/*************************************************************************/
+/* dictionary.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/dictionary.h>
+
+#include "core/variant.h"
+// core/variant.h before to avoid compile errors with MSVC
+#include "core/dictionary.h"
+#include "core/io/json.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _dictionary_api_anchor() {}
+
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ memnew_placement(dest, Dictionary);
+}
+
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
+ Dictionary *dest = (Dictionary *)r_dest;
+ const Dictionary *src = (const Dictionary *)p_src;
+ memnew_placement(dest, Dictionary(*src));
+}
+
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->~Dictionary();
+}
+
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->size();
+}
+
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->empty();
+}
+
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
+ Dictionary *self = (Dictionary *)p_self;
+ self->clear();
+}
+
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ return self->has(*key);
+}
+
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Array *keys = (const Array *)p_keys;
+ return self->has_all(*keys);
+}
+
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ self->erase(*key);
+}
+
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return self->hash();
+}
+
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->keys()));
+ return dest;
+}
+
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
+ godot_array dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(&dest, Array(self->values()));
+ return dest;
+}
+
+godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ memnew_placement(dest, Variant(self->operator[](*key)));
+ return raw_dest;
+}
+
+void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+ self->operator[](*key) = *value;
+}
+
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ return (godot_variant *)&self->operator[](*key);
+}
+
+godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ return (godot_variant *)self->next(key);
+}
+
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Dictionary *b = (const Dictionary *)p_b;
+ return *self == *b;
+}
+
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
+ godot_string raw_dest;
+ String *dest = (String *)&raw_dest;
+ const Dictionary *self = (const Dictionary *)p_self;
+ memnew_placement(dest, String(JSON::print(Variant(*self))));
+ return raw_dest;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/dictionary.h b/modules/gdnative/godot/dictionary.h
new file mode 100644
index 0000000000..594b02b4dd
--- /dev/null
+++ b/modules/gdnative/godot/dictionary.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* dictionary.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_DICTIONARY_H
+#define GODOT_DICTIONARY_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_DICTIONARY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
+} godot_dictionary;
+#endif
+
+#include <godot/array.h>
+#include <godot/gdnative.h>
+#include <godot/variant.h>
+
+void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
+void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
+
+godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
+
+godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self);
+
+void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
+
+godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
+
+godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
+
+void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
+
+godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
+
+godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
+
+godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
+
+godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
+void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
+
+godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
+
+godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
+
+godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
+
+godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_DICTIONARY_H
diff --git a/modules/gdnative/godot/gdnative.cpp b/modules/gdnative/godot/gdnative.cpp
new file mode 100644
index 0000000000..4cda1f4560
--- /dev/null
+++ b/modules/gdnative/godot/gdnative.cpp
@@ -0,0 +1,190 @@
+/*************************************************************************/
+/* gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/gdnative.h>
+
+#include "class_db.h"
+#include "error_macros.h"
+#include "gdnative.h"
+#include "global_constants.h"
+#include "os/os.h"
+#include "project_settings.h"
+#include "variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern "C" void _string_api_anchor();
+extern "C" void _vector2_api_anchor();
+extern "C" void _rect2_api_anchor();
+extern "C" void _vector3_api_anchor();
+extern "C" void _transform2d_api_anchor();
+extern "C" void _plane_api_anchor();
+extern "C" void _quat_api_anchor();
+extern "C" void _basis_api_anchor();
+extern "C" void _rect3_api_anchor();
+extern "C" void _transform_api_anchor();
+extern "C" void _color_api_anchor();
+extern "C" void _node_path_api_anchor();
+extern "C" void _rid_api_anchor();
+extern "C" void _dictionary_api_anchor();
+extern "C" void _array_api_anchor();
+extern "C" void _pool_arrays_api_anchor();
+extern "C" void _variant_api_anchor();
+
+void _api_anchor() {
+
+ _string_api_anchor();
+ _vector2_api_anchor();
+ _rect2_api_anchor();
+ _vector3_api_anchor();
+ _transform2d_api_anchor();
+ _plane_api_anchor();
+ _quat_api_anchor();
+ _rect3_api_anchor();
+ _basis_api_anchor();
+ _transform_api_anchor();
+ _color_api_anchor();
+ _node_path_api_anchor();
+ _rid_api_anchor();
+ _dictionary_api_anchor();
+ _array_api_anchor();
+ _pool_arrays_api_anchor();
+ _variant_api_anchor();
+}
+
+void GDAPI godot_object_destroy(godot_object *p_o) {
+ memdelete((Object *)p_o);
+}
+
+// Singleton API
+
+godot_object GDAPI *godot_global_get_singleton(char *p_name) {
+ return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name));
+} // result shouldn't be freed
+
+void GDAPI *godot_get_stack_bottom() {
+ return OS::get_singleton()->get_stack_bottom();
+}
+
+// MethodBind API
+
+godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
+
+ MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
+ // MethodBind *mb = ClassDB::get_method("Node", "get_name");
+ return (godot_method_bind *)mb;
+}
+
+void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
+
+ MethodBind *mb = (MethodBind *)p_method_bind;
+ Object *o = (Object *)p_instance;
+ mb->ptrcall(o, p_args, p_ret);
+}
+
+godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
+ MethodBind *mb = (MethodBind *)p_method_bind;
+ Object *o = (Object *)p_instance;
+ const Variant **args = (const Variant **)p_args;
+
+ godot_variant ret;
+ godot_variant_new_nil(&ret);
+
+ Variant *ret_val = (Variant *)&ret;
+
+ Variant::CallError r_error;
+ *ret_val = mb->call(o, args, p_arg_count, r_error);
+
+ if (p_call_error) {
+ p_call_error->error = (godot_variant_call_error_error)r_error.error;
+ p_call_error->argument = r_error.argument;
+ p_call_error->expected = (godot_variant_type)r_error.expected;
+ }
+
+ return ret;
+}
+
+// @Todo
+/*
+void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
+{
+
+}
+*/
+
+godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
+ ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
+ if (class_info)
+ return (godot_class_constructor)class_info->creation_func;
+ return NULL;
+}
+
+godot_dictionary GDAPI godot_get_global_constants() {
+ godot_dictionary constants;
+ godot_dictionary_new(&constants);
+ Dictionary *p_constants = (Dictionary *)&constants;
+ const int constants_count = GlobalConstants::get_global_constant_count();
+ for (int i = 0; i < constants_count; ++i) {
+ const char *name = GlobalConstants::get_global_constant_name(i);
+ int value = GlobalConstants::get_global_constant_value(i);
+ (*p_constants)[name] = value;
+ }
+ return constants;
+}
+
+// System functions
+void GDAPI *godot_alloc(int p_bytes) {
+ return memalloc(p_bytes);
+}
+
+void GDAPI *godot_realloc(void *p_ptr, int p_bytes) {
+ return memrealloc(p_ptr, p_bytes);
+}
+
+void GDAPI godot_free(void *p_ptr) {
+ memfree(p_ptr);
+}
+
+void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
+}
+
+void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
+}
+
+void GDAPI godot_print(const godot_string *p_message) {
+ print_line(*(String *)p_message);
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h
new file mode 100644
index 0000000000..d849999079
--- /dev/null
+++ b/modules/gdnative/godot/gdnative.h
@@ -0,0 +1,303 @@
+/*************************************************************************/
+/* gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_GDNATIVE_H
+#define GODOT_GDNATIVE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef GDAPI_BUILT_IN
+#define GDAPI_EXPORT
+#endif
+
+#ifdef _WIN32
+#if defined(GDAPI_EXPORT)
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllexport) GDCALLINGCONV
+#else
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllimport) GDCALLINGCONV
+#endif
+#elif defined(__APPLE__)
+#include "TargetConditionals.h"
+#if TARGET_OS_IPHONE
+#define GDCALLINGCONV
+#define GDAPI
+#elif TARGET_OS_MAC
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
+#else
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
+
+// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
+#ifdef _WIN32
+#define GDN_EXPORT __declspec(dllexport)
+#else
+#define GDN_EXPORT
+#endif
+
+#include <stdbool.h>
+#include <stdint.h>
+
+#define GODOT_API_VERSION 1
+
+////// Error
+
+typedef enum {
+ GODOT_OK,
+ GODOT_FAILED, ///< Generic fail error
+ GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
+ GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
+ GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
+ GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
+ GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
+ GODOT_ERR_FILE_NOT_FOUND,
+ GODOT_ERR_FILE_BAD_DRIVE,
+ GODOT_ERR_FILE_BAD_PATH,
+ GODOT_ERR_FILE_NO_PERMISSION, // (10)
+ GODOT_ERR_FILE_ALREADY_IN_USE,
+ GODOT_ERR_FILE_CANT_OPEN,
+ GODOT_ERR_FILE_CANT_WRITE,
+ GODOT_ERR_FILE_CANT_READ,
+ GODOT_ERR_FILE_UNRECOGNIZED, // (15)
+ GODOT_ERR_FILE_CORRUPT,
+ GODOT_ERR_FILE_MISSING_DEPENDENCIES,
+ GODOT_ERR_FILE_EOF,
+ GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
+ GODOT_ERR_CANT_CREATE, // (20)
+ GODOT_ERR_QUERY_FAILED,
+ GODOT_ERR_ALREADY_IN_USE,
+ GODOT_ERR_LOCKED, ///< resource is locked
+ GODOT_ERR_TIMEOUT,
+ GODOT_ERR_CANT_CONNECT, // (25)
+ GODOT_ERR_CANT_RESOLVE,
+ GODOT_ERR_CONNECTION_ERROR,
+ GODOT_ERR_CANT_AQUIRE_RESOURCE,
+ GODOT_ERR_CANT_FORK,
+ GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
+ GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
+ GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
+ GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
+ GODOT_ERR_DATABASE_CANT_READ, ///< database is full
+ GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
+ GODOT_ERR_COMPILATION_FAILED,
+ GODOT_ERR_METHOD_NOT_FOUND,
+ GODOT_ERR_LINK_FAILED,
+ GODOT_ERR_SCRIPT_FAILED,
+ GODOT_ERR_CYCLIC_LINK, // (40)
+ GODOT_ERR_INVALID_DECLARATION,
+ GODOT_ERR_DUPLICATE_SYMBOL,
+ GODOT_ERR_PARSE_ERROR,
+ GODOT_ERR_BUSY,
+ GODOT_ERR_SKIP, // (45)
+ GODOT_ERR_HELP, ///< user requested help!!
+ GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
+ GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
+ GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
+ GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
+} godot_error;
+
+////// bool
+
+typedef bool godot_bool;
+
+#define GODOT_TRUE 1
+#define GODOT_FALSE 0
+
+/////// int
+
+typedef int godot_int;
+
+/////// real
+
+typedef float godot_real;
+
+/////// Object (forward declared)
+typedef void godot_object;
+
+/////// Brute force forward declarations for the rest
+/*
+typedef struct godot_variant godot_variant;
+typedef struct godot_string godot_string;
+typedef struct godot_vector2 godot_vector2;
+typedef struct godot_rect2 godot_rect2;
+typedef struct godot_vector3 godot_vector3;
+typedef struct godot_transform2d godot_transform2d;
+typedef struct godot_plane godot_plane;
+typedef struct godot_quat godot_quat;
+typedef struct godot_rect3 godot_rect3;
+typedef struct godot_basis godot_basis;
+typedef struct godot_transform godot_transform;
+typedef struct godot_color godot_color;
+typedef struct godot_node_path godot_node_path;
+typedef struct godot_rid godot_rid;
+typedef struct godot_dictionary godot_dictionary;
+typedef struct godot_array godot_array;
+typedef struct godot_pool_byte_array godot_pool_byte_array;
+typedef struct godot_pool_int_array godot_pool_int_array;
+typedef struct godot_pool_real_array godot_pool_real_array;
+typedef struct godot_pool_string_array godot_pool_string_array;
+typedef struct godot_pool_vector2_array godot_pool_vector2_array;
+typedef struct godot_pool_vector3_array godot_pool_vector3_array;
+typedef struct godot_pool_color_array godot_pool_color_array;
+*/
+/////// String
+
+#include <godot/string.h>
+
+////// Vector2
+
+#include <godot/vector2.h>
+
+////// Rect2
+
+#include <godot/rect2.h>
+
+////// Vector3
+
+#include <godot/vector3.h>
+
+////// Transform2D
+
+#include <godot/transform2d.h>
+
+/////// Plane
+
+#include <godot/plane.h>
+
+/////// Quat
+
+#include <godot/quat.h>
+
+/////// Rect3
+
+#include <godot/rect3.h>
+
+/////// Basis
+
+#include <godot/basis.h>
+
+/////// Transform
+
+#include <godot/transform.h>
+
+/////// Color
+
+#include <godot/color.h>
+
+/////// NodePath
+
+#include <godot/node_path.h>
+
+/////// RID
+
+#include <godot/rid.h>
+
+/////// Dictionary
+
+#include <godot/dictionary.h>
+
+/////// Array
+
+#include <godot/array.h>
+
+// single API file for Pool*Array
+#include <godot/pool_arrays.h>
+
+void GDAPI godot_object_destroy(godot_object *p_o);
+
+////// Variant
+
+#include <godot/variant.h>
+
+////// Singleton API
+
+godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
+
+////// OS API
+
+void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread
+
+////// MethodBind API
+
+typedef struct {
+ uint8_t _dont_touch_that[1]; // TODO
+} godot_method_bind;
+
+godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
+void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
+godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
+////// Script API
+
+typedef struct {
+ godot_bool in_editor;
+ uint64_t core_api_hash;
+ uint64_t editor_api_hash;
+ uint64_t no_api_hash;
+ godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
+} godot_gdnative_init_options;
+
+typedef struct {
+ godot_bool in_editor;
+} godot_gdnative_terminate_options;
+
+// Calling convention?
+typedef godot_object *(*godot_class_constructor)();
+
+godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
+
+godot_dictionary GDAPI godot_get_global_constants();
+
+////// GDNative procedure types
+typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
+typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
+typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);
+
+////// System Functions
+
+//using these will help Godot track how much memory is in use in debug mode
+void GDAPI *godot_alloc(int p_bytes);
+void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
+void GDAPI godot_free(void *p_ptr);
+
+//print using Godot's error handler list
+void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
+void GDAPI godot_print(const godot_string *p_message);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_C_H
diff --git a/modules/gdnative/godot/icon.png.import b/modules/gdnative/godot/icon.png.import
new file mode 100644
index 0000000000..27920124f9
--- /dev/null
+++ b/modules/gdnative/godot/icon.png.import
@@ -0,0 +1,23 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/icon.png-aa47d037a37fb38b3b7e7828e4eec407.stex"
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+stream=false
+size_limit=0
+detect_3d=true
diff --git a/modules/gdnative/godot/node_path.cpp b/modules/gdnative/godot/node_path.cpp
new file mode 100644
index 0000000000..f4179361be
--- /dev/null
+++ b/modules/gdnative/godot/node_path.cpp
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* node_path.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/node_path.h>
+
+#include "core/node_path.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _node_path_api_anchor() {}
+
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
+ NodePath *dest = (NodePath *)r_dest;
+ const String *from = (const String *)p_from;
+ memnew_placement(dest, NodePath(*from));
+}
+
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
+ NodePath *dest = (NodePath *)r_dest;
+ const NodePath *src = (const NodePath *)p_src;
+ memnew_placement(dest, NodePath(*src));
+}
+
+void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
+ NodePath *self = (NodePath *)p_self;
+ self->~NodePath();
+}
+
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
+ godot_string ret;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_absolute();
+}
+
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_name_count();
+}
+
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_name(p_idx)));
+ return dest;
+}
+
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->get_subname_count();
+}
+
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+
+ memnew_placement(&dest, String(self->get_subname(p_idx)));
+ return dest;
+}
+
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) {
+ godot_string dest;
+ const NodePath *self = (const NodePath *)p_self;
+ memnew_placement(&dest, String(self->get_property()));
+ return dest;
+}
+
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
+ const NodePath *self = (const NodePath *)p_self;
+ return self->is_empty();
+}
+
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
+ const NodePath *self = (const NodePath *)p_self;
+ const NodePath *b = (const NodePath *)p_b;
+ return *self == *b;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/node_path.h b/modules/gdnative/godot/node_path.h
new file mode 100644
index 0000000000..4d3dc4e0ee
--- /dev/null
+++ b/modules/gdnative/godot/node_path.h
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* node_path.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_NODE_PATH_H
+#define GODOT_NODE_PATH_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_NODE_PATH_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
+} godot_node_path;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/string.h>
+
+void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
+void GDAPI godot_node_path_destroy(godot_node_path *p_self);
+
+godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
+
+godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
+
+godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
+
+godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
+
+godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
+
+godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_NODE_PATH_H
diff --git a/modules/gdnative/godot/plane.cpp b/modules/gdnative/godot/plane.cpp
new file mode 100644
index 0000000000..5c5b302345
--- /dev/null
+++ b/modules/gdnative/godot/plane.cpp
@@ -0,0 +1,178 @@
+/*************************************************************************/
+/* plane.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/plane.h>
+
+#include "core/math/plane.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _plane_api_anchor() {}
+
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
+
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(p_a, p_b, p_c, p_d);
+}
+
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
+ const Vector3 *v1 = (const Vector3 *)p_v1;
+ const Vector3 *v2 = (const Vector3 *)p_v2;
+ const Vector3 *v3 = (const Vector3 *)p_v3;
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*v1, *v2, *v3);
+}
+
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
+ const Vector3 *normal = (const Vector3 *)p_normal;
+ Plane *dest = (Plane *)r_dest;
+ *dest = Plane(*normal, p_d);
+}
+
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
+ godot_string ret;
+ const Plane *self = (const Plane *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
+ godot_plane dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Plane *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->center();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ *((Vector3 *)&dest) = self->get_any_point();
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->is_point_over(*point);
+}
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->distance_to(*point);
+}
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point, p_epsilon);
+}
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
+ godot_vector3 dest;
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ *((Vector3 *)&dest) = self->project(*point);
+ return dest;
+}
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ const Plane *c = (const Plane *)p_c;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersect_3(*b, *c, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_ray(*from, *dir, dest);
+}
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 *begin = (const Vector3 *)p_begin;
+ const Vector3 *end = (const Vector3 *)p_end;
+ Vector3 *dest = (Vector3 *)r_dest;
+ return self->intersects_segment(*begin, *end, dest);
+}
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Plane *self = (const Plane *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
+ const Plane *self = (const Plane *)p_self;
+ const Plane *b = (const Plane *)p_b;
+ return *self == *b;
+}
+
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
+ Plane *self = (Plane *)p_self;
+ const Vector3 *normal = (const Vector3 *)p_normal;
+ self->set_normal(*normal);
+}
+
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ const Vector3 normal = self->get_normal();
+ godot_vector3 *v3 = (godot_vector3 *)&normal;
+ return *v3;
+}
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
+ const Plane *self = (const Plane *)p_self;
+ return self->d;
+}
+
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
+ Plane *self = (Plane *)p_self;
+ self->d = p_d;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/plane.h b/modules/gdnative/godot/plane.h
new file mode 100644
index 0000000000..8519ac60c4
--- /dev/null
+++ b/modules/gdnative/godot/plane.h
@@ -0,0 +1,93 @@
+/*************************************************************************/
+/* plane.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_PLANE_H
+#define GODOT_PLANE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_PLANE_SIZE 16
+
+#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
+} godot_plane;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/vector3.h>
+
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
+
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
+
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
+
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
+
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
+
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
+
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_PLANE_H
diff --git a/modules/gdnative/godot/pool_arrays.cpp b/modules/gdnative/godot/pool_arrays.cpp
new file mode 100644
index 0000000000..fa460be8bc
--- /dev/null
+++ b/modules/gdnative/godot/pool_arrays.cpp
@@ -0,0 +1,633 @@
+/*************************************************************************/
+/* pool_arrays.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/pool_arrays.h>
+
+#include "array.h"
+#include "core/variant.h"
+#include "dvector.h"
+
+#include "core/color.h"
+#include "core/math/math_2d.h"
+#include "core/math/vector3.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _pool_arrays_api_anchor() {
+}
+
+#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+
+// byte
+
+void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
+ memnew_placement(dest, PoolVector<uint8_t>);
+}
+
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
+ const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src;
+ memnew_placement(dest, PoolVector<uint8_t>(*src));
+}
+
+void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) {
+ PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest;
+ Array *a = (Array *)p_a;
+ memnew_placement(dest, PoolVector<uint8_t>);
+
+ dest->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ dest->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->append(p_data);
+}
+
+void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array;
+ self->append_array(*array);
+}
+
+godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ return (godot_error)self->insert(p_idx, p_data);
+}
+
+void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->invert();
+}
+
+void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->push_back(p_data);
+}
+
+void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->resize(p_size);
+}
+
+void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ self->set(p_idx, p_data);
+}
+
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) {
+ const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
+ return self->get(p_idx);
+}
+
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) {
+ const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) {
+ ((PoolVector<uint8_t> *)p_self)->~PoolVector();
+}
+
+// int
+
+void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
+ memnew_placement(dest, PoolVector<godot_int>);
+}
+
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
+ const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src;
+ memnew_placement(dest, PoolVector<godot_int>(*src));
+}
+
+void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) {
+ PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest;
+ Array *a = (Array *)p_a;
+ memnew_placement(dest, PoolVector<godot_int>);
+
+ dest->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ dest->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->append(p_data);
+}
+
+void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array;
+ self->append_array(*array);
+}
+
+godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ return (godot_error)self->insert(p_idx, p_data);
+}
+
+void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->invert();
+}
+
+void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->push_back(p_data);
+}
+
+void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->resize(p_size);
+}
+
+void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->set(p_idx, p_data);
+}
+
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) {
+ const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
+ return self->get(p_idx);
+}
+
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) {
+ const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) {
+ ((PoolVector<godot_int> *)p_self)->~PoolVector();
+}
+
+// real
+
+void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
+ memnew_placement(dest, PoolVector<godot_real>);
+}
+
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
+ const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src;
+ memnew_placement(dest, PoolVector<godot_real>(*src));
+}
+
+void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) {
+ PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest;
+ Array *a = (Array *)p_a;
+ memnew_placement(dest, PoolVector<godot_real>);
+
+ dest->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ dest->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->append(p_data);
+}
+
+void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array;
+ self->append_array(*array);
+}
+
+godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ return (godot_error)self->insert(p_idx, p_data);
+}
+
+void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->invert();
+}
+
+void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->push_back(p_data);
+}
+
+void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ self->resize(p_size);
+}
+
+void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ self->set(p_idx, p_data);
+}
+
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) {
+ const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
+ return self->get(p_idx);
+}
+
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) {
+ const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) {
+ ((PoolVector<godot_real> *)p_self)->~PoolVector();
+}
+
+// string
+
+void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) {
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
+ memnew_placement(dest, PoolVector<String>);
+}
+
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) {
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
+ const PoolVector<String> *src = (const PoolVector<String> *)p_src;
+ memnew_placement(dest, PoolVector<String>(*src));
+}
+
+void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) {
+ PoolVector<String> *dest = (PoolVector<String> *)r_dest;
+ Array *a = (Array *)p_a;
+ memnew_placement(dest, PoolVector<String>);
+
+ dest->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ dest->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ String &s = *(String *)p_data;
+ self->append(s);
+}
+
+void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ PoolVector<String> *array = (PoolVector<String> *)p_array;
+ self->append_array(*array);
+}
+
+godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ String &s = *(String *)p_data;
+ return (godot_error)self->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ self->invert();
+}
+
+void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ String &s = *(String *)p_data;
+ self->push_back(s);
+}
+
+void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ self->resize(p_size);
+}
+
+void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ String &s = *(String *)p_data;
+ self->set(p_idx, s);
+}
+
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) {
+ const PoolVector<String> *self = (const PoolVector<String> *)p_self;
+ godot_string str;
+ String *s = (String *)&str;
+ memnew_placement(s, String);
+ *s = self->get(p_idx);
+ return str;
+}
+
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) {
+ const PoolVector<String> *self = (const PoolVector<String> *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) {
+ ((PoolVector<String> *)p_self)->~PoolVector();
+}
+
+// vector2
+
+void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
+ memnew_placement(dest, PoolVector<Vector2>);
+}
+
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
+ const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src;
+ memnew_placement(dest, PoolVector<Vector2>(*src));
+}
+
+void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) {
+ PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest;
+ Array *a = (Array *)p_a;
+ memnew_placement(dest, PoolVector<Vector2>);
+
+ dest->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ dest->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ Vector2 &s = *(Vector2 *)p_data;
+ self->append(s);
+}
+
+void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array;
+ self->append_array(*array);
+}
+
+godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ Vector2 &s = *(Vector2 *)p_data;
+ return (godot_error)self->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ self->invert();
+}
+
+void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ Vector2 &s = *(Vector2 *)p_data;
+ self->push_back(s);
+}
+
+void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ self->resize(p_size);
+}
+
+void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ Vector2 &s = *(Vector2 *)p_data;
+ self->set(p_idx, s);
+}
+
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) {
+ const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
+ godot_vector2 v;
+ Vector2 *s = (Vector2 *)&v;
+ *s = self->get(p_idx);
+ return v;
+}
+
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) {
+ const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) {
+ ((PoolVector<Vector2> *)p_self)->~PoolVector();
+}
+
+// vector3
+
+void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
+ memnew_placement(dest, PoolVector<Vector3>);
+}
+
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
+ const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src;
+ memnew_placement(dest, PoolVector<Vector3>(*src));
+}
+
+void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) {
+ PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest;
+ Array *a = (Array *)p_a;
+ memnew_placement(dest, PoolVector<Vector3>);
+
+ dest->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ dest->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ Vector3 &s = *(Vector3 *)p_data;
+ self->append(s);
+}
+
+void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array;
+ self->append_array(*array);
+}
+
+godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ Vector3 &s = *(Vector3 *)p_data;
+ return (godot_error)self->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ self->invert();
+}
+
+void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ Vector3 &s = *(Vector3 *)p_data;
+ self->push_back(s);
+}
+
+void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ self->resize(p_size);
+}
+
+void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ Vector3 &s = *(Vector3 *)p_data;
+ self->set(p_idx, s);
+}
+
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) {
+ const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
+ godot_vector3 v;
+ Vector3 *s = (Vector3 *)&v;
+ *s = self->get(p_idx);
+ return v;
+}
+
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) {
+ const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) {
+ ((PoolVector<Vector3> *)p_self)->~PoolVector();
+}
+
+// color
+
+void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
+ memnew_placement(dest, PoolVector<Color>);
+}
+
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
+ const PoolVector<Color> *src = (const PoolVector<Color> *)p_src;
+ memnew_placement(dest, PoolVector<Color>(*src));
+}
+
+void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) {
+ PoolVector<Color> *dest = (PoolVector<Color> *)r_dest;
+ Array *a = (Array *)p_a;
+ memnew_placement(dest, PoolVector<Color>);
+
+ dest->resize(a->size());
+ for (size_t i = 0; i < a->size(); i++) {
+ dest->set(i, (*a)[i]);
+ }
+}
+
+void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ Color &s = *(Color *)p_data;
+ self->append(s);
+}
+
+void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ PoolVector<Color> *array = (PoolVector<Color> *)p_array;
+ self->append_array(*array);
+}
+
+godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ Color &s = *(Color *)p_data;
+ return (godot_error)self->insert(p_idx, s);
+}
+
+void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ self->invert();
+}
+
+void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ Color &s = *(Color *)p_data;
+ self->push_back(s);
+}
+
+void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ self->remove(p_idx);
+}
+
+void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ self->resize(p_size);
+}
+
+void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ Color &s = *(Color *)p_data;
+ self->set(p_idx, s);
+}
+
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) {
+ const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
+ godot_color v;
+ Color *s = (Color *)&v;
+ *s = self->get(p_idx);
+ return v;
+}
+
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) {
+ const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
+ return self->size();
+}
+
+void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
+ ((PoolVector<Color> *)p_self)->~PoolVector();
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/godot/pool_arrays.h
new file mode 100644
index 0000000000..29517d21ac
--- /dev/null
+++ b/modules/gdnative/godot/pool_arrays.h
@@ -0,0 +1,316 @@
+/*************************************************************************/
+/* pool_arrays.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_POOL_ARRAYS_H
+#define GODOT_POOL_ARRAYS_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+/////// PoolByteArray
+
+#define GODOT_POOL_BYTE_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
+} godot_pool_byte_array;
+#endif
+
+/////// PoolIntArray
+
+#define GODOT_POOL_INT_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
+} godot_pool_int_array;
+#endif
+
+/////// PoolRealArray
+
+#define GODOT_POOL_REAL_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
+} godot_pool_real_array;
+#endif
+
+/////// PoolStringArray
+
+#define GODOT_POOL_STRING_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
+} godot_pool_string_array;
+#endif
+
+/////// PoolVector2Array
+
+#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
+} godot_pool_vector2_array;
+#endif
+
+/////// PoolVector3Array
+
+#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
+} godot_pool_vector3_array;
+#endif
+
+/////// PoolColorArray
+
+#define GODOT_POOL_COLOR_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
+} godot_pool_color_array;
+#endif
+
+#include <godot/array.h>
+#include <godot/color.h>
+#include <godot/vector2.h>
+#include <godot/vector3.h>
+
+#include <godot/gdnative.h>
+
+// byte
+
+void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
+void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
+void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
+
+void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
+
+void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
+
+godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
+
+void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
+
+void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
+
+void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
+
+void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
+uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
+
+void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
+
+// int
+
+void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
+void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
+void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
+
+void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
+
+void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
+
+godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
+
+void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
+
+void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
+
+void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
+
+void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
+godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
+
+void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
+
+// real
+
+void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
+void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
+void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
+
+void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
+
+void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
+
+godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
+
+void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
+
+void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
+
+void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
+
+void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
+godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
+
+void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
+
+// string
+
+void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
+void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
+void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
+
+void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
+
+void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
+
+godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
+
+void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
+
+void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
+
+void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
+
+void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
+godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
+
+void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
+
+// vector2
+
+void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
+void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
+void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
+
+void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
+
+void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
+
+godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
+
+void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
+
+void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
+
+void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
+
+void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
+godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
+
+void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
+
+// vector3
+
+void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
+void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
+void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
+
+void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
+
+void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
+
+godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
+
+void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
+
+void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
+
+void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
+
+void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
+godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
+
+void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
+
+// color
+
+void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
+void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
+void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
+
+void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
+
+void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
+
+godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
+
+void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
+
+void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
+
+void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
+
+void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
+godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
+
+godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
+
+void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_POOL_ARRAYS_H
diff --git a/modules/gdnative/godot/quat.cpp b/modules/gdnative/godot/quat.cpp
new file mode 100644
index 0000000000..37ee4d6b15
--- /dev/null
+++ b/modules/gdnative/godot/quat.cpp
@@ -0,0 +1,219 @@
+/*************************************************************************/
+/* quat.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/quat.h>
+
+#include "core/math/quat.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _quat_api_anchor() {}
+
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
+
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(p_x, p_y, p_z, p_w);
+}
+
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Quat *dest = (Quat *)r_dest;
+ *dest = Quat(*axis, p_angle);
+}
+
+godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->x;
+}
+
+void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->x = val;
+}
+
+godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->y;
+}
+
+void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->y = val;
+}
+
+godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->z;
+}
+
+void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->z = val;
+}
+
+godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->w;
+}
+
+void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
+ Quat *self = (Quat *)p_self;
+ self->w = val;
+}
+
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
+ godot_string ret;
+ const Quat *self = (const Quat *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length();
+}
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->length_squared();
+}
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
+ const Quat *self = (const Quat *)p_self;
+ return self->is_normalized();
+}
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ *((Quat *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return self->dot(*b);
+}
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Quat *self = (const Quat *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerp(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *((Quat *)&dest) = self->slerpni(*b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
+ godot_quat dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ const Quat *pre_a = (const Quat *)p_pre_a;
+ const Quat *post_b = (const Quat *)p_post_b;
+ *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
+ return dest;
+}
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
+ const Quat *self = (const Quat *)p_self;
+ const Quat *b = (const Quat *)p_b;
+ return *self == *b;
+}
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
+ godot_quat raw_dest;
+ Quat *dest = (Quat *)&raw_dest;
+ const Quat *self = (const Quat *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/quat.h b/modules/gdnative/godot/quat.h
new file mode 100644
index 0000000000..0979653d93
--- /dev/null
+++ b/modules/gdnative/godot/quat.h
@@ -0,0 +1,104 @@
+/*************************************************************************/
+/* quat.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_QUAT_H
+#define GODOT_QUAT_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_QUAT_SIZE 16
+
+#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
+} godot_quat;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/vector3.h>
+
+void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
+void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
+
+godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
+void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
+
+godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
+void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
+
+godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
+void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
+
+godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
+void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
+
+godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_length(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
+
+godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
+
+godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
+
+godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
+
+godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
+
+godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
+
+godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
+
+godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_QUAT_H
diff --git a/modules/gdnative/godot/rect2.cpp b/modules/gdnative/godot/rect2.cpp
new file mode 100644
index 0000000000..023584c4f6
--- /dev/null
+++ b/modules/gdnative/godot/rect2.cpp
@@ -0,0 +1,157 @@
+/*************************************************************************/
+/* rect2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/rect2.h>
+
+#include "core/math/math_2d.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _rect2_api_anchor() {}
+
+void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
+ const Vector2 *position = (const Vector2 *)p_pos;
+ const Vector2 *size = (const Vector2 *)p_size;
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(*position, *size);
+}
+
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
+
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(p_x, p_y, p_width, p_height);
+}
+
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
+ godot_string ret;
+ const Rect2 *self = (const Rect2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->intersects(*b);
+}
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->encloses(*b);
+}
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->has_no_area();
+}
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->clip(*b);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->merge(*b);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *point = (const Vector2 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+
+ *((Rect2 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ *((Rect2 *)&dest) = self->expand(*to);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return *self == *b;
+}
+
+godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_position();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_size();
+ return dest;
+}
+
+void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
+ Rect2 *self = (Rect2 *)p_self;
+ const Vector2 *position = (const Vector2 *)p_pos;
+ self->set_position(*position);
+}
+
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
+ Rect2 *self = (Rect2 *)p_self;
+ const Vector2 *size = (const Vector2 *)p_size;
+ self->set_size(*size);
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/rect2.h b/modules/gdnative/godot/rect2.h
new file mode 100644
index 0000000000..cb1ddb58cf
--- /dev/null
+++ b/modules/gdnative/godot/rect2.h
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* rect2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_RECT2_H
+#define GODOT_RECT2_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
+typedef struct godot_rect2 {
+ uint8_t _dont_touch_that[16];
+} godot_rect2;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/vector2.h>
+
+void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
+
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
+
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
+
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
+
+godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
+
+void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
+
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_RECT2_H
diff --git a/modules/gdnative/godot/rect3.cpp b/modules/gdnative/godot/rect3.cpp
new file mode 100644
index 0000000000..708d2987f2
--- /dev/null
+++ b/modules/gdnative/godot/rect3.cpp
@@ -0,0 +1,219 @@
+/*************************************************************************/
+/* rect3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/rect3.h>
+
+#include "core/math/rect3.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _rect3_api_anchor() {}
+
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ Rect3 *dest = (Rect3 *)r_dest;
+ *dest = Rect3(*pos, *size);
+}
+
+godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
+ godot_vector3 raw_ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->position;
+ return raw_ret;
+}
+
+void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
+ Rect3 *self = (Rect3 *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->position = *v;
+}
+
+godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
+ godot_vector3 raw_ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->size;
+ return raw_ret;
+}
+
+void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
+ Rect3 *self = (Rect3 *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->size = *v;
+}
+
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
+ godot_string ret;
+ const Rect3 *self = (const Rect3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_area();
+}
+
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->has_no_surface();
+}
+
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->intersects(*with);
+}
+
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ return self->encloses(*with);
+}
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->merge(*with);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *with = (const Rect3 *)p_with;
+ *((Rect3 *)&dest) = self->intersection(*with);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Plane *plane = (const Plane *)p_plane;
+ return self->intersects_plane(*plane);
+}
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->intersects_segment(*from, *to);
+}
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ *((Vector3 *)&dest) = self->get_support(*dir);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_longest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_longest_axis_size();
+}
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ *((Vector3 *)&dest) = self->get_shortest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_index();
+}
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ return self->get_shortest_axis_size();
+}
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Vector3 *to_point = (const Vector3 *)p_to_point;
+ *((Rect3 *)&dest) = self->expand(*to_point);
+ return dest;
+}
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
+ godot_rect3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Rect3 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
+ godot_vector3 dest;
+ const Rect3 *self = (const Rect3 *)p_self;
+
+ *((Vector3 *)&dest) = self->get_endpoint(p_idx);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
+ const Rect3 *self = (const Rect3 *)p_self;
+ const Rect3 *b = (const Rect3 *)p_b;
+ return *self == *b;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/rect3.h b/modules/gdnative/godot/rect3.h
new file mode 100644
index 0000000000..69279351c4
--- /dev/null
+++ b/modules/gdnative/godot/rect3.h
@@ -0,0 +1,108 @@
+/*************************************************************************/
+/* rect3.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_RECT3_H
+#define GODOT_RECT3_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_RECT3_SIZE 24
+
+#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
+} godot_rect3;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/plane.h>
+#include <godot/vector3.h>
+
+void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+
+godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
+void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
+void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
+
+godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
+
+godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
+
+godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
+
+godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
+
+godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
+
+godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
+
+godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
+
+godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
+
+godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
+
+godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
+
+godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
+
+godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
+
+godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_RECT3_H
diff --git a/modules/gdnative/godot/rid.cpp b/modules/gdnative/godot/rid.cpp
new file mode 100644
index 0000000000..eb9538e692
--- /dev/null
+++ b/modules/gdnative/godot/rid.cpp
@@ -0,0 +1,75 @@
+/*************************************************************************/
+/* rid.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/rid.h>
+
+#include "core/resource.h"
+#include "core/rid.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _rid_api_anchor() {}
+
+void GDAPI godot_rid_new(godot_rid *r_dest) {
+ RID *dest = (RID *)r_dest;
+ memnew_placement(dest, RID);
+}
+
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
+ const RID *self = (const RID *)p_self;
+ return self->get_id();
+}
+
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
+ const Resource *res_from = ((const Object *)p_from)->cast_to<Resource>();
+ godot_rid_new(r_dest);
+ if (res_from) {
+ RID *dest = (RID *)r_dest;
+ *dest = RID(res_from->get_rid());
+ }
+}
+
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self == *b;
+}
+
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
+ const RID *self = (const RID *)p_self;
+ const RID *b = (const RID *)p_b;
+ return *self < *b;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/rid.h b/modules/gdnative/godot/rid.h
new file mode 100644
index 0000000000..ac5b5383d9
--- /dev/null
+++ b/modules/gdnative/godot/rid.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* rid.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_RID_H
+#define GODOT_RID_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_RID_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_RID_SIZE];
+} godot_rid;
+#endif
+
+#include <godot/gdnative.h>
+
+void GDAPI godot_rid_new(godot_rid *r_dest);
+
+godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
+
+void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
+
+godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
+
+godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_RID_H
diff --git a/modules/gdnative/godot/string.cpp b/modules/gdnative/godot/string.cpp
new file mode 100644
index 0000000000..2235c12a2d
--- /dev/null
+++ b/modules/gdnative/godot/string.cpp
@@ -0,0 +1,1267 @@
+/*************************************************************************/
+/* string.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/string.h>
+
+#include "core/variant.h"
+#include "string_db.h"
+#include "ustring.h"
+
+#include <string.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _string_api_anchor() {
+}
+
+void GDAPI godot_string_new(godot_string *r_dest) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+}
+
+void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
+ String *dest = (String *)r_dest;
+ const String *src = (const String *)p_src;
+ memnew_placement(dest, String(*src));
+}
+
+void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String(String::utf8(p_contents, p_size)));
+}
+
+void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String(p_contents, p_size));
+}
+
+void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size) {
+ String *self = (String *)p_self;
+ if (p_size != NULL) {
+ *p_size = self->utf8().length();
+ }
+ if (p_dest != NULL) {
+ memcpy(p_dest, self->utf8().get_data(), *p_size);
+ }
+}
+
+wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
+ String *self = (String *)p_self;
+ return &(self->operator[](p_idx));
+}
+
+const char GDAPI *godot_string_c_str(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ return self->utf8().get_data();
+}
+
+const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ return self->c_str();
+}
+
+godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ return *self == *b;
+}
+
+godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ return *self < *b;
+}
+
+godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
+ godot_string ret;
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ memnew_placement(&ret, String(*self + *b));
+ return ret;
+}
+
+void GDAPI godot_string_destroy(godot_string *p_self) {
+ String *self = (String *)p_self;
+ self->~String();
+}
+
+/* Standard size stuff */
+
+godot_int GDAPI godot_string_length(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->length();
+}
+
+/* Helpers */
+
+godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) {
+ const String *self = (const String *)p_self;
+ const String *string = (const String *)p_string;
+
+ return self->begins_with(*string);
+}
+
+godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array) {
+ const String *self = (const String *)p_self;
+
+ return self->begins_with(p_char_array);
+}
+
+godot_array GDAPI godot_string_bigrams(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ Vector<String> return_value = self->bigrams();
+
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_string GDAPI godot_string_chr(wchar_t p_character) {
+ godot_string result;
+ memnew_placement(&result, String(String::chr(p_character)));
+
+ return result;
+}
+
+godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string) {
+ const String *self = (const String *)p_self;
+ const String *string = (const String *)p_string;
+
+ return self->ends_with(*string);
+}
+
+godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->find(*what);
+}
+
+godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->find(*what, p_from);
+}
+
+godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) {
+ const String *self = (const String *)p_self;
+
+ Vector<String> keys;
+ Array *keys_proxy = (Array *)p_keys;
+ keys.resize(keys_proxy->size());
+ for (int i = 0; i < keys_proxy->size(); i++) {
+ keys[i] = (*keys_proxy)[i];
+ }
+
+ return self->findmk(keys);
+}
+
+godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) {
+ const String *self = (const String *)p_self;
+
+ Vector<String> keys;
+ Array *keys_proxy = (Array *)p_keys;
+ keys.resize(keys_proxy->size());
+ for (int i = 0; i < keys_proxy->size(); i++) {
+ keys[i] = (*keys_proxy)[i];
+ }
+
+ return self->findmk(keys, p_from);
+}
+
+godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) {
+ const String *self = (const String *)p_self;
+
+ Vector<String> keys;
+ Array *keys_proxy = (Array *)p_keys;
+ keys.resize(keys_proxy->size());
+ for (int i = 0; i < keys_proxy->size(); i++) {
+ keys[i] = (*keys_proxy)[i];
+ }
+
+ return self->findmk(keys, p_from, r_key);
+}
+
+godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->findn(*what);
+}
+
+godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->findn(*what, p_from);
+}
+
+godot_int GDAPI find_last(const godot_string *p_self, godot_string p_what) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->find_last(*what);
+}
+
+godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) {
+ const String *self = (const String *)p_self;
+ const Variant *values = (const Variant *)p_values;
+ godot_string result;
+ memnew_placement(&result, String(self->format(*values)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) {
+ const String *self = (const String *)p_self;
+ const Variant *values = (const Variant *)p_values;
+ String placeholder = String(p_placeholder);
+ godot_string result;
+ memnew_placement(&result, String(self->format(*values, placeholder)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len) {
+ godot_string result;
+ memnew_placement(&result, String(String::hex_encode_buffer(p_buffer, p_len)));
+
+ return result;
+}
+
+godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->hex_to_int();
+}
+
+godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->hex_to_int(true);
+}
+
+godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) {
+ const String *self = (const String *)p_self;
+ String *content = (String *)&p_string;
+ godot_string result;
+ memnew_placement(&result, String(self->insert(p_at_pos, *content)));
+
+ return result;
+}
+
+godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_numeric();
+}
+
+godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string) {
+ const String *self = (const String *)p_self;
+ const String *string = (const String *)p_string;
+
+ return self->is_subsequence_of(*string);
+}
+
+godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string) {
+ const String *self = (const String *)p_self;
+ const String *string = (const String *)p_string;
+
+ return self->is_subsequence_ofi(*string);
+}
+
+godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->lpad(p_min_length)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
+ const String *self = (const String *)p_self;
+ const String *character = (const String *)p_character;
+ godot_string result;
+ memnew_placement(&result, String(self->lpad(p_min_length, *character)));
+
+ return result;
+}
+
+godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard) {
+ const String *self = (const String *)p_self;
+ const String *wildcard = (const String *)p_wildcard;
+
+ return self->match(*wildcard);
+}
+
+godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard) {
+ const String *self = (const String *)p_self;
+ const String *wildcard = (const String *)p_wildcard;
+
+ return self->matchn(*wildcard);
+}
+
+godot_string GDAPI godot_string_md5(const uint8_t *p_md5) {
+ godot_string result;
+ memnew_placement(&result, String(String::md5(p_md5)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_num(double p_num) {
+ godot_string result;
+ memnew_placement(&result, String(String::num(p_num)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) {
+ godot_string result;
+ memnew_placement(&result, String(String::num_int64(p_num, p_base)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) {
+ godot_string result;
+ memnew_placement(&result, String(String::num_int64(p_num, p_base, true)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_num_real(double p_num) {
+ godot_string result;
+ memnew_placement(&result, String(String::num_real(p_num)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_num_scientific(double p_num) {
+ godot_string result;
+ memnew_placement(&result, String(String::num_scientific(p_num)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals) {
+ godot_string result;
+ memnew_placement(&result, String(String::num(p_num, p_decimals)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->pad_decimals(p_digits)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->pad_zeros(p_digits)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) {
+ const String *self = (const String *)p_self;
+ String *key = (String *)&p_key;
+ String *with = (String *)&p_with;
+ godot_string result;
+ memnew_placement(&result, String(self->replace(*key, *with)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) {
+ const String *self = (const String *)p_self;
+ String *key = (String *)&p_key;
+ String *with = (String *)&p_with;
+ godot_string result;
+ memnew_placement(&result, String(self->replacen(*key, *with)));
+
+ return result;
+}
+
+godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->rfind(*what);
+}
+
+godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->rfindn(*what);
+}
+
+godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->rfind(*what, p_from);
+}
+
+godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) {
+ const String *self = (const String *)p_self;
+ String *what = (String *)&p_what;
+
+ return self->rfindn(*what, p_from);
+}
+
+godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) {
+ const String *self = (const String *)p_self;
+ String *key = (String *)&p_key;
+ String *with = (String *)&p_with;
+ godot_string result;
+ memnew_placement(&result, String(self->replace_first(*key, *with)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->rpad(p_min_length)));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
+ const String *self = (const String *)p_self;
+ const String *character = (const String *)p_character;
+ godot_string result;
+ memnew_placement(&result, String(self->rpad(p_min_length, *character)));
+
+ return result;
+}
+
+godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string) {
+ const String *self = (const String *)p_self;
+ const String *string = (const String *)p_string;
+
+ return self->similarity(*string);
+}
+
+godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) {
+ const String *self = (const String *)p_self;
+ const Array *values = (const Array *)p_values;
+
+ godot_string result;
+ String return_value = self->sprintf(*values, p_error);
+ memnew_placement(&result, String(return_value));
+
+ return result;
+}
+
+godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->substr(p_from, p_chars)));
+
+ return result;
+}
+
+double GDAPI godot_string_to_double(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->to_double();
+}
+
+godot_real GDAPI godot_string_to_float(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->to_float();
+}
+
+godot_int GDAPI godot_string_to_int(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->to_int();
+}
+
+godot_string GDAPI godot_string_capitalize(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->capitalize()));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->camelcase_to_underscore(false)));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->camelcase_to_underscore()));
+
+ return result;
+};
+
+double GDAPI godot_string_char_to_double(const char *p_what) {
+ return String::to_double(p_what);
+};
+
+godot_int GDAPI godot_string_char_to_int(const char *p_what) {
+ return String::to_int(p_what);
+};
+
+int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) {
+ return String::to_int(p_str);
+};
+
+godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) {
+ return String::to_int(p_what, p_len);
+};
+
+int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) {
+ return String::to_int(p_str, p_len);
+};
+
+int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->hex_to_int64(false);
+};
+
+int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->hex_to_int64();
+};
+
+int64_t GDAPI godot_string_to_int64(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->to_int64();
+};
+
+double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) {
+ return String::to_double(p_str, r_end);
+}
+
+godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) {
+ const String *self = (const String *)p_self;
+ String *splitter = (String *)&p_splitter;
+ godot_string result;
+ memnew_placement(&result, String(self->get_slice(*splitter, p_slice)));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice)));
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) {
+ const String *self = (const String *)p_self;
+ const String *splitter = (const String *)p_splitter;
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<String> return_value = self->split(*splitter, false);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
+ const String *self = (const String *)p_self;
+ const String *splitter = (const String *)p_splitter;
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<String> return_value = self->split(*splitter);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) {
+ const String *self = (const String *)p_self;
+ const String *splitter = (const String *)p_splitter;
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<float> return_value = self->split_floats(*splitter, false);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) {
+ const String *self = (const String *)p_self;
+ const String *splitter = (const String *)p_splitter;
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<float> return_value = self->split_floats(*splitter);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) {
+ const String *self = (const String *)p_self;
+
+ Vector<String> splitters;
+ Array *splitter_proxy = (Array *)p_splitters;
+ splitters.resize(splitter_proxy->size());
+ for (int i = 0; i < splitter_proxy->size(); i++) {
+ splitters[i] = (*splitter_proxy)[i];
+ }
+
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<float> return_value = self->split_floats_mk(splitters, false);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) {
+ const String *self = (const String *)p_self;
+
+ Vector<String> splitters;
+ Array *splitter_proxy = (Array *)p_splitters;
+ splitters.resize(splitter_proxy->size());
+ for (int i = 0; i < splitter_proxy->size(); i++) {
+ splitters[i] = (*splitter_proxy)[i];
+ }
+
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<float> return_value = self->split_floats_mk(splitters);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) {
+ const String *self = (const String *)p_self;
+ const String *splitter = (const String *)p_splitter;
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<int> return_value = self->split_ints(*splitter, false);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) {
+ const String *self = (const String *)p_self;
+ const String *splitter = (const String *)p_splitter;
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<int> return_value = self->split_ints(*splitter);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) {
+ const String *self = (const String *)p_self;
+
+ Vector<String> splitters;
+ Array *splitter_proxy = (Array *)p_splitters;
+ splitters.resize(splitter_proxy->size());
+ for (int i = 0; i < splitter_proxy->size(); i++) {
+ splitters[i] = (*splitter_proxy)[i];
+ }
+
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<int> return_value = self->split_ints_mk(splitters, false);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) {
+ const String *self = (const String *)p_self;
+
+ Vector<String> splitters;
+ Array *splitter_proxy = (Array *)p_splitters;
+ splitters.resize(splitter_proxy->size());
+ for (int i = 0; i < splitter_proxy->size(); i++) {
+ splitters[i] = (*splitter_proxy)[i];
+ }
+
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<int> return_value = self->split_ints_mk(splitters);
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_array result;
+ memnew_placement(&result, Array);
+ Array *proxy = (Array *)&result;
+ Vector<String> return_value = self->split_spaces();
+
+ proxy->resize(return_value.size());
+ for (int i = 0; i < return_value.size(); i++) {
+ (*proxy)[i] = return_value[i];
+ }
+
+ return result;
+};
+
+godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) {
+ const String *self = (const String *)p_self;
+ String *splitter = (String *)&p_splitter;
+
+ return self->get_slice_count(*splitter);
+};
+
+wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) {
+ return String::char_lowercase(p_char);
+};
+
+wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) {
+ return String::char_uppercase(p_char);
+};
+
+godot_string GDAPI godot_string_to_lower(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->to_lower()));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_to_upper(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->to_upper()));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_get_basename(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->get_basename()));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_get_extension(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->get_extension()));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->left(p_pos)));
+
+ return result;
+};
+
+wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) {
+ const String *self = (const String *)p_self;
+
+ return self->ord_at(p_idx);
+};
+
+godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) {
+ const String *self = (const String *)p_self;
+ const String *file = (const String *)p_file;
+ godot_string result;
+ memnew_placement(&result, String(self->plus_file(*file)));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->right(p_pos)));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->strip_edges(p_left, p_right)));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->strip_escapes()));
+
+ return result;
+};
+
+void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) {
+ String *self = (String *)p_self;
+
+ return self->erase(p_pos, p_chars);
+};
+
+void GDAPI godot_string_ascii(godot_string *p_self, char *result) {
+ String *self = (String *)p_self;
+ Vector<char> return_value = self->ascii();
+
+ for (int i = 0; i < return_value.size(); i++) {
+ result[i] = return_value[i];
+ }
+}
+
+void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result) {
+ String *self = (String *)p_self;
+ Vector<char> return_value = self->ascii(true);
+
+ for (int i = 0; i < return_value.size(); i++) {
+ result[i] = return_value[i];
+ }
+}
+
+void GDAPI godot_string_utf8(godot_string *p_self, char *result) {
+ String *self = (String *)p_self;
+ Vector<char> return_value = self->utf8();
+
+ for (int i = 0; i < return_value.size(); i++) {
+ result[i] = return_value[i];
+ }
+}
+
+godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) {
+ String *self = (String *)p_self;
+
+ return self->parse_utf8(p_utf8);
+};
+
+godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) {
+ String *self = (String *)p_self;
+
+ return self->parse_utf8(p_utf8, p_len);
+};
+
+godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) {
+ godot_string result;
+ memnew_placement(&result, String(String::utf8(p_utf8)));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) {
+ godot_string result;
+ memnew_placement(&result, String(String::utf8(p_utf8, p_len)));
+
+ return result;
+};
+
+uint32_t GDAPI godot_string_hash(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->hash();
+};
+
+uint64_t GDAPI godot_string_hash64(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->hash64();
+};
+
+uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) {
+ return String::hash(p_cstr);
+};
+
+uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) {
+ return String::hash(p_cstr, p_len);
+};
+
+uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) {
+ return String::hash(p_str);
+};
+
+uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) {
+ return String::hash(p_str, p_len);
+};
+
+godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ Vector<uint8_t> tmp_result = self->md5_buffer();
+
+ godot_pool_byte_array result;
+ memnew_placement(&result, PoolByteArray);
+ PoolByteArray *proxy = (PoolByteArray *)&result;
+ PoolByteArray::Write proxy_writer = proxy->write();
+ proxy->resize(tmp_result.size());
+
+ for (int i = 0; i < tmp_result.size(); i++) {
+ proxy_writer[i] = tmp_result[i];
+ }
+
+ return result;
+};
+
+godot_string GDAPI godot_string_md5_text(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->md5_text()));
+
+ return result;
+};
+
+godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ Vector<uint8_t> tmp_result = self->sha256_buffer();
+
+ godot_pool_byte_array result;
+ memnew_placement(&result, PoolByteArray);
+ PoolByteArray *proxy = (PoolByteArray *)&result;
+ PoolByteArray::Write proxy_writer = proxy->write();
+ proxy->resize(tmp_result.size());
+
+ for (int i = 0; i < tmp_result.size(); i++) {
+ proxy_writer[i] = tmp_result[i];
+ }
+
+ return result;
+};
+
+godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ memnew_placement(&result, String(self->sha256_text()));
+
+ return result;
+};
+
+godot_bool godot_string_empty(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->empty();
+};
+
+// path functions
+godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->get_base_dir();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_get_file(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->get_file();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_humanize_size(size_t p_size) {
+ godot_string result;
+ String return_value = String::humanize_size(p_size);
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_abs_path();
+};
+
+godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_rel_path();
+};
+
+godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_resource_file();
+};
+
+godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) {
+ const String *self = (const String *)p_self;
+ String *path = (String *)p_path;
+ godot_string result;
+ String return_value = self->path_to(*path);
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) {
+ const String *self = (const String *)p_self;
+ String *path = (String *)p_path;
+ godot_string result;
+ String return_value = self->path_to_file(*path);
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->simplify_path();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_c_escape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->c_escape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->c_escape_multiline();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->c_unescape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_http_escape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->http_escape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->http_unescape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_json_escape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->json_escape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->word_wrap(p_chars_per_line);
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->xml_escape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->xml_escape(true);
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->xml_unescape();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->percent_decode();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_string result;
+ String return_value = self->percent_encode();
+ memnew_placement(&result, String(return_value));
+
+ return result;
+};
+
+godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_valid_float();
+};
+
+godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) {
+ const String *self = (const String *)p_self;
+
+ return self->is_valid_hex_number(p_with_prefix);
+};
+
+godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_valid_html_color();
+};
+
+godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_valid_identifier();
+};
+
+godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_valid_integer();
+};
+
+godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+
+ return self->is_valid_ip_address();
+};
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/godot/string.h
new file mode 100644
index 0000000000..c901ce36e6
--- /dev/null
+++ b/modules/gdnative/godot/string.h
@@ -0,0 +1,228 @@
+/*************************************************************************/
+/* string.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_STRING_H
+#define GODOT_STRING_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+#include <wchar.h>
+
+#define GODOT_STRING_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_STRING_SIZE];
+} godot_string;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/variant.h>
+
+void GDAPI godot_string_new(godot_string *r_dest);
+void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
+void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
+void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
+
+void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
+
+wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
+const char GDAPI *godot_string_c_str(const godot_string *p_self);
+const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
+
+godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
+godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
+godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
+
+/* Standard size stuff */
+
+godot_int GDAPI godot_string_length(const godot_string *p_self);
+
+/* Helpers */
+
+godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
+godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
+godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
+godot_string GDAPI godot_string_chr(wchar_t p_character);
+godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
+godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what);
+godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
+godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys);
+godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from);
+godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
+godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
+godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
+godot_int GDAPI find_last(const godot_string *p_self, godot_string p_what);
+godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
+godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
+godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
+godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
+godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self);
+godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string);
+godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self);
+godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string);
+godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string);
+godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length);
+godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
+godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard);
+godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard);
+godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
+godot_string GDAPI godot_string_num(double p_num);
+godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
+godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
+godot_string GDAPI godot_string_num_real(double p_num);
+godot_string GDAPI godot_string_num_scientific(double p_num);
+godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);
+godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits);
+godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits);
+godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with);
+godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with);
+godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with);
+godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what);
+godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what);
+godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
+godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
+godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length);
+godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
+godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
+godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
+godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
+double GDAPI godot_string_to_double(const godot_string *p_self);
+godot_real GDAPI godot_string_to_float(const godot_string *p_self);
+godot_int GDAPI godot_string_to_int(const godot_string *p_self);
+
+godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
+godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
+godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
+double GDAPI godot_string_char_to_double(const char *p_what);
+godot_int GDAPI godot_string_char_to_int(const char *p_what);
+int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
+godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
+int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len);
+int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self);
+int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self);
+int64_t GDAPI godot_string_to_int64(const godot_string *p_self);
+double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end);
+
+godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter);
+godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice);
+godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice);
+
+godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter);
+godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
+godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter);
+godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
+godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters);
+godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
+godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter);
+godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter);
+godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters);
+godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters);
+godot_array GDAPI godot_string_split_spaces(const godot_string *p_self);
+
+wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char);
+wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char);
+godot_string GDAPI godot_string_to_lower(const godot_string *p_self);
+godot_string GDAPI godot_string_to_upper(const godot_string *p_self);
+
+godot_string GDAPI godot_string_get_basename(const godot_string *p_self);
+godot_string GDAPI godot_string_get_extension(const godot_string *p_self);
+godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos);
+wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx);
+godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file);
+godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos);
+godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
+godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
+
+void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
+
+void GDAPI godot_string_ascii(godot_string *p_self, char *result);
+void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result);
+void GDAPI godot_string_utf8(godot_string *p_self, char *result);
+godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
+godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
+godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8);
+godot_string GDAPI godot_string_chars_utf8_with_len(const char *p_utf8, godot_int p_len);
+
+uint32_t GDAPI godot_string_hash(const godot_string *p_self);
+uint64_t GDAPI godot_string_hash64(const godot_string *p_self);
+uint32_t GDAPI godot_string_hash_chars(const char *p_cstr);
+uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len);
+uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str);
+uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len);
+godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self);
+godot_string GDAPI godot_string_md5_text(const godot_string *p_self);
+godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self);
+godot_string GDAPI godot_string_sha256_text(const godot_string *p_self);
+
+godot_bool godot_string_empty(const godot_string *p_self);
+
+// path functions
+godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
+godot_string GDAPI godot_string_get_file(const godot_string *p_self);
+godot_string GDAPI godot_string_humanize_size(size_t p_size);
+godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
+godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
+godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
+godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path);
+godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path);
+godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
+
+godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
+godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
+godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
+godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
+godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
+godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
+godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line);
+godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
+godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
+godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
+
+godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
+godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
+
+godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
+godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
+godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
+godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self);
+godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self);
+godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self);
+
+void GDAPI godot_string_destroy(godot_string *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_STRING_H
diff --git a/modules/gdnative/godot/transform.cpp b/modules/gdnative/godot/transform.cpp
new file mode 100644
index 0000000000..87fee918bd
--- /dev/null
+++ b/modules/gdnative/godot/transform.cpp
@@ -0,0 +1,223 @@
+/*************************************************************************/
+/* transform.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/transform.h>
+
+#include "core/math/transform.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _transform_api_anchor() {}
+
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ dest->basis.set_axis(0, *x_axis);
+ dest->basis.set_axis(1, *y_axis);
+ dest->basis.set_axis(2, *z_axis);
+ dest->origin = *origin;
+}
+
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
+ const Basis *basis = (const Basis *)p_basis;
+ const Vector3 *origin = (const Vector3 *)p_origin;
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform(*basis, *origin);
+}
+
+godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
+ godot_basis dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Basis *)&dest) = self->basis;
+ return dest;
+}
+
+void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) {
+ Transform *self = (Transform *)p_self;
+ const Basis *v = (const Basis *)p_v;
+ self->basis = *v;
+}
+
+godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
+ godot_vector3 dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Vector3 *)&dest) = self->origin;
+ return dest;
+}
+
+void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) {
+ Transform *self = (Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->origin = *v;
+}
+
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
+ godot_string ret;
+ const Transform *self = (const Transform *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ *((Transform *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Transform *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Transform *)&dest) = self->scaled(*scale);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *ofs = (const Vector3 *)p_ofs;
+ *((Transform *)&dest) = self->translated(*ofs);
+ return dest;
+}
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
+ godot_transform dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *target = (const Vector3 *)p_target;
+ const Vector3 *up = (const Vector3 *)p_up;
+ *((Transform *)&dest) = self->looking_at(*target, *up);
+ return dest;
+}
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
+ godot_plane raw_dest;
+ Plane *dest = (Plane *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Plane *v = (const Plane *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
+ Transform *dest = (Transform *)r_dest;
+ *dest = Transform();
+}
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ return *self == *b;
+}
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
+ godot_transform raw_dest;
+ Transform *dest = (Transform *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Transform *b = (const Transform *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
+ godot_rect3 raw_dest;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ const Transform *self = (const Transform *)p_self;
+ const Rect3 *v = (const Rect3 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/transform.h b/modules/gdnative/godot/transform.h
new file mode 100644
index 0000000000..30b9970f67
--- /dev/null
+++ b/modules/gdnative/godot/transform.h
@@ -0,0 +1,100 @@
+/*************************************************************************/
+/* transform.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_TRANSFORM_H
+#define GODOT_TRANSFORM_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_TRANSFORM_SIZE 48
+
+#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
+} godot_transform;
+#endif
+
+#include <godot/basis.h>
+#include <godot/gdnative.h>
+#include <godot/variant.h>
+#include <godot/vector3.h>
+
+void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
+void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
+
+godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
+void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v);
+
+godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
+void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v);
+
+godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
+
+godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
+
+godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
+
+godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
+
+godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
+
+void GDAPI godot_transform_new_identity(godot_transform *r_dest);
+
+godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
+
+godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+
+godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_TRANSFORM_H
diff --git a/modules/gdnative/godot/transform2d.cpp b/modules/gdnative/godot/transform2d.cpp
new file mode 100644
index 0000000000..65f9f8ee32
--- /dev/null
+++ b/modules/gdnative/godot/transform2d.cpp
@@ -0,0 +1,210 @@
+/*************************************************************************/
+/* transform2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/transform2d.h>
+
+#include "core/math/math_2d.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _transform2d_api_anchor() {}
+
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(p_rot, *pos);
+}
+
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
+ const Vector2 *x_axis = (const Vector2 *)p_x_axis;
+ const Vector2 *y_axis = (const Vector2 *)p_y_axis;
+ const Vector2 *origin = (const Vector2 *)p_origin;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
+}
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
+ godot_string ret;
+ const Transform2D *self = (const Transform2D *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ return self->get_rotation();
+}
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_origin();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_scale();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+
+ *((Transform2D *)&dest) = self->rotated(p_phi);
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *scale = (const Vector2 *)p_scale;
+ *((Transform2D *)&dest) = self->scaled(*scale);
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *offset = (const Vector2 *)p_offset;
+ *((Transform2D *)&dest) = self->translated(*offset);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform(*v);
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform_inv(*v);
+ return raw_dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *m = (const Transform2D *)p_m;
+ *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
+ return dest;
+}
+
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ return *self == *b;
+}
+
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ godot_transform2d raw_dest;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D();
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/transform2d.h b/modules/gdnative/godot/transform2d.h
new file mode 100644
index 0000000000..41c8ba982c
--- /dev/null
+++ b/modules/gdnative/godot/transform2d.h
@@ -0,0 +1,99 @@
+/*************************************************************************/
+/* transform2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_TRANSFORM2D_H
+#define GODOT_TRANSFORM2D_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_TRANSFORM2D_SIZE 24
+
+#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
+} godot_transform2d;
+#endif
+
+#include <godot/gdnative.h>
+#include <godot/variant.h>
+#include <godot/vector2.h>
+
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
+
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
+
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
+
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
+
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
+
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
+
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
+
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_TRANSFORM2D_H
diff --git a/modules/gdnative/godot/variant.cpp b/modules/gdnative/godot/variant.cpp
new file mode 100644
index 0000000000..d814ef913c
--- /dev/null
+++ b/modules/gdnative/godot/variant.cpp
@@ -0,0 +1,481 @@
+/*************************************************************************/
+/* variant.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/variant.h>
+
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _variant_api_anchor() {}
+
+#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+
+// Constructors
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return (godot_variant_type)self->get_type();
+}
+
+void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
+ Variant *dest = (Variant *)p_dest;
+ Variant *src = (Variant *)p_src;
+ memnew_placement(dest, Variant(*src));
+}
+
+void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement(dest, Variant);
+}
+
+void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_b));
+}
+
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
+}
+
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_i));
+}
+
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
+ Variant *dest = (Variant *)r_dest;
+ memnew_placement_custom(dest, Variant, Variant(p_r));
+}
+
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
+ Variant *dest = (Variant *)r_dest;
+ String *s = (String *)p_s;
+ memnew_placement_custom(dest, Variant, Variant(*s));
+}
+
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
+ Variant *dest = (Variant *)r_dest;
+ Vector2 *v2 = (Vector2 *)p_v2;
+ memnew_placement_custom(dest, Variant, Variant(*v2));
+}
+
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
+ Variant *dest = (Variant *)r_dest;
+ Rect2 *rect2 = (Rect2 *)p_rect2;
+ memnew_placement_custom(dest, Variant, Variant(*rect2));
+}
+
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
+ Variant *dest = (Variant *)r_dest;
+ Vector3 *v3 = (Vector3 *)p_v3;
+ memnew_placement_custom(dest, Variant, Variant(*v3));
+}
+
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
+ Variant *dest = (Variant *)r_dest;
+ Transform2D *t2d = (Transform2D *)p_t2d;
+ memnew_placement_custom(dest, Variant, Variant(*t2d));
+}
+
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
+ Variant *dest = (Variant *)r_dest;
+ Plane *plane = (Plane *)p_plane;
+ memnew_placement_custom(dest, Variant, Variant(*plane));
+}
+
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
+ Variant *dest = (Variant *)r_dest;
+ Quat *quat = (Quat *)p_quat;
+ memnew_placement_custom(dest, Variant, Variant(*quat));
+}
+
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
+ Variant *dest = (Variant *)r_dest;
+ Rect3 *rect3 = (Rect3 *)p_rect3;
+ memnew_placement_custom(dest, Variant, Variant(*rect3));
+}
+
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
+ Variant *dest = (Variant *)r_dest;
+ Basis *basis = (Basis *)p_basis;
+ memnew_placement_custom(dest, Variant, Variant(*basis));
+}
+
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
+ Variant *dest = (Variant *)r_dest;
+ Transform *trans = (Transform *)p_trans;
+ memnew_placement_custom(dest, Variant, Variant(*trans));
+}
+
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
+ Variant *dest = (Variant *)r_dest;
+ Color *color = (Color *)p_color;
+ memnew_placement_custom(dest, Variant, Variant(*color));
+}
+
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
+ Variant *dest = (Variant *)r_dest;
+ NodePath *np = (NodePath *)p_np;
+ memnew_placement_custom(dest, Variant, Variant(*np));
+}
+
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
+ Variant *dest = (Variant *)r_dest;
+ RID *rid = (RID *)p_rid;
+ memnew_placement_custom(dest, Variant, Variant(*rid));
+}
+
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
+ Variant *dest = (Variant *)r_dest;
+ Object *obj = (Object *)p_obj;
+ memnew_placement_custom(dest, Variant, Variant(obj));
+}
+
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
+ Variant *dest = (Variant *)r_dest;
+ Dictionary *dict = (Dictionary *)p_dict;
+ memnew_placement_custom(dest, Variant, Variant(*dict));
+}
+
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
+ Variant *dest = (Variant *)r_dest;
+ Array *arr = (Array *)p_arr;
+ memnew_placement_custom(dest, Variant, Variant(*arr));
+}
+
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) {
+ Variant *dest = (Variant *)r_dest;
+ PoolByteArray *pba = (PoolByteArray *)p_pba;
+ memnew_placement_custom(dest, Variant, Variant(*pba));
+}
+
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) {
+ Variant *dest = (Variant *)r_dest;
+ PoolIntArray *pia = (PoolIntArray *)p_pia;
+ memnew_placement_custom(dest, Variant, Variant(*pia));
+}
+
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) {
+ Variant *dest = (Variant *)r_dest;
+ PoolRealArray *pra = (PoolRealArray *)p_pra;
+ memnew_placement_custom(dest, Variant, Variant(*pra));
+}
+
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) {
+ Variant *dest = (Variant *)r_dest;
+ PoolStringArray *psa = (PoolStringArray *)p_psa;
+ memnew_placement_custom(dest, Variant, Variant(*psa));
+}
+
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) {
+ Variant *dest = (Variant *)r_dest;
+ PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a;
+ memnew_placement_custom(dest, Variant, Variant(*pv2a));
+}
+
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) {
+ Variant *dest = (Variant *)r_dest;
+ PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a;
+ memnew_placement_custom(dest, Variant, Variant(*pv3a));
+}
+
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) {
+ Variant *dest = (Variant *)r_dest;
+ PoolColorArray *pca = (PoolColorArray *)p_pca;
+ memnew_placement_custom(dest, Variant, Variant(*pca));
+}
+
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator bool();
+}
+
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator uint64_t();
+}
+
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator int64_t();
+}
+
+double GDAPI godot_variant_as_real(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->operator double();
+}
+
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
+ godot_string raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ String *dest = (String *)&raw_dest;
+ memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
+ godot_vector2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
+ godot_rect2 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
+ godot_vector3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
+ godot_transform2d raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
+ godot_plane raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Plane *dest = (Plane *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
+ godot_quat raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Quat *dest = (Quat *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
+ godot_rect3 raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Rect3 *dest = (Rect3 *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
+ godot_basis raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Basis *dest = (Basis *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
+ godot_transform raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Transform *dest = (Transform *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
+ godot_color raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Color *dest = (Color *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
+ godot_node_path raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ NodePath *dest = (NodePath *)&raw_dest;
+ memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
+ return raw_dest;
+}
+
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
+ godot_rid raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ RID *dest = (RID *)&raw_dest;
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ Object *dest;
+ dest = *self;
+ return (godot_object *)dest;
+}
+
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
+ godot_dictionary raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Dictionary *dest = (Dictionary *)&raw_dest;
+ memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
+ return raw_dest;
+}
+
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
+ godot_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ Array *dest = (Array *)&raw_dest;
+ memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
+ return raw_dest;
+}
+
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) {
+ godot_pool_byte_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolByteArray *dest = (PoolByteArray *)&raw_dest;
+ memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) {
+ godot_pool_int_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolIntArray *dest = (PoolIntArray *)&raw_dest;
+ memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) {
+ godot_pool_real_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolRealArray *dest = (PoolRealArray *)&raw_dest;
+ memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) {
+ godot_pool_string_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolStringArray *dest = (PoolStringArray *)&raw_dest;
+ memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) {
+ godot_pool_vector2_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector2Array *dest = (PoolVector2Array *)&raw_dest;
+ memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) {
+ godot_pool_vector3_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolVector3Array *dest = (PoolVector3Array *)&raw_dest;
+ memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) {
+ godot_pool_color_array raw_dest;
+ const Variant *self = (const Variant *)p_self;
+ PoolColorArray *dest = (PoolColorArray *)&raw_dest;
+ memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray
+ *dest = *self;
+ return raw_dest;
+}
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ String *method = (String *)p_method;
+ const Variant **args = (const Variant **)p_args;
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ Variant::CallError error;
+ memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error)));
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
+ const Variant *self = (const Variant *)p_self;
+ const String *method = (const String *)p_method;
+ return self->has_method(*method);
+}
+
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator==(*other);
+}
+
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->operator<(*other);
+}
+
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->hash_compare(*other);
+}
+
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ bool &valid = *r_valid;
+ return self->booleanize(valid);
+}
+
+void GDAPI godot_variant_destroy(godot_variant *p_self) {
+ Variant *self = (Variant *)p_self;
+ self->~Variant();
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/variant.h b/modules/gdnative/godot/variant.h
new file mode 100644
index 0000000000..1c19d2a25b
--- /dev/null
+++ b/modules/gdnative/godot/variant.h
@@ -0,0 +1,201 @@
+/*************************************************************************/
+/* variant.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_VARIANT_H
+#define GODOT_VARIANT_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_VARIANT_SIZE 24
+
+#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
+} godot_variant;
+#endif
+
+typedef enum godot_variant_type {
+ GODOT_VARIANT_TYPE_NIL,
+
+ // atomic types
+ GODOT_VARIANT_TYPE_BOOL,
+ GODOT_VARIANT_TYPE_INT,
+ GODOT_VARIANT_TYPE_REAL,
+ GODOT_VARIANT_TYPE_STRING,
+
+ // math types
+
+ GODOT_VARIANT_TYPE_VECTOR2, // 5
+ GODOT_VARIANT_TYPE_RECT2,
+ GODOT_VARIANT_TYPE_VECTOR3,
+ GODOT_VARIANT_TYPE_TRANSFORM2D,
+ GODOT_VARIANT_TYPE_PLANE,
+ GODOT_VARIANT_TYPE_QUAT, // 10
+ GODOT_VARIANT_TYPE_RECT3,
+ GODOT_VARIANT_TYPE_BASIS,
+ GODOT_VARIANT_TYPE_TRANSFORM,
+
+ // misc types
+ GODOT_VARIANT_TYPE_COLOR,
+ GODOT_VARIANT_TYPE_NODE_PATH, // 15
+ GODOT_VARIANT_TYPE_RID,
+ GODOT_VARIANT_TYPE_OBJECT,
+ GODOT_VARIANT_TYPE_DICTIONARY,
+ GODOT_VARIANT_TYPE_ARRAY, // 20
+
+ // arrays
+ GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_INT_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_REAL_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_STRING_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25
+ GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,
+ GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,
+} godot_variant_type;
+
+typedef enum godot_variant_call_error_error {
+ GODOT_CALL_ERROR_CALL_OK,
+ GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
+ GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
+ GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
+ GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
+ GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
+} godot_variant_call_error_error;
+
+typedef struct godot_variant_call_error {
+ godot_variant_call_error_error error;
+ int argument;
+ godot_variant_type expected;
+} godot_variant_call_error;
+
+#include <godot/array.h>
+#include <godot/basis.h>
+#include <godot/color.h>
+#include <godot/dictionary.h>
+#include <godot/node_path.h>
+#include <godot/plane.h>
+#include <godot/pool_arrays.h>
+#include <godot/quat.h>
+#include <godot/rect2.h>
+#include <godot/rect3.h>
+#include <godot/rid.h>
+#include <godot/string.h>
+#include <godot/transform.h>
+#include <godot/transform2d.h>
+#include <godot/variant.h>
+#include <godot/vector2.h>
+#include <godot/vector3.h>
+
+#include <godot/gdnative.h>
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
+
+void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
+
+void GDAPI godot_variant_new_nil(godot_variant *r_dest);
+
+void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
+void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
+void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
+void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
+void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
+void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
+void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
+void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
+void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
+void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
+void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
+void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
+void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
+void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
+void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
+void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
+void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
+void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
+void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba);
+void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia);
+void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra);
+void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa);
+void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca);
+
+godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
+uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
+int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
+double GDAPI godot_variant_as_real(const godot_variant *p_self);
+godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
+godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
+godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
+godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
+godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
+godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
+godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
+godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
+godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
+godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
+godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
+godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
+godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
+godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
+godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
+godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self);
+godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self);
+godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self);
+godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self);
+godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self);
+godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self);
+godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self);
+
+godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
+
+godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
+
+godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
+godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
+
+godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid);
+
+void GDAPI godot_variant_destroy(godot_variant *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/modules/gdnative/godot/vector2.cpp b/modules/gdnative/godot/vector2.cpp
new file mode 100644
index 0000000000..05d4b1acc8
--- /dev/null
+++ b/modules/gdnative/godot/vector2.cpp
@@ -0,0 +1,297 @@
+/*************************************************************************/
+/* vector2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/vector2.h>
+
+#include "core/math/math_2d.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _vector2_api_anchor() {}
+
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
+
+ Vector2 *dest = (Vector2 *)r_dest;
+ *dest = Vector2(p_x, p_y);
+}
+
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
+ godot_string ret;
+ const Vector2 *self = (const Vector2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length();
+}
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->angle();
+}
+
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->length_squared();
+}
+
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->is_normalized();
+}
+
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_to(*to);
+}
+
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->distance_squared_to(*to);
+}
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to(*to);
+}
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ return self->angle_to_point(*to);
+}
+
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ const Vector2 *pre_a = (const Vector2 *)p_pre_a;
+ const Vector2 *post_b = (const Vector2 *)p_post_b;
+ *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->rotated(p_phi);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->tangent();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->floor();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *by = (const Vector2 *)p_by;
+ *((Vector2 *)&dest) = self->snapped(*by);
+ return dest;
+}
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->aspect();
+}
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *with = (const Vector2 *)p_with;
+ return self->dot(*with);
+}
+
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->slide(*n);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->bounce(*n);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *n = (const Vector2 *)p_n;
+ *((Vector2 *)&dest) = self->reflect(*n);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *((Vector2 *)&dest) = self->abs();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
+ godot_vector2 dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+
+ *((Vector2 *)&dest) = self->clamped(p_length);
+ return dest;
+}
+
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
+}
+
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self == *b;
+}
+
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ const Vector2 *b = (const Vector2 *)p_b;
+ return *self < *b;
+}
+
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Vector2 *self = (const Vector2 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->x = p_x;
+}
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
+ Vector2 *self = (Vector2 *)p_self;
+ self->y = p_y;
+}
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->x;
+}
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
+ const Vector2 *self = (const Vector2 *)p_self;
+ return self->y;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/vector2.h b/modules/gdnative/godot/vector2.h
new file mode 100644
index 0000000000..9db238b4fd
--- /dev/null
+++ b/modules/gdnative/godot/vector2.h
@@ -0,0 +1,128 @@
+/*************************************************************************/
+/* vector2.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_VECTOR2_H
+#define GODOT_VECTOR2_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_VECTOR2_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
+} godot_vector2;
+#endif
+
+#include <godot/gdnative.h>
+
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
+
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
+
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
+
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
+
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
+
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
+
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_VECTOR2_H
diff --git a/modules/gdnative/godot/vector3.cpp b/modules/gdnative/godot/vector3.cpp
new file mode 100644
index 0000000000..fe27e740e2
--- /dev/null
+++ b/modules/gdnative/godot/vector3.cpp
@@ -0,0 +1,304 @@
+/*************************************************************************/
+/* vector3.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include <godot/vector3.h>
+
+#include "core/variant.h"
+#include "core/vector.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _vector3_api_anchor() {}
+
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
+
+ Vector3 *dest = (Vector3 *)r_dest;
+ *dest = Vector3(p_x, p_y, p_z);
+}
+
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
+ godot_string ret;
+ const Vector3 *self = (const Vector3 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->min_axis();
+}
+
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->max_axis();
+}
+
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length();
+}
+
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->length_squared();
+}
+
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->is_normalized();
+}
+
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->normalized();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *snap_axis = (const Vector3 *)p_by;
+
+ *((Vector3 *)&dest) = self->snapped(*snap_axis);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Vector3 *)&dest) = self->rotated(*axis, p_phi);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ const Vector3 *pre_a = (const Vector3 *)p_pre_a;
+ const Vector3 *post_b = (const Vector3 *)p_post_b;
+ *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
+ return dest;
+}
+
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->dot(*b);
+}
+
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Vector3 *)&dest) = self->cross(*b);
+ return dest;
+}
+
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_basis dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *((Basis *)&dest) = self->outer(*b);
+ return dest;
+}
+
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
+ godot_basis dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Basis *)&dest) = self->to_diagonal_matrix();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->abs();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->floor();
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *((Vector3 *)&dest) = self->ceil();
+ return dest;
+}
+
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_to(*b);
+}
+
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return self->distance_squared_to(*b);
+}
+
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->angle_to(*to);
+}
+
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->slide(*n);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->bounce(*n);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
+ godot_vector3 dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ const Vector3 *n = (const Vector3 *)p_n;
+ *((Vector3 *)&dest) = self->reflect(*n);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ *dest = *self / *b;
+ return raw_dest;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ Vector3 *self = (Vector3 *)p_self;
+ *dest = *self / p_b;
+ return raw_dest;
+}
+
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self == *b;
+}
+
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+ Vector3 *self = (Vector3 *)p_self;
+ const Vector3 *b = (const Vector3 *)p_b;
+ return *self < *b;
+}
+
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
+ godot_vector3 raw_dest;
+ Vector3 *dest = (Vector3 *)&raw_dest;
+ const Vector3 *self = (const Vector3 *)p_self;
+ *dest = -(*self);
+ return raw_dest;
+}
+
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
+ Vector3 *self = (Vector3 *)p_self;
+ self->set_axis(p_axis, p_val);
+}
+
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
+ const Vector3 *self = (const Vector3 *)p_self;
+ return self->get_axis(p_axis);
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/godot/vector3.h b/modules/gdnative/godot/vector3.h
new file mode 100644
index 0000000000..8aba1d9a85
--- /dev/null
+++ b/modules/gdnative/godot/vector3.h
@@ -0,0 +1,135 @@
+/*************************************************************************/
+/* vector3.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_VECTOR3_H
+#define GODOT_VECTOR3_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_VECTOR3_SIZE 12
+
+#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
+} godot_vector3;
+#endif
+
+#include <godot/basis.h>
+#include <godot/gdnative.h>
+
+typedef enum {
+ GODOT_VECTOR3_AXIS_X,
+ GODOT_VECTOR3_AXIS_Y,
+ GODOT_VECTOR3_AXIS_Z,
+} godot_vector3_axis;
+
+void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
+
+godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
+
+godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
+
+godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
+
+godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
+
+godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
+
+godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
+
+godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
+
+godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
+
+godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
+
+godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
+
+godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
+
+godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
+
+void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
+
+godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_VECTOR3_H
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
new file mode 100644
index 0000000000..da50104e26
--- /dev/null
+++ b/modules/gdnative/register_types.cpp
@@ -0,0 +1,101 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+#include "gdnative.h"
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+
+#include "core/os/os.h"
+
+godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) {
+ if (handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call standard varcall procedure");
+ godot_variant ret;
+ godot_variant_new_nil(&ret);
+ return ret;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ handle,
+ *(String *)p_procedure,
+ library_proc,
+ true); // we roll our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data());
+ godot_variant ret;
+ godot_variant_new_nil(&ret);
+ return ret;
+ }
+
+ godot_gdnative_procedure_fn proc;
+ proc = (godot_gdnative_procedure_fn)library_proc;
+
+ return proc(NULL, p_args);
+}
+
+GDNativeCallRegistry *GDNativeCallRegistry::singleton;
+
+void register_gdnative_types() {
+
+ ClassDB::register_class<GDNativeLibrary>();
+ ClassDB::register_class<GDNative>();
+
+ GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
+
+ GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
+}
+
+void unregister_gdnative_types() {
+ memdelete(GDNativeCallRegistry::singleton);
+
+ // This is for printing out the sizes of the core types
+
+ /*
+ print_line(String("array:\t") + itos(sizeof(Array)));
+ print_line(String("basis:\t") + itos(sizeof(Basis)));
+ print_line(String("color:\t") + itos(sizeof(Color)));
+ print_line(String("dict:\t" ) + itos(sizeof(Dictionary)));
+ print_line(String("node_path:\t") + itos(sizeof(NodePath)));
+ print_line(String("plane:\t") + itos(sizeof(Plane)));
+ print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray)));
+ print_line(String("quat:\t") + itos(sizeof(Quat)));
+ print_line(String("rect2:\t") + itos(sizeof(Rect2)));
+ print_line(String("rect3:\t") + itos(sizeof(Rect3)));
+ print_line(String("rid:\t") + itos(sizeof(RID)));
+ print_line(String("string:\t") + itos(sizeof(String)));
+ print_line(String("transform:\t") + itos(sizeof(Transform)));
+ print_line(String("transfo2D:\t") + itos(sizeof(Transform2D)));
+ print_line(String("variant:\t") + itos(sizeof(Variant)));
+ print_line(String("vector2:\t") + itos(sizeof(Vector2)));
+ print_line(String("vector3:\t") + itos(sizeof(Vector3)));
+ */
+}
diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h
new file mode 100644
index 0000000000..48e778cb2c
--- /dev/null
+++ b/modules/gdnative/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_gdnative_types();
+void unregister_gdnative_types();
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp
index 245f44887c..d4ede4cb17 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gd_compiler.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1013,7 +1014,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
}
} break;
- case GDParser::OperatorNode::OP_EXTENDS: {
+ case GDParser::OperatorNode::OP_IS: {
ERR_FAIL_COND_V(on->arguments.size() != 2, false);
diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gd_compiler.h
index c84bd97246..b7ff092eba 100644
--- a/modules/gdscript/gd_compiler.h
+++ b/modules/gdscript/gd_compiler.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index 1499f167c4..f8b45af85a 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,10 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "editor/editor_settings.h"
#include "gd_compiler.h"
#include "gd_script.h"
-#include "global_config.h"
#include "os/file_access.h"
+#include "project_settings.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_file_system.h"
+#include "editor/editor_settings.h"
+#endif
void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
@@ -49,11 +55,12 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "\t# Called every time the node is added to the scene.\n" +
- "\t# Initialization here\n" +
- "\tpass\n";
+ "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Initialization here\n" +
+ "%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
+ _template = _template.replace("%TS%", _get_indentation());
Ref<GDScript> script;
script.instance();
@@ -62,6 +69,19 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
return script;
}
+bool GDScriptLanguage::is_using_templates() {
+
+ return true;
+}
+
+void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
+
+ String src = p_script->get_source_code();
+ src = src.replace("%BASE%", p_base_class_name);
+ src = src.replace("%TS%", _get_indentation());
+ p_script->set_source_code(src);
+}
+
bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
GDParser parser;
@@ -137,7 +157,7 @@ Script *GDScriptLanguage::create_script() const {
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
//break because of parse error
- if (ScriptDebugger::get_singleton() && Thread::get_caller_ID() == Thread::get_main_ID()) {
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = p_line;
_debug_parse_err_file = p_file;
@@ -151,7 +171,7 @@ bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const
bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
- if (ScriptDebugger::get_singleton() && Thread::get_caller_ID() == Thread::get_main_ID()) {
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
@@ -618,7 +638,7 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
String which = arg1.get_slice("/", 2);
if (which != "") {
List<PropertyInfo> props;
- GlobalConfig::get_singleton()->get_property_list(&props);
+ ProjectSettings::get_singleton()->get_property_list(&props);
//print_line("find singleton");
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -630,7 +650,7 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
String name = s.get_slice("/", 1);
//print_line("name: "+name+", which: "+which);
if (name == which) {
- String script = GlobalConfig::get_singleton()->get(s);
+ String script = ProjectSettings::get_singleton()->get(s);
if (!script.begins_with("res://")) {
script = "res://" + script;
@@ -1085,7 +1105,7 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
//autoloads as singletons
List<PropertyInfo> props;
- GlobalConfig::get_singleton()->get_property_list(&props);
+ ProjectSettings::get_singleton()->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -1095,7 +1115,7 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
String name = s.get_slice("/", 1);
if (name == String(p_identifier)) {
- String path = GlobalConfig::get_singleton()->get(s);
+ String path = ProjectSettings::get_singleton()->get(s);
if (path.begins_with("*")) {
String script = path.substr(1, path.length());
@@ -1256,7 +1276,7 @@ static void _find_identifiers_in_class(GDCompletionContext &context, bool p_stat
}
}
List<MethodInfo> methods;
- ClassDB::get_method_list(type, &methods);
+ ClassDB::get_method_list(type, &methods, false, true);
for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
if (E->get().name.begins_with("_"))
continue;
@@ -1314,8 +1334,8 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
static const char *_type_names[Variant::VARIANT_MAX] = {
"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
- "Color", "Image", "NodePath", "RID", "Object", "InputEvent", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
- "Vector2Array", "Vector3Array", "ColorArray"
+ "Color", "NodePath", "RID", "Object", "Dictionary", "Array", "PoolByteArray", "PoolIntArray", "PoolRealArray", "PoolStringArray",
+ "PoolVector2Array", "PoolVector3Array", "PoolColorArray"
};
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
@@ -1324,7 +1344,7 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
//autoload singletons
List<PropertyInfo> props;
- GlobalConfig::get_singleton()->get_property_list(&props);
+ ProjectSettings::get_singleton()->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -1332,7 +1352,7 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
if (!s.begins_with("autoload/"))
continue;
String name = s.get_slice("/", 1);
- String path = GlobalConfig::get_singleton()->get(s);
+ String path = ProjectSettings::get_singleton()->get(s);
if (path.begins_with("*")) {
result.insert(name);
}
@@ -1404,25 +1424,21 @@ static void _make_function_hint(const GDParser::FunctionNode *p_func, int p_argi
arghint += ")";
}
-static void _find_type_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, const StringName &p_method, const GDCompletionIdentifier &id, int p_argidx, Set<String> &result, String &arghint) {
-
- //print_line("find type arguments?");
- if (id.type == Variant::INPUT_EVENT && String(p_method) == "is_action" && p_argidx == 0) {
-
- List<PropertyInfo> pinfo;
- GlobalConfig::get_singleton()->get_property_list(&pinfo);
+void get_directory_contents(EditorFileSystemDirectory *p_dir, Set<String> &r_list) {
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
+ for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+ get_directory_contents(p_dir->get_subdir(i), r_list);
+ }
- if (!pi.name.begins_with("input/"))
- continue;
+ for (int i = 0; i < p_dir->get_file_count(); i++) {
+ r_list.insert("\"" + p_dir->get_file_path(i) + "\"");
+ }
+}
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- result.insert("\"" + name + "\"");
- }
+static void _find_type_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, const StringName &p_method, const GDCompletionIdentifier &id, int p_argidx, Set<String> &result, String &arghint) {
- } else if (id.type == Variant::OBJECT && id.obj_type != StringName()) {
+ //print_line("find type arguments?");
+ if (id.type == Variant::OBJECT && id.obj_type != StringName()) {
MethodBind *m = ClassDB::get_method(id.obj_type, p_method);
if (!m) {
@@ -1627,7 +1643,7 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
} else {
//regular method
- if (p_method.operator String() == "connect") {
+ if (p_method.operator String() == "connect" || (p_method.operator String() == "emit_signal" && p_argidx == 0)) {
if (p_argidx == 0) {
List<MethodInfo> sigs;
@@ -1669,7 +1685,7 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
if (p_argidx == 0 && (String(p_method) == "get_node" || String(p_method) == "has_node") && ClassDB::is_parent_class(id.obj_type, "Node")) {
List<PropertyInfo> props;
- GlobalConfig::get_singleton()->get_property_list(&props);
+ ProjectSettings::get_singleton()->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -1752,6 +1768,10 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
const GDParser::BuiltInFunctionNode *fn = static_cast<const GDParser::BuiltInFunctionNode *>(op->arguments[0]);
MethodInfo mi = GDFunctions::get_info(fn->function);
+ if (mi.name == "load" && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), result);
+ }
+
arghint = _get_visual_datatype(mi.return_val, false) + " " + GDFunctions::get_func_name(fn->function) + String("(");
for (int i = 0; i < mi.arguments.size(); i++) {
if (i > 0)
@@ -2231,7 +2251,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
List<MethodInfo> mi;
- ClassDB::get_method_list(t.obj_type, &mi);
+ ClassDB::get_method_list(t.obj_type, &mi, false, true);
for (List<MethodInfo>::Element *E = mi.front(); E; E = E->next()) {
if (E->get().name.begins_with("_"))
@@ -2244,54 +2264,8 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} else {
- if (t.type == Variant::INPUT_EVENT) {
-
- //this is hardcoded otherwise it's not obvious
- Set<String> exclude;
-
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
-
- InputEvent ie;
- ie.type = InputEvent::Type(i);
- static const char *evnames[] = {
- "# Common",
- "# Key",
- "# MouseMotion",
- "# MouseButton",
- "# JoypadMotion",
- "# JoypadButton",
- "# ScreenTouch",
- "# ScreenDrag",
- "# Action"
- };
-
- r_options->push_back(evnames[i]);
-
- Variant v = ie;
-
- if (i == 0) {
- List<MethodInfo> mi;
- v.get_method_list(&mi);
- for (List<MethodInfo>::Element *E = mi.front(); E; E = E->next()) {
- r_options->push_back(E->get().name + "(");
- }
- }
-
- List<PropertyInfo> pi;
- v.get_property_list(&pi);
-
- for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
-
- if (i == 0)
- exclude.insert(E->get().name);
- else if (exclude.has(E->get().name))
- continue;
-
- r_options->push_back(E->get().name);
- }
- }
- return OK;
- } else {
+ //check InputEvent hint
+ {
if (t.value.get_type() == Variant::NIL) {
Variant::CallError ce;
t.value = Variant::construct(t.type, NULL, 0, ce);
@@ -2373,6 +2347,11 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} break;
+ case GDParser::COMPLETION_RESOURCE_PATH: {
+
+ if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
+ } break;
}
for (Set<String>::Element *E = options.front(); E; E = E->next()) {
@@ -2390,8 +2369,29 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
#endif
+String GDScriptLanguage::_get_indentation() const {
+#ifdef TOOLS_ENABLED
+ if (SceneTree::get_singleton()->is_editor_hint()) {
+ bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0);
+
+ if (use_space_indentation) {
+ int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+
+ String space_indent = "";
+ for (int i = 0; i < indent_size; i++) {
+ space_indent += " ";
+ }
+ return space_indent;
+ }
+ }
+#endif
+ return "\t";
+}
+
void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+ String indent = _get_indentation();
+
Vector<String> lines = p_code.split("\n");
List<int> indent_stack;
@@ -2431,8 +2431,9 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
if (i >= p_from_line) {
l = "";
- for (int j = 0; j < indent_stack.size(); j++)
- l += "\t";
+ for (int j = 0; j < indent_stack.size(); j++) {
+ l += indent;
+ }
l += st;
} else if (i > p_to_line) {
@@ -2659,7 +2660,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
//guess in autoloads as singletons
List<PropertyInfo> props;
- GlobalConfig::get_singleton()->get_property_list(&props);
+ ProjectSettings::get_singleton()->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
@@ -2669,7 +2670,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
String name = s.get_slice("/", 1);
if (name == String(p_symbol)) {
- String path = GlobalConfig::get_singleton()->get(s);
+ String path = ProjectSettings::get_singleton()->get(s);
if (path.begins_with("*")) {
String script = path.substr(1, path.length());
diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp
index 0e7ba981f4..13a7480a36 100644
--- a/modules/gdscript/gd_function.cpp
+++ b/modules/gdscript/gd_function.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -357,12 +358,12 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
if (a->get_type() != Variant::OBJECT || a->operator Object *() == NULL) {
- err_text = "Left operand of 'extends' is not an instance of anything.";
+ err_text = "Left operand of 'is' is not an instance of anything.";
break;
}
if (b->get_type() != Variant::OBJECT || b->operator Object *() == NULL) {
- err_text = "Right operand of 'extends' is not a class.";
+ err_text = "Right operand of 'is' is not a class.";
break;
}
#endif
@@ -400,7 +401,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
if (!nc) {
- err_text = "Right operand of 'extends' is not a class (type: '" + obj_B->get_class() + "').";
+ err_text = "Right operand of 'is' is not a class (type: '" + obj_B->get_class() + "').";
break;
}
@@ -887,8 +888,8 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
gdfs->state._class = _class;
gdfs->state.ip = ip + ipofs;
gdfs->state.line = line;
- gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_ID() : 0;
- gdfs->state.script_id = _class->get_instance_ID();
+ gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
+ gdfs->state.script_id = _class->get_instance_id();
//gdfs->state.result_pos=ip+ipofs-1;
gdfs->state.defarg = defarg;
gdfs->state.instance = p_instance;
@@ -1232,10 +1233,10 @@ int GDFunction::get_default_argument_count() const {
return default_arguments.size();
}
-int GDFunction::get_default_argument_addr(int p_arg) const {
+int GDFunction::get_default_argument_addr(int p_idx) const {
- ERR_FAIL_INDEX_V(p_arg, default_arguments.size(), -1);
- return default_arguments[p_arg];
+ ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), -1);
+ return default_arguments[p_idx];
}
StringName GDFunction::get_name() const {
@@ -1427,14 +1428,42 @@ Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount
state.result = arg;
Variant ret = function->call(NULL, NULL, 0, r_error, &state);
+
+ bool completed = true;
+
+ // If the return value is a GDFunctionState reference,
+ // then the function did yield again after resuming.
+ if (ret.is_ref()) {
+ GDFunctionState *gdfs = ret.operator Object *()->cast_to<GDFunctionState>();
+ if (gdfs && gdfs->function == function)
+ completed = false;
+ }
+
function = NULL; //cleaned up;
state.result = Variant();
+
+ if (completed) {
+ emit_signal("completed", ret);
+ }
+
return ret;
}
-bool GDFunctionState::is_valid() const {
+bool GDFunctionState::is_valid(bool p_extended_check) const {
+
+ if (function == NULL)
+ return false;
+
+ if (p_extended_check) {
+ //class instance gone?
+ if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
+ return false;
+ //script gone?
+ if (state.script_id && !ObjectDB::get_instance(state.script_id))
+ return false;
+ }
- return function != NULL;
+ return true;
}
Variant GDFunctionState::resume(const Variant &p_arg) {
@@ -1455,16 +1484,34 @@ Variant GDFunctionState::resume(const Variant &p_arg) {
state.result = p_arg;
Variant::CallError err;
Variant ret = function->call(NULL, NULL, 0, err, &state);
+
+ bool completed = true;
+
+ // If the return value is a GDFunctionState reference,
+ // then the function did yield again after resuming.
+ if (ret.is_ref()) {
+ GDFunctionState *gdfs = ret.operator Object *()->cast_to<GDFunctionState>();
+ if (gdfs && gdfs->function == function)
+ completed = false;
+ }
+
function = NULL; //cleaned up;
state.result = Variant();
+
+ if (completed) {
+ emit_signal("completed", ret);
+ }
+
return ret;
}
void GDFunctionState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("resume:Variant", "arg"), &GDFunctionState::resume, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("is_valid"), &GDFunctionState::is_valid);
+ ClassDB::bind_method(D_METHOD("resume", "arg"), &GDFunctionState::resume, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDFunctionState::is_valid, DEFVAL(false));
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDFunctionState::_signal_callback, MethodInfo("_signal_callback"));
+
+ ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result")));
}
GDFunctionState::GDFunctionState() {
diff --git a/modules/gdscript/gd_function.h b/modules/gdscript/gd_function.h
index 321b3b6cfa..6d20b19777 100644
--- a/modules/gdscript/gd_function.h
+++ b/modules/gdscript/gd_function.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -236,7 +237,7 @@ protected:
static void _bind_methods();
public:
- bool is_valid() const;
+ bool is_valid(bool p_extended_check = false) const;
Variant resume(const Variant &p_arg = Variant());
GDFunctionState();
~GDFunctionState();
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp
index fa92f0a194..209bdadd67 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gd_functions.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,6 +113,7 @@ const char *GDFunctions::get_func_name(Function p_func) {
"ColorN",
"print_stack",
"instance_from_id",
+ "len",
};
return _names[p_func];
@@ -1153,6 +1155,62 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
r_ret = ObjectDB::get_instance(id);
} break;
+ case LEN: {
+
+ VALIDATE_ARG_COUNT(1);
+ switch (p_args[0]->get_type()) {
+ case Variant::DICTIONARY: {
+ Dictionary d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::ARRAY: {
+ Array d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_BYTE_ARRAY: {
+ PoolVector<uint8_t> d = *p_args[0];
+ r_ret = d.size();
+
+ } break;
+ case Variant::POOL_INT_ARRAY: {
+ PoolVector<int> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_REAL_ARRAY: {
+
+ PoolVector<real_t> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_STRING_ARRAY: {
+ PoolVector<String> d = *p_args[0];
+ r_ret = d.size();
+
+ } break;
+ case Variant::POOL_VECTOR2_ARRAY: {
+ PoolVector<Vector2> d = *p_args[0];
+ r_ret = d.size();
+
+ } break;
+ case Variant::POOL_VECTOR3_ARRAY: {
+
+ PoolVector<Vector3> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ case Variant::POOL_COLOR_ARRAY: {
+
+ PoolVector<Color> d = *p_args[0];
+ r_ret = d.size();
+ } break;
+ default: {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::OBJECT;
+ r_ret = Variant();
+ r_ret = RTR("Object can't provide a length.");
+ }
+ }
+
+ } break;
case FUNC_MAX: {
ERR_FAIL();
@@ -1209,6 +1267,7 @@ bool GDFunctions::is_deterministic(Function p_func) {
case TEXT_CHAR:
case TEXT_STR:
case COLOR8:
+ case LEN:
// enable for debug only, otherwise not desirable - case GEN_RANGE:
return true;
default:
@@ -1586,13 +1645,13 @@ MethodInfo GDFunctions::get_info(Function p_func) {
} break;
case TO_JSON: {
- MethodInfo mi("to_json", PropertyInfo(Variant::NIL, "var:Variant"));
+ MethodInfo mi("to_json", PropertyInfo(Variant::NIL, "var"));
mi.return_val.type = Variant::STRING;
return mi;
} break;
case HASH: {
- MethodInfo mi("hash", PropertyInfo(Variant::NIL, "var:Variant"));
+ MethodInfo mi("hash", PropertyInfo(Variant::NIL, "var"));
mi.return_val.type = Variant::INT;
return mi;
} break;
@@ -1620,6 +1679,11 @@ MethodInfo GDFunctions::get_info(Function p_func) {
mi.return_val.type = Variant::OBJECT;
return mi;
} break;
+ case LEN: {
+ MethodInfo mi("len", PropertyInfo(Variant::NIL, "var"));
+ mi.return_val.type = Variant::INT;
+ return mi;
+ } break;
case FUNC_MAX: {
diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h
index cde1a9210d..93cb524118 100644
--- a/modules/gdscript/gd_functions.h
+++ b/modules/gdscript/gd_functions.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -104,6 +105,7 @@ public:
COLORN,
PRINT_STACK,
INSTANCE_FROM_ID,
+ LEN,
FUNC_MAX
};
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp
index 1540bb51f8..9023fd4bf4 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gd_parser.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -184,8 +185,8 @@ void GDParser::_make_completable_call(int p_arg) {
bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) {
identifier = StringName();
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER) {
- identifier = tokenizer->get_token_identifier();
+ if (tokenizer->is_token_literal()) {
+ identifier = tokenizer->get_token_literal();
tokenizer->advance();
}
if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
@@ -200,8 +201,8 @@ bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &id
completion_ident_is_call = false;
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER) {
- identifier = identifier.operator String() + tokenizer->get_token_identifier().operator String();
+ if (tokenizer->is_token_literal()) {
+ identifier = identifier.operator String() + tokenizer->get_token_literal().operator String();
tokenizer->advance();
}
@@ -295,17 +296,6 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
need_identifier = false;
} break;
- case GDTokenizer::TK_IDENTIFIER: {
- if (!need_identifier) {
- done = true;
- break;
- }
-
- path += String(tokenizer->get_token_identifier());
- tokenizer->advance();
- need_identifier = false;
-
- } break;
case GDTokenizer::TK_OP_DIV: {
if (need_identifier) {
@@ -319,7 +309,15 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
} break;
default: {
- done = true;
+ // Instead of checking for TK_IDENTIFIER, we check with is_token_literal, as this allows us to use match/sync/etc. as a name
+ if (need_identifier && tokenizer->is_token_literal()) {
+ path += String(tokenizer->get_token_literal());
+ tokenizer->advance();
+ need_identifier = false;
+ } else {
+ done = true;
+ }
+
break;
}
}
@@ -388,6 +386,19 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
}
tokenizer->advance();
+ if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ completion_cursor = StringName();
+ completion_node = p_parent;
+ completion_type = COMPLETION_RESOURCE_PATH;
+ completion_class = current_class;
+ completion_function = current_function;
+ completion_line = tokenizer->get_token_line();
+ completion_block = current_block;
+ completion_argument = 0;
+ completion_found = true;
+ tokenizer->advance();
+ }
+
String path;
bool found_constant = false;
bool valid = false;
@@ -459,10 +470,10 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
_set_error("Expected ')' after 'preload' path");
return NULL;
}
+ tokenizer->advance();
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = res;
- tokenizer->advance();
expr = constant;
} else if (tokenizer->get_token() == GDTokenizer::TK_PR_YIELD) {
@@ -571,7 +582,8 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
cn->value = Variant::get_numeric_constant_value(bi_type, identifier);
expr = cn;
- } else if (tokenizer->get_token(1) == GDTokenizer::TK_PARENTHESIS_OPEN && (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_TYPE || tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER || tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_FUNC)) {
+ } else if (tokenizer->get_token(1) == GDTokenizer::TK_PARENTHESIS_OPEN && tokenizer->is_token_literal()) {
+ // We check with is_token_literal, as this allows us to use match/sync/etc. as a name
//function or constructor
OperatorNode *op = alloc_node<OperatorNode>();
@@ -613,7 +625,8 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expr = op;
- } else if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER) {
+ } else if (tokenizer->is_token_literal(0, true)) {
+ // We check with is_token_literal, as this allows us to use match/sync/etc. as a name
//identifier (reference)
const ClassNode *cln = current_class;
@@ -813,10 +826,11 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
if (expecting == DICT_EXPECT_KEY) {
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token(1) == GDTokenizer::TK_OP_ASSIGN) {
+ if (tokenizer->is_token_literal() && tokenizer->get_token(1) == GDTokenizer::TK_OP_ASSIGN) {
+ // We check with is_token_literal, as this allows us to use match/sync/etc. as a name
//lua style identifier, easier to write
ConstantNode *cn = alloc_node<ConstantNode>();
- cn->value = tokenizer->get_token_identifier();
+ cn->value = tokenizer->get_token_literal();
key = cn;
tokenizer->advance(2);
expecting = DICT_EXPECT_VALUE;
@@ -856,7 +870,8 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expr = dict;
- } else if (tokenizer->get_token() == GDTokenizer::TK_PERIOD && (tokenizer->get_token(1) == GDTokenizer::TK_IDENTIFIER || tokenizer->get_token(1) == GDTokenizer::TK_CURSOR) && tokenizer->get_token(2) == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ } else if (tokenizer->get_token() == GDTokenizer::TK_PERIOD && (tokenizer->is_token_literal(1) || tokenizer->get_token(1) == GDTokenizer::TK_CURSOR) && tokenizer->get_token(2) == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ // We check with is_token_literal, as this allows us to use match/sync/etc. as a name
// parent call
tokenizer->advance(); //goto identifier
@@ -908,7 +923,8 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
//indexing using "."
- if (tokenizer->get_token(1) != GDTokenizer::TK_CURSOR && tokenizer->get_token(1) != GDTokenizer::TK_IDENTIFIER && tokenizer->get_token(1) != GDTokenizer::TK_BUILT_IN_FUNC) {
+ if (tokenizer->get_token(1) != GDTokenizer::TK_CURSOR && !tokenizer->is_token_literal(1)) {
+ // We check with is_token_literal, as this allows us to use match/sync/etc. as a name
_set_error("Expected identifier as member");
return NULL;
} else if (tokenizer->get_token(2) == GDTokenizer::TK_PARENTHESIS_OPEN) {
@@ -1063,7 +1079,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
case GDTokenizer::TK_OP_BIT_AND: op = OperatorNode::OP_BIT_AND; break;
case GDTokenizer::TK_OP_BIT_OR: op = OperatorNode::OP_BIT_OR; break;
case GDTokenizer::TK_OP_BIT_XOR: op = OperatorNode::OP_BIT_XOR; break;
- case GDTokenizer::TK_PR_EXTENDS: op = OperatorNode::OP_EXTENDS; break;
+ case GDTokenizer::TK_PR_IS: op = OperatorNode::OP_IS; break;
case GDTokenizer::TK_CF_IF: op = OperatorNode::OP_TERNARY_IF; break;
case GDTokenizer::TK_CF_ELSE: op = OperatorNode::OP_TERNARY_ELSE; break;
default: valid = false; break;
@@ -1103,7 +1119,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
switch (expression[i].op) {
- case OperatorNode::OP_EXTENDS:
+ case OperatorNode::OP_IS:
priority = -1;
break; //before anything
@@ -1406,7 +1422,7 @@ GDParser::Node *GDParser::_reduce_expression(Node *p_node, bool p_to_const) {
}
}
- if (op->op == OperatorNode::OP_EXTENDS) {
+ if (op->op == OperatorNode::OP_IS) {
//nothing much
return op;
}
@@ -2264,6 +2280,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
if (!is_first_line && tab_level.back()->prev() && tab_level.back()->prev()->get() == indent_level) {
// pythonic single-line expression, don't parse future lines
tab_level.pop_back();
+ p_block->end_line = tokenizer->get_token_line();
return;
}
is_first_line = false;
@@ -2326,12 +2343,12 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
//variale declaration and (eventual) initialization
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal(0, true)) {
_set_error("Expected identifier for local variable name.");
return;
}
- StringName n = tokenizer->get_token_identifier();
+ StringName n = tokenizer->get_token_literal();
tokenizer->advance();
if (current_function) {
for (int i = 0; i < current_function->arguments.size(); i++) {
@@ -2352,8 +2369,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
check_block = check_block->parent_block;
}
- p_block->variables.push_back(n); //line?
- p_block->variable_lines.push_back(tokenizer->get_token_line());
+ int var_line = tokenizer->get_token_line();
//must know when the local variable is declared
LocalVarNode *lv = alloc_node<LocalVarNode>();
@@ -2383,6 +2399,10 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
c->value = Variant();
assigned = c;
}
+ //must be added later, to avoid self-referencing.
+ p_block->variables.push_back(n); //line?
+ p_block->variable_lines.push_back(var_line);
+
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = n;
@@ -2420,7 +2440,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->sub_blocks.push_back(cf_if->body);
if (!_enter_indent_block(cf_if->body)) {
- _set_error("Expected intended block after 'if'");
+ _set_error("Expected indented block after 'if'");
p_block->end_line = tokenizer->get_token_line();
return;
}
@@ -2435,9 +2455,8 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
while (true) {
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
- tokenizer->advance();
- }
+ while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE && _parse_newline())
+ ;
if (tab_level.back()->get() < indent_level) { //not at current indent level
p_block->end_line = tokenizer->get_token_line();
@@ -2557,7 +2576,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal(0, true)) {
_set_error("identifier expected after 'for'");
}
@@ -2612,7 +2631,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
ConstantNode *cn = alloc_node<ConstantNode>();
switch (args.size()) {
- case 1: cn->value = constants[0]; break;
+ case 1: cn->value = (int)constants[0]; break;
case 2: cn->value = Vector2(constants[0], constants[1]); break;
case 3: cn->value = Vector3(constants[0], constants[1], constants[2]); break;
}
@@ -2625,7 +2644,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
on->arguments.push_back(tn);
switch (args.size()) {
- case 1: tn->vtype = Variant::REAL; break;
+ case 1: tn->vtype = Variant::INT; break;
case 2: tn->vtype = Variant::VECTOR2; break;
case 3: tn->vtype = Variant::VECTOR3; break;
}
@@ -3094,7 +3113,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance(); //var before the identifier is allowed
}
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal(0, true)) {
_set_error("Expected identifier for argument.");
return;
@@ -3246,7 +3265,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
case GDTokenizer::TK_PR_SIGNAL: {
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal()) {
_set_error("Expected identifier after 'signal'.");
return;
}
@@ -3268,7 +3287,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
break;
}
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal(0, true)) {
_set_error("Expected identifier in signal argument.");
return;
}
@@ -3833,13 +3852,13 @@ void GDParser::_parse_class(ClassNode *p_class) {
bool onready = tokenizer->get_token(-1) == GDTokenizer::TK_PR_ONREADY;
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal(0, true)) {
_set_error("Expected identifier for member variable name.");
return;
}
- member.identifier = tokenizer->get_token_identifier();
+ member.identifier = tokenizer->get_token_literal();
member.expression = NULL;
member._export.name = member.identifier;
member.line = tokenizer->get_token_line();
@@ -3965,11 +3984,11 @@ void GDParser::_parse_class(ClassNode *p_class) {
if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
//just comma means using only getter
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
- _set_error("Expected identifier for setter function after 'notify'.");
+ if (!tokenizer->is_token_literal()) {
+ _set_error("Expected identifier for setter function after 'setget'.");
}
- member.setter = tokenizer->get_token_identifier();
+ member.setter = tokenizer->get_token_literal();
tokenizer->advance();
}
@@ -3978,11 +3997,11 @@ void GDParser::_parse_class(ClassNode *p_class) {
//there is a getter
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal()) {
_set_error("Expected identifier for getter function after ','.");
}
- member.getter = tokenizer->get_token_identifier();
+ member.getter = tokenizer->get_token_literal();
tokenizer->advance();
}
}
@@ -4000,13 +4019,13 @@ void GDParser::_parse_class(ClassNode *p_class) {
ClassNode::Constant constant;
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (!tokenizer->is_token_literal(0, true)) {
_set_error("Expected name (identifier) for constant.");
return;
}
- constant.identifier = tokenizer->get_token_identifier();
+ constant.identifier = tokenizer->get_token_literal();
tokenizer->advance();
if (tokenizer->get_token() != GDTokenizer::TK_OP_ASSIGN) {
@@ -4047,8 +4066,8 @@ void GDParser::_parse_class(ClassNode *p_class) {
Dictionary enum_dict;
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER) {
- enum_name = tokenizer->get_token_identifier();
+ if (tokenizer->is_token_literal(0, true)) {
+ enum_name = tokenizer->get_token_literal();
tokenizer->advance();
}
if (tokenizer->get_token() != GDTokenizer::TK_CURLY_BRACKET_OPEN) {
@@ -4065,7 +4084,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
break; // End of enum
- } else if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ } else if (!tokenizer->is_token_literal(0, true)) {
if (tokenizer->get_token() == GDTokenizer::TK_EOF) {
_set_error("Unexpected end of file.");
@@ -4074,10 +4093,10 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
return;
- } else { // tokenizer->get_token()==GDTokenizer::TK_IDENTIFIER
+ } else { // tokenizer->is_token_literal(0, true)
ClassNode::Constant constant;
- constant.identifier = tokenizer->get_token_identifier();
+ constant.identifier = tokenizer->get_token_literal();
tokenizer->advance();
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 8d2c136818..3ad3466624 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -215,7 +216,7 @@ public:
OP_CALL,
OP_PARENT_CALL,
OP_YIELD,
- OP_EXTENDS,
+ OP_IS,
//indexing operator
OP_INDEX,
OP_INDEX_NAMED,
@@ -436,6 +437,7 @@ public:
COMPLETION_PARENT_FUNCTION,
COMPLETION_METHOD,
COMPLETION_CALL_ARGUMENTS,
+ COMPLETION_RESOURCE_PATH,
COMPLETION_INDEX,
COMPLETION_VIRTUAL_FUNC,
COMPLETION_YIELD,
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 9aafe41a0c..2d06c0f5d2 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +29,11 @@
/*************************************************************************/
#include "gd_script.h"
#include "gd_compiler.h"
-#include "global_config.h"
#include "global_constants.h"
#include "io/file_access_encrypted.h"
#include "os/file_access.h"
#include "os/os.h"
+#include "project_settings.h"
///////////////////////////
@@ -478,7 +479,7 @@ bool GDScript::_update_exports() {
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode *>(root);
if (base_cache.is_valid()) {
- base_cache->inheriters_cache.erase(get_instance_ID());
+ base_cache->inheriters_cache.erase(get_instance_id());
base_cache = Ref<GDScript>();
}
@@ -504,7 +505,7 @@ bool GDScript::_update_exports() {
//print_line("parent is: "+bf->get_path());
base_cache = bf;
- bf->inheriters_cache.insert(get_instance_ID());
+ bf->inheriters_cache.insert(get_instance_id());
//bf->_update_exports(p_instances,true,false);
}
@@ -614,6 +615,11 @@ Error GDScript::reload(bool p_keep_state) {
if (basedir != "")
basedir = basedir.get_base_dir();
+ if (basedir != "" && basedir.find("res://") == -1 && basedir.find("user://") == -1) {
+ //loading a template, don't parse
+ return OK;
+ }
+
valid = false;
GDParser parser;
Error err = parser.parse(source, basedir, false, path);
@@ -1448,9 +1454,9 @@ void GDScriptLanguage::init() {
//populate singletons
- List<GlobalConfig::Singleton> singletons;
- GlobalConfig::get_singleton()->get_singletons(&singletons);
- for (List<GlobalConfig::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
+ List<ProjectSettings::Singleton> singletons;
+ ProjectSettings::get_singleton()->get_singletons(&singletons);
+ for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}
@@ -1687,7 +1693,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_ID()] = state;
+ map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
}
}
@@ -1696,15 +1702,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef TOOLS_ENABLED
while (E->get()->placeholders.size()) {
-
Object *obj = E->get()->placeholders.front()->get()->get_owner();
+
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_ID()] = state;
+ map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
+ } else {
+ // no instance found. Let's remove it so we don't loop forever
+ E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
#endif
@@ -1734,8 +1743,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(scr.get_ref_ptr());
if (!obj->get_script_instance()) {
//failed, save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_ID())) {
- scr->pending_reload_state[obj->get_instance_ID()] = F->get();
+ if (!scr->pending_reload_state.has(obj->get_instance_id())) {
+ scr->pending_reload_state[obj->get_instance_id()] = F->get();
}
continue;
}
@@ -1744,7 +1753,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->set(G->get().first, G->get().second);
}
- scr->pending_reload_state.erase(obj->get_instance_ID()); //as it reloaded, remove pending state
+ scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
}
//if instance states were saved, set them!
@@ -1808,6 +1817,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"breakpoint",
"class",
"extends",
+ "is",
"func",
"preload",
"setget",
@@ -1875,7 +1885,7 @@ GDScriptLanguage::GDScriptLanguage() {
script_frame_time = 0;
_debug_call_stack_pos = 0;
- int dmcs = GLOBAL_DEF("debug/script/max_call_stack", 1024);
+ int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h
index d64cc9798d..17e7b0bc03 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gd_script.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -297,7 +298,7 @@ public:
_FORCE_INLINE_ void enter_function(GDInstance *p_instance, GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
- if (Thread::get_main_ID() != Thread::get_caller_ID())
+ if (Thread::get_main_id() != Thread::get_caller_id())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
@@ -320,7 +321,7 @@ public:
_FORCE_INLINE_ void exit_function() {
- if (Thread::get_main_ID() != Thread::get_caller_ID())
+ if (Thread::get_main_id() != Thread::get_caller_id())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
@@ -337,7 +338,7 @@ public:
}
virtual Vector<StackInfo> debug_get_current_stack_info() {
- if (Thread::get_main_ID() != Thread::get_caller_ID())
+ if (Thread::get_main_id() != Thread::get_caller_id())
return Vector<StackInfo>();
Vector<StackInfo> csi;
@@ -380,15 +381,20 @@ public:
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool is_using_templates();
+ virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
+ virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+ virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return OK; }
virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint);
#ifdef TOOLS_ENABLED
virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result);
#endif
+ virtual String _get_indentation() const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp
index 981924191f..5803046185 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gd_tokenizer.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -89,6 +90,7 @@ const char *GDTokenizer::token_names[TK_MAX] = {
"func",
"class",
"extends",
+ "is",
"onready",
"tool",
"static",
@@ -117,6 +119,7 @@ const char *GDTokenizer::token_names[TK_MAX] = {
"'.'",
"'?'",
"':'",
+ "'$'",
"'\\n'",
"PI",
"_",
@@ -127,12 +130,222 @@ const char *GDTokenizer::token_names[TK_MAX] = {
"Cursor"
};
+struct _bit {
+ Variant::Type type;
+ const char *text;
+};
+//built in types
+
+static const _bit _type_list[] = {
+ //types
+ { Variant::BOOL, "bool" },
+ { Variant::INT, "int" },
+ { Variant::REAL, "float" },
+ { Variant::STRING, "String" },
+ { Variant::VECTOR2, "Vector2" },
+ { Variant::RECT2, "Rect2" },
+ { Variant::TRANSFORM2D, "Transform2D" },
+ { Variant::VECTOR3, "Vector3" },
+ { Variant::RECT3, "Rect3" },
+ { Variant::PLANE, "Plane" },
+ { Variant::QUAT, "Quat" },
+ { Variant::BASIS, "Basis" },
+ { Variant::TRANSFORM, "Transform" },
+ { Variant::COLOR, "Color" },
+ { Variant::_RID, "RID" },
+ { Variant::OBJECT, "Object" },
+ { Variant::NODE_PATH, "NodePath" },
+ { Variant::DICTIONARY, "Dictionary" },
+ { Variant::ARRAY, "Array" },
+ { Variant::POOL_BYTE_ARRAY, "PoolByteArray" },
+ { Variant::POOL_INT_ARRAY, "PoolIntArray" },
+ { Variant::POOL_REAL_ARRAY, "PoolRealArray" },
+ { Variant::POOL_STRING_ARRAY, "PoolStringArray" },
+ { Variant::POOL_VECTOR2_ARRAY, "PoolVector2Array" },
+ { Variant::POOL_VECTOR3_ARRAY, "PoolVector3Array" },
+ { Variant::POOL_COLOR_ARRAY, "PoolColorArray" },
+ { Variant::VARIANT_MAX, NULL },
+};
+
+struct _kws {
+ GDTokenizer::Token token;
+ const char *text;
+};
+
+static const _kws _keyword_list[] = {
+ //ops
+ { GDTokenizer::TK_OP_IN, "in" },
+ { GDTokenizer::TK_OP_NOT, "not" },
+ { GDTokenizer::TK_OP_OR, "or" },
+ { GDTokenizer::TK_OP_AND, "and" },
+ //func
+ { GDTokenizer::TK_PR_FUNCTION, "func" },
+ { GDTokenizer::TK_PR_CLASS, "class" },
+ { GDTokenizer::TK_PR_EXTENDS, "extends" },
+ { GDTokenizer::TK_PR_IS, "is" },
+ { GDTokenizer::TK_PR_ONREADY, "onready" },
+ { GDTokenizer::TK_PR_TOOL, "tool" },
+ { GDTokenizer::TK_PR_STATIC, "static" },
+ { GDTokenizer::TK_PR_EXPORT, "export" },
+ { GDTokenizer::TK_PR_SETGET, "setget" },
+ { GDTokenizer::TK_PR_VAR, "var" },
+ { GDTokenizer::TK_PR_PRELOAD, "preload" },
+ { GDTokenizer::TK_PR_ASSERT, "assert" },
+ { GDTokenizer::TK_PR_YIELD, "yield" },
+ { GDTokenizer::TK_PR_SIGNAL, "signal" },
+ { GDTokenizer::TK_PR_BREAKPOINT, "breakpoint" },
+ { GDTokenizer::TK_PR_REMOTE, "remote" },
+ { GDTokenizer::TK_PR_MASTER, "master" },
+ { GDTokenizer::TK_PR_SLAVE, "slave" },
+ { GDTokenizer::TK_PR_SYNC, "sync" },
+ { GDTokenizer::TK_PR_CONST, "const" },
+ { GDTokenizer::TK_PR_ENUM, "enum" },
+ //controlflow
+ { GDTokenizer::TK_CF_IF, "if" },
+ { GDTokenizer::TK_CF_ELIF, "elif" },
+ { GDTokenizer::TK_CF_ELSE, "else" },
+ { GDTokenizer::TK_CF_FOR, "for" },
+ { GDTokenizer::TK_CF_WHILE, "while" },
+ { GDTokenizer::TK_CF_DO, "do" },
+ { GDTokenizer::TK_CF_SWITCH, "switch" },
+ { GDTokenizer::TK_CF_CASE, "case" },
+ { GDTokenizer::TK_CF_BREAK, "break" },
+ { GDTokenizer::TK_CF_CONTINUE, "continue" },
+ { GDTokenizer::TK_CF_RETURN, "return" },
+ { GDTokenizer::TK_CF_MATCH, "match" },
+ { GDTokenizer::TK_CF_PASS, "pass" },
+ { GDTokenizer::TK_SELF, "self" },
+ { GDTokenizer::TK_CONST_PI, "PI" },
+ { GDTokenizer::TK_WILDCARD, "_" },
+ { GDTokenizer::TK_CONST_INF, "INF" },
+ { GDTokenizer::TK_CONST_NAN, "NAN" },
+ { GDTokenizer::TK_ERROR, NULL }
+};
+
const char *GDTokenizer::get_token_name(Token p_token) {
ERR_FAIL_INDEX_V(p_token, TK_MAX, "<error>");
return token_names[p_token];
}
+bool GDTokenizer::is_token_literal(int p_offset, bool variable_safe) const {
+ switch (get_token(p_offset)) {
+ // Can always be literal:
+ case TK_IDENTIFIER:
+
+ case TK_PR_ONREADY:
+ case TK_PR_TOOL:
+ case TK_PR_STATIC:
+ case TK_PR_EXPORT:
+ case TK_PR_SETGET:
+ case TK_PR_SIGNAL:
+ case TK_PR_REMOTE:
+ case TK_PR_MASTER:
+ case TK_PR_SLAVE:
+ case TK_PR_SYNC:
+ return true;
+
+ // Literal for non-variables only:
+ case TK_BUILT_IN_TYPE:
+ case TK_BUILT_IN_FUNC:
+
+ case TK_OP_IN:
+ //case TK_OP_NOT:
+ //case TK_OP_OR:
+ //case TK_OP_AND:
+
+ case TK_PR_CLASS:
+ case TK_PR_CONST:
+ case TK_PR_ENUM:
+ case TK_PR_PRELOAD:
+ case TK_PR_FUNCTION:
+ case TK_PR_EXTENDS:
+ case TK_PR_ASSERT:
+ case TK_PR_YIELD:
+ case TK_PR_VAR:
+
+ case TK_CF_IF:
+ case TK_CF_ELIF:
+ case TK_CF_ELSE:
+ case TK_CF_FOR:
+ case TK_CF_WHILE:
+ case TK_CF_DO:
+ case TK_CF_SWITCH:
+ case TK_CF_CASE:
+ case TK_CF_BREAK:
+ case TK_CF_CONTINUE:
+ case TK_CF_RETURN:
+ case TK_CF_MATCH:
+ case TK_CF_PASS:
+ case TK_SELF:
+ case TK_CONST_PI:
+ case TK_WILDCARD:
+ case TK_CONST_INF:
+ case TK_CONST_NAN:
+ case TK_ERROR:
+ return !variable_safe;
+
+ case TK_CONSTANT: {
+ switch (get_token_constant(p_offset).get_type()) {
+ case Variant::NIL:
+ case Variant::BOOL:
+ return true;
+ default:
+ return false;
+ }
+ }
+ default:
+ return false;
+ }
+}
+
+StringName GDTokenizer::get_token_literal(int p_offset) const {
+ Token token = get_token(p_offset);
+ switch (token) {
+ case TK_IDENTIFIER:
+ return get_token_identifier(p_offset);
+ case TK_BUILT_IN_TYPE: {
+ Variant::Type type = get_token_type(p_offset);
+ int idx = 0;
+
+ while (_type_list[idx].text) {
+ if (type == _type_list[idx].type) {
+ return _type_list[idx].text;
+ }
+ idx++;
+ }
+ } break; // Shouldn't get here, stuff happens
+ case TK_BUILT_IN_FUNC:
+ return GDFunctions::get_func_name(get_token_built_in_func(p_offset));
+ case TK_CONSTANT: {
+ const Variant value = get_token_constant(p_offset);
+
+ switch (value.get_type()) {
+ case Variant::NIL:
+ return "null";
+ case Variant::BOOL:
+ return value ? "true" : "false";
+ default: {}
+ }
+ }
+ case TK_OP_AND:
+ case TK_OP_OR:
+ break; // Don't get into default, since they can be non-literal
+ default: {
+ int idx = 0;
+
+ while (_keyword_list[idx].text) {
+ if (token == _keyword_list[idx].token) {
+ return _keyword_list[idx].text;
+ }
+ idx++;
+ }
+ }
+ }
+ ERR_EXPLAIN("Failed to get token literal");
+ ERR_FAIL_V("");
+}
+
static bool _is_text_char(CharType c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
@@ -776,53 +989,14 @@ void GDTokenizerText::_advance() {
bool found = false;
- struct _bit {
- Variant::Type type;
- const char *text;
- };
- //built in types
-
- static const _bit type_list[] = {
- //types
- { Variant::BOOL, "bool" },
- { Variant::INT, "int" },
- { Variant::REAL, "float" },
- { Variant::STRING, "String" },
- { Variant::VECTOR2, "Vector2" },
- { Variant::RECT2, "Rect2" },
- { Variant::TRANSFORM2D, "Transform2D" },
- { Variant::VECTOR3, "Vector3" },
- { Variant::RECT3, "Rect3" },
- { Variant::PLANE, "Plane" },
- { Variant::QUAT, "Quat" },
- { Variant::BASIS, "Basis" },
- { Variant::TRANSFORM, "Transform" },
- { Variant::COLOR, "Color" },
- { Variant::IMAGE, "Image" },
- { Variant::_RID, "RID" },
- { Variant::OBJECT, "Object" },
- { Variant::INPUT_EVENT, "InputEvent" },
- { Variant::NODE_PATH, "NodePath" },
- { Variant::DICTIONARY, "Dictionary" },
- { Variant::ARRAY, "Array" },
- { Variant::POOL_BYTE_ARRAY, "PoolByteArray" },
- { Variant::POOL_INT_ARRAY, "PoolIntArray" },
- { Variant::POOL_REAL_ARRAY, "PoolFloatArray" },
- { Variant::POOL_STRING_ARRAY, "PoolStringArray" },
- { Variant::POOL_VECTOR2_ARRAY, "PoolVector2Array" },
- { Variant::POOL_VECTOR3_ARRAY, "PoolVector3Array" },
- { Variant::POOL_COLOR_ARRAY, "PoolColorArray" },
- { Variant::VARIANT_MAX, NULL },
- };
-
{
int idx = 0;
- while (type_list[idx].text) {
+ while (_type_list[idx].text) {
- if (str == type_list[idx].text) {
- _make_type(type_list[idx].type);
+ if (str == _type_list[idx].text) {
+ _make_type(_type_list[idx].type);
found = true;
break;
}
@@ -843,73 +1017,18 @@ void GDTokenizerText::_advance() {
break;
}
}
-
- //keywor
}
if (!found) {
-
- struct _kws {
- Token token;
- const char *text;
- };
-
- static const _kws keyword_list[] = {
- //ops
- { TK_OP_IN, "in" },
- { TK_OP_NOT, "not" },
- { TK_OP_OR, "or" },
- { TK_OP_AND, "and" },
- //func
- { TK_PR_FUNCTION, "func" },
- { TK_PR_CLASS, "class" },
- { TK_PR_EXTENDS, "extends" },
- { TK_PR_ONREADY, "onready" },
- { TK_PR_TOOL, "tool" },
- { TK_PR_STATIC, "static" },
- { TK_PR_EXPORT, "export" },
- { TK_PR_SETGET, "setget" },
- { TK_PR_VAR, "var" },
- { TK_PR_PRELOAD, "preload" },
- { TK_PR_ASSERT, "assert" },
- { TK_PR_YIELD, "yield" },
- { TK_PR_SIGNAL, "signal" },
- { TK_PR_BREAKPOINT, "breakpoint" },
- { TK_PR_REMOTE, "remote" },
- { TK_PR_MASTER, "master" },
- { TK_PR_SLAVE, "slave" },
- { TK_PR_SYNC, "sync" },
- { TK_PR_CONST, "const" },
- { TK_PR_ENUM, "enum" },
- //controlflow
- { TK_CF_IF, "if" },
- { TK_CF_ELIF, "elif" },
- { TK_CF_ELSE, "else" },
- { TK_CF_FOR, "for" },
- { TK_CF_WHILE, "while" },
- { TK_CF_DO, "do" },
- { TK_CF_SWITCH, "switch" },
- { TK_CF_CASE, "case" },
- { TK_CF_BREAK, "break" },
- { TK_CF_CONTINUE, "continue" },
- { TK_CF_RETURN, "return" },
- { TK_CF_MATCH, "match" },
- { TK_CF_PASS, "pass" },
- { TK_SELF, "self" },
- { TK_CONST_PI, "PI" },
- { TK_WILDCARD, "_" },
- { TK_CONST_INF, "INF" },
- { TK_CONST_NAN, "NAN" },
- { TK_ERROR, NULL }
- };
+ //keyword
int idx = 0;
found = false;
- while (keyword_list[idx].text) {
+ while (_keyword_list[idx].text) {
- if (str == keyword_list[idx].text) {
- _make_token(keyword_list[idx].token);
+ if (str == _keyword_list[idx].text) {
+ _make_token(_keyword_list[idx].token);
found = true;
break;
}
@@ -990,6 +1109,7 @@ const Variant &GDTokenizerText::get_token_constant(int p_offset) const {
ERR_FAIL_COND_V(tk_rb[ofs].type != TK_CONSTANT, tk_rb[0].constant);
return tk_rb[ofs].constant;
}
+
StringName GDTokenizerText::get_token_identifier(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, StringName());
diff --git a/modules/gdscript/gd_tokenizer.h b/modules/gdscript/gd_tokenizer.h
index c1ed8ad92e..4e868301a3 100644
--- a/modules/gdscript/gd_tokenizer.h
+++ b/modules/gdscript/gd_tokenizer.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,6 +96,7 @@ public:
TK_PR_FUNCTION,
TK_PR_CLASS,
TK_PR_EXTENDS,
+ TK_PR_IS,
TK_PR_ONREADY,
TK_PR_TOOL,
TK_PR_STATIC,
@@ -147,6 +149,9 @@ protected:
public:
static const char *get_token_name(Token p_token);
+ bool is_token_literal(int p_offset = 0, bool variable_safe = false) const;
+ StringName get_token_literal(int p_offset = 0) const;
+
virtual const Variant &get_token_constant(int p_offset = 0) const = 0;
virtual Token get_token(int p_offset = 0) const = 0;
virtual StringName get_token_identifier(int p_offset = 0) const = 0;
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 5acd412f7e..41ea0c2a26 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h
index 5778dfcadc..4e969f5bd4 100644
--- a/modules/gdscript/register_types.h
+++ b/modules/gdscript/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 128592fa29..1205776882 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -344,7 +345,7 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
Octant *g = memnew(Octant);
g->dirty = true;
g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
- PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body, get_instance_ID());
+ PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body, get_world()->get_space());
@@ -379,6 +380,7 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
ii.multimesh->set_mesh(ii.mesh);
ii.multimesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(ii.multimesh_instance, ii.multimesh->get_rid());
+ VS::get_singleton()->instance_geometry_set_flag(ii.multimesh_instance, VS::INSTANCE_FLAG_USE_BAKED_LIGHT, true);
g.items[p_item] = ii;
}
@@ -828,8 +830,8 @@ void GridMap::_update_dirty_map_callback() {
void GridMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_theme", "theme:MeshLibrary"), &GridMap::set_theme);
- ClassDB::bind_method(D_METHOD("get_theme:MeshLibrary"), &GridMap::get_theme);
+ ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme);
+ ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme);
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
@@ -855,7 +857,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
ClassDB::bind_method(D_METHOD("create_area", "id", "area"), &GridMap::create_area);
- ClassDB::bind_method(D_METHOD("area_get_bounds", "area", "bounds"), &GridMap::area_get_bounds);
+ ClassDB::bind_method(D_METHOD("area_get_bounds", "area"), &GridMap::area_get_bounds);
ClassDB::bind_method(D_METHOD("area_set_exterior_portal", "area", "enable"), &GridMap::area_set_exterior_portal);
ClassDB::bind_method(D_METHOD("area_set_name", "area", "name"), &GridMap::area_set_name);
ClassDB::bind_method(D_METHOD("area_get_name", "area"), &GridMap::area_get_name);
@@ -865,7 +867,7 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("area_set_portal_disable_color", "area", "color"), &GridMap::area_set_portal_disable_color);
ClassDB::bind_method(D_METHOD("area_get_portal_disable_color", "area"), &GridMap::area_get_portal_disable_color);
ClassDB::bind_method(D_METHOD("erase_area", "area"), &GridMap::erase_area);
- ClassDB::bind_method(D_METHOD("get_unused_area_id", "area"), &GridMap::get_unused_area_id);
+ ClassDB::bind_method(D_METHOD("get_unused_area_id"), &GridMap::get_unused_area_id);
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
@@ -1047,21 +1049,21 @@ void GridMap::_update_area_instances() {
}
}
-Error GridMap::create_area(int p_id, const Rect3 &p_bounds) {
+Error GridMap::create_area(int p_id, const Rect3 &p_area) {
ERR_FAIL_COND_V(area_map.has(p_id), ERR_ALREADY_EXISTS);
ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
ERR_FAIL_COND_V(p_id == 0, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_bounds.has_no_area(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_area.has_no_area(), ERR_INVALID_PARAMETER);
// FIRST VALIDATE AREA
IndexKey from, to;
- from.x = p_bounds.pos.x;
- from.y = p_bounds.pos.y;
- from.z = p_bounds.pos.z;
- to.x = p_bounds.pos.x + p_bounds.size.x;
- to.y = p_bounds.pos.y + p_bounds.size.y;
- to.z = p_bounds.pos.z + p_bounds.size.z;
+ from.x = p_area.position.x;
+ from.y = p_area.position.y;
+ from.z = p_area.position.z;
+ to.x = p_area.position.x + p_area.size.x;
+ to.y = p_area.position.y + p_area.size.y;
+ to.z = p_area.position.z + p_area.size.z;
for (Map<int, Area *>::Element *E = area_map.front(); E; E = E->next()) {
//this should somehow be faster...
@@ -1100,8 +1102,8 @@ Rect3 GridMap::area_get_bounds(int p_area) const {
const Area *a = area_map[p_area];
Rect3 aabb;
- aabb.pos = Vector3(a->from.x, a->from.y, a->from.z);
- aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.pos;
+ aabb.position = Vector3(a->from.x, a->from.y, a->from.z);
+ aabb.size = Vector3(a->to.x, a->to.y, a->to.z) - aabb.position;
return aabb;
}
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 2a0c2b9646..106bf82dc2 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -241,7 +242,7 @@ public:
void set_center_z(bool p_enable);
bool get_center_z() const;
- void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_orientation = 0);
+ void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
int get_cell_item(int p_x, int p_y, int p_z) const;
int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index a6a3a03503..38f58799df 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -507,146 +508,150 @@ void GridMapEditor::_duplicate_paste() {
}
}
-bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) {
+bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) {
if (!node) {
return false;
}
if (edit_mode->get_selected() == 0) { // regular click
- switch (p_event.type) {
- case InputEvent::MOUSE_BUTTON: {
- if (p_event.mouse_button.button_index == BUTTON_WHEEL_UP && (p_event.mouse_button.mod.command || p_event.mouse_button.mod.shift)) {
- if (p_event.mouse_button.pressed)
- floor->set_value(floor->get_value() + 1);
+ Ref<InputEventMouseButton> mb = p_event;
- return true; //eaten
- } else if (p_event.mouse_button.button_index == BUTTON_WHEEL_DOWN && (p_event.mouse_button.mod.command || p_event.mouse_button.mod.shift)) {
- if (p_event.mouse_button.pressed)
- floor->set_value(floor->get_value() - 1);
- return true;
- }
+ if (mb.is_valid()) {
- if (p_event.mouse_button.pressed) {
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && (mb->get_command() || mb->get_shift())) {
+ if (mb->is_pressed())
+ floor->set_value(floor->get_value() + mb->get_factor());
- if (p_event.mouse_button.button_index == BUTTON_LEFT) {
+ return true; //eaten
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && (mb->get_command() || mb->get_shift())) {
+ if (mb->is_pressed())
+ floor->set_value(floor->get_value() - mb->get_factor());
+ return true;
+ }
- if (input_action == INPUT_DUPLICATE) {
+ if (mb->is_pressed()) {
- //paste
- _duplicate_paste();
- input_action = INPUT_NONE;
- _update_duplicate_indicator();
- } else if (p_event.mouse_button.mod.shift) {
- input_action = INPUT_SELECT;
- } else if (p_event.mouse_button.mod.command)
- input_action = INPUT_COPY;
- else {
- input_action = INPUT_PAINT;
- set_items.clear();
- }
- } else if (p_event.mouse_button.button_index == BUTTON_RIGHT)
- if (input_action == INPUT_DUPLICATE) {
-
- input_action = INPUT_NONE;
- _update_duplicate_indicator();
- } else {
- input_action = INPUT_ERASE;
- set_items.clear();
- }
- else
- return false;
+ if (mb->get_button_index() == BUTTON_LEFT) {
- return do_input_action(p_camera, Point2(p_event.mouse_button.x, p_event.mouse_button.y), true);
- } else {
+ if (input_action == INPUT_DUPLICATE) {
- if (
- (p_event.mouse_button.button_index == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
- (p_event.mouse_button.button_index == BUTTON_LEFT && input_action == INPUT_PAINT)) {
+ //paste
+ _duplicate_paste();
+ input_action = INPUT_NONE;
+ _update_duplicate_indicator();
+ } else if (mb->get_shift()) {
+ input_action = INPUT_SELECT;
+ } else if (mb->get_command())
+ input_action = INPUT_COPY;
+ else {
+ input_action = INPUT_PAINT;
+ set_items.clear();
+ }
+ } else if (mb->get_button_index() == BUTTON_RIGHT)
+ if (input_action == INPUT_DUPLICATE) {
- if (set_items.size()) {
- undo_redo->create_action("GridMap Paint");
- for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
+ input_action = INPUT_NONE;
+ _update_duplicate_indicator();
+ } else {
+ input_action = INPUT_ERASE;
+ set_items.clear();
+ }
+ else
+ return false;
+
+ return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
+ } else {
- const SetItem &si = E->get();
- undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
- }
- for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
+ if (
+ (mb->get_button_index() == BUTTON_RIGHT && input_action == INPUT_ERASE) ||
+ (mb->get_button_index() == BUTTON_LEFT && input_action == INPUT_PAINT)) {
- const SetItem &si = E->get();
- undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
- }
+ if (set_items.size()) {
+ undo_redo->create_action("GridMap Paint");
+ for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
- undo_redo->commit_action();
+ const SetItem &si = E->get();
+ undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
}
- set_items.clear();
- input_action = INPUT_NONE;
- return true;
- }
+ for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
- if (p_event.mouse_button.button_index == BUTTON_LEFT && input_action != INPUT_NONE) {
+ const SetItem &si = E->get();
+ undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
+ }
- set_items.clear();
- input_action = INPUT_NONE;
- return true;
- }
- if (p_event.mouse_button.button_index == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_DUPLICATE)) {
- input_action = INPUT_NONE;
- return true;
+ undo_redo->commit_action();
}
+ set_items.clear();
+ input_action = INPUT_NONE;
+ return true;
+ }
+
+ if (mb->get_button_index() == BUTTON_LEFT && input_action != INPUT_NONE) {
+
+ set_items.clear();
+ input_action = INPUT_NONE;
+ return true;
+ }
+ if (mb->get_button_index() == BUTTON_RIGHT && (input_action == INPUT_ERASE || input_action == INPUT_DUPLICATE)) {
+ input_action = INPUT_NONE;
+ return true;
}
- } break;
- case InputEvent::MOUSE_MOTION: {
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
- return do_input_action(p_camera, Point2(p_event.mouse_motion.x, p_event.mouse_motion.y), false);
- } break;
+ if (mm.is_valid()) {
+
+ return do_input_action(p_camera, mm->get_position(), false);
}
} else if (edit_mode->get_selected() == 1) {
//area mode, select an area
- switch (p_event.type) {
- case InputEvent::MOUSE_BUTTON: {
+ Ref<InputEventMouseButton> mb = p_event;
- if (p_event.mouse_button.button_index == BUTTON_LEFT && p_event.mouse_button.pressed) {
+ if (mb.is_valid()) {
- Point2 point = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y);
+ if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- Camera *camera = p_camera;
- Vector3 from = camera->project_ray_origin(point);
- Vector3 normal = camera->project_ray_normal(point);
- Transform local_xform = node->get_global_transform().affine_inverse();
- from = local_xform.xform(from);
- normal = local_xform.basis.xform(normal).normalized();
+ Point2 point = mb->get_position();
- List<int> areas;
- node->get_area_list(&areas);
+ Camera *camera = p_camera;
+ Vector3 from = camera->project_ray_origin(point);
+ Vector3 normal = camera->project_ray_normal(point);
+ Transform local_xform = node->get_global_transform().affine_inverse();
+ from = local_xform.xform(from);
+ normal = local_xform.basis.xform(normal).normalized();
- float min_d = 1e10;
- int min_area = -1;
+ List<int> areas;
+ node->get_area_list(&areas);
- for (List<int>::Element *E = areas.front(); E; E = E->next()) {
+ float min_d = 1e10;
+ int min_area = -1;
- int area = E->get();
- Rect3 aabb = node->area_get_bounds(area);
- aabb.pos *= node->get_cell_size();
- aabb.size *= node->get_cell_size();
+ for (List<int>::Element *E = areas.front(); E; E = E->next()) {
- Vector3 rclip, rnormal;
- if (!aabb.intersects_segment(from, from + normal * 10000, &rclip, &rnormal))
- continue;
+ int area = E->get();
+ Rect3 aabb = node->area_get_bounds(area);
+ aabb.position *= node->get_cell_size();
+ aabb.size *= node->get_cell_size();
- float d = normal.dot(rclip);
- if (d < min_d) {
- min_d = d;
- min_area = area;
- }
- }
+ Vector3 rclip, rnormal;
+ if (!aabb.intersects_segment(from, from + normal * 10000, &rclip, &rnormal))
+ continue;
- selected_area = min_area;
- update_areas();
+ float d = normal.dot(rclip);
+ if (d < min_d) {
+ min_d = d;
+ min_area = area;
+ }
}
- } break;
+
+ selected_area = min_area;
+ update_areas();
+ }
}
}
@@ -834,9 +839,9 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
//update grids
indicator_mat.instance();
- indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
- indicator_mat->set_flag(FixedSpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_albedo(Color(0.8, 0.5, 0.1));
Vector<Vector3> grid_points[3];
@@ -1198,7 +1203,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
edit_mode = memnew(OptionButton);
edit_mode->set_area_as_parent_rect();
edit_mode->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 24);
- edit_mode->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 14);
+ edit_mode->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -14);
edit_mode->add_item("Tiles");
edit_mode->add_item("Areas");
hb->add_child(edit_mode);
@@ -1309,9 +1314,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
inner_mat.instance();
inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3));
- inner_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
- inner_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
- inner_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
+ inner_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = triangles;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d);
@@ -1319,10 +1324,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
outer_mat.instance();
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.3));
- outer_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true);
- outer_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true);
+ outer_mat->set_flag(SpatialMaterial::FLAG_ONTOP, true);
+ outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
outer_mat->set_line_width(3.0);
- outer_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true);
+ outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 27a063ee41..a1b2c96ccd 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,9 +113,9 @@ class GridMapEditor : public VBoxContainer {
RID duplicate_mesh;
RID duplicate_instance;
- Ref<FixedSpatialMaterial> indicator_mat;
- Ref<FixedSpatialMaterial> inner_mat;
- Ref<FixedSpatialMaterial> outer_mat;
+ Ref<SpatialMaterial> indicator_mat;
+ Ref<SpatialMaterial> inner_mat;
+ Ref<SpatialMaterial> outer_mat;
bool updating;
@@ -219,7 +220,7 @@ protected:
static void _bind_methods();
public:
- bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
+ bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event);
void edit(GridMap *p_gridmap);
GridMapEditor() {}
@@ -235,11 +236,11 @@ class GridMapEditorPlugin : public EditorPlugin {
EditorNode *editor;
public:
- virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
+ virtual bool forward_spatial_input_event(Camera *p_camera, const Ref<InputEvent> &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); }
virtual String get_name() const { return "GridMap"; }
bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
GridMapEditorPlugin(EditorNode *p_node);
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index 4035caea78..e4def9378f 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h
index cc7c13961a..1978353fc3 100644
--- a/modules/gridmap/register_types.h
+++ b/modules/gridmap/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/hdr/SCsub b/modules/hdr/SCsub
new file mode 100644
index 0000000000..c960e8126b
--- /dev/null
+++ b/modules/hdr/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_hdr = env_modules.Clone()
+
+# Godot's own source files
+env_hdr.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/etc1/config.py b/modules/hdr/config.py
index fb920482f5..fb920482f5 100644
--- a/modules/etc1/config.py
+++ b/modules/hdr/config.py
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
new file mode 100644
index 0000000000..19df27b962
--- /dev/null
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -0,0 +1,161 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_hdr.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+#include "thirdparty/tinyexr/tinyexr.h"
+
+Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
+
+ String header = f->get_token();
+
+ print_line("HEADER: " + header);
+ ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED);
+
+ while (true) {
+ String format = f->get_token();
+ ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED);
+ if (format.begins_with("FORMAT=") && format != "FORMAT=32-bit_rle_rgbe") {
+ ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for .hdr files.");
+ return ERR_FILE_UNRECOGNIZED;
+ }
+ if (format == "FORMAT=32-bit_rle_rgbe")
+ break;
+ }
+
+ String token = f->get_token();
+
+ ERR_FAIL_COND_V(token != "-Y", ERR_FILE_CORRUPT);
+
+ int height = f->get_token().to_int();
+
+ token = f->get_token();
+
+ ERR_FAIL_COND_V(token != "+X", ERR_FILE_CORRUPT);
+
+ int width = f->get_line().to_int();
+
+ print_line("HDR w: " + itos(width) + " h:" + itos(height));
+
+ PoolVector<uint8_t> imgdata;
+
+ imgdata.resize(height * width * sizeof(uint32_t));
+
+ {
+
+ PoolVector<uint8_t>::Write w = imgdata.write();
+
+ uint8_t *ptr = (uint8_t *)w.ptr();
+
+ if (width < 8 || width >= 32768) {
+ // Read flat data
+
+ f->get_buffer(ptr, width * height * 4);
+ } else {
+ // Read RLE-encoded data
+
+ for (int j = 0; j < height; ++j) {
+ int c1 = f->get_8();
+ int c2 = f->get_8();
+ int len = f->get_8();
+ if (c1 != 2 || c2 != 2 || (len & 0x80)) {
+ // not run-length encoded, so we have to actually use THIS data as a decoded
+ // pixel (note this can't be a valid pixel--one of RGB must be >= 128)
+
+ ptr[(j * width) * 4 + 0] = uint8_t(c1);
+ ptr[(j * width) * 4 + 1] = uint8_t(c2);
+ ptr[(j * width) * 4 + 2] = uint8_t(len);
+ ptr[(j * width) * 4 + 3] = f->get_8();
+
+ f->get_buffer(&ptr[(j * width + 1) * 4], (width - 1) * 4);
+ continue;
+ }
+ len <<= 8;
+ len |= f->get_8();
+
+ print_line("line: " + itos(len));
+ if (len != width) {
+ ERR_EXPLAIN("invalid decoded scanline length, corrupt HDR");
+ ERR_FAIL_V(ERR_FILE_CORRUPT);
+ }
+
+ for (int k = 0; k < 4; ++k) {
+ int i = 0;
+ while (i < width) {
+ int count = f->get_8();
+ if (count > 128) {
+ // Run
+ int value = f->get_8();
+ count -= 128;
+ for (int z = 0; z < count; ++z)
+ ptr[(j * width + i++) * 4 + k] = uint8_t(value);
+ } else {
+ // Dump
+ for (int z = 0; z < count; ++z)
+ ptr[(j * width + i++) * 4 + k] = f->get_8();
+ }
+ }
+ }
+ }
+ }
+
+ //convert
+ for (int i = 0; i < width * height; i++) {
+
+ float exp = pow(2.0f, ptr[3] - 128.0f);
+
+ Color c(
+ ptr[0] * exp / 255.0,
+ ptr[1] * exp / 255.0,
+ ptr[2] * exp / 255.0);
+
+ if (p_force_linear) {
+ c = c.to_linear();
+ }
+
+ *(uint32_t *)ptr = c.to_rgbe9995();
+ ptr += 4;
+ }
+ }
+
+ p_image->create(width, height, false, Image::FORMAT_RGBE9995, imgdata);
+
+ return OK;
+}
+
+void ImageLoaderHDR::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("hdr");
+}
+
+ImageLoaderHDR::ImageLoaderHDR() {
+}
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
new file mode 100644
index 0000000000..127833ebd0
--- /dev/null
+++ b/modules/hdr/image_loader_hdr.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_HDR_H
+#define IMAGE_LOADER_HDR_H
+
+#include "io/image_loader.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class ImageLoaderHDR : public ImageFormatLoader {
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderHDR();
+};
+
+#endif
diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp
new file mode 100644
index 0000000000..e4f7c14aa7
--- /dev/null
+++ b/modules/hdr/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_hdr.h"
+
+static ImageLoaderHDR *image_loader_hdr = NULL;
+
+void register_hdr_types() {
+
+ image_loader_hdr = memnew(ImageLoaderHDR);
+ ImageLoader::add_image_format_loader(image_loader_hdr);
+}
+
+void unregister_hdr_types() {
+
+ memdelete(image_loader_hdr);
+}
diff --git a/modules/cscript/register_types.h b/modules/hdr/register_types.h
index 6614ee3a19..3d901ea003 100644
--- a/modules/cscript/register_types.h
+++ b/modules/hdr/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,5 +27,5 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_cscript_types();
-void unregister_cscript_types();
+void register_hdr_types();
+void unregister_hdr_types();
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index ca928c4fe6..8c73b69f1b 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,7 +89,7 @@ Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
return OK;
}
-Error ImageLoaderJPG::load_image(Image *p_image, FileAccess *f) {
+Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
PoolVector<uint8_t> src_image;
int src_image_len = f->get_len();
@@ -101,7 +102,7 @@ Error ImageLoaderJPG::load_image(Image *p_image, FileAccess *f) {
f->close();
- Error err = jpeg_load_image_from_buffer(p_image, w.ptr(), src_image_len);
+ Error err = jpeg_load_image_from_buffer(p_image.ptr(), w.ptr(), src_image_len);
w = PoolVector<uint8_t>::Write();
@@ -114,10 +115,11 @@ void ImageLoaderJPG::get_recognized_extensions(List<String> *p_extensions) const
p_extensions->push_back("jpeg");
}
-static Image _jpegd_mem_loader_func(const uint8_t *p_png, int p_size) {
+static Ref<Image> _jpegd_mem_loader_func(const uint8_t *p_png, int p_size) {
- Image img;
- Error err = jpeg_load_image_from_buffer(&img, p_png, p_size);
+ Ref<Image> img;
+ img.instance();
+ Error err = jpeg_load_image_from_buffer(img.ptr(), p_png, p_size);
if (err)
ERR_PRINT("Couldn't initialize ImageLoaderJPG with the given resource.");
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index 0803cfba1e..aa073b493d 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +38,7 @@
class ImageLoaderJPG : public ImageFormatLoader {
public:
- virtual Error load_image(Image *p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderJPG();
};
diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp
index ce0330643a..2379bee0df 100644
--- a/modules/jpg/register_types.cpp
+++ b/modules/jpg/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h
index 62132bf461..c14f860742 100644
--- a/modules/jpg/register_types.h
+++ b/modules/jpg/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/nativescript/SCsub b/modules/nativescript/SCsub
new file mode 100644
index 0000000000..e980e40e8e
--- /dev/null
+++ b/modules/nativescript/SCsub
@@ -0,0 +1,10 @@
+#!/usr/bin/env python
+
+Import('env')
+
+mod_env = env.Clone()
+mod_env.add_source_files(env.modules_sources, "*.cpp")
+mod_env.Append(CPPPATH='#modules/gdnative')
+mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
+
+Export('mod_env')
diff --git a/modules/nativescript/api_generator.cpp b/modules/nativescript/api_generator.cpp
new file mode 100644
index 0000000000..47162bfc49
--- /dev/null
+++ b/modules/nativescript/api_generator.cpp
@@ -0,0 +1,444 @@
+/*************************************************************************/
+/* api_generator.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "api_generator.h"
+
+#ifdef TOOLS_ENABLED
+
+#include "class_db.h"
+#include "core/global_constants.h"
+#include "core/project_settings.h"
+#include "os/file_access.h"
+
+// helper stuff
+
+static Error save_file(const String &p_path, const List<String> &p_content) {
+
+ FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
+
+ ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
+
+ for (const List<String>::Element *e = p_content.front(); e != NULL; e = e->next()) {
+ file->store_string(e->get());
+ }
+
+ file->close();
+
+ return OK;
+}
+
+// helper stuff end
+
+struct MethodAPI {
+ String method_name;
+ String return_type;
+
+ List<String> argument_types;
+ List<String> argument_names;
+
+ Map<int, Variant> default_arguments;
+
+ int argument_count;
+ bool has_varargs;
+ bool is_editor;
+ bool is_noscript;
+ bool is_const;
+ bool is_reverse;
+ bool is_virtual;
+ bool is_from_script;
+};
+
+struct PropertyAPI {
+ String name;
+ String getter;
+ String setter;
+ String type;
+};
+
+struct ConstantAPI {
+ String constant_name;
+ int constant_value;
+};
+
+struct SignalAPI {
+ String name;
+ List<String> argument_types;
+ List<String> argument_names;
+ Map<int, Variant> default_arguments;
+};
+
+struct ClassAPI {
+ String class_name;
+ String super_class_name;
+
+ ClassDB::APIType api_type;
+
+ bool is_singleton;
+ bool is_instanciable;
+ // @Unclear
+ bool is_creatable;
+ bool is_reference;
+
+ List<MethodAPI> methods;
+ List<PropertyAPI> properties;
+ List<ConstantAPI> constants;
+ List<SignalAPI> signals_;
+};
+
+/*
+ * Reads the entire Godot API to a list
+ */
+List<ClassAPI> generate_c_api_classes() {
+
+ List<ClassAPI> api;
+
+ List<StringName> classes;
+ ClassDB::get_class_list(&classes);
+
+ // Register global constants as a fake GlobalConstants singleton class
+ {
+ ClassAPI global_constants_api;
+ global_constants_api.class_name = L"GlobalConstants";
+ global_constants_api.api_type = ClassDB::API_CORE;
+ global_constants_api.is_singleton = true;
+ global_constants_api.is_instanciable = false;
+ const int constants_count = GlobalConstants::get_global_constant_count();
+ for (int i = 0; i < constants_count; ++i) {
+ ConstantAPI constant_api;
+ constant_api.constant_name = GlobalConstants::get_global_constant_name(i);
+ constant_api.constant_value = GlobalConstants::get_global_constant_value(i);
+ global_constants_api.constants.push_back(constant_api);
+ }
+ api.push_back(global_constants_api);
+ }
+
+ for (List<StringName>::Element *e = classes.front(); e != NULL; e = e->next()) {
+ StringName class_name = e->get();
+
+ ClassAPI class_api;
+ class_api.api_type = ClassDB::get_api_type(e->get());
+ class_api.class_name = class_name;
+ class_api.super_class_name = ClassDB::get_parent_class(class_name);
+ {
+ String name = class_name;
+ if (name.begins_with("_")) {
+ name.remove(0);
+ }
+ class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name);
+ }
+ class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
+
+ {
+ bool is_reference = false;
+ List<StringName> inheriters;
+ ClassDB::get_inheriters_from_class("Reference", &inheriters);
+ is_reference = !!inheriters.find(class_name);
+ // @Unclear
+ class_api.is_reference = !class_api.is_singleton && is_reference;
+ }
+
+ // constants
+ {
+ List<String> constant;
+ ClassDB::get_integer_constant_list(class_name, &constant, true);
+ for (List<String>::Element *c = constant.front(); c != NULL; c = c->next()) {
+ ConstantAPI constant_api;
+ constant_api.constant_name = c->get();
+ constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get());
+
+ class_api.constants.push_back(constant_api);
+ }
+ }
+
+ // signals
+ {
+ List<MethodInfo> signals_;
+ ClassDB::get_signal_list(class_name, &signals_, true);
+
+ for (int i = 0; i < signals_.size(); i++) {
+ SignalAPI signal;
+
+ MethodInfo method_info = signals_[i];
+ signal.name = method_info.name;
+
+ for (int j = 0; j < method_info.arguments.size(); j++) {
+ PropertyInfo argument = method_info.arguments[j];
+ String type;
+ String name = argument.name;
+
+ if (argument.name.find(":") != -1) {
+ type = argument.name.get_slice(":", 1);
+ name = argument.name.get_slice(":", 0);
+ } else if (argument.hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ type = argument.hint_string;
+ } else if (argument.type == Variant::NIL) {
+ type = "Variant";
+ } else {
+ type = Variant::get_type_name(argument.type);
+ }
+
+ signal.argument_names.push_back(name);
+ signal.argument_types.push_back(type);
+ }
+
+ Vector<Variant> default_arguments = method_info.default_arguments;
+
+ int default_start = signal.argument_names.size() - default_arguments.size();
+
+ for (int j = 0; j < default_arguments.size(); j++) {
+ signal.default_arguments[default_start + j] = default_arguments[j];
+ }
+
+ class_api.signals_.push_back(signal);
+ }
+ }
+
+ //properties
+ {
+ List<PropertyInfo> properties;
+ ClassDB::get_property_list(class_name, &properties, true);
+
+ for (List<PropertyInfo>::Element *p = properties.front(); p != NULL; p = p->next()) {
+ PropertyAPI property_api;
+
+ property_api.name = p->get().name;
+ property_api.getter = ClassDB::get_property_getter(class_name, p->get().name);
+ property_api.setter = ClassDB::get_property_setter(class_name, p->get().name);
+
+ if (p->get().name.find(":") != -1) {
+ property_api.type = p->get().name.get_slice(":", 1);
+ property_api.name = p->get().name.get_slice(":", 0);
+ } else if (p->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ property_api.type = p->get().hint_string;
+ } else if (p->get().type == Variant::NIL) {
+ property_api.type = "Variant";
+ } else {
+ property_api.type = Variant::get_type_name(p->get().type);
+ }
+
+ if (!property_api.setter.empty() || !property_api.getter.empty()) {
+ class_api.properties.push_back(property_api);
+ }
+ }
+ }
+
+ //methods
+ {
+ List<MethodInfo> methods;
+ ClassDB::get_method_list(class_name, &methods, true);
+
+ for (List<MethodInfo>::Element *m = methods.front(); m != NULL; m = m->next()) {
+ MethodAPI method_api;
+ MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name);
+ MethodInfo &method_info = m->get();
+
+ //method name
+ method_api.method_name = m->get().name;
+ //method return type
+ if (method_bind && method_bind->get_return_type() != StringName()) {
+ method_api.return_type = method_bind->get_return_type();
+ } else if (method_api.method_name.find(":") != -1) {
+ method_api.return_type = method_api.method_name.get_slice(":", 1);
+ method_api.method_name = method_api.method_name.get_slice(":", 0);
+ } else if (m->get().return_val.type != Variant::NIL) {
+ method_api.return_type = m->get().return_val.hint == PROPERTY_HINT_RESOURCE_TYPE ? m->get().return_val.hint_string : Variant::get_type_name(m->get().return_val.type);
+ } else if (m->get().return_val.name != "") {
+ method_api.return_type = m->get().return_val.name;
+ } else {
+ method_api.return_type = "void";
+ }
+
+ method_api.argument_count = method_info.arguments.size();
+ method_api.has_varargs = method_bind && method_bind->is_vararg();
+
+ // Method flags
+ if (method_info.flags) {
+ const uint32_t flags = method_info.flags;
+ method_api.is_editor = flags & METHOD_FLAG_EDITOR;
+ method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT;
+ method_api.is_const = flags & METHOD_FLAG_CONST;
+ method_api.is_reverse = flags & METHOD_FLAG_REVERSE;
+ method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL;
+ method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT;
+ }
+
+ method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_';
+
+ // method argument name and type
+
+ for (int i = 0; i < method_api.argument_count; i++) {
+ String arg_name;
+ String arg_type;
+ PropertyInfo arg_info = method_info.arguments[i];
+
+ arg_name = arg_info.name;
+
+ if (arg_info.name.find(":") != -1) {
+ arg_type = arg_info.name.get_slice(":", 1);
+ arg_name = arg_info.name.get_slice(":", 0);
+ } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ arg_type = arg_info.hint_string;
+ } else if (arg_info.type == Variant::NIL) {
+ arg_type = "Variant";
+ } else {
+ arg_type = Variant::get_type_name(arg_info.type);
+ }
+
+ method_api.argument_names.push_back(arg_name);
+ method_api.argument_types.push_back(arg_type);
+
+ if (method_bind && method_bind->has_default_argument(i)) {
+ method_api.default_arguments[i] = method_bind->get_default_argument(i);
+ }
+ }
+
+ class_api.methods.push_back(method_api);
+ }
+ }
+
+ api.push_back(class_api);
+ }
+
+ return api;
+}
+
+/*
+ * Generates the JSON source from the API in p_api
+ */
+static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
+
+ // I'm sorry for the \t mess
+
+ List<String> source;
+
+ source.push_back("[\n");
+
+ for (const List<ClassAPI>::Element *c = p_api.front(); c != NULL; c = c->next()) {
+ ClassAPI api = c->get();
+
+ source.push_back("\t{\n");
+
+ source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n");
+ source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n");
+ source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n");
+ source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
+ // @Unclear
+ // source.push_back(String("\t\t\"createable\": ") + (api.is_creatable ? "true" : "false") + ",\n");
+
+ source.push_back("\t\t\"constants\": {\n");
+ for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
+ source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n");
+ }
+ source.push_back("\t\t},\n");
+
+ source.push_back("\t\t\"properties\": [\n");
+ for (List<PropertyAPI>::Element *e = api.properties.front(); e; e = e->next()) {
+ source.push_back("\t\t\t{\n");
+ source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
+ source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n");
+ source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n");
+ source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\"\n");
+ source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
+ }
+ source.push_back("\t\t],\n");
+
+ source.push_back("\t\t\"signals\": [\n");
+ for (List<SignalAPI>::Element *e = api.signals_.front(); e; e = e->next()) {
+ source.push_back("\t\t\t{\n");
+ source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
+ source.push_back("\t\t\t\t\"arguments\": [\n");
+ for (int i = 0; i < e->get().argument_names.size(); i++) {
+ source.push_back("\t\t\t\t\t{\n");
+ source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
+ source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
+ source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
+ source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
+ }
+ source.push_back("\t\t\t\t]\n");
+ source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
+ }
+ source.push_back("\t\t],\n");
+
+ source.push_back("\t\t\"methods\": [\n");
+ for (List<MethodAPI>::Element *e = api.methods.front(); e; e = e->next()) {
+ source.push_back("\t\t\t{\n");
+ source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n");
+ source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n");
+ source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n");
+ source.push_back("\t\t\t\t\"arguments\": [\n");
+ for (int i = 0; i < e->get().argument_names.size(); i++) {
+ source.push_back("\t\t\t\t\t{\n");
+ source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
+ source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
+ source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
+ source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n");
+ source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
+ }
+ source.push_back("\t\t\t\t]\n");
+ source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
+ }
+ source.push_back("\t\t]\n");
+
+ source.push_back(String("\t}") + (c->next() ? "," : "") + "\n");
+ }
+
+ source.push_back("]");
+
+ return source;
+}
+
+//
+
+#endif
+
+/*
+ * Saves the whole Godot API to a JSON file located at
+ * p_path
+ */
+Error generate_c_api(const String &p_path) {
+
+#ifndef TOOLS_ENABLED
+ return ERR_BUG;
+#else
+
+ List<ClassAPI> api = generate_c_api_classes();
+
+ List<String> json_source = generate_c_api_json(api);
+
+ return save_file(p_path, json_source);
+#endif
+}
diff --git a/modules/cscript/register_types.cpp b/modules/nativescript/api_generator.h
index 2477bc51e2..a108d7a7b6 100644
--- a/modules/cscript/register_types.cpp
+++ b/modules/nativescript/api_generator.h
@@ -1,11 +1,12 @@
/*************************************************************************/
-/* register_types.cpp */
+/* api_generator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,9 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "register_types.h"
+#ifndef API_GENERATOR_H
+#define API_GENERATOR_H
-void register_cscript_types() {
-}
-void unregister_cscript_types() {
-}
+#include "core/ustring.h"
+#include "typedefs.h"
+
+Error generate_c_api(const String &p_path);
+
+#endif // API_GENERATOR_H
diff --git a/modules/nativescript/config.py b/modules/nativescript/config.py
new file mode 100644
index 0000000000..9f57b9bb74
--- /dev/null
+++ b/modules/nativescript/config.py
@@ -0,0 +1,8 @@
+
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ env.use_ptrcall = True
diff --git a/modules/nativescript/godot_nativescript.cpp b/modules/nativescript/godot_nativescript.cpp
new file mode 100644
index 0000000000..453cee3a18
--- /dev/null
+++ b/modules/nativescript/godot_nativescript.cpp
@@ -0,0 +1,205 @@
+/*************************************************************************/
+/* godot_nativescript.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_nativescript.h"
+
+#include "nativescript.h"
+
+#include "class_db.h"
+#include "error_macros.h"
+#include "gdnative.h"
+#include "global_constants.h"
+#include "project_settings.h"
+#include "variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern "C" void _native_script_hook() {
+}
+
+#define NSL NativeScriptLanguage::get_singleton()
+
+// Script API
+
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
+
+ NativeScriptDesc desc;
+
+ desc.create_func = p_create_func;
+ desc.destroy_func = p_destroy_func;
+ desc.is_tool = false;
+
+ desc.base = p_base;
+
+ if (classes->has(p_base)) {
+ desc.base_data = &(*classes)[p_base];
+ desc.base_native_type = desc.base_data->base_native_type;
+ } else {
+ desc.base_data = NULL;
+ desc.base_native_type = p_base;
+ }
+
+ classes->insert(p_name, desc);
+}
+
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
+
+ NativeScriptDesc desc;
+
+ desc.create_func = p_create_func;
+ desc.destroy_func = p_destroy_func;
+ desc.is_tool = true;
+ desc.base = p_base;
+
+ if (classes->has(p_base)) {
+ desc.base_data = &(*classes)[p_base];
+ desc.base_native_type = desc.base_data->base_native_type;
+ } else {
+ desc.base_data = NULL;
+ desc.base_native_type = p_base;
+ }
+
+ classes->insert(p_name, desc);
+}
+
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_FAIL();
+ }
+
+ NativeScriptDesc::Method method;
+ method.method = p_method;
+ method.rpc_mode = p_attr.rpc_type;
+ method.info = MethodInfo(p_function_name);
+
+ E->get().methods.insert(p_function_name, method);
+}
+
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_FAIL();
+ }
+
+ NativeScriptDesc::Property property;
+ property.default_value = *(Variant *)&p_attr->default_value;
+ property.getter = p_get_func;
+ property.rset_mode = p_attr->rset_type;
+ property.setter = p_set_func;
+ property.info = PropertyInfo((Variant::Type)p_attr->type,
+ p_path,
+ (PropertyHint)p_attr->hint,
+ *(String *)&p_attr->hint_string,
+ (PropertyUsageFlags)p_attr->usage);
+
+ E->get().properties.insert(p_path, property);
+}
+
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) {
+
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_FAIL();
+ }
+
+ List<PropertyInfo> args;
+ Vector<Variant> default_args;
+
+ for (int i = 0; i < p_signal->num_args; i++) {
+ PropertyInfo info;
+
+ godot_signal_argument arg = p_signal->args[i];
+
+ info.hint = (PropertyHint)arg.hint;
+ info.hint_string = *(String *)&arg.hint_string;
+ info.name = *(String *)&arg.name;
+ info.type = (Variant::Type)arg.type;
+ info.usage = (PropertyUsageFlags)arg.usage;
+
+ args.push_back(info);
+ }
+
+ for (int i = 0; i < p_signal->num_default_args; i++) {
+ Variant *v;
+ godot_signal_argument attrib = p_signal->args[i];
+
+ v = (Variant *)&attrib.default_value;
+
+ default_args.push_back(*v);
+ }
+
+ MethodInfo method_info;
+ method_info.name = *(String *)&p_signal->name;
+ method_info.arguments = args;
+ method_info.default_arguments = default_args;
+
+ NativeScriptDesc::Signal signal;
+ signal.signal = method_info;
+
+ E->get().signals_.insert(*(String *)&p_signal->name, signal);
+}
+
+void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
+ Object *instance = (Object *)p_instance;
+ if (!instance)
+ return NULL;
+ if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
+ return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
+ }
+ return NULL;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/nativescript/godot_nativescript.h b/modules/nativescript/godot_nativescript.h
new file mode 100644
index 0000000000..cfd445086b
--- /dev/null
+++ b/modules/nativescript/godot_nativescript.h
@@ -0,0 +1,227 @@
+/*************************************************************************/
+/* godot.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_NATIVESCRIPT_H
+#define GODOT_NATIVESCRIPT_H
+
+#include <godot/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifdef GDAPI_BUILT_IN
+#define GDAPI_EXPORT
+#endif
+
+#ifdef _WIN32
+#if defined(GDAPI_EXPORT)
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllexport) GDCALLINGCONV
+#else
+#define GDCALLINGCONV
+#define GDAPI __declspec(dllimport) GDCALLINGCONV
+#endif
+#elif defined(__APPLE__)
+#include "TargetConditionals.h"
+#if TARGET_OS_IPHONE
+#define GDCALLINGCONV
+#define GDAPI
+#elif TARGET_OS_MAC
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
+#else
+#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDAPI GDCALLINGCONV
+#endif
+
+// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
+#ifdef _WIN32
+#define GDN_EXPORT __declspec(dllexport)
+#else
+#define GDN_EXPORT
+#endif
+
+#include <stdbool.h>
+#include <stdint.h>
+
+typedef enum {
+ GODOT_METHOD_RPC_MODE_DISABLED,
+ GODOT_METHOD_RPC_MODE_REMOTE,
+ GODOT_METHOD_RPC_MODE_SYNC,
+ GODOT_METHOD_RPC_MODE_MASTER,
+ GODOT_METHOD_RPC_MODE_SLAVE,
+} godot_method_rpc_mode;
+
+typedef enum {
+ GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
+ GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
+ GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
+ GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
+ GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
+ GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
+ GODOT_PROPERTY_HINT_SPRITE_FRAME,
+ GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
+ GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
+ GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
+ GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
+ GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
+ GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
+ GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
+ GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
+ GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
+ GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
+ GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
+ GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
+ GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
+ GODOT_PROPERTY_HINT_OBJECT_ID,
+ GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
+ GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
+ GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
+ GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
+ GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
+ GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
+ GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
+ GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
+ GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
+ GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
+ GODOT_PROPERTY_HINT_MAX,
+} godot_property_hint;
+
+typedef enum {
+
+ GODOT_PROPERTY_USAGE_STORAGE = 1,
+ GODOT_PROPERTY_USAGE_EDITOR = 2,
+ GODOT_PROPERTY_USAGE_NETWORK = 4,
+ GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
+ GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
+ GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
+ GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
+ GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
+ GODOT_PROPERTY_USAGE_CATEGORY = 256,
+ GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
+ GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
+ GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
+ GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
+ GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
+ GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
+ GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
+ GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
+
+ GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
+ GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
+ GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
+} godot_property_usage_flags;
+
+typedef struct {
+ godot_method_rpc_mode rset_type;
+
+ godot_int type;
+ godot_property_hint hint;
+ godot_string hint_string;
+ godot_property_usage_flags usage;
+ godot_variant default_value;
+} godot_property_attributes;
+
+typedef struct {
+ // instance pointer, method_data - return user data
+ GDCALLINGCONV void *(*create_func)(godot_object *, void *);
+ void *method_data;
+ GDCALLINGCONV void (*free_func)(void *);
+} godot_instance_create_func;
+
+typedef struct {
+ // instance pointer, method data, user data
+ GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
+ void *method_data;
+ GDCALLINGCONV void (*free_func)(void *);
+} godot_instance_destroy_func;
+
+void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+
+void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
+
+typedef struct {
+ godot_method_rpc_mode rpc_type;
+} godot_method_attributes;
+
+typedef struct {
+ // instance pointer, method data, user data, num args, args - return result as varaint
+ GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
+ void *method_data;
+ GDCALLINGCONV void (*free_func)(void *);
+} godot_instance_method;
+
+void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
+
+typedef struct {
+ // instance pointer, method data, user data, value
+ GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
+ void *method_data;
+ GDCALLINGCONV void (*free_func)(void *);
+} godot_property_set_func;
+
+typedef struct {
+ // instance pointer, method data, user data, value
+ GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
+ void *method_data;
+ GDCALLINGCONV void (*free_func)(void *);
+} godot_property_get_func;
+
+void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
+
+typedef struct {
+ godot_string name;
+ godot_int type;
+ godot_property_hint hint;
+ godot_string hint_string;
+ godot_property_usage_flags usage;
+ godot_variant default_value;
+} godot_signal_argument;
+
+typedef struct {
+ godot_string name;
+ int num_args;
+ godot_signal_argument *args;
+ int num_default_args;
+ godot_variant *default_args;
+} godot_signal;
+
+void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
+
+void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/modules/nativescript/nativescript.cpp b/modules/nativescript/nativescript.cpp
new file mode 100644
index 0000000000..d428834d59
--- /dev/null
+++ b/modules/nativescript/nativescript.cpp
@@ -0,0 +1,1213 @@
+/*************************************************************************/
+/* nativescript.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "nativescript.h"
+
+#include "modules/gdnative/godot/gdnative.h"
+
+#include "global_constants.h"
+#include "io/file_access_encrypted.h"
+#include "os/file_access.h"
+#include "os/os.h"
+#include "project_settings.h"
+
+#include "scene/main/scene_tree.h"
+#include "scene/resources/scene_format_text.h"
+
+#ifndef NO_THREADS
+#include "os/thread.h"
+#endif
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+#include "api_generator.h"
+#endif
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
+
+////// Script stuff
+
+void NativeScript::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
+ ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
+
+ ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
+ ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo(Variant::OBJECT, "new"));
+}
+
+#define NSL NativeScriptLanguage::get_singleton()
+
+#ifdef TOOLS_ENABLED
+
+void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ ERR_FAIL_COND(!script_data);
+
+ List<PropertyInfo> info;
+ get_script_property_list(&info);
+ Map<StringName, Variant> values;
+ for (List<PropertyInfo>::Element *E = info.front(); E; E = E->next()) {
+ Variant value;
+ get_property_default_value(E->get().name, value);
+ values[E->get().name] = value;
+ }
+
+ p_placeholder->update(info, values);
+}
+
+void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+ placeholders.erase(p_placeholder);
+}
+
+#endif
+
+void NativeScript::set_class_name(String p_class_name) {
+ class_name = p_class_name;
+}
+
+String NativeScript::get_class_name() const {
+ return class_name;
+}
+
+void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
+ if (!library.is_null()) {
+ WARN_PRINT("library on NativeScript already set. Do nothing.");
+ return;
+ }
+ library = p_library;
+ lib_path = library->get_active_library_path();
+
+#ifndef NO_THREADS
+ if (Thread::get_caller_id() != Thread::get_main_id()) {
+ NSL->defer_init_library(p_library, this);
+ } else
+#endif
+ {
+ NSL->init_library(p_library);
+ NSL->register_script(this);
+ }
+}
+
+Ref<GDNativeLibrary> NativeScript::get_library() const {
+ return library;
+}
+
+bool NativeScript::can_instance() const {
+
+ NativeScriptDesc *script_data = get_script_desc();
+
+#ifdef TOOLS_ENABLED
+
+ return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
+#else
+ return script_data;
+#endif
+}
+
+// TODO(karroffel): implement this
+Ref<Script> NativeScript::get_base_script() const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return Ref<Script>();
+
+ Ref<NativeScript> ns = Ref<NativeScript>(NSL->create_script());
+ ns->set_class_name(script_data->base);
+ ns->set_library(get_library());
+ return ns;
+}
+
+StringName NativeScript::get_instance_base_type() const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return "";
+
+ return script_data->base_native_type;
+}
+
+ScriptInstance *NativeScript::instance_create(Object *p_this) {
+
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ return NULL;
+ }
+
+#ifdef TOOLS_ENABLED
+ if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
+ // placeholder for nodes. For tools we want the rool thing.
+
+ PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
+ placeholders.insert(sins);
+
+ if (script_data->create_func.create_func) {
+ script_data->create_func.create_func(
+ (godot_object *)p_this,
+ script_data->create_func.method_data);
+ }
+
+ _update_placeholder(sins);
+
+ return sins;
+ }
+#endif
+
+ NativeScriptInstance *nsi = memnew(NativeScriptInstance);
+
+ nsi->owner = p_this;
+ nsi->script = Ref<NativeScript>(this);
+
+#ifndef TOOLS_ENABLED
+ if (!ScriptServer::is_scripting_enabled()) {
+ nsi->userdata = NULL;
+ } else {
+ nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+ }
+#else
+ nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
+#endif
+
+#ifndef NO_THREADS
+ owners_lock->lock();
+#endif
+
+ instance_owners.insert(p_this);
+
+#ifndef NO_THREADS
+ owners_lock->unlock();
+#endif
+
+ return nsi;
+}
+
+bool NativeScript::instance_has(const Object *p_this) const {
+ return instance_owners.has((Object *)p_this);
+}
+
+bool NativeScript::has_source_code() const {
+ return false;
+}
+
+String NativeScript::get_source_code() const {
+ return "";
+}
+
+void NativeScript::set_source_code(const String &p_code) {
+}
+
+Error NativeScript::reload(bool p_keep_state) {
+ return FAILED;
+}
+
+bool NativeScript::has_method(const StringName &p_method) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ while (script_data) {
+ if (script_data->methods.has(p_method))
+ return true;
+
+ script_data = script_data->base_data;
+ }
+ return false;
+}
+
+MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return MethodInfo();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
+
+ if (M)
+ return M->get().info;
+
+ script_data = script_data->base_data;
+ }
+ return MethodInfo();
+}
+
+bool NativeScript::is_tool() const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (script_data)
+ return script_data->is_tool;
+
+ return false;
+}
+
+String NativeScript::get_node_type() const {
+ return ""; // NOTE(karroffel): uhm?
+}
+
+ScriptLanguage *NativeScript::get_language() const {
+ return NativeScriptLanguage::get_singleton();
+}
+
+bool NativeScript::has_script_signal(const StringName &p_signal) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ while (script_data) {
+ if (script_data->signals_.has(p_signal))
+ return true;
+ script_data = script_data->base_data;
+ }
+ return false;
+}
+
+void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return;
+
+ Set<MethodInfo> signals_;
+
+ while (script_data) {
+
+ for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
+ signals_.insert(S->get().signal);
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
+ r_signals->push_back(E->get());
+ }
+}
+
+bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ Map<StringName, NativeScriptDesc::Property>::Element *P = NULL;
+ while (!P && script_data) {
+ P = script_data->properties.find(p_property);
+ script_data = script_data->base_data;
+ }
+ if (!P)
+ return false;
+
+ r_value = P->get().default_value;
+ return true;
+}
+
+void NativeScript::update_exports() {
+}
+
+void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return;
+
+ Set<MethodInfo> methods;
+
+ while (script_data) {
+
+ for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
+ methods.insert(E->get().info);
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
+ p_list->push_back(E->get());
+ }
+}
+
+void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data)
+ return;
+
+ Set<PropertyInfo> properties;
+
+ while (script_data) {
+
+ for (Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
+ properties.insert(E->get().info);
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ for (Set<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+ p_list->push_back(E->get());
+ }
+}
+
+Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ if (lib_path.empty() || class_name.empty() || library.is_null()) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
+ r_error.error = Variant::CallError::CALL_OK;
+
+ REF ref;
+ Object *owner = NULL;
+
+ if (!(script_data->base_native_type == "")) {
+ owner = ClassDB::instance(script_data->base_native_type);
+ } else {
+ owner = memnew(Reference);
+ }
+
+ Reference *r = owner->cast_to<Reference>();
+ if (r) {
+ ref = REF(r);
+ }
+
+ NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
+
+ owner->set_script_instance(instance);
+
+ if (!instance) {
+ if (ref.is_null()) {
+ memdelete(owner); //no owner, sorry
+ }
+ return Variant();
+ }
+
+ if (ref.is_valid()) {
+ return ref;
+ } else {
+ return owner;
+ }
+}
+
+// TODO(karroffel): implement this
+NativeScript::NativeScript() {
+ library = Ref<GDNative>();
+ lib_path = "";
+ class_name = "";
+#ifndef NO_THREADS
+ owners_lock = Mutex::create();
+#endif
+}
+
+// TODO(karroffel): implement this
+NativeScript::~NativeScript() {
+ NSL->unregister_script(this);
+
+#ifndef NO_THREADS
+ memdelete(owners_lock);
+#endif
+}
+
+////// ScriptInstance stuff
+
+#define GET_SCRIPT_DESC() script->get_script_desc()
+
+void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ if (script_data->base_data) {
+ _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
+ godot_variant_destroy(&res);
+ }
+}
+
+bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+ if (P) {
+ P->get().setter.set_func((godot_object *)owner,
+ P->get().setter.method_data,
+ userdata,
+ (godot_variant *)&p_value);
+ return true;
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
+ if (E) {
+ Variant name = p_name;
+ const Variant *args[2] = { &name, &p_value };
+
+ E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ 2,
+ (godot_variant **)args);
+ return true;
+ }
+
+ script_data = script_data->base_data;
+ }
+ return false;
+}
+bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+ if (P) {
+ godot_variant value;
+ value = P->get().getter.get_func((godot_object *)owner,
+ P->get().getter.method_data,
+ userdata);
+ r_ret = *(Variant *)&value;
+ godot_variant_destroy(&value);
+ return true;
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
+ if (E) {
+ Variant name = p_name;
+ const Variant *args[1] = { &name };
+
+ godot_variant result;
+ result = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ 1,
+ (godot_variant **)args);
+ r_ret = *(Variant *)&result;
+ godot_variant_destroy(&result);
+ if (r_ret.get_type() == Variant::NIL) {
+ return false;
+ }
+ return true;
+ }
+
+ script_data = script_data->base_data;
+ }
+ return false;
+}
+
+void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+ script->get_script_property_list(p_properties);
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
+ if (E) {
+
+ godot_variant result;
+ result = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ 0,
+ NULL);
+ Variant res = *(Variant *)&result;
+ godot_variant_destroy(&result);
+
+ if (res.get_type() != Variant::ARRAY) {
+ ERR_EXPLAIN("_get_property_list must return an array of dictionaries");
+ ERR_FAIL();
+ }
+
+ Array arr = res;
+ for (int i = 0; i < arr.size(); i++) {
+ Dictionary d = arr[i];
+
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("type"));
+
+ PropertyInfo info;
+
+ info.type = Variant::Type(d["type"].operator int64_t());
+ ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
+
+ info.name = d["name"];
+ ERR_CONTINUE(info.name == "");
+
+ if (d.has("hint")) {
+ info.hint = PropertyHint(d["hint"].operator int64_t());
+ }
+
+ if (d.has("hint_string")) {
+ info.hint_string = d["hint_string"];
+ }
+
+ if (d.has("usage")) {
+ info.usage = d["usage"];
+ }
+
+ p_properties->push_back(info);
+ }
+ }
+
+ script_data = script_data->base_data;
+ }
+ return;
+}
+
+Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Property>::Element *P = script_data->properties.find(p_name);
+ if (P) {
+ *r_is_valid = true;
+ return P->get().info.type;
+ }
+
+ script_data = script_data->base_data;
+ }
+ return Variant::NIL;
+}
+
+void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+ script->get_method_list(p_list);
+}
+
+bool NativeScriptInstance::has_method(const StringName &p_method) const {
+ return script->has_method(p_method);
+}
+
+Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ godot_variant result;
+ result = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ p_argcount,
+ (godot_variant **)p_args);
+ Variant res = *(Variant *)&result;
+ godot_variant_destroy(&result);
+ r_error.error = Variant::CallError::CALL_OK;
+ return res;
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+}
+
+void NativeScriptInstance::notification(int p_notification) {
+ Variant value = p_notification;
+ const Variant *args[1] = { &value };
+ call_multilevel("_notification", args, 1);
+}
+
+void NativeScriptInstance::refcount_incremented() {
+ Variant::CallError err;
+ call("_refcount_incremented", NULL, 0, err);
+ if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
+ ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
+ }
+}
+
+bool NativeScriptInstance::refcount_decremented() {
+ Variant::CallError err;
+ Variant ret = call("_refcount_decremented", NULL, 0, err);
+ if (err.error != Variant::CallError::CALL_OK && err.error != Variant::CallError::CALL_ERROR_INVALID_METHOD) {
+ ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
+ return true; // assume we can destroy the object
+ }
+ if (err.error == Variant::CallError::CALL_ERROR_INVALID_METHOD) {
+ // the method does not exist, default is true
+ return true;
+ }
+ return ret;
+}
+
+Ref<Script> NativeScriptInstance::get_script() const {
+ return script;
+}
+
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ switch (E->get().rpc_mode) {
+ case GODOT_METHOD_RPC_MODE_DISABLED:
+ return RPC_MODE_DISABLED;
+ case GODOT_METHOD_RPC_MODE_REMOTE:
+ return RPC_MODE_REMOTE;
+ case GODOT_METHOD_RPC_MODE_SYNC:
+ return RPC_MODE_SYNC;
+ case GODOT_METHOD_RPC_MODE_MASTER:
+ return RPC_MODE_MASTER;
+ case GODOT_METHOD_RPC_MODE_SLAVE:
+ return RPC_MODE_SLAVE;
+ default:
+ return RPC_MODE_DISABLED;
+ }
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ return RPC_MODE_DISABLED;
+}
+
+// TODO(karroffel): implement this
+NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Property>::Element *E = script_data->properties.find(p_variable);
+ if (E) {
+ switch (E->get().rset_mode) {
+ case GODOT_METHOD_RPC_MODE_DISABLED:
+ return RPC_MODE_DISABLED;
+ case GODOT_METHOD_RPC_MODE_REMOTE:
+ return RPC_MODE_REMOTE;
+ case GODOT_METHOD_RPC_MODE_SYNC:
+ return RPC_MODE_SYNC;
+ case GODOT_METHOD_RPC_MODE_MASTER:
+ return RPC_MODE_MASTER;
+ case GODOT_METHOD_RPC_MODE_SLAVE:
+ return RPC_MODE_SLAVE;
+ default:
+ return RPC_MODE_DISABLED;
+ }
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ return RPC_MODE_DISABLED;
+}
+
+ScriptLanguage *NativeScriptInstance::get_language() {
+ return NativeScriptLanguage::get_singleton();
+}
+
+void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ while (script_data) {
+ Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
+ if (E) {
+ godot_variant res = E->get().method.method((godot_object *)owner,
+ E->get().method.method_data,
+ userdata,
+ p_argcount,
+ (godot_variant **)p_args);
+ godot_variant_destroy(&res);
+ }
+ script_data = script_data->base_data;
+ }
+}
+
+void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ if (script_data) {
+ _ml_call_reversed(script_data, p_method, p_args, p_argcount);
+ }
+}
+
+NativeScriptInstance::~NativeScriptInstance() {
+
+ NativeScriptDesc *script_data = GET_SCRIPT_DESC();
+
+ if (!script_data)
+ return;
+
+ script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
+
+ if (owner) {
+
+#ifndef NO_THREADS
+ script->owners_lock->lock();
+#endif
+
+ script->instance_owners.erase(owner);
+
+#ifndef NO_THREADS
+ script->owners_lock->unlock();
+#endif
+ }
+}
+
+////// ScriptingLanguage stuff
+
+NativeScriptLanguage *NativeScriptLanguage::singleton;
+
+extern "C" void _native_script_hook();
+void NativeScriptLanguage::_hacky_api_anchor() {
+ _native_script_hook();
+}
+
+void NativeScriptLanguage::_unload_stuff() {
+ for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
+ for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
+
+ // free property stuff first
+ for (Map<StringName, NativeScriptDesc::Property>::Element *P = C->get().properties.front(); P; P = P->next()) {
+ if (P->get().getter.free_func)
+ P->get().getter.free_func(P->get().getter.method_data);
+
+ if (P->get().setter.free_func)
+ P->get().setter.free_func(P->get().setter.method_data);
+ }
+
+ // free method stuff
+ for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func)
+ M->get().method.free_func(M->get().method.method_data);
+ }
+
+ // free constructor/destructor
+ if (C->get().create_func.free_func)
+ C->get().create_func.free_func(C->get().create_func.method_data);
+
+ if (C->get().destroy_func.free_func)
+ C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+ }
+ }
+}
+
+NativeScriptLanguage::NativeScriptLanguage() {
+ NativeScriptLanguage::singleton = this;
+#ifndef NO_THREADS
+ mutex = Mutex::create();
+#endif
+}
+
+// TODO(karroffel): implement this
+NativeScriptLanguage::~NativeScriptLanguage() {
+ // _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
+
+ for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+ L->get()->terminate();
+ NSL->library_classes.clear();
+ NSL->library_gdnatives.clear();
+ NSL->library_script_users.clear();
+ }
+
+#ifndef NO_THREADS
+ memdelete(mutex);
+#endif
+}
+
+String NativeScriptLanguage::get_name() const {
+ return "NativeScript";
+}
+
+void _add_reload_node() {
+#ifdef TOOLS_ENABLED
+ NativeReloadNode *rn = memnew(NativeReloadNode);
+ EditorNode::get_singleton()->add_child(rn);
+#endif
+}
+
+// TODO(karroffel): implement this
+void NativeScriptLanguage::init() {
+
+#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
+
+ List<String> args = OS::get_singleton()->get_cmdline_args();
+
+ List<String>::Element *E = args.find("--gdnative-generate-json-api");
+
+ if (E && E->next()) {
+ if (generate_c_api(E->next()->get()) != OK) {
+ ERR_PRINT("Failed to generate C API\n");
+ }
+ }
+#endif
+
+#ifdef TOOLS_ENABLED
+ EditorNode::add_init_callback(&_add_reload_node);
+#endif
+}
+String NativeScriptLanguage::get_type() const {
+ return "NativeScript";
+}
+String NativeScriptLanguage::get_extension() const {
+ return "gdns";
+}
+Error NativeScriptLanguage::execute_file(const String &p_path) {
+ return OK; // Qué?
+}
+void NativeScriptLanguage::finish() {
+ _unload_stuff();
+}
+void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
+}
+void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
+}
+void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
+}
+
+// TODO(karroffel): implement this
+Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+ NativeScript *s = memnew(NativeScript);
+ s->set_class_name(p_class_name);
+ // TODO(karroffel): use p_base_class_name
+ return Ref<NativeScript>(s);
+}
+bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
+ return false;
+}
+
+Script *NativeScriptLanguage::create_script() const {
+ NativeScript *script = memnew(NativeScript);
+ return script;
+}
+bool NativeScriptLanguage::has_named_classes() const {
+ return true;
+}
+int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
+ return -1;
+}
+String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+ return "";
+}
+void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+}
+void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
+}
+
+// Debugging stuff here. Not used for now.
+String NativeScriptLanguage::debug_get_error() const {
+ return "";
+}
+int NativeScriptLanguage::debug_get_stack_level_count() const {
+ return -1;
+}
+int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
+ return -1;
+}
+String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
+ return "";
+}
+String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
+ return "";
+}
+void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+}
+String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
+ return "";
+}
+// Debugging stuff end.
+
+void NativeScriptLanguage::reload_all_scripts() {
+}
+
+void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+}
+void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdns");
+}
+
+void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
+}
+
+void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+}
+
+void NativeScriptLanguage::profiling_start() {
+}
+
+void NativeScriptLanguage::profiling_stop() {
+}
+
+int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ return 0;
+}
+
+int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ return 0;
+}
+
+#ifndef NO_THREADS
+void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
+ MutexLock lock(mutex);
+ libs_to_init.insert(lib);
+ scripts_to_register.insert(script);
+ has_objects_to_register = true;
+}
+#endif
+
+void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+ // See if this library was "registered" already.
+ const String &lib_path = lib->get_active_library_path();
+ Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+
+ if (!E) {
+ Ref<GDNative> gdn;
+ gdn.instance();
+ gdn->set_library(lib);
+
+ // TODO(karroffel): check the return value?
+ gdn->initialize();
+
+ library_gdnatives.insert(lib_path, gdn);
+
+ library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
+
+ if (!library_script_users.has(lib_path))
+ library_script_users.insert(lib_path, Set<NativeScript *>());
+
+ void *args[1] = {
+ (void *)&lib_path
+ };
+
+ // here the library registers all the classes and stuff.
+ gdn->call_native_raw(_init_call_type,
+ _init_call_name,
+ NULL,
+ 1,
+ args,
+ NULL);
+ } else {
+ // already initialized. Nice.
+ }
+}
+
+void NativeScriptLanguage::register_script(NativeScript *script) {
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+ library_script_users[script->lib_path].insert(script);
+}
+
+void NativeScriptLanguage::unregister_script(NativeScript *script) {
+#ifndef NO_THREADS
+ MutexLock lock(mutex);
+#endif
+ Map<String, Set<NativeScript *> >::Element *S = library_script_users.find(script->lib_path);
+ if (S) {
+ S->get().erase(script);
+ if (S->get().size() == 0) {
+ library_script_users.erase(S);
+ }
+ }
+#ifndef NO_THREADS
+ scripts_to_register.erase(script);
+#endif
+}
+
+void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
+ // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
+ for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
+ if (L->get()->is_initialized()) {
+ L->get()->call_native_raw(
+ _noarg_call_type,
+ name,
+ NULL,
+ 0,
+ NULL,
+ NULL);
+ }
+ }
+}
+
+void NativeScriptLanguage::frame() {
+#ifndef NO_THREADS
+ if (has_objects_to_register) {
+ MutexLock lock(mutex);
+ for (Set<Ref<GDNativeLibrary> >::Element *L = libs_to_init.front(); L; L = L->next()) {
+ init_library(L->get());
+ }
+ libs_to_init.clear();
+ for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
+ register_script(S->get());
+ }
+ scripts_to_register.clear();
+ has_objects_to_register = false;
+ }
+#endif
+ call_libraries_cb(_frame_call_name);
+}
+
+#ifndef NO_THREADS
+
+void NativeScriptLanguage::thread_enter() {
+ call_libraries_cb(_thread_enter_call_name);
+}
+
+void NativeScriptLanguage::thread_exit() {
+ call_libraries_cb(_thread_exit_call_name);
+}
+
+#endif // NO_THREADS
+
+void NativeReloadNode::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
+}
+
+void NativeReloadNode::_notification(int p_what) {
+#ifdef TOOLS_ENABLED
+
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+
+ if (unloaded)
+ break;
+#ifndef NO_THREADS
+ MutexLock lock(NSL->mutex);
+#endif
+ NSL->_unload_stuff();
+ for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+ L->get()->terminate();
+ NSL->library_classes.erase(L->key());
+ }
+
+ unloaded = true;
+
+ } break;
+
+ case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+
+ if (!unloaded)
+ break;
+#ifndef NO_THREADS
+ MutexLock lock(NSL->mutex);
+#endif
+ Set<StringName> libs_to_remove;
+ for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
+
+ if (!L->get()->initialize()) {
+ libs_to_remove.insert(L->key());
+ continue;
+ }
+
+ NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
+
+ void *args[1] = {
+ (void *)&L->key()
+ };
+
+ // here the library registers all the classes and stuff.
+ L->get()->call_native_raw(NSL->_init_call_type,
+ NSL->_init_call_name,
+ NULL,
+ 1,
+ args,
+ NULL);
+
+ for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
+ for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
+ NativeScript *script = S->get();
+
+ if (script->placeholders.size() == 0)
+ continue;
+
+ for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
+ script->_update_placeholder(P->get());
+ }
+ }
+ }
+ }
+
+ unloaded = false;
+
+ for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
+ NSL->library_gdnatives.erase(R->get());
+ }
+
+ } break;
+ default: {
+ };
+ }
+#endif
+}
+
+RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ ResourceFormatLoaderText rsflt;
+ return rsflt.load(p_path, p_original_path, r_error);
+}
+
+void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdns");
+}
+
+bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
+ return (p_type == "Script" || p_type == "NativeScript");
+}
+
+String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (el == "gdns")
+ return "NativeScript";
+ return "";
+}
+
+Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+ ResourceFormatSaverText rfst;
+ return rfst.save(p_path, p_resource, p_flags);
+}
+
+bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
+ return p_resource->cast_to<NativeScript>() != NULL;
+}
+
+void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+ if (p_resource->cast_to<NativeScript>()) {
+ p_extensions->push_back("gdns");
+ }
+}
diff --git a/modules/nativescript/nativescript.h b/modules/nativescript/nativescript.h
new file mode 100644
index 0000000000..b62fefec40
--- /dev/null
+++ b/modules/nativescript/nativescript.h
@@ -0,0 +1,325 @@
+/*************************************************************************/
+/* nativescript.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef NATIVE_SCRIPT_H
+#define NATIVE_SCRIPT_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/thread_safe.h"
+#include "resource.h"
+#include "scene/main/node.h"
+#include "script_language.h"
+#include "self_list.h"
+
+#include "godot_nativescript.h"
+#include "modules/gdnative/gdnative.h"
+
+#ifndef NO_THREADS
+#include "os/mutex.h"
+#endif
+
+struct NativeScriptDesc {
+
+ struct Method {
+ godot_instance_method method;
+ MethodInfo info;
+ int rpc_mode;
+ };
+ struct Property {
+ godot_property_set_func setter;
+ godot_property_get_func getter;
+ PropertyInfo info;
+ Variant default_value;
+ int rset_mode;
+ };
+
+ struct Signal {
+ MethodInfo signal;
+ };
+
+ Map<StringName, Method> methods;
+ Map<StringName, Property> properties;
+ Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
+ StringName base;
+ StringName base_native_type;
+ NativeScriptDesc *base_data;
+ godot_instance_create_func create_func;
+ godot_instance_destroy_func destroy_func;
+
+ bool is_tool;
+
+ inline NativeScriptDesc()
+ : methods(),
+ properties(),
+ signals_(),
+ base(),
+ base_native_type() {
+ zeromem(&create_func, sizeof(godot_instance_create_func));
+ zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
+ }
+};
+
+class NativeScript : public Script {
+ GDCLASS(NativeScript, Script)
+
+#ifdef TOOLS_ENABLED
+ Set<PlaceHolderScriptInstance *> placeholders;
+ void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+#endif
+
+ friend class NativeScriptInstance;
+ friend class NativeScriptLanguage;
+ friend class NativeReloadNode;
+ friend class GDNativeLibrary;
+
+ Ref<GDNativeLibrary> library;
+
+ String lib_path;
+
+ String class_name;
+
+#ifndef NO_THREADS
+ Mutex *owners_lock;
+#endif
+ Set<Object *> instance_owners;
+
+protected:
+ static void _bind_methods();
+
+public:
+ inline NativeScriptDesc *get_script_desc() const;
+
+ void set_class_name(String p_class_name);
+ String get_class_name() const;
+
+ void set_library(Ref<GDNativeLibrary> p_library);
+ Ref<GDNativeLibrary> get_library() const;
+
+ virtual bool can_instance() const;
+
+ virtual Ref<Script> get_base_script() const; //for script inheritance
+
+ virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance *instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String &p_code);
+ virtual Error reload(bool p_keep_state = false);
+
+ virtual bool has_method(const StringName &p_method) const;
+ virtual MethodInfo get_method_info(const StringName &p_method) const;
+
+ virtual bool is_tool() const;
+
+ virtual String get_node_type() const;
+
+ virtual ScriptLanguage *get_language() const;
+
+ virtual bool has_script_signal(const StringName &p_signal) const;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+
+ virtual void update_exports(); //editor tool
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+
+ Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+ NativeScript();
+ ~NativeScript();
+};
+
+class NativeScriptInstance : public ScriptInstance {
+
+ friend class NativeScript;
+
+ Object *owner;
+ Ref<NativeScript> script;
+
+ void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+public:
+ void *userdata;
+
+ virtual bool set(const StringName &p_name, const Variant &p_value);
+ virtual bool get(const StringName &p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual void notification(int p_notification);
+ virtual Ref<Script> get_script() const;
+ virtual RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual ScriptLanguage *get_language();
+
+ virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
+ virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ virtual void refcount_incremented();
+ virtual bool refcount_decremented();
+
+ ~NativeScriptInstance();
+};
+
+class NativeReloadNode;
+
+class NativeScriptLanguage : public ScriptLanguage {
+
+ friend class NativeScript;
+ friend class NativeScriptInstance;
+ friend class NativeReloadNode;
+
+private:
+ static NativeScriptLanguage *singleton;
+
+ void _unload_stuff();
+
+#ifndef NO_THREADS
+ Mutex *mutex;
+
+ Set<Ref<GDNativeLibrary> > libs_to_init;
+ Set<NativeScript *> scripts_to_register;
+ volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
+ void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
+#endif
+
+ void init_library(const Ref<GDNativeLibrary> &lib);
+ void register_script(NativeScript *script);
+ void unregister_script(NativeScript *script);
+
+ void call_libraries_cb(const StringName &name);
+
+public:
+ // These two maps must only be touched on the main thread
+ Map<String, Map<StringName, NativeScriptDesc> > library_classes;
+ Map<String, Ref<GDNative> > library_gdnatives;
+
+ Map<String, Set<NativeScript *> > library_script_users;
+
+ const StringName _init_call_type = "nativescript_init";
+ const StringName _init_call_name = "godot_nativescript_init";
+
+ const StringName _noarg_call_type = "nativescript_no_arg";
+
+ const StringName _frame_call_name = "godot_nativescript_frame";
+
+#ifndef NO_THREADS
+ const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
+ const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
+#endif
+
+ NativeScriptLanguage();
+ ~NativeScriptLanguage();
+
+ inline static NativeScriptLanguage *get_singleton() {
+ return singleton;
+ }
+
+ void _hacky_api_anchor();
+
+#ifndef NO_THREADS
+ virtual void thread_enter();
+ virtual void thread_exit();
+#endif
+
+ virtual void frame();
+
+ virtual String get_name() const;
+ virtual void init();
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String &p_path);
+ virtual void finish();
+ virtual void get_reserved_words(List<String> *p_words) const;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const;
+ virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ virtual int find_function(const String &p_function, const String &p_code) const;
+ virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
+ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
+ virtual String debug_get_error() const;
+ virtual int debug_get_stack_level_count() const;
+ virtual int debug_get_stack_level_line(int p_level) const;
+ virtual String debug_get_stack_level_function(int p_level) const;
+ virtual String debug_get_stack_level_source(int p_level) const;
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
+ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
+ virtual void reload_all_scripts();
+ virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+ virtual void profiling_start();
+ virtual void profiling_stop();
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+};
+
+inline NativeScriptDesc *NativeScript::get_script_desc() const {
+ Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
+ return E ? &E->get() : NULL;
+}
+
+class NativeReloadNode : public Node {
+ GDCLASS(NativeReloadNode, Node)
+ bool unloaded = false;
+
+public:
+ static void _bind_methods();
+ void _notification(int p_what);
+};
+
+class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual bool recognize(const RES &p_resource) const;
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+};
+
+#endif // GDNATIVE_H
diff --git a/modules/nativescript/register_types.cpp b/modules/nativescript/register_types.cpp
new file mode 100644
index 0000000000..c28b982884
--- /dev/null
+++ b/modules/nativescript/register_types.cpp
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+
+#include "nativescript.h"
+
+#include "core/os/os.h"
+
+NativeScriptLanguage *native_script_language;
+
+typedef void (*native_script_init_fn)(void *);
+
+void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call nativescript init procedure");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true); // we print our own message
+ if (err != OK) {
+ ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
+ return;
+ }
+
+ native_script_init_fn fn = (native_script_init_fn)library_proc;
+
+ fn(args[0]);
+}
+
+typedef void (*native_script_empty_callback)();
+
+void noarg_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
+ if (p_handle == NULL) {
+ ERR_PRINT("No valid library handle, can't call nativescript callback");
+ return;
+ }
+
+ void *library_proc;
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ p_handle,
+ *(String *)p_proc_name,
+ library_proc,
+ true);
+ if (err != OK) {
+ // it's fine if thread callbacks are not present in the library.
+ return;
+ }
+
+ native_script_empty_callback fn = (native_script_empty_callback)library_proc;
+ fn();
+}
+
+ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
+ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
+
+void register_nativescript_types() {
+ native_script_language = memnew(NativeScriptLanguage);
+
+ ClassDB::register_class<NativeScript>();
+
+ ScriptServer::register_language(native_script_language);
+
+ GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
+ GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_noarg_call_type, noarg_call_cb);
+
+ resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
+ ResourceSaver::add_resource_format_saver(resource_saver_gdns);
+
+ resource_loader_gdns = memnew(ResourceFormatLoaderNativeScript);
+ ResourceLoader::add_resource_format_loader(resource_loader_gdns);
+}
+
+void unregister_nativescript_types() {
+
+ memdelete(resource_loader_gdns);
+
+ memdelete(resource_saver_gdns);
+
+ if (native_script_language) {
+ ScriptServer::unregister_language(native_script_language);
+ memdelete(native_script_language);
+ }
+}
diff --git a/modules/nativescript/register_types.h b/modules/nativescript/register_types.h
new file mode 100644
index 0000000000..319da9c42f
--- /dev/null
+++ b/modules/nativescript/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_nativescript_types();
+void unregister_nativescript_types();
diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp
index ed796ec092..9837ae12d9 100644
--- a/modules/ogg/register_types.cpp
+++ b/modules/ogg/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h
index cc67b4d2f0..dc84227b80 100644
--- a/modules/ogg/register_types.h
+++ b/modules/ogg/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/openssl/SCsub b/modules/openssl/SCsub
index 0e811ce8c9..add7d4dcfc 100644
--- a/modules/openssl/SCsub
+++ b/modules/openssl/SCsub
@@ -677,7 +677,16 @@ if (env['builtin_openssl'] != 'no'):
# Module sources
env_openssl.add_source_files(env.modules_sources, "*.cpp")
-env_openssl.add_source_files(env.modules_sources, "*.c")
+
+
+# Other thirdparty dependencies
+thirdparty_misc_dir = "#thirdparty/misc/"
+thirdparty_misc_sources = [
+ "curl_hostcheck.c",
+]
+thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
+env_openssl.add_source_files(env.modules_sources, thirdparty_misc_sources)
+
# platform/uwp need to know openssl is available, pass to main env
if "platform" in env and env["platform"] == "uwp":
diff --git a/modules/openssl/curl_hostcheck.c b/modules/openssl/curl_hostcheck.c
deleted file mode 100644
index feef232619..0000000000
--- a/modules/openssl/curl_hostcheck.c
+++ /dev/null
@@ -1,217 +0,0 @@
-/***************************************************************************
- * _ _ ____ _
- * Project ___| | | | _ \| |
- * / __| | | | |_) | |
- * | (__| |_| | _ <| |___
- * \___|\___/|_| \_\_____|
- *
- * Copyright (C) 1998 - 2012, Daniel Stenberg, <daniel@haxx.se>, et al.
- *
- * This software is licensed as described in the file COPYING, which
- * you should have received as part of this distribution. The terms
- * are also available at http://curl.haxx.se/docs/copyright.html.
- *
- * You may opt to use, copy, modify, merge, publish, distribute and/or sell
- * copies of the Software, and permit persons to whom the Software is
- * furnished to do so, under the terms of the COPYING file.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ***************************************************************************/
-
-/* This file is an amalgamation of hostcheck.c and most of rawstr.c
- from cURL. The contents of the COPYING file mentioned above are:
-
-COPYRIGHT AND PERMISSION NOTICE
-
-Copyright (c) 1996 - 2013, Daniel Stenberg, <daniel@haxx.se>.
-
-All rights reserved.
-
-Permission to use, copy, modify, and distribute this software for any purpose
-with or without fee is hereby granted, provided that the above copyright
-notice and this permission notice appear in all copies.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF THIRD PARTY RIGHTS. IN
-NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
-OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of a copyright holder shall not
-be used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization of the copyright holder.
-*/
-
-#include "curl_hostcheck.h"
-#include <string.h>
-
-/* Portable, consistent toupper (remember EBCDIC). Do not use toupper() because
- its behavior is altered by the current locale. */
-static char Curl_raw_toupper(char in)
-{
- switch (in) {
- case 'a':
- return 'A';
- case 'b':
- return 'B';
- case 'c':
- return 'C';
- case 'd':
- return 'D';
- case 'e':
- return 'E';
- case 'f':
- return 'F';
- case 'g':
- return 'G';
- case 'h':
- return 'H';
- case 'i':
- return 'I';
- case 'j':
- return 'J';
- case 'k':
- return 'K';
- case 'l':
- return 'L';
- case 'm':
- return 'M';
- case 'n':
- return 'N';
- case 'o':
- return 'O';
- case 'p':
- return 'P';
- case 'q':
- return 'Q';
- case 'r':
- return 'R';
- case 's':
- return 'S';
- case 't':
- return 'T';
- case 'u':
- return 'U';
- case 'v':
- return 'V';
- case 'w':
- return 'W';
- case 'x':
- return 'X';
- case 'y':
- return 'Y';
- case 'z':
- return 'Z';
- }
- return in;
-}
-
-/*
- * Curl_raw_equal() is for doing "raw" case insensitive strings. This is meant
- * to be locale independent and only compare strings we know are safe for
- * this. See http://daniel.haxx.se/blog/2008/10/15/strcasecmp-in-turkish/ for
- * some further explanation to why this function is necessary.
- *
- * The function is capable of comparing a-z case insensitively even for
- * non-ascii.
- */
-
-static int Curl_raw_equal(const char *first, const char *second)
-{
- while(*first && *second) {
- if(Curl_raw_toupper(*first) != Curl_raw_toupper(*second))
- /* get out of the loop as soon as they don't match */
- break;
- first++;
- second++;
- }
- /* we do the comparison here (possibly again), just to make sure that if the
- loop above is skipped because one of the strings reached zero, we must not
- return this as a successful match */
- return (Curl_raw_toupper(*first) == Curl_raw_toupper(*second));
-}
-
-static int Curl_raw_nequal(const char *first, const char *second, size_t max)
-{
- while(*first && *second && max) {
- if(Curl_raw_toupper(*first) != Curl_raw_toupper(*second)) {
- break;
- }
- max--;
- first++;
- second++;
- }
- if(0 == max)
- return 1; /* they are equal this far */
-
- return Curl_raw_toupper(*first) == Curl_raw_toupper(*second);
-}
-
-/*
- * Match a hostname against a wildcard pattern.
- * E.g.
- * "foo.host.com" matches "*.host.com".
- *
- * We use the matching rule described in RFC6125, section 6.4.3.
- * http://tools.ietf.org/html/rfc6125#section-6.4.3
- */
-
-static int hostmatch(const char *hostname, const char *pattern)
-{
- const char *pattern_label_end, *pattern_wildcard, *hostname_label_end;
- int wildcard_enabled;
- size_t prefixlen, suffixlen;
- pattern_wildcard = strchr(pattern, '*');
- if(pattern_wildcard == NULL)
- return Curl_raw_equal(pattern, hostname) ?
- CURL_HOST_MATCH : CURL_HOST_NOMATCH;
-
- /* We require at least 2 dots in pattern to avoid too wide wildcard
- match. */
- wildcard_enabled = 1;
- pattern_label_end = strchr(pattern, '.');
- if(pattern_label_end == NULL || strchr(pattern_label_end+1, '.') == NULL ||
- pattern_wildcard > pattern_label_end ||
- Curl_raw_nequal(pattern, "xn--", 4)) {
- wildcard_enabled = 0;
- }
- if(!wildcard_enabled)
- return Curl_raw_equal(pattern, hostname) ?
- CURL_HOST_MATCH : CURL_HOST_NOMATCH;
-
- hostname_label_end = strchr(hostname, '.');
- if(hostname_label_end == NULL ||
- !Curl_raw_equal(pattern_label_end, hostname_label_end))
- return CURL_HOST_NOMATCH;
-
- /* The wildcard must match at least one character, so the left-most
- label of the hostname is at least as large as the left-most label
- of the pattern. */
- if(hostname_label_end - hostname < pattern_label_end - pattern)
- return CURL_HOST_NOMATCH;
-
- prefixlen = pattern_wildcard - pattern;
- suffixlen = pattern_label_end - (pattern_wildcard+1);
- return Curl_raw_nequal(pattern, hostname, prefixlen) &&
- Curl_raw_nequal(pattern_wildcard+1, hostname_label_end - suffixlen,
- suffixlen) ?
- CURL_HOST_MATCH : CURL_HOST_NOMATCH;
-}
-
-int Tool_Curl_cert_hostcheck(const char *match_pattern, const char *hostname)
-{
- if(!match_pattern || !*match_pattern ||
- !hostname || !*hostname) /* sanity check */
- return 0;
-
- if(Curl_raw_equal(hostname, match_pattern)) /* trivial case */
- return 1;
-
- if(hostmatch(hostname,match_pattern) == CURL_HOST_MATCH)
- return 1;
- return 0;
-}
diff --git a/modules/openssl/curl_hostcheck.h b/modules/openssl/curl_hostcheck.h
deleted file mode 100644
index 1b7fbe81e3..0000000000
--- a/modules/openssl/curl_hostcheck.h
+++ /dev/null
@@ -1,39 +0,0 @@
-#ifndef HEADER_TOOL_CURL_HOSTCHECK_H
-#define HEADER_TOOL_CURL_HOSTCHECK_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/***************************************************************************
- * _ _ ____ _
- * Project ___| | | | _ \| |
- * / __| | | | |_) | |
- * | (__| |_| | _ <| |___
- * \___|\___/|_| \_\_____|
- *
- * Copyright (C) 1998 - 2012, Daniel Stenberg, <daniel@haxx.se>, et al.
- *
- * This software is licensed as described in the file COPYING, which
- * you should have received as part of this distribution. The terms
- * are also available at http://curl.haxx.se/docs/copyright.html.
- *
- * You may opt to use, copy, modify, merge, publish, distribute and/or sell
- * copies of the Software, and permit persons to whom the Software is
- * furnished to do so, under the terms of the COPYING file.
- *
- * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
- * KIND, either express or implied.
- *
- ***************************************************************************/
-
-#define CURL_HOST_NOMATCH 0
-#define CURL_HOST_MATCH 1
-int Tool_Curl_cert_hostcheck(const char *match_pattern, const char *hostname);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* HEADER_CURL_HOSTCHECK_H */
-
diff --git a/modules/openssl/register_types.cpp b/modules/openssl/register_types.cpp
index 6cc9fa3669..e1ae581caf 100644
--- a/modules/openssl/register_types.cpp
+++ b/modules/openssl/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/openssl/register_types.h b/modules/openssl/register_types.h
index 3bcee59bfd..ff39ec8798 100644
--- a/modules/openssl/register_types.h
+++ b/modules/openssl/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/openssl/stream_peer_openssl.cpp b/modules/openssl/stream_peer_openssl.cpp
index 3b25b8a50e..7a9d5195a9 100644
--- a/modules/openssl/stream_peer_openssl.cpp
+++ b/modules/openssl/stream_peer_openssl.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -559,7 +560,7 @@ void StreamPeerOpenSSL::initialize_ssl() {
ERR_load_BIO_strings(); // Load BIO error strings
OpenSSL_add_all_algorithms(); // Load all available encryption algorithms
String certs_path = GLOBAL_DEF("network/ssl/certificates", "");
- GlobalConfig::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt"));
+ ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt"));
if (certs_path != "") {
FileAccess *f = FileAccess::open(certs_path, FileAccess::READ);
@@ -580,7 +581,7 @@ void StreamPeerOpenSSL::initialize_ssl() {
}
}
String config_path = GLOBAL_DEF("network/ssl/config", "");
- GlobalConfig::get_singleton()->set_custom_property_info("network/ssl/config", PropertyInfo(Variant::STRING, "network/ssl/config", PROPERTY_HINT_FILE, "*.cnf"));
+ ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/config", PropertyInfo(Variant::STRING, "network/ssl/config", PROPERTY_HINT_FILE, "*.cnf"));
if (config_path != "") {
Vector<uint8_t> data = FileAccess::get_file_as_array(config_path);
diff --git a/modules/openssl/stream_peer_openssl.h b/modules/openssl/stream_peer_openssl.h
index 56b45802df..b1da5e1d95 100644
--- a/modules/openssl/stream_peer_openssl.h
+++ b/modules/openssl/stream_peer_openssl.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,17 +30,19 @@
#ifndef STREAM_PEER_OPEN_SSL_H
#define STREAM_PEER_OPEN_SSL_H
-#include "curl_hostcheck.h"
-#include "global_config.h"
#include "io/stream_peer_ssl.h"
#include "os/file_access.h"
-#include <stdio.h> // If you don't know what this is for stop reading now.
+#include "project_settings.h"
+
+#include "thirdparty/misc/curl_hostcheck.h"
#include <openssl/bio.h> // BIO objects for I/O
#include <openssl/err.h> // Error reporting
#include <openssl/ssl.h> // SSL and SSL_CTX for SSL connections
#include <openssl/x509v3.h>
+#include <stdio.h>
+
class StreamPeerOpenSSL : public StreamPeerSSL {
private:
static int _bio_create(BIO *b);
diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp
index 52b055ca82..e361ebf019 100644
--- a/modules/opus/audio_stream_opus.cpp
+++ b/modules/opus/audio_stream_opus.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Author: George Marques <george@gmarqu.es> */
/* */
diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h
index f1bee121b2..daf3958c2a 100644
--- a/modules/opus/audio_stream_opus.h
+++ b/modules/opus/audio_stream_opus.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Author: George Marques <george@gmarqu.es> */
/* */
diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp
index 8a48c5084e..e8bff58cbb 100644
--- a/modules/opus/register_types.cpp
+++ b/modules/opus/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h
index 09181b4f03..4517dc5df7 100644
--- a/modules/opus/register_types.h
+++ b/modules/opus/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pbm/bitmap_loader_pbm.cpp b/modules/pbm/bitmap_loader_pbm.cpp
index 04051fc38f..c8f25ad68c 100644
--- a/modules/pbm/bitmap_loader_pbm.cpp
+++ b/modules/pbm/bitmap_loader_pbm.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pbm/bitmap_loader_pbm.h b/modules/pbm/bitmap_loader_pbm.h
index 5e5062f435..7a72edaeee 100644
--- a/modules/pbm/bitmap_loader_pbm.h
+++ b/modules/pbm/bitmap_loader_pbm.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pbm/register_types.cpp b/modules/pbm/register_types.cpp
index abfc08c909..c9531ba14f 100644
--- a/modules/pbm/register_types.cpp
+++ b/modules/pbm/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pbm/register_types.h b/modules/pbm/register_types.h
index c9a125083d..3888fd6f77 100644
--- a/modules/pbm/register_types.h
+++ b/modules/pbm/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp
index 76fe7970d3..04e20558ce 100644
--- a/modules/pvr/register_types.cpp
+++ b/modules/pvr/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h
index ac2ab748df..7ff5237c03 100644
--- a/modules/pvr/register_types.h
+++ b/modules/pvr/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 0409998408..bdd4779e28 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -163,8 +164,8 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path,
print_line("flip: " + itos(flags & PVR_VFLIP));
- Image image(width, height, mipmaps, format, data);
- ERR_FAIL_COND_V(image.empty(), RES());
+ Ref<Image> image = memnew(Image(width, height, mipmaps, format, data));
+ ERR_FAIL_COND_V(image->empty(), RES());
Ref<ImageTexture> texture = memnew(ImageTexture);
texture->create_from_image(image, tex_flags);
@@ -192,30 +193,32 @@ String ResourceFormatPVR::get_resource_type(const String &p_path) const {
static void _compress_pvrtc4(Image *p_img) {
- Image img = *p_img;
+ Ref<Image> img = p_img->duplicate();
bool make_mipmaps = false;
- if (img.get_width() % 8 || img.get_height() % 8) {
- make_mipmaps = img.has_mipmaps();
- img.resize(img.get_width() + (8 - (img.get_width() % 8)), img.get_height() + (8 - (img.get_height() % 8)));
+ if (img->get_width() % 8 || img->get_height() % 8) {
+ make_mipmaps = img->has_mipmaps();
+ img->resize(img->get_width() + (8 - (img->get_width() % 8)), img->get_height() + (8 - (img->get_height() % 8)));
}
- img.convert(Image::FORMAT_RGBA8);
- if (!img.has_mipmaps() && make_mipmaps)
- img.generate_mipmaps();
+ img->convert(Image::FORMAT_RGBA8);
+ if (!img->has_mipmaps() && make_mipmaps)
+ img->generate_mipmaps();
- bool use_alpha = img.detect_alpha();
+ bool use_alpha = img->detect_alpha();
- Image new_img;
- new_img.create(img.get_width(), img.get_height(), true, use_alpha ? Image::FORMAT_PVRTC4A : Image::FORMAT_PVRTC4);
- PoolVector<uint8_t> data = new_img.get_data();
+ Ref<Image> new_img;
+ new_img.instance();
+ new_img->create(img->get_width(), img->get_height(), true, use_alpha ? Image::FORMAT_PVRTC4A : Image::FORMAT_PVRTC4);
+
+ PoolVector<uint8_t> data = new_img->get_data();
{
PoolVector<uint8_t>::Write wr = data.write();
- PoolVector<uint8_t>::Read r = img.get_data().read();
+ PoolVector<uint8_t>::Read r = img->get_data().read();
- for (int i = 0; i <= new_img.get_mipmap_count(); i++) {
+ for (int i = 0; i <= new_img->get_mipmap_count(); i++) {
int ofs, size, w, h;
- img.get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
+ img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::RgbaBitmap bm(w, h);
copymem(bm.GetData(), &r[ofs], size);
{
@@ -225,12 +228,12 @@ static void _compress_pvrtc4(Image *p_img) {
}
}
- new_img.get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
+ new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h);
Javelin::PvrTcEncoder::EncodeRgba4Bpp(&wr[ofs], bm);
}
}
- *p_img = Image(new_img.get_width(), new_img.get_height(), new_img.has_mipmaps(), new_img.get_format(), data);
+ p_img->create(new_img->get_width(), new_img->get_height(), new_img->has_mipmaps(), new_img->get_format(), data);
}
ResourceFormatPVR::ResourceFormatPVR() {
@@ -675,8 +678,7 @@ static void _pvrtc_decompress(Image *p_img) {
r = PoolVector<uint8_t>::Read();
bool make_mipmaps = p_img->has_mipmaps();
- Image newimg(p_img->get_width(), p_img->get_height(), false, Image::FORMAT_RGBA8, newdata);
+ p_img->create(p_img->get_width(), p_img->get_height(), false, Image::FORMAT_RGBA8, newdata);
if (make_mipmaps)
- newimg.generate_mipmaps();
- *p_img = newimg;
+ p_img->generate_mipmaps();
}
diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h
index 768070ee61..7d60831175 100644
--- a/modules/pvr/texture_loader_pvr.h
+++ b/modules/pvr/texture_loader_pvr.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index e8fed382b5..c728657d6b 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -589,6 +590,11 @@ struct RegExNodeGroup : public RegExNode {
memdelete(childset[i]);
}
+ virtual void test_success(RegExSearch &s, int pos) const {
+
+ return;
+ }
+
virtual int test(RegExSearch &s, int pos) const {
for (int i = 0; i < childset.size(); ++i) {
@@ -597,10 +603,8 @@ struct RegExNodeGroup : public RegExNode {
int res = childset[i]->test(s, pos);
- if (s.complete)
- return res;
-
if (inverse) {
+ s.complete = false;
if (res < 0)
res = pos + 1;
else
@@ -610,9 +614,13 @@ struct RegExNodeGroup : public RegExNode {
continue;
}
+ if (s.complete)
+ return res;
+
if (res >= 0) {
if (reset_pos)
res = pos;
+ this->test_success(s, res);
return next ? next->test(s, res) : res;
}
}
@@ -667,6 +675,12 @@ struct RegExNodeCapturing : public RegExNodeGroup {
id = p_id;
}
+ virtual void test_success(RegExSearch &s, int pos) const {
+
+ RegExMatch::Group &ref = s.match->captures[id];
+ ref.length = pos - ref.start;
+ }
+
virtual int test(RegExSearch &s, int pos) const {
RegExMatch::Group &ref = s.match->captures[id];
@@ -675,13 +689,8 @@ struct RegExNodeCapturing : public RegExNodeGroup {
int res = RegExNodeGroup::test(s, pos);
- if (res >= 0) {
- if (!s.complete)
- ref.length = res - pos;
- } else {
+ if (res < 0)
ref.start = old_start;
- }
-
return res;
}
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index 7aecf9b3ec..106d2649a5 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp
index 2e24edcd84..eaa8f41e33 100644
--- a/modules/regex/register_types.cpp
+++ b/modules/regex/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h
index 5d676b6daa..3b977edd32 100644
--- a/modules/regex/register_types.h
+++ b/modules/regex/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/register_module_types.h b/modules/register_module_types.h
index 7d9a130ea1..e30dab2819 100644
--- a/modules/register_module_types.h
+++ b/modules/register_module_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index dd46dac234..efce76c805 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,65 +31,143 @@
#include "print_string.h"
-#include <squish.h>
+#if defined(__SSE2__)
+#define SQUISH_USE_SSE 2
+#elif defined(__SSE__)
+#define SQUISH_USE_SSE 1
+#endif
-void image_compress_squish(Image *p_image) {
+#include <squish.h>
+void image_decompress_squish(Image *p_image) {
int w = p_image->get_width();
int h = p_image->get_height();
- if (!p_image->has_mipmaps()) {
- ERR_FAIL_COND(!w || w % 4 != 0);
- ERR_FAIL_COND(!h || h % 4 != 0);
+ Image::Format target_format = Image::FORMAT_RGBA8;
+ PoolVector<uint8_t> data;
+ int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps() ? -1 : 0);
+ int mm_count = p_image->get_mipmap_count();
+ data.resize(target_size);
+
+ PoolVector<uint8_t>::Read rb = p_image->get_data().read();
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ int squish_flags = Image::FORMAT_MAX;
+ if (p_image->get_format() == Image::FORMAT_DXT1) {
+ squish_flags = squish::kDxt1;
+ } else if (p_image->get_format() == Image::FORMAT_DXT3) {
+ squish_flags = squish::kDxt3;
+ } else if (p_image->get_format() == Image::FORMAT_DXT5) {
+ squish_flags = squish::kDxt5;
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_R) {
+ squish_flags = squish::kBc4;
+ } else if (p_image->get_format() == Image::FORMAT_RGTC_RG) {
+ squish_flags = squish::kBc5;
} else {
- ERR_FAIL_COND(!w || w != nearest_power_of_2(w));
- ERR_FAIL_COND(!h || h != nearest_power_of_2(h));
- };
+ print_line("wtf askd to decompress.. " + itos(p_image->get_format()));
+ ERR_FAIL_COND(true);
+ return;
+ }
+
+ int dst_ofs = 0;
+
+ for (int i = 0; i <= mm_count; i++) {
+ int src_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0;
+ p_image->get_mipmap_offset_size_and_dimensions(i, src_ofs, mipmap_size, mipmap_w, mipmap_h);
+ squish::DecompressImage(&wb[dst_ofs], mipmap_w, mipmap_h, &rb[src_ofs], squish_flags);
+ }
+
+ p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
+}
+
+void image_compress_squish(Image *p_image, Image::CompressSource p_source) {
if (p_image->get_format() >= Image::FORMAT_DXT1)
return; //do not compress, already compressed
- int shift = 0;
- int squish_comp = squish::kColourRangeFit;
- Image::Format target_format;
+ int w = p_image->get_width();
+ int h = p_image->get_height();
- if (p_image->get_format() == Image::FORMAT_LA8) {
- //compressed normalmap
- target_format = Image::FORMAT_DXT5;
- squish_comp |= squish::kDxt5;
- } else if (p_image->detect_alpha() != Image::ALPHA_NONE) {
+ if (p_image->get_format() <= Image::FORMAT_RGBA8) {
- target_format = Image::FORMAT_DXT3;
- squish_comp |= squish::kDxt3;
- } else {
- target_format = Image::FORMAT_DXT1;
- shift = 1;
- squish_comp |= squish::kDxt1;
- }
+ int squish_comp = squish::kColourRangeFit;
+ Image::Format target_format;
- p_image->convert(Image::FORMAT_RGBA8); //always expects rgba
+ Image::DetectChannels dc = p_image->get_detected_channels();
- PoolVector<uint8_t> data;
- int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps() ? -1 : 0);
- int mm_count = p_image->has_mipmaps() ? Image::get_image_required_mipmaps(w, h, target_format) : 0;
- data.resize(target_size);
+ p_image->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
- PoolVector<uint8_t>::Read rb = p_image->get_data().read();
- PoolVector<uint8_t>::Write wb = data.write();
+ if (p_source == Image::COMPRESS_SOURCE_SRGB && (dc == Image::DETECTED_R || dc == Image::DETECTED_RG)) {
+ //R and RG do not support SRGB
+ dc = Image::DETECTED_RGB;
+ }
- int dst_ofs = 0;
+ if (p_source == Image::COMPRESS_SOURCE_NORMAL) {
+ //R and RG do not support SRGB
+ dc = Image::DETECTED_RG;
+ }
- for (int i = 0; i <= mm_count; i++) {
+ switch (dc) {
+ case Image::DETECTED_L: {
- int src_ofs = p_image->get_mipmap_offset(i);
- squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
- dst_ofs += (MAX(4, w) * MAX(4, h)) >> shift;
- w >>= 1;
- h >>= 1;
- }
+ target_format = Image::FORMAT_DXT1;
+ squish_comp |= squish::kDxt1;
+ } break;
+ case Image::DETECTED_LA: {
- rb = PoolVector<uint8_t>::Read();
- wb = PoolVector<uint8_t>::Write();
+ target_format = Image::FORMAT_DXT5;
+ squish_comp |= squish::kDxt5;
+ } break;
+ case Image::DETECTED_R: {
- p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
+ target_format = Image::FORMAT_RGTC_R;
+ squish_comp |= squish::kBc4;
+ } break;
+ case Image::DETECTED_RG: {
+
+ target_format = Image::FORMAT_RGTC_RG;
+ squish_comp |= squish::kBc5;
+ } break;
+ case Image::DETECTED_RGB: {
+
+ target_format = Image::FORMAT_DXT1;
+ squish_comp |= squish::kDxt1;
+ } break;
+ case Image::DETECTED_RGBA: {
+
+ //TODO, should convert both, then measure which one does a better job
+ target_format = Image::FORMAT_DXT5;
+ squish_comp |= squish::kDxt5;
+
+ } break;
+ }
+
+ PoolVector<uint8_t> data;
+ int target_size = Image::get_image_data_size(w, h, target_format, p_image->has_mipmaps() ? -1 : 0);
+ int mm_count = p_image->has_mipmaps() ? Image::get_image_required_mipmaps(w, h, target_format) : 0;
+ data.resize(target_size);
+ int shift = Image::get_format_pixel_rshift(target_format);
+
+ PoolVector<uint8_t>::Read rb = p_image->get_data().read();
+ PoolVector<uint8_t>::Write wb = data.write();
+
+ int dst_ofs = 0;
+
+ for (int i = 0; i <= mm_count; i++) {
+
+ int bw = w % 4 != 0 ? w + (4 - w % 4) : w;
+ int bh = h % 4 != 0 ? h + (4 - h % 4) : h;
+
+ int src_ofs = p_image->get_mipmap_offset(i);
+ squish::CompressImage(&rb[src_ofs], w, h, &wb[dst_ofs], squish_comp);
+ dst_ofs += (MAX(4, bw) * MAX(4, bh)) >> shift;
+ w >>= 1;
+ h >>= 1;
+ }
+
+ rb = PoolVector<uint8_t>::Read();
+ wb = PoolVector<uint8_t>::Write();
+
+ p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
+ }
}
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index 198889402a..68aaeefc30 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +32,7 @@
#include "image.h"
-void image_compress_squish(Image *p_image);
+void image_compress_squish(Image *p_image, Image::CompressSource p_source);
+void image_decompress_squish(Image *p_image);
#endif // IMAGE_COMPRESS_SQUISH_H
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index 995711c758..2eeea59836 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +36,7 @@
void register_squish_types() {
Image::set_compress_bc_func(image_compress_squish);
+ Image::_image_decompress_bc = image_decompress_squish;
}
void unregister_squish_types() {}
diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h
index 0db4301997..3bf1b19dec 100644
--- a/modules/squish/register_types.h
+++ b/modules/squish/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 1c6e7e461d..7b8b2abebb 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,7 +30,8 @@
#include "audio_stream_ogg_vorbis.h"
#include "os/file_access.h"
-#include "thirdparty/stb_vorbis/stb_vorbis.c"
+
+#include "thirdparty/misc/stb_vorbis.c"
void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_frames) {
@@ -37,10 +39,11 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
int todo = p_frames;
- while (todo) {
+ while (todo && active) {
int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, (float *)p_buffer, todo * 2);
todo -= mixed;
+ frames_mixed += mixed;
if (todo) {
//end of file!
@@ -65,8 +68,8 @@ float AudioStreamPlaybackOGGVorbis::get_stream_sampling_rate() {
void AudioStreamPlaybackOGGVorbis::start(float p_from_pos) {
- seek_pos(p_from_pos);
active = true;
+ seek_pos(p_from_pos);
loops = 0;
_begin_resample();
}
@@ -94,7 +97,12 @@ void AudioStreamPlaybackOGGVorbis::seek_pos(float p_time) {
if (!active)
return;
- stb_vorbis_seek(ogg_stream, uint32_t(p_time * vorbis_stream->sample_rate));
+ if (p_time >= get_length()) {
+ p_time = 0;
+ }
+ frames_mixed = uint32_t(vorbis_stream->sample_rate * p_time);
+
+ stb_vorbis_seek(ogg_stream, frames_mixed);
}
float AudioStreamPlaybackOGGVorbis::get_length() const {
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index c32b3e578d..46cdfd3f2d 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +34,7 @@
#include "servers/audio/audio_stream.h"
#define STB_VORBIS_HEADER_ONLY
-#include "thirdparty/stb_vorbis/stb_vorbis.c"
+#include "thirdparty/misc/stb_vorbis.c"
#undef STB_VORBIS_HEADER_ONLY
class AudioStreamOGGVorbis;
@@ -76,7 +77,7 @@ class AudioStreamOGGVorbis : public AudioStream {
GDCLASS(AudioStreamOGGVorbis, AudioStream)
OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
- RES_BASE_EXTENSION("asogg");
+ RES_BASE_EXTENSION("oggstr");
friend class AudioStreamPlaybackOGGVorbis;
diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp
index 36b7ebc11a..726260b45c 100644
--- a/modules/stb_vorbis/register_types.cpp
+++ b/modules/stb_vorbis/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h
index 2824aa9f0c..c17e1eafe9 100644
--- a/modules/stb_vorbis/register_types.h
+++ b/modules/stb_vorbis/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 11d8551db5..f0a7ee1ec6 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +48,7 @@ void ResourceImporterOGGVorbis::get_recognized_extensions(List<String> *p_extens
}
String ResourceImporterOGGVorbis::get_save_extension() const {
- return "asogg";
+ return "oggstr";
}
String ResourceImporterOGGVorbis::get_resource_type() const {
@@ -98,7 +99,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
ogg_stream->set_data(data);
ogg_stream->set_loop(loop);
- return ResourceSaver::save(p_save_path + ".asogg", ogg_stream);
+ return ResourceSaver::save(p_save_path + ".oggstr", ogg_stream);
}
ResourceImporterOGGVorbis::ResourceImporterOGGVorbis() {
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
index 2f0fcbe9a1..c588b58fb2 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/tga/SCsub b/modules/tga/SCsub
new file mode 100644
index 0000000000..7e405f405c
--- /dev/null
+++ b/modules/tga/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_tga = env_modules.Clone()
+
+# Godot's own source files
+env_tga.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/cscript/config.py b/modules/tga/config.py
index 5698a37295..fb920482f5 100644
--- a/modules/cscript/config.py
+++ b/modules/tga/config.py
@@ -1,5 +1,4 @@
-
def can_build(platform):
return True
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
new file mode 100644
index 0000000000..5b8610b975
--- /dev/null
+++ b/modules/tga/image_loader_tga.cpp
@@ -0,0 +1,314 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_tga.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size) {
+ Error error;
+
+ PoolVector<uint8_t> pixels;
+ error = pixels.resize(p_pixel_size);
+ if (error != OK)
+ return error;
+
+ PoolVector<uint8_t>::Write pixels_w = pixels.write();
+
+ size_t compressed_pos = 0;
+ size_t output_pos = 0;
+ size_t c = 0;
+ size_t count = 0;
+
+ while (output_pos < p_output_size) {
+ c = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ count = (c & 0x7f) + 1;
+
+ if (c & 0x80) {
+ for (int i = 0; i < p_pixel_size; i++) {
+ pixels_w.ptr()[i] = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ }
+ for (int i = 0; i < count; i++) {
+ for (int j = 0; j < p_pixel_size; j++) {
+ p_uncompressed_buffer[output_pos + j] = pixels_w.ptr()[j];
+ }
+ output_pos += p_pixel_size;
+ }
+ } else {
+ count *= p_pixel_size;
+ for (int i = 0; i < count; i++) {
+ p_uncompressed_buffer[output_pos] = p_compressed_buffer[compressed_pos];
+ compressed_pos += 1;
+ output_pos += 1;
+ }
+ }
+ }
+ return OK;
+}
+
+Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome) {
+
+#define TGA_PUT_PIXEL(r, g, b, a) \
+ int image_data_ofs = ((y * width) + x); \
+ image_data_w[image_data_ofs * 4 + 0] = r; \
+ image_data_w[image_data_ofs * 4 + 1] = g; \
+ image_data_w[image_data_ofs * 4 + 2] = b; \
+ image_data_w[image_data_ofs * 4 + 3] = a;
+
+ uint32_t width = p_header.image_width;
+ uint32_t height = p_header.image_height;
+ tga_origin_e origin = static_cast<tga_origin_e>((p_header.image_descriptor & TGA_ORIGIN_MASK) >> TGA_ORIGIN_SHIFT);
+
+ uint32_t x_start;
+ int32_t x_step;
+ uint32_t x_end;
+ uint32_t y_start;
+ int32_t y_step;
+ uint32_t y_end;
+
+ if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_TOP_RIGHT) {
+ y_start = 0;
+ y_step = 1;
+ y_end = height;
+ } else {
+ y_start = height - 1;
+ y_step = -1;
+ y_end = -1;
+ }
+
+ if (origin == TGA_ORIGIN_TOP_LEFT || origin == TGA_ORIGIN_BOTTOM_LEFT) {
+ x_start = 0;
+ x_step = 1;
+ x_end = width;
+ } else {
+ x_start = width - 1;
+ x_step = -1;
+ x_end = -1;
+ }
+
+ PoolVector<uint8_t> image_data;
+ image_data.resize(width * height * sizeof(uint32_t));
+ PoolVector<uint8_t>::Write image_data_w = image_data.write();
+
+ size_t i = 0;
+ uint32_t x = x_start;
+ uint32_t y = y_start;
+
+ if (p_header.pixel_depth == 8) {
+ if (p_is_monochrome) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t shade = p_buffer[i];
+
+ TGA_PUT_PIXEL(shade, shade, shade, 0xff)
+
+ x += x_step;
+ i += 1;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ } else {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t index = p_buffer[i];
+ uint8_t r = 0x00;
+ uint8_t g = 0x00;
+ uint8_t b = 0x00;
+ uint8_t a = 0xff;
+
+ if (p_header.color_map_depth == 24) {
+ r = (p_palette[(index * 3) + 0]);
+ g = (p_palette[(index * 3) + 1]);
+ b = (p_palette[(index * 3) + 2]);
+ } else {
+ return ERR_INVALID_DATA;
+ }
+
+ TGA_PUT_PIXEL(r, g, b, a)
+
+ x += x_step;
+ i += 1;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ }
+ } else if (p_header.pixel_depth == 24) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t r = p_buffer[i + 2];
+ uint8_t g = p_buffer[i + 1];
+ uint8_t b = p_buffer[i + 0];
+
+ TGA_PUT_PIXEL(r, g, b, 0xff)
+
+ x += x_step;
+ i += 3;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ } else if (p_header.pixel_depth == 32) {
+ while (y != y_end) {
+ while (x != x_end) {
+ uint8_t a = p_buffer[i + 3];
+ uint8_t r = p_buffer[i + 2];
+ uint8_t g = p_buffer[i + 1];
+ uint8_t b = p_buffer[i + 0];
+
+ TGA_PUT_PIXEL(r, g, b, a)
+
+ x += x_step;
+ i += 4;
+ }
+ x = x_start;
+ y += y_step;
+ }
+ }
+
+ image_data_w = PoolVector<uint8_t>::Write();
+
+ p_image->create(width, height, 0, Image::FORMAT_RGBA8, image_data);
+
+ return OK;
+}
+
+Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
+
+ PoolVector<uint8_t> src_image;
+ int src_image_len = f->get_len();
+ ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
+ ERR_FAIL_COND_V(src_image_len < sizeof(tga_header_s), ERR_FILE_CORRUPT);
+ src_image.resize(src_image_len);
+
+ Error err = OK;
+
+ tga_header_s tga_header;
+ tga_header.id_length = f->get_8();
+ tga_header.color_map_type = f->get_8();
+ tga_header.image_type = static_cast<tga_type_e>(f->get_8());
+
+ tga_header.first_color_entry = f->get_16();
+ tga_header.color_map_length = f->get_16();
+ tga_header.color_map_depth = f->get_8();
+
+ tga_header.x_origin = f->get_16();
+ tga_header.y_origin = f->get_16();
+ tga_header.image_width = f->get_16();
+ tga_header.image_height = f->get_16();
+ tga_header.pixel_depth = f->get_8();
+ tga_header.image_descriptor = f->get_8();
+
+ bool is_encoded = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_RLE_RGB || tga_header.image_type == TGA_TYPE_RLE_MONOCHROME);
+ bool has_color_map = (tga_header.image_type == TGA_TYPE_RLE_INDEXED || tga_header.image_type == TGA_TYPE_INDEXED);
+ bool is_monochrome = (tga_header.image_type == TGA_TYPE_RLE_MONOCHROME || tga_header.image_type == TGA_TYPE_MONOCHROME);
+
+ if (tga_header.image_type == TGA_TYPE_NO_DATA)
+ err = FAILED;
+
+ if (has_color_map) {
+ if (tga_header.color_map_length > 256 || (tga_header.color_map_depth != 24) || tga_header.color_map_type != 1) {
+ err = FAILED;
+ }
+ } else {
+ if (tga_header.color_map_type) {
+ err = FAILED;
+ }
+ }
+
+ if (tga_header.image_width <= 0 || tga_header.image_height <= 0)
+ err = FAILED;
+
+ if (tga_header.pixel_depth != 8 && tga_header.pixel_depth != 24 && tga_header.pixel_depth != 32)
+ err = FAILED;
+
+ if (err == OK) {
+ f->seek(f->get_pos() + tga_header.id_length);
+
+ PoolVector<uint8_t> palette;
+
+ if (has_color_map) {
+ size_t color_map_size = tga_header.color_map_length * (tga_header.color_map_depth >> 3);
+ err = palette.resize(color_map_size);
+ if (err == OK) {
+ PoolVector<uint8_t>::Write palette_w = palette.write();
+ f->get_buffer(&palette_w[0], color_map_size);
+ } else {
+ return OK;
+ }
+ }
+
+ PoolVector<uint8_t>::Write src_image_w = src_image.write();
+ f->get_buffer(&src_image_w[0], src_image_len - f->get_pos());
+
+ PoolVector<uint8_t>::Read src_image_r = src_image.read();
+
+ const size_t pixel_size = tga_header.pixel_depth >> 3;
+ const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size;
+
+ PoolVector<uint8_t> uncompressed_buffer;
+ uncompressed_buffer.resize(buffer_size);
+ PoolVector<uint8_t>::Write uncompressed_buffer_w = uncompressed_buffer.write();
+ PoolVector<uint8_t>::Read uncompressed_buffer_r;
+
+ const uint8_t *buffer = NULL;
+
+ if (is_encoded) {
+
+ err = decode_tga_rle(src_image_r.ptr(), pixel_size, uncompressed_buffer_w.ptr(), buffer_size);
+
+ if (err == OK) {
+ uncompressed_buffer_r = uncompressed_buffer.read();
+ buffer = uncompressed_buffer_r.ptr();
+ }
+ } else {
+ buffer = src_image_r.ptr();
+ };
+
+ if (err == OK) {
+ PoolVector<uint8_t>::Read palette_r = palette.read();
+ err = convert_to_image(p_image, buffer, tga_header, palette_r.ptr(), is_monochrome);
+ }
+ }
+
+ f->close();
+ return err;
+}
+
+void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("tga");
+}
+
+ImageLoaderTGA::ImageLoaderTGA() {
+}
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
new file mode 100644
index 0000000000..11329ec68a
--- /dev/null
+++ b/modules/tga/image_loader_tga.h
@@ -0,0 +1,83 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_TGA_H
+#define IMAGE_LOADER_TGA_H
+
+#include "io/image_loader.h"
+
+/**
+ @author SaracenOne
+*/
+class ImageLoaderTGA : public ImageFormatLoader {
+ enum tga_type_e {
+ TGA_TYPE_NO_DATA = 0,
+ TGA_TYPE_INDEXED = 1,
+ TGA_TYPE_RGB = 2,
+ TGA_TYPE_MONOCHROME = 3,
+ TGA_TYPE_RLE_INDEXED = 9,
+ TGA_TYPE_RLE_RGB = 10,
+ TGA_TYPE_RLE_MONOCHROME = 11
+ };
+
+ enum tga_origin_e {
+ TGA_ORIGIN_BOTTOM_LEFT = 0x00,
+ TGA_ORIGIN_BOTTOM_RIGHT = 0x01,
+ TGA_ORIGIN_TOP_LEFT = 0x02,
+ TGA_ORIGIN_TOP_RIGHT = 0x03,
+ TGA_ORIGIN_SHIFT = 0x04,
+ TGA_ORIGIN_MASK = 0x30
+ };
+
+ struct tga_header_s {
+ uint8_t id_length;
+ uint8_t color_map_type;
+ tga_type_e image_type;
+
+ uint16_t first_color_entry;
+ uint16_t color_map_length;
+ uint8_t color_map_depth;
+
+ uint16_t x_origin;
+ uint16_t y_origin;
+ uint16_t image_width;
+ uint16_t image_height;
+ uint8_t pixel_depth;
+ uint8_t image_descriptor;
+ };
+ static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size);
+ static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome);
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderTGA();
+};
+
+#endif
diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp
new file mode 100644
index 0000000000..6e120fa3bf
--- /dev/null
+++ b/modules/tga/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_tga.h"
+
+static ImageLoaderTGA *image_loader_tga = NULL;
+
+void register_tga_types() {
+
+ image_loader_tga = memnew(ImageLoaderTGA);
+ ImageLoader::add_image_format_loader(image_loader_tga);
+}
+
+void unregister_tga_types() {
+
+ memdelete(image_loader_tga);
+}
diff --git a/modules/cscript/godot_c.cpp b/modules/tga/register_types.h
index f754f2bb21..079b7bf291 100644
--- a/modules/cscript/godot_c.cpp
+++ b/modules/tga/register_types.h
@@ -1,11 +1,12 @@
/*************************************************************************/
-/* godot_c.cpp */
+/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -26,4 +27,5 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "godot_c.h"
+void register_tga_types();
+void unregister_tga_types();
diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp
index deb54b5d80..1bea5439a3 100644
--- a/modules/theora/register_types.cpp
+++ b/modules/theora/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h
index 582aa785c7..cb9f9d1848 100644
--- a/modules/theora/register_types.h
+++ b/modules/theora/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index c390701adb..977062dd14 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,9 +29,10 @@
/*************************************************************************/
#include "video_stream_theora.h"
-#include "global_config.h"
#include "os/os.h"
-#include "yuv2rgb.h"
+#include "project_settings.h"
+
+#include "thirdparty/misc/yuv2rgb.h"
int VideoStreamPlaybackTheora::buffer_data() {
@@ -136,7 +138,7 @@ void VideoStreamPlaybackTheora::video_write(void) {
format = Image::FORMAT_RGBA8;
}
- Image img(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data); //zero copy image creation
+ Ref<Image> img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation
texture->set_data(img); //zero copy send to visual server
@@ -726,7 +728,7 @@ void VideoStreamPlaybackTheora::play() {
}
playing = true;
- delay_compensation = GlobalConfig::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms");
delay_compensation /= 1000.0;
};
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index ea568906da..84b665382b 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/theora/yuv2rgb.h b/modules/theora/yuv2rgb.h
deleted file mode 100644
index a9bef76da8..0000000000
--- a/modules/theora/yuv2rgb.h
+++ /dev/null
@@ -1,1123 +0,0 @@
-/* Thirdparty code presumably from http://wss.co.uk/pinknoise/yuv2rgb/ */
-/* FIXME: Move to thirdparty dir */
-
-#ifndef YUV2RGB_H
-#define YUV2RGB_H
-
-#include "typedefs.h"
-
-static const uint32_t tables[256*3] = {
- /* y_table */
- 0x7FFFFFEDU,
- 0x7FFFFFEFU,
- 0x7FFFFFF0U,
- 0x7FFFFFF1U,
- 0x7FFFFFF2U,
- 0x7FFFFFF3U,
- 0x7FFFFFF4U,
- 0x7FFFFFF6U,
- 0x7FFFFFF7U,
- 0x7FFFFFF8U,
- 0x7FFFFFF9U,
- 0x7FFFFFFAU,
- 0x7FFFFFFBU,
- 0x7FFFFFFDU,
- 0x7FFFFFFEU,
- 0x7FFFFFFFU,
- 0x80000000U,
- 0x80400801U,
- 0x80A01002U,
- 0x80E01803U,
- 0x81202805U,
- 0x81803006U,
- 0x81C03807U,
- 0x82004008U,
- 0x82604809U,
- 0x82A0500AU,
- 0x82E0600CU,
- 0x8340680DU,
- 0x8380700EU,
- 0x83C0780FU,
- 0x84208010U,
- 0x84608811U,
- 0x84A09813U,
- 0x8500A014U,
- 0x8540A815U,
- 0x8580B016U,
- 0x85E0B817U,
- 0x8620C018U,
- 0x8660D01AU,
- 0x86C0D81BU,
- 0x8700E01CU,
- 0x8740E81DU,
- 0x87A0F01EU,
- 0x87E0F81FU,
- 0x88210821U,
- 0x88811022U,
- 0x88C11823U,
- 0x89012024U,
- 0x89412825U,
- 0x89A13026U,
- 0x89E14028U,
- 0x8A214829U,
- 0x8A81502AU,
- 0x8AC1582BU,
- 0x8B01602CU,
- 0x8B61682DU,
- 0x8BA1782FU,
- 0x8BE18030U,
- 0x8C418831U,
- 0x8C819032U,
- 0x8CC19833U,
- 0x8D21A034U,
- 0x8D61B036U,
- 0x8DA1B837U,
- 0x8E01C038U,
- 0x8E41C839U,
- 0x8E81D03AU,
- 0x8EE1D83BU,
- 0x8F21E83DU,
- 0x8F61F03EU,
- 0x8FC1F83FU,
- 0x90020040U,
- 0x90420841U,
- 0x90A21042U,
- 0x90E22044U,
- 0x91222845U,
- 0x91823046U,
- 0x91C23847U,
- 0x92024048U,
- 0x92624849U,
- 0x92A2504AU,
- 0x92E2604CU,
- 0x9342684DU,
- 0x9382704EU,
- 0x93C2784FU,
- 0x94228050U,
- 0x94628851U,
- 0x94A29853U,
- 0x9502A054U,
- 0x9542A855U,
- 0x9582B056U,
- 0x95E2B857U,
- 0x9622C058U,
- 0x9662D05AU,
- 0x96C2D85BU,
- 0x9702E05CU,
- 0x9742E85DU,
- 0x97A2F05EU,
- 0x97E2F85FU,
- 0x98230861U,
- 0x98831062U,
- 0x98C31863U,
- 0x99032064U,
- 0x99632865U,
- 0x99A33066U,
- 0x99E34068U,
- 0x9A434869U,
- 0x9A83506AU,
- 0x9AC3586BU,
- 0x9B23606CU,
- 0x9B63686DU,
- 0x9BA3786FU,
- 0x9BE38070U,
- 0x9C438871U,
- 0x9C839072U,
- 0x9CC39873U,
- 0x9D23A074U,
- 0x9D63B076U,
- 0x9DA3B877U,
- 0x9E03C078U,
- 0x9E43C879U,
- 0x9E83D07AU,
- 0x9EE3D87BU,
- 0x9F23E87DU,
- 0x9F63F07EU,
- 0x9FC3F87FU,
- 0xA0040080U,
- 0xA0440881U,
- 0xA0A41082U,
- 0xA0E42084U,
- 0xA1242885U,
- 0xA1843086U,
- 0xA1C43887U,
- 0xA2044088U,
- 0xA2644889U,
- 0xA2A4588BU,
- 0xA2E4608CU,
- 0xA344688DU,
- 0xA384708EU,
- 0xA3C4788FU,
- 0xA4248090U,
- 0xA4649092U,
- 0xA4A49893U,
- 0xA504A094U,
- 0xA544A895U,
- 0xA584B096U,
- 0xA5E4B897U,
- 0xA624C098U,
- 0xA664D09AU,
- 0xA6C4D89BU,
- 0xA704E09CU,
- 0xA744E89DU,
- 0xA7A4F09EU,
- 0xA7E4F89FU,
- 0xA82508A1U,
- 0xA88510A2U,
- 0xA8C518A3U,
- 0xA90520A4U,
- 0xA96528A5U,
- 0xA9A530A6U,
- 0xA9E540A8U,
- 0xAA4548A9U,
- 0xAA8550AAU,
- 0xAAC558ABU,
- 0xAB2560ACU,
- 0xAB6568ADU,
- 0xABA578AFU,
- 0xAC0580B0U,
- 0xAC4588B1U,
- 0xAC8590B2U,
- 0xACE598B3U,
- 0xAD25A0B4U,
- 0xAD65B0B6U,
- 0xADA5B8B7U,
- 0xAE05C0B8U,
- 0xAE45C8B9U,
- 0xAE85D0BAU,
- 0xAEE5D8BBU,
- 0xAF25E8BDU,
- 0xAF65F0BEU,
- 0xAFC5F8BFU,
- 0xB00600C0U,
- 0xB04608C1U,
- 0xB0A610C2U,
- 0xB0E620C4U,
- 0xB12628C5U,
- 0xB18630C6U,
- 0xB1C638C7U,
- 0xB20640C8U,
- 0xB26648C9U,
- 0xB2A658CBU,
- 0xB2E660CCU,
- 0xB34668CDU,
- 0xB38670CEU,
- 0xB3C678CFU,
- 0xB42680D0U,
- 0xB46690D2U,
- 0xB4A698D3U,
- 0xB506A0D4U,
- 0xB546A8D5U,
- 0xB586B0D6U,
- 0xB5E6B8D7U,
- 0xB626C8D9U,
- 0xB666D0DAU,
- 0xB6C6D8DBU,
- 0xB706E0DCU,
- 0xB746E8DDU,
- 0xB7A6F0DEU,
- 0xB7E6F8DFU,
- 0xB82708E1U,
- 0xB88710E2U,
- 0xB8C718E3U,
- 0xB90720E4U,
- 0xB96728E5U,
- 0xB9A730E6U,
- 0xB9E740E8U,
- 0xBA4748E9U,
- 0xBA8750EAU,
- 0xBAC758EBU,
- 0xBB2760ECU,
- 0xBB6768EDU,
- 0xBBA778EFU,
- 0xBC0780F0U,
- 0xBC4788F1U,
- 0xBC8790F2U,
- 0xBCE798F3U,
- 0xBD27A0F4U,
- 0xBD67B0F6U,
- 0xBDC7B8F7U,
- 0xBE07C0F8U,
- 0xBE47C8F9U,
- 0xBEA7D0FAU,
- 0xBEE7D8FBU,
- 0xBF27E8FDU,
- 0xBF87F0FEU,
- 0xBFC7F8FFU,
- 0xC0080100U,
- 0xC0480901U,
- 0xC0A81102U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- 0xC0E82104U,
- /* u_table */
- 0x0C400103U,
- 0x0C200105U,
- 0x0C200107U,
- 0x0C000109U,
- 0x0BE0010BU,
- 0x0BC0010DU,
- 0x0BA0010FU,
- 0x0BA00111U,
- 0x0B800113U,
- 0x0B600115U,
- 0x0B400117U,
- 0x0B400119U,
- 0x0B20011BU,
- 0x0B00011DU,
- 0x0AE0011FU,
- 0x0AE00121U,
- 0x0AC00123U,
- 0x0AA00125U,
- 0x0A800127U,
- 0x0A600129U,
- 0x0A60012BU,
- 0x0A40012DU,
- 0x0A20012FU,
- 0x0A000131U,
- 0x0A000132U,
- 0x09E00134U,
- 0x09C00136U,
- 0x09A00138U,
- 0x09A0013AU,
- 0x0980013CU,
- 0x0960013EU,
- 0x09400140U,
- 0x09400142U,
- 0x09200144U,
- 0x09000146U,
- 0x08E00148U,
- 0x08C0014AU,
- 0x08C0014CU,
- 0x08A0014EU,
- 0x08800150U,
- 0x08600152U,
- 0x08600154U,
- 0x08400156U,
- 0x08200158U,
- 0x0800015AU,
- 0x0800015CU,
- 0x07E0015EU,
- 0x07C00160U,
- 0x07A00162U,
- 0x07A00164U,
- 0x07800166U,
- 0x07600168U,
- 0x0740016AU,
- 0x0720016CU,
- 0x0720016EU,
- 0x07000170U,
- 0x06E00172U,
- 0x06C00174U,
- 0x06C00176U,
- 0x06A00178U,
- 0x0680017AU,
- 0x0660017CU,
- 0x0660017EU,
- 0x06400180U,
- 0x06200182U,
- 0x06000184U,
- 0x05E00185U,
- 0x05E00187U,
- 0x05C00189U,
- 0x05A0018BU,
- 0x0580018DU,
- 0x0580018FU,
- 0x05600191U,
- 0x05400193U,
- 0x05200195U,
- 0x05200197U,
- 0x05000199U,
- 0x04E0019BU,
- 0x04C0019DU,
- 0x04C0019FU,
- 0x04A001A1U,
- 0x048001A3U,
- 0x046001A5U,
- 0x044001A7U,
- 0x044001A9U,
- 0x042001ABU,
- 0x040001ADU,
- 0x03E001AFU,
- 0x03E001B1U,
- 0x03C001B3U,
- 0x03A001B5U,
- 0x038001B7U,
- 0x038001B9U,
- 0x036001BBU,
- 0x034001BDU,
- 0x032001BFU,
- 0x032001C1U,
- 0x030001C3U,
- 0x02E001C5U,
- 0x02C001C7U,
- 0x02A001C9U,
- 0x02A001CBU,
- 0x028001CDU,
- 0x026001CFU,
- 0x024001D1U,
- 0x024001D3U,
- 0x022001D5U,
- 0x020001D7U,
- 0x01E001D8U,
- 0x01E001DAU,
- 0x01C001DCU,
- 0x01A001DEU,
- 0x018001E0U,
- 0x016001E2U,
- 0x016001E4U,
- 0x014001E6U,
- 0x012001E8U,
- 0x010001EAU,
- 0x010001ECU,
- 0x00E001EEU,
- 0x00C001F0U,
- 0x00A001F2U,
- 0x00A001F4U,
- 0x008001F6U,
- 0x006001F8U,
- 0x004001FAU,
- 0x004001FCU,
- 0x002001FEU,
- 0x00000200U,
- 0xFFE00202U,
- 0xFFC00204U,
- 0xFFC00206U,
- 0xFFA00208U,
- 0xFF80020AU,
- 0xFF60020CU,
- 0xFF60020EU,
- 0xFF400210U,
- 0xFF200212U,
- 0xFF000214U,
- 0xFF000216U,
- 0xFEE00218U,
- 0xFEC0021AU,
- 0xFEA0021CU,
- 0xFEA0021EU,
- 0xFE800220U,
- 0xFE600222U,
- 0xFE400224U,
- 0xFE200226U,
- 0xFE200228U,
- 0xFE000229U,
- 0xFDE0022BU,
- 0xFDC0022DU,
- 0xFDC0022FU,
- 0xFDA00231U,
- 0xFD800233U,
- 0xFD600235U,
- 0xFD600237U,
- 0xFD400239U,
- 0xFD20023BU,
- 0xFD00023DU,
- 0xFCE0023FU,
- 0xFCE00241U,
- 0xFCC00243U,
- 0xFCA00245U,
- 0xFC800247U,
- 0xFC800249U,
- 0xFC60024BU,
- 0xFC40024DU,
- 0xFC20024FU,
- 0xFC200251U,
- 0xFC000253U,
- 0xFBE00255U,
- 0xFBC00257U,
- 0xFBC00259U,
- 0xFBA0025BU,
- 0xFB80025DU,
- 0xFB60025FU,
- 0xFB400261U,
- 0xFB400263U,
- 0xFB200265U,
- 0xFB000267U,
- 0xFAE00269U,
- 0xFAE0026BU,
- 0xFAC0026DU,
- 0xFAA0026FU,
- 0xFA800271U,
- 0xFA800273U,
- 0xFA600275U,
- 0xFA400277U,
- 0xFA200279U,
- 0xFA20027BU,
- 0xFA00027CU,
- 0xF9E0027EU,
- 0xF9C00280U,
- 0xF9A00282U,
- 0xF9A00284U,
- 0xF9800286U,
- 0xF9600288U,
- 0xF940028AU,
- 0xF940028CU,
- 0xF920028EU,
- 0xF9000290U,
- 0xF8E00292U,
- 0xF8E00294U,
- 0xF8C00296U,
- 0xF8A00298U,
- 0xF880029AU,
- 0xF860029CU,
- 0xF860029EU,
- 0xF84002A0U,
- 0xF82002A2U,
- 0xF80002A4U,
- 0xF80002A6U,
- 0xF7E002A8U,
- 0xF7C002AAU,
- 0xF7A002ACU,
- 0xF7A002AEU,
- 0xF78002B0U,
- 0xF76002B2U,
- 0xF74002B4U,
- 0xF74002B6U,
- 0xF72002B8U,
- 0xF70002BAU,
- 0xF6E002BCU,
- 0xF6C002BEU,
- 0xF6C002C0U,
- 0xF6A002C2U,
- 0xF68002C4U,
- 0xF66002C6U,
- 0xF66002C8U,
- 0xF64002CAU,
- 0xF62002CCU,
- 0xF60002CEU,
- 0xF60002CFU,
- 0xF5E002D1U,
- 0xF5C002D3U,
- 0xF5A002D5U,
- 0xF5A002D7U,
- 0xF58002D9U,
- 0xF56002DBU,
- 0xF54002DDU,
- 0xF52002DFU,
- 0xF52002E1U,
- 0xF50002E3U,
- 0xF4E002E5U,
- 0xF4C002E7U,
- 0xF4C002E9U,
- 0xF4A002EBU,
- 0xF48002EDU,
- 0xF46002EFU,
- 0xF46002F1U,
- 0xF44002F3U,
- 0xF42002F5U,
- 0xF40002F7U,
- 0xF3E002F9U,
- 0xF3E002FBU,
- /* v_table */
- 0x1A09A000U,
- 0x19E9A800U,
- 0x19A9B800U,
- 0x1969C800U,
- 0x1949D000U,
- 0x1909E000U,
- 0x18C9E800U,
- 0x18A9F800U,
- 0x186A0000U,
- 0x182A1000U,
- 0x180A2000U,
- 0x17CA2800U,
- 0x17AA3800U,
- 0x176A4000U,
- 0x172A5000U,
- 0x170A6000U,
- 0x16CA6800U,
- 0x168A7800U,
- 0x166A8000U,
- 0x162A9000U,
- 0x160AA000U,
- 0x15CAA800U,
- 0x158AB800U,
- 0x156AC000U,
- 0x152AD000U,
- 0x14EAE000U,
- 0x14CAE800U,
- 0x148AF800U,
- 0x146B0000U,
- 0x142B1000U,
- 0x13EB2000U,
- 0x13CB2800U,
- 0x138B3800U,
- 0x134B4000U,
- 0x132B5000U,
- 0x12EB6000U,
- 0x12CB6800U,
- 0x128B7800U,
- 0x124B8000U,
- 0x122B9000U,
- 0x11EBA000U,
- 0x11ABA800U,
- 0x118BB800U,
- 0x114BC000U,
- 0x112BD000U,
- 0x10EBE000U,
- 0x10ABE800U,
- 0x108BF800U,
- 0x104C0000U,
- 0x100C1000U,
- 0x0FEC2000U,
- 0x0FAC2800U,
- 0x0F8C3800U,
- 0x0F4C4000U,
- 0x0F0C5000U,
- 0x0EEC5800U,
- 0x0EAC6800U,
- 0x0E6C7800U,
- 0x0E4C8000U,
- 0x0E0C9000U,
- 0x0DEC9800U,
- 0x0DACA800U,
- 0x0D6CB800U,
- 0x0D4CC000U,
- 0x0D0CD000U,
- 0x0CCCD800U,
- 0x0CACE800U,
- 0x0C6CF800U,
- 0x0C4D0000U,
- 0x0C0D1000U,
- 0x0BCD1800U,
- 0x0BAD2800U,
- 0x0B6D3800U,
- 0x0B2D4000U,
- 0x0B0D5000U,
- 0x0ACD5800U,
- 0x0AAD6800U,
- 0x0A6D7800U,
- 0x0A2D8000U,
- 0x0A0D9000U,
- 0x09CD9800U,
- 0x098DA800U,
- 0x096DB800U,
- 0x092DC000U,
- 0x090DD000U,
- 0x08CDD800U,
- 0x088DE800U,
- 0x086DF800U,
- 0x082E0000U,
- 0x07EE1000U,
- 0x07CE1800U,
- 0x078E2800U,
- 0x076E3800U,
- 0x072E4000U,
- 0x06EE5000U,
- 0x06CE5800U,
- 0x068E6800U,
- 0x064E7800U,
- 0x062E8000U,
- 0x05EE9000U,
- 0x05CE9800U,
- 0x058EA800U,
- 0x054EB800U,
- 0x052EC000U,
- 0x04EED000U,
- 0x04AED800U,
- 0x048EE800U,
- 0x044EF000U,
- 0x042F0000U,
- 0x03EF1000U,
- 0x03AF1800U,
- 0x038F2800U,
- 0x034F3000U,
- 0x030F4000U,
- 0x02EF5000U,
- 0x02AF5800U,
- 0x028F6800U,
- 0x024F7000U,
- 0x020F8000U,
- 0x01EF9000U,
- 0x01AF9800U,
- 0x016FA800U,
- 0x014FB000U,
- 0x010FC000U,
- 0x00EFD000U,
- 0x00AFD800U,
- 0x006FE800U,
- 0x004FF000U,
- 0x00100000U,
- 0xFFD01000U,
- 0xFFB01800U,
- 0xFF702800U,
- 0xFF303000U,
- 0xFF104000U,
- 0xFED05000U,
- 0xFEB05800U,
- 0xFE706800U,
- 0xFE307000U,
- 0xFE108000U,
- 0xFDD09000U,
- 0xFD909800U,
- 0xFD70A800U,
- 0xFD30B000U,
- 0xFD10C000U,
- 0xFCD0D000U,
- 0xFC90D800U,
- 0xFC70E800U,
- 0xFC30F000U,
- 0xFBF10000U,
- 0xFBD11000U,
- 0xFB911800U,
- 0xFB712800U,
- 0xFB313000U,
- 0xFAF14000U,
- 0xFAD14800U,
- 0xFA915800U,
- 0xFA516800U,
- 0xFA317000U,
- 0xF9F18000U,
- 0xF9D18800U,
- 0xF9919800U,
- 0xF951A800U,
- 0xF931B000U,
- 0xF8F1C000U,
- 0xF8B1C800U,
- 0xF891D800U,
- 0xF851E800U,
- 0xF831F000U,
- 0xF7F20000U,
- 0xF7B20800U,
- 0xF7921800U,
- 0xF7522800U,
- 0xF7123000U,
- 0xF6F24000U,
- 0xF6B24800U,
- 0xF6925800U,
- 0xF6526800U,
- 0xF6127000U,
- 0xF5F28000U,
- 0xF5B28800U,
- 0xF5729800U,
- 0xF552A800U,
- 0xF512B000U,
- 0xF4F2C000U,
- 0xF4B2C800U,
- 0xF472D800U,
- 0xF452E800U,
- 0xF412F000U,
- 0xF3D30000U,
- 0xF3B30800U,
- 0xF3731800U,
- 0xF3532800U,
- 0xF3133000U,
- 0xF2D34000U,
- 0xF2B34800U,
- 0xF2735800U,
- 0xF2336800U,
- 0xF2137000U,
- 0xF1D38000U,
- 0xF1B38800U,
- 0xF1739800U,
- 0xF133A800U,
- 0xF113B000U,
- 0xF0D3C000U,
- 0xF093C800U,
- 0xF073D800U,
- 0xF033E000U,
- 0xF013F000U,
- 0xEFD40000U,
- 0xEF940800U,
- 0xEF741800U,
- 0xEF342000U,
- 0xEEF43000U,
- 0xEED44000U,
- 0xEE944800U,
- 0xEE745800U,
- 0xEE346000U,
- 0xEDF47000U,
- 0xEDD48000U,
- 0xED948800U,
- 0xED549800U,
- 0xED34A000U,
- 0xECF4B000U,
- 0xECD4C000U,
- 0xEC94C800U,
- 0xEC54D800U,
- 0xEC34E000U,
- 0xEBF4F000U,
- 0xEBB50000U,
- 0xEB950800U,
- 0xEB551800U,
- 0xEB352000U,
- 0xEAF53000U,
- 0xEAB54000U,
- 0xEA954800U,
- 0xEA555800U,
- 0xEA156000U,
- 0xE9F57000U,
- 0xE9B58000U,
- 0xE9958800U,
- 0xE9559800U,
- 0xE915A000U,
- 0xE8F5B000U,
- 0xE8B5C000U,
- 0xE875C800U,
- 0xE855D800U,
- 0xE815E000U,
- 0xE7F5F000U,
- 0xE7B60000U,
- 0xE7760800U,
- 0xE7561800U,
- 0xE7162000U,
- 0xE6D63000U,
- 0xE6B64000U,
- 0xE6764800U,
- 0xE6365800U
-};
-
-#define FLAGS 0x40080100
-#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
-#define READY(Y) tables[Y]
-#define FIXUP(Y) \
-do { \
- int tmp = (Y) & FLAGS; \
- if (tmp != 0) \
- { \
- tmp -= tmp>>8; \
- (Y) |= tmp; \
- tmp = FLAGS & ~(Y>>1); \
- (Y) += tmp>>8; \
- } \
-} while (0 == 1)
-
-#define STORE(Y,DSTPTR) \
-do { \
- *(DSTPTR)++ = (Y); \
- *(DSTPTR)++ = (Y)>>22; \
- *(DSTPTR)++ = (Y)>>11; \
- *(DSTPTR)++ = 255; \
-} while (0 == 1)
-
-static void yuv422_2_rgb8888(uint8_t *dst_ptr,
- const uint8_t *y_ptr,
- const uint8_t *u_ptr,
- const uint8_t *v_ptr,
- int32_t width,
- int32_t height,
- int32_t y_span,
- int32_t uv_span,
- int32_t dst_span,
- int32_t dither)
-{
- height -= 1;
- while (height > 0)
- {
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do top row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y0);
- FIXUP(y1);
- STORE(y0, dst_ptr);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing top row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr,*v_ptr);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-(width>>1);
- v_ptr += uv_span-(width>>1);
- height = (height<<16)>>16;
- height -= 1;
- if (height == 0)
- break;
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do second row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y0);
- FIXUP(y1);
- STORE(y0, dst_ptr);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing bottom row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr,*v_ptr);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-(width>>1);
- v_ptr += uv_span-(width>>1);
- height = (height<<16)>>16;
- height -= 1;
- }
-}
-
-
-#undef FLAGS
-#undef READUV
-#undef READY
-#undef FIXUP
-#undef STORE
-
-
-#define FLAGS 0x40080100
-#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
-#define READY(Y) tables[Y]
-#define FIXUP(Y) \
-do { \
- int tmp = (Y) & FLAGS; \
- if (tmp != 0) \
- { \
- tmp -= tmp>>8; \
- (Y) |= tmp; \
- tmp = FLAGS & ~(Y>>1); \
- (Y) += tmp>>8; \
- } \
-} while (0 == 1)
-
-#define STORE(Y,DSTPTR) \
-do { \
- (DSTPTR) = 0xFF000000 | (Y & 0xFF) | (0xFF00 & (Y>>14)) | (0xFF0000 & (Y<<5));\
-} while (0 == 1)
-
-static void yuv420_2_rgb8888(uint8_t *dst_ptr_,
- const uint8_t *y_ptr,
- const uint8_t *u_ptr,
- const uint8_t *v_ptr,
- int32_t width,
- int32_t height,
- int32_t y_span,
- int32_t uv_span,
- int32_t dst_span,
- int32_t dither)
-{
- uint32_t *dst_ptr = (uint32_t *)(void *)dst_ptr_;
- dst_span >>= 2;
-
- height -= 1;
- while (height > 0)
- {
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do 2 column pairs */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(y_ptr[y_span]);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y1, dst_ptr[dst_span]);
- STORE(y0, *dst_ptr++);
- y1 = uv + READY(y_ptr[y_span]);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y1, dst_ptr[dst_span]);
- STORE(y0, *dst_ptr++);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing column pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr,*v_ptr);
- y1 = uv + READY(y_ptr[y_span]);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y0, dst_ptr[dst_span]);
- STORE(y1, *dst_ptr++);
- }
- dst_ptr += dst_span*2-width;
- y_ptr += y_span*2-width;
- u_ptr += uv_span-(width>>1);
- v_ptr += uv_span-(width>>1);
- height = (height<<16)>>16;
- height -= 2;
- }
- if (height == 0)
- {
- /* Trail row */
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do a row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(*y_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y1);
- FIXUP(y0);
- STORE(y1, *dst_ptr++);
- STORE(y0, *dst_ptr++);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, *dst_ptr++);
- }
- }
-}
-
-
-
-#undef FLAGS
-#undef READUV
-#undef READY
-#undef FIXUP
-#undef STORE
-
-#define FLAGS 0x40080100
-#define READUV(U,V) (tables[256 + (U)] + tables[512 + (V)])
-#define READY(Y) tables[Y]
-#define FIXUP(Y) \
-do { \
- int tmp = (Y) & FLAGS; \
- if (tmp != 0) \
- { \
- tmp -= tmp>>8; \
- (Y) |= tmp; \
- tmp = FLAGS & ~(Y>>1); \
- (Y) += tmp>>8; \
- } \
-} while (0 == 1)
-
-#define STORE(Y,DSTPTR) \
-do { \
- *(DSTPTR)++ = (Y); \
- *(DSTPTR)++ = (Y)>>22; \
- *(DSTPTR)++ = (Y)>>11; \
- *(DSTPTR)++ = 255; \
-} while (0 == 1)
-
-static void yuv444_2_rgb8888(uint8_t *dst_ptr,
- const uint8_t *y_ptr,
- const uint8_t *u_ptr,
- const uint8_t *v_ptr,
- int32_t width,
- int32_t height,
- int32_t y_span,
- int32_t uv_span,
- int32_t dst_span,
- int32_t dither)
-{
- height -= 1;
- while (height > 0)
- {
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do top row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y1);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing top row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-width;
- v_ptr += uv_span-width;
- height = (height<<16)>>16;
- height -= 1;
- if (height == 0)
- break;
- height -= width<<16;
- height += 1<<16;
- while (height < 0)
- {
- /* Do second row pair */
- uint32_t uv, y0, y1;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- uv = READUV(*u_ptr++,*v_ptr++);
- y1 = uv + READY(*y_ptr++);
- FIXUP(y1);
- STORE(y1, dst_ptr);
- height += (2<<16);
- }
- if ((height>>16) == 0)
- {
- /* Trailing bottom row pix */
- uint32_t uv, y0;
-
- uv = READUV(*u_ptr++,*v_ptr++);
- y0 = uv + READY(*y_ptr++);
- FIXUP(y0);
- STORE(y0, dst_ptr);
- }
- dst_ptr += dst_span-width*4;
- y_ptr += y_span-width;
- u_ptr += uv_span-width;
- v_ptr += uv_span-width;
- height = (height<<16)>>16;
- height -= 1;
- }
-}
-#endif // YUV2RGB_H
diff --git a/modules/tinyexr/SCsub b/modules/tinyexr/SCsub
new file mode 100644
index 0000000000..38fd00cc65
--- /dev/null
+++ b/modules/tinyexr/SCsub
@@ -0,0 +1,20 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_tinyexr = env_modules.Clone()
+
+# Thirdparty source files
+# Not unbundled for now as they are not commonly available as shared library
+thirdparty_dir = "#thirdparty/tinyexr/"
+thirdparty_sources = [
+ "tinyexr.cc",
+]
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+env_tinyexr.add_source_files(env.modules_sources, thirdparty_sources)
+env_tinyexr.Append(CPPPATH=[thirdparty_dir])
+
+# Godot's own source files
+env_tinyexr.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/tinyexr/config.py b/modules/tinyexr/config.py
new file mode 100644
index 0000000000..2e4b96a6b0
--- /dev/null
+++ b/modules/tinyexr/config.py
@@ -0,0 +1,11 @@
+
+def can_build(platform):
+ return True
+
+
+def configure(env):
+ # Tools only, disabled for non-tools
+ # TODO: Find a cleaner way to achieve that
+ if (env["tools"] == "no"):
+ env["module_tinyexr_enabled"] = "no"
+ env.disabled_modules.append("tinyexr")
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
new file mode 100644
index 0000000000..4eb91da10b
--- /dev/null
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -0,0 +1,168 @@
+/*************************************************************************/
+/* image_loader_jpegd.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "image_loader_tinyexr.h"
+
+#include "os/os.h"
+#include "print_string.h"
+
+#include "thirdparty/tinyexr/tinyexr.h"
+
+Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
+
+ PoolVector<uint8_t> src_image;
+ int src_image_len = f->get_len();
+ ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
+ src_image.resize(src_image_len);
+
+ PoolVector<uint8_t>::Write w = src_image.write();
+
+ f->get_buffer(&w[0], src_image_len);
+
+ f->close();
+
+ EXRVersion exr_version;
+ EXRImage exr_image;
+ EXRHeader exr_header;
+ const char *err = NULL;
+
+ InitEXRHeader(&exr_header);
+
+ int ret = ParseEXRVersionFromMemory(&exr_version, w.ptr(), src_image_len);
+ if (ret != TINYEXR_SUCCESS) {
+
+ return ERR_FILE_CORRUPT;
+ }
+
+ ret = ParseEXRHeaderFromMemory(&exr_header, &exr_version, w.ptr(), src_image_len, &err);
+ if (ret != TINYEXR_SUCCESS) {
+ if (err) {
+ ERR_PRINTS(String(err));
+ }
+ return ERR_FILE_CORRUPT;
+ }
+
+ InitEXRImage(&exr_image);
+ ret = LoadEXRImageFromMemory(&exr_image, &exr_header, w.ptr(), src_image_len, &err);
+ if (ret != TINYEXR_SUCCESS) {
+ if (err) {
+ ERR_PRINTS(String(err));
+ }
+ return ERR_FILE_CORRUPT;
+ }
+
+ // RGBA
+ int idxR = -1;
+ int idxG = -1;
+ int idxB = -1;
+ int idxA = -1;
+ for (int c = 0; c < exr_header.num_channels; c++) {
+ if (strcmp(exr_header.channels[c].name, "R") == 0) {
+ idxR = c;
+ } else if (strcmp(exr_header.channels[c].name, "G") == 0) {
+ idxG = c;
+ } else if (strcmp(exr_header.channels[c].name, "B") == 0) {
+ idxB = c;
+ } else if (strcmp(exr_header.channels[c].name, "A") == 0) {
+ idxA = c;
+ }
+ }
+
+ if (idxR == -1) {
+ ERR_PRINT("R channel not found");
+ // @todo { free exr_image }
+ return ERR_FILE_CORRUPT;
+ }
+
+ if (idxG == -1) {
+ ERR_PRINT("G channel not found\n")
+ // @todo { free exr_image }
+ return ERR_FILE_CORRUPT;
+ }
+
+ if (idxB == -1) {
+ ERR_PRINT("B channel not found\n")
+ // @todo { free exr_image }
+ return ERR_FILE_CORRUPT;
+ }
+
+ PoolVector<uint8_t> imgdata;
+ Image::Format format;
+
+ if (idxA > 0) {
+
+ imgdata.resize(exr_image.width * exr_image.height * 8); //RGBA16
+ format = Image::FORMAT_RGBAH;
+ } else {
+
+ imgdata.resize(exr_image.width * exr_image.height * 6); //RGB16
+ format = Image::FORMAT_RGBH;
+ }
+
+ {
+
+ PoolVector<uint8_t>::Write wd = imgdata.write();
+ uint16_t *iw = (uint16_t *)wd.ptr();
+
+ // Assume `out_rgba` have enough memory allocated.
+ for (int i = 0; i < exr_image.width * exr_image.height; i++) {
+
+ Color color(
+ reinterpret_cast<float **>(exr_image.images)[idxR][i],
+ reinterpret_cast<float **>(exr_image.images)[idxG][i],
+ reinterpret_cast<float **>(exr_image.images)[idxB][i]);
+
+ if (p_force_linear)
+ color = color.to_linear();
+
+ *iw++ = Math::make_half_float(color.r);
+ *iw++ = Math::make_half_float(color.g);
+ *iw++ = Math::make_half_float(color.b);
+
+ if (idxA > 0) {
+ *iw++ = Math::make_half_float(reinterpret_cast<float **>(exr_image.images)[idxA][i]);
+ }
+ }
+ }
+
+ print_line("EXR w: " + itos(exr_image.width) + " h:" + itos(exr_image.height) + " format " + Image::get_format_name(format));
+ p_image->create(exr_image.width, exr_image.height, false, format, imgdata);
+
+ w = PoolVector<uint8_t>::Write();
+
+ return OK;
+}
+
+void ImageLoaderTinyEXR::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("exr");
+}
+
+ImageLoaderTinyEXR::ImageLoaderTinyEXR() {
+}
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
new file mode 100644
index 0000000000..a52894b12b
--- /dev/null
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* image_loader_jpegd.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef IMAGE_LOADER_TINYEXR_H
+#define IMAGE_LOADER_TINYEXR_H
+
+#include "io/image_loader.h"
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+class ImageLoaderTinyEXR : public ImageFormatLoader {
+
+public:
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ ImageLoaderTinyEXR();
+};
+
+#endif
diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp
new file mode 100644
index 0000000000..73f3131276
--- /dev/null
+++ b/modules/tinyexr/register_types.cpp
@@ -0,0 +1,45 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+
+#include "image_loader_tinyexr.h"
+
+static ImageLoaderTinyEXR *image_loader_tinyexr = NULL;
+
+void register_tinyexr_types() {
+
+ image_loader_tinyexr = memnew(ImageLoaderTinyEXR);
+ ImageLoader::add_image_format_loader(image_loader_tinyexr);
+}
+
+void unregister_tinyexr_types() {
+
+ memdelete(image_loader_tinyexr);
+}
diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h
new file mode 100644
index 0000000000..f3c7372359
--- /dev/null
+++ b/modules/tinyexr/register_types.h
@@ -0,0 +1,31 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+void register_tinyexr_types();
+void unregister_tinyexr_types();
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index b05ea716ed..a54d306aff 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -87,8 +88,9 @@ void register_visual_script_types() {
ClassDB::register_class<VisualScriptWhile>();
ClassDB::register_class<VisualScriptIterator>();
ClassDB::register_class<VisualScriptSequence>();
- ClassDB::register_class<VisualScriptInputFilter>();
+ //ClassDB::register_class<VisualScriptInputFilter>();
ClassDB::register_class<VisualScriptSwitch>();
+ ClassDB::register_class<VisualScriptSelect>();
ClassDB::register_class<VisualScriptYield>();
ClassDB::register_class<VisualScriptYieldSignal>();
diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h
index f6904420bd..2c0ee56268 100644
--- a/modules/visual_script/register_types.h
+++ b/modules/visual_script/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 610309afca..d1cf0f1dce 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +29,8 @@
/*************************************************************************/
#include "visual_script.h"
-#include "global_config.h"
#include "os/os.h"
+#include "project_settings.h"
#include "scene/main/node.h"
#include "visual_script_nodes.h"
@@ -121,9 +122,9 @@ Array VisualScriptNode::_get_default_input_values() const {
void VisualScriptNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_visual_script:VisualScript"), &VisualScriptNode::get_visual_script);
- ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value:Variant"), &VisualScriptNode::set_default_input_value);
- ClassDB::bind_method(D_METHOD("get_default_input_value:Variant", "port_idx"), &VisualScriptNode::get_default_input_value);
+ ClassDB::bind_method(D_METHOD("get_visual_script"), &VisualScriptNode::get_visual_script);
+ ClassDB::bind_method(D_METHOD("set_default_input_value", "port_idx", "value"), &VisualScriptNode::set_default_input_value);
+ ClassDB::bind_method(D_METHOD("get_default_input_value", "port_idx"), &VisualScriptNode::get_default_input_value);
ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
@@ -139,7 +140,7 @@ VisualScriptNode::TypeGuess VisualScriptNode::guess_output_type(TypeGuess *p_inp
tg.type = pinfo.type;
if (pinfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- tg.GDCLASS = pinfo.hint_string;
+ tg.gdclass = pinfo.hint_string;
}
return tg;
@@ -659,6 +660,9 @@ void VisualScript::set_variable_export(const StringName &p_name, bool p_export)
ERR_FAIL_COND(!variables.has(p_name));
variables[p_name]._export = p_export;
+#ifdef TOOLS_ENABLED
+ _update_placeholders();
+#endif
}
bool VisualScript::get_variable_export(const StringName &p_name) const {
@@ -1054,6 +1058,10 @@ MethodInfo VisualScript::get_method_info(const StringName &p_method) const {
arg.type = func->get_argument_type(i);
mi.arguments.push_back(arg);
}
+
+ if (!func->is_sequenced()) {
+ mi.flags |= METHOD_FLAG_CONST;
+ }
}
}
@@ -1066,12 +1074,26 @@ void VisualScript::get_script_property_list(List<PropertyInfo> *p_list) const {
get_variable_list(&vars);
for (List<StringName>::Element *E = vars.front(); E; E = E->next()) {
- if (!variables[E->get()]._export)
- continue;
- p_list->push_back(variables[E->get()].info);
+ //if (!variables[E->get()]._export)
+ // continue;
+ PropertyInfo pi = variables[E->get()].info;
+ pi.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
+ p_list->push_back(pi);
}
}
+int VisualScript::get_member_line(const StringName &p_member) const {
+#ifdef TOOLS_ENABLED
+ if (has_function(p_member)) {
+ for (Map<int, Function::NodeData>::Element *E = functions[p_member].nodes.front(); E; E = E->next()) {
+ if (E->get().node->cast_to<VisualScriptFunction>())
+ return E->key();
+ }
+ }
+#endif
+ return -1;
+}
+
#ifdef TOOLS_ENABLED
bool VisualScript::are_subnodes_edited() const {
@@ -1246,8 +1268,8 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_function", "name"), &VisualScript::has_function);
ClassDB::bind_method(D_METHOD("remove_function", "name"), &VisualScript::remove_function);
ClassDB::bind_method(D_METHOD("rename_function", "name", "new_name"), &VisualScript::rename_function);
- ClassDB::bind_method(D_METHOD("set_function_scroll", "ofs"), &VisualScript::set_function_scroll);
- ClassDB::bind_method(D_METHOD("get_function_scroll"), &VisualScript::get_function_scroll);
+ ClassDB::bind_method(D_METHOD("set_function_scroll", "name", "ofs"), &VisualScript::set_function_scroll);
+ ClassDB::bind_method(D_METHOD("get_function_scroll", "name"), &VisualScript::get_function_scroll);
ClassDB::bind_method(D_METHOD("add_node", "func", "id", "node", "pos"), &VisualScript::add_node, DEFVAL(Point2()));
ClassDB::bind_method(D_METHOD("remove_node", "func", "id"), &VisualScript::remove_node);
@@ -1284,7 +1306,7 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("custom_signal_get_argument_type", "name", "argidx"), &VisualScript::custom_signal_get_argument_type);
ClassDB::bind_method(D_METHOD("custom_signal_set_argument_name", "name", "argidx", "argname"), &VisualScript::custom_signal_set_argument_name);
ClassDB::bind_method(D_METHOD("custom_signal_get_argument_name", "name", "argidx"), &VisualScript::custom_signal_get_argument_name);
- ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "argidx"), &VisualScript::custom_signal_remove_argument);
+ ClassDB::bind_method(D_METHOD("custom_signal_remove_argument", "name", "argidx"), &VisualScript::custom_signal_remove_argument);
ClassDB::bind_method(D_METHOD("custom_signal_get_argument_count", "name"), &VisualScript::custom_signal_get_argument_count);
ClassDB::bind_method(D_METHOD("custom_signal_swap_argument", "name", "argidx", "withidx"), &VisualScript::custom_signal_swap_argument);
ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal);
@@ -1345,6 +1367,7 @@ void VisualScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c
continue;
PropertyInfo p = E->get().info;
p.name = String(E->key());
+ p.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
p_properties->push_back(p);
}
}
@@ -1382,6 +1405,10 @@ void VisualScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
mi.arguments.push_back(arg);
}
+ if (!vsf->is_sequenced()) { //assumed constant if not sequenced
+ mi.flags |= METHOD_FLAG_CONST;
+ }
+
//vsf->Get_ for now at least it does not return..
}
}
@@ -1588,8 +1615,8 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
}
//step 1, capture all state
- state->instance_id = get_owner_ptr()->get_instance_ID();
- state->script_id = get_script()->get_instance_ID();
+ state->instance_id = get_owner_ptr()->get_instance_id();
+ state->script_id = get_script()->get_instance_id();
state->instance = this;
state->function = p_method;
state->working_mem_index = node->working_mem_idx;
@@ -2299,7 +2326,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
void VisualScriptFunctionState::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_signal", "obj", "signals", "args"), &VisualScriptFunctionState::connect_to_signal);
- ClassDB::bind_method(D_METHOD("resume:Array", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("resume", "args"), &VisualScriptFunctionState::resume, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("is_valid"), &VisualScriptFunctionState::is_valid);
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &VisualScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
}
@@ -2356,6 +2383,17 @@ Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const
script->set_instance_base_type(p_base_class_name);
return script;
}
+
+bool VisualScriptLanguage::is_using_templates() {
+
+ return true;
+}
+
+void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
+ Ref<VisualScript> script = p_script;
+ script->set_instance_base_type(p_base_class_name);
+}
+
bool VisualScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
return false;
@@ -2387,7 +2425,7 @@ void VisualScriptLanguage::add_global_constant(const StringName &p_variable, con
bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, const String &p_error) {
//break because of parse error
- if (ScriptDebugger::get_singleton() && Thread::get_caller_ID() == Thread::get_main_ID()) {
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_node = p_node;
_debug_parse_err_file = p_file;
@@ -2401,7 +2439,7 @@ bool VisualScriptLanguage::debug_break_parse(const String &p_file, int p_node, c
bool VisualScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
- if (ScriptDebugger::get_singleton() && Thread::get_caller_ID() == Thread::get_main_ID()) {
+ if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_node = -1;
_debug_parse_err_file = "";
@@ -2628,7 +2666,7 @@ VisualScriptLanguage::VisualScriptLanguage() {
_debug_parse_err_node = -1;
_debug_parse_err_file = "";
_debug_call_stack_pos = 0;
- int dmcs = GLOBAL_DEF("debug/script/max_call_stack", 1024);
+ int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!
_debug_max_call_stack = dmcs;
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index e3af3f4a1b..b61b67a890 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,13 +89,11 @@ public:
struct TypeGuess {
Variant::Type type;
- InputEvent::Type ev_type;
- StringName GDCLASS;
+ StringName gdclass;
Ref<Script> script;
TypeGuess() {
type = Variant::NIL;
- ev_type = InputEvent::NONE;
}
};
@@ -292,8 +291,8 @@ public:
void data_disconnect(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
bool has_data_connection(const StringName &p_func, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const;
void get_data_connection_list(const StringName &p_func, List<DataConnection> *r_connection) const;
- bool is_input_value_port_connected(const StringName &p_name, int p_node, int p_port) const;
- bool get_input_value_port_connection_source(const StringName &p_name, int p_node, int p_port, int *r_node, int *r_port) const;
+ bool is_input_value_port_connected(const StringName &p_func, int p_node, int p_port) const;
+ bool get_input_value_port_connection_source(const StringName &p_func, int p_node, int p_port, int *r_node, int *r_port) const;
void add_variable(const StringName &p_name, const Variant &p_default_value = Variant(), bool p_export = false);
bool has_variable(const StringName &p_name) const;
@@ -355,6 +354,8 @@ public:
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ virtual int get_member_line(const StringName &p_member) const;
+
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
#endif
@@ -508,7 +509,7 @@ public:
_FORCE_INLINE_ void enter_function(VisualScriptInstance *p_instance, const StringName *p_function, Variant *p_stack, Variant **p_work_mem, int *current_id) {
- if (Thread::get_main_ID() != Thread::get_caller_ID())
+ if (Thread::get_main_id() != Thread::get_caller_id())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
@@ -531,7 +532,7 @@ public:
_FORCE_INLINE_ void exit_function() {
- if (Thread::get_main_ID() != Thread::get_caller_ID())
+ if (Thread::get_main_id() != Thread::get_caller_id())
return; //no support for other threads than main for now
if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0)
@@ -563,11 +564,14 @@ public:
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool is_using_templates();
+ virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+ virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 378ca06f90..203e0bb483 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 7246239513..8e9c0eca76 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index ae2d4d5df3..0f6b47c56d 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,11 +52,13 @@ public:
protected:
static void _bind_methods() {
ClassDB::bind_method("_sig_changed", &VisualScriptEditorSignalEdit::_sig_changed);
+ ADD_SIGNAL(MethodInfo("changed"));
}
void _sig_changed() {
_change_notify();
+ emit_signal("changed");
}
bool _set(const StringName &p_name, const Variant &p_value) {
@@ -190,15 +193,18 @@ protected:
static void _bind_methods() {
ClassDB::bind_method("_var_changed", &VisualScriptEditorVariableEdit::_var_changed);
ClassDB::bind_method("_var_value_changed", &VisualScriptEditorVariableEdit::_var_value_changed);
+ ADD_SIGNAL(MethodInfo("changed"));
}
void _var_changed() {
_change_notify();
+ emit_signal("changed");
}
void _var_value_changed() {
_change_notify("value"); //so the whole tree is not redrawn, makes editing smoother in general
+ emit_signal("changed");
}
bool _set(const StringName &p_name, const Variant &p_value) {
@@ -260,6 +266,7 @@ protected:
if (String(p_name) == "export") {
script->set_variable_export(var, p_value);
+ EditorNode::get_singleton()->get_property_editor()->update_tree();
return true;
}
@@ -345,11 +352,9 @@ static Color _color_from_type(Variant::Type p_type) {
case Variant::TRANSFORM: color = Color::html("f6a86e"); break;
case Variant::COLOR: color = Color::html("9dff70"); break;
- case Variant::IMAGE: color = Color::html("93f1b9"); break;
case Variant::NODE_PATH: color = Color::html("6993ec"); break;
case Variant::_RID: color = Color::html("69ec9a"); break;
case Variant::OBJECT: color = Color::html("79f3e8"); break;
- case Variant::INPUT_EVENT: color = Color::html("adf18f"); break;
case Variant::DICTIONARY: color = Color::html("77edb1"); break;
case Variant::ARRAY: color = Color::html("e0e0e0"); break;
@@ -450,11 +455,9 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Control::get_icon("MiniBasis", "EditorIcons"),
Control::get_icon("MiniTransform", "EditorIcons"),
Control::get_icon("MiniColor", "EditorIcons"),
- Control::get_icon("MiniImage", "EditorIcons"),
Control::get_icon("MiniPath", "EditorIcons"),
Control::get_icon("MiniRid", "EditorIcons"),
Control::get_icon("MiniObject", "EditorIcons"),
- Control::get_icon("MiniInput", "EditorIcons"),
Control::get_icon("MiniDictionary", "EditorIcons"),
Control::get_icon("MiniArray", "EditorIcons"),
Control::get_icon("MiniRawArray", "EditorIcons"),
@@ -489,7 +492,8 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
if (EditorSettings::get_singleton()->has("editors/visual_script/color_" + node->get_category())) {
- gnode->set_modulate(EditorSettings::get_singleton()->get("editors/visual_script/color_" + node->get_category()));
+ Color c = EditorSettings::get_singleton()->get("editors/visual_script/color_" + node->get_category());
+ gnode->set_self_modulate(c);
}
gnode->set_meta("__vnode", node);
@@ -611,7 +615,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
Ref<Resource> res = value;
Array arr;
- arr.push_back(button->get_instance_ID());
+ arr.push_back(button->get_instance_id());
arr.push_back(String(value));
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(res, this, "_button_resource_previewed", arr);
@@ -702,7 +706,7 @@ void VisualScriptEditor::_update_members() {
ti->set_selectable(0, true);
ti->set_editable(0, true);
//ti->add_button(0,Control::get_icon("Edit","EditorIcons"),0); function arguments are in the node now
- ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1);
+ //ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1);
ti->set_metadata(0, E->get());
if (E->get() == edited_func) {
ti->set_custom_bg_color(0, get_color("prop_category", "Editor"));
@@ -734,11 +738,9 @@ void VisualScriptEditor::_update_members() {
Control::get_icon("MiniMatrix3", "EditorIcons"),
Control::get_icon("MiniTransform", "EditorIcons"),
Control::get_icon("MiniColor", "EditorIcons"),
- Control::get_icon("MiniImage", "EditorIcons"),
Control::get_icon("MiniPath", "EditorIcons"),
Control::get_icon("MiniRid", "EditorIcons"),
Control::get_icon("MiniObject", "EditorIcons"),
- Control::get_icon("MiniInput", "EditorIcons"),
Control::get_icon("MiniDictionary", "EditorIcons"),
Control::get_icon("MiniArray", "EditorIcons"),
Control::get_icon("MiniRawArray", "EditorIcons"),
@@ -762,8 +764,8 @@ void VisualScriptEditor::_update_members() {
ti->set_selectable(0, true);
ti->set_editable(0, true);
- ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0);
- ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1);
+ //ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0);
+ //ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1);
ti->set_metadata(0, E->get());
if (selected == E->get())
ti->select(0);
@@ -782,8 +784,8 @@ void VisualScriptEditor::_update_members() {
ti->set_text(0, E->get());
ti->set_selectable(0, true);
ti->set_editable(0, true);
- ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0);
- ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1);
+ //ti->add_button(0, Control::get_icon("Edit", "EditorIcons"), 0);
+ //ti->add_button(0, Control::get_icon("Del", "EditorIcons"), 1);
ti->set_metadata(0, E->get());
if (selected == E->get())
ti->select(0);
@@ -867,15 +869,27 @@ void VisualScriptEditor::_member_edited() {
}
selected = new_name;
- _update_graph();
-
+ int node_id = script->get_function_node_id(name);
+ Ref<VisualScriptFunction> func;
+ if (script->has_node(name, node_id)) {
+ func = script->get_node(name, node_id);
+ }
undo_redo->create_action(TTR("Rename Function"));
undo_redo->add_do_method(script.ptr(), "rename_function", name, new_name);
undo_redo->add_undo_method(script.ptr(), "rename_function", new_name, name);
+ if (func.is_valid()) {
+
+ undo_redo->add_do_method(func.ptr(), "set_name", new_name);
+ undo_redo->add_undo_method(func.ptr(), "set_name", name);
+ }
undo_redo->add_do_method(this, "_update_members");
undo_redo->add_undo_method(this, "_update_members");
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
+ // _update_graph();
+
return; //or crash because it will become invalid
}
@@ -1016,7 +1030,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
}
Rect2 pos = members->get_item_rect(ti);
- new_function_menu->set_pos(members->get_global_pos() + pos.pos + Vector2(0, pos.size.y));
+ new_function_menu->set_position(members->get_global_position() + pos.position + Vector2(0, pos.size.y));
new_function_menu->popup();
return;
} else if (p_button == 0) {
@@ -1073,105 +1087,6 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt
undo_redo->commit_action();
return; //or crash because it will become invalid
}
-
- } else {
-
- if (ti->get_parent() == root->get_children()) {
- //edit/remove function
- String name = ti->get_metadata(0);
-
- if (p_button == 1) {
- //delete the function
- undo_redo->create_action(TTR("Remove Function"));
- undo_redo->add_do_method(script.ptr(), "remove_function", name);
- undo_redo->add_undo_method(script.ptr(), "add_function", name);
- List<int> nodes;
- script->get_node_list(name, &nodes);
- for (List<int>::Element *E = nodes.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "add_node", name, E->get(), script->get_node(name, E->get()), script->get_node_pos(name, E->get()));
- }
-
- List<VisualScript::SequenceConnection> seq_connections;
-
- script->get_sequence_connection_list(name, &seq_connections);
-
- for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "sequence_connect", name, E->get().from_node, E->get().from_output, E->get().to_node);
- }
-
- List<VisualScript::DataConnection> data_connections;
-
- script->get_data_connection_list(name, &data_connections);
-
- for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
- undo_redo->add_undo_method(script.ptr(), "data_connect", name, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
- }
-
- /*
- for(int i=0;i<script->function_get_argument_count(name);i++) {
- undo_redo->add_undo_method(script.ptr(),"function_add_argument",name,script->function_get_argument_name(name,i),script->function_get_argument_type(name,i));
- }
- */
- undo_redo->add_do_method(this, "_update_members");
- undo_redo->add_undo_method(this, "_update_members");
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
-
- } else if (p_button == 0) {
- }
- return; //or crash because it will become invalid
- }
-
- if (ti->get_parent() == root->get_children()->get_next()) {
- //edit/remove variable
-
- String name = ti->get_metadata(0);
-
- if (p_button == 1) {
-
- undo_redo->create_action(TTR("Remove Variable"));
- undo_redo->add_do_method(script.ptr(), "remove_variable", name);
- undo_redo->add_undo_method(script.ptr(), "add_variable", name, script->get_variable_default_value(name));
- undo_redo->add_undo_method(script.ptr(), "set_variable_info", name, script->call("get_variable_info", name)); //return as dict
- undo_redo->add_do_method(this, "_update_members");
- undo_redo->add_undo_method(this, "_update_members");
- undo_redo->commit_action();
- return; //or crash because it will become invalid
- } else if (p_button == 0) {
-
- variable_editor->edit(name);
- edit_variable_dialog->set_title(TTR("Editing Variable:") + " " + name);
- edit_variable_dialog->popup_centered_minsize(Size2(400, 200) * EDSCALE);
- }
- }
-
- if (ti->get_parent() == root->get_children()->get_next()->get_next()) {
- //edit/remove variable
- String name = ti->get_metadata(0);
-
- if (p_button == 1) {
-
- undo_redo->create_action(TTR("Remove Signal"));
- undo_redo->add_do_method(script.ptr(), "remove_custom_signal", name);
- undo_redo->add_undo_method(script.ptr(), "add_custom_signal", name);
-
- for (int i = 0; i < script->custom_signal_get_argument_count(name); i++) {
- undo_redo->add_undo_method(script.ptr(), "custom_signal_add_argument", name, script->custom_signal_get_argument_name(name, i), script->custom_signal_get_argument_type(name, i));
- }
-
- undo_redo->add_do_method(this, "_update_members");
- undo_redo->add_undo_method(this, "_update_members");
- undo_redo->commit_action();
- } else if (p_button == 0) {
-
- signal_editor->edit(name);
- edit_signal_dialog->set_title(TTR("Editing Signal:") + " " + name);
- edit_signal_dialog->popup_centered_minsize(Size2(400, 300) * EDSCALE);
- }
-
- return; //or crash because it will become invalid
- }
}
}
@@ -1421,9 +1336,11 @@ void VisualScriptEditor::_on_nodes_duplicate() {
}
}
-void VisualScriptEditor::_input(const InputEvent &p_event) {
+void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
- if (p_event.type == InputEvent::MOUSE_BUTTON && !p_event.mouse_button.pressed && p_event.mouse_button.button_index == BUTTON_LEFT) {
+ Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
revert_on_drag = String(); //so we can still drag functions
}
}
@@ -2064,7 +1981,7 @@ String VisualScriptEditor::get_name() {
} else if (script->get_name() != "")
name = script->get_name();
else
- name = script->get_class() + "(" + itos(script->get_instance_ID()) + ")";
+ name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
return name;
}
@@ -2152,7 +2069,7 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) {
_update_graph();
_update_members();
- call_deferred("_center_on_node", p_line); //editor might be just created and size might not exist yet
+ call_deferred("call_deferred", "_center_on_node", p_line); //editor might be just created and size might not exist yet
return;
}
@@ -2162,6 +2079,12 @@ void VisualScriptEditor::goto_line(int p_line, bool p_with_error) {
void VisualScriptEditor::trim_trailing_whitespace() {
}
+void VisualScriptEditor::convert_indent_to_spaces() {
+}
+
+void VisualScriptEditor::convert_indent_to_tabs() {
+}
+
void VisualScriptEditor::ensure_focus() {
graph->grab_focus();
@@ -2191,18 +2114,6 @@ void VisualScriptEditor::get_breakpoints(List<int> *p_breakpoints) {
}
}
-bool VisualScriptEditor::goto_method(const String &p_method) {
-
- if (!script->has_function(p_method))
- return false;
-
- edited_func = p_method;
- selected = edited_func;
- _update_members();
- _update_graph();
- return true;
-}
-
void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray p_args) {
if (script->has_function(p_function)) {
@@ -2249,6 +2160,10 @@ void VisualScriptEditor::add_callback(const String &p_function, PoolStringArray
//undo_redo->clear_history();
}
+bool VisualScriptEditor::show_members_overview() {
+ return false;
+}
+
void VisualScriptEditor::update_settings() {
_update_graph();
@@ -2274,6 +2189,11 @@ void VisualScriptEditor::_change_base_type() {
select_base_type->popup_create(true);
}
+void VisualScriptEditor::clear_edit_menu() {
+ memdelete(edit_menu);
+ memdelete(left_vsplit);
+}
+
void VisualScriptEditor::_change_base_type_callback() {
String bt = select_base_type->get_selected_type();
@@ -2420,6 +2340,16 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot,
undo_redo->add_do_method(script.ptr(), "sequence_connect", edited_func, p_from.to_int(), from_port, p_to.to_int());
undo_redo->add_undo_method(script.ptr(), "sequence_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int());
} else {
+
+ // disconect current, and connect the new one
+ if (script->is_input_value_port_connected(edited_func, p_to.to_int(), to_port)) {
+ int conn_from;
+ int conn_port;
+ script->get_input_value_port_connection_source(edited_func, p_to.to_int(), to_port, &conn_from, &conn_port);
+ undo_redo->add_do_method(script.ptr(), "data_disconnect", edited_func, conn_from, conn_port, p_to.to_int(), to_port);
+ undo_redo->add_undo_method(script.ptr(), "data_connect", edited_func, conn_from, conn_port, p_to.to_int(), to_port);
+ }
+
undo_redo->add_do_method(script.ptr(), "data_connect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port);
undo_redo->add_undo_method(script.ptr(), "data_disconnect", edited_func, p_from.to_int(), from_port, p_to.to_int(), to_port);
//update nodes in sgraph
@@ -2516,21 +2446,21 @@ void VisualScriptEditor::_graph_connect_to_empty(const String &p_from, int p_fro
port_action_pos = p_release_pos;
port_action_popup->set_size(Size2(1, 1));
- port_action_popup->set_pos(graph->get_global_pos() + p_release_pos);
+ port_action_popup->set_position(graph->get_global_position() + p_release_pos);
port_action_popup->popup();
}
-VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, int p_output, Set<int> &visited_nodes) {
+VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes) {
VisualScriptNode::TypeGuess tg;
tg.type = Variant::NIL;
- if (visited_nodes.has(p_node))
+ if (visited_nodes.has(p_port_action_node))
return tg; //no loop
- visited_nodes.insert(p_node);
+ visited_nodes.insert(p_port_action_node);
- Ref<VisualScriptNode> node = script->get_node(edited_func, p_node);
+ Ref<VisualScriptNode> node = script->get_node(edited_func, p_port_action_node);
if (!node.is_valid()) {
@@ -2549,7 +2479,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, i
int from_node;
int from_port;
- if (script->get_input_value_port_connection_source(edited_func, p_node, i, &from_node, &from_port)) {
+ if (script->get_input_value_port_connection_source(edited_func, p_port_action_node, i, &from_node, &from_port)) {
g = _guess_output_type(from_node, from_port, visited_nodes);
} else {
@@ -2561,7 +2491,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, i
if (obj) {
g.type = Variant::OBJECT;
- g.GDCLASS = obj->get_class();
+ g.gdclass = obj->get_class();
g.script = obj->get_script();
}
}
@@ -2571,7 +2501,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_node, i
in_guesses.push_back(g);
}
- return node->guess_output_type(in_guesses.ptr(), p_output);
+ return node->guess_output_type(in_guesses.ptr(), p_port_action_output);
}
void VisualScriptEditor::_port_action_menu(int p_option) {
@@ -2601,8 +2531,8 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
if (tg.type == Variant::OBJECT) {
n->set_call_mode(VisualScriptFunctionCall::CALL_MODE_INSTANCE);
- if (tg.GDCLASS != StringName()) {
- n->set_base_type(tg.GDCLASS);
+ if (tg.gdclass != StringName()) {
+ n->set_base_type(tg.gdclass);
} else {
n->set_base_type("Object");
}
@@ -2632,8 +2562,8 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
if (tg.type == Variant::OBJECT) {
n->set_call_mode(VisualScriptPropertySet::CALL_MODE_INSTANCE);
- if (tg.GDCLASS != StringName()) {
- n->set_base_type(tg.GDCLASS);
+ if (tg.gdclass != StringName()) {
+ n->set_base_type(tg.gdclass);
} else {
n->set_base_type("Object");
}
@@ -2648,7 +2578,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
} else {
n->set_call_mode(VisualScriptPropertySet::CALL_MODE_BASIC_TYPE);
n->set_basic_type(tg.type);
- new_connect_node_select->select_property_from_basic_type(tg.type, tg.ev_type);
+ new_connect_node_select->select_property_from_basic_type(tg.type);
}
} break;
case CREATE_GET: {
@@ -2662,8 +2592,8 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
if (tg.type == Variant::OBJECT) {
n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_INSTANCE);
- if (tg.GDCLASS != StringName()) {
- n->set_base_type(tg.GDCLASS);
+ if (tg.gdclass != StringName()) {
+ n->set_base_type(tg.gdclass);
} else {
n->set_base_type("Object");
}
@@ -2678,7 +2608,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) {
} else {
n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_BASIC_TYPE);
n->set_basic_type(tg.type);
- new_connect_node_select->select_property_from_basic_type(tg.type, tg.ev_type);
+ new_connect_node_select->select_property_from_basic_type(tg.type);
}
} break;
@@ -2805,7 +2735,7 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i
existing = Variant::construct(pinfo.type, &existingp, 1, ce, false);
}
- default_value_edit->set_pos(p_button->cast_to<Control>()->get_global_pos() + Vector2(0, p_button->cast_to<Control>()->get_size().y));
+ default_value_edit->set_position(p_button->cast_to<Control>()->get_global_position() + Vector2(0, p_button->cast_to<Control>()->get_size().y));
default_value_edit->set_size(Size2(1, 1));
if (default_value_edit->edit(NULL, pinfo.name, pinfo.type, existing, pinfo.hint, pinfo.hint_string)) {
if (pinfo.hint == PROPERTY_HINT_MULTILINE_TEXT)
@@ -2838,13 +2768,18 @@ void VisualScriptEditor::_node_filter_changed(const String &p_text) {
void VisualScriptEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
- node_filter_icon->set_texture(Control::get_icon("Zoom", "EditorIcons"));
+ node_filter->add_icon_override("right_icon", Control::get_icon("Search", "EditorIcons"));
+ variable_editor->connect("changed", this, "_update_members");
+ signal_editor->connect("changed", this, "_update_members");
+ }
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ left_vsplit->set_visible(is_visible_in_tree());
}
}
void VisualScriptEditor::_graph_ofs_changed(const Vector2 &p_ofs) {
- if (updating_graph)
+ if (updating_graph || !script.is_valid())
return;
updating_graph = true;
@@ -3058,6 +2993,142 @@ void VisualScriptEditor::_menu_option(int p_what) {
}
}
+void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
+
+ TreeItem *ti = members->get_selected();
+ ERR_FAIL_COND(!ti);
+
+ member_popup->clear();
+ member_popup->set_position(members->get_global_position() + p_pos);
+ member_popup->set_size(Vector2());
+
+ TreeItem *root = members->get_root();
+
+ Ref<Texture> del_icon = Control::get_icon("Del", "EditorIcons");
+
+ Ref<Texture> edit_icon = Control::get_icon("Edit", "EditorIcons");
+
+ if (ti->get_parent() == root->get_children()) {
+
+ member_type = MEMBER_FUNCTION;
+ member_name = ti->get_text(0);
+ member_popup->add_icon_item(del_icon, TTR("Remove Function"), MEMBER_REMOVE);
+ member_popup->popup();
+ return;
+ }
+
+ if (ti->get_parent() == root->get_children()->get_next()) {
+
+ member_type = MEMBER_VARIABLE;
+ member_name = ti->get_text(0);
+ member_popup->add_icon_item(edit_icon, TTR("Edit Variable"), MEMBER_EDIT);
+ member_popup->add_separator();
+ member_popup->add_icon_item(del_icon, TTR("Remove Variable"), MEMBER_REMOVE);
+ member_popup->popup();
+ return;
+ }
+
+ if (ti->get_parent() == root->get_children()->get_next()->get_next()) {
+
+ member_type = MEMBER_SIGNAL;
+ member_name = ti->get_text(0);
+ member_popup->add_icon_item(edit_icon, TTR("Edit Signal"), MEMBER_EDIT);
+ member_popup->add_separator();
+ member_popup->add_icon_item(del_icon, TTR("Remove Signal"), MEMBER_REMOVE);
+ member_popup->popup();
+ return;
+ }
+}
+
+void VisualScriptEditor::_member_option(int p_option) {
+
+ switch (member_type) {
+ case MEMBER_FUNCTION: {
+
+ if (p_option == MEMBER_REMOVE) {
+ //delete the function
+ String name = member_name;
+
+ undo_redo->create_action(TTR("Remove Function"));
+ undo_redo->add_do_method(script.ptr(), "remove_function", name);
+ undo_redo->add_undo_method(script.ptr(), "add_function", name);
+ List<int> nodes;
+ script->get_node_list(name, &nodes);
+ for (List<int>::Element *E = nodes.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(script.ptr(), "add_node", name, E->get(), script->get_node(name, E->get()), script->get_node_pos(name, E->get()));
+ }
+
+ List<VisualScript::SequenceConnection> seq_connections;
+
+ script->get_sequence_connection_list(name, &seq_connections);
+
+ for (List<VisualScript::SequenceConnection>::Element *E = seq_connections.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(script.ptr(), "sequence_connect", name, E->get().from_node, E->get().from_output, E->get().to_node);
+ }
+
+ List<VisualScript::DataConnection> data_connections;
+
+ script->get_data_connection_list(name, &data_connections);
+
+ for (List<VisualScript::DataConnection>::Element *E = data_connections.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(script.ptr(), "data_connect", name, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ }
+
+ /*
+ for(int i=0;i<script->function_get_argument_count(name);i++) {
+ undo_redo->add_undo_method(script.ptr(),"function_add_argument",name,script->function_get_argument_name(name,i),script->function_get_argument_type(name,i));
+ }
+ */
+ undo_redo->add_do_method(this, "_update_members");
+ undo_redo->add_undo_method(this, "_update_members");
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ }
+ } break;
+ case MEMBER_VARIABLE: {
+
+ String name = member_name;
+
+ if (p_option == MEMBER_REMOVE) {
+ undo_redo->create_action(TTR("Remove Variable"));
+ undo_redo->add_do_method(script.ptr(), "remove_variable", name);
+ undo_redo->add_undo_method(script.ptr(), "add_variable", name, script->get_variable_default_value(name));
+ undo_redo->add_undo_method(script.ptr(), "set_variable_info", name, script->call("get_variable_info", name)); //return as dict
+ undo_redo->add_do_method(this, "_update_members");
+ undo_redo->add_undo_method(this, "_update_members");
+ undo_redo->commit_action();
+ } else if (p_option == MEMBER_EDIT) {
+ variable_editor->edit(name);
+ edit_variable_dialog->set_title(TTR("Editing Variable:") + " " + name);
+ edit_variable_dialog->popup_centered_minsize(Size2(400, 200) * EDSCALE);
+ }
+ } break;
+ case MEMBER_SIGNAL: {
+ String name = member_name;
+
+ if (p_option == MEMBER_REMOVE) {
+ undo_redo->create_action(TTR("Remove Signal"));
+ undo_redo->add_do_method(script.ptr(), "remove_custom_signal", name);
+ undo_redo->add_undo_method(script.ptr(), "add_custom_signal", name);
+
+ for (int i = 0; i < script->custom_signal_get_argument_count(name); i++) {
+ undo_redo->add_undo_method(script.ptr(), "custom_signal_add_argument", name, script->custom_signal_get_argument_name(name, i), script->custom_signal_get_argument_type(name, i));
+ }
+
+ undo_redo->add_do_method(this, "_update_members");
+ undo_redo->add_undo_method(this, "_update_members");
+ undo_redo->commit_action();
+ } else if (p_option == MEMBER_EDIT) {
+
+ signal_editor->edit(name);
+ edit_signal_dialog->set_title(TTR("Editing Signal:") + " " + name);
+ edit_signal_dialog->popup_centered_minsize(Size2(400, 300) * EDSCALE);
+ }
+ } break;
+ }
+}
+
void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_member_button", &VisualScriptEditor::_member_button);
@@ -3106,6 +3177,10 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_selected_method", &VisualScriptEditor::_selected_method);
ClassDB::bind_method("_draw_color_over_button", &VisualScriptEditor::_draw_color_over_button);
+
+ ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected);
+
+ ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option);
}
VisualScriptEditor::VisualScriptEditor() {
@@ -3127,17 +3202,16 @@ VisualScriptEditor::VisualScriptEditor() {
edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
- main_hsplit = memnew(HSplitContainer);
- add_child(main_hsplit);
- main_hsplit->set_area_as_parent_rect();
-
left_vsplit = memnew(VSplitContainer);
- main_hsplit->add_child(left_vsplit);
+ ScriptEditor::get_singleton()->get_left_list_split()->call_deferred("add_child", left_vsplit); //add but wait until done settig up this
+ left_vsplit->set_v_size_flags(SIZE_EXPAND_FILL);
+ left_vsplit->set_stretch_ratio(2);
+ left_vsplit->hide();
VBoxContainer *left_vb = memnew(VBoxContainer);
left_vsplit->add_child(left_vb);
left_vb->set_v_size_flags(SIZE_EXPAND_FILL);
- left_vb->set_custom_minimum_size(Size2(230, 1) * EDSCALE);
+ //left_vb->set_custom_minimum_size(Size2(230, 1) * EDSCALE);
base_type_select = memnew(Button);
left_vb->add_margin_child(TTR("Base Type:"), base_type_select);
@@ -3163,9 +3237,6 @@ VisualScriptEditor::VisualScriptEditor() {
node_filter->connect("text_changed", this, "_node_filter_changed");
hbc_nodes->add_child(node_filter);
node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
- node_filter_icon = memnew(TextureRect);
- node_filter_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
- hbc_nodes->add_child(node_filter_icon);
vbc_nodes->add_child(hbc_nodes);
nodes = memnew(Tree);
@@ -3179,7 +3250,8 @@ VisualScriptEditor::VisualScriptEditor() {
nodes->set_drag_forwarding(this);
graph = memnew(GraphEdit);
- main_hsplit->add_child(graph);
+ add_child(graph);
+ graph->set_area_as_parent_rect();
graph->set_h_size_flags(SIZE_EXPAND_FILL);
graph->connect("node_selected", this, "_node_selected");
graph->connect("_begin_node_move", this, "_begin_node_move");
@@ -3195,10 +3267,11 @@ VisualScriptEditor::VisualScriptEditor() {
select_func_text->set_align(Label::ALIGN_CENTER);
select_func_text->set_valign(Label::VALIGN_CENTER);
select_func_text->set_h_size_flags(SIZE_EXPAND_FILL);
- main_hsplit->add_child(select_func_text);
+ add_child(select_func_text);
+ graph->set_area_as_parent_rect();
hint_text = memnew(Label);
- hint_text->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, 100);
+ hint_text->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -100);
hint_text->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0);
hint_text->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0);
hint_text->set_align(Label::ALIGN_CENTER);
@@ -3285,6 +3358,12 @@ VisualScriptEditor::VisualScriptEditor() {
port_action_popup = memnew(PopupMenu);
add_child(port_action_popup);
port_action_popup->connect("id_pressed", this, "_port_action_menu");
+
+ member_popup = memnew(PopupMenu);
+ add_child(member_popup);
+ members->connect("item_rmb_selected", this, "_member_rmb_selected");
+ members->set_allow_rmb_select(true);
+ member_popup->connect("id_pressed", this, "_member_option");
}
VisualScriptEditor::~VisualScriptEditor() {
@@ -3316,7 +3395,7 @@ static void register_editor_callback() {
EditorSettings::get_singleton()->set("editors/visual_script/color_functions", Color(1, 0.9, 0.9));
EditorSettings::get_singleton()->set("editors/visual_script/color_data", Color(0.9, 1.0, 0.9));
EditorSettings::get_singleton()->set("editors/visual_script/color_operators", Color(0.9, 0.9, 1.0));
- EditorSettings::get_singleton()->set("editors/visual_script/color_flow_control", Color(1.0, 1.0, 0.8));
+ EditorSettings::get_singleton()->set("editors/visual_script/color_flow_control", Color(1.0, 1.0, 1.0));
EditorSettings::get_singleton()->set("editors/visual_script/color_custom", Color(0.8, 1.0, 1.0));
EditorSettings::get_singleton()->set("editors/visual_script/color_constants", Color(1.0, 0.8, 1.0));
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index 5ece1c9e2c..fee4e27bd5 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,15 +72,25 @@ class VisualScriptEditor : public ScriptEditorBase {
CREATE_RETURN,
};
+ enum MemberAction {
+ MEMBER_EDIT,
+ MEMBER_REMOVE
+
+ };
+
+ enum MemberType {
+ MEMBER_FUNCTION,
+ MEMBER_VARIABLE,
+ MEMBER_SIGNAL
+ };
+
+ VSplitContainer *left_vsplit;
MenuButton *edit_menu;
Ref<VisualScript> script;
Button *base_type_select;
- HSplitContainer *main_hsplit;
- VSplitContainer *left_vsplit;
-
GraphEdit *graph;
LineEdit *node_filter;
@@ -153,6 +164,10 @@ class VisualScriptEditor : public ScriptEditorBase {
static Clipboard *clipboard;
PopupMenu *port_action_popup;
+ PopupMenu *member_popup;
+
+ MemberType member_type;
+ String member_name;
PortAction port_action;
int port_action_node;
@@ -195,7 +210,7 @@ class VisualScriptEditor : public ScriptEditorBase {
String revert_on_drag;
- void _input(const InputEvent &p_event);
+ void _input(const Ref<InputEvent> &p_event);
void _on_nodes_delete();
void _on_nodes_duplicate();
@@ -222,6 +237,9 @@ class VisualScriptEditor : public ScriptEditorBase {
VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes);
+ void _member_rmb_selected(const Vector2 &p_pos);
+ void _member_option(int p_option);
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -239,16 +257,19 @@ public:
virtual void set_edit_state(const Variant &p_state);
virtual void goto_line(int p_line, bool p_with_error = false);
virtual void trim_trailing_whitespace();
+ virtual void convert_indent_to_spaces();
+ virtual void convert_indent_to_tabs();
virtual void ensure_focus();
virtual void tag_saved_version();
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual bool goto_method(const String &p_method);
virtual void add_callback(const String &p_function, PoolStringArray p_args);
virtual void update_settings();
+ virtual bool show_members_overview();
virtual void set_debugger_active(bool p_active);
virtual void set_tooltip_request_func(String p_method, Object *p_obj);
virtual Control *get_edit_menu();
+ virtual void clear_edit_menu();
virtual bool can_lose_focus_on_node_selection() { return false; }
static void register_editor();
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 96864b4bf6..78b70934c0 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,12 +68,12 @@ bool VisualScriptExpression::_set(const StringName &p_name, const Variant &p_val
return true;
}
- if (String(p_name).begins_with("input/")) {
+ if (String(p_name).begins_with("input_")) {
- int idx = String(p_name).get_slice("/", 1).to_int();
+ int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int();
ERR_FAIL_INDEX_V(idx, inputs.size(), false);
- String what = String(p_name).get_slice("/", 2);
+ String what = String(p_name).get_slice("/", 1);
if (what == "type") {
@@ -114,12 +115,12 @@ bool VisualScriptExpression::_get(const StringName &p_name, Variant &r_ret) cons
return true;
}
- if (String(p_name).begins_with("input/")) {
+ if (String(p_name).begins_with("input_")) {
- int idx = String(p_name).get_slice("/", 1).to_int();
+ int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int();
ERR_FAIL_INDEX_V(idx, inputs.size(), false);
- String what = String(p_name).get_slice("/", 2);
+ String what = String(p_name).get_slice("/", 1);
if (what == "type") {
@@ -150,8 +151,8 @@ void VisualScriptExpression::_get_property_list(List<PropertyInfo> *p_list) cons
for (int i = 0; i < inputs.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, "input/" + itos(i) + "/type", PROPERTY_HINT_ENUM, argt));
- p_list->push_back(PropertyInfo(Variant::STRING, "input/" + itos(i) + "/name"));
+ p_list->push_back(PropertyInfo(Variant::INT, "input_" + itos(i) + "/type", PROPERTY_HINT_ENUM, argt));
+ p_list->push_back(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name"));
}
}
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index 59a7d9fba0..4a9f59ebc3 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 78847fb588..77f3111d94 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +29,9 @@
/*************************************************************************/
#include "visual_script_flow_control.h"
-#include "global_config.h"
+#include "io/resource_loader.h"
#include "os/keyboard.h"
+#include "project_settings.h"
//////////////////////////////////////////
////////////////RETURN////////////////////
@@ -118,8 +120,8 @@ void VisualScriptReturn::_bind_methods() {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "return_value/enabled"), "set_enable_return_value", "is_return_value_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "return_value/type", PROPERTY_HINT_ENUM, argt), "set_return_type", "get_return_type");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "return_enabled"), "set_enable_return_value", "is_return_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "return_type", PROPERTY_HINT_ENUM, argt), "set_return_type", "get_return_type");
}
class VisualScriptNodeInstanceReturn : public VisualScriptNodeInstance {
@@ -136,11 +138,11 @@ public:
if (with_value) {
*p_working_mem = *p_inputs[0];
+ return STEP_EXIT_FUNCTION_BIT;
} else {
*p_working_mem = Variant();
+ return 0;
}
-
- return 0;
}
};
@@ -733,6 +735,7 @@ VisualScriptSwitch::VisualScriptSwitch() {
////////////////EVENT ACTION FILTER///////////
//////////////////////////////////////////
+#if 0
int VisualScriptInputFilter::get_output_sequence_port_count() const {
return filters.size();
@@ -757,86 +760,86 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
String text;
switch (filters[p_port].type) {
- case InputEvent::NONE: {
+ case Ref<InputEvent>::NONE: {
text = "None";
} break;
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
InputEventKey k = filters[p_port].key;
- if (k.scancode == 0 && k.unicode == 0) {
+ if (k->get_scancode() == 0 && k.unicode == 0) {
text = "No Key";
} else {
- if (k.scancode != 0) {
- text = "KeyCode: " + keycode_get_string(k.scancode);
+ if (k->get_scancode() != 0) {
+ text = "KeyCode: " + keycode_get_string(k->get_scancode());
} else if (k.unicode != 0) {
text = "Uniode: " + String::chr(k.unicode);
}
- if (k.pressed)
+ if (k->is_pressed())
text += ", Pressed";
else
text += ", Released";
if (k.echo)
text += ", Echo";
- if (k.mod.alt)
+ if (k->get_alt())
text = "Alt+" + text;
- if (k.mod.shift)
+ if (k->get_shift())
text = "Shift+" + text;
- if (k.mod.control)
+ if (k->get_control())
text = "Ctrl+" + text;
- if (k.mod.meta)
+ if (k->get_metakey())
text = "Meta+" + text;
}
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
InputEventMouseMotion mm = filters[p_port].mouse_motion;
text = "Mouse Motion";
String b = "Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight";
for (int i = 0; i < 7; i++) {
- if (mm.button_mask & (1 << i)) {
+ if (mm->get_button_mask() & (1 << i)) {
text = b.get_slice(",", i) + "+" + text;
}
}
- if (mm.mod.alt)
+ if (mm->get_alt())
text = "Alt+" + text;
- if (mm.mod.shift)
+ if (mm->get_shift())
text = "Shift+" + text;
- if (mm.mod.control)
+ if (mm->get_control())
text = "Ctrl+" + text;
- if (mm.mod.meta)
+ if (mm->get_metakey())
text = "Meta+" + text;
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
InputEventMouseButton mb = filters[p_port].mouse_button;
String b = "Any,Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight";
- text = b.get_slice(",", mb.button_index) + " Mouse Button";
+ text = b.get_slice(",", mb->get_button_index()) + " Mouse Button";
- if (mb.pressed)
+ if (mb->is_pressed())
text += ", Pressed";
else
text += ", Released";
if (mb.doubleclick)
text += ", DblClick";
- if (mb.mod.alt)
+ if (mb->get_alt())
text = "Alt+" + text;
- if (mb.mod.shift)
+ if (mb->get_shift())
text = "Shift+" + text;
- if (mb.mod.control)
+ if (mb->get_control())
text = "Ctrl+" + text;
- if (mb.mod.meta)
+ if (mb->get_metakey())
text = "Meta+" + text;
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
InputEventJoypadMotion jm = filters[p_port].joy_motion;
@@ -847,32 +850,32 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
text += " < " + rtos(-jm.axis_value);
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
InputEventJoypadButton jb = filters[p_port].joy_button;
- text = "JoyButton " + itos(jb.button_index);
- if (jb.pressed)
+ text = "JoyButton " + itos(jb->get_button_index());
+ if (jb->is_pressed())
text += ", Pressed";
else
text += ", Released";
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
InputEventScreenTouch sd = filters[p_port].screen_touch;
text = "Touch Finger " + itos(sd.index);
- if (sd.pressed)
+ if (sd->is_pressed())
text += ", Pressed";
else
text += ", Released";
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
InputEventScreenDrag sd = filters[p_port].screen_drag;
text = "Drag Finger " + itos(sd.index);
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
List<PropertyInfo> pinfo;
- GlobalConfig::get_singleton()->get_property_list(&pinfo);
+ ProjectSettings::get_singleton()->get_property_list(&pinfo);
int index = 1;
text = "No Action";
@@ -889,7 +892,7 @@ String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const
index++;
}
- if (filters[p_port].action.pressed)
+ if (filters[p_port].action->is_pressed())
text += ", Pressed";
else
text += ", Released";
@@ -938,20 +941,20 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
String what = String(p_name).get_slice("/", 1);
if (what == "type") {
- filters[idx] = InputEvent();
- filters[idx].type = InputEvent::Type(int(p_value));
- if (filters[idx].type == InputEvent::JOYPAD_MOTION) {
- filters[idx].joy_motion.axis_value = 0.5; //for treshold
- } else if (filters[idx].type == InputEvent::KEY) {
- filters[idx].key.pressed = true; //put these as true to make it more user friendly
- } else if (filters[idx].type == InputEvent::MOUSE_BUTTON) {
- filters[idx].mouse_button.pressed = true;
- } else if (filters[idx].type == InputEvent::JOYPAD_BUTTON) {
- filters[idx].joy_button.pressed = true;
- } else if (filters[idx].type == InputEvent::SCREEN_TOUCH) {
- filters[idx].screen_touch.pressed = true;
- } else if (filters[idx].type == InputEvent::ACTION) {
- filters[idx].action.pressed = true;
+ filters[idx] = Ref<InputEvent>();
+ filters[idx].type = Ref<InputEvent>::Type(int(p_value));
+ if (filters[idx].type == Ref<InputEvent>::JOYPAD_MOTION) {
+ filters[idx].joy_motion.axis_value = 0.5; //for threshold
+ } else if (filters[idx].type == Ref<InputEvent>::KEY) {
+ filters[idx]->is_pressed() = true; //put these as true to make it more user friendly
+ } else if (filters[idx].type == Ref<InputEvent>::MOUSE_BUTTON) {
+ filters[idx]->is_pressed() = true;
+ } else if (filters[idx].type == Ref<InputEvent>::JOYPAD_BUTTON) {
+ filters[idx].joy_button->is_pressed() = true;
+ } else if (filters[idx].type == Ref<InputEvent>::SCREEN_TOUCH) {
+ filters[idx].screen_touch->is_pressed() = true;
+ } else if (filters[idx].type == Ref<InputEvent>::ACTION) {
+ filters[idx].action->is_pressed() = true;
}
_change_notify();
ports_changed_notify();
@@ -966,14 +969,14 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
switch (filters[idx].type) {
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
if (what == "scancode") {
String sc = p_value;
if (sc == String()) {
- filters[idx].key.scancode = 0;
+ filters[idx]->get_scancode() = 0;
} else {
- filters[idx].key.scancode = find_keycode(p_value);
+ filters[idx]->get_scancode() = find_keycode(p_value);
}
} else if (what == "unicode") {
@@ -988,22 +991,22 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
} else if (what == "pressed") {
- filters[idx].key.pressed = p_value;
+ filters[idx]->is_pressed() = p_value;
} else if (what == "echo") {
- filters[idx].key.echo = p_value;
+ filters[idx]->is_echo() = p_value;
} else if (what == "mod_alt") {
- filters[idx].key.mod.alt = p_value;
+ filters[idx]->get_alt() = p_value;
} else if (what == "mod_shift") {
- filters[idx].key.mod.shift = p_value;
+ filters[idx]->get_shift() = p_value;
} else if (what == "mod_ctrl") {
- filters[idx].key.mod.control = p_value;
+ filters[idx]->get_control() = p_value;
} else if (what == "mod_meta") {
- filters[idx].key.mod.meta = p_value;
+ filters[idx]->get_metakey() = p_value;
} else {
return false;
}
@@ -1011,22 +1014,22 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
if (what == "button_mask") {
- filters[idx].mouse_motion.button_mask = p_value;
+ filters[idx]->get_button_mask() = p_value;
} else if (what == "mod_alt") {
- filters[idx].mouse_motion.mod.alt = p_value;
+ filters[idx].mouse_motion->get_alt() = p_value;
} else if (what == "mod_shift") {
- filters[idx].mouse_motion.mod.shift = p_value;
+ filters[idx].mouse_motion->get_shift() = p_value;
} else if (what == "mod_ctrl") {
- filters[idx].mouse_motion.mod.control = p_value;
+ filters[idx].mouse_motion->get_control() = p_value;
} else if (what == "mod_meta") {
- filters[idx].mouse_motion.mod.meta = p_value;
+ filters[idx].mouse_motion->get_metakey() = p_value;
} else {
return false;
}
@@ -1035,26 +1038,26 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
if (what == "button_index") {
- filters[idx].mouse_button.button_index = p_value;
+ filters[idx]->get_button_index() = p_value;
} else if (what == "pressed") {
- filters[idx].mouse_button.pressed = p_value;
+ filters[idx]->is_pressed() = p_value;
} else if (what == "doubleclicked") {
filters[idx].mouse_button.doubleclick = p_value;
} else if (what == "mod_alt") {
- filters[idx].mouse_button.mod.alt = p_value;
+ filters[idx].mouse_button->get_alt() = p_value;
} else if (what == "mod_shift") {
- filters[idx].mouse_button.mod.shift = p_value;
+ filters[idx].mouse_button->get_shift() = p_value;
} else if (what == "mod_ctrl") {
- filters[idx].mouse_button.mod.control = p_value;
+ filters[idx].mouse_button->get_control() = p_value;
} else if (what == "mod_meta") {
- filters[idx].mouse_button.mod.meta = p_value;
+ filters[idx].mouse_button->get_metakey() = p_value;
} else {
return false;
}
@@ -1062,13 +1065,13 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
if (what == "axis") {
filters[idx].joy_motion.axis = int(p_value) << 1 | filters[idx].joy_motion.axis;
} else if (what == "mode") {
filters[idx].joy_motion.axis |= int(p_value);
- } else if (what == "treshold") {
+ } else if (what == "threshold") {
filters[idx].joy_motion.axis_value = p_value;
} else {
return false;
@@ -1077,12 +1080,12 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
if (what == "button_index") {
- filters[idx].joy_button.button_index = p_value;
+ filters[idx].joy_button->get_button_index() = p_value;
} else if (what == "pressed") {
- filters[idx].joy_button.pressed = p_value;
+ filters[idx].joy_button->is_pressed() = p_value;
} else {
return false;
}
@@ -1090,19 +1093,19 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
return true;
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
if (what == "finger_index") {
filters[idx].screen_touch.index = p_value;
} else if (what == "pressed") {
- filters[idx].screen_touch.pressed = p_value;
+ filters[idx].screen_touch->is_pressed() = p_value;
} else {
return false;
}
ports_changed_notify();
return true;
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
if (what == "finger_index") {
filters[idx].screen_drag.index = p_value;
} else {
@@ -1111,12 +1114,12 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
ports_changed_notify();
return true;
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
if (what == "action_name") {
List<PropertyInfo> pinfo;
- GlobalConfig::get_singleton()->get_property_list(&pinfo);
+ ProjectSettings::get_singleton()->get_property_list(&pinfo);
int index = 1;
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
@@ -1143,7 +1146,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
} else if (what == "pressed") {
- filters[idx].action.pressed = p_value;
+ filters[idx].action->is_pressed() = p_value;
ports_changed_notify();
return true;
}
@@ -1180,14 +1183,14 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
switch (filters[idx].type) {
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
if (what == "scancode") {
- if (filters[idx].key.scancode == 0)
+ if (filters[idx]->get_scancode() == 0)
r_ret = String();
else {
- r_ret = keycode_get_string(filters[idx].key.scancode);
+ r_ret = keycode_get_string(filters[idx]->get_scancode());
}
} else if (what == "unicode") {
@@ -1201,44 +1204,44 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
} else if (what == "pressed") {
- r_ret = filters[idx].key.pressed;
+ r_ret = filters[idx]->is_pressed();
} else if (what == "echo") {
- r_ret = filters[idx].key.echo;
+ r_ret = filters[idx]->is_echo();
} else if (what == "mod_alt") {
- r_ret = filters[idx].key.mod.alt;
+ r_ret = filters[idx]->get_alt();
} else if (what == "mod_shift") {
- r_ret = filters[idx].key.mod.shift;
+ r_ret = filters[idx]->get_shift();
} else if (what == "mod_ctrl") {
- r_ret = filters[idx].key.mod.control;
+ r_ret = filters[idx]->get_control();
} else if (what == "mod_meta") {
- r_ret = filters[idx].key.mod.meta;
+ r_ret = filters[idx]->get_metakey();
} else {
return false;
}
return true;
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
if (what == "button_mask") {
- r_ret = filters[idx].mouse_motion.button_mask;
+ r_ret = filters[idx]->get_button_mask();
} else if (what == "mod_alt") {
- r_ret = filters[idx].mouse_motion.mod.alt;
+ r_ret = filters[idx].mouse_motion->get_alt();
} else if (what == "mod_shift") {
- r_ret = filters[idx].mouse_motion.mod.shift;
+ r_ret = filters[idx].mouse_motion->get_shift();
} else if (what == "mod_ctrl") {
- r_ret = filters[idx].mouse_motion.mod.control;
+ r_ret = filters[idx].mouse_motion->get_control();
} else if (what == "mod_meta") {
- r_ret = filters[idx].mouse_motion.mod.meta;
+ r_ret = filters[idx].mouse_motion->get_metakey();
} else {
return false;
}
@@ -1246,39 +1249,39 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
return true;
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
if (what == "button_index") {
- r_ret = filters[idx].mouse_button.button_index;
+ r_ret = filters[idx]->get_button_index();
} else if (what == "pressed") {
- r_ret = filters[idx].mouse_button.pressed;
+ r_ret = filters[idx]->is_pressed();
} else if (what == "doubleclicked") {
r_ret = filters[idx].mouse_button.doubleclick;
} else if (what == "mod_alt") {
- r_ret = filters[idx].mouse_button.mod.alt;
+ r_ret = filters[idx].mouse_button->get_alt();
} else if (what == "mod_shift") {
- r_ret = filters[idx].mouse_button.mod.shift;
+ r_ret = filters[idx].mouse_button->get_shift();
} else if (what == "mod_ctrl") {
- r_ret = filters[idx].mouse_button.mod.control;
+ r_ret = filters[idx].mouse_button->get_control();
} else if (what == "mod_meta") {
- r_ret = filters[idx].mouse_button.mod.meta;
+ r_ret = filters[idx].mouse_button->get_metakey();
} else {
return false;
}
return true;
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
if (what == "axis_index") {
r_ret = filters[idx].joy_motion.axis >> 1;
} else if (what == "mode") {
r_ret = filters[idx].joy_motion.axis & 1;
- } else if (what == "treshold") {
+ } else if (what == "threshold") {
r_ret = filters[idx].joy_motion.axis_value;
} else {
return false;
@@ -1286,30 +1289,30 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
return true;
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
if (what == "button_index") {
- r_ret = filters[idx].joy_button.button_index;
+ r_ret = filters[idx].joy_button->get_button_index();
} else if (what == "pressed") {
- r_ret = filters[idx].joy_button.pressed;
+ r_ret = filters[idx].joy_button->is_pressed();
} else {
return false;
}
return true;
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
if (what == "finger_index") {
r_ret = filters[idx].screen_touch.index;
} else if (what == "pressed") {
- r_ret = filters[idx].screen_touch.pressed;
+ r_ret = filters[idx].screen_touch->is_pressed();
} else {
return false;
}
return true;
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
if (what == "finger_index") {
r_ret = filters[idx].screen_drag.index;
} else {
@@ -1317,12 +1320,12 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
}
return true;
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
if (what == "action_name") {
List<PropertyInfo> pinfo;
- GlobalConfig::get_singleton()->get_property_list(&pinfo);
+ ProjectSettings::get_singleton()->get_property_list(&pinfo);
int index = 1;
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
@@ -1343,7 +1346,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
} else if (what == "pressed") {
- r_ret = filters[idx].action.pressed;
+ r_ret = filters[idx].action->is_pressed();
return true;
}
@@ -1353,7 +1356,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
return false;
}
-static const char *event_type_names[InputEvent::TYPE_MAX] = {
+static const char *event_type_names[Ref<InputEvent>::TYPE_MAX] = {
"None",
"Key",
"MouseMotion",
@@ -1370,7 +1373,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::INT, "filter_count", PROPERTY_HINT_RANGE, "0,64"));
String et;
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
+ for (int i = 0; i < Ref<InputEvent>::TYPE_MAX; i++) {
if (i > 0)
et += ",";
@@ -1387,10 +1390,10 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::INT, base + "device"));
switch (filters[i].type) {
- case InputEvent::NONE: {
+ case Ref<InputEvent>::NONE: {
} break;
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
if (kc == String()) {
int kcc = keycode_get_count();
kc = "None";
@@ -1409,7 +1412,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
p_list->push_back(PropertyInfo(Variant::INT, base + "button_mask", PROPERTY_HINT_FLAGS, "Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_alt"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_shift"));
@@ -1417,7 +1420,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
p_list->push_back(PropertyInfo(Variant::INT, base + "button_index", PROPERTY_HINT_ENUM, "Any,Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "doubleclicked"));
@@ -1427,33 +1430,33 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
p_list->push_back(PropertyInfo(Variant::INT, base + "axis_index"));
p_list->push_back(PropertyInfo(Variant::INT, base + "mode", PROPERTY_HINT_ENUM, "Min,Max"));
- p_list->push_back(PropertyInfo(Variant::REAL, base + "treshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, base + "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
p_list->push_back(PropertyInfo(Variant::INT, base + "button_index"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
p_list->push_back(PropertyInfo(Variant::INT, base + "finger_index"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
p_list->push_back(PropertyInfo(Variant::INT, base + "finger_index"));
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
if (actions == String()) {
actions = "None";
List<PropertyInfo> pinfo;
- GlobalConfig::get_singleton()->get_property_list(&pinfo);
+ ProjectSettings::get_singleton()->get_property_list(&pinfo);
Vector<String> al;
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
@@ -1484,7 +1487,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
class VisualScriptNodeInstanceInputFilter : public VisualScriptNodeInstance {
public:
VisualScriptInstance *instance;
- Vector<InputEvent> filters;
+ Vector<Ref<InputEvent>> filters;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
@@ -1498,11 +1501,11 @@ public:
return 0;
}
- InputEvent event = *p_inputs[0];
+ Ref<InputEvent> event = *p_inputs[0];
for (int i = 0; i < filters.size(); i++) {
- const InputEvent &ie = filters[i];
+ const Ref<InputEvent> &ie = filters[i];
if (ie.type != event.type)
continue;
@@ -1510,25 +1513,25 @@ public:
switch (ie.type) {
- case InputEvent::NONE: {
+ case Ref<InputEvent>::NONE: {
match = true;
} break;
- case InputEvent::KEY: {
+ case Ref<InputEvent>::KEY: {
InputEventKey k = ie.key;
InputEventKey k2 = event.key;
- if (k.scancode == 0 && k.unicode == 0 && k2.scancode == 0 && k2.unicode == 0) {
+ if (k->get_scancode() == 0 && k.unicode == 0 && k2->get_scancode() == 0 && k2.unicode == 0) {
match = true;
} else {
- if ((k.scancode != 0 && k.scancode == k2.scancode) || (k.unicode != 0 && k.unicode == k2.unicode)) {
+ if ((k->get_scancode() != 0 && k->get_scancode() == k2->get_scancode()) || (k.unicode != 0 && k.unicode == k2.unicode)) {
//key valid
if (
- k.pressed == k2.pressed &&
+ k->is_pressed() == k2->is_pressed() &&
k.echo == k2.echo &&
k.mod == k2.mod) {
match = true;
@@ -1537,30 +1540,30 @@ public:
}
} break;
- case InputEvent::MOUSE_MOTION: {
+ case Ref<InputEvent>::MOUSE_MOTION: {
InputEventMouseMotion mm = ie.mouse_motion;
InputEventMouseMotion mm2 = event.mouse_motion;
- if (mm.button_mask == mm2.button_mask &&
+ if (mm->get_button_mask() == mm2->get_button_mask() &&
mm.mod == mm2.mod) {
match = true;
}
} break;
- case InputEvent::MOUSE_BUTTON: {
+ case Ref<InputEvent>::MOUSE_BUTTON: {
InputEventMouseButton mb = ie.mouse_button;
InputEventMouseButton mb2 = event.mouse_button;
- if (mb.button_index == mb2.button_index &&
- mb.pressed == mb2.pressed &&
+ if (mb->get_button_index() == mb2->get_button_index() &&
+ mb->is_pressed() == mb2->is_pressed() &&
mb.doubleclick == mb2.doubleclick &&
mb.mod == mb2.mod) {
match = true;
}
} break;
- case InputEvent::JOYPAD_MOTION: {
+ case Ref<InputEvent>::JOYPAD_MOTION: {
InputEventJoypadMotion jm = ie.joy_motion;
InputEventJoypadMotion jm2 = event.joy_motion;
@@ -1583,26 +1586,26 @@ public:
}
} break;
- case InputEvent::JOYPAD_BUTTON: {
+ case Ref<InputEvent>::JOYPAD_BUTTON: {
InputEventJoypadButton jb = ie.joy_button;
InputEventJoypadButton jb2 = event.joy_button;
- if (jb.button_index == jb2.button_index &&
- jb.pressed == jb2.pressed) {
+ if (jb->get_button_index() == jb2->get_button_index() &&
+ jb->is_pressed() == jb2->is_pressed()) {
match = true;
}
} break;
- case InputEvent::SCREEN_TOUCH: {
+ case Ref<InputEvent>::SCREEN_TOUCH: {
InputEventScreenTouch st = ie.screen_touch;
InputEventScreenTouch st2 = event.screen_touch;
if (st.index == st2.index &&
- st.pressed == st2.pressed) {
+ st->is_pressed() == st2->is_pressed()) {
match = true;
}
} break;
- case InputEvent::SCREEN_DRAG: {
+ case Ref<InputEvent>::SCREEN_DRAG: {
InputEventScreenDrag sd = ie.screen_drag;
InputEventScreenDrag sd2 = event.screen_drag;
@@ -1610,13 +1613,13 @@ public:
match = true;
}
} break;
- case InputEvent::ACTION: {
+ case Ref<InputEvent>::ACTION: {
InputEventAction ia = ie.action;
InputEventAction ia2 = event.action;
if (ia.action == ia2.action &&
- ia.pressed == ia2.pressed) {
+ ia->is_pressed() == ia2->is_pressed()) {
match = true;
}
} break;
@@ -1642,7 +1645,7 @@ VisualScriptNodeInstance *VisualScriptInputFilter::instance(VisualScriptInstance
VisualScriptInputFilter::VisualScriptInputFilter() {
}
-
+#endif
//////////////////////////////////////////
////////////////TYPE CAST///////////
//////////////////////////////////////////
@@ -1723,6 +1726,20 @@ String VisualScriptTypeCast::get_base_script() const {
return script;
}
+VisualScriptTypeCast::TypeGuess VisualScriptTypeCast::guess_output_type(TypeGuess *p_inputs, int p_output) const {
+
+ TypeGuess tg;
+ tg.type = Variant::OBJECT;
+ if (script != String()) {
+ tg.script = ResourceLoader::load(script);
+ }
+ //if (!tg.script.is_valid()) {
+ // tg.gdclass = base_type;
+ //}
+
+ return tg;
+}
+
class VisualScriptNodeInstanceTypeCast : public VisualScriptNodeInstance {
public:
VisualScriptInstance *instance;
@@ -1813,8 +1830,8 @@ void VisualScriptTypeCast::_bind_methods() {
script_ext_hint += "*." + E->get();
}
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "function/base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
}
VisualScriptTypeCast::VisualScriptTypeCast() {
@@ -1831,6 +1848,6 @@ void register_visual_script_flow_control_nodes() {
VisualScriptLanguage::singleton->add_register_func("flow_control/iterator", create_node_generic<VisualScriptIterator>);
VisualScriptLanguage::singleton->add_register_func("flow_control/sequence", create_node_generic<VisualScriptSequence>);
VisualScriptLanguage::singleton->add_register_func("flow_control/switch", create_node_generic<VisualScriptSwitch>);
- VisualScriptLanguage::singleton->add_register_func("flow_control/input_filter", create_node_generic<VisualScriptInputFilter>);
+ //VisualScriptLanguage::singleton->add_register_func("flow_control/input_filter", create_node_generic<VisualScriptInputFilter>);
VisualScriptLanguage::singleton->add_register_func("flow_control/type_cast", create_node_generic<VisualScriptTypeCast>);
}
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 1739f67b5b..d27fd47f84 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -227,11 +228,12 @@ public:
VisualScriptSwitch();
};
+#if 0
class VisualScriptInputFilter : public VisualScriptNode {
GDCLASS(VisualScriptInputFilter, VisualScriptNode)
- Vector<InputEvent> filters;
+ Vector<Ref<InputEvent>> filters;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -258,6 +260,7 @@ public:
VisualScriptInputFilter();
};
+#endif
class VisualScriptTypeCast : public VisualScriptNode {
@@ -291,6 +294,8 @@ public:
void set_base_script(const String &p_path);
String get_base_script() const;
+ virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
+
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptTypeCast();
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 3cd20050ce..afdf50027e 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +29,11 @@
/*************************************************************************/
#include "visual_script_func_nodes.h"
-#include "global_config.h"
#include "io/resource_loader.h"
#include "os/os.h"
+#include "project_settings.h"
#include "scene/main/node.h"
-#include "scene/main/scene_main_loop.h"
+#include "scene/main/scene_tree.h"
#include "visual_script_nodes.h"
//////////////////////////////////////////
@@ -340,13 +341,13 @@ String VisualScriptFunctionCall::get_base_script() const {
return base_script;
}
-void VisualScriptFunctionCall::set_singleton(const StringName &p_path) {
+void VisualScriptFunctionCall::set_singleton(const StringName &p_type) {
- if (singleton == p_path)
+ if (singleton == p_type)
return;
- singleton = p_path;
- Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton);
+ singleton = p_type;
+ Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
if (obj) {
base_type = obj->get_class();
}
@@ -382,7 +383,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
} else if (call_mode == CALL_MODE_SINGLETON) {
- Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton);
+ Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
if (obj) {
type = obj->get_class();
script = obj->get_script();
@@ -545,33 +546,33 @@ Dictionary VisualScriptFunctionCall::_get_argument_cache() const {
void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const {
- if (property.name == "function/base_type") {
+ if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "function/base_script") {
+ if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = 0;
}
}
- if (property.name == "function/basic_type") {
+ if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
property.usage = 0;
}
}
- if (property.name == "function/singleton") {
+ if (property.name == "singleton") {
if (call_mode != CALL_MODE_SINGLETON) {
property.usage = 0;
} else {
- List<GlobalConfig::Singleton> names;
- GlobalConfig::get_singleton()->get_singletons(&names);
+ List<ProjectSettings::Singleton> names;
+ ProjectSettings::get_singleton()->get_singletons(&names);
property.hint = PROPERTY_HINT_ENUM;
String sl;
- for (List<GlobalConfig::Singleton>::Element *E = names.front(); E; E = E->next()) {
+ for (List<ProjectSettings::Singleton>::Element *E = names.front(); E; E = E->next()) {
if (sl != String())
sl += ",";
sl += E->get().name;
@@ -580,7 +581,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
}
}
- if (property.name == "function/node_path") {
+ if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
} else {
@@ -593,7 +594,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
}
}
- if (property.name == "function/function") {
+ if (property.name == "function") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
@@ -602,13 +603,13 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
- property.hint_string = itos(get_visual_script()->get_instance_ID());
+ property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_SINGLETON) {
- Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton);
+ Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
if (obj) {
property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
- property.hint_string = itos(obj->get_instance_ID());
+ property.hint_string = itos(obj->get_instance_id());
} else {
property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
@@ -630,7 +631,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (script.is_valid()) {
property.hint = PROPERTY_HINT_METHOD_OF_SCRIPT;
- property.hint_string = itos(script->get_instance_ID());
+ property.hint_string = itos(script->get_instance_id());
}
}
}
@@ -639,7 +640,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
Node *node = _get_base_node();
if (node) {
property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
- property.hint_string = itos(node->get_instance_ID());
+ property.hint_string = itos(node->get_instance_id());
} else {
property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE;
property.hint_string = get_base_type();
@@ -647,7 +648,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
}
}
- if (property.name == "function/use_default_args") {
+ if (property.name == "use_default_args") {
property.hint = PROPERTY_HINT_RANGE;
@@ -672,7 +673,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
}
}
- if (property.name == "rpc/call_mode") {
+ if (property.name == "rpc_call_mode") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
property.usage = 0;
}
@@ -734,17 +735,17 @@ void VisualScriptFunctionCall::_bind_methods() {
script_ext_hint += "*." + E->get();
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function/call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type,Singleton"), "set_call_mode", "get_call_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "function/base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "function/base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "function/singleton"), "set_singleton", "get_singleton");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function/basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "function/node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "function/argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_argument_cache", "_get_argument_cache");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "function/function"), "set_function", "get_function"); //when set, if loaded properly, will override argument count.
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function/use_default_args"), "set_use_default_args", "get_use_default_args");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "function/validate"), "set_validate", "get_validate");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "rpc/call_mode", PROPERTY_HINT_ENUM, "Disabled,Reliable,Unreliable,ReliableToID,UnreliableToID"), "set_rpc_call_mode", "get_rpc_call_mode"); //when set, if loaded properly, will override argument count.
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type,Singleton"), "set_call_mode", "get_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "singleton"), "set_singleton", "get_singleton");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_argument_cache", "_get_argument_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "function"), "set_function", "get_function"); //when set, if loaded properly, will override argument count.
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "use_default_args"), "set_use_default_args", "get_use_default_args");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "validate"), "set_validate", "get_validate");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "rpc_call_mode", PROPERTY_HINT_ENUM, "Disabled,Reliable,Unreliable,ReliableToID,UnreliableToID"), "set_rpc_call_mode", "get_rpc_call_mode"); //when set, if loaded properly, will override argument count.
BIND_CONSTANT(CALL_MODE_SELF);
BIND_CONSTANT(CALL_MODE_NODE_PATH);
@@ -866,7 +867,7 @@ public:
} break;
case VisualScriptFunctionCall::CALL_MODE_SINGLETON: {
- Object *object = GlobalConfig::get_singleton()->get_singleton_object(singleton);
+ Object *object = ProjectSettings::get_singleton()->get_singleton_object(singleton);
if (!object) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid singleton name: '" + String(singleton) + "'";
@@ -942,18 +943,6 @@ static Ref<VisualScriptNode> create_function_call_node(const String &p_name) {
////////////////SET//////////////////////
//////////////////////////////////////////
-static const char *event_type_names[InputEvent::TYPE_MAX] = {
- "None",
- "Key",
- "MouseMotion",
- "MouseButton",
- "JoypadMotion",
- "JoypadButton",
- "ScreenTouch",
- "ScreenDrag",
- "Action"
-};
-
int VisualScriptPropertySet::get_output_sequence_port_count() const {
return call_mode != CALL_MODE_BASIC_TYPE ? 1 : 0;
@@ -1031,6 +1020,18 @@ String VisualScriptPropertySet::get_output_sequence_port_text(int p_port) const
return String();
}
+void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const {
+
+ if (index != StringName()) {
+
+ Variant v;
+ Variant::CallError ce;
+ v = Variant::construct(pinfo.type, NULL, 0, ce);
+ Variant i = v.get(index);
+ pinfo.type = i.get_type();
+ }
+}
+
PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const {
if (call_mode == CALL_MODE_INSTANCE || call_mode == CALL_MODE_BASIC_TYPE) {
@@ -1038,6 +1039,7 @@ PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const
PropertyInfo pi;
pi.type = (call_mode == CALL_MODE_INSTANCE ? Variant::OBJECT : basic_type);
pi.name = (call_mode == CALL_MODE_INSTANCE ? String("instance") : Variant::get_type_name(basic_type).to_lower());
+ _adjust_input_index(pi);
return pi;
} else {
p_idx--;
@@ -1046,6 +1048,7 @@ PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const
PropertyInfo pinfo = type_cache;
pinfo.name = "value";
+ _adjust_input_index(pinfo);
return pinfo;
}
@@ -1062,13 +1065,16 @@ PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) cons
String VisualScriptPropertySet::get_caption() const {
static const char *cname[4] = {
- "SelfSet",
- "NodeSet",
- "InstanceSet",
- "BasicSet"
+ "Self",
+ "Node",
+ "Instance",
+ "Basic"
};
- return cname[call_mode];
+ static const char *opname[ASSIGN_OP_MAX] = {
+ "Set", "Add", "Sub", "Mul", "Div", "Mod", "ShiftLeft", "ShiftRight", "BitAnd", "BitOr", "BitXor"
+ };
+ return String(cname[call_mode]) + opname[assign_op];
}
String VisualScriptPropertySet::get_text() const {
@@ -1084,6 +1090,9 @@ String VisualScriptPropertySet::get_text() const {
else if (call_mode == CALL_MODE_INSTANCE)
prop = String(base_type) + ":" + property;
+ if (index != StringName()) {
+ prop += "." + String(index);
+ }
return prop;
}
@@ -1118,24 +1127,6 @@ Variant::Type VisualScriptPropertySet::get_basic_type() const {
return basic_type;
}
-void VisualScriptPropertySet::set_event_type(InputEvent::Type p_type) {
-
- if (event_type == p_type)
- return;
- event_type = p_type;
- if (call_mode == CALL_MODE_BASIC_TYPE) {
- _update_cache();
- }
- _change_notify();
- _update_base_type();
- ports_changed_notify();
-}
-
-InputEvent::Type VisualScriptPropertySet::get_event_type() const {
-
- return event_type;
-}
-
void VisualScriptPropertySet::set_base_type(const StringName &p_type) {
if (base_type == p_type)
@@ -1181,14 +1172,8 @@ void VisualScriptPropertySet::_update_cache() {
//not super efficient..
Variant v;
- if (basic_type == Variant::INPUT_EVENT) {
- InputEvent ev;
- ev.type = event_type;
- v = ev;
- } else {
- Variant::CallError ce;
- v = Variant::construct(basic_type, NULL, 0, ce);
- }
+ Variant::CallError ce;
+ v = Variant::construct(basic_type, NULL, 0, ce);
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
@@ -1271,6 +1256,7 @@ void VisualScriptPropertySet::set_property(const StringName &p_type) {
return;
property = p_type;
+ index = StringName();
_update_cache();
_change_notify();
ports_changed_notify();
@@ -1320,33 +1306,58 @@ Dictionary VisualScriptPropertySet::_get_type_cache() const {
return type_cache;
}
+void VisualScriptPropertySet::set_index(const StringName &p_type) {
+
+ if (index == p_type)
+ return;
+ index = p_type;
+ _update_cache();
+ _change_notify();
+ ports_changed_notify();
+}
+
+StringName VisualScriptPropertySet::get_index() const {
+
+ return index;
+}
+
+void VisualScriptPropertySet::set_assign_op(AssignOp p_op) {
+
+ ERR_FAIL_INDEX(p_op, ASSIGN_OP_MAX);
+ if (assign_op == p_op)
+ return;
+
+ assign_op = p_op;
+ _update_cache();
+ _change_notify();
+ ports_changed_notify();
+}
+
+VisualScriptPropertySet::AssignOp VisualScriptPropertySet::get_assign_op() const {
+ return assign_op;
+}
+
void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
- if (property.name == "property/base_type") {
+ if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "property/base_script") {
+ if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = 0;
}
}
- if (property.name == "property/basic_type") {
+ if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
property.usage = 0;
}
}
- if (property.name == "property/event_type") {
- if (call_mode != CALL_MODE_BASIC_TYPE || basic_type != Variant::INPUT_EVENT) {
- property.usage = 0;
- }
- }
-
- if (property.name == "property/node_path") {
+ if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
} else {
@@ -1359,7 +1370,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
}
}
- if (property.name == "property/property") {
+ if (property.name == "property") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
@@ -1368,7 +1379,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(get_visual_script()->get_instance_ID());
+ property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_INSTANCE) {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
@@ -1385,7 +1396,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
if (script.is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(script->get_instance_ID());
+ property.hint_string = itos(script->get_instance_id());
}
}
}
@@ -1394,13 +1405,31 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
Node *node = _get_base_node();
if (node) {
property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
- property.hint_string = itos(node->get_instance_ID());
+ property.hint_string = itos(node->get_instance_id());
} else {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = get_base_type();
}
}
}
+
+ if (property.name == "index") {
+
+ Variant::CallError ce;
+ Variant v = Variant::construct(type_cache.type, NULL, 0, ce);
+ List<PropertyInfo> plist;
+ v.get_property_list(&plist);
+ String options = "";
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ options += "," + E->get().name;
+ }
+
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = options;
+ property.type = Variant::STRING;
+ if (options == "")
+ property.usage = 0; //hide if type has no usable index
+ }
}
void VisualScriptPropertySet::_bind_methods() {
@@ -1417,9 +1446,6 @@ void VisualScriptPropertySet::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_type_cache", "type_cache"), &VisualScriptPropertySet::_set_type_cache);
ClassDB::bind_method(D_METHOD("_get_type_cache"), &VisualScriptPropertySet::_get_type_cache);
- ClassDB::bind_method(D_METHOD("set_event_type", "event_type"), &VisualScriptPropertySet::set_event_type);
- ClassDB::bind_method(D_METHOD("get_event_type"), &VisualScriptPropertySet::get_event_type);
-
ClassDB::bind_method(D_METHOD("set_property", "property"), &VisualScriptPropertySet::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &VisualScriptPropertySet::get_property);
@@ -1429,6 +1455,12 @@ void VisualScriptPropertySet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptPropertySet::set_base_path);
ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptPropertySet::get_base_path);
+ ClassDB::bind_method(D_METHOD("set_index", "index"), &VisualScriptPropertySet::set_index);
+ ClassDB::bind_method(D_METHOD("get_index"), &VisualScriptPropertySet::get_index);
+
+ ClassDB::bind_method(D_METHOD("set_assign_op", "assign_op"), &VisualScriptPropertySet::set_assign_op);
+ ClassDB::bind_method(D_METHOD("get_assign_op"), &VisualScriptPropertySet::get_assign_op);
+
String bt;
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i > 0)
@@ -1437,14 +1469,6 @@ void VisualScriptPropertySet::_bind_methods() {
bt += Variant::get_type_name(Variant::Type(i));
}
- String et;
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
- if (i > 0)
- et += ",";
-
- et += event_type_names[i];
- }
-
List<String> script_extensions;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
@@ -1457,15 +1481,15 @@ void VisualScriptPropertySet::_bind_methods() {
script_ext_hint += "*." + E->get();
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/event_type", PROPERTY_HINT_ENUM, et), "set_event_type", "get_event_type");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "property/node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/property"), "set_property", "get_property");
-
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "index"), "set_index", "get_index");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "assign_op", PROPERTY_HINT_ENUM, "Assign,Add,Sub,Mul,Div,Mod,ShiftLeft,ShiftRight,BitAnd,BitOr,Bitxor"), "set_assign_op", "get_assign_op");
BIND_CONSTANT(CALL_MODE_SELF);
BIND_CONSTANT(CALL_MODE_NODE_PATH);
BIND_CONSTANT(CALL_MODE_INSTANCE);
@@ -1479,11 +1503,72 @@ public:
VisualScriptPropertySet *node;
VisualScriptInstance *instance;
+ VisualScriptPropertySet::AssignOp assign_op;
+ StringName index;
+ bool needs_get;
//virtual int get_working_memory_size() const { return 0; }
//virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
//virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
+ _FORCE_INLINE_ void _process_get(Variant &source, const Variant &p_argument, bool &valid) {
+
+ if (index != StringName() && assign_op == VisualScriptPropertySet::ASSIGN_OP_NONE) {
+ source.set_named(index, p_argument, &valid);
+ } else {
+
+ Variant value;
+ if (index != StringName()) {
+ value = source.get_named(index, &valid);
+ } else {
+ value = source;
+ }
+
+ switch (assign_op) {
+ case VisualScriptPropertySet::ASSIGN_OP_NONE: {
+ //should never get here
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_ADD: {
+ value = Variant::evaluate(Variant::OP_ADD, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_SUB: {
+ value = Variant::evaluate(Variant::OP_SUBSTRACT, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_MUL: {
+ value = Variant::evaluate(Variant::OP_MULTIPLY, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_DIV: {
+ value = Variant::evaluate(Variant::OP_DIVIDE, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_MOD: {
+ value = Variant::evaluate(Variant::OP_MODULE, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_SHIFT_LEFT: {
+ value = Variant::evaluate(Variant::OP_SHIFT_LEFT, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_SHIFT_RIGHT: {
+ value = Variant::evaluate(Variant::OP_SHIFT_RIGHT, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_BIT_AND: {
+ value = Variant::evaluate(Variant::OP_BIT_AND, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_BIT_OR: {
+ value = Variant::evaluate(Variant::OP_BIT_OR, value, p_argument);
+ } break;
+ case VisualScriptPropertySet::ASSIGN_OP_BIT_XOR: {
+ value = Variant::evaluate(Variant::OP_BIT_XOR, value, p_argument);
+ } break;
+ default: {}
+ }
+
+ if (index != StringName()) {
+ source.set_named(index, value, &valid);
+ } else {
+ source = value;
+ }
+ }
+ }
+
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
switch (call_mode) {
@@ -1494,7 +1579,13 @@ public:
bool valid;
- object->set(property, *p_inputs[0], &valid);
+ if (needs_get) {
+ Variant value = object->get(property, &valid);
+ _process_get(value, *p_inputs[0], valid);
+ object->set(property, value, &valid);
+ } else {
+ object->set(property, *p_inputs[0], &valid);
+ }
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
@@ -1519,7 +1610,14 @@ public:
bool valid;
- another->set(property, *p_inputs[0], &valid);
+ if (needs_get) {
+
+ Variant value = another->get(property, &valid);
+ _process_get(value, *p_inputs[0], valid);
+ another->set(property, value, &valid);
+ } else {
+ another->set(property, *p_inputs[0], &valid);
+ }
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
@@ -1534,7 +1632,14 @@ public:
bool valid;
- v.set(property, *p_inputs[1], &valid);
+ if (needs_get) {
+ Variant value = v.get_named(property, &valid);
+ _process_get(value, *p_inputs[1], valid);
+ v.set_named(property, value, &valid);
+
+ } else {
+ v.set_named(property, *p_inputs[1], &valid);
+ }
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
@@ -1557,6 +1662,9 @@ VisualScriptNodeInstance *VisualScriptPropertySet::instance(VisualScriptInstance
instance->property = property;
instance->call_mode = call_mode;
instance->node_path = base_path;
+ instance->assign_op = assign_op;
+ instance->index = index;
+ instance->needs_get = index != StringName() || assign_op != ASSIGN_OP_NONE;
return instance;
}
@@ -1570,10 +1678,10 @@ VisualScriptPropertySet::TypeGuess VisualScriptPropertySet::guess_output_type(Ty
}
VisualScriptPropertySet::VisualScriptPropertySet() {
+ assign_op = ASSIGN_OP_NONE;
call_mode = CALL_MODE_SELF;
base_type = "Object";
basic_type = Variant::NIL;
- event_type = InputEvent::NONE;
}
template <VisualScriptPropertySet::CallMode cmode>
@@ -1695,6 +1803,15 @@ PropertyInfo VisualScriptPropertyGet::get_input_value_port_info(int p_idx) const
PropertyInfo VisualScriptPropertyGet::get_output_value_port_info(int p_idx) const {
+ if (index != StringName()) {
+
+ Variant v;
+ Variant::CallError ce;
+ v = Variant::construct(type_cache, NULL, 0, ce);
+ Variant i = v.get(index);
+ return PropertyInfo(i.get_type(), "value." + String(index));
+ }
+
return PropertyInfo(type_cache, "value");
}
@@ -1763,14 +1880,8 @@ void VisualScriptPropertyGet::_update_cache() {
//not super efficient..
Variant v;
- if (basic_type == Variant::INPUT_EVENT) {
- InputEvent ev;
- ev.type = event_type;
- v = ev;
- } else {
- Variant::CallError ce;
- v = Variant::construct(basic_type, NULL, 0, ce);
- }
+ Variant::CallError ce;
+ v = Variant::construct(basic_type, NULL, 0, ce);
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
@@ -1918,59 +2029,51 @@ Variant::Type VisualScriptPropertyGet::get_basic_type() const {
return basic_type;
}
-void VisualScriptPropertyGet::set_event_type(InputEvent::Type p_type) {
-
- if (event_type == p_type)
- return;
- event_type = p_type;
- if (call_mode == CALL_MODE_BASIC_TYPE) {
- _update_cache();
- }
- _change_notify();
- _update_base_type();
- ports_changed_notify();
+void VisualScriptPropertyGet::_set_type_cache(Variant::Type p_type) {
+ type_cache = p_type;
}
-InputEvent::Type VisualScriptPropertyGet::get_event_type() const {
+Variant::Type VisualScriptPropertyGet::_get_type_cache() const {
- return event_type;
+ return type_cache;
}
-void VisualScriptPropertyGet::_set_type_cache(Variant::Type p_type) {
- type_cache = p_type;
+void VisualScriptPropertyGet::set_index(const StringName &p_type) {
+
+ if (index == p_type)
+ return;
+ index = p_type;
+ _update_cache();
+ _change_notify();
+ ports_changed_notify();
}
-Variant::Type VisualScriptPropertyGet::_get_type_cache() const {
+StringName VisualScriptPropertyGet::get_index() const {
- return type_cache;
+ return index;
}
void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
- if (property.name == "property/base_type") {
+ if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "property/base_script") {
+ if (property.name == "base_script") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = 0;
}
}
- if (property.name == "property/basic_type") {
+ if (property.name == "basic_type") {
if (call_mode != CALL_MODE_BASIC_TYPE) {
property.usage = 0;
}
}
- if (property.name == "property/event_type") {
- if (call_mode != CALL_MODE_BASIC_TYPE || basic_type != Variant::INPUT_EVENT) {
- property.usage = 0;
- }
- }
- if (property.name == "property/node_path") {
+ if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
} else {
@@ -1983,7 +2086,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
}
}
- if (property.name == "property/property") {
+ if (property.name == "property") {
if (call_mode == CALL_MODE_BASIC_TYPE) {
@@ -1992,7 +2095,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
} else if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(get_visual_script()->get_instance_ID());
+ property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_INSTANCE) {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = base_type;
@@ -2009,7 +2112,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
if (script.is_valid()) {
property.hint = PROPERTY_HINT_PROPERTY_OF_SCRIPT;
- property.hint_string = itos(script->get_instance_ID());
+ property.hint_string = itos(script->get_instance_id());
}
}
}
@@ -2017,13 +2120,31 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
Node *node = _get_base_node();
if (node) {
property.hint = PROPERTY_HINT_PROPERTY_OF_INSTANCE;
- property.hint_string = itos(node->get_instance_ID());
+ property.hint_string = itos(node->get_instance_id());
} else {
property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE;
property.hint_string = get_base_type();
}
}
}
+
+ if (property.name == "index") {
+
+ Variant::CallError ce;
+ Variant v = Variant::construct(type_cache, NULL, 0, ce);
+ List<PropertyInfo> plist;
+ v.get_property_list(&plist);
+ String options = "";
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ options += "," + E->get().name;
+ }
+
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = options;
+ property.type = Variant::STRING;
+ if (options == "")
+ property.usage = 0; //hide if type has no usable index
+ }
}
void VisualScriptPropertyGet::_bind_methods() {
@@ -2040,9 +2161,6 @@ void VisualScriptPropertyGet::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_type_cache", "type_cache"), &VisualScriptPropertyGet::_set_type_cache);
ClassDB::bind_method(D_METHOD("_get_type_cache"), &VisualScriptPropertyGet::_get_type_cache);
- ClassDB::bind_method(D_METHOD("set_event_type", "event_type"), &VisualScriptPropertyGet::set_event_type);
- ClassDB::bind_method(D_METHOD("get_event_type"), &VisualScriptPropertyGet::get_event_type);
-
ClassDB::bind_method(D_METHOD("set_property", "property"), &VisualScriptPropertyGet::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &VisualScriptPropertyGet::get_property);
@@ -2052,6 +2170,9 @@ void VisualScriptPropertyGet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptPropertyGet::set_base_path);
ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptPropertyGet::get_base_path);
+ ClassDB::bind_method(D_METHOD("set_index", "index"), &VisualScriptPropertyGet::set_index);
+ ClassDB::bind_method(D_METHOD("get_index"), &VisualScriptPropertyGet::get_index);
+
String bt;
for (int i = 0; i < Variant::VARIANT_MAX; i++) {
if (i > 0)
@@ -2060,14 +2181,6 @@ void VisualScriptPropertyGet::_bind_methods() {
bt += Variant::get_type_name(Variant::Type(i));
}
- String et;
- for (int i = 0; i < InputEvent::TYPE_MAX; i++) {
- if (i > 0)
- et += ",";
-
- et += event_type_names[i];
- }
-
List<String> script_extensions;
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->get_recognized_extensions(&script_extensions);
@@ -2080,14 +2193,14 @@ void VisualScriptPropertyGet::_bind_methods() {
script_ext_hint += "." + E->get();
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "property/event_type", PROPERTY_HINT_ENUM, et), "set_event_type", "get_event_type");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "property/node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "property/property"), "set_property", "get_property");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "index", PROPERTY_HINT_ENUM), "set_index", "get_index");
BIND_CONSTANT(CALL_MODE_SELF);
BIND_CONSTANT(CALL_MODE_NODE_PATH);
@@ -2099,6 +2212,7 @@ public:
VisualScriptPropertyGet::CallMode call_mode;
NodePath node_path;
StringName property;
+ StringName index;
VisualScriptPropertyGet *node;
VisualScriptInstance *instance;
@@ -2115,6 +2229,10 @@ public:
*p_outputs[0] = object->get(property, &valid);
+ if (index != StringName()) {
+ *p_outputs[0] = p_outputs[0]->get_named(index);
+ }
+
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("Invalid index property name.");
@@ -2141,6 +2259,10 @@ public:
*p_outputs[0] = another->get(property, &valid);
+ if (index != StringName()) {
+ *p_outputs[0] = p_outputs[0]->get_named(index);
+ }
+
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = vformat(RTR("Invalid index property name '%s' in node %s."), String(property), another->get_name());
@@ -2154,6 +2276,9 @@ public:
Variant v = *p_inputs[0];
*p_outputs[0] = v.get(property, &valid);
+ if (index != StringName()) {
+ *p_outputs[0] = p_outputs[0]->get_named(index);
+ }
if (!valid) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
@@ -2174,6 +2299,7 @@ VisualScriptNodeInstance *VisualScriptPropertyGet::instance(VisualScriptInstance
instance->property = property;
instance->call_mode = call_mode;
instance->node_path = base_path;
+ instance->index = index;
return instance;
}
@@ -2183,7 +2309,6 @@ VisualScriptPropertyGet::VisualScriptPropertyGet() {
call_mode = CALL_MODE_SELF;
base_type = "Object";
basic_type = Variant::NIL;
- event_type = InputEvent::NONE;
type_cache = Variant::NIL;
}
@@ -2278,7 +2403,7 @@ StringName VisualScriptEmitSignal::get_signal() const {
void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const {
- if (property.name == "signal/signal") {
+ if (property.name == "signal") {
property.hint = PROPERTY_HINT_ENUM;
List<StringName> sigs;
@@ -2306,7 +2431,7 @@ void VisualScriptEmitSignal::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_signal", "name"), &VisualScriptEmitSignal::set_signal);
ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptEmitSignal::get_signal);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal/signal"), "set_signal", "get_signal");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
}
class VisualScriptNodeInstanceEmitSignal : public VisualScriptNodeInstance {
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index 3f82edc5f0..3b38d0d08f 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,7 +70,7 @@ private:
MethodInfo method_cache;
void _update_method_cache();
- void _set_argument_cache(const Dictionary &p_args);
+ void _set_argument_cache(const Dictionary &p_cache);
Dictionary _get_argument_cache() const;
protected:
@@ -145,6 +146,21 @@ public:
};
+ enum AssignOp {
+ ASSIGN_OP_NONE,
+ ASSIGN_OP_ADD,
+ ASSIGN_OP_SUB,
+ ASSIGN_OP_MUL,
+ ASSIGN_OP_DIV,
+ ASSIGN_OP_MOD,
+ ASSIGN_OP_SHIFT_LEFT,
+ ASSIGN_OP_SHIFT_RIGHT,
+ ASSIGN_OP_BIT_AND,
+ ASSIGN_OP_BIT_OR,
+ ASSIGN_OP_BIT_XOR,
+ ASSIGN_OP_MAX
+ };
+
private:
PropertyInfo type_cache;
@@ -154,7 +170,8 @@ private:
String base_script;
NodePath base_path;
StringName property;
- InputEvent::Type event_type;
+ StringName index;
+ AssignOp assign_op;
Node *_get_base_node() const;
StringName _get_base_type() const;
@@ -166,6 +183,8 @@ private:
void _set_type_cache(const Dictionary &p_type);
Dictionary _get_type_cache() const;
+ void _adjust_input_index(PropertyInfo &pinfo) const;
+
protected:
virtual void _validate_property(PropertyInfo &property) const;
@@ -196,9 +215,6 @@ public:
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
- void set_event_type(InputEvent::Type p_type);
- InputEvent::Type get_event_type() const;
-
void set_property(const StringName &p_type);
StringName get_property() const;
@@ -208,6 +224,12 @@ public:
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
+ void set_index(const StringName &p_type);
+ StringName get_index() const;
+
+ void set_assign_op(AssignOp p_op);
+ AssignOp get_assign_op() const;
+
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
@@ -215,6 +237,7 @@ public:
};
VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode);
+VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
class VisualScriptPropertyGet : public VisualScriptNode {
@@ -237,7 +260,7 @@ private:
String base_script;
NodePath base_path;
StringName property;
- InputEvent::Type event_type;
+ StringName index;
void _update_base_type();
Node *_get_base_node() const;
@@ -278,9 +301,6 @@ public:
void set_basic_type(Variant::Type p_type);
Variant::Type get_basic_type() const;
- void set_event_type(InputEvent::Type p_type);
- InputEvent::Type get_event_type() const;
-
void set_property(const StringName &p_type);
StringName get_property() const;
@@ -290,6 +310,9 @@ public:
void set_call_mode(CallMode p_mode);
CallMode get_call_mode() const;
+ void set_index(const StringName &p_type);
+ StringName get_index() const;
+
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptPropertyGet();
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 68bd1e6d4c..4f9cd4a33b 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,12 +29,12 @@
/*************************************************************************/
#include "visual_script_nodes.h"
-#include "global_config.h"
#include "global_constants.h"
#include "os/input.h"
#include "os/os.h"
+#include "project_settings.h"
#include "scene/main/node.h"
-#include "scene/main/scene_main_loop.h"
+#include "scene/main/scene_tree.h"
//////////////////////////////////////////
////////////////FUNCTION//////////////////
@@ -58,10 +59,10 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
_change_notify();
return true;
}
- if (String(p_name).begins_with("argument/")) {
- int idx = String(p_name).get_slice("/", 1).to_int() - 1;
+ if (String(p_name).begins_with("argument_")) {
+ int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1;
ERR_FAIL_INDEX_V(idx, arguments.size(), false);
- String what = String(p_name).get_slice("/", 2);
+ String what = String(p_name).get_slice("/", 1);
if (what == "type") {
Variant::Type new_type = Variant::Type(int(p_value));
@@ -94,6 +95,12 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
return true;
}
+ if (p_name == "sequenced/sequenced") {
+ sequenced = p_value;
+ ports_changed_notify();
+ return true;
+ }
+
return false;
}
@@ -103,10 +110,10 @@ bool VisualScriptFunction::_get(const StringName &p_name, Variant &r_ret) const
r_ret = arguments.size();
return true;
}
- if (String(p_name).begins_with("argument/")) {
- int idx = String(p_name).get_slice("/", 1).to_int() - 1;
+ if (String(p_name).begins_with("argument_")) {
+ int idx = String(p_name).get_slicec('_', 1).get_slicec('/', 0).to_int() - 1;
ERR_FAIL_INDEX_V(idx, arguments.size(), false);
- String what = String(p_name).get_slice("/", 2);
+ String what = String(p_name).get_slice("/", 1);
if (what == "type") {
r_ret = arguments[idx].type;
return true;
@@ -132,6 +139,11 @@ bool VisualScriptFunction::_get(const StringName &p_name, Variant &r_ret) const
return true;
}
+ if (p_name == "sequenced/sequenced") {
+ r_ret = sequenced;
+ return true;
+ }
+
return false;
}
void VisualScriptFunction::_get_property_list(List<PropertyInfo> *p_list) const {
@@ -143,9 +155,12 @@ void VisualScriptFunction::_get_property_list(List<PropertyInfo> *p_list) const
}
for (int i = 0; i < arguments.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::INT, "argument/" + itos(i + 1) + "/type", PROPERTY_HINT_ENUM, argt));
- p_list->push_back(PropertyInfo(Variant::STRING, "argument/" + itos(i + 1) + "/name"));
+ p_list->push_back(PropertyInfo(Variant::INT, "argument_" + itos(i + 1) + "/type", PROPERTY_HINT_ENUM, argt));
+ p_list->push_back(PropertyInfo(Variant::STRING, "argument_" + itos(i + 1) + "/name"));
}
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "sequenced/sequenced"));
+
if (!stack_less) {
p_list->push_back(PropertyInfo(Variant::INT, "stack/size", PROPERTY_HINT_RANGE, "1,100000"));
}
@@ -301,6 +316,7 @@ VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
+ sequenced = true;
rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
}
@@ -313,6 +329,16 @@ bool VisualScriptFunction::is_stack_less() const {
return stack_less;
}
+void VisualScriptFunction::set_sequenced(bool p_enable) {
+
+ sequenced = p_enable;
+}
+
+bool VisualScriptFunction::is_sequenced() const {
+
+ return sequenced;
+}
+
void VisualScriptFunction::set_stack_size(int p_size) {
ERR_FAIL_COND(p_size < 1 || p_size > 100000);
@@ -558,8 +584,8 @@ void VisualScriptOperator::_bind_methods() {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "operator_value/type", PROPERTY_HINT_ENUM, types), "set_operator", "get_operator");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "typed_value/typed", PROPERTY_HINT_ENUM, argt), "set_typed", "get_typed");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "operator", PROPERTY_HINT_ENUM, types), "set_operator", "get_operator");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_typed", "get_typed");
}
class VisualScriptNodeInstanceOperator : public VisualScriptNodeInstance {
@@ -620,6 +646,113 @@ static Ref<VisualScriptNode> create_op_node(const String &p_name) {
}
//////////////////////////////////////////
+////////////////OPERATOR//////////////////
+//////////////////////////////////////////
+
+int VisualScriptSelect::get_output_sequence_port_count() const {
+
+ return 0;
+}
+
+bool VisualScriptSelect::has_input_sequence_port() const {
+
+ return false;
+}
+
+int VisualScriptSelect::get_input_value_port_count() const {
+
+ return 3;
+}
+int VisualScriptSelect::get_output_value_port_count() const {
+
+ return 1;
+}
+
+String VisualScriptSelect::get_output_sequence_port_text(int p_port) const {
+
+ return String();
+}
+
+PropertyInfo VisualScriptSelect::get_input_value_port_info(int p_idx) const {
+
+ if (p_idx == 0) {
+ return PropertyInfo(Variant::BOOL, "cond");
+ } else if (p_idx == 1) {
+ return PropertyInfo(typed, "a");
+ } else {
+ return PropertyInfo(typed, "b");
+ }
+}
+PropertyInfo VisualScriptSelect::get_output_value_port_info(int p_idx) const {
+
+ return PropertyInfo(typed, "out");
+}
+
+String VisualScriptSelect::get_caption() const {
+
+ return "Select";
+}
+
+String VisualScriptSelect::get_text() const {
+
+ return "a if cond, else b";
+}
+
+void VisualScriptSelect::set_typed(Variant::Type p_op) {
+
+ if (typed == p_op)
+ return;
+
+ typed = p_op;
+ ports_changed_notify();
+}
+
+Variant::Type VisualScriptSelect::get_typed() const {
+
+ return typed;
+}
+
+void VisualScriptSelect::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_typed", "type"), &VisualScriptSelect::set_typed);
+ ClassDB::bind_method(D_METHOD("get_typed"), &VisualScriptSelect::get_typed);
+
+ String argt = "Any";
+ for (int i = 1; i < Variant::VARIANT_MAX; i++) {
+ argt += "," + Variant::get_type_name(Variant::Type(i));
+ }
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_typed", "get_typed");
+}
+
+class VisualScriptNodeInstanceSelect : public VisualScriptNodeInstance {
+public:
+ //virtual int get_working_memory_size() const { return 0; }
+
+ virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
+
+ bool cond = *p_inputs[0];
+ if (cond)
+ *p_outputs[0] = *p_inputs[1];
+ else
+ *p_outputs[0] = *p_inputs[2];
+
+ return 0;
+ }
+};
+
+VisualScriptNodeInstance *VisualScriptSelect::instance(VisualScriptInstance *p_instance) {
+
+ VisualScriptNodeInstanceSelect *instance = memnew(VisualScriptNodeInstanceSelect);
+ return instance;
+}
+
+VisualScriptSelect::VisualScriptSelect() {
+
+ typed = Variant::NIL;
+}
+
+//////////////////////////////////////////
////////////////VARIABLE GET//////////////////
//////////////////////////////////////////
@@ -690,7 +823,7 @@ StringName VisualScriptVariableGet::get_variable() const {
void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const {
- if (property.name == "variable/name" && get_visual_script().is_valid()) {
+ if (property.name == "var_name" && get_visual_script().is_valid()) {
Ref<VisualScript> vs = get_visual_script();
List<StringName> vars;
vs->get_variable_list(&vars);
@@ -713,7 +846,7 @@ void VisualScriptVariableGet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_variable", "name"), &VisualScriptVariableGet::set_variable);
ClassDB::bind_method(D_METHOD("get_variable"), &VisualScriptVariableGet::get_variable);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "variable/name"), "set_variable", "get_variable");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "var_name"), "set_variable", "get_variable");
}
class VisualScriptNodeInstanceVariableGet : public VisualScriptNodeInstance {
@@ -815,7 +948,7 @@ StringName VisualScriptVariableSet::get_variable() const {
void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const {
- if (property.name == "variable/name" && get_visual_script().is_valid()) {
+ if (property.name == "var_name" && get_visual_script().is_valid()) {
Ref<VisualScript> vs = get_visual_script();
List<StringName> vars;
vs->get_variable_list(&vars);
@@ -838,7 +971,7 @@ void VisualScriptVariableSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_variable", "name"), &VisualScriptVariableSet::set_variable);
ClassDB::bind_method(D_METHOD("get_variable"), &VisualScriptVariableSet::get_variable);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "variable/name"), "set_variable", "get_variable");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "var_name"), "set_variable", "get_variable");
}
class VisualScriptNodeInstanceVariableSet : public VisualScriptNodeInstance {
@@ -955,7 +1088,7 @@ Variant VisualScriptConstant::get_constant_value() const {
void VisualScriptConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant/value") {
+ if (property.name == "value") {
property.type = type;
if (type == Variant::NIL)
property.usage = 0; //do not save if nil
@@ -975,8 +1108,8 @@ void VisualScriptConstant::_bind_methods() {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "constant/type", PROPERTY_HINT_ENUM, argt), "set_constant_type", "get_constant_type");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "constant/value"), "set_constant_value", "get_constant_value");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_constant_type", "get_constant_type");
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "value"), "set_constant_value", "get_constant_value");
}
class VisualScriptNodeInstanceConstant : public VisualScriptNodeInstance {
@@ -1075,6 +1208,7 @@ void VisualScriptPreload::set_preload(const Ref<Resource> &p_preload) {
preload = p_preload;
ports_changed_notify();
}
+
Ref<Resource> VisualScriptPreload::get_preload() const {
return preload;
@@ -1359,7 +1493,7 @@ void VisualScriptGlobalConstant::_bind_methods() {
cc += ",";
cc += GlobalConstants::get_global_constant_name(i);
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "constant", PROPERTY_HINT_ENUM, cc), "set_global_constant", "get_global_constant");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "constant/constant", PROPERTY_HINT_ENUM, cc), "set_global_constant", "get_global_constant");
}
VisualScriptGlobalConstant::VisualScriptGlobalConstant() {
@@ -1464,7 +1598,7 @@ VisualScriptNodeInstance *VisualScriptClassConstant::instance(VisualScriptInstan
void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant") {
+ if (property.name == "constant/constant") {
List<String> constants;
ClassDB::get_integer_constant_list(base_type, &constants, true);
@@ -1488,7 +1622,7 @@ void VisualScriptClassConstant::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptClassConstant::get_base_type);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "constant", PROPERTY_HINT_ENUM, ""), "set_class_constant", "get_class_constant");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "constant/constant", PROPERTY_HINT_ENUM, ""), "set_class_constant", "get_class_constant");
}
VisualScriptClassConstant::VisualScriptClassConstant() {
@@ -1593,7 +1727,7 @@ VisualScriptNodeInstance *VisualScriptBasicTypeConstant::instance(VisualScriptIn
void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) const {
- if (property.name == "constant") {
+ if (property.name == "constant/constant") {
List<StringName> constants;
Variant::get_numeric_constants_for_type(type, &constants);
@@ -1626,7 +1760,7 @@ void VisualScriptBasicTypeConstant::_bind_methods() {
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, argt), "set_basic_type", "get_basic_type");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "constant", PROPERTY_HINT_ENUM, ""), "set_basic_type_constant", "get_basic_type_constant");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "constant/constant", PROPERTY_HINT_ENUM, ""), "set_basic_type_constant", "get_basic_type_constant");
}
VisualScriptBasicTypeConstant::VisualScriptBasicTypeConstant() {
@@ -1747,7 +1881,7 @@ void VisualScriptMathConstant::_bind_methods() {
cc += ",";
cc += const_name[i];
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "constant", PROPERTY_HINT_ENUM, cc), "set_math_constant", "get_math_constant");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "constant/constant", PROPERTY_HINT_ENUM, cc), "set_math_constant", "get_math_constant");
}
VisualScriptMathConstant::VisualScriptMathConstant() {
@@ -1831,17 +1965,17 @@ public:
VisualScriptNodeInstance *VisualScriptEngineSingleton::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceEngineSingleton *instance = memnew(VisualScriptNodeInstanceEngineSingleton);
- instance->singleton = GlobalConfig::get_singleton()->get_singleton_object(singleton);
+ instance->singleton = ProjectSettings::get_singleton()->get_singleton_object(singleton);
return instance;
}
VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output_type(TypeGuess *p_inputs, int p_output) const {
- Object *obj = GlobalConfig::get_singleton()->get_singleton_object(singleton);
+ Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
TypeGuess tg;
tg.type = Variant::OBJECT;
if (obj) {
- tg.GDCLASS = obj->get_class();
+ tg.gdclass = obj->get_class();
tg.script = obj->get_script();
}
@@ -1855,11 +1989,11 @@ void VisualScriptEngineSingleton::_bind_methods() {
String cc;
- List<GlobalConfig::Singleton> singletons;
+ List<ProjectSettings::Singleton> singletons;
- GlobalConfig::get_singleton()->get_singletons(&singletons);
+ ProjectSettings::get_singleton()->get_singletons(&singletons);
- for (List<GlobalConfig::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
+ for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == "VS" || E->get().name == "PS" || E->get().name == "PS2D" || E->get().name == "AS" || E->get().name == "TS" || E->get().name == "SS" || E->get().name == "SS2D")
continue; //skip these, too simple named
@@ -1868,7 +2002,7 @@ void VisualScriptEngineSingleton::_bind_methods() {
cc += E->get().name;
}
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "constant", PROPERTY_HINT_ENUM, cc), "set_singleton", "get_singleton");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "constant/constant", PROPERTY_HINT_ENUM, cc), "set_singleton", "get_singleton");
}
VisualScriptEngineSingleton::VisualScriptEngineSingleton() {
@@ -2001,7 +2135,7 @@ VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGu
VisualScriptSceneNode::TypeGuess tg;
tg.type = Variant::OBJECT;
- tg.GDCLASS = "Node";
+ tg.gdclass = "Node";
#ifdef TOOLS_ENABLED
Ref<Script> script = get_visual_script();
@@ -2030,7 +2164,7 @@ VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGu
Node *another = script_node->get_node(path);
if (another) {
- tg.GDCLASS = another->get_class();
+ tg.gdclass = another->get_class();
tg.script = another->get_script();
}
#endif
@@ -2172,7 +2306,7 @@ VisualScriptSceneTree::TypeGuess VisualScriptSceneTree::guess_output_type(TypeGu
TypeGuess tg;
tg.type = Variant::OBJECT;
- tg.GDCLASS = "SceneTree";
+ tg.gdclass = "SceneTree";
return tg;
}
@@ -2352,13 +2486,13 @@ VisualScriptSelf::TypeGuess VisualScriptSelf::guess_output_type(TypeGuess *p_inp
VisualScriptSceneNode::TypeGuess tg;
tg.type = Variant::OBJECT;
- tg.GDCLASS = "Object";
+ tg.gdclass = "Object";
Ref<Script> script = get_visual_script();
if (!script.is_valid())
return tg;
- tg.GDCLASS = script->get_instance_base_type();
+ tg.gdclass = script->get_instance_base_type();
tg.script = script;
return tg;
@@ -2488,10 +2622,10 @@ public:
in_values.resize(in_count);
for (int i = 0; i < in_count; i++) {
- in_values[i] = p_inputs[i];
+ in_values[i] = *p_inputs[i];
}
- out_values.resize(in_count);
+ out_values.resize(out_count);
work_mem.resize(work_mem_size);
@@ -2537,6 +2671,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance
VisualScriptNodeInstanceCustomNode *instance = memnew(VisualScriptNodeInstanceCustomNode);
instance->instance = p_instance;
+ instance->node = this;
instance->in_count = get_input_value_port_count();
instance->out_count = get_output_value_port_count();
@@ -2549,6 +2684,10 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance
return instance;
}
+void VisualScriptCustomNode::_script_changed() {
+ ports_changed_notify();
+}
+
void VisualScriptCustomNode::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_sequence_port_count"));
@@ -2571,6 +2710,8 @@ void VisualScriptCustomNode::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::INT, "_get_working_memory_size"));
BIND_VMETHOD(MethodInfo(Variant::NIL, "_step:Variant", PropertyInfo(Variant::ARRAY, "inputs"), PropertyInfo(Variant::ARRAY, "outputs"), PropertyInfo(Variant::INT, "start_mode"), PropertyInfo(Variant::ARRAY, "working_mem")));
+ ClassDB::bind_method(D_METHOD("_script_changed"), &VisualScriptCustomNode::_script_changed);
+
BIND_CONSTANT(START_MODE_BEGIN_SEQUENCE);
BIND_CONSTANT(START_MODE_CONTINUE_SEQUENCE);
BIND_CONSTANT(START_MODE_RESUME_YIELD);
@@ -2583,6 +2724,7 @@ void VisualScriptCustomNode::_bind_methods() {
}
VisualScriptCustomNode::VisualScriptCustomNode() {
+ connect("script_changed", this, "_script_changed");
}
//////////////////////////////////////////
@@ -2682,7 +2824,7 @@ public:
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
return 0;
}
- *p_outputs[0] = subcall->call(VisualScriptLanguage::singleton->_subcall, p_inputs, input_args, r_error_str);
+ *p_outputs[0] = subcall->call(VisualScriptLanguage::singleton->_subcall, p_inputs, input_args, r_error);
return 0;
}
};
@@ -2703,7 +2845,7 @@ VisualScriptNodeInstance *VisualScriptSubCall::instance(VisualScriptInstance *p_
void VisualScriptSubCall::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::NIL, "_subcall", PropertyInfo(Variant::NIL, "arguments:Variant")));
+ BIND_VMETHOD(MethodInfo(Variant::NIL, "_subcall:Variant", PropertyInfo(Variant::NIL, "arguments:Variant")));
}
VisualScriptSubCall::VisualScriptSubCall() {
@@ -3087,8 +3229,8 @@ void VisualScriptLocalVar::_bind_methods() {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "variable/name"), "set_var_name", "get_var_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "variable/type", PROPERTY_HINT_ENUM, argt), "set_var_type", "get_var_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "var_name"), "set_var_name", "get_var_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_var_type", "get_var_type");
}
VisualScriptLocalVar::VisualScriptLocalVar() {
@@ -3209,8 +3351,8 @@ void VisualScriptLocalVarSet::_bind_methods() {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "variable/name"), "set_var_name", "get_var_name");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "variable/type", PROPERTY_HINT_ENUM, argt), "set_var_type", "get_var_type");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "var_name"), "set_var_name", "get_var_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_var_type", "get_var_type");
}
VisualScriptLocalVarSet::VisualScriptLocalVarSet() {
@@ -3252,32 +3394,33 @@ PropertyInfo VisualScriptInputAction::get_input_value_port_info(int p_idx) const
}
PropertyInfo VisualScriptInputAction::get_output_value_port_info(int p_idx) const {
- return PropertyInfo(Variant::BOOL, "pressed");
-}
-
-String VisualScriptInputAction::get_caption() const {
-
- return "Action";
-}
-
-String VisualScriptInputAction::get_text() const {
-
+ String mstr;
switch (mode) {
case MODE_PRESSED: {
- return name;
+ mstr = "pressed";
} break;
case MODE_RELEASED: {
- return "not " + name;
+ mstr = "not pressed";
} break;
case MODE_JUST_PRESSED: {
- return String(name) + " " + TTR("just pressed");
+ mstr = "just pressed";
} break;
case MODE_JUST_RELEASED: {
- return String(name) + " " + TTR("just released");
+ mstr = "just released";
} break;
}
- return String();
+ return PropertyInfo(Variant::BOOL, mstr);
+}
+
+String VisualScriptInputAction::get_caption() const {
+
+ return "Action";
+}
+
+String VisualScriptInputAction::get_text() const {
+
+ return name;
}
String VisualScriptInputAction::get_category() const {
@@ -3318,8 +3461,6 @@ public:
StringName action;
VisualScriptInputAction::Mode mode;
- virtual int get_working_memory_size() const { return 1; }
-
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
switch (mode) {
@@ -3359,7 +3500,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const {
String actions;
List<PropertyInfo> pinfo;
- GlobalConfig::get_singleton()->get_property_list(&pinfo);
+ ProjectSettings::get_singleton()->get_property_list(&pinfo);
Vector<String> al;
for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
@@ -3459,14 +3600,8 @@ void VisualScriptDeconstruct::_update_elements() {
elements.clear();
Variant v;
- if (type == Variant::INPUT_EVENT) {
- InputEvent ie;
- ie.type = input_type;
- v = ie;
- } else {
- Variant::CallError ce;
- v = Variant::construct(type, NULL, 0, ce);
- }
+ Variant::CallError ce;
+ v = Variant::construct(type, NULL, 0, ce);
List<PropertyInfo> pinfo;
v.get_property_list(&pinfo);
@@ -3496,21 +3631,6 @@ Variant::Type VisualScriptDeconstruct::get_deconstruct_type() const {
return type;
}
-void VisualScriptDeconstruct::set_deconstruct_input_type(InputEvent::Type p_input_type) {
-
- if (input_type == p_input_type)
- return;
-
- input_type = p_input_type;
- _update_elements();
- ports_changed_notify();
-}
-
-InputEvent::Type VisualScriptDeconstruct::get_deconstruct_input_type() const {
-
- return input_type;
-}
-
void VisualScriptDeconstruct::_set_elem_cache(const Array &p_elements) {
ERR_FAIL_COND(p_elements.size() % 2 == 1);
@@ -3569,12 +3689,6 @@ VisualScriptNodeInstance *VisualScriptDeconstruct::instance(VisualScriptInstance
}
void VisualScriptDeconstruct::_validate_property(PropertyInfo &property) const {
-
- if (property.name == "input_type") {
- if (type != Variant::INPUT_EVENT) {
- property.usage = 0;
- }
- }
}
void VisualScriptDeconstruct::_bind_methods() {
@@ -3582,9 +3696,6 @@ void VisualScriptDeconstruct::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_deconstruct_type", "type"), &VisualScriptDeconstruct::set_deconstruct_type);
ClassDB::bind_method(D_METHOD("get_deconstruct_type"), &VisualScriptDeconstruct::get_deconstruct_type);
- ClassDB::bind_method(D_METHOD("set_deconstruct_input_type", "input_type"), &VisualScriptDeconstruct::set_deconstruct_input_type);
- ClassDB::bind_method(D_METHOD("get_deconstruct_input_type"), &VisualScriptDeconstruct::get_deconstruct_input_type);
-
ClassDB::bind_method(D_METHOD("_set_elem_cache", "_cache"), &VisualScriptDeconstruct::_set_elem_cache);
ClassDB::bind_method(D_METHOD("_get_elem_cache"), &VisualScriptDeconstruct::_get_elem_cache);
@@ -3593,17 +3704,13 @@ void VisualScriptDeconstruct::_bind_methods() {
argt += "," + Variant::get_type_name(Variant::Type(i));
}
- String iet = "None,Key,MouseMotion,MouseButton,JoypadMotion,JoypadButton,ScreenTouch,ScreenDrag,Action";
-
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_deconstruct_type", "get_deconstruct_type");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "input_type", PROPERTY_HINT_ENUM, iet), "set_deconstruct_input_type", "get_deconstruct_input_type");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_elem_cache", "_get_elem_cache");
}
VisualScriptDeconstruct::VisualScriptDeconstruct() {
type = Variant::NIL;
- input_type = InputEvent::NONE;
}
void register_visual_script_nodes() {
@@ -3621,11 +3728,11 @@ void register_visual_script_nodes() {
VisualScriptLanguage::singleton->add_register_func("data/preload", create_node_generic<VisualScriptPreload>);
VisualScriptLanguage::singleton->add_register_func("data/action", create_node_generic<VisualScriptInputAction>);
- VisualScriptLanguage::singleton->add_register_func("constants/constant", create_node_generic<VisualScriptConstant>);
- VisualScriptLanguage::singleton->add_register_func("constants/math_constant", create_node_generic<VisualScriptMathConstant>);
- VisualScriptLanguage::singleton->add_register_func("constants/class_constant", create_node_generic<VisualScriptClassConstant>);
- VisualScriptLanguage::singleton->add_register_func("constants/global_constant", create_node_generic<VisualScriptGlobalConstant>);
- VisualScriptLanguage::singleton->add_register_func("constants/basic_type_constant", create_node_generic<VisualScriptBasicTypeConstant>);
+ VisualScriptLanguage::singleton->add_register_func("constant/constants/constant", create_node_generic<VisualScriptConstant>);
+ VisualScriptLanguage::singleton->add_register_func("constant/constants/math_constant", create_node_generic<VisualScriptMathConstant>);
+ VisualScriptLanguage::singleton->add_register_func("constant/constants/class_constant", create_node_generic<VisualScriptClassConstant>);
+ VisualScriptLanguage::singleton->add_register_func("constant/constants/global_constant", create_node_generic<VisualScriptGlobalConstant>);
+ VisualScriptLanguage::singleton->add_register_func("constant/constants/basic_type_constant", create_node_generic<VisualScriptBasicTypeConstant>);
VisualScriptLanguage::singleton->add_register_func("custom/custom_node", create_node_generic<VisualScriptCustomNode>);
VisualScriptLanguage::singleton->add_register_func("custom/sub_call", create_node_generic<VisualScriptSubCall>);
@@ -3661,6 +3768,7 @@ void register_visual_script_nodes() {
VisualScriptLanguage::singleton->add_register_func("operators/logic/xor", create_op_node<Variant::OP_XOR>);
VisualScriptLanguage::singleton->add_register_func("operators/logic/not", create_op_node<Variant::OP_NOT>);
VisualScriptLanguage::singleton->add_register_func("operators/logic/in", create_op_node<Variant::OP_IN>);
+ VisualScriptLanguage::singleton->add_register_func("operators/logic/select", create_node_generic<VisualScriptSelect>);
VisualScriptLanguage::singleton->add_register_func("functions/deconstruct", create_node_generic<VisualScriptDeconstruct>);
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index b2fc115660..6ce906efe0 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,6 +46,7 @@ class VisualScriptFunction : public VisualScriptNode {
bool stack_less;
int stack_size;
ScriptInstance::RPCMode rpc_mode;
+ bool sequenced;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -78,9 +80,18 @@ public:
void set_stack_less(bool p_enable);
bool is_stack_less() const;
+ void set_sequenced(bool p_enable);
+ bool is_sequenced() const;
+
void set_stack_size(int p_size);
int get_stack_size() const;
+ void set_return_type_enabled(bool p_returns);
+ bool is_return_type_enabled() const;
+
+ void set_return_type(Variant::Type p_type);
+ Variant::Type get_return_type() const;
+
void set_rpc_mode(ScriptInstance::RPCMode p_mode);
ScriptInstance::RPCMode get_rpc_mode() const;
@@ -126,6 +137,39 @@ public:
VisualScriptOperator();
};
+class VisualScriptSelect : public VisualScriptNode {
+
+ GDCLASS(VisualScriptSelect, VisualScriptNode)
+
+ Variant::Type typed;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_output_sequence_port_count() const;
+ virtual bool has_input_sequence_port() const;
+
+ virtual String get_output_sequence_port_text(int p_port) const;
+
+ virtual int get_input_value_port_count() const;
+ virtual int get_output_value_port_count() const;
+
+ virtual PropertyInfo get_input_value_port_info(int p_idx) const;
+ virtual PropertyInfo get_output_value_port_info(int p_idx) const;
+
+ virtual String get_caption() const;
+ virtual String get_text() const;
+ virtual String get_category() const { return "operators"; }
+
+ void set_typed(Variant::Type p_op);
+ Variant::Type get_typed() const;
+
+ virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+
+ VisualScriptSelect();
+};
+
class VisualScriptVariableGet : public VisualScriptNode {
GDCLASS(VisualScriptVariableGet, VisualScriptNode)
@@ -152,7 +196,7 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "data"; }
- void set_variable(StringName p_var);
+ void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
@@ -186,7 +230,7 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "data"; }
- void set_variable(StringName p_var);
+ void set_variable(StringName p_variable);
StringName get_variable() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
@@ -257,7 +301,7 @@ public:
virtual String get_text() const;
virtual String get_category() const { return "data"; }
- void set_preload(const Ref<Resource> &p_value);
+ void set_preload(const Ref<Resource> &p_preload);
Ref<Resource> get_preload() const;
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
@@ -678,6 +722,8 @@ public:
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ void _script_changed();
+
VisualScriptCustomNode();
};
@@ -922,7 +968,6 @@ class VisualScriptDeconstruct : public VisualScriptNode {
void _update_elements();
Variant::Type type;
- InputEvent::Type input_type;
void _set_elem_cache(const Array &p_elements);
Array _get_elem_cache() const;
@@ -951,9 +996,6 @@ public:
void set_deconstruct_type(Variant::Type p_type);
Variant::Type get_deconstruct_type() const;
- void set_deconstruct_input_type(InputEvent::Type p_input_type);
- InputEvent::Type get_deconstruct_input_type() const;
-
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptDeconstruct();
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 919ced74b9..2e111511b7 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +31,7 @@
#include "os/os.h"
#include "scene/main/node.h"
-#include "scene/main/scene_main_loop.h"
+#include "scene/main/scene_tree.h"
#include "visual_script_nodes.h"
//////////////////////////////////////////
@@ -418,13 +419,13 @@ VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const
void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
- if (property.name == "signal/base_type") {
+ if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
- if (property.name == "signal/node_path") {
+ if (property.name == "node_path") {
if (call_mode != CALL_MODE_NODE_PATH) {
property.usage = 0;
} else {
@@ -437,7 +438,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
}
}
- if (property.name == "signal/signal") {
+ if (property.name == "signal") {
property.hint = PROPERTY_HINT_ENUM;
List<MethodInfo> methods;
@@ -487,10 +488,10 @@ void VisualScriptYieldSignal::_bind_methods() {
bt += Variant::get_type_name(Variant::Type(i));
}
- ADD_PROPERTY(PropertyInfo(Variant::INT, "signal/call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal/base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "signal/node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal/signal"), "set_signal", "get_signal");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
BIND_CONSTANT(CALL_MODE_SELF);
BIND_CONSTANT(CALL_MODE_NODE_PATH);
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 35f72cdfad..638b7b5b41 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 88c8ecc0df..1b10637fdc 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h
index a13e934f2a..519ceaaea1 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/vorbis/audio_stream_ogg_vorbis.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp
index b405acd16b..d9865072b9 100644
--- a/modules/vorbis/register_types.cpp
+++ b/modules/vorbis/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h
index b2adb55acd..e7cde7a66c 100644
--- a/modules/vorbis/register_types.h
+++ b/modules/vorbis/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub
index 241d6e30cd..0ee2ed45b8 100644
--- a/modules/webm/libvpx/SCsub
+++ b/modules/webm/libvpx/SCsub
@@ -273,7 +273,7 @@ else:
webm_cpu_x86 = True
else:
webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
- webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or env["platform"] == 'bb10' or (not is_android_x86 and env["platform"] == 'android')
+ webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or (not is_android_x86 and env["platform"] == 'android')
if webm_cpu_x86:
import subprocess
diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp
index e50eb337ae..c234f81097 100644
--- a/modules/webm/register_types.cpp
+++ b/modules/webm/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h
index 3df0d7bbaa..cf412e601e 100644
--- a/modules/webm/register_types.h
+++ b/modules/webm/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 8d6fbdfe75..72f10b4f45 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +32,12 @@
#include "OpusVorbisDecoder.hpp"
#include "VPXDecoder.hpp"
-#include "../theora/yuv2rgb.h"
#include "mkvparser/mkvparser.h"
-#include "global_config.h"
#include "os/file_access.h"
+#include "project_settings.h"
+
+#include "thirdparty/misc/yuv2rgb.h"
#include <string.h>
@@ -166,7 +168,7 @@ void VideoStreamPlaybackWebm::play() {
stop();
- delay_compensation = GlobalConfig::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms");
delay_compensation /= 1000.0;
playing = true;
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index 2b62cf48b6..b2e88347aa 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 829e77873a..87c2e811b3 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,23 +37,23 @@
#include <webp/decode.h>
#include <webp/encode.h>
-static PoolVector<uint8_t> _webp_lossy_pack(const Image &p_image, float p_quality) {
+static PoolVector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quality) {
- ERR_FAIL_COND_V(p_image.empty(), PoolVector<uint8_t>());
+ ERR_FAIL_COND_V(p_image.is_null() || p_image->empty(), PoolVector<uint8_t>());
- Image img = p_image;
- if (img.detect_alpha())
- img.convert(Image::FORMAT_RGBA8);
+ Ref<Image> img = p_image->duplicate();
+ if (img->detect_alpha())
+ img->convert(Image::FORMAT_RGBA8);
else
- img.convert(Image::FORMAT_RGB8);
+ img->convert(Image::FORMAT_RGB8);
- Size2 s(img.get_width(), img.get_height());
- PoolVector<uint8_t> data = img.get_data();
+ Size2 s(img->get_width(), img->get_height());
+ PoolVector<uint8_t> data = img->get_data();
PoolVector<uint8_t>::Read r = data.read();
uint8_t *dst_buff = NULL;
size_t dst_size = 0;
- if (img.get_format() == Image::FORMAT_RGB8) {
+ if (img->get_format() == Image::FORMAT_RGB8) {
dst_size = WebPEncodeRGB(r.ptr(), s.width, s.height, 3 * s.width, CLAMP(p_quality * 100.0, 0, 100.0), &dst_buff);
} else {
@@ -73,22 +74,24 @@ static PoolVector<uint8_t> _webp_lossy_pack(const Image &p_image, float p_qualit
return dst;
}
-static Image _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
+static Ref<Image> _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
int size = p_buffer.size() - 4;
- ERR_FAIL_COND_V(size <= 0, Image());
+ ERR_FAIL_COND_V(size <= 0, Ref<Image>());
PoolVector<uint8_t>::Read r = p_buffer.read();
- ERR_FAIL_COND_V(r[0] != 'W' || r[1] != 'E' || r[2] != 'B' || r[3] != 'P', Image());
+ ERR_FAIL_COND_V(r[0] != 'W' || r[1] != 'E' || r[2] != 'B' || r[3] != 'P', Ref<Image>());
WebPBitstreamFeatures features;
if (WebPGetFeatures(&r[4], size, &features) != VP8_STATUS_OK) {
ERR_EXPLAIN("Error unpacking WEBP image:");
- ERR_FAIL_V(Image());
+ ERR_FAIL_V(Ref<Image>());
}
- //print_line("width: "+itos(features.width));
- //print_line("height: "+itos(features.height));
- //print_line("alpha: "+itos(features.has_alpha));
+ /*
+ print_line("width: "+itos(features.width));
+ print_line("height: "+itos(features.height));
+ print_line("alpha: "+itos(features.has_alpha));
+ */
PoolVector<uint8_t> dst_image;
int datasize = features.width * features.height * (features.has_alpha ? 4 : 3);
@@ -104,14 +107,15 @@ static Image _webp_lossy_unpack(const PoolVector<uint8_t> &p_buffer) {
}
//ERR_EXPLAIN("Error decoding webp! - "+p_file);
- ERR_FAIL_COND_V(errdec, Image());
+ ERR_FAIL_COND_V(errdec, Ref<Image>());
dst_w = PoolVector<uint8_t>::Write();
- return Image(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image);
+ Ref<Image> img = memnew(Image(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image));
+ return img;
}
-Error ImageLoaderWEBP::load_image(Image *p_image, FileAccess *f) {
+Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear) {
uint32_t size = f->get_len();
PoolVector<uint8_t> src_image;
@@ -129,9 +133,11 @@ Error ImageLoaderWEBP::load_image(Image *p_image, FileAccess *f) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
}
+ /*
print_line("width: " + itos(features.width));
print_line("height: " + itos(features.height));
print_line("alpha: " + itos(features.has_alpha));
+ */
src_w = PoolVector<uint8_t>::Write();
@@ -155,7 +161,7 @@ Error ImageLoaderWEBP::load_image(Image *p_image, FileAccess *f) {
src_r = PoolVector<uint8_t>::Read();
dst_w = PoolVector<uint8_t>::Write();
- *p_image = Image(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image);
+ p_image->create(features.width, features.height, 0, features.has_alpha ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8, dst_image);
return OK;
}
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index ccf22bae13..1ac2196a71 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +38,7 @@
class ImageLoaderWEBP : public ImageFormatLoader {
public:
- virtual Error load_image(Image *p_image, FileAccess *f);
+ virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
ImageLoaderWEBP();
};
diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp
index 8a708aae6a..6e29986740 100644
--- a/modules/webp/register_types.cpp
+++ b/modules/webp/register_types.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h
index ce1f29937b..d0aa148079 100644
--- a/modules/webp/register_types.h
+++ b/modules/webp/register_types.h
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */